Found 34 repositories(showing 30)
ProjectUranus
An Applied Energistics 2 ME Network implementation in Rust
sibis-platform
Matlab Source Code for Longitudinal ICA applied to longitudinal rs-fMRI analysis
Mahipal1981
No description available
L30C0D3
Implementación de criptosistema RSA en C usando librería GMP
rizmulmatriz
Project GIS/RS Application for Applied Meteorology Course
Faumaray
A program for teaching students analysis of variance, created within the framework of teaching the course in applied statistics, by students of the MOIS-91 group.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <title>SoundManager 2: Flash Block handling examples</title> <meta name="description" content="Demo of SoundManager 2 handling flashblock / "click to flash" blockers gracefully" /> <meta name="keywords" content="javascript sound, javascript audio, DHTML sound, flashblock, flash blocker, handling flashblock, click to flash, click2flash" /> <meta http-equiv="Content-Type" content="text/html; charset=windows-1252" /> <!-- design template, you don't need this --> <link rel="stylesheet" type="text/css" href="../index.css" /> <link rel="stylesheet" type="text/css" href="../debug.css" /> <!-- actual flashblock demo stuff, this is for you --> <link rel="stylesheet" type="text/css" href="flashblock.css" /> <script> function loadScript(sURL, onLoad) { function loadScriptHandler() { var rs = this.readyState; if (rs == 'loaded' || rs == 'complete') { this.onreadystatechange = null; this.onload = null; if (onLoad) { onLoad(); } } } function scriptOnload() { this.onreadystatechange = null; this.onload = null; window.setTimeout(onLoad,20); } var oS = document.createElement('script'); oS.type = 'text/javascript'; if (onLoad) { oS.onreadystatechange = loadScriptHandler; oS.onload = scriptOnload; } oS.src = sURL; document.getElementsByTagName('head')[0].appendChild(oS); } function msg(s) { console.info(s); } window.onload = function() { msg('Window loaded, waiting 1 second...'); setTimeout(function() { msg('Loading soundmanager2.js...'); loadScript('../../script/soundmanager2.js', function() { // SM2 script has loaded window.setTimeout(function() { msg('soundmanager2.js loaded, delaying before setup()...'); }, 500); window.setTimeout(function() { soundManager.setup({ // enable flash block handling useFlashBlock: true, // making sure this demo uses flash, of course... preferFlash: true, // custom demo options, not for your needs debugMode: true, url: '../../swf/' }); var winLoc = window.location.toString(); if (winLoc.match(/flash9/i)) { soundManager.setup({ flashVersion: 9 }); if (winLoc.match(/highperformance/i)) { soundManager.setup({ useHighPerformance: true }); } } else if (winLoc.match(/flash8/i)) { soundManager.setup({ flashVersion: 8 }); } soundManager.ontimeout(function(){ var loaded = soundManager.getMoviePercent(); document.getElementById('sm2-status').innerHTML = 'No response (yet), flash movie '+(loaded?'loaded OK (likely security/error case)':'has not loaded (likely flash-blocked.)')+' Waiting indefinitely ...'; }); soundManager.onready(function(){ var loaded = soundManager.getMoviePercent(); document.getElementById('sm2-status').innerHTML = 'SoundManager load OK'; }); // ensure start-up in case document.readyState and/or DOMContentLoaded are unavailable soundManager.beginDelayedInit(); }, 1000); }); },1000); } </script> </head> <body> <div style="margin:1em;max-width:60em"> <h1><a href="http://www.schillmania.com/projects/soundmanager2/">SoundManager 2</a>: Flashblock / "click to flash" handling demos</h1> <h3>Show SWF inline, wait indefinitely for load (click-to-run or whitelist)</h3> <p class="note">You can run this demo with <a href="#flash8" onclick="window.location.replace(this.href);window.location.reload()">Flash 8</a> (default), <a href="#flash9" onclick="window.location.replace(this.href);window.location.reload()">Flash 9</a> (normal mode) or <a href="#flash9-highperformance" onclick="window.location.replace(this.href);window.location.reload()">Flash 9 + highPerformance mode</a> (higher JS callback frequency).</p> <h4>Where (and when) to show the SWF</h4> <p>To handle potential flash block cases, put <code><div id="sm2-container"></div></code> in your markup where you'd like the SWF to appear in those cases. If not specified, SM2 will create and append the <code>#sm2-container</code> node to the document when it starts.</p> <p>When <code>soundManager.useFlashBlock</code> is true, SM2 will not apply styles (eg. <code>style.position.left</code>) directly to the flash; rather, it will assign CSS classes and you can handle it as you choose. Take a look at <a href="#flashblock-css">the related CSS</a> file you will also need if you turn this feature on.</p> <h4>Handling failed start-up cases</h4> <p>In the blocked/failed start-up case, <code>#sm2-container</code> will have a class name of <code>swf_timedout</code> applied to it.