Found 552 repositories(showing 30)
xiaoning671
大三期末的计算机网络课程设计,基于Cisco Packet Tracer。
tanjian1998
Campus scene of Beijing University of Posts and Telecommunications in MineCraft. provided by Hu Zhongyu, Yao Chenyan, Qiu bo, Zhang Wei, Tan Jian etc. in School of Digital Media and Art Design Beijing Key Laboratory of Network System and Network Culture
imsiddhant
PROJECT 1: With this Project/Assignment, I designed a sample network for an Enterprise. This Enterprise has 2 Locations (Location A & Location B). It is a of Secure Campus Area Network where in Location B, there is a Main Server with IP of 172.18.51.1. Only PC0 to PC5 can Access this server. They can't ping it but they can access the web services via Port 80. Nobody else can access the Server. This Implementation is done through Installing Network Based Firewall at Router 6.
jet0499
The aim of this project is to design the topology of the university network using the software Cisco Packet Tracer.
cjx147258
大三期末的计算机网络课程设计,基于Cisco Packet Tracer。
NanaYngvarrdottir
Virtual Reality is an experimental and innovative framework containing advanced tools and options for creating virtual world applications. Virtual Reality is not a virtual world, nor a stand-alone application, it is a scalable and customizable platform containing some basic modules and based on some fundamental innovative pillars (peer-to-peer architecture, secure communication infrastructure, leg al framework, powerful scripting language); additional modules can be built on top of it on demand. The core of Virtual Reality is the innovative Virtual Reality Engine based on a hybrid peer-to-peer infrastructure that allows the sharing of computational load in experiencing the virtual environment obtaining infrastructural resource optimization and bandwidth reduction. It enhances the platform in terms of robustness, availability, scalability, load balancing. From an higher level point of view, Virtual Reality is provided with a Legal Framework that allows to conclude deals and to carry out transaction directly in-world. To obtain this aim, Virtual Reality is integrated with a secure communication infrastructure based on a strong identity system that bounds the avatar to the real identity of the person behind, that is responsible of his actions as in real life. In case of infringement of the contract terms, an in-world dispute resolution is implemented within the platform The design of such system carefully mimics the Model Agreement provided by The International Mediation Institute, www.IMImediation.org . The main Science & Technology objectives of the project were: to create a scalable, reliable p2p architecture for a 3d environment: two innovative custom libraries have been developed, namely vrnet and vrengine that allow the creation of a coherent world on top of a overlay network leveraging on a newly introduced authority mechanism; to create a secure and trusted infrastructure and a certified authentication system: it allows end-to-end security in communications between either users or participating virtual nodes; this layer is built upon PKI and stresses the role of mutually entrusted communication streams as well as digital signature of documents and proof of identity; to implement a virtual law system: leveraging the platform built-in strong identity, users are allowed to carry out transactions directly in-world (contracts and online dispute resolution system) and to participate to its ruling via customizable Constitution and Law System; to create a powerful scripting engine, allowing the users to interact with the virtual world. Scripting has been targeted toward programmers, privileging power over ease-of-use; This innovative approach has received some encouraging feedbacks from private universities and training companies, so that a specific applicative scenario has been customized for educational purposes (Virtual Campus). The Virtual Campus scenario takes also advantage from the interactivity enabled by the Virtual Reality scripting engine. From the legal side, some Contracts template specifically targeted to the relationships existing among private universities, teachers and students, cover the main use cases. Moreover, after a careful examination of potential business applications, thanks to the powerful scripting engine has been possible to obtain a specific applicative scenario (industrial scenario) aimed, for example, to provide a testing platform for streetcars/railway designers/manufacturers. The project has devoted great attention also on dissemination and exploitation activities; more than thirty publications have been written and more than one hundred fifty potential stakeholders have been contacted in order to build a business relationship. Platform Validation has demonstrated that Virtual Reality offers the architectural support for adoption of the platform, whether in autonomous or assisted usage, in educational and industrial application domains (i.e. Virtual Campus and Street-cars). The validation highlighted some improvements area, in particular with respect to the usability and 3D interaction mode. Notwithstanding this finding, the users in both the domains were able to perform the planned scenarios and the validation exercises. Virtual Reality demonstrates to be fully compliant with the requirements provided by the pool of involved users. As for Virtual Campus the platform proved to enhance teachers and students to carry out their duties. In particular the possibility to visualize complex objects, as well as their exploration, and the persistence of the virtual world, were assessed as valuable features to support the educational scenarios. The experimental results demonstrated that P2P framework effectively balances richness, responsiveness, robustness to provide an enhanced user experience to what is possible on traditional client/server architectures on regular Internet connections. In addition, our P2P framework reduces the requirements of bandwidth and CPU power on the service provider of a Virtual Reality-based virtual world service, and hence reduces the total cost of ownership
Abhijeet-ist
Beyond Campus is a full-stack alumni engagement platform designed for graduates to reconnect, network, and celebrate their shared legacy. It features an alumni directory with advanced search, event management with registration tracking, a media gallery, and secure authentication.
