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Skip to content github / docs Code Issues 80 Pull requests 35 Discussions Actions Projects 2 Security Insights Merge branch 'main' into 1862-Add-Travis-CI-migration-table 1862-Add-Travis-CI-migration-table (#1869, Iixixi/ZachryTylerWood#102, THEBOLCK79/docs#1, sbnbhk/docs#1) @martin389 martin389 committed on Dec 9, 2020 2 parents 2f9ec0c + 1588f50 commit 1a56ed136914e522f3a23ecc2be1c49f479a1a6a Showing 501 changed files with 5,397 additions and 1,362 deletions. 2 .github/allowed-actions.js @@ -30,7 +30,7 @@ module.exports = [ 'rachmari/labeler@832d42ec5523f3c6d46e8168de71cd54363e3e2e', 'repo-sync/github-sync@3832fe8e2be32372e1b3970bbae8e7079edeec88', 'repo-sync/pull-request@33777245b1aace1a58c87a29c90321aa7a74bd7d', 'rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815', 'someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd', 'tjenkinson/gh-action-auto-merge-dependency-updates@cee2ac0', 'EndBug/add-and-commit@9358097a71ad9fb9e2f9624c6098c89193d83575' ] 72 .github/workflows/confirm-internal-staff-work-in-docs.yml @@ -0,0 +1,72 @@ name: Confirm internal staff meant to post in public on: issues: types: - opened - reopened - transferred pull_request_target: types: - opened - reopened jobs: check-team-membership: runs-on: ubuntu-latest continue-on-error: true if: github.repository == 'github/docs' steps: - uses: actions/github-script@626af12fe9a53dc2972b48385e7fe7dec79145c9 with: github-token: ${{ secrets.DOCUBOT_FR_PROJECT_BOARD_WORKFLOWS_REPO_ORG_READ_SCOPES }} script: | // Only perform this action with GitHub employees try { await github.teams.getMembershipForUserInOrg({ org: 'github', team_slug: 'employees', username: context.payload.sender.login, }); } catch(err) { // An error will be thrown if the user is not a GitHub employee // If a user is not a GitHub employee, we should stop here and // Not send a notification return } // Don't perform this action with Docs team members try { await github.teams.getMembershipForUserInOrg({ org: 'github', team_slug: 'docs', username: context.payload.sender.login, }); // If the user is a Docs team member, we should stop here and not send // a notification return } catch(err) { // An error will be thrown if the user is not a Docs team member // If a user is not a Docs team member we should continue and send // the notification } const issueNo = context.number || context.issue.number // Create an issue in our private repo await github.issues.create({ owner: 'github', repo: 'docs-internal', title: `@${context.payload.sender.login} confirm that \#${issueNo} should be in the public github/docs repo`, body: `@${context.payload.sender.login} opened https://github.com/github/docs/issues/${issueNo} publicly in the github/docs repo, instead of the private github/docs-internal repo.\n\n@${context.payload.sender.login}, please confirm that this belongs in the public repo and that no sensitive information was disclosed by commenting below and closing the issue.\n\nIf this was not intentional and sensitive information was shared, please delete https://github.com/github/docs/issues/${issueNo} and notify us in the \#docs-open-source channel.\n\nThanks! \n\n/cc @github/docs @github/docs-engineering` }); throw new Error('A Hubber opened an issue on the public github/docs repo'); - name: Send Slack notification if a GitHub employee who isn't on the docs team opens an issue in public if: ${{ failure() && github.repository == 'github/docs' }} uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd with: channel: ${{ secrets.DOCS_OPEN_SOURCE_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} text: <@${{github.actor}}> opened https://github.com/github/docs/issues/${{ github.event.number || github.event.issue.number }} publicly on the github/docs repo instead of the private github/docs-internal repo. They have been notified via a new issue in the github/docs-internal repo to confirm this was intentional. 15 .github/workflows/js-lint.yml @@ -10,23 +10,8 @@ on: - translations jobs: see_if_should_skip: runs-on: ubuntu-latest outputs: should_skip: ${{ steps.skip_check.outputs.should_skip }} steps: - id: skip_check uses: fkirc/skip-duplicate-actions@36feb0d8d062137530c2e00bd278d138fe191289 with: cancel_others: 'false' github_token: ${{ github.token }} paths: '["**/*.js", "package*.json", ".github/workflows/js-lint.yml", ".eslint*"]' lint: runs-on: ubuntu-latest needs: see_if_should_skip if: ${{ needs.see_if_should_skip.outputs.should_skip != 'true' }} steps: - name: Check out repo uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f 13 .github/workflows/repo-freeze-reminders.yml @@ -14,11 +14,10 @@ jobs: if: github.repository == 'github/docs-internal' steps: - name: Send Slack notification if repo is frozen uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: ${{ env.FREEZE == 'true' }} uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_USERNAME: docs-repo-sync SLACK_ICON_EMOJI: ':freezing_face:' SLACK_COLOR: '#51A0D5' # Carolina Blue SLACK_MESSAGE: All repo-sync runs will fail for ${{ github.repository }} because the repo is currently frozen! with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: info text: All repo-sync runs will fail for ${{ github.repository }} because the repo is currently frozen! 54 .github/workflows/repo-sync-stalls.yml @@ -0,0 +1,54 @@ name: Repo Sync Stalls on: workflow_dispatch: schedule: - cron: '*/30 * * * *' jobs: check-freezer: name: Check for deployment freezes runs-on: ubuntu-latest steps: - name: Exit if repo is frozen if: ${{ env.FREEZE == 'true' }} run: | echo 'The repo is currently frozen! Exiting this workflow.' exit 1 # prevents further steps from running repo-sync-stalls: runs-on: ubuntu-latest steps: - name: Check if repo sync is stalled uses: actions/github-script@626af12fe9a53dc2972b48385e7fe7dec79145c9 with: github-token: ${{ secrets.DOCUBOT_FR_PROJECT_BOARD_WORKFLOWS_REPO_ORG_READ_SCOPES }} script: | let pulls; const owner = context.repo.owner const repo = context.repo.repo try { pulls = await github.pulls.list({ owner: owner, repo: repo, head: `${owner}:repo-sync`, state: 'open' }); } catch(err) { throw err return } pulls.data.forEach(pr => { const timeDelta = Date.now() - Date.parse(pr.created_at); const minutesOpen = timeDelta / 1000 / 60; if (minutesOpen > 30) { core.setFailed('Repo sync appears to be stalled') } }) - name: Send Slack notification if workflow fails uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: Repo sync appears to be stalled for ${{github.repository}}. See https://github.com/${{github.repository}}/pulls?q=is%3Apr+is%3Aopen+repo+sync 16 .github/workflows/repo-sync.yml @@ -7,6 +7,7 @@ name: Repo Sync on: workflow_dispatch: schedule: - cron: '*/15 * * * *' # every 15 minutes @@ -70,11 +71,10 @@ jobs: number: ${{ steps.find-pull-request.outputs.number }} - name: Send Slack notification if workflow fails uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 if: ${{ failure() }} env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_USERNAME: docs-repo-sync SLACK_ICON_EMOJI: ':ohno:' SLACK_COLOR: '#B90E0A' # Crimson SLACK_MESSAGE: The last repo-sync run for ${{github.repository}} failed. See https://github.com/${{github.repository}}/actions?query=workflow%3A%22Repo+Sync%22 uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: The last repo-sync run for ${{github.repository}} failed. See https://github.com/${{github.repository}}/actions?query=workflow%3A%22Repo+Sync%22 10 .github/workflows/sync-algolia-search-indices.yml @@ -33,8 +33,10 @@ jobs: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} run: npm run sync-search - name: Send slack notification if workflow run fails uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_MESSAGE: The last Algolia workflow run for ${{github.repository}} failed. Search actions for `workflow:Algolia` with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: The last Algolia workflow run for ${{github.repository}} failed. Search actions for `workflow:Algolia` 15 .github/workflows/yml-lint.yml @@ -10,23 +10,8 @@ on: - translations jobs: see_if_should_skip: runs-on: ubuntu-latest outputs: should_skip: ${{ steps.skip_check.outputs.should_skip }} steps: - id: skip_check uses: fkirc/skip-duplicate-actions@36feb0d8d062137530c2e00bd278d138fe191289 with: cancel_others: 'false' github_token: ${{ github.token }} paths: '["**/*.yml", "**/*.yaml", "package*.json", ".github/workflows/yml-lint.yml"]' lint: runs-on: ubuntu-latest needs: see_if_should_skip if: ${{ needs.see_if_should_skip.outputs.should_skip != 'true' }} steps: - name: Check out repo uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f 4 README.md @@ -28,7 +28,7 @@ If you've found a problem, you can open an issue using a [template](https://gith #### Solve an issue If you have a solution to one of the open issues, you will need to fork the repository and submit a PR using the [template](https://github.com/github/docs/blob/main/CONTRIBUTING.md#pull-request-template) that is visible automatically in the pull request body. For more details about this process, please check out [Getting Started with Contributing](/CONTRIBUTING.md). If you have a solution to one of the open issues, you will need to fork the repository and submit a pull request using the [template](https://github.com/github/docs/blob/main/CONTRIBUTING.md#pull-request-template) that is visible automatically in the pull request body. For more details about this process, please check out [Getting Started with Contributing](/CONTRIBUTING.md). #### Join us in discussions @@ -50,6 +50,8 @@ There are a few more things to know when you're getting started with this repo: In addition to the README you're reading right now, this repo includes other READMEs that describe the purpose of each subdirectory in more detail: - [content/README.md](content/README.md) - [content/graphql/README.md](content/graphql/README.md) - [content/rest/README.md](content/rest/README.md) - [contributing/README.md](contributing/README.md) - [data/README.md](data/README.md) - [data/reusables/README.md](data/reusables/README.md) BIN +164 KB assets/images/help/classroom/assignment-group-hero.png Binary file not shown. BIN +75.5 KB assets/images/help/classroom/assignment-ide-go-grant-access-button.png Binary file not shown. BIN +175 KB assets/images/help/classroom/assignment-individual-hero.png Binary file not shown. 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You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. From your repository, click the **Actions** tab, and select the latest workflow run. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}Under **Jobs** or in the visualization graph, click **A job to say hello**. {% endif %}You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 6 content/actions/creating-actions/creating-a-javascript-action.md @@ -261,9 +261,11 @@ jobs: ``` {% endraw %} From your repository, click the **Actions** tab, and select the latest workflow run. You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. From your repository, click the **Actions** tab, and select the latest workflow run. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}Under **Jobs** or in the visualization graph, click **A job to say hello**. {% endif %}You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% elsif currentVersion ver_gt "enterprise-server@2.22" %}  {% else %}  4 content/actions/guides/about-packaging-with-github-actions.md @@ -25,7 +25,11 @@ Creating a package at the end of a continuous integration workflow can help duri Now, when reviewing a pull request, you'll be able to look at the workflow run and download the artifact that was produced. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} This will let you run the code in the pull request on your machine, which can help with debugging or testing the pull request. 4 content/actions/guides/building-and-testing-powershell.md @@ -60,7 +60,11 @@ jobs: * `run: Test-Path resultsfile.log` - Check whether a file called `resultsfile.log` is present in the repository's root directory. * `Should -Be $true` - Uses Pester to define an expected result. If the result is unexpected, then {% data variables.product.prodname_actions %} flags this as a failed test. For example: {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} * `Invoke-Pester Unit.Tests.ps1 -Passthru` - Uses Pester to execute tests defined in a file called `Unit.Tests.ps1`. For example, to perform the same test described above, the `Unit.Tests.ps1` will contain the following: ``` 7 content/actions/guides/storing-workflow-data-as-artifacts.md @@ -108,8 +108,6 @@ jobs: path: output/test/code-coverage.html ```  {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} ### Configuring a custom artifact retention period @@ -238,7 +236,12 @@ jobs: echo The result is $value ``` The workflow run will archive any artifacts that it generated. For more information on downloading archived artifacts, see "[Downloading workflow artifacts](/actions/managing-workflow-runs/downloading-workflow-artifacts)." {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% if currentVersion == "free-pro-team@latest" %} 8 content/actions/index.md @@ -68,18 +68,18 @@ versions: <h2 class="mb-2 font-mktg h1">Code examples</h2> <div class="pr-lg-3 mb-5 mt-3"> <input class="js-code-example-filter input-lg py-2 px-3 col-12 col-lg-8 form-control" placeholder="Search code examples" type="search" autocomplete="off" aria-label="Search code examples"/> <input class="js-filter-card-filter input-lg py-2 px-3 col-12 col-lg-8 form-control" placeholder="Search code examples" type="search" autocomplete="off" aria-label="Search code examples"/> </div> <div class="d-flex flex-wrap gutter"> {% render 'code-example-card' for actionsCodeExamples as example %} </div> <button class="js-code-example-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> <button class="js-filter-card-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> <div class="js-code-example-no-results d-none py-4 text-center text-gray font-mktg"> <div class="js-filter-card-no-results d-none py-4 text-center text-gray font-mktg"> <div class="mb-3">{% octicon "search" width="24" %}</div> <h3 class="text-normal">Sorry, there is no result for <strong class="js-code-example-filter-value"></strong></h3> <h3 class="text-normal">Sorry, there is no result for <strong class="js-filter-card-value"></strong></h3> <p class="my-3 f4">It looks like we don't have an example that fits your filter.<br>Try another filter or add your code example</p> <a href="https://github.com/github/docs/blob/main/data/variables/action_code_examples.yml">Learn how to add a code example {% octicon "arrow-right" %}</a> </div> 11 content/actions/learn-github-actions/introduction-to-github-actions.md @@ -204,7 +204,7 @@ In this diagram, you can see the workflow file you just created and how the {% d ### Viewing the job's activity Once your job has started running, you can view each step's activity on {% data variables.product.prodname_dotcom %}. Once your job has started running, you can {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}see a visualization graph of the run's progress and {% endif %}view each step's activity on {% data variables.product.prodname_dotcom %}. {% data reusables.repositories.navigate-to-repo %} 1. Under your repository name, click **Actions**. @@ -213,7 +213,14 @@ Once your job has started running, you can view each step's activity on {% data  1. Under "Workflow runs", click the name of the run you want to see.  {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. Under **Jobs** or in the visualization graph, click the job you want to see.  {% endif %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. View the results of each step.  {% elsif currentVersion ver_gt "enterprise-server@2.22" %} 1. Click on the job name to see the results of each step.  {% else %} 7 content/actions/managing-workflow-runs/canceling-a-workflow.md @@ -17,9 +17,14 @@ versions: {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. From the list of workflow runs, click the name of the `queued` or `in progress` run that you want to cancel.  1. In the upper-right corner of the workflow, click **Cancel workflow**. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} ### Steps {% data variables.product.prodname_dotcom %} takes to cancel a workflow run 4 content/actions/managing-workflow-runs/downloading-workflow-artifacts.md @@ -20,4 +20,8 @@ versions: {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under **Artifacts**, click the artifact you want to download. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 1 content/actions/managing-workflow-runs/index.md @@ -18,6 +18,7 @@ versions: {% data reusables.actions.enterprise-beta %} {% data reusables.actions.enterprise-github-hosted-runners %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% link_in_list /using-the-visualization-graph %}{% endif %} {% link_in_list /viewing-workflow-run-history %} {% link_in_list /using-workflow-run-logs %} {% link_in_list /manually-running-a-workflow %} 3 content/actions/managing-workflow-runs/re-running-a-workflow.md @@ -16,5 +16,4 @@ versions: {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. In the upper-right corner of the workflow, use the **Re-run jobs** drop-down menu, and select **Re-run all jobs**.  1. In the upper-right corner of the workflow, use the **Re-run jobs** drop-down menu, and select **Re-run all jobs**.{% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% else %}{% endif %} 4 content/actions/managing-workflow-runs/removing-workflow-artifacts.md @@ -27,7 +27,11 @@ versions: {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under **Artifacts**, click {% octicon "trashcan" aria-label="The trashcan icon" %} next to the artifact you want to remove. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} ### Setting the retention period for an artifact 23 content/actions/managing-workflow-runs/using-the-visualization-graph.md @@ -0,0 +1,23 @@ --- title: Using the visualization graph intro: Every workflow run generates a real-time graph that illustrates the run progress. You can use this graph to monitor and debug workflows. product: '{% data reusables.gated-features.actions %}' versions: free-pro-team: '*' enterprise-server: '>=3.1' --- {% data reusables.actions.enterprise-beta %} {% data reusables.actions.visualization-beta %} {% data reusables.actions.enterprise-github-hosted-runners %} {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. The graph displays each job in the workflow. An icon to the left of the job name indicates the status of the job. Lines between jobs indicate dependencies.  2. Click on a job to view the job log.  18 content/actions/managing-workflow-runs/using-workflow-run-logs.md @@ -45,7 +45,11 @@ You can search the build logs for a particular step. When you search logs, only {% data reusables.repositories.navigate-to-job-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper-right corner of the log output, in the **Search logs** search box, type a search query. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% else %} 1. To expand each step you want to include in your search, click the step.  @@ -63,8 +67,12 @@ You can download the log files from your workflow run. You can also download a w {% data reusables.repositories.view-run-superlinter %} {% data reusables.repositories.navigate-to-job-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} and select **Download log archive**. 1. In the upper right corner, click {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% octicon "gear" aria-label="The gear icon" %}{% else %}{% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}{% endif %} and select **Download log archive**. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% else %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} and select **Download log archive**.  @@ -80,9 +88,17 @@ You can delete the log files from your workflow run. {% data reusables.repositor {% data reusables.repositories.view-run-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 2. To delete the log files, click the **Delete all logs** button and review the confirmation prompt. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} After deleting logs, the **Delete all logs** button is removed to indicate that no log files remain in the workflow run. {% else %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}. 2 content/actions/managing-workflow-runs/viewing-job-execution-time.md @@ -15,7 +15,7 @@ Billable job execution minutes are only shown for jobs run on private repositori {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under the job summary, you can view the job's execution time. To view the billable job execution time, click **Run and billable time details**. 1. Under the job summary, you can view the job's execution time. To view details about the billable job execution time, click the time under **Billable time**.  {% note %} 5 content/actions/quickstart.md @@ -60,8 +60,13 @@ Committing the workflow file in your repository triggers the `push` event and ru {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow-superlinter %} {% data reusables.repositories.view-run-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. Under **Jobs** or in the visualization graph, click the **Lint code base** job.  {% else %} 1. In the left sidebar, click the **Lint code base** job.  {% endif %} {% data reusables.repositories.view-failed-job-results-superlinter %} ### More starter workflows 49 content/developers/github-marketplace/about-github-marketplace.md @@ -1,6 +1,6 @@ --- title: About GitHub Marketplace intro: 'Learn the basics to prepare your app for review before joining {% data variables.product.prodname_marketplace %}.' intro: 'Learn about {% data variables.product.prodname_marketplace %} where you can share your apps and actions publicly with all {% data variables.product.product_name %} users.' redirect_from: - /apps/marketplace/getting-started/ - /marketplace/getting-started @@ -14,52 +14,41 @@ versions: {% data reusables.actions.actions-not-verified %} To learn about publishing {% data variables.product.prodname_actions %} in the {% data variables.product.prodname_marketplace %}, see "[Publishing actions in GitHub Marketplace](/actions/creating-actions/publishing-actions-in-github-marketplace)." To learn about publishing {% data variables.product.prodname_actions %} in {% data variables.product.prodname_marketplace %}, see "[Publishing actions in GitHub Marketplace](/actions/creating-actions/publishing-actions-in-github-marketplace)." ### Apps You can list verified and unverified apps in {% data variables.product.prodname_marketplace %}. Unverified apps do not go through the security, testing, and verification cycle {% data variables.product.prodname_dotcom %} requires for verified apps. Anyone can share their apps with other users on {% data variables.product.prodname_marketplace %} but only listings that are verified by {% data variables.product.company_short %} can include paid plans. For more information, see "[About verified creators](/developers/github-marketplace/about-verified-creators)." Verified apps have a green badge in {% data variables.product.prodname_marketplace %}. Unverified apps have a grey badge next to their listing and are only available as free apps. If you're interested in creating an app for {% data variables.product.prodname_marketplace %}, but you're new to {% data variables.product.prodname_github_apps %} or {% data variables.product.prodname_oauth_app %}s, see "[Building {% data variables.product.prodname_github_apps %}](/developers/apps/building-github-apps)" or "[Building {% data variables.product.prodname_oauth_app %}s](/developers/apps/building-oauth-apps)."  If you're interested in creating an app for {% data variables.product.prodname_marketplace %}, but you're new to {% data variables.product.prodname_github_apps %} and {% data variables.product.prodname_oauth_app %}s, see "[Building apps](/apps/)." {% data reusables.marketplace.github_apps_preferred %}, although you can list both OAuth and {% data variables.product.prodname_github_app %}s in {% data variables.product.prodname_marketplace %}. See "[Differences between GitHub and OAuth apps](/apps/differences-between-apps/)" for more details. To learn more about switching from OAuth to {% data variables.product.prodname_github_apps %}, see [Migrating OAuth Apps to {% data variables.product.prodname_github_app %}s](/apps/migrating-oauth-apps-to-github-apps/). {% data reusables.marketplace.github_apps_preferred %}, although you can list both OAuth and {% data variables.product.prodname_github_app %}s in {% data variables.product.prodname_marketplace %}. For more information, see "[Differences between {% data variables.product.prodname_github_apps %} and {% data variables.product.prodname_oauth_app %}s](/apps/differences-between-apps/)" and "[Migrating {% data variables.product.prodname_oauth_app %}s to {% data variables.product.prodname_github_apps %}](/apps/migrating-oauth-apps-to-github-apps/)." If you have questions about {% data variables.product.prodname_marketplace %}, please contact {% data variables.contact.contact_support %} directly. #### Unverified Apps Unverified apps do not need to meet the "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)" or go through the "[Security review process](/marketplace/getting-started/security-review-process/)". {% data reusables.marketplace.unverified-apps %} Having a published paid plan will prevent you from being able to submit an unverified app. You must remove paid plans or keep them in draft mode before publishing an unverified app. To list your unverified app in {% data variables.product.prodname_marketplace %}, you only need to create a "[Listing on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/)" and submit it as an unverified listing. {% data reusables.marketplace.launch-with-free %} ### Publishing an app to {% data variables.product.prodname_marketplace %} #### Verified Apps When you have finished creating your app, you can share it with other users by publishing it to {% data variables.product.prodname_marketplace %}. In summary, the process is: If you've already built an app and you're interested in submitting a verified listing in {% data variables.product.prodname_marketplace %}, start here: 1. Review your app carefully to ensure that it will behave as expected in other repositories and that it follows best practice guidelines. For more information, see "[Security best practices for apps](/developers/github-marketplace/security-best-practices-for-apps)" and "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app#best-practice-for-customer-experience)." 1. [Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)<br/>Learn about requirements, guidelines, and the app submission process. 1. Add webhook events to the app to track user billing requests. For more information about the {% data variables.product.prodname_marketplace %} API, webhook events, and billing requests, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." 1. [Integrating with the {% data variables.product.prodname_marketplace %} API](/marketplace/integrating-with-the-github-marketplace-api/)<br/>Before you can list your app on {% data variables.product.prodname_marketplace %}, you'll need to integrate billing flows using the {% data variables.product.prodname_marketplace %} API and webhook events. 1. Create a draft {% data variables.product.prodname_marketplace %} listing. For more information, see "[Drafting a listing for your app](/developers/github-marketplace/drafting-a-listing-for-your-app)." 1. [Listing on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/) <br/>Create a draft {% data variables.product.prodname_marketplace %} listing, configure webhook settings, and set up pricing plans. 1. Add a pricing plan. For more information, see "[Setting pricing plans for your listing](/developers/github-marketplace/setting-pricing-plans-for-your-listing)." 1. [Selling your app](/marketplace/selling-your-app/)<br/>Learn about pricing plans, billing cycles, and how to receive payment from {% data variables.product.prodname_dotcom %} for your app. 1. Check whether your app meets the requirements for listing on {% data variables.product.prodname_marketplace %} as a free or a paid app. For more information, see "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app)." 1. [{% data variables.product.prodname_marketplace %} Insights](/marketplace/github-marketplace-insights/)<br/>See how your app is performing in {% data variables.product.prodname_marketplace %}. You can use metrics collected by {% data variables.product.prodname_dotcom %} to guide your marketing campaign and be successful in {% data variables.product.prodname_marketplace %}. 1. Read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." 1. [{% data variables.product.prodname_marketplace %} transactions](/marketplace/github-marketplace-transactions/)<br/>Download and view transaction data for your {% data variables.product.prodname_marketplace %} listing. 1. Submit your listing for publication in {% data variables.product.prodname_marketplace %}, requesting verification if you want to sell the app. For more information, see "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication)." ### Reviewing your app An onboarding expert will contact you with any questions or further steps. For example, if you have added a paid plan, you will need to complete the verification process and complete financial onboarding. As soon as your listing is approved the app is published to {% data variables.product.prodname_marketplace %}. We want to make sure that the apps offered on {% data variables.product.prodname_marketplace %} are safe, secure, and well tested. The {% data variables.product.prodname_marketplace %} onboarding specialists will review your app to ensure that it meets all requirements. Follow the guidelines in these articles before submitting your app: ### Seeing how your app is performing You can access metrics and transactions for your listing. For more information, see: * [Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/) * [Security review process](/marketplace/getting-started/security-review-process/) - "[Viewing metrics for your listing](/developers/github-marketplace/viewing-metrics-for-your-listing)" - "[Viewing transactions for your listing](/developers/github-marketplace/viewing-transactions-for-your-listing)" 43 content/developers/github-marketplace/about-verified-creators.md @@ -0,0 +1,43 @@ --- title: About verified creators intro: 'Each organization that wants to sell apps on {% data variables.product.prodname_marketplace %} must follow a verification process. Their identity is checked and their billing process reviewed.' versions: free-pro-team: '*' --- ### About verified creators A verified creator is an organization that {% data variables.product.company_short %} has checked. Anyone can share their apps with other users on {% data variables.product.prodname_marketplace %} but only organizations that are verified by {% data variables.product.company_short %} can sell apps. For more information about organizations, see "[About organizations](/github/setting-up-and-managing-organizations-and-teams/about-organizations)." The verification process aims to protect users. For example, it verifies the seller's identity, checks that their {% data variables.product.product_name %} organization is set up securely, and that they can be contacted for support. After passing the verification checks, any apps that the organization lists on {% data variables.product.prodname_marketplace %} are shown with a verified creator badge {% octicon "verified" aria-label="Verified creator badge" %}. The organization can now add paid plans to any of their apps. Each app with a paid plan also goes through a financial onboarding process to check that it's set up to handle billing correctly.  In addition to the verified creator badge, you'll also see badges for unverified and verified apps. These apps were published using the old method for verifying individual apps.  For information on finding apps to use, see "[Searching {% data variables.product.prodname_marketplace %}](/github/searching-for-information-on-github/searching-github-marketplace)." ### About the verification process The first time you request verification for a listing of one of your apps, you will enter the verification process. An onboarding expert will guide you through the process. This includes checking: - Profile information - The basic profile information is populated accurately and appropriately. - Security - The organization has enabled two-factor authentication. - Verified domain - The organization has verified the domain of the site URL. - Purchase webhook event - The event is handled correctly by the app. When your organization is verified, all your apps are shown with a verified creator badge. You are now able to offer paid plans for any of your apps. For more information about the requirements for listing an app on {% data variables.product.prodname_marketplace %}, see "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)." {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." {% note %} **Note:** This verification process for apps replaces the previous process where individual apps were verified. The current process is similar to the verification process for actions. If you have apps that were verified under the old process, these will not be affected by the changes. The {% data variables.product.prodname_marketplace %} team will contact you with details of how to migrate to organization-based verification. {% endnote %} 12 content/developers/github-marketplace/billing-customers.md @@ -13,17 +13,17 @@ versions: ### Understanding the billing cycle Customers can choose a monthly or yearly billing cycle when they purchase your app. All changes customers make to the billing cycle and plan selection will trigger a `marketplace_purchase` event. You can refer to the `marketplace_purchase` webhook payload to see which billing cycle a customer selects and when the next billing date begins (`effective_date`). For more information about webhook payloads, see "[{% data variables.product.prodname_marketplace %} webhook events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)." Customers can choose a monthly or yearly billing cycle when they purchase your app. All changes customers make to the billing cycle and plan selection will trigger a `marketplace_purchase` event. You can refer to the `marketplace_purchase` webhook payload to see which billing cycle a customer selects and when the next billing date begins (`effective_date`). For more information about webhook payloads, see "[Webhook events for the {% data variables.product.prodname_marketplace %} API](/developers/github-marketplace/webhook-events-for-the-github-marketplace-api)." ### Providing billing services in your app's UI Customers must be able to perform the following actions from your app's website: - Customers must be able to modify or cancel their {% data variables.product.prodname_marketplace %} plans for personal and organizational accounts separately. Customers should be able to perform the following actions from your app's website: - Customers should be able to modify or cancel their {% data variables.product.prodname_marketplace %} plans for personal and organizational accounts separately. {% data reusables.marketplace.marketplace-billing-ui-requirements %} ### Billing services for upgrades, downgrades, and cancellations Follow these guidelines for upgrades, downgrades, and cancellations to maintain a clear and consistent billing process. For more detailed instructions about the {% data variables.product.prodname_marketplace %} purchase events, see "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)." Follow these guidelines for upgrades, downgrades, and cancellations to maintain a clear and consistent billing process. For more detailed instructions about the {% data variables.product.prodname_marketplace %} purchase events, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." You can use the `marketplace_purchase` webhook's `effective_date` key to determine when a plan change will occur and periodically synchronize the [List accounts for a plan](/rest/reference/apps#list-accounts-for-a-plan). @@ -33,7 +33,7 @@ When a customer upgrades their pricing plan or changes their billing cycle from {% data reusables.marketplace.marketplace-failed-purchase-event %} For information about building upgrade and downgrade workflows into your app, see "[Upgrading and downgrading plans](/marketplace/integrating-with-the-github-marketplace-api/upgrading-and-downgrading-plans/)." For information about building upgrade and downgrade workflows into your app, see "[Handling plan changes](/developers/github-marketplace/handling-plan-changes)." #### Downgrades and cancellations @@ -45,4 +45,4 @@ When a customer cancels a plan, you must: {% data reusables.marketplace.cancellation-clarification %} - Enable them to upgrade the plan through GitHub if they would like to continue the plan at a later time. For information about building cancellation workflows into your app, see "[Cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/)." For information about building cancellation workflows into your app, see "[Handling plan cancellations](/developers/github-marketplace/handling-plan-cancellations)." 20 ...nt/developers/github-marketplace/customer-experience-best-practices-for-apps.md @@ -0,0 +1,20 @@ --- title: Customer experience best practices for apps intro: 'Guidelines for creating an app that will be easy to use and understand.' shortTitle: Customer experience best practice versions: free-pro-team: '*' --- If you follow these best practices it will help you to provide a good customer experience. ### Customer communication - Marketing materials for the app should accurately represent the app's behavior. - Apps should include links to user-facing documentation that describe how to set up and use the app. - Customers should be able to see what type of plan they have in the billing, profile, or account settings section of the app. - Customers should be able to install and use your app on both a personal account and an organization account. They should be able to view and manage the app on those accounts separately. ### Plan management {% data reusables.marketplace.marketplace-billing-ui-requirements %} 4 content/developers/github-marketplace/drafting-a-listing-for-your-app.md @@ -59,8 +59,8 @@ Once you've created a {% data variables.product.prodname_marketplace %} draft li ### Submitting your app Once you've completed your {% data variables.product.prodname_marketplace %} listing, you can submit your listing for review from the **Overview** page. You'll need to read and accept the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)," and then you can click **Submit for review**. After you submit your app for review, the {% data variables.product.prodname_marketplace %} onboarding team will contact you with additional information about the onboarding process. You can learn more about the onboarding and security review process in "[Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)." Once you've completed your {% data variables.product.prodname_marketplace %} listing, you can submit your listing for review from the **Overview** page. You'll need to read and accept the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)," and then you can click **Submit for review**. After you submit your app for review, an onboarding expert will contact you with additional information about the onboarding process. You can learn more about the onboarding and security review process in "[Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)." ### Removing a {% data variables.product.prodname_marketplace %} listing If you no longer want to list your app in {% data variables.product.prodname_marketplace %}, contact [marketplace@github.com](mailto:marketplace@github.com) to remove your listing. If you no longer want to list your app in {% data variables.product.prodname_marketplace %}, contact {% data variables.contact.contact_support %} to remove your listing. 2 content/developers/github-marketplace/handling-new-purchases-and-free-trials.md @@ -28,7 +28,7 @@ GitHub then sends the [`marketplace_purchase`](/webhooks/event-payloads/#marketp Read the `effective_date` and `marketplace_purchase` object from the `marketplace_purchase` webhook to determine which plan the customer purchased, when the billing cycle starts, and when the next billing cycle begins. If your app offers a free trial, read the `marketplace_purchase[on_free_trial]` attribute from the webhook. If the value is `true`, your app will need to track the free trial start date (`effective_date`) and the date the free trial ends (`free_trial_ends_on`). Use the `free_trial_ends_on` date to display the remaining days left in a free trial in your app's UI. You can do this in either a banner or in your [billing UI](/marketplace/selling-your-app/billing-customers-in-github-marketplace/#providing-billing-services-in-your-apps-ui). To learn how to handle cancellations before a free trial ends, see "[Cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/)." See "[Upgrading and downgrading plans](/marketplace/integrating-with-the-github-marketplace-api/upgrading-and-downgrading-plans/)" to find out how to transition a free trial to a paid plan when a free trial expires. If your app offers a free trial, read the `marketplace_purchase[on_free_trial]` attribute from the webhook. If the value is `true`, your app will need to track the free trial start date (`effective_date`) and the date the free trial ends (`free_trial_ends_on`). Use the `free_trial_ends_on` date to display the remaining days left in a free trial in your app's UI. You can do this in either a banner or in your [billing UI](/marketplace/selling-your-app/billing-customers-in-github-marketplace/#providing-billing-services-in-your-apps-ui). To learn how to handle cancellations before a free trial ends, see "[Handling plan cancellations](/developers/github-marketplace/handling-plan-cancellations)." See "[Handling plan changes](/developers/github-marketplace/handling-plan-changes)" to find out how to transition a free trial to a paid plan when a free trial expires. See "[{% data variables.product.prodname_marketplace %} webhook events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)" for an example of the `marketplace_purchase` event payload. 6 content/developers/github-marketplace/index.md @@ -11,8 +11,10 @@ versions: {% topic_link_in_list /creating-apps-for-github-marketplace %} {% link_in_list /about-github-marketplace %} {% link_in_list /about-verified-creators %} {% link_in_list /requirements-for-listing-an-app %} {% link_in_list /security-review-process-for-submitted-apps %} {% link_in_list /security-best-practices-for-apps %} {% link_in_list /customer-experience-best-practices-for-apps %} {% link_in_list /viewing-metrics-for-your-listing %} {% link_in_list /viewing-transactions-for-your-listing %} {% topic_link_in_list /using-the-github-marketplace-api-in-your-app %} @@ -27,7 +29,7 @@ versions: {% link_in_list /writing-a-listing-description-for-your-app %} {% link_in_list /setting-pricing-plans-for-your-listing %} {% link_in_list /configuring-a-webhook-to-notify-you-of-plan-changes %} {% link_in_list /submitting-your-listing-for-review %} {% link_in_list /submitting-your-listing-for-publication %} {% topic_link_in_list /selling-your-app-on-github-marketplace %} {% link_in_list /pricing-plans-for-github-marketplace-apps %} {% link_in_list /billing-customers %} 32 content/developers/github-marketplace/pricing-plans-for-github-marketplace-apps.md @@ -10,35 +10,45 @@ versions: {% data variables.product.prodname_marketplace %} pricing plans can be free, flat rate, or per-unit, and GitHub lists the price in US dollars. Customers purchase your app using a payment method attached to their {% data variables.product.product_name %} account, without having to leave GitHub.com. You don't have to write code to perform billing transactions, but you will have to handle [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows) for purchase events. {% data variables.product.prodname_marketplace %} pricing plans can be free, flat rate, or per-unit. Prices are set, displayed, and processed in US dollars. Paid plans are restricted to verified listings. Customers purchase your app using a payment method attached to their {% data variables.product.product_name %} account, without having to leave {% data variables.product.prodname_dotcom_the_website %}. You don't have to write code to perform billing transactions, but you will have to handle events from the {% data variables.product.prodname_marketplace %} API. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If the app you're listing on {% data variables.product.prodname_marketplace %} has multiple plan options, you can set up corresponding pricing plans. For example, if your app has two plan options, an open source plan and a pro plan, you can set up a free pricing plan for your open source plan and a flat pricing plan for your pro plan. Each {% data variables.product.prodname_marketplace %} listing must have an annual and a monthly price for every plan that's listed. For more information on how to create a pricing plan, see "[Setting a {% data variables.product.prodname_marketplace %} listing's pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/)." {% note %} {% data reusables.marketplace.free-plan-note %} **Note:** If you're listing an app on {% data variables.product.prodname_marketplace %}, you can't list your app with a free pricing plan if you offer a paid service outside of {% data variables.product.prodname_marketplace %}. ### Types of pricing plans {% endnote %} #### Free pricing plans ### Types of pricing plans {% data reusables.marketplace.free-apps-encouraged %} Free plans are completely free for users. If you set up a free pricing plan, you cannot charge users that choose the free pricing plan for the use of your app. You can create both free and paid plans for your listing. All apps need to handle events for new purchases and cancellations. Apps that only have free plans do not need to handle events for free trials, upgrades, and downgrades. For more information, see: "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If you add a paid plan to an app that you've already listed in {% data variables.product.prodname_marketplace %} as a free service, you'll need to request verification for the app and go through financial onboarding. #### Paid pricing plans **Free pricing plans** are completely free for users. If you set up a free pricing plan, you cannot charge users that choose the free pricing plan for the use of your app. You can create both free and paid plans for your listing. Unverified free apps do not need to implement any billing flows. Free apps that are verified by Github need to implement billing flows for new purchases and cancellations, but do not need to implement billing flows for free trials, upgrades, and downgrades. If you add a paid plan to an app that you've already listed in {% data variables.product.prodname_marketplace %} as a free service, you'll need to resubmit the app for review. There are two types of paid pricing plan: **Flat rate pricing plans** charge a set fee on a monthly and yearly basis. - Flat rate pricing plans charge a set fee on a monthly and yearly basis. **Per-unit pricing plans** charge a set fee on either a monthly or yearly basis for a unit that you specify. A "unit" can be anything you'd like (for example, a user, seat, or person). - Per-unit pricing plans charge a set fee on either a monthly or yearly basis for a unit that you specify. A "unit" can be anything you'd like (for example, a user, seat, or person). **Marketplace free trials** provide 14-day free trials of OAuth or GitHub Apps to customers. When you [set up a Marketplace pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/), you can select the option to provide a free trial for flat-rate or per-unit pricing plans. You may also want to offer free trials. These provide free, 14-day trials of OAuth or GitHub Apps to customers. When you set up a Marketplace pricing plan, you can select the option to provide a free trial for flat-rate or per-unit pricing plans. ### Free trials Customers can start a free trial for any available paid plan on a Marketplace listing, but will not be able to create more than one free trial for a Marketplace product. Customers can start a free trial for any paid plan on a Marketplace listing that includes free trials. However, customers cannot create more than one free trial per marketplace product. Free trials have a fixed length of 14 days. Customers are notified 4 days before the end of their trial period (on day 11 of the free trial) that their plan will be upgraded. At the end of a free trial, customers will be auto-enrolled into the plan they are trialing if they do not cancel. See "[New purchases and free trials](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/)" for details on how to handle free trials in your app. For more information, see: "[Handling new purchases and free trials](/developers/github-marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/)." {% note %} 61 content/developers/github-marketplace/requirements-for-listing-an-app.md @@ -1,6 +1,6 @@ --- title: Requirements for listing an app intro: 'Apps on {% data variables.product.prodname_marketplace %} must meet the requirements outlined on this page before our {% data variables.product.prodname_marketplace %} onboarding specialists will approve the listing.' intro: 'Apps on {% data variables.product.prodname_marketplace %} must meet the requirements outlined on this page before the listing can be published.' redirect_from: - /apps/adding-integrations/listing-apps-on-github-marketplace/requirements-for-listing-an-app-on-github-marketplace/ - /apps/marketplace/listing-apps-on-github-marketplace/requirements-for-listing-an-app-on-github-marketplace/ @@ -12,49 +12,62 @@ versions: free-pro-team: '*' --- <!--UI-LINK: Displayed as a link on the https://github.com/marketplace/new page.--> The requirements for listing an app on {% data variables.product.prodname_marketplace %} vary according to whether you want to offer a free or a paid app. Before you submit your app for review, you must read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." You'll accept the terms within your [draft listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/) on {% data variables.product.product_name %}. Once you've submitted your app, one of the {% data variables.product.prodname_marketplace %} onboarding specialists will reach out to you with more information about the onboarding process, and review your app to ensure it meets these requirements: ### Requirements for all {% data variables.product.prodname_marketplace %} listings ### User experience All listings on {% data variables.product.prodname_marketplace %} should be for tools that provide value to the {% data variables.product.product_name %} community. When you submit your listing for publication, you must read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." - {% data variables.product.prodname_github_app %}s should have a minimum of 100 installations. - {% data variables.product.prodname_oauth_app %}s should have a minimum of 200 users. #### User experience requirements for all apps All listings should meet the following requirements, regardless of whether they are for a free or paid app. - Listings must not actively persuade users away from {% data variables.product.product_name %}. - Listings must include valid contact information for the publisher. - Listings must have a relevant description of the application. - Listings must specify a pricing plan. - Apps must provide value to customers and integrate with the platform in some way beyond authentication. - Apps must be publicly available in {% data variables.product.prodname_marketplace %} and cannot be in beta or available by invite only. - Apps cannot actively persuade users away from {% data variables.product.product_name %}. - Marketing materials for the app must accurately represent the app's behavior. - Apps must include links to user-facing documentation that describe how to set up and use the app. - When a customer purchases an app and GitHub redirects them to the app's installation URL, the app must begin the OAuth flow immediately. For details, see "[Handling new purchases and free trials](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/#step-3-authorization)." - Apps must have webhook events set up to notify the publisher of any plan changes or cancellations using the {% data variables.product.prodname_marketplace %} API. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." - Customers must be able to install your app and select repositories on both a personal and organization account. They should be able to view and manage those accounts separately. For more information on providing a good customer experience, see "[Customer experience best practices for apps](/developers/github-marketplace/customer-experience-best-practices-for-apps)." ### Brand and listing #### Brand and listing requirements for all apps - Apps that use GitHub logos must follow the "[{% data variables.product.product_name %} Logos and Usage](https://github.com/logos)" guidelines. - Apps that use GitHub logos must follow the {% data variables.product.company_short %} guidelines. For more information, see "[{% data variables.product.company_short %} Logos and Usage](https://github.com/logos)." - Apps must have a logo, feature card, and screenshots images that meet the recommendations provided in "[Writing {% data variables.product.prodname_marketplace %} listing descriptions](/marketplace/listing-on-github-marketplace/writing-github-marketplace-listing-descriptions/)." - Listings must include descriptions that are well written and free of grammatical errors. For guidance in writing your listing, see "[Writing {% data variables.product.prodname_marketplace %} listing descriptions](/marketplace/listing-on-github-marketplace/writing-github-marketplace-listing-descriptions/)." ### Security To protect your customers, we recommend that you also follow security best practices. For more information, see "[Security best practices for apps](/developers/github-marketplace/security-best-practices-for-apps)." ### Considerations for free apps Apps will go through a security review before being listed on {% data variables.product.prodname_marketplace %}. A successful review will meet the requirements and follow the security best practices listed in "[Security review process](/marketplace/getting-started/security-review-process/)." For information on the review process, contact [marketplace@github.com](mailto:marketplace@github.com). {% data reusables.marketplace.free-apps-encouraged %} ### Requirements for paid apps In addition to the requirements for all apps above, each app that you offer as a paid service on {% data variables.product.prodname_marketplace %} must also meet the following requirements: - {% data variables.product.prodname_github_app %}s should have a minimum of 100 installations. - {% data variables.product.prodname_oauth_app %}s should have a minimum of 200 users. - All paid apps must handle {% data variables.product.prodname_marketplace %} purchase events for new purchases, upgrades, downgrades, cancellations, and free trials. For more information, see "[Billing requirements for paid apps](#billing-requirements-for-paid-apps)" below. - Publishing organizations must have a verified domain and must enable two-factor authentication. For more information, see "[Requiring two-factor authentication in your organization](/github/setting-up-and-managing-organizations-and-teams/requiring-two-factor-authentication-in-your-organization.") ### Billing flows When you are ready to publish the app on {% data variables.product.prodname_marketplace %} you must request verification for the listing. Your app must integrate [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows) using the [{% data variables.product.prodname_marketplace %} webhook event](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/). {% note %} #### Free apps The verification process is open to organizations. {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." {% data reusables.marketplace.free-apps-encouraged %} If you are listing a free app, you'll need to meet these requirements: {% endnote %} - Customers must be able to see that they have a free plan in the billing, profile, or account settings section of the app. - When a customer cancels your app, you must follow the flow for [cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/). ### Billing requirements for paid apps #### Paid apps Your app does not need to handle payments but does need to use {% data variables.product.prodname_marketplace %} purchase events to manage new purchases, upgrades, downgrades, cancellations, and free trials. For information about how integrate these events into your app, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." To offer your app as a paid service, you'll need to meet these requirements to list your app on {% data variables.product.prodname_marketplace %}: Using GitHub's billing API allows customers to purchase an app without leaving GitHub and to pay for the service with the payment method already attached to their {% data variables.product.product_name %} account. - To sell your app in {% data variables.product.prodname_marketplace %}, it must use GitHub's billing system. Your app does not need to handle payments but does need to use "[{% data variables.product.prodname_marketplace %} purchase events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)" to manage new purchases, upgrades, downgrades, cancellations, and free trials. See "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)" to learn about how to integrate these events into your app. Using GitHub's billing system allows customers to purchase an app without leaving GitHub and pay for the service with the payment method already attached to their {% data variables.product.product_name %} account. - Apps must support both monthly and annual billing for paid subscriptions purchases. - Listings may offer any combination of free and paid plans. Free plans are optional but encouraged. For more information, see "[Setting a {% data variables.product.prodname_marketplace %} listing's pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/)." {% data reusables.marketplace.marketplace-billing-ui-requirements %} 60 content/developers/github-marketplace/security-best-practices-for-apps.md @@ -0,0 +1,60 @@ --- title: Security best practices for apps intro: 'Guidelines for preparing a secure app to share on {% data variables.product.prodname_marketplace %}.' redirect_from: - /apps/marketplace/getting-started/security-review-process/ - /marketplace/getting-started/security-review-process - /developers/github-marketplace/security-review-process-for-submitted-apps shortTitle: Security best practice versions: free-pro-team: '*' --- If you follow these best practices it will help you to provide a secure user experience. ### Authorization, authentication, and access control We recommend creating a GitHub App rather than an OAuth App. {% data reusables.marketplace.github_apps_preferred %}. See "[Differences between GitHub Apps and OAuth Apps](/apps/differences-between-apps/)" for more details. - Apps should use the principle of least privilege and should only request the OAuth scopes and GitHub App permissions that the app needs to perform its intended functionality. For more information, see [Principle of least privilege](https://en.wikipedia.org/wiki/Principle_of_least_privilege) in Wikipedia. - Apps should provide customers with a way to delete their account, without having to email or call a support person. - Apps should not share tokens between different implementations of the app. For example, a desktop app should have a separate token from a web-based app. Individual tokens allow each app to request the access needed for GitHub resources separately. - Design your app with different user roles, depending on the functionality needed by each type of user. For example, a standard user should not have access to admin functionality, and billing managers might not need push access to repository code. - Apps should not share service accounts such as email or database services to manage your SaaS service. - All services used in your app should have unique login and password credentials. - Admin privilege access to the production hosting infrastructure should only be given to engineers and employees with administrative duties. - Apps should not use personal access tokens to authenticate and should authenticate as an [OAuth App](/apps/about-apps/#about-oauth-apps) or a [GitHub App](/apps/about-apps/#about-github-apps): - OAuth Apps should authenticate using an [OAuth token](/apps/building-oauth-apps/authorizing-oauth-apps/). - GitHub Apps should authenticate using either a [JSON Web Token (JWT)](/apps/building-github-apps/authenticating-with-github-apps/#authenticating-as-a-github-app), [OAuth token](/apps/building-github-apps/identifying-and-authorizing-users-for-github-apps/), or [installation access token](/apps/building-github-apps/authenticating-with-github-apps/#authenticating-as-an-installation). ### Data protection - Apps should encrypt data transferred over the public internet using HTTPS, with a valid TLS certificate, or SSH for Git. - Apps should store client ID and client secret keys securely. We recommend storing them as [environmental variables](http://en.wikipedia.org/wiki/Environment_variable#Getting_and_setting_environment_variables). - Apps should delete all GitHub user data within 30 days of receiving a request from the user, or within 30 days of the end of the user's legal relationship with GitHub. - Apps should not require the user to provide their GitHub password. - Apps should encrypt tokens, client IDs, and client secrets. ### Logging and monitoring Apps should have logging and monitoring capabilities. App logs should be retained for at least 30 days and archived for at least one year. A security log should include: - Authentication and authorization events - Service configuration changes - Object reads and writes - All user and group permission changes - Elevation of role to admin - Consistent timestamping for each event - Source users, IP addresses, and/or hostnames for all logged actions ### Incident response workflow To provide a secure experience for users, you should have a clear incident response plan in place before listing your app. We recommend having a security and operations incident response team in your company rather than using a third-party vendor. You should have the capability to notify {% data variables.product.product_name %} within 24 hours of a confirmed incident. For an example of an incident response workflow, see the "Data Breach Response Policy" on the [SANS Institute website](https://www.sans.org/information-security-policy/). A short document with clear steps to take in the event of an incident is more valuable than a lengthy policy template. ### Vulnerability management and patching workflow You should conduct regular vulnerability scans of production infrastructure. You should triage the results of vulnerability scans and define a period of time in which you agree to remediate the vulnerability. If you are not ready to set up a full vulnerability management program, it's useful to start by creating a patching process. For guidance in creating a patch management policy, see this TechRepublic article "[Establish a patch management policy](https://www.techrepublic.com/blog/it-security/establish-a-patch-management-policy-87756/)." 94 ...ent/developers/github-marketplace/security-review-process-for-submitted-apps.md This file was deleted. 53 content/developers/github-marketplace/setting-pricing-plans-for-your-listing.md @@ -1,6 +1,6 @@ --- title: Setting pricing plans for your listing intro: 'When [listing your app on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/), you can choose to provide your app as a free service or sell your app. If you plan to sell your app, you can create different pricing plans for different feature tiers.' intro: 'When you list your app on {% data variables.product.prodname_marketplace %}, you can choose to provide your app as a free service or sell your app. If you plan to sell your app, you can create different pricing plans for different feature tiers.' redirect_from: - /apps/adding-integrations/managing-pricing-and-payments-for-a-github-marketplace-listing/setting-a-github-marketplace-listing-s-pricing-plan/ - /apps/marketplace/managing-pricing-and-payments-for-a-github-marketplace-listing/setting-a-github-marketplace-listing-s-pricing-plan/ @@ -17,57 +17,52 @@ versions: free-pro-team: '*' --- ### About setting pricing plans If you want to sell an app on {% data variables.product.prodname_marketplace %}, you need to request verification when you publish the listing for your app. During the verification process, an onboarding expert checks the organization's identity and security settings. The onboarding expert will also take the organization through financial onboarding. For more information, see: "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)." ### Creating pricing plans To learn about the types of pricing plans that {% data variables.product.prodname_marketplace %} offers, see "[{% data variables.product.prodname_marketplace %} Pricing Plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." You'll also find helpful billing guidelines in "[Selling your app](/marketplace/selling-your-app/)." Pricing plans can be in the draft or published state. If you haven't submitted your {% data variables.product.prodname_marketplace %} listing for approval, a published listing will function the same way as draft listings until your app is approved and listed on {% data variables.product.prodname_marketplace %}. Draft listings allow you to create and save new pricing plans without making them available on your {% data variables.product.prodname_marketplace %} listing page. Once you publish the pricing plan, it's available for customers to purchase immediately. You can publish up to 10 pricing plans. {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." To create a pricing plan for your {% data variables.product.prodname_marketplace %} listing, click **Plans and pricing** in the left sidebar of your [{% data variables.product.prodname_marketplace %} listing page](https://github.com/marketplace/manage). If you haven't created a {% data variables.product.prodname_marketplace %} listing yet, read "[Creating a draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/)" to learn how. When you click **New draft plan**, you'll see a form that allows you to customize your pricing plan. You'll need to configure the following fields to create a pricing plan: {% data variables.product.prodname_marketplace %} offers several different types of pricing plan. For detailed information, see "[Pricing plans for {% data variables.product.prodname_marketplace %}](/developers/github-marketplace/pricing-plans-for-github-marketplace-apps)." #### Plan name ### About saving pricing plans Your pricing plan's name will appear on your {% data variables.product.prodname_marketplace %} app's landing page. You can customize the name of your pricing plan to align to the plan's resources, the size of the company that will use the plan, or anything you'd like. You can save pricing plans in a draft or published state. If you haven't submitted your {% data variables.product.prodname_marketplace %} listing for approval, a published plan will function in the same way as a draft plan until your listing is approved and shown on {% data variables.product.prodname_marketplace %}. Draft plans allow you to create and save new pricing plans without making them available on your {% data variables.product.prodname_marketplace %} listing page. Once you publish a pricing plan on a published listing, it's available for customers to purchase immediately. You can publish up to 10 pricing plans. #### Pricing models For guidelines on billing customers, see "[Billing customers](/developers/github-marketplace/billing-customers)." ##### Free plans {% data reusables.marketplace.free-apps-encouraged %} A free plan still requires you to handle [new purchase](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/) and [cancellation](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/) billing flows. See "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)" for more details. ##### Flat-rate plans ### Creating pricing plans Flat-rate pricing plans allow you to offer your service to customers for a flat-rate fee. {% data reusables.marketplace.marketplace-pricing-free-trials %} To create a pricing plan for your {% data variables.product.prodname_marketplace %} listing, click **Plans and pricing** in the left sidebar of your [{% data variables.product.prodname_marketplace %} listing page](https://github.com/marketplace/manage). For more information, see "[Creating a draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/)." You must set a price for both monthly and yearly subscriptions in U.S. Dollars for flat-rate plans. When you click **New draft plan**, you'll see a form that allows you to customize your pricing plan. You'll need to configure the following fields to create a pricing plan: ##### Per-unit plans - **Plan name** - Your pricing plan's name will appear on your {% data variables.product.prodname_marketplace %} app's landing page. You can customize the name of your pricing plan to align with the plan's resources, the size of the company that will use the plan, or anything you'd like. Per-unit pricing allows you to offer your app in units. For example, a unit can be a person, seat, or user. You'll need to provide a name for the unit and set a price for both monthly and yearly subscriptions, in U.S. Dollars. - **Pricing models** - There are three types of pricing plan: free, flat-rate, and per-unit. All plans require you to process new purchase and cancellation events from the marketplace API. In addition, for paid plans: #### Available for - You must set a price for both monthly and yearly subscriptions in US dollars. - Your app must process plan change events. - You must request verification to publish a listing with a paid plan. - {% data reusables.marketplace.marketplace-pricing-free-trials %} {% data variables.product.prodname_marketplace %} pricing plans can apply to **Personal and organization accounts**, **Personal accounts only**, or **Organization accounts only**. For example, if your pricing plan is per-unit and provides multiple seats, you would select **Organization accounts only** because there is no way to assign seats to people in an organization from a personal account. For detailed information, see "[Pricing plans for {% data variables.product.prodname_marketplace %} apps](/developers/github-marketplace/pricing-plans-for-github-marketplace-apps)" and "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." #### Short description - **Available for** - {% data variables.product.prodname_marketplace %} pricing plans can apply to **Personal and organization accounts**, **Personal accounts only**, or **Organization accounts only**. For example, if your pricing plan is per-unit and provides multiple seats, you would select **Organization accounts only** because there is no way to assign seats to people in an organization from a personal account. Write a brief summary of the details of the pricing plan. The description might include the type of customer the plan is intended for or the resources the plan includes. - **Short description** - Write a brief summary of the details of the pricing plan. The description might include the type of customer the plan is intended for or the resources the plan includes. #### Bullets - **Bullets** - You can write up to four bullets that include more details about your pricing plan. The bullets might include the use cases of your app or list more detailed information about the resources or features included in the plan. You can write up to four bullets that include more details about your pricing plan. The bullets might include the use cases of your app or list more detailed information about the resources or features included in the plan. {% data reusables.marketplace.free-plan-note %} ### Changing a {% data variables.product.prodname_marketplace %} listing's pricing plan If a pricing plan for your {% data variables.product.prodname_marketplace %} plan is no longer needed or if you need to adjust pricing details, you can remove it. If a pricing plan for your {% data variables.product.prodname_marketplace %} listing is no longer needed, or if you need to adjust pricing details, you can remove it.  Once you publish a pricing plan for an app already listed in the {% data variables.product.prodname_marketplace %}, you can't make changes to the plan. Instead, you'll need to remove the pricing plan. Customers who already purchased the removed pricing plan will continue to use it until they opt out and move onto a new pricing plan. For more on pricing plans, see "[{% data variables.product.prodname_marketplace %} pricing plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." Once you publish a pricing plan for an app that is already listed in {% data variables.product.prodname_marketplace %}, you can't make changes to the plan. Instead, you'll need to remove the pricing plan and create a new plan. Customers who already purchased the removed pricing plan will continue to use it until they opt out and move onto a new pricing plan. For more on pricing plans, see "[{% data variables.product.prodname_marketplace %} pricing plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." Once you remove a pricing plan, users won't be able to purchase your app using that plan. Existing users on the removed pricing plan will continue to stay on the plan until they cancel their plan subscription. 37 content/developers/github-marketplace/submitting-your-listing-for-publication.md @@ -0,0 +1,37 @@ --- title: Submitting your listing for publication intro: 'You can submit your listing for the {% data variables.product.prodname_dotcom %} community to use.' redirect_from: - /marketplace/listing-on-github-marketplace/submitting-your-listing-for-review - /developers/github-marketplace/submitting-your-listing-for-review versions: free-pro-team: '*' --- Once you've completed the listing for your app, you'll see two buttons that allow you to request publication of the listing with or without verification. The **Request** button for "Publish without verification" is disabled if you have published any paid pricing plans in the listing.  {% data reusables.marketplace.launch-with-free %} After you submit your listing for review, an onboarding expert will reach out to you with additional information. For an overview of the process for creating and submitting a listing, see "[About {% data variables.product.prodname_marketplace %}](/developers/github-marketplace/about-github-marketplace#publishing-an-app-to-github-marketplace)." ### Prerequisites for publishing with verification Before you request verification of your listing, you'll need to integrate the {% data variables.product.prodname_marketplace %} billing flows and webhook into your app. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If you've met the requirements for listing and you've integrated with the {% data variables.product.prodname_marketplace %} API, go ahead and submit your listing. For more information, see "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app)." {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Transferring an app to an organization before you submit](#transferring-an-app-to-an-organization-before-you-submit)" below. ### Transferring an app to an organization before you submit You cannot sell an app that's owned by a user account. You need to transfer the app to an organization that is already a verified creator, or that can request verification for a listing for the app. For details, see: 1. "[Creating an organization from scratch](/github/setting-up-and-managing-organizations-and-teams/creating-a-new-organization-from-scratch)" 1. "[Transferring ownership of a GitHub App](/developers/apps/transferring-ownership-of-a-github-app)" or "[Transferring ownership of an OAuth App](/developers/apps/transferring-ownership-of-an-oauth-app)" 22 content/developers/github-marketplace/submitting-your-listing-for-review.md This file was deleted. 4 content/developers/github-marketplace/testing-your-app.md @@ -1,6 +1,6 @@ --- title: Testing your app intro: 'GitHub recommends testing your app with APIs and webhooks before submitting your listing to {% data variables.product.prodname_marketplace %} so you can provide an ideal experience for customers. Before the {% data variables.product.prodname_marketplace %} onboarding team approves your app, it must adequately handle the [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows).' intro: 'GitHub recommends testing your app with APIs and webhooks before submitting your listing to {% data variables.product.prodname_marketplace %} so you can provide an ideal experience for customers. Before an onboarding expert approves your app, it must adequately handle the billing flows.' redirect_from: - /apps/marketplace/testing-apps-apis-and-webhooks/ - /apps/marketplace/integrating-with-the-github-marketplace-api/testing-github-marketplace-apps/ @@ -13,7 +13,7 @@ versions: ### Testing apps You can use a [draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/) to simulate each of the [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows). A listing in the draft state means that it has not been submitted for approval. Any purchases you make using a draft {% data variables.product.prodname_marketplace %} listing will _not_ create real transactions, and GitHub will not charge your credit card. You can use a draft {% data variables.product.prodname_marketplace %} listing to simulate each of the billing flows. A listing in the draft state means that it has not been submitted for approval. Any purchases you make using a draft {% data variables.product.prodname_marketplace %} listing will _not_ create real transactions, and GitHub will not charge your credit card. For more information, see "[Drafting a listing for your app](/developers/github-marketplace/drafting-a-listing-for-your-app)" and "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." #### Using a development app with a draft listing to test changes 2 .../developers/github-marketplace/webhook-events-for-the-github-marketplace-api.md @@ -1,6 +1,6 @@ --- title: Webhook events for the GitHub Marketplace API intro: 'A {% data variables.product.prodname_marketplace %} app receives information about changes to a user''s plan from the Marketplace purchase event webhook. A Marketplace purchase event is triggered when a user purchases, cancels, or changes their payment plan. For details on how to respond to each of these types of events, see "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)."' intro: 'A {% data variables.product.prodname_marketplace %} app receives information about changes to a user''s plan from the Marketplace purchase event webhook. A Marketplace purchase event is triggered when a user purchases, cancels, or changes their payment plan.' redirect_from: - /apps/marketplace/setting-up-github-marketplace-webhooks/about-webhook-payloads-for-a-github-marketplace-listing/ - /apps/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/ 4 content/developers/webhooks-and-events/webhook-events-and-payloads.md @@ -445,7 +445,7 @@ Key | Type | Description #### Webhook payload object {% data reusables.webhooks.installation_properties %} {% data reusables.webhooks.app_desc %} {% data reusables.webhooks.app_always_desc %} {% data reusables.webhooks.sender_desc %} #### Webhook payload example @@ -469,7 +469,7 @@ Key | Type | Description #### Webhook payload object {% data reusables.webhooks.installation_repositories_properties %} {% data reusables.webhooks.app_desc %} {% data reusables.webhooks.app_always_desc %} {% data reusables.webhooks.sender_desc %} #### Webhook payload example 54 ...ssions/collaborating-with-your-community-using-discussions/about-discussions.md @@ -0,0 +1,54 @@ --- title: About discussions intro: Use discussions to ask and answer questions, share information, make announcements, and conduct or participate in a conversation about a project on {% data variables.product.product_name %}. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About discussions With {% data variables.product.prodname_discussions %}, the community for your project can create and participate in conversations within the project's repository. Discussions empower a project's maintainers, contributors, and visitors to gather and accomplish the following goals in a central location, without third-party tools. - Share announcements and information, gather feedback, plan, and make decisions - Ask questions, discuss and answer the questions, and mark the discussions as answered - Foster an inviting atmosphere for visitors and contributors to discuss goals, development, administration, and workflows  You don't need to close a discussion like you close an issue or a pull request. If a repository administrator or project maintainer enables discussions for a repository, anyone who visits the repository can create and participate in discussions for the repository. Repository administrators and project maintainers can manage discussions and discussion categories in a repository, and pin discussions to increase the visibility of the discussion. Moderators and collaborators can mark comments as answers, lock discussions, and convert issues to discussions. For more information, see "[Repository permission levels for an organization](/github/setting-up-and-managing-organizations-and-teams/repository-permission-levels-for-an-organization)." For more information about management of discussions for your repository, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." ### About categories and formats for discussions {% data reusables.discussions.you-can-categorize-discussions %} {% data reusables.discussions.about-categories-and-formats %} {% data reusables.discussions.repository-category-limit %} For discussions with a question/answer format, an individual comment within the discussion can be marked as the discussion's answer. {% data reusables.discussions.github-recognizes-members %} For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)." ### Best practices for discussions As a community member or maintainer, start a discussion to ask a question or discuss information that affects the community. For more information, see "[Collaborating with maintainers using discussions](/discussions/collaborating-with-your-community-using-discussions/collaborating-with-maintainers-using-discussions)." Participate in a discussion to ask and answer questions, provide feedback, and engage with the project's community. For more information, see "[Participating in a discussion](/discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion)." You can spotlight discussions that contain important, useful, or exemplary conversations among members in the community. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#pinning-a-discussion)." {% data reusables.discussions.you-can-convert-an-issue %} For more information, see "[Moderating discussions in your repository](/discussions/managing-discussions-for-your-community/moderating-discussions#converting-an-issue-to-a-discussion)." ### Sharing feedback You can share your feedback about {% data variables.product.prodname_discussions %} with {% data variables.product.company_short %}. To join the conversation, see [`github/feedback`](https://github.com/github/feedback/discussions?discussions_q=category%3A%22Discussions+Feedback%22). ### Further reading - "[About writing and formatting on {% data variables.product.prodname_dotcom %}](/github/writing-on-github/about-writing-and-formatting-on-github)" - "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)" - "[About notifications](/github/managing-subscriptions-and-notifications-on-github/about-notifications)" - "[Moderating comments and conversations](/github/building-a-strong-community/moderating-comments-and-conversations)" - "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)" 50 ...community-using-discussions/collaborating-with-maintainers-using-discussions.md @@ -0,0 +1,50 @@ --- title: Collaborating with maintainers using discussions shortTitle: Collaborating with maintainers intro: You can contribute to the goals, plans, health, and community for a project on {% data variables.product.product_name %} by communicating with the maintainers of the project in a discussion. permissions: People with read permissions to a repository can start and participate in discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About collaboration with maintainers using discussions {% data reusables.discussions.about-discussions %} If you use or contribute to a project, you can start a discussion to make suggestions and engage with maintainers and community members about your plans, questions, ideas, and feedback. For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." {% data reusables.discussions.about-categories-and-formats %} Repository administrators and project maintainers can delete a discussion. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#deleting-a-discussion)." {% data reusables.discussions.github-recognizes-members %} These members appear in a list of the most helpful contributors to the project's discussions. As your project grows, you can grant higher access permissions to active members of your community. For more information, see "[Granting higher permissions to top contributors](/discussions/guides/granting-higher-permissions-to-top-contributors)"  For more information about participation in discussions, see "[Participating in a discussion](/discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion)." ### Prerequisites To collaborate with maintainers using discussions, a repository administrator or project maintainer must enable discussions for the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Starting a discussion {% data reusables.discussions.starting-a-discussion %} ### Filtering the list of discussions You can search for discussions and filter the list of discussions in a repository. For more information, see "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. In the **Search all discussions** field, type a search query. Optionally, to the right of the search field, click a button to further filter the results.  1. In the list of discussions, click the discussion you want to view.  ### Converting an issue to a discussion {% data reusables.discussions.you-can-convert-an-issue %} For more information, see "[Moderating discussions in your repository](/discussions/managing-discussions-for-your-community/moderating-discussions#converting-an-issue-to-a-discussion#converting-an-issue-to-a-discussion)." ### Further reading - "[About writing and formatting on {% data variables.product.prodname_dotcom %}](/github/writing-on-github/about-writing-and-formatting-on-github)" - "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)" 14 content/discussions/collaborating-with-your-community-using-discussions/index.md @@ -0,0 +1,14 @@ --- title: Collaborating with your community using discussions shortTitle: Collaborating using discussions intro: Gather and discuss your project with community members and other maintainers. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} {% link_in_list /about-discussions %} {% link_in_list /participating-in-a-discussion %} {% link_in_list /collaborating-with-maintainers-using-discussions %} 31 ...borating-with-your-community-using-discussions/participating-in-a-discussion.md @@ -0,0 +1,31 @@ --- title: Participating in a discussion intro: You can converse with the community and maintainers in a forum within the repository for a project on {% data variables.product.product_name %}. permissions: People with read permissions to a repository can participate in discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About participation in a discussion {% data reusables.discussions.about-discussions %} For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." In addition to starting or viewing a discussion, you can comment in response to the original comment from the author of the discussion. You can also create a comment thread by replying to an individual comment that another community member made within the discussion, and react to comments with emoji. For more information about reactions, see "[About conversations on {% data variables.product.prodname_dotcom %}](/github/collaborating-with-issues-and-pull-requests/about-conversations-on-github#reacting-to-ideas-in-comments)." You can block users and report disruptive content to maintain a safe and pleasant environment for yourself on {% data variables.product.product_name %}. For more information, see "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)." ### Prerequisites Discussions must be enabled for the repository for you to participate in a discussion in the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Creating a discussion {% data reusables.discussions.starting-a-discussion %} ### Marking a comment as an answer Discussion authors and users with the triage role or greater for a repository can mark a comment as the answer to a discussion in the repository. {% data reusables.discussions.marking-a-comment-as-an-answer %} 49 content/discussions/guides/best-practices-for-community-conversations-on-github.md @@ -0,0 +1,49 @@ --- title: Best practices for community conversations on GitHub shortTitle: Best practices for community conversations intro: 'You can use discussions to brainstorm with your team, and eventually move the conversation to a discussion when you are ready to scope out the work.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Community conversations in {% data variables.product.prodname_discussions %} Since {% data variables.product.prodname_discussions %} is an open forum, there is an opportunity to bring non-code collaboration into a project's repository and gather diverse feedback and ideas more quickly. You can help drive a productive conversation by: - Asking pointed questions and follow-up questions to garner specific feedback - Capture a diverse experience and distill it down to main points - Open an issue to take action based on the conversation, where applicable For more information about opening an issue and cross-referencing a discussion, see "[Opening an issue from a comment](/github/managing-your-work-on-github/opening-an-issue-from-a-comment)." ### Learning about conversations on GitHub You can create and participate in discussions, issues, and pull requests, depending on the type of conversation you'd like to have. You can use {% data variables.product.prodname_discussions %} to discuss big picture ideas, brainstorm, and spike out a project's specific details before committing it to an issue, which can then be scoped. Discussions are useful for teams if: - You are in the discovery phase of a project and are still learning which director your team wants to go in - You want to collect feedback from a wider community about a project - You want to keep bug fixes, feature requests, and general conversations separate Issues are useful for discussing specific details of a project such as bug reports and planned improvements. For more information, see "[About issues](/articles/about-issues)." Pull requests allow you to comment directly on proposed changes. For more information, see "[About pull requests](/articles/about-pull-requests)" and "[Commenting on a pull request](/articles/commenting-on-a-pull-request)." {% data reusables.organizations.team-discussions-purpose %} For more information, see "[About team discussions](/articles/about-team-discussions)." ### Following contributing guidelines Before you open a discussion, check to see if the repository has contributing guidelines. The CONTRIBUTING file includes information about how the repository maintainer would like you to contribute ideas to the project. For more information, see "[Setting up your project for healthy contributions](/github/building-a-strong-community/setting-up-your-project-for-healthy-contributions)." ### Next steps To continue learning about {% data variables.product.prodname_discussions %} and quickly create a discussion for your community, see "[Quickstart for {% data variables.product.prodname_discussions %}](/discussions/quickstart)." ### Further reading - "[Setting up your project for healthy contributions](/articles/setting-up-your-project-for-healthy-contributions)" - "[Using templates to encourage useful issues and pull requests](/github/building-a-strong-community/using-templates-to-encourage-useful-issues-and-pull-requests)" - "[Moderating comments and conversations](/articles/moderating-comments-and-conversations)" - "[Writing on {% data variables.product.prodname_dotcom %}](/articles/writing-on-github)" 21 content/discussions/guides/finding-discussions-across-multiple-repositories.md @@ -0,0 +1,21 @@ --- title: Finding discussions across multiple repositories intro: 'You can easily access every discussion you''ve created or participated in across multiple repositories.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Finding discussions 1. Navigate to {% data variables.product.prodname_dotcom_the_website %}. 1. In the top-right corner of {% data variables.product.prodname_dotcom_the_website %}, click your profile photo, then click **Your enterprises**.  1. Toggle between **Created** and **Commented** to see the discussions you've created or participated in. ### Further reading - "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)" - "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)" - "[Managing discussions for your community](/discussions/managing-discussions-for-your-community)" 32 content/discussions/guides/granting-higher-permissions-to-top-contributors.md @@ -0,0 +1,32 @@ --- title: Granting higher permissions to top contributors intro: 'Repository administrators can promote any community member to a moderator and maintainer.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Introduction The most helpful contributors for the past 30 days are highlighted on the {% data variables.product.prodname_discussions %} dashboard, based on how many comments were marked as answers by other community members. Helpful contributors can help drive a healthy community and moderate and guide the community space in addition to maintainers. ### Step 1: Audit your discussions top contributors {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. Compare the list of contributors with their access permissions to see who qualifies to moderate the discussion. ### Step 2: Review permission levels for discussions People with triage permissions for a repository can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. For more information, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." For more information about repository permission levels and {% data variables.product.prodname_discussions %}, see "[Repository permissions levels for an organization](/github/setting-up-and-managing-organizations-and-teams/repository-permission-levels-for-an-organization)." ### Step 3: Change permissions levels for top contributors You can change a contributor's permission levels to give them more access to the tooling they need to moderate GitHub Discussions. To change a person's or team's permission levels, see "[Managing teams and people with access to your repository](/github/administering-a-repository/managing-teams-and-people-with-access-to-your-repository)." ### Step 4: Notify community members of elevated access When you change a collaborators permission level, they will receive a notification for the change. 29 content/discussions/guides/index.md @@ -0,0 +1,29 @@ --- title: Discussions guides shortTitle: Guides intro: 'Discover pathways to get started or learn best practices for participating or monitoring your community''s discussions.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Getting started with discussions {% link_in_list /about-discussions %} {% link_in_list /best-practices-for-community-conversations-on-github %} {% link_in_list /finding-discussions-across-multiple-repositories %} <!-- {% link_in_list /managing-notifications-for-discussions %} --> ### Administering discussions {% link_in_list /granting-higher-permissions-to-top-contributors %} <!--<!-- Commenting out what is only nice to have for discussions release {% link_in_list /updating-your-contributing-guidelines-with-discussions %} --> <!-- ### Discussions and open source projects {% link_in_list /collaborating-on-open-source-projects-in-discussions %} {% link_in_list /welcoming-contributions-to-your-communitys-discussions %} --> 55 content/discussions/index.md @@ -0,0 +1,55 @@ --- title: GitHub Discussions Documentation beta_product: true shortTitle: GitHub Discussions intro: '{% data variables.product.prodname_discussions %} is a collaborative communication forum for the community around an open source project. Community members can ask and answer questions, share updates, have open-ended conversations, and follow along on decisions affecting the community''s way of working.' introLinks: quickstart: /discussions/quickstart featuredLinks: guides: - /discussions/collaborating-with-your-community-using-discussions/about-discussions - /discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion - /discussions/managing-discussions-for-your-community/moderating-discussions gettingStarted: - /discussions/quickstart guideCards: - /discussions/collaborating-with-your-community-using-discussions/about-discussions - /discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion - /discussions/managing-discussions-for-your-community/moderating-discussions popular: - /discussions/guides/granting-higher-permissions-to-top-contributors - /discussions/guides/best-practices-for-community-conversations-on-github - /discussions/guides/finding-discussions-across-multiple-repositories - /discussions/collaborating-with-your-community-using-discussions/collaborating-with-maintainers-using-discussions - /discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository product_video: https://www.youtube-nocookie.com/embed/DbTWBP3_RbM layout: product-landing versions: free-pro-team: '*' --- <!-- {% link_with_intro /quickstart %} --> <!-- {% link_with_intro /discussions-guides %} --> <!-- {% link_with_intro /collaborating-with-your-community-using-discussions %} --> <!-- {% link_with_intro /managing-discussions-for-your-community %} --> <!-- Community examples --> {% assign discussionsCommunityExamples = site.data.variables.discussions_community_examples %} {% if discussionsCommunityExamples %} <div class="my-6 pt-6"> <h2 class="mb-2 font-mktg h1">Communities using discussions</h2> <div class="d-flex flex-wrap gutter"> {% render 'discussions-community-card' for discussionsCommunityExamples as example %} </div> {% if discussionsCommunityExamples.length > 6 %} <button class="js-filter-card-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> {% endif %} <div class="js-filter-card-no-results d-none py-4 text-center text-gray font-mktg"> <div class="mb-3">{% octicon "search" width="24" %}</div> <h3 class="text-normal">Sorry, there is no result for <strong class="js-filter-card-value"></strong></h3> <p class="my-3 f4">It looks like we don't have an example that fits your filter.<br>Try another filter or add your code example</p> <a href="https://github.com/github/docs/blob/main/data/variables/discussions_community_examples.yml">Add your community {% octicon "arrow-right" %}</a> </div> </div> {% endif %} 13 content/discussions/managing-discussions-for-your-community/index.md @@ -0,0 +1,13 @@ --- title: Managing discussions for your community shortTitle: Managing discussions intro: 'You can enable and configure discussions for your repository, and you can use tools on {% data variables.product.product_name %} to moderate conversations among community members.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} {% link_in_list /managing-discussions-in-your-repository %} {% link_in_list /managing-categories-for-discussions-in-your-repository %} {% link_in_list /moderating-discussions %} 64 ...ns-for-your-community/managing-categories-for-discussions-in-your-repository.md @@ -0,0 +1,64 @@ --- title: Managing categories for discussions in your repository intro: You can categorize the discussions in your repository to organize conversations for your community members, and you can choose a format for each category. permissions: Repository administrators and people with write or greater access to a repository can enable discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About categories for discussions {% data reusables.discussions.about-discussions %} {% data reusables.discussions.about-categories-and-formats %} Each category must have a unique name and emoji pairing, and can be accompanied by a detailed description stating its purpose. Categories help maintainers organize how conversations are filed and are customizable to help distinguish categories that are Q&A or more open-ended conversations.{% data reusables.discussions.repository-category-limit %} For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions#about-categories-and-formats-for-discussions)." ### Default categories | Category | Purpose | Type | | :- | :- | :- | | #️⃣ General | Anything and everything relevant to the project | Open-ended discussion | |💡Ideas | Ideas to change or improve the project | Open-ended discussion | | 🙏 Q&A | Questions for the community to answer, with a question/answer format | Question and Answer | | 🙌 Show and tell | Creations, experiments, or tests relevant to the project | Open-ended discussion | ### Creating a category {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.edit-categories %} 1. Click **New category**.  1. Edit the emoji, title, description, and discussion format for the category. For more information about discussion formats, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions#about-categories-and-formats-for-discussions)."  1. Click **Create**.  ### Editing a category You can edit a category to change the category's emoji, title, description, and discussion format. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. To the right of a category in the list, click {% octicon "pencil" aria-label="The pencil icon" %}.  1. {% data reusables.discussions.edit-category-details %}  1. Click **Save changes**.  ### Deleting a category When you delete a category, {% data variables.product.product_name %} will move all discussions in the deleted category to an existing category that you choose. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. To the right of a category in the list, click {% octicon "trash" aria-label="The trash icon" %}.  1. Use the drop-down menu, and choose a new category for any discussions in the category you're deleting.  1. Click **Delete & Move**.  108 ...aging-discussions-for-your-community/managing-discussions-in-your-repository.md @@ -0,0 +1,108 @@ --- title: Managing discussions in your repository intro: You can categorize, spotlight, transfer, or delete the discussions in a repository. permissions: Repository administrators and people with write or greater access to a repository can manage discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About management of discussions {% data reusables.discussions.about-discussions %} For more information about discussions, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." Organization owners can choose the permissions required to create a discussion for repositories owned by the organization. For more information, see "[Managing discussion creation for repositories in your organization](/github/setting-up-and-managing-organizations-and-teams/managing-discussion-creation-for-repositories-in-your-organization)." As a discussions maintainer, you can create community resources to encourage discussions that are aligned with the overall project goal and maintain a friendly open forum for collaborators. Creating a code of conduct or contribution guidelines for collaborators to follow will help facilitate a collaborative and productive forum. For more information on creating community resources, see "[Adding a code of conduct to your project](/github/building-a-strong-community/adding-a-code-of-conduct-to-your-project)," and "[Setting guidelines for repository contributors](/github/building-a-strong-community/setting-guidelines-for-repository-contributors)." For more information on facilitating a healthy discussion, see "[Moderating comments and conversations](/github/building-a-strong-community/moderating-comments-and-conversations)." ### Prerequisites To manage discussions in a repository, discussions must be enabled for the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Changing the category for a discussion You can categorize discussions to help community members find related discussions. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)" article. You can also move a discussion to a different category. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pencil" aria-label="The pencil icon" %} **Edit pinned discussion**.  ### Pinning a discussion You can pin up to four important discussions above the list of discussions for the repository. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pin" aria-label="The pin icon" %} **Pin discussion**.  1. Optionally, customize the look of the pinned discussion.  1. Click **Pin discussion**.  ### Editing a pinned discussion Editing a pinned discussion will not change the discussion's category. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pencil" aria-label="The pencil icon" %} **Edit pinned discussion**.  1. Customize the look of the pinned discussion.  1. Click **Pin discussion**.  ### Unpinning a discussion {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pin" aria-label="The pin icon" %} **Unpin discussion**.  1. Read the warning, then click **Unpin discussion**.  ### Transferring a discussion To transfer a discussion, you must have permissions to create discussions in the repository where you want to transfer the discussion. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "arrow-right" aria-label="The right arrow icon" %} **Transfer discussion**.  1. Select the **Choose a repository** drop-down, and click the repository you want to transfer the discussion to.  1. Click **Transfer discussion**.  ### Deleting a discussion {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "trash" aria-label="The trash arrow icon" %} **Delete discussion**.  1. Read the warning, then click **Delete this discussion**.  ### Converting issues based on labels You can convert all issues with the same label to discussions in bulk. Future issues with this label will also automatically convert to the discussion and category you configure. {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.sidebar-issues %} {% data reusables.project-management.labels %} 1. Next to the label you want to convert to issues, click **Convert issues**. 1. Select the **Choose a category** drop-down menu, and click a category for your discussion. 1. Click **I understand, convert this issue to a discussion**. 40 ...t/discussions/managing-discussions-for-your-community/moderating-discussions.md @@ -0,0 +1,40 @@ --- title: Moderating discussions intro: 'You can promote healthy collaboration by marking comments as answers, locking or unlocking discussions, and converting issues to discussions. and editing or deleting comments, discussions, and categories that don''t align with your community''s code of conduct to discussions.' permissions: People with triage access to a repository can moderate discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About moderating discussions {% data reusables.discussions.about-discussions %} If you have triage permissions for a repository, you can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. ### Marking a comment as an answer {% data reusables.discussions.marking-a-comment-as-an-answer %} ### Locking discussions It's appropriate to lock a conversation when the entire conversation is not constructive or violates your community's code of conduct or {% data variables.product.prodname_dotcom %}'s [Community Guidelines](/github/site-policy/github-community-guidelines). You can also lock a conversation to prevent comments on a discussion you want to use as an announcement to the community. When you lock a conversation, people with write access to the repository will still be able to comment on the discussion. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. In the list of discussions, click the discussion you want to lock.  1. In the right margin of a discussion, click **Lock conversation**. 1. Read the information about locking conversations and click **Lock conversation on this discussion**. 1. When you're ready to unlock the conversation, click **Unlock conversation**, then click **Unlock conversation on this discussion**. ### Converting an issue to a discussion When you convert an issue to a discussion, the discussion is automatically created using the content from the issue. People with write access to a repository can bulk convert issues based on labels. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.sidebar-issues %} 1. In the list of issues, click the issue you'd like to convert. 1. In the right margin of an issue, click **Convert to discussion**. 1. Select the **Choose a category** drop-down menu, and click a category for your discussion. 1. Click **I understand, convert this issue to a discussion**. 62 content/discussions/quickstart.md @@ -0,0 +1,62 @@ --- title: Quickstart for GitHub Discussions intro: 'Enable {% data variables.product.prodname_discussions %} on an existing repository and start conversations with your community.' allowTitleToDifferFromFilename: true versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Introduction {% data variables.product.prodname_discussions %} is a collaborative communication forum for the community around an open source project. Discussions are for conversations that need to be transparent and accessible but do not need to be tracked on a project board and are not related to code, unlike issues. Discussions enable fluid, open conversation in a public forum. Discussions give a space for more collaborative conversations by connecting and giving a more centralized area to connect and find information. ### Enabling {% data variables.product.prodname_discussions %} on your repository Repository owners and people with write access can enable {% data variables.product.prodname_discussions %} for a community on their public repositories. When you first enable a {% data variables.product.prodname_discussions %}, you will be invited to configure a welcome post. {% data reusables.repositories.navigate-to-repo %} 1. Under your repository name, click {% octicon "gear" aria-label="The gear icon" %} **Settings**.  1. Under "Features", click **Set up discussions**.  1. Under "Start a new discussion," edit the template to align with the resources and tone you want to set for your community. 1. Click **Start discussion**.  ### Welcoming contributions to your discussions You can welcome your community and introduce a new way to communicate in a repository by creating a welcome post and pin the post to your {% data variables.product.prodname_discussions %} page. Pinning and locking discussions helps people know that a post is meant as an announcement. You can use announcements as a way to link people to more resources and offer guidance for opening discussions in your community. For more information about pinning a discussion, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#pinning-a-discussion)." ### Setting up community guidelines for contributors You can set contributing guidelines to encourage collaborators to have meaningful, useful conversations that are relevant to the repository. You can also update the repository's README to communicate expectations on when collaborators should open an issue or discussion. For more information about providing guidelines for your project, see "[Adding a code of conduct to your project](/github/building-a-strong-community/adding-a-code-of-conduct-to-your-project)" and "[Setting up your project for healthy contributions](/github/building-a-strong-community/setting-up-your-project-for-healthy-contributions)." ### Creating a new discussion Anyone with access to a repository can create a discussion. {% data reusables.discussions.starting-a-discussion %} ### Organizing discussions into relevant categories Repository owners and people with write access can create new categories to keep discussions organized. Collaborators participating and creating new discussions can group discussions into the most relevant existing categories. Discussions can also be recategorized after they are created. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)" ### Promoting healthy conversations People with write permissions for a repository can help surface important conversations by pinning discussions, deleting discussions that are no longer useful or are damaging to the community, and transferring discussions to more relevant repositories owned by the organization. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." People with triage permissions for a repository can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. For more information, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." ### Next steps Once there is a clear path to scope work out and move an idea from concept to reality, you can create an issue and start tracking your progress. For more information on creating an issue from a discussion, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." 45 content/education/guides.md @@ -0,0 +1,45 @@ --- title: Guides for GitHub Education intro: 'These guides for {% data variables.product.prodname_education %} help you teach and learn both {% data variables.product.product_name %} and software development.' allowTitleToDifferFromFilename: true versions: free-pro-team: '*' --- ### Get started with {% data variables.product.product_name %} Teachers, students, and researchers can use tools from {% data variables.product.product_name %} to enrich a software development curriculum and develop real-world collaboration skills. - [Sign up for a new {% data variables.product.prodname_dotcom %} account](/github/getting-started-with-github/signing-up-for-a-new-github-account) - [Git and {% data variables.product.prodname_dotcom %} quickstart ](/github/getting-started-with-github/quickstart) - [Apply for an educator or researcher discount](/education/teach-and-learn-with-github-education/apply-for-an-educator-or-researcher-discount) - [Apply for a student developer pack](/education/teach-and-learn-with-github-education/apply-for-a-student-developer-pack) ### Run a software development course with {% data variables.product.company_short %} Administer a classroom, assign and review work from your students, and teach the new generation of software developers with {% data variables.product.prodname_classroom %}. - [Basics of setting up {% data variables.product.prodname_classroom %} ](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom) - [Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms) - [Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment) - [Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment) - [Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository) - [Leave feedback with pull requests](/education/manage-coursework-with-github-classroom/leave-feedback-with-pull-requests) - [Use autograding](/education/manage-coursework-with-github-classroom/use-autograding) ### Learn to develop software Incorporate {% data variables.product.prodname_dotcom %} into your education, and use the same tools as the professionals. - [Git and {% data variables.product.prodname_dotcom %} learning resources](/github/getting-started-with-github/git-and-github-learning-resources) - [Use {% data variables.product.prodname_dotcom %} for your schoolwork](/education/teach-and-learn-with-github-education/use-github-for-your-schoolwork) - [Try {% data variables.product.prodname_desktop %}](/desktop) - [Try {% data variables.product.prodname_cli %}](/github/getting-started-with-github/github-cli) ### Contribute to the community Participate in the community, get training from {% data variables.product.company_short %}, and learn or teach new skills. - [{% data variables.product.prodname_education_community %}](https://education.github.community) - [About Campus Experts](/education/teach-and-learn-with-github-education/about-campus-experts) - [About Campus Advisors](/education/teach-and-learn-with-github-education/about-campus-advisors) 43 content/education/index.md @@ -0,0 +1,43 @@ --- title: GitHub Education Documentation shortTitle: Education intro: "{% data variables.product.prodname_education %} helps you teach or learn software development with the tools and support of {% data variables.product.company_short %}'s platform and community." introLinks: quickstart: /education/quickstart featuredLinks: guides: - /education/teach-and-learn-with-github-education/apply-for-a-student-developer-pack - /education/teach-and-learn-with-github-education/apply-for-an-educator-or-researcher-discount - /education/teach-and-learn-with-github-education/use-github-at-your-educational-institution guideCards: - /github/getting-started-with-github/signing-up-for-a-new-github-account - /github/getting-started-with-github/git-and-github-learning-resources - /education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom popular: - /education/teach-and-learn-with-github-education/use-github-for-your-schoolwork - /education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research - /desktop - /github/getting-started-with-github/github-cli - /education/manage-coursework-with-github-classroom/teach-with-github-classroom changelog: - title: 'Try something new at Local Hack Day: Learn' date: '2020-10-15' href: https://github.blog/2020-10-15-try-something-new-at-local-hack-day-learn/ - title: 'Remote Education: Creating community through shared experiences' date: '2020-09-24' href: https://github.blog/2020-09-24-remote-education-creating-community-through-shared-experiences/ - title: 'Remote Education: A series of best practices for online campus communities' date: '2020-09-10' href: https://github.blog/2020-09-10-remote-education-a-series-of-best-practices-for-online-campus-communities/ - title: Welcome to the inaugural class of MLH Fellows date: '2020-06-24' href: https://github.blog/2020-06-24-welcome-to-the-inaugural-class-of-mlh-fellows/ layout: product-landing versions: free-pro-team: '*' --- <!-- {% link_with_intro /teach-and-learn-with-github-education %} --> <!-- {% link_with_intro /manage-coursework-with-github-classroom %} --> 31 ...work-with-github-classroom/about-using-makecode-arcade-with-github-classroom.md @@ -0,0 +1,31 @@ --- title: About using MakeCode Arcade with GitHub Classroom shortTitle: About using MakeCode Arcade intro: You can configure MakeCode Arcade as the online IDE for assignments in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/student-experience-makecode --- ### About MakeCode Arcade MakeCode Arcade is an online integrated development environment (IDE) for developing retro arcade games using drag-and-drop block programming and JavaScript. Students can write, edit, run, test, and debug code in a browser with MakeCode Arcade. For more information about online IDEs and {% data variables.product.prodname_classroom %}, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." {% data reusables.classroom.readme-contains-button-for-online-ide %} The first time the student clicks the button to visit MakeCode Arcade, the student must sign into MakeCode Arcade with {% data variables.product.product_name %} credentials. After signing in, the student will have access to a development environment containing the code from the assignment repository, fully configured on MakeCode Arcade. For more information about working on MakeCode Arcade, see the [MakeCode Arcade Tour](https://arcade.makecode.com/ide-tour) and [documentation](https://arcade.makecode.com/docs) on the MakeCode Arcade website. MakeCode Arcade does not support multiplayer-editing for group assignments. Instead, students can collaborate with Git and {% data variables.product.product_name %} features like branches and pull requests. ### About submission of assignments with MakeCode Arcade By default, MakeCode Arcade is configured to push to the assignment repository on {% data variables.product.product_location %}. After making progress on an assignment with MakeCode Arcade, students should push changes to {% data variables.product.product_location %} using the {% octicon "mark-github" aria-label="The GitHub mark" %}{% octicon "arrow-up" aria-label="The up arrow icon" %} button at the bottom of the screen.  ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 33 ...ge-coursework-with-github-classroom/about-using-replit-with-github-classroom.md @@ -0,0 +1,33 @@ --- title: About using Repl.it with GitHub Classroom shortTitle: About using Repl.it intro: You can configure Repl.it as the online integrated development environment (IDE) for assignments in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/student-experience-replit --- ### About Repl.it Repl.it is an online integrated development environment (IDE) that supports multiple programming languages. Students can write, edit, run, test, and debug code in a browser with Repl.it. For more information about online IDEs and {% data variables.product.prodname_classroom %}, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." {% data reusables.classroom.readme-contains-button-for-online-ide %} The first time the student clicks the button to visit Repl.it, the student must sign into Repl.it with {% data variables.product.product_name %} credentials. After signing in, the student will have access to a development environment containing the code from the assignment repository, fully configured on Repl.it. For more information about working on Repl.it, see the [Repl.it Quickstart Guide](https://docs.repl.it/misc/quick-start#the-repl-environment). For group assignments, students can use Repl.it Multiplayer to work collaboratively. For more information, see the [Repl.it Multiplayer](https://repl.it/site/multiplayer) website. ### About submission of assignments with Repl.it By default, Repl.it is configured to push to the assignment repository on {% data variables.product.product_location %}. After making progress on an assignment with Repl.it, students should push changes to {% data variables.product.product_location %} using the version control functionality in the left sidebar.  For more information about using Git on Repl.it, see the [Repl.it + Git Tutorial](https://repl.it/talk/learn/Replit-Git-Tutorial/23331) on the Repl.it website. ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 33 ...anage-coursework-with-github-classroom/basics-of-setting-up-github-classroom.md @@ -0,0 +1,33 @@ --- title: Basics of setting up GitHub Classroom shortTitle: '{% data variables.product.prodname_classroom %} basics' intro: Learn how to set up your classroom, manage assignments, and configure time-saving automation. versions: free-pro-team: '*' --- ### Videos about {% data variables.product.prodname_classroom %} You can watch a series of short video tutorials about the configuration and use of {% data variables.product.prodname_classroom %}. To watch all videos as part of a continuous playlist, see the [{% data variables.product.prodname_classroom %} Getting Started Guide](https://www.youtube.com/playlist?list=PLIRjfNq867bewk3ZGV6Z7a16YDNRCpK3u) on YouTube. For more information about terminology for {% data variables.product.prodname_classroom %}, see "[Glossary](/education/manage-coursework-with-github-classroom/glossary)". 1. <a href="https://youtu.be/xVVeqIDgCvM" target="_blank">Getting started</a> {% octicon "link-external" aria-label="The external link icon" %} 2. <a href="https://youtu.be/DTzrKduaHj8" target="_blank">Adding your student roster</a> {% octicon "link-external" aria-label="The external link icon" %} 3. Creating assignments - <a href="https://youtu.be/6QzKZ63KLss" target="_blank">Creating an assignment using a {% data variables.product.prodname_dotcom %} repository</a> {% octicon "link-external" aria-label="The external link icon" %} - <a href="https://youtu.be/Qmwh6ijsQJU" target="_blank">Creating an assignment using Microsoft MakeCode as your online IDE</a> {% octicon "link-external" aria-label="The external link icon" %} - <a href="https://youtu.be/p_g5sQ7hUis" target="_blank">Creating an assignment using Repl.it as your online IDE</a> {% octicon "link-external" aria-label="The external link icon" %} 4. <a href="https://youtu.be/ObaFRGp_Eko" target="_blank">How students complete assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 5. <a href="https://youtu.be/g45OJn3UyCU" target="_blank">How teachers review assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 6. <a href="https://youtu.be/QxrA3taZdNM" target="_blank">Creating group assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 7. <a href="https://youtu.be/tJK2cmoh1KM" target="_blank">Next steps to get started</a> {% octicon "link-external" aria-label="The external link icon" %} 8. <a href="https://youtu.be/X87v3SFQxLU" target="_blank">{% data variables.product.prodname_dotcom %} Teacher Toolbox</a> {% octicon "link-external" aria-label="The external link icon" %} ### Next steps For more information about teaching with {% data variables.product.prodname_classroom %}, see "[Teach with {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/teach-with-github-classroom)." ### Further reading - "[Teach and learn with {% data variables.product.prodname_education %}](/education/teach-and-learn-with-github-education)" 51 ...with-github-classroom/configure-default-settings-for-assignment-repositories.md @@ -0,0 +1,51 @@ --- title: Configure default settings for assignment repositories shortTitle: Configure defaults for assignment repositories intro: You can use the Probot Settings app to configure the default settings for repositories that {% data variables.product.prodname_classroom %} creates for an assignment. permissions: Organization owners can configure default settings for assignment repositories by installing a {% data variables.product.prodname_github_app %} for the organization. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/probot-settings --- ### About configuration of defaults for assignment repositories {% data variables.product.prodname_classroom %} creates a repository that belongs for each student or team that accepts an assignment. The repository belongs to the organization that you use for {% data variables.product.prodname_classroom %}. Assignment repositories can be empty, or you can use a template repository. For more information, see "[Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository)." {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} With the Probot Settings app, you can create a file named _.github/settings.yml_ in a repository that contains a list of settings for the repository, and then install a {% data variables.product.prodname_github_app %} for your organization that automatically applies the settings to the repository. You can include _.github/settings.yml_ in a template repository that you use for an assignment in {% data variables.product.prodname_classroom %}. When an individual or team accepts the assignment, {% data variables.product.prodname_classroom %} creates the assignment repository, and the Settings app automatically applies the settings from _.github/settings.yml_. Probot is a a project, framework, and collection of free apps to automate {% data variables.product.product_name %}. A Probot app can listen to repository events, like the creation of new commits, comments, and issues, and automatically respond to the event. For more information, see the [Probot website](https://probot.github.io) and the [Settings app website](https://probot.github.io/apps/settings/). For more information about {% data variables.product.prodname_github_apps %}, see "[About apps](/developers/apps/about-apps)." ### Adding the Settings app to your organization After you install the Probot Settings app for your organization, the app will apply the settings that you define in _.github/settings.yml_ for any repository in your organization, including new assignment repositories that {% data variables.product.prodname_classroom %} creates. 1. Navigate to the [Settings app page](https://github.com/apps/settings). 1. Click **Install**, then click the organization that you use for {% data variables.product.prodname_classroom %}. Provide the app full access to all repositories owned by the organization.  ### Configuring default settings for an assignment repository 1. Create a template repository that contains a _.github/settings.yml_ file. For a complete list of settings, see the [README](https://github.com/probot/settings#github-settings) for the `probot/settings` repository. For more information about using a template repository for starter code in {% data variables.product.prodname_classroom %}, see "[Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository)." {% warning %} **Warning:** Do not define `collaborators` in the _.github/settings.yml_ file for your template repository. {% data variables.product.prodname_classroom %} automatically grants teachers and teaching assistants access to assignment repositories. {% endwarning %} 1. Create an assignment using the template repository containing _.github/settings.yml_ as the starter code. {% data reusables.classroom.for-more-information-about-assignment-creation %} The Probot Settings app for your organization will now apply the settings you define in _.github/settings.yml_ within the template repository to every assignment repository that {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} creates for a student or team. ### Further reading - [Probot apps](https://probot.github.io/apps/) - [Probot documentation](https://probot.github.io/docs/) 142 ...th-github-classroom/connect-a-learning-management-system-to-github-classroom.md @@ -0,0 +1,142 @@ --- title: Connect a learning management system to GitHub Classroom intro: You can configure an LTI-compliant learning management system (LMS) to connect to {% data variables.product.prodname_classroom %} so that you can import a roster for your classroom. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/configuring-a-learning-management-system-for-github-classroom - /education/manage-coursework-with-github-classroom/connect-to-lms - /education/manage-coursework-with-github-classroom/generate-lms-credentials - /education/manage-coursework-with-github-classroom/setup-canvas - /education/manage-coursework-with-github-classroom/setup-generic-lms - /education/manage-coursework-with-github-classroom/setup-moodle --- ### About configuration of your LMS You can connect a learning management system (LMS) to {% data variables.product.prodname_classroom %}, and {% data variables.product.prodname_classroom %} can import a roster of student identifiers from the LMS. To connect your LMS to {% data variables.product.prodname_classroom %}, you must enter configuration credentials for {% data variables.product.prodname_classroom %} in your LMS. ### Prerequisites To configure an LMS to connect to {% data variables.product.prodname_classroom %}, you must first create a classroom. For more information, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-classroom)." ### Supported LMSes {% data variables.product.prodname_classroom %} supports import of roster data from LMSes that implement Learning Tools Interoperability (LTI) standards. - LTI version 1.0 and/or 1.1 - LTI Names and Roles Provisioning 1.X Using LTI helps keep your information safe and secure. LTI is an industry-standard protocol and GitHub Classroom's use of LTI is certified by the Instructional Management System (IMS) Global Learning Consortium. For more information, see [Learning Tools Interoperability](https://www.imsglobal.org/activity/learning-tools-interoperability) and [About IMS Global Learning Consortium](http://www.imsglobal.org/aboutims.html) on the IMS Global Learning Consortium website. {% data variables.product.company_short %} has tested import of roster data from the following LMSes into {% data variables.product.prodname_classroom %}. - Canvas - Google Classroom - Moodle - Sakai Currently, {% data variables.product.prodname_classroom %} doesn't support import of roster data from Blackboard or Brightspace ### Generating configuration credentials for your classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. If your classroom already has a roster, you can either update the roster or delete the roster and create a new roster. - For more information about deleting and creating a roster, see "[Deleting a roster for a classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#deleting-a-roster-for-a-classroom)" and "[Creating a roster for your classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-roster-for-your-classroom)." - For more information about updating a roster, see "[Adding students to the roster for your classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#adding-students-to-the-roster-for-your-classroom)." 1. In the list of LMSes, click your LMS. If your LMS is not supported, click **Other LMS**.  1. Read about connecting your LMS, then click **Connect to _LMS_**. 1. Copy the "Consumer Key", "Shared Secret", and "Launch URL" for the connection to the classroom.  ### Configuring a generic LMS You must configure the privacy settings for your LMS to allow external tools to receive roster information. 1. Navigate to your LMS. 1. Configure an external tool. 1. Provide the configuration credentials you generated in {% data variables.product.prodname_classroom %}. - Consumer key - Shared secret - Launch URL (sometimes called "tool URL" or similar) ### Configuring Canvas You can configure {% data variables.product.prodname_classroom %} as an external app for Canvas to import roster data into your classroom. For more information about Canvas, see the [Canvas website](https://www.instructure.com/canvas/). 1. Sign into [Canvas](https://www.instructure.com/canvas/#login). 1. Select the Canvas course to integrate with {% data variables.product.prodname_classroom %}. 1. In the left sidebar, click **Settings**. 1. Click the **Apps** tab. 1. Click **View app configurations**. 1. Click **+App**. 1. Select the **Configuration Type** drop-down menu, and click **By URL**. 1. Paste the configuration credentials from {% data variables.product.prodname_classroom %}. For more information, see "[Generating configuration credentials for your classroom](#generating-configuration-credentials-for-your-classroom)." | Field in Canvas app configuration | Value or setting | | :- | :- | | **Consumer Key** | Consumer key from {% data variables.product.prodname_classroom %} | | **Shared Secret** | Shared secret from {% data variables.product.prodname_classroom %} | | **Allow this tool to access the IMS Names and Role Provisioning Service** | Enabled | | **Configuration URL** | Launch URL from {% data variables.product.prodname_classroom %} | {% note %} **Note**: If you don't see a checkbox in Canvas labeled "Allow this tool to access the IMS Names and Role Provisioning Service", then your Canvas administrator must contact Canvas support to enable membership service configuration for your Canvas account. Without enabling this feature, you won't be able to sync the roster from Canvas. For more information, see [How do I contact Canvas Support?](https://community.canvaslms.com/t5/Canvas-Basics-Guide/How-do-I-contact-Canvas-Support/ta-p/389767) on the Canvas website. {% endnote %} 1. Click **Submit**. 1. In the left sidebar, click **Home**. 1. To prompt Canvas to send a confirmation email, in the left sidebar, click **GitHub Classroom**. Follow the instructions in the email to finish linking {% data variables.product.prodname_classroom %}. ### Configuring Moodle You can configure {% data variables.product.prodname_classroom %} as an activity for Moodle to import roster data into your classroom. For more information about Moodle, see the [Moodle website](https://moodle.org). You must be using Moodle version 3.0 or greater. 1. Sign into [Moodle](https://moodle.org/login/index.php). 1. Select the Moodle course to integrate with {% data variables.product.prodname_classroom %}. 1. Click **Turn editing on**. 1. Wherever you'd like {% data variables.product.prodname_classroom %} to be available in Moodle, click **Add an activity or resource**. 1. Choose **External tool** and click **Add**. 1. In the "Activity name" field, type "GitHub Classroom". 1. In the **Preconfigured tool** field, to the right of the drop-down menu, click **+**. 1. Under "External tool configuration", paste the configuration credentials from {% data variables.product.prodname_classroom %}. For more information, see "[Generating configuration credentials for your classroom](#generating-configuration-credentials-for-your-classroom)." | Field in Moodle app configuration | Value or setting | | :- | :- | | **Tool name** | {% data variables.product.prodname_classroom %} - _YOUR CLASSROOM NAME_<br/><br/>**Note**: You can use any name, but we suggest this value for clarity. | | **Tool URL** | Launch URL from {% data variables.product.prodname_classroom %} | | **LTI version** | LTI 1.0/1.1 | | **Default launch container** | New window | | **Consumer key** | Consumer key from {% data variables.product.prodname_classroom %} | | **Shared secret** | Shared secret from {% data variables.product.prodname_classroom %} | 1. Scroll to and click **Services**. 1. To the right of "IMS LTI Names and Role Provisioning", select the drop-down menu and click **Use this service to retrieve members' information as per privacy settings**. 1. Scroll to and click **Privacy**. 1. To the right of **Share launcher's name with tool** and **Share launcher's email with tool**, select the drop-down menus to click **Always**. 1. At the bottom of the page, click **Save changes**. 1. In the **Preconfigure tool** menu, click **GitHub Classroom - _YOUR CLASSROOM NAME_**. 1. Under "Common module settings", to the right of "Availability", select the drop-down menu and click **Hide from students**. 1. At the bottom of the page, click **Save and return to course**. 1. Navigate to anywhere you chose to display {% data variables.product.prodname_classroom %}, and click the {% data variables.product.prodname_classroom %} activity. ### Importing a roster from your LMS For more information about importing the roster from your LMS into {% data variables.product.prodname_classroom %}, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-roster-for-your-classroom)." ### Disconnecting your LMS {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. Under "Connect to a learning management system (LMS)", click **Connection Settings**.  1. Under "Delete Connection to your learning management system", click **Disconnect from your learning management system**.  145 .../education/manage-coursework-with-github-classroom/create-a-group-assignment.md @@ -0,0 +1,145 @@ --- title: Create a group assignment intro: 'You can create a collaborative assignment for teams of students who participate in your course.' versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/create-group-assignments --- ### About group assignments {% data reusables.classroom.assignments-group-definition %} Students can work together on a group assignment in a shared repository, like a team of professional developers. When a student accepts a group assignment, the student can create a new team or join an existing team. {% data variables.product.prodname_classroom %} saves the teams for an assignment as a set. You can name the set of teams for a specific assignment when you create the assignment, and you can reuse that set of teams for a later assignment. {% data reusables.classroom.classroom-creates-group-repositories %} {% data reusables.classroom.about-assignments %} You can decide how many teams one assignment can have, and how many members each team can have. Each team that a student creates for an assignment is a team within your organization on {% data variables.product.product_name %}. The visibility of the team is secret. Teams that you create on {% data variables.product.product_name %} will not appear in {% data variables.product.prodname_classroom %}. For more information, see "[About teams](/github/setting-up-and-managing-organizations-and-teams/about-teams)." For a video demonstration of the creation of a group assignment, see "[Basics of setting up {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom)." ### Prerequisites {% data reusables.classroom.assignments-classroom-prerequisite %} ### Creating an assignment {% data reusables.classroom.assignments-guide-create-the-assignment %} ### Setting up the basics for an assignment Name your assignment, decide whether to assign a deadline, define teams, and choose the visibility of assignment repositories. - [Naming an assignment](#naming-an-assignment) - [Assigning a deadline for an assignment](#assigning-a-deadline-for-an-assignment) - [Choosing an assignment type](#choosing-an-assignment-type) - [Defining teams for an assignment](#defining-teams-for-an-assignment) - [Choosing a visibility for assignment repositories](#choosing-a-visibility-for-assignment-repositories) #### Naming an assignment For a group assignment, {% data variables.product.prodname_classroom %} names repositories by the repository prefix and the name of the team. By default, the repository prefix is the assignment title. For example, if you name an assignment "assignment-1" and the team's name on {% data variables.product.product_name %} is "student-team", the name of the assignment repository for members of the team will be `assignment-1-student-team`. {% data reusables.classroom.assignments-type-a-title %} #### Assigning a deadline for an assignment {% data reusables.classroom.assignments-guide-assign-a-deadline %} #### Choosing an assignment type Under "Individual or group assignment", select the drop-down menu, then click **Group assignment**. You can't change the assignment type after you create the assignment. If you'd rather create a individual assignment, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)." #### Defining teams for an assignment If you've already created a group assignment for the classroom, you can reuse a set of teams for the new assignment. To create a new set with the teams that your students create for the assignment, type the name for the set. Optionally, type the maximum number of team members and total teams. {% tip %} **Tips**: - We recommend including details about the set of teams in the name for the set. For example, if you want to use the set of teams for one assignment, name the set after the assignment. If you want to reuse the set throughout a semester or course, name the set after the semester or course. - If you'd like to assign students to a specific team, give your students a name for the team and provide a list of members. {% endtip %}  #### Choosing a visibility for assignment repositories {% data reusables.classroom.assignments-guide-choose-visibility %} {% data reusables.classroom.assignments-guide-click-continue-after-basics %} ### Adding starter code and configuring a development environment {% data reusables.classroom.assignments-guide-intro-for-environment %} - [Choosing a template repository](#choosing-a-template-repository) - [Choosing an online integrated development environment (IDE)](#choosing-an-online-integrated-development-environment-ide) #### Choosing a template repository By default, a new assignment will create an empty repository for each team that a student creates. {% data reusables.classroom.you-can-choose-a-template-repository %} For more information about template repositories, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." {% data reusables.classroom.assignments-guide-choose-template-repository %} #### Choosing an online integrated development environment (IDE) {% data reusables.classroom.about-online-ides %} For more information, see "[Integrate {% data variables.product.prodname_classroom %} with an IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)." {% data reusables.classroom.assignments-guide-choose-an-online-ide %} {% data reusables.classroom.assignments-guide-click-continue-after-starter-code-and-feedback %} ### Providing feedback Optionally, you can automatically grade assignments and create a space for discussing each submission with the team. - [Testing assignments automatically](#testing-assignments-automatically) - [Preventing changes to important files](#preventing-changes-to-important-files) - [Creating a pull request for feedback](#creating-a-pull-request-for-feedback) #### Testing assignments automatically {% data reusables.classroom.assignments-guide-using-autograding %} #### Preventing changes to important files {% data reusables.classroom.assignments-guide-prevent-changes %} #### Creating a pull request for feedback {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} {% data reusables.classroom.assignments-guide-create-review-pull-request %} {% data reusables.classroom.assignments-guide-click-create-assignment-button %} ### Inviting students to an assignment {% data reusables.classroom.assignments-guide-invite-students-to-assignment %} You can see the teams that are working on or have submitted an assignment in the **Teams** tab for the assignment. {% data reusables.classroom.assignments-to-prevent-submission %} <div class="procedural-image-wrapper"> <img alt="Group assignment" class="procedural-image-wrapper" src="/assets/images/help/classroom/assignment-group-hero.png"> </div> ### Next steps - After you create the assignment and your students form teams, team members can start work on the assignment using Git and {% data variables.product.product_name %}'s features. Students can clone the repository, push commits, manage branches, create and review pull requests, address merge conflicts, and discuss changes with issues. Both you and the team can review the commit history for the repository. For more information, see "[Getting started with {% data variables.product.prodname_dotcom %}](/github/getting-started-with-github)," "[Creating, cloning, and archiving repositories](/github/creating-cloning-and-archiving-repositories)," "[Using Git](/github/using-git)," and "[Collaborating with issues and pull requests](/github/collaborating-with-issues-and-pull-requests)," and the free course on [managing merge conflicts](https://lab.github.com/githubtraining/managing-merge-conflicts) from {% data variables.product.prodname_learning %}. - When a team finishes an assignment, you can review the files in the repository, or you can review the history and visualizations for the repository to better understand how the team collaborated. For more information, see "[Visualizing repository data with graphs](/github/visualizing-repository-data-with-graphs)." - You can provide feedback for an assignment by commenting on individual commits or lines in a pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)" and "[Opening an issue from code](/github/managing-your-work-on-github/opening-an-issue-from-code)." For more information about creating saved replies to provide feedback for common errors, see "[About saved replies](/github/writing-on-github/about-saved-replies)." ### Further reading - "[Use {% data variables.product.prodname_dotcom %} in your classroom and research](/education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research)" - "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)" - [Using Existing Teams in Group Assignments?](https://education.github.community/t/using-existing-teams-in-group-assignments/6999) in the {% data variables.product.prodname_education %} Community 19 ...sework-with-github-classroom/create-an-assignment-from-a-template-repository.md @@ -0,0 +1,19 @@ --- title: Create an assignment from a template repository intro: You can create an assignment from a template repository to provide starter code, documentation, and other resources to your students. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/using-template-repos-for-assignments --- You can use a template repository on {% data variables.product.product_name %} as starter code for an assignment on {% data variables.product.prodname_classroom %}. Your template repository can contain boilerplate code, documentation, and other resources for your students. For more information, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." To use the template repository for your assignment, the template repository must be owned by your organization, or the visibility of the template repository must be public. {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} For more information, see "[Configure default settings for assignment repositories](/education/manage-coursework-with-github-classroom/configure-default-settings-for-assignment-repositories)." ### Further reading - "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" - "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)" 124 ...tion/manage-coursework-with-github-classroom/create-an-individual-assignment.md @@ -0,0 +1,124 @@ --- title: Create an individual assignment intro: You can create an assignment for students in your course to complete individually. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/creating-an-individual-assignment - /education/manage-coursework-with-github-classroom/create-an-individual-assignment --- ### About individual assignments {% data reusables.classroom.assignments-individual-definition %} {% data reusables.classroom.classroom-creates-individual-repositories %} {% data reusables.classroom.about-assignments %} For a video demonstration of the creation of an individual assignment, see "[Basics of setting up {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom)." ### Prerequisites {% data reusables.classroom.assignments-classroom-prerequisite %} ### Creating an assignment {% data reusables.classroom.assignments-guide-create-the-assignment %} ### Setting up the basics for an assignment Name your assignment, decide whether to assign a deadline, and choose the visibility of assignment repositories. - [Naming an assignment](#naming-an-assignment) - [Assigning a deadline for an assignment](#assigning-a-deadline-for-an-assignment) - [Choosing an assignment type](#choosing-an-assignment-type) - [Choosing a visibility for assignment repositories](#choosing-a-visibility-for-assignment-repositories) #### Naming an assignment For an individual assignment, {% data variables.product.prodname_classroom %} names repositories by the repository prefix and the student's {% data variables.product.product_name %} username. By default, the repository prefix is the assignment title. For example, if you name an assignment "assignment-1" and the student's username on {% data variables.product.product_name %} is @octocat, the name of the assignment repository for @octocat will be `assignment-1-octocat`. {% data reusables.classroom.assignments-type-a-title %} #### Assigning a deadline for an assignment {% data reusables.classroom.assignments-guide-assign-a-deadline %} #### Choosing an assignment type Under "Individual or group assignment", select the drop-down menu, and click **Individual assignment**. You can't change the assignment type after you create the assignment. If you'd rather create a group assignment, see "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." #### Choosing a visibility for assignment repositories {% data reusables.classroom.assignments-guide-choose-visibility %} {% data reusables.classroom.assignments-guide-click-continue-after-basics %} ### Adding starter code and configuring a development environment {% data reusables.classroom.assignments-guide-intro-for-environment %} - [Choosing a template repository](#choosing-a-template-repository) - [Choosing an online integrated development environment (IDE)](#choosing-an-online-integrated-development-environment-ide) #### Choosing a template repository By default, a new assignment will create an empty repository for each student on the roster for the classroom. {% data reusables.classroom.you-can-choose-a-template-repository %} For more information about template repositories, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." {% data reusables.classroom.assignments-guide-choose-template-repository %} {% data reusables.classroom.assignments-guide-click-continue-after-starter-code-and-feedback %} #### Choosing an online integrated development environment (IDE) {% data reusables.classroom.about-online-ides %} For more information, see "[Integrate {% data variables.product.prodname_classroom %} with an IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)." {% data reusables.classroom.assignments-guide-choose-an-online-ide %} ### Providing feedback for an assignment Optionally, you can automatically grade assignments and create a space for discussing each submission with the student. - [Testing assignments automatically](#testing-assignments-automatically) - [Preventing changes to important files](#preventing-changes-to-important-files) - [Creating a pull request for feedback](#creating-a-pull-request-for-feedback) #### Testing assignments automatically {% data reusables.classroom.assignments-guide-using-autograding %} #### Preventing changes to important files {% data reusables.classroom.assignments-guide-prevent-changes %} #### Creating a pull request for feedback {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} {% data reusables.classroom.assignments-guide-create-review-pull-request %} {% data reusables.classroom.assignments-guide-click-create-assignment-button %} ### Inviting students to an assignment {% data reusables.classroom.assignments-guide-invite-students-to-assignment %} You can see whether a student has joined the classroom and accepted or submitted an assignment in the **All students** tab for the assignment. {% data reusables.classroom.assignments-to-prevent-submission %} <div class="procedural-image-wrapper"> <img alt="Individual assignment" class="procedural-image-wrapper" src="/assets/images/help/classroom/assignment-individual-hero.png"> </div> ### Next steps - Once you create the assignment, students can start work on the assignment using Git and {% data variables.product.product_name %}'s features. Students can clone the repository, push commits, manage branches, create and review pull requests, address merge conflicts, and discuss changes with issues. Both you and student can review the commit history for the repository. For more information, see "[Getting started with {% data variables.product.prodname_dotcom %}](/github/getting-started-with-github)," "[Creating, cloning, and archiving repositories](/github/creating-cloning-and-archiving-repositories)," "[Using Git](/github/using-git)," and "[Collaborating with issues and pull requests](/github/collaborating-with-issues-and-pull-requests)." - When a student finishes an assignment, you can review the files in the repository, or you can review the history and visualizations for the repository to better understand the student's work. For more information, see "[Visualizing repository data with graphs](/github/visualizing-repository-data-with-graphs)." - You can provide feedback for an assignment by commenting on individual commits or lines in a pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)" and "[Opening an issue from code](/github/managing-your-work-on-github/opening-an-issue-from-code)." For more information about creating saved replies to provide feedback for common errors, see "[About saved replies](/github/writing-on-github/about-saved-replies)." ### Further reading - "[Use {% data variables.product.prodname_dotcom %} in your classroom and research](/education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research)" - "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)" 9 ...on/manage-coursework-with-github-classroom/get-started-with-github-classroom.md @@ -0,0 +1,9 @@ --- title: Get started with GitHub Classroom shortTitle: Get started intro: Learn how to configure and use {% data variables.product.prodname_classroom %} to administer your course. mapTopic: true versions: free-pro-team: '*' --- 52 content/education/manage-coursework-with-github-classroom/glossary.md @@ -0,0 +1,52 @@ --- title: Glossary intro: You can review explanations of terminology for {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' --- ### assignment An assignment is coursework in {% data variables.product.prodname_classroom %}. A teacher can assign an assignment to an individual student or a group of students. Teachers can import starter code for the assignment, assign students, and create a deadline for each assignment. For more information, see the definitions for "[individual assignment](#individual-assignment)" and "[group assignment](#group-assignment)." --- ### classroom A classroom is the basic unit of {% data variables.product.prodname_classroom %}. Teachers can use a classroom to organize and manage students, teaching assistants, and assignments for a single course. A classroom belongs to an organization on {% data variables.product.prodname_dotcom_the_website %}. To administer a classroom, you must be an organization owner for the organization on {% data variables.product.prodname_dotcom %}. For more information, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms)." --- ### {% data variables.product.prodname_classroom %} {% data variables.product.prodname_classroom %} is a web application for educators that provides course administration tools integrated with {% data variables.product.prodname_dotcom %}. For more information, see the [{% data variables.product.prodname_classroom %}](https://classroom.github.com/) website. --- ### group assignment {% data reusables.classroom.assignments-group-definition %} For more information, see "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." --- ### identifier An identifier in {% data variables.product.prodname_classroom %} is a unique ID for a student participating in a course. For example, an identifier can be a student name, alphanumeric ID, or email address. --- ### individual assignment {% data reusables.classroom.assignments-individual-definition %} For more information, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)." --- ### roster A roster allows a teacher to manage students and assignment submissions in a classroom on {% data variables.product.prodname_classroom %}. Teachers can create a roster by entering a list of student identifiers, or by connecting {% data variables.product.prodname_classroom %} to a learning management system (LMS). For more information about identifiers, see the definition of "[identifier](#identifier)." For more information about connecting {% data variables.product.prodname_classroom %} to an LMS, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)." --- ### Further reading - "[{% data variables.product.prodname_dotcom %} glossary](/github/getting-started-with-github/github-glossary)" 32 content/education/manage-coursework-with-github-classroom/index.md @@ -0,0 +1,32 @@ --- title: Manage coursework with GitHub Classroom shortTitle: '{% data variables.product.prodname_classroom %}' intro: With {% data variables.product.prodname_classroom %}, you can use {% data variables.product.product_name %} to administer or participate in a course about software development. versions: free-pro-team: '*' --- ### Table of Contents {% topic_link_in_list /get-started-with-github-classroom %} {% link_in_list /basics-of-setting-up-github-classroom %} {% link_in_list /glossary %} {% topic_link_in_list /teach-with-github-classroom %} {% link_in_list /manage-classrooms %} {% link_in_list /create-an-individual-assignment %} {% link_in_list /create-a-group-assignment %} {% link_in_list /create-an-assignment-from-a-template-repository %} {% link_in_list /leave-feedback-with-pull-requests %} {% link_in_list /use-autograding %} {% link_in_list /configure-default-settings-for-assignment-repositories %} {% link_in_list /connect-a-learning-management-system-to-github-classroom %} {% topic_link_in_list /integrate-github-classroom-with-an-ide %} {% link_in_list /integrate-github-classroom-with-an-online-ide %} {% link_in_list /about-using-makecode-arcade-with-github-classroom %} {% link_in_list /about-using-replit-with-github-classroom %} {% link_in_list /run-student-code-in-an-online-ide %} {% topic_link_in_list /learn-with-github-classroom %} {% link_in_list /view-autograding-results %} 8 ...nage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide.md @@ -0,0 +1,8 @@ --- title: Integrate GitHub Classroom with an IDE shortTitle: Integrate with an IDE intro: You can help your students write, test, and debug code by preconfiguring a development environment for assignment repositories on {% data variables.product.prodname_classroom %}. mapTopic: true versions: free-pro-team: '*' --- 42 ...ursework-with-github-classroom/integrate-github-classroom-with-an-online-ide.md @@ -0,0 +1,42 @@ --- title: Integrate GitHub Classroom with an online IDE shortTitle: Integrate with an online IDE intro: You can preconfigure a supported online integrated development environment (IDE) for assignments you create in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/online-ide-integrations --- ### About integration with an online IDE {% data reusables.classroom.about-online-ides %} After a student accepts an assignment with an online IDE, the README file in the student's assignment repository will contain a button to open the assignment in the IDE. The student can begin working immediately, and no additional configuration is necessary.  ### Supported online IDEs {% data variables.product.prodname_classroom %} supports the following online IDEs. You can learn more about the student experience for each IDE. | IDE | More information | | :- | :- | | Microsoft MakeCode Arcade | "[About using MakeCode Arcade with {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/about-using-makecode-arcade-with-github-classroom)" | | Repl.it | "[About using Repl.it with GitHub Classroom](/education/manage-coursework-with-github-classroom/about-using-replit-with-github-classroom)" | ### Configuring an online IDE for an assignment You can choose the online IDE you'd like to use for an assignment when you create an assignment. To learn how to create a new assignment that uses an online IDE, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" or "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." ### Authorizing the OAuth app for an online IDE The first time you configure an assignment with an online IDE, you must authorize the OAuth app for the online IDE for your organization.  For all repositories, grant the app **read** access to metadata, administration, and code, and **write** access to administration and code. For more information, see "[Authorizing OAuth Apps](/github/authenticating-to-github/authorizing-oauth-apps)." ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 7 ...ducation/manage-coursework-with-github-classroom/learn-with-github-classroom.md @@ -0,0 +1,7 @@ --- title: Learn with GitHub Classroom intro: You can participate in coursework in {% data variables.product.prodname_classroom %} and see results from your teacher. mapTopic: true versions: free-pro-team: '*' --- 33 ...on/manage-coursework-with-github-classroom/leave-feedback-with-pull-requests.md @@ -0,0 +1,33 @@ --- title: Leave feedback with pull requests intro: You can leave feedback for your students in a special pull request within the repository for each assignment. permissions: People with read permissions to a repository can leave feedback in a pull request for the repository. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/leaving-feedback-in-github --- ### About feedback pull requests for assignments {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} When you enable the pull request for feedback for an assignment, {% data variables.product.prodname_classroom %} will create a special pull request titled **Feedback** in the assignment repository for each student or team. The pull request automatically shows every commit that a student pushed to the assignment repository's default branch. ### Prerequisites To create and access the feedback pull request, you must enable the feedback pull request when you create the assignment. {% data reusables.classroom.for-more-information-about-assignment-creation %} ### Leaving feedback in a pull request for an assignment {% data reusables.classroom.sign-into-github-classroom %} 1. In the list of classrooms, click the classroom with the assignment you want to review.  {% data reusables.classroom.click-assignment-in-list %} 1. To the right of the submission, click **Review**.  1. Review the pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)." ### Further reading - "[Integrate {% data variables.product.prodname_classroom %} with an IDE](http://localhost:4000/en/free-pro-team@latest/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)" 121 content/education/manage-coursework-with-github-classroom/manage-classrooms.md @@ -0,0 +1,121 @@ --- title: Manage classrooms intro: You can create and manage a classroom for each course that you teach using {% data variables.product.prodname_classroom %}. permissions: Organization owners can manage a classroom for an organization. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/archive-a-classroom --- ### About classrooms {% data reusables.classroom.about-classrooms %}  ### About management of classrooms {% data variables.product.prodname_classroom %} uses organization accounts on {% data variables.product.product_name %} to manage permissions, administration, and security for each classroom that you create. Each organization can have multiple classrooms. After you create a classroom, {% data variables.product.prodname_classroom %} will prompt you to invite teaching assistants (TAs) and admins to the classroom. Each classroom can have one or more admins. Admins can be teachers, TAs, or any other course administrator who you'd like to have control over your classrooms on {% data variables.product.prodname_classroom %}. Invite TAs and admins to your classroom by inviting the user accounts on {% data variables.product.product_name %} to your organization as organization owners and sharing the URL for your classrom. Organization owners can administer any classroom for the organization. For more information, see "[Permission levels for an organization](/github/setting-up-and-managing-organizations-and-teams/permission-levels-for-an-organization)" and "[Inviting users to join your organization](/github/setting-up-and-managing-organizations-and-teams/inviting-users-to-join-your-organization)." When you're done using a classroom, you can archive the classroom and refer to the classroom, roster, and assignments later, or you can delete the classroom if you no longer need the classroom. ### About classroom rosters Each classroom has a roster. A roster is a list of identifiers for the students who participate in your course. When you first share the URL for an assignment with a student, the student must sign into {% data variables.product.product_name %} with a user account to link the user account to an identifier for the classroom. After the student links a user account, you can see the associated user account in the roster. You can also see when the student accepts or submits an assignment.  ### Prerequisites You must have an organization account on {% data variables.product.product_name %} to manage classrooms on {% data variables.product.prodname_classroom %}. For more information, see "[Types of {% data variables.product.company_short %} accounts](/github/getting-started-with-github/types-of-github-accounts#organization-accounts)" and "[Creating a new organization from scratch](/github/setting-up-and-managing-organizations-and-teams/creating-a-new-organization-from-scratch)." You must authorize the OAuth app for {% data variables.product.prodname_classroom %} for your organization to manage classrooms for your organization account. For more information, see "[Authorizing OAuth Apps](/github/authenticating-to-github/authorizing-oauth-apps)." ### Creating a classroom {% data reusables.classroom.sign-into-github-classroom %} 1. Click **New classroom**.  {% data reusables.classroom.guide-create-new-classroom %} After you create a classroom, you can begin creating assignments for students. For more information, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" or "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." ### Creating a roster for your classroom You can create a roster of the students who participate in your course. If your course already has a roster, you can update the students on the roster or delete the roster. For more information, see "[Adding a student to the roster for your classroom](#adding-students-to-the-roster-for-your-classroom)" or "[Deleting a roster for a classroom](#deleting-a-roster-for-a-classroom)." {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. To connect {% data variables.product.prodname_classroom %} to your LMS and import a roster, click {% octicon "mortar-board" aria-label="The mortar board icon" %} **Import from a learning management system** and follow the instructions. For more information, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)."  1. To create a roster manually, type your student identifiers. Optionally, click **Upload a CSV or text file** to upload a file containing the identifiers.  1. Click **Create roster**.  ### Adding students to the roster for your classroom Your classroom must have an existing roster to add students to the roster. For more information about creating a roster, see "[Creating a roster for your classrom](#creating-a-roster-for-your-classroom)." {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. To the right of "Classroom roster", click **Update students**.  1. Follow the instructions to add students to the roster. - To import students from an LMS, click **Sync from a learning management system**. For more information about importing a roster from an LMS, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)." - To manually add students, under "Manually add students", click **Upload a CSV or text file** or type the identifiers for the students, then click **Add roster entries**.  ### Renaming a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. Under "Classroom name", type a new name for the classroom.  1. Click **Rename classroom**.  ### Archiving or unarchiving a classroom You can archive a classroom that you no longer use on {% data variables.product.prodname_classroom %}. When you archive a classroom, you can't create new assignments or edit existing assignments for the classroom. Students can't accept invitations to assignments in archived classrooms. {% data reusables.classroom.sign-into-github-classroom %} 1. To the right of a classroom's name, select the {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} drop-down menu, then click **Archive**.  1. To unarchive a classroom, to the right of a classroom's name, select the {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} drop-down menu, then click **Unarchive**.  ### Deleting a roster for a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. Under "Delete this roster", click **Delete roster**.  1. Read the warnings, then click **Delete roster**.  ### Deleting a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. To the right of "Delete this classroom", click **Delete classroom**.  1. **Read the warnings**. 1. To verify that you're deleting the correct classroom, type the name of the classroom you want to delete.  1. Click **Delete classroom**.  22 ...on/manage-coursework-with-github-classroom/run-student-code-in-an-online-ide.md @@ -0,0 +1,22 @@ --- title: Run student code in an online IDE intro: You can run the code from a student assignment within the online integrated development environment (IDE) that you configured for the assignment. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/running-student-code --- ### About student code and online IDEs If you configure an online integrated development environment (IDE) for an assignment, you can run the code within the online IDE. You don't need to clone the assignment repository to your computer. For more information about online IDEs, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." ### Running student code in the online IDE {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-assignment-in-list %} 1. To the right of the submission, click **View IDE**.  8 ...ducation/manage-coursework-with-github-classroom/teach-with-github-classroom.md @@ -0,0 +1,8 @@ --- title: Teach with GitHub Classroom intro: Learn how to set up your classroom and assignments. mapTopic: true versions: free-pro-team: '*' --- 93 content/education/manage-coursework-with-github-classroom/use-autograding.md 30 ...t/education/manage-coursework-with-github-classroom/view-autograding-results.md 90 content/education/quickstart.md 1 ...github-education/about-campus-advisors.md → ...github-education/about-campus-advisors.md 1 ...-github-education/about-campus-experts.md → ...