Found 2,353 repositories(showing 30)
iam-veeramalla
Learn how DevOps Engineers can use Gen AI to enhance their productivity in day to day tasks.
home-assistant
Developers website for Home Assistant.
Qais-Hweidi
Practical tips for effective AI-assisted software development
jiemobasixiangcai
协助AI初级开发者的mcp
studiobts
Device Pulse provides a centralized, extensible monitoring layer for any IP-based devices in Home Assistant. It simplifies the setup of device connectivity checks, automations, and dashboards for network health visibility.
BlueBirdBack
Godot 4.4 Cursor rules: coding standards, architecture patterns, and performance tips for AI-assisted game dev.
jwisniewski
A tool for Android developers, testers and designers. Allows to inspect elements, layout, style, even translations directly on mobile devices.
Saik0s
Personal Task-Driven Autonomous Agent
JordanStanchev
A repository to share content and helpful resources about user assistance, information architecture and technical writing.
googleads
No description available
turbobabr
An assistant app for Sketch DevTools solution
microsoft
Skype bots interact with users in a personal conversation in Skype using chat, voice or video for entertainment, support or commerce. Skype Developer Platform team's mission is to assist developers to build highly engaging Skype bots using Microsoft Bot Framework. To learn more, visit https://dev.skype.com
Redth
Agentic Dev Loop Assists for .NET MAUI apps
jarmatys
🤖 Assistant for developers. It's your personal memory bank, effortlessly storing and retrieving everything you need, precisely when you need it.
AI-Assisted Software Development with GitHub Copilot and ChatGPT
Struggling to make use of the notification options of the Home Assistant Companion App on your mobile device? Then this script can help you in the right direction.
Coding-With-The-Force
This repo is used to house the rules and guides for setting up and using the Cursor IDE effectively for Salesforce development
googleworkspace
A monorepo for the Google Workspace Dev Assist project, providing an MCP server with tools for AI assistants to access and search Google Workspace documentation.
Public Repo for Playwright Scaffold — AI-Assisted Test Automation
My Modern Web App Developer Course
Gabriel1231n2j3n
// ==UserScript== // @name aimbot gratis para krunker.io // @description Este es el mejor aimbot mod menuq puedas obtener // @version 2.19 // @author Gabriel - // @iconURL 31676a4e532e706e673f7261773d74727565.png // @match *://krunker.io/* // @exclude *://krunker.io/editor* // @exclude *://krunker.io/social* // @run-at document-start // @grant none // @noframes // ==/UserScript== /* eslint-env es6 */ /* eslint-disable no-caller, no-undef, no-loop-func */ var CRC2d = CanvasRenderingContext2D.prototype; var skid, skidStr = [...Array(8)].map(_ => 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'[~~(Math.random()*52)]).join(''); class Skid { constructor() { skid = this; this.downKeys = new Set(); this.settings = null; this.vars = {}; this.playerMaps = []; this.skinCache = {}; this.inputFrame = 0; this.renderFrame = 0; this.fps = 0; this.lists = { renderESP: { off: "Off", walls: "Walls", twoD: "2d", full: "Full" }, renderChams: { off: "Off", white: "White", blue: "Blue", teal: "Teal", purple: "Purple", green: "Green", yellow: "Yellow", red: "Red", }, autoBhop: { off: "Off", autoJump: "Auto Jump", keyJump: "Key Jump", autoSlide: "Auto Slide", keySlide: "Key Slide" }, autoAim: { off: "Off", correction: "Aim Correction", assist: "Legit Aim Assist", easyassist: "Easy Aim Assist", silent: "Silent Aim", trigger: "Trigger Bot", quickScope: "Quick Scope" }, audioStreams: { off: 'Off', _2000s: 'General German/English', _HipHopRNB: 'Hip Hop / RNB', _Oldskool: 'Hip Hop Oldskool', _Country: 'Country', _Pop: 'Pop', _Dance: 'Dance', _Dubstep: 'DubStep', _Lowfi: 'LoFi HipHop', _Jazz: 'Jazz', _Oldies: 'Golden Oldies', _Club: 'Club', _Folk: 'Folk', _ClassicRock: 'Classic Rock', _Metal: 'Heavy Metal', _DeathMetal: 'Death Metal', _Classical: 'Classical', _Alternative: 'Alternative', }, } this.consts = { twoPI: Math.PI * 2, halfPI: Math.PI / 2, playerHeight: 11, cameraHeight: 1.5, headScale: 2, armScale: 1.3, armInset: 0.1, chestWidth: 2.6, hitBoxPad: 1, crouchDst: 3, recoilMlt: 0.3, nameOffset: 0.6, nameOffsetHat: 0.8, }; this.key = { frame: 0, delta: 1, xdir: 2, ydir: 3, moveDir: 4, shoot: 5, scope: 6, jump: 7, reload: 8, crouch: 9, weaponScroll: 10, weaponSwap: 11, moveLock: 12 }; this.css = { noTextShadows: `*, .button.small, .bigShadowT { text-shadow: none !important; }`, hideAdverts: `#aMerger, #endAMerger { display: none !important }`, hideSocials: `.headerBarRight > .verticalSeparator, .imageButton { display: none }`, cookieButton: `#onetrust-consent-sdk { display: none !important }`, newsHolder: `#newsHolder { display: none !important }`, }; this.isProxy = Symbol("isProxy"); this.spinTimer = 1800; let wait = setInterval(_ => { this.head = document.head||document.getElementsByTagName('head')[0] if (this.head) { clearInterval(wait); Object.entries(this.css).forEach(entry => { this.css[entry[0]] = this.createElement("style", entry[1]); }) this.onLoad(); } }, 100); } canStore() { return this.isDefined(Storage); } saveVal(name, val) { if (this.canStore()) localStorage.setItem("kro_utilities_"+name, val); } deleteVal(name) { if (this.canStore()) localStorage.removeItem("kro_utilities_"+name); } getSavedVal(name) { if (this.canStore()) return localStorage.getItem("kro_utilities_"+name); return null; } isType(item, type) { return typeof item === type; } isDefined(object) { return !this.isType(object, "undefined") && object !== null; } isNative(fn) { return (/^function\s*[a-z0-9_\$]*\s*\([^)]*\)\s*\{\s*\[native code\]\s*\}/i).test('' + fn) } getStatic(s, d) { return this.isDefined(s) ? s : d } crossDomain(url) { return "https://crossorigin.me/" + url; } async waitFor(test, timeout_ms = 20000, doWhile = null) { let sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms)); return new Promise(async (resolve, reject) => { if (typeof timeout_ms != "number") reject("Timeout argument not a number in waitFor(selector, timeout_ms)"); let result, freq = 100; while (result === undefined || result === false || result === null || result.length === 0) { if (doWhile && doWhile instanceof Function) doWhile(); if (timeout_ms % 1000 < freq) console.log("waiting for: ", test); if ((timeout_ms -= freq) < 0) { console.log( "Timeout : ", test ); resolve(false); return; } await sleep(freq); result = typeof test === "string" ? Function(test)() : test(); } console.log("Passed : ", test); resolve(result); }); }; createSettings() { this.settings = { //Rendering showSkidBtn: { pre: "<div class='setHed'>Rendering</div>", name: "Show Skid Button", val: true, html: () => this.generateSetting("checkbox", "showSkidBtn", this), set: (value, init) => { let button = document.getElementById("mainButton"); if (!button) { button = this.createButton("5k1D", "https://i.imgur.com/1tWAEJx.gif", this.toggleMenu, value) } else button.style.display = value ? "inherit" : "none"; } }, hideAdverts: { name: "Hide Advertisments", val: true, html: () => this.generateSetting("checkbox", "hideAdverts", this), set: (value, init) => { if (value) this.head.appendChild(this.css.hideAdverts) else if (!init) this.css.hideAdverts.remove() } }, hideStreams: { name: "Hide Streams", val: false, html: () => this.generateSetting("checkbox", "hideStreams", this), set: (value) => { window.streamContainer.style.display = value ? "none" : "inherit" } }, hideMerch: { name: "Hide Merch", val: false, html: () => this.generateSetting("checkbox", "hideMerch", this), set: value => { window.merchHolder.style.display = value ? "none" : "inherit" } }, hideNewsConsole: { name: "Hide News Console", val: false, html: () => this.generateSetting("checkbox", "hideNewsConsole", this), set: value => { window.newsHolder.style.display = value ? "none" : "inherit" } }, hideCookieButton: { name: "Hide Security Manage Button", val: false, html: () => this.generateSetting("checkbox", "hideCookieButton", this), set: value => { window['onetrust-consent-sdk'].style.display = value ? "none" : "inherit" } }, noTextShadows: { name: "Remove Text Shadows", val: false, html: () => this.generateSetting("checkbox", "noTextShadows", this), set: (value, init) => { if (value) this.head.appendChild(this.css.noTextShadows) else if (!init) this.css.noTextShadows.remove() } }, customCSS: { name: "Custom CSS", val: "", html: () => this.generateSetting("url", "customCSS", "URL to CSS file"), resources: { css: document.createElement("link") }, set: (value, init) => { if (value.startsWith("http")&&value.endsWith(".css")) { //let proxy = 'https://cors-anywhere.herokuapp.com/'; this.settings.customCSS.resources.css.href = value } if (init) { this.settings.customCSS.resources.css.rel = "stylesheet" try { this.head.appendChild(this.settings.customCSS.resources.css) } catch(e) { alert(e) this.settings.customCSS.resources.css = null } } } }, renderESP: { name: "Player ESP Type", val: "off", html: () => this.generateSetting("select", "renderESP", this.lists.renderESP), }, renderTracers: { name: "Player Tracers", val: false, html: () => this.generateSetting("checkbox", "renderTracers"), }, rainbowColor: { name: "Rainbow ESP", val: false, html: () => this.generateSetting("checkbox", "rainbowColor"), }, renderChams: { name: "Player Chams", val: "off", html: () => this.generateSetting( "select", "renderChams", this.lists.renderChams ), }, renderWireFrame: { name: "Player Wireframe", val: false, html: () => this.generateSetting("checkbox", "renderWireFrame"), }, customBillboard: { name: "Custom Billboard Text", val: "", html: () => this.generateSetting( "text", "customBillboard", "Custom Billboard Text" ), }, //Weapon autoReload: { pre: "<br><div class='setHed'>Weapon</div>", name: "Auto Reload", val: false, html: () => this.generateSetting("checkbox", "autoReload"), }, autoAim: { name: "Auto Aim Type", val: "off", html: () => this.generateSetting("select", "autoAim", this.lists.autoAim), }, frustrumCheck: { name: "Line of Sight Check", val: false, html: () => this.generateSetting("checkbox", "frustrumCheck"), }, wallPenetrate: { name: "Aim through Penetratables", val: false, html: () => this.generateSetting("checkbox", "wallPenetrate"), }, weaponZoom: { name: "Weapon Zoom", val: 1.0, min: 0, max: 50.0, step: 0.01, html: () => this.generateSetting("slider", "weaponZoom"), set: (value) => { if (this.renderer) this.renderer.adsFovMlt = value;} }, weaponTrails: { name: "Weapon Trails", val: false, html: () => this.generateSetting("checkbox", "weaponTrails"), set: (value) => { if (this.me) this.me.weapon.trail = value;} }, //Player autoBhop: { pre: "<br><div class='setHed'>Player</div>", name: "Auto Bhop Type", val: "off", html: () => this.generateSetting("select", "autoBhop", this.lists.autoBhop), }, thirdPerson: { name: "Third Person", val: false, html: () => this.generateSetting("checkbox", "thirdPerson"), set: (value, init) => { if (value) this.thirdPerson = 1; else if (!init) this.thirdPerson = undefined; } }, skinUnlock: { name: "Unlock Skins", val: false, html: () => this.generateSetting("checkbox", "skinUnlock", this), }, //GamePlay disableWpnSnd: { pre: "<br><div class='setHed'>GamePlay</div>", name: "Disable Players Weapon Sounds", val: false, html: () => this.generateSetting("checkbox", "disableWpnSnd", this), }, disableHckSnd: { name: "Disable Hacker Fart Sounds", val: false, html: () => this.generateSetting("checkbox", "disableHckSnd", this), }, autoActivateNuke: { name: "Auto Activate Nuke", val: false, html: () => this.generateSetting("checkbox", "autoActivateNuke", this), }, autoFindNew: { name: "New Lobby Finder", val: false, html: () => this.generateSetting("checkbox", "autoFindNew", this), }, autoClick: { name: "Auto Start Game", val: false, html: () => this.generateSetting("checkbox", "autoClick", this), }, inActivity: { name: "No InActivity Kick", val: true, html: () => this.generateSetting("checkbox", "autoClick", this), }, //Radio Stream Player playStream: { pre: "<br><div class='setHed'>Radio Stream Player</div>", name: "Stream Select", val: "off", html: () => this.generateSetting("select", "playStream", this.lists.audioStreams), set: (value) => { if (value == "off") { if ( this.settings.playStream.audio ) { this.settings.playStream.audio.pause(); this.settings.playStream.audio.currentTime = 0; this.settings.playStream.audio = null; } return; } let url = this.settings.playStream.urls[value]; if (!this.settings.playStream.audio) { this.settings.playStream.audio = new Audio(url); this.settings.playStream.audio.volume = this.settings.audioVolume.val||0.5 } else { this.settings.playStream.audio.src = url; } this.settings.playStream.audio.load(); this.settings.playStream.audio.play(); }, urls: { _2000s: 'http://0n-2000s.radionetz.de/0n-2000s.aac', _HipHopRNB: 'https://stream-mixtape-geo.ntslive.net/mixtape2', _Country: 'https://live.wostreaming.net/direct/wboc-waaifmmp3-ibc2', _Dance: 'http://streaming.radionomy.com/A-RADIO-TOP-40', _Pop: 'http://bigrradio.cdnstream1.com/5106_128', _Jazz: 'http://strm112.1.fm/ajazz_mobile_mp3', _Oldies: 'http://strm112.1.fm/60s_70s_mobile_mp3', _Club: 'http://strm112.1.fm/club_mobile_mp3', _Folk: 