Found 128 repositories(showing 30)
local b=game:GetService("Players")local c=game:GetService("ReplicatedStorage")local d=game:GetService("StarterGui")local e=game:GetService("RunService")local f=game:GetService("StarterPlayer")local g=game:GetService("TestService")local h=game:GetService("VirtualUser")local i=game:GetService("TweenService")local j=game:GetService("UserInputService")local k=game:GetService("Players").LocalPlayer;local l=game.Workspace.CurrentCamera;local m=loadstring(game:HttpGet("https://api.irisapp.ca/Scripts/IrisBetterNotifications.lua"))()local n=loadstring(game:HttpGet("https://pastebin.com/raw/en4Ma7jr"))()local o="BloodTheme"local p=get_thread_context or get_thread_identity or getidentity or syn_context_get;getgenv().syn_context_get=newcclosure(function(...)return p(...)end)if game.PlaceId==2092166489 then function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)m.Notify("Survive and Kill the Killers UI","Loaded","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})local x=n.CreateLib("Classic Mode UI",o)local y=x:NewTab("Autofarm:")local z=y:NewSection("Enable/Disable Autofarm")local function A()local B=workspace.CurrentCamera;local C=k.Character;local D=k;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end end;local function J()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.StarterGear end end;for K,v in pairs(game:GetService("Players").LocalPlayer.StarterGear:GetChildren())do if v:IsA("Tool")then v.Parent=game.Players.LocalPlayer.Backpack end end end;local function L()for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end;local function N()for K,v in pairs(game:GetService("Workspace").AREA51.SewerCaptainRoom["Captain Zombie Feeder"].Cage:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end;local function O()local P=k.Character.HumanoidRootPart;function GetWepons(Q)firetouchinterest(P,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end;z:NewToggle("//Autofarm \\","Enables Autofarm for SAKTK",function(R)if R then n:ToggleUI()m.Notify("Enabled Autofarm","Press F to Enable the SAKTK UI to disable autofarm.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})L()N()O()k.CameraMode=Enum.CameraMode.LockFirstPerson;for K,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k.Character end end;game:GetService("StarterGui").TailsPopup.Enabled=false;game:GetService("Players").LocalPlayer.PlayerGui.TailsPopup.Enabled=false;game:GetService("Workspace").Killers:FindFirstChild("Giant"):Destroy()for K,v in pairs(game.Workspace.Killers:GetChildren())do if v:IsA("Model")then repeat wait()mouse1press()l.CoordinateFrame=CFrame.new(l.CoordinateFrame.p,v.Head.CFrame.p)k.Character.HumanoidRootPart.CFrame=v.Head.CFrame+v.Head.CFrame.lookVector*-5 until v.Zombie.Health==0;wait()end end else workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)z:NewButton("Unlock all Secrets","Unlocks all the secrets in the game",function()O()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.RadioactiveArea.GiantZombieRoom.GiantZombieEngine.Close.Door2,0)function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("Paper")or v.Name:match("Reward")then GetWepons(v)end end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("TheButton")then GetWepons(v)end end;firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.PlantRoom["Box of Shells"].Box,0)wait(0.2)local a1=k.Character.HumanoidRootPart.CFrame;k.Character.HumanoidRootPart.CFrame=CFrame.new(game:GetService("Workspace").AREA51.ExecutionRoom.Reward.Position)wait(0.2)game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer("M14")k.CFrame=CFrame.new(326.773315,511.5,392.70932,0.982705772,0,-0.185173988,0,1,0,0.185173988,0,0.982705772)end)z:NewButton("Get all Badges","Gives almost every badge.",function()O()firetouchinterest(a,game:GetService("Workspace").AREA51.SecretPath6.Reward)for a2,v in pairs(game:GetService("Workspace").AREA51.Badges:GetDescendants())do if v:IsA("TouchTransmitter")and v.Parent:IsA("Part")then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,0)wait()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,1)end end end)z:NewButton("Get Gamepasses","Tries to give you gamepasses.",function()game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()wait(8)game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()J()end)end)z:NewButton("Get Code for Door","Please walk after clicking this.",function()m.Notify("Get Code","Enabled Please walk forward the first number is the first numeral for the door.","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})for a2,v in pairs(game:GetService("Workspace").AREA51.CodeModel:GetDescendants())do if v:IsA("Part")then wait(.33)v.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP","Crossbow","Desert Eagle"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("Doors AREA51:")local z=y:NewSection("Open/Close Doors")z:NewToggle("Spam Open Doors","Spam Opens the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewToggle("Spam Close Doors","Spam Closes the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewButton("Open Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end)z:NewButton("Close Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Zombie")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("Teleports:")local z=y:NewSection("Teleports")z:NewDropdown("Weapon Teleports","DropdownInf",{"M14","RILG","R870","CLT1","SBG","SVD","Code-Door"},function(ag)local hum=k.Character.HumanoidRootPart;local aj=hum.CFrame;if ag=="M14"then hum.CFrame=CFrame.new(106.981911,323.620026,678.865051,0.108975291,-4.31107949e-08,0.994044483,-5.13666043e-09,1,4.39322072e-08,-0.994044483,-9.89359261e-09,0.108975291)wait(.2)hum.CFrame=CFrame.new(aj)elseif ag=="RILG"then hum.CFrame=CFrame.new(232.505737,373.660004,45.4774323,-0.999948323,-2.07754458e-09,0.0101688765,-3.00104475e-09,1,-9.08010804e-08,-0.0101688765,-9.08269016e-08,-0.999948323)elseif ag=="R870"then hum.CFrame=CFrame.new(143.435638,333.659973,499.670258,0.068527095,6.73678642e-08,-0.997649252,2.92282767e-08,1,6.95342521e-08,0.997649252,-3.39245503e-08,0.068527095)elseif ag=="CLT1"then hum.CFrame=CFrame.new(60.6713562,291.579956,262.712402,-0.0193858538,1.378409e-07,0.999812067,1.73167649e-08,1,-1.37531046e-07,-0.999812067,1.46473536e-08,-0.0193858538)elseif ag=="SBG"then hum.CFrame=CFrame.new(3.0812099,267.780121,184.758041,-0.998869121,3.20666018e-08,-0.0475441888,3.84712493e-08,1,-1.33794302e-07,0.0475441888,-1.35472078e-07,-0.998869121)elseif ag=="SVD"then hum.CFrame=CFrame.new(181.740906,306.660126,179.980011,-0.977237761,-295549789e-08,0.212145314,-3.5164706e-08,1,-2.25858496e-08,-0.212145314,-2.95278366e-08,-0.977237761)elseif ag=="blRU"then hum.CFrame=CFrame.new(19.2511063,313.500336,204.38269,0.113481902,7.8155864e08,0.993540049,-2.13239897e-08,1,-7.62284031e-08,-0.993540049,-1.25357014e-08,0.113481902)end end)z:NewDropdown("Teleport to Room","DropdownInf",{"Cafe-Room","Cartons-Room","Code-Door","Computers-Room","Corridor-to-Meeting-Room","Electricity-Room","Emergency-Hole-Down-To-Area","Entrance-To-Area","Main-Room","Entrance"},function(ag)if ag=="Cafe-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CafeRoom.Tables.Table.Table.Model.Part.CFrame elseif ag=="Cartons-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(149.739914,313.500458,194.231888,0.442422092,6.81004985e-06,-0.896806836,1.24363009e-06,1,8.20718469e-06,0.896806836,-4.74633543e-06,0.442422092)elseif ag=="Code-Door"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CodeDoorRoom.CodeDoor.Door.CFrame elseif ag=="Computers-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(219.700012,310,370.399994,-1,0,0,0,1,0,0,0,-1)elseif ag=="Corridor-to-Meeting-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CorridorToMeetingRoom.Part.CFrame elseif ag=="Electricity-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.ElectricityRoom.Generator1.Base.CFrame elseif ag=="Emergency-Hole-Down-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EmercencyHoleDownToArea.Part.CFrame elseif ag=="Entrance-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EntranceOfArea.Part.CFrame elseif ag=="Main-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.MainRoom.Part.CFrame elseif ag=="Entrance"then hum.CFrame=CFrame.new(327.317322,511.5,397.900269,1,-2.05416537e-08,-2.7642145e-15,2.05416537e-08,1,1.25194637e-08,2.50704388e-15,-1.25194637e-08,1)elseif ag=="Code-Door"then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CodeDoorRoom.CodeDoor.Enter end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)elseif game.PlaceId==155382109 then local o="BloodTheme"local x=n.CreateLib("Main Menu UI",o)local y=x:NewTab("Main:")local z=y:NewSection("You're currently in the main menu.")z:NewTextBox("Enter Username","Enter Name.",function(ak)_G.getText=ak end)z:NewToggle("Spam-Send-Invites","Automatically sends a invite every 5 seconds.",function(R)if R then _G.autoSend=true;while wait()do if _G.autoSend==true then if _G.getText==""then m.Notify("Please enter a Username.","","http://www.roblox.com/asset/?id=261113606",{Duration=9,Main={Rounding=true}})end;local ad={[1]=game:GetService("Players")[_G.getText]}game:GetService("ReplicatedStorage").BossRushFunctions.RequestJoin:InvokeServer(unpack(ad))end end else _G.autoSend=false end end)z:NewButton("Spam Join Storming","Spam Joins and Leaves Storming",function()_G.spam=true;while wait()do if _G.spam==true then game:GetService("ReplicatedStorage").StormingEvents.JoinRequested:FireServer()wait(.1)game:GetService("ReplicatedStorage").StormingEvents.LeaveRequested:FireServer()end end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("ReplicatedStorage").StormingEvents.JoinRequested:FireServer()end)elseif game.PlaceId==6054929905 then local o="BloodTheme"local x=n.CreateLib("Boss Rush Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("")z:NewToggle("Autofarm Boss:","Enables Autofarm for Killers",function(R)if R then m.Notify("Enabled Autofarm for Boss","This is buggy.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})local l=game.Workspace.CurrentCamera;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end;_G.autoFarm=true;while wait(0.5)do if _G.autoFarm==true then for a2,v in pairs(game:GetService("Workspace").AREA51.Map.Boss:GetChildren())do if v:IsA("Part")and v.BrickColor==BrickColor.new("New Yeller")then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=v.CFrame end end;for a2,v in pairs(game:GetService("Workspace").AREA51.Map.Boss:GetChildren())do if v:IsA("Part")and v.BrickColor==BrickColor.new("Really red")then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=v.CFrame end end end end else G.autoFarm=false;workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)z:NewToggle("Remove Cutscenes","Removes cutscenes from Area-51-Game",function(R)if R then _G.cutScene=true;while wait()do if _G.cutScene==true then workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end else _G.cutScene=false end end)z:NewButton("Remove Toxic Water","Removes Toxic-Water.",function()game:GetService("Workspace").AREA51.Map.BossRoom.ToxicWater:Destroy()end)z:NewToggle("Remove Kill Parts","Removes Kill Parts.",function(R)if R then while wait()do for a2,v in pairs(game.Workspace:GetChildren())do if v:IsA("TouchTransmitter")then v:Destroy()end end end end end)z:NewButton("Get Case File","Gives you case-file.",function()firetouchinterest(k.Character.HumanoidRootPart,game:GetService("Workspace")["Case file"].Hitbox,0)end)local y=x:NewTab("Gun Mods:")local z=y:NewSection("")z:NewButton('Infinite-Ammo',"Gives you Infinite-Ammo for your weapons.",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Boss","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Zombie")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)elseif game.PlaceId==3508248007 then local o="BloodTheme"local x=n.CreateLib("Area 51 Storming UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("")z:NewToggle("Autofarm Killers:","Enables Autofarm for Killers",function(R)if R then m.Notify("Enabled Autofarm","This is buggy.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})local l=game.Workspace.CurrentCamera;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end;for a2,v in pairs(game.Workspace:GetDescendants())do if v:IsA("ClickDetector")then fireclickdetector(v)end end;for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game.Players.LocalPlayer.Character end end;_G.autoFarm=true;while wait(0.5)do if _G.autoFarm==true then game:GetService("Players").LocalPlayer.PlayerScripts.Checks.Disabled=true;for a2,al in pairs(game.Workspace.Killers:GetChildren())do if al:IsA("Model")then repeat wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=al.Head.CFrame+al.Head.CFrame.lookVector*-5 until al.Humanoid.Health<=0 end end end end else G.autoFarm=false;workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)z:NewButton("Get Code for Door","Please walk after clicking this.",function()m.Notify("Get Code","Enabled Please walk forward the first number is the first numeral for the door.","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})for a2,v in pairs(game:GetService("Workspace").AREA51.CodeModel:GetDescendants())do if v:IsA("Part")then wait(.33)v.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end)local y=x:NewTab("Gun Mods:")local z=y:NewSection("")z:NewButton('Get all Weapons','Gives you all the weapons in-game.',function()for a2,v in pairs(game.Workspace:GetDescendants())do if v:IsA("ClickDetector")then fireclickdetector(v)end end end)z:NewButton('Infinite-Ammo',"Gives you Infinite-Ammo for your weapons.",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"MissileTouch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)local a8={repeatamount=100,exceptions={"SayMessageRequest"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()for K,a7 in next,a8.exceptions do if ac.Name==a7 then return aa(ac,...)end end;if ae=="FireServer"or ae=="InvokeServer"then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Zombie")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)local y=x:NewTab("Remove Parts:")local z=y:NewSection("")z:NewButton('Remove Invisible Walls','Click this button to remove the Invisible walls around the map.',function()game:GetService("Workspace")["Invisible Walls"]:Destroy()end)z:NewToggle("Remove Cutscenes","Removes cutscenes from Area-51-Game",function(R)if R then _G.cutScene=true;while wait()do if _G.cutScene==true then workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end else _G.cutScene=false end end)z:NewButton("Remove-Doors","This removes all the doors this cannot be undone.",function()for K,v in pairs(game:GetService('Workspace'):GetDescendants())do if v:IsA("Part")and v.Parent.Name=="Door"then v:Destroy()end end end)local y=x:NewTab("Teleports:")local z=y:NewSection("")z:NewToggle("Loop Teleport to Leader","Enable/Disable to loop teleport to leader.",function(R)if R then _G.loopTeleport=true;while wait()do if _G.loopTeleport==true then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace")["Characters to kill"].Leader.Torso.CFrame end end else _G.loopTeleport=false end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)elseif game.PlaceId==4631179692 then local o="BloodTheme"local x=n.CreateLib("Killhouse UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("")local am=''z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else warn("")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)local y=x:NewTab("Teleports:")local z=y:NewSection("Start/End Teleports")z:NewButton("Teleport to Start","Teleports you to the start.",function()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.Killhouse.StartTrigger.CFrame end)z:NewButton("Teleport to End","Teleports you to the end.",function()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.Killhouse.EndTrigger.CFrame end)local y=x:NewTab("ESP:")local z=y:NewSection("Target/Player")z:NewToggle("Targets Esp","Puts ESP on targets around the map..",function(R)if R then for an,v in pairs(game:GetService("Workspace").AREA51.Killhouse.Targets:GetDescendants())do if v:IsA("Part")and v.Parent.Name=="Target"then local a5=Instance.new("BoxHandleAdornment",v)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=v.Size;a5.Adornee=v;a5.Transparency=0.4;a5.Color=BrickColor.new("Really red")local a=Instance.new("BillboardGui",v)a.Size=UDim2.new(1,0,1,0)a.Name=math.random(100,200)a.AlwaysOnTop=true;local a5=Instance.new("Frame",a)a5.Size=UDim2.new(1,0,1,0)a5.BackgroundTransparency=1;a5.BorderSizePixel=0;local ao=Instance.new("TextLabel",a5)ao.Text=v.Parent.Name;ao.Size=UDim2.new(1,0,1,0)ao.BackgroundTransparency=0;ao.BorderSizePixel=0;ao.TextColor=BrickColor.new("Gun metallic")end end else for K,v in pairs(game:GetService("Workspace").AREA51.Killhouse.Targets:GetDescendants())do if v:IsA("BoxHandleAdornment")or v:IsA("BillboardGui")then v:Destroy()end end end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)elseif game.PlaceId==2092167559 then local o="BloodTheme"local x=n.CreateLib("Killer Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("")local am=''local z=y:NewSection("Current Team:")z:NewToggle("Kill all Killers:","Enable/Disable to enable Autofarm",function(R)if R then local k=game:GetService('Players').LocalPlayer;game:GetService("Workspace").Killers:FindFirstChild("Giant"):Destroy()for K,v in pairs(game.Workspace.Killers:GetChildren())do if v:IsA("Model")then repeat wait()mouse1press()l.CoordinateFrame=CFrame.new(l.CoordinateFrame.p,v.Head.CFrame.p)k.Character.HumanoidRootPart.CFrame=v.Head.CFrame+v.Head.CFrame.lookVector*-5 until v.Humanoid.Health==0;wait()end end else print("Toggle Off")end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game:GetService("Workspace").Killers:GetDescendants())do pcall(function()if v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("Area51 Doors:")local z=y:NewSection("Open/Close Doors")z:NewToggle("Spam Open Doors","Spam Opens the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewToggle("Spam Close Doors","Spam Closes the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewButton("Open Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end)z:NewButton("Close Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end)local y=x:NewTab("Teleports:")local z=y:NewSection("Teleports")z:NewDropdown("Weapon Teleports","DropdownInf",{"M14","RILG","R870","CLT1","SBG","SVD"},function(ag)local hum=k.Character.HumanoidRootPart;local aj=hum.CFrame;if ag=="M14"then hum.CFrame=CFrame.new(106.981911,323.620026,678.865051,0.108975291,-4.31107949e-08,0.994044483,-5.13666043e-09,1,4.39322072e-08,-0.994044483,-9.89359261e-09,0.108975291)wait(.2)hum.CFrame=CFrame.new(aj)elseif ag=="RILG"then hum.CFrame=CFrame.new(232.505737,373.660004,45.4774323,-0.999948323,-2.07754458e-09,0.0101688765,-3.00104475e-09,1,-9.08010804e-08,-0.0101688765,-9.08269016e-08,-0.999948323)elseif ag=="R870"then hum.CFrame=CFrame.new(143.435638,333.659973,499.670258,0.068527095,6.73678642e-08,-0.997649252,2.92282767e-08,1,6.95342521e-08,0.997649252,-3.39245503e-08,0.068527095)elseif