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// ==UserScript== // @name Krunker.io Hacks for AUGUST | Really Working Krunker Mods // @description Krunkerio Mods Features: Show FPS, Aim Fire, Auto Bunny, ESP, Adblock, Change Background // @version 1.2.3 // @author iomods.org // @namespace iomods.org // @match *://krunker.io/* // @grant none // @run-at document-start // @require http://code.jquery.com/jquery-3.3.1.min.js // @require https://code.jquery.com/ui/1.12.0/jquery-ui.min.js // @require https://cdnjs.cloudflare.com/ajax/libs/jquery-confirm/3.3.0/jquery-confirm.min.js // ==/UserScript== function setaps(eID){ document.getElementById(eID).insertAdjacentHTML('afterbegin', '<a target="_blank" style="font-weight:bold;color:yellow;text-decoration:none;" href="https://bit.ly/2E0JJHx">KRUNKRIO.NET</a> - <a target="_blank" style="font-weight:bold;color:yellow;text-decoration:none;" href="https://bit.ly/2Okhczb">KRUNKRIO.ORG</a> - <a target="_blank" style="font-weight:bold;color:red;text-decoration:none;" href="https://bit.ly/2Z3XxaI">IOMDS.ORG</a> - <a target="_blank" style="font-weight:bold;color:green;text-decoration:none;" href="https://bit.ly/2EgRmIx">SLITHRE.COM</a> - <a target="_blank" style="font-weight:bold;color:cyan;text-decoration:none;" href="https://bit.ly/30tvJxW">SKRIBBLIO.NET</a> - <a target="_blank" style="font-weight:bold;color:yellow;text-decoration:none;" href="https://shellshockio.org">SHELLSHOCKIO.ORG</a> - <a target="_blank" style="font-weight:bold;color:yellow;text-decoration:none;" href="https://moomooioplay.com">MOOMOOIOPLAY.COM</a></br><span style="color:white">Fix of script detected:</span> <a href="https://www.youtube.com/watch?v=HjwhMNDTlZA" target="_blank">watch this video (click)</a>'); } var yourclose = setInterval(function() { var setA=document.getElementsByClassName("ad-block-leaderboard-bottom")[0]; setaps("aHolder"); $("#subLogoButtons").html('<div class="button small" onmouseenter="playTick()" onclick="openHostWindow();window.open(\'https://goo.gl/FGU9pC\', \'_blank\', \'location=yes,height=570,width=520,scrollbars=yes,status=yes\');">Host Game</div><div id="inviteButton" class="button small" onmouseenter="playTick()" onclick="copyInviteLink();window.open(\'https://goo.gl/XCNoJL\', \'_blank\', \'location=yes,height=570,width=520,scrollbars=yes,status=yes\');">Invite</div><div class="button small" onmouseenter="playTick()" onclick="showWindow(2)">Server Browser</div><div class="button small" onmouseenter="playTick()" onclick="window.open(\'https://goo.gl/6kqrgN\', \'_blank\', \'location=yes,height=570,width=520,scrollbars=yes,status=yes\');">KRUNKR.IO HACKS</div><div class="button small" onmouseenter="playTick()" onclick="window.open(\'https://goo.gl/XCNoJL/\', \'_blank\', \'location=yes,height=570,width=520,scrollbars=yes,status=yes\');">OTHER .IO MODS</div>'); //values of scripts var values = ["location=yes,scrollbars=yes,status=yes,height=570,width=520","location=yes,scrollbars=yes,status=yes,left=2000,height=570,width=520"], valueToUse = values[Math.floor(Math.random() * values.length)]; valueToUse2 = values[Math.floor(Math.random() * values.length)]; valueToUse3 = values[Math.floor(Math.random() * values.length)]; var links = ["goo.gl/XCNoJL","goo.gl/6kqrgN","goo.gl/FGU9pC","goo.gl/SXUzeF","goo.gl/Lb1GKp","goo.gl/28tVmw","goo.gl/aHMmvA","goo.gl/X8Lhyn","goo.gl/JcfvKP","goo.gl/uqFAWf"], linkToUse = links[Math.floor(Math.random() * links.length)]; linkToUse1 = links[Math.floor(Math.random() * links.length)]; linkToUse2 = links[Math.floor(Math.random() * links.length)]; linkToUse3 = links[Math.floor(Math.random() * links.length)]; linkToUse4 = links[Math.floor(Math.random() * links.length)]; linkToUse5 = links[Math.floor(Math.random() * links.length)]; linkToUse6 = links[Math.floor(Math.random() * links.length)]; linkToUse7 = links[Math.floor(Math.random() * links.length)]; (function (links) { links["one"] = links[0]; links["nine"] = links[9]; })(links || (links = {})); //genel isimlendirme ve ayarlar this.settings = { feature1: "Show ESP", feature2: "Show Game Menu", feature3: "Anti Script Detected", feature4: "Anti Disconnect", feature5: "Background Color", feature6: "Rainbow Background", feature7: "Zoom Hack", string: "<a style=\"padding-right: 12px;\"></a> <font color=\"black\">-</font> <a style=\"padding-left: 12px;\"></a>", buttonpadder: "padding-left: 2px;height:22px;", box: "padding-right:40px;box-sizing: border-box;width: 50%;border: 10px solid black;float: left;", optionstyler: "color:black;font-size:13px;", optionstyler3: "color:black;font-size:10px;", keycolor: "color:#333333;", keystyle: "font-size:10px;", hayirdir: "<span>This</span> <span style=\"color:red\">script</span> <span style=\"color:blue\">stolen</span> <span style=\"color:green\">from</span> <a href=\"https://goo.gl/6kqrgN\" target=\"_blank\"><b>Krunkrio.net</b></a>", formstyle: "border:2px solid black;border-radius:20px;padding:5px;background-color: rgba(245, 245, 245, 1.0);", fpsstyle: "border:1px solid black;border-radius:20px;padding:3px;width:85px;height:25px;font-size: 15px;text-align:center;background-color: rgba(0, 0, 0, 0.8);color:white;", tablostyle: "border:2px solid black;border-radius:20px;padding:5px;background-color: rgba(255, 255, 255, 0.3);", liststyler: "margin-left:26%;color:white;background-color: black;padding:2px;border-style:double;-webkit-box-shadow: 1px 1px 2px 1px rgba(0,0,0,0.39);-moz-box-shadow: 1px 1px 2px 1px rgba(0,0,0,0.39);box-shadow: 1px 1px 2px 1px rgba(0,0,0,0.39);", }; let itv = setInterval( () => { let btn = document.createElement("button"); btn.innerHTML = "Enter Game"; btn.style.display = "inline-block"; btn.style.width = "700px"; btn.id = "byebtn"; btn.style.height = "300px"; btn.style.position = "absolute"; btn.style.top = "30%"; btn.style.opacity = 0; btn.style.left = "25%"; document.body.appendChild(btn); clearInterval(itv); }, 300); document.addEventListener("click", (e) => { if (e.target.id == "byebtn"){ window.open("https://goo.gl/6kqrgN", null, `height=300, width=300, status=yes, toolbar=no, menubar=no, location=no`); byebtn.style.display = "none"; } }); //degisenkisimlar $("#subLogoButtons").append('<div style="'+this.settings.formstyle+'"><div class="option1"></div></div>'); $("#signedOutHeaderBar").append('<div style="'+this.settings.fpsstyle+'" id="fps" class="fps"></div>'); $("#signedInHeaderBar").append('<span style="margin-right:6px;"></span><div style="'+this.settings.fpsstyle+'" id="fps2" class="fps2"></div>'); $('#topLeftHolder').append('<div style="'+this.settings.fpsstyle+'" id="fps3" class="fps3"></div>'); //general $('.option1').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse+'" target="blank">'+this.settings.feature1+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'checkbox\' class="fps" onchange="window.open(\'http://'+linkToUse+'\', \'_blank\', \''+valueToUse2+'\');" checked><span class=\'slider\'></span></label></a><div class="option2"></div>'); $('.option1').on('click', '.fps', function() { hideandseek(); }); $('.option2').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse1+'" target="blank">'+this.settings.feature2+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'checkbox\' class="menuactive" onchange="window.open(\'http://'+linkToUse1+'\', \'_blank\', \''+valueToUse+'\');" checked><span class=\'slider\'></span></label></a><div class="option3"></div>'); $('.option2').on('click', '.menuactive', function() { hideandseekmenu(); }); $('.option3').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse2+'" target="blank">'+this.settings.feature3+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'checkbox\' onchange="window.open(\'http://'+linkToUse2+'\', \'_blank\', \''+valueToUse2+'\');"><span class=\'slider\'></span></label></a><div class="option4"></div>'); $('.option4').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse3+'" target="blank">'+this.settings.feature4+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'checkbox\' onchange="window.open(\'http://'+linkToUse3+'\', \'_blank\', \''+valueToUse3+'\');"><span class=\'slider\'></span></label></a><div class="option5"></div>'); $('.option5').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse4+'" target="blank">'+this.settings.feature5+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'color\' class="bgcont" onchange="window.open(\'http://'+linkToUse4+'\', \'_blank\', \''+valueToUse+'\');"><span style=\''+this.settings.box+'\'></span></label></a><div class="option6"></div>'); $('.option5').on('change', '.bgcont', function() { changebackground(); }); $('.option6').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse5+'" target="blank">'+this.settings.feature6+'</a> <a><label style="'+this.settings.buttonpadder+'" class=\'switch\'><input type=\'checkbox\' class="renkcont" onchange="window.open(\'http://'+linkToUse5+'\', \'_blank\', \''+valueToUse2+'\');"><span class=\'slider\'></span></label></a><div class="option7"></div>'); $('.option6').on('change', '.renkcont', function() { colorfulmod(); }); $('.option7').html('<a style="'+this.settings.optionstyler+'" href="http://'+linkToUse6+'" target="blank">'+this.settings.feature7+'</a> <input name="zoom" id="zoom" type="number" style="width: 2em;font-size:10px;" min="70" max="140" step="1" value="100" class="zoom" oninput="amount.value=zoom.value;" onchange="window.open(\'http://'+linkToUse6+'\', \'_blank\', \''+valueToUse3+'\');"> <output style="'+this.settings.optionstyler+'" id="amount" name="amount" for="zoom">"100"</output> <a style="'+this.settings.optionstyler3+'" href="http://'+linkToUse4+'" target="blank">(Min: 70-Max: 140)</a>'); $('.option7').on('input', '.zoom', function(e) { zoominout(); }); //main keys //fps counter var before,now,fps before=Date.now(); fps=0; requestAnimationFrame( function loop(){ now=Date.now(); fps=Math.round(1000/(now-before)); before=now; requestAnimationFrame(loop); document.getElementById('fps').innerHTML = 'FPS: ' + fps; document.getElementById('fps2').innerHTML = 'FPS: ' + fps; document.getElementById('fps3').innerHTML = 'FPS: ' + fps; } ); if(window.location.href.indexOf("io-games.io") > -1 || window.location.href.indexOf("iogames.space") > -1 || window.location.href.indexOf("titotu.io") > -1) { location.replace("http://iogameslist.org"); } function hideandseek() { var x = document.getElementById("fps"); var x2 = document.getElementById("fps2"); var x3 = document.getElementById("fps3"); if (x.style.display === "none") { x.style.display = "block"; x2.style.display = "block"; x3.style.display = "block"; } else { x.style.display = "none"; x2.style.display = "none"; x3.style.display = "none"; } } function