Found 316 repositories(showing 30)
Habrador
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
w8r
Martinez-Rueda polygon clipping algorithm, does boolean operation on polygons (multipolygons, polygons with holes etc): intersection, union, difference, xor
Greiner-Hormann polygon clipping algorithm. Does AND, OR, XOR. Plays nicely with Leaflet. Handles non-convex polygons and multiple clipping areas. ~3kb footprint, no dependencies
Rust implementation of the Martinez-Rueda Polygon Clipping Algorithm
steveruizok
A JavaScript implementation of the Greiner-Hormann clipping algorithm.
nickorzha
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
mhdadk
A differentiable Python implementation of the Sutherland–Hodgman algorithm for clipping polygons in 2D.
akavel
Mirrored implementations of polygon clipping/CSG/operations algorithm, in C (original, by Martínez et al) and ActionScript3 (port, by Mahir Iqbal)
dosisimone
Implementation of the Triangulation by Ear Clipping algorithm inside the Unity Job System
thecml
Amortized version of the differentially private SGD algorithm published in "Deep Learning with Differential Privacy" by Abadi et al. Enforces privacy by clipping and sanitising the gradients with Gaussian noise during training.
dpuyda
A header-only library that implements the Vatti clipping algorithm
w8r
Liang-Barsky line-clipping algorithm
BrightBitGAMES
A C# implementation of a polygon clipping algorithm that enables several boolean operations (union, difference, exclusive-or and intersection) on polygons.
Lecanyu
C++ implementation of Greiner–Hormann clipping algorithm
An implementation of the ear clipping triangulation algorithm to triangulate an arbitrary polygon
KhaledAshrafH
This is a C++ project that uses Windows API and OpenGL to create a graphical user interface (GUI) for drawing and manipulating 2D shapes. The project implements various algorithms for line, circle, ellipse, curve, filling, and clipping operations. The user can interact with the window using mouse only, and can choose the shape color, filling quarte
lempiy
Implementation of Weiler-Atherton Polygon Clipping Algorithm in Rust
rowanwins
Line clipping based on the algorithm by Kodituwakka, Wijeweera & Chamikara
zbh2047
Code for the NeurIPS 2020 paper "Improved analysis of clippind algorithms for non-convex optimization", including various clipping algorithms for neural network training in CV and NLP.
buddhi1
A GPU accelerated polygon clipping algorithm
lycantropos
Python port of polygon clipping algorithm by F. Martinez et al. (with separate C++ binding)
pascal754
Algorithm for intersection points between two B-spline curves using Bezier clipping
zhanglz95
Python implementation of polygon clipping algorithm
gagan-bansal
[Deprecated] Vatti polygon clipping algorithm implementation to perform polygon boolean operations union, intersection, difference and XOR.
Skybladev2
An implemetation of Weiler-Atherton clipping algorithm in C#
cabooom
Weiler-Atherton Polygon Clipping Algorithm
Interpolation, clipping and rasterization algorithms in C++
QuailsHillStudio
Destructible terrain in libGDX Using box2d and Polygon clipping algorithm meant to illustrate a blog article coming soon ;)
ashiagarwal73
Complete Implementation of Liang-Barsky-line-clipping algorithm in openGL taking input from user on mouse clicks and window moving randomly
meghana-kantharaj
Recognizing genre of music clipping using ML algorithms of HMM