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How to Make a Computer Operating System in C++
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NOTICE This repository contains the public FTC SDK for the SKYSTONE (2019-2020) competition season. If you are looking for the current season's FTC SDK software, please visit the new and permanent home of the public FTC SDK: FtcRobotController repository Welcome! This GitHub repository contains the source code that is used to build an Android app to control a FIRST Tech Challenge competition robot. To use this SDK, download/clone the entire project to your local computer. Getting Started If you are new to robotics or new to the FIRST Tech Challenge, then you should consider reviewing the FTC Blocks Tutorial to get familiar with how to use the control system: FTC Blocks Online Tutorial Even if you are an advanced Java programmer, it is helpful to start with the FTC Blocks tutorial, and then migrate to the OnBot Java Tool or to Android Studio afterwards. Downloading the Project If you are an Android Studio programmer, there are several ways to download this repo. Note that if you use the Blocks or OnBot Java Tool to program your robot, then you do not need to download this repository. If you are a git user, you can clone the most current version of the repository: git clone https://github.com/FIRST-Tech-Challenge/SKYSTONE.git Or, if you prefer, you can use the "Download Zip" button available through the main repository page. Downloading the project as a .ZIP file will keep the size of the download manageable. You can also download the project folder (as a .zip or .tar.gz archive file) from the Downloads subsection of the Releases page for this repository. Once you have downloaded and uncompressed (if needed) your folder, you can use Android Studio to import the folder ("Import project (Eclipse ADT, Gradle, etc.)"). Getting Help User Documentation and Tutorials FIRST maintains online documentation with information and tutorials on how to use the FIRST Tech Challenge software and robot control system. You can access this documentation using the following link: SKYSTONE Online Documentation Note that the online documentation is an "evergreen" document that is constantly being updated and edited. It contains the most current information about the FIRST Tech Challenge software and control system. Javadoc Reference Material The Javadoc reference documentation for the FTC SDK is now available online. Click on the following link to view the FTC SDK Javadoc documentation as a live website: FTC Javadoc Documentation Documentation for the FTC SDK is also included with this repository. There is a subfolder called "doc" which contains several subfolders: The folder "apk" contains the .apk files for the FTC Driver Station and FTC Robot Controller apps. The folder "javadoc" contains the JavaDoc user documentation for the FTC SDK. Online User Forum For technical questions regarding the Control System or the FTC SDK, please visit the FTC Technology forum: FTC Technology Forum Release Information Version 5.5 (20200824-090813) Version 5.5 requires Android Studio 4.0 or later. New features Adds support for calling custom Java classes from Blocks OpModes (fixes SkyStone issue #161). Classes must be in the org.firstinspires.ftc.teamcode package. Methods must be public static and have no more than 21 parameters. Parameters declared as OpMode, LinearOpMode, Telemetry, and HardwareMap are supported and the argument is provided automatically, regardless of the order of the parameters. On the block, the sockets for those parameters are automatically filled in. Parameters declared as char or java.lang.Character will accept any block that returns text and will only use the first character in the text. Parameters declared as boolean or java.lang.Boolean will accept any block that returns boolean. Parameters declared as byte, java.lang.Byte, short, java.lang.Short, int, java.lang.Integer, long, or java.lang.Long, will accept any block that returns a number and will round that value to the nearest whole number. Parameters declared as float, java.lang.Float, double, java.lang.Double will accept any block that returns a number. Adds telemetry API method for setting display format Classic Monospace HTML (certain tags only) Adds blocks support for switching cameras. Adds Blocks support for TensorFlow Object Detection with a custom model. Adds support for uploading a custom TensorFlow Object Detection model in the Manage page, which is especially useful for Blocks and OnBotJava users. Shows new Control Hub blink codes when the WiFi band is switched using the Control Hub's button (only possible on Control Hub OS 1.1.2) Adds new warnings which can be disabled in the Advanced RC Settings Mismatched app versions warning Unnecessary 2.4 GHz WiFi usage warning REV Hub is running outdated firmware (older than version 1.8.2) Adds support for Sony PS4 gamepad, and reworks how gamepads work on the Driver Station Removes preference which sets gamepad type based on driver position. Replaced with menu which allows specifying type for gamepads with unknown VID and PID Attempts to auto-detect gamepad type based on USB VID and PID If gamepad VID and PID is not known, use type specified by user for that VID and PID If gamepad VID and PID is not known AND the user has not specified a type for that VID and PID, an educated guess is made about how to map the gamepad Driver Station will now attempt to automatically recover from a gamepad disconnecting, and re-assign it to the position it was assigned to when it dropped If only one gamepad is assigned and it drops: it can be recovered If two gamepads are assigned, and have different VID/PID signatures, and only one drops: it will be recovered If two gamepads are assigned, and have different VID/PID signatures, and BOTH drop: both will be recovered If two gamepads are assigned, and have the same VID/PID signatures, and only one drops: it will be recovered If two gamepads are assigned, and have the same VID/PID signatures, and BOTH drop: neither will be recovered, because of the ambiguity of the gamepads when they re-appear on the USB bus. There is currently one known edge case: if there are two gamepads with the same VID/PID signature plugged in, but only one is assigned, and they BOTH drop, it's a 50-50 chance of which one will be chosen for automatic recovery to the assigned position: it is determined by whichever one is re-enumerated first by the USB bus controller. Adds landscape user interface to Driver Station New feature: practice timer with audio cues New feature (Control Hub only): wireless network connection strength indicator (0-5 bars) New feature (Control Hub only): tapping on the ping/channel display will switch to an alternate display showing radio RX dBm and link speed (tap again to switch back) The layout will NOT autorotate. You can switch the layout from the Driver Station's settings menu. Breaking changes Removes support for Android versions 4.4 through 5.1 (KitKat and Lollipop). The minSdkVersion is now 23. Removes the deprecated LinearOpMode methods waitOneFullHardwareCycle() and waitForNextHardwareCycle() Enhancements Handles RS485 address of Control Hub automatically The Control Hub is automatically given a reserved address Existing configuration files will continue to work All addresses in the range of 1-10 are still available for Expansion Hubs The Control Hub light will now normally be solid green, without blinking to indicate the address The Control Hub will not be shown on the Expansion Hub Address Change settings page Improves REV Hub firmware updater The user can now choose between all available firmware update files Version 1.8.2 of the REV Hub firmware is bundled into the Robot Controller app. Text was added to clarify that Expansion Hubs can only be updated via USB. Firmware update speed was reduced to improve reliability Allows REV Hub firmware to be updated directly from the Manage webpage Improves log viewer on Robot Controller Horizontal scrolling support (no longer word wrapped) Supports pinch-to-zoom Uses a monospaced font Error messages are highlighted New color scheme Attempts to force-stop a runaway/stuck OpMode without restarting the entire app Not all types of runaway conditions are stoppable, but if the user code attempts to talk to hardware during the runaway, the system should be able to capture it. Makes various tweaks to the Self Inspect screen Renames "OS version" entry to "Android version" Renames "WiFi Direct Name" to "WiFi Name" Adds Control Hub OS version, when viewing the report of a Control Hub Hides the airplane mode entry, when viewing the report of a Control Hub Removes check for ZTE Speed Channel Changer Shows firmware version for all Expansion and Control Hubs Reworks network settings portion of Manage page All network settings are now applied with a single click The WiFi Direct channel of phone-based Robot Controllers can now be changed from the Manage page WiFi channels are filtered by band (2.4 vs 5 GHz) and whether they overlap with other channels The current WiFi channel is pre-selected on phone-based Robot Controllers, and Control Hubs running OS 1.1.2 or later. On Control Hubs running OS 1.1.2 or later, you can choose to have the system automatically select a channel on the 5 GHz band Improves OnBotJava New light and dark themes replace the old themes (chaos, github, chrome,...) the new default theme is light and will be used when you first update to this version OnBotJava now has a tabbed editor Read-only offline mode Improves function of "exit" menu item on Robot Controller and Driver Station Now guaranteed to be fully stopped and unloaded from memory Shows a warning message if a LinearOpMode exists prematurely due to failure to monitor for the start condition Improves error message shown when the Driver Station and Robot Controller are incompatible with each other Driver Station OpMode Control Panel now disabled while a Restart Robot is in progress Disables advanced settings related to WiFi direct when the Robot Controller is a Control Hub. Tint phone battery icons on Driver Station when low/critical. Uses names "Control Hub Portal" and "Control Hub" (when appropriate) in new configuration files Improve I2C read performance Very large improvement on Control Hub; up to ~2x faster with small (e.g. 6 byte) reads Not as apparent on Expansion Hubs connected to a phone Update/refresh build infrastructure Update to 'androidx' support library from 'com.android.support:appcompat', which is end-of-life Update targetSdkVersion and compileSdkVersion to 28 Update Android Studio's Android plugin to latest Fix reported build timestamp in 'About' screen Add sample illustrating manual webcam use: ConceptWebcam Bug fixes Fixes SkyStone issue #248 Fixes SkyStone issue #232 and modifies bulk caching semantics to allow for cache-preserving MANUAL/AUTO transitions. Improves performance when REV 2M distance sensor is unplugged Improves readability of Toast messages on certain devices Allows a Driver Station to connect to a Robot Controller after another has disconnected Improves generation of fake serial numbers for UVC cameras which do not provide a real serial number Previously some devices would assign such cameras a serial of 0:0 and fail to open and start streaming Fixes ftc_app issue #638. Fixes a slew of bugs with the Vuforia camera monitor including: Fixes bug where preview could be displayed with a wonky aspect ratio Fixes bug where preview could be cut off in landscape Fixes bug where preview got totally messed up when rotating phone Fixes bug where crosshair could drift off target when using webcams Fixes issue in UVC driver on some devices (ftc_app 681) if streaming was started/stopped multiple times in a row Issue manifested as kernel panic on devices which do not have this kernel patch. On affected devices which do have the patch, the issue was manifest as simply a failure to start streaming. The Tech Team believes that the root cause of the issue is a bug in the Linux kernel XHCI driver. A workaround was implemented in the SDK UVC driver. Fixes bug in UVC driver where often half the frames from the camera would be dropped (e.g. only 15FPS delivered during a streaming session configured for 30FPS). Fixes issue where TensorFlow Object Detection would show results whose confidence was lower than the minimum confidence parameter. Fixes a potential exploitation issue of CVE-2019-11358 in OnBotJava Fixes changing the address of an Expansion Hub with additional Expansion Hubs connected to it Preserves the Control Hub's network connection when "Restart Robot" is selected Fixes issue where device scans would fail while the Robot was restarting Fix RenderScript usage Use androidx.renderscript variant: increased compatibility Use RenderScript in Java mode, not native: simplifies build Fixes webcam-frame-to-bitmap conversion problem: alpha channel wasn't being initialized, only R, G, & B Fixes possible arithmetic overflow in Deadline Fixes deadlock in Vuforia webcam support which could cause 5-second delays when stopping OpMode Version 5.4 (20200108-101156) Fixes SkyStone issue #88 Adds an inspection item that notes when a robot controller (Control Hub) is using the factory default password. Fixes SkyStone issue #61 Fixes SkyStone issue #142 Fixes ftc_app issue #417 by adding more current and voltage monitoring capabilities for REV Hubs. Fixes a crash sometimes caused by OnBotJava activity Improves OnBotJava autosave functionality ftc_app #738 Fixes system responsiveness issue when an Expansion Hub is disconnected Fixes issue where IMU initialization could prevent Op Modes from stopping Fixes issue where AndroidTextToSpeech.speak() would fail if it was called too early Adds telemetry.speak() methods and blocks, which cause the Driver Station (if also updated) to speak text Adds and improves Expansion Hub-related warnings Improves Expansion Hub low battery warning Displays the warning immediately after the hub reports it Specifies whether the condition is current or occurred temporarily during an OpMode run Displays which hubs reported low battery Displays warning when hub loses and regains power during an OpMode run Fixes the hub's LED pattern after this condition Displays warning when Expansion Hub is not responding to commands Specifies whether the condition is current or occurred temporarily during an OpMode run Clarifies warning when Expansion Hub is not present at startup Specifies that this condition requires a Robot Restart before the hub can be used. The hub light will now accurately reflect this state Improves logging and reduces log spam during these conditions Syncs the Control Hub time and timezone to a connected web browser programming the robot, if a Driver Station is not available. Adds bulk read functionality for REV Hubs A bulk caching mode must be set at the Hub level with LynxModule#setBulkCachingMode(). This applies to all relevant SDK hardware classes that reference that Hub. The following following Hub bulk caching modes are available: BulkCachingMode.OFF (default): All hardware calls operate as usual. Bulk data can read through LynxModule#getBulkData() and processed manually. BulkCachingMode.AUTO: Applicable hardware calls are served from a bulk read cache that is cleared/refreshed automatically to ensure identical commands don't hit the same cache. The cache can also be cleared manually with LynxModule#clearBulkCache(), although this is not recommended. (advanced users) BulkCachingMode.MANUAL: Same as BulkCachingMode.AUTO except the cache is never cleared automatically. To avoid getting stale data, the cache must be manually cleared at the beginning of each loop body or as the user deems appropriate. Removes PIDF Annotation values added in Rev 5.3 (to AndyMark, goBILDA and TETRIX motor configurations). The new motor types will still be available but their Default control behavior will revert back to Rev 5.2 Adds new ConceptMotorBulkRead sample Opmode to demonstrate and compare Motor Bulk-Read modes for reducing I/O latencies. Version 5.3 (20191004-112306) Fixes external USB/UVC webcam support Makes various bugfixes and improvements to Blocks page, including but not limited to: Many visual tweaks Browser zoom and window resize behave better Resizing the Java preview pane works better and more consistently across browsers The Java preview pane consistently gets scrollbars when needed The Java preview pane is hidden by default on phones Internet Explorer 11 should work Large dropdown lists display properly on lower res screens Disabled buttons are now visually identifiable as disabled A warning is shown if a user selects a TFOD sample, but their device is not compatible Warning messages in a Blocks op mode are now visible by default. Adds goBILDA 5201 and 5202 motors to Robot Configurator Adds PIDF Annotation values to AndyMark, goBILDA and TETRIX motor configurations. This has the effect of causing the RUN_USING_ENCODERS and RUN_TO_POSITION modes to use PIDF vs PID closed loop control on these motors. This should provide more responsive, yet stable, speed control. PIDF adds Feedforward control to the basic PID control loop. Feedforward is useful when controlling a motor's speed because it "anticipates" how much the control voltage must change to achieve a new speed set-point, rather than requiring the integrated error to change sufficiently. The PIDF values were chosen to provide responsive, yet stable, speed control on a lightly loaded motor. The more heavily a motor is loaded (drag or friction), the more noticable the PIDF improvement will be. Fixes startup crash on Android 10 Fixes ftc_app issue #712 (thanks to FROGbots-4634) Fixes ftc_app issue #542 Allows "A" and lowercase letters when naming device through RC and DS apps. Version 5.2 (20190905-083277) Fixes extra-wide margins on settings activities, and placement of the new configuration button Adds Skystone Vuforia image target data. Includes sample Skystone Vuforia Navigation op modes (Java). Includes sample Skystone Vuforia Navigation op modes (Blocks). Adds TensorFlow inference model (.tflite) for Skystone game elements. Includes sample Skystone TensorFlow op modes (Java). Includes sample Skystone TensorFlow op modes (Blocks). Removes older (season-specific) sample op modes. Includes 64-bit support (to comply with Google Play requirements). Protects against Stuck OpModes when a Restart Robot is requested. (Thanks to FROGbots-4634) (ftc_app issue #709) Blocks related changes: Fixes bug with blocks generated code when hardware device name is a java or javascript reserved word. Shows generated java code for blocks, even when hardware items are missing from the active configuration. Displays warning icon when outdated Vuforia and TensorFlow blocks are used (SkyStone issue #27) Version 5.1 (20190820-222104) Defines default PIDF parameters for the following motors: REV Core Hex Motor REV 20:1 HD Hex Motor REV 40:1 HD Hex Motor Adds back button when running on a device without a system back button (such as a Control Hub) Allows a REV Control Hub to update the firmware on a REV Expansion Hub via USB Fixes SkyStone issue #9 Fixes ftc_app issue #715 Prevents extra DS User clicks by filtering based on current state. Prevents incorrect DS UI state changes when receiving new OpMode list from RC Adds support for REV Color Sensor V3 Adds a manual-refresh DS Camera Stream for remotely viewing RC camera frames. To show the stream on the DS, initialize but do not run a stream-enabled opmode, select the Camera Stream option in the DS menu, and tap the image to refresh. This feature is automatically enabled when using Vuforia or TFOD—no additional RC configuration is required for typical use cases. To hide the stream, select the same menu item again. Note that gamepads are disabled and the selected opmode cannot be started while the stream is open as a safety precaution. To use custom streams, consult the API docs for CameraStreamServer#setSource and CameraStreamSource. Adds many Star Wars sounds to RobotController resources. Added SKYSTONE Sounds Chooser Sample Program. Switches out startup, connect chimes, and error/warning sounds for Star Wars sounds Updates OnBot Java to use a WebSocket for communication with the robot The OnBot Java page no longer has to do a full refresh when a user switches from editing one file to another Known issues: Camera Stream The Vuforia camera stream inherits the issues present in the phone preview (namely ftc_app issue #574). This problem does not affect the TFOD camera stream even though it receives frames from Vuforia. The orientation of the stream frames may not always match the phone preview. For now, these frames may be rotated manually via a custom CameraStreamSource if desired. OnBotJava Browser back button may not always work correctly It's possible for a build to be queued, but not started. The OnBot Java build console will display a warning if this occurs. A user might not realize they are editing a different file if the user inadvertently switches from one file to another since this switch is now seamless. The name of the currently open file is displayed in the browser tab. Version 5.0 (built on 19.06.14) Support for the REV Robotics Control Hub. Adds a Java preview pane to the Blocks editor. Adds a new offline export feature to the Blocks editor. Display wifi channel in Network circle on Driver Station. Adds calibration for Logitech C270 Updates build tooling and target SDK. Compliance with Google's permissions infrastructure (Required after build tooling update). Keep Alives to mitigate the Motorola wifi scanning problem. Telemetry substitute no longer necessary. Improves Vuforia error reporting. Fixes ftctechnh/ftc_app issues 621, 713. Miscellaneous bug fixes and improvements. Version 4.3 (built on 18.10.31) Includes missing TensorFlow-related libraries and files. Version 4.2 (built on 18.10.30) Includes fix to avoid deadlock situation with WatchdogMonitor which could result in USB communication errors. Comm error appeared to require that user disconnect USB cable and restart the Robot Controller app to recover. robotControllerLog.txt would have error messages that included the words "E RobotCore: lynx xmit lock: #### abandoning lock:" Includes fix to correctly list the parent module address for a REV Robotics Expansion Hub in a configuration (.xml) file. Bug in versions 4.0 and 4.1 would incorrect list the address module for a parent REV Robotics device as "1". If the parent module had a higher address value than the daisy-chained module, then this bug would prevent the Robot Controller from communicating with the downstream Expansion Hub. Added requirement for ACCESS_COARSE_LOCATION to allow a Driver Station running Android Oreo to scan for Wi-Fi Direct devices. Added google() repo to build.gradle because aapt2 must be downloaded from the google() repository beginning with version 3.2 of the Android Gradle Plugin. Important Note: Android Studio users will need to be connected to the Internet the first time build the ftc_app project. Internet connectivity is required for the first build so the appropriate files can be downloaded from the Google repository. Users should not need to be connected to the Internet for subsequent builds. This should also fix buid issue where Android Studio would complain that it "Could not find com.android.tools.lint:lint-gradle:26.1.4" (or similar). Added support for REV Spark Mini motor controller as part of the configuration menu for a servo/PWM port on the REV Expansion Hub. Provide examples for playing audio files in an Op Mode. Block Development Tool Changes Includes a fix for a problem with the Velocity blocks that were reported in the FTC Technology forum (Blocks Programming subforum). Change the "Save completed successfully." message to a white color so it will contrast with a green background. Fixed the "Download image" feature so it will work if there are text blocks in the op mode. Introduce support for Google's TensorFlow Lite technology for object detetion for 2018-2019 game. TensorFlow lite can recognize Gold Mineral and Silver Mineral from 2018-2019 game. Example Java and Block op modes are included to show how to determine the relative position of the gold block (left, center, right). Version 4.1 (released on 18.09.24) Changes include: Fix to prevent crash when deprecated configuration annotations are used. Change to allow FTC Robot Controller APK to be auto-updated using FIRST Global Control Hub update scripts. Removed samples for non supported / non legal hardware. Improvements to Telemetry.addData block with "text" socket. Updated Blocks sample op mode list to include Rover Ruckus Vuforia example. Update SDK library version number. Version 4.0 (released on 18.09.12) Changes include: Initial support for UVC compatible cameras If UVC camera has a unique serial number, RC will detect and enumerate by serial number. If UVC camera lacks a unique serial number, RC will only support one camera of that type connected. Calibration settings for a few cameras are included (see TeamCode/src/main/res/xml/teamwebcamcalibrations.xml for details). User can upload calibration files from Program and Manage web interface. UVC cameras seem to draw a fair amount of electrical current from the USB bus. This does not appear to present any problems for the REV Robotics Control Hub. This does seem to create stability problems when using some cameras with an Android phone-based Robot Controller. FTC Tech Team is investigating options to mitigate this issue with the phone-based Robot Controllers. Updated sample Vuforia Navigation and VuMark Op Modes to demonstrate how to use an internal phone-based camera and an external UVC webcam. Support for improved motor control. REV Robotics Expansion Hub firmware 1.8 and greater will support a feed forward mechanism for closed loop motor control. FTC SDK has been modified to support PIDF coefficients (proportional, integral, derivative, and feed forward). FTC Blocks development tool modified to include PIDF programming blocks. Deprecated older PID-related methods and variables. REV's 1.8.x PIDF-related changes provide a more linear and accurate way to control a motor. Wireless Added 5GHz support for wireless channel changing for those devices that support it. Tested with Moto G5 and E4 phones. Also tested with other (currently non-approved) phones such as Samsung Galaxy S8. Improved Expansion Hub firmware update support in Robot Controller app Changes to make the system more robust during the firmware update process (when performed through Robot Controller app). User no longer has to disconnect a downstream daisy-chained Expansion Hub when updating an Expansion Hub's firmware. If user is updating an Expansion Hub's firmware through a USB connection, he/she does not have to disconnect RS485 connection to other Expansion Hubs. The user still must use a USB connection to update an Expansion Hub's firmware. The user cannot update the Expansion Hub firmware for a downstream device that is daisy chained through an RS485 connection. If an Expansion Hub accidentally gets "bricked" the Robot Controller app is now more likely to recognize the Hub when it scans the USB bus. Robot Controller app should be able to detect an Expansion Hub, even if it accidentally was bricked in a previous update attempt. Robot Controller app should be able to install the firmware onto the Hub, even if if accidentally was bricked in a previous update attempt. Resiliency FTC software can detect and enable an FTDI reset feature that is available with REV Robotics v1.8 Expansion Hub firmware and greater. When enabled, the Expansion Hub can detect if it hasn't communicated with the Robot Controller over the FTDI (USB) connection. If the Hub hasn't heard from the Robot Controller in a while, it will reset the FTDI connection. This action helps system recover from some ESD-induced disruptions. Various fixes to improve reliability of FTC software. Blocks Fixed errors with string and list indices in blocks export to java. Support for USB connected UVC webcams. Refactored optimized Blocks Vuforia code to support Rover Ruckus image targets. Added programming blocks to support PIDF (proportional, integral, derivative and feed forward) motor control. Added formatting options (under Telemetry and Miscellaneous categories) so user can set how many decimal places to display a numerical value. Support to play audio files (which are uploaded through Blocks web interface) on Driver Station in addition to the Robot Controller. Fixed bug with Download Image of Blocks feature. Support for REV Robotics Blinkin LED Controller. Support for REV Robotics 2m Distance Sensor. Added support for a REV Touch Sensor (no longer have to configure as a generic digital device). Added blocks for DcMotorEx methods. These are enhanced methods that you can use when supported by the motor controller hardware. The REV Robotics Expansion Hub supports these enhanced methods. Enhanced methods include methods to get/set motor velocity (in encoder pulses per second), get/set PIDF coefficients, etc.. Modest Improvements in Logging Decrease frequency of battery checker voltage statements. Removed non-FTC related log statements (wherever possible). Introduced a "Match Logging" feature. Under "Settings" a user can enable/disable this feature (it's disabled by default). If enabled, user provides a "Match Number" through the Driver Station user interface (top of the screen). The Match Number is used to create a log file specifically with log statements from that particular Op Mode run. Match log files are stored in /sdcard/FIRST/matlogs on the Robot Controller. Once an op mode run is complete, the Match Number is cleared. This is a convenient way to create a separate match log with statements only related to a specific op mode run. New Devices Support for REV Robotics Blinkin LED Controller. Support for REV Robotics 2m Distance Sensor. Added configuration option for REV 20:1 HD Hex Motor. Added support for a REV Touch Sensor (no longer have to configure as a generic digital device). Miscellaneous Fixed some errors in the definitions for acceleration and velocity in our javadoc documentation. Added ability to play audio files on Driver Station When user is configuring an Expansion Hub, the LED on the Expansion Hub will change blink pattern (purple-cyan) to indicate which Hub is currently being configured. Renamed I2cSensorType to I2cDeviceType. Added an external sample Op Mode that demonstrates localization using 2018-2019 (Rover Ruckus presented by QualComm) Vuforia targets. Added an external sample Op Mode that demonstrates how to use the REV Robotics 2m Laser Distance Sensor. Added an external sample Op Mode that demonstrates how to use the REV Robotics Blinkin LED Controller. Re-categorized external Java sample Op Modes to "TeleOp" instead of "Autonomous". Known issues: Initial support for UVC compatible cameras UVC cameras seem to draw significant amount of current from the USB bus. This does not appear to present any problems for the REV Robotics Control Hub. This does seem to create stability problems when using some cameras with an Android phone-based Robot Controller. FTC Tech Team is investigating options to mitigate this issue with the phone-based Robot Controllers. There might be a possible deadlock which causes the RC to become unresponsive when using a UVC webcam with a Nougat Android Robot Controller. Wireless When user selects a wireless channel, this channel does not necessarily persist if the phone is power cycled. Tech Team is hoping to eventually address this issue in a future release. Issue has been present since apps were introduced (i.e., it is not new with the v4.0 release). Wireless channel is not currently displayed for WiFi Direct connections. Miscellaneous The blink indication feature that shows which Expansion Hub is