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Skip to content Search… All gists Back to GitHub Sign in Sign up Instantly share code, notes, and snippets. @giansalex giansalex/torrent-courses-download-list.md forked from M-Younus/torrent courses download-list Last active 2 days ago 15188 Code Revisions 15 Stars 151 Forks 88 <script src="https://gist.github.com/giansalex/4cd3631e94433bbbd71bf07aedb33a7b.js"></script> torrent-courses-download-list.md Torrent Courses List Download http://kickass.to/infiniteskills-learning-jquery-mobile-working-files-t7967156.html http://kickass.to/lynda-bootstrap-3-advanced-web-development-2013-eng-t8167587.html http://kickass.to/lynda-css-advanced-typographic-techniques-t7928210.html http://kickass.to/lynda-html5-projects-interactive-charts-2013-eng-t8167670.html http://kickass.to/vtc-html5-css3-responsive-web-design-course-t7922533.html http://kickass.to/10gen-m101js-mongodb-for-node-js-developers-2013-eng-t8165205.html http://kickass.to/cbt-nuggets-amazon-web-services-aws-foundations-t7839734.html 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http://www.seedpeer.me/details/4848277/TutsPlus---Build-Web-Apps-in-Node-and-Express.html http://www.seedpeer.me/details/5683153/Tutsplus---Catch-Up-with-Ruby-on-Rails-4.html http://www.seedpeer.me/details/4918947/TutsPlus---CodeIgniter-Essentials.html http://www.seedpeer.me/details/5069781/TutsPlus---Connected-to-the-Backbone.html http://www.seedpeer.me/details/5513056/Tutsplus---Designing-Professional-Resumes.html http://www.seedpeer.me/details/5706815/Tutsplus-Easier-JavaScript-Apps-with-AngularJS.html http://www.seedpeer.me/details/6462415/TutsPlus---Easier-JavaScript-with-TypeScript.html http://www.seedpeer.me/details/5868293/TutsPlus---Getting-Started-With-Windows-8-Development-Using-HTML,-CSS-&-JavaScript-V413HAV.html http://www.seedpeer.me/details/6150521/TutsPlus-HTML5-Video-Essentials-PRODEV.html http://www.seedpeer.me/details/4841911/TutsPlus---JavaScript-Testing-With-Jasmine.html http://www.seedpeer.me/details/6593486/TutsPlus---Less-is-More.html http://www.seedpeer.me/details/6571637/TutsPlus---Modern-Testing-in-PHP-with-Codeception.html http://www.seedpeer.me/details/6095651/Tutsplus---Parallax-Scrolling-for-Web-Design.html http://www.seedpeer.me/details/6574591/TutsPlus---Say-Yo-to-Yeoman.html http://www.seedpeer.me/details/4811335/Tutsplus---Test-Driven-Development-in-Ruby.html http://www.seedpeer.me/details/6268980/TutsPlus-Test-Driven-Development-With-CoffeeScript-and-Jasmine.html http://www.seedpeer.me/details/6185755/TutsPlus---The-MVC-Mindser-Jeffery-Way---ICARUS.html http://www.seedpeer.me/details/5024493/TutsPlus---Venture-Into-Vim.html http://www.seedpeer.me/details/6286416/Tutsplus---Vim-for-Advanced-Users.html http://www.seedpeer.me/details/6585031/Tutsplus---WordPress-Hackers-Guide-to-the-Galaxy.html http://www.seedpeer.me/details/4848477/TutsPlus---Writing-Modular-JavaScript.html @giansalex Owner Author giansalex commented on 26 Feb 2018 • SOLID http://www.allitebooks.com/beginning-solid-principles-and-design-patterns-for-asp-net-developers/ @giansalex Owner Author giansalex commented on 7 Mar 2018 Udemy: AWS Arquitecto de Soluciones Certificado Asociado https://mega.co.nz/#!ZzhGWSAL!wuthFca0SdJBjmaP5lFX0QF6PeMsrdclKFXlZL1Rsi4 Pass: gratismas.org @giansalex Owner Author giansalex commented on 7 Mar 2018 Go lang Complete https://www.freetutorials.us/wp-content/uploads/2017/11/FreeTutorials.Us-Udemy-go-the-complete-developers-guide.torrent @GCPBigData GCPBigData commented on 15 Jul 2018 go books https://drive.google.com/open?id=1d6OsFAn8kpHCXtw0bcoYuyHqrAdGZva0 @freisrael freisrael commented on 14 Aug 2018 giansalex thanks for sharing. I am looking for learning phython with Joe Marini. It would be great if you post it. @FirstBoy1 FirstBoy1 commented on 25 May 2019 Can anyone provide this book "Getting started with Spring Framework: covers Spring 5" by " J Sharma (Author), Ashish Sarin ". Thanks in advance @okreka okreka commented on 31 May 2019 Can anyone provide "Windows Presentation Foundation Masterclass" course from Udemy. Thanks in advance @singhaltanvi singhaltanvi commented on 8 Aug 2019 can anyone provide 'sedimentology and petroleum geology' course from Udemy. Thanks in advance. @kumarsreenivas051 kumarsreenivas051 commented on 9 Sep 2019 Can anyone provide "Programming languages A,B and C" course from Coursera. Thanks in advance. @BrunoMoreno BrunoMoreno commented on 11 Sep 2019 The link for the torrents in piratebay, now is .org to the correct url. @sany2k8 sany2k8 commented on 24 Sep 2019 Can anyone add this The Complete Hands-On Course to Master Apache Airflow @pharaoh1 pharaoh1 commented on 30 Sep 2019 can you pls add this course to your list https://www.udemy.com/course/advanced-python3/ @SushantDhote936 SushantDhote936 commented on 1 Oct 2019 Can you add Plural Sight CISSP @allayGerald allayGerald commented on 1 Oct 2019 open directive for lynda courses: https://drive.google.com/drive/folders/1zQan1cq1ZnqXmueRF5IqKoOtpFxl6Y4G @ezekielskottarathil ezekielskottarathil commented on 3 Oct 2019 can anyone provide 'sedimentology and petroleum geology' course from Udemy. Thanks in advance. "wrong place boy" @pulkitd2699 pulkitd2699 commented on 8 Oct 2019 Does anyone has a link for 'Cyber security: Python and web applications' course? Thanks @mohanrajrc mohanrajrc commented on 19 Oct 2019 • Can anyone provide torrent file for Mastering React By Mosh Hamedani. Thanks https://codewithmosh.com/p/mastering-react @evilprince2009 evilprince2009 commented on 27 Oct 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 @nunusandio nunusandio commented on 30 Oct 2019 Can anyone post torrent file for ASP.NET Authentication: The Big Picture https://app.pluralsight.com/library/courses/aspdotnet-authentication-big-picture/table-of-contents @EslamElmadny EslamElmadny commented on 9 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? @Genius-K-SL Genius-K-SL commented on 14 Dec 2019 hay brother! do you have html5 game development with javascript course ? @Genius-K-SL Genius-K-SL commented on 14 Dec 2019 This link is not working brother! http://www.seedpeer.me/details/4657790/Lynda.com-Building-Facebook-Applications-with-HTML-and-JavaScript.html @smithtuka smithtuka commented on 20 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? @AbdOoSaed AbdOoSaed commented on 22 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff @EslamElmadny EslamElmadny commented on 23 Dec 2019 • Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj @jedi2610 jedi2610 commented on 27 Dec 2019 Can anyone provide me with Code with Mosh's Ultimate Java Mastery Series link? plis @InnocentZaib InnocentZaib commented on 31 Dec 2019 Please provide the link of codewithmosh The ultimate data structures and algorithms Bundle the link is given below. Please give me the torrnet file or link to download https://codewithmosh.com/p/data-structures-algorithms @edward-teixeira edward-teixeira commented on 1 Jan 2020 Please provide the link of codewithmosh The ultimate data structures and algorithms Bundle the link is given below. Please give me the torrnet file or link to download https://codewithmosh.com/p/data-structures-algorithms Yea i'm looking for it too @kaneyxx kaneyxx commented on 1 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj could you please share the part-1 & part-3? @edward-teixeira edward-teixeira commented on 2 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? @ravisharmaa ravisharmaa commented on 7 Jan Please add this . https://www.letsbuildthatapp.com/course/AppStore-JSON-APIs @WaleedAlrashed WaleedAlrashed commented on 13 Jan This one kindly. https://www.udemy.com/course/flutter-build-a-complex-android-and-ios-apps-using-firestore/ @Sopheakmorm Sopheakmorm commented on 19 Jan Anyone have this course: https://www.udemy.com/course/mcsa-web-application-practice-test70-480-70-483-70-486 @EslamElmadny EslamElmadny commented on 19 Jan Anyone have this course: https://www.udemy.com/course/mcsa-web-application-practice-test70-480-70-483-70-486 +1 @EslamElmadny EslamElmadny commented on 20 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses @mohanrajrc mohanrajrc commented on 22 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses Yes. Java mastery and Data Structures 1, 2, 3 are available in this site. free download. @shihab122 shihab122 commented on 22 Jan Please give me the torrnet file or link to download The Ultimate Design Patterns @EslamElmadny EslamElmadny commented on 22 Jan • Please give me the torrnet file or link to download The Ultimate Design Patterns Waiting for it also :D @K-wachira K-wachira commented on 23 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses Yes. Java mastery and Data Structures 1, 2, 3 are available in this site. free download. You are a saviour .. Altho i feel bad i cant really buy the course... its really good @msdyn95 msdyn95 commented 25 days ago • Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ @K-wachira K-wachira commented 23 days ago This one kindly. https://www.udemy.com/course/flutter-build-a-complex-android-and-ios-apps-using-firestore/ Hey did you find this one? @edward-teixeira edward-teixeira commented 22 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? @msdyn95 msdyn95 commented 21 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? unfortunately not. @edward-teixeira edward-teixeira commented 20 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? unfortunately not. Found it ! https://vminhsang.name.vn/category/it-courses/codewithmosh/ @ZainA14 ZainA14 commented 16 days ago • Can someone please link me to this mosh course for torrent or direct download link https://codewithmosh.com/p/the-ultimate-full-stack-net-developer-bundle @khushiigupta khushiigupta commented 9 days ago Can any one please provide me link for jenkins so that I can learn as al as possible to join this conversation on GitHub. Already have an account? Sign in to comment © 2020 GitHub, Inc. Terms Privacy Security Status Help Contact GitHub Pricing API Training Blog About
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Please Read Me First. This is a set of java file of my final version of electronic artifacts. This is a game to map my experience in Disney World, in Orlando during this spring break. However, because of my limited skills in computer science, I really have no idea how to simplify the process to run the game. Sorry for the inconvenience. In order to run the game, you may need to install JAVA. I hope the following links will help you. http://www.oracle.com/technetwork/java/javase/downloads/index-jsp-138363.html#javasejdk http://www.cc.gatech.edu/~simpkins/teaching/gatech/cs1331/guides/install-java.html My main file is called Disney. You can call Disney in console to start the game. However, I failed to putting all the things inside Disney file. Therefore, you may also need to call AdventureLand, MainStreet, and FrontierLand to start other three games. I hope this will help you. Sorry again for the inconvenience. 1. the structure of my project My project only focused on my trip in Magic Kingdom, one part of Disney world in Orlando. It is a game which guides players to choose from six sub-games, which match six sections of the park, Main Street U.S.A, Tomorrowland, Adventureland, Frontierland, Fantasyland and Liberty Square. I chose one of the rides I took in each section which, from my perspective, shows what I found interesting in Disney world. I changed what I experienced in the park into a small computer game. I want to share my experience with others while they play my games. In the following part of self reflection, I explain the background, rules and other things about each game. For convenience of matching them, I use different color to mark different parts. I hope it will help readers a little bit when they are lost in my disordered reflections. 1. the hall of presidents - Liberty Square 2. Festivall parade - Fantasyland (I explain this one in the part of technology skill limitations) 3. Big Thunder Mountain Railroad - Frontierland 4.talking with Woody- Adventureland 5. Stitch Store - Tomorrowland 6. lunch time - Main Street USA 3. my reflection of the trip in Disney World from dream to reality When I exited Disney resort, I found a sign along the street welcomed people back to real world. Actually, when I was in Orlando, I couldn't believe as an adult, people can mess up fantasy world in the theme parks and the real world. Nevertheless, I felt I was still in fantasy world, when I dreamed twice that I fought for the key to open the door of future. As is known to all, while sleeping, people always dream about what people thinks in the daytime. Therefore, my dream shows that my mind still stayed in the world with Mickey and Donald. I believe that it is experiencing fantasy world which is the source of the greatest happiness people get from theme park. On the one hand, everybody has pressure in real life especially for adults. They can get out of pressure for a day trip in theme park. They can experience different lives here with cartoon characters. On the other hand, sometimes, it is a really hard task to fulfill some dreams, such as being a princess. However, in Disney world, you can dress up the same as Snow White, waiting for your prince; you can go to space by rocket; you can also travel all over the world in one day and enjoy the food of each country. These are all the magic of theme parks. Therefore, in my game, I learnt the way which Disney design their rides to focus on the background story of the game instead of the game itself. For example, there is a ride called Big Thunder Mountain Railroad, which streaks through a haunted gold-mining town aboard a rollicking runaway mine train. The views around the ride were like a gold mining town. There were tools for gold-mining around the railroad and the railroad looked like very old. In order to show riders that it was a haunted gold-mining town, the train always took a sudden turn or speed up quickly to scare people. I decided to name one of my game, which was inspired by this ride, the same name, Big Thunder Mountain Railroad. Instead of sitting inside the mine train to travel around the haunted town, mine was for users to use keyboard to control the train to travel around the gridding railroad. I place traps inside several parts of gridding to "scare" players, who cannot know where traps are until they get into them. If I know how to use animation, I will show scary pictures when players drive their train to the traps. Unlike the ride in Disney, my players can no longer travel once they encounter a trap because their train may have some problems to keep moving. Also, the main goal in the game is to find the gold. However, as we know, finding gold is really hard. Therefore, players must go to find Aladdin's Wonderful lamp where also places inside the gridding while players cannot see its exact place until they happen to drive inside the part where lamp is. Aladdin's Wonderful lamp will show players the map of the gold and when people get to the gold mine, they win. However, there is another limitation of the game. Haunted town is so dangerous during the night. Therefore, players only have 12 hours to finish the task. Train can drive one square in 20 min. Therefore, train can only move 36 times or they will also be caught by traps. In this game, I want to show audiences I have a background story like rides in Disney World. Players need to find the gold in a haunted gold-mining town. Also, in order to show the relationship with Disney, I use Aladdin's Wonderful Lamp as the guide for the players, which is a well known characters in Disney cartoon. I created another game, called talking with Woody to show the magic power of Disney characters. There are a lot of chances to meet Disney characters in Disney world. On the one hand, travelers, especially small kids, are really excited to meet the characters they watched on TV. I think some kids may believe they take pictures with real Mickey Mouse. On the hand, staffs in Disney who wear the costumes are really tired. It was hot in Orlando last week, but all costumes were very heavy. I was moved by the staffs inside Mickey. They also need to mimic the actions of characters and also need to show kindness and warmness to children. It seems like a really hard job. Therefore, I decide to show this part of Disney in my project as well. I decided to use Woody, a toy all the toys look up to. He is smart, kind and brave like a cowboy should be. He is more than a top, he is friend to everyone enjoying the movie Toy. In order to create an interactive game, I planned to ask players to guide Woody. Players need to call Woody before their instructions. For instance, if players say (actually players are typing) "Woody, please sit down", Woody will sit down (actually, there will be another line on the screen showing the same as players import). However, if players are rude and just say "sit down" without calling Woody, Woody won't act (actually there is just nothing showing up on the screen). great facilities to provide convenience to everyone The facilities to satisfy needs for special groups of people, like small kids or disabled people, are well developed. In the past in China, it seemed impossible for parents to take infants and small kids to travel. The road is not flat or wide enough for strollers or wheelchairs. However, in Disney world, everything seemed like well prepared for everyone to use. There are strollers rentals, and electric conveyance vehicles rentals, which are available to rent throughout Disney world. There are baby care center for mothers to feed, change and nurse little ones. There are locker rentals for storing personal items. There are also hearing disability services which have sign language interpretation to help disabled people to enjoy fantasy world. There are still a lot other convenient services in Disney world. I think the purpose of these services show the pursue of equality among everyone in the world. On the one hand, I am really touched by the availability of these services here. It seems Disney try its best to service everyone who have desire to experience fantasy land. On the other hand, in this way, Disney can attract more travelers in order to make more money in some ways. Also, in Disney, it seems like a tradition that there are stores at the exit of the famous rides. Somebody may think it is just a strategy to make people shopping a lot. However, I think it also provides some convenience that travelers can buy souvenirs where is memorable. For example, when I finished my trip in Escape Stitch, I entered a store with a lot of kinds of Stitch, like Stitch pillow, Stitch key chain and so on. I really want to buy something in order to remind me the wonderful feelings. Therefore, I showed my opinion inside my game as well. I wrote one part is for shopping. The items are different kinds of Stitch. My codes can act as a robot to help customers to shop in the store. There are a lot of restaurants in Disney. Maps of Disney are full of restaurants' name. The greatest things about the food are in Epcot, I experienced different counties in one day. I felt like I was in fast travel in different parts of the world and tasted their special food and snacks while I was on the way. I remembered I was still eating Japanese food when I was in "Mexico". It was a great experience. However, there were always a long waiting lines for the all restaurants. People needed to reserve a table a day before their trip and even they had the reservation, they still needed to wait for a long time. I think Disney may need some good ways to fix the problems of waiting for a long time. I have no idea of changing the situation of restaurants, but I think if there are robots to customers to order in fast food restaurant, it may help a lot. Thus, I have another code to customers to order in Plaza Restaurant. If this kind of robots can work in the real life, people can order by themselves and there will be more staffs available to prepare food. theme park uses interesting ways to teach knowledge of boring topics Theme part is also a great source of learning knowledge, especially for kids. They use Disney characters, interesting shows, or even games to teach useful things. The ways change the boring knowledge to interesting things, which always attract children's attention. The most amazing one was an interactive game in Epcot's Innoventions, called "where's the fire?", which teaches adults and children basic fire safety in a fun and entertaining way. About every five minutes, the players waiting in line are divided into two groups and move into the home's entry. Here, a host will explain the object of the game and lay out the rules. The scenario is this: you are on a mission to discover a number of fire hazards commonly found around the house. To do this, you move from room to room, looking for potential risks. To help in the task, each player is given a special "safely light" to help uncover lurking dangers. The rooms are large projection screens. When a hazard is discovered, all persons in the room must shine their safety light on the same spot. when they do, the hazard is rendered harmless and points are assigned. After playing in the game to find the hazardous things in the house, I learned a lot of safety tips. It is much easier to remember the tips I learned during the game than those I learned on textbook or internet. I believe kids will enjoy the games and learn from them as well. I also tried to show this reflection in my project. Thus, I planned to make a game, called the hall of presidents, which test people's knowledge of presidents in USA. However, I failed to achieve the goal of making it an entertaining game instead of a quiz. My game was still like a quiz. However, because it is the only code which can work well inside my big game. I decide to still hold the game for my projects in order to what my original ideas are. 4. technology skill limitations I feel terribly sorry for my limited skills in CS. It is my first time to learn JAVA this semester. I just begin to learn the core concepts of JAVA this month. When I choose to use java code for this project, I know I will face plentiful limitations and problems. Here I want to express my gratitude to Dr. Johnson, who encouraged me not to give up my ideas. To be honest, I have no idea of how to change a java code into a real game with animations. I know the background story of the game is more important for English course and pictures are the best way to show the background, but I have no idea to show all these things by JAVA coding. Therefore, I choose to use videos for my presentation. In this way, I can show my animation inside the videos while the code clue of my game is still composed by JAVA coding. Also, video gives me a lot of freedom when choose my contents for presentation. I can explain a lot details of my project clearly through videos. For example, I found the festival parade in the magic kingdom was great and I wanted to share the experience in my project by showing the pictures or videos. However, because of the technology limitations, I can only show the videos in my presentations. Also, I mistakenly deleted my videos which I shot on my trip Orlando, I can only share others' parade show...... Also, I want to apologize for the incompleteness of my game. I only dedicated to writing codes for Magic Kingdom, a part of my trip during spring break. Writing codes is a really time consuming task for me. In general, I need to spend more than eight hours to finish one project for my CS assignment this semester. While for this project, the final artifacts are composed of several parts of codes and in the end I need to write the father code in order to take care of my code family for spring break. Due to my limitation in writing codes, I can only finish one part of Disney world. However, I think my code shows all my reflections and perspectives during my trip, even though it looks like it only shows one part of my trip. The terrible mistake I made is that I found out the most of my codes I wrote had significant errors on Tuesday. I went to CS TA office for help, while the errors were still impossible to fix in order to achieve the goal I planned to get. Consequently, my game have to be separated into several parts. Instead of a big game having others as sub-games inside the big one, my final artifacts are composed by several small games. I need to start them one by one. It may cause some inconvenience for players to map their trip in Disney world.