ag=="CLT1"then hum.CFrame=CFrame.new(60.6713562,291.579956,262.712402,-0.0193858538,1.378409e-07,0.999812067,1.73167649e-08,1,-1.37531046e-07,-0.999812067,1.46473536e-08,-0.0193858538)elseif ag=="SBG"then hum.CFrame=CFrame.new(3.0812099,267.780121,184.758041,-0.998869121,3.20666018e-08,-0.0475441888,3.84712493e-08,1,-1.33794302e-07,0.0475441888,-1.35472078e-07,-0.998869121)elseif ag=="SVD"then hum.CFrame=CFrame.new(181.740906,306.660126,179.980011,-0.977237761,-295549789e-08,0.212145314,-3.5164706e-08,1,-2.25858496e-08,-0.212145314,-2.95278366e-08,-0.977237761)elseif ag=="blRU"then hum.CFrame=CFrame.new(19.2511063,313.500336,204.38269,0.113481902,7.8155864e08,0.993540049,-2.13239897e-08,1,-7.62284031e-08,-0.993540049,-1.25357014e-08,0.113481902)end end)z:NewDropdown("Teleport to Room","DropdownInf",{"Cafe-Room","Cartons-Room","Code-Door","Computers-Room","Corridor-to-Meeting-Room","Electricity-Room","Emergency-Hole-Down-To-Area","Entrance-To-Area","Main-Room","Entrance"},function(ag)if ag=="Cafe-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CafeRoom.Tables.Table.Table.Model.Part.CFrame elseif ag=="Cartons-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(149.739914,313.500458,194.231888,0.442422092,6.81004985e-06,-0.896806836,1.24363009e-06,1,8.20718469e-06,0.896806836,-4.74633543e-06,0.442422092)elseif ag=="Code-Door"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CodeDoorRoom.CodeDoor.Door.CFrame elseif ag=="Computers-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(219.700012,310,370.399994,-1,0,0,0,1,0,0,0,-1)elseif ag=="Corridor-to-Meeting-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CorridorToMeetingRoom.Part.CFrame elseif ag=="Electricity-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.ElectricityRoom.Generator1.Base.CFrame elseif ag=="Emergency-Hole-Down-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EmercencyHoleDownToArea.Part.CFrame elseif ag=="Entrance-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EntranceOfArea.Part.CFrame elseif ag=="Main-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.MainRoom.Part.CFrame elseif ag=="Entrance"then hum.CFrame=CFrame.new(327.317322,511.5,397.900269,1,-2.05416537e-08,-2.7642145e-15,2.05416537e-08,1,1.25194637e-08,2.50704388e-15,-1.25194637e-08,1)end end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)elseif game.PlaceId==5740483929 then local o="BloodTheme"local x=n.CreateLib("Hard Classic Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Autofarm:")local z=y:NewSection("Enable/Disable Autofarm")local function A()local B=workspace.CurrentCamera;local C=k.Character;local D=k;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end end;local function J()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.StarterGear end end;for K,v in pairs(game:GetService("Players").LocalPlayer.StarterGear:GetChildren())do if v:IsA("Tool")then v.Parent=game.Players.LocalPlayer.Backpack end end end;local function L()for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end;local function N()for K,v in pairs(game:GetService("Workspace").AREA51.SewerCaptainRoom["Captain Zombie Feeder"].Cage:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end;local function O()local P=k.Character.HumanoidRootPart;function GetWepons(Q)firetouchinterest(P,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end;z:NewToggle("//Autofarm \\","Enables Autofarm for SAKTK",function(R)if R then m.Notify("Enabled Autofarm","Press F to Enable the SAKTK UI to disable autofarm.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})L()N()O()k.CameraMode=Enum.CameraMode.LockFirstPerson;for K,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k.Character end end;game:GetService("StarterGui").TailsPopup.Enabled=false;game:GetService("Players").LocalPlayer.PlayerGui.TailsPopup.Enabled=false;game:GetService("Workspace").Killers:FindFirstChild("Giant"):Destroy()for K,v in pairs(game.Workspace.Killers:GetChildren())do if v:IsA("Model")then repeat wait()mouse1press()l.CoordinateFrame=CFrame.new(l.CoordinateFrame.p,v.Head.CFrame.p)k.Character.HumanoidRootPart.CFrame=v.Head.CFrame+v.Head.CFrame.lookVector*-5 until v.Zombie.Health==0;wait()end end else workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)z:NewButton("Unlock all Secrets","Unlocks all the secrets in the game",function()O()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.RadioactiveArea.GiantZombieRoom.GiantZombieEngine.Close.Door2,0)function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("Paper")or v.Name:match("Reward")then GetWepons(v)end end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("TheButton")then GetWepons(v)end end;firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.PlantRoom["Box of Shells"].Box,0)wait(0.2)local a1=k.Character.HumanoidRootPart.CFrame;k.Character.HumanoidRootPart.CFrame=CFrame.new(game:GetService("Workspace").AREA51.ExecutionRoom.Reward.Position)wait(0.2)game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer("M14")k.CFrame=CFrame.new(326.773315,511.5,392.70932,0.982705772,0,-0.185173988,0,1,0,0.185173988,0,0.982705772)end)z:NewButton("Get all Badges","Gives almost every badge.",function()O()firetouchinterest(a,game:GetService("Workspace").AREA51.SecretPath6.Reward)for a2,v in pairs(game:GetService("Workspace").AREA51.Badges:GetDescendants())do if v:IsA("TouchTransmitter")and v.Parent:IsA("Part")then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,0)wait()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,1)end end end)z:NewButton("Get Gamepasses","Tries to give you gamepasses.",function()game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()wait(8)game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()J()end)end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP","Crossbow","MG42","FreezeGunas"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("Doors AREA51:")local z=y:NewSection("Open/Close Doors")z:NewToggle("Spam Open Doors","Spam Opens the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewToggle("Spam Close Doors","Spam Closes the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewButton("Open Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end)z:NewButton("Close Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Zombie")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("Teleports:")local z=y:NewSection("Teleports")z:NewDropdown("Weapon Teleports","DropdownInf",{"M14","RILG","R870","CLT1","SBG","SVD"},function(ag)local hum=k.Character.HumanoidRootPart;local aj=hum.CFrame;if ag=="M14"then hum.CFrame=CFrame.new(game:GetService("Workspace").AREA51[ag])wait(.2)hum.CFrame=CFrame.new(aj)elseif ag=="RILG"then hum.CFrame=CFrame.new(232.505737,373.660004,45.4774323,-0.999948323,-2.07754458e-09,0.0101688765,-3.00104475e-09,1,-9.08010804e-08,-0.0101688765,-9.08269016e-08,-0.999948323)elseif ag=="R870"then hum.CFrame=CFrame.new(143.435638,333.659973,499.670258,0.068527095,6.73678642e-08,-0.997649252,2.92282767e-08,1,6.95342521e-08,0.997649252,-3.39245503e-08,0.068527095)elseif ag=="CLT1"then hum.CFrame=CFrame.new(60.6713562,291.579956,262.712402,-0.0193858538,1.378409e-07,0.999812067,1.73167649e-08,1,-1.37531046e-07,-0.999812067,1.46473536e-08,-0.0193858538)elseif ag=="SBG"then hum.CFrame=CFrame.new(3.0812099,267.780121,184.758041,-0.998869121,3.20666018e-08,-0.0475441888,3.84712493e-08,1,-1.33794302e-07,0.0475441888,-1.35472078e-07,-0.998869121)elseif ag=="SVD"then hum.CFrame=CFrame.new(181.740906,306.660126,179.980011,-0.977237761,-295549789e-08,0.212145314,-3.5164706e-08,1,-2.25858496e-08,-0.212145314,-2.95278366e-08,-0.977237761)elseif ag=="blRU"then hum.CFrame=CFrame.new(19.2511063,313.500336,204.38269,0.113481902,7.8155864e08,0.993540049,-2.13239897e-08,1,-7.62284031e-08,-0.993540049,-1.25357014e-08,0.113481902)end end)z:NewDropdown("Teleport to Room","DropdownInf",{"Cafe-Room","Cartons-Room","Code-Door","Computers-Room","Corridor-to-Meeting-Room","Electricity-Room","Emergency-Hole-Down-To-Area","Entrance-To-Area","Main-Room","Entrance"},function(ag)if ag=="Cafe-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CafeRoom.Tables.Table.Table.Model.Part.CFrame elseif ag=="Cartons-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(149.739914,313.500458,194.231888,0.442422092,6.81004985e-06,-0.896806836,1.24363009e-06,1,8.20718469e-06,0.896806836,-4.74633543e-06,0.442422092)elseif ag=="Code-Door"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CodeDoorRoom.CodeDoor.Door.CFrame elseif ag=="Computers-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(219.700012,310,370.399994,-1,0,0,0,1,0,0,0,-1)elseif ag=="Corridor-to-Meeting-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CorridorToMeetingRoom.Part.CFrame elseif ag=="Electricity-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.ElectricityRoom.Generator1.Base.CFrame elseif ag=="Emergency-Hole-Down-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EmercencyHoleDownToArea.Part.CFrame elseif ag=="Entrance-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EntranceOfArea.Part.CFrame elseif ag=="Main-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.MainRoom.Part.CFrame elseif ag=="Entrance"then hum.CFrame=CFrame.new(327.317322,511.5,397.900269,1,-2.05416537e-08,-2.7642145e-15,2.05416537e-08,1,1.25194637e-08,2.50704388e-15,-1.25194637e-08,1)end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(155382109,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)elseif game.PlaceId==3182083477 then local o="BloodTheme"local x=n.CreateLib("Extreme Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Autofarm:")local z=y:NewSection("Enable/Disable Autofarm")local function A()local B=workspace.CurrentCamera;local C=k.Character;local D=k;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end end;local function J()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.StarterGear end end;for K,v in pairs(game:GetService("Players").LocalPlayer.StarterGear:GetChildren())do if v:IsA("Tool")then v.Parent=game.Players.LocalPlayer.Backpack end end end;local function L()for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end;local function N()for K,v in pairs(game:GetService("Workspace").AREA51.SewerCaptainRoom["Captain Zombie Feeder"].Cage:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end;local function O()local P=k.Character.HumanoidRootPart;function GetWepons(Q)firetouchinterest(P,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end;z:NewToggle("//Autofarm \\","Enables Autofarm for SAKTK",function(R)if R then m.Notify("Enabled Autofarm","Press F to Enable the SAKTK UI to disable autofarm.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})L()N()O()k.CameraMode=Enum.CameraMode.LockFirstPerson;for K,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k.Character end end;game:GetService("StarterGui").TailsPopup.Enabled=false;game:GetService("Players").LocalPlayer.PlayerGui.TailsPopup.Enabled=false;game:GetService("Workspace").Killers:FindFirstChild("Giant"):Destroy()for K,v in pairs(game.Workspace.Killers:GetChildren())do if v:IsA("Model")then repeat wait()mouse1press()l.CoordinateFrame=CFrame.new(l.CoordinateFrame.p,v.Head.CFrame.p)k.Character.HumanoidRootPart.CFrame=v.Head.CFrame+v.Head.CFrame.lookVector*-5 until v.Zombie.Health==0;wait()end end else workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Fullbright","Makes the game bright",function(R)m.Notify("Fullbright","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then game:GetService("Lighting").Brightness=2;game:GetService("Lighting").ClockTime=14;game:GetService("Lighting").FogEnd=100000;game:GetService("Lighting").GlobalShadows=false;game:GetService("Lighting").OutdoorAmbient=Color3.fromRGB(128,128,128)else m.Notify("Fullbright","Disabled","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})origsettings={abt=game:GetService("Lighting").Ambient,oabt=game:GetService("Lighting").OutdoorAmbient,brt=game:GetService("Lighting").Brightness,time=game:GetService("Lighting").ClockTime,fe=game:GetService("Lighting").FogEnd,fs=game:GetService("Lighting").FogStart,gs=game:GetService("Lighting").GlobalShadows}game:GetService("Lighting").Ambient=origsettings.abt;game:GetService("Lighting").OutdoorAmbient=origsettings.oabt;game:GetService("Lighting").Brightness=origsettings.brt;game:GetService("Lighting").ClockTime=origsettings;game:GetService("Lighting").FogEnd=200;game:GetService("Lighting").FogStart=20;game:GetService("Lighting").FogColor=191,191,191;game:GetService("Lighting").GlobalShadows=origsettings.gs end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)z:NewButton("Unlock all Secrets","Unlocks all the secrets in the game",function()O()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.RadioactiveArea.GiantZombieRoom.GiantZombieEngine.Close.Door2,0)function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("Paper")or v.Name:match("Reward")then GetWepons(v)end end;for K,v in pairs(game:GetService("Workspace"):GetDescendants())do if v:IsA("Part")and v.Name:match("TheButton")then GetWepons(v)end end;firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,game:GetService("Workspace").AREA51.PlantRoom["Box of Shells"].Box,0)wait(0.2)local a1=k.Character.HumanoidRootPart.CFrame;k.Character.HumanoidRootPart.CFrame=CFrame.new(game:GetService("Workspace").AREA51.ExecutionRoom.Reward.Position)wait(0.2)game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer("M14")k.CFrame=CFrame.new(326.773315,511.5,392.70932,0.982705772,0,-0.185173988,0,1,0,0.185173988,0,0.982705772)end)z:NewButton("Get all Badges","Gives almost every badge.",function()O()firetouchinterest(a,game:GetService("Workspace").AREA51.SecretPath6.Reward)for a2,v in pairs(game:GetService("Workspace").AREA51.Badges:GetDescendants())do if v:IsA("TouchTransmitter")and v.Parent:IsA("Part")then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,0)wait()firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,1)end end end)z:NewButton("Get Gamepasses","Tries to give you gamepasses.",function()game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()wait(8)game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=25;O()J()end)end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP","Crossbow"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("Doors AREA51:")local z=y:NewSection("Open/Close Doors")z:NewToggle("Spam Open Doors","Spam Opens the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewToggle("Spam Close Doors","Spam Closes the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewButton("Open Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end)z:NewButton("Close Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end)local y=x:NewTab("ESP:")local z=y:NewSection("ESP for Player/Killers")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Killer ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Zombie")and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("Teleports:")local z=y:NewSection("Teleports")z:NewDropdown("Weapon Teleports","DropdownInf",{"M14","RILG","R870","CLT1","SBG","SVD"},function(ag)local hum=k.Character.HumanoidRootPart;local aj=hum.CFrame;if ag=="M14"then hum.CFrame=CFrame.new(106.981911,323.620026,678.865051,0.108975291,-4.31107949e-08,0.994044483,-5.13666043e-09,1,4.39322072e-08,-0.994044483,-9.89359261e-09,0.108975291)wait(.2)hum.CFrame=CFrame.new(aj)elseif ag=="RILG"then hum.CFrame=CFrame.new(232.505737,373.660004,45.4774323,-0.999948323,-2.07754458e-09,0.0101688765,-3.00104475e-09,1,-9.08010804e-08,-0.0101688765,-9.08269016e-08,-0.999948323)elseif ag=="R870"then hum.CFrame=CFrame.new(143.435638,333.659973,499.670258,0.068527095,6.73678642e-08,-0.997649252,2.92282767e-08,1,6.95342521e-08,0.997649252,-3.39245503e-08,0.068527095)elseif ag=="CLT1"then hum.CFrame=CFrame.new(60.6713562,291.579956,262.712402,-0.0193858538,1.378409e-07,0.999812067,1.73167649e-08,1,-1.37531046e-07,-0.999812067,1.46473536e-08,-0.0193858538)elseif ag=="SBG"then hum.CFrame=CFrame.new(3.0812099,267.780121,184.758041,-0.998869121,3.20666018e-08,-0.0475441888,3.84712493e-08,1,-1.33794302e-07,0.0475441888,-1.35472078e-07,-0.998869121)elseif ag=="SVD"then hum.CFrame=CFrame.new(181.740906,306.660126,179.980011,-0.977237761,-295549789e-08,0.212145314,-3.5164706e-08,1,-2.25858496e-08,-0.212145314,-2.95278366e-08,-0.977237761)elseif ag=="blRU"then hum.CFrame=CFrame.new(19.2511063,313.500336,204.38269,0.113481902,7.8155864e08,0.993540049,-2.13239897e-08,1,-7.62284031e-08,-0.993540049,-1.25357014e-08,0.113481902)end end)z:NewDropdown("Teleport to Room","DropdownInf",{"Cafe-Room","Cartons-Room","Code-Door","Computers-Room","Corridor-to-Meeting-Room","Electricity-Room","Emergency-Hole-Down-To-Area","Entrance-To-Area","Main-Room","Entrance"},function(ag)if ag=="Cafe-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CafeRoom.Tables.Table.Table.Model.Part.CFrame elseif ag=="Cartons-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(149.739914,313.500458,194.231888,0.442422092,6.81004985e-06,-0.896806836,1.24363009e-06,1,8.20718469e-06,0.896806836,-4.74633543e-06,0.442422092)elseif ag=="Code-Door"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CodeDoorRoom.CodeDoor.Door.CFrame elseif ag=="Computers-Room"then k.Character.HumanoidRootPart.CFrame=CFrame.new(219.700012,310,370.399994,-1,0,0,0,1,0,0,0,-1)elseif ag=="Corridor-to-Meeting-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.CorridorToMeetingRoom.Part.CFrame elseif ag=="Electricity-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.ElectricityRoom.Generator1.Base.CFrame elseif ag=="Emergency-Hole-Down-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EmercencyHoleDownToArea.Part.CFrame elseif ag=="Entrance-To-Area"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.EntranceOfArea.Part.CFrame elseif ag=="Main-Room"then k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").AREA51.MainRoom.Part.CFrame elseif ag=="Entrance"then hum.CFrame=CFrame.new(327.317322,511.5,397.900269,1,-2.05416537e-08,-2.7642145e-15,2.05416537e-08,1,1.25194637e-08,2.50704388e-15,-1.25194637e-08,1)end end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(155382109,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)elseif game.PlaceId==4678052190 then local o="BloodTheme"local x=n.CreateLib("Juggernaut Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("Teleports")game:GetService("Workspace").AREA51.MapLimit:Destroy()z:NewToggle("Juggernaut Autofarm:","Enables Autofarm for Juggernaut",function(R)if R then m.Notify("Enabled Autofarm","Press F to enable UI again","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})local l=game.Workspace.CurrentCamera;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end;function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end;for a2,v in pairs(game.Workspace:GetDescendants())do if v:IsA('TouchTransmitter')then v:Destroy()end end;_G.autoFarm=true;while wait(0.5)do if _G.autoFarm==true