currently being configured does not work for a newly created configuration file. User has to first save a newly created configuration file and then close and re-edit the file in order for blink indicator to work. Version 3.6 (built on 17.12.18) Changes include: Blocks Changes Uses updated Google Blockly software to allow users to edit their op modes on Apple iOS devices (including iPad and iPhone). Improvement in Blocks tool to handle corrupt op mode files. Autonomous op modes should no longer get switched back to tele-op after re-opening them to be edited. The system can now detect type mismatches during runtime and alert the user with a message on the Driver Station. Updated javadoc documentation for setPower() method to reflect correct range of values (-1 to +1). Modified VuforiaLocalizerImpl to allow for user rendering of frames Added a user-overrideable onRenderFrame() method which gets called by the class's renderFrame() method. Version 3.5 (built on 17.10.30) Changes with version 3.5 include: Introduced a fix to prevent random op mode stops, which can occur after the Robot Controller app has been paused and then resumed (for example, when a user temporarily turns off the display of the Robot Controller phone, and then turns the screen back on). Introduced a fix to prevent random op mode stops, which were previously caused by random peer disconnect events on the Driver Station. Fixes issue where log files would be closed on pause of the RC or DS, but not re-opened upon resume. Fixes issue with battery handler (voltage) start/stop race. Fixes issue where Android Studio generated op modes would disappear from available list in certain situations. Fixes problem where OnBot Java would not build on REV Robotics Control Hub. Fixes problem where OnBot Java would not build if the date and time on the Robot Controller device was "rewound" (set to an earlier date/time). Improved error message on OnBot Java that occurs when renaming a file fails. Removed unneeded resources from android.jar binaries used by OnBot Java to reduce final size of Robot Controller app. Added MR_ANALOG_TOUCH_SENSOR block to Blocks Programming Tool. Version 3.4 (built on 17.09.06) Changes with version 3.4 include: Added telemetry.update() statement for BlankLinearOpMode template. Renamed sample Block op modes to be more consistent with Java samples. Added some additional sample Block op modes. Reworded OnBot Java readme slightly. Version 3.3 (built on 17.09.04) This version of the software includes improves for the FTC Blocks Programming Tool and the OnBot Java Programming Tool. Changes with verion 3.3 include: Android Studio ftc_app project has been updated to use Gradle Plugin 2.3.3. Android Studio ftc_app project is already using gradle 3.5 distribution. Robot Controller log has been renamed to /sdcard/RobotControllerLog.txt (note that this change was actually introduced w/ v3.2). Improvements in I2C reliability. Optimized I2C read for REV Expansion Hub, with v1.7 firmware or greater. Updated all external/samples (available through OnBot and in Android project folder). Vuforia Added support for VuMarks that will be used for the 2017-2018 season game. Blocks Update to latest Google Blockly release. Sample op modes can be selected as a template when creating new op mode. Fixed bug where the blocks would disappear temporarily when mouse button is held down. Added blocks for Range.clip and Range.scale. User can now disable/enable Block op modes. Fix to prevent occasional Blocks deadlock. OnBot Java Significant improvements with autocomplete function for OnBot Java editor. Sample op modes can be selected as a template when creating new op mode. Fixes and changes to complete hardware setup feature. Updated (and more useful) onBot welcome message. Known issues: Android Studio After updating to the new v3.3 Android Studio project folder, if you get error messages indicating "InvalidVirtualFileAccessException" then you might need to do a File->Invalidate Caches / Restart to clear the error. OnBot Java Sometimes when you push the build button to build all op modes, the RC returns an error message that the build failed. If you press the build button a second time, the build typically suceeds. Version 3.2 (built on 17.08.02) This version of the software introduces the "OnBot Java" Development Tool. Similar to the FTC Blocks Development Tool, the FTC OnBot Java Development Tool allows a user to create, edit and build op modes dynamically using only a Javascript-enabled web browser. The OnBot Java Development Tool is an integrated development environment (IDE) that is served up by the Robot Controller. Op modes are created and edited using a Javascript-enabled browser (Google Chromse is recommended). Op modes are saved on the Robot Controller Android device directly. The OnBot Java Development Tool provides a Java programming environment that does NOT need Android Studio. Changes with version 3.2 include: Enhanced web-based development tools Introduction of OnBot Java Development Tool. Web-based programming and management features are "always on" (user no longer needs to put Robot Controller into programming mode). Web-based management interface (where user can change Robot Controller name and also easily download Robot Controller log file). OnBot Java, Blocks and Management features available from web based interface. Blocks Programming Development Tool: Changed "LynxI2cColorRangeSensor" block to "REV Color/range sensor" block. Fixed tooltip for ColorSensor.isLightOn block. Added blocks for ColorSensor.getNormalizedColors and LynxI2cColorRangeSensor.getNormalizedColors. Added example op modes for digital touch sensor and REV Robotics Color Distance sensor. User selectable color themes. Includes many minor enhancements and fixes (too numerous to list). Known issues: Auto complete function is incomplete and does not support the following (for now): Access via this keyword Access via super keyword Members of the super cloass, not overridden by the class Any methods provided in the current class Inner classes Can't handle casted objects Any objects coming from an parenthetically enclosed expression Version 3.10 (built on 17.05.09) This version of the software provides support for the REV Robotics Expansion Hub. This version also includes improvements in the USB communication layer in an effort to enhance system resiliency. If you were using a 2.x version of the software previously, updating to version 3.1 requires that you also update your Driver Station software in addition to updating the Robot Controller software. Also note that in version 3.10 software, the setMaxSpeed and getMaxSpeed methods are no longer available (not deprecated, they have been removed from the SDK). Also note that the the new 3.x software incorporates motor profiles that a user can select as he/she configures the robot. Changes include: Blocks changes Added VuforiaTrackableDefaultListener.getPose and Vuforia.trackPose blocks. Added optimized blocks support for Vuforia extended tracking. Added atan2 block to the math category. Added useCompetitionFieldTargetLocations parameter to Vuforia.initialize block. If set to false, the target locations are placed at (0,0,0) with target orientation as specified in https://github.com/gearsincorg/FTCVuforiaDemo/blob/master/Robot_Navigation.java tutorial op mode. Incorporates additional improvements to USB comm layer to improve system resiliency (to recover from a greater number of communication disruptions). Additional Notes Regarding Version 3.00 (built on 17.04.13) In addition to the release changes listed below (see section labeled "Version 3.00 (built on 17.04.013)"), version 3.00 has the following important changes: Version 3.00 software uses a new version of the FTC Robocol (robot protocol). If you upgrade to v3.0 on the Robot Controller and/or Android Studio side, you must also upgrade the Driver Station software to match the new Robocol. Version 3.00 software removes the setMaxSpeed and getMaxSpeed methods from the DcMotor class. If you have an op mode that formerly used these methods, you will need to remove the references/calls to these methods. Instead, v3.0 provides the max speed information through the use of motor profiles that are selected by the user during robot configuration. Version 3.00 software currently does not have a mechanism to disable extra i2c sensors. We hope to re-introduce this function with a release in the near future. Version 3.00 (built on 17.04.13) *** Use this version of the software at YOUR OWN RISK!!! *** This software is being released as an "alpha" version. Use this version at your own risk! This pre-release software contains SIGNIFICANT changes, including changes to the Wi-Fi Direct pairing mechanism, rewrites of the I2C sensor classes, changes to the USB/FTDI layer, and the introduction of support for the REV Robotics Expansion Hub and the REV Robotics color-range-light sensor. These changes were implemented to improve the reliability and resiliency of the FTC control system. Please note, however, that version 3.00 is considered "alpha" code. This code is being released so that the FIRST community will have an opportunity to test the new REV Expansion Hub electronics module when it becomes available in May. The developers do not recommend using this code for critical applications (i.e., competition use). *** Use this version of the software at YOUR OWN RISK!!! *** Changes include: Major rework of sensor-related infrastructure. Includes rewriting sensor classes to implement synchronous I2C communication. Fix to reset Autonomous timer back to 30 seconds. Implementation of specific motor profiles for approved 12V motors (includes Tetrix, AndyMark, Matrix and REV models). Modest improvements to enhance Wi-Fi P2P pairing. Fixes telemetry log addition race. Publishes all the sources (not just a select few). Includes Block programming improvements Addition of optimized Vuforia blocks. Auto scrollbar to projects and sounds pages. Fixed blocks paste bug. Blocks execute after while-opModeIsActive loop (to allow for cleanup before exiting op mode). Added gyro integratedZValue block. Fixes bug with projects page for Firefox browser. Added IsSpeaking block to AndroidTextToSpeech. Implements support for the REV Robotics Expansion Hub Implements support for integral REV IMU (physically installed on I2C bus 0, uses same Bosch BNO055 9 axis absolute orientation sensor as Adafruit 9DOF abs orientation sensor). - Implements support for REV color/range/light sensor. Provides support to update Expansion Hub firmware through FTC SDK. Detects REV firmware version and records in log file. Includes support for REV Control Hub (note that the REV Control Hub is not yet approved for FTC use). Implements FTC Blocks programming support for REV Expansion Hub and sensor hardware. Detects and alerts when I2C device disconnect. Version 2.62 (built on 17.01.07) Added null pointer check before calling modeToByte() in finishModeSwitchIfNecessary method for ModernRoboticsUsbDcMotorController class. Changes to enhance Modern Robotics USB protocol robustness. Version 2.61 (released on 16.12.19) Blocks Programming mode changes: Fix to correct issue when an exception was thrown because an OpticalDistanceSensor object appears twice in the hardware map (the second time as a LightSensor). Version 2.6 (released on 16.12.16) Fixes for Gyro class: Improve (decrease) sensor refresh latency. fix isCalibrating issues. Blocks Programming mode changes: Blocks now ignores a device in the configuration xml if the name is empty. Other devices work in configuration work fine. Version 2.5 (internal release on released on 16.12.13) Blocks Programming mode changes: Added blocks support for AdafruitBNO055IMU. Added Download Op Mode button to FtcBocks.html. Added support for copying blocks in one OpMode and pasting them in an other OpMode. The clipboard content is stored on the phone, so the programming mode server must be running. Modified Utilities section of the toolbox. In Programming Mode, display information about the active connections. Fixed paste location when workspace has been scrolled. Added blocks support for the android Accelerometer. Fixed issue where Blocks Upload Op Mode truncated name at first dot. Added blocks support for Android SoundPool. Added type safety to blocks for Acceleration. Added type safety to blocks for AdafruitBNO055IMU.Parameters. Added type safety to blocks for AnalogInput. Added type safety to blocks for AngularVelocity. Added type safety to blocks for Color. Added type safety to blocks for ColorSensor. Added type safety to blocks for CompassSensor. Added type safety to blocks for CRServo. Added type safety to blocks for DigitalChannel. Added type safety to blocks for ElapsedTime. Added type safety to blocks for Gamepad. Added type safety to blocks for GyroSensor. Added type safety to blocks for IrSeekerSensor. Added type safety to blocks for LED. Added type safety to blocks for LightSensor. Added type safety to blocks for LinearOpMode. Added type safety to blocks for MagneticFlux. Added type safety to blocks for MatrixF. Added type safety to blocks for MrI2cCompassSensor. Added type safety to blocks for MrI2cRangeSensor. Added type safety to blocks for OpticalDistanceSensor. Added type safety to blocks for Orientation. Added type safety to blocks for Position. Added type safety to blocks for Quaternion. Added type safety to blocks for Servo. Added type safety to blocks for ServoController. Added type safety to blocks for Telemetry. Added type safety to blocks for Temperature. Added type safety to blocks for TouchSensor. Added type safety to blocks for UltrasonicSensor. Added type safety to blocks for VectorF. Added type safety to blocks for Velocity. Added type safety to blocks for VoltageSensor. Added type safety to blocks for VuforiaLocalizer.Parameters. Added type safety to blocks for VuforiaTrackable. Added type safety to blocks for VuforiaTrackables. Added type safety to blocks for enums in AdafruitBNO055IMU.Parameters. Added type safety to blocks for AndroidAccelerometer, AndroidGyroscope, AndroidOrientation, and AndroidTextToSpeech. Version 2.4 (released on 16.11.13) Fix to avoid crashing for nonexistent resources. Blocks Programming mode changes: Added blocks to support OpenGLMatrix, MatrixF, and VectorF. Added blocks to support AngleUnit, AxesOrder, AxesReference, CameraDirection, CameraMonitorFeedback, DistanceUnit, and TempUnit. Added blocks to support Acceleration. Added blocks to support LinearOpMode.getRuntime. Added blocks to support MagneticFlux and Position. Fixed typos. Made blocks for ElapsedTime more consistent with other objects. Added blocks to support Quaternion, Velocity, Orientation, AngularVelocity. Added blocks to support VuforiaTrackables, VuforiaTrackable, VuforiaLocalizer, VuforiaTrackableDefaultListener. Fixed a few blocks. Added type checking to new blocks. Updated to latest blockly. Added default variable blocks to navigation and matrix blocks. Fixed toolbox entry for openGLMatrix_rotation_withAxesArgs. When user downloads Blocks-generated op mode, only the .blk file is downloaded. When user uploads Blocks-generated op mode (.blk file), Javascript code is auto generated. Added DbgLog support. Added logging when a blocks file is read/written. Fixed bug to properly render blocks even if missing devices from configuration file. Added support for additional characters (not just alphanumeric) for the block file names (for download and upload). Added support for OpMode flavor (“Autonomous” or “TeleOp”) and group. Changes to Samples to prevent tutorial issues. Incorporated suggested changes from public pull 216 (“Replace .. paths”). Remove Servo Glitches when robot stopped. if user hits “Cancels” when editing a configuration file, clears the unsaved changes and reverts to original unmodified configuration. Added log info to help diagnose why the Robot Controller app was terminated (for example, by watch dog function). Added ability to transfer log from the controller. Fixed inconsistency for AngularVelocity Limit unbounded growth of data for telemetry. If user does not call telemetry.update() for LinearOpMode in a timely manner, data added for telemetry might get lost if size limit is exceeded. Version 2.35 (released on 16.10.06) Blockly programming mode - Removed unnecesary idle() call from blocks for new project. Version 2.30 (released on 16.10.05) Blockly programming mode: Mechanism added to save Blockly op modes from Programming Mode Server onto local device To avoid clutter, blocks are displayed in categorized folders Added support for DigitalChannel Added support for ModernRoboticsI2cCompassSensor Added support for ModernRoboticsI2cRangeSensor Added support for VoltageSensor Added support for AnalogInput Added support for AnalogOutput Fix for CompassSensor setMode block Vuforia Fix deadlock / make camera data available while Vuforia is running. Update to Vuforia 6.0.117 (recommended by Vuforia and Google to close security loophole). Fix for autonomous 30 second timer bug (where timer was in effect, even though it appeared to have timed out). opModeIsActive changes to allow cleanup after op mode is stopped (with enforced 2 second safety timeout). Fix to avoid reading i2c twice. Updated sample Op Modes. Improved logging and fixed intermittent freezing. Added digital I/O sample. Cleaned up device names in sample op modes to be consistent with Pushbot guide. Fix to allow use of IrSeekerSensorV3. Version 2.20 (released on 16.09.08) Support for Modern Robotics Compass Sensor. Support for Modern Robotics Range Sensor. Revise device names for Pushbot templates to match the names used in Pushbot guide. Fixed bug so that IrSeekerSensorV3 device is accessible as IrSeekerSensor in hardwareMap. Modified computer vision code to require an individual Vuforia license (per legal requirement from PTC). Minor fixes. Blockly enhancements: Support for Voltage Sensor. Support for Analog Input. Support for Analog Output. Support for Light Sensor. Support for Servo Controller. Version 2.10 (released on 16.09.03) Support for Adafruit IMU. Improvements to ModernRoboticsI2cGyro class Block on reset of z axis. isCalibrating() returns true while gyro is calibration. Updated sample gyro program. Blockly enhancements support for android.graphics.Color. added support for ElapsedTime. improved look and legibility of blocks. support for compass sensor. support for ultrasonic sensor. support for IrSeeker. support for LED. support for color sensor. support for CRServo prompt user to configure robot before using programming mode. Provides ability to disable audio cues. various bug fixes and improvements. Version 2.00 (released on 16.08.19) This is the new release for the upcoming 2016-2017 FIRST Tech Challenge Season. Channel change is enabled in the FTC Robot Controller app for Moto G 2nd and 3rd Gen phones. Users can now use annotations to register/disable their Op Modes. Changes in the Android SDK, JDK and build tool requirements (minsdk=19, java 1.7, build tools 23.0.3). Standardized units in analog input. Cleaned up code for existing analog sensor classes. setChannelMode and getChannelMode were REMOVED from the DcMotorController class. This is important - we no longer set the motor modes through the motor controller. setMode and getMode were added to the DcMotor class. ContinuousRotationServo class has been added to the FTC SDK. Range.clip() method has been overloaded so it can support this operation for int, short and byte integers. Some changes have been made (new methods added) on how a user can access items from the hardware map. Users can now set the zero power behavior for a DC motor so that the motor will brake or float when power is zero. Prototype Blockly Programming Mode has been added to FTC Robot Controller. Users can place the Robot Controller into this mode, and then use a device (such as a laptop) that has a Javascript enabled browser to write Blockly-based Op Modes directly onto the Robot Controller. Users can now configure the robot remotely through the FTC Driver Station app. Android Studio project supports Android Studio 2.1.x and compile SDK Version 23 (Marshmallow). Vuforia Computer Vision SDK integrated into FTC SDK. Users can use sample vision targets to get localization information on a standard FTC field. Project structure has been reorganized so that there is now a TeamCode package that users can use to place their local/custom Op Modes into this package. Inspection function has been integrated into the FTC Robot Controller and Driver Station Apps (Thanks Team HazMat… 9277 & 10650!). Audio cues have been incorporated into FTC SDK. Swap mechanism added to FTC Robot Controller configuration activity. For example, if you have two motor controllers on a robot, and you misidentified them in your configuration file, you can use the Swap button to swap the devices within the configuration file (so you do not have to manually re-enter in the configuration info for the two devices). Fix mechanism added to all user to replace an electronic module easily. For example, suppose a servo controller dies on your robot. You replace the broken module with a new module, which has a different serial number from the original servo controller. You can use the Fix button to automatically reconfigure your configuration file to use the serial number of the new module. Improvements made to fix resiliency and responsiveness of the system. For LinearOpMode the user now must for a telemetry.update() to update the telemetry data on the driver station. This update() mechanism ensures that the driver station gets the updated data properly and at the same time. The Auto Configure function of the Robot Controller is now template based. If there is a commonly used robot configuration, a template can be created so that the Auto Configure mechanism can be used to quickly configure a robot of this type. The logic to detect a runaway op mode (both in the LinearOpMode and OpMode types) and to abort the run, then auto recover has been improved/implemented. Fix has been incorporated so that Logitech F310 gamepad mappings will be correct for Marshmallow users. Release 16.07.08 For the ftc_app project, the gradle files have been modified to support Android Studio 2.1.x. Release 16.03.30 For the MIT App Inventor, the design blocks have new icons that better represent the function of each design component. Some changes were made to the shutdown logic to ensure the robust shutdown of some of our USB services. A change was made to LinearOpMode so as to allow a given instance to be executed more than once, which is required for the App Inventor. Javadoc improved/updated. Release 16.03.09 Changes made to make the FTC SDK synchronous (significant change!) waitOneFullHardwareCycle() and waitForNextHardwareCycle() are no longer needed and have been deprecated. runOpMode() (for a LinearOpMode) is now decoupled from the system's hardware read/write thread. loop() (for an OpMode) is now decoupled from the system's hardware read/write thread. Methods are synchronous. For example, if you call setMode(DcMotorController.RunMode.RESET_ENCODERS) for a motor, the encoder is guaranteed to be reset when the method call is complete. For legacy module (NXT compatible), user no longer has to toggle between read and write modes when reading from or writing to a legacy device. Changes made to enhance reliability/robustness during ESD event. Changes made to make code thread safe. Debug keystore added so that user-generated robot controller APKs will all use the same signed key (to avoid conflicts if a team has multiple developer laptops for example). Firmware version information for Modern Robotics modules are now logged. Changes made to improve USB comm reliability and robustness. Added support for voltage indicator for legacy (NXT-compatible) motor controllers. Changes made to provide auto stop capabilities for op modes. A LinearOpMode class will stop when the statements in runOpMode() are complete. User does not have to push the stop button on the driver station. If an op mode is stopped by the driver station, but there is a run away/uninterruptible thread persisting, the app will log an error message then force itself to crash to stop the runaway thread. Driver Station UI modified to display lowest measured voltage below current voltage (12V battery). Driver Station UI modified to have color background for current voltage (green=good, yellow=caution, red=danger, extremely low voltage). javadoc improved (edits and additional classes). Added app build time to About activity for driver station and robot controller apps. Display local IP addresses on Driver Station About activity. Added I2cDeviceSynchImpl. Added I2cDeviceSync interface. Added seconds() and milliseconds() to ElapsedTime for clarity. Added getCallbackCount() to I2cDevice. Added missing clearI2cPortActionFlag. Added code to create log messages while waiting for LinearOpMode shutdown. Fix so Wifi Direct Config activity will no longer launch multiple times. Added the ability to specify an alternate i2c address in software for the Modern Robotics gyro. Release 16.02.09 Improved battery checker feature so that voltage values get refreshed regularly (every 250 msec) on Driver Station (DS) user interface. Improved software so that Robot Controller (RC) is much more resilient and “self-healing” to USB disconnects: If user attempts to start/restart RC with one or more module missing, it will display a warning but still start up. When running an op mode, if one or more modules gets disconnected, the RC & DS will display warnings,and robot will keep on working in spite of the missing module(s). If a disconnected module gets physically reconnected the RC will auto detect the module and the user will regain control of the recently connected module. Warning messages are more helpful (identifies the type of module that’s missing plus its USB serial number). Code changes to fix the null gamepad reference when users try to reference the gamepads in the init() portion of their op mode. NXT light sensor output is now properly scaled. Note that teams might have to readjust their light threshold values in their op modes. On DS user interface, gamepad icon for a driver will disappear if the matching gamepad is disconnected or if that gamepad gets designated as a different driver. Robot Protocol (ROBOCOL) version number info is displayed in About screen on RC and DS apps. Incorporated a display filter on pairing screen to filter out devices that don’t use the “-“ format. This filter can be turned off to show all WiFi Direct devices. Updated text in License file. Fixed formatting error in OpticalDistanceSensor.toString(). Fixed issue on with a blank (“”) device name that would disrupt WiFi Direct Pairing. Made a change so that the WiFi info and battery info can be displayed more quickly on the DS upon connecting to RC. Improved javadoc generation. Modified code to make it easier to support language localization in the future. Release 16.01.04 Updated compileSdkVersion for apps Prevent Wifi from entering power saving mode removed unused import from driver station Corrrected "Dead zone" joystick code. LED.getDeviceName and .getConnectionInfo() return null apps check for ROBOCOL_VERSION mismatch Fix for Telemetry also has off-by-one errors in its data string sizing / short size limitations error User telemetry output is sorted. added formatting variants to DbgLog and RobotLog APIs code modified to allow for a long list of op mode names. changes to improve thread safety of RobocolDatagramSocket Fix for "missing hardware leaves robot controller disconnected from driver station" error fix for "fast tapping of Init/Start causes problems" (toast is now only instantiated on UI thread). added some log statements for thread life cycle. moved gamepad reset logic inside of initActiveOpMode() for robustness changes made to mitigate risk of race conditions on public methods. changes to try and flag when WiFi Direct name contains non-printable characters. fix to correct race condition between .run() and .close() in ReadWriteRunnableStandard. updated FTDI driver made ReadWriteRunnableStanard interface public. fixed off-by-one errors in Command constructor moved specific hardware implmentations into their own package. moved specific gamepad implemnatations to the hardware library. changed LICENSE file to new BSD version. fixed race condition when shutting down Modern Robotics USB devices. methods in the ColorSensor classes have been synchronized. corrected isBusy() status to reflect end of motion. corrected "back" button keycode. the notSupported() method of the GyroSensor class was changed to protected (it should not be public). Release 15.11.04.001 Added Support for Modern Robotics Gyro. The GyroSensor class now supports the MR Gyro Sensor. Users can access heading data (about Z axis) Users can also access raw gyro data (X, Y, & Z axes). Example MRGyroTest.java op mode included. Improved error messages More descriptive error messages for exceptions in user code. Updated DcMotor API Enable read mode on new address in setI2cAddress Fix so that driver station app resets the gamepads when switching op modes. USB-related code changes to make USB comm more responsive and to display more explicit error messages. Fix so that USB will recover properly if the USB bus returns garbage data. Fix USB initializtion race condition. Better error reporting during FTDI open. More explicit messages during USB failures. Fixed bug so that USB device is closed if event loop teardown method was not called. Fixed timer UI issue Fixed duplicate name UI bug (Legacy Module configuration). Fixed race condition in EventLoopManager. Fix to keep references stable when updating gamepad. For legacy Matrix motor/servo controllers removed necessity of appending "Motor" and "Servo" to controller names. Updated HT color sensor driver to use constants from ModernRoboticsUsbLegacyModule class. Updated MR color sensor driver to use constants from ModernRoboticsUsbDeviceInterfaceModule class. Correctly handle I2C Address change in all color sensors Updated/cleaned up op modes. Updated comments in LinearI2cAddressChange.java example op mode. Replaced the calls to "setChannelMode" with "setMode" (to match the new of the DcMotor method). Removed K9AutoTime.java op mode. Added MRGyroTest.java op mode (demonstrates how to use MR Gyro Sensor). Added MRRGBExample.java op mode (demonstrates how to use MR Color Sensor). Added HTRGBExample.java op mode (demonstrates how to use HT legacy color sensor). Added MatrixControllerDemo.java (demonstrates how to use legacy Matrix controller). Updated javadoc documentation. Updated release .apk files for Robot Controller and Driver Station apps. Release 15.10.06.002 Added support for Legacy Matrix 9.6V motor/servo controller. Cleaned up build.gradle file. Minor UI and bug fixes for driver station and robot controller apps. Throws error if Ultrasonic sensor (NXT) is not configured for legacy module port 4 or 5. Release 15.08.03.001 New user interfaces for FTC Driver Station and FTC Robot Controller apps. An init() method is added to the OpMode class. For this release, init() is triggered right before the start() method. Eventually, the init() method will be triggered when the user presses an "INIT" button on driver station. The init() and loop() methods are now required (i.e., need to be overridden in the user's op mode). The start() and stop() methods are optional. A new LinearOpMode class is introduced. Teams can use the LinearOpMode mode to create a linear (not event driven) program model. Teams can use blocking statements like Thread.sleep() within a linear op mode. The API for the Legacy Module and Core Device Interface Module have been updated. Support for encoders with the Legacy Module is now working. The hardware loop has been updated for better performance.