# Liberty House Club **A Parallel Binance Chain to Enable Smart Contracts** _NOTE: This document is under development. Please check regularly for updates!_ ## Table of Contents - [Motivation](#motivation) - [Design Principles](#design-principles) - [Consensus and Validator Quorum](#consensus-and-validator-quorum) * [Proof of Staked Authority](#proof-of-staked-authority) * [Validator Quorum](#validator-quorum) * [Security and Finality](#security-and-finality) * [Reward](#reward) - [Token Economy](#token-economy) * [Native Token](#native-token) * [Other Tokens](#other-tokens) - [Cross-Chain Transfer and Communication](#cross-chain-transfer-and-communication) * [Cross-Chain Transfer](#cross-chain-transfer) * [BC to BSC Architecture](#bc-to-bsc-architecture) * [BSC to BC Architecture](#bsc-to-bc-architecture) * [Timeout and Error Handling](#timeout-and-error-handling) * [Cross-Chain User Experience](#cross-chain-user-experience) * [Cross-Chain Contract Event](#cross-chain-contract-event) - [Staking and Governance](#staking-and-governance) * [Staking on BC](#staking-on-bc) * [Rewarding](#rewarding) * [Slashing](#slashing) - [Relayers](#relayers) * [BSC Relayers](#bsc-relayers) * [Oracle Relayers](#oracle-relayers) - [Outlook](#outlook) # Motivation After its mainnet community [launch](https://www.binance.com/en/blog/327334696200323072/Binance-DEX-Launches-on-Binance-Chain-Invites-Further-Community-Development) in April 2019, [Binance Chain](https://www.binance.org) has exhibited its high speed and large throughput design. Binance Chain’s primary focus, its native [decentralized application](https://en.wikipedia.org/wiki/Decentralized_application) (“dApp”) [Binance DEX](https://www.binance.org/trade), has demonstrated its low-latency matching with large capacity headroom by handling millions of trading volume in a short time. Flexibility and usability are often in an inverse relationship with performance. The concentration on providing a convenient digital asset issuing and trading venue also brings limitations. Binance Chain's most requested feature is the programmable extendibility, or simply the [Smart Contract](https://en.wikipedia.org/wiki/Smart_contract) and Virtual Machine functions. Digital asset issuers and owners struggle to add new decentralized features for their assets or introduce any sort of community governance and activities. Despite this high demand for adding the Smart Contract feature onto Binance Chain, it is a hard decision to make. The execution of a Smart Contract may slow down the exchange function and add non-deterministic factors to trading. If that compromise could be tolerated, it might be a straightforward idea to introduce a new Virtual Machine specification based on [Tendermint](https://tendermint.com/core/), based on the current underlying consensus protocol and major [RPC](https://docs.binance.org/api-reference/node-rpc.html) implementation of Binance Chain. But all these will increase the learning requirements for all existing dApp communities, and will not be very welcomed. We propose a parallel blockchain of the current Binance Chain to retain the high performance of the native DEX blockchain and to support a friendly Smart Contract function at the same time. # Design Principles After the creation of the parallel blockchain into the Binance Chain ecosystem, two blockchains will run side by side to provide different services. The new parallel chain will be called “**Binance Smart Chain**” (short as “**BSC**” for the below sections), while the existing mainnet remains named “**Binance Chain**” (short as “**BC**” for the below sections). Here are the design principles of **BSC**: 1. **Standalone Blockchain**: technically, BSC is a standalone blockchain, instead of a layer-2 solution. Most BSC fundamental technical and business functions should be self-contained so that it can run well even if the BC stopped for a short period. 2. **Ethereum Compatibility**: The first practical and widely-used Smart Contract platform is Ethereum. To take advantage of the relatively mature applications and community, BSC chooses to be compatible with the existing Ethereum mainnet. This means most of the **dApps**, ecosystem components, and toolings will work with BSC and require zero or minimum changes; BSC node will require similar (or a bit higher) hardware specification and skills to run and operate. The implementation should leave room for BSC to catch up with further Ethereum upgrades. 3. **Staking Involved Consensus and Governance**: Staking-based consensus is more environmentally friendly and leaves more flexible option to the community governance. Expectedly, this consensus should enable better network performance over [proof-of-work](https://en.wikipedia.org/wiki/Proof_of_work) blockchain system, i.e., faster blocking time and higher transaction capacity. 4. **Native Cross-Chain Communication**: both BC and BSC will be implemented with native support for cross-chain communication among the two blockchains. The communication protocol should be bi-directional, decentralized, and trustless. It will concentrate on moving digital assets between BC and BSC, i.e., [BEP2](https://github.com/binance-chain/BEPs/blob/master/BEP2.md) tokens, and eventually, other BEP tokens introduced later. The protocol should care for the minimum of other items stored in the state of the blockchains, with only a few exceptions. # Consensus and Validator Quorum Based on the above design principles, the consensus protocol of BSC is to fulfill the following goals: 1. Blocking time should be shorter than Ethereum network, e.g. 5 seconds or even shorter. 2. It requires limited time to confirm the finality of transactions, e.g. around 1-min level or shorter. 3. There is no inflation of native token: BNB, the block reward is collected from transaction fees, and it will be paid in BNB. 4. It is compatible with Ethereum system as much as possible. 5. It allows modern [proof-of-stake](https://en.wikipedia.org/wiki/Proof_of_stake) blockchain network governance. ## Proof of Staked Authority Although Proof-of-Work (PoW) has been recognized as a practical mechanism to implement a decentralized network, it is not friendly to the environment and also requires a large size of participants to maintain the security. Ethereum and some other blockchain networks, such as [MATIC Bor](https://github.com/maticnetwork/bor), [TOMOChain](https://tomochain.com/), [GoChain](https://gochain.io/), [xDAI](https://xdai.io/), do use [Proof-of-Authority(PoA)](https://en.wikipedia.org/wiki/Proof_of_authority) or its variants in different scenarios, including both testnet and mainnet. PoA provides some defense to 51% attack, with improved efficiency and tolerance to certain levels of Byzantine players (malicious or hacked). It serves as an easy choice to pick as the fundamentals. Meanwhile, the PoA protocol is most criticized for being not as decentralized as PoW, as the validators, i.e. the nodes that take turns to produce blocks, have all the authorities and are prone to corruption and security attacks. Other blockchains, such as EOS and Lisk both, introduce different types of [Delegated Proof of Stake (DPoS)](https://en.bitcoinwiki.org/wiki/DPoS) to allow the token holders to vote and elect the validator set. It increases the decentralization and favors community governance. BSC here proposes to combine DPoS and PoA for consensus, so that: 1. Blocks are produced by a limited set of validators 2. Validators take turns to produce blocks in a PoA manner, similar to [Ethereum’s Clique](https://eips.ethereum.org/EIPS/eip-225) consensus design 3. Validator set are elected in and out based on a staking based governance ## Validator Quorum In the genesis stage, a few trusted nodes will run as the initial Validator Set. After the blocking starts, anyone can compete to join as candidates to elect as a validator. The staking status decides the top 21 most staked nodes to be the next validator set, and such an election will repeat every 24 hours. **BNB** is the token used to stake for BSC. In order to remain as compatible as Ethereum and upgradeable to future consensus protocols to be developed, BSC chooses to rely on the **BC** for staking management (Please refer to the below “[Staking and Governance](#staking-and-governance)” section). There is a **dedicated staking module for BSC on BC**. It will accept BSC staking from BNB holders and calculate the highest staked node set. Upon every UTC midnight, BC will issue a verifiable `ValidatorSetUpdate` cross-chain message to notify BSC to update its validator set. While producing further blocks, the existing BSC validators check whether there is a `ValidatorSetUpdate` message relayed onto BSC periodically. If there is, they will update the validator set after an **epoch period**, i.e. a predefined number of blocking time. For example, if BSC produces a block every 5 seconds, and the epoch period is 240 blocks, then the current validator set will check and update the validator set for the next epoch in 1200 seconds (20 minutes). ## Security and Finality Given there are more than ½\*N+1 validators are honest, PoA based networks usually work securely and properly. However, there are still cases where certain amount Byzantine validators may still manage to attack the network, e.g. through the “[Clone Attack](https://arxiv.org/pdf/1902.10244.pdf)”. To secure as much as BC, BSC users are encouraged to wait until receiving blocks sealed by more than ⅔\*N+1 different validators. In that way, the BSC can be trusted at a similar security level to BC and can tolerate less than ⅓\*N Byzantine validators. With 21 validators, if the block time is 5 seconds, the ⅔\*N+1 different validator seals will need a time period of (⅔\*21+1)*5 = 75 seconds. Any critical applications for BSC may have to wait for ⅔\*N+1 to ensure a relatively secure finality. However, besides such arrangement, BSC does introduce **Slashing** logic to penalize Byzantine validators for **double signing** or **inavailability**, which will be covered in the “Staking and Governance” section later. This Slashing logic will expose the malicious validators in a very short time and make the “Clone Attack” very hard or extremely non-beneficial to execute. With this enhancement, ½\*N+1 or even fewer blocks are enough as confirmation for most transactions. ## Reward All the BSC validators in the current validator set will be rewarded with transaction **fees in BNB**. As BNB is not an inflationary token, there will be no mining rewards as what Bitcoin and Ethereum network generate, and the gas fee is the major reward for validators. As BNB is also utility tokens with other use cases, delegators and validators will still enjoy other benefits of holding BNB. The reward for validators is the fees collected from transactions in each block. Validators can decide how much to give back to the delegators who stake their BNB to them, in order to attract more staking. Every validator will take turns to produce the blocks in the same probability (if they stick to 100% liveness), thus, in the long run, all the stable validators may get a similar size of the reward. Meanwhile, the stakes on each validator may be different, so this brings a counter-intuitive situation that more users trust and delegate to one validator, they potentially get less reward. So rational delegators will tend to delegate to the one with fewer stakes as long as the validator is still trustful (insecure validator may bring slashable risk). In the end, the stakes on all the validators will have less variation. This will actually prevent the stake concentration and “winner wins forever” problem seen on some other networks. Some parts of the gas fee will also be rewarded to relayers for Cross-Chain communication. Please refer to the “[Relayers](#relayers)” section below. # Token Economy BC and BSC share the same token universe for BNB and BEP2 tokens. This defines: 1. The same token can circulate on both networks, and flow between them bi-directionally via a cross-chain communication mechanism. 2. The total circulation of the same token should be managed across the two networks, i.e. the total effective supply of a token should be the sum of the token’s total effective supply on both BSC and BC. 3. The tokens can be initially created on BSC in a similar format as ERC20 token standard, or on BC as a BEP2, then created on the other. There are native ways on both networks to link the two and secure the total supply of the token. ## Native Token BNB will run on BSC in the same way as ETH runs on Ethereum so that it remains as “native token” for both BSC and BC. This means, in addition to BNB is used to pay most of the fees on Binance Chain and Binance DEX, BNB will be also used to: 1. pay “fees“ to deploy smart contracts on BSC 2. stake on selected BSC validators, and get corresponding rewards 3. perform cross-chain operations, such as transfer token assets across BC and BSC ### Seed Fund Certain amounts of BNB will be burnt on BC and minted on BSC during its genesis stage. This amount is called “Seed Fund” to circulate on BSC after the first block, which will be dispatched to the initial BC-to-BSC Relayer(described in later sections) and initial validator set introduced at genesis. These BNBs are used to pay transaction fees in the early stage to transfer more BNB from BC onto BSC via the cross-chain mechanism. The BNB cross-chain transfer is discussed in a later section, but for BC to BSC transfer, it is generally to lock BNB on BC from the source address of the transfer to a system-controlled address and unlock the corresponding amount from special contract to the target address of the transfer on BSC, or reversely, when transferring from BSC to BC, it is to lock BNB from the source address on BSC into a special contract and release locked amount on BC from the system address to the target address. The logic is related to native code on BC and a series of smart contracts on BSC. ## Other Tokens BC supports BEP2 tokens and upcoming [BEP8 tokens](https://github.com/binance-chain/BEPs/pull/69), which are native assets transferrable and tradable (if listed) via fast transactions and sub-second finality. Meanwhile, as BSC is Ethereum compatible, it is natural to support ERC20 tokens on BSC, which here is called “**BEP2E**” (with the real name to be introduced by the future BEPs,it potentially covers BEP8 as well). BEP2E may be “Enhanced” by adding a few more methods to expose more information, such as token denomination, decimal precision definition and the owner address who can decide the Token Binding across the chains. BSC and BC work together to ensure that one token can circulate in both formats with confirmed total supply and be used in different use cases. ### Token Binding BEP2 tokens will be extended to host a new attribute to associate the token with a BSC BEP2E token contract, called “**Binder**”, and this process of association is called “**Token Binding**”. Token Binding can happen at any time after BEP2 and BEP2E are ready. The token owners of either BEP2 or BEP2E don’t need to bother about the Binding, until before they really want to use the tokens on different scenarios. Issuers can either create BEP2 first or BEP2E first, and they can be bound at a later time. Of course, it is encouraged for all the issuers of BEP2 and BEP2E to set the Binding up early after the issuance. A typical procedure to bind the BEP2 and BEP2E will be like the below: 1. Ensure both the BEP2 token and the BEP2E token both exist on each blockchain, with the same total supply. BEP2E should have 3 more methods than typical ERC20 token standard: * symbol(): get token symbol * decimals(): get the number of the token decimal digits * owner(): get **BEP2E contract owner’s address.** This value should be initialized in the BEP2E contract constructor so that the further binding action can verify whether the action is from the BEP2E owner. 2. Decide the initial circulation on both blockchains. Suppose the total supply is *S*, and the expected initial circulating supply on BC is *K*, then the owner should lock S-K tokens to a system controlled address on BC. 3. Equivalently, *K* tokens is locked in the special contract on BSC, which handles major binding functions and is named as **TokenHub**. The issuer of the BEP2E token should lock the *K* amount of that token into TokenHub, resulting in *S-K* tokens to circulate on BSC. Thus the total circulation across 2 blockchains remains as *S*. 4. The issuer of BEP2 token sends the bind transaction on BC. Once the transaction is executed successfully after proper verification: * It transfers *S-K* tokens to a system-controlled address on BC. * A cross-chain bind request package will be created, waiting for Relayers to relay. 5. BSC Relayers will relay the cross-chain bind request package into **TokenHub** on BSC, and the corresponding request and information will be stored into the contract. 6. The contract owner and only the owner can run a special method of TokenHub contract, `ApproveBind`, to verify the binding request to mark it as a success. It will confirm: * the token has not been bound; * the binding is for the proper symbol, with proper total supply and decimal information; * the proper lock are done on both networks; 10. Once the `ApproveBind` method has succeeded, TokenHub will mark the two tokens are bounded and share the same circulation on BSC, and the status will be propagated back to BC. After this final confirmation, the BEP2E contract address and decimals will be written onto the BEP2 token as a new attribute on BC, and the tokens can be transferred across the two blockchains bidirectionally. If the ApproveBind fails, the failure event will also be propagated back to BC to release the locked tokens, and the above steps can be re-tried later. # Cross-Chain Transfer and Communication Cross-chain communication is the key foundation to allow the community to take advantage of the dual chain structure: * users are free to create any tokenization, financial products, and digital assets on BSC or BC as they wish * the items on BSC can be manually and programmingly traded and circulated in a stable, high throughput, lighting fast and friendly environment of BC * users can operate these in one UI and tooling ecosystem. ## Cross-Chain Transfer The cross-chain transfer is the key communication between the two blockchains. Essentially the logic is: 1. the `transfer-out` blockchain will lock the amount from source owner addresses into a system controlled address/contracts; 2. the `transfer-in` blockchain will unlock the amount from the system controlled address/contracts and send it to target addresses. The cross-chain transfer package message should allow the BSC Relayers and BC **Oracle Relayers** to verify: 1. Enough amount of token assets are removed from the source address and locked into a system controlled addresses/contracts on the source blockchain. And this can be confirmed on the target blockchain. 2. Proper amounts of token assets are released from a system controlled addresses/contracts and allocated into target addresses on the target blockchain. If this fails, it can be confirmed on source blockchain, so that the locked token can be released back (may deduct fees). 3. The sum of the total circulation of the token assets across the 2 blockchains are not changed after this transfer action completes, no matter if the transfer succeeds or not.  The architecture of cross-chain communication is as in the above diagram. To accommodate the 2 heteroid systems, communication handling is different in each direction. ## BC to BSC Architecture BC is a Tendermint-based, instant finality blockchain. Validators with at least ⅔\*N+1 of the total voting power will co-sign each block on the chain. So that it is practical to verify the block transactions and even the state value via **Block Header** and **Merkle Proof** verification. This has been researched and implemented as “**Light-Client Protocol**”, which are intensively discussed in [the Ethereum](https://github.com/ethereum/wiki/wiki/Light-client-protocol) community, studied and implemented for [Cosmos inter-chain communication](https://github.com/cosmos/ics/blob/a4173c91560567bdb7cc9abee8e61256fc3725e9/spec/ics-007-tendermint-client/README.md). BC-to-BSC communication will be verified in an “**on-chain light client**” implemented via BSC **Smart Contracts** (some of them may be **“pre-compiled”**). After some transactions and state change happen on BC, if a transaction is defined to trigger cross-chain communication,the Cross-chain “**package**” message will be created and **BSC Relayers** will pass and submit them onto BSC as data into the "build-in system contracts". The build-in system contracts will verify the package and execute the transactions if it passes the verification. The verification will be guaranteed with the below design: 1. BC blocking status will be synced to the light client contracts on BSC from time to time, via block header and pre-commits, for the below information: * block and app hash of BC that are signed by validators * current validatorset, and validator set update 2. the key-value from the blockchain state will be verified based on the Merkle Proof and information from above #1. After confirming the key-value is accurate and trustful, the build-in system contracts will execute the actions corresponding to the cross-chain packages. Some examples of such packages that can be created for BC-to-BSC are: 1. Bind: bind the BEP2 tokens and BEP2E 2. Transfer: transfer tokens after binding, this means the circulation will decrease (be locked) from BC and appear in the target address balance on BSC 3. Error Handling: to handle any timeout/failure event for BSC-to-BC communication 4. Validatorset update of BSC To ensure no duplication, proper message sequence and timely timeout, there is a “Channel” concept introduced on BC to manage any types of the communication. For relayers, please also refer to the below “Relayers” section. ## BSC to BC Architecture BSC uses Proof of Staked Authority consensus protocol, which has a chance to fork and requires confirmation of more blocks. One block only has the signature of one validator, so that it is not easy to rely on one block to verify data from BSC. To take full advantage of validator quorum of BC, an idea similar to many [Bridge ](https://github.com/poanetwork/poa-bridge)or Oracle blockchains is adopted: 1. The cross-chain communication requests from BSC will be submitted and executed onto BSC as transactions. The execution of the transanction wil emit `Events`, and such events can be observed and packaged in certain “**Oracle**” onto BC. Instead of Block Headers, Hash and Merkle Proof, this type of “Oracle” package directly contains the cross-chain information for actions, such as sender, receiver and amount for transfer. 