Found 98 repositories(showing 30)
guryanovev
pluggable UI for Quartz.NET
chili-chips-ba
Digital systems are clocked. This project is about constructing a high-Q clock by simmering an ordinary quartz crystal in a heavy numerical sauce. The best of all is that the sauce is not secret, but fully open to the public.
RomainFranceschini
Quartz - A Crystal Modeling & Simulation framework
ThomasFabula
ANSYS(TM) FEM: #multiphysics #simulation of #MEMS-sensors based on #silicon with #piezoelectric thin-film layers and etched #quartz crystals
NrktSLL
Quartz ve CrystalQuartz UI'i kullanarak oluşturduğum job örneği.
mirror12k
all of my 42us work added into one place. all of the blood, sweat, and tears that I've put into this thing (not a lot) crystallized into one ugly hell of an amalgamated trash fire. I actually love crystals. did you know that amethyst is just fancy quartz?
Xantipo
var ender = 0; var mon = 0; var ninja = 0; var DwarfS = 0; var Wind = 0; var Dg = 0; var Zen = 0; var Inf = 0; var min = 0; var death = 0; var guard = 0; var basilisk = 0; var dpet = 0; var king = 0; var queen = 0; var fallen = 0; var GUI; var ctx = com.mojang.minecraftpe.MainActivity.currentMainActivity.get(); var blockx; var blocky; var blockz; var on = false; var digg=0; var velX; var velY; var velZ; var flame; var knife; var shotgun; var tnt; var dig; shotgun=80; knife=80; flame=81; tnt=65; Block.defineBlock(189,"Broken uncharged Healing Block", [["redstone_block", 0], ["redstone_block", 0], ["redstone_block", 0], ["redstone_block", 0], ["redstone_block", 0], ["redstone_block",0]] ,19,19,0); Block.defineBlock(190,"Healing Block uncharged", [["redstone_block", 0], ["redstone_block", 0], ["redstone_block", 0], ["redstone_block", 0], ["redstone_block", 0], ["redstone_block",0]] ,19,19,0); Block.defineBlock(191,"Healing Block Charged", [["redstone_block", 0], ["redstone_block", 0], ["redstone_block", 0], ["redstone_block", 0], ["redstone_block", 0], ["redstone_block",0]],19,19,0); Block.defineBlock(192,"Soul Block", [["quartz_block", 0], ["quartz_block", 0], ["quartz_block", 0], ["quartz_block", 0], ["quartz_block", 0], ["quartz_block",0]],19,19,0); Block.defineBlock(193,"Godly Soul Block", [["quartz_block", 0], ["quartz_block", 0], ["quartz_block", 0], ["quartz_block", 0], ["quartz_block", 0], ["quartz_block",0]],19,19,0); Block.defineBlock(194,"Quest Block", [["coal_block", 0], ["coal_ore", 0], ["quartz_ore", 0], ["quartz_ore", 0], ["quartz_ore", 0], ["quartz_ore",0]],19,19,0); Block.defineBlock(195,"Quest Block", [["lapis_block", 0], ["lapis_ore", 0], ["quartz_ore", 0], ["quartz_ore", 0], ["quartz_ore", 0], ["quartz_ore",0]],19,19,0); Block.defineBlock(196,"Quest Block", [["redstone_block", 0], ["redstone_ore", 0], ["quartz_ore", 0], ["quartz_ore", 0], ["quartz_ore", 0], ["quartz_ore",0]],19,19,0); Block.defineBlock(197,"Quest Block", [["iron_block", 0], ["iron_ore", 0], ["quartz_ore", 0], ["quartz_ore", 0], ["quartz_ore", 0], ["quartz_ore",0]],19,19,0); Block.defineBlock(198,"Quest Block", [["diamond_block", 0], ["diamond_ore", 0], ["quartz_ore", 0], ["quartz_ore", 0], ["quartz_ore", 0], ["quartz_ore",0]],19,19,0); Block.setShape(198, 0, 0, 0, 1, 1, 1); Block.defineBlock(199, ChatColor.BLACK+ "Great Sword", [["iron_block", 0], ["iron_block", 0], ["iron_block", 0], ["iron_block", 0], ["iron_block", 0], ["iron_block",0]],19,19,0); Block.setShape(199, 0, 0, 0, 0.25, 8, 0.75); Block.defineBlock(200,"Block of Steel", [["iron_block", 0], ["iron_block", 0], ["iron_block", 0], ["iron_block", 0], ["iron_block", 0], ["iron_block",0]] ,19,19,0); Block.defineBlock(201, ChatColor.BLACK+ "Great Sword +1", [["iron_block", 0], ["iron_block", 0], ["iron_block", 0], ["iron_block", 0], ["iron_block", 0], ["iron_block",0]] ,19,19,0); Block.setShape(201, 0, 0, 0, 0.25, 8, 0.75) Block.defineBlock(202, ChatColor.BLACK+ "Great Sword +2", [["iron_block", 0], ["iron_block", 0], ["iron_block", 0], ["iron_block", 0], ["iron_block", 0], ["iron_block",0]] ,19,19,0); Block.setShape(202, 0, 0, 0, 0.25, 8, 0.75) Block.defineBlock(203,"Anciant Lock Stone", [["cobblestone_mossy", 0], ["cobblestone_mossy", 0], ["cobblestone_mossy", 0], ["cobblestone_mossy", 0], ["bedrock", 0], ["cobblestone_mossy",0]],19,19,0); Block.defineBlock(204,"Legendary Bell", [["ice_packed", 0], ["ice_packed", 0], ["ice_packed", 0], ["ice_packed", 0], ["ice_packed", 0], ["ice_packed",0]],19,19,0); Block.defineBlock(205,"Guard Caller", [["redstone_block", 0], ["redstone_block", 0], ["redstone_block", 0], ["redstone_block", 0], ["redstone_block", 0], ["redstone_block",0]],19,19,0); Block.defineBlock(206, ChatColor.GOLD+ "Royal Guardian Blade", [["dragon_egg", 0], ["dragon_egg", 0], ["dragon_egg", 0], ["dragon_egg", 0], ["dragon_egg", 0], ["dragon_egg",0]],19,19,0); Block.setShape(206,0, 0, 0, 0.35,7.5, 0.95); Block.defineBlock(207, ChatColor.BLACK+ "Dragonslayer Spear", [["gold_block", 0], ["gold_block", 0], ["gold_block", 0], ["gold_block", 0], ["gold_block", 0], ["gold_block",0]],19,19,0); Block.setShape(207,-1, 0,0.5,8,0.2, 0.2); Block.defineBlock(208, ChatColor.BLACK+ "Queen Blade", [["enchanting_table_top", 0], [ "enchanting_table_top", 0], ["enchanting_table_top", 0], ["enchanting_table_top", 0], ["enchanting_table_top", 0], ["enchanting_table_top", 0]],19,19,0); Block.setShape(208,0, 0, 0, 0.35,9, 0.9); Block.defineBlock(209, ChatColor.RED+ "Big Bertha", [["enchanting_table_bottom", 0], ["enchanting_table_bottom", 0], ["enchanting_table_bottom", 0], ["enchanting_table_bottom", 0], ["enchanting_table_bottom", 0], ["enchanting_table_bottom", 0]],19,19,0); Block.setShape(209,0, 0, 0, 0.35,10, 0.94); Block.defineBlock(210, ChatColor.WHITE+ "Slice", [["enchanting_table_side", 0], ["glass", 0], ["glass", 0], ["enchanting_table_side", 0], ["enchanting_table_side", 0], ["enchanting_table_side", 0]],19,19,0); Block.setShape(210,0, 0, 0, 0.35,9.5, 0.94); ModPE.setItem(380,"record_far",0, ChatColor.BLACK+ "Chime Hammer",1); ModPE.setItem(385,"brewing_stand",0, ChatColor.RED+ "Light Saber",1); ModPE.setItem(381,"lead",0,"Story 1",1); ModPE.setItem(382,"lead",0,"Story 2",1); ModPE.setItem(384,"book_writable",0,"Diary of the lone Knight",1); ModPE.setItem(400,"ghast_tear",0,"Ender Giant Sword",1); ModPE.setItem(401,"cauldron",0, ChatColor.BLACK+ "Monking Sword",1); ModPE.setItem(402,"flower_pot",0,"Ninja Dagger",1); ModPE.setItem(403,"gold_nugget",0,"Dwarf Spear",1); ModPE.setItem(404,"ender_eye",0,"Wind Sword",1); ModPE.setItem(405,"nether_wart",0, ChatColor.BLUE+ "Zenpakuto",1); ModPE.setItem(406,"iron_horse_armor",0,"Diamond