Found 20 repositories(showing 20)
nicknochnack
A notebook walking through how to use Keras RL to solve Atari environments.
hishamcse
A collection of my implemented RL agents for games like Pacman, Pong, SpaceInvaders, Frozenlake, Taxi, Pixelcopter, Pyramids and a lot more by implementing various DRL algorithms using gym, unity-ml, pygame, sb3, rl-zoo and pandagym libraries. To see more advanced & interesting agents, please visit below link:
billy-enrizky
This project implements a Deep Reinforcement Learning (DRL) agent to play the classic Atari game Space Invaders using the DQN (Deep Q-Network) algorithm. The project includes a Jupyter notebook (space_invaders.ipynb) that walks through the process of training and testing the agent.
almogtalker1992
Implementation of DQN algorithm on the atari game Space Invaders
jayantsom
RL Atari SpaceInvaders using DQN
Cloaktastic
No description available
danielparada1
Training an agent using deep Q network and convolutional neural networks
FAMarcus
Tutorial on Reinforcement Learning using Atari Space Invaders
alfred100p
A Space Invader Bot
Maauriice
No description available
tmgleitsmann
A Reinforcement Learning model that utilizes a convolutional neural network to determine the loss of a particular action given the state and discounted future rewards. It is optimized through RMSProp in order to converge to a policy that maximizes score (rewards).
thurahtetaung
A reinforcement learning agent trained to play Atari's Space Invaders game
bhaskaranishanth
we gonna make a computer shoot things.
peternordby
Deep reinforcement learning for custom Space Invaders game
HaniKamal
Deep Reinforcement Learning for Atari Game Python | AI Plays Space Invaders
abell-ucsd
No description available
SzaboZsombor
Deep Reinforcement Learning - Space Invaders
sczopek
Train an agent to play Space Invaders
No description available
AVR185
El objetivo de esta actividad es aplicar el conocimiento adquirido durante las sesiones prácticas de la asignatura. Para ello, vamos a trabajar con uno de los algoritmos base que hemos estudiado, Deep Q-network. Implementaremos este algoritmo utilizando la librería Keras-rl para llegar a una puntuación máxima en el entorno de SpaceInvaders-v0.
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