Found 10 repositories(showing 10)
Scrawk
A ocean using Phillips spectrum in Unity
Frederoche
Webgl Ocean based on Tessendorf paper. Implementation of Phillips spectrum and its inverse FFT
UnrealXinda
A UE4 plugin for frequency based ocean rendering with Phillips spectrum and wind-wave dissipation
gvoulgaris0
Set of Matlab(r) functions for the partition of directional wave spectra to its wind and different swell components. The partitions are initially identified using a watershed defining algorithm and then are modified following mostly the method described in Hanson and Phillips (2001, Automated Analysis of Ocean Surface Directional Wave Spectra. Journal of Oceanic and Atmospheric Technology, 18, 278-293).
Icy-Monster
Lua(u) implementation of the Pierson–Moskowitz ocean spectra
z1125411235
在Unity中使用Phillips光谱实现的海洋
jacktheLad
A simple gpu implementation of https://github.com/Scrawk/Phillips-Ocean
PaperMonoid
An ocean simulation using the phillips spectrum.
gabriel-nkole
Ocean rendering on a 1000m x 1000m plane using the Phillips Spectra & an optimized GPU FFT algorithm
katherinermartin
Code and data for Phillips et al. 2022, "Genetic variation among sea turtle life stages and species suggests connectivity among ocean basins"
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