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FrontAnalyticsInc
A collection of FREE python and R scripts for website development, analysis, and optimization. Includes advanced resources for topical authority and semantic content optimization.
abusufyanvu
MIT Introduction to Deep Learning (6.S191) Instructors: Alexander Amini and Ava Soleimany Course Information Summary Prerequisites Schedule Lectures Labs, Final Projects, Grading, and Prizes Software labs Gather.Town lab + Office Hour sessions Final project Paper Review Project Proposal Presentation Project Proposal Grading Rubric Past Project Proposal Ideas Awards + Categories Important Links and Emails Course Information Summary MIT's introductory course on deep learning methods with applications to computer vision, natural language processing, biology, and more! Students will gain foundational knowledge of deep learning algorithms and get practical experience in building neural networks in TensorFlow. Course concludes with a project proposal competition with feedback from staff and a panel of industry sponsors. Prerequisites We expect basic knowledge of calculus (e.g., taking derivatives), linear algebra (e.g., matrix multiplication), and probability (e.g., Bayes theorem) -- we'll try to explain everything else along the way! Experience in Python is helpful but not necessary. This class is taught during MIT's IAP term by current MIT PhD researchers. Listeners are welcome! Schedule Monday Jan 18, 2021 Lecture: Introduction to Deep Learning and NNs Lab: Lab 1A Tensorflow and building NNs from scratch Tuesday Jan 19, 2021 Lecture: Deep Sequence Modelling Lab: Lab 1B Music Generation using RNNs Wednesday Jan 20, 2021 Lecture: Deep Computer Vision Lab: Lab 2A Image classification and detection Thursday Jan 21, 2021 Lecture: Deep Generative Modelling Lab: Lab 2B Debiasing facial recognition systems Friday Jan 22, 2021 Lecture: Deep Reinforcement Learning Lab: Lab 3 pixel-to-control planning Monday Jan 25, 2021 Lecture: Limitations and New Frontiers Lab: Lab 3 continued Tuesday Jan 26, 2021 Lecture (part 1): Evidential Deep Learning Lecture (part 2): Bias and Fairness Lab: Work on final assignments Lab competition entries due at 11:59pm ET on Canvas! Lab 1, Lab 2, and Lab 3 Wednesday Jan 27, 2021 Lecture (part 1): Nigel Duffy, Ernst & Young Lecture (part 2): Kate Saenko, Boston University and MIT-IBM Watson AI Lab Lab: Work on final assignments Assignments due: Sign up for Final Project Competition Thursday Jan 28, 2021 Lecture (part 1): Sanja Fidler, U. Toronto, Vector Institute, and NVIDIA Lecture (part 2): Katherine Chou, Google Lab: Work on final assignments Assignments due: 1 page paper review (if applicable) Friday Jan 29, 2021 Lecture: Student project pitch competition Lab: Awards ceremony and prize giveaway Assignments due: Project proposals (if applicable) Lectures Lectures will be held starting at 1:00pm ET from Jan 18 - Jan 29 2021, Monday through Friday, virtually through Zoom. Current MIT students, faculty, postdocs, researchers, staff, etc. will be able to access the lectures during this two week period, synchronously or asynchronously, via the MIT Canvas course webpage (MIT internal only). Lecture recordings will be uploaded to the Canvas as soon as possible; students are not required to attend any lectures synchronously. Please see the Canvas for details on Zoom links. The public edition of the course will only be made available after completion of the MIT course. Labs, Final Projects, Grading, and Prizes Course will be graded during MIT IAP for 6 units under P/D/F grading. Receiving a passing grade requires completion of each software lab project (through honor code, with submission required to enter lab competitions), a final project proposal/presentation or written review of a deep learning paper (submission required), and attendance/lecture viewing (through honor code). Submission of a written report or presentation of a project proposal will ensure a passing grade. MIT students will be eligible for prizes and awards as part of the class competitions. There will be two parts to the competitions: (1) software labs and (2) final projects. More information is provided below. Winners will be announced on the last day of class, with thousands of dollars of prizes being given away! Software labs There are three TensorFlow software lab exercises for the course, designed as iPython notebooks hosted in Google Colab. Software labs can be found on GitHub: https://github.com/aamini/introtodeeplearning. These are self-paced exercises and are designed to help you gain practical experience implementing neural networks in TensorFlow. For registered MIT students, submission of lab materials is not necessary to get credit for the course or to pass the course. At the end of each software lab there will be task-associated materials to submit (along with instructions) for entry into the competitions, open to MIT students and affiliates during the IAP offering. This includes MIT students/affiliates who are taking the class as listeners -- you are eligible! These instructions are provided at the end of each of the labs. Completing these tasks and submitting your materials to Canvas will enter you into a per-lab competition. MIT students and affiliates will be eligible for prizes during the IAP offering; at the end of the course, prize-winners will be awarded with their prizes. All competition submissions are due on January 26 at 11:59pm ET to Canvas. For the software lab competitions, submissions will be judged on the basis of the following criteria: Strength and quality of final results (lab dependent) Soundness of implementation and approach Thoroughness and quality of provided descriptions and figures Gather.Town lab + Office Hour sessions After each day’s lecture, there will be open Office Hours in the class GatherTown, up until 3pm ET. An MIT email is required to log in and join the GatherTown. During these sessions, there will not be a walk through or dictation of the labs; the labs are designed to be self-paced and to be worked on on your own time. The GatherTown sessions will be hosted by course staff and are held so you can: Ask questions on course lectures, labs, logistics, project, or anything else; Work on the labs in the presence of classmates/TAs/instructors; Meet classmates to find groups for the final project; Group work time for the final project; Bring the class community together. Final project To satisfy the final project requirement for this course, students will have two options: (1) write a 1 page paper review (single-spaced) on a recent deep learning paper of your choice or (2) participate and present in the project proposal pitch competition. The 1 page paper review option is straightforward, we propose some papers within this document to help you get started, and you can satisfy a passing grade with this option -- you will not be eligible for the grand prizes. On the other hand, participation in the project proposal pitch competition will equivalently satisfy your course requirements but additionally make you eligible for the grand prizes. See the section below for more details and requirements for each of these options. Paper Review Students may satisfy the final project requirement by reading and reviewing a recent deep learning paper of their choosing. In the written review, students should provide both: 1) a description of the problem, technical approach, and results of the paper; 2) critical analysis and exposition of the limitations of the work and opportunities for future work. Reviews should be submitted on Canvas by Thursday Jan 28, 2021, 11:59:59pm Eastern Time (ET). Just a few paper options to consider... https://papers.nips.cc/paper/2017/file/3f5ee243547dee91fbd053c1c4a845aa-Paper.pdf https://papers.nips.cc/paper/2018/file/69386f6bb1dfed68692a24c8686939b9-Paper.pdf https://papers.nips.cc/paper/2020/file/1457c0d6bfcb4967418bfb8ac142f64a-Paper.pdf https://science.sciencemag.org/content/362/6419/1140 https://papers.nips.cc/paper/2018/file/0e64a7b00c83e3d22ce6b3acf2c582b6-Paper.pdf https://arxiv.org/pdf/1906.11829.pdf https://www.nature.com/articles/s42256-020-00237-3 https://pubmed.ncbi.nlm.nih.gov/32084340/ Project Proposal Presentation Keyword: proposal This is a 2 week course so we do not require results or working implementations! However, to win the top prizes, nice, clear results and implementations will demonstrate feasibility of your proposal which is something we look for! Logistics -- please read! You must sign up to present before 11:59:59pm Eastern Time (ET) on Wednesday Jan 27, 2021 Slides must be in a Google Slide before 11:59:59pm Eastern Time (ET) on Thursday Jan 28, 2021 Project groups can be between 1 and 5 people Listeners welcome To be eligible for a prize you must have at least 1 registered MIT student in your group Each participant will only be allowed to be in one group and present one project pitch Synchronous attendance on 1/29/21 is required to make the project pitch! 3 min presentation on your idea (we will be very strict with the time limits) Prizes! (see below) Sign up to Present here: by 11:59pm ET on Wednesday Jan 27 Once you sign up, make your slide in the following Google Slides; submit by midnight on Thursday Jan 28. Please specify the project group # on your slides!!! Things to Consider This doesn’t have to be a new deep learning method. It can just be an interesting application that you apply some existing deep learning method to. What problem are you solving? Are there use cases/applications? Why do you think deep learning methods might be suited to this task? How have people done it before? Is it a new task? If so, what are similar tasks that people have worked on? In what aspects have they succeeded or failed? What is your method of solving this problem? What type of model + architecture would you use? Why? What is the data for this task? Do you need to make a dataset or is there one publicly available? What are the characteristics of the data? Is it sparse, messy, imbalanced? How would you deal with that? Project Proposal Grading Rubric Project proposals will be evaluated by a panel of judges on the basis of the following three criteria: 1) novelty and impact; 2) technical soundness, feasibility, and organization, including quality of any presented results; 3) clarity and presentation. Each judge will award a score from 1 (lowest) to 5 (highest) for each of the criteria; the average score from each judge across these criteria will then be averaged with that of the other judges to provide the final score. The proposals with the highest final scores will be selected for prizes. Here are the guidelines for the criteria: Novelty and impact: encompasses the potential impact of the project idea, its novelty with respect to existing approaches. Why does the proposed work matter? What problem(s) does it solve? Why are these problems important? Technical soundness, feasibility, and organization: encompasses all technical aspects of the proposal. Do the proposed methodology and architecture make sense? Is the architecture the best suited for the proposed problem? Is deep learning the best approach for the problem? How realistic is it to implement the idea? Was there any implementation of the method? If results and data are presented, we will evaluate the strength of the results/data. Clarity and presentation: encompasses the delivery and quality of the presentation itself. Is the talk well organized? Are the slides aesthetically compelling? Is there a clear, well-delivered narrative? Are the problem and proposed method clearly presented? Past Project Proposal Ideas Recipe Generation with RNNs Can we compress videos with CNN + RNN? Music Generation with RNNs Style Transfer Applied to X GAN’s on a new modality Summarizing text/news articles Combining news articles about similar events Code or spec generation Multimodal speech → handwriting Generate handwriting based on keywords (i.e. cursive, slanted, neat) Predicting stock market trends Show language learners articles or videos at their level Transfer of writing style Chemical Synthesis with Recurrent Neural networks Transfer learning to learn something in a domain for which it’s hard or risky to gather data or do training RNNs to model some type of time series data Computer vision to coach sports players Computer vision system for safety brakes or warnings Use IBM Watson API to get the sentiment of your Facebook newsfeed Deep learning webcam to give wifi-access to friends or improve video chat in some way Domain-specific chatbot to help you perform a specific task Detect whether a signature is fraudulent Awards + Categories Final Project Awards: 1x NVIDIA RTX 3080 4x Google Home Max 3x Display Monitors Software Lab Awards: Bose headphones (Lab 1) Display monitor (Lab 2) Bebop drone (Lab 3) Important Links and Emails Course website: http://introtodeeplearning.com Course staff: introtodeeplearning-staff@mit.edu Piazza forum (MIT only): https://piazza.com/mit/spring2021/6s191 Canvas (MIT only): https://canvas.mit.edu/courses/8291 Software lab repository: https://github.com/aamini/introtodeeplearning Lab/office hour sessions (MIT only): https://gather.town/app/56toTnlBrsKCyFgj/MITDeepLearning
paypal
autosklearn-zeroconf is a fully automated binary classifier. It is based on the AutoML challenge winner auto-sklearn. Give it a dataset with known outcomes (labels) and it returns a list of predicted outcomes for your new data. It even estimates the precision for you! The engine is tuning massively parallel ensemble of machine learning pipelines for best precision/recall.
