Found 844 repositories(showing 30)
pavankalyan1997
This is a collection of some of the important machine learning algorithms which are implemented with out using any libraries. Libraries such as numpy and pandas are used to improve computational complexity of algorithms
sanusanth
What is JavaScript and what does it do? Before you start learning something new, it’s important to understand exactly what it is and what it does. This is especially useful when it comes to mastering a new programming language. In simple terms, JavaScript is a programming language used to make websites interactive. If you think about the basic makeup of a website, you have HTML, which describes and defines the basic content and structure of the website, then you have CSS, which tells the browser how this HTML content should be displayed—determining things like color and font. With just HTML and CSS, you have a website that looks good but doesn’t actually do much. JavaScript brings the website to life by adding functionality. JavaScript is responsible for elements that the user can interact with, such as drop-down menus, modal windows, and contact forms. It is also used to create things like animations, video players, and interactive maps. Nowadays, JavaScript is an all-purpose programming language—meaning it runs across the entire software stack. The most popular application of JavaScript is on the client side (aka frontend), but since Node.js came on the scene, many people run JavaScript on the server side (aka backend) as well. When used on the client side, JavaScript code is read, interpreted, and executed in the user’s web browser. When used on the server side, it is run on a remote computer. You can learn more about the difference between frontend and backend programming here. JavaScript isn’t only used to create websites. It can also be used to build browser-based games and, with the help of certain frameworks, mobile apps for different operating systems. The creation of new libraries and frameworks is also making it possible to build backend programs with JavaScript, such as web apps and server apps. Is it still worth learning JavaScript in 2021? The world of web development is constantly moving. With so many new tools popping up all the time, it can be extremely difficult to know where you should focus your efforts. As an aspiring developer, you’ll want to make sure that what you’re learning is still relevant in today’s industry. If you’re having doubts about JavaScript, it’s important to know that, since its creation in 1995, JavaScript is pretty much everywhere on the web—and that’s not likely to change any time soon. According to the 2020 StackOverflow developer survey, JavaScript is the most commonly used programming language for the eighth year in a row. It is currently used by 94.5% of all websites and, despite originally being designed as a client-side language, JavaScript has now made its way to the server-side of websites (thanks to Node.js), mobile devices (thanks to React Native and Ionic) and desktop (courtesy of Electron). As long as people are interacting with the web, you can assume that JavaScript is highly relevant—there’s no doubt that this is a language worth knowing! With that in mind, let’s look at some of the key benefits of becoming a JavaScript expert. Why learn JavaScript? The most obvious reason for learning JavaScript is if you have hopes of becoming a web developer. Even if you haven’t got your heart set on a tech career, being proficient in JavaScript will enable you to build websites from scratch—a pretty useful skill to have in today’s job market! If you do want to become a web developer, here are some of the main reasons why you should learn JavaScript: JavaScript experts are versatile JavaScript is an extremely versatile language. Once you’ve mastered it, the possibilities are endless: you can code on the client-side (frontend) using Angular and on the server-side (backend) using Node.js. You can also develop web, mobile, and desktop apps using React, React Native, and Electron, and you can even get involved in machine learning. If you want to become a frontend developer, JavaScript is a prerequisite. However, that’s not the only career path open to you as a JavaScript expert. Mastering this key programming language could see you go on to work in full-stack development, games development, information security software engineering, machine learning, and artificial intelligence—to name just a few! Ultimately, if you want any kind of development or engineering career, proficiency in JavaScript is a must. JavaScript experts are in-demand (and well-paid) JavaScript is the most popular programming language in the world, so it’s no wonder that JavaScript is one of the most sought-after skills in the web development industry today. According to the Devskiller IT Skills and Hiring Report 2020, 72% of companies are looking to hire JavaScript experts. Enter the search term “JavaScript” on job site Indeed and you’ll find over 40,000 jobs requiring this skill (in the US). Run the same search on LinkedIn and the results are in excess of 125,000. At the same time, the global demand for JavaScript seems to outweigh the expertise available on the market. According to this 2018 HackerRank report, 48% of employers worldwide need developers with JavaScript skills, while only 42% of student developers claim to be proficient in JavaScript. And, in their most recent report for 2020, HackerRank once again reports that JavaScript is the most popular language that hiring mangers look for in a web developer candidate. Not only are JavaScript experts in demand—they are also well-paid. In the United States, JavaScript developers earn an average yearly salary of $111,953 per year. We’ve covered this topic in more detail in our JavaScript salary guide, but as you can see, learning JavaScript can really boost your earning potential as a developer. JavaScript is beginner-friendly Compared to many other programming languages, JavaScript offers one of the more beginner-friendly entry points into the world of coding. The great thing about JavaScript is that it comes installed on every modern web browser—there’s no need to set up any kind of development environment, which means you can start coding with JavaScript right away! Another advantage of learning JavaScript as your first programming language is that you get instant feedback; with a minimal amount of JavaScript code, you’ll immediately see visible results. There’s also a huge JavaScript community on sites like Stack Overflow, so you’ll find plenty of support as you learn. Not only is JavaScript beginner-friendly; it will also set you up with some extremely valuable transferable skills. JavaScript supports object-oriented, functional, and imperative styles of programming—skills which can be transferred to any new language you might learn later on, such as Python, Java, or C++. JavaScript provides a crucial introduction to key principles and practices that you’ll take with you throughout your career as a developer. Should you learn plain JavaScript first or can you skip to frameworks and libraries? When deciding whether or not to learn JavaScript, what you’re really asking is whether or not you should learn “vanilla” JavaScript. Vanilla JavaScript just means plain JavaScript without any libraries or frameworks. Let’s explore what this means in more detail now. What is meant by vanilla JavaScript, libraries, and frameworks? If you research the term “vanilla JavaScript”, you might run into some confusion; however, all you need to know is that vanilla JavaScript is used to refer to native, standards-based, non-extended JavaScript. There is no difference between vanilla JavaScript and JavaScript—it’s just there to emphasize the usage of plain JavaScript without the use of libraries and frameworks. So what are libraries and frameworks? JavaScript libraries and frameworks both contain sets of prewritten, ready-to-use JavaScript code—but they’re not the same thing. You can think of a framework as your blueprint for building a website: it gives you a structure to work from, and contains ready-made components and tools that help you to build certain elements much quicker than if you were to code them from scratch. Some popular JavaScript frameworks include Angular, React, Vue, and Node.js. Frameworks also contain libraries. Libraries are smaller than frameworks, and tend to be used for more specific cases. A JavaScript library contains sets of JavaScript code which can be called upon to implement certain functions and features. Let’s imagine you want to code a particular element into your website. You could write, say, ten lines of JavaScript from scratch—or you could take the condensed, ready-made version from your chosen JavaScript library. Some examples of JavaScript libraries include jQuery, Lodash, and Underscore. The easiest way to understand how frameworks and libraries work together is to imagine you are building a house. The framework provides the foundation and the structure, while the library enables you to add in ready-made components (like furniture) rather than building your own from scratch. You can learn more about the relationship between languages and libraries in this post explaining the main differences between JavaScript and jQuery. For now, let’s go back to our original question: How important is it to learn vanilla JavaScript? Should you learn vanilla JavaScript first? When it comes to learning JavaScript, it can be tempting to skip ahead to those time-saving frameworks and libraries we just talked about—and many developers do. However, there are many compelling arguments for learning plain JavaScript first. While JavaScript frameworks may help you get the job done quicker, there’s only so far you can go if you don’t understand the core concepts behind these frameworks. Frontend developer Abhishek Nagekar describes how not learning vanilla JavaScript came back to bite him when he started learning the JavaScript frameworks Node and Express: “As I went to write more and more code in Node and Express, I began to get stuck at even the tiniest problems. Suddenly, I was surrounded with words like callbacks, closures, event loop and prototype. It felt like I got a reintroduction to JavaScript, but this time, it was not a toddler playing in its cradle, it was something of a mysterious monster, challenging me on every other step for not having taken it seriously.” The above Tweet references a long-running joke within the developer community, and although it dates way back to 2015, it’s still highly relevant today. If you want to become a developer who can innovate, not just execute, you need to understand the underlying principles of the web—not just the shortcuts. This means learning vanilla JavaScript before you move on to frameworks. In fact, understanding plain JavaScript will help you later on when it comes to deciding whether to use a framework for a certain project, and if so, which framework to use. Why Study JavaScript? JavaScript is one of the 3 languages all web developers must learn: 1. HTML to define the content of web pages 2. CSS to specify the layout of web pages 3. JavaScript to program the behavior of web pages Learning Speed In this tutorial, the learning speed is your choice. Everything is up to you. If you are struggling, take a break, or re-read the material. Always make sure you understand all the "Try-it-Yourself" examples. The only way to become a clever programmer is to: Practice. Practice. Practice. Code. Code. Code ! Commonly Asked Questions How do I get JavaScript? Where can I download JavaScript? Is JavaScript Free? You don't have to get or download JavaScript. JavaScript is already running in your browser on your computer, on your tablet, and on your smart-phone. JavaScript is free to use for everyone.
