Found 245 repositories(showing 30)
dawdle-deer
A curated collection of game development learning resources
raysan5
A collection of small sample games made with raylib
meemknight
The perfect place to learn gamedev no matter what your current programming level is
BenjaminYde
Guide to become a proficient Tech Artist. Learn how to use tools like Houdini, OpenUSD, Docker, Linux, Python, etc. or learn how to work with colors, camera's, gamedev math etc. 🚀🎨
krzysztofzablocki
Teeter clone accompanying tutorial at http://merowing.info/2013/04/learn-ios-game-dev-level-0/
SolarLune
A learning resource for making games in Golang
snowfrogdev
A set of assignments to help aspiring solo game developers and designers gain the knowledge and skills required to make a video game.
educlopez
Gamedev is a GitHub project where I will be uploading mini-games as I learn React, Next.js, and possibly migrate JavaScript to TypeScript. All feedback and tips for improving the code are welcome.
samarth1211
Nature's Lullaby is a demo made for the completion ceremony of Real Time Rendering 2018 Batch by Domain Group. It is created in OpenGL's Programmable Pipeline, with native windowing on Windows platform and OpenAL for audio. The Central focus of the demo was to Capture scenic beauty of nature and to express it with music. Music has been given a special status for this demo. Basically, one may call music as the Protagonist of this demo, because almost everything in the demo is synchronized with transitions in music. The scene opens with a Sun rise (Atmospheric Scattering) and Terrain, Grass , flowers are visible. We can notice the change in color on artifacts which emulate color of sunlight falling on objects (Directional Lights). The same is also done to emulate moon light during night. Camera rotates towards the rest of the terrain and we can see a small field of grass and flowers, with it we see some Sun flowers which are facing the sun. The camera goes closer to the Sun Flower. When SunFlowers are completely bloomed, we see a honey bee hovering over one SunFlower. After this camera slowly goes towards a swarm of butterflies, which can be a visual treat. Camera Slowly goes back to Honey Bee and follows it towards the lake. As we went towards the lake we came across a few palm trees and grass. The Camera settles at the edge of the lake, where we can see a few lotus pods. Honey Bee dives into a lotus pod and is stuck there till dawn. After Honey Bee dives into a lotus pod, the Sun sets and the Night scene begins. As soon as the Night Scene begins we see Fireflies and reflection of the whole scene on water is a visual treat. At dawn Fireflies vanish and Honey Bee leaves the Lotus Pod. Here the demo Ends. BACKGROUND MUSIC : ————————————————————— 1) Land Theme, Heaven and Earth(1993) by Kitaro Created by the members of the team as mentioned above. Improvements are ongoing. Completed as presented, on 15th August 2020. Technical Details : ————————————————————— 01. First Person Camera : ThinMatrix, Learn OpenGL and 3D Game Programming with DirectX 11 Chapter 14. 02. Multi-sampling and Anti-Aliasing : OpenGL Programming Guide and Learn OpenGL 03. Anisotropy : OpenGL Shading Language. 04. High Dynamic Range : OpenGL Programming Guide, 8th Edition, SuperBible 7th Edition and Learn OpenGL 04. Atmospheric Scattering by Sean O'Neil : https://www.gamedev.net/articles/prog... 05. Grass as given in GPU gems Chapter 7. Rendering Countless Blades of Waving Grass 06. Terrain : https://www.3dgep.com/multi-textured-... 07. Uniform Buffer Objects : OpenGL Programming Guide, 8th Edition. Chapter 2 08. Instancing : OpenGL Programming Guide, 8th Edition. Chapter 3 09. Directional Lights : OpenGL Programming Guide, 8th Edition. Chapter 7 10. Water Rendering : https://developer.nvidia.com/gpugems/... 11. Flocking : SuperBible 7th Edition Chapter 10. Compute Shader 12. Cube Map : OpenGL Programming Guide, 8th Edition. Chapter 6 13. Texture Atlas : https://www.youtube.com/watch?v=6T182... 14. Particle System : OpenGL Shading Language. 15. Model Loading using ASSIMP. 16. Bezier Curve for Camera Movements 17. OpenAL for audio. 3D Models: ——————————— https://www.cgtrader.com/ https://free3d.com/ https://www.turbosquid.com/
LingZhi20000519
No description available
PabloAlejos
Repositorio destinado al Trabajo de fin de grado
Nixxs
A Geometry Wars clone to learn the MonoGame framework and C# in general following the tutorial: https://gamedevelopment.tutsplus.com/tutorials/make-a-neon-vector-shooter-in-xna-basic-gameplay--gamedev-9859
karl-zylinski
Code examples featured in my "Make games using Odin and Raylib" blog series
MatsuCode
A simple user registration i used to learn MongoDB in my transition from Gamedev to Full-Stack.
TommyPKeane
tommy teaches tommy how to do game development and project design with Godot Engine (v4.x) using GDScript
level0dev
Using Pico-8 to learn gamedev, programming and now github!
Mayeu
Some snake PoC to learn a bit more about gamedev
Following along with https://school.gdquest.com/products/learn_3d_gamedev_godot_4
brunin-cps
A little game I did in my free time to learn how to use LibGDX and the basics of gamedev to android.
OlehMarch
Project made as a part of "Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games" course powered by "Udemy" and "GameDev.tv".
leitethi
Small and simple text based rpg I made to learn C++, based on these requirements http://www.gamedev.net/topic/409907-c-workshop---project-1/
A repository containing the product of Section 3 in the "Complete C# Unity Developer 2D: Learn to Code Making Games" course Created by Ben Tristem, GameDev.tv Team, Rick Davidson. Running on Sea's Edge is a text adventure game which practices state management, game design, and story/worldbuilding.
theyashwanthsai
Learn gamedev (again) for fun
JaredShay
Excuse to learn some gamedev + rust
rasouza
Godot Engine project for learning about game dev
Enigmati
Small gamedev exercise to learn the Javascript
exfinmax
Learn from GameDev' 2D godot soccer-course
victorgarcia97
No description available
bunby8913
Notes that covers many different areas of Game development in C++
GrigoriyBykovskiy
Learn clear js and MVC-pattern in gamedev.