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W3C Strategic Highlights September 2019 This report was prepared for the September 2019 W3C Advisory Committee Meeting (W3C Member link). See the accompanying W3C Fact Sheet — September 2019. For the previous edition, see the April 2019 W3C Strategic Highlights. For future editions of this report, please consult the latest version. A Chinese translation is available. ☰ Contents Introduction Future Web Standards Meeting Industry Needs Web Payments Digital Publishing Media and Entertainment Web & Telecommunications Real-Time Communications (WebRTC) Web & Networks Automotive Web of Things Strengthening the Core of the Web HTML CSS Fonts SVG Audio Performance Web Performance WebAssembly Testing Browser Testing and Tools WebPlatform Tests Web of Data Web for All Security, Privacy, Identity Internationalization (i18n) Web Accessibility Outreach to the world W3C Developer Relations W3C Training Translations W3C Liaisons Introduction This report highlights recent work of enhancement of the existing landscape of the Web platform and innovation for the growth and strength of the Web. 33 working groups and a dozen interest groups enable W3C to pursue its mission through the creation of Web standards, guidelines, and supporting materials. We track the tremendous work done across the Consortium through homogeneous work-spaces in Github which enables better monitoring and management. We are in the middle of a period where we are chartering numerous working groups which demonstrate the rapid degree of change for the Web platform: After 4 years, we are nearly ready to publish a Payment Request API Proposed Recommendation and we need to soon charter follow-on work. In the last year we chartered the Web Payment Security Interest Group. In the last year we chartered the Web Media Working Group with 7 specifications for next generation Media support on the Web. We have Accessibility Guidelines under W3C Member review which includes Silver, a new approach. We have just launched the Decentralized Identifier Working Group which has tremendous potential because Decentralized Identifier (DID) is an identifier that is globally unique, resolveable with high availability, and cryptographically verifiable. We have Privacy IG (PING) under W3C Member review which strengthens our focus on the tradeoff between privacy and function. We have a new CSS charter under W3C Member review which maps the group's work for the next three years. In this period, W3C and the WHATWG have succesfully completed the negotiation of a Memorandum of Understanding rooted in the mutual belief that that having two distinct specifications claiming to be normative is generally harmful for the Web community. The MOU, signed last May, describes how the two organizations are to collaborate on the development of a single authoritative version of the HTML and DOM specifications. W3C subsequently rechartered the HTML Working Group to assist the W3C community in raising issues and proposing solutions for the HTML and DOM specifications, and for the production of W3C Recommendations from WHATWG Review Drafts. As the Web evolves continuously, some groups are looking for ways for specifications to do so as well. So-called "evergreen recommendations" or "living standards" aim to track continuous development (and maintenance) of features, on a feature-by-feature basis, while getting review and patent commitments. We see the maturation and further development of an incredible number of new technologies coming to the Web. Continued progress in many areas demonstrates the vitality of the W3C and the Web community, as the rest of the report illustrates. Future Web Standards W3C has a variety of mechanisms for listening to what the community thinks could become good future Web standards. These include discussions with the Membership, discussions with other standards bodies, the activities of thousands of participants in over 300 community groups, and W3C Workshops. There are lots of good ideas. The W3C strategy team has been identifying promising topics and invites public participation. Future, recent and under consideration Workshops include: Inclusive XR (5-6 November 2019, Seattle, WA, USA) to explore existing and future approaches on making Virtual and Augmented Reality experiences more inclusive, including to people with disabilities; W3C Workshop on Data Models for Transportation (12-13 September 2019, Palo Alto, CA, USA) W3C Workshop on Web Games (27-28 June 2019, Redmond, WA, USA), view report Second W3C Workshop on the Web of Things (3-5 June 2019, Munich, Germany) W3C Workshop on Web Standardization for Graph Data; Creating Bridges: RDF, Property Graph and SQL (4-6 March 2019, Berlin, Germany), view report Web & Machine Learning. The Strategy Funnel documents the staff's exploration of potential new work at various phases: Exploration and Investigation, Incubation and Evaluation, and eventually to the chartering of a new standards group. The Funnel view is a GitHub Project where new area are issues represented by “cards” which move through the columns, usually from left to right. Most cards start in Exploration and move towards Chartering, or move out of the funnel. Public input is welcome at any stage but particularly once Incubation has begun. This helps W3C identify work that is sufficiently incubated to warrant standardization, to review the ecosystem around the work and indicate interest in participating in its standardization, and then to draft a charter that reflects an appropriate scope. Ongoing feedback can speed up the overall standardization process. Since the previous highlights document, W3C has chartered a number of groups, and started discussion on many more: Newly Chartered or Rechartered Web Application Security WG (03-Apr) Web Payment Security IG (17-Apr) Patent and Standards IG (24-Apr) Web Applications WG (14-May) Web & Networks IG (16-May) Media WG (23-May) Media and Entertainment IG (06-Jun) HTML WG (06-Jun) Decentralized Identifier WG (05-Sep) Extended Privacy IG (PING) (30-Sep) Verifiable Claims WG (30-Sep) Service Workers WG (31-Dec) Dataset Exchange WG (31-Dec) Web of Things Working Group (31-Dec) Web Audio Working Group (31-Dec) Proposed charters / Advance Notice Accessibility Guidelines WG Privacy IG (PING) RDF Literal Direction WG Timed Text WG CSS WG Web Authentication WG Closed Internationalization Tag Set IG Meeting Industry Needs Web Payments All Web Payments specifications W3C's payments standards enable a streamlined checkout experience, enabling a consistent user experience across the Web with lower front end development costs for merchants. Users can store and reuse information and more quickly and accurately complete online transactions. The Web Payments Working Group has republished Payment Request API as a Candidate Recommendation, aiming to publish a Proposed Recommendation in the Fall 2019, and is discussing use cases and features for Payment Request after publication of the 1.0 Recommendation. Browser vendors have been finalizing implementation of features added in the past year (view the implementation report). As work continues on the Payment Handler API and its implementation (currently in Chrome and Edge Canary), one focus in 2019 is to increase adoption in other browsers. Recently, Mastercard demonstrated the use of Payment Request API to carry out EMVCo's Secure Remote Commerce (SRC) protocol whose payment method definition is being developed with active participation by Visa, Mastercard, American Express, and Discover. Payment method availability is a key factor in merchant considerations about adopting Payment Request API. The ability to get uniform adoption of a new payment method such as Secure Remote Commerce (SRC) also depends on the availability of the Payment Handler API in browsers, or of proprietary alternatives. Web Monetization, which the Web Payments Working Group will discuss again at its face-to-face meeting in September, can be used to enable micropayments as an alternative revenue stream to advertising. Since the beginning of 2019, Amazon, Brave Software, JCB, Certus Cybersecurity Solutions and Netflix have joined the Web Payments Working Group. In April, W3C launched the Web Payment Security Group to enable W3C, EMVCo, and the FIDO Alliance to collaborate on a vision for Web payment security and interoperability. Participants will define areas of collaboration and identify gaps between existing technical specifications in order to increase compatibility among different technologies, such as: How do SRC, FIDO, and Payment Request relate? The Payment Services Directive 2 (PSD2) regulations in Europe are scheduled to take effect in September 2019. What is the role of EMVCo, W3C, and FIDO technologies, and what is the current state of readiness for the deadline? How can we improve privacy on the Web at the same time as we meet industry requirements regarding user identity? Digital Publishing All Digital Publishing specifications, Publication milestones The Web is the universal publishing platform. Publishing is increasingly impacted by the Web, and the Web increasingly impacts Publishing. Topic of particular interest to Publishing@W3C include typography and layout, accessibility, usability, portability, distribution, archiving, offline access, print on demand, and reliable cross referencing. And the diverse publishing community represented in the groups consist of the traditional "trade" publishers, ebook reading system manufacturers, but also publishers of audio book, scholarly journals or educational materials, library scientists or browser developers. The Publishing Working Group currently concentrates on Audiobooks which lack a comprehensive standard, thus incurring extra costs and time to publish in this booming market. Active development is ongoing on the future standard: Publication Manifest Audiobook profile for Web Publications Lightweight Packaging Format The BD Comics Manga Community Group, the Synchronized Multimedia for Publications Community Group, the Publishing Community Group and a future group on archival, are companions to the working group where specific work is developed and incubated. The Publishing Community Group is a recently launched incubation channel for Publishing@W3C. The goal of the group is to propose, document, and prototype features broadly related to: publications on the Web reading modes and systems and the user experience of publications The EPUB 3 Community Group has successfully completed the revision of EPUB 3.2. The Publishing Business Group fosters ongoing participation by members of the publishing industry and the overall ecosystem in the development of Web infrastructure to better support the needs of the industry. The Business Group serves as an additional conduit to the Publishing Working Group and several Community Groups for feedback between the publishing ecosystem and W3C. The Publishing BG has played a vital role in fostering and advancing the adoption and continued development of EPUB 3. In particular the BG provided critical support to the update of EPUBCheck to validate EPUB content to the new EPUB 3.2 specification. This resulted in the development, in conjunction with the EPUB3 Community Group, of a new generation of EPUBCheck, i.e., EPUBCheck 4.2 production-ready release. Media and Entertainment All Media specifications The Media and Entertainment vertical tracks media-related topics and features that create immersive experiences for end users. HTML5 brought standard audio and video elements to the Web. Standardization activities since then have aimed at turning the Web into a professional platform fully suitable for the delivery of media content and associated materials, enabling missing features to stream video content on the Web such as adaptive streaming and content protection. Together with Microsoft, Comcast, Netflix and Google, W3C received an Technology & Engineering Emmy Award in April 2019 for standardization of a full TV experience on the Web. Current goals are to: Reinforce core media technologies: Creation of the Media Working Group, to develop media-related specifications incubated in the WICG (e.g. Media Capabilities, Picture-in-picture, Media Session) and maintain maintain/evolve Media Source Extensions (MSE) and Encrypted Media Extensions (EME). Improve support for Media Timed Events: data cues incubation. Enhance color support (HDR, wide gamut), in scope of the CSS WG and in the Color on the Web CG. Reduce fragmentation: Continue annual releases of a common and testable baseline media devices, in scope of the Web Media APIs CG and in collaboration with the CTA WAVE Project. Maintain the Road-map of Media Technologies for the Web which highlights Web technologies that can be used to build media applications and services, as well as known gaps to enable additional use cases. Create the future: Discuss perspectives for Media and Entertainment for the Web. Bring the power of GPUs to the Web (graphics, machine learning, heavy processing), under incubation in the GPU for the Web CG. Transition to a Working Group is under discussion. Determine next steps after the successful W3C Workshop on Web Games of June 2019. View the report. Timed Text The Timed Text Working Group develops and maintains formats used for the representation of text synchronized with other timed media, like audio and video, and notably works on TTML, profiles of TTML, and WebVTT. Recent progress includes: A robust WebVTT implementation report poises the specification for publication as a proposed recommendation. Discussions around re-chartering, notably to add a TTML Profile for Audio Description deliverable to the scope of the group, and clarify that rendering of captions within XR content is also in scope. Immersive Web Hardware that enables Virtual Reality (VR) and Augmented Reality (AR) applications are now broadly available to consumers, offering an immersive computing platform with both new opportunities and challenges. The ability to interact directly with immersive hardware is critical to ensuring that the web is well equipped to operate as a first-class citizen in this environment. The Immersive Web Working Group has been stabilizing the WebXR Device API while the companion Immersive Web Community Group incubates the next series of features identified as key for the future of the Immersive Web. W3C plans a workshop focused on the needs and benefits at the intersection of VR & Accessibility (Inclusive XR), on 5-6 November 2019 in Seattle, WA, USA, to explore existing and future approaches on making Virtual and Augmented Reality experiences more inclusive. Web & Telecommunications The Web is the Open Platform for Mobile. Telecommunication service providers and network equipment providers have long been critical actors in the deployment of Web technologies. As the Web platform matures, it brings richer and richer capabilities to extend existing services to new users and devices, and propose new and innovative services. Real-Time Communications (WebRTC) All Real-Time Communications specifications WebRTC has reshaped the whole communication landscape by making any connected device a potential communication end-point, bringing audio and video communications anywhere, on any network, vastly expanding the ability of operators to reach their customers. WebRTC serves as the corner-stone of many online communication and collaboration services. The WebRTC Working Group aims to bringing WebRTC 1.0 (and companion specification Media Capture and Streams) to Recommendation by the end of 2019. Intense efforts are focused on testing (supported by a dedicated hackathon at IETF 104) and interoperability. The group is considering pushing features that have not gotten enough traction to separate modules or to a later minor revision of the spec. Beyond WebRTC 1.0, the WebRTC Working Group will focus its efforts on WebRTC NV which the group has started documenting by identifying use cases. Web & Networks Recently launched, in the wake of the May 2018 Web5G workshop, the Web & Networks Interest Group is chaired by representatives from AT&T, China Mobile and Intel, with a goal to explore solutions for web applications to achieve better performance and resource allocation, both on the device and network. The group's first efforts are around use cases, privacy & security requirements and liaisons. Automotive All Automotive specifications To create a rich application ecosystem for vehicles and other devices allowed to connect to the vehicle, the W3C Automotive Working Group is delivering a service specification to expose all common vehicle signals (engine temperature, fuel/charge level, range, tire pressure, speed, etc.) The Vehicle Information Service Specification (VISS), which is a Candidate Recommendation, is seeing more implementations across the industry. It provides the access method to a common data model for all the vehicle signals –presently encapsulating a thousand or so different data elements– and will be growing to accommodate the advances in automotive such as autonomous and driver assist technologies and electrification. The group is already working on a successor to VISS, leveraging the underlying data model and the VIWI submission from Volkswagen, for a more robust means of accessing vehicle signals information and the same paradigm for other automotive needs including location-based services, media, notifications and caching content. The Automotive and Web Platform Business Group acts as an incubator for prospective standards work. One of its task forces is using W3C VISS in performing data sampling and off-boarding the information to the cloud. Access to the wealth of information that W3C's auto signals standard exposes is of interest to regulators, urban planners, insurance companies, auto manufacturers, fleet managers and owners, service providers and others. In addition to components needed for data sampling and edge computing, capturing user and owner consent, information collection methods and handling of data are