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chrisneagu
NOTICE This repository contains the public FTC SDK for the SKYSTONE (2019-2020) competition season. If you are looking for the current season's FTC SDK software, please visit the new and permanent home of the public FTC SDK: FtcRobotController repository Welcome! This GitHub repository contains the source code that is used to build an Android app to control a FIRST Tech Challenge competition robot. To use this SDK, download/clone the entire project to your local computer. Getting Started If you are new to robotics or new to the FIRST Tech Challenge, then you should consider reviewing the FTC Blocks Tutorial to get familiar with how to use the control system: FTC Blocks Online Tutorial Even if you are an advanced Java programmer, it is helpful to start with the FTC Blocks tutorial, and then migrate to the OnBot Java Tool or to Android Studio afterwards. Downloading the Project If you are an Android Studio programmer, there are several ways to download this repo. Note that if you use the Blocks or OnBot Java Tool to program your robot, then you do not need to download this repository. If you are a git user, you can clone the most current version of the repository: git clone https://github.com/FIRST-Tech-Challenge/SKYSTONE.git Or, if you prefer, you can use the "Download Zip" button available through the main repository page. Downloading the project as a .ZIP file will keep the size of the download manageable. You can also download the project folder (as a .zip or .tar.gz archive file) from the Downloads subsection of the Releases page for this repository. Once you have downloaded and uncompressed (if needed) your folder, you can use Android Studio to import the folder ("Import project (Eclipse ADT, Gradle, etc.)"). Getting Help User Documentation and Tutorials FIRST maintains online documentation with information and tutorials on how to use the FIRST Tech Challenge software and robot control system. You can access this documentation using the following link: SKYSTONE Online Documentation Note that the online documentation is an "evergreen" document that is constantly being updated and edited. It contains the most current information about the FIRST Tech Challenge software and control system. Javadoc Reference Material The Javadoc reference documentation for the FTC SDK is now available online. Click on the following link to view the FTC SDK Javadoc documentation as a live website: FTC Javadoc Documentation Documentation for the FTC SDK is also included with this repository. There is a subfolder called "doc" which contains several subfolders: The folder "apk" contains the .apk files for the FTC Driver Station and FTC Robot Controller apps. The folder "javadoc" contains the JavaDoc user documentation for the FTC SDK. Online User Forum For technical questions regarding the Control System or the FTC SDK, please visit the FTC Technology forum: FTC Technology Forum Release Information Version 5.5 (20200824-090813) Version 5.5 requires Android Studio 4.0 or later. New features Adds support for calling custom Java classes from Blocks OpModes (fixes SkyStone issue #161). Classes must be in the org.firstinspires.ftc.teamcode package. Methods must be public static and have no more than 21 parameters. Parameters declared as OpMode, LinearOpMode, Telemetry, and HardwareMap are supported and the argument is provided automatically, regardless of the order of the parameters. On the block, the sockets for those parameters are automatically filled in. Parameters declared as char or java.lang.Character will accept any block that returns text and will only use the first character in the text. Parameters declared as boolean or java.lang.Boolean will accept any block that returns boolean. Parameters declared as byte, java.lang.Byte, short, java.lang.Short, int, java.lang.Integer, long, or java.lang.Long, will accept any block that returns a number and will round that value to the nearest whole number. Parameters declared as float, java.lang.Float, double, java.lang.Double will accept any block that returns a number. Adds telemetry API method for setting display format Classic Monospace HTML (certain tags only) Adds blocks support for switching cameras. Adds Blocks support for TensorFlow Object Detection with a custom model. Adds support for uploading a custom TensorFlow Object Detection model in the Manage page, which is especially useful for Blocks and OnBotJava users. Shows new Control Hub blink codes when the WiFi band is switched using the Control Hub's button (only possible on Control Hub OS 1.1.2) Adds new warnings which can be disabled in the Advanced RC Settings Mismatched app versions warning Unnecessary 2.4 GHz WiFi usage warning REV Hub is running outdated firmware (older than version 1.8.2) Adds support for Sony PS4 gamepad, and reworks how gamepads work on the Driver Station Removes preference which sets gamepad type based on driver position. Replaced with menu which allows specifying type for gamepads with unknown VID and PID Attempts to auto-detect gamepad type based on USB VID and PID If gamepad VID and PID is not known, use type specified by user for that VID and PID If gamepad VID and PID is not known AND the user has not specified a type for that VID and PID, an educated guess is made about how to map the gamepad Driver Station will now attempt to automatically recover from a gamepad disconnecting, and re-assign it to the position it was assigned to when it dropped If only one gamepad is assigned and it drops: it can be recovered If two gamepads are assigned, and have different VID/PID signatures, and only one drops: it will be recovered If two gamepads are assigned, and have different VID/PID signatures, and BOTH drop: both will be recovered If two gamepads are assigned, and have the same VID/PID signatures, and only one drops: it will be recovered If two gamepads are assigned, and have the same VID/PID signatures, and BOTH drop: neither will be recovered, because of the ambiguity of the gamepads when they re-appear on the USB bus. There is currently one known edge case: if there are two gamepads with the same VID/PID signature plugged in, but only one is assigned, and they BOTH drop, it's a 50-50 chance of which one will be chosen for automatic recovery to the assigned position: it is determined by whichever one is re-enumerated first by the USB bus controller. Adds landscape user interface to Driver Station New feature: practice timer with audio cues New feature (Control Hub only): wireless network connection strength indicator (0-5 bars) New feature (Control Hub only): tapping on the ping/channel display will switch to an alternate display showing radio RX dBm and link speed (tap again to switch back) The layout will NOT autorotate. You can switch the layout from the Driver Station's settings menu. Breaking changes Removes support for Android versions 4.4 through 5.1 (KitKat and Lollipop). The minSdkVersion is now 23. Removes the deprecated LinearOpMode methods waitOneFullHardwareCycle() and waitForNextHardwareCycle() Enhancements Handles RS485 address of Control Hub automatically The Control Hub is automatically given a reserved address Existing configuration files will continue to work All addresses in the range of 1-10 are still available for Expansion Hubs The Control Hub light will now normally be solid green, without blinking to indicate the address The Control Hub will not be shown on the Expansion Hub Address Change settings page Improves REV Hub firmware updater The user can now choose between all available firmware update files Version 1.8.2 of the REV Hub firmware is bundled into the Robot Controller app. Text was added to clarify that Expansion Hubs can only be updated via USB. Firmware update speed was reduced to improve reliability Allows REV Hub firmware to be updated directly from the Manage webpage Improves log viewer on Robot Controller Horizontal scrolling support (no longer word wrapped) Supports pinch-to-zoom Uses a monospaced font Error messages are highlighted New color scheme Attempts to force-stop a runaway/stuck OpMode without restarting the entire app Not all types of runaway conditions are stoppable, but if the user code attempts to talk to hardware during the runaway, the system should be able to capture it. Makes various tweaks to the Self Inspect screen Renames "OS version" entry to "Android version" Renames "WiFi Direct Name" to "WiFi Name" Adds Control Hub OS version, when viewing the report of a Control Hub Hides the airplane mode entry, when viewing the report of a Control Hub Removes check for ZTE Speed Channel Changer Shows firmware version for all Expansion and Control Hubs Reworks network settings portion of Manage page All network settings are now applied with a single click The WiFi Direct channel of phone-based Robot Controllers can now be changed from the Manage page WiFi channels are filtered by band (2.4 vs 5 GHz) and whether they overlap with other channels The current WiFi channel is pre-selected on phone-based Robot Controllers, and Control Hubs running OS 1.1.2 or later. On Control Hubs running OS 1.1.2 or later, you can choose to have the system automatically select a channel on the 5 GHz band Improves OnBotJava New light and dark themes replace the old themes (chaos, github, chrome,...) the new default theme is light and will be used when you first update to this version OnBotJava now has a tabbed editor Read-only offline mode Improves function of "exit" menu item on Robot Controller and Driver Station Now guaranteed to be fully stopped and unloaded from memory Shows a warning message if a LinearOpMode exists prematurely due to failure to monitor for the start condition Improves error message shown when the Driver Station and Robot Controller are incompatible with each other Driver Station OpMode Control Panel now disabled while a Restart Robot is in progress Disables advanced settings related to WiFi direct when the Robot Controller is a Control Hub. Tint phone battery icons on Driver Station when low/critical. Uses names "Control Hub Portal" and "Control Hub" (when appropriate) in new configuration files Improve I2C read performance Very large improvement on Control Hub; up to ~2x faster with small (e.g. 6 byte) reads Not as apparent on Expansion Hubs connected to a phone Update/refresh build infrastructure Update to 'androidx' support library from 'com.android.support:appcompat', which is end-of-life Update targetSdkVersion and compileSdkVersion to 28 Update Android Studio's Android plugin to latest Fix reported build timestamp in 'About' screen Add sample illustrating manual webcam use: ConceptWebcam Bug fixes Fixes SkyStone issue #248 Fixes SkyStone issue #232 and modifies bulk caching semantics to allow for cache-preserving MANUAL/AUTO transitions. Improves performance when REV 2M distance sensor is unplugged Improves readability of Toast messages on certain devices Allows a Driver Station to connect to a Robot Controller after another has disconnected Improves generation of fake serial numbers for UVC cameras which do not provide a real serial number Previously some devices would assign such cameras a serial of 0:0 and fail to open and start streaming Fixes ftc_app issue #638. Fixes a slew of bugs with the Vuforia camera monitor including: Fixes bug where preview could be displayed with a wonky aspect ratio Fixes bug where preview could be cut off in landscape Fixes bug where preview got totally messed up when rotating phone Fixes bug where crosshair could drift off target when using webcams Fixes issue in UVC driver on some devices (ftc_app 681) if streaming was started/stopped multiple times in a row Issue manifested as kernel panic on devices which do not have this kernel patch. On affected devices which do have the patch, the issue was manifest as simply a failure to start streaming. The Tech Team believes that the root cause of the issue is a bug in the Linux kernel XHCI driver. A workaround was implemented in the SDK UVC driver. Fixes bug in UVC driver where often half the frames from the camera would be dropped (e.g. only 15FPS delivered during a streaming session configured for 30FPS). Fixes issue where TensorFlow Object Detection would show results whose confidence was lower than the minimum confidence parameter. Fixes a potential exploitation issue of CVE-2019-11358 in OnBotJava Fixes changing the address of an Expansion Hub with additional Expansion Hubs connected to it Preserves the Control Hub's network connection when "Restart Robot" is selected Fixes issue where device scans would fail while the Robot was restarting Fix RenderScript usage Use androidx.renderscript variant: increased compatibility Use RenderScript in Java mode, not native: simplifies build Fixes webcam-frame-to-bitmap conversion problem: alpha channel wasn't being initialized, only R, G, & B Fixes possible arithmetic overflow in Deadline Fixes deadlock in Vuforia webcam support which could cause 5-second delays when stopping OpMode Version 5.4 (20200108-101156) Fixes SkyStone issue #88 Adds an inspection item that notes when a robot controller (Control Hub) is using the factory default password. Fixes SkyStone issue #61 Fixes SkyStone issue #142 Fixes ftc_app issue #417 by adding more current and voltage monitoring capabilities for REV Hubs. Fixes a crash sometimes caused by OnBotJava activity Improves OnBotJava autosave functionality ftc_app #738 Fixes system responsiveness issue when an Expansion Hub is disconnected Fixes issue where IMU initialization could prevent Op Modes from stopping Fixes issue where AndroidTextToSpeech.speak() would fail if it was called too early Adds telemetry.speak() methods and blocks, which cause the Driver Station (if also updated) to speak text Adds and improves Expansion Hub-related warnings Improves Expansion Hub low battery warning Displays the warning immediately after the hub reports it Specifies whether the condition is current or occurred temporarily during an OpMode run Displays which hubs reported low battery Displays warning when hub loses and regains power during an OpMode run Fixes the hub's LED pattern after this condition Displays warning when Expansion Hub is not responding to commands Specifies whether the condition is current or occurred temporarily during an OpMode run Clarifies warning when Expansion Hub is not present at startup Specifies that this condition requires a Robot Restart before the hub can be used. The hub light will now accurately reflect this state Improves logging and reduces log spam during these conditions Syncs the Control Hub time and timezone to a connected web browser programming the robot, if a Driver Station is not available. Adds bulk read functionality for REV Hubs A bulk caching mode must be set at the Hub level with LynxModule#setBulkCachingMode(). This applies to all relevant SDK hardware classes that reference that Hub. The following following Hub bulk caching modes are available: BulkCachingMode.OFF (default): All hardware calls operate as usual. Bulk data can read through LynxModule#getBulkData() and processed manually. BulkCachingMode.AUTO: Applicable hardware calls are served from a bulk read cache that is cleared/refreshed automatically to ensure identical commands don't hit the same cache. The cache can also be cleared manually with LynxModule#clearBulkCache(), although this is not recommended. (advanced users) BulkCachingMode.MANUAL: Same as BulkCachingMode.AUTO except the cache is never cleared automatically. To avoid getting stale data, the cache must be manually cleared at the beginning of each loop body or as the user deems appropriate. Removes PIDF Annotation values added in Rev 5.3 (to AndyMark, goBILDA and TETRIX motor configurations). The new motor types will still be available but their Default control behavior will revert back to Rev 5.2 Adds new ConceptMotorBulkRead sample Opmode to demonstrate and compare Motor Bulk-Read modes for reducing I/O latencies. Version 5.3 (20191004-112306) Fixes external USB/UVC webcam support Makes various bugfixes and improvements to Blocks page, including but not limited to: Many visual tweaks Browser zoom and window resize behave better Resizing the Java preview pane works better and more consistently across browsers The Java preview pane consistently gets scrollbars when needed The Java preview pane is hidden by default on phones Internet Explorer 11 should work Large dropdown lists display properly on lower res screens Disabled buttons are now visually identifiable as disabled A warning is shown if a user selects a TFOD sample, but their device is not compatible Warning messages in a Blocks op mode are now visible by default. Adds goBILDA 5201 and 5202 motors to Robot Configurator Adds PIDF Annotation values to AndyMark, goBILDA and TETRIX motor configurations. This has the effect of causing the RUN_USING_ENCODERS and RUN_TO_POSITION modes to use PIDF vs PID closed loop control on these motors. This should provide more responsive, yet stable, speed control. PIDF adds Feedforward control to the basic PID control loop. Feedforward is useful when controlling a motor's speed because it "anticipates" how much the control voltage must change to achieve a new speed set-point, rather than requiring the integrated error to change sufficiently. The PIDF values were chosen to provide responsive, yet stable, speed control on a lightly loaded motor. The more heavily a motor is loaded (drag or friction), the more noticable the PIDF improvement will be. Fixes startup crash on Android 10 Fixes ftc_app issue #712 (thanks to FROGbots-4634) Fixes ftc_app issue #542 Allows "A" and lowercase letters when naming device through RC and DS apps. Version 5.2 (20190905-083277) Fixes extra-wide margins on settings activities, and placement of the new configuration button Adds Skystone Vuforia image target data. Includes sample Skystone Vuforia Navigation op modes (Java). Includes sample Skystone Vuforia Navigation op modes (Blocks). Adds TensorFlow inference model (.tflite) for Skystone game elements. Includes sample Skystone TensorFlow op modes (Java). Includes sample Skystone TensorFlow op modes (Blocks). Removes older (season-specific) sample op modes. Includes 64-bit support (to comply with Google Play requirements). Protects against Stuck OpModes when a Restart Robot is requested. (Thanks to FROGbots-4634) (ftc_app issue #709) Blocks related changes: Fixes bug with blocks generated code when hardware device name is a java or javascript reserved word. Shows generated java code for blocks, even when hardware items are missing from the active configuration. Displays warning icon when outdated Vuforia and TensorFlow blocks are used (SkyStone issue #27) Version 5.1 (20190820-222104) Defines default PIDF parameters for the following motors: REV Core Hex Motor REV 20:1 HD Hex Motor REV 40:1 HD Hex Motor Adds back button when running on a device without a system back button (such as a Control Hub) Allows a REV Control Hub to update the firmware on a REV Expansion Hub via USB Fixes SkyStone issue #9 Fixes ftc_app issue #715 Prevents extra DS User clicks by filtering based on current state. Prevents incorrect DS UI state changes when receiving new OpMode list from RC Adds support for REV Color Sensor V3 Adds a manual-refresh DS Camera Stream for remotely viewing RC camera frames. To show the stream on the DS, initialize but do not run a stream-enabled opmode, select the Camera Stream option in the DS menu, and tap the image to refresh. This feature is automatically enabled when using Vuforia or TFOD—no additional RC configuration is required for typical use cases. To hide the stream, select the same menu item again. Note that gamepads are disabled and the selected opmode cannot be started while the stream is open as a safety precaution. To use custom streams, consult the API docs for CameraStreamServer#setSource and CameraStreamSource. Adds many Star Wars sounds to RobotController resources. Added SKYSTONE Sounds Chooser Sample Program. Switches out startup, connect chimes, and error/warning sounds for Star Wars sounds Updates OnBot Java to use a WebSocket for communication with the robot The OnBot Java page no longer has to do a full refresh when a user switches from editing one file to another Known issues: Camera Stream The Vuforia camera stream inherits the issues present in the phone preview (namely ftc_app issue #574). This problem does not affect the TFOD camera stream even though it receives frames from Vuforia. The orientation of the stream frames may not always match the phone preview. For now, these frames may be rotated manually via a custom CameraStreamSource if desired. OnBotJava Browser back button may not always work correctly It's possible for a build to be queued, but not started. The OnBot Java build console will display a warning if this occurs. A user might not realize they are editing a different file if the user inadvertently switches from one file to another since this switch is now seamless. The name of the currently open file is displayed in the browser tab. Version 5.0 (built on 19.06.14) Support for the REV Robotics Control Hub. Adds a Java preview pane to the Blocks editor. Adds a new offline export feature to the Blocks editor. Display wifi channel in Network circle on Driver Station. Adds calibration for Logitech C270 Updates build tooling and target SDK. Compliance with Google's permissions infrastructure (Required after build tooling update). Keep Alives to mitigate the Motorola wifi scanning problem. Telemetry substitute no longer necessary. Improves Vuforia error reporting. Fixes ftctechnh/ftc_app issues 621, 713. Miscellaneous bug fixes and improvements. Version 4.3 (built on 18.10.31) Includes missing TensorFlow-related libraries and files. Version 4.2 (built on 18.10.30) Includes fix to avoid deadlock situation with WatchdogMonitor which could result in USB communication errors. Comm error appeared to require that user disconnect USB cable and restart the Robot Controller app to recover. robotControllerLog.txt would have error messages that included the words "E RobotCore: lynx xmit lock: #### abandoning lock:" Includes fix to correctly list the parent module address for a REV Robotics Expansion Hub in a configuration (.xml) file. Bug in versions 4.0 and 4.1 would incorrect list the address module for a parent REV Robotics device as "1". If the parent module had a higher address value than the daisy-chained module, then this bug would prevent the Robot Controller from communicating with the downstream Expansion Hub. Added requirement for ACCESS_COARSE_LOCATION to allow a Driver Station running Android Oreo to scan for Wi-Fi Direct devices. Added google() repo to build.gradle because aapt2 must be downloaded from the google() repository beginning with version 3.2 of the Android Gradle Plugin. Important Note: Android Studio users will need to be connected to the Internet the first time build the ftc_app project. Internet connectivity is required for the first build so the appropriate files can be downloaded from the Google repository. Users should not need to be connected to the Internet for subsequent builds. This should also fix buid issue where Android Studio would complain that it "Could not find com.android.tools.lint:lint-gradle:26.1.4" (or similar). Added support for REV Spark Mini motor controller as part of the configuration menu for a servo/PWM port on the REV Expansion Hub. Provide examples for playing audio files in an Op Mode. Block Development Tool Changes Includes a fix for a problem with the Velocity blocks that were reported in the FTC Technology forum (Blocks Programming subforum). Change the "Save completed successfully." message to a white color so it will contrast with a green background. Fixed the "Download image" feature so it will work if there are text blocks in the op mode. Introduce support for Google's TensorFlow Lite technology for object detetion for 2018-2019 game. TensorFlow lite can recognize Gold Mineral and Silver Mineral from 2018-2019 game. Example Java and Block op modes are included to show how to determine the relative position of the gold block (left, center, right). Version 4.1 (released on 18.09.24) Changes include: Fix to prevent crash when deprecated configuration annotations are used. Change to allow FTC Robot Controller APK to be auto-updated using FIRST Global Control Hub update scripts. Removed samples for non supported / non legal hardware. Improvements to Telemetry.addData block with "text" socket. Updated Blocks sample op mode list to include Rover Ruckus Vuforia example. Update SDK library version number. Version 4.0 (released on 18.09.12) Changes include: Initial support for UVC compatible cameras If UVC camera has a unique serial number, RC will detect and enumerate by serial number. If UVC camera lacks a unique serial number, RC will only support one camera of that type connected. Calibration settings for a few cameras are included (see TeamCode/src/main/res/xml/teamwebcamcalibrations.xml for details). User can upload calibration files from Program and Manage web interface. UVC cameras seem to draw a fair amount of electrical current from the USB bus. This does not appear to present any problems for the REV Robotics Control Hub. This does seem to create stability problems when using some cameras with an Android phone-based Robot Controller. FTC Tech Team is investigating options to mitigate this issue with the phone-based Robot Controllers. Updated sample Vuforia Navigation and VuMark Op Modes to demonstrate how to use an internal phone-based camera and an external UVC webcam. Support for improved motor control. REV Robotics Expansion Hub firmware 1.8 and greater will support a feed forward mechanism for closed loop motor control. FTC SDK has been modified to support PIDF coefficients (proportional, integral, derivative, and feed forward). FTC Blocks development tool modified to include PIDF programming blocks. Deprecated older PID-related methods and variables. REV's 1.8.x PIDF-related changes provide a more linear and accurate way to control a motor. Wireless Added 5GHz support for wireless channel changing for those devices that support it. Tested with Moto G5 and E4 phones. Also tested with other (currently non-approved) phones such as Samsung Galaxy S8. Improved Expansion Hub firmware update support in Robot Controller app Changes to make the system more robust during the firmware update process (when performed through Robot Controller app). User no longer has to disconnect a downstream daisy-chained Expansion Hub when updating an Expansion Hub's firmware. If user is updating an Expansion Hub's firmware through a USB connection, he/she does not have to disconnect RS485 connection to other Expansion Hubs. The user still must use a USB connection to update an Expansion Hub's firmware. The user cannot update the Expansion Hub firmware for a downstream device that is daisy chained through an RS485 connection. If an Expansion Hub accidentally gets "bricked" the Robot Controller app is now more likely to recognize the Hub when it scans the USB bus. Robot Controller app should be able to detect an Expansion Hub, even if it accidentally was bricked in a previous update attempt. Robot Controller app should be able to install the firmware onto the Hub, even if if accidentally was bricked in a previous update attempt. Resiliency FTC software can detect and enable an FTDI reset feature that is available with REV Robotics v1.8 Expansion Hub firmware and greater. When enabled, the Expansion Hub can detect if it hasn't communicated with the Robot Controller over the FTDI (USB) connection. If the Hub hasn't heard from the Robot Controller in a while, it will reset the FTDI connection. This action helps system recover from some ESD-induced disruptions. Various fixes to improve reliability of FTC software. Blocks Fixed errors with string and list indices in blocks export to java. Support for USB connected UVC webcams. Refactored optimized Blocks Vuforia code to support Rover Ruckus image targets. Added programming blocks to support PIDF (proportional, integral, derivative and feed forward) motor control. Added formatting options (under Telemetry and Miscellaneous categories) so user can set how many decimal places to display a numerical value. Support to play audio files (which are uploaded through Blocks web interface) on Driver Station in addition to the Robot Controller. Fixed bug with Download Image of Blocks feature. Support for REV Robotics Blinkin LED Controller. Support for REV Robotics 2m Distance Sensor. Added support for a REV Touch Sensor (no longer have to configure as a generic digital device). Added blocks for DcMotorEx methods. These are enhanced methods that you can use when supported by the motor controller hardware. The REV Robotics Expansion Hub supports these enhanced methods. Enhanced methods include methods to get/set motor velocity (in encoder pulses per second), get/set PIDF coefficients, etc.. Modest Improvements in Logging Decrease frequency of battery checker voltage statements. Removed non-FTC related log statements (wherever possible). Introduced a "Match Logging" feature. Under "Settings" a user can enable/disable this feature (it's disabled by default). If enabled, user provides a "Match Number" through the Driver Station user interface (top of the screen). The Match Number is used to create a log file specifically with log statements from that particular Op Mode run. Match log files are stored in /sdcard/FIRST/matlogs on the Robot Controller. Once an op mode run is complete, the Match Number is cleared. This is a convenient way to create a separate match log with statements only related to a specific op mode run. New Devices Support for REV Robotics Blinkin LED Controller. Support for REV Robotics 2m Distance Sensor. Added configuration option for REV 20:1 HD Hex Motor. Added support for a REV Touch Sensor (no longer have to configure as a generic digital device). Miscellaneous Fixed some errors in the definitions for acceleration and velocity in our javadoc documentation. Added ability to play audio files on Driver Station When user is configuring an Expansion Hub, the LED on the Expansion Hub will change blink pattern (purple-cyan) to indicate which Hub is currently being configured. Renamed I2cSensorType to I2cDeviceType. Added an external sample Op Mode that demonstrates localization using 2018-2019 (Rover Ruckus presented by QualComm) Vuforia targets. Added an external sample Op Mode that demonstrates how to use the REV Robotics 2m Laser Distance Sensor. Added an external sample Op Mode that demonstrates how to use the REV Robotics Blinkin LED Controller. Re-categorized external Java sample Op Modes to "TeleOp" instead of "Autonomous". Known issues: Initial support for UVC compatible cameras UVC cameras seem to draw significant amount of current from the USB bus. This does not appear to present any problems for the REV Robotics Control Hub. This does seem to create stability problems when using some cameras with an Android phone-based Robot Controller. FTC Tech Team is investigating options to mitigate this issue with the phone-based Robot Controllers. There might be a possible deadlock which causes the RC to become unresponsive when using a UVC webcam with a Nougat Android Robot Controller. Wireless When user selects a wireless channel, this channel does not necessarily persist if the phone is power cycled. Tech Team is hoping to eventually address this issue in a future release. Issue has been present since apps were introduced (i.e., it is not new with the v4.0 release). Wireless channel is not currently displayed for WiFi Direct connections. Miscellaneous The blink indication feature that shows which Expansion Hub is currently being configured does not work for a newly created configuration file. User has to first save a newly created configuration file and then close and re-edit the file in order for blink indicator to work. Version 3.6 (built on 17.12.18) Changes include: Blocks Changes Uses updated Google Blockly software to allow users to edit their op modes on Apple iOS devices (including iPad and iPhone). Improvement in Blocks tool to handle corrupt op mode files. Autonomous op modes should no longer get switched back to tele-op after re-opening them to be edited. The system can now detect type mismatches during runtime and alert the user with a message on the Driver Station. Updated javadoc documentation for setPower() method to reflect correct range of values (-1 to +1). Modified VuforiaLocalizerImpl to allow for user rendering of frames Added a user-overrideable onRenderFrame() method which gets called by the class's renderFrame() method. Version 3.5 (built on 17.10.30) Changes with version 3.5 include: Introduced a fix to prevent random op mode stops, which can occur after the Robot Controller app has been paused and then resumed (for example, when a user temporarily turns off the display of the Robot Controller phone, and then turns the screen back on). Introduced a fix to prevent random op mode stops, which were previously caused by random peer disconnect events on the Driver Station. Fixes issue where log files would be closed on pause of the RC or DS, but not re-opened upon resume. Fixes issue with battery handler (voltage) start/stop race. Fixes issue where Android Studio generated op modes would disappear from available list in certain situations. Fixes problem where OnBot Java would not build on REV Robotics Control Hub. Fixes problem where OnBot Java would not build if the date and time on the Robot Controller device was "rewound" (set to an earlier date/time). Improved error message on OnBot Java that occurs when renaming a file fails. Removed unneeded resources from android.jar binaries used by OnBot Java to reduce final size of Robot Controller app. Added MR_ANALOG_TOUCH_SENSOR block to Blocks Programming Tool. Version 3.4 (built on 17.09.06) Changes with version 3.4 include: Added telemetry.update() statement for BlankLinearOpMode template. Renamed sample Block op modes to be more consistent with Java samples. Added some additional sample Block op modes. Reworded OnBot Java readme slightly. Version 3.3 (built on 17.09.04) This version of the software includes improves for the FTC Blocks Programming Tool and the OnBot Java Programming Tool. Changes with verion 3.3 include: Android Studio ftc_app project has been updated to use Gradle Plugin 2.3.3. Android Studio ftc_app project is already using gradle 3.5 distribution. Robot Controller log has been renamed to /sdcard/RobotControllerLog.txt (note that this change was actually introduced w/ v3.2). Improvements in I2C reliability. Optimized I2C read for REV Expansion Hub, with v1.7 firmware or greater. Updated all external/samples (available through OnBot and in Android project folder). Vuforia Added support for VuMarks that will be used for the 2017-2018 season game. Blocks Update to latest Google Blockly release. Sample op modes can be selected as a template when creating new op mode. Fixed bug where the blocks would disappear temporarily when mouse button is held down. Added blocks for Range.clip and Range.scale. User can now disable/enable Block op modes. Fix to prevent occasional Blocks deadlock. OnBot Java Significant improvements with autocomplete function for OnBot Java editor. Sample op modes can be selected as a template when creating new op mode. Fixes and changes to complete hardware setup feature. Updated (and more useful) onBot welcome message. Known issues: Android Studio After updating to the new v3.3 Android Studio project folder, if you get error messages indicating "InvalidVirtualFileAccessException" then you might need to do a File->Invalidate Caches / Restart to clear the error. OnBot Java Sometimes when you push the build button to build all op modes, the RC returns an error message that the build failed. If you press the build button a second time, the build typically suceeds. Version 3.2 (built on 17.08.02) This version of the software introduces the "OnBot Java" Development Tool. Similar to the FTC Blocks Development Tool, the FTC OnBot Java Development Tool allows a user to create, edit and build op modes dynamically using only a Javascript-enabled web browser. The OnBot Java Development Tool is an integrated development environment (IDE) that is served up by the Robot Controller. Op modes are created and edited using a Javascript-enabled browser (Google Chromse is recommended). Op modes are saved on the Robot Controller Android device directly. The OnBot Java Development Tool provides a Java programming environment that does NOT need Android Studio. Changes with version 3.2 include: Enhanced web-based development tools Introduction of OnBot Java Development Tool. Web-based programming and management features are "always on" (user no longer needs to put Robot Controller into programming mode). Web-based management interface (where user can change Robot Controller name and also easily download Robot Controller log file). OnBot Java, Blocks and Management features available from web based interface. Blocks Programming Development Tool: Changed "LynxI2cColorRangeSensor" block to "REV Color/range sensor" block. Fixed tooltip for ColorSensor.isLightOn block. Added blocks for ColorSensor.getNormalizedColors and LynxI2cColorRangeSensor.getNormalizedColors. Added example op modes for digital touch sensor and REV Robotics Color Distance sensor. User selectable color themes. Includes many minor enhancements and fixes (too numerous to list). Known issues: Auto complete function is incomplete and does not support the following (for now): Access via this keyword Access via super keyword Members of the super cloass, not overridden by the class Any methods provided in the current class Inner classes Can't handle casted objects Any objects coming from an parenthetically enclosed expression Version 3.10 (built on 17.05.09) This version of the software provides support for the REV Robotics Expansion Hub. This version also includes improvements in the USB communication layer in an effort to enhance system resiliency. If you were using a 2.x version of the software previously, updating to version 3.1 requires that you also update your Driver Station software in addition to updating the Robot Controller software. Also note that in version 3.10 software, the setMaxSpeed and getMaxSpeed methods are no longer available (not deprecated, they have been removed from the SDK). Also note that the the new 3.x software incorporates motor profiles that a user can select as he/she configures the robot. Changes include: Blocks changes Added VuforiaTrackableDefaultListener.getPose and Vuforia.trackPose blocks. Added optimized blocks support for Vuforia extended tracking. Added atan2 block to the math category. Added useCompetitionFieldTargetLocations parameter to Vuforia.initialize block. If set to false, the target locations are placed at (0,0,0) with target orientation as specified in https://github.com/gearsincorg/FTCVuforiaDemo/blob/master/Robot_Navigation.java tutorial op mode. Incorporates additional improvements to USB comm layer to improve system resiliency (to recover from a greater number of communication disruptions). Additional Notes Regarding Version 3.00 (built on 17.04.13) In addition to the release changes listed below (see section labeled "Version 3.00 (built on 17.04.013)"), version 3.00 has the following important changes: Version 3.00 software uses a new version of the FTC Robocol (robot protocol). If you upgrade to v3.0 on the Robot Controller and/or Android Studio side, you must also upgrade the Driver Station software to match the new Robocol. Version 3.00 software removes the setMaxSpeed and getMaxSpeed methods from the DcMotor class. If you have an op mode that formerly used these methods, you will need to remove the references/calls to these methods. Instead, v3.0 provides the max speed information through the use of motor profiles that are selected by the user during robot configuration. Version 3.00 software currently does not have a mechanism to disable extra i2c sensors. We hope to re-introduce this function with a release in the near future. Version 3.00 (built on 17.04.13) *** Use this version of the software at YOUR OWN RISK!!! *** This software is being released as an "alpha" version. Use this version at your own risk! This pre-release software contains SIGNIFICANT changes, including changes to the Wi-Fi Direct pairing mechanism, rewrites of the I2C sensor classes, changes to the USB/FTDI layer, and the introduction of support for the REV Robotics Expansion Hub and the REV Robotics color-range-light sensor. These changes were implemented to improve the reliability and resiliency of the FTC control system. Please note, however, that version 3.00 is considered "alpha" code. This code is being released so that the FIRST community will have an opportunity to test the new REV Expansion Hub electronics module when it becomes available in May. The developers do not recommend using this code for critical applications (i.e., competition use). *** Use this version of the software at YOUR OWN RISK!!! *** Changes include: Major rework of sensor-related infrastructure. Includes rewriting sensor classes to implement synchronous I2C communication. Fix to reset Autonomous timer back to 30 seconds. Implementation of specific motor profiles for approved 12V motors (includes Tetrix, AndyMark, Matrix and REV models). Modest improvements to enhance Wi-Fi P2P pairing. Fixes telemetry log addition race. Publishes all the sources (not just a select few). Includes Block programming improvements Addition of optimized Vuforia blocks. Auto scrollbar to projects and sounds pages. Fixed blocks paste bug. Blocks execute after while-opModeIsActive loop (to allow for cleanup before exiting op mode). Added gyro integratedZValue block. Fixes bug with projects page for Firefox browser. Added IsSpeaking block to AndroidTextToSpeech. Implements support for the REV Robotics Expansion Hub Implements support for integral REV IMU (physically installed on I2C bus 0, uses same Bosch BNO055 9 axis absolute orientation sensor as Adafruit 9DOF abs orientation sensor). - Implements support for REV color/range/light sensor. Provides support to update Expansion Hub firmware through FTC SDK. Detects REV firmware version and records in log file. Includes support for REV Control Hub (note that the REV Control Hub is not yet approved for FTC use). Implements FTC Blocks programming support for REV Expansion Hub and sensor hardware. Detects and alerts when I2C device disconnect. Version 2.62 (built on 17.01.07) Added null pointer check before calling modeToByte() in finishModeSwitchIfNecessary method for ModernRoboticsUsbDcMotorController class. Changes to enhance Modern Robotics USB protocol robustness. Version 2.61 (released on 16.12.19) Blocks Programming mode changes: Fix to correct issue when an exception was thrown because an OpticalDistanceSensor object appears twice in the hardware map (the second time as a LightSensor). Version 2.6 (released on 16.12.16) Fixes for Gyro class: Improve (decrease) sensor refresh latency. fix isCalibrating issues. Blocks Programming mode changes: Blocks now ignores a device in the configuration xml if the name is empty. Other devices work in configuration work fine. Version 2.5 (internal release on released on 16.12.13) Blocks Programming mode changes: Added blocks support for AdafruitBNO055IMU. Added Download Op Mode button to FtcBocks.html. Added support for copying blocks in one OpMode and pasting them in an other OpMode. The clipboard content is stored on the phone, so the programming mode server must be running. Modified Utilities section of the toolbox. In Programming Mode, display information about the active connections. Fixed paste location when workspace has been scrolled. Added blocks support for the android Accelerometer. Fixed issue where Blocks Upload Op Mode truncated name at first dot. Added blocks support for Android SoundPool. Added type safety to blocks for Acceleration. Added type safety to blocks for AdafruitBNO055IMU.Parameters. Added type safety to blocks for AnalogInput. Added type safety to blocks for AngularVelocity. Added type safety to blocks for Color. Added type safety to blocks for ColorSensor. Added type safety to blocks for CompassSensor. Added type safety to blocks for CRServo. Added type safety to blocks for DigitalChannel. Added type safety to blocks for ElapsedTime. Added type safety to blocks for Gamepad. Added type safety to blocks for GyroSensor. Added type safety to blocks for IrSeekerSensor. Added type safety to blocks for LED. Added type safety to blocks for LightSensor. Added type safety to blocks for LinearOpMode. Added type safety to blocks for MagneticFlux. Added type safety to blocks for MatrixF. Added type safety to blocks for MrI2cCompassSensor. Added type safety to blocks for MrI2cRangeSensor. Added type safety to blocks for OpticalDistanceSensor. Added type safety to blocks for Orientation. Added type safety to blocks for Position. Added type safety to blocks for Quaternion. Added type safety to blocks for Servo. Added type safety to blocks for ServoController. Added type safety to blocks for Telemetry. Added type safety to blocks for Temperature. Added type safety to blocks for TouchSensor. Added type safety to blocks for UltrasonicSensor. Added type safety to blocks for VectorF. Added type safety to blocks for Velocity. Added type safety to blocks for VoltageSensor. Added type safety to blocks for VuforiaLocalizer.Parameters. Added type safety to blocks for VuforiaTrackable. Added type safety to blocks for VuforiaTrackables. Added type safety to blocks for enums in AdafruitBNO055IMU.Parameters. Added type safety to blocks for AndroidAccelerometer, AndroidGyroscope, AndroidOrientation, and AndroidTextToSpeech. Version 2.4 (released on 16.11.13) Fix to avoid crashing for nonexistent resources. Blocks Programming mode changes: Added blocks to support OpenGLMatrix, MatrixF, and VectorF. Added blocks to support AngleUnit, AxesOrder, AxesReference, CameraDirection, CameraMonitorFeedback, DistanceUnit, and TempUnit. Added blocks to support Acceleration. Added blocks to support LinearOpMode.getRuntime. Added blocks to support MagneticFlux and Position. Fixed typos. Made blocks for ElapsedTime more consistent with other objects. Added blocks to support Quaternion, Velocity, Orientation, AngularVelocity. Added blocks to support VuforiaTrackables, VuforiaTrackable, VuforiaLocalizer, VuforiaTrackableDefaultListener. Fixed a few blocks. Added type checking to new blocks. Updated to latest blockly. Added default variable blocks to navigation and matrix blocks. Fixed toolbox entry for openGLMatrix_rotation_withAxesArgs. When user downloads Blocks-generated op mode, only the .blk file is downloaded. When user uploads Blocks-generated op mode (.blk file), Javascript code is auto generated. Added DbgLog support. Added logging when a blocks file is read/written. Fixed bug to properly render blocks even if missing devices from configuration file. Added support for additional characters (not just alphanumeric) for the block file names (for download and upload). Added support for OpMode flavor (“Autonomous” or “TeleOp”) and group. Changes to Samples to prevent tutorial issues. Incorporated suggested changes from public pull 216 (“Replace .. paths”). Remove Servo Glitches when robot stopped. if user hits “Cancels” when editing a configuration file, clears the unsaved changes and reverts to original unmodified configuration. Added log info to help diagnose why the Robot Controller app was terminated (for example, by watch dog function). Added ability to transfer log from the controller. Fixed inconsistency for AngularVelocity Limit unbounded growth of data for telemetry. If user does not call telemetry.update() for LinearOpMode in a timely manner, data added for telemetry might get lost if size limit is exceeded. Version 2.35 (released on 16.10.06) Blockly programming mode - Removed unnecesary idle() call from blocks for new project. Version 2.30 (released on 16.10.05) Blockly programming mode: Mechanism added to save Blockly op modes from Programming Mode Server onto local device To avoid clutter, blocks are displayed in categorized folders Added support for DigitalChannel Added support for ModernRoboticsI2cCompassSensor Added support for ModernRoboticsI2cRangeSensor Added support for VoltageSensor Added support for AnalogInput Added support for AnalogOutput Fix for CompassSensor setMode block Vuforia Fix deadlock / make camera data available while Vuforia is running. Update to Vuforia 6.0.117 (recommended by Vuforia and Google to close security loophole). Fix for autonomous 30 second timer bug (where timer was in effect, even though it appeared to have timed out). opModeIsActive changes to allow cleanup after op mode is stopped (with enforced 2 second safety timeout). Fix to avoid reading i2c twice. Updated sample Op Modes. Improved logging and fixed intermittent freezing. Added digital I/O sample. Cleaned up device names in sample op modes to be consistent with Pushbot guide. Fix to allow use of IrSeekerSensorV3. Version 2.20 (released on 16.09.08) Support for Modern Robotics Compass Sensor. Support for Modern Robotics Range Sensor. Revise device names for Pushbot templates to match the names used in Pushbot guide. Fixed bug so that IrSeekerSensorV3 device is accessible as IrSeekerSensor in hardwareMap. Modified computer vision code to require an individual Vuforia license (per legal requirement from PTC). Minor fixes. Blockly enhancements: Support for Voltage Sensor. Support for Analog Input. Support for Analog Output. Support for Light Sensor. Support for Servo Controller. Version 2.10 (released on 16.09.03) Support for Adafruit IMU. Improvements to ModernRoboticsI2cGyro class Block on reset of z axis. isCalibrating() returns true while gyro is calibration. Updated sample gyro program. Blockly enhancements support for android.graphics.Color. added support for ElapsedTime. improved look and legibility of blocks. support for compass sensor. support for ultrasonic sensor. support for IrSeeker. support for LED. support for color sensor. support for CRServo prompt user to configure robot before using programming mode. Provides ability to disable audio cues. various bug fixes and improvements. Version 2.00 (released on 16.08.19) This is the new release for the upcoming 2016-2017 FIRST Tech Challenge Season. Channel change is enabled in the FTC Robot Controller app for Moto G 2nd and 3rd Gen phones. Users can now use annotations to register/disable their Op Modes. Changes in the Android SDK, JDK and build tool requirements (minsdk=19, java 1.7, build tools 23.0.3). Standardized units in analog input. Cleaned up code for existing analog sensor classes. setChannelMode and getChannelMode were REMOVED from the DcMotorController class. This is important - we no longer set the motor modes through the motor controller. setMode and getMode were added to the DcMotor class. ContinuousRotationServo class has been added to the FTC SDK. Range.clip() method has been overloaded so it can support this operation for int, short and byte integers. Some changes have been made (new methods added) on how a user can access items from the hardware map. Users can now set the zero power behavior for a DC motor so that the motor will brake or float when power is zero. Prototype Blockly Programming Mode has been added to FTC Robot Controller. Users can place the Robot Controller into this mode, and then use a device (such as a laptop) that has a Javascript enabled browser to write Blockly-based Op Modes directly onto the Robot Controller. Users can now configure the robot remotely through the FTC Driver Station app. Android Studio project supports Android Studio 2.1.x and compile SDK Version 23 (Marshmallow). Vuforia Computer Vision SDK integrated into FTC SDK. Users can use sample vision targets to get localization information on a standard FTC field. Project structure has been reorganized so that there is now a TeamCode package that users can use to place their local/custom Op Modes into this package. Inspection function has been integrated into the FTC Robot Controller and Driver Station Apps (Thanks Team HazMat… 9277 & 10650!). Audio cues have been incorporated into FTC SDK. Swap mechanism added to FTC Robot Controller configuration activity. For example, if you have two motor controllers on a robot, and you misidentified them in your configuration file, you can use the Swap button to swap the devices within the configuration file (so you do not have to manually re-enter in the configuration info for the two devices). Fix mechanism added to all user to replace an electronic module easily. For example, suppose a servo controller dies on your robot. You replace the broken module with a new module, which has a different serial number from the original servo controller. You can use the Fix button to automatically reconfigure your configuration file to use the serial number of the new module. Improvements made to fix resiliency and responsiveness of the system. For LinearOpMode the user now must for a telemetry.update() to update the telemetry data on the driver station. This update() mechanism ensures that the driver station gets the updated data properly and at the same time. The Auto Configure function of the Robot Controller is now template based. If there is a commonly used robot configuration, a template can be created so that the Auto Configure mechanism can be used to quickly configure a robot of this type. The logic to detect a runaway op mode (both in the LinearOpMode and OpMode types) and to abort the run, then auto recover has been improved/implemented. Fix has been incorporated so that Logitech F310 gamepad mappings will be correct for Marshmallow users. Release 16.07.08 For the ftc_app project, the gradle files have been modified to support Android Studio 2.1.x. Release 16.03.30 For the MIT App Inventor, the design blocks have new icons that better represent the function of each design component. Some changes were made to the shutdown logic to ensure the robust shutdown of some of our USB services. A change was made to LinearOpMode so as to allow a given instance to be executed more than once, which is required for the App Inventor. Javadoc improved/updated. Release 16.03.09 Changes made to make the FTC SDK synchronous (significant change!) waitOneFullHardwareCycle() and waitForNextHardwareCycle() are no longer needed and have been deprecated. runOpMode() (for a LinearOpMode) is now decoupled from the system's hardware read/write thread. loop() (for an OpMode) is now decoupled from the system's hardware read/write thread. Methods are synchronous. For example, if you call setMode(DcMotorController.RunMode.RESET_ENCODERS) for a motor, the encoder is guaranteed to be reset when the method call is complete. For legacy module (NXT compatible), user no longer has to toggle between read and write modes when reading from or writing to a legacy device. Changes made to enhance reliability/robustness during ESD event. Changes made to make code thread safe. Debug keystore added so that user-generated robot controller APKs will all use the same signed key (to avoid conflicts if a team has multiple developer laptops for example). Firmware version information for Modern Robotics modules are now logged. Changes made to improve USB comm reliability and robustness. Added support for voltage indicator for legacy (NXT-compatible) motor controllers. Changes made to provide auto stop capabilities for op modes. A LinearOpMode class will stop when the statements in runOpMode() are complete. User does not have to push the stop button on the driver station. If an op mode is stopped by the driver station, but there is a run away/uninterruptible thread persisting, the app will log an error message then force itself to crash to stop the runaway thread. Driver Station UI modified to display lowest measured voltage below current voltage (12V battery). Driver Station UI modified to have color background for current voltage (green=good, yellow=caution, red=danger, extremely low voltage). javadoc improved (edits and additional classes). Added app build time to About activity for driver station and robot controller apps. Display local IP addresses on Driver Station About activity. Added I2cDeviceSynchImpl. Added I2cDeviceSync interface. Added seconds() and milliseconds() to ElapsedTime for clarity. Added getCallbackCount() to I2cDevice. Added missing clearI2cPortActionFlag. Added code to create log messages while waiting for LinearOpMode shutdown. Fix so Wifi Direct Config activity will no longer launch multiple times. Added the ability to specify an alternate i2c address in software for the Modern Robotics gyro. Release 16.02.09 Improved battery checker feature so that voltage values get refreshed regularly (every 250 msec) on Driver Station (DS) user interface. Improved software so that Robot Controller (RC) is much more resilient and “self-healing” to USB disconnects: If user attempts to start/restart RC with one or more module missing, it will display a warning but still start up. When running an op mode, if one or more modules gets disconnected, the RC & DS will display warnings,and robot will keep on working in spite of the missing module(s). If a disconnected module gets physically reconnected the RC will auto detect the module and the user will regain control of the recently connected module. Warning messages are more helpful (identifies the type of module that’s missing plus its USB serial number). Code changes to fix the null gamepad reference when users try to reference the gamepads in the init() portion of their op mode. NXT light sensor output is now properly scaled. Note that teams might have to readjust their light threshold values in their op modes. On DS user interface, gamepad icon for a driver will disappear if the matching gamepad is disconnected or if that gamepad gets designated as a different driver. Robot Protocol (ROBOCOL) version number info is displayed in About screen on RC and DS apps. Incorporated a display filter on pairing screen to filter out devices that don’t use the “-“ format. This filter can be turned off to show all WiFi Direct devices. Updated text in License file. Fixed formatting error in OpticalDistanceSensor.toString(). Fixed issue on with a blank (“”) device name that would disrupt WiFi Direct Pairing. Made a change so that the WiFi info and battery info can be displayed more quickly on the DS upon connecting to RC. Improved javadoc generation. Modified code to make it easier to support language localization in the future. Release 16.01.04 Updated compileSdkVersion for apps Prevent Wifi from entering power saving mode removed unused import from driver station Corrrected "Dead zone" joystick code. LED.getDeviceName and .getConnectionInfo() return null apps check for ROBOCOL_VERSION mismatch Fix for Telemetry also has off-by-one errors in its data string sizing / short size limitations error User telemetry output is sorted. added formatting variants to DbgLog and RobotLog APIs code modified to allow for a long list of op mode names. changes to improve thread safety of RobocolDatagramSocket Fix for "missing hardware leaves robot controller disconnected from driver station" error fix for "fast tapping of Init/Start causes problems" (toast is now only instantiated on UI thread). added some log statements for thread life cycle. moved gamepad reset logic inside of initActiveOpMode() for robustness changes made to mitigate risk of race conditions on public methods. changes to try and flag when WiFi Direct name contains non-printable characters. fix to correct race condition between .run() and .close() in ReadWriteRunnableStandard. updated FTDI driver made ReadWriteRunnableStanard interface public. fixed off-by-one errors in Command constructor moved specific hardware implmentations into their own package. moved specific gamepad implemnatations to the hardware library. changed LICENSE file to new BSD version. fixed race condition when shutting down Modern Robotics USB devices. methods in the ColorSensor classes have been synchronized. corrected isBusy() status to reflect end of motion. corrected "back" button keycode. the notSupported() method of the GyroSensor class was changed to protected (it should not be public). Release 15.11.04.001 Added Support for Modern Robotics Gyro. The GyroSensor class now supports the MR Gyro Sensor. Users can access heading data (about Z axis) Users can also access raw gyro data (X, Y, & Z axes). Example MRGyroTest.java op mode included. Improved error messages More descriptive error messages for exceptions in user code. Updated DcMotor API Enable read mode on new address in setI2cAddress Fix so that driver station app resets the gamepads when switching op modes. USB-related code changes to make USB comm more responsive and to display more explicit error messages. Fix so that USB will recover properly if the USB bus returns garbage data. Fix USB initializtion race condition. Better error reporting during FTDI open. More explicit messages during USB failures. Fixed bug so that USB device is closed if event loop teardown method was not called. Fixed timer UI issue Fixed duplicate name UI bug (Legacy Module configuration). Fixed race condition in EventLoopManager. Fix to keep references stable when updating gamepad. For legacy Matrix motor/servo controllers removed necessity of appending "Motor" and "Servo" to controller names. Updated HT color sensor driver to use constants from ModernRoboticsUsbLegacyModule class. Updated MR color sensor driver to use constants from ModernRoboticsUsbDeviceInterfaceModule class. Correctly handle I2C Address change in all color sensors Updated/cleaned up op modes. Updated comments in LinearI2cAddressChange.java example op mode. Replaced the calls to "setChannelMode" with "setMode" (to match the new of the DcMotor method). Removed K9AutoTime.java op mode. Added MRGyroTest.java op mode (demonstrates how to use MR Gyro Sensor). Added MRRGBExample.java op mode (demonstrates how to use MR Color Sensor). Added HTRGBExample.java op mode (demonstrates how to use HT legacy color sensor). Added MatrixControllerDemo.java (demonstrates how to use legacy Matrix controller). Updated javadoc documentation. Updated release .apk files for Robot Controller and Driver Station apps. Release 15.10.06.002 Added support for Legacy Matrix 9.6V motor/servo controller. Cleaned up build.gradle file. Minor UI and bug fixes for driver station and robot controller apps. Throws error if Ultrasonic sensor (NXT) is not configured for legacy module port 4 or 5. Release 15.08.03.001 New user interfaces for FTC Driver Station and FTC Robot Controller apps. An init() method is added to the OpMode class. For this release, init() is triggered right before the start() method. Eventually, the init() method will be triggered when the user presses an "INIT" button on driver station. The init() and loop() methods are now required (i.e., need to be overridden in the user's op mode). The start() and stop() methods are optional. A new LinearOpMode class is introduced. Teams can use the LinearOpMode mode to create a linear (not event driven) program model. Teams can use blocking statements like Thread.sleep() within a linear op mode. The API for the Legacy Module and Core Device Interface Module have been updated. Support for encoders with the Legacy Module is now working. The hardware loop has been updated for better performance.
