Found 724 repositories(showing 30)
TryGhost
Components of Ghost's Editor
TheChymera
Typography-focused Octopress theme. Clean, mimicking high-quality typeset .pdf files.
GeertArien
Exercise files for the end-of-chapter exercises in the book 'C++ Accelerated' (Andrew Koenig and Barbara E. Moo).
altugbakan
My solutions for the exercises in the book "Accelerated C++" by Andrew Koenig and Barbara E. Moo
anishoswal
Implementation of A* baseline, A* lifelong and D* lite algorithm for the PACMAN world as per the research paper "D* Lite" by Sven Koenig and Maxim Likhachev.
dylanmtaylor
A simple animated Android dice rolling application. The sound effect is a modified version of Mike Koenig’s “Shake and Roll Dice Sound".
Ajay-saju
No description available
Interactive spacecraft rendezvous & proximity operations mission planner with 3D visualization. Implements Koenig-Guffanti-D'Amico (2017) state transition matrices for ROE propagation with J2 and drag perturbations.
zagoli
Implementation of Sven Koenig's class project about MAPF
arbruijn
Scriptable Macintosh resource fork editor by Jeremie Koenig
ttshimiz
Python function that simulates a light curve based on the Timmer & Koenig 1995 algorithm
ArashNaderpour
A Grasshopper path planning plugin based on Theta* algorithm by Kenny Daniel, Alex Nash, Sven Koenig. OptimizedPriorityQueue C# library by BlueRaja and Newtonsoft.Json by James Newton-King are also used in this project.
streethacker
Data layer APIs of diploma project(based on psutil and thriftpy)
KoenigBondela
No description available
GabrielCaramez
No description available
Vinic984
No description available
oumugai
Koenigsberg_graph is javascript library for graph theory. This library run client side.
A model of the game of Königsrufen in Haskell
takiszourntos
working through Koenig & Moo text, doing exercises here
r00takaspin
Список чатов Калининграда
lesofger
No description available
getmindspun
Utility package to help users easily build Ghost themes.
daniel-s-ingram
Chapter exercises from Accelerated C++: Practical Programming by Example by Andrew Koenig and Barbara E. Moo
Model code for Wollheim, W. M., T. K. Harms, A. L. Robison, L. E. Koenig, A. M. Helton, C. Song, W. B. Bowden, and J. C. Finlay. 2022. Superlinear scaling of riverine biogeochemical function with watershed size. Nature Communications 13:1230 https://doi.org/10.1038/s41467-022-28630-z
michellepine
-----------------------------------FEARLESS FLIGHT----------------------------------- --------------------------------a game by Michelle Pine------------------------------ ---------------------------DOWNLOAD & OPENING INSTRUCTIONS -------------------------- To play FEARLESS FLIGHT, download the entire "Fearless_Flight" folder as a zip. Unzip (decompress) the folder and open the .pde file called "Fearless_Flight" in the Processing editor. Run the sketch using the play button in the Processing editor. You will need keyboard and mouse controls. The game window can be closed at any time using the ESC key. From there, follow the instructions on screen, or use the instructions below. -------------------------------------HOW TO PLAY------------------------------------- Press any key to exit the opening title and access the menu. From there, use the mouse to pick any of the customizable options. A plane must be either red, blue, or green. Easy mode is characterized by slower game play. The harder the mode, the faster objects will move. Pressing B at any time will return you to this menu. Once you customize your gameplay, press ENTER to begin the tutorial. The tutorial can be skipped by pressing ENTER again. You can read through the entire tutorial, or switch between the tutorial screens, by pressing the right and left arrow keys. During the tutorial, you may test out your plane's capabilities, which include moving up and down using the mouse location, and firing bullets using the SPACEBAR. Once you leave the tutorial screen, gameplay begins, and enemies will begin to spawn. Use the SPACEBAR to shoot enemies. Shooting a bird will deduct points from your score. Shooting a plane will add points to your score. Being hit by either will kill your plane and cause the game to end. If you lose, your score is still saved in the high score list if it is high enough to make the ranks. The game runs on a timer, so if you play for long enough, you can win. If you win, your plane will reach the Island and the game will end. Your score will be added to the high score list if it is high enough. From there, you can play again by pressing any key. You will be redirected to the menu to customize your options again. ---------------------------------------CREDITS -------------------------------------- --TUTORIAL ON EASING FROM HERE: https://processing.org/examples/easing.html --PLANE SOUND BY: Mike Koenig, http://soundbible.com/1305-Cargo-Plane-Cabin-Ambiance.html Title: Cargo Plane Cabin Ambiance Uploaded: 01.11.10 | License: Attribution 3.0 | Recorded by Mike Koenig --EXPLOSION SOUND BY: Mike Koenig, http://soundbible.com/538-Blast.html Title: Blast Uploaded: 06.09.09 | License: Attribution 3.0 | Recorded by Mike Koenig | *used with an Attribution 3.0 license --TUTORIAL ON SAVING HIGH SCORES FROM HERE: https://forum.processing.org/two/ discussion/19719/saving-a-highscore --FREEWARE FONTS: *"Startled" font by Gaunt Fonts at http://www.fontspace.com/gaut-fonts/startling- font *"Langdon" Font by xlntelecom at https://www.fontsquirrel.com/fonts/langdon --MUSIC generated with Apple GarageBand and Apple Loops --IMAGES created using Adobe Illustrator and Adobe Photoshop
smartarts-live
No description available
GuilhermeLopes04
No description available
ljx517141
koenigEditor Example
koenigc11
Config files for my GitHub profile.
svire
Koenigsegg website homepage.