CihanBosnali
Today, using machine learning algorithms is as easy as "import knn from ..." but it doesn't really help if you want to learn how the algorithms work
punit-naik
This repository contains Machine-Learning MapReduce codes for Hadoop which are written from scratch (without using any package or library). E.g. Prediction (Linear and Logistic Regression), Clustering (K-Means), Classification (KNN) etc.
scorelab
TensorMap will be a web application that will allow the users to create machine learning algorithms visually. TensorMap will support reverse engineering of the visual layout to a Tensorflow implementation in preferred languages. The goal of the project is to let the beginners play with machine learning algorithms in Tensorflow without less background knowledge about the library.
thirumal600
A simple rule-based AI chatbot built using pure Python (Python 3.14.2 compatible) without any external libraries or machine learning frameworks. The chatbot uses pattern matching and decision rules to simulate intelligent conversation, making it ideal for learning the fundamentals of Artificial Intelligence, NLP basics, and Python programming.
metpallyv
The goal of this project is to build a movie recommendation system using Non negative regularized matrix factorization without using any Machine Learning libraries on movie lens dataset
The-Assembly
In our continuing deep dive into practical real-time computer vision, we’ll show you how to code a hands-free webcam-based controller for your computer mouse using the OpenCV library on Python. This will allow you to control your computer without any physical peripheral required—Iron Man style! In this session, we’ll first obtain our live camera feed using OpenCV and then estimate hand poses using MediaPipe Hands, an open-source framework that employs machine learning to infer 3D landmarks of the hand from single frames in real-time without any fancy hardware acceleration, working even on mobile phones. Following this, we’ll set up our simulated mouse movement in response to the poses using the AutoPy automation module. Prerequisites: ✅ Python (latest release: https://www.python.org/downloads/release/python-395/) ✅ PyCharm (https://www.jetbrains.com/pycharm/download/) or any other Python code editor ✅ pip install: OpenCV (https://pypi.org/project/opencv-python/), MediaPipe, AutoPy ----------------------------------------- To learn more about The Assembly’s workshops, visit our website, social media or email us at workshops@theassembly.ae Our website: http://theassembly.ae Instagram: http://instagram.com/makesmartthings Facebook: http://fb.com/makesmartthings Twitter: http://twitter.com/makesmartthings
sayantann11
lustering in Machine Learning Introduction to Clustering It is basically a type of unsupervised learning method . An unsupervised learning method is a method in which we draw references from datasets consisting of input data without labelled responses. Generally, it is used as a process to find meaningful structure, explanatory underlying processes, generative features, and groupings inherent in a set of examples. Clustering is the task of dividing the population or data points into a number of groups such that data points in the same groups are more similar to other data points in the same group and dissimilar to the data points in other groups. It is basically a collection of objects on the basis of similarity and dissimilarity between them. For ex– The data points in the graph below clustered together can be classified into one single group. We can distinguish the clusters, and we can identify that there are 3 clusters in the below picture. It is not necessary for clusters to be a spherical. Such as : DBSCAN: Density-based Spatial Clustering of Applications with Noise These data points are clustered by using the basic concept that the data point lies within the given constraint from the cluster centre. Various distance methods and techniques are used for calculation of the outliers. Why Clustering ? Clustering is very much important as it determines the intrinsic grouping among the unlabeled data present. There are no criteria for a good clustering. It depends on the user, what is the criteria they may use which satisfy their need. For instance, we could be interested in finding representatives for homogeneous groups (data reduction), in finding “natural clusters” and describe their unknown properties (“natural” data types), in finding useful and suitable groupings (“useful” data classes) or in finding unusual data objects (outlier detection). This algorithm must make some assumptions which constitute the similarity of points and each assumption make different and equally valid clusters. Clustering Methods : Density-Based Methods : These methods consider the clusters as the dense region having some similarity and different from the lower dense region of the space. These methods have good accuracy and ability to merge two clusters.Example DBSCAN (Density-Based Spatial Clustering of Applications with Noise) , OPTICS (Ordering Points to Identify Clustering Structure) etc. Hierarchical Based Methods : The clusters formed in this method forms a tree-type structure based on the hierarchy. New clusters are formed using the previously formed one. It is divided into two category Agglomerative (bottom up approach) Divisive (top down approach) examples CURE (Clustering Using Representatives), BIRCH (Balanced Iterative Reducing Clustering and using Hierarchies) etc. Partitioning Methods : These methods partition the objects into k clusters and each partition forms one cluster. This method is used to optimize an objective criterion similarity function such as when the distance is a major parameter example K-means, CLARANS (Clustering Large Applications based upon Randomized Search) etc. Grid-based Methods : In this method the data space is formulated into a finite number of cells that form a grid-like structure. All the clustering operation done on these grids are fast and independent of the number of data objects example STING (Statistical Information Grid), wave cluster, CLIQUE (CLustering In Quest) etc. Clustering Algorithms : K-means clustering algorithm – It is the simplest unsupervised learning algorithm that solves clustering problem.K-means algorithm partition n observations into k clusters where each observation belongs to the cluster with the nearest mean serving as a prototype of the cluster . Applications of Clustering in different fields Marketing : It can be used to characterize & discover customer segments for marketing purposes. Biology : It can be used for classification among different species of plants and animals. Libraries : It is used in clustering different books on the basis of topics and information. Insurance : It is used to acknowledge the customers, their policies and identifying the frauds. City Planning: It is used to make groups of houses and to study their values based on their geographical locations and other factors present. Earthquake studies: By learning the earthquake-affected areas we can determine the dangerous zones. References : Wiki Hierarchical clustering Ijarcs matteucc analyticsvidhya knowm
KhawajaAbaid
machine learning from absolute scratch in c. gradients, linear algebra ops & everything else without using any third party library!
metpallyv
Goal of this project is to implement perceptron,Dual perceptron,Linear Kernel and RBF kernel without using any Machine Learning Libraries
muchlakshay
A fully from-scratch Multi-Layer Perceptron built in CUDA C++ with support for both GPU and CPU training. Includes multiple activation and loss functions, a clean and modular architecture, and an easy-to-use API, all without relying on external machine learning libraries.
