Found 416 repositories(showing 30)
codingo
A virtual host scanner that performs reverse lookups, can be used with pivot tools, detect catch-all scenarios, work around wildcards, aliases and dynamic default pages.
The-Osint-Toolbox
Phone lookup tools
jtesta
Rainbow table generation & lookup tools. Make Rainbow Tables Great Again!
neospl0it
A curated list of OSINT tools for company research, internet scanning, DNS, and Whois lookups, organized for easy access. Ideal for analysts, researchers, and cybersecurity professionals.
MGz-Staze
Cara Update dan Upgrade Termux pkg update && pkg upgrade Tools Pendukung untuk Termux Tools pendukung yang di perlukan agar tools yang lain work. <—-| PENTING pkg install git php curl -y pkg install python2 pkg install apache2 Trik Termux Untuk mematikan atau memberhentikan tools tekan tombol volume bawah (-) + C secara bersamaan Untuk memunculkan commands sebelumnya tekan tombol volume bawah + P Menampilkan Tombol ESC, HOME, CTRL dan lainnya Tekan Tombol volume atas + Q script termux Menampilkan Matrix Ini cuma menampilkan angka dan huruf berjatuhan, terlihat keren •pkg install cmatrix cmatrix mempercantik termux Note : Jika ada pertanyaan saat install, silahkan ketik tombol y lalu enter saja, agar proses install dapat berjalan dengan lancar. Ratusan Tools Termux Sebagian dari Kali Linux •pkg install git •git clone https://github.com/Mrcakil/mrcakil •cd mrcakil •chmod +x tools •./tools ratusan tools termux Bermain atau Memunculkan Kereta Api pkg install sl sl main termux Bot Auto Reaction Facebook •git clone https://github.com/AMVengeance/FB-React.git •chmod +x FB-React -R cd FB-React •./start fb react Bot Love Instagram •git clone https://github.com/indogram/indotagram.git •php indotagram/login.php Masukkan username dan password instagram untuk memunculkan cookie Kemudian copy dan paste kode cookie ke website penyedia bot instagram disini bot instagram NIK dan KK Gratis •pkg install php git •git clone https://github.com/IndonesiaSecurity/kkktp •cd kkktp php •kkktp.php Menjalankan Musik di Termux pkg install mpv mpv /lokasi/musik/musik.mp3 cara memutar musik di termux Menampilkan Informasi System pkg install neofetch neofetch tampilan informasi Membuat Tulisan atau Teks Besar di Termux pkg install figlet figlet initulisannya cara membuat tulisan nesar di termux Crack hash password git clone https://github.com/FajriHidayat088/FHX-Hash-Killer/ cd FHX-Hash-Killer python2 FHXHashKiller.py Cara Menginstall Metasploit di Termux Metasploit adalah tools hacking yang dapat di gunakan untuk kegiatan seperti remote pc atau hp orang lain, membuat virus, menyadap dan lain sebagainya. Cara Install dan Menjalankannya pkg install curl curl -LO https://raw.githubusercontent.com/Hax4us/Metasploit_termux/master/metasploit.sh chmod +x metasploit.sh ./metasploit.sh Cara Install Wifite di Termux Android Wifite adalah salah satu tool yang berfungsi untuk wireless attack, seperti mengcrack atau membobol password wifi yang terkunci dengan wpa/wpa2, Cara Install Wifite git clone https://github.com/derv82/wifite cd wifite chmod 777 wifite.py Cara Menjalankan Wifite python2 wifite.py Bruteforce Bruteforce ini metode hacking yang dimana kita akan membuat suatu wordlist yang berisi kumpulan tebakan password, jika ada salah satu password yang sesuai maka akun bisa di dapatkan. pkg install pip pip install wordlist pkg install worlist wordlist -h cd /sdcard cat pas.txt Redhawk Fitur Redhawk Server detection Cloudflare detector robots scanner Whois GEO-IP Scan NMAP Port Scan DNS Lookup SubNet Calculator Subdomain Finder Reverse IP Scanner CMS detection For Sites On the same server. Parameter Finder Error based SQLi Detector Dan lain – lain. Cara install dan menjalankan Redhawk git clone https://github.com/Tuhinshubhra/RED_HAWK cd RED_HAWK chmod +x rhawk.php php rhawk.php Install SQLMAP Tools ini berguna sekali untuk kegiatan mengetes keamanan website, deface, carding dan semacamnya gi clone https://github.com/sqlmapproject/sqlmap cd sqlmap python2 sqlmap.py Cara menjalankan python2 sqlmap.py -u website.com --dbs Mengetahui semua parameter Sqlmap python2 sqlmap.py -hh Melacak IP git clone https://github.com/maldevel/IPGeolocation cd IPGeolocation chmod +x ipgeolocation.py pip install -r requirements.txt python ipgeolocation.py -m python ipgeolocation.py -t IPnya Hack Akun Facebook •pkg install python2-dev •apt install wget dip2 •install mechanize •cd/sterage/emulated/0 python2 fbbrute.py •storage/emulated/0/password.txt Membuat Virus git clone https://github.com/viruz09/CreaterVirus cd CreaterVirus python2 creater.py Cara copy virus cp agents.apk /lokasi/folder DDOS DDOS berguna untuk menyerang website dengan memberikan traffic yang tinggi sehingga website tersebut down. git clone https://github.com/4L13199/LITEDDOS python2 LITEDDOS.py [ip target atau domain] [port] [jumlah traffic] Cara Install Santet Online Di Termux Fitur Create a Netcat Payload and Listener Facebook Group Hijack Attack SMS Bomber Attack Vectors SMS Spoof Attack Vectors Denial-of-Service Attack •git clone https://github.com/Gameye98/santet-online •cd santet-online •python2 santet.py Tools B4J1N94N Fitur Nyari CC buat carding Spam akun gmail Whois lookup Dan ratusan tools lainnya •git clone https://github.com/DarknessCyberTeam/B4J1N64Nv5 •cd B4J1N64Nv5 •sh B4J1N64N.sh
nick-vi
TypeScript type context for AI coding assistants. Auto-injects type signatures on reads, reports type errors on writes, and provides type lookup tools.