2. To ensure the security of the Oracle, the validators of BC will form anothe quorum of “**Oracle Relayers**”. Each validator of the BC should run a **dedicated process** as the Oracle Relayer. These Oracle Relayers will submit and vote for the cross-chain communication package, like Oracle, onto BC, using the same validator keys. Any package signed by more than ⅔\*N+1 Oracle Relayers’ voting power is as secure as any block signed by ⅔\*N+1 of the same quorum of validators’ voting power. By using the same validator quorum, it saves the light client code on BC and continuous block updates onto BC. Such Oracles also have Oracle IDs and types, to ensure sequencing and proper error handling. ## Timeout and Error Handling There are scenarios that the cross-chain communication fails. For example, the relayed package cannot be executed on BSC due to some coding bug in the contracts. **Timeout and error handling logics are** used in such scenarios. For the recognizable user and system errors or any expected exceptions, the two networks should heal themselves. For example, when BC to BSC transfer fails, BSC will issue a failure event and Oracle Relayers will execute a refund on BC; when BSC to BC transfer fails, BC will issue a refund package for Relayer to relay in order to unlock the fund. However, unexpected error or exception may still happen on any step of the cross-chain communication. In such a case, the Relayers and Oracle Relayers will discover that the corresponding cross-chain channel is stuck in a particular sequence. After a Timeout period, the Relayers and Oracle Relayers can request a “SkipSequence” transaction, the stuck sequence will be marked as “Unexecutable”. A corresponding alerts will be raised, and the community has to discuss how to handle this scenario, e.g. payback via the sponsor of the validators, or event clear the fund during next network upgrade. ## Cross-Chain User Experience Ideally, users expect to use two parallel chains in the same way as they use one single chain. It requires more aggregated transaction types to be added onto the cross-chain communication to enable this, which will add great complexity, tight coupling, and maintenance burden. Here BC and BSC only implement the basic operations to enable the value flow in the initial launch and leave most of the user experience work to client side UI, such as wallets. E.g. a great wallet may allow users to sell a token directly from BSC onto BC’s DEX order book, in a secure way. ## Cross-Chain Contract Event Cross-Chain Contract Event (CCCE) is designed to allow a smart contract to trigger cross-chain transactions, directly through the contract code. This becomes possible based on: 1. Standard system contracts can be provided to serve operations callable by general smart contracts; 2. Standard events can be emitted by the standard contracts; 3. Oracle Relayers can capture the standard events, and trigger the corresponding cross-chain operations; 4. Dedicated, code-managed address (account) can be created on BC and accessed by the contracts on the BSC, here it is named as **“Contract Address on BC” (CAoB)**. Several standard operations are implemented: 1. BSC to BC transfer: this is implemented in the same way as normal BSC to BC transfer, by only triggered via standard contract. The fund can be transferred to any addresses on BC, including the corresponding CAoB of the transfer originating contract. 2. Transfer on BC: this is implemented as a special cross-chain transfer, while the real transfer is from **CAoB** to any other address (even another CAoB). 3. BC to BSC transfer: this is implemented as two-pass cross-chain communication. The first is triggered by the BSC contract and propagated onto BC, and then in the second pass, BC will start a normal BC to BSC cross-chain transfer, from **CAoB** to contract address on BSC. A special note should be paid on that the BSC contract only increases balance upon any transfer coming in on the second pass, and the error handling in the second pass is the same as the normal BC to BSC transfer. 4. IOC (Immediate-Or-Cancel) Trade Out: the primary goal of transferring assets to BC is to trade. This event will instruct to trade a certain amount of an asset in CAoB into another asset as much as possible and transfer out all the results, i.e. the left the source and the traded target tokens of the trade, back to BSC. BC will handle such relayed events by sending an “Immediate-Or-Cancel”, i.e. IOC order onto the trading pairs, once the next matching finishes, the result will be relayed back to BSC, which can be in either one or two assets. 5. Auction Trade Out: Such event will instruct BC to send an auction order to trade a certain amount of an asset in **CAoB** into another asset as much as possible and transfer out all the results back to BSC at the end of the auction. Auction function is upcoming on BC. There are some details for the Trade Out: 1. both can have a limit price (absolute or relative) for the trade; 2. the end result will be written as cross-chain packages to relay back to BSC; 3. cross-chain communication fees may be charged from the asset transferred back to BSC; 4. BSC contract maintains a mirror of the balance and outstanding orders on CAoB. No matter what error happens during the Trade Out, the final status will be propagated back to the originating contract and clear its internal state. With the above features, it simply adds the cross-chain transfer and exchange functions with high liquidity onto all the smart contracts on BSC. It will greatly add the application scenarios on Smart Contract and dApps, and make 1 chain +1 chain > 2 chains. # Staking and Governance Proof of Staked Authority brings in decentralization and community involvement. Its core logic can be summarized as the below. You may see similar ideas from other networks, especially Cosmos and EOS. 1. Token holders, including the validators, can put their tokens “**bonded**” into the stake. Token holders can **delegate** their tokens onto any validator or validator candidate, to expect it can become an actual validator, and later they can choose a different validator or candidate to **re-delegate** their tokens<sup>1</sup>. 2. All validator candidates will be ranked by the number of bonded tokens on them, and the top ones will become the real validators. 3. Validators can share (part of) their blocking reward with their delegators. 4. Validators can suffer from “**Slashing**”, a punishment for their bad behaviors, such as double sign and/or instability. 5. There is an “**unbonding period**” for validators and delegators so that the system makes sure the tokens remain bonded when bad behaviors are caught, the responsible will get slashed during this period. ## Staking on BC Ideally, such staking and reward logic should be built into the blockchain, and automatically executed as the blocking happens. Cosmos Hub, who shares the same Tendermint consensus and libraries with Binance Chain, works in this way. BC has been preparing to enable staking logic since the design days. On the other side, as BSC wants to remain compatible with Ethereum as much as possible, it is a great challenge and efforts to implement such logic on it. This is especially true when Ethereum itself may move into a different Proof of Stake consensus protocol in a short (or longer) time. In order to keep the compatibility and reuse the good foundation of BC, the staking logic of BSC is implemented on BC: 1. The staking token is BNB, as it is a native token on both blockchains anyway 2. The staking, i.e. token bond and delegation actions and records for BSC, happens on BC. 3. The BSC validator set is determined by its staking and delegation logic, via a staking module built on BC for BSC, and propagated every day UTC 00:00 from BC to BSC via Cross-Chain communication. 4. The reward distribution happens on BC around every day UTC 00:00. ## Rewarding Both the validator update and reward distribution happen every day around UTC 00:00. This is to save the cost of frequent staking updates and block reward distribution. This cost can be significant, as the blocking reward is collected on BSC and distributed on BC to BSC validators and delegators. (Please note BC blocking fees will remain rewarding to BC validators only.) A deliberate delay is introduced here to make sure the distribution is fair: 1. The blocking reward will not be sent to validator right away, instead, they will be distributed and accumulated on a contract; 2. Upon receiving the validator set update into BSC, it will trigger a few cross-chain transfers to transfer the reward to custody addresses on the corresponding validators. The custody addresses are owned by the system so that the reward cannot be spent until the promised distribution to delegators happens. 3. In order to make the synchronization simpler and allocate time to accommodate slashing, the reward for N day will be only distributed in N+2 days. After the delegators get the reward, the left will be transferred to validators’ own reward addresses. ## Slashing Slashing is part of the on-chain governance, to ensure the malicious or negative behaviors are punished. BSC slash can be submitted by anyone. The transaction submission requires **slash evidence** and cost fees but also brings a larger reward when it is successful. So far there are two slashable cases. ### Double Sign It is quite a serious error and very likely deliberate offense when a validator signs more than one block with the same height and parent block. The reference protocol implementation should already have logic to prevent this, so only the malicious code can trigger this. When Double Sign happens, the validator should be removed from the Validator **Set** right away. Anyone can submit a slash request on BC with the evidence of Double Sign of BSC, which should contain the 2 block headers with the same height and parent block, sealed by the offending validator. Upon receiving the evidence, if the BC verifies it to be valid: 1. The validator will be removed from validator set by an instance BSC validator set update Cross-Chain update; 2. A predefined amount of BNB would be slashed from the **self-delegated** BNB of the validator; Both validator and its delegators will not receive the staking rewards. 3. Part of the slashed BNB will allocate to the submitter’s address, which is a reward and larger than the cost of submitting slash request transaction 4. The rest of the slashed BNB will allocate to the other validators’ custody addresses, and distributed to all delegators in the same way as blocking reward. ### Inavailability The liveness of BSC relies on everyone in the Proof of Staked Authority validator set can produce blocks timely when it is their turn. Validators can miss their turn due to any reason, especially problems in their hardware, software, configuration or network. This instability of the operation will hurt the performance and introduce more indeterministic into the system. There can be an internal smart contract responsible for recording the missed blocking metrics of each validator. Once the metrics are above the predefined threshold, the blocking reward for validator will not be relayed to BC for distribution but shared with other better validators. In such a way, the poorly-operating validator should be gradually voted out of the validator set as their delegators will receive less or none reward. If the metrics remain above another higher level of threshold, the validator will be dropped from the rotation, and this will be propagated back to BC, then a predefined amount of BNB would be slashed from the **self-delegated** BNB of the validator. Both validators and delegators will not receive their staking rewards. ### Governance Parameters There are many system parameters to control the behavior of the BSC, e.g. slash amount, cross-chain transfer fees. All these parameters will be determined by BSC Validator Set together through a proposal-vote process based on their staking. Such the process will be carried on BC, and the new parameter values will be picked up by corresponding system contracts via a cross-chain communication. # Relayers Relayers are responsible to submit Cross-Chain Communication Packages between the two blockchains. Due to the heterogeneous parallel chain structure, two different types of Relayers are created. ## BSC Relayers Relayers for BC to BSC communication referred to as “**BSC Relayers**”, or just simply “Relayers”. Relayer is a standalone process that can be run by anyone, and anywhere, except that Relayers must register themselves onto BSC and deposit a certain refundable amount of BNB. Only relaying requests from the registered Relayers will be accepted by BSC. The package they relay will be verified by the on-chain light client on BSC. The successful relay needs to pass enough verification and costs gas fees on BSC, and thus there should be incentive reward to encourage the community to run Relayers. ### Incentives There are two major communication types: 1. Users triggered Operations, such as `token bind` or `cross chain transfer`. Users must pay additional fee to as relayer reward. The reward will be shared with the relayers who sync the referenced blockchain headers. Besides, the reward won't be paid the relayers' accounts directly. A reward distribution mechanism will be brought in to avoid monopolization. 2. System Synchronization, such as delivering `refund package`(caused by failures of most oracle relayers), special blockchain header synchronization(header contains BC validatorset update), BSC staking package. System reward contract will pay reward to relayers' accounts directly. If some Relayers have faster networks and better hardware, they can monopolize all the package relaying and leave no reward to others. Thus fewer participants will join for relaying, which encourages centralization and harms the efficiency and security of the network. Ideally, due to the decentralization and dynamic re-election of BSC validators, one Relayer can hardly be always the first to relay every message. But in order to avoid the monopolization further, the rewarding economy is also specially designed to minimize such chance: 1. The reward for Relayers will be only distributed in batches, and one batch will cover a number of successful relayed packages. 2. The reward a Relayer can get from a batch distribution is not linearly in proportion to their number of successful relayed packages. Instead, except the first a few relays, the more a Relayer relays during a batch period, the less reward it will collect. ## Oracle Relayers Relayers for BSC to BC communication are using the “Oracle” model, and so-called “**Oracle Relayers**”. Each of the validators must, and only the ones of the validator set, run Oracle Relayers. Each Oracle Relayer watches the blockchain state change. Once it catches Cross-Chain Communication Packages, it will submit to vote for the requests. After Oracle Relayers from ⅔ of the voting power of BC validators vote for the changes, the cross-chain actions will be performed. Oracle Replayers should wait for enough blocks to confirm the finality on BSC before submitting and voting for the cross-chain communication packages onto BC. The cross-chain fees will be distributed to BC validators together with the normal BC blocking rewards. Such oracle type relaying depends on all the validators to support. As all the votes for the cross-chain communication packages are recorded on the blockchain, it is not hard to have a metric system to assess the performance of the Oracle Relayers. The poorest performer may have their rewards clawed back via another Slashing logic introduced in the future. # Outlook It is hard to conclude for Binance Chain, as it has never stopped evolving. The dual-chain strategy is to open the gate for users to take advantage of the fast transferring and trading on one side, and flexible and extendable programming on the other side, but it will be one stop along the development of Binance Chain. Here below are the topics to look into so as to facilitate the community better for more usability and extensibility: 1. Add different digital asset model for different business use cases 2. Enable more data feed, especially DEX market data, to be communicated from Binance DEX to BSC 3. Provide interface and compatibility to integrate with Ethereum, including its further upgrade, and other blockchain 4. Improve client side experience to manage wallets and use blockchain more conveniently ------ [1]: BNB business practitioners may provide other benefits for BNB delegators, as they do now for long term BNB holders.
kaven276
setup http proxy or database(oracle) sms msg table monitor to send/receive sms using telecomunication industry's SGIP/SMPP protocol
Smart India Hackathon 2018 Identification of meritorious students in primary education Problem Statement:- Gujarat government has nearly 90 lac students studying in primary education across state. They are in different cities and villages across state. There is no mechanism to identify bright students who are performing well in study, sports or other activities. Web portal can be designed to acquire date about such students and can be analyzed on different parameters. What Exact Problem is being solved? : Such identified students can be provided with extra resources or special attention can be given to their upbringing. Abstract To identify meritorious students firstly all the educational institutions need to upload the results of students as well as points of extra curriculum activity (activity name, score out of 10 for performance) to the database for a student according to the current class of study. Aadhar number for all the students will always be given (from there students details will be verified).A parent or any other nongovernment institute can also upload scanned copy of result or certificate of any student with his/her Aadhar number and their own details. Admin will Cross-check and verify it for the update in the database. One’s (schools and institutions) first login or registration, there will be a unique token, (user id and password) to the Portal. That login will be further verified. So every institution will have a unique user id and password and students' details will be uploaded yearly and updates will be done twice in a year. The second fold of the solution is to sort the data according to the merit of students. The designed application will perform the operation with the provided data and present a lesser (according to requirement) students' details. There should be some methods (a faster and optimal Algorithm to sort data by marks and activity score from database Base will be adopted i.e., any tree type-level representation) to sort the data (details) of meritorious students from provided records of all the students. The third and final part is providing the list of meritorious students to the education department and university. Each official and university will also have a login section. The list of meritorious students will be provided according to year, required field. The education department or university can also post the facilities provided to the selected and shortlisted student as a notice. Therefore, we are going to solve the stated problem by providing a Web-based application comprising of Web portal and secured database to identify meritorious students in primary education according to data (100%) uploaded and retrieved from several institutions and selected meritorious students list will be provided to (according to specification of different facilities 20-30%) to Education Department and Universities. Keywords: Aadhar Number as Primary key of Student Table. Online WEB-portal. Update Records every year to keep a check on the improvement, Standardization & Soring data based on Z – stat to filter out the meritorious students on the basis of acads and extra-curricular activities. Tree type-level representation of Database i.e. Admin – Institute – Student. Use Case :- Choice Based selection of meritorious student from data set. For instances if the requirement is only limited to academics, they can refer to the website to fetch a list of top scorers say top 100 or top 200 students. Again if the requirement is limited to selection of Extra-curricular activity like – singing, painting, dancing etc they can fetch the list of students having expertise in that particular field only. Identification of poor meritorious students and Funding based support from different NGO’s, organizations and donations if they want to provide. Supervising data based on entries done in every year (Region based) to keep a check on the individual growth of a student. For instances, a diligent student say X has been receiving scholarship every year now say that X student’s data has not been registered in Database in the next year. Thus there is a decay of GDP in the sample space. To highlight the social issues such as Child Labour, child trafficking, by year wise regulation Data. To prevent the girl child marriage on the basis of Dataset by the investigation Team. For instance if a girl found not registering in the consecutive Year, an investigation team can take action accordingly. Special Features: The school should submit their data to get a recognition as well as to be in sight of fund providing parties (governmental or non-governmental). Students will be benefited as direct communication is in between officials and student and no middle man in between. • Data analysis will be the key point to identification using assignment of z-marks by standard normal distribution. Technology Stack: We are to make a Web-based app, in a microlithic structure format, where the app structure is broken into different fragments, which does the different job. One part will be taking in the to the database from a web portal designed using CSS, JavaScript, PHP, and Servlet. Computation of the sorted data and the various mathematical calculations i.e. arranging the sorted data according to given criteria etc on a mathematical platform powered by JAVA. Another part will be integrated with the API's of various Education Department and Universities to provide them up with shortlisted meritorious students, integrating with their personal choices and cut-offs, and also where shortlisted students will be notified by notice posted. Keeping in mind the ease of obtaining marks and details which has increased throughout the years. In the web app, after one's first login or registration, each part of the education department, university and institution have a unique token, (user id and password) to the database. Coming to the part of its database, My SQL or Oracle or Mongo DB can be used with a firmed dashboard powered by python or JavaScript on a network frame. Since the app will be containing huge academic details of many students, so a strong encryption algorithm is to be used for data integrity and data security. AES-256 or MD5 would be best to use to protect the data in the database and for authentication Biometric data will also be preserved.