shayanalibhatti
In this repository, I implemented a proof of concept of all my theoretical knowledge of neural network to code a simple neural network for XOR logic function from scratch without using any machine learning library
SOYJUN
Overview For this assignment you will be developing and implementing : An On-Demand shortest-hop Routing (ODR) protocol for networks of fixed but arbitrary and unknown connectivity, using PF_PACKET sockets. The implementation is based on (a simplified version of) the AODV algorithm. Time client and server applications that send requests and replies to each other across the network using ODR. An API you will implement using Unix domain datagram sockets enables applications to communicate with the ODR mechanism running locally at their nodes. I shall be discussing the assignment in class on Wednesday, October 29, and Monday, November 3. The following should prove useful reference material for the assignment : Sections 15.1, 15.2, 15.4 & 15.6, Chapter 15, on Unix domain datagram sockets. PF_PACKET(7) from the Linux manual pages. You might find these notes made by a past CSE 533 student useful. Also, the following link http://www.pdbuchan.com/rawsock/rawsock.html contains useful code samples that use PF_PACKET sockets (as well as other code samples that use raw IP sockets which you do not need for this assignment, though you will be using these types of sockets for Assignment 4). Charles E. Perkins & Elizabeth M. Royer. “Ad-hoc On-Demand Distance Vector Routing.” Proceedings of the 2nd IEEE Workshop on Mobile Computing Systems and Applications, New Orleans, Louisiana, February 1999, pp. 90 - 100. The VMware environment minix.cs.stonybrook.edu is a Linux box running VMware. A cluster of ten Linux virtual machines, called vm1 through vm10, on which you can gain access as root and run your code have been created on minix. See VMware Environment Hosts for further details. VMware instructions takes you to a page that explains how to use the system. The ten virtual machines have been configured into a small virtual intranet of Ethernet LANs whose topology is (in principle) unknown to you. There is a course account cse533 on node minix, with home directory /users/cse533. In there, you will find a subdirectory Stevens/unpv13e , exactly as you are used to having on the cs system. You should develop your source code and makefiles for handing in accordingly. You will be handing in your source code on the minix node. Note that you do not need to link against the socket library (-lsocket) in Linux. The same is true for -lnsl and -lresolv. For example, take a look at how the LIBS variable is defined for Solaris, in /home/courses/cse533/Stevens/unpv13e_solaris2.10/Make.defines (on compserv1, say) : LIBS = ../libunp.a -lresolv -lsocket -lnsl -lpthread But if you take a look at Make.defines on minix (/users/cse533/Stevens/unpv13e/Make.defines) you will find only: LIBS = ../libunp.a -lpthread The nodes vm1 , . . . . . , vm10 are all multihomed : each has two (or more) interfaces. The interface ‘eth0 ’ should be completely ignored and is not to be used for this assignment (because it shows all ten nodes as if belonging to the same single Ethernet 192.168.1.0/24, rather than to an intranet composed of several Ethernets). Note that vm1 , . . . . . , vm10 are virtual machines, not real ones. One implication of this is that you will not be able to find out what their (virtual) IP addresses are by using nslookup and such. To find out these IP addresses, you need to look at the file /etc/hosts on minix. More to the point, invoking gethostbyname for a given vm will return to you only the (primary) IP address associated with the interface eth0 of that vm (which is the interface you will not be using). It will not return to you any other IP address for the node. Similarly, gethostbyaddr will return the vm node name only if you give it the (primary) IP address associated with the interface eth0 for the node. It will return nothing if you give it any other IP address for the node, even though the address is perfectly valid. Because of this, and because it will ease your task to be able to use gethostbyname and gethostbyaddr in a straightforward way, we shall adopt the (primary) IP addresses associated with interfaces eth0 as the ‘canonical’ IP addresses for the nodes (more on this below). Time client and server A time server runs on each of the ten vm machines. The client code should also be available on each vm so that it can be evoked at any of them. Normally, time clients/servers exchange request/reply messages using the TCP/UDP socket API that, effectively, enables them to receive service (indirectly, via the transport layer) from the local IP mechanism running at their nodes. You are to implement an API using Unix domain sockets to access the local ODR service directly (somewhat similar, in effect, to the way that raw sockets permit an application to access IP directly). Use Unix domain SOCK_DGRAM, rather than SOCK_STREAM, sockets (see Figures 15.5 & 15.6, pp. 418 - 419). API You need to implement a msg_send function that will be called by clients/servers to send requests/replies. The parameters of the function consist of : int giving the socket descriptor for write char* giving the ‘canonical’ IP address for the destination node, in presentation format int giving the destination ‘port’ number char* giving message to be sent int flag if set, force a route rediscovery to the destination node even if a non-‘stale’ route already exists (see below) msg_send will format these parameters into a single char sequence which is written to the Unix domain socket that a client/server process creates. The sequence will be read by the local ODR from a Unix domain socket that the ODR process creates for itself. Recall that the ‘canonical’ IP address for a vm node is the (primary) IP address associated with the eth0 interface for the node. It is what will be returned to you by a call to gethostbyname. Similarly, we need a msg_recv function which will do a (blocking) read on the application domain socket and return with : int giving socket descriptor for read char* giving message received char* giving ‘canonical’ IP address for the source node of message, in presentation format int* giving source ‘port’ number This information is written as a single char sequence by the ODR process to the domain socket that it creates for itself. It is read by msg_recv from the domain socket the client/server process creates, decomposed into the three components above, and returned to the caller of msg_recv. Also see the section below entitled ODR and the API. Client When a client is evoked at a node, it creates a domain datagram socket. The client should bind its socket to a ‘temporary’ (i.e., not ‘well-known’) sun_path name obtained from a call to tmpnam() (cf. line 10, Figure 15.6, p. 419) so that multiple clients may run at the same node. Note that tmpnam() is actually highly deprecated. You should use the mkstemp() function instead - look up the online man pages on minix (‘man mkstemp’) for details. As you run client code again and again during the development stage, the temporary files created by the calls to tmpnam / mkstemp start to proliferate since these files are not automatically removed when the client code terminates. You need to explicitly remove the file created by the client evocation by issuing a call to unlink() or to remove() in your client code just before the client code exits. See the online man pages on minix (‘man unlink’, ‘man remove’) for details. The client then enters an infinite loop repeating the steps below. The client prompts the user to choose one of vm1 , . . . . . , vm10 as a server node. Client msg_sends a 1 or 2 byte message to server and prints out on stdout the message client at node vm i1 sending request to server at vm i2 (In general, throughout this assignment, “trace” messages such as the one above should give the vm names and not IP addresses of the nodes.) Client then blocks in msg_recv awaiting response. This attempt to read from the domain socket should be backed up by a timeout in case no response ever comes. I leave it up to you whether you ‘wrap’ the call to msg_recv in a timeout, or you implement the timeout inside msg_recv itself. When the client receives a response it prints out on stdout the message client at node vm i1 : received from vm i2 <timestamp> If, on the other hand, the client times out, it should print out the message client at node vm i1 : timeout on response from vm i2 The client then retransmits the message out, setting the flag parameter in msg_send to force a route rediscovery, and prints out an appropriate message on stdout. This is done only once, when a timeout for a given message to the server occurs for the first time. Client repeats steps 1. - 3. Server The server creates a domain datagram socket. The server socket is assumed to have a (node-local) ‘well-known’ sun_path name which it binds to. This ‘well-known’ sun_path name is designated by a (network-wide) ‘well-known’ ‘port’ value. The time client uses this ‘port’ value to communicate with the server. The server enters an infinite sequence of calls to msg_recv followed by msg_send, awaiting client requests and responding to them. When it responds to a client request, it prints out on stdout the message server at node vm i1 responding to request from vm i2 ODR The ODR process runs on each of the ten vm machines. It is evoked with a single command line argument which gives a “staleness” time parameter, in seconds. It uses get_hw_addrs (available to you on minix in ~cse533/Asgn3_code) to obtain the index, and associated (unicast) IP and Ethernet addresses for each of the node’s interfaces, except for the eth0 and lo (loopback) interfaces, which should be ignored. In the subdirectory ~cse533/Asgn3_code (/users/cse533/Asgn3_code) on minix I am providing you with two functions, get_hw_addrs and prhwaddrs. These are analogous to the get_ifi_info_plus and prifinfo_plus of Assignment 2. Like get_ifi_info_plus, get_hw_addrs uses ioctl. get_hw_addrs