Found 192 repositories(showing 30)
automaticdai
Tracking conferences in Real-time Embedded Systems, Design Automation, Cyber-Physical Systems and Robotics!
Courseworks of CS6165 VLSI Physical Design Automation, NTHU.
EricLu1218
NTHU CS6135 VLSI Physical Design Automation Course Projects (include Two-way Min-cut Partitioning, Fixed-outline Slicing Floorplan Design, Placement Legalization, Global Routing)
curry0622
NTHU CS6135 VLSI Physical Design Automation (2022 Fall)
SamsungSLAV
MuxPi is an open hardware and open software board which was designed to aid in automating tasks on physical devices. Initial goal was to automate testing on hardware platform, thus connected devices will be called Device Under Test or shortly DUT. Muxpi is intended to help in testing of embedded systems, automatic software installation or flashing and automation during development. MuxPi is connected between the DUT and a PC/Server machine which will be managing the work. The name of the board is based on its two main components: SD Mux and NanoPi.
sathvikbhat
A project to perform the VLSI Physical Design Flow steps of partitioning, floorplan, placement and routing.
airjerry1216
NTHU CS6135 VLSI實體設計自動化
Koyama-Tsubasa
Coursework of NTHU CS613500 VLSI Physical Design Automation
mostafa-elgendy22
System Design, RTL implementation using VHDL, logic synthesis using Oasys tool, and physical design (floor planning, power planning, placement, and routing) using Nitro SoC tool of a home automation system.
No description available
shakti-chaganty
Physical Design Automation of Digital Circuits
laplaceyc
This repo is "NTHU Physical Design Automation" course project.
neeraj1397
This repository contains python code snippets that implement several algorithms for automating the VLSI Physical Design process. This is based on the learnings from the course - EE5333W (Introduction to Physical Design Automation) at IITM.
dngvmnh
"Visolus" is a computer vision-based system designed to enhance physical therapy by providing real-time movement tracking, feedback, and voice interaction, improving rehabilitation outcomes through precise motion analysis and automation.
The increasing number of variable renewable energy (solar and wind power) causes power grids to have more abnormal conditions or faults. Faults may further trigger power blackouts or wildfires without timely monitoring and control strategy. Machine learning is a promising technology to accelerate the automation and intelligence of power grid monitoring systems. Unfortunately, the black-box machine learning methods are weak to the realistic challenges in power grids: low observation, insufficient labels, and stochastic environments. To overcome the vulnerability of black-box machine learning, we preserve the physics of power grids through graph networks to efficiently and accurately locate the faults even with limited observability and low label rates. We first calculate the graph embedding of power grid infrastructure by establishing a reduced graph network with the observed nodes, then efficiently locate the fault on the node level using the low-dimensional graph embedding. To augment the location accuracy at low label rates, we build another graph network representing the physical similarity of labeled and unlabeled data samples. Importantly, we provide the physical interpretations of the benefits of the graph design through a random walk equivalence. We conduct comprehensive numerical experiments in the IEEE 123-node. Our proposed method shows superior performance than three baseline classifiers for different fault types, label rates, and robustness to out-of-distribution (OOD) data. Additionally, we extend the proposed method to the IEEE 37-node benchmark system and validate the effectiveness of the proposed training strategy.
srini229
Code snippets, assignments, and tutorials for EE5333 Introduction to Physical Design Automation
ycpranchu
NYCU Physical Design Automation, 2023 Fall
MaoMao0414
Courseworks of VLSI Physical Design Automation, NTHU CS course teached by prof. Ting-Chi Wang in fall 2023
Kota-aravind
Block-level multi-voltage ASIC physical design with 52K cells and 40 macros. Complete flow from floorplanning to timing signoff, including multi-power domains and 5 clocks. Includes TCL automation scripts for port placement, voltage area creation, timing fixes, PrimeTime DMSA setup, plus Unix and CMOS basics.
Physical Design Automation in NYCU EE Fall 2021
RohitSreekumar94
C++ program to bi partition a given circuit based on Fiduccia-Mattheyses algorithm.
No description available
RajHiremath-510
This project demonstrates a complete Physical Design automation flow where I scripted each RTL-to-GDSII stage in ICC2 for a 28 nm design, uploading and validating the flow step by step like an industry project.
