Found 53 repositories(showing 30)
0x78f1935
Visual c++ Effects
AlexSzeto
Extra customizable particle effects including electric sparks, fire explosions, toxic clouds, combinations of the above (electric clouds?!), or create a new effect from scratch!
Markadelf
Group project for a production studio. This is a VR haunted house puzzle game. The game is built in Unity and uses the SteamVR plugin. The explosion and fire effects are from the Unity Particle pack from the Unity asset store. Programmers: Conner Catanese, Mark DelFavero, Mark Obeldobel, John Shull 3D Modelers: Deidre Corrigan, Natalie Dolgos, Lana Grygier, Katarina Tesmer, Hannah Webber, Megan White Sound Design: Mark Obeldobel, Nathan Terrell
xwrjocl
SDL tutorial
vjeeva
Cool Particle Animation made in C++ and using the SDL Graphics Library
jamesponwith
Particle explosion using SDL2
SuyashD95
Designing an animation of explosion of n number of particles to introduce people with the basics of computer graphics... Designed using C++ and SDL2 libraries
No description available
gpuwangge
I extended the class project and combined it with an innovated particle system to simulate fire, explosion, smoke and laser effect. The game engine is XNA.
gillespiepeterj
Particle fire explosion animation for online class. Simulates pixels expanding and changing color in spirals using a box blur effect. Project uses the SDL2 API under the zlib license.
A2tus
local DarkraiX = loadstring(game:HttpGet("https://raw.githubusercontent.com/GamingScripter/Kavo-Ui/main/Darkrai%20Ui", true))() local Library = DarkraiX:Window("Darkrai X","","",Enum.KeyCode.RightControl); ----tabs Tab1 = Library:Tab("Scripts") Tab1:Button("Fps booster",function() print("true") end) function = Fps booster() wait(1) -- Made by Altus#5698 _G.Settings = { Players = { ["Ignore Me"] = true, ["Ignore Others"] = false }, Meshes = { Destroy = false, -- Destroy Meshes LowDetail = true -- Low detail meshes (NOT SURE IT DOES ANYTHING) }, Images = { Invisible = true, -- Invisible Images LowDetail = false, -- Low detail images (NOT SURE IT DOES ANYTHING) Destroy = false, -- Destroy Images }, Other = { ["No Particles"] = false, -- Disables all ParticleEmitter, Trail, Smoke, Fire and Sparkles ["No Camera Effects"] = false, -- Disables all PostEffect's (Camera/Lighting Effects) ["No Explosions"] = false, -- Makes Explosion's invisible ["No Clothes"] = true, -- Removes Clothing from the game ["Low Water Graphics"] = false, -- Removes Water Quality ["No Shadows"] = false, -- Remove Shadows ["High Rendering"] = true, -- Lower Rendering ["High Quality Parts"] = true -- Lower quality parts } } loadstring(game:HttpGet("https://raw.githubusercontent.com/CasperFlyModz/discord.gg-rips/main/FPSBooster.lua"))() end Tab1:Toggle("Aizen hub",false,function(value) print(value) end) function = Aizen hub() wait(1) loadstring(game:HttpGet(("https://aizen.ml/weis/RoGhoul.lua")))() end DarkraiX:ToggleUi() Tab1:Toggle("VapeV4",false,function(value) print(value) end) function = VapeV4() wait(1) loadstring(game:HttpGet("https://raw.githubusercontent.com/7GrandDadPGN/VapeV4ForRoblox/main/NewMainScript.lua", true))() end DarkraiX:ToggleUi() Tab1:Toggle("Smiptiy",false,function(value) print(value) end) function = Smiptiy() wait(1) loadstring(game:HttpGet("https://raw.githubusercontent.com/HeyGyt/simplit1/main/main"))() end DarkraiX:ToggleUi() Tab1:Toggle("Gx admin",false,function(value) print(value) end) function = Gx admin() wait(1) loadstring(game:HttpGet("https://pastebin.com/raw/v6E9BmFK",true))(); end DarkraiX:ToggleUi() Tab1:Toggle("Spy",false,function(value) print(value) end) function = Spy() wait(1) loadstring(game:HttpGet("https://raw.githubusercontent.com/MichaelScripter/MiniScript/main/Spy%20gui.lua"))() end DarkraiX:ToggleUi() Tab1:Toggle("Vhub",false,function(value) print(value) end) function = Vhub() wait(1) loadstring(game:HttpGet("https://raw.githubusercontent.com/SourceScript5315/sauce/main/VH-Launcher.lua"))() end DarkraiX:ToggleUi() Tab2 = Library:Tab("Scripts2") Tab3 = Library:Tab("Soon") Tab4 = Library:Tab("soon") Tab5 = Library:Tab("soon") ----Bffs (remi,mayx,coney,SecretInfernoYT,jennei) ----Best game Evade,Blox fruits,Apeirophobia,and my fav game:Ro ghoul ----Made by (Altus,Zenox,Nyx Aries,mayx,remi,Jennei) --------i
jantyterry
particle Fire Explosion Application
swatisingh-in
Particle Fire Explosion implementation using C++
whatzerrname
No description available
AbdelrahmanMoh-Hussain
No description available
ricecake88
C++ For Beginners - Particle Fire Explosion
fuboki10
My first project with c++ SDL2
01Sukhdeep
No description available
cyboflash
My code from the Intro to C++ class
KieronLowe
No description available
shaleeng
Particle fire explosion project - C++
sahilmishra780
Particle Fire Explosion using SDL2
robertogr
My first fight with SDL (Simple DirectMedia Layer)
reizink
Particle Effects: fire, water, explosion, magic
eminleet
No description available
akhatem
No description available
polaris614
No description available
Shaswata79
No description available
No description available
peregurin
working with SDL library