gets the (primary) IP address, alias IP addresses (if any), HW address, and interface name and index value for each of the node's interfaces (including the loopback interface lo). prhwaddrs prints that information out. You should modify and use these functions as needed. Note that if an interface has no HW address associated with it (this is, typically, the case for the loopback interface lo for example), then ioctl returns get_hw_addrs a HW address which is the equivalent of 00:00:00:00:00:00 . get_hw_addrs stores this in the appropriate field of its data structures as it would with any HW address returned by ioctl, but when prhwaddrs comes across such an address, it prints a blank line instead of its usual ‘HWaddr = xx:xx:xx:xx:xx:xx’. The ODR process creates one or more PF_PACKET sockets. You will need to try out PF_PACKET sockets for yourselves and familiarize yourselves with how they behave. If, when you read from the socket and provide a sockaddr_ll structure, the kernel returns to you the index of the interface on which the incoming frame was received, then one socket will be enough. Otherwise, somewhat in the manner of Assignment 2, you shall have to create a PF_PACKET socket for every interface of interest (which are all the interfaces of the node, excluding interfaces lo and eth0 ), and bind a socket to each interface. Furthermore, if the kernel also returns to you the source Ethernet address of the frame in the sockaddr_ll structure, then you can make do with SOCK_DGRAM type PF_PACKET sockets; otherwise you shall have to use SOCK_RAW type sockets (although I would prefer you to use SOCK_RAW type sockets anyway, even if it turns out you can make do with SOCK_DGRAM type). The socket(s) should have a protocol value (no larger than 0xffff so that it fits in two bytes; this value is given as a network-byte-order parameter in the call(s) to function socket) that identifies your ODR protocol. The <linux/if_ether.h> include file (i.e., the file /usr/include/linux/if_ether.h) contains protocol values defined for the standard protocols typically found on an Ethernet LAN, as well as other values such as ETH_P_ALL. You should set protocol to a value of your choice which is not a <linux/if_ether.h> value, but which is, hopefully, unique to yourself. Remember that you will all be running your code using the same root account on the vm1 , . . . . . , vm10 nodes. So if two of you happen to choose the same protocol value and happen to be running on the same vm node at the same time, your applications will receive each other’s frames. For that reason, try to choose a protocol value for the socket(s) that is likely to be unique to yourself (something based on your Stony Brook student ID number, for example). This value effectively becomes the protocol value for your implementation of ODR, as opposed to some other cse 533 student's implementation. Because your value of protocol is to be carried in the frame type field of the Ethernet frame header, the value chosen should be not less than 1536 (0x600) so that it is not misinterpreted as the length of an Ethernet 802.3 frame. Note from the man pages for packet(7) that frames are passed to and from the socket without any processing in the frame content by the device driver on the other side of the socket, except for calculating and tagging on the 4-byte CRC trailer for outgoing frames, and stripping that trailer before delivering incoming frames to the socket. Nevertheless, if you write a frame that is less than 60 bytes, the necessary padding is automatically added by the device driver so that the frame that is actually transmitted out is the minimum Ethernet size of 64 bytes. When reading from the socket, however, any such padding that was introduced into a short frame at the sending node to bring it up to the minimum frame size is not stripped off - it is included in what you receive from the socket (thus, the minimum number of bytes you receive should never be less than 60). Also, you will have to build the frame header for outgoing frames yourselves (assuming you use SOCK_RAW type sockets). Bear in mind that the field values in that header have to be in network order. The ODR process also creates a domain datagram socket for communication with application processes at the node, and binds the socket to a ‘well known’ sun_path name for the ODR service. Because it is dealing with fixed topologies, ODR is, by and large, considerably simpler than AODV. In particular, discovered routes are relatively stable and there is no need for all the paraphernalia that goes with the possibility of routes changing (such as maintenance of active nodes in the routing tables and timeout mechanisms; timeouts on reverse links; lifetime field in the RREP messages; etc.) Nor will we be implementing source_sequence_#s (in the RREQ messages), and dest_sequence_# (in RREQ and RREP messages). In reality, we should (though we will not, for the sake of simplicity, be doing so) implement some sort of sequence number mechanism, or some alternative mechanism such as split-horizon for example, if we are to avoid possible scenarios of routing loops in a “count to infinity” context (I shall explain this point in class). However, we want ODR to discover shortest-hop paths, and we want it to do so in a reasonably efficient manner. This necessitates having one or two aspects of its operations work in a different, possibly slightly more complicated, way than AODV does. ODR has several basic responsibilities : Build and maintain a routing table. For each destination in the table, the routing table structure should include, at a minimum, the next-hop node (in the form of the Ethernet address for that node) and outgoing interface index, the number of hops to the destination, and a timestamp of when the the routing table entry was made or last “reconfirmed” / updated. Note that a destination node in the table is to be identified only by its ‘canonical’ IP address, and not by any other IP addresses the node has. Generate a RREQ in response to a time client calling msg_send for a destination for which ODR has no route (or for which a route exists, but msg_send has the flag parameter set or the route has gone ‘stale’ – see below), and ‘flood’ the RREQ out on all the node’s interfaces (except for the interface it came in on and, of course, the interfaces eth0 and lo). Flooding is done using an Ethernet broadcast destination address (0xff:ff:ff:ff:ff:ff) in the outgoing frame header. Note that a copy of the broadcast packet is supposed to / might be looped back to the node that sends it (see p. 535 in the Stevens textbook). ODR will have to take care not to treat these copies as new incoming RREQs. Also note that ODR at the client node increments the broadcast_id every time it issues a new RREQ for any destination node. When a RREQ is received, ODR has to generate a RREP if it is at the destination node, or if it is at an intermediate node that happens to have a route (which is not ‘stale’ – see below) to the destination. Otherwise, it must propagate the RREQ by flooding it out on all the node’s interfaces (except the interface the RREQ arrived on). Note that as it processes received RREQs, ODR should enter the ‘reverse’ route back to the source node into its routing table, or update an existing entry back to the source node if the RREQ received shows a shorter-hop route, or a route with the same number of hops but going through a different neighbour. The timestamp associated with the table entry should be updated whenever an existing route is either “reconfirmed” or updated. Obviously, if the node is going to generate a RREP, updating an existing entry back to the source node with a more efficient route, or a same-hops route using a different neighbour, should be done before the RREP is generated. Unlike AODV, when an intermediate node receives a RREQ for which it generates a RREP, it should nevertheless continue to flood the RREQ it received if the RREQ pertains to a source node whose existence it has heretofore been unaware of, or the RREQ gives it a more efficient route than it knew of back to the source node (the reason for continuing to flood the RREQ is so that other nodes in the intranet also become aware of the existence of the source node or of the potentially more optimal reverse route to it, and update their tables accordingly). However, since an RREP for this RREQ is being sent by our node, we do not want other nodes who receive the RREQ propagated by our node, and who might be in a position to do so, to also send RREPs. So we need to introduce a field in the RREQ message, not present in the AODV specifications, which acts like a “RREP already sent” field. Our node sets this field before further propagating the RREQ and nodes receiving an RREQ with this field set do not send RREPs in response, even if they are in a position to do so. ODR may, of course, receive multiple, distinct instances of the same RREQ (the combination of source_addr and broadcast_id uniquely identifies the RREQ). Such RREQs should not be flooded out unless they have a lower hop count than instances of that RREQ that had previously been received. By the same token, if ODR is in a position to send out a RREP, and has already done so for this, now repeating, RREQ , it should not send out another RREP unless the RREQ shows a more efficient, previously unknown, reverse route back to the source node. In other words, ODR should not generate essentially duplicative RREPs, nor generate RREPs to instances of RREQs that reflect reverse routes to the source that are not more efficient than what we already have. Relay RREPs received back to the source node (this is done using the ‘reverse’ route entered into the routing table when the corresponding RREQ was processed). At the same time, a ‘forward’ path to the destination is entered into the routing table. ODR could receive multiple, distinct RREPs for the same RREQ. The ‘forward’ route entered in the routing table should be updated to reflect the shortest-hop route to the destination, and RREPs reflecting