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Skip to content github / docs Code Issues 80 Pull requests 35 Discussions Actions Projects 2 Security Insights Merge branch 'main' into 1862-Add-Travis-CI-migration-table 1862-Add-Travis-CI-migration-table (#1869, Iixixi/ZachryTylerWood#102, THEBOLCK79/docs#1, sbnbhk/docs#1) @martin389 martin389 committed on Dec 9, 2020 2 parents 2f9ec0c + 1588f50 commit 1a56ed136914e522f3a23ecc2be1c49f479a1a6a Showing 501 changed files with 5,397 additions and 1,362 deletions. 2 .github/allowed-actions.js @@ -30,7 +30,7 @@ module.exports = [ 'rachmari/labeler@832d42ec5523f3c6d46e8168de71cd54363e3e2e', 'repo-sync/github-sync@3832fe8e2be32372e1b3970bbae8e7079edeec88', 'repo-sync/pull-request@33777245b1aace1a58c87a29c90321aa7a74bd7d', 'rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815', 'someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd', 'tjenkinson/gh-action-auto-merge-dependency-updates@cee2ac0', 'EndBug/add-and-commit@9358097a71ad9fb9e2f9624c6098c89193d83575' ] 72 .github/workflows/confirm-internal-staff-work-in-docs.yml @@ -0,0 +1,72 @@ name: Confirm internal staff meant to post in public on: issues: types: - opened - reopened - transferred pull_request_target: types: - opened - reopened jobs: check-team-membership: runs-on: ubuntu-latest continue-on-error: true if: github.repository == 'github/docs' steps: - uses: actions/github-script@626af12fe9a53dc2972b48385e7fe7dec79145c9 with: github-token: ${{ secrets.DOCUBOT_FR_PROJECT_BOARD_WORKFLOWS_REPO_ORG_READ_SCOPES }} script: | // Only perform this action with GitHub employees try { await github.teams.getMembershipForUserInOrg({ org: 'github', team_slug: 'employees', username: context.payload.sender.login, }); } catch(err) { // An error will be thrown if the user is not a GitHub employee // If a user is not a GitHub employee, we should stop here and // Not send a notification return } // Don't perform this action with Docs team members try { await github.teams.getMembershipForUserInOrg({ org: 'github', team_slug: 'docs', username: context.payload.sender.login, }); // If the user is a Docs team member, we should stop here and not send // a notification return } catch(err) { // An error will be thrown if the user is not a Docs team member // If a user is not a Docs team member we should continue and send // the notification } const issueNo = context.number || context.issue.number // Create an issue in our private repo await github.issues.create({ owner: 'github', repo: 'docs-internal', title: `@${context.payload.sender.login} confirm that \#${issueNo} should be in the public github/docs repo`, body: `@${context.payload.sender.login} opened https://github.com/github/docs/issues/${issueNo} publicly in the github/docs repo, instead of the private github/docs-internal repo.\n\n@${context.payload.sender.login}, please confirm that this belongs in the public repo and that no sensitive information was disclosed by commenting below and closing the issue.\n\nIf this was not intentional and sensitive information was shared, please delete https://github.com/github/docs/issues/${issueNo} and notify us in the \#docs-open-source channel.\n\nThanks! \n\n/cc @github/docs @github/docs-engineering` }); throw new Error('A Hubber opened an issue on the public github/docs repo'); - name: Send Slack notification if a GitHub employee who isn't on the docs team opens an issue in public if: ${{ failure() && github.repository == 'github/docs' }} uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd with: channel: ${{ secrets.DOCS_OPEN_SOURCE_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} text: <@${{github.actor}}> opened https://github.com/github/docs/issues/${{ github.event.number || github.event.issue.number }} publicly on the github/docs repo instead of the private github/docs-internal repo. They have been notified via a new issue in the github/docs-internal repo to confirm this was intentional. 15 .github/workflows/js-lint.yml @@ -10,23 +10,8 @@ on: - translations jobs: see_if_should_skip: runs-on: ubuntu-latest outputs: should_skip: ${{ steps.skip_check.outputs.should_skip }} steps: - id: skip_check uses: fkirc/skip-duplicate-actions@36feb0d8d062137530c2e00bd278d138fe191289 with: cancel_others: 'false' github_token: ${{ github.token }} paths: '["**/*.js", "package*.json", ".github/workflows/js-lint.yml", ".eslint*"]' lint: runs-on: ubuntu-latest needs: see_if_should_skip if: ${{ needs.see_if_should_skip.outputs.should_skip != 'true' }} steps: - name: Check out repo uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f 13 .github/workflows/repo-freeze-reminders.yml @@ -14,11 +14,10 @@ jobs: if: github.repository == 'github/docs-internal' steps: - name: Send Slack notification if repo is frozen uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: ${{ env.FREEZE == 'true' }} uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_USERNAME: docs-repo-sync SLACK_ICON_EMOJI: ':freezing_face:' SLACK_COLOR: '#51A0D5' # Carolina Blue SLACK_MESSAGE: All repo-sync runs will fail for ${{ github.repository }} because the repo is currently frozen! with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: info text: All repo-sync runs will fail for ${{ github.repository }} because the repo is currently frozen! 54 .github/workflows/repo-sync-stalls.yml @@ -0,0 +1,54 @@ name: Repo Sync Stalls on: workflow_dispatch: schedule: - cron: '*/30 * * * *' jobs: check-freezer: name: Check for deployment freezes runs-on: ubuntu-latest steps: - name: Exit if repo is frozen if: ${{ env.FREEZE == 'true' }} run: | echo 'The repo is currently frozen! Exiting this workflow.' exit 1 # prevents further steps from running repo-sync-stalls: runs-on: ubuntu-latest steps: - name: Check if repo sync is stalled uses: actions/github-script@626af12fe9a53dc2972b48385e7fe7dec79145c9 with: github-token: ${{ secrets.DOCUBOT_FR_PROJECT_BOARD_WORKFLOWS_REPO_ORG_READ_SCOPES }} script: | let pulls; const owner = context.repo.owner const repo = context.repo.repo try { pulls = await github.pulls.list({ owner: owner, repo: repo, head: `${owner}:repo-sync`, state: 'open' }); } catch(err) { throw err return } pulls.data.forEach(pr => { const timeDelta = Date.now() - Date.parse(pr.created_at); const minutesOpen = timeDelta / 1000 / 60; if (minutesOpen > 30) { core.setFailed('Repo sync appears to be stalled') } }) - name: Send Slack notification if workflow fails uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: Repo sync appears to be stalled for ${{github.repository}}. See https://github.com/${{github.repository}}/pulls?q=is%3Apr+is%3Aopen+repo+sync 16 .github/workflows/repo-sync.yml @@ -7,6 +7,7 @@ name: Repo Sync on: workflow_dispatch: schedule: - cron: '*/15 * * * *' # every 15 minutes @@ -70,11 +71,10 @@ jobs: number: ${{ steps.find-pull-request.outputs.number }} - name: Send Slack notification if workflow fails uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 if: ${{ failure() }} env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_USERNAME: docs-repo-sync SLACK_ICON_EMOJI: ':ohno:' SLACK_COLOR: '#B90E0A' # Crimson SLACK_MESSAGE: The last repo-sync run for ${{github.repository}} failed. See https://github.com/${{github.repository}}/actions?query=workflow%3A%22Repo+Sync%22 uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: The last repo-sync run for ${{github.repository}} failed. See https://github.com/${{github.repository}}/actions?query=workflow%3A%22Repo+Sync%22 10 .github/workflows/sync-algolia-search-indices.yml @@ -33,8 +33,10 @@ jobs: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} run: npm run sync-search - name: Send slack notification if workflow run fails uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_MESSAGE: The last Algolia workflow run for ${{github.repository}} failed. Search actions for `workflow:Algolia` with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: The last Algolia workflow run for ${{github.repository}} failed. Search actions for `workflow:Algolia` 15 .github/workflows/yml-lint.yml @@ -10,23 +10,8 @@ on: - translations jobs: see_if_should_skip: runs-on: ubuntu-latest outputs: should_skip: ${{ steps.skip_check.outputs.should_skip }} steps: - id: skip_check uses: fkirc/skip-duplicate-actions@36feb0d8d062137530c2e00bd278d138fe191289 with: cancel_others: 'false' github_token: ${{ github.token }} paths: '["**/*.yml", "**/*.yaml", "package*.json", ".github/workflows/yml-lint.yml"]' lint: runs-on: ubuntu-latest needs: see_if_should_skip if: ${{ needs.see_if_should_skip.outputs.should_skip != 'true' }} steps: - name: Check out repo uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f 4 README.md @@ -28,7 +28,7 @@ If you've found a problem, you can open an issue using a [template](https://gith #### Solve an issue If you have a solution to one of the open issues, you will need to fork the repository and submit a PR using the [template](https://github.com/github/docs/blob/main/CONTRIBUTING.md#pull-request-template) that is visible automatically in the pull request body. For more details about this process, please check out [Getting Started with Contributing](/CONTRIBUTING.md). If you have a solution to one of the open issues, you will need to fork the repository and submit a pull request using the [template](https://github.com/github/docs/blob/main/CONTRIBUTING.md#pull-request-template) that is visible automatically in the pull request body. For more details about this process, please check out [Getting Started with Contributing](/CONTRIBUTING.md). #### Join us in discussions @@ -50,6 +50,8 @@ There are a few more things to know when you're getting started with this repo: In addition to the README you're reading right now, this repo includes other READMEs that describe the purpose of each subdirectory in more detail: - [content/README.md](content/README.md) - [content/graphql/README.md](content/graphql/README.md) - [content/rest/README.md](content/rest/README.md) - [contributing/README.md](contributing/README.md) - [data/README.md](data/README.md) - [data/reusables/README.md](data/reusables/README.md) BIN +164 KB assets/images/help/classroom/assignment-group-hero.png Binary file not shown. BIN +75.5 KB assets/images/help/classroom/assignment-ide-go-grant-access-button.png Binary file not shown. BIN +175 KB assets/images/help/classroom/assignment-individual-hero.png Binary file not shown. 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You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. From your repository, click the **Actions** tab, and select the latest workflow run. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}Under **Jobs** or in the visualization graph, click **A job to say hello**. {% endif %}You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 6 content/actions/creating-actions/creating-a-javascript-action.md @@ -261,9 +261,11 @@ jobs: ``` {% endraw %} From your repository, click the **Actions** tab, and select the latest workflow run. You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. From your repository, click the **Actions** tab, and select the latest workflow run. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}Under **Jobs** or in the visualization graph, click **A job to say hello**. {% endif %}You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% elsif currentVersion ver_gt "enterprise-server@2.22" %}  {% else %}  4 content/actions/guides/about-packaging-with-github-actions.md @@ -25,7 +25,11 @@ Creating a package at the end of a continuous integration workflow can help duri Now, when reviewing a pull request, you'll be able to look at the workflow run and download the artifact that was produced. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} This will let you run the code in the pull request on your machine, which can help with debugging or testing the pull request. 4 content/actions/guides/building-and-testing-powershell.md @@ -60,7 +60,11 @@ jobs: * `run: Test-Path resultsfile.log` - Check whether a file called `resultsfile.log` is present in the repository's root directory. * `Should -Be $true` - Uses Pester to define an expected result. If the result is unexpected, then {% data variables.product.prodname_actions %} flags this as a failed test. For example: {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} * `Invoke-Pester Unit.Tests.ps1 -Passthru` - Uses Pester to execute tests defined in a file called `Unit.Tests.ps1`. For example, to perform the same test described above, the `Unit.Tests.ps1` will contain the following: ``` 7 content/actions/guides/storing-workflow-data-as-artifacts.md @@ -108,8 +108,6 @@ jobs: path: output/test/code-coverage.html ```  {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} ### Configuring a custom artifact retention period @@ -238,7 +236,12 @@ jobs: echo The result is $value ``` The workflow run will archive any artifacts that it generated. For more information on downloading archived artifacts, see "[Downloading workflow artifacts](/actions/managing-workflow-runs/downloading-workflow-artifacts)." {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% if currentVersion == "free-pro-team@latest" %} 8 content/actions/index.md @@ -68,18 +68,18 @@ versions: <h2 class="mb-2 font-mktg h1">Code examples</h2> <div class="pr-lg-3 mb-5 mt-3"> <input class="js-code-example-filter input-lg py-2 px-3 col-12 col-lg-8 form-control" placeholder="Search code examples" type="search" autocomplete="off" aria-label="Search code examples"/> <input class="js-filter-card-filter input-lg py-2 px-3 col-12 col-lg-8 form-control" placeholder="Search code examples" type="search" autocomplete="off" aria-label="Search code examples"/> </div> <div class="d-flex flex-wrap gutter"> {% render 'code-example-card' for actionsCodeExamples as example %} </div> <button class="js-code-example-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> <button class="js-filter-card-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> <div class="js-code-example-no-results d-none py-4 text-center text-gray font-mktg"> <div class="js-filter-card-no-results d-none py-4 text-center text-gray font-mktg"> <div class="mb-3">{% octicon "search" width="24" %}</div> <h3 class="text-normal">Sorry, there is no result for <strong class="js-code-example-filter-value"></strong></h3> <h3 class="text-normal">Sorry, there is no result for <strong class="js-filter-card-value"></strong></h3> <p class="my-3 f4">It looks like we don't have an example that fits your filter.<br>Try another filter or add your code example</p> <a href="https://github.com/github/docs/blob/main/data/variables/action_code_examples.yml">Learn how to add a code example {% octicon "arrow-right" %}</a> </div> 11 content/actions/learn-github-actions/introduction-to-github-actions.md @@ -204,7 +204,7 @@ In this diagram, you can see the workflow file you just created and how the {% d ### Viewing the job's activity Once your job has started running, you can view each step's activity on {% data variables.product.prodname_dotcom %}. Once your job has started running, you can {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}see a visualization graph of the run's progress and {% endif %}view each step's activity on {% data variables.product.prodname_dotcom %}. {% data reusables.repositories.navigate-to-repo %} 1. Under your repository name, click **Actions**. @@ -213,7 +213,14 @@ Once your job has started running, you can view each step's activity on {% data  1. Under "Workflow runs", click the name of the run you want to see.  {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. Under **Jobs** or in the visualization graph, click the job you want to see.  {% endif %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. View the results of each step.  {% elsif currentVersion ver_gt "enterprise-server@2.22" %} 1. Click on the job name to see the results of each step.  {% else %} 7 content/actions/managing-workflow-runs/canceling-a-workflow.md @@ -17,9 +17,14 @@ versions: {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. From the list of workflow runs, click the name of the `queued` or `in progress` run that you want to cancel.  1. In the upper-right corner of the workflow, click **Cancel workflow**. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} ### Steps {% data variables.product.prodname_dotcom %} takes to cancel a workflow run 4 content/actions/managing-workflow-runs/downloading-workflow-artifacts.md @@ -20,4 +20,8 @@ versions: {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under **Artifacts**, click the artifact you want to download. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 1 content/actions/managing-workflow-runs/index.md @@ -18,6 +18,7 @@ versions: {% data reusables.actions.enterprise-beta %} {% data reusables.actions.enterprise-github-hosted-runners %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% link_in_list /using-the-visualization-graph %}{% endif %} {% link_in_list /viewing-workflow-run-history %} {% link_in_list /using-workflow-run-logs %} {% link_in_list /manually-running-a-workflow %} 3 content/actions/managing-workflow-runs/re-running-a-workflow.md @@ -16,5 +16,4 @@ versions: {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. In the upper-right corner of the workflow, use the **Re-run jobs** drop-down menu, and select **Re-run all jobs**.  1. In the upper-right corner of the workflow, use the **Re-run jobs** drop-down menu, and select **Re-run all jobs**.{% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% else %}{% endif %} 4 content/actions/managing-workflow-runs/removing-workflow-artifacts.md @@ -27,7 +27,11 @@ versions: {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under **Artifacts**, click {% octicon "trashcan" aria-label="The trashcan icon" %} next to the artifact you want to remove. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} ### Setting the retention period for an artifact 23 content/actions/managing-workflow-runs/using-the-visualization-graph.md @@ -0,0 +1,23 @@ --- title: Using the visualization graph intro: Every workflow run generates a real-time graph that illustrates the run progress. You can use this graph to monitor and debug workflows. product: '{% data reusables.gated-features.actions %}' versions: free-pro-team: '*' enterprise-server: '>=3.1' --- {% data reusables.actions.enterprise-beta %} {% data reusables.actions.visualization-beta %} {% data reusables.actions.enterprise-github-hosted-runners %} {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. The graph displays each job in the workflow. An icon to the left of the job name indicates the status of the job. Lines between jobs indicate dependencies.  2. Click on a job to view the job log.  18 content/actions/managing-workflow-runs/using-workflow-run-logs.md @@ -45,7 +45,11 @@ You can search the build logs for a particular step. When you search logs, only {% data reusables.repositories.navigate-to-job-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper-right corner of the log output, in the **Search logs** search box, type a search query. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% else %} 1. To expand each step you want to include in your search, click the step.  @@ -63,8 +67,12 @@ You can download the log files from your workflow run. You can also download a w {% data reusables.repositories.view-run-superlinter %} {% data reusables.repositories.navigate-to-job-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} and select **Download log archive**. 1. In the upper right corner, click {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% octicon "gear" aria-label="The gear icon" %}{% else %}{% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}{% endif %} and select **Download log archive**. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% else %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} and select **Download log archive**.  @@ -80,9 +88,17 @@ You can delete the log files from your workflow run. {% data reusables.repositor {% data reusables.repositories.view-run-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 2. To delete the log files, click the **Delete all logs** button and review the confirmation prompt. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} After deleting logs, the **Delete all logs** button is removed to indicate that no log files remain in the workflow run. {% else %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}. 2 content/actions/managing-workflow-runs/viewing-job-execution-time.md @@ -15,7 +15,7 @@ Billable job execution minutes are only shown for jobs run on private repositori {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under the job summary, you can view the job's execution time. To view the billable job execution time, click **Run and billable time details**. 1. Under the job summary, you can view the job's execution time. To view details about the billable job execution time, click the time under **Billable time**.  {% note %} 5 content/actions/quickstart.md @@ -60,8 +60,13 @@ Committing the workflow file in your repository triggers the `push` event and ru {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow-superlinter %} {% data reusables.repositories.view-run-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. Under **Jobs** or in the visualization graph, click the **Lint code base** job.  {% else %} 1. In the left sidebar, click the **Lint code base** job.  {% endif %} {% data reusables.repositories.view-failed-job-results-superlinter %} ### More starter workflows 49 content/developers/github-marketplace/about-github-marketplace.md @@ -1,6 +1,6 @@ --- title: About GitHub Marketplace intro: 'Learn the basics to prepare your app for review before joining {% data variables.product.prodname_marketplace %}.' intro: 'Learn about {% data variables.product.prodname_marketplace %} where you can share your apps and actions publicly with all {% data variables.product.product_name %} users.' redirect_from: - /apps/marketplace/getting-started/ - /marketplace/getting-started @@ -14,52 +14,41 @@ versions: {% data reusables.actions.actions-not-verified %} To learn about publishing {% data variables.product.prodname_actions %} in the {% data variables.product.prodname_marketplace %}, see "[Publishing actions in GitHub Marketplace](/actions/creating-actions/publishing-actions-in-github-marketplace)." To learn about publishing {% data variables.product.prodname_actions %} in {% data variables.product.prodname_marketplace %}, see "[Publishing actions in GitHub Marketplace](/actions/creating-actions/publishing-actions-in-github-marketplace)." ### Apps You can list verified and unverified apps in {% data variables.product.prodname_marketplace %}. Unverified apps do not go through the security, testing, and verification cycle {% data variables.product.prodname_dotcom %} requires for verified apps. Anyone can share their apps with other users on {% data variables.product.prodname_marketplace %} but only listings that are verified by {% data variables.product.company_short %} can include paid plans. For more information, see "[About verified creators](/developers/github-marketplace/about-verified-creators)." Verified apps have a green badge in {% data variables.product.prodname_marketplace %}. Unverified apps have a grey badge next to their listing and are only available as free apps. If you're interested in creating an app for {% data variables.product.prodname_marketplace %}, but you're new to {% data variables.product.prodname_github_apps %} or {% data variables.product.prodname_oauth_app %}s, see "[Building {% data variables.product.prodname_github_apps %}](/developers/apps/building-github-apps)" or "[Building {% data variables.product.prodname_oauth_app %}s](/developers/apps/building-oauth-apps)."  If you're interested in creating an app for {% data variables.product.prodname_marketplace %}, but you're new to {% data variables.product.prodname_github_apps %} and {% data variables.product.prodname_oauth_app %}s, see "[Building apps](/apps/)." {% data reusables.marketplace.github_apps_preferred %}, although you can list both OAuth and {% data variables.product.prodname_github_app %}s in {% data variables.product.prodname_marketplace %}. See "[Differences between GitHub and OAuth apps](/apps/differences-between-apps/)" for more details. To learn more about switching from OAuth to {% data variables.product.prodname_github_apps %}, see [Migrating OAuth Apps to {% data variables.product.prodname_github_app %}s](/apps/migrating-oauth-apps-to-github-apps/). {% data reusables.marketplace.github_apps_preferred %}, although you can list both OAuth and {% data variables.product.prodname_github_app %}s in {% data variables.product.prodname_marketplace %}. For more information, see "[Differences between {% data variables.product.prodname_github_apps %} and {% data variables.product.prodname_oauth_app %}s](/apps/differences-between-apps/)" and "[Migrating {% data variables.product.prodname_oauth_app %}s to {% data variables.product.prodname_github_apps %}](/apps/migrating-oauth-apps-to-github-apps/)." If you have questions about {% data variables.product.prodname_marketplace %}, please contact {% data variables.contact.contact_support %} directly. #### Unverified Apps Unverified apps do not need to meet the "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)" or go through the "[Security review process](/marketplace/getting-started/security-review-process/)". {% data reusables.marketplace.unverified-apps %} Having a published paid plan will prevent you from being able to submit an unverified app. You must remove paid plans or keep them in draft mode before publishing an unverified app. To list your unverified app in {% data variables.product.prodname_marketplace %}, you only need to create a "[Listing on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/)" and submit it as an unverified listing. {% data reusables.marketplace.launch-with-free %} ### Publishing an app to {% data variables.product.prodname_marketplace %} #### Verified Apps When you have finished creating your app, you can share it with other users by publishing it to {% data variables.product.prodname_marketplace %}. In summary, the process is: If you've already built an app and you're interested in submitting a verified listing in {% data variables.product.prodname_marketplace %}, start here: 1. Review your app carefully to ensure that it will behave as expected in other repositories and that it follows best practice guidelines. For more information, see "[Security best practices for apps](/developers/github-marketplace/security-best-practices-for-apps)" and "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app#best-practice-for-customer-experience)." 1. [Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)<br/>Learn about requirements, guidelines, and the app submission process. 1. Add webhook events to the app to track user billing requests. For more information about the {% data variables.product.prodname_marketplace %} API, webhook events, and billing requests, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." 1. [Integrating with the {% data variables.product.prodname_marketplace %} API](/marketplace/integrating-with-the-github-marketplace-api/)<br/>Before you can list your app on {% data variables.product.prodname_marketplace %}, you'll need to integrate billing flows using the {% data variables.product.prodname_marketplace %} API and webhook events. 1. Create a draft {% data variables.product.prodname_marketplace %} listing. For more information, see "[Drafting a listing for your app](/developers/github-marketplace/drafting-a-listing-for-your-app)." 1. [Listing on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/) <br/>Create a draft {% data variables.product.prodname_marketplace %} listing, configure webhook settings, and set up pricing plans. 1. Add a pricing plan. For more information, see "[Setting pricing plans for your listing](/developers/github-marketplace/setting-pricing-plans-for-your-listing)." 1. [Selling your app](/marketplace/selling-your-app/)<br/>Learn about pricing plans, billing cycles, and how to receive payment from {% data variables.product.prodname_dotcom %} for your app. 1. Check whether your app meets the requirements for listing on {% data variables.product.prodname_marketplace %} as a free or a paid app. For more information, see "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app)." 1. [{% data variables.product.prodname_marketplace %} Insights](/marketplace/github-marketplace-insights/)<br/>See how your app is performing in {% data variables.product.prodname_marketplace %}. You can use metrics collected by {% data variables.product.prodname_dotcom %} to guide your marketing campaign and be successful in {% data variables.product.prodname_marketplace %}. 1. Read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." 1. [{% data variables.product.prodname_marketplace %} transactions](/marketplace/github-marketplace-transactions/)<br/>Download and view transaction data for your {% data variables.product.prodname_marketplace %} listing. 1. Submit your listing for publication in {% data variables.product.prodname_marketplace %}, requesting verification if you want to sell the app. For more information, see "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication)." ### Reviewing your app An onboarding expert will contact you with any questions or further steps. For example, if you have added a paid plan, you will need to complete the verification process and complete financial onboarding. As soon as your listing is approved the app is published to {% data variables.product.prodname_marketplace %}. We want to make sure that the apps offered on {% data variables.product.prodname_marketplace %} are safe, secure, and well tested. The {% data variables.product.prodname_marketplace %} onboarding specialists will review your app to ensure that it meets all requirements. Follow the guidelines in these articles before submitting your app: ### Seeing how your app is performing You can access metrics and transactions for your listing. For more information, see: * [Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/) * [Security review process](/marketplace/getting-started/security-review-process/) - "[Viewing metrics for your listing](/developers/github-marketplace/viewing-metrics-for-your-listing)" - "[Viewing transactions for your listing](/developers/github-marketplace/viewing-transactions-for-your-listing)" 43 content/developers/github-marketplace/about-verified-creators.md @@ -0,0 +1,43 @@ --- title: About verified creators intro: 'Each organization that wants to sell apps on {% data variables.product.prodname_marketplace %} must follow a verification process. Their identity is checked and their billing process reviewed.' versions: free-pro-team: '*' --- ### About verified creators A verified creator is an organization that {% data variables.product.company_short %} has checked. Anyone can share their apps with other users on {% data variables.product.prodname_marketplace %} but only organizations that are verified by {% data variables.product.company_short %} can sell apps. For more information about organizations, see "[About organizations](/github/setting-up-and-managing-organizations-and-teams/about-organizations)." The verification process aims to protect users. For example, it verifies the seller's identity, checks that their {% data variables.product.product_name %} organization is set up securely, and that they can be contacted for support. After passing the verification checks, any apps that the organization lists on {% data variables.product.prodname_marketplace %} are shown with a verified creator badge {% octicon "verified" aria-label="Verified creator badge" %}. The organization can now add paid plans to any of their apps. Each app with a paid plan also goes through a financial onboarding process to check that it's set up to handle billing correctly.  In addition to the verified creator badge, you'll also see badges for unverified and verified apps. These apps were published using the old method for verifying individual apps.  For information on finding apps to use, see "[Searching {% data variables.product.prodname_marketplace %}](/github/searching-for-information-on-github/searching-github-marketplace)." ### About the verification process The first time you request verification for a listing of one of your apps, you will enter the verification process. An onboarding expert will guide you through the process. This includes checking: - Profile information - The basic profile information is populated accurately and appropriately. - Security - The organization has enabled two-factor authentication. - Verified domain - The organization has verified the domain of the site URL. - Purchase webhook event - The event is handled correctly by the app. When your organization is verified, all your apps are shown with a verified creator badge. You are now able to offer paid plans for any of your apps. For more information about the requirements for listing an app on {% data variables.product.prodname_marketplace %}, see "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)." {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." {% note %} **Note:** This verification process for apps replaces the previous process where individual apps were verified. The current process is similar to the verification process for actions. If you have apps that were verified under the old process, these will not be affected by the changes. The {% data variables.product.prodname_marketplace %} team will contact you with details of how to migrate to organization-based verification. {% endnote %} 12 content/developers/github-marketplace/billing-customers.md @@ -13,17 +13,17 @@ versions: ### Understanding the billing cycle Customers can choose a monthly or yearly billing cycle when they purchase your app. All changes customers make to the billing cycle and plan selection will trigger a `marketplace_purchase` event. You can refer to the `marketplace_purchase` webhook payload to see which billing cycle a customer selects and when the next billing date begins (`effective_date`). For more information about webhook payloads, see "[{% data variables.product.prodname_marketplace %} webhook events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)." Customers can choose a monthly or yearly billing cycle when they purchase your app. All changes customers make to the billing cycle and plan selection will trigger a `marketplace_purchase` event. You can refer to the `marketplace_purchase` webhook payload to see which billing cycle a customer selects and when the next billing date begins (`effective_date`). For more information about webhook payloads, see "[Webhook events for the {% data variables.product.prodname_marketplace %} API](/developers/github-marketplace/webhook-events-for-the-github-marketplace-api)." ### Providing billing services in your app's UI Customers must be able to perform the following actions from your app's website: - Customers must be able to modify or cancel their {% data variables.product.prodname_marketplace %} plans for personal and organizational accounts separately. Customers should be able to perform the following actions from your app's website: - Customers should be able to modify or cancel their {% data variables.product.prodname_marketplace %} plans for personal and organizational accounts separately. {% data reusables.marketplace.marketplace-billing-ui-requirements %} ### Billing services for upgrades, downgrades, and cancellations Follow these guidelines for upgrades, downgrades, and cancellations to maintain a clear and consistent billing process. For more detailed instructions about the {% data variables.product.prodname_marketplace %} purchase events, see "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)." Follow these guidelines for upgrades, downgrades, and cancellations to maintain a clear and consistent billing process. For more detailed instructions about the {% data variables.product.prodname_marketplace %} purchase events, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." You can use the `marketplace_purchase` webhook's `effective_date` key to determine when a plan change will occur and periodically synchronize the [List accounts for a plan](/rest/reference/apps#list-accounts-for-a-plan). @@ -33,7 +33,7 @@ When a customer upgrades their pricing plan or changes their billing cycle from {% data reusables.marketplace.marketplace-failed-purchase-event %} For information about building upgrade and downgrade workflows into your app, see "[Upgrading and downgrading plans](/marketplace/integrating-with-the-github-marketplace-api/upgrading-and-downgrading-plans/)." For information about building upgrade and downgrade workflows into your app, see "[Handling plan changes](/developers/github-marketplace/handling-plan-changes)." #### Downgrades and cancellations @@ -45,4 +45,4 @@ When a customer cancels a plan, you must: {% data reusables.marketplace.cancellation-clarification %} - Enable them to upgrade the plan through GitHub if they would like to continue the plan at a later time. For information about building cancellation workflows into your app, see "[Cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/)." For information about building cancellation workflows into your app, see "[Handling plan cancellations](/developers/github-marketplace/handling-plan-cancellations)." 20 ...nt/developers/github-marketplace/customer-experience-best-practices-for-apps.md @@ -0,0 +1,20 @@ --- title: Customer experience best practices for apps intro: 'Guidelines for creating an app that will be easy to use and understand.' shortTitle: Customer experience best practice versions: free-pro-team: '*' --- If you follow these best practices it will help you to provide a good customer experience. ### Customer communication - Marketing materials for the app should accurately represent the app's behavior. - Apps should include links to user-facing documentation that describe how to set up and use the app. - Customers should be able to see what type of plan they have in the billing, profile, or account settings section of the app. - Customers should be able to install and use your app on both a personal account and an organization account. They should be able to view and manage the app on those accounts separately. ### Plan management {% data reusables.marketplace.marketplace-billing-ui-requirements %} 4 content/developers/github-marketplace/drafting-a-listing-for-your-app.md @@ -59,8 +59,8 @@ Once you've created a {% data variables.product.prodname_marketplace %} draft li ### Submitting your app Once you've completed your {% data variables.product.prodname_marketplace %} listing, you can submit your listing for review from the **Overview** page. You'll need to read and accept the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)," and then you can click **Submit for review**. After you submit your app for review, the {% data variables.product.prodname_marketplace %} onboarding team will contact you with additional information about the onboarding process. You can learn more about the onboarding and security review process in "[Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)." Once you've completed your {% data variables.product.prodname_marketplace %} listing, you can submit your listing for review from the **Overview** page. You'll need to read and accept the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)," and then you can click **Submit for review**. After you submit your app for review, an onboarding expert will contact you with additional information about the onboarding process. You can learn more about the onboarding and security review process in "[Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)." ### Removing a {% data variables.product.prodname_marketplace %} listing If you no longer want to list your app in {% data variables.product.prodname_marketplace %}, contact [marketplace@github.com](mailto:marketplace@github.com) to remove your listing. If you no longer want to list your app in {% data variables.product.prodname_marketplace %}, contact {% data variables.contact.contact_support %} to remove your listing. 2 content/developers/github-marketplace/handling-new-purchases-and-free-trials.md @@ -28,7 +28,7 @@ GitHub then sends the [`marketplace_purchase`](/webhooks/event-payloads/#marketp Read the `effective_date` and `marketplace_purchase` object from the `marketplace_purchase` webhook to determine which plan the customer purchased, when the billing cycle starts, and when the next billing cycle begins. If your app offers a free trial, read the `marketplace_purchase[on_free_trial]` attribute from the webhook. If the value is `true`, your app will need to track the free trial start date (`effective_date`) and the date the free trial ends (`free_trial_ends_on`). Use the `free_trial_ends_on` date to display the remaining days left in a free trial in your app's UI. You can do this in either a banner or in your [billing UI](/marketplace/selling-your-app/billing-customers-in-github-marketplace/#providing-billing-services-in-your-apps-ui). To learn how to handle cancellations before a free trial ends, see "[Cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/)." See "[Upgrading and downgrading plans](/marketplace/integrating-with-the-github-marketplace-api/upgrading-and-downgrading-plans/)" to find out how to transition a free trial to a paid plan when a free trial expires. If your app offers a free trial, read the `marketplace_purchase[on_free_trial]` attribute from the webhook. If the value is `true`, your app will need to track the free trial start date (`effective_date`) and the date the free trial ends (`free_trial_ends_on`). Use the `free_trial_ends_on` date to display the remaining days left in a free trial in your app's UI. You can do this in either a banner or in your [billing UI](/marketplace/selling-your-app/billing-customers-in-github-marketplace/#providing-billing-services-in-your-apps-ui). To learn how to handle cancellations before a free trial ends, see "[Handling plan cancellations](/developers/github-marketplace/handling-plan-cancellations)." See "[Handling plan changes](/developers/github-marketplace/handling-plan-changes)" to find out how to transition a free trial to a paid plan when a free trial expires. See "[{% data variables.product.prodname_marketplace %} webhook events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)" for an example of the `marketplace_purchase` event payload. 6 content/developers/github-marketplace/index.md @@ -11,8 +11,10 @@ versions: {% topic_link_in_list /creating-apps-for-github-marketplace %} {% link_in_list /about-github-marketplace %} {% link_in_list /about-verified-creators %} {% link_in_list /requirements-for-listing-an-app %} {% link_in_list /security-review-process-for-submitted-apps %} {% link_in_list /security-best-practices-for-apps %} {% link_in_list /customer-experience-best-practices-for-apps %} {% link_in_list /viewing-metrics-for-your-listing %} {% link_in_list /viewing-transactions-for-your-listing %} {% topic_link_in_list /using-the-github-marketplace-api-in-your-app %} @@ -27,7 +29,7 @@ versions: {% link_in_list /writing-a-listing-description-for-your-app %} {% link_in_list /setting-pricing-plans-for-your-listing %} {% link_in_list /configuring-a-webhook-to-notify-you-of-plan-changes %} {% link_in_list /submitting-your-listing-for-review %} {% link_in_list /submitting-your-listing-for-publication %} {% topic_link_in_list /selling-your-app-on-github-marketplace %} {% link_in_list /pricing-plans-for-github-marketplace-apps %} {% link_in_list /billing-customers %} 32 content/developers/github-marketplace/pricing-plans-for-github-marketplace-apps.md @@ -10,35 +10,45 @@ versions: {% data variables.product.prodname_marketplace %} pricing plans can be free, flat rate, or per-unit, and GitHub lists the price in US dollars. Customers purchase your app using a payment method attached to their {% data variables.product.product_name %} account, without having to leave GitHub.com. You don't have to write code to perform billing transactions, but you will have to handle [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows) for purchase events. {% data variables.product.prodname_marketplace %} pricing plans can be free, flat rate, or per-unit. Prices are set, displayed, and processed in US dollars. Paid plans are restricted to verified listings. Customers purchase your app using a payment method attached to their {% data variables.product.product_name %} account, without having to leave {% data variables.product.prodname_dotcom_the_website %}. You don't have to write code to perform billing transactions, but you will have to handle events from the {% data variables.product.prodname_marketplace %} API. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If the app you're listing on {% data variables.product.prodname_marketplace %} has multiple plan options, you can set up corresponding pricing plans. For example, if your app has two plan options, an open source plan and a pro plan, you can set up a free pricing plan for your open source plan and a flat pricing plan for your pro plan. Each {% data variables.product.prodname_marketplace %} listing must have an annual and a monthly price for every plan that's listed. For more information on how to create a pricing plan, see "[Setting a {% data variables.product.prodname_marketplace %} listing's pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/)." {% note %} {% data reusables.marketplace.free-plan-note %} **Note:** If you're listing an app on {% data variables.product.prodname_marketplace %}, you can't list your app with a free pricing plan if you offer a paid service outside of {% data variables.product.prodname_marketplace %}. ### Types of pricing plans {% endnote %} #### Free pricing plans ### Types of pricing plans {% data reusables.marketplace.free-apps-encouraged %} Free plans are completely free for users. If you set up a free pricing plan, you cannot charge users that choose the free pricing plan for the use of your app. You can create both free and paid plans for your listing. All apps need to handle events for new purchases and cancellations. Apps that only have free plans do not need to handle events for free trials, upgrades, and downgrades. For more information, see: "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If you add a paid plan to an app that you've already listed in {% data variables.product.prodname_marketplace %} as a free service, you'll need to request verification for the app and go through financial onboarding. #### Paid pricing plans **Free pricing plans** are completely free for users. If you set up a free pricing plan, you cannot charge users that choose the free pricing plan for the use of your app. You can create both free and paid plans for your listing. Unverified free apps do not need to implement any billing flows. Free apps that are verified by Github need to implement billing flows for new purchases and cancellations, but do not need to implement billing flows for free trials, upgrades, and downgrades. If you add a paid plan to an app that you've already listed in {% data variables.product.prodname_marketplace %} as a free service, you'll need to resubmit the app for review. There are two types of paid pricing plan: **Flat rate pricing plans** charge a set fee on a monthly and yearly basis. - Flat rate pricing plans charge a set fee on a monthly and yearly basis. **Per-unit pricing plans** charge a set fee on either a monthly or yearly basis for a unit that you specify. A "unit" can be anything you'd like (for example, a user, seat, or person). - Per-unit pricing plans charge a set fee on either a monthly or yearly basis for a unit that you specify. A "unit" can be anything you'd like (for example, a user, seat, or person). **Marketplace free trials** provide 14-day free trials of OAuth or GitHub Apps to customers. When you [set up a Marketplace pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/), you can select the option to provide a free trial for flat-rate or per-unit pricing plans. You may also want to offer free trials. These provide free, 14-day trials of OAuth or GitHub Apps to customers. When you set up a Marketplace pricing plan, you can select the option to provide a free trial for flat-rate or per-unit pricing plans. ### Free trials Customers can start a free trial for any available paid plan on a Marketplace listing, but will not be able to create more than one free trial for a Marketplace product. Customers can start a free trial for any paid plan on a Marketplace listing that includes free trials. However, customers cannot create more than one free trial per marketplace product. Free trials have a fixed length of 14 days. Customers are notified 4 days before the end of their trial period (on day 11 of the free trial) that their plan will be upgraded. At the end of a free trial, customers will be auto-enrolled into the plan they are trialing if they do not cancel. See "[New purchases and free trials](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/)" for details on how to handle free trials in your app. For more information, see: "[Handling new purchases and free trials](/developers/github-marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/)." {% note %} 61 content/developers/github-marketplace/requirements-for-listing-an-app.md @@ -1,6 +1,6 @@ --- title: Requirements for listing an app intro: 'Apps on {% data variables.product.prodname_marketplace %} must meet the requirements outlined on this page before our {% data variables.product.prodname_marketplace %} onboarding specialists will approve the listing.' intro: 'Apps on {% data variables.product.prodname_marketplace %} must meet the requirements outlined on this page before the listing can be published.' redirect_from: - /apps/adding-integrations/listing-apps-on-github-marketplace/requirements-for-listing-an-app-on-github-marketplace/ - /apps/marketplace/listing-apps-on-github-marketplace/requirements-for-listing-an-app-on-github-marketplace/ @@ -12,49 +12,62 @@ versions: free-pro-team: '*' --- <!--UI-LINK: Displayed as a link on the https://github.com/marketplace/new page.--> The requirements for listing an app on {% data variables.product.prodname_marketplace %} vary according to whether you want to offer a free or a paid app. Before you submit your app for review, you must read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." You'll accept the terms within your [draft listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/) on {% data variables.product.product_name %}. Once you've submitted your app, one of the {% data variables.product.prodname_marketplace %} onboarding specialists will reach out to you with more information about the onboarding process, and review your app to ensure it meets these requirements: ### Requirements for all {% data variables.product.prodname_marketplace %} listings ### User experience All listings on {% data variables.product.prodname_marketplace %} should be for tools that provide value to the {% data variables.product.product_name %} community. When you submit your listing for publication, you must read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." - {% data variables.product.prodname_github_app %}s should have a minimum of 100 installations. - {% data variables.product.prodname_oauth_app %}s should have a minimum of 200 users. #### User experience requirements for all apps All listings should meet the following requirements, regardless of whether they are for a free or paid app. - Listings must not actively persuade users away from {% data variables.product.product_name %}. - Listings must include valid contact information for the publisher. - Listings must have a relevant description of the application. - Listings must specify a pricing plan. - Apps must provide value to customers and integrate with the platform in some way beyond authentication. - Apps must be publicly available in {% data variables.product.prodname_marketplace %} and cannot be in beta or available by invite only. - Apps cannot actively persuade users away from {% data variables.product.product_name %}. - Marketing materials for the app must accurately represent the app's behavior. - Apps must include links to user-facing documentation that describe how to set up and use the app. - When a customer purchases an app and GitHub redirects them to the app's installation URL, the app must begin the OAuth flow immediately. For details, see "[Handling new purchases and free trials](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/#step-3-authorization)." - Apps must have webhook events set up to notify the publisher of any plan changes or cancellations using the {% data variables.product.prodname_marketplace %} API. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." - Customers must be able to install your app and select repositories on both a personal and organization account. They should be able to view and manage those accounts separately. For more information on providing a good customer experience, see "[Customer experience best practices for apps](/developers/github-marketplace/customer-experience-best-practices-for-apps)." ### Brand and listing #### Brand and listing requirements for all apps - Apps that use GitHub logos must follow the "[{% data variables.product.product_name %} Logos and Usage](https://github.com/logos)" guidelines. - Apps that use GitHub logos must follow the {% data variables.product.company_short %} guidelines. For more information, see "[{% data variables.product.company_short %} Logos and Usage](https://github.com/logos)." - Apps must have a logo, feature card, and screenshots images that meet the recommendations provided in "[Writing {% data variables.product.prodname_marketplace %} listing descriptions](/marketplace/listing-on-github-marketplace/writing-github-marketplace-listing-descriptions/)." - Listings must include descriptions that are well written and free of grammatical errors. For guidance in writing your listing, see "[Writing {% data variables.product.prodname_marketplace %} listing descriptions](/marketplace/listing-on-github-marketplace/writing-github-marketplace-listing-descriptions/)." ### Security To protect your customers, we recommend that you also follow security best practices. For more information, see "[Security best practices for apps](/developers/github-marketplace/security-best-practices-for-apps)." ### Considerations for free apps Apps will go through a security review before being listed on {% data variables.product.prodname_marketplace %}. A successful review will meet the requirements and follow the security best practices listed in "[Security review process](/marketplace/getting-started/security-review-process/)." For information on the review process, contact [marketplace@github.com](mailto:marketplace@github.com). {% data reusables.marketplace.free-apps-encouraged %} ### Requirements for paid apps In addition to the requirements for all apps above, each app that you offer as a paid service on {% data variables.product.prodname_marketplace %} must also meet the following requirements: - {% data variables.product.prodname_github_app %}s should have a minimum of 100 installations. - {% data variables.product.prodname_oauth_app %}s should have a minimum of 200 users. - All paid apps must handle {% data variables.product.prodname_marketplace %} purchase events for new purchases, upgrades, downgrades, cancellations, and free trials. For more information, see "[Billing requirements for paid apps](#billing-requirements-for-paid-apps)" below. - Publishing organizations must have a verified domain and must enable two-factor authentication. For more information, see "[Requiring two-factor authentication in your organization](/github/setting-up-and-managing-organizations-and-teams/requiring-two-factor-authentication-in-your-organization.") ### Billing flows When you are ready to publish the app on {% data variables.product.prodname_marketplace %} you must request verification for the listing. Your app must integrate [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows) using the [{% data variables.product.prodname_marketplace %} webhook event](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/). {% note %} #### Free apps The verification process is open to organizations. {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." {% data reusables.marketplace.free-apps-encouraged %} If you are listing a free app, you'll need to meet these requirements: {% endnote %} - Customers must be able to see that they have a free plan in the billing, profile, or account settings section of the app. - When a customer cancels your app, you must follow the flow for [cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/). ### Billing requirements for paid apps #### Paid apps Your app does not need to handle payments but does need to use {% data variables.product.prodname_marketplace %} purchase events to manage new purchases, upgrades, downgrades, cancellations, and free trials. For information about how integrate these events into your app, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." To offer your app as a paid service, you'll need to meet these requirements to list your app on {% data variables.product.prodname_marketplace %}: Using GitHub's billing API allows customers to purchase an app without leaving GitHub and to pay for the service with the payment method already attached to their {% data variables.product.product_name %} account. - To sell your app in {% data variables.product.prodname_marketplace %}, it must use GitHub's billing system. Your app does not need to handle payments but does need to use "[{% data variables.product.prodname_marketplace %} purchase events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)" to manage new purchases, upgrades, downgrades, cancellations, and free trials. See "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)" to learn about how to integrate these events into your app. Using GitHub's billing system allows customers to purchase an app without leaving GitHub and pay for the service with the payment method already attached to their {% data variables.product.product_name %} account. - Apps must support both monthly and annual billing for paid subscriptions purchases. - Listings may offer any combination of free and paid plans. Free plans are optional but encouraged. For more information, see "[Setting a {% data variables.product.prodname_marketplace %} listing's pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/)." {% data reusables.marketplace.marketplace-billing-ui-requirements %} 60 content/developers/github-marketplace/security-best-practices-for-apps.md @@ -0,0 +1,60 @@ --- title: Security best practices for apps intro: 'Guidelines for preparing a secure app to share on {% data variables.product.prodname_marketplace %}.' redirect_from: - /apps/marketplace/getting-started/security-review-process/ - /marketplace/getting-started/security-review-process - /developers/github-marketplace/security-review-process-for-submitted-apps shortTitle: Security best practice versions: free-pro-team: '*' --- If you follow these best practices it will help you to provide a secure user experience. ### Authorization, authentication, and access control We recommend creating a GitHub App rather than an OAuth App. {% data reusables.marketplace.github_apps_preferred %}. See "[Differences between GitHub Apps and OAuth Apps](/apps/differences-between-apps/)" for more details. - Apps should use the principle of least privilege and should only request the OAuth scopes and GitHub App permissions that the app needs to perform its intended functionality. For more information, see [Principle of least privilege](https://en.wikipedia.org/wiki/Principle_of_least_privilege) in Wikipedia. - Apps should provide customers with a way to delete their account, without having to email or call a support person. - Apps should not share tokens between different implementations of the app. For example, a desktop app should have a separate token from a web-based app. Individual tokens allow each app to request the access needed for GitHub resources separately. - Design your app with different user roles, depending on the functionality needed by each type of user. For example, a standard user should not have access to admin functionality, and billing managers might not need push access to repository code. - Apps should not share service accounts such as email or database services to manage your SaaS service. - All services used in your app should have unique login and password credentials. - Admin privilege access to the production hosting infrastructure should only be given to engineers and employees with administrative duties. - Apps should not use personal access tokens to authenticate and should authenticate as an [OAuth App](/apps/about-apps/#about-oauth-apps) or a [GitHub App](/apps/about-apps/#about-github-apps): - OAuth Apps should authenticate using an [OAuth token](/apps/building-oauth-apps/authorizing-oauth-apps/). - GitHub Apps should authenticate using either a [JSON Web Token (JWT)](/apps/building-github-apps/authenticating-with-github-apps/#authenticating-as-a-github-app), [OAuth token](/apps/building-github-apps/identifying-and-authorizing-users-for-github-apps/), or [installation access token](/apps/building-github-apps/authenticating-with-github-apps/#authenticating-as-an-installation). ### Data protection - Apps should encrypt data transferred over the public internet using HTTPS, with a valid TLS certificate, or SSH for Git. - Apps should store client ID and client secret keys securely. We recommend storing them as [environmental variables](http://en.wikipedia.org/wiki/Environment_variable#Getting_and_setting_environment_variables). - Apps should delete all GitHub user data within 30 days of receiving a request from the user, or within 30 days of the end of the user's legal relationship with GitHub. - Apps should not require the user to provide their GitHub password. - Apps should encrypt tokens, client IDs, and client secrets. ### Logging and monitoring Apps should have logging and monitoring capabilities. App logs should be retained for at least 30 days and archived for at least one year. A security log should include: - Authentication and authorization events - Service configuration changes - Object reads and writes - All user and group permission changes - Elevation of role to admin - Consistent timestamping for each event - Source users, IP addresses, and/or hostnames for all logged actions ### Incident response workflow To provide a secure experience for users, you should have a clear incident response plan in place before listing your app. We recommend having a security and operations incident response team in your company rather than using a third-party vendor. You should have the capability to notify {% data variables.product.product_name %} within 24 hours of a confirmed incident. For an example of an incident response workflow, see the "Data Breach Response Policy" on the [SANS Institute website](https://www.sans.org/information-security-policy/). A short document with clear steps to take in the event of an incident is more valuable than a lengthy policy template. ### Vulnerability management and patching workflow You should conduct regular vulnerability scans of production infrastructure. You should triage the results of vulnerability scans and define a period of time in which you agree to remediate the vulnerability. If you are not ready to set up a full vulnerability management program, it's useful to start by creating a patching process. For guidance in creating a patch management policy, see this TechRepublic article "[Establish a patch management policy](https://www.techrepublic.com/blog/it-security/establish-a-patch-management-policy-87756/)." 