Found 910 repositories(showing 30)
gerdm
Repository of notes, code and notebooks in Python for the book Pattern Recognition and Machine Learning by Christopher Bishop
All the handwritten notes 📝 and source code files 🖥️ used in my YouTube Videos on Machine Learning & Simulation (https://www.youtube.com/channel/UCh0P7KwJhuQ4vrzc3IRuw4Q)
Chapter by Chapter notes, exercises and code for a variety of machine learning books using Python
esokolov
Lecture notes and code for Machine Learning practical course on CMC MSU
JackKuo666
This is the notes and code I took while studying an NLP tutorial [2019 Latest AI Natural Language Processing Deep Machine Learning Top Project Practical Course]
Skylark0924
🔥🌟《Machine Learning 格物志》: ML + DL + RL basic codes and notes by sklearn, PyTorch, TensorFlow, Keras & the most important, from scratch!💪 This repository is ALL You Need!
molyswu
using Neural Networks (SSD) on Tensorflow. This repo documents steps and scripts used to train a hand detector using Tensorflow (Object Detection API). As with any DNN based task, the most expensive (and riskiest) part of the process has to do with finding or creating the right (annotated) dataset. I was interested mainly in detecting hands on a table (egocentric view point). I experimented first with the [Oxford Hands Dataset](http://www.robots.ox.ac.uk/~vgg/data/hands/) (the results were not good). I then tried the [Egohands Dataset](http://vision.soic.indiana.edu/projects/egohands/) which was a much better fit to my requirements. The goal of this repo/post is to demonstrate how neural networks can be applied to the (hard) problem of tracking hands (egocentric and other views). Better still, provide code that can be adapted to other uses cases. If you use this tutorial or models in your research or project, please cite [this](#citing-this-tutorial). Here is the detector in action. <img src="images/hand1.gif" width="33.3%"><img src="images/hand2.gif" width="33.3%"><img src="images/hand3.gif" width="33.3%"> Realtime detection on video stream from a webcam . <img src="images/chess1.gif" width="33.3%"><img src="images/chess2.gif" width="33.3%"><img src="images/chess3.gif" width="33.3%"> Detection on a Youtube video. Both examples above were run on a macbook pro **CPU** (i7, 2.5GHz, 16GB). Some fps numbers are: | FPS | Image Size | Device| Comments| | ------------- | ------------- | ------------- | ------------- | | 21 | 320 * 240 | Macbook pro (i7, 2.5GHz, 16GB) | Run without visualizing results| | 16 | 320 * 240 | Macbook pro (i7, 2.5GHz, 16GB) | Run while visualizing results (image above) | | 11 | 640 * 480 | Macbook pro (i7, 2.5GHz, 16GB) | Run while visualizing results (image above) | > Note: The code in this repo is written and tested with Tensorflow `1.4.0-rc0`. Using a different version may result in [some errors](https://github.com/tensorflow/models/issues/1581). You may need to [generate your own frozen model](https://pythonprogramming.net/testing-custom-object-detector-tensorflow-object-detection-api-tutorial/?completed=/training-custom-objects-tensorflow-object-detection-api-tutorial/) graph using the [model checkpoints](model-checkpoint) in the repo to fit your TF version. **Content of this document** - Motivation - Why Track/Detect hands with Neural Networks - Data preparation and network training in Tensorflow (Dataset, Import, Training) - Training the hand detection Model - Using the Detector to Detect/Track hands - Thoughts on Optimizations. > P.S if you are using or have used the models provided here, feel free to reach out on twitter ([@vykthur](https://twitter.com/vykthur)) and share your work! ## Motivation - Why Track/Detect hands with Neural Networks? There are several existing approaches to tracking hands in the computer vision domain. Incidentally, many of these approaches are rule based (e.g extracting background based on texture and boundary features, distinguishing between hands and background using color histograms and HOG classifiers,) making them not very robust. For example, these algorithms might get confused if the background is unusual or in situations where sharp changes in lighting conditions cause sharp changes in skin color or the tracked object becomes occluded.(see [here for a review](https://www.cse.unr.edu/~bebis/handposerev.pdf) paper on hand pose estimation from the HCI perspective) With sufficiently large datasets, neural networks provide opportunity to train models that perform well and address challenges of existing object tracking/detection algorithms - varied/poor lighting, noisy environments, diverse viewpoints and even occlusion. The main drawbacks to usage for real-time tracking/detection is that they can be complex, are relatively slow compared to tracking-only algorithms and it can be quite expensive to assemble a good dataset. But things are changing with advances in fast neural networks. Furthermore, this entire area of work has been made more approachable by deep learning frameworks (such as the tensorflow object detection api) that simplify the process of training a model for custom object detection. More importantly, the advent of fast neural network models like ssd, faster r-cnn, rfcn (see [here](https://github.com/tensorflow/models/blob/master/research/object_detection/g3doc/detection_model_zoo.md#coco-trained-models-coco-models) ) etc make neural networks an attractive candidate for real-time detection (and tracking) applications. Hopefully, this repo demonstrates this. > If you are not interested in the process of training the detector, you can skip straight to applying the [pretrained model I provide in detecting hands](#detecting-hands). Training a model is a multi-stage process (assembling dataset, cleaning, splitting into training/test partitions and generating an inference graph). While I lightly touch on the details of these parts, there are a few other tutorials cover training a custom object detector using the tensorflow object detection api in more detail[ see [here](https://pythonprogramming.net/training-custom-objects-tensorflow-object-detection-api-tutorial/) and [here](https://towardsdatascience.com/how-to-train-your-own-object-detector-with-tensorflows-object-detector-api-bec72ecfe1d9) ]. I recommend you walk through those if interested in training a custom object detector from scratch. ## Data preparation and network training in Tensorflow (Dataset, Import, Training) **The Egohands Dataset** The hand detector model is built using data from the [Egohands Dataset](http://vision.soic.indiana.edu/projects/egohands/) dataset. This dataset works well for several reasons. It contains high quality, pixel level annotations (>15000 ground truth labels) where hands are located across 4800 images. All images are captured from an egocentric view (Google glass) across 48 different environments (indoor, outdoor) and activities (playing cards, chess, jenga, solving puzzles etc). <img src="images/egohandstrain.jpg" width="100%"> If you will be using the Egohands dataset, you can cite them as follows: > Bambach, Sven, et al. "Lending a hand: Detecting hands and recognizing activities in complex egocentric interactions." Proceedings of the IEEE International Conference on Computer Vision. 2015. The Egohands dataset (zip file with labelled data) contains 48 folders of locations where video data was collected (100 images per folder). ``` -- LOCATION_X -- frame_1.jpg -- frame_2.jpg ... -- frame_100.jpg -- polygons.mat // contains annotations for all 100 images in current folder -- LOCATION_Y -- frame_1.jpg -- frame_2.jpg ... -- frame_100.jpg -- polygons.mat // contains annotations for all 100 images in current folder ``` **Converting data to Tensorflow Format** Some initial work needs to be done to the Egohands dataset to transform it into the format (`tfrecord`) which Tensorflow needs to train a model. This repo contains `egohands_dataset_clean.py` a script that will help you generate these csv files. - Downloads the egohands datasets - Renames all files to include their directory names to ensure each filename is unique - Splits the dataset into train (80%), test (10%) and eval (10%) folders. - Reads in `polygons.mat` for each folder, generates bounding boxes and visualizes them to ensure correctness (see image above). - Once the script is done running, you should have an images folder containing three folders - train, test and eval. Each of these folders should also contain a csv label document each - `train_labels.csv`, `test_labels.csv` that can be used to generate `tfrecords` Note: While the egohands dataset provides four separate labels for hands (own left, own right, other left, and other right), for my purpose, I am only interested in the general `hand` class and label all training data as `hand`. You can modify the data prep script to generate `tfrecords` that support 4 labels. Next: convert your dataset + csv files to tfrecords. A helpful guide on this can be found [here](https://pythonprogramming.net/creating-tfrecord-files-tensorflow-object-detection-api-tutorial/).For each folder, you should be able to generate `train.record`, `test.record` required in the training process. ## Training the hand detection Model Now that the dataset has been assembled (and your tfrecords), the next task is to train a model based on this. With neural networks, it is possible to use a process called [transfer learning](https://www.tensorflow.org/tutorials/image_retraining) to shorten the amount of time needed to train the entire model. This means we can take an existing model (that has been trained well on a related domain (here image classification) and retrain its final layer(s) to detect hands for us. Sweet!. Given that neural networks sometimes have thousands or millions of parameters that can take weeks or months to train, transfer learning helps shorten training time to possibly hours. Tensorflow does offer a few models (in the tensorflow [model zoo](https://github.com/tensorflow/models/blob/master/research/object_detection/g3doc/detection_model_zoo.md#coco-trained-models-coco-models)) and I chose to use the `ssd_mobilenet_v1_coco` model as my start point given it is currently (one of) the fastest models (read the SSD research [paper here](https://arxiv.org/pdf/1512.02325.pdf)). The training process can be done locally on your CPU machine which may take a while or better on a (cloud) GPU machine (which is what I did). For reference, training on my macbook pro (tensorflow compiled from source to take advantage of the mac's cpu architecture) the maximum speed I got was 5 seconds per step as opposed to the ~0.5 seconds per step I got with a GPU. For reference it would take about 12 days to run 200k steps on my mac (i7, 2.5GHz, 16GB) compared to ~5hrs on a GPU. > **Training on your own images**: Please use the [guide provided by Harrison from pythonprogramming](https://pythonprogramming.net/training-custom-objects-tensorflow-object-detection-api-tutorial/) on how to generate tfrecords given your label csv files and your images. The guide also covers how to start the training process if training locally. [see [here] (https://pythonprogramming.net/training-custom-objects-tensorflow-object-detection-api-tutorial/)]. If training in the cloud using a service like GCP, see the [guide here](https://github.com/tensorflow/models/blob/master/research/object_detection/g3doc/running_on_cloud.md). As the training process progresses, the expectation is that total loss (errors) gets reduced to its possible minimum (about a value of 1 or thereabout). By observing the tensorboard graphs for total loss(see image below), it should be possible to get an idea of when the training process is complete (total loss does not decrease with further iterations/steps). I ran my training job for 200k steps (took about 5 hours) and stopped at a total Loss (errors) value of 2.575.(In retrospect, I could have stopped the training at about 50k steps and gotten a similar total loss value). With tensorflow, you can also run an evaluation concurrently that assesses your model to see how well it performs on the test data. A commonly used metric for performance is mean average precision (mAP) which is single number used to summarize the area under the precision-recall curve. mAP is a measure of how well the model generates a bounding box that has at least a 50% overlap with the ground truth bounding box in our test dataset. For the hand detector trained here, the mAP value was **0.9686@0.5IOU**. mAP values range from 0-1, the higher the better. <img src="images/accuracy.jpg" width="100%"> Once training is completed, the trained inference graph (`frozen_inference_graph.pb`) is then exported (see the earlier referenced guides for how to do this) and saved in the `hand_inference_graph` folder. Now its time to do some interesting detection. ## Using the Detector to Detect/Track hands If you have not done this yet, please following the guide on installing [Tensorflow and the Tensorflow object detection api](https://github.com/tensorflow/models/blob/master/research/object_detection/g3doc/installation.md). This will walk you through setting up the tensorflow framework, cloning the tensorflow github repo and a guide on - Load the `frozen_inference_graph.pb` trained on the hands dataset as well as the corresponding label map. In this repo, this is done in the `utils/detector_utils.py` script by the `load_inference_graph` method. ```python detection_graph = tf.Graph() with detection_graph.as_default(): od_graph_def = tf.GraphDef() with tf.gfile.GFile(PATH_TO_CKPT, 'rb') as fid: serialized_graph = fid.read() od_graph_def.ParseFromString(serialized_graph) tf.import_graph_def(od_graph_def, name='') sess = tf.Session(graph=detection_graph) print("> ====== Hand Inference graph loaded.") ``` - Detect hands. In this repo, this is done in the `utils/detector_utils.py` script by the `detect_objects` method. ```python (boxes, scores, classes, num) = sess.run( [detection_boxes, detection_scores, detection_classes, num_detections], feed_dict={image_tensor: image_np_expanded}) ``` - Visualize detected bounding detection_boxes. In this repo, this is done in the `utils/detector_utils.py` script by the `draw_box_on_image` method. This repo contains two scripts that tie all these steps together. - detect_multi_threaded.py : A threaded implementation for reading camera video input detection and detecting. Takes a set of command line flags to set parameters such as `--display` (visualize detections), image parameters `--width` and `--height`, videe `--source` (0 for camera) etc. - detect_single_threaded.py : Same as above, but single threaded. This script works for video files by setting the video source parameter videe `--source` (path to a video file). ```cmd # load and run detection on video at path "videos/chess.mov" python detect_single_threaded.py --source videos/chess.mov ``` > Update: If you do have errors loading the frozen inference graph in this repo, feel free to generate a new graph that fits your TF version from the model-checkpoint in this repo. Use the [export_inference_graph.py](https://github.com/tensorflow/models/blob/master/research/object_detection/export_inference_graph.py) script provided in the tensorflow object detection api repo. More guidance on this [here](https://pythonprogramming.net/testing-custom-object-detector-tensorflow-object-detection-api-tutorial/?completed=/training-custom-objects-tensorflow-object-detection-api-tutorial/). ## Thoughts on Optimization. A few things that led to noticeable performance increases. - Threading: Turns out that reading images from a webcam is a heavy I/O event and if run on the main application thread can slow down the program. I implemented some good ideas from [Adrian Rosebuck](https://www.pyimagesearch.com/2017/02/06/faster-video-file-fps-with-cv2-videocapture-and-opencv/) on parrallelizing image capture across multiple worker threads. This mostly led to an FPS increase of about 5 points. - For those new to Opencv, images from the `cv2.read()` method return images in [BGR format](https://www.learnopencv.com/why-does-opencv-use-bgr-color-format/). Ensure you convert to RGB before detection (accuracy will be much reduced if you dont). ```python cv2.cvtColor(image_np, cv2.COLOR_BGR2RGB) ``` - Keeping your input image small will increase fps without any significant accuracy drop.(I used about 320 x 240 compared to the 1280 x 720 which my webcam provides). - Model Quantization. Moving from the current 32 bit to 8 bit can achieve up to 4x reduction in memory required to load and store models. One way to further speed up this model is to explore the use of [8-bit fixed point quantization](https://heartbeat.fritz.ai/8-bit-quantization-and-tensorflow-lite-speeding-up-mobile-inference-with-low-precision-a882dfcafbbd). Performance can also be increased by a clever combination of tracking algorithms with the already decent detection and this is something I am still experimenting with. Have ideas for optimizing better, please share! <img src="images/general.jpg" width="100%"> Note: The detector does reflect some limitations associated with the training set. This includes non-egocentric viewpoints, very noisy backgrounds (e.g in a sea of hands) and sometimes skin tone. There is opportunity to improve these with additional data. ## Integrating Multiple DNNs. One way to make things more interesting is to integrate our new knowledge of where "hands" are with other detectors trained to recognize other objects. Unfortunately, while our hand detector can in fact detect hands, it cannot detect other objects (a factor or how it is trained). To create a detector that classifies multiple different objects would mean a long involved process of assembling datasets for each class and a lengthy training process. > Given the above, a potential strategy is to explore structures that allow us **efficiently** interleave output form multiple pretrained models for various object classes and have them detect multiple objects on a single image. An example of this is with my primary use case where I am interested in understanding the position of objects on a table with respect to hands on same table. I am currently doing some work on a threaded application that loads multiple detectors and outputs bounding boxes on a single image. More on this soon.