-github-education/about-campus-experts.md 1 ...ducation-for-educators-and-researchers.md → ...ducation-for-educators-and-researchers.md 5 ...on/about-github-education-for-students.md → ...on/about-github-education-for-students.md 9 ...ithub-education/about-github-education.md → ...ithub-education/about-github-education.md 5 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WPF Partial Trust Security Article 10 minutes to read In general, Internet applications should be restricted from having direct access to critical system resources, to prevent malicious damage. By default, HTML and client-side scripting languages are not able to access critical system resources. Because Windows Presentation Foundation (WPF) browser-hosted applications can be launched from the browser, they should conform to a similar set of restrictions. To enforce these restrictions, WPF relies on both Code Access Security (CAS) and ClickOnce (see WPF Security Strategy - Platform Security). By default, browser-hosted applications request the Internet zone CAS set of permissions, irrespective of whether they are launched from the Internet, the local intranet, or the local computer. Applications that run with anything less than the full set of permissions are said to be running with partial trust. WPF provides a wide variety of support to ensure that as much functionality as possible can be used safely in partial trust, and along with CAS, provides additional support for partial trust programming. This topic contains the following sections: WPF Feature Partial Trust Support Partial Trust Programming Managing Permissions WPF Feature Partial Trust Support The following table lists the high-level features of Windows Presentation Foundation (WPF) that are safe to use within the limits of the Internet zone permission set. Table 1: WPF Features that are Safe in Partial Trust Feature Area Feature General Browser Window Site of Origin Access IsolatedStorage (512KB Limit) UIAutomation Providers Commanding Input Method Editors (IMEs) Tablet Stylus and Ink Simulated Drag/Drop using Mouse Capture and Move Events OpenFileDialog XAML Deserialization (via XamlReader.Load) Web Integration Browser Download Dialog Top-Level User-Initiated Navigation mailto:links Uniform Resource Identifier Parameters HTTPWebRequest WPF Content Hosted in an IFRAME Hosting of Same-Site HTML Pages using Frame Hosting of Same Site HTML Pages using WebBrowser Web Services (ASMX) Web Services (using Windows Communication Foundation) Scripting Document Object Model Visuals 2D and 3D Animation Media (Site Of Origin and Cross-Domain) Imaging/Audio/Video Reading FlowDocuments XPS Documents Embedded & System Fonts CFF & TrueType Fonts Editing Spell Checking RichTextBox Plaintext and Ink Clipboard Support User-Initiated Paste Copying Selected Content Controls General Controls This table covers the WPF features at a high level. For more detailed information, the Windows Software Development Kit (SDK) documents the permissions that are required by each member in WPF. Additionally, the following features have more detailed information regarding partial trust execution, including special considerations. XAML (see XAML Overview (WPF)). Popups (see System.Windows.Controls.Primitives.Popup). Drag and Drop (see Drag and Drop Overview). Clipboard (see System.Windows.Clipboard). Imaging (see System.Windows.Controls.Image). Serialization (see XamlReader.Load, XamlWriter.Save). Open File Dialog Box (see Microsoft.Win32.OpenFileDialog). The following table outlines the WPF features that are not safe to run within the limits of the Internet zone permission set. Table 2: WPF Features that are Not Safe in Partial Trust Feature Area Feature General Window (Application Defined Windows and Dialog Boxes) SaveFileDialog File System Registry Access Drag and Drop XAML Serialization (via XamlWriter.Save) UIAutomation Clients Source Window Access (HwndHost) Full Speech Support Windows Forms Interoperability Visuals Bitmap Effects Image Encoding Editing Rich Text Format Clipboard Full XAML support Partial Trust Programming For XBAP applications, code that exceeds the default permission set will have different behavior depending on the security zone. In some cases, the user will receive a warning when they attempt to install it. The user can choose to continue or cancel the installation. The following table describes the behavior of the application for each security zone and what you have to do for the application to receive full trust. Security Zone Behavior Getting Full Trust Local computer Automatic full trust No action is needed. Intranet and trusted sites Prompt for full trust Sign the XBAP with a certificate so that the user sees the source in the prompt. Internet Fails with "Trust Not Granted" Sign the XBAP with a certificate. Note The behavior described in the previous table is for full trust XBAPs that do not follow the ClickOnce Trusted Deployment model. In general, code that may exceed the allowed permissions is likely to be common code that is shared between both standalone and browser-hosted applications. CAS and WPF offer several techniques for managing this scenario. Detecting Permissions Using CAS In some situations, it is possible for shared code in library assemblies to be used by both standalone applications and XBAPs. In these cases, code may execute functionality that could require more permissions than the application's awarded permission set allows. Your application can detect whether or not it has a certain permission by using Microsoft .NET Framework security. Specifically, it can test whether it has a specific permission by calling the Demand method on the instance of the desired permission. This is shown in the following example, which has code that queries for whether it has the ability to save a file to the local disk: Imports System.IO ' File, FileStream, StreamWriter Imports System.IO.IsolatedStorage ' IsolatedStorageFile Imports System.Security ' CodeAccesPermission, IsolatedStorageFileStream Imports System.Security.Permissions ' FileIOPermission, FileIOPermissionAccess Imports System.Windows ' MessageBox Namespace SDKSample Public Class FileHandling Public Sub Save() If IsPermissionGranted(New FileIOPermission(FileIOPermissionAccess.Write, "c:\newfile.txt")) Then ' Write to local disk Using stream As FileStream = File.Create("c:\newfile.txt") Using writer As New StreamWriter(stream) writer.WriteLine("I can write to local disk.") End Using End Using Else MessageBox.Show("I can't write to local disk.") End If End Sub ' Detect whether or not this application has the requested permission Private Function IsPermissionGranted(ByVal requestedPermission As CodeAccessPermission) As Boolean Try ' Try and get this permission requestedPermission.Demand() Return True Catch Return False End Try End Function ... End Class End Namespace using System.IO; // File, FileStream, StreamWriter using System.IO.IsolatedStorage; // IsolatedStorageFile using System.Security; // CodeAccesPermission, IsolatedStorageFileStream using System.Security.Permissions; // FileIOPermission, FileIOPermissionAccess using System.Windows; // MessageBox namespace SDKSample { public class FileHandling { public void Save() { if (IsPermissionGranted(new FileIOPermission(FileIOPermissionAccess.Write, @"c:\newfile.txt"))) { // Write to local disk using (FileStream stream = File.Create(@"c:\newfile.txt")) using (StreamWriter writer = new StreamWriter(stream)) { writer.WriteLine("I can write to local disk."); } } else { MessageBox.Show("I can't write to local disk."); } } // Detect whether or not this application has the requested permission bool IsPermissionGranted(CodeAccessPermission requestedPermission) { try { // Try and get this permission requestedPermission.Demand(); return true; } catch { return false; } } ... } } If an application does not have the desired permission, the call to Demand will throw a security exception. Otherwise, the permission has been granted. IsPermissionGranted encapsulates this behavior and returns true or false as appropriate. Graceful Degradation of Functionality Being able to detect whether code has the permission to do what it needs to do is interesting for code that can be executed from different zones. While detecting the zone is one thing, it is far better to provide an alternative for the user, if possible. For example, a full trust application typically enables users to create files anywhere they want, while a partial trust application can only create files in isolated storage. If the code to create a file exists in an assembly that is shared by both full trust (standalone) applications and partial trust (browser-hosted) applications, and both applications want users to be able to create files, the shared code should detect whether it is running in partial or full trust before creating a file in the appropriate location. The following code demonstrates both. Imports System.IO ' File, FileStream, StreamWriter Imports System.IO.IsolatedStorage ' IsolatedStorageFile Imports System.Security ' CodeAccesPermission Imports System.Security.Permissions ' FileIOPermission, FileIOPermissionAccess Imports System.Windows ' MessageBox Namespace SDKSample Public Class FileHandlingGraceful Public Sub Save() If IsPermissionGranted(New FileIOPermission(FileIOPermissionAccess.Write, "c:\newfile.txt")) Then ' Write to local disk Using stream As FileStream =tênthietbi:<hailuu(GT-19195)>phienban.android<4.4.2>capdovaloibaomat<2016-05-01>phienban.baseband<19195xxscQA3> File.Create("c:\newfile.txt") Using writer As New StreamWriter(stream) writer.WriteLine("I can write to local disk.") End Using End Using Else ' Persist application-scope property to ' isolated storage Dim storage As IsolatedStorageFile =phien.kernel<3.4.0-8086469>#¿¿¿¿¿#(#DPI@SWHC3707#1)¿¿¿¿¿WE¿JAN<4 20:32:33 KST2017¿¿¿¿¿>#sohieubantao#¿<kot49h.19195xxscQA3¿¿¿¿>#<trangthai.SE.cho"ANDROID"ENFORCING¿¿¿¿¿#<Sepf-9T-19195-4.4.2-0054>#¿¿¿¿¿-web¿an#<04 20:31:30 2017>¿¿¿¿¿#secureboo¿¿¿atus<¿#"type:SAMSUNG"¿¿¿¿¿#>| <?xml version="1.0" encoding="UTF-8"?> <feed xmlns="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xml:lang="en-US"> <id>tag:github.com,2008:/Hailuu3333</id> <link type="text/html" rel="alternate" href="https://github.com/Hailuu3333"/> <link type="application/atom+xml" rel="self" href="https://github.com/Hailuu3333.private.atom?token=AWURDBH7ASDDKL3TWM5OQS57363BS"/> <title>Private Feed for Hailuu3333</title> <updated>2022-01-03T17:58:47Z</updated> <entry> <id>tag:github.com,2008:PushEvent/19562318704</id> <published>2022-01-03T17:58:47Z</published> <updated>2022-01-03T17:58:47Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/e746e8910e...5e157d1ff0"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:58:47Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/5e157d1ff014dcb8f80f421cdd001bdec6fba990" rel="noreferrer">5e157d1</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update all browsers versions for PerformanceResourceTiming API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1090544464" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14304" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14304/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14304" rel="noreferrer">#14304</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19562301951</id> <published>2022-01-03T17:57:13Z</published> <updated>2022-01-03T17:57:13Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/ba5bbe1657...e746e8910e"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:57:13Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/e746e8910e7defdbf34cc9ef0e05965debe30f4f" rel="noreferrer">e746e89</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update WebView versions for PerformanceObserverEntryList API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1090457391" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14301" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14301/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14301" rel="noreferrer">#14301</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19562295899</id> <published>2022-01-03T17:56:39Z</published> <updated>2022-01-03T17:56:39Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/f52107082e...ba5bbe1657"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:56:39Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/ba5bbe16577941c22b7e69856f1dcfacbb5a3328" rel="noreferrer">ba5bbe1</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Firefox versions for PerformanceMeasure API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1090448000" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14299" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14299/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14299" rel="noreferrer">#14299</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19562286119</id> <published>2022-01-03T17:55:43Z</published> <updated>2022-01-03T17:55:43Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/04b6bd0c15...f52107082e"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:55:43Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/f52107082e4f9ef8ac6e98b3f7dfd2795309d824" rel="noreferrer">f521070</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update all browsers versions for PerformanceMark API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1090446499" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14298" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14298/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14298" rel="noreferrer">#14298</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19562263337</id> <published>2022-01-03T17:53:34Z</published> <updated>2022-01-03T17:53:34Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/75674de739...04b6bd0c15"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:53:34Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/04b6bd0c157e737639b1ae7f94f30fa2168effa3" rel="noreferrer">04b6bd0</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Chromium versions for PerformanceEventTiming API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1090443593" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14296" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14296/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14296" rel="noreferrer">#14296</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19562241843</id> <published>2022-01-03T17:51:36Z</published> <updated>2022-01-03T17:51:36Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/29a6974a75...75674de739"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:51:36Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/75674de739775f3dd4cddef82d09b98c9a058cf9" rel="noreferrer">75674de</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Firefox versions for api.PerformanceEventTiming.toJSON (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1090445235" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14297" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14297/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14297" rel="noreferrer">#14297</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19562237548</id> <published>2022-01-03T17:51:13Z</published> <updated>2022-01-03T17:51:13Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/bf39eba737...29a6974a75"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:51:13Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/29a6974a75547ca3bac6b24878bb0967c864f41a" rel="noreferrer">29a6974</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update WebView versions for api.OffscreenCanvasRenderingContext2D.can… </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19562232818</id> <published>2022-01-03T17:50:48Z</published> <updated>2022-01-03T17:50:48Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/3eeeac9f61...bf39eba737"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:50:48Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/bf39eba7371b943fbe862dff0af4d0406729f94f" rel="noreferrer">bf39eba</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Chromium versions for OTPCredential API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1090403975" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14290" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14290/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14290" rel="noreferrer">#14290</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19562188285</id> <published>2022-01-03T17:46:40Z</published> <updated>2022-01-03T17:46:40Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/4bff6425fa...3eeeac9f61"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:46:40Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/3eeeac9f61d756098fe70aeb24f502e6017750f4" rel="noreferrer">3eeeac9</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update all browsers versions for CanvasPattern API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1089195844" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14202" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14202/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14202" rel="noreferrer">#14202</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561882855</id> <published>2022-01-03T17:19:44Z</published> <updated>2022-01-03T17:19:44Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/a74e1ff439...4bff6425fa"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:19:44Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/4bff6425faac6cbb58b15fc609993d960edd6827" rel="noreferrer">4bff642</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Chromium versions for NDEF APIs (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1090332102" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14283" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14283/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14283" rel="noreferrer">#14283</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561829380</id> <published>2022-01-03T17:15:22Z</published> <updated>2022-01-03T17:15:22Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/edf64e0c97...a74e1ff439"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:15:22Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/a74e1ff4395fb92a0844164f5463d64632e7c2ca" rel="noreferrer">a74e1ff</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Chromium versions for MessageChannel API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1090079194" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14272" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14272/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14272" rel="noreferrer">#14272</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561819576</id> <published>2022-01-03T17:14:35Z</published> <updated>2022-01-03T17:14:35Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/ebbed37e94...edf64e0c97"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:14:35Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/edf64e0c97fdfae1dc818946f8227ab94724d056" rel="noreferrer">edf64e0</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Firefox Android versions for api.MediaStreamAudioSourceNode.me… </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561801160</id> <published>2022-01-03T17:13:04Z</published> <updated>2022-01-03T17:13:04Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/20fa4010c1...ebbed37e94"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:13:04Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/ebbed37e948956bcbc9022f49ef6f33abca74e46" rel="noreferrer">ebbed37</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update WebView versions for MediaKeyMessageEvent API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1090075095" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14268" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14268/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14268" rel="noreferrer">#14268</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561788980</id> <published>2022-01-03T17:12:05Z</published> <updated>2022-01-03T17:12:05Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/d9a8229dc0...20fa4010c1"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:12:05Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/20fa4010c12cd5a0e74b1eb8cbea4d3afd89f264" rel="noreferrer">20fa401</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Firefox Android versions for api.MediaElementAudioSourceNode.m… </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561782081</id> <published>2022-01-03T17:11:33Z</published> <updated>2022-01-03T17:11:33Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/219bae08f0...d9a8229dc0"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:11:33Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/d9a8229dc08bed161e100d25ca154375f0333fb3" rel="noreferrer">d9a8229</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Chromium versions for MediaDeviceInfo API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1090073619" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14266" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14266/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14266" rel="noreferrer">#14266</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561757800</id> <published>2022-01-03T17:09:36Z</published> <updated>2022-01-03T17:09:36Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/77f4c09ac6...219bae08f0"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:09:36Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/219bae08f0ff3917c23d60cfa18d4701d8153d26" rel="noreferrer">219bae0</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Edge versions for KeyframeEffect API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1090071498" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14265" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14265/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14265" rel="noreferrer">#14265</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561683563</id> <published>2022-01-03T17:03:51Z</published> <updated>2022-01-03T17:03:51Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/8d3ddcf273...77f4c09ac6"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:03:51Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/77f4c09ac6f380764dc5af24fb460e2d8d2303e4" rel="noreferrer">77f4c09</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Chromium versions for IdleDetector API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1089631424" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14258" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14258/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14258" rel="noreferrer">#14258</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561641770</id> <published>2022-01-03T17:00:42Z</published> <updated>2022-01-03T17:00:42Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/43b1c984e3...8d3ddcf273"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T17:00:42Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/8d3ddcf273becc09f9b9b36139326ca26eee4589" rel="noreferrer">8d3ddcf</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Chromium versions for HTMLQuoteElement API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1089623277" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14256" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14256/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14256" rel="noreferrer">#14256</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561618310</id> <published>2022-01-03T16:58:55Z</published> <updated>2022-01-03T16:58:55Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/e0b6775007...43b1c984e3"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T16:58:55Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/43b1c984e3a15c611b0abc314cc8b0046664d3b5" rel="noreferrer">43b1c98</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update all browsers versions for HTMLFormControlsCollection API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1089618163" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14253" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14253/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14253" rel="noreferrer">#14253</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561587537</id> <published>2022-01-03T16:56:25Z</published> <updated>2022-01-03T16:56:25Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/69f98959d0...e0b6775007"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T16:56:25Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/e0b67750076ad0d93393ccb085d1dc54d773253e" rel="noreferrer">e0b6775</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Chromium versions for api.HTMLElement.outerText (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1089616978" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14252" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14252/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14252" rel="noreferrer">#14252</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561489898</id> <published>2022-01-03T16:48:36Z</published> <updated>2022-01-03T16:48:36Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/528d168175...69f98959d0"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T16:48:36Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/69f98959d01049d80574d185e8e74b11bacad813" rel="noreferrer">69f9895</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update WebView versions for HTMLCanvasElement API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1089594658" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14251" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14251/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14251" rel="noreferrer">#14251</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561478464</id> <published>2022-01-03T16:47:42Z</published> <updated>2022-01-03T16:47:42Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/1c83c46f3b...528d168175"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T16:47:42Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/528d168175ca12effcb92663441b0bb5dba86c36" rel="noreferrer">528d168</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update WebView versions for GamepadHapticActuator API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1089591518" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14250" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14250/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14250" rel="noreferrer">#14250</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561470552</id> <published>2022-01-03T16:47:04Z</published> <updated>2022-01-03T16:47:04Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/8988fadf71...1c83c46f3b"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T16:47:04Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/1c83c46f3b35669320196ee8ed4c058e6e27f81b" rel="noreferrer">1c83c46</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Firefox Android versions for FormDataEvent API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1089591110" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14249" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14249/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14249" rel="noreferrer">#14249</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561432212</id> <published>2022-01-03T16:44:01Z</published> <updated>2022-01-03T16:44:01Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/aee84e62b4...8988fadf71"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T16:44:01Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/8988fadf71141dc430fee7270277952475021227" rel="noreferrer">8988fad</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Chromium versions for FormData API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1089590697" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14248" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14248/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14248" rel="noreferrer">#14248</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561367603</id> <published>2022-01-03T16:38:51Z</published> <updated>2022-01-03T16:38:51Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/ac60c669b9...aee84e62b4"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T16:38:51Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/aee84e62b43d1ef88fa59b157870bd2489d6586d" rel="noreferrer">aee84e6</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Firefox Android versions for api.FetchEvent.handled (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1089588080" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14245" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14245/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14245" rel="noreferrer">#14245</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561363029</id> <published>2022-01-03T16:38:29Z</published> <updated>2022-01-03T16:38:29Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/6e0eb31096...ac60c669b9"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T16:38:29Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/ac60c669b9fd4329e9d466de32b45535970748de" rel="noreferrer">ac60c66</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Chromium versions for FederatedCredential API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1089587721" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14244" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14244/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14244" rel="noreferrer">#14244</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561354449</id> <published>2022-01-03T16:37:48Z</published> <updated>2022-01-03T16:37:48Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/625928c8b1...6e0eb31096"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T16:37:48Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/6e0eb31096b675addd01f2a4c7086881cf77b19e" rel="noreferrer">6e0eb31</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Firefox versions for ExtendableMessageEvent API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1089586405" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14243" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14243/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14243" rel="noreferrer">#14243</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561344598</id> <published>2022-01-03T16:37:00Z</published> <updated>2022-01-03T16:37:00Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/5f702b8587...625928c8b1"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T16:37:00Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/625928c8b125e9d7d4a86fa8c4e87ec3ff3cb69b" rel="noreferrer">625928c</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update WebView versions for ExtendableCookieChangeEvent API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1089583771" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14242" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14242/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14242" rel="noreferrer">#14242</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561318915</id> <published>2022-01-03T16:35:01Z</published> <updated>2022-01-03T16:35:01Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/e68f72ae70...5f702b8587"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T16:35:01Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/5f702b8587e131920441b60a96e28b6b7324efe7" rel="noreferrer">5f702b8</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update Firefox versions for api.EventSource.EventSource (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1089583044" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14241" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14241/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14241" rel="noreferrer">#14241</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> <entry> <id>tag:github.com,2008:PushEvent/19561277837</id> <published>2022-01-03T16:31:50Z</published> <updated>2022-01-03T16:31:50Z</updated> <link type="text/html" rel="alternate" href="https://github.com/mdn/browser-compat-data/compare/31a42b62de...e68f72ae70"/> <title type="html">foolip pushed to main in mdn/browser-compat-data</title> <author> <name>foolip</name> <uri>https://github.com/foolip</uri> </author> <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/498917?s=30&v=4"/> <content type="html"><div class="push"><div class="body"> <!-- push --> <div class="d-flex flex-items-baseline border-bottom color-border-muted py-3"> <span class="mr-2"><a class="d-inline-block" href="/foolip" rel="noreferrer"><img class="avatar avatar-user" src="https://avatars.githubusercontent.com/u/498917?s=64&amp;v=4" width="32" height="32" alt="@foolip"></a></span> <div class="d-flex flex-column width-full"> <div class=""> <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/foolip" rel="noreferrer">foolip</a> pushed to <a class="Link--primary no-underline wb-break-all text-bold d-inline-block" href="/mdn/browser-compat-data" rel="noreferrer">mdn/browser-compat-data</a> <span class="color-fg-muted no-wrap f6 ml-1"> <relative-time datetime="2022-01-03T16:31:50Z" class="no-wrap">Jan 3, 2022</relative-time> </span> <div class="Box p-3 mt-2 "> <span>1 commit to</span> <a class="branch-name" href="/mdn/browser-compat-data/tree/main" rel="noreferrer">main</a> <div class="commits "> <ul class="list-style-none"> <li class="d-flex flex-items-baseline"> <span title="queengooborg"> <a class="d-inline-block" href="/queengooborg" rel="noreferrer"><img class="mr-1 avatar-user" src="https://avatars.githubusercontent.com/u/5179191?s=32&amp;v=4" width="16" height="16" alt="@queengooborg"></a> </span> <code><a class="mr-1" href="/mdn/browser-compat-data/commit/e68f72ae70c99bb9c5be7489cce03c6e4d44c8f7" rel="noreferrer">e68f72a</a></code> <div class="dashboard-break-word lh-condensed"> <blockquote> Update all browsers versions for Event API (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="1089581729" data-permission-text="Title is private" data-url="https://github.com/mdn/browser-compat-data/issues/14239" data-hovercard-type="pull_request" data-hovercard-url="/mdn/browser-compat-data/pull/14239/hovercard" href="https://github.com/mdn/browser-compat-data/pull/14239" rel="noreferrer">#14239</a>) </blockquote> </div> </li> </ul> </div> </div> </div> </div> </div> </div></div></content> </entry> </feed> IsolatedStorageFile.GetUserStoreForApplication() Using stream As New IsolatedStorageFileStream("newfile.txt", FileMode.Create, storage) Using writer As New StreamWriter(stream) writer.WriteLine("I can write to Isolated Storage") End Using End Using End If End Sub ' Detect whether or not this application has the requested permission Private Function IsPermissionGranted(ByVal requestedPermission As CodeAccessPermission) As Boolean Try ' Try and get this permission requestedPermission.Demand() Return True Catch Return False End Try End Function ... End Class End Namespace using System.IO; // File, FileStream, StreamWriter using System.IO.IsolatedStorage; // IsolatedStorageFile using System.Security; // CodeAccesPermission using System.Security.Permissions; // FileIOPermission, FileIOPermissionAccess using System.Windows; // MessageBox namespace SDKSample { public class FileHandlingGraceful { public void Save() { if (IsPermissionGranted(new FileIOPermission(FileIOPermissionAccess.Write, @"c:\newfile.txt"))) { // Write to local disk using (FileStream stream = File.Create(@"c:\newfile.txt")) using (StreamWriter writer = new StreamWriter(stream)) { writer.WriteLine("I can write to local disk."); } } else { // Persist application-scope property to // isolated storage IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForApplication(); using (IsolatedStorageFileStream stream = new IsolatedStorageFileStream("newfile.txt", FileMode.Create, storage)) using (StreamWriter writer = new StreamWriter(stream)) { writer.WriteLine("I can write to Isolated Storage"); } } } // Detect whether or not this application has the requested permission bool IsPermissionGranted(CodeAccessPermission requestedPermission) { try { // Try and get this permission requestedPermission.Demand(); return true; } catch { return false; } } ... } } In many cases, you should be able to find a partial trust alternative. In a controlled environment, such as an intranet, custom managed frameworks can be installed across the client base into the global assembly cache (GAC). These libraries can execute code that requires full trust, and be referenced from applications that are only allowed partial trust by using AllowPartiallyTrustedCallersAttribute (for more information, see Security (WPF) and WPF Security Strategy - Platform Security). Browser Host Detection Using CAS to check for permissions is a suitable technique when you need to check on a per-permission basis. Although, this technique depends on catching exceptions as a part of normal processing, which is not recommended in general and can have performance issues. Instead, if your XAML browser application (XBAP) only runs within the Internet zone sandbox, you can use the BrowserInteropHelper.IsBrowserHosted property, which returns true for XAML browser applications (XBAPs). Note IsBrowserHosted only distinguishes whether an application is running in a browser, not which set of permissions an application is running with. Managing Permissions By default, XBAPs run with partial trust (default Internet zone permission set). However, depending on the requirements of the application, it is possible to change the set of permissions from the default. For example, if an XBAPs is launched from a local intranet, it can take advantage of an increased permission set, which is shown in the following table. Table 3: LocalIntranet and Internet Permissions Permission Attribute LocalIntranet Internet DNS Access DNS servers Yes No Environment Variables Read Yes No File Dialogs Open Yes Yes File Dialogs Unrestricted Yes No Isolated Storage Assembly isolation by user Yes No Isolated Storage Unknown isolation Yes Yes Isolated Storage Unlimited user quota Yes No Media Safe audio, video, and images Yes Yes Printing Default printing Yes No Printing Safe printing Yes Yes Reflection Emit Yes No Security Managed code execution Yes Yes Security Assert granted permissions Yes No User Interface Unrestricted Yes No User Interface Safe top level windows Yes Yes User Interface Own Clipboard Yes Yes Web Browser Safe frame navigation to HTML Yes Yes Note Cut and Paste is only allowed in partial trust when user initiated. If you need to increase permissions, you need to change the project settings and the ClickOnce application manifest. For more information, see WPF XAML Browser Applications Overview. The following documents may also be helpful. Mage.exe (Manifest Generation and Editing Tool). MageUI.exe (Manifest Generation and Editing Tool, Graphical Client). Securing ClickOnce Applications. If your XBAP requires full trust, you can use the same tools to increase the requested permissions. Although an XBAP will only receive full trust if it is installed on and launched from the local computer, the intranet, or from a URL that is listed in the browser's trusted or allowed sites. If the application is installed from the intranet or a trusted site, the user will receive the standard ClickOnce prompt notifying them of the elevated permissions. The user can choose to continue or cancel the installation. Alternatively, you can use the ClickOnce Trusted Deployment model for full trust deployment from any security zone. For more information, see Trusted Application Deployment Overview and Security (WPF). 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############################################################ # +------------------------------------------------------+ # # | Notes | # # +------------------------------------------------------+ # ############################################################ # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. # If you receive an error when Essentials loads, ensure that: # - No tabs are present: YAML only allows spaces # - Indents are correct: YAML hierarchy is based entirely on indentation # - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe) # - Text with symbols is enclosed in single or double quotation marks # If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat ############################################################ # +------------------------------------------------------+ # # | Essentials (Global) | # # +------------------------------------------------------+ # ############################################################ # A color code between 0-9 or a-f. Set to 'none' to disable. ops-name-color: 'none' # The character(s) to prefix all nicknames, so that you know they are not true usernames. nickname-prefix: '~' # Disable this if you have any other plugin, that modifies the displayname of a user. change-displayname: true # When this option is enabled, the (tab) player list will be updated with the displayname. # The value of change-displayname (above) has to be true. #change-playerlist: true # When essentialschat.jar isnt used, force essentials to add the prefix and suffix from permission plugins to displayname # This setting is ignored if essentialschat.jar is used, and defaults to 'true' # The value of change-displayname (above) has to be true. # Do not edit this setting unless you know what you are doing! #add-prefix-suffix: false # The delay, in seconds, required between /home, /tp, etc. teleport-cooldown: 5 # The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs. teleport-delay: 5 # The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command # This will also prevent the player attacking other players teleport-invulnerability: 4 # The delay, in seconds, required between /heal attempts heal-cooldown: 60 # What to prevent from /i /give # e.g item-spawn-blacklist: 46,11,10 item-spawn-blacklist: # Set this to true if you want permission based item spawn rules # Note: The blacklist above will be ignored then. # Permissions: # - essentials.itemspawn.item-all # - essentials.itemspawn.item-[itemname] # - essentials.itemspawn.item-[itemid] # - essentials.give.item-all # - essentials.give.item-[itemname] # - essentials.give.item-[itemid] # For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive permission-based-item-spawn: false # Mob limit on the /spawnmob command per execution spawnmob-limit: 10 # Shall we notify users when using /lightning warn-on-smite: true # motd and rules are now configured in the files motd.txt and rules.txt # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority. # Commands in this list, will tell Essentials to 'not give up' the command to other plugins. # In this state, which plugin 'wins' appears to be almost random. # # If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias. # To force essentials to take 'god' alias 'god' to 'egod'. # See http://wiki.bukkit.org/Bukkit.yml#aliases for more information overridden-commands: # - god # Disabled commands will be completely unavailable on the server. # Disabling commands here will have no effect on command conflicts. disabled-commands: # - nick # These commands will be shown to players with socialSpy enabled # You can add commands from other plugins you may want to track or # remove commands that are used for something you dont want to spy on socialspy-commands: - msg - w - r - mail - m - t - whisper - emsg - tell - er - reply - ereply - email - action - describe - eme - eaction - edescribe - etell - ewhisper - pm # If you do not wish to use a permission system, you can define a list of 'player perms' below. # This list has no effect if you are using a supported permissions system. # If you are using an unsupported permissions system simply delete this section. # Whitelist the commands and permissions you wish to give players by default (everything else is op only). # These are the permissions without the "essentials." part. player-commands: - afk - afk.auto - back - back.ondeath - balance - balance.others - balancetop - build - chat.color - chat.format - chat.shout - chat.question - clearinventory - compass - depth - delhome - getpos - geoip.show - help - helpop - home - home.others - ignore - info - itemdb - kit - kits.tools - list - mail - mail.send - me - motd - msg - msg.color - nick - near - pay - ping - protect - r - rules - realname - seen - sell - sethome - setxmpp - signs.create.protection - signs.create.trade - signs.break.protection - signs.break.trade - signs.use.balance - signs.use.buy - signs.use.disposal - signs.use.enchant - signs.use.free - signs.use.gamemode - signs.use.heal - signs.use.info - signs.use.kit - signs.use.mail - signs.use.protection - signs.use.repair - signs.use.sell - signs.use.time - signs.use.trade - signs.use.warp - signs.use.weather - spawn - suicide - time - tpa - tpaccept - tpahere - tpdeny - warp - warp.list - world - worth - xmpp # Note: All items MUST be followed by a quantity! # All kit names should be lower case, and will be treated as lower in permissions/costs. # Syntax: - itemID[:DataValue/Durability] Amount [Enchantment:Level].. [itemmeta:value]... # For Item meta information visit http://wiki.ess3.net/wiki/Item_Meta # 'delay' refers to the cooldown between how often you can use each kit, measured in seconds. # For more information, visit http://wiki.ess3.net/wiki/Kits kits: tools: delay: 10 items: - 272 1 - 273 1 - 274 1 - 275 1 dtools: delay: 600 items: - 278 1 efficiency:1 durability:1 fortune:1 name:&4Gigadrill lore:The_drill_that_&npierces|the_heavens - 277 1 digspeed:3 name:Dwarf lore:Diggy|Diggy|Hole - 298 1 color:255,255,255 name:Top_Hat lore:Good_day,_Good_day - 279:780 1 notch: delay: 6000 items: - 397:3 1 player:Notch color: delay: 6000 items: - 387 1 title:&4Book_&9o_&6Colors author:KHobbits lore:Ingame_color_codes book:Colors firework: delay: 6000 items: - 401 1 name:Angry_Creeper color:red fade:green type:creeper power:1 - 401 1 name:StarryNight color:yellow,orange fade:blue type:star effect:trail,twinkle power:1 - 401 2 name:SolarWind color:yellow,orange fade:red shape:large effect:twinkle color:yellow,orange fade:red shape:ball effect:trail color:red,purple fade:pink shape:star effect:trail power:1 # Essentials Sign Control # See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these. # To enable signs, remove # symbol. To disable all signs, comment/remove each sign. # Essentials Colored sign support will be enabled when any sign types are enabled. # Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given. enabledSigns: #- color #- balance #- buy #- sell #- trade #- free #- disposal #- warp #- kit #- mail #- enchant #- gamemode #- heal #- info #- spawnmob #- repair #- time #- weather # How many times per second can Essentials signs be interacted with per player. # Values should be between 1-20, 20 being virtually no lag protection. # Lower numbers will reduce the possibility of lag, but may annoy players. sign-use-per-second: 4 # Backup runs a batch/bash command while saving is disabled backup: # Interval in minutes interval: 30 # Unless you add a valid backup command or script here, this feature will be useless. # Use 'save-all' to simply force regular world saving without backup. #command: 'rdiff-backup World1 backups/World1' # Set this true to enable permission per warp. per-warp-permission: false # Sort output of /list command by groups sort-list-by-groups: false # More output to the console debug: false # Set the locale for all messages # If you don't set this, the default locale of the server will be used. # For example, to set language to English, set locale to en, to use the file "messages_en.properties" # Don't forget to remove the # in front of the line # For more information, visit http://wiki.ess3.net/wiki/Locale #locale: en # Turn off god mode when people exit remove-god-on-disconnect: false # Auto-AFK # After this timeout in seconds, the user will be set as afk. # Set to -1 for no timeout. auto-afk: 300 # Auto-AFK Kick # After this timeout in seconds, the user will be kicked from the server. # Set to -1 for no timeout. auto-afk-kick: -1 # Set this to true, if you want to freeze the player, if he is afk. # Other players or monsters can't push him out of afk mode then. # This will also enable temporary god mode for the afk player. # The player has to use the command /afk to leave the afk mode. freeze-afk-players: false # When the player is afk, should he be able to pickup items? # Enable this, when you don't want people idling in mob traps. disable-item-pickup-while-afk: false # This setting controls if a player is marked as active on interaction. # When this setting is false, you will need to manually un-AFK using the /afk command. cancel-afk-on-interact: true # Should we automatically remove afk status when the player moves? # Player will be removed from AFK on chat/command regardless of this setting. # Disable this to reduce server lag. cancel-afk-on-move: true # You can disable the death messages of Minecraft here death-messages: true # Add worlds to this list, if you want to automatically disable god mode there no-god-in-worlds: # - world_nether # Set to true to enable per-world permissions for teleporting between worlds with essentials commands # This applies to /world, /back, /tp[a|o][here|all], but not warps. # Give someone permission to teleport to a world with essentials.worlds.