rramatchandran
# big-o-performance A simple html app to demonstrate performance costs of data structures. - Clone the project - Navigate to the root of the project in a termina or command prompt - Run 'npm install' - Run 'npm start' - Go to the URL specified in the terminal or command prompt to try out the app. # This app was created from the Create React App NPM. Below are instructions from that project. Below you will find some information on how to perform common tasks. You can find the most recent version of this guide [here](https://github.com/facebookincubator/create-react-app/blob/master/template/README.md). ## Table of Contents - [Updating to New Releases](#updating-to-new-releases) - [Sending Feedback](#sending-feedback) - [Folder Structure](#folder-structure) - [Available Scripts](#available-scripts) - [npm start](#npm-start) - [npm run build](#npm-run-build) - [npm run eject](#npm-run-eject) - [Displaying Lint Output in the Editor](#displaying-lint-output-in-the-editor) - [Installing a Dependency](#installing-a-dependency) - [Importing a Component](#importing-a-component) - [Adding a Stylesheet](#adding-a-stylesheet) - [Post-Processing CSS](#post-processing-css) - [Adding Images and Fonts](#adding-images-and-fonts) - [Adding Bootstrap](#adding-bootstrap) - [Adding Flow](#adding-flow) - [Adding Custom Environment Variables](#adding-custom-environment-variables) - [Integrating with a Node Backend](#integrating-with-a-node-backend) - [Proxying API Requests in Development](#proxying-api-requests-in-development) - [Deployment](#deployment) - [Now](#now) - [Heroku](#heroku) - [Surge](#surge) - [GitHub Pages](#github-pages) - [Something Missing?](#something-missing) ## Updating to New Releases Create React App is divided into two packages: * `create-react-app` is a global command-line utility that you use to create new projects. * `react-scripts` is a development dependency in the generated projects (including this one). You almost never need to update `create-react-app` itself: it’s delegates all the setup to `react-scripts`. When you run `create-react-app`, it always creates the project with the latest version of `react-scripts` so you’ll get all the new features and improvements in newly created apps automatically. To update an existing project to a new version of `react-scripts`, [open the changelog](https://github.com/facebookincubator/create-react-app/blob/master/CHANGELOG.md), find the version you’re currently on (check `package.json` in this folder if you’re not sure), and apply the migration instructions for the newer versions. In most cases bumping the `react-scripts` version in `package.json` and running `npm install` in this folder should be enough, but it’s good to consult the [changelog](https://github.com/facebookincubator/create-react-app/blob/master/CHANGELOG.md) for potential breaking changes. We commit to keeping the breaking changes minimal so you can upgrade `react-scripts` painlessly. ## Sending Feedback We are always open to [your feedback](https://github.com/facebookincubator/create-react-app/issues). ## Folder Structure After creation, your project should look like this: ``` my-app/ README.md index.html favicon.ico node_modules/ package.json src/ App.css App.js index.css index.js logo.svg ``` For the project to build, **these files must exist with exact filenames**: * `index.html` is the page template; * `favicon.ico` is the icon you see in the browser tab; * `src/index.js` is the JavaScript entry point. You can delete or rename the other files. You may create subdirectories inside `src`. For faster rebuilds, only files inside `src` are processed by Webpack. You need to **put any JS and CSS files inside `src`**, or Webpack won’t see them. You can, however, create more top-level directories. They will not be included in the production build so you can use them for things like documentation. ## Available Scripts In the project directory, you can run: ### `npm start` Runs the app in the development mode.<br> Open [http://localhost:3000](http://localhost:3000) to view it in the browser. The page will reload if you make edits.<br> You will also see any lint errors in the console. ### `npm run build` Builds the app for production to the `build` folder.<br> It correctly bundles React in production mode and optimizes the build for the best performance. The build is minified and the filenames include the hashes.<br> Your app is ready to be deployed! ### `npm run eject` **Note: this is a one-way operation. Once you `eject`, you can’t go back!** If you aren’t satisfied with the build tool and configuration choices, you can `eject` at any time. This command will remove the single build dependency from your project. Instead, it will copy all the configuration files and the transitive dependencies (Webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except `eject` will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own. You don’t have to ever use `eject`. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel obligated to use this feature. However we understand that this tool wouldn’t be useful if you couldn’t customize it when you are ready for it. ## Displaying Lint Output in the Editor >Note: this feature is available with `react-scripts@0.2.0` and higher. Some editors, including Sublime Text, Atom, and Visual Studio Code, provide plugins for ESLint. They are not required for linting. You should see the linter output right in your terminal as well as the browser console. However, if you prefer the lint results to appear right in your editor, there are some extra steps you can do. You would need to install an ESLint plugin for your editor first. >**A note for Atom `linter-eslint` users** >If you are using the Atom `linter-eslint` plugin, make sure that **Use global ESLint installation** option is checked: ><img src="http://i.imgur.com/yVNNHJM.png" width="300"> Then make sure `package.json` of your project ends with this block: ```js { // ... "eslintConfig": { "extends": "./node_modules/react-scripts/config/eslint.js" } } ``` Projects generated with `react-scripts@0.2.0` and higher should already have it. If you don’t need ESLint integration with your editor, you can safely delete those three lines from your `package.json`. Finally, you will need to install some packages *globally*: ```sh npm install -g eslint babel-eslint eslint-plugin-react eslint-plugin-import eslint-plugin-jsx-a11y eslint-plugin-flowtype ``` We recognize that this is suboptimal, but it is currently required due to the way we hide the ESLint dependency. The ESLint team is already [working on a solution to this](https://github.com/eslint/eslint/issues/3458) so this may become unnecessary in a couple of months. ## Installing a Dependency The generated project includes React and ReactDOM as dependencies. It also includes a set of scripts used by Create React App as a development dependency. You may install other dependencies (for example, React Router) with `npm`: ``` npm install --save <library-name> ``` ## Importing a Component This project setup supports ES6 modules thanks to Babel. While you can still use `require()` and `module.exports`, we encourage you to use [`import` and `export`](http://exploringjs.com/es6/ch_modules.html) instead. For example: ### `Button.js` ```js import React, { Component } from 'react'; class Button extends Component { render() { // ... } } export default Button; // Don’t forget to use export default! ``` ### `DangerButton.js` ```js import React, { Component } from 'react'; import Button from './Button'; // Import a component from another file class DangerButton extends Component { render() { return <Button color="red" />; } } export default DangerButton; ``` Be aware of the [difference between default and named exports](http://stackoverflow.com/questions/36795819/react-native-es-6-when-should-i-use-curly-braces-for-import/36796281#36796281). It is a common source of mistakes. We suggest that you stick to using default imports and exports when a module only exports a single thing (for example, a component). That’s what you get when you use `export default Button` and `import Button from './Button'`. Named exports are useful for utility modules that export several functions. A module may have at most one default export and as many named exports as you like. Learn more about ES6 modules: * [When to use the curly braces?](http://stackoverflow.com/questions/36795819/react-native-es-6-when-should-i-use-curly-braces-for-import/36796281#36796281) * [Exploring