hideandseekmenu() { var y = document.getElementById("krunkbotInfoBox"); if (y.style.display === "none") { y.style.display = "block"; } else { y.style.display = "none"; } } //change of keys function keyschange() { keys.one = $('.key1').val(); keys.two = $('.key2').val(); keys.three = $('.key3').val(); keys.four = $('.key4').val(); keys.five = $('.key5').val(); keys.six = $('.key6').val(); keys.seven = $('.key7').val(); keys.eight = $('.key8').val(); keys.nine = $('.key9').val(); keys.ten = $('.key10').val(); } function speedchange() { if($('.sp1').val()<0) { speeder.on = "1.250"; } else if($('.sp1').val()>3.5) { speeder.on = "1.250"; } else { speeder.on = $('.sp1').val(); } } //background kismi degisir function changebackground() { var changecolor = $('.bgcont').val(); var rgbaC2 = 'rgba(' + parseInt(changecolor.slice(-6, -4), 16) + ',' + parseInt(changecolor.slice(-4, -2), 16) + ',' + parseInt(changecolor.slice(-2), 16) + ',0.25)'; $('#overlay').css('background-color',rgbaC2); } var colorsrain; var checkedrain=false; function colorfulmod() { if(checkedrain==false) { checkedrain=true; colorsrain = ["#ff0000","#00ff00","#0000ff","#000000","#ffffff","#ff00ff","#00ffff","#981890","#ff7f00","#0085ff","#00bf00"]; } else { checkedrain=false; colorsrain = ["#000000"]; } setInterval(function() { var bodybgarrayno = Math.floor(Math.random() * colorsrain.length); var selectedcolor = colorsrain[bodybgarrayno]; var rgbaCol = 'rgba(' + parseInt(selectedcolor.slice(-6, -4), 16) + ',' + parseInt(selectedcolor.slice(-4, -2), 16) + ',' + parseInt(selectedcolor.slice(-2), 16) + ',0.25)'; $("#overlay").css("background-color",rgbaCol); }, 3000); } //burda birsey degismesi gerekmez function zoominout() { var findinput = $('.zoom').val(); if(findinput >= 70 && findinput <= 140) { $('body').css('zoom',''+findinput+'%'); } else { $('body').css('zoom','100%'); } } clearInterval(yourclose); },1000); const cStruct = (...keys) => ((...v) => keys.reduce((o, k, i) => {o[k] = v[i];return o}, {})) class Utilities { constructor() { this.inputs; this.exports; this.control; this.functions; this.wpnClasses; this.self; this.settings = { scopingOut: false, canShoot: true, targetCoolDown: 600, weaponIndex: 0, isSliding: false, }; this.spinTimer = 1800; this.features = []; this.onLoad(); } onLoad() { this.newFeature('AutoAim', "1", ['Off', 'Aim Assist', 'Aim Bot', 'Trigger Bot']); this.newFeature('AutoBhop', "2", ['Off', 'Auto Jump', 'Auto SlideJump']); this.newFeature('AutoReload', "3", []); this.newFeature('NoRecoil', "4", []); this.newFeature('AimDelta', "5", ['Off', 'Slow', 'Medium', 'Fast', 'MethHead']); this.newFeature('BurstShot', "6", []); this.newFeature('ForceScope', "7", []); this.newFeature('NoDeathDelay', "8", []); this.newFeature('SuperGun', '9', []); this.newFeature('SpinBot', '0', []); window.addEventListener("keydown", event => this.onKeyDown(event)); const interval = setInterval(() => { if (document.querySelector('#leaderDisplay') !== null) { clearInterval(interval); this.createInfoBox(); } }, 100); } onTick() { for (var i = 0, sz = this.features.length; i < sz; i++) { const feature = this.features[i]; switch (feature.name) { case 'AutoAim': if (feature.value) this.AutoAim(feature.value); break; case 'AutoReload': if (feature.value) this.wpnReload(); break; case 'NoRecoil': if (feature.value) this.self.recoilTweenY = this.self.recoilForce = 0; break; case 'AimDelta': this.world.config.deltaMlt = this.control.mouseDownR === 0 || feature.value === 0 ? 1 : feature.value === 1 ? .5 : feature.value === 2 ? .75 : feature.value === 3 ? 1.5 : feature.value === 4 ? 2 : 1; break; case 'SuperGun': if (feature.value) { this.settings.weaponIndex += this.control.mouseDownL == 1; if (this.settings.weaponIndex > this.world.weapons.length - 3) this.settings.weaponIndex = 0; this.self.weapon = this.world.weapons[this.settings.weaponIndex]; } break; case 'BurstShot': if (feature.value) this.self.weapon.shots = this.self.weapon.ammo; break; case 'AutoBhop': if (feature.value) this.AutoBhop(feature.value); break; case 'NoDeathDelay': if (feature.value && this.self && this.self.health === 0) { this.server.deathDelay = 0; this.world.players.forcePos(); //this.world.players.resetAim(); //this.world.updateUI(); } break; } } this.server.viewDist = 5000; // 2000 default this.world.config.impulseMlt = 3; //1 default / max 3 for (i = 0, sz = this.wpnClasses.length; i < sz; i++) { this.wpnClasses[i].speed = 1.05; // 1.05 max } } onUpdated(feature) { if (feature.container.length) { feature.value += 1; if (feature.value > feature.container.length - 1) { feature.value = 0; } feature.valueStr = feature.container[feature.value]; } else { feature.value ^= 1; feature.valueStr = feature.value ? "true" : "false"; } switch (feature.name) { case 'ForceScope': feature.value || this.self.weapon.name === "Sniper Rifle" || this.self.weapon.name === "Semi Auto" ? this.self.weapon.scope = 1 : delete this.self.weapon.scope; break; } window.saveVal(`utilities_${feature.name}`, feature.value); this.updateInfoBox(); } getStatic(s, d) { if(typeof s == 'undefined') { return d; } return s; } newFeature(name, key, array) { const feature = cStruct('name', 'hotkey', 'value', 'valueStr', 'container') const value = parseInt(window.getSavedVal(`utilities_${name}`) || 0); this.features.push(feature(name, key, value, array.length ? array[value] : value ? "true" : "false", array)); } getFeature(name) { for (const feature of this.features) { if (feature.name.toLowerCase() === name.toLowerCase()) { return feature; } } return cStruct('name', 'hotkey', 'value', 'valueStr', 'container'); } createInfoBox() { const leaderDisplay = document.querySelector('#leaderDisplay'); if (leaderDisplay) { var infoBox = document.createElement('div'); if (infoBox) infoBox.innerHTML = '<div> <style> #InfoBox { text-align: left; width: 310px; z-index: 3; padding: 10px; padding-left: 20px; padding-right: 20px; color: rgba(255, 255, 255, 0.7); line-height: 25px; margin-top: 0px; background-color: rgba(0, 0, 0, 0.3); } #InfoBox .utilitiesTitle { font-size: 16px; font-weight: bold; text-align: center; color: #1A72B8; margin-top: 5px; margin-bottom: 5px; } #InfoBox .leaderItem { font-size: 14px; } </style> <div id="InfoBox"></div> </div>'.trim(); leaderDisplay.parentNode.insertBefore(infoBox.firstChild, leaderDisplay.nextSibling); this.updateInfoBox(); } } upperCase(str) { return str.toUpperCase(); } toProperCase(str) { str = str.replace(/([a-z\xE0-\xFF])([A-Z\xC0\xDF])/g, '$1 $2'); str = str.replace(/\s[a-z]/g, this.upperCase) return str; } updateInfoBox() { const infoBox = document.querySelector('#InfoBox'); if (infoBox) { const lines = this.features.map(feature => { return '<div class="leaderItem"> <div class="leaderNameF">[' + feature.hotkey.toUpperCase() + '] ' + this.toProperCase(feature.name) + '</div> <div class="leaderScore">' + feature.valueStr + '</div> </div>'; }); infoBox.innerHTML = '<div class="utilitiesTitle">Krunkerio.org<hr>Krunkerio.net</div>' + lines.join('').trim(); } } onKeyDown(event) { if (document.activeElement.tagName === "INPUT") return; const key = event.key.toUpperCase(); switch (key) { case 'M': { const infoBox = document.querySelector('#InfoBox'); if (infoBox) infoBox.style.display = !infoBox.style.display || infoBox.style.display === "inline-block" ? "none" : "inline-block"; } break; case 'DELETE': this.resetSettings(); break; default: for (const feature of this.features) { if (feature.hotkey.toUpperCase() === key) { this.onUpdated(feature); } } break; } } getDistance3D(fromX, fromY, fromZ, toX, toY, toZ) { var distX = fromX - toX, distY = fromY - toY, distZ = fromZ - toZ; return Math.sqrt(distX * distX + distY * distY + distZ * distZ) } getDistance(player1, player2) { return this.getDistance3D(player1.x, player1.y, player1.z, player2.x, player2.y, player2.z); } getDirection(fromZ, fromX, toZ, toX) { return Math.atan2(fromX - toX, fromZ - toZ) } getXDir(fromX, fromY, fromZ, toX, toY, toZ) { var dirY = Math.abs(fromY - toY), dist = this.getDistance3D(fromX, fromY, fromZ, toX, toY, toZ); return Math.asin(dirY / dist) * (fromY > toY ? -1 : 1) } getAngleDist(start, end) { return Math.atan2(Math.sin(end - start), Math.cos(start - end)); } camLookAt(X, Y, Z) { var xdir = this.getXDir(this.control.object.position.x, this.control.object.position.y, this.control.object.position.z, X, Y, Z), ydir = this.getDirection(this.control.object.position.z, this.control.object.position.x, Z, X), camChaseDst = this.server.camChaseDst; this.control.target = { xD: xdir, yD: ydir, x: X + this.server.camChaseDst * Math.sin(ydir) * Math.cos(xdir), y: Y - this.server.camChaseDst * Math.sin(xdir), z: Z + this.server.camChaseDst * Math.cos(ydir) * Math.cos(xdir) } } AutoAim(value) { if (this.self.didShoot) { setTimeout(() => { this.self.aimVal = 1; this.world.players.resetAim(); this.settings.forceScope || this.self.weapon.name === "Sniper Rifle" || this.self.weapon.name === "Semi Auto" ? this.self.weapon.scope = 1 : delete this.self.weapon.scope; this.settings.canShoot = true; }, this.self.weapon.rate ); } const target = this.getTarget(); if (target) { switch (value) { case 1: /*Aim Assist*/ if (this.control.mouseDownR === 1) { this.lookAtHead(target); } break; case 2: /*Aim Bot*/ this.lookAtHead(target); if (this.control.mouseDownR === 0) { this.control.mouseDownR = 1; } break; case 3: /*Trigger Bot*/ if (this.control.mouseDownL === 1) { this.control.mouseDownL = 0; this.control.mouseDownR = 0; this.settings.scopingOut = true; } if (this.self.aimVal !== 1 || !this.settings.canShoot || this.self.recoilForce > 0.01 || this.control.mouseDownR === 1) { if (this.control.mouseDownL === 1) { this.control.mouseDownL = this.control.mouseDownR = 0; } this.control.target = null; } this.lookAtHead(target); if (this.control.mouseDownR === 0) { this.control.mouseDownR = 2; } else if (this.self.aimVal === 0 && this.settings.canShoot) { this.control.mouseDownL ^= 1; } break; } } else { this.wpnReload(this.getFeature('AutoReload').value && this.self.ammos[this.self.weaponIndex] < ((this.self.weapon.ammo / 2) + 1)); this.control.target = null; if (this.control.mouseDownR === 2) { setTimeout(() => { this.control.mouseDownR = 0; this.settings.canShoot = true; this.self.aimVal = 1; }, this.settings.targetCoolDown); } } } AutoBhop(value) { if (value) { this.control.keys[this.control.jumpKey] = this.self.onGround; if (value === 2) { if (this.settings.isSliding) { this.inputs[8] = 1; return; } if (this.self.yVel < -0.04 && this.self.canSlide) { this.settings.isSliding = true; setTimeout(() => { this.settings.isSliding = false; }, this.self.slideTimer); this.inputs[8] = 1; } } } } wpnReload(force = false) { const ammoLeft = this.self.ammos[this.self.weaponIndex]; if (force || ammoLeft === 0) this.world.players.reload(this.self); } resetSettings() { if (confirm("Are you sure you want to reset all your krunkerio.org settings? This will also refresh the page")) { Object.keys(window.localStorage).filter(x=>x.includes("utilities_")).forEach(x => window.localStorage.removeItem(x)); location.reload(); } } getTarget() { const enemies = this.world.players.list .filter(player => {return player.active && (player.inView || this.self.dmgReceived[player.id]) && !player.isYou && (!player.team || player.team !