<worldname> # This does not affect the /home command, there is a separate toggle below for this. world-teleport-permissions: false # The number of items given if the quantity parameter is left out in /item or /give. # If this number is below 1, the maximum stack size size is given. If over-sized stacks # are not enabled, any number higher than the maximum stack size results in more than one stack. default-stack-size: -1 # Over-sized stacks are stacks that ignore the normal max stack size. # They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission. # How many items should be in an over-sized stack? oversized-stacksize: 64 # Allow repair of enchanted weapons and armor. # If you set this to false, you can still allow it for certain players using the permission # essentials.repair.enchanted repair-enchanted: true # Allow 'unsafe' enchantments in kits and item spawning. # Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins. unsafe-enchantments: false #Do you want essentials to keep track of previous location for /back in the teleport listener? #If you set this to true any plugin that uses teleport will have the previous location registered. register-back-in-listener: false #Delay to wait before people can cause attack damage after logging in login-attack-delay: 5 #Set the max fly speed, values range from 0.1 to 1.0 max-fly-speed: 0.8 #Set the maximum amount of mail that can be sent within a minute. mails-per-minute: 1000 # Set the maximum time /tempban can be used for in seconds. # Set to -1 to disable, and essentials.tempban.unlimited can be used to override. max-tempban-time: -1 ############################################################ # +------------------------------------------------------+ # # | EssentialsHome | # # +------------------------------------------------------+ # ############################################################ # Allows people to set their bed at daytime update-bed-at-daytime: true # Set to true to enable per-world permissions for using homes to teleport between worlds # This applies to the /home only. # Give someone permission to teleport to a world with essentials.worlds.<worldname> world-home-permissions: false # Allow players to have multiple homes. # Players need essentials.sethome.multiple before they can have more than 1 home, defaults to 'default' below. # Define different amounts of multiple homes for different permissions, e.g. essentials.sethome.multiple.vip # People with essentials.sethome.multiple.unlimited are not limited by these numbers. # For more information, visit http://wiki.ess3.net/wiki/Multihome sethome-multiple: default: 3 # essentials.sethome.multiple.vip vip: 5 # essentials.sethome.multiple.staff staff: 10 # Set timeout in seconds for players to accept tpa before request is cancelled. # Set to 0 for no timeout tpa-accept-cancellation: 120 ############################################################ # +------------------------------------------------------+ # # | EssentialsEco | # # +------------------------------------------------------+ # ############################################################ # For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy # Defines the balance with which new players begin. Defaults to 0. starting-balance: 0 # worth-# defines the value of an item when it is sold to the server via /sell. # These are now defined in worth.yml # Defines the cost to use the given commands PER USE # Some commands like /repair have sub-costs, check the wiki for more information. command-costs: # /example costs $1000 PER USE #example: 1000 # /kit tools costs $1500 PER USE #kit-tools: 1500 # Set this to a currency symbol you want to use. currency-symbol: '$' # Set the maximum amount of money a player can have # The amount is always limited to 10 trillion because of the limitations of a java double max-money: 10000000000000 # Set the minimum amount of money a player can have (must be above the negative of max-money). # Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0. min-money: -10000 # Enable this to log all interactions with trade/buy/sell signs and sell command economy-log-enabled: false ############################################################ # +------------------------------------------------------+ # # | EssentialsHelp | # # +------------------------------------------------------+ # ############################################################ # Show other plugins commands in help non-ess-in-help: true # Hide plugins which do not give a permission # You can override a true value here for a single plugin by adding a permission to a user/group. # The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless. # You can use negative permissions to remove access to just a single plugins help if the following is enabled. hide-permissionless-help: true ############################################################ # +------------------------------------------------------+ # # | EssentialsChat | # # +------------------------------------------------------+ # ############################################################ chat: # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting. # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!) # Users with essentials.chat.question can override this by prefixing text with a question mark (?) # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section." radius: 0 # Chat formatting can be done in two ways, you can either define a standard format for all chat # Or you can give a group specific chat format, to give some extra variation. # If set to the default chat format which "should" be compatible with ichat. # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting format: '&l{DISPLAYNAME} &3➽ &f&l{MESSAGE}' Dziewczyna: '{DISPLAYNAME} &3➽ &5 {MESSAGE}' #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}' group-formats: # Default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}' # Admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}' # If you are using group formats make sure to remove the '#' to allow the setting to be read. ############################################################ # +------------------------------------------------------+ # # | EssentialsProtect | # # +------------------------------------------------------+ # ############################################################ protect: # Database settings for sign/rail protection # mysql or sqlite # We strongly recommend against using mysql here, unless you have a good reason. # Sqlite seems to be faster in almost all cases, and in some cases mysql can be much slower. datatype: 'sqlite' # If you specified MySQL above, you MUST enter the appropriate details here. # If you specified SQLite above, these will be IGNORED. username: 'root' password: 'root' mysqlDb: 'jdbc:mysql://localhost:3306/minecraft' # General physics/behavior modifications prevent: lava-flow: false water-flow: false water-bucket-flow: false fire-spread: true lava-fire-spread: true flint-fire: false lightning-fire-spread: true portal-creation: false tnt-explosion: false tnt-playerdamage: false fireball-explosion: false fireball-fire: false fireball-playerdamage: false witherskull-explosion: false witherskull-playerdamage: false wither-spawnexplosion: false wither-blockreplace: false creeper-explosion: false creeper-playerdamage: false creeper-blockdamage: false enderdragon-blockdamage: true enderman-pickup: false villager-death: false # Monsters won't follow players # permission essentials.protect.entitytarget.bypass disables this entitytarget: false # Prevent the spawning of creatures spawn: creeper: false skeleton: false spider: false giant: false zombie: false slime: false ghast: false pig_zombie: false enderman: false cave_spider: false silverfish: false blaze: false magma_cube: false ender_dragon: false pig: false sheep: false cow: false chicken: false squid: false wolf: false mushroom_cow: false snowman: false ocelot: false iron_golem: false villager: false wither: false bat: false witch: false # Maximum height the creeper should explode. -1 allows them to explode everywhere. # Set prevent.creeper-explosion to true, if you want to disable creeper explosions. creeper: max-height: -1 # Protect various blocks. protect: # Protect all signs signs: false # Prevent users from destroying rails rails: false # Blocks below rails/signs are also protected if the respective rail/sign is protected. # This makes it more difficult to circumvent protection, and should be enabled. # This only has an effect if "rails" or "signs" is also enabled. block-below: true # Prevent placing blocks above protected rails, this is to stop a potential griefing prevent-block-on-rails: false # Store blocks / signs in memory before writing memstore: false # Disable various default physics and behaviors disable: # Should fall damage be disabled? fall: false # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true. # They will be unable to attack users without that same permission node. pvp: false # Should drowning damage be disabled? # (Split into two behaviors; generally, you want both set to the same value) drown: false suffocate: false # Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;) lavadmg: false # Should arrow damage be disabled projectiles: false # This will disable damage from touching cacti. contactdmg: false # Burn, baby, burn! Should fire damage be disabled? firedmg: false # Should the damage after hit by a lightning be disabled? lightning: false # Should Wither damage be disabled? wither: false # Disable weather options weather: storm: false thunder: false lightning: false ############################################################ # +------------------------------------------------------+ # # | EssentialsAntiBuild | # # +------------------------------------------------------+ # ############################################################ # Disable various default physics and behaviors # For more information, visit http://wiki.ess3.net/wiki/AntiBuild # Should people with build: false in permissions be allowed to build # Set true to disable building for those people # Setting to false means EssentialsAntiBuild will never prevent you from building build: true # Should people with build: false in permissions be allowed to use items # Set true to disable using for those people # Setting to false means EssentialsAntiBuild will never prevent you from using use: true # Should we tell people they are not allowed to build warn-on-build-disallow: true # For which block types would you like to be alerted? # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time. # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket alert: on-placement: 10,11,46,327 on-use: 327 on-break: blacklist: # Which blocks should people be prevented from placing placement: 10,11,46,327 # Which items should people be prevented from using usage: 327 # Which blocks should people be prevented from breaking break: # Which blocks should not be pushed by pistons piston: ############################################################ # +------------------------------------------------------+ # # | Essentials Spawn / New Players | # # +------------------------------------------------------+ # ############################################################ newbies: # Should we announce to the server when someone logs in for the first time? # If so, use this format, replacing {DISPLAYNAME} with the player name. # If not, set to '' #announce-format: '' announce-format: '&dWelcome {DISPLAYNAME}&d to the server!' # When we spawn for the first time, which spawnpoint do we use? # Set to "none" if you want to use the spawn point of the world. spawnpoint: newbies # Do we want to give users anything on first join? Set to '' to disable # This kit will be given regardless of cost, and permissions. #kit: '' kit: tools # Set this to lowest, if you want Multiverse to handle the respawning # Set this to high, if you want EssentialsSpawn to handle the respawning # Set this to highest, if you want to force EssentialsSpawn to handle the respawning respawn-listener-priority: high # When users die, should they respawn at their first home or bed, instead of the spawnpoint? respawn-at-home: false # End of File <-- No seriously, you're done with configuration.
dallyswag
############################################################ # +------------------------------------------------------+ # # | Notes | # # +------------------------------------------------------+ # ############################################################ # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. # If you receive an error when Essentials loads, ensure that: # - No tabs are present: YAML only allows spaces # - Indents are correct: YAML hierarchy is based entirely on indentation # - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe) # - Text with symbols is enclosed in single or double quotation marks # If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat ############################################################ # +------------------------------------------------------+ # # | Essentials (Global) | # # +------------------------------------------------------+ # ############################################################ # A color code between 0-9 or a-f. Set to 'none' to disable. ops-name-color: '4' # The character(s) to prefix all nicknames, so that you know they are not true usernames. nickname-prefix: '~' # The maximum length allowed in nicknames. The nickname prefix is included in this. max-nick-length: 15 # Disable this if you have any other plugin, that modifies the displayname of a user. change-displayname: true # When this option is enabled, the (tab) player list will be updated with the displayname. # The value of change-displayname (above) has to be true. #change-playerlist: true # When essentialschat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname. # This setting is ignored if essentialschat.jar is used, and defaults to 'true'. # The value of change-displayname (above) has to be true. # Do not edit this setting unless you know what you are doing! #add-prefix-suffix: false # If the teleport destination is unsafe, should players be teleported to the nearest safe location? # If this is set to true, Essentials will attempt to teleport players close to the intended destination. # If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning. teleport-safety: true # The delay, in seconds, required between /home, /tp, etc. teleport-cooldown: 3 # The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs. teleport-delay: 5 # The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command. # This will also prevent the player attacking other players. teleport-invulnerability: 4 # The delay, in seconds, required between /heal or /feed attempts. heal-cooldown: 60 # What to prevent from /i /give. # e.g item-spawn-blacklist: 46,11,10 item-spawn-blacklist: # Set this to true if you want permission based item spawn rules. # Note: The blacklist above will be ignored then. # Example permissions (these go in your permissions manager): # - essentials.itemspawn.item-all # - essentials.itemspawn.item-[itemname] # - essentials.itemspawn.item-[itemid] # - essentials.give.item-all # - essentials.give.item-[itemname] # - essentials.give.item-[itemid] # - essentials.unlimited.item-all # - essentials.unlimited.item-[itemname] # - essentials.unlimited.item-[itemid] # - essentials.unlimited.item-bucket # Unlimited liquid placing # # For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive permission-based-item-spawn: false # Mob limit on the /spawnmob command per execution. spawnmob-limit: 1 # Shall we notify users when using /lightning? warn-on-smite: true # motd and rules are now configured in the files motd.txt and rules.txt. # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority. # Commands in this list, will tell Essentials to 'not give up' the command to other plugins. # In this state, which plugin 'wins' appears to be almost random. # # If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias. # To force essentials to take 'god' alias 'god' to 'egod'. # See http://wiki.bukkit.org/Bukkit.yml#aliases for more information overridden-commands: # - god # - info # Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts. # Commands should fallback to the vanilla versions if available. # You should not have to disable commands used in other plugins, they will automatically get priority. disabled-commands: # - nick # - clear - mail - mail.send - nuke - afk # These commands will be shown to players with socialSpy enabled. # You can add commands from other plugins you may want to track or # remove commands that are used for something you dont want to spy on. socialspy-commands: - msg - w - r - mail - m - t - whisper - emsg - tell - er - reply - ereply - email - action - describe - eme - eaction - edescribe - etell - ewhisper - pm # If you do not wish to use a permission system, you can define a list of 'player perms' below. # This list has no effect if you are using a supported permissions system. # If you are using an unsupported permissions system, simply delete this section. # Whitelist the commands and permissions you wish to give players by default (everything else is op only). # These are the permissions without the "essentials." part. player-commands: - afk - afk.auto - back - back.ondeath - balance - balance.others - balancetop - build - chat.color - chat.format - chat.shout - chat.question - clearinventory - compass - depth - delhome - getpos - geoip.show - help - helpop - home - home.others - ignore - info - itemdb - kit - kits.tools - list - mail - mail.send - me - motd - msg - msg.color - nick - near - pay - ping - protect - r - rules - realname - seen - sell - sethome - setxmpp - signs.create.protection - signs.create.trade - signs.break.protection - signs.break.trade - signs.use.balance - signs.use.buy - signs.use.disposal - signs.use.enchant - signs.use.free - signs.use.gamemode - signs.use.heal - signs.use.info - signs.use.kit - signs.use.mail - signs.use.protection - signs.use.repair - signs.use.sell - signs.use.time - signs.use.trade - signs.use.warp - signs.use.weather - spawn - suicide - time - tpa - tpaccept - tpahere - tpdeny - warp - warp.list - world - worth - xmpp # Note: All items MUST be followed by a quantity! # All kit names should be lower case, and will be treated as lower in permissions/costs. # Syntax: - itemID[:DataValue/Durability] Amount [Enchantment:Level].. [itemmeta:value]... # For Item meta information visit http://wiki.ess3.net/wiki/Item_Meta # 'delay' refers to the cooldown between how often you can use each kit, measured in seconds. # For more information, visit http://wiki.ess3.net/wiki/Kits kits: Goblin: delay: 3600 items: - 272 1 sharpness:2 unbreaking:1 looting:1 name:&8[&2Goblin&8]&fSword - 306 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fHelmet - 307 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fChestplate - 308 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fLeggings - 309 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fBoots - 256 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fShovel - 257 1 efficiency:1 unbreaking:1 fortune:1 name:&8[&2Goblin&8]&fPickaxe - 258 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fAxe - 364 16 Griefer: delay: 14400 items: - 276 1 sharpness:3 unbreaking:3 name:&8[&d&lGriefer&8]&fSword - 322:1 1 - 310 1 protection:2 name:&8[&d&lGriefer&8]&fHelmet - 311 1 protection:2 name:&8[&d&lGriefer&8]&fChestplate - 312 1 protection:2 name:&8[&d&lGriefer&8]&fLeggings - 313 1 protection:2 name:&8[&d&lGriefer&8]&fBoots Villager: delay: 43200 items: - 267 1 sharpness:4 name:&8[&eVillager&8]&fSword - 306 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fHelmet - 307 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fChestplate - 308 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fLeggings - 309 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fBoots - 388 10 - 383:120 2 Knight: delay: 43200 items: - 276 1 sharpness:3 name:&8[&cKnight&8]&fSword - 310 1 protection:2 name:&8[&cKnight&8]&fHelmet - 311 1 protection:2 name:&8[&cKnight&8]&fChestplate - 312 1 protection:2 name:&8[&cKnight&8]&fLeggings - 313 1 protection:2 name:&8[&cKnight&8]&fBoots - 388 20 - 383:120 4 King: delay: 43200 items: - 276 1 sharpness:4 fire:1 name:&8[&5King&8]&fSword - 310 1 protection:4 name:&8[&5King&8]&fHelmet - 311 1 protection:4 name:&8[&5King&8]&fChestplate - 312 1 protection:4 name:&8[&5King&8]&fLeggings - 313 1 protection:4 name:&8[&5King&8]&fBoots - 388 30 - 383:120 6 Hero: delay: 43200 items: - 276 1 sharpness:4 fire:2 name:&8[&aHero&8]&fSword - 310 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fHelmet - 311 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fChestplate - 312 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fLeggings - 313 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fBoots - 388 40 - 383:120 8 God: delay: 43200 items: - 276 1 sharpness:5 fire:2 name:&8[&4God&8]&fSword - 310 1 protection:4 unbreaking:3 name:&8[&4God&8]&fHelmet - 311 1 protection:4 unbreaking:3 name:&8[&4God&8]&fChestplate - 312 1 protection:4 unbreaking:3 name:&8[&4God&8]&fLeggings - 313 1 protection:4 unbreaking:3 name:&8[&4God&8]&fBoots - 388 50 - 383:120 10 - 322:1 5 Legend: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&6&lLegend&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&6&lLegend&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&6&lLegend&8]&fAxe Youtube: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&f&lYou&c&lTube&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fAxe Join: delay: 3600 items: - 17 16 - 333 1 - 49 32 - 50 16 - 4 64 - 373:8258 1 - 320 16 Reset: delay: 31536000 items: - 272 1 sharpness:4 unbreaking:3 name:&8[&cR&ee&as&be&dt&8]&fSword - 298 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fHelmet - 299 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fChestplate - 300 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fLeggings - 301 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fBoots - 354 1 name:&f&l Cake &4Vote # Essentials Sign Control # See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these. # To enable signs, remove # symbol. To disable all signs, comment/remove each sign. # Essentials Colored sign support will be enabled when any sign types are enabled. # Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given. enabledSigns: - color - balance - buy - sell #- trade #- free #- disposal #- warp #- kit #- mail #- enchant #- gamemode #- heal #- info #- spawnmob #- repair #- time #- weather # How many times per second can Essentials signs be interacted with per player. # Values should be between 1-20, 20 being virtually no lag protection. # Lower numbers will reduce the possibility of lag, but may annoy players. sign-use-per-second: 4 # Backup runs a batch/bash command while saving is disabled. backup: # Interval in minutes. interval: 30 # Unless you add a valid backup command or script here, this feature will be useless. # Use 'save-all' to simply force regular world saving without backup. #command: 'rdiff-backup World1 backups/World1' # Set this true to enable permission per warp. per-warp-permission: false # Sort output of /list command by groups. # You can hide and merge the groups displayed in /list by defining the desired behaviour here. # Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List list: # To merge groups, list the groups you wish to merge #Staff: owner admin moderator Admins: owner admin # To limit groups, set a max user limit #builder: 20 # To hide groups, set the group as hidden #default: hidden # Uncomment the line below to simply list all players with no grouping #Players: '*' # More output to the console. debug: false # Set the locale for all messages. # If you don't set this, the default locale of the server will be used. # For example, to set language to English, set locale to en, to use the file "messages_en.properties". # Don't forget to remove the # in front of the line. # For more information, visit http://wiki.ess3.net/wiki/Locale #locale: en # Turn off god mode when people exit. remove-god-on-disconnect: false # Auto-AFK # After this timeout in seconds, the user will be set as afk. # This feature requires the player to have essentials.afk.auto node. # Set to -1 for no timeout. auto-afk: 300 # Auto-AFK Kick # After this timeout in seconds, the user will be kicked from the server. # essentials.afk.kickexempt node overrides this feature. # Set to -1 for no timeout. auto-afk-kick: -1 # Set this to true, if you want to freeze the player, if he is afk. # Other players or monsters can't push him out of afk mode then. # This will also enable temporary god mode for the afk player. # The player has to use the command /afk to leave the afk mode. freeze-afk-players: false # When the player is afk, should he be able to pickup items? # Enable this, when you don't want people idling in mob traps. disable-item-pickup-while-afk: false # This setting controls if a player is marked as active on interaction. # When this setting is false, you will need to manually un-AFK using the /afk command. cancel-afk-on-interact: true # Should we automatically remove afk status when the player moves? # Player will be removed from AFK on chat/command regardless of this setting. # Disable this to reduce server lag. cancel-afk-on-move: true # You can disable the death messages of Minecraft here. death-messages: false # Should operators be able to join and part silently. # You can control this with permissions if it is enabled. allow-silent-join-quit: true # You can set a custom join message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-join-message: "" # You can set a custom quit message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-quit-message: "" # Add worlds to this list, if you want to automatically disable god mode there. no-god-in-worlds: # - world_nether # Set to true to enable per-world permissions for teleporting between worlds with essentials commands. # This applies to /world, /back, /tp[a|o][here|all], but not warps. # Give someone permission to teleport to a world with essentials.worlds.<worldname> # This does not affect the /home command, there is a separate toggle below for this. world-teleport-permissions: false # The number of items given if the quantity parameter is left out in /item or /give. # If this number is below 1, the maximum stack size size is given. If over-sized stacks. # are not enabled, any number higher than the maximum stack size results in more than one stack. default-stack-size: -1 # Over-sized stacks are stacks that ignore the normal max stack size. # They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission. # How many items should be in an over-sized stack? oversized-stacksize: 64 # Allow repair of enchanted weapons and armor. # If you set this to false, you can still allow it for certain players using the permission. # essentials.repair.enchanted repair-enchanted: true # Allow 'unsafe' enchantments in kits and item spawning. # Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins. unsafe-enchantments: false #Do you want essentials to keep track of previous location for /back in the teleport listener? #If you set this to true any plugin that uses teleport will have the previous location registered. register-back-in-listener: false #Delay to wait before people can cause attack damage after logging in. login-attack-delay: 5 #Set the max fly speed, values range from 0.1 to 1.0 max-fly-speed: 0.8 #Set the max walk speed, values range from 0.1 to 1.0 max-walk-speed: 0.8 #Set the maximum amount of mail that can be sent within a minute. mails-per-minute: 1000 # Set the maximum time /tempban can be used for in seconds. # Set to -1 to disable, and essentials.tempban.unlimited can be used to override. max-tempban-time: -1 ############################################################ # +------------------------------------------------------+ # # | EssentialsHome | # # +------------------------------------------------------+ # ############################################################ # Allows people to set their bed at daytime. update-bed-at-daytime: true # Set to true to enable per-world permissions for using homes to teleport between worlds. # This applies to the /home only. # Give someone permission to teleport to a world with essentials.worlds.<worldname> world-home-permissions: false # Allow players to have multiple homes. # Players need essentials.sethome.multiple before they can have more than 1 home. # You can set the default number of multiple homes using the 'default' rank below. # To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'. # To grant different home amounts to different people, you need to define a 'home-rank' below. # Create the 'home-rank' below, and give the matching permission: essentials.sethome.multiple.<home-rank> # For more information, visit http://wiki.ess3.net/wiki/Multihome sethome-multiple: Goblin: 1 Villager: 2 Knight: 3 King: 4 Hero: 5 God: 6 # In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes. # Set timeout in seconds for players to accept tpa before request is cancelled. # Set to 0 for no timeout. tpa-accept-cancellation: 120 ############################################################ # +------------------------------------------------------+ # # | EssentialsEco | # # +------------------------------------------------------+ # ############################################################ # For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy # Defines the balance with which new players begin. Defaults to 0. starting-balance: 1000 # worth-# defines the value of an item when it is sold to the server via /sell. # These are now defined in worth.yml # Defines the cost to use the given commands PER USE. # Some commands like /repair have sub-costs, check the wiki for more information. command-costs: # /example costs $1000 PER USE #example: 1000 # /kit tools costs $1500 PER USE #kit-tools: 1500 # Set this to a currency symbol you want to use. currency-symbol: '$' # Set the maximum amount of money a player can have. # The amount is always limited to 10 trillion because of the limitations of a java double. max-money: 10000000000000 # Set the minimum amount of money a player can have (must be above the negative of max-money). # Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0. min-money: -10000 # Enable this to log all interactions with trade/buy/sell signs and sell command. economy-log-enabled: false ############################################################ # +------------------------------------------------------+ # # | EssentialsHelp | # # +------------------------------------------------------+ # ############################################################ # Show other plugins commands in help. non-ess-in-help: true # Hide plugins which do not give a permission. # You can override a true value here for a single plugin by adding a permission to a user/group. # The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless. # You can use negative permissions to remove access to just a single plugins help if the following is enabled. hide-permissionless-help: true ############################################################ # +------------------------------------------------------+ # # | EssentialsChat | # # +------------------------------------------------------+ # ############################################################ chat: # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting. # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!) # Users with essentials.chat.question can override this by prefixing text with a question mark (?) # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section." radius: 0 # Chat formatting can be done in two ways, you can either define a standard format for all chat. # Or you can give a group specific chat format, to give some extra variation. # If set to the default chat format which "should" be compatible with ichat. # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting format: '<{DISPLAYNAME}> {MESSAGE}' #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}' group-formats: Goblin: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Youtuber: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Witch: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Wizard: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Sorcerer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Raider: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Greifer: '&7{DISPLAYNAME}&8:&a {MESSAGE}' ChatMod: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Owner: '&7{DISPLAYNAME}&8:&c {MESSAGE}' OP: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Developer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Admin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' JuniorAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' StaffManager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' ForumAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadModerator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Moderator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Helper: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Villager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Knight: '&7{DISPLAYNAME}&8:&f {MESSAGE}' King: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Hero: '&7{DISPLAYNAME}&8:&f {MESSAGE}' God: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Legend: '&7{DISPLAYNAME}&8:&b {MESSAGE}' # If you are using group formats make sure to remove the '#' to allow the setting to be read. ############################################################ # +------------------------------------------------------+ # # | EssentialsProtect | # # +------------------------------------------------------+ # ############################################################ protect: # General physics/behavior modifications. prevent: lava-flow: false water-flow: false water-bucket-flow: false fire-spread: true lava-fire-spread: true flint-fire: false lightning-fire-spread: true portal-creation: false tnt-explosion: false tnt-playerdamage: false tnt-minecart-explosion: false tnt-minecart-playerdamage: false fireball-explosion: false fireball-fire: false fireball-playerdamage: false witherskull-explosion: false witherskull-playerdamage: false wither-spawnexplosion: false wither-blockreplace: false creeper-explosion: false creeper-playerdamage: false creeper-blockdamage: false enderdragon-blockdamage: true enderman-pickup: false villager-death: false # Monsters won't follow players. # permission essentials.protect.entitytarget.bypass disables this. entitytarget: false # Prevent the spawning of creatures. spawn: creeper: false skeleton: false spider: false giant: false zombie: false slime: false ghast: false pig_zombie: false enderman: false cave_spider: false silverfish: false blaze: false magma_cube: false ender_dragon: false pig: false sheep: false cow: false chicken: false squid: false wolf: false mushroom_cow: false snowman: false ocelot: false iron_golem: false villager: false wither: true bat: false witch: false horse: false # Maximum height the creeper should explode. -1 allows them to explode everywhere. # Set prevent.creeper-explosion to true, if you want to disable creeper explosions. creeper: max-height: -1 # Disable various default physics and behaviors. disable: # Should fall damage be disabled? fall: false # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true. # They will be unable to attack users without that same permission node. pvp: false # Should drowning damage be disabled? # (Split into two behaviors; generally, you want both set to the same value.) drown: false suffocate: false # Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;) lavadmg: false # Should arrow damage be disabled? projectiles: false # This will disable damage from touching cacti. contactdmg: false # Burn, baby, burn! Should fire damage be disabled? firedmg: false # Should the damage after hit by a lightning be disabled? lightning: false # Should Wither damage be disabled? wither: false # Disable weather options? weather: storm: false thunder: false lightning: false ############################################################ # +------------------------------------------------------+ # # | EssentialsAntiBuild | # # +------------------------------------------------------+ # ############################################################ # Disable various default physics and behaviors # For more information, visit http://wiki.ess3.net/wiki/AntiBuild # Should people with build: false in permissions be allowed to build? # Set true to disable building for those people. # Setting to false means EssentialsAntiBuild will never prevent you from building. build: true # Should people with build: false in permissions be allowed to use items? # Set true to disable using for those people. # Setting to false means EssentialsAntiBuild will never prevent you from using items. use: true # Should we tell people they are not allowed to build? warn-on-build-disallow: true # For which block types would you like to be alerted? # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time. # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket alert: on-placement: 10,11,46,327 on-use: 327 on-break: blacklist: # Which blocks should people be prevented from placing? placement: 10,11,46,327 # Which items should people be prevented from using? usage: 327 # Which blocks should people be prevented from breaking? break: # Which blocks should not be pushed by pistons? piston: # Which blocks should not be dispensed by dispensers dispenser: ############################################################ # +------------------------------------------------------+ # # | Essentials Spawn / New Players | # # +------------------------------------------------------+ # ############################################################ newbies: # Should we announce to the server when someone logs in for the first time? # If so, use this format, replacing {DISPLAYNAME} with the player name. # If not, set to '' #announce-format: '' announce-format: '&cWelcome &e&l{DISPLAYNAME}&c to the &8R&7e&8t&7r&8o&4-&cFactions server!' # When we spawn for the first time, which spawnpoint do we use? # Set to "none" if you want to use the spawn point of the world. spawnpoint: newbies # Do we want to give users anything on first join? Set to '' to disable # This kit will be given regardless of cost, and permissions. #kit: '' kit: join # Set this to lowest, if you want Multiverse to handle the respawning. # Set this to high, if you want EssentialsSpawn to handle the respawning. # Set this to highest, if you want to force EssentialsSpawn to handle the respawning. respawn-listener-priority: high # When users die, should they respawn at their first home or bed, instead of the spawnpoint? respawn-at-home: false # End of File <-- No seriously, you're done with configuration.
