Found 6 repositories(showing 6)
skykeyjoker
一个A-SOUL成员动态/直播提醒插件,支持监控B站与抖音动态,可在Windows10 - Windows11系统上运行。
yoko1234-mine
--[[ Swordburst 2 GUI By Spencer#0003 Sponsored by Wally (If I get another retard DMing me about this fucking script, I'ma lose my shit) ]] -- Init local getupvalue = getupvalue or debug.getupvalue; local httpService = game:GetService("HttpService"); local players = game:GetService("Players"); local replicatedStorage = game:GetService("ReplicatedStorage"); local tweenService = game:GetService("TweenService"); local starterGui = game:GetService("StarterGui"); local client = players.LocalPlayer; local runService = game:GetService("RunService"); local heartbeat = runService.heartbeat; local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/LegoHacks/Utilities/main/UI.lua"))(); local moderators = game:HttpGet("https://raw.githubusercontent.com/LegoHacks/Swordburst-2/main/Moderators.txt"):split("\n"); -- Main Script local mobs = { [542351431] = { "Bear"; "Draconite"; "Frenzy Boar"; "Hermit Crab"; "Ruin Knight"; "Ruin Kobold Knight"; "Wolf"; }; [548231754] = { "Bushback Tortoise"; "Leaf Beetle"; "Leaf Ogre"; "Leafray"; "Pearl Keeper"; "Wasp"; }; [555980327] = { "Angry Snowman"; "Ice Elemental"; "Icewhal"; "Ice Walker"; "Snowgre"; "Snowhorse"; }; [572487908] = { "Bamboo Spider"; "Bamboo Spiderling"; "Birchman"; "Boneling"; "Dungeon Dweller"; "Lion Protector"; "Treeray"; "Wattlechin Crocodile"; }; [580239979] = { "Angry Cactus"; "Desert Vulture"; "Girdled Lizard"; "Giant Centipede"; "Sand Scorpion"; }; [582198062] = { "Blightmouth."; "Firefly"; "Gloom Shroom"; "Horned Sailfin Iguana"; "Jelly Wisp"; "Shroom Back Clam"; "Snapper"; }; [548878321] = { "Giant Praying Mantis"; "Petal Knight"; "Leaf Rhino"; "Sky Raven"; "Forest Wanderer"; "Wingless Hippogriff"; "Dungeon Crusador"; }; [573267292] = { "Batting Eye"; "Ent"; "Enraged Lingerer"; "Fishrock Spider"; "Lingerer"; "Reptasaurus"; "Undead Warrior"; "Undead Berserker"; }; [2659143505] = { "Grunt"; "Guard Hound"; "Minion"; "Shady Villager"; "Undead Servant"; "Winged Minion"; "Wendigo"; }; [5287433115] = { "Command Falcon"; "Reaper"; "Shadow Figure"; "Soul Eater"; "???????"; }; [6144637080] = { -- Winter event "Evergreen Sentinel"; "Crystalite"; "Gemulite"; "Icy Imp"; }; }; local bosses = { [542351431] = { "Dire Wolf"; "Rahjin the Thief King"; }; [548231754] = { "Borik the BeeKeeper"; "Gorrock the Grove Protector"; }; [555980327] = { "Ra'thae the Ice King"; "Qerach The Forgotten Golem"; }; [572487908] = { "Irath the Lion"; "Rotling"; }; [580239979] = { "Fire Scorpion"; "Sa'jun the Centurian Chieftain"; }; [582198062] = { "Frogazoid"; "Smashroom"; }; [548878321] = { "Hippogriff"; "Formaug the Jungle Giant"; }; [573267292] = { "Gargoyle Reaper"; "Mortis the Flaming Sear"; "Polyserpant"; }; [2659143505] = { "Baal"; "Grim the Overseer"; }; [5287433115] = { "Da"; "Ra"; "Ka"; }; [6144637080] = { -- Winter event "Wintula the Punisher"; }; }; local function getClosestMob() local distance, mob = math.huge; for i, v in next, workspace.Mobs:GetChildren() do if (v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Nameplate") and v.PrimaryPart and v.Parent and v:FindFirstChild("Entity") and v.Entity.Health.Value > 0) then if (library.flags.bosses) then for a, b in next, bosses[game.PlaceId] do if (b == v.Name) then return v; end; end; end; local distanceFromChar = client:DistanceFromCharacter(v.HumanoidRootPart.Position); if (distanceFromChar < distance) then if (library.flags.chosen_mob and v.Name == library.flags.chosen_mob or library.flags.aura) then distance = distanceFromChar; mob = v; end; end; end; end; return mob; end; local oldDelay = getrenv().delay; getrenv().delay = function(...) if (library.flags.instant_trade) then return; end; return oldDelay(...); end; local