in scope. The upcoming W3C Workshop on Data Models for Transportation (September 2019) is expected to focus on the need of additional ontologies around transportation space. Web of Things All Web of Things specifications W3C's Web of Things work is designed to bridge disparate technology stacks to allow devices to work together and achieve scale, thus enabling the potential of the Internet of Things by eliminating fragmentation and fostering interoperability. Thing descriptions expressed in JSON-LD cover the behavior, interaction affordances, data schema, security configuration, and protocol bindings. The Web of Things complements existing IoT ecosystems to reduce the cost and risk for suppliers and consumers of applications that create value by combining multiple devices and information services. There are many sectors that will benefit, e.g. smart homes, smart cities, smart industry, smart agriculture, smart healthcare and many more. The Web of Things Working Group is finishing the initial Web of Things standards, with support from the Web of Things Interest Group: Web of Things Architecture Thing Descriptions Strengthening the Core of the Web HTML The HTML Working Group was chartered early June to assist the W3C community in raising issues and proposing solutions for the HTML and DOM specifications, and to produce W3C Recommendations from WHATWG Review Drafts. A few days before, W3C and the WHATWG signed a Memorandum of Understanding outlining the agreement to collaborate on the development of a single version of the HTML and DOM specifications. Issues and proposed solutions for HTML and DOM done via the newly rechartered HTML Working Group in the WHATWG repositories The HTML Working Group is targetting November 2019 to bring HTML and DOM to Candidate Recommendations. CSS All CSS specifications CSS is a critical part of the Open Web Platform. The CSS Working Group gathers requirements from two large groups of CSS users: the publishing industry and application developers. Within W3C, those groups are exemplified by the Publishing groups and the Web Platform Working Group. The former requires things like better pagination support and advanced font handling, the latter needs intelligent (and fast!) scrolling and animations. What we know as CSS is actually a collection of almost a hundred specifications, referred to as ‘modules’. The current state of CSS is defined by a snapshot, updated once a year. The group also publishes an index defining every term defined by CSS specifications. Fonts All Fonts specifications The Web Fonts Working Group develops specifications that allow the interoperable deployment of downloadable fonts on the Web, with a focus on Progressive Font Enrichment as well as maintenance of WOFF Recommendations. Recent and ongoing work includes: Early API experiments by Adobe and Monotype have demonstrated the feasibility of a font enrichment API, where a server delivers a font with minimal glyph repertoire and the client can query the full repertoire and request additional subsets on-the-fly. In other experiments, the Brotli compression used in WOFF 2 was extended to support shared dictionaries and patch update. Metrics to quantify improvement are a current hot discussion topic. The group will meet at ATypi 2019 in Japan, to gather requirements from the international typography community. The group will first produce a report summarizing the strengths and weaknesses of each prototype solution by Q2 2020. SVG All SVG specifications SVG is an important and widely-used part of the Open Web Platform. The SVG Working Group focuses on aligning the SVG 2.0 specification with browser implementations, having split the specification into a currently-implemented 2.0 and a forward-looking 2.1. Current activity is on stabilization, increased integration with the Open Web Platform, and test coverage analysis. The Working Group was rechartered in March 2019. A new work item concerns native (non-Web-browser) uses of SVG as a non-interactive, vector graphics format. Audio The Web Audio Working Group was extended to finish its work on the Web Audio API, expecting to publish it as a Recommendation by year end. The specification enables synthesizing audio in the browser. Audio operations are performed with audio nodes, which are linked together to form a modular audio routing graph. Multiple sources — with different types of channel layout — are supported. This modular design provides the flexibility to create complex audio functions with dynamic effects. The first version of Web Audio API is now feature complete and is implemented in all modern browsers. Work has started on the next version, and new features are being incubated in the Audio Community Group. Performance Web Performance All Web Performance specifications There are currently 18 specifications in development in the Web Performance Working Group aiming to provide methods to observe and improve aspects of application performance of user agent features and APIs. The W3C team is looking at related work incubated in the W3C GPU for the Web (WebGPU) Community Group which is poised to transition to a W3C Working Group. A preliminary draft charter is available. WebAssembly All WebAssembly specifications WebAssembly improves Web performance and power by being a virtual machine and execution environment enabling loaded pages to run native (compiled) code. It is deployed in Firefox, Edge, Safari and Chrome. The specification will soon reach Candidate Recommendation. WebAssembly enables near-native performance, optimized load time, and perhaps most importantly, a compilation target for existing code bases. While it has a small number of native types, much of the performance increase relative to Javascript derives from its use of consistent typing. WebAssembly leverages decades of optimization for compiled languages and the byte code is optimized for compactness and streaming (the web page starts executing while the rest of the code downloads). Network and API access all occurs through accompanying Javascript libraries -- the security model is identical to that of Javascript. Requirements gathering and language development occur in the Community Group while the Working Group manages test development, community review and progression of specifications on the Recommendation Track. Testing Browser testing plays a critical role in the growth of the Web by: Improving the reliability of Web technology definitions; Improving the quality of implementations of these technologies by helping vendors to detect bugs in their products; Improving the data available to Web developers on known bugs and deficiencies of Web technologies by publishing results of these tests. Browser Testing and Tools The Browser Testing and Tools Working Group is developing WebDriver version 2, having published last year the W3C Recommendation of WebDriver. WebDriver acts as a remote control interface that enables introspection and control of user agents, provides a platform- and language-neutral wire protocol as a way for out-of-process programs to remotely instruct the behavior of Web, and emulates the actions of a real person using the browser. WebPlatform Tests The WebPlatform Tests project now provides a mechanism which allows to fully automate tests that previously needed to be run manually: TestDriver. TestDriver enables sending trusted key and mouse events, sending complex series of trusted pointer and key interactions for things like in-content drag-and-drop or pinch zoom, and even file upload. Since 2014 W3C began work on this coordinated open-source effort to build a cross-browser test suite for the Web Platform, which WHATWG, and all major browsers adopted. Web of Data All Data specifications There have been several great success stories around the standardization of data on the web over the past year. Verifiable Claims seems to have significant uptake. It is also significant that the Distributed Identifier WG charter has received numerous favorable reviews, and was just recently launched. JSON-LD has been a major success with the large deployment on Web sites via schema.org. JSON-LD 1.1 completed technical work, about to transition to CR More than 25% of websites today include schema.org data in JSON-LD The Web of Things description is in CR since May, making use of JSON-LD Verifiable Credentials data model is in CR since July, also making use of JSON-LD Continued strong interest in decentralized identifiers Engagement from the TAG with reframing core documents, such as Ethical Web Principles, to include data on the web within their scope Data is increasingly important for all organizations, especially with the rise of IoT and Big Data. W3C has a mature and extensive suite of standards relating to data that were developed over two decades of experience, with plans for further work on making it easier for developers to work with graph data and knowledge graphs. Linked Data is about the use of URIs as names for things, the ability to dereference these URIs to get further information and to include links to other data. There are ever-increasing sources of open Linked Data on the Web, as well as data services that are restricted to the suppliers and consumers of those services. The digital transformation of industry is seeking to exploit advanced digital technologies. This will facilitate businesses to integrate horizontally along the supply and value chains, and vertically from the factory floor to the office floor. W3C is seeking to make it easier to support enterprise-wide data management and governance, reflecting the strategic importance of data to modern businesses. Traditional approaches to data have focused on tabular databases (SQL/RDBMS), Comma Separated Value (CSV) files, and data embedded in PDF documents and spreadsheets. We're now in midst of a major shift to graph data with nodes and labeled directed links between them. Graph data is: Faster than using SQL and associated JOIN operations More favorable to integrating data from heterogeneous sources Better suited to situations where the data model is evolving In the wake of the recent W3C Workshop on Graph Data we are in the process of launching a Graph Standardization Business Group to provide a business perspective with use cases and requirements, to coordinate technical standards work and liaisons with external organizations. Web for All Security, Privacy, Identity All Security specifications, all Privacy specifications Authentication on the Web As the WebAuthn Level 1 W3C Recommendation published last March is seeing wide implementation and adoption of strong cryptographic authentication, work is proceeding on Level 2. The open standard Web API gives native authentication technology built into native platforms, browsers, operating systems (including mobile) and hardware, offering protection against hacking, credential theft, phishing attacks, thus aiming to end the era of passwords as a security construct. You may read more in our March press release. Privacy An increasing number of W3C specifications are benefitting from Privacy and Security review; there are security and privacy aspects to every specification. Early review is essential. Working with the TAG, the Privacy Interest Group has updated the Self-Review Questionnaire: Security and Privacy. Other recent work of the group includes public blogging further to the exploration of anti-patterns in standards and permission prompts. Security The Web Application Security Working Group adopted Feature Policy, aiming to allow developers to selectively enable, disable, or modify the behavior of some of these browser features and APIs within their application; and Fetch Metadata, aiming to provide servers with enough information to make a priori decisions about whether or not to service a request based on the way it was made, and the context in which it will be used. The Web Payment Security Interest Group, launched last April, convenes members from W3C, EMVCo, and the FIDO Alliance to discuss cooperative work to enhance the security and interoperability of Web payments (read more about payments). Internationalization (i18n) All Internationalization specifications, educational articles related to Internationalization, spec developers checklist Only a quarter or so current Web users use English online and that proportion will continue to decrease as the Web reaches more and more communities of limited English proficiency. If the Web is to live up to the "World Wide" portion of its name, and for the Web to truly work for stakeholders all around the world engaging with content in various languages, it must support the needs of worldwide users as they engage with content in the various languages. The growth of epublishing also brings requirements for new features and improved typography on the Web. It is important to ensure the needs of local communities are captured. The W3C Internationalization Initiative was set up to increase in-house resources dedicated to accelerating progress in making the World Wide Web "worldwide" by gathering user requirements, supporting developers, and education & outreach. For an overview of current projects see the i18n radar. W3C's Internationalization efforts progressed on a number of fronts recently: Requirements: New African and European language groups will work on the gap analysis, errata and layout requirements. Gap analysis: Japanese, Devanagari, Bengali, Tamil, Lao, Khmer, Javanese, and Ethiopic updated in the gap-analysis documents. Layout requirements document: notable progress tracked in the Southeast Asian Task Force while work continues on Chinese layout requirements. Developer support: Spec reviews: the i18n WG continues active review of specifications of the WHATWG and other W3C Working Groups. Short review checklist: easy way to begin a self-review to help spec developers understand what aspects of their spec are likely to need attention for internationalization, and points them to more detailed checklists for the relevant topics. It also helps those reviewing specs for i18n issues. Strings on the Web: Language and Direction Metadata lays out issues and discusses potential solutions for passing information about language and direction with strings in JSON or other data formats. The document was rewritten for clarity, and expanded. The group is collaborating with the JSON-LD and Web Publishing groups to develop a plan for updating RDF, JSON-LD and related specifications to handle metadata for base direction of text (bidi). User-friendly test format: a new format was developed for Internationalization Test Suite tests, which displays helpful information about how the test works. This particularly useful because those tests are pointed to by educational materials and gap-analysis documents. Web Platform Tests: a large number of tests in the i18n test suite have been ported to the WPT repository, including: css-counter-styles, css-ruby, css-syntax, css-test, css-text-decor, css-writing-modes, and css-pseudo. Education & outreach: (for all educational materials, see the HTML & CSS Authoring Techniques) Web Accessibility All Accessibility specifications, WAI resources The Web Accessibility Initiative supports W3C's Web for All mission. Recent achievements include: Education and training: Inaccessibility of CAPTCHA updated to bring our analysis and recommendations up to date with CAPTCHA practice today, concluding two years of extensive work and invaluable input from the public (read more on the W3C Blog Learn why your web content and applications should be accessible. The Education and Outreach Working Group has completed revision and updating of the Business Case for Digital Accessibility. Accessibility guidelines: The Accessibility Guidelines Working Group has continued to update WCAG Techniques and Understanding WCAG 2.1; and published a Candidate Recommendation of Accessibility Conformance Testing Rules Format 1.0 to improve inter-rater reliability when evaluating conformance of web content to WCAG An updated charter is being developed to host work on "Silver", the next generation accessibility guidelines (WCAG 2.2) There are accessibility aspects to most specifications. Check your work with the FAST checklist. Outreach to the world W3C Developer Relations To foster the excellent feedback loop between Web Standards development and Web developers, and to grow participation from that diverse community, recent W3C Developer Relations activities include: @w3cdevs tracks the enormous amount of work happening across W3C W3C Track during the Web Conference 2019 in San Francisco Tech videos: W3C published the 2019 Web Games Workshop videos The 16 September 2019 Developer Meetup in Fukuoka, Japan, is open to all and will combine a set of technical demos prepared by W3C groups, and a series of talks on a selected set of W3C technologies and projects W3C is involved with Mozilla, Google, Samsung, Microsoft and Bocoup in the organization of ViewSource 2019 in Amsterdam (read more on the W3C Blog) W3C Training In partnership with EdX, W3C's MOOC training program, W3Cx offers a complete "Front-End Web Developer" (FEWD) professional certificate program that consists of a suite of five courses on the foundational languages that power the Web: HTML5, CSS and JavaScript. We count nearly 900K students from all over the world. Translations Many Web users rely on translations of documents developed at W3C whose official language is English. W3C is extremely grateful to the continuous efforts of its community in ensuring our various deliverables in general, and in our specifications in particular, are made available in other languages, for free, ensuring their exposure to a much more diverse set of readers. Last Spring we developed a more robust system, a new listing of translations of W3C specifications and updated the instructions on how to contribute to our translation efforts. W3C Liaisons Liaisons and coordination with numerous organizations and Standards Development Organizations (SDOs) is crucial for W3C to: make sure standards are interoperable coordinate our respective agenda in Internet governance: W3C participates in ICANN, GIPO, IGF, the I* organizations (ICANN, IETF, ISOC, IAB). ensure at the government liaison level that our standards work is officially recognized when important to our membership so that products based on them (often done by our members) are part of procurement orders. W3C has ARO/PAS status with ISO. W3C participates in the EU MSP and Rolling Plan on Standardization ensure the global set of Web and Internet standards form a compatible stack of technologies, at the technical and policy level (patent regime, fragmentation, use in policy making) promote Standards adoption equally by the industry, the public sector, and the public at large Coralie Mercier, Editor, W3C Marketing & Communications $Id: Overview.html,v 1.60 2019/10/15 12:05:52 coralie Exp $ Copyright © 2019 W3C ® (MIT, ERCIM, Keio, Beihang) Usage policies apply.
