Found 299 repositories(showing 30)
RedSiege
Excel 4.0 (XLM) Macro Generator for injecting DLLs and EXEs into memory.
Offensive-Panda
Abusing Windows fork API and OneDrive.exe process to inject the malicious shellcode without allocating new RWX memory region.
jonatan1024
Injects C# EXE or DLL Assembly into every CLR runtime and AppDomain of another process.
hasherezade
ChimeraPE (a PE injector type - alternative to: RunPE, ReflectiveLoader, etc) - a template for manual loading of EXE, loading imports payload-side
Remote DLL Injection with Timer-based Shellcode Execution
zux0x3a
Phantom is project created to perform loading and executing .NET assemblies directly in memory within an IIS environment running in full‑trust mode. Instead of relying on file‑based approach, it uses reflective loading techniques to inject and run a DLL inside the memory space of the w3wp.exe worker pool process
rramatchandran
# big-o-performance A simple html app to demonstrate performance costs of data structures. - Clone the project - Navigate to the root of the project in a termina or command prompt - Run 'npm install' - Run 'npm start' - Go to the URL specified in the terminal or command prompt to try out the app. # This app was created from the Create React App NPM. Below are instructions from that project. Below you will find some information on how to perform common tasks. You can find the most recent version of this guide [here](https://github.com/facebookincubator/create-react-app/blob/master/template/README.md). ## Table of Contents - [Updating to New Releases](#updating-to-new-releases) - [Sending Feedback](#sending-feedback) - [Folder Structure](#folder-structure) - [Available Scripts](#available-scripts) - [npm start](#npm-start) - [npm run build](#npm-run-build) - [npm run eject](#npm-run-eject) - [Displaying Lint Output in the Editor](#displaying-lint-output-in-the-editor) - [Installing a Dependency](#installing-a-dependency) - [Importing a Component](#importing-a-component) - [Adding a Stylesheet](#adding-a-stylesheet) - [Post-Processing CSS](#post-processing-css) - [Adding Images and Fonts](#adding-images-and-fonts) - [Adding Bootstrap](#adding-bootstrap) - [Adding Flow](#adding-flow) - [Adding Custom Environment Variables](#adding-custom-environment-variables) - [Integrating with a Node Backend](#integrating-with-a-node-backend) - [Proxying API Requests in Development](#proxying-api-requests-in-development) - [Deployment](#deployment) - [Now](#now) - [Heroku](#heroku) - [Surge](#surge) - [GitHub Pages](#github-pages) - [Something Missing?](#something-missing) ## Updating to New Releases Create React App is divided into two packages: * `create-react-app` is a global command-line utility that you use to create new projects. * `react-scripts` is a development dependency in the generated projects (including this one). You almost never need to update `create-react-app` itself: it’s delegates all the setup to `react-scripts`. When you run `create-react-app`, it always creates the project with the latest version of `react-scripts` so you’ll get all the new features and improvements in newly created apps automatically. To update an existing project to a new version of `react-scripts`, [open the changelog](https://github.com/facebookincubator/create-react-app/blob/master/CHANGELOG.md), find the version you’re currently on (check `package.json` in this folder if you’re not sure), and apply the migration instructions for the newer versions. In most cases bumping the `react-scripts` version in `package.json` and running `npm install` in this folder should be enough, but it’s good to consult the [changelog](https://github.com/facebookincubator/create-react-app/blob/master/CHANGELOG.md) for potential breaking changes. We commit to keeping the breaking changes minimal so you can upgrade `react-scripts` painlessly. ## Sending Feedback We are always open to [your feedback](https://github.com/facebookincubator/create-react-app/issues). ## Folder Structure After creation, your project should look like this: ``` my-app/ README.md index.html favicon.ico node_modules/ package.json src/ App.css App.js index.css index.js logo.svg ``` For the project to build, **these files must exist with exact filenames**: * `index.html` is the page template; * `favicon.ico` is the icon you see in the browser tab; * `src/index.js` is the JavaScript entry point. You can delete or rename the other files. You may create subdirectories inside `src`. For faster rebuilds, only files inside `src` are processed by Webpack. You need to **put any JS and CSS files inside `src`**, or Webpack won’t see them. You can, however, create more top-level directories. They will not be included in the production build so you can use them for things like documentation. ## Available Scripts In the project directory, you can run: ### `npm start` Runs the app in the development mode.<br> Open [http://localhost:3000](http://localhost:3000) to view it in the browser. The page will reload if you make edits.<br> You will also see any lint errors in the console. ### `npm run build` Builds the app for production to the `build` folder.<br> It correctly bundles React in production mode and optimizes the build for the best performance. The build is minified and the filenames include the hashes.<br> Your app is ready to be deployed! ### `npm run eject` **Note: this is a one-way operation. Once you `eject`, you can’t go back!** If you aren’t satisfied with the build tool and configuration choices, you can `eject` at any time. This command will remove the single build dependency from your project. Instead, it will copy all the configuration files and the transitive dependencies (Webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except `eject` will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own. You don’t have to ever use `eject`. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel obligated to use this feature. However we understand that this tool wouldn’t be useful if you couldn’t customize it when you are ready for it. ## Displaying Lint Output in the Editor >Note: this feature is available with `react-scripts@0.2.0` and higher. Some editors, including Sublime Text, Atom, and Visual Studio Code, provide plugins for ESLint. They are not required for linting. You should see the linter output right in your terminal as well as the browser console. However, if you prefer the lint results to appear right in your editor, there are some extra steps you can do. You would need to install an ESLint plugin for your editor first. >**A note for Atom `linter-eslint` users** >If you are using the Atom `linter-eslint` plugin, make sure that **Use global ESLint installation** option is checked: ><img src="http://i.imgur.com/yVNNHJM.png" width="300"> Then make sure `package.json` of your project ends with this block: ```js { // ... "eslintConfig": { "extends": "./node_modules/react-scripts/config/eslint.js" } } ``` Projects generated with `react-scripts@0.2.0` and higher should already have it. If you don’t need ESLint integration with your editor, you can safely delete those three lines from your `package.json`. Finally, you will need to install some packages *globally*: ```sh npm install -g eslint babel-eslint eslint-plugin-react eslint-plugin-import eslint-plugin-jsx-a11y eslint-plugin-flowtype ``` We recognize that this is suboptimal, but it is currently required due to the way we hide the ESLint dependency. The ESLint team is already [working on a solution to this](https://github.com/eslint/eslint/issues/3458) so this may become unnecessary in a couple of months. ## Installing a Dependency The generated project includes React and ReactDOM as dependencies. It also includes a set of scripts used by Create React App as a development dependency. You may install other dependencies (for example, React Router) with `npm`: ``` npm install --save <library-name> ``` ## Importing a Component This project setup supports ES6 modules thanks to Babel. While you can still use `require()` and `module.exports`, we encourage you to use [`import` and `export`](http://exploringjs.com/es6/ch_modules.html) instead. For example: ### `Button.js` ```js import React, { Component } from 'react'; class Button extends Component { render() { // ... } } export default Button; // Don’t forget to use export default! ``` ### `DangerButton.js` ```js import React, { Component } from 'react'; import Button from './Button'; // Import a component from another file class DangerButton extends Component { render() { return <Button color="red" />; } } export default DangerButton; ``` Be aware of the [difference between default and named exports](http://stackoverflow.com/questions/36795819/react-native-es-6-when-should-i-use-curly-braces-for-import/36796281#36796281). It is a common source of mistakes. We suggest that you stick to using default imports and exports when a module only exports a single thing (for example, a component). That’s what you get when you use `export default Button` and `import Button from './Button'`. Named exports are useful for utility modules that export several functions. A module may have at most one default export and as many named exports as you like. Learn more about ES6 modules: * [When to use the curly braces?](http://stackoverflow.com/questions/36795819/react-native-es-6-when-should-i-use-curly-braces-for-import/36796281#36796281) * [Exploring ES6: Modules](http://exploringjs.com/es6/ch_modules.html) * [Understanding ES6: Modules](https://leanpub.com/understandinges6/read#leanpub-auto-encapsulating-code-with-modules) ## Adding a Stylesheet This project setup uses [Webpack](https://webpack.github.io/) for handling all assets. Webpack offers a custom way of “extending” the concept of `import` beyond JavaScript. To express that a JavaScript file depends on a CSS file, you need to **import the CSS from the JavaScript file**: ### `Button.css` ```css .Button { padding: 20px; } ``` ### `Button.js` ```js import React, { Component } from 'react'; import './Button.css'; // Tell Webpack that Button.js uses these styles class Button extends Component { render() { // You can use them as regular CSS styles return <div className="Button" />; } } ``` **This is not required for React** but many people find this feature convenient. You can read about the benefits of this approach [here](https://medium.com/seek-ui-engineering/block-element-modifying-your-javascript-components-d7f99fcab52b). However you should be aware that this makes your code less portable to other build tools and environments than Webpack. In development, expressing dependencies this way allows your styles to be reloaded on the fly as you edit them. In production, all CSS files will be concatenated into a single minified `.css` file in the build output. If you are concerned about using Webpack-specific semantics, you can put all your CSS right into `src/index.css`. It would still be imported from `src/index.js`, but you could always remove that import if you later migrate to a different build tool. ## Post-Processing CSS This project setup minifies your CSS and adds vendor prefixes to it automatically through [Autoprefixer](https://github.com/postcss/autoprefixer) so you don’t need to worry about it. For example, this: ```css .App { display: flex; flex-direction: row; align-items: center; } ``` becomes this: ```css .App { display: -webkit-box; display: -ms-flexbox; display: flex; -webkit-box-orient: horizontal; -webkit-box-direction: normal; -ms-flex-direction: row; flex-direction: row; -webkit-box-align: center; -ms-flex-align: center; align-items: center; } ``` There is currently no support for preprocessors such as Less, or for sharing variables across CSS files. ## Adding Images and Fonts With Webpack, using static assets like images and fonts works similarly to CSS. You can **`import` an image right in a JavaScript module**. This tells Webpack to include that image in the bundle. Unlike CSS imports, importing an image or a font gives you a string value. This value is the final image path you can reference in your code. Here is an example: ```js import React from 'react'; import logo from './logo.png'; // Tell Webpack this JS file uses this image console.log(logo); // /logo.84287d09.png function Header() { // Import result is the URL of your image return <img src={logo} alt="Logo" />; } export default function Header; ``` This works in CSS too: ```css .Logo { background-image: url(./logo.png); } ``` Webpack finds all relative module references in CSS (they start with `./`) and replaces them with the final paths from the compiled bundle. If you make a typo or accidentally delete an important file, you will see a compilation error, just like when you import a non-existent JavaScript module. The final filenames in the compiled bundle are generated by Webpack from content hashes. If the file content changes in the future, Webpack will give it a different name in production so you don’t need to worry about long-term caching of assets. Please be advised that this is also a custom feature of Webpack. **It is not required for React** but many people enjoy it (and React Native uses a similar mechanism for images). However it may not be portable to some other environments, such as Node.js and Browserify. If you prefer to reference static assets in a more traditional way outside the module system, please let us know [in this issue](https://github.com/facebookincubator/create-react-app/issues/28), and we will consider support for this. ## Adding Bootstrap You don’t have to use [React Bootstrap](https://react-bootstrap.github.io) together with React but it is a popular library for integrating Bootstrap with React apps. If you need it, you can integrate it with Create React App by following these steps: Install React Bootstrap and Bootstrap from NPM. React Bootstrap does not include Bootstrap CSS so this needs to be installed as well: ``` npm install react-bootstrap --save npm install bootstrap@3 --save ``` Import Bootstrap CSS and optionally Bootstrap theme CSS in the ```src/index.js``` file: ```js import 'bootstrap/dist/css/bootstrap.css'; import 'bootstrap/dist/css/bootstrap-theme.css'; ``` Import required React Bootstrap components within ```src/App.js``` file or your custom component files: ```js import { Navbar, Jumbotron, Button } from 'react-bootstrap'; ``` Now you are ready to use the imported React Bootstrap components within your component hierarchy defined in the render method. Here is an example [`App.js`](https://gist.githubusercontent.com/gaearon/85d8c067f6af1e56277c82d19fd4da7b/raw/6158dd991b67284e9fc8d70b9d973efe87659d72/App.js) redone using React Bootstrap. ## Adding Flow Flow typing is currently [not supported out of the box](https://github.com/facebookincubator/create-react-app/issues/72) with the default `.flowconfig` generated by Flow. If you run it, you might get errors like this: ```js node_modules/fbjs/lib/Deferred.js.flow:60 60: Promise.prototype.done.apply(this._promise, arguments); ^^^^ property `done`. Property not found in 495: declare class Promise<+R> { ^ Promise. See lib: /private/tmp/flow/flowlib_34952d31/core.js:495 node_modules/fbjs/lib/shallowEqual.js.flow:29 29: return x !