Found 2,666 repositories(showing 30)
bowmanjeffs
paprica - PAthway PRediction by phylogenetIC plAcement
Arhosseini77
Brand Visibility in Packaging: A Deep Learning Approach for Logo Detection, Saliency-Map Prediction, and Logo Placement Analysis
magical-eda
Analog Placement Quality Prediction
This is a real-world business use case, often tackled with data analysis, machine learning, and geospatial visualization. working on a store placement prediction project where the goal is to visualize and predict ideal locations for placing a new store, using a map generated on your system.
charans2702
Placement prediction using machine learning is a technique that analyzes data from past student placements to forecast future job prospects. It uses factors like grades, skills, and experience to estimate the likelihood of a student getting hired. This helps students and institutions better prepare for the job market.
anandsinha07
An innovative automation in placement prediction system using Machine Learning Algorithms.
mirzayasirabdullahbaig07
An AI-powered interactive web application built with Streamlit that predicts whether a candidate will get placed in a job (or admitted) based on academic performance and other features.
shahil04
Placement Prediction using Machine Learning Models.
jaytorasakar8
My final year project developed in J2EE using Bootstrap, JSP Servlets and JDBC. Logistic Regression was used to train the data sets.
Tejas-Nanaware
Placement prediction by Artificial Neural Networks. Final Year Bachelor's Project.
HarshitChari
This is a basic model that predicts the placement of students
Arshita4321
No description available
mohammadwasiq0
Student Campus-Placement Prediction ML Project using Python
Aryia-Behroziuan
In developmental robotics, robot learning algorithms generate their own sequences of learning experiences, also known as a curriculum, to cumulatively acquire new skills through self-guided exploration and social interaction with humans. These robots use guidance mechanisms such as active learning, maturation, motor synergies and imitation. Association rules Main article: Association rule learning See also: Inductive logic programming Association rule learning is a rule-based machine learning method for discovering relationships between variables in large databases. It is intended to identify strong rules discovered in databases using some measure of "interestingness".[60] Rule-based machine learning is a general term for any machine learning method that identifies, learns, or evolves "rules" to store, manipulate or apply knowledge. The defining characteristic of a rule-based machine learning algorithm is the identification and utilization of a set of relational rules that collectively represent the knowledge captured by the system. This is in contrast to other machine learning algorithms that commonly identify a singular model that can be universally applied to any instance in order to make a prediction.[61] Rule-based machine learning approaches include learning classifier systems, association rule learning, and artificial immune systems. Based on the concept of strong rules, Rakesh Agrawal, Tomasz Imieliński and Arun Swami introduced association rules for discovering regularities between products in large-scale transaction data recorded by point-of-sale (POS) systems in supermarkets.[62] For example, the rule {\displaystyle \{\mathrm {onions,potatoes} \}\Rightarrow \{\mathrm {burger} \}}\{{\mathrm {onions,potatoes}}\}\Rightarrow \{{\mathrm {burger}}\} found in the sales data of a supermarket would indicate that if a customer buys onions and potatoes together, they are likely to also buy hamburger meat. Such information can be used as the basis for decisions about marketing activities such as promotional pricing or product placements. In addition to market basket analysis, association rules are employed today in application areas including Web usage mining, intrusion detection, continuous production, and bioinformatics. In contrast with sequence mining, association rule learning typically does not consider the order of items either within a transaction or across transactions. Learning classifier systems (LCS) are a family of rule-based machine learning algorithms that combine a discovery component, typically a genetic algorithm, with a learning component, performing either supervised learning, reinforcement learning, or unsupervised learning. They seek to identify a set of context-dependent rules that collectively store and apply knowledge in a piecewise manner in order to make predictions.[63] Inductive logic programming (ILP) is an approach to rule-learning using logic programming as a uniform representation for input examples, background knowledge, and hypotheses. Given an encoding of the known background knowledge and a set of examples represented as a logical database of facts, an ILP system will derive a hypothesized logic program that entails all positive and no negative examples. Inductive programming is a related field that considers any kind of programming language for representing hypotheses (and not only logic programming), such as functional programs. Inductive logic programming is particularly useful in bioinformatics and natural language processing. Gordon Plotkin and Ehud Shapiro laid the initial theoretical foundation for inductive machine learning in a logical setting.[64][65][66] Shapiro built their first implementation (Model Inference System) in 1981: a Prolog program that inductively inferred logic programs from positive and negative examples.