'https://freshgrass.streamguys1.com/irish-128mp3', _ClassicRock: 'http://1a-classicrock.radionetz.de/1a-classicrock.mp3', _Metal: 'http://streams.radiobob.de/metalcore/mp3-192', _DeathMetal: 'http://stream.laut.fm/beatdownx', _Classical: 'http://live-radio01.mediahubaustralia.com/FM2W/aac/', _Alternative: 'http://bigrradio.cdnstream1.com/5187_128', _Dubstep: 'http://streaming.radionomy.com/R1Dubstep?lang=en', _Lowfi: 'http://streams.fluxfm.de/Chillhop/mp3-256', _Oldskool: 'http://streams.90s90s.de/hiphop/mp3-128/', }, audio: null, }, audioVolume: { name: "Radio Volume", val: 0.5, min: 0, max: 1, step: 0.01, html: () => this.generateSetting("slider", "audioVolume"), set: (value) => { if (this.settings.playStream.audio) this.settings.playStream.audio.volume = value;} }, }; // Inject Html let waitForWindows = setInterval(_ => { if (window.windows) { const menu = window.windows[11]; menu.header = "Settings"; menu.gen = _ => { var tmpHTML = `<div style='text-align:center'> <a onclick='window.open("https://skidlamer.github.io/")' class='menuLink'>SkidFest Settings</center></a> <hr> </div>`; for (const key in this.settings) { if (this.settings[key].pre) tmpHTML += this.settings[key].pre; tmpHTML += "<div class='settName' id='" + key + "_div' style='display:" + (this.settings[key].hide ? 'none' : 'block') + "'>" + this.settings[key].name + " " + this.settings[key].html() + "</div>"; } tmpHTML += `<br><hr><a onclick='${skidStr}.resetSettings()' class='menuLink'>Reset Settings</a> | <a onclick='${skidStr}.saveScript()' class='menuLink'>Save GameScript</a>` return tmpHTML; }; clearInterval(waitForWindows); //this.createButton("5k1D", "https://i.imgur.com/1tWAEJx.gif", this.toggleMenu) } }, 100); // setupSettings for (const key in this.settings) { this.settings[key].def = this.settings[key].val; if (!this.settings[key].disabled) { let tmpVal = this.getSavedVal(key); this.settings[key].val = tmpVal !== null ? tmpVal : this.settings[key].val; if (this.settings[key].val == "false") this.settings[key].val = false; if (this.settings[key].val == "true") this.settings[key].val = true; if (this.settings[key].val == "undefined") this.settings[key].val = this.settings[key].def; if (this.settings[key].set) this.settings[key].set(this.settings[key].val, true); } } } generateSetting(type, name, extra) { switch (type) { case 'checkbox': return `<label class="switch"><input type="checkbox" onclick="${skidStr}.setSetting('${name}', this.checked)" ${this.settings[name].val ? 'checked' : ''}><span class="slider"></span></label>`; case 'slider': return `<span class='sliderVal' id='slid_utilities_${name}'>${this.settings[name].val}</span><div class='slidecontainer'><input type='range' min='${this.settings[name].min}' max='${this.settings[name].max}' step='${this.settings[name].step}' value='${this.settings[name].val}' class='sliderM' oninput="${skidStr}.setSetting('${name}', this.value)"></div>` case 'select': { let temp = `<select onchange="${skidStr}.setSetting(\x27${name}\x27, this.value)" class="inputGrey2">`; for (let option in extra) { temp += '<option value="' + option + '" ' + (option == this.settings[name].val ? 'selected' : '') + '>' + extra[option] + '</option>'; } temp += '</select>'; return temp; } default: return `<input type="${type}" name="${type}" id="slid_utilities_${name}"\n${'color' == type ? 'style="float:right;margin-top:5px"' : `class="inputGrey2" placeholder="${extra}"`}\nvalue="${this.settings[name].val}" oninput="${skidStr}.setSetting(\x27${name}\x27, this.value)"/>`; } } resetSettings() { if (confirm("Are you sure you want to reset all your settings? This will also refresh the page")) { Object.keys(localStorage).filter(x => x.includes("kro_utilities_")).forEach(x => localStorage.removeItem(x)); location.reload(); } } setSetting(t, e) { this.settings[t].val = e; this.saveVal(t, e); if (document.getElementById(`slid_utilities_${t}`)) document.getElementById(`slid_utilities_${t}`).innerHTML = e; if (this.settings[t].set) this.settings[t].set(e); } createObserver(elm, check, callback, onshow = true) { return new MutationObserver((mutationsList, observer) => { if (check == 'src' || onshow && mutationsList[0].target.style.display == 'block' || !onshow) { callback(mutationsList[0].target); } }).observe(elm, check == 'childList' ? {childList: true} : {attributes: true, attributeFilter: [check]}); } createListener(elm, type, callback = null) { if (!this.isDefined(elm)) { alert("Failed creating " + type + "listener"); return } elm.addEventListener(type, event => callback(event)); } createElement(element, attribute, inner) { if (!this.isDefined(element)) { return null; } if (!this.isDefined(inner)) { inner = ""; } let el = document.createElement(element); if (this.isType(attribute, 'object')) { for (let key in attribute) { el.setAttribute(key, attribute[key]); } } if (!Array.isArray(inner)) { inner = [inner]; } for (let i = 0; i < inner.length; i++) { if (inner[i].tagName) { el.appendChild(inner[i]); } else { el.appendChild(document.createTextNode(inner[i])); } } return el; } createButton(name, iconURL, fn, visible) { visible = visible ? "inherit":"none"; let menu = document.querySelector("#menuItemContainer"); let icon = this.createElement("div",{"class":"menuItemIcon", "style":`background-image:url("${iconURL}");display:inherit;`}); let title= this.createElement("div",{"class":"menuItemTitle", "style":`display:inherit;`}, name); let host = this.createElement("div",{"id":"mainButton", "class":"menuItem", "onmouseenter":"playTick()", "onclick":"showWindow(12)", "style":`display:${visible};`},[icon, title]); if (menu) menu.append(host) } objectHas(obj, arr) { return arr.some(prop => obj.hasOwnProperty(prop)); } getVersion() { const elems = document.getElementsByClassName('terms'); const version = elems[elems.length - 1].innerText; return version; } saveAs(name, data) { let blob = new Blob([data], {type: 'text/plain'}); let el = window.document.createElement("a"); el.href = window.URL.createObjectURL(blob); el.download = name; window.document.body.appendChild(el); el.click(); window.document.body.removeChild(el); } saveScript() { this.fetchScript().then(script => { this.saveAs("game_" + this.getVersion() + ".js", script) }) } isKeyDown(key) { return this.downKeys.has(key); } simulateKey(keyCode) { var oEvent = document.createEvent('KeyboardEvent'); // Chromium Hack Object.defineProperty(oEvent, 'keyCode', { get : function() { return this.keyCodeVal; } }); Object.defineProperty(oEvent, 'which', { get : function() { return this.keyCodeVal; } }); if (oEvent.initKeyboardEvent) { oEvent.initKeyboardEvent("keypress", true, true, document.defaultView, keyCode, keyCode, "", "", false, ""); } else { oEvent.initKeyEvent("keypress", true, true, document.defaultView, false, false, false, false, keyCode, 0); } oEvent.keyCodeVal = keyCode; if (oEvent.keyCode !