Mansoor1565
Introduction Metaverse is the next evolution of digital technologies. It includes 3D virtualization and will transform digital technologies in the next 5-10 years. Elements of a Metaverse are considered very important related to industry 4.0. Metaverse will have numerous technologies comprising the below: Digital currency Online shopping Workplace automation Social media Digital Humans Natural Language Processing Infrastructure Device independence In this article, we would understand what Metaverse is and what are its different elements? Description Metaverse is a combined virtual space. It is made by the convergence of virtually improved physical and digital reality. We can also say that it is device-free and is not owned by a single seller. Metaverse is known as an independent virtual economy. It is allowed by digital currencies and non-fungible tokens (NFTs). It characterizes a combinatorial innovation because it needs many technologies and trends to function. The following are contributing tech capabilities: Augmented reality (AR) Flexible work styles Head-mounted displays (HMDs) An AR cloud The Internet of Things (IoT) 5G Artificial intelligence (AI) Spatial technologies For better understanding, the concepts of a Metaverse, consider it as the next version of the Internet. That begins as separate bulletin boards and independent online destinations. In the long run, these destinations developed sites on a virtual shared space same as how a Metaverse would develop. Importance of the Metaverse There is a lot of exhilaration around Metaverse. Greatly of it driven by technology companies tactically claiming to be Metaverse companies. Similarly, Metaverse creates to improve or augment the digital and physical realities of people. Furthermore, deeds that now happen in siloed locations will finally occur in a single Metaverse, for example: Buying clothes and fittings for online avatars Business digital land and building virtual homes Take part in a virtual social experience Supermarkets run in virtual malls through immersive commerce With virtual classrooms to practice immersive learning Purchasing digital art, breakables, and assets (NFTs) Networking with digital humans for onboarding business connections It is likely that a Metaverse will make available determined, decentralized, joint, and interoperable opportunities. It will create the business models, which will allow organizations to extend digital business. Elements of a Metaverse Gartner is a technology research and consulting company. It described the elements of a Metaverse in the below diagram. Elements of a Metaverse Applications Virtual reality The social network company Facebook launched a social VR world named Facebook Horizon in 2019. Facebook chairman Mark Zuckerberg confirmed in 2021, a company pledged to develop a metaverse. Several VR technologies promoted by Meta Platforms remain to be developed. Microsoft developed the VR Company AltspaceVR in 2017. Microsoft has since applied metaverse features for example virtual avatars and meetings thought in virtual reality into Microsoft Teams. Future implementations for metaverse technology comprise refining work output, shared learning environments, e-commerce, real estate, and fashion. Video games Many works of metaverse technologies have by now been developed inside modern internet-enabled video games. The Second Life is combined several features of social media into a determined three-dimensional world with the user signified as an avatar. Social functions are repeatedly an integral story in many hugely multiplayer online games. Social-based gameplay of Minecraft characterizes an innovative analog of a metaverse. Hardware Technology Entrance points for metaverse comprise general-purpose computers and smartphones. Also, included augmented reality (AR), mixed reality, virtual reality (VR), and virtual world technologies. Need on VR technology has limited metaverse growth and wide-scale acceptance. Limits of moveable hardware and the requirement to balance cost and design have produced a deficiency of high-quality graphics and mobility. Lightweight wireless headsets have fought to attain the retina display pixel density required for visual immersion. Present hardware development is dedicated to choking limitations of VR headsets, sensors, and growing immersion with haptic technology. Software Technology There has been nothing for wide-scale acceptance of a uniform technical requirement for metaverse applications. Current applications depend chiefly on proprietary technology. Interoperability is the main anxiety in metaverse development. There have been a number of virtual environment standardization projects. Metaverse is known as a three-dimensional Internet that is occupied with live people. The technology company NVIDIA declared in 2021 they will accept USD for their metaverse development tools. The OpenXR is an open standard for entree into virtual and augmented reality plans and involvements. It has been accepted by Microsoft for HoloLens 2, Meta Platforms for the Oculus Quest, and Valve for SteamVR. For more details visit: https://www.technologiesinindustry4.com
JeremieMelo
Coding assignment 1 for EE382M-Spring 2022 VLSI Physical Design Automation
This repository include some of the most fundamental concepts of VLSI design automation
jimmy980189
No description available
Azad-1123
erebral Command Automation is a cutting-edge project that enables control of physical systems using real-time brainwave signals. Designed as a brain-computer interface (BCI) system, it allows users to operate an RC car using nothing but their mental focus and relaxation states, detected through EEG (electroencephalogram) signals.