== 0 || 1 / (x: $FlowIssue) === 1 / (y: $FlowIssue); ^^^^^^^^^^ identifier `$FlowIssue`. Could not resolve name src/App.js:3 3: import logo from './logo.svg'; ^^^^^^^^^^^^ ./logo.svg. Required module not found src/App.js:4 4: import './App.css'; ^^^^^^^^^^^ ./App.css. Required module not found src/index.js:5 5: import './index.css'; ^^^^^^^^^^^^^ ./index.css. Required module not found ``` To fix this, change your `.flowconfig` to look like this: ```ini [libs] ./node_modules/fbjs/flow/lib [options] esproposal.class_static_fields=enable esproposal.class_instance_fields=enable module.name_mapper='^\(.*\)\.css$' -> 'react-scripts/config/flow/css' module.name_mapper='^\(.*\)\.\(jpg\|png\|gif\|eot\|otf\|webp\|svg\|ttf\|woff\|woff2\|mp4\|webm\)$' -> 'react-scripts/config/flow/file' suppress_type=$FlowIssue suppress_type=$FlowFixMe ``` Re-run flow, and you shouldn’t get any extra issues. If you later `eject`, you’ll need to replace `react-scripts` references with the `<PROJECT_ROOT>` placeholder, for example: ```ini module.name_mapper='^\(.*\)\.css$' -> '<PROJECT_ROOT>/config/flow/css' module.name_mapper='^\(.*\)\.\(jpg\|png\|gif\|eot\|otf\|webp\|svg\|ttf\|woff\|woff2\|mp4\|webm\)$' -> '<PROJECT_ROOT>/config/flow/file' ``` We will consider integrating more tightly with Flow in the future so that you don’t have to do this. ## Adding Custom Environment Variables >Note: this feature is available with `react-scripts@0.2.3` and higher. Your project can consume variables declared in your environment as if they were declared locally in your JS files. By default you will have `NODE_ENV` defined for you, and any other environment variables starting with `REACT_APP_`. These environment variables will be defined for you on `process.env`. For example, having an environment variable named `REACT_APP_SECRET_CODE` will be exposed in your JS as `process.env.REACT_APP_SECRET_CODE`, in addition to `process.env.NODE_ENV`. These environment variables can be useful for displaying information conditionally based on where the project is deployed or consuming sensitive data that lives outside of version control. First, you need to have environment variables defined, which can vary between OSes. For example, let's say you wanted to consume a secret defined in the environment inside a `<form>`: ```jsx render() { return ( <div> <small>You are running this application in <b>{process.env.NODE_ENV}</b> mode.</small> <form> <input type="hidden" defaultValue={process.env.REACT_APP_SECRET_CODE} /> </form> </div> ); } ``` The above form is looking for a variable called `REACT_APP_SECRET_CODE` from the environment. In order to consume this value, we need to have it defined in the environment: ### Windows (cmd.exe) ```cmd set REACT_APP_SECRET_CODE=abcdef&&npm start ``` (Note: the lack of whitespace is intentional.) ### Linux, OS X (Bash) ```bash REACT_APP_SECRET_CODE=abcdef npm start ``` > Note: Defining environment variables in this manner is temporary for the life of the shell session. Setting permanent environment variables is outside the scope of these docs. With our environment variable defined, we start the app and consume the values. Remember that the `NODE_ENV` variable will be set for you automatically. When you load the app in the browser and inspect the `<input>`, you will see its value set to `abcdef`, and the bold text will show the environment provided when using `npm start`: ```html <div> <small>You are running this application in <b>development</b> mode.</small> <form> <input type="hidden" value="abcdef" /> </form> </div> ``` Having access to the `NODE_ENV` is also useful for performing actions conditionally: ```js if (process.env.NODE_ENV !== 'production') { analytics.disable(); } ``` ## Integrating with a Node Backend Check out [this tutorial](https://www.fullstackreact.com/articles/using-create-react-app-with-a-server/) for instructions on integrating an app with a Node backend running on another port, and using `fetch()` to access it. You can find the companion GitHub repository [here](https://github.com/fullstackreact/food-lookup-demo). ## Proxying API Requests in Development >Note: this feature is available with `react-scripts@0.2.3` and higher. People often serve the front-end React app from the same host and port as their backend implementation. For example, a production setup might look like this after the app is deployed: ``` / - static server returns index.html with React app /todos - static server returns index.html with React app /api/todos - server handles any /api/* requests using the backend implementation ``` Such setup is **not** required. However, if you **do** have a setup like this, it is convenient to write requests like `fetch('/api/todos')` without worrying about redirecting them to another host or port during development. To tell the development server to proxy any unknown requests to your API server in development, add a `proxy` field to your `package.json`, for example: ```js "proxy": "http://localhost:4000", ``` This way, when you `fetch('/api/todos')` in development, the development server will recognize that it’s not a static asset, and will proxy your request to `http://localhost:4000/api/todos` as a fallback. Conveniently, this avoids [CORS issues](http://stackoverflow.com/questions/21854516/understanding-ajax-cors-and-security-considerations) and error messages like this in development: ``` Fetch API cannot load http://localhost:4000/api/todos. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'http://localhost:3000' is therefore not allowed access. If an opaque response serves your needs, set the request's mode to 'no-cors' to fetch the resource with CORS disabled. ``` Keep in mind that `proxy` only has effect in development (with `npm start`), and it is up to you to ensure that URLs like `/api/todos` point to the right thing in production. You don’t have to use the `/api` prefix. Any unrecognized request will be redirected to the specified `proxy`. Currently the `proxy` option only handles HTTP requests, and it won’t proxy WebSocket connections. If the `proxy` option is **not** flexible enough for you, alternatively you can: * Enable CORS on your server ([here’s how to do it for Express](http://enable-cors.org/server_expressjs.html)). * Use [environment variables](#adding-custom-environment-variables) to inject the right server host and port into your app. ## Deployment By default, Create React App produces a build assuming your app is hosted at the server root. To override this, specify the `homepage` in your `package.json`, for example: ```js "homepage": "http://mywebsite.com/relativepath", ``` This will let Create React App correctly infer the root path to use in the generated HTML file. ### Now See [this example](https://github.com/xkawi/create-react-app-now) for a zero-configuration single-command deployment with [now](https://zeit.co/now). ### Heroku Use the [Heroku Buildpack for Create React App](https://github.com/mars/create-react-app-buildpack). You can find instructions in [Deploying React with Zero Configuration](https://blog.heroku.com/deploying-react-with-zero-configuration). ### Surge Install the Surge CLI if you haven't already by running `npm install -g surge`. Run the `surge` command and log in you or create a new account. You just need to specify the *build* folder and your custom domain, and you are done. ```sh email: email@domain.com password: ******** project path: /path/to/project/build size: 7 files, 1.8 MB domain: create-react-app.surge.sh upload: [====================] 100%, eta: 0.0s propagate on CDN: [====================] 100% plan: Free users: email@domain.com IP Address: X.X.X.X Success! Project is published and running at create-react-app.surge.sh ``` Note that in order to support routers that use html5 `pushState` API, you may want to rename the `index.html` in your build folder to `200.html` before deploying to Surge. This [ensures that every URL falls back to that file](https://surge.sh/help/adding-a-200-page-for-client-side-routing). ### GitHub Pages >Note: this feature is available with `react-scripts@0.2.0` and higher. Open your `package.json` and add a `homepage` field: ```js "homepage": "http://myusername.github.io/my-app", ``` **The above step is important!** Create React App uses the `homepage` field to determine the root URL in the built HTML file. Now, whenever you run `npm run build`, you will see a cheat sheet with a sequence of commands to deploy to GitHub pages: ```sh git commit -am "Save local changes" git checkout -B gh-pages git add -f build git commit -am "Rebuild website" git filter-branch -f --prune-empty --subdirectory-filter build git push -f origin gh-pages git checkout - ``` You may copy and paste them, or put them into a custom shell script. You may also customize them for another hosting provider. Note that GitHub Pages doesn't support routers that use the HTML5 `pushState` history API under the hood (for example, React Router using `browserHistory`). This is because when there is a fresh page load for a url like `http://user.github.io/todomvc/todos/42`, where `/todos/42` is a frontend route, the GitHub Pages server returns 404 because it knows nothing of `/todos/42`. If you want to add a router to a project hosted on GitHub Pages, here are a couple of solutions: * You could switch from using HTML5 history API to routing with hashes. If you use React Router, you can switch to `hashHistory` for this effect, but the URL will be longer and more verbose (for example, `http://user.github.io/todomvc/#/todos/42?_k=yknaj`). [Read more](https://github.com/reactjs/react-router/blob/master/docs/guides/Histories.md#histories) about different history implementations in React Router. * Alternatively, you can use a trick to teach GitHub Pages to handle 404 by redirecting to your `index.html` page with a special redirect parameter. You would need to add a `404.html` file with the redirection code to the `build` folder before deploying your project, and you’ll need to add code handling the redirect parameter to `index.html`. You can find a detailed explanation of this technique [in this guide](https://github.com/rafrex/spa-github-pages). ## Something Missing? If you have ideas for more “How To” recipes that should be on this page, [let us know](https://github.com/facebookincubator/create-react-app/issues) or [contribute some!](https://github.com/facebookincubator/create-react-app/edit/master/template/README.md)
MastMind
Crossplatform tool for inject shellcode into .exe and .dll binaries (x86 and x64)
Win32 PE (dll, sys, exe) remote manual mapper written on PHP with injector-client written on C++20
3gstudent
Powershell to CodeExecution and ProcessInjection
vallejocc
A tiny PoC to inject and execute code into explorer.exe with WM_SETTEXT+WM_COPYDATA+SetThreadContext
GhoulSovereign
⭐️ Minecraft Vape V4 2026 Download Working | Vape Minecraft Client Latest Version Updated | Mod Installer Setup File Injector | Mod Tested Release New Link Direct | Modded Exe Launcher Stable Patch Fix ⭐️
xfgryujk
Inject the whole exe into another process
malwarekid
The provided Python program, Inject-EXE.py, allows you to combine a malicious executable with a legitimate executable, producing a single output executable. This output executable will contain both the malicious and legitimate executables.