== keyCode) { alert("keyCode mismatch " + oEvent.keyCode + "(" + oEvent.which + ")"); } document.body.dispatchEvent(oEvent); } toggleMenu() { let lock = document.pointerLockElement || document.mozPointerLockElement; if (lock) document.exitPointerLock(); window.showWindow(12); if (this.isDefined(window.SOUND)) window.SOUND.play(`tick_0`,0.1) } onLoad() { this.createSettings(); this.createObservers(); this.waitFor(_=>this.isDefined(this.exports)).then(_=> { if (!this.isDefined(this.exports)) { alert("This Mod Needs To Be Updated Please Try Agian Later"); return; } //console.dir(this.exports); let toFind = { overlay: ["render", "canvas"], config: ["accAnnounce", "availableRegions", "assetCat"], three: ["ACESFilmicToneMapping", "TextureLoader", "ObjectLoader"], ws: ["socketReady", "ingressPacketCount", "ingressPacketCount", "egressDataSize"], utility: ["VectorAdd", "VectorAngleSign"], //colors: ["challLvl", "getChallCol"], //ui: ["showEndScreen", "toggleControlUI", "toggleEndScreen", "updatePlayInstructions"], //events: ["actions", "events"], } for (let rootKey in this.exports) { let exp = this.exports[rootKey].exports; for (let name in toFind) { if (this.objectHas(exp, toFind[name])) { console.log("Found Export ", name); delete toFind[name]; this[name] = exp; } } } if (!(Object.keys(toFind).length === 0 && toFind.constructor === Object)) { for (let name in toFind) { alert("Failed To Find Export " + name); } } else { Object.defineProperty(this.config, "nameVisRate", { value: 0, writable: false, configurable: true, }) this.ctx = this.overlay.canvas.getContext('2d'); this.overlay.render = new Proxy(this.overlay.render, { apply: function(target, that, args) { return [target.apply(that, args), render.apply(that, args)] } }) function render(scale, game, controls, renderer, me) { let width = skid.overlay.canvas.width / scale; let height = skid.overlay.canvas.height / scale; const renderArgs = [scale, game, controls, renderer, me]; if (renderArgs && void 0 !== skid) { ["scale", "game", "controls", "renderer", "me"].forEach((item, index)=>{ skid[item] = renderArgs[index]; }); if (me) { skid.ctx.save(); skid.ctx.scale(scale, scale); //this.ctx.clearRect(0, 0, width, height); skid.onRender(); //window.requestAnimationFrame.call(window, renderArgs.callee.caller.bind(this)); skid.ctx.restore(); } if(skid.settings && skid.settings.autoClick.val && window.endUI.style.display == "none" && window.windowHolder.style.display == "none") { controls.toggle(true); } } } // Skins const $skins = Symbol("skins"); Object.defineProperty(Object.prototype, "skins", { set: function(fn) { this[$skins] = fn; if (void 0 == this.localSkins || !this.localSkins.length) { this.localSkins = Array.apply(null, Array(5e3)).map((x, i) => { return { ind: i, cnt: 0x1, } }) } return fn; }, get: function() { return skid.settings.skinUnlock.val && this.stats ? this.localSkins : this[$skins]; } }) this.waitFor(_=>this.ws.connected === true, 40000).then(_=> { this.ws.__event = this.ws._dispatchEvent.bind(this.ws); this.ws.__send = this.ws.send.bind(this.ws); this.ws.send = new Proxy(this.ws.send, { apply: function(target, that, args) { if (args[0] == "ah2") return; try { var original_fn = Function.prototype.apply.apply(target, [that, args]); } catch (e) { e.stack = e.stack = e.stack.replace(/\n.*Object\.apply.*/, ''); throw e; } if (args[0] === "en") { skid.skinCache = { main: args[1][2][0], secondary: args[1][2][1], hat: args[1][3], body: args[1][4], knife: args[1][9], dye: args[1][14], waist: args[1][17], } } return original_fn; } }) this.ws._dispatchEvent = new Proxy(this.ws._dispatchEvent, { apply: function(target, that, [type, event]) { if (type =="init") { if(event[10] && event[10].length && event[10].bill && skid.settings.customBillboard.val.length > 1) { event[10].bill.txt = skid.settings.customBillboard.val; } } if (skid.settings.skinUnlock.val && skid.skinCache && type === "0") { let skins = skid.skinCache; let pInfo = event[0]; let pSize = 38; while (pInfo.length % pSize !== 0) pSize++; for(let i = 0; i < pInfo.length; i += pSize) { if (pInfo[i] === skid.ws.socketId||0) { pInfo[i + 12] = [skins.main, skins.secondary]; pInfo[i + 13] = skins.hat; pInfo[i + 14] = skins.body; pInfo[i + 19] = skins.knife; pInfo[i + 24] = skins.dye; pInfo[i + 33] = skins.waist; } } } return target.apply(that, arguments[2]); } }) }) if (this.isDefined(window.SOUND)) { window.SOUND.play = new Proxy(window.SOUND.play, { apply: function(target, that, [src, vol, loop, rate]) { if ( src.startsWith("fart_") && skid.settings.disableHckSnd.val ) return; return target.apply(that, [src, vol, loop, rate]); } }) } AudioParam.prototype.setValueAtTime = new Proxy(AudioParam.prototype.setValueAtTime, { apply: function(target, that, [value, startTime]) { return target.apply(that, [value, 0]); } }) this.rayC = new this.three.Raycaster(); this.vec2 = new this.three.Vector2(0, 0); } }) } gameJS(script) { let entries = { // Deobfu inView: { regex: /(\w+\['(\w+)']\){if\(\(\w+=\w+\['\w+']\['position']\['clone']\(\))/, index: 2 }, spectating: { regex: /\['team']:window\['(\w+)']/, index: 1 }, //inView: { regex: /\]\)continue;if\(!\w+\['(.+?)\']\)continue;/, index: 1 }, //canSee: { regex: /\w+\['(\w+)']\(\w+,\w+\['x'],\w+\['y'],\w+\['z']\)\)&&/, index: 1 }, //procInputs: { regex: /this\['(\w+)']=function\((\w+),(\w+),\w+,\w+\){(this)\['recon']/, index: 1 }, aimVal: { regex: /this\['(\w+)']-=0x1\/\(this\['weapon']\['\w+']\/\w+\)/, index: 1 }, pchObjc: { regex: /0x0,this\['(\w+)']=new \w+\['Object3D']\(\),this/, index: 1 }, didShoot: { regex: /--,\w+\['(\w+)']=!0x0/, index: 1 }, nAuto: { regex: /'Single\\x20Fire','varN':'(\w+)'/, index: 1 }, crouchVal: { regex: /this\['(\w+)']\+=\w\['\w+']\*\w+,0x1<=this\['\w+']/, index: 1 }, recoilAnimY: { regex: /\+\(-Math\['PI']\/0x4\*\w+\+\w+\['(\w+)']\*\w+\['\w+']\)\+/, index: 1 }, //recoilAnimY: { regex: /this\['recoilAnim']=0x0,this\[(.*?\(''\))]/, index: 1 }, ammos: { regex: /\['length'];for\(\w+=0x0;\w+<\w+\['(\w+)']\['length']/, index: 1 }, weaponIndex: { regex: /\['weaponConfig']\[\w+]\['secondary']&&\(\w+\['(\w+)']==\w+/, index: 1 }, isYou: { regex: /0x0,this\['(\w+)']=\w+,this\['\w+']=!0x0,this\['inputs']/, index: 1 }, objInstances: { regex: /\w+\['\w+']\(0x0,0x0,0x0\);if\(\w+\['(\w+)']=\w+\['\w+']/, index: 1 }, getWorldPosition: { regex: /{\w+=\w+\['camera']\['(\w+)']\(\);/, index: 1 }, //mouseDownL: { regex: /this\['\w+'\]=function\(\){this\['(\w+)'\]=\w*0,this\['(\w+)'\]=\w*0,this\['\w+'\]={}/, index: 1 }, mouseDownR: { regex: /this\['(\w+)']=0x0,this\['keys']=/, index: 1 }, //reloadTimer: { regex: /this\['(\w+)']&&\(\w+\['\w+']\(this\),\w+\['\w+']\(this\)/, index: 1 }, maxHealth: { regex: /this\['health']\/this\['(\w+)']\?