Found 46 repositories(showing 30)
facebookresearch
Train universal codec avatars
bibinkunjumon2020
The text to speech avatar system is a text to speech feature with vision capabilities, that allow customers to create synthetic videos of a 2D photorealistic avatar speaking. The Neural text to speech Avatar models are trained by deep neural networks based on the human video recording samples, and the voice of the avatar .
ahmadaIanazi
AI trained model on your selifies to create varient avatar photos of the selfies you upload.
FlamR1
unbindall bind "0" "noclip" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "say █▀▀ █▀█ █▀█ █" bind "9" "say █▄▄ █▄█ █▄█ █▄▄" bind "a" "+moveleft" bind "b" "buymenu" bind "c" "radio1" bind "d" "+moveright" bind "e" "+use" bind "f" "+lookatweapon" bind "g" "drop" bind "h" "+jump; -attack; -jump" bind "i" "volume 0.1" bind "k" "+voicerecord" bind "m" "teammenu" bind "o" "toggleconsole" bind "p" "say !r" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "t" "+spray_menu" bind "u" "messagemode2" bind "w" "+forward" bind "x" "radio2" bind "y" "messagemode" bind "z" "radio" bind "KP_INS" "noclip" bind "KP_HOME" "sv_rethrow_last_grenade " bind "," "buyammo1" bind "." "buyammo2" bind "SPACE" "+jump" bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "DEL" "mute" bind "PAUSE" "pause" bind "SHIFT" "+speed; r_cleardecals;" bind "ALT" "+jump;-attack;-attack2;-jump" bind "CTRL" "+duck" bind "F3" "autobuy" bind "F4" "rebuy" bind "F5" "jpeg" bind "F6" "save quick" bind "F7" "load quick" bind "F10" "quit prompt" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "player_ping" bind "MWHEELUP" "+jump" bind "MWHEELDOWN" "+jump" @panorama_debug_overlay_opacity "0.8" adsp_debug "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" budget_averages_window "30" budget_background_alpha "128" budget_bargraph_background_alpha "128" budget_bargraph_range_ms "16.6666666667" budget_history_numsamplesvisible "100" budget_history_range_ms "66.666666667" budget_panel_bottom_of_history_fraction ".25" budget_panel_height "384" budget_panel_width "512" budget_panel_x "0" budget_panel_y "50" budget_peaks_window "30" budget_show_averages "0" budget_show_history "1" budget_show_peaks "1" bugreporter_uploadasync "0" bugreporter_username "" c_maxdistance "200" c_maxpitch "90" c_maxyaw "135" c_mindistance "30" c_minpitch "0" c_minyaw "-135" c_orthoheight "100" c_orthowidth "100" c_thirdpersonshoulder "false" c_thirdpersonshoulderaimdist "120.0" c_thirdpersonshoulderdist "40.0" c_thirdpersonshoulderheight "5.0" c_thirdpersonshoulderoffset "20.0" cachedvalue_count_partybrowser "1587667971" cachedvalue_count_teammates "1587667995" cam_collision "1" cam_idealdelta "4.0" cam_idealdist "150" cam_idealdistright "0" cam_idealdistup "0" cam_ideallag "4.0" cam_idealpitch "0" cam_idealyaw "0" cam_snapto "0" cc_lang "" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" chet_debug_idle "0" cl_allowdownload "1" cl_allowupload "1" cl_autohelp "0" cl_autowepswitch "0" cl_bob_lower_amt "5" cl_bobamt_lat "0.33" cl_bobamt_vert "0.14" cl_bobcycle "0.98" cl_buywheel_nomousecentering "0" cl_buywheel_nonumberpurchasing "0" cl_chatfilter_version "1" cl_chatfilters "63" cl_clanid "33345181" cl_cmdrate "128" cl_color "2" cl_compass_enabled "1" cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "0.35" cl_crosshair_dynamic_splitalpha_innermod "1" cl_crosshair_dynamic_splitalpha_outermod "0.5" cl_crosshair_dynamic_splitdist "1" cl_crosshair_friendly_warning "1" cl_crosshair_outlinethickness "1" cl_crosshair_sniper_show_normal_inaccuracy "0" cl_crosshair_sniper_width "1" cl_crosshair_t "0" cl_crosshairalpha "250" cl_crosshaircolor "1" cl_crosshaircolor_b "0" cl_crosshaircolor_g "250" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairgap "-3" cl_crosshairgap_useweaponvalue "0" cl_crosshairsize "1" cl_crosshairstyle "4" cl_crosshairthickness "0" cl_crosshairusealpha "1" cl_debugrumble "0" cl_detail_avoid_force "0.4" cl_detail_avoid_radius "64" cl_detail_avoid_recover_speed "0.25" cl_detail_max_sway "5" cl_disablefreezecam "1" cl_disablehtmlmotd "1" cl_dm_buyrandomweapons "0" cl_downloadfilter "all" cl_dz_playagain_auto_spectate "0" cl_embedded_stream_audio_volume "0" cl_embedded_stream_audio_volume_xmaster "0" cl_fixedcrosshairgap "3" cl_forcepreload "1" cl_freezecampanel_position_dynamic "1" cl_grass_mip_bias "-0.5" cl_hide_avatar_images "" cl_hud_background_alpha "1.000000" cl_hud_bomb_under_radar "1" cl_hud_color "8" cl_hud_healthammo_style "0" cl_hud_playercount_pos "0" cl_hud_playercount_showcount "1" cl_hud_radar_scale "1.000000" cl_idealpitchscale "0.8" cl_inventory_saved_filter2 "all" cl_inventory_saved_sort2 "inv_sort_age" cl_invites_only_friends "0" cl_invites_only_mainmenu "0" cl_itemimages_dynamically_generated "2" cl_join_advertise "1" cl_minimal_rtt_shadows "1" cl_mouselook "1" cl_mute_all_but_friends_and_party "1" cl_mute_enemy_team "0" cl_obs_interp_enable "1" cl_observercrosshair "1" cl_player_ping_mute "0" cl_playerspray_auto_apply "1" cl_promoted_settings_acknowledged "1:1587108313524" cl_quickinventory_lastinv "0" cl_quickinventory_line_update_speed "65.0f" cl_radar_always_centered "1" cl_radar_icon_scale_min "0.6" cl_radar_rotate "1" cl_radar_scale "0.401027" cl_radar_square_with_scoreboard "1" cl_radial_radio_tab "0" cl_radialmenu_deadzone_size "0.04" cl_righthand "1" cl_rumblescale "0" cl_sanitize_player_names "0" cl_scoreboard_mouse_enable_binding "+attack2" cl_scoreboard_survivors_always_on "0" cl_show_clan_in_death_notice "1" cl_show_observer_crosshair "2" cl_showhelp "0" cl_showloadout "1" cl_showpluginmessages2 "0" cl_sniper_delay_unscope "0" cl_spec_follow_grenade_key "0" cl_spec_mode "4" cl_tablet_mapmode "1" cl_teamid_overhead_mode "2" cl_teammate_colors_show "1" cl_thirdperson "0" cl_timeout "30" cl_updaterate "128" cl_use_opens_buy_menu "0" cl_versus_intro "1" cl_viewmodel_shift_left_amt "1.5" cl_viewmodel_shift_right_amt "0.75" closecaption "0" closeonbuy "0" commentary_firstrun "0" con_enable "1" crosshair "1" dsp_enhance_stereo "0" engine_no_focus_sleep "50" force_audio_english "0" func_break_max_pieces "15" g15_update_msec "250" gameinstructor_enable "0" hud_scaling "0.950000" hud_showtargetid "0" hud_takesshots "0" joy_accelmax "1.0" joy_accelscale "3.5" joy_accelscalepoly "0.4" joy_advanced "0" joy_advaxisr "0" joy_advaxisu "0" joy_advaxisv "0" joy_advaxisx "0" joy_advaxisy "0" joy_advaxisz "0" joy_autoaimdampen "0" joy_autoAimDampenMethod "0" joy_autoaimdampenrange "0" joy_axisbutton_threshold "0.3" joy_cfg_preset "1" joy_circle_correct "1" joy_curvepoint_1 "0.001" joy_curvepoint_2 "0.4" joy_curvepoint_3 "0.75" joy_curvepoint_4 "1" joy_curvepoint_end "2" joy_diagonalpov "0" joy_display_input "0" joy_forwardsensitivity "-1" joy_forwardthreshold "0.15" joy_gamma "0.2" joy_inverty "0" joy_lowend "1" joy_lowend_linear "0.55" joy_lowmap "1" joy_movement_stick "0" joy_name "joystick" joy_no_accel_jump "0" joy_pitchsensitivity "-1" joy_pitchthreshold "0.15" joy_response_look "0" joy_response_look_pitch "1" joy_response_move "1" joy_sensitive_step0 "0.1" joy_sensitive_step1 "0.4" joy_sensitive_step2 "0.90" joy_sidesensitivity "1" joy_sidethreshold "0.15" joy_wingmanwarrior_centerhack "0" joy_wingmanwarrior_turnhack "0" joy_yawsensitivity "-1" joy_yawthreshold "0.15" joystick "1" joystick_force_disabled "1" joystick_force_disabled_set_from_options "1" key_bind_version "5" lobby_default_privacy_bits2 "1" lockMoveControllerRet "0" lookspring "0" lookstrafe "0" m_customaccel "0" m_customaccel_exponent "1.05" m_customaccel_max "0" m_customaccel_scale "0.04" m_forward "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" m_pitch "0.022" m_rawinput "1" m_side "0.8" m_yaw "0.022" mapoverview_icon_scale "1.0" mat_monitorgamma "1.600000" mat_monitorgamma_tv_enabled "0" mat_powersavingsmode "0" mat_queue_report "0" mat_spewalloc "0" mat_texture_list_content_path "" mc_accel_band_size "0.5" mc_dead_zone_radius "0.06" mc_max_pitchrate "100.0" mc_max_yawrate "230.0" mm_csgo_community_search_players_min "3" mm_dedicated_search_maxping "60" mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020" muzzleflash_light "1" name "stream twitch.tv/flamr1" net_allow_multicast "1" net_graph "1" net_graphheight "0" net_graphholdsvframerate "0" net_graphipc "0" net_graphmsecs "400" net_graphpos "180" net_graphproportionalfont "0" net_graphshowinterp "1" net_graphshowlatency "1" net_graphshowsvframerate "0" net_graphsolid "1" net_graphtext "1" net_maxroutable "1200" net_scale "5" net_steamcnx_allowrelay "1" npc_height_adjust "1" option_duck_method "0" option_speed_method "0" password "2BEC4437336A0CAEEA614F2B3B1A7A39E964158ED514AA75805AA6A65160E2A0" play_distance "1" player_botdifflast_s "2" player_competitive_maplist_2v2_8_0_E8907D2E "mg_de_train" player_competitive_maplist_8_8_0_1B1D6577 "mg_de_mirage,mg_de_inferno,mg_de_cache" player_nevershow_communityservermessage "1" player_survival_list_8_0_7 "mg_dz_blacksite,mg_dz_sirocco,mg_dz_junglety" player_teamplayedlast "2" player_wargames_list2_8_0_604 "mg_skirmish_armsrace,mg_skirmish_demolition,mg_skirmish_flyingscoutsman" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_drawtracers_firstperson "0" r_eyegloss "1" r_eyemove "1" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" rate "512000.000000" safezonex "1.000000" safezoney "1.000000" sc_enable "1.0" sc_joystick_map "1" sc_pitch_sensitivity "1.0" sc_yaw_sensitivity "1.0" scene_showfaceto "0" scene_showlook "0" scene_showmoveto "0" scene_showunlock "0" sensitivity "1" sk_autoaim_mode "1" skill "1.000000" snd_deathcamera_volume "0.000000" snd_duckerattacktime "0.5" snd_duckerreleasetime "2.5" snd_duckerthreshold "0.15" snd_ducking_off "1" snd_ducktovolume "0.55" snd_dzmusic_volume "0.000000" snd_hrtf_distance_behind "100" snd_hrtf_voice_delay "0.1" snd_hwcompat "0" snd_mapobjective_volume "0.000000" snd_menumusic_volume "0.000000" snd_mix_async "1" snd_mix_async_onetime_reset "1" snd_mixahead "0.025" snd_music_selection "1" snd_music_volume_onetime_reset_2 "1" snd_musicvolume_multiplier_inoverlay "0.000000" snd_mute_losefocus "1" snd_mute_mvp_music_live_players "0" snd_mvp_volume "0.000000" snd_pitchquality "1" snd_roundend_volume "0.000000" snd_roundstart_volume "0" snd_surround_speakers "-1" snd_tensecondwarning_volume "0.241782" sound_device_override "" spec_replay_autostart "0" spec_show_xray "0" spec_usenumberkeys_nobinds "1" ss_splitmode "0" store_version "1" suitvolume "0.25" sv_forcepreload "1" sv_log_onefile "0" sv_logbans "0" sv_logecho "1" sv_logfile "1" sv_logflush "0" sv_logsdir "logs" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_pvsskipanimation "1" sv_skyname "office" sv_specaccelerate "5" sv_specnoclip "1" sv_specspeed "3" sv_unlockedchapters "1" sv_voiceenable "1" test_convar "0" texture_budget_background_alpha "128" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_x "0" texture_budget_panel_y "450" tr_best_course_time "0" tr_completed_training "0" triple_monitor_mode "0" tv_nochat "0" ui_inventorysettings_recently_acknowledged "" ui_nearbylobbies_filter3 "competitive" ui_news_last_read_link "https://blog.counter-strike.net/index.php/2020/04/29701/" ui_playsettings_maps_listen_casual "mg_de_dust2" ui_playsettings_maps_listen_competitive "mg_de_inferno" ui_playsettings_maps_listen_deathmatch "random_classic" ui_playsettings_maps_listen_scrimcomp2v2 "mg_de_overpass" ui_playsettings_maps_listen_skirmish "mg_skirmish_flyingscoutsman" ui_playsettings_maps_official_casual "mg_dust247" ui_playsettings_maps_official_deathmatch "mg_casualsigma" ui_playsettings_maps_workshop "@workshop/972353198/aim_redline2017" ui_playsettings_mode_listen "scrimcomp2v2" ui_playsettings_mode_official_v20 "survival" ui_playsettings_survival_solo "1" ui_playsettings_warmup_map_name "de_mirage" ui_popup_weaponupdate_version "0" ui_setting_advertiseforhire_auto "1" ui_setting_advertiseforhire_auto_last "/competitive" ui_steam_overlay_notification_position "topleft" ui_vanitysetting_loadoutslot_ct "rifle4" ui_vanitysetting_loadoutslot_t "secondary4" ui_vanitysetting_team "t" vgui_message_dialog_modal "1" viewmodel_fov "68" viewmodel_offset_x "2" viewmodel_offset_y "2" viewmodel_offset_z "-2.000000" viewmodel_presetpos "4" viewmodel_recoil "1.0" voice_caster_enable "0" voice_caster_scale "0.000000" voice_enable "1" voice_forcemicrecord "1" voice_mixer_boost "0" voice_mixer_mute "0" voice_mixer_volume "1.0" voice_modenable "1" voice_positional "0" voice_scale "0.244814" voice_system_enable "1" voice_threshold "4000" volume "0.02" vprof_graphheight "256" vprof_graphwidth "512" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_warningmsec "10" weapon_accuracy_logging "0" xbox_autothrottle "1" xbox_throttlebias "100" xbox_throttlespoof "200" zoom_sensitivity_ratio_joystick "1.0" zoom_sensitivity_ratio_mouse "1.0"
ZizhangOu
Building AI Avatar Application that can be trained, used and maintained for individuals.
kabeer11000
Teach Me To Dance - AI dance trainer and avatar animation app, Share unique animated avatars, Buy items as NFT's. FOSS AI powered dance app with a SVG animation engine
tanshiv2
smplx_human_avatar extends sota 3DGS avatar to utilize SMPL-X human body parametric model and can be trained on X Humans Dataset
jkteerth
A Blender-based project that creates a 3D avatar trained on sign language gesture GIFs. It maps user text inputs like “Hello” or “Good Morning” to corresponding sign gestures using animation, enabling gesture playback. The trained model can be saved and reused across applications.
COS301-SE-2021
Kenzo Workout Suite is the workout customization tool that will allow users around the world to have full control in organizing their workouts. This app will allow users to follow workout plans, having the ability to tailor their own avatars, making workout sessions easy to follow and fun to participate in. Trainers/planners are able to fully customize models and will have the opportunity to be creative with the workouts they create. Workouts will be published in a public library where users will be able to pick their favourite ones. These workouts will have text-to-speech technology that will allow planners to explain exercises in workouts. Users will also have the option to export workouts in multiple formats: GIF, PNG, PDF.
Media-RGB
Avatar Builder Train Crop
katemuratova
Autotests for authorization and purchasing a trainer avatar in Pokemon Battle
Figrac0
CNN-based avatar classification using transfer learning (MobileNetV3). Trained on datasets from Kaggle (real, drawn, artificial intelligence-generated faces)) and tested on real avatar.
