Found 110 repositories(showing 30)
stackgl
:bulb: phong shading tutorial with glslify
glslify
glsl ggx lighting model
iwae
Basic Lighting Models for GLSL for Cocos Creator, included Lambert, Half-Lambert, Blinn-Phong, Toon, outline, rim light
joshb
An OpenGL application written in C that demonstrates lighting implemented with GLSL shaders.
glslify
Oren-Nayar diffuse lighting for GLSL
OtanoStudio
glsl shader for threejs that turns a model or mesh into a hologram using fresnel rim lighting with a repeating pattern and diffuse lighting using view direction.
glslify
Lambertian diffuse lighting model for GLSL
romrz
Basic lighting using GLSL and SFML
glslify
GLSL for specular weight in Blinn-Phong lighting model
KrisMaddeaux
A tech demo that showcases volumetric light scattering, cascaded shadow maps, HDR lighting, and per-pixel motion blur that I implemented using C++, OpenGL, and GLSL shaders in an engine/framework I developed.
mchlkpng
Testing normal and specular lighting on with GLSL on Defold
klantz81
Lighting and environment mapping with GLSL.
nitronoid
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
ArchiePayne
Real-time OpenGL ocean shader using C++17, GLFW, GLAD, and GLSL - includes dynamic wave simulation, raymarching, and atmospheric lighting.
yassir-ouali
This is a demo for water simulation, using the basic knowledge of graphic programming with modern opengl and glsl.. this demo is based on several techniques like : normal mapping, per fragment lighting(Phong illumination), FBO, cube mapping, multitexturing, reflection, refraction, .. The programmable pipeline used is : -vertesx shader -tessellation controller shader -tessellation evaluation shader -fragment shader
jasonandrewth
implementing some common lighting models in GLSL using Shaders in Three.js
freeman-lab
basic GLSL function for applying lights to materials
lcrs
GLSL fragment shaders for Action lighting in Flame
thetestgame
an castaway themed GLSL lighting sample for the Panda3D game engine
alvarogharo
Graphics application implementing lighting, textures, camera and shader #OpenGL #GLSL #CPP
SashimiGirl
Material, lighting, depth of field, and GLSL shading techniques in C++.
EdipoAndersen
A 2D platformer game built with C++ and OpenGL, featuring real-time lighting, shadows, and particle effects using GLSL shaders.
jdtomlinson
GLSL Shader Graphics Project is an example of different GLSL based shaders and lighting techniques including normal mapping, specular lighting, point lights, spot lights, ambient lights, global lights, frame buffer objects (FBOs), and Gaussian blur. It also includes newly developed engine tools such as debug graphics tools and a developer console. GLSL Shader Graphics Project was written in C++ with GLSL shaders and was completed over a 2.5 month period.
ttingchen
3D Minecraft World reconstruction by terrain generation, texturing, normal mapping, phong lighting, SSAO, and shadow mapping using GLSL, C++, and WebGL
Mantador01
Real-time ray marching and procedural modeling in GLSL. Implements SDF primitives, Phong lighting, reflections, ambient occlusion, procedural noise, and BVH optimization — inspired by ShaderToy techniques.
ritamx287
"Time-of-day" experience using Three.js for the world, custom GLSL shaders for the atmosphere and skybox, and GSAP for the complex interpolation of lighting, colors, and UI themes.
signor-ben
A custom 3D renderer built in C++ using OpenGL, featuring real-time shading, lighting, and interactive camera controls. This project implements essential graphics techniques, including vertex and fragment shaders (GLSL), depth buffering, and rasterization, to efficiently render polygonal objects.
RobinMeyler
2D stealth/puzzle game created in C++ with SFML. All Art assests created by me. A* pathfinding on enemies. Built in detailed Level editor with Save and Load. functionality. GLSL shaders used for lighting/background. Music and Sound effects included
Dollars7
Developed an interactive 3D graphics demo with parametric surfaces (torus/sphere/cube), elastic reflection animation, and switchable Phong/Gouraud shading via custom GLSL vertex/fragment shaders; implemented adjustable lighting and material parameters using WebGL uniform binding for dynamic visual updates.
lukysummer
A shader is program that decides the colour of each pixel rendered for an object. I implemented 7 different shaders in OpenGL Shading Language (GLSL). Each shader used vertex shader and fragment shader that incorporated ambient, diffuse, and specular lighting.