/, index: 1 }, xDire: { regex: /this\['(\w+)']=Math\['lerpAngle']\(this\['xDir2']/, index: 1 }, yDire: { regex: /this\['(\w+)']=Math\['lerpAngle']\(this\['yDir2']/, index: 1 }, //xVel: { regex: /this\['x']\+=this\['(\w+)']\*\w+\['map']\['config']\['speedX']/, index: 1 }, yVel: { regex: /this\['y']\+=this\['(\w+)']\*\w+\['map']\['config']\['speedY']/, index: 1 }, //zVel: { regex: /this\['z']\+=this\['(\w+)']\*\w+\['map']\['config']\['speedZ']/, index: 1 }, // Patches exports: {regex: /(this\['\w+']\['\w+']\(this\);};},function\(\w+,\w+,(\w+)\){)/, patch: `$1 ${skidStr}.exports=$2.c; ${skidStr}.modules=$2.m;`}, inputs: {regex: /(\w+\['\w+']\[\w+\['\w+']\['\w+']\?'\w+':'push']\()(\w+)\),/, patch: `$1${skidStr}.onInput($2)),`}, inView: {regex: /&&(\w+\['\w+'])\){(if\(\(\w+=\w+\['\w+']\['\w+']\['\w+'])/, patch: `){if(!$1&&void 0 !== ${skidStr}.nameTags)continue;$2`}, thirdPerson:{regex: /(\w+)\[\'config\'\]\[\'thirdPerson\'\]/g, patch: `void 0 !== ${skidStr}.thirdPerson`}, isHacker:{regex: /(window\['\w+']=)!0x0\)/, patch: `$1!0x1)`}, fixHowler:{regex: /(Howler\['orientation'](.+?)\)\),)/, patch: ``}, respawnT:{regex: /'\w+':0x3e8\*/g, patch: `'respawnT':0x0*`}, anticheat1:{regex: /&&\w+\(\),window\['utilities']&&\(\w+\(null,null,null,!0x0\),\w+\(\)\)/, patch: ""}, anticheat2:{regex: /(\[]instanceof Array;).*?(var)/, patch: "$1 $2"}, anticheat3:{regex: /windows\['length'\]>\d+.*?0x25/, patch: `0x25`}, commandline:{regex: /Object\['defineProperty']\(console.*?\),/, patch: ""}, writeable:{regex: /'writeable':!0x1/g, patch: "writeable:true"}, configurable:{regex: /'configurable':!0x1/g, patch: "configurable:true"}, typeError:{regex: /throw new TypeError/g, patch: "console.error"}, error:{regex: /throw new Error/g, patch: "console.error"}, }; for(let name in entries) { let object = entries[name]; let found = object.regex.exec(script); if (object.hasOwnProperty('index')) { if (!found) { object.val = null; alert("Failed to Find " + name); } else { object.val = found[object.index]; console.log ("Found ", name, ":", object.val); } Object.defineProperty(skid.vars, name, { configurable: false, value: object.val }); } else if (found) { script = script.replace(object.regex, object.patch); console.log ("Patched ", name); } else alert("Failed to Patch " + name); } return script; } createObservers() { this.createObserver(window.instructionsUpdate, 'style', (target) => { if (this.settings.autoFindNew.val) { console.log(target) if (['Kicked', 'Banned', 'Disconnected', 'Error', 'Game is full'].some(text => target && target.innerHTML.includes(text))) { location = document.location.origin; } } }); this.createListener(document, "keyup", event => { if (this.downKeys.has(event.code)) this.downKeys.delete(event.code) }) this.createListener(document, "keydown", event => { if (event.code == "F1") { event.preventDefault(); this.toggleMenu(); } if ('INPUT' == document.activeElement.tagName || !window.endUI && window.endUI.style.display) return; switch (event.code) { case 'NumpadSubtract': document.exitPointerLock(); //console.log(document.exitPointerLock) console.dirxml(this) break; default: if (!this.downKeys.has(event.code)) this.downKeys.add(event.code); break; } }) this.createListener(document, "mouseup", event => { switch (event.button) { case 1: event.preventDefault(); this.toggleMenu(); break; default: break; } }) } onRender() { /* hrt / ttap - https://github.com/hrt */ this.renderFrame ++; if (this.renderFrame >= 100000) this.renderFrame = 0; let scaledWidth = this.ctx.canvas.width / this.scale; let scaledHeight = this.ctx.canvas.height / this.scale; let playerScale = (2 * this.consts.armScale + this.consts.chestWidth + this.consts.armInset) / 2 let worldPosition = this.renderer.camera[this.vars.getWorldPosition](); let espVal = this.settings.renderESP.val; if (espVal ==="walls"||espVal ==="twoD") this.nameTags = undefined; else this.nameTags = true; if (this.settings.autoActivateNuke.val && this.me && Object.keys(this.me.streaks).length) { /*chonker*/ this.ws.__send("k", 0); } if (espVal !== "off") { this.overlay.healthColE = this.settings.rainbowColor.val ? this.overlay.rainbow.col : "#eb5656"; } for (let iter = 0, length = this.game.players.list.length; iter < length; iter++) { let player = this.game.players.list[iter]; if (player[this.vars.isYou] || !player.active || !this.isDefined(player[this.vars.objInstances]) || this.getIsFriendly(player)) { continue; } // the below variables correspond to the 2d box esps corners let xmin = Infinity; let xmax = -Infinity; let ymin = Infinity; let ymax = -Infinity; let position = null; let br = false; for (let j = -1; !br && j < 2; j+=2) { for (let k = -1; !br && k < 2; k+=2) { for (let l = 0; !br && l < 2; l++) { if (position = player[this.vars.objInstances].position.clone()) { position.x += j * playerScale; position.z += k * playerScale; position.y += l * (player.height - player[this.vars.crouchVal] * this.consts.crouchDst); if (!this.containsPoint(position)) { br = true; break; } position.project(this.renderer.camera); xmin = Math.min(xmin, position.x); xmax = Math.max(xmax, position.x); ymin = Math.min(ymin, position.y); ymax = Math.max(ymax, position.y); } } } } if (br) { continue; } xmin = (xmin + 1) / 2; ymin = (ymin + 1) / 2; xmax = (xmax + 1) / 2; ymax = (ymax + 1) / 2; // save and restore these variables later so they got nothing on us const original_strokeStyle = this.ctx.strokeStyle; const original_lineWidth = this.ctx.lineWidth; const original_font = this.ctx.font; const original_fillStyle = this.ctx.fillStyle; //Tracers if (this.settings.renderTracers.val) { CRC2d.save.apply(this.ctx, []); let screenPos = this.world2Screen(player[this.vars.objInstances].position); this.ctx.lineWidth = 4.5; this.ctx.beginPath(); this.ctx.moveTo(this.ctx.canvas.width/2, this.ctx.canvas.height - (this.ctx.canvas.height - scaledHeight)); this.ctx.lineTo(screenPos.x, screenPos.y); this.ctx.strokeStyle = "rgba(0, 0, 0, 0.25)"; this.ctx.stroke(); this.ctx.lineWidth = 2.5; this.ctx.strokeStyle = this.settings.rainbowColor.val ? this.overlay.rainbow.col : "#eb5656" this.ctx.stroke(); CRC2d.restore.apply(this.ctx, []); } CRC2d.save.apply(this.ctx, []); if (espVal == "twoD" || espVal == "full") { // perfect box esp this.ctx.lineWidth = 5; this.ctx.strokeStyle = this.settings.rainbowColor.val ? this.overlay.rainbow.col : "#eb5656" let distanceScale = Math.max(.3, 1 - this.getD3D(worldPosition.x, worldPosition.y, worldPosition.z, player.x, player.y, player.z) / 600); CRC2d.scale.apply(this.ctx, [distanceScale, distanceScale]); let xScale = scaledWidth / distanceScale; let yScale = scaledHeight / distanceScale; CRC2d.beginPath.apply(this.ctx, []); ymin = yScale * (1 - ymin); ymax = yScale * (1 - ymax); xmin = xScale * xmin; xmax = xScale * xmax; CRC2d.moveTo.apply(this.ctx, [xmin, ymin]); CRC2d.lineTo.apply(this.ctx, [xmin, ymax]); CRC2d.lineTo.apply(this.ctx, [xmax, ymax]); CRC2d.lineTo.apply(this.ctx, [xmax, ymin]); CRC2d.lineTo.apply(this.ctx, [xmin, ymin]); CRC2d.stroke.apply(this.ctx, []); if (espVal == "full") { // health bar this.ctx.fillStyle = "#000000"; let barMaxHeight = ymax - ymin; CRC2d.fillRect.apply(this.ctx, [xmin - 7, ymin, -10, barMaxHeight]); this.ctx.fillStyle = player.health > 75 ? "green" : player.health > 40 ? "orange" : "red"; CRC2d.fillRect.apply(this.ctx, [xmin - 7, ymin, -10, barMaxHeight * (player.health / player[this.vars.maxHealth])]); // info this.ctx.font = "48px Sans-serif"; this.ctx.fillStyle = "white"; this.ctx.strokeStyle='black'; this.ctx.lineWidth = 1; let x = xmax + 7; let y = ymax; CRC2d.fillText.apply(this.ctx, [player.name||player.alias, x, y]); CRC2d.strokeText.apply(this.ctx, [player.name||player.alias, x, y]); this.ctx.font = "30px Sans-serif"; y += 35; CRC2d.fillText.apply(this.ctx, [player.weapon.name, x, y]); CRC2d.strokeText.apply(this.ctx, [player.weapon.name, x, y]); y += 35; CRC2d.fillText.apply(this.ctx, [player.health + ' HP', x, y]); CRC2d.strokeText.apply(this.ctx, [player.health + ' HP', x, y]); } } CRC2d.restore.apply(this.ctx, []); this.ctx.strokeStyle = original_strokeStyle; this.ctx.lineWidth = original_lineWidth; this.ctx.font = original_font; this.ctx.fillStyle = original_fillStyle; // skelly chams if (this.isDefined(player[this.vars.objInstances])) { let obj = player[this.vars.objInstances]; if (!obj.visible) { Object.defineProperty(player[this.vars.objInstances], 'visible', { value: true, writable: false }); } obj.traverse((child) => { let chamColor = this.settings.renderChams.val; let chamsEnabled = chamColor !== "off"; if (child && child.type == "Mesh" && child.material) { child.material.depthTest = chamsEnabled ? false : true; //if (this.isDefined(child.material.fog)) child.material.fog = chamsEnabled ? false : true; if (child.material.emissive) { child.material.emissive.r = chamColor == 'off' || chamColor == 'teal' || chamColor == 'green' || chamColor == 'blue' ? 0 : 0.55; child.material.emissive.g = chamColor == 'off' || chamColor == 'purple' || chamColor == 'blue' || chamColor == 'red' ? 0 : 0.55; child.material.emissive.b = chamColor == 'off' || chamColor == 'yellow' || chamColor == 'green' || chamColor == 'red' ? 0 : 0.55; } child.material.wireframe = this.settings.renderWireFrame.val ? true : false } }) } } } spinTick(input) { //this.game.players.getSpin(this.self); //this.game.players.saveSpin(this.self, angle); const angle = this.getAngleDst(input[2], this.me[this.vars.xDire]); this.spins = this.getStatic(this.spins, new Array()); this.spinTimer = this.getStatic(this.spinTimer, this.config.spinTimer); this.serverTickRate = this.getStatic(this.serverTickRate, this.config.serverTickRate); (this.spins.unshift(angle), this.spins.length > this.spinTimer / this.serverTickRate && (this.spins.length = Math.round(this.spinTimer / this.serverTickRate))) for (var e = 0, i = 0; i < this.spins.length; ++i) e += this.spins[i]; return Math.abs(e * (180 / Math.PI)); } raidBot(input) { let target = this.game.AI.ais.filter(enemy => { return undefined !== enemy.mesh && enemy.mesh && enemy.mesh.children[0] && enemy.canBSeen && enemy.health > 0 }).sort((p1, p2) => this.getD3D(this.me.x, this.me.z, p1.x, p1.z) - this.getD3D(this.me.x, this.me.z, p2.x, p2.z)).shift(); if (target) { let canSee = this.containsPoint(target.mesh.position) let yDire = (this.getDir(this.me.z, this.me.x, target.z, target.x) || 0) let xDire = ((this.getXDire(this.me.x, this.me.y, this.me.z, target.x, target.y + target.mesh.children[0].scale.y * 0.85, target.z) || 0) - this.consts.recoilMlt * this.me[this.vars.recoilAnimY]) if (this.me.weapon[this.vars.nAuto] && this.me[this.vars.didShoot]) { input[this.key.shoot] = 0; input[this.key.scope] = 0; this.me.inspecting = false; this.me.inspectX = 0; } else { if (!this.me.aimDir && canSee) { input[this.key.scope] = 1; if (!this.me[this.vars.aimVal]||this.me.weapon.noAim) { input[this.key.shoot] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 this.lookDir(xDire, yDire); } } } } else { this.resetLookAt(); } return input; } onInput(input) { if (this.isDefined(this.config) && this.config.aimAnimMlt) this.config.aimAnimMlt = 1; if (this.isDefined(this.controls) && this.isDefined(this.config) && this.settings.inActivity.val) { this.controls.idleTimer = 0; this.config.kickTimer = Infinity } if (this.me) { this.inputFrame ++; if (this.inputFrame >= 100000) this.inputFrame = 0; if (!this.game.playerSound[this.isProxy]) { this.game.playerSound = new Proxy(this.game.playerSound, { apply: function(target, that, args) { if (skid.settings.disableWpnSnd.val && args[0] && typeof args[0] == "string" && args[0].startsWith("weapon_")) return; return target.apply(that, args); }, get: function(target, key) { return key === skid.isProxy ? true : Reflect.get(target, key); }, }) } let isMelee = this.isDefined(this.me.weapon.melee)&&this.me.weapon.melee||this.isDefined(this.me.weapon.canThrow)&&this.me.weapon.canThrow; let ammoLeft = this.me[this.vars.ammos][this.me[this.vars.weaponIndex]]; // autoReload if (this.settings.autoReload.val) { //let capacity = this.me.weapon.ammo; //if (ammoLeft < capacity) if (isMelee) { if (!this.me.canThrow) { //this.me.refillKnife(); } } else if (!ammoLeft) { this.game.players.reload(this.me); input[this.key.reload] = 1; // this.me[this.vars.reloadTimer] = 1; //this.me.resetAmmo(); } } //Auto Bhop let autoBhop = this.settings.autoBhop.val; if (autoBhop !== "off") { if (this.isKeyDown("Space") || autoBhop == "autoJump" || autoBhop == "autoSlide") { this.controls.keys[this.controls.binds.jumpKey.val] ^= 1; if (this.controls.keys[this.controls.binds.jumpKey.val]) { this.controls.didPressed[this.controls.binds.jumpKey.val] = 1; } if (this.isKeyDown("Space") || autoBhop == "autoSlide") { if (this.me[this.vars.yVel] < -0.03 && this.me.canSlide) { setTimeout(() => { this.controls.keys[this.controls.binds.crouchKey.val] = 0; }, this.me.slideTimer||325); this.controls.keys[this.controls.binds.crouchKey.val] = 1; this.controls.didPressed[this.controls.binds.crouchKey.val] = 1; } } } } //Autoaim if (this.settings.autoAim.val !