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W3C Strategic Highlights September 2019 This report was prepared for the September 2019 W3C Advisory Committee Meeting (W3C Member link). See the accompanying W3C Fact Sheet — September 2019. For the previous edition, see the April 2019 W3C Strategic Highlights. For future editions of this report, please consult the latest version. A Chinese translation is available. ☰ Contents Introduction Future Web Standards Meeting Industry Needs Web Payments Digital Publishing Media and Entertainment Web & Telecommunications Real-Time Communications (WebRTC) Web & Networks Automotive Web of Things Strengthening the Core of the Web HTML CSS Fonts SVG Audio Performance Web Performance WebAssembly Testing Browser Testing and Tools WebPlatform Tests Web of Data Web for All Security, Privacy, Identity Internationalization (i18n) Web Accessibility Outreach to the world W3C Developer Relations W3C Training Translations W3C Liaisons Introduction This report highlights recent work of enhancement of the existing landscape of the Web platform and innovation for the growth and strength of the Web. 33 working groups and a dozen interest groups enable W3C to pursue its mission through the creation of Web standards, guidelines, and supporting materials. We track the tremendous work done across the Consortium through homogeneous work-spaces in Github which enables better monitoring and management. We are in the middle of a period where we are chartering numerous working groups which demonstrate the rapid degree of change for the Web platform: After 4 years, we are nearly ready to publish a Payment Request API Proposed Recommendation and we need to soon charter follow-on work. In the last year we chartered the Web Payment Security Interest Group. In the last year we chartered the Web Media Working Group with 7 specifications for next generation Media support on the Web. We have Accessibility Guidelines under W3C Member review which includes Silver, a new approach. We have just launched the Decentralized Identifier Working Group which has tremendous potential because Decentralized Identifier (DID) is an identifier that is globally unique, resolveable with high availability, and cryptographically verifiable. We have Privacy IG (PING) under W3C Member review which strengthens our focus on the tradeoff between privacy and function. We have a new CSS charter under W3C Member review which maps the group's work for the next three years. In this period, W3C and the WHATWG have succesfully completed the negotiation of a Memorandum of Understanding rooted in the mutual belief that that having two distinct specifications claiming to be normative is generally harmful for the Web community. The MOU, signed last May, describes how the two organizations are to collaborate on the development of a single authoritative version of the HTML and DOM specifications. W3C subsequently rechartered the HTML Working Group to assist the W3C community in raising issues and proposing solutions for the HTML and DOM specifications, and for the production of W3C Recommendations from WHATWG Review Drafts. As the Web evolves continuously, some groups are looking for ways for specifications to do so as well. So-called "evergreen recommendations" or "living standards" aim to track continuous development (and maintenance) of features, on a feature-by-feature basis, while getting review and patent commitments. We see the maturation and further development of an incredible number of new technologies coming to the Web. Continued progress in many areas demonstrates the vitality of the W3C and the Web community, as the rest of the report illustrates. Future Web Standards W3C has a variety of mechanisms for listening to what the community thinks could become good future Web standards. These include discussions with the Membership, discussions with other standards bodies, the activities of thousands of participants in over 300 community groups, and W3C Workshops. There are lots of good ideas. The W3C strategy team has been identifying promising topics and invites public participation. Future, recent and under consideration Workshops include: Inclusive XR (5-6 November 2019, Seattle, WA, USA) to explore existing and future approaches on making Virtual and Augmented Reality experiences more inclusive, including to people with disabilities; W3C Workshop on Data Models for Transportation (12-13 September 2019, Palo Alto, CA, USA) W3C Workshop on Web Games (27-28 June 2019, Redmond, WA, USA), view report Second W3C Workshop on the Web of Things (3-5 June 2019, Munich, Germany) W3C Workshop on Web Standardization for Graph Data; Creating Bridges: RDF, Property Graph and SQL (4-6 March 2019, Berlin, Germany), view report Web & Machine Learning. The Strategy Funnel documents the staff's exploration of potential new work at various phases: Exploration and Investigation, Incubation and Evaluation, and eventually to the chartering of a new standards group. The Funnel view is a GitHub Project where new area are issues represented by “cards” which move through the columns, usually from left to right. Most cards start in Exploration and move towards Chartering, or move out of the funnel. Public input is welcome at any stage but particularly once Incubation has begun. This helps W3C identify work that is sufficiently incubated to warrant standardization, to review the ecosystem around the work and indicate interest in participating in its standardization, and then to draft a charter that reflects an appropriate scope. Ongoing feedback can speed up the overall standardization process. Since the previous highlights document, W3C has chartered a number of groups, and started discussion on many more: Newly Chartered or Rechartered Web Application Security WG (03-Apr) Web Payment Security IG (17-Apr) Patent and Standards IG (24-Apr) Web Applications WG (14-May) Web & Networks IG (16-May) Media WG (23-May) Media and Entertainment IG (06-Jun) HTML WG (06-Jun) Decentralized Identifier WG (05-Sep) Extended Privacy IG (PING) (30-Sep) Verifiable Claims WG (30-Sep) Service Workers WG (31-Dec) Dataset Exchange WG (31-Dec) Web of Things Working Group (31-Dec) Web Audio Working Group (31-Dec) Proposed charters / Advance Notice Accessibility Guidelines WG Privacy IG (PING) RDF Literal Direction WG Timed Text WG CSS WG Web Authentication WG Closed Internationalization Tag Set IG Meeting Industry Needs Web Payments All Web Payments specifications W3C's payments standards enable a streamlined checkout experience, enabling a consistent user experience across the Web with lower front end development costs for merchants. Users can store and reuse information and more quickly and accurately complete online transactions. The Web Payments Working Group has republished Payment Request API as a Candidate Recommendation, aiming to publish a Proposed Recommendation in the Fall 2019, and is discussing use cases and features for Payment Request after publication of the 1.0 Recommendation. Browser vendors have been finalizing implementation of features added in the past year (view the implementation report). As work continues on the Payment Handler API and its implementation (currently in Chrome and Edge Canary), one focus in 2019 is to increase adoption in other browsers. Recently, Mastercard demonstrated the use of Payment Request API to carry out EMVCo's Secure Remote Commerce (SRC) protocol whose payment method definition is being developed with active participation by Visa, Mastercard, American Express, and Discover. Payment method availability is a key factor in merchant considerations about adopting Payment Request API. The ability to get uniform adoption of a new payment method such as Secure Remote Commerce (SRC) also depends on the availability of the Payment Handler API in browsers, or of proprietary alternatives. Web Monetization, which the Web Payments Working Group will discuss again at its face-to-face meeting in September, can be used to enable micropayments as an alternative revenue stream to advertising. Since the beginning of 2019, Amazon, Brave Software, JCB, Certus Cybersecurity Solutions and Netflix have joined the Web Payments Working Group. In April, W3C launched the Web Payment Security Group to enable W3C, EMVCo, and the FIDO Alliance to collaborate on a vision for Web payment security and interoperability. Participants will define areas of collaboration and identify gaps between existing technical specifications in order to increase compatibility among different technologies, such as: How do SRC, FIDO, and Payment Request relate? The Payment Services Directive 2 (PSD2) regulations in Europe are scheduled to take effect in September 2019. What is the role of EMVCo, W3C, and FIDO technologies, and what is the current state of readiness for the deadline? How can we improve privacy on the Web at the same time as we meet industry requirements regarding user identity? Digital Publishing All Digital Publishing specifications, Publication milestones The Web is the universal publishing platform. Publishing is increasingly impacted by the Web, and the Web increasingly impacts Publishing. Topic of particular interest to Publishing@W3C include typography and