Lee-Gihun
(NeurIPS 2022 CellSeg Challenge - 1st Winner) Open source code for "MEDIAR: Harmony of Data-Centric and Model-Centric for Multi-Modality Microscopy"
lt-asset
For our CCS24 paper 🏆 "ReSym: Harnessing LLMs to Recover Variable and Data Structure Symbols from Stripped Binaries" by Danning Xie, Zhuo Zhang, Nan Jiang, Xiangzhe Xu, Lin Tan, and Xiangyu Zhang. 🏆 ACM SIGSAC Distinguished Paper Award Winner
qtzx06
agent skills for autonomous data labeling, winner at openai codex hackathon 2026
LukePrior
Using Open Banking Data to Maximize Mortgage Savings. CSESoc X Pearler Competition, CSESoc Personal Project Competition Winner
# Liberty House Club **A Parallel Binance Chain to Enable Smart Contracts** _NOTE: This document is under development. Please check regularly for updates!_ ## Table of Contents - [Motivation](#motivation) - [Design Principles](#design-principles) - [Consensus and Validator Quorum](#consensus-and-validator-quorum) * [Proof of Staked Authority](#proof-of-staked-authority) * [Validator Quorum](#validator-quorum) * [Security and Finality](#security-and-finality) * [Reward](#reward) - [Token Economy](#token-economy) * [Native Token](#native-token) * [Other Tokens](#other-tokens) - [Cross-Chain Transfer and Communication](#cross-chain-transfer-and-communication) * [Cross-Chain Transfer](#cross-chain-transfer) * [BC to BSC Architecture](#bc-to-bsc-architecture) * [BSC to BC Architecture](#bsc-to-bc-architecture) * [Timeout and Error Handling](#timeout-and-error-handling) * [Cross-Chain User Experience](#cross-chain-user-experience) * [Cross-Chain Contract Event](#cross-chain-contract-event) - [Staking and Governance](#staking-and-governance) * [Staking on BC](#staking-on-bc) * [Rewarding](#rewarding) * [Slashing](#slashing) - [Relayers](#relayers) * [BSC Relayers](#bsc-relayers) * [Oracle Relayers](#oracle-relayers) - [Outlook](#outlook) # Motivation After its mainnet community [launch](https://www.binance.com/en/blog/327334696200323072/Binance-DEX-Launches-on-Binance-Chain-Invites-Further-Community-Development) in April 2019, [Binance Chain](https://www.binance.org) has exhibited its high speed and large throughput design. Binance Chain’s primary focus, its native [decentralized application](https://en.wikipedia.org/wiki/Decentralized_application) (“dApp”) [Binance DEX](https://www.binance.org/trade), has demonstrated its low-latency matching with large capacity headroom by handling millions of trading volume in a short time. Flexibility and usability are often in an inverse relationship with performance. The concentration on providing a convenient digital asset issuing and trading venue also brings limitations. Binance Chain's most requested feature is the programmable extendibility, or simply the [Smart Contract](https://en.wikipedia.org/wiki/Smart_contract) and Virtual Machine functions. Digital asset issuers and owners struggle to add new decentralized features for their assets or introduce any sort of community governance and activities. Despite this high demand for adding the Smart Contract feature onto Binance Chain, it is a hard decision to make. The execution of a Smart Contract may slow down the exchange function and add non-deterministic factors to trading. If that compromise could be tolerated, it might be a straightforward idea to introduce a new Virtual Machine specification based on [Tendermint](https://tendermint.com/core/), based on the current underlying consensus protocol and major [RPC](https://docs.binance.org/api-reference/node-rpc.html) implementation of Binance Chain. But all these will increase the learning requirements for all existing dApp communities, and will not be very welcomed. We propose a parallel blockchain of the current Binance Chain to retain the high performance of the native DEX blockchain and to support a friendly Smart Contract function at the same time. # Design Principles After the creation of the parallel blockchain into the Binance Chain ecosystem, two blockchains will run side by side to provide different services. The new parallel chain will be called “**Binance Smart Chain**” (short as “**BSC**” for the below sections), while the existing mainnet remains named “**Binance Chain**” (short as “**BC**” for the below sections). Here are the design principles of **BSC**: 1. **Standalone Blockchain**: technically, BSC is a standalone blockchain, instead of a layer-2 solution. Most BSC fundamental technical and business functions should be self-contained so that it can run well even if the BC stopped for a short period. 2. **Ethereum Compatibility**: The first practical and widely-used Smart Contract platform is Ethereum. To take advantage of the relatively mature applications and community, BSC chooses to be compatible with the existing Ethereum mainnet. This means most of the **dApps**, ecosystem components, and toolings will work with BSC and require zero or minimum changes; BSC node will require similar (or a bit higher) hardware specification and skills to run and operate. The implementation should leave room for BSC to catch up with further Ethereum upgrades. 3. **Staking Involved Consensus and Governance**: Staking-based consensus is more environmentally friendly and leaves more flexible option to the community governance. Expectedly, this consensus should enable better network performance over [proof-of-work](https://en.wikipedia.org/wiki/Proof_of_work) blockchain system, i.e., faster blocking time and higher transaction capacity. 4. **Native Cross-Chain Communication**: both BC and BSC will be implemented with native support for cross-chain communication among the two blockchains. The communication protocol should be bi-directional, decentralized, and trustless. It will concentrate on moving digital assets between BC and BSC, i.e., [BEP2](https://github.com/binance-chain/BEPs/blob/master/BEP2.md) tokens, and eventually, other BEP tokens introduced later. The protocol should care for the minimum of other items stored in the state of the blockchains, with only a few exceptions. # Consensus and Validator Quorum Based on the above design principles, the consensus protocol of BSC is to fulfill the following goals: 1. Blocking time should be shorter than Ethereum network, e.g. 5 seconds or even shorter. 2. It requires limited time to confirm the finality of transactions, e.g. around 1-min level or shorter. 3. There is no inflation of native token: BNB, the block reward is collected from transaction fees, and it will be paid in BNB. 4. It is compatible with Ethereum system as much as possible. 5. It allows modern [proof-of-stake](https://en.wikipedia.org/wiki/Proof_of_stake) blockchain network governance. ## Proof of Staked Authority Although Proof-of-Work (PoW) has been recognized as a practical mechanism to implement a decentralized network, it is not friendly to the environment and also requires a large size of participants to maintain the security. Ethereum and some other blockchain networks, such as [MATIC Bor](https://github.com/maticnetwork/bor), [TOMOChain](https://tomochain.com/), [GoChain](https://gochain.io/), [xDAI](https://xdai.io/), do use [Proof-of-Authority(PoA)](https://en.wikipedia.org/wiki/Proof_of_authority) or its variants in different scenarios, including both testnet and mainnet. PoA provides some defense to 51% attack, with improved efficiency and tolerance to certain levels of Byzantine players (malicious or hacked). It serves as an easy choice to pick as the fundamentals. Meanwhile, the PoA protocol is most criticized for being not as decentralized as PoW, as the validators, i.e. the nodes that take turns to produce blocks, have all the authorities and are prone to corruption and security attacks. Other blockchains, such as EOS and Lisk both, introduce different types of [Delegated Proof of Stake (DPoS)](https://en.bitcoinwiki.org/wiki/DPoS) to allow the token holders to vote and elect the validator set. It increases the decentralization and favors community governance. BSC here proposes to combine DPoS and PoA for consensus, so that: 1. Blocks are produced by a limited set of validators 2. Validators take turns to produce blocks in a PoA manner, similar to [Ethereum’s Clique](https://eips.ethereum.org/EIPS/eip-225) consensus design 3. Validator set are elected in and out based on a staking based governance ## Validator Quorum In the genesis stage, a few trusted nodes will run as the initial Validator Set. After the blocking starts, anyone can compete to join as candidates to elect as a validator. The staking status decides the top 21 most staked nodes to be the next validator set, and such an election will repeat every 24 hours. **BNB** is the token used to stake for BSC. In order to remain as compatible as Ethereum and upgradeable to future consensus protocols to be developed, BSC chooses to rely on the **BC** for staking management (Please refer to the below “[Staking and Governance](#staking-and-governance)” section). There is a **dedicated staking module for BSC on BC**. It will accept BSC staking from BNB holders and calculate the highest staked node set. Upon every UTC midnight, BC will issue a verifiable `ValidatorSetUpdate` cross-chain message to notify BSC to update its validator set. While producing further blocks, the existing BSC validators check whether there is a `ValidatorSetUpdate` message relayed onto BSC periodically. If there is, they will update the validator set after an **epoch period**, i.e. a predefined number of blocking time. For example, if BSC produces a block every 5 seconds, and the epoch period is 240 blocks, then the current validator set will check and update the validator set for the next epoch in 1200 seconds (20 minutes). ## Security and Finality Given there are more than ½\*N+1 validators are honest, PoA based networks usually work securely and properly. However, there are still cases where certain amount Byzantine validators may still manage to attack the network, e.g. through the “[Clone Attack](https://arxiv.org/pdf/1902.10244.pdf)”. To secure as much as BC, BSC users are encouraged to wait until receiving blocks sealed by more than ⅔\*N+1 different validators. In that way, the BSC can be trusted at a similar security level to BC and can tolerate less than ⅓\*N Byzantine validators. With 21 validators, if the block time is 5 seconds, the ⅔\*N+1 different validator seals will need a time period of (⅔\*21+1)*5 = 75 seconds. Any critical applications for BSC may have to wait for ⅔\*N+1 to ensure a relatively secure finality. However, besides such arrangement, BSC does introduce **Slashing** logic to penalize Byzantine validators for **double signing** or **inavailability**, which will be covered in the “Staking and Governance” section later. This Slashing logic will expose the malicious validators in a very short time and make the “Clone Attack” very hard or extremely non-beneficial to execute. With this enhancement, ½\*N+1 or even fewer blocks are enough as confirmation for most transactions. ## Reward All the BSC validators in the current validator set will be rewarded with transaction **fees in BNB**. As BNB is not an inflationary token, there will be no mining rewards as what Bitcoin and Ethereum network generate, and the gas fee is the major reward for validators. As BNB is also utility tokens with other use cases, delegators and validators will still enjoy other benefits of holding BNB. The reward for validators is the fees collected from transactions in each block. Validators can decide how much to give back to the delegators who stake their BNB to them, in order to attract more staking. Every validator will take turns to produce the blocks in the same probability (if they stick to 100% liveness), thus, in the long run, all the stable validators may get a similar size of the reward. Meanwhile, the stakes on each validator may be different, so this brings a counter-intuitive situation that more users trust and delegate to one validator, they potentially get less reward. So rational delegators will tend to delegate to the one with fewer stakes as long as the validator is still trustful (insecure validator may bring slashable risk). In the end, the stakes on all the validators will have less variation. This will actually prevent the stake concentration and “winner wins forever” problem seen on some other networks. Some parts of the gas fee will also be rewarded to relayers for Cross-Chain communication. Please refer to the “[Relayers](#relayers)” section below. # Token Economy BC and BSC share the same token universe for BNB and BEP2 tokens. This defines: 1. The same token can circulate on both networks, and flow between them bi-directionally via a cross-chain communication mechanism. 