Found 193 repositories(showing 30)
Jarred-Sumner
git repo to local editor instantly
zsith
// ==UserScript== // @name AposLauncher // @namespace AposLauncher // @include http://agar.io/* // @version 3.062 // @grant none // @author http://www.twitch.tv/apostolique // ==/UserScript== var aposLauncherVersion = 3.062; Number.prototype.mod = function(n) { return ((this % n) + n) % n; }; Array.prototype.peek = function() { return this[this.length - 1]; } var sha = "efde0488cc2cc176db48dd23b28a20b90314352b"; function getLatestCommit() { window.jQuery.ajax({ url: "https://api.github.com/repos/apostolique/Agar.io-bot/git/refs/heads/master", cache: false, dataType: "jsonp" }).done(function(data) { console.dir(data["data"]) console.log("hmm: " + data["data"]["object"]["sha"]); sha = data["data"]["object"]["sha"]; function update(prefix, name, url) { window.jQuery(document.body).prepend("<div id='" + prefix + "Dialog' style='position: absolute; left: 0px; right: 0px; top: 0px; bottom: 0px; z-index: 100; display: none;'>"); window.jQuery('#' + prefix + 'Dialog').append("<div id='" + prefix + "Message' style='width: 350px; background-color: #FFFFFF; margin: 100px auto; border-radius: 15px; padding: 5px 15px 5px 15px;'>"); window.jQuery('#' + prefix + 'Message').append("<h2>UPDATE TIME!!!</h2>"); window.jQuery('#' + prefix + 'Message').append("<p>Grab the update for: <a id='" + prefix + "Link' href='" + url + "' target=\"_blank\">" + name + "</a></p>"); window.jQuery('#' + prefix + 'Link').on('click', function() { window.jQuery("#" + prefix + "Dialog").hide(); window.jQuery("#" + prefix + "Dialog").remove(); }); window.jQuery("#" + prefix + "Dialog").show(); } window.jQuery.get('https://raw.githubusercontent.com/Apostolique/Agar.io-bot/master/launcher.user.js?' + Math.floor((Math.random() * 1000000) + 1), function(data) { var latestVersion = data.replace(/(\r\n|\n|\r)/gm, ""); latestVersion = latestVersion.substring(latestVersion.indexOf("// @version") + 11, latestVersion.indexOf("// @grant")); latestVersion = parseFloat(latestVersion + 0.0000); var myVersion = parseFloat(aposLauncherVersion + 0.0000); if (latestVersion > myVersion) { update("aposLauncher", "launcher.user.js", "https://github.com/Apostolique/Agar.io-bot/blob/" + sha + "/launcher.user.js/"); } console.log('Current launcher.user.js Version: ' + myVersion + " on Github: " + latestVersion); }); }).fail(function() {}); } getLatestCommit(); console.log("Running Bot Launcher!"); (function(d, e) { //UPDATE function keyAction(e) { if (84 == e.keyCode) { console.log("Toggle"); toggle = !toggle; } if (82 == e.keyCode) { console.log("ToggleDraw"); toggleDraw = !toggleDraw; } if (83 == e.keyCode) { selectedCell = (selectedCell + 1).mod(getPlayer().length + 1); console.log("Next Cell " + selectedCell); } if (68 == e.keyCode) { window.setDarkTheme(!getDarkBool()); } if (70 == e.keyCode) { window.setShowMass(!getMassBool()); } if (69 == e.keyCode) { if (message.length > 0) { window.setMessage([]); window.onmouseup = function() {}; window.ignoreStream = true; } else { window.ignoreStream = false; window.refreshTwitch(); } } if (81 == e.keyCode) { console.log("ToggleFollowMouse"); toggleFollow = !toggleFollow; } } function humanPlayer() { //Don't need to do anything. var player = getPlayer(); var destination = []; for (var i = 0; i < player.length; i++) { destination.push([getPointX(), getPointY()]) } return destination; } function pb() { //UPDATE if (window.botList == null) { window.botList = []; window.jQuery('#locationUnknown').append(window.jQuery('<select id="bList" class="form-control" onchange="setBotIndex($(this).val());" />')); window.jQuery('#locationUnknown').addClass('form-group'); } window.jQuery('#nick').val(originalName); if (window.botList.length == 0) { window.botList.push(["Human", humanPlayer]); var bList = window.jQuery('#bList'); window.jQuery('<option />', { value: (window.botList.length - 1), text: "Human" }).appendTo(bList); } ya = !0; Pa(); setInterval(Pa, 18E4); var father = window.jQuery("#canvas").parent(); window.jQuery("#canvas").remove(); father.prepend("<canvas id='canvas'>"); G = za = document.getElementById("canvas"); f = G.getContext("2d"); G.onmousedown = function(a) { if (Qa) { var b = a.clientX - (5 + m / 5 / 2), c = a.clientY - (5 + m / 5 / 2); if (Math.sqrt(b * b + c * c) <= m / 5 / 2) { V(); H(17); return } } fa = a.clientX; ga = a.clientY; Aa(); V(); }; G.onmousemove = function(a) { fa = a.clientX; ga = a.clientY; Aa(); }; G.onmouseup = function() {}; /firefox/i.test(navigator.userAgent) ? document.addEventListener("DOMMouseScroll", Ra, !1) : document.body.onmousewheel = Ra; var a = !1, b = !1, c = !1; d.onkeydown = function(l) { //UPDATE if (!window.jQuery('#nick').is(":focus")) { 32 != l.keyCode || a || (V(), H(17), a = !0); 81 != l.keyCode || b || (H(18), b = !0); 87 != l.keyCode || c || (V(), H(21), c = !0); 27 == l.keyCode && Sa(!0); //UPDATE keyAction(l); } }; d.onkeyup = function(l) { 32 == l.keyCode && (a = !1); 87 == l.keyCode && (c = !1); 81 == l.keyCode && b && (H(19), b = !1); }; d.onblur = function() { H(19); c = b = a = !1 }; d.onresize = Ta; d.requestAnimationFrame(Ua); setInterval(V, 40); y && e("#region").val(y); Va(); ha(e("#region").val()); 0 == Ba && y && I(); W = !0; e("#overlays").show(); Ta(); d.location.hash && 6 <= d.location.hash.length && Wa(d.location.hash) } function Ra(a) { J *= Math.pow(.9, a.wheelDelta / -120 || a.detail || 0); //UPDATE 0.07 > J && (J = 0.07); J > 4 / h && (J = 4 / h) } function qb() { if (.4 > h) X = null; else { for (var a = Number.POSITIVE_INFINITY, b = Number.POSITIVE_INFINITY, c = Number.NEGATIVE_INFINITY, l = Number.NEGATIVE_INFINITY, d = 0, p = 0; p < v.length; p++) { var g = v[p]; !g.N() || g.R || 20 >= g.size * h || (d = Math.max(g.size, d), a = Math.min(g.x, a), b = Math.min(g.y, b), c = Math.max(g.x, c), l = Math.max(g.y, l)) } X = rb.ka({ ca: a - d + 100, da: b - d + 100, oa: c + d + 100, pa: l + d + 100, ma: 2, na: 4 }); for (p = 0; p < v.length; p++) if (g = v[p], g.N() && !(20 >= g.size * h)) for (a = 0; a < g.a.length; ++a) b = g.a[a].x, c = g.a[a].y, b < s - m / 2 / h || c < t - r / 2 / h || b > s + m / 2 / h || c > t + r / 2 / h || X.m(g.a[a]) } } function Aa() { //UPDATE if (selectedCell > 0 && selectedCell <= getPlayer().length) { setPoint(((fa - m / 2) / h + s), ((ga - r / 2) / h + t), selectedCell - 1); drawCircle(getPlayer()[selectedCell - 1].x, getPlayer()[selectedCell - 1].y, getPlayer()[selectedCell - 1].size, 8); drawCircle(getPlayer()[selectedCell - 1].x, getPlayer()[selectedCell - 1].y, getPlayer()[selectedCell - 1].size / 2, 8); } else if (selectedCell > getPlayer().length) { selectedCell = 0; } if (toggle || window.botList[botIndex][0] == "Human") { var startIndex = (selectedCell == 0 ? 0 : selectedCell - 1); for (var i = 0; i < getPlayer().length - (selectedCell == 0 ? 0 : 1); i++) { setPoint(((fa - m / 2) / h + s) + i, ((ga - r / 2) / h + t) + i, (i + startIndex).mod(getPlayer().length)); } } } function Pa() { null == ka && (ka = {}, e("#region").children().each(function() { var a = e(this), b = a.val(); b && (ka[b] = a.text()) })); e.get("https://m.agar.io/info", function(a) { var b = {}, c; for (c in a.regions) { var l = c.split(":")[0]; b[l] = b[l] || 0; b[l] += a.regions[c].numPlayers } for (c in b) e('#region option[value="' + c + '"]').text(ka[c] + " (" + b[c] + " players)") }, "json") } function Xa() { e("#adsBottom").hide(); e("#overlays").hide(); W = !1; Va(); d.googletag && d.googletag.pubads && d.googletag.pubads().clear(d.aa) } function ha(a) { a && a != y && (e("#region").val() != a && e("#region").val(a), y = d.localStorage.location = a, e(".region-message").hide(), e(".region-message." + a).show(), e(".btn-needs-server").prop("disabled", !1), ya && I()) } function Sa(a) { W || (K = null, sb(), a && (x = 1), W = !0, e("#overlays").fadeIn(a ? 200 : 3E3)) } function Y(a) { e("#helloContainer").attr("data-gamemode", a); P = a; e("#gamemode").val(a) } function Va() { e("#region").val() ? d.localStorage.location = e("#region").val() : d.localStorage.location && e("#region").val(d.localStorage.location); e("#region").val() ? e("#locationKnown").append(e("#region")) : e("#locationUnknown").append(e("#region")) } function sb() { la && (la = !1, setTimeout(function() { la = !0 //UPDATE }, 6E4 * Ya)) } function Z(a) { return d.i18n[a] || d.i18n_dict.en[a] || a } function Za() { var a = ++Ba; console.log("Find " + y + P); e.ajax("https://m.agar.io/", { error: function() { setTimeout(Za, 1E3) }, success: function(b) { a == Ba && (b = b.split("\n"), b[2] && alert(b[2]), Ca("ws://" + b[0], b[1])) }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: (y + P || "?") + "\n154669603" }) } function I() { ya && y && (e("#connecting").show(), Za()) } function Ca(a, b) { if (q) { q.onopen = null; q.onmessage = null; q.onclose = null; try { q.close() } catch (c) {} q = null } Da.la && (a = "ws://" + Da.la); if (null != L) { var l = L; L = function() { l(b) } } if (tb) { var d = a.split(":"); a = d[0] + "s://ip-" + d[1].replace(/\./g, "-").replace(/\//g, "") + ".tech.agar.io:" + (+d[2] + 2E3) } M = []; k = []; E = {}; v = []; Q = []; F = []; z = A = null; R = 0; $ = !1; console.log("Connecting to " + a); //UPDATE serverIP = a; q = new WebSocket(a); q.binaryType = "arraybuffer"; q.onopen = function() { var a; console.log("socket open"); a = N(5); a.setUint8(0, 254); a.setUint32(1, 4, !0); O(a); a = N(5); a.setUint8(0, 255); a.setUint32(1, 154669603, !0); O(a); a = N(1 + b.length); a.setUint8(0, 80); for (var c = 0; c < b.length; ++c) a.setUint8(c + 1, b.charCodeAt(c)); O(a); $a() }; q.onmessage = ub; q.onclose = vb; q.onerror = function() { console.log("socket error") } } function N(a) { return new DataView(new ArrayBuffer(a)) } function O(a) { q.send(a.buffer) } function vb() { $ && (ma = 500); console.log("socket close"); setTimeout(I, ma); ma *= 2 } function ub(a) { wb(new DataView(a.data)) } function wb(a) { function b() { for (var b = "";;) { var d = a.getUint16(c, !0); c += 2; if (0 == d) break; b += String.fromCharCode(d) } return b } var c = 0; 240 == a.getUint8(c) && (c += 5); switch (a.getUint8(c++)) { case 16: xb(a, c); break; case 17: aa = a.getFloat32(c, !0); c += 4; ba = a.getFloat32(c, !0); c += 4; ca = a.getFloat32(c, !0); c += 4; break; case 20: k = []; M = []; break; case 21: Ea = a.getInt16(c, !0); c += 2; Fa = a.getInt16(c, !0); c += 2; Ga || (Ga = !0, na = Ea, oa = Fa); break; case 32: M.push(a.getUint32(c, !0)); c += 4; break; case 49: if (null != A) break; var l = a.getUint32(c, !0), c = c + 4; F = []; for (var d = 0; d < l; ++d) { var p = a.getUint32(c, !0), c = c + 4; F.push({ id: p, name: b() }) } ab(); break; case 50: A = []; l = a.getUint32(c, !0); c += 4; for (d = 0; d < l; ++d) A.push(a.getFloat32(c, !0)), c += 4; ab(); break; case 64: pa = a.getFloat64(c, !0); c += 8; qa = a.getFloat64(c, !0); c += 8; ra = a.getFloat64(c, !0); c += 8; sa = a.getFloat64(c, !0); c += 8; aa = (ra + pa) / 2; ba = (sa + qa) / 2; ca = 1; 0 == k.length && (s = aa, t = ba, h = ca); break; case 81: var g = a.getUint32(c, !0), c = c + 4, e = a.getUint32(c, !0), c = c + 4, f = a.getUint32(c, !0), c = c + 4; setTimeout(function() { S({ e: g, f: e, d: f }) }, 1200) } } function xb(a, b) { bb = C = Date.now(); $ || ($ = !0, e("#connecting").hide(), cb(), L && (L(), L = null)); var c = Math.random(); Ha = !1; var d = a.getUint16(b, !0); b += 2; for (var u = 0; u < d; ++u) { var p = E[a.getUint32(b, !0)], g = E[a.getUint32(b + 4, !0)]; b += 8; p && g && (g.X(), g.s = g.x, g.t = g.y, g.r = g.size, g.J = p.x, g.K = p.y, g.q = g.size, g.Q = C) } for (u = 0;;) { d = a.getUint32(b, !0); b += 4; if (0 == d) break; ++u; var f, p = a.getInt16(b, !0); b += 4; g = a.getInt16(b, !0); b += 4; f = a.getInt16(b, !0); b += 2; for (var h = a.getUint8(b++), w = a.getUint8(b++), m = a.getUint8(b++), h = (h << 16 | w << 8 | m).toString(16); 6 > h.length;) h = "0" + h; var h = "#" + h, w = a.getUint8(b++), m = !!(w & 1), r = !!(w & 16); w & 2 && (b += 4); w & 4 && (b += 8); w & 8 && (b += 16); for (var q, n = "";;) { q = a.getUint16(b, !0); b += 2; if (0 == q) break; n += String.fromCharCode(q) } q = n; n = null; E.hasOwnProperty(d) ? (n = E[d], n.P(), n.s = n.x, n.t = n.y, n.r = n.size, n.color = h) : (n = new da(d, p, g, f, h, q), v.push(n), E[d] = n, n.ua = p, n.va = g); n.h = m; n.n = r; n.J = p; n.K = g; n.q = f; n.sa = c; n.Q = C; n.ba = w; q && n.B(q); - 1 != M.indexOf(d) && -1 == k.indexOf(n) && (document.getElementById("overlays").style.display = "none", k.push(n), 1 == k.length && (s = n.x, t = n.y, db())) //UPDATE interNodes[d] = window.getCells()[d]; } //UPDATE Object.keys(interNodes).forEach(function(element, index) { //console.log("start: " + interNodes[element].updateTime + " current: " + D + " life: " + (D - interNodes[element].updateTime)); var isRemoved = !window.getCells().hasOwnProperty(element); if (isRemoved && (window.getLastUpdate() - interNodes[element].getUptimeTime()) > 3000) { delete interNodes[element]; } else { for (var i = 0; i < getPlayer().length; i++) { if (isRemoved && computeDistance(getPlayer()[i].x, getPlayer()[i].y, interNodes[element].x, interNodes[element].y) < getPlayer()[i].size + 710) { delete interNodes[element]; break; } } } }); c = a.getUint32(b, !0); b += 4; for (u = 0; u < c; u++) d = a.getUint32(b, !0), b += 4, n = E[d], null != n && n.X(); //UPDATE //Ha && 0 == k.length && Sa(!1) } //UPDATE function computeDistance(x1, y1, x2, y2) { var xdis = x1 - x2; // <--- FAKE AmS OF COURSE! var ydis = y1 - y2; var distance = Math.sqrt(xdis * xdis + ydis * ydis); return distance; } function screenDistance() { return Math.min(computeDistance(getOffsetX(), getOffsetY(), screenToGameX(getWidth()), getOffsetY()), computeDistance(getOffsetX(), getOffsetY(), getOffsetX(), screenToGameY(getHeight()))); } window.verticalDistance = function() { return computeDistance(screenToGameX(0), screenToGameY(0), screenToGameX(getWidth()), screenToGameY(getHeight())); } function screenToGameX(x) { return (x - getWidth() / 2) / getRatio() + getX(); } function screenToGameY(y) { return (y - getHeight() / 2) / getRatio() + getY(); } window.drawPoint = function(x_1, y_1, drawColor, text) { if (!toggleDraw) { dPoints.push([x_1, y_1, drawColor]); dText.push(text); } } window.drawArc = function(x_1, y_1, x_2, y_2, x_3, y_3, drawColor) { if (!toggleDraw) { var radius = computeDistance(x_1, y_1, x_3, y_3); dArc.push([x_1, y_1, x_2, y_2, x_3, y_3, radius, drawColor]); } } window.drawLine = function(x_1, y_1, x_2, y_2, drawColor) { if (!toggleDraw) { lines.push([x_1, y_1, x_2, y_2, drawColor]); } } window.drawCircle = function(x_1, y_1, radius, drawColor) { if (!toggleDraw) { circles.push([x_1, y_1, radius, drawColor]); } } function V() { //UPDATE if (getPlayer().length == 0 && !reviving && ~~(getCurrentScore() / 100) > 0) { console.log("Dead: " + ~~(getCurrentScore() / 100)); apos('send', 'pageview'); } if (getPlayer().length == 0) { console.log("Revive"); setNick(originalName); reviving = true; } else if (getPlayer().length > 0 && reviving) { reviving = false; } var a; if (T()) { a = fa - m / 2; var b = ga - r / 2; for (var i = 0; i < getPlayer().length; i++) { var tempID = getPlayer()[i].id; 64 > a * a + b * b || .01 > Math.abs(eb - ia[i]) && .01 > Math.abs(fb - ja[i]) || (eb = ia[i], fb = ja[i], a = N(21), a.setUint8(0, 16), a.setFloat64(1, ia[i], !0), a.setFloat64(9, ja[i], !0), a.setUint32(17, tempID, !0), O(a)) } } } function cb() { if (T() && $ && null != K) { var a = N(1 + 2 * K.length); a.setUint8(0, 0); for (var b = 0; b < K.length; ++b) a.setUint16(1 + 2 * b, K.charCodeAt(b), !0); O(a) } } function T() { return null != q && q.readyState == q.OPEN } window.opCode = function(a) { console.log("Sending op code."); H(parseInt(a)); } function H(a) { if (T()) { var b = N(1); b.setUint8(0, a); O(b) } } function $a() { if (T() && null != B) { var a = N(1 + B.length); a.setUint8(0, 81); for (var b = 0; b < B.length; ++b) a.setUint8(b + 1, B.charCodeAt(b)); O(a) } } function Ta() { m = d.innerWidth; r = d.innerHeight; za.width = G.width = m; za.height = G.height = r; var a = e("#helloContainer"); a.css("transform", "none"); var b = a.height(), c = d.innerHeight; b > c / 1.1 ? a.css("transform", "translate(-50%, -50%) scale(" + c / b / 1.1 + ")") : a.css("transform", "translate(-50%, -50%)"); gb() } function hb() { var a; a = Math.max(r / 1080, m / 1920); return a *= J } function yb() { if (0 != k.length) { for (var a = 0, b = 0; b < k.length; b++) a += k[b].size; a = Math.pow(Math.min(64 / a, 1), .4) * hb(); h = (9 * h + a) / 10 } } function gb() { //UPDATE dPoints = []; circles = []; dArc = []; dText = []; lines = []; var a, b = Date.now(); ++zb; C = b; if (0 < k.length) { yb(); for (var c = a = 0, d = 0; d < k.length; d++) k[d].P(), a += k[d].x / k.length, c += k[d].y / k.length; aa = a; ba = c; ca = h; s = (s + a) / 2; t = (t + c) / 2; } else s = (29 * s + aa) / 30, t = (29 * t + ba) / 30, h = (9 * h + ca * hb()) / 10; qb(); Aa(); Ia || f.clearRect(0, 0, m, r); Ia ? (f.fillStyle = ta ? "#111111" : "#F2FBFF", f.globalAlpha = .05, f.fillRect(0, 0, m, r), f.globalAlpha = 1) : Ab(); v.sort(function(a, b) { return a.size == b.size ? a.id - b.id : a.size - b.size }); f.save(); f.translate(m / 2, r / 2); f.scale(h, h); f.translate(-s, -t); //UPDATE f.save(); f.beginPath(); f.lineWidth = 5; f.strokeStyle = "#FFFFFF"; f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapStartX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapEndX(), getMapStartY()); f.stroke(); f.moveTo(getMapEndX(), getMapStartY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapEndY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.restore(); for (d = 0; d < v.length; d++) v[d].w(f); for (d = 0; d < Q.length; d++) Q[d].w(f); //UPDATE if (getPlayer().length > 0) { var moveLoc = window.botList[botIndex][1](toggleFollow); if (selectedCell > 0) { Aa(); } if (!toggle) { var startIndex = (selectedCell == 0 ? 0 : selectedCell); for (var i = 0; i < getPlayer().length - (selectedCell == 0 ? 0 : 1); i++) { setPoint(moveLoc[(i + startIndex).mod(getPlayer().length)][0], moveLoc[(i + startIndex).mod(getPlayer().length)][1], (i + startIndex).mod(getPlayer().length)); } } } customRender(f); if (Ga) { na = (3 * na + Ea) / 4; oa = (3 * oa + Fa) / 4; f.save(); f.strokeStyle = "#FFAAAA"; f.lineWidth = 10; f.lineCap = "round"; f.lineJoin = "round"; f.globalAlpha = .5; f.beginPath(); for (d = 0; d < k.length; d++) f.moveTo(k[d].x, k[d].y), f.lineTo(na, oa); f.stroke(); f.restore(); } f.restore(); z && z.width && f.drawImage(z, m - z.width - 10, 10); R = Math.max(R, Bb()); //UPDATE var currentDate = new Date(); var nbSeconds = 0; if (getPlayer().length > 0) { //nbSeconds = currentDate.getSeconds() + currentDate.getMinutes() * 60 + currentDate.getHours() * 3600 - lifeTimer.getSeconds() - lifeTimer.getMinutes() * 60 - lifeTimer.getHours() * 3600; nbSeconds = (currentDate.getTime() - lifeTimer.getTime())/1000; } bestTime = Math.max(nbSeconds, bestTime); var displayText = 'Score: ' + ~~(R / 100) + " Current Time: " + nbSeconds + " seconds."; 0 != R && (null == ua && (ua = new va(24, "#FFFFFF")), ua.C(displayText), c = ua.L(), a = c.width, f.globalAlpha = .2, f.fillStyle = "#000000", f.fillRect(10, r - 10 - 24 - 10, a + 10, 34), f.globalAlpha = 1, f.drawImage(c, 15, r - 10 - 24 - 5)); Cb(); b = Date.now() - b; b > 1E3 / 60 ? D -= .01 : b < 1E3 / 65 && (D += .01);.4 > D && (D = .4); 1 < D && (D = 1); b = C - ib; !T() || W ? (x += b / 2E3, 1 < x && (x = 1)) : (x -= b / 300, 0 > x && (x = 0)); 0 < x && (f.fillStyle = "#000000", f.globalAlpha = .5 * x, f.fillRect(0, 0, m, r), f.globalAlpha = 1); ib = C drawStats(f); } //UPDATE function customRender(d) { d.save(); for (var i = 0; i < lines.length; i++) { d.beginPath(); d.lineWidth = 5; if (lines[i][4] == 0) { d.strokeStyle = "#FF0000"; } else if (lines[i][4] == 1) { d.strokeStyle = "#00FF00"; } else if (lines[i][4] == 2) { d.strokeStyle = "#0000FF"; } else if (lines[i][4] == 3) { d.strokeStyle = "#FF8000"; } else if (lines[i][4] == 4) { d.strokeStyle = "#8A2BE2"; } else if (lines[i][4] == 5) { d.strokeStyle = "#FF69B4"; } else if (lines[i][4] == 6) { d.strokeStyle = "#008080"; } else if (lines[i][4] == 7) { d.strokeStyle = "#FFFFFF"; } else { d.strokeStyle = "#000000"; } d.moveTo(lines[i][0], lines[i][1]); d.lineTo(lines[i][2], lines[i][3]); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < circles.length; i++) { if (circles[i][3] == 0) { d.strokeStyle = "#FF0000"; } else if (circles[i][3] == 1) { d.strokeStyle = "#00FF00"; } else if (circles[i][3] == 2) { d.strokeStyle = "#0000FF"; } else if (circles[i][3] == 3) { d.strokeStyle = "#FF8000"; } else if (circles[i][3] == 4) { d.strokeStyle = "#8A2BE2"; } else if (circles[i][3] == 5) { d.strokeStyle = "#FF69B4"; } else if (circles[i][3] == 6) { d.strokeStyle = "#008080"; } else if (circles[i][3] == 7) { d.strokeStyle = "#FFFFFF"; } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 10; //d.setLineDash([5]); d.globalAlpha = 0.3; d.arc(circles[i][0], circles[i][1], circles[i][2], 0, 2 * Math.PI, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dArc.length; i++) { if (dArc[i][7] == 0) { d.strokeStyle = "#FF0000"; } else if (dArc[i][7] == 1) { d.strokeStyle = "#00FF00"; } else if (dArc[i][7] == 2) { d.strokeStyle = "#0000FF"; } else if (dArc[i][7] == 3) { d.strokeStyle = "#FF8000"; } else if (dArc[i][7] == 4) { d.strokeStyle = "#8A2BE2"; } else if (dArc[i][7] == 5) { d.strokeStyle = "#FF69B4"; } else if (dArc[i][7] == 6) { d.strokeStyle = "#008080"; } else if (dArc[i][7] == 7) { d.strokeStyle = "#FFFFFF"; } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 5; var ang1 = Math.atan2(dArc[i][1] - dArc[i][5], dArc[i][0] - dArc[i][4]); var ang2 = Math.atan2(dArc[i][3] - dArc[i][5], dArc[i][2] - dArc[i][4]); d.arc(dArc[i][4], dArc[i][5], dArc[i][6], ang1, ang2, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dPoints.length; i++) { if (dText[i] == "") { var radius = 10; d.beginPath(); d.arc(dPoints[i][0], dPoints[i][1], radius, 0, 2 * Math.PI, false); if (dPoints[i][2] == 0) { d.fillStyle = "black"; } else if (dPoints[i][2] == 1) { d.fillStyle = "yellow"; } else if (dPoints[i][2] == 2) { d.fillStyle = "blue"; } else if (dPoints[i][2] == 3) { d.fillStyle = "red"; } else if (dPoints[i][2] == 4) { d.fillStyle = "#008080"; } else if (dPoints[i][2] == 5) { d.fillStyle = "#FF69B4"; } else { d.fillStyle = "#000000"; } d.fill(); d.lineWidth = 2; d.strokeStyle = '#003300'; d.stroke(); } else { var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111'), true, '#000000'); text.C(dText[i]); var textRender = text.L(); d.drawImage(textRender, dPoints[i][0], dPoints[i][1]); } } d.restore(); } function drawStats(d) { d.save() sessionScore = Math.max(getCurrentScore(), sessionScore); var debugStrings = []; debugStrings.push("Current Bot: " + window.botList[botIndex][0]); debugStrings.push("T - Bot: " + (!toggle ? "On" : "Off")); debugStrings.push("R - Lines: " + (!toggleDraw ? "On" : "Off")); debugStrings.push("Q - Follow Mouse: " + (toggleFollow ? "On" : "Off")); debugStrings.push("S - Manual Cell: " + (selectedCell == 0 ? "None" : selectedCell) + " of " + getPlayer().length); debugStrings.push(""); debugStrings.push("Best Score: " + ~~(sessionScore / 100)); debugStrings.push("Best Time: " + bestTime + " seconds"); debugStrings.push(""); debugStrings.push(serverIP); if (getPlayer().length > 0) { var offsetX = -getMapStartX(); var offsetY = -getMapStartY(); debugStrings.push("Location: " + Math.floor(getPlayer()[0].x + offsetX) + ", " + Math.floor(getPlayer()[0].y + offsetY)); } var offsetValue = 20; var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111')); for (var i = 0; i < debugStrings.length; i++) { text.C(debugStrings[i]); var textRender = text.L(); d.drawImage(textRender, 20, offsetValue); offsetValue += textRender.height; } if (message.length > 0) { var mRender = []; var mWidth = 0; var mHeight = 0; for (var i = 0; i < message.length; i++) { var mText = new va(28, '#FF0000', true, '#000000'); mText.C(message[i]); mRender.push(mText.L()); if (mRender[i].width > mWidth) { mWidth = mRender[i].width; } mHeight += mRender[i].height; } var mX = getWidth() / 2 - mWidth / 2; var mY = 20; d.globalAlpha = 0.4; d.fillStyle = '#000000'; d.fillRect(mX - 10, mY - 10, mWidth + 20, mHeight + 20); d.globalAlpha = 1; var mOffset = mY; for (var i = 0; i < mRender.length; i++) { d.drawImage(mRender[i], getWidth() / 2 - mRender[i].width / 2, mOffset); mOffset += mRender[i].height; } } d.restore(); } function Ab() { f.fillStyle = ta ? "#111111" : "#F2FBFF"; f.fillRect(0, 0, m, r); f.save(); f.strokeStyle = ta ? "#AAAAAA" : "#000000"; f.globalAlpha = .2 * h; for (var a = m / h, b = r / h, c = (a / 2 - s) % 50; c < a; c += 50) f.beginPath(), f.moveTo(c * h - .5, 0), f.lineTo(c * h - .5, b * h), f.stroke(); for (c = (b / 2 - t) % 50; c < b; c += 50) f.beginPath(), f.moveTo(0, c * h - .5), f.lineTo(a * h, c * h - .5), f.stroke(); f.restore() } function Cb() { if (Qa && Ja.width) { var a = m / 5; f.drawImage(Ja, 5, 5, a, a) } } function Bb() { for (var a = 0, b = 0; b < k.length; b++) a += k[b].q * k[b].q; return a } function ab() { z = null; if (null != A || 0 != F.length) if (null != A || wa) { z = document.createElement("canvas"); var a = z.getContext("2d"), b = 60, b = null == A ? b + 24 * F.length : b + 180, c = Math.min(200, .3 * m) / 200; z.width = 200 * c; z.height = b * c; a.scale(c, c); a.globalAlpha = .4; a.fillStyle = "#000000"; a.fillRect(0, 0, 200, b); a.globalAlpha = 1; a.fillStyle = "#FFFFFF"; c = null; c = Z("leaderboard"); a.font = "30px Ubuntu"; a.fillText(c, 100 - a.measureText(c).width / 2, 40); if (null == A) for (a.font = "20px Ubuntu", b = 0; b < F.length; ++b) c = F[b].name || Z("unnamed_cell"), wa || (c = Z("unnamed_cell")), -1 != M.indexOf(F[b].id) ? (k[0].name && (c = k[0].name), a.fillStyle = "#FFAAAA") : a.fillStyle = "#FFFFFF", c = b + 1 + ". " + c, a.fillText(c, 100 - a.measureText(c).width / 2, 70 + 24 * b); else for (b = c = 0; b < A.length; ++b) { var d = c + A[b] * Math.PI * 2; a.fillStyle = Db[b + 1]; a.beginPath(); a.moveTo(100, 140); a.arc(100, 140, 80, c, d, !1); a.fill(); c = d } } } function Ka(a, b, c, d, e) { this.V = a; this.x = b; this.y = c; this.i = d; this.b = e } function da(a, b, c, d, e, p) { this.id = a; this.s = this.x = b; this.t = this.y = c; this.r = this.size = d; this.color = e; this.a = []; this.W(); this.B(p) } function va(a, b, c, d) { a && (this.u = a); b && (this.S = b); this.U = !!c; d && (this.v = d) } function S(a, b) { var c = "1" == e("#helloContainer").attr("data-has-account-data"); e("#helloContainer").attr("data-has-account-data", "1"); if (null == b && d.localStorage.loginCache) { var l = JSON.parse(d.localStorage.loginCache); l.f = a.f; l.d = a.d; l.e = a.e; d.localStorage.loginCache = JSON.stringify(l) } if (c) { var u = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[0], c = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[1].split(" ")[0], l = e(".agario-profile-panel .progress-bar-star").first().text(); if (l != a.e) S({ f: c, d: c, e: l }, function() { e(".agario-profile-panel .progress-bar-star").text(a.e); e(".agario-exp-bar .progress-bar").css("width", "100%"); e(".progress-bar-star").addClass("animated tada").one("webkitAnimationEnd mozAnimationEnd MSAnimationEnd oanimationend animationend", function() { e(".progress-bar-star").removeClass("animated tada") }); setTimeout(function() { e(".agario-exp-bar .progress-bar-text").text(a.d + "/" + a.d + " XP"); S({ f: 0, d: a.d, e: a.e }, function() { S(a, b) }) }, 1E3) }); else { var p = Date.now(), g = function() { var c; c = (Date.now() - p) / 1E3; c = 0 > c ? 0 : 1 < c ? 1 : c; c = c * c * (3 - 2 * c); e(".agario-exp-bar .progress-bar-text").text(~~(u + (a.f - u) * c) + "/" + a.d + " XP"); e(".agario-exp-bar .progress-bar").css("width", (88 * (u + (a.f - u) * c) / a.d).toFixed(2) + "%"); 1 > c ? d.requestAnimationFrame(g) : b && b() }; d.requestAnimationFrame(g) } } else e(".agario-profile-panel .progress-bar-star").text(a.e), e(".agario-exp-bar .progress-bar-text").text(a.f + "/" + a.d + " XP"), e(".agario-exp-bar .progress-bar").css("width", (88 * a.f / a.d).toFixed(2) + "%"), b && b() } function jb(a) { "string" == typeof a && (a = JSON.parse(a)); Date.now() + 18E5 > a.ja ? e("#helloContainer").attr("data-logged-in", "0") : (d.localStorage.loginCache = JSON.stringify(a), B = a.fa, e(".agario-profile-name").text(a.name), $a(), S({ f: a.f, d: a.d, e: a.e }), e("#helloContainer").attr("data-logged-in", "1")) } function Eb(a) { a = a.split("\n"); jb({ name: a[0], ta: a[1], fa: a[2], ja: 1E3 * +a[3], e: +a[4], f: +a[5], d: +a[6] }) } function La(a) { if ("connected" == a.status) { var b = a.authResponse.accessToken; d.FB.api("/me/picture?width=180&height=180", function(a) { d.localStorage.fbPictureCache = a.data.url; e(".agario-profile-picture").attr("src", a.data.url) }); e("#helloContainer").attr("data-logged-in", "1"); null != B ? e.ajax("https://m.agar.io/checkToken", { error: function() { B = null; La(a) }, success: function(a) { a = a.split("\n"); S({ e: +a[0], f: +a[1], d: +a[2] }) }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: B }) : e.ajax("https://m.agar.io/facebookLogin", { error: function() { B = null; e("#helloContainer").attr("data-logged-in", "0") }, success: Eb, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: b }) } } function Wa(a) { Y(":party"); e("#helloContainer").attr("data-party-state", "4"); a = decodeURIComponent(a).replace(/.