Found 247 repositories(showing 30)
PieroCastillo
A Library with a lot of Controls for AvaloniaUI
GreenLandisaLie
ComfyUI implementation of AuraSR
ZHO-ZHO-ZHO
AuraSR in ComfyUI for img & video
alexisrolland
Custom nodes for ComfyUI to run AuraSR models.
AIFSH
a node for AuraSR
choudharymanish8585
RentACar is an application built on Salesforce Platform to demonstrate the Salesforce UI Frameworks like LWC or Aura. The application allows end users to search for different car, get their current locations on map and easily review it.
Karthigaiselvam-R-official
"A powerful, expert-level system control utility for ASUS TUF and ROG laptops on Linux. Features advanced Fan Control, Battery Health management, and Aura Sync RGB customization with a premium Qt6/QML glassmorphic UI."
JeremyDemers
This is a simple UI for AuraFlow v0.3, a text-to-image generation model.
adityasinghborana
No description available
vishalrk1
kool logo ki ui library
Raxephion
Lightweight 6GB VRAM Gradio web app with auto-installer for running AuraFlow locally — no cloud, no clutter.
DenOfEquity
auraSR upscaler by fal.ai as a tab in Automatic1111 derived webUIs for Stable Diffusion
ElvUI-WotLK
No description available
ASHHADgit87
Aura AI – A free, full-stack MERN web application providing 8 advanced AI tools: image generation, PDF summarization, code explanation, translation, grammar fixing, background removal, and web scraping. Immersive UI, real-time AI, and professional-grade features for all users.
PieroCastillo
Documentation for Aura.UI, powered by Gitbook [WIP]
79rose
No description available
Tusharxhub
No description available
CodewithEvilxd
No description available
Repooc
Adds the ability to give your ElvUI Auras located by the minimap, separate width and height sizes.
MeshMalek
Aura is a minimalist, atmosphere-aware weather application designed to bring a sense of calm to your daily forecast. By blending high-accuracy meteorological data with a fluid, adaptive UI, Aura provides a weather experience that feels as natural as looking out the window.
Techside-Pragyan
Aura Cosmetics: A fully responsive and interactive cosmetics web application featuring smooth animations, modern UI design, and a functional contact system powered by Next.js and MongoDB.
RajathPatilKulkarni
AURA – An AI-powered mental wellness app built with Kotlin and Jetpack Compose. Features secure Firebase authentication, journaling with sentiment analysis (Hugging Face NLP), mood analytics, meditation audio player, and a modern animated UI.
yoko1234-mine
--[[ Swordburst 2 GUI By Spencer#0003 Sponsored by Wally (If I get another retard DMing me about this fucking script, I'ma lose my shit) ]] -- Init local getupvalue = getupvalue or debug.getupvalue; local httpService = game:GetService("HttpService"); local players = game:GetService("Players"); local replicatedStorage = game:GetService("ReplicatedStorage"); local tweenService = game:GetService("TweenService"); local starterGui = game:GetService("StarterGui"); local client = players.LocalPlayer; local runService = game:GetService("RunService"); local heartbeat = runService.heartbeat; local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/LegoHacks/Utilities/main/UI.lua"))(); local moderators = game:HttpGet("https://raw.githubusercontent.com/LegoHacks/Swordburst-2/main/Moderators.txt"):split("\n"); -- Main Script local mobs = { [542351431] = { "Bear"; "Draconite"; "Frenzy Boar"; "Hermit Crab"; "Ruin Knight"; "Ruin Kobold Knight"; "Wolf"; }; [548231754] = { "Bushback Tortoise"; "Leaf Beetle"; "Leaf Ogre"; "Leafray"; "Pearl Keeper"; "Wasp"; }; [555980327] = { "Angry Snowman"; "Ice Elemental"; "Icewhal"; "Ice Walker"; "Snowgre"; "Snowhorse"; }; [572487908] = { "Bamboo Spider"; "Bamboo Spiderling"; "Birchman"; "Boneling"; "Dungeon Dweller"; "Lion Protector"; "Treeray"; "Wattlechin Crocodile"; }; [580239979] = { "Angry Cactus"; "Desert Vulture"; "Girdled Lizard"; "Giant Centipede"; "Sand Scorpion"; }; [582198062] = { "Blightmouth."; "Firefly"; "Gloom Shroom"; "Horned Sailfin Iguana"; "Jelly Wisp"; "Shroom Back Clam"; "Snapper"; }; [548878321] = { "Giant Praying Mantis"; "Petal Knight"; "Leaf Rhino"; "Sky Raven"; "Forest Wanderer"; "Wingless Hippogriff"; "Dungeon Crusador"; }; [573267292] = { "Batting Eye"; "Ent"; "Enraged Lingerer"; "Fishrock Spider"; "Lingerer"; "Reptasaurus"; "Undead Warrior"; "Undead Berserker"; }; [2659143505] = { "Grunt"; "Guard Hound"; "Minion"; "Shady Villager"; "Undead Servant"; "Winged Minion"; "Wendigo"; }; [5287433115] = { "Command