HurriKane
[16/5/2015 18:44:34 PM] Loading Language: English [16/5/2015 18:44:34 PM] Loading Language: English [16/5/2015 18:44:34 PM] ATLauncher Version: 3.2.2.6 [16/5/2015 18:44:34 PM] Operating System: Windows 7 [16/5/2015 18:44:34 PM] RAM Available: 1024MB [16/5/2015 18:44:34 PM] Java Version: Launcher: 1.8.0_45, Minecraft: 1.8.0_45 [16/5/2015 18:44:34 PM] Java Path: C:\Program Files\Java\jre1.8.0_45 [16/5/2015 18:44:34 PM] 64 Bit Java: false [16/5/2015 18:44:34 PM] Launcher Directory: **USERSDIR** [16/5/2015 18:44:34 PM] Using Theme: Default Theme by RyanTheAllmighty [16/5/2015 18:44:35 PM] Showing splash screen and loading everything [16/5/2015 18:44:36 PM] Checking for updated files! [16/5/2015 18:44:39 PM] Updates found! [16/5/2015 18:44:39 PM] Downloading Launcher File packs.json [16/5/2015 18:44:42 PM] Finished downloading updated files! [16/5/2015 18:44:42 PM] Loading Language: English [16/5/2015 18:44:42 PM] Loading external library authlib-1.5.17.jar to classpath [16/5/2015 18:44:42 PM] Loading external library log4j-api-2.0-beta9.jar to classpath [16/5/2015 18:44:42 PM] Loading external library log4j-core-2.0-beta9.jar to classpath [16/5/2015 18:44:42 PM] Loading external library guava-17.0.jar to classpath [16/5/2015 18:44:42 PM] Loading external library commons-io-2.4.jar to classpath [16/5/2015 18:44:42 PM] Loading external library commons-lang3-3.3.2.jar to classpath [16/5/2015 18:44:43 PM] [Background] Checking Minecraft Versions Started [16/5/2015 18:44:47 PM] Checking account UUID's! [16/5/2015 18:44:47 PM] Launcher finished loading everything [16/5/2015 18:44:47 PM] Launcher opening [16/5/2015 18:44:47 PM] Made By Bob* [16/5/2015 18:44:47 PM] *(Not Actually) [16/5/2015 18:44:47 PM] Setting up Bottom Bar [16/5/2015 18:44:48 PM] Finished Setting up Bottom Bar [16/5/2015 18:44:48 PM] Setting up Tabs [16/5/2015 18:44:50 PM] [Background] Checking Minecraft Versions Complete [16/5/2015 18:44:51 PM] Finished Setting up Tabs [16/5/2015 18:44:51 PM] Showing Launcher [16/5/2015 18:45:06 PM] Logging into Minecraft! [16/5/2015 18:45:06 PM] Trying to login with access token! [16/5/2015 18:45:08 PM] Launching pack Sky Factory 2.4 for Minecraft 1.7.10 [16/5/2015 18:45:08 PM] Launching Minecraft with the following arguments (user related stuff has been removed): [C:\Program Files\Java\jre1.8.0_45\bin\javaw, -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump, -XX:-OmitStackTraceInFastThrow, -XX:+UseConcMarkSweepGC, -XX:+CMSIncrementalMode, -XX:-UseAdaptiveSizePolicy, -Xms256M, -Xmx1024M, -XX:MetaspaceSize=128M, -Duser.language=en, -Duser.country=US, -Dfml.log.level=INFO, -Djava.library.path=**USERSDIR**\Instances\SkyFactory\bin\natives, -cp, **USERSDIR**\ATLauncher (1).exe;anything;**USERSDIR**\Instances\SkyFactory\jarmods\forge-1.7.10-10.13.3.1395-1710ls-universal.jar;**USERSDIR**\Instances\SkyFactory\bin\launchwrapper-1.11.jar;**USERSDIR**\Instances\SkyFactory\bin\asm-all-5.0.3.jar;**USERSDIR**\Instances\SkyFactory\bin\akka-actor_2.11-2.3.3.jar;**USERSDIR**\Instances\SkyFactory\bin\config-1.2.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-actors-migration_2.11-1.1.0.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-compiler-2.11.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-continuations-library_2.11-1.0.2.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-continuations-plugin_2.11.1-1.0.2.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-library-2.11.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-parser-combinators_2.11-1.0.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-reflect-2.11.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-swing_2.11-1.0.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-xml_2.11-1.0.2.jar;**USERSDIR**\Instances\SkyFactory\bin\jopt-simple-4.5.jar;**USERSDIR**\Instances\SkyFactory\bin\lzma-0.0.1.jar;**USERSDIR**\Instances\SkyFactory\bin\guava-16.0.jar;**USERSDIR**\Instances\SkyFactory\bin\commons-lang3-3.2.1.jar;**USERSDIR**\Instances\SkyFactory\bin\realms-1.3.5.jar;**USERSDIR**\Instances\SkyFactory\bin\commons-compress-1.8.1.jar;**USERSDIR**\Instances\SkyFactory\bin\httpclient-4.3.3.jar;**USERSDIR**\Instances\SkyFactory\bin\commons-logging-1.1.3.jar;**USERSDIR**\Instances\SkyFactory\bin\httpcore-4.3.2.jar;**USERSDIR**\Instances\SkyFactory\bin\vecmath-1.3.1.jar;**USERSDIR**\Instances\SkyFactory\bin\trove4j-3.0.3.jar;**USERSDIR**\Instances\SkyFactory\bin\icu4j-core-mojang-51.2.jar;**USERSDIR**\Instances\SkyFactory\bin\codecjorbis-20101023.jar;**USERSDIR**\Instances\SkyFactory\bin\codecwav-20101023.jar;**USERSDIR**\Instances\SkyFactory\bin\libraryjavasound-20101123.jar;**USERSDIR**\Instances\SkyFactory\bin\librarylwjglopenal-20100824.jar;**USERSDIR**\Instances\SkyFactory\bin\soundsystem-20120107.jar;**USERSDIR**\Instances\SkyFactory\bin\netty-all-4.0.10.Final.jar;**USERSDIR**\Instances\SkyFactory\bin\commons-io-2.4.jar;**USERSDIR**\Instances\SkyFactory\bin\commons-codec-1.9.jar;**USERSDIR**\Instances\SkyFactory\bin\jinput-2.0.5.jar;**USERSDIR**\Instances\SkyFactory\bin\jutils-1.0.0.jar;**USERSDIR**\Instances\SkyFactory\bin\gson-2.2.4.jar;**USERSDIR**\Instances\SkyFactory\bin\authlib-1.5.21.jar;**USERSDIR**\Instances\SkyFactory\bin\log4j-api-2.0-beta9.jar;**USERSDIR**\Instances\SkyFactory\bin\log4j-core-2.0-beta9.jar;**USERSDIR**\Instances\SkyFactory\bin\lwjgl-2.9.1.jar;**USERSDIR**\Instances\SkyFactory\bin\lwjgl_util-2.9.1.jar;**USERSDIR**\Instances\SkyFactory\bin\twitch-5.16.jar;**USERSDIR**\Instances\SkyFactory\bin\minecraft.jar, net.minecraft.launchwrapper.Launch, --username, REDACTED, --version, 1.7.10, --gameDir, **USERSDIR**\Instances\SkyFactory, --assetsDir, **USERSDIR**\Configs\Resources, --assetIndex, 1.7.10, --uuid, 730e76d78bca447ba7dfdbc48a6c41dc, --accessToken, REDACTED, --userProperties, REDACTED, --userType, mojang, --width=854, --height=480, --tweakClass=cpw.mods.fml.common.launcher.FMLTweaker] [16/5/2015 18:45:13 PM] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker [16/5/2015 18:45:13 PM] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker [16/5/2015 18:45:13 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker [16/5/2015 18:45:14 PM] [main/INFO] [FML]: Forge Mod Loader version 7.10.130.1395 for Minecraft 1.7.10 loading [16/5/2015 18:45:14 PM] [main/INFO] [FML]: Java is Java HotSpot(TM) Client VM, version 1.8.0_45, running on Windows 7:x86:6.1, installed at C:\Program Files\Java\jre1.8.0_45 [16/5/2015 18:45:14 PM] [main/INFO] [FML]: [AppEng] Core Init [16/5/2015 18:45:16 PM] [main/WARN] [FML]: The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/INFO] [STDERR]: [codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:436]: Warning: version of ForgeMultipart, 1.1.2.332 is newer than request 1.1.0.309 [16/5/2015 18:45:20 PM] [main/INFO] [STDERR]: [codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:436]: Warning: version of bspkrsCore, 6.16 is newer than request 6.15 [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod cofh.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/ERROR] [FML]: Coremod RemoteIOCorePlugin: Unable to class load the plugin dmillerw.remoteio.asm.RemoteIOCorePlugin [16/5/2015 18:45:20 PM] java.lang.ClassNotFoundException: dmillerw.remoteio.asm.RemoteIOCorePlugin [16/5/2015 18:45:20 PM] at java.net.URLClassLoader.findClass(Unknown Source) ~[?:1.8.0_45] [16/5/2015 18:45:20 PM] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:117) ~[launchwrapper-1.11.jar:?] [16/5/2015 18:45:20 PM] at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_45] [16/5/2015 18:45:20 PM] at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_45] [16/5/2015 18:45:20 PM] at java.lang.Class.forName0(Native Method) ~[?:1.8.0_45] [16/5/2015 18:45:20 PM] at java.lang.Class.forName(Unknown Source) ~[?:1.8.0_45] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:417) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:346) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:214) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:90) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:67) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:126) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at net.minecraft.launchwrapper.Launch.launch(Launch.java:115) [launchwrapper-1.11.jar:?] [16/5/2015 18:45:20 PM] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?] [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod com.rebelkeithy.dualhotbar.DualHotbarPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod vazkii.emotes.client.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod invtweaks.forge.asm.FMLPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod mcp.mobius.mobiuscore.asm.CoreDescription does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod codechicken.nei.asm.NEICorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod openblocks.OpenBlocksCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod openmods.core.OpenModsCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod xreliquary.common.asm.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod thaumcraft.codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod portablejim.veinminer.asm.VeinMinerCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [16/5/2015 18:45:20 PM] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker [16/5/2015 18:45:20 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [16/5/2015 18:45:20 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [16/5/2015 18:45:20 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557 [16/5/2015 18:45:25 PM] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [STDERR]: [xreliquary.common.asm.DepLoader$DepLoadInst:checkExisting:433]: Warning: version of ForgeMultipart, 1.1.2.332 is newer than request 1.1.0.309 [16/5/2015 18:45:25 PM] [main/INFO] [STDERR]: [xreliquary.common.asm.DepLoader$DepLoadInst:checkExisting:433]: Warning: version of bspkrsCore, 6.16 is newer than request 6.15 [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:26 PM] [main/INFO] [STDERR]: [thaumcraft.codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:459]: Warning: version of ForgeMultipart, 1.1.2.332 is newer than request 1.1.0.309 [16/5/2015 18:45:26 PM] [main/INFO] [STDERR]: [thaumcraft.codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:459]: Warning: version of bspkrsCore, 6.16 is newer than request 6.15 [16/5/2015 18:45:26 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:26 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:26 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:27 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:27 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker [16/5/2015 18:45:27 PM] [main/INFO] [STDOUT]: [cofh.asm.CoFHAccessTransformer:readMappingFile:40]: Adding Accesstransformer map: CoFH_at.cfg [16/5/2015 18:45:28 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:28 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:28 PM] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker [16/5/2015 18:45:28 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker [16/5/2015 18:45:28 PM] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main} [16/5/2015 18:45:29 PM] [main/INFO] [FML]: [OpenBlocks] Trying to patch EntityPlayer.isInBed (class: yz) [16/5/2015 18:45:29 PM] [main/INFO] [FML]: [OpenBlocks] isInBed patch applied. Enabling sleeping bags [16/5/2015 18:45:30 PM] [main/INFO] [AE2-CORE]: func_146977_a(Lnet/minecraft/inventory/Slot;)V - Transformed [16/5/2015 18:45:30 PM] [main/INFO] [AE2-CORE]: func_146977_a_original(Lnet/minecraft/inventory/Slot;)V - New Method [16/5/2015 18:45:30 PM] [main/INFO] [AE2-CORE]: func_146977_a(Lnet/minecraft/inventory/Slot;)V - Invoke Virtual [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Current code is OBFUSCATED [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Found cpw.mods.fml.common.FMLCommonHandler with checksum 9D07ABF40E8390189AB4D1D4CAA86BAB [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in onPreServerTick ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in onPostServerTick ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in onPreWorldTick (Lahb;)V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in onPostWorldTick (Lahb;)V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Switching injection mode to FORGE [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: [MobiusCore] Found net.minecraft.world.World [ ahb ] with checksum 1259399FD8CF71F9B1835D9BCDD827D9 [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Found World.updateEntities()... [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in h ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in h ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in h ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in h ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Found World.<init> (Lazc;Ljava/lang/String;Lahj;Laqo;Lqi;)V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in <init> (Lazc;Ljava/lang/String;Lahj;Laqo;Lqi;)V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in <init> (Lazc;Ljava/lang/String;Lahj;Laqo;Lqi;)V [16/5/2015 18:45:30 PM] [main/INFO] [STDOUT]: [com.rebelkeithy.dualhotbar.DualHotbarTransformer:transform:88]: ********* INSIDE GuiIngameForge TRANSFORMER ABOUT TO PATCH: net.minecraftforge.client.GuiIngameForge [16/5/2015 18:45:30 PM] [main/INFO] [STDOUT]: [com.rebelkeithy.dualhotbar.DualHotbarTransformer:patchShift:200]: In renderToolHightlight [16/5/2015 18:45:31 PM] [main/INFO] [MobiusCore]: [MobiusCore] Found net.minecraft.world.WorldServer [ mt ] with checksum A9B6290BB23DD7A1659115ABB503DDD8 [16/5/2015 18:45:31 PM] [main/INFO] [MobiusCore]: Successful injection in b ()V [16/5/2015 18:45:31 PM] [main/INFO] [MobiusCore]: Successful injection in b ()V [16/5/2015 18:45:32 PM] [main/INFO]: Setting user: **MINECRAFTUSERNAME** [16/5/2015 18:45:33 PM] [main/INFO] [ttCore]: Transforming Class [net.minecraft.entity.projectile.EntityArrow], Method [func_70071_h_] [16/5/2015 18:45:33 PM] [main/INFO] [ttCore]: Transforming net.minecraft.entity.projectile.EntityArrow Finished. [16/5/2015 18:45:33 PM] [main/INFO] [ttCore]: Transforming Class [net.minecraft.item.ItemStack], Method [func_77953_t] [16/5/2015 18:45:33 PM] [main/INFO] [ttCore]: Transforming net.minecraft.item.ItemStack Finished. [16/5/2015 18:45:34 PM] [main/INFO] [FML]: InvTweaks: net.minecraft.inventory.Container [16/5/2015 18:45:34 PM] [main/INFO] [FML]: InvTweaks: net.minecraft.inventory.ContainerFurnace [16/5/2015 18:45:34 PM] [main/INFO] [ttCore]: Transforming Class [net.minecraft.inventory.ContainerFurnace], Method [func_82846_b] [16/5/2015 18:45:34 PM] [main/INFO] [ttCore]: Transforming net.minecraft.inventory.ContainerFurnace Finished. [16/5/2015 18:45:34 PM] [Client thread/INFO]: LWJGL Version: 2.9.1 [16/5/2015 18:45:37 PM] [Client thread/WARN] [OpenMods]: openmods.stencil.FramebufferHooks.createRenderbufferStorage(FramebufferHooks.java:24): Your potato failed to allocate nice buffer. No stencils for you. Cause: Invalid enum [16/5/2015 18:45:38 PM] [Client thread/INFO] [STDOUT]: [cpw.mods.fml.client.SplashProgress:start:100]: ---- Minecraft Crash Report ---- [16/5/2015 18:45:38 PM] // Why did you do that? [16/5/2015 18:45:38 PM] [16/5/2015 18:45:38 PM] Time: 5/16/15 6:45 PM [16/5/2015 18:45:38 PM] Description: Loading screen debug info [16/5/2015 18:45:38 PM] [16/5/2015 18:45:38 PM] java.lang.Throwable [16/5/2015 18:45:38 PM] at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:99) [16/5/2015 18:45:38 PM] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:190) [16/5/2015 18:45:38 PM] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) [16/5/2015 18:45:38 PM] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) [16/5/2015 18:45:38 PM] at net.minecraft.client.main.Main.main(SourceFile:148) [16/5/2015 18:45:38 PM] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [16/5/2015 18:45:38 PM] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) [16/5/2015 18:45:38 PM] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) [16/5/2015 18:45:38 PM] at java.lang.reflect.Method.invoke(Unknown Source) [16/5/2015 18:45:38 PM] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [16/5/2015 18:45:38 PM] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [16/5/2015 18:45:38 PM] [16/5/2015 18:45:38 PM] [16/5/2015 18:45:38 PM] A detailed walkthrough of the error, its code path and all known details is as follows: [16/5/2015 18:45:38 PM] --------------------------------------------------------------------------------------- [16/5/2015 18:45:38 PM] [16/5/2015 18:45:38 PM] -- System Details -- [16/5/2015 18:45:38 PM] Details: [16/5/2015 18:45:38 PM] Minecraft Version: 1.7.10 [16/5/2015 18:45:38 PM] Operating System: Windows 7 (x86) version 6.1 [16/5/2015 18:45:38 PM] Java Version: 1.8.0_45, Oracle Corporation [16/5/2015 18:45:38 PM] Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation [16/5/2015 18:45:38 PM] Memory: 148240816 bytes (141 MB) / 259522560 bytes (247 MB) up to 1046937600 bytes (998 MB) [16/5/2015 18:45:38 PM] JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:-OmitStackTraceInFastThrow -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xms256M -Xmx1024M -XX:MetaspaceSize=128M [16/5/2015 18:45:38 PM] AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used [16/5/2015 18:45:38 PM] IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 [16/5/2015 18:45:38 PM] FML: [16/5/2015 18:45:38 PM] GL info: ' Vendor: 'Intel' Version: '2.1.0 - Build 8.15.10.2086' Renderer: 'Intel(R) HD Graphics' [16/5/2015 18:45:38 PM] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: MinecraftForge v10.13.3.1395 Initialized [16/5/2015 18:45:38 PM] [18:45:38] [Thread-7/INFO] [FML]: loc: minecraft:textures/font/ascii.png, i: 0, j: 0, size: 128, width: 128, height: 128 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: Replaced 183 ore recipies [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: Preloading CrashReport classes [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.World$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.World$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.World$3 [16/5/2015 18:45:38 PM] [18:45:38] [Thread-7/INFO] [FML]: loc: minecraft:textures/gui/title/mojang.png, i: 0, j: 0, size: 256, width: 256, height: 256 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.World$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.chunk.Chunk$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.crash.CrashReportCategory$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.crash.CrashReportCategory$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.crash.CrashReportCategory$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.entity.Entity$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.entity.Entity$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.entity.EntityTracker$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.gen.layer.GenLayer$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.gen.layer.GenLayer$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.entity.player.InventoryPlayer$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.gen.structure.MapGenStructure$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.gen.structure.MapGenStructure$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.gen.structure.MapGenStructure$3 [16/5/2015 18:45:38 PM] [18:45:38] [Thread-7/INFO] [FML]: loc: fml:textures/gui/forge.png, i: 0, j: 0, size: 128, width: 128, height: 128 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.server.MinecraftServer$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.server.MinecraftServer$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.server.MinecraftServer$5 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.nbt.NBTTagCompound$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.nbt.NBTTagCompound$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.network.NetHandlerPlayServer$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.network.NetworkSystem$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.tileentity.TileEntity$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.tileentity.TileEntity$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.tileentity.TileEntity$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$5 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$6 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$7 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$8 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$9 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$5 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$6 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$7 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$8 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$9 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$10 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$11 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$12 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$13 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$14 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$15 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.multiplayer.WorldClient$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.multiplayer.WorldClient$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.multiplayer.WorldClient$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.multiplayer.WorldClient$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.particle,EffectRenderer$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.particle,EffectRenderer$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.particle,EffectRenderer$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.particle,EffectRenderer$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.EntityRenderer$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.EntityRenderer$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.EntityRenderer$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.server.integrated.IntegratedServer$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.server.integrated.IntegratedServer$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.RenderGlobal$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.entity.RenderItem$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.entity.RenderItem$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.entity.RenderItem$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.entity.RenderItem$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.texture.TextureAtlasSprite$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.texture.TextureManager$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.texture.TextureMap$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.texture.TextureMap$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.texture.TextureMap$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization [16/5/2015 18:45:38 PM] [Client thread/WARN] [FML]: Enabling removal of erroring Entities - USE AT