*#/gim, ""); Ma("#" + d.encodeURIComponent(a)); e.ajax(Na + "//m.agar.io/getToken", { error: function() { e("#helloContainer").attr("data-party-state", "6") }, success: function(b) { b = b.split("\n"); e(".partyToken").val("agar.io/#" + d.encodeURIComponent(a)); e("#helloContainer").attr("data-party-state", "5"); Y(":party"); Ca("ws://" + b[0], a) }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: a }) } function Ma(a) { d.history && d.history.replaceState && d.history.replaceState({}, d.document.title, a) } if (!d.agarioNoInit) { var Na = d.location.protocol, tb = "https:" == Na, xa = d.navigator.userAgent; if (-1 != xa.indexOf("Android")) d.ga && d.ga("send", "event", "MobileRedirect", "PlayStore"), setTimeout(function() { d.location.href = "market://details?id=com.miniclip.agar.io" }, 1E3); else if (-1 != xa.indexOf("iPhone") || -1 != xa.indexOf("iPad") || -1 != xa.indexOf("iPod")) d.ga && d.ga("send", "event", "MobileRedirect", "AppStore"), setTimeout(function() { d.location.href = "https://itunes.apple.com/app/agar.io/id995999703" }, 1E3); else { var za, f, G, m, r, X = null, //UPDATE toggle = false, toggleDraw = false, toggleFollow = false, tempPoint = [0, 0, 1], dPoints = [], circles = [], dArc = [], dText = [], lines = [], names = ["-|0_0|-"], originalName = names[Math.floor(Math.random() * names.length)], sessionScore = 0, serverIP = "", interNodes = [], lifeTimer = new Date(), bestTime = 0, botIndex = 0, reviving = false, message = [], selectedCell = 0, q = null, s = 0, t = 0, M = [], k = [], E = {}, v = [], Q = [], F = [], fa = 0, ga = 0, //UPDATE ia = [-1], ja = [-1], zb = 0, C = 0, ib = 0, K = null, pa = 0, qa = 0, ra = 1E4, sa = 1E4, h = 1, y = null, kb = !0, wa = !0, Oa = !1, Ha = !1, R = 0, ta = !1, lb = !1, aa = s = ~~((pa + ra) / 2), ba = t = ~~((qa + sa) / 2), ca = 1, P = "", A = null, ya = !1, Ga = !1, Ea = 0, Fa = 0, na = 0, oa = 0, mb = 0, Db = ["#333333", "#FF3333", "#33FF33", "#3333FF"], Ia = !1, $ = !1, bb = 0, B = null, J = 1, x = 1, W = !0, Ba = 0, Da = {}; (function() { var a = d.location.search; "?" == a.charAt(0) && (a = a.slice(1)); for (var a = a.split("&"), b = 0; b < a.length; b++) { var c = a[b].split("="); Da[c[0]] = c[1] } })(); var Qa = "ontouchstart" in d && /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(d.navigator.userAgent), Ja = new Image; Ja.src = "img/split.png"; var nb = document.createElement("canvas"); if ("undefined" == typeof console || "undefined" == typeof DataView || "undefined" == typeof WebSocket || null == nb || null == nb.getContext || null == d.localStorage) alert("You browser does not support this game, we recommend you to use Firefox to play this"); else { var ka = null; d.setNick = function(a) { //UPDATE originalName = a; if (getPlayer().length == 0) { lifeTimer = new Date(); } Xa(); K = a; cb(); R = 0 }; d.setRegion = ha; d.setSkins = function(a) { kb = a }; d.setNames = function(a) { wa = a }; d.setDarkTheme = function(a) { ta = a }; d.setColors = function(a) { Oa = a }; d.setShowMass = function(a) { lb = a }; d.spectate = function() { K = null; H(1); Xa() }; d.setGameMode = function(a) { a != P && (":party" == P && e("#helloContainer").attr("data-party-state", "0"), Y(a), ":party" != a && I()) }; d.setAcid = function(a) { Ia = a }; null != d.localStorage && (null == d.localStorage.AB9 && (d.localStorage.AB9 = 0 + ~~(100 * Math.random())), mb = +d.localStorage.AB9, d.ABGroup = mb); e.get(Na + "//gc.agar.io", function(a) { var b = a.split(" "); a = b[0]; b = b[1] || ""; - 1 == ["UA"].indexOf(a) && ob.push("ussr"); ea.hasOwnProperty(a) && ("string" == typeof ea[a] ? y || ha(ea[a]) : ea[a].hasOwnProperty(b) && (y || ha(ea[a][b]))) }, "text"); d.ga && d.ga("send", "event", "User-Agent", d.navigator.userAgent, { nonInteraction: 1 }); var la = !1, Ya = 0; setTimeout(function() { la = !0 }, Math.max(6E4 * Ya, 1E4)); var ea = { AF: "JP-Tokyo", AX: "EU-London", AL: "EU-London", DZ: "EU-London", AS: "SG-Singapore", AD: "EU-London", AO: "EU-London", AI: "US-Atlanta", AG: "US-Atlanta", AR: "BR-Brazil", AM: "JP-Tokyo", AW: "US-Atlanta", AU: "SG-Singapore", AT: "EU-London", AZ: "JP-Tokyo", BS: "US-Atlanta", BH: "JP-Tokyo", BD: "JP-Tokyo", BB: "US-Atlanta", BY: "EU-London", BE: "EU-London", BZ: "US-Atlanta", BJ: "EU-London", BM: "US-Atlanta", BT: "JP-Tokyo", BO: "BR-Brazil", BQ: "US-Atlanta", BA: "EU-London", BW: "EU-London", BR: "BR-Brazil", IO: "JP-Tokyo", VG: "US-Atlanta", BN: "JP-Tokyo", BG: "EU-London", BF: "EU-London", BI: "EU-London", KH: "JP-Tokyo", CM: "EU-London", CA: "US-Atlanta", CV: "EU-London", KY: "US-Atlanta", CF: "EU-London", TD: "EU-London", CL: "BR-Brazil", CN: "CN-China", CX: "JP-Tokyo", CC: "JP-Tokyo", CO: "BR-Brazil", KM: "EU-London", CD: "EU-London", CG: "EU-London", CK: "SG-Singapore", CR: "US-Atlanta", CI: "EU-London", HR: "EU-London", CU: "US-Atlanta", CW: "US-Atlanta", CY: "JP-Tokyo", CZ: "EU-London", DK: "EU-London", DJ: "EU-London", DM: "US-Atlanta", DO: "US-Atlanta", EC: "BR-Brazil", EG: "EU-London", SV: "US-Atlanta", GQ: "EU-London", ER: "EU-London", EE: "EU-London", ET: "EU-London", FO: "EU-London", FK: "BR-Brazil", FJ: "SG-Singapore", FI: "EU-London", FR: "EU-London", GF: "BR-Brazil", PF: "SG-Singapore", GA: "EU-London", GM: "EU-London", GE: "JP-Tokyo", DE: "EU-London", GH: "EU-London", GI: "EU-London", GR: "EU-London", GL: "US-Atlanta", GD: "US-Atlanta", GP: "US-Atlanta", GU: "SG-Singapore", GT: "US-Atlanta", GG: "EU-London", GN: "EU-London", GW: "EU-London", GY: "BR-Brazil", HT: "US-Atlanta", VA: "EU-London", HN: "US-Atlanta", HK: "JP-Tokyo", HU: "EU-London", IS: "EU-London", IN: "JP-Tokyo", ID: "JP-Tokyo", IR: "JP-Tokyo", IQ: "JP-Tokyo", IE: "EU-London", IM: "EU-London", IL: "JP-Tokyo", IT: "EU-London", JM: "US-Atlanta", JP: "JP-Tokyo", JE: "EU-London", JO: "JP-Tokyo", KZ: "JP-Tokyo", KE: "EU-London", KI: "SG-Singapore", KP: "JP-Tokyo", KR: "JP-Tokyo", KW: "JP-Tokyo", KG: "JP-Tokyo", LA: "JP-Tokyo", LV: "EU-London", LB: "JP-Tokyo", LS: "EU-London", LR: "EU-London", LY: "EU-London", LI: "EU-London", LT: "EU-London", LU: "EU-London", MO: "JP-Tokyo", MK: "EU-London", MG: "EU-London", MW: "EU-London", MY: "JP-Tokyo", MV: "JP-Tokyo", ML: "EU-London", MT: "EU-London", MH: "SG-Singapore", MQ: "US-Atlanta", MR: "EU-London", MU: "EU-London", YT: "EU-London", MX: "US-Atlanta", FM: "SG-Singapore", MD: "EU-London", MC: "EU-London", MN: "JP-Tokyo", ME: "EU-London", MS: "US-Atlanta", MA: "EU-London", MZ: "EU-London", MM: "JP-Tokyo", NA: "EU-London", NR: "SG-Singapore", NP: "JP-Tokyo", NL: "EU-London", NC: "SG-Singapore", NZ: "SG-Singapore", NI: "US-Atlanta", NE: "EU-London", NG: "EU-London", NU: "SG-Singapore", NF: "SG-Singapore", MP: "SG-Singapore", NO: "EU-London", OM: "JP-Tokyo", PK: "JP-Tokyo", PW: "SG-Singapore", PS: "JP-Tokyo", PA: "US-Atlanta", PG: "SG-Singapore", PY: "BR-Brazil", PE: "BR-Brazil", PH: "JP-Tokyo", PN: "SG-Singapore", PL: "EU-London", PT: "EU-London", PR: "US-Atlanta", QA: "JP-Tokyo", RE: "EU-London", RO: "EU-London", RU: "RU-Russia", RW: "EU-London", BL: "US-Atlanta", SH: "EU-London", KN: "US-Atlanta", LC: "US-Atlanta", MF: "US-Atlanta", PM: "US-Atlanta", VC: "US-Atlanta", WS: "SG-Singapore", SM: "EU-London", ST: "EU-London", SA: "EU-London", SN: "EU-London", RS: "EU-London", SC: "EU-London", SL: "EU-London", SG: "JP-Tokyo", SX: "US-Atlanta", SK: "EU-London", SI: "EU-London", SB: "SG-Singapore", SO: "EU-London", ZA: "EU-London", SS: "EU-London", ES: "EU-London", LK: "JP-Tokyo", SD: "EU-London", SR: "BR-Brazil", SJ: "EU-London", SZ: "EU-London", SE: "EU-London", CH: "EU-London", SY: "EU-London", TW: "JP-Tokyo", TJ: "JP-Tokyo", TZ: "EU-London", TH: "JP-Tokyo", TL: "JP-Tokyo", TG: "EU-London", TK: "SG-Singapore", TO: "SG-Singapore", TT: "US-Atlanta", TN: "EU-London", TR: "TK-Turkey", TM: "JP-Tokyo", TC: "US-Atlanta", TV: "SG-Singapore", UG: "EU-London", UA: "EU-London", AE: "EU-London", GB: "EU-London", US: "US-Atlanta", UM: "SG-Singapore", VI: "US-Atlanta", UY: "BR-Brazil", UZ: "JP-Tokyo", VU: "SG-Singapore", VE: "BR-Brazil", VN: "JP-Tokyo", WF: "SG-Singapore", EH: "EU-London", YE: "JP-Tokyo", ZM: "EU-London", ZW: "EU-London" }, L = null; d.connect = Ca; //UPDATE window.getDarkBool = function() { return ta; } window.getMassBool = function() { return lb; } window.getMemoryCells = function() { return interNodes; } window.getCellsArray = function() { return v; } window.getCells = function() { return E; } window.getPlayer = function() { return k; } window.getWidth = function() { return m; } window.getHeight = function() { return r; } window.getRatio = function() { return h; } window.getOffsetX = function() { return aa; } window.getOffsetY = function() { return ba; } window.getX = function() { return s; } window.getY = function() { return t; } window.getPointX = function() { return ia[0]; } window.getPointY = function() { return ja[0]; } window.getMouseX = function() { return fa; } window.getMouseY = function() { return ga; } window.getMapStartX = function() { return pa; } window.getMapStartY = function() { return qa; } window.getMapEndX = function() { return ra; } window.getMapEndY = function() { return sa; } window.getScreenDistance = function() { var temp = screenDistance(); return temp; } window.getLastUpdate = function() { return C; } window.getCurrentScore = function() { return R; } window.getMode = function() { return P; } window.setPoint = function(x, y, index) { while (ia.length > getPlayer().length) { ia.pop(); ja.pop(); } if (index < ia.length) { ia[index] = x; ja[index] = y; } else { while (index < ia.length - 1) { ia.push(-1); ja.push(-1); } ia.push(x); ja.push(y); } } window.setScore = function(a) { sessionScore = a * 100; } window.setBestTime = function(a) { bestTime = a; } window.best = function(a, b) { setScore(a); setBestTime(b); } window.setBotIndex = function(a) { console.log("Changing bot"); botIndex = a; } window.setMessage = function(a) { message = a; } var ma = 500, eb = -1, fb = -1, z = null, D = 1, ua = null, Ua = function() { var a = Date.now(), b = 1E3 / 60; return function() { d.requestAnimationFrame(Ua); var c = Date.now(), l = c - a; l > b && (a = c - l % b, !T() || 240 > Date.now() - bb ? gb() : console.warn("Skipping draw"), Fb()) } }(), U = {}, ob = "poland;usa;china;russia;canada;australia;spain;brazil;germany;ukraine;france;sweden;chaplin;north korea;south korea;japan;united kingdom;earth;greece;latvia;lithuania;estonia;finland;norway;cia;maldivas;austria;nigeria;reddit;yaranaika;confederate;9gag;indiana;4chan;italy;bulgaria;tumblr;2ch.hk;hong kong;portugal;jamaica;german empire;mexico;sanik;switzerland;croatia;chile;indonesia;bangladesh;thailand;iran;iraq;peru;moon;botswana;bosnia;netherlands;european union;taiwan;pakistan;hungary;satanist;qing dynasty;matriarchy;patriarchy;feminism;ireland;texas;facepunch;prodota;cambodia;steam;piccolo;ea;india;kc;denmark;quebec;ayy lmao;sealand;bait;tsarist russia;origin;vinesauce;stalin;belgium;luxembourg;stussy;prussia;8ch;argentina;scotland;sir;romania;belarus;wojak;doge;nasa;byzantium;imperial japan;french kingdom;somalia;turkey;mars;pokerface;8;irs;receita federal;facebook".split(";"), Gb = ["8", "nasa"], Hb = ["m'blob"]; Ka.prototype = { V: null, x: 0, y: 0, i: 0, b: 0 }; da.prototype = { id: 0, a: null, name: null, o: null, O: null, x: 0, y: 0, size: 0, s: 0, t: 0, r: 0, J: 0, K: 0, q: 0, ba: 0, Q: 0, sa: 0, ia: 0,
DickDumBR1
Skip to content Sign up Sign in This repository Search Explore Features Enterprise Pricing Watch 137 Star 490 Fork 1,535 Apostolique/Agar.io-bot Branch: master Agar.io-bot/launcher.user.js @ApostoliqueApostolique 10 days ago Easier to see the borders 7 contributors @Apostolique @DarkN3ss61 @Linkaan @Timtech @henopied @Gjum @lilezek RawBlameHistory 2456 lines (2277 sloc) 93.893 kB /*The MIT License (MIT) Copyright (c) 2015 Apostolique Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.*/ // ==UserScript== // @name AposLauncher // @namespace AposLauncher // @include http://agar.io/* // @version 4.123 // @grant none // @author http://www.twitch.tv/apostolique // ==/UserScript== var aposLauncherVersion = 4.123; Number.prototype.mod = function(n) { return ((this % n) + n) % n; }; Array.prototype.peek = function() { return this[this.length - 1]; }; var sha = "efde0488cc2cc176db48dd23b28a20b90314352b"; function getLatestCommit() { window.jQuery.ajax({ url: "https://api.github.com/repos/apostolique/Agar.io-bot/git/refs/heads/master", cache: false, dataType: "jsonp" }).done(function(data) { console.dir(data.data); console.log("hmm: " + data.data.object.sha); sha = data.data.object.sha; function update(prefix, name, url) { window.jQuery(document.body).prepend("<div id='" + prefix + "Dialog' style='position: absolute; left: 0px; right: 0px; top: 0px; bottom: 0px; z-index: 100; display: none;'>"); window.jQuery('#' + prefix + 'Dialog').append("<div id='" + prefix + "Message' style='width: 350px; background-color: #FFFFFF; margin: 100px auto; border-radius: 15px; padding: 5px 15px 5px 15px;'>"); window.jQuery('#' + prefix + 'Message').append("<h2>UPDATE TIME!!!</h2>"); window.jQuery('#' + prefix + 'Message').append("<p>Grab the update for: <a id='" + prefix + "Link' href='" + url + "' target=\"_blank\">" + name + "</a></p>"); window.jQuery('#' + prefix + 'Link').on('click', function() { window.jQuery("#" + prefix + "Dialog").hide(); window.jQuery("#" + prefix + "Dialog").remove(); }); window.jQuery("#" + prefix + "Dialog").show(); } window.jQuery.get('https://raw.githubusercontent.com/Apostolique/Agar.io-bot/master/launcher.user.js?' + Math.floor((Math.random() * 1000000) + 1), function(data) { var latestVersion = data.replace(/(\r\n|\n|\r)/gm, ""); latestVersion = latestVersion.substring(latestVersion.indexOf("// @version") + 11, latestVersion.indexOf("// @grant")); latestVersion = parseFloat(latestVersion + 0.0000); var myVersion = parseFloat(aposLauncherVersion + 0.0000); if (latestVersion > myVersion) { update("aposLauncher", "launcher.user.js", "https://github.com/Apostolique/Agar.io-bot/blob/" + sha + "/launcher.user.js/"); } console.log('Current launcher.user.js Version: ' + myVersion + " on Github: " + latestVersion); }); }).fail(function() {}); } getLatestCommit(); console.log("Running Bot Launcher!"); (function(d, e) { //UPDATE function keyAction(e) { if (84 == e.keyCode) { console.log("Toggle"); toggle = !toggle; } if (82 == e.keyCode) { console.log("ToggleDraw"); toggleDraw = !toggleDraw; } if (68 == e.keyCode) { window.setDarkTheme(!getDarkBool()); } if (70 == e.keyCode) { window.setShowMass(!getMassBool()); } if (69 == e.keyCode) { if (message.length > 0) { window.setMessage([]); window.onmouseup = function() {}; window.ignoreStream = true; } else { window.ignoreStream = false; window.refreshTwitch(); } } window.botList[botIndex].keyAction(e); } function humanPlayer() { //Don't need to do anything. return [getPointX(), getPointY()]; } function pb() { //UPDATE window.botList = window.botList || []; window.jQuery('#nick').val(originalName); function HumanPlayerObject() { this.name = "Human"; this.keyAction = function(key) {}; this.displayText = function() {return [];}; this.mainLoop = humanPlayer; } var hpo = new HumanPlayerObject(); window.botList.push(hpo); window.updateBotList(); ya = !0; Pa(); setInterval(Pa, 18E4); var father = window.jQuery("#canvas").parent(); window.jQuery("#canvas").remove(); father.prepend("<canvas id='canvas'>"); G = za = document.getElementById("canvas"); f = G.getContext("2d"); G.onmousedown = function(a) { if (Qa) { var b = a.clientX - (5 + m / 5 / 2), c = a.clientY - (5 + m / 5 / 2); if (Math.sqrt(b * b + c * c) <= m / 5 / 2) { V(); H(17); return } } fa = a.clientX; ga = a.clientY; Aa(); V(); }; G.onmousemove = function(a) { fa = a.clientX; ga = a.clientY; Aa(); }; G.onmouseup = function() {}; /firefox/i.test(navigator.userAgent) ? document.addEventListener("DOMMouseScroll", Ra, !1) : document.body.onmousewheel = Ra; var a = !1, b = !1, c = !1; d.onkeydown = function(l) { //UPDATE if (!window.jQuery('#nick').is(":focus")) { 32 != l.keyCode || a || (V(), H(17), a = !0); 81 != l.keyCode || b || (H(18), b = !0); 87 != l.keyCode || c || (V(), H(21), c = !0); 27 == l.keyCode && Sa(!0); //UPDATE keyAction(l); } }; d.onkeyup = function(l) { 32 == l.keyCode && (a = !1); 87 == l.keyCode && (c = !1); 81 == l.keyCode && b && (H(19), b = !1); }; d.onblur = function() { H(19); c = b = a = !1 }; d.onresize = Ta; d.requestAnimationFrame(Ua); setInterval(V, 40); y && e("#region").val(y); Va(); ha(e("#region").val()); 0 == Ba && y && I(); W = !0; e("#overlays").show(); Ta(); d.location.hash && 6 <= d.location.hash.length && Wa(d.location.hash) } function Ra(a) { J *= Math.pow(.9, a.wheelDelta / -120 || a.detail || 0); //UPDATE 0.07 > J && (J = 0.07); J > 4 / h && (J = 4 / h) } function qb() { if (.4 > h) X = null; else { for (var a = Number.POSITIVE_INFINITY, b = Number.POSITIVE_INFINITY, c = Number.NEGATIVE_INFINITY, l = Number.NEGATIVE_INFINITY, d = 0, p = 0; p < v.length; p++) { var g = v[p]; !g.N() || g.R || 20 >= g.size * h || (d = Math.max(g.size, d), a = Math.min(g.x, a), b = Math.min(g.y, b), c = Math.max(g.x, c), l = Math.max(g.y, l)) } X = rb.ka({ ca: a - 10, da: b - 10, oa: c + 10, pa: l + 10, ma: 2, na: 4 }); for (p = 0; p < v.length; p++) if (g = v[p], g.N() && !(20 >= g.size * h)) for (a = 0; a < g.a.length; ++a) b = g.a[a].x, c = g.a[a].y, b < s - m / 2 / h || c < t - r / 2 / h || b > s + m / 2 / h || c > t + r / 2 / h || X.m(g.a[a]) } } function Aa() { //UPDATE if (toggle || window.botList[botIndex].name == "Human") { setPoint(((fa - m / 2) / h + s), ((ga - r / 2) / h + t)); } } function Pa() { null == ka && (ka = {}, e("#region").children().each(function() { var a = e(this), b = a.val(); b && (ka[b] = a.text()) })); e.get("https://m.agar.io/info", function(a) { var b = {}, c; for (c in a.regions) { var l = c.split(":")[0]; b[l] = b[l] || 0; b[l] += a.regions[c].numPlayers } for (c in b) e('#region option[value="' + c + '"]').text(ka[c] + " (" + b[c] + " players)") }, "json") } function Xa() { e("#adsBottom").hide(); e("#overlays").hide(); W = !1; Va(); d.googletag && d.googletag.pubads && d.googletag.pubads().clear(d.aa) } function ha(a) { a && a != y && (e("#region").val() != a && e("#region").val(a), y = d.localStorage.location = a, e(".region-message").hide(), e(".region-message." + a).show(), e(".btn-needs-server").prop("disabled", !1), ya && I()) } function Sa(a) { W || (K = null, sb(), a && (x = 1), W = !0, e("#overlays").fadeIn(a ? 200 : 3E3)) } function Y(a) { e("#helloContainer").attr("data-gamemode", a); P = a; e("#gamemode").val(a) } function Va() { e("#region").val() ? d.localStorage.location = e("#region").val() : d.localStorage.location && e("#region").val(d.localStorage.location); e("#region").val() ? e("#locationKnown").append(e("#region")) : e("#locationUnknown").append(e("#region")) } function sb() { la && (la = !1, setTimeout(function() { la = !0 //UPDATE }, 6E4 * Ya)) } function Z(a) { return d.i18n[a] || d.i18n_dict.en[a] || a } function Za() { var a = ++Ba; console.log("Find " + y + P); e.ajax("https://m.agar.io/findServer", { error: function() { setTimeout(Za, 1E3) }, success: function(b) { a == Ba && (b.alert && alert(b.alert), Ca("ws://" + b.ip, b.token)) }, dataType: "json", method: "POST", cache: !1, crossDomain: !0, data: (y + P || "?") + "\n154669603" }) } function I() { ya && y && (e("#connecting").show(), Za()) } function Ca(a, b) { if (q) { q.onopen = null; q.onmessage = null; q.onclose = null; try { q.close() } catch (c) {} q = null } Da.la && (a = "ws://" + Da.la); if (null != L) { var l = L; L = function() { l(b) } } if (tb) { var d = a.split(":"); a = d[0] + "s://ip-" + d[1].replace(/\./g, "-").replace(/\//g, "") + ".tech.agar.io:" + (+d[2] + 2E3) } M = []; k = []; E = {}; v = []; Q = []; F = []; z = A = null; R = 0; $ = !1; console.log("Connecting to " + a); //UPDATE serverIP = a; q = new WebSocket(a); q.binaryType = "arraybuffer"; q.onopen = function() { var a; console.log("socket open"); a = N(5); a.setUint8(0, 254); a.setUint32(1, 5, !0); O(a); a = N(5); a.setUint8(0, 255); a.setUint32(1, 154669603, !0); O(a); a = N(1 + b.length); a.setUint8(0, 80); for (var c = 0; c < b.length; ++c) a.setUint8(c + 1, b.charCodeAt(c)); O(a); $a() }; q.onmessage = ub; q.onclose = vb; q.onerror = function() { console.log("socket error") } } function N(a) { return new DataView(new ArrayBuffer(a)) } function O(a) { q.send(a.buffer) } function vb() { $ && (ma = 500); console.log("socket close"); setTimeout(I, ma); ma *= 2 } function ub(a) { wb(new DataView(a.data)) } function wb(a) { function b() { for (var b = "";;) { var d = a.getUint16(c, !0); c += 2; if (0 == d) break; b += String.fromCharCode(d) } return b } var c = 0; 240 == a.getUint8(c) && (c += 5); switch (a.getUint8(c++)) { case 16: xb(a, c); break; case 17: aa = a.getFloat32(c, !0); c += 4; ba = a.getFloat32(c, !0); c += 4; ca = a.getFloat32(c, !0); c += 4; break; case 20: k = []; M = []; break; case 21: Ea = a.getInt16(c, !0); c += 2; Fa = a.getInt16(c, !0); c += 2; Ga || (Ga = !0, na = Ea, oa = Fa); break; case 32: M.push(a.getUint32(c, !0)); c += 4; break; case 49: if (null != A) break; var l = a.getUint32(c, !0), c = c + 4; F = []; for (var d = 0; d < l; ++d) { var p = a.getUint32(c, !0), c = c + 4; F.push({ id: p, name: b() }) } ab(); break; case 50: A = []; l = a.getUint32(c, !0); c += 4; for (d = 0; d < l; ++d) A.push(a.getFloat32(c, !0)), c += 4; ab(); break; case 64: pa = a.getFloat64(c, !0); c += 8; qa = a.getFloat64(c, !0); c += 8; ra = a.getFloat64(c, !0); c += 8; sa = a.getFloat64(c, !0); c += 8; aa = (ra + pa) / 2; ba = (sa + qa) / 2; ca = 1; 0 == k.length && (s = aa, t = ba, h = ca); break; case 81: var g = a.getUint32(c, !0), c = c + 4, e = a.getUint32(c, !0), c = c + 4, f = a.getUint32(c, !0), c = c + 4; setTimeout(function() { S({ e: g, f: e, d: f }) }, 1200) } } function xb(a, b) { bb = C = Date.now(); $ || ($ = !0, e("#connecting").hide(), cb(), L && (L(), L = null)); var c = Math.random(); Ha = !1; var d = a.getUint16(b, !0); b += 2; for (var u = 0; u < d; ++u) { var p = E[a.getUint32(b, !0)], g = E[a.getUint32(b + 4, !0)]; b += 8; p && g && (g.X(), g.s = g.x, g.t = g.y, g.r = g.size, g.J = p.x, g.K = p.y, g.q = g.size, g.Q = C) } for (u = 0;;) { d = a.getUint32(b, !0); b += 4; if (0 == d) break; ++u; var f, p = a.getInt16(b, !0); b += 4; g = a.getInt16(b, !0); b += 4; f = a.getInt16(b, !0); b += 2; for (var h = a.getUint8(b++), w = a.getUint8(b++), m = a.getUint8(b++), h = (h << 16 | w << 8 | m).toString(16); 6 > h.length;) h = "0" + h; var h = "#" + h, w = a.getUint8(b++), m = !!(w & 1), r = !!(w & 16); w & 2 && (b += 4); w & 4 && (b += 8); w & 8 && (b += 16); for (var q, n = "";;) { q = a.getUint16(b, !0); b += 2; if (0 == q) break; n += String.fromCharCode(q) } q = n; n = null; E.hasOwnProperty(d) ? (n = E[d], n.P(), n.s = n.x, n.t = n.y, n.r = n.size, n.color = h) : (n = new da(d, p, g, f, h, q), v.push(n), E[d] = n, n.ua = p, n.va = g); n.h = m; n.n = r; n.J = p; n.K = g; n.q = f; n.sa = c; n.Q = C; n.ba = w; q && n.B(q); - 1 != M.indexOf(d) && -1 == k.indexOf(n) && (document.getElementById("overlays").style.display = "none", k.push(n), n.birth = getLastUpdate(), n.birthMass = (n.size * n.size / 100), 1 == k.length && (s = n.x, t = n.y, db())) //UPDATE interNodes[d] = window.getCells()[d]; } //UPDATE Object.keys(interNodes).forEach(function(element, index) { //console.log("start: " + interNodes[element].updateTime + " current: " + D + " life: " + (D - interNodes[element].updateTime)); var isRemoved = !window.getCells().hasOwnProperty(element); //console.log("Time not updated: " + (window.getLastUpdate() - interNodes[element].getUptimeTime())); if (isRemoved && (window.getLastUpdate() - interNodes[element].getUptimeTime()) > 3000) { delete interNodes[element]; } else { for (var i = 0; i < getPlayer().length; i++) { if (isRemoved && computeDistance(getPlayer()[i].x, getPlayer()[i].y, interNodes[element].x, interNodes[element].y) < getPlayer()[i].size + 710) { delete interNodes[element]; break; } } } }); c = a.getUint32(b, !0); b += 4; for (u = 0; u < c; u++) d = a.getUint32(b, !0), b += 4, n = E[d], null != n && n.X(); //UPDATE //Ha && 0 == k.length && Sa(!1) } //UPDATE function computeDistance(x1, y1, x2, y2) { var xdis = x1 - x2; // <--- FAKE AmS OF COURSE! var ydis = y1 - y2; var distance = Math.sqrt(xdis * xdis + ydis * ydis); return distance; } /** * Some horse shit of some sort. * @return Horse Shit */ function screenDistance() { return Math.min(computeDistance(getOffsetX(), getOffsetY(), screenToGameX(getWidth()), getOffsetY()), computeDistance(getOffsetX(), getOffsetY(), getOffsetX(), screenToGameY(getHeight()))); } window.verticalDistance = function() { return computeDistance(screenToGameX(0), screenToGameY(0), screenToGameX(getWidth()), screenToGameY(getHeight())); } /** * A conversion from the screen's horizontal coordinate system * to the game's horizontal coordinate system. * @param x in the screen's coordinate system * @return x in the game's coordinate system */ window.screenToGameX = function(x) { return (x - getWidth() / 2) / getRatio() + getX(); } /** * A conversion from the screen's vertical coordinate system * to the game's vertical coordinate system. * @param y in the screen's coordinate system * @return y in the game's coordinate system */ window.screenToGameY = function(y) { return (y - getHeight() / 2) / getRatio() + getY(); } window.drawPoint = function(x_1, y_1, drawColor, text) { if (!toggleDraw) { dPoints.push([x_1, y_1, drawColor]); dText.push(text); } } window.drawArc = function(x_1, y_1, x_2, y_2, x_3, y_3, drawColor) { if (!toggleDraw) { var radius = computeDistance(x_1, y_1, x_3, y_3); dArc.push([x_1, y_1, x_2, y_2, x_3, y_3, radius, drawColor]); } } window.drawLine = function(x_1, y_1, x_2, y_2, drawColor) { if (!toggleDraw) { lines.push([x_1, y_1, x_2, y_2, drawColor]); } } window.drawCircle = function(x_1, y_1, radius, drawColor) { if (!toggleDraw) { circles.push([x_1, y_1, radius, drawColor]); } } function V() { //UPDATE if (getPlayer().length == 0 && !reviving && ~~(getCurrentScore() / 100) > 0) { console.log("Dead: " + ~~(getCurrentScore() / 100)); apos('send', 'pageview'); } if (getPlayer().length == 0) { console.log("Revive"); setNick(originalName); reviving = true; } else if (getPlayer().length > 0 && reviving) { reviving = false; console.log("Done Reviving!"); } if (T()) { var a = fa - m / 2; var b = ga - r / 2; 64 > a * a + b * b || .01 > Math.abs(eb - ia) && .01 > Math.abs(fb - ja) || (eb = ia, fb = ja, a = N(13), a.setUint8(0, 16), a.setInt32(1, ia, !0), a.setInt32(5, ja, !0), a.setUint32(9, 0, !0), O(a)) } } function cb() { if (T() && $ && null != K) { var a = N(1 + 2 * K.length); a.setUint8(0, 0); for (var b = 0; b < K.length; ++b) a.setUint16(1 + 2 * b, K.charCodeAt(b), !0); O(a) } } function T() { return null != q && q.readyState == q.OPEN } window.opCode = function(a) { console.log("Sending op code."); H(parseInt(a)); } function H(a) { if (T()) { var b = N(1); b.setUint8(0, a); O(b) } } function $a() { if (T() && null != B) { var a = N(1 + B.length); a.setUint8(0, 81); for (var b = 0; b < B.length; ++b) a.setUint8(b + 1, B.charCodeAt(b)); O(a) } } function Ta() { m = d.innerWidth; r = d.innerHeight; za.width = G.width = m; za.height = G.height = r; var a = e("#helloContainer"); a.css("transform", "none"); var b = a.height(), c = d.innerHeight; b > c / 1.1 ? a.css("transform", "translate(-50%, -50%) scale(" + c / b / 1.1 + ")") : a.css("transform", "translate(-50%, -50%)"); gb() } function hb() { var a; a = Math.max(r / 1080, m / 1920); return a *= J } function yb() { if (0 != k.length) { for (var a = 0, b = 0; b < k.length; b++) a += k[b].size; a = Math.pow(Math.min(64 / a, 1), .4) * hb(); h = (9 * h + a) / 10 } } function gb() { //UPDATE dPoints = []; circles = []; dArc = []; dText = []; lines = []; var a, b = Date.now(); ++zb; C = b; if (0 < k.length) { yb(); for (var c = a = 0, d = 0; d < k.length; d++) k[d].P(), a += k[d].x / k.length, c += k[d].y / k.length; aa = a; ba = c; ca = h; s = (s + a) / 2; t = (t + c) / 2; } else s = (29 * s + aa) / 30, t = (29 * t + ba) / 30, h = (9 * h + ca * hb()) / 10; qb(); Aa(); Ia || f.clearRect(0, 0, m, r); Ia ? (f.fillStyle = ta ? "#111111" : "#F2FBFF", f.globalAlpha = .05, f.fillRect(0, 0, m, r), f.globalAlpha = 1) : Ab(); v.sort(function(a, b) { return a.size == b.size ? a.id - b.id : a.size - b.size }); f.save(); f.translate(m / 2, r / 2); f.scale(h, h); f.translate(-s, -t); //UPDATE f.save(); f.beginPath(); f.lineWidth = 5; f.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapStartX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapEndX(), getMapStartY()); f.stroke(); f.moveTo(getMapEndX(), getMapStartY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapEndY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.restore(); for (d = 0; d < v.length; d++) v[d].w(f); for (d = 0; d < Q.length; d++) Q[d].w(f); //UPDATE if (getPlayer().length > 0) { var moveLoc = window.botList[botIndex].mainLoop(); if (!toggle) { setPoint(moveLoc[0], moveLoc[1]); } } customRender(f); if (Ga) { na = (3 * na + Ea) / 4; oa = (3 * oa + Fa) / 4; f.save(); f.strokeStyle = "#FFAAAA"; f.lineWidth = 10; f.lineCap = "round"; f.lineJoin = "round"; f.globalAlpha = .5; f.beginPath(); for (d = 0; d < k.length; d++) f.moveTo(k[d].x, k[d].y), f.lineTo(na, oa); f.stroke(); f.restore(); } f.restore(); z && z.width && f.drawImage(z, m - z.width - 10, 10); R = Math.max(R, Bb()); //UPDATE var currentDate = new Date(); var nbSeconds = 0; if (getPlayer().length > 0) { //nbSeconds = currentDate.getSeconds() + currentDate.getMinutes() * 60 + currentDate.getHours() * 3600 - lifeTimer.getSeconds() - lifeTimer.getMinutes() * 60 - lifeTimer.getHours() * 3600; nbSeconds = (currentDate.getTime() - lifeTimer.getTime())/1000; } bestTime = Math.max(nbSeconds, bestTime); var displayText = 'Score: ' + ~~(R / 100) + " Current Time: " + nbSeconds + " seconds."; 0 != R && (null == ua && (ua = new va(24, "#FFFFFF")), ua.C(displayText), c = ua.L(), a = c.width, f.globalAlpha = .2, f.fillStyle = "#000000", f.fillRect(10, r - 10 - 24 - 10, a + 10, 34), f.globalAlpha = 1, f.drawImage(c, 15, r - 10 - 24 - 5)); Cb(); b = Date.now() - b; b > 1E3 / 60 ? D -= .01 : b < 1E3 / 65 && (D += .01);.4 > D && (D = .4); 1 < D && (D = 1); b = C - ib; !T() || W ? (x += b / 2E3, 1 < x && (x = 1)) : (x -= b / 300, 0 > x && (x = 0)); 0 < x && (f.fillStyle = "#000000", f.globalAlpha = .5 * x, f.fillRect(0, 0, m, r), f.globalAlpha = 1); ib = C drawStats(f); } //UPDATE function customRender(d) { d.save(); for (var i = 0; i < lines.length; i++) { d.beginPath(); d.lineWidth = 5; if (lines[i][4] == 0) { d.strokeStyle = "#FF0000"; } else if (lines[i][4] == 1) { d.strokeStyle = "#00FF00"; } else if (lines[i][4] == 2) { d.strokeStyle = "#0000FF"; } else if (lines[i][4] == 3) { d.strokeStyle = "#FF8000"; } else if (lines[i][4] == 4) { d.strokeStyle = "#8A2BE2"; } else if (lines[i][4] == 5) { d.strokeStyle = "#FF69B4"; } else if (lines[i][4] == 6) { d.strokeStyle = "#008080"; } else if (lines[i][4] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.moveTo(lines[i][0], lines[i][1]); d.lineTo(lines[i][2], lines[i][3]); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < circles.length; i++) { if (circles[i][3] == 0) { d.strokeStyle = "#FF0000"; } else if (circles[i][3] == 1) { d.strokeStyle = "#00FF00"; } else if (circles[i][3] == 2) { d.strokeStyle = "#0000FF"; } else if (circles[i][3] == 3) { d.strokeStyle = "#FF8000"; } else if (circles[i][3] == 4) { d.strokeStyle = "#8A2BE2"; } else if (circles[i][3] == 5) { d.strokeStyle = "#FF69B4"; } else if (circles[i][3] == 6) { d.strokeStyle = "#008080"; } else if (circles[i][3] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 10; //d.setLineDash([5]); d.globalAlpha = 0.3; d.arc(circles[i][0], circles[i][1], circles[i][2], 0, 2 * Math.PI, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dArc.length; i++) { if (dArc[i][7] == 0) { d.strokeStyle = "#FF0000"; } else if (dArc[i][7] == 1) { d.strokeStyle = "#00FF00"; } else if (dArc[i][7] == 2) { d.strokeStyle = "#0000FF"; } else if (dArc[i][7] == 3) { d.strokeStyle = "#FF8000"; } else if (dArc[i][7] == 4) { d.strokeStyle = "#8A2BE2"; } else if (dArc[i][7] == 5) { d.strokeStyle = "#FF69B4"; } else if (dArc[i][7] == 6) { d.strokeStyle = "#008080"; } else if (dArc[i][7] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 5; var ang1 = Math.atan2(dArc[i][1] - dArc[i][5], dArc[i][0] - dArc[i][4]); var ang2 = Math.atan2(dArc[i][3] - dArc[i][5], dArc[i][2] - dArc[i][4]); d.arc(dArc[i][4], dArc[i][5], dArc[i][6], ang1, ang2, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dPoints.length; i++) { if (dText[i] == "") { var radius = 10; d.beginPath(); d.arc(dPoints[i][0], dPoints[i][1], radius, 0, 2 * Math.PI, false); if (dPoints[i][2] == 0) { d.fillStyle = "black"; } else if (dPoints[i][2] == 1) { d.fillStyle = "yellow"; } else if (dPoints[i][2] == 2) { d.fillStyle = "blue"; } else if (dPoints[i][2] == 3) { d.fillStyle = "red"; } else if (dPoints[i][2] == 4) { d.fillStyle = "#008080"; } else if (dPoints[i][2] == 5) { d.fillStyle = "#FF69B4"; } else { d.fillStyle = "#000000"; } d.fill(); d.lineWidth = 2; d.strokeStyle = '#003300'; d.stroke(); } else { var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111'), true, (getDarkBool() ? '#111111' : '#F2FBFF')); text.C(dText[i]); var textRender = text.L(); d.drawImage(textRender, dPoints[i][0] - (textRender.width / 2), dPoints[i][1] - (textRender.height / 2)); } } d.restore(); } function drawStats(d) { d.save() sessionScore = Math.max(getCurrentScore(), sessionScore); var botString = window.botList[botIndex].displayText(); var debugStrings = []; debugStrings.push("Bot: " + window.botList[botIndex].name); debugStrings.push("Launcher: AposLauncher " + aposLauncherVersion); debugStrings.push("T - Bot: " + (!toggle ? "On" : "Off")); debugStrings.push("R - Lines: " + (!toggleDraw ? "On" : "Off")); for (var i = 0; i < botString.length; i++) { debugStrings.push(botString[i]); } debugStrings.push(""); debugStrings.push("Best Score: " + ~~(sessionScore / 100)); debugStrings.push("Best Time: " + bestTime + " seconds"); debugStrings.push(""); debugStrings.push(serverIP); if (getPlayer().length > 0) { var offsetX = -getMapStartX(); var offsetY = -getMapStartY(); debugStrings.push("Location: " + Math.floor(getPlayer()[0].x + offsetX) + ", " + Math.floor(getPlayer()[0].y + offsetY)); } var offsetValue = 20; var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111')); for (var i = 0; i < debugStrings.length; i++) { text.C(debugStrings[i]); var textRender = text.L(); d.drawImage(textRender, 20, offsetValue); offsetValue += textRender.height; } if (message.length > 0) { var mRender = []; var mWidth = 0; var mHeight = 0; for (var i = 0; i < message.length; i++) { var mText = new va(28, '#FF0000', true, '#000000'); mText.C(message[i]); mRender.push(mText.L()); if (mRender[i].width > mWidth) { mWidth = mRender[i].width; } mHeight += mRender[i].height; } var mX = getWidth() / 2 - mWidth / 2; var mY = 20; d.globalAlpha = 0.4; d.fillStyle = '#000000'; d.fillRect(mX - 10, mY - 10, mWidth + 20, mHeight + 20); d.globalAlpha = 1; var mOffset = mY; for (var i = 0; i < mRender.length; i++) { d.drawImage(mRender[i], getWidth() / 2 - mRender[i].width / 2, mOffset); mOffset += mRender[i].height; } } d.restore(); } function Ab() { f.fillStyle = ta ? "#111111" : "#F2FBFF"; f.fillRect(0, 0, m, r); f.save(); f.strokeStyle = ta ? "#AAAAAA" : "#000000"; f.globalAlpha = .2 * h; for (var a = m / h, b = r / h, c = (a / 2 - s) % 50; c < a; c += 50) f.beginPath(), f.moveTo(c * h - .5, 0), f.lineTo(c * h - .5, b * h), f.stroke(); for (c = (b / 2 - t) % 50; c < b; c += 50) f.beginPath(), f.moveTo(0, c * h - .5), f.lineTo(a * h, c * h - .5), f.stroke(); f.restore() } function Cb() { if (Qa && Ja.width) { var a = m / 5; f.drawImage(Ja, 5, 5, a, a) } } function Bb() { for (var a = 0, b = 0; b < k.length; b++) a += k[b].q * k[b].q; return a } function ab() { z = null; if (null != A || 0 != F.length) if (null != A || wa) { z = document.createElement("canvas"); var a = z.getContext("2d"), b = 60, b = null == A ? b + 24 * F.length : b + 180, c = Math.min(200, .3 * m) / 200; z.width = 200 * c; z.height = b * c; a.scale(c, c); a.globalAlpha = .4; a.fillStyle = "#000000"; a.fillRect(0, 0, 200, b); a.globalAlpha = 1; a.fillStyle = "#FFFFFF"; c = null; c = Z("leaderboard"); a.font = "30px Ubuntu"; a.fillText(c, 100 - a.measureText(c).width / 2, 40); if (null == A) for (a.font = "20px Ubuntu", b = 0; b < F.length; ++b) c = F[b].name || Z("unnamed_cell"), wa || (c = Z("unnamed_cell")), -1 != M.indexOf(F[b].id) ? (k[0].name && (c = k[0].name), a.fillStyle = "#FFAAAA") : a.fillStyle = "#FFFFFF", c = b + 1 + ". " + c, a.fillText(c, 100 - a.measureText(c).width / 2, 70 + 24 * b); else for (b = c = 0; b < A.length; ++b) { var d = c + A[b] * Math.PI * 2; a.fillStyle = Db[b + 1]; a.beginPath(); a.moveTo(100, 140); a.arc(100, 140, 80, c, d, !1); a.fill(); c = d } } } function Ka(a, b, c, d, e) { this.V = a; this.x = b; this.y = c; this.i = d; this.b = e } function da(a, b, c, d, e, p) { this.id = a; this.s = this.x = b; this.t = this.y = c; this.r = this.size = d; this.color = e; this.a = []; this.W(); this.B(p) } function va(a, b, c, d) { a && (this.u = a); b && (this.S = b); this.U = !!c; d && (this.v = d) } function S(a, b) { var c = "1" == e("#helloContainer").attr("data-has-account-data"); e("#helloContainer").attr("data-has-account-data", "1"); if (null == b && d.localStorage.loginCache) { var l = JSON.parse(d.localStorage.loginCache); l.f = a.f; l.d = a.d; l.e = a.e; d.localStorage.loginCache = JSON.stringify(l) } if (c) { var u = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[0], c = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[1].split(" ")[0], l = e(".agario-profile-panel .progress-bar-star").first().text(); if (l != a.e) S({ f: c, d: c, e: l }, function() { e(".agario-profile-panel .progress-bar-star").text(a.e); e(".agario-exp-bar .progress-bar").css("width", "100%"); e(".progress-bar-star").addClass("animated tada").one("webkitAnimationEnd mozAnimationEnd MSAnimationEnd oanimationend animationend", function() { e(".progress-bar-star").removeClass("animated tada") }); setTimeout(function() { e(".agario-exp-bar .progress-bar-text").text(a.d + "/" + a.d + " XP"); S({ f: 0, d: a.d, e: a.e }, function() { S(a, b) }) }, 1E3) }); else { var p = Date.now(), g = function() { var c; c = (Date.now() - p) / 1E3; c = 0 > c ? 