CameronAavik
Provides a way which you can load a .NET dll/exe from disk, modify/inject IL, and then run the assembly all in memory without modifying the file.
cybryk
Kernel-Mode DLL Injector A C++ kernel-level DLL injector for testing anti-cheat systems in game development on Windows 11. Features manual mapping, thread hijacking, and payload encryption to challenge modern kernel anti-cheats like BattlEye and EAC. Includes a kernel driver (.sys) and user-mode loader (.exe). For educational use only.
CuckooEXE
DLL to open up calc.exe to demonstrate that you injected DLLs
proxytype
Inject dll to explorer.exe and hide file from process.
Ch-Jad
# Cmder [](https://gitter.im/cmderdev/cmder?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [](https://ci.appveyor.com/project/MartiUK/cmder) Cmder is a **software package** created out of pure frustration over absence of usable console emulator on Windows. It is based on [ConEmu](https://conemu.github.io/) with *major* config overhaul, comes with a Monokai color scheme, amazing [clink](https://chrisant996.github.io/clink/) (further enhanced by [clink-completions](https://github.com/vladimir-kotikov/clink-completions)) and a custom prompt layout.  ## Why use it The main advantage of Cmder is portability. It is designed to be totally self-contained with no external dependencies, which makes it great for **USB Sticks** or **cloud storage**. So you can carry your console, aliases and binaries (like wget, curl and git) with you anywhere. The Cmder's user interface is also designed to be more eye pleasing, and you can compare the main differences between Cmder and ConEmu [here](https://conemu.github.io/en/cmder.html). ## Installation ### Single User Portable Config 1. Download the [latest release](https://github.com/cmderdev/cmder/releases/) 2. Extract the archive. *Note: This path should not be `C:\Program Files` or anywhere else that would require Administrator access for modifying configuration files* 3. (optional) Place your own executable files into the `%cmder_root%\bin` folder to be injected into your PATH. 4. Run `Cmder.exe` ### Shared Cmder install with Non-Portable Individual User Config 1. Download the [latest release](https://github.com/cmderdev/cmder/releases/) 2. Extract the archive to a shared location. 3. (optional) Place your own executable files and custom app folders into the `%cmder_root%\bin`. See: [bin/README.md](./bin/Readme.md) - This folder to be injected into your PATH by default. - See `/max_depth [1-5]` in 'Command Line Arguments for `init.bat`' table to add subdirectories recursively. 4. (optional) Place your own custom app folders into the `%cmder_root%\opt`. See: [opt/README.md](./opt/Readme.md) - This folder will NOT be injected into your PATH so you have total control of what gets added. 5. Run `Cmder.exe` with `/C` command line argument. Example: `cmder.exe /C %userprofile%\cmder_config` * This will create the following directory structure if it is missing. ``` c:\users\[CH JaDi Rajput]\cmder_config ├───bin ├───config │ └───profile.d └───opt ``` - (optional) Place your own executable files and custom app folders into `%userprofile%\cmder_config\bin`. - This folder to be injected into your PATH by default. - See `/max_depth [1-5]` in 'Command Line Arguments for `init.bat`' table to add subdirectories recursively. - (optional) Place your own custom app folders into the `%user_profile%\cmder_config\opt`. - This folder will NOT be injected into your PATH so you have total control of what gets added. * Both the shared install and the individual user config locations can contain a full set of init and profile.d scripts enabling shared config with user overrides. See below. ## Cmder.exe Command Line Arguments | Argument | Description | | ------------------- | ----------------------------------------------------------------------- | | `/C [user_root_path]` | Individual user Cmder root folder. Example: `%userprofile%\cmder_config` | | `/M` | Use `conemu-%computername%.xml` for ConEmu settings storage instead of `user_conemu.xml` | | `/REGISTER [ALL, USER]` | Register a Windows Shell Menu shortcut. | | `/UNREGISTER [ALL, USER]` | Un-register a Windows Shell Menu shortcut. | | `/SINGLE` | Start Cmder in single mode. | | `/START [start_path]` | Folder path to start in. | | `/TASK [task_name]` | Task to start after launch. | | `/X [ConEmu extras pars]` | Forwards parameters to ConEmu | ## Context Menu Integration So you've experimented with Cmder a little and want to give it a shot in a more permanent home; ### Shortcut to open Cmder in a chosen folder 1. Open a terminal as an Administrator 2. Navigate to the directory you have placed Cmder 3. Execute `.\cmder.exe /REGISTER ALL` _If you get a message "Access Denied" ensure you are executing the command in an **Administrator** prompt._ In a file explorer window right click in or on a directory to see "Cmder Here" in the context menu. ## Keyboard shortcuts ### Tab manipulation * <kbd>Ctrl</kbd> + <kbd>T</kbd> : New tab dialog (maybe you want to open cmd as admin?) * <kbd>Ctrl</kbd> + <kbd>W</kbd> : Close tab * <kbd>Ctrl</kbd> + <kbd>D</kbd> : Close tab (if pressed on empty command) * <kbd>Shift</kbd> + <kbd>Alt</kbd> + <kbd>#Number</kbd> : Fast new tab: <kbd>1</kbd> - CMD, <kbd>2</kbd> - PowerShell * <kbd>Ctrl</kbd> + <kbd>Tab</kbd> : Switch to next tab * <kbd>Ctrl</kbd> + <kbd>Shift</kbd> + <kbd>Tab</kbd> : Switch to previous tab * <kbd>Ctrl</kbd> + <kbd>#Number</kbd> : Switch to tab #Number * <kbd>Alt</kbd> + <kbd>Enter</kbd>: Fullscreen ### Shell * <kbd>Ctrl</kbd> + <kbd>Alt</kbd> + <kbd>U</kbd> : Traverse up in directory structure (lovely feature!) * <kbd>End</kbd>, <kbd>Home</kbd>, <kbd>Ctrl</kbd> : Traversing text with as usual on Windows * <kbd>Ctrl</kbd> + <kbd>R</kbd> : History search * <kbd>Shift</kbd> + Mouse : Select and copy text from buffer _(Some shortcuts are not yet documented, though they exist - please document them here)_ ## Features ### Access to multiple shells in one window using tabs You can open multiple tabs each containing one of the following shells: | Task | Shell | Description | | ---- | ----- | ----------- | | Cmder | `cmd.exe` | Windows `cmd.exe` shell enhanced with Git, Git aware prompt, Clink (GNU Readline), and Aliases. | | Cmder as Admin | `cmd.exe` | Administrative Windows `cmd.exe` Cmder shell. | | PowerShell | `powershell.exe` | Windows PowerShell enhanced with Git and Git aware prompt . | | PowerShell as Admin | `powershell.exe` | Administrative Windows `powershell.exe` Cmder shell. | | Bash | `bash.exe` | Unix/Linux like bash shell running on Windows. | | Bash as Admin | `bash.exe` | Administrative Unix/Linux like bash shell running on Windows. | | Mintty | `bash.exe` | Unix/Linux like bash shell running on Windows. See below for Mintty configuration differences | | Mintty as Admin | `bash.exe` | Administrative Unix/Linux like bash shell running on Windows. See below for Mintty configuration differences | Cmder, PowerShell, and Bash tabs all run on top of the Windows Console API and work as you might expect in Cmder with access to use ConEmu's color schemes, key bindings and other settings defined in the ConEmu Settings dialog. ⚠ *NOTE:* Only the full edition of Cmder comes with a pre-installed bash, using a vendored [git-for-windows](https://gitforwindows.org/) installation. The pre-configured Bash tabs may not work on Cmder mini edition without additional configuration. You may however, choose to use an external installation of bash, such as Microsoft's [Subsystem for Linux](https://docs.microsoft.com/en-us/windows/wsl/install-win10) (called WSL) or the [Cygwin](https://cygwin.com/) project which provides POSIX support on windows. ⚠ *NOTE:* Mintty tabs use a program called 'mintty' as the terminal emulator that is not based on the Windows Console API, rather it's rendered graphically by ConEmu. Mintty differs from the other tabs in that it supports xterm/xterm-256color TERM types, and does not work with ConEmu settings like color schemes and key bindings. As such, some differences in functionality are to be expected, such as Cmder not being able to apply a system-wide configuration to it. As a result mintty specific config is done via the `[%USERPROFILE%|$HOME]/.minttyrc` file. You may read more about Mintty and its config file [here](https://github.com/mintty/mintty). An example of setting Cmder portable terminal colors for mintty: From a bash/mintty shell: ``` cd $CMDER_ROOT/vendor git clone https://github.com/karlin/mintty-colors-solarized.git cd mintty-colors-solarized/ echo source \$CMDER_ROOT/vendor/mintty-colors-solarized/mintty-solarized-dark.sh>>$CMDER_ROOT/config/user_profile.sh ``` You may find some Monokai color schemes for mintty to match Cmder [here](https://github.com/oumu/mintty-color-schemes/blob/master/base16-monokai-mod.minttyrc). ### Changing Cmder Default `cmd.exe` Prompt Config File The default Cmder shell `cmd::Cmder` prompt is customized using `Clink` and is configured by editing a config file that exists in one of two locations: - Single User Portable Config `%CMDER_ROOT%\config\cmder_prompt_config.lua` - Shared Cmder install with Non-Portable Individual User Config `%CMDER_USER_CONFIG%\cmder_prompt_config.lua` If your Cmder setup does not have this file create it from `%CMDER_ROOT%\vendor\cmder_prompt_config.lua.default` Customizations include: - Colors. - Single/Multi-line. - Full path/Folder only. - `[user]@[host]` to the beginning of the prompt. - `~` for home directory. - `λ` symbol Documentation is in the file for each setting. ### Changing Cmder Default `cmd.exe` Shell Startup Behaviour Using Task Arguments 1. Press <kbd>Win</kbd> + <kbd>Alt</kbd> + <kbd>T</kbd> 1. Click either: * `1. {cmd::Cmder as Admin}` * `2. {cmd::Cmder}` 1. Add command line arguments where specified below: *Note: Pay attention to the quotes!* ``` cmd /s /k ""%ConEmuDir%\..\init.bat" [ADD ARGS HERE]" ``` ##### Command Line Arguments for `init.bat` | Argument | Description | Default | | ----------------------------- | ---------------------------------------------------------------------------------------------- | ------------------------------------- | | `/c [user cmder root]` | Enables user bin and config folders for 'Cmder as admin' sessions due to non-shared environment. | not set | | `/d` | Enables debug output. | not set | | `/f` | Enables Cmder Fast Init Mode. This disables some features, see pull request [#1492](https://github.com/cmderdev/cmder/pull/1942) for more details. | not set | | `/t` | Enables Cmder Timed Init Mode. This displays the time taken run init scripts | not set | | `/git_install_root [file path]` | User specified Git installation root path. | `%CMDER_ROOT%\vendor\Git-for-Windows` | | `/home [home folder]` | User specified folder path to set `%HOME%` environment variable. | `%userprofile%` | | `/max_depth [1-5]` | Define max recurse depth when adding to the path for `%cmder_root%\bin` and `%cmder_user_bin%` | 1 | | `/nix_tools [0-2]` | Define how `*nix` tools are added to the path. Prefer Windows Tools: 1, Prefer *nix Tools: 2, No `/usr/bin` in `%PATH%`: 0 | 1 | | `/svn_ssh [path to ssh.exe]` | Define `%SVN_SSH%` so we can use git svn with ssh svn repositories. | `%GIT_INSTALL_ROOT%\bin\ssh.exe` | | `/user_aliases [file path]` | File path pointing to user aliases. | `%CMDER_ROOT%\config\user_aliases.cmd` | | `/v` | Enables verbose output. | not set | | (custom arguments) | User defined arguments processed by `cexec`. Type `cexec /?