ES6: Modules](http://exploringjs.com/es6/ch_modules.html) * [Understanding ES6: Modules](https://leanpub.com/understandinges6/read#leanpub-auto-encapsulating-code-with-modules) ## Adding a Stylesheet This project setup uses [Webpack](https://webpack.github.io/) for handling all assets. Webpack offers a custom way of “extending” the concept of `import` beyond JavaScript. To express that a JavaScript file depends on a CSS file, you need to **import the CSS from the JavaScript file**: ### `Button.css` ```css .Button { padding: 20px; } ``` ### `Button.js` ```js import React, { Component } from 'react'; import './Button.css'; // Tell Webpack that Button.js uses these styles class Button extends Component { render() { // You can use them as regular CSS styles return <div className="Button" />; } } ``` **This is not required for React** but many people find this feature convenient. You can read about the benefits of this approach [here](https://medium.com/seek-ui-engineering/block-element-modifying-your-javascript-components-d7f99fcab52b). However you should be aware that this makes your code less portable to other build tools and environments than Webpack. In development, expressing dependencies this way allows your styles to be reloaded on the fly as you edit them. In production, all CSS files will be concatenated into a single minified `.css` file in the build output. If you are concerned about using Webpack-specific semantics, you can put all your CSS right into `src/index.css`. It would still be imported from `src/index.js`, but you could always remove that import if you later migrate to a different build tool. ## Post-Processing CSS This project setup minifies your CSS and adds vendor prefixes to it automatically through [Autoprefixer](https://github.com/postcss/autoprefixer) so you don’t need to worry about it. For example, this: ```css .App { display: flex; flex-direction: row; align-items: center; } ``` becomes this: ```css .App { display: -webkit-box; display: -ms-flexbox; display: flex; -webkit-box-orient: horizontal; -webkit-box-direction: normal; -ms-flex-direction: row; flex-direction: row; -webkit-box-align: center; -ms-flex-align: center; align-items: center; } ``` There is currently no support for preprocessors such as Less, or for sharing variables across CSS files. ## Adding Images and Fonts With Webpack, using static assets like images and fonts works similarly to CSS. You can **`import` an image right in a JavaScript module**. This tells Webpack to include that image in the bundle. Unlike CSS imports, importing an image or a font gives you a string value. This value is the final image path you can reference in your code. Here is an example: ```js import React from 'react'; import logo from './logo.png'; // Tell Webpack this JS file uses this image console.log(logo); // /logo.84287d09.png function Header() { // Import result is the URL of your image return <img src={logo} alt="Logo" />; } export default function Header; ``` This works in CSS too: ```css .Logo { background-image: url(./logo.png); } ``` Webpack finds all relative module references in CSS (they start with `./`) and replaces them with the final paths from the compiled bundle. If you make a typo or accidentally delete an important file, you will see a compilation error, just like when you import a non-existent JavaScript module. The final filenames in the compiled bundle are generated by Webpack from content hashes. If the file content changes in the future, Webpack will give it a different name in production so you don’t need to worry about long-term caching of assets. Please be advised that this is also a custom feature of Webpack. **It is not required for React** but many people enjoy it (and React Native uses a similar mechanism for images). However it may not be portable to some other environments, such as Node.js and Browserify. If you prefer to reference static assets in a more traditional way outside the module system, please let us know [in this issue](https://github.com/facebookincubator/create-react-app/issues/28), and we will consider support for this. ## Adding Bootstrap You don’t have to use [React Bootstrap](https://react-bootstrap.github.io) together with React but it is a popular library for integrating Bootstrap with React apps. If you need it, you can integrate it with Create React App by following these steps: Install React Bootstrap and Bootstrap from NPM. React Bootstrap does not include Bootstrap CSS so this needs to be installed as well: ``` npm install react-bootstrap --save npm install bootstrap@3 --save ``` Import Bootstrap CSS and optionally Bootstrap theme CSS in the ```src/index.js``` file: ```js import 'bootstrap/dist/css/bootstrap.css'; import 'bootstrap/dist/css/bootstrap-theme.css'; ``` Import required React Bootstrap components within ```src/App.js``` file or your custom component files: ```js import { Navbar, Jumbotron, Button } from 'react-bootstrap'; ``` Now you are ready to use the imported React Bootstrap components within your component hierarchy defined in the render method. Here is an example [`App.js`](https://gist.githubusercontent.com/gaearon/85d8c067f6af1e56277c82d19fd4da7b/raw/6158dd991b67284e9fc8d70b9d973efe87659d72/App.js) redone using React Bootstrap. ## Adding Flow Flow typing is currently [not supported out of the box](https://github.com/facebookincubator/create-react-app/issues/72) with the default `.flowconfig` generated by Flow. If you run it, you might get errors like this: ```js node_modules/fbjs/lib/Deferred.js.flow:60 60: Promise.prototype.done.apply(this._promise, arguments); ^^^^ property `done`. Property not found in 495: declare class Promise<+R> { ^ Promise. See lib: /private/tmp/flow/flowlib_34952d31/core.js:495 node_modules/fbjs/lib/shallowEqual.js.flow:29 29: return x !== 0 || 1 / (x: $FlowIssue) === 1 / (y: $FlowIssue); ^^^^^^^^^^ identifier `$FlowIssue`. Could not resolve name src/App.js:3 3: import logo from './logo.svg'; ^^^^^^^^^^^^ ./logo.svg. Required module not found src/App.js:4 4: import './App.css'; ^^^^^^^^^^^ ./App.css. Required module not found src/index.js:5 5: import './index.css'; ^^^^^^^^^^^^^ ./index.css. Required module not found ``` To fix this, change your `.flowconfig` to look like this: ```ini [libs] ./node_modules/fbjs/flow/lib [options] esproposal.class_static_fields=enable esproposal.class_instance_fields=enable module.name_mapper='^\(.*\)\.css$' -> 'react-scripts/config/flow/css' module.name_mapper='^\(.*\)\.\(jpg\|png\|gif\|eot\|otf\|webp\|svg\|ttf\|woff\|woff2\|mp4\|webm\)$' -> 'react-scripts/config/flow/file' suppress_type=$FlowIssue suppress_type=$FlowFixMe ``` Re-run flow, and you shouldn’t get any extra issues. If you later `eject`, you’ll need to replace `react-scripts` references with the `<PROJECT_ROOT>` placeholder, for example: ```ini module.name_mapper='^\(.*\)\.css$' -> '<PROJECT_ROOT>/config/flow/css' module.name_mapper='^\(.*\)\.\(jpg\|png\|gif\|eot\|otf\|webp\|svg\|ttf\|woff\|woff2\|mp4\|webm\)$' -> '<PROJECT_ROOT>/config/flow/file' ``` We will consider integrating more tightly with Flow in the future so that you don’t have to do this. ## Adding Custom Environment Variables >Note: this feature is available with `react-scripts@0.2.3` and higher. Your project can consume variables declared in your environment as if they were declared locally in your JS files. By default you will have `NODE_ENV` defined for you, and any other environment variables starting with `REACT_APP_`. These environment variables will be defined for you on `process.env`. For example, having an environment variable named `REACT_APP_SECRET_CODE` will be exposed in your JS as `process.env.REACT_APP_SECRET_CODE`, in addition to `process.env.NODE_ENV`. These environment variables can be useful for displaying information conditionally based on where the project is deployed or consuming sensitive data that lives outside of version control. First, you need to have environment variables defined, which can vary between OSes. For example, let's say you wanted to consume a secret defined in the environment inside a `<form>`: ```jsx render() { return ( <div> <small>You are running this application in <b>{process.env.NODE_ENV}</b> mode.