then game:GetService("Players").LocalPlayer.PlayerScripts.Checks.Disabled=true;for a2,al in pairs(game.Workspace.Killers:GetChildren())do if al:IsA("Model")then repeat wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=al.Head.CFrame+al.Head.CFrame.lookVector*-5 until al.Humanoid.Health<=0 end end end end else G.autoFarm=false;workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewToggle("Kill all as Juggernaut","Kills all Players",function(R)if R then local ap=game.Workspace.Killers.Model;local aq=player.Character;local ar=game:GetService("Players"):GetPlayers()for K,v in pairs(ar)do repeat wait()ap.Torso.CFrame=CFrame.new(v.Character.Head.Position)until v.Character.Humanoid<=0 end else print("Toggle Off")end end)z:NewButton("Teleport to Juggernaut","Teleports to the juggernaut",function()repeat wait()for a2,v in pairs(game.Workspace.Killers:GetChildren())do if v:IsA("Model")then k.Character.HumanoidRootPart.CFrame=v.Head.CFrame+v.Head.CFrame.lookVector*-6 end end until v.Humanoid.Health==0 end)z:NewToggle("Annoy Juggernaut:","Attempts to annoy Juggernaut",function(R)if R then m.Notify("Annoying Juggernaut","lol","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.autoFarm=true;local l=game.Workspace.CurrentCamera;while wait(0.5)do if _G.autoFarm==true then game:GetService("Players").LocalPlayer.PlayerScripts.Checks.Disabled=true;local B=workspace.CurrentCamera;local C=k.Character;local D=k;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;if game.Players.LocalPlayer.Character.Humanoid.RigType==Enum.HumanoidRigType.R6 then game.Players.LocalPlayer.Character.Head.CanCollide=false;game.Players.LocalPlayer.Character.Torso.CanCollide=false;game.Players.LocalPlayer.Character["Left Leg"].CanCollide=false;game.Players.LocalPlayer.Character["Right Leg"].CanCollide=false else if game.Players.LocalPlayer.Character.Humanoid.RigType==Enum.HumanoidRigType.R15 then game.Players.LocalPlayer.Character.Head.CanCollide=false;game.Players.LocalPlayer.Character.UpperTorso.CanCollide=false;game.Players.LocalPlayer.Character.LowerTorso.CanCollide=false;game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide=false end end;wait(.1)local as=Instance.new("BodyThrust")as.Parent=game.Players.LocalPlayer.Character.HumanoidRootPart;as.Force=Vector3.new(power,0,power)as.Location=game.Players.LocalPlayer.Character.HumanoidRootPart.Position;for a2,al in pairs(game.Workspace.Killers:GetChildren())do if al:IsA("Model")then repeat wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=al.Head.CFrame until al.Humanoid.Health<=0 end end end end else _G.autofarm=false;workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end)z:NewButton("Exit-Spectate","Exits spectate",function()workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end)z:NewButton("Remove-Doors","This removes all the doors this cannot be undone.",function()for K,v in pairs(game:GetService('Workspace'):GetDescendants())do if v:IsA("Part")and v.Parent.Name=="Door"then v:Destroy()end end end)local y=x:NewTab("LocalPlayer")local z=y:NewSection("Humanoid")z:NewToggle("Fly","Allows you to Fly through the game.",function(R)if R then m.Notify("Enabled Fly","Press LeftALT to Enable/Disable Fly.","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.Enabled=true;local l=game.Workspace.CurrentCamera;local k=game:GetService("Players").LocalPlayer;local S=game:GetService("UserInputService")local T=false;local U=false;local V=false;local W=false;local X=false;local Y=false;local function Z()for K,v in pairs(k.Character:GetChildren())do pcall(function()v.Anchored=not v.Anchored end)end end;S.InputBegan:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.LeftAlt then Enabled=not Enabled;Z()end;if s.KeyCode==Enum.KeyCode.W then T=true end;if s.KeyCode==Enum.KeyCode.S then U=true end;if s.KeyCode==Enum.KeyCode.A then V=true end;if s.KeyCode==Enum.KeyCode.D then W=true end;if s.KeyCode==Enum.KeyCode.Space then X=true end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=true end end)S.InputEnded:Connect(function(s,_)if _ then return end;if s.KeyCode==Enum.KeyCode.W then T=false end;if s.KeyCode==Enum.KeyCode.S then U=false end;if s.KeyCode==Enum.KeyCode.A then V=false end;if s.KeyCode==Enum.KeyCode.D then W=false end;if s.KeyCode==Enum.KeyCode.Space then X=false end;if s.KeyCode==Enum.KeyCode.LeftControl then Y=false end end)while game:GetService("RunService").RenderStepped:Wait()do if Enabled then pcall(function()if T then k.Character:TranslateBy(l.CFrame.lookVector*2)end;if U then k.Character:TranslateBy(-l.CFrame.lookVector*2)end;if V then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if W then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(1,0,0))*2)end;if X then k.Character:TranslateBy(l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end;if Y then k.Character:TranslateBy(-l.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))*2)end end)end end else print("ok")end end)z:NewSlider("WalkSpeed","Move the slider to set WalkSpeed for Humanoid",500,0,function(a0)k.Character.Humanoid.WalkSpeed=a0 end)z:NewSlider("JumpPower","Move the slider to set JumpPower for Humanoid",500,0,function(a0)k.Character.Humanoid.JumpPower=a0 end)z:NewSlider("Gravity","Move the slider to set Garavity inside of the workspace.",50,0,function(a0)workspace.Gravity=a0 end)z:NewButton("NoClip","Click this to turn on NoClip",function()k.Character.Humanoid:ChangeState(11)end)z:NewToggle("GodMode","Gives you Godmode",function(R)m.Notify("Godmode","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then local B=workspace.CurrentCamera;local C=game.Players.LocalPlayer.Character;local D=game.Players.LocalPlayer;local E,C=B.CFrame,D.Character;local F=C and C.FindFirstChildWhichIsA(C,"Humanoid")local H=F.Clone(F)H.Parent,D.Character=C,nil;H.SetStateEnabled(H,15,false)H.SetStateEnabled(H,1,false)H.SetStateEnabled(H,0,false)H.BreakJointsOnDeath,F=true,F.Destroy(F)D.Character,B.CameraSubject,B.CFrame=C,H,wait()and E;H.DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None;local I=C.FindFirstChild(C,"Animate")if I then I.Disabled=true;wait()I.Disabled=false end;H.Health=H.MaxHealth else game:GetService("TeleportService"):Teleport(game.PlaceId,game.Players.LocalPlayer)end end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Get all Weapons","Gives you every weapon in-game",function()function GetWepons(Q)firetouchinterest(k.Character.HumanoidRootPart,Q,0)end;for K,v in pairs(game.Workspace:GetDescendants())do if v.Name:match("WEAPON")and v:IsA("Part")then GetWepons(v)end end end)z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One Shot Juggernaut","Gives you more Damage on Killers",function()local a8={repeatamount=100,exceptions={"SayMessageRequest"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()for K,a7 in next,a8.exceptions do if ac.Name==a7 then return aa(ac,...)end end;if ae=="FireServer"or ae=="InvokeServer"then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("ESP:")local z=y:NewSection("PLAYER ESP/JUGGERNAUT ESP")z:NewToggle("Player ESP","Enables Player-ESP for Players",function(R)if R then _G.on=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.8 end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace:GetDescendants())do pcall(function()if v:FindFirstChild("Humanoid")and v.Parent.Name=="Characters to kill"and v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.on==false else _G.on=false;for K,v in pairs(game:GetService("Workspace")["Characters to kill"]:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)z:NewToggle("Juggernaut ESP","Enables Killer-ESP for Killers",function(R)if R then _G.lol=true;repeat local function ah(player)local a5=Instance.new("BoxHandleAdornment",player)a5.AlwaysOnTop=true;a5.ZIndex=5;a5.Size=player.Size;a5.Adornee=player;a5.Transparency=0.7;a5.Color=BrickColor.new("Bright red")end;function Main(ai)for K,v in pairs(ai:GetChildren())do if v:IsA("BasePart")and not v:FindFirstChild("BoxHandleAdornment")then ah(v)end end end;for K,v in pairs(game.Workspace.Killers:GetDescendants())do pcall(function()if v.Name~=game.Players.LocalPlayer.Name then Main(v)end end)end;wait(7)until _G.lol==false else _G.lol=false;for K,v in pairs(game.Workspace.Killers:GetDescendants())do if v:IsA("BoxHandleAdornment")then v:Destroy()end end end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("AREA51 Doors:")local z=y:NewSection("Open/Close Doors")z:NewToggle("Spam Open Doors","Spam Opens the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewToggle("Spam Close Doors","Spam Closes the Area-51 Doors",function(R)if R then _G.spamDoors=true;while wait(0.5)do if _G.spamDoors==true then for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end end else _G.spamDoors=false end end)z:NewButton("Open Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Open"then fireclickdetector(v)end end end)z:NewButton("Close Doors","Opens all the Doors in Area51",function()for K,v in pairs(game:GetService("Workspace").AREA51.Doors:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Name=="Close"then fireclickdetector(v)end end end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(155382109,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)elseif game.PlaceId==2675280735 then local o="BloodTheme"local x=n.CreateLib("Endless Survival Mode UI",o)function CountTable(q)local r,s=0;repeat s=next(q,s)if s~=nil then r=r+1 end until s==nil;return r end;for t,u in pairs(getgc())do if type(u)=="function"and rawget(getfenv(u),"script")==game.Players.LocalPlayer.PlayerScripts.Stuffs then local w=debug.getconstants(u)if CountTable(w)==5 then if table.find(w,"WalkSpeed")and table.find(w,"GetPropertyChangedSignal")and table.find(w,"Connect")then hookfunction(u,function()end)end end end end;hookfunction(getconnections(game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))[1].Function,function()end)local y=x:NewTab("Main:")local z=y:NewSection("Auto/Repair Planks")z:NewToggle("Autofarm Killers:","Enables Autofarm for Killers",function(R)if R then m.Notify("Enabled Autofarm","Press F to enable UI again","http://www.roblox.com/asset/?id=5082257850",{Duration=15,Main={Rounding=true}})_G.autoFarm=true;local l=game.Workspace.CurrentCamera;for a2,v in pairs(game:GetDescendants())do if v:IsA("TouchTransmitter")then v:Destroy()end end;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end;while wait(0.5)do if _G.autoFarm==true then mouse1click()while wait(0.5)do for a2,al in pairs(game:GetService("Workspace").Killers:GetChildren())do if al:IsA("Model")then repeat wait(0.2)game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=al.Head.CFrame+al.Head.CFrame.lookVector*-7 until al.Zombie.Health<=0 end end end else _G.autofarm=false;workspace.CurrentCamera.CameraSubject=k.Character:FindFirstChildWhichIsA('Humanoid')workspace.CurrentCamera.CameraType="Custom"k.CameraMinZoomDistance=0.5;k.CameraMaxZoomDistance=400;k.CameraMode="Classic"k.Character.Head.Anchored=false end end end end)z:NewToggle("Auto-Repair Planks","Auto-Repairs Planks",function(R)if R then _G.autoRepair=true;while _G.autoRepair==true do wait(0.5)for K,v in pairs(game:GetService("Workspace").AREA51:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Parent.Name=="Planks"then fireclickdetector(v)end end end else _G.autoRepair=false end end)z:NewToggle("Auto-Turn-On-all Traps","Automatically turns on Traps",function(R)if R then _G.autoRepair=true;while _G.autoRepair==true do wait(0.5)for a2,v in pairs(game:GetService("Workspace").Traps:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Click"then fireclickdetector(v)end end end else _G.autoRepair=false end end)z:NewButton("Remove-Doors","This removes all the doors this cannot be undone.",function()for K,v in pairs(game:GetService('Workspace'):GetDescendants())do if v:IsA("Part")and v.Parent.Name=="Door"then v:Destroy()end end end)z:NewButton("Turn-Power On","This turns on the power.",function()for a2,v in pairs(game:GetService("Workspace").AREA51.ElectricityRoom.PowerManager:GetDescendants())do if v:IsA("ClickDetector")then fireclickdetector(v)end end end)z:NewButton("Turn-On all Traps","This turns on the all Traps..",function()for a2,v in pairs(game:GetService("Workspace").Traps:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Click"then fireclickdetector(v)end end end)z:NewButton("Repair Planks","Repairs all Planks.",function()for K,v in pairs(game:GetService("Workspace").AREA51:GetDescendants())do if v:IsA("ClickDetector")and v.Parent.Parent.Name=="Planks"then fireclickdetector(v)end end end)local y=x:NewTab("Gun Cheats:")local z=y:NewSection("Rainbow Weapons")z:NewButton("Infinite-Ammo","Gives you Infinite Ammo for your weaponary",function()local a3=math.sin(workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(workspace.DistributedGameTime)/2+0.5;local a5=math.sin(workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for a2,a7 in pairs(getreg())do if typeof(a7)=="table"then if a7.shoot_wait then a7.shoot_wait=0;a7.is_auto=true;a7.MaxHealth=0;a7.Health=0;a7.is_burst=false;a7.burst_count=15;a7.bullet_color=BrickColor.new("Toothpaste")a7.inaccuracy=0;a7.is_pap="PAP"a7.vibration_changed=0;a7.touch_mode=false;a7.reloading=false;a7.equip_time=0;a7.holding=true;a7.ready=true;a7.stolen=false;a7.clear_magazine=false;a7.cancel_reload=false;a7.is_grenade=true;a7.is_pap=true;for K,v in pairs(getgc())do if type(v)=="function"and islclosure(v)and not is_synapse_function(v)then local M=debug.getconstants(v)if table.find(M,"ammo")and table.find(M,"update_ammo_gui")and table.find(M,"has_scope")then debug.setconstant(v,2,-999999)end end end end end end end)z:NewButton("One Shot Killers","Gives you more Damage on Killers",function()local a8={repeatamount=100,inclusions={"Missile Touch","Fired"}}local a9=getrawmetatable(game)local aa=a9.__namecall;setreadonly(a9,false)local function ab(ac)for K,a7 in next,a8.inclusions do if ac.Name==a7 then return true end end;return false end;a9.__namecall=function(ac,...)local ad={...}local ae=getnamecallmethod()if ae=="FireServer"or ae=="InvokeServer"and ab(ac)then for K=1,a8.repeatamount do aa(ac,...)end end;return aa(ac,...)end;setreadonly(a9,true)end)z:NewToggle("Rainbow Weapons","Allows you to have Rainbow Weapons.",function(R)if R then m.Notify("Rainbow Guns ","Activated","http://www.roblox.com/asset/?id=5124031298",{Duration=4,Main={Rounding=true}})_G.rainbowdoo=true;while wait(0.1)do if _G.rainbowdoo==true then local a3=math.sin(game.workspace.DistributedGameTime/2)/2+0.5;local a4=math.sin(game.workspace.DistributedGameTime)/2+0.5;local a5=math.sin(game.workspace.DistributedGameTime*1.5)/2+0.5;local a6=Color3.new(a3,a4,a5)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Backpack:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end;for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Part')and v.Parent:IsA('Tool')then v.BrickColor=BrickColor.new(a6)end end end end else _G.rainbowdoo=false;wait(4)for K,v in pairs(k.Character:GetDescendants())do if v:IsA('Tool')then v.Handle.BrickColor=BrickColor.new("Really black")end end end end)z:NewToggle("Equip all Tools","Equips all the tools in your backpack.",function(R)if R then local function O()for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=game:GetService("Players").LocalPlayer.Character end end end;O()else for K,v in pairs(k.Character:GetChildren())do if v:IsA('Tool')then v.Parent=k.Backpack end end end end)z:NewToggle("Save Tools","Saves your tools ",function(R)if R then for a2,v in pairs(k.Backpack:GetChildren())do if v:IsA("Tool")then v.Parent=k end end else for a2,v in pairs(k:GetChildren())do if v:IsA("Tool")then v.Parent=k.Backpack end end end end)z:NewButton("Drop Tools","Drops your tools",function()for a2,v in pairs(k.Backpack:GetChildren())do k.Character.Humanoid:EquipTool(v)v.Parent=nil end end)local y=x:NewTab("Purchase Perks:")local z=y:NewSection("1000 Points required for some perks.")z:NewButton("Juggernog","Purchases Juggernog",function()local player=game:getService("Players").LocalPlayer;local lastPosition=player.Character.PrimaryPart.Position;for a2,v in pairs(game:GetService("Workspace").Perks.Juggernog.Range:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Range"then fireclickdetector(v)end end;k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").Perks.Juggernog.Range.CFrame;wait(0.8)k.Character:MoveTo(lastPosition)lastPosition=nil end)z:NewButton("Speed Cola","Purchases Speed Cola",function()for a2,v in pairs(game:GetService("Workspace").Perks['Speed Cola'].Range:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Range"then fireclickdetector(v)end end;k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").Perks['Speed Cola'].Range.CFrame;wait(0.8)k.Character:MoveTo(lastPosition)lastPosition=nil end)z:NewButton("Double Tap","Purchases Double Tap",function()for a2,v in pairs(game:GetService("Workspace").Perks['Double Tap'].Range:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Range"then fireclickdetector(v)end end;k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").Perks['Double Tap'].Range.CFrame;wait(0.8)k.Character:MoveTo(lastPosition)lastPosition=nil end)z:NewButton("Quick Revive","Purchases Quick Revive",function()for a2,v in pairs(game:GetService("Workspace").Perks['Quick Revive'].Range:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Range"then fireclickdetector(v)end end;k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").Perks['Quick Revive'].Range.CFrame;wait(0.8)k.Character:MoveTo(lastPosition)lastPosition=nil end)z:NewButton("Deadshot Daiquiri","Purchases Deadshot Daiquiri",function()k.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").Perks['Deadshot Daiquiri'].Range.CFrame;wait(0.8)k.Character:MoveTo(lastPosition)lastPosition=nil;for a2,v in pairs(game:GetService("Workspace").Perks['Deadshot Daiquiri'].Range:GetChildren())do if v:IsA("ClickDetector")and v.Parent.Name=="Range"then fireclickdetector(v)end end end)local y=x:NewTab("PAP Weapons:")local z=y:NewSection("Select Weapon to Pack a Punch")local a9=getrawmetatable(game)local aa=a9.__index;setreadonly(a9,false)a9.__index=newcclosure(function(self,af)if tostring(self)=='Busy'and af=='Value'then return false end;return aa(self,af)end)setreadonly(a9,true)z:NewToggle("PAP All Weapons","PAP all your weapons in your inventory.",function(R)m.Notify("PAP All","Enabled","http://www.roblox.com/asset/?id=5082257850",{Duration=4,Main={Rounding=true}})if R then _G.papAll=true;while wait(5)do if _G.papAll==true then for K,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(v.Name)end end end else _G.papAll=false end end)z:NewDropdown("PAP Weapon","DropdownInf",{"M1911","RayGun","MP5k","R870","M4A1","AK-47","M1014","Desert Eagle","SVD","M16A2/M203","M14","G36C","AWP"},function(ag)m.Notify("PAP..",ag,"http://www.roblox.com/asset/?id=5502174644",{Duration=4,Main={Rounding=true}})game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer(ag)end)local y=x:NewTab("Modes:")local z=y:NewSection("Teleports")z:NewButton("Rejoin","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(game.PlaceId,k)end)z:NewButton("ServerHop","Click on this button to serverhop to another game.",function()local M={}for a2,v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")).data)do if type(v)=="table"and v.maxPlayers>v.playing and v.id~=game.JobId then M[#M+1]=v.id end end;if#M>0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,M[math.random(1,#M)])end end)z:NewButton("Normal Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092166489,k)end)z:NewButton("Killer Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2092167559,k)end)z:NewButton("Juggernaut Mode","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4678052190,k)end)z:NewButton("Endless Survival","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(2675280735,k)end)z:NewButton("Killhouse","Click on this button to rejoin the game.",function()game:GetService("TeleportService"):Teleport(4631179692,k)end)z:NewButton("Area-51 Storming","Click on this button to join the game.",function()game:GetService("TeleportService"):Teleport(3508248007,k)end)local y=x:NewTab("Settings:")local z=y:NewSection("Keybind to ToggleUI")z:NewKeybind("Keybind to ToggleUI","Toggles Epic-Minigames UI",Enum.KeyCode.F,function()n:ToggleUI()end)else m.Notify("Game is not supported!","Server hopping to Main Menu","http://www.roblox.com/asset/?id=261113606",{Duration=4,Main={Rounding=true}})wait(0.24)game:GetService('TeleportService'):Teleport(155382109,game.Players.LocalPlayer)end