YOUR OWN RISK [16/5/2015 18:45:38 PM] [Client thread/WARN] [FML]: Enabling removal of erroring Tile Entities - USE AT YOUR OWN RISK [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: [AppEng] Core Init [16/5/2015 18:45:39 PM] [Client thread/INFO] [FML]: Found 0 mods from the command line. Injecting into mod discoverer [16/5/2015 18:45:39 PM] [Client thread/INFO] [FML]: Searching **USERSDIR**\Instances\SkyFactory\mods for mods [16/5/2015 18:45:39 PM] [Client thread/INFO] [FML]: Also searching **USERSDIR**\Instances\SkyFactory\mods\1.7.10 for mods [16/5/2015 18:45:48 PM] [Client thread/WARN] [DamageIndicatorsMod]: Mod DamageIndicatorsMod is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 3.2.3 [16/5/2015 18:45:53 PM] [Client thread/WARN] [ChickenChunks]: Mod ChickenChunks is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.3.4.19 [16/5/2015 18:45:54 PM] [Client thread/WARN] [DragonMounts]: Mod DragonMounts is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version r41-1.7.10 [16/5/2015 18:45:55 PM] [Client thread/WARN] [EnderStorage]: Mod EnderStorage is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.4.7.32 [16/5/2015 18:45:57 PM] [Client thread/WARN] [ExtraUtilities]: Mod ExtraUtilities is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.2.4a [16/5/2015 18:45:58 PM] [Client thread/WARN] [ForbiddenMagic]: Mod ForbiddenMagic is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.7.10-0.562 [16/5/2015 18:46:01 PM] [Client thread/WARN] [neiintegration]: Mod neiintegration is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.0.8 [16/5/2015 18:46:04 PM] [Client thread/WARN] [simplyjetpacks]: Mod simplyjetpacks is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.4.1 [16/5/2015 18:46:08 PM] [Client thread/WARN] [Translocator]: Mod Translocator is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.1.1.14 [16/5/2015 18:46:11 PM] [Client thread/WARN] [WR-CBE|Core]: Mod WR-CBE|Core is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.4.1.9 [16/5/2015 18:46:11 PM] [Client thread/WARN] [WR-CBE|Addons]: Mod WR-CBE|Addons is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.4.1.9 [16/5/2015 18:46:12 PM] [Client thread/WARN] [WR-CBE|Logic]: Mod WR-CBE|Logic is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.4.1.9 [16/5/2015 18:46:13 PM] [Client thread/WARN] [ForgeMicroblock]: Mod ForgeMicroblock is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.1.2.332 [16/5/2015 18:46:14 PM] [Client thread/WARN] [ForgeMultipart]: Mod ForgeMultipart is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.1.2.332 [16/5/2015 18:46:14 PM] [Client thread/WARN] [McMultipart]: Mod McMultipart is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.1.2.332 [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Forge Mod Loader has identified 140 mods to load [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Found mod(s) [exastris] containing declared API package cofh.api.energy (owned by CoFHAPI) without associated API reference [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Found mod(s) [ExtraUtilities] containing declared API package baubles.api (owned by Baubles) without associated API reference [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Found mod(s) [FoodPlus] containing declared API package thaumcraft.api (owned by Thaumcraft) without associated API reference [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Found mod(s) [EnderIO] containing declared API package com.cricketcraft.chisel.api (owned by Chisel) without associated API reference [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Found mod(s) [simplyjetpacks] containing declared API package cofh.api (owned by CoFHLib) without associated API reference [16/5/2015 18:46:18 PM] [Client thread/INFO] [FML]: FML has found a non-mod file CodeChickenLib-1.7.10-1.1.3.134-universal.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. [16/5/2015 18:46:23 PM] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, appliedenergistics2-core, CodeChickenCore, MobiusCore, NotEnoughItems, VeinMiner_coremod, OpenModsCore, <CoFH ASM>, lucky, furnace3d, ArmorStatusHUD, DamageIndicatorsMod, StartingInventory, appliedenergistics2, AutoFood, Automagy, autopackager, BiblioCraft, BiblioWoodsNatura, BigReactors, Botania, CarpentersBlocks, ChickenChunks, chisel, CoFHCore, ComputerCraft, CosmeticArmor, props, DraconicEvolution, DragonMounts, dualhotbar, Emotes, EnderIO, EnderStorage, EnderTech, enderutilities, exastris, exnihilo, extracells, ExtraTiC, ExtraUtilities, FoodPlus, ForbiddenMagic, foxlib, GregsLighting, Hats, HatStand, headcrumbs, iChunUtil, IguanaTweaksTConstruct, ImmibisCore, inventorytweaks, IronChest, ItsRainingFood, JABBA, LiquidXP, lootbags, LunatriusCore, magicalcrops, Mantle, mfrmagiccropscompat, MineFactoryReloaded, MineFactoryReloaded|CompatAppliedEnergistics, MineFactoryReloaded|CompatAtum, MineFactoryReloaded|CompatBackTools, MineFactoryReloaded|CompatBuildCraft, MineFactoryReloaded|CompatChococraft, MineFactoryReloaded|CompatExtraBiomes, MineFactoryReloaded|CompatForestry, MineFactoryReloaded|CompatForgeMicroblock, MineFactoryReloaded|CompatIC2, MineFactoryReloaded|CompatMystcraft, MineFactoryReloaded|CompatProjRed, MineFactoryReloaded|CompatRailcraft, MineFactoryReloaded|CompatSufficientBiomes, MineFactoryReloaded|CompatThaumcraft, MineFactoryReloaded|CompatThermalExpansion, MineFactoryReloaded|CompatTConstruct, MineFactoryReloaded|CompatTwilightForest, MineFactoryReloaded|CompatVanilla, MooFluids, moreplayermodels, Morpheus, Natura, NEIAddons, NEIAddons|Botany, NEIAddons|Forestry, NEIAddons|CraftingTables, NEIAddons|ExNihilo, neiintegration, OpenBlocks, OpenMods, OpenPeripheral, OpenPeripheralCore, OpenPeripheralIntegration, PluginMessages, RanchableFluidCows, RedLogic, RedstoneArsenal, xreliquary, rftools, SimpleAchievements, simplyjetpacks, slabcraftmod, SolarFlux, staircraftmod, Sync, TabulaRasa, Tails, TConstruct, Thaumcraft, thaumcraftneiplugin, thaumicenergistics, ThermalCasting, ThermalDynamics, ThermalExpansion, ThermalFoundation, Translocator, treeGrowingSimulator, ttCore, UtilityMobs, VeinMiner, VeinMinerModSupport, Waila, WailaHarvestability, WailaNBT, wawla, witchery, WR-CBE|Core, WR-CBE|Addons, WR-CBE|Logic, YUNoMakeGoodMap, bspkrsCore, Baubles, ForgeMicroblock, ForgeMultipart, McMultipart, libsandstone] at CLIENT [16/5/2015 18:46:23 PM] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, appliedenergistics2-core, CodeChickenCore, MobiusCore, NotEnoughItems, VeinMiner_coremod, OpenModsCore, <CoFH ASM>, lucky, furnace3d, ArmorStatusHUD, DamageIndicatorsMod, StartingInventory, appliedenergistics2, AutoFood, Automagy, autopackager, BiblioCraft, BiblioWoodsNatura, BigReactors, Botania, CarpentersBlocks, ChickenChunks, chisel, CoFHCore, ComputerCraft, CosmeticArmor, props, DraconicEvolution, DragonMounts, dualhotbar, Emotes, EnderIO, EnderStorage, EnderTech, enderutilities, exastris, exnihilo, extracells, ExtraTiC, ExtraUtilities, FoodPlus, ForbiddenMagic, foxlib, GregsLighting, Hats, HatStand, headcrumbs, iChunUtil, IguanaTweaksTConstruct, ImmibisCore, inventorytweaks, IronChest, ItsRainingFood, JABBA, LiquidXP, lootbags, LunatriusCore, magicalcrops, Mantle, mfrmagiccropscompat, MineFactoryReloaded, MineFactoryReloaded|CompatAppliedEnergistics, MineFactoryReloaded|CompatAtum, MineFactoryReloaded|CompatBackTools, MineFactoryReloaded|CompatBuildCraft, MineFactoryReloaded|CompatChococraft, MineFactoryReloaded|CompatExtraBiomes, MineFactoryReloaded|CompatForestry, MineFactoryReloaded|CompatForgeMicroblock, MineFactoryReloaded|CompatIC2, MineFactoryReloaded|CompatMystcraft, MineFactoryReloaded|CompatProjRed, MineFactoryReloaded|CompatRailcraft, MineFactoryReloaded|CompatSufficientBiomes, MineFactoryReloaded|CompatThaumcraft, MineFactoryReloaded|CompatThermalExpansion, MineFactoryReloaded|CompatTConstruct, MineFactoryReloaded|CompatTwilightForest, MineFactoryReloaded|CompatVanilla, MooFluids, moreplayermodels, Morpheus, Natura, NEIAddons, NEIAddons|Botany, NEIAddons|Forestry, NEIAddons|CraftingTables, NEIAddons|ExNihilo, neiintegration, OpenBlocks, OpenMods, OpenPeripheral, OpenPeripheralCore, OpenPeripheralIntegration, PluginMessages, RanchableFluidCows, RedLogic, RedstoneArsenal, xreliquary, rftools, SimpleAchievements, simplyjetpacks, slabcraftmod, SolarFlux, staircraftmod, Sync, TabulaRasa, Tails, TConstruct, Thaumcraft, thaumcraftneiplugin, thaumicenergistics, ThermalCasting, ThermalDynamics, ThermalExpansion, ThermalFoundation, Translocator, treeGrowingSimulator, ttCore, UtilityMobs, VeinMiner, VeinMinerModSupport, Waila, WailaHarvestability, WailaNBT, wawla, witchery, WR-CBE|Core, WR-CBE|Addons, WR-CBE|Logic, YUNoMakeGoodMap, bspkrsCore, Baubles, ForgeMicroblock, ForgeMultipart, McMultipart, libsandstone] at SERVER [16/5/2015 18:46:24 PM] [Client thread/INFO] [MobiusCore]: Found cpw.mods.fml.common.network.FMLOutboundHandler with checksum CB55471D614BD5AF06AEA87A77A3014F [16/5/2015 18:46:24 PM] [Client thread/INFO] [MobiusCore]: Successful injection in write (Lio/netty/channel/ChannelHandlerContext;Ljava/lang/Object;Lio/netty/channel/ChannelPromise;)V [16/5/2015 18:46:25 PM] [Client thread/INFO] [MobiusCore]: Found cpw.mods.fml.common.eventhandler.ASMEventHandler with checksum 1C68592318817E7EE853EC874A5ACBF4 [16/5/2015 18:46:25 PM] [Client thread/INFO] [MobiusCore]: Successful injection in <init> (Ljava/lang/Object;Ljava/lang/reflect/Method;Lcpw/mods/fml/common/ModContainer;)V [16/5/2015 18:46:25 PM] [Client thread/INFO] [MobiusCore]: Successful injection in invoke (Lcpw/mods/fml/common/eventhandler/Event;)V [16/5/2015 18:46:25 PM] [Client thread/INFO] [MobiusCore]: Successful injection in invoke (Lcpw/mods/fml/common/eventhandler/Event;)V [16/5/2015 18:46:25 PM] [Client thread/INFO] [STDOUT]: [mods.immibis.core.ImmibisCore:initPreferredEnergySystem:198]: [Immibis Core] Preferred energy system set to: redstoneFlux [16/5/2015 18:46:33 PM] [Client thread/INFO] [Draconic Evolution]: Hello Minecraft!!! [16/5/2015 18:46:33 PM] [Client thread/INFO] [STDOUT]: [com.rebelkeithy.dualhotbar.DualHotbarMod:checkRemote:96]: checking remote [16/5/2015 18:46:33 PM] [Client thread/INFO] [STDOUT]: [com.rebelkeithy.dualhotbar.DualHotbarMod:checkRemote:96]: checking remote [16/5/2015 18:46:36 PM] [Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night? [16/5/2015 18:46:36 PM] [Client thread/INFO] [Natura]: TConstruct, we're going to take over the world! [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] Starting on net.minecraft.client.model.ModelBiped [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] Method is func_78087_a or a for obf. [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] Descriptor is (FFFFFFLnet/minecraft/entity/Entity;)V or (FFFFFFLsa;)V dor obf. [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] Found method: a (FFFFFFLsa;)V [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] RETURN Opcode found [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] Patched! [16/5/2015 18:46:41 PM] GregsLighting: creativeTab = gcewing.lighting.GregsLighting$1@1804f6e [16/5/2015 18:46:44 PM] [Client thread/INFO] [OpenMods]: openperipheral.ApiProvider.installApi(ApiProvider.java:203): OPC API v. 3.2 provideded by OpenPeripheralCore, (ApiAccess source: jar:file:/C:/Users/cr7/Desktop/New%20folder/Instances/SkyFactory/mods/OpenPeripheralCore-1.7.10-1.1.jar!/openperipheral/api/ApiAccess.class) [16/5/2015 18:46:49 PM] [Client thread/INFO] [ttCore]: Transforming Class [net.minecraft.world.WorldType], Method [func_76564_j] [16/5/2015 18:46:49 PM] [Client thread/INFO] [ttCore]: Transforming net.minecraft.world.WorldType Finished. [16/5/2015 18:46:50 PM] [Client thread/ERROR] [MooFluids]: The mod MooFluids is expecting signature @FINGERPRINT@ for source MooFluids-1.7.10-1.5.01.19a.jar, however there is no signature matching that description [16/5/2015 18:46:50 PM] [Client thread/ERROR] [Moo Fluids]: No fingerprint found! [16/5/2015 18:46:50 PM] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Not Enough Items, FMLFileResourcePack:Lucky Block, FMLFileResourcePack:Furnace 3D, FMLFileResourcePack:ArmorStatusHUD, FMLFileResourcePack:Damage Indicators, FMLFileResourcePack:StartingInventory, FMLFileResourcePack:Applied Energistics 2, FMLFileResourcePack:AutoFood, FMLFileResourcePack:Automagy, FMLFileResourcePack:AutoPackager, FMLFileResourcePack:BiblioCraft, FMLFileResourcePack:BiblioWoods Natura Edition, FMLFileResourcePack:Big Reactors, FMLFileResourcePack:Botania, FMLFileResourcePack:Carpenter's Blocks, FMLFileResourcePack:ChickenChunks, FMLFileResourcePack:Chisel 2, FMLFileResourcePack:CoFH Core, FMLFileResourcePack:ComputerCraft, FMLFileResourcePack:Cosmetic Armor, FMLFileResourcePack:Decocraft, FMLFileResourcePack:Draconic Evolution, FMLFileResourcePack:Dragon Mounts, FMLFileResourcePack:Dual Hotbar, FMLFileResourcePack:Emotes, FMLFileResourcePack:Ender IO, FMLFileResourcePack:EnderStorage, FMLFileResourcePack:EnderTech, FMLFileResourcePack:Ender Utilities, FMLFileResourcePack:Ex Astris, FMLFileResourcePack:Ex Nihilo, FMLFileResourcePack:ExtraCells, FMLFileResourcePack:ExtraTiC, FMLFileResourcePack:Extra Utilities, FMLFileResourcePack:Food Plus, FMLFileResourcePack:Forbidden Magic, FMLFileResourcePack:FoxLib, FMLFileResourcePack:Greg's Lighting, FMLFileResourcePack:Hats, FMLFileResourcePack:HatStand, FMLFileResourcePack:Headcrumbs, FMLFileResourcePack:iChunUtil, FMLFileResourcePack:Iguana Tinker Tweaks, FMLFileResourcePack:Immibis Core, FMLFileResourcePack:Inventory Tweaks, FMLFileResourcePack:Iron Chest, FMLFileResourcePack:It's Raining Food, FMLFileResourcePack:JABBA, FMLFileResourcePack:Liquid XP, FMLFileResourcePack:Loot Bags, FMLFileResourcePack:LunatriusCore, FMLFileResourcePack:Magical Crops, FMLFileResourcePack:Mantle, FMLFileResourcePack:MinefactoryReloaded & MagicalCrops extra compatibility, FMLFileResourcePack:MineFactory Reloaded, FMLFileResourcePack:MFR Compat: Applied Energistics, FMLFileResourcePack:MFR Compat: Atum, FMLFileResourcePack:MFR Compat: BackTools, FMLFileResourcePack:MFR Compat: BuildCraft, FMLFileResourcePack:MFR Compat: Chococraft, FMLFileResourcePack:MFR Compat: ExtraBiomes, FMLFileResourcePack:MFR Compat: Forestry, FMLFileResourcePack:MFR Compat: ForgeMicroblock, FMLFileResourcePack:MFR Compat: IC2, FMLFileResourcePack:MFR Compat: Mystcraft, FMLFileResourcePack:MFR Compat ProjectRed, FMLFileResourcePack:MFR Compat: Railcraft, FMLFileResourcePack:MFR Compat: Sufficient Biomes, FMLFileResourcePack:MFR Compat: Thaumcraft, FMLFileResourcePack:MFR Compat: Thermal Expansion, FMLFileResourcePack:MFR Compat: Tinkers' Construct, FMLFileResourcePack:MFR Compat: TwilightForest, FMLFileResourcePack:MFR Compat: Vanilla, FMLFileResourcePack:Moo Fluids, FMLFileResourcePack:MorePlayerModels, FMLFileResourcePack:Morpheus, FMLFileResourcePack:Natura, FMLFileResourcePack:NEI Addons, FMLFileResourcePack:NEI Addons: Botany, FMLFileResourcePack:NEI Addons: Forestry, FMLFileResourcePack:NEI Addons: Crafting Tables, FMLFileResourcePack:NEI Addons: Ex Nihilo, FMLFileResourcePack:NEI Integration, FMLFileResourcePack:OpenBlocks, FMLFileResourcePack:OpenMods, FMLFileResourcePack:OpenPeripheralAddons, FMLFileResourcePack:OpenPeripheralCore, FMLFileResourcePack:OpenPeripheralIntegration, FMLFileResourcePack:Plugin Messages Mod, FMLFileResourcePack:Ranchable Fluid Cows, FMLFileResourcePack:RedLogic, FMLFileResourcePack:Redstone Arsenal, FMLFileResourcePack:Reliquary, FMLFileResourcePack:RFTools, FMLFileResourcePack:Simple Achievements, FMLFileResourcePack:Simply Jetpacks, FMLFileResourcePack:Slabcraft, FMLFileResourcePack:Solar Flux, FMLFileResourcePack:Staircraft, FMLFileResourcePack:Sync, FMLFileResourcePack:Tabula Rasa, FMLFileResourcePack:Tails, FMLFileResourcePack:Tinkers' Construct, FMLFileResourcePack:Thaumcraft, FMLFileResourcePack:Thaumcraft NEI Plugin, FMLFileResourcePack:Thaumic Energistics, FMLFileResourcePack:Thermal Casting, FMLFileResourcePack:Thermal Dynamics, FMLFileResourcePack:Thermal Expansion, FMLFileResourcePack:Thermal Foundation, FMLFileResourcePack:Translocator, FMLFileResourcePack:Tree Growing Simulator 2014, FMLFileResourcePack:ttCore, FMLFileResourcePack:Utility Mobs, FMLFileResourcePack:Vein Miner, FMLFileResourcePack:Mod Support, FMLFileResourcePack:Waila, FMLFileResourcePack:Waila Harvestability, FMLFileResourcePack:Waila NBT, FMLFileResourcePack:What Are We Looking At, FMLFileResourcePack:Witchery, FMLFileResourcePack:WR-CBE Core, FMLFileResourcePack:WR-CBE Addons, FMLFileResourcePack:WR-CBE Logic, FMLFileResourcePack:YUNoMakeGoodMap, FMLFileResourcePack:bspkrsCore, FMLFileResourcePack:Baubles, FMLFileResourcePack:Forge Microblocks, FMLFileResourcePack:Forge Multipart, FMLFileResourcePack:Minecraft Multipart Plugin, FMLFileResourcePack:libsandstone [16/5/2015 18:46:51 PM] [Client thread/INFO] [FML]: Processing ObjectHolder annotations [16/5/2015 18:46:53 PM] [Client thread/INFO] [FML]: Found 434 ObjectHolder annotations [16/5/2015 18:46:53 PM] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0 [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: [MobiusCore] Found net.minecraft.client.renderer.entity.RenderManager [ bnn ] with checksum 23331C7A7033A1CF1F1AAE38FD89A9B5 [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: Successful injection in a (Lsa;DDDFFZ)Z [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: Successful injection in a (Lsa;DDDFFZ)Z [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: [MobiusCore] Found net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher [ bmk ] with checksum 1B9F2A44C89A8C0C359AD4D34A73DA8D [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: Successful injection in a (Laor;DDDF)V [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: Successful injection in a (Laor;DDDF)V [16/5/2015 18:47:00 PM] [Client thread/INFO] [AE2:C]: Pre Initialization ( started ) [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: func_145839_a(Lnet/minecraft/nbt/NBTTagCompound;)V - Transformed [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: func_145841_b(Lnet/minecraft/nbt/NBTTagCompound;)V - Transformed [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface ic2.api.energy.tile.IEnergySink from appeng/tile/powersink/IC2 because IC2 integration is disabled. [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/tile/powersink/IC2 [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface Reika.RotaryCraft.API.Power.ShaftPowerReceiver from appeng/tile/powersink/RotaryCraft because RotaryCraft integration is disabled. [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Removing Method Tick_RotaryCraft from appeng/tile/powersink/RotaryCraft because RotaryCraft integration is disabled. [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/tile/powersink/RotaryCraft [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Allowing Interface cofh.api.energy.IEnergyReceiver from appeng/tile/powersink/RedstoneFlux because RF integration is enabled. [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface mekanism.api.energy.IStrictEnergyAcceptor from appeng/tile/powersink/MekJoules because Mekanism integration is disabled. [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/tile/powersink/MekJoules [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Allowing Interface powercrystals.minefactoryreloaded.api.rednet.connectivity.IRedNetConnection from appeng/block/networking/BlockCableBus because MFR integration is enabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Allowing Method getConnectionType from appeng/block/networking/BlockCableBus because MFR integration is enabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface buildcraft.api.tools.IToolWrench from appeng/items/tools/quartz/ToolQuartzWrench because BC integration is disabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/items/tools/quartz/ToolQuartzWrench [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface ic2.api.item.ISpecialElectricItem from appeng/items/tools/powered/powersink/IC2 because IC2 integration is disabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface ic2.api.item.IElectricItemManager from appeng/items/tools/powered/powersink/IC2 because IC2 integration is disabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Removing Method getManager from appeng/items/tools/powered/powersink/IC2 because IC2 integration is disabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/items/tools/powered/powersink/IC2 [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Allowing Interface cofh.api.energy.IEnergyContainerItem from appeng/items/tools/powered/powersink/RedstoneFlux because RFItem integration is enabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface buildcraft.api.tools.IToolWrench from appeng/items/tools/ToolNetworkTool because BC integration is disabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/items/tools/ToolNetworkTool [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface buildcraft.api.transport.IPipeConnection from appeng/parts/misc/PartStorageBus because BC integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Method overridePipeConnection from appeng/parts/misc/PartStorageBus because BC integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/parts/misc/PartStorageBus [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface buildcraft.api.transport.IPipeConnection from appeng/parts/p2p/PartP2PItems because BC integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Method overridePipeConnection from appeng/parts/p2p/PartP2PItems because BC integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/parts/p2p/PartP2PItems [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface ic2.api.energy.tile.IEnergySink from appeng/parts/p2p/PartP2PIC2Power because IC2 integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface ic2.api.energy.tile.IEnergySource from appeng/parts/p2p/PartP2PIC2Power because IC2 integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/parts/p2p/PartP2PIC2Power [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Allowing Interface cofh.api.energy.IEnergyReceiver from appeng/parts/p2p/PartP2PRFPower because RF integration is enabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2:C]: Starting AE2 VersionChecker [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2:C]: Pre Initialization ( ended after 4556ms ) [16/5/2015 18:50:48 PM] OpenEye: Sending pending crash report located at '**USERSDIR**\Instances\SkyFactory\reports\pending-crash-2015-05-14_21.47.10-0.json' [16/5/2015 18:50:48 PM] Checking for updated files! [16/5/2015 18:50:49 PM] OpenEye: Pending crash report sent! URL: http://openeye.openmods.info/commoncrash/oom [16/5/2015 18:50:55 PM] No updates found! [16/5/2015 19:05:04 PM] Copied Log to clipboard [16/5/2015 19:05:07 PM] Log uploaded and link copied to clipboard:
Processing xer file extracted from ORACLE Primavera (P6) planning/scheduling software. Includes converting xer file to multiple csv's for every table and ingesting xer tables directly into PowerBI.