Giant Sword",1); ModPE.setItem(407,"gold_horse_armor",0,"Syringe"); ModPE.setItem(408,"gold_horse_armor",0,"Filled Syringe"); ModPE.setItem(409,"gold_horse_armor",0,"Monster Blood Filled Syringe"); ModPE.setItem(410,"ender_pearl",0,"Mystic Gem",16); ModPE.setItem(411,"ender_pearl",0,"Mystic Gem 25% Charged",16); ModPE.setItem(412,"ender_pearl",0,"Mystic Gem 50% Charged",16); ModPE.setItem(413,"ender_pearl",0,"Mystic Gem 100% Charged",16); ModPE.setItem(414,"diamond_horse_armor",0,"Iron Giant Sword",1); ModPE.setItem(415,"redstone_dust",0,"Bloody Flesh Tear I"); ModPE.setItem(416,"redstone_dust",0,"Bloody Flesh Tear II"); ModPE.setItem(417,"redstone_dust",0,"Bloody Flesh Tear III"); ModPE.setItem(418,"redstone_dust",0,"Living Mass"); ModPE.setItem(419,"empty_armor_slot_leggings",0,"Bio-Mass Stick"); ModPE.setItem(420,"name_tag",0,"Bio-Mass Giant Sword",1); ModPE.setItem(421,"redstone_dust",0,"Bio-Mass",16); ModPE.setItem(422,"nether_star",0,"Cleaver",1); ModPE.setItem(423,"iron_ingot",0,"Steel",64); ModPE.setItem(424,"diamond",0,"Hardened Diamond",16); ModPE.setItem(425,"lead",0, ChatColor.BLUE+ "Spawn Monking",1); ModPE.setItem(426,"sword",4,"Hardened Diamond Sword",1); ModPE.setItem(427,"ruby",0,"Dungeon Crystal",10); ModPE.setItem(428,"apple_golden",0,"Healing Shard",16); ModPE.setItem(429,"egg",0, ChatColor.GREEN+ "Easter Egg",1); ModPE.setItem(430,"sword",3, ChatColor.RED+ "Crazy Blade",1); ModPE.setItem(431,"lead",0, ChatColor.BLUE+"Infected PigZombie King Summoner",1); ModPE.setItem(432,"blaze_powder",0, "Soul Shard",16); ModPE.setItem(433,"blaze_powder",0, "Soul",16); ModPE.setItem(434,"hoe",4, "Soul Stealer",1); ModPE.setItem(435,"empty_armor_slot_chestplate",0,"Crafting Stone"); ModPE.setItem(436,"fireworks",0, ChatColor.BLUE+ " Soul _Eater ",1); ModPE.setItem(437,"spider_eye",0, ChatColor.BLUE+ " Blade_of_Souls ",1); ModPE.setItem(438,"empty_armor_slot_leggings",0," Living_Biomass Stick "); ModPE.setItem(439,"apple_golden",0,"OverCharged Healing Shard",16); ModPE.setItem(440,"quiver",0, ChatColor.AQUA+ "Infinity_Blade",1); ModPE.setItem(441,"boat",0, "Godly Stick"); ModPE.setItem(442,"lead",0, ChatColor.BLUE+"Call Ender Dragon Raptor Horde",1); ModPE.setItem(443,"hopper",0, ChatColor.GREEN+ "Mystic Giant Sword",1); ModPE.setItem(444,"blaze_powder",0, ChatColor.WHITE+ "Dragonborn Soul",1); ModPE.setItem(445,"blaze_powder",0, ChatColor.WHITE+ "Monking Soul",1); ModPE.setItem(446,"blaze_powder",0, ChatColor.WHITE+ "PigZombie King Soul",1); ModPE.setItem(447,"empty_armor_slot_helmet",0, ChatColor.BLACK+ "Dragonslayer Torso",1); ModPE.setItem(448,"potion_bottle_empty",0, "Empty Bottle",16); ModPE.setItem(449,"potion_bottle_splash",0, ChatColor.Yellow+ "Estus Flakon",6); ModPE.setItem(450,"book_writable",0, ChatColor.LIME+ "Boss Guide",1); ModPE.setItem(451,"sword",3, ChatColor.BLACK+ "Inected Blade",1); ModPE.setItem(452,"sword",4,"Fire Diamond Sword",1); ModPE.setItem(453,"sword",3,"Fire Gold Sword",1); ModPE.setItem(454,"sword",2,"Fire Iron Sword",1); ModPE.setItem(455,"sword",1,"Fire Stone Sword",1); ModPE.setItem(456,"sword",0,"Fire Wood Sword",1); ModPE.setItem(457,"magma_cream",0,"Fire Shlick[BUFF]",1); ModPE.setItem(459,"diamond_horse_armor",0,"Fire Iron Giant Sword",1); ModPE.setItem(460,"sword",4,"Fire Hardened Diamond Sword",1); ModPE.setItem(461,"magma_cream",0,"Sunlight Blade[BUFF]",16); ModPE.setItem(462,"sword",4,"Thunder Diamond Sword",1); ModPE.setItem(463,"sword",3,"Thunder Gold Sword",1); ModPE.setItem(464,"sword",2,"Thunder Iron Sword",1); ModPE.setItem(465,"sword",1,"Thunder Stone Sword",1); ModPE.setItem(466,"sword",0,"Thunder Wooden Sword",1); ModPE.setItem(467,"ghast_tear",0,"Thunder Ender Giant Sword",1); ModPE.setItem(468,"diamond_horse_armor",0,"Thunder Iron Giant Sword",1); ModPE.setItem(469,"sword",2,"Steel Sword",1); ModPE.setItem(470,"sword",4,"Thunder Hardened Diamond Sword",1); ModPE.setItem(471,"diamond_horse_armor",0,"Steel Giant Sword",1); ModPE.setItem(472,"diamond_horse_armor",0,"Fire Steel Giant Sword",1); ModPE.setItem(473,"diamond_horse_armor",0,"Thunder Steel Giant Sword",1); ModPE.setItem(474,"sword",2,"Fire Steel Sword",1); ModPE.setItem(475,"sword",2,"Thunder Steel Sword",1); ModPE.setItem(476,"iron_horse_armor",0,"Diamond Giant Sword",1); ModPE.setItem(477,"iron_horse_armor",0,"Fire Diamond Giant Sword",1); ModPE.setItem(478,"iron_horse_armor",0,"Thunder Diamond Giant Sword",1); ModPE.setItem(479,"blaze_powder",0,"King Soul"); ModPE.setItem(480,"slimeball",0, ChatColor.BLACK+ "Wolffang Rapier",1); ModPE.setItem(481,"record_13",0, ChatColor.BLACK+ "Minotaurus Hammer",1); ModPE.setItem(482,"blaze_powder",0, ChatColor.WHITE+ "Minotaurus Soul"); ModPE.setItem(483,"blaze_powder",0, ChatColor.WHITE+ "Cursed Wolf Soul"); ModPE.setItem(484,"lead",0, ChatColor.BLUE+"Spawn Minotaurus",1); ModPE.setItem(485,"lead",0, ChatColor.BLUE+"Cursed Wolf Bait",1); ModPE.setItem(486,"map_empty",0, ChatColor.BLACK+ "Aun_Tauns Battleaxe",1); ModPE.setItem(487,"rotten_flesh",0,"Dragonslayer Sword",1); ModPE.setItem(488,"rotten_flesh",0,"Dragonslayer Sword +1",1); ModPE.setItem(489,"rotten_flesh",0,"Dragonslayer Sword +2",1); ModPE.setItem(490,"rotten_flesh",0,"Dragonslayer Sword +3",1); ModPE.setItem(491,"rotten_flesh",0,"Dragonslayer Sword +4",1); ModPE.setItem(492,"slimeball",0, ChatColor.BLACK+ "Wolffang Rapier +1",1); ModPE.setItem(493,"slimeball",0, ChatColor.BLACK+ "Wolffang Rapier +2",1); ModPE.setItem(494,"record_13",0, ChatColor.BLACK+ "Minotaurus Hammer +1",1); ModPE.setItem(495,"record_13",0, ChatColor.BLACK+ "Minotaurus Hammer +2",1); ModPE.setItem(496,"sword",3, ChatColor.BLACK+ "Inected Blade +1",1); ModPE.setItem(497,"sword",3, ChatColor.BLACK+ "Inected Blade +2",1); ModPE.setItem(498,"cauldron",0, ChatColor.BLACK+ "Monking Sword +1",1); ModPE.setItem(499,"cauldron",0, ChatColor.BLACK+ "Monking Sword +2",1); ModPE.setItem(500,"record_strad",0, ChatColor.AQUA+ "Moonlight Great Sword",1); ModPE.setItem(501,"record_mellohi",0,"Soul Infused Crystal Dust"); ModPE.setItem(502,"record_chirp",0,"Titan Ingot"); ModPE.setItem(503,"record_wait",0, ChatColor.RED+ "Drakeblood Sword",1); ModPE.setItem(504,"record_wait",0, ChatColor.RED+ "Drakeblood Sword +1",1); ModPE.setItem(505,"record_wait",0, ChatColor.RED+ "Drakeblood Sword +2",1); ModPE.setItem(506,"record_wait",0, ChatColor.RED+ "Drakeblood Sword +3",1); ModPE.setItem(507,"record_stal",0, ChatColor.RED+ "Dragoor Blade",1); ModPE.setItem(508,"empty_armor_slot_boots",0, ChatColor.BLACK+ "Armor of the Deathless",1); ModPE.setItem(509,"fish_raw",0,"Light Saber (closed)",1); ModPE.setItem(510,"record_11",0, ChatColor.BLUE+ "LightSaber",1); ModPE.setItem(511,"fish_cooked",0,"Light Saber (closed)",1); ModPE.setItem(390,"book_writable",0,"Monlog of the Forgotten King",1); ModPE.setItem(391,"lead",0,"Forgotten King",1); ModPE.setItem(392,"book_enchanted",0, ChatColor.BLUE+ "Infinity_Blade",1); ModPE.setItem(393,"ender_pearl",0, "Ender Raptor Pet",1); ModPE.setItem(394,"blaze_powder",0, ChatColor.BLACK+ "Tower Guard Soul",1); ModPE.setItem(395,"skull_steve",0, "Flee",1); ModPE.setItem(396,"skull_skeleton",0,"Fight",1); ModPE.setItem(397,"skull_creeper",0, ChatColor.BLACK+ "Dragonslayer Axe",1); ModPE.setItem(398,"blaze_powder",0, ChatColor.GOLD+ "Royal Soul",1); ModPE.setItem(399,"blaze_powder",0, ChatColor.BLACK+ "Deathless King Soul",1); ModPE.setItem(379,"emerald",0, "pet gear",1); ModPE.setItem(378,"skull_zombie",0, ChatColor.GOLD+ "Roayl Fighting Set",1); ModPE.setItem(377,"blaze_powder",0, ChatColor.GOLD+ "King Soul",9); ModPE.setItem(376,"minecart_tnt",0, ChatColor.BLACK+ "Primal Long Sword",1); ModPE.setItem(375,"lead",0, ChatColor.BLUE+ "Fallen Hero",1); ModPE.setItem(373,"minecart_tnt",0, ChatColor.BLACK+ "Chaotic Long Sword",1); ModPE.setItem(374,"item_frame",0, ChatColor.RED+ "Abysal Whip",1); ModPE.setItem(373,"item_frame",0, ChatColor.RED+ "Abysal Whip +1",1); ModPE.setItem(372,"item_frame",0, ChatColor.RED+ "Abysal Whip +2",1); ModPE.setItem(371,"map_empty",0, ChatColor.BLACK+ "Aun_Tauns Battleaxe +1",1); ModPE.setItem(370,"map_empty",0, ChatColor.BLACK+ "Aun_Tauns Battleaxe +2",1); ModPE.setItem(369,"skull_creeper",0, ChatColor.BLACK+ "Dragonslayer Axe +1",1); ModPE.setItem(368,"skull_creeper",0, ChatColor.BLACK+ "Dragonslayer Axe +2",1); Item.addCraftRecipe(406,1,0,[435,1,0,264,1,0,264,1,0,264,1,0,264,1,0,264,1,0,280,1,0,264,1,0,435,1,0]); Item.addCraftRecipe(407,1,0,[435,3,0,20,1,0,435,1,0,20,1,0,435,1,0,20,1,0,435,1,0]); Item.addCraftRecipe(410,1,0,[435,1,0,265,1,0, 435,1,0,265,1,0,264,1,0,265,1,0,435,1,0,265,1,0,435,1,0]); Item.addCraftRecipe(414,1,0,[435,1,0,265,1,0,265,1,0,265,1,0,265,1,0,265,1,0,280,1,0,265,1,0,435,1,0]); Item.addCraftRecipe(400,1,0,[435,1,0,49,1,0,49,1,0,49,1,0,413,1,0,49,1,0,419,1,0,49,1,0,435,1,0]); Item.addCraftRecipe(383,1,12,[435,1,0,319,1,0,435,1,0,319,1,0,409,1,0,319,1,0,435,1,0,319,1,0,435,1,0]); Item.addCraftRecipe(383,1,13,[435,1,0,35,1,0,435,1,0,35,1,0,409,1,0,35,1,0,435,1,0,35,1,0,435,1,0]); Item.addCraftRecipe(383,1,11,[435,1,0,363,1,0,435,1,0,363,1,0,409,1,0,363,1,0,435,1,0,363,1,0,435,1,0]); Item.addCraftRecipe(383,1,10,[435,1,0,288,1,0,435,1,0,288,1,0,409,1,0,288,1,0,435,1,0,288,1,0,435,1,0]); Item.addCraftRecipe(383,1,95,[435,1,0,352,1,0,435,1,0,352,1,0,409,1,0,352,1,0,435,1,0,352,1,0,435,1,0]); Item.addCraftRecipe(52,1,0,[101,1,0,101,1,0,101,1,0,101,1,0,409,1,0,101,1,0,101,1,0,01,1,0,101,1,0]); Item.addCraftRecipe(415,1,0,[408,1,0,435,3,0,319,1,0,435,1,0,435,1,0,435,1,0,409,1,0]); Item.addCraftRecipe(416,1,0,[408,1,0,435,1,0,435,1,0,435,1,0,415,1,0,435,1,0,435,1,0,435,1,0,409,1,0]); Item.addCraftRecipe(417,1,0,[408,1,0,435,1,0,435,1,0,435,1,0,416,1,0,435,1,0,435,1,0,435,1,0,409,1,0]); Item.addCraftRecipe(418,1,0,[408,1,0,435,1,0,435,1,0,435,1,0,417,1,0,435,1,0,435,1,0,435,1,0,409,1,0]); Item.addCraftRecipe(421,1,0,[417,1,0,417,1,0,417,1,0,418,1,0,417,1,0,417,1,0,417,1,0,417,1,0,417,1,0]); Item.addCraftRecipe(420,1,0,[435,1,0,421,1,0,421,1,0,421,1,0,421,1,0,421,1,0,419,1,0,421,1,0,435,1,0]); Item.addCraftRecipe(422,1,0,[435,1,0,200,1,0,406,1,0,200,1,0,414,1,0,200,1,0,419,1,0,200,1,0,435,1,0]); Item.addCraftRecipe(423,1,0,[265,2,0]); Item.addCraftRecipe(426,1,0,[435,2,0,426,1,0,435,1,0,424,1,0,424,1,0,435,1,0,280,1,0,435,2,0]); Item.addCraftRecipe(419,1,0,[435,1,0,421,1,0,435,1,0,421,1,0,280,1,0,421,1,0,435,1,0,421,1,0,435,1,0]); Item.addCraftRecipe(189,1,0,[428,3,0,408,1,0,413,1,0,408,1,0,428,3,0]); Item.addCraftRecipe(190,1,0,[428,4,0,189,1,0,428,4,0]); Item.addCraftRecipe(191,1,0,[413,4,0,190,1,0,413,4,0]); Item.addCraftRecipe(427,1,0,[424,1,0,421,1,0,424,1,0,413,1,0,428,1,0,432,1,0,424,1,0,421,1,0,424,1,0]); Item.addCraftRecipe(428,1,0,[421,3,0,408,1,0,421,1,0,409,1,0,421,3,0]); Item.addCraftRecipe(402,1,0,[435,4,0,427,1,0,435,1,0,419,1,0,435,2,0]); Item.addCraftRecipe(403,1,0,[435,1,0,427,2,0,435,1,0,419,1,0,427,1,0,419,1,0,435,2,0]); Item.addCraftRecipe(404,1,0,[435,2,0,427,1,0,435,1,0,427,1,0,435,1,0,419,1,0,435,2,0]); Item.addCraftRecipe(425,1,0,[264,4,0,264,1,0,264,4,0]); Item.addCraftRecipe(424,1,0,[423,4,0,264,1,0,423,4,0]); Item.addCraftRecipe(426,1,0,[435,2,0,424,1,0,435,1,0,424,1,0,0,1,0,280,1,0,435,2,0]); Item.addCraftRecipe(430,1,0,[266,6,0,280,1,0,266,2,0]); Item.addCraftRecipe(431,1,0,[264,4,0,427,1,0,264,4,0]); Item.addCraftRecipe(432,1,0,[433,9,0]); Item.addCraftRecipe(434,1,0,[428,3,0,435,1,0,419,1,0,435,1,0,280,1,0,435,2,0]); Item.addCraftRecipe(192,1,0,[432,9,0]); Item.addCraftRecipe(438,1,0,[432,3,0,413,1,0,419,1,0,413,1,0,432,3,0]); Item.addCraftRecipe(436,1,0,[192,2,0,434,1,0,435,1,0,190,1,0,438,1,0,438,1,0,435,2,0]); Item.addCraftRecipe(437,1,0,[192,1,0,439,1,0,192,2,0,426,1,0,192,1,0,49,1,0,438,1,0,49,1,0]); Item.addCraftRecipe(439,1,0,[428,9,0]); Item.addCraftRecipe(193,1,0,[192,9,0]); Item.addCraftRecipe(440,1,0,[193,2,0,426,1,0,193,1,0,426,1,0,193,1,0,441,1,0,193,2,0]); Item.addCraftRecipe(441,1,0,[193,1,0,435,2,0,193,1,0,435,2,0,193,1,0,435,2,0]); Item.addCraftRecipe(448,3,0,[20,1,0,435,1,0,20,2,0,435,1,0,20,4,0]); Item.addCraftRecipe(449,2,0,[448,1,0,428,1,0,448,1,0]); Item.addCraftRecipe(450,1,0,[17,1,0]); Item.addCraftRecipe(194,1,0,[17,9,0]); Item.addCraftRecipe(442,1,0,[264,4,0,427,1,0,264,4,0]); Item.addCraftRecipe(457,8,0,[263,9,0]); Item.addCraftRecipe(452,1,0,[276,1,0,457,1,0]); Item.addCraftRecipe(453,1,0,[283,1,0,457,1,0]); Item.addCraftRecipe(454,1,0,[267,1,0,457,1,0]); Item.addCraftRecipe(455,1,0,[272,1,0,457,1,0]); Item.addCraftRecipe(456,1,0,[268,1,0,457,1,0]); Item.addCraftRecipe(459,1,0,[414,1,0,457,1,0]); Item.addCraftRecipe(460,1,0,[426,1,0,457,1,0]); Item.addCraftRecipe(462,1,0,[276,1,0,461,1,0]); Item.addCraftRecipe(463,1,0,[283,1,0,461,1,0]); Item.addCraftRecipe(464,1,0,[267,1,0,461,1,0]); Item.addCraftRecipe(465,1,0,[262,1,0,461,1,0]); Item.addCraftRecipe(466,1,0,[268,1,0,461,1,0]); Item.addCraftRecipe(467,1,0,[400,1,0,461,1,0]); Item.addCraftRecipe(200,1,0,[423,9,0]); Item.addCraftRecipe(468,1,0,[414,1,0,461,1,0]); Item.addCraftRecipe(469,1,0,[435,2,0,423,1,0,435,1,0,423,1,0,435,1,0