This repository is based on AI and Machine learning for Coders book, I note my knowledge I have learned from the book in Vietnamese.
Sfedfcv
Skip to content github / docs Code Issues 80 Pull requests 35 Discussions Actions Projects 2 Security Insights Merge branch 'main' into 1862-Add-Travis-CI-migration-table 1862-Add-Travis-CI-migration-table (#1869, Iixixi/ZachryTylerWood#102, THEBOLCK79/docs#1, sbnbhk/docs#1) @martin389 martin389 committed on Dec 9, 2020 2 parents 2f9ec0c + 1588f50 commit 1a56ed136914e522f3a23ecc2be1c49f479a1a6a Showing 501 changed files with 5,397 additions and 1,362 deletions. 2 .github/allowed-actions.js @@ -30,7 +30,7 @@ module.exports = [ 'rachmari/labeler@832d42ec5523f3c6d46e8168de71cd54363e3e2e', 'repo-sync/github-sync@3832fe8e2be32372e1b3970bbae8e7079edeec88', 'repo-sync/pull-request@33777245b1aace1a58c87a29c90321aa7a74bd7d', 'rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815', 'someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd', 'tjenkinson/gh-action-auto-merge-dependency-updates@cee2ac0', 'EndBug/add-and-commit@9358097a71ad9fb9e2f9624c6098c89193d83575' ] 72 .github/workflows/confirm-internal-staff-work-in-docs.yml @@ -0,0 +1,72 @@ name: Confirm internal staff meant to post in public on: issues: types: - opened - reopened - transferred pull_request_target: types: - opened - reopened jobs: check-team-membership: runs-on: ubuntu-latest continue-on-error: true if: github.repository == 'github/docs' steps: - uses: actions/github-script@626af12fe9a53dc2972b48385e7fe7dec79145c9 with: github-token: ${{ secrets.DOCUBOT_FR_PROJECT_BOARD_WORKFLOWS_REPO_ORG_READ_SCOPES }} script: | // Only perform this action with GitHub employees try { await github.teams.getMembershipForUserInOrg({ org: 'github', team_slug: 'employees', username: context.payload.sender.login, }); } catch(err) { // An error will be thrown if the user is not a GitHub employee // If a user is not a GitHub employee, we should stop here and // Not send a notification return } // Don't perform this action with Docs team members try { await github.teams.getMembershipForUserInOrg({ org: 'github', team_slug: 'docs', username: context.payload.sender.login, }); // If the user is a Docs team member, we should stop here and not send // a notification return } catch(err) { // An error will be thrown if the user is not a Docs team member // If a user is not a Docs team member we should continue and send // the notification } const issueNo = context.number || context.issue.number // Create an issue in our private repo await github.issues.create({ owner: 'github', repo: 'docs-internal', title: `@${context.payload.sender.login} confirm that \#${issueNo} should be in the public github/docs repo`, body: `@${context.payload.sender.login} opened https://github.com/github/docs/issues/${issueNo} publicly in the github/docs repo, instead of the private github/docs-internal repo.\n\n@${context.payload.sender.login}, please confirm that this belongs in the public repo and that no sensitive information was disclosed by commenting below and closing the issue.\n\nIf this was not intentional and sensitive information was shared, please delete https://github.com/github/docs/issues/${issueNo} and notify us in the \#docs-open-source channel.\n\nThanks! \n\n/cc @github/docs @github/docs-engineering` }); throw new Error('A Hubber opened an issue on the public github/docs repo'); - name: Send Slack notification if a GitHub employee who isn't on the docs team opens an issue in public if: ${{ failure() && github.repository == 'github/docs' }} uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd with: channel: ${{ secrets.DOCS_OPEN_SOURCE_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} text: <@${{github.actor}}> opened https://github.com/github/docs/issues/${{ github.event.number || github.event.issue.number }} publicly on the github/docs repo instead of the private github/docs-internal repo. They have been notified via a new issue in the github/docs-internal repo to confirm this was intentional. 15 .github/workflows/js-lint.yml @@ -10,23 +10,8 @@ on: - translations jobs: see_if_should_skip: runs-on: ubuntu-latest outputs: should_skip: ${{ steps.skip_check.outputs.should_skip }} steps: - id: skip_check uses: fkirc/skip-duplicate-actions@36feb0d8d062137530c2e00bd278d138fe191289 with: cancel_others: 'false' github_token: ${{ github.token }} paths: '["**/*.js", "package*.json", ".github/workflows/js-lint.yml", ".eslint*"]' lint: runs-on: ubuntu-latest needs: see_if_should_skip if: ${{ needs.see_if_should_skip.outputs.should_skip != 'true' }} steps: - name: Check out repo uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f 13 .github/workflows/repo-freeze-reminders.yml @@ -14,11 +14,10 @@ jobs: if: github.repository == 'github/docs-internal' steps: - name: Send Slack notification if repo is frozen uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: ${{ env.FREEZE == 'true' }} uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_USERNAME: docs-repo-sync SLACK_ICON_EMOJI: ':freezing_face:' SLACK_COLOR: '#51A0D5' # Carolina Blue SLACK_MESSAGE: All repo-sync runs will fail for ${{ github.repository }} because the repo is currently frozen! with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: info text: All repo-sync runs will fail for ${{ github.repository }} because the repo is currently frozen! 54 .github/workflows/repo-sync-stalls.yml @@ -0,0 +1,54 @@ name: Repo Sync Stalls on: workflow_dispatch: schedule: - cron: '*/30 * * * *' jobs: check-freezer: name: Check for deployment freezes runs-on: ubuntu-latest steps: - name: Exit if repo is frozen if: ${{ env.FREEZE == 'true' }} run: | echo 'The repo is currently frozen! Exiting this workflow.' exit 1 # prevents further steps from running repo-sync-stalls: runs-on: ubuntu-latest steps: - name: Check if repo sync is stalled uses: actions/github-script@626af12fe9a53dc2972b48385e7fe7dec79145c9 with: github-token: ${{ secrets.DOCUBOT_FR_PROJECT_BOARD_WORKFLOWS_REPO_ORG_READ_SCOPES }} script: | let pulls; const owner = context.repo.owner const repo = context.repo.repo try { pulls = await github.pulls.list({ owner: owner, repo: repo, head: `${owner}:repo-sync`, state: 'open' }); } catch(err) { throw err return } pulls.data.forEach(pr => { const timeDelta = Date.now() - Date.parse(pr.created_at); const minutesOpen = timeDelta / 1000 / 60; if (minutesOpen > 30) { core.setFailed('Repo sync appears to be stalled') } }) - name: Send Slack notification if workflow fails uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: Repo sync appears to be stalled for ${{github.repository}}. See https://github.com/${{github.repository}}/pulls?q=is%3Apr+is%3Aopen+repo+sync 16 .github/workflows/repo-sync.yml @@ -7,6 +7,7 @@ name: Repo Sync on: workflow_dispatch: schedule: - cron: '*/15 * * * *' # every 15 minutes @@ -70,11 +71,10 @@ jobs: number: ${{ steps.find-pull-request.outputs.number }} - name: Send Slack notification if workflow fails uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 if: ${{ failure() }} env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_USERNAME: docs-repo-sync SLACK_ICON_EMOJI: ':ohno:' SLACK_COLOR: '#B90E0A' # Crimson SLACK_MESSAGE: The last repo-sync run for ${{github.repository}} failed. See https://github.com/${{github.repository}}/actions?query=workflow%3A%22Repo+Sync%22 uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: The last repo-sync run for ${{github.repository}} failed. See https://github.com/${{github.repository}}/actions?query=workflow%3A%22Repo+Sync%22 10 .github/workflows/sync-algolia-search-indices.yml @@ -33,8 +33,10 @@ jobs: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} run: npm run sync-search - name: Send slack notification if workflow run fails uses: rtCamp/action-slack-notify@e17352feaf9aee300bf0ebc1dfbf467d80438815 uses: someimportantcompany/github-actions-slack-message@0b470c14b39da4260ed9e3f9a4f1298a74ccdefd if: failure() env: SLACK_WEBHOOK: ${{ secrets.DOCS_ALERTS_SLACK_WEBHOOK }} SLACK_MESSAGE: The last Algolia workflow run for ${{github.repository}} failed. Search actions for `workflow:Algolia` with: channel: ${{ secrets.DOCS_ALERTS_SLACK_CHANNEL_ID }} bot-token: ${{ secrets.SLACK_DOCS_BOT_TOKEN }} color: failure text: The last Algolia workflow run for ${{github.repository}} failed. Search actions for `workflow:Algolia` 15 .github/workflows/yml-lint.yml @@ -10,23 +10,8 @@ on: - translations jobs: see_if_should_skip: runs-on: ubuntu-latest outputs: should_skip: ${{ steps.skip_check.outputs.should_skip }} steps: - id: skip_check uses: fkirc/skip-duplicate-actions@36feb0d8d062137530c2e00bd278d138fe191289 with: cancel_others: 'false' github_token: ${{ github.token }} paths: '["**/*.yml", "**/*.yaml", "package*.json", ".github/workflows/yml-lint.yml"]' lint: runs-on: ubuntu-latest needs: see_if_should_skip if: ${{ needs.see_if_should_skip.outputs.should_skip != 'true' }} steps: - name: Check out repo uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f 4 README.md @@ -28,7 +28,7 @@ If you've found a problem, you can open an issue using a [template](https://gith #### Solve an issue If you have a solution to one of the open issues, you will need to fork the repository and submit a PR using the [template](https://github.com/github/docs/blob/main/CONTRIBUTING.md#pull-request-template) that is visible automatically in the pull request body. For more details about this process, please check out [Getting Started with Contributing](/CONTRIBUTING.md). If you have a solution to one of the open issues, you will need to fork the repository and submit a pull request using the [template](https://github.com/github/docs/blob/main/CONTRIBUTING.md#pull-request-template) that is visible automatically in the pull request body. For more details about this process, please check out [Getting Started with Contributing](/CONTRIBUTING.md). #### Join us in discussions @@ -50,6 +50,8 @@ There are a few more things to know when you're getting started with this repo: In addition to the README you're reading right now, this repo includes other READMEs that describe the purpose of each subdirectory in more detail: - [content/README.md](content/README.md) - [content/graphql/README.md](content/graphql/README.md) - [content/rest/README.md](content/rest/README.md) - [contributing/README.md](contributing/README.md) - [data/README.md](data/README.md) - [data/reusables/README.md](data/reusables/README.md) BIN +164 KB assets/images/help/classroom/assignment-group-hero.png Binary file not shown. BIN +75.5 KB assets/images/help/classroom/assignment-ide-go-grant-access-button.png Binary file not shown. BIN +175 KB assets/images/help/classroom/assignment-individual-hero.png Binary file not shown. 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You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. From your repository, click the **Actions** tab, and select the latest workflow run. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}Under **Jobs** or in the visualization graph, click **A job to say hello**. {% endif %}You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 6 content/actions/creating-actions/creating-a-javascript-action.md @@ -261,9 +261,11 @@ jobs: ``` {% endraw %} From your repository, click the **Actions** tab, and select the latest workflow run. You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. From your repository, click the **Actions** tab, and select the latest workflow run. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}Under **Jobs** or in the visualization graph, click **A job to say hello**. {% endif %}You should see "Hello Mona the Octocat" or the name you used for the `who-to-greet` input and the timestamp printed in the log. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% elsif currentVersion ver_gt "enterprise-server@2.22" %}  {% else %}  4 content/actions/guides/about-packaging-with-github-actions.md @@ -25,7 +25,11 @@ Creating a package at the end of a continuous integration workflow can help duri Now, when reviewing a pull request, you'll be able to look at the workflow run and download the artifact that was produced. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} This will let you run the code in the pull request on your machine, which can help with debugging or testing the pull request. 4 content/actions/guides/building-and-testing-powershell.md @@ -60,7 +60,11 @@ jobs: * `run: Test-Path resultsfile.log` - Check whether a file called `resultsfile.log` is present in the repository's root directory. * `Should -Be $true` - Uses Pester to define an expected result. If the result is unexpected, then {% data variables.product.prodname_actions %} flags this as a failed test. For example: {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} * `Invoke-Pester Unit.Tests.ps1 -Passthru` - Uses Pester to execute tests defined in a file called `Unit.Tests.ps1`. For example, to perform the same test described above, the `Unit.Tests.ps1` will contain the following: ``` 7 content/actions/guides/storing-workflow-data-as-artifacts.md @@ -108,8 +108,6 @@ jobs: path: output/test/code-coverage.html ```  {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} ### Configuring a custom artifact retention period @@ -238,7 +236,12 @@ jobs: echo The result is $value ``` The workflow run will archive any artifacts that it generated. For more information on downloading archived artifacts, see "[Downloading workflow artifacts](/actions/managing-workflow-runs/downloading-workflow-artifacts)." {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% if currentVersion == "free-pro-team@latest" %} 8 content/actions/index.md @@ -68,18 +68,18 @@ versions: <h2 class="mb-2 font-mktg h1">Code examples</h2> <div class="pr-lg-3 mb-5 mt-3"> <input class="js-code-example-filter input-lg py-2 px-3 col-12 col-lg-8 form-control" placeholder="Search code examples" type="search" autocomplete="off" aria-label="Search code examples"/> <input class="js-filter-card-filter input-lg py-2 px-3 col-12 col-lg-8 form-control" placeholder="Search code examples" type="search" autocomplete="off" aria-label="Search code examples"/> </div> <div class="d-flex flex-wrap gutter"> {% render 'code-example-card' for actionsCodeExamples as example %} </div> <button class="js-code-example-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> <button class="js-filter-card-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> <div class="js-code-example-no-results d-none py-4 text-center text-gray font-mktg"> <div class="js-filter-card-no-results d-none py-4 text-center text-gray font-mktg"> <div class="mb-3">{% octicon "search" width="24" %}</div> <h3 class="text-normal">Sorry, there is no result for <strong class="js-code-example-filter-value"></strong></h3> <h3 class="text-normal">Sorry, there is no result for <strong class="js-filter-card-value"></strong></h3> <p class="my-3 f4">It looks like we don't have an example that fits your filter.<br>Try another filter or add your code example</p> <a href="https://github.com/github/docs/blob/main/data/variables/action_code_examples.yml">Learn how to add a code example {% octicon "arrow-right" %}</a> </div> 11 content/actions/learn-github-actions/introduction-to-github-actions.md @@ -204,7 +204,7 @@ In this diagram, you can see the workflow file you just created and how the {% d ### Viewing the job's activity Once your job has started running, you can view each step's activity on {% data variables.product.prodname_dotcom %}. Once your job has started running, you can {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}see a visualization graph of the run's progress and {% endif %}view each step's activity on {% data variables.product.prodname_dotcom %}. {% data reusables.repositories.navigate-to-repo %} 1. Under your repository name, click **Actions**. @@ -213,7 +213,14 @@ Once your job has started running, you can view each step's activity on {% data  1. Under "Workflow runs", click the name of the run you want to see.  {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. Under **Jobs** or in the visualization graph, click the job you want to see.  {% endif %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. View the results of each step.  {% elsif currentVersion ver_gt "enterprise-server@2.22" %} 1. Click on the job name to see the results of each step.  {% else %} 7 content/actions/managing-workflow-runs/canceling-a-workflow.md @@ -17,9 +17,14 @@ versions: {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. From the list of workflow runs, click the name of the `queued` or `in progress` run that you want to cancel.  1. In the upper-right corner of the workflow, click **Cancel workflow**. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} ### Steps {% data variables.product.prodname_dotcom %} takes to cancel a workflow run 4 content/actions/managing-workflow-runs/downloading-workflow-artifacts.md @@ -20,4 +20,8 @@ versions: {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under **Artifacts**, click the artifact you want to download. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 1 content/actions/managing-workflow-runs/index.md @@ -18,6 +18,7 @@ versions: {% data reusables.actions.enterprise-beta %} {% data reusables.actions.enterprise-github-hosted-runners %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% link_in_list /using-the-visualization-graph %}{% endif %} {% link_in_list /viewing-workflow-run-history %} {% link_in_list /using-workflow-run-logs %} {% link_in_list /manually-running-a-workflow %} 3 content/actions/managing-workflow-runs/re-running-a-workflow.md @@ -16,5 +16,4 @@ versions: {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. In the upper-right corner of the workflow, use the **Re-run jobs** drop-down menu, and select **Re-run all jobs**.  1. In the upper-right corner of the workflow, use the **Re-run jobs** drop-down menu, and select **Re-run all jobs**.{% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% else %}{% endif %} 4 content/actions/managing-workflow-runs/removing-workflow-artifacts.md @@ -27,7 +27,11 @@ versions: {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under **Artifacts**, click {% octicon "trashcan" aria-label="The trashcan icon" %} next to the artifact you want to remove. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} ### Setting the retention period for an artifact 23 content/actions/managing-workflow-runs/using-the-visualization-graph.md @@ -0,0 +1,23 @@ --- title: Using the visualization graph intro: Every workflow run generates a real-time graph that illustrates the run progress. You can use this graph to monitor and debug workflows. product: '{% data reusables.gated-features.actions %}' versions: free-pro-team: '*' enterprise-server: '>=3.1' --- {% data reusables.actions.enterprise-beta %} {% data reusables.actions.visualization-beta %} {% data reusables.actions.enterprise-github-hosted-runners %} {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. The graph displays each job in the workflow. An icon to the left of the job name indicates the status of the job. Lines between jobs indicate dependencies.  2. Click on a job to view the job log.  18 content/actions/managing-workflow-runs/using-workflow-run-logs.md @@ -45,7 +45,11 @@ You can search the build logs for a particular step. When you search logs, only {% data reusables.repositories.navigate-to-job-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper-right corner of the log output, in the **Search logs** search box, type a search query. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% else %} 1. To expand each step you want to include in your search, click the step.  @@ -63,8 +67,12 @@ You can download the log files from your workflow run. You can also download a w {% data reusables.repositories.view-run-superlinter %} {% data reusables.repositories.navigate-to-job-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} and select **Download log archive**. 1. In the upper right corner, click {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}{% octicon "gear" aria-label="The gear icon" %}{% else %}{% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}{% endif %} and select **Download log archive**. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} {% else %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} and select **Download log archive**.  @@ -80,9 +88,17 @@ You can delete the log files from your workflow run. {% data reusables.repositor {% data reusables.repositories.view-run-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@2.22" %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} 2. To delete the log files, click the **Delete all logs** button and review the confirmation prompt. {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %}  {% else %}  {% endif %} After deleting logs, the **Delete all logs** button is removed to indicate that no log files remain in the workflow run. {% else %} 1. In the upper right corner, click {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %}. 2 content/actions/managing-workflow-runs/viewing-job-execution-time.md @@ -15,7 +15,7 @@ Billable job execution minutes are only shown for jobs run on private repositori {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow %} {% data reusables.repositories.view-run %} 1. Under the job summary, you can view the job's execution time. To view the billable job execution time, click **Run and billable time details**. 1. Under the job summary, you can view the job's execution time. To view details about the billable job execution time, click the time under **Billable time**.  {% note %} 5 content/actions/quickstart.md @@ -60,8 +60,13 @@ Committing the workflow file in your repository triggers the `push` event and ru {% data reusables.repositories.actions-tab %} {% data reusables.repositories.navigate-to-workflow-superlinter %} {% data reusables.repositories.view-run-superlinter %} {% if currentVersion == "free-pro-team@latest" or currentVersion ver_gt "enterprise-server@3.0" %} 1. Under **Jobs** or in the visualization graph, click the **Lint code base** job.  {% else %} 1. In the left sidebar, click the **Lint code base** job.  {% endif %} {% data reusables.repositories.view-failed-job-results-superlinter %} ### More starter workflows 49 content/developers/github-marketplace/about-github-marketplace.md @@ -1,6 +1,6 @@ --- title: About GitHub Marketplace intro: 'Learn the basics to prepare your app for review before joining {% data variables.product.prodname_marketplace %}.' intro: 'Learn about {% data variables.product.prodname_marketplace %} where you can share your apps and actions publicly with all {% data variables.product.product_name %} users.' redirect_from: - /apps/marketplace/getting-started/ - /marketplace/getting-started @@ -14,52 +14,41 @@ versions: {% data reusables.actions.actions-not-verified %} To learn about publishing {% data variables.product.prodname_actions %} in the {% data variables.product.prodname_marketplace %}, see "[Publishing actions in GitHub Marketplace](/actions/creating-actions/publishing-actions-in-github-marketplace)." To learn about publishing {% data variables.product.prodname_actions %} in {% data variables.product.prodname_marketplace %}, see "[Publishing actions in GitHub Marketplace](/actions/creating-actions/publishing-actions-in-github-marketplace)." ### Apps You can list verified and unverified apps in {% data variables.product.prodname_marketplace %}. Unverified apps do not go through the security, testing, and verification cycle {% data variables.product.prodname_dotcom %} requires for verified apps. Anyone can share their apps with other users on {% data variables.product.prodname_marketplace %} but only listings that are verified by {% data variables.product.company_short %} can include paid plans. For more information, see "[About verified creators](/developers/github-marketplace/about-verified-creators)." Verified apps have a green badge in {% data variables.product.prodname_marketplace %}. Unverified apps have a grey badge next to their listing and are only available as free apps. If you're interested in creating an app for {% data variables.product.prodname_marketplace %}, but you're new to {% data variables.product.prodname_github_apps %} or {% data variables.product.prodname_oauth_app %}s, see "[Building {% data variables.product.prodname_github_apps %}](/developers/apps/building-github-apps)" or "[Building {% data variables.product.prodname_oauth_app %}s](/developers/apps/building-oauth-apps)."  If you're interested in creating an app for {% data variables.product.prodname_marketplace %}, but you're new to {% data variables.product.prodname_github_apps %} and {% data variables.product.prodname_oauth_app %}s, see "[Building apps](/apps/)." {% data reusables.marketplace.github_apps_preferred %}, although you can list both OAuth and {% data variables.product.prodname_github_app %}s in {% data variables.product.prodname_marketplace %}. See "[Differences between GitHub and OAuth apps](/apps/differences-between-apps/)" for more details. To learn more about switching from OAuth to {% data variables.product.prodname_github_apps %}, see [Migrating OAuth Apps to {% data variables.product.prodname_github_app %}s](/apps/migrating-oauth-apps-to-github-apps/). {% data reusables.marketplace.github_apps_preferred %}, although you can list both OAuth and {% data variables.product.prodname_github_app %}s in {% data variables.product.prodname_marketplace %}. For more information, see "[Differences between {% data variables.product.prodname_github_apps %} and {% data variables.product.prodname_oauth_app %}s](/apps/differences-between-apps/)" and "[Migrating {% data variables.product.prodname_oauth_app %}s to {% data variables.product.prodname_github_apps %}](/apps/migrating-oauth-apps-to-github-apps/)." If you have questions about {% data variables.product.prodname_marketplace %}, please contact {% data variables.contact.contact_support %} directly. #### Unverified Apps Unverified apps do not need to meet the "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)" or go through the "[Security review process](/marketplace/getting-started/security-review-process/)". {% data reusables.marketplace.unverified-apps %} Having a published paid plan will prevent you from being able to submit an unverified app. You must remove paid plans or keep them in draft mode before publishing an unverified app. To list your unverified app in {% data variables.product.prodname_marketplace %}, you only need to create a "[Listing on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/)" and submit it as an unverified listing. {% data reusables.marketplace.launch-with-free %} ### Publishing an app to {% data variables.product.prodname_marketplace %} #### Verified Apps When you have finished creating your app, you can share it with other users by publishing it to {% data variables.product.prodname_marketplace %}. In summary, the process is: If you've already built an app and you're interested in submitting a verified listing in {% data variables.product.prodname_marketplace %}, start here: 1. Review your app carefully to ensure that it will behave as expected in other repositories and that it follows best practice guidelines. For more information, see "[Security best practices for apps](/developers/github-marketplace/security-best-practices-for-apps)" and "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app#best-practice-for-customer-experience)." 1. [Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)<br/>Learn about requirements, guidelines, and the app submission process. 1. Add webhook events to the app to track user billing requests. For more information about the {% data variables.product.prodname_marketplace %} API, webhook events, and billing requests, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." 1. [Integrating with the {% data variables.product.prodname_marketplace %} API](/marketplace/integrating-with-the-github-marketplace-api/)<br/>Before you can list your app on {% data variables.product.prodname_marketplace %}, you'll need to integrate billing flows using the {% data variables.product.prodname_marketplace %} API and webhook events. 1. Create a draft {% data variables.product.prodname_marketplace %} listing. For more information, see "[Drafting a listing for your app](/developers/github-marketplace/drafting-a-listing-for-your-app)." 1. [Listing on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/) <br/>Create a draft {% data variables.product.prodname_marketplace %} listing, configure webhook settings, and set up pricing plans. 1. Add a pricing plan. For more information, see "[Setting pricing plans for your listing](/developers/github-marketplace/setting-pricing-plans-for-your-listing)." 1. [Selling your app](/marketplace/selling-your-app/)<br/>Learn about pricing plans, billing cycles, and how to receive payment from {% data variables.product.prodname_dotcom %} for your app. 1. Check whether your app meets the requirements for listing on {% data variables.product.prodname_marketplace %} as a free or a paid app. For more information, see "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app)." 1. [{% data variables.product.prodname_marketplace %} Insights](/marketplace/github-marketplace-insights/)<br/>See how your app is performing in {% data variables.product.prodname_marketplace %}. You can use metrics collected by {% data variables.product.prodname_dotcom %} to guide your marketing campaign and be successful in {% data variables.product.prodname_marketplace %}. 1. Read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." 1. [{% data variables.product.prodname_marketplace %} transactions](/marketplace/github-marketplace-transactions/)<br/>Download and view transaction data for your {% data variables.product.prodname_marketplace %} listing. 1. Submit your listing for publication in {% data variables.product.prodname_marketplace %}, requesting verification if you want to sell the app. For more information, see "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication)." ### Reviewing your app An onboarding expert will contact you with any questions or further steps. For example, if you have added a paid plan, you will need to complete the verification process and complete financial onboarding. As soon as your listing is approved the app is published to {% data variables.product.prodname_marketplace %}. We want to make sure that the apps offered on {% data variables.product.prodname_marketplace %} are safe, secure, and well tested. The {% data variables.product.prodname_marketplace %} onboarding specialists will review your app to ensure that it meets all requirements. Follow the guidelines in these articles before submitting your app: ### Seeing how your app is performing You can access metrics and transactions for your listing. For more information, see: * [Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/) * [Security review process](/marketplace/getting-started/security-review-process/) - "[Viewing metrics for your listing](/developers/github-marketplace/viewing-metrics-for-your-listing)" - "[Viewing transactions for your listing](/developers/github-marketplace/viewing-transactions-for-your-listing)" 43 content/developers/github-marketplace/about-verified-creators.md @@ -0,0 +1,43 @@ --- title: About verified creators intro: 'Each organization that wants to sell apps on {% data variables.product.prodname_marketplace %} must follow a verification process. Their identity is checked and their billing process reviewed.' versions: free-pro-team: '*' --- ### About verified creators A verified creator is an organization that {% data variables.product.company_short %} has checked. Anyone can share their apps with other users on {% data variables.product.prodname_marketplace %} but only organizations that are verified by {% data variables.product.company_short %} can sell apps. For more information about organizations, see "[About organizations](/github/setting-up-and-managing-organizations-and-teams/about-organizations)." The verification process aims to protect users. For example, it verifies the seller's identity, checks that their {% data variables.product.product_name %} organization is set up securely, and that they can be contacted for support. After passing the verification checks, any apps that the organization lists on {% data variables.product.prodname_marketplace %} are shown with a verified creator badge {% octicon "verified" aria-label="Verified creator badge" %}. The organization can now add paid plans to any of their apps. Each app with a paid plan also goes through a financial onboarding process to check that it's set up to handle billing correctly.  