Found 172 repositories(showing 30)
humanplane
A Claude Code plugin that watches how you work, learns your patterns, and evolves itself to help you better.
not-elm
Desktop mascot built with bevy
nepyope
No description available
JesseYule
从零开始学习构建智能对话系统
nemutas
No description available
army8735
A lexer&parser by Javascript
R-JG
Write terminal interfaces with Sail
nightw0lv
iTopZ VDSystem Vote & Donate reward systems
JavanC
No description available
kreasof-ai
Long term project about a custom AI architecture. Consist of cutting-edge technique in machine learning such as Flash-Attention, Group-Query-Attention, ZeRO-Infinity, BitNet, etc.
worldiety
Building large scale Android Apps
AoShinRO
AzzyAI modified to work on private servers
tmroyal
Formant Synthesizer written in JUCE GPL3
gwigz
Work in progress third-party libraries for interacting with Second Life, not currently intended for use
enjalot
connect multiple Leap Motions with WebSockets
motcodes
No description available
rmgrimm
Rampage AI Lite - Homunculus and Mercenary AI Script for Ragnarok Online
ahtu6uotuk
No description available
tim4tr0n
The Homunculus Visualizer -- work in progress ;)
gotohiroki
https://gotohiroki.github.io/homunculus/dist/
DougLau
3D modeling library for rust
st23am
A little Elixir Helper
worldiety
Example android application to demonstrate usage and features of the homunculus framework for educational purposes
VaradScript
No description available
Dolmiconk
//================================================== // pvp_n_7-1 - XileFantasy //================================================== pvp_n_7-1,0,0,0,0 monster Evil Exorcist 1117,5,180000,0,0 pvp_n_7-1,0,0,0,0 monster Epocalypse 1675,40,30000,0,0 pvp_n_7-1,0,0,0,0 monster Galium Eye 1700,8,90000,0,0 pvp_n_7-1,0,0,0,0 monster Solacium 1703,8,30000,0,0 pvp_n_7-1,0,0,0,0 monster Evolved Hydro 1720,1,600000,0,0 //================================================== // pvp_n_7-2 - XileFantasy //================================================== pvp_n_7-2,0,0,0,0 monster Evil Exorcist 1117,2,180000,0,0 pvp_n_7-2,0,0,0,0 monster Epocalypse 1675,25,30000,0,0 pvp_n_7-2,0,0,0,0 monster Galium Eye 1700,6,90000,0,0 pvp_n_7-2,0,0,0,0 monster Solacium 1703,2,30000,0,0 pvp_n_7-2,0,0,0,0 monster Evolved Hydro 1720,1,600000,0,0 //================================================== // pvp_n_7-3 - XileFantasy //================================================== pvp_n_7-3,0,0,0,0 monster Evil Exorcist 1117,3,180000,0,0 pvp_n_7-3,0,0,0,0 monster Epocalypse 1675,25,30000,0,0 pvp_n_7-3,0,0,0,0 monster Galium Eye 1700,6,90000,0,0 pvp_n_7-3,0,0,0,0 monster Solacium 1703,3,30000,0,0 pvp_n_7-3,0,0,0,0 monster Evolved Hydro 1720,1,600000,0,0 //================================================== // pvp_n_7-5 - XileFantasy //================================================== pvp_n_7-5,0,0,0,0 monster Evil Exorcist 1117,4,180000,0,0 pvp_n_7-5,0,0,0,0 monster Epocalypse 1675,15,30000,0,0 pvp_n_7-5,0,0,0,0 monster Galium Eye 1700,4,90000,0,0 pvp_n_7-5,0,0,0,0 monster Solacium 1703,2,30000,0,0 pvp_n_7-5,0,0,0,0 monster Evolved Hydro 1720,1,600000,0,0 //===== Script: =============================================================== //= 2010 XileRO's XcR System (XileRO-Credits). //= By