</small> <form> <input type="hidden" defaultValue={process.env.REACT_APP_SECRET_CODE} /> </form> </div> ); } ``` The above form is looking for a variable called `REACT_APP_SECRET_CODE` from the environment. In order to consume this value, we need to have it defined in the environment: ### Windows (cmd.exe) ```cmd set REACT_APP_SECRET_CODE=abcdef&&npm start ``` (Note: the lack of whitespace is intentional.) ### Linux, OS X (Bash) ```bash REACT_APP_SECRET_CODE=abcdef npm start ``` > Note: Defining environment variables in this manner is temporary for the life of the shell session. Setting permanent environment variables is outside the scope of these docs. With our environment variable defined, we start the app and consume the values. Remember that the `NODE_ENV` variable will be set for you automatically. When you load the app in the browser and inspect the `<input>`, you will see its value set to `abcdef`, and the bold text will show the environment provided when using `npm start`: ```html <div> <small>You are running this application in <b>development</b> mode.</small> <form> <input type="hidden" value="abcdef" /> </form> </div> ``` Having access to the `NODE_ENV` is also useful for performing actions conditionally: ```js if (process.env.NODE_ENV !== 'production') { analytics.disable(); } ``` ## Integrating with a Node Backend Check out [this tutorial](https://www.fullstackreact.com/articles/using-create-react-app-with-a-server/) for instructions on integrating an app with a Node backend running on another port, and using `fetch()` to access it. You can find the companion GitHub repository [here](https://github.com/fullstackreact/food-lookup-demo). ## Proxying API Requests in Development >Note: this feature is available with `react-scripts@0.2.3` and higher. People often serve the front-end React app from the same host and port as their backend implementation. For example, a production setup might look like this after the app is deployed: ``` / - static server returns index.html with React app /todos - static server returns index.html with React app /api/todos - server handles any /api/* requests using the backend implementation ``` Such setup is **not** required. However, if you **do** have a setup like this, it is convenient to write requests like `fetch('/api/todos')` without worrying about redirecting them to another host or port during development. To tell the development server to proxy any unknown requests to your API server in development, add a `proxy` field to your `package.json`, for example: ```js "proxy": "http://localhost:4000", ``` This way, when you `fetch('/api/todos')` in development, the development server will recognize that it’s not a static asset, and will proxy your request to `http://localhost:4000/api/todos` as a fallback. Conveniently, this avoids [CORS issues](http://stackoverflow.com/questions/21854516/understanding-ajax-cors-and-security-considerations) and error messages like this in development: ``` Fetch API cannot load http://localhost:4000/api/todos. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'http://localhost:3000' is therefore not allowed access. If an opaque response serves your needs, set the request's mode to 'no-cors' to fetch the resource with CORS disabled. ``` Keep in mind that `proxy` only has effect in development (with `npm start`), and it is up to you to ensure that URLs like `/api/todos` point to the right thing in production. You don’t have to use the `/api` prefix. Any unrecognized request will be redirected to the specified `proxy`. Currently the `proxy` option only handles HTTP requests, and it won’t proxy WebSocket connections. If the `proxy` option is **not** flexible enough for you, alternatively you can: * Enable CORS on your server ([here’s how to do it for Express](http://enable-cors.org/server_expressjs.html)). * Use [environment variables](#adding-custom-environment-variables) to inject the right server host and port into your app. ## Deployment By default, Create React App produces a build assuming your app is hosted at the server root. To override this, specify the `homepage` in your `package.json`, for example: ```js "homepage": "http://mywebsite.com/relativepath", ``` This will let Create React App correctly infer the root path to use in the generated HTML file. ### Now See [this example](https://github.com/xkawi/create-react-app-now) for a zero-configuration single-command deployment with [now](https://zeit.co/now). ### Heroku Use the [Heroku Buildpack for Create React App](https://github.com/mars/create-react-app-buildpack). You can find instructions in [Deploying React with Zero Configuration](https://blog.heroku.com/deploying-react-with-zero-configuration). ### Surge Install the Surge CLI if you haven't already by running `npm install -g surge`. Run the `surge` command and log in you or create a new account. You just need to specify the *build* folder and your custom domain, and you are done. ```sh email: email@domain.com password: ******** project path: /path/to/project/build size: 7 files, 1.8 MB domain: create-react-app.surge.sh upload: [====================] 100%, eta: 0.0s propagate on CDN: [====================] 100% plan: Free users: email@domain.com IP Address: X.X.X.X Success! Project is published and running at create-react-app.surge.sh ``` Note that in order to support routers that use html5 `pushState` API, you may want to rename the `index.html` in your build folder to `200.html` before deploying to Surge. This [ensures that every URL falls back to that file](https://surge.sh/help/adding-a-200-page-for-client-side-routing). ### GitHub Pages >Note: this feature is available with `react-scripts@0.2.0` and higher. Open your `package.json` and add a `homepage` field: ```js "homepage": "http://myusername.github.io/my-app", ``` **The above step is important!** Create React App uses the `homepage` field to determine the root URL in the built HTML file. Now, whenever you run `npm run build`, you will see a cheat sheet with a sequence of commands to deploy to GitHub pages: ```sh git commit -am "Save local changes" git checkout -B gh-pages git add -f build git commit -am "Rebuild website" git filter-branch -f --prune-empty --subdirectory-filter build git push -f origin gh-pages git checkout - ``` You may copy and paste them, or put them into a custom shell script. You may also customize them for another hosting provider. Note that GitHub Pages doesn't support routers that use the HTML5 `pushState` history API under the hood (for example, React Router using `browserHistory`). This is because when there is a fresh page load for a url like `http://user.github.io/todomvc/todos/42`, where `/todos/42` is a frontend route, the GitHub Pages server returns 404 because it knows nothing of `/todos/42`. If you want to add a router to a project hosted on GitHub Pages, here are a couple of solutions: * You could switch from using HTML5 history API to routing with hashes. If you use React Router, you can switch to `hashHistory` for this effect, but the URL will be longer and more verbose (for example, `http://user.github.io/todomvc/#/todos/42?_k=yknaj`). [Read more](https://github.com/reactjs/react-router/blob/master/docs/guides/Histories.md#histories) about different history implementations in React Router. * Alternatively, you can use a trick to teach GitHub Pages to handle 404 by redirecting to your `index.html` page with a special redirect parameter. You would need to add a `404.html` file with the redirection code to the `build` folder before deploying your project, and you’ll need to add code handling the redirect parameter to `index.html`. You can find a detailed explanation of this technique [in this guide](https://github.com/rafrex/spa-github-pages). ## Something Missing? If you have ideas for more “How To” recipes that should be on this page, [let us know](https://github.com/facebookincubator/create-react-app/issues) or [contribute some!](https://github.com/facebookincubator/create-react-app/edit/master/template/README.md)
aashari
TypeScript Model Context Protocol (MCP) server boilerplate providing IP lookup tools/resources. Includes CLI support and extensible structure for connecting AI systems (LLMs) to external data sources like ip-api.com. Ideal template for creating new MCP integrations via Node.js.
tikoci
RouterOS Web Tools (`diff`, /app YAML Editor, command lookup by version, REST API Explorer) + Schemas (RAML 1.0, OpenAPI 3.0, RouterOS /app YAML) & more
aelew
🔎 The cyber swiss army knife of lookup tools. Research information on domains, IPs, email addresses, and more!
tractorbiggie9
Kahoot answer assistant with full access tools for quiz analysis, fast answer lookup, and improved learning during Kahoot quizzes.