2. The total circulation of the same token should be managed across the two networks, i.e. the total effective supply of a token should be the sum of the token’s total effective supply on both BSC and BC. 3. The tokens can be initially created on BSC in a similar format as ERC20 token standard, or on BC as a BEP2, then created on the other. There are native ways on both networks to link the two and secure the total supply of the token. ## Native Token BNB will run on BSC in the same way as ETH runs on Ethereum so that it remains as “native token” for both BSC and BC. This means, in addition to BNB is used to pay most of the fees on Binance Chain and Binance DEX, BNB will be also used to: 1. pay “fees“ to deploy smart contracts on BSC 2. stake on selected BSC validators, and get corresponding rewards 3. perform cross-chain operations, such as transfer token assets across BC and BSC ### Seed Fund Certain amounts of BNB will be burnt on BC and minted on BSC during its genesis stage. This amount is called “Seed Fund” to circulate on BSC after the first block, which will be dispatched to the initial BC-to-BSC Relayer(described in later sections) and initial validator set introduced at genesis. These BNBs are used to pay transaction fees in the early stage to transfer more BNB from BC onto BSC via the cross-chain mechanism. The BNB cross-chain transfer is discussed in a later section, but for BC to BSC transfer, it is generally to lock BNB on BC from the source address of the transfer to a system-controlled address and unlock the corresponding amount from special contract to the target address of the transfer on BSC, or reversely, when transferring from BSC to BC, it is to lock BNB from the source address on BSC into a special contract and release locked amount on BC from the system address to the target address. The logic is related to native code on BC and a series of smart contracts on BSC. ## Other Tokens BC supports BEP2 tokens and upcoming [BEP8 tokens](https://github.com/binance-chain/BEPs/pull/69), which are native assets transferrable and tradable (if listed) via fast transactions and sub-second finality. Meanwhile, as BSC is Ethereum compatible, it is natural to support ERC20 tokens on BSC, which here is called “**BEP2E**” (with the real name to be introduced by the future BEPs,it potentially covers BEP8 as well). BEP2E may be “Enhanced” by adding a few more methods to expose more information, such as token denomination, decimal precision definition and the owner address who can decide the Token Binding across the chains. BSC and BC work together to ensure that one token can circulate in both formats with confirmed total supply and be used in different use cases. ### Token Binding BEP2 tokens will be extended to host a new attribute to associate the token with a BSC BEP2E token contract, called “**Binder**”, and this process of association is called “**Token Binding**”. Token Binding can happen at any time after BEP2 and BEP2E are ready. The token owners of either BEP2 or BEP2E don’t need to bother about the Binding, until before they really want to use the tokens on different scenarios. Issuers can either create BEP2 first or BEP2E first, and they can be bound at a later time. Of course, it is encouraged for all the issuers of BEP2 and BEP2E to set the Binding up early after the issuance. A typical procedure to bind the BEP2 and BEP2E will be like the below: 1. Ensure both the BEP2 token and the BEP2E token both exist on each blockchain, with the same total supply. BEP2E should have 3 more methods than typical ERC20 token standard: * symbol(): get token symbol * decimals(): get the number of the token decimal digits * owner(): get **BEP2E contract owner’s address.** This value should be initialized in the BEP2E contract constructor so that the further binding action can verify whether the action is from the BEP2E owner. 2. Decide the initial circulation on both blockchains. Suppose the total supply is *S*, and the expected initial circulating supply on BC is *K*, then the owner should lock S-K tokens to a system controlled address on BC. 3. Equivalently, *K* tokens is locked in the special contract on BSC, which handles major binding functions and is named as **TokenHub**. The issuer of the BEP2E token should lock the *K* amount of that token into TokenHub, resulting in *S-K* tokens to circulate on BSC. Thus the total circulation across 2 blockchains remains as *S*. 4. The issuer of BEP2 token sends the bind transaction on BC. Once the transaction is executed successfully after proper verification: * It transfers *S-K* tokens to a system-controlled address on BC. * A cross-chain bind request package will be created, waiting for Relayers to relay. 5. BSC Relayers will relay the cross-chain bind request package into **TokenHub** on BSC, and the corresponding request and information will be stored into the contract. 6. The contract owner and only the owner can run a special method of TokenHub contract, `ApproveBind`, to verify the binding request to mark it as a success. It will confirm: * the token has not been bound; * the binding is for the proper symbol, with proper total supply and decimal information; * the proper lock are done on both networks; 10. Once the `ApproveBind` method has succeeded, TokenHub will mark the two tokens are bounded and share the same circulation on BSC, and the status will be propagated back to BC. After this final confirmation, the BEP2E contract address and decimals will be written onto the BEP2 token as a new attribute on BC, and the tokens can be transferred across the two blockchains bidirectionally. If the ApproveBind fails, the failure event will also be propagated back to BC to release the locked tokens, and the above steps can be re-tried later. # Cross-Chain Transfer and Communication Cross-chain communication is the key foundation to allow the community to take advantage of the dual chain structure: * users are free to create any tokenization, financial products, and digital assets on BSC or BC as they wish * the items on BSC can be manually and programmingly traded and circulated in a stable, high throughput, lighting fast and friendly environment of BC * users can operate these in one UI and tooling ecosystem. ## Cross-Chain Transfer The cross-chain transfer is the key communication between the two blockchains. Essentially the logic is: 1. the `transfer-out` blockchain will lock the amount from source owner addresses into a system controlled address/contracts; 2. the `transfer-in` blockchain will unlock the amount from the system controlled address/contracts and send it to target addresses. The cross-chain transfer package message should allow the BSC Relayers and BC **Oracle Relayers** to verify: 1. Enough amount of token assets are removed from the source address and locked into a system controlled addresses/contracts on the source blockchain. And this can be confirmed on the target blockchain. 2. Proper amounts of token assets are released from a system controlled addresses/contracts and allocated into target addresses on the target blockchain. If this fails, it can be confirmed on source blockchain, so that the locked token can be released back (may deduct fees). 3. The sum of the total circulation of the token assets across the 2 blockchains are not changed after this transfer action completes, no matter if the transfer succeeds or not.  The architecture of cross-chain communication is as in the above diagram. To accommodate the 2 heteroid systems, communication handling is different in each direction. ## BC to BSC Architecture BC is a Tendermint-based, instant finality blockchain. Validators with at least ⅔\*N+1 of the total voting power will co-sign each block on the chain. So that it is practical to verify the block transactions and even the state value via **Block Header** and **Merkle Proof** verification. This has been researched and implemented as “**Light-Client Protocol**”, which are intensively discussed in [the Ethereum](https://github.com/ethereum/wiki/wiki/Light-client-protocol) community, studied and implemented for [Cosmos inter-chain communication](https://github.com/cosmos/ics/blob/a4173c91560567bdb7cc9abee8e61256fc3725e9/spec/ics-007-tendermint-client/README.md). BC-to-BSC communication will be verified in an “**on-chain light client**” implemented via BSC **Smart Contracts** (some of them may be **“pre-compiled”**). After some transactions and state change happen on BC, if a transaction is defined to trigger cross-chain communication,the Cross-chain “**package**” message will be created and **BSC Relayers** will pass and submit them onto BSC as data into the "build-in system contracts". The build-in system contracts will verify the package and execute the transactions if it passes the verification. The verification will be guaranteed with the below design: 1. BC blocking status will be synced to the light client contracts on BSC from time to time, via block header and pre-commits, for the below information: * block and app hash of BC that are signed by validators * current validatorset, and validator set update 2. the key-value from the blockchain state will be verified based on the Merkle Proof and information from above #1. After confirming the key-value is accurate and trustful, the build-in system contracts will execute the actions corresponding to the cross-chain packages. Some examples of such packages that can be created for BC-to-BSC are: 1. Bind: bind the BEP2 tokens and BEP2E 2. Transfer: transfer tokens after binding, this means the circulation will decrease (be locked) from BC and appear in the target address balance on BSC 3. Error Handling: to handle any timeout/failure event for BSC-to-BC communication 4. Validatorset update of BSC To ensure no duplication, proper message sequence and timely timeout, there is a “Channel” concept introduced on BC to manage any types of the communication. For relayers, please also refer to the below “Relayers” section. ## BSC to BC Architecture BSC uses Proof of Staked Authority consensus protocol, which has a chance to fork and requires confirmation of more blocks. One block only has the signature of one validator, so that it is not easy to rely on one block to verify data from BSC. To take full advantage of validator quorum of BC, an idea similar to many [Bridge ](https://github.com/poanetwork/poa-bridge)or Oracle blockchains is adopted: 1. The cross-chain communication requests from BSC will be submitted and executed onto BSC as transactions. The execution of the transanction wil emit `Events`, and such events can be observed and packaged in certain “**Oracle**” onto BC. Instead of Block Headers, Hash and Merkle Proof, this type of “Oracle” package directly contains the cross-chain information for actions, such as sender, receiver and amount for transfer. 2. To ensure the security of the Oracle, the validators of BC will form anothe quorum of “**Oracle Relayers**”. Each validator of the BC should run a **dedicated process** as the Oracle Relayer. These Oracle Relayers will submit and vote for the cross-chain communication package, like Oracle, onto BC, using the same validator keys. Any package signed by more than ⅔\*N+1 Oracle Relayers’ voting power is as secure as any block signed by ⅔\*N+1 of the same quorum of validators’ voting power. By using the same validator quorum, it saves the light client code on BC and continuous block updates onto BC. Such Oracles also have Oracle IDs and types, to ensure sequencing and proper error handling. ## Timeout and Error Handling There are scenarios that the cross-chain communication fails. For example, the relayed package cannot be executed on BSC due to some coding bug in the contracts. **Timeout and error handling logics are** used in such scenarios. For the recognizable user and system errors or any expected exceptions, the two networks should heal themselves. For example, when BC to BSC transfer fails, BSC will issue a failure event and Oracle Relayers will execute a refund on BC; when BSC to BC transfer fails, BC will issue a refund package for Relayer to relay in order to unlock the fund. However, unexpected error or exception may still happen on any step of the cross-chain communication. In such a case, the Relayers and Oracle Relayers will discover that the corresponding cross-chain channel is stuck in a particular sequence. After a Timeout period, the Relayers and Oracle Relayers can request a “SkipSequence” transaction, the stuck sequence will be marked as “Unexecutable”. A corresponding alerts will be raised, and the community has to discuss how to handle this scenario, e.g. payback via the sponsor of the validators, or event clear the fund during next network upgrade. ## Cross-Chain User Experience Ideally, users expect to use two parallel chains in the same way as they use one single chain. It requires more aggregated transaction types to be added onto the cross-chain communication to enable this, which will add great complexity, tight coupling, and maintenance burden. Here BC and BSC only implement the basic operations to enable the value flow in the initial launch and leave most of the user experience work to client side UI, such as wallets. E.g. a great wallet may allow users to sell a token directly from BSC onto BC’s DEX order book, in a secure way. ## Cross-Chain Contract Event Cross-Chain Contract Event (CCCE) is designed to allow a smart contract to trigger cross-chain transactions, directly through the contract code. This becomes possible based on: 1. Standard system contracts can be provided to serve operations callable by general smart contracts; 2. Standard events can be emitted by the standard contracts; 3. Oracle Relayers can capture the standard events, and trigger the corresponding cross-chain operations; 4. Dedicated, code-managed address (account) can be created on BC and accessed by the contracts on the BSC, here it is named as **“Contract Address on BC” (CAoB)**. Several standard operations are implemented: 1. BSC to BC transfer: this is implemented in the same way as normal BSC to BC transfer, by only triggered via standard contract. The fund can be transferred to any addresses on BC, including the corresponding CAoB of the transfer originating contract. 