0 : 1 < c ? 1 : c; c = c * c * (3 - 2 * c); e(".agario-exp-bar .progress-bar-text").text(~~(u + (a.f - u) * c) + "/" + a.d + " XP"); e(".agario-exp-bar .progress-bar").css("width", (88 * (u + (a.f - u) * c) / a.d).toFixed(2) + "%"); 1 > c ? d.requestAnimationFrame(g) : b && b() }; d.requestAnimationFrame(g) } } else e(".agario-profile-panel .progress-bar-star").text(a.e), e(".agario-exp-bar .progress-bar-text").text(a.f + "/" + a.d + " XP"), e(".agario-exp-bar .progress-bar").css("width", (88 * a.f / a.d).toFixed(2) + "%"), b && b() } function jb(a) { "string" == typeof a && (a = JSON.parse(a)); Date.now() + 18E5 > a.ja ? e("#helloContainer").attr("data-logged-in", "0") : (d.localStorage.loginCache = JSON.stringify(a), B = a.fa, e(".agario-profile-name").text(a.name), $a(), S({ f: a.f, d: a.d, e: a.e }), e("#helloContainer").attr("data-logged-in", "1")) } function Eb(a) { a = a.split("\n"); jb({ name: a[0], ta: a[1], fa: a[2], ja: 1E3 * +a[3], e: +a[4], f: +a[5], d: +a[6] }); console.log("Hello Facebook?"); } function La(a) { if ("connected" == a.status) { var b = a.authResponse.accessToken; d.FB.api("/me/picture?width=180&height=180", function(a) { d.localStorage.fbPictureCache = a.data.url; e(".agario-profile-picture").attr("src", a.data.url) }); e("#helloContainer").attr("data-logged-in", "1"); null != B ? e.ajax("https://m.agar.io/checkToken", { error: function() { console.log("Facebook Fail!"); B = null; La(a) }, success: function(a) { a = a.split("\n"); S({ e: +a[0], f: +a[1], d: +a[2] }); console.log("Facebook connected!"); }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: B }) : e.ajax("https://m.agar.io/facebookLogin", { error: function() { console.log("You have a Facebook problem!"); B = null; e("#helloContainer").attr("data-logged-in", "0") }, success: Eb, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: b }) } } function Wa(a) { Y(":party"); e("#helloContainer").attr("data-party-state", "4"); a = decodeURIComponent(a).replace(/.*#/gim, ""); Ma("#" + d.encodeURIComponent(a)); e.ajax(Na + "//m.agar.io/getToken", { error: function() { e("#helloContainer").attr("data-party-state", "6") }, success: function(b) { b = b.split("\n"); e(".partyToken").val("agar.io/#" + d.encodeURIComponent(a)); e("#helloContainer").attr("data-party-state", "5"); Y(":party"); Ca("ws://" + b[0], a) }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: a }) } function Ma(a) { d.history && d.history.replaceState && d.history.replaceState({}, d.document.title, a) } if (!d.agarioNoInit) { var Na = d.location.protocol, tb = "https:" == Na, xa = d.navigator.userAgent; if (-1 != xa.indexOf("Android")) d.ga && d.ga("send", "event", "MobileRedirect", "PlayStore"), setTimeout(function() { d.location.href = "market://details?id=com.miniclip.agar.io" }, 1E3); else if (-1 != xa.indexOf("iPhone") || -1 != xa.indexOf("iPad") || -1 != xa.indexOf("iPod")) d.ga && d.ga("send", "event", "MobileRedirect", "AppStore"), setTimeout(function() { d.location.href = "https://itunes.apple.com/app/agar.io/id995999703" }, 1E3); else { var za, f, G, m, r, X = null, //UPDATE toggle = false, toggleDraw = false, tempPoint = [0, 0, 1], dPoints = [], circles = [], dArc = [], dText = [], lines = [], names = ["Vilhena"], originalName = names[Math.floor(Math.random() * names.length)], sessionScore = 0, serverIP = "", interNodes = [], lifeTimer = new Date(), bestTime = 0, botIndex = 0, reviving = false, message = [], q = null, s = 0, t = 0, M = [], k = [], E = {}, v = [], Q = [], F = [], fa = 0, ga = 0, //UPDATE ia = -1, ja = -1, zb = 0, C = 0, ib = 0, K = null, pa = 0, qa = 0, ra = 1E4, sa = 1E4, h = 1, y = null, kb = !0, wa = !0, Oa = !1, Ha = !1, R = 0, ta = !1, lb = !1, aa = s = ~~((pa + ra) / 2), ba = t = ~~((qa + sa) / 2), ca = 1, P = "", A = null, ya = !1, Ga = !1, Ea = 0, Fa = 0, na = 0, oa = 0, mb = 0, Db = ["#333333", "#FF3333", "#33FF33", "#3333FF"], Ia = !1, $ = !1, bb = 0, B = null, J = 1, x = 1, W = !0, Ba = 0, Da = {}; (function() { var a = d.location.search; "?" == a.charAt(0) && (a = a.slice(1)); for (var a = a.split("&"), b = 0; b < a.length; b++) { var c = a[b].split("="); Da[c[0]] = c[1] } })(); var Qa = "ontouchstart" in d && /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(d.navigator.userAgent), Ja = new Image; Ja.src = "img/split.png"; var nb = document.createElement("canvas"); if ("undefined" == typeof console || "undefined" == typeof DataView || "undefined" == typeof WebSocket || null == nb || null == nb.getContext || null == d.localStorage) alert("You browser does not support this game, we recommend you to use Firefox to play this"); else { var ka = null; d.setNick = function(a) { //UPDATE originalName = a; if (getPlayer().length == 0) { lifeTimer = new Date(); } Xa(); K = a; cb(); R = 0 }; d.setRegion = ha; d.setSkins = function(a) { kb = a }; d.setNames = function(a) { wa = a }; d.setDarkTheme = function(a) { ta = a }; d.setColors = function(a) { Oa = a }; d.setShowMass = function(a) { lb = a }; d.spectate = function() { K = null; H(1); Xa() }; d.setGameMode = function(a) { a != P && (":party" == P && e("#helloContainer").attr("data-party-state", "0"), Y(a), ":party" != a && I()) }; d.setAcid = function(a) { Ia = a }; null != d.localStorage && (null == d.localStorage.AB9 && (d.localStorage.AB9 = 0 + ~~(100 * Math.random())), mb = +d.localStorage.AB9, d.ABGroup = mb); e.get(Na + "//gc.agar.io", function(a) { var b = a.split(" "); a = b[0]; b = b[1] || ""; - 1 == ["UA"].indexOf(a) && ob.push("ussr"); ea.hasOwnProperty(a) && ("string" == typeof ea[a] ? y || ha(ea[a]) : ea[a].hasOwnProperty(b) && (y || ha(ea[a][b]))) }, "text"); d.ga && d.ga("send", "event", "User-Agent", d.navigator.userAgent, { nonInteraction: 1 }); var la = !1, Ya = 0; setTimeout(function() { la = !0 }, Math.max(6E4 * Ya, 1E4)); var ea = { AF: "JP-Tokyo", AX: "EU-London", AL: "EU-London", DZ: "EU-London", AS: "SG-Singapore", AD: "EU-London", AO: "EU-London", AI: "US-Atlanta", AG: "US-Atlanta", AR: "BR-Brazil", AM: "JP-Tokyo", AW: "US-Atlanta", AU: "SG-Singapore", AT: "EU-London", AZ: "JP-Tokyo", BS: "US-Atlanta", BH: "JP-Tokyo", BD: "JP-Tokyo", BB: "US-Atlanta", BY: "EU-London", BE: "EU-London", BZ: "US-Atlanta", BJ: "EU-London", BM: "US-Atlanta", BT: "JP-Tokyo", BO: "BR-Brazil", BQ: "US-Atlanta", BA: "EU-London", BW: "EU-London", BR: "BR-Brazil", IO: "JP-Tokyo", VG: "US-Atlanta", BN: "JP-Tokyo", BG: "EU-London", BF: "EU-London", BI: "EU-London", KH: "JP-Tokyo", CM: "EU-London", CA: "US-Atlanta", CV: "EU-London", KY: "US-Atlanta", CF: "EU-London", TD: "EU-London", CL: "BR-Brazil", CN: "CN-China", CX: "JP-Tokyo", CC: "JP-Tokyo", CO: "BR-Brazil", KM: "EU-London", CD: "EU-London", CG: "EU-London", CK: "SG-Singapore", CR: "US-Atlanta", CI: "EU-London", HR: "EU-London", CU: "US-Atlanta", CW: "US-Atlanta", CY: "JP-Tokyo", CZ: "EU-London", DK: "EU-London", DJ: "EU-London", DM: "US-Atlanta", DO: "US-Atlanta", EC: "BR-Brazil", EG: "EU-London", SV: "US-Atlanta", GQ: "EU-London", ER: "EU-London", EE: "EU-London", ET: "EU-London", FO: "EU-London", FK: "BR-Brazil", FJ: "SG-Singapore", FI: "EU-London", FR: "EU-London", GF: "BR-Brazil", PF: "SG-Singapore", GA: "EU-London", GM: "EU-London", GE: "JP-Tokyo", DE: "EU-London", GH: "EU-London", GI: "EU-London", GR: "EU-London", GL: "US-Atlanta", GD: "US-Atlanta", GP: "US-Atlanta", GU: "SG-Singapore", GT: "US-Atlanta", GG: "EU-London", GN: "EU-London", GW: "EU-London", GY: "BR-Brazil", HT: "US-Atlanta", VA: "EU-London", HN: "US-Atlanta", HK: "JP-Tokyo", HU: "EU-London", IS: "EU-London", IN: "JP-Tokyo", ID: "JP-Tokyo", IR: "JP-Tokyo", IQ: "JP-Tokyo", IE: "EU-London", IM: "EU-London", IL: "JP-Tokyo", IT: "EU-London", JM: "US-Atlanta", JP: "JP-Tokyo", JE: "EU-London", JO: "JP-Tokyo", KZ: "JP-Tokyo", KE: "EU-London", KI: "SG-Singapore", KP: "JP-Tokyo", KR: "JP-Tokyo", KW: "JP-Tokyo", KG: "JP-Tokyo", LA: "JP-Tokyo", LV: "EU-London", LB: "JP-Tokyo", LS: "EU-London", LR: "EU-London", LY: "EU-London", LI: "EU-London", LT: "EU-London", LU: "EU-London", MO: "JP-Tokyo", MK: "EU-London", MG: "EU-London", MW: "EU-London", MY: "JP-Tokyo", MV: "JP-Tokyo", ML: "EU-London", MT: "EU-London", MH: "SG-Singapore", MQ: "US-Atlanta", MR: "EU-London", MU: "EU-London", YT: "EU-London", MX: "US-Atlanta", FM: "SG-Singapore", MD: "EU-London", MC: "EU-London", MN: "JP-Tokyo", ME: "EU-London", MS: "US-Atlanta", MA: "EU-London", MZ: "EU-London", MM: "JP-Tokyo", NA: "EU-London", NR: "SG-Singapore", NP: "JP-Tokyo", NL: "EU-London", NC: "SG-Singapore", NZ: "SG-Singapore", NI: "US-Atlanta", NE: "EU-London", NG: "EU-London", NU: "SG-Singapore", NF: "SG-Singapore", MP: "SG-Singapore", NO: "EU-London", OM: "JP-Tokyo", PK: "JP-Tokyo", PW: "SG-Singapore", PS: "JP-Tokyo", PA: "US-Atlanta", PG: "SG-Singapore", PY: "BR-Brazil", PE: "BR-Brazil", PH: "JP-Tokyo", PN: "SG-Singapore", PL: "EU-London", PT: "EU-London", PR: "US-Atlanta", QA: "JP-Tokyo", RE: "EU-London", RO: "EU-London", RU: "RU-Russia", RW: "EU-London", BL: "US-Atlanta", SH: "EU-London", KN: "US-Atlanta", LC: "US-Atlanta", MF: "US-Atlanta", PM: "US-Atlanta", VC: "US-Atlanta", WS: "SG-Singapore", SM: "EU-London", ST: "EU-London", SA: "EU-London", SN: "EU-London", RS: "EU-London", SC: "EU-London", SL: "EU-London", SG: "JP-Tokyo", SX: "US-Atlanta", SK: "EU-London", SI: "EU-London", SB: "SG-Singapore", SO: "EU-London", ZA: "EU-London", SS: "EU-London", ES: "EU-London", LK: "JP-Tokyo", SD: "EU-London", SR: "BR-Brazil", SJ: "EU-London", SZ: "EU-London", SE: "EU-London", CH: "EU-London", SY: "EU-London", TW: "JP-Tokyo", TJ: "JP-Tokyo", TZ: "EU-London", TH: "JP-Tokyo", TL: "JP-Tokyo", TG: "EU-London", TK: "SG-Singapore", TO: "SG-Singapore", TT: "US-Atlanta", TN: "EU-London", TR: "TK-Turkey", TM: "JP-Tokyo", TC: "US-Atlanta", TV: "SG-Singapore", UG: "EU-London", UA: "EU-London", AE: "EU-London", GB: "EU-London", US: "US-Atlanta", UM: "SG-Singapore", VI: "US-Atlanta", UY: "BR-Brazil", UZ: "JP-Tokyo", VU: "SG-Singapore", VE: "BR-Brazil", VN: "JP-Tokyo", WF: "SG-Singapore", EH: "EU-London", YE: "JP-Tokyo", ZM: "EU-London", ZW: "EU-London" }, L = null; d.connect = Ca; //UPDATE /** * Tells you if the game is in Dark mode. * @return Boolean for dark mode. */ window.getDarkBool = function() { return ta; } /** * Tells you if the mass is shown. * @return Boolean for player's mass. */ window.getMassBool = function() { return lb; } /** * This is a copy of everything that is shown on screen. * Normally stuff will time out when off the screen, this * memorizes everything that leaves the screen for a little * while longer. * @return The memory object. */ window.getMemoryCells = function() { return interNodes; } /** * [getCellsArray description] * @return {[type]} [description] */ window.getCellsArray = function() { return v; } /** * [getCellsArray description] * @return {[type]} [description] */ window.getCells = function() { return E; } /** * Returns an array with all the player's cells. * @return Player's cells */ window.getPlayer = function() { return k; } /** * The canvas' width. * @return Integer Width */ window.getWidth = function() { return m; } /** * The canvas' height * @return Integer Height */ window.getHeight = function() { return r; } /** * Scaling ratio of the canvas. The bigger this ration, * the further that you see. * @return Screen scaling ratio. */ window.getRatio = function() { return h; } /** * [getOffsetX description] * @return {[type]} [description] */ window.getOffsetX = function() { return aa; } window.getOffsetY = function() { return ba; } window.getX = function() { return s; } window.getY = function() { return t; } window.getPointX = function() { return ia; } window.getPointY = function() { return ja; } /** * The X location of the mouse. * @return Integer X */ window.getMouseX = function() { return fa; } /** * The Y location of the mouse. * @return Integer Y */ window.getMouseY = function() { return ga; } window.getMapStartX = function() { return pa; } window.getMapStartY = function() { return qa; } window.getMapEndX = function() { return ra; } window.getMapEndY = function() { return sa; } window.getScreenDistance = function() { var temp = screenDistance(); return temp; } /** * A timestamp since the last time the server sent any data. * @return Last update timestamp */ window.getLastUpdate = function() { return C; } window.getCurrentScore = function() { return R; } /** * The game's current mode. (":ffa", ":experimental", ":teams". ":party") * @return {[type]} [description] */ window.getMode = function() { return P; } window.setPoint = function(x, y) { ia = x; ja = y; } window.setScore = function(a) { sessionScore = a * 100; } window.setBestTime = function(a) { bestTime = a; } window.best = function(a, b) { setScore(a); setBestTime(b); } window.setBotIndex = function(a) { console.log("Changing bot"); botIndex = a; } window.setMessage = function(a) { message = a; } window.updateBotList = function() { window.bot
peek
Take a peek into the Git info of your Rails application.
peek-transfer
No description available
Lifestylerr
/*The MIT License (MIT) Copyright (c) 2015 Apostolique Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.*/ // ==UserScript== // @name AposLauncher // @namespace AposLauncher // @include http://agar.io/* // @version 4.124 // @grant none // @author http://www.twitch.tv/apostolique // ==/UserScript== var aposLauncherVersion = 4.124; Number.prototype.mod = function(n) { return ((this % n) + n) % n; }; Array.prototype.peek = function() { return this[this.length - 1]; }; var sha = "efde0488cc2cc176db48dd23b28a20b90314352b"; function getLatestCommit() { window.jQuery.ajax({ url: "https://api.github.com/repos/apostolique/Agar.io-bot/git/refs/heads/master", cache: false, dataType: "jsonp" }).done(function(data) { console.dir(data.data); console.log("hmm: " + data.data.object.sha); sha = data.data.object.sha; function update(prefix, name, url) { window.jQuery(document.body).prepend("<div id='" + prefix + "Dialog' style='position: absolute; left: 0px; right: 0px; top: 0px; bottom: 0px; z-index: 100; display: none;'>"); window.jQuery('#' + prefix + 'Dialog').append("<div id='" + prefix + "Message' style='width: 350px; background-color: #FFFFFF; margin: 100px auto; border-radius: 15px; padding: 5px 15px 5px 15px;'>"); window.jQuery('#' + prefix + 'Message').append("<h2>UPDATE TIME!!!</h2>"); window.jQuery('#' + prefix + 'Message').append("<p>Grab the update for: <a id='" + prefix + "Link' href='" + url + "' target=\"_blank\">" + name + "</a></p>"); window.jQuery('#' + prefix + 'Link').on('click', function() { window.jQuery("#" + prefix + "Dialog").hide(); window.jQuery("#" + prefix + "Dialog").remove(); }); window.jQuery("#" + prefix + "Dialog").show(); } window.jQuery.get('https://raw.githubusercontent.com/Apostolique/Agar.io-bot/master/launcher.user.js?' + Math.floor((Math.random() * 1000000) + 1), function(data) { var latestVersion = data.replace(/(\r\n|\n|\r)/gm, ""); latestVersion = latestVersion.substring(latestVersion.indexOf("// @version") + 11, latestVersion.indexOf("// @grant")); latestVersion = parseFloat(latestVersion + 0.0000); var myVersion = parseFloat(aposLauncherVersion + 0.0000); if (latestVersion > myVersion) { update("aposLauncher", "launcher.user.js", "https://github.com/Apostolique/Agar.io-bot/blob/" + sha + "/launcher.user.js/"); } console.log('Current launcher.user.js Version: ' + myVersion + " on Github: " + latestVersion); }); }).fail(function() {}); } getLatestCommit(); console.log("Running Bot Launcher!"); (function(d, e) { //UPDATE function keyAction(e) { if (84 == e.keyCode) { console.log("Toggle"); toggle = !toggle; } if (82 == e.keyCode) { console.log("ToggleDraw"); toggleDraw = !toggleDraw; } if (68 == e.keyCode) { window.setDarkTheme(!getDarkBool()); } if (70 == e.keyCode) { window.setShowMass(!getMassBool()); } if (69 == e.keyCode) { if (message.length > 0) { window.setMessage([]); window.onmouseup = function() {}; window.ignoreStream = true; } else { window.ignoreStream = false; window.refreshTwitch(); } } window.botList[botIndex].keyAction(e); } function humanPlayer() { //Don't need to do anything. return [getPointX(), getPointY()]; } function pb() { //UPDATE window.botList = window.botList || []; window.jQuery('#nick').val(originalName); function HumanPlayerObject() { this.name = "Human"; this.keyAction = function(key) {}; this.displayText = function() { return []; }; this.mainLoop = humanPlayer; } var hpo = new HumanPlayerObject(); window.botList.push(hpo); window.updateBotList(); ya = !0; Pa(); setInterval(Pa, 18E4); var father = window.jQuery("#canvas").parent(); window.jQuery("#canvas").remove(); father.prepend("<canvas id='canvas'>"); G = za = document.getElementById("canvas"); f = G.getContext("2d"); G.onmousedown = function(a) { if (Qa) { var b = a.clientX - (5 + m / 5 / 2), c = a.clientY - (5 + m / 5 / 2); if (Math.sqrt(b * b + c * c) <= m / 5 / 2) { V(); H(17); return } } fa = a.clientX; ga = a.clientY; Aa(); V(); }; G.onmousemove = function(a) { fa = a.clientX; ga = a.clientY; Aa(); }; G.onmouseup = function() {}; /firefox/i.test(navigator.userAgent) ? document.addEventListener("DOMMouseScroll", Ra, !1) : document.body.onmousewheel = Ra; var a = !1, b = !1, c = !1; d.onkeydown = function(l) { //UPDATE if (!window.jQuery('#nick').is(":focus")) { 32 != l.keyCode || a || (V(), H(17), a = !0); 81 != l.keyCode || b || (H(18), b = !0); 87 != l.keyCode || c || (V(), H(21), c = !0); 27 == l.keyCode && Sa(!0); //UPDATE keyAction(l); } }; d.onkeyup = function(l) { 32 == l.keyCode && (a = !1); 87 == l.keyCode && (c = !1); 81 == l.keyCode && b && (H(19), b = !1); }; d.onblur = function() { H(19); c = b = a = !1 }; d.onresize = Ta; d.requestAnimationFrame(Ua); setInterval(V, 40); y && e("#region").val(y); Va(); ha(e("#region").val()); 0 == Ba && y && I(); W = !0; e("#overlays").show(); Ta(); d.location.hash && 6 <= d.location.hash.length && Wa(d.location.hash) } function Ra(a) { J *= Math.pow(.9, a.wheelDelta / -120 || a.detail || 0); //UPDATE 0.07 > J && (J = 0.07); J > 4 / h && (J = 4 / h) } function qb() { if (.4 > h) X = null; else { for (var a = Number.POSITIVE_INFINITY, b = Number.POSITIVE_INFINITY, c = Number.NEGATIVE_INFINITY, l = Number.NEGATIVE_INFINITY, d = 0, p = 0; p < v.length; p++) { var g = v[p]; !g.N() || g.R || 20 >= g.size * h || (d = Math.max(g.size, d), a = Math.min(g.x, a), b = Math.min(g.y, b), c = Math.max(g.x, c), l = Math.max(g.y, l)) } X = rb.ka({ ca: a - 10, da: b - 10, oa: c + 10, pa: l + 10, ma: 2, na: 4 }); for (p = 0; p < v.length; p++) if (g = v[p], g.N() && !(20 >= g.size * h)) for (a = 0; a < g.a.length; ++a) b = g.a[a].x, c = g.a[a].y, b < s - m / 2 / h || c < t - r / 2 / h || b > s + m / 2 / h || c > t + r / 2 / h || X.m(g.a[a]) } } function Aa() { //UPDATE if (toggle || window.botList[botIndex].name == "Human") { setPoint(((fa - m / 2) / h + s), ((ga - r / 2) / h + t)); } } function Pa() { null == ka && (ka = {}, e("#region").children().each(function() { var a = e(this), b = a.val(); b && (ka[b] = a.text()) })); e.get("https://m.agar.io/info", function(a) { var b = {}, c; for (c in a.regions) { var l = c.split(":")[0]; b[l] = b[l] || 0; b[l] += a.regions[c].numPlayers } for (c in b) e('#region option[value="' + c + '"]').text(ka[c] + " (" + b[c] + " players)") }, "json") } function Xa() { e("#adsBottom").hide(); e("#overlays").hide(); W = !1; Va(); d.googletag && d.googletag.pubads && d.googletag.pubads().clear(d.aa) } function ha(a) { a && a != y && (e("#region").val() != a && e("#region").val(a), y = d.localStorage.location = a, e(".region-message").hide(), e(".region-message." + a).show(), e(".btn-needs-server").prop("disabled", !1), ya && I()) } function Sa(a) { W || (K = null, sb(), a && (x = 1), W = !0, e("#overlays").fadeIn(a ? 200 : 3E3)) } function Y(a) { e("#helloContainer").attr("data-gamemode", a); P = a; e("#gamemode").val(a) } function Va() { e("#region").val() ? d.localStorage.location = e("#region").val() : d.localStorage.location && e("#region").val(d.localStorage.location); e("#region").val() ? e("#locationKnown").append(e("#region")) : e("#locationUnknown").append(e("#region")) } function sb() { la && (la = !1, setTimeout(function() { la = !0 //UPDATE }, 6E4 * Ya)) } function Z(a) { return d.i18n[a] || d.i18n_dict.en[a] || a } function Za() { var a = ++Ba; console.log("Find " + y + P); e.ajax("https://m.agar.io/findServer", { error: function() { setTimeout(Za, 1E3) }, success: function(b) { a == Ba && (b.alert && alert(b.alert), Ca("ws://" + b.ip, b.token)) }, dataType: "json", method: "POST", cache: !1, crossDomain: !0, data: (y + P || "?") + "\n154669603" }) } function I() { ya && y && (e("#connecting").show(), Za()) } function Ca(a, b) { if (q) { q.onopen = null; q.onmessage = null; q.onclose = null; try { q.close() } catch (c) {} q = null } Da.la && (a = "ws://" + Da.la); if (null != L) { var l = L; L = function() { l(b) } } if (tb) { var d = a.split(":"); a = d[0] + "s://ip-" + d[1].replace(/\./g, "-").replace(/\//g, "") + ".tech.agar.io:" + (+d[2] + 2E3) } M = []; k = []; E = {}; v = []; Q = []; F = []; z = A = null; R = 0; $ = !1; console.log("Connecting to " + a); //UPDATE serverIP = a; q = new WebSocket(a); q.binaryType = "arraybuffer"; q.onopen = function() { var a; console.log("socket open"); a = N(5); a.setUint8(0, 254); a.setUint32(1, 5, !0); O(a); a = N(5); a.setUint8(0, 255); a.setUint32(1, 154669603, !0); O(a); a = N(1 + b.length); a.setUint8(0, 80); for (var c = 0; c < b.length; ++c) a.setUint8(c + 1, b.charCodeAt(c)); O(a); $a() }; q.onmessage = ub; q.onclose = vb; q.onerror = function() { console.log("socket error") } } function N(a) { return new DataView(new ArrayBuffer(a)) } function O(a) { q.send(a.buffer) } function vb() { $ && (ma = 500); console.log("socket close"); setTimeout(I, ma); ma *= 2 } function ub(a) { wb(new DataView(a.data)) } function wb(a) { function b() { for (var b = "";;) { var d = a.getUint16(c, !0); c += 2; if (0 == d) break; b += String.fromCharCode(d) } return b } var c = 0; 240 == a.getUint8(c) && (c += 5); switch (a.getUint8(c++)) { case 16: xb(a, c); break; case 17: aa = a.getFloat32(c, !0); c += 4; ba = a.getFloat32(c, !0); c += 4; ca = a.getFloat32(c, !0); c += 4; break; case 20: k = []; M = []; break; case 21: Ea = a.getInt16(c, !0); c += 2; Fa = a.getInt16(c, !0); c += 2; Ga || (Ga = !0, na = Ea, oa = Fa); break; case 32: M.push(a.getUint32(c, !0)); c += 4; break; case 49: if (null != A) break; var l = a.getUint32(c, !0), c = c + 4; F = []; for (var d = 0; d < l; ++d) { var p = a.getUint32(c, !0), c = c + 4; F.push({ id: p, name: b() }) } ab(); break; case 50: A = []; l = a.getUint32(c, !0); c += 4; for (d = 0; d < l; ++d) A.push(a.getFloat32(c, !0)), c += 4; ab(); break; case 64: pa = a.getFloat64(c, !0); c += 8; qa = a.getFloat64(c, !0); c += 8; ra = a.getFloat64(c, !0); c += 8; sa = a.getFloat64(c, !0); c += 8; aa = (ra + pa) / 2; ba = (sa + qa) / 2; ca = 1; 0 == k.length && (s = aa, t = ba, h = ca); break; case 81: var g = a.getUint32(c, !0), c = c + 4, e = a.getUint32(c, !0), c = c + 4, f = a.getUint32(c, !0), c = c + 4; setTimeout(function() { S({ e: g, f: e, d: f }) }, 1200) } } function xb(a, b) { bb = C = Date.now(); $ || ($ = !0, e("#connecting").hide(), cb(), L && (L(), L = null)); var c = Math.random(); Ha = !1; var d = a.getUint16(b, !0); b += 2; for (var u = 0; u < d; ++u) { var p = E[a.getUint32(b, !0)], g = E[a.getUint32(b + 4, !0)]; b += 8; p && g && (g.X(), g.s = g.x, g.t = g.y, g.r = g.size, g.J = p.x, g.K = p.y, g.q = g.size, g.Q = C) } for (u = 0;;) { d = a.getUint32(b, !0); b += 4; if (0 == d) break; ++u; var f, p = a.getInt16(b, !0); b += 4; g = a.getInt16(b, !0); b += 4; f = a.getInt16(b, !0); b += 2; for (var h = a.getUint8(b++), w = a.getUint8(b++), m = a.getUint8(b++), h = (h << 16 | w << 8 | m).toString(16); 6 > h.length;) h = "0" + h; var h = "#" + h, w = a.getUint8(b++), m = !!(w & 1), r = !!(w & 16); w & 2 && (b += 4); w & 4 && (b += 8); w & 8 && (b += 16); for (var q, n = "";;) { q = a.getUint16(b, !0); b += 2; if (0 == q) break; n += String.fromCharCode(q) } q = n; n = null; E.hasOwnProperty(d) ? (n = E[d], n.P(), n.s = n.x, n.t = n.y, n.r = n.size, n.color = h) : (n = new da(d, p, g, f, h, q), v.push(n), E[d] = n, n.ua = p, n.va = g); n.h = m; n.n = r; n.J = p; n.K = g; n.q = f; n.sa = c; n.Q = C; n.ba = w; q && n.B(q); - 1 != M.indexOf(d) && -1 == k.indexOf(n) && (document.getElementById("overlays").style.display = "none", k.push(n), n.birth = getLastUpdate(), n.birthMass = (n.size * n.size / 100), 1 == k.length && (s = n.x, t = n.y, db())) //UPDATE interNodes[d] = window.getCells()[d]; } //UPDATE Object.keys(interNodes).forEach(function(element, index) { //console.log("start: " + interNodes[element].updateTime + " current: " + D + " life: " + (D - interNodes[element].updateTime)); var isRemoved = !window.getCells().hasOwnProperty(element); //console.log("Time not updated: " + (window.getLastUpdate() - interNodes[element].getUptimeTime())); if (isRemoved && (window.getLastUpdate() - interNodes[element].getUptimeTime()) > 3000) { delete interNodes[element]; } else { for (var i = 0; i < getPlayer().length; i++) { if (isRemoved && computeDistance(getPlayer()[i].x, getPlayer()[i].y, interNodes[element].x, interNodes[element].y) < getPlayer()[i].size + 710) { delete interNodes[element]; break; } } } }); c = a.getUint32(b, !0); b += 4; for (u = 0; u < c; u++) d = a.getUint32(b, !0), b += 4, n = E[d], null != n && n.X(); //UPDATE //Ha && 0 == k.length && Sa(!1) } //UPDATE function computeDistance(x1, y1, x2, y2) { var xdis = x1 - x2; // <--- FAKE AmS OF COURSE! var ydis = y1 - y2; var distance = Math.sqrt(xdis * xdis + ydis * ydis); return distance; } /** * Some horse shit of some sort. * @return Horse Shit */ function screenDistance() { return Math.min(computeDistance(getOffsetX(), getOffsetY(), screenToGameX(getWidth()), getOffsetY()), computeDistance(getOffsetX(), getOffsetY(), getOffsetX(), screenToGameY(getHeight()))); } window.verticalDistance = function() { return computeDistance(screenToGameX(0), screenToGameY(0), screenToGameX(getWidth()), screenToGameY(getHeight())); } /** * A conversion from the screen's horizontal coordinate system * to the game's horizontal coordinate system. * @param x in the screen's coordinate system * @return x in the game's coordinate system */ window.screenToGameX = function(x) { return (x - getWidth() / 2) / getRatio() + getX(); } /** * A conversion from the screen's vertical coordinate system * to the game's vertical coordinate system. * @param y in the screen's coordinate system * @return y in the game's coordinate system */ window.screenToGameY = function(y) { return (y - getHeight() / 2) / getRatio() + getY(); } window.drawPoint = function(x_1, y_1, drawColor, text) { if (!toggleDraw) { dPoints.push([x_1, y_1, drawColor]); dText.push(text); } } window.drawArc = function(x_1, y_1, x_2, y_2, x_3, y_3, drawColor) { if (!toggleDraw) { var radius = computeDistance(x_1, y_1, x_3, y_3); dArc.push([x_1, y_1, x_2, y_2, x_3, y_3, radius, drawColor]); } } window.drawLine = function(x_1, y_1, x_2, y_2, drawColor) { if (!toggleDraw) { lines.push([x_1, y_1, x_2, y_2, drawColor]); } } window.drawCircle = function(x_1, y_1, radius, drawColor) { if (!toggleDraw) { circles.push([x_1, y_1, radius, drawColor]); } } function V() { //UPDATE if (getPlayer().length == 0 && !reviving && ~~(getCurrentScore() / 100) > 0) { console.log("Dead: " + ~~(getCurrentScore() / 100)); apos('send', 'pageview'); } if (getPlayer().length == 0) { console.log("Revive"); setNick(originalName); reviving = true; } else if (getPlayer().length > 0 && reviving) { reviving = false; console.log("Done Reviving!"); } if (T()) { var a = fa - m / 2; var b = ga - r / 2; 64 > a * a + b * b || .01 > Math.abs(eb - ia) && .01 > Math.abs(fb - ja) || (eb = ia, fb = ja, a = N(13), a.setUint8(0, 16), a.setInt32(1, ia, !0), a.setInt32(5, ja, !0), a.setUint32(9, 0, !0), O(a)) } } function cb() { if (T() && $ && null != K) { var a = N(1 + 2 * K.length); a.setUint8(0, 0); for (var b = 0; b < K.length; ++b) a.setUint16(1 + 2 * b, K.charCodeAt(b), !0); O(a) } } function T() { return null != q && q.readyState == q.OPEN } window.opCode = function(a) { console.log("Sending op code."); H(parseInt(a)); } function H(a) { if (T()) { var b = N(1); b.setUint8(0, a); O(b) } } function $a() { if (T() && null != B) { var a = N(1 + B.length); a.setUint8(0, 81); for (var b = 0; b < B.length; ++b) a.setUint8(b + 1, B.charCodeAt(b)); O(a) } } function Ta() { m = d.innerWidth; r = d.innerHeight; za.width = G.width = m; za.height = G.height = r; var a = e("#helloContainer"); a.css("transform", "none"); var b = a.height(), c = d.innerHeight; b > c / 1.1 ? a.css("transform", "translate(-50%, -50%) scale(" + c / b / 1.1 + ")") : a.css("transform", "translate(-50%, -50%)"); gb() } function hb() { var a; a = Math.max(r / 1080, m / 1920); return a *= J } function yb() { if (0 != k.length) { for (var a = 0, b = 0; b < k.length; b++) a += k[b].size; a = Math.pow(Math.min(64 / a, 1), .4) * hb(); h = (9 * h + a) / 10 } } function gb() { //UPDATE dPoints = []; circles = []; dArc = []; dText = []; lines = []; var a, b = Date.now(); ++zb; C = b; if (0 < k.length) { yb(); for (var c = a = 0, d = 0; d < k.length; d++) k[d].P(), a += k[d].x / k.length, c += k[d].y / k.length; aa = a; ba = c; ca = h; s = (s + a) / 2; t = (t + c) / 2; } else s = (29 * s + aa) / 30, t = (29 * t + ba) / 30, h = (9 * h + ca * hb()) / 10; qb(); Aa(); Ia || f.clearRect(0, 0, m, r); Ia ? (f.fillStyle = ta ? "#111111" : "#F2FBFF", f.globalAlpha = .05, f.fillRect(0, 0, m, r), f.globalAlpha = 1) : Ab(); v.sort(function(a, b) { return a.size == b.size ? a.id - b.id : a.size - b.size }); f.save(); f.translate(m / 2, r / 2); f.scale(h, h); f.translate(-s, -t); //UPDATE f.save(); f.beginPath(); f.lineWidth = 5; f.