Found 78 repositories(showing 30)
ahmuq
Minion Lab (Stream Ai) Automation
normantran
A Unity 3D project where I experiment with the MOBA/ARPG style of control, minion AI, and last hitting. The code is a scattershot in style because I wrote different parts of it over a the course of a year.
femto
Minion agent integration with Moltbook - the social network for AI agents 🦞
antoshka17
No description available
ccperdst-lab
🟢 Real-time 3D dashboard for OpenClaw AI agents — each agent is a continent, each session is a minion. Physics, live chat, thinking bubbles.
guinacio
Specialized Claude agents (minions) + Gemini intern for building amazing Streamlit apps. Token-efficient development with expert AI assistance for every aspect of your project.
goldenratio1618
Minions of Darkness AI for vacuum tests
ksalk
AI work assistant - your minion for tracking tasks, people and knowledge
edomedo00
Little interactive experience where AI driven minions help you through a forest to find the secret of their existence.
DaKaliGod
local version = "0.4" --local VIP_USER = false if myHero.charName ~= "Kalista" then return end --[[ DaKAliGod's Kalista v0.1 beta - Many thanks to MLStudio --]] if myHero.charName ~= "Kalista" then return end if VIP_USER then require "VPrediction" require "HPrediction" PrintChat("DaKaliGod using Vprediction - Many thanks to MLStudio") else PrintChat("DaKaliGod using HPrediction!") end local enemyHeroes = {} local spellE = myHero:GetSpellData(_E) local VP = nil local TP = nil UpdateWindow() tSize = math.floor(WINDOW_H/35 + 0.5) local x = math.floor(WINDOW_W * 0.2 + 0.5) local y = math.floor(WINDOW_H * 0.015 + 0.5) local debugMSG = "" local ts = nil local tsE = nil local SpellRangedQ = {Range = 1150, Speed = 1200, Delay = 0.4, Width = 30} local monsters = { { -- baron name = "baron", spawn = 900, respawn = 420, advise = true, camps = { { pos = { x = 4960, y = 60, z = 10420 }, name = "monsterCamp_12", creeps = { { { name = "SRU_Baron12.1.1" }, }, }, team = TEAM_NEUTRAL, }, }, }, { -- dragon name = "dragon", spawn = 150, respawn = 360, advise = true, camps = { { pos = { x = 9846, y = 60, z = 4449 }, name = "monsterCamp_6", creeps = { { { name = "SRU_Dragon6.1.1" }, }, }, team = TEAM_NEUTRAL, }, }, }, { -- red name = "red", spawn = 115, respawn = 300, advise = true, camps = { { pos = { x = 7832, y = 60, z = 4173 }, name = "monsterCamp_4", creeps = { { { name = "SRU_Red4.1.1" }, }, }, team = TEAM_BLUE, }, { pos = { x = 7031, y = 60, z = 10875 }, name = "monsterCamp_10", creeps = { { { name = "SRU_Red10.1.1" }, }, }, team = TEAM_RED, }, }, }, { -- blue name = "blue", spawn = 115, respawn = 300, advise = true, camps = { { pos = { x = 3873, y = 60, z = 8007 }, name = "monsterCamp_1", creeps = { { { name = "SRU_Blue1.1.1" }, }, }, team = TEAM_BLUE, }, { pos = { x = 10935, y = 60, z = 7017 }, name = "monsterCamp_7", creeps = { { { name = "SRU_Blue7.1.1" }, }, }, team = TEAM_RED, }, }, }, } function firstToUpper(str) return (str:gsub("^%l", string.upper)) end function Menu() ts = TargetSelector(TARGET_LESS_CAST_PRIORITY, SpellRangedQ.Range, DAMAGE_PHYSICAL) ts.name = "Ranged Main" tsE = TargetSelector(TARGET_LESS_CAST_PRIORITY, 1000, DAMAGE_PHYSICAL) tsE.name = "E Target" Config = scriptConfig("Kalista", "Kalista") Config:addTS(ts) Config:addTS(tsE) Config:addParam("Combo", "Combo", SCRIPT_PARAM_ONKEYDOWN, false, 32) Config:addParam("Harass", "Harass", SCRIPT_PARAM_ONKEYDOWN, false, string.byte('C')) --Config:addParam("ks", "KS with E", SCRIPT_PARAM_ONOFF, true) Config:addSubMenu("Combo options", "ComboSub") Config:addSubMenu("Harass options", "HarassSub") Config:addSubMenu("KS options", "KSSub") Config:addSubMenu("Draw", "Draw") Config:addSubMenu("Extra", "Extra") Config.ComboSub:addParam("useQ", "Use Q", SCRIPT_PARAM_ONOFF, true) Config.ComboSub:addParam("autoERange", "Auto