2. Transfer on BC: this is implemented as a special cross-chain transfer, while the real transfer is from **CAoB** to any other address (even another CAoB). 3. BC to BSC transfer: this is implemented as two-pass cross-chain communication. The first is triggered by the BSC contract and propagated onto BC, and then in the second pass, BC will start a normal BC to BSC cross-chain transfer, from **CAoB** to contract address on BSC. A special note should be paid on that the BSC contract only increases balance upon any transfer coming in on the second pass, and the error handling in the second pass is the same as the normal BC to BSC transfer. 4. IOC (Immediate-Or-Cancel) Trade Out: the primary goal of transferring assets to BC is to trade. This event will instruct to trade a certain amount of an asset in CAoB into another asset as much as possible and transfer out all the results, i.e. the left the source and the traded target tokens of the trade, back to BSC. BC will handle such relayed events by sending an “Immediate-Or-Cancel”, i.e. IOC order onto the trading pairs, once the next matching finishes, the result will be relayed back to BSC, which can be in either one or two assets. 5. Auction Trade Out: Such event will instruct BC to send an auction order to trade a certain amount of an asset in **CAoB** into another asset as much as possible and transfer out all the results back to BSC at the end of the auction. Auction function is upcoming on BC. There are some details for the Trade Out: 1. both can have a limit price (absolute or relative) for the trade; 2. the end result will be written as cross-chain packages to relay back to BSC; 3. cross-chain communication fees may be charged from the asset transferred back to BSC; 4. BSC contract maintains a mirror of the balance and outstanding orders on CAoB. No matter what error happens during the Trade Out, the final status will be propagated back to the originating contract and clear its internal state. With the above features, it simply adds the cross-chain transfer and exchange functions with high liquidity onto all the smart contracts on BSC. It will greatly add the application scenarios on Smart Contract and dApps, and make 1 chain +1 chain > 2 chains. # Staking and Governance Proof of Staked Authority brings in decentralization and community involvement. Its core logic can be summarized as the below. You may see similar ideas from other networks, especially Cosmos and EOS. 1. Token holders, including the validators, can put their tokens “**bonded**” into the stake. Token holders can **delegate** their tokens onto any validator or validator candidate, to expect it can become an actual validator, and later they can choose a different validator or candidate to **re-delegate** their tokens<sup>1</sup>. 2. All validator candidates will be ranked by the number of bonded tokens on them, and the top ones will become the real validators. 3. Validators can share (part of) their blocking reward with their delegators. 4. Validators can suffer from “**Slashing**”, a punishment for their bad behaviors, such as double sign and/or instability. 5. There is an “**unbonding period**” for validators and delegators so that the system makes sure the tokens remain bonded when bad behaviors are caught, the responsible will get slashed during this period. ## Staking on BC Ideally, such staking and reward logic should be built into the blockchain, and automatically executed as the blocking happens. Cosmos Hub, who shares the same Tendermint consensus and libraries with Binance Chain, works in this way. BC has been preparing to enable staking logic since the design days. On the other side, as BSC wants to remain compatible with Ethereum as much as possible, it is a great challenge and efforts to implement such logic on it. This is especially true when Ethereum itself may move into a different Proof of Stake consensus protocol in a short (or longer) time. In order to keep the compatibility and reuse the good foundation of BC, the staking logic of BSC is implemented on BC: 1. The staking token is BNB, as it is a native token on both blockchains anyway 2. The staking, i.e. token bond and delegation actions and records for BSC, happens on BC. 3. The BSC validator set is determined by its staking and delegation logic, via a staking module built on BC for BSC, and propagated every day UTC 00:00 from BC to BSC via Cross-Chain communication. 4. The reward distribution happens on BC around every day UTC 00:00. ## Rewarding Both the validator update and reward distribution happen every day around UTC 00:00. This is to save the cost of frequent staking updates and block reward distribution. This cost can be significant, as the blocking reward is collected on BSC and distributed on BC to BSC validators and delegators. (Please note BC blocking fees will remain rewarding to BC validators only.) A deliberate delay is introduced here to make sure the distribution is fair: 1. The blocking reward will not be sent to validator right away, instead, they will be distributed and accumulated on a contract; 2. Upon receiving the validator set update into BSC, it will trigger a few cross-chain transfers to transfer the reward to custody addresses on the corresponding validators. The custody addresses are owned by the system so that the reward cannot be spent until the promised distribution to delegators happens. 3. In order to make the synchronization simpler and allocate time to accommodate slashing, the reward for N day will be only distributed in N+2 days. After the delegators get the reward, the left will be transferred to validators’ own reward addresses. ## Slashing Slashing is part of the on-chain governance, to ensure the malicious or negative behaviors are punished. BSC slash can be submitted by anyone. The transaction submission requires **slash evidence** and cost fees but also brings a larger reward when it is successful. So far there are two slashable cases. ### Double Sign It is quite a serious error and very likely deliberate offense when a validator signs more than one block with the same height and parent block. The reference protocol implementation should already have logic to prevent this, so only the malicious code can trigger this. When Double Sign happens, the validator should be removed from the Validator **Set** right away. Anyone can submit a slash request on BC with the evidence of Double Sign of BSC, which should contain the 2 block headers with the same height and parent block, sealed by the offending validator. Upon receiving the evidence, if the BC verifies it to be valid: 1. The validator will be removed from validator set by an instance BSC validator set update Cross-Chain update; 2. A predefined amount of BNB would be slashed from the **self-delegated** BNB of the validator; Both validator and its delegators will not receive the staking rewards. 3. Part of the slashed BNB will allocate to the submitter’s address, which is a reward and larger than the cost of submitting slash request transaction 4. The rest of the slashed BNB will allocate to the other validators’ custody addresses, and distributed to all delegators in the same way as blocking reward. ### Inavailability The liveness of BSC relies on everyone in the Proof of Staked Authority validator set can produce blocks timely when it is their turn. Validators can miss their turn due to any reason, especially problems in their hardware, software, configuration or network. This instability of the operation will hurt the performance and introduce more indeterministic into the system. There can be an internal smart contract responsible for recording the missed blocking metrics of each validator. Once the metrics are above the predefined threshold, the blocking reward for validator will not be relayed to BC for distribution but shared with other better validators. In such a way, the poorly-operating validator should be gradually voted out of the validator set as their delegators will receive less or none reward. If the metrics remain above another higher level of threshold, the validator will be dropped from the rotation, and this will be propagated back to BC, then a predefined amount of BNB would be slashed from the **self-delegated** BNB of the validator. Both validators and delegators will not receive their staking rewards. ### Governance Parameters There are many system parameters to control the behavior of the BSC, e.g. slash amount, cross-chain transfer fees. All these parameters will be determined by BSC Validator Set together through a proposal-vote process based on their staking. Such the process will be carried on BC, and the new parameter values will be picked up by corresponding system contracts via a cross-chain communication. # Relayers Relayers are responsible to submit Cross-Chain Communication Packages between the two blockchains. Due to the heterogeneous parallel chain structure, two different types of Relayers are created. ## BSC Relayers Relayers for BC to BSC communication referred to as “**BSC Relayers**”, or just simply “Relayers”. Relayer is a standalone process that can be run by anyone, and anywhere, except that Relayers must register themselves onto BSC and deposit a certain refundable amount of BNB. Only relaying requests from the registered Relayers will be accepted by BSC. The package they relay will be verified by the on-chain light client on BSC. The successful relay needs to pass enough verification and costs gas fees on BSC, and thus there should be incentive reward to encourage the community to run Relayers. ### Incentives There are two major communication types: 1. Users triggered Operations, such as `token bind` or `cross chain transfer`. Users must pay additional fee to as relayer reward. The reward will be shared with the relayers who sync the referenced blockchain headers. Besides, the reward won't be paid the relayers' accounts directly. A reward distribution mechanism will be brought in to avoid monopolization. 2. System Synchronization, such as delivering `refund package`(caused by failures of most oracle relayers), special blockchain header synchronization(header contains BC validatorset update), BSC staking package. System reward contract will pay reward to relayers' accounts directly. If some Relayers have faster networks and better hardware, they can monopolize all the package relaying and leave no reward to others. Thus fewer participants will join for relaying, which encourages centralization and harms the efficiency and security of the network. Ideally, due to the decentralization and dynamic re-election of BSC validators, one Relayer can hardly be always the first to relay every message. But in order to avoid the monopolization further, the rewarding economy is also specially designed to minimize such chance: 1. The reward for Relayers will be only distributed in batches, and one batch will cover a number of successful relayed packages. 2. The reward a Relayer can get from a batch distribution is not linearly in proportion to their number of successful relayed packages. Instead, except the first a few relays, the more a Relayer relays during a batch period, the less reward it will collect. ## Oracle Relayers Relayers for BSC to BC communication are using the “Oracle” model, and so-called “**Oracle Relayers**”. Each of the validators must, and only the ones of the validator set, run Oracle Relayers. Each Oracle Relayer watches the blockchain state change. Once it catches Cross-Chain Communication Packages, it will submit to vote for the requests. After Oracle Relayers from ⅔ of the voting power of BC validators vote for the changes, the cross-chain actions will be performed. Oracle Replayers should wait for enough blocks to confirm the finality on BSC before submitting and voting for the cross-chain communication packages onto BC. The cross-chain fees will be distributed to BC validators together with the normal BC blocking rewards. Such oracle type relaying depends on all the validators to support. As all the votes for the cross-chain communication packages are recorded on the blockchain, it is not hard to have a metric system to assess the performance of the Oracle Relayers. The poorest performer may have their rewards clawed back via another Slashing logic introduced in the future. # Outlook It is hard to conclude for Binance Chain, as it has never stopped evolving. The dual-chain strategy is to open the gate for users to take advantage of the fast transferring and trading on one side, and flexible and extendable programming on the other side, but it will be one stop along the development of Binance Chain. Here below are the topics to look into so as to facilitate the community better for more usability and extensibility: 1. Add different digital asset model for different business use cases 2. Enable more data feed, especially DEX market data, to be communicated from Binance DEX to BSC 3. Provide interface and compatibility to integrate with Ethereum, including its further upgrade, and other blockchain 4. Improve client side experience to manage wallets and use blockchain more conveniently ------ [1]: BNB business practitioners may provide other benefits for BNB delegators, as they do now for long term BNB holders.