mattnw1
In this assignment, you will push your C++ skills to the limit by implementing a simple database system using binary search trees. Though the end product will be a far cry from Oracle or MySQL, your DB will allow the user to insert, delete, and query data. The data itself will be persistent (stored on disk), so that you may process it over several sessions. The DB itself will contain data that would be commonly found in a university’s computer system. In our case, this information consists of student and faculty records. The information for each will be stored in its own tree (or “table” in DB terminology). Though I will provide you with a general outline of the program, many of the implementation details will be up to you. In the same spirit, I will give you a point in the right direction as far as some of the C++ techniques go, but it will also be your responsibility to research the techniques in more detail.
sartorileonardo
The WSO2 Data Services Server simplifies service-oriented architecture development efforts by providing an easy-to-use platform for integrating data stores, creating composite data views, and hosting data services. It supports access to secure and managed data through federated data stores, data service transactions, and data transformation and validation using an agile, agile and developer-friendly development approach. Provides federation support by combining data from multiple sources in single response or resource and also supports nested queries between data sources. More product information WSO2 DSS at: https://docs.wso2.com/display/DSS322/Downloading+the+Product In this experiment a CRUD was created using WSO2 DSS + MySQL Database. In a few minutes it is possible to create the CRUD BeckEnd with the tool. It follows step by step for the development of the experience: Note: Verify that the Oracle 7 Java environment variables are preconfigured (JAVA_HOME). 1- Download WSO2 DSS and unpack. 2- Copy a JDBC MySql lib (mysql-connector-java-5.1.40.zip) into the "repository / components / lib" path of the WSO2 DSS tool. 2- Run the "wso2server.sh" file in the "/ bin" directory if the OS is Linux or "wso2server.bat" for Windows OS. 3- Create a Database in MySQL as Script "Script_Create_Database.sql". 4- If the tool was successfully executed, it will display something like: "[2017-04-03 11: 08: 15,957] INFO {org.wso2.carbon.ui.internal.CarbonUIServiceComponent} - Mgt Console URL: https://10.0.0.104:9443/carbon/" 5- Access this address through the Chrome browser or Firefox and enter the default user and password "admin". 6- Add the link in the security exception if the browser asks for it. 7- Access the menu path Settings> Datasources> Add Datasources. 8- Fill in the form with the data: > Datasource Type: RDBMS > Name: control_product_db > Database Engine: MySQL > Driver: com.mysql.jdbc.Driver > URL: jdbc: mysql: // localhost: 3306 / control_product_db > User Name: <bank user> > Password: <bank password> 9- Click the "Test Connection" button, if the tool shows the message "Connection is healthy", you have done everything correctly and the tool already has a connection to the DB; 10- Access the Main> Generate menu path and fill in the data: > Carbon Datasource (s): control_product_db > Database Name: control_product_db 11- Click the "Next" button. 12- Soon the tool will display the table where CRUD will be carried out, keep the "product" table marked and click "Next". In Service Generation, select the option of "Single Service", that is a service for CRUD of all the table, since we only have the table product. 13- Fill in the data with: > Data Service Namespace: ProductService > Data Service Name: ProductService 14- Click "Next" 15- The tool will return the information: "Following Service (s) are Deployed Sucessfully" ProductService. 16- Click "Finish" and after 30 seconds, access the Main> Services> List menu, where you will see ProductService created. 17- Clicking the "Try this service" option, the tool will open a new tab in the browser with a graphical interface (FrontEnd) with the options of: > Delete_product_operation > Insert_product_operation > Select_all_product_operation > Select_with_key_product_operation > Update_product_operation 18- After choosing the insert operation for example, you must complete the values inside the XML tags, such as the insert option: ====================================================================== ============ <Body> <P: insert_product_operation xmlns: p = "ProductService"> <! - Exactly 1 occurrence -> <P: product_name> Pen </ p: product_name> <! - Exactly 1 occurrence -> <P: product_price> 1.00 </ p: product_price> <! - Exactly 1 occurrence -> <P: product_description> BIC pen </ p: product_description> <! - Exactly 1 occurrence -> <P: product_amount> 1 </ p: product_amount> <! - Exactly 1 occurrence -> <P: product_date_created> 2017-04-03 </ p: product_date_created> <! - Exactly 1 occurrence -> <P: is_active> 1 </ p: is_active> <! - Exactly 1 occurrence -> <P: is_created> 1 </ p: is_created> </ P: insert_product_operation> </ Body> ====================================================================== ================ 19- After filling the data in the XML interface, you must click the "Send" button to perform the operation. 20- Finish !!! To download the CRUD WSO2 DSS + MySQL from this lab, go to: https://goo.gl/PqL2zm
HurriKane
[16/5/2015 18:44:34 PM] Loading Language: English [16/5/2015 18:44:34 PM] Loading Language: English [16/5/2015 18:44:34 PM] ATLauncher Version: 3.2.2.6 [16/5/2015 18:44:34 PM] Operating System: Windows 7 [16/5/2015 18:44:34 PM] RAM Available: 1024MB [16/5/2015 18:44:34 PM] Java Version: Launcher: 1.8.0_45, Minecraft: 1.8.0_45 [16/5/2015 18:44:34 PM] Java Path: C:\Program Files\Java\jre1.8.0_45 [16/5/2015 18:44:34 PM] 64 Bit Java: false [16/5/2015 18:44:34 PM] Launcher Directory: **USERSDIR** [16/5/2015 18:44:34 PM] Using Theme: Default Theme by RyanTheAllmighty [16/5/2015 18:44:35 PM] Showing splash screen and loading everything [16/5/2015 18:44:36 PM] Checking for updated files! [16/5/2015 18:44:39 PM] Updates found! [16/5/2015 18:44:39 PM] Downloading Launcher File packs.json [16/5/2015 18:44:42 PM] Finished downloading updated files! [16/5/2015 18:44:42 PM] Loading Language: English [16/5/2015 18:44:42 PM] Loading external library authlib-1.5.17.jar to classpath [16/5/2015 18:44:42 PM] Loading external library log4j-api-2.0-beta9.jar to classpath [16/5/2015 18:44:42 PM] Loading external library log4j-core-2.0-beta9.jar to classpath [16/5/2015 18:44:42 PM] Loading external library guava-17.0.jar to classpath [16/5/2015 18:44:42 PM] Loading external library commons-io-2.4.jar to classpath [16/5/2015 18:44:42 PM] Loading external library commons-lang3-3.3.2.jar to classpath [16/5/2015 18:44:43 PM] [Background] Checking Minecraft Versions Started [16/5/2015 18:44:47 PM] Checking account UUID's! [16/5/2015 18:44:47 PM] Launcher finished loading everything [16/5/2015 18:44:47 PM] Launcher opening [16/5/2015 18:44:47 PM] Made By Bob* [16/5/2015 18:44:47 PM] *(Not Actually) [16/5/2015 18:44:47 PM] Setting up Bottom Bar [16/5/2015 18:44:48 PM] Finished Setting up Bottom Bar [16/5/2015 18:44:48 PM] Setting up Tabs [16/5/2015 18:44:50 PM] [Background] Checking Minecraft Versions Complete [16/5/2015 18:44:51 PM] Finished Setting up Tabs [16/5/2015 18:44:51 PM] Showing Launcher [16/5/2015 18:45:06 PM] Logging into Minecraft! [16/5/2015 18:45:06 PM] Trying to login with access token! [16/5/2015 18:45:08 PM] Launching pack Sky Factory 2.4 for Minecraft 1.7.10 [16/5/2015 18:45:08 PM] Launching Minecraft with the following arguments (user related stuff has been removed): [C:\Program Files\Java\jre1.8.0_45\bin\javaw, -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump, -XX:-OmitStackTraceInFastThrow, -XX:+UseConcMarkSweepGC, -XX:+CMSIncrementalMode, -XX:-UseAdaptiveSizePolicy, -Xms256M, -Xmx1024M, -XX:MetaspaceSize=128M, -Duser.language=en, -Duser.country=US, -Dfml.log.level=INFO, -Djava.library.path=**USERSDIR**\Instances\SkyFactory\bin\natives, -cp, **USERSDIR**\ATLauncher (1).exe;anything;**USERSDIR**\Instances\SkyFactory\jarmods\forge-1.7.10-10.13.3.1395-1710ls-universal.jar;**USERSDIR**\Instances\SkyFactory\bin\launchwrapper-1.11.jar;**USERSDIR**\Instances\SkyFactory\bin\asm-all-5.0.3.jar;**USERSDIR**\Instances\SkyFactory\bin\akka-actor_2.11-2.3.3.jar;**USERSDIR**\Instances\SkyFactory\bin\config-1.2.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-actors-migration_2.11-1.1.0.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-compiler-2.11.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-continuations-library_2.11-1.0.2.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-continuations-plugin_2.11.1-1.0.2.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-library-2.11.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-parser-combinators_2.11-1.0.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-reflect-2.11.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-swing_2.11-1.0.1.jar;**USERSDIR**\Instances\SkyFactory\bin\scala-xml_2.11-1.0.2.jar;**USERSDIR**\Instances\SkyFactory\bin\jopt-simple-4.5.jar;**USERSDIR**\Instances\SkyFactory\bin\lzma-0.0.1.jar;**USERSDIR**\Instances\SkyFactory\bin\guava-16.0.jar;**USERSDIR**\Instances\SkyFactory\bin\commons-lang3-3.2.1.jar;**USERSDIR**\Instances\SkyFactory\bin\realms-1.3.5.jar;**USERSDIR**\Instances\SkyFactory\bin\commons-compress-1.8.1.jar;**USERSDIR**\Instances\SkyFactory\bin\httpclient-4.3.3.jar;**USERSDIR**\Instances\SkyFactory\bin\commons-logging-1.1.3.jar;**USERSDIR**\Instances\SkyFactory\bin\httpcore-4.3.2.jar;**USERSDIR**\Instances\SkyFactory\bin\vecmath-1.3.1.jar;**USERSDIR**\Instances\SkyFactory\bin\trove4j-3.0.3.jar;**USERSDIR**\Instances\SkyFactory\bin\icu4j-core-mojang-51.2.jar;**USERSDIR**\Instances\SkyFactory\bin\codecjorbis-20101023.jar;**USERSDIR**\Instances\SkyFactory\bin\codecwav-20101023.jar;**USERSDIR**\Instances\SkyFactory\bin\libraryjavasound-20101123.jar;**USERSDIR**\Instances\SkyFactory\bin\librarylwjglopenal-20100824.jar;**USERSDIR**\Instances\SkyFactory\bin\soundsystem-20120107.jar;**USERSDIR**\Instances\SkyFactory\bin\netty-all-4.0.10.Final.jar;**USERSDIR**\Instances\SkyFactory\bin\commons-io-2.4.jar;**USERSDIR**\Instances\SkyFactory\bin\commons-codec-1.9.jar;**USERSDIR**\Instances\SkyFactory\bin\jinput-2.0.5.jar;**USERSDIR**\Instances\SkyFactory\bin\jutils-1.0.0.jar;**USERSDIR**\Instances\SkyFactory\bin\gson-2.2.4.jar;**USERSDIR**\Instances\SkyFactory\bin\authlib-1.5.21.jar;**USERSDIR**\Instances\SkyFactory\bin\log4j-api-2.0-beta9.jar;**USERSDIR**\Instances\SkyFactory\bin\log4j-core-2.0-beta9.jar;**USERSDIR**\Instances\SkyFactory\bin\lwjgl-2.9.1.jar;**USERSDIR**\Instances\SkyFactory\bin\lwjgl_util-2.9.1.jar;**USERSDIR**\Instances\SkyFactory\bin\twitch-5.16.jar;**USERSDIR**\Instances\SkyFactory\bin\minecraft.jar, net.minecraft.launchwrapper.Launch, --username, REDACTED, --version, 1.7.10, --gameDir, **USERSDIR**\Instances\SkyFactory, --assetsDir, **USERSDIR**\Configs\Resources, --assetIndex, 1.7.10, --uuid, 730e76d78bca447ba7dfdbc48a6c41dc, --accessToken, REDACTED, --userProperties, REDACTED, --userType, mojang, --width=854, --height=480, --tweakClass=cpw.mods.fml.common.launcher.FMLTweaker] [16/5/2015 18:45:13 PM] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker [16/5/2015 18:45:13 PM] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker [16/5/2015 18:45:13 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker [16/5/2015 18:45:14 PM] [main/INFO] [FML]: Forge Mod Loader version 7.10.130.1395 for Minecraft 1.7.10 loading [16/5/2015 18:45:14 PM] [main/INFO] [FML]: Java is Java HotSpot(TM) Client VM, version 1.8.0_45, running on Windows 7:x86:6.1, installed at C:\Program Files\Java\jre1.8.0_45 [16/5/2015 18:45:14 PM] [main/INFO] [FML]: [AppEng] Core Init [16/5/2015 18:45:16 PM] [main/WARN] [FML]: The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/INFO] [STDERR]: [codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:436]: Warning: version of ForgeMultipart, 1.1.2.332 is newer than request 1.1.0.309 [16/5/2015 18:45:20 PM] [main/INFO] [STDERR]: [codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:436]: Warning: version of bspkrsCore, 6.16 is newer than request 6.15 [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod cofh.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/ERROR] [FML]: Coremod RemoteIOCorePlugin: Unable to class load the plugin dmillerw.remoteio.asm.RemoteIOCorePlugin [16/5/2015 18:45:20 PM] java.lang.ClassNotFoundException: dmillerw.remoteio.asm.RemoteIOCorePlugin [16/5/2015 18:45:20 PM] at java.net.URLClassLoader.findClass(Unknown Source) ~[?:1.8.0_45] [16/5/2015 18:45:20 PM] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:117) ~[launchwrapper-1.11.jar:?] [16/5/2015 18:45:20 PM] at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_45] [16/5/2015 18:45:20 PM] at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_45] [16/5/2015 18:45:20 PM] at java.lang.Class.forName0(Native Method) ~[?:1.8.0_45] [16/5/2015 18:45:20 PM] at java.lang.Class.forName(Unknown Source) ~[?:1.8.0_45] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:417) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:346) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:214) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:90) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:67) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at cpw.mods.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:126) [forge-1.7.10-10.13.3.1395-1710ls-universal.jar:?] [16/5/2015 18:45:20 PM] at net.minecraft.launchwrapper.Launch.launch(Launch.java:115) [launchwrapper-1.11.jar:?] [16/5/2015 18:45:20 PM] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?] [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod com.rebelkeithy.dualhotbar.DualHotbarPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod vazkii.emotes.client.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod invtweaks.forge.asm.FMLPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod mcp.mobius.mobiuscore.asm.CoreDescription does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod codechicken.nei.asm.NEICorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod openblocks.OpenBlocksCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod openmods.core.OpenModsCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod xreliquary.common.asm.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod thaumcraft.codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod portablejim.veinminer.asm.VeinMinerCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/WARN] [FML]: The coremod codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [16/5/2015 18:45:20 PM] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [16/5/2015 18:45:20 PM] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker [16/5/2015 18:45:20 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [16/5/2015 18:45:20 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [16/5/2015 18:45:20 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557 [16/5/2015 18:45:25 PM] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [STDERR]: [xreliquary.common.asm.DepLoader$DepLoadInst:checkExisting:433]: Warning: version of ForgeMultipart, 1.1.2.332 is newer than request 1.1.0.309 [16/5/2015 18:45:25 PM] [main/INFO] [STDERR]: [xreliquary.common.asm.DepLoader$DepLoadInst:checkExisting:433]: Warning: version of bspkrsCore, 6.16 is newer than request 6.15 [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:25 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:26 PM] [main/INFO] [STDERR]: [thaumcraft.codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:459]: Warning: version of ForgeMultipart, 1.1.2.332 is newer than request 1.1.0.309 [16/5/2015 18:45:26 PM] [main/INFO] [STDERR]: [thaumcraft.codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:459]: Warning: version of bspkrsCore, 6.16 is newer than request 6.15 [16/5/2015 18:45:26 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:26 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:26 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:27 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:27 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker [16/5/2015 18:45:27 PM] [main/INFO] [STDOUT]: [cofh.asm.CoFHAccessTransformer:readMappingFile:40]: Adding Accesstransformer map: CoFH_at.cfg [16/5/2015 18:45:28 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:28 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16/5/2015 18:45:28 PM] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker [16/5/2015 18:45:28 PM] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker [16/5/2015 18:45:28 PM] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main} [16/5/2015 18:45:29 PM] [main/INFO] [FML]: [OpenBlocks] Trying to patch EntityPlayer.isInBed (class: yz) [16/5/2015 18:45:29 PM] [main/INFO] [FML]: [OpenBlocks] isInBed patch applied. Enabling sleeping bags [16/5/2015 18:45:30 PM] [main/INFO] [AE2-CORE]: func_146977_a(Lnet/minecraft/inventory/Slot;)V - Transformed [16/5/2015 18:45:30 PM] [main/INFO] [AE2-CORE]: func_146977_a_original(Lnet/minecraft/inventory/Slot;)V - New Method [16/5/2015 18:45:30 PM] [main/INFO] [AE2-CORE]: func_146977_a(Lnet/minecraft/inventory/Slot;)V - Invoke Virtual [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Current code is OBFUSCATED [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Found cpw.mods.fml.common.FMLCommonHandler with checksum 9D07ABF40E8390189AB4D1D4CAA86BAB [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in onPreServerTick ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in onPostServerTick ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in onPreWorldTick (Lahb;)V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in onPostWorldTick (Lahb;)V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Switching injection mode to FORGE [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: [MobiusCore] Found net.minecraft.world.World [ ahb ] with checksum 1259399FD8CF71F9B1835D9BCDD827D9 [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Found World.updateEntities()... [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in h ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in h ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in h ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in h ()V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Found World.