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Open in app Get started ITNEXT Published in ITNEXT You have 2 free member-only stories left this month. Sign up for Medium and get an extra one Kush Kush Follow Apr 15, 2021 · 7 min read · Listen Save How you can Control your Android Device with Python Photo by Caspar Camille Rubin on Unsplash Photo by Caspar Camille Rubin on Unsplash Introduction A while back I was thinking of ways in which I could annoy my friends by spamming them with messages for a few minutes, and while doing some research I came across the Android Debug Bridge. In this quick guide I will show you how you can interface with it using Python and how to create 2 quick scripts. The ADB (Android Debug Bridge) is a command line tool (CLI) which can be used to control and communicate with an Android device. You can do many things such as install apps, debug apps, find hidden features and use a shell to interface with the device directly. To enable the ADB, your device must firstly have Developer Options unlocked and USB debugging enabled. To unlock developer options, you can go to your devices settings and scroll down to the about section and find the build number of the current software which is on the device. Click the build number 7 times and Developer Options will be enabled. Then you can go to the Developer Options panel in the settings and enable USB debugging from there. Now the only other thing you need is a USB cable to connect your device to your computer. Here is what todays journey will look like: Installing the requirements Getting started The basics of writing scripts Creating a selfie timer Creating a definition searcher Installing the requirements The first of the 2 things we need to install, is the ADB tool on our computer. This comes automatically bundled with Android Studio, so if you already have that then do not worry. Otherwise, you can head over to the official docs and at the top of the page there should be instructions on how to install it. Once you have installed the ADB tool, you need to get the python library which we will use to interface with the ADB and our device. You can install the pure-python-adb library using pip install pure-python-adb. Optional: To make things easier for us while developing our scripts, we can install an open-source program called scrcpy which allows us to display and control our android device with our computer using a mouse and keyboard. To install it, you can head over to the Github repo and download the correct version for your operating system (Windows, macOS or Linux). If you are on Windows, then extract the zip file into a directory and add this directory to your path. This is so we can access the program from anywhere on our system just by typing in scrcpy into our terminal window. Getting started Now that all the dependencies are installed, we can start up our ADB and connect our device. Firstly, connect your device to your PC with the USB cable, if USB debugging is enabled then a message should pop up asking if it is okay for your PC to control the device, simply answer yes. Then on your PC, open up a terminal window and start the ADB server by typing in adb start-server. This should print out the following messages: * daemon not running; starting now at tcp:5037 * daemon started successfully If you also installed scrcpy, then you can start that by just typing scrcpy into the terminal. However, this will only work if you added it to your path, otherwise you can open the executable by changing your terminal directory to the directory of where you installed scrcpy and typing scrcpy.exe. Hopefully if everything works out, you should be able to see your device on your PC and be able to control it using your mouse and keyboard. Now we can create a new python file and check if we can find our connected device using the library: Here we import the AdbClient class and create a client object using it. Then we can get a list of devices connected. Lastly, we get the first device out of our list (it is generally the only one there if there is only one device connected). The basics of writing scripts The main way we are going to interface with our device is using the shell, through this we can send commands to simulate a touch at a specific location or to swipe from A to B. To simulate screen touches (taps) we first need to work out how the screen coordinates work. To help with these we can activate the pointer location setting in the developer options. Once activated, wherever you touch on the screen, you can see that the coordinates for that point appear at the top. The coordinate system works like this: A diagram to show how the coordinate system works A diagram to show how the coordinate system works The top left corner of the display has the x and y coordinates (0, 0) respectively, and the bottom right corners’ coordinates are the largest possible values of x and y. Now that we know how the coordinate system works, we need to check out the different commands we can run. I have made a list of commands and how to use them below for quick reference: Input tap x y Input text “hello world!” Input keyevent eventID Here is a list of some common eventID’s: 3: home button 4: back button 5: call 6: end call 24: volume up 25: volume down 26: turn device on or off 27: open camera 64: open browser 66: enter 67: backspace 207: contacts 220: brightness down 221: brightness up 277: cut 278: copy 279: paste If you wanted to find more, here is a long list of them here. Creating a selfie timer Now we know what we can do, let’s start doing it. In this first example I will show you how to create a quick selfie timer. To get started we need to import our libraries and create a connect function to connect to our device: You can see that the connect function is identical to the previous example of how to connect to your device, except here we return the device and client objects for later use. In our main code, we can call the connect function to retrieve the device and client objects. From there we can open up the camera app, wait 5 seconds and take a photo. It’s really that simple! As I said before, this is simply replicating what you would usually do, so thinking about how to do things is best if you do them yourself manually first and write down the steps. Creating a definition searcher We can do something a bit more complex now, and that is to ask the browser to find the definition of a particular word and take a screenshot to save it on our computer. The basic flow of this program will be as such: 1. Open the browser 2. Click the search bar 3. Enter the search query 4. Wait a few seconds 5. Take a screenshot and save it But, before we get started, you need to find the coordinates of your search bar in your default browser, you can use the method I suggested earlier to find them easily. For me they were (440, 200). To start, we will have to import the same libraries as before, and we will also have our same connect method. In our main function we can call the connect function, as well as assign a variable to the x and y coordinates of our search bar. Notice how this is a string and not a list or tuple, this is so we can easily incorporate the coordinates into our shell command. We can also take an input from the user to see what word they want to get the definition for: We will add that query to a full sentence which will then be searched, this is so that we can always get the definition. After that we can open the browser and input our search query into the search bar as such: Here we use the eventID 66 to simulate the press of the enter key to execute our search. If you wanted to, you could change the wait timings per your needs. Lastly, we will take a screenshot using the screencap method on our device object, and we can save that as a .png file: Here we must open the file in the write bytes mode because the screencap method returns bytes representing the image. If all went according to plan, you should have a quick script which searches for a specific word. Here it is working on my phone: A GIF to show how the definition searcher example works on my phone A GIF to show how the definition searcher example works on my phone Final thoughts Hopefully you have learned something new today, personally I never even knew this was a thing before I did some research into it. The cool thing is, that you can do anything you normal would be able to do, and more since it just simulates your own touches and actions! I hope you enjoyed the article and thank you for reading! 💖 468 9 468 9 More from ITNEXT Follow ITNEXT is a platform for IT developers & software engineers to share knowledge, connect, collaborate, learn and experience next-gen technologies. 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bookworm52
Welcome to my comprehensive course on python programming and ethical hacking. The course assumes you have NO prior knowledge in any of these topics, and by the end of it you'll be at a high intermediate level being able to combine both of these skills to write python programs to hack into computer systems exactly the same way that black hat hackers do. That's not all, you'll also be able to use the programming skills you learn to write any program even if it has nothing to do with hacking. This course is highly practical but it won't neglect the theory, we'll start with basics of ethical hacking and python programming and installing the needed software. Then we'll dive and start programming straight away. You'll learn everything by example, by writing useful hacking programs, no boring dry programming lectures. The course is divided into a number of sections, each aims to achieve a specific goal, the goal is usually to hack into a certain system! We'll start by learning how this system work and its weaknesses, then you'll lean how to write a python program to exploit these weaknesses and hack the system. As we write the program I will teach you python programming from scratch covering one topic at a time. By the end of the course you're going to have a number of ethical hacking programs written by yourself (see below) from backdoors, keyloggers, credential harvesters, network hacking tools, website hacking tools and the list goes on. You'll also have a deep understanding on how computer systems work, how to model problems, design an algorithm to solve problems and implement the solution using python. As mentioned in this course you will learn both ethical hacking and programming at the same time, here are some of the topics that will be covered in the course: Programming topics: Writing programs for python 2 and 3. Using modules and libraries. Variables, types ...etc. Handling user input. Reading and writing files. Functions. Loops. Data structures. Regex. Desiccation making. Recursion. Threading. Object oriented programming. Packet manipulation using scapy. Netfilterqueue. Socket programming. String manipulation. Exceptions. Serialisation. Compiling programs to binary executables. Sending & receiving HTTP requests. Parsing HTML. + more! Hacking topics: Basics of network hacking / penetration testing. Changing MAC address & bypassing filtering. Network mapping. ARP Spoofing - redirect the flow of packets in a network. DNS Spoofing - redirect requests from one website to another. Spying on any client connected to the network - see usernames, passwords, visited urls ....etc. Inject code in pages loaded by any computer connected to the same network. Replace files on the fly as they get downloaded by any computer on the same network. Detect ARP spoofing attacks. Bypass HTTPS. Create malware for Windows, OS X and Linux. Create trojans for Windows, OS X and Linux. Hack Windows, OS X and Linux using custom backdoor. Bypass Anti-Virus programs. Use fake login prompt to steal credentials. Display fake updates. Use own keylogger to spy on everything typed on a Windows & Linux. Learn the basics of website hacking / penetration testing. Discover subdomains. Discover hidden files and directories in a website. Run wordlist attacks to guess login information. Discover and exploit XSS vulnerabilities. Discover weaknesses in websites using own vulnerability scanner. Programs you'll build in this course: You'll learn all the above by implementing the following hacking programs mac_changer - changes MAC Address to anything we want. network_scanner - scans network and discovers the IP and MAC address of all connected clients. arp_spoofer - runs an arp spoofing attack to redirect the flow of packets in the network allowing us to intercept data. packet_sniffer - filters intercepted data and shows usernames, passwords, visited links ....etc dns_spoofer - redirects DNS requests, eg: redirects requests to from one domain to another. file_interceptor - replaces intercepted files with any file we want. code_injector - injects code in intercepted HTML pages. arpspoof_detector - detects ARP spoofing attacks. execute_command payload - executes a system command on the computer it gets executed on. execute_and_report payload - executes a system command and reports result via email. download_and_execute payload - downloads a file and executes it on target system. download_execute_and_report payload - downloads a file, executes it, and reports result by email. reverse_backdoor - gives remote control over the system it gets executed on, allows us to Access file system. Execute system commands. Download & upload files keylogger - records key-strikes and sends them to us by email. crawler - discovers hidden paths on a target website. discover_subdomains - discovers subdomains on target website. spider - maps the whole target website and discovers all files, directories and links. guess_login - runs a wordlist attack to guess login information. vulnerability_scanner - scans a target website for weaknesses and produces a report with all findings. As you build the above you'll learn: Setting up a penetration testing lab to practice hacking safely. Installing Kali Linux and Windows as virtual machines inside ANY operating system. Linux Basics. Linux terminal basics. How networks work. How clients communicate in a network. Address Resolution Protocol - ARP. Network layers. Domain Name System - DNS. Hypertext Transfer Protocol - HTTP. HTTPS. How anti-virus programs work. Sockets. Connecting devices over TCP. Transferring data over TCP. How website work. GET & POST requests. And more! By the end of the course you're going to have programming skills to write any program even if it has nothing to do with hacking, but you'll learn programming by programming hacking tools! With this course you'll get 24/7 support, so if you have any questions you can post them in the Q&A section and we'll respond to you within 15 hours. Notes: This course is created for educational purposes only and all the attacks are launched in my own lab or against devices that I have permission to test. This course is totally a product of Zaid Sabih & zSecurity, no other organisation is associated with it or a certification exam. Although, you will receive a Course Completion Certification from Udemy, apart from that NO OTHER ORGANISATION IS INVOLVED. What you’ll learn 170+ videos on Python programming & ethical hacking Install hacking lab & needed software (on Windows, OS X and Linux) Learn 2 topics at the same time - Python programming & Ethical Hacking Start from 0 up to a high-intermediate level Write over 20 ethical hacking and security programs Learn by example, by writing exciting programs Model problems, design solutions & implement them using Python Write programs in Python 2 and 3 Write cross platform programs that work on Windows, OS X & Linux Have a deep understanding on how computer systems work Have a strong base & use the skills learned to write any program even if its not related to hacking Understand what is Hacking, what is Programming, and why are they related Design a testing lab to practice hacking & programming safely Interact & use Linux terminal Understand what MAC address is & how to change it Write a python program to change MAC address Use Python modules and libraries Understand Object Oriented Programming Write object oriented programs Model & design extendable programs Write a program to discover devices connected to the same network Read, analyse & manipulate network packets Understand & interact with different network layers such as ARP, DNS, HTTP ....etc Write a program to redirect the flow of packets in a network (arp spoofer) Write a packet sniffer to filter interesting data such as usernames and passwords Write a program to redirect DNS requests (DNS Spoofer) Intercept and modify network packets on the fly Write a program to replace downloads requested by any computer on the network Analyse & modify HTTP requests and responses Inject code in HTML pages loaded by any computer on the same network Downgrade HTTPS to HTTP Write a program to detect ARP Spoofing attacks Write payloads to download a file, execute command, download & execute, download execute & report .....etc Use sockets to send data over TCP Send data reliably over TCP Write client-server programs Write a backdoor that works on Windows, OS X and Linux Implement cool features in the backdoor such as file system access, upload and download files and persistence Write a remote keylogger that can register all keystrikes and send them by Email Interact with files using python (read, write & modify) Convert python programs to binary executables that work on Windows, OS X and Linux Convert malware to torjans that work and function like other file types like an image or a PDF Bypass Anti-Virus Programs Understand how websites work, the technologies used and how to test them for weaknesses Send requests towebsites and analyse responses Write a program that can discover hidden paths in a website Write a program that can map a website and discover all links, subdomains, files and directories Extract and submit forms from python Run dictionary attacks and guess login information on login pages Analyse HTML using Python Interact with websites using Python Write a program that can discover vulnerabilities in websites Are there any course requirements or prerequisites? Basic IT knowledge No Linux, programming or hacking knowledge required. Computer with a minimum of 4GB ram/memory Operating System: Windows / OS X / Linux Who this course is for: Anybody interested in learning Python programming Anybody interested in learning ethical hacking / penetration testing Instructor User photo Zaid Sabih Ethical Hacker, Computer Scientist & CEO of zSecurity My name is Zaid Al-Quraishi, I am an ethical hacker, a computer scientist, and the founder and CEO of zSecurity. I just love hacking and breaking the rules, but don’t get me wrong as I said I am an ethical hacker. I have tremendous experience in ethical hacking, I started making video tutorials back in 2009 in an ethical hacking community (iSecuri1ty), I also worked as a pentester for the same company. In 2013 I started teaching my first course live and online, this course received amazing feedback which motivated me to publish it on Udemy. This course became the most popular and the top paid course in Udemy for almost a year, this motivated me to make more courses, now I have a number of ethical hacking courses, each focusing on a specific field, dominating the ethical hacking topic on Udemy. Now I have more than 350,000 students on Udemy and other teaching platforms such as StackSocial, StackSkills and zSecurity. Instructor User photo z Security Leading provider of ethical hacking and cyber security training, zSecurity is a leading provider of ethical hacking and cyber security training, we teach hacking and security to help people become ethical hackers so they can test and secure systems from black-hat hackers. Becoming an ethical hacker is simple but not easy, there are many resources online but lots of them are wrong and outdated, not only that but it is hard to stay up to date even if you already have a background in cyber security. Our goal is to educate people and increase awareness by exposing methods used by real black-hat hackers and show how to secure systems from these hackers. Video course
sanusanth
What is C#? C# is pronounced "C-Sharp". It is an object-oriented programming language created by Microsoft that runs on the .NET Framework. C# has roots from the C family, and the language is close to other popular languages like C++ and Java. The first version was released in year 2002. The latest version, C# 8, was released in September 2019. C# is a modern object-oriented programming language developed in 2000 by Anders Hejlsberg, the principal designer and lead architect at Microsoft. It is pronounced as "C-Sharp," inspired by the musical notation “♯” which stands for a note with a slightly higher pitch. As it’s considered an incremental compilation of the C++ language, the name C “sharp” seemed most appropriate. The sharp symbol, however, has been replaced by the keyboard friendly “#” as a suffix to “C” for purposes of programming. Although the code is very similar to C++, C# is newer and has grown fast with extensive support from Microsoft. The fact that it’s so similar to Java syntactically helps explain why it has emerged as one of the most popular programming languages today. C# is pronounced "C-Sharp". It is an object-oriented programming language created by Microsoft that runs on the .NET Framework. C# has roots from the C family, and the language is close to other popular languages like C++ and Java. The first version was released in year 2002. The latest version, C# 8, was released in September 2019. C# is used for: Mobile applications Desktop applications Web applications Web services Web sites Games VR Database applications And much, much more! An Introduction to C# Programming C# is a general-purpose, object-oriented programming language that is structured and easy to learn. It runs on Microsoft’s .Net Framework and can be compiled on a variety of computer platforms. As the syntax is simple and easy to learn, developers familiar with C, C++, or Java have found a comfort zone within C#. C# is a boon for developers who want to build a wide range of applications on the .NET Framework—Windows applications, Web applications, and Web services—in addition to building mobile apps, Windows Store apps, and enterprise software. It is thus considered a powerful programming language and features in every developer’s cache of tools. Although first released in 2002, when it was introduced with .NET Framework 1.0, the C# language has evolved a great deal since then. The most recent version is C# 8.0, available in preview as part of Visual Studio. To get access to all of the new language features, you would need to install the latest preview version of .NET Core 3.0. C# is used for: Mobile applications Desktop applications Web applications Web services Web sites Games VR Database applications And much, much more! Why Use C#? It is one of the most popular programming language in the world It is easy to learn and simple to use It has a huge community support C# is an object oriented language which gives a clear structure to programs and allows code to be reused, lowering development costs. As C# is close to C, C++ and Java, it makes it easy for programmers to switch to C# or vice versa. The C# Environment You need the .NET Framework and an IDE (integrated development environment) to work with the C# language. The .NET Framework The .NET Framework platform of the Windows OS is required to write web and desktop-based applications using not only C# but also Visual Basic and Jscript, as the platform provides language interoperability. Besides, the .Net Framework allows C# to communicate with any of the other common languages, such as C++, Jscript, COBOL, and so on. IDEs Microsoft provides various IDEs for C# programming: Visual Studio 2010 (VS) Visual Studio Express Visual Web Developer Visual Studio Code (VSC) The C# source code files can be written using a basic text editor, like Notepad, and compiled using the command-line compiler of the .NET Framework. Alternative open-source versions of the .Net Framework can work on other operating systems as well. For instance, the Mono has a C# compiler and runs on several operating systems, including Linux, Mac, Android, BSD, iOS, Windows, Solaris, and UNIX. This brings enhanced development tools to the developer. As C# is part of the .Net Framework platform, it has access to its enormous library of codes and components, such as Common Language Runtime (CLR), the .Net Framework Class Library, Common Language Specification, Common Type System, Metadata and Assemblies, Windows Forms, ASP.Net and ASP.Net AJAX, Windows Workflow Foundation (WF), Windows Communication Foundation (WCF), and LINQ. C# and Java C# and Java are high-level programming languages that share several similarities (as well as many differences). They are both object-oriented languages much influenced by C++. But while C# is suitable for application development in the Microsoft ecosystem from the front, Java is considered best for client-side web applications. Also, while C# has many tools for programming, Java has a larger arsenal of tools to choose from in IDEs and Text Editors. C# is used for virtual reality projects like games, mobile, and web applications. It is built specifically for Microsoft platforms and several non-Microsoft-based operating systems, like the Mono Project that works with Linux and OS X. Java is used for creating messaging applications and developing web-based and enterprise-based applications in open-source ecosystems. Both C# and Java support arrays. However, each language uses them differently. In C#, arrays are a specialization of the system; in Java, they are a direct specialization of the object. The C# programming language executes on the CLR. The source code is interpreted into bytecode, which is further compiled by the CLR. Java runs on any platform with the assistance of JRE (Java Runtime Environment). The written source code is first compiled into bytecode and then converted into machine code to be executed on a JRE. C# and C++ Although C# and C++ are both C-based languages with similar code, there are some differences. For one, C# is considered a component-oriented programming language, while C++ is a partial object-oriented language. Also, while both languages are compiled languages, C# compiles to CLR and is interpreted by.NET, but C++ compiles to machine code. The size of binaries in C# is much larger than in C++. Other differences between the two include the following: C# gives compiler errors and warnings, but C++ doesn’t support warnings, which may cause damage to the OS. C# runs in a virtual machine for automatic memory management. C++ requires you to manage memory manually. C# can create Windows, .NET, web, desktop, and mobile applications, but not stand-alone apps. C++ can create server-side, stand-alone, and console applications as it can work directly with the hardware. C++ can be used on any platform, while C# is targeted toward Windows OS. Generally, C++ being faster than C#, the former is preferred for applications where performance is essential. Features of C# The C# programming language has many features that make it more useful and unique when compared to other languages, including: Object-oriented language Being object-oriented, C# allows the creation of modular applications and reusable codes, an advantage over C++. As an object-oriented language, C# makes development and maintenance easier when project size grows. It supports all three object-oriented features: data encapsulation, inheritance, interfaces, and polymorphism. Simplicity C# is a simple language with a structured approach to problem-solving. Unsafe operations, like direct memory manipulation, are not allowed. Speed The compilation and execution time in C# is very powerful and fast. A Modern programming language C# programming is used for building scalable and interoperable applications with support for modern features like automatic garbage collection, error handling, debugging, and robust security. It has built-in support for a web service to be invoked from any app running on any platform. Type-safe Arrays and objects are zero base indexed and bound checked. There is an automatic checking of the overflow of types. The C# type safety instances support robust programming. Interoperability Language interoperability of C# maximizes code reuse for the efficiency of the development process. C# programs can work upon almost anything as a program can call out any native API. Consistency Its unified type system enables developers to extend the type system simply and easily for consistent behavior. Updateable C# is automatically updateable. Its versioning support enables complex frameworks to be developed and evolved. Component oriented C# supports component-oriented programming through the concepts of properties, methods, events, and attributes for self-contained and self-describing components of functionality for robust and scalable applications. Structured Programming Language The structured design and modularization in C# break a problem into parts, using functions for easy implementation to solve significant problems. Rich Library C# has a standard library with many inbuilt functions for easy and fast development. Prerequisites for Learning C# Basic knowledge of C or C++ or any programming language or programming fundamentals. Additionally, the OOP concept makes for a short learning curve of C#. Advantages of C# There are many advantages to the C# language that makes it a useful programming language compared to other languages like Java, C, or C++. These include: Being an object-oriented language, C# allows you to create modular, maintainable applications and reusable codes Familiar syntax Easy to develop as it has a rich class of libraries for smooth implementation of functions Enhanced integration as an application written in .NET will integrate and interpret better when compared to other NET technologies As C# runs on CLR, it makes it easy to integrate with components written in other languages It’s safe, with no data loss as there is no type-conversion so that you can write secure codes The automatic garbage collection keeps the system clean and doesn’t hang it during execution As your machine has to install the .NET Framework to run C#, it supports cross-platform Strong memory backup prevents memory leakage Programming support of the Microsoft ecosystem makes development easy and seamless Low maintenance cost, as C# can develop iOS, Android, and Windows Phone native apps The syntax is similar to C, C++, and Java, which makes it easier to learn and work with C# Useful as it can develop iOS, Android, and Windows Phone native apps with the Xamarin Framework C# is the most powerful programming language for the .NET Framework Fast development as C# is open source steered by Microsoft with access to open source projects and tools on Github, and many active communities contributing to the improvement What Can C Sharp Do for You? C# can be used to develop a wide range of: Windows client applications Windows libraries and components Windows services Web applications Native iOS and Android mobile apps Azure cloud applications and services Gaming consoles and gaming systems Video and virtual reality games Interoperability software like SharePoint Enterprise software Backend services and database programs AI and ML applications Distributed applications Hardware-level programming Virus and malware software GUI-based applications IoT devices Blockchain and distributed ledger technology C# Programming for Beginners: Introduction, Features and Applications By Simplilearn Last updated on Jan 20, 2020674 C# Programming for Beginners As a programmer, you’re motivated to master the most popular languages that will give you an edge in your career. There’s a vast number of programming languages that you can learn, but how do you know which is the most useful? If you know C and C++, do you need to learn C# as well? How similar is C# to Java? Does it become more comfortable for you to learn C# if you already know Java? Every developer and wannabe programmer asks these types of questions. So let us explore C# programming: how it evolved as an extension of C and why you need to learn it as a part of the Master’s Program in integrated DevOps for server-side execution. Are you a web developer or someone interested to build a website? Enroll for the Javascript Certification Training. Check out the course preview now! What is C#? C# is a modern object-oriented programming language developed in 2000 by Anders Hejlsberg, the principal designer and lead architect at Microsoft. It is pronounced as "C-Sharp," inspired by the musical notation “♯” which stands for a note with a slightly higher pitch. As it’s considered an incremental compilation of the C++ language, the name C “sharp” seemed most appropriate. The sharp symbol, however, has been replaced by the keyboard friendly “#” as a suffix to “C” for purposes of programming. Although the code is very similar to C++, C# is newer and has grown fast with extensive support from Microsoft. The fact that it’s so similar to Java syntactically helps explain why it has emerged as one of the most popular programming languages today. An Introduction to C# Programming C# is a general-purpose, object-oriented programming language that is structured and easy to learn. It runs on Microsoft’s .Net Framework and can be compiled on a variety of computer platforms. As the syntax is simple and easy to learn, developers familiar with C, C++, or Java have found a comfort zone within C#. C# is a boon for developers who want to build a wide range of applications on the .NET Framework—Windows applications, Web applications, and Web services—in addition to building mobile apps, Windows Store apps, and enterprise software. It is thus considered a powerful programming language and features in every developer’s cache of tools. Although first released in 2002, when it was introduced with .NET Framework 1.0, the C# language has evolved a great deal since then. The most recent version is C# 8.0, available in preview as part of Visual Studio. To get access to all of the new language features, you would need to install the latest preview version of .NET Core 3.0. The C# Environment You need the .NET Framework and an IDE (integrated development environment) to work with the C# language. The .NET Framework The .NET Framework platform of the Windows OS is required to write web and desktop-based applications using not only C# but also Visual Basic and Jscript, as the platform provides language interoperability. Besides, the .Net Framework allows C# to communicate with any of the other common languages, such as C++, Jscript, COBOL, and so on. IDEs Microsoft provides various IDEs for C# programming: Visual Studio 2010 (VS) Visual Studio Express Visual Web Developer Visual Studio Code (VSC) The C# source code files can be written using a basic text editor, like Notepad, and compiled using the command-line compiler of the .NET Framework. Alternative open-source versions of the .Net Framework can work on other operating systems as well. For instance, the Mono has a C# compiler and runs on several operating systems, including Linux, Mac, Android, BSD, iOS, Windows, Solaris, and UNIX. This brings enhanced development tools to the developer. As C# is part of the .Net Framework platform, it has access to its enormous library of codes and components, such as Common Language Runtime (CLR), the .Net Framework Class Library, Common Language Specification, Common Type System, Metadata and Assemblies, Windows Forms, ASP.Net and ASP.Net AJAX, Windows Workflow Foundation (WF), Windows Communication Foundation (WCF), and LINQ. C# and Java C# and Java are high-level programming languages that share several similarities (as well as many differences). They are both object-oriented languages much influenced by C++. But while C# is suitable for application development in the Microsoft ecosystem from the front, Java is considered best for client-side web applications. Also, while C# has many tools for programming, Java has a larger arsenal of tools to choose from in IDEs and Text Editors. C# is used for virtual reality projects like games, mobile, and web applications. It is built specifically for Microsoft platforms and several non-Microsoft-based operating systems, like the Mono Project that works with Linux and OS X. Java is used for creating messaging applications and developing web-based and enterprise-based applications in open-source ecosystems. Both C# and Java support arrays. However, each language uses them differently. In C#, arrays are a specialization of the system; in Java, they are a direct specialization of the object. The C# programming language executes on the CLR. The source code is interpreted into bytecode, which is further compiled by the CLR. Java runs on any platform with the assistance of JRE (Java Runtime Environment). The written source code is first compiled into bytecode and then converted into machine code to be executed on a JRE. C# and C++ Although C# and C++ are both C-based languages with similar code, there are some differences. For one, C# is considered a component-oriented programming language, while C++ is a partial object-oriented language. Also, while both languages are compiled languages, C# compiles to CLR and is interpreted by.NET, but C++ compiles to machine code. The size of binaries in C# is much larger than in C++. Other differences between the two include the following: C# gives compiler errors and warnings, but C++ doesn’t support warnings, which may cause damage to the OS. C# runs in a virtual machine for automatic memory management. C++ requires you to manage memory manually. C# can create Windows, .NET, web, desktop, and mobile applications, but not stand-alone apps. C++ can create server-side, stand-alone, and console applications as it can work directly with the hardware. C++ can be used on any platform, while C# is targeted toward Windows OS. Generally, C++ being faster than C#, the former is preferred for applications where performance is essential. Features of C# The C# programming language has many features that make it more useful and unique when compared to other languages, including: Object-oriented language Being object-oriented, C# allows the creation of modular applications and reusable codes, an advantage over C++. As an object-oriented language, C# makes development and maintenance easier when project size grows. It supports all three object-oriented features: data encapsulation, inheritance, interfaces, and polymorphism. Simplicity C# is a simple language with a structured approach to problem-solving. Unsafe operations, like direct memory manipulation, are not allowed. Speed The compilation and execution time in C# is very powerful and fast. A Modern programming language C# programming is used for building scalable and interoperable applications with support for modern features like automatic garbage collection, error handling, debugging, and robust security. It has built-in support for a web service to be invoked from any app running on any platform. Type-safe Arrays and objects are zero base indexed and bound checked. There is an automatic checking of the overflow of types. The C# type safety instances support robust programming. Interoperability Language interoperability of C# maximizes code reuse for the efficiency of the development process. C# programs can work upon almost anything as a program can call out any native API. Consistency Its unified type system enables developers to extend the type system simply and easily for consistent behavior. Updateable C# is automatically updateable. Its versioning support enables complex frameworks to be developed and evolved. Component oriented C# supports component-oriented programming through the concepts of properties, methods, events, and attributes for self-contained and self-describing components of functionality for robust and scalable applications. Structured Programming Language The structured design and modularization in C# break a problem into parts, using functions for easy implementation to solve significant problems. Rich Library C# has a standard library with many inbuilt functions for easy and fast development. Full Stack Java Developer Course The Gateway to Master Web DevelopmentEXPLORE COURSEFull Stack Java Developer Course Prerequisites for Learning C# Basic knowledge of C or C++ or any programming language or programming fundamentals. Additionally, the OOP concept makes for a short learning curve of C#. Advantages of C# There are many advantages to the C# language that makes it a useful programming language compared to other languages like Java, C, or C++. These include: Being an object-oriented language, C# allows you to create modular, maintainable applications and reusable codes Familiar syntax Easy to develop as it has a rich class of libraries for smooth implementation of functions Enhanced integration as an application written in .NET will integrate and interpret better when compared to other NET technologies As C# runs on CLR, it makes it easy to integrate with components written in other languages It’s safe, with no data loss as there is no type-conversion so that you can write secure codes The automatic garbage collection keeps the system clean and doesn’t hang it during execution As your machine has to install the .NET Framework to run C#, it supports cross-platform Strong memory backup prevents memory leakage Programming support of the Microsoft ecosystem makes development easy and seamless Low maintenance cost, as C# can develop iOS, Android, and Windows Phone native apps The syntax is similar to C, C++, and Java, which makes it easier to learn and work with C# Useful as it can develop iOS, Android, and Windows Phone native apps with the Xamarin Framework C# is the most powerful programming language for the .NET Framework Fast development as C# is open source steered by Microsoft with access to open source projects and tools on Github, and many active communities contributing to the improvement What Can C Sharp Do for You? C# can be used to develop a wide range of: Windows client applications Windows libraries and components Windows services Web applications Native iOS and Android mobile apps Azure cloud applications and services Gaming consoles and gaming systems Video and virtual reality games Interoperability software like SharePoint Enterprise software Backend services and database programs AI and ML applications Distributed applications Hardware-level programming Virus and malware software GUI-based applications IoT devices Blockchain and distributed ledger technology Who Should Learn the C# Programming Language and Why? C# is one of the most popular programming languages as it can be used for a variety of applications: mobile apps, game development, and enterprise software. What’s more, the C# 8.0 version is packed with several new features and enhancements to the C# language that can change the way developers write their C# code. The most important new features available are ‘null reference types,’ enhanced ‘pattern matching,’ and ‘async streams’ that help you to write more reliable and readable code. As you’re exposed to the fundamental programming concepts of C# in this course, you can work on projects that open the doors for you as a Full Stack Java Developer. So, upskill and master the C# language for a faster career trajectory and salary scope.
sanusanth
What is JavaScript and what does it do? Before you start learning something new, it’s important to understand exactly what it is and what it does. This is especially useful when it comes to mastering a new programming language. In simple terms, JavaScript is a programming language used to make websites interactive. If you think about the basic makeup of a website, you have HTML, which describes and defines the basic content and structure of the website, then you have CSS, which tells the browser how this HTML content should be displayed—determining things like color and font. With just HTML and CSS, you have a website that looks good but doesn’t actually do much. JavaScript brings the website to life by adding functionality. JavaScript is responsible for elements that the user can interact with, such as drop-down menus, modal windows, and contact forms. It is also used to create things like animations, video players, and interactive maps. Nowadays, JavaScript is an all-purpose programming language—meaning it runs across the entire software stack. The most popular application of JavaScript is on the client side (aka frontend), but since Node.js came on the scene, many people run JavaScript on the server side (aka backend) as well. When used on the client side, JavaScript code is read, interpreted, and executed in the user’s web browser. When used on the server side, it is run on a remote computer. You can learn more about the difference between frontend and backend programming here. JavaScript isn’t only used to create websites. It can also be used to build browser-based games and, with the help of certain frameworks, mobile apps for different operating systems. The creation of new libraries and frameworks is also making it possible to build backend programs with JavaScript, such as web apps and server apps. Is it still worth learning JavaScript in 2021? The world of web development is constantly moving. With so many new tools popping up all the time, it can be extremely difficult to know where you should focus your efforts. As an aspiring developer, you’ll want to make sure that what you’re learning is still relevant in today’s industry. If you’re having doubts about JavaScript, it’s important to know that, since its creation in 1995, JavaScript is pretty much everywhere on the web—and that’s not likely to change any time soon. According to the 2020 StackOverflow developer survey, JavaScript is the most commonly used programming language for the eighth year in a row. It is currently used by 94.5% of all websites and, despite originally being designed as a client-side language, JavaScript has now made its way to the server-side of websites (thanks to Node.js), mobile devices (thanks to React Native and Ionic) and desktop (courtesy of Electron). As long as people are interacting with the web, you can assume that JavaScript is highly relevant—there’s no doubt that this is a language worth knowing! With that in mind, let’s look at some of the key benefits of becoming a JavaScript expert. Why learn JavaScript? The most obvious reason for learning JavaScript is if you have hopes of becoming a web developer. Even if you haven’t got your heart set on a tech career, being proficient in JavaScript will enable you to build websites from scratch—a pretty useful skill to have in today’s job market! If you do want to become a web developer, here are some of the main reasons why you should learn JavaScript: JavaScript experts are versatile JavaScript is an extremely versatile language. Once you’ve mastered it, the possibilities are endless: you can code on the client-side (frontend) using Angular and on the server-side (backend) using Node.js. You can also develop web, mobile, and desktop apps using React, React Native, and Electron, and you can even get involved in machine learning. If you want to become a frontend developer, JavaScript is a prerequisite. However, that’s not the only career path open to you as a JavaScript expert. Mastering this key programming language could see you go on to work in full-stack development, games development, information security software engineering, machine learning, and artificial intelligence—to name just a few! Ultimately, if you want any kind of development or engineering career, proficiency in JavaScript is a must. JavaScript experts are in-demand (and well-paid) JavaScript is the most popular programming language in the world, so it’s no wonder that JavaScript is one of the most sought-after skills in the web development industry today. According to the Devskiller IT Skills and Hiring Report 2020, 72% of companies are looking to hire JavaScript experts. Enter the search term “JavaScript” on job site Indeed and you’ll find over 40,000 jobs requiring this skill (in the US). Run the same search on LinkedIn and the results are in excess of 125,000. At the same time, the global demand for JavaScript seems to outweigh the expertise available on the market. According to this 2018 HackerRank report, 48% of employers worldwide need developers with JavaScript skills, while only 42% of student developers claim to be proficient in JavaScript. And, in their most recent report for 2020, HackerRank once again reports that JavaScript is the most popular language that hiring mangers look for in a web developer candidate. Not only are JavaScript experts in demand—they are also well-paid. In the United States, JavaScript developers earn an average yearly salary of $111,953 per year. We’ve covered this topic in more detail in our JavaScript salary guide, but as you can see, learning JavaScript can really boost your earning potential as a developer. JavaScript is beginner-friendly Compared to many other programming languages, JavaScript offers one of the more beginner-friendly entry points into the world of coding. The great thing about JavaScript is that it comes installed on every modern web browser—there’s no need to set up any kind of development environment, which means you can start coding with JavaScript right away! Another advantage of learning JavaScript as your first programming language is that you get instant feedback; with a minimal amount of JavaScript code, you’ll immediately see visible results. There’s also a huge JavaScript community on sites like Stack Overflow, so you’ll find plenty of support as you learn. Not only is JavaScript beginner-friendly; it will also set you up with some extremely valuable transferable skills. JavaScript supports object-oriented, functional, and imperative styles of programming—skills which can be transferred to any new language you might learn later on, such as Python, Java, or C++. JavaScript provides a crucial introduction to key principles and practices that you’ll take with you throughout your career as a developer. Should you learn plain JavaScript first or can you skip to frameworks and libraries? When deciding whether or not to learn JavaScript, what you’re really asking is whether or not you should learn “vanilla” JavaScript. Vanilla JavaScript just means plain JavaScript without any libraries or frameworks. Let’s explore what this means in more detail now. What is meant by vanilla JavaScript, libraries, and frameworks? If you research the term “vanilla JavaScript”, you might run into some confusion; however, all you need to know is that vanilla JavaScript is used to refer to native, standards-based, non-extended JavaScript. There is no difference between vanilla JavaScript and JavaScript—it’s just there to emphasize the usage of plain JavaScript without the use of libraries and frameworks. So what are libraries and frameworks? JavaScript libraries and frameworks both contain sets of prewritten, ready-to-use JavaScript code—but they’re not the same thing. You can think of a framework as your blueprint for building a website: it gives you a structure to work from, and contains ready-made components and tools that help you to build certain elements much quicker than if you were to code them from scratch. Some popular JavaScript frameworks include Angular, React, Vue, and Node.js. Frameworks also contain libraries. Libraries are smaller than frameworks, and tend to be used for more specific cases. A JavaScript library contains sets of JavaScript code which can be called upon to implement certain functions and features. Let’s imagine you want to code a particular element into your website. You could write, say, ten lines of JavaScript from scratch—or you could take the condensed, ready-made version from your chosen JavaScript library. Some examples of JavaScript libraries include jQuery, Lodash, and Underscore. The easiest way to understand how frameworks and libraries work together is to imagine you are building a house. The framework provides the foundation and the structure, while the library enables you to add in ready-made components (like furniture) rather than building your own from scratch. You can learn more about the relationship between languages and libraries in this post explaining the main differences between JavaScript and jQuery. For now, let’s go back to our original question: How important is it to learn vanilla JavaScript? Should you learn vanilla JavaScript first? When it comes to learning JavaScript, it can be tempting to skip ahead to those time-saving frameworks and libraries we just talked about—and many developers do. However, there are many compelling arguments for learning plain JavaScript first. While JavaScript frameworks may help you get the job done quicker, there’s only so far you can go if you don’t understand the core concepts behind these frameworks. Frontend developer Abhishek Nagekar describes how not learning vanilla JavaScript came back to bite him when he started learning the JavaScript frameworks Node and Express: “As I went to write more and more code in Node and Express, I began to get stuck at even the tiniest problems. Suddenly, I was surrounded with words like callbacks, closures, event loop and prototype. It felt like I got a reintroduction to JavaScript, but this time, it was not a toddler playing in its cradle, it was something of a mysterious monster, challenging me on every other step for not having taken it seriously.” The above Tweet references a long-running joke within the developer community, and although it dates way back to 2015, it’s still highly relevant today. If you want to become a developer who can innovate, not just execute, you need to understand the underlying principles of the web—not just the shortcuts. This means learning vanilla JavaScript before you move on to frameworks. In fact, understanding plain JavaScript will help you later on when it comes to deciding whether to use a framework for a certain project, and if so, which framework to use. Why Study JavaScript? JavaScript is one of the 3 languages all web developers must learn: 1. HTML to define the content of web pages 2. CSS to specify the layout of web pages 3. JavaScript to program the behavior of web pages Learning Speed In this tutorial, the learning speed is your choice. Everything is up to you. If you are struggling, take a break, or re-read the material. Always make sure you understand all the "Try-it-Yourself" examples. The only way to become a clever programmer is to: Practice. Practice. Practice. Code. Code. Code ! Commonly Asked Questions How do I get JavaScript? Where can I download JavaScript? Is JavaScript Free? You don't have to get or download JavaScript. JavaScript is already running in your browser on your computer, on your tablet, and on your smart-phone. JavaScript is free to use for everyone.