SohamGovande
Winner of Grand Prize in Sustainability & Meta Best Innovation Award. We mitigate overfishing through AI-augmented satellite imagery and data viz dashboard. Novel few-shot synthetic image data augmentation method using fine-tuned Stable Diffusion for any object.
Cryptoaj-hack
Decentralized Finance (DeFi) Development Services & Solutions Eliminate the role of a middleman by availing decentralized finance (DEFI) development services & solutions. Get access to the major financial services through a blockchain network and experience the benefits of automation, a higher level of security, anonymity, interoperability, and transparency. Our wide range of services include Market-Making Consulting We take immense efforts in establishing financial markets that understand the customers’ proprietary algorithms. We aim at improving the access of liquidity to investors and democratize the whole system. We render customized features according to the customer’s expected return on investment. Decentralized Crypto Banking We ensure a frictionless user experience by facilitating the direct transfer of value between the involved parties supported by decentralization. Our ready-to-launch white-label mobile payment apps render a variety of services such as wallet integration, value holding, and detailed transactional analysis. Defi Lottery System Development We provide a no-loss lottery system that benefits our participants completely. We take steps to eliminate the custodianship of the pooled capital. We permit investing your capital in other related dapps and distribute the rewards in form of a major share of the interest earned to a winner randomly selected by the smart contracts. We assure the regular flow of returns. Derivatives Over Defi Platform We ensure seamless access to derivatives and maximize your earning potential by many notches. by establishing robust dapps, we enable traders to hedge their portfolio of investments and minimize risks by directly engaging with their peers through a democratic platform. We are experts in derivatives market-making and Dapp platform development. Decentralized Fund Management All your crypto assets will be managed to yield high performance in a decentralized exchange through smart control and management. with in-depth experience in investment exchanges along with our strong knowledge of defi, we render our services at low fees and avoid potential risks. Defi Insurance System Development We ensure that there are no risks present in our smart contract. With our robust provision of insurance services, we assure you that there will be no chance of uncontrollable liquidity requests. We contain futuristic risks, uncertainties, and emergencies through lucrative insurance deals. Defi Yield Farming Platform Development Yield farming refers to the technique through which one can earn more cryptocurrencies by using his existing holding of cryptos. Liquidity providers play a vital role in the success of yield farming. They stake their assets in liquidity pools and facilitate trading in cryptos by creating a market. Defi Staking Platform Development Defi staking involves a mechanism where crypto assets will be staked on a supported wallet or exchange and passive income will be earned. The rewards can be calculated based on the quantity of staked assets, the staking duration, inflation rate, and the network issuance rate. Defi Lending Platform Development Defi lending platforms have been made popular by the likes of aave and compound. The basic features of a defi lending platform include flash loan facilities, a fiat payment gateway, and an exclusive margin trading facility, the advantages of defi lending include high immutability, better transparency, quick access, and resistance to transaction censorship. Defi Smart Contract Development One of the pivotal reasons behind the tremendous growth of defi services is due to the heavy investments made in robust defi smart contract development. They are created with the solidity programming language, highly encrypted, and automates the tasks to be executed based on certain pre-set terms and conditions. Defi Dapp Development Defi Dapp development plays a critical role to avoid the risk of a central point of failure. They are highly secure when compared to centralized applications due to the absence of a central authority. Defi Tokens Development Defi tokens development has played a critical role in boosting the growth of decentralized applications. Their value is currently higher than bitcoin. it has a huge trading volume and has garnered a lot of attention from the mainstream crowd in recent times. Defi Dex Development Like Uniswap Uniswap is one of the leading defi projects being undertaken. It is an innovative venture as it utilizes incentivized liquidity pools instead of regular order books. every user of uni swap will is rewarded with a percentage of fees incurred on every ethereum transaction for rendering liquidity to the system. Defi Wallet Development Traders will have complete control over their funds through defi wallet development without the interference of any authorities in the system. Supreme security is guaranteed for users without any compromise. By supplying customized private keys to every user, there will not be any chances for any loss of data. DeFi Marketing Services To assist DeFi projects gain user engagement, marketing services are indispensable.From drafting white paper, video and content marketing, to legal advisory, marketing and community management, our DeFi marketing and consulting services are well-versed to get the job done. DeFi Synthetic Asset Development Synthetic assets derive their value from underlying assets and derivatives which are essentially smart contracts. In DeFi, Synthetic assets have gained acclaim as they involve low risks and little chance of price fluctuations. Users can easily invest, trade, and own assets with no hassles. DeFi Solutions For Ecommerce Streamline your Ecommerce business with DeFi and its pragmatic tools. With DeFi’s solutions , benefits like omission of intermediaries, faster shipping, supply chain management, and real time tracking can be integrated with your Ecommerce business, increasing profits. DeFi Tokenization Development Tokenization Development is one of the pragmatic solutions DeFi offers. Users can now convert inoperative and underutilized assets into great profits by simply tokenizing their assets. With our DeFi tokenization, avail of ERC20, ERC721 & NFT tokens for your assets. DeFi Crowdfunding Platform Development Although a relatively new sector, DeFi crowdfunding has become the go-to mode of aggregating funds to support businesses and start-ups. Our DeFi Crowdfunding platform services come with additional benefits in the likes of tax benefits, instant approval, fundraising calendars and more. DeFi Real Estate Platform Development DeFi has revolutionized the ways of real estate management. Now real estate owners and investors, with the help of blockchain based tokens, can make property investment seamless and manageable. With fractional ownership, financial inclusivity is now possible. DeFi ICO Development One of the leading fundraising methods, DeFi ICO services are distinguished. Creating utile tokens, community management, escalating coin value, and launching projects with diligence & guidance from market analysts and blockchain experts is inclusive of our ICO Development. DeFi Exchange Development Offering users a plethora of apparent benefits, DEXs are the prized innovation of DeFi. Offering high-end security, durable liquidity, complete anonymity and financial inclusivity, DEXs make trading and transacting crypto accessible and lucrative for crypto enthusiasts. DeFi Protocol Like Yearn. Finance Yearn. Finance offers the best APY the market has to offer by referring to popular exchanges. This protocol offers its users the best yields in a highly secure network. With in-built smart contracts and an open source code, it supports a range of Stablecoins offering huge returns. DeFi Protocol Like AAve The DeFi protocol Aave offers crypto traders a robust platform for lending and borrowing of crypto for which they earn high interests. The highlight feature of Aave - Flash loans and flexible interest rates make it a profitable platform for crypto traders. DeFi Exchange Like 1inch 1inch exchange now has the reputation of being the DEX offering users the lowest slippage. As an aggregator, 1inch connects several exchanges to one platform in a non-custodial ecosystem. With governance and farming features, trading on 1inch remains prominent.
Gororobas
Collaborative agroecology wiki & social network - winner of Gel Data 2024 hackathon (form. EdgeDB)
1st Place submission in the annual Citadel SoCal Data Open
BrianRuizy
🥇 1st place winner | Bump.IT - Pothole detection and mapping. Using data science methods of analysis, mobile phone's telemetry, computer vision, and, deployed through Azure.
periakiva
A HackRU winner project. a user-friendly web-interface robo-adviser for novice traders that want to focus on day and short term trading. Project is using candlestick and moving average algorithms to predict suggestions (buy, sell, hold) for users. Product is also notifying users via SMS when the suggestion is changed; users are able to subscribe to multiple stocks in order to get real time suggestions on those chosen stocks. The algorithm is using real time data and provides real time visualization flowing chart for chosen stocks. Used Python, Flask, MongoDB, Node.js.
alastairrushworth
🚴🏅📊Tour de France winners and stages data
Hassanmahmood4
End-to-end ML project for predicting La Liga match winners. Includes data preprocessing, model training, and a web UI.
praptisharma28
[Hackathon winner]A production-ready micropayment gateway that implements HTTP 402 (Payment Required) to monetize access to historical Solana blockchain data via Old Faithful. Users pay micro-amounts in USDC to query historical transactions and blocks.
jorgoose
Winner of "Build With Claude" Developer Challenge. A Pokemon-style trading card game that transforms S&P 500 companies into fictional creature cards, using financial data for stats and AI-generated artwork and descriptions.
superzzp
Eye-tracking and face analysis tool in AR, for recording user's focal areas and predicting users' demographics and emotions when shopping online. Dynamically store and visualize analysis data. First place, Deloitte and Best Buy Prize Winner out of 400+ people.
