Found 1,443 repositories(showing 30)
benmathia
A pull-down-to-refresh control for iOS that plays pong, originally created for the MHacks III iOS app
Ramzi-Abidi
Pong is a two-player game where each player controls a paddle to hit a ball back and forth đđšī¸
nickbild
Play gesture-controlled Pong with a Raspberry Pi Pico!
aimaster-dev
This project is a hand-gesture-controlled Pong game using TensorFlow, OpenCV, and Pygame. It detects open hands via webcam in real time to control paddles, combining AI vision with interactive gameplay for a novel touchless experience.
pkprajapati7402
This repository hosts a fun and interactive Ping Pong Game built with HTML, CSS, and JavaScript. Control your paddle with the mouse to keep the ball in play against a computer opponent. The game features score tracking and responsive design, ensuring a great experience on both desktop and mobile devices.
ritabokach
A Ping Pong game built with Python and Pygame, featuring smooth paddle controls, dynamic ball physics, and real-time scoring.
bocaletto-luca
Two-Player Pong Web Game is a modern, browser-based remake of the classic Pong arcade game designed for local multiplayer. Enjoy competitive, head-to-head action, smooth animations, and responsive keyboard controls as you battle an opponent. Developed by Bocaletto Lucaâno installation required.
EmrNITK
The Hand Gesture Controlled Ping Pong Game is a fun and interactive project that allows you to control a ping pong game using hand gestures.
hugokernel
Wall-mounted decorative object based on LEDs and half a ping pong ball, controlled by ESPHome.
jkosoy
An openFrameworks addon used in conjunction with ofxImageSequence for robust control over a sequence: play, reverse, loop, and ping pong and more.
Khumo-Mathe
classic Ping Pong game built with HTML5, CSS, and JavaScript. Play against a friend in Two-Player mode or challenge the AI in Single-Player mode. Features include: đŽ Two-Player and AI modes đšī¸ Keyboard controls for paddles đ Score tracking and high score system â¯ī¸ Start, Pause, and Stop functionality Perfect for learning game development
nicovalencia
(Project) Externally controlled Node.js Pong server and Three.js WebGL client.
SalesRyan
Repository dedicated to the creation of a ping pong game that uses neural networks to control rackets, and visualize the impact of network modeling and the learning rate.đ¤
jeffpaul
Embed a playable Pong game in WordPress with customizable difficulty and accessible control options.
HanYangZhao
Web-Controlled, Ping Pong ball firing tank with live video feed
rodrigoKulb
Jogo pong controlado pela webcam utilizando poseNet + p5js
colingrover
Pong game in Processing controlled by an MPU-6050 accelerometer via an Arduino communicating with computer's serial port via HC-05 Bluetooth module. This project is for APSC 200/293 at Queen's University 2022-2023, section 207, team 5 (yet all code here is my own).
ekagansahin
A hand-controlled Pong game using MediaPipe hand tracking
bhargavi852004
The Gesture-Based Pong Game is an interactive hands-free version of Pong, where players control the paddle using real-time hand movements captured via a webcam. Developed with Python, Pygame, OpenCV, and MediaPipe, it features dynamic ball movement, score tracking, and audio feedback.
erik
A simple pong game controlled by a webcam
supergoosehouse
Camera Pong is a classic pong game with a twist - instead of using keyboard controls, it utilizes your webcam and hand recognition to control the pong racket. This adds an interactive and immersive element to the gameplay experience.
Vedansh186
A classic Ping Pong game built with Python and Pygame, featuring simple controls, sound effects, and endless fun.
dolphub
Will be a realtime pong game controlled from seperate browsers eventually evolving into an n-screen configurable court
sagnew
A basic game in which two Twilio phone numbers control the paddles in pong. Built with JavaScript for the purpose of teaching HTML5 Canvas development.
andredisa
đ Welcome to the ultimate Ping Pong game built in Java! Get ready for fast-paced, addictive gameplay with smooth controls and exciting sound effects!
acswyss-yi
Neon Rebound: a sleek two-player browser-based Pong duel featuring refined neon visuals, ultra-responsive controls, and fast-paced matches designed for quick play sessions.
Albastaki999
Welcome to the Java Ping Pong Game repository! This project brings the classic thrill of Ping Pong to life in Java, offering an accessible and engaging gaming experience. With easy-to-use controls, two-player mode for head-to-head battles, and this game promises hours of fun.
cyberxploithausa
Pong is a two-dimensional sports game that simulates table tennis. The player controls an in-game paddle by moving it vertically across the left or right side of the screen. They can compete against another player controlling a second paddle on the opposing side. Players use the paddles to hit a ball back and forth.
damartinezjulio
Experience the thrill of Ping Pong in this modern take on the classic table tennis game. Featuring intuitive controls, crisp graphics, and adaptive AI, it's perfect for quick play or honing skills. Customize your paddle, select your difficulty, and dive into endless competitive fun!
karanheart96
In this programming assignment, you will write a client ping program in Python. Your client will send a simple ping message to a server, receive a corresponding pong message back from the server, and determine the delay between when the client sent the ping message and received the pong message. This delay is called the Round Trip Time (RTT). The functionality provided by the client and server is similar to the functionality provided by standard ping program available in modern operating systems. However, standard ping programs use the Internet Control Message Protocol (ICMP) (which we will study in Chapter 5). Here we will create a nonstandard (but simple!) UDP-based ping program. Your ping program is to send 10 ping messages to the target server over UDP. For each message, your client is to determine and print the RTT when the corresponding pong message is returned. Because UDP is an unreliable protocol, a packet sent by the client or server may be lost. For this reason, the client cannot wait indefinitely for a reply to a ping message. You should have the client wait up to one second for a reply from the server; if no reply is received, the client should assume that the packet was lost and print a message accordingly. In this assignment, you will be given the complete code for the server (available in the Companion Website). Your job is to write the client code, which will be very similar to the server code. It is recommended that you first study carefully the server code. You can then write your client code, liberally cutting and pasting lines from the server code.