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapStartX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapStartY()); f.lineTo(getMapEndX(), getMapStartY()); f.stroke(); f.moveTo(getMapEndX(), getMapStartY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.moveTo(getMapStartX(), getMapEndY()); f.lineTo(getMapEndX(), getMapEndY()); f.stroke(); f.restore(); for (d = 0; d < v.length; d++) v[d].w(f); for (d = 0; d < Q.length; d++) Q[d].w(f); //UPDATE if (getPlayer().length > 0) { var moveLoc = window.botList[botIndex].mainLoop(); if (!toggle) { setPoint(moveLoc[0], moveLoc[1]); } } customRender(f); if (Ga) { na = (3 * na + Ea) / 4; oa = (3 * oa + Fa) / 4; f.save(); f.strokeStyle = "#FFAAAA"; f.lineWidth = 10; f.lineCap = "round"; f.lineJoin = "round"; f.globalAlpha = .5; f.beginPath(); for (d = 0; d < k.length; d++) f.moveTo(k[d].x, k[d].y), f.lineTo(na, oa); f.stroke(); f.restore(); } f.restore(); z && z.width && f.drawImage(z, m - z.width - 10, 10); R = Math.max(R, Bb()); //UPDATE var currentDate = new Date(); var nbSeconds = 0; if (getPlayer().length > 0) { //nbSeconds = currentDate.getSeconds() + currentDate.getMinutes() * 60 + currentDate.getHours() * 3600 - lifeTimer.getSeconds() - lifeTimer.getMinutes() * 60 - lifeTimer.getHours() * 3600; nbSeconds = (currentDate.getTime() - lifeTimer.getTime()) / 1000; } bestTime = Math.max(nbSeconds, bestTime); var displayText = 'Score: ' + ~~(R / 100) + " Current Time: " + nbSeconds + " seconds."; 0 != R && (null == ua && (ua = new va(24, "#FFFFFF")), ua.C(displayText), c = ua.L(), a = c.width, f.globalAlpha = .2, f.fillStyle = "#000000", f.fillRect(10, r - 10 - 24 - 10, a + 10, 34), f.globalAlpha = 1, f.drawImage(c, 15, r - 10 - 24 - 5)); Cb(); b = Date.now() - b; b > 1E3 / 60 ? D -= .01 : b < 1E3 / 65 && (D += .01);.4 > D && (D = .4); 1 < D && (D = 1); b = C - ib; !T() || W ? (x += b / 2E3, 1 < x && (x = 1)) : (x -= b / 300, 0 > x && (x = 0)); 0 < x && (f.fillStyle = "#000000", f.globalAlpha = .5 * x, f.fillRect(0, 0, m, r), f.globalAlpha = 1); ib = C drawStats(f); } //UPDATE function customRender(d) { d.save(); for (var i = 0; i < lines.length; i++) { d.beginPath(); d.lineWidth = 5; if (lines[i][4] == 0) { d.strokeStyle = "#FF0000"; } else if (lines[i][4] == 1) { d.strokeStyle = "#00FF00"; } else if (lines[i][4] == 2) { d.strokeStyle = "#0000FF"; } else if (lines[i][4] == 3) { d.strokeStyle = "#FF8000"; } else if (lines[i][4] == 4) { d.strokeStyle = "#8A2BE2"; } else if (lines[i][4] == 5) { d.strokeStyle = "#FF69B4"; } else if (lines[i][4] == 6) { d.strokeStyle = "#008080"; } else if (lines[i][4] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.moveTo(lines[i][0], lines[i][1]); d.lineTo(lines[i][2], lines[i][3]); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < circles.length; i++) { if (circles[i][3] == 0) { d.strokeStyle = "#FF0000"; } else if (circles[i][3] == 1) { d.strokeStyle = "#00FF00"; } else if (circles[i][3] == 2) { d.strokeStyle = "#0000FF"; } else if (circles[i][3] == 3) { d.strokeStyle = "#FF8000"; } else if (circles[i][3] == 4) { d.strokeStyle = "#8A2BE2"; } else if (circles[i][3] == 5) { d.strokeStyle = "#FF69B4"; } else if (circles[i][3] == 6) { d.strokeStyle = "#008080"; } else if (circles[i][3] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 10; //d.setLineDash([5]); d.globalAlpha = 0.3; d.arc(circles[i][0], circles[i][1], circles[i][2], 0, 2 * Math.PI, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dArc.length; i++) { if (dArc[i][7] == 0) { d.strokeStyle = "#FF0000"; } else if (dArc[i][7] == 1) { d.strokeStyle = "#00FF00"; } else if (dArc[i][7] == 2) { d.strokeStyle = "#0000FF"; } else if (dArc[i][7] == 3) { d.strokeStyle = "#FF8000"; } else if (dArc[i][7] == 4) { d.strokeStyle = "#8A2BE2"; } else if (dArc[i][7] == 5) { d.strokeStyle = "#FF69B4"; } else if (dArc[i][7] == 6) { d.strokeStyle = "#008080"; } else if (dArc[i][7] == 7) { d.strokeStyle = (getDarkBool() ? '#F2FBFF' : '#111111'); } else { d.strokeStyle = "#000000"; } d.beginPath(); d.lineWidth = 5; var ang1 = Math.atan2(dArc[i][1] - dArc[i][5], dArc[i][0] - dArc[i][4]); var ang2 = Math.atan2(dArc[i][3] - dArc[i][5], dArc[i][2] - dArc[i][4]); d.arc(dArc[i][4], dArc[i][5], dArc[i][6], ang1, ang2, false); d.stroke(); } d.restore(); d.save(); for (var i = 0; i < dPoints.length; i++) { if (dText[i] == "") { var radius = 10; d.beginPath(); d.arc(dPoints[i][0], dPoints[i][1], radius, 0, 2 * Math.PI, false); if (dPoints[i][2] == 0) { d.fillStyle = "black"; } else if (dPoints[i][2] == 1) { d.fillStyle = "yellow"; } else if (dPoints[i][2] == 2) { d.fillStyle = "blue"; } else if (dPoints[i][2] == 3) { d.fillStyle = "red"; } else if (dPoints[i][2] == 4) { d.fillStyle = "#008080"; } else if (dPoints[i][2] == 5) { d.fillStyle = "#FF69B4"; } else { d.fillStyle = "#000000"; } d.fill(); d.lineWidth = 2; d.strokeStyle = '#003300'; d.stroke(); } else { var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111'), true, (getDarkBool() ? '#111111' : '#F2FBFF')); text.C(dText[i]); var textRender = text.L(); d.drawImage(textRender, dPoints[i][0] - (textRender.width / 2), dPoints[i][1] - (textRender.height / 2)); } } d.restore(); } function drawStats(d) { d.save() sessionScore = Math.max(getCurrentScore(), sessionScore); var botString = window.botList[botIndex].displayText(); var debugStrings = []; debugStrings.push("Bot: " + window.botList[botIndex].name); debugStrings.push("Launcher: AposLauncher " + aposLauncherVersion); debugStrings.push("T - Bot: " + (!toggle ? "On" : "Off")); debugStrings.push("R - Lines: " + (!toggleDraw ? "On" : "Off")); for (var i = 0; i < botString.length; i++) { debugStrings.push(botString[i]); } debugStrings.push(""); debugStrings.push("Best Score: " + ~~(sessionScore / 100)); debugStrings.push("Best Time: " + bestTime + " seconds"); debugStrings.push(""); debugStrings.push(serverIP); if (getPlayer().length > 0) { var offsetX = -getMapStartX(); var offsetY = -getMapStartY(); debugStrings.push("Location: " + Math.floor(getPlayer()[0].x + offsetX) + ", " + Math.floor(getPlayer()[0].y + offsetY)); } var offsetValue = 20; var text = new va(18, (getDarkBool() ? '#F2FBFF' : '#111111')); for (var i = 0; i < debugStrings.length; i++) { text.C(debugStrings[i]); var textRender = text.L(); d.drawImage(textRender, 20, offsetValue); offsetValue += textRender.height; } if (message.length > 0) { var mRender = []; var mWidth = 0; var mHeight = 0; for (var i = 0; i < message.length; i++) { var mText = new va(28, '#FF0000', true, '#000000'); mText.C(message[i]); mRender.push(mText.L()); if (mRender[i].width > mWidth) { mWidth = mRender[i].width; } mHeight += mRender[i].height; } var mX = getWidth() / 2 - mWidth / 2; var mY = 20; d.globalAlpha = 0.4; d.fillStyle = '#000000'; d.fillRect(mX - 10, mY - 10, mWidth + 20, mHeight + 20); d.globalAlpha = 1; var mOffset = mY; for (var i = 0; i < mRender.length; i++) { d.drawImage(mRender[i], getWidth() / 2 - mRender[i].width / 2, mOffset); mOffset += mRender[i].height; } } d.restore(); } function Ab() { f.fillStyle = ta ? "#111111" : "#F2FBFF"; f.fillRect(0, 0, m, r); f.save(); f.strokeStyle = ta ? "#AAAAAA" : "#000000"; f.globalAlpha = .2 * h; for (var a = m / h, b = r / h, c = (a / 2 - s) % 50; c < a; c += 50) f.beginPath(), f.moveTo(c * h - .5, 0), f.lineTo(c * h - .5, b * h), f.stroke(); for (c = (b / 2 - t) % 50; c < b; c += 50) f.beginPath(), f.moveTo(0, c * h - .5), f.lineTo(a * h, c * h - .5), f.stroke(); f.restore() } function Cb() { if (Qa && Ja.width) { var a = m / 5; f.drawImage(Ja, 5, 5, a, a) } } function Bb() { for (var a = 0, b = 0; b < k.length; b++) a += k[b].q * k[b].q; return a } function ab() { z = null; if (null != A || 0 != F.length) if (null != A || wa) { z = document.createElement("canvas"); var a = z.getContext("2d"), b = 60, b = null == A ? b + 24 * F.length : b + 180, c = Math.min(200, .3 * m) / 200; z.width = 200 * c; z.height = b * c; a.scale(c, c); a.globalAlpha = .4; a.fillStyle = "#000000"; a.fillRect(0, 0, 200, b); a.globalAlpha = 1; a.fillStyle = "#FFFFFF"; c = null; c = Z("leaderboard"); a.font = "30px Ubuntu"; a.fillText(c, 100 - a.measureText(c).width / 2, 40); if (null == A) for (a.font = "20px Ubuntu", b = 0; b < F.length; ++b) c = F[b].name || Z("unnamed_cell"), wa || (c = Z("unnamed_cell")), -1 != M.indexOf(F[b].id) ? (k[0].name && (c = k[0].name), a.fillStyle = "#FFAAAA") : a.fillStyle = "#FFFFFF", c = b + 1 + ". " + c, a.fillText(c, 100 - a.measureText(c).width / 2, 70 + 24 * b); else for (b = c = 0; b < A.length; ++b) { var d = c + A[b] * Math.PI * 2; a.fillStyle = Db[b + 1]; a.beginPath(); a.moveTo(100, 140); a.arc(100, 140, 80, c, d, !1); a.fill(); c = d } } } function Ka(a, b, c, d, e) { this.V = a; this.x = b; this.y = c; this.i = d; this.b = e } function da(a, b, c, d, e, p) { this.id = a; this.s = this.x = b; this.t = this.y = c; this.r = this.size = d; this.color = e; this.a = []; this.W(); this.B(p) } function va(a, b, c, d) { a && (this.u = a); b && (this.S = b); this.U = !!c; d && (this.v = d) } function S(a, b) { var c = "1" == e("#helloContainer").attr("data-has-account-data"); e("#helloContainer").attr("data-has-account-data", "1"); if (null == b && d.localStorage.loginCache) { var l = JSON.parse(d.localStorage.loginCache); l.f = a.f; l.d = a.d; l.e = a.e; d.localStorage.loginCache = JSON.stringify(l) } if (c) { var u = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[0], c = +e(".agario-exp-bar .progress-bar-text").first().text().split("/")[1].split(" ")[0], l = e(".agario-profile-panel .progress-bar-star").first().text(); if (l != a.e) S({ f: c, d: c, e: l }, function() { e(".agario-profile-panel .progress-bar-star").text(a.e); e(".agario-exp-bar .progress-bar").css("width", "100%"); e(".progress-bar-star").addClass("animated tada").one("webkitAnimationEnd mozAnimationEnd MSAnimationEnd oanimationend animationend", function() { e(".progress-bar-star").removeClass("animated tada") }); setTimeout(function() { e(".agario-exp-bar .progress-bar-text").text(a.d + "/" + a.d + " XP"); S({ f: 0, d: a.d, e: a.e }, function() { S(a, b) }) }, 1E3) }); else { var p = Date.now(), g = function() { var c; c = (Date.now() - p) / 1E3; c = 0 > c ? 0 : 1 < c ? 1 : c; c = c * c * (3 - 2 * c); e(".agario-exp-bar .progress-bar-text").text(~~(u + (a.f - u) * c) + "/" + a.d + " XP"); e(".agario-exp-bar .progress-bar").css("width", (88 * (u + (a.f - u) * c) / a.d).toFixed(2) + "%"); 1 > c ? d.requestAnimationFrame(g) : b && b() }; d.requestAnimationFrame(g) } } else e(".agario-profile-panel .progress-bar-star").text(a.e), e(".agario-exp-bar .progress-bar-text").text(a.f + "/" + a.d + " XP"), e(".agario-exp-bar .progress-bar").css("width", (88 * a.f / a.d).toFixed(2) + "%"), b && b() } function jb(a) { "string" == typeof a && (a = JSON.parse(a)); Date.now() + 18E5 > a.ja ? e("#helloContainer").attr("data-logged-in", "0") : (d.localStorage.loginCache = JSON.stringify(a), B = a.fa, e(".agario-profile-name").text(a.name), $a(), S({ f: a.f, d: a.d, e: a.e }), e("#helloContainer").attr("data-logged-in", "1")) } function Eb(a) { a = a.split("\n"); jb({ name: a[0], ta: a[1], fa: a[2], ja: 1E3 * +a[3], e: +a[4], f: +a[5], d: +a[6] }); console.log("Hello Facebook?"); } function La(a) { if ("connected" == a.status) { var b = a.authResponse.accessToken; d.FB.api("/me/picture?width=180&height=180", function(a) { d.localStorage.fbPictureCache = a.data.url; e(".agario-profile-picture").attr("src", a.data.url) }); e("#helloContainer").attr("data-logged-in", "1"); null != B ? e.ajax("https://m.agar.io/checkToken", { error: function() { console.log("Facebook Fail!"); B = null; La(a) }, success: function(a) { a = a.split("\n"); S({ e: +a[0], f: +a[1], d: +a[2] }); console.log("Facebook connected!"); }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: B }) : e.ajax("https://m.agar.io/facebookLogin", { error: function() { console.log("You have a Facebook problem!"); B = null; e("#helloContainer").attr("data-logged-in", "0") }, success: Eb, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: b }) } } function Wa(a) { Y(":party"); e("#helloContainer").attr("data-party-state", "4"); a = decodeURIComponent(a).replace(/.*#/gim, ""); Ma("#" + d.encodeURIComponent(a)); e.ajax(Na + "//m.agar.io/getToken", { error: function() { e("#helloContainer").attr("data-party-state", "6") }, success: function(b) { b = b.split("\n"); e(".partyToken").val("agar.io/#" + d.encodeURIComponent(a)); e("#helloContainer").attr("data-party-state", "5"); Y(":party"); Ca("ws://" + b[0], a) }, dataType: "text", method: "POST", cache: !1, crossDomain: !0, data: a }) } function Ma(a) { d.history && d.history.replaceState && d.history.replaceState({}, d.document.title, a) } if (!d.agarioNoInit) { var Na = d.location.protocol, tb = "https:" == Na, xa = d.navigator.userAgent; if (-1 != xa.indexOf("Android")) d.ga && d.ga("send", "event", "MobileRedirect", "PlayStore"), setTimeout(function() { d.location.href = "market://details?id=com.miniclip.agar.io" }, 1E3); else if (-1 != xa.indexOf("iPhone") || -1 != xa.indexOf("iPad") || -1 != xa.indexOf("iPod")) d.ga && d.ga("send", "event", "MobileRedirect", "AppStore"), setTimeout(function() { d.location.href = "https://itunes.apple.com/app/agar.io/id995999703" }, 1E3); else { var za, f, G, m, r, X = null, //UPDATE toggle = false, toggleDraw = false, tempPoint = [0, 0, 1], dPoints = [], circles = [], dArc = [], dText = [], lines = [], names = ["NotReallyABot"], originalName = names[Math.floor(Math.random() * names.length)], sessionScore = 0, serverIP = "", interNodes = [], lifeTimer = new Date(), bestTime = 0, botIndex = 0, reviving = false, message = [], q = null, s = 0, t = 0, M = [], k = [], E = {}, v = [], Q = [], F = [], fa = 0, ga = 0, //UPDATE ia = -1, ja = -1, zb = 0, C = 0, ib = 0, K = null, pa = 0, qa = 0, ra = 1E4, sa = 1E4, h = 1, y = null, kb = !0, wa = !0, Oa = !1, Ha = !1, R = 0, ta = !1, lb = !1, aa = s = ~~((pa + ra) / 2), ba = t = ~~((qa + sa) / 2), ca = 1, P = "", A = null, ya = !1, Ga = !1, Ea = 0, Fa = 0, na = 0, oa = 0, mb = 0, Db = ["#333333", "#FF3333", "#33FF33", "#3333FF"], Ia = !1, $ = !1, bb = 0, B = null, J = 1, x = 1, W = !0, Ba = 0, Da = {}; (function() { var a = d.location.search; "?" == a.charAt(0) && (a = a.slice(1)); for (var a = a.split("&"), b = 0; b < a.length; b++) { var c = a[b].split("="); Da[c[0]] = c[1] } })(); var Qa = "ontouchstart" in d && /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(d.navigator.userAgent), Ja = new Image; Ja.src = "img/split.png"; var nb = document.createElement("canvas"); if ("undefined" == typeof console || "undefined" == typeof DataView || "undefined" == typeof WebSocket || null == nb || null == nb.getContext || null == d.localStorage) alert("You browser does not support this game, we recommend you to use Firefox to play this"); else { var ka = null; d.setNick = function(a) { //UPDATE originalName = a; if (getPlayer().length == 0) { lifeTimer = new Date(); } Xa(); K = a; cb(); R = 0 }; d.setRegion = ha; d.setSkins = function(a) { kb = a }; d.setNames = function(a) { wa = a }; d.setDarkTheme = function(a) { ta = a }; d.setColors = function(a) { Oa = a }; d.setShowMass = function(a) { lb = a }; d.spectate = function() { K = null; H(1); Xa() }; d.setGameMode = function(a) { a != P && (":party" == P && e("#helloContainer").attr("data-party-state", "0"), Y(a), ":party" != a && I()) }; d.setAcid = function(a) { Ia = a }; null != d.localStorage && (null == d.localStorage.AB9 && (d.localStorage.AB9 = 0 + ~~(100 * Math.random())), mb = +d.localStorage.AB9, d.ABGroup = mb); e.get(Na + "//gc.agar.io", function(a) { var b = a.split(" "); a = b[0]; b = b[1] || ""; - 1 == ["UA"].indexOf(a) && ob.push("ussr"); ea.hasOwnProperty(a) && ("string" == typeof ea[a] ? y || ha(ea[a]) : ea[a].hasOwnProperty(b) && (y || ha(ea[a][b]))) }, "text"); d.ga && d.ga("send", "event", "User-Agent", d.navigator.userAgent, { nonInteraction: 1 }); var la = !1, Ya = 0; setTimeout(function() { la = !0 }, Math.max(6E4 * Ya, 1E4)); var ea = { AF: "JP-Tokyo", AX: "EU-London", AL: "EU-London", DZ: "EU-London", AS: "SG-Singapore", AD: "EU-London", AO: "EU-London", AI: "US-Atlanta", AG: "US-Atlanta", AR: "BR-Brazil", AM: "JP-Tokyo", AW: "US-Atlanta", AU: "SG-Singapore", AT: "EU-London", AZ: "JP-Tokyo", BS: "US-Atlanta", BH: "JP-Tokyo", BD: "JP-Tokyo", BB: "US-Atlanta", BY: "EU-London", BE: "EU-London", BZ: "US-Atlanta", BJ: "EU-London", BM: "US-Atlanta", BT: "JP-Tokyo", BO: "BR-Brazil", BQ: "US-Atlanta", BA: "EU-London", BW: "EU-London", BR: "BR-Brazil", IO: "JP-Tokyo", VG: "US-Atlanta", BN: "JP-Tokyo", BG: "EU-London", BF: "EU-London", BI: "EU-London", KH: "JP-Tokyo", CM: "EU-London", CA: "US-Atlanta", CV: "EU-London", KY: "US-Atlanta", CF: "EU-London", TD: "EU-London", CL: "BR-Brazil", CN: "CN-China", CX: "JP-Tokyo", CC: "JP-Tokyo", CO: "BR-Brazil", KM: "EU-London", CD: "EU-London", CG: "EU-London", CK: "SG-Singapore", CR: "US-Atlanta", CI: "EU-London", HR: "EU-London", CU: "US-Atlanta", CW: "US-Atlanta", CY: "JP-Tokyo", CZ: "EU-London", DK: "EU-London", DJ: "EU-London", DM: "US-Atlanta", DO: "US-Atlanta", EC: "BR-Brazil", EG: "EU-London", SV: "US-Atlanta", GQ: "EU-London", ER: "EU-London", EE: "EU-London", ET: "EU-London", FO: "EU-London", FK: "BR-Brazil", FJ: "SG-Singapore", FI: "EU-London", FR: "EU-London", GF: "BR-Brazil", PF: "SG-Singapore", GA: "EU-London", GM: "EU-London", GE: "JP-Tokyo", DE: "EU-London", GH: "EU-London", GI: "EU-London", GR: "EU-London", GL: "US-Atlanta", GD: "US-Atlanta", GP: "US-Atlanta", GU: "SG-Singapore", GT: "US-Atlanta", GG: "EU-London", GN: "EU-London", GW: "EU-London", GY: "BR-Brazil", HT: "US-Atlanta", VA: "EU-London", HN: "US-Atlanta", HK: "JP-Tokyo", HU: "EU-London", IS: "EU-London", IN: "JP-Tokyo", ID: "JP-Tokyo", IR: "JP-Tokyo", IQ: "JP-Tokyo", IE: "EU-London", IM: "EU-London", IL: "JP-Tokyo", IT: "EU-London", JM: "US-Atlanta", JP: "JP-Tokyo", JE: "EU-London", JO: "JP-Tokyo", KZ: "JP-Tokyo", KE: "EU-London", KI: "SG-Singapore", KP: "JP-Tokyo", KR: "JP-Tokyo", KW: "JP-Tokyo", KG: "JP-Tokyo", LA: "JP-Tokyo", LV: "EU-London", LB: "JP-Tokyo", LS: "EU-London", LR: "EU-London", LY: "EU-London", LI: "EU-London", LT: "EU-London", LU: "EU-London", MO: "JP-Tokyo", MK: "EU-London", MG: "EU-London", MW: "EU-London", MY: "JP-Tokyo", MV: "JP-Tokyo", ML: "EU-London", MT: "EU-London", MH: "SG-Singapore", MQ: "US-Atlanta", MR: "EU-London", MU: "EU-London", YT: "EU-London", MX: "US-Atlanta", FM: "SG-Singapore", MD: "EU-London", MC: "EU-London", MN: "JP-Tokyo", ME: "EU-London", MS: "US-Atlanta", MA: "EU-London", MZ: "EU-London", MM: "JP-Tokyo", NA: "EU-London", NR: "SG-Singapore", NP: "JP-Tokyo", NL: "EU-London", NC: "SG-Singapore", NZ: "SG-Singapore", NI: "US-Atlanta", NE: "EU-London", NG: "EU-London", NU: "SG-Singapore", NF: "SG-Singapore", MP: "SG-Singapore", NO: "EU-London", OM: "JP-Tokyo", PK: "JP-Tokyo", PW: "SG-Singapore", PS: "JP-Tokyo", PA: "US-Atlanta", PG: "SG-Singapore", PY: "BR-Brazil", PE: "BR-Brazil", PH: "JP-Tokyo", PN: "SG-Singapore", PL: "EU-London", PT: "EU-London", PR: "US-Atlanta", QA: "JP-Tokyo", RE: "EU-London", RO: "EU-London", RU: "RU-Russia", RW: "EU-London", BL: "US-Atlanta", SH: "EU-London", KN: "US-Atlanta", LC: "US-Atlanta", MF: "US-Atlanta", PM: "US-Atlanta", VC: "US-Atlanta", WS: "SG-Singapore", SM: "EU-London", ST: "EU-London", SA: "EU-London", SN: "EU-London", RS: "EU-London", SC: "EU-London", SL: "EU-London", SG: "JP-Tokyo", SX: "US-Atlanta", SK: "EU-London", SI: "EU-London", SB: "SG-Singapore", SO: "EU-London", ZA: "EU-London", SS: "EU-London", ES: "EU-London", LK: "JP-Tokyo", SD: "EU-London", SR: "BR-Brazil", SJ: "EU-London", SZ: "EU-London", SE: "EU-London", CH: "EU-London", SY: "EU-London", TW: "JP-Tokyo", TJ: "JP-Tokyo", TZ: "EU-London", TH: "JP-Tokyo", TL: "JP-Tokyo", TG: "EU-London", TK: "SG-Singapore", TO: "SG-Singapore", TT: "US-Atlanta", TN: "EU-London", TR: "TK-Turkey", TM: "JP-Tokyo", TC: "US-Atlanta", TV: "SG-Singapore", UG: "EU-London", UA: "EU-London", AE: "EU-London", GB: "EU-London", US: "US-Atlanta", UM: "SG-Singapore", VI: "US-Atlanta", UY: "BR-Brazil", UZ: "JP-Tokyo", VU: "SG-Singapore", VE: "BR-Brazil", VN: "JP-Tokyo", WF: "SG-Singapore", EH: "EU-London", YE: "JP-Tokyo", ZM: "EU-London", ZW: "EU-London" }, L = null; d.connect = Ca; //UPDATE /** * Tells you if the game is in Dark mode. * @return Boolean for dark mode. */ window.getDarkBool = function() { return ta; } /** * Tells you if the mass is shown. * @return Boolean for player's mass. */ window.getMassBool = function() { return lb; } /** * This is a copy of everything that is shown on screen. * Normally stuff will time out when off the screen, this * memorizes everything that leaves the screen for a little * while longer. * @return The memory object. */ window.getMemoryCells = function() { return interNodes; } /** * [getCellsArray description] * @return {[type]} [description] */ window.getCellsArray = function() { return v; } /** * [getCellsArray description] * @return {[type]} [description] */ window.getCells = function() { return E; } /** * Returns an array with all the player's cells. * @return Player's cells */ window.getPlayer = function() { return k; } /** * The canvas' width. * @return Integer Width */ window.getWidth = function() { return m; } /** * The canvas' height * @return Integer Height */ window.getHeight = function() { return r; } /** * Scaling ratio of the canvas. The bigger this ration, * the further that you see. * @return Screen scaling ratio. */ window.getRatio = function() { return h; } /** * [getOffsetX description] * @return {[type]} [description] */ window.getOffsetX = function() { return aa; } window.getOffsetY = function() { return ba; } window.getX = function() { return s; } window.getY = function() { return t; } window.getPointX = function() { return ia; } window.getPointY = function() { return ja; } /** * The X location of the mouse. * @return Integer X */ window.getMouseX = function() { return fa; } /** * The Y location of the mouse. * @return Integer Y */ window.getMouseY = function() { return ga; } window.getMapStartX = function() { return pa; } window.getMapStartY = function() { return qa; } window.getMapEndX = function() { return ra; } window.getMapEndY = function() { return sa; } window.getScreenDistance = function() { var temp = screenDistance(); return temp; } /** * A timestamp since the last time the server sent any data. * @return Last update timestamp */ window.getLastUpdate = function() { return C; } window.getCurrentScore = function() { return R; } /** * The game's current mode. (":ffa", ":experimental", ":teams". ":party") * @return {[type]} [description] */ window.getMode = function() { return P; } window.getServer = function() { return serverIP; } window.setPoint = function(x, y) { ia = x; ja = y; } window.setScore = function(a) { sessionScore = a * 100; } window.setBestTime = function(a) { bestTime = a; } window.best = function(a, b) { setScore(a); setBestTime(b); } window.setBotIndex = function(a) { console.log("Changing bot"); botIndex = a; } window.setMessage = function(a) { message = a; } window.updateBotList = function() { window.botList = window.botList || []; window.jQuery('#locationUnknown').text(""); window.jQuery('#locationUnknown').append(window.jQuery('<select id="bList" class="form-control" onchange="setBotIndex($(this).val());" />')); window.jQuery('#locationUnknown').addClass('form-group'); for (var i = 0; i < w
Tony-ArtZ
A simple web app for sharing your private git repos through public links. No need of adding collaborators or chaning visiblity, just one click.
questionmark1122
#!bash # # bash completion support for core Git. # # Copyright (C) 2006,2007 Shawn O. Pearce <spearce@spearce.org> # Conceptually based on gitcompletion (http://gitweb.hawaga.org.uk/). # Distributed under the GNU General Public License, version 2.0. # # The contained completion routines provide support for completing: # # *) local and remote branch names # *) local and remote tag names # *) .git/remotes file names # *) git 'subcommands' # *) tree paths within 'ref:path/to/file' expressions # *) common --long-options # # To use these routines: # # 1) Copy this file to somewhere (e.g. ~/.git-completion.sh). # 2) Added the following line to your .bashrc: # source ~/.git-completion.sh # # 3) Consider changing your PS1 to also show the current branch: # PS1='[\u@\h \W$(__git_ps1 " (%s)")]\$ ' # # The argument to __git_ps1 will be displayed only if you # are currently in a git repository. The %s token will be # the name of the current branch. # # In addition, if you set GIT_PS1_SHOWDIRTYSTATE to a nonempty # value, unstaged (*) and staged (+) changes will be shown next # to the branch name. You can configure this per-repository # with the bash.showDirtyState variable, which defaults to true # once GIT_PS1_SHOWDIRTYSTATE is enabled. # # You can also see if currently something is stashed, by setting # GIT_PS1_SHOWSTASHSTATE to a nonempty value. If something is stashed, # then a '$' will be shown next to the branch name. # # If you would like to see if there're untracked files, then you can # set GIT_PS1_SHOWUNTRACKEDFILES to a nonempty value. If there're # untracked files, then a '%' will be shown next to the branch name. # # If you would like to see the difference between HEAD and its # upstream, set GIT_PS1_SHOWUPSTREAM="auto". A "<" indicates # you are behind, ">" indicates you are ahead, and "<>" # indicates you have diverged. You can further control # behaviour by setting GIT_PS1_SHOWUPSTREAM to a space-separated # list of values: # verbose show number of commits ahead/behind (+/-) upstream # legacy don't use the '--count' option available in recent # versions of git-rev-list # git always compare HEAD to @{upstream} # svn always compare HEAD to your SVN upstream # By default, __git_ps1 will compare HEAD to your SVN upstream # if it can find one, or @{upstream} otherwise. Once you have # set GIT_PS1_SHOWUPSTREAM, you can override it on a # per-repository basis by setting the bash.showUpstream config # variable. # # # To submit patches: # # *) Read Documentation/SubmittingPatches # *) Send all patches to the current maintainer: # # "Shawn O. Pearce" <spearce@spearce.org> # # *) Always CC the Git mailing list: # # git@vger.kernel.org # case "$COMP_WORDBREAKS" in *:*) : great ;; *) COMP_WORDBREAKS="$COMP_WORDBREAKS:" esac # __gitdir accepts 0 or 1 arguments (i.e., location) # returns location of .git repo __gitdir () { if [ -z "${1-}" ]; then if [ -n "${__git_dir-}" ]; then echo "$__git_dir" elif [ -d .git ]; then echo .git else git rev-parse --git-dir 2>/dev/null fi elif [ -d "$1/.git" ]; then echo "$1/.git" else echo "$1" fi } # stores the divergence from upstream in $p # used by GIT_PS1_SHOWUPSTREAM __git_ps1_show_upstream () { local key value local svn_remote=() svn_url_pattern count n local upstream=git legacy="" verbose="" # get some config options from git-config while read key value; do case "$key" in bash.showupstream) GIT_PS1_SHOWUPSTREAM="$value" if [[ -z "${GIT_PS1_SHOWUPSTREAM}" ]]; then p="" return fi ;; svn-remote.*.url) svn_remote[ $((${#svn_remote[@]} + 1)) ]="$value" svn_url_pattern+="\\|$value" upstream=svn+git # default upstream is SVN if available, else git ;; esac done < <(git config -z --get-regexp '^(svn-remote\..*\.url|bash\.showupstream)$' 2>/dev/null | tr '\0\n' '\n ') # parse configuration values for option in ${GIT_PS1_SHOWUPSTREAM}; do case "$option" in git|svn) upstream="$option" ;; verbose) verbose=1 ;; legacy) legacy=1 ;; esac done # Find our upstream case "$upstream" in git) upstream="@{upstream}" ;; svn*) # get the upstream from the "git-svn-id: ..." in a commit message # (git-svn uses essentially the same procedure internally) local svn_upstream=($(git log --first-parent -1 \ --grep="^git-svn-id: \(${svn_url_pattern:2}\)" 2>/dev/null)) if [[ 0 -ne ${#svn_upstream[@]} ]]; then svn_upstream=${svn_upstream[ ${#svn_upstream[@]} - 2 ]} svn_upstream=${svn_upstream%@*} for ((n=1; "$n" <= "${#svn_remote[@]}"; ++n)); do svn_upstream=${svn_upstream#${svn_remote[$n]}} done if [[ -z "$svn_upstream" ]]; then # default branch name for checkouts with no layout: upstream=${GIT_SVN_ID:-git-svn} else upstream=${svn_upstream#/} fi elif [[ "svn+git" = "$upstream" ]]; then upstream="@{upstream}" fi ;; esac # Find how many commits we are ahead/behind our upstream if [[ -z "$legacy" ]]; then count="$(git rev-list --count --left-right \ "$upstream"...HEAD 2>/dev/null)" else # produce equivalent output to --count for older versions of git local commits if commits="$(git rev-list --left-right "$upstream"...HEAD 2>/dev/null)" then local commit behind=0 ahead=0 for commit in $commits do case "$commit" in "<"*) let ++behind ;; *) let ++ahead ;; esac done count="$behind $ahead" else count="" fi fi # calculate the result if [[ -z "$verbose" ]]; then case "$count" in "") # no upstream p="" ;; "0 0") # equal to upstream p="=" ;; "0 "*) # ahead of upstream p=">" ;; *" 0") # behind upstream p="<" ;; *) # diverged from upstream p="<>" ;; esac else case "$count" in "") # no upstream p="" ;; "0 0") # equal to upstream p=" u=" ;; "0 "*) # ahead of upstream p=" u+${count#0 }" ;; *" 0") # behind upstream p=" u-${count% 0}" ;; *) # diverged from upstream p=" u+${count#* }-${count% *}" ;; esac fi } # __git_ps1 accepts 0 or 1 arguments (i.e., format string) # returns text to add to bash PS1 prompt (includes branch name) __git_ps1 () { local g="$(__gitdir)" if [ -n "$g" ]; then local r="" local b="" if [ -f "$g/rebase-merge/interactive" ]; then r="|REBASE-i" b="$(cat "$g/rebase-merge/head-name")" elif [ -d "$g/rebase-merge" ]; then r="|REBASE-m" b="$(cat "$g/rebase-merge/head-name")" else if [ -d "$g/rebase-apply" ]; then if [ -f "$g/rebase-apply/rebasing" ]; then r="|REBASE" elif [ -f "$g/rebase-apply/applying" ]; then r="|AM" else r="|AM/REBASE" fi elif [ -f "$g/MERGE_HEAD" ]; then r="|MERGING" elif [ -f "$g/BISECT_LOG" ]; then r="|BISECTING" fi b="$(git symbolic-ref HEAD 2>/dev/null)" || { b="$( case "${GIT_PS1_DESCRIBE_STYLE-}" in (contains) git describe --contains HEAD ;; (branch) git describe --contains --all HEAD ;; (describe) git describe HEAD ;; (* | default) git describe --exact-match HEAD ;; esac 2>/dev/null)" || b="$(cut -c1-7 "$g/HEAD" 2>/dev/null)..." || b="unknown" b="($b)" } fi local w="" local i="" local s="" local u="" local c="" local p="" if [ "true" = "$(git rev-parse --is-inside-git-dir 2>/dev/null)" ]; then if [ "true" = "$(git rev-parse --is-bare-repository 2>/dev/null)" ]; then c="BARE:" else b="GIT_DIR!" fi elif [ "true" = "$(git rev-parse --is-inside-work-tree 2>/dev/null)" ]; then if [ -n "${GIT_PS1_SHOWDIRTYSTATE-}" ]; then if [ "$(git config --bool bash.showDirtyState)" != "false" ]; then git diff --no-ext-diff --quiet --exit-code || w="*" if git rev-parse --quiet --verify HEAD >/dev/null; then git diff-index --cached --quiet HEAD -- || i="+" else i="#" fi fi fi if [ -n "${GIT_PS1_SHOWSTASHSTATE-}" ]; then git rev-parse --verify refs/stash >/dev/null 2>&1 && s="$" fi if [ -n "${GIT_PS1_SHOWUNTRACKEDFILES-}" ]; then if [ -n "$(git ls-files --others --exclude-standard)" ]; then u="%" fi fi if [ -n "${GIT_PS1_SHOWUPSTREAM-}" ]; then __git_ps1_show_upstream fi fi local f="$w$i$s$u" printf "${1:- (%s)}" "$c${b##refs/heads/}${f:+ $f}$r$p" fi } # __gitcomp_1 requires 2 arguments __gitcomp_1 () { local c IFS=' '$'\t'$'\n' for c in $1; do case "$c$2" in --*=*) printf %s$'\n' "$c$2" ;; *.) printf %s$'\n' "$c$2" ;; *) printf %s$'\n' "$c$2 " ;; esac done } # __gitcomp accepts 1, 2, 3, or 4 arguments # generates completion reply with compgen __gitcomp () { local cur="${COMP_WORDS[COMP_CWORD]}" if [ $# -gt 2 ]; then cur="$3" fi case "$cur" in --*=) COMPREPLY=() ;; *) local IFS=$'\n' COMPREPLY=($(compgen -P "${2-}" \ -W "$(__gitcomp_1 "${1-}" "${4-}")" \ -- "$cur")) ;; esac } # __git_heads accepts 0 or 1 arguments (to pass to __gitdir) __git_heads () { local cmd i is_hash=y dir="$(__gitdir "${1-}")" if [ -d "$dir" ]; then git --git-dir="$dir" for-each-ref --format='%(refname:short)' \ refs/heads return fi for i in $(git ls-remote "${1-}" 2>/dev/null); do case "$is_hash,$i" in y,*) is_hash=n ;; n,*^{}) is_hash=y ;; n,refs/heads/*) is_hash=y; echo "${i#refs/heads/}" ;; n,*) is_hash=y; echo "$i" ;; esac done } # __git_tags accepts 0 or 1 arguments (to pass to __gitdir) __git_tags () { local cmd i is_hash=y dir="$(__gitdir "${1-}")" if [ -d "$dir" ]; then git --git-dir="$dir" for-each-ref --format='%(refname:short)' \ refs/tags return fi for i in $(git ls-remote "${1-}" 2>/dev/null); do case "$is_hash,$i" in y,*) is_hash=n ;; n,*^{}) is_hash=y ;; n,refs/tags/*) is_hash=y; echo "${i#refs/tags/}" ;; n,*) is_hash=y; echo "$i" ;; esac done } # __git_refs accepts 0 or 1 arguments (to pass to __gitdir) __git_refs () { local i is_hash=y dir="$(__gitdir "${1-}")" local cur="${COMP_WORDS[COMP_CWORD]}" format refs if [ -d "$dir" ]; then case "$cur" in refs|refs/*) format="refname" refs="${cur%/*}" ;; *) for i in HEAD FETCH_HEAD ORIG_HEAD MERGE_HEAD; do if [ -e "$dir/$i" ]; then echo $i; fi done format="refname:short" refs="refs/tags refs/heads refs/remotes" ;; esac git --git-dir="$dir" for-each-ref --format="%($format)" \ $refs return fi for i in $(git ls-remote "$dir" 2>/dev/null); do case "$is_hash,$i" in y,*) is_hash=n ;; n,*^{}) is_hash=y ;; n,refs/tags/*) is_hash=y; echo "${i#refs/tags/}" ;; n,refs/heads/*) is_hash=y; echo "${i#refs/heads/}" ;; n,refs/remotes/*) is_hash=y; echo "${i#refs/remotes/}" ;; n,*) is_hash=y; echo "$i" ;; esac done } # __git_refs2 requires 1 argument (to pass to __git_refs) __git_refs2 () { local i for i in $(__git_refs "$1"); do echo "$i:$i" done } # __git_refs_remotes requires 1 argument (to pass to ls-remote) __git_refs_remotes () { local cmd i is_hash=y for i in $(git ls-remote "$1" 2>/dev/null); do case "$is_hash,$i" in n,refs/heads/*) is_hash=y echo "$i:refs/remotes/$1/${i#refs/heads/}" ;; y,*) is_hash=n ;; n,*^{}) is_hash=y ;; n,refs/tags/*) is_hash=y;; n,*) is_hash=y; ;; esac done } __git_remotes () { local i ngoff IFS=$'\n' d="$(__gitdir)" shopt -q nullglob || ngoff=1 shopt -s nullglob for i in "$d/remotes"/*; do echo ${i#$d/remotes/} done [ "$ngoff" ] && shopt -u nullglob for i in $(git --git-dir="$d" config --get-regexp 'remote\..*\.url' 2>/dev/null); do i="${i#remote.}" echo "${i/.url*/}" done } __git_list_merge_strategies () { git merge -s help 2>&1 | sed -n -e '/[Aa]vailable strategies are: /,/^$/{ s/\.$// s/.*:// s/^[ ]*// s/[ ]*$// p }' } __git_merge_strategies= # 'git merge -s help' (and thus detection of the merge strategy # list) fails, unfortunately, if run outside of any git working # tree. __git_merge_strategies is set to the empty string in # that case, and the detection will be repeated the next time it # is needed. __git_compute_merge_strategies () { : ${__git_merge_strategies:=$(__git_list_merge_strategies)} } __git_complete_file () { local pfx ls ref cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in ?*:*) ref="${cur%%:*}" cur="${cur#*:}" case "$cur" in ?*/*) pfx="${cur%/*}" cur="${cur##*/}" ls="$ref:$pfx" pfx="$pfx/" ;; *) ls="$ref" ;; esac case "$COMP_WORDBREAKS" in *:*) : great ;; *) pfx="$ref:$pfx" ;; esac local IFS=$'\n' COMPREPLY=($(compgen -P "$pfx" \ -W "$(git --git-dir="$(__gitdir)" ls-tree "$ls" \ | sed '/^100... blob /{ s,^.