MrBottleTree
A cross-platform utility designed to solve connectivity interruptions on the BITS Pilani campus. This script actively monitors your network status and automatically re-authenticates you to the campus Wi-Fi portal the moment a timeout or logout is detected.
AjiteshMahalingam
Online Campus Network Auction System - CS6110 - Object orienten analysis and Design Project
小型园区网的设计模拟 - Based on Cisco Packet Tracer 8
Fasa-UPC
Hotspot Login Page designed for university campus networks. Built with Tailwind CSS for a modern, responsive experience. Check demo here 👇
dhakalmahima188
This project outlines the network configuration for Pulchowk Campus, designed to optimize connectivity across various departments and facilities
Pager-dot
This project automates Kiit WiFi connectivity and login for KIIT campus networks using a PowerShell script. It simplifies managing network profiles, automates credential input, and provides a shortcut for quick execution. Designed for seamless use in hostels to labs/college/library, the script resolves common connectivity issues efficiently.
istiak8empire
This project aims to design the campus network using the Cisco Packet Tracer software.
nithya-hub-26
This College Network Design is about designing a topology of a network that is a LAN (Local Area Network) for a College Campus in which various devices of different departments are set up so that they can interact and communicate with each other by interchanging data.This network is designed with email server so data can be sent and received using mails.
rohitshah3
The aim of this project is to build a secured campus network design, which can defend against common internal attacks such as ARP Spoofing, DHCP Snooping, VLAN Hopping, and DOS attacks and monitor network performance parameters using network monitoring tool.
Soumyadeep-27
Design and Implementation of Full Secure Hybrid Campus Area Network in CISCO by executing DHCP, DNS, EMAIL, FTP Servers and many other protocols with all wired and wireless VLAN connections within the network.
Aravindhan132
Automatic attendance management system will replace the manual method, which takes a lot of time and is difficult to maintain.There are many bio metric processes ,in that face recognition is the best method. In our campus staff attendance is taken with the help of Gesture recognition /attendance sheet .We can take this to next level by implementing Artificial Intelligence based Face Recognition using Convolution Neural Network(CNN). We have to train our neural net using COCO (large Image dataset designed for object detection) and Staff Dataset (Several images of individual staffs). Since we don't have the photos of the staffs,we have trained our neural net using our own photos.Our Neural net consists of 20 neurons in the hidden layer which help us to diagnose the pixels of the image and compares the result with the trained dataset .By using our advanced system the staffs can use their own mobile/laptop [camera] for registering their presence in their own place which is possible only if they are connected to our college Network (WiFi).
muzalfa786786786-cmyk
The network includes critical servers such as Web, FTP, and Email servers, with static addressing for reliability. Comprehensive testing—including ping, DHCP validation, routing verification, server access, and email testing—confirmed that the network operates efficiently with stable end-to-end communication.
Sarthak2116
This project consist of a campus network design using cisco packet tracer
LakshmiAnanyaVemu
Design of campus area network using Virtual Local Area Network(VLAN) with Physical Network Security Implementation and connectivity of Internet with wired and wireless access using Cisco Packet Tracer.
iamahmadsaboor
The College Network Design project aims to establish a reliable, secure, and efficient network infrastructure to support the university's operations and connectivity requirements across its campuses. The project encompasses the design and implementation of a comprehensive network solution.
In this project, basically we have to implement various models by the use of the packet tracer Like, Campus Area Network, NAT(static), VLAN(switch-1). Using this we can design a hierarchical network with dividing the network into 3 different layers which also help us in reducing the network complexity. Today’s networks are complex and large, wide variety of technology, running multiple services and also having challenges with functionality, increasing demand of bandwidth and compatibility with other businesses and venders. So for designing large networks we need to have such hierarchical model for designing our network.
Shreyas0812
Project - Designing and Implementation of a Campus Network Design in Cisco packet Tracer
Ayushs9834
Design college campus network on cisco packet tracer.
Joker-LRA
网络规划与设计
smfcoder
Network designed for college campus using cisco packet tracer
This project is designed to manage CNU campus network connections, allowing server and terminal users to connect and manage their own campus network accounts.
brenapp
An app designed to recommend users the appropriate space on Clemson University's campus. Currently only available on the campus network
priyanshunitr
The Smart Emergency Response System is a real-time safety solution designed for hotels, campuses, and large facilities. It integrates fire detection systems, guest applications, staff devices, and emergency services into a unified network.