services, crystalForge; do repeat for i, v in next, getreg() do if (typeof(v) == "table" and rawget(v, "Services")) then services = v.Services; elseif (typeof(v) == "table" and rawget(v, "Craft")) then crystalForge = v; end; if (services and crystalForge) then break end; end; heartbeat:Wait(); until services and crystalForge; end; local rpcKey = getupvalue(services.Combat.Init, 2); local function attack(target) -- for i = 1, library.flags.attack_speed do --> Attack speed was patched. replicatedStorage.Event:FireServer("Skills", {"UseSkill", "Summon Pistol"}); replicatedStorage.Event:FireServer("Combat", rpcKey, {"Attack", "Summon Pistol", "1", target}); -- end; end; for i, v in next, players:GetPlayers() do if (moderators[tostring(v.UserId)]) then return client:Kick("\n[Moderator Detected]\n" .. v.Name); end; end; players.PlayerAdded:Connect(function(player) if (moderators[tostring(player.UserId)]) then return client:Kick("\n[Moderator Detected]\n" .. player.Name); end; end); spawn(function() for i, v in next, moderators do if (v == "") then continue end; local res = httpService:JSONDecode(game:HttpGet("https://api.roblox.com/users/" .. v .. "/onlinestatus/")); if (res.IsOnline) then starterGui:SetCore("SendNotification", { Title = "Notice"; Text = players:GetNameFromUserIdAsync(v) .. " is online, be careful!"; Duration = 5; }); end; end; end); if (getconnections) then for i, v in next, getconnections(client.Idled) do v:Disable(); end; else local vu = game:GetService("VirtualUser"); client.Idled:Connect(function() vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame); wait(1); vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame); end); end; do --> Thanks ICEE for the notification idea and function. local ui, result = services.UI.Notification.new(client.PlayerGui.CardinalUI.PlayerUI.Templates.Notification.Flagged); ui.Confirm.MouseButton1Click:Connect(function() result:Destroy(); end); ui.Content.Title.Text = "IMPORTANT"; ui.Content.Message.Text = "This update was sponsored by Wally\nNOTE: I am not required to update this, stop demanding updates in my DMs."; ui.Confirm.Text = "That's epic bro!"; end; local autoFarmTab = library:CreateWindow("Auto Farm"); autoFarmTab:AddToggle({ text = "Enabled"; flag = "autofarming" }); autoFarmTab:AddToggle({ text = "Kill Aura"; flag = "aura" }); autoFarmTab:AddToggle({ text = "Prioritise Bosses"; flag = "bosses" }); --[[ -- This is patched autoFarmTab:AddSlider({ text = "Attack Speed"; flag = "attack_speed"; min = 100; max = 100; }); ]] autoFarmTab:AddSlider({ text = "Attack Range"; flag = "attack_range"; min = 1; max = 60; }); autoFarmTab:AddSlider({ text = "Tween Speed"; flag = "tween_speed"; min = 35; max = 300; }); autoFarmTab:AddList({ text = "Chosen Mob"; flag = "chosen_mob"; values = mobs[game.PlaceId]; }); local miscTab = library:CreateWindow("Misc Cheats"); miscTab:AddToggle({ text = "Instant Trade"; flag = "instant_trade"; }); miscTab:AddToggle({ text = "WalkSpeed"; flag = "walkspeed_enabled"; }); miscTab:AddSlider({ text = "Speed"; flag = "chosen_speed"; min = 16; max = 80; }); miscTab:AddButton({ text = "Go Invisible"; callback = function() if (client.Character and client.Character:FindFirstChild("LowerTorso")) then local root = client.character.LowerTorso.Root:Clone(); client.character.LowerTorso.Root:Destroy(); root.Parent = client.character.LowerTorso; end; end; }); do -- Trash code here but not my problem lolololol local locations = require(replicatedStorage.Database.Locations); local floorTp = library:CreateWindow("Floor TP"); for i, v in next, locations.floors do floorTp:AddButton({ text = v.Name; callback = function() if (not client.Character) then return end; client.Character:BreakJoints(); client.CharacterAdded:Wait(); for i, v in next, workspace:GetDescendants() do