E on max range", SCRIPT_PARAM_ONOFF, true) Config.ComboSub:addParam("autoE", "Auto E on stacks reached", SCRIPT_PARAM_ONOFF, false) Config.ComboSub:addParam("autoEStacks", "Number of stacks reached: ", SCRIPT_PARAM_SLICE, 10, 1, 15, 0) Config.HarassSub:addParam("useQ", "Use Q", SCRIPT_PARAM_ONOFF, true) Config.HarassSub:addParam("autoERange", "Auto E on max range", SCRIPT_PARAM_ONOFF, true) Config.HarassSub:addParam("autoE", "Auto E on stacks reached", SCRIPT_PARAM_ONOFF, true) Config.HarassSub:addParam("autoEStacks", "Number of stacks reached: ", SCRIPT_PARAM_SLICE, 10, 1, 15, 0) Config.KSSub:addParam("ks", "Champion KS with E", SCRIPT_PARAM_ONOFF, true) Config.KSSub:addParam("jungle", "Secure jungle with E", SCRIPT_PARAM_ONOFF, true) Config.KSSub:addSubMenu("Jungle Creeps to Steal", "creepList") for i,monster in pairs(monsters) do Config.KSSub.creepList:addParam(monster.name,firstToUpper(monster.name),SCRIPT_PARAM_ONOFF, true) end -- Config.KSSub.creepList:addParam("baron","Baron", SCRIPT_PARAM_ONOFF, true) -- Config.KSSub.creepList:addParam("dragon","Dragon", SCRIPT_PARAM_ONOFF, true) -- Config.KSSub.creepList:addParam("red","Red", SCRIPT_PARAM_ONOFF, true) -- Config.KSSub.creepList:addParam("blue","Blue", SCRIPT_PARAM_ONOFF, true) Config.Draw:addParam("drawQ", "Draw Q Range", SCRIPT_PARAM_ONOFF, false) Config.Draw:addParam("drawE", "Draw E Range", SCRIPT_PARAM_ONOFF, true) Config.Extra:addParam("debug", "Debug Mode", SCRIPT_PARAM_ONOFF, false) Config.Extra:addParam("packetCast", "Packet Cast Spells", SCRIPT_PARAM_ONOFF, true) end function OnLoad() Menu() --initialize Config Menu if VIP_USER then --PrintChat("Using Vprediction") VP = VPrediction() end TP = TargetPrediction(1150, 1200, 0.46, 30, 100) for i = 1, heroManager.iCount do --enemy table for keeping track of stacks of rend local hero = heroManager:GetHero(i) if hero.team ~= myHero.team then table.insert(enemyHeroes, { object =hero, stack = 0, time = 0}) end end for i = 1, objManager.maxObjects do --if jungle creep is in objectmanage, lets "process" it with addcampcreep function local object = objManager:getObject(i) if object ~= nil then addCampCreepAltar(object) end end -- for i,monster in pairs(monsters) do -- monster.advise = true -- end AddCreateObjCallback(addCampCreepAltar) --make sure items that are created or destroyed are processed properly AddDeleteObjCallback(removeCreep) end function addCampCreepAltar(object) if object ~= nil and object.name ~= nil then for i,monster in pairs(monsters) do for j,camp in pairs(monster.camps) do if camp.name == object.name then --PrintChat(object.name) --setting monsterCamp camp.object = object return end if object.type == "obj_AI_Minion" then --do this most of the time for SR I guess for k,creepPack in ipairs(camp.creeps) do for l,creep in ipairs(creepPack) do if object.name == creep.name or object.name:find(creep.name) then creep.object = object --set the creep list object to actual object in game creep.stack = 0 creep.time = 0 return end end end end end end end end function removeCreep(object) if object ~= nil and object.type == "obj_AI_Minion" and object.name ~= nil then for i,monster in pairs(monsters) do --name == baron level for j,camp in pairs(monster.camps) do -- monster_camp# level for k,creepPack in ipairs(camp.creeps) do --group of creeps for l,creep in ipairs(creepPack) do --individual creep if object.name == creep.name or object.name:find(creep.name) then creep.object = nil --set jungle list object to nil return end end end end end end end local lastTick = 0 function OnTick() ts:update() tsE:update() local Elvl = myHero:GetSpellData(_E).level if GetTickCount() > lastTick or 1 then debugMSG = debugMSG .. '\n' for i= 1, #monsters do local monster = monsters[i] monster.advise = Config.KSSub.creepList[monster.name] -- if monster.advise then -- PrintChat(monster.name .. " is true!") -- end -- if Config.Extra.debug then -- debugMSG = debugMSG .. monster.name .. ': ' .. tostring(monster.advise) -- end end -- debugMSG = debugMSG .. '\n' lastTick = GetTickCount() + 2000 end debugMSG = "debug: " for i, target in pairs(enemyHeroes) do --clear timedout stacks if Config.Extra.debug then debugMSG = debugMSG .. target.object.charName .. ": " .. tostring(target.stack) ..' ' .. tostring(GetGameTimer() - target.time) .. '\n' end if target.stack > 0 and (GetGameTimer() - target.time) > 4 then target.stack = 0 end end if Config.KSSub.ks then for i, target in pairs(enemyHeroes) do if ValidTarget(target.object, 1000) and target.stack > 0 then -- local dmg = getDmg("E", target.object, myHero, 3) -- dmg = dmg * (1.25 + (Elvl -1)* 0.05)^(target.stack-1) -- dmg = dmg * 0.90 local dmg = eDmgCalc(target.object,target.stack) if Config.Extra.debug then debugMSG = debugMSG .. "First dmg: " .. tostring(getDmg("E", target.object, myHero, 1)) .. " Second dmg: " .. tostring(getDmg("E", target.object, myHero, 2)*target.stack) .. " Third dmg: " .. tostring(getDmg("E", target.object, myHero, 3)) .. "\nE lvl: " .. tostring(Elvl) end if target.stack > 0 then if target.object.health <= dmg then if Config.Extra.packetCast and VIP_USER then packetCast(_E) else CastSpell(_E) end end end end end end if Config.KSSub.jungle then for i,monster in pairs(monsters) do --name = baron level for j,camp in pairs(monster.camps) do for k,creepPack in ipairs(camp.creeps) do for l,creep in ipairs(creepPack) do if creep.object ~= nil and creep.object.valid and creep.object.dead == false and creep.stack > 0 and monster.advise then local dmg = eDmgCalc(creep.object,creep.stack) if dmg >= creep.object.health then if Config.Extra.packetCast and VIP_USER then packetCast(_E) else CastSpell(_E) end end end end end end end end if Config.Combo then Combo() end if Config.Harass then Harass() end end function eDmgCalc(unit, stacks) local first = { dmg = {20, 30, 40, 50, 60}, scaling = .60 } local adds = { dmg = {5, 9, 14, 20, 27}, scaling = {.15, .18, .21, .24, .27} } if unit and stacks > 0 then local mainDmg = first.dmg[myHero:GetSpellData(_E).level] + (first.scaling * myHero.totalDamage) local extraDmg = (stacks > 1 and (adds.dmg[myHero:GetSpellData(_E).level] + (adds.scaling[myHero:GetSpellData(_E).level] * myHero.totalDamage)) * (stacks - 1)) or 0 return myHero:CalcDamage(unit, (mainDmg + extraDmg)) end end function Combo() local target = ts.target if target ~= nil and ValidTarget(target,1200) and myHero:CanUseSpell(_Q) == READY and Config.ComboSub.useQ then if not VIP_USER then local nextPos, minionCol, nextHealth = TP:GetPrediction(target) if nextPos ~= nil and not minionCol then CastSpell(_Q,nextPos.x, nextPos.z) end else local castPos, HitChance, Position = VP:GetLineCastPosition(target, 0.46, 30, 1150, 1200, myHero, true) if castPos ~= nil and GetDistance(castPos)<SpellRangedQ.Range and HitChance > 0 then --PrintChat("castPos x: " .. tostring(castPos.x) .. " castPos z: " .. tostring(castPos.z)) if Config.Extra.packetCast and VIP_USER then packetCast(_Q, castPos.x, castPos.z) else CastSpell(_Q, castPos.x, castPos.z) end end end end for i, current in pairs(enemyHeroes) do local targets = tsE.target if targets ~= nil and targets == current.object then local Position, HitChance, myPosition, myHitChance = nil local Position, minionCol, nextHealth, myPosition, minionCol, nextHealth = nil if Config.ComboSub.autoERange and myHero:CanUseSpell(_E) == READY and ValidTarget(current.object,1000) and current.stack > 1 then if VIP_USER then Position, HitChance = VP:GetPredictedPos(current.object, 0.5) --PrintChat("Position Predicted: " .. tostring(Position.x) .. ", " .. tostring(Position.z)) myPosition, myHitChance = VP:GetPredictedPos(myHero,0.5) else