Found 182 repositories(showing 30)
sgascoin
Video of all icebergs inventoried by the U.S. National Ice Center (2014-2023)
Haran29
Ice Cream Inventory and Order Management System (ICIOMS)
yoko1234-mine
--[[ Swordburst 2 GUI By Spencer#0003 Sponsored by Wally (If I get another retard DMing me about this fucking script, I'ma lose my shit) ]] -- Init local getupvalue = getupvalue or debug.getupvalue; local httpService = game:GetService("HttpService"); local players = game:GetService("Players"); local replicatedStorage = game:GetService("ReplicatedStorage"); local tweenService = game:GetService("TweenService"); local starterGui = game:GetService("StarterGui"); local client = players.LocalPlayer; local runService = game:GetService("RunService"); local heartbeat = runService.heartbeat; local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/LegoHacks/Utilities/main/UI.lua"))(); local moderators = game:HttpGet("https://raw.githubusercontent.com/LegoHacks/Swordburst-2/main/Moderators.txt"):split("\n"); -- Main Script local mobs = { [542351431] = { "Bear"; "Draconite"; "Frenzy Boar"; "Hermit Crab"; "Ruin Knight"; "Ruin Kobold Knight"; "Wolf"; }; [548231754] = { "Bushback Tortoise"; "Leaf Beetle"; "Leaf Ogre"; "Leafray"; "Pearl Keeper"; "Wasp"; }; [555980327] = { "Angry Snowman"; "Ice Elemental"; "Icewhal"; "Ice Walker"; "Snowgre"; "Snowhorse"; }; [572487908] = { "Bamboo Spider"; "Bamboo Spiderling"; "Birchman"; "Boneling"; "Dungeon Dweller"; "Lion Protector"; "Treeray"; "Wattlechin Crocodile"; }; [580239979] = { "Angry Cactus"; "Desert Vulture"; "Girdled Lizard"; "Giant Centipede"; "Sand Scorpion"; }; [582198062] = { "Blightmouth."; "Firefly"; "Gloom Shroom"; "Horned Sailfin Iguana"; "Jelly Wisp"; "Shroom Back Clam"; "Snapper"; }; [548878321] = { "Giant Praying Mantis"; "Petal Knight"; "Leaf Rhino"; "Sky Raven"; "Forest Wanderer"; "Wingless Hippogriff"; "Dungeon Crusador"; }; [573267292] = { "Batting Eye"; "Ent"; "Enraged Lingerer"; "Fishrock Spider"; "Lingerer"; "Reptasaurus"; "Undead Warrior"; "Undead Berserker"; }; [2659143505] = { "Grunt"; "Guard Hound"; "Minion"; "Shady Villager"; "Undead Servant"; "Winged Minion"; "Wendigo"; }; [5287433115] = { "Command Falcon"; "Reaper"; "Shadow Figure"; "Soul Eater"; "???????"; }; [6144637080] = { -- Winter event "Evergreen Sentinel"; "Crystalite"; "Gemulite"; "Icy Imp"; }; }; local bosses = { [542351431] = { "Dire Wolf"; "Rahjin the Thief King"; }; [548231754] = { "Borik the BeeKeeper"; "Gorrock the Grove Protector"; }; [555980327] = { "Ra'thae the Ice King"; "Qerach The Forgotten Golem"; }; [572487908] = { "Irath the Lion"; "Rotling"; }; [580239979] = { "Fire Scorpion"; "Sa'jun the Centurian Chieftain"; }; [582198062] = { "Frogazoid"; "Smashroom"; }; [548878321] = { "Hippogriff"; "Formaug the Jungle Giant"; }; [573267292] = { "Gargoyle Reaper"; "Mortis the Flaming Sear"; "Polyserpant"; }; [2659143505] = { "Baal"; "Grim the Overseer"; }; [5287433115] = { "Da"; "Ra"; "Ka"; }; [6144637080] = { -- Winter event "Wintula the Punisher"; }; }; local function getClosestMob() local distance, mob = math.huge; for i, v in next, workspace.Mobs:GetChildren() do if (v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Nameplate") and v.PrimaryPart and v.Parent and v:FindFirstChild("Entity") and v.Entity.Health.Value > 0) then if (library.flags.bosses) then for a, b in next, bosses[game.PlaceId] do if (b == v.Name) then return v; end; end; end; local distanceFromChar = client:DistanceFromCharacter(v.HumanoidRootPart.Position); if (distanceFromChar < distance) then if (library.flags.chosen_mob and v.Name == library.flags.chosen_mob or library.flags.aura) then distance = distanceFromChar; mob = v; end; end; end; end; return mob; end; local oldDelay = getrenv().delay; getrenv().delay = function(...) if (library.flags.instant_trade) then return; end; return oldDelay(...); end; local services, crystalForge; do repeat for i, v in next, getreg() do if (typeof(v) == "table" and rawget(v, "Services")) then services = v.Services; elseif (typeof(v) == "table" and rawget(v, "Craft")) then crystalForge = v; end; if (services and crystalForge) then break end; end; heartbeat:Wait(); until services and crystalForge; end; local rpcKey = getupvalue(services.Combat.Init, 2); local function attack(target) -- for i = 1, library.flags.attack_speed do --> Attack speed was patched. replicatedStorage.Event:FireServer("Skills", {"UseSkill", "Summon Pistol"}); replicatedStorage.Event:FireServer("Combat", rpcKey, {"Attack", "Summon Pistol", "1", target}); -- end; end; for i, v in next, players:GetPlayers() do if (moderators[tostring(v.UserId)]) then return