Gandi
DNS lookup tools
ViktorVL584
A set of tools for interacting with Ethereum Name Service (ENS), including domain resolution, subdomain management, and reverse lookup.
biocommons
provides common tools and lookup tables used primarily by the hgvs and uta packages
A Mirai type botnet called "Meerkat" very known in the community. Methods include basic TCP flags, L7, OVH, UDPRAW & UDP, XMAS, STD, & GRE methods. What you'll love about this botnet are the tools like; WHOIS, IP pinger, ASN lookup, & etc. I do not condone any DDoS attacks or promote it.
N30nHaCkZ
Linux kernel release 3.x <http://kernel.org/> These are the release notes for Linux version 3. Read them carefully, as they tell you what this is all about, explain how to install the kernel, and what to do if something goes wrong. WHAT IS LINUX? Linux is a clone of the operating system Unix, written from scratch by Linus Torvalds with assistance from a loosely-knit team of hackers across the Net. It aims towards POSIX and Single UNIX Specification compliance. It has all the features you would expect in a modern fully-fledged Unix, including true multitasking, virtual memory, shared libraries, demand loading, shared copy-on-write executables, proper memory management, and multistack networking including IPv4 and IPv6. It is distributed under the GNU General Public License - see the accompanying COPYING file for more details. ON WHAT HARDWARE DOES IT RUN? Although originally developed first for 32-bit x86-based PCs (386 or higher), today Linux also runs on (at least) the Compaq Alpha AXP, Sun SPARC and UltraSPARC, Motorola 68000, PowerPC, PowerPC64, ARM, Hitachi SuperH, Cell, IBM S/390, MIPS, HP PA-RISC, Intel IA-64, DEC VAX, AMD x86-64, AXIS CRIS, Xtensa, Tilera TILE, AVR32 and Renesas M32R architectures. Linux is easily portable to most general-purpose 32- or 64-bit architectures as long as they have a paged memory management unit (PMMU) and a port of the GNU C compiler (gcc) (part of The GNU Compiler Collection, GCC). Linux has also been ported to a number of architectures without a PMMU, although functionality is then obviously somewhat limited. Linux has also been ported to itself. You can now run the kernel as a userspace application - this is called UserMode Linux (UML). DOCUMENTATION: - There is a lot of documentation available both in electronic form on the Internet and in books, both Linux-specific and pertaining to general UNIX questions. I'd recommend looking into the documentation subdirectories on any Linux FTP site for the LDP (Linux Documentation Project) books. This README is not meant to be documentation on the system: there are much better sources available. - There are various README files in the Documentation/ subdirectory: these typically contain kernel-specific installation notes for some drivers for example. See Documentation/00-INDEX for a list of what is contained in each file. Please read the Changes file, as it contains information about the problems, which may result by upgrading your kernel. - The Documentation/DocBook/ subdirectory contains several guides for kernel developers and users. These guides can be rendered in a number of formats: PostScript (.ps), PDF, HTML, & man-pages, among others. After installation, "make psdocs", "make pdfdocs", "make htmldocs", or "make mandocs" will render the documentation in the requested format. INSTALLING the kernel source: - If you install the full sources, put the kernel tarball in a directory where you have permissions (eg. your home directory) and unpack it: gzip -cd linux-3.X.tar.gz | tar xvf - or bzip2 -dc linux-3.X.tar.bz2 | tar xvf - Replace "X" with the version number of the latest kernel. Do NOT use the /usr/src/linux area! This area has a (usually incomplete) set of kernel headers that are used by the library header files. They should match the library, and not get messed up by whatever the kernel-du-jour happens to be. - You can also upgrade between 3.x releases by patching. Patches are distributed in the traditional gzip and the newer bzip2 format. To install by patching, get all the newer patch files, enter the top level directory of the kernel source (linux-3.X) and execute: gzip -cd ../patch-3.x.gz | patch -p1 or bzip2 -dc ../patch-3.x.bz2 | patch -p1 Replace "x" for all versions bigger than the version "X" of your current source tree, _in_order_, and you should be ok. You may want to remove the backup files (some-file-name~ or some-file-name.orig), and make sure that there are no failed patches (some-file-name# or some-file-name.rej). If there are, either you or I have made a mistake. Unlike patches for the 3.x kernels, patches for the 3.x.y kernels (also known as the -stable kernels) are not incremental but instead apply directly to the base 3.x kernel. For example, if your base kernel is 3.0 and you want to apply the 3.0.3 patch, you must not first apply the 3.0.1 and 3.0.2 patches. Similarly, if you are running kernel version 3.0.2 and want to jump to 3.0.3, you must first reverse the 3.0.2 patch (that is, patch -R) _before_ applying the 3.0.3 patch. You can read more on this in Documentation/applying-patches.txt Alternatively, the script patch-kernel can be used to automate this process. It determines the current kernel version and applies any patches found. linux/scripts/patch-kernel linux The first argument in the command above is the location of the kernel source. Patches are applied from the current directory, but an alternative directory can be specified as the second argument. - Make sure you have no stale .o files and dependencies lying around: cd linux make mrproper You should now have the sources correctly installed. SOFTWARE REQUIREMENTS Compiling and running the 3.x kernels requires up-to-date versions of various software packages. Consult Documentation/Changes for the minimum version numbers required and how to get updates for these packages. Beware that using excessively old versions of these packages can cause indirect errors that are very difficult to track down, so don't assume that you can just update packages when obvious problems arise during build or operation. BUILD directory for the kernel: When compiling the kernel, all output files will per default be stored together with the kernel source code. Using the option "make O=output/dir" allow you to specify an alternate place for the output files (including .config). Example: kernel source code: /usr/src/linux-3.X build directory: /home/name/build/kernel To configure and build the kernel, use: cd /usr/src/linux-3.X make O=/home/name/build/kernel menuconfig make O=/home/name/build/kernel sudo make O=/home/name/build/kernel modules_install install Please note: If the 'O=output/dir' option is used, then it must be used for all invocations of make. CONFIGURING the kernel: Do not skip this step even if you are only upgrading one minor version. New configuration options are added in each release, and odd problems will turn up if the configuration files are not set up as expected. If you want to carry your existing configuration to a new version with minimal work, use "make oldconfig", which will only ask you for the answers to new questions. - Alternative configuration commands are: "make config" Plain text interface. "make menuconfig" Text based color menus, radiolists & dialogs. "make nconfig" Enhanced text based color menus. "make xconfig" X windows (Qt) based configuration tool. "make gconfig" X windows (Gtk) based configuration tool. "make oldconfig" Default all questions based on the contents of your existing ./.config file and asking about new config symbols. "make silentoldconfig" Like above, but avoids cluttering the screen with questions already answered. Additionally updates the dependencies. "make olddefconfig" Like above, but sets new symbols to their default values without prompting. "make defconfig" Create a ./.config file by using the default symbol values from either arch/$ARCH/defconfig or arch/$ARCH/configs/${PLATFORM}_defconfig, depending on the architecture. "make ${PLATFORM}_defconfig" Create a ./.config file by using the default symbol values from arch/$ARCH/configs/${PLATFORM}_defconfig. Use "make help" to get a list of all available platforms of your architecture. "make allyesconfig" Create a ./.config file by setting symbol values to 'y' as much as possible. "make allmodconfig" Create a ./.config file by setting symbol values to 'm' as much as possible. "make allnoconfig" Create a ./.config file by setting symbol values to 'n' as much as possible. "make randconfig" Create a ./.config file by setting symbol values to random values. "make localmodconfig" Create a config based on current config and loaded modules (lsmod). Disables any module option that