Position, minionCol, nextHealth = TP:GetPrediction(target) myPosition, minionCol, nextHealth = TP:GetPrediction(myHero) end if Config.Extra.debug then debugMSG = debugMSG .. "\nPredicted Distance: " .. tostring(GetDistance(Position,myPosition)) .. "\n" --PrintChat("Predicted distance: " .. GetDistance(Position,myPosition)) end if GetDistance(Position,myPosition) >= 1000 then if Config.Extra.debug then PrintChat("Leaving range!") end if Config.Extra.packetCast and VIP_USER then packetCast(_E) else CastSpell(_E) end end end end end for i, current in pairs(enemyHeroes) do if target ~= nil and current.object.name == target.name then --PrintChat("Object matches target") if Config.ComboSub.autoE and myHero:CanUseSpell(_E) == READY and current.stack >= Config.ComboSub.autoEStacks then if Config.Extra.packetCast and VIP_USER then packetCast(_E) else CastSpell(_E) end end -- if Config.ComboSub.autoERange and myHero:CanUseSpell(_E) == READY and ValidTarget(current.object,1000) and current.stack > 1 then -- local Position, HitChance = VP:GetPredictedPos(current.object, 0.5) -- --PrintChat("Position Predicted: " .. tostring(Position.x) .. ", " .. tostring(Position.z)) -- local myPosition, myHitChance = VP:GetPredictedPos(myHero,0.5) -- if Config.Extra.debug then -- debugMSG = debugMSG .. "\nPredicted Distance: " .. tostring(GetDistance(Position,myPosition)) .. "\n" -- --PrintChat("Predicted distance: " .. GetDistance(Position,myPosition)) -- end -- if GetDistance(Position,myPosition) >= 1000 then -- if Config.Extra.debug then -- PrintChat("Leaving range!") -- end -- if Config.Extra.packetCast and VIP_USER then -- packetCast(_E) -- else -- CastSpell(_E) -- end -- end -- end end end end function Harass() local target = ts.target if target ~= nil and ValidTarget(target,1500) and myHero:CanUseSpell(_Q) == READY and Config.HarassSub.useQ then if not VIP_USER then local nextPos, minionCol, nextHealth = TP:GetPrediction(target) if nextPos ~= nil and not minionCol then CastSpell(_Q,nextPos.x, nextPos.z) end else local castPos, HitChance, Position = VP:GetLineCastPosition(target, 0.46, 30, 1150, 1200, myHero, true) if castPos ~= nil and GetDistance(castPos)<SpellRangedQ.Range and HitChance > 0 then --PrintChat("castPos x: " .. tostring(castPos.x) .. " castPos z: " .. tostring(castPos.z)) if Config.Extra.packetCast and VIP_USER then packetCast(_Q, castPos.x, castPos.z) else CastSpell(_Q, castPos.x, castPos.z) end end end end for i, current in pairs(enemyHeroes) do local targets = tsE.target if targets ~= nil and targets == current.object then local Position, HitChance, myPosition, myHitChance = nil local Position, minionCol, nextHealth, myPosition, minionCol, nextHealth = nil if Config.HarassSub.autoERange and myHero:CanUseSpell(_E) == READY and ValidTarget(current.object,1000) and current.stack > 1 then if VIP_USER then Position, HitChance = VP:GetPredictedPos(current.object, 0.5) --PrintChat("Position Predicted: " .. tostring(Position.x) .. ", " .. tostring(Position.z)) myPosition, myHitChance = VP:GetPredictedPos(myHero,0.5) else Position, minionCol, nextHealth = TP:GetPrediction(target) myPosition, minionCol, nextHealth = TP:GetPrediction(myHero) end if Config.Extra.debug then debugMSG = debugMSG .. "\nPredicted Distance: " .. tostring(GetDistance(Position,myPosition)) .. "\n" --PrintChat("Predicted distance: " .. GetDistance(Position,myPosition)) end if GetDistance(Position,myPosition) >= 1000 then if Config.Extra.debug then PrintChat("Leaving range!") end if Config.Extra.packetCast and VIP_USER then packetCast(_E) else CastSpell(_E) end end end end end for i, current in pairs(enemyHeroes) do if target ~= nil and current.object.name == target.name then --PrintChat("Object matches target") if Config.HarassSub.autoE and myHero:CanUseSpell(_E) == READY and current.stack >= Config.HarassSub.autoEStacks