if (v.Name ~= "TeleportPad" or not client.Character) then continue end; repeat wait() until client.Character:FindFirstChild("HumanoidRootPart"); client.Character.HumanoidRootPart.CFrame = v.CFrame; break; end; replicatedStorage.Function:InvokeServer("Teleport", {"Teleport", v.PlaceId}); end; }); end; end; local itemTab = library:CreateWindow("Items"); itemTab:AddList({ text = "Item"; flag = "chosen_item"; values = replicatedStorage.Profiles[client.Name].Inventory:GetChildren(); }); itemTab:AddButton({ text = "Dismantle"; callback = function() replicatedStorage.Event:FireServer("Equipment", {"Dismantle", replicatedStorage.Profiles[client.Name].Inventory:FindFirstChild(library.flags.chosen_item)}); end; }); itemTab:AddButton({ text = "Upgrade"; callback = function() replicatedStorage.Event:FireServer("Equipment", {"Upgrade", replicatedStorage.Profiles[client.Name].Inventory:FindFirstChild(library.flags.chosen_item)}); end; }); itemTab:AddSlider({ text = "Crystals"; flag = "chosen_crystals"; min = 1; max = 100; }); itemTab:AddButton({ text = "Rare Crystal"; callback = function() for i = 1, library.flags.chosen_crystals do crystalForge:Craft("Legendary Upgrade Crystal"); end; end; }); itemTab:AddButton({ text = "Legendary Crystal"; callback = function() for i = 1, library.flags.chosen_crystals do crystalForge:Craft("Legendary Upgrade Crystal"); end; end; }); local skillTab = library:CreateWindow("Skills"); skillTab:AddList({ text = "Chosen Skill"; flag = "chosen_skill"; values = {"Summon Pistol", "Summon Tree", "Infinity Slash"}; }); skillTab:AddButton({ text = "Unlock Skill"; callback = function() if (not replicatedStorage.Profiles[client.Name].Skills:FindFirstChild(library.flags.chosen_skill)) then local Skill = Instance.new("StringValue"); Skill.Parent = replicatedStorage.Profiles[client.Name].Skills; Skill.Name = library.flags.chosen_skill; end; end; }); heartbeat:Connect(function() if (client.Character and library.flags.autofarming) then for i, v in next, client.Character:GetChildren() do if (v:IsA("BasePart")) then v.CanCollide = false; end; end; end; end); spawn(function() while true do if (library.flags.autofarming) then local mob = getClosestMob(); if (mob) then pcall(function() client.Character.Humanoid:ChangeState(11); tweenService:Create(client.Character.HumanoidRootPart, TweenInfo.new(((client.Character.HumanoidRootPart.Position - mob.HumanoidRootPart.Position)).Magnitude / library.flags.tween_speed), {CFrame = mob.PrimaryPart.CFrame * CFrame.new(0, 15, 0)}):Play(); end); end; end; wait(); end; end); spawn(function() while true do if (library.flags.autofarming or library.flags.aura) then local mob = getClosestMob(); if (mob and mob:FindFirstChild("HumanoidRootPart") and mob.HumanoidRootPart and (client.Character.HumanoidRootPart.Position - mob.HumanoidRootPart.Position).Magnitude <= library.flags.attack_range) then repeat attack(mob); wait(0.3); until not mob or not mob:FindFirstChild("Nameplate") or not mob:FindFirstChild("Healthbar") or not mob:FindFirstChild("Entity"); end; end; if (client.Character and client.Character:FindFirstChild("Humanoid")) then client.Character.Humanoid.WalkSpeed = (library.flags.walkspeed_enabled and library.flags.chosen_speed or 16); end; wait(); end; end); library:Init();
lithammer
Plays a notification sound ("Quad damage!" from Quake) when entering execution range for all classes/specs, also plays a tick sound for Drain Soul
farhanfuad35
Kutu Bot is a littol boi who grabs academic mails, google classroom notifications from my inbox and post them to our department Facebook group. He is dead now in real life. But may his soul lives forever in this repository.
KristjanLuik
React component for expressing notifications in a Dark souls way
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