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// ==UserScript== // @name AposLauncher // @namespace AposLauncher // @include http://agar.io/* // @version 3.062 // @grant none // @author http://www.twitch.tv/apostolique // ==/UserScript== var aposLauncherVersion = 3.062; Number.prototype.mod = function(n) { return ((this % n) + n) % n; }; Array.prototype.peek = function() { return this[this.length - 1]; } var sha = "efde0488cc2cc176db48dd23b28a20b90314352b"; function getLatestCommit() { window.jQuery.ajax({ url: "https://api.github.com/repos/apostolique/Agar.io-bot/git/refs/heads/master", cache: false, dataType: "jsonp" }).done(function(data) { console.dir(data["data"]) console.log("hmm: " + data["data"]["object"]["sha"]); sha = data["data"]["object"]["sha"]; function update(prefix, name, url) { window.jQuery(document.body).prepend("<div id='" + prefix + "Dialog' style='position: absolute; left: 0px; right: 0px; top: 0px; bottom: 0px; z-index: 100; display: none;'>"); window.jQuery('#' + prefix + 'Dialog').append("<div id='" + prefix + "Message' style='width: 350px; background-color: #FFFFFF; margin: 100px auto; border-radius: 15px; padding: 5px 15px 5px 15px;'>"); window.jQuery('#' + prefix + 'Message').append("<h2>UPDATE TIME!!!</h2>"); window.jQuery('#' + prefix + 'Message').append("<p>Grab the update for: <a id='" + prefix + "Link' href='" + url + "' target=\"_blank\">" + name + "</a></p>"); window.jQuery('#' + prefix + 'Link').on('click', function() { window.jQuery("#" + prefix + "Dialog").hide(); window.jQuery("#" + prefix + "Dialog").remove(); }); window.jQuery("#" + prefix + "Dialog").show(); } window.jQuery.get('https://raw.githubusercontent.com/Apostolique/Agar.io-bot/master/launcher.user.js?' + Math.floor((Math.random() * 1000000) + 1), function(data) { var latestVersion = data.replace(/(\r\n|\n|\r)/gm, ""); latestVersion = latestVersion.substring(latestVersion.indexOf("// @version") + 11, latestVersion.indexOf("// @grant")); latestVersion = parseFloat(latestVersion + 0.0000); var myVersion = parseFloat(aposLauncherVersion + 0.0000); if (latestVersion > myVersion) { update("aposLauncher", "launcher.user.js", "https://github.com/Apostolique/Agar.io-bot/blob/" + sha + "/launcher.user.js/"); } console.log('Current launcher.user.js Version: ' + myVersion + " on Github: " + latestVersion); }); }).fail(function() {}); } getLatestCommit(); console.log("Running Bot Launcher!"); (function(d, e) { //UPDATE function keyAction(e) { if (84 == e.keyCode) { console.log("Toggle"); toggle = !toggle; } if (82 == e.keyCode) { console.log("ToggleDraw"); toggleDraw = !toggleDraw; } if (83 == e.keyCode) { selectedCell = (selectedCell + 1).mod(getPlayer().length + 1); console.log("Next Cell " + selectedCell); } if (68 == e.keyCode) { window.setDarkTheme(!getDarkBool()); } if (70 == e.keyCode) { window.setShowMass(!getMassBool()); } if (69 == e.keyCode) { if (message.length > 0) { window.setMessage([]); window.onmouseup = function() {}; window.ignoreStream = true; } else { window.ignoreStream = false; window.refreshTwitch(); } } if (81 == e.keyCode) { console.log("ToggleFollowMouse"); toggleFollow = !toggleFollow; } } function humanPlayer() { //Don't need to do anything. var player = getPlayer(); var destination = []; for (var i = 0; i < player.length; i++) { destination.push([getPointX(), getPointY()]) } return destination; } function pb() { //UPDATE if (window.botList == null) { window.botList = []; window.jQuery('#locationUnknown').append(window.jQuery('<select id="bList" class="form-control" onchange="setBotIndex($(this).val());" />')); window.jQuery('#locationUnknown').addClass('form-group'); } window.jQuery('#nick').val(originalName); if (window.botList.length == 0) { window.botList.push(["Human", humanPlayer]); var bList = window.jQuery('#bList'); window.jQuery('<option />', { value: (window.botList.length - 1), text: "Human" }).appendTo(bList); } ya = !0; Pa(); setInterval(Pa, 18E4); var father = window.jQuery("#canvas").parent(); window.jQuery("#canvas").remove(); father.prepend("<canvas id='canvas'>"); G = za = document.getElementById("canvas"); f = G.getContext("2d"); G.onmousedown = function(a) { if (Qa) { var b = a.clientX - (5 + m / 5 / 2), c = a.clientY - (5 + m / 5 / 2); if (Math.sqrt(b * b + c * c) <= m / 5 / 2) { V(); H(17); return } } fa = a.clientX; ga = a.clientY; Aa(); V(); }; G.onmousemove = function(a) { fa = a.clientX; ga = a.clientY; Aa(); }; G.onmouseup = function() {}; /firefox/i.test(navigator.userAgent) ? document.addEventListener("DOMMouseScroll", Ra, !1) : document.body.onmousewheel = Ra; var a = !1, b = !1, c = !1; d.onkeydown = function(l) { //UPDATE if (!window.jQuery('#nick').is(":focus")) { 32 != l.keyCode || a || (V(), H(17), a = !0); 81 != l.keyCode || b || (H(18), b = !0); 87 != l.keyCode || c || (V(), H(21), c = !0); 27 == l.keyCode && Sa(!0); //UPDATE keyAction(l); } }; d.onkeyup = function(l) { 32 == l.keyCode && (a = !1); 87 == l.keyCode && (c = !1); 81 == l.keyCode && b && (H(19), b = !1); }; d.onblur = function() { H(19); c = b = a = !1 }; d.onresize = Ta; d.requestAnimationFrame(Ua); setInterval(V, 40); y && e("#region").val(y); Va(); ha(e("#region").val()); 0 == Ba && y && I(); W = !0; e("#overlays").show(); Ta(); d.location.hash && 6 <= d.location.hash.length && Wa(d.location.hash) } function Ra(a) { J *= Math.pow(.9, a.wheelDelta / -120 || a.detail || 0); //UPDATE 0.07 > J && (J = 0.07); J > 4 / h && (J = 4 / h) } function qb() { if (.4 > h) X = null; else { for (var a = Number.POSITIVE_INFINITY, b = Number.POSITIVE_INFINITY, c = Number.NEGATIVE_INFINITY, l = Number.NEGATIVE_INFINITY, d = 0, p = 0; p < v.length; p++) { var g = v[p]; !g.N() || g.R || 20 >= g.size * h || (d = Math.max(g.size, d), a = Math.min(g.x, a), b = Math.min(g.y, b), c = Math.max(g.x, c), l = Math.max(g.y, l)) } X = rb.ka({ ca: a - d + 100, da: b - d + 100, oa: c + d + 100, pa: l + d + 100, ma: 2, na: 4 }); for (p = 0; p < v.length; p++) if (g = v[p], g.N() && !(20 >= g.size * h)) for (a = 0; a < g.a.length; ++a) b = g.a[a].x, c = g.a[a].y, b < s - m / 2 / h || c < t - r / 2 / h || b > s + m / 2 / h || c > t + r / 2 / h || X.m(g.a[a]) } } function Aa() { //UPDATE if (selectedCell > 0 && selectedCell <= getPlayer().length) { setPoint(((fa - m / 2) / h + s), ((ga - r / 2) / h + t), selectedCell - 1); drawCircle(getPlayer()[selectedCell - 1].x, getPlayer()[selectedCell - 1].y, getPlayer()[selectedCell - 1].size, 8); drawCircle(getPlayer()[selectedCell - 1].x, getPlayer()[selectedCell - 1].y, getPlayer()[selectedCell - 1].size / 2, 8); } else if (selectedCell > getPlayer().length) { selectedCell = 0; } if (toggle || window.botList[botIndex][0] == "Human") { var startIndex = (selectedCell == 0 ? 0 : selectedCell - 1); for (var i = 0; i < getPlayer().length - (selectedCell == 0 ? 0 : 1); i++) { setPoint(((fa - m / 2) / h + s) + i, ((ga - r / 2) / h + t) + i, (i + startIndex).mod(getPlayer().length)); } } } function Pa() { null == ka && (ka = {}, e("#region").children().each(function() { var a = e(this), b = a.val(); b && (ka[b] = a.text()) })); e.get("https://m.agar.io/info", function(a) { var b = {}, c; for (c in a.regions) { var l = c.split(":")[0]; b[l] = b[l] || 0; b[l] += a.regions[c].numPlayers } for (c in b) e('#region option[value="' + c + '"]').text(ka[c] + " (" + b[c] + " players)") }, "json") } function Xa() { e("#adsBottom").hide(); e("#overlays").hide(); W = !1; Va(); d.googletag && d.googletag.pubads && d.googletag.pubads().clear(d.aa) } function ha(a) { a && a != y && (e("#region").val() != a && e("#region").val(a), y = d.localStorage.location = a, e(".region-message").hide(), e(".region-message." + a).show(), e(".btn-needs-server").prop("disabled", !1), ya && I()) } function Sa(a) { W || (K = null, sb(), a && (x = 1), W = !0, e("#overlays").fadeIn(a ? 200 : 3E3)) } function Y(a) { e("#helloContainer").attr("data-gamemode", a); P = a; e("#gamemode").val(a) } function Va() { e("#region").val() ? d.localStorage.location = e("#region").val() : d.localStorage.location && e("#region").val(d.localStorage.location); e("#region").val() ? e("#locationKnown").append(e("#region")) : e("#locationUnknown").append(e("#region")) } function sb() { la && (la = !1, setTimeout(function() { la = !0 //UPDATE }, 6E4 * Ya)) } function Z(a) { return d.i18n[a] || d.i18n_dict.en[a] || a } function Za() { var a = ++Ba; console.log("Find " + y + P); e.ajax("https://m.agar.io/", { error: function() { setTimeout(Za, 1E3) }, success: function(b) { a == Ba && (b = b.split("\n"), b[2] && alert(b[2]), Ca("ws://" + b[0], b[1])) }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: (y + P || "?") + "\n154669603" }) } function I() { ya && y && (e("#connecting").show(), Za()) } function Ca(a, b) { if (q) { q.onopen = null; q.onmessage = null; q.onclose = null; try { q.close() } catch (c) {} q = null } Da.la && (a = "ws://" + Da.la); if (null != L) { var l = L; L = function() { l(b) } } if (tb) { var d = a.split(":"); a = d[0] + "s://ip-" + d[1].replace(/\./g, "-").replace(/\//g, "") + ".tech.agar.io:" + (+d[2] + 2E3) } M = []; k = []; E = {}; v = []; Q = []; F = []; z = A = null; R = 0; $ = !1; console.log("Connecting to " + a); //UPDATE serverIP = a; q = new WebSocket(a); q.binaryType = "arraybuffer"; q.onopen = function() { var a; console.log("socket open"); a = N(5); a.setUint8(0, 254); a.setUint32(1, 4, !0); O(a); a = N(5); a.setUint8(0, 255); a.setUint32(1, 154669603, !0); O(a); a = N(1 + b.length); a.setUint8(0, 80); for (var c = 0; c < b.length; ++c) a.setUint8(c + 1, b.charCodeAt(c)); O(a); $a() }; q.onmessage = ub; q.onclose = vb; q.onerror = function() { console.log("socket error") } } function N(a) { return new DataView(new ArrayBuffer(a)) } function O(a) { q.send(a.buffer) } function vb() { $ && (ma = 500); console.log("socket close"); setTimeout(I, ma); ma *= 2 } function ub(a) { wb(new DataView(a.data)) } function wb(a) { function b() { for (var b = "";;) { var d = a.getUint16(c, !0); c += 2; if (0 == d) break; b += String.fromCharCode(d) } return b } var c = 0; 240 == a.getUint8(c) && (c += 5); switch (a.getUint8(c++)) { case 16: xb(a, c); break; case 17: aa = a.getFloat32(c, !0); c += 4; ba = a.getFloat32(c, !0); c += 4; ca = a.getFloat32(c, !0); c += 4; break; case 20: k = []; M = []; break; case 21: Ea = a.getInt16(c, !0); c += 2; Fa = a.getInt16(c, !0); c += 2; Ga || (Ga = !0, na = Ea, oa = Fa); break; case 32: M.push(a.getUint32(c, !0)); c += 4; break; case 49: if (null != A) break; var l = a.getUint32(c, !0), c = c + 4; F = []; for (var d = 0; d < l; ++d) { var p = a.getUint32(c, !0), c = c + 4; F.push({ id: p, name: b() }) } ab(); break; case 50: A = []; l = a.getUint32(c, !0); c += 4; for (d = 0; d < l; ++d) A.push(a.getFloat32(c, !0)), c += 4; ab(); break; case 64: pa = a.getFloat64(c, !0); c += 8; qa = a.getFloat64(c, !0); c += 8; ra = a.getFloat64(c, !0); c += 8; sa = a.getFloat64(c, !0); c += 8; aa = (ra + pa) / 2; ba = (sa + qa) / 2; ca = 1; 0 == k.length && (s = aa, t = ba, h = ca); break; case 81: var g = a.getUint32(c, !0), c = c + 4, e = a.getUint32(c, !0), c = c + 4, f = a.getUint32(c, !0), c = c + 4; setTimeout(function() { S({ e: g, f: e, d: f }) }, 1200) } } function xb(a, b) { bb = C = Date.now(); $ || ($ = !0, e("#connecting").hide(), cb(), L && (L(), L = null)); var c = Math.random(); Ha = !1; var d = a.getUint16(b, !0); b += 2; for (var u = 0; u < d; ++u) { var p = E[a.getUint32(b, !0)], g = E[a.getUint32(b + 4, !0)]; b += 8; p && g && (g.X(), g.s = g.x, g.t = g.y, g.r = g.size, g.J = p.x, g.K = p.y, g.q = g.size, g.Q = C) } for (u = 0;;) { d = a.getUint32(b, !0); b += 4; if (0 == d) break; ++u; var f, p = a.getInt16(b, !0); b += 4; g = a.getInt16(b, !0); b += 4; f = a.getInt16(b, !0); b += 2; for (var h = a.getUint8(b++), w = a.getUint8(b++), m = a.getUint8(b++), h = (h << 16 | w << 8 | m).toString(16); 6 > h.length;) h = "0" + h; var h = "#" + h, w = a.getUint8(b++), m = !!(w & 1), r = !!(w & 16); w & 2 && (b += 4); w & 4 && (b += 8); w & 8 && (b += 16); for (var q, n = "";;) { q = a.getUint16(b, !0); b += 2; if (0 == q) break; n += String.fromCharCode(q) } q = n; n = null; E.hasOwnProperty(d) ? (n = E[d], n.P(), n.s = n.x, n.t = n.y, n.r = n.size, n.color = h) : (n = new da(d, p, g, f, h, q), v.push(n), E[d] = n, n.ua = p, n.va = g); n.h = m; n.n = r; n.J = p; n.K = g; n.q = f; n.sa = c; n.Q = C; n.ba = w; q && n.B(q); - 1 != M.indexOf(d) && -1 == k.indexOf(n) && (document.getElementById("overlays").style.display = "none", k.push(n), 1 == k.length && (s = n.x, t = n.y, db())) //UPDATE interNodes[d] = window.getCells()[d]; } //UPDATE Object.keys(interNodes).forEach(function(element, index) { //console.log("start: " + interNodes[element].updateTime + " current: " + D + " life: " + (D - interNodes[element].updateTime)); var isRemoved = !window.getCells().hasOwnProperty(element); if (isRemoved && (window.getLastUpdate() - interNodes[element].getUptimeTime()) > 3000) { delete interNodes[element]; } else { for (var i = 0; i < getPlayer().length; i++) { if (isRemoved && computeDistance(getPlayer()[i].x, getPlayer()[i].y, interNodes[element].x, interNodes[element].y) < getPlayer()[i].size + 710) { delete interNodes[element]; break; } } } }); c = a.getUint32(b, !0); b += 4; for (u = 0; u < c; u++) d = a.getUint32(b, !0), b += 4, n = E[d], null != n && n.X(); //UPDATE //Ha && 0 == k.length && Sa(!1) } //UPDATE function computeDistance(x1, y1, x2, y2) { var xdis = x1 - x2; // <--- FAKE AmS OF COURSE! var ydis = y1 - y2; var distance = Math.sqrt(xdis * xdis + ydis * ydis); return distance; } function screenDistance() { return Math.min(computeDistance(getOffsetX(), getOffsetY(), screenToGameX(getWidth()), getOffsetY()), computeDistance(getOffsetX(), getOffsetY(), getOffsetX(), screenToGameY(getHeight()))); } window.verticalDistance = function() { return computeDistance(screenToGameX(0), screenToGameY(0), screenToGameX(getWidth()), screenToGameY(getHeight())); } function screenToGameX(x) { return (x - getWidth() / 2) / getRatio() + getX(); } function screenToGameY(y) { return (y - getHeight() / 2) / getRatio() + getY(); } window.drawPoint = function(x_1, y_1, drawColor, text) { if (!toggleDraw) { dPoints.push([x_1, y_1, drawColor]); dText.push(text); } } window.drawArc = function(x_1, y_1, x_2, y_2, x_3, y_3, drawColor) { if (!toggleDraw) { var radius = computeDistance(x_1, y_1, x_3, y_3); dArc.push([x_1, y_1, x_2, y_2, x_3, y_3, radius, drawColor]); } } window.drawLine = function(x_1, y_1, x_2, y_2, drawColor) { if (!toggleDraw) { lines.push([x_1, y_1, x_2, y_2, drawColor]); } } window.drawCircle = function(x_1, y_1, radius, drawColor) { if (!toggleDraw) { circles.push([x_1, y_1, radius, drawColor]); } } function V() { //UPDATE if (getPlayer().length == 0 && !reviving && ~~(getCurrentScore() / 100) > 0) { console.log("Dead: " + ~~(getCurrentScore() / 100)); apos('send', 'pageview'); } if (getPlayer().length == 0) { console.log("Revive"); setNick(originalName); reviving = true; } else if (getPlayer().length > 0 && reviving) { reviving = false; } var a; if (T()) { a = fa - m / 2; var b = ga - r / 2; for (var i = 0; i < getPlayer().length; i++) { var tempID = getPlayer()[i].id; 64 > a * a + b * b || .01 > Math.abs(eb - ia[i]) && .01 > Math.abs(fb - ja[i]) || (eb = ia[i], fb = ja[i], a = N(21), a.setUint8(0, 16), a.setFloat64(1, ia[i], !0), a.setFloat64(9, ja[i], !0), a.setUint32(17, tempID, !0), O(a)) } } } function cb() { if (T() && $ && null != K) { var a = N(1 + 2 * K.length); a.setUint8(0, 0); for (var b = 0; b < K.length; ++b) a.setUint16(1 + 2 * b, K.charCodeAt(b), !0); O(a) } } function T() { return null != q && q.readyState == q.OPEN } window.opCode = function(a) { console.log("Sending op code."); H(parseInt(a)); } function H(a) { if (T()) { var b = N(1); b.setUint8(0, a); O(b) } } function $a() { if (T() && null != B) { var a = N(1 + B.length); a.setUint8(0, 81); for (var b = 0; b < B.length; ++b) a.setUint8(b + 1, B.charCodeAt(b)); O(a) } } function Ta() { m = d.innerWidth; r = d.innerHeight; za.width = G.width = m; za.height = G.height = r; var a = e("#helloContainer"); a.css("transform", "none"); var b = a.height(), c = d.innerHeight; b > c / 1.1 ? a.css("transform", "translate(-50%, -50%) scale(" + c / b / 1.1 + ")") : a.css("transform", "translate(-50%, -50%)"); gb() } function hb() { var a; a = Math.max(r / 1080, m / 1920); return a *= J } function yb() { if (0 != k.length) { for (var a = 0, b = 0; b < k.length; b++) a += k[b].size; a = Math.pow(Math.min(64 / a, 1), .4) * hb(); h = (9 * h + a) / 10 } } function gb() { //UPDATE dPoints = []; circles = []; dArc = []; dText = []; lines = []; var a, b = Date.now(); ++zb; C = b; if (0 < k.length) { yb(); for (var c = a = 0, d = 0; d < k.length; d++) k[d].P(), a += k[d].x / k.length, c += k[d].y / k.length; aa = a; ba = c; ca = h; s = (s + a) / 2; t = (t + c) / 2; } else s = (29 * s + aa) / 30, t = (29 * t + ba) / 30, h = (9 * h + ca * hb()) / 10; qb(); Aa(); Ia || f.clearRect(0, 0, m, r); Ia ? (f.fillStyle = ta ? "#111111" : "#F2FBFF", f.globalAlpha = .05, f.fillRect(0, 0, m, r), f.globalAlpha = 1) : Ab(); v.sort(function(a, b) { return a.size == b.size ? a.id - b.id : a.size - b.size }); f.save(); f.translate(m / 2, r / 2); f.scale(h, h); f.translate(-s, -t); //UPDATE f.save(); f.beginPath(); f.lineWidth = 5; f.strokeStyle = "#FFFFFF"; f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapStartX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapEndX(), getMapStartY()); f.stroke(); f.moveTo(getMapEndX(), getMapStartY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapEndY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.restore(); for (d = 0; d < v.length; d++) v[d].w(f); for (d = 0; d < Q.length; d++) Q[d].w(f); //UPDATE if (getPlayer().length > 0) { var moveLoc = window.botList[botIndex][1](toggleFollow); if (selectedCell > 0) { Aa(); } if (!toggle) { var startIndex = (selectedCell == 0 ? 