,280,1,0,435,1,0]); Item.addCraftRecipe(470,1,0,[426,1,0,461,1,0]); Item.addCraftRecipe(471,1,0,[435,1,0,423,1,0,423,1,0,423,1,0,423,1,0,423,1,0,280,1,0,423,1,0,435,1,0]); Item.addCraftRecipe(472,1,0,[471,1,0,457,1,0]); Item.addCraftRecipe(473,1,0,[471,1,0,461,1,0]); Item.addCraftRecipe(474,1,0,[469,1,0,457,1,0]); Item.addCraftRecipe(475,1,0,[469,1,0,461,1,0]); Item.addCraftRecipe(442,1,0,[427,9,0]); Item.addCraftRecipe(501,2,0,[433,4,0,413,1,0,433,4,0]); Item.addCraftRecipe(500,1,0,[264,1,0,501,2,0,432,1,0,413,1,0,432,1,0,265,1,0,501,1,0,264,1,0]); Item.addCraftRecipe(488,1,0,[502,1,0,487,1,0]); Item.addCraftRecipe(489,1,0,[502,1,0,488,1,0]); Item.addCraftRecipe(490,1,0,[502,1,0,489,1,0]); Item.addCraftRecipe(491,1,0,[502,1,0,490,1,0]); Item.addCraftRecipe(492,1,0,[502,1,0,480,1,0]); Item.addCraftRecipe(493,1,0,[502,1,0,492,1,0]); Item.addCraftRecipe(494,1,0,[502,1,0,481,1,0]); Item.addCraftRecipe(495,1,0,[502,1,0,494,1,0]); Item.addCraftRecipe(496,1,0,[502,1,0,451,1,0]); Item.addCraftRecipe(497,1,0,[502,1,0,496,1,0]); Item.addCraftRecipe(498,1,0,[502,1,0,401,1,0]); Item.addCraftRecipe(499,1,0,[502,1,0,498,1,0]); Item.addCraftRecipe(201,1,0,[502,1,0,199,1,0]); Item.addCraftRecipe(202,1,0,[502,1,0,201,1,0]); Item.addCraftRecipe(502,1,0,[432,3,0,264,3,0,432,3,0]); Item.addCraftRecipe(199,1,0,[200,2,0,413,1,0,200,1,0,413,1,0,200,1,0,17,1,0,200,2,0]); Item.addCraftRecipe(504,1,0,[502,1,0,503,1,0]); Item.addCraftRecipe(505,1,0,[502,1,0,504,1,0]); Item.addCraftRecipe(506,1,0,[502,1,0,505,1,0]); Item.addCraftRecipe(381,1,0,[17,9,0]); Item.addCraftRecipe(385,1,0,[427,1,0,435,1,0,200,1,0,435,1,0,427,1,0,435,1,0,200,1,0,435,1,0,427,1,0]); Item.addCraftRecipe(486,1,0,[457,2,0,49,1,0,264,1,0,438,1,0,457,1,0,438,1,0,264,1,0,457,1,0]); Item.addCraftRecipe(487,1,0,[435,1,0,192,2,0,461,1,0,41,1,0,192,1,0,438,1,0,461,1,0,435,1,0]); Item.addCraftRecipe(510,1,0,[57,1,0,435,1,0,200,1,0,435,1,0,57,1,0,435,1,0,200,1,0,435,1,0,57,1,0]); Item.addCraftRecipe(392,1,0,[502,1,0,427,1,0,502,1,0,427,1,0,440,1,0,427,1,0,502,1,0,427,1,0,502,1,0]); Item.addCraftRecipe(379,1,0,[435,1,0,192,1,0,435,1,0,192,1,9,413,1,0,192,1,0,435,1,0,192,1,0,435,1,0]); Item.addCraftRecipe(377,1,0,[398,9,0]); Item.addCraftRecipe(206,1,0,[377,9,0]); Item.addCraftRecipe(209,1,0,[401,1,0,427,1,0,440,1,0,503,1,0,451,1,0,427,1,0,441,1,0,427,1,0,193,1,0]); Item.addCraftRecipe(210,1,0,[265,4,0,209,1,0,265,4,0]); Item.addCraftRecipe(373,1,0,[502,1,0,374,1,0]); Item.addCraftRecipe(372,1,0,[502,1,0,373,1,0]); Item.addCraftRecipe(371,1,0,[502,1,0,486,1,0]); Item.addCraftRecipe(370,1,0,[502,1,0,371,1,0]); Item.addCraftRecipe(369,1,0,[502,1,0,397,1,0]); Item.addCraftRecipe(368,1,0,[502,1,0,369,1,0]); Item.addCraftRecipe(374,1,0,[444,3,0,445,3,0,446,3,0]); function modTick() { if(Player.getArmorSlot(0)==302&& Player.getArmorSlot(1)==303&& Player.getArmorSlot(2)==304&& Player.getArmorSlot(3)==305) { Player.setHealth(Entity.getHealth(Player.getEntity())+3); } } function addDraptorToRenderer(renderer) { var var2 = 0; var model = renderer.getModel(); var bipedBody = model.getPart("body").clear().setTextureOffset(16,16); bipedBody.addBox(-5.0, 3.0, -10.0, 7, 5, 24, var2); bipedBody.addBox(-3.0, 3.0, 14.0, 3, 1, 14, var2); var bipedHead = model.getPart("head").clear().setTextureOffset(0,0); bipedHead.addBox(-4.0, 1.0, -26.0, 5, 3, 10, var2); bipedHead.addBox(-4.0, 4.0, -17.0, 5, 2, 1, var2); bipedHead.addBox(-4.0, 6.0, -23.0, 5, 1, 6, var2); bipedHead.addBox(-5.0, 4.0, -16.0, 3, 2, 4, var2); var bipedRightArm = model.getPart("rightArm").clear().setTextureOffset(40,16); bipedRightArm.addBox(-23.0, 1.0, -5.0, 20, 1, 4, var2); bipedRightArm.addBox(-20.0, 1.0, -1.0, 17, 1, 4, var2); bipedRightArm.addBox(-16.0, 1.0, -3.0, 13, 1, 3, var2); var bipedLeftArm = model.getPart("leftArm").clear().setTextureOffset(40, 16); bipedLeftArm.addBox(4.0, 1.0, -5.0, 20, 1, 4, var2); bipedLeftArm.addBox(4.0, 1.0, -1.0, 17, 1, 4, var2); bipedLeftArm.addBox(4.0, 1.0, 3.0, 13, 1, 3, var2); var bipedRightLeg = model.getPart("rightLeg").clear().setTextureOffset(0, 16); bipedRightLeg.addBox(-3.0, 8.0, -1.0, 3, 5, 3, var2); bipedRightLeg.addBox(-3.0, 13.0, -3.0, 3, 1, 4, var2); var bipedLeftLeg = model.getPart("leftLeg").clear().setTextureOffset(0, 16); bipedLeftLeg.addBox(1.0, 8.0, -1.0, 3, 5, 3, var2); bipedLeftLeg.addBox(1.0, 13.0, -3.0, 3, 1, 4, var2); } var DraptorRenderer = Renderer.createHumanoidRenderer(); addDraptorToRenderer(DraptorRenderer); function addGolemToRenderer(renderer) { var var2 = 0; var model = renderer.getModel(); var bipedBody = model.getPart("body").clear().setTextureOffset(56, 0); bipedBody.addBox(-4.0, -16.0, -2.0, 20, 15, -15, var2); bipedBody.addBox(-2.0, -1.0, -2.0, 12, 5, 10, var2); bipedBody.addBox(-4.0, -16.0, 2.0, 20, 15, -15, var2); var bipedHead = model.getPart("head").clear().setTextureOffset(56, 0); bipedBody.addBox(-1.0, -27.0, -3.0, 10, 12, 10, var2); bipedBody.addBox(2.6, -18.8, -4.5, 3, -13, 20, var2); var bipedRightArm = model.getPart("rightArm").clear().setTextureOffset(56, 0); bipedRightArm.addBox(-7.0, -16.0, -2.0, 6, 42, 8, var2); var bipedLeftArm = model.getPart("leftArm").clear().setTextureOffset(56, 0); bipedLeftArm.addBox(10.0, -16.0, -2.0, 6, 42, 8, var2); var bipedRightLeg = model.getPart("rightLeg").clear().setTextureOffset(56, 0); bipedRightLeg.addBox(8.0, -8.0, -1.0, 6.5, 20, 9, var2); var bipedLeftLeg = model.getPart("leftLeg").clear().setTextureOffset(56, 0); bipedLeftLeg.addBox(-6, -8.0, -1.0, 6.5, 20, 9, var2); } var golemRenderer = Renderer.createHumanoidRenderer(); addGolemToRenderer(golemRenderer); var block1 = 49; var block2 = 49; function useItem(x, y, z, itemId, blockId) { if(itemId==396&&blockId) { clientMessage("Forgotten King:You dare fighting me, little Kid. Then this was your last mistake."); var king = Level.spawnMob (x, y+1, z, 35, "mob/king.png"); Entity.setHealth(king, 2000); Entity.setRenderType(king,3); Entity.setCarriedItem (king, 392, 1, 0); Entity.setNameTag(king, "Forgotten King[SecretBOSS]"); Player.addItemInventory(396, -1); } if(itemId==395&&blockId) { clientMessage("Forgotten King: You are right to run away, Little Kid......"); Player.addItemInventory(395, -1); Player.addItemInventory(396, -1); } if(itemId==391&&blockId) { clientMessage("Forgotten King: What are you doing here little Kid.I've killed hundreds of warriors which were stronger than you.Do you want to fight me? Choose your Answer....."); Player.addItemInventory(395, +1); Player.addItemInventory(396, +1); } if(itemId==393&&blockId) { var dpet = Level.spawnMob(x, y + 1, z, 14,"mob/enderman.png"); Entity.setHealth(dpet, 500); Entity.setRenderType(dpet, DraptorRenderer .renderType); Entity.setNameTag(dpet, "Ender Raptor[Pet]"); } if(itemId&&blockId==203) { clientMessage( "Tap this with Infinity Blade"); } if(itemId==384&&blockId) { clientMessage( "Friday:Dear Diary, the Villigers in the Forest think i'm crazy, because I want to fight the army of Pigman.....Monday:I think the are searching for me but I have to find the grave of the old Deathless Pig Zombie King....Saturday: This is are my last words: Please anyone who will find this diary, find the long hidden grave of the Deathless King."); } if(itemId==438&&blockId==204) { clientMessage( "The Stick and the Bell are now Connected."); Player.addItemInventory(380, +1); setTile(x, y, z, 0); } if(itemId==381&&blockId) { clientMessage( "A long time ago the army of the Deathless Pigman Zombie King invaded this land. The Villagers have been forced to hide in the forest.His grave is hidden deep in the forest"); } if(itemId==382&&blockId) { clientMessage( "This must be the Portal to the Pig Man World. It looks broken. I must kill every pig Man in this forest."); } if(itemId==375&&blockId) { var fallen = Level.spawnMob (x, y, z, 35, "mob/fallen.png"); Entity.setHealth(fallen, 9000); Entity.setRenderType(fallen,3); Entity.setNameTag(fallen, "Fallen Hero[SecretBOSS]"); } if(itemId&&blockId==204) { clientMessage( "A Hint: It looks like an very old Bell.I think it could be removed if i tap with an living Bio-Mass Stick"); } if(itemId==440&&blockId==203) { clientMessage("Die now weak human. No you are fighting a Deathless.Once I ruled over this land together with a Hero who now is called the fallen.But he betrayed me and burried me in this grave."); clientMessage("Majula: Oh no, young Adventurer, you have awekened the long forgotten Deathless King of Zombie Pigmen.One of the Hidden Boss Fights."); Player.addItemInventory(508, +1); var death = Level.spawnMob (x, y, z, 35, "mob/deathless.png"); Entity.setHealth(death, 1000); Entity.setRenderType(death,3); Entity.setCarriedItem (death, 440, 1, 0); Entity.setNameTag(guard, "Deathless Pig Zombie King[SecretBOSS]"); } if(itemId&&blockId==205) { clientMessage("Majula: You have called the three tower Guards.One of the secret boss Fights."); var guard = Level.spawnMob (x, y, z, 36, "mob/deathless.png"); Entity.setHealth(guard, 480); Entity.setCarriedItem (guard, 199, 1, 0); Entity.setNameTag(guard, "Tower Guard[SecretBOSS]"); var guard = Level.spawnMob (x, y, z, 36, "mob/deathless.png"); Entity.setCarriedItem (guard, 199, 1, 0); Entity.setNameTag(guard, "TowerGuard[SecretBOSS]"); var guard = Level.spawnMob (x, y, z, 36, "mob/deathless.png"); Entity.setHealth(guard, 480); Entity.setCarriedItem (guard, 199, 1, 0); Entity.setNameTag(guard, "Tower Guard[SecretBOSS]"); setTile(x, y, z, 0); } if(itemId==206&&blockId) { preventDefault(); } if(itemId==207&&blockId) { preventDefault(); } if(itemId==202&&blockId) { preventDefault(); } if(itemId==201&&blockId) { preventDefault(); } if(itemId==394&&blockId) { Player.addItemInventory(394, -1); Player.addItemInventory(199, +1); } if(itemId==511&&blockId) { Player.addItemInventory(511, -1); Player.addItemInventory(510, +1); } if(itemId==510&&blockId) { Player.addItemInventory(511, +1); Player.addItemInventory(510, -1); } if(itemId==509&&blockId) { Player.addItemInventory(385, +1); Player.addItemInventory(509, -1); } if(itemId==385&&blockId) { Player.addItemInventory(385, -1); Player.addItemInventory(509, +1); } if(itemId==210&&blockId) { preventDefault(); } if(itemId==209&&blockId) { preventDefault(); } if(itemId==208&&blockId) { preventDefault(); } if(itemId==199&&blockId) { preventDefault(); } if(itemId==450&&blockId==194) { clientMessage( "????: Welcome young Adventurer this jurney won't be easy but I will guide you through it. My name is Majula.And I hope you will help me get rid of the Zombie Pigman Invasion." ); setTile(x, y, z, 195); } if(itemId==450&&blockId==195) { clientMessage( "Majula: The first Boss you should fight is the Monking. He has 500 Hitpoints but his attacks are weak." ); clientMessage("Majula: You willget a Soul by killing him. Tap it on this Block for getting the Monking Sword."); setTile(x, y, z, 196); } if(itemId==450&&blockId==196) { clientMessage( "Majula: Im proud of you. But there are more Bosses to defeat. Take time to prepair yourself for the fight against the Infected PigZombie King and his Army. I'll give you one hint: the King is the only one, holding a diamond sword. " ); setTile(x, y, z, 197); } if(itemId==450&&blockId==197) { clientMessage( "Majula: You have to take down the horde of Ender Dragon Raptors . They are smart and very strong."); setTile(x, y, z, 198); } if(itemId==450&&blockId==198) { clientMessage( "Majula:Young Adventurer it looks like someone opened the gate to Hell.You have to stop the escaped Biests.Start with the Terrifying Minotaurus.WIP "); setTile(x, y, z, 202); } if(itemId==450&&blockId==202) { clientMessage( "Majula:Its unbelivable that you have taken down this Biest.But the next One is a creature, which had hunted Heros like you since the Beginning of Time.WIP"); setTile(x, y, z, 203); } if(itemId==390&&blockId) { clientMessage( "Forgotten King: Now nobody nows who I am. But a long time ago I was the King of these land. I have created many legendary Weapons and ruled over hundreds of soldiers. But then a Hero ,whos name is now forgotten like me, has beaten me and thought that he had killed me but now I am forced to hide under the Earth.But one day I will get my revenge."); } if(itemId==450&&blockId==203) { clientMessage( "Majula:Gradulations young Hero."); setTile(x, y, z, 194); } if(itemId==0&&blockId) { Entity.setMobSkin(Player.getEntity(), "mob/char.png"); Player.addItemInventory(435, +64); } if(itemId==485&&blockId) { clientMessage( "Oh no, the Hunter of Heros is here.") Player.addItemInventory(483, +1); Player.addItemInventory(485, -1); } if(itemId==484&&blockId) { clientMessage( "Hide Yourself young Hero, the Minotaurus has invaded your World") Player.addItemInventory(482, +1); Player.addItemInventory(484, -1); } if(itemId==378){ Player.setArmorSlot(0, 378, 0); Player.setHealth(Entity.getHealth(Player.getEntity()) +600); Entity.setMobSkin(Player.getEntity(), "mob/kingar.png"); Player.addItemInventory(378, -1); } if(itemId==447){ Player.setArmorSlot(0, 447, 0); Player.setHealth(Entity.getHealth(Player.getEntity()) +200); Entity.setMobSkin(Player.getEntity(), "mob/dslayer.png"); Player.addItemInventory(447, -1); } if(itemId==508){ Player.setArmorSlot(0, 508, 0); Entity.setMobSkin(Player.getEntity(), "mob/deathless.png"); Player.setHealth(Entity.getHealth(Player.getEntity()) +400); Player.addItemInventory(508, -1); } if(itemId==402&&blockId) { setPosition(getPlayerEnt(), x, y+3, z); clientMessage( "teleported Player to Position" ); } if(itemId==405&&blockId) { setPosition(getPlayerEnt(), x, y+2, z-6); clientMessage( "Shadowstep performed" ); } if(itemId==407&&blockId) { Player.setHealth(Entity.getHealth(Player.getEntity()) -19); Player.addItemInventory(407, -1); Player.addItemInventory(408, +1); } if(itemId==482&&blockId) { Player.addItemInventory(481, +1); Player.addItemInventory(482, -1); } if(itemId==483&&blockId) { Player.addItemInventory(480, +1); Player.addItemInventory(483, -1); } if(itemId==445&&blockId) { Player.addItemInventory(401, +1); Player.addItemInventory(445, -1); } if(itemId==446&&blockId) { Player.addItemInventory(451, +1); Player.addItemInventory(446, -1); } if(itemId==444&&blockId) { Player.addItemInventory(447, +1); Player.addItemInventory(503, +1); Player.addItemInventory(444, -1); } if(itemId==0&&blockId==191) { Player.setHealth(20); } if(itemId==418&&blockId) { Player.setHealth(Entity.getHealth(Player.getEntity()) -10); } if(itemId==449&&blockId) { Player.setHealth(20); Player.addItemInventory(449, -1); } if(itemId==442&&blockId ) { clientMessage("Young Adventurer, run they are coming"); var Dg = Level.spawnMob(x, y + 1, z, 35,"mob/enderman.png"); Player.addItemInventory(444, +1); Entity.setHealth(Dg,500); Entity.setRot(Dg, 100, 1000) Entity.setRenderType(spider, DraptorRenderer .renderType); Entity.setRenderType(Dg, DraptorRenderer .renderType); var Dg = Level.spawnMob(x, y + 1, z, 35,"mob/enderman.png"); Player.addItemInventory(444, +1); Entity.setHealth(Dg,500); Entity.setRot(Dg, 100, 1000) Entity.setRenderType(Dg, DraptorRenderer .renderType); var Dg = Level.spawnMob(x, y + 1, z, 35,"mob/enderman.png"); Player.addItemInventory(444, +1); Entity.setHealth(Dg,500); Entity.setRot(Dg, 100, 1000) Entity.setRenderType(Dg, DraptorRenderer .renderType); var Dg = Level.spawnMob(x, y + 1, z, 35,"mob/enderman.png"); Player.addItemInventory(444, +1); Entity.setHealth(Dg,500); Entity.setRot(Dg, 100, 1000) Entity.setRenderType(Dg, DraptorRenderer .renderType); var Dg = Level.spawnMob(x, y-1, z, 35,"mob/enderman.png" ); Entity.setRot(spider, 100, 1000); Entity.setHealth(spider,500); Entity.setRenderType(Dg, DraptorRenderer .renderType); Player.addItemInventory(442, -1); } if(itemId==425&&blockId ) { clientMessage("Runnnn dump little weakling or I will crush you!!!!!"); Player.addItemInventory(445, +1); var spider = Level.spawnMob(x, y-1, z, 35,"mob/wolf.png" ); Entity.setHealth(spider,500); Entity.setRenderType(spider, golemRenderer .renderType); Entity.setNameTag(spider, "Monking[BOSS]"); Level.destroyBlock(x,y,z,false); setTile(x,y-1,z,0); Level.destroyBlock(x,y-2,z,false); setTile(x+1,y-1,z,0); setTile(x-1,y-1,z,0); Player.addItemInventory(425, -1); } if(itemId==431) { clientMessage("You have come far, but now you have to take it up with my army"); Player.addItemInventory(446, +1); var Inf = Level.spawnMob (x, y, z, 36, "mob/skeleton.png"); Entity.setHealth(Inf, 300); Entity.setRenderType(Inf,3); Entity.setCarriedItem (Inf, 276, 1, 0); Entity.setNameTag(Inf, "Infected PigZombie King[BOSS]"); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); addItemInventory(431, -1); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); addItemInventory(431, -1); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); var min = Level.spawnMob (x, y, z, 36, "mob/Zombie.png"); Entity.setHealth(min, 120); Entity.setRenderType(min,3); Entity.setCarriedItem (min, 267, 1, 0); addItemInventory(431, -1); } } var spider = 35 var king = 35; function attackHook(attacker,victim) { if(Player.getCarriedItem()==400) { Entity.setHealth(victim,Entity.getHealth(victim) -20); } if(Player.getCarriedItem()==401) { Entity.setHealth(victim,Entity.getHealth(victim) -26); } if(Player.getCarriedItem()==402) { Entity.setHealth(victim,Entity.getHealth(victim) -5); } if(Player.getCarriedItem()==403) { Entity.setHealth(victim,Entity.getHealth(victim) -21); } if(Player.getCarriedItem()==404) { Entity.setHealth(victim,Entity.getHealth(victim) -22); } if(Player.getCarriedItem()==405) { Entity.setHealth(victim,Entity.getHealth(victim) -17); } if(Player.getCarriedItem()==406) { Entity.setHealth(victim,Entity.getHealth(victim) -16); } if(Player.getCarriedItem()==407) { Entity.setHealth(victim,Entity.getHealth(victim) -1); Player.addItemInventory(407, -1); Player.addItemInventory(409, +1); } if(Player.getCarriedItem()==410) { Entity.setHealth(victim,Entity.getHealth(victim) -0); Player.addItemInventory(410, -1); Player.addItemInventory(411, +1); } if(Player.getCarriedItem()==411) { Entity.setHealth(victim,Entity.getHealth(victim) -0); Player.addItemInventory(411, -1); Player.addItemInventory(412, +1); } if(Player.getCarriedItem()==412) { Entity.setHealth(victim,Entity.getHealth(victim) -0); Player.addItemInventory(412, -1); Player.addItemInventory(413, +1); } if(Player.getCarriedItem()==414) { Entity.setHealth(victim,Entity.getHealth(victim) -13); } if(Player.getCarriedItem()==420) { Entity.setHealth(victim,Entity.getHealth(victim) -23); Entity.setHealth(attacker,Entity.getHealth(attacker) +4); } if(Player.getCarriedItem()==422) { Entity.setHealth(victim,Entity.getHealth(victim) -27); Entity.setHealth(attacker,Entity.getHealth(attacker) -1); Player.addItemInventory(415, +1); } if(Player.getCarriedItem()==426) { Entity.setHealth(victim,Entity.getHealth(victim) -16); } if(Player.getCarriedItem()==430) { Entity.setHealth(victim,Entity.getHealth(victim) -19); } if(Player.getCarriedItem()==434) { Entity.setHealth(victim,Entity.getHealth(victim) -5); Player.addItemInventory(433, +1); } if(Player.getCarriedItem()==436) { Entity.setHealth(victim,Entity.getHealth(victim) -28); Player.addItemInventory(433, +2); } if(Player.getCarriedItem()==437) { Entity.setHealth(victim,Entity.getHealth(victim) -28); Player.addItemInventory(433, +2); } if(Player.getCarriedItem()==440) { Entity.setHealth(victim,Entity.getHealth(victim) -40); Player.addItemInventory(433, +8); } if(Player.getCarriedItem()==443) { Entity.setHealth(victim,Entity.getHealth(victim) -36); Entity.setFireTicks(victim, 