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Fluid Simulation Implementation in Compute Shaders using Unity3D
neftale99
This shader creates an amazing visual effect where particles appear to move as if influenced by multiple currents pushing them in various directions. Utilizing two techniques, GPGPU (General-Purpose computing on Graphics Processing Units) and flow fields, this shader achieves fluid and dynamic particle movement
trashgraphicard
C++ implementation of the fluid solver presented in Jos Stam's 2003 paper: Real-Time Dynamic Fluid for Games. Future plan is to move the solver onto GPU once I learned more about openGL and dispatching compute shader so that it can run at a much higher resolution.
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