0 : selectedCell); for (var i = 0; i < getPlayer().length - (selectedCell == 0 ? 0 : 1); i++) { setPoint(moveLoc[(i + startIndex).mod(getPlayer().length)][0], moveLoc[(i + startIndex).mod(getPlayer().length)][1], (i + startIndex).mod(getPlayer().length)); } } } customRender(f); if (Ga) { na = (3 * na + Ea) / 4; oa = (3 * oa + Fa) / 4; f.save(); f.strokeStyle = "#FFAAAA"; f.lineWidth = 10; f.lineCap = "round"; f.lineJoin = "round"; f.globalAlpha = .5; f.beginPath(); for (d = 0; d < k.length; d++) f.moveTo(k[d].x, k[d].y), f.lineTo(na, oa); f.stroke(); f.restore(); } f.restore(); z && z.width && f.drawImage(z, m - z.width - 10, 10); R = Math.max(R, Bb()); //UPDATE var currentDate = new Date(); var nbSeconds = 0; if (getPlayer().length > 0) { //nbSeconds = currentDate.getSeconds() + currentDate.getMinutes() * 60 + currentDate.getHours() * 3600 - lifeTimer.getSeconds() - lifeTimer.getMinutes() * 60 - lifeTimer.getHours() * 3600; nbSeconds = (currentDate.getTime() - lifeTimer.getTime())/1000; } bestTime = Math.max(nbSeconds, bestTime); var displayText = 'Score: ' + ~~(R / 100) + " Current Time: " + nbSeconds + " seconds."; 0 != R && (null == ua && (ua = new va(24, "#FFFFFF")), ua.C(displayText), c = ua.L(), a = c.width, f.globalAlpha = .2, f.fillStyle = "#000000", f.fillRect(10, r - 10 - 24 - 10, a + 10, 34), f.globalAlpha = 1, f.drawImage(c, 15, r - 10 - 24 - 5)); Cb(); b = Date.now() - b; b > 1E3 / 60 ? D -= .01 : b < 1E3 / 65 && (D += .01);.4 > D && (D = .4); 1 < D && (D = 1); b = C - ib; !T() || W ? (x += b / 2E3, 1 < x && (x = 1)) : (x -= b / 300, 0 > x && (x = 0)); 0 < x && (f.fillStyle = "#000000", f.globalAlpha = .5 * x, f.fillRect(0, 0, m, r), f.globalAlpha = 1); ib = C drawStats(f); } //UPDATE function customRender(d) { d.save(); for (var i = 0; i < lines.length; i++) { d.beginPath(); d.lineWidth = 5; if (lines[i][4] == 0) { d.strokeStyle = "#FF0000"; } else if (lines[i][4] == 1) { d.strokeStyle = "#00FF00"; } else if (lines[i][4] == 2) { d.strokeStyle = "#0000FF"; } else if (lines[i][4] == 3) { d.strokeStyle = "#FF8000"; } else if (lines[i][4] == 4) { d.strokeStyle = "#8A2BE2"; } else if (lines[i][4] == 5) { d.strokeStyle = "#FF69B4"; } else if (lines[i][4] == 6) { d.strokeStyle = "#008080"; } else if (lines[i][4] == 7) { d.strokeStyle = "#FFFFFF"; } else { d.strokeStyle = "#000000"; } d.moveTo(lines[i][0], lines[i][1]); d.lineTo(lines[i][2], lines[i][3]); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < circles.length; i++) { if (circles[i][3] == 0) { d.strokeStyle = "#FF0000"; } else if (circles[i][3] == 1) { d.strokeStyle = "#00FF00"; } else if (circles[i][3] == 2) { d.strokeStyle = "#0000FF"; } else if (circles[i][3] == 3) { d.strokeStyle = "#FF8000"; } else if (circles[i][3] == 4) { d.strokeStyle = "#8A2BE2"; } else if (circles[i][3] == 5) { d.strokeStyle = "#FF69B4"; } else if (circles[i][3] == 6) { d.strokeStyle = "#008080"; } else if (circles[i][3] == 7) { d.strokeStyle = "#FFFFFF"; } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 10; //d.setLineDash([5]); d.globalAlpha = 0.3; d.arc(circles[i][0], circles[i][1], circles[i][2], 0, 2 * Math.PI, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dArc.length; i++) { if (dArc[i][7] == 0) { d.strokeStyle = "#FF0000"; } else if (dArc[i][7] == 1) { d.strokeStyle = "#00FF00"; } else if (dArc[i][7] == 2) { d.strokeStyle = "#0000FF"; } else if (dArc[i][7] == 3) { d.strokeStyle = "#FF8000"; } else if (dArc[i][7] == 4) { d.strokeStyle = "#8A2BE2"; } else if (dArc[i][7] == 5) { d.strokeStyle = "#FF69B4"; } else if (dArc[i][7] == 6) { d.strokeStyle = "#008080"; } else if (dArc[i][7] == 7) { d.strokeStyle = "#FFFFFF"; } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 5; var ang1 = Math.atan2(dArc[i][1] - dArc[i][5], dArc[i][0] - dArc[i][4]); var ang2 = Math.atan2(dArc[i][3] - dArc[i][5], dArc[i][2] - dArc[i][4]); d.arc(dArc[i][4], dArc[i][5], dArc[i][6], ang1, ang2, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dPoints.length; i++) { if (dText[i] == "") { var radius = 10; d.beginPath(); d.arc(dPoints[i][0], dPoints[i][1], radius, 0, 2 * Math.PI, false); if (dPoints[i][2] == 0) { d.fillStyle = "black"; } else if (dPoints[i][2] == 1) { d.fillStyle = "yellow"; } else if (dPoints[i][2] == 2) { d.fillStyle = "blue"; } else if (dPoints[i][2] == 3) { d.fillStyle = "red"; } else if (dPoints[i][2] == 4) { d.fillStyle = "#008080"; } else if (dPoints[i][2] == 5) { d.fillStyle = "#FF69B4"; } else { d.fillStyle = "#000000"; } d.fill(); d.lineWidth = 2; d.strokeStyle = '#003300'; d.stroke(); } else { var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111'), true, '#000000'); text.C(dText[i]); var textRender = text.L(); d.drawImage(textRender, dPoints[i][0], dPoints[i][1]); } } d.restore(); } function drawStats(d) { d.save() sessionScore = Math.max(getCurrentScore(), sessionScore); var debugStrings = []; debugStrings.push("Current Bot: " + window.botList[botIndex][0]); debugStrings.push("T - Bot: " + (!toggle ? "On" : "Off")); debugStrings.push("R - Lines: " + (!toggleDraw ? "On" : "Off")); debugStrings.push("Q - Follow Mouse: " + (toggleFollow ? "On" : "Off")); debugStrings.push("S - Manual Cell: " + (selectedCell == 0 ? "None" : selectedCell) + " of " + getPlayer().length); debugStrings.push(""); debugStrings.push("Best Score: " + ~~(sessionScore / 100)); debugStrings.push("Best Time: " + bestTime + " seconds"); debugStrings.push(""); debugStrings.push(serverIP); if (getPlayer().length > 0) { var offsetX = -getMapStartX(); var offsetY = -getMapStartY(); debugStrings.push("Location: " + Math.floor(getPlayer()[0].x + offsetX) + ", " + Math.floor(getPlayer()[0].y + offsetY)); } var offsetValue = 20; var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111')); for (var i = 0; i < debugStrings.length; i++) { text.C(debugStrings[i]); var textRender = text.L(); d.drawImage(textRender, 20, offsetValue); offsetValue += textRender.height; } if (message.length > 0) { var mRender = []; var mWidth = 0; var mHeight = 0; for (var i = 0; i < message.length; i++) { var mText = new va(28, '#FF0000', true, '#000000'); mText.C(message[i]); mRender.push(mText.L()); if (mRender[i].width > mWidth) { mWidth = mRender[i].width; } mHeight += mRender[i].height; } var mX = getWidth() / 2 - mWidth / 2; var mY = 20; d.globalAlpha = 0.4; d.fillStyle = '#000000'; d.fillRect(mX - 10, mY - 10, mWidth + 20, mHeight + 20); d.globalAlpha = 1; var mOffset = mY; for (var i = 0; i < mRender.length; i++) { d.drawImage(mRender[i], getWidth() / 2 - mRender[i].width / 2, mOffset); mOffset += mRender[i].height; } } d.restore(); } function Ab() { f.fillStyle = ta ? "#111111" : "#F2FBFF"; f.fillRect(0, 0, m, r); f.save(); f.strokeStyle = ta ? "#AAAAAA" : "#000000"; f.globalAlpha = .2 * h; for (var a = m / h, b = r / h, c = (a / 2 - s) % 50; c < a; c += 50) f.beginPath(), f.moveTo(c * h - .5, 0), f.lineTo(c * h - .5, b * h), f.stroke(); for (c = (b / 2 - t) % 50; c < b; c += 50) f.beginPath(), f.moveTo(0, c * h - .5), f.lineTo(a * h, c * h - .5), f.stroke(); f.restore() } function Cb() { if (Qa && Ja.width) { var a = m / 5; f.drawImage(Ja, 5, 5, a, a) } } function Bb() { for (var a = 0, b = 0; b < k.length; b++) a += k[b].q * k[b].q; return a } function ab() { z = null; if (null != A || 0 != F.length) if (null != A || wa) { z = document.createElement("canvas"); var a = z.getContext("2d"), b = 60, b = null == A ? b + 24 * F.length : b + 180, c = Math.min(200, .3 * m) / 200; z.width = 200 * c; z.height = b * c; a.scale(c, c); a.globalAlpha = .4; a.fillStyle = "#000000"; a.fillRect(0, 0, 200, b); a.globalAlpha = 1; a.fillStyle = "#FFFFFF"; c = null; c = Z("leaderboard"); a.font = "30px Ubuntu"; a.fillText(c, 100 - a.measureText(c).width / 2, 40); if (null == A) for (a.font = "20px Ubuntu", b = 0; b < F.length; ++b) c = F[b].name || Z("unnamed_cell"), wa || (c = Z("unnamed_cell")), -1 != M.indexOf(F[b].id) ? (k[0].name && (c = k[0].name), a.fillStyle = "#FFAAAA") : a.fillStyle = "#FFFFFF", c = b + 1 + ". " + c, a.fillText(c, 100 - a.measureText(c).width / 2, 70 + 24 * b); else for (b = c = 0; b < A.length; ++b) { var d = c + A[b] * Math.PI * 2; a.fillStyle = Db[b + 1]; a.beginPath(); a.moveTo(100, 140); a.arc(100, 140, 80, c, d, !1); a.fill(); c = d } } } function Ka(a, b, c, d, e) { this.V = a; this.x = b; this.y = c; this.i = d; this.b = e } function da(a, b, c, d, e, p) { this.id = a; this.s = this.x = b; this.t = this.y = c; this.r = this.size = d; this.color = e; this.a = []; this.W(); this.B(p) } function va(a, b, c, d) { a && (this.u = a); b && (this.S = b); this.U = !!c; d && (this.v = d) } function S(a, b) { var c = "1" == e("#helloContainer").attr("data-has-account-data"); e("#helloContainer").attr("data-has-account-data", "1"); if (null == b && d.localStorage.loginCache) { var l = JSON.parse(d.localStorage.loginCache); l.f = a.f; l.d = a.d; l.e = a.e; d.localStorage.loginCache = JSON.stringify(l) } if (c) { var u = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[0], c = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[1].split(" ")[0], l = e(".agario-profile-panel .progress-bar-star").first().text(); if (l != a.e) S({ f: c, d: c, e: l }, function() { e(".agario-profile-panel .progress-bar-star").text(a.e); e(".agario-exp-bar .progress-bar").css("width", "100%"); e(".progress-bar-star").addClass("animated tada").one("webkitAnimationEnd mozAnimationEnd MSAnimationEnd oanimationend animationend", function() { e(".progress-bar-star").removeClass("animated tada") }); setTimeout(function() { e(".agario-exp-bar .progress-bar-text").text(a.d + "/" + a.d + " XP"); S({ f: 0, d: a.d, e: a.e }, function() { S(a, b) }) }, 1E3) }); else { var p = Date.now(), g = function() { var c; c = (Date.now() - p) / 1E3; c = 0 > c ? 0 : 1 < c ? 1 : c; c = c * c * (3 - 2 * c); e(".agario-exp-bar .progress-bar-text").text(~~(u + (a.f - u) * c) + "/" + a.d + " XP"); e(".agario-exp-bar .progress-bar").css("width", (88 * (u + (a.f - u) * c) / a.d).toFixed(2) + "%"); 1 > c ? d.requestAnimationFrame(g) : b && b() }; d.requestAnimationFrame(g) } } else e(".agario-profile-panel .progress-bar-star").text(a.e), e(".agario-exp-bar .progress-bar-text").text(a.f + "/" + a.d + " XP"), e(".agario-exp-bar .progress-bar").css("width", (88 * a.f / a.d).toFixed(2) + "%"), b && b() } function jb(a) { "string" == typeof a && (a = JSON.parse(a)); Date.now() + 18E5 > a.ja ? e("#helloContainer").attr("data-logged-in", "0") : (d.localStorage.loginCache = JSON.stringify(a), B = a.fa, e(".agario-profile-name").text(a.name), $a(), S({ f: a.f, d: a.d, e: a.e }), e("#helloContainer").attr("data-logged-in", "1")) } function Eb(a) { a = a.split("\n"); jb({ name: a[0], ta: a[1], fa: a[2], ja: 1E3 * +a[3], e: +a[4], f: +a[5], d: +a[6] }) } function La(a) { if ("connected" == a.status) { var b = a.authResponse.accessToken; d.FB.api("/me/picture?width=180&height=180", function(a) { d.localStorage.fbPictureCache = a.data.url; e(".agario-profile-picture").attr("src", a.data.url) }); e("#helloContainer").attr("data-logged-in", "1"); null != B ? e.ajax("https://m.agar.io/checkToken", { error: function() { B = null; La(a) }, success: function(a) { a = a.split("\n"); S({ e: +a[0], f: +a[1], d: +a[2] }) }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: B }) : e.ajax("https://m.agar.io/facebookLogin", { error: function() { B = null; e("#helloContainer").attr("data-logged-in", "0") }, success: Eb, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: b }) } } function Wa(a) { Y(":party"); e("#helloContainer").attr("data-party-state", "4"); a = decodeURIComponent(a).replace(/.*#/gim, ""); Ma("#" + d.encodeURIComponent(a)); e.ajax(Na + "//m.agar.io/getToken", { error: function() { e("#helloContainer").attr("data-party-state", "6") }, success: function(b) { b = b.split("\n"); e(".partyToken").val("agar.io/#" + d.encodeURIComponent(a)); e("#helloContainer").attr("data-party-state", "5"); Y(":party"); Ca("ws://" + b[0], a) }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: a }) } function Ma(a) { d.history && d.history.replaceState && d.history.replaceState({}, d.document.title, a) } if (!d.agarioNoInit) { var Na = d.location.protocol, tb = "https:" == Na, xa = d.navigator.userAgent; if (-1 != xa.indexOf("Android")) d.ga && d.ga("send", "event", "MobileRedirect", "PlayStore"), setTimeout(function() { d.location.href = "market://details?id=com.miniclip.agar.io" }, 1E3); else if (-1 != xa.indexOf("iPhone") || -1 != xa.indexOf("iPad") || -1 != xa.indexOf("iPod")) d.ga && d.ga("send", "event", "MobileRedirect", "AppStore"), setTimeout(function() { d.location.href = "https://itunes.apple.com/app/agar.io/id995999703" }, 1E3); else { var za, f, G, m, r, X = null, //UPDATE toggle = false, toggleDraw = false, toggleFollow = false, tempPoint = [0, 0, 1], dPoints = [], circles = [], dArc = [], dText = [], lines = [], names = ["-|0_0|-"], originalName = names[Math.floor(Math.random() * names.length)], sessionScore = 0, serverIP = "", interNodes = [], lifeTimer = new Date(), bestTime = 0, botIndex = 0, reviving = false, message = [], selectedCell = 0, q = null, s = 0, t = 0, M = [], k = [], E = {}, v = [], Q = [], F = [], fa = 0, ga = 0, //UPDATE ia = [-1], ja = [-1], zb = 0, C = 0, ib = 0, K = null, pa = 0, qa = 0, ra = 1E4, sa = 1E4, h = 1, y = null, kb = !0, wa = !0, Oa = !1, Ha = !1, R = 0, ta = !1, lb = !1, aa = s = ~~((pa + ra) / 2), ba = t = ~~((qa + sa) / 2), ca = 1, P = "", A = null, ya = !1, Ga = !1, Ea = 0, Fa = 0, na = 0, oa = 0, mb = 0, Db = ["#333333", "#FF3333", "#33FF33", "#3333FF"], Ia = !1, $ = !1, bb = 0, B = null, J = 1, x = 1, W = !0, Ba = 0, Da = {}; (function() { var a = d.location.search; "?" == a.charAt(0) && (a = a.slice(1)); for (var a = a.split("&"), b = 0; b < a.length; b++) { var c = a[b].split("="); Da[c[0]] = c[1] } })(); var Qa = "ontouchstart" in d && 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I()) }; d.setAcid = function(a) { Ia = a }; null != d.localStorage && (null == d.localStorage.AB9 && (d.localStorage.AB9 = 0 + ~~(100 * Math.random())), mb = +d.localStorage.AB9, d.ABGroup = mb); e.get(Na + "//gc.agar.io", function(a) { var b = a.split(" "); a = b[0]; b = b[1] || ""; - 1 == ["UA"].indexOf(a) && ob.push("ussr"); ea.hasOwnProperty(a) && ("string" == typeof ea[a] ? y || ha(ea[a]) : ea[a].hasOwnProperty(b) && (y || ha(ea[a][b]))) }, "text"); d.ga && d.ga("send", "event", "User-Agent", d.navigator.userAgent, { nonInteraction: 1 }); var la = !1, Ya = 0; setTimeout(function() { la = !0 }, Math.max(6E4 * Ya, 1E4)); var ea = { AF: "JP-Tokyo", AX: "EU-London", AL: "EU-London", DZ: "EU-London", AS: "SG-Singapore", AD: "EU-London", AO: "EU-London", AI: "US-Atlanta", AG: "US-Atlanta", AR: "BR-Brazil", AM: "JP-Tokyo", AW: "US-Atlanta", AU: "SG-Singapore", AT: "EU-London", AZ: "JP-Tokyo", BS: "US-Atlanta", BH: "JP-Tokyo", BD: "JP-Tokyo", BB: "US-Atlanta", BY: "EU-London", BE: "EU-London", BZ: "US-Atlanta", BJ: "EU-London", BM: "US-Atlanta", BT: "JP-Tokyo", BO: "BR-Brazil", BQ: "US-Atlanta", BA: "EU-London", BW: "EU-London", BR: "BR-Brazil", IO: "JP-Tokyo", VG: "US-Atlanta", BN: "JP-Tokyo", BG: "EU-London", BF: "EU-London", BI: "EU-London", KH: "JP-Tokyo", CM: "EU-London", CA: "US-Atlanta", CV: "EU-London", KY: "US-Atlanta", CF: "EU-London", TD: "EU-London", CL: "BR-Brazil", CN: "CN-China", CX: "JP-Tokyo", CC: "JP-Tokyo", CO: "BR-Brazil", KM: "EU-London", CD: "EU-London", CG: "EU-London", CK: "SG-Singapore", CR: "US-Atlanta", CI: "EU-London", HR: "EU-London", CU: "US-Atlanta", CW: "US-Atlanta", CY: "JP-Tokyo", CZ: "EU-London", DK: "EU-London", DJ: "EU-London", DM: "US-Atlanta", DO: "US-Atlanta", EC: "BR-Brazil", EG: "EU-London", SV: "US-Atlanta", GQ: "EU-London", ER: "EU-London", EE: "EU-London", ET: "EU-London", FO: "EU-London", FK: "BR-Brazil", FJ: "SG-Singapore", FI: "EU-London", FR: "EU-London", GF: "BR-Brazil", PF: "SG-Singapore", GA: "EU-London", GM: "EU-London", GE: "JP-Tokyo", DE: "EU-London", GH: "EU-London", GI: "EU-London", GR: "EU-London", GL: "US-Atlanta", GD: "US-Atlanta", GP: "US-Atlanta", GU: "SG-Singapore", GT: "US-Atlanta", GG: "EU-London", GN: "EU-London", GW: "EU-London", GY: "BR-Brazil", HT: "US-Atlanta", VA: "EU-London", HN: "US-Atlanta", HK: "JP-Tokyo", HU: "EU-London", IS: "EU-London", IN: "JP-Tokyo", ID: "JP-Tokyo", IR: "JP-Tokyo", IQ: "JP-Tokyo", IE: "EU-London", IM: "EU-London", IL: "JP-Tokyo", IT: "EU-London", JM: "US-Atlanta", JP: "JP-Tokyo", JE: "EU-London", JO: "JP-Tokyo", KZ: "JP-Tokyo", KE: "EU-London", KI: "SG-Singapore", KP: "JP-Tokyo", KR: "JP-Tokyo", KW: "JP-Tokyo", KG: "JP-Tokyo", LA: "JP-Tokyo", LV: "EU-London", LB: "JP-Tokyo", LS: "EU-London", LR: "EU-London", LY: "EU-London", LI: "EU-London", LT: "EU-London", LU: "EU-London", MO: "JP-Tokyo", MK: "EU-London", MG: "EU-London", MW: "EU-London", MY: "JP-Tokyo", MV: "JP-Tokyo", ML: "EU-London", MT: "EU-London", MH: "SG-Singapore", MQ: "US-Atlanta", MR: "EU-London", MU: "EU-London", YT: "EU-London", MX: "US-Atlanta", FM: "SG-Singapore", MD: "EU-London", MC: "EU-London", MN: "JP-Tokyo", ME: "EU-London", MS: "US-Atlanta", MA: "EU-London", MZ: "EU-London", MM: "JP-Tokyo", NA: "EU-London", NR: "SG-Singapore", NP: "JP-Tokyo", NL: "EU-London", NC: "SG-Singapore", NZ: "SG-Singapore", NI: "US-Atlanta", NE: "EU-London", NG: "EU-London", NU: "SG-Singapore", NF: "SG-Singapore", MP: "SG-Singapore", NO: "EU-London", OM: "JP-Tokyo", PK: "JP-Tokyo", PW: "SG-Singapore", PS: "JP-Tokyo", PA: "US-Atlanta", PG: "SG-Singapore", PY: "BR-Brazil", PE: "BR-Brazil", PH: "JP-Tokyo", PN: "SG-Singapore", PL: "EU-London", PT: "EU-London", PR: "US-Atlanta", QA: "JP-Tokyo", RE: "EU-London", RO: "EU-London", RU: "RU-Russia", RW: "EU-London", BL: "US-Atlanta", SH: "EU-London", KN: "US-Atlanta", LC: "US-Atlanta", MF: "US-Atlanta", PM: "US-Atlanta", VC: "US-Atlanta", WS: "SG-Singapore", SM: "EU-London", ST: "EU-London", SA: "EU-London", SN: "EU-London", RS: "EU-London", SC: "EU-London", SL: "EU-London", SG: "JP-Tokyo", SX: "US-Atlanta", SK: "EU-London", SI: "EU-London", SB: "SG-Singapore", SO: "EU-London", ZA: "EU-London", SS: "EU-London", ES: "EU-London", LK: "JP-Tokyo", SD: "EU-London", SR: "BR-Brazil", SJ: "EU-London", SZ: "EU-London", SE: "EU-London", CH: "EU-London", SY: "EU-London", TW: "JP-Tokyo", TJ: "JP-Tokyo", TZ: "EU-London", TH: "JP-Tokyo", TL: "JP-Tokyo", TG: "EU-London", TK: "SG-Singapore", TO: "SG-Singapore", TT: "US-Atlanta", TN: "EU-London", TR: "TK-Turkey", TM: "JP-Tokyo", TC: "US-Atlanta", TV: "SG-Singapore", UG: "EU-London", UA: "EU-London", AE: "EU-London", GB: "EU-London", US: "US-Atlanta", UM: "SG-Singapore", VI: "US-Atlanta", UY: "BR-Brazil", UZ: "JP-Tokyo", VU: "SG-Singapore", VE: "BR-Brazil", VN: "JP-Tokyo", WF: "SG-Singapore", EH: "EU-London", YE: "JP-Tokyo", ZM: "EU-London", ZW: "EU-London" }, L = null; d.connect = Ca; //UPDATE window.getDarkBool = function() { return ta; } window.getMassBool = function() { return lb; } window.getMemoryCells = function() { return interNodes; } window.getCellsArray = function() { return v; } window.getCells = function() { return E; } window.getPlayer = function() { return k; } window.getWidth = function() { return m; } window.getHeight = function() { return r; } window.getRatio = function() { return h; } window.getOffsetX = function() { return aa; } window.getOffsetY = function() { return ba; } window.getX = function() { return s; } window.getY = function() { return t; } window.getPointX = function() { return ia[0]; } window.getPointY = function() { return ja[0]; } window.getMouseX = function() { return fa; } window.getMouseY = function() { return ga; } window.getMapStartX = function() { return pa; } window.getMapStartY = function() { return qa; } window.getMapEndX = function() { return ra; } window.getMapEndY = function() { return sa; } window.getScreenDistance = function() { var temp = screenDistance(); return temp; } window.getLastUpdate = function() { return C; } 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Mario-Kart-Felix