3); } if(Player.getCarriedItem()==451) { Entity.setHealth(victim,Entity.getHealth(victim) -28); } if(Player.getCarriedItem()==199) { Entity.setHealth(victim,Entity.getHealth(victim) -40); } if(Player.getCarriedItem()==452) { Entity.setHealth(victim,Entity.getHealth(victim) -7); Entity.setFireTicks(victim, 40); Player.addItemInventory(276, +1); Player.addItemInventory(452, -1); } if(Player.getCarriedItem()==453) { Entity.setHealth(victim,Entity.getHealth(victim) -4); Entity.setFireTicks(victim, 40); Player.addItemInventory(283, +1); Player.addItemInventory(453, -1); } if(Player.getCarriedItem()==454) { Entity.setHealth(victim,Entity.getHealth(victim) -6); Entity.setFireTicks(victim, 40); Player.addItemInventory(267, +1); Player.addItemInventory(454, -1); } if(Player.getCarriedItem()==379) { Entity.setHealth(victim, 100); Entity.setMobSkin(victim, "mob/enderman.png"); Entity.setRot(victim, 100, 1000) Entity.setAnimalAge(victim, 50); Entity.setNameTag(victim, "Ender Raptor geared[Pet]"); Player.addItemInventory(379, -1); } if(Player.getCarriedItem()==455) { Entity.setHealth(victim,Entity.getHealth(victim) -5); Entity.setFireTicks(victim, 40); Player.addItemInventory(272, +1); Player.addItemInventory(455, -1); } if(Player.getCarriedItem()==456) { Entity.setHealth(victim,Entity.getHealth(victim) -6); clientMessage("The Wooden Sword turned into ash, but the Damage was increased"); Entity.setFireTicks(victim, 40); Player.addItemInventory(456, -1); } if(Player.getCarriedItem()==459) { Entity.setHealth(victim,Entity.getHealth(victim) -14); Entity.setFireTicks(victim, 40); Player.addItemInventory(414, +1); Player.addItemInventory(459, -1); } if(Player.getCarriedItem()==460) { Entity.setHealth(victim,Entity.getHealth(victim) -16); Entity.setFireTicks(victim, 40); Player.addItemInventory(426, +1); Player.addItemInventory(460, -1); } if(Player.getCarriedItem()==462) { Entity.setHealth(victim,Entity.getHealth(victim) -9); Player.addItemInventory(276, +1); Player.addItemInventory(462, -1); } if(Player.getCarriedItem()==463) { clientMessage("The Damage Buff was increased because your weapon is made out of metal"); Entity.setHealth(victim,Entity.getHealth(victim) -7); Player.addItemInventory(283, +1); Player.addItemInventory(463, -1); } if(Player.getCarriedItem()==464) { clientMessage("The Damage Buff was increased because your weapon is made out of metal"); Entity.setHealth(victim,Entity.getHealth(victim) -9); Player.addItemInventory(267, +1); Player.addItemInventory(464, -1); } if(Player.getCarriedItem()==465) { clientMessage("The Damage Buff was decreased because your weapon is made out of stone"); Entity.setHealth(victim,Entity.getHealth(victim) -6.5); Player.addItemInventory(262, +1); Player.addItemInventory(465, -1); } if(Player.getCarriedItem()==466) { Entity.setHealth(victim,Entity.getHealth(victim) -6); Player.addItemInventory(268, +1); Player.addItemInventory(466, -1); } if(Player.getCarriedItem()==467) { Entity.setHealth(victim,Entity.getHealth(victim) -24); Player.addItemInventory(400, +1); Player.addItemInventory(467, -1); } if(Player.getCarriedItem()==468) { clientMessage("The Damage Buff was increased because your weapon is made out of metal"); Entity.setHealth(victim,Entity.getHealth(victim) -18); Player.addItemInventory(414, +1); Player.addItemInventory(468, -1); } if(Player.getCarriedItem()==469) { Entity.setHealth(victim,Entity.getHealth(victim) -9); } if(Player.getCarriedItem()==470) { Entity.setHealth(victim,Entity.getHealth(victim) -18); Player.addItemInventory(426, +1); Player.addItemInventory(470, -1); } if(Player.getCarriedItem()==471) { Entity.setHealth(victim,Entity.getHealth(victim) -18); } if(Player.getCarriedItem()==472) { Entity.setHealth(victim,Entity.getHealth(victim) -18); Entity.setFireTicks(victim, 40); Player.addItemInventory(471, +1); Player.addItemInventory(472, -1); } if(Player.getCarriedItem()==473) { Entity.setHealth(victim,Entity.getHealth(victim) -22); clientMessage("The Damage Buff was increased because your weapon is made out of metal"); Player.addItemInventory(471, +1); Player.addItemInventory(473, -1); } if(Player.getCarriedItem()==474) { Entity.setHealth(victim,Entity.getHealth(victim) -9); Entity.setFireTicks(victim, 40); Player.addItemInventory(469, +1); Player.addItemInventory(474, -1); } if(Player.getCarriedItem()==475) { Entity.setHealth(victim,Entity.getHealth(victim) -13); clientMessage("The Damage Buff was increased because your weapon is made out of metal"); Player.addItemInventory(469, +1); Player.addItemInventory(475, -1); } if(Player.getCarriedItem()==476) { Entity.setHealth(victim,Entity.getHealth(victim) -18); } if(Player.getCarriedItem()==477) { Entity.setHealth(victim,Entity.getHealth(victim) -18); Entity.setFireTicks(victim, 40); Player.addItemInventory(476, +1); Player.addItemInventory(477, -1); } if(Player.getCarriedItem()==478) { Entity.setHealth(victim,Entity.getHealth(victim) -20); Player.addItemInventory(476, +1); Player.addItemInventory(478, -1); } if(Player.getCarriedItem()==479) { Entity.setHealth(victim,Entity.getHealth(victim) -26); } if(Player.getCarriedItem()==480) { Entity.setHealth(victim,Entity.getHealth(victim) -32); } if(Player.getCarriedItem()==481) { Entity.setHealth(victim,Entity.getHealth(victim) -32); } if(Player.getCarriedItem()==486) { Entity.setHealth(victim,Entity.getHealth(victim) -34); Entity.setFireTicks(victim, 15); } if(Player.getCarriedItem()==487) { Entity.setHealth(victim,Entity.getHealth(victim) -30); Entity.setFireTicks(victim, 9); } if(Player.getCarriedItem()==488) { Entity.setHealth(victim,Entity.getHealth(victim) -34); Entity.setFireTicks(victim, 9); } if(Player.getCarriedItem()==489) { Entity.setHealth(victim,Entity.getHealth(victim) -38); Entity.setFireTicks(victim, 9); } if(Player.getCarriedItem()==490) { Entity.setHealth(victim,Entity.getHealth(victim) -43); Entity.setFireTicks(victim, 9); } if(Player.getCarriedItem()==491) { Entity.setHealth(victim,Entity.getHealth(victim) -48); Entity.setFireTicks(victim, 9); } if(Player.getCarriedItem()==201) { Entity.setHealth(victim,Entity.getHealth(victim) -45); } if(Player.getCarriedItem()==202) { Entity.setHealth(victim,Entity.getHealth(victim) -50); } if(Player.getCarriedItem()==492) { Entity.setHealth(victim,Entity.getHealth(victim) -33); } if(Player.getCarriedItem()==493) { Entity.setHealth(victim,Entity.getHealth(victim) -35); } if(Player.getCarriedItem()==494) { Entity.setHealth(victim,Entity.getHealth(victim) -34); } if(Player.getCarriedItem()==495) { Entity.setHealth(victim,Entity.getHealth(victim) -35); } if(Player.getCarriedItem()==496) { Entity.setHealth(victim,Entity.getHealth(victim) -37); } if(Player.getCarriedItem()==497) { Entity.setHealth(victim,Entity.getHealth(victim) -42); } if(Player.getCarriedItem()==498) { Entity.setHealth(victim,Entity.getHealth(victim) -37); } if(Player.getCarriedItem()==499) { Entity.setHealth(victim,Entity.getHealth(victim) -42); } if(Player.getCarriedItem()==500) { Entity.setHealth(victim,Entity.getHealth(victim) -28); } if(Player.getCarriedItem()==503) { Entity.setHealth(victim,Entity.getHealth(victim) -38); Entity.setFireTicks(victim, 