Found 80 repositories(showing 30)
dshue20
2-player turn-based Pokemon battle game
caryltan
No description available
RubenMartinezSiso
University of Lleida | Intelligent Systems
ProgrammingDiscussionsDiscord
Simulate Pokemon battles using Python
mkolenda24
A turn-based Pokémon battle simulator in C++ with SFML.
AyushSat
A PokemonBattleSimulator that lets players choose their own pokemon out of a variety of 45 different pokemon and battle them. Game includes complex and sophisticated damage calculation algorithms to ensure the simulator is as close as possible to the actual Pokemon Games. The algorithm includes accuracy checks, SameTypeAttackBonuses(STAB), Type Advantages, Pokemon Stats, etc. See https://bulbapedia.bulbagarden.net/wiki/Damage for more in depth explanations.
MeninoMenino
No description available
embosi97
Full-stack application features a Spring Boot backend with Gradle managing dependencies and MongoDB for data storage. The frontend, crafted with Vue.js and styled using vanilla CSS, delivers a dynamic, retro-inspired interface that feels polished and interactive. The core functionality allows users to simulate battles between over 680 Pokémon
mustafadrr32
No description available
CameronBBailey
No description available
Elias6970
Pokemon Battle Simulator made with python
bdavidov8771
No description available
LiuKuen
No description available
izzatadly
No description available
DBosDavinci
No description available
RikhilKokal
A text-based Pokemon Battle Simulator against a CPU.
MattMontadaSTU
Repository for Final Project for Advanced Java Programming
Ouassim001
No description available
martinrein
Simulates a 1v1 Pokemon battle against another player.
sreejithks1407
No description available
Liamdev631
A simple Pokemon battle simulator that emulates Gen 1 mechanics
dohan0511
No description available
jan-okke
Pokemon Battle Simulator
AJ6546
No description available
dewie102
Texted Based Pokemon Battle Simulator
FabianBohn90
No description available
KarelPeeters123
No description available
ldavid19
A Pokémon one-on-one battle simulator. Utilized Telnet internet protocol to connect two machines in order to play over a server network.
Bandit254
Learning game development with MonoGame. This will be an extension of my MSSA project, which was a Pokemon VGC web application.
Prithak
No description available