94 ...ent/developers/github-marketplace/security-review-process-for-submitted-apps.md This file was deleted. 53 content/developers/github-marketplace/setting-pricing-plans-for-your-listing.md @@ -1,6 +1,6 @@ --- title: Setting pricing plans for your listing intro: 'When [listing your app on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/), you can choose to provide your app as a free service or sell your app. If you plan to sell your app, you can create different pricing plans for different feature tiers.' intro: 'When you list your app on {% data variables.product.prodname_marketplace %}, you can choose to provide your app as a free service or sell your app. If you plan to sell your app, you can create different pricing plans for different feature tiers.' redirect_from: - /apps/adding-integrations/managing-pricing-and-payments-for-a-github-marketplace-listing/setting-a-github-marketplace-listing-s-pricing-plan/ - /apps/marketplace/managing-pricing-and-payments-for-a-github-marketplace-listing/setting-a-github-marketplace-listing-s-pricing-plan/ @@ -17,57 +17,52 @@ versions: free-pro-team: '*' --- ### About setting pricing plans If you want to sell an app on {% data variables.product.prodname_marketplace %}, you need to request verification when you publish the listing for your app. During the verification process, an onboarding expert checks the organization's identity and security settings. The onboarding expert will also take the organization through financial onboarding. For more information, see: "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)." ### Creating pricing plans To learn about the types of pricing plans that {% data variables.product.prodname_marketplace %} offers, see "[{% data variables.product.prodname_marketplace %} Pricing Plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." You'll also find helpful billing guidelines in "[Selling your app](/marketplace/selling-your-app/)." Pricing plans can be in the draft or published state. If you haven't submitted your {% data variables.product.prodname_marketplace %} listing for approval, a published listing will function the same way as draft listings until your app is approved and listed on {% data variables.product.prodname_marketplace %}. Draft listings allow you to create and save new pricing plans without making them available on your {% data variables.product.prodname_marketplace %} listing page. Once you publish the pricing plan, it's available for customers to purchase immediately. You can publish up to 10 pricing plans. {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." To create a pricing plan for your {% data variables.product.prodname_marketplace %} listing, click **Plans and pricing** in the left sidebar of your [{% data variables.product.prodname_marketplace %} listing page](https://github.com/marketplace/manage). If you haven't created a {% data variables.product.prodname_marketplace %} listing yet, read "[Creating a draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/)" to learn how. When you click **New draft plan**, you'll see a form that allows you to customize your pricing plan. You'll need to configure the following fields to create a pricing plan: {% data variables.product.prodname_marketplace %} offers several different types of pricing plan. For detailed information, see "[Pricing plans for {% data variables.product.prodname_marketplace %}](/developers/github-marketplace/pricing-plans-for-github-marketplace-apps)." #### Plan name ### About saving pricing plans Your pricing plan's name will appear on your {% data variables.product.prodname_marketplace %} app's landing page. You can customize the name of your pricing plan to align to the plan's resources, the size of the company that will use the plan, or anything you'd like. You can save pricing plans in a draft or published state. If you haven't submitted your {% data variables.product.prodname_marketplace %} listing for approval, a published plan will function in the same way as a draft plan until your listing is approved and shown on {% data variables.product.prodname_marketplace %}. Draft plans allow you to create and save new pricing plans without making them available on your {% data variables.product.prodname_marketplace %} listing page. Once you publish a pricing plan on a published listing, it's available for customers to purchase immediately. You can publish up to 10 pricing plans. #### Pricing models For guidelines on billing customers, see "[Billing customers](/developers/github-marketplace/billing-customers)." ##### Free plans {% data reusables.marketplace.free-apps-encouraged %} A free plan still requires you to handle [new purchase](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/) and [cancellation](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/) billing flows. See "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)" for more details. ##### Flat-rate plans ### Creating pricing plans Flat-rate pricing plans allow you to offer your service to customers for a flat-rate fee. {% data reusables.marketplace.marketplace-pricing-free-trials %} To create a pricing plan for your {% data variables.product.prodname_marketplace %} listing, click **Plans and pricing** in the left sidebar of your [{% data variables.product.prodname_marketplace %} listing page](https://github.com/marketplace/manage). For more information, see "[Creating a draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/)." You must set a price for both monthly and yearly subscriptions in U.S. Dollars for flat-rate plans. When you click **New draft plan**, you'll see a form that allows you to customize your pricing plan. You'll need to configure the following fields to create a pricing plan: ##### Per-unit plans - **Plan name** - Your pricing plan's name will appear on your {% data variables.product.prodname_marketplace %} app's landing page. You can customize the name of your pricing plan to align with the plan's resources, the size of the company that will use the plan, or anything you'd like. Per-unit pricing allows you to offer your app in units. For example, a unit can be a person, seat, or user. You'll need to provide a name for the unit and set a price for both monthly and yearly subscriptions, in U.S. Dollars. - **Pricing models** - There are three types of pricing plan: free, flat-rate, and per-unit. All plans require you to process new purchase and cancellation events from the marketplace API. In addition, for paid plans: #### Available for - You must set a price for both monthly and yearly subscriptions in US dollars. - Your app must process plan change events. - You must request verification to publish a listing with a paid plan. - {% data reusables.marketplace.marketplace-pricing-free-trials %} {% data variables.product.prodname_marketplace %} pricing plans can apply to **Personal and organization accounts**, **Personal accounts only**, or **Organization accounts only**. For example, if your pricing plan is per-unit and provides multiple seats, you would select **Organization accounts only** because there is no way to assign seats to people in an organization from a personal account. For detailed information, see "[Pricing plans for {% data variables.product.prodname_marketplace %} apps](/developers/github-marketplace/pricing-plans-for-github-marketplace-apps)" and "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." #### Short description - **Available for** - {% data variables.product.prodname_marketplace %} pricing plans can apply to **Personal and organization accounts**, **Personal accounts only**, or **Organization accounts only**. For example, if your pricing plan is per-unit and provides multiple seats, you would select **Organization accounts only** because there is no way to assign seats to people in an organization from a personal account. Write a brief summary of the details of the pricing plan. The description might include the type of customer the plan is intended for or the resources the plan includes. - **Short description** - Write a brief summary of the details of the pricing plan. The description might include the type of customer the plan is intended for or the resources the plan includes. #### Bullets - **Bullets** - You can write up to four bullets that include more details about your pricing plan. The bullets might include the use cases of your app or list more detailed information about the resources or features included in the plan. You can write up to four bullets that include more details about your pricing plan. The bullets might include the use cases of your app or list more detailed information about the resources or features included in the plan. {% data reusables.marketplace.free-plan-note %} ### Changing a {% data variables.product.prodname_marketplace %} listing's pricing plan If a pricing plan for your {% data variables.product.prodname_marketplace %} plan is no longer needed or if you need to adjust pricing details, you can remove it. If a pricing plan for your {% data variables.product.prodname_marketplace %} listing is no longer needed, or if you need to adjust pricing details, you can remove it.  Once you publish a pricing plan for an app already listed in the {% data variables.product.prodname_marketplace %}, you can't make changes to the plan. Instead, you'll need to remove the pricing plan. Customers who already purchased the removed pricing plan will continue to use it until they opt out and move onto a new pricing plan. For more on pricing plans, see "[{% data variables.product.prodname_marketplace %} pricing plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." Once you publish a pricing plan for an app that is already listed in {% data variables.product.prodname_marketplace %}, you can't make changes to the plan. Instead, you'll need to remove the pricing plan and create a new plan. Customers who already purchased the removed pricing plan will continue to use it until they opt out and move onto a new pricing plan. For more on pricing plans, see "[{% data variables.product.prodname_marketplace %} pricing plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." Once you remove a pricing plan, users won't be able to purchase your app using that plan. Existing users on the removed pricing plan will continue to stay on the plan until they cancel their plan subscription. 37 content/developers/github-marketplace/submitting-your-listing-for-publication.md @@ -0,0 +1,37 @@ --- title: Submitting your listing for publication intro: 'You can submit your listing for the {% data variables.product.prodname_dotcom %} community to use.' redirect_from: - /marketplace/listing-on-github-marketplace/submitting-your-listing-for-review - /developers/github-marketplace/submitting-your-listing-for-review versions: free-pro-team: '*' --- Once you've completed the listing for your app, you'll see two buttons that allow you to request publication of the listing with or without verification. The **Request** button for "Publish without verification" is disabled if you have published any paid pricing plans in the listing.  {% data reusables.marketplace.launch-with-free %} After you submit your listing for review, an onboarding expert will reach out to you with additional information. For an overview of the process for creating and submitting a listing, see "[About {% data variables.product.prodname_marketplace %}](/developers/github-marketplace/about-github-marketplace#publishing-an-app-to-github-marketplace)." ### Prerequisites for publishing with verification Before you request verification of your listing, you'll need to integrate the {% data variables.product.prodname_marketplace %} billing flows and webhook into your app. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If you've met the requirements for listing and you've integrated with the {% data variables.product.prodname_marketplace %} API, go ahead and submit your listing. For more information, see "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app)." {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Transferring an app to an organization before you submit](#transferring-an-app-to-an-organization-before-you-submit)" below. ### Transferring an app to an organization before you submit You cannot sell an app that's owned by a user account. You need to transfer the app to an organization that is already a verified creator, or that can request verification for a listing for the app. For details, see: 1. "[Creating an organization from scratch](/github/setting-up-and-managing-organizations-and-teams/creating-a-new-organization-from-scratch)" 1. "[Transferring ownership of a GitHub App](/developers/apps/transferring-ownership-of-a-github-app)" or "[Transferring ownership of an OAuth App](/developers/apps/transferring-ownership-of-an-oauth-app)" 22 content/developers/github-marketplace/submitting-your-listing-for-review.md This file was deleted. 4 content/developers/github-marketplace/testing-your-app.md @@ -1,6 +1,6 @@ --- title: Testing your app intro: 'GitHub recommends testing your app with APIs and webhooks before submitting your listing to {% data variables.product.prodname_marketplace %} so you can provide an ideal experience for customers. Before the {% data variables.product.prodname_marketplace %} onboarding team approves your app, it must adequately handle the [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows).' intro: 'GitHub recommends testing your app with APIs and webhooks before submitting your listing to {% data variables.product.prodname_marketplace %} so you can provide an ideal experience for customers. Before an onboarding expert approves your app, it must adequately handle the billing flows.' redirect_from: - /apps/marketplace/testing-apps-apis-and-webhooks/ - /apps/marketplace/integrating-with-the-github-marketplace-api/testing-github-marketplace-apps/ @@ -13,7 +13,7 @@ versions: ### Testing apps You can use a [draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/) to simulate each of the [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows). A listing in the draft state means that it has not been submitted for approval. Any purchases you make using a draft {% data variables.product.prodname_marketplace %} listing will _not_ create real transactions, and GitHub will not charge your credit card. You can use a draft {% data variables.product.prodname_marketplace %} listing to simulate each of the billing flows. A listing in the draft state means that it has not been submitted for approval. Any purchases you make using a draft {% data variables.product.prodname_marketplace %} listing will _not_ create real transactions, and GitHub will not charge your credit card. For more information, see "[Drafting a listing for your app](/developers/github-marketplace/drafting-a-listing-for-your-app)" and "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." #### Using a development app with a draft listing to test changes 2 .../developers/github-marketplace/webhook-events-for-the-github-marketplace-api.md @@ -1,6 +1,6 @@ --- title: Webhook events for the GitHub Marketplace API intro: 'A {% data variables.product.prodname_marketplace %} app receives information about changes to a user''s plan from the Marketplace purchase event webhook. A Marketplace purchase event is triggered when a user purchases, cancels, or changes their payment plan. For details on how to respond to each of these types of events, see "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)."' intro: 'A {% data variables.product.prodname_marketplace %} app receives information about changes to a user''s plan from the Marketplace purchase event webhook. A Marketplace purchase event is triggered when a user purchases, cancels, or changes their payment plan.' redirect_from: - /apps/marketplace/setting-up-github-marketplace-webhooks/about-webhook-payloads-for-a-github-marketplace-listing/ - /apps/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/ 4 content/developers/webhooks-and-events/webhook-events-and-payloads.md @@ -445,7 +445,7 @@ Key | Type | Description #### Webhook payload object {% data reusables.webhooks.installation_properties %} {% data reusables.webhooks.app_desc %} {% data reusables.webhooks.app_always_desc %} {% data reusables.webhooks.sender_desc %} #### Webhook payload example @@ -469,7 +469,7 @@ Key | Type | Description #### Webhook payload object {% data reusables.webhooks.installation_repositories_properties %} {% data reusables.webhooks.app_desc %} {% data reusables.webhooks.app_always_desc %} {% data reusables.webhooks.sender_desc %} #### Webhook payload example 54 ...ssions/collaborating-with-your-community-using-discussions/about-discussions.md @@ -0,0 +1,54 @@ --- title: About discussions intro: Use discussions to ask and answer questions, share information, make announcements, and conduct or participate in a conversation about a project on {% data variables.product.product_name %}. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About discussions With {% data variables.product.prodname_discussions %}, the community for your project can create and participate in conversations within the project's repository. Discussions empower a project's maintainers, contributors, and visitors to gather and accomplish the following goals in a central location, without third-party tools. - Share announcements and information, gather feedback, plan, and make decisions - Ask questions, discuss and answer the questions, and mark the discussions as answered - Foster an inviting atmosphere for visitors and contributors to discuss goals, development, administration, and workflows  You don't need to close a discussion like you close an issue or a pull request. If a repository administrator or project maintainer enables discussions for a repository, anyone who visits the repository can create and participate in discussions for the repository. Repository administrators and project maintainers can manage discussions and discussion categories in a repository, and pin discussions to increase the visibility of the discussion. Moderators and collaborators can mark comments as answers, lock discussions, and convert issues to discussions. For more information, see "[Repository permission levels for an organization](/github/setting-up-and-managing-organizations-and-teams/repository-permission-levels-for-an-organization)." For more information about management of discussions for your repository, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." ### About categories and formats for discussions {% data reusables.discussions.you-can-categorize-discussions %} {% data reusables.discussions.about-categories-and-formats %} {% data reusables.discussions.repository-category-limit %} For discussions with a question/answer format, an individual comment within the discussion can be marked as the discussion's answer. {% data reusables.discussions.github-recognizes-members %} For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)." ### Best practices for discussions As a community member or maintainer, start a discussion to ask a question or discuss information that affects the community. For more information, see "[Collaborating with maintainers using discussions](/discussions/collaborating-with-your-community-using-discussions/collaborating-with-maintainers-using-discussions)." Participate in a discussion to ask and answer questions, provide feedback, and engage with the project's community. For more information, see "[Participating in a discussion](/discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion)." You can spotlight discussions that contain important, useful, or exemplary conversations among members in the community. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#pinning-a-discussion)." {% data reusables.discussions.you-can-convert-an-issue %} For more information, see "[Moderating discussions in your repository](/discussions/managing-discussions-for-your-community/moderating-discussions#converting-an-issue-to-a-discussion)." ### Sharing feedback You can share your feedback about {% data variables.product.prodname_discussions %} with {% data variables.product.company_short %}. To join the conversation, see [`github/feedback`](https://github.com/github/feedback/discussions?discussions_q=category%3A%22Discussions+Feedback%22). ### Further reading - "[About writing and formatting on {% data variables.product.prodname_dotcom %}](/github/writing-on-github/about-writing-and-formatting-on-github)" - "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)" - "[About notifications](/github/managing-subscriptions-and-notifications-on-github/about-notifications)" - "[Moderating comments and conversations](/github/building-a-strong-community/moderating-comments-and-conversations)" - "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)" 50 ...community-using-discussions/collaborating-with-maintainers-using-discussions.md @@ -0,0 +1,50 @@ --- title: Collaborating with maintainers using discussions shortTitle: Collaborating with maintainers intro: You can contribute to the goals, plans, health, and community for a project on {% data variables.product.product_name %} by communicating with the maintainers of the project in a discussion. permissions: People with read permissions to a repository can start and participate in discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About collaboration with maintainers using discussions {% data reusables.discussions.about-discussions %} If you use or contribute to a project, you can start a discussion to make suggestions and engage with maintainers and community members about your plans, questions, ideas, and feedback. For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." {% data reusables.discussions.about-categories-and-formats %} Repository administrators and project maintainers can delete a discussion. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#deleting-a-discussion)." {% data reusables.discussions.github-recognizes-members %} These members appear in a list of the most helpful contributors to the project's discussions. As your project grows, you can grant higher access permissions to active members of your community. For more information, see "[Granting higher permissions to top contributors](/discussions/guides/granting-higher-permissions-to-top-contributors)"  For more information about participation in discussions, see "[Participating in a discussion](/discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion)." ### Prerequisites To collaborate with maintainers using discussions, a repository administrator or project maintainer must enable discussions for the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Starting a discussion {% data reusables.discussions.starting-a-discussion %} ### Filtering the list of discussions You can search for discussions and filter the list of discussions in a repository. For more information, see "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. In the **Search all discussions** field, type a search query. Optionally, to the right of the search field, click a button to further filter the results.  1. In the list of discussions, click the discussion you want to view.  ### Converting an issue to a discussion {% data reusables.discussions.you-can-convert-an-issue %} For more information, see "[Moderating discussions in your repository](/discussions/managing-discussions-for-your-community/moderating-discussions#converting-an-issue-to-a-discussion#converting-an-issue-to-a-discussion)." ### Further reading - "[About writing and formatting on {% data variables.product.prodname_dotcom %}](/github/writing-on-github/about-writing-and-formatting-on-github)" - "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)" 14 content/discussions/collaborating-with-your-community-using-discussions/index.md @@ -0,0 +1,14 @@ --- title: Collaborating with your community using discussions shortTitle: Collaborating using discussions intro: Gather and discuss your project with community members and other maintainers. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} {% link_in_list /about-discussions %} {% link_in_list /participating-in-a-discussion %} {% link_in_list /collaborating-with-maintainers-using-discussions %} 31 ...borating-with-your-community-using-discussions/participating-in-a-discussion.md @@ -0,0 +1,31 @@ --- title: Participating in a discussion intro: You can converse with the community and maintainers in a forum within the repository for a project on {% data variables.product.product_name %}. permissions: People with read permissions to a repository can participate in discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About participation in a discussion {% data reusables.discussions.about-discussions %} For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." In addition to starting or viewing a discussion, you can comment in response to the original comment from the author of the discussion. You can also create a comment thread by replying to an individual comment that another community member made within the discussion, and react to comments with emoji. For more information about reactions, see "[About conversations on {% data variables.product.prodname_dotcom %}](/github/collaborating-with-issues-and-pull-requests/about-conversations-on-github#reacting-to-ideas-in-comments)." You can block users and report disruptive content to maintain a safe and pleasant environment for yourself on {% data variables.product.product_name %}. For more information, see "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)." ### Prerequisites Discussions must be enabled for the repository for you to participate in a discussion in the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Creating a discussion {% data reusables.discussions.starting-a-discussion %} ### Marking a comment as an answer Discussion authors and users with the triage role or greater for a repository can mark a comment as the answer to a discussion in the repository. {% data reusables.discussions.marking-a-comment-as-an-answer %} 49 content/discussions/guides/best-practices-for-community-conversations-on-github.md @@ -0,0 +1,49 @@ --- title: Best practices for community conversations on GitHub shortTitle: Best practices for community conversations intro: 'You can use discussions to brainstorm with your team, and eventually move the conversation to a discussion when you are ready to scope out the work.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Community conversations in {% data variables.product.prodname_discussions %} Since {% data variables.product.prodname_discussions %} is an open forum, there is an opportunity to bring non-code collaboration into a project's repository and gather diverse feedback and ideas more quickly. You can help drive a productive conversation by: - Asking pointed questions and follow-up questions to garner specific feedback - Capture a diverse experience and distill it down to main points - Open an issue to take action based on the conversation, where applicable For more information about opening an issue and cross-referencing a discussion, see "[Opening an issue from a comment](/github/managing-your-work-on-github/opening-an-issue-from-a-comment)." ### Learning about conversations on GitHub You can create and participate in discussions, issues, and pull requests, depending on the type of conversation you'd like to have. You can use {% data variables.product.prodname_discussions %} to discuss big picture ideas, brainstorm, and spike out a project's specific details before committing it to an issue, which can then be scoped. Discussions are useful for teams if: - You are in the discovery phase of a project and are still learning which director your team wants to go in - You want to collect feedback from a wider community about a project - You want to keep bug fixes, feature requests, and general conversations separate Issues are useful for discussing specific details of a project such as bug reports and planned improvements. For more information, see "[About issues](/articles/about-issues)." Pull requests allow you to comment directly on proposed changes. For more information, see "[About pull requests](/articles/about-pull-requests)" and "[Commenting on a pull request](/articles/commenting-on-a-pull-request)." {% data reusables.organizations.team-discussions-purpose %} For more information, see "[About team discussions](/articles/about-team-discussions)." ### Following contributing guidelines Before you open a discussion, check to see if the repository has contributing guidelines. The CONTRIBUTING file includes information about how the repository maintainer would like you to contribute ideas to the project. For more information, see "[Setting up your project for healthy contributions](/github/building-a-strong-community/setting-up-your-project-for-healthy-contributions)." ### Next steps To continue learning about {% data variables.product.prodname_discussions %} and quickly create a discussion for your community, see "[Quickstart for {% data variables.product.prodname_discussions %}](/discussions/quickstart)." ### Further reading - "[Setting up your project for healthy contributions](/articles/setting-up-your-project-for-healthy-contributions)" - "[Using templates to encourage useful issues and pull requests](/github/building-a-strong-community/using-templates-to-encourage-useful-issues-and-pull-requests)" - "[Moderating comments and conversations](/articles/moderating-comments-and-conversations)" - "[Writing on {% data variables.product.prodname_dotcom %}](/articles/writing-on-github)" 21 content/discussions/guides/finding-discussions-across-multiple-repositories.md @@ -0,0 +1,21 @@ --- title: Finding discussions across multiple repositories intro: 'You can easily access every discussion you''ve created or participated in across multiple repositories.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Finding discussions 1. Navigate to {% data variables.product.prodname_dotcom_the_website %}. 1. In the top-right corner of {% data variables.product.prodname_dotcom_the_website %}, click your profile photo, then click **Your enterprises**.  1. Toggle between **Created** and **Commented** to see the discussions you've created or participated in. ### Further reading - "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)" - "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)" - "[Managing discussions for your community](/discussions/managing-discussions-for-your-community)" 32 content/discussions/guides/granting-higher-permissions-to-top-contributors.md @@ -0,0 +1,32 @@ --- title: Granting higher permissions to top contributors intro: 'Repository administrators can promote any community member to a moderator and maintainer.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Introduction The most helpful contributors for the past 30 days are highlighted on the {% data variables.product.prodname_discussions %} dashboard, based on how many comments were marked as answers by other community members. Helpful contributors can help drive a healthy community and moderate and guide the community space in addition to maintainers. ### Step 1: Audit your discussions top contributors {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. Compare the list of contributors with their access permissions to see who qualifies to moderate the discussion. ### Step 2: Review permission levels for discussions People with triage permissions for a repository can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. For more information, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." For more information about repository permission levels and {% data variables.product.prodname_discussions %}, see "[Repository permissions levels for an organization](/github/setting-up-and-managing-organizations-and-teams/repository-permission-levels-for-an-organization)." ### Step 3: Change permissions levels for top contributors You can change a contributor's permission levels to give them more access to the tooling they need to moderate GitHub Discussions. To change a person's or team's permission levels, see "[Managing teams and people with access to your repository](/github/administering-a-repository/managing-teams-and-people-with-access-to-your-repository)." ### Step 4: Notify community members of elevated access When you change a collaborators permission level, they will receive a notification for the change. 29 content/discussions/guides/index.md @@ -0,0 +1,29 @@ --- title: Discussions guides shortTitle: Guides intro: 'Discover pathways to get started or learn best practices for participating or monitoring your community''s discussions.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Getting started with discussions {% link_in_list /about-discussions %} {% link_in_list /best-practices-for-community-conversations-on-github %} {% link_in_list /finding-discussions-across-multiple-repositories %} <!-- {% link_in_list /managing-notifications-for-discussions %} --> ### Administering discussions {% link_in_list /granting-higher-permissions-to-top-contributors %} <!--<!-- Commenting out what is only nice to have for discussions release {% link_in_list /updating-your-contributing-guidelines-with-discussions %} --> <!-- ### Discussions and open source projects {% link_in_list /collaborating-on-open-source-projects-in-discussions %} {% link_in_list /welcoming-contributions-to-your-communitys-discussions %} --> 55 content/discussions/index.md @@ -0,0 +1,55 @@ --- title: GitHub Discussions Documentation beta_product: true shortTitle: GitHub Discussions intro: '{% data variables.product.prodname_discussions %} is a collaborative communication forum for the community around an open source project. Community members can ask and answer questions, share updates, have open-ended conversations, and follow along on decisions affecting the community''s way of working.' introLinks: quickstart: /discussions/quickstart featuredLinks: guides: - /discussions/collaborating-with-your-community-using-discussions/about-discussions - /discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion - /discussions/managing-discussions-for-your-community/moderating-discussions gettingStarted: - /discussions/quickstart guideCards: - /discussions/collaborating-with-your-community-using-discussions/about-discussions - /discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion - /discussions/managing-discussions-for-your-community/moderating-discussions popular: - /discussions/guides/granting-higher-permissions-to-top-contributors - /discussions/guides/best-practices-for-community-conversations-on-github - /discussions/guides/finding-discussions-across-multiple-repositories - /discussions/collaborating-with-your-community-using-discussions/collaborating-with-maintainers-using-discussions - /discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository product_video: https://www.youtube-nocookie.com/embed/DbTWBP3_RbM layout: product-landing versions: free-pro-team: '*' --- <!-- {% link_with_intro /quickstart %} --> <!-- {% link_with_intro /discussions-guides %} --> <!-- {% link_with_intro /collaborating-with-your-community-using-discussions %} --> <!-- {% link_with_intro /managing-discussions-for-your-community %} --> <!-- Community examples --> {% assign discussionsCommunityExamples = site.data.variables.discussions_community_examples %} {% if discussionsCommunityExamples %} <div class="my-6 pt-6"> <h2 class="mb-2 font-mktg h1">Communities using discussions</h2> <div class="d-flex flex-wrap gutter"> {% render 'discussions-community-card' for discussionsCommunityExamples as example %} </div> {% if discussionsCommunityExamples.length > 6 %} <button class="js-filter-card-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> {% endif %} <div class="js-filter-card-no-results d-none py-4 text-center text-gray font-mktg"> <div class="mb-3">{% octicon "search" width="24" %}</div> <h3 class="text-normal">Sorry, there is no result for <strong class="js-filter-card-value"></strong></h3> <p class="my-3 f4">It looks like we don't have an example that fits your filter.<br>Try another filter or add your code example</p> <a href="https://github.com/github/docs/blob/main/data/variables/discussions_community_examples.yml">Add your community {% octicon "arrow-right" %}</a> </div> </div> {% endif %} 13 content/discussions/managing-discussions-for-your-community/index.md @@ -0,0 +1,13 @@ --- title: Managing discussions for your community shortTitle: Managing discussions intro: 'You can enable and configure discussions for your repository, and you can use tools on {% data variables.product.product_name %} to moderate conversations among community members.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} {% link_in_list /managing-discussions-in-your-repository %} {% link_in_list /managing-categories-for-discussions-in-your-repository %} {% link_in_list /moderating-discussions %} 64 ...ns-for-your-community/managing-categories-for-discussions-in-your-repository.md @@ -0,0 +1,64 @@ --- title: Managing categories for discussions in your repository intro: You can categorize the discussions in your repository to organize conversations for your community members, and you can choose a format for each category. permissions: Repository administrators and people with write or greater access to a repository can enable discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About categories for discussions {% data reusables.discussions.about-discussions %} {% data reusables.discussions.about-categories-and-formats %} Each category must have a unique name and emoji pairing, and can be accompanied by a detailed description stating its purpose. Categories help maintainers organize how conversations are filed and are customizable to help distinguish categories that are Q&A or more open-ended conversations.{% data reusables.discussions.repository-category-limit %} For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions#about-categories-and-formats-for-discussions)." ### Default categories | Category | Purpose | Type | | :- | :- | :- | | #️⃣ General | Anything and everything relevant to the project | Open-ended discussion | |💡Ideas | Ideas to change or improve the project | Open-ended discussion | | 🙏 Q&A | Questions for the community to answer, with a question/answer format | Question and Answer | | 🙌 Show and tell | Creations, experiments, or tests relevant to the project | Open-ended discussion | ### Creating a category {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.edit-categories %} 1. Click **New category**.  1. Edit the emoji, title, description, and discussion format for the category. For more information about discussion formats, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions#about-categories-and-formats-for-discussions)."  1. Click **Create**.  ### Editing a category You can edit a category to change the category's emoji, title, description, and discussion format. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. To the right of a category in the list, click {% octicon "pencil" aria-label="The pencil icon" %}.  1. {% data reusables.discussions.edit-category-details %}  1. Click **Save changes**.  ### Deleting a category When you delete a category, {% data variables.product.product_name %} will move all discussions in the deleted category to an existing category that you choose. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. To the right of a category in the list, click {% octicon "trash" aria-label="The trash icon" %}.  1. Use the drop-down menu, and choose a new category for any discussions in the category you're deleting.  1. Click **Delete & Move**.  108 ...aging-discussions-for-your-community/managing-discussions-in-your-repository.md @@ -0,0 +1,108 @@ --- title: Managing discussions in your repository intro: You can categorize, spotlight, transfer, or delete the discussions in a repository. permissions: Repository administrators and people with write or greater access to a repository can manage discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About management of discussions {% data reusables.discussions.about-discussions %} For more information about discussions, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." Organization owners can choose the permissions required to create a discussion for repositories owned by the organization. For more information, see "[Managing discussion creation for repositories in your organization](/github/setting-up-and-managing-organizations-and-teams/managing-discussion-creation-for-repositories-in-your-organization)." As a discussions maintainer, you can create community resources to encourage discussions that are aligned with the overall project goal and maintain a friendly open forum for collaborators. Creating a code of conduct or contribution guidelines for collaborators to follow will help facilitate a collaborative and productive forum. For more information on creating community resources, see "[Adding a code of conduct to your project](/github/building-a-strong-community/adding-a-code-of-conduct-to-your-project)," and "[Setting guidelines for repository contributors](/github/building-a-strong-community/setting-guidelines-for-repository-contributors)." For more information on facilitating a healthy discussion, see "[Moderating comments and conversations](/github/building-a-strong-community/moderating-comments-and-conversations)." ### Prerequisites To manage discussions in a repository, discussions must be enabled for the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Changing the category for a discussion You can categorize discussions to help community members find related discussions. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)" article. You can also move a discussion to a different category. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pencil" aria-label="The pencil icon" %} **Edit pinned discussion**.  ### Pinning a discussion You can pin up to four important discussions above the list of discussions for the repository. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pin" aria-label="The pin icon" %} **Pin discussion**.  1. Optionally, customize the look of the pinned discussion.  1. Click **Pin discussion**.  ### Editing a pinned discussion Editing a pinned discussion will not change the discussion's category. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pencil" aria-label="The pencil icon" %} **Edit pinned discussion**.  1. Customize the look of the pinned discussion.  1. Click **Pin discussion**.  ### Unpinning a discussion {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pin" aria-label="The pin icon" %} **Unpin discussion**.  1. Read the warning, then click **Unpin discussion**.  ### Transferring a discussion To transfer a discussion, you must have permissions to create discussions in the repository where you want to transfer the discussion. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "arrow-right" aria-label="The right arrow icon" %} **Transfer discussion**.  1. Select the **Choose a repository** drop-down, and click the repository you want to transfer the discussion to.  1. Click **Transfer discussion**.  ### Deleting a discussion {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "trash" aria-label="The trash arrow icon" %} **Delete discussion**.  1. Read the warning, then click **Delete this discussion**.  ### Converting issues based on labels You can convert all issues with the same label to discussions in bulk. Future issues with this label will also automatically convert to the discussion and category you configure. {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.sidebar-issues %} {% data reusables.project-management.labels %} 1. Next to the label you want to convert to issues, click **Convert issues**. 1. Select the **Choose a category** drop-down menu, and click a category for your discussion. 1. Click **I understand, convert this issue to a discussion**. 40 ...t/discussions/managing-discussions-for-your-community/moderating-discussions.md @@ -0,0 +1,40 @@ --- title: Moderating discussions intro: 'You can promote healthy collaboration by marking comments as answers, locking or unlocking discussions, and converting issues to discussions. and editing or deleting comments, discussions, and categories that don''t align with your community''s code of conduct to discussions.' permissions: People with triage access to a repository can moderate discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About moderating discussions {% data reusables.discussions.about-discussions %} If you have triage permissions for a repository, you can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. ### Marking a comment as an answer {% data reusables.discussions.marking-a-comment-as-an-answer %} ### Locking discussions It's appropriate to lock a conversation when the entire conversation is not constructive or violates your community's code of conduct or {% data variables.product.prodname_dotcom %}'s [Community Guidelines](/github/site-policy/github-community-guidelines). You can also lock a conversation to prevent comments on a discussion you want to use as an announcement to the community. When you lock a conversation, people with write access to the repository will still be able to comment on the discussion. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. In the list of discussions, click the discussion you want to lock.  1. In the right margin of a discussion, click **Lock conversation**. 1. Read the information about locking conversations and click **Lock conversation on this discussion**. 1. When you're ready to unlock the conversation, click **Unlock conversation**, then click **Unlock conversation on this discussion**. ### Converting an issue to a discussion When you convert an issue to a discussion, the discussion is automatically created using the content from the issue. People with write access to a repository can bulk convert issues based on labels. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.sidebar-issues %} 1. In the list of issues, click the issue you'd like to convert. 1. In the right margin of an issue, click **Convert to discussion**. 1. Select the **Choose a category** drop-down menu, and click a category for your discussion. 1. Click **I understand, convert this issue to a discussion**. 62 content/discussions/quickstart.md @@ -0,0 +1,62 @@ --- title: Quickstart for GitHub Discussions intro: 'Enable {% data variables.product.prodname_discussions %} on an existing repository and start conversations with your community.' allowTitleToDifferFromFilename: true versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Introduction {% data variables.product.prodname_discussions %} is a collaborative communication forum for the community around an open source project. Discussions are for conversations that need to be transparent and accessible but do not need to be tracked on a project board and are not related to code, unlike issues. Discussions enable fluid, open conversation in a public forum. Discussions give a space for more collaborative conversations by connecting and giving a more centralized area to connect and find information. ### Enabling {% data variables.product.prodname_discussions %} on your repository Repository owners and people with write access can enable {% data variables.product.prodname_discussions %} for a community on their public repositories. When you first enable a {% data variables.product.prodname_discussions %}, you will be invited to configure a welcome post. {% data reusables.repositories.navigate-to-repo %} 1. Under your repository name, click {% octicon "gear" aria-label="The gear icon" %} **Settings**.  1. Under "Features", click **Set up discussions**.  1. Under "Start a new discussion," edit the template to align with the resources and tone you want to set for your community. 1. Click **Start discussion**.  ### Welcoming contributions to your discussions You can welcome your community and introduce a new way to communicate in a repository by creating a welcome post and pin the post to your {% data variables.product.prodname_discussions %} page. Pinning and locking discussions helps people know that a post is meant as an announcement. You can use announcements as a way to link people to more resources and offer guidance for opening discussions in your community. For more information about pinning a discussion, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#pinning-a-discussion)." ### Setting up community guidelines for contributors You can set contributing guidelines to encourage collaborators to have meaningful, useful conversations that are relevant to the repository. You can also update the repository's README to communicate expectations on when collaborators should open an issue or discussion. For more information about providing guidelines for your project, see "[Adding a code of conduct to your project](/github/building-a-strong-community/adding-a-code-of-conduct-to-your-project)" and "[Setting up your project for healthy contributions](/github/building-a-strong-community/setting-up-your-project-for-healthy-contributions)." ### Creating a new discussion Anyone with access to a repository can create a discussion. {% data reusables.discussions.starting-a-discussion %} ### Organizing discussions into relevant categories Repository owners and people with write access can create new categories to keep discussions organized. Collaborators participating and creating new discussions can group discussions into the most relevant existing categories. Discussions can also be recategorized after they are created. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)" ### Promoting healthy conversations People with write permissions for a repository can help surface important conversations by pinning discussions, deleting discussions that are no longer useful or are damaging to the community, and transferring discussions to more relevant repositories owned by the organization. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." People with triage permissions for a repository can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. For more information, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." ### Next steps Once there is a clear path to scope work out and move an idea from concept to reality, you can create an issue and start tracking your progress. For more information on creating an issue from a discussion, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." 45 content/education/guides.md @@ -0,0 +1,45 @@ --- title: Guides for GitHub Education intro: 'These guides for {% data variables.product.prodname_education %} help you teach and learn both {% data variables.product.product_name %} and software development.' allowTitleToDifferFromFilename: true versions: free-pro-team: '*' --- ### Get started with {% data variables.product.product_name %} Teachers, students, and researchers can use tools from {% data variables.product.product_name %} to enrich a software development curriculum and develop real-world collaboration skills. - [Sign up for a new {% data variables.product.prodname_dotcom %} account](/github/getting-started-with-github/signing-up-for-a-new-github-account) - [Git and {% data variables.product.prodname_dotcom %} quickstart ](/github/getting-started-with-github/quickstart) - [Apply for an educator or researcher discount](/education/teach-and-learn-with-github-education/apply-for-an-educator-or-researcher-discount) - [Apply for a student developer pack](/education/teach-and-learn-with-github-education/apply-for-a-student-developer-pack) ### Run a software development course with {% data variables.product.company_short %} Administer a classroom, assign and review work from your students, and teach the new generation of software developers with {% data variables.product.prodname_classroom %}. - [Basics of setting up {% data variables.product.prodname_classroom %} ](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom) - [Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms) - [Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment) - [Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment) - [Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository) - [Leave feedback with pull requests](/education/manage-coursework-with-github-classroom/leave-feedback-with-pull-requests) - [Use autograding](/education/manage-coursework-with-github-classroom/use-autograding) ### Learn to develop software Incorporate {% data variables.product.prodname_dotcom %} into your education, and use the same tools as the professionals. - [Git and {% data variables.product.prodname_dotcom %} learning resources](/github/getting-started-with-github/git-and-github-learning-resources) - [Use {% data variables.product.prodname_dotcom %} for your schoolwork](/education/teach-and-learn-with-github-education/use-github-for-your-schoolwork) - [Try {% data variables.product.prodname_desktop %}](/desktop) - [Try {% data variables.product.prodname_cli %}](/github/getting-started-with-github/github-cli) ### Contribute to the community Participate in the community, get training from {% data variables.product.company_short %}, and learn or teach new skills. - [{% data variables.product.prodname_education_community %}](https://education.github.community) - [About Campus Experts](/education/teach-and-learn-with-github-education/about-campus-experts) - [About Campus Advisors](/education/teach-and-learn-with-github-education/about-campus-advisors) 43 content/education/index.md @@ -0,0 +1,43 @@ --- title: GitHub Education Documentation shortTitle: Education intro: "{% data variables.product.prodname_education %} helps you teach or learn software development with the tools and support of {% data variables.product.company_short %}'s platform and community." introLinks: quickstart: /education/quickstart featuredLinks: guides: - /education/teach-and-learn-with-github-education/apply-for-a-student-developer-pack - /education/teach-and-learn-with-github-education/apply-for-an-educator-or-researcher-discount - /education/teach-and-learn-with-github-education/use-github-at-your-educational-institution guideCards: - /github/getting-started-with-github/signing-up-for-a-new-github-account - /github/getting-started-with-github/git-and-github-learning-resources - /education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom popular: - /education/teach-and-learn-with-github-education/use-github-for-your-schoolwork - /education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research - /desktop - /github/getting-started-with-github/github-cli - /education/manage-coursework-with-github-classroom/teach-with-github-classroom changelog: - title: 'Try something new at Local Hack Day: Learn' date: '2020-10-15' href: https://github.blog/2020-10-15-try-something-new-at-local-hack-day-learn/ - title: 'Remote Education: Creating community through shared experiences' date: '2020-09-24' href: https://github.blog/2020-09-24-remote-education-creating-community-through-shared-experiences/ - title: 'Remote Education: A series of best practices for online campus communities' date: '2020-09-10' href: https://github.blog/2020-09-10-remote-education-a-series-of-best-practices-for-online-campus-communities/ - title: Welcome to the inaugural class of MLH Fellows date: '2020-06-24' href: https://github.blog/2020-06-24-welcome-to-the-inaugural-class-of-mlh-fellows/ layout: product-landing versions: free-pro-team: '*' --- <!-- {% link_with_intro /teach-and-learn-with-github-education %} --> <!-- {% link_with_intro /manage-coursework-with-github-classroom %} --> 31 ...work-with-github-classroom/about-using-makecode-arcade-with-github-classroom.md @@ -0,0 +1,31 @@ --- title: About using MakeCode Arcade with GitHub Classroom shortTitle: About using MakeCode Arcade intro: You can configure MakeCode Arcade as the online IDE for assignments in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/student-experience-makecode --- ### About MakeCode Arcade MakeCode Arcade is an online integrated development environment (IDE) for developing retro arcade games using drag-and-drop block programming and JavaScript. Students can write, edit, run, test, and debug code in a browser with MakeCode Arcade. For more information about online IDEs and {% data variables.product.prodname_classroom %}, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." {% data reusables.classroom.readme-contains-button-for-online-ide %} The first time the student clicks the button to visit MakeCode Arcade, the student must sign into MakeCode Arcade with {% data variables.product.product_name %} credentials. After signing in, the student will have access to a development environment containing the code from the assignment repository, fully configured on MakeCode Arcade. For more information about working on MakeCode Arcade, see the [MakeCode Arcade Tour](https://arcade.makecode.com/ide-tour) and [documentation](https://arcade.makecode.com/docs) on the MakeCode Arcade website. MakeCode Arcade does not support multiplayer-editing for group assignments. Instead, students can collaborate with Git and {% data variables.product.product_name %} features like branches and pull requests. ### About submission of assignments with MakeCode Arcade By default, MakeCode Arcade is configured to push to the assignment repository on {% data variables.product.product_location %}. After making progress on an assignment with MakeCode Arcade, students should push changes to {% data variables.product.product_location %} using the {% octicon "mark-github" aria-label="The GitHub mark" %}{% octicon "arrow-up" aria-label="The up arrow icon" %} button at the bottom of the screen.  ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 33 ...ge-coursework-with-github-classroom/about-using-replit-with-github-classroom.md @@ -0,0 +1,33 @@ --- title: About using Repl.it with GitHub Classroom shortTitle: About using Repl.it intro: You can configure Repl.it as the online integrated development environment (IDE) for assignments in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/student-experience-replit --- ### About Repl.it Repl.it is an online integrated development environment (IDE) that supports multiple programming languages. Students can write, edit, run, test, and debug code in a browser with Repl.it. For more information about online IDEs and {% data variables.product.prodname_classroom %}, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." {% data reusables.classroom.readme-contains-button-for-online-ide %} The first time the student clicks the button to visit Repl.it, the student must sign into Repl.it with {% data variables.product.product_name %} credentials. After signing in, the student will have access to a development environment containing the code from the assignment repository, fully configured on Repl.it. For more information about working on Repl.it, see the [Repl.it Quickstart Guide](https://docs.repl.it/misc/quick-start#the-repl-environment). For group assignments, students can use Repl.it Multiplayer to work collaboratively. For more information, see the [Repl.it Multiplayer](https://repl.it/site/multiplayer) website. ### About submission of assignments with Repl.it By default, Repl.it is configured to push to the assignment repository on {% data variables.product.product_location %}. After making progress on an assignment with Repl.it, students should push changes to {% data variables.product.product_location %} using the version control functionality in the left sidebar.  For more information about using Git on Repl.it, see the [Repl.it + Git Tutorial](https://repl.it/talk/learn/Replit-Git-Tutorial/23331) on the Repl.it website. ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 33 ...anage-coursework-with-github-classroom/basics-of-setting-up-github-classroom.md @@ -0,0 +1,33 @@ --- title: Basics of setting up GitHub Classroom shortTitle: '{% data variables.product.prodname_classroom %} basics' intro: Learn how to set up your classroom, manage assignments, and configure time-saving automation. versions: free-pro-team: '*' --- ### Videos about {% data variables.product.prodname_classroom %} You can watch a series of short video tutorials about the configuration and use of {% data variables.product.prodname_classroom %}. To watch all videos as part of a continuous playlist, see the [{% data variables.product.prodname_classroom %} Getting Started Guide](https://www.youtube.com/playlist?list=PLIRjfNq867bewk3ZGV6Z7a16YDNRCpK3u) on YouTube. For more information about terminology for {% data variables.product.prodname_classroom %}, see "[Glossary](/education/manage-coursework-with-github-classroom/glossary)". 1. <a href="https://youtu.be/xVVeqIDgCvM" target="_blank">Getting started</a> {% octicon "link-external" aria-label="The external link icon" %} 2. <a href="https://youtu.be/DTzrKduaHj8" target="_blank">Adding your student roster</a> {% octicon "link-external" aria-label="The external link icon" %} 3. Creating assignments - <a href="https://youtu.be/6QzKZ63KLss" target="_blank">Creating an assignment using a {% data variables.product.prodname_dotcom %} repository</a> {% octicon "link-external" aria-label="The external link icon" %} - <a href="https://youtu.be/Qmwh6ijsQJU" target="_blank">Creating an assignment using Microsoft MakeCode as your online IDE</a> {% octicon "link-external" aria-label="The external link icon" %} - <a href="https://youtu.be/p_g5sQ7hUis" target="_blank">Creating an assignment using Repl.it as your online IDE</a> {% octicon "link-external" aria-label="The external link icon" %} 4. <a href="https://youtu.be/ObaFRGp_Eko" target="_blank">How students complete assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 5. <a href="https://youtu.be/g45OJn3UyCU" target="_blank">How teachers review assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 6. <a href="https://youtu.be/QxrA3taZdNM" target="_blank">Creating group assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 7. <a href="https://youtu.be/tJK2cmoh1KM" target="_blank">Next steps to get started</a> {% octicon "link-external" aria-label="The external link icon" %} 8. <a href="https://youtu.be/X87v3SFQxLU" target="_blank">{% data variables.product.prodname_dotcom %} Teacher Toolbox</a> {% octicon "link-external" aria-label="The external link icon" %} ### Next steps For more information about teaching with {% data variables.product.prodname_classroom %}, see "[Teach with {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/teach-with-github-classroom)." ### Further reading - "[Teach and learn with {% data variables.product.prodname_education %}](/education/teach-and-learn-with-github-education)" 51 ...with-github-classroom/configure-default-settings-for-assignment-repositories.md @@ -0,0 +1,51 @@ --- title: Configure default settings for assignment repositories shortTitle: Configure defaults for assignment repositories intro: You can use the Probot Settings app to configure the default settings for repositories that {% data variables.product.prodname_classroom %} creates for an assignment. permissions: Organization owners can configure default settings for assignment repositories by installing a {% data variables.product.prodname_github_app %} for the organization. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/probot-settings --- ### About configuration of defaults for assignment repositories {% data variables.product.prodname_classroom %} creates a repository that belongs for each student or team that accepts an assignment. The repository belongs to the organization that you use for {% data variables.product.prodname_classroom %}. Assignment repositories can be empty, or you can use a template repository. For more information, see "[Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository)." {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} With the Probot Settings app, you can create a file named _.github/settings.yml_ in a repository that contains a list of settings for the repository, and then install a {% data variables.product.prodname_github_app %} for your organization that automatically applies the settings to the repository. You can include _.github/settings.yml_ in a template repository that you use for an assignment in {% data variables.product.prodname_classroom %}. When an individual or team accepts the assignment, {% data variables.product.prodname_classroom %} creates the assignment repository, and the Settings app automatically applies the settings from _.github/settings.yml_. Probot is a a project, framework, and collection of free apps to automate {% data variables.product.product_name %}. A Probot app can listen to repository events, like the creation of new commits, comments, and issues, and automatically respond to the event. For more information, see the [Probot website](https://probot.github.io) and the [Settings app website](https://probot.github.io/apps/settings/). For more information about {% data variables.product.prodname_github_apps %}, see "[About apps](/developers/apps/about-apps)." ### Adding the Settings app to your organization After you install the Probot Settings app for your organization, the app will apply the settings that you define in _.github/settings.yml_ for any repository in your organization, including new assignment repositories that {% data variables.product.prodname_classroom %} creates. 1. Navigate to the [Settings app page](https://github.com/apps/settings). 1. Click **Install**, then click the organization that you use for {% data variables.product.prodname_classroom %}. Provide the app full access to all repositories owned by the organization.  ### Configuring default settings for an assignment repository 1. Create a template repository that contains a _.github/settings.yml_ file. For a complete list of settings, see the [README](https://github.com/probot/settings#github-settings) for the `probot/settings` repository. For more information about using a template repository for starter code in {% data variables.product.prodname_classroom %}, see "[Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository)." {% warning %} **Warning:** Do not define `collaborators` in the _.github/settings.yml_ file for your template repository. {% data variables.product.prodname_classroom %} automatically grants teachers and teaching assistants access to assignment repositories. {% endwarning %} 1. Create an assignment using the template repository containing _.github/settings.yml_ as the starter code. {% data reusables.classroom.for-more-information-about-assignment-creation %} The Probot Settings app for your organization will now apply the settings you define in _.github/settings.yml_ within the template repository to every assignment repository that {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} creates for a student or team. ### Further reading - [Probot apps](https://probot.github.io/apps/) - [Probot documentation](https://probot.github.io/docs/) 142 ...th-github-classroom/connect-a-learning-management-system-to-github-classroom.md @@ -0,0 +1,142 @@ --- title: Connect a learning management system to GitHub Classroom intro: You can configure an LTI-compliant learning management system (LMS) to connect to {% data variables.product.prodname_classroom %} so that you can import a roster for your classroom. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/configuring-a-learning-management-system-for-github-classroom - /education/manage-coursework-with-github-classroom/connect-to-lms - /education/manage-coursework-with-github-classroom/generate-lms-credentials - /education/manage-coursework-with-github-classroom/setup-canvas - /education/manage-coursework-with-github-classroom/setup-generic-lms - /education/manage-coursework-with-github-classroom/setup-moodle --- ### About configuration of your LMS You can connect a learning management system (LMS) to {% data variables.product.prodname_classroom %}, and {% data variables.product.prodname_classroom %} can import a roster of student identifiers from the LMS. To connect your LMS to {% data variables.product.prodname_classroom %}, you must enter configuration credentials for {% data variables.product.prodname_classroom %} in your LMS. ### Prerequisites To configure an LMS to connect to {% data variables.product.prodname_classroom %}, you must first create a classroom. For more information, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-classroom)." ### Supported LMSes {% data variables.product.prodname_classroom %} supports import of roster data from LMSes that implement Learning Tools Interoperability (LTI) standards. - LTI version 1.0 and/or 1.1 - LTI Names and Roles Provisioning 1.X Using LTI helps keep your information safe and secure. LTI is an industry-standard protocol and GitHub Classroom's use of LTI is certified by the Instructional Management System (IMS) Global Learning Consortium. For more information, see [Learning Tools Interoperability](https://www.imsglobal.org/activity/learning-tools-interoperability) and [About IMS Global Learning Consortium](http://www.imsglobal.org/aboutims.html) on the IMS Global Learning Consortium website. {% data variables.product.company_short %} has tested import of roster data from the following LMSes into {% data variables.product.prodname_classroom %}. - Canvas - Google Classroom - Moodle - Sakai Currently, {% data variables.product.prodname_classroom %} doesn't support import of roster data from Blackboard or Brightspace ### Generating configuration credentials for your classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. If your classroom already has a roster, you can either update the roster or delete the roster and create a new roster. - For more information about deleting and creating a roster, see "[Deleting a roster for a classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#deleting-a-roster-for-a-classroom)" and "[Creating a roster for your classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-roster-for-your-classroom)." - For more information about updating a roster, see "[Adding students to the roster for your classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#adding-students-to-the-roster-for-your-classroom)." 1. In the list of LMSes, click your LMS. If your LMS is not supported, click **Other LMS**.  1. Read about connecting your LMS, then click **Connect to _LMS_**. 1. Copy the "Consumer Key", "Shared Secret", and "Launch URL" for the connection to the classroom.  ### Configuring a generic LMS You must configure the privacy settings for your LMS to allow external tools to receive roster information. 1. Navigate to your LMS. 1. Configure an external tool. 1. Provide the configuration credentials you generated in {% data variables.product.prodname_classroom %}. - Consumer key - Shared secret - Launch URL (sometimes called "tool URL" or similar) ### Configuring Canvas You can configure {% data variables.product.prodname_classroom %} as an external app for Canvas to import roster data into your classroom. For more information about Canvas, see the [Canvas website](https://www.instructure.com/canvas/). 1. Sign into [Canvas](https://www.instructure.com/canvas/#login). 1. Select the Canvas course to integrate with {% data variables.product.prodname_classroom %}. 1. In the left sidebar, click **Settings**. 1. Click the **Apps** tab. 1. Click **View app configurations**. 1. Click **+App**. 1. Select the **Configuration Type** drop-down menu, and click **By URL**. 1. Paste the configuration credentials from {% data variables.product.prodname_classroom %}. For more information, see "[Generating configuration credentials for your classroom](#generating-configuration-credentials-for-your-classroom)." | Field in Canvas app configuration | Value or setting | | :- | :- | | **Consumer Key** | Consumer key from {% data variables.product.prodname_classroom %} | | **Shared Secret** | Shared secret from {% data variables.product.prodname_classroom %} | | **Allow this tool to access the IMS Names and Role Provisioning Service** | Enabled | | **Configuration URL** | Launch URL from {% data variables.product.prodname_classroom %} | {% note %} **Note**: If you don't see a checkbox in Canvas labeled "Allow this tool to access the IMS Names and Role Provisioning Service", then your Canvas administrator must contact Canvas support to enable membership service configuration for your Canvas account. Without enabling this feature, you won't be able to sync the roster from Canvas. For more information, see [How do I contact Canvas Support?](https://community.canvaslms.com/t5/Canvas-Basics-Guide/How-do-I-contact-Canvas-Support/ta-p/389767) on the Canvas website. {% endnote %} 1. Click **Submit**. 1. In the left sidebar, click **Home**. 1. To prompt Canvas to send a confirmation email, in the left sidebar, click **GitHub Classroom**. Follow the instructions in the email to finish linking {% data variables.product.prodname_classroom %}. ### Configuring Moodle You can configure {% data variables.product.prodname_classroom %} as an activity for Moodle to import roster data into your classroom. For more information about Moodle, see the [Moodle website](https://moodle.org). You must be using Moodle version 3.0 or greater. 1. Sign into [Moodle](https://moodle.org/login/index.php). 1. Select the Moodle course to integrate with {% data variables.product.prodname_classroom %}. 1. Click **Turn editing on**. 1. Wherever you'd like {% data variables.product.prodname_classroom %} to be available in Moodle, click **Add an activity or resource**. 1. Choose **External tool** and click **Add**. 1. In the "Activity name" field, type "GitHub Classroom". 1. In the **Preconfigured tool** field, to the right of the drop-down menu, click **+**. 1. Under "External tool configuration", paste the configuration credentials from {% data variables.product.prodname_classroom %}. For more information, see "[Generating configuration credentials for your classroom](#generating-configuration-credentials-for-your-classroom)." | Field in Moodle app configuration | Value or setting | | :- | :- | | **Tool name** | {% data variables.product.prodname_classroom %} - _YOUR CLASSROOM NAME_<br/><br/>**Note**: You can use any name, but we suggest this value for clarity. | | **Tool URL** | Launch URL from {% data variables.product.prodname_classroom %} | | **LTI version** | LTI 1.0/1.1 | | **Default launch container** | New window | | **Consumer key** | Consumer key from {% data variables.product.prodname_classroom %} | | **Shared secret** | Shared secret from {% data variables.product.prodname_classroom %} | 1. Scroll to and click **Services**. 1. To the right of "IMS LTI Names and Role Provisioning", select the drop-down menu and click **Use this service to retrieve members' information as per privacy settings**. 1. Scroll to and click **Privacy**. 1. To the right of **Share launcher's name with tool** and **Share launcher's email with tool**, select the drop-down menus to click **Always**. 1. At the bottom of the page, click **Save changes**. 1. In the **Preconfigure tool** menu, click **GitHub Classroom - _YOUR CLASSROOM NAME_**. 1. Under "Common module settings", to the right of "Availability", select the drop-down menu and click **Hide from students**. 1. At the bottom of the page, click **Save and return to course**. 1. Navigate to anywhere you chose to display {% data variables.product.prodname_classroom %}, and click the {% data variables.product.prodname_classroom %} activity. ### Importing a roster from your LMS For more information about importing the roster from your LMS into {% data variables.product.prodname_classroom %}, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-roster-for-your-classroom)." ### Disconnecting your LMS {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. Under "Connect to a learning management system (LMS)", click **Connection Settings**.  1. Under "Delete Connection to your learning management system", click **Disconnect from your learning management system**.  145 .../education/manage-coursework-with-github-classroom/create-a-group-assignment.md @@ -0,0 +1,145 @@ --- title: Create a group assignment intro: 'You can create a collaborative assignment for teams of students who participate in your course.' versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/create-group-assignments --- ### About group assignments {% data reusables.classroom.assignments-group-definition %} Students can work together on a group assignment in a shared repository, like a team of professional developers. When a student accepts a group assignment, the student can create a new team or join an existing team. {% data variables.product.prodname_classroom %} saves the teams for an assignment as a set. You can name the set of teams for a specific assignment when you create the assignment, and you can reuse that set of teams for a later assignment. {% data reusables.classroom.classroom-creates-group-repositories %} {% data reusables.classroom.about-assignments %} You can decide how many teams one assignment can have, and how many members each team can have. Each team that a student creates for an assignment is a team within your organization on {% data variables.product.product_name %}. The visibility of the team is secret. Teams that you create on {% data variables.product.product_name %} will not appear in {% data variables.product.prodname_classroom %}. For more information, see "[About teams](/github/setting-up-and-managing-organizations-and-teams/about-teams)." For a video demonstration of the creation of a group assignment, see "[Basics of setting up {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom)." ### Prerequisites {% data reusables.classroom.assignments-classroom-prerequisite %} ### Creating an assignment {% data reusables.classroom.assignments-guide-create-the-assignment %} ### Setting up the basics for an assignment Name your assignment, decide whether to assign a deadline, define teams, and choose the visibility of assignment repositories. - [Naming an assignment](#naming-an-assignment) - [Assigning a deadline for an assignment](#assigning-a-deadline-for-an-assignment) - [Choosing an assignment type](#choosing-an-assignment-type) - [Defining teams for an assignment](#defining-teams-for-an-assignment) - [Choosing a visibility for assignment repositories](#choosing-a-visibility-for-assignment-repositories) #### Naming an assignment For a group assignment, {% data variables.product.prodname_classroom %} names repositories by the repository prefix and the name of the team. By default, the repository prefix is the assignment title. For example, if you name an assignment "assignment-1" and the team's name on {% data variables.product.product_name %} is "student-team", the name of the assignment repository for members of the team will be `assignment-1-student-team`. {% data reusables.classroom.assignments-type-a-title %} #### Assigning a deadline for an assignment {% data reusables.classroom.assignments-guide-assign-a-deadline %} #### Choosing an assignment type Under "Individual or group assignment", select the drop-down menu, then click **Group assignment**. You can't change the assignment type after you create the assignment. If you'd rather create a individual assignment, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)." #### Defining teams for an assignment If you've already created a group assignment for the classroom, you can reuse a set of teams for the new assignment. To create a new set with the teams that your students create for the assignment, type the name for the set. Optionally, type the maximum number of team members and total teams. {% tip %} **Tips**: - We recommend including details about the set of teams in the name for the set. For example, if you want to use the set of teams for one assignment, name the set after the assignment. If you want to reuse the set throughout a semester or course, name the set after the semester or course. - If you'd like to assign students to a specific team, give your students a name for the team and provide a list of members. {% endtip %}  #### Choosing a visibility for assignment repositories {% data reusables.classroom.assignments-guide-choose-visibility %} {% data reusables.classroom.assignments-guide-click-continue-after-basics %} ### Adding starter code and configuring a development environment {% data reusables.classroom.assignments-guide-intro-for-environment %} - [Choosing a template repository](#choosing-a-template-repository) - [Choosing an online integrated development environment (IDE)](#choosing-an-online-integrated-development-environment-ide) #### Choosing a template repository By default, a new assignment will create an empty repository for each team that a student creates. {% data reusables.classroom.you-can-choose-a-template-repository %} For more information about template repositories, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." {% data reusables.classroom.assignments-guide-choose-template-repository %} #### Choosing an online integrated development environment (IDE) {% data reusables.classroom.about-online-ides %} For more information, see "[Integrate {% data variables.product.prodname_classroom %} with an IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)." {% data reusables.classroom.assignments-guide-choose-an-online-ide %} {% data reusables.classroom.assignments-guide-click-continue-after-starter-code-and-feedback %} ### Providing feedback Optionally, you can automatically grade assignments and create a space for discussing each submission with the team. - [Testing assignments automatically](#testing-assignments-automatically) - [Preventing changes to important files](#preventing-changes-to-important-files) - [Creating a pull request for feedback](#creating-a-pull-request-for-feedback) #### Testing assignments automatically {% data reusables.classroom.assignments-guide-using-autograding %} #### Preventing changes to important files {% data reusables.classroom.assignments-guide-prevent-changes %} #### Creating a pull request for feedback {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} {% data reusables.classroom.assignments-guide-create-review-pull-request %} {% data reusables.classroom.assignments-guide-click-create-assignment-button %} ### Inviting students to an assignment {% data reusables.classroom.assignments-guide-invite-students-to-assignment %} You can see the teams that are working on or have submitted an assignment in the **Teams** tab for the assignment. {% data reusables.classroom.assignments-to-prevent-submission %} <div class="procedural-image-wrapper"> <img alt="Group assignment" class="procedural-image-wrapper" src="/assets/images/help/classroom/assignment-group-hero.png"> </div> ### Next steps - After you create the assignment and your students form teams, team members can start work on the assignment using Git and {% data variables.product.product_name %}'s features. Students can clone the repository, push commits, manage branches, create and review pull requests, address merge conflicts, and discuss changes with issues. Both you and the team can review the commit history for the repository. For more information, see "[Getting started with {% data variables.product.prodname_dotcom %}](/github/getting-started-with-github)," "[Creating, cloning, and archiving repositories](/github/creating-cloning-and-archiving-repositories)," "[Using Git](/github/using-git)," and "[Collaborating with issues and pull requests](/github/collaborating-with-issues-and-pull-requests)," and the free course on [managing merge conflicts](https://lab.github.com/githubtraining/managing-merge-conflicts) from {% data variables.product.prodname_learning %}. - When a team finishes an assignment, you can review the files in the repository, or you can review the history and visualizations for the repository to better understand how the team collaborated. For more information, see "[Visualizing repository data with graphs](/github/visualizing-repository-data-with-graphs)." - You can provide feedback for an assignment by commenting on individual commits or lines in a pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)" and "[Opening an issue from code](/github/managing-your-work-on-github/opening-an-issue-from-code)." For more information about creating saved replies to provide feedback for common errors, see "[About saved replies](/github/writing-on-github/about-saved-replies)." ### Further reading - "[Use {% data variables.product.prodname_dotcom %} in your classroom and research](/education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research)" - "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)" - [Using Existing Teams in Group Assignments?](https://education.github.community/t/using-existing-teams-in-group-assignments/6999) in the {% data variables.product.prodname_education %} Community 19 ...sework-with-github-classroom/create-an-assignment-from-a-template-repository.md @@ -0,0 +1,19 @@ --- title: Create an assignment from a template repository intro: You can create an assignment from a template repository to provide starter code, documentation, and other resources to your students. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/using-template-repos-for-assignments --- You can use a template repository on {% data variables.product.product_name %} as starter code for an assignment on {% data variables.product.prodname_classroom %}. Your template repository can contain boilerplate code, documentation, and other resources for your students. For more information, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." To use the template repository for your assignment, the template repository must be owned by your organization, or the visibility of the template repository must be public. {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} For more information, see "[Configure default settings for assignment repositories](/education/manage-coursework-with-github-classroom/configure-default-settings-for-assignment-repositories)." ### Further reading - "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" - "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)" 124 ...tion/manage-coursework-with-github-classroom/create-an-individual-assignment.md @@ -0,0 +1,124 @@ --- title: Create an individual assignment intro: You can create an assignment for students in your course to complete individually. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/creating-an-individual-assignment - /education/manage-coursework-with-github-classroom/create-an-individual-assignment --- ### About individual assignments {% data reusables.classroom.assignments-individual-definition %} {% data reusables.classroom.classroom-creates-individual-repositories %} {% data reusables.classroom.about-assignments %} For a video demonstration of the creation of an individual assignment, see "[Basics of setting up {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom)." ### Prerequisites {% data reusables.classroom.assignments-classroom-prerequisite %} ### Creating an assignment {% data reusables.classroom.assignments-guide-create-the-assignment %} ### Setting up the basics for an assignment Name your assignment, decide whether to assign a deadline, and choose the visibility of assignment repositories. - [Naming an assignment](#naming-an-assignment) - [Assigning a deadline for an assignment](#assigning-a-deadline-for-an-assignment) - [Choosing an assignment type](#choosing-an-assignment-type) - [Choosing a visibility for assignment repositories](#choosing-a-visibility-for-assignment-repositories) #### Naming an assignment For an individual assignment, {% data variables.product.prodname_classroom %} names repositories by the repository prefix and the student's {% data variables.product.product_name %} username. By default, the repository prefix is the assignment title. For example, if you name an assignment "assignment-1" and the student's username on {% data variables.product.product_name %} is @octocat, the name of the assignment repository for @octocat will be `assignment-1-octocat`. {% data reusables.classroom.assignments-type-a-title %} #### Assigning a deadline for an assignment {% data reusables.classroom.assignments-guide-assign-a-deadline %} #### Choosing an assignment type Under "Individual or group assignment", select the drop-down menu, and click **Individual assignment**. You can't change the assignment type after you create the assignment. If you'd rather create a group assignment, see "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." #### Choosing a visibility for assignment repositories {% data reusables.classroom.assignments-guide-choose-visibility %} {% data reusables.classroom.assignments-guide-click-continue-after-basics %} ### Adding starter code and configuring a development environment {% data reusables.classroom.assignments-guide-intro-for-environment %} - [Choosing a template repository](#choosing-a-template-repository) - [Choosing an online integrated development environment (IDE)](#choosing-an-online-integrated-development-environment-ide) #### Choosing a template repository By default, a new assignment will create an empty repository for each student on the roster for the classroom. {% data reusables.classroom.you-can-choose-a-template-repository %} For more information about template repositories, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." {% data reusables.classroom.assignments-guide-choose-template-repository %} {% data reusables.classroom.assignments-guide-click-continue-after-starter-code-and-feedback %} #### Choosing an online integrated development environment (IDE) {% data reusables.classroom.about-online-ides %} For more information, see "[Integrate {% data variables.product.prodname_classroom %} with an IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)." {% data reusables.classroom.assignments-guide-choose-an-online-ide %} ### Providing feedback for an assignment Optionally, you can automatically grade assignments and create a space for discussing each submission with the student. - [Testing assignments automatically](#testing-assignments-automatically) - [Preventing changes to important files](#preventing-changes-to-important-files) - [Creating a pull request for feedback](#creating-a-pull-request-for-feedback) #### Testing assignments automatically {% data reusables.classroom.assignments-guide-using-autograding %} #### Preventing changes to important files {% data reusables.classroom.assignments-guide-prevent-changes %} #### Creating a pull request for feedback {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} {% data reusables.classroom.assignments-guide-create-review-pull-request %} {% data reusables.classroom.assignments-guide-click-create-assignment-button %} ### Inviting students to an assignment {% data reusables.classroom.assignments-guide-invite-students-to-assignment %} You can see whether a student has joined the classroom and accepted or submitted an assignment in the **All students** tab for the assignment. {% data reusables.classroom.assignments-to-prevent-submission %} <div class="procedural-image-wrapper"> <img alt="Individual assignment" class="procedural-image-wrapper" src="/assets/images/help/classroom/assignment-individual-hero.png"> </div> ### Next steps - Once you create the assignment, students can start work on the assignment using Git and {% data variables.product.product_name %}'s features. Students can clone the repository, push commits, manage branches, create and review pull requests, address merge conflicts, and discuss changes with issues. Both you and student can review the commit history for the repository. For more information, see "[Getting started with {% data variables.product.prodname_dotcom %}](/github/getting-started-with-github)," "[Creating, cloning, and archiving repositories](/github/creating-cloning-and-archiving-repositories)," "[Using Git](/github/using-git)," and "[Collaborating with issues and pull requests](/github/collaborating-with-issues-and-pull-requests)." - When a student finishes an assignment, you can review the files in the repository, or you can review the history and visualizations for the repository to better understand the student's work. For more information, see "[Visualizing repository data with graphs](/github/visualizing-repository-data-with-graphs)." - You can provide feedback for an assignment by commenting on individual commits or lines in a pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)" and "[Opening an issue from code](/github/managing-your-work-on-github/opening-an-issue-from-code)." For more information about creating saved replies to provide feedback for common errors, see "[About saved replies](/github/writing-on-github/about-saved-replies)." ### Further reading - "[Use {% data variables.product.prodname_dotcom %} in your classroom and research](/education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research)" - "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)" 9 ...on/manage-coursework-with-github-classroom/get-started-with-github-classroom.md @@ -0,0 +1,9 @@ --- title: Get started with GitHub Classroom shortTitle: Get started intro: Learn how to configure and use {% data variables.product.prodname_classroom %} to administer your course. mapTopic: true versions: free-pro-team: '*' --- 52 content/education/manage-coursework-with-github-classroom/glossary.md @@ -0,0 +1,52 @@ --- title: Glossary intro: You can review explanations of terminology for {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' --- ### assignment An assignment is coursework in {% data variables.product.prodname_classroom %}. A teacher can assign an assignment to an individual student or a group of students. Teachers can import starter code for the assignment, assign students, and create a deadline for each assignment. For more information, see the definitions for "[individual assignment](#individual-assignment)" and "[group assignment](#group-assignment)." --- ### classroom A classroom is the basic unit of {% data variables.product.prodname_classroom %}. Teachers can use a classroom to organize and manage students, teaching assistants, and assignments for a single course. A classroom belongs to an organization on {% data variables.product.prodname_dotcom_the_website %}. To administer a classroom, you must be an organization owner for the organization on {% data variables.product.prodname_dotcom %}. For more information, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms)." --- ### {% data variables.product.prodname_classroom %} {% data variables.product.prodname_classroom %} is a web application for educators that provides course administration tools integrated with {% data variables.product.prodname_dotcom %}. For more information, see the [{% data variables.product.prodname_classroom %}](https://classroom.github.com/) website. --- ### group assignment {% data reusables.classroom.assignments-group-definition %} For more information, see "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." --- ### identifier An identifier in {% data variables.product.prodname_classroom %} is a unique ID for a student participating in a course. For example, an identifier can be a student name, alphanumeric ID, or email address. --- ### individual assignment {% data reusables.classroom.assignments-individual-definition %} For more information, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)." --- ### roster A roster allows a teacher to manage students and assignment submissions in a classroom on {% data variables.product.prodname_classroom %}. Teachers can create a roster by entering a list of student identifiers, or by connecting {% data variables.product.prodname_classroom %} to a learning management system (LMS). For more information about identifiers, see the definition of "[identifier](#identifier)." For more information about connecting {% data variables.product.prodname_classroom %} to an LMS, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)." --- ### Further reading - "[{% data variables.product.prodname_dotcom %} glossary](/github/getting-started-with-github/github-glossary)" 32 content/education/manage-coursework-with-github-classroom/index.md @@ -0,0 +1,32 @@ --- title: Manage coursework with GitHub Classroom shortTitle: '{% data variables.product.prodname_classroom %}' intro: With {% data variables.product.prodname_classroom %}, you can use {% data variables.product.product_name %} to administer or participate in a course about software development. versions: free-pro-team: '*' --- ### Table of Contents {% topic_link_in_list /get-started-with-github-classroom %} {% link_in_list /basics-of-setting-up-github-classroom %} {% link_in_list /glossary %} {% topic_link_in_list /teach-with-github-classroom %} {% link_in_list /manage-classrooms %} {% link_in_list /create-an-individual-assignment %} {% link_in_list /create-a-group-assignment %} {% link_in_list /create-an-assignment-from-a-template-repository %} {% link_in_list /leave-feedback-with-pull-requests %} {% link_in_list /use-autograding %} {% link_in_list /configure-default-settings-for-assignment-repositories %} {% link_in_list /connect-a-learning-management-system-to-github-classroom %} {% topic_link_in_list /integrate-github-classroom-with-an-ide %} {% link_in_list /integrate-github-classroom-with-an-online-ide %} {% link_in_list /about-using-makecode-arcade-with-github-classroom %} {% link_in_list /about-using-replit-with-github-classroom %} {% link_in_list /run-student-code-in-an-online-ide %} {% topic_link_in_list /learn-with-github-classroom %} {% link_in_list /view-autograding-results %} 8 ...nage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide.md @@ -0,0 +1,8 @@ --- title: Integrate GitHub Classroom with an IDE shortTitle: Integrate with an IDE intro: You can help your students write, test, and debug code by preconfiguring a development environment for assignment repositories on {% data variables.product.prodname_classroom %}. mapTopic: true versions: free-pro-team: '*' --- 42 ...ursework-with-github-classroom/integrate-github-classroom-with-an-online-ide.md @@ -0,0 +1,42 @@ --- title: Integrate GitHub Classroom with an online IDE shortTitle: Integrate with an online IDE intro: You can preconfigure a supported online integrated development environment (IDE) for assignments you create in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/online-ide-integrations --- ### About integration with an online IDE {% data reusables.classroom.about-online-ides %} After a student accepts an assignment with an online IDE, the README file in the student's assignment repository will contain a button to open the assignment in the IDE. The student can begin working immediately, and no additional configuration is necessary.  ### Supported online IDEs {% data variables.product.prodname_classroom %} supports the following online IDEs. You can learn more about the student experience for each IDE. | IDE | More information | | :- | :- | | Microsoft MakeCode Arcade | "[About using MakeCode Arcade with {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/about-using-makecode-arcade-with-github-classroom)" | | Repl.it | "[About using Repl.it with GitHub Classroom](/education/manage-coursework-with-github-classroom/about-using-replit-with-github-classroom)" | ### Configuring an online IDE for an assignment You can choose the online IDE you'd like to use for an assignment when you create an assignment. To learn how to create a new assignment that uses an online IDE, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" or "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." ### Authorizing the OAuth app for an online IDE The first time you configure an assignment with an online IDE, you must authorize the OAuth app for the online IDE for your organization.  For all repositories, grant the app **read** access to metadata, administration, and code, and **write** access to administration and code. For more information, see "[Authorizing OAuth Apps](/github/authenticating-to-github/authorizing-oauth-apps)." ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 7 ...ducation/manage-coursework-with-github-classroom/learn-with-github-classroom.md @@ -0,0 +1,7 @@ --- title: Learn with GitHub Classroom intro: You can participate in coursework in {% data variables.product.prodname_classroom %} and see results from your teacher. mapTopic: true versions: free-pro-team: '*' --- 33 ...on/manage-coursework-with-github-classroom/leave-feedback-with-pull-requests.md @@ -0,0 +1,33 @@ --- title: Leave feedback with pull requests intro: You can leave feedback for your students in a special pull request within the repository for each assignment. permissions: People with read permissions to a repository can leave feedback in a pull request for the repository. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/leaving-feedback-in-github --- ### About feedback pull requests for assignments {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} When you enable the pull request for feedback for an assignment, {% data variables.product.prodname_classroom %} will create a special pull request titled **Feedback** in the assignment repository for each student or team. The pull request automatically shows every commit that a student pushed to the assignment repository's default branch. ### Prerequisites To create and access the feedback pull request, you must enable the feedback pull request when you create the assignment. {% data reusables.classroom.for-more-information-about-assignment-creation %} ### Leaving feedback in a pull request for an assignment {% data reusables.classroom.sign-into-github-classroom %} 1. In the list of classrooms, click the classroom with the assignment you want to review.  {% data reusables.classroom.click-assignment-in-list %} 1. To the right of the submission, click **Review**.  1. Review the pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)." ### Further reading - "[Integrate {% data variables.product.prodname_classroom %} with an IDE](http://localhost:4000/en/free-pro-team@latest/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)" 121 content/education/manage-coursework-with-github-classroom/manage-classrooms.md @@ -0,0 +1,121 @@ --- title: Manage classrooms intro: You can create and manage a classroom for each course that you teach using {% data variables.product.prodname_classroom %}. permissions: Organization owners can manage a classroom for an organization. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/archive-a-classroom --- ### About classrooms {% data reusables.classroom.about-classrooms %}  ### About management of classrooms {% data variables.product.prodname_classroom %} uses organization accounts on {% data variables.product.product_name %} to manage permissions, administration, and security for each classroom that you create. Each organization can have multiple classrooms. After you create a classroom, {% data variables.product.prodname_classroom %} will prompt you to invite teaching assistants (TAs) and admins to the classroom. Each classroom can have one or more admins. Admins can be teachers, TAs, or any other course administrator who you'd like to have control over your classrooms on {% data variables.product.prodname_classroom %}. Invite TAs and admins to your classroom by inviting the user accounts on {% data variables.product.product_name %} to your organization as organization owners and sharing the URL for your classrom. Organization owners can administer any classroom for the organization. For more information, see "[Permission levels for an organization](/github/setting-up-and-managing-organizations-and-teams/permission-levels-for-an-organization)" and "[Inviting users to join your organization](/github/setting-up-and-managing-organizations-and-teams/inviting-users-to-join-your-organization)." When you're done using a classroom, you can archive the classroom and refer to the classroom, roster, and assignments later, or you can delete the classroom if you no longer need the classroom. ### About classroom rosters Each classroom has a roster. A roster is a list of identifiers for the students who participate in your course. When you first share the URL for an assignment with a student, the student must sign into {% data variables.product.product_name %} with a user account to link the user account to an identifier for the classroom. After the student links a user account, you can see the associated user account in the roster. You can also see when the student accepts or submits an assignment.  ### Prerequisites You must have an organization account on {% data variables.product.product_name %} to manage classrooms on {% data variables.product.prodname_classroom %}. For more information, see "[Types of {% data variables.product.company_short %} accounts](/github/getting-started-with-github/types-of-github-accounts#organization-accounts)" and "[Creating a new organization from scratch](/github/setting-up-and-managing-organizations-and-teams/creating-a-new-organization-from-scratch)." You must authorize the OAuth app for {% data variables.product.prodname_classroom %} for your organization to manage classrooms for your organization account. For more information, see "[Authorizing OAuth Apps](/github/authenticating-to-github/authorizing-oauth-apps)." ### Creating a classroom {% data reusables.classroom.sign-into-github-classroom %} 1. Click **New classroom**.  {% data reusables.classroom.guide-create-new-classroom %} After you create a classroom, you can begin creating assignments for students. For more information, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" or "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." ### Creating a roster for your classroom You can create a roster of the students who participate in your course. If your course already has a roster, you can update the students on the roster or delete the roster. For more information, see "[Adding a student to the roster for your classroom](#adding-students-to-the-roster-for-your-classroom)" or "[Deleting a roster for a classroom](#deleting-a-roster-for-a-classroom)." {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. To connect {% data variables.product.prodname_classroom %} to your LMS and import a roster, click {% octicon "mortar-board" aria-label="The mortar board icon" %} **Import from a learning management system** and follow the instructions. For more information, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)."  1. To create a roster manually, type your student identifiers. Optionally, click **Upload a CSV or text file** to upload a file containing the identifiers.  1. Click **Create roster**.  ### Adding students to the roster for your classroom Your classroom must have an existing roster to add students to the roster. For more information about creating a roster, see "[Creating a roster for your classrom](#creating-a-roster-for-your-classroom)." {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. To the right of "Classroom roster", click **Update students**.  1. Follow the instructions to add students to the roster. - To import students from an LMS, click **Sync from a learning management system**. For more information about importing a roster from an LMS, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)." - To manually add students, under "Manually add students", click **Upload a CSV or text file** or type the identifiers for the students, then click **Add roster entries**.  ### Renaming a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. Under "Classroom name", type a new name for the classroom.  1. Click **Rename classroom**.  ### Archiving or unarchiving a classroom You can archive a classroom that you no longer use on {% data variables.product.prodname_classroom %}. When you archive a classroom, you can't create new assignments or edit existing assignments for the classroom. Students can't accept invitations to assignments in archived classrooms. {% data reusables.classroom.sign-into-github-classroom %} 1. To the right of a classroom's name, select the {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} drop-down menu, then click **Archive**.  1. To unarchive a classroom, to the right of a classroom's name, select the {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} drop-down menu, then click **Unarchive**.  ### Deleting a roster for a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. Under "Delete this roster", click **Delete roster**.  1. Read the warnings, then click **Delete roster**.  ### Deleting a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. To the right of "Delete this classroom", click **Delete classroom**.  1. **Read the warnings**. 1. To verify that you're deleting the correct classroom, type the name of the classroom you want to delete.  1. Click **Delete classroom**.  22 ...on/manage-coursework-with-github-classroom/run-student-code-in-an-online-ide.md @@ -0,0 +1,22 @@ --- title: Run student code in an online IDE intro: You can run the code from a student assignment within the online integrated development environment (IDE) that you configured for the assignment. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/running-student-code --- ### About student code and online IDEs If you configure an online integrated development environment (IDE) for an assignment, you can run the code within the online IDE. You don't need to clone the assignment repository to your computer. For more information about online IDEs, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." ### Running student code in the online IDE {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-assignment-in-list %} 1. To the right of the submission, click **View IDE**.  8 ...ducation/manage-coursework-with-github-classroom/teach-with-github-classroom.md @@ -0,0 +1,8 @@ --- title: Teach with GitHub Classroom intro: Learn how to set up your classroom and assignments. mapTopic: true versions: free-pro-team: '*' --- 93 content/education/manage-coursework-with-github-classroom/use-autograding.md 30 ...t/education/manage-coursework-with-github-classroom/view-autograding-results.md 90 content/education/quickstart.md 1 ...github-education/about-campus-advisors.md → ...github-education/about-campus-advisors.md 1 ...-github-education/about-campus-experts.md → ...-github-education/about-campus-experts.md 1 ...ducation-for-educators-and-researchers.md → ...ducation-for-educators-and-researchers.md 5 ...on/about-github-education-for-students.md → ...on/about-github-education-for-students.md 9 ...ithub-education/about-github-education.md → ...ithub-education/about-github-education.md 5 .../applying-for-a-student-developer-pack.md → ...ion/apply-for-a-student-developer-pack.md 14 ...for-an-educator-or-researcher-discount.md → ...for-an-educator-or-researcher-discount.md 26 content/education/teach-and-learn-with-github-education/index.md 3 ...github-at-your-educational-institution.md → ...github-at-your-educational-institution.md 3 ...ation/using-github-for-your-schoolwork.md → ...ucation/use-github-for-your-schoolwork.md 3 ...-github-in-your-classroom-and-research.md → ...-github-in-your-classroom-and-research.md 5 ...-for-a-student-developer-pack-approved.md → ...-for-a-student-developer-pack-approved.md 3 ...ucator-or-researcher-discount-approved.md → ...ucator-or-researcher-discount-approved.md 20 ...ering-a-repository/enabling-or-disabling-github-discussions-for-a-repository.md 5 content/github/administering-a-repository/index.md 2 content/github/authenticating-to-github/reviewing-your-security-log.md 1 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CYBER-GH507
888 RAT Pro Options : File Manager Remote Desktop Web cam capture Sound capture Get password (all last browser 2 method – microsoft and Downloader and Outlook) proccess Manager remote Cmd Online Keylogger Form graber log + images remote chat download and execut Upload and execut Open Url UAC exploit Delete Cookis (chrome + firefox) Speaker ( Virus speak what you write ) outluk Delete Profile and pass open cd and close 888 RAT Pro Browser Support : Firefox Internet Explorer Google Chrome Chrome Canary/SXS CoolNovo Browser Opera Browser Apple Safari Flock Browser SeaMonkey Browser SRWare Iron Browser Comodo Dragon Browser 888 RAT Pro Email Support : Microsoft Outlook Express Microsoft Outlook 2002/XP/2003/2007/2010/2013 Mozilla Thunderbird Windows Live Mail 2012 IncrediMail Opera Mail The Bat! Foxmail v6.x – v7.x Windows Live Messenger MSN Messenger Google Talk GMail Notifier PaltalkScene IM Pidgin (Formerly Gaim) Messenger Miranda Messenger BUG Fixes ( First of all update your old users with new Rat server , if you not update you will find problems ) 888 RAT Pro v1.0.9 Improvement List : 1 - Add label explain features in builder area 2 - Fix scanner davices bug display ip 3 - deleted hid instalation becose some system not run server in startup becose folder is hiden 4 - Now you can use Ms17-10 Not just LAN but WAN also mean via wirless 5 - Add in server area a auto change from system to user previlage without upload server & run as user for exploit MS17-010 ( so faster ) 6 - Add Cookis Stealer in password area , now you able to have any session just with steal & inject cookies to your brwoser , no pass , no grab the good that you can bypass 2FA autentification & not need user or a password , also work any website for browser Chrome Firfox & Opera (Native) 7- Add Browser Decrypter for [ Chrome , Opera ] All vesion in password area (Native) 8 - Add in rat client a Arp scanne method on Ms17-010 it is fast mthod to scanne a network the first method was ping scanne now we have tow methods 9 - Add in Ms17-010 scanner custome range from to in the past was num 1 also add label to know self ip in lan network 10 - Replaced old FireFox get pass with new one fast & stable ( same way as old just improuved ) 11 - Some bug fix and delete show ip in duckdns & no-ip updaters for security reasons & improuve hiden info in option area 12 - Add search option on cookies stealer . 13 - Message manager i am prouved now it is a list view with all messages logs 14 - Added new persistence method Schtasks ( we keep old vbs method ) now tow method avalible 15 - Remove server from Zone.Identifier in install , the warn message of windows when you run server detected as unknow app (in install only ) 16 - Add detect target time & self ip on the machin in scanner MS17_010 17 - Change No ip updater from hiden execution to execut via browser (not hiden) more stable becose som browser block update in hidden mode 18 - Add Regedit Manager in windows system area explore files , add value , delete value , Decode value type Binary and Base64 and CryptProtectData 19 - Fix GetObject Error for Speaker in funny area also for Get Av name. 888 RAT Pro Installation Note : Always Disable Your Antivirus Before Using RAT Install Java JRE And Java JDK If Not Installed Yet Always Bind Apk With Server
Cleric-K
Fixes a bug in the original FS-i6X firmware
MateusNobreSilva
PHPMailer PHPMailer – A full-featured email creation and transfer class for PHP Test status codecov.io Latest Stable Version Total Downloads License API Docs Features Probably the world's most popular code for sending email from PHP! Used by many open-source projects: WordPress, Drupal, 1CRM, SugarCRM, Yii, Joomla! and many more Integrated SMTP support – send without a local mail server Send emails with multiple To, CC, BCC and Reply-to addresses Multipart/alternative emails for mail clients that do not read HTML email Add attachments, including inline Support for UTF-8 content and 8bit, base64, binary, and quoted-printable encodings SMTP authentication with LOGIN, PLAIN, CRAM-MD5, and XOAUTH2 mechanisms over SMTPS and SMTP+STARTTLS transports Validates email addresses automatically Protects against header injection attacks Error messages in over 50 languages! DKIM and S/MIME signing support Compatible with PHP 5.5 and later, including PHP 8.1 Namespaced to prevent name clashes Much more! Why you might need it Many PHP developers need to send email from their code. The only PHP function that supports this directly is mail(). However, it does not provide any assistance for making use of popular features such as encryption, authentication, HTML messages, and attachments. Formatting email correctly is surprisingly difficult. There are myriad overlapping (and conflicting) standards, requiring tight adherence to horribly complicated formatting and encoding rules – the vast majority of code that you'll find online that uses the mail() function directly is just plain wrong, if not unsafe! The PHP mail() function usually sends via a local mail server, typically fronted by a sendmail binary on Linux, BSD, and macOS platforms, however, Windows usually doesn't include a local mail server; PHPMailer's integrated SMTP client allows email sending on all platforms without needing a local mail server. Be aware though, that the mail() function should be avoided when possible; it's both faster and safer to use SMTP to localhost. Please don't be tempted to do it yourself – if you don't use PHPMailer, there are many other excellent libraries that you should look at before rolling your own. Try SwiftMailer , Laminas/Mail, ZetaComponents etc. License This software is distributed under the LGPL 2.1 license, along with the GPL Cooperation Commitment. Please read LICENSE for information on the software availability and distribution. Installation & loading PHPMailer is available on Packagist (using semantic versioning), and installation via Composer is the recommended way to install PHPMailer. Just add this line to your composer.json file: "phpmailer/phpmailer": "^6.5" or run composer require phpmailer/phpmailer Note that the vendor folder and the vendor/autoload.php script are generated by Composer; they are not part of PHPMailer. If you want to use the Gmail XOAUTH2 authentication class, you will also need to add a dependency on the league/oauth2-client package in your composer.json. Alternatively, if you're not using Composer, you can download PHPMailer as a zip file, (note that docs and examples are not included in the zip file), then copy the contents of the PHPMailer folder into one of the include_path directories specified in your PHP configuration and load each class file manually: <?php use PHPMailer\PHPMailer\PHPMailer; use PHPMailer\PHPMailer\Exception; require 'path/to/PHPMailer/src/Exception.php'; require 'path/to/PHPMailer/src/PHPMailer.php'; require 'path/to/PHPMailer/src/SMTP.php'; If you're not using the SMTP class explicitly (you're probably not), you don't need a use line for the SMTP class. Even if you're not using exceptions, you do still need to load the Exception class as it is used internally. Legacy versions PHPMailer 5.2 (which is compatible with PHP 5.0 — 7.0) is no longer supported, even for security updates. You will find the latest version of 5.2 in the 5.2-stable branch. If you're using PHP 5.5 or later (which you should be), switch to the 6.x releases. Upgrading from 5.2 The biggest changes are that source files are now in the src/ folder, and PHPMailer now declares the namespace PHPMailer\PHPMailer. This has several important effects – read the upgrade guide for more details. Minimal installation While installing the entire package manually or with Composer is simple, convenient, and reliable, you may want to include only vital files in your project. At the very least you will need src/PHPMailer.php. If you're using SMTP, you'll need src/SMTP.php, and if you're using POP-before SMTP (very unlikely!), you'll need src/POP3.php. You can skip the language folder if you're not showing errors to users and can make do with English-only errors. If you're using XOAUTH2 you will need src/OAuth.php as well as the Composer dependencies for the services you wish to authenticate with. Really, it's much easier to use Composer! A Simple Example <?php //Import PHPMailer classes into the global namespace //These must be at the top of your script, not inside a function use PHPMailer\PHPMailer\PHPMailer; use PHPMailer\PHPMailer\SMTP; use PHPMailer\PHPMailer\Exception; //Load Composer's autoloader require 'vendor/autoload.php'; //Create an instance; passing `true` enables exceptions $mail = new PHPMailer(true); try { //Server settings $mail->SMTPDebug = SMTP::DEBUG_SERVER; //Enable verbose debug output $mail->isSMTP(); //Send using SMTP $mail->Host = 'smtp.example.com'; //Set the SMTP server to send through $mail->SMTPAuth = true; //Enable SMTP authentication $mail->Username = 'user@example.com'; //SMTP username $mail->Password = 'secret'; //SMTP password $mail->SMTPSecure = PHPMailer::ENCRYPTION_SMTPS; //Enable implicit TLS encryption $mail->Port = 465; //TCP port to connect to; use 587 if you have set `SMTPSecure = PHPMailer::ENCRYPTION_STARTTLS` //Recipients $mail->setFrom('from@example.com', 'Mailer'); $mail->addAddress('joe@example.net', 'Joe User'); //Add a recipient $mail->addAddress('ellen@example.com'); //Name is optional $mail->addReplyTo('info@example.com', 'Information'); $mail->addCC('cc@example.com'); $mail->addBCC('bcc@example.com'); //Attachments $mail->addAttachment('/var/tmp/file.tar.gz'); //Add attachments $mail->addAttachment('/tmp/image.jpg', 'new.jpg'); //Optional name //Content $mail->isHTML(true); //Set email format to HTML $mail->Subject = 'Here is the subject'; $mail->Body = 'This is the HTML message body <b>in bold!</b>'; $mail->AltBody = 'This is the body in plain text for non-HTML mail clients'; $mail->send(); echo 'Message has been sent'; } catch (Exception $e) { echo "Message could not be sent. Mailer Error: {$mail->ErrorInfo}"; } You'll find plenty to play with in the examples folder, which covers many common scenarios including sending through gmail, building contact forms, sending to mailing lists, and more. If you are re-using the instance (e.g. when sending to a mailing list), you may need to clear the recipient list to avoid sending duplicate messages. See the mailing list example for further guidance. That's it. You should now be ready to use PHPMailer! Localization PHPMailer defaults to English, but in the language folder you'll find many translations for PHPMailer error messages that you may encounter. Their filenames contain ISO 639-1 language code for the translations, for example fr for French. To specify a language, you need to tell PHPMailer which one to use, like this: //To load the French version $mail->setLanguage('fr', '/optional/path/to/language/directory/'); We welcome corrections and new languages – if you're looking for corrections, run the PHPMailerLangTest.php script in the tests folder and it will show any missing translations. Documentation Start reading at the GitHub wiki. If you're having trouble, head for the troubleshooting guide as it's frequently updated. Examples of how to use PHPMailer for common scenarios can be found in the examples folder. If you're looking for a good starting point, we recommend you start with the Gmail example. To reduce PHPMailer's deployed code footprint, examples are not included if you load PHPMailer via Composer or via GitHub's zip file download, so you'll need to either clone the git repository or use the above links to get to the examples directly. Complete generated API documentation is available online. You can generate complete API-level documentation by running phpdoc in the top-level folder, and documentation will appear in the docs folder, though you'll need to have PHPDocumentor installed. You may find the unit tests a good reference for how to do various operations such as encryption. If the documentation doesn't cover what you need, search the many questions on Stack Overflow, and before you ask a question about "SMTP Error: Could not connect to SMTP host.", read the troubleshooting guide. Tests PHPMailer tests use PHPUnit 9, with a polyfill to let 9-style tests run on older PHPUnit and PHP versions. Test status If this isn't passing, is there something you can do to help? Security Please disclose any vulnerabilities found responsibly – report security issues to the maintainers privately. See SECURITY and PHPMailer's security advisories on GitHub. Contributing Please submit bug reports, suggestions and pull requests to the GitHub issue tracker. We're particularly interested in fixing edge-cases, expanding test coverage and updating translations. If you found a mistake in the docs, or want to add something, go ahead and amend the wiki – anyone can edit it. If you have git clones from prior to the move to the PHPMailer GitHub organisation, you'll need to update any remote URLs referencing the old GitHub location with a command like this from within your clone: git remote set-url upstream https://github.com/PHPMailer/PHPMailer.git Please don't use the SourceForge or Google Code projects any more; they are obsolete and no longer maintained. Sponsorship Development time and resources for PHPMailer are provided by Smartmessages.net, the world's only privacy-first email marketing system. Smartmessages.net privacy-first email marketing logo Donations are very welcome, whether in beer 🍺, T-shirts 👕, or cold, hard cash 💰. Sponsorship through GitHub is a simple and convenient way to say "thank you" to PHPMailer's maintainers and contributors – just click the "Sponsor" button on the project page. If your company uses PHPMailer, consider taking part in Tidelift's enterprise support programme. PHPMailer For Enterprise Available as part of the Tidelift Subscription. The maintainers of PHPMailer and thousands of other packages are working with Tidelift to deliver commercial support and maintenance for the open source packages you use to build your applications. Save time, reduce risk, and improve code health, while paying the maintainers of the exact packages you use. Learn more. Changelog See changelog. History PHPMailer was originally written in 2001 by Brent R. Matzelle as a SourceForge project. Marcus Bointon (coolbru on SF) and Andy Prevost (codeworxtech) took over the project in 2004. Became an Apache incubator project on Google Code in 2010, managed by Jim Jagielski. Marcus created his fork on GitHub in 2008. Jim and Marcus decide to join forces and use GitHub as the canonical and official repo for PHPMailer in 2013. PHPMailer moves to the PHPMailer organisation on GitHub in 2013. What's changed since moving from SourceForge? Official successor to the SourceForge and Google Code projects. Test suite. Continuous integration with Github Actions. Composer support. Public development. Additional languages and language strings. CRAM-MD5 authentication support. Preserves full repo history of authors, commits and branches from the original SourceForge project.