is not needed for the loaded modules. To create a localmodconfig for another machine, store the lsmod of that machine into a file and pass it in as a LSMOD parameter. target$ lsmod > /tmp/mylsmod target$ scp /tmp/mylsmod host:/tmp host$ make LSMOD=/tmp/mylsmod localmodconfig The above also works when cross compiling. "make localyesconfig" Similar to localmodconfig, except it will convert all module options to built in (=y) options. You can find more information on using the Linux kernel config tools in Documentation/kbuild/kconfig.txt. - NOTES on "make config": - Having unnecessary drivers will make the kernel bigger, and can under some circumstances lead to problems: probing for a nonexistent controller card may confuse your other controllers - Compiling the kernel with "Processor type" set higher than 386 will result in a kernel that does NOT work on a 386. The kernel will detect this on bootup, and give up. - A kernel with math-emulation compiled in will still use the coprocessor if one is present: the math emulation will just never get used in that case. The kernel will be slightly larger, but will work on different machines regardless of whether they have a math coprocessor or not. - The "kernel hacking" configuration details usually result in a bigger or slower kernel (or both), and can even make the kernel less stable by configuring some routines to actively try to break bad code to find kernel problems (kmalloc()). Thus you should probably answer 'n' to the questions for "development", "experimental", or "debugging" features. COMPILING the kernel: - Make sure you have at least gcc 3.2 available. For more information, refer to Documentation/Changes. Please note that you can still run a.out user programs with this kernel. - Do a "make" to create a compressed kernel image. It is also possible to do "make install" if you have lilo installed to suit the kernel makefiles, but you may want to check your particular lilo setup first. To do the actual install, you have to be root, but none of the normal build should require that. Don't take the name of root in vain. - If you configured any of the parts of the kernel as `modules', you will also have to do "make modules_install". - Verbose kernel compile/build output: Normally, the kernel build system runs in a fairly quiet mode (but not totally silent). However, sometimes you or other kernel developers need to see compile, link, or other commands exactly as they are executed. For this, use "verbose" build mode. This is done by inserting "V=1" in the "make" command. E.g.: make V=1 all To have the build system also tell the reason for the rebuild of each target, use "V=2". The default is "V=0". - Keep a backup kernel handy in case something goes wrong. This is especially true for the development releases, since each new release contains new code which has not been debugged. Make sure you keep a backup of the modules corresponding to that kernel, as well. If you are installing a new kernel with the same version number as your working kernel, make a backup of your modules directory before you do a "make modules_install". Alternatively, before compiling, use the kernel config option "LOCALVERSION" to append a unique suffix to the regular kernel version. LOCALVERSION can be set in the "General Setup" menu. - In order to boot your new kernel, you'll need to copy the kernel image (e.g. .../linux/arch/i386/boot/bzImage after compilation) to the place where your regular bootable kernel is found. - Booting a kernel directly from a floppy without the assistance of a bootloader such as LILO, is no longer supported. If you boot Linux from the hard drive, chances are you use LILO, which uses the kernel image as specified in the file /etc/lilo.conf. The kernel image file is usually /vmlinuz, /boot/vmlinuz, /bzImage or /boot/bzImage. To use the new kernel, save a copy of the old image and copy the new image over the old one. Then, you MUST RERUN LILO to update the loading map!! If you don't, you won't be able to boot the new kernel image. Reinstalling LILO is usually a matter of running /sbin/lilo. You may wish to edit /etc/lilo.conf to specify an entry for your old kernel image (say, /vmlinux.old) in case the new one does not work. See the LILO docs for more information. After reinstalling LILO, you should be all set. Shutdown the system, reboot, and enjoy! If you ever need to change the default root device, video mode, ramdisk size, etc. in the kernel image, use the 'rdev' program (or alternatively the LILO boot options when appropriate). No need to recompile the kernel to change these parameters. - Reboot with the new kernel and enjoy. IF SOMETHING GOES WRONG: - If you have problems that seem to be due to kernel bugs, please check the file MAINTAINERS to see if there is a particular person associated with the part of the kernel that you are having trouble with. If there isn't anyone listed there, then the second best thing is to mail them to me (torvalds@linux-foundation.org), and possibly to any other relevant mailing-list or to the newsgroup. - In all bug-reports, *please* tell what kernel you are talking about, how to duplicate the problem, and what your setup is (use your common sense). If the problem is new, tell me so, and if the problem is old, please try to tell me when you first noticed it. - If the bug results in a message like unable to handle kernel paging request at address C0000010 Oops: 0002 EIP: 0010:XXXXXXXX eax: xxxxxxxx ebx: xxxxxxxx ecx: xxxxxxxx edx: xxxxxxxx esi: xxxxxxxx edi: xxxxxxxx ebp: xxxxxxxx ds: xxxx es: xxxx fs: xxxx gs: xxxx Pid: xx, process nr: xx xx xx xx xx xx xx xx xx xx xx or similar kernel debugging information on your screen or in your system log, please duplicate it *exactly*. The dump may look incomprehensible to you, but it does contain information that may help debugging the problem. The text above the dump is also important: it tells something about why the kernel dumped code (in the above example, it's due to a bad kernel pointer). More information on making sense of the dump is in Documentation/oops-tracing.txt - If you compiled the kernel with CONFIG_KALLSYMS you can send the dump as is, otherwise you will have to use the "ksymoops" program to make sense of the dump (but compiling with CONFIG_KALLSYMS is usually preferred). This utility can be downloaded from ftp://ftp.<country>.kernel.org/pub/linux/utils/kernel/ksymoops/ . Alternatively, you can do the dump lookup by hand: - In debugging dumps like the above, it helps enormously if you can look up what the EIP value means. The hex value as such doesn't help me or anybody else very much: it will depend on your particular kernel setup. What you should do is take the hex value from the EIP line (ignore the "0010:"), and look it up in the kernel namelist to see which kernel function contains the offending address. To find out the kernel function name, you'll need to find the system binary associated with the kernel that exhibited the symptom. This is the file 'linux/vmlinux'. To extract the namelist and match it against the EIP from the kernel crash, do: nm vmlinux | sort | less This will give you a list of kernel addresses sorted in ascending order, from which it is simple to find the function that contains the offending address. Note that the address given by the kernel debugging messages will not necessarily match exactly with the function addresses (in fact, that is very unlikely), so you can't just 'grep' the list: the list will, however, give you the starting point of each kernel function, so by looking for the function that has a starting address lower than the one you are searching for but is followed by a function with a higher address you will find the one you want. In fact, it may be a good idea to include a bit of "context" in your problem report, giving a few lines around the interesting one. If you for some reason cannot do the above (you have a pre-compiled kernel image or similar), telling me as much about your setup as possible will help. Please read the REPORTING-BUGS document for details. - Alternatively, you can use gdb on a running kernel. (read-only; i.e. you cannot change values or set break points.) To do this, first compile the kernel with -g; edit arch/i386/Makefile appropriately, then do a "make clean". You'll also need to enable CONFIG_PROC_FS (via "make config"). After you've rebooted with the new kernel, do "gdb vmlinux /proc/kcore". You can now use all the usual gdb commands. The command to look up the point where your system crashed is "l *0xXXXXXXXX". (Replace the XXXes with the EIP value.) gdb'ing a non-running kernel currently fails because gdb (wrongly) disregards the starting offset for which the kernel is compiled.