` for more usage. | not set | ### Cmder Shell User Config Single user portable configuration is possible using the cmder specific shell config files. Edit the below files to add your own configuration: | Shell | Cmder Portable User Config | | ------------- | ----------------------------------------- | | Cmder | `%CMDER_ROOT%\config\user_profile.cmd` | | PowerShell | `$ENV:CMDER_ROOT\config\user_profile.ps1` | | Bash/Mintty | `$CMDER_ROOT/config/user_profile.sh` | Note: Bash and Mintty sessions will also source the `$HOME/.bashrc` file if it exists after it sources `$CMDER_ROOT/config/user_profile.sh`. You can write `*.cmd|*.bat`, `*.ps1`, and `*.sh` scripts and just drop them in the `%CMDER_ROOT%\config\profile.d` folder to add startup config to Cmder. | Shell | Cmder `Profile.d` Scripts | | ------------- | -------------------------------------------------- | | Cmder | `%CMDER_ROOT%\config\profile.d\*.bat and *.cmd` | | PowerShell | `$ENV:CMDER_ROOT\config\profile.d\*.ps1` | | Bash/Mintty | `$CMDER_ROOT/config/profile.d/*.sh` | #### Git Status Opt-Out To disable Cmder prompt git status globally add the following to `~/.gitconfig` or locally for a single repo `[repo]/.git/config` and start a new session. *Note: This configuration is not portable* ``` [cmder] status = false # Opt out of Git status for 'ALL' Cmder supported shells. cmdstatus = false # Opt out of Git status for 'Cmd.exe' shells. psstatus = false # Opt out of Git status for 'Powershell.exe and 'Pwsh.exe' shells. shstatus = false # Opt out of Git status for 'bash.exe' shells. ``` ### Aliases #### Cmder(`Cmd.exe`) Aliases You can define simple aliases for `cmd.exe` sessions with a command like `alias name=command`. Cmd.exe aliases support optional parameters through the `$1-9` or the `$*` special characters so the alias `vi=vim.exe $*` typed as `vi [filename]` will open `[filename]` in `vim.exe`. Cmd.exe aliases can also be more complex. See: [DOSKEY.EXE documentation](https://docs.microsoft.com/en-us/windows-server/administration/windows-commands/doskey) for additional details on complex aliases/macros for `cmd.exe` Aliases defined using the `alias.bat` command will automatically be saved in the `%CMDER_ROOT%\config\user_aliases.cmd` file To make an alias and/or any other profile settings permanent add it to one of the following: Note: These are loaded in this order by `$CMDER_ROOT/vendor/init.bat`. Anything stored in `%CMDER_ROOT%` will be a portable setting and will follow cmder to another machine. * `%CMDER_ROOT%\config\profile.d\*.cmd` and `\*.bat` * `%CMDER_ROOT%\config\user_aliases.cmd` * `%CMDER_ROOT%\config\user_profile.cmd` #### Bash.exe|Mintty.exe Aliases Bash shells support simple and complex aliases with optional parameters natively so they work a little different. Typing `alias name=command` will create an alias only for the current running session. To make an alias and/or any other profile settings permanent add it to one of the following: Note: These are loaded in this order by `$CMDER_ROOT/vendor/git-for-windows/etc/profile.d/cmder.sh`. Anything stored in `$CMDER_ROOT` will be a portable setting and will follow cmder to another machine. * `$CMDER_ROOT/config/profile.d/*.sh` * `$CMDER_ROOT/config/user_profile.sh` * `$HOME/.bashrc` If you add bash aliases to `$CMDER_ROOT/config/user_profile.sh` they will be portable and follow your Cmder folder if you copy it to another machine. `$HOME/.bashrc` defined aliases are not portable. #### PowerShell.exe Aliases PowerShell has native simple alias support, for example `[new-alias | set-alias] alias command`, so complex aliases with optional parameters are not supported in PowerShell sessions. Type `get-help [new-alias|set-alias] -full` for help on PowerShell aliases. To make an alias and/or any other profile settings permanent add it to one of the following: Note: These are loaded in this order by `$ENV:CMDER_ROOT\vendor\user_profile.ps1`. Anything stored in `$ENV:CMDER_ROOT` will be a portable setting and will follow cmder to another machine. * `$ENV:CMDER_ROOT\config\profile.d\*.ps1` * `$ENV:CMDER_ROOT\config\user_profile.ps1` ### SSH Agent To start the vendored SSH agent simply call `start-ssh-agent`, which is in the `vendor/git-for-windows/cmd` folder. If you want to run SSH agent on startup, include the line `@call "%GIT_INSTALL_ROOT%/cmd/start-ssh-agent.cmd"` in `%CMDER_ROOT%/config/user_profile.cmd` (usually just uncomment it). ### Vendored Git Cmder is by default shipped with a vendored Git installation. On each instance of launching Cmder, an attempt is made to locate any other user provided Git binaries. Upon finding a `git.exe` binary, Cmder further compares its version against the vendored one _by executing_ it. The vendored `git.exe` binary is _only_ used when it is more recent than the user-installed one. You may use your favorite version of Git by including its path in the `%PATH%` environment variable. Moreover, the **Mini** edition of Cmder (found on the [downloads page](https://github.com/cmderdev/cmder/releases)) excludes any vendored Git binaries. ### Using external Cygwin/Babun, MSys2, WSL, or Git for Windows SDK with Cmder. You may run bash (the default shell used on Linux, macOS and GNU/Hurd) externally on Cmder, using the following instructions: 1. Setup a new task by pressing <kbd>Win</kbd> +<kbd>Alt</kbd> + <kbd>T</kbd>. 1. Click the `+` button to add a task. 1. Name the new task in the top text box. 1. Provide task parameters, this is optional. 1. Add `cmd /c "[path_to_external_env]\bin\bash --login -i" -new_console` to the `Commands` text box. **Recommended Optional Steps:** Copy the `vendor/cmder_exinit` file to the Cygwin/Babun, MSys2, or Git for Windows SDK environments `/etc/profile.d/` folder to use portable settings in the `$CMDER_ROOT/config` folder. Note: MinGW could work if the init scripts include `profile.d` but this has not been tested. The destination file extension depends on the shell you use in that environment. For example: * bash - Copy to `/etc/profile.d/cmder_exinit.sh` * zsh - Copy to `/etc/profile.d/cmder_exinit.zsh` Uncomment and edit the below line in the script to use Cmder config even when launched from outside Cmder. ``` # CMDER_ROOT=${USERPROFILE}/cmder # This is not required if launched from Cmder. ``` ### Customizing user sessions using `init.bat` custom arguments. You can pass custom arguments to `init.bat` and use `cexec.cmd` in your `user_profile.cmd` to evaluate these arguments then execute commands based on a particular flag being detected or not. `init.bat` creates two shortcuts for using `cexec.cmd` in your profile scripts. #### `%ccall%` - Evaluates flags, runs commands if found, and returns to the calling script and continues. ``` ccall=call C:\Users\user\cmderdev\vendor\bin\cexec.cmd ``` Example: `%ccall% /startnotepad start notepad.exe` #### `%cexec%` - Evaluates flags, runs commands if found, and does not return to the calling script. ``` cexec=C:\Users\user\cmderdev\vendor\bin\cexec.cmd ``` Example: `%cexec% /startnotepad start notepad.exe` It is useful when you have multiple tasks to execute `cmder` and need it to initialize the session differently depending on the task chosen. To conditionally start `notepad.exe` when you start a specific `cmder` task: * Press <kbd>win</kbd>+<kbd>alt</kbd>+<kbd>t</kbd> * Click `+` to add a new task. * Add the below to the `Commands` block: ```batch cmd.exe /k ""%ConEmuDir%\..\init.bat" /startnotepad" ``` * Add the below to your `%cmder_root%\config\user_profile.cmd` ```batch %ccall% "/startNotepad" "start" "notepad.exe"` ``` To see detailed usage of `cexec`, type `cexec /?` in cmder. ### Integrating Cmder with [Hyper](https://github.com/zeit/hyper), [Microsoft VS Code](https://code.visualstudio.com/), and your favorite IDEs Cmder by default comes with a vendored ConEmu installation as the underlying terminal emulator, as stated [here](https://conemu.github.io/en/cmder.html). However, Cmder can in fact run in a variety of other terminal emulators, and even integrated IDEs. Assuming you have the latest version of Cmder, follow the following instructions to get Cmder working with your own terminal emulator. For instructions on how to integrate Cmder with your IDE, please read our [Wiki section](https://github.com/cmderdev/cmder/wiki#cmder-integration). ## Upgrading The process of upgrading Cmder depends on the version/build you are currently running. If you have a `[cmder_root]/config/user[-|_]conemu.xml`, you are running a newer version of Cmder, follow the below process: 1. Exit all Cmder sessions and relaunch `[cmder_root]/cmder.exe`, this backs up your existing `[cmder_root]/vendor/conemu-maximus5/conemu.xml` to `[cmder_root]/config/user[-|_]conemu.xml`. * The `[cmder_root]/config/user[-|_]conemu.xml` contains any custom settings you have made using the 'Setup Tasks' settings dialog. 2. Exit all Cmder sessions and backup any files you have manually edited under `[cmder_root]/vendor`. * Editing files under `[cmder_root]/vendor` is not recommended since you will need to re-apply these changes after any upgrade. All user customizations should go in `[cmder_root]/config` folder. 3. Delete the `[cmder_root]/vendor` folder. 4. Extract the new `cmder.zip` or `cmder_mini.zip` into `[cmder_root]/` overwriting all files when prompted. If you do not have a `[cmder_root]/config/user[-|_]conemu.xml`, you are running an older version of cmder, follow the below process: 1. Exit all Cmder sessions and backup `[cmder_root]/vendor/conemu-maximus5/conemu.xml` to `[cmder_root]/config/user[-|_]conemu.xml`. 2. Backup any files you have manually edited under `[cmder_root]/vendor`. * Editing files under `[cmder_root]/vendor` is not recommended since you will need to re-apply these changes after any upgrade. All user customizations should go in `[cmder_root]/config` folder. 3. Delete the `[cmder_root]/vendor` folder. 4. Extract the new `cmder.zip` or `cmder_mini.zip` into `[cmder_root]/` overwriting all files when prompted. ## Current development builds You can download builds of the current development branch by going to AppVeyor via the following link: [](https://ci.appveyor.com/project/MartiUK/cmder/branch/master/artifacts) ## License All software included is bundled with own license The MIT License (MIT) Copyright (c) 2016 Samuel Vasko Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
mpgn
:syringe: Dll injection for executable file :syringe:
SegaraRai
A simple CLI tool for Windows to start a process with a DLL injected.
proxytype
RDP THIEF - inject dll to remote desktop process (mstsc.exe) and steal user credentials.
Archx0Mas
A dropper that decrypts encrypted xor payload and can inject it in explorer.exe proccess
TopSoftdeveloper
Inject both of x86/x64 dll to any process from only x86 or x64 exe.
chessgod101
An EXE Loader That Injects DLL at Entry Point
Mohamed-Adil-Cyber
A program that takes an EXE or DLL file as an input and searches for null areas inside it where code can be injected into and saves all the null addresses to a txt file
themiralay
It is a 3rd party bot project that connects to Knight Oline Exe application with dll inject. Written entirely in C# .NET 4.8. For it to work, you need to update the pointer and offsets of the KO application using a ReverseEnginnering tool (like OllyDbg or IDA Debugger..).
vvswift
Advanced Windows PE Injector (x86/x64, C++17, MSVC 19+). Manual mapping of DLLs (Run export call) + full EXE injection into svchost.exe. Direct syscall stubs, PPID spoofing (explorer.exe), randomized base, PE headers/IAT/TLS/relocs handling, trampoline execution.