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Redis是什么 Redis是一个NOSQL,NOSQL有许多种,它们分为: 列存储,如:Hbase、Cassandra这种 文档存储,如:MongoDB(首推) key-value存储,如:Berkeley DB、MemcacheDB、Redis,其中Redis最强 图存储,这块基本不用,有:Neo4j、Versant XML存储,如:Berkeley DB Xml还有XBASE,ORACLE很早已经支持这种存储方式了 光知道这些NOSQL的名词是没有用的,关键在于要知道在哪种场景下选用哪种NOSQL才是我们真正要去掌握的。 我们这边说Redis就拿Redis说事吧,它能干什么呢? Redis基础应用场景 web间session共享,即多个war工程共享一个session 分布式缓存,因为redis为键值对,而且它提供了丰富的adapter可以支持到C、.net、java客户端,因此对于异质平台间进行数据交换起到了作用,因此它可以用作大型系统的分布式缓存,并且其setnx的锁常被用于”秒杀“,”抢红包“这种电商活动场景中。 安装Redis 我本来想在这儿写”Redis上的‘坑‘“,最后我还是觉得把它放到后面章节中去写吧,因为中国人的思维是先有感性再有理性的一种逆向思维,其实这点很像美国人,因此中国人在世界上是最聪明的民族之一,所以我们还是先从动手搭一个Redis的环境来说起吧,老规矩,红色加粗很重要。 一定要使用Linux来布署Redis,请不要偷懒使用Redis 2.8.1 for windows那个版本,如果你使用了这个版本你将无法跟上这一系列教程的步伐。因为Redis为GCC+这样的东西开发出来的,它天生就是运行在LINUX/Unix环境下的,而那个windows版的Redis是一个”烟“割版,而且是一个unofficial的版本,非官方授权的哈。 先从Docker开始 如果已经有Linux/Unix环境的同协们可以直接跳过这一章。 我们这边要开始变态了,因为我们要真正开始踏上SOA、PAAS、互联网的脚步了。 如果对于没有Linux/Unix环境的用户来说,我在这边推荐使用docker,即boot2docker windows版来安装,它下载后是一个这样的文件 安装前把你的网络连接中的IPV6协议前的勾去掉 双击它,在安装时记得选择Virtual-Box选项,因为docker本为linux/unix下之物,因此为了在windows下使用docker,boot2docker内嵌了一个virtualbox来虚拟docker的环境。 装完后它会在你的桌面上生成一个蓝色的图标,双击它,它会打开一个绿色的字,黑色的背景像matrix电影里的那种命令行窗口,这就是Docker。 装完后运行: [plain] view plain copy 在CODE上查看代码片派生到我的代码片 docker@boot2docker:~$ docker run hello-world 看到下面这些提示 [plain] view plain copy 在CODE上查看代码片派生到我的代码片 Hello from Docker. This message shows that your installation appears to be working correctly. To generate this message, Docker took the following steps: 1. The Docker client contacted the Docker daemon. 2. The Docker daemon pulled the “hello-world” image from the Docker Hub. (Assuming it was not already locally available.) 3. The Docker daemon created a new container from that image which runs the executable that produces the output you are currently reading. 4. The Docker daemon streamed that output to the Docker client, which sent it to your terminal. To try something more ambitious, you can run an Ubuntu container with: $ docker run -it ubuntu bash For more examples and ideas, visit: http://docs.docker.com/userguide/ 说明你的Docker安装成功了。 在Docker中安装unix环境 有了Docker我们就用Docker虚拟一个Ubuntu(UNIX)环境吧,在这边我们使用的是Ubuntu14。 ubuntu14请下载这个包:戳: 下载Ubuntu14包 下载后直接在docker下运行下面这条命令: [plain] view plain copy 在CODE上查看代码片派生到我的代码片 cat ubuntu-14.04-x86_64.tar.gz |docker import - ubuntu:ubuntu14 这个过程会很快,完成后查看自己的image: 成功导入了ubuntu,这样我们就可以在Docker中运行出一个自己的ubuntu了。 [plain] view plain copy 在CODE上查看代码片派生到我的代码片 docker run -i -t ubuntu:ubuntu14 /bin/bash 以上运行后,进入了该ubuntu的bash环境。 注:如果上述命令出错,可以使用下面这条命令: [plain] view plain copy 在CODE上查看代码片派生到我的代码片 docker run -i -t ubuntu:ubuntu14 //bin/bash 两个 “/” 哈 如果你能看到类似于root@ubuntu14_这样的命令行界面说明你的ubuntu14也已经安装成功了,下面我们就要在这个docker->ubuntu14中安装和布署我们的Redis了,这个过程和在Linux下一样。 在ubuntu14下先安装SSHD,以便于我们使用WINSCP这样的SFTP工具来管理我们的ubuntu14中的文件系统 在ubuntu14中安装SSHD 第一步: [plain] view plain copy 在CODE上查看代码片派生到我的代码片 docker run -t -i ubuntu/mk:v1 /bin/bash 进入我们的ubuntu环境,这边的ubuntu/mk就是我本机的docker中ubuntu14 container(容器)的名字,如果按照上面的延续此处可以替换成ubuntu:ubuntu14这个名字吧。 第二步: 升级一下你的apt-get,它就是一个命令行IE下载工具,如果你不update,那么你apt-get的源、内核都为旧的,因此为了升级apt-get请键入下面的命令 [plain] view plain copy 在CODE上查看代码片派生到我的代码片 apt-get update 这个过程很快(依赖于你的网络环境) 第三步: 下载和安装openssh组件 [plain] view plain copy 在CODE上查看代码片派生到我的代码片 apt-get install openssh-server openssh-client 第四步: 修改你的root密码 [plain] view plain copy 在CODE上查看代码片派生到我的代码片 passwd 键入两次你的root密码,我这边都为6个小写的a 第五步: 退出容器,并保存以上修改,如果docker在退出后你接着退出docker环境或者是关机那么刚才的4步全部不生效,你一定要commit它才能生效,为此: 你先要知道你刚才用docker run命令运行的ubuntu14的容器的ID,你可以使用 [plain] view plain copy 在CODE上查看代码片派生到我的代码片 docker ps -a 来查到你latest的一次容器的ID,它是一组16进制一样的编码如:1edfb9aabde8890,有了这个container id我们就可以commit我们刚才装的openssh的环境了 commit刚才在容器中所做的修改 [plain] view plain copy 在CODE上查看代码片派生到我的代码片 docker commit 1edfb9aabde8890 ubuntu:ssh 第六步: 运行带有openssh的ubuntu14以便于我们使用winscp这样的SFTP工具连入我们的ubuntu14中去,依次输入下面的命令: [plain] view plain copy 在CODE上查看代码片派生到我的代码片 docker kill $(docker ps -q) 杀掉正在运行的所有的container的进程 [plain] view plain copy 在CODE上查看代码片派生到我的代码片 docker rm $(docker ps -a -q) 删除所有在进程中的容器,以上2步又被称为docker大扫除 Docker是这样的机制的,它可以开启多个容器,每个容器带着一堆的image(镜像),要删一个镜像必须先停止这个镜像所在的容器,再把这个镜像删除,因此我们使用上面这两条命令对于Docker来一个大扫除。 接着我们先查一下我们目前手头有的镜像 [plain] view plain copy 在CODE上查看代码片派生到我的代码片 docker images 你会看到一个images列表,里面有我们的ubuntu:14,有我们的ubuntu:ssh也有一个hello-world,我们把ubuntu:14这个镜像删了吧(为了保持干净哈) 每个image也它自己的id,即image id,因此你用docker images命令查到该镜像的id后可以使用: [plain] view plain copy 在CODE上查看代码片派生到我的代码片 docker rmi imageid 这条命令把一个不用的镜像给删了。 接下去我们要启动我们的ubuntu14:ssh了,可以使用下面这条命令: [plain] view plain copy 在CODE上查看代码片派生到我的代码片 docker -d -p 122:22 ubuntu:ssh //usr/sbin/sshd -D 这条命令的意思为: -d即把我们的image启动在后台进程,它将会是一个daemon进程,而不会像刚才我们使用-t一样,一旦exit后该image进程也自动退出了 -p为端口映射,什么意思呢,这边要说一下docker的端口映射问题。我们知道docker安装后它会利用virtualbox中的vhost only的nat机制来建立一个虚拟的IP 可以打开我们的virtualbox中在菜单”全局->设定->网络”中进行查找 所以我们可以知道一旦boot2docker环境运行后它的地址为192.168.56.*这个段,一般为192.168.56.101这个地址,你可以在boot2docker启动后直接使用winscp边入这个docker环境。 地址:192.168.56.101 端口:22 用户名:docker 密码:tcuser 以上为默认值,具体地址按照你的virtualbox中在boot2docker安装时自动给出的设置来做参考。 而, 我们在这个docker中安装了一个ubuntu14:ssh的image,然后用后台进程的方式打开了这个ubuntu14:ssh,因此它自己也有一个IP(可能是172也可能是169段),具体不得而知,一般来说它是每次启动镜像后自己变换的(可以使用动态网络域名绑定docker中镜像的ip来达到域名不变的目的-集群环境下有用)。 我们都知道ssh是以端口22来进行TCP连接的,因此我们把ubuntu14的IP上的22端口映射到了我们的docker主机192.168.56.101上的122端口。 参数//usr/sbin/sshd -D代表该镜像启动会的entrypoint即启动后再启动一个什么命令,在最后的-D(大写的D)告诉docker这是一个启动文件 于是,一旦该命令发出后,显示image启动的提示后(启动后你会得到一个image id)你就可以直接打开你的winscp使用: 地址:192.168.56.101 端口:122 (此处是122,不是22,因为我们把image的22端口映射到了192.168.56.101-docker主机上的122端口了) 用户名:root 密码:aaaaaa 即可以连入我们的ubuntu14环境了,如果此时你安装了putty还可以使用putty+winscp直接进入ubuntu14的命令行环境中去,于是你就有ubuntu14的试验环境了。 在ubuntu14下安装redis 网上很多在ubuntu14下安装redis的教程都不对的,大家看了要上当的,原因在于如下,请各位看完: 网上的redis环境搭建直接使用的是apt-get update完后用wget https://github.com/ijonas/dotfiles/raw/master/etc/init.d/redis-server 这样的方式来安装的,这样装固然方便,可是也因为方便所以取到的redis不是最新的redis版本,一般为2.8.x版或者是redis3.0.rc,这依赖于你的unit/linux所连接的wget库 redis为c写成,它的2.4-2.8版都为不稳定版或者是缺少功能或者是有bug,而这些bug在你如果真正使用redis作为网站生产环境时将会因为这些bug而无法面对峰涌而来的巨大并发,因此当有这样的redis运行了一段时间后你的生产环境会面临着巨大的压力 还是redis不够新不够稳定的原因,由于在redis3前redis还不支持集群、主备高可用方案的功能,因此不得不依靠于繁杂的打补丁式的如:linux/unix-keepalive或者是haproxy这种系统级层面然后写一堆的复杂脚本去维护你的redis集群,还要用外部手段(Linux/Unix Shell脚本)去维护多个redis节点间的缓存数据同步。。。这这这。。。不复合我们的网站扩容、增量、运维和面对巨大用户(万级并发-最高支持百万用户如:新浪微博、微信)的场景 因此,我在这边推荐大家使用下面我将要使用的“下载源码包结合你本机的Linux/Unix内核进行实时编译”的安装过程。 第一步:下载redis目前最稳定版本也是功能最完善,集群支持最好并加入了sentinel(哨兵-高可用)功能的redis3.0.7版即redis-stable版,为此我们需要获取redis-stable版 redis官方下载连接 就是用的这个redis-stable.tar.gz包,这是我在写博客时目前最新最稳定版本,修复了大量的BUG和完善了功能。 第二步: 下载后我们把该包上传到我们的docker中的ubuntu14中,我们把它放在/opt目录下 然后我们使用tar -zxvf redis-stable.tar.gz对它进行解压 解压后它就会生成一个redis-stable目录,进入该目录 cd redis-stable 别急,我们先一会编译和安装它 第三步:编译安装redis 我们先输入gcc -v 这个命令来查看我们的gcc版本,如果它低于4.2以下那么你在编译redis3.0.7时一定会碰到大量的出错信息,如前面所述,redis为gcc写成,最新的redis需要gcc4.2-5这个版本才能进行编译,而一般去年或者之前装的linux/unix 的 gcc都为4.0以下或者甚至是3.x版。 升级GCC先 [plain] view plain copy 在CODE上查看代码片派生到我的代码片 apt-get install build-essential 因此apt-get update显得很重要,要不然你获取的gcc也将不是最新的版本,目前我的gcc为5.3.1为这周刚做的升级。 升级后我们开始编译redis3.0.7了,为此我们需要在redis-stable目录下 键入如下命令: [plain] view plain copy 在CODE上查看代码片派生到我的代码片 make PREFIX=/usr/local/redis1 install 我们告知我们的GCC把redis-stable编译并同时安装在/usr/local/redis1目录下 这个过程很快,可能只有10秒钟时间(依据你的机器来说,建议使用>=8gb, 4核CPU的PC机),然后我们就可以看到everything ok了。我们进入/usr/local/redis1就可以看到我们刚才安装的redis3.0.7稳定版了。 我们进入我们的redis目录 cd /usr/local/redis1/bin 在此目录下我们即可以运行我们的redis server了,不过请别急,在启动前我们需要对redis进行一些配置。 我的博客面对的是“全栈式”工程师的,架构师只是成为全栈式工程师中的一个起点,如果你不会搭环境那么你就不能接触到最新的技术,因此这就是许多程序员工作了近5年,7年结果发觉也只会一个SSH的主要原因。 Redis3配置要领 使用winscp通过122连入docker下的ubuntu14,进行redis的配置。 我们需要编辑的文件为/usr/local/redis1/bin/redis.conf这个文件 [plain] view plain copy 在CODE上查看代码片派生到我的代码片 daemonize yes # When running daemonized, Redis writes a pid file in /var/run/redis.pid by # default. You can specify a custom pid file location here. pidfile "/var/run/redis/redis1.pid" # Accept connections on the specified port, default is 6379. # If port 0 is specified Redis will not listen on a TCP socket. port 7001 我们把: daemonize设为yes,使得redis以后台进程的方式来运行,你可以认为为“server”模式,如果redis以server模式运行的话它会生成一个pid文件 ,因此我们把它的路径放在/var/run/redis目录中,并命名它为redis1.pid文件 ,为此你需要在/var/run目录下建立redis这个目录 端口号我们把它设为7001,这样好辩识,因为将来我们会进一步做redis集群,所以我们的redis都为redis1, redis2, redis3那么我们的端口号也为7001, 7002, 7003。。。这样来延续。那么很多同协这时要问了,“为什么我们不把它命名成master, slave1, slave2这样的名字呢?”,理由很简单,无论是现在的hadoop还是zookeeper它们的集群是跨机房的,多个master间也有MASTER-SLAVE模式互为备份,因为一些大型网站不仅仅只有一个IDC机房,它们一般都会有2个,3个IDC机房,或者是在同一个IDC机房中有“跨机柜”的布署来形成超大规模集群,就和ALI的TAOBAO网一样,它在北美都有机房,因此当你需要在LOCAL NATIVE建一个IDC机房,在北美再做一个机房,你不要想把一个MASTER设在中国,SLAVE设到美国去,而是多地甚至是多机柜都有MASTER,一旦一个MASTER宕机了,这种集群会通过一个叫“选举策略”选出一个节点把这个节点作为当前“群”的MASTER,因此我们的命名才会是redis1, redis2, redis3...这样来命名的。 此处把原来的: [plain] view plain copy 在CODE上查看代码片派生到我的代码片 save 900 1 save 300 10 save 60 10000 中的300 10 和60 10000注释掉。这边代表的是: redis以每900秒写一次、300秒写10次,60秒内写1万次这样的策略把缓存放入一个叫.rdb的磁盘文件中,这点和ehcache或者是memcache很像,以便于redis在重启时可以从本地持久化文件中找出关机前的数据记录。 如果按照默认的话,此三个策略会轮流起效,在大并发环境中,这样的写策略将会对我们的性能造成巨大的影响,因此我们这边只保留900秒写1次这条策略,这边有人会问,如果你这样会有数据丢失怎么办。。。别急,这个问题我们后面会解答,这涉及到redis的“正确”使用,如果它只是一个缓存,我相信5分钟内缓存的丢失此时程序直接访问数据库也不会有太大问题,又要保证数据完整性又要保证性能这本身是一个矛与盾的问题,除非你钱多了烧那我会给出你一个烧钱的配置策略,连新浪都不会这么烧钱,呵呵。 dbfilename,此处我们维持redis原有的缓存磁盘文件的原名 dir "/usr/local/redis1/data"为rdb文件所在的目录 这边大家要注意的是一个是只能写文件名,另一个地方只能写目录名。 为此我们需要在/usr/local/redis1下建立 data目录。 把此处的appendonly设为no,这样我们就关闭了Redis的AOF功能。 AOF 持久化记录服务器执行的所有写操作命令,并在服务器启动时,通过重新执行这些命令来还原数据集。AOF是redis在集群或者是高可用环境下的一个同步策略,它会不断的以APPEND的模式把redis的缓存中的数据从一个节点写给另一个节点,它对于数据的完整性保证是要高于rdb模式的。 RDB 是一个非常紧凑(compact)的文件,它保存了 Redis 在某个时间点上的数据集。 这种文件非常适合用于进行备份: 比如说,你可以在最近的 24 小时内,每小时备份一次 RDB 文件,并且在每个月的每一天,也备份一个 RDB 文件。 这样的话,即使遇上问题,也可以随时将数据集还原到不同的版本。RDB 非常适用于灾难恢复(disaster recovery):它只有一个文件,并且内容都非常紧凑,可以(在加密后)将它传送到别的数据中心如阿里的mysql异地机房间使用FTP传binlog的做法。 按照官方的说法,启用AOF功能,可以在redis高可用环境中如果发生了故障客户的数据不会有高于2秒内的历史数据丢失,它换来的代价为高昂的I/O开销,有些开发者为了追求缓存中的数据100%的正确有时会碰到因为redis在AOF频繁刷新时整个环境如死机一的情况,并且你会看到恶梦一般的”Asynchronous AOF fsync is taking too long “警告信息,这是因为redis它是单线程的,它在进行I/O操作时会阻塞住所有的操作,包括登录。。。这个很可怕,不过这个BUG/ISSUE已经在最新redis中进行了优化,它启用了另一根进程来进行AOF刷新,包括优化了RDB持久化功能,这也是为什么我让大家一定一定要用最新最稳定版的redis的原因。 一般默认情况下redis内的rdb和AOF功能同为开启, 如果RDB的数据不实时,同时使用两者时服务器重启也只会找AOF文件。 因为RDB文件只用作后备用途,建议只在Slave上持久化RDB文件,而且只要15分钟备份一次就够了,所以我只保留save 900 1这条规则。 如果Enalbe AOF: 好处是在最恶劣情况下也只会丢失不超过两秒数据,启动脚本较简单只load自己的AOF文件就可以了。 代价一是带来了持续的IO,二是AOF rewrite的最后将rewrite过程中产生的新数据写到新文件造成的阻塞几乎是不可避免的。只要硬盘许可,应该尽量减少AOF rewrite的频率,AOF重写的基础大小默认值64M太小了,可以设到5G以上。默认超过原大小100%大小时重写,这边可以设定一个适当的数值。 如果不Enable AOF ,仅靠Master-Slave Replication 实现高可用性也可以。能省掉极大的IO也减少了rewrite时带来的系统波动。代价是如果Master/Slave同时倒掉(那你的网站基本也就歇了),会丢失十几分钟的数据,启动脚本也要比较两个Master/Slave中的RDB文件,载入较新的那个。新浪微博就选用了这种架构。 最后我们不要忘了设一个redis的log文件,在此我们把它设到了/var/log/redis目录,为此我们需要在/var/log目录下建立一个redis目录。 好了,保存后我们来启动我们的redis吧。 我们使用以下这条命令来启动我们的redis server。 然后我们在我们的windows机上装一个windows版的redis 2.8.1 for windows(只用它来作为redis的client端) 然后我们在windows环境下使用: redis-cli -p 7001 -h 192.168.56.101 咦,没反映,连不上,哈哈。。。。。。 那是肯定连不上的,因为: 我们刚才在用docker启动ubuntu14时使用docker -d -p 122:22 ubuntu:ssh //usr/sbin/sshd -D来启动的,这边我们并未把redis服务的7001端口映射到192.168.56.101这台docker主机上,怎么可以通过windows主机(可能windows的ip为169.188.xx.xx)来访问docker内的进程服务呢?对吧,为此我们:先把刚才做了这么多的更改docker commit成一个新的image如:redis:basic吧。 然后我们对docker进行一次大扫除,然后我们启动redis:basic这个image并使用以下命令: [plain] view plain copy 在CODE上查看代码片派生到我的代码片 docker -d -p 122:22 -p 7001:7001 redis:basic //usr/sbin/sshd -D 看,此处我们可以使用多个-p来作docker内容器的多端口映射策略(它其实使用的就是iptables命令)。 好了,用putty连入这个image的进程并启动redis服务,然后我们拿windows中的redis-cli命令来连。 如果在linux环境下还是没有连通(可能的哦),那是因为你没有禁用linux下的防火墙,我们可以使用iptables -F来禁用linux的防火墙或者使用: vi /etc/selinux/config 然后把 SELINUX=enforcing 这句用”#“注释掉 增加一句: SELINUX=disabled #增加 这样每次启动后linux都不会有iptables的困扰了(这是在本机环境下这么干哦,如果你是生产环境请自行加iptables策略以允许redis服务端口可以被访问)。 看到下面这个PONG即代表你的redis服务已经在网络环境中起效了。 下面我们要开始使用Java客户端来连我们的Redis Service了。 使用Spring Data + JEDIS来连接Redis Service Spring+Session+Redis pom.xml 在此我们需要使用spring data和jedis,下面给出相关的maven配置 [html] view plain copy 在CODE上查看代码片派生到我的代码片 <dependencies> <!-- poi start --> <dependency> <groupId>org.apache.poi</groupId> <artifactId>poi</artifactId> <version>${poi_version}</version> </dependency> <dependency> <groupId>org.apache.poi</groupId> <artifactId>poi-ooxml-schemas</artifactId> <version>${poi_version}</version> </dependency> <dependency> <groupId>org.apache.poi</groupId> <artifactId>poi-scratchpad</artifactId> <version>${poi_version}</version> </dependency> <dependency> <groupId>org.apache.poi</groupId> <artifactId>poi-ooxml</artifactId> <version>${poi_version}</version> </dependency> <!-- poi end --> <!-- active mq start --> <dependency> <groupId>org.apache.activemq</groupId> <artifactId>activemq-all</artifactId> <version>5.8.0</version> </dependency> <dependency> <groupId>org.apache.activemq</groupId> <artifactId>activemq-pool</artifactId> <version>${activemq_version}</version> </dependency> <dependency> <groupId>org.apache.xbean</groupId> <artifactId>xbean-spring</artifactId> <version>3.16</version> </dependency> <!-- active mq end --> <!-- servlet start --> <dependency> <groupId>javax.servlet</groupId> <artifactId>servlet-api</artifactId> <version>${javax.servlet-api.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>javax.servlet.jsp</groupId> <artifactId>jsp-api</artifactId> <version>2.1</version> <scope>provided</scope> </dependency> <dependency> <groupId>javax.servlet</groupId> <artifactId>jstl</artifactId> <version>1.2</version> </dependency> <!-- servlet end --> <!-- redis start --> <dependency> <groupId>redis.clients</groupId> <artifactId>jedis</artifactId> <version>2.7.2</version> </dependency> <dependency> <groupId>org.redisson</groupId> <artifactId>redisson</artifactId> <version>1.0.2</version> </dependency> <!-- redis end --> <dependency> <groupId>org.slf4j</groupId> <artifactId>jcl-over-slf4j</artifactId> <version>${slf4j.version}</version> </dependency> <dependency> <groupId>org.slf4j</groupId> <artifactId>slf4j-log4j12</artifactId> <version>${slf4j.version}</version> </dependency> <!-- spring conf start --> <dependency> <groupId>org.springframework.data</groupId> <artifactId>spring-data-redis</artifactId> <version>1.6.2.RELEASE</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-webmvc</artifactId> <version>${spring.version}</version> <exclusions> <exclusion> <groupId>commons-logging</groupId> <artifactId>commons-logging</artifactId> </exclusion> </exclusions> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-tx</artifactId> <version>${spring.version}</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-aop</artifactId> <version>${spring.version}</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-context-support</artifactId> <version>${spring.version}</version> </dependency> <dependency> <groupId>org.springframework.data</groupId> <artifactId>spring-data-redis</artifactId> <version>1.6.2.RELEASE</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-orm</artifactId> <version>${spring.version}</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-jms</artifactId> <version>${spring.version}</version> </dependency> <dependency> <groupId>org.springframework.session</groupId> <artifactId>spring-session</artifactId> <version>${spring.session.version}</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-core</artifactId> <version>${spring.version}</version> </dependency> <!-- spring conf end --> </dependencies> redis-config.xml [html] view plain copy 在CODE上查看代码片派生到我的代码片 <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:p="http://www.springframework.org/schema/p" xmlns:context="http://www.springframework.org/schema/context" xmlns:jee="http://www.springframework.org/schema/jee" xmlns:tx="http://www.springframework.org/schema/tx" xmlns:aop="http://www.springframework.org/schema/aop" xsi:schemaLocation=" http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context.xsd"> <context:property-placeholder location="classpath:/spring/redis.properties" /> <context:component-scan base-package="org.sky.redis"> </context:component-scan> <bean id="jedisConnectionFactory" class="org.springframework.data.redis.connection.jedis.JedisConnectionFactory"> <property name="hostName" value="${redis.host.ip}" /> <property name="port" value="${redis.host.port}" /> <property name="poolConfig" ref="jedisPoolConfig" /> </bean> <bean id="jedisPoolConfig" class="redis.clients.jedis.JedisPoolConfig"> <property name="maxTotal" value="${redis.maxTotal}" /> <property name="maxIdle" value="${redis.maxIdle}" /> <property name="maxWaitMillis" value="${redis.maxWait}" /> <property name="testOnBorrow" value="${redis.testOnBorrow}" /> <property name="testOnReturn" value="${redis.testOnReturn}" /> </bean> <bean id="redisTemplate" class="org.springframework.data.redis.core.StringRedisTemplate"> <property name="connectionFactory" ref="jedisConnectionFactory" /> </bean> <!--将session放入redis --> <bean id="redisHttpSessionConfiguration" class="org.springframework.session.data.redis.config.annotation.web.http.RedisHttpSessionConfiguration"> <property name="maxInactiveIntervalInSeconds" value="1800" /> </bean> <bean id="customExceptionHandler" class="sample.MyHandlerExceptionResolver" /> </beans> redis.properties [plain] view plain copy 在CODE上查看代码片派生到我的代码片 redis.host.ip=192.168.0.101 redis.host.port=6379 redis.maxTotal=1000 redis.maxIdle=100 redis.maxWait=2000 redis.testOnBorrow=false redis.testOnReturn=true web.xml [html] view plain copy 在CODE上查看代码片派生到我的代码片 <?xml version="1.0" encoding="UTF-8"?> <web-app version="2.5" xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd"> <!-- - Location of the XML file that defines the root application context - Applied by ContextLoaderListener. --> <!-- tag::context-param[] --> <context-param> <param-name>contextConfigLocation</param-name> <param-value> classpath:/spring/redis-conf.xml </param-value> </context-param> <!-- end::context-param[] --> <!-- tag::springSessionRepositoryFilter[] --> <filter> <filter-name>springSessionRepositoryFilter</filter-name> <filter-class>org.springframework.web.filter.DelegatingFilterProxy</filter-class> </filter> <filter-mapping> <filter-name>springSessionRepositoryFilter</filter-name> <url-pattern>/*</url-pattern> </filter-mapping> <session-config> <session-timeout>30</session-timeout> </session-config> <!-- end::springSessionRepositoryFilter[] --> <filter> <filter-name>encodingFilter</filter-name> <filter-class>org.springframework.web.filter.CharacterEncodingFilter</filter-class> <init-param> <param-name>encoding</param-name> <param-value>UTF-8</param-value> </init-param> <init-param> <param-name>forceEncoding</param-name> <param-value>true</param-value> </init-param> </filter> <filter-mapping> <filter-name>encodingFilter</filter-name> <url-pattern>/*</url-pattern> </filter-mapping> <servlet> <servlet-name>dispatcher</servlet-name> <servlet-class>org.springframework.web.servlet.DispatcherServlet</servlet-class> <init-param> <param-name>contextConfigLocation</param-name> <param-value>classpath:/spring/spring-mvc.xml</param-value> </init-param> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>dispatcher</servlet-name> <url-pattern>/</url-pattern> </servlet-mapping> <!-- - Loads the root application context of this web app at startup. - The application context is then available via - WebApplicationContextUtils.getWebApplicationContext(servletContext). --> <!-- tag::listeners[] --> <listener> <listener-class>org.springframework.web.context.ContextLoaderListener</listener-class> </listener> <!-- end::listeners[] --> <servlet> <servlet-name>sessionServlet</servlet-name> <servlet-class>sample.SessionServlet</servlet-class> </servlet> <servlet-mapping> <servlet-name>sessionServlet</servlet-name> <url-pattern>/servlet/session</url-pattern> </servlet-mapping> <welcome-file-list> <welcome-file>index.jsp</welcome-file> </welcome-file-list> </web-app> 这边主要是一个: [html] view plain copy 在CODE上查看代码片派生到我的代码片 <filter> <filter-name>springSessionRepositoryFilter</filter-name> <filter-class>org.springframework.web.filter.DelegatingFilterProxy</filter-class> </filter> <filter-mapping> <filter-name>springSessionRepositoryFilter</filter-name> <url-pattern>/*</url-pattern> </filter-mapping> <session-config> <session-timeout>30</session-timeout> </session-config> 这个filter一定要写在一切filter之前 SessionController [java] view plain copy 在CODE上查看代码片派生到我的代码片 package sample; import org.springframework.session.data.redis.config.annotation.web.http.EnableRedisHttpSession; import org.springframework.stereotype.Controller; import org.springframework.ui.Model; import org.springframework.web.bind.annotation.RequestMapping; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpSession; /** * Created by mk on 15/1/7. */ @Controller @EnableRedisHttpSession public class SessionController { @RequestMapping("/mySession") public String index(final Model model, final HttpServletRequest request) { if (request.getSession().getAttribute("testSession") == null) { System.out.println("session is null"); request.getSession().setAttribute("testSession", "yeah"); } else { System.out.println("not null"); } return "showSession"; } } showSession.jsp文件 [html] view plain copy 在CODE上查看代码片派生到我的代码片 <%@ page language="java" contentType="text/html; charset=utf-8" pageEncoding="utf-8"%> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>showSession</title> </head> <body> <% String sessionValue=(String)session.getAttribute("testSession"); %> <h1>Session Value From Servlet is: <%=sessionValue%></h1> </body> </html> 测试 保证我们的redise-server是启动的,然后我们启动起这个web工程后使用: http://localhost:8080/webpoc/mySession访问一下这个controller 此时我们使用redis客户端工具连入查看spring session是否已经进入到了redis中去。 在redis客户端工具连入后我们可以在redis console中使用keys *来查看存入的key,LOOK,spring的session存入了redis中去了。 再来看我们的eclipse后台,由于我们是第一次访问这个controller,因此这个session为空,因此它显示如下: 我们在IE中再次访问该controller 由于之前的session已经存在于redis了,因此当用户在1800秒(30分钟)内再次访问controller,它会从session中获取该session的key testSession的值,因此eclipse后台打印为not null。 SpringRedisTemplate + Redis 讲过了spring session+redis我们来讲使用spring data框架提供的redisTemplate来访问redis service吧。说实话,spring这个东西真强,什么都可以集成,cassandra, jms, jdbc...jpa...bla...bla...bla...Spring集成Barack Hussein Obama? LOL :) pom.xml 不用列了,上面有了 redis-conf.xml 不用列了,上面有了 web.xml 也不用列了,上面也有了 SentinelController.java 我们就先用这个名字吧,后面我们会用它来做我们的redis sentinel(哨兵)的高可用(HA)集群测试 [java] view plain copy 在CODE上查看代码片派生到我的代码片 package sample; import java.util.HashMap; import java.util.Map; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.context.ApplicationContext; import org.springframework.context.support.ClassPathXmlApplicationContext; import org.springframework.data.redis.core.BoundHashOperations; import org.springframework.data.redis.core.StringRedisTemplate; import org.springframework.stereotype.Controller; import org.springframework.ui.Model; import org.springframework.web.bind.annotation.ExceptionHandler; import org.springframework.web.bind.annotation.RequestMapping; import redis.clients.jedis.Jedis; import redis.clients.jedis.JedisSentinelPool; import util.CountCreater; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpSession; /** * Created by xin on 15/1/7. */ @Controller public class SentinelController { @Autowired private StringRedisTemplate redisTemplate; @RequestMapping("/sentinelTest") public String sentinelTest(final Model model, final HttpServletRequest request, final String action) { return "sentinelTest"; } @ExceptionHandler(value = { java.lang.Exception.class }) @RequestMapping("/setValueToRedis") public String setValueToRedis(final Model model, final HttpServletRequest request, final String action) throws Exception { CountCreater.setCount(); String key = String.valueOf(CountCreater.getCount()); Map mapValue = new HashMap(); for (int i = 0; i < 1000; i++) { mapValue.put(String.valueOf(i), String.valueOf(i)); } try { BoundHashOperations<String, String, String> boundHashOperations = redisTemplate .boundHashOps(key); boundHashOperations.putAll(mapValue); System.out.println("put key into redis"); } catch (Exception e) { e.printStackTrace(); throw new Exception(e); } return "sentinelTest"; } } 打开IE,输入:http://localhost:8080/webpoc/setValueToRedis 观察我们的后台 然后使用redis client连入后进行查看 看。。。这个值key=1的,就是我们通过spring的redisTemplate存入进去的值,即使用下面这段代码进行存入的值: [java] view plain copy 在CODE上查看代码片派生到我的代码片 for (int i = 0; i < 1000; i++) { mapValue.put(String.valueOf(i), String.valueOf(i)); } try { BoundHashOperations<String, String, String> boundHashOperations = redisTemplate.boundHashOps(key); boundHashOperations.putAll(mapValue); 如何你要存入一个简单的如key=test value=hello,你可以这样使用你的redisTemplate [java] view plain copy 在CODE上查看代码片派生到我的代码片 redisTemplate.execute(new RedisCallback<Object>() { @Override public Object doInRedis(RedisConnection connection) throws DataAccessException { connection.set( redisTemplate.getStringSerializer().serialize( "test"), redisTemplate .getStringSerializer() .serialize("hello")); return null; } }); 是不是很方便的哈?结束第一天的教程,明天开始搭建redis集群。
BlockchainLabs
Pebblecoin UPDATE 2015/12/31: Version 0.4.4.1 is now out. The major change is optimizing the daemon to use less RAM. It no longer keeps all the blocks, which are rarely needed, in RAM, and so RAM usage has decreased from around 2 gigabytes, to under 200 megabytes. Mac binaries are also now available. The new wallet is compatible with the old wallet - simply turn off the old wallet, and start the new wallet, and the blockchain will update automatically to use less RAM. Code: Release Notes 0.4.4.1 - (All) Fix blockchain RAM usage, from almost 2 GB to less than 200 MB - Seamless blockchain conversion on first run with new binaries - (Qt) Fix high CPU usage - (Qt) Fix sync indicator (# of total blocks) - (Mac) Mac binaries - Technical Notes: - (All) Blockchain disk-backed storage with sqlite3 and stxxl - (Mac) Fix mac compilation - (All) Update build files & instructions for linux, mac, windows - (All) Remove unused protobuf and OpenSSL dependencies for Qt wallet - (Tests) Fix valgrind errors - (Tests) Use local directory for blockchain instead of default directory - (Tests) Run tests on Windows if using new enough MSVC LINKS: Windows 64-bit: https://www.dropbox.com/s/b4kubwwnb4t7o4w/pebblecoin-all-win32-x64-v0.4.4.1.zip?dl=0 Mac 64-bit: https://www.dropbox.com/s/uoy9z1oxu4x53cv/pebblecoin-all-mac-x64-v0.4.4.1.tar.gz?dl=0 Linux 64-bit: https://www.dropbox.com/s/jq3h3bc29jmndks/pebblecoin-all-linux-x64-v0.4.4.1.tar.gz?dl=0 Exchange: https://poloniex.com/exchange#btc_xpb . Source: https://github.com/xpbcreator/pebblecoin/ CONTACT: xpbcreator@torguard.tg IRC: irc.freenode.net, #pebblecoin UPDATE 2015/06/08: Version 0.4.3.1 is now out. This is a minor, mostly bug-fix release. Work continues on the next major release which will bring us user-created currencies and user-graded contracts. Release notes: Code: Release Notes 0.4.3.1 - RPC calls for DPOS: - getdelegateinfos RPC call - get kimageseqs RPC call - block header contains signing_delegate_id - fix checkpoint rollback bug - fix inability to send coins if voting history was lost UPDATE 2015/05/04: Version 0.4.2.2 is now out. This is a bug-fix/cosmetic release. Release notes: Payment ID support Windows installer Logos updated Improved DPOS tab Sync issues fully fixed Fix rare crash bug Fix min out 0 bug Fix debit display Fix GUI not updating Updated hard-coded seed nodes UPDATE 2015/04/24: The switch-over to DPOS has succeeded without a hitch! DPOS blocks are being signed as we speak, at the far faster pace of 15 seconds per block. This marks the start of a new era for Pebblecoin. UPDATE 2015/04/21: Congratulations to the first registered delegate! This indicates the start of the forking change so everybody please update your daemons if you haven't already. To promote the coin and encourage people to become delegates, we've come up with an incentive scheme. First, we'll send a free 100 XPB to anybody who PMs me their public address, for people to play around with and to start using the coin. Second, once DPOS starts, for the first month of DPOS I'll send an extra 0.5 XPB to the signing delegate for every block they process. This is on top of the usual transaction fees they will receive. This is to encourage more people to become delegates at this important phase of the coin. UPDATE 2015/04/19: All went well on the testnet release, so after a few further minor modifications, we are releasing version 0.4.1.2 to the public. This is a forking change, so please update your clients and servers (links below). At block 83120, sometime on April 21st, registration for DPOS delegates will begin. At block 85300, sometime on April 24th, the network will switch over to DPOS. As with the testnet, to become a delegate and receive block fees for securing the network, just turn on your wallet, register to be a delegate (5 XPB fee), and then leave your wallet on. It will sign the blocks when it is your turn. While Roman works on the next phase of the release - introducing subcurrencies - I will be fixing up some loose ends on the wallet, adding payment ID support, etc. This is truly an exciting time for Pebblecoin. RELEASE NOTES: All clients adjust internal clocks using ntp (client list in src/common/ntp_time.cpp) Added testnet support DPOS registration starts Block 83120 (~April 21st) DPOS phase starts Block 85300 (~April 24th) Default fee bumped to 0.10 XPB Low-free transactions no longer get relayed by default Significantly improved wallet sync Checkpoint at Block 79000 TOTAL CURRENT COINS: Available at this link. BLOCK TARGET TIME: 2 minutes EXPECTED EMISSION: At Block 3600 (End of Day 5): ~78 XPBs At Block 6480 (End of Day 9): ~758 XPBs At Block 9360 (End of Day 13): 6,771.0 XPBs At Block 12240 (End of Day 17): ~61,000 XPBs At Block 15120 (End of Day 21): ~550,000 XPBs, start of regular 300/block emission At Block 21900 (End of Month 1): ~2,600,000 XPBs, 300/block At Block 43800 (End of Month 2): ~9,150,000 XPBs, 300/block At Block 85300 (End of POW phase): ~21,500,300 XPBs. UPDATE: The Pebblecoin Pool is now live! Instructions: Download the linux miner and run it: ./minerd -o stratum+tcp://69.60.113.21:3350 -u YOUR_WALLET_ADDRESS -p x UPDATE: The Pebblecoin wallet is now live! There have been thousands of attempts at alternative currencies in the community. Many are 100% copies of existing blockchains with a different name. Some are very slight variations with no significant differences. From recent history it is apparent the only realistic chance for viability of a new currency is one that is innovation and continued support and development. The bitcoin community for good reason has shown interest in currencies that provide privacy of transactions, several currencies such as darkcoin, have become popular based on this desire. The best technology for privacy is cryptonote although for a variety of reasons there hasnt been much development for ease of use, and as a result there has not been significant adoption. Pebblecoin (XPB) is a cryptonote based coin with improvements and changes in some areas, and the promise of development in others. I invite developers to work on this technology with me. There is no premine, any tips or support of any developer including myself will be completely voluntary. These are the following areas which I have determined needs changes/updates: I welcome suggestions, and am interested what else I can try to improve. 1) New Mining algorithm (active) A mining algorithm is either susceptible to ASIC development or to being botnetted, meaning it is either more efficient to have a centralized mining entity (as is the case with bitcoin) or to have an algorithm that requires a real CPU, in which case botnets become very attractive. To my knowledge there does not exist a blockchain that attempts to solve both problems, by having an algorithm that only works on a general purpose computer and is difficult to botnet. Cryptonote coins currently are primarily mined with botnets. Boulderhash is a new mining algorithm requiring 13 GB RAM, nearly eliminating all possible zombie (botnet controlled) computers from mining. Most infected computers in the world do not have 13 GB available, so an algorithm that requires that much RAM severely limits the productivity of a botnet. 13 GB also makes ASICs cost prohibitive, and the current GPUs do not have that much RAM. What's left is general purpose computers as was the original intent of bitcoin's mining process. 2) Distribution of coins (active) It is very common in the launch of a new cryptocurrency the distribution algorithm heavily is weighted towards the very early adopters. Such distribution is designed to give a massive advantage to people who are fully prepared to mine at launch, with a very large difference shortly after sometimes a few days later. If the point of mining is to both secure the network and fairly distribute coins a gradual build up of rewards makes more sense, with no drop off in mining rewards. At a standard block reward of 300, at launch each block will reward 0.3 coins leading up to 3, 30, and finally the standard reward of 300 which will be the standard unchanging reward from that point. It will take approximately 3 weeks for the block reward of 300 to be reached. 3) GUI Software (active) There are no current cryptonote coins that have a downloadable GUI, which makes the user experience much worse than that of bitcoin. It is hard to achieve signficant adoption with a command line interface. The very first update had the exact GUI written for bitcoin fully working with Pebblecoin. The GUI was released on Jan 19, before the full 300 XPB reward was awarded for winning the block. 4) IRC Chat support embedded in Client GUI (active) For user support, and to talk to core developers message boards such as Bitcointalk and reddit are primarily used. I have embedded an IRC client in the GUI and be available at set hours for any kind of support. 5) Address aliasing (to be worked on) Just as a user visiting google does not need to know the ip address, similarly an address should have the ability to have an associated userid. If I ask a friend to send me pebblecoins it would be easier to tell him send it to @myuserid rather than a very long address or scanning a QR code. There should be a way of registering a userid on the blockchain that will permanently translate to a pebblecoin addresss. QT INSTRUCTIONS: Download the package for your respective platform Run the Qt executable. The software will generate a new wallet for you and use a default folder: ~/.pebblecoin on Linux and %appdata%\pebblecoin on Windows. To use an existing wallet, copy the wallet.keys file into the default folder. To use a different data directory and/or wallet file, run the software like so: ./pebblecoin-qt --data-dir <DataDir> --wallet-file <FileName>. To enable mining, run the start_mining_NEEDS_13GB_RAM.bat batch file. Or run the qt wallet with the --enable-boulderhash command line option, or put enable-boulderhash=1 into the config file. It will start mining to the wallet address. To change the number of mining threads (13GB required per thread), do --mining-threads <NumThreads> or edit the batch file. DAEMON + SIMPLEWALLET INSTRUCTIONS: Download the package, run: ./pebblecoind --data-dir pebblecoin_data Once the daemon finished syncing, run the simplewallet: ./simplewallet POOL INSTRUCTIONS: Download the miner binary for your platform. Run the miner using a wallet address gotten from simplewallet or the Qt Wallet: Code: minerd -o stratum+tcp://69.60.113.21:3350 -u YOUR_WALLET_ADDRESS -p x [/li] DEV WALLET (for donations): PByFqCfuDRUPVsNrzrUXnuUdF7LpXsTTZXeq5cdHpJDogbJ8EBXopciN7DmQiGhLEo5ArA7dFqGga2A AhbRaZ2gL8jjp9VmYgk
mhowerton91
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Maldii14
Hey there. This is x bug 6 by Xeon inc WhatsApp bot developed by DgXeon.Scripts upload by M.Mak . Xbug is A simple bot with interesting features. With this bot you can make your own WhatsApp fully functional. Enjoy it 😁 CREDITS TO DGXEON. 🙏
{ "name": "bootstrap", "description": "The most popular front-end framework for developing responsive, mobile first projects on the web.", "version": "4.5.0", "version_short": "4.5", "keywords": [ "css", "sass", "mobile-first", "responsive", "front-end", "framework", "web" ], "homepage": "https://getbootstrap.com/", "author": "The Bootstrap Authors (https://github.com/twbs/bootstrap/graphs/contributors)", "contributors": [ "Twitter, Inc." ], "scripts": { "start": "npm-run-all --parallel watch docs-serve", "bundlewatch": "bundlewatch --config .bundlewatch.config.json", "css": "npm-run-all css-compile css-prefix css-minify css-copy", "css-copy": "cross-env-shell shx mkdir -p site/docs/$npm_package_version_short/dist/ && cross-env-shell shx cp -r dist/css/ site/docs/$npm_package_version_short/dist/", "css-main": "npm-run-all css-lint css-compile-main css-prefix-main css-minify-main css-copy", "css-docs": "npm-run-all css-compile-docs css-prefix-docs css-minify-docs", "css-compile": "npm-run-all --parallel css-compile-*", "css-compile-main": "node-sass --output-style expanded --source-map true --source-map-contents true --precision 6 scss/ -o dist/css/ && npm run css-copy", "css-compile-docs": "cross-env-shell node-sass --output-style expanded --source-map true --source-map-contents true --precision 6 site/docs/$npm_package_version_short/assets/scss/docs.scss site/docs/$npm_package_version_short/assets/css/docs.min.css", "css-lint": "npm-run-all --continue-on-error --parallel css-lint-*", "css-lint-main": "stylelint \"scss/**/*.scss\" --cache --cache-location .cache/.stylelintcache", "css-lint-docs": "stylelint \"site/docs/**/assets/scss/*.scss\" \"site/docs/**/*.css\" --cache --cache-location .cache/.stylelintcache", "css-lint-vars": "fusv scss/ site/docs/", "css-minify": "npm-run-all --parallel css-minify-*", "css-minify-main": "cleancss --level 1 --format breakWith=lf --source-map --source-map-inline-sources --output dist/css/bootstrap.min.css dist/css/bootstrap.css && cleancss --level 1 --format breakWith=lf --source-map --source-map-inline-sources --output dist/css/bootstrap-grid.min.css dist/css/bootstrap-grid.css && cleancss --level 1 --format breakWith=lf --source-map --source-map-inline-sources --output dist/css/bootstrap-reboot.min.css dist/css/bootstrap-reboot.css", "css-minify-docs": "cross-env-shell cleancss --level 1 --format breakWith=lf --source-map --source-map-inline-sources --output site/docs/$npm_package_version_short/assets/css/docs.min.css site/docs/$npm_package_version_short/assets/css/docs.min.css", "css-prefix": "npm-run-all --parallel css-prefix-*", "css-prefix-main": "postcss --config build/postcss.config.js --replace \"dist/css/*.css\" \"!dist/css/*.min.css\"", "css-prefix-docs": "postcss --config build/postcss.config.js --replace \"site/docs/**/*.css\"", "js": "npm-run-all js-compile js-minify js-copy", "js-copy": "cross-env-shell shx mkdir -p site/docs/$npm_package_version_short/dist/ && cross-env-shell shx cp -r dist/js/ site/docs/$npm_package_version_short/dist/", "js-main": "npm-run-all js-lint js-compile js-minify-main", "js-docs": "npm-run-all js-lint-docs js-minify-docs", "js-compile": "npm-run-all --parallel js-compile-* --sequential js-copy", "js-compile-standalone": "rollup --environment BUNDLE:false --config build/rollup.config.js --sourcemap", "js-compile-bundle": "rollup --environment BUNDLE:true --config build/rollup.config.js --sourcemap", "js-compile-plugins": "node build/build-plugins.js", "js-compile-plugins-coverage": "cross-env NODE_ENV=test node build/build-plugins.js", "js-lint": "npm-run-all --continue-on-error --parallel js-lint-*", "js-lint-main": "eslint --report-unused-disable-directives --cache --cache-location .cache/.eslintcache js/src js/tests build/", "js-lint-docs": "eslint --report-unused-disable-directives --cache --cache-location .cache/.eslintcache site/", "js-minify": "npm-run-all --parallel js-minify-main js-minify-docs", "js-minify-main": "npm-run-all js-minify-standalone js-minify-bundle", "js-minify-standalone": "terser --compress typeofs=false --mangle --comments \"/^!/\" --source-map \"content=dist/js/bootstrap.js.map,includeSources,url=bootstrap.min.js.map\" --output dist/js/bootstrap.min.js dist/js/bootstrap.js", "js-minify-bundle": "terser --compress typeofs=false --mangle --comments \"/^!/\" --source-map \"content=dist/js/bootstrap.bundle.js.map,includeSources,url=bootstrap.bundle.min.js.map\" --output dist/js/bootstrap.bundle.min.js dist/js/bootstrap.bundle.js", "js-minify-docs": "cross-env-shell terser --mangle --comments \\\"/^!/\\\" --output site/docs/$npm_package_version_short/assets/js/docs.min.js site/docs/$npm_package_version_short/assets/js/vendor/anchor.min.js site/docs/$npm_package_version_short/assets/js/vendor/clipboard.min.js site/docs/$npm_package_version_short/assets/js/vendor/bs-custom-file-input.min.js \"site/docs/$npm_package_version_short/assets/js/src/*.js\"", "js-test": "npm-run-all js-test-karma* js-test-integration", "js-test-karma": "karma start js/tests/karma.conf.js", "js-test-karma-old": "cross-env USE_OLD_JQUERY=true npm run js-test-karma", "js-test-karma-bundle": "cross-env BUNDLE=true npm run js-test-karma", "js-test-karma-bundle-old": "cross-env BUNDLE=true USE_OLD_JQUERY=true npm run js-test-karma", "js-test-integration": "rollup --config js/tests/integration/rollup.bundle.js", "js-test-cloud": "cross-env BROWSER=true npm run js-test-karma", "lint": "npm-run-all --parallel js-lint css-lint lockfile-lint", "docs": "npm-run-all css-docs js-docs docs-build docs-lint", "docs-build": "bundle exec jekyll build", "docs-compile": "npm run docs-build", "docs-production": "cross-env JEKYLL_ENV=production npm run docs-build", "docs-netlify": "cross-env JEKYLL_ENV=netlify npm run docs-build", "docs-linkinator": "linkinator _gh_pages --recurse --silent --skip \"^(?!http://localhost)\"", "docs-vnu": "node build/vnu-jar.js", "docs-lint": "npm-run-all --parallel docs-vnu docs-linkinator", "docs-serve": "bundle exec jekyll serve", "docs-serve-only": "npm run docs-serve -- --skip-initial-build --no-watch", "lockfile-lint": "lockfile-lint --allowed-hosts npm --allowed-schemes https: --empty-hostname false --type npm --path package-lock.json", "update-deps": "ncu -u -x \"jquery,karma-browserstack-launcher,popper.js,qunit,sinon\" && npm update && bundle update && cross-env-shell echo Manually update \\\"site/docs/$npm_package_version_short/assets/js/vendor/\\\"", "release": "npm-run-all dist release-sri docs-build release-zip*", "release-sri": "node build/generate-sri.js", "release-version": "node build/change-version.js", "release-zip": "cross-env-shell \"shx rm -rf bootstrap-$npm_package_version-dist && shx cp -r dist/ bootstrap-$npm_package_version-dist && zip -r9 bootstrap-$npm_package_version-dist.zip bootstrap-$npm_package_version-dist && shx rm -rf bootstrap-$npm_package_version-dist\"", "release-zip-examples": "node build/zip-examples.js", "dist": "npm-run-all --parallel css js", "test": "npm-run-all lint dist js-test docs-build docs-lint", "netlify": "npm-run-all dist release-sri docs-netlify", "watch": "npm-run-all --parallel watch-*", "watch-css-main": "nodemon --watch scss/ --ext scss --exec \"npm run css-main\"", "watch-css-docs": "nodemon --watch \"site/docs/**/assets/scss/\" --ext scss --exec \"npm run css-docs\"", "watch-js-main": "nodemon --watch js/src/ --ext js --exec \"npm run js-compile\"", "watch-js-docs": "nodemon --watch \"site/docs/**/assets/js/src/\" --ext js --exec \"npm run js-docs\"" }, "style": "dist/css/bootstrap.css", "sass": "scss/bootstrap.scss", "main": "dist/js/bootstrap.js", "repository": { "type": "git", "url": "git+https://github.com/twbs/bootstrap.git" }, "bugs": { "url": "https://github.com/twbs/bootstrap/issues" }, "license": "MIT", "funding": { "type": "opencollective", "url": "https://opencollective.com/bootstrap" }, "dependencies": {}, "peerDependencies": { "jquery": "1.9.1 - 3", "popper.js": "^1.16.0" }, "devDependencies": { "@babel/cli": "^7.8.4", "@babel/core": "^7.9.6", "@babel/plugin-proposal-object-rest-spread": "^7.9.6", "@babel/preset-env": "^7.9.6", "@rollup/plugin-commonjs": "^11.1.0", "@rollup/plugin-node-resolve": "^7.1.3", "autoprefixer": "^9.7.6", "babel-eslint": "^10.1.0", "babel-plugin-istanbul": "^6.0.0", "bundlewatch": "^0.2.7", "clean-css-cli": "^4.3.0", "cross-env": "^7.0.2", "eslint": "^7.0.0", "find-unused-sass-variables": "^2.0.0", "glob": "^7.1.6", "hammer-simulator": "0.0.1", "ip": "^1.1.5", "jquery": "^3.5.1", "karma": "^5.0.5", "karma-browserstack-launcher": "1.4.0", "karma-chrome-launcher": "^3.1.0", "karma-coverage-istanbul-reporter": "^3.0.2", "karma-detect-browsers": "^2.3.3", "karma-firefox-launcher": "^1.3.0", "karma-qunit": "^4.1.1", "karma-sinon": "^1.0.5", "linkinator": "^2.1.1", "lockfile-lint": "^4.2.2", "node-sass": "^4.14.1", "nodemon": "^2.0.3", "npm-run-all": "^4.1.5", "popper.js": "^1.16.0", "postcss-cli": "^7.1.1", "qunit": "2.9.2", "rollup": "^2.9.1", "rollup-plugin-babel": "^4.4.0", "shelljs": "^0.8.4", "shx": "^0.3.2", "sinon": "^7.5.0", "stylelint": "^13.3.3", "stylelint-config-twbs-bootstrap": "^2.0.2", "terser": "^4.6.13", "vnu-jar": "20.3.16" }, "files": [ "dist/{css,js}/*.{css,js,map}", "js/{src,dist}/**/*.{js,map}", "scss/**/*.scss" ], "jspm": { "registry": "npm", "main": "js/bootstrap", "directories": { "lib": "dist" }, "shim": { "js/bootstrap": { "deps": [ "jquery", "popper.js" ], "exports": "$" } }, "dependencies": {}, "peerDependencies": { "jquery": "1.9.1 - 3", "popper.js": "^1.16.0" } } }
aisaanzy
