Found 635 repositories(showing 30)
Fast, portable, non-Turing complete expression evaluation with gradual typing (Go)
chushuai
Wscan is a web security scanner that focuses on web security, dedicated to making web security accessible to everyone.
Cuberto
No description available
jjf012
用cel-go重现了长亭xray的poc检测功能的轮子
eldskald
Complete cel shader for Godot 4
EXPWorlds
A Cel Shader for the Godot Engine
celer-network
Celer state channel network
marcbachmann
A lightweight, zero-dependency implementation of the Common Expression Language (CEL) in JavaScript.
goadesign
goa winecellar example service
Fast, templated, policy evaluation for networking, access, and admission control
marselester
A tool to place/process Celery tasks in Go.
Arnklit
Godot graphics demo
mattrobenolt
WIP
Eneskp3441
No description available
mightymochi
A Godot shader that will restrict light values giving a type of cel or toon shaded look, as well as give you options to fake light depth.
LerianStudio
Open-source, real-time transaction validation engine for fraud prevention — CEL-based rules, spending limits, and audit trails with sub-100ms decisions. Built in Go with hexagonal architecture.
A simplified blockchain implementation in Golang
bruce965
GPU-accelerated cellular automata template in Godot (OBSOLETE: could be done in better ways in Godot 4)
Arnklit
Art assets for godot_cellar project
nelsonjchen
🛡️ Want to show a Google Spreadsheet cell as a shields.io badge? Markdown/BBCode/HTML generator included!
celo-org
Go module for https://github.com/celo-org/bls-zexe/
goadesign
Same design as goa-cellar, but with the added gorma integration
pydio
Golang client for Pydio Cells rest API.
mightymochi
Give 2D sprites cel shading instead of normal light.
This code was developed for 2018 data science bowl competition for automation of cell nucleus detection. This version of mask RCNN was developed by Coco for object segmentation.
rosechristin
Démarche de gouvernance partagée visant la performance et l'humanisme
trolog
a tutorial showing you to dash simular to celeste
accuknox
Library to validate Kubernetes cluster resources against a set of rules defined using the CEL language.
The .shader files of a toon/cel shader I translated, together with a demo project
jwscook
No description available