* ,, s,$, , } /^120000 blob /{ s,^.* ,, s,$, , } /^040000 tree /{ s,^.* ,, s,$,/, } s/^.* //')" \ -- "$cur")) ;; *) __gitcomp "$(__git_refs)" ;; esac } __git_complete_revlist () { local pfx cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in *...*) pfx="${cur%...*}..." cur="${cur#*...}" __gitcomp "$(__git_refs)" "$pfx" "$cur" ;; *..*) pfx="${cur%..*}.." cur="${cur#*..}" __gitcomp "$(__git_refs)" "$pfx" "$cur" ;; *) __gitcomp "$(__git_refs)" ;; esac } __git_complete_remote_or_refspec () { local cmd="${COMP_WORDS[1]}" local cur="${COMP_WORDS[COMP_CWORD]}" local i c=2 remote="" pfx="" lhs=1 no_complete_refspec=0 while [ $c -lt $COMP_CWORD ]; do i="${COMP_WORDS[c]}" case "$i" in --mirror) [ "$cmd" = "push" ] && no_complete_refspec=1 ;; --all) case "$cmd" in push) no_complete_refspec=1 ;; fetch) COMPREPLY=() return ;; *) ;; esac ;; -*) ;; *) remote="$i"; break ;; esac c=$((++c)) done if [ -z "$remote" ]; then __gitcomp "$(__git_remotes)" return fi if [ $no_complete_refspec = 1 ]; then COMPREPLY=() return fi [ "$remote" = "." ] && remote= case "$cur" in *:*) case "$COMP_WORDBREAKS" in *:*) : great ;; *) pfx="${cur%%:*}:" ;; esac cur="${cur#*:}" lhs=0 ;; +*) pfx="+" cur="${cur#+}" ;; esac case "$cmd" in fetch) if [ $lhs = 1 ]; then __gitcomp "$(__git_refs2 "$remote")" "$pfx" "$cur" else __gitcomp "$(__git_refs)" "$pfx" "$cur" fi ;; pull) if [ $lhs = 1 ]; then __gitcomp "$(__git_refs "$remote")" "$pfx" "$cur" else __gitcomp "$(__git_refs)" "$pfx" "$cur" fi ;; push) if [ $lhs = 1 ]; then __gitcomp "$(__git_refs)" "$pfx" "$cur" else __gitcomp "$(__git_refs "$remote")" "$pfx" "$cur" fi ;; esac } __git_complete_strategy () { __git_compute_merge_strategies case "${COMP_WORDS[COMP_CWORD-1]}" in -s|--strategy) __gitcomp "$__git_merge_strategies" return 0 esac local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --strategy=*) __gitcomp "$__git_merge_strategies" "" "${cur##--strategy=}" return 0 ;; esac return 1 } __git_list_all_commands () { local i IFS=" "$'\n' for i in $(git help -a|egrep '^ [a-zA-Z0-9]') do case $i in *--*) : helper pattern;; *) echo $i;; esac done } __git_all_commands= __git_compute_all_commands () { : ${__git_all_commands:=$(__git_list_all_commands)} } __git_list_porcelain_commands () { local i IFS=" "$'\n' __git_compute_all_commands for i in "help" $__git_all_commands do case $i in *--*) : helper pattern;; applymbox) : ask gittus;; applypatch) : ask gittus;; archimport) : import;; cat-file) : plumbing;; check-attr) : plumbing;; check-ref-format) : plumbing;; checkout-index) : plumbing;; commit-tree) : plumbing;; count-objects) : infrequent;; cvsexportcommit) : export;; cvsimport) : import;; cvsserver) : daemon;; daemon) : daemon;; diff-files) : plumbing;; diff-index) : plumbing;; diff-tree) : plumbing;; fast-import) : import;; fast-export) : export;; fsck-objects) : plumbing;; fetch-pack) : plumbing;; fmt-merge-msg) : plumbing;; for-each-ref) : plumbing;; hash-object) : plumbing;; http-*) : transport;; index-pack) : plumbing;; init-db) : deprecated;; local-fetch) : plumbing;; lost-found) : infrequent;; ls-files) : plumbing;; ls-remote) : plumbing;; ls-tree) : plumbing;; mailinfo) : plumbing;; mailsplit) : plumbing;; merge-*) : plumbing;; mktree) : plumbing;; mktag) : plumbing;; pack-objects) : plumbing;; pack-redundant) : plumbing;; pack-refs) : plumbing;; parse-remote) : plumbing;; patch-id) : plumbing;; peek-remote) : plumbing;; prune) : plumbing;; prune-packed) : plumbing;; quiltimport) : import;; read-tree) : plumbing;; receive-pack) : plumbing;; reflog) : plumbing;; remote-*) : transport;; repo-config) : deprecated;; rerere) : plumbing;; rev-list) : plumbing;; rev-parse) : plumbing;; runstatus) : plumbing;; sh-setup) : internal;; shell) : daemon;; show-ref) : plumbing;; send-pack) : plumbing;; show-index) : plumbing;; ssh-*) : transport;; stripspace) : plumbing;; symbolic-ref) : plumbing;; tar-tree) : deprecated;; unpack-file) : plumbing;; unpack-objects) : plumbing;; update-index) : plumbing;; update-ref) : plumbing;; update-server-info) : daemon;; upload-archive) : plumbing;; upload-pack) : plumbing;; write-tree) : plumbing;; var) : infrequent;; verify-pack) : infrequent;; verify-tag) : plumbing;; *) echo $i;; esac done } __git_porcelain_commands= __git_compute_porcelain_commands () { __git_compute_all_commands : ${__git_porcelain_commands:=$(__git_list_porcelain_commands)} } __git_aliases () { local i IFS=$'\n' for i in $(git --git-dir="$(__gitdir)" config --get-regexp "alias\..*" 2>/dev/null); do case "$i" in alias.*) i="${i#alias.}" echo "${i/ */}" ;; esac done } # __git_aliased_command requires 1 argument __git_aliased_command () { local word cmdline=$(git --git-dir="$(__gitdir)" \ config --get "alias.$1") for word in $cmdline; do case "$word" in \!gitk|gitk) echo "gitk" return ;; \!*) : shell command alias ;; -*) : option ;; *=*) : setting env ;; git) : git itself ;; *) echo "$word" return esac done } # __git_find_on_cmdline requires 1 argument __git_find_on_cmdline () { local word subcommand c=1 while [ $c -lt $COMP_CWORD ]; do word="${COMP_WORDS[c]}" for subcommand in $1; do if [ "$subcommand" = "$word" ]; then echo "$subcommand" return fi done c=$((++c)) done } __git_has_doubledash () { local c=1 while [ $c -lt $COMP_CWORD ]; do if [ "--" = "${COMP_WORDS[c]}" ]; then return 0 fi c=$((++c)) done return 1 } __git_whitespacelist="nowarn warn error error-all fix" _git_am () { local cur="${COMP_WORDS[COMP_CWORD]}" dir="$(__gitdir)" if [ -d "$dir"/rebase-apply ]; then __gitcomp "--skip --continue --resolved --abort" return fi case "$cur" in --whitespace=*) __gitcomp "$__git_whitespacelist" "" "${cur##--whitespace=}" return ;; --*) __gitcomp " --3way --committer-date-is-author-date --ignore-date --ignore-whitespace --ignore-space-change --interactive --keep --no-utf8 --signoff --utf8 --whitespace= --scissors " return esac COMPREPLY=() } _git_apply () { local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --whitespace=*) __gitcomp "$__git_whitespacelist" "" "${cur##--whitespace=}" return ;; --*) __gitcomp " --stat --numstat --summary --check --index --cached --index-info --reverse --reject --unidiff-zero --apply --no-add --exclude= --ignore-whitespace --ignore-space-change --whitespace= --inaccurate-eof --verbose " return esac COMPREPLY=() } _git_add () { __git_has_doubledash && return local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp " --interactive --refresh --patch --update --dry-run --ignore-errors --intent-to-add " return esac COMPREPLY=() } _git_archive () { local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --format=*) __gitcomp "$(git archive --list)" "" "${cur##--format=}" return ;; --remote=*) __gitcomp "$(__git_remotes)" "" "${cur##--remote=}" return ;; --*) __gitcomp " --format= --list --verbose --prefix= --remote= --exec= " return ;; esac __git_complete_file } _git_bisect () { __git_has_doubledash && return local subcommands="start bad good skip reset visualize replay log run" local subcommand="$(__git_find_on_cmdline "$subcommands")" if [ -z "$subcommand" ]; then __gitcomp "$subcommands" return fi case "$subcommand" in bad|good|reset|skip) __gitcomp "$(__git_refs)" ;; *) COMPREPLY=() ;; esac } _git_branch () { local i c=1 only_local_ref="n" has_r="n" while [ $c -lt $COMP_CWORD ]; do i="${COMP_WORDS[c]}" case "$i" in -d|-m) only_local_ref="y" ;; -r) has_r="y" ;; esac c=$((++c)) done case "${COMP_WORDS[COMP_CWORD]}" in --*) __gitcomp " --color --no-color --verbose --abbrev= --no-abbrev --track --no-track --contains --merged --no-merged --set-upstream " ;; *) if [ $only_local_ref = "y" -a $has_r = "n" ]; then __gitcomp "$(__git_heads)" else __gitcomp "$(__git_refs)" fi ;; esac } _git_bundle () { local cmd="${COMP_WORDS[2]}" case "$COMP_CWORD" in 2) __gitcomp "create list-heads verify unbundle" ;; 3) # looking for a file ;; *) case "$cmd" in create) __git_complete_revlist ;; esac ;; esac } _git_checkout () { __git_has_doubledash && return local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --conflict=*) __gitcomp "diff3 merge" "" "${cur##--conflict=}" ;; --*) __gitcomp " --quiet --ours --theirs --track --no-track --merge --conflict= --orphan --patch " ;; *) __gitcomp "$(__git_refs)" ;; esac } _git_cherry () { __gitcomp "$(__git_refs)" } _git_cherry_pick () { local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp "--edit --no-commit" ;; *) __gitcomp "$(__git_refs)" ;; esac } _git_clean () { __git_has_doubledash && return local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp "--dry-run --quiet" return ;; esac COMPREPLY=() } _git_clone () { local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp " --local --no-hardlinks --shared --reference --quiet --no-checkout --bare --mirror --origin --upload-pack --template= --depth " return ;; esac COMPREPLY=() } _git_commit () { __git_has_doubledash && return local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --cleanup=*) __gitcomp "default strip verbatim whitespace " "" "${cur##--cleanup=}" return ;; --reuse-message=*) __gitcomp "$(__git_refs)" "" "${cur##--reuse-message=}" return ;; --reedit-message=*) __gitcomp "$(__git_refs)" "" "${cur##--reedit-message=}" return ;; --untracked-files=*) __gitcomp "all no normal" "" "${cur##--untracked-files=}" return ;; --*) __gitcomp " --all --author= --signoff --verify --no-verify --edit --amend --include --only --interactive --dry-run --reuse-message= --reedit-message= --reset-author --file= --message= --template= --cleanup= --untracked-files --untracked-files= --verbose --quiet " return esac COMPREPLY=() } _git_describe () { local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp " --all --tags --contains --abbrev= --candidates= --exact-match --debug --long --match --always " return esac __gitcomp "$(__git_refs)" } __git_diff_common_options="--stat --numstat --shortstat --summary --patch-with-stat --name-only --name-status --color --no-color --color-words --no-renames --check --full-index --binary --abbrev --diff-filter= --find-copies-harder --text --ignore-space-at-eol --ignore-space-change --ignore-all-space --exit-code --quiet --ext-diff --no-ext-diff --no-prefix --src-prefix= --dst-prefix= --inter-hunk-context= --patience --raw --dirstat --dirstat= --dirstat-by-file --dirstat-by-file= --cumulative " _git_diff () { __git_has_doubledash && return local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp "--cached --staged --pickaxe-all --pickaxe-regex --base --ours --theirs $__git_diff_common_options " return ;; esac __git_complete_file } __git_mergetools_common="diffuse ecmerge emerge kdiff3 meld opendiff tkdiff vimdiff gvimdiff xxdiff araxis p4merge " _git_difftool () { __git_has_doubledash && return local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --tool=*) __gitcomp "$__git_mergetools_common kompare" "" "${cur##--tool=}" return ;; --*) __gitcomp "--cached --staged --pickaxe-all --pickaxe-regex --base --ours --theirs --no-renames --diff-filter= --find-copies-harder --relative --ignore-submodules --tool=" return ;; esac __git_complete_file } __git_fetch_options=" --quiet --verbose --append --upload-pack --force --keep --depth= --tags --no-tags --all --prune --dry-run " _git_fetch () { local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp "$__git_fetch_options" return ;; esac __git_complete_remote_or_refspec } _git_format_patch () { local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --thread=*) __gitcomp " deep shallow " "" "${cur##--thread=}" return ;; --*) __gitcomp " --stdout --attach --no-attach --thread --thread= --output-directory --numbered --start-number --numbered-files --keep-subject --signoff --signature --no-signature --in-reply-to= --cc= --full-index --binary --not --all --cover-letter --no-prefix --src-prefix= --dst-prefix= --inline --suffix= --ignore-if-in-upstream --subject-prefix= " return ;; esac __git_complete_revlist } _git_fsck () { local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp " --tags --root --unreachable --cache --no-reflogs --full --strict --verbose --lost-found " return ;; esac COMPREPLY=() } _git_gc () { local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp "--prune --aggressive" return ;; esac COMPREPLY=() } _git_gitk () { _gitk } _git_grep () { __git_has_doubledash && return local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp " --cached --text --ignore-case --word-regexp --invert-match --full-name --extended-regexp --basic-regexp --fixed-strings --files-with-matches --name-only --files-without-match --max-depth --count --and --or --not --all-match " return ;; esac __gitcomp "$(__git_refs)" } _git_help () { local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp "--all --info --man --web" return ;; esac __git_compute_all_commands __gitcomp "$__git_all_commands attributes cli core-tutorial cvs-migration diffcore gitk glossary hooks ignore modules repository-layout tutorial tutorial-2 workflows " } _git_init () { local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --shared=*) __gitcomp " false true umask group all world everybody " "" "${cur##--shared=}" return ;; --*) __gitcomp "--quiet --bare --template= --shared --shared=" return ;; esac COMPREPLY=() } _git_ls_files () { __git_has_doubledash && return local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp "--cached --deleted --modified --others --ignored --stage --directory --no-empty-directory --unmerged --killed --exclude= --exclude-from= --exclude-per-directory= --exclude-standard --error-unmatch --with-tree= --full-name --abbrev --ignored --exclude-per-directory " return ;; esac COMPREPLY=() } _git_ls_remote () { __gitcomp "$(__git_remotes)" } _git_ls_tree () { __git_complete_file } # Options that go well for log, shortlog and gitk __git_log_common_options=" --not --all --branches --tags --remotes --first-parent --merges --no-merges --max-count= --max-age= --since= --after= --min-age= --until= --before= " # Options that go well for log and gitk (not shortlog) __git_log_gitk_options=" --dense --sparse --full-history --simplify-merges --simplify-by-decoration --left-right " # Options that go well for log and shortlog (not gitk) __git_log_shortlog_options=" --author= --committer= --grep= --all-match " __git_log_pretty_formats="oneline short medium full fuller email raw format:" __git_log_date_formats="relative iso8601 rfc2822 short local default raw" _git_log () { __git_has_doubledash && return local cur="${COMP_WORDS[COMP_CWORD]}" local g="$(git rev-parse --git-dir 2>/dev/null)" local merge="" if [ -f "$g/MERGE_HEAD" ]; then merge="--merge" fi case "$cur" in --pretty=*) __gitcomp "$__git_log_pretty_formats " "" "${cur##--pretty=}" return ;; --format=*) __gitcomp "$__git_log_pretty_formats " "" "${cur##--format=}" return ;; --date=*) __gitcomp "$__git_log_date_formats" "" "${cur##--date=}" return ;; --decorate=*) __gitcomp "long short" "" "${cur##--decorate=}" return ;; --*) __gitcomp " $__git_log_common_options $__git_log_shortlog_options $__git_log_gitk_options --root --topo-order --date-order --reverse --follow --full-diff --abbrev-commit --abbrev= --relative-date --date= --pretty= --format= --oneline --cherry-pick --graph --decorate --decorate= --walk-reflogs --parents --children $merge $__git_diff_common_options --pickaxe-all --pickaxe-regex " return ;; esac __git_complete_revlist } __git_merge_options=" --no-commit --no-stat --log --no-log --squash --strategy --commit --stat --no-squash --ff --no-ff --ff-only " _git_merge () { __git_complete_strategy && return local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp "$__git_merge_options" return esac __gitcomp "$(__git_refs)" } _git_mergetool () { local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --tool=*) __gitcomp "$__git_mergetools_common tortoisemerge" "" "${cur##--tool=}" return ;; --*) __gitcomp "--tool=" return ;; esac COMPREPLY=() } _git_merge_base () { __gitcomp "$(__git_refs)" } _git_mv () { local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp "--dry-run" return ;; esac COMPREPLY=() } _git_name_rev () { __gitcomp "--tags --all --stdin" } _git_notes () { local subcommands="edit show" if [ -z "$(__git_find_on_cmdline "$subcommands")" ]; then __gitcomp "$subcommands" return fi case "${COMP_WORDS[COMP_CWORD-1]}" in -m|-F) COMPREPLY=() ;; *) __gitcomp "$(__git_refs)" ;; esac } _git_pull () { __git_complete_strategy && return local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp " --rebase --no-rebase $__git_merge_options $__git_fetch_options " return ;; esac __git_complete_remote_or_refspec } _git_push () { local cur="${COMP_WORDS[COMP_CWORD]}" case "${COMP_WORDS[COMP_CWORD-1]}" in --repo) __gitcomp "$(__git_remotes)" return esac case "$cur" in --repo=*) __gitcomp "$(__git_remotes)" "" "${cur##--repo=}" return ;; --*) __gitcomp " --all --mirror --tags --dry-run --force --verbose --receive-pack= --repo= " return ;; esac __git_complete_remote_or_refspec } _git_rebase () { local cur="${COMP_WORDS[COMP_CWORD]}" dir="$(__gitdir)" if [ -d "$dir"/rebase-apply ] || [ -d "$dir"/rebase-merge ]; then __gitcomp "--continue --skip --abort" return fi __git_complete_strategy && return case "$cur" in --whitespace=*) __gitcomp "$__git_whitespacelist" "" "${cur##--whitespace=}" return ;; --*) __gitcomp " --onto --merge --strategy --interactive --preserve-merges --stat --no-stat --committer-date-is-author-date --ignore-date --ignore-whitespace --whitespace= --autosquash " return esac __gitcomp "$(__git_refs)" } __git_send_email_confirm_options="always never auto cc compose" __git_send_email_suppresscc_options="author self cc bodycc sob cccmd body all" _git_send_email () { local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --confirm=*) __gitcomp " $__git_send_email_confirm_options " "" "${cur##--confirm=}" return ;; --suppress-cc=*) __gitcomp " $__git_send_email_suppresscc_options " "" "${cur##--suppress-cc=}" return ;; --smtp-encryption=*) __gitcomp "ssl tls" "" "${cur##--smtp-encryption=}" return ;; --*) __gitcomp "--annotate --bcc --cc --cc-cmd --chain-reply-to --compose --confirm= --dry-run --envelope-sender --from --identity --in-reply-to --no-chain-reply-to --no-signed-off-by-cc --no-suppress-from --no-thread --quiet --signed-off-by-cc --smtp-pass --smtp-server --smtp-server-port --smtp-encryption= --smtp-user --subject --suppress-cc= --suppress-from --thread --to --validate --no-validate" return ;; esac COMPREPLY=() } _git_stage () { _git_add } __git_config_get_set_variables () { local prevword word config_file= c=$COMP_CWORD while [ $c -gt 1 ]; do word="${COMP_WORDS[c]}" case "$word" in --global|--system|--file=*) config_file="$word" break ;; -f|--file) config_file="$word $prevword" break ;; esac prevword=$word c=$((--c)) done git --git-dir="$(__gitdir)" config $config_file --list 2>/dev/null | while read line do case "$line" in *.*=*) echo "${line/=*/}" ;; esac done } _git_config () { local cur="${COMP_WORDS[COMP_CWORD]}" local prv="${COMP_WORDS[COMP_CWORD-1]}" case "$prv" in branch.*.remote) __gitcomp "$(__git_remotes)" return ;; branch.*.merge) __gitcomp "$(__git_refs)" return ;; remote.*.fetch) local remote="${prv#remote.}" remote="${remote%.fetch}" __gitcomp "$(__git_refs_remotes "$remote")" return ;; remote.*.push) local remote="${prv#remote.}" remote="${remote%.push}" __gitcomp "$(git --git-dir="$(__gitdir)" \ for-each-ref --format='%(refname):%(refname)' \ refs/heads)" return ;; pull.twohead|pull.octopus) __git_compute_merge_strategies __gitcomp "$__git_merge_strategies" return ;; color.branch|color.diff|color.interactive|\ color.showbranch|color.status|color.ui) __gitcomp "always never auto" return ;; color.pager) __gitcomp "false true" return ;; color.*.*) __gitcomp " normal black red green yellow blue magenta cyan white bold dim ul blink reverse " return ;; help.format) __gitcomp "man info web html" return ;; log.date) __gitcomp "$__git_log_date_formats" return ;; sendemail.aliasesfiletype) __gitcomp "mutt mailrc pine elm gnus" return ;; sendemail.confirm) __gitcomp "$__git_send_email_confirm_options" return ;; sendemail.suppresscc) __gitcomp "$__git_send_email_suppresscc_options" return ;; --get|--get-all|--unset|--unset-all) __gitcomp "$(__git_config_get_set_variables)" return ;; *.*) COMPREPLY=() return ;; esac case "$cur" in --*) __gitcomp " --global --system --file= --list --replace-all --get --get-all --get-regexp --add --unset --unset-all --remove-section --rename-section " return ;; branch.*.*) local pfx="${cur%.*}." cur="${cur##*.}" __gitcomp "remote merge mergeoptions rebase" "$pfx" "$cur" return ;; branch.*) local pfx="${cur%.*}." cur="${cur#*.}" __gitcomp "$(__git_heads)" "$pfx" "$cur" "." return ;; guitool.*.*) local pfx="${cur%.*}." cur="${cur##*.}" __gitcomp " argprompt cmd confirm needsfile noconsole norescan prompt revprompt revunmerged title " "$pfx" "$cur" return ;; difftool.*.*) local pfx="${cur%.*}." cur="${cur##*.}" __gitcomp "cmd path" "$pfx" "$cur" return ;; man.*.*) local pfx="${cur%.*}." cur="${cur##*.}" __gitcomp "cmd path" "$pfx" "$cur" return ;; mergetool.*.*) local pfx="${cur%.*}." cur="${cur##*.}" __gitcomp "cmd path trustExitCode" "$pfx" "$cur" return ;; pager.*) local pfx="${cur%.*}." cur="${cur#*.}" __git_compute_all_commands __gitcomp "$__git_all_commands" "$pfx" "$cur" return ;; remote.*.*) local pfx="${cur%.*}." cur="${cur##*.}" __gitcomp " url proxy fetch push mirror skipDefaultUpdate receivepack uploadpack tagopt pushurl " "$pfx" "$cur" return ;; remote.*) local pfx="${cur%.*}." cur="${cur#*.}" __gitcomp "$(__git_remotes)" "$pfx" "$cur" "." return ;; url.*.*) local pfx="${cur%.*}." cur="${cur##*.}" __gitcomp "insteadOf pushInsteadOf" "$pfx" "$cur" return ;; esac __gitcomp " add.ignore-errors alias. apply.ignorewhitespace apply.whitespace branch.autosetupmerge branch.autosetuprebase clean.requireForce color.branch color.branch.current color.branch.local color.branch.plain color.branch.remote color.diff color.diff.commit color.diff.frag color.diff.meta color.diff.new color.diff.old color.diff.plain color.diff.whitespace color.grep color.grep.external color.grep.match color.interactive color.interactive.header color.interactive.help color.interactive.prompt color.pager color.showbranch color.status color.status.added color.status.changed color.status.header color.status.nobranch color.status.untracked color.status.updated color.ui commit.template core.autocrlf core.bare core.compression core.createObject core.deltaBaseCacheLimit core.editor core.excludesfile core.fileMode core.fsyncobjectfiles core.gitProxy core.ignoreCygwinFSTricks core.ignoreStat core.logAllRefUpdates core.loosecompression core.packedGitLimit core.packedGitWindowSize core.pager core.preferSymlinkRefs core.preloadindex core.quotepath core.repositoryFormatVersion core.safecrlf core.sharedRepository core.symlinks core.trustctime core.warnAmbiguousRefs core.whitespace core.worktree diff.autorefreshindex diff.external diff.mnemonicprefix diff.renameLimit diff.renameLimit. diff.renames diff.suppressBlankEmpty diff.tool diff.wordRegex difftool. difftool.prompt fetch.unpackLimit format.attach format.cc format.headers format.numbered format.pretty format.signature format.signoff format.subjectprefix format.suffix format.thread gc.aggressiveWindow gc.auto gc.autopacklimit gc.packrefs gc.pruneexpire gc.reflogexpire gc.reflogexpireunreachable gc.rerereresolved gc.rerereunresolved gitcvs.allbinary gitcvs.commitmsgannotation gitcvs.dbTableNamePrefix gitcvs.dbdriver gitcvs.dbname gitcvs.dbpass gitcvs.dbuser gitcvs.enabled gitcvs.logfile gitcvs.usecrlfattr guitool. gui.blamehistoryctx gui.commitmsgwidth gui.copyblamethreshold gui.diffcontext gui.encoding gui.fastcopyblame gui.matchtrackingbranch gui.newbranchtemplate gui.pruneduringfetch gui.spellingdictionary gui.trustmtime help.autocorrect help.browser help.format http.lowSpeedLimit http.lowSpeedTime http.maxRequests http.noEPSV http.proxy http.sslCAInfo http.sslCAPath http.sslCert http.sslKey http.sslVerify i18n.commitEncoding i18n.logOutputEncoding imap.folder imap.host imap.pass imap.port imap.preformattedHTML imap.sslverify imap.tunnel imap.user instaweb.browser instaweb.httpd instaweb.local instaweb.modulepath instaweb.port interactive.singlekey log.date log.showroot mailmap.file man. man.viewer merge.conflictstyle merge.log merge.renameLimit merge.stat merge.tool merge.verbosity mergetool. mergetool.keepBackup mergetool.prompt pack.compression pack.deltaCacheLimit pack.deltaCacheSize pack.depth pack.indexVersion pack.packSizeLimit pack.threads pack.window pack.windowMemory pager. pull.octopus pull.twohead push.default rebase.stat receive.denyCurrentBranch receive.denyDeletes receive.denyNonFastForwards receive.fsckObjects receive.unpackLimit repack.usedeltabaseoffset rerere.autoupdate rerere.enabled sendemail.aliasesfile sendemail.aliasesfiletype sendemail.bcc sendemail.cc sendemail.cccmd sendemail.chainreplyto sendemail.confirm sendemail.envelopesender sendemail.multiedit sendemail.signedoffbycc sendemail.smtpencryption sendemail.smtppass sendemail.smtpserver sendemail.smtpserverport sendemail.smtpuser sendemail.suppresscc sendemail.suppressfrom sendemail.thread sendemail.to sendemail.validate showbranch.default status.relativePaths status.showUntrackedFiles tar.umask transfer.unpackLimit url. user.email user.name user.signingkey web.browser branch. remote. " } _git_remote () { local subcommands="add rename rm show prune update set-head" local subcommand="$(__git_find_on_cmdline "$subcommands")" if [ -z "$subcommand" ]; then __gitcomp "$subcommands" return fi case "$subcommand" in rename|rm|show|prune) __gitcomp "$(__git_remotes)" ;; update) local i c='' IFS=$'\n' for i in $(git --git-dir="$(__gitdir)" config --get-regexp "remotes\..*" 2>/dev/null); do i="${i#remotes.}" c="$c ${i/ */}" done __gitcomp "$c" ;; *) COMPREPLY=() ;; esac } _git_replace () { __gitcomp "$(__git_refs)" } _git_reset () { __git_has_doubledash && return local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp "--merge --mixed --hard --soft --patch" return ;; esac __gitcomp "$(__git_refs)" } _git_revert () { local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp "--edit --mainline --no-edit --no-commit --signoff" return ;; esac __gitcomp "$(__git_refs)" } _git_rm () { __git_has_doubledash && return local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp "--cached --dry-run --ignore-unmatch --quiet" return ;; esac COMPREPLY=() } _git_shortlog () { __git_has_doubledash && return local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp " $__git_log_common_options $__git_log_shortlog_options --numbered --summary " return ;; esac __git_complete_revlist } _git_show () { __git_has_doubledash && return local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --pretty=*) __gitcomp "$__git_log_pretty_formats " "" "${cur##--pretty=}" return ;; --format=*) __gitcomp "$__git_log_pretty_formats " "" "${cur##--format=}" return ;; --*) __gitcomp "--pretty= --format= --abbrev-commit --oneline $__git_diff_common_options " return ;; esac __git_complete_file } _git_show_branch () { local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp " --all --remotes --topo-order --current --more= --list --independent --merge-base --no-name --color --no-color --sha1-name --sparse --topics --reflog " return ;; esac __git_complete_revlist } _git_stash () { local cur="${COMP_WORDS[COMP_CWORD]}" local save_opts='--keep-index --no-keep-index --quiet --patch' local subcommands='save list show apply clear drop pop create branch' local subcommand="$(__git_find_on_cmdline "$subcommands")" if [ -z "$subcommand" ]; then case "$cur" in --*) __gitcomp "$save_opts" ;; *) if [ -z "$(__git_find_on_cmdline "$save_opts")" ]; then __gitcomp "$subcommands" else COMPREPLY=() fi ;; esac else case "$subcommand,$cur" in save,--*) __gitcomp "$save_opts" ;; apply,--*|pop,--*) __gitcomp "--index --quiet" ;; show,--*|drop,--*|branch,--*) COMPREPLY=() ;; show,*|apply,*|drop,*|pop,*|branch,*) __gitcomp "$(git --git-dir="$(__gitdir)" stash list \ | sed -n -e 's/:.*//p')" ;; *) COMPREPLY=() ;; esac fi } _git_submodule () { __git_has_doubledash && return local subcommands="add status init update summary foreach sync" if [ -z "$(__git_find_on_cmdline "$subcommands")" ]; then local cur="${COMP_WORDS[COMP_CWORD]}" case "$cur" in --*) __gitcomp "--quiet --cached" ;; *) __gitcomp "$subcommands" ;; esac return fi } _git_svn () { local subcommands=" init fetch clone rebase dcommit log find-rev set-tree commit-diff info create-ignore propget proplist show-ignore show-externals branch tag blame migrate mkdirs reset gc " local subcommand="$(__git_find_on_cmdline "$subcommands")" if [ -z "$subcommand" ]; then __gitcomp "$subcommands" else local remote_opts="--username= --config-dir= --no-auth-cache" local fc_opts=" --follow-parent --authors-file= --repack= --no-metadata --use-svm-props --use-svnsync-props --log-window-size= --no-checkout --quiet --repack-flags --use-log-author --localtime --ignore-paths= $remote_opts " local init_opts=" --template= --shared= --trunk= --tags= --branches= --stdlayout --minimize-url --no-metadata --use-svm-props --use-svnsync-props --rewrite-root= --prefix= --use-log-author --add-author-from $remote_opts " local cmt_opts=" --edit --rmdir --find-copies-harder --copy-similarity= " local cur="${COMP_WORDS[COMP_CWORD]}" case "$subcommand,$cur" in fetch,--*) __gitcomp "--revision= --fetch-all $fc_opts" ;; clone,--*) __gitcomp "--revision= $fc_opts $init_opts" ;; init,--*) __gitcomp "$init_opts" ;; dcommit,--*) __gitcomp " --merge --strategy= --verbose --dry-run --fetch-all --no-rebase --commit-url --revision $cmt_opts $fc_opts " ;; set-tree,--*) __gitcomp "--stdin $cmt_opts $fc_opts" ;; create-ignore,--*|propget,--*|proplist,--*|show-ignore,--*|\ show-externals,--*|mkdirs,--*) __gitcomp "--revision=" ;; log,--*) __gitcomp " --limit= --revision= --verbose --incremental --oneline --show-commit --non-recursive --authors-file= --color " ;; rebase,--*) __gitcomp " --merge --verbose --strategy= --local --fetch-all --dry-run $fc_opts " ;; commit-diff,--*) __gitcomp "--message= --file= --revision= $cmt_opts" ;; info,--*) __gitcomp "--url" ;; branch,--*) __gitcomp "--dry-run --message --tag" ;; tag,--*) __gitcomp "--dry-run --message" ;; blame,--*) __gitcomp "--git-format" ;; migrate,--*) __gitcomp " --config-dir= --ignore-paths= --minimize --no-auth-cache --username= " ;; reset,--*) __gitcomp "--revision= --parent" ;; *) COMPREPLY=() ;; esac fi } _git_tag () { local i c=1 f=0 while [ $c -lt $COMP_CWORD ]; do i="${COMP_WORDS[c]}" case "$i" in -d|-v) __gitcomp "$(__git_tags)" return ;; -f) f=1 ;; esac c=$((++c)) done case "${COMP_WORDS[COMP_CWORD-1]}" in -m|-F) COMPREPLY=() ;; -*|tag) if [ $f = 1 ]; then __gitcomp "$(__git_tags)" else COMPREPLY=() fi ;; *) __gitcomp "$(__git_refs)" ;; esac } _git_whatchanged () { _git_log } _git () { local i c=1 command __git_dir while [ $c -lt $COMP_CWORD ]; do i="${COMP_WORDS[c]}" case "$i" in --git-dir=*) __git_dir="${i#--git-dir=}" ;; --bare) __git_dir="." ;; --version|-p|--paginate) ;; --help) command="help"; break ;; *) command="$i"; break ;; esac c=$((++c)) done if [ -z "$command" ]; then case "${COMP_WORDS[COMP_CWORD]}" in --*) __gitcomp " --paginate --no-pager --git-dir= --bare --version --exec-path --html-path --work-tree= --help " ;; *) __git_compute_porcelain_commands __gitcomp "$__git_porcelain_commands $(__git_aliases)" ;; esac return fi local completion_func="_git_${command//-/_}" declare -F $completion_func >/dev/null && $completion_func && return local expansion=$(__git_aliased_command "$command") if [ -n "$expansion" ]; then completion_func="_git_${expansion//-/_}" declare -F $completion_func >/dev/null && $completion_func fi } _gitk () { __git_has_doubledash && return local cur="${COMP_WORDS[COMP_CWORD]}" local g="$(__gitdir)" local merge="" if [ -f "$g/MERGE_HEAD" ]; then merge="--merge" fi case "$cur" in --*) __gitcomp " $__git_log_common_options $__git_log_gitk_options $merge " return ;; esac __git_complete_revlist } complete -o bashdefault -o default -o nospace -F _git git 2>/dev/null \ || complete -o default -o nospace -F _git git complete -o bashdefault -o default -o nospace -F _gitk gitk 2>/dev/null \ || complete -o default -o nospace -F _gitk gitk # The following are necessary only for Cygwin, and only are needed # when the user has tab-completed the executable name and consequently # included the '.exe' suffix. # if [ Cygwin = "$(uname -o 2>/dev/null)" ]; then complete -o bashdefault -o default -o nospace -F _git git.exe 2>/dev/null \ || complete -o default -o nospace -F _git git.exe fi
hoangsonww
🧑💻 The GitPeek App allows users to effortlessly search and view detailed profiles of GitHub users. With a clean and intuitive interface, the app displays key user data, top repositories, and offers features like dark mode and search history. NOTE: GitHub API has a rate limit based on IP address, so be aware that our service may be down sometimes.
rishabh-ink
A NetBeans plugin which shows info from GitHub. (not maintained)
cfuerst
No description available
phileasme
GitHub js file peek
dheerajp45
No description available
maityamit
Here is "Github Peek". Now you can view the stats of Github Users with just one click. No Login , No Signup .