/** *Submitted for verification at BscScan.com on 2021-04-25 */ // SPDX-License-Identifier: MIT pragma solidity 0.6.12; // /* * @dev Provides information about the current execution context, including the * sender of the transaction and its data. While these are generally available * via msg.sender and msg.data, they should not be accessed in such a direct * manner, since when dealing with GSN meta-transactions the account sending and * paying for execution may not be the actual sender (as far as an application * is concerned). * * This contract is only required for intermediate, library-like contracts. */ contract Context { // Empty internal constructor, to prevent people from mistakenly deploying // an instance of this contract, which should be used via inheritance. constructor() internal {} function _msgSender() internal view returns (address payable) { return msg.sender; } function _msgData() internal view returns (bytes memory) { this; // silence state mutability warning without generating bytecode - see https://github.com/ethereum/solidity/issues/2691 return msg.data; } } // /** * @dev Contract module which provides a basic access control mechanism, where * there is an account (an owner) that can be granted exclusive access to * specific functions. * * By default, the owner account will be the one that deploys the contract. This * can later be changed with {transferOwnership}. * * This module is used through inheritance. It will make available the modifier * `onlyOwner`, which can be applied to your functions to restrict their use to * the owner. */ contract Ownable is Context { address private _owner; event OwnershipTransferred(address indexed previousOwner, address indexed newOwner); /** * @dev Initializes the contract setting the deployer as the initial owner. */ constructor() internal { address msgSender = _msgSender(); _owner = msgSender; emit OwnershipTransferred(address(0), msgSender); } /** * @dev Returns the address of the current owner. */ function owner() public view returns (address) { return _owner; } /** * @dev Throws if called by any account other than the owner. */ modifier onlyOwner() { require(_owner == _msgSender(), 'Ownable: caller is not the owner'); _; } /** * @dev Leaves the contract without owner. It will not be possible to call * `onlyOwner` functions anymore. Can only be called by the current owner. * * NOTE: Renouncing ownership will leave the contract without an owner, * thereby removing any functionality that is only available to the owner. */ function renounceOwnership() public onlyOwner { emit OwnershipTransferred(_owner, address(0)); _owner = address(0); } /** * @dev Transfers ownership of the contract to a new account (`newOwner`). * Can only be called by the current owner. */ function transferOwnership(address newOwner) public onlyOwner { _transferOwnership(newOwner); } /** * @dev Transfers ownership of the contract to a new account (`newOwner`). */ function _transferOwnership(address newOwner) internal { require(newOwner != address(0), 'Ownable: new owner is the zero address'); emit OwnershipTransferred(_owner, newOwner); _owner = newOwner; } } // interface IBEP20 { /** * @dev Returns the amount of tokens in existence. */ function totalSupply() external view returns (uint256); /** * @dev Returns the token decimals. */ function decimals() external view returns (uint8); /** * @dev Returns the token symbol. */ function symbol() external view returns (string memory); /** * @dev Returns the token name. */ function name() external view returns (string memory); /** * @dev Returns the bep token owner. */ function getOwner() external view returns (address); /** * @dev Returns the amount of tokens owned by `account`. */ function balanceOf(address account) external view returns (uint256); /** * @dev Moves `amount` tokens from the caller's account to `recipient`. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transfer(address recipient, uint256 amount) external returns (bool); /** * @dev Returns the remaining number of tokens that `spender` will be * allowed to spend on behalf of `owner` through {transferFrom}. This is * zero by default. * * This value changes when {approve} or {transferFrom} are called. */ function allowance(address _owner, address spender) external view returns (uint256); /** * @dev Sets `amount` as the allowance of `spender` over the caller's tokens. * * Returns a boolean value indicating whether the operation succeeded. * * IMPORTANT: Beware that changing an allowance with this method brings the risk * that someone may use both the old and the new allowance by unfortunate * transaction ordering. One possible solution to mitigate this race * condition is to first reduce the spender's allowance to 0 and set the * desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * * Emits an {Approval} event. */ function approve(address spender, uint256 amount) external returns (bool); /** * @dev Moves `amount` tokens from `sender` to `recipient` using the * allowance mechanism. `amount` is then deducted from the caller's * allowance. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transferFrom( address sender, address recipient, uint256 amount ) external returns (bool); /** * @dev Emitted when `value` tokens are moved from one account (`from`) to * another (`to`). * * Note that `value` may be zero. */ event Transfer(address indexed from, address indexed to, uint256 value); /** * @dev Emitted when the allowance of a `spender` for an `owner` is set by * a call to {approve}. `value` is the new allowance. */ event Approval(address indexed owner, address indexed spender, uint256 value); } // /** * @dev Wrappers over Solidity's arithmetic operations with added overflow * checks. * * Arithmetic operations in Solidity wrap on overflow. This can easily result * in bugs, because programmers usually assume that an overflow raises an * error, which is the standard behavior in high level programming languages. * `SafeMath` restores this intuition by reverting the transaction when an * operation overflows. * * Using this library instead of the unchecked operations eliminates an entire * class of bugs, so it's recommended to use it always. */ library SafeMath { /** * @dev Returns the addition of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `+` operator. * * Requirements: * * - Addition cannot overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a, 'SafeMath: addition overflow'); return c; } /** * @dev Returns the subtraction of two unsigned integers, reverting on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { return sub(a, b, 'SafeMath: subtraction overflow'); } /** * @dev Returns the subtraction of two unsigned integers, reverting with custom message on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * * - Subtraction cannot overflow. */ function sub( uint256 a, uint256 b, string memory errorMessage ) internal pure returns (uint256) { require(b <= a, errorMessage); uint256 c = a - b; return c; } /** * @dev Returns the multiplication of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `*` operator. * * Requirements: * * - Multiplication cannot overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b, 'SafeMath: multiplication overflow'); return c; } /** * @dev Returns the integer division of two unsigned integers. Reverts on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { return div(a, b, 'SafeMath: division by zero'); } /** * @dev Returns the integer division of two unsigned integers. Reverts with custom message on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function div( uint256 a, uint256 b, string memory errorMessage ) internal pure returns (uint256) { require(b > 0, errorMessage); uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { return mod(a, b, 'SafeMath: modulo by zero'); } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts with custom message when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function mod( uint256 a, uint256 b, string memory errorMessage ) internal pure returns (uint256) { require(b != 0, errorMessage); return a % b; } function min(uint256 x, uint256 y) internal pure returns (uint256 z) { z = x < y ? x : y; } // babylonian method (https://en.wikipedia.org/wiki/Methods_of_computing_square_roots#Babylonian_method) function sqrt(uint256 y) internal pure returns (uint256 z) { if (y > 3) { z = y; uint256 x = y / 2 + 1; while (x < z) { z = x; x = (y / x + x) / 2; } } else if (y != 0) { z = 1; } } } // /** * @dev Collection of functions related to the address type */ library Address { /** * @dev Returns true if `account` is a contract. * * [IMPORTANT] * ==== * It is unsafe to assume that an address for which this function returns * false is an externally-owned account (EOA) and not a contract. * * Among others, `isContract` will return false for the following * types of addresses: * * - an externally-owned account * - a contract in construction * - an address where a contract will be created * - an address where a contract lived, but was destroyed * ==== */ function isContract(address account) internal view returns (bool) { // According to EIP-1052, 0x0 is the value returned for not-yet created accounts // and 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470 is returned // for accounts without code, i.e. `keccak256('')` bytes32 codehash; bytes32 accountHash = 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470; // solhint-disable-next-line no-inline-assembly assembly { codehash := extcodehash(account) } return (codehash != accountHash && codehash != 0x0); } /** * @dev Replacement for Solidity's `transfer`: sends `amount` wei to * `recipient`, forwarding all available gas and reverting on errors. * * https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost * of certain opcodes, possibly making contracts go over the 2300 gas limit * imposed by `transfer`, making them unable to receive funds via * `transfer`. {sendValue} removes this limitation. * * https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more]. * * IMPORTANT: because control is transferred to `recipient`, care must be * taken to not create reentrancy vulnerabilities. Consider using * {ReentrancyGuard} or the * https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern]. */ function sendValue(address payable recipient, uint256 amount) internal { require(address(this).balance >= amount, 'Address: insufficient balance'); // solhint-disable-next-line avoid-low-level-calls, avoid-call-value (bool success, ) = recipient.call{value: amount}(''); require(success, 'Address: unable to send value, recipient may have reverted'); } /** * @dev Performs a Solidity function call using a low level `call`. A * plain`call` is an unsafe replacement for a function call: use this * function instead. * * If `target` reverts with a revert reason, it is bubbled up by this * function (like regular Solidity function calls). * * Returns the raw returned data. To convert to the expected return value, * use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`]. * * Requirements: * * - `target` must be a contract. * - calling `target` with `data` must not revert. * * _Available since v3.1._ */ function functionCall(address target, bytes memory data) internal returns (bytes memory) { return functionCall(target, data, 'Address: low-level call failed'); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with * `errorMessage` as a fallback revert reason when `target` reverts. * * _Available since v3.1._ */ function functionCall( address target, bytes memory data, string memory errorMessage ) internal returns (bytes memory) { return _functionCallWithValue(target, data, 0, errorMessage); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], * but also transferring `value` wei to `target`. * * Requirements: * * - the calling contract must have an ETH balance of at least `value`. * - the called Solidity function must be `payable`. * * _Available since v3.1._ */ function functionCallWithValue( address target, bytes memory data, uint256 value ) internal returns (bytes memory) { return functionCallWithValue(target, data, value, 'Address: low-level call with value failed'); } /** * @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but * with `errorMessage` as a fallback revert reason when `target` reverts. * * _Available since v3.1._ */ function functionCallWithValue( address target, bytes memory data, uint256 value, string memory errorMessage ) internal returns (bytes memory) { require(address(this).balance >= value, 'Address: insufficient balance for call'); return _functionCallWithValue(target, data, value, errorMessage); } function _functionCallWithValue( address target, bytes memory data, uint256 weiValue, string memory errorMessage ) private returns (bytes memory) { require(isContract(target), 'Address: call to non-contract'); // solhint-disable-next-line avoid-low-level-calls (bool success, bytes memory returndata) = target.call{value: weiValue}(data); if (success) { return returndata; } else { // Look for revert reason and bubble it up if present if (returndata.length > 0) { // The easiest way to bubble the revert reason is using memory via assembly // solhint-disable-next-line no-inline-assembly assembly { let returndata_size := mload(returndata) revert(add(32, returndata), returndata_size) } } else { revert(errorMessage); } } } } // /** * @dev Implementation of the {IBEP20} interface. * * This implementation is agnostic to the way tokens are created. This means * that a supply mechanism has to be added in a derived contract using {_mint}. * For a generic mechanism see {BEP20PresetMinterPauser}. * * TIP: For a detailed writeup see our guide * https://forum.zeppelin.solutions/t/how-to-implement-BEP20-supply-mechanisms/226[How * to implement supply mechanisms]. * * We have followed general OpenZeppelin guidelines: functions revert instead * of returning `false` on failure. This behavior is nonetheless conventional * and does not conflict with the expectations of BEP20 applications. * * Additionally, an {Approval} event is emitted on calls to {transferFrom}. * This allows applications to reconstruct the allowance for all accounts just * by listening to said events. Other implementations of the EIP may not emit * these events, as it isn't required by the specification. * * Finally, the non-standard {decreaseAllowance} and {increaseAllowance} * functions have been added to mitigate the well-known issues around setting * allowances. See {IBEP20-approve}. */ contract BEP20 is Context, IBEP20, Ownable { using SafeMath for uint256; using Address for address; mapping(address => uint256) private _balances; mapping(address => mapping(address => uint256)) private _allowances; uint256 private _totalSupply; /// maxSupply set to one billion uint256 public maxSupply = 1000000000*10**18; string private _name; string private _symbol; uint8 private _decimals; /** * @dev Sets the values for {name} and {symbol}, initializes {decimals} with * a default value of 18. * * To select a different value for {decimals}, use {_setupDecimals}. * * All three of these values are immutable: they can only be set once during * construction. */ constructor(string memory name, string memory symbol) public { _name = name; _symbol = symbol; _decimals = 18; } /** * @dev Returns the bep token owner. */ function getOwner() external override view returns (address) { return owner(); } /** * @dev Returns the token name. */ function name() public override view returns (string memory) { return _name; } /** * @dev Returns the token decimals. */ function decimals() public override view returns (uint8) { return _decimals; } /** * @dev Returns the token symbol. */ function symbol() public override view returns (string memory) { return _symbol; } /** * @dev See {BEP20-totalSupply}. */ function totalSupply() public override view returns (uint256) { return _totalSupply; } /** * @dev See {BEP20-balanceOf}. */ function balanceOf(address account) public override view returns (uint256) { return _balances[account]; } /** * @dev See {BEP20-transfer}. * * Requirements: * * - `recipient` cannot be the zero address. * - the caller must have a balance of at least `amount`. */ /** * recipient as LP-pair to be called to initialise timestamp for WhitelistRound * */ function transfer(address recipient, uint256 amount) public override returns (bool) { _transfer(_msgSender(), recipient, amount); return true; } /** * @dev See {BEP20-allowance}. */ function allowance(address owner, address spender) public override view returns (uint256) { return _allowances[owner][spender]; } /** * @dev See {BEP20-approve}. * * Requirements: * * - `spender` cannot be the zero address. */ function approve(address spender, uint256 amount) public override returns (bool) { _approve(_msgSender(), spender, amount); return true; } /** * @dev See {BEP20-transferFrom}. * * Emits an {Approval} event indicating the updated allowance. This is not * required by the EIP. See the note at the beginning of {BEP20}; * * Requirements: * - `sender` and `recipient` cannot be the zero address. * - `sender` must have a balance of at least `amount`. * - the caller must have allowance for `sender`'s tokens of at least * `amount`. */ function transferFrom( address sender, address recipient, uint256 amount ) public override returns (bool) { _transfer(sender, recipient, amount); _approve( sender, _msgSender(), _allowances[sender][_msgSender()].sub(amount, 'BEP20: transfer amount exceeds allowance') ); return true; } /** * @dev Atomically increases the allowance granted to `spender` by the caller. * * This is an alternative to {approve} that can be used as a mitigation for * problems described in {BEP20-approve}. * * Emits an {Approval} event indicating the updated allowance. * * Requirements: * * - `spender` cannot be the zero address. */ function increaseAllowance(address spender, uint256 addedValue) public returns (bool) { _approve(_msgSender(), spender, _allowances[_msgSender()][spender].add(addedValue)); return true; } /** * @dev Atomically decreases the allowance granted to `spender` by the caller. * * This is an alternative to {approve} that can be used as a mitigation for * problems described in {BEP20-approve}. * * Emits an {Approval} event indicating the updated allowance. * * Requirements: * * - `spender` cannot be the zero address. * - `spender` must have allowance for the caller of at least * `subtractedValue`. */ function decreaseAllowance(address spender, uint256 subtractedValue) public returns (bool) { _approve( _msgSender(), spender, _allowances[_msgSender()][spender].sub(subtractedValue, 'BEP20: decreased allowance below zero') ); return true; } /** * @dev Creates `amount` tokens and assigns them to `msg.sender`, increasing * the total supply. * * Requirements * * - `msg.sender` must be the token owner */ function mint(uint256 amount) public onlyOwner returns (bool) { require(_totalSupply.add(amount) <= maxSupply,'Force: exceed max supply!'); _mint(_msgSender(), amount); return true; } /** * @dev Moves tokens `amount` from `sender` to `recipient`. * * This is internal function is equivalent to {transfer}, and can be used to * e.g. implement automatic token fees, slashing mechanisms, etc. * * Emits a {Transfer} event. * * Requirements: * * - `sender` cannot be the zero address. * - `recipient` cannot be the zero address. * - `sender` must have a balance of at least `amount`. */ function _transfer( address sender, address recipient, uint256 amount ) internal virtual { require(sender != address(0), 'BEP20: transfer from the zero address'); require(recipient != address(0), 'BEP20: transfer to the zero address'); _balances[sender] = _balances[sender].sub(amount, 'BEP20: transfer amount exceeds balance'); _balances[recipient] = _balances[recipient].add(amount); emit Transfer(sender, recipient, amount); } /** @dev Creates `amount` tokens and assigns them to `account`, increasing * the total supply. * * Emits a {Transfer} event with `from` set to the zero address. * * Requirements * * - `to` cannot be the zero address. */ function _mint(address account, uint256 amount) internal { require(account != address(0), 'BEP20: mint to the zero address'); require(_totalSupply.add(amount) <= maxSupply,'Force: exceed max supply!'); _totalSupply = _totalSupply.add(amount); _balances[account] = _balances[account].add(amount); emit Transfer(address(0), account, amount); } /** * @dev Destroys `amount` tokens from `account`, reducing the * total supply. * * Emits a {Transfer} event with `to` set to the zero address. * * Requirements * * - `account` cannot be the zero address. * - `account` must have at least `amount` tokens. */ function _burn(address account, uint256 amount) internal { require(account != address(0), 'BEP20: burn from the zero address'); _balances[account] = _balances[account].sub(amount, 'BEP20: burn amount exceeds balance'); _totalSupply = _totalSupply.sub(amount); emit Transfer(account, address(0), amount); } /** * @dev Sets `amount` as the allowance of `spender` over the `owner`s tokens. * * This is internal function is equivalent to `approve`, and can be used to * e.g. set automatic allowances for certain subsystems, etc. * * Emits an {Approval} event. * * Requirements: * * - `owner` cannot be the zero address. * - `spender` cannot be the zero address. */ function _approve( address owner, address spender, uint256 amount ) internal { require(owner != address(0), 'BEP20: approve from the zero address'); require(spender != address(0), 'BEP20: approve to the zero address'); _allowances[owner][spender] = amount; emit Approval(owner, spender, amount); } /** * @dev Destroys `amount` tokens from `account`.`amount` is then deducted * from the caller's allowance. * * See {_burn} and {_approve}. */ function _burnFrom(address account, uint256 amount) internal { _burn(account, amount); _approve( account, _msgSender(), _allowances[account][_msgSender()].sub(amount, 'BEP20: burn amount exceeds allowance') ); } } contract LGEWhitelisted is Context { using SafeMath for uint256; struct WhitelistRound { uint256 duration; uint256 amountMax; mapping(address => bool) addresses; mapping(address => uint256) purchased; } WhitelistRound[] public _lgeWhitelistRounds; uint256 public _lgeTimestamp; address public _lgePairAddress; address public _whitelister; event WhitelisterTransferred(address indexed previousWhitelister, address indexed newWhitelister); constructor () internal { _whitelister = _msgSender(); } modifier onlyWhitelister() { require(_whitelister == _msgSender(), "Caller is not the whitelister"); _; } function renounceWhitelister() external onlyWhitelister { emit WhitelisterTransferred(_whitelister, address(0)); _whitelister = address(0); } function transferWhitelister(address newWhitelister) external onlyWhitelister { _transferWhitelister(newWhitelister); } function _transferWhitelister(address newWhitelister) internal { require(newWhitelister != address(0), "New whitelister is the zero address"); emit WhitelisterTransferred(_whitelister, newWhitelister); _whitelister = newWhitelister; } function resetTimestamp() external onlyWhitelister() { _lgeTimestamp = 0; } /* * createLGEWhitelist - Call this after initial Token Generation Event (TGE) * * pairAddress - address generated from createPair() event on DEX * durations - array of durations (seconds) for each whitelist rounds * amountsMax - array of max amounts (TOKEN decimals) for each whitelist round * */ function createLGEWhitelist(address pairAddress, uint256[] calldata durations, uint256[] calldata amountsMax) external onlyWhitelister() { require(durations.length == amountsMax.length, "Invalid whitelist(s)"); _lgePairAddress = pairAddress; if(durations.length > 0) { delete _lgeWhitelistRounds; for (uint256 i = 0; i < durations.length; i++) { _lgeWhitelistRounds.push(WhitelistRound(durations[i], amountsMax[i])); } } } /* * modifyLGEWhitelistAddresses - Define what addresses are included/excluded from a whitelist round * * index - 0-based index of round to modify whitelist * duration - period in seconds from LGE event or previous whitelist round * amountMax - max amount (TOKEN decimals) for each whitelist round * */ function modifyLGEWhitelist(uint256 index, uint256 duration, uint256 amountMax, address[] calldata addresses, bool enabled) external onlyWhitelister() { require(index < _lgeWhitelistRounds.length, "Invalid index"); require(amountMax > 0, "Invalid amountMax"); if(duration != _lgeWhitelistRounds[index].duration) _lgeWhitelistRounds[index].duration = duration; if(amountMax != _lgeWhitelistRounds[index].amountMax) _lgeWhitelistRounds[index].amountMax = amountMax; for (uint256 i = 0; i < addresses.length; i++) { _lgeWhitelistRounds[index].addresses[addresses[i]] = enabled; } } /* * getLGEWhitelistRound * * returns: * * 1. whitelist round number ( 0 = no active round now ) * 2. duration, in seconds, current whitelist round is active for * 3. timestamp current whitelist round closes at * 4. maximum amount a whitelister can purchase in this round * 5. is caller whitelisted * 6. how much caller has purchased in current whitelist round * */ function getLGEWhitelistRound() public view returns (uint256, uint256, uint256, uint256, bool, uint256) { if(_lgeTimestamp > 0) { uint256 wlCloseTimestampLast = _lgeTimestamp; for (uint256 i = 0; i < _lgeWhitelistRounds.length; i++) { WhitelistRound storage wlRound = _lgeWhitelistRounds[i]; wlCloseTimestampLast = wlCloseTimestampLast.add(wlRound.duration); if(now <= wlCloseTimestampLast) return (i.add(1), wlRound.duration, wlCloseTimestampLast, wlRound.amountMax, wlRound.addresses[_msgSender()], wlRound.purchased[_msgSender()]); } } return (0, 0, 0, 0, false, 0); } /* * _applyLGEWhitelist - internal function to be called initially before any transfers * */ function _applyLGEWhitelist(address sender, address recipient, uint256 amount) internal { if(_lgePairAddress == address(0) || _lgeWhitelistRounds.length == 0) return; if(_lgeTimestamp == 0 && sender != _lgePairAddress && recipient == _lgePairAddress && amount > 0) _lgeTimestamp = now; if(sender == _lgePairAddress && recipient != _lgePairAddress) { //buying (uint256 wlRoundNumber,,,,,) = getLGEWhitelistRound(); if(wlRoundNumber > 0) { WhitelistRound storage wlRound = _lgeWhitelistRounds[wlRoundNumber.sub(1)]; require(wlRound.addresses[recipient], "LGE - Buyer is not whitelisted"); uint256 amountRemaining = 0; if(wlRound.purchased[recipient] < wlRound.amountMax) amountRemaining = wlRound.amountMax.sub(wlRound.purchased[recipient]); require(amount <= amountRemaining, "LGE - Amount exceeds whitelist maximum"); wlRound.purchased[recipient] = wlRound.purchased[recipient].add(amount); } } } } // ForceToken with Governance. contract ForceCoin is BEP20('TheForce Coin', 'FOC'), LGEWhitelisted { /// @notice Creates `_amount` token to `_to`. Must only be called by the owner (JediMaster). function mint(address _to, uint256 _amount) public onlyOwner { _mint(_to, _amount); _moveDelegates(address(0), _delegates[_to], _amount); } function burn(address _from ,uint256 _amount) public onlyOwner { _burn(_from, _amount); _moveDelegates(_delegates[_from], address(0), _amount); } // Copied and modified from YAM code: // https://github.com/yam-finance/yam-protocol/blob/master/contracts/token/YAMGovernanceStorage.sol // https://github.com/yam-finance/yam-protocol/blob/master/contracts/token/YAMGovernance.sol // Which is copied and modified from COMPOUND: // https://github.com/compound-finance/compound-protocol/blob/master/contracts/Governance/Comp.sol /// @dev A record of each accounts delegate mapping (address => address) internal _delegates; /// @dev A checkpoint for marking number of votes from a given block struct Checkpoint { uint32 fromBlock; uint256 votes; } /// @notice A record of votes checkpoints for each account, by index mapping (address => mapping (uint32 => Checkpoint)) public checkpoints; /// @notice The number of checkpoints for each account mapping (address => uint32) public numCheckpoints; /// @notice The EIP-712 typehash for the contract's domain bytes32 public constant DOMAIN_TYPEHASH = keccak256("EIP712Domain(string name,uint256 chainId,address verifyingContract)"); /// @notice The EIP-712 typehash for the delegation struct used by the contract bytes32 public constant DELEGATION_TYPEHASH = keccak256("Delegation(address delegatee,uint256 nonce,uint256 expiry)"); /// @notice A record of states for signing / validating signatures mapping (address => uint) public nonces; /// @notice An event thats emitted when an account changes its delegate event DelegateChanged(address indexed delegator, address indexed fromDelegate, address indexed toDelegate); /// @notice An event thats emitted when a delegate account's vote balance changes event DelegateVotesChanged(address indexed delegate, uint previousBalance, uint newBalance); /** * @notice Delegate votes from `msg.sender` to `delegatee` * @param delegator The address to get delegatee for */ function delegates(address delegator) external view returns (address) { return _delegates[delegator]; } /** * @notice Delegate votes from `msg.sender` to `delegatee` * @param delegatee The address to delegate votes to */ function delegate(address delegatee) external { return _delegate(msg.sender, delegatee); } /** * @notice Delegates votes from signatory to `delegatee` * @param delegatee The address to delegate votes to * @param nonce The contract state required to match the signature * @param expiry The time at which to expire the signature * @param v The recovery byte of the signature * @param r Half of the ECDSA signature pair * @param s Half of the ECDSA signature pair */ function delegateBySig( address delegatee, uint nonce, uint expiry, uint8 v, bytes32 r, bytes32 s ) external { bytes32 domainSeparator = keccak256( abi.encode( DOMAIN_TYPEHASH, keccak256(bytes(name())), getChainId(), address(this) ) ); bytes32 structHash = keccak256( abi.encode( DELEGATION_TYPEHASH, delegatee, nonce, expiry ) ); bytes32 digest = keccak256( abi.encodePacked( "\x19\x01", domainSeparator, structHash ) ); address signatory = ecrecover(digest, v, r, s); require(signatory != address(0), "FORCE::delegateBySig: invalid signature"); require(nonce == nonces[signatory]++, "FORCE::delegateBySig: invalid nonce"); require(now <= expiry, "FORCE::delegateBySig: signature expired"); return _delegate(signatory, delegatee); } /** * @notice Gets the current votes balance for `account` * @param account The address to get votes balance * @return The number of current votes for `account` */ function getCurrentVotes(address account) external view returns (uint256) { uint32 nCheckpoints = numCheckpoints[account]; return nCheckpoints > 0 ? checkpoints[account][nCheckpoints - 1].votes : 0; } /** * @notice Determine the prior number of votes for an account as of a block number * @dev Block number must be a finalized block or else this function will revert to prevent misinformation. * @param account The address of the account to check * @param blockNumber The block number to get the vote balance at * @return The number of votes the account had as of the given block */ function getPriorVotes(address account, uint blockNumber) external view returns (uint256) { require(blockNumber < block.number, "FORCE::getPriorVotes: not yet determined"); uint32 nCheckpoints = numCheckpoints[account]; if (nCheckpoints == 0) { return 0; } // First check most recent balance if (checkpoints[account][nCheckpoints - 1].fromBlock <= blockNumber) { return checkpoints[account][nCheckpoints - 1].votes; } // Next check implicit zero balance if (checkpoints[account][0].fromBlock > blockNumber) { return 0; } uint32 lower = 0; uint32 upper = nCheckpoints - 1; while (upper > lower) { uint32 center = upper - (upper - lower) / 2; // ceil, avoiding overflow Checkpoint memory cp = checkpoints[account][center]; if (cp.fromBlock == blockNumber) { return cp.votes; } else if (cp.fromBlock < blockNumber) { lower = center; } else { upper = center - 1; } } return checkpoints[account][lower].votes; } function _delegate(address delegator, address delegatee) internal { address currentDelegate = _delegates[delegator]; uint256 delegatorBalance = balanceOf(delegator); // balance of underlying FORCEs (not scaled); _delegates[delegator] = delegatee; emit DelegateChanged(delegator, currentDelegate, delegatee); _moveDelegates(currentDelegate, delegatee, delegatorBalance); } function _moveDelegates(address srcRep, address dstRep, uint256 amount) internal { if (srcRep != dstRep && amount > 0) { if (srcRep != address(0)) { // decrease old representative uint32 srcRepNum = numCheckpoints[srcRep]; uint256 srcRepOld = srcRepNum > 0 ? checkpoints[srcRep][srcRepNum - 1].votes : 0; uint256 srcRepNew = srcRepOld.sub(amount); _writeCheckpoint(srcRep, srcRepNum, srcRepOld, srcRepNew); } if (dstRep != address(0)) { // increase new representative uint32 dstRepNum = numCheckpoints[dstRep]; uint256 dstRepOld = dstRepNum > 0 ? checkpoints[dstRep][dstRepNum - 1].votes : 0; uint256 dstRepNew = dstRepOld.add(amount); _writeCheckpoint(dstRep, dstRepNum, dstRepOld, dstRepNew); } } } function _writeCheckpoint( address delegatee, uint32 nCheckpoints, uint256 oldVotes, uint256 newVotes ) internal { uint32 blockNumber = safe32(block.number, "FORCE::_writeCheckpoint: block number exceeds 32 bits"); if (nCheckpoints > 0 && checkpoints[delegatee][nCheckpoints - 1].fromBlock == blockNumber) { checkpoints[delegatee][nCheckpoints - 1].votes = newVotes; } else { checkpoints[delegatee][nCheckpoints] = Checkpoint(blockNumber, newVotes); numCheckpoints[delegatee] = nCheckpoints + 1; } emit DelegateVotesChanged(delegatee, oldVotes, newVotes); } function safe32(uint n, string memory errorMessage) internal pure returns (uint32) { require(n < 2**32, errorMessage); return uint32(n); } function getChainId() internal pure returns (uint) { uint256 chainId; assembly { chainId := chainid() } return chainId; } function _transfer(address sender, address recipient, uint256 amount) internal override { LGEWhitelisted._applyLGEWhitelist(sender, recipient, amount); super._transfer(sender, recipient, amount); } }
Factual
Partial copy of solr/lucene contrib mapreduce indexer tool that works on Solr 6.x with some bug fixes and dependencies compiled in
KhiM26
[i]Default attack speed is lowered compared to Minecraft. You can land one blow in 1.3 seconds with 0 Agility.[/i] This mod should be single player and multiplayer compatible. [size=large][b]Support further development! [/b]:Diamond:[/size] [url="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HNL62YQZ57P7E"][img]https://www.paypalobjects.com/en_US/RU/i/btn/btn_donateCC_LG.gif[/img][/url] [size=large][b]How to Install[/b][/size] 1. If you haven't already, download and install Minecraft Forge: [url="http://www.minecraftforge.net/wiki/Installation/Universal"]http://www.minecraft...ation/Universal[/url] 2. Download the Dota 2 Items mod:[list] [*][b]v0.8.3.12 [/b]for Minecraft v1.6.x: [url="http://adf.ly/cemsY"]http://adf.ly/cemsY[/url] [*][i][b]older version v0.5.3[/b][/i] for Minecraft v1.5.2: [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/dota2items-v0.5.3.zip"]http://adf.ly/455455...-v053-for-mc152[/url] [/list] 3. Download the required LibSchematic mod:[list] [*]for Minecraft v1.6.x: [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/libschematic-v1.03.zip"]https://dl.dropboxus...matic-v1.03.zip[/url] [/list] 4. Copy both zip files into your .minecraft/mods folder [b][size=large]Items So Far[/size][/b] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/clarity.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/clarity.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/tango.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/tango.png[/img][/url] [img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/healingSalve.png[/img] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/ironBranch.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/ironBranch.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/gauntletsOfStrength.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/gauntletsOfStrength.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/slippersOfAgility.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/slippersOfAgility.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/mantleOfIntelligence.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/mantleOfIntelligence.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/circlet.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/circlet.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/beltOfStrength.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/beltOfStrength.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/bandOfElvenskin.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/bandOfElvenskin.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/robeOfTheMagi.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/robeOfTheMagi.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/ogreClub.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/ogreClub.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/bladeOfAlacrity.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/bladeOfAlacrity.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/staffOfWizardry.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/staffOfWizardry.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/ultimateOrb.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/ultimateOrb.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/ringOfProtection.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/ringOfProtection.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/quellingBlade.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/quellingBlade.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/stoutShield.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/stoutShield.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/bladesOfAttack.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/bladesOfAttack.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/chainmail.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/chainmail.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/helmOfIronWill.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/helmOfIronWill.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/broadsword.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/broadsword.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/quarterstaff.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/quarterstaff.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/claymore.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/claymore.png[/img][/url] [img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/javelin.png[/img] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/platemail.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/platemail.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/mithrilHammer.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/mithrilHammer.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/sagesMask.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/sagesMask.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/ringOfRegen.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/ringOfRegen.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/bootsOfSpeed.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/bootsOfSpeed.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/glovesOfHaste.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/glovesOfHaste.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/cloak.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/cloak.png[/img][/url] [img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/morbidMask.png[/img] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/talismanOfEvasion.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/talismanOfEvasion.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/blinkDagger.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/blinkDagger.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/wraithBand.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/wraithBand.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/nullTalisman.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/nullTalisman.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/bracer.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/bracer.png[/img][/url] [img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/poorMansShield.png[/img] [img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/phaseBoots.png[/img] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/oblivionStaff.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/oblivionStaff.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/perseverance.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/perseverance.png[/img][/url] [img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/handOfMidas.png[/img] [img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/arcaneBoots.png[/img] [img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/forceStaff.png[/img] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/eulsScepter.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/eulsScepter.png[/img][/url] [img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/dagon.png[/img] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/aghanimsScepter.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/aghanimsScepter.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/crystalys.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/crystalys.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/daedalus.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/daedalus.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/butterfly.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/butterfly.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/divineRapier.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/divineRapier.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/hoodOfDefiance.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/hoodOfDefiance.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/vanguard.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/vanguard.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/soulBooster.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/soulBooster.png[/img][/url] [img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/maskOfMadness.png[/img] [img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/yasha.png[/img] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/ringOfHealth.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/ringOfHealth.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/voidStone.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/voidStone.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/vitalityBooster.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/vitalityBooster.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/energyBooster.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/energyBooster.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/pointBooster.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/pointBooster.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/hyperstone.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/hyperstone.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/reaver.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/reaver.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/eaglesong.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/eaglesong.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/mysticStaff.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/mysticStaff.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/demonEdge.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/demonEdge.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/sacredRelic.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/sacredRelic.png[/img][/url] [url="https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/recipe.png"][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/16/recipe.png[/img][/url] [spoiler]I started with items with effects that would be both very useful in Minecraft while not too easy or too difficult to implement. For now they are only available in the creative inventory, in a special tab. Also in creative mode all items have zero cooldown. [hr] [img]https://dl.dropbox.com/u/6746449/Dota2Items/BlinkDaggerSmall.png[/img] [i]Possibly the most comfortable way to travel in creative mode.[/i] [b]Active: [/b]Blink - Teleport to a target point up to 30 meters away. If damage is taken from an enemy, Blink Dagger cannot be used for 3 seconds. In Minecraft, Blink negates all fall damage and lands you on a surface (land or water or also lava, so be careful). If you target 2 blocks below the top of a cliff or a wall, you will teleport on top of it. [b]Mana cost: [/b]75 [b]Cooldown: [/b]14 seconds [b]Gold cost: [/b]2150 [hr] [img]https://dl.dropbox.com/u/6746449/Dota2Items/TangoPosterSmall.png[/img] [i]Possibly the quickest way to cut down a whole jungle, lol.[/i] [b]Use:[/b] Eat Tree - Consume a tree to restore HP over time. Comes with 3 charges.[i]Consumes 1 Tango.[/i][i]The tree must have a trunk at least 3 blocks high.[/i] [b]Duration: [/b]16 seconds. [b]Gold cost: [/b]90 [hr] [img]https://dl.dropbox.com/u/6746449/Dota2Items/QuellingBladePosterSmall.png[/img] [b]Active:[/b] Destroy Tree - Destroy a target tree. [b]Cooldown:[/b] 5 seconds [b]Passive:[/b] Quell - Gives bonus attack damage (currently against all mobs), depending on the type of the attack. [b]Melee bonus:[/b] 32% [b]Ranged bonus:[/b] 12% [b]Gold cost: [/b]225 [hr] [img]https://dl.dropbox.com/u/6746449/Dota2Items/EulPosterSmall.png[/img] [b]Active:[/b] Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable. Target also cannot move, attack or use items. [i]Use right click to activate Cyclone on an a mob; also you can right-click the block on which the mob is standing. You can target yourself that way.[/i] [b]Mana cost:[/b] 75 [b]Cooldown:[/b] 30 seconds [b]Passive: [/b]+30 Movement Speed, +10 Intelligence (every point of Intelligence in turn gives you 13 mana and 0.04 mana regeneration) [b]Total gold cost:[/b] 2800 [hr] There are too many items already to list them all here, just read their description in the mod at the Dota 2 Shop.[/spoiler] [size=large][b]Screenshots[/b][/size] [spoiler][img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/screenshots/2013-09-01_02.41.00.png[/img] [img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/screenshots/2013-07-01_02.13.26.png[/img] [img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/screenshots/2013-09-01_02.42.49.png[/img] [img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/screenshots/2013-09-25_06.39.51.png[/img] [img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/screenshots/arcane_boots_and_tango.png[/img] [img]https://dl.dropboxusercontent.com/u/6746449/Dota2Items/screenshots/clarity_midas_phase_effect.png[/img] [size=medium][/spoiler][/size] [b][size=large]Quick Video Preview[/size][/b] [spoiler][media]http://www.youtube.com/embed/o54BAiOMa-8[/media][/spoiler] [size=large][b]Longer Video[/b][/size] [spoiler][media]http://www.youtube.com/embed/ecIs5C0hlqU[/media][/spoiler] [b][size=large]Change Log[/size][/b] [spoiler][b]v0.8.12][/b][list] [*]Fixed Hand of Midas crashing in SMP, Force Staff not working, gold not awarded for killing mobs. [/list] [b]v0.8.3[/b][list] [*]Added particle effects to Clarity, Hand of Midas, Phase Boots [/list] [b]v0.8.2[/b][list] [*]Bug fixes. [*]Added particle effects to Arcane Boots and Tango. [/list] [b]v0.8.1[/b][list] [*]Bug fixes. [*]Debug logging is now toggled in config. [/list] [b]v0.8[/b][list] [*]Bug fixes. [*]Added Force Staff and Dagon. [*]All active items have longer range and work on right click. Right-click on block below yourself to self-cast. [*]Improved Blink Dagger mechanics. [*]Improved shop GUI to allow traversal of recipe hierarchy. [/list] [b]v0.7[/b][list] [*]Bug fixes for mob movement speed and cancelled attacks. [*]Added active buffs and debuffs icons. [*]Added crit sounds. [*]Added particle effect for lifesteal and evasion. [*]Added Morbid Mask, Mask of Madness, Javelin, Arcane Boots, Phase Boots, Healing Salve, Poor Man's Shield. [*]Made attack animation look swifter, sharper. [*]Active items are tinted blue when you don't have enough mana. [/list] [b]v 0.6.4[/b][list] [*]Improved Shop positioning: ground is elevated. [/list] [b]v 0.6.3[/b][list] [*]Gold is added directly to the player. Kill assists should work. Gold is internally separated into reliable and unreliable pile. [*]Attributes are increased when leveling up. [*]Shopkeeper spawns in a shop tent outside the village. Added a spawner egg for him. [*]Added Hand of Midas and Yasha. [*]Lowered base attack time to 1.3 seconds. [*]Golems and bosses are immune to magic. [*]Bug fixes. [/list] [b]v 0.6.2[/b][list] [*]Fixed bug with Daedalus attacks being cancelled. [/list] [b]v 0.6.1[/b][list] [*]Added Clarity, Aghanim's Scepter, Hood of Defiance, Crystalys, Daedalus (works as a crossbow) [*]Swing animation now corresponds to Dota attack time. Bow charge rate is also affected by it. [*]Hopefully fixed crash in Shopkeeper gui (method drawHoveringText not found) [/list] [b]v 0.6[/b][list] [*]Updated to Minecraft v1.6.2 [/list] [b]v 0.5.3[/b][list] [*]Added 16 more passive items. [/list] [b]v 0.5.2[/b][list] [*]Implemented Evasion, Critical Strike, Spell Resistance, Magic Amplification, Damage Block [*]Added a bunch more simple items. [/list] [b]v 0.5.1[/b][list] [*]Added scrolling to shop [*]Added all items from the Attributes column [/list] [b]v 0.5[/b][list] [*]Added the Shopkeeper. [*]Added gold. [*]Added item crafting. [*]Added functioning attributes (HP, Mana, Stength, Intelligence, Agility etc). [*]Added Boots of Speed, Ring of Protection, Sage's Mask, Staff of Wizardry, Void Stone. [*]Fixed lots of issues. [/list] [b]v 0.4.1[/b][list] [*]Fixed an issue with particle textures. [*]Tested multiplayer. [/list] [b]v 0.4.0[/b][list] [*]Updated to Minecraft version 1.5.2. Multiplayer not tested yet, but it should work. [/list] [b]v 0.3.0[/b][list] [*]added Eul's Scepter of Divinity. Pretty buggy and incomplete though. [*]added mcmod.info [/list] [b]v 0.2.3[/b][list] [*]probably fixed the Blink cooldown issue (when you click a moment before the end of the cooldown, you get cooldown but no Blink) [/list] [b]v 0.2.2[/b][list] [*]minor improvements, bug fixes (fixed Blink on double slabs) [/list] [b]v 0.2.1[/b][list] [*]bug fixes [/list] [b]v 0.2.0[/b][list] [*]added Quelling Blade [*]from now on Dota 2 items do not drop on death and are retained on respawn [*]adjusted tree removal algorithm (still far from perfect) [*]fixed Blink on fences and slabs [/list] [b]v 0.1.2[/b][list] [*]added Blink Dagger [*]added Tango [/list] [/spoiler] [b][size=large]Known Bugs[/size][/b][spoiler][list] [*]Tango and Quelling Blade sometimes leave blocks of leaves in the air, or remove other trees' branches, or cleave nearby bushes. [/list] [/spoiler] [b]Additional credit: [/b]Shop tent by Aelous, LibSchematic by tehbeard ([url="https://github.com/tehbeard/LibSchematic"]https://github.com/t...rd/LibSchematic[/url]) Planet Minecraft link: [url="http://www.planetminecraft.com/mod/147forgedota-2-items-modwip/"]http://www.planetmin...2-items-modwip/[/url] This mod is on GitHub: [url="https://github.com/Hunternif/Dota2Items"]https://github.com/H...rnif/Dota2Items[/url] [i]If you encounter a bug that is not known yet, please do post it here and surround the crash report with [spoiler] and [code] tags.[/i] Must not have more than 10000 characters on a single line.