pumpkinpieman
/* DayZ Epoch 1.0.5 */ SET FOREIGN_KEY_CHECKS=0; -- ---------------------------- -- Table structure for `character_data` -- ---------------------------- CREATE TABLE IF NOT EXISTS `Character_DATA` ( `CharacterID` int(11) unsigned NOT NULL AUTO_INCREMENT, `PlayerUID` varchar(20) NOT NULL DEFAULT '0', `InstanceID` int(11) NOT NULL DEFAULT '0', `Datestamp` datetime DEFAULT NULL, `LastLogin` datetime NOT NULL, `Inventory` longtext, `Backpack` longtext, `Worldspace` varchar(128) NOT NULL DEFAULT '[]', `Medical` varchar(300) NOT NULL DEFAULT '[]', `Alive` tinyint(3) unsigned NOT NULL DEFAULT '1', `Generation` int(11) unsigned NOT NULL DEFAULT '1', `LastAte` datetime NOT NULL, `LastDrank` datetime NOT NULL, `KillsZ` int(11) unsigned NOT NULL DEFAULT '0', `HeadshotsZ` int(11) unsigned NOT NULL DEFAULT '0', `DistanceFoot` int(11) NOT NULL DEFAULT '0', `Duration` int(11) NOT NULL DEFAULT '0', `CurrentState` varchar(200) NOT NULL DEFAULT '[]', `KillsH` int(11) unsigned NOT NULL DEFAULT '0', `Model` varchar(50) NOT NULL DEFAULT '"Survivor2_DZ"', `KillsB` int(11) unsigned NOT NULL DEFAULT '0', `Humanity` int(11) NOT NULL DEFAULT '2500', `Infected` tinyint(3) DEFAULT '0', PRIMARY KEY (`CharacterID`), KEY `PlayerUID` (`PlayerUID`) USING BTREE, KEY `Alive` (`Alive`) USING BTREE ) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=latin1; -- ---------------------------- -- Records of character_data -- ---------------------------- -- ---------------------------- -- Table structure for `object_data` -- ---------------------------- CREATE TABLE IF NOT EXISTS `Object_DATA` ( `ObjectID` int(11) unsigned NOT NULL AUTO_INCREMENT, `ObjectUID` bigint(24) NOT NULL DEFAULT '0', `Instance` int(11) unsigned NOT NULL, `Classname` varchar(50) DEFAULT NULL, `Datestamp` datetime NOT NULL, `LastUpdated` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP, `CharacterID` int(11) unsigned NOT NULL DEFAULT '0', `Worldspace` varchar(128) NOT NULL DEFAULT '[]', `Inventory` longtext, `Hitpoints` varchar(512) NOT NULL DEFAULT '[]', `Fuel` double(13,5) NOT NULL DEFAULT '1.00000', `Damage` double(13,5) NOT NULL DEFAULT '0.00000', PRIMARY KEY (`ObjectID`), KEY `ObjectUID` (`ObjectUID`) USING BTREE, KEY `Instance` (`Instance`) USING BTREE ) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=latin1; -- ---------------------------- -- Records of object_data -- ---------------------------- -- ---------------------------- -- Table structure for `player_data` -- ---------------------------- CREATE TABLE IF NOT EXISTS `Player_DATA` ( `PlayerUID` varchar(20) NOT NULL DEFAULT '0', `PlayerName` varchar(128) CHARACTER SET utf8 NOT NULL DEFAULT 'Null', `PlayerMorality` int(11) NOT NULL DEFAULT '0', `PlayerSex` tinyint(3) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (`PlayerUID`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; -- ---------------------------- -- Records of player_data -- ---------------------------- -- ---------------------------- -- Table structure for `player_login` -- ---------------------------- CREATE TABLE IF NOT EXISTS `Player_LOGIN` ( `LoginID` int(11) unsigned NOT NULL AUTO_INCREMENT, `PlayerUID` varchar(20) NOT NULL, `CharacterID` int(11) unsigned NOT NULL DEFAULT '0', `Datestamp` datetime NOT NULL, `Action` int(11) NOT NULL DEFAULT '0', PRIMARY KEY (`LoginID`) ) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=latin1; -- ---------------------------- -- Records of player_login -- ---------------------------- -- -- Table structure for table `server_traders` -- DROP TABLE IF EXISTS `server_traders`; CREATE TABLE IF NOT EXISTS `server_traders` ( `id` int(11) NOT NULL AUTO_INCREMENT, `classname` varchar(128) NOT NULL, `instance` int(11) NOT NULL, `status` varchar(32) NOT NULL, `static` text, `desc` varchar(128) DEFAULT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=177 ; -- -- Dumping data for table `server_traders` -- INSERT INTO `server_traders` VALUES(1, 'CIV_EuroMan01_EP1', 11, 'friendly', NULL, 'Weapons Trader - Bash'); INSERT INTO `server_traders` VALUES(2, 'Rocker4', 11, 'friendly', NULL, 'Weapons Trader - Klen'); INSERT INTO `server_traders` VALUES(3, 'Woodlander3', 11, 'friendly', NULL, 'Parts Trader - Bash'); INSERT INTO `server_traders` VALUES(4, 'Woodlander1', 11, 'friendly', '', 'Parts Trader - Klen'); INSERT INTO `server_traders` VALUES(5, 'RU_WorkWoman1', 11, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Can Trader - Klen'); INSERT INTO `server_traders` VALUES(6, 'RU_WorkWoman5', 11, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Can Trader - Bash'); INSERT INTO `server_traders` VALUES(7, 'Rita_Ensler_EP1', 11, 'neutral', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Can Trader - Stary'); INSERT INTO `server_traders` VALUES(8, 'CIV_EuroMan02_EP1', 11, 'friendly', '', 'Ammo Trader - Bash'); INSERT INTO `server_traders` VALUES(9, 'RU_Citizen3', 11, 'friendly', '', 'Ammo Trader - Klen'); INSERT INTO `server_traders` VALUES(10, 'Pilot_EP1', 11, 'neutral', '', 'Ammo Trader - Stary'); INSERT INTO `server_traders` VALUES(11, 'Worker3', 11, 'friendly', '', 'Auto Trader - Bash'); INSERT INTO `server_traders` VALUES(12, 'Profiteer4', 11, 'friendly', '', 'Auto Trader - Klen'); INSERT INTO `server_traders` VALUES(13, 'Dr_Hladik_EP1', 11, 'friendly', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Doctor - Bash'); INSERT INTO `server_traders` VALUES(14, 'Doctor', 11, 'friendly', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Doctor - Klen'); INSERT INTO `server_traders` VALUES(15, 'RU_Functionary1', 11, 'friendly', '', 'Hero Traders'); INSERT INTO `server_traders` VALUES(16, 'RU_Villager3', 11, 'neutral', '', 'Boat Trader'); INSERT INTO `server_traders` VALUES(17, 'TK_CIV_Takistani04_EP1', 11, 'neutral', '', 'High End Weapons'); INSERT INTO `server_traders` VALUES(18, 'RU_Citizen4', 11, 'neutral', '', 'Wholesaler - Solnichniy'); INSERT INTO `server_traders` VALUES(19, 'RU_Citizen1', 11, 'neutral', '', 'Wholesaler - Balota'); INSERT INTO `server_traders` VALUES(20, 'Functionary1', 1, 'friendly', '', 'Hero Traders'); INSERT INTO `server_traders` VALUES(21, 'RU_Profiteer3', 1, 'neutral', '', 'High End Weapons - Khush'); INSERT INTO `server_traders` VALUES(22, 'Profiteer1', 1, 'neutral', '', 'High End Ammo - Khush'); INSERT INTO `server_traders` VALUES(23, 'RU_Sportswoman5', 1, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Can Trader - Khush'); INSERT INTO `server_traders` VALUES(24, 'TK_CIV_Takistani05_EP1', 1, 'friendly', '', 'Parts Trader - Khush'); INSERT INTO `server_traders` VALUES(25, 'Dr_Annie_Baker_EP1', 1, 'friendly', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Doctor - Khush'); INSERT INTO `server_traders` VALUES(26, 'Woodlander2', 1, 'friendly', '', 'Auto Trader - Khush'); INSERT INTO `server_traders` VALUES(27, 'TK_CIV_Takistani03_EP1', 1, 'friendly', '', 'Car Parts - Nur'); INSERT INTO `server_traders` VALUES(28, 'TK_CIV_Takistani06_EP1', 1, 'friendly', '', 'Weapons Trader - Nur'); INSERT INTO `server_traders` VALUES(29, 'TK_CIV_Takistani04_EP1', 1, 'friendly', '', 'Ammo Trader - Nur'); INSERT INTO `server_traders` VALUES(30, 'TK_CIV_Woman03_EP1', 1, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Can Trader - Nur'); INSERT INTO `server_traders` VALUES(31, 'TK_CIV_Woman02_EP1', 1, 'friendly', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Doctor - Nur'); INSERT INTO `server_traders` VALUES(32, 'RU_Profiteer2', 1, 'friendly', '', 'Auto Trader - Garm'); INSERT INTO `server_traders` VALUES(33, 'TK_CIV_Takistani02_EP1', 1, 'friendly', '', 'Car Parts - Garm'); INSERT INTO `server_traders` VALUES(34, 'RU_Damsel4', 1, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Can Trader - Garm'); INSERT INTO `server_traders` VALUES(35, 'RU_Woodlander3', 1, 'neutral', '', 'Wholesaler - South'); INSERT INTO `server_traders` VALUES(36, 'RU_Citizen4', 1, 'neutral', '', 'Wholesaler - North'); INSERT INTO `server_traders` VALUES(37, 'RU_Pilot', 1, 'neutral', '', 'Airplane Dealer'); INSERT INTO `server_traders` VALUES(38, 'RU_Worker1', 6, 'neutral', '', 'Whiskey''s Parts Shop'); INSERT INTO `server_traders` VALUES(39, 'Dr_Annie_Baker_EP1', 6, 'friendly', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Melly''s Medical'); INSERT INTO `server_traders` VALUES(40, 'CIV_EuroWoman01_EP1', 6, 'friendly', '', 'Alejandria''s General Supplies'); INSERT INTO `server_traders` VALUES(41, 'ibr_lingorman2s', 6, 'neutral', '', 'Blivion''s Wholesale Items'); INSERT INTO `server_traders` VALUES(42, 'Worker2', 6, 'friendly', '', 'Axle''s Repair Shop'); INSERT INTO `server_traders` VALUES(43, 'TK_CIV_Woman03_EP1', 6, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Stella''s General Goods'); INSERT INTO `server_traders` VALUES(44, 'ibr_lingorman3s', 6, 'neutral', '', 'Clive''s Wholesale'); INSERT INTO `server_traders` VALUES(45, 'ibr_lingorman5s', 6, 'neutral', '', 'Big Bob''s Boats'); INSERT INTO `server_traders` VALUES(46, 'ibr_lingorman4s', 6, 'friendly', '', 'Juan''s Tour Boats'); INSERT INTO `server_traders` VALUES(47, 'ibr_lingorman2', 6, 'friendly', '', 'Jd''z Armed Boats'); INSERT INTO `server_traders` VALUES(48, 'Citizen2_EP1', 6, 'friendly', '', 'Green''s Quality Cars'); INSERT INTO `server_traders` VALUES(49, 'Worker1', 6, 'friendly', '', 'Lyle''s Parts'); INSERT INTO `server_traders` VALUES(50, 'RU_Madam3', 6, 'neutral', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Bag Lady Gina'); INSERT INTO `server_traders` VALUES(51, 'Pilot', 6, 'friendly', '', 'Chip''s Choppers'); INSERT INTO `server_traders` VALUES(52, 'CIV_EuroMan02_EP1', 6, 'friendly', '', 'Jim''s Ammo'); INSERT INTO `server_traders` VALUES(53, 'CIV_EuroMan01_EP1', 6, 'friendly', '', 'Joe''s Weapons'); INSERT INTO `server_traders` VALUES(54, 'ibr_lingorman7s', 6, 'friendly', '', 'Rodger''s 4x4'); INSERT INTO `server_traders` VALUES(55, 'Damsel3', 6, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Tina''s Tarts'); INSERT INTO `server_traders` VALUES(56, 'Rocker4', 6, 'friendly', '', 'Sly''s Moto'); INSERT INTO `server_traders` VALUES(57, 'Worker4', 6, 'neutral', '', 'Jim''s Used Cars'); INSERT INTO `server_traders` VALUES(58, 'ibr_lingorman7', 6, 'neutral', '', 'Chucks Weapons'); INSERT INTO `server_traders` VALUES(59, 'ibr_lingorman5', 6, 'neutral', '', 'Buck''s Shot'); INSERT INTO `server_traders` VALUES(60, 'Citizen3_EP1', 6, 'neutral', '', 'Santo''s Wholesale'); INSERT INTO `server_traders` VALUES(61, 'ibr_lingorman6', 6, 'friendly', '', 'Tire Guy'); INSERT INTO `server_traders` VALUES(62, 'ibr_lingorman6s', 6, 'friendly', '', 'Raul''s Parts'); INSERT INTO `server_traders` VALUES(63, 'TK_CIV_Woman02_EP1', 6, 'neutral', '', 'Samish Shop'); INSERT INTO `server_traders` VALUES(64, 'Pilot_EP1', 6, 'friendly', '', 'AWOL''s Planes'); INSERT INTO `server_traders` VALUES(65, 'TK_CIV_Worker01_EP1', 6, 'friendly', '', 'Rommelo''s Raceway'); INSERT INTO `server_traders` VALUES(66, 'RU_Doctor', 6, 'neutral', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Mad Scientist '); INSERT INTO `server_traders` VALUES(67, 'TK_CIV_Woman02_EP1', 4, 'neutral', '', 'Farhah''s General Supplies'); INSERT INTO `server_traders` VALUES(68, 'TK_CIV_Takistani05_EP1', 4, 'neutral', '', 'Akwhell''s Vehicles'); INSERT INTO `server_traders` VALUES(69, 'TK_CIV_Takistani03_EP1', 4, 'neutral', '', 'Amjad''s Ammunition'); INSERT INTO `server_traders` VALUES(70, 'TK_CIV_Takistani02_EP1', 4, 'neutral', '', 'Hassan''s Weapons'); INSERT INTO `server_traders` VALUES(71, 'CIV_EuroMan01_EP1', 4, 'friendly', '', 'Dan''s Parts'); INSERT INTO `server_traders` VALUES(72, 'CIV_EuroMan02_EP1', 4, 'friendly', '', 'Darren''s Auto'); INSERT INTO `server_traders` VALUES(73, 'Dr_Hladik_EP1', 4, 'friendly', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Dr. House'); INSERT INTO `server_traders` VALUES(74, 'CIV_EuroWoman01_EP1', 4, 'friendly', '', 'Heather''s General Supplies'); INSERT INTO `server_traders` VALUES(76, 'Worker1', 4, 'friendly', '', 'Greg''s Ammunition'); INSERT INTO `server_traders` VALUES(77, 'Tanny_PMC', 4, 'friendly', '', 'Joe''s Weapons'); INSERT INTO `server_traders` VALUES(78, 'Profiteer4', 4, 'friendly', '', 'Steven''s Hero Shop'); INSERT INTO `server_traders` VALUES(79, 'GUE_Worker2', 13, 'friendly', '', 'Pete''s Armed Choppers'); INSERT INTO `server_traders` VALUES(80, 'Soldier_Sniper_KSVK_PMC', 13, 'friendly', '', 'Jacks Weapons'); INSERT INTO `server_traders` VALUES(81, 'Soldier_GL_PMC', 13, 'friendly', '', 'Robby''s Ammo Dump'); INSERT INTO `server_traders` VALUES(82, 'GUE_Soldier_Pilot', 13, 'friendly', '', 'Hanz Unarmed Choppers'); INSERT INTO `server_traders` VALUES(83, 'GUE_Woodlander3', 13, 'friendly', '', 'Scott''s Repair Shop'); INSERT INTO `server_traders` VALUES(84, 'Worker4', 13, 'neutral', '', 'Capt. Yak'); INSERT INTO `server_traders` VALUES(85, 'Reynolds_PMC', 13, 'neutral', '', 'Wholesaler Reynolds'); INSERT INTO `server_traders` VALUES(86, 'Soldier_Sniper_PMC', 13, 'friendly', '', 'Chucks Hero Shop'); INSERT INTO `server_traders` VALUES(87, 'GUE_Soldier_3', 13, 'friendly', '', 'Tom''s Armed Vehicles'); INSERT INTO `server_traders` VALUES(88, 'RU_Doctor', 13, 'friendly', '', 'Dr. Hammond'); INSERT INTO `server_traders` VALUES(89, 'Doctor', 13, 'friendly', '', 'Bones'); INSERT INTO `server_traders` VALUES(90, 'UN_CDF_Soldier_Pilot_EP1', 13, 'friendly', '', 'Murdock''s Planes'); INSERT INTO `server_traders` VALUES(91, 'RU_Worker4', 13, 'neutral', '', 'Sven''s Parts'); INSERT INTO `server_traders` VALUES(92, 'RU_Woodlander4', 13, 'neutral', '', 'Slav''s Vehicles'); INSERT INTO `server_traders` VALUES(93, 'Citizen3', 13, 'neutral', '', 'Trin''s General Supplies'); INSERT INTO `server_traders` VALUES(94, 'RU_Damsel5', 13, 'friendly', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Melissa''s General Supplies'); INSERT INTO `server_traders` VALUES(95, 'Dr_Hladik_EP1', 13, 'neutral', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Dr. Vu'); INSERT INTO `server_traders` VALUES(96, 'GUE_Commander', 13, 'neutral', '', 'Gabriel''s Weapons'); INSERT INTO `server_traders` VALUES(97, 'GUE_Soldier_CO', 13, 'neutral', '', 'Cohaagen''s Ammunition'); INSERT INTO `server_traders` VALUES(98, 'Profiteer2_EP1', 13, 'neutral', '', 'Chad''s Armed Boats'); INSERT INTO `server_traders` VALUES(99, 'RU_Farmwife5', 13, 'neutral', '', 'Mrs. Doubtfire'); INSERT INTO `server_traders` VALUES(100, 'GUE_Woodlander1', 13, 'neutral', '', 'Dante''s Bandit Choppers'); INSERT INTO `server_traders` VALUES(101, 'RU_Worker1', 13, 'neutral', '', 'Javon''s Parts'); INSERT INTO `server_traders` VALUES(102, 'GUE_Soldier_2', 13, 'neutral', '', 'Wholesaler Darren'); INSERT INTO `server_traders` VALUES(103, 'Worker2', 11, 'neutral', '', 'Airplane Dealer'); INSERT INTO `server_traders` VALUES(104, 'GUE_Villager4', 15, 'friendly', '', 'Bastions Parts Supplies'); INSERT INTO `server_traders` VALUES(105, 'RU_Farmwife4', 15, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Alda''s General Supplies'); INSERT INTO `server_traders` VALUES(106, 'RU_Farmwife3', 15, 'neutral', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Carole''s General Supplies'); INSERT INTO `server_traders` VALUES(107, 'Dr_Hladik_EP1', 15, 'friendly', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Dr. Zoidberg'); INSERT INTO `server_traders` VALUES(108, 'CIV_Contractor2_BAF', 15, 'friendly', '', 'High End Ammo'); INSERT INTO `server_traders` VALUES(109, 'Soldier_Sniper_PMC', 15, 'friendly', '', 'High End Weapons'); INSERT INTO `server_traders` VALUES(110, 'GUE_Soldier_Pilot', 15, 'friendly', '', 'Rutahn''s Vehicles.'); INSERT INTO `server_traders` VALUES(111, 'GUE_Soldier_2', 15, 'neutral', '', 'Rhven''s Weapons'); INSERT INTO `server_traders` VALUES(112, 'GUE_Soldier_1', 15, 'neutral', '', 'Merkaba''s Ammo'); INSERT INTO `server_traders` VALUES(113, 'GUE_Soldier_CO', 15, 'neutral', '', 'Robsyah''s Choppers'); INSERT INTO `server_traders` VALUES(114, 'GUE_Woodlander2', 15, 'friendly', '', 'Popeye''s Boats '); INSERT INTO `server_traders` VALUES(115, 'GUE_Soldier_Crew', 15, 'neutral', '', 'Aaron''s Vehicles'); INSERT INTO `server_traders` VALUES(116, 'Woodlander2', 15, 'neutral', '', 'Staven''s Repair Shop'); INSERT INTO `server_traders` VALUES(117, 'UN_CDF_Soldier_MG_EP1', 15, 'friendly', '', 'Larz''s Wholesale'); INSERT INTO `server_traders` VALUES(118, 'UN_CDF_Soldier_EP1', 15, 'friendly', '', 'Dateu''s Wholesale'); INSERT INTO `server_traders` VALUES(119, 'Tanny_PMC', 15, 'hero', '', 'Tanner''s Hero Supplies'); INSERT INTO `server_traders` VALUES(120, 'UN_CDF_Soldier_Pilot_EP1', 15, 'friendly', '', 'Piloted Vehicles'); INSERT INTO `server_traders` VALUES(121, 'GUE_Soldier_Pilot', 16, 'friendly', '', 'AWOL''s Airfield'); INSERT INTO `server_traders` VALUES(122, 'UN_CDF_Soldier_MG_EP1', 16, 'neutral', '', 'West''s Wholesaler'); INSERT INTO `server_traders` VALUES(123, 'GUE_Soldier_Medic', 16, 'neutral', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Neutral Medic'); INSERT INTO `server_traders` VALUES(124, 'GUE_Woodlander1', 16, 'neutral', '', 'Stavz Ammo'); INSERT INTO `server_traders` VALUES(125, 'GUE_Commander', 16, 'neutral', '', 'Stevhn''s Weapons'); INSERT INTO `server_traders` VALUES(126, 'Tanny_PMC', 16, 'hero', '', 'Trevors Hero Supplies.'); INSERT INTO `server_traders` VALUES(127, 'BAF_Soldier_AMG_W', 16, 'friendly', '', 'Roberts Ammo'); INSERT INTO `server_traders` VALUES(128, 'BAF_Soldier_AAA_DDPM', 16, 'friendly', '', 'Drakes