zsith
// ==UserScript== // @name AposBot // @namespace AposBot // @include http://agar.io/* // @version 3.551 // @grant none // @author http://www.twitch.tv/apostolique // ==/UserScript== var aposBotVersion = 3.551; //TODO: Team mode // Detect when people are merging // Split to catch smaller targets // Angle based cluster code // Better wall code // In team mode, make allies be obstacles. Number.prototype.mod = function(n) { return ((this % n) + n) % n; }; Array.prototype.peek = function() { return this[this.length - 1]; }; var sha = "efde0488cc2cc176db48dd23b28a20b90314352b"; function getLatestCommit() { window.jQuery.ajax({ url: "https://api.github.com/repos/apostolique/Agar.io-bot/git/refs/heads/master", cache: false, dataType: "jsonp" }).done(function(data) { console.dir(data["data"]) console.log("hmm: " + data["data"]["object"]["sha"]); sha = data["data"]["object"]["sha"]; function update(prefix, name, url) { window.jQuery(document.body).prepend("<div id='" + prefix + "Dialog' style='position: absolute; left: 0px; right: 0px; top: 0px; bottom: 0px; z-index: 100; display: none;'>"); window.jQuery('#' + prefix + 'Dialog').append("<div id='" + prefix + "Message' style='width: 350px; background-color: #FFFFFF; margin: 100px auto; border-radius: 15px; padding: 5px 15px 5px 15px;'>"); window.jQuery('#' + prefix + 'Message').append("<h2>UPDATE TIME!!!</h2>"); window.jQuery('#' + prefix + 'Message').append("<p>Grab the update for: <a id='" + prefix + "Link' href='" + url + "' target=\"_blank\">" + name + "</a></p>"); window.jQuery('#' + prefix + 'Link').on('click', function() { window.jQuery("#" + prefix + "Dialog").hide(); window.jQuery("#" + prefix + "Dialog").remove(); }); window.jQuery("#" + prefix + "Dialog").show(); } $.get('https://raw.githubusercontent.com/Apostolique/Agar.io-bot/master/bot.user.js?' + Math.floor((Math.random() * 1000000) + 1), function(data) { var latestVersion = data.replace(/(\r\n|\n|\r)/gm,""); latestVersion = latestVersion.substring(latestVersion.indexOf("// @version")+11,latestVersion.indexOf("// @grant")); latestVersion = parseFloat(latestVersion + 0.0000); var myVersion = parseFloat(aposBotVersion + 0.0000); if(latestVersion > myVersion) { update("aposBot", "bot.user.js", "https://github.com/Apostolique/Agar.io-bot/blob/" + sha + "/bot.user.js/"); } console.log('Current bot.user.js Version: ' + myVersion + " on Github: " + latestVersion); }); }).fail(function() {}); } getLatestCommit(); console.log("Running Apos Bot!"); (function(f, g) { var splitDistance = 710; console.log("Apos Bot!"); if (f.botList == null) { f.botList = []; g('#locationUnknown').append(g('<select id="bList" class="form-control" onchange="setBotIndex($(this).val());" />')); g('#locationUnknown').addClass('form-group'); } for (var i = f.botList.length - 1; i >= 0; i--) { if (f.botList[i][0] == "Human") { f.botList.splice(i, 1); } } f.botList.push(["AposBot " + aposBotVersion, findDestination]); var bList = g('#bList'); g('<option />', {value: (f.botList.length - 1), text: "AposBot"}).appendTo(bList); //Given an angle value that was gotten from valueAndleBased(), //returns a new value that scales it appropriately. function paraAngleValue(angleValue, range) { return (15 / (range[1])) * (angleValue * angleValue) - (range[1] / 6); } function valueAngleBased(angle, range) { var leftValue = (angle - range[0]).mod(360); var rightValue = (rangeToAngle(range) - angle).mod(360); var bestValue = Math.min(leftValue, rightValue); if (bestValue <= range[1]) { return paraAngleValue(bestValue, range); } var banana = -1; return banana; } function computeDistance(x1, y1, x2, y2) { var xdis = x1 - x2; // <--- FAKE AmS OF COURSE! var ydis = y1 - y2; var distance = Math.sqrt(xdis * xdis + ydis * ydis); return distance; } function computerDistanceFromCircleEdge(x1, y1, x2, y2, s2) { var tempD = computeDistance(x2, y2, x1, y1); var offsetX = 0; var offsetY = 0; var ratioX = tempD / (x2 - x1); var ratioY = tempD / (y2 - y1); offsetX = x2 - (s2 / ratioX); offsetY = y2 - (s2 / ratioY); return computeDistance(x1, y1, offsetX, offsetY); } function compareSize(player1, player2, ratio) { if (player1.size * player1.size * ratio < player2.size * player2.size) { return true; } return false; } function canSplit(player1, player2) { return compareSize(player1, player2, 2.30) && !compareSize(player1, player2, 9); } function isItMe(player, cell2) { if (getMode() == ":teams") { var currentColor = player[0].color; var currentRed = parseInt(currentColor.substring(1,3), 16); var currentGreen = parseInt(currentColor.substring(3,5), 16); var currentBlue = parseInt(currentColor.substring(5,7), 16); var currentTeam = getTeam(currentRed, currentGreen, currentBlue); var cellColor = cell2.color; var cellRed = parseInt(cellColor.substring(1,3), 16); var cellGreen = parseInt(cellColor.substring(3,5), 16); var cellBlue = parseInt(cellColor.substring(5,7), 16); var cellTeam = getTeam(cellRed, cellGreen, cellBlue); if (currentTeam == cellTeam && !cell2.isVirus()) { return true; } //console.log("COLOR: " + color); } else { for (var i = 0; i < player.length; i++) { if (cell2.id == player[i].id) { return true; } } } return false; } function getTeam(red, green, blue) { if (red > green && red > blue) { return 0; } else if (green > red && green > blue) { return 1; } return 2; } function isFood(blob, cell) { if (!cell.isVirus() && compareSize(cell, blob, 1.30) || (cell.size <= 11)) { return true; } return false; } function isThreat(blob, cell) { if (!cell.isVirus() && compareSize(blob, cell, 1.30)) { return true; } return false; } function isVirus(blob, cell) { if (cell.isVirus() && compareSize(cell, blob, 1.30)) { return true; } else if (cell.isVirus() && cell.color.substring(3,5).toLowerCase() != "ff") { return true; } return false; } function isSplitTarget(blob, cell) { /*if (canSplit(cell, blob)) { return true; }*/ return false; } function separateListBasedOnFunction(listToUse, blob) { var foodElementList = []; var threatList = []; var virusList = []; var splitTargetList = []; var player = getPlayer(); Object.keys(listToUse).forEach(function(element, index) { var isMe = isItMe(player, listToUse[element]); if (!isMe) { if (isFood(blob, listToUse[element])) { //IT'S FOOD! foodElementList.push(listToUse[element]); if (isSplitTarget(blob, listToUse[element])) { drawCircle(listToUse[element].x, listToUse[element].y, listToUse[element].size + 50, 7); splitTargetList.push(listToUse[element]) } } else if (isThreat(blob, listToUse[element])) { //IT'S DANGER! threatList.push(listToUse[element]); } else if (isVirus(blob, listToUse[element])) { //IT'S VIRUS! virusList.push(listToUse[element]); } } }); foodList = []; for (var i = 0; i < foodElementList.length; i++) { foodList.push([foodElementList[i].x, foodElementList[i].y, foodElementList[i].size]); } return [foodList, threatList, virusList, splitTargetList]; } function getAll(blob) { var dotList = []; var player = getPlayer(); var interNodes = getMemoryCells(); dotList = separateListBasedOnFunction(interNodes, blob); return dotList; } function clusterFood(foodList, blobSize) { var clusters = []; var addedCluster = false; //1: x //2: y //3: size or value //4: Angle, not set here. for (var i = 0; i < foodList.length; i++) { for (var j = 0; j < clusters.length; j++) { if (computeDistance(foodList[i][0], foodList[i][1], clusters[j][0], clusters[j][1]) < blobSize * 1.5) { clusters[j][0] = (foodList[i][0] + clusters[j][0]) / 2; clusters[j][1] = (foodList[i][1] + clusters[j][1]) / 2; clusters[j][2] += foodList[i][2]; addedCluster = true; break; } } if (!addedCluster) { clusters.push([foodList[i][0], foodList[i][1], foodList[i][2], 0]); } addedCluster = false; } return clusters; } function getAngle(x1, y1, x2, y2) { //Handle vertical and horizontal lines. if (x1 == x2) { if (y1 < y2) { return 271; //return 89; } else { return 89; } } return (Math.round(Math.atan2(-(y1 - y2), -(x1 - x2)) / Math.PI * 180 + 180)); } function slope(x1, y1, x2, y2) { var m = (y1 - y2) / (x1 - x2); return m; } function slopeFromAngle(degree) { if (degree == 270) { degree = 271; } else if (degree == 90) { degree = 91; } return Math.tan((degree - 180) / 180 * Math.PI); } //Given two points on a line, finds the slope of a perpendicular line crossing it. function inverseSlope(x1, y1, x2, y2) { var m = slope(x1, y1, x2, y2); return (-1) / m; } //Given a slope and an offset, returns two points on that line. function pointsOnLine(slope, useX, useY, distance) { var b = useY - slope * useX; var r = Math.sqrt(1 + slope * slope); var newX1 = (useX + (distance / r)); var newY1 = (useY + ((distance * slope) / r)); var newX2 = (useX + ((-distance) / r)); var newY2 = (useY + (((-distance) * slope) / r)); return [ [newX1, newY1], [newX2, newY2] ]; } function followAngle(angle, useX, useY, distance) { var slope = slopeFromAngle(angle); var coords = pointsOnLine(slope, useX, useY, distance); var side = (angle - 90).mod(360); if (side < 180) { return coords[1]; } else { return coords[0]; } } //Using a line formed from point a to b, tells if point c is on S side of that line. function isSideLine(a, b, c) { if ((b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]) > 0) { return true; } return false; } //angle range2 is within angle range2 //an Angle is a point and a distance between an other point [5, 40] function angleRangeIsWithin(range1, range2) { if (range2[0] == (range2[0] + range2[1]).mod(360)) { return true; } //console.log("r1: " + range1[0] + ", " + range1[1] + " ... r2: " + range2[0] + ", " + range2[1]); var distanceFrom0 = (range1[0] - range2[0]).mod(360); var distanceFrom1 = (range1[1] - range2[0]).mod(360); if (distanceFrom0 < range2[1] && distanceFrom1 < range2[1] && distanceFrom0 < distanceFrom1) { return true; } return false; } function angleRangeIsWithinInverted(range1, range2) { var distanceFrom0 = (range1[0] - range2[0]).mod(360); var distanceFrom1 = (range1[1] - range2[0]).mod(360); if (distanceFrom0 < range2[1] && distanceFrom1 < range2[1] && distanceFrom0 > distanceFrom1) { return true; } return false; } function angleIsWithin(angle, range) { var diff = (rangeToAngle(range) - angle).mod(360); if (diff >= 0 && diff <= range[1]) { return true; } return false; } function rangeToAngle(range) { return (range[0] + range[1]).mod(360); } function anglePair(range) { return (range[0] + ", " + rangeToAngle(range) + " range: " + range[1]); } function computeAngleRanges(blob1, blob2) { var mainAngle = getAngle(blob1.x, blob1.y, blob2.x, blob2.y); var leftAngle = (mainAngle - 90).mod(360); var rightAngle = (mainAngle + 90).mod(360); var blob1Left = followAngle(leftAngle, blob1.x, blob1.y, blob1.size); var blob1Right = followAngle(rightAngle, blob1.x, blob1.y, blob1.size); var blob2Left = followAngle(rightAngle, blob2.x, blob2.y, blob2.size); var blob2Right = followAngle(leftAngle, blob2.x, blob2.y, blob2.size); var blob1AngleLeft = getAngle(blob2.x, blob2.y, blob1Left[0], blob1Left[1]); var blob1AngleRight = getAngle(blob2.x, blob2.y, blob1Right[0], blob1Right[1]); var blob2AngleLeft = getAngle(blob1.x, blob1.y, blob2Left[0], blob2Left[1]); var blob2AngleRight = getAngle(blob1.x, blob1.y, blob2Right[0], blob2Right[1]); var blob1Range = (blob1AngleRight - blob1AngleLeft).mod(360); var blob2Range = (blob2AngleRight - blob2AngleLeft).mod(360); var tempLine = followAngle(blob2AngleLeft, blob2Left[0], blob2Left[1], 400); //drawLine(blob2Left[0], blob2Left[1], tempLine[0], tempLine[1], 0); if ((blob1Range / blob2Range) > 1) { drawPoint(blob1Left[0], blob1Left[1], 3, ""); drawPoint(blob1Right[0], blob1Right[1], 3, ""); drawPoint(blob1.x, blob1.y, 3, "" + blob1Range + ", " + blob2Range + " R: " + (Math.round((blob1Range / blob2Range) * 1000) / 1000)); } //drawPoint(blob2.x, blob2.y, 3, "" + blob1Range); } function debugAngle(angle, text) { var player = getPlayer(); var line1 = followAngle(angle, player[0].x, player[0].y, 300); drawLine(player[0].x, player[0].y, line1[0], line1[1], 5); drawPoint(line1[0], line1[1], 5, "" + text); } //TODO: Don't let this function do the radius math. function getEdgeLinesFromPoint(blob1, blob2, radius) { var px = blob1.x; var py = blob1.y; var cx = blob2.x; var cy = blob2.y; //var radius = blob2.size; /*if (blob2.isVirus()) { radius = blob1.size; } else if(canSplit(blob1, blob2)) { radius += splitDistance; } else { radius += blob1.size * 2; }*/ var shouldInvert = false; if (computeDistance(px, py, cx, cy) <= radius) { radius = computeDistance(px, py, cx, cy) - 5; shouldInvert = true; } var dx = cx - px; var dy = cy - py; var dd = Math.sqrt(dx * dx + dy * dy); var a = Math.asin(radius / dd); var b = Math.atan2(dy, dx); var t = b - a var ta = { x: radius * Math.sin(t), y: radius * -Math.cos(t) }; t = b + a var tb = { x: radius * -Math.sin(t), y: radius * Math.cos(t) }; var angleLeft = getAngle(cx + ta.x, cy + ta.y, px, py); var angleRight = getAngle(cx + tb.x, cy + tb.y, px, py); var angleDistance = (angleRight - angleLeft).mod(360); if (shouldInvert) { var temp = angleLeft; angleLeft = (angleRight + 180).mod(360); angleRight = (temp + 180).mod(360); angleDistance = (angleRight - angleLeft).mod(360); } return [angleLeft, angleDistance, [cx + tb.x, cy + tb.y], [cx + ta.x, cy + ta.y] ]; } function invertAngle(range) { var angle1 = rangeToAngle(badAngles[i]); var angle2 = (badAngles[i][0] - angle1).mod(360); return [angle1, angle2]; } function addWall(listToUse, blob) { if (blob.x < f.getMapStartX() + 1000) { //LEFT //console.log("Left"); listToUse.push([[135, true], [225, false]]); var lineLeft = followAngle(135, blob.x, blob.y, 190 + blob.size); var lineRight = followAngle(225, blob.x, blob.y, 190 + blob.size); drawLine(blob.x, blob.y, lineLeft[0], lineLeft[1], 5); drawLine(blob.x, blob.y, lineRight[0], lineRight[1], 5); drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob.x, blob.y, 5); } if (blob.y < f.getMapStartY() + 1000) { //TOP //console.log("TOP"); listToUse.push([[225, true], [315, false]]); var lineLeft = followAngle(225, blob.x, blob.y, 190 + blob.size); var lineRight = followAngle(315, blob.x, blob.y, 190 + blob.size); drawLine(blob.x, blob.y, lineLeft[0], lineLeft[1], 5); drawLine(blob.x, blob.y, lineRight[0], lineRight[1], 5); drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob.x, blob.y, 5); } if (blob.x > f.getMapEndX() - 1000) { //RIGHT //console.log("RIGHT"); listToUse.push([[315, true], [45, false]]); var lineLeft = followAngle(315, blob.x, blob.y, 190 + blob.size); var lineRight = followAngle(45, blob.x, blob.y, 190 + blob.size); drawLine(blob.x, blob.y, lineLeft[0], lineLeft[1], 5); drawLine(blob.x, blob.y, lineRight[0], lineRight[1], 5); drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob.x, blob.y, 5); } if (blob.y > f.getMapEndY() - 1000) { //BOTTOM //console.log("BOTTOM"); listToUse.push([[45, true], [135, false]]); var lineLeft = followAngle(45, blob.x, blob.y, 190 + blob.size); var lineRight = followAngle(135, blob.x, blob.y, 190 + blob.size); drawLine(blob.x, blob.y, lineLeft[0], lineLeft[1], 5); drawLine(blob.x, blob.y, lineRight[0], lineRight[1], 5); drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob.x, blob.y, 5); } return listToUse; } //listToUse contains angles in the form of [angle, boolean]. //boolean is true when the range is starting. False when it's ending. //range = [[angle1, true], [angle2, false]] function getAngleIndex(listToUse, angle) { if (listToUse.length == 0) { return 0; } for (var i = 0; i < listToUse.length; i++) { if (angle <= listToUse[i][0]) { return i; } } return listToUse.length; } function addAngle(listToUse, range) { //#1 Find first open element //#2 Try to add range1 to the list. If it is within other range, don't add it, set a boolean. //#3 Try to add range2 to the list. If it is withing other range, don't add it, set a boolean. //TODO: Only add the new range at the end after the right stuff has been removed. var startIndex = 1; if (listToUse.length > 0 && !listToUse[0][1]) { startIndex = 0; } var startMark = getAngleIndex(listToUse, range[0][0]); var startBool = startMark.mod(2) != startIndex; var endMark = getAngleIndex(listToUse, range[1][0]); var endBool = endMark.mod(2) != startIndex; var removeList = []; if (startMark != endMark) { //Note: If there is still an error, this would be it. var biggerList = 0; if (endMark == listToUse.length) { biggerList = 1; } for (var i = startMark; i < startMark + (endMark - startMark).mod(listToUse.length + biggerList); i++) { removeList.push((i).mod(listToUse.length)); } } else if (startMark < listToUse.length && endMark < listToUse.length) { var startDist = (listToUse[startMark][0] - range[0][0]).mod(360); var endDist = (listToUse[endMark][0] - range[1][0]).mod(360); if (startDist < endDist) { for (var i = 0; i < listToUse.length; i++) { removeList.push(i); } } } removeList.sort(function(a, b){return b-a}); for (var i = 0; i < removeList.length; i++) { listToUse.splice(removeList[i], 1); } if (startBool) { listToUse.splice(getAngleIndex(listToUse, range[0][0]), 0, range[0]); } if (endBool) { listToUse.splice(getAngleIndex(listToUse, range[1][0]), 0, range[1]); } return listToUse; } function getAngleRange(blob1, blob2, index, radius) { var angleStuff = getEdgeLinesFromPoint(blob1, blob2, radius); var leftAngle = angleStuff[0]; var rightAngle = rangeToAngle(angleStuff); var difference = angleStuff[1]; drawPoint(angleStuff[2][0], angleStuff[2][1], 3, ""); drawPoint(angleStuff[3][0], angleStuff[3][1], 3, ""); //console.log("Adding badAngles: " + leftAngle + ", " + rightAngle + " diff: " + difference); var lineLeft = followAngle(leftAngle, blob1.x, blob1.y, 150 + blob1.size - index * 10); var lineRight = followAngle(rightAngle, blob1.x, blob1.y, 150 + blob1.size - index * 10); if (blob2.isVirus()) { drawLine(blob1.x, blob1.y, lineLeft[0], lineLeft[1], 6); drawLine(blob1.x, blob1.y, lineRight[0], lineRight[1], 6); drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob1.x, blob1.y, 6); } else if(getCells().hasOwnProperty(blob2.id)) { drawLine(blob1.x, blob1.y, lineLeft[0], lineLeft[1], 0); drawLine(blob1.x, blob1.y, lineRight[0], lineRight[1], 0); drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob1.x, blob1.y, 0); } else { drawLine(blob1.x, blob1.y, lineLeft[0], lineLeft[1], 3); drawLine(blob1.x, blob1.y, lineRight[0], lineRight[1], 3); drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob1.x, blob1.y, 3); } return [leftAngle, difference]; } //Given a list of conditions, shift the angle to the closest available spot respecting the range given. function shiftAngle(listToUse, angle, range) { //TODO: shiftAngle needs to respect the range! DONE? for (var i = 0; i < listToUse.length; i++) { if (angleIsWithin(angle, listToUse[i])) { //console.log("Shifting needed!"); var angle1 = listToUse[i][0]; var angle2 = rangeToAngle(listToUse[i]); var dist1 = (angle - angle1).mod(360); var dist2 = (angle2 - angle).mod(360); if (dist1 < dist2) { if (angleIsWithin(angle1, range)) { return angle1; } else { return angle2; } } else { if (angleIsWithin(angle2, range)) { return angle2; } else { return angle1; } } } } //console.log("No Shifting Was needed!"); return angle; } function findDestination(followMouse) { var player = getPlayer(); var interNodes = getMemoryCells(); if ( /*!toggle*/ 1) { var useMouseX = (getMouseX() - getWidth() / 2 + getX() * getRatio()) / getRatio(); var useMouseY = (getMouseY() - getHeight() / 2 + getY() * getRatio()) / getRatio(); tempPoint = [useMouseX, useMouseY, 1]; var tempMoveX = getPointX(); var tempMoveY = getPointY(); var destinationChoices = []; //destination, size, danger if (player.length > 0) { for (var k = 0; k < player.length; k++) { //console.log("Working on blob: " + k); drawCircle(player[k].x, player[k].y, player[k].size + splitDistance, 5); //drawPoint(player[0].x, player[0].y - player[0].size, 3, "" + Math.floor(player[0].x) + ", " + Math.floor(player[0].y)); //var allDots = processEverything(interNodes); var allIsAll = getAll(player[k]); var allPossibleFood = allIsAll[0]; var allPossibleThreats = allIsAll[1]; var allPossibleViruses = allIsAll[2]; var badAngles = []; var obstacleList = []; var isSafeSpot = true; var isMouseSafe = true; var clusterAllFood = clusterFood(allPossibleFood, player[k].size); //console.log("Looking for enemies!"); for (var i = 0; i < allPossibleThreats.length; i++) { var enemyDistance = computeDistance(allPossibleThreats[i].x, allPossibleThreats[i].y, player[k].x, player[k].y); var splitDangerDistance = allPossibleThreats[i].size + splitDistance + 150; var normalDangerDistance = allPossibleThreats[i].size + 150; var shiftDistance = player[k].size; //console.log("Found distance."); var enemyCanSplit = canSplit(player[k], allPossibleThreats[i]); for (var j = clusterAllFood.length - 1; j >= 0 ; j--) { var secureDistance = (enemyCanSplit ? splitDangerDistance : normalDangerDistance); if (computeDistance(allPossibleThreats[i].x, allPossibleThreats[i].y, clusterAllFood[j][0], clusterAllFood[j][1]) < secureDistance) clusterAllFood.splice(j, 1); } //console.log("Removed some food."); if (enemyCanSplit) { drawCircle(allPossibleThreats[i].x, allPossibleThreats[i].y, splitDangerDistance, 0); drawCircle(allPossibleThreats[i].x, allPossibleThreats[i].y, splitDangerDistance + shiftDistance, 6); } else { drawCircle(allPossibleThreats[i].x, allPossibleThreats[i].y, normalDangerDistance, 3); drawCircle(allPossibleThreats[i].x, allPossibleThreats[i].y, normalDangerDistance + shiftDistance, 6); } if (allPossibleThreats[i].danger && f.getLastUpdate() - allPossibleThreats[i].dangerTimeOut > 1000) { allPossibleThreats[i].danger = false; } /*if ((enemyCanSplit && enemyDistance < splitDangerDistance) || (!enemyCanSplit && enemyDistance < normalDangerDistance)) { allPossibleThreats[i].danger = true; allPossibleThreats[i].dangerTimeOut = f.getLastUpdate(); }*/ //console.log("Figured out who was important."); if ((enemyCanSplit && enemyDistance < splitDangerDistance) || (enemyCanSplit && allPossibleThreats[i].danger)) { badAngles.push(getAngleRange(player[k], allPossibleThreats[i], i, splitDangerDistance)); } else if ((!enemyCanSplit && enemyDistance < normalDangerDistance) || (!enemyCanSplit && allPossibleThreats[i].danger)) { badAngles.push(getAngleRange(player[k], allPossibleThreats[i], i, normalDangerDistance)); } else if (enemyCanSplit && enemyDistance < splitDangerDistance + shiftDistance) { var tempOb = getAngleRange(player[k], allPossibleThreats[i], i, splitDangerDistance + shiftDistance); var angle1 = tempOb[0]; var angle2 = rangeToAngle(tempOb); obstacleList.push([[angle1, true], [angle2, false]]); } else if (!enemyCanSplit && enemyDistance < normalDangerDistance + shiftDistance) { var tempOb = getAngleRange(player[k], allPossibleThreats[i], i, normalDangerDistance + shiftDistance); var angle1 = tempOb[0]; var angle2 = rangeToAngle(tempOb); obstacleList.push([[angle1, true], [angle2, false]]); } //console.log("Done with enemy: " + i); } //console.log("Done looking for enemies!"); var goodAngles = []; var stupidList = []; for (var i = 0; i < allPossibleViruses.length; i++) { if (player[k].size < allPossibleViruses[i].size) { drawCircle(allPossibleViruses[i].x, allPossibleViruses[i].y, allPossibleViruses[i].size + 10, 3); drawCircle(allPossibleViruses[i].x, allPossibleViruses[i].y, allPossibleViruses[i].size * 2, 6); } else { drawCircle(allPossibleViruses[i].x, allPossibleViruses[i].y, player[k].size + 50, 3); drawCircle(allPossibleViruses[i].x, allPossibleViruses[i].y, player[k].size * 2, 6); } } for (var i = 0; i < allPossibleViruses.length; i++) { var virusDistance = computeDistance(allPossibleViruses[i].x, allPossibleViruses[i].y, player[k].x, player[k].y); if (player[k].size < allPossibleViruses[i].size) { if (virusDistance < (allPossibleViruses[i].size * 2)) { var tempOb = getAngleRange(player[k], allPossibleViruses[i], i, allPossibleViruses[i].size + 10); var angle1 = tempOb[0]; var angle2 = rangeToAngle(tempOb); obstacleList.push([[angle1, true], [angle2, false]]); } } else { if (virusDistance < (player[k].size * 2)) { var tempOb = getAngleRange(player[k], allPossibleViruses[i], i, player[k].size + 50); var angle1 = tempOb[0]; var angle2 = rangeToAngle(tempOb); obstacleList.push([[angle1, true], [angle2, false]]); } } } if (badAngles.length > 0) { //NOTE: This is only bandaid wall code. It's not the best way to do it. stupidList = addWall(stupidList, player[k]); } for (var i = 0; i < badAngles.length; i++) { var angle1 = badAngles[i][0]; var angle2 = rangeToAngle(badAngles[i]); stupidList.push([[angle1, true], [angle2, false]]); } //stupidList.push([[45, true], [135, false]]); //stupidList.push([[10, true], [200, false]]); //console.log("Added random noob stuff."); var sortedInterList = []; var sortedObList = []; for (var i = 0; i < stupidList.length; i++) { //console.log("Adding to sorted: " + stupidList[i][0][0] + ", " + stupidList[i][1][0]); sortedInterList = addAngle(sortedInterList, stupidList[i]) if (sortedInterList.length == 0) { break; } } for (var i = 0; i < obstacleList.length; i++) { sortedObList = addAngle(sortedObList, obstacleList[i]) if (sortedObList.length == 0) { break; } } var offsetI = 0; var obOffsetI = 1; if (sortedInterList.length > 0 && sortedInterList[0][1]) { offsetI = 1; } if (sortedObList.length > 0 && sortedObList[0][1]) { obOffsetI = 0; } var goodAngles = []; var obstacleAngles = []; for (var i = 0; i < sortedInterList.length; i += 2) { var angle1 = sortedInterList[(i + offsetI).mod(sortedInterList.length)][0]; var angle2 = sortedInterList[(i + 1 + offsetI).mod(sortedInterList.length)][0]; var diff = (angle2 - angle1).mod(360); goodAngles.push([angle1, diff]); } for (var i = 0; i < sortedObList.length; i += 2) { var angle1 = sortedObList[(i + obOffsetI).mod(sortedObList.length)][0]; var angle2 = sortedObList[(i + 1 + obOffsetI).mod(sortedObList.length)][0]; var diff = (angle2 - angle1).mod(360); obstacleAngles.push([angle1, diff]); } for (var i = 0; i < goodAngles.length; i++) { var line1 = followAngle(goodAngles[i][0], player[k].x, player[k].y, 100 + player[k].size); var line2 = followAngle((goodAngles[i][0] + goodAngles[i][1]).mod(360), player[k].x, player[k].y, 100 + player[k].size); drawLine(player[k].x, player[k].y, line1[0], line1[1], 1); drawLine(player[k].x, player[k].y, line2[0], line2[1], 1); drawArc(line1[0], line1[1], line2[0], line2[1], player[k].x, player[k].y, 1); //drawPoint(player[0].x, player[0].y, 2, ""); drawPoint(line1[0], line1[1], 0, "" + i + ": 0"); drawPoint(line2[0], line2[1], 0, "" + i + ": 1"); } for (var i = 0; i < obstacleAngles.length; i++) { var line1 = followAngle(obstacleAngles[i][0], player[k].x, player[k].y, 50 + player[k].size); var line2 = followAngle((obstacleAngles[i][0] + obstacleAngles[i][1]).mod(360), player[k].x, player[k].y, 50 + player[k].size); drawLine(player[k].x, player[k].y, line1[0], line1[1], 6); drawLine(player[k].x, player[k].y, line2[0], line2[1], 6); drawArc(line1[0], line1[1], line2[0], line2[1], player[k].x, player[k].y, 6); //drawPoint(player[0].x, player[0].y, 2, ""); drawPoint(line1[0], line1[1], 0, "" + i + ": 0"); drawPoint(line2[0], line2[1], 0, "" + i + ": 1"); } if (followMouse && goodAngles.length == 0) { //This is the follow the mouse mode var distance = computeDistance(player[k].x, player[k].y, tempPoint[0], tempPoint[1]); var shiftedAngle = shiftAngle(obstacleAngles, getAngle(tempPoint[0], tempPoint[1], player[k].x, player[k].y), [0, 360]); var destination = followAngle(shiftedAngle, player[k].x, player[k].y, distance); destinationChoices.push(destination); drawLine(player[k].x, player[k].y, destination[0], destination[1], 1); //tempMoveX = destination[0]; //tempMoveY = destination[1]; } else if (goodAngles.length > 0) { var bIndex = goodAngles[0]; var biggest = goodAngles[0][1]; for (var i = 1; i < goodAngles.length; i++) { var size = goodAngles[i][1]; if (size > biggest) { biggest = size; bIndex = goodAngles[i]; } } var perfectAngle = (bIndex[0] + bIndex[1] / 2).mod(360); perfectAngle = shiftAngle(obstacleAngles, perfectAngle, bIndex); var line1 = followAngle(perfectAngle, player[k].x, player[k].y, f.verticalDistance()); destinationChoices.push(line1); drawLine(player[k].x, player[k].y, line1[0], line1[1], 7); //tempMoveX = line1[0]; //tempMoveY = line1[1]; } else if (badAngles.length > 0 && goodAngles == 0) { //TODO: CODE TO HANDLE WHEN THERE IS NO GOOD ANGLE BUT THERE ARE ENEMIES AROUND!!!!!!!!!!!!! destinationChoices.push([tempMoveX, tempMoveY]); } else if (clusterAllFood.length > 0) { for (var i = 0; i < clusterAllFood.length; i++) { //console.log("mefore: " + clusterAllFood[i][2]); //This is the cost function. Higher is better. var clusterAngle = getAngle(clusterAllFood[i][0], clusterAllFood[i][1], player[k].x, player[k].y); clusterAllFood[i][2] = clusterAllFood[i][2] * 6 - computeDistance(clusterAllFood[i][0], clusterAllFood[i][1], player[k].x, player[k].y); //console.log("Current Value: " + clusterAllFood[i][2]); //(goodAngles[bIndex][1] / 2 - (Math.abs(perfectAngle - clusterAngle))); clusterAllFood[i][3] = clusterAngle; drawPoint(clusterAllFood[i][0], clusterAllFood[i][1], 1, ""); //console.log("After: " + clusterAllFood[i][2]); } var bestFoodI = 0; var bestFood = clusterAllFood[0][2]; for (var i = 1; i < clusterAllFood.length; i++) { if (bestFood < clusterAllFood[i][2]) { bestFood = clusterAllFood[i][2]; bestFoodI = i; } } //console.log("Best Value: " + clusterAllFood[bestFoodI][2]); var distance = computeDistance(player[k].x, player[k].y, clusterAllFood[bestFoodI][0], clusterAllFood[bestFoodI][1]); var shiftedAngle = shiftAngle(obstacleAngles, getAngle(clusterAllFood[bestFoodI][0], clusterAllFood[bestFoodI][1], player[k].x, player[k].y), [0, 360]); var destination = followAngle(shiftedAngle, player[k].x, player[k].y, distance); destinationChoices.push(destination); //tempMoveX = destination[0]; //tempMoveY = destination[1]; drawLine(player[k].x, player[k].y, destination[0], destination[1], 1); } else { //If there are no enemies around and no food to eat. destinationChoices.push([tempMoveX, tempMoveY]); } drawPoint(tempPoint[0], tempPoint[1], tempPoint[2], ""); //drawPoint(tempPoint[0], tempPoint[1], tempPoint[2], "" + Math.floor(computeDistance(tempPoint[0], tempPoint[1], I, J))); //drawLine(tempPoint[0], tempPoint[1], player[0].x, player[0].y, 6); //console.log("Slope: " + slope(tempPoint[0], tempPoint[1], player[0].x, player[0].y) + " Angle: " + getAngle(tempPoint[0], tempPoint[1], player[0].x, player[0].y) + " Side: " + (getAngle(tempPoint[0], tempPoint[1], player[0].x, player[0].y) - 90).mod(360)); tempPoint[2] = 1; //console.log("Done working on blob: " + i); } //TODO: Find where to go based on destinationChoices. /*var dangerFound = false; for (var i = 0; i < destinationChoices.length; i++) { if (destinationChoices[i][2]) { dangerFound = true; break; } } destinationChoices.sort(function(a, b){return b[1] - a[1]}); if (dangerFound) { for (var i = 0; i < destinationChoices.length; i++) { if (destinationChoices[i][2]) { tempMoveX = destinationChoices[i][0][0]; tempMoveY = destinationChoices[i][0][1]; break; } } } else { tempMoveX = destinationChoices.peek()[0][0]; tempMoveY = destinationChoices.peek()[0][1]; //console.log("Done " + tempMoveX + ", " + tempMoveY); }*/ } //console.log("MOVING RIGHT NOW!"); //console.log("______Never lied ever in my life."); return destinationChoices; } } function screenToGameX(x) { return (x - getWidth() / 2) / getRatio() + getX(); } function screenToGameY(y) { return (y - getHeight() / 2) / getRatio() + getY();; } function drawPoint(x_1, y_1, drawColor, text) { f.drawPoint(x_1, y_1, drawColor, text); } function drawArc(x_1, y_1, x_2, y_2, x_3, y_3, drawColor) { f.drawArc(x_1, y_1, x_2, y_2, x_3, y_3, drawColor); } function drawLine(x_1, y_1, x_2, y_2, drawColor) { f.drawLine(x_1, y_1, x_2, y_2, drawColor); } function drawCircle(x_1, y_1, radius, drawColor) { f.drawCircle(x_1, y_1, radius, drawColor); } function screenDistance() { var temp = f.getScreenDistance(); return temp; } function getDarkBool() { return f.getDarkBool(); } function getMassBool() { return f.getMassBool(); } function getMemoryCells() { return f.getMemoryCells(); } function getCellsArray() { return f.getCellsArray(); } function getCells() { return f.getCells(); } function getPlayer() { return f.getPlayer(); } function getWidth() { return f.getWidth(); } function getHeight() { return f.getHeight(); } function getRatio() { return f.getRatio(); } function getOffsetX() { return f.getOffsetX(); } function getOffsetY() { return f.getOffsetY(); } function getX() { return f.getX(); } function getY() { return f.getY(); } function getPointX() { return f.getPointX(); } function getPointY() { return f.getPointY(); } function getMouseX() { return f.getMouseX(); } function getMouseY() { return f.getMouseY(); } function getUpdate() { return f.getLastUpdate(); } function getMode() { return f.getMode(); } })(window, jQuery);
githubhack