HurriKane
[16/5/2015 18:44:34 PM] Loading Language: English [16/5/2015 18:44:34 PM] Loading Language: English [16/5/2015 18:44:34 PM] ATLauncher Version: 3.2.2.6 [16/5/2015 18:44:34 PM] Operating System: Windows 7 [16/5/2015 18:44:34 PM] RAM Available: 1024MB [16/5/2015 18:44:34 PM] Java Version: Launcher: 1.8.0_45, Minecraft: 1.8.0_45 [16/5/2015 18:44:34 PM] Java Path: C:\Program Files\Java\jre1.8.0_45 [16/5/2015 18:44:34 PM] 64 Bit Java: false [16/5/2015 18:44:34 PM] Launcher Directory: **USERSDIR** [16/5/2015 18:44:34 PM] Using Theme: Default Theme by RyanTheAllmighty [16/5/2015 18:44:35 PM] Showing splash screen and loading everything [16/5/2015 18:44:36 PM] Checking for updated files! [16/5/2015 18:44:39 PM] Updates found! [16/5/2015 18:44:39 PM] Downloading Launcher File packs.json [16/5/2015 18:44:42 PM] Finished downloading updated files! [16/5/2015 18:44:42 PM] Loading Language: English [16/5/2015 18:44:42 PM] Loading external library authlib-1.5.17.jar to classpath [16/5/2015 18:44:42 PM] Loading external library log4j-api-2.0-beta9.jar to classpath [16/5/2015 18:44:42 PM] Loading external library log4j-core-2.0-beta9.jar to classpath [16/5/2015 18:44:42 PM] Loading external library guava-17.0.jar to classpath [16/5/2015 18:44:42 PM] Loading external library commons-io-2.4.jar to classpath [16/5/2015 18:44:42 PM] Loading external library commons-lang3-3.3.2.jar to classpath [16/5/2015 18:44:43 PM] [Background] Checking Minecraft Versions Started [16/5/2015 18:44:47 PM] Checking account UUID's! [16/5/2015 18:44:47 PM] Launcher finished loading everything [16/5/2015 18:44:47 PM] Launcher opening [16/5/2015 18:44:47 PM] Made By Bob* [16/5/2015 18:44:47 PM] *(Not Actually) [16/5/2015 18:44:47 PM] Setting up Bottom Bar [16/5/2015 18:44:48 PM] Finished Setting up Bottom Bar [16/5/2015 18:44:48 PM] Setting up Tabs [16/5/2015 18:44:50 PM] [Background] Checking Minecraft Versions Complete [16/5/2015 18:44:51 PM] Finished Setting up Tabs [16/5/2015 18:44:51 PM] Showing Launcher [16/5/2015 18:45:06 PM] Logging into Minecraft! [16/5/2015 18:45:06 PM] Trying to login with access token! [16/5/2015 18:45:08 PM] Launching pack Sky Factory 2.4 for Minecraft 1.7.10 [16/5/2015 18:45:08 PM] Launching Minecraft with the following arguments (user related stuff has been removed): [C:\Program Files\Java\jre1.8.0_45\bin\javaw, -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump, -XX:-OmitStackTraceInFastThrow, -XX:+UseConcMarkSweepGC, -XX:+CMSIncrementalMode, -XX:-UseAdaptiveSizePolicy, -Xms256M, -Xmx1024M, -XX:MetaspaceSize=128M, -Duser.language=en, -Duser.country=US, -Dfml.log.level=INFO, -Djava.library.path=**USERSDIR**\Instances\SkyFactory\bin\natives, -cp, **USERSDIR**\ATLauncher (1).exe;anything;**USERSDIR**\Instances\SkyFactory\jarmods\forge-1.7.10-10.13.3.1395-1710ls-universal.jar;**USERSDIR**\Instances\SkyFactory\bin\launchwrapper-1.11.jar;**USERSDIR**\Instances\SkyFactory\bin\asm-all-5.0.3.jar;**USERSDIR**\Instances\SkyFactory\bin\akka-actor_2.11-2.3.3.jar;**USERSDIR**\Instances\SkyFactory\bin\config-1.2.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-actors-migration_2.11-1.1.0.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-compiler-2.11.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-continuations-library_2.11-1.0.2.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-continuations-plugin_2.11.1-1.0.2.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-library-2.11.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-parser-combinators_2.11-1.0.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-reflect-2.11.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-swing_2.11-1.0.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-xml_2.11-1.0.2.jar;**USERSDIR**\Instances\SkyFactory\bin\jopt-simple-4.5.jar;**USERSDIR**\Instances\SkyFactory\bin\lzma-0.0.1.jar;**USERSDIR**\Instances\SkyFactory\bin\guava-16.0.jar;**USERSDIR**\Instances\SkyFactory\bin\commons-lang3-3.2.1.jar;**USERSDIR**\Instances\SkyFactory\bin\realms-1.3.5.jar;**USERSDIR**\Instances\SkyFactory\bin\commons-compress-1.8.1.jar;**USERSDIR**\Instances\SkyFactory\bin\httpclient-4.3.3.jar;**USERSDIR**\Instances\SkyFactory\bin\commons-logging-1.1.3.jar;**USERSDIR**\Instances\SkyFactory\bin\httpcore-4.3.2.jar;**USERSDIR**\Instances\SkyFactory\bin\vecmath-1.3.1.jar;**USERSDIR**\Instances\SkyFactory\bin\trove4j-3.0.3.jar;**USERSDIR**\Instances\SkyFactory\bin\icu4j-core-mojang-51.2.jar;**USERSDIR**\Instances\SkyFactory\bin\codecjorbis-20101023.jar;**USERSDIR**\Instances\SkyFactory\bin\codecwav-20101023.jar;**USERSDIR**\Instances\SkyFactory\bin\libraryjavasound-20101123.jar;**USERSDIR**\Instances\SkyFactory\bin\librarylwjglopenal-20100824.jar;**USERSDIR**\Instances\SkyFactory\bin\soundsystem-20120107.jar;**USERSDIR**\Instances\SkyFactory\bin\netty-all-4.0.10.Final.jar;**USERSDIR**\Instances\SkyFactory\bin\commons-io-2.4.jar;**USERSDIR**\Instances\SkyFactory\bin\commons-codec-1.9.jar;**USERSDIR**\Instances\SkyFactory\bin\jinput-2.0.5.jar;**USERSDIR**\Instances\SkyFactory\bin\jutils-1.0.0.jar;**USERSDIR**\Instances\SkyFactory\bin\gson-2.2.4.jar;**USERSDIR**\Instances\SkyFactory\bin\authlib-1.5.21.jar;**USERSDIR**\Instances\SkyFactory\bin\log4j-api-2.0-beta9.jar;**USERSDIR**\Instances\SkyFactory\bin\log4j-core-2.0-beta9.jar;**USERSDIR**\Instances\SkyFactory\bin\lwjgl-2.9.1.jar;**USERSDIR**\Instances\SkyFactory\bin\lwjgl_util-2.9.1.jar;**USERSDIR**\Instances\SkyFactory\bin\twitch-5.16.jar;**USERSDIR**\Instances\SkyFactory\bin\minecraft.jar, net.minecraft.launchwrapper.Launch, --username, REDACTED, --version, 1.7.10, --gameDir, **USERSDIR**\Instances\SkyFactory, --assetsDir, **USERSDIR**\Configs\Resources, --assetIndex, 1.7.10, --uuid, 730e76d78bca447ba7dfdbc48a6c41dc, --accessToken, REDACTED, --userProperties, REDACTED, --userType, mojang, --width=854, --height=480, --tweakClass=cpw.mods.fml.common.launcher.FMLTweaker] [16/5/2015 18:45:13 PM] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker [16/5/2015 18:45:13 PM] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker [16/5/2015 18:45:13 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker [16/5/2015 18:45:14 PM] [main/INFO] [FML]: Forge Mod Loader version 7.10.130.1395 for Minecraft 1.7.10 loading [16/5/2015 18:45:14 PM] [main/INFO] [FML]: Java is Java HotSpot(TM) Client VM, version 1.8.0_45, running on Windows 7:x86:6.1, installed at C:\Program Files\Java\jre1.8.0_45 [16/5/2015 18:45:14 PM] [main/INFO] [FML]: [AppEng] Core Init [16/5/2015 18:45:16 PM] [main/WARN] [FML]: The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/INFO] [STDERR]: [codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:436]: Warning: version of ForgeMultipart, 1.1.2.332 is newer than request 1.1.0.309 [16/5/2015 18:45:20 PM] [main/INFO] [STDERR]: [codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:436]: Warning: version of bspkrsCore, 6.16 is newer than request 6.15 [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod cofh.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/ERROR] [FML]: Coremod RemoteIOCorePlugin: Unable to class load the plugin dmillerw.remoteio.asm.RemoteIOCorePlugin [16/5/2015 18:45:20 PM] java.lang.ClassNotFoundException: dmillerw.remoteio.asm.RemoteIOCorePlugin [16/5/2015 18:45:20 PM] at java.net.URLClassLoader.findClass(Unknown Source) ~[?:1.8.0_45] [16/5/2015 18:45:20 PM] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:117) ~[launchwrapper-1.11.jar:?] [16/5/2015 18:45:20 PM] at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_45] [16/5/2015 18:45:20 PM] at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_45] [16/5/2015 18:45:20 PM] at java.lang.Class.forName0(Native Method) ~[?:1.8.0_45] [16/5/2015 18:45:20 PM] at java.lang.Class.forName(Unknown Source) ~[?:1.8.0_45] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:417) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:346) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:214) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:90) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:67) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:126) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at net.minecraft.launchwrapper.Launch.launch(Launch.java:115) [launchwrapper-1.11.jar:?] [16/5/2015 18:45:20 PM] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?] [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod com.rebelkeithy.dualhotbar.DualHotbarPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod vazkii.emotes.client.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod invtweaks.forge.asm.FMLPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod mcp.mobius.mobiuscore.asm.CoreDescription does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod codechicken.nei.asm.NEICorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod openblocks.OpenBlocksCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod openmods.core.OpenModsCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod xreliquary.common.asm.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod thaumcraft.codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod portablejim.veinminer.asm.VeinMinerCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [16/5/2015 18:45:20 PM] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker [16/5/2015 18:45:20 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [16/5/2015 18:45:20 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [16/5/2015 18:45:20 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557 [16/5/2015 18:45:25 PM] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [STDERR]: [xreliquary.common.asm.DepLoader$DepLoadInst:checkExisting:433]: Warning: version of ForgeMultipart, 1.1.2.332 is newer than request 1.1.0.309 [16/5/2015 18:45:25 PM] [main/INFO] [STDERR]: [xreliquary.common.asm.DepLoader$DepLoadInst:checkExisting:433]: Warning: version of bspkrsCore, 6.16 is newer than request 6.15 [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:26 PM] [main/INFO] [STDERR]: [thaumcraft.codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:459]: Warning: version of ForgeMultipart, 1.1.2.332 is newer than request 1.1.0.309 [16/5/2015 18:45:26 PM] [main/INFO] [STDERR]: [thaumcraft.codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:459]: Warning: version of bspkrsCore, 6.16 is newer than request 6.15 [16/5/2015 18:45:26 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:26 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:26 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:27 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:27 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker [16/5/2015 18:45:27 PM] [main/INFO] [STDOUT]: [cofh.asm.CoFHAccessTransformer:readMappingFile:40]: Adding Accesstransformer map: CoFH_at.cfg [16/5/2015 18:45:28 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:28 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:28 PM] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker [16/5/2015 18:45:28 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker [16/5/2015 18:45:28 PM] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main} [16/5/2015 18:45:29 PM] [main/INFO] [FML]: [OpenBlocks] Trying to patch EntityPlayer.isInBed (class: yz) [16/5/2015 18:45:29 PM] [main/INFO] [FML]: [OpenBlocks] isInBed patch applied. Enabling sleeping bags [16/5/2015 18:45:30 PM] [main/INFO] [AE2-CORE]: func_146977_a(Lnet/minecraft/inventory/Slot;)V - Transformed [16/5/2015 18:45:30 PM] [main/INFO] [AE2-CORE]: func_146977_a_original(Lnet/minecraft/inventory/Slot;)V - New Method [16/5/2015 18:45:30 PM] [main/INFO] [AE2-CORE]: func_146977_a(Lnet/minecraft/inventory/Slot;)V - Invoke Virtual [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Current code is OBFUSCATED [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Found cpw.mods.fml.common.FMLCommonHandler with checksum 9D07ABF40E8390189AB4D1D4CAA86BAB [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in onPreServerTick ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in onPostServerTick ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in onPreWorldTick (Lahb;)V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in onPostWorldTick (Lahb;)V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Switching injection mode to FORGE [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: [MobiusCore] Found net.minecraft.world.World [ ahb ] with checksum 1259399FD8CF71F9B1835D9BCDD827D9 [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Found World.updateEntities()... [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in h ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in h ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in h ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in h ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Found World.