Falcon"; "Reaper"; "Shadow Figure"; "Soul Eater"; "???????"; }; [6144637080] = { -- Winter event "Evergreen Sentinel"; "Crystalite"; "Gemulite"; "Icy Imp"; }; }; local bosses = { [542351431] = { "Dire Wolf"; "Rahjin the Thief King"; }; [548231754] = { "Borik the BeeKeeper"; "Gorrock the Grove Protector"; }; [555980327] = { "Ra'thae the Ice King"; "Qerach The Forgotten Golem"; }; [572487908] = { "Irath the Lion"; "Rotling"; }; [580239979] = { "Fire Scorpion"; "Sa'jun the Centurian Chieftain"; }; [582198062] = { "Frogazoid"; "Smashroom"; }; [548878321] = { "Hippogriff"; "Formaug the Jungle Giant"; }; [573267292] = { "Gargoyle Reaper"; "Mortis the Flaming Sear"; "Polyserpant"; }; [2659143505] = { "Baal"; "Grim the Overseer"; }; [5287433115] = { "Da"; "Ra"; "Ka"; }; [6144637080] = { -- Winter event "Wintula the Punisher"; }; }; local function getClosestMob() local distance, mob = math.huge; for i, v in next, workspace.Mobs:GetChildren() do if (v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Nameplate") and v.PrimaryPart and v.Parent and v:FindFirstChild("Entity") and v.Entity.Health.Value > 0) then if (library.flags.bosses) then for a, b in next, bosses[game.PlaceId] do if (b == v.Name) then return v; end; end; end; local distanceFromChar = client:DistanceFromCharacter(v.HumanoidRootPart.Position); if (distanceFromChar < distance) then if (library.flags.chosen_mob and v.Name == library.flags.chosen_mob or library.flags.aura) then distance = distanceFromChar; mob = v; end; end; end; end; return mob; end; local oldDelay = getrenv().delay; getrenv().delay = function(...) if (library.flags.instant_trade) then return; end; return oldDelay(...); end; local services, crystalForge; do repeat for i, v in next, getreg() do if (typeof(v) == "table" and rawget(v, "Services")) then services = v.Services; elseif (typeof(v) == "table" and rawget(v, "Craft")) then crystalForge = v; end; if (services and crystalForge) then break end; end; heartbeat:Wait(); until services and crystalForge; end; local rpcKey = getupvalue(services.Combat.Init, 2); local function attack(target) -- for i = 1, library.flags.attack_speed do --> Attack speed was patched. replicatedStorage.Event:FireServer("Skills", {"UseSkill", "Summon Pistol"}); replicatedStorage.Event:FireServer("Combat", rpcKey, {"Attack", "Summon Pistol", "1", target}); -- end; end; for i, v in next, players:GetPlayers() do if (moderators[tostring(v.UserId)]) then return client:Kick("\n[Moderator Detected]\n" .. v.Name); end; end; players.PlayerAdded:Connect(function(player) if (moderators[tostring(player.UserId)]) then return client:Kick("\n[Moderator Detected]\n" .. player.Name); end; end); spawn(function() for i, v in next, moderators do if (v == "") then continue end; local res = httpService:JSONDecode(game:HttpGet("https://api.roblox.com/users/" .. v .. "/onlinestatus/")); if (res.IsOnline) then starterGui:SetCore("SendNotification", { Title = "Notice"; Text = players:GetNameFromUserIdAsync(v) .. " is online, be careful!"; Duration = 5; }); end; end; end); if (getconnections) then for i, v in next, getconnections(client.Idled) do v:Disable(); end; else local vu = game:GetService("VirtualUser"); client.Idled:Connect(function() vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame); wait(1); vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame); end); end; do --> Thanks ICEE for the notification idea and function. local ui, result = services.UI.Notification.new(client.PlayerGui.CardinalUI.PlayerUI.Templates.Notification.Flagged); ui.Confirm.MouseButton1Click:Connect(function() result:Destroy(); end); ui.Content.Title.Text = "IMPORTANT"; ui.Content.Message.Text = "This update was sponsored by Wally\nNOTE: I am not required to update this, stop demanding updates in my DMs."; ui.Confirm.Text = "That's epic bro!"; end; local autoFarmTab = library:CreateWindow("Auto Farm"); autoFarmTab:AddToggle({ text = "Enabled"; flag = "autofarming" }); autoFarmTab:AddToggle({ text = "Kill Aura"; flag = "aura" }); autoFarmTab:AddToggle({ text = "Prioritise Bosses"; flag = "bosses" }); --[[ -- This is patched autoFarmTab:AddSlider({ text = "Attack Speed"; flag = "attack_speed"; min = 100; max = 100; }); ]] autoFarmTab:AddSlider({ text = "Attack Range"; flag = "attack_range"; min = 1; max = 60; }); autoFarmTab:AddSlider({ text = "Tween Speed"; flag = "tween_speed"; min = 35; max = 300; }); autoFarmTab:AddList({ text = "Chosen Mob"; flag = "chosen_mob"; values = mobs[game.PlaceId]; }); local miscTab = library:CreateWindow("Misc