/*The MIT License (MIT) Copyright (c) 2015 Apostolique Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.*/ // ==UserScript== // @name AposBot // @namespace AposBot // @include http://agar.io/* // @version 3.568 // @grant none // @author http://www.twitch.tv/apostolique // ==/UserScript== var aposBotVersion = 3.568; //TODO: Team mode // Detect when people are merging // Split to catch smaller targets // Angle based cluster code // Better wall code // In team mode, make allies be obstacles. Number.prototype.mod = function(n) { return ((this % n) + n) % n; }; Array.prototype.peek = function() { return this[this.length - 1]; }; var sha = "efde0488cc2cc176db48dd23b28a20b90314352b"; function getLatestCommit() { window.jQuery.ajax({ url: "https://api.github.com/repos/apostolique/Agar.io-bot/git/refs/heads/master", cache: false, dataType: "jsonp" }).done(function(data) { console.dir(data["data"]); console.log("hmm: " + data["data"]["object"]["sha"]); sha = data["data"]["object"]["sha"]; function update(prefix, name, url) { window.jQuery(document.body).prepend("<div id='" + prefix + "Dialog' style='position: absolute; left: 0px; right: 0px; top: 0px; bottom: 0px; z-index: 100; display: none;'>"); window.jQuery('#' + prefix + 'Dialog').append("<div id='" + prefix + "Message' style='width: 350px; background-color: #FFFFFF; margin: 100px auto; border-radius: 15px; padding: 5px 15px 5px 15px;'>"); window.jQuery('#' + prefix + 'Message').append("<h2>UPDATE TIME!!!</h2>"); window.jQuery('#' + prefix + 'Message').append("<p>Grab the update for: <a id='" + prefix + "Link' href='" + url + "' target=\"_blank\">" + name + "</a></p>"); window.jQuery('#' + prefix + 'Link').on('click', function() { window.jQuery("#" + prefix + "Dialog").hide(); window.jQuery("#" + prefix + "Dialog").remove(); }); window.jQuery("#" + prefix + "Dialog").show(); } $.get('https://raw.githubusercontent.com/Apostolique/Agar.io-bot/master/bot.user.js?' + Math.floor((Math.random() * 1000000) + 1), function(data) { var latestVersion = data.replace(/(\r\n|\n|\r)/gm,""); latestVersion = latestVersion.substring(latestVersion.indexOf("// @version")+11,latestVersion.indexOf("// @grant")); latestVersion = parseFloat(latestVersion + 0.0000); var myVersion = parseFloat(aposBotVersion + 0.0000); if(latestVersion > myVersion) { update("aposBot", "bot.user.js", "https://github.com/Apostolique/Agar.io-bot/blob/" + sha + "/bot.user.js/"); } console.log('Current bot.user.js Version: ' + myVersion + " on Github: " + latestVersion); }); }).fail(function() {}); } getLatestCommit(); console.log("Running Apos Bot!"); var f = window; var g = window.jQuery; var aposBot = aposBot || {}; aposBot.name = "AposBot " + aposBotVersion; aposBot.mainLoop = function() {}; aposBot.utility = {}; var u = aposBot.utility; u.splitDistance = 710; console.log("Apos Bot!"); if (f.botList == null) { f.botList = []; g('#locationUnknown').append(g('<select id="bList" class="form-control" onchange="setBotIndex($(this).val());" />')); g('#locationUnknown').addClass('form-group'); } for (var i = f.botList.length - 1; i >= 0; i--) { if (f.botList[i][0] == "Human") { f.botList.splice(i, 1); } } //Given an angle value that was gotten from valueAndleBased(), //returns a new value that scales it appropriately. u.paraAngleValue = function(angleValue, range) { return (15 / (range[1])) * (angleValue * angleValue) - (range[1] / 6); }; u.valueAngleBased = function(angle, range) { var leftValue = (angle - range[0]).mod(360); var rightValue = (u.rangeToAngle(range) - angle).mod(360); var bestValue = Math.min(leftValue, rightValue); if (bestValue <= range[1]) { return u.paraAngleValue(bestValue, range); } return -1; }; u.computeDistance = function(x1, y1, x2, y2) { var xdis = x1 - x2; // <--- FAKE AmS OF COURSE! var ydis = y1 - y2; var distance = Math.sqrt(xdis * xdis + ydis * ydis); return distance; }; u.computeDistanceFromCircleEdge = function(x1, y1, x2, y2, s2) { var tempD = u.computeDistance(x1, y1, x2, y2); var offsetX = 0; var offsetY = 0; var ratioX = tempD / (x1 - x2); var ratioY = tempD / (y1 - y2); offsetX = x1 - (s2 / ratioX); offsetY = y1 - (s2 / ratioY); u.drawPoint(offsetX, offsetY, 5, ""); return u.computeDistance(x2, y2, offsetX, offsetY); }; u.compareSize = function(player1, player2, ratio) { if (player1.size * player1.size * ratio < player2.size * player2.size) { return true; } return false; }; u.canSplit = function(player1, player2) { return u.compareSize(player1, player2, 2.66) && !u.compareSize(player1, player2, 7); }; u.isItMe = function(player, cell) { if (u.getMode() == ":teams") { var currentColor = player[0].color; var currentRed = currentColor.substring(1,3); var currentGreen = currentColor.substring(3,5); var currentBlue = currentColor.substring(5,7); var currentTeam = u.getTeam(currentRed, currentGreen, currentBlue); var cellColor = cell.color; var cellRed = cellColor.substring(1,3); var cellGreen = cellColor.substring(3,5); var cellBlue = cellColor.substring(5,7); var cellTeam = getTeam(cellRed, cellGreen, cellBlue); if (currentTeam == cellTeam && !cell.isVirus()) { return true; } //console.log("COLOR: " + color); } else { for (var i = 0; i < player.length; i++) { if (cell.id == player[i].id) { return true; } } } return false; }; u.getTeam = function(red, green, blue) { if (red == "ff") { return 0; } else if (green == "ff") { return 1; } return 2; }; u.isFood = function(blob, cell) { if (!cell.isVirus() && u.compareSize(cell, blob, 1.33) || (cell.size <= 11)) { return true; } return false; } ; u.isThreat = function(blob, cell) { if (!cell.isVirus() && u.isFood(cell, blob)) { return true; } return false; /*if (!cell.isVirus() && compareSize(blob, cell, 1.33)) { return true; } return false;*/ }; u.isVirus = function(blob, cell) { if (cell.isVirus() && u.compareSize(cell, blob, 1.30)) { return true; } else if (cell.isVirus() && cell.color.substring(3,5).toLowerCase() != "ff") { return true; } return false; }; u.isSplitTarget = function(blob, cell) { /*if (u.canSplit(cell, blob)) { return true; }*/ return false; }; u.getTimeToRemerge = function(mass){ return ((mass*0.02) + 30); }; u.separateListBasedOnFunction = function(listToUse, blob) { var foodElementList = []; var threatList = []; var virusList = []; var splitTargetList = []; var player = u.getPlayer(); Object.keys(listToUse).forEach(function(element, index) { var isMe = u.isItMe(player, listToUse[element]); if (!isMe) { if (u.isFood(blob, listToUse[element])/* && listToUse[element].isNotMoving()*/) { //IT'S FOOD! foodElementList.push(listToUse[element]); if (u.isSplitTarget(blob, listToUse[element])) { u.drawCircle(listToUse[element].x, listToUse[element].y, listToUse[element].size + 50, 7); u.splitTargetList.push(listToUse[element]); } } else if (u.isThreat(blob, listToUse[element])) { //IT'S DANGER! threatList.push(listToUse[element]); } else if (u.isVirus(blob, listToUse[element])) { //IT'S VIRUS! virusList.push(listToUse[element]); } }/*else if(isMe && (getBlobCount(getPlayer()) > 0)){ //Attempt to make the other cell follow the mother one foodElementList.push(listToUse[element]); }*/ }); foodList = []; for (var i = 0; i < foodElementList.length; i++) { foodList.push([foodElementList[i].x, foodElementList[i].y, foodElementList[i].size]); } return [foodList, threatList, virusList, splitTargetList]; }; u.getAll = function(blob) { var dotList = []; var player = u.getPlayer(); var interNodes = u.getMemoryCells(); dotList = u.separateListBasedOnFunction(interNodes, blob); return dotList; }; u.clusterFood = function(foodList, blobSize) { var clusters = []; var addedCluster = false; //1: x //2: y //3: size or value //4: Angle, not set here. for (var i = 0; i < foodList.length; i++) { for (var j = 0; j < clusters.length; j++) { if (u.computeDistance(foodList[i][0], foodList[i][1], clusters[j][0], clusters[j][1]) < blobSize * 1.5) { clusters[j][0] = (foodList[i][0] + clusters[j][0]) / 2; clusters[j][1] = (foodList[i][1] + clusters[j][1]) / 2; clusters[j][2] += foodList[i][2]; addedCluster = true; break; } } if (!addedCluster) { clusters.push([foodList[i][0], foodList[i][1], foodList[i][2], 0]); } addedCluster = false; } return clusters; }; u.getAngle = function(x1, y1, x2, y2) { //Handle vertical and horizontal lines. if (x1 == x2) { if (y1 < y2) { return 271; //return 89; } else { return 89; } } return (Math.round(Math.atan2(-(y1 - y2), -(x1 - x2)) / Math.PI * 180 + 180)); }; u.slope = function(x1, y1, x2, y2) { var m = (y1 - y2) / (x1 - x2); return m; }; u.slopeFromAngle = function(degree) { if (degree == 270) { degree = 271; } else if (degree == 90) { degree = 91; } return Math.tan((degree - 180) / 180 * Math.PI); }; //Given two points on a line, finds the slope of a perpendicular line crossing it. u.inverseSlope = function(x1, y1, x2, y2) { var m = slope(x1, y1, x2, y2); return (-1) / m; }; //Given a slope and an offset, returns two points on that line. u.pointsOnLine = function(slope, useX, useY, distance) { var b = useY - slope * useX; var r = Math.sqrt(1 + slope * slope); var newX1 = (useX + (distance / r)); var newY1 = (useY + ((distance * slope) / r)); var newX2 = (useX + ((-distance) / r)); var newY2 = (useY + (((-distance) * slope) / r)); return [ [newX1, newY1], [newX2, newY2] ]; }; u.followAngle = function(angle, useX, useY, distance) { var slope = u.slopeFromAngle(angle); var coords = u.pointsOnLine(slope, useX, useY, distance); var side = (angle - 90).mod(360); if (side < 180) { return coords[1]; } else { return coords[0]; } }; //Using a line formed from point a to b, tells if point c is on S side of that line. u.isSideLine = function(a, b, c) { if ((b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]) > 0) { return true; } return false; }; //angle range2 is within angle range2 //an Angle is a point and a distance between an other point [5, 40] u.angleRangeIsWithin = function(range1, range2) { if (range2[0] == (range2[0] + range2[1]).mod(360)) { return true; } //console.log("r1: " + range1[0] + ", " + range1[1] + " ... r2: " + range2[0] + ", " + range2[1]); var distanceFrom0 = (range1[0] - range2[0]).mod(360); var distanceFrom1 = (range1[1] - range2[0]).mod(360); if (distanceFrom0 < range2[1] && distanceFrom1 < range2[1] && distanceFrom0 < distanceFrom1) { return true; } return false; }; u.angleRangeIsWithinInverted = function(range1, range2) { var distanceFrom0 = (range1[0] - range2[0]).mod(360); var distanceFrom1 = (range1[1] - range2[0]).mod(360); if (distanceFrom0 < range2[1] && distanceFrom1 < range2[1] && distanceFrom0 > distanceFrom1) { return true; } return false; }; u.angleIsWithin = function(angle, range) { var diff = (u.rangeToAngle(range) - angle).mod(360); if (diff >= 0 && diff <= range[1]) { return true; } return false; }; u.rangeToAngle = function(range) { return (range[0] + range[1]).mod(360); }; u.anglePair = function(range) { return (range[0] + ", " + u.rangeToAngle(range) + " range: " + range[1]); }; u.computeAngleRanges = function(blob1, blob2) { var mainAngle = u.getAngle(blob1.x, blob1.y, blob2.x, blob2.y); var leftAngle = (mainAngle - 90).mod(360); var rightAngle = (mainAngle + 90).mod(360); var blob1Left = u.followAngle(leftAngle, blob1.x, blob1.y, blob1.size); var blob1Right = u.followAngle(rightAngle, blob1.x, blob1.y, blob1.size); var blob2Left = u.followAngle(rightAngle, blob2.x, blob2.y, blob2.size); var blob2Right = u.followAngle(leftAngle, blob2.x, blob2.y, blob2.size); var blob1AngleLeft = u.getAngle(blob2.x, blob2.y, blob1Left[0], blob1Left[1]); var blob1AngleRight = u.getAngle(blob2.x, blob2.y, blob1Right[0], blob1Right[1]); var blob2AngleLeft = u.getAngle(blob1.x, blob1.y, blob2Left[0], blob2Left[1]); var blob2AngleRight = u.getAngle(blob1.x, blob1.y, blob2Right[0], blob2Right[1]); var blob1Range = (blob1AngleRight - blob1AngleLeft).mod(360); var blob2Range = (blob2AngleRight - blob2AngleLeft).mod(360); var tempLine = u.followAngle(blob2AngleLeft, blob2Left[0], blob2Left[1], 400); //drawLine(blob2Left[0], blob2Left[1], tempLine[0], tempLine[1], 0); if ((blob1Range / blob2Range) > 1) { drawPoint(blob1Left[0], blob1Left[1], 3, ""); drawPoint(blob1Right[0], blob1Right[1], 3, ""); drawPoint(blob1.x, blob1.y, 3, "" + blob1Range + ", " + blob2Range + " R: " + (Math.round((blob1Range / blob2Range) * 1000) / 1000)); } //drawPoint(blob2.x, blob2.y, 3, "" + blob1Range); }; u.debugAngle = function(angle, text) { var player = u.getPlayer(); var line1 = u.followAngle(angle, player[0].x, player[0].y, 300); u.drawLine(player[0].x, player[0].y, line1[0], line1[1], 5); u.drawPoint(line1[0], line1[1], 5, "" + text); }; //TODO: Don't let this function do the radius math. u.getEdgeLinesFromPoint = function(blob1, blob2, radius) { var px = blob1.x; var py = blob1.y; var cx = blob2.x; var cy = blob2.y; //var radius = blob2.size; /*if (blob2.isVirus()) { radius = blob1.size; } else if(canSplit(blob1, blob2)) { radius += splitDistance; } else { radius += blob1.size * 2; }*/ var shouldInvert = false; var tempRadius = u.computeDistance(px, py, cx, cy); if (tempRadius <= radius) { radius = tempRadius - 5; shouldInvert = true; } var dx = cx - px; var dy = cy - py; var dd = Math.sqrt(dx * dx + dy * dy); var a = Math.asin(radius / dd); var b = Math.atan2(dy, dx); var t = b - a; var ta = { x: radius * Math.sin(t), y: radius * -Math.cos(t) }; t = b + a; var tb = { x: radius * -Math.sin(t), y: radius * Math.cos(t) }; var angleLeft = u.getAngle(cx + ta.x, cy + ta.y, px, py); var angleRight = u.getAngle(cx + tb.x, cy + tb.y, px, py); var angleDistance = (angleRight - angleLeft).mod(360); /*if (shouldInvert) { var temp = angleLeft; angleLeft = (angleRight + 180).mod(360); angleRight = (temp + 180).mod(360); angleDistance = (angleRight - angleLeft).mod(360); }*/ return [angleLeft, angleDistance, [cx + tb.x, cy + tb.y], [cx + ta.x, cy + ta.y] ]; }; u.invertAngle = function(range) { var angle1 = u.rangeToAngle(badAngles[i]); var angle2 = (badAngles[i][0] - angle1).mod(360); return [angle1, angle2]; }; u.addWall = function(listToUse, blob) { //var mapSizeX = Math.abs(f.getMapStartX - f.getMapEndX); //var mapSizeY = Math.abs(f.getMapStartY - f.getMapEndY); //var distanceFromWallX = mapSizeX/3; //var distanceFromWallY = mapSizeY/3; var distanceFromWallY = 2000; var distanceFromWallX = 2000; if (blob.x < f.getMapStartX() + distanceFromWallX) { //LEFT //console.log("Left"); listToUse.push([ [90, true], [270, false], u.computeDistance(getMapStartX(), blob.y, blob.x, blob.y) ]); var lineLeft = u.followAngle(90, blob.x, blob.y, 190 + blob.size); var lineRight = u.followAngle(270, blob.x, blob.y, 190 + blob.size); u.drawLine(blob.x, blob.y, lineLeft[0], lineLeft[1], 5); u.drawLine(blob.x, blob.y, lineRight[0], lineRight[1], 5); u.drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob.x, blob.y, 5); } if (blob.y < getMapStartY() + distanceFromWallY) { //TOP //console.log("TOP"); listToUse.push([ [180, true], [0, false], u.computeDistance(blob.x, getMapStartY, blob.x, blob.y) ]); var lineLeft = u.followAngle(180, blob.x, blob.y, 190 + blob.size); var lineRight = u.followAngle(360, blob.x, blob.y, 190 + blob.size); u.drawLine(blob.x, blob.y, lineLeft[0], lineLeft[1], 5); u.drawLine(blob.x, blob.y, lineRight[0], lineRight[1], 5); u.drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob.x, blob.y, 5); } if (blob.x > getMapEndX() - distanceFromWallX) { //RIGHT //console.log("RIGHT"); listToUse.push([ [270, true], [90, false], u.computeDistance(getMapEndX(), blob.y, blob.x, blob.y) ]); var lineLeft = u.followAngle(270, blob.x, blob.y, 190 + blob.size); var lineRight = u.followAngle(90, blob.x, blob.y, 190 + blob.size); u.drawLine(blob.x, blob.y, lineLeft[0], lineLeft[1], 5); u.drawLine(blob.x, blob.y, lineRight[0], lineRight[1], 5); u.drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob.x, blob.y, 5); } if (blob.y > getMapEndY() - distanceFromWallY) { //BOTTOM //console.log("BOTTOM"); listToUse.push([ [0, true], [180, false], u.computeDistance(blob.x, getMapEndY(), blob.x, blob.y) ]); var lineLeft = u.followAngle(0, blob.x, blob.y, 190 + blob.size); var lineRight = u.followAngle(180, blob.x, blob.y, 190 + blob.size); u.drawLine(blob.x, blob.y, lineLeft[0], lineLeft[1], 5); u.drawLine(blob.x, blob.y, lineRight[0], lineRight[1], 5); u.drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob.x, blob.y, 5); } return listToUse; }; //listToUse contains angles in the form of [angle, boolean]. //boolean is true when the range is starting. False when it's ending. //range = [[angle1, true], [angle2, false]] u.getAngleIndex = function(listToUse, angle) { if (listToUse.length == 0) { return 0; } for (var i = 0; i < listToUse.length; i++) { if (angle <= listToUse[i][0]) { return i; } } return listToUse.length; }; u.addAngle = function(listToUse, range) { //#1 Find first open element //#2 Try to add range1 to the list. If it is within other range, don't add it, set a boolean. //#3 Try to add range2 to the list. If it is withing other range, don't add it, set a boolean. //TODO: Only add the new range at the end after the right stuff has been removed. var newListToUse = listToUse.slice(); var startIndex = 1; if (newListToUse.length > 0 && !newListToUse[0][1]) { startIndex = 0; } var startMark = u.getAngleIndex(newListToUse, range[0][0]); var startBool = startMark.mod(2) != startIndex; var endMark = u.getAngleIndex(newListToUse, range[1][0]); var endBool = endMark.mod(2) != startIndex; var removeList = []; if (startMark != endMark) { //Note: If there is still an error, this would be it. var biggerList = 0; if (endMark == newListToUse.length) { biggerList = 1; } for (var i = startMark; i < startMark + (endMark - startMark).mod(newListToUse.length + biggerList); i++) { removeList.push((i).mod(newListToUse.length)); } } else if (startMark < newListToUse.length && endMark < newListToUse.length) { var startDist = (newListToUse[startMark][0] - range[0][0]).mod(360); var endDist = (newListToUse[endMark][0] - range[1][0]).mod(360); if (startDist < endDist) { for (var i = 0; i < newListToUse.length; i++) { removeList.push(i); } } } removeList.sort(function(a, b){return b-a;}); for (var i = 0; i < removeList.length; i++) { newListToUse.splice(removeList[i], 1); } if (startBool) { newListToUse.splice(u.getAngleIndex(newListToUse, range[0][0]), 0, range[0]); } if (endBool) { newListToUse.splice(u.getAngleIndex(newListToUse, range[1][0]), 0, range[1]); } return newListToUse; }; u.getAngleRange = function(blob1, blob2, index, radius) { var angleStuff = u.getEdgeLinesFromPoint(blob1, blob2, radius); var leftAngle = angleStuff[0]; var rightAngle = u.rangeToAngle(angleStuff); var difference = angleStuff[1]; u.drawPoint(angleStuff[2][0], angleStuff[2][1], 3, ""); u.drawPoint(angleStuff[3][0], angleStuff[3][1], 3, ""); //console.log("Adding badAngles: " + leftAngle + ", " + rightAngle + " diff: " + difference); var lineLeft = u.followAngle(leftAngle, blob1.x, blob1.y, 150 + blob1.size - index * 10); var lineRight = u.followAngle(rightAngle, blob1.x, blob1.y, 150 + blob1.size - index * 10); if (blob2.isVirus()) { u.drawLine(blob1.x, blob1.y, lineLeft[0], lineLeft[1], 6); u.drawLine(blob1.x, blob1.y, lineRight[0], lineRight[1], 6); u.drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob1.x, blob1.y, 6); } else if(getCells().hasOwnProperty(blob2.id)) { u.drawLine(blob1.x, blob1.y, lineLeft[0], lineLeft[1], 0); u.drawLine(blob1.x, blob1.y, lineRight[0], lineRight[1], 0); u.drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob1.x, blob1.y, 0); } else { u.drawLine(blob1.x, blob1.y, lineLeft[0], lineLeft[1], 3); u.drawLine(blob1.x, blob1.y, lineRight[0], lineRight[1], 3); u.drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob1.x, blob1.y, 3); } return [leftAngle, difference]; }; //Given a list of conditions, shift the angle to the closest available spot respecting the range given. u.shiftAngle = function(listToUse, angle, range) { //TODO: shiftAngle needs to respect the range! DONE? for (var i = 0; i < listToUse.length; i++) { if (u.angleIsWithin(angle, listToUse[i])) { //console.log("Shifting needed!"); var angle1 = listToUse[i][0]; var angle2 = u.rangeToAngle(listToUse[i]); var dist1 = (angle - angle1).mod(360); var dist2 = (angle2 - angle).mod(360); if (dist1 < dist2) { if (u.angleIsWithin(angle1, range)) { return angle1; } else { return angle2; } } else { if (u.angleIsWithin(angle2, range)) { return angle2; } else { return angle1; } } } } //console.log("No Shifting Was needed!"); return angle; }; /** * This is the main bot logic. This is called quite often. * @param followMouse Is a boolean. If set to true, it means the user is asking for the bot to follow the mouse coordinates. * @return A 2 dimensional array with coordinates for every cells. [[x, y], [x, y]] */ u.findDestination = function(followMouse) { var player = getPlayer(); var interNodes = getMemoryCells(); //console.warn("findDestination(followMouse) was called from line " + arguments.callee.caller.toString()); if ( /*!toggle*/ 1) { //The following code converts the mouse position into an //absolute game coordinate. var useMouseX = u.screenToGameX(getMouseX()); var useMouseY = u.screenToGameY(getMouseY()); tempPoint = [useMouseX, useMouseY, 1]; //The current destination that the cells were going towards. var tempMoveX = getPointX(); var tempMoveY = getPointY(); //This variable will be returned at the end. //It will contain the destination choices for all the cells. //BTW!!! ERROR ERROR ABORT MISSION!!!!!!! READ BELOW ----------- // //SINCE IT'S STUPID NOW TO ASK EACH CELL WHERE THEY WANT TO GO, //THE BOT SHOULD SIMPLY PICK ONE AND THAT'S IT, I MEAN WTF.... var destinationChoices = []; //destination, size, danger //Just to make sure the player is alive. if (player.length > 0) { //Loop through all the player's cells. for (var k = 0; k < player.length; k++) { if (true) { u.drawPoint(player[k].x, player[k].y + player[k].size, 0, "" + (getLastUpdate() - player[k].birth) + " / " + (30000 + (player[k].birthMass * 57) - (getLastUpdate() - player[k].birth)) + " / " + player[k].birthMass); } } //Loops only for one cell for now. for (var k = 0; /*k < player.length*/ k < 1; k++) { //console.log("Working on blob: " + k); u.drawCircle(player[k].x, player[k].y, player[k].size + u.splitDistance, 5); //drawPoint(player[0].x, player[0].y - player[0].size, 3, "" + Math.floor(player[0].x) + ", " + Math.floor(player[0].y)); //var allDots = processEverything(interNodes); //loop through everything that is on the screen and //separate everything in it's own category. var allIsAll = u.getAll(player[k]); //The food stored in element 0 of allIsAll var allPossibleFood = allIsAll[0]; //The threats are stored in element 1 of allIsAll var allPossibleThreats = allIsAll[1]; //The viruses are stored in element 2 of allIsAll var allPossibleViruses = allIsAll[2]; //The bot works by removing angles in which it is too //dangerous to travel towards to. var badAngles = []; var obstacleList = []; var isSafeSpot = true; var isMouseSafe = true; var clusterAllFood = u.clusterFood(allPossibleFood, player[k].size); //console.log("Looking for enemies!"); //Loop through all the cells that were identified as threats. for (var i = 0; i < allPossibleThreats.length; i++) { var enemyDistance = u.computeDistanceFromCircleEdge(allPossibleThreats[i].x, allPossibleThreats[i].y, player[k].x, player[k].y, allPossibleThreats[i].size); allPossibleThreats[i].enemyDist = enemyDistance; } /*allPossibleThreats.sort(function(a, b){ return a.enemyDist-b.enemyDist; })*/ for (var i = 0; i < allPossibleThreats.length; i++) { var enemyDistance = u.computeDistance(allPossibleThreats[i].x, allPossibleThreats[i].y, player[k].x, player[k].y); var splitDangerDistance = allPossibleThreats[i].size + u.splitDistance + 150; var normalDangerDistance = allPossibleThreats[i].size + 150; var shiftDistance = player[k].size; //console.log("Found distance."); var enemyCanSplit = u.canSplit(player[k], allPossibleThreats[i]); for (var j = clusterAllFood.length - 1; j >= 0 ; j--) { var secureDistance = (enemyCanSplit ? splitDangerDistance : normalDangerDistance); if (u.computeDistance(allPossibleThreats[i].x, allPossibleThreats[i].y, clusterAllFood[j][0], clusterAllFood[j][1]) < secureDistance) clusterAllFood.splice(j, 1); } //console.log("Removed some food."); if (enemyCanSplit) { u.drawCircle(allPossibleThreats[i].x, allPossibleThreats[i].y, splitDangerDistance, 0); u.drawCircle(allPossibleThreats[i].x, allPossibleThreats[i].y, splitDangerDistance + shiftDistance, 6); } else { u.drawCircle(allPossibleThreats[i].x, allPossibleThreats[i].y, normalDangerDistance, 3); u.drawCircle(allPossibleThreats[i].x, allPossibleThreats[i].y, normalDangerDistance + shiftDistance, 6); } if (allPossibleThreats[i].danger && getLastUpdate() - allPossibleThreats[i].dangerTimeOut > 1000) { allPossibleThreats[i].danger = false; } /*if ((enemyCanSplit && enemyDistance < splitDangerDistance) || (!enemyCanSplit && enemyDistance < normalDangerDistance)) { allPossibleThreats[i].danger = true; allPossibleThreats[i].dangerTimeOut = f.getLastUpdate(); }*/ //console.log("Figured out who was important."); if ((enemyCanSplit && enemyDistance < splitDangerDistance) || (enemyCanSplit && allPossibleThreats[i].danger)) { badAngles.push(u.getAngleRange(player[k], allPossibleThreats[i], i, splitDangerDistance).concat(allPossibleThreats[i].enemyDist)); } else if ((!enemyCanSplit && enemyDistance < normalDangerDistance) || (!enemyCanSplit && allPossibleThreats[i].danger)) { badAngles.push(u.getAngleRange(player[k], allPossibleThreats[i], i, normalDangerDistance).concat(allPossibleThreats[i].enemyDist)); } else if (enemyCanSplit && enemyDistance < splitDangerDistance + shiftDistance) { var tempOb = u.getAngleRange(player[k], allPossibleThreats[i], i, splitDangerDistance + shiftDistance); var angle1 = tempOb[0]; var angle2 = u.rangeToAngle(tempOb); obstacleList.push([[angle1, true], [angle2, false]]); } else if (!enemyCanSplit && enemyDistance < normalDangerDistance + shiftDistance) { var tempOb = u.getAngleRange(player[k], allPossibleThreats[i], i, normalDangerDistance + shiftDistance); var angle1 = tempOb[0]; var angle2 = u.rangeToAngle(tempOb); obstacleList.push([[angle1, true], [angle2, false]]); } //console.log("Done with enemy: " + i); } //console.log("Done looking for enemies!"); var goodAngles = []; var stupidList = []; for (var i = 0; i < allPossibleViruses.length; i++) { if (player[k].size < allPossibleViruses[i].size) { u.drawCircle(allPossibleViruses[i].x, allPossibleViruses[i].y, allPossibleViruses[i].size + 10, 3); u.drawCircle(allPossibleViruses[i].x, allPossibleViruses[i].y, allPossibleViruses[i].size * 2, 6); } else { u.drawCircle(allPossibleViruses[i].x, allPossibleViruses[i].y, player[k].size + 50, 3); u.drawCircle(allPossibleViruses[i].x, allPossibleViruses[i].y, player[k].size * 2, 6); } } for (var i = 0; i < allPossibleViruses.length; i++) { var virusDistance = u.computeDistance(allPossibleViruses[i].x, allPossibleViruses[i].y, player[k].x, player[k].y); if (player[k].size < allPossibleViruses[i].size) { if (virusDistance < (allPossibleViruses[i].size * 2)) { var tempOb = u.getAngleRange(player[k], allPossibleViruses[i], i, allPossibleViruses[i].size + 10); var angle1 = tempOb[0]; var angle2 = u.rangeToAngle(tempOb); obstacleList.push([[angle1, true], [angle2, false]]); } } else { if (virusDistance < (player[k].size * 2)) { var tempOb = u.getAngleRange(player[k], allPossibleViruses[i], i, player[k].size + 50); var angle1 = tempOb[0]; var angle2 = u.rangeToAngle(tempOb); obstacleList.push([[angle1, true], [angle2, false]]); } } } if (badAngles.length > 0) { //NOTE: This is only bandaid wall code. It's not the best way to do it. stupidList = u.addWall(stupidList, player[k]); } for (var i = 0; i < badAngles.length; i++) { var angle1 = badAngles[i][0]; var angle2 = u.rangeToAngle(badAngles[i]); stupidList.push([[angle1, true], [angle2, false], badAngles[i][2]]); } //stupidList.push([[45, true], [135, false]]); //stupidList.push([[10, true], [200, false]]); stupidList.sort(function(a, b){ //console.log("Distance: " + a[2] + ", " + b[2]); return a[2]-b[2]; }); //console.log("Added random noob stuff."); var sortedInterList = []; var sortedObList = []; for (var i = 0; i < stupidList.length; i++) { //console.log("Adding to sorted: " + stupidList[i][0][0] + ", " + stupidList[i][1][0]); var tempList = u.addAngle(sortedInterList, stupidList[i]); if (tempList.length == 0) { console.log("MAYDAY IT'S HAPPENING!"); break; } else { sortedInterList = tempList; } } for (var i = 0; i < obstacleList.length; i++) { sortedObList = u.addAngle(sortedObList, obstacleList[i]); if (sortedObList.length == 0) { break; } } var offsetI = 0; var obOffsetI = 1; if (sortedInterList.length > 0 && sortedInterList[0][1]) { offsetI = 1; } if (sortedObList.length > 0 && sortedObList[0][1]) { obOffsetI = 0; } var goodAngles = []; var obstacleAngles = []; for (var i = 0; i < sortedInterList.length; i += 2) { var angle1 = sortedInterList[(i + offsetI).mod(sortedInterList.length)][0]; var angle2 = sortedInterList[(i + 1 + offsetI).mod(sortedInterList.length)][0]; var diff = (angle2 - angle1).mod(360); goodAngles.push([angle1, diff]); } for (var i = 0; i < sortedObList.length; i += 2) { var angle1 = sortedObList[(i + obOffsetI).mod(sortedObList.length)][0]; var angle2 = sortedObList[(i + 1 + obOffsetI).mod(sortedObList.length)][0]; var diff = (angle2 - angle1).mod(360); obstacleAngles.push([angle1, diff]); } for (var i = 0; i < goodAngles.length; i++) { var line1 = u.followAngle(goodAngles[i][0], player[k].x, player[k].y, 100 + player[k].size); var line2 = u.followAngle((goodAngles[i][0] + goodAngles[i][1]).mod(360), player[k].x, player[k].y, 100 + player[k].size); u.drawLine(player[k].x, player[k].y, line1[0], line1[1], 1); u.drawLine(player[k].x, player[k].y, line2[0], line2[1], 1); u.drawArc(line1[0], line1[1], line2[0], line2[1], player[k].x, player[k].y, 1); //drawPoint(player[0].x, player[0].y, 2, ""); u.drawPoint(line1[0], line1[1], 0, "" + i + ": 0"); u.drawPoint(line2[0], line2[1], 0, "" + i + ": 1"); } for (var i = 0; i < obstacleAngles.length; i++) { var line1 = u.followAngle(obstacleAngles[i][0], player[k].x, player[k].y, 50 + player[k].size); var line2 = u.followAngle((obstacleAngles[i][0] + obstacleAngles[i][1]).mod(360), player[k].x, player[k].y, 50 + player[k].size); u.drawLine(player[k].x, player[k].y, line1[0], line1[1], 6); u.drawLine(player[k].x, player[k].y, line2[0], line2[1], 6); u.drawArc(line1[0], line1[1], line2[0], line2[1], player[k].x, player[k].y, 6); //drawPoint(player[0].x, player[0].y, 2, ""); u.drawPoint(line1[0], line1[1], 0, "" + i + ": 0"); u.drawPoint(line2[0], line2[1], 0, "" + i + ": 1"); } if (followMouse && goodAngles.length == 0) { //This is the follow the mouse mode var distance = u.computeDistance(player[k].x, player[k].y, tempPoint[0], tempPoint[1]); var shiftedAngle = u.shiftAngle(obstacleAngles, u.getAngle(tempPoint[0], tempPoint[1], player[k].x, player[k].y), [0, 360]); var destination = u.followAngle(shiftedAngle, player[k].x, player[k].y, distance); destinationChoices = destination; u.drawLine(player[k].x, player[k].y, destination[0], destination[1], 1); //tempMoveX = destination[0]; //tempMoveY = destination[1]; } else if (goodAngles.length > 0) { var bIndex = goodAngles[0]; var biggest = goodAngles[0][1]; for (var i = 1; i < goodAngles.length; i++) { var size = goodAngles[i][1]; if (size > biggest) { biggest = size; bIndex = goodAngles[i]; } } var perfectAngle = (bIndex[0] + bIndex[1] / 2).mod(360); perfectAngle = u.shiftAngle(obstacleAngles, perfectAngle, bIndex); var line1 = u.followAngle(perfectAngle, player[k].x, player[k].y, verticalDistance()); destinationChoices = line1; u.drawLine(player[k].x, player[k].y, line1[0], line1[1], 7); //tempMoveX = line1[0]; //tempMoveY = line1[1]; } else if (badAngles.length > 0 && goodAngles == 0) { //When there are enemies around but no good angles //You're likely screwed. (This should never happen.) console.log("Failed"); destinationChoices = [tempMoveX, tempMoveY]; /*var angleWeights = [] //Put weights on the angles according to enemy distance for (var i = 0; i < allPossibleThreats.length; i++){ var dist = computeDistance(player[k].x, player[k].y, allPossibleThreats[i].x, allPossibleThreats[i].y); var angle = getAngle(allPossibleThreats[i].x, allPossibleThreats[i].y, player[k].x, player[k].y); angleWeights.push([angle,dist]); } var maxDist = 0; var finalAngle = 0; for (var i = 0; i < angleWeights.length; i++){ if (angleWeights[i][1] > maxDist){ maxDist = angleWeights[i][1]; finalAngle = (angleWeights[i][0] + 180).mod(360); } } var line1 = followAngle(finalAngle,player[k].x,player[k].y,f.verticalDistance()); drawLine(player[k].x, player[k].y, line1[0], line1[1], 2); destinationChoices.push(line1);*/ } else if (clusterAllFood.length > 0) { for (var i = 0; i < clusterAllFood.length; i++) { //console.log("mefore: " + clusterAllFood[i][2]); //This is the cost function. Higher is better. var clusterAngle = u.getAngle(clusterAllFood[i][0], clusterAllFood[i][1], player[k].x, player[k].y); clusterAllFood[i][2] = clusterAllFood[i][2] * 6 - u.computeDistance(clusterAllFood[i][0], clusterAllFood[i][1], player[k].x, player[k].y); //console.log("Current Value: " + clusterAllFood[i][2]); //(goodAngles[bIndex][1] / 2 - (Math.abs(perfectAngle - clusterAngle))); clusterAllFood[i][3] = clusterAngle; u.drawPoint(clusterAllFood[i][0], clusterAllFood[i][1], 1, ""); //console.log("After: " + clusterAllFood[i][2]); } var bestFoodI = 0; var bestFood = clusterAllFood[0][2]; for (var i = 1; i < clusterAllFood.length; i++) { if (bestFood < clusterAllFood[i][2]) { bestFood = clusterAllFood[i][2]; bestFoodI = i; } } //console.log("Best Value: " + clusterAllFood[bestFoodI][2]); var distance = u.computeDistance(player[k].x, player[k].y, clusterAllFood[bestFoodI][0], clusterAllFood[bestFoodI][1]); var shiftedAngle = u.shiftAngle(obstacleAngles, u.getAngle(clusterAllFood[bestFoodI][0], clusterAllFood[bestFoodI][1], player[k].x, player[k].y), [0, 360]); var destination = u.followAngle(shiftedAngle, player[k].x, player[k].y, distance); destinationChoices = destination; //tempMoveX = destination[0]; //tempMoveY = destination[1]; u.drawLine(player[k].x, player[k].y, destination[0], destination[1], 1); } else { //If there are no enemies around and no food to eat. destinationChoices = [tempMoveX, tempMoveY]; } u.drawPoint(tempPoint[0], tempPoint[1], tempPoint[2], ""); //drawPoint(tempPoint[0], tempPoint[1], tempPoint[2], "" + Math.floor(computeDistance(tempPoint[0], tempPoint[1], I, J))); //drawLine(tempPoint[0], tempPoint[1], player[0].x, player[0].y, 6); //console.log("Slope: " + slope(tempPoint[0], tempPoint[1], player[0].x, player[0].y) + " Angle: " + getAngle(tempPoint[0], tempPoint[1], player[0].x, player[0].y) + " Side: " + (getAngle(tempPoint[0], tempPoint[1], player[0].x, player[0].y) - 90).mod(360)); tempPoint[2] = 1; //console.log("Done working on blob: " + i); } //TODO: Find where to go based on destinationChoices. /*var dangerFound = false; for (var i = 0; i < destinationChoices.length; i++) { if (destinationChoices[i][2]) { dangerFound = true; break; } } destinationChoices.sort(function(a, b){return b[1] - a[1]}); if (dangerFound) { for (var i = 0; i < destinationChoices.length; i++) { if (destinationChoices[i][2]) { tempMoveX = destinationChoices[i][0][0]; tempMoveY = destinationChoices[i][0][1]; break; } } } else { tempMoveX = destinationChoices.peek()[0][0]; tempMoveY = destinationChoices.peek()[0][1]; //console.log("Done " + tempMoveX + ", " + tempMoveY); }*/ } //console.log("MOVING RIGHT NOW!"); //console.log("______Never lied ever in my life."); return destinationChoices; } }; /** * A conversion from the screen's horizontal coordinate system * to the game's horizontal coordinate system. * @param x in the screen's coordinate system * @return x in the game's coordinate system */ u.screenToGameX = function(x) { return (x - getWidth() / 2) / getRatio() + getX(); }; /** * A conversion from the screen's vertical coordinate system * to the game's vertical coordinate system. * @param y in the screen's coordinate system * @return y in the game's coordinate system */ u.screenToGameY = function(y) { return (y - getHeight() / 2) / getRatio() + getY(); }; u.drawPoint = function(x_1, y_1, drawColor, text) { f.drawPoint(x_1, y_1, drawColor, text); }; u.drawArc = function(x_1, y_1, x_2, y_2, x_3, y_3, drawColor) { f.drawArc(x_1, y_1, x_2, y_2, x_3, y_3, drawColor); }; u.drawLine = function(x_1, y_1, x_2, y_2, drawColor) { f.drawLine(x_1, y_1, x_2, y_2, drawColor); }; u.drawCircle = function(x_1, y_1, radius, drawColor) { f.drawCircle(x_1, y_1, radius, drawColor); }; /** * Some horse shit of some sort. * @return Horse Shit */ u.screenDistance = function() { var temp = f.getScreenDistance(); return temp; }; /** * Tells you if the game is in Dark mode. * @return Boolean for dark mode. */ u.getDarkBool = function() { return f.getDarkBool(); }; /** * Tells you if the mass is shown. * @return Boolean for player's mass. */ u.getMassBool = function() { return f.getMassBool(); }; /** * This is a copy of everything that is shown on screen. * Normally stuff will time out when off the screen, this * memorizes everything that leaves the screen for a little * while longer. * @return The memory object. */ u.getMemoryCells = function() { return f.getMemoryCells(); }; /** * [getCellsArray description] * @return {[type]} [description] */ u.getCellsArray = function() { return f.getCellsArray(); }; /** * This is the original "getMemoryCells" without the memory part. * @return Non memorized object. */ u.getCells = function() { return f.getCells(); }; /** * Returns an array with all the player's cells. * @return Player's cells */ u.getPlayer = function () { return f.getPlayer(); }; /** * The canvas' width. * @return Integer Width */ u.getWidth = function() { return f.getWidth(); }; /** * The canvas' height * @return Integer Height */ u.getHeight = function() { return f.getHeight(); }; /** * Scaling ratio of the canvas. The bigger this ration, * the further that you see. * @return Screen scaling ratio. */ u.getRatio = function() { return f.getRatio(); }; /** * [getOffsetX description] * @return {[type]} [description] */ u.getOffsetX = function() { return f.getOffsetX(); }; u.getOffsetY = function() { return f.getOffsetY(); }; u.getX = function() { return f.getX(); }; u.getY = function() { return f.getY(); }; u.getPointX = function() { return f.getPointX(); }; u.getPointY = function() { return f.getPointY(); }; /** * The X location of the mouse. * @return Integer X */ u.getMouseX = function() { return f.getMouseX(); }; /** * The Y location of the mouse. * @return Integer Y */ u.getMouseY = function() { return f.getMouseY(); }; /** * A timestamp since the last time the server sent any data. * @return Last update timestamp */ u.getUpdate = function() { return f.getLastUpdate(); }; /** * The game's current mode. (":ffa", ":experimental", ":teams". ":party") * @return {[type]} [description] */ u.getMode = function() { return f.getMode(); }; f.botList.push(["AposBot " + aposBotVersion, u.findDestination]); u.bList = g('#bList'); g('<option />', {value: (f.botList.length - 1), text: "AposBot"}).appendTo(bList);
spaceark7
Technical Test with React TS
davinyleticia
No description available
abhijeet030
No description available
a1ferov
GitPeek is a lightweight web app for exploring GitHub profiles and repositories in a clean and visual way. It provides quick insights into user activity, stats, and projects without unnecessary clutter.
Docjby
A simple GitHub User Search Website that lets you find users by username and view their profile details, followers, and repositories.