Rastaman4e
NICEHASH PLATFORM TERMS OF USE AND NICEHASH MINING TERMS OF SERVICE PLEASE READ THESE NICEHASH PLATFORM TERMS OF USE AND NICEHASH MINING TERMS OF SERVICE (“Terms”) CAREFULLY BEFORE USING THE THE PLATFORM OR SERVICES DESCRIBED HEREIN. BY SELECTING “I AGREE”, ACCESSING THE PLATFORM, USING NICEHASH MINING SERVICES OR DOWNLOADING OR USING NICEHASH MINING SOFTWARE, YOU ARE ACKNOWLEDGING THAT YOU HAVE READ THESE TERMS, AS AMENDED FROM TIME TO TIME, AND YOU ARE AGREEING TO BE BOUND BY THEM. IF YOU DO NOT AGREE TO THESE TERMS, OR ANY SUBSEQUENT AMENDMENTS, CHANGES OR UPDATES, DO NOT ACCESS THE PLATFORM, USE NICEHASH MINING SERVICES OR USE THE NICEHASH MINING SOFTWARE. GENERAL These Terms apply to users of the NiceHash Platform (“Platform” and NiceHash Mining Services (“Services”) which are provided to you by NICEHASH Ltd, company organized and existing under the laws of the British Virgin Islands, with registered address at Intershore Chambers, Road Town, Tortola, British Virgin Islands, registration number: 2048669, hereinafter referred to as “NiceHash, as well as “we” or “us”. ELIGIBILITY By using the NiceHash platform and NiceHash Mining Services, you represent and warrant that you: are at least Minimum Age and have capacity to form a binding contract; have not previously been suspended or removed from the NiceHash Platform; have full power and authority to enter into this agreement and in doing so will not violate any other agreement to which you are a party; are not not furthering, performing, undertaking, engaging in, aiding, or abetting any unlawful activity through your relationship with us, through your use of NiceHash Platform or use of NiceHash Mining Services; will not use NiceHash Platform or NiceHash Mining Services if any applicable laws in your country prohibit you from doing so in accordance with these Terms. We reserve the right to terminate your access to the NiceHash Platform and Mining Services for any reason and in our sole and absolute discretion. Use of NiceHash Platform and Mining Services is void where prohibited by applicable law. Depending on your country of residence or incorporation or registered office, you may not be able to use all the functions of the NiceHash Platform or services provided therein. It is your responsibility to follow the rules and laws in your country of residence and/or country from which you access the NiceHash Platform. DEFINITIONS NiceHash Platform means a website located on the following web address: www.nicehash.com. NiceHash Mining Services mean all services provided by NiceHash, namely the provision of the NiceHash Platform, NiceHash Hashing power marketplace, NiceHash API, NiceHash OS, NiceHash Mining Software including licence for NiceHash Miner, NiceHash Private Endpoint, NiceHash Account, NiceHash mobile apps, and all other software products, applications and services associated with these products, except for the provision of NiceHash Exchange Services. NiceHash Exchange Service means a service which allows trading of digital assets in the form of digital tokens or cryptographic currency for our users by offering them a trading venue, helping them find a trading counterparty and providing the means for transaction execution. NiceHash Exchange Services are provided by NICEX Ltd and accessible at the NiceHash Platform under NiceHash Exchange Terms of Service. Hashing power marketplace means an infrastructure provided by the NiceHash which enables the Hashing power providers to point their rigs towards NiceHash stratum servers where Hashing power provided by different Hashing power providers is gathered and sold as generic Hashing power to the Hashing power buyers. Hashing power buyer means a legal entity or individual who buys the gathered and generic hashing power on the Hashing power marketplace from undefined Hashing power providers. Hashing power provider means a legal entity or individual who sells his hashing power on the Hashing power marketplace to undefined Hashing power buyers. NiceHash Mining Software means NiceHash Miner and any other software available via the NiceHash Platform. NiceHash Miner means a comprehensive software with graphical user interface and web interface, owned by NiceHash. NiceHash Miner is a process manager software which enables the Hashing power providers to point their rigs towards NiceHash stratum servers and sell their hashing power to the Hashing power buyers. NiceHash Miner also means any and all of its code, compilations, updates, upgrades, modifications, error corrections, patches and bug fixes and similar. NiceHash Miner does not mean third party software compatible with NiceHash Miner (Third Party Plugins and Miners). NiceHash QuickMiner means a software accessible at https://www.nicehash.com/quick-miner which enables Hashing power providers to point their PCs or rigs towards NiceHash stratum servers and sell their hashing power to the Hashing power buyers. NiceHash QuickMiner is intended as a tryout tool. Hashing power rig means all hardware which produces hashing power that represents computation power which is required to calculate the hash function of different type of cryptocurrency. Secondary account is an account managed by third party from which the Account holder deposits funds to his NiceHash Wallet or/and to which the Account holder withdraws funds from his NiceHash Wallet. Stratum is a lightweight mining protocol: https://slushpool.com/help/manual/stratum-protocol. NiceHash Account means an online account available on the NiceHash Platform and created by completing the registration procedure on the NiceHash Platform. Account holder means an individual or legal entity who completes the registration procedure and successfully creates the NiceHash Account. Minimum Age means 18 years old or older, if in order for NiceHash to lawfully provide the Services to you without parental consent (including using your personal data). NiceHash Wallet means a wallet created automatically for the Account holder and provided by the NiceHash Wallet provider. NiceHash does not hold funds on behalf of the Account holder but only transfers Account holder’s requests regarding the NiceHash Wallet transaction to the NiceHash Wallet provider who executes the requested transactions. In this respect NiceHash only processes and performs administrative services related to the payments regarding the NiceHash Mining Services and NiceHash Exchange Services, if applicable. NiceHash Wallet provider is a third party which on the behalf of the Account holder provides and manages the NiceHash Wallet, holds, stores and transfers funds and hosts NiceHash Wallet. For more information about the NiceHash Wallet provider, see the following website: https://www.bitgo.com/. Blockchain network is a distributed database that is used to maintain a continuously growing list of records, called blocks. Force Majeure Event means any governmental or relevant regulatory regulations, acts of God, war, riot, civil commotion, fire, flood, or any disaster or an industrial dispute of workers unrelated to you or NiceHash. Any act, event, omission, happening or non-happening will only be considered Force Majeure if it is not attributable to the wilful act, neglect or failure to take reasonable precautions of the affected party, its agents, employees, consultants, contractors and sub-contractors. SALE AND PURCHASE OF HASHING POWER Hashing power providers agree to sell and NiceHash agrees to proceed Hashing power buyers’ payments for the provided hashing power on the Hashing power marketplace, on the Terms set forth herein. According to the applicable principle get-paid-per-valid-share (pay as you go principle) Hashing power providers will be paid only for validated and accepted hashing power to their NiceHash Wallet or other wallet, as indicated in Account holder’s profile settings or in stratum connection username. In some cases, no Hashing power is sent to Hashing power buyers or is accepted by NiceHash Services, even if Hashing power is generated on the Hashing power rigs. These cases include usage of slower hardware as well as software, hardware or network errors. In these cases, Hashing power providers are not paid for such Hashing power. Hashing power buyers agree to purchase and NiceHash agrees to process the order and forward the purchased hashing power on the Hashing power marketplace, on the Terms set forth herein. According to the applicable principle pay-per-valid-share (pay as you go principle) Hashing power buyers will pay from their NiceHash Wallet only for the hashing power that was validated by our engine. When connection to the mining pool which is selected on the Hashing power order is lost or when an order is cancelled during its lifetime, Hashing power buyer pays for additional 10 seconds worth of hashing power. Hashing power order is charged for extra hashing power when mining pool which is selected on the Hashing power order, generates rapid mining work changes and/or rapid mining job switching. All payments including any fees will be processed in crypto currency and NiceHash does not provide an option to sale and purchase of the hashing power in fiat currency. RISK DISCLOSURE If you choose to use NiceHash Platform, Services and NiceHash Wallet, it is important that you remain aware of the risks involved, that you have adequate technical resources and knowledge to bear such risks and that you monitor your transactions carefully. General risk You understand that NiceHash Platform and Services, blockchain technology, Bitcoin, all other cryptocurrencies and cryptotokens, proof of work concept and other associated and related technologies are new and untested and outside of NiceHash’s control. You acknowledge that there are major risks associated with these technologies. In addition to the risks disclosed below, there are risks that NiceHash cannot foresee and it is unreasonable to believe that such risk could have been foreseeable. The performance of NiceHash’s obligation under these Terms will terminate if market or technology circumstances change to such an extent that (i) these Terms clearly no longer comply with NiceHash’s expectations, (ii) it would be unjust to enforce NiceHash’s obligations in the general opinion or (iii) NiceHash’s obligation becomes impossible. NiceHash Account abuse You acknowledge that there is risk associated with the NiceHash Account abuse and that you have been fully informed and warned about it. The funds stored in the NiceHash Wallet may be disposed by third party in case the third party obtains the Account holder’s login credentials. The Account holder shall protect his login credentials and his electronic devices where the login credentials are stored against unauthorized access. Regulatory risks You acknowledge that there is risk associated with future legislation which may restrict, limit or prohibit certain aspects of blockchain technology which may also result in restriction, limitation or prohibition of NiceHash Services and that you have been fully informed and warned about it. Risk of hacking You acknowledge that there is risk associated with hacking NiceHash Services and NiceHash Wallet and that you have been fully informed and warned about it. Hacker or other groups or organizations may attempt to interfere with NiceHash Services or NiceHash Wallet in any way, including without limitation denial of services attacks, Sybil attacks, spoofing, smurfing, malware attacks, mining attacks or consensus-based attacks. Cryptocurrency risk You acknowledge that there is risk associated with the cryptocurrencies which are used as payment method and that you have been fully informed and warned about it. Cryptocurrencies are prone to, but not limited to, value volatility, transaction costs and times uncertainty, lack of liquidity, availability, regulatory restrictions, policy changes and security risks. NiceHash Wallet risk You acknowledge that there is risk associated with funds held on the NiceHash Wallet and that you have been fully informed and warned about it. You acknowledge that NiceHash Wallet is provided by NiceHash Wallet provider and not NiceHash. You acknowledge and agree that NiceHash shall not be responsible for any NiceHash Wallet provider’s services, including their accuracy, completeness, timeliness, validity, copyright compliance, legality, decency, quality or any other aspect thereof. NiceHash does not assume and shall not have any liability or responsibility to you or any other person or entity for any Hash Wallet provider’s services. Hash Wallet provider’s services and links thereto are provided solely as a convenience to you and you access and use them entirely at your own risk and subject to NiceHash Wallet provider’s terms and conditions. Since the NiceHash Wallet is a cryptocurrency wallet all funds held on it are entirely uninsured in contrast to the funds held on the bank account or other financial institutions which are insured. Connection risk You acknowledge that there are risks associated with usage of NiceHash Services which are provided through the internet including, but not limited to, the failure of hardware, software, configuration and internet connections and that you have been fully informed and warned about it. You acknowledge that NiceHash will not be responsible for any configuration, connection or communication failures, disruptions, errors, distortions or delays you may experience when using NiceHash Services, however caused. Hashing power provision risk You acknowledge that there are risks associated with the provisions of the hashing power which is provided by the Hashing power providers through the Hashing power marketplace and that you have been fully informed and warned about it. You acknowledge that NiceHash does not provide the hashing power but only provides the Hashing power marketplace as a service. Hashing power providers’ Hashing power rigs are new and untested and outside of NiceHash’s control. There is a major risk that the Hashing power rigs (i) will stop providing hashing power, (ii) will provide hashing power in an unstable way, (iii) will be wrongly configured or (iv) provide insufficient speed of the hashing power. Hashing power rigs as hardware could be subject of damage, errors, electricity outage, misconfiguration, connection or communication failures and other malfunctions. NiceHash will not be responsible for operation of Hashing power rigs and its provision of hashing power. By submitting a Hashing power order you agree to Hashing power no-refund policy – all shares forwarded to mining pool, selected on the Hashing power order are final and non-refundable. Hashing power profitability risk You acknowledge that there is risk associated with the profitability of the hashing power provision and that you have been fully informed and warned about it. You acknowledge that all Hashing power rig’s earning estimates and profitability calculations on NiceHash Platform are only for informational purposes and were made based on the Hashing power rigs set up in the test environments. NiceHash does not warrant that your Hashing power rigs would achieve the same profitability or earnings as calculated on NiceHash Platform. There is risk that your Hashing power rig would not produce desired hashing power quantity and quality and that your produced hashing power would differentiate from the hashing power produced by our Hashing power rigs set up in the test environments. There is risk that your Hashing power rigs would not be as profitable as our Hashing power rigs set up in the test environments or would not be profitable at all. WARRANTIES NiceHash Platform and Mining Services are provided on the “AS IS” and “AS AVAILABLE” basis, including all faults and defects. To the maximum extent permitted by applicable law, NiceHash makes no representations and warranties and you waive all warranties of any kind. Particularly, without limiting the generality of the foregoing, the NiceHash makes no representations and warranties, whether express, implied, statutory or otherwise regarding NiceHash Platform and Mining Services or other services related to NiceHash Platform and provided by third parties, including any warranty that such services will be uninterrupted, harmless, secure or not corrupt or damaged, meet your requirements, achieve any intended results, be compatible or work with any other software, applications, systems or services, meet any performance or error free or that any errors or defects can or will be corrected. Additionally NiceHash makes no representations and warranties, whether express, implied, statutory or otherwise of merchantability, suitability, reliability, availability, timeliness, accuracy, satisfactory quality, fitness for a particular purpose or quality, title and non-infringement with respect to any of the Mining Services or other services related to NiceHash Platform and provided by third parties, or quiet enjoyment and any warranties arising out of any course of dealing, course of performance, trade practice or usage of NiceHash Platform and Mining Services including information, content and material contained therein. Especially NiceHash makes no representations and warranties, whether express, implied, statutory or otherwise regarding any payment services and systems, NiceHash Wallet which is provided by third party or any other financial services which might be related to the NiceHash Platform and Mining Services. You acknowledge that you do not rely on and have not been induced to accept the NiceHash Platform and Mining Services according to these Terms on the basis of any warranties, representations, covenants, undertakings or any other statement whatsoever, other than expressly set out in these Terms that neither the NiceHash nor any of its respective agents, officers, employees or advisers have given any such warranties, representations, covenants, undertakings or other statements. LIABILITY NiceHash and their respective officers, employees or agents will not be liable to you or anyone else, to the maximum extent permitted by applicable law, for any damages of any kind, including, but not limited to, direct, consequential, incidental, special or indirect damages (including but not limited to lost profits, trading losses or damages that result from use or loss of use of NiceHash Services or NiceHash Wallet), even if NiceHash has been advised of the possibility of such damages or losses, including, without limitation, from the use or attempted use of NiceHash Platform and Mining Services, NiceHash Wallet or other related websites or services. NiceHash does not assume any obligations to users in connection with the unlawful alienation of Bitcoins, which occurred on 6. 12. 2017 with NICEHASH, d. o. o., and has been fully reimbursed with the completion of the NiceHash Repayment Program. NiceHash will not be responsible for any compensation, reimbursement, or damages arising in connection with: (i) your inability to use the NiceHash Platform and Mining Services, including without limitation as a result of any termination or suspension of the NiceHash Platform or these Terms, power outages, maintenance, defects, system failures, mistakes, omissions, errors, defects, viruses, delays in operation or transmission or any failure of performance, (ii) the cost of procurement of substitute goods or services, (iii) any your investments, expenditures, or commitments in connection with these Terms or your use of or access to the NiceHash Platform and Mining Services, (iv) your reliance on any information obtained from NiceHash, (v) Force Majeure Event, communications failure, theft or other interruptions or (vi) any unauthorized access, alteration, deletion, destruction, damage, loss or failure to store any data, including records, private key or other credentials, associated with NiceHash Platform and Mining Services or NiceHash Wallet. Our aggregate liability (including our directors, members, employees and agents), whether in contract, warranty, tort (including negligence, whether active, passive or imputed), product liability, strict liability or other theory, arising out of or relating to the use of NiceHash Platform and Mining Services, or inability to use the Platform and Services under these Terms or under any other document or agreement executed and delivered in connection herewith or contemplated hereby, shall in any event not exceed 100 EUR per user. You will defend, indemnify, and hold NiceHash harmless and all respective employees, officers, directors, and representatives from and against any claims, demand, action, damages, loss, liabilities, costs and expenses (including reasonable attorney fees) arising out of or relating to (i) any third-party claim concerning these Terms, (ii) your use of, or conduct in connection with, NiceHash Platform and Mining Services, (iii) any feedback you provide, (iv) your violation of these Terms, (v) or your violation of any rights of any other person or entity. If you are obligated to indemnify us, we will have the right, in our sole discretion, to control any action or proceeding (at our expense) and determine whether we wish to settle it. If we are obligated to respond to a third-party subpoena or other compulsory legal order or process described above, you will also reimburse us for reasonable attorney fees, as well as our employees’ and contractors’ time and materials spent responding to the third-party subpoena or other compulsory legal order or process at reasonable hourly rates. The Services and the information, products, and services included in or available through the NiceHash Platform may include inaccuracies or typographical errors. Changes are periodically added to the information herein. Improvements or changes on the NiceHash Platform can be made at any time. NICEHASH ACCOUNT The registration of the NiceHash Account is made through the NiceHash Platform, where you are required to enter your email address and password in the registration form. After successful completion of registration, the confirmation email is sent to you. After you confirm your registration by clicking on the link in the confirmation email the NiceHash Account is created. NiceHash will send you proof of completed registration once the process is completed. When you create NiceHash Account, you agree to (i) create a strong password that you change frequently and do not use for any other website, (ii) implement reasonable and appropriate measures designed to secure access to any device which has access to your email address associated with your NiceHash Account and your username and password for your NiceHash Account, (iii) maintain the security of your NiceHash Account by protecting your password and by restricting access to your NiceHash Account; (iv) promptly notify us if you discover or otherwise suspect any security breaches related to your NiceHash Account so we can take all required and possible measures to secure your NiceHash Account and (v) take responsibility for all activities that occur under your NiceHash Account and accept all risks of any authorized or unauthorized access to your NiceHash Account, to the maximum extent permitted by law. Losing access to your email, registered at NiceHash Platform, may also mean losing access to your NiceHash Account. You may not be able to use the NiceHash Platform or Mining Services, execute withdrawals and other security sensitive operations until you regain access to your email address, registered at NiceHash Platform. If you wish to change the email address linked to your NiceHash Account, we may ask you to complete a KYC procedure for security purposes. This step serves solely for the purpose of identification in the process of regaining access to your NiceHash Account. Once the NiceHash Account is created a NiceHash Wallet is automatically created for the NiceHash Account when the request for the first deposit to the NiceHash Wallet is made by the user. Account holder’s NiceHash Wallet is generated by NiceHash Wallet provider. Account holder is strongly suggested to enhance the security of his NiceHash Account by adding an additional security step of Two-factor authentication (hereinafter “2FA”) when logging into his account, withdrawing funds from his NiceHash Wallet or placing a new order. Account holder can enable this security feature in the settings of his NiceHash Account. In the event of losing or changing 2FA code, we may ask the Account holder to complete a KYC procedure for security reasons. This step serves solely for the purpose of identification in the process of reactivating Account holders 2FA and it may be subject to an a In order to use certain functionalities of the NiceHash Platform, such as paying for the acquired hashing power, users must deposit funds to the NiceHash Wallet, as the payments for the hashing power could be made only through NiceHash Wallet. Hashing power providers have two options to get paid for the provided hashing power: (i) by using NiceHash Wallet to receive the payments or (ii) by providing other Bitcoin address where the payments shall be received to. Hashing power providers provide their Bitcoin address to NiceHash by providing such details via Account holder’s profile settings or in a form of a stratum username while connecting to NiceHash stratum servers. Account holder may load funds on his NiceHash Wallet from his Secondary account. Account holder may be charged fees by the Secondary account provider or by the blockchain network for such transaction. NiceHash is not responsible for any fees charged by Secondary account providers or by the blockchain network or for the management and security of the Secondary accounts. Account holder is solely responsible for his use of Secondary accounts and Account holder agrees to comply with all terms and conditions applicable to any Secondary accounts. The timing associated with a load transaction will depend in part upon the performance of Secondary accounts providers, the performance of blockchain network and performance of the NiceHash Wallet provider. NiceHash makes no guarantee regarding the amount of time it may take to load funds on to NiceHash Wallet. NiceHash Wallet shall not be used by Account holders to keep, save and hold funds for longer period and also not for executing other transactions which are not related to the transactions regarding the NiceHash Platform. The NiceHash Wallet shall be used exclusively and only for current and ongoing transactions regarding the NiceHash Platform. Account holders shall promptly withdraw any funds kept on the NiceHash Wallet that will not be used and are not intended for the reasons described earlier. Commission fees may be charged by the NiceHash Wallet provider, by the blockchain network or by NiceHash for any NiceHash Wallet transactions. Please refer to the NiceHash Platform, for more information about the commission fees for NiceHash Wallet transactions which are applicable at the time of the transaction. NiceHash reserves the right to change these commission fees according to the provisions to change these Terms at any time for any reason. You have the right to use the NiceHash Account only in compliance with these Terms and other commercial terms and principles published on the NiceHash Platform. In particular, you must observe all regulations aimed at ensuring the security of funds and financial transactions. Provided that the balance of funds in your NiceHash Wallet is greater than any minimum balance requirements needed to satisfy any of your open orders, you may withdraw from your NiceHash Wallet any amount of funds, up to the total amount of funds in your NiceHash Wallet in excess of such minimum balance requirements, to Secondary Account, less any applicable withdrawal fees charged by NiceHash or by the blockchain network for such transaction. Withdrawals are not processed instantly and may be grouped with other withdrawal requests. Some withdrawals may require additional verification information which you will have to provide in order to process the withdrawal. It may take up to 24 hours before withdrawal is fully processed and distributed to the Blockchain network. Please refer to the NiceHash Platform for more information about the withdrawal fees and withdrawal processing. NiceHash reserves the right to change these fees according to the provisions to change these Terms at any time for any reason. You have the right to close the NiceHash Account. In case you have funds on your NiceHash Wallet you should withdraw funds from your account prior to requesting NiceHash Account closure. After we receive your NiceHash Account closure request we will deactivate your NiceHash Account. You can read more about closing the NiceHash Account in our Privacy Policy. Your NiceHash Account may be deactivated due to your inactivity. Your NiceHash account may be locked and a mandatory KYC procedure is applied for security reasons, if it has been more than 6 month since your last login. NiceHash or any of its partners or affiliates are not responsible for the loss of the funds, stored on or transferred from the NiceHash Wallet, as well as for the erroneous implementation of the transactions made via NiceHash Wallet, where such loss or faulty implementation of the transaction are the result of a malfunction of the NiceHash Wallet and the malfunction was caused by you or the NiceHash Wallet provider. You are obliged to inform NiceHash in case of loss or theft, as well as in the case of any possible misuse of the access data to your NiceHash Account, without any delay, and demand change of access data or closure of your existing NiceHash Account and submit a request for new access data. NiceHash will execute the change of access data or closure of the NiceHash Account and the opening of new NiceHash Account as soon as technically possible and without any undue delay. All information pertaining to registration, including a registration form, generation of NiceHash Wallet and detailed instructions on the use of the NiceHash Account and NiceHash Wallet are available at NiceHash Platform. The registration form as well as the entire system is properly protected from unwanted interference by third parties. KYC PROCEDURE NiceHash is appropriately implementing AML/CTF and security measures to diligently detect and prevent any malicious or unlawful use of NiceHash Services or use, which is strictly prohibited by these Terms, which are deemed as your agreement to provide required personal information for identity verification. Security measures include a KYC procedure, which is aimed at determining the identity of an individual user or an organisation. We may ask you to complete this procedure before enabling some or all functionalities of the NiceHash platform and provide its services. A KYC procedure might be applied as a security measure when: changing the email address linked to your NiceHash Account, losing or changing your 2FA code; logging in to your NiceHash Account for the first time after the launch of the new NiceHash Platform in August 2019, gaining access to all or a portion of NiceHash Services, NiceHash Wallet and its related services or any portion thereof if they were disabled due to and activating your NiceHash Account if it has been deactivated due to its inactivity and/or security or other reasons. HASHING POWER TRANSACTIONS General NiceHash may, at any time and in our sole discretion, (i) refuse any order submitted or provided hashing power, (ii) cancel an order or part of the order before it is executed, (iii) impose limits on the order amount permitted or on provided hashing power or (iv) impose any other conditions or restrictions upon your use of the NiceHash Platform and Mining Services without prior notice. For example, but not limited to, NiceHash may limit the number of open orders that you may establish or limit the type of supported Hashing power rigs and mining algorithms or NiceHash may restrict submitting orders or providing hashing power from certain locations. Please refer to the NiceHash Platform, for more information about terminology, hashing power transactions’ definitions and descriptions, order types, order submission, order procedure, order rules and other restrictions and limitations of the hashing power transactions. NiceHash reserves the right to change any transaction, definitions, description, order types, procedure, rules, restrictions and limitations at any time for any reason. Orders, provision of hashing power, payments, deposits, withdrawals and other transactions are accepted only through the interface of the NiceHash Platform, NiceHash API and NiceHash Account and are fixed by the software and hardware tools of the NiceHash Platform. If you do not understand the meaning of any transaction option, NiceHash strongly encourages you not to utilize any of those options. Hashing Power Order In order to submit an Hashing Power Order via the NiceHash Account, the Hashing power buyer must have available funds in his NiceHash Wallet. Hashing power buyer submits a new order to buy hashing power via the NiceHash Platform or via the NiceHash API by setting the following parameters in the order form: NiceHash service server location, third-party mining pool, algorithm to use, order type, set amount he is willing to spend on this order, set