Thesis Project: A multimodal transformer-based generative model that creates listener avatars conditioned on personality traits to produce realistic non-verbal responses (facial expressions, body and hand gestures), during dyadic conversations. Built with PyTorch, and trained on UDIVA dataset, achieving state-of-the-art FID/P-FID performance.
nfldty
BayMax is an LLM-powered human-like avatar designed to enhance medical services by offering early medical guidance and assisting patients in navigating to appropriate care. Using a fine-tuned Cohere LLM trained on real doctor-patient conversations and large medical database, it offers accurate symptom analysis and healthcare recommendations.
abhi8922
Develop a healthcare chatbot with features like symptom checker, medical advice, appointment scheduling, and educational materials. Use GPT for NLP, STT/TTS for voice interaction, and Unity/Ready Player Me for avatars. Train models on datasets like MIMIC-III and MedMNIST. Deploy via AWS with web/mobile integration, ensuring continuous improvements.
SajidAzam29
This project is based on the Keras library of deep learning technology. In order to recognize facial emotions, we have built a convolution neural network. After that, we fed our model with the FER2013 dataset. And finally, we map each facial emotion with its corresponding emojis or avatars. To detect the bounding box of images in the webcam or video we use the OpenCV’s Haar cascade XML. In the end, we serve these boxes to the trained model for the purpose of classification.
Kelechiodinakachi
#!bin/sh clear echo "\033[1;91m---------------------------------------------------------" figlet -f Puffy "LazyZone" echo " Generate figlet fonts in Easy way with LazyZone By Shabir" echo " " echo " Author Information" echo " => Name : Loner" echo " => Github : https://github.com/B4BALOCH/LazyZone.git" echo " => YouTube : www.youtube.com/B4BALOCH M4MASTER" echo " => WhatsApp: +2348126278061" echo "-------------------------------------------------------------- " echo " " echo -n "\033[1;93m[*] Enter Your Name : " Bella read a if [ ! -z $a ] then echo " " echo -n "\033[1;96m[*] This LazyZone Script By < BELLA " echo " " echo -n "\033[1;92m Fonts Generating.... " echo "" echo "" echo "Font = 1Row " figlet -f 1Row $a echo "Font = 3-D " figlet -f 3-D $a echo "Font = D-ASCII " figlet -f 3D-ASCII $a echo "Font = 4Max " figlet -f 4Max $a echo "Font = Acrobatic " figlet -f Acrobatic $a echo "Font = Alligator2 " figlet -f Alligator2 $a echo "Font = Alpha " figlet -f Alpha $a echo "Font = Alphabet " figlet -f Alphabet $a echo "Font = Arrows " figlet -f Arrows $a echo "Font = Avatar " figlet -f Avatar $a echo "Font = B1FF " figlet -f B1FF $a echo "Font = Banner " figlet -f Banner $a echo "Font = Banner3 " figlet -f Banner3 $a echo "Font = Banner4 " figlet -f Banner4 $a echo "Font = Barbwire " figlet -f Barbwire $a echo "Font = Basic " figlet -f Basic $a echo "Font = Bear " figlet -f Bear $a echo "Font = Bell " figlet -f Bell $a echo "Font = Benjamin " figlet -f Benjamin $a echo "Font = Big " figlet -f Big $a echo "Font = Bigfig " figlet -f Bigfig $a echo "Font = Binary " figlet -f Binary $a echo "Font = Block " figlet -f Block $a echo "Font = Blocks " figlet -f Blocks $a echo "Font = Bolger " figlet -f Bolger $a echo "Font = Braced " figlet -f Braced $a echo "Font = Bright " figlet -f Bright $a echo "Font = Broadway " figlet -f Broadway $a echo "Font = Broadway KB " figlet -f Broadway KB $a echo "Font = Bubble " figlet -f Bubble $a echo "Font = Bulbhead " figlet -f Bulbhead $a echo "Font = Caligraphy " figlet -f Caligraphy $a echo "Font = Caligraphy2 " figlet -f Caligraphy2 $a echo "Font = Cards " figlet -f Cards $a echo "Font = Catwalk " figlet -f Catwalk $a echo "Font = Chiseled " figlet -f Chiseled $a echo "Font = Chunky " figlet -f Chunky $a echo "Font = Coinstak " figlet -f Coinstak $a echo "Font = Cola " figlet -f Cola $a echo "Font = Colossal " figlet -f Colossal $a echo "Font = Computer " figlet -f Computer $a echo "Font = Contessa " figlet -f Contessa $a echo "Font = Contrast " figlet -f Contrast $a echo "Font = Cosmike " figlet -f Cosmike $a echo "Font = Crawford " figlet -f Crawford $a echo "Font = Crawford2 " figlet -f Crawford2 $a echo "Font = Crazy " figlet -f Crazy $a echo "Font = Cricket " figlet -f Cricket $a echo "Font = Cursive " figlet -f Cursive $a echo "Font = Cyberlarge " figlet -f Cyberlarge $a echo "Font = Cybersmall " figlet -f Cybersmall $a echo "Font = Cygnet " figlet -f Cygnet $a echo "Font = DANC4 " figlet -f DANC4 $a echo "Font = DWhistled " figlet -f DWhistled $a echo "Font = Decimal " figlet -f Decimal $a echo "Font = Diamond " figlet -f Diamond $a echo "Font = Digital " figlet -f Digital $a echo "Font = Doh " figlet -f Doh $a echo "Font = Doom " figlet -f Doom $a echo "Font = Double " figlet -f Double $a echo "Font = Elite " figlet -f Elite $a echo "Font = Epic " figlet -f Epic $a echo "Font = Fender " figlet -f Fender $a echo "Font = Flipped " figlet -f Flipped $a echo "Font = Fraktur " figlet -f Fraktur $a echo "Font = Fuzzy " figlet -f Fuzzy $a echo "Font = Georgi16 " figlet -f Georgi16 $a echo "Font = Ghost " figlet -f Ghost $a echo "Font = Ghoulish " figlet -f Ghoulish $a echo "Font = Glenyn " figlet -f Glenyn $a echo "Font = Gothic " figlet -f Gothic $a echo "Font = Graceful " figlet -f Graceful $a echo "Font = Gradient " figlet -f Gradient $a echo "Font = Graffiti " figlet -f Graffiti $a echo "Font = Greek " figlet -f Greek $a echo "Font = Hex" figlet -f Hex $a echo "Font = Hieroglyphs " figlet -f Hieroglyphs $a echo "Font = Hollywood " figlet -f Hollywood $a echo "Font = ICL-1900 " figlet -f ICL-1900 $a echo "Font = Impossible " figlet -f Impossible $a echo "Font = Invita " figlet -f Invita $a echo "Font = Isometric1 " figlet -f Isometric1 $a echo "Font = Isometric2 " figlet -f Isometric2 $a echo "Font = Isometric3 " figlet -f Isometric3 $a echo "Font = Isometric4 " figlet -f Isometric4 $a echo "Font = Italic " figlet -f Italic $a echo "Font = Ivrit " figlet -f Ivrit $a echo "Font = Jacky " figlet -f Jacky $a echo "Font = Jazmine " figlet -f Jazmine $a echo "Font = Jerusalem " figlet -f Jerusalem $a echo "Font = Katakana " figlet -f Katakana $a echo "Font = Kban " figlet -f Kban $a echo "Font = Keyboard " figlet -f Keyboard $a echo "Font = Knob " figlet -f Knob $a echo "Font = Konto " figlet -f Konto $a echo "Font = LCD" figlet -f LCD $a echo "Font = Lean " figlet -f Lean $a echo "Font = Letters " figlet -f Letters $a echo "Font = Linux " figlet -f Linux $a echo "Font = Lockergnome " figlet -f Lockergnome $a echo "Font = Madrid " figlet -f Madrid $a echo "Font = Marquee " figlet -f Marquee $a echo "Font = Maxfour " figlet -f Maxfour $a echo "Font = Merlin1 " figlet -f Merlin1 $a echo "Font = Merlin2 " figlet -f Merlin2 $a echo "Font = Mike " figlet -f Mike $a echo "Font = Mirror " figlet -f Mirror $a echo "Font = Mnemonic " figlet -f Mnemonic $a echo "Font = Modular " figlet -f Modular $a echo "Font = Morse " figlet -f Morse $a echo "Font = Morse2 " figlet -f Morse2 $a echo "Font = Moscow " figlet -f Moscow $a echo "Font = Mshebrew210 " figlet -f Mshebrew210 $a echo "Font = Muzzle " figlet -f Muzzle $a echo "Font = NScript " figlet -f NScript $a echo "Font = Nancyj-Fancy " figlet -f Nancyj-Fancy $a echo "Font = Nancyj-Improved " figlet -f Nancyj-Improved $a echo "Font = Nancyj " figlet -f Nancyj $a echo "Font = Nipples " figlet -f Nipples $a echo "Font = OS2 " figlet -f OS2 $a echo "Font = Octal " figlet -f Octal $a echo "Font = Ogre " figlet -f Ogre $a echo "Font = Patorjk-HeX " figlet -f Patorjk-HeX $a echo "Font = Pawp " figlet -f Pawp $a echo "Font = Peaks " figlet -f Peaks $a echo "Font = Poison " figlet -f Poison $a echo "Font = Puffy " figlet -f Puffy $a echo "Font = Pzzle " figlet -f Puzzle $a echo "Font = Pyramid " figlet -f Pyramid $a echo "Font = Rammstein " figlet -f Rammstein $a echo "Font = Rectangles " figlet -f Rectangles $a echo "Font = Relief " figlet -f Relief $a echo "Font = Relief2 " figlet -f Relief2 $a echo "Font = Reverse " figlet -f Reverse $a echo "Font = Roman " figlet -f Roman $a echo "Font = Rot13 " figlet -f Rot13 $a echo "Font = Rotated " figlet -f Rotated $a echo "Font = Rounded " figlet -f Rounded $a echo "Font = Rozzo " figlet -f Rozzo $a echo "Font = Runyc " figlet -f Runyc $a echo "Font = Serifcap " figlet -f Serifcap $a echo "Font = Shadow " figlet -f Shadow $a echo "Font = Shimrod " figlet -f Shimrod $a echo "Font = Short " figlet -f Short $a echo "Font = Slant " figlet -f Slant $a echo "Font = Slide " figlet -f Slide $a echo "Font = Small Caps " figlet -f Small Caps $a echo "Font = Soft " figlet -f Soft $a echo "Font = Speed " figlet -f Speed $a echo "Font = Spliff " figlet -f Spliff $a echo "Font = Stacey " figlet -f Stacey $a echo "Font = Stampate " figlet -f Stampate $a echo "Font = Stampatello " figlet -f Stampatello $a echo "Font = Standard " figlet -f Standard $a echo "Font = Stellar " figlet -f Stellar $a echo "Font = Stforek " figlet -f Stforek $a echo "Font = Stop " figlet -f Stop $a echo "Font = Straight " figlet -f Straight $a echo "Font = Sub-Zero " figlet -f Sub-Zero $a echo "Font = Swan " figlet -f Swan $a echo "Font = Sweet " figlet -f Sweet $a echo "Font = THIS " figlet -f THIS $a echo "Font = Tanja " figlet -f Tanja $a echo "Font = Tengwar " figlet -f Tengwar $a echo "Font = Term " figlet -f Term $a echo "Font = Test1 " figlet -f Test1 $a echo "Font = Thick " figlet -f Thick $a echo "Font = Thin " figlet -f Thin $a echo "Font = Thorned " figlet -f Thorned $a echo "Font = Tiles " figlet -f Tiles $a echo "Font = Tinker-Toy " figlet -f Tinker-Toy $a echo "Font = Tombstone " figlet -f Tombstone $a echo "Font = Train " figlet -f Train $a echo "Font = Trek " figlet -f Trek $a echo "Font = Tsalagi " figlet -f Tsalagi $a echo "Font = Tubular " figlet -f Tubular $a echo "Font = Twisted " figlet -f Twisted $a echo "Font = Univers " figlet -f Univers $a echo "Font = Varsity " figlet -f Varsity $a echo "Font = Wavy " figlet -f Wavy $a echo "Font = Weird " figlet -f Weird $a echo "Font = Whimsy " figlet -f Whimsy $a echo "Font = Wow " figlet -f Wow $a echo " Script By < B4 BALOCH M4 MASTER " else echo "Please Enter Valid Data" fi 28 10 2021
Myemportal
avatar training with lora
NataliaPopruga
No description available
jonassingelmann-dev
liveavatar
iveth512
No description available
techn-0
No description available
ongyongqing
No description available
exportalling-design
No description available
tomasbusse
AI-powered English vocabulary trainer with avatar teacher. Features LiveKit + Beyond Presence avatar, 4 practice modes, Convex database, and mobile-first design.
lina-luna7
Автотест для проверки функционала покупки нового аватара для тренера
aryantalwar-glitch
Whizkid Trains project avatar
Experimental for locally resourced text2sql platform
someonecantcode
uses yolo object detection trained on roblox avatars for triggerbot.
jrocca82
An Avatar generator trained using AI to produce images of me