suboptimal routes should not be relayed back to the source. In general, maintaining a route and its associated timestamp in the table in response to RREPs received is done in the same manner described above for RREQs. Forward time client/server messages along the next hop. (The following is important – you will lose points if you do not implement it.) Note that such application payload messages (especially if they are the initial request from the client to the server, rather than the server response back to the client) can be like “free” RREPs, enabling nodes along the path from source (client) to destination (server) node to build a reverse path back to the client node whose existence they were heretofore unaware of (or, possibly, to update an existing route with a more optimal one). Before it forwards an application payload message along the next hop, ODR at an intermediate node (and also at the final destination node) should use the message to update its routing table in this way. Thus, calls to msg_send by time servers should never cause ODR at the server node to initiate RREQs, since the receipt of a time client request implies that a route back to the client node should now exist in the routing table. The only exception to this is if the server node has a staleness parameter of zero (see below). A routing table entry has associated with it a timestamp that gives the time the entry was made into the table. When a client at a node calls msg_send, and if an entry for the destination node already exists in the routing table, ODR first checks that the routing information is not ‘stale’. A stale routing table entry is one that is older than the value defined by the staleness parameter given as a command line argument to the ODR process when it is executed. ODR deletes stale entries (as well as non-stale entries when the flag parameter in msg_send is set) and initiates a route rediscovery by issuing a RREQ for the destination node. This will force periodic updating of the routing tables to take care of failed nodes along the current path, Ethernet addresses that might have changed, and so on. Similarly, as RREQs propagate through the intranet, existing stale table entries at intermediate nodes are deleted and new route discoveries propagated. As noted above when discussing the processing of RREQs and RREPs, the associated timestamp for an existing table entry is updated in response to having the route either “reconfirmed” or updated (this applies to both reverse routes, by virtue of RREQs received, and to forward routes, by virtue of RREPs). Finally, note that a staleness parameter of 0 essentially indicates that the discovered route will be used only once, when first discovered, and then discarded. Effectively, an ODR with staleness parameter 0 maintains no real routing table at all ; instead, it forces route discoveries at every step of its operation. As a practical matter, ODR should be run with staleness parameter values that are considerably larger than the longest RTT on the intranet, otherwise performance will degrade considerably (and collapse entirely as the parameter values approach 0). Nevertheless, for robustness, we need to implement a mechanism by which an intermediate node that receives a RREP or application payload message for forwarding and finds that its relevant routing table entry has since gone stale, can intiate a RREQ to rediscover the route it needs. RREQ, RREP, and time client/server request/response messages will all have to be carried as encapsulated ODR protocol messages that form the data payload of Ethernet frames. So we need to design the structure of ODR protocol messages. The format should contain a type field (0 for RREQ, 1 for RREP, 2 for application payload ). The remaining fields in an ODR message will depend on what type it is. The fields needed for (our simplified versions of AODV’s) RREQ and RREP should be fairly clear to you, but keep in mind that you need to introduce two extra fields: The “RREP already sent” bit or field in RREQ messages, as mentioned above. A “forced discovery” bit or field in both RREQ and RREP messages: When a client application forces route rediscovery, this bit should be set in the RREQ issued by the client node ODR. Intermediate nodes that are not the destination node but which do have a route to the destination node should not respond with RREPs to an RREQ which has the forced discovery field set. Instead, they should continue to flood the RREQ so that it eventually reaches the destination node which will then respond with an RREP. The intermediate nodes relaying such an RREQ must update their ‘reverse’ route back to the source node accordingly, even if the new route is less efficient (i.e., has more hops) than the one they currently have in their routing table. The destination node responds to the RREQ with an RREP in which this field is also set. Intermediate nodes that receive such a forced discovery RREP must update their ‘forward’ route to the destination node accordingly, even if the new route is less efficient (i.e., has more hops) than the one they currently have in their routing table. This behaviour will cause a forced discovery RREQ to be responded to only by the destination node itself and not any other node, and will cause intermediate nodes to update their routing tables to both source and destination nodes in accordance with the latest routing information received, to cover the possibility that older routes are no longer valid because nodes and/or links along their paths have gone down. A type 2, application payload, message needs to contain the following type of information : type = 2 ‘canonical’ IP address of source node ‘port’ number of source application process (This, of course, is not a real port number in the TCP/UDP sense, but simply a value that ODR at the source node uses to designate the sun_path name for the source application’s domain socket.) ‘canonical’ IP address of destination node ‘port’ number of destination application process (This is passed to ODR by the application process at the source node when it calls msg_send. Its designates the sun_path name for an application’s domain socket at the destination node.) hop count (This starts at 0 and is incremented by 1 at each hop so that ODR can make use of the message to update its routing table, as discussed above.) number of bytes in application message The fields above essentially constitute a ‘header’ for the ODR message. Note that fields which you choose to have carry numeric values (rather than ascii characters, for example) must be in network byte order. ODR-defined numeric-valued fields in type 0, RREQ, and type 1, RREP, messages must, of course, also be in network byte order. Also note that only the ‘canonical’ IP addresses are used for the source and destination nodes in the ODR header. The same has to be true in the headers for type 0, RREQ, and type 1, RREP, messages. The general rule is that ODR messages only carry ‘canonical’ IP node addresses. The last field in the type 2 ODR message is essentially the data payload of the message. application message given in the call to msg_send An ODR protocol message is encapsulated as the data payload of an Ethernet frame whose header it fills in as follows : source address = Ethernet address of outgoing interface of the current node where ODR is processing the message. destination address = Ethernet broadcast address for type 0 messages; Ethernet address of next hop node for type 1 & 2 messages. protocol field = protocol value for the ODR PF_PACKET socket(s). Last but not least, whenever ODR writes an Ethernet frame out through its socket, it prints out on stdout the message ODR at node vm i1 : sending frame hdr src vm i1 dest addr ODR msg type n src vm i2 dest vm i3 where addr is in presentation format (i.e., hexadecimal xx:xx:xx:xx:xx:xx) and gives the destination Ethernet address in the outgoing frame header. Other nodes in the message should be identified by their vm name. A message should be printed out for each packet sent out on a distinct interface. ODR and the API When the ODR process first starts, it must construct a table in which it enters all well-known ‘port’ numbers and their corresponding sun_path names. These will constitute permanent entries in the table. Thereafter, whenever it reads a message off its domain socket, it must obtain the sun_path name for the peer process socket and check whether that name is entered in the table. If not, it must select an ‘ephemeral’ ‘port’ value by which to designate the peer sun_path name and enter the pair < port value , sun_path name > into the table. Such entries cannot be permanent otherwise the table will grow unboundedly in time, with entries surviving for ever, beyond the peer processes’ demise. We must associate a time_to_live field with a non-permanent table entry, and purge the entry if nothing is heard from the peer for that amount of time. Every time a peer process for which a non-permanent table entry exists communicates with ODR, its time_to_live value should be reinitialized. Note that when ODR writes to a peer, it is possible for the write to fail because the peer does not exist : it could be a ‘well-known’ service that is not running, or we could be in the interval between a process with a non-permanent table entry terminating and the expiration of its time_to_live value. Notes A proper implementation of ODR would probably require that RREQ and RREP messages be backed up by some kind of timeout and retransmission mechanism since the network transmission environment is not reliable. This would considerably complicate the implementation (because at any given moment, a node could have multiple RREQs that it has flooded out, but for which it has still not received RREPs; the situation is further complicated by the fact that not all intermediate nodes receiving and relaying RREQs necessarily lie on a path to the destination, and therefore should expect to receive RREPs), and, learning-wise, would not add much to the experience you should have gained from Assignment 2.