price per hash he is willing to pay, optionally approximate limit maximum hashing power for his order and other parameters as requested and by confirming his order. Hashing power buyer may submit an order in maximum amount of funds available on his NiceHash Wallet at the time of order submission. Order run time is only approximate since order’s lifetime is based on the number of hashes that it delivers. Particularly during periods of high volume, illiquidity, fast movement or volatility in the marketplace for any digital assets or hashing power, the actual price per hash at which some of the orders are executed may be different from the prevailing price indicated on NiceHash Platform at the time of your order. You understand that NiceHash is not liable for any such price fluctuations. In the event of market disruption, NiceHash Services disruption, NiceHash Hashing Power Marketplace disruption or manipulation or Force Majeure Event, NiceHash may do one or more of the following: (i) suspend access to the NiceHash Account or NiceHash Platform, or (ii) prevent you from completing any actions in the NiceHash Account, including closing any open orders. Following any such event, when trading resumes, you acknowledge that prevailing market prices may differ significantly from the prices available prior to such event. When Hashing power buyer submits an order for purchasing of the Hashing power via NiceHash Platform or via the NiceHash API he authorizes NiceHash to execute the order on his behalf and for his account in accordance with such order. Hashing power buyer acknowledges and agrees that NiceHash is not acting as his broker, intermediary, agent or advisor or in any fiduciary capacity. NiceHash executes the order in set order amount minus NiceHash’s processing fee. Once the order is successfully submitted the order amount starts to decrease in real time according to the payments for the provided hashing power. Hashing power buyer agrees to pay applicable processing fee to NiceHash for provided services. The NiceHash’s fees are deducted from Hashing power buyer’s NiceHash Wallet once the whole order is exhausted and completed. Please refer to the NiceHash Platform, for more information about the fees which are applicable at the time of provision of services. NiceHash reserves the right to change these fees according to the provisions to change these Terms at any time for any reason. The changed fees will apply only for the NiceHash Services provided after the change of the fees. All orders submitted prior the fee change but not necessary completed prior the fee change will be charged according to the fees applicable at the time of the submission of the order. NiceHash will attempt, on a commercially reasonable basis, to execute the Hashing power buyer’s purchase of the hashing power on the Hashing power marketplace under these Terms according to the best-effort delivery approach. In this respect NiceHash does not guarantee that the hashing power will actually be delivered or verified and does not guarantee any quality of the NiceHash Services. Hashing power buyer may cancel a submitted order during order’s lifetime. If an order has been partially executed, Hashing power buyer may cancel the unexecuted remainder of the order. In this case the NiceHash’s processing fee will apply only for the partially executed order. NiceHash reserves the right to refuse any order cancellation request once the order has been submitted. Selling Hashing Power and the Provision of Hashing Power In order to submit the hashing power to the NiceHash stratum server the Hashing power provider must first point its Hashing power rig to the NiceHash stratum server. Hashing power provider is solely responsible for configuration of his Hashing power rig. The Hashing power provider gets paid by Hashing power buyers for all validated and accepted work that his Hashing power rig has produced. The provided hashing power is validated by NiceHash’s stratum engine and validator. Once the hashing power is validated the Hashing power provider is entitled to receive the payment for his work. NiceHash logs all validated hashing power which was submitted by the Hashing power provider. The Hashing power provider receives the payments of current globally weighted average price on to his NiceHash Wallet or his selected personal Bitcoin address. The payments are made periodically depending on the height of payments. NiceHash reserves the right to hold the payments any time and for any reason by indicating the reason, especially if the payments represent smaller values. Please refer to the NiceHash Platform, for more information about the height of payments for provided hashing power, how the current globally weighted average price is calculated, payment periods, payment conditions and conditions for detention of payments. NiceHash reserves the right to change this payment policy according to the provisions to change these Terms at any time for any reason. All Hashing power rig’s earnings and profitability calculations on NiceHash Platform are only for informational purposes. NiceHash does not warrant that your Hashing power rigs would achieve the same profitability or earnings as calculated on NiceHash Platform. You hereby acknowledge that it is possible that your Hashing power rigs would not be as profitable as indicated in our informational calculations or would not be profitable at all. Hashing power provider agrees to pay applicable processing fee to NiceHash for provided Services. The NiceHash’s fees are deducted from all the payments made to the Hashing power provider for his provided work. Please refer to the NiceHash Platform, for more information about the fees which are applicable at the time of provision of services. Hashing power provider which has not submitted any hashing power to the NiceHash stratum server for a period of 90 days agrees that a processing fee of 0.00001000 BTC or less, depending on the unpaid mining balance, will be deducted from his unpaid mining balance. NiceHash reserves the right to change these fees according to the provisions to change these Terms at any time for any reason. The changed fees will apply only for the NiceHash Services provided after the change of the fees. NiceHash will attempt, on a commercially reasonable basis, to execute the provision of Hashing power providers’ hashing power on the Hashing power marketplace under these Terms according to the best-effort delivery approach. In this respect NiceHash does not guarantee that the hashing power will actually be delivered or verified and does not guarantee any quality of the NiceHash Services. Hashing power provider may disconnect the Hashing power rig from the NiceHash stratum server any time. NiceHash reserves the right to refuse any Hashing power rig once the Hashing power rig has been pointed towards NiceHash stratum server. RESTRICTIONS When accessing the NiceHash Platform or using the Mining Services or NiceHash Wallet, you warrant and agree that you: will not use the Services for any purpose that is unlawful or prohibited by these Terms, will not violate any law, contract, intellectual property or other third-party right or commit a tort, are solely responsible for your conduct while accessing the NiceHash Platform or using the Mining Services or NiceHash Wallet, will not access the NiceHash Platform or use the Mining Services in any manner that could damage, disable, overburden, or impair the provision of the Services or interfere with any other party's use and enjoyment of the Services, will not misuse and/or maliciously use Hashing power rigs, you will particularly refrain from using network botnets or using NiceHash Platform or Mining Services with Hashing power rigs without the knowledge or awareness of Hashing power rig owner(s), will not perform or attempt to perform any kind of malicious attacks on blockchains with the use of the NiceHash Platform or Mining Services, intended to maliciously gain control of more than 50% of the network's mining hash rate, will not use the NiceHash Platform or Mining Services for any kind of market manipulation or disruption, such as but not limited to NiceHash Mining Services disruption and NiceHash Hashing Power Marketplace manipulation. In case of any of the above mentioned events, NiceHash reserves the right to immediately suspend your NiceHash Account, freeze or block the funds in the NiceHash Wallet, and suspend your access to NiceHash Platform, particularly if NiceHash believes that such NiceHash Account are in violation of these Terms or Privacy Policy, or any applicable laws and regulation. RIGHTS AND OBLIGATIONS In the event of disputes with you, NiceHash is obliged to prove that the NiceHash service which is the subject of the dispute was not influenced by technical or other failure. You will have possibility to check at any time, subject to technical availability, the transactions details, statistics and available balance of the funds held on the NiceHash Wallet, through access to the NiceHash Account. You may not obtain or attempt to obtain any materials or information through any means not intentionally made available or provided to you or public through the NiceHash Platform or Mining Services. We may, in our sole discretion, at any time, for any or no reason and without liability to you, with prior notice (i) terminate all rights and obligations between you and NiceHash derived from these Terms, (ii) suspend your access to all or a portion of NiceHash Services, NiceHash Wallet and its related services or any portion thereof and delete or deactivate your NiceHash Account and all related information and files in such account (iii) modify, suspend or discontinue, temporarily or permanently, any portion of NiceHash Platform or (iv) provide enhancements or improvements to the features and functionality of the NiceHash Platform, which may include patches, bug fixes, updates, upgrades and other modifications. Any such change may modify or delete certain portion, features or functionalities of the NiceHash Services. You agree that NiceHash has no obligation to (i) provide any updates, or (ii) continue to provide or enable any particular portion, features or functionalities of the NiceHash Services to you. You further agree that all changes will be (i) deemed to constitute an integral part of the NiceHash Platform, and (ii) subject to these Terms. In the event of your breach of these Terms, including but not limited to, for instance, in the event that you breach any term of these Terms, due to legal grounds originating in anti-money laundering and know your client regulation and procedures, or any other relevant applicable regulation, all right and obligations between you and NiceHash derived from these Terms terminate automatically if you fail to comply with these Terms within the notice period of 8 days after you have been warned by NiceHash about the breach and given 8 days period to cure the breaches. NiceHash reserves the right to keep these rights and obligations in force despite your breach of these Terms. In the event of termination, NiceHash will attempt to return you any funds stored on your NiceHash Wallet not otherwise owed to NiceHash, unless NiceHash believes you have committed fraud, negligence or other misconduct. You acknowledge that the NiceHash Services and NiceHash Wallet may be suspended for maintenance. Technical information about the hashing power transactions, including information about chosen server locations, algorithms used, selected mining pools, your business or activities, including all financial and technical information, specifications, technology together with all details of prices, current transaction performance and future business strategy represent confidential information and trade secrets. NiceHash shall, preserve the confidentiality of all before mentioned information and shall not disclose or cause or permit to be disclosed without your permission any of these information to any person save to the extent that such disclosure is strictly to enable you to perform or comply with any of your obligations under these Terms, or to the extent that there is an irresistible legal requirement on you or NiceHash to do so; or where the information has come into the public domain otherwise than through a breach of any of the terms of these Terms. NiceHash shall not be entitled to make use of any of these confidential information and trade secrets other than during the continuance of and pursuant to these Terms and then only for the purpose of carrying out its obligations pursuant to these Terms. NICEHASH MINER LICENSE (NICEHASH MINING SOFTWARE LICENSE) NiceHash Mining Software whether on disk, in read only memory, or any other media or in any other form is licensed, not sold, to you by NiceHash for use only under these Terms. NiceHash retains ownership of the NiceHash Mining Software itself and reserves all rights not expressly granted to you. Subject to these Terms, you are granted a limited, non-transferable, non-exclusive and a revocable license to download, install and use the NiceHash Mining Software. You may not distribute or make the NiceHash Mining Software available over a network where it could be used by multiple devices at the same time. You may not rent, lease, lend, sell, redistribute, assign, sublicense host, outsource, disclose or otherwise commercially exploit the NiceHash Mining Software or make it available to any third party. There is no license fee for the NiceHash Mining Software. NiceHash reserves the right to change the license fee policy according to the provisions to change these Terms any time and for any reason, including to decide to start charging the license fee for the NiceHash Mining Software. You are responsible for any and all applicable taxes. You may not, and you agree not to or enable others to, copy, decompile, reverse engineer, reverse compile, disassemble, attempt to derive the source code of, decrypt, modify, or create derivative works of the NiceHash Mining Software or any services provided by the NiceHash Mining Software, or any part thereof (except as and only to the extent any foregoing restriction is prohibited by applicable law or to the extent as may be permitted by the licensing terms governing use of open-sourced components included with the NiceHash Mining Software). If you choose to allow automatic updates, your device will periodically check with NiceHash for updates and upgrades to the NiceHash Mining Software and, if an update or upgrade is available, the update or upgrade will automatically download and install onto your device and, if applicable, your peripheral devices. You can turn off the automatic updates altogether at any time by changing the automatic updates settings found within the NiceHash Mining Software. You agree that NiceHash may collect and use technical and related information, including but not limited to technical information about your computer, system and application software, and peripherals, that is gathered periodically to facilitate the provision of software updates, product support and other services to you (if any) related to the NiceHash Mining Software and to verify compliance with these Terms. NiceHash may use this information, as long as it is in a form that does not personally identify you, to improve our NiceHash Services. NiceHash Mining Software contains features that rely upon information about your selected mining pools. You agree to our transmission, collection, maintenance, processing, and use of all information obtained from you about your selected mining pools. You can opt out at any time by going to settings in the NiceHash Mining Software. NiceHash may provide interest-based advertising to you. If you do not want to receive relevant ads in the NiceHash Mining Software, you can opt out at any time by going to settings in the NiceHash Mining Software. If you opt out, you will continue to receive the same number of ads, but they may be less relevant because they will not be based on your interest. NiceHash Mining Software license is effective until terminated. All provisions of these Terms regarding the termination apply also for the NiceHash Mining Software license. Upon the termination of NiceHash Mining Software license, you shall cease all use of the NiceHash Mining Software and destroy or delete all copies, full or partial, of the NiceHash Mining Software. THIRD PARTY MINERS AND PLUGINS Third Party Miners and Plugins are a third party software which enables the best and most efficient mining operations. NiceHash Miner integrates third party mining software using a third party miner plugin system. Third Party Mining Software is a closed source software which supports mining algorithms for cryptocurrencies and can be integrated into NiceHash Mining Software. Third Party Miner Plugin enables the connection between NiceHash Mining Software and Third Party Mining Software and it can be closed, as well as open sourced. NiceHash Mining Software user interface enables the user to manually select which available Third Party Miners and Plugins will be downloaded and integrated. Users can select or deselect Third Party Miners and Plugins found in the Plugin Manager window. Some of the available Third Party Miners and Plugins which are most common are preselected by NiceHash, but can be deselected, depending on users' needs. The details of the Third Party Miners and Plugins available for NiceHash Mining Software are accessible within the NiceHash Mining Software user interface. The details include, but not limited to, the author of the software and applicable license information, if applicable information about developer fee for Third Party Miners, software version etc. Developer fees may apply to the use of Third Party Miners and Plugins. NiceHash will not be liable, to the maximum extent permitted by applicable law, for any damages of any kind, including, but not limited to, direct, consequential, incidental, special or indirect damages, arising out of using Third Party Miners and Plugins. The latter includes, but is not limited to: i) any power outages, maintenance, defects, system failures, mistakes, omissions, errors, defects, viruses, delays in operation or transmission or any failure of performance; ii) any unauthorized access, alteration, deletion, destruction, damage, loss or failure to store any data, including records, private key or other credentials, associated with usage of Third Party Miners and Plugins and ii) Force Majeure Event, communications failure, theft or other interruptions. If you choose to allow automatic updates, your device will periodically check with NiceHash for updates and upgrades to the installed Third Party Miners and Plugins, if an update or upgrade is available, the update or upgrade will automatically download and install onto your device and, if applicable, your peripheral devices. You can turn off the automatic updates altogether at any time by changing the automatic updates settings found within the NiceHash Mining Software. NICEHASH QUICKMINER NiceHash QuickMiner is a software application that allows the visitors of the NiceHash Quick Miner web page, accessible athttps://www.nicehash.com/quick-miner, to connect their PC or a mining rig to the NiceHash Hashing Power Marketplace. Visitors of the NiceHash Quick Miner web page can try out and experience crypto currency mining without having to register on the NiceHash Platform and create a NiceHash Account. Users are encouraged to do so as soon as possible in order to collect the funds earned using NiceHash Quick Miner. Users can download NiceHash QuickMiner free of charge. In order to operate NiceHash QuickMiner software needs to automatically detect technical information about users' computer hardware. You agree that NiceHash may collect and use technical and related information. For more information please refer to NiceHash Privacy Policy. Funds arising from the usage of NiceHash QuickMiner are transferred to a dedicated cryptocurrency wallet owned and managed by NiceHash. NiceHash QuickMiner Users expressly agree and acknowledge that completing the registration process and creating a NiceHash Account is necessary in order to collect the funds arising from the usage of NiceHash QuickMiner. Users of NiceHash QuickMiner who do not successfully register a NiceHash Account will lose their right to claim funds arising from their usage of NiceHash QuickMiner. Those funds, in addition to the condition that the user has not been active on the NiceHash QuickMiner web page for consecutive 7 days, will be donated to the charity of choice. NICEHASH PRIVATE ENDPOINT NiceHash Private Endpoint is a network interface that connects users privately and securely to NiceHash Stratum servers. Private Endpoint uses a private IP address and avoids additional latency caused by DDOS protection. All NiceHash Private Mining Proxy servers are managed by NiceHash and kept up-to-date. Users can request a dedicated private access endpoint by filling in the form for NiceHash Private Endpoint Solution available at the NiceHash Platform. In the form the user specifies the email address, country, number of connections and locations and algorithms used. Based on the request NiceHash prepares an individualized offer based on the pricing stipulated on the NiceHash Platform, available at https://www.nicehash.com/private-endpoint-solution. NiceHash may request additional information from the users of the Private Endpoint Solution in order to determine whether we are obligated to collect VAT from you, including your VAT identification number. INTELLECTUAL PROPERTY NiceHash retains all copyright and other intellectual property rights, including inventions, discoveries, knowhow, processes, marks, methods, compositions, formulae, techniques, information and data, whether or not patentable, copyrightable or protectable in trademark, and any trademarks, copyrights or patents based thereon over all content and other materials contained on NiceHash Platform or provided in connection with the Services, including, without limitation, the NiceHash logo and all designs, text, graphics, pictures, information, data, software, source code, as well as the compilation thereof, sound files, other files and the selection and arrangement thereof. This material is protected by international copyright laws and other intellectual property right laws, namely trademark. These Terms shall not be understood and interpreted in a way that they would mean assignment of copyright or other intellectual property rights, unless it is explicitly defined so in these Terms. NiceHash hereby grants you a limited, nonexclusive and non-sublicensable license to access and use NiceHash’s copyrighted work and other intellectual property for your personal or internal business use. Such license is subject to these Terms and does not permit any resale, the distribution, public performance or public display, modifying or otherwise making any derivative uses, use, publishing, transmission, reverse engineering, participation in the transfer or sale, or any way exploit any of the copyrighted work and other intellectual property other than for their intended purposes. This granted license will automatically terminate if NiceHash suspends or terminates your access to the Services, NiceHash Wallet or closes your NiceHash Account. NiceHash will own exclusive rights, including all intellectual property rights, to any feedback including, but not limited to, suggestions, ideas or other information or materials regarding NiceHash Services or related products that you provide, whether by email, posting through our NiceHash Platform, NiceHash Account or otherwise and you irrevocably assign any and all intellectual property rights on such feedback unlimited in time, scope and territory. Any Feedback you submit is non-confidential and shall become the sole property of NiceHash. NiceHash will be entitled to the unrestricted use, modification or dissemination of such feedback for any purpose, commercial or otherwise, without acknowledgment or compensation to you. You waive any rights you may have to the feedback. We have the right to remove any posting you make on NiceHash Platform if, in our opinion, your post does not comply with the content standards defined by these Terms. PRIVACY POLICY Please refer to our NiceHash Platform and Mining Services Privacy Policy published on the NiceHash Platform for information about how we collect, use and share your information, as well as what options do you have with regards to your personal information. COMMUNICATION AND SUPPORT You agree and consent to receive electronically all communications, agreements, documents, receipts, notices and disclosures that NiceHash provides in connection with your NiceHash Account or use of the NiceHash Platform and Services. You agree that NiceHash may provide these communications to you by posting them via the NiceHash Account or by emailing them to you at the email address you provide. You should maintain copies of electronic communications by printing a paper copy or saving an electronic copy. It is your responsibility to keep your email address updated in the NiceHash Account so that NiceHash can communicate with you electronically. You understand and agree that if NiceHash sends you an electronic communication but you do not receive it because your email address is incorrect, out of date, blocked by your service provider, or you are otherwise unable to receive electronic communications, it will be deemed that you have been provided with the communication. You can update your NiceHash Account preferences at any time by logging into your NiceHash Account. If your email address becomes invalid such that electronic communications sent to you by NiceHash are returned, NiceHash may deem your account to be inactive and close it. You may give NiceHash a notice under these Terms by sending an email to support@nicehash.com or contact NiceHash through support located on the NiceHash Platform. All communication and notices pursuant to these Terms must be given in English language. FEES Please refer to the NiceHash Platform for more information about the fees or administrative costs which are applicable at the time of provision of services. NiceHash reserves the right to change these fees according to the provisions to change these Terms at any time for any reason. The changed fees will apply only for the Services provided after the change of the fees. You authorize us, or our designated payment processor, to charge or deduct your NiceHash Account for any applicable fees in connection with the transactions completed via the Services. TAX It is your responsibility to determine what, if any, taxes apply to the transactions you complete or services you provide via the NiceHash Platform, Mining Services and NiceHash Wallet, it is your responsibility to report and remit the correct tax to the appropriate tax authority and all your factual and potential tax obligations are your concern. You agree that NiceHash is not in any case and under no conditions responsible for determining whether taxes apply to your transactions or services or for collecting, reporting, withholding or remitting any taxes arising from any transactions or services. You also agree that NiceHash is not in any case and under no conditions bound to compensate for your tax obligation or give you any advice related to tax issues. All fees and charges payable by you to NiceHash are exclusive of any taxes, and shall certain taxes be applicable, they shall be added on top of the payable amounts. Upon our request, you will provide to us any information that we reasonably request to determine whether we are obligated to collect VAT from you, including your VAT identification number. If any deduction or withholding is required by law, you will notify NiceHash and will pay NiceHash any additional amounts necessary to ensure that the net amount received by NiceHash, after any deduction and withholding, equals the amount NiceHash would have received if no deduction or withholding had been required. Additionally, you will provide NiceHash with documentation showing that the withheld and deducted amounts have been paid to the relevant taxing authority. FINAL PROVISIONS Natural persons and legal entities that are not capable of holding legal rights and obligations are not allowed to create NiceHash Account and use NiceHash Platform or other related services. If NiceHash becomes aware that such natural person or legal entity has created the NiceHash Account or has used NiceHash Services, NiceHash will delete such NiceHash Account and disable any Services and block access to NiceHash Account and NiceHash Services to such natural person or legal entity. If you register to use the NiceHash Services on behalf of a legal entity, you represent and warrant that (i) such legal entity is duly organized and validly existing under the applicable laws of the jurisdiction of its organization; and (ii) you are duly authorized by such legal entity to act on its behalf. These Terms do not create any third-party beneficiary rights in any individual or entity. These Terms forms the entire agreement and understanding relating to the subject matter hereof and supersede any previous and contemporaneous agreements, arrangements or understandings relating to the subject matter hereof to the exclusion of any terms implied by law that may be excluded by contract. If at any time any provision of these Terms is or becomes illegal, invalid or unenforceable, the legality, validity and enforceability of every other provisions will not in any way be impaired. Such illegal, invalid or unenforceable provision of these Terms shall be deemed to be modified and replaced by such legal, valid and enforceable provision or arrangement, which corresponds as closely as possible to our and your will and business purpose pursued and reflected in these Terms. Headings of sections are for convenience only and shall not be used to limit or construe such sections. No failure to enforce nor delay in enforcing, on our side to the Terms, any right or legal remedy shall function as a waiver thereof, nor shall any individual or partial exercise of any right or legal remedy prevent any further or other enforcement of these rights or legal remedies or the enforcement of any other rights or legal remedies. NiceHash reserves the right to make changes, amendments, supplementations or modifications from time to time to these Terms including but not limited to changes of licence agreement for NiceHash Mining Software and of any fees and compensations policies, in its sole discretion and for any reason. We suggest that you review these Terms periodically for changes. If we make changes to these Terms, we will provide you with notice of such changes, such as by sending an email, providing notice on the NiceHash Platform, placing a popup window after login to the NiceHash Account or by posting the amended Terms on the NiceHash Platform and updating the date at the top of these Terms. The amended Terms will be deemed effective immediately upon posting for any new users of the NiceHash Services. In all other cases, the amended Terms will become effective for preexisting users upon the earlier of either: (i) the date users click or press a button to accept such changes in their NiceHash Account, or (ii) continued use of NiceHash Services 30 days after NiceHash provides notice of such changes. Any amended Terms will apply prospectively to use of the NiceHash Services after such changes become effective. The notice of change of these Terms is considered as notice of termination of all rights and obligations between you and NiceHash derived from these Terms with notice period of 30 days, if you do not accept the amended Terms. 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Aryia-Behroziuan