<init> (Lazc;Ljava/lang/String;Lahj;Laqo;Lqi;)V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in <init> (Lazc;Ljava/lang/String;Lahj;Laqo;Lqi;)V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in <init> (Lazc;Ljava/lang/String;Lahj;Laqo;Lqi;)V [16/5/2015 18:45:30 PM] [main/INFO] [STDOUT]: [com.rebelkeithy.dualhotbar.DualHotbarTransformer:transform:88]: ********* INSIDE GuiIngameForge TRANSFORMER ABOUT TO PATCH: net.minecraftforge.client.GuiIngameForge [16/5/2015 18:45:30 PM] [main/INFO] [STDOUT]: [com.rebelkeithy.dualhotbar.DualHotbarTransformer:patchShift:200]: In renderToolHightlight [16/5/2015 18:45:31 PM] [main/INFO] [MobiusCore]: [MobiusCore] Found net.minecraft.world.WorldServer [ mt ] with checksum A9B6290BB23DD7A1659115ABB503DDD8 [16/5/2015 18:45:31 PM] [main/INFO] [MobiusCore]: Successful injection in b ()V [16/5/2015 18:45:31 PM] [main/INFO] [MobiusCore]: Successful injection in b ()V [16/5/2015 18:45:32 PM] [main/INFO]: Setting user: **MINECRAFTUSERNAME** [16/5/2015 18:45:33 PM] [main/INFO] [ttCore]: Transforming Class [net.minecraft.entity.projectile.EntityArrow], Method [func_70071_h_] [16/5/2015 18:45:33 PM] [main/INFO] [ttCore]: Transforming net.minecraft.entity.projectile.EntityArrow Finished. [16/5/2015 18:45:33 PM] [main/INFO] [ttCore]: Transforming Class [net.minecraft.item.ItemStack], Method [func_77953_t] [16/5/2015 18:45:33 PM] [main/INFO] [ttCore]: Transforming net.minecraft.item.ItemStack Finished. [16/5/2015 18:45:34 PM] [main/INFO] [FML]: InvTweaks: net.minecraft.inventory.Container [16/5/2015 18:45:34 PM] [main/INFO] [FML]: InvTweaks: net.minecraft.inventory.ContainerFurnace [16/5/2015 18:45:34 PM] [main/INFO] [ttCore]: Transforming Class [net.minecraft.inventory.ContainerFurnace], Method [func_82846_b] [16/5/2015 18:45:34 PM] [main/INFO] [ttCore]: Transforming net.minecraft.inventory.ContainerFurnace Finished. [16/5/2015 18:45:34 PM] [Client thread/INFO]: LWJGL Version: 2.9.1 [16/5/2015 18:45:37 PM] [Client thread/WARN] [OpenMods]: openmods.stencil.FramebufferHooks.createRenderbufferStorage(FramebufferHooks.java:24): Your potato failed to allocate nice buffer. No stencils for you. Cause: Invalid enum [16/5/2015 18:45:38 PM] [Client thread/INFO] [STDOUT]: [cpw.mods.fml.client.SplashProgress:start:100]: ---- Minecraft Crash Report ---- [16/5/2015 18:45:38 PM] // Why did you do that? [16/5/2015 18:45:38 PM] [16/5/2015 18:45:38 PM] Time: 5/16/15 6:45 PM [16/5/2015 18:45:38 PM] Description: Loading screen debug info [16/5/2015 18:45:38 PM] [16/5/2015 18:45:38 PM] java.lang.Throwable [16/5/2015 18:45:38 PM] at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:99) [16/5/2015 18:45:38 PM] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:190) [16/5/2015 18:45:38 PM] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) [16/5/2015 18:45:38 PM] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) [16/5/2015 18:45:38 PM] at net.minecraft.client.main.Main.main(SourceFile:148) [16/5/2015 18:45:38 PM] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [16/5/2015 18:45:38 PM] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) [16/5/2015 18:45:38 PM] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) [16/5/2015 18:45:38 PM] at java.lang.reflect.Method.invoke(Unknown Source) [16/5/2015 18:45:38 PM] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [16/5/2015 18:45:38 PM] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [16/5/2015 18:45:38 PM] [16/5/2015 18:45:38 PM] [16/5/2015 18:45:38 PM] A detailed walkthrough of the error, its code path and all known details is as follows: [16/5/2015 18:45:38 PM] --------------------------------------------------------------------------------------- [16/5/2015 18:45:38 PM] [16/5/2015 18:45:38 PM] -- System Details -- [16/5/2015 18:45:38 PM] Details: [16/5/2015 18:45:38 PM] Minecraft Version: 1.7.10 [16/5/2015 18:45:38 PM] Operating System: Windows 7 (x86) version 6.1 [16/5/2015 18:45:38 PM] Java Version: 1.8.0_45, Oracle Corporation [16/5/2015 18:45:38 PM] Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation [16/5/2015 18:45:38 PM] Memory: 148240816 bytes (141 MB) / 259522560 bytes (247 MB) up to 1046937600 bytes (998 MB) [16/5/2015 18:45:38 PM] JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:-OmitStackTraceInFastThrow -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xms256M -Xmx1024M -XX:MetaspaceSize=128M [16/5/2015 18:45:38 PM] AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used [16/5/2015 18:45:38 PM] IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 [16/5/2015 18:45:38 PM] FML: [16/5/2015 18:45:38 PM] GL info: ' Vendor: 'Intel' Version: '2.1.0 - Build 8.15.10.2086' Renderer: 'Intel(R) HD Graphics' [16/5/2015 18:45:38 PM] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: MinecraftForge v10.13.3.1395 Initialized [16/5/2015 18:45:38 PM] [18:45:38] [Thread-7/INFO] [FML]: loc: minecraft:textures/font/ascii.png, i: 0, j: 0, size: 128, width: 128, height: 128 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: Replaced 183 ore recipies [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: Preloading CrashReport classes [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.World$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.World$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.World$3 [16/5/2015 18:45:38 PM] [18:45:38] [Thread-7/INFO] [FML]: loc: minecraft:textures/gui/title/mojang.png, i: 0, j: 0, size: 256, width: 256, height: 256 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.World$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.chunk.Chunk$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.crash.CrashReportCategory$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.crash.CrashReportCategory$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.crash.CrashReportCategory$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.entity.Entity$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.entity.Entity$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.entity.EntityTracker$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.gen.layer.GenLayer$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.gen.layer.GenLayer$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.entity.player.InventoryPlayer$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.gen.structure.MapGenStructure$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.gen.structure.MapGenStructure$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.gen.structure.MapGenStructure$3 [16/5/2015 18:45:38 PM] [18:45:38] [Thread-7/INFO] [FML]: loc: fml:textures/gui/forge.png, i: 0, j: 0, size: 128, width: 128, height: 128 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.server.MinecraftServer$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.server.MinecraftServer$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.server.MinecraftServer$5 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.nbt.NBTTagCompound$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.nbt.NBTTagCompound$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.network.NetHandlerPlayServer$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.network.NetworkSystem$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.tileentity.TileEntity$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.tileentity.TileEntity$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.tileentity.TileEntity$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$5 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$6 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$7 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$8 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$9 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$5 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$6 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$7 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$8 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$9 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$10 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$11 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$12 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$13 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$14 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$15 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.multiplayer.WorldClient$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.multiplayer.WorldClient$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.multiplayer.WorldClient$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.multiplayer.WorldClient$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.particle,EffectRenderer$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.particle,EffectRenderer$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.particle,EffectRenderer$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.particle,EffectRenderer$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.EntityRenderer$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.EntityRenderer$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.EntityRenderer$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.server.integrated.IntegratedServer$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.server.integrated.IntegratedServer$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.RenderGlobal$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.entity.RenderItem$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.entity.RenderItem$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.entity.RenderItem$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.entity.RenderItem$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.texture.TextureAtlasSprite$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.texture.TextureManager$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.texture.TextureMap$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.texture.TextureMap$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.texture.TextureMap$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization [16/5/2015 18:45:38 PM] [Client thread/WARN] [FML]: Enabling removal of erroring Entities - USE AT YOUR OWN RISK [16/5/2015 18:45:38 PM] [Client thread/WARN] [FML]: Enabling removal of erroring Tile Entities - USE AT YOUR OWN RISK [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: [AppEng] Core Init [16/5/2015 18:45:39 PM] [Client thread/INFO] [FML]: Found 0 mods from the command line. Injecting into mod discoverer [16/5/2015 18:45:39 PM] [Client thread/INFO] [FML]: Searching **USERSDIR**\Instances\SkyFactory\mods for mods [16/5/2015 18:45:39 PM] [Client thread/INFO] [FML]: Also searching **USERSDIR**\Instances\SkyFactory\mods\1.7.10 for mods [16/5/2015 18:45:48 PM] [Client thread/WARN] [DamageIndicatorsMod]: Mod DamageIndicatorsMod is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 3.2.3 [16/5/2015 18:45:53 PM] [Client thread/WARN] [ChickenChunks]: Mod ChickenChunks is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.3.4.19 [16/5/2015 18:45:54 PM] [Client thread/WARN] [DragonMounts]: Mod DragonMounts is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version r41-1.7.10 [16/5/2015 18:45:55 PM] [Client thread/WARN] [EnderStorage]: Mod EnderStorage is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.4.7.32 [16/5/2015 18:45:57 PM] [Client thread/WARN] [ExtraUtilities]: Mod ExtraUtilities is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.2.4a [16/5/2015 18:45:58 PM] [Client thread/WARN] [ForbiddenMagic]: Mod ForbiddenMagic is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.7.10-0.562 [16/5/2015 18:46:01 PM] [Client thread/WARN] [neiintegration]: Mod neiintegration is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.0.8 [16/5/2015 18:46:04 PM] [Client thread/WARN] [simplyjetpacks]: Mod simplyjetpacks is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.4.1 [16/5/2015 18:46:08 PM] [Client thread/WARN] [Translocator]: Mod Translocator is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.1.1.14 [16/5/2015 18:46:11 PM] [Client thread/WARN] [WR-CBE|Core]: Mod WR-CBE|Core is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.4.1.9 [16/5/2015 18:46:11 PM] [Client thread/WARN] [WR-CBE|Addons]: Mod WR-CBE|Addons is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.4.1.9 [16/5/2015 18:46:12 PM] [Client thread/WARN] [WR-CBE|Logic]: Mod WR-CBE|Logic is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.4.1.9 [16/5/2015 18:46:13 PM] [Client thread/WARN] [ForgeMicroblock]: Mod ForgeMicroblock is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.1.2.332 [16/5/2015 18:46:14 PM] [Client thread/WARN] [ForgeMultipart]: Mod ForgeMultipart is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.1.2.332 [16/5/2015 18:46:14 PM] [Client thread/WARN] [McMultipart]: Mod McMultipart is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.1.2.332 [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Forge Mod Loader has identified 140 mods to load [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Found mod(s) [exastris] containing declared API package cofh.api.energy (owned by CoFHAPI) without associated API reference [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Found mod(s) [ExtraUtilities] containing declared API package baubles.api (owned by Baubles) without associated API reference [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Found mod(s) [FoodPlus] containing declared API package thaumcraft.api (owned by Thaumcraft) without associated API reference [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Found mod(s) [EnderIO] containing declared API package com.cricketcraft.chisel.api (owned by Chisel) without associated API reference [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Found mod(s) [simplyjetpacks] containing declared API package cofh.api (owned by CoFHLib) without associated API reference [16/5/2015 18:46:18 PM] [Client thread/INFO] [FML]: FML has found a non-mod file CodeChickenLib-1.7.10-1.1.3.134-universal.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. [16/5/2015 18:46:23 PM] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, appliedenergistics2-core, CodeChickenCore, MobiusCore, NotEnoughItems, VeinMiner_coremod, OpenModsCore, <CoFH ASM>, lucky, furnace3d, ArmorStatusHUD, DamageIndicatorsMod, StartingInventory, appliedenergistics2, AutoFood, Automagy, autopackager, BiblioCraft, BiblioWoodsNatura, BigReactors, Botania, CarpentersBlocks, ChickenChunks, chisel, CoFHCore, ComputerCraft, CosmeticArmor, props, DraconicEvolution, DragonMounts, dualhotbar, Emotes, EnderIO, EnderStorage, EnderTech, enderutilities, exastris, exnihilo, extracells, ExtraTiC, ExtraUtilities, FoodPlus, ForbiddenMagic, foxlib, GregsLighting, Hats, HatStand, headcrumbs, iChunUtil, IguanaTweaksTConstruct, ImmibisCore, inventorytweaks, IronChest, ItsRainingFood, JABBA, LiquidXP, lootbags, LunatriusCore, magicalcrops, Mantle, mfrmagiccropscompat, MineFactoryReloaded, MineFactoryReloaded|CompatAppliedEnergistics, MineFactoryReloaded|CompatAtum, MineFactoryReloaded|CompatBackTools, MineFactoryReloaded|CompatBuildCraft, MineFactoryReloaded|CompatChococraft, MineFactoryReloaded|CompatExtraBiomes, MineFactoryReloaded|CompatForestry, MineFactoryReloaded|CompatForgeMicroblock, MineFactoryReloaded|CompatIC2, MineFactoryReloaded|CompatMystcraft, MineFactoryReloaded|CompatProjRed, MineFactoryReloaded|CompatRailcraft, MineFactoryReloaded|CompatSufficientBiomes, MineFactoryReloaded|CompatThaumcraft, MineFactoryReloaded|CompatThermalExpansion, MineFactoryReloaded|CompatTConstruct, MineFactoryReloaded|CompatTwilightForest, MineFactoryReloaded|CompatVanilla, MooFluids, moreplayermodels, Morpheus, Natura, NEIAddons, NEIAddons|Botany, NEIAddons|Forestry, NEIAddons|CraftingTables, NEIAddons|ExNihilo, neiintegration, OpenBlocks, OpenMods, OpenPeripheral, OpenPeripheralCore, OpenPeripheralIntegration, PluginMessages, RanchableFluidCows, RedLogic, RedstoneArsenal, xreliquary, rftools, SimpleAchievements, simplyjetpacks, slabcraftmod, SolarFlux, staircraftmod, Sync, TabulaRasa, Tails, TConstruct, Thaumcraft, thaumcraftneiplugin, thaumicenergistics, ThermalCasting, ThermalDynamics, ThermalExpansion, ThermalFoundation, Translocator, treeGrowingSimulator, ttCore, UtilityMobs, VeinMiner, VeinMinerModSupport, Waila, WailaHarvestability, WailaNBT, wawla, witchery, WR-CBE|Core, WR-CBE|Addons, WR-CBE|Logic, YUNoMakeGoodMap, bspkrsCore, Baubles, ForgeMicroblock, ForgeMultipart, McMultipart, libsandstone] at CLIENT [16/5/2015 18:46:23 PM] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, appliedenergistics2-core, CodeChickenCore, MobiusCore, NotEnoughItems, VeinMiner_coremod, OpenModsCore, <CoFH ASM>, lucky, furnace3d, ArmorStatusHUD, DamageIndicatorsMod, StartingInventory, appliedenergistics2, AutoFood, Automagy, autopackager, BiblioCraft, BiblioWoodsNatura, BigReactors, Botania, CarpentersBlocks, ChickenChunks, chisel, CoFHCore, ComputerCraft, CosmeticArmor, props, DraconicEvolution, DragonMounts, dualhotbar, Emotes, EnderIO, EnderStorage, EnderTech, enderutilities, exastris, exnihilo, extracells, ExtraTiC, ExtraUtilities, FoodPlus, ForbiddenMagic, foxlib, GregsLighting, Hats, HatStand, headcrumbs, iChunUtil, IguanaTweaksTConstruct, ImmibisCore, inventorytweaks, IronChest, ItsRainingFood, JABBA, LiquidXP, lootbags, LunatriusCore, magicalcrops, Mantle, mfrmagiccropscompat, MineFactoryReloaded, MineFactoryReloaded|CompatAppliedEnergistics, MineFactoryReloaded|CompatAtum, MineFactoryReloaded|CompatBackTools, MineFactoryReloaded|CompatBuildCraft, MineFactoryReloaded|CompatChococraft, MineFactoryReloaded|CompatExtraBiomes, MineFactoryReloaded|CompatForestry, MineFactoryReloaded|CompatForgeMicroblock, MineFactoryReloaded|CompatIC2, MineFactoryReloaded|CompatMystcraft, MineFactoryReloaded|CompatProjRed, MineFactoryReloaded|CompatRailcraft, MineFactoryReloaded|CompatSufficientBiomes, MineFactoryReloaded|CompatThaumcraft, MineFactoryReloaded|CompatThermalExpansion, MineFactoryReloaded|CompatTConstruct, MineFactoryReloaded|CompatTwilightForest, MineFactoryReloaded|CompatVanilla, MooFluids, moreplayermodels, Morpheus, Natura, NEIAddons, NEIAddons|Botany, NEIAddons|Forestry, NEIAddons|CraftingTables, NEIAddons|ExNihilo, neiintegration, OpenBlocks, OpenMods, OpenPeripheral, OpenPeripheralCore, OpenPeripheralIntegration, PluginMessages, RanchableFluidCows, RedLogic, RedstoneArsenal, xreliquary, rftools, SimpleAchievements, simplyjetpacks, slabcraftmod, SolarFlux, staircraftmod, Sync, TabulaRasa, Tails, TConstruct, Thaumcraft, thaumcraftneiplugin, thaumicenergistics, ThermalCasting, ThermalDynamics, ThermalExpansion, ThermalFoundation, Translocator, treeGrowingSimulator, ttCore, UtilityMobs, VeinMiner, VeinMinerModSupport, Waila, WailaHarvestability, WailaNBT, wawla, witchery, WR-CBE|Core, WR-CBE|Addons, WR-CBE|Logic, YUNoMakeGoodMap, bspkrsCore, Baubles, ForgeMicroblock, ForgeMultipart, McMultipart, libsandstone] at SERVER [16/5/2015 18:46:24 PM] [Client thread/INFO] [MobiusCore]: Found cpw.mods.fml.common.network.FMLOutboundHandler with checksum CB55471D614BD5AF06AEA87A77A3014F [16/5/2015 18:46:24 PM] [Client thread/INFO] [MobiusCore]: Successful injection in write (Lio/netty/channel/ChannelHandlerContext;Ljava/lang/Object;Lio/netty/channel/ChannelPromise;)V [16/5/2015 18:46:25 PM] [Client thread/INFO] [MobiusCore]: Found cpw.mods.fml.common.eventhandler.ASMEventHandler with checksum 1C68592318817E7EE853EC874A5ACBF4 [16/5/2015 18:46:25 PM] [Client thread/INFO] [MobiusCore]: Successful injection in <init> (Ljava/lang/Object;Ljava/lang/reflect/Method;Lcpw/mods/fml/common/ModContainer;)V [16/5/2015 18:46:25 PM] [Client thread/INFO] [MobiusCore]: Successful injection in invoke (Lcpw/mods/fml/common/eventhandler/Event;)V [16/5/2015 18:46:25 PM] [Client thread/INFO] [MobiusCore]: Successful injection in invoke (Lcpw/mods/fml/common/eventhandler/Event;)V [16/5/2015 18:46:25 PM] [Client thread/INFO] [STDOUT]: [mods.immibis.core.ImmibisCore:initPreferredEnergySystem:198]: [Immibis Core] Preferred energy system set to: redstoneFlux [16/5/2015 18:46:33 PM] [Client thread/INFO] [Draconic Evolution]: Hello Minecraft!!! [16/5/2015 18:46:33 PM] [Client thread/INFO] [STDOUT]: [com.rebelkeithy.dualhotbar.DualHotbarMod:checkRemote:96]: checking remote [16/5/2015 18:46:33 PM] [Client thread/INFO] [STDOUT]: [com.rebelkeithy.dualhotbar.DualHotbarMod:checkRemote:96]: checking remote [16/5/2015 18:46:36 PM] [Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night? [16/5/2015 18:46:36 PM] [Client thread/INFO] [Natura]: TConstruct, we're going to take over the world! [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] Starting on net.minecraft.client.model.ModelBiped [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] Method is func_78087_a or a for obf. [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] Descriptor is (FFFFFFLnet/minecraft/entity/Entity;)V or (FFFFFFLsa;)V dor obf. [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] Found method: a (FFFFFFLsa;)V [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] RETURN Opcode found [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] Patched! [16/5/2015 18:46:41 PM] GregsLighting: creativeTab = gcewing.lighting.GregsLighting$1@1804f6e [16/5/2015 18:46:44 PM] [Client thread/INFO] [OpenMods]: openperipheral.ApiProvider.installApi(ApiProvider.java:203): OPC API v. 3.2 provideded by OpenPeripheralCore, (ApiAccess source: jar:file:/C:/Users/cr7/Desktop/New%20folder/Instances/SkyFactory/mods/OpenPeripheralCore-1.7.10-1.1.jar!