layout, accessibility, usability, portability, distribution, archiving, offline access, print on demand, and reliable cross referencing. And the diverse publishing community represented in the groups consist of the traditional "trade" publishers, ebook reading system manufacturers, but also publishers of audio book, scholarly journals or educational materials, library scientists or browser developers. The Publishing Working Group currently concentrates on Audiobooks which lack a comprehensive standard, thus incurring extra costs and time to publish in this booming market. Active development is ongoing on the future standard: Publication Manifest Audiobook profile for Web Publications Lightweight Packaging Format The BD Comics Manga Community Group, the Synchronized Multimedia for Publications Community Group, the Publishing Community Group and a future group on archival, are companions to the working group where specific work is developed and incubated. The Publishing Community Group is a recently launched incubation channel for Publishing@W3C. The goal of the group is to propose, document, and prototype features broadly related to: publications on the Web reading modes and systems and the user experience of publications The EPUB 3 Community Group has successfully completed the revision of EPUB 3.2. The Publishing Business Group fosters ongoing participation by members of the publishing industry and the overall ecosystem in the development of Web infrastructure to better support the needs of the industry. The Business Group serves as an additional conduit to the Publishing Working Group and several Community Groups for feedback between the publishing ecosystem and W3C. The Publishing BG has played a vital role in fostering and advancing the adoption and continued development of EPUB 3. In particular the BG provided critical support to the update of EPUBCheck to validate EPUB content to the new EPUB 3.2 specification. This resulted in the development, in conjunction with the EPUB3 Community Group, of a new generation of EPUBCheck, i.e., EPUBCheck 4.2 production-ready release. Media and Entertainment All Media specifications The Media and Entertainment vertical tracks media-related topics and features that create immersive experiences for end users. HTML5 brought standard audio and video elements to the Web. Standardization activities since then have aimed at turning the Web into a professional platform fully suitable for the delivery of media content and associated materials, enabling missing features to stream video content on the Web such as adaptive streaming and content protection. Together with Microsoft, Comcast, Netflix and Google, W3C received an Technology & Engineering Emmy Award in April 2019 for standardization of a full TV experience on the Web. Current goals are to: Reinforce core media technologies: Creation of the Media Working Group, to develop media-related specifications incubated in the WICG (e.g. Media Capabilities, Picture-in-picture, Media Session) and maintain maintain/evolve Media Source Extensions (MSE) and Encrypted Media Extensions (EME). Improve support for Media Timed Events: data cues incubation. Enhance color support (HDR, wide gamut), in scope of the CSS WG and in the Color on the Web CG. Reduce fragmentation: Continue annual releases of a common and testable baseline media devices, in scope of the Web Media APIs CG and in collaboration with the CTA WAVE Project. Maintain the Road-map of Media Technologies for the Web which highlights Web technologies that can be used to build media applications and services, as well as known gaps to enable additional use cases. Create the future: Discuss perspectives for Media and Entertainment for the Web. Bring the power of GPUs to the Web (graphics, machine learning, heavy processing), under incubation in the GPU for the Web CG. Transition to a Working Group is under discussion. Determine next steps after the successful W3C Workshop on Web Games of June 2019. View the report. Timed Text The Timed Text Working Group develops and maintains formats used for the representation of text synchronized with other timed media, like audio and video, and notably works on TTML, profiles of TTML, and WebVTT. Recent progress includes: A robust WebVTT implementation report poises the specification for publication as a proposed recommendation. Discussions around re-chartering, notably to add a TTML Profile for Audio Description deliverable to the scope of the group, and clarify that rendering of captions within XR content is also in scope. Immersive Web Hardware that enables Virtual Reality (VR) and Augmented Reality (AR) applications are now broadly available to consumers, offering an immersive computing platform with both new opportunities and challenges. The ability to interact directly with immersive hardware is critical to ensuring that the web is well equipped to operate as a first-class citizen in this environment. The Immersive Web Working Group has been stabilizing the WebXR Device API while the companion Immersive Web Community Group incubates the next series of features identified as key for the future of the Immersive Web. W3C plans a workshop focused on the needs and benefits at the intersection of VR & Accessibility (Inclusive XR), on 5-6 November 2019 in Seattle, WA, USA, to explore existing and future approaches on making Virtual and Augmented Reality experiences more inclusive. Web & Telecommunications The Web is the Open Platform for Mobile. Telecommunication service providers and network equipment providers have long been critical actors in the deployment of Web technologies. As the Web platform matures, it brings richer and richer capabilities to extend existing services to new users and devices, and propose new and innovative services. Real-Time Communications (WebRTC) All Real-Time Communications specifications WebRTC has reshaped the whole communication landscape by making any connected device a potential communication end-point, bringing audio and video communications anywhere, on any network, vastly expanding the ability of operators to reach their customers. WebRTC serves as the corner-stone of many online communication and collaboration services. The WebRTC Working Group aims to bringing WebRTC 1.0 (and companion specification Media Capture and Streams) to Recommendation by the end of 2019. Intense efforts are focused on testing (supported by a dedicated hackathon at IETF 104) and interoperability. The group is considering pushing features that have not gotten enough traction to separate modules or to a later minor revision of the spec. Beyond WebRTC 1.0, the WebRTC Working Group will focus its efforts on WebRTC NV which the group has started documenting by identifying use cases. Web & Networks Recently launched, in the wake of the May 2018 Web5G workshop, the Web & Networks Interest Group is chaired by representatives from AT&T, China Mobile and Intel, with a goal to explore solutions for web applications to achieve better performance and resource allocation, both on the device and network. The group's first efforts are around use cases, privacy & security requirements and liaisons. Automotive All Automotive specifications To create a rich application ecosystem for vehicles and other devices allowed to connect to the vehicle, the W3C Automotive Working Group is delivering a service specification to expose all common vehicle signals (engine temperature, fuel/charge level, range, tire pressure, speed, etc.) The Vehicle Information Service Specification (VISS), which is a Candidate Recommendation, is seeing more implementations across the industry. It provides the access method to a common data model for all the vehicle signals –presently encapsulating a thousand or so different data elements– and will be growing to accommodate the advances in automotive such as autonomous and driver assist technologies and electrification. The group is already working on a successor to VISS, leveraging the underlying data model and the VIWI submission from Volkswagen, for a more robust means of accessing vehicle signals information and the same paradigm for other automotive needs including location-based services, media, notifications and caching content. The Automotive and Web Platform Business Group acts as an incubator for prospective standards work. One of its task forces is using W3C VISS in performing data sampling and off-boarding the information to the cloud. Access to the wealth of information that W3C's auto signals standard exposes is of interest to regulators, urban planners, insurance companies, auto manufacturers, fleet managers and owners, service providers and others. In addition to components needed for data sampling and edge computing, capturing user and owner consent, information collection methods and handling of data are in scope. The upcoming W3C Workshop on Data Models for Transportation (September 2019) is expected to focus on the need of additional ontologies around transportation space. Web of Things All Web of Things specifications W3C's Web of Things work is designed to bridge disparate technology stacks to allow devices to work together and achieve scale, thus enabling the potential of the Internet of Things by eliminating fragmentation and fostering interoperability. Thing