<init> (Lazc;Ljava/lang/String;Lahj;Laqo;Lqi;)V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in <init> (Lazc;Ljava/lang/String;Lahj;Laqo;Lqi;)V [16/5/2015 18:45:30 PM] [main/INFO] [MobiusCore]: Successful injection in <init> (Lazc;Ljava/lang/String;Lahj;Laqo;Lqi;)V [16/5/2015 18:45:30 PM] [main/INFO] [STDOUT]: [com.rebelkeithy.dualhotbar.DualHotbarTransformer:transform:88]: ********* INSIDE GuiIngameForge TRANSFORMER ABOUT TO PATCH: net.minecraftforge.client.GuiIngameForge [16/5/2015 18:45:30 PM] [main/INFO] [STDOUT]: [com.rebelkeithy.dualhotbar.DualHotbarTransformer:patchShift:200]: In renderToolHightlight [16/5/2015 18:45:31 PM] [main/INFO] [MobiusCore]: [MobiusCore] Found net.minecraft.world.WorldServer [ mt ] with checksum A9B6290BB23DD7A1659115ABB503DDD8 [16/5/2015 18:45:31 PM] [main/INFO] [MobiusCore]: Successful injection in b ()V [16/5/2015 18:45:31 PM] [main/INFO] [MobiusCore]: Successful injection in b ()V [16/5/2015 18:45:32 PM] [main/INFO]: Setting user: **MINECRAFTUSERNAME** [16/5/2015 18:45:33 PM] [main/INFO] [ttCore]: Transforming Class [net.minecraft.entity.projectile.EntityArrow], Method [func_70071_h_] [16/5/2015 18:45:33 PM] [main/INFO] [ttCore]: Transforming net.minecraft.entity.projectile.EntityArrow Finished. [16/5/2015 18:45:33 PM] [main/INFO] [ttCore]: Transforming Class [net.minecraft.item.ItemStack], Method [func_77953_t] [16/5/2015 18:45:33 PM] [main/INFO] [ttCore]: Transforming net.minecraft.item.ItemStack Finished. [16/5/2015 18:45:34 PM] [main/INFO] [FML]: InvTweaks: net.minecraft.inventory.Container [16/5/2015 18:45:34 PM] [main/INFO] [FML]: InvTweaks: net.minecraft.inventory.ContainerFurnace [16/5/2015 18:45:34 PM] [main/INFO] [ttCore]: Transforming Class [net.minecraft.inventory.ContainerFurnace], Method [func_82846_b] [16/5/2015 18:45:34 PM] [main/INFO] [ttCore]: Transforming net.minecraft.inventory.ContainerFurnace Finished. [16/5/2015 18:45:34 PM] [Client thread/INFO]: LWJGL Version: 2.9.1 [16/5/2015 18:45:37 PM] [Client thread/WARN] [OpenMods]: openmods.stencil.FramebufferHooks.createRenderbufferStorage(FramebufferHooks.java:24): Your potato failed to allocate nice buffer. No stencils for you. Cause: Invalid enum [16/5/2015 18:45:38 PM] [Client thread/INFO] [STDOUT]: [cpw.mods.fml.client.SplashProgress:start:100]: ---- Minecraft Crash Report ---- [16/5/2015 18:45:38 PM] // Why did you do that? [16/5/2015 18:45:38 PM] [16/5/2015 18:45:38 PM] Time: 5/16/15 6:45 PM [16/5/2015 18:45:38 PM] Description: Loading screen debug info [16/5/2015 18:45:38 PM] [16/5/2015 18:45:38 PM] java.lang.Throwable [16/5/2015 18:45:38 PM] at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:99) [16/5/2015 18:45:38 PM] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:190) [16/5/2015 18:45:38 PM] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) [16/5/2015 18:45:38 PM] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) [16/5/2015 18:45:38 PM] at net.minecraft.client.main.Main.main(SourceFile:148) [16/5/2015 18:45:38 PM] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [16/5/2015 18:45:38 PM] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) [16/5/2015 18:45:38 PM] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) [16/5/2015 18:45:38 PM] at java.lang.reflect.Method.invoke(Unknown Source) [16/5/2015 18:45:38 PM] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [16/5/2015 18:45:38 PM] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [16/5/2015 18:45:38 PM] [16/5/2015 18:45:38 PM] [16/5/2015 18:45:38 PM] A detailed walkthrough of the error, its code path and all known details is as follows: [16/5/2015 18:45:38 PM] --------------------------------------------------------------------------------------- [16/5/2015 18:45:38 PM] [16/5/2015 18:45:38 PM] -- System Details -- [16/5/2015 18:45:38 PM] Details: [16/5/2015 18:45:38 PM] Minecraft Version: 1.7.10 [16/5/2015 18:45:38 PM] Operating System: Windows 7 (x86) version 6.1 [16/5/2015 18:45:38 PM] Java Version: 1.8.0_45, Oracle Corporation [16/5/2015 18:45:38 PM] Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation [16/5/2015 18:45:38 PM] Memory: 148240816 bytes (141 MB) / 259522560 bytes (247 MB) up to 1046937600 bytes (998 MB) [16/5/2015 18:45:38 PM] JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:-OmitStackTraceInFastThrow -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xms256M -Xmx1024M -XX:MetaspaceSize=128M [16/5/2015 18:45:38 PM] AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used [16/5/2015 18:45:38 PM] IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 [16/5/2015 18:45:38 PM] FML: [16/5/2015 18:45:38 PM] GL info: ' Vendor: 'Intel' Version: '2.1.0 - Build 8.15.10.2086' Renderer: 'Intel(R) HD Graphics' [16/5/2015 18:45:38 PM] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: MinecraftForge v10.13.3.1395 Initialized [16/5/2015 18:45:38 PM] [18:45:38] [Thread-7/INFO] [FML]: loc: minecraft:textures/font/ascii.png, i: 0, j: 0, size: 128, width: 128, height: 128 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: Replaced 183 ore recipies [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: Preloading CrashReport classes [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.World$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.World$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.World$3 [16/5/2015 18:45:38 PM] [18:45:38] [Thread-7/INFO] [FML]: loc: minecraft:textures/gui/title/mojang.png, i: 0, j: 0, size: 256, width: 256, height: 256 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.World$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.chunk.Chunk$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.crash.CrashReportCategory$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.crash.CrashReportCategory$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.crash.CrashReportCategory$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.entity.Entity$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.entity.Entity$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.entity.EntityTracker$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.gen.layer.GenLayer$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.gen.layer.GenLayer$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.entity.player.InventoryPlayer$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.gen.structure.MapGenStructure$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.gen.structure.MapGenStructure$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.gen.structure.MapGenStructure$3 [16/5/2015 18:45:38 PM] [18:45:38] [Thread-7/INFO] [FML]: loc: fml:textures/gui/forge.png, i: 0, j: 0, size: 128, width: 128, height: 128 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.server.MinecraftServer$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.server.MinecraftServer$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.server.MinecraftServer$5 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.nbt.NBTTagCompound$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.nbt.NBTTagCompound$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.network.NetHandlerPlayServer$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.network.NetworkSystem$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.tileentity.TileEntity$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.tileentity.TileEntity$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.tileentity.TileEntity$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$5 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$6 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$7 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$8 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.world.storage.WorldInfo$9 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$5 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$6 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$7 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$8 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$9 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$10 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$11 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$12 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$13 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$14 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.Minecraft$15 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.multiplayer.WorldClient$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.multiplayer.WorldClient$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.multiplayer.WorldClient$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.multiplayer.WorldClient$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.particle,EffectRenderer$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.particle,EffectRenderer$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.particle,EffectRenderer$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.particle,EffectRenderer$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.EntityRenderer$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.EntityRenderer$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.EntityRenderer$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.server.integrated.IntegratedServer$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.server.integrated.IntegratedServer$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.RenderGlobal$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.entity.RenderItem$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.entity.RenderItem$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.entity.RenderItem$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.entity.RenderItem$4 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.texture.TextureAtlasSprite$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.texture.TextureManager$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.texture.TextureMap$1 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.texture.TextureMap$2 [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: net.minecraft.client.renderer.texture.TextureMap$3 [16/5/2015 18:45:38 PM] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization [16/5/2015 18:45:38 PM] [Client thread/WARN] [FML]: Enabling removal of erroring Entities - USE AT YOUR OWN RISK [16/5/2015 18:45:38 PM] [Client thread/WARN] [FML]: Enabling removal of erroring Tile Entities - USE AT YOUR OWN RISK [16/5/2015 18:45:38 PM] [Client thread/INFO] [FML]: [AppEng] Core Init [16/5/2015 18:45:39 PM] [Client thread/INFO] [FML]: Found 0 mods from the command line. Injecting into mod discoverer [16/5/2015 18:45:39 PM] [Client thread/INFO] [FML]: Searching **USERSDIR**\Instances\SkyFactory\mods for mods [16/5/2015 18:45:39 PM] [Client thread/INFO] [FML]: Also searching **USERSDIR**\Instances\SkyFactory\mods\1.7.10 for mods [16/5/2015 18:45:48 PM] [Client thread/WARN] [DamageIndicatorsMod]: Mod DamageIndicatorsMod is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 3.2.3 [16/5/2015 18:45:53 PM] [Client thread/WARN] [ChickenChunks]: Mod ChickenChunks is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.3.4.19 [16/5/2015 18:45:54 PM] [Client thread/WARN] [DragonMounts]: Mod DragonMounts is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version r41-1.7.10 [16/5/2015 18:45:55 PM] [Client thread/WARN] [EnderStorage]: Mod EnderStorage is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.4.7.32 [16/5/2015 18:45:57 PM] [Client thread/WARN] [ExtraUtilities]: Mod ExtraUtilities is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.2.4a [16/5/2015 18:45:58 PM] [Client thread/WARN] [ForbiddenMagic]: Mod ForbiddenMagic is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.7.10-0.562 [16/5/2015 18:46:01 PM] [Client thread/WARN] [neiintegration]: Mod neiintegration is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.0.8 [16/5/2015 18:46:04 PM] [Client thread/WARN] [simplyjetpacks]: Mod simplyjetpacks is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.4.1 [16/5/2015 18:46:08 PM] [Client thread/WARN] [Translocator]: Mod Translocator is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.1.1.14 [16/5/2015 18:46:11 PM] [Client thread/WARN] [WR-CBE|Core]: Mod WR-CBE|Core is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.4.1.9 [16/5/2015 18:46:11 PM] [Client thread/WARN] [WR-CBE|Addons]: Mod WR-CBE|Addons is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.4.1.9 [16/5/2015 18:46:12 PM] [Client thread/WARN] [WR-CBE|Logic]: Mod WR-CBE|Logic is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.4.1.9 [16/5/2015 18:46:13 PM] [Client thread/WARN] [ForgeMicroblock]: Mod ForgeMicroblock is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.1.2.332 [16/5/2015 18:46:14 PM] [Client thread/WARN] [ForgeMultipart]: Mod ForgeMultipart is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.1.2.332 [16/5/2015 18:46:14 PM] [Client thread/WARN] [McMultipart]: Mod McMultipart is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.1.2.332 [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Forge Mod Loader has identified 140 mods to load [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Found mod(s) [exastris] containing declared API package cofh.api.energy (owned by CoFHAPI) without associated API reference [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Found mod(s) [ExtraUtilities] containing declared API package baubles.api (owned by Baubles) without associated API reference [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Found mod(s) [FoodPlus] containing declared API package thaumcraft.api (owned by Thaumcraft) without associated API reference [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Found mod(s) [EnderIO] containing declared API package com.cricketcraft.chisel.api (owned by Chisel) without associated API reference [16/5/2015 18:46:14 PM] [Client thread/INFO] [FML]: Found mod(s) [simplyjetpacks] containing declared API package cofh.api (owned by CoFHLib) without associated API reference [16/5/2015 18:46:18 PM] [Client thread/INFO] [FML]: FML has found a non-mod file CodeChickenLib-1.7.10-1.1.3.134-universal.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. [16/5/2015 18:46:23 PM] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, appliedenergistics2-core, CodeChickenCore, MobiusCore, NotEnoughItems, VeinMiner_coremod, OpenModsCore, <CoFH ASM>, lucky, furnace3d, ArmorStatusHUD, DamageIndicatorsMod, StartingInventory, appliedenergistics2, AutoFood, Automagy, autopackager, BiblioCraft, BiblioWoodsNatura, BigReactors, Botania, CarpentersBlocks, ChickenChunks, chisel, CoFHCore, ComputerCraft, CosmeticArmor, props, DraconicEvolution, DragonMounts, dualhotbar, Emotes, EnderIO, EnderStorage, EnderTech, enderutilities, exastris, exnihilo, extracells, ExtraTiC, ExtraUtilities, FoodPlus, ForbiddenMagic, foxlib, GregsLighting, Hats, HatStand, headcrumbs, iChunUtil, IguanaTweaksTConstruct, ImmibisCore, inventorytweaks, IronChest, ItsRainingFood, JABBA, LiquidXP, lootbags, LunatriusCore, magicalcrops, Mantle, mfrmagiccropscompat, MineFactoryReloaded, MineFactoryReloaded|CompatAppliedEnergistics, MineFactoryReloaded|CompatAtum, MineFactoryReloaded|CompatBackTools, MineFactoryReloaded|CompatBuildCraft, MineFactoryReloaded|CompatChococraft, MineFactoryReloaded|CompatExtraBiomes, MineFactoryReloaded|CompatForestry, MineFactoryReloaded|CompatForgeMicroblock, MineFactoryReloaded|CompatIC2, MineFactoryReloaded|CompatMystcraft, MineFactoryReloaded|CompatProjRed, MineFactoryReloaded|CompatRailcraft, MineFactoryReloaded|CompatSufficientBiomes, MineFactoryReloaded|CompatThaumcraft, MineFactoryReloaded|CompatThermalExpansion, MineFactoryReloaded|CompatTConstruct, MineFactoryReloaded|CompatTwilightForest, MineFactoryReloaded|CompatVanilla, MooFluids, moreplayermodels, Morpheus, Natura, NEIAddons, NEIAddons|Botany, NEIAddons|Forestry, NEIAddons|CraftingTables, NEIAddons|ExNihilo, neiintegration, OpenBlocks, OpenMods, OpenPeripheral, OpenPeripheralCore, OpenPeripheralIntegration, PluginMessages, RanchableFluidCows, RedLogic, RedstoneArsenal, xreliquary, rftools, SimpleAchievements, simplyjetpacks, slabcraftmod, SolarFlux, staircraftmod, Sync, TabulaRasa, Tails, TConstruct, Thaumcraft, thaumcraftneiplugin, thaumicenergistics, ThermalCasting, ThermalDynamics, ThermalExpansion, ThermalFoundation, Translocator, treeGrowingSimulator, ttCore, UtilityMobs, VeinMiner, VeinMinerModSupport, Waila, WailaHarvestability, WailaNBT, wawla, witchery, WR-CBE|Core, WR-CBE|Addons, WR-CBE|Logic, YUNoMakeGoodMap, bspkrsCore, Baubles, ForgeMicroblock, ForgeMultipart, McMultipart, libsandstone] at CLIENT [16/5/2015 18:46:23 PM] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, appliedenergistics2-core, CodeChickenCore, MobiusCore, NotEnoughItems, VeinMiner_coremod, OpenModsCore, <CoFH ASM>, lucky, furnace3d, ArmorStatusHUD, DamageIndicatorsMod, StartingInventory, appliedenergistics2, AutoFood, Automagy, autopackager, BiblioCraft, BiblioWoodsNatura, BigReactors, Botania, CarpentersBlocks, ChickenChunks, chisel, CoFHCore, ComputerCraft, CosmeticArmor, props, DraconicEvolution, DragonMounts, dualhotbar, Emotes, EnderIO, EnderStorage, EnderTech, enderutilities, exastris, exnihilo, extracells, ExtraTiC, ExtraUtilities, FoodPlus, ForbiddenMagic, foxlib, GregsLighting, Hats, HatStand, headcrumbs, iChunUtil, IguanaTweaksTConstruct, ImmibisCore, inventorytweaks, IronChest, ItsRainingFood, JABBA, LiquidXP, lootbags, LunatriusCore, magicalcrops, Mantle, mfrmagiccropscompat, MineFactoryReloaded, MineFactoryReloaded|CompatAppliedEnergistics, MineFactoryReloaded|CompatAtum, MineFactoryReloaded|CompatBackTools, MineFactoryReloaded|CompatBuildCraft, MineFactoryReloaded|CompatChococraft, MineFactoryReloaded|CompatExtraBiomes, MineFactoryReloaded|CompatForestry, MineFactoryReloaded|CompatForgeMicroblock, MineFactoryReloaded|CompatIC2, MineFactoryReloaded|CompatMystcraft, MineFactoryReloaded|CompatProjRed, MineFactoryReloaded|CompatRailcraft, MineFactoryReloaded|CompatSufficientBiomes, MineFactoryReloaded|CompatThaumcraft, MineFactoryReloaded|CompatThermalExpansion, MineFactoryReloaded|CompatTConstruct, MineFactoryReloaded|CompatTwilightForest, MineFactoryReloaded|CompatVanilla, MooFluids, moreplayermodels, Morpheus, Natura, NEIAddons, NEIAddons|Botany, NEIAddons|Forestry, NEIAddons|CraftingTables, NEIAddons|ExNihilo, neiintegration, OpenBlocks, OpenMods, OpenPeripheral, OpenPeripheralCore, OpenPeripheralIntegration, PluginMessages, RanchableFluidCows, RedLogic, RedstoneArsenal, xreliquary, rftools, SimpleAchievements, simplyjetpacks, slabcraftmod, SolarFlux, staircraftmod, Sync, TabulaRasa, Tails, TConstruct, Thaumcraft, thaumcraftneiplugin, thaumicenergistics, ThermalCasting, ThermalDynamics, ThermalExpansion, ThermalFoundation, Translocator, treeGrowingSimulator, ttCore, UtilityMobs, VeinMiner, VeinMinerModSupport, Waila, WailaHarvestability, WailaNBT, wawla, witchery, WR-CBE|Core, WR-CBE|Addons, WR-CBE|Logic, YUNoMakeGoodMap, bspkrsCore, Baubles, ForgeMicroblock, ForgeMultipart, McMultipart, libsandstone] at SERVER [16/5/2015 18:46:24 PM] [Client thread/INFO] [MobiusCore]: Found cpw.mods.fml.common.network.FMLOutboundHandler with checksum CB55471D614BD5AF06AEA87A77A3014F [16/5/2015 18:46:24 PM] [Client thread/INFO] [MobiusCore]: Successful injection in write (Lio/netty/channel/ChannelHandlerContext;Ljava/lang/Object;Lio/netty/channel/ChannelPromise;)V [16/5/2015 18:46:25 PM] [Client thread/INFO] [MobiusCore]: Found cpw.mods.fml.common.eventhandler.ASMEventHandler with checksum 1C68592318817E7EE853EC874A5ACBF4 [16/5/2015 18:46:25 PM] [Client thread/INFO] [MobiusCore]: Successful injection in <init> (Ljava/lang/Object;Ljava/lang/reflect/Method;Lcpw/mods/fml/common/ModContainer;)V [16/5/2015 18:46:25 PM] [Client thread/INFO] [MobiusCore]: Successful injection in invoke (Lcpw/mods/fml/common/eventhandler/Event;)V [16/5/2015 18:46:25 PM] [Client thread/INFO] [MobiusCore]: Successful injection in invoke (Lcpw/mods/fml/common/eventhandler/Event;)V [16/5/2015 18:46:25 PM] [Client thread/INFO] [STDOUT]: [mods.immibis.core.ImmibisCore:initPreferredEnergySystem:198]: [Immibis Core] Preferred energy system set to: redstoneFlux [16/5/2015 18:46:33 PM] [Client thread/INFO] [Draconic Evolution]: Hello Minecraft!!! [16/5/2015 18:46:33 PM] [Client thread/INFO] [STDOUT]: [com.rebelkeithy.dualhotbar.DualHotbarMod:checkRemote:96]: checking remote [16/5/2015 18:46:33 PM] [Client thread/INFO] [STDOUT]: [com.rebelkeithy.dualhotbar.DualHotbarMod:checkRemote:96]: checking remote [16/5/2015 18:46:36 PM] [Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night? [16/5/2015 18:46:36 PM] [Client thread/INFO] [Natura]: TConstruct, we're going to take over the world! [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] Starting on net.minecraft.client.model.ModelBiped [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] Method is func_78087_a or a for obf. [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] Descriptor is (FFFFFFLnet/minecraft/entity/Entity;)V or (FFFFFFLsa;)V dor obf. [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] Found method: a (FFFFFFLsa;)V [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] RETURN Opcode found [16/5/2015 18:46:37 PM] [Client thread/INFO] [STDOUT]: [vazkii.emotes.client.asm.ClassTransformer:log:66]: [Emotes][ASM] Patched! [16/5/2015 18:46:41 PM] GregsLighting: creativeTab = gcewing.lighting.GregsLighting$1@1804f6e [16/5/2015 18:46:44 PM] [Client thread/INFO] [OpenMods]: openperipheral.ApiProvider.installApi(ApiProvider.java:203): OPC API v. 3.2 provideded by OpenPeripheralCore, (ApiAccess source: jar:file:/C:/Users/cr7/Desktop/New%20folder/Instances/SkyFactory/mods/OpenPeripheralCore-1.7.10-1.1.jar!