In addition to the verified creator badge, you'll also see badges for unverified and verified apps. These apps were published using the old method for verifying individual apps.  For information on finding apps to use, see "[Searching {% data variables.product.prodname_marketplace %}](/github/searching-for-information-on-github/searching-github-marketplace)." ### About the verification process The first time you request verification for a listing of one of your apps, you will enter the verification process. An onboarding expert will guide you through the process. This includes checking: - Profile information - The basic profile information is populated accurately and appropriately. - Security - The organization has enabled two-factor authentication. - Verified domain - The organization has verified the domain of the site URL. - Purchase webhook event - The event is handled correctly by the app. When your organization is verified, all your apps are shown with a verified creator badge. You are now able to offer paid plans for any of your apps. For more information about the requirements for listing an app on {% data variables.product.prodname_marketplace %}, see "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)." {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." {% note %} **Note:** This verification process for apps replaces the previous process where individual apps were verified. The current process is similar to the verification process for actions. If you have apps that were verified under the old process, these will not be affected by the changes. The {% data variables.product.prodname_marketplace %} team will contact you with details of how to migrate to organization-based verification. {% endnote %} 12 content/developers/github-marketplace/billing-customers.md @@ -13,17 +13,17 @@ versions: ### Understanding the billing cycle Customers can choose a monthly or yearly billing cycle when they purchase your app. All changes customers make to the billing cycle and plan selection will trigger a `marketplace_purchase` event. You can refer to the `marketplace_purchase` webhook payload to see which billing cycle a customer selects and when the next billing date begins (`effective_date`). For more information about webhook payloads, see "[{% data variables.product.prodname_marketplace %} webhook events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)." Customers can choose a monthly or yearly billing cycle when they purchase your app. All changes customers make to the billing cycle and plan selection will trigger a `marketplace_purchase` event. You can refer to the `marketplace_purchase` webhook payload to see which billing cycle a customer selects and when the next billing date begins (`effective_date`). For more information about webhook payloads, see "[Webhook events for the {% data variables.product.prodname_marketplace %} API](/developers/github-marketplace/webhook-events-for-the-github-marketplace-api)." ### Providing billing services in your app's UI Customers must be able to perform the following actions from your app's website: - Customers must be able to modify or cancel their {% data variables.product.prodname_marketplace %} plans for personal and organizational accounts separately. Customers should be able to perform the following actions from your app's website: - Customers should be able to modify or cancel their {% data variables.product.prodname_marketplace %} plans for personal and organizational accounts separately. {% data reusables.marketplace.marketplace-billing-ui-requirements %} ### Billing services for upgrades, downgrades, and cancellations Follow these guidelines for upgrades, downgrades, and cancellations to maintain a clear and consistent billing process. For more detailed instructions about the {% data variables.product.prodname_marketplace %} purchase events, see "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)." Follow these guidelines for upgrades, downgrades, and cancellations to maintain a clear and consistent billing process. For more detailed instructions about the {% data variables.product.prodname_marketplace %} purchase events, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." You can use the `marketplace_purchase` webhook's `effective_date` key to determine when a plan change will occur and periodically synchronize the [List accounts for a plan](/rest/reference/apps#list-accounts-for-a-plan). @@ -33,7 +33,7 @@ When a customer upgrades their pricing plan or changes their billing cycle from {% data reusables.marketplace.marketplace-failed-purchase-event %} For information about building upgrade and downgrade workflows into your app, see "[Upgrading and downgrading plans](/marketplace/integrating-with-the-github-marketplace-api/upgrading-and-downgrading-plans/)." For information about building upgrade and downgrade workflows into your app, see "[Handling plan changes](/developers/github-marketplace/handling-plan-changes)." #### Downgrades and cancellations @@ -45,4 +45,4 @@ When a customer cancels a plan, you must: {% data reusables.marketplace.cancellation-clarification %} - Enable them to upgrade the plan through GitHub if they would like to continue the plan at a later time. For information about building cancellation workflows into your app, see "[Cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/)." For information about building cancellation workflows into your app, see "[Handling plan cancellations](/developers/github-marketplace/handling-plan-cancellations)." 20 ...nt/developers/github-marketplace/customer-experience-best-practices-for-apps.md @@ -0,0 +1,20 @@ --- title: Customer experience best practices for apps intro: 'Guidelines for creating an app that will be easy to use and understand.' shortTitle: Customer experience best practice versions: free-pro-team: '*' --- If you follow these best practices it will help you to provide a good customer experience. ### Customer communication - Marketing materials for the app should accurately represent the app's behavior. - Apps should include links to user-facing documentation that describe how to set up and use the app. - Customers should be able to see what type of plan they have in the billing, profile, or account settings section of the app. - Customers should be able to install and use your app on both a personal account and an organization account. They should be able to view and manage the app on those accounts separately. ### Plan management {% data reusables.marketplace.marketplace-billing-ui-requirements %} 4 content/developers/github-marketplace/drafting-a-listing-for-your-app.md @@ -59,8 +59,8 @@ Once you've created a {% data variables.product.prodname_marketplace %} draft li ### Submitting your app Once you've completed your {% data variables.product.prodname_marketplace %} listing, you can submit your listing for review from the **Overview** page. You'll need to read and accept the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)," and then you can click **Submit for review**. After you submit your app for review, the {% data variables.product.prodname_marketplace %} onboarding team will contact you with additional information about the onboarding process. You can learn more about the onboarding and security review process in "[Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)." Once you've completed your {% data variables.product.prodname_marketplace %} listing, you can submit your listing for review from the **Overview** page. You'll need to read and accept the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)," and then you can click **Submit for review**. After you submit your app for review, an onboarding expert will contact you with additional information about the onboarding process. You can learn more about the onboarding and security review process in "[Getting started with {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/)." ### Removing a {% data variables.product.prodname_marketplace %} listing If you no longer want to list your app in {% data variables.product.prodname_marketplace %}, contact [marketplace@github.com](mailto:marketplace@github.com) to remove your listing. If you no longer want to list your app in {% data variables.product.prodname_marketplace %}, contact {% data variables.contact.contact_support %} to remove your listing. 2 content/developers/github-marketplace/handling-new-purchases-and-free-trials.md @@ -28,7 +28,7 @@ GitHub then sends the [`marketplace_purchase`](/webhooks/event-payloads/#marketp Read the `effective_date` and `marketplace_purchase` object from the `marketplace_purchase` webhook to determine which plan the customer purchased, when the billing cycle starts, and when the next billing cycle begins. If your app offers a free trial, read the `marketplace_purchase[on_free_trial]` attribute from the webhook. If the value is `true`, your app will need to track the free trial start date (`effective_date`) and the date the free trial ends (`free_trial_ends_on`). Use the `free_trial_ends_on` date to display the remaining days left in a free trial in your app's UI. You can do this in either a banner or in your [billing UI](/marketplace/selling-your-app/billing-customers-in-github-marketplace/#providing-billing-services-in-your-apps-ui). To learn how to handle cancellations before a free trial ends, see "[Cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/)." See "[Upgrading and downgrading plans](/marketplace/integrating-with-the-github-marketplace-api/upgrading-and-downgrading-plans/)" to find out how to transition a free trial to a paid plan when a free trial expires. If your app offers a free trial, read the `marketplace_purchase[on_free_trial]` attribute from the webhook. If the value is `true`, your app will need to track the free trial start date (`effective_date`) and the date the free trial ends (`free_trial_ends_on`). Use the `free_trial_ends_on` date to display the remaining days left in a free trial in your app's UI. You can do this in either a banner or in your [billing UI](/marketplace/selling-your-app/billing-customers-in-github-marketplace/#providing-billing-services-in-your-apps-ui). To learn how to handle cancellations before a free trial ends, see "[Handling plan cancellations](/developers/github-marketplace/handling-plan-cancellations)." See "[Handling plan changes](/developers/github-marketplace/handling-plan-changes)" to find out how to transition a free trial to a paid plan when a free trial expires. See "[{% data variables.product.prodname_marketplace %} webhook events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)" for an example of the `marketplace_purchase` event payload. 6 content/developers/github-marketplace/index.md @@ -11,8 +11,10 @@ versions: {% topic_link_in_list /creating-apps-for-github-marketplace %} {% link_in_list /about-github-marketplace %} {% link_in_list /about-verified-creators %} {% link_in_list /requirements-for-listing-an-app %} {% link_in_list /security-review-process-for-submitted-apps %} {% link_in_list /security-best-practices-for-apps %} {% link_in_list /customer-experience-best-practices-for-apps %} {% link_in_list /viewing-metrics-for-your-listing %} {% link_in_list /viewing-transactions-for-your-listing %} {% topic_link_in_list /using-the-github-marketplace-api-in-your-app %} @@ -27,7 +29,7 @@ versions: {% link_in_list /writing-a-listing-description-for-your-app %} {% link_in_list /setting-pricing-plans-for-your-listing %} {% link_in_list /configuring-a-webhook-to-notify-you-of-plan-changes %} {% link_in_list /submitting-your-listing-for-review %} {% link_in_list /submitting-your-listing-for-publication %} {% topic_link_in_list /selling-your-app-on-github-marketplace %} {% link_in_list /pricing-plans-for-github-marketplace-apps %} {% link_in_list /billing-customers %} 32 content/developers/github-marketplace/pricing-plans-for-github-marketplace-apps.md @@ -10,35 +10,45 @@ versions: {% data variables.product.prodname_marketplace %} pricing plans can be free, flat rate, or per-unit, and GitHub lists the price in US dollars. Customers purchase your app using a payment method attached to their {% data variables.product.product_name %} account, without having to leave GitHub.com. You don't have to write code to perform billing transactions, but you will have to handle [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows) for purchase events. {% data variables.product.prodname_marketplace %} pricing plans can be free, flat rate, or per-unit. Prices are set, displayed, and processed in US dollars. Paid plans are restricted to verified listings. Customers purchase your app using a payment method attached to their {% data variables.product.product_name %} account, without having to leave {% data variables.product.prodname_dotcom_the_website %}. You don't have to write code to perform billing transactions, but you will have to handle events from the {% data variables.product.prodname_marketplace %} API. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If the app you're listing on {% data variables.product.prodname_marketplace %} has multiple plan options, you can set up corresponding pricing plans. For example, if your app has two plan options, an open source plan and a pro plan, you can set up a free pricing plan for your open source plan and a flat pricing plan for your pro plan. Each {% data variables.product.prodname_marketplace %} listing must have an annual and a monthly price for every plan that's listed. For more information on how to create a pricing plan, see "[Setting a {% data variables.product.prodname_marketplace %} listing's pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/)." {% note %} {% data reusables.marketplace.free-plan-note %} **Note:** If you're listing an app on {% data variables.product.prodname_marketplace %}, you can't list your app with a free pricing plan if you offer a paid service outside of {% data variables.product.prodname_marketplace %}. ### Types of pricing plans {% endnote %} #### Free pricing plans ### Types of pricing plans {% data reusables.marketplace.free-apps-encouraged %} Free plans are completely free for users. If you set up a free pricing plan, you cannot charge users that choose the free pricing plan for the use of your app. You can create both free and paid plans for your listing. All apps need to handle events for new purchases and cancellations. Apps that only have free plans do not need to handle events for free trials, upgrades, and downgrades. For more information, see: "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If you add a paid plan to an app that you've already listed in {% data variables.product.prodname_marketplace %} as a free service, you'll need to request verification for the app and go through financial onboarding. #### Paid pricing plans **Free pricing plans** are completely free for users. If you set up a free pricing plan, you cannot charge users that choose the free pricing plan for the use of your app. You can create both free and paid plans for your listing. Unverified free apps do not need to implement any billing flows. Free apps that are verified by Github need to implement billing flows for new purchases and cancellations, but do not need to implement billing flows for free trials, upgrades, and downgrades. If you add a paid plan to an app that you've already listed in {% data variables.product.prodname_marketplace %} as a free service, you'll need to resubmit the app for review. There are two types of paid pricing plan: **Flat rate pricing plans** charge a set fee on a monthly and yearly basis. - Flat rate pricing plans charge a set fee on a monthly and yearly basis. **Per-unit pricing plans** charge a set fee