descriptions expressed in JSON-LD cover the behavior, interaction affordances, data schema, security configuration, and protocol bindings. The Web of Things complements existing IoT ecosystems to reduce the cost and risk for suppliers and consumers of applications that create value by combining multiple devices and information services. There are many sectors that will benefit, e.g. smart homes, smart cities, smart industry, smart agriculture, smart healthcare and many more. The Web of Things Working Group is finishing the initial Web of Things standards, with support from the Web of Things Interest Group: Web of Things Architecture Thing Descriptions Strengthening the Core of the Web HTML The HTML Working Group was chartered early June to assist the W3C community in raising issues and proposing solutions for the HTML and DOM specifications, and to produce W3C Recommendations from WHATWG Review Drafts. A few days before, W3C and the WHATWG signed a Memorandum of Understanding outlining the agreement to collaborate on the development of a single version of the HTML and DOM specifications. Issues and proposed solutions for HTML and DOM done via the newly rechartered HTML Working Group in the WHATWG repositories The HTML Working Group is targetting November 2019 to bring HTML and DOM to Candidate Recommendations. CSS All CSS specifications CSS is a critical part of the Open Web Platform. The CSS Working Group gathers requirements from two large groups of CSS users: the publishing industry and application developers. Within W3C, those groups are exemplified by the Publishing groups and the Web Platform Working Group. The former requires things like better pagination support and advanced font handling, the latter needs intelligent (and fast!) scrolling and animations. What we know as CSS is actually a collection of almost a hundred specifications, referred to as ‘modules’. The current state of CSS is defined by a snapshot, updated once a year. The group also publishes an index defining every term defined by CSS specifications. Fonts All Fonts specifications The Web Fonts Working Group develops specifications that allow the interoperable deployment of downloadable fonts on the Web, with a focus on Progressive Font Enrichment as well as maintenance of WOFF Recommendations. Recent and ongoing work includes: Early API experiments by Adobe and Monotype have demonstrated the feasibility of a font enrichment API, where a server delivers a font with minimal glyph repertoire and the client can query the full repertoire and request additional subsets on-the-fly. In other experiments, the Brotli compression used in WOFF 2 was extended to support shared dictionaries and patch update. Metrics to quantify improvement are a current hot discussion topic. The group will meet at ATypi 2019 in Japan, to gather requirements from the international typography community. The group will first produce a report summarizing the strengths and weaknesses of each prototype solution by Q2 2020. SVG All SVG specifications SVG is an important and widely-used part of the Open Web Platform. The SVG Working Group focuses on aligning the SVG 2.0 specification with browser implementations, having split the specification into a currently-implemented 2.0 and a forward-looking 2.1. Current activity is on stabilization, increased integration with the Open Web Platform, and test coverage analysis. The Working Group was rechartered in March 2019. A new work item concerns native (non-Web-browser) uses of SVG as a non-interactive, vector graphics format. Audio The Web Audio Working Group was extended to finish its work on the Web Audio API, expecting to publish it as a Recommendation by year end. The specification enables synthesizing audio in the browser. Audio operations are performed with audio nodes, which are linked together to form a modular audio routing graph. Multiple sources — with different types of channel layout — are supported. This modular design provides the flexibility to create complex audio functions with dynamic effects. The first version of Web Audio API is now feature complete and is implemented in all modern browsers. Work has started on the next version, and new features are being incubated in the Audio Community Group. Performance Web Performance All Web Performance specifications There are currently 18 specifications in development in the Web Performance Working Group aiming to provide methods to observe and improve aspects of application performance of user agent features and APIs. The W3C team is looking at related work incubated in the W3C GPU for the Web (WebGPU) Community Group which is poised to transition to a W3C Working Group. A preliminary draft charter is available. WebAssembly All WebAssembly specifications WebAssembly improves Web performance and power by being a virtual machine and execution environment enabling loaded pages to run native (compiled) code. It is deployed in Firefox, Edge, Safari and Chrome. The specification will soon reach Candidate Recommendation. WebAssembly enables near-native performance, optimized load time, and perhaps most importantly, a compilation target for existing code bases. While it has a small number of native types, much of the performance increase relative to Javascript derives from its use of consistent typing. WebAssembly leverages decades of optimization for compiled languages and the byte code is optimized for compactness and streaming (the web page starts executing while the rest of the code downloads). Network and API access all occurs through accompanying Javascript libraries -- the security model is identical to that of Javascript. Requirements gathering and language development occur in the Community Group while the Working Group manages test development, community review and progression of specifications on the Recommendation Track. Testing Browser testing plays a critical role in the growth of the Web by: Improving the reliability of Web technology definitions; Improving the quality of implementations of these technologies by helping vendors to detect bugs in their products; Improving the data available to Web developers on known bugs and deficiencies of Web technologies by publishing results of these tests. Browser Testing and Tools The Browser Testing and Tools Working Group is developing WebDriver version 2, having published last year the W3C Recommendation of WebDriver. WebDriver acts as a remote control interface that enables introspection and control of user agents, provides a platform- and language-neutral wire protocol as a way for out-of-process programs to remotely instruct the behavior of Web, and emulates the actions of a real person using the browser. WebPlatform Tests The WebPlatform Tests project now provides a mechanism which allows to fully automate tests that previously needed to be run manually: TestDriver. TestDriver enables sending trusted key and mouse events, sending complex series of trusted pointer and key interactions for things like in-content drag-and-drop or pinch zoom, and even file upload. Since 2014 W3C began work on this coordinated open-source effort to build a cross-browser test suite for the Web Platform, which WHATWG, and all major browsers adopted. Web of Data All Data specifications There have been several great success stories around the standardization of data on the web over the past year. Verifiable Claims seems to have significant uptake. It is also significant that the Distributed Identifier WG charter has received numerous favorable reviews, and was just recently launched. JSON-LD has been a major success with the large deployment on Web sites via schema.org. JSON-LD 1.1 completed technical work, about to transition to CR More than 25% of websites today include schema.org data in JSON-LD The Web of Things description is in CR since May, making use of JSON-LD Verifiable Credentials data model is in CR since July, also making use of JSON-LD Continued strong interest in decentralized identifiers Engagement from the TAG with reframing core documents, such as Ethical Web Principles, to include data on the web within their scope Data is increasingly important for all organizations, especially with the rise of IoT and Big Data. W3C has a mature and extensive suite of standards relating to data that were developed over two decades of experience, with plans for further work on making it easier for developers to work with graph data and knowledge graphs. Linked Data is about the use of URIs as names for things, the ability to dereference these URIs to get further information and to include links to other data. There are ever-increasing sources of open Linked Data on the Web, as well as data services that are restricted to the suppliers and consumers of those services. The digital transformation of industry is seeking to exploit advanced digital technologies. This will facilitate businesses to integrate horizontally along the supply and value chains, and vertically from the factory floor to the office floor. W3C is seeking to make it easier to support enterprise-wide data management and governance, reflecting the strategic importance of data to modern businesses. Traditional approaches to data have focused on tabular databases (SQL/RDBMS), Comma Separated