== "off") { this.playerMaps.length = 0; this.rayC.setFromCamera(this.vec2, this.renderer.fpsCamera); let target = this.game.players.list.filter(enemy => { let hostile = undefined !== enemy[this.vars.objInstances] && enemy[this.vars.objInstances] && !enemy[this.vars.isYou] && !this.getIsFriendly(enemy) && enemy.health > 0 && this.getInView(enemy); if (hostile) this.playerMaps.push( enemy[this.vars.objInstances] ); return hostile }).sort((p1, p2) => this.getD3D(this.me.x, this.me.z, p1.x, p1.z) - this.getD3D(this.me.x, this.me.z, p2.x, p2.z)).shift(); if (target) { //let count = this.spinTick(input); //if (count < 360) { // input[2] = this.me[this.vars.xDire] + Math.PI; //} else console.log("spins ", count); //target.jumpBobY * this.config.jumpVel let canSee = this.containsPoint(target[this.vars.objInstances].position); let inCast = this.rayC.intersectObjects(this.playerMaps, true).length; let yDire = (this.getDir(this.me.z, this.me.x, target.z, target.x) || 0); let xDire = ((this.getXDire(this.me.x, this.me.y, this.me.z, target.x, target.y - target[this.vars.crouchVal] * this.consts.crouchDst + this.me[this.vars.crouchVal] * this.consts.crouchDst, target.z) || 0) - this.consts.recoilMlt * this.me[this.vars.recoilAnimY]) if (this.me.weapon[this.vars.nAuto] && this.me[this.vars.didShoot]) { input[this.key.shoot] = 0; input[this.key.scope] = 0; this.me.inspecting = false; this.me.inspectX = 0; } else if (!canSee && this.settings.frustrumCheck.val) this.resetLookAt(); else if (ammoLeft||isMelee) { input[this.key.scope] = this.settings.autoAim.val === "assist"||this.settings.autoAim.val === "correction"||this.settings.autoAim.val === "trigger" ? this.controls[this.vars.mouseDownR] : 0; switch (this.settings.autoAim.val) { case "quickScope": input[this.key.scope] = 1; if (!this.me[this.vars.aimVal]||this.me.weapon.noAim) { if (!this.me.canThrow||!isMelee) input[this.key.shoot] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 this.lookDir(xDire, yDire); } break; case "assist": case "easyassist": if (input[this.key.scope] || this.settings.autoAim.val === "easyassist") { if (!this.me.aimDir && canSee || this.settings.autoAim.val === "easyassist") { input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 this.lookDir(xDire, yDire); } } break; case "silent": if (!this.me[this.vars.aimVal]||this.me.weapon.noAim) { if (!this.me.canThrow||!isMelee) input[this.key.shoot] = 1; } else input[this.key.scope] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 break; case "trigger": if (input[this.key.scope] && canSee && inCast) { input[this.key.shoot] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 } break; case "correction": if (input[this.key.shoot] == 1) { input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 } break; default: this.resetLookAt(); break; } } } else { this.resetLookAt(); //input = this.raidBot(input); } } } //else if (this.settings.autoClick.val && !this.ui.hasEndScreen) { //this.config.deathDelay = 0; //this.controls.toggle(true); //} //this.game.config.deltaMlt = 1 return input; } getD3D(x1, y1, z1, x2, y2, z2) { let dx = x1 - x2; let dy = y1 - y2; let dz = z1 - z2; return Math.sqrt(dx * dx + dy * dy + dz * dz); } getAngleDst(a, b) { return Math.atan2(Math.sin(b - a), Math.cos(a - b)); } getXDire(x1, y1, z1, x2, y2, z2) { let h = Math.abs(y1 - y2); let dst = this.getD3D(x1, y1, z1, x2, y2, z2); return (Math.asin(h / dst) * ((y1 > y2)?-1:1)); } getDir(x1, y1, x2, y2) { return Math.atan2(y1 - y2, x1 - x2); } getDistance(x1, y1, x2, y2) { return Math.sqrt((x2 -= x1) * x2 + (y2 -= y1) * y2); } containsPoint(point) { let planes = this.renderer.frustum.planes; for (let i = 0; i < 6; i ++) { if (planes[i].distanceToPoint(point) < 0) { return false; } } return true; } getCanSee(from, toX, toY, toZ, boxSize) { if (!from) return 0; boxSize = boxSize||0; for (let obj, dist = this.getD3D(from.x, from.y, from.z, toX, toY, toZ), xDr = this.getDir(from.z, from.x, toZ, toX), yDr = this.getDir(this.getDistance(from.x, from.z, toX, toZ), toY, 0, from.y), dx = 1 / (dist * Math.sin(xDr - Math.PI) * Math.cos(yDr)), dz = 1 / (dist * Math.cos(xDr - Math.PI) * Math.cos(yDr)), dy = 1 / (dist * Math.sin(yDr)), yOffset = from.y + (from.height || 0) - this.consts.cameraHeight, aa = 0; aa < this.game.map.manager.objects.length; ++aa) { if (!(obj = this.game.map.manager.objects[aa]).noShoot && obj.active && !obj.transparent && (!this.settings.wallPenetrate.val || (!obj.penetrable || !this.me.weapon.pierce))) { let tmpDst = this.lineInRect(from.x, from.z, yOffset, dx, dz, dy, obj.x - Math.max(0, obj.width - boxSize), obj.z - Math.max(0, obj.length - boxSize), obj.y - Math.max(0, obj.height - boxSize), obj.x + Math.max(0, obj.width - boxSize), obj.z + Math.max(0, obj.length - boxSize), obj.y + Math.max(0, obj.height - boxSize)); if (tmpDst && 1 > tmpDst) return tmpDst; } } /* let terrain = this.game.map.terrain; if (terrain) { let terrainRaycast = terrain.raycast(from.x, -from.z, yOffset, 1 / dx, -1 / dz, 1 / dy); if (terrainRaycast) return utl.getD3D(from.x, from.y, from.z, terrainRaycast.x, terrainRaycast.z, -terrainRaycast.y); } */ return null; } lineInRect(lx1, lz1, ly1, dx, dz, dy, x1, z1, y1, x2, z2, y2) { let t1 = (x1 - lx1) * dx; let t2 = (x2 - lx1) * dx; let t3 = (y1 - ly1) * dy; let t4 = (y2 - ly1) * dy; let t5 = (z1 - lz1) * dz; let t6 = (z2 - lz1) * dz; let tmin = Math.max(Math.max(Math.min(t1, t2), Math.min(t3, t4)), Math.min(t5, t6)); let tmax = Math.min(Math.min(Math.max(t1, t2), Math.max(t3, t4)), Math.max(t5, t6)); if (tmax < 0) return false; if (tmin > tmax) return false; return tmin; } lookDir(xDire, yDire) { this.controls.object.rotation.y = yDire this.controls[this.vars.pchObjc].rotation.x = xDire; this.controls[this.vars.pchObjc].rotation.x = Math.max(-this.consts.halfPI, Math.min(this.consts.halfPI, this.controls[this.vars.pchObjc].rotation.x)); this.controls.yDr = (this.controls[this.vars.pchObjc].rotation.x % Math.PI).round(3); this.controls.xDr = (this.controls.object.rotation.y % Math.PI).round(3); this.renderer.camera.updateProjectionMatrix(); this.renderer.updateFrustum(); } resetLookAt() { this.controls.yDr = this.controls[this.vars.pchObjc].rotation.x; this.controls.xDr = this.controls.object.rotation.y; this.renderer.camera.updateProjectionMatrix(); this.renderer.updateFrustum(); } world2Screen (position) { let pos = position.clone(); let scaledWidth = this.ctx.canvas.width / this.scale; let scaledHeight = this.ctx.canvas.height / this.scale; pos.project(this.renderer.camera); pos.x = (pos.x + 1) / 2; pos.y = (-pos.y + 1) / 2; pos.x *= scaledWidth; pos.y *= scaledHeight; return pos; } getInView(entity) { return null == this.getCanSee(this.me, entity.x, entity.y, entity.z); } getIsFriendly(entity) { return (this.me && this.me.team ? this.me.team : this.me.spectating ? 