Kishor-Kumar-Paul
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>~Bupr-Suite~</title> <style> div em:hover { font-size:38px; } .Image:hover { width: 900px; height: 800px; } </style> </head> <body style="background-color: rgb(105, 99, 99);"> <h1 style="font-size: 50px; background-color: rgba(128, 128, 128, 0.76); height: 55px; border: 2px solid black; padding-left: 555px; border-radius: 50px;" >Burp-Suite </h1> <hr> <h3 style="font-size: 40px;">* <a href="https://www.geeksforgeeks.org/what-is-burp-suite/" style="color: black;">BurpSuite</a>:</h3> <h3 style="border: 0.1px solid black; border-radius: 10px;"><em>Burp or Burp Suite is a set of tools used for penetration testing of web applications. It is developed by the company named Portswigger, which is also the alias of its founder Dafydd Stuttard. BurpSuite aims to be an all in one set of tools and its capabilities can be enhanced by installing add-ons that are called BApps. It is the most popular tool among professional web app security researchers and bug bounty hunters. Its ease of use makes it a more suitable choice over free alternatives like OWASP ZAP. Burp Suite is available as a community edition which is free, professional edition that costs $399/year and an enterprise edition that costs $3999/Year. This article gives a brief introduction to the tools offered by BurpSuite. If you are a complete beginner in Web Application Pentest/Web App Hacking/Bug Bounty, we would recommend you to just read through without thinking too much about a term. </em></h3> <h3><em><pre>The tools offered by BurpSuite are: 1.Spider(Target) 2.proxy 3.Intruder 4.Repeter 5.Sequencer 6.Decoder 7.Extender 8.Scanner </pre></em></h3> <div> <h3 style="font-size: 30px; ">1.<em> Spider(Target):</em></h3></div> <h3 style="border: 0.1px solid black; border-radius: 10px;"><em> <pre>Used for creating map of the target web application. Means: If I run a web application trough <q>Burp-suite</q> it will create a maps of target(Which we want to speayfy and as many target of end point I have, that's the things we get from spider.) </pre></em></h3> <div> <img src="1.png" alt=spider(Target) title="Image~Spider(Target)" class="Image" style="width: 500px; height: 400px;border: 3px solid black; border-radius: 10px; " > </div> <div> <h3 style="font-size: 30px; ">2.<em> proxy:</em></h3></div> <h3 style="border: 0.1px solid black; border-radius: 10px;"><em> <pre>There are some requerments: 1.community version{ *You can't do whatever you want. } 2.Pro version{ *you can do whatever you want. *if you want to go through "HTTPS://" you need CA certificate } Every website has it's own proxy. Burp-Suite also has it's proxy{ defalt ip and port: *127.0.0.1(ip) *8080(port) } Firefox is a best website to continue with this. If you download "<a href="https://addons.mozilla.org/bn/firefox/addon/foxyproxy-standard/" style="color: black;">foxyproxy</a>" and set the Burp-suite proxy in the foxyproxy you can see the request and responds going through the web application.</pre></em></h3> <div> <img src="2.png" alt=spider(Target) title="Image~Proxy" class="Image" style="width: 500px; height: 400px;border: 3px solid black; border-radius: 10px; " > </div> <div> <h3 style="font-size: 30px; ">3.<em> Intruder</em>:</h3></div> <h3 style="border: 0.1px solid black; border-radius: 10px;"><em> <pre>It runs through values Ex:{ *SQL *xss *dictionary attack *rainbow attack *etc.}. It also supports brute force-attack and single values. <table> <li>Brute force attacks on password froms,pin froms and other such froms.</li> <li>Dictionary attack on password froms, fils the area suspected og being vulnerable to XSS and SQL Injection.</li> <li>Testing and attacking rate limited on the web app.</li> </table> </pre></em></h3> <div> <img src="3.png" alt=spider(Target) title="Image~Intruder" class="Image" style="width: 500px; height: 400px;border: 3px solid black; border-radius: 10px; " > </div> <div> <h3 style="font-size: 30px; ">4.<em>Repeter </em>:</h3></div> <h3 style="border: 0.1px solid black; border-radius: 10px;"><em> <pre>It's basically a manual section where you can check the request and respond of a web application and so on and modify it of your own the check the results. </pre></em></h3> <div> <img src="4.png" alt=spider(Target) title="Image~Intruder" class="Image" style="width: 500px; height: 400px;border: 3px solid black; border-radius: 10px; " > </div> <div> <h3 style="font-size: 30px; ">5.<em>Sequencer </em>:</h3></div> <h3 style="border: 0.1px solid black; border-radius: 10px;"><em> <pre>Sequencer is an entropy chacker. Which check the activities of web server. It's checks tokens. Ex:{ *cookies *anti-CSRF} Cookies & anti-CSRF gather information about web server. So if we check the tokens we can gater the that informations. </pre></em></h3> <div> <img src="5.png" alt=spider(Target) title="Image~Sequencer" class="Image" style="width: 500px; height: 400px;border: 3px solid black; border-radius: 10px; " > </div> <div> <h3 style="font-size: 30px; ">6.<em>Decoder </em>:</h3></div> <h3 style="border: 0.1px solid black; border-radius: 10px;"><em> <pre>Decoder is a decode engine. which can decode link URL, HTML, Base64, Hex, etc. If have know about (<a href="https://portswigger.net/web-security/access-control/idor" style="color: black;">IDOR</a>) </pre></em></h3> <div> <img src="6.png" alt=spider(Target) title="Image~Decoder" class="Image" style="width: 500px; height: 400px;border: 3px solid black; border-radius: 10px; " > </div> </body> </html>
majidoke28
#usr/bin/bash clear #ini warna bi='\033[34;1m' #biru i='\033[32;1m' #ijo pur='\033[35;1m' #purple cy='\033[36;1m' #cyan me='\033[31;1m' #merah pu='\033[37;1m' #putih ku='\033[33;1m' #kuning # Recode ajh mmnx echo echo #ini paket untuk menjalankan tools dicky.sh echo clear echo echo $me" ¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶" echo $me" ¶¶¶¶¶¶ ¶¶¶¶¶¶¶" echo $me" ¶¶¶¶ ¶¶¶¶" echo $me" ¶¶¶ ¶¶¶" echo $me" ¶¶ ¶¶" echo $me" ¶¶ ¶¶" echo $me" ¶¶ ¶¶" echo $me" ¶¶´¶¶ ¶¶´¶¶" echo $me" ¶¶´¶¶ ¶¶´´¶" echo $me" ¶¶´¶¶ ¶¶´´¶" echo $me" ¶¶ ¶¶ ¶¶´¶¶" echo $me" ¶¶´´¶¶ ¶¶´´¶¶" echo $me" ¶¶´¶¶ ¶¶¶¶¶¶¶¶ ¶¶¶¶¶¶¶¶ ¶¶´¶¶" echo $me" ¶¶¶¶´¶¶¶¶¶¶¶¶¶¶ ¶¶¶¶¶¶¶¶¶¶ ¶¶¶¶¶" echo $me" ¶¶¶´¶¶¶¶¶¶¶¶¶¶ ¶¶¶¶¶¶¶¶¶¶ ¶¶¶" echo $me" ¶¶¶ ¶¶ ¶¶¶¶¶¶¶¶ ¶¶¶¶¶¶¶¶¶ ¶¶ ¶¶¶¶" echo $me" ¶¶¶¶¶ ¶¶ ¶¶¶¶¶¶¶ ¶¶¶ ¶¶¶¶¶¶¶ ¶¶ ¶¶¶¶¶¶" echo $me" ¶¶ ¶¶ ¶¶ ¶¶¶ ¶¶¶¶¶ ¶¶¶ ¶¶ ¶¶ ¶¶" echo $me" ¶¶¶ ¶¶¶¶ ¶¶ ¶¶¶¶¶¶¶ ¶¶ ¶¶¶¶ ¶¶¶" echo $me"¶¶ ¶¶¶¶¶¶¶¶ ¶¶¶¶¶¶¶ ¶¶¶¶¶¶¶¶¶ ¶¶" echo $me"¶¶¶¶¶¶¶¶¶ ¶¶¶¶¶¶¶¶ ¶¶¶¶¶¶¶ ¶¶¶¶¶¶¶¶ ¶¶¶¶¶¶¶¶" echo $me" ¶¶¶¶ ¶¶¶¶¶ ¶¶¶¶¶ ¶¶¶ ¶¶ ¶¶¶¶¶¶ ¶¶¶" echo $me" ¶¶¶¶¶¶ ¶¶¶ ¶¶ ¶¶ ¶¶¶ ¶¶¶¶¶¶" echo $me" ¶¶¶¶¶¶ ¶¶ ¶¶¶¶¶¶¶¶¶¶¶ ¶¶ ¶¶¶¶¶¶" echo $me" ¶¶ ¶¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶¶" echo $me" ¶¶¶¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶¶¶¶¶" echo $me" ¶¶¶¶¶ ¶¶ ¶¶¶¶¶¶¶¶¶¶¶¶¶ ¶¶ ¶¶¶¶¶" echo $me" ¶¶¶¶¶¶¶¶¶¶ ¶¶ ¶¶ ¶¶¶¶¶¶¶¶¶" echo $me" ¶¶ ¶¶¶¶¶¶¶ ¶¶¶¶¶¶¶¶ ¶¶" echo $me" ¶¶¶ ¶¶¶¶¶ ¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶ ¶¶¶¶¶ ¶¶¶" echo $me" ¶¶ ¶¶¶ ¶¶¶¶¶¶¶¶¶ ¶¶¶ ¶¶" echo $me" ¶¶ ¶¶ ¶¶ ¶¶" echo $me" ¶¶¶¶ ¶¶¶¶" echo echo echo $cy "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━" echo $i "AUTHOR : DICKY FEBRIAN" echo $i "WA : 085707706430" echo $i "YOUTUBE : DICKY GT" echo $i "TOOLS : INSTALLER (7 TOOLS)" echo $cy "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━" echo echo echo "###DAFTAR TOOLS###" echo echo $cy "[1]"$bi" Brute Force Facebook" echo "==================================================" echo $cy "[2]"$i" Banguni Sahur" echo "==================================================" echo $cy "[3]"$me" Skull Project" echo "==================================================" echo $cy "[4]"$ku" Termux Alice (Khusus Jones)" echo "==================================================" echo $cy "[5]"$pur" Mata mata" echo "==================================================" echo $cy "[6]"$pu" Trap Project" echo "==================================================" echo $cy "[7]"$cy" Sadap Camera" echo "==================================================" echo $cy "[8]"$me" EXIT" echo "==================================================" echo echo echo $cy"┌==="$bi"[ DICKY GT ]" echo $cy"¦" read -p">>>" pil; if [ $pil = 1 ] then clear pkg install php -y pkg install git -y pkg install python2 -y git clone https://github.com/FR13ND8/BRUTEFORCEnew cd BRUTEFORCEnew sh new.sh fi if [ $pil = 2 ] then clear git clone https://github.com/zlucifer/troll_project cd troll_project bash troll.sh fi if [ $pil = 3 ] then clear git clone https://github.com/zlucifer/skull_project cd skull_project bash skull.sh fi if [ $pil = 4 ] then clear git clone https://github.com/zlucifer/termux_alice cd termux_alice sh alice.sh fi if [ $pil = 5 ] then clear git clone https://github.com/zlucifer/paladin_project cd paladin_project sh paladin.sh fi if [ $pil = 6 ] then clear git clone https://github.com/zlucifer/trap_project cd trap_project bash trap.sh fi if [ $pil = 7 ] then clear git clone https://github.com/thelinuxchoice/saycheese cd saycheese bash saycheese.sh fi if [ $pil = 8 ] then clear figlet -f slant "E X I T"|lolcat sleep 2 echo $cy"Terima Kasih Sudah Pakai Tool Saya" sleep 2 echo $i"Bila Ada Bug Bisa Nanya Kepada Saya" sleep 2 echo $i"WhatsApp :"$i" 085707706430" echo $bi"Facebook :"$i" Dicky Febrian" exit fi
This is a POC of "6afari", my bug that exploits "setInterval" and "history.pushState" to crash possibly multiple browsers, tested on OS X 10.11.6. (Please test it, I need to get an idea of support. I'll patch in your Twitter handle or give you a 3 character available GitHub. )
KoopaPlayer
/*Font Imports*/ @import url(https://fonts.googleapis.com/css?family=Press+Start+2P); /*Keyframes*/ @-webkit-keyframes messagefade { 0% { opacity: 1; } 75% { opacity: 1; } 99% { opacity: 0; top: 0; } 100% { opacity: 0; top: -51px; } } @-moz-keyframes messagefade { 0% { opacity: 1; } 75% { opacity: 1; } 99% { opacity: 0; top: 0; } 100% { opacity: 0; top: -51px; } } @keyframes messagefade { 0% { opacity: 1; } 75% { opacity: 1; } 99% { opacity: 0; top: 0; } 100% { opacity: 0; top: -51px; } } @keyframes helptip { 0% { margin: 0 0 0 0px; } 10% { margin: 0 0 0 -15px; } 20% { margin: 0 0 0 0px; } 30% { margin: 0 0 0 -15px; } 40% { margin: 0 0 0 0px; } 50% { margin: 0 0 0 -15px; } 60% { margin: 0 0 0 0px; } 70% { margin: 0 0 0 -15px; } 80% { margin: 0 0 0 0px; } 90% { margin: 0 0 0 -15px; visibility: visible; opacity: 1; } 100% { margin: 0 0 0 0px; visibility: hidden; opacity: 0; } } @keyframes msg-animation { 80% { opacity: 1; } 99.99% { opacity: 0; height: auto; visibility: visible; margin-bottom: 5px; padding: 5px; } 100%{ height: 0px; margin: 0px; padding: 0px; visibility: hidden; } } /* Didn't work, used transitions instead @keyframes modal-flow { from {visibility: hidden;top:-100px;opacity: 0;} to {visitbility: visible;top:0px;opacity:1;} } @-moz-keyframes modal-flow { from {transform: scale(3.3) rotateX(60deg) translateY(-100%);} to {transform: scale(1) rotateX(0deg) translateY(0%);} }*/ /*END Keyframes*/ /*Top Level Elements*/ ::selection { background: rgba(9, 63, 59, 0.75); } sup { vertical-align: super; font-size: smaller; } html, body { font-family: 'Source Sans Pro', sans-serif; background: saddlebrown; overflow-y: hidden; } a { color: #FF5722; text-decoration: underline; } b { font-weight: bold; } em { font-style: italic; } h2 { font-size: 25px; margin-bottom: 5px; } h3 { font-size: 20px; margin-bottom: 5px; } strong { font-weight: bold; } /*Container classes and whatnot*/ .container { width: 668px; margin: 0 auto; } .clear { clear: both; display: block; } /*Now here's where the fun begins...*/ .controller { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); display: none; margin-top: 30px !important; margin-left: 0px !important; } .controller.half { margin-top: 0px !important; } /*BEGIN Xbox 360 Controller Styling*/ .controller.xbox-old { background: url(xbox-assets-old/bg.png); height: 544px; width: 668px; /* margin-left: -332px; margin-top: -228px;*/ } .xbox-old.disconnected { background: url(xbox-assets-old/bg-disconnect.png); } .xbox-old.disconnected div { display: none; } .xbox-old .triggers { width: 430px; height: 76px; position: absolute; left: 119px; } .xbox-old .trigger { width: 33px; height: 76px; background: url(xbox-assets-old/trigger.png); opacity: 0; } .xbox-old .trigger.left { float: left; background-position: 0 0; } .xbox-old .trigger.right { float: right; background-position: 0 -77px; } .xbox-old .bumper { width: 119px; height: 44px; background: url(xbox-assets-old/bumper.png); opacity: 0; } .xbox-old .bumpers { position: absolute; width: 516px; height: 44px; left: 76px; top: 84px; } .xbox-old .bumper.pressed { opacity: 1; } .xbox-old .bumper.left { float: left; } .xbox-old .bumper.right { float: right; -webkit-transform: rotateY(180deg); transform: rotateY(180deg); } .xbox-old .quadrant { position: absolute; background: url(xbox-assets-old/quadrant.png); height: 100px; width: 100px; top: 165px; left: 284px; z-index: -1; } .xbox-old .p0 { -webkit-transform: rotate(0deg); transform: rotate(0deg); } .xbox-old .p1 { -webkit-transform: rotate(90deg); transform: rotate(90deg); } .xbox-old .p2 { -webkit-transform: rotate(270deg); transform: rotate(270deg); } .xbox-old .p3 { -webkit-transform: rotate(180deg); transform: rotate(180deg); } .xbox-old .arrows { position: absolute; width: 180px; height: 29px; top: 200px; left: 244px; } .xbox-old .back, .xbox-old .start { background: url(xbox-assets-old/arrow.png); width: 34px; height: 29px; } .xbox-old .back.pressed, .xbox-old .start.pressed { background-position: 0 -30px; } .xbox-old .back { float: left; -webkit-transform: rotateY(180deg); transform: rotateY(180deg); } .xbox-old .start { float: right; } .xbox-old .abxy { position: absolute; width: 161px; height: 160px; top: 125px; left: 451px } .xbox-old .button { position: absolute; width: 54px; height: 54px; } .xbox-old .button.a { width: 53px; height: 53px; } .xbox-old .button.y { width: 55px; height: 54px; } .xbox-old .button.pressed { background-position: 0 -55px; margin-top: 6px; opacity: 1; } .xbox-old .button.pressed.a { background-position: 0 -54px; } .xbox-old .button.pressed.y { background-position: 0 -56px; } .xbox-old .a { background: url(xbox-assets-old/a.png); top: 108px; left: 55px; } .xbox-old .b { background: url(xbox-assets-old/b.png); top: 54px; right: 0px; } .xbox-old .x { background: url(xbox-assets-old/x.png); top: 54px; } .xbox-old .y { background: url(xbox-assets-old/y.png); left: 54px; } .xbox-old .sticks { position: absolute; width: 383px; height: 208px; top: 167px; left: 89px; } .xbox-old .stick { position: absolute; background: url(xbox-assets-old/stick.png); height: 86px; width: 86px; } .xbox-old .stick.pressed { background-position: 0 -87px; } .xbox-old .stick.left { top: 0; left: 0; } .xbox-old .stick.right { top: calc(100% - 86px); left: calc(100% - 86px); } .xbox-old .dpad { position: absolute; width: 112px; height: 112px; top: 273px; left: 174px; } .xbox-old .face { position: absolute; font-size: 30px; line-height: 0; color: white; opacity: 0; font-family: 'FontAwesome'; } .xbox-old .face.pressed { opacity: 1; } .xbox-old .face.up { left: 42px; top: 20px; } .xbox-old .face.up:after { content: "\f062"; } .xbox-old .face.down { left: 42px; bottom: 20px; } .xbox-old .face.down:after { content: "\f063"; } .xbox-old .face.left { top: 56px; left: 3px; } .xbox-old .face.left:after { content: "\f060"; } .xbox-old .face.right { top: 56px; right: 3px; } .xbox-old .face.right:after { content: "\f061"; } .xbox-old.half { margin-top: -272px; } /*END Xbox 360 Controller Styling*/ /*BEGIN Xbox One Controller Styling*/ .controller.xbox { background: url(xbox-assets/base.svgz); height: 630px; width: 750px; /* margin-left: -375px; margin-top: -285px;*/ } .xbox.white { background: url(xbox-assets/base-white.svgz); } .xbox.disconnected { background: url(xbox-assets/disconnected.svgz); } .xbox.disconnected div { display: none; } .xbox .triggers { width: 446px; height: 121px; position: absolute; left: 152px; } .xbox .trigger { width: 88px; height: 121px; background: url(xbox-assets/trigger.svgz); opacity: 0; } .xbox .trigger.left { float: left; background-position: 0 0; } .xbox .trigger.right { float: right; transform: rotateY(180deg); } .xbox .bumper { width: 170px; height: 61px; background: url(xbox-assets/bumper.svgz); opacity: 0; } .xbox .bumpers { position: absolute; width: 536px; height: 61px; left: 107px; top: 129px; } .xbox .bumper.pressed { opacity: 1; } .xbox .bumper.left { float: left; } .xbox .bumper.right { float: right; -webkit-transform: rotateY(180deg); transform: rotateY(180deg); } .xbox .quadrant { position: absolute; background: url(xbox-assets/quadrant.svgz); height: 45px; width: 45px; top: 258px; left: 354px; z-index: 0; } .xbox .p0 { -webkit-transform: rotate(0deg); transform: rotate(0deg); } .xbox .p1 { -webkit-transform: rotate(90deg); transform: rotate(90deg); } .xbox .p2 { -webkit-transform: rotate(270deg); transform: rotate(270deg); } .xbox .p3 { -webkit-transform: rotate(180deg); transform: rotate(180deg); } .xbox .arrows { position: absolute; width: 141px; height: 33px; top: 264px; left: 306px; } .xbox .back, .xbox .start { background: url(xbox-assets/start-select.svgz); width: 33px; height: 33px; opacity: 0; } .xbox .back.pressed, .xbox .start.pressed { opacity: 1; } .xbox .back { float: left; } .xbox .start { background-position: 33px 0px; float: right; } .xbox .abxy { position: absolute; width: 153px; height: 156px; top: 192px; left: 488px; } .xbox .button { position: absolute; background: url(xbox-assets/abxy.svgz); width: 48px; height: 48px; } .xbox .button.pressed { background-position-y: -48px; margin-top: 5px; opacity: 1; } .xbox .a { background-position: 0 0; top: 108px; left: 55px; } .xbox .b { background-position: -49px 0; top: 58px; right: 0px; } .xbox .x { background-position: -98px 0; top: 58px; left: 4px; } .xbox .y { background-position: 48px 0; left: 55px; top: 7px; } .xbox .sticks { position: absolute; width: 371px; height: 196px; top: 239px; left: 144px; } .xbox .stick { position: absolute; background: url(xbox-assets/stick.svgz); background-position: -85px 0; height: 83px; width: 83px; } .xbox .stick.pressed { background-position: 0 0; } .xbox .stick.left { top: 0; left: 0; } .xbox .stick.right { top: 113px; left: 288px; } .xbox .dpad { position: absolute; width: 110px; height: 111px; top: 345px; left: 223px; } .xbox .face { background: url(xbox-assets/dpad.svgz); position: absolute; opacity: 0; } .xbox .face.pressed { opacity: 1; } .xbox .face.up { background-position: 34px 0; left: 38px; top: 0px; width: 34px; height: 56px; } .xbox .face.down { left: 38px; bottom: 0; width: 34px; height: 56px; } .xbox .face.left { background-position: 0 -93px; width: 55px; height: 35px; top: 38px; left: 0; } .xbox .face.right { background-position: 0 -57px; width: 55px; height: 35px; top: 38px; right: 0; } .xbox.half { margin-top: -315px; } .xbox { background: no-repeat center; } /*END Xbox One Controller Styling*/ /*BEGIN PS3 Controller Styling*/ .controller.ps { background: url(ps3-assets/base.png); height: 558px; width: 784px; /* margin-left: -392px; margin-top: -259px;*/ } .ps.disconnected { background: url(ps3-assets/base-disconnect.png); } .ps.disconnected div { display: none; } .ps .triggers { width: 586px; height: 65px; position: absolute; left: 99px; } .ps .trigger { width: 86px; height: 65px; background: url(ps3-assets/triggers.png); opacity: 0; } .ps .trigger.left { float: left; } .ps .trigger.right { float: right; } .ps .bumper { width: 89px; height: 28px; background: url(ps3-assets/bumpers.png); opacity: 0; } .ps .bumpers { position: absolute; width: 586px; height: 28px; left: 99px; top: 72px; } .ps .bumper.pressed { opacity: 1; } .ps .bumper.left { -webkit-transform: rotateY(180deg); transform: rotateY(180deg); float: left; } .ps .bumper.right { float: right; } .ps .quadrant { position: absolute; background: url(ps3-assets/player-n.png); height: 17px; width: 111px; top: 140px; left: 240px; } .ps .p0 { background-position: 0 -6px; } .ps .p1 { background-position: 0 -28px; } .ps .p2 { background-position: 0 -49px; } .ps .p3 { background-position: 0 -70px; } .ps .arrows { position: absolute; width: 205px; height: 19px; top: 250px; left: 291px; } .ps .back, .ps .start { background: url(ps3-assets/menus.png); width: 34px; height: 19px; } .ps .back.pressed, .ps .start.pressed { background-position-y: -21px; margin-top: 2px; } .ps .back { float: left; width: 38px; } .ps .start { float: right; width: 36px; background-position: 37px 0; } .ps .abxy { position: absolute; width: 204px; height: 205px; top: 156px; left: 538px; } .ps .button { position: absolute; width: 62px; height: 62px; background: url(ps3-assets/face-buttons.png); } .ps .button.pressed { background-position-y: -64px; margin-top: 5px; } .ps .a { background-position: 62px 0; top: 142px; left: 71px; } .ps .b { background-position: 125px 0; top: 71px; right: 0px; } .ps .x { background-position: 0 0; top: 71px; } .ps .y { background-position: -63px 0; left: 71px; } .ps .sticks { position: absolute; width: 364px; height: 105px; top: 328px; left: 210px; } .ps .stick { position: absolute; background: url(ps3-assets/thumbs.png); height: 105px; width: 105px; } .ps .stick.pressed.left { background-position-x: -106px; } .ps .stick.pressed.right { background-position-x: -211px; } .ps .stick.left { top: 0; left: 0; } .ps .stick.right { top: calc(100% - 105px); left: calc(100% - 105px); } .ps .dpad { position: absolute; width: 140px; height: 132px; top: 192px; left: 74px; } .ps .face { background: url(ps3-assets/dpad.png); position: absolute; } .ps .face.up, .ps .face.down { width: 38px; height: 52px; } .ps .face.left, .ps .face.right { width: 52px; height: 38px; } .ps .face.up { left: 50px; top: 0; background-position: 92px 0px; } .ps .face.down { left: 50px; top: 79px; background-position: 131px 0; } .ps .face.left { top: 47px; left: 0; background-position: 0px 0; } .ps .face.right { top: 47px; right: 0px; background-position: 53px 0; } .ps .face.pressed { margin-top: 5px; background-position-y: 52px; } .ps.half { margin-top: -279px; } /*END PS3 Controller Styling*/ /*BEGIN PS3 White Controller Styling*/ .controller.ps.white { background-image: url(ps3-white-assets/base.png); } .ps.white.disconnected { background-image: url(ps3-white-assets/base-disconnect.png); } .ps.white .trigger { background-image: url(ps3-white-assets/triggers.png); } .ps.white .bumper { background-image: url(ps3-white-assets/bumpers.png); } .ps.white .quadrant { background-image: url(ps3-white-assets/player-n.png); } .ps.white .back, .ps.white .start { background-image: url(ps3-white-assets/menus.png); } .ps.white .button { background-image: url(ps3-white-assets/face-buttons.png); } .ps.white .stick { background-image: url(ps3-white-assets/thumbs.png); } .ps.white .face { background-image: url(ps3-white-assets/dpad.png); } /*END PS3 White Controller Styling*/ /*BEGIN PS4 Controller Styling*/ .controller.ds4 { background: url(ps4-assets/base.svgz); height: 598px; width: 806px; /* margin-left: -403px; margin-top: -280px;*/ } .ds4.disconnected { background: url(ps4-assets/disconnected.svgz); } .ds4.disconnected div { display: none; } .ds4 .triggers { width: 588px; height: 90px; position: absolute; left: 109px; } .ds4 .trigger { width: 99px; height: 100%; background: url(ps4-assets/triggers.svgz); opacity: 0; } .ds4 .trigger.left { float: left; } .ds4 .trigger.right { float: right; background-position-x: 99px; } .ds4 .bumper { width: 99px; height: 23px; background: url(ps4-assets/bumper.svgz) no-repeat; opacity: 0; } .ds4 .bumpers { position: absolute; width: 588px; height: 23px; left: 109px; top: 94px; } .ds4 .bumper.pressed { opacity: 1; } .ds4 .bumper.left { /* -webkit-transform: rotateY(180deg); */ /* transform: rotateY(180deg); */ float: left; } .ds4 .bumper.right { float: right; transform: rotateY(180deg); } .ds4 .touchpad { width: 262px; height: 151px; position: absolute; left: 272px; top: 122px; } .ds4 .touchpad.pressed { background: url(ps4-assets/touchpad.svgz) no-repeat center; } .ds4 .meta { width: 42px; height: 42px; position: absolute; left: 382px; bottom: 216px; } .ds4 .meta.pressed { background: url(ps4-assets/meta.svgz) no-repeat center; } /*Not needed, but I like keeping them here for posterity*/ /*.ds4 .quadrant{ position: absolute; background: url(ps4-assets/player-n.svgz); height: 17px; width: 111px; top: 140px; left: 240px; } .ds4 .p0{ background-position: 0 -6px; } .ds4 .p1{ background-position: 0 -28px; } .ds4 .p2{ background-position: 0 -49px; } .ds4 .p3{ background-position: 0 -70px; }*/ .ds4 .arrows { position: absolute; width: 352px; height: 46px; top: 142px; left: 227px; } .ds4 .back, .ds4 .start { background: url(ps4-assets/start.svgz); width: 28px; height: 46px; opacity: 0; } .ds4 .back.pressed, .ds4 .start.pressed { /* background-position-y: -21px; */ /* margin-top: 2px; */ opacity: 1; } .ds4 .back { float: left; /* width: 28px; */ } .ds4 .start { float: right; /* width: 28px; */ background-position: 28px 0; } .ds4 .abxy { position: absolute; width: 170px; height: 171px; top: 159px; left: 567px; } .ds4 .button { position: absolute; width: 55px; height: 55px; background: url(ps4-assets/face.svgz); } .ds4 .button.pressed { background-position-y: 55px; /* margin-top: 5px; */ } .ds4 .a { background-position: 0 0; bottom: 0; left: 58px; } .ds4 .b { background-position: -57px 0; top: 58px; right: 0px; } .ds4 .x { background-position: -113px 0; top: 58px; } .ds4 .y { background-position: 55px 0; left: 58px; } .ds4 .sticks { position: absolute; width: 361px; height: 105px; top: 308px; left: 228px; } .ds4 .stick { position: absolute; background: url(ps4-assets/sticks.svgz); height: 94px; width: 94px; } .ds4 .stick.pressed.left { background-position-x: -96px; } .ds4 .stick.pressed.right { background-position-x: -192px; } .ds4 .stick.left { top: 0; left: 0; } .ds4 .stick.right { top: calc(100% - 105px); left: calc(100% - 105px); } .ds4 .dpad { position: absolute; width: 125px; height: 126px; top: 181px; left: 92px; } .ds4 .face { background: url(ps4-assets/dpad.svgz); position: absolute; } .ds4 .face.up, .ds4 .face.down { width: 36px; height: 52px; } .ds4 .face.left, .ds4 .face.right { width: 52px; height: 36px; } .ds4 .face.up { left: 44px; top: 0; background-position: -37px 0px; } .ds4 .face.down { left: 44px; bottom: 0; background-position: 0px 0; } .ds4 .face.left { top: 45px; left: 0; background-position: 104px 0; } .ds4 .face.right { top: 45px; right: 0px; background-position: 52px 0; } .ds4 .face.pressed { /* margin-top: 5px; */ background-position-y: 52px; } .ds4.half { margin-top: -300px; } /*END PS4 Controller Styling*/ /*BEGIN PS4 White Controller Styling*/ .controller.ds4.white { background-image: url(ps4-white-assets/base.svgz); } .ds4.white.disconnected { background: url(ps4-assets/disconnected.svgz); } .ds4.white .trigger { background-image: url(ps4-white-assets/triggers.svgz); } .ds4.white .bumper { background-image: url(ps4-white-assets/bumper.svgz); } .ds4.white .touchpad.pressed { background-image: url(ps4-white-assets/touchpad.svgz); } .ds4.white .back, .ds4 .start { background-image: url(ps4-white-assets/start.svgz); } .ds4.white .button { background-image: url(ps4-white-assets/face.svgz); } .ds4.white .stick { background-image: url(ps4-white-assets/sticks.svgz); } .ds4.white .face { background-image: url(ps4-white-assets/dpad.svgz); } /*END PS4 White Controller Styling*/ /*BEGIN NES Controller Styling*/ .controller.nes { background: url(nes-assets/base.png); width: 832px; height: 391px; /* margin-left: -416px; margin-top: -175px;*/ } .nes.disconnected { background: url(nes-assets/base-disconnect.png); } .nes.disconnected div { display: none; } .nes .quadrant { font-family: 'Press Start 2P', cursive; font-size: 16pt; color: white; position: absolute; height: 17px; width: 180px; top: 90px; left: 50px; text-align: center; } .nes .p0:after { content: 'Player 1'; } .nes .p1:after { content: 'Player 2'; } .nes .p2:after { content: 'Player 3'; } .nes .p3:after { content: 'Player 4'; } .nes .arrows { position: absolute; width: 189px; height: 22px; top: 251px; left: 288px; } .nes .back, .nes .start { background: url(nes-assets/menu.png); width: 73px; height: 20px; } .nes .back.pressed, .nes .start.pressed { background-position-y: -21px; margin-top: 4px; } .nes .back { float: left; } .nes .start { float: right; } .nes .abxy { position: absolute; width: 180px; height: 74px; top: 223px; left: 570px; } .nes .button { position: absolute; width: 74px; height: 74px; background: url(nes-assets/buttons.png); top: 0; } .nes .button.pressed { background-position-y: -77px; margin-top: 5px; } .nes .a { right: 0; } .nes .b { left: 0px; } .nes .x, .nes .y { display: none; } .nes .dpad { position: absolute; width: 135px; height: 131px; top: 142px; left: 65px; } .nes .face { background: url(nes-assets/dpad.png); position: absolute; width: 38px; height: 38px; } .nes .face.up, .nes .face.down { left: 50px; } .nes .face.left, .nes .face.right { top: 49px; } .nes .face.up { top: 0; background-position: 111px 0px; } .nes .face.down { top: 98px; background-position: 75px 0; } .nes .face.left { left: 0; background-position: 0px 0; } .nes .face.right { right: 0px; background-position: 39px 0; } .nes .face.pressed { background-position-y: 38px; } .nes.half { margin-top: -195px; } /*END NES Controller Styling*/ /*BEGIN FightPad Pro Controller Styling*/ .controller.fpp { background: url(fpp-assets/base.svgz) center; height: 755px; width: 938px; } .fpp.disconnected { background: url(fpp-assets/base-disconnect.svgz) no-repeat; } .fpp.disconnected div { display: none; } .fpp .triggers { width: 684px; height: 104px; position: absolute; left: 145px; } .fpp .trigger { width: 96px; height: 104px; background: url(fpp-assets/triggers.svgz) no-repeat; opacity: 0; } .fpp .trigger.left { float: left; } .fpp .trigger.right { float: right; background-position-x: -98px } .fpp .bumpers { position: absolute; width: 816px; height: 76px; left: 65px; top: 115px; } .fpp .bumper { width: 221px; height: 75px; background: url(fpp-assets/bumpers.svgz); opacity: 0; } .fpp .bumper.pressed { opacity: 1; } .fpp .bumper.left { float: left; } .fpp .bumper.right { background-position-x: -223px; float: right; } .fpp .bumper.right:after { content: ""; position: absolute; background: url(fpp-assets/buttons.svgz) no-repeat; background-position: -280px 0px; width: 70px; height: 70px; top: 121px; right: 41px; } .fpp .quadrant { position: absolute; background: url(fpp-assets/quadrant.svgz) no-repeat; height: 46px; width: 152px; top: 365px; left: 347px; } .fpp .p0 { background-position: -6px 0; } .fpp .p1 { background-position: -160px 0; } .fpp .p2 { background-position: -317px 0; } .fpp .p3 { background-position: -474px 0; } .fpp .arrows { position: absolute; width: 175px; height: 43px; top: 550px; left: 480px; } .fpp .arrows:before { content: ""; position: absolute; width: 55px; height: 22px; background: url(fpp-assets/slider.svgz) no-repeat; left: -126px; } .fpp .back.pressed, .fpp .start.pressed { background: url(fpp-assets/options.svgz) no-repeat; width: 81px; height: 43px; } .fpp .start.pressed { background-position-x: -83px; } .fpp .back { float: left; } .fpp .start { transform: translateX(-29px); float: right; } .fpp .abxy { position: absolute; width: 201px; height: 205px; top: 235px; left: 600px; } .fpp .trigger-button.right.pressed { position: absolute; width: 70px; height: 70px; background: url(fpp-assets/buttons.svgz) no-repeat; background-position: -351px 0; right: -66px; top: 304px; } .fpp .button { position: absolute; width: 70px; height: 70px; background: url(fpp-assets/buttons.svgz) no-repeat; opacity: 0; } .fpp .button.pressed { opacity: 1; } .fpp .a { background-position: 0 0; top: 135px; left: 57px; } .fpp .b { background-position: -70px 0; top: 79px; right: 0px; } .fpp .x { background-position: -140px 0; top: 67px; } .fpp .y { background-position: -210px 0; left: 75px; top: 11px; } .fpp .sticks { position: absolute; width: 114px; height: 114px; top: 386px; left: 215px; } .fpp .stick { position: absolute; background: url(fpp-assets/sticks.svgz) no-repeat; height: 114px; width: 114px; } .fpp .stick.pressed.left { background-position-x: -115px; } .fpp .stick.pressed.right { background-position-x: -229px; } .fpp .stick.left { top: 0; left: 0; } .fpp .stick.right { display: none; top: 0; left: 0; } .fpp .dpad { position: absolute; width: 157px; height: 156px; top: 242px; left: 69px; } .fpp .face { background: url(fpp-assets/dpad.svgz) no-repeat; position: absolute; opacity: 0; } .fpp .face.pressed { opacity: 1; } .fpp .face.up, .fpp .face.down { width: 110px; height: 78px; } .fpp .face.left, .fpp .face.right { width: 78px; height: 111px; } .fpp .face.up { left: 23px; top: 0; background-position: 0 0px; } .fpp .face.down { left: 23px; bottom: 2px; background-position: -111px 0; } .fpp .face.left { top: 22px; left: 1px; background-position: -222px 0; } .fpp .face.right { top: 22px; right: 0px; background-position: -303px 0; } /*END FightPad Pro Controller Styling*/ /*BEGIN Fight Stick Controller Styling*/ .controller.fight-stick { background: url(stick-assets/base.svgz) center no-repeat; height: 534px; width: 1122px; } .fight-stick.disconnected { background: url(stick-assets/disconnected.svgz) no-repeat; } .fight-stick.disconnected div { display: none; } .fight-stick .triggers { width: 326px; height: 198px; position: absolute; right: 0px; bottom: 66px; } .fight-stick .trigger-button { width: 123px; height: 123px; background: #333333; border-radius: 100%; opacity: 1; display: block; } .fight-stick .trigger-button.pressed { transform: translateY(5px); -webkit-filter: invert(1); } .fight-stick .trigger-button.left { position: absolute; float: right; bottom: 4px; right: 42px; } .fight-stick .trigger-button.right { float: left; } .fight-stick .bumpers { width: 295px; height: 198px; position: absolute; right: 0px; top: 88px; } .fight-stick .bumper { width: 123px; height: 123px; background: #333333; border-radius: 100%; opacity: 1; display: block; } .fight-stick .bumper.pressed { transform: translateY(5px); -webkit-filter: invert(1); } .fight-stick .bumper.left { position: absolute; float: right; bottom: 4px; right: 11px; } .fight-stick .bumper.right { float: left; } .fight-stick .quadrant { position: absolute; font-family: "Press Start 2P"; font-size: 28px; font-weight: normal; top: 20px; left: 236px; color: white; } .fight-stick .p0:after { content: "Player 1"; } .fight-stick .p1:after { content: "Player 2"; } .fight-stick .p2:after { content: "Player 3"; } .fight-stick .p3:after { content: "Player 4"; } .fight-stick .arrows { position: absolute; width: 70px; height: 217px; top: 53px; left: 49px; } .fight-stick .back, .fight-stick .start { width: 70px; height: 70px; background: #333333; display: block; border-radius: 100%; } .fight-stick .back { float: left; } .fight-stick .start { position: absolute; bottom: 4px; left: -1px; } .fight-stick .back.pressed, .fight-stick .start.pressed { transform: translateY(5px); -webkit-filter: invert(1); } .fight-stick .abxy { position: absolute; width: 310px; height: 370px; bottom: 103px; left: 472px; } .fight-stick .button { width: 123px; height: 123px; background: #333333; border-radius: 100%; opacity: 1; display: block; position: absolute; } .fight-stick .button.pressed { transform: translateY(5px); -webkit-filter: invert(1); } .fight-stick .a { bottom: 0px; left: 0px; } .fight-stick .b { bottom: 66px; right: 31px; } .fight-stick .x { top: 66px; left: 33px } .fight-stick .y { right: 0px; top: 0px; } .fight-stick .fstick { position: absolute; width: 221px; height: 221px; top: 199px; left: 192px; background: url(stick-assets/stick.svgz) } .fight-stick .fstick.up { background-position-x: -1762px; } .fight-stick .fstick.down { background-position-x: -882px; } .fight-stick .fstick.left { background-position-x: -1322px; } .fight-stick .fstick.right { background-position-x: -442px; } .fight-stick .fstick.up.right { background-position-x: -222px; } .fight-stick .fstick.up.left { background-position-x: -1542px; } .fight-stick .fstick.down.right { background-position-x: -662px; } .fight-stick .fstick.down.left { background-position-x: -1102px; } /*END Fight Stick Controller Styling*/ /*BEGIN GameCube Controller Styling*/ .controller.gc { background: url(gc-assets/base.svgz) no-repeat; height: 837px; width: 978px; } .gc.disconnected { background: url(gc-assets/disconnected.svgz) no-repeat; } .gc.disconnected div { display: none; } .gc .triggers { width: 775px; height: 95px; position: absolute; left: 102px; } .gc .trigger { width: 131px; height: 100%; background: url(gc-assets/trigger.svgz); opacity: 0; } .gc .trigger.left { float: left; } .gc .trigger.right { float: right; } .gc .bumper { width: 158px; height: 100%; background: url(gc-assets/buttons.svgz) no-repeat; background-position: -358px 0px; opacity: 0; } .gc .bumpers { position: absolute; width: 792px; height: 73px; left: 103px; top: 138px; } .gc .bumper.pressed { opacity: 1; } .gc .bumper.left { /* -webkit-transform: rotateY(180deg); */ /* transform: rotateY(180deg); */ float: left; display: none; } .gc .bumper.right { float: right; } /*Not needed, but I like keeping them here for posterity*/ /*.gc .quadrant{ position: absolute; background: url(gc-assets/player-n.svgz); height: 17px; width: 111px; top: 140px; left: 240px; } .gc .p0{ background-position: 0 -6px; } .gc .p1{ background-position: 0 -28px; } .gc .p2{ background-position: 0 -49px; } .gc .p3{ background-position: 0 -70px; }*/ .gc .arrows { position: absolute; width: 50px; height: 50px; top: 324px; left: 465px; } .gc .back, .gc .start { width: 43px; height: 43px; background: #E7E7E7; border-radius: 100%; border: solid 4.5px rgba(0, 0, 0, .65); background-clip: content-box; opacity: 0; } .gc .back.pressed, .gc .start.pressed { opacity: 1; filter: invert(1); -webkit-filter: invert(1); } .gc .back { display: none; } .gc .start { float: right; } .gc .abxy { position: absolute; width: 288px; height: 230px; top: 207px; left: 640px; } .gc .button { position: absolute; background: url(gc-assets/buttons.svgz); opacity: 0; } .gc .button.pressed { opacity: 1; } .gc .a { background-position: 0 0; width: 114px; height: 114px; bottom: 35px; left: 91px; } .gc .b { width: 71px; height: 71px; background-position: -116px 0; bottom: 0px; left: 1px; } .gc .x { width: 66px; height: 103px; background-position: -292px 0; top: 65px; right: 0px; } .gc .y { width: 103px; height: 66px; background-position: -189px 0; left: 67px; top: 2px; } .gc .sticks { position: absolute; width: 628px; height: 392px; top: 258px; left: 106px; } .gc .stick { position: absolute; } .gc .stick.left { top: 24px; left: 23px; background: url(gc-assets/left-stick.svgz) center no-repeat; height: 121px; width: 121px; } .gc .stick.right { top: calc(100% - 127px); left: calc(100% - 125px); background: url(gc-assets/cstick.svgz) center no-repeat; width: 84px; height: 84px; } .gc .dpad { position: absolute; width: 125px; height: 126px; top: 181px; left: 92px; } .gc .dpad { position: absolute; width: 130px; height: 130px; top: 497px; left: 263px; } .gc .face { background: url(gc-assets/dpad.svgz) no-repeat; position: absolute; opacity: 0; } .gc .face.up, .gc .face.down { width: 44px; height: 65px; } .gc .face.left, .gc .face.right { width: 65px; height: 44px; } .gc .face.up { left: 42px; top: 0; background-position: 0px 0px; } .gc .face.down { left: 42px; bottom: 0; background-position: -46px 0; } .gc .face.left { top: 43px; left: 0; background-position: -93px 0; } .gc .face.right { top: 43px; right: 0px; background-position: -160px 0; } .gc .face.pressed { opacity: 1; } /*END GameCube Controller Styling*/ /*Start N64 Styling*/ .controller.n64 { background: url(n64-assets/base.svgz); height: 851px; width: 810px; } .n64 .bumpers{ position: absolute; height: 100px; width: 664px; top: 140px; left: 73px } .n64 .bumper{ background: url(n64-assets/buttons.svgz); height: 68px; width: 174px; display: block; position: absolute; } .n64 .bumper.right{ right: 0; transform: rotateY(180deg); } .n64 .triggers{ position: absolute; left: 379px; } .n64 .trigger.left{ width: 52px; height: 88px; background: url(n64-assets/buttons.svgz); display: block; background-position-y: -72px; } .n64 .dpad{ width: 150px; height: 150px; /* background: #FF00008F; */ position: absolute; top: 281px; left: 106px; } .n64 .dpad .face{ background: url(n64-assets/buttons.svgz); height: 64px; width: 44px; background-position-y: -164px; display: block; position: absolute } .n64 .dpad .face.up{ left: 32px } .n64 .dpad .face.down{ transform: rotate(180deg); left: 32px; top: 65px } .n64 .dpad .face.left{ transform: rotate(-90deg); top: 33px } .n64 .dpad .face.right{ transform: rotate(90deg); top: 33px; left: 64px; } /* We're using the node used for a controller's system button here */ .n64 .meta{ background: url(n64-assets/buttons.svgz); width: 55px; height: 55px; background-position-y: -282px; position: absolute; left: 377px; top: 344px } .n64 .abxy{ position: absolute; top: 245px; left: 609px } .n64 .abxy .button{ background: url(n64-assets/buttons.svgz); width: 47px; height: 47px; background-position-y: -231px; display: block; position: absolute; } .n64 .abxy .button.a{ left: 45px } .n64 .abxy .button.b{ left: 44px; top: 92px; transform: rotate(180deg); } .n64 .abxy .button.x{ top: 45px; left: -2px; transform: rotate(-90deg) } .n64 .abxy .button.y{ left: 91px; top: 46px; transform: rotate(90deg); } .n64 .arrows{ position: absolute; top: 335px; left: 529px } .n64 .back, .n64 .start{ background: url(n64-assets/buttons.svgz); width: 61px; height: 61px; background-position-y: -341px; display: block; position: relative; } .n64 .start{ background-position-y: -405px; top: -5px; left: 56px } .n64 .sticks{ position: absolute; top: 493px; left: 369px; } .n64 .stick.left{ background: url(n64-assets/buttons.svgz); width: 73px; height: 73px; display: block; background-position-y: 73px } .n64 .button, .n64 .face, .n64 .meta, .n64 .bumper, .n64 .trigger, .n64 .arrows *{ opacity: 0 } .n64 .pressed{ opacity: 1 } /*END N64 Styling*/ /*Navbar Elements & their inner contents*/ .navbar { height: 50px; background: cornflowerblue; border-bottom: 1px solid #5570b8; color: white; width: 100%; z-index: 10; position: absolute; top: 0; text-align: center; } .nocon { background: indianred; border-bottom: none; border-top: 1px solid #FF7474; bottom: 0; top: auto; } .nocon.visible, .pselect.visible { visibility: visible; opacity: 1; } .nocon ul { float: left; display: inline-block; } .navbar .content { font-size: 25px; width: 960px; display: flex; margin: 0 auto; line-height: 50px; justify-content: space-between; } /*.navbar .content .left { float: left; } .navbar .content .right { float: right; }*/ .right a.button { top: 0; background: #FF9900; box-sizing: border-box; padding: 5px; display: inline-block; line-height: normal; text-decoration: none; color: rgba(0, 0, 0, 0.74); border-radius: 3px; margin: 4px; } .navbar .content .center { display: flex; } .pselect, .nocon { visibility: hidden; opacity: 0; transition: .5s ease; } .tooltip { display: inline; position: relative; } .tooltip:after { bottom: 13px; color: rgb(255, 255, 255); content: attr(data-tooltip) '\279F'; display: block; left: -240px; position: absolute; text-shadow: rgb(0, 0, 0) 0px 1px 0px; white-space: nowrap; font-size: 0.5em; text-align: right; line-height: 25px; animation: helptip 7s 1 forwards; -webkit-animation-delay: 4s; -moz-animation-delay: 4s; -o-animation-delay: 4s; animation-delay: 4s; } .box { display: inline-block; width: 50px; height: 50px; font-size: 30pt; font-weight: 700; float: left; } .box a, .box label { text-decoration: none; display: block; height: 50px; width: 50px; } /*.skins{*/ /*margin: 0 0 0 -4px;*/ /*}*/ /*.skins input{*/ /*display: none;*/ /*}*/ .console { padding: 9px; vertical-align: top; -webkit-appearance: none; -moz-appearance: none; height: 50px; border: none; font-size: 20px; width: 50px; color: transparent; outline: 0; -webkit-filter: invert(0.97); -moz-filter: invert(0.97); filter: invert(0.97); transition: .3s ease-out; cursor: pointer; } .console:hover { -webkit-filter: invert(0); -moz-filter: invert(0); filter: invert(0); } .console option { color: black; background: white; } .console.xbox, .console.xbox-old { background: url('icons/xbx.png') no-repeat center; } .console.ps, .console.ds4 { background: url('icons/psn.png') no-repeat center; } .console.nes { background: url('icons/nes.png') no-repeat center; } .console.fpp { background: url('icons/fpp.png') no-repeat center; } .console.fight-stick { background: url('icons/fight-stick.png') no-repeat center; } .console.gc { background: url('icons/gc.png') no-repeat center; } #color-picker { display: inline-block; width: 50px; color: whitesmoke; line-height: normal; } #color-picker i { font-size: 42px; transform: translateY(8%); } #color-picker-input { transform: scale(0); } /*.box.xbx, .box.psn{*/ /*background: #53BDFF;*/ /*}*/ /*.box.xbx label, .box.psn label{*/ /*color: #5570B8;*/ /*text-shadow: 0 1px 0 #90D4FF;*/ /*}*/ /*.box.psn label{*/ /*line-height: 55px;*/ /*font-size: 50px;*/ /*}*/ /*.box.xbx label{*/ /*font-size: 17px;*/ /*line-height: 53px;*/ /*}*/ /*.box.xbx label:hover, .box.xbx input:checked + label{*/ /*background: forestgreen;*/ /*color: white;*/ /*text-shadow: none;*/ /*}*/ /*.box.psn label:hover, .box.psn input:checked + label{*/ /*background: #252EAE;*/ /*color: white;*/ /*text-shadow: none;*/ /*}*/ span.code { border-radius: 2px; font-family: monospace; padding: 2px; background: lightgrey; color: black; } .box .fa { line-height: 50px; display: block; } .help { background: #53BDFF; text-shadow: 0 1px 0 #90D4FF; } .help a { color: #5570B8; } .thanks { background: darkorange; text-shadow: 0 1px 0 #FFC252; font-size: 28pt; } .thanks a { color: darkred; } .talk { background: #9750ed; text-shadow: 0 1px 0 #ba88e8; } .talk a { color: darkslateblue; } .code { background: #9750ed; text-shadow: 0 1px 0 #ba88e8; display: none; } .code a { color: darkslateblue; } .twitch { background: purple; text-shadow: 0 1px 0 #f5f2f5; } .twitch a { color: #e7e4e7; } .yt { background: red; text-shadow: 0 1px 0 #f5f2f5; } .yt a { color: #e7e4e7; } .alert span { color: #a85454; display: block; text-shadow: 0 1px 0 #ffa78b; } .hc { width: 960px; display: block; margin: 0 auto; -webkit-perspective: 1000; -moz-perspective: 1000; color: white; } .hc .content { background: royalblue; box-sizing: border-box; padding: 15px; } /*#help{ -webkit-transform: rotateX(-100deg); -webkit-backface-visibility: hidden; -moz-transform: rotateX(-100deg); -moz-backface-visibility: hidden; -moz-transform-origin: top; transform: rotateX(-100deg); backface-visibility: hidden; transform-origin: top; -webkit-transform-origin: top; transition: transform .3s ease; transition: -webkit-transform .3s ease; visibility: hidden; position: absolute; margin: 0 auto; } #help:target{ -webkit-transform: rotateX(0deg); -moz-transform: rotateX(0deg); transform: rotateX(0deg); transition: -webkit-transform 2s ease; transition: transform 2s ease; transform-origin: top; -moz-transform-origin: top; -webkit-transform-origin: top; visibility: visible; position: relative; margin: 0 auto; }*/ .ac { } .title { width: 100%; line-height: normal; font-size: 40px; margin-bottom: 15px; } .title h1 { float: left; } .title .close { float: right; margin: 8px; } .title .close a { text-decoration: none; font-size: 19pt; width: 25px; height: 25px; display: inline-block; position: relative; top: 4px; line-height: 100%; background: red; text-align: center; border-radius: 25px; font-weight: 700; color: white; } .column { width: 30%; float: left; padding-right: 45px; } .column.last { padding: 0; } .overflow { position: fixed; width: 100%; top: 50px; z-index: 1; } .text { margin-bottom: 5px; } .text ol { display: block; list-style: decimal inside; } .text li { padding: 0 0px 5px 0px; } .changelog ul { list-style: disc inside; margin-left: 1em; text-indent: -1em; } .changelog ul li { padding: 4px 12px; } .log { margin-bottom: 5px; transition: opacity .4s ease-out; } .log:not(:first-child) { opacity: .5; } .log:hover { opacity: 1; } .log code { font-family: "Consolas", monospace; white-space: pre-line; } .player { background: white; padding: 9px; vertical-align: top; -webkit-appearance: none; -moz-appearance: none; height: 50px; border: none; font-size: 25px; outline: 0; cursor: pointer; } .ty { background: green; z-index: 11; display: none; border-bottom: 1px solid darkgreen; } .uc { background: orange; z-index: 11; border-bottom: 1px solid darkorange; display: none; } .update { background: darkred; z-index: 11; border-bottom: 1px solid rgb(125, 0, 0); display: none; } .message { display: block; -webkit-animation: messagefade 6s forwards; -moz-animation: messagefade 6s forwards; animation: messagefade 6s forwards; } .message span { width: 100%; } /* Help Box Stuff .changelog::-webkit-scrollbar { width: 22px; !* for vertical scrollbars *! height: 12px; !* for horizontal scrollbars *! } .changelog::-webkit-scrollbar-track { !*background: rgba(0, 0, 0, 0.1);*! !*border-radius: 12px;*! !