Found 5 repositories(showing 5)
nevyn
[iPhone+Mac] Using your Mac's accelerometer to control the iPhone Simulator
asulik1988
iPhone Simulator control skill for Claude Code — accessibility-tree navigation, tap, type, swipe, and device control
Thomvis
Let GPT-4 control your iPhone (or a simulator)
sonali-developer
• An iOS and iPad application designed in seven stages following the CS193p course offered by Paul Hegarty on iTunes. • Utilized Object Oriented and MVC design pattern. • Built using Xcode 9 IDE , frameworks like Foundation & UIKit, Swift 4 language, etc. • Tested using iPhone and iPad Simulators, original iPhone 6s and iPad 9.7 for both landscape and portrait modes. • Demonstrated working of special View Controllers like Navigation Controller, Split View Controller & Tab Bar Controller. • Demonstrated and utilized the working of View Controller life cycle methods. • Demonstrated use of Auto layout and NSLayoutConstraints for making the app work on different sized iPhones and iPad in both landscape and portrait modes. • Utilized Swift-4 Arrays, Optionals,class, struct, Property Observer, Computed Properties, creation of own data Structures, Static Methods and Properties, Dictionary, UIStackView, lazy variables, extensions, trait collections, segues, mutating functions, initializers, type conversion, Countable Range, Tuples, Access Control, Assertions, enum, protocols, Delegation, String, NSAttributedString, Closures, Hashable, Equitable, etc. • Game Description: This app allows its user to select one of the three provided themes for playing and upon selection displays the game set up with 20 cards and a flip count label. The goal of this game is to flip two cards with same faces randomly at a time for a match using as less number of flips as possible till all cards get matched up which requires the concentration of player. The cards can be flipped by touching the card and upon match the two matched cards will get removed from the game setup. For each flip, the flip count label gets updated. While playing the game, a player can switch to different themes without losing the progress of the game. The game can be played in both landscape and portrait mode and on both iPhones and iPad. It is a game for testing the concentration of an individual playing it.
jerryzhao173985
Compile and run the app on an iPhone or iOS 18 simulator in a full-screen, immersive view with an attractive control panel. Users can interact by rotating the cube via touch or by tapping the custom move, scramble, and solve buttons.
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