on either a monthly or yearly basis for a unit that you specify. A "unit" can be anything you'd like (for example, a user, seat, or person). - Per-unit pricing plans charge a set fee on either a monthly or yearly basis for a unit that you specify. A "unit" can be anything you'd like (for example, a user, seat, or person). **Marketplace free trials** provide 14-day free trials of OAuth or GitHub Apps to customers. When you [set up a Marketplace pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/), you can select the option to provide a free trial for flat-rate or per-unit pricing plans. You may also want to offer free trials. These provide free, 14-day trials of OAuth or GitHub Apps to customers. When you set up a Marketplace pricing plan, you can select the option to provide a free trial for flat-rate or per-unit pricing plans. ### Free trials Customers can start a free trial for any available paid plan on a Marketplace listing, but will not be able to create more than one free trial for a Marketplace product. Customers can start a free trial for any paid plan on a Marketplace listing that includes free trials. However, customers cannot create more than one free trial per marketplace product. Free trials have a fixed length of 14 days. Customers are notified 4 days before the end of their trial period (on day 11 of the free trial) that their plan will be upgraded. At the end of a free trial, customers will be auto-enrolled into the plan they are trialing if they do not cancel. See "[New purchases and free trials](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/)" for details on how to handle free trials in your app. For more information, see: "[Handling new purchases and free trials](/developers/github-marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/)." {% note %} 61 content/developers/github-marketplace/requirements-for-listing-an-app.md @@ -1,6 +1,6 @@ --- title: Requirements for listing an app intro: 'Apps on {% data variables.product.prodname_marketplace %} must meet the requirements outlined on this page before our {% data variables.product.prodname_marketplace %} onboarding specialists will approve the listing.' intro: 'Apps on {% data variables.product.prodname_marketplace %} must meet the requirements outlined on this page before the listing can be published.' redirect_from: - /apps/adding-integrations/listing-apps-on-github-marketplace/requirements-for-listing-an-app-on-github-marketplace/ - /apps/marketplace/listing-apps-on-github-marketplace/requirements-for-listing-an-app-on-github-marketplace/ @@ -12,49 +12,62 @@ versions: free-pro-team: '*' --- <!--UI-LINK: Displayed as a link on the https://github.com/marketplace/new page.--> The requirements for listing an app on {% data variables.product.prodname_marketplace %} vary according to whether you want to offer a free or a paid app. Before you submit your app for review, you must read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." You'll accept the terms within your [draft listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/) on {% data variables.product.product_name %}. Once you've submitted your app, one of the {% data variables.product.prodname_marketplace %} onboarding specialists will reach out to you with more information about the onboarding process, and review your app to ensure it meets these requirements: ### Requirements for all {% data variables.product.prodname_marketplace %} listings ### User experience All listings on {% data variables.product.prodname_marketplace %} should be for tools that provide value to the {% data variables.product.product_name %} community. When you submit your listing for publication, you must read and accept the terms of the "[{% data variables.product.prodname_marketplace %} Developer Agreement](/articles/github-marketplace-developer-agreement/)." - {% data variables.product.prodname_github_app %}s should have a minimum of 100 installations. - {% data variables.product.prodname_oauth_app %}s should have a minimum of 200 users. #### User experience requirements for all apps All listings should meet the following requirements, regardless of whether they are for a free or paid app. - Listings must not actively persuade users away from {% data variables.product.product_name %}. - Listings must include valid contact information for the publisher. - Listings must have a relevant description of the application. - Listings must specify a pricing plan. - Apps must provide value to customers and integrate with the platform in some way beyond authentication. - Apps must be publicly available in {% data variables.product.prodname_marketplace %} and cannot be in beta or available by invite only. - Apps cannot actively persuade users away from {% data variables.product.product_name %}. - Marketing materials for the app must accurately represent the app's behavior. - Apps must include links to user-facing documentation that describe how to set up and use the app. - When a customer purchases an app and GitHub redirects them to the app's installation URL, the app must begin the OAuth flow immediately. For details, see "[Handling new purchases and free trials](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/#step-3-authorization)." - Apps must have webhook events set up to notify the publisher of any plan changes or cancellations using the {% data variables.product.prodname_marketplace %} API. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." - Customers must be able to install your app and select repositories on both a personal and organization account. They should be able to view and manage those accounts separately. For more information on providing a good customer experience, see "[Customer experience best practices for apps](/developers/github-marketplace/customer-experience-best-practices-for-apps)." ### Brand and listing #### Brand and listing requirements for all apps - Apps that use GitHub logos must follow the "[{% data variables.product.product_name %} Logos and Usage](https://github.com/logos)" guidelines. - Apps that use GitHub logos must follow the {% data variables.product.company_short %} guidelines. For more information, see "[{% data variables.product.company_short %} Logos and Usage](https://github.com/logos)." - Apps must have a logo, feature card, and screenshots images that meet the recommendations provided in "[Writing {% data variables.product.prodname_marketplace %} listing descriptions](/marketplace/listing-on-github-marketplace/writing-github-marketplace-listing-descriptions/)." - Listings must include descriptions that are well written and free of grammatical errors. For guidance in writing your listing, see "[Writing {% data variables.product.prodname_marketplace %} listing descriptions](/marketplace/listing-on-github-marketplace/writing-github-marketplace-listing-descriptions/)." ### Security To protect your customers, we recommend that you also follow security best practices. For more information, see "[Security best practices for apps](/developers/github-marketplace/security-best-practices-for-apps)." ### Considerations for free apps Apps will go through a security review before being listed on {% data variables.product.prodname_marketplace %}. A successful review will meet the requirements and follow the security best practices listed in "[Security review process](/marketplace/getting-started/security-review-process/)." For information on the review process, contact [marketplace@github.com](mailto:marketplace@github.com). {% data reusables.marketplace.free-apps-encouraged %} ### Requirements for paid apps In addition to the requirements for all apps above, each app that you offer as a paid service on {% data variables.product.prodname_marketplace %} must also meet the following requirements: - {% data variables.product.prodname_github_app %}s should have a minimum of 100 installations. - {% data variables.product.prodname_oauth_app %}s should have a minimum of 200 users. - All paid apps must handle {% data variables.product.prodname_marketplace %} purchase events for new purchases, upgrades, downgrades, cancellations, and free trials. For more information, see "[Billing requirements for paid apps](#billing-requirements-for-paid-apps)" below. - Publishing organizations must have a verified domain and must enable two-factor authentication. For more information, see "[Requiring two-factor authentication in your organization](/github/setting-up-and-managing-organizations-and-teams/requiring-two-factor-authentication-in-your-organization.") ### Billing flows When you are ready to publish the app on {% data variables.product.prodname_marketplace %} you must request verification for the listing. Your app must integrate [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows) using the [{% data variables.product.prodname_marketplace %} webhook event](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/). {% note %} #### Free apps The verification process is open to organizations. {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." {% data reusables.marketplace.free-apps-encouraged %} If you are listing a free app, you'll need to meet these requirements: {% endnote %} - Customers must be able to see that they have a free plan in the billing, profile, or account settings section of the app. - When a customer cancels your app, you must follow the flow for [cancelling plans](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/). ### Billing requirements for paid apps #### Paid apps Your app does not need to handle payments but does need to use {% data variables.product.prodname_marketplace %} purchase events to manage new purchases, upgrades, downgrades, cancellations, and free trials. For information about how integrate these events into your app, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." To offer your app as a paid service, you'll need to meet these requirements to list your app on {% data variables.product.prodname_marketplace %}: Using GitHub's billing API allows customers to purchase an app without leaving GitHub and to pay for the service with the payment method already attached to their {% data variables.product.product_name %} account. - To sell your app in {% data variables.product.prodname_marketplace %}, it must use GitHub's billing system. Your app does not need to handle payments but does need to use "[{% data variables.product.prodname_marketplace %} purchase events](/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/)" to manage new purchases, upgrades, downgrades, cancellations, and free trials. See "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)" to learn about how to integrate these events into your app. Using GitHub's billing system allows customers to purchase an app without leaving GitHub and pay for the service with the payment method already attached to their {% data variables.product.product_name %} account. - Apps must support both monthly and annual billing for paid subscriptions purchases. - Listings may offer any combination of free and paid plans. Free plans are optional but encouraged. For more information, see "[Setting a {% data variables.product.prodname_marketplace %} listing's pricing plan](/marketplace/listing-on-github-marketplace/setting-a-github-marketplace-listing-s-pricing-plan/)." {% data reusables.marketplace.marketplace-billing-ui-requirements %} 60 content/developers/github-marketplace/security-best-practices-for-apps.md @@ -0,0 +1,60 @@ --- title: Security best practices for apps intro: 'Guidelines for preparing a secure app to share on {% data variables.product.prodname_marketplace %}.' redirect_from: - /apps/marketplace/getting-started/security-review-process/ - /marketplace/getting-started/security-review-process - /developers/github-marketplace/security-review-process-for-submitted-apps shortTitle: Security best practice versions: free-pro-team: '*' --- If you follow these best practices it will help you to provide a secure user experience. ### Authorization, authentication, and access control We recommend creating a GitHub App rather than an OAuth App. {% data reusables.marketplace.github_apps_preferred %}. See "[Differences between GitHub Apps and OAuth Apps](/apps/differences-between-apps/)" for more details. - Apps should use the principle of least privilege and should only request the OAuth scopes and GitHub App permissions that the app needs to perform its intended functionality. For more information, see [Principle of least privilege](https://en.wikipedia.org/wiki/Principle_of_least_privilege) in Wikipedia. - Apps should provide customers with a way to delete their account, without having to email or call a support person. - Apps should not share tokens between different implementations of the app. For example, a desktop app should have a separate token from a web-based app. Individual tokens allow each app to request the access needed for GitHub resources separately. - Design your app with different user roles, depending on the functionality needed by each type of user. For example, a standard user should not have access to admin functionality, and billing managers might not need push access to repository code. - Apps should not share service accounts such as email or database services to manage your SaaS service. - All services used in your app should have unique login and password credentials. - Admin privilege access to the production hosting infrastructure should only be given to engineers and employees with administrative duties. - Apps should not use personal access tokens to authenticate and should authenticate as an [OAuth App](/apps/about-apps/#about-oauth-apps) or a [GitHub App](/apps/about-apps/#about-github-apps): - OAuth Apps should authenticate using an [OAuth token](/apps/building-oauth-apps/authorizing-oauth-apps/). - GitHub Apps should authenticate using either a [JSON Web Token (JWT)](/apps/building-github-apps/authenticating-with-github-apps/#authenticating-as-a-github-app), [OAuth token](/apps/building-github-apps/identifying-and-authorizing-users-for-github-apps/), or [installation access token](/apps/building-github-apps/authenticating-with-github-apps/#authenticating-as-an-installation). ### Data protection - Apps should encrypt data transferred over the public internet using HTTPS, with a valid TLS certificate, or SSH for Git. - Apps should store client ID and client secret keys securely. We recommend storing them as [environmental variables](http://en.wikipedia.org/wiki/Environment_variable#Getting_and_setting_environment_variables). - Apps should delete all GitHub user data within 30 days of receiving a request from the user, or within 30 days of the end of the user's legal relationship with GitHub. - Apps should not require the user to provide their GitHub password. - Apps should encrypt tokens, client IDs, and client secrets. ### Logging and monitoring Apps should have logging and monitoring capabilities. App logs should be retained for at least 30 days and archived for at least one year. A security log should include: - Authentication and authorization events - Service configuration changes - Object reads and writes - All user and group permission changes - Elevation of role to admin - Consistent timestamping for each event - Source users, IP addresses, and/or hostnames for all logged actions ### Incident response workflow To provide a secure experience for users, you should have a clear incident response plan in place before listing your app. We recommend having a security and operations incident response team in your company rather than using a third-party vendor. You should have the capability to notify {% data variables.product.product_name %} within 24 hours of a confirmed incident. For an example of an incident response workflow, see the "Data Breach Response Policy" on the [SANS Institute website](https://www.sans.org/information-security-policy/). A short document with clear steps to take in the event of an incident is more valuable than a lengthy policy template. ### Vulnerability management and patching workflow You should conduct regular vulnerability scans of production infrastructure. You should triage the results of vulnerability scans and define a period of time in which you agree to remediate the vulnerability. If you are not ready to set up a full vulnerability management program, it's useful to start by creating a patching process. For guidance in creating a patch management policy, see this TechRepublic article "[Establish a patch management policy](https://www.techrepublic.com/blog/it-security/establish-a-patch-management-policy-87756/)." 