7); } if(Player.getCarriedItem()==504) { Entity.setHealth(victim,Entity.getHealth(victim) -42); Entity.setFireTicks(victim, 7); } if(Player.getCarriedItem()==505) { Entity.setHealth(victim,Entity.getHealth(victim) -46); Entity.setFireTicks(victim, 7); } if(Player.getCarriedItem()==506) { Entity.setHealth(victim,Entity.getHealth(victim) -50); Entity.setFireTicks(victim, 7); } if(Player.getCarriedItem()==507) { Entity.setHealth(victim,Entity.getHealth(victim) -30); Entity.setFireTicks(victim, 40); } if(Player.getCarriedItem()==380) { Entity.setHealth(victim,Entity.getHealth(victim) -34); } if(Player.getCarriedItem()==206) { Entity.setHealth(victim,Entity.getHealth(victim) -750); } if(Player.getCarriedItem()==385) { Entity.setHealth(victim,Entity.getHealth(victim) -30); } if(Player.getCarriedItem()==510) { Entity.setHealth(victim,Entity.getHealth(victim) -30); } if(Player.getCarriedItem()==392) { Entity.setHealth(victim,Entity.getHealth(victim) -50); } if(Player.getCarriedItem()==207) { Entity.setHealth(victim,Entity.getHealth(victim) -46); } if(Player.getCarriedItem()==397) { Entity.setHealth(victim,Entity.getHealth(victim) -40); } if(Player.getCarriedItem()==208) { Entity.setHealth(victim,Entity.getHealth(victim) -1000); } if(Player.getCarriedItem()==209) { Entity.setHealth(victim,Entity.getHealth(victim) -550); Entity.setFireTicks(victim, 40); } if(Player.getCarriedItem()==210) { Entity.setHealth(victim,Entity.getHealth(victim) -650); Entity.setFireTicks(victim, 40); } if(Entity.getEntityTypeId(victim)==king) { Entity.setRenderType(king,3); Entity.setMobSkin(king, "mob/kingar.png"); } if(Player.getCarriedItem()==376) { Entity.setHealth(victim,Entity.getHealth(victim) -504); } if(Player.getCarriedItem()==374) { Entity.setHealth(victim,Entity.getHealth(victim) -74); } if(Player.getCarriedItem()==373) { Entity.setHealth(victim,Entity.getHealth(victim) -304); } if(Player.getCarriedItem()==374) { Entity.setHealth(victim,Entity.getHealth(victim) -77); } if(Player.getCarriedItem()==374) { Entity.setHealth(victim,Entity.getHealth(victim) -80); } if(Player.getCarriedItem()==471) { Entity.setHealth(victim,Entity.getHealth(victim) -40); Entity.setFireTicks(victim, 15); } if(Player.getCarriedItem()==470) { Entity.setHealth(victim,Entity.getHealth(victim) -47); Entity.setFireTicks(victim, 15); } if(Player.getCarriedItem()==369) { Entity.setHealth(victim,Entity.getHealth(victim) -44); } if(Player.getCarriedItem()==368) { Entity.setHealth(victim,Entity.getHealth(victim) -48); } }
zhonli
No description available
mpsjm
Quartz Crystal Microbalance Controller - wxPython based
Quartz crystal is a piezoelectric crystal that produces an electrical signal with a specific frequency. The frequency can be measured based on a resonance technique using a generated frequency of an oscillator. This study uses a Pierce oscillator because of the simple circuit, stability, and non-widening output signal for the quartz crystal frequency measurement. Therefore, the frequency measurement system contains a Pierce oscillator and signal conditioning connected to a microcontroller Arduino Nano. The system test was carried out using a fixed-type quartz crystal connected to an oscillator. Seven fixed crystals were used as the frequency sources: 2.4576 MHz; 3.579 MHz; 4 MHz; 5.120 MHz; 6 MHz; 7.2 MHz; and 8 MHz. The oscillator was connected to a data acquisition system with an input voltage of 9 Volt. The oscillator was used as the frequency wave generator on a quartz crystal tested with a sinusoidal waveform signal. The microcontroller processed the frequency wave generated by the oscillator. The measured frequency of the system was compared to the frequency of a digital oscilloscope for calibration.
An accessible, low cost, hand-held device for detecting counterfeit antimalarial drugs, using quartz crystal microbalance technology
armin55fp
Python scripts and input files for generating IR and Raman spectra of crystal structures using Quantum ESPRESSO and Phonopy-Spectroscopy, with automated workflows for DFT calculations, phonon analysis, and data visualization. Includes examples for Quartz.
hostent
来自http://code.google.com/p/crystal-quartz/,可以很方便的集成到的管理网站里头,它提供了2个提供者CrystalQuartz.Simple(和QuartzNetWebConsole一样在Web里头直接承载调度任务)和CrystalQuartz.Remote(用于使用Windows服务方式承载任务调度,远程管理方式)。
chubao
Automatically exported from code.google.com/p/crystal-quartz
linxiaoru
Automatically exported from code.google.com/p/crystal-quartz
Qdigital
No description available
BulldogLowell
Particle Photon powered crystal nightlight featureing 3D printed "Quartz Crystal'
rthomp10
Converts quartz crystal parasitic elements to Spice files.
plops
a model for light in a quartz crystal
hideakitai
Arduino library for RTC PCF2129 with integrated quartz crystal
Flint2082
FPGA code for a quartz crystal microbalance measurement system
enlightenedscience
Code for modeling viscoelastic properties of film deposited on quartz crystal microbalance
marcmelendez
FLUAM simulations of the Quartz Crystal Microbalance in contact with soft matter systems
pauliacomi
Simple python-based GUI for data acquisition from a quartz crystal microbalance (QCM).
88tpm
Code developed during my PhD to model the acoustic reponse from a thin viscoelastic film ossilated by a quartz crystal microbalance
Ruocun
A Matlab code to analyze electrochemical quartz crystal microbalance data collected on a Biologic potentiostat. Adaption will be needed to analyze your own data.
arianrodriguez
a web store designed and developed for a client, offering quartz, crystals and minerals. This website was built using the CRUD method with JavaScript, implementing a small authentication system for the administrator panel.
maxseixas
Simulations of ring downs and frequency scans for advanced laboratory physics 2 (PHY4803L) at the University of Florida. These are relevant to the "Quartz Crystal Tuning Fork in Superfluid Helium". See https://www.phys.ufl.edu/courses/phy4803L/group_V/tuning_fork/TF.pdf
stevebering
No description available
hjkui2003
CrystalQuartz