2020 was a roller coaster of major, world-shaking events. We all couldn't wait for the year to end. But just as 2020 was about to close, it pulled another fast one on us: the SolarWinds hack, one of the biggest cybersecurity breaches of the 21st century. The SolarWinds hack was a major event not because a single company was breached, but because it triggered a much larger supply chain incident that affected thousands of organizations, including the U.S. government. What is SolarWinds? SolarWinds is a major software company based in Tulsa, Okla., which provides system management tools for network and infrastructure monitoring, and other technical services to hundreds of thousands of organizations around the world. Among the company's products is an IT performance monitoring system called Orion. As an IT monitoring system, SolarWinds Orion has privileged access to IT systems to obtain log and system performance data. It is that privileged position and its wide deployment that made SolarWinds a lucrative and attractive target. What is the SolarWinds hack? The SolarWinds hack is the commonly used term to refer to the supply chain breach that involved the SolarWinds Orion system. In this hack, suspected nation-state hackers that have been identified as a group known as Nobelium by Microsoft -- and often simply referred to as the SolarWinds Hackers by other researchers -- gained access to the networks, systems and data of thousands of SolarWinds customers. The breadth of the hack is unprecedented and one of the largest, if not the largest, of its kind ever recorded. More than 30,000 public and private organizations -- including local, state and federal agencies -- use the Orion network management system to manage their IT resources. As a result, the hack compromised the data, networks and systems of thousands when SolarWinds inadvertently delivered the backdoor malware as an update to the Orion software. SolarWinds customers weren't the only ones affected. Because the hack exposed the inner workings of Orion users, the hackers could potentially gain access to the data and networks of their customers and partners as well -- enabling affected victims to grow exponentially from there. Orion Platform hack compromised networks of thousands of SolarWinds customers Hackers compromised a digitally signed SolarWinds Orion network monitoring component, opening a backdoor into the networks of thousands of SolarWinds government and enterprise customers. How did the SolarWinds hack happen? The hackers used a method known as a supply chain attack to insert malicious code into the Orion system. A supply chain attack works by targeting a third party with access to an organization's systems rather than trying to hack the networks directly. The third-party software, in this case the SolarWinds Orion Platform, creates a backdoor through which hackers can access and impersonate users and accounts of victim organizations. The malware could also access system files and blend in with legitimate SolarWinds activity without detection, even by antivirus software. SolarWinds was a perfect target for this kind of supply chain attack. Because their Orion software is used by many multinational companies and government agencies, all the hackers had to do was install the malicious code into a new batch of software distributed by SolarWinds as an update or patch. The SolarWinds hack timeline Here is a timeline of the SolarWinds hack: September 2019. Threat actors gain unauthorized access to SolarWinds network October 2019. Threat actors test initial code injection into Orion Feb. 20, 2020. Malicious code known as Sunburst injected into Orion March 26, 2020. SolarWinds unknowingly starts sending out Orion software updates with hacked code According to a U.S. Department of Homeland Security advisory, the affected versions of SolarWinds Orion are versions are 2019.4 through 2020.2.1 HF1. More than 18,000 SolarWinds customers installed the malicious updates, with the malware spreading undetected. Through this code, hackers accessed SolarWinds's customer information technology systems, which they could then use to install even more malware to spy on other companies and organizations. Who was affected? According to reports, the malware affected many companies and organizations. Even government departments such as Homeland Security, State, Commerce and Treasury were affected, as there was evidence that emails were missing from their systems. Private companies such as FireEye, Microsoft, Intel, Cisco and Deloitte also suffered from this attack. The breach was first detected by cybersecurity company FireEye. The company confirmed they had been infected with the malware when they saw the infection in customer systems. FireEye labeled the SolarWinds hack "UNC2452" and identified the backdoor used to gain access to its systems through SolarWinds as "Sunburst." Microsoft also confirmed that it found signs of the malware in its systems, as the breach was affecting its customers as well. Reports indicated Microsoft's own systems were being used to further the hacking attack, but Microsoft denied this claim to news agencies. Later, the company worked with FireEye and GoDaddy to block and isolate versions of Orion known to contain the malware to cut off hackers from customers' systems. They did so by turning the domain used by the backdoor malware used in Orion as part of the SolarWinds hack into a kill switch. The kill switch here served as a mechanism to prevent Sunburst from operating further. Nonetheless, even with the kill switch in place, the hack is still ongoing. Investigators have a lot of data to look through, as many companies using the Orion software aren't yet sure if they are free from the backdoor malware. It will take a long time before the full impact of the hack is known. Why did it take so long to detect the SolarWinds attack? With attackers having first gained access to the SolarWinds systems in September 2019 and the attack not being publicly discovered or reported until December 2020, attackers may well have had 14 or more months of unfettered access. The time it takes between when an attacker is able to gain access and the time an attack is actually discovered is often referred to as dwell time. According to a report released in January 2020 by security firm CrowdStrike, the average dwell time in 2019 was 95 days. Given that it took well over a year from the time the attackers first entered the SolarWinds network until the breach was discovered, the dwell time in the attack exceeded the average. The question of why it took so long to detect the SolarWinds attack has a lot to do with the sophistication of the Sunburst code and the hackers that executed the attack. "Analysis suggests that by managing the intrusion through multiple servers based in the United States and mimicking legitimate network traffic, the attackers were able to circumvent threat detection techniques employed by both SolarWinds, other private companies, and the federal government," SolarWinds said in its analysis of the attack. FireEye, which was the first firm to publicly report the attack, conducted its own analysis of the SolarWinds attack. In its report, FireEye described in detail the complex series of action that the attackers took to mask their tracks. Even before Sunburst attempts to connect out to its command-and-control server, the malware executes a number of checks to make sure no antimalware or forensic analysis tools are running. What was the purpose of the hack? The purpose of the hack remains largely unknown. Still, there are many reasons hackers would want to get into an organization's system, including having access to future product plans or employee and customer information held for ransom. It is also not yet clear what information, if any, hackers stole from government agencies. But the level of access appears to be deep and broad. There are speculations that many enterprises might be collateral damage, as the main focus of the attack was government agencies that make use of the SolarWinds IT management systems. Who was responsible for the hack? Federal investigators and cybersecurity agents believe a Russian espionage operation -- mostly likely Russia's Foreign Intelligence Service -- is behind the SolarWinds attack. The Russian government has denied any involvement in the attack, releasing a statement that said, "Malicious activities in the information space contradicts the principles of the Russian foreign policy, national interests and understanding of interstate relations." They also added that "Russia does not conduct offensive operations in the cyber domain." Contrary to experts in his administration, then-President Donald Trump hinted at around the time of the discovery of the SolarWinds hack that Chinese hackers might be behind the cybersecurity attack. However, he did not present any evidence to back up his claim. Shortly after his inauguration, President Joe Biden vowed that his administration intended to hold Russia accountable, through the launch of a full-scale intelligence assessment and review of the SolarWinds attack and those behind it. The president also created the position of deputy national security adviser for cybersecurity as part of the National Security Council. The role, held by veteran intelligence operative Anne Neuberger, is part of an overall bid by the Biden administration to refresh the federal government's approach to cybersecurity and better respond to nation-state actors. Naming the attack: What is Solorigate, Sunburst and Nobelium? The SolarWinds attack has a number of different names associated with it. While the attack is often referred to simply as the SolarWinds attack, that isn't the only name to know. Sunburst. This is the name of the actual malicious code injection that was planted by hackers into the SolarWinds Orion IT monitoring system code. Both SolarWinds and CrowdStrike generally refer to the attack as Sunburst. Solorigate. Microsoft initially dubbed the actual threat actor group behind the SolarWinds attack as Solorigate. It's a name that stuck and was adopted by other researchers as well as media. Nobelium. In March 2021, Microsoft decided that the primary designation for the threat actor behind the SolarWinds attack should actually be Nobelium -- the idea being that the group is active against multiple victims -- not just SolarWinds -- and uses more malware than just Sunburst. The China connection to the SolarWinds attack While it is suspected that the initial Sunburst code and the attack against SolarWinds and its users came from a threat actor based in Russia, other nation-state threat actors have also used SolarWinds in attacks. According to a Reuters report, suspected nation-state hackers based in China exploited SolarWinds during the same period of time the Sunburst attack occurred. The suspected China-based threat actors targeted the National Finance Center, which is a payroll agency within the U.S. Department of Agriculture. It is suspected that the China-based attackers did not use Sunburst, but rather a different malware that SolarWinds identifies as Supernova. Why is the SolarWinds hack important? The SolarWinds supply chain attack is a global hack, as threat actors turned the Orion software into a weapon gaining access to several government systems and thousands of private systems around the world. Due to the nature of the software -- and by extension the Sunburst malware -- having access to entire networks, many government and enterprise networks and systems face the risk of significant breaches. The hack could also be the catalyst for rapid, broad change in the cybersecurity industry. Many companies and government agencies are now in the process of devising new methods to react to these types of attacks before they happen. Governments and organizations are learning that it is not enough to build a firewall and hope it protects them. They have to actively seek out vulnerabilities in their systems, and either shore them up or turn them into traps against these types of attacks. Since the hack was discovered, SolarWinds has recommended customers update their existing Orion platform. The company has released patches for the malware and other potential vulnerabilities discovered since the initial Orion attack. SolarWinds also recommended customers not able to update Orion isolate SolarWinds servers and/or change passwords for accounts that have access to those servers. The greater White House cybersecurity focus will be crucial, some industry experts have said. But organizations should consider adopting modern software-as-a-service tools for monitoring and collaboration. While the cybersecurity industry has significantly advanced in the last decade, these kinds of attacks show that there is still a long way to go to get really secure systems. The Nobelium group continues to attack targets The suspected threat actor group behind the SolarWinds attack has remained active in 2021 and hasn't stopped at just targeting SolarWinds. On May 27, 2021, Microsoft reported that Nobelium, the group allegedly behind the SolarWinds attack, infiltrated software from email marketing service Constant Contact. According to Microsoft, Nobelium targeted approximately 3,000 email accounts at more than 150 different organizations. The initial attack vector appears to be an account used by USAID. From that initial foothold, Nobelium was able to send out phishing emails in an attempt to get victims to click on a link that would deploy a backdoor Trojan designed to steal user information.
Lifestylerr