94 ...ent/developers/github-marketplace/security-review-process-for-submitted-apps.md This file was deleted. 53 content/developers/github-marketplace/setting-pricing-plans-for-your-listing.md @@ -1,6 +1,6 @@ --- title: Setting pricing plans for your listing intro: 'When [listing your app on {% data variables.product.prodname_marketplace %}](/marketplace/listing-on-github-marketplace/), you can choose to provide your app as a free service or sell your app. If you plan to sell your app, you can create different pricing plans for different feature tiers.' intro: 'When you list your app on {% data variables.product.prodname_marketplace %}, you can choose to provide your app as a free service or sell your app. If you plan to sell your app, you can create different pricing plans for different feature tiers.' redirect_from: - /apps/adding-integrations/managing-pricing-and-payments-for-a-github-marketplace-listing/setting-a-github-marketplace-listing-s-pricing-plan/ - /apps/marketplace/managing-pricing-and-payments-for-a-github-marketplace-listing/setting-a-github-marketplace-listing-s-pricing-plan/ @@ -17,57 +17,52 @@ versions: free-pro-team: '*' --- ### About setting pricing plans If you want to sell an app on {% data variables.product.prodname_marketplace %}, you need to request verification when you publish the listing for your app. During the verification process, an onboarding expert checks the organization's identity and security settings. The onboarding expert will also take the organization through financial onboarding. For more information, see: "[Requirements for listing an app on {% data variables.product.prodname_marketplace %}](/marketplace/getting-started/requirements-for-listing-an-app-on-github-marketplace/)." ### Creating pricing plans To learn about the types of pricing plans that {% data variables.product.prodname_marketplace %} offers, see "[{% data variables.product.prodname_marketplace %} Pricing Plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." You'll also find helpful billing guidelines in "[Selling your app](/marketplace/selling-your-app/)." Pricing plans can be in the draft or published state. If you haven't submitted your {% data variables.product.prodname_marketplace %} listing for approval, a published listing will function the same way as draft listings until your app is approved and listed on {% data variables.product.prodname_marketplace %}. Draft listings allow you to create and save new pricing plans without making them available on your {% data variables.product.prodname_marketplace %} listing page. Once you publish the pricing plan, it's available for customers to purchase immediately. You can publish up to 10 pricing plans. {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Submitting your listing for publication](/developers/github-marketplace/submitting-your-listing-for-publication#transferring-an-app-to-an-organization-before-you-submit)." To create a pricing plan for your {% data variables.product.prodname_marketplace %} listing, click **Plans and pricing** in the left sidebar of your [{% data variables.product.prodname_marketplace %} listing page](https://github.com/marketplace/manage). If you haven't created a {% data variables.product.prodname_marketplace %} listing yet, read "[Creating a draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/)" to learn how. When you click **New draft plan**, you'll see a form that allows you to customize your pricing plan. You'll need to configure the following fields to create a pricing plan: {% data variables.product.prodname_marketplace %} offers several different types of pricing plan. For detailed information, see "[Pricing plans for {% data variables.product.prodname_marketplace %}](/developers/github-marketplace/pricing-plans-for-github-marketplace-apps)." #### Plan name ### About saving pricing plans Your pricing plan's name will appear on your {% data variables.product.prodname_marketplace %} app's landing page. You can customize the name of your pricing plan to align to the plan's resources, the size of the company that will use the plan, or anything you'd like. You can save pricing plans in a draft or published state. If you haven't submitted your {% data variables.product.prodname_marketplace %} listing for approval, a published plan will function in the same way as a draft plan until your listing is approved and shown on {% data variables.product.prodname_marketplace %}. Draft plans allow you to create and save new pricing plans without making them available on your {% data variables.product.prodname_marketplace %} listing page. Once you publish a pricing plan on a published listing, it's available for customers to purchase immediately. You can publish up to 10 pricing plans. #### Pricing models For guidelines on billing customers, see "[Billing customers](/developers/github-marketplace/billing-customers)." ##### Free plans {% data reusables.marketplace.free-apps-encouraged %} A free plan still requires you to handle [new purchase](/marketplace/integrating-with-the-github-marketplace-api/handling-new-purchases-and-free-trials/) and [cancellation](/marketplace/integrating-with-the-github-marketplace-api/cancelling-plans/) billing flows. See "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)" for more details. ##### Flat-rate plans ### Creating pricing plans Flat-rate pricing plans allow you to offer your service to customers for a flat-rate fee. {% data reusables.marketplace.marketplace-pricing-free-trials %} To create a pricing plan for your {% data variables.product.prodname_marketplace %} listing, click **Plans and pricing** in the left sidebar of your [{% data variables.product.prodname_marketplace %} listing page](https://github.com/marketplace/manage). For more information, see "[Creating a draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/)." You must set a price for both monthly and yearly subscriptions in U.S. Dollars for flat-rate plans. When you click **New draft plan**, you'll see a form that allows you to customize your pricing plan. You'll need to configure the following fields to create a pricing plan: ##### Per-unit plans - **Plan name** - Your pricing plan's name will appear on your {% data variables.product.prodname_marketplace %} app's landing page. You can customize the name of your pricing plan to align with the plan's resources, the size of the company that will use the plan, or anything you'd like. Per-unit pricing allows you to offer your app in units. For example, a unit can be a person, seat, or user. You'll need to provide a name for the unit and set a price for both monthly and yearly subscriptions, in U.S. Dollars. - **Pricing models** - There are three types of pricing plan: free, flat-rate, and per-unit. All plans require you to process new purchase and cancellation events from the marketplace API. In addition, for paid plans: #### Available for - You must set a price for both monthly and yearly subscriptions in US dollars. - Your app must process plan change events. - You must request verification to publish a listing with a paid plan. - {% data reusables.marketplace.marketplace-pricing-free-trials %} {% data variables.product.prodname_marketplace %} pricing plans can apply to **Personal and organization accounts**, **Personal accounts only**, or **Organization accounts only**. For example, if your pricing plan is per-unit and provides multiple seats, you would select **Organization accounts only** because there is no way to assign seats to people in an organization from a personal account. For detailed information, see "[Pricing plans for {% data variables.product.prodname_marketplace %} apps](/developers/github-marketplace/pricing-plans-for-github-marketplace-apps)" and "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." #### Short description - **Available for** - {% data variables.product.prodname_marketplace %} pricing plans can apply to **Personal and organization accounts**, **Personal accounts only**, or **Organization accounts only**. For example, if your pricing plan is per-unit and provides multiple seats, you would select **Organization accounts only** because there is no way to assign seats to people in an organization from a personal account. Write a brief summary of the details of the pricing plan. The description might include the type of customer the plan is intended for or the resources the plan includes. - **Short description** - Write a brief summary of the details of the pricing plan. The description might include the type of customer the plan is intended for or the resources the plan includes. #### Bullets - **Bullets** - You can write up to four bullets that include more details about your pricing plan. The bullets might include the use cases of your app or list more detailed information about the resources or features included in the plan. You can write up to four bullets that include more details about your pricing plan. The bullets might include the use cases of your app or list more detailed information about the resources or features included in the plan. {% data reusables.marketplace.free-plan-note %} ### Changing a {% data variables.product.prodname_marketplace %} listing's pricing plan If a pricing plan for your {% data variables.product.prodname_marketplace %} plan is no longer needed or if you need to adjust pricing details, you can remove it. If a pricing plan for your {% data variables.product.prodname_marketplace %} listing is no longer needed, or if you need to adjust pricing details, you can remove it.  Once you publish a pricing plan for an app already listed in the {% data variables.product.prodname_marketplace %}, you can't make changes to the plan. Instead, you'll need to remove the pricing plan. Customers who already purchased the removed pricing plan will continue to use it until they opt out and move onto a new pricing plan. For more on pricing plans, see "[{% data variables.product.prodname_marketplace %} pricing plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." Once you publish a pricing plan for an app that is already listed in {% data variables.product.prodname_marketplace %}, you can't make changes to the plan. Instead, you'll need to remove the pricing plan and create a new plan. Customers who already purchased the removed pricing plan will continue to use it until they opt out and move onto a new pricing plan. For more on pricing plans, see "[{% data variables.product.prodname_marketplace %} pricing plans](/marketplace/selling-your-app/github-marketplace-pricing-plans/)." Once you remove a pricing plan, users won't be able to purchase your app using that plan. Existing users on the removed pricing plan will continue to stay on the plan until they cancel their plan subscription. 37 content/developers/github-marketplace/submitting-your-listing-for-publication.md @@ -0,0 +1,37 @@ --- title: Submitting your listing for publication intro: 'You can submit your listing for the {% data variables.product.prodname_dotcom %} community to use.' redirect_from: - /marketplace/listing-on-github-marketplace/submitting-your-listing-for-review - /developers/github-marketplace/submitting-your-listing-for-review versions: free-pro-team: '*' --- Once you've completed the listing for your app, you'll see two buttons that allow you to request publication of the listing with or without verification. The **Request** button for "Publish without verification" is disabled if you have published any paid pricing plans in the listing.  {% data reusables.marketplace.launch-with-free %} After you submit your listing for review, an onboarding expert will reach out to you with additional information. For an overview of the process for creating and submitting a listing, see "[About {% data variables.product.prodname_marketplace %}](/developers/github-marketplace/about-github-marketplace#publishing-an-app-to-github-marketplace)." ### Prerequisites for publishing with verification Before you request verification of your listing, you'll need to integrate the {% data variables.product.prodname_marketplace %} billing flows and webhook into your app. For more information, see "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." If you've met the requirements for listing and you've integrated with the {% data variables.product.prodname_marketplace %} API, go ahead and submit your listing. For more information, see "[Requirements for listing an app](/developers/github-marketplace/requirements-for-listing-an-app)." {% data reusables.marketplace.app-transfer-to-org-for-verification %} For information on how to do this, see: "[Transferring an app to an organization before you submit](#transferring-an-app-to-an-organization-before-you-submit)" below. ### Transferring an app to an organization before you submit You cannot sell an app that's owned by a user account. You need to transfer the app to an organization that is already a verified creator, or that can request verification for a listing for the app. For details, see: 1. "[Creating an organization from scratch](/github/setting-up-and-managing-organizations-and-teams/creating-a-new-organization-from-scratch)" 1. "[Transferring ownership of a GitHub App](/developers/apps/transferring-ownership-of-a-github-app)" or "[Transferring ownership of an OAuth App](/developers/apps/transferring-ownership-of-an-oauth-app)" 22 content/developers/github-marketplace/submitting-your-listing-for-review.md This file was deleted. 4 content/developers/github-marketplace/testing-your-app.md @@ -1,6 +1,6 @@ --- title: Testing your app intro: 'GitHub recommends testing your app with APIs and webhooks before submitting your listing to {% data variables.product.prodname_marketplace %} so you can provide an ideal experience for customers. Before the {% data variables.product.prodname_marketplace %} onboarding team approves your app, it must adequately handle the [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows).' intro: 'GitHub recommends testing your app with APIs and webhooks before submitting your listing to {% data variables.product.prodname_marketplace %} so you can provide an ideal experience for customers. Before an onboarding expert approves your app, it must adequately handle the billing flows.' redirect_from: - /apps/marketplace/testing-apps-apis-and-webhooks/ - /apps/marketplace/integrating-with-the-github-marketplace-api/testing-github-marketplace-apps/ @@ -13,7 +13,7 @@ versions: ### Testing apps You can use a [draft {% data variables.product.prodname_marketplace %} listing](/marketplace/listing-on-github-marketplace/creating-a-draft-github-marketplace-listing/) to simulate each of the [billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows). A listing in the draft state means that it has not been submitted for approval. Any purchases you make using a draft {% data variables.product.prodname_marketplace %} listing will _not_ create real transactions, and GitHub will not charge your credit card. You can use a draft {% data variables.product.prodname_marketplace %} listing to simulate each of the billing flows. A listing in the draft state means that it has not been submitted for approval. Any purchases you make using a draft {% data variables.product.prodname_marketplace %} listing will _not_ create real transactions, and GitHub will not charge your credit card. For more information, see "[Drafting a listing for your app](/developers/github-marketplace/drafting-a-listing-for-your-app)" and "[Using the {% data variables.product.prodname_marketplace %} API in your app](/developers/github-marketplace/using-the-github-marketplace-api-in-your-app)." #### Using a development app with a draft listing to test changes 2 .../developers/github-marketplace/webhook-events-for-the-github-marketplace-api.md @@ -1,6 +1,6 @@ --- title: Webhook events for the GitHub Marketplace API intro: 'A {% data variables.product.prodname_marketplace %} app receives information about changes to a user''s plan from the Marketplace purchase event webhook. A Marketplace purchase event is triggered when a user purchases, cancels, or changes their payment plan. For details on how to respond to each of these types of events, see "[Billing flows](/marketplace/integrating-with-the-github-marketplace-api/#billing-flows)."' intro: 'A {% data variables.product.prodname_marketplace %} app receives information about changes to a user''s plan from the Marketplace purchase event webhook. A Marketplace purchase event is triggered when a user purchases, cancels, or changes their payment plan.' redirect_from: - /apps/marketplace/setting-up-github-marketplace-webhooks/about-webhook-payloads-for-a-github-marketplace-listing/ - /apps/marketplace/integrating-with-the-github-marketplace-api/github-marketplace-webhook-events/ 4 content/developers/webhooks-and-events/webhook-events-and-payloads.md @@ -445,7 +445,7 @@ Key | Type | Description #### Webhook payload object {% data reusables.webhooks.installation_properties %} {% data reusables.webhooks.app_desc %} {% data reusables.webhooks.app_always_desc %} {% data reusables.webhooks.sender_desc %} #### Webhook payload example @@ -469,7 +469,7 @@ Key | Type | Description #### Webhook payload object {% data reusables.webhooks.installation_repositories_properties %} {% data reusables.webhooks.app_desc %} {% data reusables.webhooks.app_always_desc %} {% data reusables.webhooks.sender_desc %} #### Webhook payload example 54 ...ssions/collaborating-with-your-community-using-discussions/about-discussions.md @@ -0,0 +1,54 @@ --- title: About discussions intro: Use discussions to ask and answer questions, share information, make announcements, and conduct or participate in a conversation about a project on {% data variables.product.product_name %}. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About discussions With {% data variables.product.prodname_discussions %}, the community for your project can create and participate in conversations within the project's repository. Discussions empower a project's maintainers, contributors, and visitors to gather and accomplish the following goals in a central location, without third-party tools. - Share announcements and information, gather feedback, plan, and make decisions - Ask questions, discuss and answer the questions, and mark the discussions as answered - Foster an inviting atmosphere for visitors and contributors to discuss goals, development, administration, and workflows  You don't need to close a discussion like you close an issue or a pull request. If a repository administrator or project maintainer enables discussions for a repository, anyone who visits the repository can create and participate in discussions for the repository. Repository administrators and project maintainers can manage discussions and discussion categories in a repository, and pin discussions to increase the visibility of the discussion. Moderators and collaborators can mark comments as answers, lock discussions, and convert issues to discussions. For more information, see "[Repository permission levels for an organization](/github/setting-up-and-managing-organizations-and-teams/repository-permission-levels-for-an-organization)." For more information about management of discussions for your repository, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." ### About categories and formats for discussions {% data reusables.discussions.you-can-categorize-discussions %} {% data reusables.discussions.about-categories-and-formats %} {% data reusables.discussions.repository-category-limit %} For discussions with a question/answer format, an individual comment within the discussion can be marked as the discussion's answer. {% data reusables.discussions.github-recognizes-members %} For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)." ### Best practices for discussions As a community member or maintainer, start a discussion to ask a question or discuss information that affects the community. For more information, see "[Collaborating with maintainers using discussions](/discussions/collaborating-with-your-community-using-discussions/collaborating-with-maintainers-using-discussions)." Participate in a discussion to ask and answer questions, provide feedback, and engage with the project's community. For more information, see "[Participating in a discussion](/discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion)." You can spotlight discussions that contain important, useful, or exemplary conversations among members in the community. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#pinning-a-discussion)." {% data reusables.discussions.you-can-convert-an-issue %} For more information, see "[Moderating discussions in your repository](/discussions/managing-discussions-for-your-community/moderating-discussions#converting-an-issue-to-a-discussion)." ### Sharing feedback You can share your feedback about {% data variables.product.prodname_discussions %} with {% data variables.product.company_short %}. To join the conversation, see [`github/feedback`](https://github.com/github/feedback/discussions?discussions_q=category%3A%22Discussions+Feedback%22). ### Further reading - "[About writing and formatting on {% data variables.product.prodname_dotcom %}](/github/writing-on-github/about-writing-and-formatting-on-github)" - "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)" - "[About notifications](/github/managing-subscriptions-and-notifications-on-github/about-notifications)" - "[Moderating comments and conversations](/github/building-a-strong-community/moderating-comments-and-conversations)" - "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)" 50 ...community-using-discussions/collaborating-with-maintainers-using-discussions.md @@ -0,0 +1,50 @@ --- title: Collaborating with maintainers using discussions shortTitle: Collaborating with maintainers intro: You can contribute to the goals, plans, health, and community for a project on {% data variables.product.product_name %} by communicating with the maintainers of the project in a discussion. permissions: People with read permissions to a repository can start and participate in discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About collaboration with maintainers using discussions {% data reusables.discussions.about-discussions %} If you use or contribute to a project, you can start a discussion to make suggestions and engage with maintainers and community members about your plans, questions, ideas, and feedback. For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." {% data reusables.discussions.about-categories-and-formats %} Repository administrators and project maintainers can delete a discussion. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#deleting-a-discussion)." {% data reusables.discussions.github-recognizes-members %} These members appear in a list of the most helpful contributors to the project's discussions. As your project grows, you can grant higher access permissions to active members of your community. For more information, see "[Granting higher permissions to top contributors](/discussions/guides/granting-higher-permissions-to-top-contributors)"  For more information about participation in discussions, see "[Participating in a discussion](/discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion)." ### Prerequisites To collaborate with maintainers using discussions, a repository administrator or project maintainer must enable discussions for the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Starting a discussion {% data reusables.discussions.starting-a-discussion %} ### Filtering the list of discussions You can search for discussions and filter the list of discussions in a repository. For more information, see "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. In the **Search all discussions** field, type a search query. Optionally, to the right of the search field, click a button to further filter the results.  1. In the list of discussions, click the discussion you want to view.  ### Converting an issue to a discussion {% data reusables.discussions.you-can-convert-an-issue %} For more information, see "[Moderating discussions in your repository](/discussions/managing-discussions-for-your-community/moderating-discussions#converting-an-issue-to-a-discussion#converting-an-issue-to-a-discussion)." ### Further reading - "[About writing and formatting on {% data variables.product.prodname_dotcom %}](/github/writing-on-github/about-writing-and-formatting-on-github)" - "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)" 14 content/discussions/collaborating-with-your-community-using-discussions/index.md @@ -0,0 +1,14 @@ --- title: Collaborating with your community using discussions shortTitle: Collaborating using discussions intro: Gather and discuss your project with community members and other maintainers. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} {% link_in_list /about-discussions %} {% link_in_list /participating-in-a-discussion %} {% link_in_list /collaborating-with-maintainers-using-discussions %} 31 ...borating-with-your-community-using-discussions/participating-in-a-discussion.md @@ -0,0 +1,31 @@ --- title: Participating in a discussion intro: You can converse with the community and maintainers in a forum within the repository for a project on {% data variables.product.product_name %}. permissions: People with read permissions to a repository can participate in discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About participation in a discussion {% data reusables.discussions.about-discussions %} For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." In addition to starting or viewing a discussion, you can comment in response to the original comment from the author of the discussion. You can also create a comment thread by replying to an individual comment that another community member made within the discussion, and react to comments with emoji. For more information about reactions, see "[About conversations on {% data variables.product.prodname_dotcom %}](/github/collaborating-with-issues-and-pull-requests/about-conversations-on-github#reacting-to-ideas-in-comments)." You can block users and report disruptive content to maintain a safe and pleasant environment for yourself on {% data variables.product.product_name %}. For more information, see "[Maintaining your safety on {% data variables.product.prodname_dotcom %}](/github/building-a-strong-community/maintaining-your-safety-on-github)." ### Prerequisites Discussions must be enabled for the repository for you to participate in a discussion in the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Creating a discussion {% data reusables.discussions.starting-a-discussion %} ### Marking a comment as an answer Discussion authors and users with the triage role or greater for a repository can mark a comment as the answer to a discussion in the repository. {% data reusables.discussions.marking-a-comment-as-an-answer %} 49 content/discussions/guides/best-practices-for-community-conversations-on-github.md @@ -0,0 +1,49 @@ --- title: Best practices for community conversations on GitHub shortTitle: Best practices for community conversations intro: 'You can use discussions to brainstorm with your team, and eventually move the conversation to a discussion when you are ready to scope out the work.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Community conversations in {% data variables.product.prodname_discussions %} Since {% data variables.product.prodname_discussions %} is an open forum, there is an opportunity to bring non-code collaboration into a project's repository and gather diverse feedback and ideas more quickly. You can help drive a productive conversation by: - Asking pointed questions and follow-up questions to garner specific feedback - Capture a diverse experience and distill it down to main points - Open an issue to take action based on the conversation, where applicable For more information about opening an issue and cross-referencing a discussion, see "[Opening an issue from a comment](/github/managing-your-work-on-github/opening-an-issue-from-a-comment)." ### Learning about conversations on GitHub You can create and participate in discussions, issues, and pull requests, depending on the type of conversation you'd like to have. You can use {% data variables.product.prodname_discussions %} to discuss big picture ideas, brainstorm, and spike out a project's specific details before committing it to an issue, which can then be scoped. Discussions are useful for teams if: - You are in the discovery phase of a project and are still learning which director your team wants to go in - You want to collect feedback from a wider community about a project - You want to keep bug fixes, feature requests, and general conversations separate Issues are useful for discussing specific details of a project such as bug reports and planned improvements. For more information, see "[About issues](/articles/about-issues)." Pull requests allow you to comment directly on proposed changes. For more information, see "[About pull requests](/articles/about-pull-requests)" and "[Commenting on a pull request](/articles/commenting-on-a-pull-request)." {% data reusables.organizations.team-discussions-purpose %} For more information, see "[About team discussions](/articles/about-team-discussions)." ### Following contributing guidelines Before you open a discussion, check to see if the repository has contributing guidelines. The CONTRIBUTING file includes information about how the repository maintainer would like you to contribute ideas to the project. For more information, see "[Setting up your project for healthy contributions](/github/building-a-strong-community/setting-up-your-project-for-healthy-contributions)." ### Next steps To continue learning about {% data variables.product.prodname_discussions %} and quickly create a discussion for your community, see "[Quickstart for {% data variables.product.prodname_discussions %}](/discussions/quickstart)." ### Further reading - "[Setting up your project for healthy contributions](/articles/setting-up-your-project-for-healthy-contributions)" - "[Using templates to encourage useful issues and pull requests](/github/building-a-strong-community/using-templates-to-encourage-useful-issues-and-pull-requests)" - "[Moderating comments and conversations](/articles/moderating-comments-and-conversations)" - "[Writing on {% data variables.product.prodname_dotcom %}](/articles/writing-on-github)" 21 content/discussions/guides/finding-discussions-across-multiple-repositories.md @@ -0,0 +1,21 @@ --- title: Finding discussions across multiple repositories intro: 'You can easily access every discussion you''ve created or participated in across multiple repositories.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Finding discussions 1. Navigate to {% data variables.product.prodname_dotcom_the_website %}. 1. In the top-right corner of {% data variables.product.prodname_dotcom_the_website %}, click your profile photo, then click **Your enterprises**.  1. Toggle between **Created** and **Commented** to see the discussions you've created or participated in. ### Further reading - "[Searching discussions](/github/searching-for-information-on-github/searching-discussions)" - "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)" - "[Managing discussions for your community](/discussions/managing-discussions-for-your-community)" 32 content/discussions/guides/granting-higher-permissions-to-top-contributors.md @@ -0,0 +1,32 @@ --- title: Granting higher permissions to top contributors intro: 'Repository administrators can promote any community member to a moderator and maintainer.