drbh
🥉3rd place winner in the NuCypher + Coinlist Hackathon March 2019. 🚀A developer friendly python library to easily store, encrypt, share and decrypt data on IPFS with NuCypher's proxy re encryption. https://coinlist.co/build/nucypher/votes, https://ipfs.io/ and https://www.nucypher.com/
marostcs
09:17:02 Steam Console Client (c) Valve Corporation 09:17:02 -- type 'quit' to exit -- 09:17:02 Loading Steam API...OK. 09:17:02 09:17:03 Connecting anonymously to Steam Public...Logged in OK 09:17:03 Waiting for user info...OK 09:17:04 Success! App '740' already up to date. 09:17:05 @sSteamCmdForcePlatformType windows 09:17:05 "@sSteamCmdForcePlatformType" = "windows" 09:17:05 force_install_dir ../ 09:17:05 app_update 740 09:17:05 quit 09:17:05 Redirecting stderr to 'D:\servers\csgo_297437\steamcmd\logs\stderr.txt' 09:17:05 Params: -game csgo -console -tickrate 128.00 -port 49525 +tv_port 49526 -maxplayers_override 16 -usercon -nowatchdog +sv_pure 0 +sv_lan 0 +ip 89.203.193.220 +game_type 0 +exec server.cfg +game_mode 1 +map de_dust2 +sv_setsteamaccount B74A031F37B9312A5EC65A15FC43AA0C -gamemodes_serverfile gamemodes_server.txt +mapgroup h_custom -condebug -norestart -allowdebug 09:17:06 # 09:17:06 #Console initialized. 09:17:06 #Using breakpad minidump system 740/13776.1219.DC 09:17:06 #Filesystem successfully switched to safe whitelist mode 09:17:06 #Game.dll loaded for "Counter-Strike: Global Offensive" 09:17:06 #CGameEventManager::AddListener: event 'server_pre_shutdown' unknown. 09:17:06 #CGameEventManager::AddListener: event 'game_newmap' unknown. 09:17:06 #CGameEventManager::AddListener: event 'finale_start' unknown. 09:17:06 #CGameEventManager::AddListener: event 'round_start' unknown. 09:17:06 #CGameEventManager::AddListener: event 'round_end' unknown. 09:17:06 #CGameEventManager::AddListener: event 'difficulty_changed' unknown. 09:17:06 #CGameEventManager::AddListener: event 'player_death' unknown. 09:17:06 #CGameEventManager::AddListener: event 'hltv_replay' unknown. 09:17:06 #CGameEventManager::AddListener: event 'player_connect' unknown. 09:17:06 #CGameEventManager::AddListener: event 'player_disconnect' unknown. 09:17:06 #GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom). 09:17:06 #GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative). 09:17:06 #GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission). 09:17:06 Seeded random number generator @ 1064343566 ( 0.940 ) 09:17:06 Failed to load gamerulescvars.txt, game rules cvars might not be reported to management tools. 09:17:06 Server is hibernating 09:17:06 No web api auth key specified - workshop downloads will be disabled. 09:17:06 scripts\talker\response_rules.txt(token 3685) : Multiple definitions for criteria 'tlk_cw.regroup' [-1793082848] 09:17:06 scripts\talker\swat.txt(token 1688) : response entry 'radio.sticktogetherswat' with unknown command 'scenes/swat/radiobotregroup02.vcd' 09:17:06 scripts\talker\coopvoice.txt(token 657) : No such response 'guardianroundstartintro' for rule 'guardianroundintro' 09:17:06 Discarded rule guardianroundintro 09:17:06 CResponseSystem: scripts\talker\response_rules.txt (4154 rules, 763 criteria, and 3878 responses) 09:17:06 Plugins: found file "CSay.vdf" 09:17:06 eBot LOADED 09:17:06 Plugins: found file "metamod.vdf" 09:17:06 maxplayers set to 64 09:17:06 Fast Build Temp Cache: 'maps/soundcache/_master.cache' 09:17:07 Elapsed time: 0.00 seconds 09:17:07 ConVarRef cl_embedded_stream_video_playing doesn't point to an existing ConVar 09:17:07 Execing config: valve.rc 09:17:07 Execing config: default.cfg 09:17:07 Unknown command "cl_bobamt_vert" 09:17:07 Unknown command "cl_bobamt_lat" 09:17:07 Unknown command "cl_bob_lower_amt" 09:17:07 Unknown command "cl_viewmodel_shift_left_amt" 09:17:07 Unknown command "cl_viewmodel_shift_right_amt" 09:17:07 Unknown command "cl_teamid_min" 09:17:07 Unknown command "cl_teamid_max" 09:17:07 Unknown command "cl_teamid_overhead" 09:17:07 Unknown command "cl_teamid_overhead_maxdist" 09:17:07 Execing config: joystick.cfg 09:17:07 Execing config: autoexec.cfg 09:17:07 -------------------------------------------------------- 09:17:07 sv_pure set to 0. 09:17:07 -------------------------------------------------------- 09:17:07 Execing config: server.cfg 09:17:07 Unknown command "sv_maxcmdrate" 09:17:07 Unknown command "sv_vote_creation_time" 09:17:07 Writing cfg/banned_user.cfg. 09:17:07 Writing cfg/banned_ip.cfg. 09:17:07 Execing config: banned_user.cfg 09:17:07 Execing config: banned_ip.cfg 09:17:07 Unknown command "allow_spectators" 09:17:07 Setting mapgroup to 'h_custom' 09:17:07 Execing config: modsettings.cfg 09:17:07 NET_CloseAllSockets 09:17:07 NET_GetBindAddresses found 89.203.193.220: 'HP FlexFabric 10Gb 2-port 554FLB Adapter #2' 09:17:07 WARNING: UDP_OpenSocket: unable to bind socket 09:17:07 Network: IP 89.203.193.220 mode MP, dedicated No, ports 49525 SV / -1 CL 09:17:07 L 01/15/2021 - 09:17:07: [SM] Error encountered parsing core config file: Line contained too many invalid tokens 09:17:07 CServerGameDLL::ApplyGameSettings game settings payload received: 09:17:07 ::ExecGameTypeCfg { 09:17:07 map { 09:17:07 mapname de_dust2 09:17:07 } 09:17:07 } 09:17:07 ApplyGameSettings: Invalid mapgroup name h_custom 09:17:07 ---- Host_NewGame ---- 09:17:07 Execing config: game.cfg 09:17:07 Switching filesystem to allow files loaded from disk (sv_pure_allow_loose_file_loads = 1) 09:17:08 DISP_VPHYSICS found bad displacement collision face (252.50 1542.13 147.50) (250.00 1543.00 155.00) (250.00 1543.50 155.00) at tri 25 09:17:08 DISP_VPHYSICS entire displacement vdisp_0290 will have no collision, dimensions (6.00 14.00 32.00) from (249.00 1537.00 124.00) to (255.00 1551.00 156.00) 09:17:08 DISP_VPHYSICS found bad displacement collision face (250.13 1539.50 147.50) (249.75 1543.00 155.00) (250.00 1543.00 155.00) at tri 30 09:17:08 DISP_VPHYSICS entire displacement vdisp_0291 will have no collision, dimensions (12.50 7.00 32.00) from (242.00 1537.00 124.00) to (254.50 1544.00 156.00) 09:17:08 DISP_VPHYSICS found bad displacement collision face (-1884.00 704.30 159.97) (-1884.00 703.00 180.00) (-1884.54 704.60 160.25) at tri 6 09:17:08 DISP_VPHYSICS entire displacement vdisp_1842 will have no collision, dimensions (2.54 6.60 82.03) from (-1885.54 699.00 158.97) to (-1883.00 705.60 241.00) 09:17:08 DISP_VPHYSICS found bad displacement collision face (-1884.00 705.40 127.95) (-1884.00 704.30 159.97) (-1884.54 704.60 160.25) at tri 30 09:17:08 DISP_VPHYSICS entire displacement vdisp_1876 will have no collision, dimensions (2.54 8.30 130.25) from (-1885.54 699.00 31.00) to (-1883.00 707.30 161.25) 09:17:11 Host_NewGame on map de_dust2 09:17:11 L 01/15/2021 - 09:17:11: -------- Mapchange to de_dust2 -------- 09:17:11 L 01/15/2021 - 09:17:11: [SM] Failed to load plugin "gloves.smx": Unable to load plugin (no debug string table). 09:17:11 L 01/15/2021 - 09:17:11: [SM] Failed to load plugin "weapons.smx": Unable to load plugin (no debug string table). 09:17:11 CGameEventManager::AddListener: event 'teamplay_win_panel' unknown. 09:17:11 CGameEventManager::AddListener: event 'teamplay_restart_round' unknown. 09:17:11 CGameEventManager::AddListener: event 'arena_win_panel' unknown. 09:17:11 GameTypes: initializing game types interface from GameModes.txt. 09:17:11 GameTypes: merging game types interface from gamemodes_server.txt. 09:17:11 Failed to load gamemodes_server.txt 09:17:11 GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom). 09:17:11 GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative). 09:17:11 GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission). 09:17:11 ammo_grenade_limit_default - 1 09:17:11 ammo_grenade_limit_flashbang - 1 09:17:11 ammo_grenade_limit_total - 3 09:17:11 ammo_item_limit_healthshot - 4 09:17:11 bot_allow_grenades - 1 09:17:11 bot_allow_machine_guns - 1 09:17:11 bot_allow_pistols - 1 09:17:11 bot_allow_rifles - 1 09:17:11 bot_allow_rogues - 1 09:17:11 bot_allow_shotguns - 1 09:17:11 bot_allow_snipers - 1 09:17:11 bot_allow_sub_machine_guns - 1 09:17:11 bot_autodifficulty_threshold_high - 5.0 09:17:11 bot_autodifficulty_threshold_low - -2.0 09:17:11 bot_chatter - normal 09:17:11 bot_coop_idle_max_vision_distance - 1400 09:17:11 bot_defer_to_human_goals - 0 09:17:11 bot_defer_to_human_items - 1 09:17:11 bot_difficulty - 1 09:17:11 bot_max_hearing_distance_override - -1 09:17:11 bot_max_visible_smoke_length - 200 09:17:11 bot_max_vision_distance_override - -1 09:17:11 bot_quota - 10 09:17:11 bot_quota_mode - normal 09:17:11 bot_coop_idle_max_vision_distance - 1400 09:17:11 bot_max_vision_distance_override - -1 09:17:11 bot_max_hearing_distance_override - -1 09:17:11 bot_coopmission_dz_engagement_limit - missing cvar specified in bspconvar_whitelist.txt 09:17:11 cash_player_bomb_defused - 300 09:17:11 cash_player_bomb_planted - 300 09:17:11 cash_player_damage_hostage - -30 09:17:11 cash_player_get_killed - 0 09:17:11 cash_player_interact_with_hostage - 150 09:17:11 cash_player_killed_enemy_default - 300 09:17:11 cash_player_killed_enemy_factor - 1 09:17:11 cash_player_killed_hostage - -1000 09:17:11 cash_player_killed_teammate - -300 09:17:11 cash_player_rescued_hostage - 1000 09:17:11 cash_player_respawn_amount - 0 09:17:11 cash_team_elimination_bomb_map - 3250 09:17:11 cash_team_elimination_hostage_map_ct - 2000 09:17:11 cash_team_elimination_hostage_map_t - 1000 09:17:11 cash_team_hostage_alive - 0 09:17:11 cash_team_hostage_interaction - 500 09:17:11 cash_team_loser_bonus - 1400 09:17:11 cash_team_loser_bonus_consecutive_rounds - 500 09:17:11 cash_team_planted_bomb_but_defused - 800 09:17:11 