dallyswag
############################################################ # +------------------------------------------------------+ # # | Notes | # # +------------------------------------------------------+ # ############################################################ # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. # If you receive an error when Essentials loads, ensure that: # - No tabs are present: YAML only allows spaces # - Indents are correct: YAML hierarchy is based entirely on indentation # - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe) # - Text with symbols is enclosed in single or double quotation marks # If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat ############################################################ # +------------------------------------------------------+ # # | Essentials (Global) | # # +------------------------------------------------------+ # ############################################################ # A color code between 0-9 or a-f. Set to 'none' to disable. ops-name-color: '4' # The character(s) to prefix all nicknames, so that you know they are not true usernames. nickname-prefix: '~' # The maximum length allowed in nicknames. The nickname prefix is included in this. max-nick-length: 15 # Disable this if you have any other plugin, that modifies the displayname of a user. change-displayname: true # When this option is enabled, the (tab) player list will be updated with the displayname. # The value of change-displayname (above) has to be true. #change-playerlist: true # When essentialschat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname. # This setting is ignored if essentialschat.jar is used, and defaults to 'true'. # The value of change-displayname (above) has to be true. # Do not edit this setting unless you know what you are doing! #add-prefix-suffix: false # If the teleport destination is unsafe, should players be teleported to the nearest safe location? # If this is set to true, Essentials will attempt to teleport players close to the intended destination. # If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning. teleport-safety: true # The delay, in seconds, required between /home, /tp, etc. teleport-cooldown: 3 # The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs. teleport-delay: 5 # The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command. # This will also prevent the player attacking other players. teleport-invulnerability: 4 # The delay, in seconds, required between /heal or /feed attempts. heal-cooldown: 60 # What to prevent from /i /give. # e.g item-spawn-blacklist: 46,11,10 item-spawn-blacklist: # Set this to true if you want permission based item spawn rules. # Note: The blacklist above will be ignored then. # Example permissions (these go in your permissions manager): # - essentials.itemspawn.item-all # - essentials.itemspawn.item-[itemname] # - essentials.itemspawn.item-[itemid] # - essentials.give.item-all # - essentials.give.item-[itemname] # - essentials.give.item-[itemid] # - essentials.unlimited.item-all # - essentials.unlimited.item-[itemname] # - essentials.unlimited.item-[itemid] # - essentials.unlimited.item-bucket # Unlimited liquid placing # # For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive permission-based-item-spawn: false # Mob limit on the /spawnmob command per execution. spawnmob-limit: 1 # Shall we notify users when using /lightning? warn-on-smite: true # motd and rules are now configured in the files motd.txt and rules.txt. # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority. # Commands in this list, will tell Essentials to 'not give up' the command to other plugins. # In this state, which plugin 'wins' appears to be almost random. # # If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias. # To force essentials to take 'god' alias 'god' to 'egod'. # See http://wiki.bukkit.org/Bukkit.yml#aliases for more information overridden-commands: # - god # - info # Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts. # Commands should fallback to the vanilla versions if available. # You should not have to disable commands used in other plugins, they will automatically get priority. disabled-commands: # - nick # - clear - mail - mail.send - nuke - afk # These commands will be shown to players with socialSpy enabled. # You can add commands from other plugins you may want to track or # remove commands that are used for something you dont want to spy on. socialspy-commands: - msg - w - r - mail - m - t - whisper - emsg - tell - er - reply - ereply - email - action - describe - eme - eaction - edescribe - etell - ewhisper - pm # If you do not wish to use a permission system, you can define a list of 'player perms' below. # This list has no effect if you are using a supported permissions system. # If you are using an unsupported permissions system, simply delete this section. # Whitelist the commands and permissions you wish to give players by default (everything else is op only). # These are the permissions without the "essentials." part. player-commands: - afk - afk.auto - back - back.ondeath - balance - balance.others - balancetop - build - chat.color - chat.format - chat.shout - chat.question - clearinventory - compass - depth - delhome - getpos - geoip.show - help - helpop - home - home.others - ignore - info - itemdb - kit - kits.tools - list - mail - mail.send - me - motd - msg - msg.color - nick - near - pay - ping - protect - r - rules - realname - seen - sell - sethome - setxmpp - signs.create.protection - signs.create.trade - signs.break.protection - signs.break.trade - signs.use.balance - signs.use.buy - signs.use.disposal - signs.use.enchant - signs.use.free - signs.use.gamemode - signs.use.heal - signs.use.info - signs.use.kit - signs.use.mail - signs.use.protection - signs.use.repair - signs.use.sell - signs.use.time - signs.use.trade - signs.use.warp - signs.use.weather - spawn - suicide - time - tpa - tpaccept - tpahere - tpdeny - warp - warp.list - world - worth - xmpp # Note: All items MUST be followed by a quantity! # All kit names should be lower case, and will be treated as lower in permissions/costs. # Syntax: - itemID[:DataValue/Durability] Amount [Enchantment:Level].. [itemmeta:value]... # For Item meta information visit http://wiki.ess3.net/wiki/Item_Meta # 'delay' refers to the cooldown between how often you can use each kit, measured in seconds. # For more information, visit http://wiki.ess3.net/wiki/Kits kits: Goblin: delay: 3600 items: - 272 1 sharpness:2 unbreaking:1 looting:1 name:&8[&2Goblin&8]&fSword - 306 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fHelmet - 307 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fChestplate - 308 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fLeggings - 309 1 unbreaking:1 protection:1 name:&8[&2Goblin&8]&fBoots - 256 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fShovel - 257 1 efficiency:1 unbreaking:1 fortune:1 name:&8[&2Goblin&8]&fPickaxe - 258 1 efficiency:1 unbreaking:1 name:&8[&2Goblin&8]&fAxe - 364 16 Griefer: delay: 14400 items: - 276 1 sharpness:3 unbreaking:3 name:&8[&d&lGriefer&8]&fSword - 322:1 1 - 310 1 protection:2 name:&8[&d&lGriefer&8]&fHelmet - 311 1 protection:2 name:&8[&d&lGriefer&8]&fChestplate - 312 1 protection:2 name:&8[&d&lGriefer&8]&fLeggings - 313 1 protection:2 name:&8[&d&lGriefer&8]&fBoots Villager: delay: 43200 items: - 267 1 sharpness:4 name:&8[&eVillager&8]&fSword - 306 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fHelmet - 307 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fChestplate - 308 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fLeggings - 309 1 unbreaking:3 protection:4 name:&8[&eVillager&8]&fBoots - 388 10 - 383:120 2 Knight: delay: 43200 items: - 276 1 sharpness:3 name:&8[&cKnight&8]&fSword - 310 1 protection:2 name:&8[&cKnight&8]&fHelmet - 311 1 protection:2 name:&8[&cKnight&8]&fChestplate - 312 1 protection:2 name:&8[&cKnight&8]&fLeggings - 313 1 protection:2 name:&8[&cKnight&8]&fBoots - 388 20 - 383:120 4 King: delay: 43200 items: - 276 1 sharpness:4 fire:1 name:&8[&5King&8]&fSword - 310 1 protection:4 name:&8[&5King&8]&fHelmet - 311 1 protection:4 name:&8[&5King&8]&fChestplate - 312 1 protection:4 name:&8[&5King&8]&fLeggings - 313 1 protection:4 name:&8[&5King&8]&fBoots - 388 30 - 383:120 6 Hero: delay: 43200 items: - 276 1 sharpness:4 fire:2 name:&8[&aHero&8]&fSword - 310 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fHelmet - 311 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fChestplate - 312 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fLeggings - 313 1 protection:4 unbreaking:1 name:&8[&aHero&8]&fBoots - 388 40 - 383:120 8 God: delay: 43200 items: - 276 1 sharpness:5 fire:2 name:&8[&4God&8]&fSword - 310 1 protection:4 unbreaking:3 name:&8[&4God&8]&fHelmet - 311 1 protection:4 unbreaking:3 name:&8[&4God&8]&fChestplate - 312 1 protection:4 unbreaking:3 name:&8[&4God&8]&fLeggings - 313 1 protection:4 unbreaking:3 name:&8[&4God&8]&fBoots - 388 50 - 383:120 10 - 322:1 5 Legend: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&6&lLegend&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&6&lLegend&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&6&lLegend&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&6&lLegend&8]&fAxe Youtube: delay: 43200 items: - 276 1 sharpness:5 fire:2 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fSword - 310 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fHelmet - 311 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fChestplate - 312 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fLeggings - 313 1 protection:4 unbreaking:3 thorns:3 name:&8[&f&lYou&c&lTube&8]&fBoots - 388 60 - 383:120 12 - 322:1 10 - 383:50 5 - 261 1 flame:1 power:5 punch:2 unbreaking:3 infinity:1 name:&8[&f&lYou&c&lTube&8]&fBow - 262 1 - 279 1 sharpness:5 unbreaking:3 name:&8[&f&lYou&c&lTube&8]&fAxe Join: delay: 3600 items: - 17 16 - 333 1 - 49 32 - 50 16 - 4 64 - 373:8258 1 - 320 16 Reset: delay: 31536000 items: - 272 1 sharpness:4 unbreaking:3 name:&8[&cR&ee&as&be&dt&8]&fSword - 298 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fHelmet - 299 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fChestplate - 300 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fLeggings - 301 1 protection:3 unbreaking:1 name:&8[&cR&ee&as&be&dt&8]&fBoots - 354 1 name:&f&l Cake &4Vote # Essentials Sign Control # See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these. # To enable signs, remove # symbol. To disable all signs, comment/remove each sign. # Essentials Colored sign support will be enabled when any sign types are enabled. # Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given. enabledSigns: - color - balance - buy - sell #- trade #- free #- disposal #- warp #- kit #- mail #- enchant #- gamemode #- heal #- info #- spawnmob #- repair #- time #- weather # How many times per second can Essentials signs be interacted with per player. # Values should be between 1-20, 20 being virtually no lag protection. # Lower numbers will reduce the possibility of lag, but may annoy players. sign-use-per-second: 4 # Backup runs a batch/bash command while saving is disabled. backup: # Interval in minutes. interval: 30 # Unless you add a valid backup command or script here, this feature will be useless. # Use 'save-all' to simply force regular world saving without backup. #command: 'rdiff-backup World1 backups/World1' # Set this true to enable permission per warp. per-warp-permission: false # Sort output of /list command by groups. # You can hide and merge the groups displayed in /list by defining the desired behaviour here. # Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List list: # To merge groups, list the groups you wish to merge #Staff: owner admin moderator Admins: owner admin # To limit groups, set a max user limit #builder: 20 # To hide groups, set the group as hidden #default: hidden # Uncomment the line below to simply list all players with no grouping #Players: '*' # More output to the console. debug: false # Set the locale for all messages. # If you don't set this, the default locale of the server will be used. # For example, to set language to English, set locale to en, to use the file "messages_en.properties". # Don't forget to remove the # in front of the line. # For more information, visit http://wiki.ess3.net/wiki/Locale #locale: en # Turn off god mode when people exit. remove-god-on-disconnect: false # Auto-AFK # After this timeout in seconds, the user will be set as afk. # This feature requires the player to have essentials.afk.auto node. # Set to -1 for no timeout. auto-afk: 300 # Auto-AFK Kick # After this timeout in seconds, the user will be kicked from the server. # essentials.afk.kickexempt node overrides this feature. # Set to -1 for no timeout. auto-afk-kick: -1 # Set this to true, if you want to freeze the player, if he is afk. # Other players or monsters can't push him out of afk mode then. # This will also enable temporary god mode for the afk player. # The player has to use the command /afk to leave the afk mode. freeze-afk-players: false # When the player is afk, should he be able to pickup items? # Enable this, when you don't want people idling in mob traps. disable-item-pickup-while-afk: false # This setting controls if a player is marked as active on interaction. # When this setting is false, you will need to manually un-AFK using the /afk command. cancel-afk-on-interact: true # Should we automatically remove afk status when the player moves? # Player will be removed from AFK on chat/command regardless of this setting. # Disable this to reduce server lag. cancel-afk-on-move: true # You can disable the death messages of Minecraft here. death-messages: false # Should operators be able to join and part silently. # You can control this with permissions if it is enabled. allow-silent-join-quit: true # You can set a custom join message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-join-message: "" # You can set a custom quit message here, set to "none" to disable. # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname. custom-quit-message: "" # Add worlds to this list, if you want to automatically disable god mode there. no-god-in-worlds: # - world_nether # Set to true to enable per-world permissions for teleporting between worlds with essentials commands. # This applies to /world, /back, /tp[a|o][here|all], but not warps. # Give someone permission to teleport to a world with essentials.worlds.<worldname> # This does not affect the /home command, there is a separate toggle below for this. world-teleport-permissions: false # The number of items given if the quantity parameter is left out in /item or /give. # If this number is below 1, the maximum stack size size is given. If over-sized stacks. # are not enabled, any number higher than the maximum stack size results in more than one stack. default-stack-size: -1 # Over-sized stacks are stacks that ignore the normal max stack size. # They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission. # How many items should be in an over-sized stack? oversized-stacksize: 64 # Allow repair of enchanted weapons and armor. # If you set this to false, you can still allow it for certain players using the permission. # essentials.repair.enchanted repair-enchanted: true # Allow 'unsafe' enchantments in kits and item spawning. # Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins. unsafe-enchantments: false #Do you want essentials to keep track of previous location for /back in the teleport listener? #If you set this to true any plugin that uses teleport will have the previous location registered. register-back-in-listener: false #Delay to wait before people can cause attack damage after logging in. login-attack-delay: 5 #Set the max fly speed, values range from 0.1 to 1.0 max-fly-speed: 0.8 #Set the max walk speed, values range from 0.1 to 1.0 max-walk-speed: 0.8 #Set the maximum amount of mail that can be sent within a minute. mails-per-minute: 1000 # Set the maximum time /tempban can be used for in seconds. # Set to -1 to disable, and essentials.tempban.unlimited can be used to override. max-tempban-time: -1 ############################################################ # +------------------------------------------------------+ # # | EssentialsHome | # # +------------------------------------------------------+ # ############################################################ # Allows people to set their bed at daytime. update-bed-at-daytime: true # Set to true to enable per-world permissions for using homes to teleport between worlds. # This applies to the /home only. # Give someone permission to teleport to a world with essentials.worlds.<worldname> world-home-permissions: false # Allow players to have multiple homes. # Players need essentials.sethome.multiple before they can have more than 1 home. # You can set the default number of multiple homes using the 'default' rank below. # To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'. # To grant different home amounts to different people, you need to define a 'home-rank' below. # Create the 'home-rank' below, and give the matching permission: essentials.sethome.multiple.<home-rank> # For more information, visit http://wiki.ess3.net/wiki/Multihome sethome-multiple: Goblin: 1 Villager: 2 Knight: 3 King: 4 Hero: 5 God: 6 # In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes. # Set timeout in seconds for players to accept tpa before request is cancelled. # Set to 0 for no timeout. tpa-accept-cancellation: 120 ############################################################ # +------------------------------------------------------+ # # | EssentialsEco | # # +------------------------------------------------------+ # ############################################################ # For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy # Defines the balance with which new players begin. Defaults to 0. starting-balance: 1000 # worth-# defines the value of an item when it is sold to the server via /sell. # These are now defined in worth.yml # Defines the cost to use the given commands PER USE. # Some commands like /repair have sub-costs, check the wiki for more information. command-costs: # /example costs $1000 PER USE #example: 1000 # /kit tools costs $1500 PER USE #kit-tools: 1500 # Set this to a currency symbol you want to use. currency-symbol: '$' # Set the maximum amount of money a player can have. # The amount is always limited to 10 trillion because of the limitations of a java double. max-money: 10000000000000 # Set the minimum amount of money a player can have (must be above the negative of max-money). # Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0. min-money: -10000 # Enable this to log all interactions with trade/buy/sell signs and sell command. economy-log-enabled: false ############################################################ # +------------------------------------------------------+ # # | EssentialsHelp | # # +------------------------------------------------------+ # ############################################################ # Show other plugins commands in help. non-ess-in-help: true # Hide plugins which do not give a permission. # You can override a true value here for a single plugin by adding a permission to a user/group. # The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless. # You can use negative permissions to remove access to just a single plugins help if the following is enabled. hide-permissionless-help: true ############################################################ # +------------------------------------------------------+ # # | EssentialsChat | # # +------------------------------------------------------+ # ############################################################ chat: # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting. # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!) # Users with essentials.chat.question can override this by prefixing text with a question mark (?) # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section." radius: 0 # Chat formatting can be done in two ways, you can either define a standard format for all chat. # Or you can give a group specific chat format, to give some extra variation. # If set to the default chat format which "should" be compatible with ichat. # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting format: '<{DISPLAYNAME}> {MESSAGE}' #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}' group-formats: Goblin: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Youtuber: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Witch: '&7{DISPLAYNAME}&8:&f&o {MESSAGE}' Wizard: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Sorcerer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Raider: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Greifer: '&7{DISPLAYNAME}&8:&a {MESSAGE}' ChatMod: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Owner: '&7{DISPLAYNAME}&8:&c {MESSAGE}' OP: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Developer: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Admin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' JuniorAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' StaffManager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' ForumAdmin: '&7{DISPLAYNAME}&8:&f {MESSAGE}' HeadModerator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Moderator: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Helper: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Villager: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Knight: '&7{DISPLAYNAME}&8:&f {MESSAGE}' King: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Hero: '&7{DISPLAYNAME}&8:&f {MESSAGE}' God: '&7{DISPLAYNAME}&8:&f {MESSAGE}' Legend: '&7{DISPLAYNAME}&8:&b {MESSAGE}' # If you are using group formats make sure to remove the '#' to allow the setting to be read. ############################################################ # +------------------------------------------------------+ # # | EssentialsProtect | # # +------------------------------------------------------+ # ############################################################ protect: # General physics/behavior modifications. prevent: lava-flow: false water-flow: false water-bucket-flow: false fire-spread: true lava-fire-spread: true flint-fire: false lightning-fire-spread: true portal-creation: false tnt-explosion: false tnt-playerdamage: false tnt-minecart-explosion: false tnt-minecart-playerdamage: false fireball-explosion: false fireball-fire: false fireball-playerdamage: false witherskull-explosion: false witherskull-playerdamage: false wither-spawnexplosion: false wither-blockreplace: false creeper-explosion: false creeper-playerdamage: false creeper-blockdamage: false enderdragon-blockdamage: true enderman-pickup: false villager-death: false # Monsters won't follow players. # permission essentials.protect.entitytarget.bypass disables this. entitytarget: false # Prevent the spawning of creatures. spawn: creeper: false skeleton: false spider: false giant: false zombie: false slime: false ghast: false pig_zombie: false enderman: false cave_spider: false silverfish: false blaze: false magma_cube: false ender_dragon: false pig: false sheep: false cow: false chicken: false squid: false wolf: false mushroom_cow: false snowman: false ocelot: false iron_golem: false villager: false wither: true bat: false witch: false horse: false # Maximum height the creeper should explode. -1 allows them to explode everywhere. # Set prevent.creeper-explosion to true, if you want to disable creeper explosions. creeper: max-height: -1 # Disable various default physics and behaviors. disable: # Should fall damage be disabled? fall: false # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true. # They will be unable to attack users without that same permission node. pvp: false # Should drowning damage be disabled? # (Split into two behaviors; generally, you want both set to the same value.) drown: false suffocate: false # Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;) lavadmg: false # Should arrow damage be disabled? projectiles: false # This will disable damage from touching cacti. contactdmg: false # Burn, baby, burn! Should fire damage be disabled? firedmg: false # Should the damage after hit by a lightning be disabled? lightning: false # Should Wither damage be disabled? wither: false # Disable weather options? weather: storm: false thunder: false lightning: false ############################################################ # +------------------------------------------------------+ # # | EssentialsAntiBuild | # # +------------------------------------------------------+ # ############################################################ # Disable various default physics and behaviors # For more information, visit http://wiki.ess3.net/wiki/AntiBuild # Should people with build: false in permissions be allowed to build? # Set true to disable building for those people. # Setting to false means EssentialsAntiBuild will never prevent you from building. build: true # Should people with build: false in permissions be allowed to use items? # Set true to disable using for those people. # Setting to false means EssentialsAntiBuild will never prevent you from using items. use: true # Should we tell people they are not allowed to build? warn-on-build-disallow: true # For which block types would you like to be alerted? # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time. # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket alert: on-placement: 10,11,46,327 on-use: 327 on-break: blacklist: # Which blocks should people be prevented from placing? placement: 10,11,46,327 # Which items should people be prevented from using? usage: 327 # Which blocks should people be prevented from breaking? break: # Which blocks should not be pushed by pistons? piston: # Which blocks should not be dispensed by dispensers dispenser: ############################################################ # +------------------------------------------------------+ # # | Essentials Spawn / New Players | # # +------------------------------------------------------+ # ############################################################ newbies: # Should we announce to the server when someone logs in for the first time? # If so, use this format, replacing {DISPLAYNAME} with the player name. # If not, set to '' #announce-format: '' announce-format: '&cWelcome &e&l{DISPLAYNAME}&c to the &8R&7e&8t&7r&8o&4-&cFactions server!' # When we spawn for the first time, which spawnpoint do we use? # Set to "none" if you want to use the spawn point of the world. spawnpoint: newbies # Do we want to give users anything on first join? Set to '' to disable # This kit will be given regardless of cost, and permissions. #kit: '' kit: join # Set this to lowest, if you want Multiverse to handle the respawning. # Set this to high, if you want EssentialsSpawn to handle the respawning. # Set this to highest, if you want to force EssentialsSpawn to handle the respawning. respawn-listener-priority: high # When users die, should they respawn at their first home or bed, instead of the spawnpoint? respawn-at-home: false # End of File <-- No seriously, you're done with configuration.
This project covers the end to end implementation of deploying and productionizing a dockerized/containerized machine learning python flask application into Kubernetes Cluster using the AWS Elastic Kubernetes Service (EKS), AWS Serverless Fargate Instances, AWS CloudFormation Cloud Stack and AWS Elastic Container Registry (ECR) Service. The machine learning business case implemented in this project includes a bank note authentication binary classifier model using Random Forest Classifier; which predicts and classifies a bank note either as a Fake Bank Note (Label 0) or a Genuine Bank Note (Label 1). Implementation Steps: 1. Creation of an end to end machine learning solution covering all the ML life-cycle steps of Data Exploration, Feature Selection, Model Training, Model Validation and Model Testing on the unseen production data. 2. Saved the finalised model as a pickle file. 3. Creation of a Python Flask based API; in order to render the ML model solution and inferences to the end-users. 4. Verified and tested the working status of the Python Flask API in the localhost set-up. 5. Creation of a Docker File (containing the steps/instructions to create a docker image) for the Python Flask based Bank Note Authentication Machine Learning Application embedded with Random Forest ML Classifier Model. 6. Creation of IAM Service Roles with appropriate policies to access the AWS Elastic Container Registry (ECR) Service and AWS Elastic Kubernetes Service (EKS) and AWS CloudFormation Service. 7. Created a new EC2 Linux Server Instance in AWS and copied the web application project’s directories and its files into the AWS Linux Server using SFTP linux commands. 8. Installed the Docker software and the supporting python libraries in the AWS EC2 Linux Server Instance; as per the “requirements.txt” file. 9. Transformation of the Docker File into a Docker Image and Docker Container representing the application; using docker build and run commands. 10. Creation of a Docker Repository within the AWS ECR Service and pushed the application docker image into the repository using AWS Command Line Interface (CLI) commands. 11. Creation of the Cloud Stack with private and public subnets using the AWS CloudFormation Service with appropriate IAM roles and policies. 12. Creation of the Kubernetes Cluster using the AWS EKS Service with appropriate IAM roles and policies and linked the cloud stack created using the AWS CloudFormation Service. 13. Creation of the AWS Serverless Fargate Profile and Fargate instances/nodes. 14. Creation and configured the “Deployment.yaml” and “Service.yaml” files using the Kubernetes kubectl commands. 15. Applied the “Deployment.yaml” with pods replica configuration to the AWS EKS Cluster Fargate Nodes; using the Kubernetes kubectl commands. 16. Applied the “Service.yaml” using the Kubernetes kubectl commands; to render and service the machine learning application to the end-users for public access with the creation of the production end-point. 17. Verified and tested the inferences of the productionized ML Application using the AWS Fargate end-point created in the AWS Kubernetes EKS Cluster. Tools & Technologies: Python, Flask, AWS, AWS EC2, Linux Server, Linux Commands, Command Line Interface (CLI), Docker, Docker Commands, AWS ECR, AWS IAM, AWS CloudFormation, AWS EKS, Kubernetes, Kubernetes kubectl Commands.
Tech-with-Vidhya
This project covers the end to end implementation of deploying and productionizing a dockerized/containerized machine learning python flask application into AWS Elastic Compute Cloud (EC2) Instance and AWS Elastic Container Registry (ECR) Service. The machine learning business case implemented in this project includes a bank note authentication binary classifier model using Random Forest Classifier; which predicts and classifies a bank note either as a Fake Bank Note (Label 0) or a Genuine Bank Note (Label 1). The implementation includes below steps: 1. Creation of an end to end machine learning solution covering all the ML life-cycle steps of Data Exploration, Feature Selection, Model Training, Model Validation and Model Testing on the unseen production data. 2. Saved the finalised model as a pickle file. 3. Creation of a Python Flask based API; in order to render the ML model solution and inferences to the end-users. 4. Verified and tested the working status of the Python Flask API in the localhost set-up. 5. Creation of a Docker File (containing the steps/instructions to create a docker image) for the Python Flask based Bank Note Authentication Machine Learning Application embedded with Random Forest ML Classifier Model. 6. Creation of IAM Service Roles with appropriate policies to access the AWS Elastic Container Registry (ECR) Service and AWS Elastic Compute Cloud (EC2) Service. 7. Created a new EC2 Linux Server Instance in AWS and copied the web application project’s directories and its files into the AWS Linux Server using SFTP linux commands. 8. Installed the Docker software and the supporting python libraries in the AWS EC2 Linux Server Instance; as per the “requirements.txt” file. 9. Transformation of the Docker File into a Docker Image and Docker Container representing the application; using docker build and run commands. 10. Creation of a Docker Repository within the AWS ECR Service and pushed the application docker image into the repository using AWS Command Line Interface (CLI) commands. 11. Deployment of the dockerized/containerized Python Flask ML application into the AWS EC2 Linux Instance; with the creation of the production end-point. 12. Verified and tested the inferences of the productionized ML Application using the AWS EC2 end-point. Tools & Technologies: Python, Flask, AWS, AWS EC2, Linux Server, Linux Commands, Command Line Interface (CLI), Docker, Docker Commands, AWS ECR, AWS IAM
mafuClarusway
To be able to keep track of notes and other documents. The class notes are from Clarusway bootcamp for modules ITF, AWS, & DevOps spanning January-September 2022. Notes generally include major points, as well as possible interview questions and important advice.
Problem Statement In this Problem, you have to write an application in Python that keeps track of traffic fines. All violations are noted by a traffic policeman in a file as a record <license number of driver, fine amount>. At the end of each day, files from all traffic policemen are collated. If a driver had been charged with more than three violations so far, then he has to be booked for further legal action. Also, the police department provides additional bonus to those policemen who have brought in large fine earnings. All policemen who have collected equal to or more than 90% of the highest total fine collected by an individual policeman, shall be awarded the bonus. The program should help the police department answer the below queries: 1. Find out the drivers who are booked for legal action: All such license numbers are to be output in a file called “violators.txt”. 2. Find out the policemen who are eligible for bonus: The list of policemen eligible for bonus must be output in a file called “bonus.txt”. Additionally, 3. Perform an analysis of questions 1 and 2 and give the running time in terms of input size, n. Use hash tables for keeping track of drivers (and their violations), and a binary tree for keeping track of policemen (and their bookings). Data structures to be used: DriverHash: A separately chained hash table indexed by license numbers where each entry is of the form < license number, number of violations>. A simple hash function h(x) = x mod M, where M is the size of hash table can be used for this. Functions: def initializeHash (self): This function creates an empty hash table that points to null. 2. def insertHash (driverhash, lic): This function inserts the licence number lic to the hash table. If a driver’s license number is already present, only the number of violations need to be updated else a new entry has to be created. 3. def printViolators (driverhash): This function prints the serious violators by looking through all hash table entries and printing the license numbers of the drivers who have more than 3 violations onto the file violators.txt. The output should be in the format --------------Violators------------- , no of violations 4. def destroyHash (driverhash): This function destroys all the entries inside the hash table. This is a clean-up code. 5. def insertByPoliceId (policeRoot, policeId, amount): This function inserts an entry <policeId, amount> into the police tree ordered by police id. If the Police id is already found in the tree, then this function adds up to the existing amount to get the total amount collected by him. This function returns the updated tree. 6. def reorderByFineAmount (policeRoot): This function reorders the Binary Tree on the basis of total fine amount, instead of police id. This function removes the nodes from the original PoliceTree, and puts it in a new tree ordered by fine amount. Note that if the fine amount in node i is equal to the amount in node j, then the node i will be inserted to the left of the node j. This function returns the root node of the new tree. 7. def printBonusPolicemen (policeRoot): This function prints the list of police ids which have earned equal to or more than 90% of maximum total fine amount collected by an individual. The output is pushed to a file called bonus.txt. The output will be in the format -------------- Bonus ------------- , no of violations def destroyPoliceTree (policeRoot): This function is a clean-up function that destroys all the nodes in the police tree. 9. def printPoliceTree (policeRoot): This function is meant for debugging purposes. This function prints the contents of the PoliceTree in-order. Sample file formats Sample Input file Every row of the input file should contain the / / in the same sequence. Save the input file as inputPS3.txt
fazilat
Module 2 Coding Assignment Coursera course: HTML, CSS, and Javascript for Web Developers Woo-hoo! You get to do some coding! Exciting! Time to complete: 1-2 hours. It may take you less time than that if you've absorbed the material in this module well. Ask questions in Discussions if you get stuck! We are all learning, and going through getting stuck and then unstuck (even with someone's help) can be a very valuable learning experience! Don't get scared by the number of points below. It's really not so much. I just wanted to explain everything as clearly as I could and break it down into smaller steps. Here is what you will need to complete the assignment: (If you haven't already) Create a GitHub.com account and a repository that you will use for this class. (If you haven't already) Follow the Development Setup Video (beginning of Module 1) instructions on how to create a repository and set it up such that you can host and view your finished web pages on GitHub Pages, i.e., GitHub.io domain name. You will need to provide that URL for your peer review. Create a folder in your repository that will serve as a container folder for your solution to this assignment. You can call it whatever you want. For example, module2-solution or mod2_solution, etc. Create an index.html file inside the solution container folder, e.g., module2-solution/index.html. The implementation of the page you will be creating should follow the mockup illustrations shown below. You are provided 3 mockups: desktop, tablet, and mobile. Your implementation has to be JUST 1 page, NOT 3 pages. In other words, you will be creating a single, responsive page. Your page must include a CSS file. No inline styles allowed. Your CSS file should be placed into a css folder under the solution container folder, e.g., module2-solution/css. You are NOT allowed to use any CSS (or Javascript) framework for this assignment, including Twitter Bootstrap CSS Framework. No framework CSS files should even be referenced in your index.html, even if you are not using them. However, you MAY use the simple responsive framework we developed in Lecture 24 as a starting point for this assignment. You must implement the following breakpoints that will be considered desktop, tablet, and mobile. The browser should display a desktop version of the site when the width of the browser window is 992px and above. Tablet view should appear only if the width of the browser window is between 768px and 991px, inclusively. Mobile view should appear only if the width of the browser is equal to or less than 767px. Your site is very simple. It consists of a page heading and 3 sections (all in one row in the desktop view). Each section contains some text. You can make it dummy text/"lorem ipsum", it doesn't matter. How the sections are laid out on the screen depends on the width of the browser window. (Hint: use media queries discussed in Lecture 23.) Layout: In the desktop view (992px and above), each of the 3 sections should take up equal amount of space on the screen. As you make the browser window wider or narrower, each section should become wider or narrower. (Hint: use percentages to define width and use the 'float' property. See Lecture 24). For a visual reference of this view, see the desktop mockup illustration below. Layout: In the tablet view (between 768px and 991px, inclusively), the first 2 sections should be in the first row and be of equal size. The 3rd section should be in the second row and take up the entire row by itself. For a visual reference of this view, see the tablet mockup illustration below. Layout: In the mobile view (equal to or less than 767px), each section should take up the entire row. For a visual reference of this view, see the mobile mockup illustration below. Section title region: Each section should have a section title region that is always positioned at the top right corner of the section no matter the view (desktop, tablet or mobile). Copy the titles from the mockup illustration (i.e., Chicken, Beef, Sushi) or come up with your own. (Hint: use relative and absolute positioning and offsets as discussed in Lecture 22.) Spacing: Pay attention to the spacing shown in the mockup illustrations. Note the spacing between sections (both horizontal and vertical). Note the horizontal spacing between the edges of the section and the edges of the browser window. Also, note the spacing between the dummy text in each section and the edges of the section. Lastly, make sure the dummy text is "pushed down" enough so it doesn't overlap the section title region. (Hint: use margins and padding and use border-box as your box-sizing as discussed in Lecture 19.) Borders and Colors: Each section should have a background color set to some color (of your choosing). Set the background color of each section title region to some unique color (of your choosing). Make sure that the background color still allows the user to view the text in the section and section title regions. Depending on the color you choose, you may want to change the color of the text so it can be easy to read. Set a black border on both the section and section title region that is 1px thick. Warning: While not specifying borders and colors according to the requirements does not hurt your grade so much, not doing so will make it much harder for your classmates to peer grade the rest of your assignment, possibly resulting in a much lower grade. (OPTIONAL) You will NOT be graded on this, but you may want to explicitly set a font-family for the text in your page, so you are not stuck with the default browser font family. Also, set the font size of the heading and section title to be 75% larger and 25% larger (respectively) than the font size of the dummy text.