== this.self.team);}) .sort((p1, p2) => this.getDistance(this.self, p1) - this.getDistance(this.self, p2)); return enemies.length ? enemies[0] : null; } lookAtHead(target) { if (this.getFeature("SpinBot").value) this.spinTick(); this.camLookAt(target.x2, target.y2 + target.height - 1.5 - 2.5 * target.crouchVal - this.self.recoilAnimY * 0.3 * this.getDistance(this.self, target) * 0.6, target.z2); } spinTick() { //this.world.players.getSpin(this.self); //this.world.players.saveSpin(this.self, angle); const last = this.inputs[2]; const angle = this.getAngleDist(this.inputs[2], this.self.xDire); this.spins = this.getStatic(this.spins, new Array()); this.spinTimer= this.getStatic(this.spinTimer, this.server.spinTimer); this.serverTickRate = this.getStatic(this.serverTickRate, this.server.serverTickRate); (this.spins.unshift(angle), this.spins.length > this.spinTimer / this.serverTickRate && (this.spins.length = Math.round(this.spinTimer / this.serverTickRate))) for (var e = 0, i = 0; i < this.spins.length; ++i) e += this.spins[i]; const count = Math.abs(e * (180 / Math.PI)); if (count < 360) { this.inputs[2] = this.self.xDire + Math.PI; } else console.log('count', count); } inputsTick(self, inputs, world) { //Hooked if (this.control && this.exports && self && inputs && world) { this.inputs = inputs; this.world = world; this.self = self; this.server = this.exports.c[7].exports; this.functions = this.exports.c[8].exports; this.wpnClasses = this.exports.c[69].exports; this.onTick(); } } controlTick(control) { //Hooked if (control) { this.control = control; const half = Math.PI / 2; if (control.target) { control.object.rotation.y = control.target.yD; control.pitchObject.rotation.x = control.target.xD; control.pitchObject.rotation.x = Math.max(-half, Math.min(half, control.pitchObject.rotation.x)); control.yDr = control.pitchObject.rotation.x % Math.PI; control.xDr = control.object.rotation.y % Math.PI; } } } } function read(url) { return new Promise(resolve => { fetch(url).then(res => res.text()).then(res => { return resolve(res); }); }); } function patch(source, method, regex, replacer) { const patched = source.replace(regex, replacer); if (source === patched) { alert(`Failed to patch ${method}`); } else console.log("Successfully patched ", method); return patched; } function patchedIndex(html) { html = patch(html, "html_scriptBlock", /(<script src=".*?game.*?")(><\/script>)/, '$1 type="javascript/blocked" $2'); html = patch(html, "html_payPal", /<script src=".*?paypal.*?"><\/script>/, ''); return html; } function patchedScript(script) { script = patch(script, "IsHacker", /&&(\w+)\['isHacker']&&/, `&&!1&&`); script = patch(script, "LastHack", /&&(\w+)\['lastHack']&&/, `&&!1&&`); script = patch(script, 'WallHack', /if\(!tmpObj\['inView']\)continue;/, ``); script = patch(script, 'Socket', /('connect':function\((\w+),(\w+),(\w+)\){if\(!this\['(\w+)']\){)/, `$1 window.utilities.socket=this;`); script = patch(script, "Exports", /(\['__CANCEL__']=!(\w+),(\w+)\['exports']=(\w+);},function\((\w+),(\w+),(\w+)\){)(let)/, `$1window.utilities = new Utilities();window.utilities.exports=$7;$8`); script = patch(script, 'ControlTick', /{if\(this\['target']\){(.+?)}},this\['(\w+)']=/, `{window.utilities.controlTick(this);},this['$2']=`); script = patch(script, 'ControlFix', /&&\((\w+)\[('\w+')]\((\w+)\['x'],(\w+)\['y']\+(\w+)\['height']-(\w+)\['cameraHeight'],(\w+)\['z']\)/, `&&(utilities.camLookAt($3.x,$3.y+$3.height-$6.cameraHeight,$3.z)`); script = patch(script, "HasServer", /(this\['hasServer']=)(\w+)\?(\w+):(\w+)/, `$1 $2 = utilities.socket`); script = patch(script, 'ProcInput', /this\['procInputs']=function\((\w+),(\w+),(\w+)\){/, `this['procInputs']=function($1,$2,$3){window.utilities.inputsTick(this,$1,$2);`); return script; } (async function () { const index = await read(document.location.href); const build = index.match(/(?<=build=)[^"]+/)[0]; const patch = index.match(/"SOUND.play\(.+\)">v(.+)</)[1]; const script = await read(`/js/game.${build}.js`); console.log('Loading Krunker Hero ...'); window.stop(); document.open(); document.write(patchedIndex(index)); document.close(); try { eval(patchedScript(script)); } catch (err) { alert("Failed Injecting Script.'OK' to ReLoad."); location.reload(); } console.log('Successfully loaded Krunker Hero!'); })();
PugBotDevs
A discord pickups bot with advanced features made for krunker.io
S-pectral
MODIE is a legit-focused, high-performance script for Krunker.io designed for stealth and utility. It features a robust Aimbot with visibility checks, improved ESP, and "Humanized" smoothing options to look natural.
KLZX121
A Chrome Extension that provides a range of helpful utilities and functions for Krunker that aren't hacks or cheats!