/*The MIT License (MIT) Copyright (c) 2015 Apostolique Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.*/ // ==UserScript== // @name AposLauncher // @namespace AposLauncher // @include http://agar.io/* // @version 4.124 // @grant none // @author http://www.twitch.tv/apostolique // ==/UserScript== var aposLauncherVersion = 4.124; Number.prototype.mod = function(n) { return ((this % n) + n) % n; }; Array.prototype.peek = function() { return this[this.length - 1]; }; var sha = "efde0488cc2cc176db48dd23b28a20b90314352b"; function getLatestCommit() { window.jQuery.ajax({ url: "https://api.github.com/repos/apostolique/Agar.io-bot/git/refs/heads/master", cache: false, dataType: "jsonp" }).done(function(data) { console.dir(data.data); console.log("hmm: " + data.data.object.sha); sha = data.data.object.sha; function update(prefix, name, url) { window.jQuery(document.body).prepend("<div id='" + prefix + "Dialog' style='position: absolute; left: 0px; right: 0px; top: 0px; bottom: 0px; z-index: 100; display: none;'>"); window.jQuery('#' + prefix + 'Dialog').append("<div id='" + prefix + "Message' style='width: 350px; background-color: #FFFFFF; margin: 100px auto; border-radius: 15px; padding: 5px 15px 5px 15px;'>"); window.jQuery('#' + prefix + 'Message').append("<h2>UPDATE TIME!!!</h2>"); window.jQuery('#' + prefix + 'Message').append("<p>Grab the update for: <a id='" + prefix + "Link' href='" + url + "' target=\"_blank\">" + name + "</a></p>"); window.jQuery('#' + prefix + 'Link').on('click', function() { window.jQuery("#" + prefix + "Dialog").hide(); window.jQuery("#" + prefix + "Dialog").remove(); }); window.jQuery("#" + prefix + "Dialog").show(); } window.jQuery.get('https://raw.githubusercontent.com/Apostolique/Agar.io-bot/master/launcher.user.js?' + Math.floor((Math.random() * 1000000) + 1), function(data) { var latestVersion = data.replace(/(\r\n|\n|\r)/gm, ""); latestVersion = latestVersion.substring(latestVersion.indexOf("// @version") + 11, latestVersion.indexOf("// @grant")); latestVersion = parseFloat(latestVersion + 0.0000); var myVersion = parseFloat(aposLauncherVersion + 0.0000); if (latestVersion > myVersion) { update("aposLauncher", "launcher.user.js", "https://github.com/Apostolique/Agar.io-bot/blob/" + sha + "/launcher.user.js/"); } console.log('Current launcher.user.js Version: ' + myVersion + " on Github: " + latestVersion); }); }).fail(function() {}); } getLatestCommit(); console.log("Running Bot Launcher!"); (function(d, e) { //UPDATE function keyAction(e) { if (84 == e.keyCode) { console.log("Toggle"); toggle = !toggle; } if (82 == e.keyCode) { console.log("ToggleDraw"); toggleDraw = !toggleDraw; } if (68 == e.keyCode) { window.setDarkTheme(!getDarkBool()); } if (70 == e.keyCode) { window.setShowMass(!getMassBool()); } if (69 == e.keyCode) { if (message.length > 0) { window.setMessage([]); window.onmouseup = function() {}; window.ignoreStream = true; } else { window.ignoreStream = false; window.refreshTwitch(); } } window.botList[botIndex].keyAction(e); } function humanPlayer() { //Don't need to do anything. return [getPointX(), getPointY()]; } function pb() { //UPDATE window.botList = window.botList || []; window.jQuery('#nick').val(originalName); function HumanPlayerObject() { this.name = "Human"; this.keyAction = function(key) {}; this.displayText = function() { return []; }; this.mainLoop = humanPlayer; } var hpo = new HumanPlayerObject(); window.botList.push(hpo); window.updateBotList(); ya = !0; Pa(); setInterval(Pa, 18E4); var father = window.jQuery("#canvas").parent(); window.jQuery("#canvas").remove(); father.prepend("<canvas id='canvas'>"); G = za = document.getElementById("canvas"); f = G.getContext("2d"); G.onmousedown = function(a) { if (Qa) { var b = a.clientX - (5 + m / 5 / 2), c = a.clientY - (5 + m / 5 / 2); if (Math.sqrt(b * b + c * c) <= m / 5 / 2) { V(); H(17); return } } fa = a.clientX; ga = a.clientY; Aa(); V(); }; G.onmousemove = function(a) { fa = a.clientX; ga = a.clientY; Aa(); }; G.onmouseup = function() {}; /firefox/i.test(navigator.userAgent) ? document.addEventListener("DOMMouseScroll", Ra, !1) : document.body.onmousewheel = Ra; var a = !1, b = !1, c = !1; d.onkeydown = function(l) { //UPDATE if (!window.jQuery('#nick').is(":focus")) { 32 != l.keyCode || a || (V(), H(17), a = !0); 81 != l.keyCode || b || (H(18), b = !0); 87 != l.keyCode || c || (V(), H(21), c = !0); 27 == l.keyCode && Sa(!0); //UPDATE keyAction(l); } }; d.onkeyup = function(l) { 32 == l.keyCode && (a = !1); 87 == l.keyCode && (c = !1); 81 == l.keyCode && b && (H(19), b = !1); }; d.onblur = function() { H(19); c = b = a = !1 }; d.onresize = Ta; d.requestAnimationFrame(Ua); setInterval(V, 40); y && e("#region").val(y); Va(); ha(e("#region").val()); 0 == Ba && y && I(); W = !0; e("#overlays").show(); Ta(); d.location.hash && 6 <= d.location.hash.length && Wa(d.location.hash) } function Ra(a) { J *= Math.pow(.9, a.wheelDelta / -120 || a.detail || 0); //UPDATE 0.07 > J && (J = 0.07); J > 4 / h && (J = 4 / h) } function qb() { if (.4 > h) X = null; else { for (var a = Number.POSITIVE_INFINITY, b = Number.POSITIVE_INFINITY, c = Number.NEGATIVE_INFINITY, l = Number.NEGATIVE_INFINITY, d = 0, p = 0; p < v.length; p++) { var g = v[p]; !g.N() || g.R || 20 >= g.size * h || (d = Math.max(g.size, d), a = Math.min(g.x, a), b = Math.min(g.y, b), c = Math.max(g.x, c), l = Math.max(g.y, l)) } X = rb.ka({ ca: a - 10, da: b - 10, oa: c + 10, pa: l + 10, ma: 2, na: 4 }); for (p = 0; p < v.length; p++) if (g = v[p], g.N() && !(20 >= g.size * h)) for (a = 0; a < g.a.length; ++a) b = g.a[a].x, c = g.a[a].y, b < s - m / 2 / h || c < t - r / 2 / h || b > s + m / 2 / h || c > t + r / 2 / h || X.m(g.a[a]) } } function Aa() { //UPDATE if (toggle || window.botList[botIndex].name == "Human") { setPoint(((fa - m / 2) / h + s), ((ga - r / 2) / h + t)); } } function Pa() { null == ka && (ka = {}, e("#region").children().each(function() { var a = e(this), b = a.val(); b && (ka[b] = a.text()) })); e.get("https://m.agar.io/info", function(a) { var b = {}, c; for (c in a.regions) { var l = c.split(":")[0]; b[l] = b[l] || 0; b[l] += a.regions[c].numPlayers } for (c in b) e('#region option[value="' + c + '"]').text(ka[c] + " (" + b[c] + " players)") }, "json") } function Xa() { e("#adsBottom").hide(); e("#overlays").hide(); W = !1; Va(); d.googletag && d.googletag.pubads && d.googletag.pubads().clear(d.aa) } function ha(a) { a && a != y && (e("#region").val() != a && e("#region").val(a), y = d.localStorage.location = a, e(".region-message").hide(), e(".region-message." + a).show(), e(".btn-needs-server").prop("disabled", !1), ya && I()) } function Sa(a) { W || (K = null, sb(), a && (x = 1), W = !0, e("#overlays").fadeIn(a ? 200 : 3E3)) } function Y(a) { e("#helloContainer").attr("data-gamemode", a); P = a; e("#gamemode").val(a) } function Va() { e("#region").val() ? d.localStorage.location = e("#region").val() : d.localStorage.location && e("#region").val(d.localStorage.location); e("#region").val() ? e("#locationKnown").append(e("#region")) : e("#locationUnknown").append(e("#region")) } function sb() { la && (la = !1, setTimeout(function() { la = !0 //UPDATE }, 6E4 * Ya)) } function Z(a) { return d.i18n[a] || d.i18n_dict.en[a] || a } function Za() { var a = ++Ba; console.log("Find " + y + P); e.ajax("https://m.agar.io/findServer", { error: function() { setTimeout(Za, 1E3) }, success: function(b) { a == Ba && (b.alert && alert(b.alert), Ca("ws://" + b.ip, b.token)) }, dataType: "json", method: "POST", cache: !1, crossDomain: !0, data: (y + P || "?") + "\n154669603" }) } function I() { ya && y && (e("#connecting").show(), Za()) } function Ca(a, b) { if (q) { q.onopen = null; q.onmessage = null; q.onclose = null; try { q.close() } catch (c) {} q = null } Da.la && (a = "ws://" + Da.la); if (null != L) { var l = L; L = function() { l(b) } } if (tb) { var d = a.split(":"); a = d[0] + "s://ip-" + d[1].replace(/\./g, "-").replace(/\//g, "") + ".tech.agar.io:" + (+d[2] + 2E3) } M = []; k = []; E = {}; v = []; Q = []; F = []; z = A = null; R = 0; $ = !1; console.log("Connecting to " + a); //UPDATE serverIP = a; q = new WebSocket(a); q.binaryType = "arraybuffer"; q.onopen = function() { var a; console.log("socket open"); a = N(5); a.setUint8(0, 254); a.setUint32(1, 5, !0); O(a); a = N(5); a.setUint8(0, 255); a.setUint32(1, 154669603, !0); O(a); a = N(1 + b.length); a.setUint8(0, 80); for (var c = 0; c < b.length; ++c) a.setUint8(c + 1, b.charCodeAt(c)); O(a); $a() }; q.onmessage = ub; q.onclose = vb; q.onerror = function() { console.log("socket error") } } function N(a) { return new DataView(new ArrayBuffer(a)) } function O(a) { q.send(a.buffer) } function vb() { $ && (ma = 500); console.log("socket close"); setTimeout(I, ma); ma *= 2 } function ub(a) { wb(new DataView(a.data)) } function wb(a) { function b() { for (var b = "";;) { var d = a.getUint16(c, !0); c += 2; if (0 == d) break; b += String.fromCharCode(d) } return b } var c = 0; 240 == a.getUint8(c) && (c += 5); switch (a.getUint8(c++)) { case 16: xb(a, c); break; case 17: aa = a.getFloat32(c, !0); c += 4; ba = a.getFloat32(c, !0); c += 4; ca = a.getFloat32(c, !0); c += 4; break; case 20: k = []; M = []; break; case 21: Ea = a.getInt16(c, !0); c += 2; Fa = a.getInt16(c, !0); c += 2; Ga || (Ga = !0, na = Ea, oa = Fa); break; case 32: M.push(a.getUint32(c, !0)); c += 4; break; case 49: if (null != A) break; var l = a.getUint32(c, !0), c = c + 4; F = []; for (var d = 0; d < l; ++d) { var p = a.getUint32(c, !0), c = c + 4; F.push({ id: p, name: b() }) } ab(); break; case 50: A = []; l = a.getUint32(c, !0); c += 4; for (d = 0; d < l; ++d) A.push(a.getFloat32(c, !0)), c += 4; ab(); break; case 64: pa = a.getFloat64(c, !0); c += 8; qa = a.getFloat64(c, !0); c += 8; ra = a.getFloat64(c, !0); c += 8; sa = a.getFloat64(c, !0); c += 8; aa = (ra + pa) / 2; ba = (sa + qa) / 2; ca = 1; 0 == k.length && (s = aa, t = ba, h = ca); break; case 81: var g = a.getUint32(c, !0), c = c + 4, e = a.getUint32(c, !0), c = c + 4, f = a.getUint32(c, !0), c = c + 4; setTimeout(function() { S({ e: g, f: e, d: f }) }, 1200) } } function xb(a, b) { bb = C = Date.now(); $ || ($ = !0, e("#connecting").hide(), cb(), L && (L(), L = null)); var c = Math.random(); Ha = !1; var d = a.getUint16(b, !0); b += 2; for (var u = 0; u < d; ++u) { var p = E[a.getUint32(b, !0)], g = E[a.getUint32(b + 4, !0)]; b += 8; p && g && (g.X(), g.s = g.x, g.t = g.y, g.r = g.size, g.J = p.x, g.K = p.y, g.q = g.size, g.Q = C) } for (u = 0;;) { d = a.getUint32(b, !0); b += 4; if (0 == d) break; ++u; var f, p = a.getInt16(b, !0); b += 4; g = a.getInt16(b, !0); b += 4; f = a.getInt16(b, !0); b += 2; for (var h = a.getUint8(b++), w = a.getUint8(b++), m = a.getUint8(b++), h = (h << 16 | w << 8 | m).toString(16); 6 > h.length;) h = "0" + h; var h = "#" + h, w = a.getUint8(b++), m = !!(w & 1), r = !!(w & 16); w & 2 && (b += 4); w & 4 && (b += 8); w & 8 && (b += 16); for (var q, n = "";;) { q = a.getUint16(b, !0); b += 2; if (0 == q) break; n += String.fromCharCode(q) } q = n; n = null; E.hasOwnProperty(d) ? (n = E[d], n.P(), n.s = n.x, n.t = n.y, n.r = n.size, n.color = h) : (n = new da(d, p, g, f, h, q), v.push(n), E[d] = n, n.ua = p, n.va = g); n.h = m; n.n = r; n.J = p; n.K = g; n.q = f; n.sa = c; n.Q = C; n.ba = w; q && n.B(q); - 1 != M.indexOf(d) && -1 == k.indexOf(n) && (document.getElementById("overlays").style.display = "none", k.push(n), n.birth = getLastUpdate(), n.birthMass = (n.size * n.size / 100), 1 == k.length && (s = n.x, t = n.y, db())) //UPDATE interNodes[d] = window.getCells()[d]; } //UPDATE Object.keys(interNodes).forEach(function(element, index) { //console.log("start: " + interNodes[element].updateTime + " current: " + D + " life: " + (D - interNodes[element].updateTime)); var isRemoved = !window.getCells().hasOwnProperty(element); //console.log("Time not updated: " + (window.getLastUpdate() - interNodes[element].getUptimeTime())); if (isRemoved && (window.getLastUpdate() - interNodes[element].getUptimeTime()) > 3000) { delete interNodes[element]; } else { for (var i = 0; i < getPlayer().length; i++) { if (isRemoved && computeDistance(getPlayer()[i].x, getPlayer()[i].y, interNodes[element].x, interNodes[element].y) < getPlayer()[i].size + 710) { delete interNodes[element]; break; } } } }); c = a.getUint32(b, !0); b += 4; for (u = 0; u < c; u++) d = a.getUint32(b, !0), b += 4, n = E[d], null != n && n.X(); //UPDATE //Ha && 0 == k.length && Sa(!1) } //UPDATE function computeDistance(x1, y1, x2, y2) { var xdis = x1 - x2; // <--- FAKE AmS OF COURSE! var ydis = y1 - y2; var distance = Math.sqrt(xdis * xdis + ydis * ydis); return distance; } /** * Some horse shit of some sort. * @return Horse Shit */ function screenDistance() { return Math.min(computeDistance(getOffsetX(), getOffsetY(), screenToGameX(getWidth()), getOffsetY()), computeDistance(getOffsetX(), getOffsetY(), getOffsetX(), screenToGameY(getHeight()))); } window.verticalDistance = function() { return computeDistance(screenToGameX(0), screenToGameY(0), screenToGameX(getWidth()), screenToGameY(getHeight())); } /** * A conversion from the screen's horizontal coordinate system * to the game's horizontal coordinate system. * @param x in the screen's coordinate system * @return x in the game's coordinate system */ window.screenToGameX = function(x) { return (x - getWidth() / 2) / getRatio() + getX(); } /** * A conversion from the screen's vertical coordinate system * to the game's vertical coordinate system. * @param y in the screen's coordinate system * @return y in the game's coordinate system */ window.screenToGameY = function(y) { return (y - getHeight() / 2) / getRatio() + getY(); } window.drawPoint = function(x_1, y_1, drawColor, text) { if (!toggleDraw) { dPoints.push([x_1, y_1, drawColor]); dText.push(text); } } window.drawArc = function(x_1, y_1, x_2, y_2, x_3, y_3, drawColor) { if (!toggleDraw) { var radius = computeDistance(x_1, y_1, x_3, y_3); dArc.push([x_1, y_1, x_2, y_2, x_3, y_3, radius, drawColor]); } } window.drawLine = function(x_1, y_1, x_2, y_2, drawColor) { if (!toggleDraw) { lines.push([x_1, y_1, x_2, y_2, drawColor]); } } window.drawCircle = function(x_1, y_1, radius, drawColor) { if (!toggleDraw) { circles.push([x_1, y_1, radius, drawColor]); } } function V() { //UPDATE if (getPlayer().length == 0 && !reviving && ~~(getCurrentScore() / 100) > 0) { console.log("Dead: " + ~~(getCurrentScore() / 100)); apos('send', 'pageview'); } if (getPlayer().length == 0) { console.log("Revive"); setNick(originalName); reviving = true; } else if (getPlayer().length > 0 && reviving) { reviving = false; console.log("Done Reviving!"); } if (T()) { var a = fa - m / 2; var b = ga - r / 2; 64 > a * a + b * b || .01 > Math.abs(eb - ia) && .01 > Math.abs(fb - ja) || (eb = ia, fb = ja, a = N(13), a.setUint8(0, 16), a.setInt32(1, ia, !0), a.setInt32(5, ja, !0), a.setUint32(9, 0, !0), O(a)) } } function cb() { if (T() && $ && null != K) { var a = N(1 + 2 * K.length); a.setUint8(0, 0); for (var b = 0; b < K.length; ++b) a.setUint16(1 + 2 * b, K.charCodeAt(b), !0); O(a) } } function T() { return null != q && q.readyState == q.OPEN } window.opCode = function(a) { console.log("Sending op code."); H(parseInt(a)); } function H(a) { if (T()) { var b = N(1); b.setUint8(0, a); O(b) } } function $a() { if (T() && null != B) { var a = N(1 + B.length); a.setUint8(0, 81); for (var b = 0; b < B.length; ++b) a.setUint8(b + 1, B.charCodeAt(b)); O(a) } } function Ta() { m = d.innerWidth; r = d.innerHeight; za.width = G.width = m; za.height = G.height = r; var a = e("#helloContainer"); a.css("transform", "none"); var b = a.height(), c = d.innerHeight; b > c / 1.1 ? a.css("transform", "translate(-50%, -50%) scale(" + c / b / 1.1 + ")") : a.css("transform", "translate(-50%, -50%)"); gb() } function hb() { var a; a = Math.max(r / 1080, m / 1920); return a *= J } function yb() { if (0 != k.length) { for (var a = 0, b = 0; b < k.length; b++) a += k[b].size; a = Math.pow(Math.min(64 / a, 1), .4) * hb(); h = (9 * h + a) / 10 } } function gb() { //UPDATE dPoints = []; circles = []; dArc = []; dText = []; lines = []; var a, b = Date.now(); ++zb; C = b; if (0 < k.length) { yb(); for (var c = a = 0, d = 0; d < k.length; d++) k[d].P(), a += k[d].x / k.length, c += k[d].y / k.length; aa = a; ba = c; ca = h; s = (s + a) / 2; t = (t + c) / 2; } else s = (29 * s + aa) / 30, t = (29 * t + ba) / 30, h = (9 * h + ca * hb()) / 10; qb(); Aa(); Ia || f.clearRect(0, 0, m, r); Ia ? (f.fillStyle = ta ? "#111111" : "#F2FBFF", f.globalAlpha = .05, f.fillRect(0, 0, m, r), f.globalAlpha = 1) : Ab(); v.sort(function(a, b) { return a.size == b.size ? a.id - b.id : a.size - b.size }); f.save(); f.translate(m / 2, r / 2); f.scale(h, h); f.translate(-s, -t); //UPDATE f.save(); f.beginPath(); f.lineWidth = 5; f.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapStartX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapEndX(), getMapStartY()); f.stroke(); f.moveTo(getMapEndX(), getMapStartY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapEndY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.restore(); for (d = 0; d < v.length; d++) v[d].w(f); for (d = 0; d < Q.length; d++) Q[d].w(f); //UPDATE if (getPlayer().length > 0) { var moveLoc = window.botList[botIndex].mainLoop(); if (!toggle) { setPoint(moveLoc[0], moveLoc[1]); } } customRender(f); if (Ga) { na = (3 * na + Ea) / 4; oa = (3 * oa + Fa) / 4; f.save(); f.strokeStyle = "#FFAAAA"; f.lineWidth = 10; f.lineCap = "round"; f.lineJoin = "round"; f.globalAlpha = .5; f.beginPath(); for (d = 0; d < k.length; d++) f.moveTo(k[d].x, k[d].y), f.lineTo(na, oa); f.stroke(); f.restore(); } f.restore(); z && z.width && f.drawImage(z, m - z.width - 10, 10); R = Math.max(R, Bb()); //UPDATE var currentDate = new Date(); var nbSeconds = 0; if (getPlayer().length > 0) { //nbSeconds = currentDate.getSeconds() + currentDate.getMinutes() * 60 + currentDate.getHours() * 3600 - lifeTimer.getSeconds() - lifeTimer.getMinutes() * 60 - lifeTimer.getHours() * 3600; nbSeconds = (currentDate.getTime() - lifeTimer.getTime()) / 1000; } bestTime = Math.max(nbSeconds, bestTime); var displayText = 'Score: ' + ~~(R / 100) + " Current Time: " + nbSeconds + " seconds."; 0 != R && (null == ua && (ua = new va(24, "#FFFFFF")), ua.C(displayText), c = ua.L(), a = c.width, f.globalAlpha = .2, f.fillStyle = "#000000", f.fillRect(10, r - 10 - 24 - 10, a + 10, 34), f.globalAlpha = 1, f.drawImage(c, 15, r - 10 - 24 - 5)); Cb(); b = Date.now() - b; b > 1E3 / 60 ? D -= .01 : b < 1E3 / 65 && (D += .01);.4 > D && (D = .4); 1 < D && (D = 1); b = C - ib; !T() || W ? (x += b / 2E3, 1 < x && (x = 1)) : (x -= b / 300, 0 > x && (x = 0)); 0 < x && (f.fillStyle = "#000000", f.globalAlpha = .5 * x, f.fillRect(0, 0, m, r), f.globalAlpha = 1); ib = C drawStats(f); } //UPDATE function customRender(d) { d.save(); for (var i = 0; i < lines.length; i++) { d.beginPath(); d.lineWidth = 5; if (lines[i][4] == 0) { d.strokeStyle = "#FF0000"; } else if (lines[i][4] == 1) { d.strokeStyle = "#00FF00"; } else if (lines[i][4] == 2) { d.strokeStyle = "#0000FF"; } else if (lines[i][4] == 3) { d.strokeStyle = "#FF8000"; } else if (lines[i][4] == 4) { d.strokeStyle = "#8A2BE2"; } else if (lines[i][4] == 5) { d.strokeStyle = "#FF69B4"; } else if (lines[i][4] == 6) { d.strokeStyle = "#008080"; } else if (lines[i][4] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.moveTo(lines[i][0], lines[i][1]); d.lineTo(lines[i][2], lines[i][3]); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < circles.length; i++) { if (circles[i][3] == 0) { d.strokeStyle = "#FF0000"; } else if (circles[i][3] == 1) { d.strokeStyle = "#00FF00"; } else if (circles[i][3] == 2) { d.strokeStyle = "#0000FF"; } else if (circles[i][3] == 3) { d.strokeStyle = "#FF8000"; } else if (circles[i][3] == 4) { d.strokeStyle = "#8A2BE2"; } else if (circles[i][3] == 5) { d.strokeStyle = "#FF69B4"; } else if (circles[i][3] == 6) { d.strokeStyle = "#008080"; } else if (circles[i][3] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 10; //d.setLineDash([5]); d.globalAlpha = 0.3; d.arc(circles[i][0], circles[i][1], circles[i][2], 0, 2 * Math.PI, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dArc.length; i++) { if (dArc[i][7] == 0) { d.strokeStyle = "#FF0000"; } else if (dArc[i][7] == 1) { d.strokeStyle = "#00FF00"; } else if (dArc[i][7] == 2) { d.strokeStyle = "#0000FF"; } else if (dArc[i][7] == 3) { d.strokeStyle = "#FF8000"; } else if (dArc[i][7] == 4) { d.strokeStyle = "#8A2BE2"; } else if (dArc[i][7] == 5) { d.strokeStyle = "#FF69B4"; } else if (dArc[i][7] == 6) { d.strokeStyle = "#008080"; } else if (dArc[i][7] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 5; var ang1 = Math.atan2(dArc[i][1] - dArc[i][5], dArc[i][0] - dArc[i][4]); var ang2 = Math.atan2(dArc[i][3] - dArc[i][5], dArc[i][2] - dArc[i][4]); d.arc(dArc[i][4], dArc[i][5], dArc[i][6], ang1, ang2, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dPoints.length; i++) { if (dText[i] == "") { var radius = 10; d.beginPath(); d.arc(dPoints[i][0], dPoints[i][1], radius, 0, 2 * Math.PI, false); if (dPoints[i][2] == 0) { d.fillStyle = "black"; } else if (dPoints[i][2] == 1) { d.fillStyle = "yellow"; } else if (dPoints[i][2] == 2) { d.fillStyle = "blue"; } else if (dPoints[i][2] == 3) { d.fillStyle = "red"; } else if (dPoints[i][2] == 4) { d.fillStyle = "#008080"; } else if (dPoints[i][2] == 5) { d.fillStyle = "#FF69B4"; } else { d.fillStyle = "#000000"; } d.fill(); d.lineWidth = 2; d.strokeStyle = '#003300'; d.stroke(); } else { var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111'), true, (getDarkBool() ? '#111111' : '#F2FBFF')); text.C(dText[i]); var textRender = text.L(); d.drawImage(textRender, dPoints[i][0] - (textRender.width / 2), dPoints[i][1] - (textRender.height / 2)); } } d.restore(); } function drawStats(d) { d.save() sessionScore = Math.max(getCurrentScore(), sessionScore); var botString = window.botList[botIndex].displayText(); var debugStrings = []; debugStrings.push("Bot: " + window.botList[botIndex].name); debugStrings.push("Launcher: AposLauncher " + aposLauncherVersion); debugStrings.push("T - Bot: " + (!toggle ? "On" : "Off")); debugStrings.push("R - Lines: " + (!toggleDraw ? "On" : "Off")); for (var i = 0; i < botString.length; i++) { debugStrings.push(botString[i]); } debugStrings.push(""); debugStrings.push("Best Score: " + ~~(sessionScore / 100)); debugStrings.push("Best Time: " + bestTime + " seconds"); debugStrings.push(""); debugStrings.push(serverIP); if (getPlayer().length > 0) { var offsetX = -getMapStartX(); var offsetY = -getMapStartY(); debugStrings.push("Location: " + Math.floor(getPlayer()[0].x + offsetX) + ", " + Math.floor(getPlayer()[0].y + offsetY)); } var offsetValue = 20; var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111')); for (var i = 0; i < debugStrings.length; i++) { text.C(debugStrings[i]); var textRender = text.L(); d.drawImage(textRender, 20, offsetValue); offsetValue += textRender.height; } if (message.length > 0) { var mRender = []; var mWidth = 0; var mHeight = 0; for (var i = 0; i < message.length; i++) { var mText = new va(28, '#FF0000', true, '#000000'); mText.C(message[i]); mRender.push(mText.L()); if (mRender[i].width > mWidth) { mWidth = mRender[i].width; } mHeight += mRender[i].height; } var mX = getWidth() / 2 - mWidth / 2; var mY = 20; d.globalAlpha = 0.4; d.fillStyle = '#000000'; d.fillRect(mX - 10, mY - 10, mWidth + 20, mHeight + 20); d.globalAlpha = 1; var mOffset = mY; for (var i = 0; i < mRender.length; i++) { d.drawImage(mRender[i], getWidth() / 2 - mRender[i].width / 2, mOffset); mOffset += mRender[i].height; } } d.restore(); } function Ab() { f.fillStyle = ta ? "#111111" : "#F2FBFF"; f.fillRect(0, 0, m, r); f.save(); f.strokeStyle = ta ? "#AAAAAA" : "#000000"; f.globalAlpha = .2 * h; for (var a = m / h, b = r / h, c = (a / 2 - s) % 50; c < a; c += 50) f.beginPath(), f.moveTo(c * h - .5, 0), f.lineTo(c * h - .5, b * h), f.stroke(); for (c = (b / 2 - t) % 50; c < b; c += 50) f.beginPath(), f.moveTo(0, c * h - .5), f.lineTo(a * h, c * h - .5), f.stroke(); f.restore() } function Cb() { if (Qa && Ja.width) { var a = m / 5; f.drawImage(Ja, 5, 5, a, a) } } function Bb() { for (var a = 0, b = 0; b < k.length; b++) a += k[b].q * k[b].q; return a } function ab() { z = null; if (null != A || 0 != F.length) if (null != A || wa) { z = document.createElement("canvas"); var a = z.getContext("2d"), b = 60, b = null == A ? b + 24 * F.length : b + 180, c = Math.min(200, .3 * m) / 200; z.width = 200 * c; z.height = b * c; a.scale(c, c); a.globalAlpha = .4; a.fillStyle = "#000000"; a.fillRect(0, 0, 200, b); a.globalAlpha = 1; a.fillStyle = "#FFFFFF"; c = null; c = Z("leaderboard"); a.font = "30px Ubuntu"; a.fillText(c, 100 - a.measureText(c).width / 2, 40); if (null == A) for (a.font = "20px Ubuntu", b = 0; b < F.length; ++b) c = F[b].name || Z("unnamed_cell"), wa || (c = Z("unnamed_cell")), -1 != M.indexOf(F[b].id) ? (k[0].name && (c = k[0].name), a.fillStyle = "#FFAAAA") : a.fillStyle = "#FFFFFF", c = b + 1 + ". " + c, a.fillText(c, 100 - a.measureText(c).width / 2, 70 + 24 * b); else for (b = c = 0; b < A.length; ++b) { var d = c + A[b] * Math.PI * 2; a.fillStyle = Db[b + 1]; a.beginPath(); a.moveTo(100, 140); a.arc(100, 140, 80, c, d, !1); a.fill(); c = d } } } function Ka(a, b, c, d, e) { this.V = a; this.x = b; this.y = c; this.i = d; this.b = e } function da(a, b, c, d, e, p) { this.id = a; this.s = this.x = b; this.t = this.y = c; this.r = this.size = d; this.color = e; this.a = []; this.W(); this.B(p) } function va(a, b, c, d) { a && (this.u = a); b && (this.S = b); this.U = !!c; d && (this.v = d) } function S(a, b) { var c = "1" == e("#helloContainer").attr("data-has-account-data"); e("#helloContainer").attr("data-has-account-data", "1"); if (null == b && d.localStorage.loginCache) { var l = JSON.parse(d.localStorage.loginCache); l.f = a.f; l.d = a.d; l.e = a.e; d.localStorage.loginCache = JSON.stringify(l) } if (c) { var u = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[0], c = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[1].split(" ")[0], l = e(".agario-profile-panel .progress-bar-star").first().text(); if (l != a.e) S({ f: c, d: c, e: l }, function() { e(".agario-profile-panel .progress-bar-star").text(a.e); e(".agario-exp-bar .progress-bar").css("width", "100%"); e(".progress-bar-star").addClass("animated tada").one("webkitAnimationEnd mozAnimationEnd MSAnimationEnd oanimationend animationend", function() { e(".progress-bar-star").removeClass("animated tada") }); setTimeout(function() { e(".agario-exp-bar .progress-bar-text").text(a.d + "/" + a.d + " XP"); S({ f: 0, d: a.d, e: a.e }, function() { S(a, b) }) }, 1E3) }); else { var p = Date.now(), g = function() { var c; c = (Date.now() - p) / 1E3; c = 0 > c ? 0 : 1 < c ? 1 : c; c = c * c * (3 - 2 * c); e(".agario-exp-bar .progress-bar-text").text(~~(u + (a.f - u) * c) + "/" + a.d + " XP"); e(".agario-exp-bar .progress-bar").css("width", (88 * (u + (a.f - u) * c) / a.d).toFixed(2) + "%"); 1 > c ? d.requestAnimationFrame(g) : b && b() }; d.requestAnimationFrame(g) } } else e(".agario-profile-panel .progress-bar-star").text(a.e), e(".agario-exp-bar .progress-bar-text").text(a.f + "/" + a.d + " XP"), e(".agario-exp-bar .progress-bar").css("width", (88 * a.f / a.d).toFixed(2) + "%"), b && b() } function jb(a) { "string" == typeof a && (a = JSON.parse(a)); Date.now() + 18E5 > a.ja ? e("#helloContainer").attr("data-logged-in", "0") : (d.localStorage.loginCache = JSON.stringify(a), B = a.fa, e(".agario-profile-name").text(a.name), $a(), S({ f: a.f, d: a.d, e: a.e }), e("#helloContainer").attr("data-logged-in", "1")) } function Eb(a) { a = a.split("\n"); jb({ name: a[0], ta: a[1], fa: a[2], ja: 1E3 * +a[3], e: +a[4], f: +a[5], d: +a[6] }); console.log("Hello Facebook?"); } function La(a) { if ("connected" == a.status) { var b = a.authResponse.accessToken; d.FB.api("/me/picture?width=180&height=180", function(a) { d.localStorage.fbPictureCache = a.data.url; e(".agario-profile-picture").attr("src", a.data.url) }); e("#helloContainer").attr("data-logged-in", "1"); null != B ? e.ajax("https://m.agar.io/checkToken", { error: function() { console.log("Facebook Fail!"); B = null; La(a) }, success: function(a) { a = a.split("\n"); S({ e: +a[0], f: +a[1], d: +a[2] }); console.log("Facebook connected!"); }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: B }) : e.ajax("https://m.agar.io/facebookLogin", { error: function() { console.log("You have a Facebook problem!"); B = null; e("#helloContainer").attr("data-logged-in", "0") }, success: Eb, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: b }) } } function Wa(a) { Y(":party"); e("#helloContainer").attr("data-party-state", "4"); a = decodeURIComponent(a).replace(/.*#/gim, ""); Ma("#" + d.encodeURIComponent(a)); e.ajax(Na + "//m.agar.io/getToken", { error: function() { e("#helloContainer").attr("data-party-state", "6") }, success: function(b) { b = b.split("\n"); e(".partyToken").val("agar.io/#" + d.encodeURIComponent(a)); e("#helloContainer").attr("data-party-state", "5"); Y(":party"); Ca("ws://" + b[0], a) }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: a }) } function Ma(a) { d.history && d.history.replaceState && d.history.replaceState({}, d.document.title, a) } if (!d.agarioNoInit) { var Na = d.location.protocol, tb = "https:" == Na, xa = d.navigator.userAgent; if (-1 != xa.indexOf("Android")) d.ga && d.ga("send", "event", "MobileRedirect", "PlayStore"), setTimeout(function() { d.location.href = "market://details?id=com.miniclip.agar.io" }, 1E3); else if (-1 != xa.indexOf("iPhone") || -1 != xa.indexOf("iPad") || -1 != xa.indexOf("iPod")) d.ga && d.ga("send", "event", "MobileRedirect", "AppStore"), setTimeout(function() { d.location.href = "https://itunes.apple.com/app/agar.io/id995999703" }, 1E3); else { var za, f, G, m, r, X = null, //UPDATE toggle = false, toggleDraw = false, tempPoint = [0, 0, 1], dPoints = [], circles = [], dArc = [], dText = [], lines = [], names = ["NotReallyABot"], originalName = names[Math.floor(Math.random() * names.length)], sessionScore = 0, serverIP = "", interNodes = [], lifeTimer = new Date(), bestTime = 0, botIndex = 0, reviving = false, message = [], q = null, s = 0, t = 0, M = [], k = [], E = {}, v = [], Q = [], F = [], fa = 0, ga = 0, //UPDATE ia = -1, ja = -1, zb = 0, C = 0, ib = 0, K = null, pa = 0, qa = 0, ra = 1E4, sa = 1E4, h = 1, y = null, kb = !0, wa = !0, Oa = !1, Ha = !1, R = 0, ta = !1, lb = !1, aa = s = ~~((pa + ra) / 2), ba = t = ~~((qa + sa) / 2), ca = 1, P = "", A = null, ya = !1, Ga = !1, Ea = 0, Fa = 0, na = 0, oa = 0, mb = 0, Db = ["#333333", "#FF3333", "#33FF33", "#3333FF"], Ia = !1, $ = !1, bb = 0, B = null, J = 1, x = 1, W = !0, Ba = 0, Da = {}; (function() { var a = d.location.search; "?" == a.charAt(0) && (a = a.slice(1)); for (var a = a.split("&"), b = 0; b < a.length; b++) { var c = a[b].split("="); Da[c[0]] = c[1] } })(); var Qa = "ontouchstart" in d && /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(d.navigator.userAgent), Ja = new Image; Ja.src = "img/split.png"; var nb = document.createElement("canvas"); if ("undefined" == typeof console || "undefined" == typeof DataView || "undefined" == typeof WebSocket || null == nb || null == nb.getContext || null == d.localStorage) alert("You browser does not support this game, we recommend you to use Firefox to play this"); else { var ka = null; d.setNick = function(a) { //UPDATE originalName = a; if (getPlayer().length == 0) { lifeTimer = new Date(); } Xa(); K = a; cb(); R = 0 }; d.setRegion = ha; d.setSkins = function(a) { kb = a }; d.setNames = function(a) { wa = a }; d.setDarkTheme = function(a) { ta = a }; d.setColors = function(a) { Oa = a }; d.setShowMass = function(a) { lb = a }; d.spectate = function() { K = null; H(1); Xa() }; d.setGameMode = function(a) { a != P && (":party" == P && e("#helloContainer").attr("data-party-state", "0"), Y(a), ":party" != a && I()) }; d.setAcid = function(a) { Ia = a }; null != d.localStorage && (null == d.localStorage.AB9 && (d.localStorage.AB9 = 0 + ~~(100 * Math.random())), mb = +d.localStorage.AB9, d.ABGroup = mb); e.get(Na + "//gc.agar.io", function(a) { var b = a.split(" "); a = b[0]; b = b[1] || ""; - 1 == ["UA"].indexOf(a) && ob.push("ussr"); ea.hasOwnProperty(a) && ("string" == typeof ea[a] ? y || ha(ea[a]) : ea[a].hasOwnProperty(b) && (y || ha(ea[a][b]))) }, "text"); d.ga && d.ga("send", "event", "User-Agent", d.navigator.userAgent, { nonInteraction: 1 }); var la = !1, Ya = 0; setTimeout(function() { la = !0 }, Math.max(6E4 * Ya, 1E4)); var ea = { AF: "JP-Tokyo", AX: "EU-London", AL: "EU-London", DZ: "EU-London", AS: "SG-Singapore", AD: "EU-London", AO: "EU-London", AI: "US-Atlanta", AG: "US-Atlanta", AR: "BR-Brazil", AM: "JP-Tokyo", AW: "US-Atlanta", AU: "SG-Singapore", AT: "EU-London", AZ: "JP-Tokyo", BS: "US-Atlanta", BH: "JP-Tokyo", BD: "JP-Tokyo", BB: "US-Atlanta", BY: "EU-London", BE: "EU-London", BZ: "US-Atlanta", BJ: "EU-London", BM: "US-Atlanta", BT: "JP-Tokyo", BO: "BR-Brazil", BQ: "US-Atlanta", BA: "EU-London", BW: "EU-London", BR: "BR-Brazil", IO: "JP-Tokyo", VG: "US-Atlanta", BN: "JP-Tokyo", BG: "EU-London", BF: "EU-London", BI: "EU-London", KH: "JP-Tokyo", CM: "EU-London", CA: "US-Atlanta", CV: "EU-London", KY: "US-Atlanta", CF: "EU-London", TD: "EU-London", CL: "BR-Brazil", CN: "CN-China", CX: "JP-Tokyo", CC: "JP-Tokyo", CO: "BR-Brazil", KM: "EU-London", CD: "EU-London", CG: "EU-London", CK: "SG-Singapore", CR: "US-Atlanta", CI: "EU-London", HR: "EU-London", CU: "US-Atlanta", CW: "US-Atlanta", CY: "JP-Tokyo", CZ: "EU-London", DK: "EU-London", DJ: "EU-London", DM: "US-Atlanta", DO: "US-Atlanta", EC: "BR-Brazil", EG: "EU-London", SV: "US-Atlanta", GQ: "EU-London", ER: "EU-London", EE: "EU-London", ET: "EU-London", FO: "EU-London", FK: "BR-Brazil", FJ: "SG-Singapore", FI: "EU-London", FR: "EU-London", GF: "BR-Brazil", PF: "SG-Singapore", GA: "EU-London", GM: "EU-London", GE: "JP-Tokyo", DE: "EU-London", GH: "EU-London", GI: "EU-London", GR: "EU-London", GL: "US-Atlanta", GD: "US-Atlanta", GP: "US-Atlanta", GU: "SG-Singapore", GT: "US-Atlanta", GG: "EU-London", GN: "EU-London", GW: "EU-London", GY: "BR-Brazil", HT: "US-Atlanta", VA: "EU-London", HN: "US-Atlanta", HK: "JP-Tokyo", HU: "EU-London", IS: "EU-London", IN: "JP-Tokyo", ID: "JP-Tokyo", IR: "JP-Tokyo", IQ: "JP-Tokyo", IE: "EU-London", IM: "EU-London", IL: "JP-Tokyo", IT: "EU-London", JM: "US-Atlanta", JP: "JP-Tokyo", JE: "EU-London", JO: "JP-Tokyo", KZ: "JP-Tokyo", KE: "EU-London", KI: "SG-Singapore", KP: "JP-Tokyo", KR: "JP-Tokyo", KW: "JP-Tokyo", KG: "JP-Tokyo", LA: "JP-Tokyo", LV: "EU-London", LB: "JP-Tokyo", LS: "EU-London", LR: "EU-London", LY: "EU-London", LI: "EU-London", LT: "EU-London", LU: "EU-London", MO: "JP-Tokyo", MK: "EU-London", MG: "EU-London", MW: "EU-London", MY: "JP-Tokyo", MV: "JP-Tokyo", ML: "EU-London", MT: "EU-London", MH: "SG-Singapore", MQ: "US-Atlanta", MR: "EU-London", MU: "EU-London", YT: "EU-London", MX: "US-Atlanta", FM: "SG-Singapore", MD: "EU-London", MC: "EU-London", MN: "JP-Tokyo", ME: "EU-London", MS: "US-Atlanta", MA: "EU-London", MZ: "EU-London", MM: "JP-Tokyo", NA: "EU-London", NR: "SG-Singapore", NP: "JP-Tokyo", NL: "EU-London", NC: "SG-Singapore", NZ: "SG-Singapore", NI: "US-Atlanta", NE: "EU-London", NG: "EU-London", NU: "SG-Singapore", NF: "SG-Singapore", MP: "SG-Singapore", NO: "EU-London", OM: "JP-Tokyo", PK: "JP-Tokyo", PW: "SG-Singapore", PS: "JP-Tokyo", PA: "US-Atlanta", PG: "SG-Singapore", PY: "BR-Brazil", PE: "BR-Brazil", PH: "JP-Tokyo", PN: "SG-Singapore", PL: "EU-London", PT: "EU-London", PR: "US-Atlanta", QA: "JP-Tokyo", RE: "EU-London", RO: "EU-London", RU: "RU-Russia", RW: "EU-London", BL: "US-Atlanta", SH: "EU-London", KN: "US-Atlanta", LC: "US-Atlanta", MF: "US-Atlanta", PM: "US-Atlanta", VC: "US-Atlanta", WS: "SG-Singapore", SM: "EU-London", ST: "EU-London", SA: "EU-London", SN: "EU-London", RS: "EU-London", SC: "EU-London", SL: "EU-London", SG: "JP-Tokyo", SX: "US-Atlanta", SK: "EU-London", SI: "EU-London", SB: "SG-Singapore", SO: "EU-London", ZA: "EU-London", SS: "EU-London", ES: "EU-London", LK: "JP-Tokyo", SD: "EU-London", SR: "BR-Brazil", SJ: "EU-London", SZ: "EU-London", SE: "EU-London", CH: "EU-London", SY: "EU-London", TW: "JP-Tokyo", TJ: "JP-Tokyo", TZ: "EU-London", TH: "JP-Tokyo", TL: "JP-Tokyo", TG: "EU-London", TK: "SG-Singapore", TO: "SG-Singapore", TT: "US-Atlanta", TN: "EU-London", TR: "TK-Turkey", TM: "JP-Tokyo", TC: "US-Atlanta", TV: "SG-Singapore", UG: "EU-London", UA: "EU-London", AE: "EU-London", GB: "EU-London", US: "US-Atlanta", UM: "SG-Singapore", VI: "US-Atlanta", UY: "BR-Brazil", UZ: "JP-Tokyo", VU: "SG-Singapore", VE: "BR-Brazil", VN: "JP-Tokyo", WF: "SG-Singapore", EH: "EU-London", YE: "JP-Tokyo", ZM: "EU-London", ZW: "EU-London" }, L = null; d.connect = Ca; //UPDATE /** * Tells you if the game is in Dark mode. * @return Boolean for dark mode. */ window.getDarkBool = function() { return ta; } /** * Tells you if the mass is shown. * @return Boolean for player's mass. */ window.getMassBool = function() { return lb; } /** * This is a copy of everything that is shown on screen. * Normally stuff will time out when off the screen, this * memorizes everything that leaves the screen for a little * while longer. * @return The memory object. */ window.getMemoryCells = function() { return interNodes; } /** * [getCellsArray description] * @return {[type]} [description] */ window.getCellsArray = function() { return v; } /** * [getCellsArray description] * @return {[type]} [description] */ window.getCells = function() { return E; } /** * Returns an array with all the player's cells. * @return Player's cells */ window.getPlayer = function() { return k; } /** * The canvas' width. * @return Integer Width */ window.getWidth = function() { return m; } /** * The canvas' height * @return Integer Height */ window.getHeight = function() { return r; } /** * Scaling ratio of the canvas. 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jo99112
Study group resources for AI development tools, focusing on LLMs, GenAI, and Agent architectures including Model Context Protocol (MCP)
EmZod
Test AI tool documentation against multiple models before shipping. Send skill docs to GPT, Claude, Gemini, Llama — get back confusions, failures, and improvements.