*box-shadow: inset 1px 1px 12px rgba(0, 0, 0, 0.28);*! } .changelog::-webkit-scrollbar-thumb { background: linear-gradient(to right, rgba(54, 58, 65, 0.2) 0%,rgba(0,0,0,0.3) 100%); border-radius: 12px; border: 4px solid transparent; background-clip: padding-box; } */ /*.info { display: block; background: #75bbfd; font-size: 13pt; padding: 12px; vertical-align: text-bottom; color: black; } .info span:before { content: "INFO"; padding: 2px 6px; border: solid #95d0fc 2px; margin: 0 6px 0 0; font-weight: 700; border-radius: 3px; } .warning { display: block; background: darkred; font-size: 13pt; padding: 12px; vertical-align: text-bottom; } .warning span:before { content: "WARNING"; padding: 2px 6px; background: red; margin: 0 6px 0 0; font-weight: 700; border-radius: 3px; } .info span, .warning span { text-align: center; display: block; }*/ /*CSS Slideout Menu*/ a .menu-button { color: white; font-size: 36px; vertical-align: text-bottom; -webkit-transform: scaleX(0.75); -moz-transform: scaleX(0.75); transform: scaleX(0.75); } a:active .menu-button { -webkit-filter: invert(100%); filter: invert(100%); } .slideout-menu { z-index: 13; position: absolute; width: 100%; height: 100%; visibility: hidden; transition: all .5s; transition-delay: .1s; transition-timing-function: cubic-bezier(0.27, 1.29, 0.63, 1); } .slideout-menu:target { visibility: visible; } .slideout-menu:target .menu { transform: translateX(0px); box-shadow: black -1px 0 10px; } .slideout-menu:target .modal-bg { transition-delay: 0s; transition-duration: .5s; } .menu { width: 400px; height: 100%; background: whitesmoke; position: absolute; transition: transform cubic-bezier(0.4, 0, 0.2, 1) .4s; transform: translateX(-400px); } .yt-contain { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; } .yt-contain iframe, .yt-contain object, .yt-contain embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } /*Twitch Video Tooltip*/ /*.menu .yt-contain:before, .yt-contain:after{ display: block; visibility: hidden; z-index: 10; position: fixed; white-space: pre-line; transform: translateX(-20px); transition: transform .3s ease-out, opacity .3s ease-out; opacity: 0; } .menu .yt-contain:hover:after, .yt-contain:hover:before{ transform: translateX(-5px); visibility: visible; opacity: 1; } .menu .yt-contain:after { content: "Upsilon Pi Epsilon @ FIU is hosting a Super Smash Bros. tournament on Friday, October 28th at 6pm EST. \AHope to see you in chat!"; width: 200px; text-align: center; padding: 8px 8px 8px 8px; color: whitesmoke; right: -240px; top: 120px; border-radius: 5px; background: rgba(0,0,0,.7); } .menu .yt-contain:before{ content: ""; width: 0px; height: 0; top: 160px; right: -24px; border-style: solid; border-width: 13px 15px 13px 0px; border-color: transparent rgba(0,0,0,.7) transparent transparent; box-sizing: border-box; }*/ .menu ul { height: calc(100% - 50px); overflow-y: auto; } .menu .yt-contain + ul { height: calc(100% - 275px); } .menu a { /* vertical-align: baseline; */ display: block; padding: 10px; font-size: 26px; text-decoration: none; color: rgba(0, 0, 0, 0.65); transition: background ease .5s; } .menu li span { vertical-align: top; } .menu i { font-size: 28px; margin-right: 4px; } .menu h1 { font-size: 30px; padding: 10px; background: darkred; color: floralwhite; padding-left: 64px; } .menu h1 i.material-icons { font-size: 48px; position: absolute; left: 10px; top: 2px; } .menu { /*position: relative;*/ } .menu .divider { border-bottom: 1px solid gray; margin: 10px 50px; } .menu a:hover { background: rgba(0, 0, 0, 0.20); } /* CSS Modals */ .modal-container { /*background: rgba(0, 0, 0, 0);*/ z-index: 13; position: absolute; width: 100%; height: 100%; visibility: hidden; transition: all .5s; transition-delay: .1s; transition-timing-function: cubic-bezier(0.27, 1.29, 0.63, 1); overflow: hidden; } .modal-container:target { visibility: visible; /*background: rgba(0, 0, 0, 0.61);*/ } .modal-container:target .modal { opacity: 1; transform: scale(1) rotateX(0deg) translateY(0%); /*animation: modal-flow .5s;*/ /*animation-timing-function: cubic-bezier(0.27, 1.29, 0.63, 1);*/ } .modal-bg { background: rgba(0, 0, 0, 0); transition: all .5s cubic-bezier(0.27, 1.29, 0.63, 1) .1s; width: 100%; height: 100%; } .bglink { position: absolute; width: 100%; height: 100%; cursor: default; } .modal-container:target .modal-bg, .slideout-menu:target .modal-bg { background: rgba(0, 0, 0, 0.61); } .modal { width: 870px; /*height: calc(100% - 100px);*/ max-height: calc(100% - 100px); min-height: 415px; display: flex; flex-flow: column; background: whitesmoke; margin: 40px auto 0 auto; box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19); opacity: 0; transform: scale(1.4) rotateX(60deg) translateY(-100%); transform-origin: center -70px; transition: all .7s cubic-bezier(0.27, 1.29, 0.63, 1) .1s, opacity 100ms ease .1s; /*animation: modal-flow .5s reverse;*/ /*animation-timing-function: cubic-bezier(0.27, 1.29, 0.63, 1);*/ } .modal article { -webkit-box-sizing: border-box; -moz-box-sizing: border-box; box-sizing: border-box; padding: 18px; overflow-y: auto; flex: 1 1 auto; } /* Unnecessary fix since this flexbox bug has been fixed .modal article > :first-child { margin-top: 18px; } .modal article > :last-child { margin-bottom: 18px; }*/ .modal h1 { font-size: 3em; } .modal a.close { float: right; display: inline-block; text-align: center; font-size: 3em; width: 1em; text-decoration: none; color: white; border-radius: 3em; text-shadow: rgba(0, 0, 0, 0.45) 0px 1px 3px; } .modal a.close:active, .modal a.close:hover { -webkit-filter: invert(100%); filter: invert(100%); } .modal .codeblock { font-family: "Consolas", monospace; background: lightgrey; color: darkgoldenrod; word-wrap: break-word; border-radius: 5px; border: 1px solid hsla(0, 0%, 77%, 1); text-shadow: rgba(0, 0, 0, 0.44) 0 0 .1px; } .modal p { margin-bottom: 15px; } .modal .minimenu { position: absolute; width: 100%; box-sizing: border-box; background: rgba(0, 0, 0, 0.25); } .modal .minimenu li { height: 100%; display: table-cell; } .modal .minimenu li:hover, .modal .minimenu .selected { background: rgba(0, 0, 0, 0.25); } .modal .minimenu a { color: whitesmoke; padding: 7px 8px; text-decoration: none; display: inline-block; } .modal .minimenu + header { background: deepskyblue; -webkit-box-sizing: border-box; -moz-box-sizing: border-box; box-sizing: border-box; padding: 35px 2% 2%; flex: 0 0 100px; } #about .video { float: right; width: 50%; margin-left: 10px; } .info { clear: both; } .info div { width: 50%; box-sizing: border-box; } .info ol { list-style: decimal inside; } .info ol li { margin-bottom: 5px; } .info div:nth-of-type(1) { float: left; padding-right: 1%; } .info div:nth-of-type(2) { float: right; padding-left: 1%; } .form-group { margin-bottom: 8px; font-size: 32px; position: relative; } .form-group [id*=-input] { float: right; width: 535px; padding: 0px; border: none; background: transparent; border-bottom: rgba(0, 0, 0, 0.34) 1px solid; text-align: center; transition: border-bottom 0.2s ease-in; font-size: 29px; } .form-group [id*=-input]:focus { border-bottom: black 1px solid; outline: none; } #url-form .form-group [type=checkbox]:before { content: "Disabled"; color: lightgray; display: block; position: absolute; cursor: pointer; width: 535px; text-align: center; background: rgba(255, 0, 0, .8); border-radius: 3px; right: -3px; } #url-form .form-group [type=checkbox]:checked:before { content: "Enabled"; background: rgba(0, 110, 0, .8); } #url-form .form-group [type=checkbox] { width: 0; height: 0; position: relative; } #url-form .form-group .flipped[type=checkbox]:before { content: "Enabled"; background: rgba(0, 110, 0, .8); } #url-form .form-group .flipped[type=checkbox]:checked:before { content: "Disabled"; background: rgba(255, 0, 0, .8); } .form-group .input-unit { position: absolute; right: 0; } .form-group .input-unit + [id*=-input] { width: 474px; padding-right: 60px; } #docs h2 { margin-bottom: 15px; } #docs h2:after { content: attr(data-param); margin-left: 5px; padding: 3px; font-family: "Consolas", monospace; background: lightgrey; color: darkgoldenrod; word-wrap: break-word; border-radius: 5px; border: 1px solid hsla(0, 0%, 77%, 1); text-shadow: rgba(0, 0, 0, 0.44) 0 0 .1px; } #docs .definition, #docs .definition ul { margin-bottom: 15px; } #docs .definition ul li { margin-bottom: 4px; } #docs .definition div.codeblock { padding: 10px; margin-bottom: 15px; } #docs .definition li:before { content: '\2012'; margin-right: 4px; } #docs .definition li:nth-child(1):before { content: "UNIT: "; font-weight: bold; } #docs .definition li:nth-child(2):before { content: "DEFAULT VALUE: "; font-weight: bold; } #docs .definition li:nth-child(3):before { content: "ACCEPTABLE VALUES: "; font-weight: bold; } .generator-container { margin-top: 18px; margin-bottom: 20px; } #generated-url { font-size: 20pt; padding: 18px; margin-bottom: 20px; cursor: pointer; display: inline-block; width: 80%; float: left; position: relative; } #url-generate-reset { font-size: 20pt; padding: 18px; float: right; width: 10%; cursor: pointer; } #url-generate-reset span { text-align: center; display: block; } /*Tooltip Stuff*/ #generated-url:before, #generated-url:after { display: block; position: absolute; font-size: 16px; font-family: 'Source Sans Pro', sans-serif; color: whitesmoke; transform: translatex(-50%); opacity: 0; transition: transform ease .3s, opacity ease .3s; } #generated-url:after { content: attr(data-message); padding: 8px; border-radius: 31px; left: 50%; top: -15px; background: black; } #generated-url:before { content: " "; border-left: transparent solid 9px; width: 0px; height: 0px; border-right: transparent solid 9px; border-top: rgb(0, 0, 0) solid 11px; left: 50%; margin-top: -1px; } #generated-url:hover:before, #generated-url:hover:after { transform: translatex(-50%) translateY(-20px); opacity: 1; } .raw-outputs { display: none; } .raw-outputs.active { display: block; } .raw-outputs li { display: inline-block; min-width: 40px; text-align: right; padding: 20px 5px 5px 10px; background: deepskyblue; box-sizing: border-box; position: relative; margin: 0 5px 5px 0; opacity: .6; } .raw-outputs li.disabled { background: orangered; } .raw-outputs li:before { content: attr(data-shortname); font-size: 15px; font-weight: bold; color: white; position: absolute; top: 3px; left: 4px; } #mapping-config .form-group { font-size: 20px; display: flex; flex-wrap: wrap; } #mapping-config #mappings select { font-size: inherit; } #mapping-config #mappings .form-group > select { display: none; } #mapping-config #mappings button { flex-grow: 1; margin: 0 5px 0px 14px; transition: .4s ease-out; position: relative; } #mapping-config #mappings .form-group > button + button { display: none; margin: 0 5px 0px 0px; } #mapping-config #mappings [data-tooltip]:after { opacity: 0; content: attr(data-tooltip); position: absolute; top: 0; left: 50%; transform: translateX(-50%); pointer-events: none; background: orangered; color: white; padding: 4px; border-radius: 23px; transition: .3s ease-out; white-space: nowrap; } #mapping-config .template { display: none; } #mapping-config .map-control { font-size: 24px; padding-bottom: 10px; text-decoration: none; display: inline-block; color: black; } #mapping-config .map-control i { vertical-align: top; } #mapping-help.map-control { float: right; } #mapping-help.map-control:after { display: block; clear: both; } #mapping-config .form-group .material-icons { color: black; transition: .4s ease-out; opacity: .5; text-decoration: none; font-size: 37px; line-height: normal; vertical-align: bottom; } #mapping-config .form-group .material-icons:hover { opacity: 1; } #mapping-config .add-config:hover { color: green; } #mapping-config .del-config:hover { color: red; } #mapping-config input[type=radio], #mapping-config .disable-item { margin-right: 70px; display: inline-block; width: 0px; height: 23px; font-size: inherit; opacity: .5; transition: .4s ease-out; } #mapping-config input[type=radio][value=axes] { margin-right: 50px; } #mapping-config input[type=radio][value="dpad"] { margin-right: 36px; } #mapping-config select{ margin-left: 6px; } #mapping-config input[type=radio]:checked, #mapping-config .disable-item:checked { opacity: 1; } #mapping-config #mappings .disable-item:checked ~ button { opacity: .5; pointer-events: none; } #mapping-config input[value="buttons"]:after, #mapping-config input[value="axes"]:after, #mapping-config input[value="dpad"]:after, #mapping-config .disable-item:after { display: inline-block; background: orangered; color: white; padding: 5px; border-radius: 3px; cursor: pointer; } #mapping-config input[value="buttons"]:after { content: "Button"; } #mapping-config input[value="axes"]:after { content: "Axis"; } #mapping-config input[value="dpad"]:after { font-family: "Material Icons"; content: "gamepad"; font-size: 23px; } #mapping-config .disable-item:after { content: "Disable"; } #mapping-config .axes-config:after { font-family: inherit; content: "check_box_outline_blank"; line-height: inherit; cursor: pointer; } #mapping-config .axes-config:checked:after { content: "check_box"; } #mapping-config .axes-config { width: 37px; height: 0; padding: 0; margin: 0; outline: none; } #mapping-config .axes-config:checked { opacity: 1; } #mapping-config .axes-config { order: -1; } #mapping-config #mappings input[value="buttons"]:checked ~ select[name="buttons"], #mapping-config #mappings input[value="axes"]:checked ~ select[name="axes"] { display: inline-block; } #mapping-config #mappings .fix-panel { display: none; width: 100%; margin-top: 5px; font-size: 20px; } #mapping-config #mappings .fix-panel span { line-height: 37px; margin-right: 5px; font-size: inherit; } #mapping-config #mappings .fix-axes, #mapping-config #mappings .fix-dpad li{ height: 37px; } #mapping-config #mappings .fix-dpad li{ display: flex; margin-bottom: 5px; justify-content: flex-end; } #mapping-config #mappings .fix-dpad{ flex-direction: column; } #mapping-config #mappings .fix-dpad button { max-width: 655px; } #mapping-config #mappings .axes-config:checked ~ .fix-axes, #mapping-config #mappings input[type=radio][value=dpad]:checked ~ .fix-dpad{ display: flex; } #mapping-config #mappings .axes-config:checked ~ button:nth-of-type(2) { display: none !important; } #mapping-config #mappings input[value="dpad"]:checked ~ .axes-config, #mapping-config #mappings input[value="dpad"]:checked ~ .fix-axes{ display: none; } #mapping-config #mappings input[value="axes"]:checked ~ .axes-config:not(:checked) ~ [data-tooltip]:hover:after, #mapping-config #mappings .fix-axes [data-tooltip]:hover:after { opacity: 1; top: -28px; } #mapping-config #mappings input[value="axes"]:checked ~ button:nth-of-type(2) { display: block; } #mapping-config #mappings .map-message { width: 100%; display: none; order: -2; background: darkgreen; color: #F2F2F2; padding: 5px; border-radius: 3px; margin-bottom: 5px; } #mapping-config #mappings .map-message.error { display: block; background: hsla(0,86%,50%,1); } #mapping-config #mappings .map-message.success{ display: block; animation: 4s msg-animation forwards; } #mapping-config .button-group button { float: right; font-size: 20px; padding: 5px; border-radius: 3px; background: orangered; color: white; border: none; cursor: pointer; margin-left: 10px; } #mappings:empty + div { display: none; } #showcase .preview iframe { width: 100%; height: 100%; } #showcase .preview { height: 150px; width: 200px; float: left; margin-right: 10px; } #showcase .description { } #adoptaskin p { margin-bottom: 8px; } #adoptaskin article ul { list-style: inside disc; margin: 0 0 8px 10px; } #adoptaskin article ul li:not(:last-of-type) { margin-bottom: 4px; } #adoptaskin #skin-tc { color: white; text-align: center; width: 100%; display: block; background: crimson; padding: 10px; box-sizing: border-box; text-decoration: none; border-radius: 4px; } #contact-form input, #contact-form textarea, #contact-form select { width: 100%; box-sizing: border-box; font-size: 30px; padding: 10px; font-family: inherit; } #contact-form textarea { min-height: 200px; } #contact-form .g-recaptcha { float: left; } #contact-form .button-group { float: right; } #contact-form .button-group button { background: tomato; border: 1px solid rgba(0, 0, 0, 0.1); height: 78px; font-size: 30px; padding: 0px 50px; border-radius: 4px; color: white; margin-left: 10px; box-shadow: rgba(0, 0, 0, 0.08) 0px 0px 4px 1px; } #contact-form .button-group button:disabled { opacity: 0.5; } #messages { background: orangered; border-radius: 3px; padding: 10px; box-sizing: border-box; margin-bottom: 10px; color: white; } #messages p { padding: 0px; margin: 0px; } #messages ul { list-style: inside disc; } #messages ul li { margin-bottom: 4px } #messages.success { background: #006b00; } #messages:empty { display: none; } #donate article { display: flex; flex-direction: row; } #donate .donate-buttons { flex: 0 0 250px; display: flex; flex-direction: column; margin-left: 10px; } #donate .donate-buttons a { text-decoration: none; margin: 0.7%; } #donate .donate-buttons .dbutton { text-align: center; box-sizing: border-box; padding: 12px; border-radius: 3px; } #donate .dbutton .fa { margin-right: 5px; } #donate .pp.dbutton { background: #009CDE; color: black; } #donate .btc.dbutton { background: yellowgreen; color: black; } #donate .amzn.dbutton { background: #FF9900; color: black; } /* Survey Beg Box */ .plshalpme { display: none; } .disconnected[id*=gamepad-] .plshalpme { display: block; position: absolute; width: 100%; height: 100%; background: darkred; } .disconnected[id*=gamepad-] .plshalpme div { display: block; /* margin: 0 auto; */ /* width: 238px; */ text-align: center; position: absolute; top: 50%; transform: translateY(-50%) translateX(-50%); color: whitesmoke; font-size: 68px; left: 50%; } .disconnected[id*=gamepad-] .plshalpme a { color: whitesmoke; text-decoration: none; } /*Generic Classes*/ .active { display: block; }
ssharath821
Arduino: 1.8.9 (Windows Store 1.8.21.0) (Windows 10), Board: "Arduino Pro or Pro Mini, ATmega328P (5V, 16 MHz)" C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\arduino-builder -dump-prefs -logger=machine -hardware C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware -tools C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\tools-builder -tools C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\tools\avr -built-in-libraries C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\libraries -libraries C:\Users\SHARATH S\Documents\Arduino\libraries -fqbn=arduino:avr:pro:cpu=16MHzatmega328 -vid-pid=1A86_7523 -ide-version=10809 -build-path C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098 -warnings=none -build-cache C:\Users\SHARAT~1\AppData\Local\Temp\arduino_cache_980272 -prefs=build.warn_data_percentage=75 -prefs=runtime.tools.arduinoOTA.path=C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\tools\avr -prefs=runtime.tools.arduinoOTA-1.2.1.path=C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\tools\avr -prefs=runtime.tools.avrdude.path=C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\tools\avr -prefs=runtime.tools.avrdude-6.3.0-arduino14.path=C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\tools\avr -prefs=runtime.tools.avr-gcc.path=C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\tools\avr -prefs=runtime.tools.avr-gcc-5.4.0-atmel3.6.1-arduino2.path=C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\tools\avr -verbose C:\Users\SHARATH S\Documents\Arduino\rr\rr.ino C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\arduino-builder -compile -logger=machine -hardware C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware -tools C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\tools-builder -tools C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\tools\avr -built-in-libraries C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\libraries -libraries C:\Users\SHARATH S\Documents\Arduino\libraries -fqbn=arduino:avr:pro:cpu=16MHzatmega328 -vid-pid=1A86_7523 -ide-version=10809 -build-path C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098 -warnings=none -build-cache C:\Users\SHARAT~1\AppData\Local\Temp\arduino_cache_980272 -prefs=build.warn_data_percentage=75 -prefs=runtime.tools.arduinoOTA.path=C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\tools\avr -prefs=runtime.tools.arduinoOTA-1.2.1.path=C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\tools\avr -prefs=runtime.tools.avrdude.path=C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\tools\avr -prefs=runtime.tools.avrdude-6.3.0-arduino14.path=C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\tools\avr -prefs=runtime.tools.avr-gcc.path=C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\tools\avr -prefs=runtime.tools.avr-gcc-5.4.0-atmel3.6.1-arduino2.path=C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\tools\avr -verbose C:\Users\SHARATH S\Documents\Arduino\rr\rr.ino Using board 'pro' from platform in folder: C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\arduino\avr Using core 'arduino' from platform in folder: C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\arduino\avr Detecting libraries used... "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-g++" -c -g -Os -w -std=gnu++11 -fpermissive -fno-exceptions -ffunction-sections -fdata-sections -fno-threadsafe-statics -Wno-error=narrowing -flto -w -x c++ -E -CC -mmcu=atmega328p -DF_CPU=16000000L -DARDUINO=10809 -DARDUINO_AVR_PRO -DARDUINO_ARCH_AVR "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\cores\\arduino" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\variants\\eightanaloginputs" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\sketch\\rr.ino.cpp" -o nul "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-g++" -c -g -Os -w -std=gnu++11 -fpermissive -fno-exceptions -ffunction-sections -fdata-sections -fno-threadsafe-statics -Wno-error=narrowing -flto -w -x c++ -E -CC -mmcu=atmega328p -DF_CPU=16000000L -DARDUINO=10809 -DARDUINO_AVR_PRO -DARDUINO_ARCH_AVR "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\cores\\arduino" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\variants\\eightanaloginputs" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\libraries\\SPI\\src" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\sketch\\rr.ino.cpp" -o nul "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-g++" -c -g -Os -w -std=gnu++11 -fpermissive -fno-exceptions -ffunction-sections -fdata-sections -fno-threadsafe-statics -Wno-error=narrowing -flto -w -x c++ -E -CC -mmcu=atmega328p -DF_CPU=16000000L -DARDUINO=10809 -DARDUINO_AVR_PRO -DARDUINO_ARCH_AVR "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\cores\\arduino" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\variants\\eightanaloginputs" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\libraries\\SPI\\src" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\libraries\\SD\\src" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\sketch\\rr.ino.cpp" -o nul "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-g++" -c -g -Os -w -std=gnu++11 -fpermissive -fno-exceptions -ffunction-sections -fdata-sections -fno-threadsafe-statics -Wno-error=narrowing -flto -w -x c++ -E -CC -mmcu=atmega328p -DF_CPU=16000000L -DARDUINO=10809 -DARDUINO_AVR_PRO -DARDUINO_ARCH_AVR "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\cores\\arduino" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\variants\\eightanaloginputs" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\libraries\\SPI\\src" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\libraries\\SD\\src" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\libraries\\TFT\\src" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\sketch\\rr.ino.cpp" -o nul Using cached library dependencies for file: C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\arduino\avr\libraries\SPI\src\SPI.cpp Using cached library dependencies for file: C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\libraries\SD\src\File.cpp Using cached library dependencies for file: C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\libraries\SD\src\SD.cpp Using cached library dependencies for file: C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\libraries\SD\src\utility\Sd2Card.cpp Using cached library dependencies for file: C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\libraries\SD\src\utility\SdFile.cpp Using cached library dependencies for file: C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\libraries\SD\src\utility\SdVolume.cpp Using cached library dependencies for file: C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\libraries\TFT\src\TFT.cpp Using cached library dependencies for file: C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\libraries\TFT\src\utility\Adafruit_GFX.cpp Using cached library dependencies for file: C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\libraries\TFT\src\utility\Adafruit_ST7735.cpp Using cached library dependencies for file: C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\libraries\TFT\src\utility\glcdfont.c Generating function prototypes... "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-g++" -c -g -Os -w -std=gnu++11 -fpermissive -fno-exceptions -ffunction-sections -fdata-sections -fno-threadsafe-statics -Wno-error=narrowing -flto -w -x c++ -E -CC -mmcu=atmega328p -DF_CPU=16000000L -DARDUINO=10809 -DARDUINO_AVR_PRO -DARDUINO_ARCH_AVR "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\cores\\arduino" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\variants\\eightanaloginputs" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\libraries\\SPI\\src" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\libraries\\SD\\src" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\libraries\\TFT\\src" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\sketch\\rr.ino.cpp" -o "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\preproc\\ctags_target_for_gcc_minus_e.cpp" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\tools-builder\\ctags\\5.8-arduino11/ctags" -u --language-force=c++ -f - --c++-kinds=svpf --fields=KSTtzns --line-directives "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\preproc\\ctags_target_for_gcc_minus_e.cpp" Compiling sketch... "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-g++" -c -g -Os -w -std=gnu++11 -fpermissive -fno-exceptions -ffunction-sections -fdata-sections -fno-threadsafe-statics -Wno-error=narrowing -MMD -flto -mmcu=atmega328p -DF_CPU=16000000L -DARDUINO=10809 -DARDUINO_AVR_PRO -DARDUINO_ARCH_AVR "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\cores\\arduino" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\variants\\eightanaloginputs" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\arduino\\avr\\libraries\\SPI\\src" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\libraries\\SD\\src" "-IC:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\libraries\\TFT\\src" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\sketch\\rr.ino.cpp" -o "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\sketch\\rr.ino.cpp.o" Compiling libraries... Compiling library "SPI" Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\libraries\SPI\SPI.cpp.o Compiling library "SD" Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\libraries\SD\File.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\libraries\SD\SD.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\libraries\SD\utility\Sd2Card.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\libraries\SD\utility\SdFile.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\libraries\SD\utility\SdVolume.cpp.o Compiling library "TFT" Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\libraries\TFT\TFT.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\libraries\TFT\utility\glcdfont.c.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\libraries\TFT\utility\Adafruit_GFX.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\libraries\TFT\utility\Adafruit_ST7735.cpp.o Compiling core... Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\wiring_pulse.S.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\WInterrupts.c.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\wiring.c.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\hooks.c.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\wiring_shift.c.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\wiring_digital.c.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\wiring_analog.c.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\wiring_pulse.c.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\WMath.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\CDC.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\Print.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\HardwareSerial.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\HardwareSerial3.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\IPAddress.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\abi.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\USBCore.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\WString.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\HardwareSerial0.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\Stream.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\new.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\PluggableUSB.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\main.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\HardwareSerial1.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\Tone.cpp.o Using previously compiled file: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_build_128098\core\HardwareSerial2.cpp.o "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\CDC.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\HardwareSerial.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\HardwareSerial0.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\HardwareSerial1.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\HardwareSerial2.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\HardwareSerial3.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\IPAddress.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\PluggableUSB.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\Print.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\Stream.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\Tone.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\USBCore.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\WInterrupts.c.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\WMath.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\WString.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\abi.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\hooks.c.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\main.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\new.cpp.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\wiring.c.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\wiring_analog.c.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\wiring_digital.c.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\wiring_pulse.S.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\wiring_pulse.c.o" "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc-ar" rcs "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\core.a" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\core\\wiring_shift.c.o" Archiving built core (caching) in: C:\Users\SHARAT~1\AppData\Local\Temp\arduino_cache_980272\core\core_arduino_avr_pro_cpu_16MHzatmega328_180a539c02cce575fcd7710170113f75.a Linking everything together... "C:\\Program Files\\WindowsApps\\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\\hardware\\tools\\avr/bin/avr-gcc" -w -Os -g -flto -fuse-linker-plugin -Wl,--gc-sections -mmcu=atmega328p -o "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098/rr.ino.elf" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\sketch\\rr.ino.cpp.o" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\libraries\\SPI\\SPI.cpp.o" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\libraries\\SD\\File.cpp.o" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\libraries\\SD\\SD.cpp.o" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\libraries\\SD\\utility\\Sd2Card.cpp.o" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\libraries\\SD\\utility\\SdFile.cpp.o" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\libraries\\SD\\utility\\SdVolume.cpp.o" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\libraries\\TFT\\TFT.cpp.o" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\libraries\\TFT\\utility\\Adafruit_GFX.cpp.o" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\libraries\\TFT\\utility\\Adafruit_ST7735.cpp.o" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098\\libraries\\TFT\\utility\\glcdfont.c.o" "C:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098/core\\core.a" "-LC:\\Users\\SHARAT~1\\AppData\\Local\\Temp\\arduino_build_128098" -lm C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\libraries\SD\src/SD.h: In member function '__base_ctor .constprop': C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\libraries\SD\src/SD.h:28:7: internal compiler error: Segmentation fault class File : public Stream { ^ Please submit a full bug report, with preprocessed source if appropriate. See <http://gcc.gnu.org/bugs.html> for instructions. lto-wrapper.exe: fatal error: C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\tools\avr/bin/avr-gcc returned 1 exit status compilation terminated. c:/program files/windowsapps/arduinollc.arduinoide_1.8.21.0_x86__mdqgnx93n4wtt/hardware/tools/avr/bin/../lib/gcc/avr/5.4.0/../../../../avr/bin/ld.exe: error: lto-wrapper failed Using library SPI at version 1.0 in folder: C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\hardware\arduino\avr\libraries\SPI Using library SD at version 1.2.3 in folder: C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\libraries\SD Using library TFT at version 1.0.6 in folder: C:\Program Files\WindowsApps\ArduinoLLC.ArduinoIDE_1.8.21.0_x86__mdqgnx93n4wtt\libraries\TFT exit status 1 Error compiling for board Arduino Pro or Pro Mini.
hendriku
Remarkable behaviour of SwiftUI Combine and current Xcode 11 compiler
Thinkersbluff
This is a custom fork of Marlin bugfix 2.1.x, specifically tailored to integrate with the CR6 Community Display Firmware running on the stock CR6 display. The Display Firmware is maintained on a separate repository at https://github.com/Thinkersbluff/CR-6-touchscreen_TB
cyrush
VisIt's fork of VTK 5.8, with bug fixes, etc. Mainline version of VTK used for VisIt until we migrate to VTK 6.x.
grenxparta
root@bt:~# cd /pentest/passwords/john root@bt:/pentest/passwords/john# ./unshadow /etc/passwd /etc/shadow > ~/passwords.txt root@bt:/pentest/passwords/john# cat ~/passwords.txt root:$6$jcs.3tzd$aIZHimcDCgr6rhXaaHKYtogVYgrTak8I/EwpUSKrf8cbSczJ3E7TBqqPJN2Xb.8UgKbKyuaqb78bJ8lTWVEP7/:0:0:root:/root:/bin/bash daemon:x:1:1:daemon:/usr/sbin:/bin/sh bin:x:2:2:bin:/bin:/bin/sh sys:x:3:3:sys:/dev:/bin/sh sync:x:4:65534:sync:/bin:/bin/sync games:x:5:60:games:/usr/games:/bin/sh man:x:6:12:man:/var/cache/man:/bin/sh lp:x:7:7:lp:/var/spool/lpd:/bin/sh mail:x:8:8:mail:/var/mail:/bin/sh news:x:9:9:news:/var/spool/news:/bin/sh uucp:x:10:10:uucp:/var/spool/uucp:/bin/sh proxy:x:13:13:proxy:/bin:/bin/sh www-data:x:33:33:www-data:/var/www:/bin/sh backup:x:34:34:backup:/var/backups:/bin/sh list:x:38:38:Mailing List Manager:/var/list:/bin/sh irc:x:39:39:ircd:/var/run/ircd:/bin/sh gnats:x:41:41:Gnats Bug-Reporting System (admin):/var/lib/gnats:/bin/sh libuuid:x:100:101::/var/lib/libuuid:/bin/sh syslog:x:101:103::/home/syslog:/bin/false sshd:x:102:65534::/var/run/sshd:/usr/sbin/nologin landscape:x:103:108::/var/lib/landscape:/bin/false messagebus:x:104:112::/var/run/dbus:/bin/false nobody:x:65534:65534:nobody:/nonexistent:/bin/sh mysql:!:105:113::/var/lib/mysql:/bin/false avahi:*:106:114::/var/run/avahi-daemon:/bin/false snort:*:107:115:Snort IDS:/var/log/snort:/bin/false statd:*:108:65534::/var/lib/nfs:/bin/false usbmux:*:109:46::/home/usbmux:/bin/false pulse:*:110:116::/var/run/pulse:/bin/false rtkit:*:111:117::/proc:/bin/false festival:*:112:29::/home/festival:/bin/false postgres:!:1000:1000::/home/postgres:/bin/sh
Zaivis
improved performance for Grin29 and Swap on Nvidia cards support AMD cards for Grin29, Swap and Aeternity improved pool side hashrate for Swap various bug fixes Performance on stock GPU settings: Cuckaroo29/Cuckaroo29s: Palit GTX 1060 JetStream 6GB ~3 G/s Palit GTX 1070 Ti JetStream 8GB ~5.05 G/s MSI GTX 1080 SEA HAWK EK X 8GB ~5.3 G/s Gigabyte GTX 1080 Ti AORUS Waterforce WB Xtreme Edition 11GB ~7.7 G/s MSI RTX 2070 Armor 8GB ~7.1 G/s MSI RTX 2080 DUKE 8GB ~8.6 G/s PowerColor RX580 Red Devil 8GB ~1.75 G/s (2 G/s on ROCm) Sapphire VEGA 56 8GB ~3.2 G/s MSI VEGA 64 8GB ~3.85 G/s (4.05 on ROCm)improved performance for Grin29 and Swap on Nvidia cards support AMD cards for Grin29, Swap and Aeternity improved pool side hashrate for Swap various bug fixes Performance on stock GPU settings: Cuckaroo29/Cuckaroo29s: Palit GTX 1060 JetStream 6GB ~3 G/s Palit GTX 1070 Ti JetStream 8GB ~5.05 G/s MSI GTX 1080 SEA HAWK EK X 8GB ~5.3 G/s Gigabyte GTX 1080 Ti AORUS Waterforce WB Xtreme Edition 11GB ~7.7 G/s MSI RTX 2070 Armor 8GB ~7.1 G/s MSI RTX 2080 DUKE 8GB ~8.6 G/s PowerColor RX580 Red Devil 8GB ~1.75 G/s (2 G/s on ROCm) Sapphire VEGA 56 8GB ~3.2 G/s MSI VEGA 64 8GB ~3.85 G/s (4.05 on ROCm)
Before you post! 1. It is important that you have the right expectations for free technical support for free open source software. For an average business day you should expect about 24 hours before your first response. For the weekend (any post after 3PM PST Friday to 11AM PST Monday) expect about 48 hours before your first response. We totally love you, but we also have loved ones, pets, and stuffed animals we like to spend time with when we’re not making free software. 2. Did you check out our Common Issues? https://community.brave.com/c/common-issues Clicking on that Lion in the upper-right corner and fiddling with settings is going to solve like 99% of your problems. 3. Keep It Tidy Rather than posting “+1” or “Agreed”, use the Like button. Rather than taking an existing topic in a radically different direction, use Reply as a Linked Topic. 4. On the Internet nobody knows if you are being funny/sarcastic/rude. Smileys go a long way, but it’s better if you stick to the facts and say ‘please’ and ‘thank you’. Don’t swear in text, it’s a waste of everyone’s energy. Any kind of harassment/impersonation/spam will not be tolerated. Once acknowledged. your account will be banned. 5. Help us help you. This is how we expect you to write a post: A. Make a meaningful title. “Clicking on the Done button 3 times crashes Brave” is much better than “Brave suddenly crashed”. B. A screenshot or recording of the issue (Licecap is totally free to use http://www.cockos.com/licecap/) C. A listing of: i. Your Operating System and version (Mac 10.11.x, Windows 7/8/10, Linux distribution, iOS 9/10, Android) ii. Your Brave Version. (Desktop users please copy info from about:brave using the clipboard if possible) D. Detailed step-by-step instructions of how you came across the issue. Example: i. I downloaded and installed Brave. ii. I created a bookmark and clicked the ‘Done’ button three times. iii. Brave suddenly quit and my bookmark was not created. E. Count to 20 and re-read your post. Could someone take offense at your post? Could you say something a bit more clearly? 6. If you do not follow the guidelines above, expect to have your post edited or deleted. We’re not trying to be rude, we just don’t want to waste energy when we could be releasing new features and bug fixes. 7. Thanks for slowing down to read this. Use the template in step 5 and you can delete the rest. I already sent DM to Steeven my linked account details.
ashishkumar12M
Entry – Each member of a team (Squad or Duo) has to pay the entry fee and register individually for the match or tournaments. If you failed to attend Match in time you will not get any refund. Room ID and password will be shared in the app before 15 minutes of match start time. Make sure you join the Match Room ASAP, before the Match Start Time. If in anyway you fail to join the room by the match start time then we are not responsible for it. Refund in such cases won’t be processed. So make sure to join on time. Make sure your PUBG Username matches with Registered PUBG Username name. The money will be shared within the players who played the match. The player who failed to join the match will not get the prize. The last standing man gets the Chicken Dinner Award. You will be also rewarded for each kill. Behaviour Rules – Players cannot engage with other players in a verbal manner (curse words, racism, sexism). Players must speak with game masters and referees with respect. Players cannot share the contact info of game master or other players without their consent. Sharing illegal programs and all third-party programs is forbidden. Flooding and spamming both in writing and verbally is forbidden. Players cannot share accounts. Technical Problems – All players are responsible for the problems on their Phones and PC’s. The lobby will not be restarted because of a problem on the players Phones or PCs. If you failed to join the match we are not responsible. If the problem has affected multiple players, it’s in the PUBG Tournament official’s initiative to restart the lobby or not. If Players are less than 75 The Match will be postponed untill players join count is 75+ Usage of Third Party Programs and Bugs – All visual enhancing programs are forbidden in the tournament. All bugs usage are forbidden. All illegal programs, usage of macro and third-party programs are forbidden. Complaint System – Players may send their complaints to support@pubg-Tournament.com within 48 hours of the match. Complaints sent after 48 hours will not be taken into account. Livestream Rules – Player who is going to stream tournament they have to host official tournament Youtube.com/ThunderzGaming 2- CHECK-IN AND MATCH PROCESS Check-in – Check-ins will be done at Discord Server and Via App Notification. Entrance to the Lobby The lobby password will be given away on the PUBG Tournament Official app, and the players must move to their assigned slots. The team must be present in the lobby with at least three players. Otherwise, they won’t be permitted to enter the match. (This rule is void if the player disconnects during the game) Usage of Time The players must check in an hour before the start of the match, otherwise they won’t be permitted to joi the match. Players must the ready at the lobby 10 minutes before the start of the match. In-Game Rules All matches will be played on the most recent PUBG patch, with the standard rules on Custom Game. Matches will be played on Erangel and Miramar, on sunny weather. Teaming with opposing teams is forbidden. Teaming teams will be last on the rankings without the a need for proof. All team captains must take the end of the game screenshots. Disconnecting from the Lobby When all players are seen as #unknown, the lobby will be restarted. A disconnected player must reconnect to the game. If not possible, the team must continue the match with one man short. If more than 15 players disconnect, the lobby will be restarted. After the players start jumping off the plane, no matter how many players disconnect, the match will go on. If a team leaves the game because a team member disconnected and do not reconnect to the game, will earn zero points. Teams has to be start with 3 players first map of match. After first map they can continue with 2 or 1 player. In Case of Draw If team points are equal rank point will be decider. 3- TEAMS AND TRANSFERS Player Changes Teams may use a substitute player registered at least 10 minutes before the match and between Bo3 matches. Creating a Team All team members must be at least 15 years old. Each team consists of 4 main and 1 substitute players. Having a substitute player is not a must. Players must play on their specified accounts. Players cannot swap accounts among themselves. Transfer System A players may transfer to another team upon the end of the tournament. (For example, a player playing on X team may not play on another team on the same month) 4- PENALTY SYSTEM Upon usage of third party programs the player will be banned from all PUBG Tournament events and the game infinitely. Upon breaking the behaviour rules, players cannot earn any points from that match. If a team member uses a bug in tournament team get -80 match points penalty. If a team uses a fake player, all points earned from the matches where the fake player played will be erased. Teams sharing the lobby password get a one point penalty. Teams receiving a penalty five times during a tournament will be disqualified from all PUBG Tournament events for 6 months. The erasing of points is for all points (kills and ranking). If anyone found violating these rules then immediate action will be taken and respective accounts may get banned and rewards may be abandoned. Creating fake accounts with referrals to get money is strictly restricted if we found some the account will be suspended asap. List of suspended accounts – list PUBG Tournament reserves the right to change all prices and rules.1st price:-1800/- 2nd price 1200/- 3rd price 800/-
dvn1233
unbindall bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "a" "+moveleft" bind "b" "buymenu" bind "c" "radio3" bind "d" "+moveright" bind "e" "+use" bind "f" "+lookatweapon" bind "i" "show_loadout_toggle" bind "l" "noclip" bind "m" "teammenu" bind "g" "drop" bind "r" "+reload" bind "s" "+back" bind "u" "messagemode2" bind "w" "+forward" bind "x" "radio2" bind "y" "messagemode" bind "z" "radio1" bind "," "buyammo1" bind "." "buyammo2" bind "/" "toggleconsole" bind "SPACE" "+jump" bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "DEL" "mute" bind "PAUSE" "pause" bind "SHIFT" "+duck" bind "CTRL" "+speed" bind "F1" "autobuy" bind "F2" "rebuy" bind "F3" "askconnect_accept" bind "F4" "bug" bind "F5" "jpeg" bind "F6" "save quick" bind "F7" "load quick" bind "F10" "quit prompt" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MWHEELDOWN" "+jump" adsp_debug "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" budget_averages_window "30" budget_background_alpha "128" budget_bargraph_background_alpha "128" budget_bargraph_range_ms "16.6666666667" budget_history_numsamplesvisible "100" budget_history_range_ms "66.666666667" budget_panel_bottom_of_history_fraction ".25" budget_panel_height "384" budget_panel_width "512" budget_panel_x "0" budget_panel_y "50" budget_peaks_window "30" budget_show_averages "0" budget_show_history "1" budget_show_peaks "1" bugreporter_uploadasync "0" bugreporter_username "" c_maxdistance "200" c_maxpitch "90" c_maxyaw "135" c_mindistance "30" c_minpitch "0" c_minyaw "-135" c_orthoheight "100" c_orthowidth "100" c_thirdpersonshoulder "false" c_thirdpersonshoulderaimdist "120.0" c_thirdpersonshoulderdist "40.0" c_thirdpersonshoulderheight "5.0" c_thirdpersonshoulderoffset "20.0" cam_collision "1" cam_idealdelta "4.0" cam_idealdist "150" cam_idealdistright "0" cam_idealdistup "0" cam_ideallag "4.0" cam_idealpitch "0" cam_idealyaw "0" cam_snapto "0" cc_lang "" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" chet_debug_idle "0" cl_allowdownload "1" cl_allowupload "1" cl_autohelp "1" cl_autowepswitch "0" cl_bob_lower_amt "21" cl_bobamt_lat "0.400000" cl_bobamt_vert "0.250000" cl_bobcycle "0.98" cl_buy_favorite_nowarn "0" cl_buy_favorite_quiet "0" cl_chatfilter_version "1" cl_chatfilters "63" cl_clanid "813" cl_cmdrate "128" cl_color "0" cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "0.35" cl_crosshair_dynamic_splitalpha_innermod "1" cl_crosshair_dynamic_splitalpha_outermod "0.5" cl_crosshair_dynamic_splitdist "7" cl_crosshair_outlinethickness "1" cl_crosshairalpha "500" cl_crosshaircolor "1" cl_crosshaircolor_b "50" cl_crosshaircolor_g "250" cl_crosshaircolor_r "50" cl_crosshairdot "0" cl_crosshairgap "-2.5" cl_crosshairgap_useweaponvalue "0" cl_crosshairscale "4" cl_crosshairsize "4" cl_crosshairstyle "4" cl_crosshairthickness "0.5" cl_crosshairusealpha "1" cl_debugrumble "0" cl_detail_avoid_force "0.4" cl_detail_avoid_radius "64" cl_detail_avoid_recover_speed "0.25" cl_detail_max_sway "5" cl_disablefreezecam "0" cl_disablehtmlmotd "0" cl_dm_buyrandomweapons "0" cl_downloadfilter "all" cl_fixedcrosshairgap "3" cl_forcepreload "0" cl_freezecampanel_position_dynamic "1" cl_hud_background_alpha "0.7" cl_hud_bomb_under_radar "1" cl_hud_color "0" cl_hud_healthammo_style "0" cl_hud_playercount_pos "0" cl_hud_playercount_showcount "0" cl_hud_radar_scale "1" cl_idealpitchscale "0.8" cl_inv_showdividerline "0" cl_inventory_saved_filter "all" cl_inventory_saved_sort "mostrare" cl_loadout_colorweaponnames "0" cl_logofile "materials/vgui/logos/spray_bullseye.vtf" cl_minimal_rtt_shadows "1" cl_mouselook "1" cl_obs_interp_enable "1" cl_observercrosshair "1" cl_operation_premium_reminder_breakout "0" cl_radar_always_centered "1" cl_radar_icon_scale_min "0.6" cl_radar_rotate "1" cl_radar_scale "0.7" cl_radar_square_with_scoreboard "1" cl_righthand "1" cl_rumblescale "1.0" cl_scalecrosshair "1" cl_scoreboard_mouse_enable_binding "+attack2" cl_show_clan_in_death_notice "1" cl_showhelp "1" cl_showloadout "1" cl_showpluginmessages "1" cl_soundfile "" cl_spec_mode "5" cl_teamid_overhead_name_alpha "240" cl_teamid_overhead_name_fadetime "0.5" cl_teammate_colors_show "0" cl_thirdperson "0" cl_timeout "30" cl_updaterate "128" cl_use_opens_buy_menu "1" cl_viewmodel_shift_left_amt "1.5" cl_viewmodel_shift_right_amt "0.75" closecaption "0" closeonbuy "0" commentary_firstrun "0" con_enable "1" crosshair "1" cursortimeout "60.0" dsp_enhance_stereo "0" econ_highest_baseitem_seen "63" engine_no_focus_sleep "50" force_audio_english "0" func_break_max_pieces "15" fps_max "300" g15_update_msec "250" gameinstructor_enable "0" hud_scaling "0.85" hud_showtargetid "1" hud_takesshots "0" joy_accelmax "1.0" joy_accelscale "3.5" joy_accelscalepoly "0.4" joy_advanced "0" joy_advaxisr "0" joy_advaxisu "0" joy_advaxisv "0" joy_advaxisx "0" joy_advaxisy "0" joy_advaxisz "0" joy_autoaimdampen "0" joy_autoAimDampenMethod "0" joy_autoaimdampenrange "0" joy_axisbutton_threshold "0.3" joy_cfg_preset "1" joy_circle_correct "1" joy_curvepoint_1 "0.001" joy_curvepoint_2 "0.4" joy_curvepoint_3 "0.75" joy_curvepoint_4 "1" joy_curvepoint_end "2" joy_diagonalpov "0" joy_display_input "0" joy_forwardsensitivity "-1" joy_forwardthreshold "0.15" joy_gamma "0.2" joy_inverty "0" joy_lowend "1" joy_lowend_linear "0.55" joy_lowmap "1" joy_movement_stick "0" joy_name "joystick" joy_no_accel_jump "0" joy_pitchsensitivity "-1" joy_pitchthreshold "0.15" joy_response_look "0" joy_response_look_pitch "1" joy_response_move "1" joy_sensitive_step0 "0.1" joy_sensitive_step1 "0.4" joy_sensitive_step2 "0.90" joy_sidesensitivity "1" joy_sidethreshold "0.15" joy_wingmanwarrior_centerhack "0" joy_wingmanwarrior_turnhack "0" joy_yawsensitivity "-1" joy_yawthreshold "0.15" joystick "0" joystick_force_disabled "0" joystick_force_disabled_set "0" key_bind_version "1" lobby_voice_chat_enabled "0" lockMoveControllerRet "0" lookspring "0" lookstrafe "0" m_customaccel "0" m_customaccel_exponent "1.05" m_customaccel_max "0" m_customaccel_scale "0.04" m_forward "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" m_pitch "0.022" m_rawinput "1" m_side "0.8" m_yaw "0.022" mat_monitorgamma "1.600000" mat_monitorgamma_tv_enabled "1" mat_powersavingsmode "0" mat_queue_report "0" mat_spewalloc "0" mat_texture_list_content_path "" mc_accel_band_size "0.5" mc_dead_zone_radius "0.06" mc_max_pitchrate "100.0" mc_max_yawrate "230.0" mm_csgo_community_search_players_min "3" mm_dedicated_search_maxping "300" mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020" muzzleflash_light "1" name "dVn" net_allow_multicast "1" net_graph "1" net_graphheight "64" net_graphholdsvframerate "0" net_graphmsecs "400" net_graphpos "1" net_graphproportionalfont "1" net_graphshowinterp "1" net_graphshowlatency "1" net_graphshowsvframerate "0" net_graphsolid "1" net_graphtext "3" net_maxroutable "1200" net_scale "5" net_steamcnx_allowrelay "1" npc_height_adjust "1" option_duck_method "0" option_speed_method "0" password "faceit1337" play_distance "1" player_botdifflast_s "0.000000" player_competitive_maplist5 "mg_de_dust,mg_de_dust2,mg_de_train,mg_de_aztec,mg_de_inferno,mg_de_nuke,mg_de_vertigo,mg_de_mirage,mg_cs_office,mg_cs_italy,mg_cs_assault,mg_cs_militia,mg_de_cache,mg_de_overpass,mg_de_cbble,mg_cs_rush,mg_de_mist,mg_de_castle,mg_de_overgrown,mg_cs_inserti,mg_cs_insertion" player_gamemodelast_m "0.000000" player_gamemodelast_s "1.000000" player_gametypelast_m "0.000000" player_gametypelast_s "0.000000" player_last_leaderboards_filter "0" player_last_leaderboards_mode "0" player_last_leaderboards_panel "0" player_last_medalstats_category "0" player_last_medalstats_panel "0.000000" player_maplast_m "0" player_maplast_s "10.000000" player_medalstats_most_recent_time "1393288388" player_nevershow_communityservermessage "1" player_teamplayedlast "3" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_drawtracers_firstperson "1" r_eyegloss "1" r_eyemove "1" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" safezonex "1.0" safezoney "1.0" scene_showfaceto "0" scene_showlook "0" scene_showmoveto "0" scene_showunlock "0" sensitivity "2.2" sf_ui_tint "1" sk_autoaim_mode "1" skill "1.000000" snd_duckerattacktime "0.5" snd_duckerreleasetime "2.5" snd_duckerthreshold "0.15" snd_ducking_off "1" snd_ducktovolume "0.55" snd_legacy_surround "0" snd_mixahead "0.1" snd_music_selection "2" snd_musicvolume "0.000000" snd_musicvolume_multiplier_inoverlay "0.1" snd_mute_bombtensecondcountdownmusic "0" snd_mute_losefocus "1" snd_pitchquality "1" snd_rear_speaker_scale "1.0" spec_show_xray "1" spec_usenumberkeys_nobinds "1" ss_splitmode "0" store_version "1" suitvolume "0.25" sv_forcepreload "0" sv_log_onefile "0" sv_logbans "0" sv_logecho "1" sv_logfile "1" sv_logflush "0" sv_logsdir "logs" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_pvsskipanimation "1" sv_skyname "sky_cs15_daylight04_hdr" sv_specaccelerate "5" sv_specnoclip "1" sv_specspeed "3" sv_unlockedchapters "1" sv_voiceenable "1" sys_antialiasing "0" sys_aspectratio "0" sys_refldetail "0" texture_budget_background_alpha "128" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_x "0" texture_budget_panel_y "450" tr_best_course_time "0" tr_completed_training "0" tv_nochat "0" ui_steam_overlay_notification_position "topleft" vgui_message_dialog_modal "1" viewmodel_fov "68" viewmodel_offset_x "2.500000" viewmodel_offset_y "0" viewmodel_offset_z "-1.500000" viewmodel_presetpos "3" voice_caster_enable "0" voice_caster_scale "1" voice_enable "1" voice_forcemicrecord "1" voice_mixer_boost "0" voice_mixer_mute "0" voice_mixer_volume "1.0" voice_modenable "1" voice_scale "1" voice_system_enable "1" voice_threshold "2000" volume "1" vprof_graphheight "256" vprof_graphwidth "512" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_warningmsec "10" weapon_accuracy_logging "0" windows_speaker_config "1" xbox_autothrottle "1" xbox_throttlebias "100" xbox_throttlespoof "200" zoom_sensitivity_ratio_joystick "1" zoom_sensitivity_ratio_mouse "1"
SimmeNilsson
Reproduce possible bug in CopyWebpackPlugin 6.x
Shen120
No description available
bugs-x64
Config files for my GitHub profile.
wutong153
闹着玩