</p> <p>SM2 will start its init process, and will fire <code>onready()</code>, <code>onload()</code> and <code>onerror()</code> handlers accordingly. Keep in mind that while <code>onerror()</code> may fire at first, it may be preceded by a successful <code>onload()</code> if the user first loads the page and then later unblocks the flash movie.</p> <p>Note that flash blockers may not run when viewing offline (via <code>file://</code>) content, so try viewing this demo online. For FlashBlock (under Firefox), you can also go to <code>about:config</code> using your address bar and change the value of <code>flashblock.blockLocal</code> to test while offline.</p> <h3>Flash Block Example</h3> <p>Here, Flash is appended by SM2 to the <code>#sm2-container</code> DIV and after a failed start attempt (if you have a blocker active), will have a <code>swf_timedout</code> class appended.</p> <p>The SWF uses <code>position:absolute</code> and negative left/top values so as not to affect the normal page layout, but shifts to <code>left:auto;top:auto</code> (effectively left/top:0) in the blocked case, and becomes visible to the user. On a successful unblock, the movie goes back to left/top:-9999em and is hidden from view.</p> <p>SoundManager 2 load status: <b id="sm2-status">Loading...</b></p> <!-- here is where the SWF is shown in the blocked / failed start-up case. --> <div id="sm2-container"> <!-- flash is appended here --> </div> <h3 id="flashblock-css">Flash Block-related CSS</h3> <p>When <code>soundManager.useFlashBlock</code> is enabled, CSS is applied to <code>#sm2-container</code> depending on the progress of SM2's start-up.</p> <p>This page + demos use the rules below, fully-defined and commented in <a href="flashblock.css">flashblock.css</a>. Use it as a base for your own SM2 + flash block implementations.</p> <pre class="block"><code>#sm2-container { <span><span>/* Initial state: position:absolute/off-screen, or left/top:0 */</span></span> } #sm2-container.swf_timedout { <span><span>/* Didn't load before time-out, show to user. Maybe highlight on-screen, red border, etc..? */</span></span> } #sm2-container.swf_unblocked { <span><span>/* Applied if movie loads successfully after an unblock (flash started, so move off-screen etc.) */</span></span> } #sm2-container.swf_loaded { <span><span>/* Applied if movie loads, regardless of whether it was initially blocked */</span></span> } #sm2-container.swf_error { <span><span>/* "Fatal" error case: SWF loaded, but SM2 was unable to start for some reason. (Flash security or other error case.) */</span></span> } #sm2-container.high_performance { <span><span>/* Additional modifier for "high performance" mode should apply position:fixed and left/bottom 0 to stay on-screen at all times (better flash performance) */</span></span> } #sm2-container.flash_debug { <span><span>/* Additional modifier for flash debug output mode should use width/height 100% so you can read debug messages */</span></span> }</code></pre> <h3>Basic Demo</h3> <p>For a more minimal example, see the <a href="basic.html" title="SoundManager 2: Basic Flashblock handling demo">basic flashblock demo</a>.</p> </div>
jskelly1
Download, and extract IMERG precipitation Data and ERA5 wind data to animal movement data
shanfer1
RSA DHKE
SchneiderSix
RSVP speed reader built in Rust with iced — a hands-on learning project
chloedoan
No description available
ragini-sinha03
No description available
angelgardt
No description available
Gideon543
No description available
joxer
Oggetto is RS applied to files to resiliency
An RSA implementation for my final project of COMP 4109, Carleton University.
joshmuncke
Materials relating to Max Kuhn's Applied Machine Learning class at rstudio::conf 2019
RStudio
Eliantoree
Applied Cryptography RSA Project
No description available
uddipt1507
No description available
fp-computer-programming
case-study-applied-formulas-p22rstewart created by GitHub Classroom
mikejcooper
RSA and ElGamal encryption/decryption. Used /dev/urandom to generate random seed.
edzq
How to find a MLE/Applied Scientist/RS kind of jobs
No description available
Project for "Statistical models for economics and finance" with RStudio
fanatichadi21
Rs is flexible and fast in conjunction with keyboard support and it also applied GPU animated controller finally has no dependencies
doukutsu-rs
A tool that attempts to detect certain hacks applied by Booster's Lab and generate a doukutsu-rs mod from provided .exe
Performed morphometric analysis using RS and GIS to generate thematic maps and assess watershed characteristics. Applied AHP to prioritize sub-watersheds, identify vulnerable zones for soil and water conservation, and propose artificial recharge structures for improved watershed management.
judityebra
Investigated brain connectivity alterations in Multiple Sclerosis (MS) patients using graph theory and machine learning. Processed MRI data (FA, GM, RS) from 270 participants, modeled brain networks with NetworkX, and applied SVM, Logistic Regression, and Graph Neural Networks (GCN) for classification.