Weapons'); INSERT INTO `server_traders` VALUES(129, 'GUE_Soldier_3', 16, 'neutral', '', 'Brians Vehicles'); INSERT INTO `server_traders` VALUES(130, 'GUE_Soldier_1', 16, 'neutral', '', 'Sam''s Boats'); INSERT INTO `server_traders` VALUES(131, 'BAF_Pilot_MTP', 16, 'hero', '', 'Darren''s Hero Vehicles'); INSERT INTO `server_traders` VALUES(132, 'GUE_Soldier_Sab', 16, 'neutral', '', 'Green''s Air Vehicles'); INSERT INTO `server_traders` VALUES(133, 'US_Soldier_Medic_EP1', 16, 'friendly', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Perry''s Medical'); INSERT INTO `server_traders` VALUES(134, 'CZ_Special_Forces_MG_DES_EP1', 16, 'friendly', '', 'Kypex''s Vehicles'); INSERT INTO `server_traders` VALUES(135, 'Damsel5', 16, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Melly''s General Supplies'); INSERT INTO `server_traders` VALUES(136, 'GUE_Woodlander3', 16, 'friendly', '', 'Jim''s Repair/Building Supplies'); INSERT INTO `server_traders` VALUES(137, 'UN_CDF_Soldier_AAT_EP1', 16, 'neutral', '', 'South West Wholesaler'); INSERT INTO `server_traders` VALUES(138, 'RU_Farmwife1', 16, 'neutral', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Bertha''s General Supplies'); INSERT INTO `server_traders` VALUES(139, 'Citizen2_EP1', 16, 'neutral', '', 'Rocky''s Parts/Building Supplies'); INSERT INTO `server_traders` VALUES(140, 'CIV_Contractor1_BAF', 6, 'neutral', '', 'Jeeves'); INSERT INTO `server_traders` VALUES(141, 'GUE_Soldier_MG', 11, 'neutral', '', 'Black Market - Olsha'); INSERT INTO `server_traders` VALUES(142, 'TK_GUE_Soldier_Sniper_EP1', 1, 'neutral', '', 'Apu Nahasapeemapetilon Black Market'); INSERT INTO `server_traders` VALUES(143, 'Tanny_PMC', 17, 'hero', '', 'Hero Vendor'); INSERT INTO `server_traders` VALUES(144, 'US_Delta_Force_AR_EP1', 17, 'friendly', '', 'Ammunition Friendly'); INSERT INTO `server_traders` VALUES(145, 'BAF_Soldier_AAR_DDPM', 17, 'friendly', '', 'Weapons Friendly'); INSERT INTO `server_traders` VALUES(146, 'Drake', 17, 'friendly', '', 'Friendly Vehicles'); INSERT INTO `server_traders` VALUES(147, 'Damsel2', 17, 'neutral', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'General Store'); INSERT INTO `server_traders` VALUES(148, 'GUE_Soldier_MG', 17, 'neutral', '', 'Weapons neutral'); INSERT INTO `server_traders` VALUES(149, 'GUE_Soldier_GL', 17, 'neutral', '', 'Ammunition Neutral'); INSERT INTO `server_traders` VALUES(150, 'TK_GUE_Soldier_5_EP1', 17, 'neutral', '', 'Neutral Building/Parts'); INSERT INTO `server_traders` VALUES(151, 'GUE_Soldier_2', 17, 'hostile', '', 'Bandit Trader'); INSERT INTO `server_traders` VALUES(152, 'Soldier_Sniper_PMC', 17, 'neutral', '', 'Aircraft Dealer'); INSERT INTO `server_traders` VALUES(153, 'GUE_Soldier_3', 17, 'neutral', '', 'Vehicles Neutral'); INSERT INTO `server_traders` VALUES(154, 'Soldier_GL_M16A2_PMC', 17, 'neutral', '', 'Black Market Vendor'); INSERT INTO `server_traders` VALUES(155, 'UN_CDF_Soldier_Crew_EP1', 17, 'friendly', '', 'Friendly Building/Parts'); INSERT INTO `server_traders` VALUES(156, 'UN_CDF_Soldier_Pilot_EP1', 17, 'friendly', '', 'Friendly Vehicles 2'); INSERT INTO `server_traders` VALUES(157, 'GUE_Worker2', 17, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'General Store 2'); INSERT INTO `server_traders` VALUES(158, 'Dr_Annie_Baker_EP1', 17, 'friendly', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Medical Supplies'); INSERT INTO `server_traders` VALUES(159, 'Soldier_MG_PKM_PMC', 17, 'friendly', '', 'Weapons friendly 2'); INSERT INTO `server_traders` VALUES(160, 'Soldier_MG_PMC', 17, 'friendly', '', 'Ammunition friendly 2'); INSERT INTO `server_traders` VALUES(161, 'GUE_Soldier_CO', 17, 'neutral', '', 'East Wholesaler'); INSERT INTO `server_traders` VALUES(162, 'Farmwife4', 17, 'neutral', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'General Store 3'); INSERT INTO `server_traders` VALUES(163, 'FR_Sykes', 17, 'neutral', '', 'West Wholesaler'); INSERT INTO `server_traders` VALUES(164, 'GUE_Villager4', 17, 'neutral', '', 'Boat Vendor'); INSERT INTO `server_traders` VALUES(165, 'TK_CIV_Takistani04_EP1', 17, 'neutral', '', 'Weapons neutral 2'); INSERT INTO `server_traders` VALUES(166, 'Pilot_EP1', 17, 'neutral', '', 'Ammunition Neutral 2'); INSERT INTO `server_traders` VALUES(167, 'RU_Profiteer4', 17, 'neutral', '', 'Vehicles Neutral 2'); INSERT INTO `server_traders` VALUES(168, 'Woodlander3', 17, 'neutral', '', 'Neutral Building/Parts'); INSERT INTO `server_traders` VALUES(169, 'Dr_Hladik_EP1', 17, 'neutral', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Medical Supplies 2'); INSERT INTO `server_traders` VALUES(170, 'Doctor', 17, 'neutral', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Medical Supplies 3'); INSERT INTO `server_traders` VALUES(171, 'HouseWife1', 17, 'neutral', '', 'Boat Trader 2'); INSERT INTO `server_traders` VALUES(172, 'Citizen3_EP1', 17, 'neutral', '', 'Wholesale 3'); INSERT INTO `server_traders` VALUES(173, 'ibr_lingorman6', 17, 'friendly', '', 'Friendly Building/parts 2'); INSERT INTO `server_traders` VALUES(174, 'ibr_lingorman6s', 17, 'friendly', '', 'Friendly Building/Parts 3'); INSERT INTO `server_traders` VALUES(175, 'TK_CIV_Woman02_EP1', 17, 'neutral', '', 'General Store 4'); INSERT INTO `server_traders` VALUES(176, 'Damsel3', 17, 'friendly', '', 'General Store 5'); -- -------------------------------------------------------- -- -- Table structure for table `Traders_DATA` -- DROP TABLE IF EXISTS `Traders_DATA`; CREATE TABLE IF NOT EXISTS `Traders_DATA` ( `id` int(8) NOT NULL AUTO_INCREMENT, `item` varchar(255) NOT NULL COMMENT '[Class Name,1 = CfgMagazines | 2 = Vehicle | 3 = Weapon]', `qty` int(8) NOT NULL COMMENT 'amount in stock available to buy', `buy` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]', `sell` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]', `order` int(2) NOT NULL DEFAULT '0' COMMENT '# sort order for addAction menu', `tid` int(8) NOT NULL COMMENT 'Trader Menu ID', `afile` varchar(64) NOT NULL DEFAULT 'trade_items', PRIMARY KEY (`id`), UNIQUE KEY `item` (`item`,`tid`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=7575 ; -- -- Dumping data for table `Traders_DATA` -- INSERT INTO `Traders_DATA` VALUES(4996, '["Skin_CZ_Special_Forces_GL_DES_EP1_DZ",1]', 253, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 476, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(4999, '["Skin_Drake_Light_DZ",1]', 254, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 476, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5002, '["Skin_Soldier_Sniper_PMC_DZ",1]', 241, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 476, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5003, '["Skin_FR_OHara_DZ",1]', 250, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 476, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5004, '["Skin_FR_Rodriguez_DZ",1]', 251, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 476, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5005, '["Skin_CZ_Soldier_Sniper_EP1_DZ",1]', 249, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 476, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5006, '["Skin_Graves_Light_DZ",1]', 249, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 476, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5007, '["G36_C_SD_camo",3]', 250, '[1,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar",1]', 0, 477, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5008, '["M4A1_AIM_SD_camo",3]', 250, '[1,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar",1]', 0, 477, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5012, '["FN_FAL_ANPVS4",3]', 250, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 477, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5016, '["30Rnd_556x45_StanagSD",1]', 238, '[4,"ItemSilverBar10oz",1]', '[2,"ItemSilverBar10oz",1]', 0, 478, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5019, '["ArmoredSUV_PMC_DZE",2]', 5, '[2,"ItemBriefcase100oz",1]', '[1,"ItemBriefcase100oz",1]', 0, 479, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5020, '["Pickup_PK_TK_GUE_EP1_DZE",2]', 10, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 479, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5022, '["Offroad_DSHKM_Gue_DZE",2]', 9, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 479, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5026, '["30Rnd_556x45_Stanag",1]', 251, '[4,"ItemSilverBar",1]', '[2,"ItemSilverBar",1]', 0, 480, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5027, '["20Rnd_762x51_FNFAL",1]', 250, '[4,"ItemSilverBar10oz",1]', '[2,"ItemSilverBar10oz",1]', 0, 480, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5028, '["100Rnd_762x51_M240",1]', 241, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 481, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5029, '["200Rnd_556x45_M249",1]', 250, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 481, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5030, '["100Rnd_762x54_PK",1]', 250, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 481, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5031, '["20Rnd_762x51_DMR",1]', 294, '[2,"ItemSilverBar10oz",1]', '[1,"ItemSilverBar10oz",1]', 0, 482, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5032, '["10Rnd_762x54_SVD",1]', 270, '[2,"ItemSilverBar10oz",1]', '[1,"ItemSilverBar10oz",1]', 0, 482, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5036, '["30rnd_9x19_MP5",1]', 251, '[2,"ItemSilverBar10oz",1]', '[1,"ItemSilverBar10oz",1]', 0, 483, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5037, '["30Rnd_9x19_MP5SD",1]', 251, '[4,"ItemSilverBar10oz",1]', '[2,"ItemSilverBar10oz",1]', 0, 483, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5038, '["30Rnd_9x19_UZI",1]', 251, '[2,"ItemSilverBar10oz",1]', '[1,"ItemSilverBar10oz",1]', 0, 483, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5039, '["64Rnd_9x19_SD_Bizon",1]', 250, '[2,"ItemSilverBar10oz",1]', '[1,"ItemSilverBar10oz",1]', 0, 483, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5040, '["30Rnd_9x19_UZI_SD",1]', 239, '[2,"ItemSilverBar10oz",1]', '[1,"ItemSilverBar10oz",1]', 0, 483, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5041, '["20Rnd_B_765x17_Ball",1]', 255, '[2,"ItemSilverBar10oz",1]', '[1,"ItemSilverBar10oz",1]', 0, 483, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5042, '["15Rnd_9x19_M9",1]', 252, '[1,"ItemSilverBar10oz",1]', '[5,"ItemSilverBar",1]', 0, 484, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5043, '["15Rnd_9x19_M9SD",1]', 251, '[2,"ItemSilverBar10oz",1]', '[1,"ItemSilverBar10oz",1]', 0, 484, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5044, '["17Rnd_9x19_glock17",1]', 252, '[1,"ItemSilverBar10oz",1]', '[5,"ItemSilverBar",1]', 0, 484, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5045, '["6Rnd_45ACP",1]', 252, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 484, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5046, '["7Rnd_45ACP_1911",1]', 251, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 484, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5047, '["8Rnd_9x18_Makarov",1]', 252, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 484, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5048, '["8Rnd_9x18_MakarovSD",1]', 248, '[2,"ItemSilverBar10oz",1]', '[1,"ItemSilverBar10oz",1]', 0, 484, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5049, '["G36A_camo",3]', 254, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 485, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5050, '["G36C",3]', 251, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 485, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5051, '["G36C_camo",3]', 252, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 485, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5052, '["G36K_camo",3]', 251, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 485, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5054, '["M16A2",3]', 251, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 485, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5055, '["M16A2GL",3]', 252, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 485, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5056, '["M16A4_ACG",3]', 250, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 485, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5057, '["M4A1",3]', 252, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 485, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5059, '["M4A1_HWS_GL_camo",3]', 249, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 485, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5060, '["M4A3_CCO_EP1",3]', 251, '[1,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar",1]', 0, 485, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5061, '["M4A1_Aim",3]', 252, '[6,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 485, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5063, '["M249_EP1_DZ",3]', 253, '[1,"ItemGoldBar10oz",1]', '[6,"ItemGoldBar",1]', 0, 486, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5064, '["M240_DZ",3]', 251, '[1,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar",1]', 0, 486, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5065, '["Mk_48_DZ",3]', 249, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 486, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5066, '["Pecheneg_DZ",3]', 251, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 486, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5067, '["SVD_CAMO",3]', 252, '[1,"ItemGoldBar10oz",1]', '[6,"ItemGoldBar",1]', 0, 487, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5069, '["M40A3",3]', 252, '[1,"ItemGoldBar10oz",1]', '[6,"ItemGoldBar",1]', 0, 487, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5070, '["M14_EP1",3]', 252, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 487, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5072, '["bizon_silenced",3]', 251, '[1,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar",1]', 0, 488, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5073, '["UZI_EP1",3]', 254, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 488, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5074, '["Sa61_EP1",3]', 250, '[1,"ItemGoldBar",1]', '[5,"ItemSilverBar10oz",1]', 0, 488, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5075, '["MP5A5",3]', 250, '[1,"ItemGoldBar",1]', '[2,"ItemSilverBar10oz",1]', 0, 488, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5076, '["UZI_SD_EP1",3]', 248, '[1,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar",1]', 0, 488, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5077, '["MP5SD",3]', 250, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 488, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5078, '["M9SD",3]', 250, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 489, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5079, '["glock17_EP1",3]', 252, '[1,"ItemGoldBar",1]', '[5,"ItemSilverBar10oz",1]', 0, 489, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5080, '["Colt1911",3]', 250, '[2,"ItemSilverBar10oz",1]', '[1,"ItemSilverBar10oz",1]', 0, 489, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5081, '["M9",3]', 250, '[1,"ItemGoldBar",1]', '[2,"ItemSilverBar10oz",1]', 0, 489, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5082, '["MakarovSD",3]', 249, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 489, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5083, '["revolver_gold_EP1",3]', 250, '[3,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 489, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5088, '["HMMWV_M1035_DES_EP1",2]', 12, '[4,"ItemGoldBar10oz",1]', '[2,"ItemGoldBar10oz",1]', 0, 491, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5089, '["HMMWV_Ambulance",2]', 10, '[4,"ItemGoldBar10oz",1]', '[2,"ItemGoldBar10oz",1]', 0, 491, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5090, '["HMMWV_Ambulance_CZ_DES_EP1",2]', 11, '[4,"ItemGoldBar10oz",1]', '[2,"ItemGoldBar10oz",1]', 0, 491, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5091, '["HMMWV_DES_EP1",2]', 10, '[4,"ItemGoldBar10oz",1]', '[2,"ItemGoldBar10oz",1]', 0, 491, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5092, '["GAZ_Vodnik_MedEvac",2]', 11, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 491, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5093, '["KamazRefuel_DZ",2]', 13, '[7,"ItemGoldBar10oz",1]', '[3,"ItemGoldBar10oz",1]', 0, 492, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5094, '["MtvrRefuel_DES_EP1_DZ",2]', 9, '[7,"ItemGoldBar10oz",1]', '[3,"ItemGoldBar10oz",1]', 0, 492, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5095, '["UralRefuel_TK_EP1_DZ",2]', 11, '[7,"ItemGoldBar10oz",1]', '[3,"ItemGoldBar10oz",1]', 0, 492, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5096, '["V3S_Refuel_TK_GUE_EP1_DZ",2]', 9, '[7,"ItemGoldBar10oz",1]', '[3,"ItemGoldBar10oz",1]', 0, 492, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5097, '["CH_47F_EP1_DZE",2]', 15, '[4,"ItemBriefcase100oz",1]', '[1,"ItemBriefcase100oz",1]', 0, 493, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5098, '["UH1H_DZE",2]', 18, '[2,"ItemBriefcase100oz",1]', '[1,"ItemBriefcase100oz",1]', 0, 493, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5099, '["Mi17_DZE",2]', 19, '[2,"ItemBriefcase100oz",1]', '[1,"ItemBriefcase100oz",1]', 0, 493, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5100, '["UH60M_EP1_DZE",2]', 9, '[2,"ItemBriefcase100oz",1]', '[1,"ItemBriefcase100oz",1]', 0, 493, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5101, '["UH1Y_DZE",2]', 10, '[2,"ItemBriefcase100oz",1]', '[1,"ItemBriefcase100oz",1]', 0, 493, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5116, '["DZ_Patrol_Pack_EP1",2]', 251, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 496, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5117, '["CZ_VestPouch_EP1",2]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 496, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5118, '["DZ_ALICE_Pack_EP1",2]', 249, '[1,"ItemGoldBar",1]', '[5,"ItemSilverBar10oz",1]', 0, 496, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5119, '["DZ_Assault_Pack_EP1",2]', 250, '[1,"ItemGoldBar",1]', '[5,"ItemSilverBar10oz",1]', 0, 496, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5120, '["DZ_Backpack_EP1",2]', 243, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 496, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5121, '["DZ_British_ACU",2]', 251, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 496, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5122, '["DZ_CivilBackpack_EP1",2]', 250, '[6,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 496, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5123, '["DZ_Czech_Vest_Puch",2]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 496, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5124, '["DZ_TK_Assault_Pack_EP1",2]', 250, '[6,"ItemSilverBar10oz",1]', '[3,"ItemSilverBar10oz",1]', 0, 496, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5125, '["DZ_TerminalPack_EP1",2]', 252, '[2,"ItemSilverBar10oz",1]', '[1,"ItemSilverBar10oz",1]', 0, 496, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5126, '["DZ_GunBag_EP1",2]', 250, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 496, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5127, '["Skin_Rocker2_DZ",1]', 0, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 497, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5128, '["Skin_SurvivorW2_DZ",1]', 250, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 497, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5129, '["Skin_Functionary1_EP1_DZ",1]', 252, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 497, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5131, '["Skin_Haris_Press_EP1_DZ",1]', 250, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 497, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5132, '["Skin_Priest_DZ",1]', 252, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 497, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5135, '["Skin_SurvivorWpink_DZ",1]', 251, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 497, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5136, '["Skin_SurvivorWurban_DZ",1]', 250, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 497, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5137, '["Skin_SurvivorWcombat_DZ",1]', 250, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 497, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5138, '["Skin_SurvivorWdesert_DZ",1]', 251, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 497, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5139, '["Skin_Survivor2_DZ",1]', 265, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 497, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5145, '["ItemSodaCoke",1]', 230, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 498, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5146, '["ItemSodaPepsi",1]', 215, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 498, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5150, '["ItemSodaMdew",1]', 272, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 498, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5155, '["ItemSodaR4z0r",1]', 250, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 498, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5156, '["ItemWaterbottleUnfilled",1]', 251, '[3,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 498, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5201, '["ItemSandbag",1]', 250, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 508, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5202, '["ItemTankTrap",1]', 240, '[2,"ItemSilverBar10oz",1]', '[1,"ItemSilverBar10oz",1]', 0, 508, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5203, '["ItemTentOld",1]', 234, '[4,"ItemSilverBar10oz",1]', '[2,"ItemSilverBar10oz",1]', 0, 508, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5205, '["ItemWire",1]', 253, '[6,"ItemSilverBar",1]', '[3,"ItemSilverBar",1]', 0, 508, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5206, '["30m_plot_kit",1]', 244, '[6,"ItemGoldBar10oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 508, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5207, '["ItemCorrugated",1]', 247, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 508, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5208, '["ItemPole",1]', 240, '[1,"ItemSilverBar10oz",1]', '[5,"ItemSilverBar",1]', 0, 508, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5210, '["ItemJerrycan",1]', 248, '[4,"ItemSilverBar",1]', '[2,"ItemSilverBar",1]', 0, 509, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5211, '["ItemJerrycanEmpty",1]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 509, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5212, '["PartEngine",1]', 189, '[5,"ItemGoldBar",1]', '[1,"ItemSilverBar10oz",1]', 0, 509, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5213, '["PartVRotor",1]', 246, '[5,"ItemGoldBar",1]', '[1,"ItemSilverBar10oz",1]', 0, 509, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5214, '["PartWheel",1]', 246, '[2,"ItemGoldBar",1]', '[2,"ItemSilverBar",1]', 0, 509, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5215, '["PartGlass",1]', 239, '[1,"ItemGoldBar",1]', '[1,"ItemSilverBar",1]', 0, 509, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5216, '["PartGeneric",1]', 237, '[2,"ItemGoldBar",1]', '[6,"ItemSilverBar",1]', 0, 509, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5217, '["ItemCompass",3]', 251, '[6,"ItemSilverBar",1]', '[3,"ItemSilverBar",1]', 0, 510, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5218, '["Binocular",3]', 249, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 510, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5219, '["Binocular_Vector",3]', 257, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 510, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5220, '["ItemEtool",3]', 253, '[9,"ItemSilverBar10oz",1]', '[6,"ItemSilverBar10oz",1]', 0, 510, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5221, '["ItemFlashlight",3]', 258, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 510, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5222, '["ItemFlashlightRed",3]', 252, '[1,"ItemSilverBar10oz",1]', '[5,"ItemSilverBar",1]', 0, 510, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5223, '["ItemGPS",3]', 263, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 510, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5224, '["ItemHatchet_DZE",3]', 246, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 510, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5225, '["ItemKnife",3]', 248, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 510, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5226, '["ItemMap",3]', 247, '[6,"ItemSilverBar",1]', '[3,"ItemSilverBar",1]', 0, 510, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5227, '["ItemMatchbox_DZE",3]', 246, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 510, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5228, '["ItemToolbox",3]', 239, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 510, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5229, '["ItemWatch",3]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 510, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5230, '["NVGoggles",3]', 253, '[4,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 510, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5264, '["AN2_DZ",2]', 21, '[4,"ItemGoldBar10oz",1]', '[2,"ItemGoldBar10oz",1]', 0, 517, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5265, '["C130J_US_EP1",2]', 11, '[4,"ItemBriefcase100oz",1]', '[2,"ItemBriefcase100oz",1]', 0, 517, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5266, '["MV22_DZ",2]', 29, '[5,"ItemBriefcase100oz",1]', '[2,"ItemBriefcase100oz",1]', 0, 517, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5272, '["Mi17_Civilian_DZ",2]', 11, '[2,"ItemBriefcase100oz",1]', '[1,"ItemBriefcase100oz",1]', 0, 519, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5273, '["AH6X_DZ",2]', 10, '[6,"ItemGoldBar10oz",1]', '[3,"ItemGoldBar10oz",1]', 0, 519, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5274, '["MH6J_DZ",2]', 0, '[8,"ItemGoldBar10oz",1]', '[4,"ItemGoldBar10oz",1]', 0, 519, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5275, '["CSJ_GyroC",2]', 0, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 519, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5276, '["CSJ_GyroCover",2]', 11, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 519, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5277, '["CSJ_GyroP",2]', 9, '[5,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 519, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5278, '["Skoda",2]', 10, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5279, '["SkodaBlue",2]', 10, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5280, '["SkodaGreen",2]', 10, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5281, '["SkodaRed",2]', 10, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5282, '["VolhaLimo_TK_CIV_EP1",2]', 7, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5283, '["Volha_1_TK_CIV_EP1",2]', 9, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5284, '["Volha_2_TK_CIV_EP1",2]', 10, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5285, '["VWGolf",2]', 7, '[3,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5286, '["car_hatchback",2]', 9, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5287, '["car_sedan",2]', 9, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5288, '["GLT_M300_LT",2]', 10, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5289, '["GLT_M300_ST",2]', 10, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5290, '["Lada1",2]', 10, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5291, '["Lada1_TK_CIV_EP1",2]', 12, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5292, '["Lada2",2]', 10, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5293, '["Lada2_TK_CIV_EP1",2]', 8, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5294, '["LadaLM",2]', 10, '[3,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 520, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5337, '["Saiga12K",3]', 275, '[5,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 526, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5338, '["m8_compact",3]', 258, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 526, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5339, '["m8_sharpshooter",3]', 261, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 526, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5340, '["m8_holo_sd",3]', 254, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 526, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5341, '["m8_carbine",3]', 262, '[5,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 526, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5342, '["M24_des_EP1",3]', 257, '[1,"ItemGoldBar10oz",1]', '[6,"ItemGoldBar",1]', 0, 526, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5344, '["VSS_vintorez",3]', 253, '[3,"ItemGoldBar10oz",1]', '[4,"ItemGoldBar",1]', 0, 526, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5345, '["SVD_des_EP1",3]', 255, '[1,"ItemGoldBar10oz",1]', '[6,"ItemGoldBar",1]', 0, 526, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5346, '["SVD",3]', 252, '[1,"ItemGoldBar10oz",1]', '[6,"ItemGoldBar",1]', 0, 526, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5348, '["20Rnd_9x39_SP5_VSS",1]', 250, '[3,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 527, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5349, '["8Rnd_B_Beneli_74Slug",1]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 527, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5350, '["20Rnd_762x51_SB_SCAR",1]', 250, '[1,"ItemGoldBar",1]', '[5,"ItemSilverBar10oz",1]', 0, 527, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5351, '["8Rnd_B_Beneli_Pellets",1]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 527, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5352, '["8Rnd_B_Saiga12_74Slug",1]', 262, '[5,"ItemSilverBar",1]', '[3,"ItemSilverBar",1]', 0, 527, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5353, '["8Rnd_B_Saiga12_Pellets",1]', 250, '[5,"ItemSilverBar",1]', '[3,"ItemSilverBar",1]', 0, 527, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5354, '["20Rnd_B_765x17_Ball",1]', 252, '[2,"ItemSilverBar10oz",1]', '[1,"ItemSilverBar10oz",1]', 0, 527, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5355, '["10Rnd_762x54_SVD",1]', 253, '[2,"ItemSilverBar10oz",1]', '[1,"ItemSilverBar10oz",1]', 0, 527, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5356, '["5Rnd_762x51_M24",1]', 256, '[1,"ItemSilverBar10oz",1]', '[5,"ItemSilverBar",1]', 0, 527, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5357, '["30Rnd_556x45_Stanag",1]', 272, '[5,"ItemSilverBar",1]', '[3,"ItemSilverBar",1]', 0, 527, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5358, '["20Rnd_762x51_FNFAL",1]', 250, '[4,"ItemSilverBar10oz",1]', '[2,"ItemSilverBar10oz",1]', 0, 527, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5366, '["HandGrenade_west",1]', 259, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 529, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5367, '["PipeBomb",1]', 232, '[4,"ItemBriefcase100oz",1]', '[2,"ItemGoldBar10oz",1]', 0, 529, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5368, '["ItemSandbag",1]', 251, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 530, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5369, '["ItemTankTrap",1]', 250, '[2,"ItemSilverBar10oz",1]', '[1,"ItemSilverBar10oz",1]', 0, 530, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5370, '["ItemTentOld",1]', 248, '[4,"ItemSilverBar10oz",1]', '[2,"ItemSilverBar10oz",1]', 0, 530, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5371, '["ItemVault",1]', 241, '[1,"ItemBriefcase100oz",1]', '[1,"ItemBriefcase100oz",1]', 0, 530, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5372, '["ItemWire",1]', 250, '[6,"ItemSilverBar",1]', '[3,"ItemSilverBar",1]', 0, 530, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5373, '["30m_plot_kit",1]', 243, '[6,"ItemGoldBar10oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 530, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5374, '["ItemCorrugated",1]', 250, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 530, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5375, '["ItemPole",1]', 249, '[1,"ItemSilverBar10oz",1]', '[5,"ItemSilverBar",1]', 0, 530, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5376, '["ItemJerrycan",1]', 251, '[4,"ItemSilverBar",1]', '[2,"ItemSilverBar",1]', 0, 531, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5377, '["ItemJerrycanEmpty",1]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 531, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5378, '["PartEngine",1]', 274, '[5,"ItemGoldBar",1]', '[1,"ItemSilverBar10oz",1]', 0, 531, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5379, '["PartVRotor",1]', 244, '[5,"ItemGoldBar",1]', '[1,"ItemSilverBar10oz",1]', 0, 531, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5380, '["PartWheel",1]', 250, '[2,"ItemGoldBar",1]', '[2,"ItemSilverBar",1]', 0, 531, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5381, '["PartGlass",1]', 234, '[1,"ItemGoldBar",1]', '[1,"ItemSilverBar",1]', 0, 531, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5382, '["PartGeneric",1]', 242, '[2,"ItemGoldBar",1]', '[6,"ItemSilverBar",1]', 0, 531, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5383, '["ItemCompass",3]', 251, '[6,"ItemSilverBar",1]', '[3,"ItemSilverBar",1]', 0, 532, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5384, '["Binocular",3]', 251, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 532, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5385, '["Binocular_Vector",3]', 250, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 532, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5386, '["ItemEtool",3]', 249, '[9,"ItemSilverBar10oz",1]', '[6,"ItemSilverBar10oz",1]', 0, 532, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5387, '["ItemFlashlight",3]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 532, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5388, '["ItemFlashlightRed",3]', 250, '[1,"ItemSilverBar10oz",1]', '[5,"ItemSilverBar",1]', 0, 532, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5389, '["ItemGPS",3]', 251, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 532, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5390, '["ItemHatchet_DZE",3]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 532, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5391, '["ItemKnife",3]', 249, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 532, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5392, '["ItemMap",3]', 251, '[6,"ItemSilverBar",1]', '[3,"ItemSilverBar",1]', 0, 532, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5393, '["ItemMatchbox_DZE",3]', 248, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 532, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5394, '["ItemToolbox",3]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 532, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5395, '["ItemWatch",3]', 249, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 532, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5396, '["NVGoggles",3]', 242, '[4,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 532, 'trade_weapons'); INSERT INTO `Traders_DATA` VALUES(5409, '["Pickup_PK_GUE_DZE",2]', 11, '[1,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar",1]', 0, 534, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5410, '["Pickup_PK_INS_DZE",2]', 13, '[1,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar",1]', 0, 534, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5411, '["hilux1_civil_3_open_EP1",2]', 10, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 535, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5412, '["datsun1_civil_3_open",2]', 10, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 535, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5413, '["hilux1_civil_1_open",2]', 10, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 535, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5414, '["datsun1_civil_2_covered",2]', 10, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 535, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5415, '["datsun1_civil_1_open",2]', 10, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 535, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5416, '["hilux1_civil_2_covered",2]', 9, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 535, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5420, '["MMT_Civ",2]', 250, '[4,"ItemSilverBar",1]', '[2,"ItemSilverBar",1]', 0, 536, 'trade_any_bicycle'); INSERT INTO `Traders_DATA` VALUES(5421, '["Old_bike_TK_INS_EP1",2]', 250, '[4,"ItemSilverBar",1]', '[2,"ItemSilverBar",1]', 0, 536, 'trade_any_bicycle'); INSERT INTO `Traders_DATA` VALUES(5422, '["TT650_Civ",2]', 10, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 536, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5423, '["TT650_Ins",2]', 10, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 536, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5424, '["TT650_TK_CIV_EP1",2]', 10, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 536, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5425, '["ATV_CZ_EP1",2]', 10, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 536, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5426, '["ATV_US_EP1",2]', 10, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 536, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5427, '["M1030_US_DES_EP1",2]', 10, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 536, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5428, '["Old_moto_TK_Civ_EP1",2]', 10, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 536, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5436, '["DZ_Patrol_Pack_EP1",2]', 252, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 538, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5437, '["CZ_VestPouch_EP1",2]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 538, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5438, '["DZ_ALICE_Pack_EP1",2]', 250, '[1,"ItemGoldBar",1]', '[5,"ItemSilverBar10oz",1]', 0, 538, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5439, '["DZ_Assault_Pack_EP1",2]', 250, '[1,"ItemGoldBar",1]', '[5,"ItemSilverBar10oz",1]', 0, 538, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5440, '["DZ_Backpack_EP1",2]', 244, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 538, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5441, '["DZ_British_ACU",2]', 251, '[4,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 538, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5442, '["DZ_CivilBackpack_EP1",2]', 250, '[6,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 538, 'trade_backpacks'); INSERT INTO `Traders_DATA` VALUES(5475, '["ItemAntibiotic",1]', 261, '[1,"ItemGoldBar",1]', '[2,"ItemSilverBar10oz",1]', 0, 541, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5476, '["ItemBandage",1]', 248, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 541, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5477, '["ItemBloodbag",1]', 243, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 541, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5478, '["ItemEpinephrine",1]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 541, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5479, '["ItemHeatPack",1]', 250, '[1,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 541, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5480, '["ItemMorphine",1]', 246, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 541, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5481, '["ItemPainkiller",1]', 248, '[1,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 541, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5482, '["HandChemBlue",1]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 542, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5483, '["HandChemGreen",1]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 542, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5484, '["HandChemRed",1]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 542, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5485, '["FlareGreen_M203",1]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 542, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5486, '["FlareWhite_M203",1]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 542, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5487, '["HandRoadFlare",1]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 542, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5488, '["SmokeShell",1]', 250, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 543, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5489, '["SmokeShellGreen",1]', 252, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 543, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5490, '["SmokeShellRed",1]', 251, '[2,"ItemSilverBar",1]', '[1,"ItemSilverBar",1]', 0, 543, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5555, '["bulk_15Rnd_9x19_M9SD",1]', 249, '[2,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 555, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5556, '["bulk_17Rnd_9x19_glock17",1]', 250, '[2,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 555, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5557, '["bulk_30Rnd_556x45_StanagSD",1]', 249, '[2,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 555, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5558, '["bulk_30Rnd_9x19_MP5SD",1]', 250, '[2,"ItemGoldBar",1]', '[2,"ItemGoldBar",1]', 0, 555, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(5564, '["Smallboat_1",2]', 11, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 557, 'trade_any_boat'); INSERT INTO `Traders_DATA` VALUES(5565, '["Smallboat_2",2]', 11, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 557, 'trade_any_boat'); INSERT INTO `Traders_DATA` VALUES(5566, '["Zodiac",2]', 9, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 557, 'trade_any_boat'); INSERT INTO `Traders_DATA` VALUES(5567, '["Fishing_Boat",2]', 11, '[4,"ItemGoldBar10oz",1]', '[2,"ItemGoldBar10oz",1]', 0, 557, 'trade_any_boat'); INSERT INTO `Traders_DATA` VALUES(5568, '["PBX",2]', 11, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 557, 'trade_any_boat'); INSERT INTO `Traders_DATA` VALUES(5569, '["RHIB",2]', 7, '[4,"ItemGoldBar10oz",1]', '[2,"ItemGoldBar10oz",1]', 0, 558, 'trade_any_boat'); INSERT INTO `Traders_DATA` VALUES(5616, '["VWGolf",2]', 10, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 560, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5617, '["HMMWV_DZ",2]', 10, '[4,"ItemGoldBar10oz",1]', '[2,"ItemGoldBar10oz",1]', 0, 491, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5619, '["HMMWV_M998A2_SOV_DES_EP1_DZE",2]', 9, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 562, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5621, '["HMMWV_M1151_M2_CZ_DES_EP1_DZE",2]', 6, '[4,"ItemBriefcase100oz",1]', '[1,"ItemBriefcase100oz",1]', 0, 562, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5622, '["LandRover_Special_CZ_EP1_DZE",2]', 11, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 562, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5623, '["LandRover_MG_TK_EP1_DZE",2]', 10, '[6,"ItemGoldBar10oz",1]', '[3,"ItemGoldBar10oz",1]', 0, 562, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5624, '["UAZ_MG_TK_EP1_DZE",2]', 12, '[6,"ItemGoldBar10oz",1]', '[3,"ItemGoldBar10oz",1]', 0, 562, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5625, '["GAZ_Vodnik_DZE",2]', 9, '[2,"ItemBriefcase100oz",1]', '[1,"ItemBriefcase100oz",1]', 0, 562, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5626, '["Ikarus",2]', 10, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 563, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5627, '["Ikarus_TK_CIV_EP1",2]', 10, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 563, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5630, '["S1203_TK_CIV_EP1",2]', 9, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 563, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5631, '["S1203_ambulance_EP1",2]', 10, '[6,"ItemGoldBar",1]', '[3,"ItemGoldBar",1]', 0, 563, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5643, '["hilux1_civil_3_open_EP1",2]', 9, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 495, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5644, '["datsun1_civil_3_open",2]', 11, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 495, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5645, '["hilux1_civil_1_open",2]', 9, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 495, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5646, '["datsun1_civil_2_covered",2]', 10, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 495, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5647, '["datsun1_civil_1_open",2]', 10, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 495, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5648, '["hilux1_civil_2_covered",2]', 7, '[8,"ItemGoldBar",1]', '[4,"ItemGoldBar",1]', 0, 495, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5652, '["Ural_CDF",2]', 12, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 564, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5653, '["Ural_TK_CIV_EP1",2]', 13, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 564, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5654, '["Ural_UN_EP1",2]', 10, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 564, 'trade_any_vehicle'); INSERT INTO `Traders_DATA` VALUES(5655, '["V3S_Open_TK_CIV_EP1",2]', 10, '[2,"ItemGoldBar10oz",1
ktczakutnyi
WGU-Software-I-C482 COMPETENCIES 430.02.05 : Classes and Interfaces The graduate designs software solutions with appropriate classes, objects, methods, and interfaces to achieve specific goals. 430.02.06 : Object-Oriented Principles The graduate implements object-oriented design principles (e.g., inheritance, encapsulation, and abstraction) in developing applications for ensuring the application’s scalability. 430.02.07 : Application Development The graduate produces applications using Java programming language constructs to meet business requirements. 430.02.08 : Exception Handling The graduate incorporates simple exception handling in application development for improving user experience and application stability. 430.02.09 : User Interface Development The graduate develops user interfaces to meet project requirements. INTRODUCTION Throughout your career in software design and development, you will be asked to create applications with various features and functionality based on business requirements. For this assessment, you will create a Java desktop application using the solution statements provided in the requirements section of this assessment. The skills you showcase in your completed application will be useful in responding to technical interview questions for future employment. This application may also be added to your portfolio to show to future employers. The preferred integrated development environment (IDE) for this assignment is NetBeans version 11.1 or later or IntelliJ IDEA (Community Edition). Use the links in the web links section of this assessment to install one of these IDEs. If you choose to use another IDE, you must export your project into NetBeans 11.1 or later or IntelliJ IDEA format or your submission will be returned. This assessment also requires the following software: JDK 11 and JavaFX SDK or Module (for NetBeans or IntelliJ IDEA), and Scene Builder, which are also available for download in the web links section of this assessment, as well as a video demonstration of the completed application. Your submission should include a zip file with all the necessary code files to compile, support, and run your application. Your submission should also include a folder with descriptive Javadoc comments in the .java files. The zip file submission must keep the project file and folder structure intact for the IDE. In NetBeans, zip your file by going to File > Export Project > To ZIP and click Export. In IntelliJ IDEA, go to File > Export to Zip File and click OK. If you try to zip your project files with an external program, it will include the build files and make the zip files too large for submission. Note: You may receive an error message upon submitting your files because the automated plagiarism detectors will not be able to access the zipped file, but the evaluation team members will run their checks manually when evaluating your submission. SCENARIO You are working for a small manufacturing organization that has outgrown its current inventory system. Members of the organization have been using a spreadsheet program to manually enter inventory additions, deletions, and other data from a paper-based system but would now like you to develop a more sophisticated inventory program. You have been provided with a mock-up of the user interface to use in the design and development of the system (see the attached “Software 1 GUI Mock-Up”) and a class diagram to assist you in your work (see the attached “UML Class Diagram”). The organization also has specific business requirements that must be considered for the application. A systems analyst created the solution statements outlined in the requirements section of this task based on the business requirements. You will use these solution statements to develop your application. REQUIREMENTS Your submission must be your original work. No more than a combined total of 30% of the submission and no more than a 10% match to any one individual source can be directly quoted or closely paraphrased from sources, even if cited correctly. The originality report that is provided when you submit your task can be used as a guide. You must use the rubric to direct the creation of your submission because it provides detailed criteria that will be used to evaluate your work. Each requirement below may be evaluated by more than one rubric aspect. The rubric aspect titles may contain hyperlinks to relevant portions of the course. Tasks may not be submitted as cloud links, such as links to Google Docs, Google Slides, OneDrive, etc., unless specified in the task requirements. All other submissions must be file types that are uploaded and submitted as attachments (e.g., .docx, .pdf, .ppt). I. User Interface A. Create a JavaFX application with a graphical user interface (GUI) based on the attached “Software 1 GUI Mock-Up.” You may use JavaFX with or without FXML to create your GUI, or you may use Scene Builder to create your FXML file; use of Swing is not permitted. The user interface (UI) should closely match the organization of the GUI layout and contain all UI components (buttons, text fields, etc.) in each of the following GUI mock-up forms: 1. Main form 2. Add Part form 3. Modify Part form 4. Add Product form 5. Modify Product form Note: You may use one FXML file for forms with an identical UI component structure. You may also use a single window that can be switched to a different menu, or a new window can be launched for each form. As of JDK 11, JavaFX is no longer included in the JDK API but is available as an SDK or module. B. Provide Javadoc comments for each class member throughout the code, and include a detailed description of the following in your comments: • a logical or runtime error that you corrected in the code and how it was corrected • a future enhancement that would extend the functionality of the application if it were to be updated Note: For these comments to accurately export to the Javadoc comments, please add the logical and runtime error comments in the method header declaration comments where the error that was corrected occurred, and include the future enhancement comments in the comments of the main class. Please start these comments with “RUNTIME ERROR” or “FUTURE ENHANCEMENT” as applicable. II. Application C. Create classes with data and logic that map to the UML class diagram and include the supplied Part class provided in the attached “Part.java.” Do not alter the provided class. Include all the classes and members as shown in the UML diagram. Your code should demonstrate the following: • inheritance • abstract and concrete classes • instance and static variables • instance and static methods D. Add the following functionalities to the Main form: 1. The Parts pane • The Add button under the Parts TableView opens the Add Part form. • The Modify button under the Parts TableView opens the Modify Part form. • The Delete button under the Parts TableView deletes the selected part from the Parts TableView or displays a descriptive error message in the UI or in a dialog box if a part is not deleted. • When the user searches for parts by ID or name (partial or full name) using the text field, the application displays matching results in the Parts TableView. (Including a search button is optional.) If the part or parts are found, the application highlights a single part or filters multiple parts. If the part is not found, the application displays an error message in the UI or in a dialog box. • If the search field is set to empty, the table should be repopulated with all available parts. 2. The Products pane • The Add button under the Products TableView opens the Add Product form. • The Modify button under the Products TableView opens the Modify Product form. • The Delete button under the Products TableView deletes the selected product (if appropriate) from the Products TableView or displays a descriptive error message in the UI or in a dialog box if a product is not deleted. • When the user searches for products by ID or name (partial or full name) using the text field, the application displays matching results in the Products TableView. (Including a search button is optional.) If a product or products are found, the application highlights a single product or products or filters multiple products. If a product or products are not found, the application displays an error message in the UI or in a dialog box. • If the search field is set to empty, the table should be repopulated with all available products. Note: A product’s associated parts can exist independent of current inventory of parts. You are not required to display sample data upon launching your application. You do not need to save your data to a database or a file; data for this application is nonpersistent and will reside in computer memory while in use. 3. Exit button • The Exit button closes the application. E. Add the listed functionalities to the following parts forms: 1. The Add Part form • The In-House and Outsourced radio buttons switch the bottom label to the correct value (Machine ID or Company Name). • The application auto-generates a unique part ID. The part IDs can be, but do not need to be, contiguous. - The part ID text field must be disabled. • The user should be able to enter a part name, inventory level or stock, a price, maximum and minimum values, and company name or machine ID values into active text fields. • After saving the data, users are automatically redirected to the Main form. • Canceling or exiting this form redirects users to the Main form. 2. The Modify Part form • The text fields populate with the data from the chosen part. • The In-House and Outsourced radio buttons switch the bottom label to the correct value (Machine ID or Company Name) and swap In-House parts and Outsourced parts. When new objects need to be created after the Save button is clicked, the part ID should be retained. • The user can modify data values in the text fields sent from the Main form except the part ID. • After saving modifications to the part, the user is automatically redirected to the Main form. • Canceling or exiting this form redirects users to the Main form. F. Add the following functionalities to the following product forms: 1. The Add Product form • The application auto-generates a unique product ID. The product IDs can be, but do not need to be, contiguous. - The product ID text field must be disabled and cannot be edited or changed. • The user should be able to enter a product name, inventory level or stock, a price, and maximum and minimum values. • The user can search for parts (top table) by ID or name (partial or full name). If the part or parts are found, the application highlights a single part or filters multiple parts. If the part or parts are not found, the application displays an error message in the UI or in a dialog box. • If the search field is set to empty, the table should be repopulated with all available parts. • The top table should be identical to the Parts TableView in the Main form. • The user can select a part from the top table. The user then clicks the Add button, and the part is copied to the bottom table. (This associates one or more parts with a product.) • The Remove Associated Part button removes a selected part from the bottom table. (This dissociates or removes a part from a product.) • After saving the data, the user is automatically redirected to the Main form. • Canceling or exiting this form redirects users to the Main form. Note: When a product is deleted, so can its associated parts without affecting the part inventory. The Remove Associated Part button removes a selected part from the bottom table. (This dissociates or removes a part from a product.) 