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AykutSarac
📊 Check your GitHub rating, view results and enhance your profile quality.
jazzyalex
Session browser + Agent Cockpit + Analytics + Limits tracker for Codex CLI, Claude Code, OpenCode, Gemini CLI, Factory Droid , GitHub Copilot CLI & OpenClaw. Search/filter ALL past sessions, archive sessions, resume instantly, see rate limits in real-time. Native macOS app.
tirupati17
Calculates money quick and easy way to see live foreign exchange rates (Based on swift 4.2, viper architecture and special thanks to https://github.com/hakanensari/fixer-io for conversion API)
Sfedfcv
Skip to content github / docs Code Issues 80 Pull requests 35 Discussions Actions Projects 2 Security Insights Merge branch 'main' into 1862-Add-Travis-CI-migration-table 1862-Add-Travis-CI-migration-table (#1869, Iixixi/ZachryTylerWood#102, THEBOLCK79/docs#1, sbnbhk/docs#1) @martin389 martin389 committed on Dec 9, 2020 2 parents 2f9ec0c + 1588f50 commit 1a56ed136914e522f3a23ecc2be1c49f479a1a6a Showing 501 changed files with 5,397 additions and 1,362 deletions. 2 .github/allowed-actions.js @@ -30,7 +30,7 @@ module.exports = [ 'rachmari/labeler@832d42ec5523f3c6d46e8168de71cd54363e3e2e', 'repo-sync/github-sync@3832fe8e2be32372e1b3970bbae8e7079edeec88', 'repo-sync/pull-request@33777245b1aace1a58c87a29c90321aa7a74bd7d', 'rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815', 'someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd', 'tjenkinson/gh-action-auto-merge-dependency-updates@cee2ac0', 'EndBug/add-and-commit@9358097a71ad9fb9e2f9624c6098c89193d83575' ] 72 .github/workflows/confirm-internal-staff-work-in-docs.yml @@ -0,0 +1,72 @@ name: Confirm internal staff meant to post in public on: issues: types: - opened - reopened - transferred pull_request_target: types: - opened - reopened jobs: check-team-membership: runs-on: ubuntu-latest continue-on-error: true if: github.repository == 'github/docs' steps: - uses: actions/github-script@626af12fe9a53dc2972b48385e7fe7dec79145c9 with: github-token: ${{ secrets.DOCUBOT_FR_PROJECT_BOARD_WORKFLOWS_REPO_ORG_READ_SCOPES }} script: | // Only perform this action with GitHub employees try { await github.teams.getMembershipForUserInOrg({ org: 'github', team_slug: 'employees', username: context.payload.sender.login, }); } catch(err) { // An error will be thrown if the user is not a GitHub employee // If a user is not a GitHub employee, we should stop here and // Not send a notification return } // Don't perform this action with Docs team members try { await github.teams.getMembershipForUserInOrg({ org: 'github', team_slug: 'docs', username: context.payload.sender.login, }); // If the user is a Docs team member, we should stop here and not send // a notification return } catch(err) { // An error will be thrown if the user is not a Docs team member // If a user is not a Docs team member we should continue and send // the notification } const issueNo = context.number || context.issue.number // Create an issue in our private repo await github.issues.create({ owner: 'github', repo: 'docs-internal', title: `@${context.payload.sender.login} confirm that \#${issueNo} should be in the public github/docs repo`, body: `@${context.payload.sender.login} opened https://github.com/github/docs/issues/${issueNo} publicly in the github/docs repo, instead of the private github/docs-internal repo.\n\n@${context.payload.sender.login}, please confirm that this belongs in the public repo and that no sensitive information was disclosed by commenting below and closing the issue.\n\nIf this was not intentional and sensitive information was shared, please delete https://github.com/github/docs/issues/${issueNo} and notify us in the \#docs-open-source channel.\n\nThanks! \n\n/cc @github/docs @github/docs-engineering` }); throw new Error('A Hubber opened an issue on the public github/docs repo'); - name: Send Slack notification if a GitHub employee who isn't on the docs team opens an issue in public if: ${{ failure() && github.repository == 'github/docs' }} uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd with: channel: ${{ secrets.DOCS_OPEN_SOURCE_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} text: <@${{github.actor}}> opened https://github.com/github/docs/issues/${{ github.event.number || github.event.issue.number }} publicly on the github/docs repo instead of the private github/docs-internal repo. They have been notified via a new issue in the github/docs-internal repo to confirm this was intentional. 15 .github/workflows/js-lint.yml @@ -10,23 +10,8 @@ on: - translations jobs: see_if_should_skip: runs-on: ubuntu-latest outputs: should_skip: ${{ steps.skip_check.outputs.should_skip }} steps: - id: skip_check uses: fkirc/skip-duplicate-actions@36feb0d8d062137530c2e00bd278d138fe191289 with: cancel_others: 'false' github_token: ${{ github.token }} paths: '["**/*.js", "package*.json", ".github/workflows/js-lint.yml", ".eslint*"]' lint: runs-on: ubuntu-latest needs: see_if_should_skip if: ${{ needs.see_if_should_skip.outputs.should_skip != 'true' }} steps: - name: Check out repo uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f 13 .github/workflows/repo-freeze-reminders.yml @@ -14,11 +14,10 @@ jobs: if: github.repository == 'github/docs-internal' steps: - name: Send Slack notification if repo is frozen uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: ${{ env.FREEZE == 'true' }} uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_USERNAME: docs-repo-sync SLACK_ICON_EMOJI: ':freezing_face:' SLACK_COLOR: '#51A0D5' # Carolina Blue SLACK_MESSAGE: All repo-sync runs will fail for ${{ github.repository }} because the repo is currently frozen! with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: info text: All repo-sync runs will fail for ${{ github.repository }} because the repo is currently frozen! 54 .github/workflows/repo-sync-stalls.yml @@ -0,0 +1,54 @@ name: Repo Sync Stalls on: workflow_dispatch: schedule: - cron: '*/30 * * * *' jobs: check-freezer: name: Check for deployment freezes runs-on: ubuntu-latest steps: - name: Exit if repo is frozen if: ${{ env.FREEZE == 'true' }} run: | echo 'The repo is currently frozen! Exiting this workflow.' exit 1 # prevents further steps from running repo-sync-stalls: runs-on: ubuntu-latest steps: - name: Check if repo sync is stalled uses: actions/github-script@626af12fe9a53dc2972b48385e7fe7dec79145c9 with: github-token: ${{ secrets.DOCUBOT_FR_PROJECT_BOARD_WORKFLOWS_REPO_ORG_READ_SCOPES }} script: | let pulls; const owner = context.repo.owner const repo = context.repo.repo try { pulls = await github.pulls.list({ owner: owner, repo: repo, head: `${owner}:repo-sync`, state: 'open' }); } catch(err) { throw err return } pulls.data.forEach(pr => { const timeDelta = Date.now() - Date.parse(pr.created_at); const minutesOpen = timeDelta / 1000 / 60; if (minutesOpen > 30) { core.setFailed('Repo sync appears to be stalled') } }) - name: Send Slack notification if workflow fails uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: Repo sync appears to be stalled for ${{github.repository}}. See https://github.com/${{github.repository}}/pulls?q=is%3Apr+is%3Aopen+repo+sync 16 .github/workflows/repo-sync.yml @@ -7,6 +7,7 @@ name: Repo Sync on: workflow_dispatch: schedule: - cron: '*/15 * * * *' # every 15 minutes @@ -70,11 +71,10 @@ jobs: number: ${{ steps.find-pull-request.outputs.number }} - name: Send Slack notification if workflow fails uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 if: ${{ failure() }} env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_USERNAME: docs-repo-sync SLACK_ICON_EMOJI: ':ohno:' SLACK_COLOR: '#B90E0A' # Crimson SLACK_MESSAGE: The last repo-sync run for ${{github.repository}} failed. See https://github.com/${{github.repository}}/actions?query=workflow%3A%22Repo+Sync%22 uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: The last repo-sync run for ${{github.repository}} failed. See https://github.com/${{github.repository}}/actions?query=workflow%3A%22Repo+Sync%22 10 .github/workflows/sync-algolia-search-indices.yml @@ -33,8 +33,10 @@ jobs: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} run: npm run sync-search - name: Send slack notification if workflow run fails uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_MESSAGE: The last Algolia workflow run for ${{github.repository}} failed. Search actions for `workflow:Algolia` with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: The last Algolia workflow run for ${{github.repository}} failed. Search actions for `workflow:Algolia` 15 .github/workflows/yml-lint.yml @@ -10,23 +10,8 @@ on: - translations jobs: see_if_should_skip: runs-on: ubuntu-latest outputs: should_skip: ${{ steps.skip_check.outputs.should_skip }} steps: - id: skip_check uses: fkirc/skip-duplicate-actions@36feb0d8d062137530c2e00bd278d138fe191289 with: cancel_others: 'false' github_token: ${{ github.token }} paths: '["**/*.yml", "**/*.yaml", "package*.json", ".github/workflows/yml-lint.yml"]' lint: runs-on: ubuntu-latest needs: see_if_should_skip if: ${{ needs.see_if_should_skip.outputs.should_skip != 'true' }} steps: - name: Check out repo uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f 4 README.md @@ -28,7 +28,7 @@ If you've found a problem, you can open an issue using a [template](https://gith #### Solve an issue If you have a solution to one of the open issues, you will need to fork the repository and submit a PR using the [template](https://github.com/github/docs/blob/main/CONTRIBUTING.md#pull-request-template) that is visible automatically in the pull request body. For more details about this process, please check out [Getting Started with Contributing](/CONTRIBUTING.md). If you have a solution to one of the open issues, you will need to fork the repository and submit a pull request using the [template](https://github.com/github/docs/blob/main/CONTRIBUTING.md#pull-request-template) that is visible automatically in the pull request body. For more details about this process, please check out [Getting Started with Contributing](/CONTRIBUTING.md). #### Join us in discussions @@ -50,6 +50,8 @@ There are a few more things to know when you're getting started with this repo: In addition to the README you're reading right now, this repo includes other READMEs that describe the purpose of each subdirectory in more detail: - [content/README.md](content/README.md) - [content/graphql/README.md](content/graphql/README.md) - [content/rest/README.md](content/rest/README.md) - [contributing/README.md](contributing/README.md) - [data/README.md](data/README.md) - [data/reusables/README.md](data/reusables/README.md) BIN +164 KB assets/images/help/classroom/assignment-group-hero.png Binary file not shown. BIN +75.5 KB assets/images/help/classroom/assignment-ide-go-grant-access-button.png Binary file not shown. BIN +175 KB assets/images/help/classroom/assignment-individual-hero.png Binary file not shown. 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You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. From your repository, click the **Actions** tab, and select the latest workflow run. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}Under **Jobs** or in the visualization graph, click **A job to say hello**. {% endif %}You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 6 content/actions/creating-actions/creating-a-javascript-action.md @@ -261,9 +261,11 @@ jobs: ``` {% endraw %} From your repository, click the **Actions** tab, and select the latest workflow run. You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. From your repository, click the **Actions** tab, and select the latest workflow run. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}Under **Jobs** or in the visualization graph, click **A job to say hello**. {% endif %}You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% elsif currentVersion ver_gt "enterprise-server@2.22" %}  {% else %}  4 content/actions/guides/about-packaging-with-github-actions.md @@ -25,7 +25,11 @@ Creating a package at the end of a continuous integration workflow can help duri Now, when reviewing a pull request, you'll be able to look at the workflow run and download the artifact that was produced. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} This will let you run the code in the pull request on your machine, which can help with debugging or testing the pull request. 4 content/actions/guides/building-and-testing-powershell.md @@ -60,7 +60,11 @@ jobs: * `run: Test-Path resultsfile.log` - Check whether a file called `resultsfile.log` is present in the repository's root directory. * `Should -Be $true` - Uses Pester to define an expected result. If the result is unexpected, then {% data variables.product.prodname_actions %} flags this as a failed test. For example: {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} * `Invoke-Pester Unit.Tests.ps1 -Passthru` - Uses Pester to execute tests defined in a file called `Unit.Tests.ps1`. For example, to perform the same test described above, the `Unit.Tests.ps1` will contain the following: ``` 7 content/actions/guides/storing-workflow-data-as-artifacts.md @@ -108,8 +108,6 @@ jobs: path: output/test/code-coverage.html ```  {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} ### Configuring a custom artifact retention period @@ -238,7 +236,12 @@ jobs: echo The result is $value ``` The workflow run will archive any artifacts that it generated. For more information on downloading archived artifacts, see "[Downloading workflow artifacts](/actions/managing-workflow-runs/downloading-workflow-artifacts)." {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% if currentVersion == "free-pro-team@latest" %} 8 content/actions/index.md @@ -68,18 +68,18 @@ versions: <h2 class="mb-2 font-mktg h1">Code examples</h2> <div class="pr-lg-3 mb-5 mt-3"> <input class="js-code-example-filter input-lg py-2 px-3 col-12 col-lg-8 form-control" placeholder="Search code examples" type="search" autocomplete="off" aria-label="Search code examples"/> <input class="js-filter-card-filter input-lg py-2 px-3 col-12 col-lg-8 form-control" placeholder="Search code examples" type="search" autocomplete="off" aria-label="Search code examples"/> </div> <div class="d-flex flex-wrap gutter"> {% render 'code-example-card' for actionsCodeExamples as example %} </div> <button class="js-code-example-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> <button class="js-filter-card-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> <div class="js-code-example-no-results d-none py-4 text-center text-gray font-mktg"> <div class="js-filter-card-no-results d-none py-4 text-center text-gray font-mktg"> <div class="mb-3">{% octicon "search" width="24" %}</div> <h3 class="text-normal">Sorry, there is no result for <strong class="js-code-example-filter-value"></strong></h3> <h3 class="text-normal">Sorry, there is no result for <strong class="js-filter-card-value"></strong></h3> <p class="my-3 f4">It looks like we don't have an example that fits your filter.<br>Try another filter or add your code example</p> <a href="https://github.com/github/docs/blob/main/data/variables/action_code_examples.yml">Learn how to add a code example {% octicon "arrow-right" %}</a> </div> 11 content/actions/learn-github-actions/introduction-to-github-actions.md @@ -204,7 +204,7 @@ In this diagram, you can see the workflow file you just created and how the {% d ### Viewing the job's activity Once your job has started running, you can view each step's activity on {% data variables.product.prodname_dotcom %}. Once your job has started running, you can {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}see a visualization graph of the run's progress and {% endif %}view each step's activity on {% data variables.product.prodname_dotcom %}. {% data reusables.repositories.navigate-to-repo %} 1. Under your repository name, click **Actions**. @@ -213,7 +213,14 @@ Once your job has started running, you can view each step's activity on {% data  1. Under "Workflow runs", click the name of the run you want to see.  {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. Under **Jobs** or in the visualization graph, click the job you want to see.  {% endif %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. View the results of each step.  {% elsif currentVersion ver_gt "enterprise-server@2.22" %} 1. Click on the job name to see the results of each step.  {% else %} 7 content/actions/managing-workflow-runs/canceling-a-workflow.md @@ -17,9 +17,14 @@ versions: {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. From the list of workflow runs, click the name of the `queued` or `in progress` run that you want to cancel.  1. In the upper-right corner of the workflow, click **Cancel workflow**. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} ### Steps {% data variables.product.prodname_dotcom %} takes to cancel a workflow run 4 content/actions/managing-workflow-runs/downloading-workflow-artifacts.md @@ -20,4 +20,8 @@ versions: {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under **Artifacts**, click the artifact you want to download. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 1 content/actions/managing-workflow-runs/index.md @@ -18,6 +18,7 @@ versions: {% data reusables.actions.enterprise-beta %} {% data reusables.actions.enterprise-github-hosted-runners %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% link_in_list /using-the-visualization-graph %}{% endif %} {% link_in_list /viewing-workflow-run-history %} {% link_in_list /using-workflow-run-logs %} {% link_in_list /manually-running-a-workflow %} 3 content/actions/managing-workflow-runs/re-running-a-workflow.md @@ -16,5 +16,4 @@ versions: {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. In the upper-right corner of the workflow, use the **Re-run jobs** drop-down menu, and select **Re-run all jobs**.  1. In the upper-right corner of the workflow, use the **Re-run jobs** drop-down menu, and select **Re-run all jobs**.{% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% else %}{% endif %} 4 content/actions/managing-workflow-runs/removing-workflow-artifacts.md @@ -27,7 +27,11 @@ versions: {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under **Artifacts**, click {% octicon "trashcan" aria-label="The trashcan icon" %} next to the artifact you want to remove. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} ### Setting the retention period for an artifact 23 content/actions/managing-workflow-runs/using-the-visualization-graph.md @@ -0,0 +1,23 @@ --- title: Using the visualization graph intro: Every workflow run generates a real-time graph that illustrates the run progress. You can use this graph to monitor and debug workflows. product: '{% data reusables.gated-features.actions %}' versions: free-pro-team: '*' enterprise-server: '>=3.1' --- {% data reusables.actions.enterprise-beta %} {% data reusables.actions.visualization-beta %} {% data reusables.actions.enterprise-github-hosted-runners %} {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. The graph displays each job in the workflow. An icon to the left of the job name indicates the status of the job. Lines between jobs indicate dependencies.  2. Click on a job to view the job log.  18 content/actions/managing-workflow-runs/using-workflow-run-logs.md @@ -45,7 +45,11 @@ You can search the build logs for a particular step. When you search logs, only {% data reusables.repositories.navigate-to-job-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper-right corner of the log output, in the **Search logs** search box, type a search query. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% else %} 1. To expand each step you want to include in your search, click the step.  @@ -63,8 +67,12 @@ You can download the log files from your workflow run. You can also download a w {% data reusables.repositories.view-run-superlinter %} {% data reusables.repositories.navigate-to-job-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} and select **Download log archive**. 1. In the upper right corner, click {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% octicon "gear" aria-label="The gear icon" %}{% else %}{% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}{% endif %} and select **Download log archive**. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% else %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} and select **Download log archive**.  @@ -80,9 +88,17 @@ You can delete the log files from your workflow run. {% data reusables.repositor {% data reusables.repositories.view-run-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 2. To delete the log files, click the **Delete all logs** button and review the confirmation prompt. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} After deleting logs, the **Delete all logs** button is removed to indicate that no log files remain in the workflow run. {% else %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}. 2 content/actions/managing-workflow-runs/viewing-job-execution-time.md @@ -15,7 +15,7 @@ Billable job execution minutes are only shown for jobs run on private repositori {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under the job summary, you can view the job's execution time. To view the billable job execution time, click **Run and billable time details**. 1. Under the job summary, you can view the job's execution time. To view details about the billable job execution time, click the time under **Billable time**.  {% note %} 5 content/actions/quickstart.md @@ -60,8 +60,13 @@ Committing the workflow file in your repository triggers the `push` event and ru {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow-superlinter %} {% data reusables.repositories.view-run-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. Under **Jobs** or in the visualization graph, click the **Lint code base** job.  {% else %} 1. In the left sidebar, click the **Lint code base** job.  {% endif %} {% data reusables.repositories.view-failed-job-results-superlinter %} ### More starter workflows 49 content/developers/github-marketplace/about-github-marketplace.md @@ -1,6 +1,6 @@ --- title: About GitHub Marketplace intro: 'Learn the basics to prepare your app for review before joining {% data variables.product.prodname_marketplace %}.' intro: 'Learn about {% data variables.product.prodname_marketplace %} where you can share your apps and actions publicly with all {% data variables.product.product_name %} users.' redirect_from: - /apps/marketplace/getting-started/ - /marketplace/getting-started @@ -14,52 +14,41 @@ versions: {% data reusables.actions.actions-not-verified %} To learn about publishing {% data variables.product.prodname_actions %} in the {% data variables.product.prodname_marketplace %}, see "[Publishing actions in GitHub Marketplace](/actions/creating-actions/publishing-actions-in-github-marketplace)." To learn about publishing {% data variables.product.prodname_actions %} in {% data variables.product.prodname_marketplace %}, see "[Publishing actions in GitHub Marketplace](/actions/creating-actions/publishing-actions-in-github-marketplace)." ### Apps You can list verified and unverified apps in {% data variables.product.prodname_marketplace %}. Unverified apps do not go through the security, testing, and verification cycle {% data variables.product.prodname_dotcom %} requires for verified apps. Anyone can share their apps with other users on {% data variables.product.prodname_marketplace %} but only listings that are verified by {% data variables.product.company_short %} can include paid plans. For more information, see "[About verified creators](/developers/github-marketplace/about-verified-creators)." Verified apps have a green badge in {% data variables.product.prodname_marketplace %}. Unverified apps have a grey badge next to their listing and are only available as free apps. If you're interested in creating an app for {% data variables.product.prodname_marketplace %}, but you're new to {% data variables.product.prodname_github_apps %} or {% data variables.product.prodname_oauth_app %}s, see "[Building {% data variables.product.prodname_github_apps %}](/developers/apps/building-github-apps)" or "[Building {% data variables.product.prodname_oauth_app %}s](/developers/apps/building-oauth-apps)."  If you're interested in creating an app for {% data variables.product.prodname_marketplace %}, but you're new to {% data variables.product.prodname_github_apps %} and {% data variables.product.prodname_oauth_app %}s, see "[Building apps](/apps/)." {% data reusables.marketplace.github_apps_preferred %}, although you can list both OAuth and {% data variables.product.prodname_github_app %}s in {% data variables.product.prodname_marketplace %}. See "[Differences between GitHub and OAuth apps](/apps/differences-between-apps/)" for more details. To learn more about switching from OAuth to {% data variables.product.prodname_github_apps %}, see [Migrating OAuth Apps to {% data variables.product.prodname_github_app %}s](/apps/migrating-oauth-apps-to-github-apps/). {% data reusables.marketplace.github_apps_preferred %}, although you can list both OAuth and {% data variables.product.prodname_github_app %}s in {% data variables.product.prodname_marketplace %}. For more information, see "[Differences between {% data variables.product.prodname_github_apps %} and {% data variables.product.prodname_oauth_app %}s](/apps/differences-between-apps/)" and "[Migrating {% data variables.product.prodname_oauth_app %}s to {% data variables.product.prodname_github_apps %}](/apps/migrating-oauth-apps-to-github-apps/)." If you have questions about {% data variables.product.prodname_marketplace %}, please contact {% data variables.contact.contact_support %} directly. #### Unverified Apps Unverified apps do not need to meet the "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)" or go through the "[Security review process](/marketplace/getting-started/security-review-process/)". {% data reusables.marketplace.unverified-apps %} Having a published paid plan will prevent you from being able to submit an unverified app. You must remove paid plans or keep them in draft mode before publishing an unverified app. To list your unverified app in {% data variables.product.prodname_marketplace %}, you only need to create a "[Listing on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/)" and submit it as an unverified listing. {% data reusables.marketplace.launch-with-free %} ### Publishing an app to {% data variables.product.prodname_marketplace %} #### Verified Apps When you have finished creating your app, you can share it with other users by publishing it to {% data variables.product.prodname_marketplace %}. In summary, the process is: If you've already built an app and you're interested in submitting a verified listing in {% data variables.product.prodname_marketplace %}, start here: 1. Review your app carefully to ensure that it will behave as expected in other repositories and that it follows best practice guidelines. For more information, see "[Security best practices for apps](/developers/github-marketplace/security-best-practices-for-apps)" and "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app#best-practice-for-customer-experience)." 1. [Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)<br/>Learn about requirements, guidelines, and the app submission process. 1. Add webhook events to the app to track user billing requests. For more information about the {% data variables.product.prodname_marketplace %} API, webhook events, and billing requests, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." 1. [Integrating with the {% data variables.product.prodname_marketplace %} API](/marketplace/integrating-with-the-github-marketplace-api/)<br/>Before you can list your app on {% data variables.product.prodname_marketplace %}, you'll need to integrate billing flows using the {% data variables.product.prodname_marketplace %} API and webhook events. 1. Create a draft {% data variables.product.prodname_marketplace %} listing. For more information, see "[Drafting a listing for your app](/developers/github-marketplace/drafting-a-listing-for-your-app)." 1. [Listing on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/) <br/>Create a draft {% data variables.product.prodname_marketplace %} listing, configure webhook settings, and set up pricing plans. 1. Add a pricing plan. For more information, see "[Setting pricing plans for your listing](/developers/github-marketplace/setting-pricing-plans-for-your-listing)." 1. [Selling your app](/marketplace/selling-your-app/)<br/>Learn about pricing plans, billing cycles, and how to receive payment from {% data variables.product.prodname_dotcom %} for your app. 1. Check whether your app meets the requirements for listing on {% data variables.product.prodname_marketplace %} as a free or a paid app. For more information, see "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app)." 1. [{% data variables.product.prodname_marketplace %} Insights](/marketplace/github-marketplace-insights/)<br/>See how your app is performing in {% data variables.product.prodname_marketplace %}. You can use metrics collected by {% data variables.product.prodname_dotcom %} to guide your marketing campaign and be successful in {% data variables.product.prodname_marketplace %}. 1. Read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." 1. [{% data variables.product.prodname_marketplace %} transactions](/marketplace/github-marketplace-transactions/)<br/>Download and view transaction data for your {% data variables.product.prodname_marketplace %} listing. 1. Submit your listing for publication in {% data variables.product.prodname_marketplace %}, requesting verification if you want to sell the app. For more information, see "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication)." ### Reviewing your app An onboarding expert will contact you with any questions or further steps. For example, if you have added a paid plan, you will need to complete the verification process and complete financial onboarding. As soon as your listing is approved the app is published to {% data variables.product.prodname_marketplace %}. We want to make sure that the apps offered on {% data variables.product.prodname_marketplace %} are safe, secure, and well tested. The {% data variables.product.prodname_marketplace %} onboarding specialists will review your app to ensure that it meets all requirements. Follow the guidelines in these articles before submitting your app: ### Seeing how your app is performing You can access metrics and transactions for your listing. For more information, see: * [Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/) * [Security review process](/marketplace/getting-started/security-review-process/) - "[Viewing metrics for your listing](/developers/github-marketplace/viewing-metrics-for-your-listing)" - "[Viewing transactions for your listing](/developers/github-marketplace/viewing-transactions-for-your-listing)" 43 content/developers/github-marketplace/about-verified-creators.md @@ -0,0 +1,43 @@ --- title: About verified creators intro: 'Each organization that wants to sell apps on {% data variables.product.prodname_marketplace %} must follow a verification process. Their identity is checked and their billing process reviewed.' versions: free-pro-team: '*' --- ### About verified creators A verified creator is an organization that {% data variables.product.company_short %} has checked. Anyone can share their apps with other users on {% data variables.product.prodname_marketplace %} but only organizations that are verified by {% data variables.product.company_short %} can sell apps. For more information about organizations, see "[About organizations](/github/setting-up-and-managing-organizations-and-teams/about-organizations)." The verification process aims to protect users. For example, it verifies the seller's identity, checks that their {% data variables.product.product_name %} organization is set up securely, and that they can be contacted for support. After passing the verification checks, any apps that the organization lists on {% data variables.product.prodname_marketplace %} are shown with a verified creator badge {% octicon "verified" aria-label="Verified creator badge" %}. The organization can now add paid plans to any of their apps. Each app with a paid plan also goes through a financial onboarding process to check that it's set up to handle billing correctly.  In addition to the verified creator badge, you'll also see badges for unverified and verified apps. These apps were published using the old method for verifying individual apps.  For information on finding apps to use, see "[Searching {% data variables.product.prodname_marketplace %}](/github/searching-for-information-on-github/searching-github-marketplace)." ### About the verification process The first time you request verification for a listing of one of your apps, you will enter the verification process. An onboarding expert will guide you through the process. This includes checking: - Profile information - The basic profile information is populated accurately and appropriately. - Security - The organization has enabled two-factor authentication. - Verified domain - The organization has verified the domain of the site URL. - Purchase webhook event - The event is handled correctly by the app. When your organization is verified, all your apps are shown with a verified creator badge. You are now able to offer paid plans for any of your apps. For more information about the requirements for listing an app on {% data variables.product.prodname_marketplace %}, see "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)." {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." {% note %} **Note:** This verification process for apps replaces the previous process where individual apps were verified. The current process is similar to the verification process for actions. If you have apps that were verified under the old process, these will not be affected by the changes. The {% data variables.product.prodname_marketplace %} team will contact you with details of how to migrate to organization-based verification. {% endnote %} 12 content/developers/github-marketplace/billing-customers.md @@ -13,17 +13,17 @@ versions: ### Understanding the billing cycle Customers can choose a monthly or yearly billing cycle when they purchase your app. All changes customers make to the billing cycle and plan selection will trigger a `marketplace_purchase` event. You can refer to the `marketplace_purchase` webhook payload to see which billing cycle a customer selects and when the next billing date begins (`effective_date`). For more information about webhook payloads, see "[{% data variables.product.prodname_marketplace %} webhook events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)." Customers can choose a monthly or yearly billing cycle when they purchase your app. All changes customers make to the billing cycle and plan selection will trigger a `marketplace_purchase` event. You can refer to the `marketplace_purchase` webhook payload to see which billing cycle a customer selects and when the next billing date begins (`effective_date`). For more information about webhook payloads, see "[Webhook events for the {% data variables.product.prodname_marketplace %} API](/developers/github-marketplace/webhook-events-for-the-github-marketplace-api)." ### Providing billing services in your app's UI Customers must be able to perform the following actions from your app's website: - Customers must be able to modify or cancel their {% data variables.product.prodname_marketplace %} plans for personal and organizational accounts separately. Customers should be able to perform the following actions from your app's website: - Customers should be able to modify or cancel their {% data variables.product.prodname_marketplace %} plans for personal and organizational accounts separately. {% data reusables.marketplace.marketplace-billing-ui-requirements %} ### Billing services for upgrades, downgrades, and cancellations Follow these guidelines for upgrades, downgrades, and cancellations to maintain a clear and consistent billing process. For more detailed instructions about the {% data variables.product.prodname_marketplace %} purchase events, see "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)." Follow these guidelines for upgrades, downgrades, and cancellations to maintain a clear and consistent billing process. For more detailed instructions about the {% data variables.product.prodname_marketplace %} purchase events, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." You can use the `marketplace_purchase` webhook's `effective_date` key to determine when a plan change will occur and periodically synchronize the [List accounts for a plan](/rest/reference/apps#list-accounts-for-a-plan). @@ -33,7 +33,7 @@ When a customer upgrades their pricing plan or changes their billing cycle from {% data reusables.marketplace.marketplace-failed-purchase-event %} For information about building upgrade and downgrade workflows into your app, see "[Upgrading and downgrading plans](/marketplace/integrating-with-the-github-marketplace-api/upgrading-and-downgrading-plans/)." For information about building upgrade and downgrade workflows into your app, see "[Handling plan changes](/developers/github-marketplace/handling-plan-changes)." #### Downgrades and cancellations @@ -45,4 +45,4 @@ When a customer cancels a plan, you must: {% data reusables.marketplace.cancellation-clarification %} - Enable them to upgrade the plan through GitHub if they would like to continue the plan at a later time. For information about building cancellation workflows into your app, see "[Cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/)." For information about building cancellation workflows into your app, see "[Handling plan cancellations](/developers/github-marketplace/handling-plan-cancellations)." 20 ...nt/developers/github-marketplace/customer-experience-best-practices-for-apps.md @@ -0,0 +1,20 @@ --- title: Customer experience best practices for apps intro: 'Guidelines for creating an app that will be easy to use and understand.' shortTitle: Customer experience best practice versions: free-pro-team: '*' --- If you follow these best practices it will help you to provide a good customer experience. ### Customer communication - Marketing materials for the app should accurately represent the app's behavior. - Apps should include links to user-facing documentation that describe how to set up and use the app. - Customers should be able to see what type of plan they have in the billing, profile, or account settings section of the app. - Customers should be able to install and use your app on both a personal account and an organization account. They should be able to view and manage the app on those accounts separately. ### Plan management {% data reusables.marketplace.marketplace-billing-ui-requirements %} 4 content/developers/github-marketplace/drafting-a-listing-for-your-app.md @@ -59,8 +59,8 @@ Once you've created a {% data variables.product.prodname_marketplace %} draft li ### Submitting your app Once you've completed your {% data variables.product.prodname_marketplace %} listing, you can submit your listing for review from the **Overview** page. You'll need to read and accept the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)," and then you can click **Submit for review**. After you submit your app for review, the {% data variables.product.prodname_marketplace %} onboarding team will contact you with additional information about the onboarding process. You can learn more about the onboarding and security review process in "[Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)." Once you've completed your {% data variables.product.prodname_marketplace %} listing, you can submit your listing for review from the **Overview** page. You'll need to read and accept the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)," and then you can click **Submit for review**. After you submit your app for review, an onboarding expert will contact you with additional information about the onboarding process. You can learn more about the onboarding and security review process in "[Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)." ### Removing a {% data variables.product.prodname_marketplace %} listing If you no longer want to list your app in {% data variables.product.prodname_marketplace %}, contact [marketplace@github.com](mailto:marketplace@github.com) to remove your listing. If you no longer want to list your app in {% data variables.product.prodname_marketplace %}, contact {% data variables.contact.contact_support %} to remove your listing. 2 content/developers/github-marketplace/handling-new-purchases-and-free-trials.md @@ -28,7 +28,7 @@ GitHub then sends the [`marketplace_purchase`](/webhooks/event-payloads/#marketp Read the `effective_date` and `marketplace_purchase` object from the `marketplace_purchase` webhook to determine which plan the customer purchased, when the billing cycle starts, and when the next billing cycle begins. If your app offers a free trial, read the `marketplace_purchase[on_free_trial]` attribute from the webhook. If the value is `true`, your app will need to track the free trial start date (`effective_date`) and the date the free trial ends (`free_trial_ends_on`). Use the `free_trial_ends_on` date to display the remaining days left in a free trial in your app's UI. You can do this in either a banner or in your [billing UI](/marketplace/selling-your-app/billing-customers-in-github-marketplace/#providing-billing-services-in-your-apps-ui). To learn how to handle cancellations before a free trial ends, see "[Cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/)." See "[Upgrading and downgrading plans](/marketplace/integrating-with-the-github-marketplace-api/upgrading-and-downgrading-plans/)" to find out how to transition a free trial to a paid plan when a free trial expires. If your app offers a free trial, read the `marketplace_purchase[on_free_trial]` attribute from the webhook. If the value is `true`, your app will need to track the free trial start date (`effective_date`) and the date the free trial ends (`free_trial_ends_on`). Use the `free_trial_ends_on` date to display the remaining days left in a free trial in your app's UI. You can do this in either a banner or in your [billing UI](/marketplace/selling-your-app/billing-customers-in-github-marketplace/#providing-billing-services-in-your-apps-ui). To learn how to handle cancellations before a free trial ends, see "[Handling plan cancellations](/developers/github-marketplace/handling-plan-cancellations)." See "[Handling plan changes](/developers/github-marketplace/handling-plan-changes)" to find out how to transition a free trial to a paid plan when a free trial expires. See "[{% data variables.product.prodname_marketplace %} webhook events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)" for an example of the `marketplace_purchase` event payload. 