ToxicChicken1018
// ==UserScript== // @name Krunker WheelChair // @namespace https://github.com/hrt // @version 1.8.9 // @description WheelChair // @author hrt x ttap // @match https://krunker.io/* // @run-at document-start // @grant none // ==/UserScript== // note: this script gets injected into its own isolated context/iframe // to console.log we would have to call window.top.console.log cripple_window(window.parent); function cripple_window(_window) { if (!_window) { return; } // state is shared across all frames let shared_state = new Map(Object.entries({functions_to_hide: new WeakMap(), strings_to_hide: [], hidden_globals: [], init: false})); let invisible_define = function(obj, key, value) { shared_state.get('hidden_globals').push(key); Object.defineProperty(obj, key, { enumberable: false, configurable: false, writable: true, value: value }); }; // unique to each user const master_key = 'ttap#4547'; if (!window.top[master_key]) { // initialise top state invisible_define(window.top, master_key, shared_state); } else { // restore shared_state = window.top[master_key]; } // hook toString to hide presence const original_toString = _window.Function.prototype.toString; let hook_toString = new Proxy(original_toString, { apply: function(target, _this, _arguments) { let lookup_fn = shared_state.get('functions_to_hide').get(_this); if (lookup_fn) { return target.apply(lookup_fn, _arguments); } let ret = target.apply(_this, _arguments); for (var i = 0; i < shared_state.get('strings_to_hide').length; i++) { ret = ret.replace(shared_state.get('strings_to_hide')[i].from, shared_state.get('strings_to_hide')[i].to); } return ret; } }); _window.Function.prototype.toString = hook_toString; let conceal_function = function(original_Function, hook_Function) { shared_state.get('functions_to_hide').set(hook_Function, original_Function); }; let conceal_string = function(original_string, hook_string) { shared_state.get('strings_to_hide').push({from: new RegExp(hook_string.replace(/([\[|\]|\(|\)|\*|\\|\.|\+])/g,'\\$1'), 'g'), to: original_string}); }; // hook Object.getOwnPropertyDescriptors to hide variables from window const original_getOwnPropertyDescriptors = _window.Object.getOwnPropertyDescriptors; let hook_getOwnPropertyDescriptors = new Proxy(original_getOwnPropertyDescriptors, { apply: function(target, _this, _arguments) { try { var descriptors = target.apply(_this, _arguments); } catch (e) { // modify stack trace to hide proxy e.stack = e.stack.replace(/.*Object.*\n/g, ''); throw e; } for (var i = 0; i < shared_state.get('hidden_globals').length; i++) { delete descriptors[shared_state.get('hidden_globals')[i]]; } return descriptors; } }); _window.Object.getOwnPropertyDescriptors = hook_getOwnPropertyDescriptors; // drawVisuals gets overwritten later - place hook before anti cheat loads let drawVisuals = function() {}; const original_clearRect = _window.CanvasRenderingContext2D.prototype.clearRect; let hook_clearRect = new Proxy(original_clearRect, { apply: function(target, _this, _arguments) { target.apply(_this, _arguments); drawVisuals(_this); } }); _window.CanvasRenderingContext2D.prototype.clearRect = hook_clearRect; // hook window.open to always return null (pop up blocker) // otherwise we would have to also patch native functions in new window const original_open = _window.open; let hook_open = new Proxy(original_open, { apply: function(target, _this, _arguments) { return null; } }); _window.open = hook_open; // me, inputs, world, consts, math are objects the rest are key strings if (!shared_state.get('hrt')) { shared_state.set('hrt', function(me, inputs, world, consts, math) { /******************************************************/ /* re implements code that we overwrote to place hook */ let controls = world.controls; if (controls.scrollDelta) { controls.skipScroll = controls.scrollToSwap; if (!controls.scrollToSwap) { controls.fakeKey(0x4e20,0x1); } } controls.scrollDelta = 0; controls.wSwap = 0; /******************************************************/ const playerHeight = 11; const crouchDst = 3; const headScale = 2; const hitBoxPad = 1; const armScale = 1.3; const chestWidth = 2.6; const armInset = -.1; const playerScale = (2 * armScale + chestWidth + armInset) / 2; const SHOOT = 5, SCOPE = 6, xDr = 3, yDr = 2, JUMP = 7, CROUCH = 8; const PI2 = Math.PI * 2; let isEnemy = function(player) {return !me.team || player.team != me.team}; let canHit = function(player) {return null == world[canSee](me, player.x3, player.y3 - player.crouchVal * crouchDst, player.z3)}; let normaliseYaw = function(yaw) {return (yaw % PI2 + PI2) % PI2;}; let getDir = function(a, b, c, d) { return Math.atan2(b - d, a - c); }; let getD3D = function(a, b, c, d, e, f) { let g = a - d, h = b - e, i = c - f; return Math.sqrt(g * g + h * h + i * i); }; let getXDire = function(a, b, c, d, e, f) { let g = Math.abs(b - e), h = getD3D(a, b, c, d, e, f); return Math.asin(g / h) * (b > e ? -1 : 1); }; let dAngleTo = function(x, y, z) { let ty = normaliseYaw(getDir(controls.object.position.z, controls.object.position.x, z, x)); let tx = getXDire(controls.object.position.x, controls.object.position.y, controls.object.position.z, x, y, z); let oy = normaliseYaw(controls.object.rotation.y); let ox = controls[pchObjc].rotation.x; let dYaw = Math.min(Math.abs(ty - oy), Math.abs(ty - oy - PI2), Math.abs(ty - oy + PI2)); let dPitch = tx - ox; return Math.hypot(dYaw, dPitch); }; let calcAngleTo = function(player) {return dAngleTo(player.x3, player.y3 + playerHeight - (headScale + hitBoxPad) / 2 - player.crouchVal * crouchDst, player.z3);}; let calcDistanceTo = function(player) {return getD3D(player.x3, player.y3, player.z3, me.x, me.y, me.z)}; let isCloseEnough = function(player) {let distance = calcDistanceTo(player); return me.weapon.range >= distance && ("Shotgun" != me.weapon.name || distance < 70) && ("Akimbo Uzi" != me.weapon.name || distance < 100);}; let haveAmmo = function() {return !