anujkumarthakur
Introduction Note: This edition of the book is the same as The Rust Programming Language available in print and ebook format from No Starch Press. Welcome to The Rust Programming Language, an introductory book about Rust. The Rust programming language helps you write faster, more reliable software. High-level ergonomics and low-level control are often at odds in programming language design; Rust challenges that conflict. Through balancing powerful technical capacity and a great developer experience, Rust gives you the option to control low-level details (such as memory usage) without all the hassle traditionally associated with such control. Who Rust Is For Rust is ideal for many people for a variety of reasons. Let’s look at a few of the most important groups. Teams of Developers Rust is proving to be a productive tool for collaborating among large teams of developers with varying levels of systems programming knowledge. Low-level code is prone to a variety of subtle bugs, which in most other languages can be caught only through extensive testing and careful code review by experienced developers. In Rust, the compiler plays a gatekeeper role by refusing to compile code with these elusive bugs, including concurrency bugs. By working alongside the compiler, the team can spend their time focusing on the program’s logic rather than chasing down bugs. Rust also brings contemporary developer tools to the systems programming world: Cargo, the included dependency manager and build tool, makes adding, compiling, and managing dependencies painless and consistent across the Rust ecosystem. Rustfmt ensures a consistent coding style across developers. The Rust Language Server powers Integrated Development Environment (IDE) integration for code completion and inline error messages. By using these and other tools in the Rust ecosystem, developers can be productive while writing systems-level code. Students Rust is for students and those who are interested in learning about systems concepts. Using Rust, many people have learned about topics like operating systems development. The community is very welcoming and happy to answer student questions. Through efforts such as this book, the Rust teams want to make systems concepts more accessible to more people, especially those new to programming. Companies Hundreds of companies, large and small, use Rust in production for a variety of tasks. Those tasks include command line tools, web services, DevOps tooling, embedded devices, audio and video analysis and transcoding, cryptocurrencies, bioinformatics, search engines, Internet of Things applications, machine learning, and even major parts of the Firefox web browser. Open Source Developers Rust is for people who want to build the Rust programming language, community, developer tools, and libraries. We’d love to have you contribute to the Rust language. People Who Value Speed and Stability Rust is for people who crave speed and stability in a language. By speed, we mean the speed of the programs that you can create with Rust and the speed at which Rust lets you write them. The Rust compiler’s checks ensure stability through feature additions and refactoring. This is in contrast to the brittle legacy code in languages without these checks, which developers are often afraid to modify. By striving for zero-cost abstractions, higher-level features that compile to lower-level code as fast as code written manually, Rust endeavors to make safe code be fast code as well. The Rust language hopes to support many other users as well; those mentioned here are merely some of the biggest stakeholders. Overall, Rust’s greatest ambition is to eliminate the trade-offs that programmers have accepted for decades by providing safety and productivity, speed and ergonomics. Give Rust a try and see if its choices work for you. Who This Book Is For This book assumes that you’ve written code in another programming language but doesn’t make any assumptions about which one. We’ve tried to make the material broadly accessible to those from a wide variety of programming backgrounds. We don’t spend a lot of time talking about what programming is or how to think about it. If you’re entirely new to programming, you would be better served by reading a book that specifically provides an introduction to programming. How to Use This Book In general, this book assumes that you’re reading it in sequence from front to back. Later chapters build on concepts in earlier chapters, and earlier chapters might not delve into details on a topic; we typically revisit the topic in a later chapter. You’ll find two kinds of chapters in this book: concept chapters and project chapters. In concept chapters, you’ll learn about an aspect of Rust. In project chapters, we’ll build small programs together, applying what you’ve learned so far. Chapters 2, 12, and 20 are project chapters; the rest are concept chapters. Chapter 1 explains how to install Rust, how to write a Hello, world! program, and how to use Cargo, Rust’s package manager and build tool. Chapter 2 is a hands-on introduction to the Rust language. Here we cover concepts at a high level, and later chapters will provide additional detail. If you want to get your hands dirty right away, Chapter 2 is the place for that. At first, you might even want to skip Chapter 3, which covers Rust features similar to those of other programming languages, and head straight to Chapter 4 to learn about Rust’s ownership system. However, if you’re a particularly meticulous learner who prefers to learn every detail before moving on to the next, you might want to skip Chapter 2 and go straight to Chapter 3, returning to Chapter 2 when you’d like to work on a project applying the details you’ve learned. Chapter 5 discusses structs and methods, and Chapter 6 covers enums, match expressions, and the if let control flow construct. You’ll use structs and enums to make custom types in Rust. In Chapter 7, you’ll learn about Rust’s module system and about privacy rules for organizing your code and its public Application Programming Interface (API). Chapter 8 discusses some common collection data structures that the standard library provides, such as vectors, strings, and hash maps. Chapter 9 explores Rust’s error-handling philosophy and techniques. Chapter 10 digs into generics, traits, and lifetimes, which give you the power to define code that applies to multiple types. Chapter 11 is all about testing, which even with Rust’s safety guarantees is necessary to ensure your program’s logic is correct. In Chapter 12, we’ll build our own implementation of a subset of functionality from the grep command line tool that searches for text within files. For this, we’ll use many of the concepts we discussed in the previous chapters. Chapter 13 explores closures and iterators: features of Rust that come from functional programming languages. In Chapter 14, we’ll examine Cargo in more depth and talk about best practices for sharing your libraries with others. Chapter 15 discusses smart pointers that the standard library provides and the traits that enable their functionality. In Chapter 16, we’ll walk through different models of concurrent programming and talk about how Rust helps you to program in multiple threads fearlessly. Chapter 17 looks at how Rust idioms compare to object-oriented programming principles you might be familiar with. Chapter 18 is a reference on patterns and pattern matching, which are powerful ways of expressing ideas throughout Rust programs. Chapter 19 contains a smorgasbord of advanced topics of interest, including unsafe Rust, macros, and more about lifetimes, traits, types, functions, and closures. In Chapter 20, we’ll complete a project in which we’ll implement a low-level multithreaded web server! Finally, some appendixes contain useful information about the language in a more reference-like format. Appendix A covers Rust’s keywords, Appendix B covers Rust’s operators and symbols, Appendix C covers derivable traits provided by the standard library, Appendix D covers some useful development tools, and Appendix E explains Rust editions. There is no wrong way to read this book: if you want to skip ahead, go for it! You might have to jump back to earlier chapters if you experience any confusion. But do whatever works for you. An important part of the process of learning Rust is learning how to read the error messages the compiler displays: these will guide you toward working code. As such, we’ll provide many examples that don’t compile along with the error message the compiler will show you in each situation. Know that if you enter and run a random example, it may not compile! Make sure you read the surrounding text to see whether the example you’re trying to run is meant to error. Ferris will also help you distinguish code that isn’t meant to work:
Briechenstein12