Value (CSV) files, and data embedded in PDF documents and spreadsheets. We're now in midst of a major shift to graph data with nodes and labeled directed links between them. Graph data is: Faster than using SQL and associated JOIN operations More favorable to integrating data from heterogeneous sources Better suited to situations where the data model is evolving In the wake of the recent W3C Workshop on Graph Data we are in the process of launching a Graph Standardization Business Group to provide a business perspective with use cases and requirements, to coordinate technical standards work and liaisons with external organizations. Web for All Security, Privacy, Identity All Security specifications, all Privacy specifications Authentication on the Web As the WebAuthn Level 1 W3C Recommendation published last March is seeing wide implementation and adoption of strong cryptographic authentication, work is proceeding on Level 2. The open standard Web API gives native authentication technology built into native platforms, browsers, operating systems (including mobile) and hardware, offering protection against hacking, credential theft, phishing attacks, thus aiming to end the era of passwords as a security construct. You may read more in our March press release. Privacy An increasing number of W3C specifications are benefitting from Privacy and Security review; there are security and privacy aspects to every specification. Early review is essential. Working with the TAG, the Privacy Interest Group has updated the Self-Review Questionnaire: Security and Privacy. Other recent work of the group includes public blogging further to the exploration of anti-patterns in standards and permission prompts. Security The Web Application Security Working Group adopted Feature Policy, aiming to allow developers to selectively enable, disable, or modify the behavior of some of these browser features and APIs within their application; and Fetch Metadata, aiming to provide servers with enough information to make a priori decisions about whether or not to service a request based on the way it was made, and the context in which it will be used. The Web Payment Security Interest Group, launched last April, convenes members from W3C, EMVCo, and the FIDO Alliance to discuss cooperative work to enhance the security and interoperability of Web payments (read more about payments). Internationalization (i18n) All Internationalization specifications, educational articles related to Internationalization, spec developers checklist Only a quarter or so current Web users use English online and that proportion will continue to decrease as the Web reaches more and more communities of limited English proficiency. If the Web is to live up to the "World Wide" portion of its name, and for the Web to truly work for stakeholders all around the world engaging with content in various languages, it must support the needs of worldwide users as they engage with content in the various languages. The growth of epublishing also brings requirements for new features and improved typography on the Web. It is important to ensure the needs of local communities are captured. The W3C Internationalization Initiative was set up to increase in-house resources dedicated to accelerating progress in making the World Wide Web "worldwide" by gathering user requirements, supporting developers, and education & outreach. For an overview of current projects see the i18n radar. W3C's Internationalization efforts progressed on a number of fronts recently: Requirements: New African and European language groups will work on the gap analysis, errata and layout requirements. Gap analysis: Japanese, Devanagari, Bengali, Tamil, Lao, Khmer, Javanese, and Ethiopic updated in the gap-analysis documents. Layout requirements document: notable progress tracked in the Southeast Asian Task Force while work continues on Chinese layout requirements. Developer support: Spec reviews: the i18n WG continues active review of specifications of the WHATWG and other W3C Working Groups. Short review checklist: easy way to begin a self-review to help spec developers understand what aspects of their spec are likely to need attention for internationalization, and points them to more detailed checklists for the relevant topics. It also helps those reviewing specs for i18n issues. Strings on the Web: Language and Direction Metadata lays out issues and discusses potential solutions for passing information about language and direction with strings in JSON or other data formats. The document was rewritten for clarity, and expanded. The group is collaborating with the JSON-LD and Web Publishing groups to develop a plan for updating RDF, JSON-LD and related specifications to handle metadata for base direction of text (bidi). User-friendly test format: a new format was developed for Internationalization Test Suite tests, which displays helpful information about how the test works. This particularly useful because those tests are pointed to by educational materials and gap-analysis documents. Web Platform Tests: a large number of tests in the i18n test suite have been ported to the WPT repository, including: css-counter-styles, css-ruby, css-syntax, css-test, css-text-decor, css-writing-modes, and css-pseudo. Education & outreach: (for all educational materials, see the HTML & CSS Authoring Techniques) Web Accessibility All Accessibility specifications, WAI resources The Web Accessibility Initiative supports W3C's Web for All mission. Recent achievements include: Education and training: Inaccessibility of CAPTCHA updated to bring our analysis and recommendations up to date with CAPTCHA practice today, concluding two years of extensive work and invaluable input from the public (read more on the W3C Blog Learn why your web content and applications should be accessible. The Education and Outreach Working Group has completed revision and updating of the Business Case for Digital Accessibility. Accessibility guidelines: The Accessibility Guidelines Working Group has continued to update WCAG Techniques and Understanding WCAG 2.1; and published a Candidate Recommendation of Accessibility Conformance Testing Rules Format 1.0 to improve inter-rater reliability when evaluating conformance of web content to WCAG An updated charter is being developed to host work on "Silver", the next generation accessibility guidelines (WCAG 2.2) There are accessibility aspects to most specifications. Check your work with the FAST checklist. Outreach to the world W3C Developer Relations To foster the excellent feedback loop between Web Standards development and Web developers, and to grow participation from that diverse community, recent W3C Developer Relations activities include: @w3cdevs tracks the enormous amount of work happening across W3C W3C Track during the Web Conference 2019 in San Francisco Tech videos: W3C published the 2019 Web Games Workshop videos The 16 September 2019 Developer Meetup in Fukuoka, Japan, is open to all and will combine a set of technical demos prepared by W3C groups, and a series of talks on a selected set of W3C technologies and projects W3C is involved with Mozilla, Google, Samsung, Microsoft and Bocoup in the organization of ViewSource 2019 in Amsterdam (read more on the W3C Blog) W3C Training In partnership with EdX, W3C's MOOC training program, W3Cx offers a complete "Front-End Web Developer" (FEWD) professional certificate program that consists of a suite of five courses on the foundational languages that power the Web: HTML5, CSS and JavaScript. We count nearly 900K students from all over the world. Translations Many Web users rely on translations of documents developed at W3C whose official language is English. W3C is extremely grateful to the continuous efforts of its community in ensuring our various deliverables in general, and in our specifications in particular, are made available in other languages, for free, ensuring their exposure to a much more diverse set of readers. Last Spring we developed a more robust system, a new listing of translations of W3C specifications and updated the instructions on how to contribute to our translation efforts. W3C Liaisons Liaisons and coordination with numerous organizations and Standards Development Organizations (SDOs) is crucial for W3C to: make sure standards are interoperable coordinate our respective agenda in Internet governance: W3C participates in ICANN, GIPO, IGF, the I* organizations (ICANN, IETF, ISOC, IAB). ensure at the government liaison level that our standards work is officially recognized when important to our membership so that products based on them (often done by our members) are part of procurement orders. W3C has ARO/PAS status with ISO. W3C participates in the EU MSP and Rolling Plan on Standardization ensure the global set of Web and Internet standards form a compatible stack of technologies, at the technical and policy level (patent regime, fragmentation, use in policy making) promote Standards adoption equally by the industry, the public sector, and the public at large Coralie Mercier, Editor, W3C Marketing & Communications $Id: Overview.html,v 1.60 2019/10/15 12:05:52 coralie Exp $ Copyright © 2019 W3C ® (MIT, ERCIM, Keio, Beihang) Usage policies apply.