Poole, Mackworth & Goebel 1998, p. 1. Russell & Norvig 2003, p. 55. Definition of AI as the study of intelligent agents: Poole, Mackworth & Goebel (1998), which provides the version that is used in this article. These authors use the term "computational intelligence" as a synonym for artificial intelligence.[1] Russell & Norvig (2003) (who prefer the term "rational agent") and write "The whole-agent view is now widely accepted in the field".[2] Nilsson 1998 Legg & Hutter 2007 Russell & Norvig 2009, p. 2. McCorduck 2004, p. 204 Maloof, Mark. "Artificial Intelligence: An Introduction, p. 37" (PDF). georgetown.edu. Archived (PDF) from the original on 25 August 2018. "How AI Is Getting Groundbreaking Changes In Talent Management And HR Tech". Hackernoon. Archived from the original on 11 September 2019. Retrieved 14 February 2020. Schank, Roger C. (1991). "Where's the AI". AI magazine. Vol. 12 no. 4. p. 38. Russell & Norvig 2009. "AlphaGo – Google DeepMind". Archived from the original on 10 March 2016. Allen, Gregory (April 2020). "Department of Defense Joint AI Center - Understanding AI Technology" (PDF). AI.mil - The official site of the Department of Defense Joint Artificial Intelligence Center. Archived (PDF) from the original on 21 April 2020. Retrieved 25 April 2020. Optimism of early AI: * Herbert Simon quote: Simon 1965, p. 96 quoted in Crevier 1993, p. 109. * Marvin Minsky quote: Minsky 1967, p. 2 quoted in Crevier 1993, p. 109. Boom of the 1980s: rise of expert systems, Fifth Generation Project, Alvey, MCC, SCI: * McCorduck 2004, pp. 426–441 * Crevier 1993, pp. 161–162,197–203, 211, 240 * Russell & Norvig 2003, p. 24 * NRC 1999, pp. 210–211 * Newquist 1994, pp. 235–248 First AI Winter, Mansfield Amendment, Lighthill report * Crevier 1993, pp. 115–117 * Russell & Norvig 2003, p. 22 * NRC 1999, pp. 212–213 * Howe 1994 * Newquist 1994, pp. 189–201 Second AI winter: * McCorduck 2004, pp. 430–435 * Crevier 1993, pp. 209–210 * NRC 1999, pp. 214–216 * Newquist 1994, pp. 301–318 AI becomes hugely successful in the early 21st century * Clark 2015 Pamela McCorduck (2004, p. 424) writes of "the rough shattering of AI in subfields—vision, natural language, decision theory, genetic algorithms, robotics ... and these with own sub-subfield—that would hardly have anything to say to each other." This list of intelligent traits is based on the topics covered by the major AI textbooks, including: * Russell & Norvig 2003 * Luger & Stubblefield 2004 * Poole, Mackworth & Goebel 1998 * Nilsson 1998 Kolata 1982. Maker 2006. Biological intelligence vs. intelligence in general: Russell & Norvig 2003, pp. 2–3, who make the analogy with aeronautical engineering. McCorduck 2004, pp. 100–101, who writes that there are "two major branches of artificial intelligence: one aimed at producing intelligent behavior regardless of how it was accomplished, and the other aimed at modeling intelligent processes found in nature, particularly human ones." Kolata 1982, a paper in Science, which describes McCarthy's indifference to biological models. Kolata quotes McCarthy as writing: "This is AI, so we don't care if it's psychologically real".[19] McCarthy recently reiterated his position at the AI@50 conference where he said "Artificial intelligence is not, by definition, simulation of human intelligence".[20]. Neats vs. scruffies: * McCorduck 2004, pp. 421–424, 486–489 * Crevier 1993, p. 168 * Nilsson 1983, pp. 10–11 Symbolic vs. sub-symbolic AI: * Nilsson (1998, p. 7), who uses the term "sub-symbolic". General intelligence (strong AI) is discussed in popular introductions to AI: * Kurzweil 1999 and Kurzweil 2005 See the Dartmouth proposal, under Philosophy, below. McCorduck 2004, p. 34. McCorduck 2004, p. xviii. McCorduck 2004, p. 3. McCorduck 2004, pp. 340–400. This is a central idea of Pamela McCorduck's Machines Who Think. She writes: "I like to think of artificial intelligence as the scientific apotheosis of a venerable cultural tradition."[26] "Artificial intelligence in one form or another is an idea that has pervaded Western intellectual history, a dream in urgent need of being realized."[27] "Our history is full of attempts—nutty, eerie, comical, earnest, legendary and real—to make artificial intelligences, to reproduce what is the essential us—bypassing the ordinary means. Back and forth between myth and reality, our imaginations supplying what our workshops couldn't, we have engaged for a long time in this odd form of self-reproduction."[28] She traces the desire back to its Hellenistic roots and calls it the urge to "forge the Gods."[29] "Stephen Hawking believes AI could be mankind's last accomplishment". BetaNews. 21 October 2016. Archived from the original on 28 August 2017. Lombardo P, Boehm I, Nairz K (2020). "RadioComics – Santa Claus and the future of radiology". Eur J Radiol. 122 (1): 108771. doi:10.1016/j.ejrad.2019.108771. PMID 31835078. Ford, Martin; Colvin, Geoff (6 September 2015). "Will robots create more jobs than they destroy?". The Guardian. Archived from the original on 16 June 2018. Retrieved 13 January 2018. AI applications widely used behind the scenes: * Russell & Norvig 2003, p. 28 * Kurzweil 2005, p. 265 * NRC 1999, pp. 216–222 * Newquist 1994, pp. 189–201 AI in myth: * McCorduck 2004, pp. 4–5 * Russell & Norvig 2003, p. 939 AI in early science fiction. * McCorduck 2004, pp. 17–25 Formal reasoning: * Berlinski, David (2000). The Advent of the Algorithm. Harcourt Books. ISBN 978-0-15-601391-8. OCLC 46890682. Archived from the original on 26 July 2020. Retrieved 22 August 2020. Turing, Alan (1948), "Machine Intelligence", in Copeland, B. Jack (ed.), The Essential Turing: The ideas that gave birth to the computer age, Oxford: Oxford University Press, p. 412, ISBN 978-0-19-825080-7 Russell & Norvig 2009, p. 16. Dartmouth conference: * McCorduck 2004, pp. 111–136 * Crevier 1993, pp. 47–49, who writes "the conference is generally recognized as the official birthdate of the new science." * Russell & Norvig 2003, p. 17, who call the conference "the birth of artificial intelligence." * NRC 1999, pp. 200–201 McCarthy, John (1988). "Review of The Question of Artificial Intelligence". Annals of the History of Computing. 10 (3): 224–229., collected in McCarthy, John (1996). "10. Review of The Question of Artificial Intelligence". Defending AI Research: A Collection of Essays and Reviews. CSLI., p. 73, "[O]ne of the reasons for inventing the term "artificial intelligence" was to escape association with "cybernetics". Its concentration on analog feedback seemed misguided, and I wished to avoid having either to accept Norbert (not Robert) Wiener as a guru or having to argue with him." Hegemony of the Dartmouth conference attendees: * Russell & Norvig 2003, p. 17, who write "for the next 20 years the field would be dominated by these people and their students." * McCorduck 2004, pp. 129–130 Russell & Norvig 2003, p. 18. Schaeffer J. (2009) Didn't Samuel Solve That Game?. In: One Jump Ahead. Springer, Boston, MA Samuel, A. L. (July 1959). "Some Studies in Machine Learning Using the Game of Checkers". IBM Journal of Research and Development. 3 (3): 210–229. CiteSeerX 10.1.1.368.2254. doi:10.1147/rd.33.0210. "Golden years" of AI (successful symbolic reasoning programs 1956–1973): * McCorduck 2004, pp. 243–252 * Crevier 1993, pp. 52–107 * Moravec 1988, p. 9 * Russell & Norvig 2003, pp. 18–21 The programs described are Arthur Samuel's checkers program for the IBM 701, Daniel Bobrow's STUDENT, Newell and Simon's Logic Theorist and Terry Winograd's SHRDLU. DARPA pours money into undirected pure research into AI during the 1960s: * McCorduck 2004, p. 131 * Crevier 1993, pp. 51, 64–65 * NRC 1999, pp. 204–205 AI in England: * Howe 1994 Lighthill 1973. Expert systems: * ACM 1998, I.2.1 * Russell & Norvig 2003, pp. 22–24 * Luger & Stubblefield 2004, pp. 227–331 * Nilsson 1998, chpt. 17.4 * McCorduck 2004, pp. 327–335, 434–435 * Crevier 1993, pp. 145–62, 197–203 * Newquist 1994, pp. 155–183 Mead, Carver A.; Ismail, Mohammed (8 May 1989). Analog VLSI Implementation of Neural Systems (PDF). The Kluwer International Series in Engineering and Computer Science. 80. Norwell, MA: Kluwer Academic Publishers. doi:10.1007/978-1-4613-1639-8. ISBN 978-1-4613-1639-8. Archived from the original (PDF) on 6 November 2019. Retrieved 24 January 2020. Formal methods are now preferred ("Victory of the neats"): * Russell & Norvig 2003, pp. 25–26 * McCorduck 2004, pp. 486–487 McCorduck 2004, pp. 480–483. Markoff 2011. "Ask the AI experts: What's driving today's progress in AI?". McKinsey & Company. Archived from the original on 13 April 2018. Retrieved 13 April 2018. Administrator. "Kinect's AI breakthrough explained". i-programmer.info. Archived from the original on 1 February 2016. Rowinski, Dan (15 January 2013). "Virtual Personal Assistants & The Future Of Your Smartphone [Infographic]". ReadWrite. Archived from the original on 22 December 2015. "Artificial intelligence: Google's AlphaGo beats Go master Lee Se-dol". BBC News. 12 March 2016. Archived from the original on 26 August 2016. Retrieved 1 October 2016. Metz, Cade (27 May 2017). "After Win in China, AlphaGo's Designers Explore New AI". Wired. Archived from the original on 2 June 2017. "World's Go Player Ratings". May 2017. Archived from the original on 1 April 2017. "柯洁迎19岁生日 雄踞人类世界排名第一已两年" (in Chinese). May 2017. Archived from the original on 11 August 2017. Clark, Jack (8 December 2015). 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Cognitive Systems Research. 48: 39–55. doi:10.1016/j.cogsys.2017.05.001. hdl:2318/1665207. S2CID 206868967. Problem solving, puzzle solving, game playing and deduction: * Russell & Norvig 2003, chpt. 3–9, * Poole, Mackworth & Goebel 1998, chpt. 2,3,7,9, * Luger & Stubblefield 2004, chpt. 3,4,6,8, * Nilsson 1998, chpt. 7–12 Uncertain reasoning: * Russell & Norvig 2003, pp. 452–644, * Poole, Mackworth & Goebel 1998, pp. 345–395, * Luger & Stubblefield 2004, pp. 333–381, * Nilsson 1998, chpt. 19 Psychological evidence of sub-symbolic reasoning: * Wason & Shapiro (1966) showed that people do poorly on completely abstract problems, but if the problem is restated to allow the use of intuitive social intelligence, performance dramatically improves. (See Wason selection task) * Kahneman, Slovic & Tversky (1982) have shown that people are terrible at elementary problems that involve uncertain reasoning. (See list of cognitive biases for several examples). * Lakoff & Núñez (2000) have controversially argued that even our skills at mathematics depend on knowledge and skills that come from "the body", i.e. sensorimotor and perceptual skills. (See Where Mathematics Comes From) Knowledge representation: * ACM 1998, I.2.4, * Russell & Norvig 2003, pp. 320–363, * Poole, Mackworth & Goebel 1998, pp. 23–46, 69–81, 169–196, 235–277, 281–298, 319–345, * Luger & Stubblefield 2004, pp. 227–243, * Nilsson 1998, chpt. 18 Knowledge engineering: * Russell & Norvig 2003, pp. 260–266, * Poole, Mackworth & Goebel 1998, pp. 199–233, * Nilsson 1998, chpt. ≈17.1–17.4 Representing categories and relations: Semantic networks, description logics, inheritance (including frames and scripts): * Russell & Norvig 2003, pp. 349–354, * Poole, Mackworth & Goebel 1998, pp. 174–177, * Luger & Stubblefield 2004, pp. 248–258, * Nilsson 1998, chpt. 18.3 Representing events and time:Situation calculus, event calculus, fluent calculus (including solving the frame problem): * Russell & Norvig 2003, pp. 328–341, * Poole, Mackworth & Goebel 1998, pp. 281–298, * Nilsson 1998, chpt. 18.2 Causal calculus: * Poole, Mackworth & Goebel 1998, pp. 335–337 Representing knowledge about knowledge: Belief calculus, modal logics: * Russell & Norvig 2003, pp. 341–344, * Poole, Mackworth & Goebel 1998, pp. 275–277 Sikos, Leslie F. (June 2017). Description Logics in Multimedia Reasoning. Cham: Springer. doi:10.1007/978-3-319-54066-5. ISBN 978-3-319-54066-5. S2CID 3180114. Archived from the original on 29 August 2017. Ontology: * Russell & Norvig 2003, pp. 320–328 Smoliar, Stephen W.; Zhang, HongJiang (1994). "Content based video indexing and retrieval". IEEE Multimedia. 1 (2): 62–72. doi:10.1109/93.311653. S2CID 32710913. Neumann, Bernd; Möller, Ralf (January 2008). "On scene interpretation with description logics". Image and Vision Computing. 26 (1): 82–101. doi:10.1016/j.imavis.2007.08.013. Kuperman, G. J.; Reichley, R. M.; Bailey, T. C. (1 July 2006). "Using Commercial Knowledge Bases for Clinical Decision Support: Opportunities, Hurdles, and Recommendations". Journal of the American Medical Informatics Association. 13 (4): 369–371. doi:10.1197/jamia.M2055. PMC 1513681. PMID 16622160. MCGARRY, KEN (1 December 2005). "A survey of interestingness measures for knowledge discovery". The Knowledge Engineering Review. 20 (1): 39–61. doi:10.1017/S0269888905000408. S2CID 14987656. Bertini, M; Del Bimbo, A; Torniai, C (2006). "Automatic annotation and semantic retrieval of video sequences using multimedia ontologies". MM '06 Proceedings of the 14th ACM international conference on Multimedia. 14th ACM international conference on Multimedia. Santa Barbara: ACM. pp. 679–682. Qualification problem: * McCarthy & Hayes 1969 * Russell & Norvig 2003[page needed] While McCarthy was primarily concerned with issues in the logical representation of actions, Russell & Norvig 2003 apply the term to the more general issue of default reasoning in the vast network of assumptions underlying all our commonsense knowledge. Default reasoning and default logic, non-monotonic logics, circumscription, closed world assumption, abduction (Poole et al. places abduction under "default reasoning". Luger et al. places this under "uncertain reasoning"): * Russell & Norvig 2003, pp. 354–360, * Poole, Mackworth & Goebel 1998, pp. 248–256, 323–335, * Luger & Stubblefield 2004, pp. 335–363, * Nilsson 1998, ~18.3.3 Breadth of commonsense knowledge: * Russell & Norvig 2003, p. 21, * Crevier 1993, pp. 113–114, * Moravec 1988, p. 13, * Lenat & Guha 1989 (Introduction) Dreyfus & Dreyfus 1986. Gladwell 2005. Expert knowledge as embodied intuition: * Dreyfus & Dreyfus 1986 (Hubert Dreyfus is a philosopher and critic of AI who was among the first to argue that most useful human knowledge was encoded sub-symbolically. See Dreyfus' critique of AI) * Gladwell 2005 (Gladwell's Blink is a popular introduction to sub-symbolic reasoning and knowledge.) * Hawkins & Blakeslee 2005 (Hawkins argues that sub-symbolic knowledge should be the primary focus of AI research.) Planning: * ACM 1998, ~I.2.8, * Russell & Norvig 2003, pp. 375–459, * Poole, Mackworth & Goebel 1998, pp. 281–316, * Luger & Stubblefield 2004, pp. 314–329, * Nilsson 1998, chpt. 10.1–2, 22 Information value theory: * Russell & Norvig 2003, pp. 600–604 Classical planning: * Russell & Norvig 2003, pp. 375–430, * Poole, Mackworth & Goebel 1998, pp. 281–315, * Luger & Stubblefield 2004, pp. 314–329, * Nilsson 1998, chpt. 10.1–2, 22 Planning and acting in non-deterministic domains: conditional planning, execution monitoring, replanning and continuous planning: * Russell & Norvig 2003, pp. 430–449 Multi-agent planning and emergent behavior: * Russell & Norvig 2003, pp. 449–455 Turing 1950. Solomonoff 1956. Alan Turing discussed the centrality of learning as early as 1950, in his classic paper "Computing Machinery and Intelligence".[120] In 1956, at the original Dartmouth AI summer conference, Ray Solomonoff wrote a report on unsupervised probabilistic machine learning: "An Inductive Inference Machine".[121] This is a form of Tom Mitchell's widely quoted definition of machine learning: "A computer program is set to learn from an experience E with respect to some task T and some performance measure P if its performance on T as measured by P improves with experience E." Learning: * ACM 1998, I.2.6, * Russell & Norvig 2003, pp. 649–788, * Poole, Mackworth & Goebel 1998, pp. 397–438, * Luger & Stubblefield 2004, pp. 385–542, * Nilsson 1998, chpt. 3.3, 10.3, 17.5, 20 Jordan, M. I.; Mitchell, T. M. (16 July 2015). "Machine learning: Trends, perspectives, and prospects". Science. 349 (6245): 255–260. Bibcode:2015Sci...349..255J. doi:10.1126/science.aaa8415. PMID 26185243. S2CID 677218. 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Archived from the original on 11 June 2020. Retrieved 11 June 2020. Machine perception: * Russell & Norvig 2003, pp. 537–581, 863–898 * Nilsson 1998, ~chpt. 6 Speech recognition: * ACM 1998, ~I.2.7 * Russell & Norvig 2003, pp. 568–578 Object recognition: * Russell & Norvig 2003, pp. 885–892 Computer vision: * ACM 1998, I.2.10 * Russell & Norvig 2003, pp. 863–898 * Nilsson 1998, chpt. 6 Robotics: * ACM 1998, I.2.9, * Russell & Norvig 2003, pp. 901–942, * Poole, Mackworth & Goebel 1998, pp. 443–460 Moving and configuration space: * Russell & Norvig 2003, pp. 916–932 Tecuci 2012. Robotic mapping (localization, etc): * Russell & Norvig 2003, pp. 908–915 Cadena, Cesar; Carlone, Luca; Carrillo, Henry; Latif, Yasir; Scaramuzza, Davide; Neira, Jose; Reid, Ian; Leonard, John J. (December 2016). "Past, Present, and Future of Simultaneous Localization and Mapping: Toward the Robust-Perception Age". IEEE Transactions on Robotics. 32 (6): 1309–1332. arXiv:1606.05830. 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S2CID 9588126. Thro 1993. Edelson 1991. Tao & Tan 2005. Poria, Soujanya; Cambria, Erik; Bajpai, Rajiv; Hussain, Amir (September 2017). "A review of affective computing: From unimodal analysis to multimodal fusion". Information Fusion. 37: 98–125. doi:10.1016/j.inffus.2017.02.003. hdl:1893/25490. Emotion and affective computing: * Minsky 2006 Waddell, Kaveh (2018). "Chatbots Have Entered the Uncanny Valley". The Atlantic. Archived from the original on 24 April 2018. Retrieved 24 April 2018. Pennachin, C.; Goertzel, B. (2007). Contemporary Approaches to Artificial General Intelligence. Artificial General Intelligence. Cognitive Technologies. Cognitive Technologies. Berlin, Heidelberg: Springer. doi:10.1007/978-3-540-68677-4_1. ISBN 978-3-540-23733-4. Roberts, Jacob (2016). "Thinking Machines: The Search for Artificial Intelligence". Distillations. Vol. 2 no. 2. pp. 14–23. Archived from the original on 19 August 2018. Retrieved 20 March 2018. 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Retrieved 26 April 2018. Domingos 2015. Artificial brain arguments: AI requires a simulation of the operation of the human brain * Russell & Norvig 2003, p. 957 * Crevier 1993, pp. 271 and 279 A few of the people who make some form of the argument: * Moravec 1988 * Kurzweil 2005, p. 262 * Hawkins & Blakeslee 2005 The most extreme form of this argument (the brain replacement scenario) was put forward by Clark Glymour in the mid-1970s and was touched on by Zenon Pylyshyn and John Searle in 1980. Goertzel, Ben; Lian, Ruiting; Arel, Itamar; de Garis, Hugo; Chen, Shuo (December 2010). "A world survey of artificial brain projects, Part II: Biologically inspired cognitive architectures". Neurocomputing. 74 (1–3): 30–49. doi:10.1016/j.neucom.2010.08.012. Nilsson 1983, p. 10. Nils Nilsson writes: "Simply put, there is wide disagreement in the field about what AI is all about."[163] AI's immediate precursors: * McCorduck 2004, pp. 51–107 * Crevier 1993, pp. 27–32 * Russell & Norvig 2003, pp. 15, 940 * Moravec 1988, p. 3 Haugeland 1985, pp. 112–117 The most dramatic case of sub-symbolic AI being pushed into the background was the devastating critique of perceptrons by Marvin Minsky and Seymour Papert in 1969. See History of AI, AI winter, or Frank Rosenblatt. Cognitive simulation, Newell and Simon, AI at CMU (then called Carnegie Tech): * McCorduck 2004, pp. 139–179, 245–250, 322–323 (EPAM) * Crevier 1993, pp. 145–149 Soar (history): * McCorduck 2004, pp. 450–451 * Crevier 1993, pp. 258–263 McCarthy and AI research at SAIL and SRI International: * McCorduck 2004, pp. 251–259 * Crevier 1993 AI research at Edinburgh and in France, birth of Prolog: * Crevier 1993, pp. 193–196 * Howe 1994 AI at MIT under Marvin Minsky in the 1960s : * McCorduck 2004, pp. 259–305 * Crevier 1993, pp. 83–102, 163–176 * Russell & Norvig 2003, p. 19 Cyc: * McCorduck 2004, p. 489, who calls it "a determinedly scruffy enterprise" * Crevier 1993, pp. 239–243 * Russell & Norvig 2003, p. 363−365 * Lenat & Guha 1989 Knowledge revolution: * McCorduck 2004, pp. 266–276, 298–300, 314, 421 * Russell & Norvig 2003, pp. 22–23 Frederick, Hayes-Roth; William, Murray; Leonard, Adelman. "Expert systems". AccessScience. doi:10.1036/1097-8542.248550. Embodied approaches to AI: * McCorduck 2004, pp. 454–462 * Brooks 1990 * Moravec 1988 Weng et al. 2001. Lungarella et al. 2003. Asada et al. 2009. Oudeyer 2010. Revival of connectionism: * Crevier 1993, pp. 214–215 * Russell & Norvig 2003, p. 25 Computational intelligence * IEEE Computational Intelligence Society Archived 9 May 2008 at the Wayback Machine Hutson, Matthew (16 February 2018). "Artificial intelligence faces reproducibility crisis". Science. pp. 725–726. Bibcode:2018Sci...359..725H. doi:10.1126/science.359.6377.725. Archived from the original on 29 April 2018. Retrieved 28 April 2018. Norvig 2012. Langley 2011. Katz 2012. The intelligent agent paradigm: * Russell & Norvig 2003, pp. 27, 32–58, 968–972 * Poole, Mackworth & Goebel 1998, pp. 7–21 * Luger & Stubblefield 2004, pp. 235–240 * Hutter 2005, pp. 125–126 The definition used in this article, in terms of goals, actions, perception and environment, is due to Russell & Norvig (2003). Other definitions also include knowledge and learning as additional criteria. Agent architectures, hybrid intelligent systems: * Russell & Norvig (2003, pp. 27, 932, 970–972) * Nilsson (1998, chpt. 25) Hierarchical control system: * Albus 2002 Lieto, Antonio; Lebiere, Christian; Oltramari, Alessandro (May 2018). "The knowledge level in cognitive architectures: Current limitations and possibile developments". Cognitive Systems Research. 48: 39–55. doi:10.1016/j.cogsys.2017.05.001. hdl:2318/1665207. S2CID 206868967. Lieto, Antonio; Bhatt, Mehul; Oltramari, Alessandro; Vernon, David (May 2018). "The role of cognitive architectures in general artificial intelligence". Cognitive Systems Research. 48: 1–3. doi:10.1016/j.cogsys.2017.08.003. hdl:2318/1665249. S2CID 36189683. Russell & Norvig 2009, p. 1. White Paper: On Artificial Intelligence - A European approach to excellence and trust (PDF). Brussels: European Commission. 2020. p. 1. Archived (PDF) from the original on 20 February 2020. Retrieved 20 February 2020. CNN 2006. Using AI to predict flight delays Archived 20 November 2018 at the Wayback Machine, Ishti.org. N. Aletras; D. Tsarapatsanis; D. Preotiuc-Pietro; V. Lampos (2016). "Predicting judicial decisions of the European Court of Human Rights: a Natural Language Processing perspective". PeerJ Computer Science. 2: e93. doi:10.7717/peerj-cs.93. "The Economist Explains: Why firms are piling into artificial intelligence". The Economist. 31 March 2016. Archived from the original on 8 May 2016. Retrieved 19 May 2016. Lohr, Steve (28 February 2016). "The Promise of Artificial Intelligence Unfolds in Small Steps". The New York Times. Archived from the original on 29 February 2016. Retrieved 29 February 2016. Frangoul, Anmar (14 June 2019). "A Californian business is using A.I. to change the way we think about energy storage". CNBC. Archived from the original on 25 July 2020. Retrieved 5 November 2019. Wakefield, Jane (15 June 2016). "Social media 'outstrips TV' as news source for young people". BBC News. Archived from the original on 24 June 2016. Smith, Mark (22 July 2016). "So you think you chose to read this article?". BBC News. Archived from the original on 25 July 2016. Brown, Eileen. "Half of Americans do not believe deepfake news could target them online". ZDNet. Archived from the original on 6 November 2019. Retrieved 3 December 2019. The Turing test: Turing's original publication: * Turing 1950 Historical influence and philosophical implications: * Haugeland 1985, pp. 6–9 * Crevier 1993, p. 24 * McCorduck 2004, pp. 70–71 * Russell & Norvig 2003, pp. 2–3 and 948 Dartmouth proposal: * McCarthy et al. 1955 (the original proposal) * Crevier 1993, p. 49 (historical significance) The physical symbol systems hypothesis: * Newell & Simon 1976, p. 116 * McCorduck 2004, p. 153 * Russell & Norvig 2003, p. 18 Dreyfus 1992, p. 156. Dreyfus criticized the necessary condition of the physical symbol system hypothesis, which he called the "psychological assumption": "The mind can be viewed as a device operating on bits of information according to formal rules."[206] Dreyfus' critique of artificial intelligence: * Dreyfus 1972, Dreyfus & Dreyfus 1986 * Crevier 1993, pp. 120–132 * McCorduck 2004, pp. 211–239 * Russell & Norvig 2003, pp. 950–952, Gödel 1951: in this lecture, Kurt Gödel uses the incompleteness theorem to arrive at the following disjunction: (a) the human mind is not a consistent finite machine, or (b) there exist Diophantine equations for which it cannot decide whether solutions exist. Gödel finds (b) implausible, and thus seems to have believed the human mind was not equivalent to a finite machine, i.e., its power exceeded that of any finite machine. He recognized that this was only a conjecture, since one could never disprove (b). Yet he considered the disjunctive conclusion to be a "certain fact". The Mathematical Objection: * Russell & Norvig 2003, p. 949 * McCorduck 2004, pp. 448–449 Making the Mathematical Objection: * Lucas 1961 * Penrose 1989 Refuting Mathematical Objection: * Turing 1950 under "(2) The Mathematical Objection" * Hofstadter 1979 Background: * Gödel 1931, Church 1936, Kleene 1935, Turing 1937 Graham Oppy (20 January 2015). "Gödel's Incompleteness Theorems". Stanford Encyclopedia of Philosophy. Archived from the original on 22 April 2016. Retrieved 27 April 2016. These Gödelian anti-mechanist arguments are, however, problematic, and there is wide consensus that they fail. Stuart J. Russell; Peter Norvig (2010). "26.1.2: Philosophical Foundations/Weak AI: Can Machines Act Intelligently?/The mathematical objection". Artificial Intelligence: A Modern Approach (3rd ed.). Upper Saddle River, NJ: Prentice Hall. ISBN 978-0-13-604259-4. even if we grant that computers have limitations on what they can prove, there is no evidence that humans are immune from those limitations. Mark Colyvan. An introduction to the philosophy of mathematics. Cambridge University Press, 2012. From 2.2.2, 'Philosophical significance of Gödel's incompleteness results': "The accepted wisdom (with which I concur) is that the Lucas-Penrose arguments fail." Iphofen, Ron; Kritikos, Mihalis (3 January 2019). "Regulating artificial intelligence and robotics: ethics by design in a digital society". Contemporary Social Science: 1–15. doi:10.1080/21582041.2018.1563803. ISSN 2158-2041. "Ethical AI Learns Human Rights Framework". Voice of America. Archived from the original on 11 November 2019. Retrieved 10 November 2019. Crevier 1993, pp. 132–144. In the early 1970s, Kenneth Colby presented a version of Weizenbaum's ELIZA known as DOCTOR which he promoted as a serious therapeutic tool.[216] Joseph Weizenbaum's critique of AI: * Weizenbaum 1976 * Crevier 1993, pp. 132–144 * McCorduck 2004, pp. 356–373 * Russell & Norvig 2003, p. 961 Weizenbaum (the AI researcher who developed the first chatterbot program, ELIZA) argued in 1976 that the misuse of artificial intelligence has the potential to devalue human life. Wendell Wallach (2010). Moral Machines, Oxford University Press. Wallach, pp 37–54. Wallach, pp 55–73. Wallach, Introduction chapter. Michael Anderson and Susan Leigh Anderson (2011), Machine Ethics, Cambridge University Press. "Machine Ethics". aaai.org. Archived from the original on 29 November 2014. Rubin, Charles (Spring 2003). "Artificial Intelligence and Human Nature". The New Atlantis. 1: 88–100. Archived from the original on 11 June 2012. Brooks, Rodney (10 November 2014). "artificial intelligence is a tool, not a threat". Archived from the original on 12 November 2014. "Stephen Hawking, Elon Musk, and Bill Gates Warn About Artificial Intelligence". Observer. 19 August 2015. Archived from the original on 30 October 2015. Retrieved 30 October 2015. Chalmers, David (1995). "Facing up to the problem of consciousness". Journal of Consciousness Studies. 2 (3): 200–219. Archived from the original on 8 March 2005. Retrieved 11 October 2018. See also this link Archived 8 April 2011 at the Wayback Machine Horst, Steven, (2005) "The Computational Theory of Mind" Archived 11 September 2018 at the Wayback Machine in The Stanford Encyclopedia of Philosophy Searle 1980, p. 1. This version is from Searle (1999), and is also quoted in Dennett 1991, p. 435. Searle's original formulation was "The appropriately programmed computer really is a mind, in the sense that computers given the right programs can be literally said to understand and have other cognitive states." [230] Strong AI is defined similarly by Russell & Norvig (2003, p. 947): "The assertion that machines could possibly act intelligently
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Anjulcodewiz
INTRODUCTION: The main aim of the project is the management of the database of the pharmaceutical shop. This project is insight into the design and implementation of a Pharmacy Management System. This is done by creating a database of the available medicines in the shop. The primary aim of pharmacy management system is to improve accuracy and enhance safety and efficiency in the pharmaceutical store. The aim of this project is to develop software for the effective management of a pharmaceutical store. We have developed this software for ensuring effective policing by providing statistics of the drugs in stock. Description on the topic: This program can be used in any pharmaceutical shops having a database to maintain. The software used can generate reports, as per the user’s requirements. The software can print invoices, bills, receipts etc. It can also maintain the record of supplies sent in by the supplier. Here, the admin who are handling the organization will be responsible to manage the record of the employee. Each employee will be given with a separate username and password. Problem Definition: The aim of the project is to create an effective software to help the pharmacist to maintain the records of the medicines, handle user details, generate invoice, check and renew validity and provide a scope of communication between users by using inbuilt messaging system. Pharmacy management system deals with the maintenance of drugs and consumables in the pharmacy unit. This pharmacy management system is user friendly. Objectives -> Primary objective •To gain practical experience by modeling a software based on real world problem. •To understand how to work on Front-end (Java) and Back-end (MySQL) by using server(wamp). -> Secondary objective •To develop an application that deals with the day to day requirement of any pharmacy. •To develop the easy management of the medicines (drugs). •To handle the inventory details like sales details, purchase details and stock expiry and quantity. •To provide competitive advantage to the pharmacy. •To provide details information about the stock on details necessary and help locate it in shop easily. •To make the stock manageable and simplify the use of inventory in the pharmacy. Hardware and software tools: The system services and goals are established by consultation with system user. They are then defined in details and serve as a system specification. System requirement are those on which the system runs. ⚙️ Hardware Requirements: o Computer with either Intel Pentium processor or AMD processor. o 1GB+ DDR RAM o 40GB hard disk drive 💻 Software Requirements: o Windows/ MacOS/ Linux operating system. o JRE and JDK. o MySQL server (WAMP or XAMPP or any) Chapter 2 - DESIGN Database Design is a collection of processes that facilitate the designing, development, implementation and maintenance of enterprise data management systems. It helps produce database systems: o That meet the requirements of the users o Have high performance. Architecture Description The design of a DBMS depends on its architecture. It can be centralized or decentralized or hierarchical. The architecture of a DBMS can be seen as either single tier or multi-tier. ER Diagram image.png Fig 1: ER Diagram An entity–relationship model describes interrelated things of interest in a specific domain of knowledge (Refer Fig 1). It is composed of entity types and specifies relationships that can exist between instances of those entity types. Relational Schema Diagram image_1.png Fig 2: Relational Schema Relational schema is a collection of meta-data. Database schema describes the structure and constraints of data representing in a particular domain (Refer Fig 2). Chapter 3 - IMPLEMENTATION Description on Implementation The goal of this application is to manage the medicines and various function of the pharmacy. List of modules: o Login page o Home page o Company o Purchase o Drugs o Sales o User/Settings o Messaging Chapter 4 - Result and Discussion By using MySQL commands and its database this website Pharmacy management tends to store all the data received from the users including drugs sales details and the profit made by the owners are all in this data base. This website allows the user to generate invoices for sales, check expiry and quantity remaining of the drugs. It also provides user with options to renew validity and add more drugs into the store and update the database accordingly. By using xampp server these database commands are easily initiated into the database and the ER diagram with relational schema diagrams helps us to make the structure of the database faster and it was easier to make them understand the needs of the website. Login Information id :1 password: admin CONCLUSIONS AND FUTURE SCOPE o Detailed information gathering has to be done. Without that the purpose for using the software won’t be satisfied properly. o However, it can give good profits in the long run. o Implementing the software requires change in the business practices. o Efficient organization of all knowledge is the analysis company and easy analysis access and retrieval of information is possible. o In this project we can also include BAR CODE facility using the bar code reader, which will detect the expiry date and the other information about the related medicines. o Company using this software will always be able to plan in future and always be aware of their financial position in the market. o It leads to ease in functioning of business processes. o The project can be made more robust by including biometric verification. o There is also a scope to expand by implementing newer technologies like cloud etcetera.