6 content/developers/github-marketplace/index.md @@ -11,8 +11,10 @@ versions: {% topic_link_in_list /creating-apps-for-github-marketplace %} {% link_in_list /about-github-marketplace %} {% link_in_list /about-verified-creators %} {% link_in_list /requirements-for-listing-an-app %} {% link_in_list /security-review-process-for-submitted-apps %} {% link_in_list /security-best-practices-for-apps %} {% link_in_list /customer-experience-best-practices-for-apps %} {% link_in_list /viewing-metrics-for-your-listing %} {% link_in_list /viewing-transactions-for-your-listing %} {% topic_link_in_list /using-the-github-marketplace-api-in-your-app %} @@ -27,7 +29,7 @@ versions: {% link_in_list /writing-a-listing-description-for-your-app %} {% link_in_list /setting-pricing-plans-for-your-listing %} {% link_in_list /configuring-a-webhook-to-notify-you-of-plan-changes %} {% link_in_list /submitting-your-listing-for-review %} {% link_in_list /submitting-your-listing-for-publication %} {% topic_link_in_list /selling-your-app-on-github-marketplace %} {% link_in_list /pricing-plans-for-github-marketplace-apps %} {% link_in_list /billing-customers %} 32 content/developers/github-marketplace/pricing-plans-for-github-marketplace-apps.md @@ -10,35 +10,45 @@ versions: {% data variables.product.prodname_marketplace %} pricing plans can be free, flat rate, or per-unit, and GitHub lists the price in US dollars. Customers purchase your app using a payment method attached to their {% data variables.product.product_name %} account, without having to leave GitHub.com. You don't have to write code to perform billing transactions, but you will have to handle [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows) for purchase events. {% data variables.product.prodname_marketplace %} pricing plans can be free, flat rate, or per-unit. Prices are set, displayed, and processed in US dollars. Paid plans are restricted to verified listings. Customers purchase your app using a payment method attached to their {% data variables.product.product_name %} account, without having to leave {% data variables.product.prodname_dotcom_the_website %}. You don't have to write code to perform billing transactions, but you will have to handle events from the {% data variables.product.prodname_marketplace %} API. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If the app you're listing on {% data variables.product.prodname_marketplace %} has multiple plan options, you can set up corresponding pricing plans. For example, if your app has two plan options, an open source plan and a pro plan, you can set up a free pricing plan for your open source plan and a flat pricing plan for your pro plan. Each {% data variables.product.prodname_marketplace %} listing must have an annual and a monthly price for every plan that's listed. For more information on how to create a pricing plan, see "[Setting a {% data variables.product.prodname_marketplace %} listing's pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/)." {% note %} {% data reusables.marketplace.free-plan-note %} **Note:** If you're listing an app on {% data variables.product.prodname_marketplace %}, you can't list your app with a free pricing plan if you offer a paid service outside of {% data variables.product.prodname_marketplace %}. ### Types of pricing plans {% endnote %} #### Free pricing plans ### Types of pricing plans {% data reusables.marketplace.free-apps-encouraged %} Free plans are completely free for users. If you set up a free pricing plan, you cannot charge users that choose the free pricing plan for the use of your app. You can create both free and paid plans for your listing. All apps need to handle events for new purchases and cancellations. Apps that only have free plans do not need to handle events for free trials, upgrades, and downgrades. For more information, see: "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If you add a paid plan to an app that you've already listed in {% data variables.product.prodname_marketplace %} as a free service, you'll need to request verification for the app and go through financial onboarding. #### Paid pricing plans **Free pricing plans** are completely free for users. If you set up a free pricing plan, you cannot charge users that choose the free pricing plan for the use of your app. You can create both free and paid plans for your listing. Unverified free apps do not need to implement any billing flows. Free apps that are verified by Github need to implement billing flows for new purchases and cancellations, but do not need to implement billing flows for free trials, upgrades, and downgrades. If you add a paid plan to an app that you've already listed in {% data variables.product.prodname_marketplace %} as a free service, you'll need to resubmit the app for review. There are two types of paid pricing plan: **Flat rate pricing plans** charge a set fee on a monthly and yearly basis. - Flat rate pricing plans charge a set fee on a monthly and yearly basis. **Per-unit pricing plans** charge a set fee on either a monthly or yearly basis for a unit that you specify. A "unit" can be anything you'd like (for example, a user, seat, or person). - Per-unit pricing plans charge a set fee on either a monthly or yearly basis for a unit that you specify. A "unit" can be anything you'd like (for example, a user, seat, or person). **Marketplace free trials** provide 14-day free trials of OAuth or GitHub Apps to customers. When you [set up a Marketplace pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/), you can select the option to provide a free trial for flat-rate or per-unit pricing plans. You may also want to offer free trials. These provide free, 14-day trials of OAuth or GitHub Apps to customers. When you set up a Marketplace pricing plan, you can select the option to provide a free trial for flat-rate or per-unit pricing plans. ### Free trials Customers can start a free trial for any available paid plan on a Marketplace listing, but will not be able to create more than one free trial for a Marketplace product. Customers can start a free trial for any paid plan on a Marketplace listing that includes free trials. However, customers cannot create more than one free trial per marketplace product. Free trials have a fixed length of 14 days. Customers are notified 4 days before the end of their trial period (on day 11 of the free trial) that their plan will be upgraded. At the end of a free trial, customers will be auto-enrolled into the plan they are trialing if they do not cancel. See "[New purchases and free trials](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/)" for details on how to handle free trials in your app. For more information, see: "[Handling new purchases and free trials](/developers/github-marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/)." {% note %} 61 content/developers/github-marketplace/requirements-for-listing-an-app.md @@ -1,6 +1,6 @@ --- title: Requirements for listing an app intro: 'Apps on {% data variables.product.prodname_marketplace %} must meet the requirements outlined on this page before our {% data variables.product.prodname_marketplace %} onboarding specialists will approve the listing.' intro: 'Apps on {% data variables.product.prodname_marketplace %} must meet the requirements outlined on this page before the listing can be published.' redirect_from: - /apps/adding-integrations/listing-apps-on-github-marketplace/requirements-for-listing-an-app-on-github-marketplace/ - /apps/marketplace/listing-apps-on-github-marketplace/requirements-for-listing-an-app-on-github-marketplace/ @@ -12,49 +12,62 @@ versions: free-pro-team: '*' --- <!--UI-LINK: Displayed as a link on the https://github.com/marketplace/new page.--> The requirements for listing an app on {% data variables.product.prodname_marketplace %} vary according to whether you want to offer a free or a paid app. Before you submit your app for review, you must read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." You'll accept the terms within your [draft listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/) on {% data variables.product.product_name %}. Once you've submitted your app, one of the {% data variables.product.prodname_marketplace %} onboarding specialists will reach out to you with more information about the onboarding process, and review your app to ensure it meets these requirements: ### Requirements for all {% data variables.product.prodname_marketplace %} listings ### User experience All listings on {% data variables.product.prodname_marketplace %} should be for tools that provide value to the {% data variables.product.product_name %} community. When you submit your listing for publication, you must read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." - {% data variables.product.prodname_github_app %}s should have a minimum of 100 installations. - {% data variables.product.prodname_oauth_app %}s should have a minimum of 200 users. #### User experience requirements for all apps All listings should meet the following requirements, regardless of whether they are for a free or paid app. - Listings must not actively persuade users away from {% data variables.product.product_name %}. - Listings must include valid contact information for the publisher. - Listings must have a relevant description of the application. - Listings must specify a pricing plan. - Apps must provide value to customers and integrate with the platform in some way beyond authentication. - Apps must be publicly available in {% data variables.product.prodname_marketplace %} and cannot be in beta or available by invite only. - Apps cannot actively persuade users away from {% data variables.product.product_name %}. - Marketing materials for the app must accurately represent the app's behavior. - Apps must include links to user-facing documentation that describe how to set up and use the app. - When a customer purchases an app and GitHub redirects them to the app's installation URL, the app must begin the OAuth flow immediately. For details, see "[Handling new purchases and free trials](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/#step-3-authorization)." - Apps must have webhook events set up to notify the publisher of any plan changes or cancellations using the {% data variables.product.prodname_marketplace %} API. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." - Customers must be able to install your app and select repositories on both a personal and organization account. They should be able to view and manage those accounts separately. For more information on providing a good customer experience, see "[Customer experience best practices for apps](/developers/github-marketplace/customer-experience-best-practices-for-apps)." ### Brand and listing #### Brand and listing requirements for all apps - Apps that use GitHub logos must follow the "[{% data variables.product.product_name %} Logos and Usage](https://github.com/logos)" guidelines. - Apps that use GitHub logos must follow the {% data variables.product.company_short %} guidelines. For more information, see "[{% data variables.product.company_short %} Logos and Usage](https://github.com/logos)." - Apps must have a logo, feature card, and screenshots images that meet the recommendations provided in "[Writing {% data variables.product.prodname_marketplace %} listing descriptions](/marketplace/listing-on-github-marketplace/writing-github-marketplace-listing-descriptions/)." - Listings must include descriptions that are well written and free of grammatical errors. For guidance in writing your listing, see "[Writing {% data variables.product.prodname_marketplace %} listing descriptions](/marketplace/listing-on-github-marketplace/writing-github-marketplace-listing-descriptions/)." ### Security To protect your customers, we recommend that you also follow security best practices. For more information, see "[Security best practices for apps](/developers/github-marketplace/security-best-practices-for-apps)." ### Considerations for free apps Apps will go through a security review before being listed on {% data variables.product.prodname_marketplace %}. A successful review will meet the requirements and follow the security best practices listed in "[Security review process](/marketplace/getting-started/security-review-process/)." For information on the review process, contact [marketplace@github.com](mailto:marketplace@github.com). {% data reusables.marketplace.free-apps-encouraged %} ### Requirements for paid apps In addition to the requirements for all apps above, each app that you offer as a paid service on {% data variables.product.prodname_marketplace %} must also meet the following requirements: - {% data variables.product.prodname_github_app %}s should have a minimum of 100 installations. - {% data variables.product.prodname_oauth_app %}s should have a minimum of 200 users. - All paid apps must handle {% data variables.product.prodname_marketplace %} purchase events for new purchases, upgrades, downgrades, cancellations, and free trials. For more information, see "[Billing requirements for paid apps](#billing-requirements-for-paid-apps)" below. - Publishing organizations must have a verified domain and must enable two-factor authentication. For more information, see "[Requiring two-factor authentication in your organization](/github/setting-up-and-managing-organizations-and-teams/requiring-two-factor-authentication-in-your-organization.") ### Billing flows When you are ready to publish the app on {% data variables.product.prodname_marketplace %} you must request verification for the listing. Your app must integrate [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows) using the [{% data variables.product.prodname_marketplace %} webhook event](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/). {% note %} #### Free apps The verification process is open to organizations. {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." {% data reusables.marketplace.free-apps-encouraged %} If you are listing a free app, you'll need to meet these requirements: {% endnote %} - Customers must be able to see that they have a free plan in the billing, profile, or account settings section of the app. - When a customer cancels your app, you must follow the flow for [cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/). ### Billing requirements for paid apps #### Paid apps Your app does not need to handle payments but does need to use {% data variables.product.prodname_marketplace %} purchase events to manage new purchases, upgrades, downgrades, cancellations, and free trials. For information about how integrate these events into your app, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." To offer your app as a paid service, you'll need to meet these requirements to list your app on {% data variables.product.prodname_marketplace %}: Using GitHub's billing API allows customers to purchase an app without leaving GitHub and to pay for the service with the payment method already attached to their {% data variables.product.product_name %} account. - To sell your app in {% data variables.product.prodname_marketplace %}, it must use GitHub's billing system. Your app does not need to handle payments but does need to use "[{% data variables.product.prodname_marketplace %} purchase events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)" to manage new purchases, upgrades, downgrades, cancellations, and free trials. See "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)" to learn about how to integrate these events into your app. Using GitHub's billing system allows customers to purchase an app without leaving GitHub and pay for the service with the payment method already attached to their {% data variables.product.product_name %} account. - Apps must support both monthly and annual billing for paid subscriptions purchases. - Listings may offer any combination of free and paid plans. Free plans are optional but encouraged. For more information, see "[Setting a {% data variables.product.prodname_marketplace %} listing's pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/)." {% data reusables.marketplace.marketplace-billing-ui-requirements %} 60 content/developers/github-marketplace/security-best-practices-for-apps.md @@ -0,0 +1,60 @@ --- title: Security best practices for apps intro: 'Guidelines for preparing a secure app to share on {% data variables.product.prodname_marketplace %}.' redirect_from: - /apps/marketplace/getting-started/security-review-process/ - /marketplace/getting-started/security-review-process - /developers/github-marketplace/security-review-process-for-submitted-apps shortTitle: Security best practice versions: free-pro-team: '*' --- If you follow these best practices it will help you to provide a secure user experience. ### Authorization, authentication, and access control We recommend creating a GitHub App rather than an OAuth App. {% data reusables.marketplace.github_apps_preferred %}. See "[Differences between GitHub Apps and OAuth Apps](/apps/differences-between-apps/)" for more details. - Apps should use the principle of least privilege and should only request the OAuth scopes and GitHub App permissions that the app needs to perform its intended functionality. For more information, see [Principle of least privilege](https://en.wikipedia.org/wiki/Principle_of_least_privilege) in Wikipedia. - Apps should provide customers with a way to delete their account, without having to email or call a support person. - Apps should not share tokens between different implementations of the app. For example, a desktop app should have a separate token from a web-based app. Individual tokens allow each app to request the access needed for GitHub resources separately. - Design your app with different user roles, depending on the functionality needed by each type of user. For example, a standard user should not have access to admin functionality, and billing managers might not need push access to repository code. - Apps should not share service accounts such as email or database services to manage your SaaS service. - All services used in your app should have unique login and password credentials. - Admin privilege access to the production hosting infrastructure should only be given to engineers and employees with administrative duties. - Apps should not use personal access tokens to authenticate and should authenticate as an [OAuth App](/apps/about-apps/#about-oauth-apps) or a [GitHub App](/apps/about-apps/#about-github-apps): - OAuth Apps should authenticate using an [OAuth token](/apps/building-oauth-apps/authorizing-oauth-apps/). - GitHub Apps should authenticate using either a [JSON Web Token (JWT)](/apps/building-github-apps/authenticating-with-github-apps/#authenticating-as-a-github-app), [OAuth token](/apps/building-github-apps/identifying-and-authorizing-users-for-github-apps/), or [installation access token](/apps/building-github-apps/authenticating-with-github-apps/#authenticating-as-an-installation). ### Data protection - Apps should encrypt data transferred over the public internet using HTTPS, with a valid TLS certificate, or SSH for Git. - Apps should store client ID and client secret keys securely. We recommend storing them as [environmental variables](http://en.wikipedia.org/wiki/Environment_variable#Getting_and_setting_environment_variables). - Apps should delete all GitHub user data within 30 days of receiving a request from the user, or within 30 days of the end of the user's legal relationship with GitHub. - Apps should not require the user to provide their GitHub password. - Apps should encrypt tokens, client IDs, and client secrets. ### Logging and monitoring Apps should have logging and monitoring capabilities. App logs should be retained for at least 30 days and archived for at least one year. A security log should include: - Authentication and authorization events - Service configuration changes - Object reads and writes - All user and group permission changes - Elevation of role to admin - Consistent timestamping for each event - Source users, IP addresses, and/or hostnames for all logged actions ### Incident response workflow To provide a secure experience for users, you should have a clear incident response plan in place before listing your app. We recommend having a security and operations incident response team in your company rather than using a third-party vendor. You should have the capability to notify {% data variables.product.product_name %} within 24 hours of a confirmed incident. For an example of an incident response workflow, see the "Data Breach Response Policy" on the [SANS Institute website](https://www.sans.org/information-security-policy/). A short document with clear steps to take in the event of an incident is more valuable than a lengthy policy template. ### Vulnerability management and patching workflow You should conduct regular vulnerability scans of production infrastructure. You should triage the results of vulnerability scans and define a period of time in which you agree to remediate the vulnerability. If you are not ready to set up a full vulnerability management program, it's useful to start by creating a patching process. For guidance in creating a patch management policy, see this TechRepublic article "[Establish a patch management policy](https://www.techrepublic.com/blog/it-security/establish-a-patch-management-policy-87756/)." 94 ...ent/developers/github-marketplace/security-review-process-for-submitted-apps.md This file was deleted. 53 content/developers/github-marketplace/setting-pricing-plans-for-your-listing.md @@ -1,6 +1,6 @@ --- title: Setting pricing plans for your listing intro: 'When [listing your app on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/), you can choose to provide your app as a free service or sell your app. If you plan to sell your app, you can create different pricing plans for different feature tiers.' intro: 'When you list your app on {% data variables.product.prodname_marketplace %}, you can choose to provide your app as a free service or sell your app. If you plan to sell your app, you can create different pricing plans for different feature tiers.' redirect_from: - /apps/adding-integrations/managing-pricing-and-payments-for-a-github-marketplace-listing/setting-a-github-marketplace-listing-s-pricing-plan/ - /apps/marketplace/managing-pricing-and-payments-for-a-github-marketplace-listing/setting-a-github-marketplace-listing-s-pricing-plan/ @@ -17,57 +17,52 @@ versions: free-pro-team: '*' --- ### About setting pricing plans If you want to sell an app on {% data variables.product.prodname_marketplace %}, you need to request verification when you publish the listing for your app. During the verification process, an onboarding expert checks the organization's identity and security settings. The onboarding expert will also take the organization through financial onboarding. For more information, see: "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)." ### Creating pricing plans To learn about the types of pricing plans that {% data variables.product.prodname_marketplace %} offers, see "[{% data variables.product.prodname_marketplace %} Pricing Plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." You'll also find helpful billing guidelines in "[Selling your app](/marketplace/selling-your-app/)." Pricing plans can be in the draft or published state. If you haven't submitted your {% data variables.product.prodname_marketplace %} listing for approval, a published listing will function the same way as draft listings until your app is approved and listed on {% data variables.product.prodname_marketplace %}. Draft listings allow you to create and save new pricing plans without making them available on your {% data variables.product.prodname_marketplace %} listing page. Once you publish the pricing plan, it's available for customers to purchase immediately. You can publish up to 10 pricing plans. {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." To create a pricing plan for your {% data variables.product.prodname_marketplace %} listing, click **Plans and pricing** in the left sidebar of your [{% data variables.product.prodname_marketplace %} listing page](https://github.com/marketplace/manage). If you haven't created a {% data variables.product.prodname_marketplace %} listing yet, read "[Creating a draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/)" to learn how. When you click **New draft plan**, you'll see a form that allows you to customize your pricing plan. You'll need to configure the following fields to create a pricing plan: {% data variables.product.prodname_marketplace %} offers several different types of pricing plan. For detailed information, see "[Pricing plans for {% data variables.product.prodname_marketplace %}](/developers/github-marketplace/pricing-plans-for-github-marketplace-apps)." #### Plan name ### About saving pricing plans Your pricing plan's name will appear on your {% data variables.product.prodname_marketplace %} app's landing page. You can customize the name of your pricing plan to align to the plan's resources, the size of the company that will use the plan, or anything you'd like. You can save pricing plans in a draft or published state. If you haven't submitted your {% data variables.product.prodname_marketplace %} listing for approval, a published plan will function in the same way as a draft plan until your listing is approved and shown on {% data variables.product.prodname_marketplace %}. Draft plans allow you to create and save new pricing plans without making them available on your {% data variables.product.prodname_marketplace %} listing page. Once you publish a pricing plan on a published listing, it's available for customers to purchase immediately. You can publish up to 10 pricing plans. #### Pricing models For guidelines on billing customers, see "[Billing customers](/developers/github-marketplace/billing-customers)." ##### Free plans {% data reusables.marketplace.free-apps-encouraged %} A free plan still requires you to handle [new purchase](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/) and [cancellation](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/) billing flows. See "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)" for more details. ##### Flat-rate plans ### Creating pricing plans Flat-rate pricing plans allow you to offer your service to customers for a flat-rate fee. {% data reusables.marketplace.marketplace-pricing-free-trials %} To create a pricing plan for your {% data variables.product.prodname_marketplace %} listing, click **Plans and pricing** in the left sidebar of your [{% data variables.product.prodname_marketplace %} listing page](https://github.com/marketplace/manage). For more information, see "[Creating a draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/)." You must set a price for both monthly and yearly subscriptions in U.S. Dollars for flat-rate plans. When you click **New draft plan**, you'll see a form that allows you to customize your pricing plan. You'll need to configure the following fields to create a pricing plan: ##### Per-unit plans - **Plan name** - Your pricing plan's name will appear on your {% data variables.product.prodname_marketplace %} app's landing page. You can customize the name of your pricing plan to align with the plan's resources, the size of the company that will use the plan, or anything you'd like. Per-unit pricing allows you to offer your app in units. For example, a unit can be a person, seat, or user. You'll need to provide a name for the unit and set a price for both monthly and yearly subscriptions, in U.S. Dollars. - **Pricing models** - There are three types of pricing plan: free, flat-rate, and per-unit. All plans require you to process new purchase and cancellation events from the marketplace API. In addition, for paid plans: #### Available for - You must set a price for both monthly and yearly subscriptions in US dollars. - Your app must process plan change events. - You must request verification to publish a listing with a paid plan. - {% data reusables.marketplace.marketplace-pricing-free-trials %} {% data variables.product.prodname_marketplace %} pricing plans can apply to **Personal and organization accounts**, **Personal accounts only**, or **Organization accounts only**. For example, if your pricing plan is per-unit and provides multiple seats, you would select **Organization accounts only** because there is no way to assign seats to people in an organization from a personal account. For detailed information, see "[Pricing plans for {% data variables.product.prodname_marketplace %} apps](/developers/github-marketplace/pricing-plans-for-github-marketplace-apps)" and "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." #### Short description - **Available for** - {% data variables.product.prodname_marketplace %} pricing plans can apply to **Personal and organization accounts**, **Personal accounts only**, or **Organization accounts only**. For example, if your pricing plan is per-unit and provides multiple seats, you would select **Organization accounts only** because there is no way to assign seats to people in an organization from a personal account. Write a brief summary of the details of the pricing plan. The description might include the type of customer the plan is intended for or the resources the plan includes. - **Short description** - Write a brief summary of the details of the pricing plan. The description might include the type of customer the plan is intended for or the resources the plan includes. #### Bullets - **Bullets** - You can write up to four bullets that include more details about your pricing plan. The bullets might include the use cases of your app or list more detailed information about the resources or features included in the plan. You can write up to four bullets that include more details about your pricing plan. The bullets might include the use cases of your app or list more detailed information about the resources or features included in the plan. {% data reusables.marketplace.free-plan-note %} ### Changing a {% data variables.product.prodname_marketplace %} listing's pricing plan If a pricing plan for your {% data variables.product.prodname_marketplace %} plan is no longer needed or if you need to adjust pricing details, you can remove it. If a pricing plan for your {% data variables.product.prodname_marketplace %} listing is no longer needed, or if you need to adjust pricing details, you can remove it.  Once you publish a pricing plan for an app already listed in the {% data variables.product.prodname_marketplace %}, you can't make changes to the plan. Instead, you'll need to remove the pricing plan. Customers who already purchased the removed pricing plan will continue to use it until they opt out and move onto a new pricing plan. For more on pricing plans, see "[{% data variables.product.prodname_marketplace %} pricing plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." Once you publish a pricing plan for an app that is already listed in {% data variables.product.prodname_marketplace %}, you can't make changes to the plan. Instead, you'll need to remove the pricing plan and create a new plan. Customers who already purchased the removed pricing plan will continue to use it until they opt out and move onto a new pricing plan. For more on pricing plans, see "[{% data variables.product.prodname_marketplace %} pricing plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." Once you remove a pricing plan, users won't be able to purchase your app using that plan. Existing users on the removed pricing plan will continue to stay on the plan until they cancel their plan subscription. 37 content/developers/github-marketplace/submitting-your-listing-for-publication.md @@ -0,0 +1,37 @@ --- title: Submitting your listing for publication intro: 'You can submit your listing for the {% data variables.product.prodname_dotcom %} community to use.' redirect_from: - /marketplace/listing-on-github-marketplace/submitting-your-listing-for-review - /developers/github-marketplace/submitting-your-listing-for-review versions: free-pro-team: '*' --- Once you've completed the listing for your app, you'll see two buttons that allow you to request publication of the listing with or without verification. The **Request** button for "Publish without verification" is disabled if you have published any paid pricing plans in the listing.  {% data reusables.marketplace.launch-with-free %} After you submit your listing for review, an onboarding expert will reach out to you with additional information. For an overview of the process for creating and submitting a listing, see "[About {% data variables.product.prodname_marketplace %}](/developers/github-marketplace/about-github-marketplace#publishing-an-app-to-github-marketplace)." ### Prerequisites for publishing with verification Before you request verification of your listing, you'll need to integrate the {% data variables.product.prodname_marketplace %} billing flows and webhook into your app. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If you've met the requirements for listing and you've integrated with the {% data variables.product.prodname_marketplace %} API, go ahead and submit your listing. For more information, see "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app)." {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Transferring an app to an organization before you submit](#transferring-an-app-to-an-organization-before-you-submit)" below. ### Transferring an app to an organization before you submit You cannot sell an app that's owned by a user account. You need to transfer the app to an organization that is already a verified creator, or that can request verification for a listing for the app. For details, see: 1. "[Creating an organization from scratch](/github/setting-up-and-managing-organizations-and-teams/creating-a-new-organization-from-scratch)" 1. "[Transferring ownership of a GitHub App](/developers/apps/transferring-ownership-of-a-github-app)" or "[Transferring ownership of an OAuth App](/developers/apps/transferring-ownership-of-an-oauth-app)" 22 content/developers/github-marketplace/submitting-your-listing-for-review.md This file was deleted. 4 content/developers/github-marketplace/testing-your-app.md @@ -1,6 +1,6 @@ --- title: Testing your app intro: 'GitHub recommends testing your app with APIs and webhooks before submitting your listing to {% data variables.product.prodname_marketplace %} so you can provide an ideal experience for customers. Before the {% data variables.product.prodname_marketplace %} onboarding team approves your app, it must adequately handle the [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows).' intro: 'GitHub recommends testing your app with APIs and webhooks before submitting your listing to {% data variables.product.prodname_marketplace %} so you can provide an ideal experience for customers. Before an onboarding expert approves your app, it must adequately handle the billing flows.' redirect_from: - /apps/marketplace/testing-apps-apis-and-webhooks/ - /apps/marketplace/integrating-with-the-github-marketplace-api/testing-github-marketplace-apps/ @@ -13,7 +13,7 @@ versions: ### Testing apps You can use a [draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/) to simulate each of the [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows). A listing in the draft state means that it has not been submitted for approval. Any purchases you make using a draft {% data variables.product.prodname_marketplace %} listing will _not_ create real transactions, and GitHub will not charge your credit card. You can use a draft {% data variables.product.prodname_marketplace %} listing to simulate each of the billing flows. A listing in the draft state means that it has not been submitted for approval. Any purchases you make using a draft {% data variables.product.prodname_marketplace %} listing will _not_ create real transactions, and GitHub will not charge your credit card. For more information, see "[Drafting a listing for your app](/developers/github-marketplace/drafting-a-listing-for-your-app)" and "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." #### Using a development app with a draft listing to test changes 2 .../developers/github-marketplace/webhook-events-for-the-github-marketplace-api.md @@ -1,6 +1,6 @@ --- title: Webhook events for the GitHub Marketplace API intro: 'A {% data variables.product.prodname_marketplace %} app receives information about changes to a user''s plan from the Marketplace purchase event webhook. A Marketplace purchase event is triggered when a user purchases, cancels, or changes their payment plan. For details on how to respond to each of these types of events, see "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)."' intro: 'A {% data variables.product.prodname_marketplace %} app receives information about changes to a user''s plan from the Marketplace purchase event webhook. A Marketplace purchase event is triggered when a user purchases, cancels, or changes their payment plan.' redirect_from: - /apps/marketplace/setting-up-github-marketplace-webhooks/about-webhook-payloads-for-a-github-marketplace-listing/ - /apps/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/ 4 content/developers/webhooks-and-events/webhook-events-and-payloads.md @@ -445,7 +445,7 @@ Key | Type | Description #### Webhook payload object {% data reusables.webhooks.installation_properties %} {% data reusables.webhooks.app_desc %} {% data reusables.webhooks.app_always_desc %} {% data reusables.webhooks.sender_desc %} #### Webhook payload example @@ -469,7 +469,7 @@ Key | Type | Description #### Webhook payload object {% data reusables.webhooks.installation_repositories_properties %} {% data reusables.webhooks.app_desc %} {% data reusables.webhooks.app_always_desc %} {% data reusables.webhooks.sender_desc %} #### Webhook payload example 54 ...ssions/collaborating-with-your-community-using-discussions/about-discussions.md @@ -0,0 +1,54 @@ --- title: About discussions intro: Use discussions to ask and answer questions, share information, make announcements, and conduct or participate in a conversation about a project on {% data variables.product.product_name %}. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About discussions With {% data variables.product.prodname_discussions %}, the community for your project can create and participate in conversations within the project's repository. Discussions empower a project's maintainers, contributors, and visitors to gather and accomplish the following goals in a central location, without third-party tools. - Share announcements and information, gather feedback, plan, and make decisions - Ask questions, discuss and answer the questions, and mark the discussions as answered - Foster an inviting atmosphere for visitors and contributors to discuss goals, development, administration, and workflows  You don't need to close a discussion like you close an issue or a pull request. If a repository administrator or project maintainer enables discussions for a repository, anyone who visits the repository can create and participate in discussions for the repository. Repository administrators and project maintainers can manage discussions and discussion categories in a repository, and pin discussions to increase the visibility of the discussion. Moderators and collaborators can mark comments as answers, lock discussions, and convert issues to discussions. For more information, see "[Repository permission levels for an organization](/github/setting-up-and-managing-organizations-and-teams/repository-permission-levels-for-an-organization)." For more information about management of discussions for your repository, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." ### About categories and formats for discussions {% data reusables.discussions.you-can-categorize-discussions %} {% data reusables.discussions.about-categories-and-formats %} {% data reusables.discussions.repository-category-limit %} For discussions with a question/answer format, an individual comment within the discussion can be marked as the discussion's answer. {% data reusables.discussions.github-recognizes-members %} For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)." ### Best practices for discussions As a community member or maintainer, start a discussion to ask a question or discuss information that affects the community. For more information, see "[Collaborating with maintainers using discussions](/discussions/collaborating-with-your-community-using-discussions/collaborating-with-maintainers-using-discussions)." Participate in a discussion to ask and answer questions, provide feedback, and engage with the project's community. For more information, see "[Participating in a discussion](/discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion)." You can spotlight discussions that contain important, useful, or exemplary conversations among members in the community. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#pinning-a-discussion)." {% data reusables.discussions.you-can-convert-an-issue %} For more information, see "[Moderating discussions in your repository](/discussions/managing-discussions-for-your-community/moderating-discussions#converting-an-issue-to-a-discussion)." ### Sharing feedback You can share your feedback about {% data variables.product.prodname_discussions %} with {% data variables.product.company_short %}. To join the conversation, see [`github/feedback`](https://github.com/github/feedback/discussions?discussions_q=category%3A%22Discussions+Feedback%22). ### Further reading - "[About writing and formatting on {% data variables.product.prodname_dotcom %}](/github/writing-on-github/about-writing-and-formatting-on-github)" - "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)" - "[About notifications](/github/managing-subscriptions-and-notifications-on-github/about-notifications)" - "[Moderating comments and conversations](/github/building-a-strong-community/moderating-comments-and-conversations)" - "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)" 50 ...community-using-discussions/collaborating-with-maintainers-using-discussions.md @@ -0,0 +1,50 @@ --- title: Collaborating with maintainers using discussions shortTitle: Collaborating with maintainers intro: You can contribute to the goals, plans, health, and community for a project on {% data variables.product.product_name %} by communicating with the maintainers of the project in a discussion. permissions: People with read permissions to a repository can start and participate in discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About collaboration with maintainers using discussions {% data reusables.discussions.about-discussions %} If you use or contribute to a project, you can start a discussion to make suggestions and engage with maintainers and community members about your plans, questions, ideas, and feedback. For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." {% data reusables.discussions.about-categories-and-formats %} Repository administrators and project maintainers can delete a discussion. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#deleting-a-discussion)." {% data reusables.discussions.github-recognizes-members %} These members appear in a list of the most helpful contributors to the project's discussions. As your project grows, you can grant higher access permissions to active members of your community. For more information, see "[Granting higher permissions to top contributors](/discussions/guides/granting-higher-permissions-to-top-contributors)"  For more information about participation in discussions, see "[Participating in a discussion](/discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion)." ### Prerequisites To collaborate with maintainers using discussions, a repository administrator or project maintainer must enable discussions for the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Starting a discussion {% data reusables.discussions.starting-a-discussion %} ### Filtering the list of discussions You can search for discussions and filter the list of discussions in a repository. For more information, see "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. In the **Search all discussions** field, type a search query. Optionally, to the right of the search field, click a button to further filter the results.  1. In the list of discussions, click the discussion you want to view.  ### Converting an issue to a discussion {% data reusables.discussions.you-can-convert-an-issue %} For more information, see "[Moderating discussions in your repository](/discussions/managing-discussions-for-your-community/moderating-discussions#converting-an-issue-to-a-discussion#converting-an-issue-to-a-discussion)." ### Further reading - "[About writing and formatting on {% data variables.product.prodname_dotcom %}](/github/writing-on-github/about-writing-and-formatting-on-github)" - "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)" 14 content/discussions/collaborating-with-your-community-using-discussions/index.md @@ -0,0 +1,14 @@ --- title: Collaborating with your community using discussions shortTitle: Collaborating using discussions intro: Gather and discuss your project with community members and other maintainers. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} {% link_in_list /about-discussions %} {% link_in_list /participating-in-a-discussion %} {% link_in_list /collaborating-with-maintainers-using-discussions %} 31 ...borating-with-your-community-using-discussions/participating-in-a-discussion.md @@ -0,0 +1,31 @@ --- title: Participating in a discussion intro: You can converse with the community and maintainers in a forum within the repository for a project on {% data variables.product.product_name %}. permissions: People with read permissions to a repository can participate in discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About participation in a discussion {% data reusables.discussions.about-discussions %} For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." In addition to starting or viewing a discussion, you can comment in response to the original comment from the author of the discussion. You can also create a comment thread by replying to an individual comment that another community member made within the discussion, and react to comments with emoji. For more information about reactions, see "[About conversations on {% data variables.product.prodname_dotcom %}](/github/collaborating-with-issues-and-pull-requests/about-conversations-on-github#reacting-to-ideas-in-comments)." You can block users and report disruptive content to maintain a safe and pleasant environment for yourself on {% data variables.product.product_name %}. For more information, see "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)." ### Prerequisites Discussions must be enabled for the repository for you to participate in a discussion in the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Creating a discussion {% data reusables.discussions.starting-a-discussion %} ### Marking a comment as an answer Discussion authors and users with the triage role or greater for a repository can mark a comment as the answer to a discussion in the repository. {% data reusables.discussions.marking-a-comment-as-an-answer %} 49 content/discussions/guides/best-practices-for-community-conversations-on-github.md @@ -0,0 +1,49 @@ --- title: Best practices for community conversations on GitHub shortTitle: Best practices for community conversations intro: 'You can use discussions to brainstorm with your team, and eventually move the conversation to a discussion when you are ready to scope out the work.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Community conversations in {% data variables.product.prodname_discussions %} Since {% data variables.product.prodname_discussions %} is an open forum, there is an opportunity to bring non-code collaboration into a project's repository and gather diverse feedback and ideas more quickly. You can help drive a productive conversation by: - Asking pointed questions and follow-up questions to garner specific feedback - Capture a diverse experience and distill it down to main points - Open an issue to take action based on the conversation, where applicable For more information about opening an issue and cross-referencing a discussion, see "[Opening an issue from a comment](/github/managing-your-work-on-github/opening-an-issue-from-a-comment)." ### Learning about conversations on GitHub You can create and participate in discussions, issues, and pull requests, depending on the type of conversation you'd like to have. You can use {% data variables.product.prodname_discussions %} to discuss big picture ideas, brainstorm, and spike out a project's specific details before committing it to an issue, which can then be scoped. Discussions are useful for teams if: - You are in the discovery phase of a project and are still learning which director your team wants to go in - You want to collect feedback from a wider community about a project - You want to keep bug fixes, feature requests, and general conversations separate Issues are useful for discussing specific details of a project such as bug reports and planned improvements. For more information, see "[About issues](/articles/about-issues)." Pull requests allow you to comment directly on proposed changes. For more information, see "[About pull requests](/articles/about-pull-requests)" and "[Commenting on a pull request](/articles/commenting-on-a-pull-request)." {% data reusables.organizations.team-discussions-purpose %} For more information, see "[About team discussions](/articles/about-team-discussions)." ### Following contributing guidelines Before you open a discussion, check to see if the repository has contributing guidelines. The CONTRIBUTING file includes information about how the repository maintainer would like you to contribute ideas to the project. For more information, see "[Setting up your project for healthy contributions](/github/building-a-strong-community/setting-up-your-project-for-healthy-contributions)." ### Next steps To continue learning about {% data variables.product.prodname_discussions %} and quickly create a discussion for your community, see "[Quickstart for {% data variables.product.prodname_discussions %}](/discussions/quickstart)." ### Further reading - "[Setting up your project for healthy contributions](/articles/setting-up-your-project-for-healthy-contributions)" - "[Using templates to encourage useful issues and pull requests](/github/building-a-strong-community/using-templates-to-encourage-useful-issues-and-pull-requests)" - "[Moderating comments and conversations](/articles/moderating-comments-and-conversations)" - "[Writing on {% data variables.product.prodname_dotcom %}](/articles/writing-on-github)" 21 content/discussions/guides/finding-discussions-across-multiple-repositories.md @@ -0,0 +1,21 @@ --- title: Finding discussions across multiple repositories intro: 'You can easily access every discussion you''ve created or participated in across multiple repositories.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Finding discussions 1. Navigate to {% data variables.product.prodname_dotcom_the_website %}. 1. In the top-right corner of {% data variables.product.prodname_dotcom_the_website %}, click your profile photo, then click **Your enterprises**.  1. Toggle between **Created** and **Commented** to see the discussions you've created or participated in. ### Further reading - "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)" - "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)" - "[Managing discussions for your community](/discussions/managing-discussions-for-your-community)" 32 content/discussions/guides/granting-higher-permissions-to-top-contributors.md @@ -0,0 +1,32 @@ --- title: Granting higher permissions to top contributors intro: 'Repository administrators can promote any community member to a moderator and maintainer.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Introduction The most helpful contributors for the past 30 days are highlighted on the {% data variables.product.prodname_discussions %} dashboard, based on how many comments were marked as answers by other community members. Helpful contributors can help drive a healthy community and moderate and guide the community space in addition to maintainers. ### Step 1: Audit your discussions top contributors {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. Compare the list of contributors with their access permissions to see who qualifies to moderate the discussion. ### Step 2: Review permission levels for discussions People with triage permissions for a repository can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. For more information, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." For more information about repository permission levels and {% data variables.product.prodname_discussions %}, see "[Repository permissions levels for an organization](/github/setting-up-and-managing-organizations-and-teams/repository-permission-levels-for-an-organization)." ### Step 3: Change permissions levels for top contributors You can change a contributor's permission levels to give them more access to the tooling they need to moderate GitHub Discussions. To change a person's or team's permission levels, see "[Managing teams and people with access to your repository](/github/administering-a-repository/managing-teams-and-people-with-access-to-your-repository)." ### Step 4: Notify community members of elevated access When you change a collaborators permission level, they will receive a notification for the change. 29 content/discussions/guides/index.md @@ -0,0 +1,29 @@ --- title: Discussions guides shortTitle: Guides intro: 'Discover pathways to get started or learn best practices for participating or monitoring your community''s discussions.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Getting started with discussions {% link_in_list /about-discussions %} {% link_in_list /best-practices-for-community-conversations-on-github %} {% link_in_list /finding-discussions-across-multiple-repositories %} <!-- {% link_in_list /managing-notifications-for-discussions %} --> ### Administering discussions {% link_in_list /granting-higher-permissions-to-top-contributors %} <!--<!-- Commenting out what is only nice to have for discussions release {% link_in_list /updating-your-contributing-guidelines-with-discussions %} --> <!-- ### Discussions and open source projects {% link_in_list /collaborating-on-open-source-projects-in-discussions %} {% link_in_list /welcoming-contributions-to-your-communitys-discussions %} --> 55 content/discussions/index.md @@ -0,0 +1,55 @@ --- title: GitHub Discussions Documentation beta_product: true shortTitle: GitHub Discussions intro: '{% data variables.product.prodname_discussions %} is a collaborative communication forum for the community around an open source project. Community members can ask and answer questions, share updates, have open-ended conversations, and follow along on decisions affecting the community''s way of working.' introLinks: quickstart: /discussions/quickstart featuredLinks: guides: - /discussions/collaborating-with-your-community-using-discussions/about-discussions - /discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion - /discussions/managing-discussions-for-your-community/moderating-discussions gettingStarted: - /discussions/quickstart guideCards: - /discussions/collaborating-with-your-community-using-discussions/about-discussions - /discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion - /discussions/managing-discussions-for-your-community/moderating-discussions popular: - /discussions/guides/granting-higher-permissions-to-top-contributors - /discussions/guides/best-practices-for-community-conversations-on-github - /discussions/guides/finding-discussions-across-multiple-repositories - /discussions/collaborating-with-your-community-using-discussions/collaborating-with-maintainers-using-discussions - /discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository product_video: https://www.youtube-nocookie.com/embed/DbTWBP3_RbM layout: product-landing versions: free-pro-team: '*' --- <!-- {% link_with_intro /quickstart %} --> <!-- {% link_with_intro /discussions-guides %} --> <!-- {% link_with_intro /collaborating-with-your-community-using-discussions %} --> <!-- {% link_with_intro /managing-discussions-for-your-community %} --> <!-- Community examples --> {% assign discussionsCommunityExamples = site.data.variables.discussions_community_examples %} {% if discussionsCommunityExamples %} <div class="my-6 pt-6"> <h2 class="mb-2 font-mktg h1">Communities using discussions</h2> <div class="d-flex flex-wrap gutter"> {% render 'discussions-community-card' for discussionsCommunityExamples as example %} </div> {% if discussionsCommunityExamples.length > 6 %} <button class="js-filter-card-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> {% endif %} <div class="js-filter-card-no-results d-none py-4 text-center text-gray font-mktg"> <div class="mb-3">{% octicon "search" width="24" %}</div> <h3 class="text-normal">Sorry, there is no result for <strong class="js-filter-card-value"></strong></h3> <p class="my-3 f4">It looks like we don't have an example that fits your filter.<br>Try another filter or add your code example</p> <a href="https://github.com/github/docs/blob/main/data/variables/discussions_community_examples.yml">Add your community {% octicon "arrow-right" %}</a> </div> </div> {% endif %} 13 content/discussions/managing-discussions-for-your-community/index.md @@ -0,0 +1,13 @@ --- title: Managing discussions for your community shortTitle: Managing discussions intro: 'You can enable and configure discussions for your repository, and you can use tools on {% data variables.product.product_name %} to moderate conversations among community members.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} {% link_in_list /managing-discussions-in-your-repository %} {% link_in_list /managing-categories-for-discussions-in-your-repository %} {% link_in_list /moderating-discussions %} 64 ...ns-for-your-community/managing-categories-for-discussions-in-your-repository.md @@ -0,0 +1,64 @@ --- title: Managing categories for discussions in your repository intro: You can categorize the discussions in your repository to organize conversations for your community members, and you can choose a format for each category. permissions: Repository administrators and people with write or greater access to a repository can enable discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About categories for discussions {% data reusables.discussions.about-discussions %} {% data reusables.discussions.about-categories-and-formats %} Each category must have a unique name and emoji pairing, and can be accompanied by a detailed description stating its purpose. Categories help maintainers organize how conversations are filed and are customizable to help distinguish categories that are Q&A or more open-ended conversations.{% data reusables.discussions.repository-category-limit %} For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions#about-categories-and-formats-for-discussions)." ### Default categories | Category | Purpose | Type | | :- | :- | :- | | #️⃣ General | Anything and everything relevant to the project | Open-ended discussion | |💡Ideas | Ideas to change or improve the project | Open-ended discussion | | 🙏 Q&A | Questions for the community to answer, with a question/answer format | Question and Answer | | 🙌 Show and tell | Creations, experiments, or tests relevant to the project | Open-ended discussion | ### Creating a category {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.edit-categories %} 1. Click **New category**.  1. Edit the emoji, title, description, and discussion format for the category. For more information about discussion formats, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions#about-categories-and-formats-for-discussions)."  1. Click **Create**.  ### Editing a category You can edit a category to change the category's emoji, title, description, and discussion format. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. To the right of a category in the list, click {% octicon "pencil" aria-label="The pencil icon" %}.  1. {% data reusables.discussions.edit-category-details %}  1. Click **Save changes**.  ### Deleting a category When you delete a category, {% data variables.product.product_name %} will move all discussions in the deleted category to an existing category that you choose. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. To the right of a category in the list, click {% octicon "trash" aria-label="The trash icon" %}.  1. Use the drop-down menu, and choose a new category for any discussions in the category you're deleting.  1. Click **Delete & Move**.  108 ...aging-discussions-for-your-community/managing-discussions-in-your-repository.md @@ -0,0 +1,108 @@ --- title: Managing discussions in your repository intro: You can categorize, spotlight, transfer, or delete the discussions in a repository. permissions: Repository administrators and people with write or greater access to a repository can manage discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About management of discussions {% data reusables.discussions.about-discussions %} For more information about discussions, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." Organization owners can choose the permissions required to create a discussion for repositories owned by the organization. For more information, see "[Managing discussion creation for repositories in your organization](/github/setting-up-and-managing-organizations-and-teams/managing-discussion-creation-for-repositories-in-your-organization)." As a discussions maintainer, you can create community resources to encourage discussions that are aligned with the overall project goal and maintain a friendly open forum for collaborators. Creating a code of conduct or contribution guidelines for collaborators to follow will help facilitate a collaborative and productive forum. For more information on creating community resources, see "[Adding a code of conduct to your project](/github/building-a-strong-community/adding-a-code-of-conduct-to-your-project)," and "[Setting guidelines for repository contributors](/github/building-a-strong-community/setting-guidelines-for-repository-contributors)." For more information on facilitating a healthy discussion, see "[Moderating comments and conversations](/github/building-a-strong-community/moderating-comments-and-conversations)." ### Prerequisites To manage discussions in a repository, discussions must be enabled for the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Changing the category for a discussion You can categorize discussions to help community members find related discussions. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)" article. You can also move a discussion to a different category. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pencil" aria-label="The pencil icon" %} **Edit pinned discussion**.  ### Pinning a discussion You can pin up to four important discussions above the list of discussions for the repository. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pin" aria-label="The pin icon" %} **Pin discussion**.  1. Optionally, customize the look of the pinned discussion.  1. Click **Pin discussion**.  ### Editing a pinned discussion Editing a pinned discussion will not change the discussion's category. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pencil" aria-label="The pencil icon" %} **Edit pinned discussion**.  1. Customize the look of the pinned discussion.  1. Click **Pin discussion**.  ### Unpinning a discussion {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pin" aria-label="The pin icon" %} **Unpin discussion**.  1. Read the warning, then click **Unpin discussion**.  ### Transferring a discussion To transfer a discussion, you must have permissions to create discussions in the repository where you want to transfer the discussion. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "arrow-right" aria-label="The right arrow icon" %} **Transfer discussion**.  1. Select the **Choose a repository** drop-down, and click the repository you want to transfer the discussion to.  1. Click **Transfer discussion**.  ### Deleting a discussion {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "trash" aria-label="The trash arrow icon" %} **Delete discussion**.  1. Read the warning, then click **Delete this discussion**.  ### Converting issues based on labels You can convert all issues with the same label to discussions in bulk. Future issues with this label will also automatically convert to the discussion and category you configure. {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.sidebar-issues %} {% data reusables.project-management.labels %} 1. Next to the label you want to convert to issues, click **Convert issues**. 1. Select the **Choose a category** drop-down menu, and click a category for your discussion. 1. Click **I understand, convert this issue to a discussion**. 40 ...t/discussions/managing-discussions-for-your-community/moderating-discussions.md @@ -0,0 +1,40 @@ --- title: Moderating discussions intro: 'You can promote healthy collaboration by marking comments as answers, locking or unlocking discussions, and converting issues to discussions. and editing or deleting comments, discussions, and categories that don''t align with your community''s code of conduct to discussions.' permissions: People with triage access to a repository can moderate discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About moderating discussions {% data reusables.discussions.about-discussions %} If you have triage permissions for a repository, you can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. ### Marking a comment as an answer {% data reusables.discussions.marking-a-comment-as-an-answer %} ### Locking discussions It's appropriate to lock a conversation when the entire conversation is not constructive or violates your community's code of conduct or {% data variables.product.prodname_dotcom %}'s [Community Guidelines](/github/site-policy/github-community-guidelines). You can also lock a conversation to prevent comments on a discussion you want to use as an announcement to the community. When you lock a conversation, people with write access to the repository will still be able to comment on the discussion. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. In the list of discussions, click the discussion you want to lock.  1. In the right margin of a discussion, click **Lock conversation**. 1. Read the information about locking conversations and click **Lock conversation on this discussion**. 1. When you're ready to unlock the conversation, click **Unlock conversation**, then click **Unlock conversation on this discussion**. ### Converting an issue to a discussion When you convert an issue to a discussion, the discussion is automatically created using the content from the issue. People with write access to a repository can bulk convert issues based on labels. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.sidebar-issues %} 1. In the list of issues, click the issue you'd like to convert. 1. In the right margin of an issue, click **Convert to discussion**. 1. Select the **Choose a category** drop-down menu, and click a category for your discussion. 1. Click **I understand, convert this issue to a discussion**. 62 content/discussions/quickstart.md @@ -0,0 +1,62 @@ --- title: Quickstart for GitHub Discussions intro: 'Enable {% data variables.product.prodname_discussions %} on an existing repository and start conversations with your community.' allowTitleToDifferFromFilename: true versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Introduction {% data variables.product.prodname_discussions %} is a collaborative communication forum for the community around an open source project. Discussions are for conversations that need to be transparent and accessible but do not need to be tracked on a project board and are not related to code, unlike issues. Discussions enable fluid, open conversation in a public forum. Discussions give a space for more collaborative conversations by connecting and giving a more centralized area to connect and find information. ### Enabling {% data variables.product.prodname_discussions %} on your repository Repository owners and people with write access can enable {% data variables.product.prodname_discussions %} for a community on their public repositories. When you first enable a {% data variables.product.prodname_discussions %}, you will be invited to configure a welcome post. {% data reusables.repositories.navigate-to-repo %} 1. Under your repository name, click {% octicon "gear" aria-label="The gear icon" %} **Settings**.  1. Under "Features", click **Set up discussions**.  1. Under "Start a new discussion," edit the template to align with the resources and tone you want to set for your community. 1. Click **Start discussion**.  ### Welcoming contributions to your discussions You can welcome your community and introduce a new way to communicate in a repository by creating a welcome post and pin the post to your {% data variables.product.prodname_discussions %} page. Pinning and locking discussions helps people know that a post is meant as an announcement. You can use announcements as a way to link people to more resources and offer guidance for opening discussions in your community. For more information about pinning a discussion, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#pinning-a-discussion)." ### Setting up community guidelines for contributors You can set contributing guidelines to encourage collaborators to have meaningful, useful conversations that are relevant to the repository. You can also update the repository's README to communicate expectations on when collaborators should open an issue or discussion. For more information about providing guidelines for your project, see "[Adding a code of conduct to your project](/github/building-a-strong-community/adding-a-code-of-conduct-to-your-project)" and "[Setting up your project for healthy contributions](/github/building-a-strong-community/setting-up-your-project-for-healthy-contributions)." ### Creating a new discussion Anyone with access to a repository can create a discussion. {% data reusables.discussions.starting-a-discussion %} ### Organizing discussions into relevant categories Repository owners and people with write access can create new categories to keep discussions organized. Collaborators participating and creating new discussions can group discussions into the most relevant existing categories. Discussions can also be recategorized after they are created. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)" ### Promoting healthy conversations People with write permissions for a repository can help surface important conversations by pinning discussions, deleting discussions that are no longer useful or are damaging to the community, and transferring discussions to more relevant repositories owned by the organization. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." People with triage permissions for a repository can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. For more information, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." ### Next steps Once there is a clear path to scope work out and move an idea from concept to reality, you can create an issue and start tracking your progress. For more information on creating an issue from a discussion, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." 45 content/education/guides.md @@ -0,0 +1,45 @@ --- title: Guides for GitHub Education intro: 'These guides for {% data variables.product.prodname_education %} help you teach and learn both {% data variables.product.product_name %} and software development.' allowTitleToDifferFromFilename: true versions: free-pro-team: '*' --- ### Get started with {% data variables.product.product_name %} Teachers, students, and researchers can use tools from {% data variables.product.product_name %} to enrich a software development curriculum and develop real-world collaboration skills. - [Sign up for a new {% data variables.product.prodname_dotcom %} account](/github/getting-started-with-github/signing-up-for-a-new-github-account) - [Git and {% data variables.product.prodname_dotcom %} quickstart ](/github/getting-started-with-github/quickstart) - [Apply for an educator or researcher discount](/education/teach-and-learn-with-github-education/apply-for-an-educator-or-researcher-discount) - [Apply for a student developer pack](/education/teach-and-learn-with-github-education/apply-for-a-student-developer-pack) ### Run a software development course with {% data variables.product.company_short %} Administer a classroom, assign and review work from your students, and teach the new generation of software developers with {% data variables.product.prodname_classroom %}. - [Basics of setting up {% data variables.product.prodname_classroom %} ](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom) - [Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms) - [Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment) - [Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment) - [Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository) - [Leave feedback with pull requests](/education/manage-coursework-with-github-classroom/leave-feedback-with-pull-requests) - [Use autograding](/education/manage-coursework-with-github-classroom/use-autograding) ### Learn to develop software Incorporate {% data variables.product.prodname_dotcom %} into your education, and use the same tools as the professionals. - [Git and {% data variables.product.prodname_dotcom %} learning resources](/github/getting-started-with-github/git-and-github-learning-resources) - [Use {% data variables.product.prodname_dotcom %} for your schoolwork](/education/teach-and-learn-with-github-education/use-github-for-your-schoolwork) - [Try {% data variables.product.prodname_desktop %}](/desktop) - [Try {% data variables.product.prodname_cli %}](/github/getting-started-with-github/github-cli) ### Contribute to the community Participate in the community, get training from {% data variables.product.company_short %}, and learn or teach new skills. - [{% data variables.product.prodname_education_community %}](https://education.github.community) - [About Campus Experts](/education/teach-and-learn-with-github-education/about-campus-experts) - [About Campus Advisors](/education/teach-and-learn-with-github-education/about-campus-advisors) 43 content/education/index.md @@ -0,0 +1,43 @@ --- title: GitHub Education Documentation shortTitle: Education intro: "{% data variables.product.prodname_education %} helps you teach or learn software development with the tools and support of {% data variables.product.company_short %}'s platform and community." introLinks: quickstart: /education/quickstart featuredLinks: guides: - /education/teach-and-learn-with-github-education/apply-for-a-student-developer-pack - /education/teach-and-learn-with-github-education/apply-for-an-educator-or-researcher-discount - /education/teach-and-learn-with-github-education/use-github-at-your-educational-institution guideCards: - /github/getting-started-with-github/signing-up-for-a-new-github-account - /github/getting-started-with-github/git-and-github-learning-resources - /education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom popular: - /education/teach-and-learn-with-github-education/use-github-for-your-schoolwork - /education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research - /desktop - /github/getting-started-with-github/github-cli - /education/manage-coursework-with-github-classroom/teach-with-github-classroom changelog: - title: 'Try something new at Local Hack Day: Learn' date: '2020-10-15' href: https://github.blog/2020-10-15-try-something-new-at-local-hack-day-learn/ - title: 'Remote Education: Creating community through shared experiences' date: '2020-09-24' href: https://github.blog/2020-09-24-remote-education-creating-community-through-shared-experiences/ - title: 'Remote Education: A series of best practices for online campus communities' date: '2020-09-10' href: https://github.blog/2020-09-10-remote-education-a-series-of-best-practices-for-online-campus-communities/ - title: Welcome to the inaugural class of MLH Fellows date: '2020-06-24' href: https://github.blog/2020-06-24-welcome-to-the-inaugural-class-of-mlh-fellows/ layout: product-landing versions: free-pro-team: '*' --- <!-- {% link_with_intro /teach-and-learn-with-github-education %} --> <!-- {% link_with_intro /manage-coursework-with-github-classroom %} --> 31 ...work-with-github-classroom/about-using-makecode-arcade-with-github-classroom.md @@ -0,0 +1,31 @@ --- title: About using MakeCode Arcade with GitHub Classroom shortTitle: About using MakeCode Arcade intro: You can configure MakeCode Arcade as the online IDE for assignments in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/student-experience-makecode --- ### About MakeCode Arcade MakeCode Arcade is an online integrated development environment (IDE) for developing retro arcade games using drag-and-drop block programming and JavaScript. Students can write, edit, run, test, and debug code in a browser with MakeCode Arcade. For more information about online IDEs and {% data variables.product.prodname_classroom %}, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." {% data reusables.classroom.readme-contains-button-for-online-ide %} The first time the student clicks the button to visit MakeCode Arcade, the student must sign into MakeCode Arcade with {% data variables.product.product_name %} credentials. After signing in, the student will have access to a development environment containing the code from the assignment repository, fully configured on MakeCode Arcade. For more information about working on MakeCode Arcade, see the [MakeCode Arcade Tour](https://arcade.makecode.com/ide-tour) and [documentation](https://arcade.makecode.com/docs) on the MakeCode Arcade website. MakeCode Arcade does not support multiplayer-editing for group assignments. Instead, students can collaborate with Git and {% data variables.product.product_name %} features like branches and pull requests. ### About submission of assignments with MakeCode Arcade By default, MakeCode Arcade is configured to push to the assignment repository on {% data variables.product.product_location %}. After making progress on an assignment with MakeCode Arcade, students should push changes to {% data variables.product.product_location %} using the {% octicon "mark-github" aria-label="The GitHub mark" %}{% octicon "arrow-up" aria-label="The up arrow icon" %} button at the bottom of the screen.  ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 33 ...ge-coursework-with-github-classroom/about-using-replit-with-github-classroom.md @@ -0,0 +1,33 @@ --- title: About using Repl.it with GitHub Classroom shortTitle: About using Repl.it intro: You can configure Repl.it as the online integrated development environment (IDE) for assignments in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/student-experience-replit --- ### About Repl.it Repl.it is an online integrated development environment (IDE) that supports multiple programming languages. Students can write, edit, run, test, and debug code in a browser with Repl.it. For more information about online IDEs and {% data variables.product.prodname_classroom %}, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." {% data reusables.classroom.readme-contains-button-for-online-ide %} The first time the student clicks the button to visit Repl.it, the student must sign into Repl.it with {% data variables.product.product_name %} credentials. After signing in, the student will have access to a development environment containing the code from the assignment repository, fully configured on Repl.it. For more information about working on Repl.it, see the [Repl.it Quickstart Guide](https://docs.repl.it/misc/quick-start#the-repl-environment). For group assignments, students can use Repl.it Multiplayer to work collaboratively. For more information, see the [Repl.it Multiplayer](https://repl.it/site/multiplayer) website. ### About submission of assignments with Repl.it By default, Repl.it is configured to push to the assignment repository on {% data variables.product.product_location %}. After making progress on an assignment with Repl.it, students should push changes to {% data variables.product.product_location %} using the version control functionality in the left sidebar.  For more information about using Git on Repl.it, see the [Repl.it + Git Tutorial](https://repl.it/talk/learn/Replit-Git-Tutorial/23331) on the Repl.it website. ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 33 ...anage-coursework-with-github-classroom/basics-of-setting-up-github-classroom.md @@ -0,0 +1,33 @@ --- title: Basics of setting up GitHub Classroom shortTitle: '{% data variables.product.prodname_classroom %} basics' intro: Learn how to set up your classroom, manage assignments, and configure time-saving automation. versions: free-pro-team: '*' --- ### Videos about {% data variables.product.prodname_classroom %} You can watch a series of short video tutorials about the configuration and use of {% data variables.product.prodname_classroom %}. To watch all videos as part of a continuous playlist, see the [{% data variables.product.prodname_classroom %} Getting Started Guide](https://www.youtube.com/playlist?list=PLIRjfNq867bewk3ZGV6Z7a16YDNRCpK3u) on YouTube. For more information about terminology for {% data variables.product.prodname_classroom %}, see "[Glossary](/education/manage-coursework-with-github-classroom/glossary)". 1. <a href="https://youtu.be/xVVeqIDgCvM" target="_blank">Getting started</a> {% octicon "link-external" aria-label="The external link icon" %} 2. <a href="https://youtu.be/DTzrKduaHj8" target="_blank">Adding your student roster</a> {% octicon "link-external" aria-label="The external link icon" %} 3. Creating assignments - <a href="https://youtu.be/6QzKZ63KLss" target="_blank">Creating an assignment using a {% data variables.product.prodname_dotcom %} repository</a> {% octicon "link-external" aria-label="The external link icon" %} - <a href="https://youtu.be/Qmwh6ijsQJU" target="_blank">Creating an assignment using Microsoft MakeCode as your online IDE</a> {% octicon "link-external" aria-label="The external link icon" %} - <a href="https://youtu.be/p_g5sQ7hUis" target="_blank">Creating an assignment using Repl.it as your online IDE</a> {% octicon "link-external" aria-label="The external link icon" %} 4. <a href="https://youtu.be/ObaFRGp_Eko" target="_blank">How students complete assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 5. <a href="https://youtu.be/g45OJn3UyCU" target="_blank">How teachers review assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 6. <a href="https://youtu.be/QxrA3taZdNM" target="_blank">Creating group assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 7. <a href="https://youtu.be/tJK2cmoh1KM" target="_blank">Next steps to get started</a> {% octicon "link-external" aria-label="The external link icon" %} 8. <a href="https://youtu.be/X87v3SFQxLU" target="_blank">{% data variables.product.prodname_dotcom %} Teacher Toolbox</a> {% octicon "link-external" aria-label="The external link icon" %} ### Next steps For more information about teaching with {% data variables.product.prodname_classroom %}, see "[Teach with {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/teach-with-github-classroom)." ### Further reading - "[Teach and learn with {% data variables.product.prodname_education %}](/education/teach-and-learn-with-github-education)" 51 ...with-github-classroom/configure-default-settings-for-assignment-repositories.md @@ -0,0 +1,51 @@ --- title: Configure default settings for assignment repositories shortTitle: Configure defaults for assignment repositories intro: You can use the Probot Settings app to configure the default settings for repositories that {% data variables.product.prodname_classroom %} creates for an assignment. permissions: Organization owners can configure default settings for assignment repositories by installing a {% data variables.product.prodname_github_app %} for the organization. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/probot-settings --- ### About configuration of defaults for assignment repositories {% data variables.product.prodname_classroom %} creates a repository that belongs for each student or team that accepts an assignment. The repository belongs to the organization that you use for {% data variables.product.prodname_classroom %}. Assignment repositories can be empty, or you can use a template repository. For more information, see "[Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository)." {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} With the Probot Settings app, you can create a file named _.github/settings.yml_ in a repository that contains a list of settings for the repository, and then install a {% data variables.product.prodname_github_app %} for your organization that automatically applies the settings to the repository. You can include _.github/settings.yml_ in a template repository that you use for an assignment in {% data variables.product.prodname_classroom %}. When an individual or team accepts the assignment, {% data variables.product.prodname_classroom %} creates the assignment repository, and the Settings app automatically applies the settings from _.github/settings.yml_. Probot is a a project, framework, and collection of free apps to automate {% data variables.product.product_name %}. A Probot app can listen to repository events, like the creation of new commits, comments, and issues, and automatically respond to the event. For more information, see the [Probot website](https://probot.github.io) and the [Settings app website](https://probot.github.io/apps/settings/). For more information about {% data variables.product.prodname_github_apps %}, see "[About apps](/developers/apps/about-apps)." ### Adding the Settings app to your organization After you install the Probot Settings app for your organization, the app will apply the settings that you define in _.github/settings.yml_ for any repository in your organization, including new assignment repositories that {% data variables.product.prodname_classroom %} creates. 1. Navigate to the [Settings app page](https://github.com/apps/settings). 1. Click **Install**, then click the organization that you use for {% data variables.product.prodname_classroom %}. Provide the app full access to all repositories owned by the organization.  ### Configuring default settings for an assignment repository 1. Create a template repository that contains a _.github/settings.yml_ file. For a complete list of settings, see the [README](https://github.com/probot/settings#github-settings) for the `probot/settings` repository. For more information about using a template repository for starter code in {% data variables.product.prodname_classroom %}, see "[Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository)." {% warning %} **Warning:** Do not define `collaborators` in the _.github/settings.yml_ file for your template repository. {% data variables.product.prodname_classroom %} automatically grants teachers and teaching assistants access to assignment repositories. {% endwarning %} 1. Create an assignment using the template repository containing _.github/settings.yml_ as the starter code. {% data reusables.classroom.for-more-information-about-assignment-creation %} The Probot Settings app for your organization will now apply the settings you define in _.github/settings.yml_ within the template repository to every assignment repository that {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} creates for a student or team. ### Further reading - [Probot apps](https://probot.github.io/apps/) - [Probot documentation](https://probot.github.io/docs/) 142 ...th-github-classroom/connect-a-learning-management-system-to-github-classroom.md @@ -0,0 +1,142 @@ --- title: Connect a learning management system to GitHub Classroom intro: You can configure an LTI-compliant learning management system (LMS) to connect to {% data variables.product.prodname_classroom %} so that you can import a roster for your classroom. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/configuring-a-learning-management-system-for-github-classroom - /education/manage-coursework-with-github-classroom/connect-to-lms - /education/manage-coursework-with-github-classroom/generate-lms-credentials - /education/manage-coursework-with-github-classroom/setup-canvas - /education/manage-coursework-with-github-classroom/setup-generic-lms - /education/manage-coursework-with-github-classroom/setup-moodle --- ### About configuration of your LMS You can connect a learning management system (LMS) to {% data variables.product.prodname_classroom %}, and {% data variables.product.prodname_classroom %} can import a roster of student identifiers from the LMS. To connect your LMS to {% data variables.product.prodname_classroom %}, you must enter configuration credentials for {% data variables.product.prodname_classroom %} in your LMS. ### Prerequisites To configure an LMS to connect to {% data variables.product.prodname_classroom %}, you must first create a classroom. For more information, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-classroom)." ### Supported LMSes {% data variables.product.prodname_classroom %} supports import of roster data from LMSes that implement Learning Tools Interoperability (LTI) standards. - LTI version 1.0 and/or 1.1 - LTI Names and Roles Provisioning 1.X Using LTI helps keep your information safe and secure. LTI is an industry-standard protocol and GitHub Classroom's use of LTI is certified by the Instructional Management System (IMS) Global Learning Consortium. For more information, see [Learning Tools Interoperability](https://www.imsglobal.org/activity/learning-tools-interoperability) and [About IMS Global Learning Consortium](http://www.imsglobal.org/aboutims.html) on the IMS Global Learning Consortium website. {% data variables.product.company_short %} has tested import of roster data from the following LMSes into {% data variables.product.prodname_classroom %}. - Canvas - Google Classroom - Moodle - Sakai Currently, {% data variables.product.prodname_classroom %} doesn't support import of roster data from Blackboard or Brightspace ### Generating configuration credentials for your classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. If your classroom already has a roster, you can either update the roster or delete the roster and create a new roster. - For more information about deleting and creating a roster, see "[Deleting a roster for a classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#deleting-a-roster-for-a-classroom)" and "[Creating a roster for your classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-roster-for-your-classroom)." - For more information about updating a roster, see "[Adding students to the roster for your classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#adding-students-to-the-roster-for-your-classroom)." 1. In the list of LMSes, click your LMS. If your LMS is not supported, click **Other LMS**.  1. Read about connecting your LMS, then click **Connect to _LMS_**. 1. Copy the "Consumer Key", "Shared Secret", and "Launch URL" for the connection to the classroom.  ### Configuring a generic LMS You must configure the privacy settings for your LMS to allow external tools to receive roster information. 1. Navigate to your LMS. 1. Configure an external tool. 1. Provide the configuration credentials you generated in {% data variables.product.prodname_classroom %}. - Consumer key - Shared secret - Launch URL (sometimes called "tool URL" or similar) ### Configuring Canvas You can configure {% data variables.product.prodname_classroom %} as an external app for Canvas to import roster data into your classroom. For more information about Canvas, see the [Canvas website](https://www.instructure.com/canvas/). 1. Sign into [Canvas](https://www.instructure.com/canvas/#login). 1. Select the Canvas course to integrate with {% data variables.product.prodname_classroom %}. 1. In the left sidebar, click **Settings**. 1. Click the **Apps** tab. 1. Click **View app configurations**. 1. Click **+App**. 1. Select the **Configuration Type** drop-down menu, and click **By URL**. 1. Paste the configuration credentials from {% data variables.product.prodname_classroom %}. For more information, see "[Generating configuration credentials for your classroom](#generating-configuration-credentials-for-your-classroom)." | Field in Canvas app configuration | Value or setting | | :- | :- | | **Consumer Key** | Consumer key from {% data variables.product.prodname_classroom %} | | **Shared Secret** | Shared secret from {% data variables.product.prodname_classroom %} | | **Allow this tool to access the IMS Names and Role Provisioning Service** | Enabled | | **Configuration URL** | Launch URL from {% data variables.product.prodname_classroom %} | {% note %} **Note**: If you don't see a checkbox in Canvas labeled "Allow this tool to access the IMS Names and Role Provisioning Service", then your Canvas administrator must contact Canvas support to enable membership service configuration for your Canvas account. Without enabling this feature, you won't be able to sync the roster from Canvas. For more information, see [How do I contact Canvas Support?](https://community.canvaslms.com/t5/Canvas-Basics-Guide/How-do-I-contact-Canvas-Support/ta-p/389767) on the Canvas website. {% endnote %} 1. Click **Submit**. 1. In the left sidebar, click **Home**. 1. To prompt Canvas to send a confirmation email, in the left sidebar, click **GitHub Classroom**. Follow the instructions in the email to finish linking {% data variables.product.prodname_classroom %}. ### Configuring Moodle You can configure {% data variables.product.prodname_classroom %} as an activity for Moodle to import roster data into your classroom. For more information about Moodle, see the [Moodle website](https://moodle.org). You must be using Moodle version 3.0 or greater. 1. Sign into [Moodle](https://moodle.org/login/index.php). 1. Select the Moodle course to integrate with {% data variables.product.prodname_classroom %}. 1. Click **Turn editing on**. 1. Wherever you'd like {% data variables.product.prodname_classroom %} to be available in Moodle, click **Add an activity or resource**. 1. Choose **External tool** and click **Add**. 1. In the "Activity name" field, type "GitHub Classroom". 1. In the **Preconfigured tool** field, to the right of the drop-down menu, click **+**. 1. Under "External tool configuration", paste the configuration credentials from {% data variables.product.prodname_classroom %}. For more information, see "[Generating configuration credentials for your classroom](#generating-configuration-credentials-for-your-classroom)." | Field in Moodle app configuration | Value or setting | | :- | :- | | **Tool name** | {% data variables.product.prodname_classroom %} - _YOUR CLASSROOM NAME_<br/><br/>**Note**: You can use any name, but we suggest this value for clarity. | | **Tool URL** | Launch URL from {% data variables.product.prodname_classroom %} | | **LTI version** | LTI 1.0/1.1 | | **Default launch container** | New window | | **Consumer key** | Consumer key from {% data variables.product.prodname_classroom %} | | **Shared secret** | Shared secret from {% data variables.product.prodname_classroom %} | 1. Scroll to and click **Services**. 1. To the right of "IMS LTI Names and Role Provisioning", select the drop-down menu and click **Use this service to retrieve members' information as per privacy settings**. 1. Scroll to and click **Privacy**. 1. To the right of **Share launcher's name with tool** and **Share launcher's email with tool**, select the drop-down menus to click **Always**. 1. At the bottom of the page, click **Save changes**. 1. In the **Preconfigure tool** menu, click **GitHub Classroom - _YOUR CLASSROOM NAME_**. 1. Under "Common module settings", to the right of "Availability", select the drop-down menu and click **Hide from students**. 1. At the bottom of the page, click **Save and return to course**. 1. Navigate to anywhere you chose to display {% data variables.product.prodname_classroom %}, and click the {% data variables.product.prodname_classroom %} activity. ### Importing a roster from your LMS For more information about importing the roster from your LMS into {% data variables.product.prodname_classroom %}, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-roster-for-your-classroom)." ### Disconnecting your LMS {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. Under "Connect to a learning management system (LMS)", click **Connection Settings**.  1. Under "Delete Connection to your learning management system", click **Disconnect from your learning management system**.  145 .../education/manage-coursework-with-github-classroom/create-a-group-assignment.md @@ -0,0 +1,145 @@ --- title: Create a group assignment intro: 'You can create a collaborative assignment for teams of students who participate in your course.' versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/create-group-assignments --- ### About group assignments {% data reusables.classroom.assignments-group-definition %} Students can work together on a group assignment in a shared repository, like a team of professional developers. When a student accepts a group assignment, the student can create a new team or join an existing team. {% data variables.product.prodname_classroom %} saves the teams for an assignment as a set. You can name the set of teams for a specific assignment when you create the assignment, and you can reuse that set of teams for a later assignment. {% data reusables.classroom.classroom-creates-group-repositories %} {% data reusables.classroom.about-assignments %} You can decide how many teams one assignment can have, and how many members each team can have. Each team that a student creates for an assignment is a team within your organization on {% data variables.product.product_name %}. The visibility of the team is secret. Teams that you create on {% data variables.product.product_name %} will not appear in {% data variables.product.prodname_classroom %}. For more information, see "[About teams](/github/setting-up-and-managing-organizations-and-teams/about-teams)." For a video demonstration of the creation of a group assignment, see "[Basics of setting up {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom)." ### Prerequisites {% data reusables.classroom.assignments-classroom-prerequisite %} ### Creating an assignment {% data reusables.classroom.assignments-guide-create-the-assignment %} ### Setting up the basics for an assignment Name your assignment, decide whether to assign a deadline, define teams, and choose the visibility of assignment repositories. - [Naming an assignment](#naming-an-assignment) - [Assigning a deadline for an assignment](#assigning-a-deadline-for-an-assignment) - [Choosing an assignment type](#choosing-an-assignment-type) - [Defining teams for an assignment](#defining-teams-for-an-assignment) - [Choosing a visibility for assignment repositories](#choosing-a-visibility-for-assignment-repositories) #### Naming an assignment For a group assignment, {% data variables.product.prodname_classroom %} names repositories by the repository prefix and the name of the team. By default, the repository prefix is the assignment title. For example, if you name an assignment "assignment-1" and the team's name on {% data variables.product.product_name %} is "student-team", the name of the assignment repository for members of the team will be `assignment-1-student-team`. {% data reusables.classroom.assignments-type-a-title %} #### Assigning a deadline for an assignment {% data reusables.classroom.assignments-guide-assign-a-deadline %} #### Choosing an assignment type Under "Individual or group assignment", select the drop-down menu, then click **Group assignment**. You can't change the assignment type after you create the assignment. If you'd rather create a individual assignment, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)." #### Defining teams for an assignment If you've already created a group assignment for the classroom, you can reuse a set of teams for the new assignment. To create a new set with the teams that your students create for the assignment, type the name for the set. Optionally, type the maximum number of team members and total teams. {% tip %} **Tips**: - We recommend including details about the set of teams in the name for the set. For example, if you want to use the set of teams for one assignment, name the set after the assignment. If you want to reuse the set throughout a semester or course, name the set after the semester or course. - If you'd like to assign students to a specific team, give your students a name for the team and provide a list of members. {% endtip %}  #### Choosing a visibility for assignment repositories {% data reusables.classroom.assignments-guide-choose-visibility %} {% data reusables.classroom.assignments-guide-click-continue-after-basics %} ### Adding starter code and configuring a development environment {% data reusables.classroom.assignments-guide-intro-for-environment %} - [Choosing a template repository](#choosing-a-template-repository) - [Choosing an online integrated development environment (IDE)](#choosing-an-online-integrated-development-environment-ide) #### Choosing a template repository By default, a new assignment will create an empty repository for each team that a student creates. {% data reusables.classroom.you-can-choose-a-template-repository %} For more information about template repositories, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." {% data reusables.classroom.assignments-guide-choose-template-repository %} #### Choosing an online integrated development environment (IDE) {% data reusables.classroom.about-online-ides %} For more information, see "[Integrate {% data variables.product.prodname_classroom %} with an IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)." {% data reusables.classroom.assignments-guide-choose-an-online-ide %} {% data reusables.classroom.assignments-guide-click-continue-after-starter-code-and-feedback %} ### Providing feedback Optionally, you can automatically grade assignments and create a space for discussing each submission with the team. - [Testing assignments automatically](#testing-assignments-automatically) - [Preventing changes to important files](#preventing-changes-to-important-files) - [Creating a pull request for feedback](#creating-a-pull-request-for-feedback) #### Testing assignments automatically {% data reusables.classroom.assignments-guide-using-autograding %} #### Preventing changes to important files {% data reusables.classroom.assignments-guide-prevent-changes %} #### Creating a pull request for feedback {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} {% data reusables.classroom.assignments-guide-create-review-pull-request %} {% data reusables.classroom.assignments-guide-click-create-assignment-button %} ### Inviting students to an assignment {% data reusables.classroom.assignments-guide-invite-students-to-assignment %} You can see the teams that are working on or have submitted an assignment in the **Teams** tab for the assignment. {% data reusables.classroom.assignments-to-prevent-submission %} <div class="procedural-image-wrapper"> <img alt="Group assignment" class="procedural-image-wrapper" src="/assets/images/help/classroom/assignment-group-hero.png"> </div> ### Next steps - After you create the assignment and your students form teams, team members can start work on the assignment using Git and {% data variables.product.product_name %}'s features. Students can clone the repository, push commits, manage branches, create and review pull requests, address merge conflicts, and discuss changes with issues. Both you and the team can review the commit history for the repository. For more information, see "[Getting started with {% data variables.product.prodname_dotcom %}](/github/getting-started-with-github)," "[Creating, cloning, and archiving repositories](/github/creating-cloning-and-archiving-repositories)," "[Using Git](/github/using-git)," and "[Collaborating with issues and pull requests](/github/collaborating-with-issues-and-pull-requests)," and the free course on [managing merge conflicts](https://lab.github.com/githubtraining/managing-merge-conflicts) from {% data variables.product.prodname_learning %}. - When a team finishes an assignment, you can review the files in the repository, or you can review the history and visualizations for the repository to better understand how the team collaborated. For more information, see "[Visualizing repository data with graphs](/github/visualizing-repository-data-with-graphs)." - You can provide feedback for an assignment by commenting on individual commits or lines in a pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)" and "[Opening an issue from code](/github/managing-your-work-on-github/opening-an-issue-from-code)." For more information about creating saved replies to provide feedback for common errors, see "[About saved replies](/github/writing-on-github/about-saved-replies)." ### Further reading - "[Use {% data variables.product.prodname_dotcom %} in your classroom and research](/education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research)" - "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)" - [Using Existing Teams in Group Assignments?](https://education.github.community/t/using-existing-teams-in-group-assignments/6999) in the {% data variables.product.prodname_education %} Community 19 ...sework-with-github-classroom/create-an-assignment-from-a-template-repository.md @@ -0,0 +1,19 @@ --- title: Create an assignment from a template repository intro: You can create an assignment from a template repository to provide starter code, documentation, and other resources to your students. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/using-template-repos-for-assignments --- You can use a template repository on {% data variables.product.product_name %} as starter code for an assignment on {% data variables.product.prodname_classroom %}. Your template repository can contain boilerplate code, documentation, and other resources for your students. For more information, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." To use the template repository for your assignment, the template repository must be owned by your organization, or the visibility of the template repository must be public. {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} For more information, see "[Configure default settings for assignment repositories](/education/manage-coursework-with-github-classroom/configure-default-settings-for-assignment-repositories)." ### Further reading - "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" - "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)" 124 ...tion/manage-coursework-with-github-classroom/create-an-individual-assignment.md @@ -0,0 +1,124 @@ --- title: Create an individual assignment intro: You can create an assignment for students in your course to complete individually. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/creating-an-individual-assignment - /education/manage-coursework-with-github-classroom/create-an-individual-assignment --- ### About individual assignments {% data reusables.classroom.assignments-individual-definition %} {% data reusables.classroom.classroom-creates-individual-repositories %} {% data reusables.classroom.about-assignments %} For a video demonstration of the creation of an individual assignment, see "[Basics of setting up {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom)." ### Prerequisites {% data reusables.classroom.assignments-classroom-prerequisite %} ### Creating an assignment {% data reusables.classroom.assignments-guide-create-the-assignment %} ### Setting up the basics for an assignment Name your assignment, decide whether to assign a deadline, and choose the visibility of assignment repositories. - [Naming an assignment](#naming-an-assignment) - [Assigning a deadline for an assignment](#assigning-a-deadline-for-an-assignment) - [Choosing an assignment type](#choosing-an-assignment-type) - [Choosing a visibility for assignment repositories](#choosing-a-visibility-for-assignment-repositories) #### Naming an assignment For an individual assignment, {% data variables.product.prodname_classroom %} names repositories by the repository prefix and the student's {% data variables.product.product_name %} username. By default, the repository prefix is the assignment title. For example, if you name an assignment "assignment-1" and the student's username on {% data variables.product.product_name %} is @octocat, the name of the assignment repository for @octocat will be `assignment-1-octocat`. {% data reusables.classroom.assignments-type-a-title %} #### Assigning a deadline for an assignment {% data reusables.classroom.assignments-guide-assign-a-deadline %} #### Choosing an assignment type Under "Individual or group assignment", select the drop-down menu, and click **Individual assignment**. You can't change the assignment type after you create the assignment. If you'd rather create a group assignment, see "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." #### Choosing a visibility for assignment repositories {% data reusables.classroom.assignments-guide-choose-visibility %} {% data reusables.classroom.assignments-guide-click-continue-after-basics %} ### Adding starter code and configuring a development environment {% data reusables.classroom.assignments-guide-intro-for-environment %} - [Choosing a template repository](#choosing-a-template-repository) - [Choosing an online integrated development environment (IDE)](#choosing-an-online-integrated-development-environment-ide) #### Choosing a template repository By default, a new assignment will create an empty repository for each student on the roster for the classroom. {% data reusables.classroom.you-can-choose-a-template-repository %} For more information about template repositories, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." {% data reusables.classroom.assignments-guide-choose-template-repository %} {% data reusables.classroom.assignments-guide-click-continue-after-starter-code-and-feedback %} #### Choosing an online integrated development environment (IDE) {% data reusables.classroom.about-online-ides %} For more information, see "[Integrate {% data variables.product.prodname_classroom %} with an IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)." {% data reusables.classroom.assignments-guide-choose-an-online-ide %} ### Providing feedback for an assignment Optionally, you can automatically grade assignments and create a space for discussing each submission with the student. - [Testing assignments automatically](#testing-assignments-automatically) - [Preventing changes to important files](#preventing-changes-to-important-files) - [Creating a pull request for feedback](#creating-a-pull-request-for-feedback) #### Testing assignments automatically {% data reusables.classroom.assignments-guide-using-autograding %} #### Preventing changes to important files {% data reusables.classroom.assignments-guide-prevent-changes %} #### Creating a pull request for feedback {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} {% data reusables.classroom.assignments-guide-create-review-pull-request %} {% data reusables.classroom.assignments-guide-click-create-assignment-button %} ### Inviting students to an assignment {% data reusables.classroom.assignments-guide-invite-students-to-assignment %} You can see whether a student has joined the classroom and accepted or submitted an assignment in the **All students** tab for the assignment. {% data reusables.classroom.assignments-to-prevent-submission %} <div class="procedural-image-wrapper"> <img alt="Individual assignment" class="procedural-image-wrapper" src="/assets/images/help/classroom/assignment-individual-hero.png"> </div> ### Next steps - Once you create the assignment, students can start work on the assignment using Git and {% data variables.product.product_name %}'s features. Students can clone the repository, push commits, manage branches, create and review pull requests, address merge conflicts, and discuss changes with issues. Both you and student can review the commit history for the repository. For more information, see "[Getting started with {% data variables.product.prodname_dotcom %}](/github/getting-started-with-github)," "[Creating, cloning, and archiving repositories](/github/creating-cloning-and-archiving-repositories)," "[Using Git](/github/using-git)," and "[Collaborating with issues and pull requests](/github/collaborating-with-issues-and-pull-requests)." - When a student finishes an assignment, you can review the files in the repository, or you can review the history and visualizations for the repository to better understand the student's work. For more information, see "[Visualizing repository data with graphs](/github/visualizing-repository-data-with-graphs)." - You can provide feedback for an assignment by commenting on individual commits or lines in a pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)" and "[Opening an issue from code](/github/managing-your-work-on-github/opening-an-issue-from-code)." For more information about creating saved replies to provide feedback for common errors, see "[About saved replies](/github/writing-on-github/about-saved-replies)." ### Further reading - "[Use {% data variables.product.prodname_dotcom %} in your classroom and research](/education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research)" - "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)" 9 ...on/manage-coursework-with-github-classroom/get-started-with-github-classroom.md @@ -0,0 +1,9 @@ --- title: Get started with GitHub Classroom shortTitle: Get started intro: Learn how to configure and use {% data variables.product.prodname_classroom %} to administer your course. mapTopic: true versions: free-pro-team: '*' --- 52 content/education/manage-coursework-with-github-classroom/glossary.md @@ -0,0 +1,52 @@ --- title: Glossary intro: You can review explanations of terminology for {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' --- ### assignment An assignment is coursework in {% data variables.product.prodname_classroom %}. A teacher can assign an assignment to an individual student or a group of students. Teachers can import starter code for the assignment, assign students, and create a deadline for each assignment. For more information, see the definitions for "[individual assignment](#individual-assignment)" and "[group assignment](#group-assignment)." --- ### classroom A classroom is the basic unit of {% data variables.product.prodname_classroom %}. Teachers can use a classroom to organize and manage students, teaching assistants, and assignments for a single course. A classroom belongs to an organization on {% data variables.product.prodname_dotcom_the_website %}. To administer a classroom, you must be an organization owner for the organization on {% data variables.product.prodname_dotcom %}. For more information, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms)." --- ### {% data variables.product.prodname_classroom %} {% data variables.product.prodname_classroom %} is a web application for educators that provides course administration tools integrated with {% data variables.product.prodname_dotcom %}. For more information, see the [{% data variables.product.prodname_classroom %}](https://classroom.github.com/) website. --- ### group assignment {% data reusables.classroom.assignments-group-definition %} For more information, see "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." --- ### identifier An identifier in {% data variables.product.prodname_classroom %} is a unique ID for a student participating in a course. For example, an identifier can be a student name, alphanumeric ID, or email address. --- ### individual assignment {% data reusables.classroom.assignments-individual-definition %} For more information, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)." --- ### roster A roster allows a teacher to manage students and assignment submissions in a classroom on {% data variables.product.prodname_classroom %}. Teachers can create a roster by entering a list of student identifiers, or by connecting {% data variables.product.prodname_classroom %} to a learning management system (LMS). For more information about identifiers, see the definition of "[identifier](#identifier)." For more information about connecting {% data variables.product.prodname_classroom %} to an LMS, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)." --- ### Further reading - "[{% data variables.product.prodname_dotcom %} glossary](/github/getting-started-with-github/github-glossary)" 32 content/education/manage-coursework-with-github-classroom/index.md @@ -0,0 +1,32 @@ --- title: Manage coursework with GitHub Classroom shortTitle: '{% data variables.product.prodname_classroom %}' intro: With {% data variables.product.prodname_classroom %}, you can use {% data variables.product.product_name %} to administer or participate in a course about software development. versions: free-pro-team: '*' --- ### Table of Contents {% topic_link_in_list /get-started-with-github-classroom %} {% link_in_list /basics-of-setting-up-github-classroom %} {% link_in_list /glossary %} {% topic_link_in_list /teach-with-github-classroom %} {% link_in_list /manage-classrooms %} {% link_in_list /create-an-individual-assignment %} {% link_in_list /create-a-group-assignment %} {% link_in_list /create-an-assignment-from-a-template-repository %} {% link_in_list /leave-feedback-with-pull-requests %} {% link_in_list /use-autograding %} {% link_in_list /configure-default-settings-for-assignment-repositories %} {% link_in_list /connect-a-learning-management-system-to-github-classroom %} {% topic_link_in_list /integrate-github-classroom-with-an-ide %} {% link_in_list /integrate-github-classroom-with-an-online-ide %} {% link_in_list /about-using-makecode-arcade-with-github-classroom %} {% link_in_list /about-using-replit-with-github-classroom %} {% link_in_list /run-student-code-in-an-online-ide %} {% topic_link_in_list /learn-with-github-classroom %} {% link_in_list /view-autograding-results %} 8 ...nage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide.md @@ -0,0 +1,8 @@ --- title: Integrate GitHub Classroom with an IDE shortTitle: Integrate with an IDE intro: You can help your students write, test, and debug code by preconfiguring a development environment for assignment repositories on {% data variables.product.prodname_classroom %}. mapTopic: true versions: free-pro-team: '*' --- 42 ...ursework-with-github-classroom/integrate-github-classroom-with-an-online-ide.md @@ -0,0 +1,42 @@ --- title: Integrate GitHub Classroom with an online IDE shortTitle: Integrate with an online IDE intro: You can preconfigure a supported online integrated development environment (IDE) for assignments you create in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/online-ide-integrations --- ### About integration with an online IDE {% data reusables.classroom.about-online-ides %} After a student accepts an assignment with an online IDE, the README file in the student's assignment repository will contain a button to open the assignment in the IDE. The student can begin working immediately, and no additional configuration is necessary.  ### Supported online IDEs {% data variables.product.prodname_classroom %} supports the following online IDEs. You can learn more about the student experience for each IDE. | IDE | More information | | :- | :- | | Microsoft MakeCode Arcade | "[About using MakeCode Arcade with {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/about-using-makecode-arcade-with-github-classroom)" | | Repl.it | "[About using Repl.it with GitHub Classroom](/education/manage-coursework-with-github-classroom/about-using-replit-with-github-classroom)" | ### Configuring an online IDE for an assignment You can choose the online IDE you'd like to use for an assignment when you create an assignment. To learn how to create a new assignment that uses an online IDE, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" or "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." ### Authorizing the OAuth app for an online IDE The first time you configure an assignment with an online IDE, you must authorize the OAuth app for the online IDE for your organization.  For all repositories, grant the app **read** access to metadata, administration, and code, and **write** access to administration and code. For more information, see "[Authorizing OAuth Apps](/github/authenticating-to-github/authorizing-oauth-apps)." ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 7 ...ducation/manage-coursework-with-github-classroom/learn-with-github-classroom.md @@ -0,0 +1,7 @@ --- title: Learn with GitHub Classroom intro: You can participate in coursework in {% data variables.product.prodname_classroom %} and see results from your teacher. mapTopic: true versions: free-pro-team: '*' --- 33 ...on/manage-coursework-with-github-classroom/leave-feedback-with-pull-requests.md @@ -0,0 +1,33 @@ --- title: Leave feedback with pull requests intro: You can leave feedback for your students in a special pull request within the repository for each assignment. permissions: People with read permissions to a repository can leave feedback in a pull request for the repository. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/leaving-feedback-in-github --- ### About feedback pull requests for assignments {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} When you enable the pull request for feedback for an assignment, {% data variables.product.prodname_classroom %} will create a special pull request titled **Feedback** in the assignment repository for each student or team. The pull request automatically shows every commit that a student pushed to the assignment repository's default branch. ### Prerequisites To create and access the feedback pull request, you must enable the feedback pull request when you create the assignment. {% data reusables.classroom.for-more-information-about-assignment-creation %} ### Leaving feedback in a pull request for an assignment {% data reusables.classroom.sign-into-github-classroom %} 1. In the list of classrooms, click the classroom with the assignment you want to review.  {% data reusables.classroom.click-assignment-in-list %} 1. To the right of the submission, click **Review**.  1. Review the pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)." ### Further reading - "[Integrate {% data variables.product.prodname_classroom %} with an IDE](http://localhost:4000/en/free-pro-team@latest/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)" 121 content/education/manage-coursework-with-github-classroom/manage-classrooms.md @@ -0,0 +1,121 @@ --- title: Manage classrooms intro: You can create and manage a classroom for each course that you teach using {% data variables.product.prodname_classroom %}. permissions: Organization owners can manage a classroom for an organization. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/archive-a-classroom --- ### About classrooms {% data reusables.classroom.about-classrooms %}  ### About management of classrooms {% data variables.product.prodname_classroom %} uses organization accounts on {% data variables.product.product_name %} to manage permissions, administration, and security for each classroom that you create. Each organization can have multiple classrooms. After you create a classroom, {% data variables.product.prodname_classroom %} will prompt you to invite teaching assistants (TAs) and admins to the classroom. Each classroom can have one or more admins. Admins can be teachers, TAs, or any other course administrator who you'd like to have control over your classrooms on {% data variables.product.prodname_classroom %}. Invite TAs and admins to your classroom by inviting the user accounts on {% data variables.product.product_name %} to your organization as organization owners and sharing the URL for your classrom. Organization owners can administer any classroom for the organization. For more information, see "[Permission levels for an organization](/github/setting-up-and-managing-organizations-and-teams/permission-levels-for-an-organization)" and "[Inviting users to join your organization](/github/setting-up-and-managing-organizations-and-teams/inviting-users-to-join-your-organization)." When you're done using a classroom, you can archive the classroom and refer to the classroom, roster, and assignments later, or you can delete the classroom if you no longer need the classroom. ### About classroom rosters Each classroom has a roster. A roster is a list of identifiers for the students who participate in your course. When you first share the URL for an assignment with a student, the student must sign into {% data variables.product.product_name %} with a user account to link the user account to an identifier for the classroom. After the student links a user account, you can see the associated user account in the roster. You can also see when the student accepts or submits an assignment.  ### Prerequisites You must have an organization account on {% data variables.product.product_name %} to manage classrooms on {% data variables.product.prodname_classroom %}. For more information, see "[Types of {% data variables.product.company_short %} accounts](/github/getting-started-with-github/types-of-github-accounts#organization-accounts)" and "[Creating a new organization from scratch](/github/setting-up-and-managing-organizations-and-teams/creating-a-new-organization-from-scratch)." You must authorize the OAuth app for {% data variables.product.prodname_classroom %} for your organization to manage classrooms for your organization account. For more information, see "[Authorizing OAuth Apps](/github/authenticating-to-github/authorizing-oauth-apps)." ### Creating a classroom {% data reusables.classroom.sign-into-github-classroom %} 1. Click **New classroom**.  {% data reusables.classroom.guide-create-new-classroom %} After you create a classroom, you can begin creating assignments for students. For more information, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" or "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." ### Creating a roster for your classroom You can create a roster of the students who participate in your course. If your course already has a roster, you can update the students on the roster or delete the roster. For more information, see "[Adding a student to the roster for your classroom](#adding-students-to-the-roster-for-your-classroom)" or "[Deleting a roster for a classroom](#deleting-a-roster-for-a-classroom)." {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. To connect {% data variables.product.prodname_classroom %} to your LMS and import a roster, click {% octicon "mortar-board" aria-label="The mortar board icon" %} **Import from a learning management system** and follow the instructions. For more information, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)."  