Hazrat-Ali9
🚃 Student Management 🚂 System built 🚅 to simplify 🚒 academic operations ✈ with clean 🚀 design responsive 🚁layouts and 🚢 real-time 🏠 integration Ideal 🚋 schools colleges 🕍 and universities 🕌 dashboards student 🏰 performance and 🏦 activity tracking 🍑 Integrated with 🍅 backend APIs 🍏 real-time 🥯 data updates 🫑 and CRUD 🥦operations🧄
abdallahkhairy
Human locomotion affects our daily living activities. Losing limbs or having neurological disorders with motor deficits could affect the quality of life. Gait analysis is a systematic study of human locomotion, which is defined as body movements through aerial, aquatic, or terrestrial space. This analysis has been used to study people ambulation, registration, and reconstruction of physical location and orientation of individual limbs used to quantify and characterize human locomotion using different gait parameters including gait activities such as walking, stairs ascending/descending, … etc., phases, and spatiotemporal parameters of human gait. Additionally, gait analysis parameters can be used to evaluate the functionality of patients and wearable system users. The evaluation is based on patient's stability, energy consumption, gait symmetry, ability to recover from perturbations, and ability to perform activities of daily living. Many companies develop assistive, wearable, and rehabilitation devices for patients with lower limb neurological disorders. These devices are tested and evaluated inside controlled lab environments. However, they don’t have enough data on the patient's performance in real world and harsh environments. Collecting large datasets of device users and their gait performance data in real environment are notoriously difficult. Additionally, collecting data on less prevalent or on gait activities other than level walking, stair ascending/descending, sitting, standing, …etc. on hard surfaces is rarely attempted. However, the scope for collecting gait data from alternative sources other than traditional gait labs could be attained with the help of IoT data collection embedded on the wearable and assistive devices and well-established cloud platforms equipped with big-data analytics and data visualization capabilities. This project aims to develop a cloud platform capable of collect data from wearable and assistive devices such as prostheses, exoskeleton, gait analysis wearable sensors, …etc. using IoT technologies. This platform is capable of automatically use data mining and visualization tools. Additionally, it uses statistical and machine learning techniques to estimate gait events, gait symmetry, gait speed, gait activities, stability, energy consumption, …etc. Also, it is capable of predicting patient's progress over time. The project will be composed of two major components, hardware component and software component. In hardware component, the students will design and implement the IoT that collects the different readings for gait analysis and send them to the cloud. Meanwhile, in the software component, the students will design and implement a set of algorithms to visualize the collected data, then design and implement data analytics to automatically analyze the collected data, so that we can estimate gait events, gait symmetry, gait speed, classify gait activities, stability, energy consumption, …etc. and predicting patient's progress over time. By analyzing the collected data, the patient's progress can be predicted over time. Additionally, these data can be used through manufacturers of prostheses legs to improve their products, as well as through health-care centers to assess the patient's performance. The following figures describe the main modules of our graduation project.
chamodshehanka
Study Mate is a system to help students with medical attention with their study, leisure and social schedules. This system will bring the students, parents and doctors together so that the students’ problems are handled efficiently.We are using cross platform because this system will be on android, ios and web,Weekly and monthly reports will be sent to parents and doctors.Since the schedules are managed according to student performance and interests students will not get bored with their studies.We have included the reward system to encourage students to complete their activities successfully within the given period of time.To decrease students’ stress levels we provide them activities such as listening to music,meditation etc
Smart India Hackathon 2018 Identification of meritorious students in primary education Problem Statement:- Gujarat government has nearly 90 lac students studying in primary education across state. They are in different cities and villages across state. There is no mechanism to identify bright students who are performing well in study, sports or other activities. Web portal can be designed to acquire date about such students and can be analyzed on different parameters. What Exact Problem is being solved? : Such identified students can be provided with extra resources or special attention can be given to their upbringing. Abstract To identify meritorious students firstly all the educational institutions need to upload the results of students as well as points of extra curriculum activity (activity name, score out of 10 for performance) to the database for a student according to the current class of study. Aadhar number for all the students will always be given (from there students details will be verified).A parent or any other nongovernment institute can also upload scanned copy of result or certificate of any student with his/her Aadhar number and their own details. Admin will Cross-check and verify it for the update in the database. One’s (schools and institutions) first login or registration, there will be a unique token, (user id and password) to the Portal. That login will be further verified. So every institution will have a unique user id and password and students' details will be uploaded yearly and updates will be done twice in a year. The second fold of the solution is to sort the data according to the merit of students. The designed application will perform the operation with the provided data and present a lesser (according to requirement) students' details. There should be some methods (a faster and optimal Algorithm to sort data by marks and activity score from database Base will be adopted i.e., any tree type-level representation) to sort the data (details) of meritorious students from provided records of all the students. The third and final part is providing the list of meritorious students to the education department and university. Each official and university will also have a login section. The list of meritorious students will be provided according to year, required field. The education department or university can also post the facilities provided to the selected and shortlisted student as a notice. Therefore, we are going to solve the stated problem by providing a Web-based application comprising of Web portal and secured database to identify meritorious students in primary education according to data (100%) uploaded and retrieved from several institutions and selected meritorious students list will be provided to (according to specification of different facilities 20-30%) to Education Department and Universities. Keywords: Aadhar Number as Primary key of Student Table. Online WEB-portal. Update Records every year to keep a check on the improvement, Standardization & Soring data based on Z – stat to filter out the meritorious students on the basis of acads and extra-curricular activities. Tree type-level representation of Database i.e. Admin – Institute – Student. Use Case :- Choice Based selection of meritorious student from data set. For instances if the requirement is only limited to academics, they can refer to the website to fetch a list of top scorers say top 100 or top 200 students. Again if the requirement is limited to selection of Extra-curricular activity like – singing, painting, dancing etc they can fetch the list of students having expertise in that particular field only. Identification of poor meritorious students and Funding based support from different NGO’s, organizations and donations if they want to provide. Supervising data based on entries done in every year (Region based) to keep a check on the individual growth of a student. For instances, a diligent student say X has been receiving scholarship every year now say that X student’s data has not been registered in Database in the next year. Thus there is a decay of GDP in the sample space. To highlight the social issues such as Child Labour, child trafficking, by year wise regulation Data. To prevent the girl child marriage on the basis of Dataset by the investigation Team. For instance if a girl found not registering in the consecutive Year, an investigation team can take action accordingly. Special Features: The school should submit their data to get a recognition as well as to be in sight of fund providing parties (governmental or non-governmental). Students will be benefited as direct communication is in between officials and student and no middle man in between. • Data analysis will be the key point to identification using assignment of z-marks by standard normal distribution. Technology Stack: We are to make a Web-based app, in a microlithic structure format, where the app structure is broken into different fragments, which does the different job. One part will be taking in the to the database from a web portal designed using CSS, JavaScript, PHP, and Servlet. Computation of the sorted data and the various mathematical calculations i.e. arranging the sorted data according to given criteria etc on a mathematical platform powered by JAVA. Another part will be integrated with the API's of various Education Department and Universities to provide them up with shortlisted meritorious students, integrating with their personal choices and cut-offs, and also where shortlisted students will be notified by notice posted. Keeping in mind the ease of obtaining marks and details which has increased throughout the years. In the web app, after one's first login or registration, each part of the education department, university and institution have a unique token, (user id and password) to the database. Coming to the part of its database, My SQL or Oracle or Mongo DB can be used with a firmed dashboard powered by python or JavaScript on a network frame. Since the app will be containing huge academic details of many students, so a strong encryption algorithm is to be used for data integrity and data security. AES-256 or MD5 would be best to use to protect the data in the database and for authentication Biometric data will also be preserved.