/openperipheral/api/ApiAccess.class) [16/5/2015 18:46:49 PM] [Client thread/INFO] [ttCore]: Transforming Class [net.minecraft.world.WorldType], Method [func_76564_j] [16/5/2015 18:46:49 PM] [Client thread/INFO] [ttCore]: Transforming net.minecraft.world.WorldType Finished. [16/5/2015 18:46:50 PM] [Client thread/ERROR] [MooFluids]: The mod MooFluids is expecting signature @FINGERPRINT@ for source MooFluids-1.7.10-1.5.01.19a.jar, however there is no signature matching that description [16/5/2015 18:46:50 PM] [Client thread/ERROR] [Moo Fluids]: No fingerprint found! [16/5/2015 18:46:50 PM] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Not Enough Items, FMLFileResourcePack:Lucky Block, FMLFileResourcePack:Furnace 3D, FMLFileResourcePack:ArmorStatusHUD, FMLFileResourcePack:Damage Indicators, FMLFileResourcePack:StartingInventory, FMLFileResourcePack:Applied Energistics 2, FMLFileResourcePack:AutoFood, FMLFileResourcePack:Automagy, FMLFileResourcePack:AutoPackager, FMLFileResourcePack:BiblioCraft, FMLFileResourcePack:BiblioWoods Natura Edition, FMLFileResourcePack:Big Reactors, FMLFileResourcePack:Botania, FMLFileResourcePack:Carpenter's Blocks, FMLFileResourcePack:ChickenChunks, FMLFileResourcePack:Chisel 2, FMLFileResourcePack:CoFH Core, FMLFileResourcePack:ComputerCraft, FMLFileResourcePack:Cosmetic Armor, FMLFileResourcePack:Decocraft, FMLFileResourcePack:Draconic Evolution, FMLFileResourcePack:Dragon Mounts, FMLFileResourcePack:Dual Hotbar, FMLFileResourcePack:Emotes, FMLFileResourcePack:Ender IO, FMLFileResourcePack:EnderStorage, FMLFileResourcePack:EnderTech, FMLFileResourcePack:Ender Utilities, FMLFileResourcePack:Ex Astris, FMLFileResourcePack:Ex Nihilo, FMLFileResourcePack:ExtraCells, FMLFileResourcePack:ExtraTiC, FMLFileResourcePack:Extra Utilities, FMLFileResourcePack:Food Plus, FMLFileResourcePack:Forbidden Magic, FMLFileResourcePack:FoxLib, FMLFileResourcePack:Greg's Lighting, FMLFileResourcePack:Hats, FMLFileResourcePack:HatStand, FMLFileResourcePack:Headcrumbs, FMLFileResourcePack:iChunUtil, FMLFileResourcePack:Iguana Tinker Tweaks, FMLFileResourcePack:Immibis Core, FMLFileResourcePack:Inventory Tweaks, FMLFileResourcePack:Iron Chest, FMLFileResourcePack:It's Raining Food, FMLFileResourcePack:JABBA, FMLFileResourcePack:Liquid XP, FMLFileResourcePack:Loot Bags, FMLFileResourcePack:LunatriusCore, FMLFileResourcePack:Magical Crops, FMLFileResourcePack:Mantle, FMLFileResourcePack:MinefactoryReloaded & MagicalCrops extra compatibility, FMLFileResourcePack:MineFactory Reloaded, FMLFileResourcePack:MFR Compat: Applied Energistics, FMLFileResourcePack:MFR Compat: Atum, FMLFileResourcePack:MFR Compat: BackTools, FMLFileResourcePack:MFR Compat: BuildCraft, FMLFileResourcePack:MFR Compat: Chococraft, FMLFileResourcePack:MFR Compat: ExtraBiomes, FMLFileResourcePack:MFR Compat: Forestry, FMLFileResourcePack:MFR Compat: ForgeMicroblock, FMLFileResourcePack:MFR Compat: IC2, FMLFileResourcePack:MFR Compat: Mystcraft, FMLFileResourcePack:MFR Compat ProjectRed, FMLFileResourcePack:MFR Compat: Railcraft, FMLFileResourcePack:MFR Compat: Sufficient Biomes, FMLFileResourcePack:MFR Compat: Thaumcraft, FMLFileResourcePack:MFR Compat: Thermal Expansion, FMLFileResourcePack:MFR Compat: Tinkers' Construct, FMLFileResourcePack:MFR Compat: TwilightForest, FMLFileResourcePack:MFR Compat: Vanilla, FMLFileResourcePack:Moo Fluids, FMLFileResourcePack:MorePlayerModels, FMLFileResourcePack:Morpheus, FMLFileResourcePack:Natura, FMLFileResourcePack:NEI Addons, FMLFileResourcePack:NEI Addons: Botany, FMLFileResourcePack:NEI Addons: Forestry, FMLFileResourcePack:NEI Addons: Crafting Tables, FMLFileResourcePack:NEI Addons: Ex Nihilo, FMLFileResourcePack:NEI Integration, FMLFileResourcePack:OpenBlocks, FMLFileResourcePack:OpenMods, FMLFileResourcePack:OpenPeripheralAddons, FMLFileResourcePack:OpenPeripheralCore, FMLFileResourcePack:OpenPeripheralIntegration, FMLFileResourcePack:Plugin Messages Mod, FMLFileResourcePack:Ranchable Fluid Cows, FMLFileResourcePack:RedLogic, FMLFileResourcePack:Redstone Arsenal, FMLFileResourcePack:Reliquary, FMLFileResourcePack:RFTools, FMLFileResourcePack:Simple Achievements, FMLFileResourcePack:Simply Jetpacks, FMLFileResourcePack:Slabcraft, FMLFileResourcePack:Solar Flux, FMLFileResourcePack:Staircraft, FMLFileResourcePack:Sync, FMLFileResourcePack:Tabula Rasa, FMLFileResourcePack:Tails, FMLFileResourcePack:Tinkers' Construct, FMLFileResourcePack:Thaumcraft, FMLFileResourcePack:Thaumcraft NEI Plugin, FMLFileResourcePack:Thaumic Energistics, FMLFileResourcePack:Thermal Casting, FMLFileResourcePack:Thermal Dynamics, FMLFileResourcePack:Thermal Expansion, FMLFileResourcePack:Thermal Foundation, FMLFileResourcePack:Translocator, FMLFileResourcePack:Tree Growing Simulator 2014, FMLFileResourcePack:ttCore, FMLFileResourcePack:Utility Mobs, FMLFileResourcePack:Vein Miner, FMLFileResourcePack:Mod Support, FMLFileResourcePack:Waila, FMLFileResourcePack:Waila Harvestability, FMLFileResourcePack:Waila NBT, FMLFileResourcePack:What Are We Looking At, FMLFileResourcePack:Witchery, FMLFileResourcePack:WR-CBE Core, FMLFileResourcePack:WR-CBE Addons, FMLFileResourcePack:WR-CBE Logic, FMLFileResourcePack:YUNoMakeGoodMap, FMLFileResourcePack:bspkrsCore, FMLFileResourcePack:Baubles, FMLFileResourcePack:Forge Microblocks, FMLFileResourcePack:Forge Multipart, FMLFileResourcePack:Minecraft Multipart Plugin, FMLFileResourcePack:libsandstone [16/5/2015 18:46:51 PM] [Client thread/INFO] [FML]: Processing ObjectHolder annotations [16/5/2015 18:46:53 PM] [Client thread/INFO] [FML]: Found 434 ObjectHolder annotations [16/5/2015 18:46:53 PM] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0 [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: [MobiusCore] Found net.minecraft.client.renderer.entity.RenderManager [ bnn ] with checksum 23331C7A7033A1CF1F1AAE38FD89A9B5 [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: Successful injection in a (Lsa;DDDFFZ)Z [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: Successful injection in a (Lsa;DDDFFZ)Z [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: [MobiusCore] Found net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher [ bmk ] with checksum 1B9F2A44C89A8C0C359AD4D34A73DA8D [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: Successful injection in a (Laor;DDDF)V [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: Successful injection in a (Laor;DDDF)V [16/5/2015 18:47:00 PM] [Client thread/INFO] [AE2:C]: Pre Initialization ( started ) [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: func_145839_a(Lnet/minecraft/nbt/NBTTagCompound;)V - Transformed [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: func_145841_b(Lnet/minecraft/nbt/NBTTagCompound;)V - Transformed [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface ic2.api.energy.tile.IEnergySink from appeng/tile/powersink/IC2 because IC2 integration is disabled. [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/tile/powersink/IC2 [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface Reika.RotaryCraft.API.Power.ShaftPowerReceiver from appeng/tile/powersink/RotaryCraft because RotaryCraft integration is disabled. [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Removing Method Tick_RotaryCraft from appeng/tile/powersink/RotaryCraft because RotaryCraft integration is disabled. [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/tile/powersink/RotaryCraft [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Allowing Interface cofh.api.energy.IEnergyReceiver from appeng/tile/powersink/RedstoneFlux because RF integration is enabled. [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface mekanism.api.energy.IStrictEnergyAcceptor from appeng/tile/powersink/MekJoules because Mekanism integration is disabled. [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/tile/powersink/MekJoules [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Allowing Interface powercrystals.minefactoryreloaded.api.rednet.connectivity.IRedNetConnection from appeng/block/networking/BlockCableBus because MFR integration is enabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Allowing Method getConnectionType from appeng/block/networking/BlockCableBus because MFR integration is enabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface buildcraft.api.tools.IToolWrench from appeng/items/tools/quartz/ToolQuartzWrench because BC integration is disabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/items/tools/quartz/ToolQuartzWrench [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface ic2.api.item.ISpecialElectricItem from appeng/items/tools/powered/powersink/IC2 because IC2 integration is disabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface ic2.api.item.IElectricItemManager from appeng/items/tools/powered/powersink/IC2 because IC2 integration is disabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Removing Method getManager from appeng/items/tools/powered/powersink/IC2 because IC2 integration is disabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/items/tools/powered/powersink/IC2 [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Allowing Interface cofh.api.energy.IEnergyContainerItem from appeng/items/tools/powered/powersink/RedstoneFlux because RFItem integration is enabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface buildcraft.api.tools.IToolWrench from appeng/items/tools/ToolNetworkTool because BC integration is disabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/items/tools/ToolNetworkTool [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface buildcraft.api.transport.IPipeConnection from appeng/parts/misc/PartStorageBus because BC integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Method overridePipeConnection from appeng/parts/misc/PartStorageBus because BC integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/parts/misc/PartStorageBus [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface buildcraft.api.transport.IPipeConnection from appeng/parts/p2p/PartP2PItems because BC integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Method overridePipeConnection from appeng/parts/p2p/PartP2PItems because BC integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/parts/p2p/PartP2PItems [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface ic2.api.energy.tile.IEnergySink from appeng/parts/p2p/PartP2PIC2Power because IC2 integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface ic2.api.energy.tile.IEnergySource from appeng/parts/p2p/PartP2PIC2Power because IC2 integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/parts/p2p/PartP2PIC2Power [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Allowing Interface cofh.api.energy.IEnergyReceiver from appeng/parts/p2p/PartP2PRFPower because RF integration is enabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2:C]: Starting AE2 VersionChecker [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2:C]: Pre Initialization ( ended after 4556ms ) [16/5/2015 18:50:48 PM] OpenEye: Sending pending crash report located at '**USERSDIR**\Instances\SkyFactory\reports\pending-crash-2015-05-14_21.47.10-0.json' [16/5/2015 18:50:48 PM] Checking for updated files! [16/5/2015 18:50:49 PM] OpenEye: Pending crash report sent! URL: http://openeye.openmods.info/commoncrash/oom [16/5/2015 18:50:55 PM] No updates found! [16/5/2015 19:05:04 PM] Copied Log to clipboard [16/5/2015 19:05:07 PM] Log uploaded and link copied to clipboard:
MilesFM
Allows the memory injection of DLLs into v2game.exe. USE THIS PROGRAM AT YOUR OWN RISK! DLL INJECTION CAN BE USED TO INJECT MALWARE! I AM NOT RESPONSIBLE FOR ANY DAMAGES CAUSED!