Search documentation... Support Dashboard Card Payments Quickstart Securely collect card information from your customers and create a card payment. Supported cards Users in the United States can accept Visa Mastercard American Express Discover JCB Diners Club credit and debit cards. Stripe also supports a range of additional payment methods, depending on the country of your Stripe account. Accepting a card payment using Stripe is a two-step process, with a client-side and a server-side action: From your website running in the customer’s browser, Stripe securely collects your customer’s payment information and returns a representative token. This, along with any other form data, is then submitted by the browser to your server. Using the token, your server-side code makes an API request to create a charge and complete the payment. Tokenization ensures that no sensitive card data ever needs to touch your server so your integration can operate in a PCI compliant way. Step 1: Securely collecting payment information Checkout reference Complete information about available options and parameters is provided in the Checkout reference. The simplest way for you to securely collect and tokenize card information is with Checkout. It combines HTML, JavaScript, and CSS to create an embedded payment form. When your customer enters their payment information, the card details are validated and tokenized for your server-side code to use. To see Checkout in action, click the button below, filling in the resulting form with: Any random, syntactically valid email address (the more random, the better) One of Stripe’s test card numbers, such as 4242 4242 4242 4242 Any three-digit CVC code Any expiration date in the future To get started, add the following code to your payment page, making sure that the form submits to your own server-side code: <form action="your-server-side-code" method="POST"> <script src="https://checkout.stripe.com/checkout.js" class="stripe-button" data-key="pk_test_2DtHIU1N9li5GpmJjyxkQMHh" data-amount="999" data-name="Demo Site" data-description="Example charge" data-image="https://stripe.com/img/documentation/checkout/marketplace.png" data-locale="auto"> </script> </form> We’ve pre-filled the data-key attribute with your test publishable API key—only you can see this value. When you’re ready to go live with your payment form, you must replace the test key with your live key. Learn more about how the keys play into test and live modes. Although optional, we highly recommend also having Checkout collect the user’s ZIP code, as address and ZIP code verifications help reduce fraud. Add data-zip-code="true" to the above and enable declines on verification failures in your account settings. You can also set Checkout to collect the user’s full billing and shipping addresses (using the corresponding parameters). Requiring more than the minimum information lowers the possibility of a payment being declined or disputed in the future. Any fraudulent payments that you process are ultimately your responsibility, so requiring a little more than the minimum amount of information is an effective way to combat fraud. Radar, our modern suite of fraud protection tools, is only available to users who have implemented client-side tokenization. By doing so, it ensures that you can pass the necessary data required for our machine-learning fraud prevention models to make more accurate predictions. The amount provided in the Checkout form code is only shown to the user. It does not set the amount that the customer will be charged—you must also specify an amount when making a charge request. As you build your integration, make sure that your payment form and server-side code use the same amount to avoid confusion. An alternative to the blue button demonstrated above is to implement a custom Checkout integration. The custom approach allows you to use any HTML element or JavaScript event to open Checkout, as well as be able to specify dynamic arguments, such as custom amounts. Stripe.js and Elements If you’d prefer to have complete control over the look and fel of your payment form, you can make use of Stripe.js and Elements, our pre-built UI components. Refer to our Elements quickstart to learn more. Mobile SDKs Using our native mobile libraries for iOS and Android, Stripe can collect your customer’s payment information from within your mobile app and create a token for your server-side code to use. Step 2: Creating a charge to complete the payment Once a token is created, your server-side code makes an API request to create a one-time charge. This request contains the token, currency, amount to charge, and any additional information you may want to pass (e.g., metadata). curl Ruby Python PHP Java Node Go .NET curl https://api.stripe.com/v1/charges \ -u sk_test_fyzWf8eDyljIob76fMVSwIsi: \ -d amount=999 \ -d currency=usd \ -d description="Example charge" \ -d source=tok_6Pk6W3hFiGB7dyNavdvyrFkM These requests expect the ID of the Token (e.g., tok_KPte7942xySKBKyrBu11yEpf) to be provided as the value of the source parameter. Tokens can only be used once, and within a few minutes of creation. Using this approach, your customers need to re-enter their payment details each time they make a purchase. You can also save card details with Stripe for later use. Using this method, returning customers can quickly make a payment without providing their card details again. Next steps Congrats! You can now accept card payments with Stripe using Checkout. You may now want to check out these resources: Creating charges Getting paid Managing your Stripe account Supported payment methods Saving cards Questions? We're always happy to help with code or other questions you might have! Search our documentation, contact support, or connect with our sales team. You can also chat live with other developers in #stripe on freenode. Was this page helpful? Yes No
anshul1004
Decision Tree classifier from scratch without any machine learning libraries
SweetAdjPotato
No description available
robertanto
Bob Telegram Tools is a python library that allows you to monitor your machine learning methods just by using Telegram without any additional application.
metpallyv
Goal of this project is to build Classification Decision Trees and Regression Decision trees without using any Machine learning libraries
wlsgusjjn
Particle Swarm Optimization Least-squares support-vector machine without any machine learning libraries
TransMux
A Support vector machine without using machine learning libraries. 手写SVM
Mohit-Alive
This repository contains a project focused on developing a self-driving car simulation. It features a neural network implemented entirely in JavaScript without the use of any external libraries, showcasing the principles of autonomous driving and machine learning from scratch.
ahmedbahaaeldin
Machine Learning different algorithms from scratch without any external libraries.
aymane-maghouti
This project implements various machine learning algorithms from scratch using Python and NumPy, without relying on external libraries such as TensorFlow, Keras, or scikit-learn. The implemented algorithms include classification, regression, clustering, and basic neural network models.
The-Assembly
In this session, we'll show you how to use Python to automagically turn a PDF into an audiobook, without anyone needing to read the contents out loud to procure the audio. To achieve this, we'll use a few separate Python libraries—namely Pyttsx3 (for speech to text) and PyPDF2 (to parse PDF files)—and show you how to put it all together to obtain downloadable audio from your PDF input in a single command. We'll also demonstrate how you can customize this process to modulate output voice and speed. This technique can easily be then further refined for nuances of text and speech using other libraries and programming (including NLP/machine learning-based ones) Prerequisites: —Python (https://www.python.org/downloads/) —Visual Studio Code (https://code.visualstudio.com/download) ----------------------------------------- To learn more about The Assembly’s workshops, visit our website, social media or email us at workshops@theassembly.ae Our website: http://theassembly.ae Instagram: http://instagram.com/makesmartthings Facebook: http://fb.com/makesmartthings Twitter: http://twitter.com/makesmartthings #Python #Tutorial
Sri Venkateshwara University (SVU) strives to create professionals who are not only adept in academics but also in application for the benefit of humanity. We foster a culture of learning by doing. We believe in nurturing students who are at the forefront of innovation by offering an environment of research & development to make us Best University in Uttar Pradesh (UP). SVU believes in experiential learning. To facilitate this, we have an ultra-modern infrastructure that motivates students to experiment & excel in their area of interest. The Best University of Moradabad has laboratories & workshops that signify our commitment to core research, thus enabling innovation. SVU is the only institution to have set up labs in collaboration with the industry. This way we can train our students on the latest skills & make them employable. Students sharpen their practical skills under the watch full eyes of trainers & become competent professionals. For the overall development of the students, we organize cultural programs. Students take part in these programs & exhibit their talent to become confident professionals. The annual fest attracts students from all over the country & showcase their talent to make us the Top University in India. We equipped the computing labs with the latest software & hardware to augment the technical skills of the students. SVU’s library is an epitome of knowledge. It has over 3000 books & journals that ensure the students are never short on intellectual input. The team of industry trainers educate them on the key skills so crucial for employment & make us the Best University in Gajraula. The specially created engineering labs assist engineers to refine their technical acumen so much needed for the country. The Chairman Dr. Sudhir Giri believes in removing all the economic & social barriers that can hinder education. Hence, SVU provides many scholarships & grants to meritorious students. Up till now, the college has enabled over 500000 students to attain their academic desires to make us the Best Private University in Uttar Pradesh (UP). The group is running a dozen educational institutions that include medical colleges in India & abroad. Our commitment towards education & healthcare has enabled Dr Sudhir Giri to win the International Glory Man of the year Award 2021. The Best Private University in Moradabad is on the Delhi Moradabad highway, well connected with