yqmark
Privacy Policy introduction We understand the importance of personal information to you and will do our utmost to protect your personal information. We are committed to maintaining your trust in us and to abide by the following principles to protect your personal information: the principle of consistency of rights and responsibilities, the principle of purpose , choose the principle of consent, at least the principle of sufficient use, ensure the principle of security, the principle of subject participation, the principle of openness and transparency, and so on. At the same time, we promise that we will take appropriate security measures to protect your personal information according to the industry's mature security solutions. In view of this, we have formulated this "Private Privacy Policy" (hereinafter referred to as "this policy" /This Privacy Policy") and remind you: This policy applies to products or services on this platform. If the products or services provided by the platform are used in the products or services of our affiliates (for example, using the platform account directly) but there is no independent privacy policy, this policy also applies to the products or services. It is important to note that this policy does not apply to other third-party services provided by you, nor to products or services on this platform that have been independently set up with a privacy policy. Before using the products or services on this platform, please read and understand this policy carefully, and use the related products or services after confirming that you fully understand and agree. By using the products or services on this platform, you understand and agree to this policy. If you have any questions, comments or suggestions about the content of this policy, you can contact us through various contact methods provided by this platform. This privacy policy section will help you understand the following: How we collect and use your personal information How do we use cookies and similar technologies? How do we share, transfer, and publicly disclose your personal information? How we protect your personal information How do you manage your personal information? How do we deal with the personal information of minors? How your personal information is transferred globally How to update this privacy policy How to contact us 一、How we collect and use your personal information Personal information refers to various information recorded electronically or otherwise that can identify a specific natural person or reflect the activities of a particular natural person, either alone or in combination with other information. We collect and use your information for the purposes described in this policy. Personal information: (一)Help you become our user To create an account so that we can serve you, you will need to provide the following information: your nickname, avatar, gender, date of birth, mobile number/signal/QQ number, and create a username and password. During the registration process, if you provide the following additional information to supplement your personal information, it will help us to provide you with better service and experience: your real name, real ID information, hometown, emotional status, constellation, occupation, school Your real avatar. However, if you do not provide this information, it will not affect the basic functions of using the platform products or services. The above information provided by you will continue to authorize us during your use of the Service. When you voluntarily cancel your account, we will make it anonymous or delete your personal information as soon as possible in accordance with applicable laws and regulations. (二)Show and push goods or services for you In order to improve our products or services and provide you with personalized information search and transaction services, we will extract your browsing, search preferences, behavioral habits based on your browsing and search history, device information, location information, and transaction information. Features such as location information, indirect crowd portraits based on feature tags, and display and push information. If you do not want to accept commercials that we send to you, you can cancel them at any time through the product unsubscribe feature. (三)Provide goods or services to you 1、Information you provide to us Relevant personal information that you provide to us when registering for an account or using our services, such as phone numbers, emails, bank card numbers or Alipay accounts; The shared information that you provide to other parties through our services and the information that you store when you use our services. Before providing the platform with the aforementioned personal information of the other party, you need to ensure that you have obtained your authorization. 2、Information we collect during your use of the service In order to provide you with page display and search results that better suit your needs, understand product suitability, and identify account anomalies, we collect and correlate information about the services you use and how they are used, including: Device Information: We will receive and record information about the device you are using (such as device model, operating system version, device settings, unique device identifier, etc.) based on the specific permissions you have granted during software installation and use. Information about the location of the device (such as Idiv address, GdivS location, and Wi-Fi that can provide relevant information) Sensor information such as access points, Bluetooth and base stations. Since the services we provide are based on the mobile social services provided by the geographic location, you confirm that the successful registration of the "this platform" account is deemed to confirm the authorization to extract, disclose and use your geographic location information. . If you need to terminate your location information to other users, you can set it to be invisible at any time. Log information: When you use our website or the products or services provided by the client, we will automatically collect your detailed usage of our services as a related web log. For example, your search query content, Idiv address, browser type, telecom carrier, language used, date and time of access, and web page history you visit. Please note that separate device information, log information, etc. are information that does not identify a particular natural person. If we combine such non-personal information with other information to identify a particular natural person or use it in conjunction with personal information, such non-personal information will be treated as personal information during the combined use, except for your authorization. Or as otherwise provided by laws and regulations, we will anonymize and de-identify such personal information. When you contact us, we may save information such as your communication/call history and content or the contact information you left in order to contact you or help you solve the problem or to document the resolution and results of the problem. 3、Your personal information collected through indirect access You can use the products or services provided by our affiliates through the link of the platform provided by our platform account. In order to facilitate our one-stop service based on the linked accounts and facilitate your unified management, we will show you on this platform. Information or recommendations for information you are interested in, including information from live broadcasts and games. You can discover and use the above services through the homepage of the platform, "More" and other functions. When you use the above services through our products or services, you authorize us to receive, aggregate, and analyze from our affiliates based on actual business and cooperation needs, we confirm that their source is legal or that you authorize to consent to your personal information provided to us or Trading Information. If you refuse to provide the above information or refuse to authorize, you may not be able to use the corresponding products or services of our affiliates, or can not display relevant information, but does not affect the use of the platform to browse, chat, release dynamics and other core services. (四)Provide you with security Please note that in order to ensure the authenticity of the user's identity and provide you with better security, you can provide us with identification information such as identity card, military officer's card, passport, driver's license, social security card, residence permit, facial identification, and other biometric information. Personally sensitive information such as Sesame Credit and other real-name certifications. If you refuse to provide the above information, you may not be able to use services such as account management, live broadcast, and continuing risky transactions, but it will not affect your use of browsing, chat and other services. To improve the security of your services provided by us and our affiliates and partners, protect the personal and property of you or other users or the public from being compromised, and better prevent phishing websites, fraud, network vulnerabilities, computer viruses, cyber attacks , security risks such as network intrusion, more accurately identify violations of laws and regulations or the relevant rules of the platform, we may use or integrate your user information, transaction information, equipment information, related web logs and our affiliates, partners to obtain You authorize or rely on the information shared by law to comprehensively judge your account and transaction risks, conduct identity verification, detect and prevent security incidents, and take necessary records, audits, analysis, and disposal measures in accordance with the law. (五)Other uses When we use the information for other purposes not covered by this policy, or if the information collected for a specific purpose is used for other purposes, you will be asked for your prior consent. (六)Exception for authorization of consent According to relevant laws and regulations, collecting your personal information in the following situations does not require your authorized consent: 1、Related to national security and national defense security; 2、Related to public safety, public health, and major public interests; 3、Related to criminal investigation, prosecution, trial and execution of judgments, etc.; 4、It is difficult to obtain your own consent for the maintenance of the important legal rights of the personal information or other individuals’ lives and property; 5、The personal information collected is disclosed to the public by yourself; 二、How do we use cookies and similar technologies? (一)Cookies To ensure that your site is up and running, to give you an easier access experience, and to recommend content that may be of interest to you, we store a small data file called a cookie on your computer or mobile device. Cookies usually contain an identifier, a site name, and some numbers and characters. With cookies, websites can store data such as your preferences. (二)Website Beacons and Pixel Labels In addition to cookies, we use other technologies like web beacons and pixel tags on our website. For example, the email we send to you may contain an address link to the content of our website. If you click on the link, we will track the click to help us understand your product or service preferences so that we can proactively improve customer service. Experience. A web beacon is usually a transparent image that is embedded in a website or email. With the pixel tags in the email, we can tell if the email is open. If you don't want your event to be tracked this way, you can unsubscribe from our mailing list at any time. 三、How do we share, transfer, and publicly disclose your personal information? (一)shared We do not share your personal information with companies, organizations, and individuals other than the platform's service providers, with the following exceptions: 1、Sharing with explicit consent: We will share your personal information with others after obtaining your explicit consent. 2、Sharing under statutory circumstances: We may share your personal information in accordance with laws and regulations, litigation dispute resolution needs, or in accordance with the requirements of the administrative and judicial authorities. 3. Sharing with affiliates: In order to facilitate our services to you based on linked accounts, we recommend information that may be of interest to you or protect the personal property of affiliates or other users or the public of this platform from being infringed. Personal information may be shared with our affiliates. We will only share the necessary personal information (for example, to facilitate the use of our affiliated company products or services, we will share your necessary account information with affiliates) if we share your personal sensitive information or affiliate changes The use of personal information and the purpose of processing will be re-examined for your authorization. 4. Sharing with Authorized Partners: For the purposes stated in this Privacy Policy, some of our services will be provided by us and our authorized partners. We may share some of your personal information with our partners to provide better customer service and user experience. For example, arrange a partner to provide services. We will only share your personal information for legitimate, legitimate, necessary, specific, and specific purposes, and will only share the personal information necessary to provide the service. Our partners are not authorized to use shared personal information for other purposes unrelated to the product or service. Currently, our authorized partners include the following types: (2) Suppliers, service providers and other partners. We send information to suppliers, service providers and other partners who support our business, including providing technical infrastructure services, analyzing how our services are used, measuring the effectiveness of advertising and services, providing customer service, and facilitating payments. Or conduct academic research and investigations. (1) Authorized partners in advertising and analytics services. We will not use your personally identifiable information (information that identifies you, such as your name or email address, which can be used to contact you or identify you) and provide advertising and analytics services, unless you have your permission. Shared by partners. We will provide these partners with information about their advertising coverage and effectiveness, without providing your personally identifiable information, or we may aggregate this information so that it does not identify you personally. For example, we’ll only tell advertisers how effective their ads are when they agree to comply with our advertising guidelines, or how many people see their ads or install apps after seeing ads, or work with them. Partners provide statistical information that does not identify individuals (eg “male, 25-29 years old, in Beijing”) to help them understand their audience or customers. For companies, organizations and individuals with whom we share personal information, we will enter into strict data protection agreements with them to process individuals in accordance with our instructions, this Privacy Policy and any other relevant confidentiality and security measures. information. (2) Transfer We do not transfer your personal information to any company, organization or individual, except: Transfer with the express consent: After obtaining your explicit consent, we will transfer your personal information to other parties; 2, in the case of mergers, acquisitions or bankruptcy liquidation, or other circumstances involving mergers, acquisitions or bankruptcy liquidation, if it involves the transfer of personal information, we will require new companies and organizations that hold your personal information to continue to receive This policy is bound, otherwise we will ask the company, organization and individual to re-seek your consent. (3) Public disclosure We will only publicly disclose your personal information in the following circumstances: We may publicly disclose your personal information by obtaining your explicit consent or based on your active choice; 2, if we determine that you have violated laws and regulations or serious violations of the relevant rules of the platform, or to protect the personal safety of the platform and its affiliates users or the public from infringement, we may be based on laws and regulations or The relevant agreement rules of this platform disclose your personal information, including related violations, and the measures that the platform has taken against you, with your consent. (4) Exceptions for prior authorization of consent when sharing, transferring, and publicly disclosing personal information In the following situations, sharing, transferring, and publicly disclosing your personal information does not require prior authorization from you: Related to national security and national defense security; Related to public safety, public health, and major public interests; 3, related to criminal investigation, prosecution, trial and judgment execution; 4, in order to protect your or other individuals' life, property and other important legal rights but it is difficult to get my consent; Personal information that you disclose to the public on your own; Collect personal information from legally publicly disclosed information, such as legal news reports and government information disclosure. According to the law, sharing, transferring and de-identifying personal information, and ensuring that the data recipient cannot recover and re-identify the personal information subject, does not belong to the external sharing, transfer and public disclosure of personal information. The preservation and processing of the class data will not require additional notice and your consent. How do we protect your personal information? (1) We have taken reasonable and feasible security measures in accordance with the industry's general solutions to protect the security of personal information provided by you, and to prevent unauthorized access, public disclosure, use, modification, damage or loss of personal information. For example, SSL (Secure Socket) when exchanging data (such as credit card information) between your browser and the server Layer) protocol encryption protection; we use encryption technology to improve the security of personal information; we use a trusted protection mechanism to prevent personal information from being maliciously attacked; we will deploy access control mechanisms to ensure that only authorized personnel can access individuals Information; and we will conduct security and privacy protection training courses to enhance employees' awareness of the importance of protecting personal information. (2) We have advanced data security management system around the data life cycle, which enhances the security of the whole system from organizational construction, system design, personnel management, product technology and other aspects. (3) We will take reasonable and feasible measures and try our best to avoid collecting irrelevant personal information. We will only retain your personal information for the period of time required to achieve the purposes stated in this policy, unless the retention period is extended or permitted by law. (4) The Internet is not an absolutely secure environment. We strongly recommend that you do not use personal communication methods that are not recommended by this platform. You can connect and share with each other through our services. When you create communications, transactions, or sharing through our services, you can choose who you want to communicate, trade, or share as a third party who can see your trading content, contact information, exchange information, or share content. If you find that your personal information, especially your account or password, has been leaked, please contact our customer service immediately so that we can take appropriate measures according to your application. Please note that the information you voluntarily share or even share publicly when using our services may involve personal information of you or others or even sensitive personal information, such as when you post a news or choose to upload in public in group chats, circles, etc. A picture containing personal information. Please consider more carefully whether you share or even share information publicly when using our services. Please use complex passwords to help us keep your account secure. We will do our best to protect the security of any information you send us. At the same time, we will report the handling of personal information security incidents in accordance with the requirements of the regulatory authorities. V. How your personal information is transferred globally Personal information collected and generated by us during our operations in the People's Republic of China is stored in China, with the following exceptions: Laws and regulations have clear provisions; 2, get your explicit authorization; 3, you through the Internet for cross-border live broadcast / release dynamics and other personal initiatives. In response to the above, we will ensure that your personal information is adequately protected in accordance with this Privacy Policy.
sanusanth
What is C++? C++ is a general-purpose, object-oriented programming language. It was created by Bjarne Stroustrup at Bell Labs circa 1980. C++ is very similar to C (invented by Dennis Ritchie in the early 1970s). C++ is so compatible with C that it will probably compile over 99% of C programs without changing a line of source code. Though C++ is a lot of well-structured and safer language than C as it OOPs based. Some computer languages are written for a specific purpose. Like, Java was initially devised to control toasters and some other electronics. C was developed for programming OS. Pascal was conceptualized to teach proper programming techniques. But C++ is a general-purpose language. It well deserves the widely acknowledged nickname "Swiss Pocket Knife of Languages." C++ is a cross-platform language that can be used to create high-performance applications. C++ was developed by Bjarne Stroustrup, as an extension to the C language. C++ gives programmers a high level of control over system resources and memory. The language was updated 3 major times in 2011, 2014, and 2017 to C++11, C++14, and C++17. About C++ Programming Multi-paradigm Language - C++ supports at least seven different styles of programming. Developers can choose any of the styles. General Purpose Language - You can use C++ to develop games, desktop apps, operating systems, and so on. Speed - Like C programming, the performance of optimized C++ code is exceptional. Object-oriented - C++ allows you to divide complex problems into smaller sets by using objects. Why Learn C++? C++ is used to develop games, desktop apps, operating systems, browsers, and so on because of its performance. After learning C++, it will be much easier to learn other programming languages like Java, Python, etc. C++ helps you to understand the internal architecture of a computer, how computer stores and retrieves information. How to learn C++? C++ tutorial from Programiz - We provide step by step C++ tutorials, examples, and references. Get started with C++. Official C++ documentation - Might be hard to follow and understand for beginners. Visit official C++ documentation. Write a lot of C++ programming code- The only way you can learn programming is by writing a lot of code. Read C++ code- Join Github's open-source projects and read other people's code. C++ best programming language? The answer depends on perspective and requirements. Some tasks can be done in C++, though not very quickly. For example, designing GUI screens for applications. Other languages like Visual Basic, Python have GUI design elements built into them. Therefore, they are better suited for GUI type of task. Some of the scripting languages that provide extra programmability to applications. Such as MS Word and even photoshop tend to be variants of Basic, not C++. C++ is still used widely, and the most famous software have their backbone in C++. This tutorial will help you learn C++ basic and the advanced concepts. Who uses C++? Some of today's most visible used systems have their critical parts written in C++. Examples are Amadeus (airline ticketing) Bloomberg (financial formation), Amazon (Web commerce), Google (Web search) Facebook (social media) Many programming languages depend on C++'s performance and reliability in their implementation. Examples include: Java Virtual Machines JavaScript interpreters (e.g., Google's V8) Browsers (e.g., Internet Explorer, Mozilla's Firefox, Apple's Safari, and Google's Chrome) Application and Web frameworks (e.g., Microsoft's .NET Web services framework). Applications that involve local and wide area networks, user interaction, numeric, graphics, and database access highly depend on C++ language. Why Use C++ C++ is one of the world's most popular programming languages. C++ can be found in today's operating systems, Graphical User Interfaces, and embedded systems. C++ is an object-oriented programming language which gives a clear structure to programs and allows code to be reused, lowering development costs. C++ is portable and can be used to develop applications that can be adapted to multiple platforms. C++ is fun and easy to learn! As C++ is close to C# and Java, it makes it easy for programmers to switch to C++ or vice versa Definition - What does C++ Programming Language mean? C++ is an object oriented computer language created by notable computer scientist Bjorne Stroustrop as part of the evolution of the C family of languages. Some call C++ “C with classes” because it introduces object oriented programming principles, including the use of defined classes, to the C programming language framework. C++ is pronounced "see-plus-plus." C++ Variables Variables are the backbone of any programming language. A variable is merely a way to store some information for later use. We can retrieve this value or data by referring to a "word" that will describe this information. Once declared and defined they may be used many times within the scope in which they were declared. C++ Control Structures When a program runs, the code is read by the compiler line by line (from top to bottom, and for the most part left to right). This is known as "code flow." When the code is being read from top to bottom, it may encounter a point where it needs to make a decision. Based on the decision, the program may jump to a different part of the code. It may even make the compiler re-run a specific piece again, or just skip a bunch of code. You could think of this process like if you were to choose from different courses from Guru99. You decide, click a link and skip a few pages. In the same way, a computer program has a set of strict rules to decide the flow of program execution. C++ Syntax The syntax is a layout of words, expression, and symbols. Well, it's because an email address has its well-defined syntax. You need some combination of letters, numbers, potentially with underscores (_) or periods (.) in between, followed by an at the rate (@) symbol, followed by some website domain (company.com). So, syntax in a programming language is much the same. They are some well-defined set of rules that allow you to create some piece of well-functioning software. But, if you don't abide by the rules of a programming language or syntax, you'll get errors. C++ Tools In the real world, a tool is something (usually a physical object) that helps you to get a certain job done promptly. Well, this holds true with the programming world too. A tool in programming is some piece of software which when used with the code allows you to program faster. There are probably tens of thousands, if not millions of different tools across all the programming languages. Most crucial tool, considered by many, is an IDE, an Integrated Development Environment. An IDE is a software which will make your coding life so much easier. IDEs ensure that your files and folders are organized and give you a nice and clean way to view them. Types of C++ Errors Another way to look at C++ in a practical sense is to start enumerating different kinds of errors that occur as the written code makes its way to final execution. First, there are syntax errors where the code is actually written in an illegible way. This can be a misuse of punctuation, or the misspelling of a function command or anything else that compromises the integrity of the syntax as it is written. Another fundamental type of error is a compiler error that simply tells the programmer the compiler was not able to do its work effectively. As a compiler language, C++ relies on the compiler to make the source code into machine readable code and optimize it in various ways. A third type of error happens after the program has been successfully compiled. Runtime errors are not uncommon in C++ executables. What they represent is some lack of designated resource or non-working command in the executable program. In other words, the syntax is right, and the program was compiled successfully, but as the program is doing its work, it encounters a problem, whether that has to do with interdependencies, operating system requirements or anything else in the general environment in which the program is trying to work. Over time, C++ has remained a very useful language not only in computer programming itself, but in teaching new programmers about how object oriented programming works.
mandliya
Create a UNIX-like OS from scratch in C/C++ using book:http://samypesse.github.io/How-to-Make-a-Computer-Operating-System/
Artificial Intelligence and Machine Learning have empowered our lives to a large extent. The number of advancements made in this space has revolutionized our society and continue making society a better place to live in. In terms of perception, both Artificial Intelligence and Machine Learning are often used in the same context which leads to confusion. AI is the concept in which machine makes smart decisions whereas Machine Learning is a sub-field of AI which makes decisions while learning patterns from the input data. In this blog, we would dissect each term and understand how Artificial Intelligence and Machine Learning are related to each other. What is Artificial Intelligence? The term Artificial Intelligence was recognized first in the year 1956 by John Mccarthy in an AI conference. In layman terms, Artificial Intelligence is about creating intelligent machines which could perform human-like actions. AI is not a modern-day phenomenon. In fact, it has been around since the advent of computers. The only thing that has changed is how we perceive AI and define its applications in the present world. The exponential growth of AI in the last decade or so has affected every sphere of our lives. Starting from a simple google search which gives the best results of a query to the creation of Siri or Alexa, one of the significant breakthroughs of the 21st century is Artificial Intelligence. The Four types of Artificial Intelligence are:- Reactive AI – This type of AI lacks historical data to perform actions, and completely reacts to a certain action taken at the moment. It works on the principle of Deep Reinforcement learning where a prize is awarded for any successful action and penalized vice versa. Google’s AlphaGo defeated experts in Go using this approach. Limited Memory – In the case of the limited memory, the past data is kept on adding to the memory. For example, in the case of selecting the best restaurant, the past locations would be taken into account and would be suggested accordingly. Theory of Mind – Such type of AI is yet to be built as it involves dealing with human emotions, and psychology. Face and gesture detection comes close but nothing advanced enough to understand human emotions. Self-Aware – This is the future advancement of AI which could configure self-representations. The machines could be conscious, and super-intelligent. Two of the most common usage of AI is in the field of Computer Vision, and Natural Language Processing. Computer Vision is the study of identifying objects such as Face Recognition, Real-time object detection, and so on. Detection of such movements could go a long way in analyzing the sentiments conveyed by a human being. Natural Language Processing, on the other hand, deals with textual data to extract insights or sentiments from it. From ChatBot Development to Speech Recognition like Amazon’s Alexa or Apple’s Siri all uses Natural Language to extract relevant meaning from the data. It is one of the widely popular fields of AI which has found its usefulness in every organization. One other application of AI which has gained popularity in recent times is the self-driving cars. It uses reinforcement learning technique to learn its best moves and identify the restrictions or blockage in front of the road. Many automobile companies are gradually adopting the concept of self-driving cars. What is Machine Learning? Machine Learning is a state-of-the-art subset of Artificial Intelligence which let machines learn from past data, and make accurate predictions. Machine Learning has been around for decades, and the first ML application that got popular was the Email Spam Filter Classification. The system is trained with a set of emails labeled as ‘spam’ and ‘not spam’ known as the training instance. Then a new set of unknown emails is fed to the trained system which then categorizes it as ‘spam’ or ‘not spam.’ All these predictions are made by a certain group of Regression, and Classification algorithms like – Linear Regression, Logistic Regression, Decision Tree, Random Forest, XGBoost, and so on. The usability of these algorithms varies based on the problem statement and the data set in operation. Along with these basic algorithms, a sub-field of Machine Learning which has gained immense popularity in recent times is Deep Learning. However, Deep Learning requires enormous computational power and works best with a massive amount of data. It uses neural networks whose architecture is similar to the human brain. Machine Learning could be subdivided into three categories – Supervised Learning – In supervised learning problems, both the input feature and the corresponding target variable is present in the dataset. Unsupervised Learning – The dataset is not labeled in an unsupervised learning problem i.e., only the input features are present, but not the target variable. The algorithms need to find out the separate clusters in the dataset based on certain patterns. Reinforcement Learning – In this type of problems, the learner is rewarded with a prize for every correct move, and penalized for every incorrect move. The application of Machine Learning is diversified in various domains like Banking, Healthcare, Retail, etc. One of the use cases in the banking industry is predicting the probability of credit loan default by a borrower given its past transactions, credit history, debt ratio, annual income, and so on. In Healthcare, Machine Learning is often been used to predict patient’s stay in the hospital, the likelihood of occurrence of a disease, identifying abnormal patterns in the cell, etc. Many software companies have incorporated Machine Learning in their workflow to steadfast the process of testing. Various manual, repetitive tasks are being replaced by machine learning models. Comparison Between AI and Machine Learning Machine Learning is the subset of Artificial Intelligence which has taken the advancement in AI to a whole new level. The thought behind letting the computer learn from themselves and voluminous data that are getting generated from various sources in the present world has led to the emergence of Machine Learning. In Machine Learning, the concept of neural networks plays a significant role in allowing the system to learn from themselves as well as maintaining its speed, and accuracy. The group of neural nets lets a model rectifying its prior decision and make a more accurate prediction next time. Artificial Intelligence is about acquiring knowledge and applying them to ensure success instead of accuracy. It makes the computer intelligent to make smart decisions on its own akin to the decisions made by a human being. The more complex the problem is, the better it is for AI to solve the complexity. On the other hand, Machine Learning is mostly about acquiring knowledge and maintaining better accuracy instead of success. The primary aim is to learn from the data to automate specific tasks. The possibilities around Machine Learning and Neural Networks are endless. A set of sentiments could be understood from raw text. A machine learning application could also listen to music, and even play a piece of appropriate music based on a person’s mood. NLP, a field of AI which has made some ground-breaking innovations in recent years uses Machine Learning to understand the nuances in natural language and learn to respond accordingly. Different sectors like banking, healthcare, manufacturing, etc., are reaping the benefits of Artificial Intelligence, particularly Machine Learning. Several tedious tasks are getting automated through ML which saves both time and money. Machine Learning has been sold these days consistently by marketers even before it has reached its full potential. AI could be seen as something of the old by the marketers who believe Machine Learning is the Holy Grail in the field of analytics. The future is not far when we would see human-like AI. The rapid advancement in technology has taken us closer than ever before to inevitability. The recent progress in the working AI is much down to how Machine Learning operates. Both Artificial Intelligence and Machine Learning has its own business applications and its usage is completely dependent on the requirements of an organization. AI is an age-old concept with Machine Learning picking up the pace in recent times. Companies like TCS, Infosys are yet to unleash the full potential of Machine Learning and trying to incorporate ML in their applications to keep pace with the rapidly growing Analytics space. Conclusion The hype around Artificial Intelligence and Machine Learning are such that various companies and even individuals want to master the skills without even knowing the difference between the two. Often both the terms are misused in the same context. To master Machine Learning, one needs to have a natural intuition about the data, ask the right questions, and find out the correct algorithms to use to build a model. It often doesn’t requiem how computational capacity. On the other hand, AI is about building intelligent systems which require advanced tools and techniques and often used in big companies like Google, Facebook, etc. There is a whole host of resources to master Machine Learning and AI. The Data Science blogs of Dimensionless is a good place to start with. Also, There are Online Data Science Courses which cover the various nitty gritty of Machine Learning.
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Welcome to S&D Records.. Subscribe us for new updates... Also Join us On.. https://www.facebook.com/youme007009 https://www.patreon.com/sdrecords http://mbilalnoshahi.blogspot.com/ http://linkedin.com/in/muhammad-bilal... https://twitter.com/BilalNosha https://github.com/Bilal007009 https://www.reddit.com/user/Bilal007009 . In this Video, I will show you how to Remove Virus from your System without any software - Just follow the steps in the video - how to remove virus from laptop,how to remove virus from computer,how to remove virus using cmd,how to remove virus from pc,how to remove virus from windows 8,how to remove virus,Free antivirus,remove virus,how to,how to remove virus with our antivirus,using cmd,cmd,us of cmd,in windows,How to remove a computer virus \/ malware,how to remove malware,how to delete virus,how to delete virus from system In this video I am gonna show you how to remove a folder virus. When you send file to other memory device or open external memory in your computer, you will find a folder which you can not open. It mostly comes through usb drive. You think that this is folder and you try to open it, at that time your PC gets infected. Removing virus by antivirus is quite traditional and it stops learning how to handle virus. It is like if you calculate data only by calculator then it decreases your efficiency. I have made a trick by which you can remove this virus. Also there may be many type of virus which can damage your computer It can be found that virus can be identified by their name which may be exe file or batch file etc. In my video list you can find more about virus removal tricks. If you have a doubts then please comment.. Your are most welcome. for more virus removal trick.. you can watch these video.. For more tricks and tutorials, please subscribe: Remove,Removal,memory card,remove shortcut virus permanently,fix shortcut virus,usb,technology,windows 10,tutorial,how to remove shortcut virus in windows 7,how,computer,tricks,hacks,tips,cmd how to remove viruses from your computer,how to remove virus from windows 8,how to remove virus from windows 10,how to get rid of viruses,how to get rid of viruses 2015,how to get rid of viruses on windows 8,how to remove pop ups,how to remove spyware,remove virus from computer,remove viruses from computer,how,to,remove,virus,viruses,from,windows 8,windows 10,pc,free, Simple video tutorial with explanation what is prefetch and how to delete! windows 7 EXTRA TAGS (Ignore It) : windows 7 virus how to remove virus from windows 7 how to delete junk files in windows 7 how to remove junk files in windows 7 virus windows 7 how to remove virus from computer windows 7 how to delete junk files how to find viruses on windows 7 how to delete viruses on windows 7 clean pc of virus free how to remove viruses from windows 7 windows 7 virus removal how to remove antivirus from windows 7 how to clean virus from windows 7 windows 7 virus como tirar virus do pc windows 7 how wipe all files except windows 7 delete junk files windows 8 windows 7 virus how to remove virus from windows 7 ,8 how to delete junk files in windows 7 ,8 how to remove junk files in windows 7,8 virus windows 7 ,8 how to remove virus from computer windows 7 ,8 how to delete junk files 8 how to find viruses on windows 8 7 how to delete viruses on windows 7 clean pc of virus free 8 how to remove viruses from windows 7 windows 7 virus removal no cost how to remove antivirus from windows 7 how to clean virus from windows 7 windows 7 virus como tirar virus do pc windows 7 how wipe all files except windows 7 delete junk files how delete junk files window 7 virus remove how to clean junk files how to remove virus windows 7 how to clear junk files how to delete virus on windows 7 used window 8 for delete ok prefetch command prefetch windows 7 no survey free no password how delete junk files window 7 virus remove how to clean junk files how to remove virus windows 7 how to clear junk files how to delete virus on windows 7 used window 8 for delete ok prefetch command prefetch windows 7 How-to make your pc laptop run faster temprory internet files cache window Windows Tutorial Linux Desktop Computer Basic "Personal Computer" disk cleanup without any software basic tips "how to make your pc faster" how to Help You "pc run faster" "how to make window 7 faster" "make window 7 faster" "make computer run faster" "how to make pc faster" "how to make laptop faster" computer VIDEO video videos how to make your pc faster,how to,how to make your pc run faster,how to make your pc look cool,Windows 7 (Operating System),mac,apple,better computer,faster computer,how to optimize,Mac OS (Operating System),make your pc,make your,make your make,laptop run faster,pc computer,best pc,desktop pc,pc games,music pc,online pc,technology,it technology,information technology,help Wish You All the Best SdRecords-Money007009 Gram007009-Records007009
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Vanguard-Comercio-inc
Vanguard Comercio īnC is a trusted authority in the digital currency investment domain. Our platform allows potential investors to build their investment portfolio consisting of cryptocurrencies. Leverage years of experience of our experts and kickstart your crypto investment endeavours with Vanguard Comercio īnC… We tend to successfully implement our vision every day by integrating environmental, social, and economic considerations into all our business decisions, through partnerships with different countries’ governments, as well as their people, and respectfully interact with all the parties, which are interested. To grow through successful exploration and accretive acquisitions of development-stage precious metals properties. Successfully finance and build mines. Generating "dramatic growth" in Vanguard Comercio Īnc Platform which is associated with bitcoin mining company . 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To invest is Vanguard Comercio īnC sir/ma’am No need to talk much about our company we pay in due time and there’s no hidden fee or charges We have a mining farm where we generate coin Once you Invest with us an ant-miner will be assigned to your mining profile account which helps to generate coin once you make deposit that’s how we earn profits for you.. What is a Bitmain Antiminers and Where Are They Manufactured? To understand how to get started bitcoin mining, you need to know about Antminers. Bitmain Antminers are mining hardware created by the Chinese company Bitmain. Bitmain was founded by Micree Zhan and Jihan Wu in 2013. Micree Zhan is a chip design expert, who together with Jihan launched Bitmain with the goal of focusing on mining as a way to make money. The Bitmain team soon became one of the world’s leading Bitcoin miners. Look: Bitmain first created the Antminer in 2013, a product which has helped many companies to dominate the new hyper-competitive mining industry. Presently, Bitmain Antminers are responsible for around 70% of all Bitcoin mining. Antminers are simply Bitcoin mining hardware. They are considered to be the most powerful mining hardware in the world. There are Antminers for different cryptocurrencies, such as Bitcoin, Litecoin, ZEC, and Etherium. Antminers do not charge a Bitcoin mining fee for Pay Per Last N Shares (PPLNS). However, they hold on to every transaction fee on the block. How much power do they need? Antminers consume a lot of power, and this consumption is one of the main factors that affect mining ROIs. Antminer S9 for Mining Bitcoin The latest Antminer is the Bitmain Antminer S9 and uses around 1,375W. With this in mind, it is clear that running the S9 will cost you between 15 and 30 cents every hour. This figure may be higher or lower based on the electricity costs in your area. The S9 operates without the need for a separate host computer. To operate the S9, you need a power supply specifically the APW5/APW3, that is sold separately. S9s has an efficacy, power consumption and hashrate of 098 J/GH±7%, 1323W±7%, and 13.5TH/s±7% respectively. At the moment, the Antminer has an output of 14TH/s, making it the most powerful Bitcoin mining hardware on the planet. So what does this mean? Based on its technical specifications, the S9 will have the capacity to mine 0.03600399 Bitcoin per month. This figure does not factor in the cost of hardware, power, pool fees and others. If you run the Antminer for a month, expect to get a profit of 0.02138775 Bitcoin, which is equivalent to $178.78. However, this profit depends on the cost of electricity, which in this instance is assumed to be $0.1 per kWh To begin with, me and my team collected all of the important information about Vanguard Comercio inc in one article, and we hope that you will find what you came for. Vanguard Comercio inc appeared on the trading market in 2014. Since then they have continuously created the new and improved the old, so that your trading on the platform is seamless and lucrative. And that’s just the beginning. Vanguard Comercio inc don’t just give traders a chance to earn, but they also teach them how. Broker’s team has world-class analysts. They develop original trading strategies and teach traders how to use them intelligently in open webinars, and they consult one-on-one with traders. Education is conducted in all the languages that our traders speak. Trading platform Broker’s opportunities for successful trading Presently Vanguard Comercio inc has entered the top of existing brokers by achieving traders needs and latest trends. Broker made a big work trying to make platform reliable, simple and unique. Currently millions of traders around the world are using this platform for trading and their number continues to grow. 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GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU General Public License is a free, copyleft license for software and other kinds of works. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. 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Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms: a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or d) Limiting the use for publicity purposes of names of licensors or authors of the material; or e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors. All other non-permissive additional terms are considered "further restrictions" within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying. If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms. Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way. 8. Termination. You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11). However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation. Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10. 9. Acceptance Not Required for Having Copies. You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so. 10. Automatic Licensing of Downstream Recipients. Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License. An "entity transaction" is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts. You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it. 11. Patents. A "contributor" is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's "contributor version". A contributor's "essential patent claims" are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, "control" includes the right to grant patent sublicenses in a manner consistent with the requirements of this License. Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version. In the following three paragraphs, a "patent license" is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To "grant" such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party. If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. "Knowingly relying" means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid. 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You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. 12. No Surrender of Others' Freedom. If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. 13. Use with the GNU Affero General Public License. Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such. 14. Revised Versions of this License. The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation. If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. 15. Disclaimer of Warranty. THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 16. Limitation of Liability. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. {one line to give the program's name and a brief idea of what it does.} Copyright (C) {year} {name of author} This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: {project} Copyright (C) {year} {fullname} This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>. The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.