1. To create a roster manually, type your student identifiers. Optionally, click **Upload a CSV or text file** to upload a file containing the identifiers.  1. Click **Create roster**.  ### Adding students to the roster for your classroom Your classroom must have an existing roster to add students to the roster. For more information about creating a roster, see "[Creating a roster for your classrom](#creating-a-roster-for-your-classroom)." {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. To the right of "Classroom roster", click **Update students**.  1. Follow the instructions to add students to the roster. - To import students from an LMS, click **Sync from a learning management system**. For more information about importing a roster from an LMS, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)." - To manually add students, under "Manually add students", click **Upload a CSV or text file** or type the identifiers for the students, then click **Add roster entries**.  ### Renaming a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. Under "Classroom name", type a new name for the classroom.  1. Click **Rename classroom**.  ### Archiving or unarchiving a classroom You can archive a classroom that you no longer use on {% data variables.product.prodname_classroom %}. When you archive a classroom, you can't create new assignments or edit existing assignments for the classroom. Students can't accept invitations to assignments in archived classrooms. {% data reusables.classroom.sign-into-github-classroom %} 1. To the right of a classroom's name, select the {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} drop-down menu, then click **Archive**.  1. To unarchive a classroom, to the right of a classroom's name, select the {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} drop-down menu, then click **Unarchive**.  ### Deleting a roster for a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. Under "Delete this roster", click **Delete roster**.  1. Read the warnings, then click **Delete roster**.  ### Deleting a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. To the right of "Delete this classroom", click **Delete classroom**.  1. **Read the warnings**. 1. To verify that you're deleting the correct classroom, type the name of the classroom you want to delete.  1. Click **Delete classroom**.  22 ...on/manage-coursework-with-github-classroom/run-student-code-in-an-online-ide.md @@ -0,0 +1,22 @@ --- title: Run student code in an online IDE intro: You can run the code from a student assignment within the online integrated development environment (IDE) that you configured for the assignment. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/running-student-code --- ### About student code and online IDEs If you configure an online integrated development environment (IDE) for an assignment, you can run the code within the online IDE. You don't need to clone the assignment repository to your computer. For more information about online IDEs, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." ### Running student code in the online IDE {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-assignment-in-list %} 1. To the right of the submission, click **View IDE**.  8 ...ducation/manage-coursework-with-github-classroom/teach-with-github-classroom.md @@ -0,0 +1,8 @@ --- title: Teach with GitHub Classroom intro: Learn how to set up your classroom and assignments. mapTopic: true versions: free-pro-team: '*' --- 93 content/education/manage-coursework-with-github-classroom/use-autograding.md 30 ...t/education/manage-coursework-with-github-classroom/view-autograding-results.md 90 content/education/quickstart.md 1 ...github-education/about-campus-advisors.md → ...github-education/about-campus-advisors.md 1 ...-github-education/about-campus-experts.md → ...-github-education/about-campus-experts.md 1 ...ducation-for-educators-and-researchers.md → ...ducation-for-educators-and-researchers.md 5 ...on/about-github-education-for-students.md → ...on/about-github-education-for-students.md 9 ...ithub-education/about-github-education.md → ...ithub-education/about-github-education.md 5 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W3C Strategic Highlights September 2019 This report was prepared for the September 2019 W3C Advisory Committee Meeting (W3C Member link). See the accompanying W3C Fact Sheet — September 2019. For the previous edition, see the April 2019 W3C Strategic Highlights. For future editions of this report, please consult the latest version. A Chinese translation is available. ☰ Contents Introduction Future Web Standards Meeting Industry Needs Web Payments Digital Publishing Media and Entertainment Web & Telecommunications Real-Time Communications (WebRTC) Web & Networks Automotive Web of Things Strengthening the Core of the Web HTML CSS Fonts SVG Audio Performance Web Performance WebAssembly Testing Browser Testing and Tools WebPlatform Tests Web of Data Web for All Security, Privacy, Identity Internationalization (i18n) Web Accessibility Outreach to the world W3C Developer Relations W3C Training Translations W3C Liaisons Introduction This report highlights recent work of enhancement of the existing landscape of the Web platform and innovation for the growth and strength of the Web. 33 working groups and a dozen interest groups enable W3C to pursue its mission through the creation of Web standards, guidelines, and supporting materials. We track the tremendous work done across the Consortium through homogeneous work-spaces in Github which enables better monitoring and management. We are in the middle of a period where we are chartering numerous working groups which demonstrate the rapid degree of change for the Web platform: After 4 years, we are nearly ready to publish a Payment Request API Proposed Recommendation and we need to soon charter follow-on work. In the last year we chartered the Web Payment Security Interest Group. In the last year we chartered the Web Media Working Group with 7 specifications for next generation Media support on the Web. We have Accessibility Guidelines under W3C Member review which includes Silver, a new approach. We have just launched the Decentralized Identifier Working Group which has tremendous potential because Decentralized Identifier (DID) is an identifier that is globally unique, resolveable with high availability, and cryptographically verifiable. We have Privacy IG (PING) under W3C Member review which strengthens our focus on the tradeoff between privacy and function. We have a new CSS charter under W3C Member review which maps the group's work for the next three years. In this period, W3C and the WHATWG have succesfully completed the negotiation of a Memorandum of Understanding rooted in the mutual belief that that having two distinct specifications claiming to be normative is generally harmful for the Web community. The MOU, signed last May, describes how the two organizations are to collaborate on the development of a single authoritative version of the HTML and DOM specifications. W3C subsequently rechartered the HTML Working Group to assist the W3C community in raising issues and proposing solutions for the HTML and DOM specifications, and for the production of W3C Recommendations from WHATWG Review Drafts. As the Web evolves continuously, some groups are looking for ways for specifications to do so as well. So-called "evergreen recommendations" or "living standards" aim to track continuous development (and maintenance) of features, on a feature-by-feature basis, while getting review and patent commitments. We see the maturation and further development of an incredible number of new technologies coming to the Web. Continued progress in many areas demonstrates the vitality of the W3C and the Web community, as the rest of the report illustrates. Future Web Standards W3C has a variety of mechanisms for listening to what the community thinks could become good future Web standards. These include discussions with the Membership, discussions with other standards bodies, the activities of thousands of participants in over 300 community groups, and W3C Workshops. There are lots of good ideas. The W3C strategy team has been identifying promising topics and invites public participation. Future, recent and under consideration Workshops include: Inclusive XR (5-6 November 2019, Seattle, WA, USA) to explore existing and future approaches on making Virtual and Augmented Reality experiences more inclusive, including to people with disabilities; W3C Workshop on Data Models for Transportation (12-13 September 2019, Palo Alto, CA, USA) W3C Workshop on Web Games (27-28 June 2019, Redmond, WA, USA), view report Second W3C Workshop on the Web of Things (3-5 June 2019, Munich, Germany) W3C Workshop on Web Standardization for Graph Data; Creating Bridges: RDF, Property Graph and SQL (4-6 March 2019, Berlin, Germany), view report Web & Machine Learning. The Strategy Funnel documents the staff's exploration of potential new work at various phases: Exploration and Investigation, Incubation and Evaluation, and eventually to the chartering of a new standards group. The Funnel view is a GitHub Project where new area are issues represented by “cards” which move through the columns, usually from left to right. Most cards start in Exploration and move towards Chartering, or move out of the funnel. Public input is welcome at any stage but particularly once Incubation has begun. This helps W3C identify work that is sufficiently incubated to warrant standardization, to review the ecosystem around the work and indicate interest in participating in its standardization, and then to draft a charter that reflects an appropriate scope. Ongoing feedback can speed up the overall standardization process. Since the previous highlights document, W3C has chartered a number of groups, and started discussion on many more: Newly Chartered or Rechartered Web Application Security WG (03-Apr) Web Payment Security IG (17-Apr) Patent and Standards IG (24-Apr) Web Applications WG (14-May) Web & Networks IG (16-May) Media WG (23-May) Media and Entertainment IG (06-Jun) HTML WG (06-Jun) Decentralized Identifier WG (05-Sep) Extended Privacy IG (PING) (30-Sep) Verifiable Claims WG (30-Sep) Service Workers WG (31-Dec) Dataset Exchange WG (31-Dec) Web of Things Working Group (31-Dec) Web Audio Working Group (31-Dec) Proposed charters / Advance Notice Accessibility Guidelines WG Privacy IG (PING) RDF Literal Direction WG Timed Text WG CSS WG Web Authentication WG Closed Internationalization Tag Set IG Meeting Industry Needs Web Payments All Web Payments specifications W3C's payments standards enable a streamlined checkout experience, enabling a consistent user experience across the Web with lower front end development costs for merchants. Users can store and reuse information and more quickly and accurately complete online transactions. The Web Payments Working Group has republished Payment Request API as a Candidate Recommendation, aiming to publish a Proposed Recommendation in the Fall 2019, and is discussing use cases and features for Payment Request after publication of the 1.0 Recommendation. Browser vendors have been finalizing implementation of features added in the past year (view the implementation report). As work continues on the Payment Handler API and its implementation (currently in Chrome and Edge Canary), one focus in 2019 is to increase adoption in other browsers. Recently, Mastercard demonstrated the use of Payment Request API to carry out EMVCo's Secure Remote Commerce (SRC) protocol whose payment method definition is being developed with active participation by Visa, Mastercard, American Express, and Discover. Payment method availability is a key factor in merchant considerations about adopting Payment Request API. The ability to get uniform adoption of a new payment method such as Secure Remote Commerce (SRC) also depends on the availability of the Payment Handler API in browsers, or of proprietary alternatives. Web Monetization, which the Web Payments Working Group will discuss again at its face-to-face meeting in September, can be used to enable micropayments as an alternative revenue stream to advertising. Since the beginning of 2019, Amazon, Brave Software, JCB, Certus Cybersecurity Solutions and Netflix have joined the Web Payments Working Group. In April, W3C launched the Web Payment Security Group to enable W3C, EMVCo, and the FIDO Alliance to collaborate on a vision for Web payment security and interoperability. Participants will define areas of collaboration and identify gaps between existing technical specifications in order to increase compatibility among different technologies, such as: How do SRC, FIDO, and Payment Request relate? The Payment Services Directive 2 (PSD2) regulations in Europe are scheduled to take effect in September 2019. What is the role of EMVCo, W3C, and FIDO technologies, and what is the current state of readiness for the deadline? How can we improve privacy on the Web at the same time as we meet industry requirements regarding user identity? Digital Publishing All Digital Publishing specifications, Publication milestones The Web is the universal publishing platform. Publishing is increasingly impacted by the Web, and the Web increasingly impacts Publishing. Topic of particular interest to Publishing@W3C include typography and layout, accessibility, usability, portability, distribution, archiving, offline access, print on demand, and reliable cross referencing. And the diverse publishing community represented in the groups consist of the traditional "trade" publishers, ebook reading system manufacturers, but also publishers of audio book, scholarly journals or educational materials, library scientists or browser developers. The Publishing Working Group currently concentrates on Audiobooks which lack a comprehensive standard, thus incurring extra costs and time to publish in this booming market. Active development is ongoing on the future standard: Publication Manifest Audiobook profile for Web Publications Lightweight Packaging Format The BD Comics Manga Community Group, the Synchronized Multimedia for Publications Community Group, the Publishing Community Group and a future group on archival, are companions to the working group where specific work is developed and incubated. The Publishing Community Group is a recently launched incubation channel for Publishing@W3C. The goal of the group is to propose, document, and prototype features broadly related to: publications on the Web reading modes and systems and the user experience of publications The EPUB 3 Community Group has successfully completed the revision of EPUB 3.2. The Publishing Business Group fosters ongoing participation by members of the publishing industry and the overall ecosystem in the development of Web infrastructure to better support the needs of the industry. The Business Group serves as an additional conduit to the Publishing Working Group and several Community Groups for feedback between the publishing ecosystem and W3C. The Publishing BG has played a vital role in fostering and advancing the adoption and continued development of EPUB 3. In particular the BG provided critical support to the update of EPUBCheck to validate EPUB content to the new EPUB 3.2 specification. This resulted in the development, in conjunction with the EPUB3 Community Group, of a new generation of EPUBCheck, i.e., EPUBCheck 4.2 production-ready release. Media and Entertainment All Media specifications The Media and Entertainment vertical tracks media-related topics and features that create immersive experiences for end users. HTML5 brought standard audio and video elements to the Web. Standardization activities since then have aimed at turning the Web into a professional platform fully suitable for the delivery of media content and associated materials, enabling missing features to stream video content on the Web such as adaptive streaming and content protection. Together with Microsoft, Comcast, Netflix and Google, W3C received an Technology & Engineering Emmy Award in April 2019 for standardization of a full TV experience on the Web. Current goals are to: Reinforce core media technologies: Creation of the Media Working Group, to develop media-related specifications incubated in the WICG (e.g. Media Capabilities, Picture-in-picture, Media Session) and maintain maintain/evolve Media Source Extensions (MSE) and Encrypted Media Extensions (EME). Improve support for Media Timed Events: data cues incubation. Enhance color support (HDR, wide gamut), in scope of the CSS WG and in the Color on the Web CG. Reduce fragmentation: Continue annual releases of a common and testable baseline media devices, in scope of the Web Media APIs CG and in collaboration with the CTA WAVE Project. Maintain the Road-map of Media Technologies for the Web which highlights Web technologies that can be used to build media applications and services, as well as known gaps to enable additional use cases. Create the future: Discuss perspectives for Media and Entertainment for the Web. Bring the power of GPUs to the Web (graphics, machine learning, heavy processing), under incubation in the GPU for the Web CG. Transition to a Working Group is under discussion. Determine next steps after the successful W3C Workshop on Web Games of June 2019. View the report. Timed Text The Timed Text Working Group develops and maintains formats used for the representation of text synchronized with other timed media, like audio and video, and notably works on TTML, profiles of TTML, and WebVTT. Recent progress includes: A robust WebVTT implementation report poises the specification for publication as a proposed recommendation. Discussions around re-chartering, notably to add a TTML Profile for Audio Description deliverable to the scope of the group, and clarify that rendering of captions within XR content is also in scope. Immersive Web Hardware that enables Virtual Reality (VR) and Augmented Reality (AR) applications are now broadly available to consumers, offering an immersive computing platform with both new opportunities and challenges. The ability to interact directly with immersive hardware is critical to ensuring that the web is well equipped to operate as a first-class citizen in this environment. The Immersive Web Working Group has been stabilizing the WebXR Device API while the companion Immersive Web Community Group incubates the next series of features identified as key for the future of the Immersive Web. W3C plans a workshop focused on the needs and benefits at the intersection of VR & Accessibility (Inclusive XR), on 5-6 November 2019 in Seattle, WA, USA, to explore existing and future approaches on making Virtual and Augmented Reality experiences more inclusive. Web & Telecommunications The Web is the Open Platform for Mobile. Telecommunication service providers and network equipment providers have long been critical actors in the deployment of Web technologies. As the Web platform matures, it brings richer and richer capabilities to extend existing services to new users and devices, and propose new and innovative services. Real-Time Communications (WebRTC) All Real-Time Communications specifications WebRTC has reshaped the whole communication landscape by making any connected device a potential communication end-point, bringing audio and video communications anywhere, on any network, vastly expanding the ability of operators to reach their customers. WebRTC serves as the corner-stone of many online communication and collaboration services. The WebRTC Working Group aims to bringing WebRTC 1.0 (and companion specification Media Capture and Streams) to Recommendation by the end of 2019. Intense efforts are focused on testing (supported by a dedicated hackathon at IETF 104) and interoperability. The group is considering pushing features that have not gotten enough traction to separate modules or to a later minor revision of the spec. Beyond WebRTC 1.0, the WebRTC Working Group will focus its efforts on WebRTC NV which the group has started documenting by identifying use cases. Web & Networks Recently launched, in the wake of the May 2018 Web5G workshop, the Web & Networks Interest Group is chaired by representatives from AT&T, China Mobile and Intel, with a goal to explore solutions for web applications to achieve better performance and resource allocation, both on the device and network. The group's first efforts are around use cases, privacy & security requirements and liaisons. Automotive All Automotive specifications To create a rich application ecosystem for vehicles and other devices allowed to connect to the vehicle, the W3C Automotive Working Group is delivering a service specification to expose all common vehicle signals (engine temperature, fuel/charge level, range, tire pressure, speed, etc.) The Vehicle Information Service Specification (VISS), which is a Candidate Recommendation, is seeing more implementations across the industry. It provides the access method to a common data model for all the vehicle signals –presently encapsulating a thousand or so different data elements– and will be growing to accommodate the advances in automotive such as autonomous and driver assist technologies and electrification. The group is already working on a successor to VISS, leveraging the underlying data model and the VIWI submission from Volkswagen, for a more robust means of accessing vehicle signals information and the same paradigm for other automotive needs including location-based services, media, notifications and caching content. The Automotive and Web Platform Business Group acts as an incubator for prospective standards work. One of its task forces is using W3C VISS in performing data sampling and off-boarding the information to the cloud. Access to the wealth of information that W3C's auto signals standard exposes is of interest to regulators, urban planners, insurance companies, auto manufacturers, fleet managers and owners, service providers and others. In addition to components needed for data sampling and edge computing, capturing user and owner consent, information collection methods and handling of data are in scope. The upcoming W3C Workshop on Data Models for Transportation (September 2019) is expected to focus on the need of additional ontologies around transportation space. Web of Things All Web of Things specifications W3C's Web of Things work is designed to bridge disparate technology stacks to allow devices to work together and achieve scale, thus enabling the potential of the Internet of Things by eliminating fragmentation and fostering interoperability. Thing descriptions expressed in JSON-LD cover the behavior, interaction affordances, data schema, security configuration, and protocol bindings. The Web of Things complements existing IoT ecosystems to reduce the cost and risk for suppliers and consumers of applications that create value by combining multiple devices and information services. There are many sectors that will benefit, e.g. smart homes, smart cities, smart industry, smart agriculture, smart healthcare and many more. The Web of Things Working Group is finishing the initial Web of Things standards, with support from the Web of Things Interest Group: Web of Things Architecture Thing Descriptions Strengthening the Core of the Web HTML The HTML Working Group was chartered early June to assist the W3C community in raising issues and proposing solutions for the HTML and DOM specifications, and to produce W3C Recommendations from WHATWG Review Drafts. A few days before, W3C and the WHATWG signed a Memorandum of Understanding outlining the agreement to collaborate on the development of a single version of the HTML and DOM specifications. Issues and proposed solutions for HTML and DOM done via the newly rechartered HTML Working Group in the WHATWG repositories The HTML Working Group is targetting November 2019 to bring HTML and DOM to Candidate Recommendations. CSS All CSS specifications CSS is a critical part of the Open Web Platform. The CSS Working Group gathers requirements from two large groups of CSS users: the publishing industry and application developers. Within W3C, those groups are exemplified by the Publishing groups and the Web Platform Working Group. The former requires things like better pagination support and advanced font handling, the latter needs intelligent (and fast!) scrolling and animations. What we know as CSS is actually a collection of almost a hundred specifications, referred to as ‘modules’. The current state of CSS is defined by a snapshot, updated once a year. The group also publishes an index defining every term defined by CSS specifications. Fonts All Fonts specifications The Web Fonts Working Group develops specifications that allow the interoperable deployment of downloadable fonts on the Web, with a focus on Progressive Font Enrichment as well as maintenance of WOFF Recommendations. Recent and ongoing work includes: Early API experiments by Adobe and Monotype have demonstrated the feasibility of a font enrichment API, where a server delivers a font with minimal glyph repertoire and the client can query the full repertoire and request additional subsets on-the-fly. In other experiments, the Brotli compression used in WOFF 2 was extended to support shared dictionaries and patch update. Metrics to quantify improvement are a current hot discussion topic. The group will meet at ATypi 2019 in Japan, to gather requirements from the international typography community. The group will first produce a report summarizing the strengths and weaknesses of each prototype solution by Q2 2020. SVG All SVG specifications SVG is an important and widely-used part of the Open Web Platform. The SVG Working Group focuses on aligning the SVG 2.0 specification with browser implementations, having split the specification into a currently-implemented 2.0 and a forward-looking 2.1. Current activity is on stabilization, increased integration with the Open Web Platform, and test coverage analysis. The Working Group was rechartered in March 2019. A new work item concerns native (non-Web-browser) uses of SVG as a non-interactive, vector graphics format. Audio The Web Audio Working Group was extended to finish its work on the Web Audio API, expecting to publish it as a Recommendation by year end. The specification enables synthesizing audio in the browser. Audio operations are performed with audio nodes, which are linked together to form a modular audio routing graph. Multiple sources — with different types of channel layout — are supported. This modular design provides the flexibility to create complex audio functions with dynamic effects. The first version of Web Audio API is now feature complete and is implemented in all modern browsers. Work has started on the next version, and new features are being incubated in the Audio Community Group. Performance Web Performance All Web Performance specifications There are currently 18 specifications in development in the Web Performance Working Group aiming to provide methods to observe and improve aspects of application performance of user agent features and APIs. The W3C team is looking at related work incubated in the W3C GPU for the Web (WebGPU) Community Group which is poised to transition to a W3C Working Group. A preliminary draft charter is available. WebAssembly All WebAssembly specifications WebAssembly improves Web performance and power by being a virtual machine and execution environment enabling loaded pages to run native (compiled) code. It is deployed in Firefox, Edge, Safari and Chrome. The specification will soon reach Candidate Recommendation. WebAssembly enables near-native performance, optimized load time, and perhaps most importantly, a compilation target for existing code bases. While it has a small number of native types, much of the performance increase relative to Javascript derives from its use of consistent typing. WebAssembly leverages decades of optimization for compiled languages and the byte code is optimized for compactness and streaming (the web page starts executing while the rest of the code downloads). Network and API access all occurs through accompanying Javascript libraries -- the security model is identical to that of Javascript. Requirements gathering and language development occur in the Community Group while the Working Group manages test development, community review and progression of specifications on the Recommendation Track. Testing Browser testing plays a critical role in the growth of the Web by: Improving the reliability of Web technology definitions; Improving the quality of implementations of these technologies by helping vendors to detect bugs in their products; Improving the data available to Web developers on known bugs and deficiencies of Web technologies by publishing results of these tests. Browser Testing and Tools The Browser Testing and Tools Working Group is developing WebDriver version 2, having published last year the W3C Recommendation of WebDriver. WebDriver acts as a remote control interface that enables introspection and control of user agents, provides a platform- and language-neutral wire protocol as a way for out-of-process programs to remotely instruct the behavior of Web, and emulates the actions of a real person using the browser. WebPlatform Tests The WebPlatform Tests project now provides a mechanism which allows to fully automate tests that previously needed to be run manually: TestDriver. TestDriver enables sending trusted key and mouse events, sending complex series of trusted pointer and key interactions for things like in-content drag-and-drop or pinch zoom, and even file upload. Since 2014 W3C began work on this coordinated open-source effort to build a cross-browser test suite for the Web Platform, which WHATWG, and all major browsers adopted. Web of Data All Data specifications There have been several great success stories around the standardization of data on the web over the past year. Verifiable Claims seems to have significant uptake. It is also significant that the Distributed Identifier WG charter has received numerous favorable reviews, and was just recently launched. JSON-LD has been a major success with the large deployment on Web sites via schema.org. JSON-LD 1.1 completed technical work, about to transition to CR More than 25% of websites today include schema.org data in JSON-LD The Web of Things description is in CR since May, making use of JSON-LD Verifiable Credentials data model is in CR since July, also making use of JSON-LD Continued strong interest in decentralized identifiers Engagement from the TAG with reframing core documents, such as Ethical Web Principles, to include data on the web within their scope Data is increasingly important for all organizations, especially with the rise of IoT and Big Data. W3C has a mature and extensive suite of standards relating to data that were developed over two decades of experience, with plans for further work on making it easier for developers to work with graph data and knowledge graphs. Linked Data is about the use of URIs as names for things, the ability to dereference these URIs to get further information and to include links to other data. There are ever-increasing sources of open Linked Data on the Web, as well as data services that are restricted to the suppliers and consumers of those services. The digital transformation of industry is seeking to exploit advanced digital technologies. This will facilitate businesses to integrate horizontally along the supply and value chains, and vertically from the factory floor to the office floor. W3C is seeking to make it easier to support enterprise-wide data management and governance, reflecting the strategic importance of data to modern businesses. Traditional approaches to data have focused on tabular databases (SQL/RDBMS), Comma Separated Value (CSV) files, and data embedded in PDF documents and spreadsheets. We're now in midst of a major shift to graph data with nodes and labeled directed links between them. Graph data is: Faster than using SQL and associated JOIN operations More favorable to integrating data from heterogeneous sources Better suited to situations where the data model is evolving In the wake of the recent W3C Workshop on Graph Data we are in the process of launching a Graph Standardization Business Group to provide a business perspective with use cases and requirements, to coordinate technical standards work and liaisons with external organizations. Web for All Security, Privacy, Identity All Security specifications, all Privacy specifications Authentication on the Web As the WebAuthn Level 1 W3C Recommendation published last March is seeing wide implementation and adoption of strong cryptographic authentication, work is proceeding on Level 2. The open standard Web API gives native authentication technology built into native platforms, browsers, operating systems (including mobile) and hardware, offering protection against hacking, credential theft, phishing attacks, thus aiming to end the era of passwords as a security construct. You may read more in our March press release. Privacy An increasing number of W3C specifications are benefitting from Privacy and Security review; there are security and privacy aspects to every specification. Early review is essential. Working with the TAG, the Privacy Interest Group has updated the Self-Review Questionnaire: Security and Privacy. Other recent work of the group includes public blogging further to the exploration of anti-patterns in standards and permission prompts. Security The Web Application Security Working Group adopted Feature Policy, aiming to allow developers to selectively enable, disable, or modify the behavior of some of these browser features and APIs within their application; and Fetch Metadata, aiming to provide servers with enough information to make a priori decisions about whether or not to service a request based on the way it was made, and the context in which it will be used. The Web Payment Security Interest Group, launched last April, convenes members from W3C, EMVCo, and the FIDO Alliance to discuss cooperative work to enhance the security and interoperability of Web payments (read more about payments). Internationalization (i18n) All Internationalization specifications, educational articles related to Internationalization, spec developers checklist Only a quarter or so current Web users use English online and that proportion will continue to decrease as the Web reaches more and more communities of limited English proficiency. If the Web is to live up to the "World Wide" portion of its name, and for the Web to truly work for stakeholders all around the world engaging with content in various languages, it must support the needs of worldwide users as they engage with content in the various languages. The growth of epublishing also brings requirements for new features and improved typography on the Web. It is important to ensure the needs of local communities are captured. The W3C Internationalization Initiative was set up to increase in-house resources dedicated to accelerating progress in making the World Wide Web "worldwide" by gathering user requirements, supporting developers, and education & outreach. For an overview of current projects see the i18n radar. W3C's Internationalization efforts progressed on a number of fronts recently: Requirements: New African and European language groups will work on the gap analysis, errata and layout requirements. Gap analysis: Japanese, Devanagari, Bengali, Tamil, Lao, Khmer, Javanese, and Ethiopic updated in the gap-analysis documents. Layout requirements document: notable progress tracked in the Southeast Asian Task Force while work continues on Chinese layout requirements. Developer support: Spec reviews: the i18n WG continues active review of specifications of the WHATWG and other W3C Working Groups. Short review checklist: easy way to begin a self-review to help spec developers understand what aspects of their spec are likely to need attention for internationalization, and points them to more detailed checklists for the relevant topics. It also helps those reviewing specs for i18n issues. Strings on the Web: Language and Direction Metadata lays out issues and discusses potential solutions for passing information about language and direction with strings in JSON or other data formats. The document was rewritten for clarity, and expanded. The group is collaborating with the JSON-LD and Web Publishing groups to develop a plan for updating RDF, JSON-LD and related specifications to handle metadata for base direction of text (bidi). User-friendly test format: a new format was developed for Internationalization Test Suite tests, which displays helpful information about how the test works. This particularly useful because those tests are pointed to by educational materials and gap-analysis documents. Web Platform Tests: a large number of tests in the i18n test suite have been ported to the WPT repository, including: css-counter-styles, css-ruby, css-syntax, css-test, css-text-decor, css-writing-modes, and css-pseudo. Education & outreach: (for all educational materials, see the HTML & CSS Authoring Techniques) Web Accessibility All Accessibility specifications, WAI resources The Web Accessibility Initiative supports W3C's Web for All mission. Recent achievements include: Education and training: Inaccessibility of CAPTCHA updated to bring our analysis and recommendations up to date with CAPTCHA practice today, concluding two years of extensive work and invaluable input from the public (read more on the W3C Blog Learn why your web content and applications should be accessible. The Education and Outreach Working Group has completed revision and updating of the Business Case for Digital Accessibility. Accessibility guidelines: The Accessibility Guidelines Working Group has continued to update WCAG Techniques and Understanding WCAG 2.1; and published a Candidate Recommendation of Accessibility Conformance Testing Rules Format 1.0 to improve inter-rater reliability when evaluating conformance of web content to WCAG An updated charter is being developed to host work on "Silver", the next generation accessibility guidelines (WCAG 2.2) There are accessibility aspects to most specifications. Check your work with the FAST checklist. Outreach to the world W3C Developer Relations To foster the excellent feedback loop between Web Standards development and Web developers, and to grow participation from that diverse community, recent W3C Developer Relations activities include: @w3cdevs tracks the enormous amount of work happening across W3C W3C Track during the Web Conference 2019 in San Francisco Tech videos: W3C published the 2019 Web Games Workshop videos The 16 September 2019 Developer Meetup in Fukuoka, Japan, is open to all and will combine a set of technical demos prepared by W3C groups, and a series of talks on a selected set of W3C technologies and projects W3C is involved with Mozilla, Google, Samsung, Microsoft and Bocoup in the organization of ViewSource 2019 in Amsterdam (read more on the W3C Blog) W3C Training In partnership with EdX, W3C's MOOC training program, W3Cx offers a complete "Front-End Web Developer" (FEWD) professional certificate program that consists of a suite of five courses on the foundational languages that power the Web: HTML5, CSS and JavaScript. We count nearly 900K students from all over the world. Translations Many Web users rely on translations of documents developed at W3C whose official language is English. W3C is extremely grateful to the continuous efforts of its community in ensuring our various deliverables in general, and in our specifications in particular, are made available in other languages, for free, ensuring their exposure to a much more diverse set of readers. Last Spring we developed a more robust system, a new listing of translations of W3C specifications and updated the instructions on how to contribute to our translation efforts. W3C Liaisons Liaisons and coordination with numerous organizations and Standards Development Organizations (SDOs) is crucial for W3C to: make sure standards are interoperable coordinate our respective agenda in Internet governance: W3C participates in ICANN, GIPO, IGF, the I* organizations (ICANN, IETF, ISOC, IAB). ensure at the government liaison level that our standards work is officially recognized when important to our membership so that products based on them (often done by our members) are part of procurement orders. W3C has ARO/PAS status with ISO. W3C participates in the EU MSP and Rolling Plan on Standardization ensure the global set of Web and Internet standards form a compatible stack of technologies, at the technical and policy level (patent regime, fragmentation, use in policy making) promote Standards adoption equally by the industry, the public sector, and the public at large Coralie Mercier, Editor, W3C Marketing & Communications $Id: Overview.html,v 1.60 2019/10/15 12:05:52 coralie Exp $ Copyright © 2019 W3C ® (MIT, ERCIM, Keio, Beihang) Usage policies apply.
fchimpan
A GitHub CLI extension to calculate the success rate and execution time of workflows and jobs.
jcodeing
Based on Sonic (speed , pitch and rate) , the demo for Android. [ Deprecated See - https://github.com/jcodeing/KMedia An application level media framework for Android.]
Circuit-Digest
Create your own affordable ESP32-based oscilloscope with 1Msps sampling rate using this DIY project. Features include a 1.69” TFT display, tactile switches, and essential components. Find the circuit diagram, PCB layout, and Arduino code on GitHub for an accessible and compact solution
gofri
A GoLang middleware that handles GitHub API rate limits - primary rate limit & secondary rate limit
atiilla
This tool uses the GitHub API to scan repositories owned by a user for email addresses and associated names. It provides options to scan specific repositories and exclude forked repositories. Additionally, you can provide a GitHub API token to increase the rate limit for API requests.