then if Config.Extra.packetCast and VIP_USER then packetCast(_E) else CastSpell(_E) end end -- if Config.HarassSub.autoERange and myHero:CanUseSpell(_E) == READY and ValidTarget(current.object,1000) and current.stack > 1 then -- local Position, HitChance = VP:GetPredictedPos(current.object, 0.5) -- --PrintChat("Position Predicted: " .. tostring(Position.x) .. ", " .. tostring(Position.z)) -- local myPosition, myHitChance = VP:GetPredictedPos(myHero,0.5) -- if Config.Extra.debug then -- debugMSG = debugMSG .. "\nPredicted Distance: " .. tostring(GetDistance(Position,myPosition)) .. "\n" -- --PrintChat("Predicted distance: " .. GetDistance(Position,myPosition)) -- end -- if GetDistance(Position,myPosition) >= 1000 then -- if Config.Extra.debug then -- PrintChat("Leaving range!") -- end -- if Config.Extra.packetCast and VIP_USER then -- packetCast(_E) -- else -- CastSpell(_E) -- end -- end -- end end end end function OnDraw() if Config.Extra.debug then DrawText(debugMSG,tSize,x,y,0xFFFF0000) end if Config.Draw.drawE and myHero:CanUseSpell(_E) == READY then DrawCircle(myHero.x, myHero.y, myHero.z, 1000, ARGB(200,17,17,17)) end if Config.Draw.drawQ and myHero:CanUseSpell(_Q) == READY then DrawCircle3D(myHero.x, myHero.y, myHero.z, 1150, 1, ARGB(100,0,255,0),100) end end function OnGainBuff(unit, buff) if buff.source == myHero and buff.name == 'kalistaexpungemarker' then for i, target in ipairs(enemyHeroes) do if target.object == unit then target.stack = 1 target.time = GetGameTimer() end end end end function OnUpdateBuff(unit, buff) if buff.source == myHero and buff.name == 'kalistaexpungemarker' then for i, target in ipairs(enemyHeroes) do if target.object == unit then target.stack = target.stack + 1 target.time = GetGameTimer() end end end end function OnLoseBuff(unit, buff) if buff.name == 'kalistaexpungemarker' then for i, target in ipairs(enemyHeroes) do if target.object == unit then target.stack = 0 end end end end function OnCreateObj(obj) -- for i, target in pairs(enemyHeroes) do -- if GetDistance(target.object, obj) <80 then -- if obj.name == "Kalista_Base_E_Spear_tar6.troy" then -- if target.stack < 6 then -- target.stack = 6 -- end -- target.time = GetGameTimer() -- elseif obj.name == "Kalista_Base_E_Spear_tar5.troy" then -- if target.stack < 6 then -- target.stack = 5 -- end -- target.time = GetGameTimer() -- elseif obj.name == "Kalista_Base_E_Spear_tar4.troy" then -- if target.stack < 6 then -- target.stack = 4 -- end -- target.time = GetGameTimer() -- elseif obj.name == "Kalista_Base_E_Spear_tar3.troy" then -- if target.stack < 6 then -- target.stack = 3 -- end -- target.time = GetGameTimer() -- elseif obj.name == "Kalista_Base_E_Spear_tar2.troy" then -- if target.stack < 6 then -- target.stack = 2 -- end -- target.time = GetGameTimer() -- elseif obj.name == "Kalista_Base_E_Spear_tar1.troy" then -- if target.stack < 6 then -- target.stack = 1 -- end -- target.time = GetGameTimer() -- end -- end -- end for i,monster in pairs(monsters) do --name = baron level for j,camp in pairs(monster.camps) do for k,creepPack in ipairs(camp.creeps) do for l,creep in ipairs(creepPack) do if creep.object ~= nil and creep.object.valid and creep.object.dead == false and GetDistance(creep.object,obj) < 80 then if obj.name == "Kalista_Base_E_Spear_tar6.troy" then if creep.stack < 6 then creep.stack = 6 end creep.time = GetGameTimer() elseif obj.name == "Kalista_Base_E_Spear_tar5.troy" then if creep.stack < 6 then creep.stack = 5 end creep.time = GetGameTimer() elseif obj.name == "Kalista_Base_E_Spear_tar4.troy" then if creep.stack < 6 then creep.stack = 4 end creep.time = GetGameTimer() elseif obj.name == "Kalista_Base_E_Spear_tar3.troy" then if creep.stack < 6 then creep.stack = 3 end creep.time = GetGameTimer() elseif obj.name == "Kalista_Base_E_Spear_tar2.troy" then