Noykarde
GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU General Public License is a free, copyleft license for software and other kinds of works. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things. To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others. For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it. For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions. Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users. Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free. The precise terms and conditions for copying, distribution and modification follow. TERMS AND CONDITIONS 0. Definitions. "This License" refers to version 3 of the GNU General Public License. "Copyright" also means copyright-like laws that apply to other kinds of works, such as semiconductor masks. "The Program" refers to any copyrightable work licensed under this License. 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Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying. An interactive user interface displays "Appropriate Legal Notices" to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion. 1. Source Code. The "source code" for a work means the preferred form of the work for making modifications to it. "Object code" means any non-source form of a work. 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The Corresponding Source for a work in source code form is that same work. 2. Basic Permissions. All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law. You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. 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You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program. You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee. 5. Conveying Modified Source Versions. You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions: a) The work must carry prominent notices stating that you modified it, and giving a relevant date. b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to "keep intact all notices". c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. 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If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions. When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission. Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms: a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or d) Limiting the use for publicity purposes of names of licensors or authors of the material; or e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors. 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Termination. You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11). However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation. Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10. 9. Acceptance Not Required for Having Copies. You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so. 10. Automatic Licensing of Downstream Recipients. Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License. An "entity transaction" is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts. You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it. 11. Patents. A "contributor" is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's "contributor version". A contributor's "essential patent claims" are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, "control" includes the right to grant patent sublicenses in a manner consistent with the requirements of this License. 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You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. 12. No Surrender of Others' Freedom. If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. 13. Use with the GNU Affero General Public License. Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such. 14. Revised Versions of this License. The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation. If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. 15. Disclaimer of Warranty. THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 16. Limitation of Liability. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. {one line to give the program's name and a brief idea of what it does.} Copyright (C) {year} {name of author} This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: {project} Copyright (C) {year} {fullname} This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>. The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.
minecraft77
GNU AFFERO GENERAL PUBLIC LICENSE Version 3, 19 November 2007 Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU Affero General Public License is a free, copyleft license for software and other kinds of works, specifically designed to ensure cooperation with the community in the case of network server software. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, our General Public Licenses are intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things. Developers that use our General Public Licenses protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License which gives you legal permission to copy, distribute and/or modify the software. A secondary benefit of defending all users' freedom is that improvements made in alternate versions of the program, if they receive widespread use, become available for other developers to incorporate. Many developers of free software are heartened and encouraged by the resulting cooperation. However, in the case of software used on network servers, this result may fail to come about. The GNU General Public License permits making a modified version and letting the public access it on a server without ever releasing its source code to the public. The GNU Affero General Public License is designed specifically to ensure that, in such cases, the modified source code becomes available to the community. It requires the operator of a network server to provide the source code of the modified version running there to the users of that server. Therefore, public use of a modified version, on a publicly accessible server, gives the public access to the source code of the modified version. An older license, called the Affero General Public License and published by Affero, was designed to accomplish similar goals. This is a different license, not a version of the Affero GPL, but Affero has released a new version of the Affero GPL which permits relicensing under this license. The precise terms and conditions for copying, distribution and modification follow. TERMS AND CONDITIONS 0. Definitions. "This License" refers to version 3 of the GNU Affero General Public License. "Copyright" also means copyright-like laws that apply to other kinds of works, such as semiconductor masks. "The Program" refers to any copyrightable work licensed under this License. Each licensee is addressed as "you". "Licensees" and "recipients" may be individuals or organizations. To "modify" a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a "modified version" of the earlier work or a work "based on" the earlier work. A "covered work" means either the unmodified Program or a work based on the Program. To "propagate" a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. 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Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10. 9. Acceptance Not Required for Having Copies. You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so. 10. Automatic Licensing of Downstream Recipients. Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License. An "entity transaction" is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts. You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it. 11. Patents. 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If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it. A patent license is "discriminatory" if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. 12. No Surrender of Others' Freedom. If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. 13. Remote Network Interaction; Use with the GNU General Public License. Notwithstanding any other provision of this License, if you modify the Program, your modified version must prominently offer all users interacting with it remotely through a computer network (if your version supports such interaction) an opportunity to receive the Corresponding Source of your version by providing access to the Corresponding Source from a network server at no charge, through some standard or customary means of facilitating copying of software. This Corresponding Source shall include the Corresponding Source for any work covered by version 3 of the GNU General Public License that is incorporated pursuant to the following paragraph. Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the work with which it is combined will remain governed by version 3 of the GNU General Public License. 14. Revised Versions of this License. The Free Software Foundation may publish revised and/or new versions of the GNU Affero General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU Affero General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU Affero General Public License, you may choose any version ever published by the Free Software Foundation. If the Program specifies that a proxy can decide which future versions of the GNU Affero General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. 15. Disclaimer of Warranty. THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 16. Limitation of Liability. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. <one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If your software can interact with users remotely through a computer network, you should also make sure that it provides a way for users to get its source. For example, if your program is a web application, its interface could display a "Source" link that leads users to an archive of the code. There are many ways you could offer source, and different solutions will be better for different programs; see section 13 for the specific requirements. You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU AGPL, see <http://www.gnu.org/licenses/>.
vulcoo
GNU AFFERO GENERAL PUBLIC LICENSE Version 3, 19 November 2007 Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU Affero General Public License is a free, copyleft license for software and other kinds of works, specifically designed to ensure cooperation with the community in the case of network server software. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, our General Public Licenses are intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things. Developers that use our General Public Licenses protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License which gives you legal permission to copy, distribute and/or modify the software. A secondary benefit of defending all users' freedom is that improvements made in alternate versions of the program, if they receive widespread use, become available for other developers to incorporate. Many developers of free software are heartened and encouraged by the resulting cooperation. However, in the case of software used on network servers, this result may fail to come about. The GNU General Public License permits making a modified version and letting the public access it on a server without ever releasing its source code to the public. The GNU Affero General Public License is designed specifically to ensure that, in such cases, the modified source code becomes available to the community. It requires the operator of a network server to provide the source code of the modified version running there to the users of that server. Therefore, public use of a modified version, on a publicly accessible server, gives the public access to the source code of the modified version. An older license, called the Affero General Public License and published by Affero, was designed to accomplish similar goals. This is a different license, not a version of the Affero GPL, but Affero has released a new version of the Affero GPL which permits relicensing under this license. The precise terms and conditions for copying, distribution and modification follow. TERMS AND CONDITIONS 0. Definitions. "This License" refers to version 3 of the GNU Affero General Public License. "Copyright" also means copyright-like laws that apply to other kinds of works, such as semiconductor masks. "The Program" refers to any copyrightable work licensed under this License. Each licensee is addressed as "you". "Licensees" and "recipients" may be individuals or organizations. To "modify" a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a "modified version" of the earlier work or a work "based on" the earlier work. A "covered work" means either the unmodified Program or a work based on the Program. To "propagate" a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well. To "convey" a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying. An interactive user interface displays "Appropriate Legal Notices" to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion. 1. Source Code. The "source code" for a work means the preferred form of the work for making modifications to it. "Object code" means any non-source form of a work. A "Standard Interface" means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language. The "System Libraries" of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A "Major Component", in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it. The "Corresponding Source" for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. 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This License acknowledges your rights of fair use or other equivalent, as provided by copyright law. You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you. Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary. 3. Protecting Users' Legal Rights From Anti-Circumvention Law. No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures. When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures. 4. Conveying Verbatim Copies. You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program. You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee. 5. Conveying Modified Source Versions. You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions: a) The work must carry prominent notices stating that you modified it, and giving a relevant date. b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to "keep intact all notices". c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it. d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so. A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an "aggregate" if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate. 6. Conveying Non-Source Forms. You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways: a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange. b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge. c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b. d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements. e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d. A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work. A "User Product" is either (1) a "consumer product", which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. 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If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM). The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network. Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying. 7. Additional Terms. "Additional permissions" are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions. When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission. Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms: a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or d) Limiting the use for publicity purposes of names of licensors or authors of the material; or e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors. All other non-permissive additional terms are considered "further restrictions" within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying. If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms. Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way. 8. Termination. You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11). However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation. Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10. 9. Acceptance Not Required for Having Copies. You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so. 10. Automatic Licensing of Downstream Recipients. Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License. An "entity transaction" is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts. You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it. 11. Patents. A "contributor" is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's "contributor version". A contributor's "essential patent claims" are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, "control" includes the right to grant patent sublicenses in a manner consistent with the requirements of this License. Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version. In the following three paragraphs, a "patent license" is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To "grant" such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party. If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. "Knowingly relying" means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid. If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it. A patent license is "discriminatory" if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. 12. No Surrender of Others' Freedom. If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. 13. Remote Network Interaction; Use with the GNU General Public License. Notwithstanding any other provision of this License, if you modify the Program, your modified version must prominently offer all users interacting with it remotely through a computer network (if your version supports such interaction) an opportunity to receive the Corresponding Source of your version by providing access to the Corresponding Source from a network server at no charge, through some standard or customary means of facilitating copying of software. This Corresponding Source shall include the Corresponding Source for any work covered by version 3 of the GNU General Public License that is incorporated pursuant to the following paragraph. Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the work with which it is combined will remain governed by version 3 of the GNU General Public License. 14. Revised Versions of this License. The Free Software Foundation may publish revised and/or new versions of the GNU Affero General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU Affero General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU Affero General Public License, you may choose any version ever published by the Free Software Foundation. If the Program specifies that a proxy can decide which future versions of the GNU Affero General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. 15. Disclaimer of Warranty. THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 16. Limitation of Liability. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. PM2 Process manager for Node.JS Copyright (C) 2013-2016 Strzelewicz Alexandre This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If your software can interact with users remotely through a computer network, you should also make sure that it provides a way for users to get its source. For example, if your program is a web application, its interface could display a "Source" link that leads users to an archive of the code. There are many ways you could offer source, and different solutions will be better for different programs; see section 13 for the specific requirements. You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU AGPL, see <http://www.gnu.org/licenses/>. --- ALEXANDRE STRZELEWICZ
BoysGmNg
GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU General Public License is a free, copyleft license for software and other kinds of works. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. 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If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users. Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free. The precise terms and conditions for copying, distribution and modification follow. TERMS AND CONDITIONS 0. Definitions. "This License" refers to version 3 of the GNU General Public License. "Copyright" also means copyright-like laws that apply to other kinds of works, such as semiconductor masks. "The Program" refers to any copyrightable work licensed under this License. Each licensee is addressed as "you". "Licensees" and "recipients" may be individuals or organizations. To "modify" a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a "modified version" of the earlier work or a work "based on" the earlier work. A "covered work" means either the unmodified Program or a work based on the Program. To "propagate" a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well. To "convey" a work means any kind of propagation that enables other parties to make or receive copies. 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The Corresponding Source for a work in source code form is that same work. 2. Basic Permissions. All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law. You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. 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You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program. You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee. 5. Conveying Modified Source Versions. You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions: a) The work must carry prominent notices stating that you modified it, and giving a relevant date. b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to "keep intact all notices". c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. 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Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10. 9. Acceptance Not Required for Having Copies. You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so. 10. Automatic Licensing of Downstream Recipients. Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License. An "entity transaction" is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. 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You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. 12. No Surrender of Others' Freedom. If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. 13. Use with the GNU Affero General Public License. Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such. 14. Revised Versions of this License. The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation. If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. 15. Disclaimer of Warranty. THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 16. Limitation of Liability. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. <one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: <program> Copyright (C) <year> <name of author> This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>. The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <https://www.gnu.org/licenses/why-not-lgpl.html>.
What is C++? C++ is a general-purpose, object-oriented programming language. It was created by Bjarne Stroustrup at Bell Labs circa 1980. C++ is very similar to C (invented by Dennis Ritchie in the early 1970s). C++ is so compatible with C that it will probably compile over 99% of C programs without changing a line of source code. Though C++ is a lot of well-structured and safer language than C as it OOPs based. Some computer languages are written for a specific purpose. Like, Java was initially devised to control toasters and some other electronics. C was developed for programming OS. Pascal was conceptualized to teach proper programming techniques. But C++ is a general-purpose language. It well deserves the widely acknowledged nickname "Swiss Pocket Knife of Languages." C++ is a cross-platform language that can be used to create high-performance applications. C++ was developed by Bjarne Stroustrup, as an extension to the C language. C++ gives programmers a high level of control over system resources and memory. The language was updated 3 major times in 2011, 2014, and 2017 to C++11, C++14, and C++17. About C++ Programming Multi-paradigm Language - C++ supports at least seven different styles of programming. Developers can choose any of the styles. General Purpose Language - You can use C++ to develop games, desktop apps, operating systems, and so on. Speed - Like C programming, the performance of optimized C++ code is exceptional. Object-oriented - C++ allows you to divide complex problems into smaller sets by using objects. Why Learn C++? C++ is used to develop games, desktop apps, operating systems, browsers, and so on because of its performance. After learning C++, it will be much easier to learn other programming languages like Java, Python, etc. C++ helps you to understand the internal architecture of a computer, how computer stores and retrieves information. How to learn C++? C++ tutorial from Programiz - We provide step by step C++ tutorials, examples, and references. Get started with C++. Official C++ documentation - Might be hard to follow and understand for beginners. Visit official C++ documentation. Write a lot of C++ programming code- The only way you can learn programming is by writing a lot of code. Read C++ code- Join Github's open-source projects and read other people's code. C++ best programming language? T he answer depends on perspective and requirements. Some tasks can be done in C++, though not very quickly. For example, designing GUI screens for applications. Other languages like Visual Basic, Python have GUI design elements built into them. Therefore, they are better suited for GUI type of task. Some of the scripting languages that provide extra programmability to applications. Such as MS Word and even photoshop tend to be variants of Basic, not C++. C++ is still used widely, and the most famous software have their backbone in C++. This tutorial will help you learn C++ basic and the advanced concepts. Who uses C++? Some of today's most visible used systems have their critical parts written in C++. Examples are Amadeus (airline ticketing) Bloomberg (financial formation), Amazon (Web commerce), Google (Web search) Facebook (social media) Many programming languages depend on C++'s performance and reliability in their implementation. Examples include: Java Virtual Machines JavaScript interpreters (e.g., Google's V8) Browsers (e.g., Internet Explorer, Mozilla's Firefox, Apple's Safari, and Google's Chrome) Application and Web frameworks (e.g., Microsoft's .NET Web services framework). Applications that involve local and wide area networks, user interaction, numeric, graphics, and database access highly depend on C++ language. Why Use C++ C++ is one of the world's most popular programming languages. C++ can be found in today's operating systems, Graphical User Interfaces, and embedded systems. C++ is an object-oriented programming language which gives a clear structure to programs and allows code to be reused, lowering development costs. C++ is portable and can be used to develop applications that can be adapted to multiple platforms. C++ is fun and easy to learn! As C++ is close to C# and Java, it makes it easy for programmers to switch to C++ or vice versa Definition - What does C++ Programming Language mean? C++ is an object oriented computer language created by notable computer scientist Bjorne Stroustrop as part of the evolution of the C family of languages. Some call C++ “C with classes” because it introduces object oriented programming principles, including the use of defined classes, to the C programming language framework. C++ is pronounced "see-plus-plus." C++ Variables Variables are the backbone of any programming language. A variable is merely a way to store some information for later use. We can retrieve this value or data by referring to a "word" that will describe this information. Once declared and defined they may be used many times within the scope in which they were declared. C++ Control Structures When a program runs, the code is read by the compiler line by line (from top to bottom, and for the most part left to right). This is known as "code flow." When the code is being read from top to bottom, it may encounter a point where it needs to make a decision. Based on the decision, the program may jump to a different part of the code. It may even make the compiler re-run a specific piece again, or just skip a bunch of code. You could think of this process like if you were to choose from different courses from Guru99. You decide, click a link and skip a few pages. In the same way, a computer program has a set of strict rules to decide the flow of program execution. C++ Syntax The syntax is a layout of words, expression, and symbols. Well, it's because an email address has its well-defined syntax. You need some combination of letters, numbers, potentially with underscores (_) or periods (.) in between, followed by an at the rate (@) symbol, followed by some website domain (company.com). So, syntax in a programming language is much the same. They are some well-defined set of rules that allow you to create some piece of well-functioning software. But, if you don't abide by the rules of a programming language or syntax, you'll get errors. C++ Tools In the real world, a tool is something (usually a physical object) that helps you to get a certain job done promptly. Well, this holds true with the programming world too. A tool in programming is some piece of software which when used with the code allows you to program faster. There are probably tens of thousands, if not millions of different tools across all the programming languages. Most crucial tool, considered by many, is an IDE, an Integrated Development Environment. An IDE is a software which will make your coding life so much easier. IDEs ensure that your files and folders are organized and give you a nice and clean way to view them. Types of C++ Errors Another way to look at C++ in a practical sense is to start enumerating different kinds of errors that occur as the written code makes its way to final execution. First, there are syntax errors where the code is actually written in an illegible way. This can be a misuse of punctuation, or the misspelling of a function command or anything else that compromises the integrity of the syntax as it is written. Another fundamental type of error is a compiler error that simply tells the programmer the compiler was not able to do its work effectively. As a compiler language, C++ relies on the compiler to make the source code into machine readable code and optimize it in various ways. A third type of error happens after the program has been successfully compiled. Runtime errors are not uncommon in C++ executables. What they represent is some lack of designated resource or non-working command in the executable program. In other words, the syntax is right, and the program was compiled successfully, but as the program is doing its work, it encounters a problem, whether that has to do with interdependencies, operating system requirements or anything else in the general environment in which the program is trying to work. Over time, C++ has remained a very useful language not only in computer programming itself, but in teaching new programmers about how object oriented programming works.
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It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. <one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: <program> Copyright (C) <year> <name of author> This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>. The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <https://www.gnu.org/licenses/why-not-lgpl.html>.
Mr033
GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU General Public License is a free, copyleft license for software and other kinds of works. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things. To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others. For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it. For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions. Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users. Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free. The precise terms and conditions for copying, distribution and modification follow. TERMS AND CONDITIONS 0. Definitions. "This License" refers to version 3 of the GNU General Public License. "Copyright" also means copyright-like laws that apply to other kinds of works, such as semiconductor masks. "The Program" refers to any copyrightable work licensed under this License. Each licensee is addressed as "you". "Licensees" and "recipients" may be individuals or organizations. To "modify" a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a "modified version" of the earlier work or a work "based on" the earlier work. A "covered work" means either the unmodified Program or a work based on the Program. To "propagate" a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well. To "convey" a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying. An interactive user interface displays "Appropriate Legal Notices" to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion. 1. Source Code. The "source code" for a work means the preferred form of the work for making modifications to it. "Object code" means any non-source form of a work. A "Standard Interface" means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language. The "System Libraries" of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A "Major Component", in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it. The "Corresponding Source" for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work. The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source. The Corresponding Source for a work in source code form is that same work. 2. Basic Permissions. All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law. You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you. Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary. 3. Protecting Users' Legal Rights From Anti-Circumvention Law. No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures. When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures. 4. Conveying Verbatim Copies. You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program. You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee. 5. Conveying Modified Source Versions. You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions: a) The work must carry prominent notices stating that you modified it, and giving a relevant date. b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to "keep intact all notices". c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it. d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so. A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an "aggregate" if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate. 6. Conveying Non-Source Forms. You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways: a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange. b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge. c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b. d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements. e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d. A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work. A "User Product" is either (1) a "consumer product", which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, "normally used" refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product. "Installation Information" for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made. If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM). The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network. Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying. 7. Additional Terms. "Additional permissions" are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions. When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission. Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms: a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or d) Limiting the use for publicity purposes of names of licensors or authors of the material; or e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors. All other non-permissive additional terms are considered "further restrictions" within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying. If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms. Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way. 8. Termination. You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11). However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation. Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10. 9. Acceptance Not Required for Having Copies. You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so. 10. Automatic Licensing of Downstream Recipients. Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License. An "entity transaction" is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts. You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it. 11. Patents. A "contributor" is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's "contributor version". A contributor's "essential patent claims" are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, "control" includes the right to grant patent sublicenses in a manner consistent with the requirements of this License. Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version. In the following three paragraphs, a "patent license" is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To "grant" such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party. If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. "Knowingly relying" means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid. If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it. A patent license is "discriminatory" if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. 12. No Surrender of Others' Freedom. If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. 13. Use with the GNU Affero General Public License. Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such. 14. Revised Versions of this License. The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation. If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. 15. Disclaimer of Warranty. THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 16. Limitation of Liability. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. <one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: <program> Copyright (C) <year> <name of author> This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>. The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <https://www.gnu.org/licenses/why-not-lgpl.html>.
Kancllo
GNU AFFERO GENERAL PUBLIC LICENSE Version 3, 19 November 2007 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU Affero General Public License is a free, copyleft license for software and other kinds of works, specifically designed to ensure cooperation with the community in the case of network server software. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, our General Public Licenses are intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things. Developers that use our General Public Licenses protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License which gives you legal permission to copy, distribute and/or modify the software. A secondary benefit of defending all users' freedom is that improvements made in alternate versions of the program, if they receive widespread use, become available for other developers to incorporate. Many developers of free software are heartened and encouraged by the resulting cooperation. However, in the case of software used on network servers, this result may fail to come about. The GNU General Public License permits making a modified version and letting the public access it on a server without ever releasing its source code to the public. The GNU Affero General Public License is designed specifically to ensure that, in such cases, the modified source code becomes available to the community. It requires the operator of a network server to provide the source code of the modified version running there to the users of that server. Therefore, public use of a modified version, on a publicly accessible server, gives the public access to the source code of the modified version. An older license, called the Affero General Public License and published by Affero, was designed to accomplish similar goals. This is a different license, not a version of the Affero GPL, but Affero has released a new version of the Affero GPL which permits relicensing under this license. The precise terms and conditions for copying, distribution and modification follow. TERMS AND CONDITIONS 0. Definitions. "This License" refers to version 3 of the GNU Affero General Public License. "Copyright" also means copyright-like laws that apply to other kinds of works, such as semiconductor masks. "The Program" refers to any copyrightable work licensed under this License. Each licensee is addressed as "you". "Licensees" and "recipients" may be individuals or organizations. To "modify" a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a "modified version" of the earlier work or a work "based on" the earlier work. A "covered work" means either the unmodified Program or a work based on the Program. To "propagate" a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well. To "convey" a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying. An interactive user interface displays "Appropriate Legal Notices" to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion. 1. Source Code. The "source code" for a work means the preferred form of the work for making modifications to it. "Object code" means any non-source form of a work. A "Standard Interface" means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language. The "System Libraries" of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A "Major Component", in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it. The "Corresponding Source" for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work. The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source. The Corresponding Source for a work in source code form is that same work. 2. Basic Permissions. All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law. You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you. Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary. 3. Protecting Users' Legal Rights From Anti-Circumvention Law. No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures. When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures. 4. Conveying Verbatim Copies. You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program. You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee. 5. Conveying Modified Source Versions. You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions: a) The work must carry prominent notices stating that you modified it, and giving a relevant date. b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to "keep intact all notices". c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it. d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so. A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an "aggregate" if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate. 6. Conveying Non-Source Forms. You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways: a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange. b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge. c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b. d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements. e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d. A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work. A "User Product" is either (1) a "consumer product", which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, "normally used" refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product. "Installation Information" for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made. If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM). The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network. Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying. 7. Additional Terms. "Additional permissions" are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions. When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission. Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms: a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or d) Limiting the use for publicity purposes of names of licensors or authors of the material; or e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors. All other non-permissive additional terms are considered "further restrictions" within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying. If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms. Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way. 8. Termination. You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11). However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation. Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10. 9. Acceptance Not Required for Having Copies. You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so. 10. Automatic Licensing of Downstream Recipients. Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License. An "entity transaction" is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts. You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it. 11. Patents. A "contributor" is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's "contributor version". A contributor's "essential patent claims" are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, "control" includes the right to grant patent sublicenses in a manner consistent with the requirements of this License. Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version. In the following three paragraphs, a "patent license" is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To "grant" such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party. If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. "Knowingly relying" means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid. If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it. A patent license is "discriminatory" if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. 12. No Surrender of Others' Freedom. If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. 13. Remote Network Interaction; Use with the GNU General Public License. Notwithstanding any other provision of this License, if you modify the Program, your modified version must prominently offer all users interacting with it remotely through a computer network (if your version supports such interaction) an opportunity to receive the Corresponding Source of your version by providing access to the Corresponding Source from a network server at no charge, through some standard or customary means of facilitating copying of software. This Corresponding Source shall include the Corresponding Source for any work covered by version 3 of the GNU General Public License that is incorporated pursuant to the following paragraph. Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the work with which it is combined will remain governed by version 3 of the GNU General Public License. 14. Revised Versions of this License. The Free Software Foundation may publish revised and/or new versions of the GNU Affero General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU Affero General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU Affero General Public License, you may choose any version ever published by the Free Software Foundation. If the Program specifies that a proxy can decide which future versions of the GNU Affero General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. 15. Disclaimer of Warranty. THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 16. Limitation of Liability. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. <one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If your software can interact with users remotely through a computer network, you should also make sure that it provides a way for users to get its source. For example, if your program is a web application, its interface could display a "Source" link that leads users to an archive of the code. There are many ways you could offer source, and different solutions will be better for different programs; see section 13 for the specific requirements. You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU AGPL, see <https://www.gnu.org/licenses/>.
翻译自https://github.com/SamyPesse/How-to-Make-a-Computer-Operating-System, 已获得作者许可.
madhura481
How to Contribute to this repository Star this repository using 'Star' button on the top. Click on Fork Repository using the 'Fork' button on the top. Clone the forked repository on your PC. Using this command on your Git bash or any terminal with git support : git clone url. Now create a new branch with this command: git branch branchname and then use that branch by this command: git checkout branchname. Go ahead and make changes. After making changes use this command to add the changes: git add filename, and then git commit -m "message here". After that use this command: git push origin branchname. Create a pull request, and wait for Pull Request to get merged. How to make changes? Check if the language in which you want to contribute is already covered or not? Add code for your language with file name HelloWorld.extension of your programming language like py for python. c for language C. Add your language to this file in the below list. Languages Covered ABAP ABAP is a high-level programming language created by the German software company SAP SE. It is currently positioned, alongside Java, as the language for programming the SAP Application Server, which is part of the NetWeaver platform for building business applications. Assembly An assembly language, often abbreviated asm, is any low-level programming language in which there is a very strong correspondence between the program's statements and the architecture's machine code instructions. Each assembly language is specific to a particular computer architecture and operating system. Autoit AutoIt is a freeware automation language for Microsoft Windows. In its earliest release, the software was primarily intended to create automation scripts for Microsoft Windows programs but has since grown to include enhancements in both programming language design and overall functionality. BASIC BASIC is a family of general-purpose, high-level programming languages whose design philosophy emphasizes ease of use. In 1964, John G. Kemeny and Thomas E. Kurtz designed the original BASIC language at Dartmouth College. They wanted to enable students in fields other than science and mathematics to use computers. BASIC is a family of general-purpose, high-level programming languages whose design philosophy emphasizes ease of use. In 1964, John G. Kemeny and Thomas E. Kurtz designed the original BASIC language at Dartmouth College. They wanted to enable students in fields other than science and mathematics to use computers. Batch A batch file is a kind of script file in DOS, OS/2 and Microsoft Windows. It consists of a series of commands to be executed by the command-line interpreter, stored in a plain text file. Brainfuck Brainfuck is an esoteric programming language created in 1993 by Urban Müller, and notable for its extreme minimalism. The language consists of only eight simple commands and an instruction pointer. While it is fully Turing complete, it is not intended for practical use, but to challenge and amuse programmers. C C is a high-level and general-purpose programming language that is ideal for developing firmware or portable applications. Originally intended for writing system software, C was developed at Bell Labs by Dennis Ritchie for the Unix Operating System in the early 1970s. C# C# is a general-purpose, multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented, and component-oriented programming disciplines. It was developed around 2000 by Microsoft within its .NET initiative and later approved as a standard by Ecma and ISO. C++ C++ is a general-purpose object-oriented programming (OOP) language, developed by Bjarne Stroustrup, and is an extension of the C language. It is therefore possible to code C++ in a "C style" or "object-oriented style." C++ is considered to be an intermediate-level language, as it encapsulates both high- and low-level language features. Initially, the language was called "C with classes" as it had all the properties of the C language with an additional concept of "classes."
CodeLifeITs
PRIVACY POLICY MODEL FOR MOBILE APPLICATIONS This privacy policy governs your use of the software application “Health Meter” for mobile devices that was created by Code Life IT Solutions. The Application is used to monitor your Health and fitness by calculating different health related things like BMI,Heart BPM,BEE,IBW and you also can make diet plans for your daily life. What information does the Application obtain and how is it used? User Provided Information The Application obtains the information you provide when you download and register the Application. Registration with us is optional. However, please keep in mind that you may not be able to use some of the features offered by the Application unless you register with us. When you register with us and use the Application, you generally provide (a) your name, email address, age, user name, password and other registration information; (b) transaction-related information, such as when you make purchases, respond to any offers, or download or use applications from us; (c) information you provide us when you contact us for help; (d) credit card information for purchase and use of the Application, and; (e) information you enter into our system when using the Application, such as contact information and project management information. We may also use the information you provided us to contact your from time to time to provide you with important information, required notices and marketing promotions. Does the Application collect precise real time location information of the device? This Application does not collect precise information about the location of your mobile device. Do third parties see and/or have access to information obtained by the Application? Only aggregated, anonymised data is periodically transmitted to external services to help us improve the Application and our service. We will share your information with third parties only in the ways that are described in this privacy statement. We may disclose User Provided and Automatically Collected Information: as required by law, such as to comply with a subpoena, or similar legal process; when we believe in good faith that disclosure is necessary to protect our rights, protect your safety or the safety of others, investigate fraud, or respond to a government request; with our trusted services providers who work on our behalf, do not have an independent use of the information we disclose to them, and have agreed to adhere to the rules set forth in this privacy statement. if Code Life IT Solution is involved in a merger, acquisition, or sale of all or a portion of its assets, you will be notified via email and/or a prominent notice on our Web site of any change in ownership or uses of this information, as well as any choices you may have regarding this information. What are my opt-out rights? You can stop all collection of information by the Application easily by uninstalling the Application. You may use the standard uninstall processes as may be available as part of your mobile device or via the mobile application marketplace or network. You can also request to opt-out via email, at codelifeits@gmail.com. Data Retention Policy, Managing Your Information We will retain User Provided data for as long as you use the Application and for a reasonable time thereafter. We will retain Automatically Collected information for up to 24 months and thereafter may store it in aggregate. If you’d like us to delete User Provided Data that you have provided via the Application, please contact us at codelifeits@gmail.com and we will respond in a reasonable time. Please note that some or all of the User Provided Data may be required in order for the Application to function properly. Children We do not use the Application to knowingly solicit data from or market to children under the age of 13. If a parent or guardian becomes aware that his or her child has provided us with information without their consent, he or she should contact us at codelifeits@gmail.com. We will delete such information from our files within a reasonable time. Security We are concerned about safeguarding the confidentiality of your information. We provide physical, electronic, and procedural safeguards to protect information we process and maintain. For example, we limit access to this information to authorised employees and contractors who need to know that information in order to operate, develop or improve our Application. Please be aware that, although we endeavour provide reasonable security for information we process and maintain, no security system can prevent all potential security breaches. Changes This Privacy Policy may be updated from time to time for any reason. We will notify you of any changes to our Privacy Policy by posting the new Privacy Policy here and informing you via email or text message. You are advised to consult this Privacy Policy regularly for any changes, as continued use is deemed approval of all changes. You can check the history of this policy by clicking here. Your Consent By using the Application, you are consenting to our processing of your information as set forth in this Privacy Policy now and as amended by us. "Processing,” means using cookies on a computer/hand held device or using or touching information in any way, including, but not limited to, collecting, storing, deleting, using, combining and disclosing information, all of which activities will take place in the United States. If you reside outside the United States your information will be transferred, processed and stored there under United States privacy standards. Contact us If you have any questions regarding privacy while using the Application, or have questions about our practices, please contact us via email at codelifeits@gmail.com.
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