Found 2,007 repositories(showing 30)
naelstrof
A unity addon for adding stretchy bouncy physics to bones and meshes.
bhaller
Jiggler is a little freeware app with one purpose: to keep your Mac awake.
Bauxitedev
An addon that brings jigglebones to Godot Engine 3.0.
cheece
Jiggle bone animation tool for blender
jeffchannell
Gnome extension that highlights the cursor position when the mouse is moved rapidly.
tuwukee
Ruby Async background job processor
nshadov
Hardware arduino based mouse emulator, preventing screen saver locking (eg. during forensic investigation)
naelstrof
A fork of the Wiggle 2 addon with a verlet algorithm, focused on being usable in real-time within the viewport.
mynlp
Pipeline framework for easy natural language processing
DIYCharles
MouseJiggler using arduino pro-micro
DIYCharles
The second iteration of my MouseJiggler using an arduino pro micro to imulate an HID device.
novaspirit
No description available
InvincibleZeal
Keep your screen awake and working while you rest
TomasHubelbauer
Raspberry Pi Pico mouse jiggler
visfitness
A SwiftUI package to make Views jiggle.
argilo
Simulate periodic mouse movements using a Raspberry Pi Pico
amosgyamfi
Learn to animate nearly all SwiftUI properties. Copy/paste pure SwiftUI motion effects for your projects and apps.
MakeItHackin
No description available
Bishoko
An easy way to play SSBU with matchmaking on Yuzu/Suyu emulator
alexec
Thread Jiggler
0xdea
Minimalistic cross-platform mouse jiggler written in Rust.
danielcy
宠物自媒体一站式创作Agent
Mr-Wiseguy
Banjo: Recompiled version of the Banjo-Kazooie mod BK Jiggies of Time by Kurko Mods.
multiparty
JavaScript implementation of garbled gates and 2PC boolean circuit protocols
stonecharioteer
Jiggle your mouse every X seconds to keep your computer unlocked.
serginator
A simple Cardputter Mouse Jiggler
Simplest keep-presence alternative for Wayland. Just a tiny bash script
laracasts
An adapter is one of the easier design patterns to learn. The reason why is because you use them in the real world all the time! In this lesson, let's review a handful of examples to figure out how it all works.
Code and data for "Evaluating statistics for the identification of introgressed loci" by Simon H. Martin, John W. Davey and Chris D. Jiggins.
Touched
A map editor for the Game Boy Advance Pokémon games