BabylonJS
Babylonjs texture tools to generate pre-filtered environments and BRDF lookups
censusreporter
Tools for generating metadata about tables and fields in a Census release based on sequence lookup and table shell files.
cisean
A comprehensive, community-driven database of Irish grocery barcodes and product details, collected via the Cisean app. Open data to enable price comparison, product lookup, and smarter shopping tools.
mmeidlinger
LUT LDPC is a collection of software tools to design and test LDPC decoders based on discrete message passing decoding using lookup tables
wbfoss
Modern RDAP lookup tool with 14+ cybersecurity analysis tools. Domain intelligence, SSL/TLS analysis, threat detection, email security (SPF/DMARC), typosquatting detection & more. Built with Next.js 14
AspUnknown
Termux lazy script is a tool created by technical Mujeeb on GitHub that allows you to use termux in the laziest way. This tool will allow you to do tasks by selecting options. This is script is good for beginners because most of the beginners don't know the commands, and this script will give them a list of options where they can select the task and it will do it without asking the command. Termux lazy script is a basic tool that will have you with beginner-level things like showing I config result, it will tell your public IP, your architecture, storage info and user ID, it also contains 2 brute force tools which will help you with brute-forcing Hotmail and Yahoo which is not much useful in 2020. Some tools are not working but maybe it will get fixed after some time. Some useful tools in the Termux-Lazy-Script are Heart-Bleed scanner, Public IP, Whois lookup. you can try them all one by one to see which tool is your favorite. If You are Intermediate or an advance Termux user, Don't expect too much from this script.
AdamWilfred
I'd like to share my experience of using a free software to create ebooks, and describe the steps I followed to achieve that. One of the great things about this software is the ability to add interactive objects inside your ebook. Although it's a free software, no ads appear in your ebook, and you can actually replace the Kotobee logo with your own! The software I'm using to create ebooks is called Kotobee Author. Hope you enjoy this tutorial. [IMG]https://www.kotobee.com/img/media/tutorials/basic/author.gif[/IMG] [B]How to create an interactive ebook[/B] Download [URL="https://www.kotobee.com/"]Kotobee Author[/URL] from their website's [URL="https://www.kotobee.com/pricing"]Downloads & Pricing[/URL] page here: [URL="www.kotobee.com/pricing"]www.kotobee.com/pricing[/URL]. Choose your operating system: Windows 32-bit, 64-bit, or Mac OS. The download will start immediately. [IMG]https://www.kotobee.com/img/media/tutorials/basic/create-ebook-a.jpg[/IMG] Run the installer and follow the instructions as needed. [IMG]https://www.kotobee.com/img/media/tutorials/basic/create-ebook-b.jpg[/IMG] To start creating ebooks, open [URL="https://www.kotobee.com/"]Kotobee Autho[/URL]r. Note it may take a while to open at the first run. You will see an editor similar to Microsoft Word where you can start writing the content of your book, using standard text formatting tools. [IMG]https://www.kotobee.com/img/media/tutorials/basic/create-ebook-1.jpg[/IMG] There is an initial chapter created for you by default but you can add more chapters anytime. You can also add subchapters to any chapter by clicking on the + button next to it. [IMG]https://www.kotobee.com/img/media/tutorials/basic/create-ebook-2.jpg[/IMG] Once you've entered a substantial amount of text, it's time to add some images. Drag and drop images into the editor, or add them using the Image tool from the toolbox on the right. A popup will appear giving you several options to choose from (i.e. dimensions, text-wrapping, etc). [IMG]https://www.kotobee.com/img/media/tutorials/basic/create-ebook-3.jpg[/IMG] I won't go into all the details, but I'd like to particularly mention the animation options. Below the Animation on click label, you will be able to choose the kind of animation that happens once the user clicks on the image. You can make the image wiggle, jump, or scale in and out. You can also make the image open in a popup window once clicked. Simple to create, and appealing to the user. Since you're working inside the editor, interactive components won't display their interaction. You need to go into preview mode to do that. Click on Preview Mode at the bottom right. Post title: How to create an interactive ebook User name: Adam Forum categories: Forums related to ebooks, digital publishing, education technology. The forums should equally fall within all categories [IMG]https://www.kotobee.com/img/media/tutorials/basic/create-ebook-4.jpg[/IMG] Click on the image and see the image animating as you specified. [IMG]https://www.kotobee.com/img/media/tutorials/basic/create-ebook-15.jpg[/IMG] As another example, let's add a YouTube video. Click on the Video tool button. Paste the URL of the YouTube video, and click on Create. It's as simple as that! Enter preview mode to see the video in action. [IMG]https://www.kotobee.com/img/media/tutorials/basic/create-ebook-6.jpg[/IMG] One of the impressive things worth looking into are ebook widgets. They are like mini-apps you put inside your ebook, that open in a popup once clicked by your users. There are like thousands of widgets available online for download (free and commercial). Two popular widget providers I like are www.bookry.com and www.bookwidgets.com. Sign up for a free account, and download any of their free widgets. [IMG]https://www.kotobee.com/img/media/tutorials/basic/bookry.png[/IMG] [IMG]https://www.kotobee.com/img/media/tutorials/basic/bookwidgets.png[/IMG] The widget file is basically a zip file format. Click on the Widget tool button and browse to the widget file. Enter preview mode again, and check out the widget in action. This is an example of a calculator widget: [IMG]https://www.kotobee.com/img/media/tutorials/basic/create-ebook-7.jpg[/IMG] Now that the ebook has enough content, it's time to export it. But before doing that, let's customize the interface, and choose the components we'd like available in the ebook. Click on the Customize tab at the top. From the left panel, you have many design options to choose from. You can add your own logo, startup image, header colors, and endless other options. [IMG]https://www.kotobee.com/img/media/tutorials/basic/create-ebook-8.jpg[/IMG] You can also choose the components you'd like in your ebook, such as search, google lookup, text-to-speech, and others. You can also specify the default language for the interface. [IMG]https://www.kotobee.com/img/media/tutorials/basic/create-ebook-9.jpg[/IMG] Now's a good time to preview your entire ebook. You can preview it on different devices (e.g. iPad, iPhone, Samsung Galaxy Tab, Nexus, etc). The different devices are available from the Platform list. Click on the Components tab. Now to publish your ebook. Click the Export tab. You'll find a list of different export formats that are supported, such as web apps (HTML5), desktop apps (Windows and Mac), Android apps, iOS apps (iPad & iPhone), LMS SCORM components, etc. [IMG]https://www.kotobee.com/img/media/tutorials/basic/create-ebook-10.jpg[/IMG] I'm assuming that you're interested in publishing a web app of your ebook, and hosting it on a server via FTP. Click on Export Web Applications, and then on Enter serial number... The login dialog box will appear. [IMG]https://www.kotobee.com/img/media/tutorials/basic/create-ebook-11.jpg[/IMG] Click on Register a free serial number. You will be required to fill a registration form. A free serial number will be emailed to you. Simply enter it into the same dialog box, and you will be able to export the Web app. [IMG]https://www.kotobee.com/img/media/tutorials/basic/create-ebook-13.jpg[/IMG] Select the destination folder to save the files. If you enter the folder, you will find that they contain various HTML, JS, and CSS files. [IMG]https://www.kotobee.com/img/media/tutorials/basic/create-ebook-14.jpg[/IMG] Upload these files to your server and simply enter the URL in the browser to see your ebook in action. [IMG]https://www.kotobee.com/img/media/tutorials/basic/create-ebook-12.jpg[/IMG] [B]Hope you found that easy![/B] There's an online user guide available for Kotobee Author that can guide you step by step: http://support.kotobee.com. Let me know if that tutorial was useful for you! [B] Hope you found that easy![/B] There's an online user guide available for [URL="https://www.kotobee.com/products/author"]Kotobee Author[/URL] that can guide you step by step: [URL="http://support.kotobee.com"]http://support.kotobee.com[/URL]. Let me know if that tutorial was useful for you!