/openperipheral/api/ApiAccess.class) [16/5/2015 18:46:49 PM] [Client thread/INFO] [ttCore]: Transforming Class [net.minecraft.world.WorldType], Method [func_76564_j] [16/5/2015 18:46:49 PM] [Client thread/INFO] [ttCore]: Transforming net.minecraft.world.WorldType Finished. [16/5/2015 18:46:50 PM] [Client thread/ERROR] [MooFluids]: The mod MooFluids is expecting signature @FINGERPRINT@ for source MooFluids-1.7.10-1.5.01.19a.jar, however there is no signature matching that description [16/5/2015 18:46:50 PM] [Client thread/ERROR] [Moo Fluids]: No fingerprint found! [16/5/2015 18:46:50 PM] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Not Enough Items, FMLFileResourcePack:Lucky Block, FMLFileResourcePack:Furnace 3D, FMLFileResourcePack:ArmorStatusHUD, FMLFileResourcePack:Damage Indicators, FMLFileResourcePack:StartingInventory, FMLFileResourcePack:Applied Energistics 2, FMLFileResourcePack:AutoFood, FMLFileResourcePack:Automagy, FMLFileResourcePack:AutoPackager, FMLFileResourcePack:BiblioCraft, FMLFileResourcePack:BiblioWoods Natura Edition, FMLFileResourcePack:Big Reactors, FMLFileResourcePack:Botania, FMLFileResourcePack:Carpenter's Blocks, FMLFileResourcePack:ChickenChunks, FMLFileResourcePack:Chisel 2, FMLFileResourcePack:CoFH Core, FMLFileResourcePack:ComputerCraft, FMLFileResourcePack:Cosmetic Armor, FMLFileResourcePack:Decocraft, FMLFileResourcePack:Draconic Evolution, FMLFileResourcePack:Dragon Mounts, FMLFileResourcePack:Dual Hotbar, FMLFileResourcePack:Emotes, FMLFileResourcePack:Ender IO, FMLFileResourcePack:EnderStorage, FMLFileResourcePack:EnderTech, FMLFileResourcePack:Ender Utilities, FMLFileResourcePack:Ex Astris, FMLFileResourcePack:Ex Nihilo, FMLFileResourcePack:ExtraCells, FMLFileResourcePack:ExtraTiC, FMLFileResourcePack:Extra Utilities, FMLFileResourcePack:Food Plus, FMLFileResourcePack:Forbidden Magic, FMLFileResourcePack:FoxLib, FMLFileResourcePack:Greg's Lighting, FMLFileResourcePack:Hats, FMLFileResourcePack:HatStand, FMLFileResourcePack:Headcrumbs, FMLFileResourcePack:iChunUtil, FMLFileResourcePack:Iguana Tinker Tweaks, FMLFileResourcePack:Immibis Core, FMLFileResourcePack:Inventory Tweaks, FMLFileResourcePack:Iron Chest, FMLFileResourcePack:It's Raining Food, FMLFileResourcePack:JABBA, FMLFileResourcePack:Liquid XP, FMLFileResourcePack:Loot Bags, FMLFileResourcePack:LunatriusCore, FMLFileResourcePack:Magical Crops, FMLFileResourcePack:Mantle, FMLFileResourcePack:MinefactoryReloaded & MagicalCrops extra compatibility, FMLFileResourcePack:MineFactory Reloaded, FMLFileResourcePack:MFR Compat: Applied Energistics, FMLFileResourcePack:MFR Compat: Atum, FMLFileResourcePack:MFR Compat: BackTools, FMLFileResourcePack:MFR Compat: BuildCraft, FMLFileResourcePack:MFR Compat: Chococraft, FMLFileResourcePack:MFR Compat: ExtraBiomes, FMLFileResourcePack:MFR Compat: Forestry, FMLFileResourcePack:MFR Compat: ForgeMicroblock, FMLFileResourcePack:MFR Compat: IC2, FMLFileResourcePack:MFR Compat: Mystcraft, FMLFileResourcePack:MFR Compat ProjectRed, FMLFileResourcePack:MFR Compat: Railcraft, FMLFileResourcePack:MFR Compat: Sufficient Biomes, FMLFileResourcePack:MFR Compat: Thaumcraft, FMLFileResourcePack:MFR Compat: Thermal Expansion, FMLFileResourcePack:MFR Compat: Tinkers' Construct, FMLFileResourcePack:MFR Compat: TwilightForest, FMLFileResourcePack:MFR Compat: Vanilla, FMLFileResourcePack:Moo Fluids, FMLFileResourcePack:MorePlayerModels, FMLFileResourcePack:Morpheus, FMLFileResourcePack:Natura, FMLFileResourcePack:NEI Addons, FMLFileResourcePack:NEI Addons: Botany, FMLFileResourcePack:NEI Addons: Forestry, FMLFileResourcePack:NEI Addons: Crafting Tables, FMLFileResourcePack:NEI Addons: Ex Nihilo, FMLFileResourcePack:NEI Integration, FMLFileResourcePack:OpenBlocks, FMLFileResourcePack:OpenMods, FMLFileResourcePack:OpenPeripheralAddons, FMLFileResourcePack:OpenPeripheralCore, FMLFileResourcePack:OpenPeripheralIntegration, FMLFileResourcePack:Plugin Messages Mod, FMLFileResourcePack:Ranchable Fluid Cows, FMLFileResourcePack:RedLogic, FMLFileResourcePack:Redstone Arsenal, FMLFileResourcePack:Reliquary, FMLFileResourcePack:RFTools, FMLFileResourcePack:Simple Achievements, FMLFileResourcePack:Simply Jetpacks, FMLFileResourcePack:Slabcraft, FMLFileResourcePack:Solar Flux, FMLFileResourcePack:Staircraft, FMLFileResourcePack:Sync, FMLFileResourcePack:Tabula Rasa, FMLFileResourcePack:Tails, FMLFileResourcePack:Tinkers' Construct, FMLFileResourcePack:Thaumcraft, FMLFileResourcePack:Thaumcraft NEI Plugin, FMLFileResourcePack:Thaumic Energistics, FMLFileResourcePack:Thermal Casting, FMLFileResourcePack:Thermal Dynamics, FMLFileResourcePack:Thermal Expansion, FMLFileResourcePack:Thermal Foundation, FMLFileResourcePack:Translocator, FMLFileResourcePack:Tree Growing Simulator 2014, FMLFileResourcePack:ttCore, FMLFileResourcePack:Utility Mobs, FMLFileResourcePack:Vein Miner, FMLFileResourcePack:Mod Support, FMLFileResourcePack:Waila, FMLFileResourcePack:Waila Harvestability, FMLFileResourcePack:Waila NBT, FMLFileResourcePack:What Are We Looking At, FMLFileResourcePack:Witchery, FMLFileResourcePack:WR-CBE Core, FMLFileResourcePack:WR-CBE Addons, FMLFileResourcePack:WR-CBE Logic, FMLFileResourcePack:YUNoMakeGoodMap, FMLFileResourcePack:bspkrsCore, FMLFileResourcePack:Baubles, FMLFileResourcePack:Forge Microblocks, FMLFileResourcePack:Forge Multipart, FMLFileResourcePack:Minecraft Multipart Plugin, FMLFileResourcePack:libsandstone [16/5/2015 18:46:51 PM] [Client thread/INFO] [FML]: Processing ObjectHolder annotations [16/5/2015 18:46:53 PM] [Client thread/INFO] [FML]: Found 434 ObjectHolder annotations [16/5/2015 18:46:53 PM] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0 [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: [MobiusCore] Found net.minecraft.client.renderer.entity.RenderManager [ bnn ] with checksum 23331C7A7033A1CF1F1AAE38FD89A9B5 [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: Successful injection in a (Lsa;DDDFFZ)Z [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: Successful injection in a (Lsa;DDDFFZ)Z [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: [MobiusCore] Found net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher [ bmk ] with checksum 1B9F2A44C89A8C0C359AD4D34A73DA8D [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: Successful injection in a (Laor;DDDF)V [16/5/2015 18:46:58 PM] [Client thread/INFO] [MobiusCore]: Successful injection in a (Laor;DDDF)V [16/5/2015 18:47:00 PM] [Client thread/INFO] [AE2:C]: Pre Initialization ( started ) [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: func_145839_a(Lnet/minecraft/nbt/NBTTagCompound;)V - Transformed [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: func_145841_b(Lnet/minecraft/nbt/NBTTagCompound;)V - Transformed [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface ic2.api.energy.tile.IEnergySink from appeng/tile/powersink/IC2 because IC2 integration is disabled. [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/tile/powersink/IC2 [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface Reika.RotaryCraft.API.Power.ShaftPowerReceiver from appeng/tile/powersink/RotaryCraft because RotaryCraft integration is disabled. [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Removing Method Tick_RotaryCraft from appeng/tile/powersink/RotaryCraft because RotaryCraft integration is disabled. [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/tile/powersink/RotaryCraft [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Allowing Interface cofh.api.energy.IEnergyReceiver from appeng/tile/powersink/RedstoneFlux because RF integration is enabled. [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface mekanism.api.energy.IStrictEnergyAcceptor from appeng/tile/powersink/MekJoules because Mekanism integration is disabled. [16/5/2015 18:47:01 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/tile/powersink/MekJoules [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Allowing Interface powercrystals.minefactoryreloaded.api.rednet.connectivity.IRedNetConnection from appeng/block/networking/BlockCableBus because MFR integration is enabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Allowing Method getConnectionType from appeng/block/networking/BlockCableBus because MFR integration is enabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface buildcraft.api.tools.IToolWrench from appeng/items/tools/quartz/ToolQuartzWrench because BC integration is disabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/items/tools/quartz/ToolQuartzWrench [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface ic2.api.item.ISpecialElectricItem from appeng/items/tools/powered/powersink/IC2 because IC2 integration is disabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface ic2.api.item.IElectricItemManager from appeng/items/tools/powered/powersink/IC2 because IC2 integration is disabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Removing Method getManager from appeng/items/tools/powered/powersink/IC2 because IC2 integration is disabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/items/tools/powered/powersink/IC2 [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Allowing Interface cofh.api.energy.IEnergyContainerItem from appeng/items/tools/powered/powersink/RedstoneFlux because RFItem integration is enabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface buildcraft.api.tools.IToolWrench from appeng/items/tools/ToolNetworkTool because BC integration is disabled. [16/5/2015 18:47:02 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/items/tools/ToolNetworkTool [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface buildcraft.api.transport.IPipeConnection from appeng/parts/misc/PartStorageBus because BC integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Method overridePipeConnection from appeng/parts/misc/PartStorageBus because BC integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/parts/misc/PartStorageBus [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface buildcraft.api.transport.IPipeConnection from appeng/parts/p2p/PartP2PItems because BC integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Method overridePipeConnection from appeng/parts/p2p/PartP2PItems because BC integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/parts/p2p/PartP2PItems [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface ic2.api.energy.tile.IEnergySink from appeng/parts/p2p/PartP2PIC2Power because IC2 integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Removing Interface ic2.api.energy.tile.IEnergySource from appeng/parts/p2p/PartP2PIC2Power because IC2 integration is disabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Updated appeng/parts/p2p/PartP2PIC2Power [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2-CORE]: Allowing Interface cofh.api.energy.IEnergyReceiver from appeng/parts/p2p/PartP2PRFPower because RF integration is enabled. [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2:C]: Starting AE2 VersionChecker [16/5/2015 18:47:03 PM] [Client thread/INFO] [AE2:C]: Pre Initialization ( ended after 4556ms ) [16/5/2015 18:50:48 PM] OpenEye: Sending pending crash report located at '**USERSDIR**\Instances\SkyFactory\reports\pending-crash-2015-05-14_21.47.10-0.json' [16/5/2015 18:50:48 PM] Checking for updated files! [16/5/2015 18:50:49 PM] OpenEye: Pending crash report sent! URL: http://openeye.openmods.info/commoncrash/oom [16/5/2015 18:50:55 PM] No updates found! [16/5/2015 19:05:04 PM] Copied Log to clipboard [16/5/2015 19:05:07 PM] Log uploaded and link copied to clipboard:
tistre
A standalone PHP script which allows you to browse your Oracle database tables and insert, update and delete rows in any table. It requires no installation and no configuration. It's from 2006 but can still be useful.
On-line advertising has been one of the most booming markets since the first on-line ads showed up on the web and now it is a market of hundreds of billions of dollars globally and it still has not lost the steam. Google got $32.2 billion in advertising revenue which is 97% of Google’s total revenue in Q3 2010 - Q2 2011. By far the most lucrative venue for on-line advertising has been search, and much of the effectiveness of search advertising comes from the “AdWords” model of matching search queries to advertisements. For this project, you need to use Java to access an Oracle database and accomplish an on-line ads auction system using various bidding algorithms. 1.1.1 Definition of the AdWords Problem We are going to consider on-line algorithms for solving the AdWords problem, which is defined as follows. Given: • A set of bids by advertisers for search queries; • A click-through rate for each advertiser-query pair; • A budget for each advertiser; • A limit on the number of ads to be displayed with each search query. Respond to each search query with a set of advertisers such that: • The size of the set is no larger than the limit on the number of ads per query. • Each advertiser has bid on the search query. • Each advertiser has enough budget left to pay for the ad if it is clicked upon. The data set consists of three database tables: (primary keys are underlined) Queries(qid:INTEGER, query:VARCHAR(100)) Advertisers(advertiserId:INTEGER, budget:FLOAT, ctc:FLOAT) Keywords(advertiserId:INTEGER, keyword:VARCHAR(100), bid:FLOAT)
araditc
DB Reader is a service for managing inbound/outbound messages, connecting to Oracle, SQL Server, and MySQL. It reads messages from the Outbound table and sends them via Arad ITC's web service. Utilizes Threading for high-volume processing and supports message receipt and delivery updates via GetDLR/GetMO web services or Webhook.
No description available
grmendes
This project contains an Oracle Package which inserts into a Log table all fields changed into a table. It includes an example table for test and usage purposes. The code is based on Zlatko Sirotic's work found in this forum post: https://community.oracle.com/thread/8380
Yunfeng01
This is a rental management database system using Oracle Form Builder and SQL. It's a 3 people project. We design the ER diagram, relation diagram and create table using SQL query. Then, connect the database with Oracle Form Builder interface.
This Oracle SQL code performs a query on the table CompanyDataTable. The purpose of this code is to retrieve aggregated data based on certain conditions, and it calculates various metrics related to insurance policies. Here's a breakdown of the code's components.
TheOwner-glitch
Python-based command-line tool that extracts Oracle's publicly available HCM documentation, regarding tables and views, and outputs structured metadata into clean JSON files. This helps streamline research, improve automation, and accelerate troubleshooting for internal support by leveraging AI.
This repository serves as the final project for my university's Database course, focusing on Oracle 19 SQL. Dive into the world of database management as we present a detailed relational model crafted specifically for this database system. The repository includes essential scripts for user creation, table setup, and data insertion.
petrenko-sergii
ASP.NET Core 2.0 and Angular 5 - Application: Web App "WindPowerSystem" helps to manage by data for electric wind turbines and wind farms. Also it calculates incomes for turbine’s shareholders according to how much a turbine produces electricity. Currently Single Page Application (SPA) "WindPowerSystem" is in development phase and is developed by using: -- C#/ ASP.NET Core 2.0 (backend layer based on RESTful APIs); -- SQL: MSSQL- Entity Framework (at this moment) / Oracle-NHibernate (in future); -- Typescript: Angular 5; -- HTML, CSS/ LESS, Bootstrap; -- WebPack, Node.js; -- Authentication (used token-based approach using JSON Web Tokens (JWT)) -- Mapster; The app manages by data from the database: -- 22 related tables; -- 1004 turbines and 31 types; -- 11 wind farms; -- 1062 shareholders (privacy and legal types); -- shares for turbines / wind farms;
Saddam-Hussain-35
MySQL (/ˌmaɪˌɛsˌkjuːˈɛl/)[5] is an open-source relational database management system (RDBMS).[5][6] Its name is a combination of "My", the name of co-founder Michael Widenius's daughter My,[7] and "SQL", the abbreviation for Structured Query Language. A relational database organizes data into one or more data tables in which data may be related to each other; these relations help structure the data. SQL is a language programmers use to create, modify and extract data from the relational database, as well as control user access to the database. In addition to relational databases and SQL, an RDBMS like MySQL works with an operating system to implement a relational database in a computer's storage system, manages users, allows for network access and facilitates testing database integrity and creation of backups. MySQL is free and open-source software under the terms of the GNU General Public License, and is also available under a variety of proprietary licenses. MySQL was owned and sponsored by the Swedish company MySQL AB, which was bought by Sun Microsystems (now Oracle Corporation).[8] In 2010, when Oracle acquired Sun, Widenius forked the open-source MySQL project to create MariaDB.[9] MySQL has stand-alone clients that allow users to interact directly with a MySQL database using SQL, but more often, MySQL is used with other programs to implement applications that need relational database capability. MySQL is a component of the LAMP web application software stack (and others), which is an acronym for Linux, Apache, MySQL, Perl/PHP/Python. MySQL is used by many database-driven web applications, including Drupal, Joomla, phpBB, and WordPress. MySQL is also used by many popular websites, including Facebook,[10][11] Flickr,[12] MediaWiki,[13] Twitter,[14] and YouTube.[15]
Hossain-life
No description available
在 Oracle 資料庫將主索引鍵建立在不同的表格空間
TheOwner-glitch
Python-based command-line tool that extracts Oracle's publicly available FA documentation, regarding tables and views, and outputs structured metadata into clean JSON files. This helps streamline research, improve automation, and accelerate troubleshooting for internal support by leveraging AI.
asatish1
This project is to use Oracle's PL/SQL and JDBC to implement the RBMS application. Up to three students may work together as a group for this project. A team may consist of students from all database sections. Due to time constraint, only a subset of the database tables and a subset of the desired functionalities will be implemented in this project.
No description available
EisenritterX
No description available
deckercr
Final personal project for an AI powered DnD game.
praveen17DS
Create a table and insert data from excel data aldredy exists and then commit. These all done by using python and Oracle sql create and insert oracle commonds used