rail & road. The green surroundings provide peace of mind that enables research based learning. The carefully recruited faculty is the pride of the university. They have years of industrial & academic experience so vital for the students. They transfer key skills & make us the Best Private University in Gajraula. The faculty encourages students to undertake research & sharpen their skills that will enable them to get jobs. Majority of the faculty members are doctorates who educate the students to become competent professionals. The faculty takes part in FDP in order to develop a culture of research. The specialty of SVU is the internship. We have partnered with leading industries for providing internship to the students. We believe that education without applicability is incomplete. Students gain hands on exposure through internship & become job ready. We place most of the students during internship to make us the Top University in India. SVU, the Best University in Uttar Pradesh (UP), adopts a futuristic teaching pedagogy. We strive for experiential learning of our students through role plays, projects & presentation. The students take part in the learning activity & imbibe concepts that enable their placements. The AC seminar & conference halls allow knowledge dispersion for the development of the students. The University is running over 150 undergraduate (UG), postgraduate (PG) courses, (Ph.D.), diploma and certificate courses in various fields of Applied Sciences, Medical Science, Humanities & Social Sciences. We also run courses in Languages, Design, Agriculture, Engineering & Technology, Nursing, Pharmacy, Paramedical, Commerce & Management, Law, Library & information Sciences, Mass Comm. & Journalism to enhance the employability of the youth. SVU has a culture of project based learning. Students do projects in each semester under the guidance of faculty. They complete these projects in earmarked industries to garner hands-on skills. Through these projects, we train students on the hot skills so crucial for employment to make us the Best University in Moradabad. SVU’s Research & Development (R&D) wing encourages students to work on research areas important for the country. We have partnered with leading research institutions to undertake research. The breath-taking infrastructure of the best university in Gajraula motivates researchers to achieve their goals for research. Owing to our dedication, SVU has received grants from GOI for research on areas of national importance. The faculty members provide guidance to the scholars until they achieve their aim. We have set up the incubation center to provide fillip to new ideas that foster entrepreneurship. We want to be an institution that supports the ‘Make in India’ vision of the government. The center supports new ideas that enable the young entrepreneurs to create startups & become successful. Under the strong leadership of Dr. Sudhir Giri, till date we have successfully incubated 150 start-ups. This speaks of our exemplary education & make us the Best Private University in Uttar Pradesh (UP). These startups are not only creating wealth but also providing employment to the needy. The industrialists have lamented that the epicenter for entrepreneurship will be the educational institutions. We need to provide them with the support & infrastructure for this. The annual hackathon attracts individuals who showcase their business acumen to make us the Best Private University in Moradabad. SVU has a dedicated International Research & collaboration Cell (IRCC) that collaborates with universities abroad. Faculty & students who want to pursue studies abroad the IRCC starts admission formalities for them. We have partnered with reputed institutions for providing excellent research collaborations. Those who wish to do P. HD abroad the IRCC help them gain admission & make us the Top University in India. A lot of our faculty members are pursuing their research internationally & contributing to the welfare of humanity. SVU strives to make our students feel comfortable at the campus. Separate hostel for boys & girls with 24 hour security is available at SVU. The cafeteria serves nutritious food to the students. Gym, recreation hall & the sports ground help to relax our students & make us the Best University in Uttar Pradesh (UP). The campus has an in house ATM & convenience store for the benefit of the students. SVU enables placement through exemplary training. We train on communication & interpersonal skills in order to refine the personality of the students. We make them practice mock interviews & group discussion that help to clear placement tests. Ninety percent of the students get placed before their last semester to make us the best university in Moradabad. We have hired industrial trainers in order to provide training on block chain, machine learning, artificial intelligence (AI), and python & data science. These trainers have years of experience that enables them in training the students. The students gain key insights on these technologies & sharpen their acumen to make us the Best University in Gajraula.
TTitcombe
Barebones Python implementations of machine learning models, without using machine learning libraries
daksh26022002
Fake News Detection Fake News Detection in Python In this project, we have used various natural language processing techniques and machine learning algorithms to classify fake news articles using sci-kit libraries from python. Getting Started These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system. Prerequisites What things you need to install the software and how to install them: Python 3.6 This setup requires that your machine has python 3.6 installed on it. you can refer to this url https://www.python.org/downloads/ to download python. Once you have python downloaded and installed, you will need to setup PATH variables (if you want to run python program directly, detail instructions are below in how to run software section). To do that check this: https://www.pythoncentral.io/add-python-to-path-python-is-not-recognized-as-an-internal-or-external-command/. Setting up PATH variable is optional as you can also run program without it and more instruction are given below on this topic. Second and easier option is to download anaconda and use its anaconda prompt to run the commands. To install anaconda check this url https://www.anaconda.com/download/ You will also need to download and install below 3 packages after you install either python or anaconda from the steps above Sklearn (scikit-learn) numpy scipy if you have chosen to install python 3.6 then run below commands in command prompt/terminal to install these packages pip install -U scikit-learn pip install numpy pip install scipy if you have chosen to install anaconda then run below commands in anaconda prompt to install these packages conda install -c scikit-learn conda install -c anaconda numpy conda install -c anaconda scipy Dataset used The data source used for this project is LIAR dataset which contains 3 files with .tsv format for test, train and validation. Below is some description about the data files used for this project. LIAR: A BENCHMARK DATASET FOR FAKE NEWS DETECTION William Yang Wang, "Liar, Liar Pants on Fire": A New Benchmark Dataset for Fake News Detection, to appear in Proceedings of the 55th Annual Meeting of the Association for Computational Linguistics (ACL 2017), short paper, Vancouver, BC, Canada, July 30-August 4, ACL. the original dataset contained 13 variables/columns for train, test and validation sets as follows: Column 1: the ID of the statement ([ID].json). Column 2: the label. (Label class contains: True, Mostly-true, Half-true, Barely-true, FALSE, Pants-fire) Column 3: the statement. Column 4: the subject(s). Column 5: the speaker. Column 6: the speaker's job title. Column 7: the state info. Column 8: the party affiliation. Column 9-13: the total credit history count, including the current statement. 9: barely true counts. 10: false counts. 11: half true counts. 12: mostly true counts. 13: pants on fire counts. Column 14: the context (venue / location of the speech or statement). To make things simple we have chosen only 2 variables from this original dataset for this classification. The other variables can be added later to add some more complexity and enhance the features. Below are the columns used to create 3 datasets that have been in used in this project Column 1: Statement (News headline or text). Column 2: Label (Label class contains: True, False) You will see that newly created dataset has only 2 classes as compared to 6 from original classes. Below is method used for reducing the number of classes. Original -- New True -- True Mostly-true -- True Half-true -- True Barely-true -- False False -- False Pants-fire -- False The dataset used for this project were in csv format named train.csv, test.csv and valid.csv and can be found in repo. The original datasets are in "liar" folder in tsv format. File descriptions DataPrep.py This file contains all the pre processing functions needed to process all input documents and texts. First we read the train, test and validation data files then performed some pre processing like tokenizing, stemming etc. There are some exploratory data analysis is performed like response variable distribution and data quality checks like null or missing values etc. FeatureSelection.py In this file we have performed feature extraction and selection methods from sci-kit learn python libraries. For feature selection, we have used methods like simple bag-of-words and n-grams and then term frequency like tf-tdf weighting. we have also used word2vec and POS tagging to extract the features, though POS
Yonghee9106
implemented from scratch without using off-the-shelf machine learning library