MHeironimus
Contains example projects and other information from my talks "Lies, Damn Lies, and Code Coverage" and "Git: A Peek Under the Hood" given at the 2023 dev up conference in St. Louis, MO (St. Charles, MO).
osman21
/*The MIT License (MIT) Copyright (c) 2015 Apostolique Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.*/ // ==UserScript== // @name AposBot // @namespace AposBot // @include http://agarz.com/* // @version 3.645 // @grant none // @author http://www.twitch.tv/apostolique // ==/UserScript== var aposBotVersion = 3.645; //TODO: Team mode // Detect when people are merging // Split to catch smaller targets // Angle based cluster code // Better wall code // In team mode, make allies be obstacles. /* Number.prototype.mod = function(n) { return ((this % n) + n) % n; }; */ Array.prototype.peek = function() { return this[this.length - 1]; }; var sha = "efde0488cc2cc176db48dd23b28a20b90314352b"; function getLatestCommit() { window.jQuery.ajax({ url: "https://api.github.com/repos/apostolique/Agar.io-bot/git/refs/heads/master", cache: false, dataType: "jsonp" }).done(function(data) { console.dir(data.data); console.log("hmm: " + data.data.object.sha); sha = data.data.object.sha; function update(prefix, name, url) { window.jQuery(document.body).prepend("<div id='" + prefix + "Dialog' style='position: absolute; left: 0px; right: 0px; top: 0px; bottom: 0px; z-index: 100; display: none;'>"); window.jQuery('#' + prefix + 'Dialog').append("<div id='" + prefix + "Message' style='width: 350px; background-color: #FFFFFF; margin: 100px auto; border-radius: 15px; padding: 5px 15px 5px 15px;'>"); window.jQuery('#' + prefix + 'Message').append("<h2>UPDATE TIME!!!</h2>"); window.jQuery('#' + prefix + 'Message').append("<p>Grab the update for: <a id='" + prefix + "Link' href='" + url + "' target=\"_blank\">" + name + "</a></p>"); window.jQuery('#' + prefix + 'Link').on('click', function() { window.jQuery("#" + prefix + "Dialog").hide(); window.jQuery("#" + prefix + "Dialog").remove(); }); window.jQuery("#" + prefix + "Dialog").show(); } $.get('https://raw.githubusercontent.com/Apostolique/Agar.io-bot/master/bot.user.js?' + Math.floor((Math.random() * 1000000) + 1), function(data) { var latestVersion = data.replace(/(\r\n|\n|\r)/gm,""); latestVersion = latestVersion.substring(latestVersion.indexOf("// @version")+11,latestVersion.indexOf("// @grant")); latestVersion = parseFloat(latestVersion + 0.0000); var myVersion = parseFloat(aposBotVersion + 0.0000); if(latestVersion > myVersion) { update("aposBot", "bot.user.js", "https://github.com/Apostolique/Agar.io-bot/blob/" + sha + "/bot.user.js/"); } console.log('Current bot.user.js Version: ' + myVersion + " on Github: " + latestVersion); }); }).fail(function() {}); } getLatestCommit(); console.log("Running Apos Bot!"); var f = window; var g = window.jQuery; console.log("Apos Bot!"); window.botList = window.botList || []; /*function QuickBot() { this.name = "QuickBot V1"; this.customParameters = {}; this.keyAction = function(key) {}; this.displayText = function() {return [];}; this.mainLoop = function() { return [screenToGameX(getMouseX()), screenToGameY(getMouseY())]; }; } window.botList.push(new QuickBot());*/ function AposBot() { this.name = "AposBot " + aposBotVersion; this.toggleFollow = false; this.keyAction = function(key) { if (81 == key.keyCode) { console.log("Toggle Follow Mouse!"); this.toggleFollow = !this.toggleFollow; } }; this.displayText = function() { return ["Q - Follow Mouse: " + (this.toggleFollow ? "On" : "Off")]; }; // Using mod function instead the prototype directly as it is very slow this.mod = function(num, mod) { if (mod & (mod - 1) === 0 && mod !== 0) { return num & (mod - 1); } return num < 0 ? ((num % mod) + mod) % mod : num % mod; }; this.splitDistance = 710; this.isMerging = function(cell1, cell2) { var dist = this.computeDistance(cell1.x, cell1.y, cell2.x, cell2.y, cell1.size, cell2.size); //debug logging if (false){ var params = [cell1.x, cell1.y, cell2.x, cell2.y, cell1.size, cell2.size, dist]; var debugString = params.join(", "); console.log("Merge:" + debugString); } return dist <= -50; }; //Given an angle value that was gotten from valueAndleBased(), //returns a new value that scales it appropriately. this.paraAngleValue = function(angleValue, range) { return (15 / (range[1])) * (angleValue * angleValue) - (range[1] / 6); }; this.getMass = function(size) { return Math.pow(size / 10, 2); }; this.valueAngleBased = function(angle, range) { var leftValue = this.mod(angle - range[0], 360); var rightValue = this.mod(this.rangeToAngle(range) - angle, 360); var bestValue = Math.min(leftValue, rightValue); if (bestValue <= range[1]) { return this.paraAngleValue(bestValue, range); } return -1; }; this.computeDistance = function(x1, y1, x2, y2, s1, s2) { // Make sure there are no null optional params. s1 = s1 || 0; s2 = s2 || 0; var xdis = x1 - x2; // <--- FAKE AmS OF COURSE! var ydis = y1 - y2; var distance = Math.sqrt(xdis * xdis + ydis * ydis) - (s1 + s2); return distance; }; // Get a distance that is Inexpensive on the cpu for various purpaces this.computeInexpensiveDistance = function(x1, y1, x2, y2, s1, s2) { // Make sure there are no null optional params. s1 = s1 || 0; s2 = s2 || 0; var xdis = x1 - x2; var ydis = y1 - y2; // Get abs quickly xdis = xdis < 0 ? xdis * -1 : xdis; ydis = ydis < 0 ? ydis * -1 : ydis; var distance = xdis + ydis; return distance; }; this.computeDistanceFromCircleEdgeDeprecated = function(x1, y1, x2, y2, s2) { var tempD = this.computeDistance(x1, y1, x2, y2); var offsetX = 0; var offsetY = 0; var ratioX = tempD / (x1 - x2); var ratioY = tempD / (y1 - y2); offsetX = x1 - (s2 / ratioX); offsetY = y1 - (s2 / ratioY); drawPoint(offsetX, offsetY, 5, ""); return this.computeDistance(x2, y2, offsetX, offsetY); }; this.compareSize = function(player1, player2, ratio) { if (player1.size * player1.size * ratio < player2.size * player2.size) { return true; } return false; }, this.canSplit = function(player1, player2) { return this.compareSize(player1, player2, 2.8) && !this.compareSize(player1, player2, 20); }; this.isItMe = function(player, cell) { if (getMode() == ":teams") { var currentColor = player[0].color; var currentRed = currentColor.substring(1,3); var currentGreen = currentColor.substring(3,5); var currentBlue = currentColor.substring(5,7); var currentTeam = this.getTeam(currentRed, currentGreen, currentBlue); var cellColor = cell.color; var cellRed = cellColor.substring(1,3); var cellGreen = cellColor.substring(3,5); var cellBlue = cellColor.substring(5,7); var cellTeam = this.getTeam(cellRed, cellGreen, cellBlue); if (currentTeam == cellTeam && !cell.isVirus()) { return true; } //console.log("COLOR: " + color); } else { for (var i = 0; i < player.length; i++) { if (cell.id == player[i].id) { return true; } } } return false; }; this.getTeam = function(red, green, blue) { if (red == "ff") { return 0; } else if (green == "ff") { return 1; } return 2; }; this.isFood = function(blob, cell) { if (!cell.isVirus() && this.compareSize(cell, blob, 1.33) || (cell.size <= 13)) { return true; } return false; }; this.isThreat = function(blob, cell) { if (!cell.isVirus() && this.compareSize(blob, cell, 1.30)) { return true; } return false; }; this.isVirus = function(blob, cell) { if (blob == null) { if (cell.isVirus()){return true;} else {return false;} } if (cell.isVirus() && this.compareSize(cell, blob, 1.2)) { return true; } else if (cell.isVirus() && cell.color.substring(3,5).toLowerCase() != "ff") { return true; } return false; }; this.isSplitTarget = function(that, blob, cell) { if (that.canSplit(cell, blob)) { return true; } return false; }; this.getTimeToRemerge = function(mass){ return ((mass*0.02) + 30); }; this.separateListBasedOnFunction = function(that, listToUse, blob) { var foodElementList = []; var threatList = []; var virusList = []; var splitTargetList = []; var player = getPlayer(); var mergeList = []; Object.keys(listToUse).forEach(function(element, index) { var isMe = that.isItMe(player, listToUse[element]); if (!isMe) { if (that.isFood(blob, listToUse[element]) && listToUse[element].isNotMoving()) { //IT'S FOOD! foodElementList.push(listToUse[element]); } else if (that.isThreat(blob, listToUse[element])) { //IT'S DANGER! threatList.push(listToUse[element]); mergeList.push(listToUse[element]); } else if (that.isVirus(blob, listToUse[element])) { //IT'S VIRUS! virusList.push(listToUse[element]); } else if (that.isSplitTarget(that, blob, listToUse[element])) { drawCircle(listToUse[element].x, listToUse[element].y, listToUse[element].size + 50, 7); splitTargetList.push(listToUse[element]); //foodElementList.push(listToUse[element]); mergeList.push(listToUse[element]); } else {if (that.isVirus(null, listToUse[element])==false) {mergeList.push(listToUse[element]);} } }/*else if(isMe && (getBlobCount(getPlayer()) > 0)){ //Attempt to make the other cell follow the mother one foodElementList.push(listToUse[element]); }*/ }); foodList = []; for (var i = 0; i < foodElementList.length; i++) { foodList.push([foodElementList[i].x, foodElementList[i].y, foodElementList[i].size]); } //console.log("Merglist length: " + mergeList.length) //cell merging for (var i = 0; i < mergeList.length; i++) { for (var z = 0; z < mergeList.length; z++) { if (z != i && that.isMerging(mergeList[i], mergeList[z])) { //z != i && //found cells that appear to be merging - if they constitute a threat add them to the theatlist //clone us a new cell var newThreat = {}; var prop; for (prop in mergeList[i]) { newThreat[prop] = mergeList[i][prop]; } //average distance and sum the size newThreat.x = (mergeList[i].x + mergeList[z].x)/2; newThreat.y = (mergeList[i].y + mergeList[z].y)/2; newThreat.size = (mergeList[i].size + mergeList[z].size); newThreat.nopredict = true; //check its a threat if (that.isThreat(blob, newThreat)) { //IT'S DANGER! threatList.push(newThreat); } } } } return [foodList, threatList, virusList, splitTargetList]; }; this.getAll = function(blob) { var dotList = []; var player = getPlayer(); var interNodes = getMemoryCells(); dotList = this.separateListBasedOnFunction(this, interNodes, blob); return dotList; }; this.clusterFood = function(foodList, blobSize) { var clusters = []; var addedCluster = false; //1: x //2: y //3: size or value //4: Angle, not set here. for (var i = 0; i < foodList.length; i++) { for (var j = 0; j < clusters.length; j++) { if (this.computeInexpensiveDistance(foodList[i][0], foodList[i][1], clusters[j][0], clusters[j][1]) < blobSize * 2) { clusters[j][0] = (foodList[i][0] + clusters[j][0]) / 2; clusters[j][1] = (foodList[i][1] + clusters[j][1]) / 2; clusters[j][2] += foodList[i][2]; addedCluster = true; break; } } if (!addedCluster) { clusters.push([foodList[i][0], foodList[i][1], foodList[i][2], 0]); } addedCluster = false; } return clusters; }; this.getAngle = function(x1, y1, x2, y2) { //Handle vertical and horizontal lines. if (x1 == x2) { if (y1 < y2) { return 271; //return 89; } else { return 89; } } return (Math.round(Math.atan2(-(y1 - y2), -(x1 - x2)) / Math.PI * 180 + 180)); }; this.slope = function(x1, y1, x2, y2) { var m = (y1 - y2) / (x1 - x2); return m; }; this.slopeFromAngle = function(degree) { if (degree == 270) { degree = 271; } else if (degree == 90) { degree = 91; } return Math.tan((degree - 180) / 180 * Math.PI); }; //Given two points on a line, finds the slope of a perpendicular line crossing it. this.inverseSlope = function(x1, y1, x2, y2) { var m = this.slope(x1, y1, x2, y2); return (-1) / m; }; //Given a slope and an offset, returns two points on that line. this.pointsOnLine = function(slope, useX, useY, distance) { var b = useY - slope * useX; var r = Math.sqrt(1 + slope * slope); var newX1 = (useX + (distance / r)); var newY1 = (useY + ((distance * slope) / r)); var newX2 = (useX + ((-distance) / r)); var newY2 = (useY + (((-distance) * slope) / r)); return [ [newX1, newY1], [newX2, newY2] ]; }; this.followAngle = function(angle, useX, useY, distance) { var slope = this.slopeFromAngle(angle); var coords = this.pointsOnLine(slope, useX, useY, distance); var side = this.mod(angle - 90, 360); if (side < 180) { return coords[1]; } else { return coords[0]; } }; //Using a line formed from point a to b, tells if point c is on S side of that line. this.isSideLine = function(a, b, c) { if ((b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]) > 0) { return true; } return false; }; //angle range2 is within angle range2 //an Angle is a point and a distance between an other point [5, 40] this.angleRangeIsWithin = function(range1, range2) { if (range2[0] == this.mod(range2[0] + range2[1], 360)) { return true; } //console.log("r1: " + range1[0] + ", " + range1[1] + " ... r2: " + range2[0] + ", " + range2[1]); var distanceFrom0 = this.mod(range1[0] - range2[0], 360); var distanceFrom1 = this.mod(range1[1] - range2[0], 360); if (distanceFrom0 < range2[1] && distanceFrom1 < range2[1] && distanceFrom0 < distanceFrom1) { return true; } return false; }; this.angleRangeIsWithinInverted = function(range1, range2) { var distanceFrom0 = this.mod(range1[0] - range2[0], 360); var distanceFrom1 = this.mod(range1[1] - range2[0], 360); if (distanceFrom0 < range2[1] && distanceFrom1 < range2[1] && distanceFrom0 > distanceFrom1) { return true; } return false; }; this.angleIsWithin = function(angle, range) { var diff = this.mod(this.rangeToAngle(range) - angle, 360); if (diff >= 0 && diff <= range[1]) { return true; } return false; }; this.rangeToAngle = function(range) { return this.mod(range[0] + range[1], 360); }; this.anglePair = function(range) { return (range[0] + ", " + this.rangeToAngle(range) + " range: " + range[1]); }; this.computeAngleRanges = function(blob1, blob2) { var mainAngle = this.getAngle(blob1.x, blob1.y, blob2.x, blob2.y); var leftAngle = this.mod(mainAngle - 90, 360); var rightAngle = this.mod(mainAngle + 90, 360); var blob1Left = this.followAngle(leftAngle, blob1.x, blob1.y, blob1.size); var blob1Right = this.followAngle(rightAngle, blob1.x, blob1.y, blob1.size); var blob2Left = this.followAngle(rightAngle, blob2.x, blob2.y, blob2.size); var blob2Right = this.followAngle(leftAngle, blob2.x, blob2.y, blob2.size); var blob1AngleLeft = this.getAngle(blob2.x, blob2.y, blob1Left[0], blob1Left[1]); var blob1AngleRight = this.getAngle(blob2.x, blob2.y, blob1Right[0], blob1Right[1]); var blob2AngleLeft = this.getAngle(blob1.x, blob1.y, blob2Left[0], blob2Left[1]); var blob2AngleRight = this.getAngle(blob1.x, blob1.y, blob2Right[0], blob2Right[1]); var blob1Range = this.mod(blob1AngleRight - blob1AngleLeft, 360); var blob2Range = this.mod(blob2AngleRight - blob2AngleLeft, 360); var tempLine = this.followAngle(blob2AngleLeft, blob2Left[0], blob2Left[1], 400); //drawLine(blob2Left[0], blob2Left[1], tempLine[0], tempLine[1], 0); if ((blob1Range / blob2Range) > 1) { drawPoint(blob1Left[0], blob1Left[1], 3, ""); drawPoint(blob1Right[0], blob1Right[1], 3, ""); drawPoint(blob1.x, blob1.y, 3, "" + blob1Range + ", " + blob2Range + " R: " + (Math.round((blob1Range / blob2Range) * 1000) / 1000)); } //drawPoint(blob2.x, blob2.y, 3, "" + blob1Range); }; this.debugAngle = function(angle, text) { var player = getPlayer(); var line1 = this.followAngle(angle, player[0].x, player[0].y, 300); drawLine(player[0].x, player[0].y, line1[0], line1[1], 5); drawPoint(line1[0], line1[1], 5, "" + text); }; //TODO: Don't let this function do the radius math. this.getEdgeLinesFromPoint = function(blob1, blob2, radius) { var px = blob1.x; var py = blob1.y; var cx = blob2.x; var cy = blob2.y; //var radius = blob2.size; /*if (blob2.isVirus()) { radius = blob1.size; } else if(canSplit(blob1, blob2)) { radius += splitDistance; } else { radius += blob1.size * 2; }*/ var shouldInvert = false; var tempRadius = this.computeDistance(px, py, cx, cy); if (tempRadius <= radius) { radius = tempRadius - 5; shouldInvert = true; } var dx = cx - px; var dy = cy - py; var dd = Math.sqrt(dx * dx + dy * dy); var a = Math.asin(radius / dd); var b = Math.atan2(dy, dx); var t = b - a; var ta = { x: radius * Math.sin(t), y: radius * -Math.cos(t) }; t = b + a; var tb = { x: radius * -Math.sin(t), y: radius * Math.cos(t) }; var angleLeft = this.getAngle(cx + ta.x, cy + ta.y, px, py); var angleRight = this.getAngle(cx + tb.x, cy + tb.y, px, py); var angleDistance = this.mod(angleRight - angleLeft, 360); /*if (shouldInvert) { var temp = angleLeft; angleLeft = this.mod(angleRight + 180, 360); angleRight = this.mod(temp + 180, 360); angleDistance = this.mod(angleRight - angleLeft, 360); }*/ return [angleLeft, angleDistance, [cx + tb.x, cy + tb.y], [cx + ta.x, cy + ta.y] ]; }; this.invertAngle = function(range) { // Where are you getting all of these vars from? (badAngles and angle) var angle1 = this.rangeToAngle(badAngles[i]); var angle2 = this.mod(badAngles[i][0] - angle, 360); return [angle1, angle2]; }, this.addWall = function(listToUse, blob) { //var mapSizeX = Math.abs(f.getMapStartX - f.getMapEndX); //var mapSizeY = Math.abs(f.getMapStartY - f.getMapEndY); //var distanceFromWallX = mapSizeX/3; //var distanceFromWallY = mapSizeY/3; var distanceFromWallY = 2000; var distanceFromWallX = 2000; if (blob.x < getMapStartX() + distanceFromWallX) { //LEFT //console.log("Left"); listToUse.push([ [115, true], [245, false], this.computeInexpensiveDistance(getMapStartX(), blob.y, blob.x, blob.y) ]); var lineLeft = this.followAngle(115, blob.x, blob.y, 190 + blob.size); var lineRight = this.followAngle(245, blob.x, blob.y, 190 + blob.size); drawLine(blob.x, blob.y, lineLeft[0], lineLeft[1], 5); drawLine(blob.x, blob.y, lineRight[0], lineRight[1], 5); drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob.x, blob.y, 5); } if (blob.y < getMapStartY() + distanceFromWallY) { //TOP //console.log("TOP"); listToUse.push([ [205, true], [335, false], this.computeInexpensiveDistance(blob.x, getMapStartY(), blob.x, blob.y) ]); var lineLeft = this.followAngle(205, blob.x, blob.y, 190 + blob.size); var lineRight = this.followAngle(335, blob.x, blob.y, 190 + blob.size); drawLine(blob.x, blob.y, lineLeft[0], lineLeft[1], 5); drawLine(blob.x, blob.y, lineRight[0], lineRight[1], 5); drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob.x, blob.y, 5); } if (blob.x > getMapEndX() - distanceFromWallX) { //RIGHT //console.log("RIGHT"); listToUse.push([ [295, true], [65, false], this.computeInexpensiveDistance(getMapEndX(), blob.y, blob.x, blob.y) ]); var lineLeft = this.followAngle(295, blob.x, blob.y, 190 + blob.size); var lineRight = this.followAngle(65, blob.x, blob.y, 190 + blob.size); drawLine(blob.x, blob.y, lineLeft[0], lineLeft[1], 5); drawLine(blob.x, blob.y, lineRight[0], lineRight[1], 5); drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob.x, blob.y, 5); } if (blob.y > getMapEndY() - distanceFromWallY) { //BOTTOM //console.log("BOTTOM"); listToUse.push([ [25, true], [155, false], this.computeInexpensiveDistance(blob.x, getMapEndY(), blob.x, blob.y) ]); var lineLeft = this.followAngle(25, blob.x, blob.y, 190 + blob.size); var lineRight = this.followAngle(155, blob.x, blob.y, 190 + blob.size); drawLine(blob.x, blob.y, lineLeft[0], lineLeft[1], 5); drawLine(blob.x, blob.y, lineRight[0], lineRight[1], 5); drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob.x, blob.y, 5); } return listToUse; }; //listToUse contains angles in the form of [angle, boolean]. //boolean is true when the range is starting. False when it's ending. //range = [[angle1, true], [angle2, false]] this.getAngleIndex = function(listToUse, angle) { if (listToUse.length === 0) { return 0; } for (var i = 0; i < listToUse.length; i++) { if (angle <= listToUse[i][0]) { return i; } } return listToUse.length; }; this.addAngle = function(listToUse, range) { //#1 Find first open element //#2 Try to add range1 to the list. If it is within other range, don't add it, set a boolean. //#3 Try to add range2 to the list. If it is withing other range, don't add it, set a boolean. //TODO: Only add the new range at the end after the right stuff has been removed. var newListToUse = listToUse.slice(); var startIndex = 1; if (newListToUse.length > 0 && !newListToUse[0][1]) { startIndex = 0; } var startMark = this.getAngleIndex(newListToUse, range[0][0]); var startBool = this.mod(startMark, 2) != startIndex; var endMark = this.getAngleIndex(newListToUse, range[1][0]); var endBool = this.mod(endMark, 2) != startIndex; var removeList = []; if (startMark != endMark) { //Note: If there is still an error, this would be it. var biggerList = 0; if (endMark == newListToUse.length) { biggerList = 1; } for (var i = startMark; i < startMark + this.mod(endMark - startMark, newListToUse.length + biggerList); i++) { removeList.push(this.mod(i, newListToUse.length)); } } else if (startMark < newListToUse.length && endMark < newListToUse.length) { var startDist = this.mod(newListToUse[startMark][0] - range[0][0], 360); var endDist = this.mod(newListToUse[endMark][0] - range[1][0], 360); if (startDist < endDist) { for (var i = 0; i < newListToUse.length; i++) { removeList.push(i); } } } removeList.sort(function(a, b){return b-a;}); for (var i = 0; i < removeList.length; i++) { newListToUse.splice(removeList[i], 1); } if (startBool) { newListToUse.splice(this.getAngleIndex(newListToUse, range[0][0]), 0, range[0]); } if (endBool) { newListToUse.splice(this.getAngleIndex(newListToUse, range[1][0]), 0, range[1]); } return newListToUse; }; this.getAngleRange = function(blob1, blob2, index, radius) { var angleStuff = this.getEdgeLinesFromPoint(blob1, blob2, radius); var leftAngle = angleStuff[0]; var rightAngle = this.rangeToAngle(angleStuff); var difference = angleStuff[1]; drawPoint(angleStuff[2][0], angleStuff[2][1], 3, ""); drawPoint(angleStuff[3][0], angleStuff[3][1], 3, ""); //console.log("Adding badAngles: " + leftAngle + ", " + rightAngle + " diff: " + difference); var lineLeft = this.followAngle(leftAngle, blob1.x, blob1.y, 150 + blob1.size - index * 10); var lineRight = this.followAngle(rightAngle, blob1.x, blob1.y, 150 + blob1.size - index * 10); if (blob2.isVirus()) { drawLine(blob1.x, blob1.y, lineLeft[0], lineLeft[1], 6); drawLine(blob1.x, blob1.y, lineRight[0], lineRight[1], 6); drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob1.x, blob1.y, 6); } else if(getCells().hasOwnProperty(blob2.id)) { drawLine(blob1.x, blob1.y, lineLeft[0], lineLeft[1], 0); drawLine(blob1.x, blob1.y, lineRight[0], lineRight[1], 0); drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob1.x, blob1.y, 0); } else { drawLine(blob1.x, blob1.y, lineLeft[0], lineLeft[1], 3); drawLine(blob1.x, blob1.y, lineRight[0], lineRight[1], 3); drawArc(lineLeft[0], lineLeft[1], lineRight[0], lineRight[1], blob1.x, blob1.y, 3); } return [leftAngle, difference]; }; //Given a list of conditions, shift the angle to the closest available spot respecting the range given. this.shiftAngle = function(listToUse, angle, range) { //TODO: shiftAngle needs to respect the range! DONE? for (var i = 0; i < listToUse.length; i++) { if (this.angleIsWithin(angle, listToUse[i])) { //console.log("Shifting needed!"); var angle1 = listToUse[i][0]; var angle2 = this.rangeToAngle(listToUse[i]); var dist1 = this.mod(angle - angle1, 360); var dist2 = this.mod(angle2 - angle, 360); if (dist1 < dist2) { if (this.angleIsWithin(angle1, range)) { return angle1; } else { return angle2; } } else { if (this.angleIsWithin(angle2, range)) { return angle2; } else { return angle1; } } } } //console.log("No Shifting Was needed!"); return angle; }; /** * This is the main bot logic. This is called quite often. * @return A 2 dimensional array with coordinates for every cells. [[x, y], [x, y]] */ this.mainLoop = function() { var player = getPlayer(); var interNodes = getMemoryCells(); if ( /*!toggle*/ 1) { //The following code converts the mouse position into an //absolute game coordinate. var useMouseX = screenToGameX(getMouseX()); var useMouseY = screenToGameY(getMouseY()); tempPoint = [useMouseX, useMouseY, 1]; //The current destination that the cells were going towards. var tempMoveX = getPointX(); var tempMoveY = getPointY(); drawLine(getX() - (1920 / 2) / getZoomlessRatio(), getY() - (1080 / 2) / getZoomlessRatio(), getX() + (1920 / 2) / getZoomlessRatio(), getY() - (1080 / 2) / getZoomlessRatio(), 7); drawLine(getX() - (1920 / 2) / getZoomlessRatio(), getY() + (1080 / 2) / getZoomlessRatio(), getX() + (1920 / 2) / getZoomlessRatio(), getY() + (1080 / 2) / getZoomlessRatio(), 7); drawLine(getX() - (1920 / 2) / getZoomlessRatio(), getY() - (1080 / 2) / getZoomlessRatio(), getX() - (1920 / 2) / getZoomlessRatio(), getY() + (1080 / 2) / getZoomlessRatio(), 7); drawLine(getX() + (1920 / 2) / getZoomlessRatio(), getY() - (1080 / 2) / getZoomlessRatio(), getX() + (1920 / 2) / getZoomlessRatio(), getY() + (1080 / 2) / getZoomlessRatio(), 7); //This variable will be returned at the end. //It will contain the destination choices for all the cells. //BTW!!! ERROR ERROR ABORT MISSION!!!!!!! READ BELOW ----------- // //SINCE IT'S STUPID NOW TO ASK EACH CELL WHERE THEY WANT TO GO, //THE BOT SHOULD SIMPLY PICK ONE AND THAT'S IT, I MEAN WTF.... var destinationChoices = []; //destination, size, danger //Just to make sure the player is alive. if (player.length > 0) { //Loop through all the player's cells. for (var k = 0; k < player.length; k++) { if (true) { drawPoint(player[k].x, player[k].y + player[k].size, 0, "" + (getLastUpdate() - player[k].birth) + " / " + (30000 + (player[k].birthMass * 57) - (getLastUpdate() - player[k].birth)) + " / " + player[k].birthMass); } } //Loops only for one cell for now. for (var k = 0; /*k < player.length*/ k < 1; k++) { //console.log("Working on blob: " + k); drawCircle(player[k].x, player[k].y, player[k].size + this.splitDistance, 5); //drawPoint(player[0].x, player[0].y - player[0].size, 3, "" + Math.floor(player[0].x) + ", " + Math.floor(player[0].y)); //var allDots = processEverything(interNodes); //loop through everything that is on the screen and //separate everything in it's own category. var allIsAll = this.getAll(player[k]); //The food stored in element 0 of allIsAll var allPossibleFood = allIsAll[0]; //The threats are stored in element 1 of allIsAll var allPossibleThreats = allIsAll[1]; //The viruses are stored in element 2 of allIsAll var allPossibleViruses = allIsAll[2]; //The bot works by removing angles in which it is too //dangerous to travel towards to. var badAngles = []; var obstacleList = []; var isSafeSpot = true; var isMouseSafe = true; var clusterAllFood = this.clusterFood(allPossibleFood, player[k].size); //console.log("Looking for enemies!"); //Loop through all the cells that were identified as threats. for (var i = 0; i < allPossibleThreats.length; i++) { var enemyDistance = this.computeDistance(allPossibleThreats[i].x, allPossibleThreats[i].y, player[k].x, player[k].y, allPossibleThreats[i].size); allPossibleThreats[i].enemyDist = enemyDistance; } /*allPossibleThreats.sort(function(a, b){ return a.enemyDist-b.enemyDist; })*/ for (var i = 0; i < allPossibleThreats.length; i++) { var enemyDistance = this.computeDistance(allPossibleThreats[i].x, allPossibleThreats[i].y, player[k].x, player[k].y); var splitDangerDistance = allPossibleThreats[i].size + this.splitDistance + 150; var normalDangerDistance = allPossibleThreats[i].size + 150; var shiftDistance = player[k].size; //console.log("Found distance."); var enemyCanSplit = this.canSplit(player[k], allPossibleThreats[i]); var secureDistance = (enemyCanSplit ? splitDangerDistance : normalDangerDistance); for (var j = clusterAllFood.length - 1; j >= 0 ; j--) { if (this.computeDistance(allPossibleThreats[i].x, allPossibleThreats[i].y, clusterAllFood[j][0], clusterAllFood[j][1]) < secureDistance + shiftDistance) clusterAllFood.splice(j, 1); } //console.log("Removed some food."); if (enemyCanSplit) { drawCircle(allPossibleThreats[i].x, allPossibleThreats[i].y, splitDangerDistance, 0); drawCircle(allPossibleThreats[i].x, allPossibleThreats[i].y, splitDangerDistance + shiftDistance, 6); } else { drawCircle(allPossibleThreats[i].x, allPossibleThreats[i].y, normalDangerDistance, 3); drawCircle(allPossibleThreats[i].x, allPossibleThreats[i].y, normalDangerDistance + shiftDistance, 6); } if (allPossibleThreats[i].danger && getLastUpdate() - allPossibleThreats[i].dangerTimeOut > 1000) { allPossibleThreats[i].danger = false; } /*if ((enemyCanSplit && enemyDistance < splitDangerDistance) || (!enemyCanSplit && enemyDistance < normalDangerDistance)) { allPossibleThreats[i].danger = true; allPossibleThreats[i].dangerTimeOut = f.getLastUpdate(); }*/ //console.log("Figured out who was important."); if ((enemyCanSplit && enemyDistance < splitDangerDistance) || (enemyCanSplit && allPossibleThreats[i].danger)) { badAngles.push(this.getAngleRange(player[k], allPossibleThreats[i], i, splitDangerDistance).concat(allPossibleThreats[i].enemyDist)); } else if ((!enemyCanSplit && enemyDistance < normalDangerDistance) || (!enemyCanSplit && allPossibleThreats[i].danger)) { badAngles.push(this.getAngleRange(player[k], allPossibleThreats[i], i, normalDangerDistance).concat(allPossibleThreats[i].enemyDist)); } else if (enemyCanSplit && enemyDistance < splitDangerDistance + shiftDistance) { var tempOb = this.getAngleRange(player[k], allPossibleThreats[i], i, splitDangerDistance + shiftDistance); var angle1 = tempOb[0]; var angle2 = this.rangeToAngle(tempOb); obstacleList.push([[angle1, true], [angle2, false]]); } else if (!enemyCanSplit && enemyDistance < normalDangerDistance + shiftDistance) { var tempOb = this.getAngleRange(player[k], allPossibleThreats[i], i, normalDangerDistance + shiftDistance); var angle1 = tempOb[0]; var angle2 = this.rangeToAngle(tempOb); obstacleList.push([[angle1, true], [angle2, false]]); } //console.log("Done with enemy: " + i); } //console.log("Done looking for enemies!"); var goodAngles = []; var stupidList = []; for (var i = 0; i < allPossibleViruses.length; i++) { if (player[k].size < allPossibleViruses[i].size) { drawCircle(allPossibleViruses[i].x, allPossibleViruses[i].y, allPossibleViruses[i].size + 10, 3); drawCircle(allPossibleViruses[i].x, allPossibleViruses[i].y, allPossibleViruses[i].size * 2, 6); } else { drawCircle(allPossibleViruses[i].x, allPossibleViruses[i].y, player[k].size + 50, 3); drawCircle(allPossibleViruses[i].x, allPossibleViruses[i].y, player[k].size * 2, 6); } } for (var i = 0; i < allPossibleViruses.length; i++) { var virusDistance = this.computeDistance(allPossibleViruses[i].x, allPossibleViruses[i].y, player[k].x, player[k].y); if (player[k].size < allPossibleViruses[i].size) { if (virusDistance < (allPossibleViruses[i].size * 2)) { var tempOb = this.getAngleRange(player[k], allPossibleViruses[i], i, allPossibleViruses[i].size + 10); var angle1 = tempOb[0]; var angle2 = this.rangeToAngle(tempOb); obstacleList.push([[angle1, true], [angle2, false]]); } } else { if (virusDistance < (player[k].size * 2)) { var tempOb = this.getAngleRange(player[k], allPossibleViruses[i], i, player[k].size + 50); var angle1 = tempOb[0]; var angle2 = this.rangeToAngle(tempOb); obstacleList.push([[angle1, true], [angle2, false]]); } } } if (badAngles.length > 0) { //NOTE: This is only bandaid wall code. It's not the best way to do it. stupidList = this.addWall(stupidList, player[k]); } for (var i = 0; i < badAngles.length; i++) { var angle1 = badAngles[i][0]; var angle2 = this.rangeToAngle(badAngles[i]); stupidList.push([[angle1, true], [angle2, false], badAngles[i][2]]); } //stupidList.push([[45, true], [135, false]]); //stupidList.push([[10, true], [200, false]]); stupidList.sort(function(a, b){ //console.log("Distance: " + a[2] + ", " + b[2]); return a[2]-b[2]; }); //console.log("Added random noob stuff."); var sortedInterList = []; var sortedObList = []; for (var i = 0; i < stupidList.length; i++) { //console.log("Adding to sorted: " + stupidList[i][0][0] + ", " + stupidList[i][1][0]); var tempList = this.addAngle(sortedInterList, stupidList[i]); if (tempList.length === 0) { console.log("MAYDAY IT'S HAPPENING!"); break; } else { sortedInterList = tempList; } } for (var i = 0; i < obstacleList.length; i++) { sortedObList = this.addAngle(sortedObList, obstacleList[i]); if (sortedObList.length === 0) { break; } } var offsetI = 0; var obOffsetI = 1; if (sortedInterList.length > 0 && sortedInterList[0][1]) { offsetI = 1; } if (sortedObList.length > 0 && sortedObList[0][1]) { obOffsetI = 0; } var goodAngles = []; var obstacleAngles = []; for (var i = 0; i < sortedInterList.length; i += 2) { var angle1 = sortedInterList[this.mod(i + offsetI, sortedInterList.length)][0]; var angle2 = sortedInterList[this.mod(i + 1 + offsetI, sortedInterList.length)][0]; var diff = this.mod(angle2 - angle1, 360); goodAngles.push([angle1, diff]); } for (var i = 0; i < sortedObList.length; i += 2) { var angle1 = sortedObList[this.mod(i + obOffsetI, sortedObList.length)][0]; var angle2 = sortedObList[this.mod(i + 1 + obOffsetI, sortedObList.length)][0]; var diff = this.mod(angle2 - angle1, 360); obstacleAngles.push([angle1, diff]); } for (var i = 0; i < goodAngles.length; i++) { var line1 = this.followAngle(goodAngles[i][0], player[k].x, player[k].y, 100 + player[k].size); var line2 = this.followAngle(this.mod(goodAngles[i][0] + goodAngles[i][1], 360), player[k].x, player[k].y, 100 + player[k].size); drawLine(player[k].x, player[k].y, line1[0], line1[1], 1); drawLine(player[k].x, player[k].y, line2[0], line2[1], 1); drawArc(line1[0], line1[1], line2[0], line2[1], player[k].x, player[k].y, 1); //drawPoint(player[0].x, player[0].y, 2, ""); drawPoint(line1[0], line1[1], 0, "" + i + ": 0"); drawPoint(line2[0], line2[1], 0, "" + i + ": 1"); } for (var i = 0; i < obstacleAngles.length; i++) { var line1 = this.followAngle(obstacleAngles[i][0], player[k].x, player[k].y, 50 + player[k].size); var line2 = this.followAngle(this.mod(obstacleAngles[i][0] + obstacleAngles[i][1], 360), player[k].x, player[k].y, 50 + player[k].size); drawLine(player[k].x, player[k].y, line1[0], line1[1], 6); drawLine(player[k].x, player[k].y, line2[0], line2[1], 6); drawArc(line1[0], line1[1], line2[0], line2[1], player[k].x, player[k].y, 6); //drawPoint(player[0].x, player[0].y, 2, ""); drawPoint(line1[0], line1[1], 0, "" + i + ": 0"); drawPoint(line2[0], line2[1], 0, "" + i + ": 1"); } if (this.toggleFollow && goodAngles.length === 0) { //This is the follow the mouse mode var distance = this.computeDistance(player[k].x, player[k].y, tempPoint[0], tempPoint[1]); var shiftedAngle = this.shiftAngle(obstacleAngles, this.getAngle(tempPoint[0], tempPoint[1], player[k].x, player[k].y), [0, 360]); var destination = this.followAngle(shiftedAngle, player[k].x, player[k].y, distance); destinationChoices = destination; drawLine(player[k].x, player[k].y, destination[0], destination[1], 1); //tempMoveX = destination[0]; //tempMoveY = destination[1]; } else if (goodAngles.length > 0) { var bIndex = goodAngles[0]; var biggest = goodAngles[0][1]; for (var i = 1; i < goodAngles.length; i++) { var size = goodAngles[i][1]; if (size > biggest) { biggest = size; bIndex = goodAngles[i]; } } var perfectAngle = this.mod(bIndex[0] + bIndex[1] / 2, 360); perfectAngle = this.shiftAngle(obstacleAngles, perfectAngle, bIndex); var line1 = this.followAngle(perfectAngle, player[k].x, player[k].y, verticalDistance()); destinationChoices = line1; drawLine(player[k].x, player[k].y, line1[0], line1[1], 7); //tempMoveX = line1[0]; //tempMoveY = line1[1]; } else if (badAngles.length > 0 && goodAngles.length === 0) { //When there are enemies around but no good angles //You're likely screwed. (This should never happen.) console.log("Failed"); destinationChoices = [tempMoveX, tempMoveY]; /*var angleWeights = [] //Put weights on the angles according to enemy distance for (var i = 0; i < allPossibleThreats.length; i++){ var dist = this.computeDistance(player[k].x, player[k].y, allPossibleThreats[i].x, allPossibleThreats[i].y); var angle = this.getAngle(allPossibleThreats[i].x, allPossibleThreats[i].y, player[k].x, player[k].y); angleWeights.push([angle,dist]); } var maxDist = 0; var finalAngle = 0; for (var i = 0; i < angleWeights.length; i++){ if (angleWeights[i][1] > maxDist){ maxDist = angleWeights[i][1]; finalAngle = this.mod(angleWeights[i][0] + 180, 360); } } var line1 = this.followAngle(finalAngle,player[k].x,player[k].y,f.verticalDistance()); drawLine(player[k].x, player[k].y, line1[0], line1[1], 2); destinationChoices.push(line1);*/ } else if (clusterAllFood.length > 0) { for (var i = 0; i < clusterAllFood.length; i++) { //console.log("mefore: " + clusterAllFood[i][2]); //This is the cost function. Higher is better. var clusterAngle = this.getAngle(clusterAllFood[i][0], clusterAllFood[i][1], player[k].x, player[k].y); clusterAllFood[i][2] = clusterAllFood[i][2] * 6 - this.computeDistance(clusterAllFood[i][0], clusterAllFood[i][1], player[k].x, player[k].y); //console.log("Current Value: " + clusterAllFood[i][2]); //(goodAngles[bIndex][1] / 2 - (Math.abs(perfectAngle - clusterAngle))); clusterAllFood[i][3] = clusterAngle; drawPoint(clusterAllFood[i][0], clusterAllFood[i][1], 1, ""); //console.log("After: " + clusterAllFood[i][2]); } var bestFoodI = 0; var bestFood = clusterAllFood[0][2]; for (var i = 1; i < clusterAllFood.length; i++) { if (bestFood < clusterAllFood[i][2]) { bestFood = clusterAllFood[i][2]; bestFoodI = i; } } //console.log("Best Value: " + clusterAllFood[bestFoodI][2]); var distance = this.computeDistance(player[k].x, player[k].y, clusterAllFood[bestFoodI][0], clusterAllFood[bestFoodI][1]); var shiftedAngle = this.shiftAngle(obstacleAngles, this.getAngle(clusterAllFood[bestFoodI][0], clusterAllFood[bestFoodI][1], player[k].x, player[k].y), [0, 360]); var destination = this.followAngle(shiftedAngle, player[k].x, player[k].y, distance); destinationChoices = destination; //tempMoveX = destination[0]; //tempMoveY = destination[1]; drawLine(player[k].x, player[k].y, destination[0], destination[1], 1); } else { //If there are no enemies around and no food to eat. destinationChoices = [tempMoveX, tempMoveY]; } drawPoint(tempPoint[0], tempPoint[1], tempPoint[2], ""); //drawPoint(tempPoint[0], tempPoint[1], tempPoint[2], "" + Math.floor(this.computeDistance(tempPoint[0], tempPoint[1], I, J))); //drawLine(tempPoint[0], tempPoint[1], player[0].x, player[0].y, 6); //console.log("Slope: " + slope(tempPoint[0], tempPoint[1], player[0].x, player[0].y) + " Angle: " + getAngle(tempPoint[0], tempPoint[1], player[0].x, player[0].y) + " Side: " + this.mod(getAngle(tempPoint[0], tempPoint[1], player[0].x, player[0].y) - 90, 360)); tempPoint[2] = 1; //console.log("Done working on blob: " + i); } //TODO: Find where to go based on destinationChoices. /*var dangerFound = false; for (var i = 0; i < destinationChoices.length; i++) { if (destinationChoices[i][2]) { dangerFound = true; break; } } destinationChoices.sort(function(a, b){return b[1] - a[1]}); if (dangerFound) { for (var i = 0; i < destinationChoices.length; i++) { if (destinationChoices[i][2]) { tempMoveX = destinationChoices[i][0][0]; tempMoveY = destinationChoices[i][0][1]; break; } } } else { tempMoveX = destinationChoices.peek()[0][0]; tempMoveY = destinationChoices.peek()[0][1]; //console.log("Done " + tempMoveX + ", " + tempMoveY); }*/ } //console.log("MOVING RIGHT NOW!"); //console.log("______Never lied ever in my life."); return destinationChoices; } }; }; window.botList.push(new AposBot()); window.updateBotList(); //This function might not exist yet.
BowlPulp
Your one-stop destination to explore everything about your GitHub profile in a clean and organized way.
ShlokNaidu
Git-Peek is a sleek and responsive web app to search and view GitHub user profiles using the GitHub API. Built with HTML, Tailwind CSS, and JavaScript — fast, clean, and dark-themed.
sherry-ummen
Peek a repo for commits from an author and etc
typical-developer
GitPeek is a mini React application that allows users to search and view GitHub profiles of their friends, colleagues, or favorite developers , just by entering their username. It fetches real-time data from the GitHub API and displays it in a clean, responsive card layout. Perfect for quick lookups and profile sharing.
aspatil0
A sleek and responsive web app that allows users to enter a GitHub username and instantly fetch their public repositories, contribution streak, and achievements. Designed with dark/light mode toggle and modern UI effects using React + Vite.
ashish-badak
No description available
nyi2thwin
Peek git profile from command line