cash_team_rescued_hostage - 0 09:17:11 cash_team_survive_guardian_wave - 1000 09:17:11 cash_team_terrorist_win_bomb - 3500 09:17:11 cash_team_win_by_defusing_bomb - 3250 09:17:11 cash_team_win_by_hostage_rescue - 3500 09:17:11 cash_team_win_by_time_running_out_bomb - 3250 09:17:11 cash_team_win_by_time_running_out_hostage - 3250 09:17:11 contributionscore_assist - 1 09:17:11 contributionscore_bomb_defuse_major - 3 09:17:11 contributionscore_bomb_defuse_minor - 1 09:17:11 contributionscore_bomb_exploded - 1 09:17:11 contributionscore_bomb_planted - 2 09:17:11 contributionscore_cash_bundle - 0 09:17:11 contributionscore_crate_break - 0 09:17:11 contributionscore_hostage_kill - -2 09:17:11 contributionscore_hostage_rescue_major - 3 09:17:11 contributionscore_hostage_rescue_minor - 1 09:17:11 contributionscore_kill - 2 09:17:11 contributionscore_kill_factor - 0 09:17:11 contributionscore_objective_kill - 3 09:17:11 contributionscore_suicide - -2 09:17:11 contributionscore_team_kill - -2 09:17:11 ff_damage_reduction_bullets - 0.1 09:17:11 ff_damage_reduction_grenade - 0.25 09:17:11 ff_damage_reduction_grenade_self - 1 09:17:11 ff_damage_reduction_other - 0.25 09:17:11 global_chatter_info - 09:17:11 healthshot_healthboost_damage_multiplier - 1 09:17:11 healthshot_healthboost_speed_multiplier - 1 09:17:11 healthshot_healthboost_time - 0 09:17:11 inferno_child_spawn_max_depth - 4 09:17:11 inferno_max_flames - 16 09:17:11 inferno_max_range - 150 09:17:11 molotov_throw_detonate_time - 2.0 09:17:11 mp_afterroundmoney - 0 09:17:11 mp_anyone_can_pickup_c4 - 0 09:17:11 mp_autokick - 1 09:17:11 mp_autoteambalance - 1 09:17:11 mp_bot_ai_bt - 09:17:11 mp_buy_allow_grenades - 1 09:17:11 mp_buy_allow_guns - 255 09:17:11 mp_buy_anywhere - 0 09:17:11 mp_buy_during_immunity - 0 09:17:11 mp_buytime - 90 09:17:11 mp_c4_cannot_be_defused - 0 09:17:11 mp_c4timer - 40 09:17:11 mp_consecutive_loss_max - 4 09:17:11 mp_coop_force_join_ct - 0 09:17:11 mp_coopmission_bot_difficulty_offset - 0 09:17:11 mp_coopmission_mission_number - 0 09:17:11 mp_coopmission_dz - missing cvar specified in bspconvar_whitelist.txt 09:17:11 mp_ct_default_grenades - 09:17:11 mp_ct_default_melee - weapon_knife 09:17:11 mp_ct_default_primary - 09:17:11 mp_ct_default_secondary - weapon_hkp2000 09:17:11 mp_retake_ct_loadout_default_pistol_round - 1|3;#GameUI_Retake_Card_4v3,0,0,secondary0|1;#GameUI_Retake_Card_FlashOut,0,0,secondary0,grenade2;#GameUI_Retake_Card_HideAndPeek,0,0,secondary0,grenade4 09:17:11 mp_retake_ct_loadout_upgraded_pistol_round - 2|2;#GameUI_Retake_Card_TakeFive,0,0,secondary3|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_OnlyTakesOne,0,0,secondary4|2;#GameUI_Retake_Card_SneakyBeakyLike,0,0,secondary2,grenade4 09:17:11 mp_retake_ct_loadout_light_buy_round - 3|2;#GameUI_Retake_Card_UmpInSmoke,1,1,smg2,grenade4|2;#GameUI_Retake_Card_FunNGun,1,1,smg0,grenade3|2;#GameUI_Retake_Card_Sharpshooter,1,1,rifle2,grenade2|2;#GameUI_Retake_Card_BurstBullpup,1,1,rifle0 09:17:11 mp_retake_ct_loadout_full_buy_round - 4|2;#GameUI_Retake_Card_LightEmUp,1,1,rifle1,grenade2|2;#GameUI_Retake_Card_Kobe,1,1,rifle1,grenade3|1;#GameUI_Retake_Card_1g,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_DisappearingAct,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_EyesOnTarget,1,1,rifle3 09:17:11 mp_retake_ct_loadout_bonus_card_availability - 1,2 09:17:11 mp_retake_ct_loadout_bonus_card - #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4 09:17:11 mp_retake_ct_loadout_enemy_card - #GameUI_Retake_Card_BehindEnemyLines,1,1,rifle1,grenade2 09:17:11 mp_retake_t_loadout_default_pistol_round - 0|3;#GameUI_Retake_Card_4BadGuysLeft,0,0,secondary0|1;#GameUI_Retake_Card_LookAway,0,0,secondary0,grenade2;#GameUI_Retake_Card_WhenThereIsSmoke,0,0,secondary0,grenade4 09:17:11 mp_retake_t_loadout_upgraded_pistol_round - 0|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_QueOta,0,0,secondary4|1;#GameUI_Retake_Card_SmokeScreen,0,0,secondary2,grenade4|1;#GameUI_Retake_Card_TecTecBoom,0,0,secondary3,grenade3 09:17:11 mp_retake_t_loadout_light_buy_round - 0|2;#GameUI_Retake_Card_BackInAFlash,1,1,smg2,grenade2|2;#GameUI_Retake_Card_AllIn,1,1,rifle0|1;#GameUI_Retake_Card_BoomBox,1,1,smg0,grenade3,grenade4|1;#GameUI_Retake_Card_SetThemFree,1,1,rifle2,grenade2 09:17:11 mp_retake_t_loadout_full_buy_round - 0|2;#GameUI_Retake_Card_OlReliable,1,1,rifle1,grenade2|1;#GameUI_Retake_Card_SmokeShow,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_HotShot,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_EyeSpy,1,1,rifle3,grenade3 09:17:11 mp_retake_t_loadout_bonus_card_availability - 1,1,2 09:17:11 mp_retake_t_loadout_bonus_card - #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4 09:17:11 mp_retake_t_loadout_enemy_card - #GameUI_Retake_Card_FindersKeepers,1,1,rifle1,grenade2 09:17:11 mp_retake_max_consecutive_rounds_same_target_site - 2 09:17:11 mp_damage_headshot_only - 0 09:17:11 mp_damage_scale_ct_body - 1.0 09:17:11 mp_damage_scale_ct_head - 1.0 09:17:11 mp_damage_scale_t_body - 1.0 09:17:11 mp_damage_scale_t_head - 1.0 09:17:11 mp_damage_vampiric_amount - 0 09:17:11 mp_death_drop_c4 - 1 09:17:11 mp_death_drop_defuser - 1 09:17:11 mp_death_drop_grenade - 2 09:17:11 mp_death_drop_gun - 1 09:17:11 mp_deathcam_skippable - 1 09:17:11 mp_default_team_winner_no_objective - -1 09:17:11 mp_defuser_allocation - 0 09:17:11 mp_display_kill_assists - 1 09:17:11 mp_dm_bonus_percent - 50 09:17:11 mp_dm_bonus_respawn - 0 09:17:11 mp_dm_bonusweapon_dogtags - 0 09:17:11 mp_dm_dogtag_score - 0 09:17:11 mp_dm_kill_base_score - 10 09:17:11 mp_dm_teammode - 0 09:17:11 mp_dm_teammode_bonus_score - 1 09:17:11 mp_dm_teammode_dogtag_score - 0 09:17:11 mp_dm_teammode_kill_score - 1 09:17:11 mp_dogtag_despawn_on_killer_death - 1 09:17:11 mp_dogtag_despawn_time - 120 09:17:11 mp_dogtag_pickup_rule - 0 09:17:11 mp_drop_grenade_enable - 0 09:17:11 mp_drop_knife_enable - 0 09:17:11 mp_economy_reset_rounds - 0 09:17:11 mp_equipment_reset_rounds - 0 09:17:11 mp_force_assign_teams - 0 09:17:11 mp_force_pick_time - 15 09:17:11 mp_forcecamera - 1 09:17:11 mp_free_armor - 0 09:17:11 mp_freezetime - 6 09:17:11 mp_friendlyfire - 0 09:17:11 mp_ggprogressive_round_restart_delay - 15.0 09:17:11 mp_ggtr_always_upgrade - 0 09:17:11 mp_ggtr_bomb_defuse_bonus - 1 09:17:11 mp_ggtr_bomb_detonation_bonus - 1 09:17:11 mp_ggtr_bomb_pts_for_flash - 4 09:17:11 mp_ggtr_bomb_pts_for_he - 3 09:17:11 mp_ggtr_bomb_pts_for_molotov - 5 09:17:11 mp_ggtr_bomb_pts_for_upgrade - 2.0 09:17:11 mp_ggtr_bomb_respawn_delay - 0.0 09:17:11 mp_ggtr_end_round_kill_bonus - 1 09:17:11 mp_ggtr_halftime_delay - 0.0 09:17:11 mp_ggtr_last_weapon_kill_ends_half - 0 09:17:11 mp_give_player_c4 - 1 09:17:11 mp_global_damage_per_second - 0.0 09:17:11 mp_guardian_bot_money_per_wave - 800 09:17:11 mp_guardian_force_collect_hostages_timeout - 50 09:17:11 mp_guardian_loc_icon - missing cvar specified in bspconvar_whitelist.txt 09:17:11 mp_guardian_loc_string_desc - 09:17:11 mp_guardian_loc_string_hud - #guardian_mission_type_kills 09:17:11 mp_guardian_loc_weapon - 09:17:11 mp_guardian_player_dist_max - 2000 09:17:11 mp_guardian_player_dist_min - 1300 09:17:11 mp_guardian_special_kills_needed - 10 09:17:11 mp_guardian_special_weapon_needed - awp 09:17:11 mp_guardian_target_site - -1 09:17:11 mp_guardian_force_collect_hostages_timeout - 50 09:17:11 mp_guardian_give_random_grenades_to_bots - 1 09:17:11 mp_guardian_ai_bt_difficulty_adjust_wave_interval - 1 09:17:11 mp_guardian_ai_bt_difficulty_max_next_level_bots - 3 09:17:11 mp_guardian_ai_bt_difficulty_cap_beginning_round - 2 09:17:11 mp_guardian_ai_bt_difficulty_initial_value - 2 09:17:11 mp_halftime - 0 09:17:11 mp_halftime_pausetimer - 0 09:17:11 mp_heavyassaultsuit_aimpunch - 1.0 09:17:11 mp_heavyassaultsuit_cooldown - 5 09:17:11 mp_heavyassaultsuit_deploy_timescale - 0.8 09:17:11 mp_heavyassaultsuit_speed - 130 09:17:11 mp_heavybot_damage_reduction_scale - 1.0 09:17:11 mp_hostagepenalty - 10 09:17:11 mp_hostages_max - 2 09:17:11 mp_hostages_spawn_force_positions - 09:17:11 mp_hostages_spawn_same_every_round - 1 09:17:11 mp_items_prohibited - 09:17:11 mp_limitteams - 2 09:17:11 mp_match_can_clinch - 1 09:17:11 mp_match_end_changelevel - 0 09:17:11 mp_max_armor - 2 09:17:11 mp_maxmoney - 16000 09:17:11 mp_maxrounds - 0 09:17:11 mp_molotovusedelay - 15.0 09:17:11 mp_only_cts_rescue_hostages - 1 09:17:11 mp_plant_c4_anywhere - 0 09:17:11 mp_playercashawards - 1 09:17:11 mp_radar_showall - 0 09:17:11 mp_randomspawn - 0 09:17:11 mp_randomspawn_dist - 0 09:17:11 mp_randomspawn_los - 1 09:17:11 mp_respawn_immunitytime - 4.0 09:17:11 mp_respawn_on_death_ct - 0 09:17:11 mp_respawn_on_death_t - 0 09:17:11 mp_respawnwavetime_ct - 10.0 09:17:11 mp_respawnwavetime_t - 10.0 09:17:11 mp_round_restart_delay - 7.0 09:17:11 mp_roundtime - 5 09:17:11 mp_roundtime_defuse - 0 09:17:11 mp_roundtime_hostage - 0 09:17:11 mp_solid_teammates - 1 09:17:11 mp_starting_losses - 0 09:17:11 mp_startmoney - 800 09:17:11 mp_suicide_penalty - 1 09:17:11 mp_t_default_grenades - 09:17:11 mp_t_default_melee - weapon_knife 09:17:11 mp_t_default_primary - 09:17:11 mp_t_default_secondary - weapon_glock 09:17:11 mp_tagging_scale - 1.0 09:17:11 mp_taser_recharge_time - -1 09:17:11 mp_teamcashawards - 1 09:17:11 mp_teammates_are_enemies - 0 09:17:11 mp_timelimit - 5 09:17:11 mp_use_respawn_waves - 0 09:17:11 mp_warmup_pausetimer - 0 09:17:11 mp_warmuptime - 30 09:17:11 mp_warmuptime_all_players_connected - 0 09:17:11 mp_weapon_self_inflict_amount - 0 09:17:11 mp_weapons_allow_heavy - -1 09:17:11 mp_weapons_allow_heavyassaultsuit - 0 09:17:11 mp_weapons_allow_map_placed - 0 09:17:11 mp_weapons_allow_pistols - -1 09:17:11 mp_weapons_allow_rifles - -1 09:17:11 mp_weapons_allow_smgs - -1 09:17:11 mp_weapons_allow_typecount - 5 09:17:11 mp_weapons_allow_zeus - 1 09:17:11 mp_weapons_glow_on_ground - 0 09:17:11 mp_weapons_max_gun_purchases_per_weapon_per_match - -1 09:17:11 mp_win_panel_display_time - 3 09:17:11 occlusion_test_async - 0 09:17:11 spec_freeze_panel_extended_time - 0.0 09:17:11 spec_freeze_time - 3.0 09:17:11 spec_replay_bot - 0 09:17:11 spec_replay_enable - 0 09:17:11 spec_replay_leadup_time - 5.3438 09:17:11 sv_accelerate - 5.5 09:17:11 sv_air_pushaway_dist - 0 09:17:11 sv_airaccelerate - 12 09:17:11 sv_allow_votes - 1 09:17:11 sv_alltalk - 0 09:17:11 sv_arms_race_vote_to_restart_disallowed_after - 0 09:17:11 sv_auto_adjust_bot_difficulty - 1 09:17:11 sv_auto_full_alltalk_during_warmup_half_end - 1 09:17:11 sv_autobunnyhopping - 0 09:17:11 sv_autobuyammo - 0 09:17:11 sv_bot_buy_decoy_weight - 1 09:17:11 sv_bot_buy_flash_weight - 1 09:17:11 sv_bot_buy_grenade_chance - 33 09:17:11 sv_bot_buy_hegrenade_weight - 6 09:17:11 sv_bot_buy_molotov_weight - 1 09:17:11 sv_bot_buy_smoke_weight - 1 09:17:11 sv_bots_force_rebuy_every_round - 0 09:17:11 sv_bots_get_easier_each_win - 0 09:17:11 sv_bots_get_harder_after_each_wave - 0 09:17:11 sv_bounce - 0 09:17:11 sv_buy_status_override - -1 09:17:11 sv_deadtalk - 0 09:17:11 sv_disable_immunity_alpha - 0 09:17:11 sv_disable_radar - 0 09:17:11 sv_disable_show_team_select_menu - missing cvar specified in bspconvar_whitelist.txt 09:17:11 sv_duplicate_playernames_ok - 0 09:17:11 sv_enablebunnyhopping - 0 09:17:11 sv_env_entity_makers_enabled - 1 09:17:11 sv_extract_ammo_from_dropped_weapons - 0 09:17:11 sv_falldamage_scale - 1 09:17:11 sv_falldamage_to_below_player_multiplier - 1 09:17:11 sv_falldamage_to_below_player_ratio - 0 09:17:11 sv_force_reflections - 0 09:17:11 sv_friction - 5.2 09:17:11 sv_grassburn - 0 09:17:11 sv_gravity - 800 09:17:11 sv_guardian_extra_equipment_ct - 09:17:11 sv_guardian_extra_equipment_t - 09:17:11 sv_guardian_health_refresh_per_wave - 50 09:17:11 sv_guardian_heavy_all - 0 09:17:11 sv_guardian_heavy_count - 0 09:17:11 sv_guardian_max_wave_for_heavy - 0 09:17:11 sv_guardian_min_wave_for_heavy - 0 09:17:11 sv_guardian_refresh_ammo_for_items_on_waves - 09:17:11 sv_guardian_reset_c4_every_wave - 0 09:17:11 sv_guardian_respawn_health - 50 09:17:11 sv_guardian_spawn_health_ct - 100 09:17:11 sv_guardian_spawn_health_t - 100 09:17:11 sv_health_approach_enabled - 0 09:17:11 sv_health_approach_speed - 10 09:17:11 sv_hegrenade_damage_multiplier - 1 09:17:11 sv_hegrenade_radius_multiplier - 1 09:17:11 sv_hide_roundtime_until_seconds - missing cvar specified in bspconvar_whitelist.txt 09:17:11 sv_highlight_distance - 500 09:17:11 sv_highlight_duration - 3.5 09:17:11 sv_ignoregrenaderadio - 0 09:17:11 sv_infinite_ammo - 0 09:17:11 sv_knife_attack_extend_from_player_aabb - 0 09:17:11 sv_maxspeed - 320 09:17:11 sv_maxvelocity - 3500 09:17:11 sv_occlude_players - 1 09:17:11 sv_outofammo_indicator - 0 09:17:11 sv_show_ragdoll_playernames - missing cvar specified in bspconvar_whitelist.txt 09:17:11 sv_show_team_equipment_force_on - 0 09:17:11 sv_staminajumpcost - .080 09:17:11 sv_staminalandcost - .050 09:17:11 sv_stopspeed - 80 09:17:11 sv_talk_enemy_dead - 0 09:17:11 sv_talk_enemy_living - 0 09:17:11 sv_teamid_overhead_maxdist - 0 09:17:11 sv_teamid_overhead_maxdist_spec - 0 09:17:11 sv_versus_screen_scene_id - 0 09:17:11 sv_vote_to_changelevel_before_match_point - 0 09:17:11 sv_warmup_to_freezetime_delay - 4 09:17:11 sv_water_movespeed_multiplier - 0.8 09:17:11 sv_water_swim_mode - 0 09:17:11 sv_wateraccelerate - 10 09:17:11 sv_waterfriction - 1 09:17:11 sv_weapon_encumbrance_per_item - 0.85 09:17:11 sv_weapon_encumbrance_scale - 0 09:17:11 tv_delay - 10 09:17:11 tv_delay1 - 15 09:17:11 weapon_accuracy_nospread - 0 09:17:11 weapon_air_spread_scale - 1.0 09:17:11 weapon_max_before_cleanup - 0 09:17:11 weapon_recoil_scale - 2.0 09:17:11 weapon_reticle_knife_show - 1 09:17:11 weapon_sound_falloff_multiplier - 1.0 09:17:11 sv_camera_fly_enabled - missing cvar specified in bspconvar_whitelist.txt 09:17:11 Executing dedicated server config file 09:17:11 Execing config: server.cfg 09:17:11 Unknown command "sv_maxcmdrate" 09:17:11 Unknown command "sv_vote_creation_time" 09:17:11 Writing cfg/banned_user.cfg. 09:17:11 Writing cfg/banned_ip.cfg. 09:17:11 Execing config: banned_user.cfg 09:17:11 Execing config: banned_ip.cfg 09:17:11 Unknown command "allow_spectators" 09:17:11 Execing config: gamemode_competitive.cfg 09:17:11 Execing config: gamemode_competitive_server.cfg 09:17:11 exec: couldn't exec gamemode_competitive_server.cfg 09:17:11 GameTypes: set convars for game type/mode (classic:0/competitive:1): 09:17:11 exec { 09:17:11 exec gamemode_competitive.cfg 09:17:11 exec_offline gamemode_competitive_offline.cfg 09:17:11 exec gamemode_competitive_server.cfg 09:17:11 } 09:17:11 Set Gravity 800.0 (0.250 tolerance) 09:17:11 CHostage::Precache: missing hostage models for map de_dust2. Adding the default models. 09:17:11 PrecacheScriptSound 'Snowball.Bounce' failed, no such sound script entry 09:17:12 PrecacheScriptSound 'Survival.VO.Taunt4a' failed, no such sound script entry 09:17:13 Failed to load models/weapons/w_knife_ghost_dropped.mdl! 09:17:13 Failed to load models/props/crates/patch_envelope02.mdl! 09:17:13 PrecacheScriptSound 'balkan_epic_blank' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.omw_to_plant_a_04' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_ramp_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_back_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_platform_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_catwalk_03' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_enemy_spawn_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_doubledoors_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_front_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_overpass_03' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_palace_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_stairs_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_snipers_nest_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_connector_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_door_01' failed, no such sound script entry 09:17:14 Invalid file size for host.txt 09:17:14 Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'. 09:17:14 The Navigation Mesh was built using a different version of this map. 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Created class baseline: 20 classes, 13792 bytes. 09:17:14 Initializing Steam libraries for secure Internet server 09:17:14 Logging into Steam gameserver account with logon token 'B74A031Fxxxxxxxxxxxxxxxxxxxxxxxx' 09:17:14 Initialized low level socket/threading support. 09:17:14 \src\steamnetworkingsockets\clientlib\csteamnetworkingsockets_steam.cpp(138): Assertion Failed: Initted interface twice? 09:17:14 Set SteamNetworkingSockets P2P_STUN_ServerList to '' as per SteamNetworkingSocketsSerialized 09:17:14 SteamDatagramServer_Init succeeded 09:17:14 Execing config: sourcemod/sourcemod.cfg 09:17:14 Execing config: sourcemod\basevotes.cfg 09:17:14 Execing config: sourcemod\funcommands.cfg 09:17:14 Execing config: sourcemod\funvotes.cfg 09:17:14 Connection to Steam servers successful. 09:17:14 Public IP is 89.203.193.220. 09:17:14 Assigned persistent gameserver Steam ID [G:1:3976299]. 09:17:14 Gameserver logged on to Steam, assigned identity steamid:85568392924015723 09:17:14 Set SteamNetworkingSockets P2P_STUN_ServerList to '146.66.155.54:3478' as per SteamNetworkingSocketsSerialized 09:17:15 VAC secure mode is activated. 09:17:15 Received server welcome from GC. 09:17:15 GC Connection established for server version 1219, instance idx 1
mangroveorg
Data winners is a data collection application supporting multiple channels like sms, web and smartphone. Goal is to enable seamless data collection, reporting and visualization.
🚀 Winner of the Donnelly Centre Innovation and Commercialization award: Apply diffusion models to deconvolute highly multiplexed DIA-MS/MS data by conditioning on MS1 signals to generate cleaner MS2 data for downstream analysis.
richardj97
This project was the winner of 'Hack the Police' 2018 in Lincolnshire. It was a produced by a group of university students to assist the police in the latest tehnologies using ANPR on mobile devices, firebase storage and authemicated login with both mobile and android appliations along with real-time map data.
callistusystan
An app improving people's health outcomes by connecting doctors directly to their patient's health data (1st place winner for Unihack Melbourne 2018)
asmahdi
LunarVR is a virtual reality application made for NASA SPACE APPPS CHALLENGE 2018. This project was awarded as Global Winner in Best use of data category.
Akshana110
This project predicts the winner of the 2025 Australian Grand Prix using FastF1 API and a Gradient Boosting model. By analyzing past race data and 2025 qualifying times, it estimates race performance and ranks drivers accordingly.
jeffreyshen19
Data visualization project that determines how gerrymandered a congressional district is. MA-6 Congressional App Challenge Winner.
YerevaNN
🪱 PARASITE || A parallel sentence data preprocessing toolkit. Originally developed as a part of the `en-ru` winner submission of WMT20 Biomedical Translation Task.
samm-o
An NFL moneyline predictor that uses machine learning to accurately guess the game winners for every matchup in the 2024 NFL season. It uses previous data from 2022 and 2023 and uses 3 different ML models.