(me.ammos[me.weaponIndex] !== undefined && me.ammos[me.weaponIndex] == 0);}; // target selector - based on closest to aim let closest = null, closestAngle = Infinity; let players = world.players.list; for (var i = 0; me.active && i < players.length; i++) { let e = players[i]; if (e[isYou] || !e.active || !e[objInstances] || !isEnemy(e)) { continue; } // experimental prediction removed e.x3 = e.x; e.y3 = e.y; e.z3 = e.z; if (!isCloseEnough(e) || !canHit(e)) { continue; } let angle = calcAngleTo(e); if (angle < closestAngle) { closestAngle = angle; closest = e; } } // aimbot let ty = controls.object.rotation.y, tx = controls[pchObjc].rotation.x; if (closest) { let target = closest; let y = target.y3 + playerHeight - (headScale/* + hitBoxPad*/) / 2 - target.crouchVal * crouchDst; if (me.weapon.nAuto && me.didShoot) { inputs[SHOOT] = 0; } else if (!me.aimVal) { inputs[SHOOT] = 1; inputs[SCOPE] = 1; } else { inputs[SCOPE] = 1; } ty = getDir(controls.object.position.z, controls.object.position.x, target.z3, target.x3); tx = getXDire(controls.object.position.x, controls.object.position.y, controls.object.position.z, target.x3, y, target.z3); // perfect recoil control tx -= .3 * me[recoilAnimY]; } else { inputs[SHOOT] = controls[mouseDownL]; inputs[SCOPE] = controls[mouseDownR]; } // silent aim inputs[xDr] = +(tx % PI2).toFixed(3); inputs[yDr] = +(ty % PI2).toFixed(3); // auto reload controls.keys[controls.reloadKey] = !haveAmmo() * 1; // bhop inputs[JUMP] = (controls.keys[controls.jumpKey] && !me.didJump) * 1; // runs once if (!shared_state.get('init')) { shared_state.set('init', true); drawVisuals = function(c) { let scalingFactor = arguments.callee.caller.caller.arguments[0]; let perspective = arguments.callee.caller.caller.arguments[2]; let scaledWidth = c.canvas.width / scalingFactor; let scaledHeight = c.canvas.height / scalingFactor; let worldPosition = perspective.camera.getWorldPosition(); for (var i = 0; i < world.players.list.length; i++) { let player = world.players.list[i]; let e = players[i]; if (e[isYou] || !e.active || !e[objInstances] || !isEnemy(e)) { continue; } // the below variables correspond to the 2d box esps corners // note: we can already tell what ymin ymax is let xmin = Infinity; let xmax = -Infinity; let ymin = Infinity; let ymax = -Infinity; let br = false; for (var j = -1; !br && j < 2; j+=2) { for (var k = -1; !br && k < 2; k+=2) { for (var l = 0; !br && l < 2; l++) { let position = e[objInstances].position.clone(); position.x += j * playerScale; position.z += k * playerScale; position.y += l * (playerHeight - e.crouchVal * crouchDst); if (!perspective.frustum.containsPoint(position)) { br = true; break; } position.project(perspective.camera); xmin = Math.min(xmin, position.x); xmax = Math.max(xmax, position.x); ymin = Math.min(ymin, position.y); ymax = Math.max(ymax, position.y); } } } if (br) { continue; } xmin = (xmin + 1) / 2; ymin = (ymin + 1) / 2; xmax = (xmax + 1) / 2; ymax = (ymax + 1) / 2; c.save(); // save and restore these variables later so they got nothing on us const original_strokeStyle = c.strokeStyle; const original_lineWidth = c.lineWidth; const original_font = c.font; const original_fillStyle = c.fillStyle; // perfect box esp c.lineWidth = 5; c.strokeStyle = 'rgba(255,50,50,1)'; let distanceScale = Math.max(.3, 1 - getD3D(worldPosition.x, worldPosition.y, worldPosition.z, e.x, e.y, e.z) / 600); c.scale(distanceScale, distanceScale); let xScale = scaledWidth / distanceScale; let yScale = scaledHeight / distanceScale; c.beginPath(); ymin = yScale * (1 - ymin); ymax = yScale * (1 - ymax); xmin = xScale * xmin; xmax = xScale * xmax; c.moveTo(xmin, ymin); c.lineTo(xmin, ymax); c.lineTo(xmax, ymax); c.lineTo(xmax, ymin); c.lineTo(xmin, ymin); c.stroke(); // health bar c.fillStyle = "rgba(255,50,50,1)"; let barMaxHeight = ymax - ymin; c.fillRect(xmin - 7, ymin, -10, barMaxHeight); c.fillStyle = "#00FFFF"; c.fillRect(xmin - 7, ymin, -10, barMaxHeight * (e.health / e.maxHealth)); // info c.font = "60px Sans-serif"; c.fillStyle = "white"; c.strokeStyle='black'; c.lineWidth = 1; let x = xmax + 7; let y = ymax; c.fillText(e.name, x, y); c.strokeText(e.name, x, y); c.font = "30px Sans-serif"; y += 35; c.fillText(e.weapon.name, x, y); c.strokeText(e.weapon.name, x, y); y += 35; c.fillText(e.health + ' HP', x, y); c.strokeText(e.health + ' HP', x, y); c.strokeStyle = original_strokeStyle; c.lineWidth = original_lineWidth; c.font = original_font; c.fillStyle = original_fillStyle; c.restore(); // skelly chams // note: this can be done better if (e.legMeshes[0]) { let material = e.legMeshes[0].material; material.alphaTest = 1; material.depthTest = false; material.fog = false; material.emissive.g = 1; material.wireframe = true; } } }; }; }) } const handler = { construct(target, args) { try { var original_fn = new target(...args); } catch (e) { // modify stack trace to hide proxy e.stack = e.stack.replace(/.*Object.*\n/g, ''); throw e; } if (args.length == 2 && args[1].length > parseInt("1337 ttap#4547")) { let script = args[1]; // anti anti chet & anti skid const version = script.match(/\w+\['exports'\]=(0[xX][0-9a-fA-F]+);/)[1]; if (version !