Ansh07017
This project is an interactive Streamlit application for analyzing student lifestyle data. It allows for exploratory data analysis (EDA) and building predictive machine learning models. Key features include predicting student CGPA through regression and classifying stress levels with a classification model.
abhipatil99
Attendance management is important to every single organization such as employees and students to keep a track of their daily schedule and maximize their performance. Managing student attendance during lecture periods has become a difficult challenge and major task as manual computation produces errors, and wastes a lot of time. For the stated reason, an efficient Android application for attendance management system is designed to track student's activity in the class. This application takes attendance electronically and the records of the attendance are stored in a database. Google Firebase is used for the Application Database to develop iOS,Android and Web Apps. Firebase provides tools for tracking the analytics, reporting and fixing app crashes. Tensorflow is used for an image classification with pertained models and image segmentation to predict whether the pixels of image is associated with a certain class trained with peoples, places and more. Insertions, deletions, and changes of data in the system can do straightforward via the designed GUI without interacting with the tables. Different presentation of information is obtainable from the system. The test case of the system exposed that the system is working enormously and is ready to use to manage to attend students for any department of the University.
pnguenda
# Pandas Homework - Pandas, Pandas, Pandas ## Background The data dive continues! Now, it's time to take what you've learned about Python Pandas and apply it to new situations. For this assignment, you'll need to complete **one of two** (not both) Data Challenges. Once again, which challenge you take on is your choice. Just be sure to give it your all -- as the skills you hone will become powerful tools in your data analytics tool belt. ### Before You Begin 1. Create a new repository for this project called `pandas-challenge`. **Do not add this homework to an existing repository**. 2. Clone the new repository to your computer. 3. Inside your local git repository, create a directory for the Pandas Challenge you choose. Use folder names corresponding to the challenges: **HeroesOfPymoli** or **PyCitySchools**. 4. Add your Jupyter notebook to this folder. This will be the main script to run for analysis. 5. Push the above changes to GitHub or GitLab. ## Option 1: Heroes of Pymoli  Congratulations! After a lot of hard work in the data munging mines, you've landed a job as Lead Analyst for an independent gaming company. You've been assigned the task of analyzing the data for their most recent fantasy game Heroes of Pymoli. Like many others in its genre, the game is free-to-play, but players are encouraged to purchase optional items that enhance their playing experience. As a first task, the company would like you to generate a report that breaks down the game's purchasing data into meaningful insights. Your final report should include each of the following: ### Player Count * Total Number of Players ### Purchasing Analysis (Total) * Number of Unique Items * Average Purchase Price * Total Number of Purchases * Total Revenue ### Gender Demographics * Percentage and Count of Male Players * Percentage and Count of Female Players * Percentage and Count of Other / Non-Disclosed ### Purchasing Analysis (Gender) * The below each broken by gender * Purchase Count * Average Purchase Price * Total Purchase Value * Average Purchase Total per Person by Gender ### Age Demographics * The below each broken into bins of 4 years (i.e. <10, 10-14, 15-19, etc.) * Purchase Count * Average Purchase Price * Total Purchase Value * Average Purchase Total per Person by Age Group ### Top Spenders * Identify the the top 5 spenders in the game by total purchase value, then list (in a table): * SN * Purchase Count * Average Purchase Price * Total Purchase Value ### Most Popular Items * Identify the 5 most popular items by purchase count, then list (in a table): * Item ID * Item Name * Purchase Count * Item Price * Total Purchase Value ### Most Profitable Items * Identify the 5 most profitable items by total purchase value, then list (in a table): * Item ID * Item Name * Purchase Count * Item Price * Total Purchase Value As final considerations: * You must use the Pandas Library and the Jupyter Notebook. * You must submit a link to your Jupyter Notebook with the viewable Data Frames. * You must include a written description of three observable trends based on the data. * See [Example Solution](HeroesOfPymoli/HeroesOfPymoli_starter.ipynb) for a reference on expected format. ## Option 2: PyCitySchools  Well done! Having spent years analyzing financial records for big banks, you've finally scratched your idealistic itch and joined the education sector. In your latest role, you've become the Chief Data Scientist for your city's school district. In this capacity, you'll be helping the school board and mayor make strategic decisions regarding future school budgets and priorities. As a first task, you've been asked to analyze the district-wide standardized test results. You'll be given access to every student's math and reading scores, as well as various information on the schools they attend. Your responsibility is to aggregate the data to and showcase obvious trends in school performance. Your final report should include each of the following: ### District Summary * Create a high level snapshot (in table form) of the district's key metrics, including: * Total Schools * Total Students * Total Budget * Average Math Score * Average Reading Score * % Passing Math (The percentage of students that passed math.) * % Passing Reading (The percentage of students that passed reading.) * % Overall Passing (The percentage of students that passed math **and** reading.) ### School Summary * Create an overview table that summarizes key metrics about each school, including: * School Name * School Type * Total Students * Total School Budget * Per Student Budget * Average Math Score * Average Reading Score * % Passing Math (The percentage of students that passed math.) * % Passing Reading (The percentage of students that passed reading.) * % Overall Passing (The percentage of students that passed math **and** reading.) ### Top Performing Schools (By % Overall Passing) * Create a table that highlights the top 5 performing schools based on % Overall Passing. Include: * School Name * School Type * Total Students * Total School Budget * Per Student Budget * Average Math Score * Average Reading Score * % Passing Math (The percentage of students that passed math.) * % Passing Reading (The percentage of students that passed reading.) * % Overall Passing (The percentage of students that passed math **and** reading.) ### Bottom Performing Schools (By % Overall Passing) * Create a table that highlights the bottom 5 performing schools based on % Overall Passing. Include all of the same metrics as above. ### Math Scores by Grade\*\* * Create a table that lists the average Math Score for students of each grade level (9th, 10th, 11th, 12th) at each school. ### Reading Scores by Grade * Create a table that lists the average Reading Score for students of each grade level (9th, 10th, 11th, 12th) at each school. ### Scores by School Spending * Create a table that breaks down school performances based on average Spending Ranges (Per Student). Use 4 reasonable bins to group school spending. Include in the table each of the following: * Average Math Score * Average Reading Score * % Passing Math (The percentage of students that passed math.) * % Passing Reading (The percentage of students that passed reading.) * % Overall Passing (The percentage of students that passed math **and** reading.) ### Scores by School Size * Repeat the above breakdown, but this time group schools based on a reasonable approximation of school size (Small, Medium, Large). ### Scores by School Type * Repeat the above breakdown, but this time group schools based on school type (Charter vs. District). As final considerations: * Use the pandas library and Jupyter Notebook. * You must submit a link to your Jupyter Notebook with the viewable Data Frames. * You must include a written description of at least two observable trends based on the data. * See [Example Solution](PyCitySchools/PyCitySchools_starter.ipynb) for a reference on the expected format. ## Hints and Considerations * These are challenging activities for a number of reasons. For one, these activities will require you to analyze thousands of records. Hacking through the data to look for obvious trends in Excel is just not a feasible option. The size of the data may seem daunting, but pandas will allow you to efficiently parse through it. * Second, these activities will also challenge you by requiring you to learn on your feet. Don't fool yourself into thinking: "I need to study pandas more closely before diving in." Get the basic gist of the library and then _immediately_ get to work. When facing a daunting task, it's easy to think: "I'm just not ready to tackle it yet." But that's the surest way to never succeed. Learning to program requires one to constantly tinker, experiment, and learn on the fly. You are doing exactly the _right_ thing, if you find yourself constantly practicing Google-Fu and diving into documentation. There is just no way (or reason) to try and memorize it all. Online references are available for you to use when you need them. So use them! * Take each of these tasks one at a time. Begin your work, answering the basic questions: "How do I import the data?" "How do I convert the data into a DataFrame?" "How do I build the first table?" Don't get intimidated by the number of asks. Many of them are repetitive in nature with just a few tweaks. Be persistent and creative! * Expect these exercises to take time! Don't get discouraged if you find yourself spending hours initially with little progress. Force yourself to deal with the discomfort of not knowing and forge ahead. Consider these hours an investment in your future! * As always, feel encouraged to work in groups and get help from your TAs and Instructor. Just remember, true success comes from mastery and _not_ a completed homework assignment. So challenge yourself to truly succeed! ### Copyright Trilogy Education Services © 2019. All Rights Reserved.