2. The Modify Product form • The text fields populate with the data from the chosen product, and the bottom TableView populates with the associated parts. • The user can search for parts (top table) by ID or name (partial or full name). If the part or parts are found, the application highlights a single part or filters multiple parts. If the part is not found, the application displays an error message in the UI or a dialog box. • If the search text field is set to empty, the table should be repopulated with all available parts. • The top table should be identical to the Parts TableView in the Main form. • The user may modify or change data values. - The product ID text field must be disabled and cannot be edited or changed. • The user can select a part from the top table. The user then clicks the Add button, and the part is copied to the bottom table. (This associates one or more parts with a product.) • The user may associate zero, one, or more parts with a product. • The user may remove or disassociate a part from a product. • After saving modifications to the product, the user is automatically redirected to the Main form. • Canceling or exiting this form redirects users to the Main form. Note: The Remove Associated Part button removes a selected part from the bottom table. (This dissociates or removes a part from a product.) G. Write code to implement input validation and logical error checks using a dialog box or message in the UI displaying a descriptive error message for each of the following circumstances: • Min should be less than Max; and Inv should be between those two values. • The user should not delete a product that has a part associated with it. • The application confirms the “Delete” and “Remove” actions. • The application will not crash when inappropriate user data is entered in the forms; instead, error messages should be generated. H. Provide a folder containing Javadoc files that were generated from the IDE or via the command prompt from part B. In a comment above the main method header declaration, please specify where this folder is located. I. Demonstrate professional communication in the content and presentation of your submission. File Restrictions File name may contain only letters, numbers, spaces, and these symbols: ! - _ . * ' ( ) File size limit: 200 MB File types allowed: doc, docx, rtf, xls, xlsx, ppt, pptx, odt, pdf, txt, qt, mov, mpg, avi, mp3, wav, mp4, wma, flv, asf, mpeg, wmv, m4v, svg, tif, tiff, jpeg, jpg, gif, png, zip, rar, tar, 7z
dsainvi
WGU-C482-Inventory WGU-C482 Inventory task project QKM2 TASK 1 SCENARIO You are working for a small manufacturing organization that has outgrown its current inventory system. Members of the organization have been using a spreadsheet program to manually enter inventory additions, deletions, and other data from a paper-based system but would now like you to develop a more sophisticated inventory program. You have been provided with a mock-up of the user interface to use in the design and development of the system (see the attached “Software 1 GUI Mock-Up”) and a class diagram to assist you in your work (see the attached “UML Class Diagram”). The organization also has specific business requirements that must be considered for the application. A systems analyst created the solution statements outlined in the requirements section of this task based on the business requirements. You will use these solution statements to develop your application. REQUIREMENTS I. User Interface A. Create a JavaFX application with a graphical user interface (GUI) based on the attached “Software 1 GUI Mock-Up.” You may use JavaFX with or without FXML to create your GUI, or you may use Scene Builder to create your FXML file; use of Swing is not permitted. The user interface (UI) should closely match the organization of the GUI layout and contain all UI components (buttons, text fields, etc.) in each of the following GUI mock-up forms: Main form Add Part form Modify Part form Add Product form Modify Product form Note: You may use one FXML file for forms with an identical UI component structure. You may also use a single window that can be switched to a different menu, or a new window can be launched for each form. As of JDK 11, JavaFX is no longer included in the JDK API but is available as an SDK or module. B. Provide Javadoc comments for each class member throughout the code, and include a detailed description of the following in your comments: • a logical or runtime error that you corrected in the code and how it was corrected • a future enhancement that would extend the functionality of the application if it were to be updated Note: For these comments to accurately export to the Javadoc comments, please add the logical and runtime error comments in the method header declaration comments where the error that was corrected occurred, and include the future enhancement comments in the comments of the main class. Please start these comments with “RUNTIME ERROR” or “FUTURE ENHANCEMENT” as applicable. II. Application C. Create classes with data and logic that map to the UML class diagram and include the supplied Part class provided in the attached “Part.java.” Do not alter the provided class. Include all the classes and members as shown in the UML diagram. Your code should demonstrate the following: • inheritance • abstract and concrete classes • instance and static variables • instance and static methods D. Add the following functionalities to the Main form: The Parts pane • The Add button under the Parts TableView opens the Add Part form. • The Modify button under the Parts TableView opens the Modify Part form. • The Delete button under the Parts TableView deletes the selected part from the Parts TableView or displays a descriptive error message in the UI or in a dialog box if a part is not deleted. • When the user searches for parts by ID or name (partial or full name) using the text field, the application displays matching results in the Parts TableView. (Including a search button is optional.) If the part or parts are found, the application highlights a single part or filters multiple parts. If the part is not found, the application displays an error message in the UI or in a dialog box. • If the search field is set to empty, the table should be repopulated with all available parts. The Products pane • The Add button under the Products TableView opens the Add Product form. • The Modify button under the Products TableView opens the Modify Product form. • The Delete button under the Products TableView deletes the selected product (if appropriate) from the Products TableView or displays a descriptive error message in the UI or in a dialog box if a product is not deleted. • When the user searches for products by ID or name (partial or full name) using the text field, the application displays matching results in the Products TableView. (Including a search button is optional.) If a product or products are found, the application highlights a single product or products or filters multiple products. If a product or products are not found, the application displays an error message in the UI or in a dialog box. • If the search field is set to empty, the table should be repopulated with all available products. Note: A product’s associated parts can exist independent of current inventory of parts. You are not required to display sample data upon launching your application. You do not need to save your data to a database or a file; data for this application is nonpersistent and will reside in computer memory while in use. Exit button • The Exit button closes the application. E. Add the listed functionalities to the following parts forms: The Add Part form • The In-House and Outsourced radio buttons switch the bottom label to the correct value (Machine ID or Company Name). • The application auto-generates a unique part ID. The part IDs can be, but do not need to be, contiguous. The part ID text field must be disabled. • The user should be able to enter a part name, inventory level or stock, a price, maximum and minimum values, and company name or machine ID values into active text fields. • After saving the data, users are automatically redirected to the Main form. • Canceling or exiting this form redirects users to the Main form. The Modify Part form • The text fields populate with the data from the chosen part. • The In-House and Outsourced radio buttons switch the bottom label to the correct value (Machine ID or Company Name) and swap In-House parts and Outsourced parts. When new objects need to be created after the Save button is clicked, the part ID should be retained. • The user can modify data values in the text fields sent from the Main form except the part ID. • After saving modifications to the part, the user is automatically redirected to the Main form. • Canceling or exiting this form redirects users to the Main form. F. Add the following functionalities to the following product forms: The Add Product form • The application auto-generates a unique product ID. The product IDs can be, but do not need to be, contiguous. The product ID text field must be disabled and cannot be edited or changed. • The user should be able to enter a product name, inventory level or stock, a price, and maximum and minimum values. • The user can search for parts (top table) by ID or name (partial or full name). If the part or parts are found, the application highlights a single part or filters multiple parts. If the part or parts are not found, the application displays an error message in the UI or in a dialog box. • If the search field is set to empty, the table should be repopulated with all available parts. • The top table should be identical to the Parts TableView in the Main form. • The user can select a part from the top table. The user then clicks the Add button, and the part is copied to the bottom table. (This associates one or more parts with a product.) • The Remove Associated Part button removes a selected part from the bottom table. (This dissociates or removes a part from a product.) • After saving the data, the user is automatically redirected to the Main form. • Canceling or exiting this form redirects users to the Main form. Note: When a product is deleted, so can its associated parts without affecting the part inventory. The Remove Associated Part button removes a selected part from the bottom table. (This dissociates or removes a part from a product.) The Modify Product form • The text fields populate with the data from the chosen product, and the bottom TableView populates with the associated parts. • The user can search for parts (top table) by ID or name (partial or full name). If the part or parts are found, the application highlights a single part or filters multiple parts. If the part is not found, the application displays an error message in the UI or a dialog box. • If the search text field is set to empty, the table should be repopulated with all available parts. • The top table should be identical to the Parts TableView in the Main form. • The user may modify or change data values. The product ID text field must be disabled and cannot be edited or changed. • The user can select a part from the top table. The user then clicks the Add button, and the part is copied to the bottom table. (This associates one or more parts with a product.) • The user may associate zero, one, or more parts with a product. • The user may remove or disassociate a part from a product. • After saving modifications to the product, the user is automatically redirected to the Main form. • Canceling or exiting this form redirects users to the Main form. Note: The Remove Associated Part button removes a selected part from the bottom table. (This dissociates or removes a part from a product.) G. Write code to implement input validation and logical error checks using a dialog box or message in the UI displaying a descriptive error message for each of the following circumstances: • Min should be less than Max; and Inv should be between those two values. • The user should not delete a product that has a part associated with it. • The application confirms the “Delete” and “Remove” actions. • The application will not crash when inappropriate user data is entered in the forms; instead, error messages should be generated. H. Provide a folder containing Javadoc files that were generated from the IDE or via the command prompt from part B. In a comment above the main method header declaration, please specify where this folder is located. I. Demonstrate professional communication in the content and presentation of your submission.
TheStoicBear
A Simple ox_inventory Vehicle Mileage / Auto Parts
Umair-Farooque
Desktop-based spare parts inventory and billing system for Al-Hafiz Autos, built with Python Tkinter and SQLite. Features sales tracking, printable invoices, and inventory management.
AnndyyRobles
A comprehensive management system for a refaccionaria (auto parts store) designed to handle inventory, sales, and customer data efficiently. Implemented in C, this project includes functionalities for inventory tracking, customer management, and generating sales quotations.
2406-Ryan-Java-FS
Group 6's Auto Shop Application ~ designed to manage and track orders for an auto shop. It allows users to perform various tasks based on their roles: Admin, Seller, or Customer. Key functionalities include managing car parts inventory, processing orders, and maintaining customer and vehicle information.
Ernestbent
Autozone Professional Ltd.'s ERPNext customizations for auto spare parts business. Includes custom fields, property setters, and scripts for Sales Invoice, Customer, and more to streamline inventory, sales, and reporting. Built on Frappe/ERPNext for efficient stock and customer management.
AayushSanghai
Programmed a one stop solution to increase efficiency of the shop in both turnaround time of repairs and profit margin using Python Flask and MongoDB.
franciscalorraynes
Sistema de gerenciamento de estoque de peças automotivas.
ThimiraSadeesha
A computer-based Inventory Management System for Galle Auto Parts Shop to manage transactions, backups, stock levels, monthly income, and sales trends efficiently.
Faizaan85
Custom web based inventory management system for auto parts. Made with Codeigniter 3 framework
BRMilev22
AutoDB is a full-stack web application for managing an auto parts inventory. It allows users to track parts, monitor stock levels, and manage inventory efficiently.
Kunalverma45
🚜 AMBE-TRACTORS Auto Parts Inventory A simple browser-based Auto Parts Inventory Manager built with HTML, CSS, and JavaScript. It allows you to add, edit, and delete parts, and the data is saved in the browser using local Storage so it remains even after refresh or browser restart.
dmascardo
Java Frameworks - Inventory Management Web Application A Java web application for an auto parts e-commerce store built with Spring Boot and MVC architecture. Key Features: CRUD operations for products and parts, inventory "Buy Now" purchase functionality with inventory tracking, Custom validation for min/max inventory levels.
XxionxX
auto-parts-api is a lightweight, Docker-ready FastAPI service for managing auto-parts inventory data. It provides a small, well-tested REST API with deterministic behavior, clear validation, and strong test coverage, designed as a foundation for larger backend systems.
vgalbraith
Auto Parts Shop Application ~ designed to manage and track orders for an auto shop. It allows users to perform various tasks based on their roles: Admin, Seller, or Customer. Key functionalities include managing car parts inventory, processing orders, and maintaining customer and vehicle information.
bojeh95-sudo
AutoStock is a smart inventory management system designed for auto parts stores. It helps you track stock levels, shelf locations, and automatically update quantities after each sale.
ouacrime
A comprehensive inventory management system designed specifically for auto parts stores, providing an efficient way to track and manage stock levels, monitor inventory movements, and streamline order fulfillment. The system utilizes Java, Spring Boot, and Angular to deliver a robust and user-friendly experience.
theraghav-03
A relational database system designed to manage and analyze inventory data for an auto-parts warehouse. Features include stock tracking, pricing validation, automated reports, and cross-platform data migration using SQL Server and MongoDB.
oldwestsolutions
a platform that helps users search, list, and manage automotive parts inventory using the eBay API. It streamlines sourcing and selling car parts, providing a searchable catalog, real-time pricing, and easy integration for auto enthusiasts, repair shops, and marketplaces. Connecting directly to eBay’s marketplace to ensure accurate listings.
omidgh1379
In this project, I and my friends do a little inventory analysis in the Sapco company ( Sapco, founded in 1993, is a subsidiary & the main supplier of parts to Iran Khodro Co. (IKCO), the largest auto manufacturer in the Middle East). It consists of an ABC analysis of the It also predicts the demand for these parts using regression and moving average methods, and also paints the BPMNs of the processes at Sapco.
archgo57
auto-parts-inventory-bootcamp
NaveenMac
No description available
locutus2017
Auto Parts Inventory System
dorinacables
Auto Parts Inventory System
melmanss
No description available
logangcarter
No description available
An auto parts inventory application.