Honor/Lover Romeo //============================================================================== prontera,155,171,5 script Sinner Fiesta 832,{ set .npcname$,"[^672d43SinnerFiesta^000000]"; mes .npcname$; mes "Hey "+strcharinfo(0)+", How can I Help You?"; mes "Credits: ^2d6761"+xcr+"XcR"; mes " "; mes "^0000ffMonsters will be Updated weekly or Monthly, Add / Remove^000000."; menu "^0000ff>^000000 Play SinnerFiesta",L_SinnerFiesta, "^0000ff>^000000 Xf Store",L_xfstore; L_SinnerFiesta: next; mes .npcname$; mes "Arena [Bridge] (^0000ff"+getmapusers("pvp_n_7-1")+"^000000)"; //pvp_n_7-1 mes "Arena [Epilogue] (^0000ff"+getmapusers("pvp_n_7-2")+"^000000)"; //pvp_n_7-2 mes "Arena [Nightfall] (^0000ff"+getmapusers("pvp_n_7-3")+"^000000)"; //pvp_n_7-3 mes "Arena [Eclipse] (^0000ff"+getmapusers("pvp_n_7-5")+"^000000)"; //pvp_n_7-5 menu "^0000ff>^000000 Arena [Bridge]",L_bridge, "^0000ff>^000000 Arena [Epilogue]",L_epilogue, "^0000ff>^000000 Arena [Nightfall]",L_nightfall, "^0000ff>^000000 Arena [Eclipse]",L_eclipse, "^0000ff>^000000 Cancel",LCancel; L_bridge: if($@fiestaevent==1) { goto L_here1; } if(getgmlevel() >= 60) { goto L_here1; } if(#MRpart != 6) { next; mes .npcname$; mes "You have to complete ^0000ffMythic Rally^000000 Quest to be able to access this feat."; close; } L_here1: switch(rand(1,4)) { case 1: warp "pvp_n_7-1",86,71; end; case 2: warp "pvp_n_7-1",60,149; end; case 3: warp "pvp_n_7-1",123,17; end; case 4: warp "pvp_n_7-1",157,115; end; } end; L_epilogue: if($@fiestaevent==1) { goto L_here2; } if(getgmlevel() >= 99) { goto L_here2; } if(#MRpart != 6) { next; mes .npcname$; mes "You have to complete ^0000ffMythic Rally^000000 Quest to be able to access this feat."; close; } L_here2: switch(rand(1,4)) { case 1: warp "pvp_n_7-2",100,63; end; case 2: warp "pvp_n_7-2",100,135; end; case 3: warp "pvp_n_7-2",136,99; end; case 4: warp "pvp_n_7-2",64,101; end; } end; L_nightfall: if($@fiestaevent==1) { goto L_here3; } if(getgmlevel() >= 99) { goto L_here3; } if(#MRpart != 6) { next; mes .npcname$; mes "You have to complete ^0000ffMythic Rally^000000 Quest to be able to access this feat."; close; } L_here3: switch(rand(1,4)) { case 1: warp "pvp_n_7-3",59,99; end; case 2: warp "pvp_n_7-3",100,59; end; case 3: warp "pvp_n_7-3",140,98; end; case 4: warp "pvp_n_7-3",100,139; end; } end; L_eclipse: if($@fiestaevent==1) { goto L_here4; } if(getgmlevel() >= 99) { goto L_here4; } if(#MRpart != 6) { next; mes .npcname$; mes "You have to complete ^0000ffMythic Rally^000000 Quest to be able to access this feat."; close; } L_here4: switch(rand(1,4)) { case 1: warp "pvp_n_7-5",81,118; end; case 2: warp "pvp_n_7-5",81,81; end; case 3: warp "pvp_n_7-5",118,81; end; case 4: warp "pvp_n_7-5",118,118; end; } end; L_xfstore: next; mes .npcname$; mes "Anything interesting for you?"; mes "Credits: ^2d6761"+xcr+"XcR"; menu "^0000ff>^000000 Badge",L_Badge, "^0000ff>^000000 Armory",L_armory, "^0000ff>^000000 Useable Items",L_useable, "^0000ff>^000000 Homunculus ^0000ff/^000000 Pets",L_hompets, "^0000ff>^000000 Effects",L_effects, "^0000ff>^000000 Cancel",-; close; L_Badge: next; mes .npcname$; mes "Which of the following set parts would you like to take?"; menu "^0000ff>^000000 