[67] The term inductive here refers to philosophical induction, suggesting a theory to explain observed facts, rather than mathematical induction, proving a property for all members of a well-ordered set. Models Performing machine learning involves creating a model, which is trained on some training data and then can process additional data to make predictions. Various types of models have been used and researched for machine learning systems. Artificial neural networks Main article: Artificial neural network See also: Deep learning An artificial neural network is an interconnected group of nodes, akin to the vast network of neurons in a brain. Here, each circular node represents an artificial neuron and an arrow represents a connection from the output of one artificial neuron to the input of another. Artificial neural networks (ANNs), or connectionist systems, are computing systems vaguely inspired by the biological neural networks that constitute animal brains. Such systems "learn" to perform tasks by considering examples, generally without being programmed with any task-specific rules. An ANN is a model based on a collection of connected units or nodes called "artificial neurons", which loosely model the neurons in a biological brain. Each connection, like the synapses in a biological brain, can transmit information, a "signal", from one artificial neuron to another. An artificial neuron that receives a signal can process it and then signal additional artificial neurons connected to it. In common ANN implementations, the signal at a connection between artificial neurons is a real number, and the output of each artificial neuron is computed by some non-linear function of the sum of its inputs. The connections between artificial neurons are called "edges". Artificial neurons and edges typically have a weight that adjusts as learning proceeds. The weight increases or decreases the strength of the signal at a connection. Artificial neurons may have a threshold such that the signal is only sent if the aggregate signal crosses that threshold. Typically, artificial neurons are aggregated into layers. Different layers may perform different kinds of transformations on their inputs. Signals travel from the first layer (the input layer) to the last layer (the output layer), possibly after traversing the layers multiple times. The original goal of the ANN approach was to solve problems in the same way that a human brain would. However, over time, attention moved to performing specific tasks, leading to deviations from biology. Artificial neural networks have been used on a variety of tasks, including computer vision, speech recognition, machine translation, social network filtering, playing board and video games and medical diagnosis. Deep learning consists of multiple hidden layers in an artificial neural network. This approach tries to model the way the human brain processes light and sound into vision and hearing. Some successful applications of deep learning are computer vision and speech recognition.[68]
Campus Placement Prediction & Management System
Hardfive
Data collection, Analysis, Prediction, and Sports Betting placement.
MANAVJOSHI555
No description available
yansun1996
Solution for Kaggle Competition: PUBG Finish Placement Prediction
Kirtiraj67
his project presents a comprehensive end-to-end Machine Learning pipeline designed to predict student placement outcomes based on academic, professional, and personal attributes. By utilizing a dataset of 10,000 students, the analysis identifies the key drivers of employability and builds predictive models to assist educational institutions .
SriJayan17
Prediction model for Predicting Student's Placement (Machine Learning Project)
shubham5027
"Student_Placement_Prediction_Web_App" that focuses on a web application for predicting student placements using machine learning algorithms like Random Forest Classification , Logistic Regression and using Streamlite give an web interference
vaibhav2067
student placement package prediction by using regression analysis
SjoerdBruijn
Foot placement prediction, based on the work of Wang & Srinivasan. Written by @moiravl and @Sjoerdbruijn
aabbhishek
Project is about predication of PUBG (PlayerUnknown's Battlegrounds ) dataset to predict pubg-finish-placement-prediction.
DipHldr
An AI-powered system for crowd simulation and proactive safety management. Uses LSTMs for movement prediction, A* for density-aware pathfinding, and spatial analysis for optimal emergency resource placement.
zione-kushwaha
This project uses a machine learning model to predict student placement based on IQ and CGPA. The model is trained on a dataset ('placement.csv') using Python's pandas, numpy, and sklearn libraries. The data is first loaded and split into independent and dependent variables for further processing and model training
lovnishverma
This is a Flask-based web application that predicts whether a student is likely to be placed in a job based on input features such as age, gender, academic stream, internship experience, hostel status, CGPA, and backlog history. The application uses a Decision Tree Classifier trained on a dataset to make predictions.
shettyarjun
No description available
Tejeswar001
A full-stack web application that predicts student placement probability using machine learning. The application consists of a Flask-based REST API backend and a Next.js frontend.
saky-semicolon
Mainly focused on Data Mining techniques in this task.