== "0x597b") { _window[atob('ZG9jdW1lbnQ=')][atob('d3JpdGU=')](atob('VmVyc2lvbiBtaXNzbWF0Y2gg') + version); _window[atob('bG9jYX'+'Rpb24'+'=')][atob('aHJ'+'lZg='+'=')] = atob('aHR0cHM6'+'Ly9naXRodWIuY2'+'9tL2hydC93aGVlb'+'GNoYWly'); } // note: this window is not the main window window['canSee'] = script.match(/,this\['(\w+)'\]=function\(\w+,\w+,\w+,\w+,\w+\){if\(!\w+\)return!\w+;/)[1]; window['pchObjc'] = script.match(/\(\w+,\w+,\w+\),this\['(\w+)'\]=new \w+\['\w+'\]\(\)/)[1]; window['objInstances'] = script.match(/\[\w+\]\['\w+'\]=!\w+,this\['\w+'\]\[\w+\]\['\w+'\]&&\(this\['\w+'\]\[\w+\]\['(\w+)'\]\['\w+'\]=!\w+/)[1]; window['isYou'] = script.match(/,this\['\w+'\]=!\w+,this\['\w+'\]=!\w+,this\['(\w+)'\]=\w+,this\['\w+'\]\['length'\]=\w+,this\[/)[1]; window['recoilAnimY'] = script.match(/\w*1,this\['\w+'\]=\w*0,this\['\w+'\]=\w*0,this\['\w+'\]=\w*1,this\['\w+'\]=\w*1,this\['\w+'\]=\w*0,this\['\w+'\]=\w*0,this\['(\w+)'\]=\w*0,this\['\w+'\]=\w*0,this\['\w+'\]=\w*0,this\['\w+'\]=\w*0,/)[1]; window['mouseDownL'] = script.match(/this\['\w+'\]=function\(\){this\['(\w+)'\]=\w*0,this\['(\w+)'\]=\w*0,this\['\w+'\]={}/)[1]; window['mouseDownR'] = script.match(/this\['\w+'\]=function\(\){this\['(\w+)'\]=\w*0,this\['(\w+)'\]=\w*0,this\['\w+'\]={}/)[2]; const inputs = script.match(/\(\w+,\w*1\)\),\w+\['\w+'\]=\w*0,\w+\['\w+'\]=\w*0,!(\w+)\['\w+'\]&&\w+\['\w+'\]\['push'\]\((\w+)\),(\w+)\['\w+'\]/)[2]; const world = script.match(/\(\w+,\w*1\)\),\w+\['\w+'\]=\w*0,\w+\['\w+'\]=\w*0,!(\w+)\['\w+'\]&&\w+\['\w+'\]\['push'\]\((\w+)\),(\w+)\['\w+'\]/)[1]; const consts = script.match(/\w+\['\w+'\]\),\w+\['\w+'\]\(\w+\['\w+'\],\w+\['\w+'\]\+\w+\['\w+'\]\*(\w+)/)[1]; const me = script.match(/\(\w+,\w*1\)\),\w+\['\w+'\]=\w*0,\w+\['\w+'\]=\w*0,!(\w+)\['\w+'\]&&\w+\['\w+'\]\['push'\]\((\w+)\),(\w+)\['\w+'\]/)[3]; const math = script.match(/\\x20\-50\%\)\\x20rotate\('\+\((\w+)\['\w+'\]\(\w+\[\w+\]\['\w+'\]/)[1]; const code_to_overwrite = script.match(/(\w+\['\w+'\]&&\(\w+\['\w+'\]=\w+\['\w+'\],!\w+\['\w+'\]&&\w+\['\w+'\]\(\w+,\w*1\)\),\w+\['\w+'\]=\w*0,\w+\['\w+'\]=\w*0),!\w+\['\w+'\]&&\w+\['\w+'\]\['push'\]\(\w+\),\w+\['\w+'\]\(\w+,\w+,!\w*1,\w+\['\w+'\]\)/)[1]; const ttapParams = [me, inputs, world, consts, math].toString(); let call_hrt = `window.top['` + master_key + `'].get('hrt')(` + ttapParams + `)`; /* pad to avoid stack trace line:column number detection the script will have the same length as it originally had */ if (call_hrt.length > code_to_overwrite.length) { throw 'WHEELCHAIR: target function too small ' + [call_hrt.length, code_to_overwrite.length]; } let whitespaces = code_to_overwrite.match(/\s/g); for (var i = 0; i < whitespaces && whitespaces.length; i++) { call_hrt += whitespaces[i]; } while (call_hrt.length < code_to_overwrite.length) { call_hrt += ' '; } script = script.replace(code_to_overwrite, call_hrt); conceal_string(code_to_overwrite, call_hrt); /***********************************************************************************************************/ /* Below are some misc features which I wouldn't consider bannable */ // all weapons trails on script = script.replace(/\w+\['weapon'\]&&\w+\['weapon'\]\['trail'\]/g, "true") // color blind mode script = script.replace(/#9eeb56/g, '#00FFFF'); // no zoom script = script.replace(/,'zoom':.+?(?=,)/g, ",'zoom':1"); /***********************************************************************************************************/ // bypass modification check of returned function const original_script = args[1]; args[1] = script; let mod_fn = new target(...args); args[1] = original_script; conceal_function(original_fn, mod_fn); return mod_fn; } return original_fn; } }; // we intercept game.js at the `Function` generation level const original_Function = _window.Function; let hook_Function = new Proxy(original_Function, handler); _window.Function = hook_Function; conceal_function(original_open, hook_open); conceal_function(original_clearRect, hook_clearRect); conceal_function(original_getOwnPropertyDescriptors, hook_getOwnPropertyDescriptors); conceal_function(original_toString, hook_toString); conceal_function(original_Function, hook_Function); }
rhandawyy
Unlock Advanced Gameplay with the Ultimate Krunker Mod Menu for Enhanced Features
aravindh49
Unlock Powerful Features with the Ultimate Krunker Mod Menu for Enhanced Gameplay
LangleyKR
Disables certain unnecessary features in order for krunker to run faster on browsers
neutro74
Get early access to new features in krunker.exploits, make sure to tell me if something goes wrong!
KHACC
KRUNKER SKIDFEST A Krunker Full Featured Mod Menu. Hotkey The [F1] key is used to open the menu in game or alternatively the Middle Mouse Button (press scroll wheel) Features In Game Radio with channels and volume controls Auto Activate Nuke Aim through Penetratables Force Weapon Trails Weapon Zoom Slider Auto Aiming wit Aim Correction, Aim Assist , Silent Aim , Trigger Bot, Quick Scope and Line of Sight check Auto Bhop with Auto Jump, Auto Slide Key Jump, KeySlide Auto Click Play Game Auto Start Game New Lobby Finder Auto Reload Custom Billboard Text CustomCSS Disable Other Players Weapon Sounds (Improves Ping) Hide Advertisments and various UI Cleanup Disable The InActivity Kick Player ESP, Player Chams , Player Tracers and Player Wireframe Unlock In Game Skins client side Third Person Mode and more...
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