MicrosoftStudentChapter
30 Days of Code is a coding challenge encouraging students to boost their coding skills and GitHub contributions by committing to daily coding projects. Rules include daily commits, single contributor projects, and penalties for spam activity. Participants have a chance to win prizes based on their performance.
harshhrawte
GradientIQ is a student performance predictor that analyzes study hours, tutoring, absences, parental support, extracurricular activities, and sports to accurately predict SGPA. It also provides visual insights and actionable feedback to help students improve their academic performance.
dishantbarot
This repository contains an interactive Tableau dashboard designed for an EdTech platform to analyze and monitor key student engagement metrics. The dashboard provides a comprehensive overview of learning activity, course performance, and student outcomes across various time periods.
illisha
Implementation of FIS (Fuzzy Inference System) using MATLAB fuzzy logic toolbox to evaluate the performance of a student based on academics, co-curricular activities and sports. Overall performance of the student is found out.
The Predicting College University using Logistic Regression is a machine learning project that classifies student admission to colleges based on academic performance and extracurricular activities. It aids data-driven admission decisions, identifying key factors and predicting student outcomes accurately.
remarsh86
Traditional Product Search on E-Commerce Platforms like Amazon is provided by the Web domain. Users can search for products either by text queries or facet search. However, the emerging increase of personal assistants like Amazon Alexa allows us faster shopping activities without typing. The advantage of speaking faster than typing leads to the prediction that voice search will replace web search in any time soon. By 2020 50% of all searches will be voice searches. Voice Product Search differs from Web Product Search in terms user behaviour. Voice assistants provide users buying or rejecting options on single products. In the classic web shopping domain the user can navigate through a set of presented products. Unlike Voice Shopping it is more likely that a user perform more navigation actions before buying a product in the case of Web Search. In this project the aim is to bridge Web Search and Voice Search in the use case of Product Search. Users should have the oppurtunity to perform natural spoken critiques on specific products according to selected attributes so that the system outputs products that fit to the user's preferences. In this fashion, the user can navigate through the assortment and hopefully find the "best match" product. Based on a User Interface it is possible to point on interesting products and to perform voice queries. Another problem arises with vague conditions. Users often have vague and limited knowledge of what they are searching for. For example, someone is searching for a "high performance laptop" allows many candidate items to investigate on. It should be possible to handle vague query conditions and thus not excluding possible relevant products. The project aims to have up to 15 students with strong programming (e.g. Java or Python) and machine learning backgrounds (e.g. IM exam). It is also important that the student is familiar with the concept of IR, search engines and UI Design & Evaluation.
We are all well aware of coaches working in sport but what exactly do they do and what is coaching outside of sport? Well the answer is that coaching is the action of improving personal knowledge and development and growth in any area. Coaching enables individuals to look at their lives in the whole taking into account all areas of a persons' life and reconsidering the goals, activity and direction in each area as well as the balance between competing demands. The main reason why people turn to coaches simply is to get more out of life, whether this is in terms of relationships, career, health, sport, well being, spirituality, learning, life-style, or creativity. Typically people turn to coaches when they are no longer getting the results that they are seeking. This point can be a crisis, period of transition, or it can even be a frustration in a particular aspect of personal performance. Many people, however, are now aware of the benefits of coaching and are realizing that they can get more out of any aspect of their lives through working with a coach well before aspects of their lives begin to become problematic. A keen equestrian has a fall and loses confidence and works with a coach to rebuild her confidence. Realizing the changes, she continues to develop her understanding of her work life values and relationships and makes changes in her life and work as a result. A highly successful businessman works with a coach to improve his golf game - realizes the approaches are applicable to his business life and continues to develop his goals and motivation together with a breakthrough session to remove limiting beliefs which he found holding him back. His target - to double his business in twelve months. He takes a life coach for personal development Course and develops a new range of approaches to working with himself and with others clearly confident in doubling his income which he does. A teacher takes a distance learning coaching course to work with students better, realities he has no life goals or targets himself and sets about transforming his life, doubles his salary, gets a new house and eventually lets go of old beliefs and values and embarks on a totally new career and life-style. Life coach for personal development is about personal transformation and growth. It teaches us that we have options in every aspect of our lives. It shows us why we live within frameworks of values, beliefs, behaviors, and habits and it gives us choice in every area. So why do so may people spend so much time and money on self help books with such limited impact? The reason is simple. When you are learning about your own mind, it's far more effective to work with another, more skilled mind to get the changes you want. Coach for life personal development compel to action simply through natural human interaction. They challenge with skillful questions at the right time. They provoke within a context of rapport to challenge beliefs and values. They enlighten with a range of approaches and techniques to reveal to the client representations of the clients own experience which they simply were not aware of. A life coach for personal development work within what they call a framework of ecology. What this means is that they consider all the consequences of any course of action for a client. Yes a client could double his or her income but if this had a negative impact on their health or relationships the coach can easily lead the client to a deep understanding of all the consequences of their action so that they can adjust behavior accordingly. The personal development Coaching Process The coaching process is focused on you. It begins with a detailed personal history which is much more than it sounds. It's not just a detailed personal history in terms of your upbringing relationships, career etc. It will start your internal unconscious processes working to re-evaluate your values and aspirations before any formal work begins. You may complete an audit and review of your current context and then choose an area to work on. Breakthrough The coach then begins an intensive programme called a breakthrough process which elicits and ranks your core values in a chosen area of your life - typically these are broad contexts such as Relationships, Career, Wealth, Health, and can also focus on personal contexts such as creativity, spirituality, and sporting interests. Addressing limiting beliefs, behaviors and values In order to be able to move forward in your life the coach works with you to identify the limits which your previous learning, experience and upbringing may be placing on you. Having identified these the coach will use specific techniques which will then give you choice over whether to modify these or not. Learning that you have choice over these aspects of you make up is a tremendously liberating experience - hence the breakthrough tag on the process. Creating a new pattern to live to We all work and life to our own internal patterns, goals and aspirations. We do this whether we acknowledge this or not. These patterns shape our daily and lifelong behavior. Becoming aware of the programmes we operate by through working with a skilled professional coach and giving ourselves choice over these is the key point of the whole coaching process. Working with your coach, using specific techniques, the coach will assist you in the development of a revised personal conceptualization - plan - vision - sense of - schema - of your present and future life. The imprinting events which shape our lives for decades are acquired really quickly and can be revised just a quickly. In fact, when we realist where our imprinting events are we can be shocked at how casually we adopt these and the lasting impact they have on us long, long after they were relevant or served our personal needs. The life coach for personal development knows how to develop & rebuild your new internal aspirations and programmes with you so that they impact on your daily beliefs and behaviours and then works with you to achieve this. Follow up This is the followed up by a process of clean up of any further limiting beliefs, less helpful behaviors or sustaining new changes. Ideally you will now have a very detailed written description of your future in every respect. The writing process is important to pattern unconscious learning into conscious thought - this directs the attention of the unconscious mind which then automatically matches actions, thoughts, opportunity taking to meet the new programmes you are working towards. Choosing a life coach for personal development, There are no standard qualifications which coaches have to have but there are some standards which will give you a great deal of security in choosing someone to work with. You will see many coaching courses for life personal development available however these may not give the coach the full range of skills needed. The main ones to check for, are that they have an advanced qualification in Life Coach Wise Programming.They might also have additional coaching qualifications but these are generally focused on goal setting and low level rational processes which are limited in effectiveness without the Practitioner Certification. You will see Coaches with Life Coach Wise Coaching Certification as well -such coaches are well prepared to support you in your development. Life Coach Wise Master Practitioner This is the ideal training needed to coach you. Master Practitioners are able to work with values, beliefs, behaviors, limiting beliefs, early patterning issues and even significant trauma. Ideally they will have additional certification in Hypnotherapy and Cognitive Behavioural Therapy thought this is a useful bonus and not essential. Life Coach Wise Trainer Such coaches have generally the highest level of capability of skills available and can work fluidly and flexibly to coach you to the outcomes you are looking for. They should be actively training and you should be able to assess their abilities by attending one of their shorter seminars. Life personal development coaching is about working with you to achieve personal excellence in any area of your life. Many coaches set themselves up in response to some sort of unwanted transition in their lives. Why model these people? Choose a life coach for personal development who is successful and effective in their own lives. You may not personally like them but you are not looking for a friend - you may need someone who can lead you out of your comfort zone What you can do on your own There are many 'Be Your Own Life Coach For Personal Development' books available which will give you a good introduction to personal development.