client:Kick("\n[Moderator Detected]\n" .. v.Name); end; end; players.PlayerAdded:Connect(function(player) if (moderators[tostring(player.UserId)]) then return client:Kick("\n[Moderator Detected]\n" .. player.Name); end; end); spawn(function() for i, v in next, moderators do if (v == "") then continue end; local res = httpService:JSONDecode(game:HttpGet("https://api.roblox.com/users/" .. v .. "/onlinestatus/")); if (res.IsOnline) then starterGui:SetCore("SendNotification", { Title = "Notice"; Text = players:GetNameFromUserIdAsync(v) .. " is online, be careful!"; Duration = 5; }); end; end; end); if (getconnections) then for i, v in next, getconnections(client.Idled) do v:Disable(); end; else local vu = game:GetService("VirtualUser"); client.Idled:Connect(function() vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame); wait(1); vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame); end); end; do --> Thanks ICEE for the notification idea and function. local ui, result = services.UI.Notification.new(client.PlayerGui.CardinalUI.PlayerUI.Templates.Notification.Flagged); ui.Confirm.MouseButton1Click:Connect(function() result:Destroy(); end); ui.Content.Title.Text = "IMPORTANT"; ui.Content.Message.Text = "This update was sponsored by Wally\nNOTE: I am not required to update this, stop demanding updates in my DMs."; ui.Confirm.Text = "That's epic bro!"; end; local autoFarmTab = library:CreateWindow("Auto Farm"); autoFarmTab:AddToggle({ text = "Enabled"; flag = "autofarming" }); autoFarmTab:AddToggle({ text = "Kill Aura"; flag = "aura" }); autoFarmTab:AddToggle({ text = "Prioritise Bosses"; flag = "bosses" }); --[[ -- This is patched autoFarmTab:AddSlider({ text = "Attack Speed"; flag = "attack_speed"; min = 100; max = 100; }); ]] autoFarmTab:AddSlider({ text = "Attack Range"; flag = "attack_range"; min = 1; max = 60; }); autoFarmTab:AddSlider({ text = "Tween Speed"; flag = "tween_speed"; min = 35; max = 300; }); autoFarmTab:AddList({ text = "Chosen Mob"; flag = "chosen_mob"; values = mobs[game.PlaceId]; }); local miscTab = library:CreateWindow("Misc Cheats"); miscTab:AddToggle({ text = "Instant Trade"; flag = "instant_trade"; }); miscTab:AddToggle({ text = "WalkSpeed"; flag = "walkspeed_enabled"; }); miscTab:AddSlider({ text = "Speed"; flag = "chosen_speed"; min = 16; max = 80; }); miscTab:AddButton({ text = "Go Invisible"; callback = function() if (client.Character and client.Character:FindFirstChild("LowerTorso")) then local root = client.character.LowerTorso.Root:Clone(); client.character.LowerTorso.Root:Destroy(); root.Parent = client.character.LowerTorso; end; end; }); do -- Trash code here but not my problem lolololol local locations = require(replicatedStorage.Database.Locations); local floorTp = library:CreateWindow("Floor TP"); for i, v in next, locations.floors do floorTp:AddButton({ text = v.Name; callback = function() if (not client.Character) then return end; client.Character:BreakJoints(); client.CharacterAdded:Wait(); for i, v in next, workspace:GetDescendants() do if (v.Name ~= "TeleportPad" or not client.Character) then continue end; repeat wait() until client.Character:FindFirstChild("HumanoidRootPart"); client.Character.HumanoidRootPart.CFrame = v.CFrame; break; end; replicatedStorage.Function:InvokeServer("Teleport", {"Teleport", v.PlaceId}); end; }); end; end; local itemTab = library:CreateWindow("Items"); itemTab:AddList({ text = "Item"; flag = "chosen_item"; values = replicatedStorage.Profiles[client.Name].Inventory:GetChildren(); }); itemTab:AddButton({ text = "Dismantle"; callback = function() replicatedStorage.Event:FireServer("Equipment", {"Dismantle", replicatedStorage.Profiles[client.Name].Inventory:FindFirstChild(library.flags.chosen_item)}); end; }); itemTab:AddButton({ text = "Upgrade"; callback = function() replicatedStorage.Event:FireServer("Equipment", {"Upgrade", replicatedStorage.Profiles[client.Name].Inventory:FindFirstChild(library.flags.chosen_item)}); end; }); itemTab:AddSlider({ text = "Crystals"; flag = "chosen_crystals"; min = 1; max = 100; }); itemTab:AddButton({ text = "Rare Crystal"; callback = function() for i = 1, library.flags.chosen_crystals do crystalForge:Craft("Legendary Upgrade Crystal"); end; end; }); itemTab:AddButton({ text = "Legendary Crystal"; callback = function() for i = 1, library.flags.chosen_crystals do crystalForge:Craft("Legendary Upgrade Crystal"); end; end; }); local skillTab = library:CreateWindow("Skills"); skillTab:AddList({ text = "Chosen Skill"; flag = "chosen_skill"; values = {"Summon Pistol", "Summon Tree", "Infinity Slash"}; }); skillTab:AddButton({ text = "Unlock Skill"; callback = function() if (not replicatedStorage.Profiles[client.Name].Skills:FindFirstChild(library.flags.chosen_skill)) then local Skill = Instance.new("StringValue"); Skill.Parent = replicatedStorage.Profiles[client.Name].Skills; Skill.Name = library.flags.chosen_skill; end; end; }); heartbeat:Connect(function() if (client.Character and library.flags.autofarming) then for i, v in next, client.Character:GetChildren() do if (v:IsA("BasePart")) then v.CanCollide = false; end; end; end; end); spawn(function() while true do if (library.flags.autofarming) then local mob = getClosestMob(); if (mob) then pcall(function() client.Character.Humanoid:ChangeState(11); tweenService:Create(client.Character.HumanoidRootPart, TweenInfo.new(((client.Character.HumanoidRootPart.Position - mob.HumanoidRootPart.Position)).Magnitude / library.flags.tween_speed), {CFrame = mob.PrimaryPart.CFrame * CFrame.new(0, 15, 0)}):Play(); end); end; end; wait(); end; end); spawn(function() while true do if (library.flags.autofarming or library.flags.aura) then local mob = getClosestMob(); if (mob and mob:FindFirstChild("HumanoidRootPart") and mob.HumanoidRootPart and (client.Character.HumanoidRootPart.Position - mob.HumanoidRootPart.Position).Magnitude <= library.flags.attack_range) then repeat attack(mob); wait(0.3); until not mob or not mob:FindFirstChild("Nameplate") or not mob:FindFirstChild("Healthbar") or not mob:FindFirstChild("Entity"); end; end; if (client.Character and client.Character:FindFirstChild("Humanoid")) then client.Character.Humanoid.WalkSpeed = (library.flags.walkspeed_enabled and library.flags.chosen_speed or 16); end; wait(); end; end); library:Init();
burcuarik
No description available
jaev1996
Frontend de una App para llevar un inventario sencillo de una Venta de Hielo
softvibeservices
No description available
John-Lund
My final project for the ABND course - an Sqlite data base app storing the inventory of a small ice cream parlour.
simosavonen
Vue.js practise project. A basic CRUD app for keeping track of your ice cream inventory.
JacobSchneck
I scream, you scream, we all scream for ice cream.
Nitrajsinh-Solanki
No description available
zhbanton
Recipe storage and inventory management application for ice cream shops
No description available
AbubakarWebDev
This repository hosts an Ice Cream Shop application built with React and Redux Toolkit. The project demonstrates state management in a React application using Redux Toolkit for managing ice cream inventory and customer interactions.
German-Cobian
Bare-bones example of a React-Redux app. Substracts one unit of either cake or ice cream from inventory at each click.
kavoncacho
The Ice Cream Track software is designed to be an automated tracking system for Tom and Adam’s Ice Cream Company. The software is capable of supporting order entry, inventory management, shipment tracking, and trouble ticket management.
renatovanderlei
Full-stack web app (Java Spring Boot + Angular + MySQL) for ice cream inventory and sales management. Features RESTful architecture, business rule validation, and daily reporting.
waqarmehmoodrana
"Cafeteria Management in C++: Efficiently manage inventory (burgers, ice cream, pizza, cold drinks, sandwiches), generate customer bills, and maintain transaction records. Streamline your cafeteria operations with this console-based application."
Par28Patel
Working terminal user interface for Ice Cream Manufactory database management system. Allows users to create and drop tables, populate tables with dummy data or custom data and search various queries. Queries include specific inquires pertaining to finances, sales and inventory, as well as general queries for each table.
Batohack
I'm proud to present **Ice Pressing** — a full-stack dry cleaning management system I built for a real business in Yaoundé, Cameroon. Tech Stack: React + MUI + Node.js + SQLite + JWT + Nodemailer Features: • Customer CRUD with email alerts • Multi-item order form with auto-total • Inventory with low stock alerts • Payment recording
khattermitashi-lab
Ice Cream Inventory
ChuckyT83
No description available
Tashbhilare
No description available
notjacoob
Ice cream inventory app with an express backend and angular/react frontend
MarkAhronTaglucop
Ice Cream Inventory - Backend
Justinelliott11375
No description available
s020147
Ice cream truck inventory
10ruylpz
Ice cream truck inventory
er-prateek-tripathi
A Java - SpringBoot based full Stac Web Application for Inventory Management
josephjacksonw
No description available
NickDeLu
This java app creates an interface for an ice cream inventory that can be updated with its current stock