JakeButcher
Repository to store all learning/training notes for Technologies and Certifications. Exported from OneNote to .md files and pushed to GitHub
jugglemank
Trying out a new note-taking approach: text files, edited in my text editor, and pushed to GitHub.
sajidalhafiz
Flutter bootcamp course arranged by IEEE CS LU SB Chapter. Each day of learnings, tasks and assignments are pushed on this repo along side .txt file consisting hand notes.
imvidhibhawra
In this assignment, I created a local Git repository, added the provided lecture notes file, committed the changes, and connected the repository to GitHub. After configuring the remote origin, I pushed the project to the main branch on GitHub. Finally, I submitted the GitHub repository link as required.
shotbyric
Final C program for the alarm clock running on an STM32F4 microcontroller. Wrote the functions for setting/displaying time and alarm, configuring 24 and 12hr modes. Also, setup the interrupts and timers for each second count and when buttons were pushed. --- NOTE: Skeleton code which included the code for reading an mp3 file from USB and playing music was provided by instructor.
vinaymaruri
Work that I did for CS 189, Machine Learning, UC Berkeley, Spring 2019, Prof. Jonathan Shewchuk. I reserve all rights for its use, reproduction, and distribution. Please do not use this material to commit academic dishonesty at UC Berkeley or other institutions. I am not posting course assignments (problem sets, projects, datasets, course notes, etc.) as those rights are reserved by the CS department at Berkeley. All files posted here are my own and are pushed after assignment deadlines. They are posted here for educational purposes under the fair use doctrine of the Copyright Act of 1976 and 17 U.S.C 107.
Ryan-Splotchy
A small fullstack contacts list application I made for my mom to use at work, she deals with a multitude of people passing through her office and using this application, she can easily store their contact details (Name, Company name, Cell Number, and additional notes) locally using an XML file. I used FXML for the GUI and used Java for backend, XML for handling the storage of data locally, and I was dabbling about with some CSS (hence the empty styles.css file I pushed with the project, I haven't as yet learnt any CSS and what I was trying to do was not really working out, maybe I'll return in the future to make a button blue or something :)).
easton-eberwein
This program simulates the card game War. This was the final assignment in my Java development class and combined everything I learned during the semester. Stacks, linked lists, reading files and JavaDoc were focused on for this project. The program begins by asking the user for the name of a file. This file should consists of up to 52 cards, each numbered and with a different suit. Error checking on this was important. The program then compares the two players' cards and determines a winner. The card with the higher value wins, and both cards will be pushed to the winner's discard pile. This will occur until one of the player's runs out of cards in their play deck. When this happens, the discard deck will become the play deck, and the game will continue until one player has no cards in both their play deck and discard deck, or there has been 1000 plays. At the end of the game the results are printed, stating the winner, how many plays took place, how many cards each player ended up with, and how many cards the game started with. A few notes to mention. Cards listed as Jacks are 11, Queens are 12, Kings are 13, and Aces are 14. If the two cards being played are of equal value, then a battle occurs. To settle this battle, the suits are compared to see who wins. Spades beats hearts, which beats diamonds. which beats clubs. If the numeric value and the suit are both the same, then each player pushes their card onto their discard stack.
Sakshi-cmd
@@ -4,37 +4,39 @@ Coursera course: [HTML, CSS, and Javascript for Web Developers](https://www.cour Woo-hoo! You get to do some coding! Exciting! **Time to complete:** 1-2 hours. It may take you less time than that if you've absorbed the material in this module well. **Ask questions in Discussions if you get stuck! We are all learning, and going through getting stuck and then unstuck (even with someone's help) can be a very valuable learning experience!** **Time to complete:** 1-2 hours. It may take you less time than that if you've absorbed the material in this module well. **Don't get scared by the number of points below. It's really not so much. I just wanted to explain everything as clearly as I could and break it down into smaller steps.** **Ask questions in Discussions if you get stuck! We are all learning, and going through getting stuck and then unstuck (even with someone's help) can be a very valuable learning experience!** **Don't get scared by the number of points below. It's really not so much. I just wanted to explain everything as clearly as I could and break it down into smaller steps.** Here is what you will need to complete the assignment: 1. (If you haven't already) Create a GitHub.com account and a repository that you will use for this class. 1. (If you haven't already) Create a GitHub.com account and a repository that you will use for this class. 2. (If you haven't already) Follow the Development Setup Video (beginning of Module 1) instructions on how to create a repository and set it up such that you can host and view your finished web pages on GitHub Pages, i.e., GitHub.io domain name. You will need to provide that URL for your peer review. 2. (If you haven't already) Follow the Development Setup Video (beginning of Module 1) instructions on how to create a repository and set it up such that you can host and view your finished web pages on GitHub Pages, i.e., GitHub.io domain name. You will need to provide that URL for your peer review. 3. Create a folder in your repository that will serve as a container folder for your solution to this assignment. You can call it whatever you want. For example, 'module2-solution' or 'mod2\_solution', etc. Create an 'index.html' file inside the solution container folder, e.g., 'module2-solution/index.html'. 3. Create a folder in your repository that will serve as a container folder for your solution to this assignment. You can call it whatever you want. For example, `module2-solution` or `mod2_solution`, etc. Create an `index.html` file inside the solution container folder, e.g., `module2-solution/index.html`. 4. The implementation of the page you will be creating should follow the mockup illustrations shown below. You are provided 3 mockups: desktop, tablet, and mobile. Your implementation has to be JUST 1 page, NOT 3 pages. In other words, you will be creating a single, responsive page. 5. Your page must include a CSS file. No inline styles allowed. Your CSS file should be placed into a 'css' folder under the solution container folder, e.g., 'module2-solution/css'. 5. Your page must include a CSS file. No inline styles allowed. Your CSS file should be placed into a `css` folder under the solution container folder, e.g., `module2-solution/css`. 6. You are NOT allowed to use any CSS (or Javascript) framework for this assignment, including Twitter Bootstrap CSS Framework. No framework CSS files should even be referenced in your index.html, even if you are not using them. **However, you MAY use the simple responsive framework we developed in Lecture 24 as a starting point for this assignment.** 7. You must implement the following breakpoints that will be considered desktop, tablet, and mobile. The browser should display a desktop version of the site when the width of the browser window is 992px and above. Tablet view should appear only if the width of the browser window is between 768px and 991px, inclusively. Mobile view should appear only if the width of the browser is equal to or less than 767px. 8. Your site is very simple. It consists of a page heading and 3 sections (all in one row in the desktop view). Each section contains some text. You can make it dummy text/"lorem ipsum", it doesn't matter. How the sections are laid out on the screen depends on the width of the browser window. (_Hint: use media queries discussed in Lecture 23._) 8. Your site is very simple. It consists of a page heading and 3 sections (all in one row in the desktop view). Each section contains some text. You can make it dummy text/"lorem ipsum", it doesn't matter. How the sections are laid out on the screen depends on the width of the browser window. (_Hint: use media queries discussed in Lecture 23._) 9. Layout: In the desktop view (992px and above), each of the 3 sections should take up equal amount of space on the screen. As you make the browser window wider or narrower, each section should become wider or narrower. (_Hint: use percentages to define width and use the 'float' property. See Lecture 24_). For a visual reference of this view, see the desktop mockup illustration below. 9. Layout: In the desktop view (992px and above), each of the 3 sections should take up equal amount of space on the screen. As you make the browser window wider or narrower, each section should become wider or narrower. (_Hint: use percentages to define width and use the 'float' property. See Lecture 24_). For a visual reference of this view, see the desktop mockup illustration below. 10. Layout: In the tablet view (between 768px and 991px, inclusively), the first 2 sections should be in the first row and be of equal size. The 3rd section should be in the second row and take up the entire row by itself. For a visual reference of this view, see the tablet mockup illustration below. 11. Layout: In the mobile view (equal to or less than 767px), each section should take up the entire row. For a visual reference of this view, see the mobile mockup illustration below. 12. Section title region: Each section should have a section title region that is always positioned at the top right corner of the section no matter the view (desktop, tablet or mobile). Copy the titles from the mockup illustration (i.e., Chicken, Beef, Sushi) or come up with your own. (_Hint: use relative and absolute positioning and offsets as discussed in Lecture 22._) 13. Spacing: Pay attention to the spacing shown in the mockup illustrations. Note the spacing between sections (both horizontal and vertical). Note the horizontal spacing between the edges of the section and the edges of the browser window. Also, note the spacing between the dummy text in each section and the edges of the section. Lastly, make sure the dummy text is "pushed down" enough so it doesn't overlap the section title region. (_Hint: use margins and padding and use border-box as your box-sizing as discussed in Lecture 19._) 13. Spacing: Pay attention to the spacing shown in the mockup illustrations. Note the spacing between sections (both horizontal and vertical). Note the horizontal spacing between the edges of the section and the edges of the browser window. Also, note the spacing between the dummy text in each section and the edges of the section. Lastly, make sure the dummy text is "pushed down" enough so it doesn't overlap the section title region. (_Hint: use margins and padding and use border-box as your box-sizing as discussed in Lecture 19._) 14. Borders and Colors: Each section should have a background color set to some color (of your choosing). Set the background color of each section title region to some unique color (of your choosing). Make sure that the background color still allows the user to view the text in the section and section title regions. Depending on the color you choose, you may want to change the color of the text so it can be easy to read. Set a black border on both the section and section title region that is 1px thick. **Warning: While not specifying borders and colors according to the requirements does not hurt your grade so much, not doing so will make it much harder for your classmates to peer grade the rest of your assignment, possibly resulting in a much lower grade.** @@ -43,7 +45,7 @@ Here is what you will need to complete the assignment: Here is the mockup illustration of the desktop version of the site. Your final result should look very close to this mockup.  Here is the mockup illustration of the tablet version of the site. Your final result should look very close to this mockup. Note that in this view, the 3rd section takes up the entire row. 
Sakshi-cmd
Woo-hoo! You get to do some coding! Exciting! **Time to complete:** 1-2 hours. It may take you less time than that if you've absorbed the material in this module well. **Ask questions in Discussions if you get stuck! We are all learning, and going through getting stuck and then unstuck (even with someone's help) can be a very valuable learning experience!** **Time to complete:** 1-2 hours. It may take you less time than that if you've absorbed the material in this module well. **Don't get scared by the number of points below. It's really not so much. I just wanted to explain everything as clearly as I could and break it down into smaller steps.** **Ask questions in Discussions if you get stuck! We are all learning, and going through getting stuck and then unstuck (even with someone's help) can be a very valuable learning experience!** **Don't get scared by the number of points below. It's really not so much. I just wanted to explain everything as clearly as I could and break it down into smaller steps.** Here is what you will need to complete the assignment: 1. (If you haven't already) Create a GitHub.com account and a repository that you will use for this class. 1. (If you haven't already) Create a GitHub.com account and a repository that you will use for this class. 2. (If you haven't already) Follow the Development Setup Video (beginning of Module 1) instructions on how to create a repository and set it up such that you can host and view your finished web pages on GitHub Pages, i.e., GitHub.io domain name. You will need to provide that URL for your peer review. 2. (If you haven't already) Follow the Development Setup Video (beginning of Module 1) instructions on how to create a repository and set it up such that you can host and view your finished web pages on GitHub Pages, i.e., GitHub.io domain name. You will need to provide that URL for your peer review. 3. Create a folder in your repository that will serve as a container folder for your solution to this assignment. You can call it whatever you want. For example, 'module2-solution' or 'mod2\_solution', etc. Create an 'index.html' file inside the solution container folder, e.g., 'module2-solution/index.html'. 3. Create a folder in your repository that will serve as a container folder for your solution to this assignment. You can call it whatever you want. For example, `module2-solution` or `mod2_solution`, etc. Create an `index.html` file inside the solution container folder, e.g., `module2-solution/index.html`. 4. The implementation of the page you will be creating should follow the mockup illustrations shown below. You are provided 3 mockups: desktop, tablet, and mobile. Your implementation has to be JUST 1 page, NOT 3 pages. In other words, you will be creating a single, responsive page. 5. Your page must include a CSS file. No inline styles allowed. Your CSS file should be placed into a 'css' folder under the solution container folder, e.g., 'module2-solution/css'. 5. Your page must include a CSS file. No inline styles allowed. Your CSS file should be placed into a `css` folder under the solution container folder, e.g., `module2-solution/css`. 6. You are NOT allowed to use any CSS (or Javascript) framework for this assignment, including Twitter Bootstrap CSS Framework. No framework CSS files should even be referenced in your index.html, even if you are not using them. **However, you MAY use the simple responsive framework we developed in Lecture 24 as a starting point for this assignment.** 7. You must implement the following breakpoints that will be considered desktop, tablet, and mobile. The browser should display a desktop version of the site when the width of the browser window is 992px and above. Tablet view should appear only if the width of the browser window is between 768px and 991px, inclusively. Mobile view should appear only if the width of the browser is equal to or less than 767px. 8. Your site is very simple. It consists of a page heading and 3 sections (all in one row in the desktop view). Each section contains some text. You can make it dummy text/"lorem ipsum", it doesn't matter. How the sections are laid out on the screen depends on the width of the browser window. (_Hint: use media queries discussed in Lecture 23._) 8. Your site is very simple. It consists of a page heading and 3 sections (all in one row in the desktop view). Each section contains some text. You can make it dummy text/"lorem ipsum", it doesn't matter. How the sections are laid out on the screen depends on the width of the browser window. (_Hint: use media queries discussed in Lecture 23._) 9. Layout: In the desktop view (992px and above), each of the 3 sections should take up equal amount of space on the screen. As you make the browser window wider or narrower, each section should become wider or narrower. (_Hint: use percentages to define width and use the 'float' property. See Lecture 24_). For a visual reference of this view, see the desktop mockup illustration below. 9. Layout: In the desktop view (992px and above), each of the 3 sections should take up equal amount of space on the screen. As you make the browser window wider or narrower, each section should become wider or narrower. (_Hint: use percentages to define width and use the 'float' property. See Lecture 24_). For a visual reference of this view, see the desktop mockup illustration below. 10. Layout: In the tablet view (between 768px and 991px, inclusively), the first 2 sections should be in the first row and be of equal size. The 3rd section should be in the second row and take up the entire row by itself. For a visual reference of this view, see the tablet mockup illustration below. 11. Layout: In the mobile view (equal to or less than 767px), each section should take up the entire row. For a visual reference of this view, see the mobile mockup illustration below. 12. Section title region: Each section should have a section title region that is always positioned at the top right corner of the section no matter the view (desktop, tablet or mobile). Copy the titles from the mockup illustration (i.e., Chicken, Beef, Sushi) or come up with your own. (_Hint: use relative and absolute positioning and offsets as discussed in Lecture 22._) 13. Spacing: Pay attention to the spacing shown in the mockup illustrations. Note the spacing between sections (both horizontal and vertical). Note the horizontal spacing between the edges of the section and the edges of the browser window. Also, note the spacing between the dummy text in each section and the edges of the section. Lastly, make sure the dummy text is "pushed down" enough so it doesn't overlap the section title region. (_Hint: use margins and padding and use border-box as your box-sizing as discussed in Lecture 19._) 13. Spacing: Pay attention to the spacing shown in the mockup illustrations. Note the spacing between sections (both horizontal and vertical). Note the horizontal spacing between the edges of the section and the edges of the browser window. Also, note the spacing between the dummy text in each section and the edges of the section. Lastly, make sure the dummy text is "pushed down" enough so it doesn't overlap the section title region. (_Hint: use margins and padding and use border-box as your box-sizing as discussed in Lecture 19._) 14. Borders and Colors: Each section should have a background color set to some color (of your choosing). Set the background color of each section title region to some unique color (of your choosing). Make sure that the background color still allows the user to view the text in the section and section title regions. Depending on the color you choose, you may want to change the color of the text so it can be easy to read. Set a black border on both the section and section title region that is 1px thick. **Warning: While not specifying borders and colors according to the requirements does not hurt your grade so much, not doing so will make it much harder for your classmates to peer grade the rest of your assignment, possibly resulting in a much lower grade.** @@ -43,7 +45,7 @@ Here is what you will need to complete the assignment: Here is the mockup illustration of the desktop version of the site. Your final result should look very close to this mockup.  Here is the mockup illustration of the tablet version of the site. Your final result should look very close to this mockup. Note that in this view, the 3rd section takes up the entire row. 
florinda-zeida
List of functional requirements: - A user should be able to see a list of posts. - A user should be able to search for a specific post. You can use client-side filtering, or use the search parameter on the API itself. - A user should be able to log in - A user who hasn’t logged in shouldn’t be able to edit any of the entries on the site. - A user should be able to create a post - A user should be able to update a post - A user should be able to delete a post You should use WordPress as a headless CMS to manage the content. It’s important to note that the editing of the content should happen on the front-end built by you, not the WordPress admin panel. You need to be making PUT and POST requests yourself to maintain the content on the site, and be fetching content from the WordPress REST API. The API that you create and serve through WordPress is one part of the project. You’re just using WordPress for the API it gives you. The second part of the project is the front-end code; a completely distinct project. ## Level 1 Process 1. Design the website using a prototyping tool of your choice (Adobe XD, Sketch etc.) 2. Create your WordPress installation on your web host 3. Make your own example posts so that you have data to start off. You will need at least 10 posts for the site. 4. Use your created repository for the files for your front-end code. 5. Set up your API call to fetch data from the WordPress REST API and display it in your website. For more information on working with the WordPress REST API, please visit https://developer.wordpress.org/rest-api/ 6. Create the login system and manage the authentication to ensure you can make PUT, POST and DELETE requests. Include the login details for an already created user in your report for the markers to use. 7. Build the forms for creating, updating and deleting a post. 8. Make the search functionality for user's to find posts. 9. Ensure everything is pushed to the repository created for this project.
ArpanDhama2001
Module 2 Coding Assignment Coursera course: HTML, CSS, and Javascript for Web Developers Woo-hoo! You get to do some coding! Exciting! Time to complete: 1-2 hours. It may take you less time than that if you've absorbed the material in this module well. Ask questions in Discussions if you get stuck! We are all learning, and going through getting stuck and then unstuck (even with someone's help) can be a very valuable learning experience! Don't get scared by the number of points below. It's really not so much. I just wanted to explain everything as clearly as I could and break it down into smaller steps. Here is what you will need to complete the assignment: (If you haven't already) Create a GitHub.com account and a repository that you will use for this class. (If you haven't already) Follow the Development Setup Video (beginning of Module 1) instructions on how to create a repository and set it up such that you can host and view your finished web pages on GitHub Pages, i.e., GitHub.io domain name. You will need to provide that URL for your peer review. Create a folder in your repository that will serve as a container folder for your solution to this assignment. You can call it whatever you want. For example, module2-solution or mod2_solution, etc. Create an index.html file inside the solution container folder, e.g., module2-solution/index.html. The implementation of the page you will be creating should follow the mockup illustrations shown below. You are provided 3 mockups: desktop, tablet, and mobile. Your implementation has to be JUST 1 page, NOT 3 pages. In other words, you will be creating a single, responsive page. Your page must include a CSS file. No inline styles allowed. Your CSS file should be placed into a css folder under the solution container folder, e.g., module2-solution/css. You are NOT allowed to use any CSS (or Javascript) framework for this assignment, including Twitter Bootstrap CSS Framework. No framework CSS files should even be referenced in your index.html, even if you are not using them. However, you MAY use the simple responsive framework we developed in Lecture 24 as a starting point for this assignment. You must implement the following breakpoints that will be considered desktop, tablet, and mobile. The browser should display a desktop version of the site when the width of the browser window is 992px and above. Tablet view should appear only if the width of the browser window is between 768px and 991px, inclusively. Mobile view should appear only if the width of the browser is equal to or less than 767px. Your site is very simple. It consists of a page heading and 3 sections (all in one row in the desktop view). Each section contains some text. You can make it dummy text/"lorem ipsum", it doesn't matter. How the sections are laid out on the screen depends on the width of the browser window. (Hint: use media queries discussed in Lecture 23.) Layout: In the desktop view (992px and above), each of the 3 sections should take up equal amount of space on the screen. As you make the browser window wider or narrower, each section should become wider or narrower. (Hint: use percentages to define width and use the 'float' property. See Lecture 24). For a visual reference of this view, see the desktop mockup illustration below. Layout: In the tablet view (between 768px and 991px, inclusively), the first 2 sections should be in the first row and be of equal size. The 3rd section should be in the second row and take up the entire row by itself. For a visual reference of this view, see the tablet mockup illustration below. Layout: In the mobile view (equal to or less than 767px), each section should take up the entire row. For a visual reference of this view, see the mobile mockup illustration below. Section title region: Each section should have a section title region that is always positioned at the top right corner of the section no matter the view (desktop, tablet or mobile). Copy the titles from the mockup illustration (i.e., Chicken, Beef, Sushi) or come up with your own. (Hint: use relative and absolute positioning and offsets as discussed in Lecture 22.) Spacing: Pay attention to the spacing shown in the mockup illustrations. Note the spacing between sections (both horizontal and vertical). Note the horizontal spacing between the edges of the section and the edges of the browser window. Also, note the spacing between the dummy text in each section and the edges of the section. Lastly, make sure the dummy text is "pushed down" enough so it doesn't overlap the section title region. (Hint: use margins and padding and use border-box as your box-sizing as discussed in Lecture 19.) Borders and Colors: Each section should have a background color set to some color (of your choosing). Set the background color of each section title region to some unique color (of your choosing). Make sure that the background color still allows the user to view the text in the section and section title regions. Depending on the color you choose, you may want to change the color of the text so it can be easy to read. Set a black border on both the section and section title region that is 1px thick. Warning: While not specifying borders and colors according to the requirements does not hurt your grade so much, not doing so will make it much harder for your classmates to peer grade the rest of your assignment, possibly resulting in a much lower grade. (OPTIONAL) You will NOT be graded on this, but you may want to explicitly set a font-family for the text in your page, so you are not stuck with the default browser font family. Also, set the font size of the heading and section title to be 75% larger and 25% larger (respectively) than the font size of the dummy text. Here is the mockup illustration of the desktop versi.on of the site. Your final result should look very close to this mockup
nethira
Coursera course: HTML, CSS, and Javascript for Web Developers Woo-hoo! You get to do some coding! Exciting! Time to complete: 1-2 hours. It may take you less time than that if you’ve absorbed the material in this module well. Ask questions in Discussions if you get stuck! We are all learning, and going through getting stuck and then unstuck (even with someone’s help) can be a very valuable learning experience! Don’t get scared by the number of points below. It’s really not so much. I just wanted to explain everything as clearly as I could and break it down into smaller steps. Here is what you will need to complete the assignment: (If you haven’t already) Create a GitHub.com account and a repository that you will use for this class. (If you haven’t already) Follow the Development Setup Video (beginning of Module 1) instructions on how to create a repository and set it up such that you can host and view your finished web pages on GitHub Pages, i.e., GitHub.io domain name. You will need to provide that URL for your peer review. Create a folder in your repository that will serve as a container folder for your solution to this assignment. You can call it whatever you want. For example, ‘module2-solution’ or ‘mod2_solution’, etc. Create an 'index.html' file inside the solution container folder, e.g., 'module2-solution/index.html’. The implementation of the page you will be creating should follow the mockup illustrations shown below. You are provided 3 mockups: desktop, tablet, and mobile. Your implementation has to be JUST 1 page, NOT 3 pages. In other words, you will be creating a single, responsive page. Your page must include a CSS file. No inline styles allowed. Your CSS file should be placed into a 'css' folder under the solution container folder, e.g., 'module2-solution/css'. You are NOT allowed to use any CSS (or Javascript) framework for this assignment, including Twitter Bootstrap CSS Framework. No framework CSS files should even be referenced in your index.html, even if you are not using them. However, you MAY use the simple responsive framework we developed in Lecture 24 as a starting point for this assignment. You must implement the following breakpoints that will be considered desktop, tablet, and mobile. The browser should display a desktop version of the site when the width of the browser window is 992px and above. Tablet view should appear only if the width of the browser window is between 768px and 991px, inclusively. Mobile view should appear only if the width of the browser is equal to or less than 767px. Your site is very simple. It consists of a page heading and 3 sections (all in one row in the desktop view). Each section contains some text. You can make it dummy text/”lorem ipsum”, it doesn’t matter. How the sections are laid out on the screen depends on the width of the browser window. (Hint: use media queries discussed in Lecture 23.) Layout: In the desktop view (992px and above), each of the 3 sections should take up equal amount of space on the screen. As you make the browser window wider or narrower, each section should become wider or narrower. (Hint: use percentages to define width and use the ‘float’ property. See Lecture 24). For a visual reference of this view, see the desktop mockup illustration below. Layout: In the tablet view (between 768px and 991px, inclusively), the first 2 sections should be in the first row and be of equal size. The 3rd section should be in the second row and take up the entire row by itself. For a visual reference of this view, see the tablet mockup illustration below. Layout: In the mobile view (equal to or less than 767px), each section should take up the entire row. For a visual reference of this view, see the mobile mockup illustration below. Section title region: Each section should have a section title region that is always positioned at the top right corner of the section no matter the view (desktop, tablet or mobile). Copy the titles from the mockup illustration (i.e., Chicken, Beef, Sushi) or come up with your own. (Hint: use relative and absolute positioning and offsets as discussed in Lecture 22.) Spacing: Pay attention to the spacing shown in the mockup illustrations. Note the spacing between sections (both horizontal and vertical). Note the horizontal spacing between the edges of the section and the edges of the browser window. Also, note the spacing between the dummy text in each section and the edges of the section. Lastly, make sure the dummy text is “pushed down” enough so it doesn’t overlap the section title region. (Hint: use margins and padding and use border-box as your box-sizing as discussed in Lecture 19.) Borders and Colors: Each section should have a background color set to some color (of your choosing). Set the background color of each section title region to some unique color (of your choosing). Make sure that the background color still allows the user to view the text in the section and section title regions. Depending on the color you choose, you may want to change the color of the text so it can be easy to read. Set a black border on both the section and section title region that is 1px thick. Warning: While not specifying borders and colors according to the requirements does not hurt your grade so much, not doing so will make it much harder for your classmates to peer grade the rest of your assignment, possibly resulting in a much lower grade. (OPTIONAL) You will NOT be graded on this, but you may want to explicitly set a font-family for the text in your page, so you are not stuck with the default browser font family. Also, set the font size of the heading and section title to be 75% larger and 25% larger (respectively) than the font size of the dummy text. Here is the mockup illustration of the desktop version of the site. Your final result should look very close to this mockup.
AxelNunezArzola11
Woo-hoo! You get to do some coding! Exciting! Time to complete: 1-2 hours. It may take you less time than that if you've absorbed the material in this module well. Ask questions in Discussions if you get stuck! We are all learning, and going through getting stuck and then unstuck (even with someone's help) can be a very valuable learning experience! Don't get scared by the number of points below. It's really not so much. I just wanted to explain everything as clearly as I could and break it down into smaller steps. Here is what you will need to complete the assignment: (If you haven't already) Create a GitHub.com account and a repository that you will use for this class. (If you haven't already) Follow the Development Setup Video (beginning of Module 1) instructions on how to create a repository and set it up such that you can host and view your finished web pages on GitHub Pages, i.e., GitHub.io domain name. You will need to provide that URL for your peer review. Create a folder in your repository that will serve as a container folder for your solution to this assignment. You can call it whatever you want. For example, module2-solution or mod2_solution, etc. Create an index.html file inside the solution container folder, e.g., module2-solution/index.html. The implementation of the page you will be creating should follow the mockup illustrations shown below. You are provided 3 mockups: desktop, tablet, and mobile. Your implementation has to be JUST 1 page, NOT 3 pages. In other words, you will be creating a single, responsive page. Your page must include a CSS file. No inline styles allowed. Your CSS file should be placed into a css folder under the solution container folder, e.g., module2-solution/css. You are NOT allowed to use any CSS (or Javascript) framework for this assignment, including Twitter Bootstrap CSS Framework. No framework CSS files should even be referenced in your index.html, even if you are not using them. However, you MAY use the simple responsive framework we developed in Lecture 24 as a starting point for this assignment. You must implement the following breakpoints that will be considered desktop, tablet, and mobile. The browser should display a desktop version of the site when the width of the browser window is 992px and above. Tablet view should appear only if the width of the browser window is between 768px and 991px, inclusively. Mobile view should appear only if the width of the browser is equal to or less than 767px. Your site is very simple. It consists of a page heading and 3 sections (all in one row in the desktop view). Each section contains some text. You can make it dummy text/"lorem ipsum", it doesn't matter. How the sections are laid out on the screen depends on the width of the browser window. (Hint: use media queries discussed in Lecture 23.) Layout: In the desktop view (992px and above), each of the 3 sections should take up equal amount of space on the screen. As you make the browser window wider or narrower, each section should become wider or narrower. (Hint: use percentages to define width and use the 'float' property. See Lecture 24). For a visual reference of this view, see the desktop mockup illustration below. Layout: In the tablet view (between 768px and 991px, inclusively), the first 2 sections should be in the first row and be of equal size. The 3rd section should be in the second row and take up the entire row by itself. For a visual reference of this view, see the tablet mockup illustration below. Layout: In the mobile view (equal to or less than 767px), each section should take up the entire row. For a visual reference of this view, see the mobile mockup illustration below. Section title region: Each section should have a section title region that is always positioned at the top right corner of the section no matter the view (desktop, tablet or mobile). Copy the titles from the mockup illustration (i.e., Chicken, Beef, Sushi) or come up with your own. (Hint: use relative and absolute positioning and offsets as discussed in Lecture 22.) Spacing: Pay attention to the spacing shown in the mockup illustrations. Note the spacing between sections (both horizontal and vertical). Note the horizontal spacing between the edges of the section and the edges of the browser window. Also, note the spacing between the dummy text in each section and the edges of the section. Lastly, make sure the dummy text is "pushed down" enough so it doesn't overlap the section title region. (Hint: use margins and padding and use border-box as your box-sizing as discussed in Lecture 19.) Borders and Colors: Each section should have a background color set to some color (of your choosing). Set the background color of each section title region to some unique color (of your choosing). Make sure that the background color still allows the user to view the text in the section and section title regions. Depending on the color you choose, you may want to change the color of the text so it can be easy to read. Set a black border on both the section and section title region that is 1px thick. Warning: While not specifying borders and colors according to the requirements does not hurt your grade so much, not doing so will make it much harder for your classmates to peer grade the rest of your assignment, possibly resulting in a much lower grade. (OPTIONAL) You will NOT be graded on this, but you may want to explicitly set a font-family for the text in your page, so you are not stuck with the default browser font family. Also, set the font size of the heading and section title to be 75% larger and 25% larger (respectively) than the font size of the dummy text. Here is the mockup illustration of the desktop version of the site. Your final result should look very close to this mockup. desktop Here is the mockup illustration of the tablet version of the site. Your final result should look very close to this mockup. Note that in this view, the 3rd section takes up the entire row.
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