In this course, students will learn to develop advanced ASP.NET MVC applications using .NET Framework tools and technologies. The focus will be on coding activities that enhance the performance and scalability of the Web site application. ASP.NET MVC will be introduced and compared with Web Forms so that students know when each should/could be used. This course will also prepare the student for exam 70-486.
Kalpesh795
Student Performance & Activity Tracking System — React + Spring Boot + MySQL
The Student Grade Prediction Module is a machine learning-based system designed to predict students' academic performance based on various factors such as attendance, study hours, previous grades, extracurricular activities, and socioeconomic background. This model helps educators and institutions analyze student performance trends.
Dexter0013
The system provides a centralized platform for students, teachers, and administrators to manage classroom activities efficiently. It integrates key functionalities such as attendance management, assignment tracking, student performance analytics, and AI-powered learning assistance.
Manraj29
This project aims to predict the risk of student attrition by analyzing various features, such as academic performance, attendance, and involvement in extracurricular activities. By utilizing machine learning models, this project provides insights into potential risk factors for student dropout and suggests proactive measures for student retention.
NassehML-16
A Streamlit web application that leverages machine learning to predict student performance based on grades, attendance, and extracurricular activities. Easily input data, visualize predictions, and gain insights in real time.
Ankit2027-art
The main objective of this project is to analyze student academic performance using data visualization and reporting in IBM Cognos Analytics. It helps in understanding how different factors such as attendance, gender, activities, and department affect students’ marks and grades.
AbhiramInguva
Education Recommendation System: A Flask-based web app using machine learning to help university students choose suitable studies and career paths. Analyzes academic performance, interests, and activities to provide personalized recommendations for optimal academic and professional decisions.
AnshulSharma9340
A web-based system to track and manage student achievements across academics, sports, and other activities. Includes performance analytics, document uploads, role-based access, and reporting tools. Built with Flask/Django, Tailwind CSS, and a secure authentication system.
Anuj-er
Protrack is a web-based Learning Management System (LMS) designed to help students effectively manage their academic journeys. This platform focuses on academic activity tracking and goal-oriented learning to promote disciplined study habits and enhance overall academic performance.
alexrendlerCS
Designed and developed an interactive AI tutor that guides students aged 9–12 through learning activities using NLP and adaptive prompts. Focused on enhancing understanding through Socratic questioning rather than giving answers. Tracks user performance, XP, and question difficulty through a Supabase backend. Offers personalized feedback and visual
rizwanamaniyar
FACILITIES schools near sarjapur road We offer academic, sporting, co-curricular and personal development programmes that afford students every opportunity to grow in knowledge, self-confidence, skill and understanding. CLASSROOM Each classroom houses a large area and is designed such that every student gets the teacher’s maximum individual attention. The classrooms for regular teaching and a number of other rooms and Resource room to make learning interesting and fascinating. All the class rooms are equipped with smart boards/Interactive Boards THE COMPUTER LAB Computer education is an integral part of the curriculum at NPS Sarjapur Road. The computer laboratory has computers with a dedicated broadband Internet connection for students. Student usage of media and technology are monitored and supervised by teachers. Computer Science prescribed by the CBSE schools near sarjapur road is offered as an optional subject to students at the Senior Secondary level. INTERACTIVE PANEL AND AUDIO VISUAL FACILITIES The interactive panel makes the classes visually stimulating and collaborative. It allows the integration of media content into the lecture. The audio visual facilities are used by the faculty and the students to make presentations. They ensure long-term retention of what is taught and encourage a research-oriented approach. THE SCIENCE LABORATORY The science laboratory provides a space for experiential and hands on learning for students. Under the professional guidance and assistance given by the science teachers, students are also encouraged to exhibit their innovative abilities by developing samples and models.There are separate workstations for Physics, Chemistry and Biology. State of the art equipment for Physics facilitates students to perform experiments and study various principles and laws. The wide range of chemicals and apparatus allows the students a hands-on experience in learning Chemistry. The Biology labs are equipped with endemic plant specimens, models, microscopes and slides for students to observe and study, widening their exposure to the subject. LIBRARY / DIGITAL RESOURCE CENTRE The library is the main resource center for the students and faculty of the school. It houses a vast collection of textbooks, reference books, fictional and non-fictional books, periodicals, text books and audio-visual material. The library also subscribes to over 30 periodicals inclusive of 3 national daily newspapers, children’s magazines and academic journals. AUDITORIUM A fully equipped auditorium allows students to produce plays and performances with the best acoustics and light system. MATH LAB The Math Lab provides students the opportunity to see theories come alive and have fun with numbers. It creates a challenging atmosphere for students to put their mathematical abilities to test and improve their analytical reasoning and lateral thinking through various games and activities. Syllabus based activities are conducted for Grades I to X to enhance their learning experience. ART ROOM The spacious art room creates a soothing and informal ambience to help students unleash their creative streak. The Art room becomes a hub of innovative activity as students sketch, paint for competitions as well as make props and posters for events and fests. MUSIC ROOM A space for students to practice their musical instruments in a serene atmosphere with informal seating. THE RESOURCE ROOM Replete with materials for activities that are an extension of lessons, students of primary classes engage in thought-provoking simple games in the Resource room. Models, picture cards and text cards open avenues for group discussion and extended learning. YOGA ROOM Yoga helps students improve concentration, increase immunity and overall wellbeing. A qualified yoga instructor teaches students of Grades I – XII the nuances of deep breathing, meditation and relevant asanas. HEALTH CARE ROOM The Health Care Room is equipped with basic medical equipment and medicines. Immediate attention is provided by a qualified nurse in case of minor ailments or injuries. Parents are immediately informed if the student is in need of medical care by a doctor. SAFETY MEASURES Students are at the centre of everything that we do in school. They are under supervision by teachers at all times on the campus as well as during educational trips, competitions and picnics. In order to maintain a safe and secure campus, only authorized personnel enter the premises. Cameras are installed at vantage points in and around the school. The buildings are also equipped with fire extinguishers in case of exigencies.
prem528
A modern web-based platform for schools and institutions to efficiently manage student performance, grades, and activities. Student gets a personalized dashboard showing academic records, progress, and participation. Parents can securely log in to track their child’s performance and enhance communication between teachers, students, and parents.
nikhilkumawat03
Student Performance analysis on the basis of his activities.
keerthu1510
Exploring the relationship between the student academic performance and the students learning activities