if creep.stack < 6 then creep.stack = 2 end creep.time = GetGameTimer() elseif obj.name == "Kalista_Base_E_Spear_tar1.troy" then if creep.stack < 6 then creep.stack = 1 end creep.time = GetGameTimer() end end end end end end end function OnProcessSpell(unit, spell) if unit.isMe then if spell.name == spellE.name then --PrintChat(spell.name .. " was cast! Stacks cleared!") for i, target in pairs(enemyHeroes) do target.stack = 0 end end for i,monster in pairs(monsters) do --name = baron level for j,camp in pairs(monster.camps) do for k,creepPack in ipairs(camp.creeps) do for l,creep in ipairs(creepPack) do creep.stack = 0 end end end end if spell.name:lower():find("attack") then --PrintChat(spell.target.name) --PrintChat(tostring(spell.windUpTime)) -- for i, target in pairs(enemyHeroes) do -- if spell.target == target.object then -- if target.stack > 5 then -- DelayAction(function() target.stack = target.stack + 1 end,spell.windUpTime) -- end -- end -- end for i,monster in pairs(monsters) do --name = baron level for j,camp in pairs(monster.camps) do for k,creepPack in ipairs(camp.creeps) do for l,creep in ipairs(creepPack) do if spell.target == creep.object then if creep.stack > 5 then DelayAction(function() creep.stack = creep.stack + 1 end,spell.windUpTime) end end end end end end end end end function packetCast(id, param1, param2) if param1 ~= nil and param2 ~= nil then Packet("S_CAST", {spellId = id, toX = param1, toY = param2, fromX = param1, fromY = param2}):send() elseif param1 ~= nil then Packet("S_CAST", {spellId = id, toX = param1.x, toY = param1.z, fromX = param1.x, fromY = param1.z, targetNetworkId = param1.networkID}):send() else Packet("S_CAST", {spellId = id, toX = player.x, toY = player.z, fromX = player.x, fromY = player.z, targetNetworkId = player.networkID}):send() end end -- function DelayAddStack(i) -- local target = enemyHeroes[i] -- if target~= nil then -- target.stack = target.stack + 1 -- end -- end
noxxaj
No description available
krzysztofdudek
Enhance your AI-assisted development in Copilot or Cursor with this advanced system prompt. 🤖✨ It provides a detailed playbook that transforms your AI into a methodical 'Minion', ensuring more systematic execution and higher quality software engineering.
lilyhlou
working with 3d audio & AI minions in Unity
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No description available
ntyfx
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davehappyminion
🍌 Dave the Minion's personal homepage - AI assistant, banana enthusiast, happy helper!
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CanadaDevOpsCommunity2025
Project Name: Insight AI / Group Name: Minions / Participant Name: Denis Shleifman
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Salt minion implementation for operation on AIX.
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No description available
YuraBlackListed
An UnrealEngine game with AI. Idk what else to say
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A simple Node.js bot to automate the MinionLab waitlist referral registration process.
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Local AI setup that can run tasks and vibe code
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This project implements AI Minion, an AI Software Developer that takes a feature from meeting to completion in minutes. For the Trend Micro AI Hackathon 2025 (Canada & USA).
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Code for Minion AI, developed by my AI Hackathon team (Agents of the Roundtable) during my Summer 2025 internship at Trend Micro
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an experiment for a local ai assistant made for remote work, starting with a transcription method
Kaie-Chen
No description available
aijr3
Ai minion for doc analysis