Badge",s_imperial, "^0000ff>^000000 Cancel",-; close; s_imperial: next; mes .npcname$; mes "Which of the following set parts would you like to take?"; menu "^0000ff>^000000 3 Rookie Badge",imp_c, "^0000ff>^000000 2 Bom Badge",imp_w, "^0000ff>^000000 Cancel",-; close; imp_c: if(!checkweight(22555,3)) goto overweight; if(xcr >= 20000) { set xcr,xcr-20000; getitem 22555,3; close; } else { next; mes .npcname$; mes "You don't have enough credits to buy this! You need ^0000ff"+(20000-xcr)+"^000000XcR to afford it."; close; } imp_w: if(!checkweight(22557,2)) goto overweight; if(xcr >= 25000) { set xcr,xcr-25000; getitem 22557,2; close; } else { next; mes .npcname$; mes "You don't have enough credits to buy this! You need ^0000ff"+(25000-xcr)+"^000000XcR to afford it."; close; } L_armory: next; mes .npcname$; mes "Not available at the moment!"; close; L_useable: next; mes .npcname$; mes "Which of the following useable items would you like to take?"; menu "^0000ff>^000000 100 Yggdrasil Berry",u_ygg, "^0000ff>^000000 100x Poison Drug Bottle",u_pdb, "^0000ff>^000000 100x Giggling Box",u_gig, "^0000ff>^000000 100x Box of Thunder",u_bot, "^0000ff>^000000 100x Box of Panting",u_bop, "^0000ff>^000000 100x Box of Sunlight",u_bos, "^0000ff>^000000 Cancel",-; close; u_ygg: if(!checkweight(607,100)) goto overweight; if(xcr >= 3000) { set xcr,xcr-500; getitem 607,100; close; } else { next; mes .npcname$; mes "You don't have enough credits to buy this! You need ^0000ff"+(3000-xcr)+"^000000XcR to afford it."; close; } u_pdb: if(!checkweight(678,100)) goto overweight; if(xcr >= 3000) { set xcr,xcr-500; getitem 678,100; close; } else { next; mes .npcname$; mes "You don't have enough credits to buy this! You need ^0000ff"+(3000-xcr)+"^000000XcR to afford it."; close; } u_gig: if(!checkweight(22027,100)) goto overweight; if(xcr >= 3000) { set xcr,xcr-500; getitem 22027,100; close; } else { next; mes .npcname$; mes "You don't have enough credits to buy this! You need ^0000ff"+(3000-xcr)+"^000000XcR to afford it."; close; } u_bot: if(!checkweight(22028,100)) goto overweight; if(xcr >= 3000) { set xcr,xcr-500; getitem 22028,100; close; } else { next; mes .npcname$; mes "You don't have enough credits to buy this! You need ^0000ff"+(3000-xcr)+"^000000XcR to afford it."; close; } u_bop: if(!checkweight(22034,100)) goto overweight; if(xcr >= 3000) { set xcr,xcr-500; getitem 22034,100; close; } else { next; mes .npcname$; mes "You don't have enough credits to buy this! You need ^0000ff"+(3000-xcr)+"^000000XcR to afford it."; close; } u_bos: if(!checkweight(22033,100)) goto overweight; if(xcr >= 3000) { set xcr,xcr-500; getitem 22033,100; close; } else { next; mes .npcname$; mes "You don't have enough credits to buy this! You need ^0000ff"+(3000-xcr)+"^000000XcR to afford it."; close; } L_hompets: next; mes .npcname$; mes "Which of the following homunculus/pets items would you like to take?"; mes " "; mes "More coming soon..."; menu "^0000ff>^000000 Stone of Sage ^0000ff(^000000HomunEvolve^0000ff)^000000",hp_stone, "^0000ff>^000000 Cancel",-; close; hp_stone: if(!checkweight(22040,1)) goto overweight; if(xcr >= 3000) { set xcr,xcr-3000; getitem 22040,1; close; } else { next; mes .npcname$; mes "You don't have enough credits to buy this! You need ^0000ff"+(3000-xcr)+"^000000XcR to afford it."; close; } L_effects: next; mes .npcname$; mes "Not available at the moment!"; close; overweight: next; mes .npcname$; mes "Sorry but you can't carry this"; dispbottom "[SinnerFiesta] You should Storage some items."; close; LCancel: close; } pvp_n_7-1,1,1,1 script xilecredits -1,{ end; OnNPCKillEvent: getmapxy(@mapname$,.