Found 301 repositories(showing 30)
karlapalem
Artificial Intelligence project designed by UC Berkeley. Designed game agents for the game Pacman using basic, adversarial and stochastic search algorithms, and reinforcement learning concepts
jasonwu0731
The Pacman Projects by the University of California, Berkeley.
alex-rantos
Search algorithms(BFS, DFS, UCS, A*) in python.Berkeley Pacman Project 1.
PetropoulakisPanagiotis
Solutions of 1 and 2 Pacman projects of Berkeley AI course
deepeshmittal
Implemented various AI algorithms in Pac-Man projects developed by UC Berkeley. Implemented informed/blind state-space search using search algorithms like BFS, DFS, UCS and A* algorithm with heuristic calculation. Designed an algorithm for reflex agent, minimax and alpha-beta pruning. Reinforcement Learning using MDP (Value Iteration and Policy Evaluation) - Implemented Markov Decision process using Value iteration in the Pacman World. Designed perceptron classifier for data classification. Developed applications using python. http://ai.berkeley.edu/project_overview.html
YKeanoe
UC Berkeley Pacman Project
iliasmentz
My implementation for Berkeley AI Pacman projects No. 1 and No. 2
XieJia15
my solution for UC Berkeley AI projects pacman
stegiks
Pacman AI Projects 1,2,3 - UC Berkeley
jrios6
Berkeley AI Pacman Project for developing search agents to play Pacman
cshelton
Python3 version of UC Berkeley's CS 188 Pacman Capture the Flag project
lzervos
Solution to some Pacman projects of Berkeley AI course
kkkkkaran
Team Project for Berkeley's Pacman Capture The Flag Competition
Jornason
This is the second project of the Spring 2014 CS 188 (Introduction to Artificial Intelligence) class at UC Berkeley. It implements a pacman who can play against adversarial agents with dynamic tree look up (both Minimax and Expectimax). it optimizes tree lookup with AlphaBetaPruning and finally contains a master strategy in the form of the betterEvaluationFunction (in multiAgents.py) for evaluating each state in the tree.
TianqiPeng
This is an implementation of intelligent pacman agents for the Pacman Capture the Flag game designed at UC Berkeley. I worked on this project with Liyuan Zheng.
etuna
Pacman, AI Projects of Berkeley University (SOLUTIONS)
errikosg
Pacman projects implemented in Python (from Berkeley Courses)
kchousos
My solutions to the Berkeley Pac-Man projects of spring 2022.
pspanoudakis
Berkeley Pac-Man 🤤◽◽◽👻 projects 0, 1 & 2 solutions
angelosps
:ghost: UC Berkeley CS188 Intro to AI -- The Pac-Man Projects
diegomontoyas
Deep learning project on top of UC Berkeley's (http://ai.berkeley.edu) Pacman source-code.
Sitaras
Berkeley Pacman Projects (1 and 2), Depth First Search, Breadth First Search, Uniform Cost Search ,A* Search , Heuristic Functions ,Suboptimal Search, Minimax Algorithm, Alpha-Beta Pruning, Expectimax, Constraint Santisfaction Problems, RLFA CSP problem, Propositional Logic, First-order Logic
nassosanagn
I have completed four Pacman projects of the UC Berkeley CS188 Intro to Artificial Intelligence course. The Pac-Man projects were developed for CS 188. They apply an array of AI techniques to playing Pac-Man. They teach foundational AI concepts, such as informed state-space search, probabilistic inference, and reinforcement learning.
ABazshoushtari
AI Project Spring 2023: The Pac-Man Project from Berkeley's Intro to AI course
HeliaHashemipour
AI pacman project(berkeley university) - Fall 2021
NouranFadlallah
My solution to Berkeley's AI Pacman project
Robomate
UC Berkeley CS188 Projects # Licensing Information: You are free to use or extend these projects for # educational purposes provided that (1) you do not distribute or publish # solutions, (2) you retain this notice, and (3) you provide clear # attribution to UC Berkeley, including a link to http://ai.berkeley.edu. # # Attribution Information: The Pacman AI projects were developed at UC Berkeley. # The core projects and autograders were primarily created by John DeNero # (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu). # Student side autograding was added by Brad Miller, Nick Hay, and # Pieter Abbeel (pabbeel@cs.berkeley.edu).
Sharks33
Licensing Information: You are free to use or extend these projects for educational purposes provided that (1) you do not distribute or publish solutions, (2) you retain this notice, and (3) you provide clear attribution to UC Berkeley, including a link to http://ai.berkeley.edu. Attribution Information: The Pacman AI projects were developed at UC Berkeley. The core projects and autograders were primarily created by John DeNero (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu). Student side autograding was added by Brad Miller, Nick Hay, and Pieter Abbeel (pabbeel@cs.berkeley.edu).
My solutions to the UC Berkeley AI Pacman Projects
mohammaduzair9
UC Berkeley CS188 Intro to AI -- Pacman Project Solutions