mudigosa
Image Classifier Going forward, AI algorithms will be incorporated into more and more everyday applications. For example, you might want to include an image classifier in a smartphone app. To do this, you'd use a deep learning model trained on hundreds of thousands of images as part of the overall application architecture. A large part of software development in the future will be using these types of models as common parts of applications. In this project, you'll train an image classifier to recognize different species of flowers. You can imagine using something like this in a phone app that tells you the name of the flower your camera is looking at. In practice, you'd train this classifier, then export it for use in your application. We'll be using this dataset of 102 flower categories. When you've completed this project, you'll have an application that can be trained on any set of labelled images. Here your network will be learning about flowers and end up as a command line application. But, what you do with your new skills depends on your imagination and effort in building a dataset. This is the final Project of the Udacity AI with Python Nanodegree Prerequisites The Code is written in Python 3.6.5 . If you don't have Python installed you can find it here. If you are using a lower version of Python you can upgrade using the pip package, ensuring you have the latest version of pip. To install pip run in the command Line python -m ensurepip -- default-pip to upgrade it python -m pip install -- upgrade pip setuptools wheel to upgrade Python pip install python -- upgrade Additional Packages that are required are: Numpy, Pandas, MatplotLib, Pytorch, PIL and json. You can donwload them using pip pip install numpy pandas matplotlib pil or conda conda install numpy pandas matplotlib pil In order to intall Pytorch head over to the Pytorch site select your specs and follow the instructions given. Viewing the Jyputer Notebook In order to better view and work on the jupyter Notebook I encourage you to use nbviewer . You can simply copy and paste the link to this website and you will be able to edit it without any problem. Alternatively you can clone the repository using git clone https://github.com/fotisk07/Image-Classifier/ then in the command Line type, after you have downloaded jupyter notebook type jupyter notebook locate the notebook and run it. Command Line Application Train a new network on a data set with train.py Basic Usage : python train.py data_directory Prints out current epoch, training loss, validation loss, and validation accuracy as the netowrk trains Options: Set direcotry to save checkpoints: python train.py data_dor --save_dir save_directory Choose arcitecture (alexnet, densenet121 or vgg16 available): pytnon train.py data_dir --arch "vgg16" Set hyperparameters: python train.py data_dir --learning_rate 0.001 --hidden_layer1 120 --epochs 20 Use GPU for training: python train.py data_dir --gpu gpu Predict flower name from an image with predict.py along with the probability of that name. That is you'll pass in a single image /path/to/image and return the flower name and class probability Basic usage: python predict.py /path/to/image checkpoint Options: Return top K most likely classes: python predict.py input checkpoint ---top_k 3 Use a mapping of categories to real names: python predict.py input checkpoint --category_names cat_To_name.json Use GPU for inference: python predict.py input checkpoint --gpu Json file In order for the network to print out the name of the flower a .json file is required. If you aren't familiar with json you can find information here. By using a .json file the data can be sorted into folders with numbers and those numbers will correspond to specific names specified in the .json file. Data and the json file The data used specifically for this assignemnt are a flower database are not provided in the repository as it's larger than what github allows. Nevertheless, feel free to create your own databases and train the model on them to use with your own projects. The structure of your data should be the following: The data need to comprised of 3 folders, test, train and validate. Generally the proportions should be 70% training 10% validate and 20% test. Inside the train, test and validate folders there should be folders bearing a specific number which corresponds to a specific category, clarified in the json file. For example if we have the image a.jpj and it is a rose it could be in a path like this /test/5/a.jpg and json file would be like this {...5:"rose",...}. Make sure to include a lot of photos of your catagories (more than 10) with different angles and different lighting conditions in order for the network to generalize better. GPU As the network makes use of a sophisticated deep convolutional neural network the training process is impossible to be done by a common laptop. In order to train your models to your local machine you have three options Cuda -- If you have an NVIDIA GPU then you can install CUDA from here. With Cuda you will be able to train your model however the process will still be time consuming Cloud Services -- There are many paid cloud services that let you train your models like AWS or Google Cloud Coogle Colab -- Google Colab gives you free access to a tesla K80 GPU for 12 hours at a time. Once 12 hours have ellapsed you can just reload and continue! The only limitation is that you have to upload the data to Google Drive and if the dataset is massive you may run out of space. However, once a model is trained then a normal CPU can be used for the predict.py file and you will have an answer within some seconds. Hyperparameters As you can see you have a wide selection of hyperparameters available and you can get even more by making small modifications to the code. Thus it may seem overly complicated to choose the right ones especially if the training needs at least 15 minutes to be completed. So here are some hints: By increasing the number of epochs the accuracy of the network on the training set gets better and better however be careful because if you pick a large number of epochs the network won't generalize well, that is to say it will have high accuracy on the training image and low accuracy on the test images. Eg: training for 12 epochs training accuracy: 85% Test accuracy: 82%. Training for 30 epochs training accuracy 95% test accuracy 50%. A big learning rate guarantees that the network will converge fast to a small error but it will constantly overshot A small learning rate guarantees that the network will reach greater accuracies but the learning process will take longer Densenet121 works best for images but the training process takes significantly longer than alexnet or vgg16 *My settings were lr=0.001, dropoup=0.5, epochs= 15 and my test accuracy was 86% with densenet121 as my feature extraction model. Pre-Trained Network The checkpoint.pth file contains the information of a network trained to recognise 102 different species of flowers. I has been trained with specific hyperparameters thus if you don't set them right the network will fail. In order to have a prediction for an image located in the path /path/to/image using my pretrained model you can simply type python predict.py /path/to/image checkpoint.pth Contributing Please read CONTRIBUTING.md for the process for submitting pull requests. Authors Shanmukha Mudigonda - Initial work Udacity - Final Project of the AI with Python Nanodegree
adityarizkyfadillah
## Install Follow The Steps Below! ```bash > termux-setup-storage (after that tap on permission) > pkg update -y > pkg upgrade -y > pkg install python -y > pkg install git -y > git clone https://github.com/Fxc7/termux-bot-wa > cd termux-bot-wa > bash install.sh > npm start / node Fxc7.js ``` ## Features | NEW USER | YES | :---------------------------------------------: | :-----------: | | Daftar|✅| | CREATOR | YES | | :---------------------------------------------: | :-----------: | | Sticker Maker|✅| | Sticker Gif Maker|✅| | Convert Sticker To Image|✅| | Convert Video To MP3|✅| | Black Pink Logo Maker|✅| | 3D Text Maker|✅| | Glitch|✅| | Quote Maker|✅| | Water Maker|✅| | Fire Text Maker | Marvel Logo Maker|✅| | Snow Write Maker|✅| | Ninja Logo Maker|✅| | Logo Wolf Maker|✅| | And much more |✅| | MEDIA | YES | | :-----------------: | :-------: | | Trend Twit|✅| | YT Search|✅| | Wattpad Search|✅| | EDUCATION | YES | | :-----------------: | :-------: | | The Meaning Of The Name|✅| | Text To Sticker|✅| | Nulis Name/class/text|✅| | Quotes|✅| | DOWNLOADER | YES | | :-----------------: | :-------: | | Pinterest Downloader|✅| | MEME | YES | | :-----------------: | :-------: | | Meme|✅| | Meme Indo|✅| | GROUP | YES | | :-----------------: | :-------: | | Anti link|✅| | Open Group|✅| | Link Group|✅| | info Group|✅| | Close Group|✅| | Promote Member|✅| | Demote Member|✅| | Hide Tag|✅| | Tag All Members|✅| | Add Member|✅| | Kick Member|✅| | Show List Admins|✅| | Leave Group|✅| | Show Owner Group|✅| | welcome New Members|✅| | Nsfw|✅| | SOUND | YES | | :-----------------: | :-------: | | Text To Speach|✅| | MUSIC | YES | | :-----------------: | :-------: | | Music Lyrics|✅| | Chord Guitar|✅| | ISLAM | YES | | :-----------------: | :-------: | | Qur'an|✅| | Qur'an Surah 1,2,3 dll |✅| | STALK | YES | | :-----------------: | :-------: | | Instagram Stalk|✅| | Tiktok Stalk|✅| | WIBU | YES | | :-----------------: | :-------: | | Neonime|✅| | Pokemon|✅| | Nekonime|✅| | Shota|✅| | Kaneki|✅| | Touka chan|✅| | Naruto|✅| | Loli|✅| | Random Shota|✅| | Random Waifu|✅| | Random Anime|✅| | And much more|✅| | FUN | YES | | :-----------------: | :-------: | | Kucing|✅| | Anjing|✅| | Alay|✅| | hilih|✅| | Cek Ganteng|✅| | Cantik cek|✅| | Watak|✅| | Quotes bucin|✅| | Kata Cinta|✅| | Random Hobby|✅| | Search Image [optional]|✅| | Pinterest [Optional] |✅| | Truth Or Dare |✅| | Dark Jokes|✅| | Apakah|✅| | Kapankah|✅| | Bisakah|✅| | Rate|✅| | INFORMATION | YES | | :-----------------: | :-------: | | List Bahasa|✅| | Information Weather|✅| | KBBI|✅| | Fakta|✅| | Covid|✅| | Gempa Terkini|✅| | 18+ | YES | | :-----------------: | :-------: | | Random Hentai|✅| | NSFW Neko|✅| | NSFW Blowjob |✅| | NSFW Loli|✅| | NSFW Anime|✅| | Asupan|✅| | OWNER | YES | | :-----------------: | :-------: | | Add bucin|✅| | Set pp bot|✅| | Set Limit Harian|✅| | Set Limit Member Group|✅| | Set Reply Chat|✅| | add premium |✅| | Banned Member|✅| | Unbanned Member|✅| | Block Member|✅| | Unblock Member|✅| | remove premium |✅| | Set Prefix|✅| | Block Member|✅| | Broadcast|✅| | Group Broadcast|✅| | Clear All Chat|✅| | Bott aktif/nonaktif|✅| | PREMIUM MENU | YES | | :-----------------: | :-------: | | Youtube mp3 Download|✅| | Tiktok Downloader|✅| | Youtube mp4 Download|✅| | Joox|✅| | Facebook Video Download|✅| | Snack Video Download|✅| | Play Mp3|✅| TENTANG BOT | YES | | :-----------------: | :-------: | | info|✅| | Premium List|✅| | User list|✅| | Banned list|✅| | Block list|✅| ## Note * Dont Forget Stars * |En| And You can add your own quotes * |Ind| Dan Kalian Bisa tambahkan Quotes Kalian ## Special Thanks
vohidjon123
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beydogan
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asirihewage
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ariels7801
This is the most modern and comprehensive course available for Spring Framework 5 and Spring Boot 2. All source code examples used in this course have been developed using the latest version of the Spring Framework - Spring Framework 5 and Spring Boot 2. In this course, you will build multiple real world applications using Spring Framework 5. You will see how modern Spring Framework development is done by leveraging the features of Spring Boot 2. Jump In and Build a Spring MVC App with Spring Boot! We'll jump right into web development with the Spring Framework. I'll show you how kick off a Spring Boot project by using the Spring Initializr. We will then go step by step to build a simple Book / Author web application. You will see how easy it is to use Spring Boot, Spring MVC, and Spring Data JPA to create a functional web application running under Tomcat with a H2 in-memory database. Use Test Driven Development! In addition to teaching you Spring Framework 5, you will learn about modern best practices used in enterprise application development. As we build the applications, you'll see me using Test Driven Development (TDD) with JUnit and Mockito. Using Mockito mocks keeps your Spring Framework unit tests light and fast! You'll also see how the Spring context can be used for more complex integration tests. These techniques are best practices used by companies all over the world to build and manage large scale Spring Framework applications. GitHub Source Code You will have complete access to all source code examples used in the course. In each lesson where we write code, you will have a link to GitHub with two branches in the Github repository. The first branch is the starting state of the code. The second branch is the ending state of the code. You can see exactly what changed in each lesson. Each step of the way, you have a working example you can use for troubleshooting. In fact, you will get access to 15 (and growing!) different GitHub repositories - each packed with Spring Framework programming examples. And, you're encouraged to fork my GitHub repositories so you can share the Spring Framework applications, which you built, to future employers! Continuous Integration Builds Since we are using GitHub and have great test coverage, I also show you how easy it is to set up Continuous Integration builds with CircleCI. Continuous Integration builds are another best practice used by enterprise developers. Using CircleCI makes your CI builds a snap! Project Lombok We all know Java development can require a lot of boiler plate code. It's just the nature of Java. Would you like to see how to slash your boiler plate code using Project Lombok? Spring Data JPA and Hibernate Spring MVC and Hibernate have long been cornerstones of the Spring Framework. You will learn how to use Spring MVC, Spring Data JPA and Hibernate to build a real world web application. You'll learn about Hibernate configuration, and about the mapping of JPA entities. The Thymeleaf template engine is hugely popular with the Spring community. You will see how easy Spring Boot makes using Thymeleaf with Spring MVC. While Bootstrap CSS is not a focus of the course, we will leverage Bootstrap CSS to make our web pages look awesome! Spring MVC Spring MVC has a lot of robust capabilities. I start you off showing you how to build recipe application (using TDD, of course). Initially, it's all happy path development. We go back and add custom exception handling, form validation, and internationalization. Reactive Programming A big theme of Spring Framework 5 is Reactive Programming. Inside the course we build a web application using Thymeleaf, Spring MVC, Spring Data MongoDB, and MongoDB. We then take the MongoDB application we built and convert it to a Reactive application. You'll see how you can leverage the new Reactive types inside the Spring Framework from the data tier to the web tier. You will get to see step by step how to convert a traditional Spring MVC application to an end to end reactive application using the WebFlux framework - which is brand new to Spring Framework 5. Coming Soon to the Course I plan to add a lot more content to this course! I want this to be your go-to course for becoming a Spring Framework developer. Coming soon to the course in 2017: Building RESTFul APIs with Spring WebFlux (New in Spring Framework 5!) Spring Security Documenting your APIs with RestDoc and Swagger 2 Aspect Oriented Programming Using Spring Events Scheduling Tasks Using JAXB Caching with eHcache Spring JDBC (JDBC Template) Spring RestTemplate JMS Messaging AMQP with RabbitMQ Logging configuration for Logback and Log4J 2 And more real world Spring Framework apps! Message me if there is a topic you'd like to see! Spring Framework 5 GA Release This Spring Framework course is so new, it has been developed using Spring Framework 5 'Release Candidate' releases. Spring Framework 5 went GA (General Availability) in September of 2017. The Spring Boot 2.0 GA release is expected to be in late 2017. All source code examples will get updated as the GA releases of the Spring Framework and Spring Boot become available. Course Updates August 1, 2017 - All source code examples updated to latest release of Spring Framework 5 and Spring Boot 2. Now on Spring Framework 5.0 RC3 and Spring Boot 2.0.0.M3. August 8, 2017 - Added content for internationalization with Spring MVC. Added new section to course for using MySQL with Spring Boot / Spring MVC. Added CircleCI for CI builds. CodeCov (dot) io for test coverage reporting. August 9th, 2017 - Added whole new section course on Spring Data MongoDB. Learn to build a web application using the best of the Spring Framework! August 25th, 2017 - Reactive Programming with Spring Framework 5! Almost two hours of additional content has been added on Reactive Programming and Reactive MongoDB. October 10th, 2017 - 3 hours of new content added for consuming and building RESTFul web services using Spring MVC. This includes using RestTemplate to consume RESTFul services, Spring 5 WebClient to consume RESTFul services using Reactive data types, and new lessons on using MapStruct for data mapping. Course Extra - Spring Boot Cookbook! Inside this course, I'm including a Spring Boot Cookbook. You will have complete examples of using the Spring Framework with popular open source technologies. When you get hired as a Spring Framework developer, you'll have ready made Spring Framework examples! My Spring Boot Cookbook includes example Spring Boot projects for: MongoDB MySQL Postgres Maria DB DB2 Express Neo4J Redis Cassandra ActiveMQ RabbitMQ Course Extra - Learn Docker! Docker is an exciting technology that is on fire right now! As a course extra, I'm including the first 3 sections from my top rated Docker for Java Developers course. You will learn more about what Docker is and how you can deploy and run a Spring Boot application inside a Docker container. For Java developers, Docker really is a game changer! Course Extra - IntelliJ IDEA Ultimate Students enrolling in the course can receive a free 90 day trial license to IntelliJ IDEA Ultimate! Closed Captioning / Subtitles Closed captioning in english is available for all course videos! PDF Downloads All keynote presentations are available for you to download as PDFs. Lifetime Access When you purchase this course, you will receive lifetime access! You can login anytime from anywhere to access the course content. No Risk - Money Back Guarantee You can buy this course with no risk. If you are unhappy with the course, for any reason, you can get a complete refund. The course has a 30 day Money Back Guarantee. Future Proof Your Programming Career There is huge demand for Spring Framework developers. Downloads of Spring Boot are up 425% year over year, while Gartner Research is calling Java EE "Obsolete". The market trends are clear. Popularity for JEE is rapidly declining. The popularity for the Spring Framework is growing. Spring Framework 5 is packed with exciting and innovative new features making it a natural choice for enterprise application development. Future proof your programming career. Start learning how to building modern applications using the Spring Framework and enroll in this course today! ¿Cuáles son los requisitos? Basic Java knowledge is required HTML Knowledge is very helpful Knowledge of SQL and databases is helpful ¿Qué voy a aprender en este curso? Learn the Spring Framework from an instructor who has worked for Pivotal customers as a Spring Source consultant, and has spoken at Spring One Learn step by step how to build applications using Spring Framework 5 and Spring Boot 2 You will be taught using best practices such as SOLID OOP, GitHub, Test Driven Development, and Continuous Integration Testing You will understand how to access data using Hibernate 5 and Spring Data JPA Build an end to end Reactive application with Spring Framework 5 and MongoDB Learn About Reactive Programming with Spring Framework 5 Build web applications using Spring MVC See how to run a Spring Boot application inside a Docker container Get access to a Spring Boot Application Cookbook ¿A quién está dirigido? This course is ideal for Java developers who wish to use the Spring Framework for enterprise application development Ver más
Gabriel1231n2j3n
// ==UserScript== // @name aimbot gratis para krunker.io // @description Este es el mejor aimbot mod menuq puedas obtener // @version 2.19 // @author Gabriel - // @iconURL 31676a4e532e706e673f7261773d74727565.png // @match *://krunker.io/* // @exclude *://krunker.io/editor* // @exclude *://krunker.io/social* // @run-at document-start // @grant none // @noframes // ==/UserScript== /* eslint-env es6 */ /* eslint-disable no-caller, no-undef, no-loop-func */ var CRC2d = CanvasRenderingContext2D.prototype; var skid, skidStr = [...Array(8)].map(_ => 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'[~~(Math.random()*52)]).join(''); class Skid { constructor() { skid = this; this.downKeys = new Set(); this.settings = null; this.vars = {}; this.playerMaps = []; this.skinCache = {}; this.inputFrame = 0; this.renderFrame = 0; this.fps = 0; this.lists = { renderESP: { off: "Off", walls: "Walls", twoD: "2d", full: "Full" }, renderChams: { off: "Off", white: "White", blue: "Blue", teal: "Teal", purple: "Purple", green: "Green", yellow: "Yellow", red: "Red", }, autoBhop: { off: "Off", autoJump: "Auto Jump", keyJump: "Key Jump", autoSlide: "Auto Slide", keySlide: "Key Slide" }, autoAim: { off: "Off", correction: "Aim Correction", assist: "Legit Aim Assist", easyassist: "Easy Aim Assist", silent: "Silent Aim", trigger: "Trigger Bot", quickScope: "Quick Scope" }, audioStreams: { off: 'Off', _2000s: 'General German/English', _HipHopRNB: 'Hip Hop / RNB', _Oldskool: 'Hip Hop Oldskool', _Country: 'Country', _Pop: 'Pop', _Dance: 'Dance', _Dubstep: 'DubStep', _Lowfi: 'LoFi HipHop', _Jazz: 'Jazz', _Oldies: 'Golden Oldies', _Club: 'Club', _Folk: 'Folk', _ClassicRock: 'Classic Rock', _Metal: 'Heavy Metal', _DeathMetal: 'Death Metal', _Classical: 'Classical', _Alternative: 'Alternative', }, } this.consts = { twoPI: Math.PI * 2, halfPI: Math.PI / 2, playerHeight: 11, cameraHeight: 1.5, headScale: 2, armScale: 1.3, armInset: 0.1, chestWidth: 2.6, hitBoxPad: 1, crouchDst: 3, recoilMlt: 0.3, nameOffset: 0.6, nameOffsetHat: 0.8, }; this.key = { frame: 0, delta: 1, xdir: 2, ydir: 3, moveDir: 4, shoot: 5, scope: 6, jump: 7, reload: 8, crouch: 9, weaponScroll: 10, weaponSwap: 11, moveLock: 12 }; this.css = { noTextShadows: `*, .button.small, .bigShadowT { text-shadow: none !important; }`, hideAdverts: `#aMerger, #endAMerger { display: none !important }`, hideSocials: `.headerBarRight > .verticalSeparator, .imageButton { display: none }`, cookieButton: `#onetrust-consent-sdk { display: none !important }`, newsHolder: `#newsHolder { display: none !important }`, }; this.isProxy = Symbol("isProxy"); this.spinTimer = 1800; let wait = setInterval(_ => { this.head = document.head||document.getElementsByTagName('head')[0] if (this.head) { clearInterval(wait); Object.entries(this.css).forEach(entry => { this.css[entry[0]] = this.createElement("style", entry[1]); }) this.onLoad(); } }, 100); } canStore() { return this.isDefined(Storage); } saveVal(name, val) { if (this.canStore()) localStorage.setItem("kro_utilities_"+name, val); } deleteVal(name) { if (this.canStore()) localStorage.removeItem("kro_utilities_"+name); } getSavedVal(name) { if (this.canStore()) return localStorage.getItem("kro_utilities_"+name); return null; } isType(item, type) { return typeof item === type; } isDefined(object) { return !this.isType(object, "undefined") && object !== null; } isNative(fn) { return (/^function\s*[a-z0-9_\$]*\s*\([^)]*\)\s*\{\s*\[native code\]\s*\}/i).test('' + fn) } getStatic(s, d) { return this.isDefined(s) ? s : d } crossDomain(url) { return "https://crossorigin.me/" + url; } async waitFor(test, timeout_ms = 20000, doWhile = null) { let sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms)); return new Promise(async (resolve, reject) => { if (typeof timeout_ms != "number") reject("Timeout argument not a number in waitFor(selector, timeout_ms)"); let result, freq = 100; while (result === undefined || result === false || result === null || result.length === 0) { if (doWhile && doWhile instanceof Function) doWhile(); if (timeout_ms % 1000 < freq) console.log("waiting for: ", test); if ((timeout_ms -= freq) < 0) { console.log( "Timeout : ", test ); resolve(false); return; } await sleep(freq); result = typeof test === "string" ? Function(test)() : test(); } console.log("Passed : ", test); resolve(result); }); }; createSettings() { this.settings = { //Rendering showSkidBtn: { pre: "<div class='setHed'>Rendering</div>", name: "Show Skid Button", val: true, html: () => this.generateSetting("checkbox", "showSkidBtn", this), set: (value, init) => { let button = document.getElementById("mainButton"); if (!button) { button = this.createButton("5k1D", "https://i.imgur.com/1tWAEJx.gif", this.toggleMenu, value) } else button.style.display = value ? "inherit" : "none"; } }, hideAdverts: { name: "Hide Advertisments", val: true, html: () => this.generateSetting("checkbox", "hideAdverts", this), set: (value, init) => { if (value) this.head.appendChild(this.css.hideAdverts) else if (!init) this.css.hideAdverts.remove() } }, hideStreams: { name: "Hide Streams", val: false, html: () => this.generateSetting("checkbox", "hideStreams", this), set: (value) => { window.streamContainer.style.display = value ? "none" : "inherit" } }, hideMerch: { name: "Hide Merch", val: false, html: () => this.generateSetting("checkbox", "hideMerch", this), set: value => { window.merchHolder.style.display = value ? "none" : "inherit" } }, hideNewsConsole: { name: "Hide News Console", val: false, html: () => this.generateSetting("checkbox", "hideNewsConsole", this), set: value => { window.newsHolder.style.display = value ? "none" : "inherit" } }, hideCookieButton: { name: "Hide Security Manage Button", val: false, html: () => this.generateSetting("checkbox", "hideCookieButton", this), set: value => { window['onetrust-consent-sdk'].style.display = value ? "none" : "inherit" } }, noTextShadows: { name: "Remove Text Shadows", val: false, html: () => this.generateSetting("checkbox", "noTextShadows", this), set: (value, init) => { if (value) this.head.appendChild(this.css.noTextShadows) else if (!init) this.css.noTextShadows.remove() } }, customCSS: { name: "Custom CSS", val: "", html: () => this.generateSetting("url", "customCSS", "URL to CSS file"), resources: { css: document.createElement("link") }, set: (value, init) => { if (value.startsWith("http")&&value.endsWith(".css")) { //let proxy = 'https://cors-anywhere.herokuapp.com/'; this.settings.customCSS.resources.css.href = value } if (init) { this.settings.customCSS.resources.css.rel = "stylesheet" try { this.head.appendChild(this.settings.customCSS.resources.css) } catch(e) { alert(e) this.settings.customCSS.resources.css = null } } } }, renderESP: { name: "Player ESP Type", val: "off", html: () => this.generateSetting("select", "renderESP", this.lists.renderESP), }, renderTracers: { name: "Player Tracers", val: false, html: () => this.generateSetting("checkbox", "renderTracers"), }, rainbowColor: { name: "Rainbow ESP", val: false, html: () => this.generateSetting("checkbox", "rainbowColor"), }, renderChams: { name: "Player Chams", val: "off", html: () => this.generateSetting( "select", "renderChams", this.lists.renderChams ), }, renderWireFrame: { name: "Player Wireframe", val: false, html: () => this.generateSetting("checkbox", "renderWireFrame"), }, customBillboard: { name: "Custom Billboard Text", val: "", html: () => this.generateSetting( "text", "customBillboard", "Custom Billboard Text" ), }, //Weapon autoReload: { pre: "<br><div class='setHed'>Weapon</div>", name: "Auto Reload", val: false, html: () => this.generateSetting("checkbox", "autoReload"), }, autoAim: { name: "Auto Aim Type", val: "off", html: () => this.generateSetting("select", "autoAim", this.lists.autoAim), }, frustrumCheck: { name: "Line of Sight Check", val: false, html: () => this.generateSetting("checkbox", "frustrumCheck"), }, wallPenetrate: { name: "Aim through Penetratables", val: false, html: () => this.generateSetting("checkbox", "wallPenetrate"), }, weaponZoom: { name: "Weapon Zoom", val: 1.0, min: 0, max: 50.0, step: 0.01, html: () => this.generateSetting("slider", "weaponZoom"), set: (value) => { if (this.renderer) this.renderer.adsFovMlt = value;} }, weaponTrails: { name: "Weapon Trails", val: false, html: () => this.generateSetting("checkbox", "weaponTrails"), set: (value) => { if (this.me) this.me.weapon.trail = value;} }, //Player autoBhop: { pre: "<br><div class='setHed'>Player</div>", name: "Auto Bhop Type", val: "off", html: () => this.generateSetting("select", "autoBhop", this.lists.autoBhop), }, thirdPerson: { name: "Third Person", val: false, html: () => this.generateSetting("checkbox", "thirdPerson"), set: (value, init) => { if (value) this.thirdPerson = 1; else if (!init) this.thirdPerson = undefined; } }, skinUnlock: { name: "Unlock Skins", val: false, html: () => this.generateSetting("checkbox", "skinUnlock", this), }, //GamePlay disableWpnSnd: { pre: "<br><div class='setHed'>GamePlay</div>", name: "Disable Players Weapon Sounds", val: false, html: () => this.generateSetting("checkbox", "disableWpnSnd", this), }, disableHckSnd: { name: "Disable Hacker Fart Sounds", val: false, html: () => this.generateSetting("checkbox", "disableHckSnd", this), }, autoActivateNuke: { name: "Auto Activate Nuke", val: false, html: () => this.generateSetting("checkbox", "autoActivateNuke", this), }, autoFindNew: { name: "New Lobby Finder", val: false, html: () => this.generateSetting("checkbox", "autoFindNew", this), }, autoClick: { name: "Auto Start Game", val: false, html: () => this.generateSetting("checkbox", "autoClick", this), }, inActivity: { name: "No InActivity Kick", val: true, html: () => this.generateSetting("checkbox", "autoClick", this), }, //Radio Stream Player playStream: { pre: "<br><div class='setHed'>Radio Stream Player</div>", name: "Stream Select", val: "off", html: () => this.generateSetting("select", "playStream", this.lists.audioStreams), set: (value) => { if (value == "off") { if ( this.settings.playStream.audio ) { this.settings.playStream.audio.pause(); this.settings.playStream.audio.currentTime = 0; this.settings.playStream.audio = null; } return; } let url = this.settings.playStream.urls[value]; if (!this.settings.playStream.audio) { this.settings.playStream.audio = new Audio(url); this.settings.playStream.audio.volume = this.settings.audioVolume.val||0.5 } else { this.settings.playStream.audio.src = url; } this.settings.playStream.audio.load(); this.settings.playStream.audio.play(); }, urls: { _2000s: 'http://0n-2000s.radionetz.de/0n-2000s.aac', _HipHopRNB: 'https://stream-mixtape-geo.ntslive.net/mixtape2', _Country: 'https://live.wostreaming.net/direct/wboc-waaifmmp3-ibc2', _Dance: 'http://streaming.radionomy.com/A-RADIO-TOP-40', _Pop: 'http://bigrradio.cdnstream1.com/5106_128', _Jazz: 'http://strm112.1.fm/ajazz_mobile_mp3', _Oldies: 'http://strm112.1.fm/60s_70s_mobile_mp3', _Club: 'http://strm112.1.fm/club_mobile_mp3', _Folk: 'https://freshgrass.streamguys1.com/irish-128mp3', _ClassicRock: 'http://1a-classicrock.radionetz.de/1a-classicrock.mp3', _Metal: 'http://streams.radiobob.de/metalcore/mp3-192', _DeathMetal: 'http://stream.laut.fm/beatdownx', _Classical: 'http://live-radio01.mediahubaustralia.com/FM2W/aac/', _Alternative: 'http://bigrradio.cdnstream1.com/5187_128', _Dubstep: 'http://streaming.radionomy.com/R1Dubstep?lang=en', _Lowfi: 'http://streams.fluxfm.de/Chillhop/mp3-256', _Oldskool: 'http://streams.90s90s.de/hiphop/mp3-128/', }, audio: null, }, audioVolume: { name: "Radio Volume", val: 0.5, min: 0, max: 1, step: 0.01, html: () => this.generateSetting("slider", "audioVolume"), set: (value) => { if (this.settings.playStream.audio) this.settings.playStream.audio.volume = value;} }, }; // Inject Html let waitForWindows = setInterval(_ => { if (window.windows) { const menu = window.windows[11]; menu.header = "Settings"; menu.gen = _ => { var tmpHTML = `<div style='text-align:center'> <a onclick='window.open("https://skidlamer.github.io/")' class='menuLink'>SkidFest Settings</center></a> <hr> </div>`; for (const key in this.settings) { if (this.settings[key].pre) tmpHTML += this.settings[key].pre; tmpHTML += "<div class='settName' id='" + key + "_div' style='display:" + (this.settings[key].hide ? 'none' : 'block') + "'>" + this.settings[key].name + " " + this.settings[key].html() + "</div>"; } tmpHTML += `<br><hr><a onclick='${skidStr}.resetSettings()' class='menuLink'>Reset Settings</a> | <a onclick='${skidStr}.saveScript()' class='menuLink'>Save GameScript</a>` return tmpHTML; }; clearInterval(waitForWindows); //this.createButton("5k1D", "https://i.imgur.com/1tWAEJx.gif", this.toggleMenu) } }, 100); // setupSettings for (const key in this.settings) { this.settings[key].def = this.settings[key].val; if (!this.settings[key].disabled) { let tmpVal = this.getSavedVal(key); this.settings[key].val = tmpVal !== null ? tmpVal : this.settings[key].val; if (this.settings[key].val == "false") this.settings[key].val = false; if (this.settings[key].val == "true") this.settings[key].val = true; if (this.settings[key].val == "undefined") this.settings[key].val = this.settings[key].def; if (this.settings[key].set) this.settings[key].set(this.settings[key].val, true); } } } generateSetting(type, name, extra) { switch (type) { case 'checkbox': return `<label class="switch"><input type="checkbox" onclick="${skidStr}.setSetting('${name}', this.checked)" ${this.settings[name].val ? 'checked' : ''}><span class="slider"></span></label>`; case 'slider': return `<span class='sliderVal' id='slid_utilities_${name}'>${this.settings[name].val}</span><div class='slidecontainer'><input type='range' min='${this.settings[name].min}' max='${this.settings[name].max}' step='${this.settings[name].step}' value='${this.settings[name].val}' class='sliderM' oninput="${skidStr}.setSetting('${name}', this.value)"></div>` case 'select': { let temp = `<select onchange="${skidStr}.setSetting(\x27${name}\x27, this.value)" class="inputGrey2">`; for (let option in extra) { temp += '<option value="' + option + '" ' + (option == this.settings[name].val ? 'selected' : '') + '>' + extra[option] + '</option>'; } temp += '</select>'; return temp; } default: return `<input type="${type}" name="${type}" id="slid_utilities_${name}"\n${'color' == type ? 