@x,.@y,0); if(@mapname$ == "pvp_n_7-1" || @mapname$ == "pvp_n_7-2" || @mapname$ == "pvp_n_7-3" || @mapname$ == "pvp_n_7-4" || @mapname$ == "pvp_n_7-5") { if(killedrid == 1117) { set @active,@active+1; set xcr,xcr+5; cutin "5xcr",2; goto L_xcr_cutin; } if(killedrid == 1675) { set @active,@active+1; set xcr,xcr+2; cutin "2xcr",2; goto L_xcr_cutin; } if(killedrid == 1700) { set @active,@active+1; set xcr,xcr+18; cutin "18xcr",2; goto L_xcr_cutin; } if(killedrid == 1703) { set @active,@active+1; set xcr,xcr+12; cutin "12xcr",2; goto L_xcr_cutin; } if(killedrid == 1720) { set @active,@active+1; set xcr,xcr+68; cutin "68xcr",2; goto L_xcr_cutin; } end; L_xcr_cutin: specialeffect2 456; sleep2 5000; if(@active > 9) { cutin "",255; Announce "~ "+xcr+"XcR",bc_self|bc_blue; set @active,0; } end; } //set @credits,rand(0,10); //if(@credits==0) { set @active,@active+1; cutin "5xcr",2; } //if(@credits==1) { set @active,@active+1; cutin "12xcr",2; } //if(@credits==2) { set @active,@active+1; cutin "18xcr",2; } //if(@credits==3) { set @active,@active+1; cutin "25xcr",2; } //if(@credits==4) { set @active,@active+1;; cutin "44xcr",2; } //if(@credits==5) { set @active,@active+1; cutin "68xcr",2; } //if(@credits==6) { set @active,@active+1; cutin "77xcr",2; } //if(@credits==7) { set @active,@active+1; cutin "100xcr",2; } //if(@credits==8) { set @active,@active+1; cutin "1000xcr",2; } //if(@credits==9) { set @active,@active+1; cutin "10000xcr",2; } //if(@credits==10) { set @active,@active+1; cutin "350kxcr",2; } } pvp_n_7-1 mapflag nowarpto pvp_n_7-2 mapflag nowarpto pvp_n_7-3 mapflag nowarpto pvp_n_7-4 mapflag nowarpto pvp_n_7-5 mapflag nowarpto pvp_n_7-1 mapflag nowarp pvp_n_7-2 mapflag nowarp pvp_n_7-3 mapflag nowarp pvp_n_7-4 mapflag nowarp pvp_n_7-5 mapflag nowarp pvp_n_7-1 mapflag indoors pvp_n_7-2 mapflag indoors pvp_n_7-3 mapflag indoors pvp_n_7-4 mapflag indoors pvp_n_7-5 mapflag indoors pvp_n_7-1 mapflag noteleport pvp_n_7-2 mapflag noteleport pvp_n_7-3 mapflag noteleport pvp_n_7-4 mapflag noteleport pvp_n_7-5 mapflag noteleport pvp_n_7-1 mapflag noloot pvp_n_7-2 mapflag noloot pvp_n_7-3 mapflag noloot pvp_n_7-4 mapflag noloot pvp_n_7-5 mapflag noloot pvp_n_7-1 mapflag noexp pvp_n_7-2 mapflag noexp pvp_n_7-3 mapflag noexp pvp_n_7-4 mapflag noexp pvp_n_7-5 mapflag noexp pvp_n_7-1 mapflag nomemo pvp_n_7-2 mapflag nomemo pvp_n_7-3 mapflag nomemo pvp_n_7-4 mapflag nomemo pvp_n_7-5 mapflag nomemo pvp_n_7-1 mapflag nobranch pvp_n_7-2 mapflag nobranch pvp_n_7-3 mapflag nobranch pvp_n_7-4 mapflag nobranch pvp_n_7-5 mapflag nobranch
ediiknorand
Homunculus/Mercenary AI for Ragnarok Online
ediiknorand
Homunculus AI for Ragnarok Online
alyssonbruno
IA para Homunculus do jogo Ragnarok Online
DDMYmia
No description available
Qinhan-Luo
A Simple Object Detection Framework For Remote Sensing Images