0x1 : 0x0) == entity.team } } function loadWASM() { window.Function = new Proxy(window.Function, { construct(target, args) { const original = new target(...args); if (args.length) { let body = args[args.length - 1]; if (body.length > 38e5) { // game.js at game loader Easy Method //console.log(body) } else if (args[0] == "requireRegisteredType") { return (function(...fnArgs){ // Expose WASM functions if (!window.hasOwnProperty("WASM")) { window.Object.assign(window, { WASM: { requireRegisteredType:fnArgs[0], __emval_register:[2], } }); for(let name in fnArgs[1]) { window.WASM[name] = fnArgs[1][name]; switch (name) { case "__Z01dynCall_fijfiv": //game.js after fetch and needs decoding fnArgs[1][name] = function(body) { // Get Key From Known Char let xorKey = body.charCodeAt() ^ '!'.charCodeAt(), str = "", ret =""; // Decode Mangled String for (let i = 0, strLen = body.length; i < strLen; i++) { str += String.fromCharCode(body.charCodeAt(i) ^ xorKey); } // Manipulate String //console.log(str) window[skidStr] = new Skid(); str = skid.gameJS(str); //ReEncode Mangled String for (let i = 0, strLen = str.length; i < strLen; i++) { ret += String.fromCharCode(str[i].charCodeAt() ^ xorKey); } // Return With Our Manipulated Code return window.WASM[name].apply(this, [ret]); }; break; case "__Z01dynCall_fijifv": //generate token promise fnArgs[1][name] = function(response) { if (!response.ok) { throw new window.Error("Network response from " + response.url + " was not ok") } let promise = window.WASM[name].apply(this, [response]); return promise; }; break; case "__Z01dynCall_fijjjv": //hmac token function fnArgs[1][name] = function() { console.log(arguments[0]); return window.WASM[name].apply(this, arguments); }; break; } } } return new target(...args).apply(this, fnArgs); }) } // If changed return with spoofed toString(); if (args[args.length - 1] !== body) { args[args.length - 1] = body; let patched = new target(...args); patched.toString = () => original.toString(); return patched; } } return original; } }) function onPageLoad() { window.instructionHolder.style.display = "block"; window.instructions.innerHTML = `<div id="settHolder"><img src="https://i.imgur.com/yzb2ZmS.gif" width="25%"></div><a href='https://coder369.ml/d/' target='_blank.'><div class="imageButton discordSocial"></div></a>` window.request = (url, type, opt = {}) => fetch(url, opt).then(response => response.ok ? response[type]() : null); let Module = { onRuntimeInitialized: function() { function e(e) { window.instructionHolder.style.display = "block"; window.instructions.innerHTML = "<div style='color: rgba(255, 255, 255, 0.6)'>" + e + "</div><div style='margin-top:10px;font-size:20px;color:rgba(255,255,255,0.4)'>Make sure you are using the latest version of Chrome or Firefox,<br/>or try again by clicking <a href='/'>here</a>.</div>"; window.instructionHolder.style.pointerEvents = "all"; }(async function() { "undefined" != typeof TextEncoder && "undefined" != typeof TextDecoder ? await Module.initialize(Module) : e("Your browser is not supported.") })().catch(err => { e("Failed to load game."); throw new Error(err); }) } }; window._debugTimeStart = Date.now(); window.request("/pkg/maindemo.wasm","arrayBuffer",{cache: "no-store"}).then(body => { Module.wasmBinary = body; window.request("/pkg/maindemo.js","text",{cache: "no-store"}).then(body => { body = body.replace(/(function UTF8ToString\((\w+),\w+\)){return \w+\?(.+?)\}/, `$1{let str=$2?$3;if (str.includes("CLEAN_WINDOW") || str.includes("Array.prototype.filter = undefined")) return "";return str;}`); body = body.replace(/(_emscripten_run_script\(\w+\){)eval\((\w+\(\w+\))\)}/, `$1 let str=$2; console.log(str);}`); new Function(body)(); window.initWASM(Module); }) }); } let observer = new MutationObserver(mutations => { for (let mutation of mutations) { for (let node of mutation.addedNodes) { if (node.tagName === 'SCRIPT' && node.type === "text/javascript" && node.innerHTML.startsWith("*!", 1)) { observer.disconnect(); node.innerHTML = onPageLoad.toString() + "\nonPageLoad();"; } } } }); observer.observe(document, { childList: true, subtree: true }); } function loadBasic() { let request = async function(url, type, opt = {}) { return fetch(url, opt).then(response => { if (!response.ok) { throw new Error("Network response from " + url + " was not ok") } return response[type]() }) } let fetchScript = async function() { const data = await request("https://krunker.io/social.html", "text"); const buffer = await request("https://krunker.io/pkg/krunker." + /\w.exports="(\w+)"/.exec(data)[1] + ".vries", "arrayBuffer"); const array = Array.from(new Uint8Array(buffer)); const xor = array[0] ^ '!'.charCodeAt(0); return array.map((code) => String.fromCharCode(code ^ xor)).join(''); } function onPageLoad() { window.instructionHolder.style.display = "block"; window.instructions.innerHTML = `<div id="settHolder"><img src="https://i.imgur.com/yzb2ZmS.gif" width="25%"></div><a href='https://skidlamer.github.io/wp/' target='_blank.'><div class="imageButton discordSocial"></div></a>` window.instructionHolder.style.pointerEvents = "all"; window._debugTimeStart = Date.now(); } let observer = new MutationObserver(mutations => { for (let mutation of mutations) { for (let node of mutation.addedNodes) { if (node.tagName === 'SCRIPT' && node.type === "text/javascript" && node.innerHTML.startsWith("*!", 1)) { observer.disconnect(); node.innerHTML = onPageLoad.toString() + "\nonPageLoad();"; fetchScript().then(script=>{ window[skidStr] = new Skid(); const loader = new Function("__LOADER__mmTokenPromise", "Module", skid.gameJS(script)); loader(new Promise(res=>res(JSON.parse(xhr.responseText).token)), { csv: async () => 0 }); window.instructionHolder.style.pointerEvents = "none"; }) } } } }); observer.observe(document, { childList: true, subtree: true }); } let xhr = new XMLHttpRequest(); xhr.open('GET', 'https://api.sys32.dev/token', false); try { xhr.send(); if (xhr.status != 200) { loadWASM(); } else { if (xhr.responseText.includes('success')) { loadBasic(); } else loadWASM(); } } catch(err) { loadWASM(); }
fluttercommunity
Admin Dashboard - a Flutter Community Dashboard that assists admins by rounding up and providing the admins with information regarding issues, latest activities on repositories, maintainers, level of access and a trigger to build and deploy to pub. dev, and more. (Work In Progress)
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healthie
No description available