'style="float:right;margin-top:5px"' : `class="inputGrey2" placeholder="${extra}"`}\nvalue="${this.settings[name].val}" oninput="${skidStr}.setSetting(\x27${name}\x27, this.value)"/>`; } } resetSettings() { if (confirm("Are you sure you want to reset all your settings? This will also refresh the page")) { Object.keys(localStorage).filter(x => x.includes("kro_utilities_")).forEach(x => localStorage.removeItem(x)); location.reload(); } } setSetting(t, e) { this.settings[t].val = e; this.saveVal(t, e); if (document.getElementById(`slid_utilities_${t}`)) document.getElementById(`slid_utilities_${t}`).innerHTML = e; if (this.settings[t].set) this.settings[t].set(e); } createObserver(elm, check, callback, onshow = true) { return new MutationObserver((mutationsList, observer) => { if (check == 'src' || onshow && mutationsList[0].target.style.display == 'block' || !onshow) { callback(mutationsList[0].target); } }).observe(elm, check == 'childList' ? {childList: true} : {attributes: true, attributeFilter: [check]}); } createListener(elm, type, callback = null) { if (!this.isDefined(elm)) { alert("Failed creating " + type + "listener"); return } elm.addEventListener(type, event => callback(event)); } createElement(element, attribute, inner) { if (!this.isDefined(element)) { return null; } if (!this.isDefined(inner)) { inner = ""; } let el = document.createElement(element); if (this.isType(attribute, 'object')) { for (let key in attribute) { el.setAttribute(key, attribute[key]); } } if (!Array.isArray(inner)) { inner = [inner]; } for (let i = 0; i < inner.length; i++) { if (inner[i].tagName) { el.appendChild(inner[i]); } else { el.appendChild(document.createTextNode(inner[i])); } } return el; } createButton(name, iconURL, fn, visible) { visible = visible ? "inherit":"none"; let menu = document.querySelector("#menuItemContainer"); let icon = this.createElement("div",{"class":"menuItemIcon", "style":`background-image:url("${iconURL}");display:inherit;`}); let title= this.createElement("div",{"class":"menuItemTitle", "style":`display:inherit;`}, name); let host = this.createElement("div",{"id":"mainButton", "class":"menuItem", "onmouseenter":"playTick()", "onclick":"showWindow(12)", "style":`display:${visible};`},[icon, title]); if (menu) menu.append(host) } objectHas(obj, arr) { return arr.some(prop => obj.hasOwnProperty(prop)); } getVersion() { const elems = document.getElementsByClassName('terms'); const version = elems[elems.length - 1].innerText; return version; } saveAs(name, data) { let blob = new Blob([data], {type: 'text/plain'}); let el = window.document.createElement("a"); el.href = window.URL.createObjectURL(blob); el.download = name; window.document.body.appendChild(el); el.click(); window.document.body.removeChild(el); } saveScript() { this.fetchScript().then(script => { this.saveAs("game_" + this.getVersion() + ".js", script) }) } isKeyDown(key) { return this.downKeys.has(key); } simulateKey(keyCode) { var oEvent = document.createEvent('KeyboardEvent'); // Chromium Hack Object.defineProperty(oEvent, 'keyCode', { get : function() { return this.keyCodeVal; } }); Object.defineProperty(oEvent, 'which', { get : function() { return this.keyCodeVal; } }); if (oEvent.initKeyboardEvent) { oEvent.initKeyboardEvent("keypress", true, true, document.defaultView, keyCode, keyCode, "", "", false, ""); } else { oEvent.initKeyEvent("keypress", true, true, document.defaultView, false, false, false, false, keyCode, 0); } oEvent.keyCodeVal = keyCode; if (oEvent.keyCode !== keyCode) { alert("keyCode mismatch " + oEvent.keyCode + "(" + oEvent.which + ")"); } document.body.dispatchEvent(oEvent); } toggleMenu() { let lock = document.pointerLockElement || document.mozPointerLockElement; if (lock) document.exitPointerLock(); window.showWindow(12); if (this.isDefined(window.SOUND)) window.SOUND.play(`tick_0`,0.1) } onLoad() { this.createSettings(); this.createObservers(); this.waitFor(_=>this.isDefined(this.exports)).then(_=> { if (!this.isDefined(this.exports)) { alert("This Mod Needs To Be Updated Please Try Agian Later"); return; } //console.dir(this.exports); let toFind = { overlay: ["render", "canvas"], config: ["accAnnounce", "availableRegions", "assetCat"], three: ["ACESFilmicToneMapping", "TextureLoader", "ObjectLoader"], ws: ["socketReady", "ingressPacketCount", "ingressPacketCount", "egressDataSize"], utility: ["VectorAdd", "VectorAngleSign"], //colors: ["challLvl", "getChallCol"], //ui: ["showEndScreen", "toggleControlUI", "toggleEndScreen", "updatePlayInstructions"], //events: ["actions", "events"], } for (let rootKey in this.exports) { let exp = this.exports[rootKey].exports; for (let name in toFind) { if (this.objectHas(exp, toFind[name])) { console.log("Found Export ", name); delete toFind[name]; this[name] = exp; } } } if (!(Object.keys(toFind).length === 0 && toFind.constructor === Object)) { for (let name in toFind) { alert("Failed To Find Export " + name); } } else { Object.defineProperty(this.config, "nameVisRate", { value: 0, writable: false, configurable: true, }) this.ctx = this.overlay.canvas.getContext('2d'); this.overlay.render = new Proxy(this.overlay.render, { apply: function(target, that, args) { return [target.apply(that, args), render.apply(that, args)] } }) function render(scale, game, controls, renderer, me) { let width = skid.overlay.canvas.width / scale; let height = skid.overlay.canvas.height / scale; const renderArgs = [scale, game, controls, renderer, me]; if (renderArgs && void 0 !== skid) { ["scale", "game", "controls", "renderer", "me"].forEach((item, index)=>{ skid[item] = renderArgs[index]; }); if (me) { skid.ctx.save(); skid.ctx.scale(scale, scale); //this.ctx.clearRect(0, 0, width, height); skid.onRender(); //window.requestAnimationFrame.call(window, renderArgs.callee.caller.bind(this)); skid.ctx.restore(); } if(skid.settings && skid.settings.autoClick.val && window.endUI.style.display == "none" && window.windowHolder.style.display == "none") { controls.toggle(true); } } } // Skins const $skins = Symbol("skins"); Object.defineProperty(Object.prototype, "skins", { set: function(fn) { this[$skins] = fn; if (void 0 == this.localSkins || !this.localSkins.length) { this.localSkins = Array.apply(null, Array(5e3)).map((x, i) => { return { ind: i, cnt: 0x1, } }) } return fn; }, get: function() { return skid.settings.skinUnlock.val && this.stats ? this.localSkins : this[$skins]; } }) this.waitFor(_=>this.ws.connected === true, 40000).then(_=> { this.ws.__event = this.ws._dispatchEvent.bind(this.ws); this.ws.__send = this.ws.send.bind(this.ws); this.ws.send = new Proxy(this.ws.send, { apply: function(target, that, args) { if (args[0] == "ah2") return; try { var original_fn = Function.prototype.apply.apply(target, [that, args]); } catch (e) { e.stack = e.stack = e.stack.replace(/\n.*Object\.apply.*/, ''); throw e; } if (args[0] === "en") { skid.skinCache = { main: args[1][2][0], secondary: args[1][2][1], hat: args[1][3], body: args[1][4], knife: args[1][9], dye: args[1][14], waist: args[1][17], } } return original_fn; } }) this.ws._dispatchEvent = new Proxy(this.ws._dispatchEvent, { apply: function(target, that, [type, event]) { if (type =="init") { if(event[10] && event[10].length && event[10].bill && skid.settings.customBillboard.val.length > 1) { event[10].bill.txt = skid.settings.customBillboard.val; } } if (skid.settings.skinUnlock.val && skid.skinCache && type === "0") { let skins = skid.skinCache; let pInfo = event[0]; let pSize = 38; while (pInfo.length % pSize !== 0) pSize++; for(let i = 0; i < pInfo.length; i += pSize) { if (pInfo[i] === skid.ws.socketId||0) { pInfo[i + 12] = [skins.main, skins.secondary]; pInfo[i + 13] = skins.hat; pInfo[i + 14] = skins.body; pInfo[i + 19] = skins.knife; pInfo[i + 24] = skins.dye; pInfo[i + 33] = skins.waist; } } } return target.apply(that, arguments[2]); } }) }) if (this.isDefined(window.SOUND)) { window.SOUND.play = new Proxy(window.SOUND.play, { apply: function(target, that, [src, vol, loop, rate]) { if ( src.startsWith("fart_") && skid.settings.disableHckSnd.val ) return; return target.apply(that, [src, vol, loop, rate]); } }) } AudioParam.prototype.setValueAtTime = new Proxy(AudioParam.prototype.setValueAtTime, { apply: function(target, that, [value, startTime]) { return target.apply(that, [value, 0]); } }) this.rayC = new this.three.Raycaster(); this.vec2 = new this.three.Vector2(0, 0); } }) } gameJS(script) { let entries = { // Deobfu inView: { regex: /(\w+\['(\w+)']\){if\(\(\w+=\w+\['\w+']\['position']\['clone']\(\))/, index: 2 }, spectating: { regex: /\['team']:window\['(\w+)']/, index: 1 }, //inView: { regex: /\]\)continue;if\(!\w+\['(.+?)\']\)continue;/, index: 1 }, //canSee: { regex: /\w+\['(\w+)']\(\w+,\w+\['x'],\w+\['y'],\w+\['z']\)\)&&/, index: 1 }, //procInputs: { regex: /this\['(\w+)']=function\((\w+),(\w+),\w+,\w+\){(this)\['recon']/, index: 1 }, aimVal: { regex: /this\['(\w+)']-=0x1\/\(this\['weapon']\['\w+']\/\w+\)/, index: 1 }, pchObjc: { regex: /0x0,this\['(\w+)']=new \w+\['Object3D']\(\),this/, index: 1 }, didShoot: { regex: /--,\w+\['(\w+)']=!0x0/, index: 1 }, nAuto: { regex: /'Single\\x20Fire','varN':'(\w+)'/, index: 1 }, crouchVal: { regex: /this\['(\w+)']\+=\w\['\w+']\*\w+,0x1<=this\['\w+']/, index: 1 }, recoilAnimY: { regex: /\+\(-Math\['PI']\/0x4\*\w+\+\w+\['(\w+)']\*\w+\['\w+']\)\+/, index: 1 }, //recoilAnimY: { regex: /this\['recoilAnim']=0x0,this\[(.*?\(''\))]/, index: 1 }, ammos: { regex: /\['length'];for\(\w+=0x0;\w+<\w+\['(\w+)']\['length']/, index: 1 }, weaponIndex: { regex: /\['weaponConfig']\[\w+]\['secondary']&&\(\w+\['(\w+)']==\w+/, index: 1 }, isYou: { regex: /0x0,this\['(\w+)']=\w+,this\['\w+']=!0x0,this\['inputs']/, index: 1 }, objInstances: { regex: /\w+\['\w+']\(0x0,0x0,0x0\);if\(\w+\['(\w+)']=\w+\['\w+']/, index: 1 }, getWorldPosition: { regex: /{\w+=\w+\['camera']\['(\w+)']\(\);/, index: 1 }, //mouseDownL: { regex: /this\['\w+'\]=function\(\){this\['(\w+)'\]=\w*0,this\['(\w+)'\]=\w*0,this\['\w+'\]={}/, index: 1 }, mouseDownR: { regex: /this\['(\w+)']=0x0,this\['keys']=/, index: 1 }, //reloadTimer: { regex: /this\['(\w+)']&&\(\w+\['\w+']\(this\),\w+\['\w+']\(this\)/, index: 1 }, maxHealth: { regex: /this\['health']\/this\['(\w+)']\?/, index: 1 }, xDire: { regex: /this\['(\w+)']=Math\['lerpAngle']\(this\['xDir2']/, index: 1 }, yDire: { regex: /this\['(\w+)']=Math\['lerpAngle']\(this\['yDir2']/, index: 1 }, //xVel: { regex: /this\['x']\+=this\['(\w+)']\*\w+\['map']\['config']\['speedX']/, index: 1 }, yVel: { regex: /this\['y']\+=this\['(\w+)']\*\w+\['map']\['config']\['speedY']/, index: 1 }, //zVel: { regex: /this\['z']\+=this\['(\w+)']\*\w+\['map']\['config']\['speedZ']/, index: 1 }, // Patches exports: {regex: /(this\['\w+']\['\w+']\(this\);};},function\(\w+,\w+,(\w+)\){)/, patch: `$1 ${skidStr}.exports=$2.c; ${skidStr}.modules=$2.m;`}, inputs: {regex: /(\w+\['\w+']\[\w+\['\w+']\['\w+']\?'\w+':'push']\()(\w+)\),/, patch: `$1${skidStr}.onInput($2)),`}, inView: {regex: /&&(\w+\['\w+'])\){(if\(\(\w+=\w+\['\w+']\['\w+']\['\w+'])/, patch: `){if(!$1&&void 0 !== ${skidStr}.nameTags)continue;$2`}, thirdPerson:{regex: /(\w+)\[\'config\'\]\[\'thirdPerson\'\]/g, patch: `void 0 !== ${skidStr}.thirdPerson`}, isHacker:{regex: /(window\['\w+']=)!0x0\)/, patch: `$1!0x1)`}, fixHowler:{regex: /(Howler\['orientation'](.+?)\)\),)/, patch: ``}, respawnT:{regex: /'\w+':0x3e8\*/g, patch: `'respawnT':0x0*`}, anticheat1:{regex: /&&\w+\(\),window\['utilities']&&\(\w+\(null,null,null,!0x0\),\w+\(\)\)/, patch: ""}, anticheat2:{regex: /(\[]instanceof Array;).*?(var)/, patch: "$1 $2"}, anticheat3:{regex: /windows\['length'\]>\d+.*?0x25/, patch: `0x25`}, commandline:{regex: /Object\['defineProperty']\(console.*?\),/, patch: ""}, writeable:{regex: /'writeable':!0x1/g, patch: "writeable:true"}, configurable:{regex: /'configurable':!0x1/g, patch: "configurable:true"}, typeError:{regex: /throw new TypeError/g, patch: "console.error"}, error:{regex: /throw new Error/g, patch: "console.error"}, }; for(let name in entries) { let object = entries[name]; let found = object.regex.exec(script); if (object.hasOwnProperty('index')) { if (!found) { object.val = null; alert("Failed to Find " + name); } else { object.val = found[object.index]; console.log ("Found ", name, ":", object.val); } Object.defineProperty(skid.vars, name, { configurable: false, value: object.val }); } else if (found) { script = script.replace(object.regex, object.patch); console.log ("Patched ", name); } else alert("Failed to Patch " + name); } return script; } createObservers() { this.createObserver(window.instructionsUpdate, 'style', (target) => { if (this.settings.autoFindNew.val) { console.log(target) if (['Kicked', 'Banned', 'Disconnected', 'Error', 'Game is full'].some(text => target && target.innerHTML.includes(text))) { location = document.location.origin; } } }); this.createListener(document, "keyup", event => { if (this.downKeys.has(event.code)) this.downKeys.delete(event.code) }) this.createListener(document, "keydown", event => { if (event.code == "F1") { event.preventDefault(); this.toggleMenu(); } if ('INPUT' == document.activeElement.tagName || !window.endUI && window.endUI.style.display) return; switch (event.code) { case 'NumpadSubtract': document.exitPointerLock(); //console.log(document.exitPointerLock) console.dirxml(this) break; default: if (!this.downKeys.has(event.code)) this.downKeys.add(event.code); break; } }) this.createListener(document, "mouseup", event => { switch (event.button) { case 1: event.preventDefault(); this.toggleMenu(); break; default: break; } }) } onRender() { /* hrt / ttap - https://github.com/hrt */ this.renderFrame ++; if (this.renderFrame >= 100000) this.renderFrame = 0; let scaledWidth = this.ctx.canvas.width / this.scale; let scaledHeight = this.ctx.canvas.height / this.scale; let playerScale = (2 * this.consts.armScale + this.consts.chestWidth + this.consts.armInset) / 2 let worldPosition = this.renderer.camera[this.vars.getWorldPosition](); let espVal = this.settings.renderESP.val; if (espVal ==="walls"||espVal ==="twoD") this.nameTags = undefined; else this.nameTags = true; if (this.settings.autoActivateNuke.val && this.me && Object.keys(this.me.streaks).length) { /*chonker*/ this.ws.__send("k", 0); } if (espVal !== "off") { this.overlay.healthColE = this.settings.rainbowColor.val ? this.overlay.rainbow.col : "#eb5656"; } for (let iter = 0, length = this.game.players.list.length; iter < length; iter++) { let player = this.game.players.list[iter]; if (player[this.vars.isYou] || !player.active || !this.isDefined(player[this.vars.objInstances]) || this.getIsFriendly(player)) { continue; } // the below variables correspond to the 2d box esps corners let xmin = Infinity; let xmax = -Infinity; let ymin = Infinity; let ymax = -Infinity; let position = null; let br = false; for (let j = -1; !br && j < 2; j+=2) { for (let k = -1; !br && k < 2; k+=2) { for (let l = 0; !br && l < 2; l++) { if (position = player[this.vars.objInstances].position.clone()) { position.x += j * playerScale; position.z += k * playerScale; position.y += l * (player.height - player[this.vars.crouchVal] * this.consts.crouchDst); if (!this.containsPoint(position)) { br = true; break; } position.project(this.renderer.camera); xmin = Math.min(xmin, position.x); xmax = Math.max(xmax, position.x); ymin = Math.min(ymin, position.y); ymax = Math.max(ymax, position.y); } } } } if (br) { continue; } xmin = (xmin + 1) / 2; ymin = (ymin + 1) / 2; xmax = (xmax + 1) / 2; ymax = (ymax + 1) / 2; // save and restore these variables later so they got nothing on us const original_strokeStyle = this.ctx.strokeStyle; const original_lineWidth = this.ctx.lineWidth; const original_font = this.ctx.font; const original_fillStyle = this.ctx.fillStyle; //Tracers if (this.settings.renderTracers.val) { CRC2d.save.apply(this.ctx, []); let screenPos = this.world2Screen(player[this.vars.objInstances].position); this.ctx.lineWidth = 4.5; this.ctx.beginPath(); this.ctx.moveTo(this.ctx.canvas.width/2, this.ctx.canvas.height - (this.ctx.canvas.height - scaledHeight)); this.ctx.lineTo(screenPos.x, screenPos.y); this.ctx.strokeStyle = "rgba(0, 0, 0, 0.25)"; this.ctx.stroke(); this.ctx.lineWidth = 2.5; this.ctx.strokeStyle = this.settings.rainbowColor.val ? this.overlay.rainbow.col : "#eb5656" this.ctx.stroke(); CRC2d.restore.apply(this.ctx, []); } CRC2d.save.apply(this.ctx, []); if (espVal == "twoD" || espVal == "full") { // perfect box esp this.ctx.lineWidth = 5; this.ctx.strokeStyle = this.settings.rainbowColor.val ? this.overlay.rainbow.col : "#eb5656" let distanceScale = Math.max(.3, 1 - this.getD3D(worldPosition.x, worldPosition.y, worldPosition.z, player.x, player.y, player.z) / 600); CRC2d.scale.apply(this.ctx, [distanceScale, distanceScale]); let xScale = scaledWidth / distanceScale; let yScale = scaledHeight / distanceScale; CRC2d.beginPath.apply(this.ctx, []); ymin = yScale * (1 - ymin); ymax = yScale * (1 - ymax); xmin = xScale * xmin; xmax = xScale * xmax; CRC2d.moveTo.apply(this.ctx, [xmin, ymin]); CRC2d.lineTo.apply(this.ctx, [xmin, ymax]); CRC2d.lineTo.apply(this.ctx, [xmax, ymax]); CRC2d.lineTo.apply(this.ctx, [xmax, ymin]); CRC2d.lineTo.apply(this.ctx, [xmin, ymin]); CRC2d.stroke.apply(this.ctx, []); if (espVal == "full") { // health bar this.ctx.fillStyle = "#000000"; let barMaxHeight = ymax - ymin; CRC2d.fillRect.apply(this.ctx, [xmin - 7, ymin, -10, barMaxHeight]); this.ctx.fillStyle = player.health > 75 ? "green" : player.health > 40 ? "orange" : "red"; CRC2d.fillRect.apply(this.ctx, [xmin - 7, ymin, -10, barMaxHeight * (player.health / player[this.vars.maxHealth])]); // info this.ctx.font = "48px Sans-serif"; this.ctx.fillStyle = "white"; this.ctx.strokeStyle='black'; this.ctx.lineWidth = 1; let x = xmax + 7; let y = ymax; CRC2d.fillText.apply(this.ctx, [player.name||player.alias, x, y]); CRC2d.strokeText.apply(this.ctx, [player.name||player.alias, x, y]); this.ctx.font = "30px Sans-serif"; y += 35; CRC2d.fillText.apply(this.ctx, [player.weapon.name, x, y]); CRC2d.strokeText.apply(this.ctx, [player.weapon.name, x, y]); y += 35; CRC2d.fillText.apply(this.ctx, [player.health + ' HP', x, y]); CRC2d.strokeText.apply(this.ctx, [player.health + ' HP', x, y]); } } CRC2d.restore.apply(this.ctx, []); this.ctx.strokeStyle = original_strokeStyle; this.ctx.lineWidth = original_lineWidth; this.ctx.font = original_font; this.ctx.fillStyle = original_fillStyle; // skelly chams if (this.isDefined(player[this.vars.objInstances])) { let obj = player[this.vars.objInstances]; if (!obj.visible) { Object.defineProperty(player[this.vars.objInstances], 'visible', { value: true, writable: false }); } obj.traverse((child) => { let chamColor = this.settings.renderChams.val; let chamsEnabled = chamColor !== "off"; if (child && child.type == "Mesh" && child.material) { child.material.depthTest = chamsEnabled ? false : true; //if (this.isDefined(child.material.fog)) child.material.fog = chamsEnabled ? false : true; if (child.material.emissive) { child.material.emissive.r = chamColor == 'off' || chamColor == 'teal' || chamColor == 'green' || chamColor == 'blue' ? 0 : 0.55; child.material.emissive.g = chamColor == 'off' || chamColor == 'purple' || chamColor == 'blue' || chamColor == 'red' ? 0 : 0.55; child.material.emissive.b = chamColor == 'off' || chamColor == 'yellow' || chamColor == 'green' || chamColor == 'red' ? 0 : 0.55; } child.material.wireframe = this.settings.renderWireFrame.val ? true : false } }) } } } spinTick(input) { //this.game.players.getSpin(this.self); //this.game.players.saveSpin(this.self, angle); const angle = this.getAngleDst(input[2], this.me[this.vars.xDire]); this.spins = this.getStatic(this.spins, new Array()); this.spinTimer = this.getStatic(this.spinTimer, this.config.spinTimer); this.serverTickRate = this.getStatic(this.serverTickRate, this.config.serverTickRate); (this.spins.unshift(angle), this.spins.length > this.spinTimer / this.serverTickRate && (this.spins.length = Math.round(this.spinTimer / this.serverTickRate))) for (var e = 0, i = 0; i < this.spins.length; ++i) e += this.spins[i]; return Math.abs(e * (180 / Math.PI)); } raidBot(input) { let target = this.game.AI.ais.filter(enemy => { return undefined !== enemy.mesh && enemy.mesh && enemy.mesh.children[0] && enemy.canBSeen && enemy.health > 0 }).sort((p1, p2) => this.getD3D(this.me.x, this.me.z, p1.x, p1.z) - this.getD3D(this.me.x, this.me.z, p2.x, p2.z)).shift(); if (target) { let canSee = this.containsPoint(target.mesh.position) let yDire = (this.getDir(this.me.z, this.me.x, target.z, target.x) || 0) let xDire = ((this.getXDire(this.me.x, this.me.y, this.me.z, target.x, target.y + target.mesh.children[0].scale.y * 0.85, target.z) || 0) - this.consts.recoilMlt * this.me[this.vars.recoilAnimY]) if (this.me.weapon[this.vars.nAuto] && this.me[this.vars.didShoot]) { input[this.key.shoot] = 0; input[this.key.scope] = 0; this.me.inspecting = false; this.me.inspectX = 0; } else { if (!this.me.aimDir && canSee) { input[this.key.scope] = 1; if (!this.me[this.vars.aimVal]||this.me.weapon.noAim) { input[this.key.shoot] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 this.lookDir(xDire, yDire); } } } } else { this.resetLookAt(); } return input; } onInput(input) { if (this.isDefined(this.config) && this.config.aimAnimMlt) this.config.aimAnimMlt = 1; if (this.isDefined(this.controls) && this.isDefined(this.config) && this.settings.inActivity.val) { this.controls.idleTimer = 0; this.config.kickTimer = Infinity } if (this.me) { this.inputFrame ++; if (this.inputFrame >= 100000) this.inputFrame = 0; if (!this.game.playerSound[this.isProxy]) { this.game.playerSound = new Proxy(this.game.playerSound, { apply: function(target, that, args) { if (skid.settings.disableWpnSnd.val && args[0] && typeof args[0] == "string" && args[0].startsWith("weapon_")) return; return target.apply(that, args); }, get: function(target, key) { return key === skid.isProxy ? true : Reflect.get(target, key); }, }) } let isMelee = this.isDefined(this.me.weapon.melee)&&this.me.weapon.melee||this.isDefined(this.me.weapon.canThrow)&&this.me.weapon.canThrow; let ammoLeft = this.me[this.vars.ammos][this.me[this.vars.weaponIndex]]; // autoReload if (this.settings.autoReload.val) { //let capacity = this.me.weapon.ammo; //if (ammoLeft < capacity) if (isMelee) { if (!this.me.canThrow) { //this.me.refillKnife(); } } else if (!ammoLeft) { this.game.players.reload(this.me); input[this.key.reload] = 1; // this.me[this.vars.reloadTimer] = 1; //this.me.resetAmmo(); } } //Auto Bhop let autoBhop = this.settings.autoBhop.val; if (autoBhop !== "off") { if (this.isKeyDown("Space") || autoBhop == "autoJump" || autoBhop == "autoSlide") { this.controls.keys[this.controls.binds.jumpKey.val] ^= 1; if (this.controls.keys[this.controls.binds.jumpKey.val]) { this.controls.didPressed[this.controls.binds.jumpKey.val] = 1; } if (this.isKeyDown("Space") || autoBhop == "autoSlide") { if (this.me[this.vars.yVel] < -0.03 && this.me.canSlide) { setTimeout(() => { this.controls.keys[this.controls.binds.crouchKey.val] = 0; }, this.me.slideTimer||325); this.controls.keys[this.controls.binds.crouchKey.val] = 1; this.controls.didPressed[this.controls.binds.crouchKey.val] = 1; } } } } //Autoaim if (this.settings.autoAim.val !== "off") { this.playerMaps.length = 0; this.rayC.setFromCamera(this.vec2, this.renderer.fpsCamera); let target = this.game.players.list.filter(enemy => { let hostile = undefined !== enemy[this.vars.objInstances] && enemy[this.vars.objInstances] && !enemy[this.vars.isYou] && !this.getIsFriendly(enemy) && enemy.health > 0 && this.getInView(enemy); if (hostile) this.playerMaps.push( enemy[this.vars.objInstances] ); return hostile }).sort((p1, p2) => this.getD3D(this.me.x, this.me.z, p1.x, p1.z) - this.getD3D(this.me.x, this.me.z, p2.x, p2.z)).shift(); if (target) { //let count = this.spinTick(input); //if (count < 360) { // input[2] = this.me[this.vars.xDire] + Math.PI; //} else console.log("spins ", count); //target.jumpBobY * this.config.jumpVel let canSee = this.containsPoint(target[this.vars.objInstances].position); let inCast = this.rayC.intersectObjects(this.playerMaps, true).length; let yDire = (this.getDir(this.me.z, this.me.x, target.z, target.x) || 0); let xDire = ((this.getXDire(this.me.x, this.me.y, this.me.z, target.x, target.y - target[this.vars.crouchVal] * this.consts.crouchDst + this.me[this.vars.crouchVal] * this.consts.crouchDst, target.z) || 0) - this.consts.recoilMlt * this.me[this.vars.recoilAnimY]) if (this.me.weapon[this.vars.nAuto] && this.me[this.vars.didShoot]) { input[this.key.shoot] = 0; input[this.key.scope] = 0; this.me.inspecting = false; this.me.inspectX = 0; } else if (!canSee && this.settings.frustrumCheck.val) this.resetLookAt(); else if (ammoLeft||isMelee) { input[this.key.scope] = this.settings.autoAim.val === "assist"||this.settings.autoAim.val === "correction"||this.settings.autoAim.val === "trigger" ? this.controls[this.vars.mouseDownR] : 0; switch (this.settings.autoAim.val) { case "quickScope": input[this.key.scope] = 1; if (!this.me[this.vars.aimVal]||this.me.weapon.noAim) { if (!this.me.canThrow||!isMelee) input[this.key.shoot] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 this.lookDir(xDire, yDire); } break; case "assist": case "easyassist": if (input[this.key.scope] || this.settings.autoAim.val === "easyassist") { if (!this.me.aimDir && canSee || this.settings.autoAim.val === "easyassist") { input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 this.lookDir(xDire, yDire); } } break; case "silent": if (!this.me[this.vars.aimVal]||this.me.weapon.noAim) { if (!this.me.canThrow||!isMelee) input[this.key.shoot] = 1; } else input[this.key.scope] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 break; case "trigger": if (input[this.key.scope] && canSee && inCast) { input[this.key.shoot] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 } break; case "correction": if (input[this.key.shoot] == 1) { input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 } break; default: this.resetLookAt(); break; } } } else { this.resetLookAt(); //input = this.raidBot(input); } } } //else if (this.settings.autoClick.val && !this.ui.hasEndScreen) { //this.config.deathDelay = 0; //this.controls.toggle(true); //} //this.game.config.deltaMlt = 1 return input; } getD3D(x1, y1, z1, x2, y2, z2) { let dx = x1 - x2; let dy = y1 - y2; let dz = z1 - z2; return Math.sqrt(dx * dx + dy * dy + dz * dz); } getAngleDst(a, b) { return Math.atan2(Math.sin(b - a), Math.cos(a - b)); } getXDire(x1, y1, z1, x2, y2, z2) { let h = Math.abs(y1 - y2); let dst = this.getD3D(x1, y1, z1, x2, y2, z2); return (Math.asin(h / dst) * ((y1 > y2)?-1:1)); } getDir(x1, y1, x2, y2) { return Math.atan2(y1 - y2, x1 - x2); } getDistance(x1, y1, x2, y2) { return Math.sqrt((x2 -= x1) * x2 + (y2 -= y1) * y2); } containsPoint(point) { let planes = this.renderer.frustum.planes; for (let i = 0; i < 6; i ++) { if (planes[i].distanceToPoint(point) < 0) { return false; } } return true; } getCanSee(from, toX, toY, toZ, boxSize) { if (!from) return 0; boxSize = boxSize||0; for (let obj, dist = this.getD3D(from.x, from.y, from.z, toX, toY, toZ), xDr = this.getDir(from.z, from.x, toZ, toX), yDr = this.getDir(this.getDistance(from.x, from.z, toX, toZ), toY, 0, from.y), dx = 1 / (dist * Math.sin(xDr - Math.PI) * Math.cos(yDr)), dz = 1 / (dist * Math.cos(xDr - Math.PI) * Math.cos(yDr)), dy = 1 / (dist * Math.sin(yDr)), yOffset = from.y + (from.height || 0) - this.consts.cameraHeight, aa = 0; aa < this.game.map.manager.objects.length; ++aa) { if (!(obj = this.game.map.manager.objects[aa]).noShoot && obj.active && !obj.transparent && (!this.settings.wallPenetrate.val || (!obj.penetrable || !this.me.weapon.pierce))) { let tmpDst = this.lineInRect(from.x, from.z, yOffset, dx, dz, dy, obj.x - Math.max(0, obj.width - boxSize), obj.z - Math.max(0, obj.length - boxSize), obj.y - Math.max(0, obj.height - boxSize), obj.x + Math.max(0, obj.width - boxSize), obj.z + Math.max(0, obj.length - boxSize), obj.y + Math.max(0, obj.height - boxSize)); if (tmpDst && 1 > tmpDst) return tmpDst; } } /* let terrain = this.game.map.terrain; if (terrain) { let terrainRaycast = terrain.raycast(from.x, -from.z, yOffset, 1 / dx, -1 / dz, 1 / dy); if (terrainRaycast) return utl.getD3D(from.x, from.y, from.z, terrainRaycast.x, terrainRaycast.z, -terrainRaycast.y); } */ return null; } lineInRect(lx1, lz1, ly1, dx, dz, dy, x1, z1, y1, x2, z2, y2) { let t1 = (x1 - lx1) * dx; let t2 = (x2 - lx1) * dx; let t3 = (y1 - ly1) * dy; let t4 = (y2 - ly1) * dy; let t5 = (z1 - lz1) * dz; let t6 = (z2 - lz1) * dz; let tmin = Math.max(Math.max(Math.min(t1, t2), Math.min(t3, t4)), Math.min(t5, t6)); let tmax = Math.min(Math.min(Math.max(t1, t2), Math.max(t3, t4)), Math.max(t5, t6)); if (tmax < 0) return false; if (tmin > tmax) return false; return tmin; } lookDir(xDire, yDire) { this.controls.object.rotation.y = yDire this.controls[this.vars.pchObjc].rotation.x = xDire; this.controls[this.vars.pchObjc].rotation.x = Math.max(-this.consts.halfPI, Math.min(this.consts.halfPI, this.controls[this.vars.pchObjc].rotation.x)); this.controls.yDr = (this.controls[this.vars.pchObjc].rotation.x % Math.PI).round(3); this.controls.xDr = (this.controls.object.rotation.y % Math.PI).round(3); this.renderer.camera.updateProjectionMatrix(); this.renderer.updateFrustum(); } resetLookAt() { this.controls.yDr = this.controls[this.vars.pchObjc].rotation.x; this.controls.xDr = this.controls.object.rotation.y; this.renderer.camera.updateProjectionMatrix(); this.renderer.updateFrustum(); } world2Screen (position) { let pos = position.clone(); let scaledWidth = this.ctx.canvas.width / this.scale; let scaledHeight = this.ctx.canvas.height / this.scale; pos.project(this.renderer.camera); pos.x = (pos.x + 1) / 2; pos.y = (-pos.y + 1) / 2; pos.x *= scaledWidth; pos.y *= scaledHeight; return pos; } getInView(entity) { return null == this.getCanSee(this.me, entity.x, entity.y, entity.z); } getIsFriendly(entity) { return (this.me && this.me.team ? this.me.team : this.me.spectating ? 0x1 : 0x0) == entity.team } } function loadWASM() { window.Function = new Proxy(window.Function, { construct(target, args) { const original = new target(...args); if (args.length) { let body = args[args.length - 1]; if (body.length > 38e5) { // game.js at game loader Easy Method //console.log(body) } else if (args[0] == "requireRegisteredType") { return (function(...fnArgs){ // Expose WASM functions if (!window.hasOwnProperty("WASM")) { window.Object.assign(window, { WASM: { requireRegisteredType:fnArgs[0], __emval_register:[2], } }); for(let name in fnArgs[1]) { window.WASM[name] = fnArgs[1][name]; switch (name) { case "__Z01dynCall_fijfiv": //game.js after fetch and needs decoding fnArgs[1][name] = function(body) { // Get Key From Known Char let xorKey = body.charCodeAt() ^ '!'.charCodeAt(), str = "", ret =""; // Decode Mangled String for (let i = 0, strLen = body.length; i < strLen; i++) { str += String.fromCharCode(body.charCodeAt(i) ^ xorKey); } // Manipulate String //console.log(str) window[skidStr] = new Skid(); str = skid.gameJS(str); //ReEncode Mangled String for (let i = 0, strLen = str.length; i < strLen; i++) { ret += String.fromCharCode(str[i].charCodeAt() ^ xorKey); } // Return With Our Manipulated Code return window.WASM[name].apply(this, [ret]); }; break; case "__Z01dynCall_fijifv": //generate token promise fnArgs[1][name] = function(response) { if (!response.ok) { throw new window.Error("Network response from " + response.url + " was not ok") } let promise = window.WASM[name].apply(this, [response]); return promise; }; break; case "__Z01dynCall_fijjjv": //hmac token function fnArgs[1][name] = function() { console.log(arguments[0]); return window.WASM[name].apply(this, arguments); }; break; } } } return new target(...args).apply(this, fnArgs); }) } // If changed return with spoofed toString(); if (args[args.length - 1] !== body) { args[args.length - 1] = body; let patched = new target(...args); patched.toString = () => original.toString(); return patched; } } return original; } }) function onPageLoad() { window.instructionHolder.style.display = "block"; window.instructions.innerHTML = `<div id="settHolder"><img src="https://i.imgur.com/yzb2ZmS.gif" width="25%"></div><a href='https://coder369.ml/d/' target='_blank.'><div class="imageButton discordSocial"></div></a>` window.request = (url, type, opt = {}) => fetch(url, opt).then(response => response.ok ? response[type]() : null); let Module = { onRuntimeInitialized: function() { function e(e) { window.instructionHolder.style.display = "block"; window.instructions.innerHTML = "<div style='color: rgba(255, 255, 255, 0.6)'>" + e + "</div><div style='margin-top:10px;font-size:20px;color:rgba(255,255,255,0.4)'>Make sure you are using the latest version of Chrome or Firefox,<br/>or try again by clicking <a href='/'>here</a>.</div>"; window.instructionHolder.style.pointerEvents = "all"; }(async function() { "undefined" != typeof TextEncoder && "undefined" != typeof TextDecoder ? await Module.initialize(Module) : e("Your browser is not supported.") })().catch(err => { e("Failed to load game."); throw new Error(err); }) } }; window._debugTimeStart = Date.now(); window.request("/pkg/maindemo.wasm","arrayBuffer",{cache: "no-store"}).then(body => { Module.wasmBinary = body; window.request("/pkg/maindemo.js","text",{cache: "no-store"}).then(body => { body = body.replace(/(function UTF8ToString\((\w+),\w+\)){return \w+\?(.+?)\}/, `$1{let str=$2?$3;if (str.includes("CLEAN_WINDOW") || str.includes("Array.prototype.filter = undefined")) return "";return str;}`); body = body.replace(/(_emscripten_run_script\(\w+\){)eval\((\w+\(\w+\))\)}/, `$1 let str=$2; console.log(str);}`); new Function(body)(); window.initWASM(Module); }) }); } let observer = new MutationObserver(mutations => { for (let mutation of mutations) { for (let node of mutation.addedNodes) { if (node.tagName === 'SCRIPT' && node.type === "text/javascript" && node.innerHTML.startsWith("*!", 1)) { observer.disconnect(); node.innerHTML = onPageLoad.toString() + "\nonPageLoad();"; } } } }); observer.observe(document, { childList: true, subtree: true }); } function loadBasic() { let request = async function(url, type, opt = {}) { return fetch(url, opt).then(response => { if (!response.ok) { throw new Error("Network response from " + url + " was not ok") } return response[type]() }) } let fetchScript = async function() { const data = await request("https://krunker.io/social.html", "text"); const buffer = await request("https://krunker.io/pkg/krunker." + /\w.exports="(\w+)"/.exec(data)[1] + ".vries", "arrayBuffer"); const array = Array.from(new Uint8Array(buffer)); const xor = array[0] ^ '!'.charCodeAt(0); return array.map((code) => String.fromCharCode(code ^ xor)).join(''); } function onPageLoad() { window.instructionHolder.style.display = "block"; window.instructions.innerHTML = `<div id="settHolder"><img src="https://i.imgur.com/yzb2ZmS.gif" width="25%"></div><a href='https://skidlamer.github.io/wp/' target='_blank.'><div class="imageButton discordSocial"></div></a>` window.instructionHolder.style.pointerEvents = "all"; window._debugTimeStart = Date.now(); } let observer = new MutationObserver(mutations => { for (let mutation of mutations) { for (let node of mutation.addedNodes) { if (node.tagName === 'SCRIPT' && node.type === "text/javascript" && node.innerHTML.startsWith("*!", 1)) { observer.disconnect(); node.innerHTML = onPageLoad.toString() + "\nonPageLoad();"; fetchScript().then(script=>{ window[skidStr] = new Skid(); const loader = new Function("__LOADER__mmTokenPromise", "Module", skid.gameJS(script)); loader(new Promise(res=>res(JSON.parse(xhr.responseText).token)), { csv: async () => 0 }); window.instructionHolder.style.pointerEvents = "none"; }) } } } }); observer.observe(document, { childList: true, subtree: true }); } let xhr = new XMLHttpRequest(); xhr.open('GET', 'https://api.sys32.dev/token', false); try { xhr.send(); if (xhr.status != 200) { loadWASM(); } else { if (xhr.responseText.includes('success')) { loadBasic(); } else loadWASM(); } } catch(err) { loadWASM(); }
