Found 587 repositories(showing 30)
Cysharp
Provides an efficient allocation free async/await integration for Unity.
GameFrameX
Unity前后端+管理端一体化解决方案-HybridCLR+YooAssets+LuBan+ProtoBuff+FairyGUI+DoTween+GameAnalytics+LitJson+UniTask+GameFramework+GeekServer+Admin.Net。
XuToWei
Unity双端开发工具,UnityGameFramework+ET+Luban+HybridCLR+UniTask,努力提供方便开发的工具
Alex-Rachel
GameFramework-Next
YangLingCloud
整合HybridCLR+YooAsset+UniTask工程
gubicsz
Solitaire card game made in Unity using MVP, dependency injection, reactive and asynchronous programming.
Me-Maped
UnityGameFramework+FairyGUI+YooAsset+HybridCLR+Luban+UniTask
YMoonRiver
Unity3D 简单,开箱即用的商业游戏框架,集成了主流的开发工具。简化GameFramework,支持Addressable和AssetBundle,已完善打包工具和流程,支持网易pomelo网络协议。
k-okawa
StateMachine for UniTask. StateMachine Editor Included.
dre0dru
A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
annulusgames
A sample project that includes implementation examples of UI animation for Unity UI (uGUI) using LitMotion and UniTask.
Run Google's Gemma models locally in Unity. This plugin wraps gemma.cpp, offering C# bindings, asynchronous operation via UniTask, and components for easy integration into games and applications.
hadashiA
UniTask & IUniTaskAsyncEnumerable baseed pub/sub messaging. this is like the UniTask version of UniRx.MessageBroker.
inc8877
Manage Addressables using Sync, Async(.NET / UniTask), Coroutine, Lifetime Managing systems with results caching
FromSeabedOfReverie
中規模インディーゲーム開発用、Unity製フレームワーク。 非同期処理を土台とし、販売レベルのゲーム必須機能の提供が目標。
TORISOUP
https://asciidwango.jp/post/631460628113014785/unirxunitask%E5%AE%8C%E5%85%A8%E7%90%86%E8%A7%A3
kwan3854
The fastest functional programming library for Unity – the easiest and quickest way to handle exceptions and null values.
C# Zero Allocation Functional programming for Unity powered by monad pipelines.
Hands-on Example for UniRx, UniTask, Extenject. (Bonus: VContainer)
Iblis
Small Package for Unity that wraps WebSockets (System.Net.WebSockets and jslib-bridged WebSockets used in WebGL) in an Interface that returns UniTasks
SinlessDevil
Modular Zenject-based Unity template with built-in architecture, services, — ready for mid-core or hybrid-casual projects.
SujanDuttaMishra
Set Addressable Asset Setter From Folder a scriptable object will Assign labels addressable template and Auto Load Unload Mechanism and Load Unload on demand with ease via unity scriptable object container. Auto reorganize and structure selected assets into unity based folder, for example texture,audio,video ,mesh found within any selected folder and or recursive folders within and moves it to global Asset Folder AssetData for ease optional but recomended.Finally Creates and updates a relevant group in addressable groups as per folder assets contains and selected options.Adressable Manager then Easily instantiate and track asset via async operation. uses unitask instead of system.threading to make it compatible with webgl.
mackysoft
Example of using VContainer and its integration (UniRx, MessagePipe, etc...)
CorundumGames
A Unity port of Stateless that uses UniTask instead of standard TAP classes.
SinlessDevil
Pokemon Tactical Role Play is a 3D auto-battler and decision-making powered by Utility AI.
studentutu
Base Template for Unity Projects, IOC, MVC, Message Broker,Unitask, ECS-Entitas, Addressables, Tests, profiling, CI/CD/staging
Summid
A simpler version of UniTask
HmzMoonZy
基于 Addressable \ UniTask \ Qframework 的客户端框架
Supplemental codes for UniTask.
jushii
A barebones asynchronous finite-state machine for Unity using UniTask.