Found 630 repositories(showing 30)
A collection of C++ libraries designed to help teams develop virtual and augmented reality experiences
jaekong
Functional DSP / Audio Framework for Swift
Aerolab
A treatment for tinnitus
sileht
Lullaby Ampache Client for Android (abandoned)
hugomg
A Turing-complete HTML template library for Lua
mbuccoli
No description available
jbohack
Website code for https://lullaby.cafe
mine-cetinkaya-rundel
Generate children's songs with random words
ameliasquires
broad lua library primarily for networking, cryptography, and multithreading
euidong
VM Consolidation for SDN using Transformer-Based Deep Reinforcement Learning(DRL).
Starmapo
Edit of FNF Hypno's Lullaby so I can actually play it
ibrhmkoz
Graceful service lifecycle management for Go. Features structured concurrency, automatic signal handling, and fail-fast with graceful stopping.
imadethisaccountsoicanmakeanissue
No description available
Muhsin-603
This is a simple project in java which has scaled to quite large, Simple 2D game built entirely on Java, Started with swing now ported everything to maven.
tumugin
Idol website event calender crawler backend made with .NET Core MVC + C#
samarth1211
Nature's Lullaby is a demo made for the completion ceremony of Real Time Rendering 2018 Batch by Domain Group. It is created in OpenGL's Programmable Pipeline, with native windowing on Windows platform and OpenAL for audio. The Central focus of the demo was to Capture scenic beauty of nature and to express it with music. Music has been given a special status for this demo. Basically, one may call music as the Protagonist of this demo, because almost everything in the demo is synchronized with transitions in music. The scene opens with a Sun rise (Atmospheric Scattering) and Terrain, Grass , flowers are visible. We can notice the change in color on artifacts which emulate color of sunlight falling on objects (Directional Lights). The same is also done to emulate moon light during night. Camera rotates towards the rest of the terrain and we can see a small field of grass and flowers, with it we see some Sun flowers which are facing the sun. The camera goes closer to the Sun Flower. When SunFlowers are completely bloomed, we see a honey bee hovering over one SunFlower. After this camera slowly goes towards a swarm of butterflies, which can be a visual treat. Camera Slowly goes back to Honey Bee and follows it towards the lake. As we went towards the lake we came across a few palm trees and grass. The Camera settles at the edge of the lake, where we can see a few lotus pods. Honey Bee dives into a lotus pod and is stuck there till dawn. After Honey Bee dives into a lotus pod, the Sun sets and the Night scene begins. As soon as the Night Scene begins we see Fireflies and reflection of the whole scene on water is a visual treat. At dawn Fireflies vanish and Honey Bee leaves the Lotus Pod. Here the demo Ends. BACKGROUND MUSIC : ————————————————————— 1) Land Theme, Heaven and Earth(1993) by Kitaro Created by the members of the team as mentioned above. Improvements are ongoing. Completed as presented, on 15th August 2020. Technical Details : ————————————————————— 01. First Person Camera : ThinMatrix, Learn OpenGL and 3D Game Programming with DirectX 11 Chapter 14. 02. Multi-sampling and Anti-Aliasing : OpenGL Programming Guide and Learn OpenGL 03. Anisotropy : OpenGL Shading Language. 04. High Dynamic Range : OpenGL Programming Guide, 8th Edition, SuperBible 7th Edition and Learn OpenGL 04. Atmospheric Scattering by Sean O'Neil : https://www.gamedev.net/articles/prog... 05. Grass as given in GPU gems Chapter 7. Rendering Countless Blades of Waving Grass 06. Terrain : https://www.3dgep.com/multi-textured-... 07. Uniform Buffer Objects : OpenGL Programming Guide, 8th Edition. Chapter 2 08. Instancing : OpenGL Programming Guide, 8th Edition. Chapter 3 09. Directional Lights : OpenGL Programming Guide, 8th Edition. Chapter 7 10. Water Rendering : https://developer.nvidia.com/gpugems/... 11. Flocking : SuperBible 7th Edition Chapter 10. Compute Shader 12. Cube Map : OpenGL Programming Guide, 8th Edition. Chapter 6 13. Texture Atlas : https://www.youtube.com/watch?v=6T182... 14. Particle System : OpenGL Shading Language. 15. Model Loading using ASSIMP. 16. Bezier Curve for Camera Movements 17. OpenAL for audio. 3D Models: ——————————— https://www.cgtrader.com/ https://free3d.com/ https://www.turbosquid.com/
hypo lulabi.
hanihashemi
The best collection of lullabies and white noises for babies (English, Persian)
kai63001
Mini project Flutter + Rest API (typescript OOP) + Mongodb + simple microservice
sergiors
Configuration for Silex like Symfony
joeiannone
A polyphonic musical step sequencer built with javascript :musical_keyboard:
memeee310
No description available
codyd51
Stop your music after you've fallen asleep
dimmer to help you fall asleep, created for my children :)
noelg-cj
The lullaby project
miriam-lau
A browser music game to play popular children songs (solo project). Javascript
presentkim-pm
Healing when a player is lying in bed!
colfrog
ActivityPub implementation in Common Lisp [WIP]
kokoedwin
No description available
yanze-yang
No description available