Cheats"); miscTab:AddToggle({ text = "Instant Trade"; flag = "instant_trade"; }); miscTab:AddToggle({ text = "WalkSpeed"; flag = "walkspeed_enabled"; }); miscTab:AddSlider({ text = "Speed"; flag = "chosen_speed"; min = 16; max = 80; }); miscTab:AddButton({ text = "Go Invisible"; callback = function() if (client.Character and client.Character:FindFirstChild("LowerTorso")) then local root = client.character.LowerTorso.Root:Clone(); client.character.LowerTorso.Root:Destroy(); root.Parent = client.character.LowerTorso; end; end; }); do -- Trash code here but not my problem lolololol local locations = require(replicatedStorage.Database.Locations); local floorTp = library:CreateWindow("Floor TP"); for i, v in next, locations.floors do floorTp:AddButton({ text = v.Name; callback = function() if (not client.Character) then return end; client.Character:BreakJoints(); client.CharacterAdded:Wait(); for i, v in next, workspace:GetDescendants() do if (v.Name ~= "TeleportPad" or not client.Character) then continue end; repeat wait() until client.Character:FindFirstChild("HumanoidRootPart"); client.Character.HumanoidRootPart.CFrame = v.CFrame; break; end; replicatedStorage.Function:InvokeServer("Teleport", {"Teleport", v.PlaceId}); end; }); end; end; local itemTab = library:CreateWindow("Items"); itemTab:AddList({ text = "Item"; flag = "chosen_item"; values = replicatedStorage.Profiles[client.Name].Inventory:GetChildren(); }); itemTab:AddButton({ text = "Dismantle"; callback = function() replicatedStorage.Event:FireServer("Equipment", {"Dismantle", replicatedStorage.Profiles[client.Name].Inventory:FindFirstChild(library.flags.chosen_item)}); end; }); itemTab:AddButton({ text = "Upgrade"; callback = function() replicatedStorage.Event:FireServer("Equipment", {"Upgrade", replicatedStorage.Profiles[client.Name].Inventory:FindFirstChild(library.flags.chosen_item)}); end; }); itemTab:AddSlider({ text = "Crystals"; flag = "chosen_crystals"; min = 1; max = 100; }); itemTab:AddButton({ text = "Rare Crystal"; callback = function() for i = 1, library.flags.chosen_crystals do crystalForge:Craft("Legendary Upgrade Crystal"); end; end; }); itemTab:AddButton({ text = "Legendary Crystal"; callback = function() for i = 1, library.flags.chosen_crystals do crystalForge:Craft("Legendary Upgrade Crystal"); end; end; }); local skillTab = library:CreateWindow("Skills"); skillTab:AddList({ text = "Chosen Skill"; flag = "chosen_skill"; values = {"Summon Pistol", "Summon Tree", "Infinity Slash"}; }); skillTab:AddButton({ text = "Unlock Skill"; callback = function() if (not replicatedStorage.Profiles[client.Name].Skills:FindFirstChild(library.flags.chosen_skill)) then local Skill = Instance.new("StringValue"); Skill.Parent = replicatedStorage.Profiles[client.Name].Skills; Skill.Name = library.flags.chosen_skill; end; end; }); heartbeat:Connect(function() if (client.Character and library.flags.autofarming) then for i, v in next, client.Character:GetChildren() do if (v:IsA("BasePart")) then v.CanCollide = false; end; end; end; end); spawn(function() while true do if (library.flags.autofarming) then local mob = getClosestMob(); if (mob) then pcall(function() client.Character.Humanoid:ChangeState(11); tweenService:Create(client.Character.HumanoidRootPart, TweenInfo.new(((client.Character.HumanoidRootPart.Position - mob.HumanoidRootPart.Position)).Magnitude / library.flags.tween_speed), {CFrame = mob.PrimaryPart.CFrame * CFrame.new(0, 15, 0)}):Play(); end); end; end; wait(); end; end); spawn(function() while true do if (library.flags.autofarming or library.flags.aura) then local mob = getClosestMob(); if (mob and mob:FindFirstChild("HumanoidRootPart") and mob.HumanoidRootPart and (client.Character.HumanoidRootPart.Position - mob.HumanoidRootPart.Position).Magnitude <= library.flags.attack_range) then repeat attack(mob); wait(0.3); until not mob or not mob:FindFirstChild("Nameplate") or not mob:FindFirstChild("Healthbar") or not mob:FindFirstChild("Entity"); end; end; if (client.Character and client.Character:FindFirstChild("Humanoid")) then client.Character.Humanoid.WalkSpeed = (library.flags.walkspeed_enabled and library.flags.chosen_speed or 16); end; wait(); end; end); library:Init();
Rrrrar
No description available
ferology
No description available
dgr8akki
No description available
PieroCastillo
No description available
sachinecin
Durable, Adversarial UI Orchestration for Level 5 Autonomous Systems
PieroCastillo
Neumorphism for Avalonia (WIP)
id49
deprecated Aura website