wayneashleyberry
LUT contains command-line tools and Go packages for applying colour adjustments to images using lookup tables
In accordance with survey reports, the growth of online business worldwide is significantly faster and higher in comparison with traditional businesses. The achievements of online commerce has been so impacting that even established business houses have started out online promoting as a complementary work. However, first things always come first, and in case of internet commerce, it is mandatory to create an eCommerce website at the outset. There is a definite way of practicing the process of creating and operating an internet commerce website. Though a professional involvement is always solicited for such efforts, a good knowledge could also help in initiating an online business. Follow these steps to create your eCommerce store from Scratch: Decide the Merchandise You Want to Offer While browsing the internet you'll want noticed the presence of multiple eCommerce websites selling varied items. There are certain websites dedicated to selling a particular line of products or software program as garments, travel plans, fashion items, and so forth. Also, there are some other eCommerce websites that sell multiple things like mobile phones, laptops, household appliances, books, CDs, home cinemas, helpful cams, sports goods, and so on. The particular latter is a like a huge departmental store selling everything under the same roof. At the outset, it is thus important to decide on the merchandise or service that you would like to offer through your website. While selecting the item of trade you will need to estimate the local demand. Purchasers would always prefer to be able to buy items from a local vendor irrespective regarding being online or traditional. Typically the local supplier would always ensure faster deliveries, easier payment terms, and previously replacements in case of wrong or defective deliveries. Choose Your Business Type As an eCommerce business owner, you can choose your business design as each your requirement. Either you can sell only throughout your online store, or, can sell your products on marketplaces like Amazon, FlipKart, eBay, and so forth You can also sell your products on both the programs each time. Choose a Company and Domain Once you have decided on your array of items and business model, the next step would be to choose a business name and create a domain. A business name should be relevant to your products and easy to remember for your target audience. A website gives an identity and makes it easier for online buyers to recognize you. However, for companies with limited financial resources, it would be desirable to get a shared domain. Sharing a domain with an established name makes it easier for calling your target customers. Because the business grows it would be smart to have a dedicated domain as it helps in lookup engine optimization and easier recognition. Select an e-commerce Website Constructor Nowadays, it is very simple to build your online store by using eCommerce website builders like KartRocket. These kinds of DIY online software create websites in few secs to can start promoting products instantly. Designing Your own eCommerce Store Your eCommerce website is your store, and it needs to be made for the convenience of your buyers. Because in a store, your website should contain details about your saleable products and services. Images, explanations, prices, users’ comments, scores should all be as part of your web page for helping prospective buyers. You must make it certain, that your web page displays your products perfectly so that buyers are never misled. You need to make your web pages and website attractive as that will be your representation to buyers online. Set Up the Repayment Entrance As an online business, one must have multiple payment options available for the customers. The eStore builders like KartRocket come with tools that can set up these benefits to your website automatically. The customer should be able to make payments via credit card, debit credit card, online wallets, net bank, COD, etc. Secure Your Website by Installing SSL Certificate For the websites that transfer data online, one must make sure that their connection is protected by a secured security layer (SSL). The SSL document keeps your website secure and builds the trust among your customers. Today, even Google recommends having an SSL certificate for every single website. Select Your own Shipping Partner Once you start selling products through your eCommerce website, you will need to ship those products to your customers with the aid of courier services. eCommerce logistics aggregator services like ShipRocket are the best option to go for. They give you multiple courier organization options to ship your product with the least expensive available shipping charges, so you might have maximum income value in your reveal. These are the basic steps in creating an eCommerce website for your product or service and commence marketing instantly.
eviltik
A (massive) DNS tools (reverse lookup for now)
clementine-m
This repository contains some tools to monitor the UNC_CBO_CACHE_LOOKUP event of the C-Boxes.
diogopereiradev
It's a CLI application designed for making API requests from the terminal in an better way, offering tools such as benchmarking, ip lookup and enhanced usability.
theblackdna
Leech Tools (Free Version) provides fraud tools such us Credit Card Generator, Bank Identification Number Lookup and Credit Card Validity Checker.
Leads generation strategies require development of marketing strategies which are generally implemented as campaigns. These kinds of marketing strategies determine how your company sells itself to potential prospects. These strategies are incredibly instrumental in forming the potential client’s view of your product and company. Lead generation techniques can be defined as any method used to generate interest in the merchandise the company provides. Search engine Optimization : - Typically the process of optimizing your website to ‘rank’ higher in search engine results pages, therefore increasing the amount of organic (or free) traffic that your website receives. Content Advertising: - The creation and promotion of content property when it comes to producing brand awareness, traffic growth, lead generation, or customers. Inbound Marketing: - Inbound marketing relates to the ‘full-funnel’ method to attracting, converting, closing, and delighting customers using online content. Social Media Marketing and advertising: - The practice of promoting your brand and your content on sociable media channels to increase brand awareness, drive traffic, and generate leads for your business. (PPC): - A method of driving visitors your website by paying a author every time your ad is clicked.One of the most frequent types of PAY PER CLICK is Google AdWords. Marketing and advertising Automation: - Marketing automation refers to the software that exists with the goal of automating marketing actions. Many marketing departments have to automate repetitive tasks such as e-mail, social media, and other website actions. Email Marketing and advertising: - Companies use email marketing as a method of conversing with their audiences. Email is often used to advertise content, discounts and occasions, as well as to direct people towards business’ website. But going through tools can be most effective way to generate leads, since it will be easy and less time consuming. These tools are, Targeted Lead Lookup Engine for New Business Opportunities Growbots - AI for Sales Targeting, Sales and Marketing Intelligence Software Remedies | InsideView Leadfeeder | Website Visitor Tracking Software - Leadfeeder Buy Email Lists | Targeted Mailing Lists | Business Email Provides