Gameengine1
Project Verse is being designed as a fully moddable Unity game in reference to Stardew Valley. All objects, events, worlds, cutscenes, and scripted actions will be implemented using the API. The game itself will be taking place in the far future with heavy influences from the T.V. series Firefly. The player will crash into a small town, making friends with local villagers and while working on earning money. Eventually they will gain enough wealth to fix their ship and explore other worlds with different themes and quests all while promoting their budding enterprise of cargo trading, production, and crime. Planned Features Crop Growing - plantable crops that grow over a given lifecycle and produce a sellable item Home Building - Add objects into home, decorative and functional Modular Ship Design - Build/Purchase upgrades to ship that reflect in its physical design Quests - Players will given quests to complete. Relationships - Players will be able to build friendships and and enemies with the NPCs. Morality - Players will be given choices over time that will change a players morality score and affect the lives of NPCs. Management - Players will be able to hire certain NPCS to do tasks for them, from handling crops, chopping trees, running cargo, or robbing ships. Automation - Players will slowly be able to add automation to their enterprise. Taking inspiration from Factorio with transportation and processing. With this, I want controllers to manipulate these machines to be fully programmable, presumably via LUA or possibly a Zachtronics inspired psuedo-assembly. However I'm uncertain how feasible this will be. Trading - There will be an influenceable economy that will affect what and how the player trades items and moves cargo. A lot more - I am planning on updating this readme over time.
Mansoor1565
Introduction Metaverse is the next evolution of digital technologies. It includes 3D virtualization and will transform digital technologies in the next 5-10 years. Elements of a Metaverse are considered very important related to industry 4.0. Metaverse will have numerous technologies comprising the below: Digital currency Online shopping Workplace automation Social media Digital Humans Natural Language Processing Infrastructure Device independence In this article, we would understand what Metaverse is and what are its different elements? Description Metaverse is a combined virtual space. It is made by the convergence of virtually improved physical and digital reality. We can also say that it is device-free and is not owned by a single seller. Metaverse is known as an independent virtual economy. It is allowed by digital currencies and non-fungible tokens (NFTs). It characterizes a combinatorial innovation because it needs many technologies and trends to function. The following are contributing tech capabilities: Augmented reality (AR) Flexible work styles Head-mounted displays (HMDs) An AR cloud The Internet of Things (IoT) 5G Artificial intelligence (AI) Spatial technologies For better understanding, the concepts of a Metaverse, consider it as the next version of the Internet. That begins as separate bulletin boards and independent online destinations. In the long run, these destinations developed sites on a virtual shared space same as how a Metaverse would develop. Importance of the Metaverse There is a lot of exhilaration around Metaverse. Greatly of it driven by technology companies tactically claiming to be Metaverse companies. Similarly, Metaverse creates to improve or augment the digital and physical realities of people. Furthermore, deeds that now happen in siloed locations will finally occur in a single Metaverse, for example: Buying clothes and fittings for online avatars Business digital land and building virtual homes Take part in a virtual social experience Supermarkets run in virtual malls through immersive commerce With virtual classrooms to practice immersive learning Purchasing digital art, breakables, and assets (NFTs) Networking with digital humans for onboarding business connections It is likely that a Metaverse will make available determined, decentralized, joint, and interoperable opportunities. It will create the business models, which will allow organizations to extend digital business. Elements of a Metaverse Gartner is a technology research and consulting company. It described the elements of a Metaverse in the below diagram. Elements of a Metaverse Applications Virtual reality The social network company Facebook launched a social VR world named Facebook Horizon in 2019. Facebook chairman Mark Zuckerberg confirmed in 2021, a company pledged to develop a metaverse. Several VR technologies promoted by Meta Platforms remain to be developed. Microsoft developed the VR Company AltspaceVR in 2017. Microsoft has since applied metaverse features for example virtual avatars and meetings thought in virtual reality into Microsoft Teams. Future implementations for metaverse technology comprise refining work output, shared learning environments, e-commerce, real estate, and fashion. Video games Many works of metaverse technologies have by now been developed inside modern internet-enabled video games. The Second Life is combined several features of social media into a determined three-dimensional world with the user signified as an avatar. Social functions are repeatedly an integral story in many hugely multiplayer online games. Social-based gameplay of Minecraft characterizes an innovative analog of a metaverse. Hardware Technology Entrance points for metaverse comprise general-purpose computers and smartphones. Also, included augmented reality (AR), mixed reality, virtual reality (VR), and virtual world technologies. Need on VR technology has limited metaverse growth and wide-scale acceptance. Limits of moveable hardware and the requirement to balance cost and design have produced a deficiency of high-quality graphics and mobility. Lightweight wireless headsets have fought to attain the retina display pixel density required for visual immersion. Present hardware development is dedicated to choking limitations of VR headsets, sensors, and growing immersion with haptic technology. Software Technology There has been nothing for wide-scale acceptance of a uniform technical requirement for metaverse applications. Current applications depend chiefly on proprietary technology. Interoperability is the main anxiety in metaverse development. There have been a number of virtual environment standardization projects. Metaverse is known as a three-dimensional Internet that is occupied with live people. The technology company NVIDIA declared in 2021 they will accept USD for their metaverse development tools. The OpenXR is an open standard for entree into virtual and augmented reality plans and involvements. It has been accepted by Microsoft for HoloLens 2, Meta Platforms for the Oculus Quest, and Valve for SteamVR.