lazarus2019
Realtors Portal as an online platform is a solution though by group of agents that will connect property owners and brokers to tenants and investors. The site should focus on all commercial and Residential real property categories including office space, Shops, commercial land, industrial property, House, Apartments, Villas and businesses for sale, rent and lease. This also feature premier real estate directory for real estate agents, property dealers, builders and potential buyers of property. Realtors portal helps to search property buy and sell property and also find useful information & resources to help users take wise and an informed decision about real estate
OutCrossSolutions
Focus group experimenting project for agent discussions about our website
ThingsAI-io
No description available
emp5954
IST 402 group project focused creating an AI agent that can automatically generate short form content for YouTube based on a script it creates.
asanaei
Focus Group Simulation Using LLM Agents
maya-fakih
The 2nd group project of the 42 new cc. An algorithmic project focused on path planning and graph traversal. It uses command-line flags to deploy specific agents into various maze environments, comparing algorithm performance and shortest-path optimality.
kanmaniusa2023-boop
This project builds LLM powered digital twins, interactive persona agents that run focus group style evaluations of your product with transparent logged reasoning. Provide a persona configuration and product brief; the system injects context, runs Q and A, and outputs needs, trade offs, and recommendations with transcripts and metrics for analysis.
lazarus2019
Realtors Portal as an online platform is a solution though by group of agents that will connect property owners and brokers to tenants and investors. The site should focus on all commercial and Residential real property categories including office space, Shops, commercial land, industrial property, House, Apartments, Villas and businesses for sale, rent and lease. This also feature premier real estate directory for real estate agents, property dealers, builders and potential buyers of property. Realtors portal helps to search property buy and sell property and also find useful information & resources to help users take wise and an informed decision about real estate.
lazarus2019
Realtors Portal as an online platform is a solution though by group of agents that will connect property owners and brokers to tenants and investors. The site should focus on all commercial and Residential real property categories including office space, Shops, commercial land, industrial property, House, Apartments, Villas and businesses for sale, rent and lease. This also feature premier real estate directory for real estate agents, property dealers, builders and potential buyers of property. Realtors portal helps to search property buy and sell property and also find useful information & resources to help users take wise and an informed decision about real estate.
ocaka19771
Mr. Ocaka Bosco is a trained change agent by Uganda Change Agent Association. He is from Kitgum District. He is married and has a happy family. Since Bosco received the change agent training in 2009, he says his attitude changed and started focusing on development, volunteering, and providing support to the disadvantaged group of people. He mobilizeda main group of people and divided it into different categories of groups including mothers, youth and orphaned children of whom some were former abductees as a result of Lord Resistance Army (LRA) war. The group is called LubangaLapitKic. Bosco leads the groups and performs different activities including counseling them, training them in savings and credit management, HIV and aids awareness creation, and among others formed up music and dramawith the purpose to ease dissemination of information and easy understanding Bosco emphasizes that development is meant for all, and thus believes that all the disadvantaged should be uplifted such that they are able to live an improved quality of life. Among the groups he trains, The LubangaLapitKic Women group have been inspired from the trainings and some of them have joined tailoring schools to acquire the skills for a living. The women group also mobilizes young orphans and train them in Music Dance and Drama carrying important message regarding HIV and aids awareness, savings and credit management and about self reliance and participatory development. These children are always guided and hired on functions to present to the communities and are paid some money, of which they use to buy scholastic materials and other important basics that they need. Counseling has played a big role in that the former abductees have regained a peace of mind and feel loved and cared for within their communities. OcakaBosco has always led his group to present at important public functions including Hero’s day, weddings, Women’s day plus other important days. He has gone ahead to present the group to big government officials including the Residential District Commisioner (RDC), Chief Administrative Officer (CAO), District Police Commander (DPC), Town Mayor and the LC5 Chairperson of Kitgum District, and on that note, the group has been exposed and trusted by the community. They are able to access loans and donations from outside the group(See less)
Wilson93250
--[[--------------------------------------------------------------------------- DarkRP custom jobs --------------------------------------------------------------------------- This file contains your custom jobs. This file should also contain jobs from DarkRP that you edited. Note: If you want to edit a default DarkRP job, first disable it in darkrp_config/disabled_defaults.lua Once you've done that, copy and paste the job to this file and edit it. The default jobs can be found here: https://github.com/…/…/master/gamemode/config/jobrelated.lua For examples and explanation please visit this wiki page: http://wiki.darkrp.com/index.php/DarkRP:CustomJobFields Add jobs under the following line: ---------------------------------------------------------------------------]] TEAM_CITIZEN = DarkRP.createJob("Citoyen", { color = Color(20, 150, 20, 255), model = { "models/player/Group01/Female_01.mdl", "models/player/Group01/Female_02.mdl", "models/player/Group01/Female_03.mdl", "models/player/Group01/Female_04.mdl", "models/player/Group01/Female_06.mdl", "models/player/group01/male_01.mdl", "models/player/Group01/Male_02.mdl", "models/player/Group01/male_03.mdl", "models/player/Group01/Male_04.mdl", "models/player/Group01/Male_05.mdl", "models/player/Group01/Male_06.mdl", "models/player/Group01/Male_07.mdl", "models/player/Group01/Male_08.mdl", "models/player/Group01/Male_09.mdl" }, description = [[Un citoyen est toujours swag ! émoticône smile .]], weapons = {}, command = "citizen", max = 0, salary = GAMEMODE.Config.normalsalary, admin = 0, vote = false, hasLicense = false, candemote = false, category = "Citizens", }) TEAM_POLICE = DarkRP.createJob("Agent de Police", { color = Color(25, 25, 170, 255), model = {"models/player/uk_police/uk_police_01.mdl", "models/player/police_fem.mdl"}, description = [[Il s'occupe des criminels.]], weapons = {"arrest_stick", "unarrest_stick", "weapon_glock2", "stunstick", "door_ram", "weaponchecker"}, command = "cp", max = 4, salary = GAMEMODE.Config.normalsalary * 1.45, admin = 0, vote = true, hasLicense = true, ammo = { ["pistol"] = 60, }, category = "Civil Protection", }) -- Code generated at: TheCodingBeast.com | DarkRP 2.5 Tools TEAM_LOL = DarkRP.createJob("Fondateur", { color = Color(1, 209, 255, 255), model = {"models/player/alyx.mdl"}, description = [[Il a cree cette merveilleuse ville! ]], weapons = {}, command = "", max = 2, salary = 20000, admin = 2, vote = false, hasLicense = true, candemote = false, -- CustomCheck medic = false, chief = false, mayor = false, hobo = false, cook = false, category = "", }) TEAM_SWAT = DarkRP.createJob("S.W.A.T", { color = Color(80, 45, 0, 255), model = "models/player/swat.mdl", description = [[This is a donator special job, your duty is to heal on of your wounded operatives. You should stay in the PD until backup is needed. Do everything you can to keep the city safe.]], weapons = {"arrest_stick", "unarrest_stick", "weapon_glock2", "weapon_ak472", "ls_sniper", "weapon_m42", "weapon_mp52", "stunstick", "door_ram", "weaponchecker"}, command = "swat", max = 3, salary = 100, admin = 0, vote = true, hasLicense = true, }) TEAM_GANG = DarkRP.createJob("Gangster", { color = Color(75, 75, 75, 255), model = { "models/player/Group03/Female_01.mdl", "models/player/Group03/Female_02.mdl", "models/player/Group03/Female_03.mdl", "models/player/Group03/Female_04.mdl", "models/player/Group03/Female_06.mdl", "models/player/group03/male_01.mdl", "models/player/Group03/Male_02.mdl", "models/player/Group03/male_03.mdl", "models/player/Group03/Male_04.mdl", "models/player/Group03/Male_05.mdl", "models/player/Group03/Male_06.mdl", "models/player/Group03/Male_07.mdl", "models/player/Group03/Male_08.mdl", "models/player/Group03/Male_09.mdl"}, description = [[T'es un malfrain frere ! ]], weapons = {}, command = "gangster", max = 3, salary = GAMEMODE.Config.normalsalary, admin = 0, vote = false, hasLicense = false, category = "Gangsters", }) TEAM_MOB = DarkRP.createJob("Mafieux", { color = Color(25, 25, 25, 255), model = "models/humans/mafia/male_08.mdl", description = [[Tu est le mafieu le plus fort !]], weapons = {"lockpick", "unarrest_stick"}, command = "mobboss", max = 1, salary = 120, admin = , vote = false, hasLicense = false, category = "Gangsters", }) TEAM_GUN = DarkRP.createJob("Vendeur d'armes", { color = Color(255, 140, 0, 255), model = "models/player/monk.mdl", description = [[Tu vend des armes a tout le monde sauf au SDF]], weapons = {}, command = "gundealer", max = 2, salary = GAMEMODE.Config.normalsalary, admin = 0, vote = false, hasLicense = false, category = "Citizens", }) -- Code generated at: TheCodingBeast.com | DarkRP 2.5 Tools TEAM_BRAQ = DarkRP.createJob("Braqueur", { color = Color(242, 8, 22, 255), model = {"models/shaklin/payday2/pd2_chains.mdl"}, description = [[Tu braque comme un chef ! ]], weapons = {}, command = "", max = 5, salary = 55, admin = 0, vote = false, hasLicense = false, candemote = true, -- CustomCheck medic = false, chief = false, mayor = false, hobo = false, cook = false, category = "", }) -- Code generated at: TheCodingBeast.com | DarkRP 2.5 Tools TEAM_PARAIN = DarkRP.createJob("Parrain", { color = Color(242, 232, 8, 255), model = {"models/humans/mafia/male_06.mdl"}, description = [[Tu est le chef des mafieux ! ATTENTION A CELUI QUI BOUGE L'OREILLE]], weapons = {"weapon_glock"}, command = "", max = 1, salary = 250, admin = 0, vote = true, hasLicense = false, candemote = true, -- CustomCheck medic = false, chief = false, mayor = false, hobo = false, cook = false, category = "", }) TEAM_MEDIC = DarkRP.createJob("Medecin", { color = Color(47, 79, 79, 255), model = "models/player/kleiner.mdl", description = [[Tu soignent tout le monde cen echange d'argent ! ]], weapons = {"med_kit"}, command = "medic", max = 3, salary = GAMEMODE.Config.normalsalary, admin = 0, vote = false, hasLicense = false, medic = true, category = "Citizens", }) TEAM_CHIEF = DarkRP.createJob("Policier Corrumpu", { color = Color(20, 20, 255, 255), model = "models/player/uk_police/uk_police_01.mdl", description = [[MAUVAIS!!!]], weapons = {"arrest_stick", "unarrest_stick", "weapon_deagle2", "stunstick", "door_ram", "weaponchecker"}, command = "chief", max = 1, salary = GAMEMODE.Config.normalsalary * 1.67, admin = 0, vote = false, hasLicense = true, chief = true, NeedToChangeFrom = TEAM_POLICE, ammo = { ["pistol"] = 60, }, category = "Civil Protection", }) TEAM_MAYOR = DarkRP.createJob("Maire", { color = Color(150, 20, 20, 255), model = "models/Obama/Obama.mdl", description = [[Tu gere la ville]], weapons = {}, command = "mayor", max = 1, salary = GAMEMODE.Config.normalsalary * 1.89, admin = 0, vote = true, hasLicense = false, mayor = true, category = "Civil Protection", }) TEAM_HOBO = DarkRP.createJob("SDF", { color = Color(80, 45, 0, 255), model = "models/player/corpse1.mdl", description = [[Une merde de la societe ....]], weapons = {"weapon_bugbait"}, command = "hobo", max = 5, salary = 0, admin = 0, vote = false, hasLicense = false, candemote = false, hobo = true, category = "Citizens", }) TEAM_SWATM = DarkRP.createJob("S.W.A.T Medic", { color = Color(80, 45, 0, 255), model = "models/player/swat.mdl", description = [[This is a donator special job, your duty is to heal on of your wounded operatives. You should stay in the PD until backup is needed. Do everything you can to keep the city safe. You also keep your team healed.]], weapons = {"arrest_stick", "unarrest_stick", "weapon_glock2", "weapon_ak472", "ls_sniper", "weapon_m42", "weapon_mp52", "stunstick", "door_ram", "weaponchecker", "med_kit"}, command = "swatm", max = 3, salary = 100, admin = 0, vote = true, hasLicense = true, }) TEAM_PIRATE = DarkRP.createJob("Pirate", { -- That's TEAM_PIRATE (Used for like AddCustomDoorgroup or Add to only that group to a door. Also, never use the same TEAM_) color = Color(80, 5, 255, 0), -- Chat / Scoreboard Color model = "models/player/dod_american.mdl", -- Model; to add multiple use {"models/../model1.mdl","models/../model2.mld}, NOTE the extra comma after the bracket. description = [[Description.]], --Description for Job. weapons = {"med_kit"}, -- Weapons for a job. Seperate them with a "," eg: "med_kid", "armor_kit" always finish the last one without a "," command = "pirate", --Chat command for job. Don't use the same as another teams. max = 5, -- Maximum amount of players for this job. salary = 200, -- The salary they get paid. admin = 0, -- Requires Admin? 1 for yes, 0 for no. vote = true, -- Do they need to vote? true for yes, false for no. hasLicense = true, -- Do they have a license for weapons? }) -- Code generated at: TheCodingBeast.com | DarkRP 2.5 Tools TEAM_BANK = DarkRP.createJob("Banquier", { color = Color(223, 8, 242, 255), model = {"models/player/breen.mdl"}, description = [[Il gere sa propre banque.. attention au braqueur !]], weapons = {"fist"}, command = "", max = 2, salary = 250, admin = 0, vote = true, hasLicense = false, candemote = true, -- CustomCheck medic = false, chief = false, mayor = false, hobo = false, cook = false, category = "", }) TEAM_HITMAN = DarkRP.createJob("Hitman", { color = Color(0, 0, 0, 255), model = "models/player/sunabouzu.mdl", description = [[People hire you to take out other people, this job require you to be completely focussed. A single breath can make you loose a shot.]], weapons = {"m9k_m24"}, command = "hitman", max = 1, salary = 65, admin = 0, vote = false, hasLicense = false }) --[[--------------------------------------------------------------------------- Define which team joining players spawn into and what team you change to if demoted ---------------------------------------------------------------------------]] GAMEMODE.DefaultTeam = TEAM_CITIZEN --[[--------------------------------------------------------------------------- Define which teams belong to civil protection Civil protection can set warrants, make people wanted and do some other police related things ---------------------------------------------------------------------------]] GAMEMODE.CivilProtection = { [TEAM_POLICE] = true, [TEAM_CHIEF] = true, [TEAM_MAYOR] = true, } --[[--------------------------------------------------------------------------- Jobs that are hitmen (enables the hitman menu) ---------------------------------------------------------------------------]] DarkRP.addHitmanTeam(TEAM_MOB)
MMejiaCabello
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