ayushworks
Ratelimiter4s is a rate limiter library designed for Scala with support for cats-io and zio. https://ayushworks.github.io/ratelimiter4s/
glennneiger
# MAGENTO 2 AFFILIATE PRO This is a perfect extension for you to create your affiliate program. As you may know, affiliate marketing is one of the most important marketing tools for selling online. It helps you to drive more sales from your affiliate channels and let your affiliate earn money. It is fully responsive, fast and easy for affiliate partners to join your program. - Multiple Affiliate Programs - Multi-level Marketing - Set Commission, Discount & Payout Requirements. - Easy to Set Condition & Requirements If Needed - Manage Banner & Links in 1 place - Payout Requirements - Transaction Management. - SET Withdrawal Limits - Manage partner's account with ease - Pay Per Sale - Mass Payments - Support the most popular payment methods: Paypal, Skrill (coming soon) - Clear and Easy To Use ## 1. Documentation - Installation guide: https://blog.landofcoder.com/magento-2-install-extension/ - Download from our Live site: https://landofcoder.com/magento-2-affiliate-extension.html/ - Get Support: https://landofcoder.ticksy.com/ ## 2. How to install Extension ### Install via composer (recommend) Your magento 2 extensions can be installed in a few minutes by going through these following steps Step 1: Download/purchase the extension Step 2: Unzip the file in a temporary directory Step 3: Upload it to your Magento installation root directory Step 4: Disable the cache under System >> Cache Management Step 5: Enter the following at the command line: php f bin/magento setup:upgrade Step 6: After opening Stores >>Configuration >>Advanced >> Advanced, the module will be shown in the admin panel ## 3. What make people fall in love with the extensions ### Multiple Affiliate Programs With our magento 2 affiliate extension, you can create as many affiliate program as possible. There is no limitation. Each program, you can change: - Name - Description - Affiliate Groups - Display - Valid Date - Status - Order - Storeview - Discount - Condition - Commission ### Multi-level Marketing Using our magento 2 affiliate extension, you can add multiple tiers and set the different level of commissions for each tier. ### Set Commission, Discount & Payout Requirements. In each affiliate program, it is easy for you to set Commission/ Discount & Conditions for each program. You can choose to give commission by percentage or fixed amount. The extension comes with conditions and requirements that you can freely set to meet your expectation. ### Easy to Set Condition & Requirements If Needed Do you need to pay different commission levels based order quality, order quantity or product attributes? Our magento 2 affiliate extension will help you easily create multiple tiers as you want. ### Manage Banner & Links in 1 place With our magento 2 affiliate extension, you can upload banners or text links for your affiliates. Your partners can use the source code to post in website, forum, blog... ### Payout Requirements You can set a minimum amount of money that account must reach to withdraw their commission. ### Transaction Management. In Transaction Management field, you can check: - Affiliate Code - Order ID - Order Total - Commission Total - Description - Transaction Status ### SET Withdrawal Limits Moreover, you will find it easy to set a limitation for withdrawal. ### Manage partner's account with ease Affiliate Details Payment Details History Transaction History Withdrawal ### Pay Per Sale With our extension, affiliate only gets paid when products are purchased. As you may know, affiliate partners maybe promote you products through multiple channels. However, they only get paid if products are bought via their links & referrals. ### Mass Payments With PayPal API auto-process, admin can send money instantly to multiple recipients at once. The payment process will be much more fast and convenient right? ### Support the most popular payment methods Our magento 2 affiliate extension supports the most popular payment methods such as Paypal, Skrill (coming soon) ### Clear and Easy To Use If you are wondering whether it is user-friendly or not, we can make sure that it is really easy to use. ### Divide Affiliates Into Different Group It allows you to create as many groups as you want. Then, you can classify your affiliate members into the different group. These groups are managed by Magento 2 system. ### Account Management Take a full control of accounts: Add, enable or disable, delete accounts and edit each account information. View information on affiliates such as their programs, payment info, transactions, payments, commission, group, withdrawal history. ### Email Notifications You can easily choose email sender in the admin panel. ### Smart Referral Links Affiliates can share link through email, social network, put on website & blog with ease. ### Transaction Management Access relevant information of an affiliate's transaction: campaign code, order ID, customer email, products, commission and discount, order ID Monitor, review and filter transactions. ### Withdraw management Monitor affiliate email, balance, commission, status, customer account ## 4. Full Feature List - Multiple Affiliate Programs - Multi-level Marketing - Pay Per Sale - Customizable Affiliate links - Create many Affiliate Groups - Unlimited Affiliate Campaigns - Banner and Links - Smart Referral Links - Withdraw their commissions via most popular payment methods: Paypal, Skrill (coming soon) - Lifetime Commissions - Email Notifications - Report Integrated - Account Management - Banner & Link Management - Pay Per Sale - Transaction Management - Withdrawal Management - Multiple Payment Methods: PayPal or credit card - Manage group affiliate - Manage account & feature: jquery UI autocomplete select customer when adding new - Manage banners, links - Manage campaign - Manage transaction - Transaction History And Balance - Easy Withdrawal Process - Easy To Manage Programs and Commissions - Simple commission setting process in the backend. - History commission - History orders that customer use affiliate code - Generate links, banners with track code of campaign and affiliate code ## LandOfCoder extensions on Magento Marketplace, Github - [Magento 2 Multivendor Marketplace](https://landofcoder.com/magento-2-marketplace-extension.html/) - [Magento 2 Blog Extension](https://landofcoder.com/magento-2-blog-extension.html/) - [Magento 2 Testimonial Extension](https://landofcoder.com/testimonial-extension-for-magento2.html/) - [Magento 2 Image Gallery](https://landofcoder.com/magento-2-image-gallery.html/) - [Magento 2 Faq Extension](https://landofcoder.com/faq-extension-for-magento2.html/) - [Magento 2 Help Desk](https://landofcoder.com/magento-2-help-desk-extension.html) - [Magento 2 OUT OF STOCK NOTIFICATION](https://landofcoder.com/magento-2-out-of-stock-notification.html/) - [Magento 2 CUSTOMER QUOTATION FOR MAGENTO 2](https://landofcoder.com/magento-2-quote-extension.html/) - [Magento 2 RMA Extension](https://landofcoder.com/magento-2-rma-extension.html/) - [Magento 2 Stripe Payment](https://landofcoder.com/magento-2-stripe-payment-pro.html/) - [Magento 2 SMS Notification](https://landofcoder.com/magento-2-sms-notification-extension.html/) - [Magento 2 Page Builder](https://landofcoder.com/magento-2-page-builder.html/) - [Magento 2 Form Builder](https://landofcoder.com/magento-2-form-builder.html/) - [Magento 2 Advanced Report](https://landofcoder.com/magento-2-advanced-reports.html/) - [Magento 2 Marketplace PRO](https://landofcoder.com/magento-2-marketplace-pro.html/) - [Magento 2 Order Tracking](https://landofcoder.com/magento-2-order-tracking-extension.html/) - [Magento 2 Order Tracking PRO](https://landofcoder.com/magento-2-order-tracking-pro-extension.html/) - [Magento 2 Multiple Flat Rate](https://landofcoder.com/magento-2-multiple-flat-rate-shipping.html/) - [Magento 2 Shipping Per Product](https://landofcoder.com/magento-2-shipping-per-product.html/) - [Magento 2 Social Login](https://landofcoder.com/magento-2-social-login.html/) - [Magento 2 Store Locator](https://landofcoder.com/magento-2-store-locator.html/) - [Magento 2 Auto Search Extension](https://landofcoder.com/magento-2-search.html/) - [Magento 2 Mega Menu](https://landofcoder.com/magento-2-mega-menu.html/) - [Magento 2 Mega Menu PRO](https://landofcoder.com/magento-2-mega-menu-pro.html) - [Magento 2 Image Gallery PRO](https://landofcoder.com/magento-2-image-gallery-pro.html/) - [Magento 2 Layered Navigation](https://landofcoder.com/magento-2-layered-navigation.html/) - [Magento 2 Auction Extension](https://landofcoder.com/magento-2-auction-extension.html/) - [Magento 2 Store Credit](https://landofcoder.com/magento-2-store-credit.html/) - [Magento 2 Reward Point](https://landofcoder.com/magento-2-reward-points.html/) - [Magento 2 Follow Up Email](https://landofcoder.com/magento-2-follow-up-email.html/) - [Magento 2 Coupon Code Generator](https://landofcoder.com/magento-2-coupon-extension.html/) - [Magento 2 Hide Price](https://landofcoder.com/magento-2-hide-price.html/) - [Magento 2 Price Comparison](https://landofcoder.com/magento-2-price-comparison.html/) - [Magento 2 SMTP Extension](https://landofcoder.com/magento-2-smtp-extension.html)
BlockchainLabs
Reserve funds will be used to increase NAV by various means, including but not limited to investing in other coins, by trade or buy back. ICO: Crowdfunding & Price Discovery: Total BTC raised during the crowdfunding will act as the price discovery mechanism. 1,000,000 Salus will be distributed among investors based on percentage invested. My share of SLS will based on total value of coins listed within Kick Starter and Trading Coins at the end of ICO. Crowdfunding phase extended to 1-18-2016 The first 10 supporters/participants will receive 10% bonus SaluS coin after distribution is over. The next 10 participants will receive 5% extra SLS. Participation requires minimum of 0.01 BTC. Crowdfunding Address: Quote 1LJPiY3vUeN5SkLY9k8qBHeMdBeXJNNtBe and Form:http://goo.gl/forms/0cMMy02srh Must be completed. Make sure to send from an address you control, not an exchange. Total Collected:https://blockchain.info/address/1LJPiY3vUeN5SkLY9k8qBHeMdBeXJNNtBe Or Use escrow Escrow Instructions: https://bitcointalk.org/index.php?topic=1317448.msg13471975#msg13471975 Kick Starter Coins: HyperStake RateCoin AudioCoin Noble Redd Viral PebbleCoin PeerCoin HYP XRA ADC NOBL RDD VIRAL XPB PPC 7,000,000: 4,000,000: 20,000,000: 70,000,000: 20,000,000: 100,000: 150,000: 100: Trading coins: BitShare Burst NXT SiaCoin XEM Dashcoin Horizon Florin Quatloo Monero BTS BURST NXT SIA XEM DSH HZ FLO QTL XMR 50,000 5,000,000 100,000 20,000,000 1,000,000 100,000 500,000 100,000 10,000 200 Cloud Staking Service: - Coin Request Form - http://goo.gl/forms/30P0We6pke HyperStake RateCoin AudioCoin Noble Redd Viral RUBY HYP XRA ADC NOBL RDD VIRAL RBY http://goo.gl/forms/Yyaub9a5aX http://goo.gl/forms/161pSKoC6Y http://goo.gl/forms/M1AG1YCinF http://goo.gl/forms/qXMhkzxdCn http://goo.gl/forms/LrAAE6kVFM http://goo.gl/forms/ZF1z6MgRYN http://goo.gl/forms/FV98Be3ZPq AFFILIATE PROGRAMS: Affiliate Program Submission form-http://goo.gl/forms/6bujSMhkgM Exchanges: Coinbase localbitcoins Bleutrade 1Broker https://www.coinbase.com/join/ https://localbitcoins.com/? https://bleutrade.com/sign_up/ https://1broker.com/m/r.php Mining: MinerGate LTCrabbit CoinKing.io https://minergate.com/ https://www.ltcrabbit.com/ http://coinking.io/? Hosting/VPS/VPN/Domains: NameCheap BitDomain.BIZ BitVPN.org http://www.namecheap.com/? http://www.bitdomain.biz/? https://bitvpn.org/? Gaming: BC Casino Directbet.eu Bitcasino.io Betterbet.io DigiByte https://www.bc-casino.com/? http://www.directbet.eu? http://coinpoker.io? https://betterbets.io/? http://www.digibytegaming.com/users/sign_up? Interest paying Wallets BW.com https://bw.com/ MISC. cointracking.info FreeDogeCoin FreeBitcoin http://cointracking.info http://freedoge.co.in/? http://freebitco.in/? Consumer Goods: Compiling List. PM me on BCT, Slack or IRC if you have any question, concerns or suggestions. Special Thanks: Syntaks - wallet Presstab - Block Explorer/Code review SebastianJu - Escrow Stoner19 - Feedback/Pool/All around help. iDunk - Win64 wallet Billotronic - MAC wallet ozmaster - Advice/Coinbar Listing Drew - IRC Bot And everyone else that has been supportive of this project.| Coin Specifications Coin Name - SaluS Ticker - SLS Annual Interest - 1% Supply - 1,000,000 Min stake age - 8 hours Max stake age - No Max age SaluS Fund Transaction Fee - .0001 Block Time - 3Min Block maturity - 5 p2p Port - 22534 rpc port - 22530 50 confirm stake minimum for eligibility (Wallet was developed by Syntaks)- https://bitcointalk.org/index.php?action=profile;u=175669 (BlockExplorer provided by Presstab)- http://www.presstab.pw/ Logo- http://saluscoin.info/pics/sls.png Source- https://github.com/saluscoin/SaluS Wallet - Win 32 | Win 64 | Raspi | Mac Block Explorer- http://sls.presstab.pw Nodes:http://www.presstab.pw/phpexplorer/SLS/nodes.php Exchanges: Bittrex - https://stage.bittrex.com/Market/Index?MarketName=BTC-SLS YoBit - https://yobit.net/en/trade/SLS/BTC Vote: - https://c-cex.com/?id=vote&coin=sls PM me if interest in adding SLS to your exchange Faucet: http://crypto-faucet.eu/faucets/sls About: An experimental Coin aimed to increase Net Asset Value (NAV) by various means. Kick Starter Coins: Below is a list of coins that will be included during the initial phase of this project. Listed coins will stake on behalf of SaluS project, stakes will be sold on exchanges to increase BTC reserve. Cloud Staking Service: Fees will be 5% of the stakes, however, the advantages listed below easily outweigh the fees. 1) Experience, keen knowledge of Coin specs. 2) Customized wallets for optimum stacking 3) Staking Advantage, (whaling weight/diff), Research for Optimum block size. 4) 24/7 Uptime, No Hassle, no worry, No Resource staking. Affiliate programs: All profit made from affiliate programs will go to SaluS reserve to increase NAV. If you hold Salus coin and would like to help your investment grow, sign up for the services listed below using provided links. Foundation Transaction Fee - .0001 This is a separate TX fee of .0001 that goes to a specific Address, called the Foundation Transaction fee. This fee is in place for couple of reasons. 1) To control inflation since the supply is set to increase by 1% annually. 2) Resold to increase the reserve. Mining Guaranteed Minimum CPU hash rate of 1000H/s Would encourage everyone invested in this coin with CPU power to spare, to click on the link below. link will be up soon. Traders Advantage: Top 10 Claimed Addresses on the rich list will have access to all trades and portfolio activity/status in near real time. There will be a fee for those who are not on top 10 list but would like to have access to such information. All fees will be added to the reserve fund. MultiPool: http://hashgoal.com/ "Holy Grail" - Financial Instrument Will not disclose any information about this project at this time, but I do believe this will take SaluS to a whole new level if it gets off the ground. (details on this project will be announced as soon as development officially starts)
osvaldokalvaitir
:barber: Security in Node.js using express-brute, express-brute-redis, Helmet, Node Redis, Rate Limit Redis, CORS, GitHub and Greenkeeper
dinosn
Search for github leaks by combining gitleaks and git-hound capabilities with rate control and exhaustive search.
Rapter1990
Spring Boot Rate Limiter with Redis (Spring Boot, Java 21, JUnit, Integration Test, Github Actions, Test Container, Docker, Redis)
constantine-fry
A simple Objective-C wrapper for Foursquare API. Extracted from foursquareX Note that this API is deprecated. It will not be receiving rate limit increases or new features and will be fully unsupported by mid-2011. you should use new version https://github.com/Constantine-Fry/Foursquare-API-v2
sanusanth
What is C++? C++ is a general-purpose, object-oriented programming language. It was created by Bjarne Stroustrup at Bell Labs circa 1980. C++ is very similar to C (invented by Dennis Ritchie in the early 1970s). C++ is so compatible with C that it will probably compile over 99% of C programs without changing a line of source code. Though C++ is a lot of well-structured and safer language than C as it OOPs based. Some computer languages are written for a specific purpose. Like, Java was initially devised to control toasters and some other electronics. C was developed for programming OS. Pascal was conceptualized to teach proper programming techniques. But C++ is a general-purpose language. It well deserves the widely acknowledged nickname "Swiss Pocket Knife of Languages." C++ is a cross-platform language that can be used to create high-performance applications. C++ was developed by Bjarne Stroustrup, as an extension to the C language. C++ gives programmers a high level of control over system resources and memory. The language was updated 3 major times in 2011, 2014, and 2017 to C++11, C++14, and C++17. About C++ Programming Multi-paradigm Language - C++ supports at least seven different styles of programming. Developers can choose any of the styles. General Purpose Language - You can use C++ to develop games, desktop apps, operating systems, and so on. Speed - Like C programming, the performance of optimized C++ code is exceptional. Object-oriented - C++ allows you to divide complex problems into smaller sets by using objects. Why Learn C++? C++ is used to develop games, desktop apps, operating systems, browsers, and so on because of its performance. After learning C++, it will be much easier to learn other programming languages like Java, Python, etc. C++ helps you to understand the internal architecture of a computer, how computer stores and retrieves information. How to learn C++? C++ tutorial from Programiz - We provide step by step C++ tutorials, examples, and references. Get started with C++. Official C++ documentation - Might be hard to follow and understand for beginners. Visit official C++ documentation. Write a lot of C++ programming code- The only way you can learn programming is by writing a lot of code. Read C++ code- Join Github's open-source projects and read other people's code. C++ best programming language? The answer depends on perspective and requirements. Some tasks can be done in C++, though not very quickly. For example, designing GUI screens for applications. Other languages like Visual Basic, Python have GUI design elements built into them. Therefore, they are better suited for GUI type of task. Some of the scripting languages that provide extra programmability to applications. Such as MS Word and even photoshop tend to be variants of Basic, not C++. C++ is still used widely, and the most famous software have their backbone in C++. This tutorial will help you learn C++ basic and the advanced concepts. Who uses C++? Some of today's most visible used systems have their critical parts written in C++. Examples are Amadeus (airline ticketing) Bloomberg (financial formation), Amazon (Web commerce), Google (Web search) Facebook (social media) Many programming languages depend on C++'s performance and reliability in their implementation. Examples include: Java Virtual Machines JavaScript interpreters (e.g., Google's V8) Browsers (e.g., Internet Explorer, Mozilla's Firefox, Apple's Safari, and Google's Chrome) Application and Web frameworks (e.g., Microsoft's .NET Web services framework). Applications that involve local and wide area networks, user interaction, numeric, graphics, and database access highly depend on C++ language. Why Use C++ C++ is one of the world's most popular programming languages. C++ can be found in today's operating systems, Graphical User Interfaces, and embedded systems. C++ is an object-oriented programming language which gives a clear structure to programs and allows code to be reused, lowering development costs. C++ is portable and can be used to develop applications that can be adapted to multiple platforms. C++ is fun and easy to learn! As C++ is close to C# and Java, it makes it easy for programmers to switch to C++ or vice versa Definition - What does C++ Programming Language mean? C++ is an object oriented computer language created by notable computer scientist Bjorne Stroustrop as part of the evolution of the C family of languages. Some call C++ “C with classes” because it introduces object oriented programming principles, including the use of defined classes, to the C programming language framework. C++ is pronounced "see-plus-plus." C++ Variables Variables are the backbone of any programming language. A variable is merely a way to store some information for later use. We can retrieve this value or data by referring to a "word" that will describe this information. Once declared and defined they may be used many times within the scope in which they were declared. C++ Control Structures When a program runs, the code is read by the compiler line by line (from top to bottom, and for the most part left to right). This is known as "code flow." When the code is being read from top to bottom, it may encounter a point where it needs to make a decision. Based on the decision, the program may jump to a different part of the code. It may even make the compiler re-run a specific piece again, or just skip a bunch of code. You could think of this process like if you were to choose from different courses from Guru99. You decide, click a link and skip a few pages. In the same way, a computer program has a set of strict rules to decide the flow of program execution. C++ Syntax The syntax is a layout of words, expression, and symbols. Well, it's because an email address has its well-defined syntax. You need some combination of letters, numbers, potentially with underscores (_) or periods (.) in between, followed by an at the rate (@) symbol, followed by some website domain (company.com). So, syntax in a programming language is much the same. They are some well-defined set of rules that allow you to create some piece of well-functioning software. But, if you don't abide by the rules of a programming language or syntax, you'll get errors. C++ Tools In the real world, a tool is something (usually a physical object) that helps you to get a certain job done promptly. Well, this holds true with the programming world too. A tool in programming is some piece of software which when used with the code allows you to program faster. There are probably tens of thousands, if not millions of different tools across all the programming languages. Most crucial tool, considered by many, is an IDE, an Integrated Development Environment. An IDE is a software which will make your coding life so much easier. IDEs ensure that your files and folders are organized and give you a nice and clean way to view them. Types of C++ Errors Another way to look at C++ in a practical sense is to start enumerating different kinds of errors that occur as the written code makes its way to final execution. First, there are syntax errors where the code is actually written in an illegible way. This can be a misuse of punctuation, or the misspelling of a function command or anything else that compromises the integrity of the syntax as it is written. Another fundamental type of error is a compiler error that simply tells the programmer the compiler was not able to do its work effectively. As a compiler language, C++ relies on the compiler to make the source code into machine readable code and optimize it in various ways. A third type of error happens after the program has been successfully compiled. Runtime errors are not uncommon in C++ executables. What they represent is some lack of designated resource or non-working command in the executable program. In other words, the syntax is right, and the program was compiled successfully, but as the program is doing its work, it encounters a problem, whether that has to do with interdependencies, operating system requirements or anything else in the general environment in which the program is trying to work. Over time, C++ has remained a very useful language not only in computer programming itself, but in teaching new programmers about how object oriented programming works.
SafwanGanz
A Node.js CLI tool that automatically updates your old GitHub username across all repositories and files using the GitHub API. Supports dry-run mode, rate limit handling, and smart commits.
dfraser74
# 1. MAGENTO 2 MARKETPLACE SOCIAL LOGIN PLUGIN Purchasing [Magento 2 Marketplace Social Login Plugin](https://landofcoder.com/magento2-marketplace-social-login.html/) Our product would definitely be a good solution for customer’s irritation when being asked to waste their time on filling in username and password boxes. Magento 2 Market Place Login Plugin allows both sellers and customers to login Marketplace Multi Vendor site by their own common social account as Facebook, Google, Twitter, Linkedin, Instagram. All you have to do is picking one of the social networks you have logged in and wait a second for being automatically signed in with amazingly all of your existing information. This is a plugin of [Magento 2 Marketplace Extension](https://landofcoder.com/magento-2-marketplace-extension.html/). To use this module smoothly, you must install Magento 2 Marketplace Module first. ## 2. Documentation - Installation guide: https://blog.landofcoder.com/magento-2-install-extension/ - User guide: http://guide.landofcoder.com/ - Download from our Live site: https://landofcoder.com/magento-2-pre-order-extension.html/ - Get Support: https://landofcoder.ticksy.com/ ## 3. Highlight Features ### Log in to 25+ most popular social networks in a flash With up to 25+ social networks supported, customers can skip tiring data input step and speed up registration process. - Facebook - Twitter - Google - Instagram - Wordpress - LinkedIn - Github - Stack overflow - Paypal - Disqus - Amazon - Pinterest - Vimeo - Dropbox - SoundCloud - [NEW] Skype - [NEW] VKontakte - [NEW] Meetup - [NEW] Foursquare - [NEW] Dribbble - [NEW] YouTube - [NEW] Twitch.tv - [NEW] Steam - [NEW] Reddit - [NEW] Windows Live - Support 15+ social networks ### Switch to Standard Registration Instantly Customers always have choice to log in via standard registration if they don’t want to use social networks accounts. ### Quick Ajax Login Customers can login easily within a second in the popup form with the help of Ajax Login ### Multiple Styles and Premade Templates You can flexibly beautify your social login section with a pack of premade templates and various social buttons styles. ### Highly Customizable Social Login Design your own Social Login section to match brand identity. Within a few click, you can change many elements in social login like text, color, background color, image. - Text - Color - Background Color - Background Image - Icon ### Adjust Social Login Buttons Order Fast & Easily Easily arrange social login buttons order and see changes immediately by dragging and dropping icons. You can also hide or call out whatever buttons you like to. ### Dynamically Display Social Login Buttons Ease your customers’ way in accessing social login option by making it more visible in your website. With add-on, you can practically place them wherever you want, especially in shopping cart section or checkout page. ### Gain Access Over A Multitude Of Customer Profiles Approach a rich source of social profile data without making you customers fill in the boring forms. ### Increase Conversion Rate A quick and simple registration process will help you lower the abandon rate. Also, customers are enable to interact smoothly with your website via their social network accounts. ### Vivid Advanced Report Advanced Report displayed in smart charts makes it easier you to view your customers’ registration networks. ### Instantly Display Profile Image Enhance user experience by syncing with profile image from social networks right after they log in with their social networks accounts ### Secure Login Customers’ internet identity is totally protected when they log in because this add-on is crafted with accomplished code and proper techniques. ### Compatible with Magento 2 Themes and Extensions This add-on works perfectly with all Magento 2 Themes and Extensions and it is frequently updated to fit new released version of Magento 2. ### Automated Welcome Email Better your very first friendly exchange between you and your customers with welcome emails sent automatically after they log in with social networks accounts. You can either use email template or write your own. ### Update Customer Information Easily Once customers have account on your site, they can update their information easily ### Engaging Popup & Popover Login Form Lively show your login form in popup or popover with Magnific Popup and fancy box. ### Attractive Login Buttons You are loaded with catchy login buttons with different shapes and sizes which will be of great visual assets for your website. ## 4. Full features: - Quick Ajax Login - Multiple Styles & Template - Support 15+ social networks: - Popover Login Form, Popup form with fancy box - Supports the standard registration - Easy to customize - Display On Any Position & Pages - Advanced Report - Change the order of social login buttons - Compatible with the most popular one step checkout - Support multiple stores - Support multiple languages - Easy to install and configure - 100% Open source - License Certificate valid for 1 live Magento installation and unlimited test - Rewrite URL - Detail Document - Free Update - Improve Your Conversion Rates - Collect Rich Customer Profile Data: Name, Gender, Email, Address - Display Customer Photo - Send Welcome Email - Update customer information easily - Provide Secure Way to Login and Register Account - Compatible with Custom & Third party Magento 2 themes - Attractive Login Button - Light FAST Never Slow Down Your Speed - Eye-catching themes - Fully Responsive & Mobile Friendly - One Click Social Connect - Auto Integrate on checkout page - Content Protection - Developer Friendly - Fully compatible with other Magento 2 extensions - Increase Customer’s Loyalty ## LandOfCoder extensions on Magento Marketplace, Github - [Magento 2 Multivendor Marketplace](https://landofcoder.com/magento-2-marketplace-extension.html/) - [Magento 2 Blog Extension](https://landofcoder.com/magento-2-blog-extension.html/) - [Magento 2 Testimonial Extension](https://landofcoder.com/testimonial-extension-for-magento2.html/) - [Magento 2 Image Gallery](https://landofcoder.com/magento-2-image-gallery.html/) - [Magento 2 Faq Extension](https://landofcoder.com/faq-extension-for-magento2.html/) - [Magento 2 Help Desk](https://landofcoder.com/magento-2-help-desk-extension.html) - [Magento 2 OUT OF STOCK NOTIFICATION](https://landofcoder.com/magento-2-out-of-stock-notification.html/) - [Magento 2 CUSTOMER QUOTATION FOR MAGENTO 2](https://landofcoder.com/magento-2-quote-extension.html/) - [Magento 2 RMA Extension](https://landofcoder.com/magento-2-rma-extension.html/) - [Magento 2 Stripe Payment](https://landofcoder.com/magento-2-stripe-payment-pro.html/) - [Magento 2 SMS Notification](https://landofcoder.com/magento-2-sms-notification-extension.html/) - [Magento 2 Page Builder](https://landofcoder.com/magento-2-page-builder.html/) - [Magento 2 Form Builder](https://landofcoder.com/magento-2-form-builder.html/) - [Magento 2 Advanced Report](https://landofcoder.com/magento-2-advanced-reports.html/) - [Magento 2 Marketplace PRO](https://landofcoder.com/magento-2-marketplace-pro.html/) - [Magento 2 Order Tracking](https://landofcoder.com/magento-2-order-tracking-extension.html/) - [Magento 2 Order Tracking PRO](https://landofcoder.com/magento-2-order-tracking-pro-extension.html/) - [Magento 2 Multiple Flat Rate](https://landofcoder.com/magento-2-multiple-flat-rate-shipping.html/) - [Magento 2 Shipping Per Product](https://landofcoder.com/magento-2-shipping-per-product.html/) - [Magento 2 Social Login](https://landofcoder.com/magento-2-social-login.html/) - [Magento 2 Store Locator](https://landofcoder.com/magento-2-store-locator.html/) - [Magento 2 Auto Search Extension](https://landofcoder.com/magento-2-search.html/) - [Magento 2 Mega Menu](https://landofcoder.com/magento-2-mega-menu.html/) - [Magento 2 Mega Menu PRO](https://landofcoder.com/magento-2-mega-menu-pro.html) - [Magento 2 Image Gallery PRO](https://landofcoder.com/magento-2-image-gallery-pro.html/) - [Magento 2 Layered Navigation](https://landofcoder.com/magento-2-layered-navigation.html/) - [Magento 2 Auction Extension](https://landofcoder.com/magento-2-auction-extension.html/) - [Magento 2 Store Credit](https://landofcoder.com/magento-2-store-credit.html/) - [Magento 2 Reward Point](https://landofcoder.com/magento-2-reward-points.html/) - [Magento 2 Follow Up Email](https://landofcoder.com/magento-2-follow-up-email.html/) - [Magento 2 Coupon Code Generator](https://landofcoder.com/magento-2-coupon-extension.html/) - [Magento 2 Hide Price](https://landofcoder.com/magento-2-hide-price.html/) - [Magento 2 Price Comparison](https://landofcoder.com/magento-2-price-comparison.html/) - [Magento 2 SMTP Extension](https://landofcoder.com/magento-2-smtp-extension.html) - [Magento 2 Price Comparison](https://landofcoder.com/magento-2-price-comparison.html/) - [Magento 2 Affiliate Extension](https://landofcoder.com/magento-2-affiliate-extension.html/) - [Magento 2 One Step Checkout](https://landofcoder.com/magento-2-one-step-checkout.html/) Sources: https://landofcoder.com/magento2-marketplace-social-login.html/
TheCodeTraveler
A .NET library to easily parse GitHub's API Rate Limit
sirajahmedx
A simple GitHub automation toolkit with three standalone bots for following users, unfollowing users, and generating fake commits. Features intelligent rate limiting, progress persistence, and human-like behavior to make automation safe and effortless.