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Introduction The most helpful contributors for the past 30 days are highlighted on the {% data variables.product.prodname_discussions %} dashboard, based on how many comments were marked as answers by other community members. Helpful contributors can help drive a healthy community and moderate and guide the community space in addition to maintainers. ### Step 1: Audit your discussions top contributors {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. Compare the list of contributors with their access permissions to see who qualifies to moderate the discussion. ### Step 2: Review permission levels for discussions People with triage permissions for a repository can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. For more information, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." For more information about repository permission levels and {% data variables.product.prodname_discussions %}, see "[Repository permissions levels for an organization](/github/setting-up-and-managing-organizations-and-teams/repository-permission-levels-for-an-organization)." ### Step 3: Change permissions levels for top contributors You can change a contributor's permission levels to give them more access to the tooling they need to moderate GitHub Discussions. To change a person's or team's permission levels, see "[Managing teams and people with access to your repository](/github/administering-a-repository/managing-teams-and-people-with-access-to-your-repository)." ### Step 4: Notify community members of elevated access When you change a collaborators permission level, they will receive a notification for the change. 29 content/discussions/guides/index.md @@ -0,0 +1,29 @@ --- title: Discussions guides shortTitle: Guides intro: 'Discover pathways to get started or learn best practices for participating or monitoring your community''s discussions.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Getting started with discussions {% link_in_list /about-discussions %} {% link_in_list /best-practices-for-community-conversations-on-github %} {% link_in_list /finding-discussions-across-multiple-repositories %} <!-- {% link_in_list /managing-notifications-for-discussions %} --> ### Administering discussions {% link_in_list /granting-higher-permissions-to-top-contributors %} <!--<!-- Commenting out what is only nice to have for discussions release {% link_in_list /updating-your-contributing-guidelines-with-discussions %} --> <!-- ### Discussions and open source projects {% link_in_list /collaborating-on-open-source-projects-in-discussions %} {% link_in_list /welcoming-contributions-to-your-communitys-discussions %} --> 55 content/discussions/index.md @@ -0,0 +1,55 @@ --- title: GitHub Discussions Documentation beta_product: true shortTitle: GitHub Discussions intro: '{% data variables.product.prodname_discussions %} is a collaborative communication forum for the community around an open source project. Community members can ask and answer questions, share updates, have open-ended conversations, and follow along on decisions affecting the community''s way of working.' introLinks: quickstart: /discussions/quickstart featuredLinks: guides: - /discussions/collaborating-with-your-community-using-discussions/about-discussions - /discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion - /discussions/managing-discussions-for-your-community/moderating-discussions gettingStarted: - /discussions/quickstart guideCards: - /discussions/collaborating-with-your-community-using-discussions/about-discussions - /discussions/collaborating-with-your-community-using-discussions/participating-in-a-discussion - /discussions/managing-discussions-for-your-community/moderating-discussions popular: - /discussions/guides/granting-higher-permissions-to-top-contributors - /discussions/guides/best-practices-for-community-conversations-on-github - /discussions/guides/finding-discussions-across-multiple-repositories - /discussions/collaborating-with-your-community-using-discussions/collaborating-with-maintainers-using-discussions - /discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository product_video: https://www.youtube-nocookie.com/embed/DbTWBP3_RbM layout: product-landing versions: free-pro-team: '*' --- <!-- {% link_with_intro /quickstart %} --> <!-- {% link_with_intro /discussions-guides %} --> <!-- {% link_with_intro /collaborating-with-your-community-using-discussions %} --> <!-- {% link_with_intro /managing-discussions-for-your-community %} --> <!-- Community examples --> {% assign discussionsCommunityExamples = site.data.variables.discussions_community_examples %} {% if discussionsCommunityExamples %} <div class="my-6 pt-6"> <h2 class="mb-2 font-mktg h1">Communities using discussions</h2> <div class="d-flex flex-wrap gutter"> {% render 'discussions-community-card' for discussionsCommunityExamples as example %} </div> {% if discussionsCommunityExamples.length > 6 %} <button class="js-filter-card-show-more btn btn-outline float-right">Show more {% octicon "arrow-right" %}</button> {% endif %} <div class="js-filter-card-no-results d-none py-4 text-center text-gray font-mktg"> <div class="mb-3">{% octicon "search" width="24" %}</div> <h3 class="text-normal">Sorry, there is no result for <strong class="js-filter-card-value"></strong></h3> <p class="my-3 f4">It looks like we don't have an example that fits your filter.<br>Try another filter or add your code example</p> <a href="https://github.com/github/docs/blob/main/data/variables/discussions_community_examples.yml">Add your community {% octicon "arrow-right" %}</a> </div> </div> {% endif %} 13 content/discussions/managing-discussions-for-your-community/index.md @@ -0,0 +1,13 @@ --- title: Managing discussions for your community shortTitle: Managing discussions intro: 'You can enable and configure discussions for your repository, and you can use tools on {% data variables.product.product_name %} to moderate conversations among community members.' versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} {% link_in_list /managing-discussions-in-your-repository %} {% link_in_list /managing-categories-for-discussions-in-your-repository %} {% link_in_list /moderating-discussions %} 64 ...ns-for-your-community/managing-categories-for-discussions-in-your-repository.md @@ -0,0 +1,64 @@ --- title: Managing categories for discussions in your repository intro: You can categorize the discussions in your repository to organize conversations for your community members, and you can choose a format for each category. permissions: Repository administrators and people with write or greater access to a repository can enable discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About categories for discussions {% data reusables.discussions.about-discussions %} {% data reusables.discussions.about-categories-and-formats %} Each category must have a unique name and emoji pairing, and can be accompanied by a detailed description stating its purpose. Categories help maintainers organize how conversations are filed and are customizable to help distinguish categories that are Q&A or more open-ended conversations.{% data reusables.discussions.repository-category-limit %} For more information, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions#about-categories-and-formats-for-discussions)." ### Default categories | Category | Purpose | Type | | :- | :- | :- | | #️⃣ General | Anything and everything relevant to the project | Open-ended discussion | |💡Ideas | Ideas to change or improve the project | Open-ended discussion | | 🙏 Q&A | Questions for the community to answer, with a question/answer format | Question and Answer | | 🙌 Show and tell | Creations, experiments, or tests relevant to the project | Open-ended discussion | ### Creating a category {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.edit-categories %} 1. Click **New category**.  1. Edit the emoji, title, description, and discussion format for the category. For more information about discussion formats, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions#about-categories-and-formats-for-discussions)."  1. Click **Create**.  ### Editing a category You can edit a category to change the category's emoji, title, description, and discussion format. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. To the right of a category in the list, click {% octicon "pencil" aria-label="The pencil icon" %}.  1. {% data reusables.discussions.edit-category-details %}  1. Click **Save changes**.  ### Deleting a category When you delete a category, {% data variables.product.product_name %} will move all discussions in the deleted category to an existing category that you choose. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. To the right of a category in the list, click {% octicon "trash" aria-label="The trash icon" %}.  1. Use the drop-down menu, and choose a new category for any discussions in the category you're deleting.  1. Click **Delete & Move**.  108 ...aging-discussions-for-your-community/managing-discussions-in-your-repository.md @@ -0,0 +1,108 @@ --- title: Managing discussions in your repository intro: You can categorize, spotlight, transfer, or delete the discussions in a repository. permissions: Repository administrators and people with write or greater access to a repository can manage discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About management of discussions {% data reusables.discussions.about-discussions %} For more information about discussions, see "[About discussions](/discussions/collaborating-with-your-community-using-discussions/about-discussions)." Organization owners can choose the permissions required to create a discussion for repositories owned by the organization. For more information, see "[Managing discussion creation for repositories in your organization](/github/setting-up-and-managing-organizations-and-teams/managing-discussion-creation-for-repositories-in-your-organization)." As a discussions maintainer, you can create community resources to encourage discussions that are aligned with the overall project goal and maintain a friendly open forum for collaborators. Creating a code of conduct or contribution guidelines for collaborators to follow will help facilitate a collaborative and productive forum. For more information on creating community resources, see "[Adding a code of conduct to your project](/github/building-a-strong-community/adding-a-code-of-conduct-to-your-project)," and "[Setting guidelines for repository contributors](/github/building-a-strong-community/setting-guidelines-for-repository-contributors)." For more information on facilitating a healthy discussion, see "[Moderating comments and conversations](/github/building-a-strong-community/moderating-comments-and-conversations)." ### Prerequisites To manage discussions in a repository, discussions must be enabled for the repository. For more information, see "[Enabling or disabling discussions for a repository](/github/administering-a-repository/enabling-or-disabling-github-discussions-for-a-repository)." ### Changing the category for a discussion You can categorize discussions to help community members find related discussions. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)" article. You can also move a discussion to a different category. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pencil" aria-label="The pencil icon" %} **Edit pinned discussion**.  ### Pinning a discussion You can pin up to four important discussions above the list of discussions for the repository. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pin" aria-label="The pin icon" %} **Pin discussion**.  1. Optionally, customize the look of the pinned discussion.  1. Click **Pin discussion**.  ### Editing a pinned discussion Editing a pinned discussion will not change the discussion's category. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pencil" aria-label="The pencil icon" %} **Edit pinned discussion**.  1. Customize the look of the pinned discussion.  1. Click **Pin discussion**.  ### Unpinning a discussion {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "pin" aria-label="The pin icon" %} **Unpin discussion**.  1. Read the warning, then click **Unpin discussion**.  ### Transferring a discussion To transfer a discussion, you must have permissions to create discussions in the repository where you want to transfer the discussion. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "arrow-right" aria-label="The right arrow icon" %} **Transfer discussion**.  1. Select the **Choose a repository** drop-down, and click the repository you want to transfer the discussion to.  1. Click **Transfer discussion**.  ### Deleting a discussion {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} {% data reusables.discussions.click-discussion-in-list %} 1. In the right sidebar, click {% octicon "trash" aria-label="The trash arrow icon" %} **Delete discussion**.  1. Read the warning, then click **Delete this discussion**.  ### Converting issues based on labels You can convert all issues with the same label to discussions in bulk. Future issues with this label will also automatically convert to the discussion and category you configure. {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.sidebar-issues %} {% data reusables.project-management.labels %} 1. Next to the label you want to convert to issues, click **Convert issues**. 1. Select the **Choose a category** drop-down menu, and click a category for your discussion. 1. Click **I understand, convert this issue to a discussion**. 40 ...t/discussions/managing-discussions-for-your-community/moderating-discussions.md @@ -0,0 +1,40 @@ --- title: Moderating discussions intro: 'You can promote healthy collaboration by marking comments as answers, locking or unlocking discussions, and converting issues to discussions. and editing or deleting comments, discussions, and categories that don''t align with your community''s code of conduct to discussions.' permissions: People with triage access to a repository can moderate discussions in the repository. versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### About moderating discussions {% data reusables.discussions.about-discussions %} If you have triage permissions for a repository, you can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. ### Marking a comment as an answer {% data reusables.discussions.marking-a-comment-as-an-answer %} ### Locking discussions It's appropriate to lock a conversation when the entire conversation is not constructive or violates your community's code of conduct or {% data variables.product.prodname_dotcom %}'s [Community Guidelines](/github/site-policy/github-community-guidelines). You can also lock a conversation to prevent comments on a discussion you want to use as an announcement to the community. When you lock a conversation, people with write access to the repository will still be able to comment on the discussion. {% data reusables.repositories.navigate-to-repo %} {% data reusables.discussions.discussions-tab %} 1. In the list of discussions, click the discussion you want to lock.  1. In the right margin of a discussion, click **Lock conversation**. 1. Read the information about locking conversations and click **Lock conversation on this discussion**. 1. When you're ready to unlock the conversation, click **Unlock conversation**, then click **Unlock conversation on this discussion**. ### Converting an issue to a discussion When you convert an issue to a discussion, the discussion is automatically created using the content from the issue. People with write access to a repository can bulk convert issues based on labels. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." {% data reusables.repositories.navigate-to-repo %} {% data reusables.repositories.sidebar-issues %} 1. In the list of issues, click the issue you'd like to convert. 1. In the right margin of an issue, click **Convert to discussion**. 1. Select the **Choose a category** drop-down menu, and click a category for your discussion. 1. Click **I understand, convert this issue to a discussion**. 62 content/discussions/quickstart.md @@ -0,0 +1,62 @@ --- title: Quickstart for GitHub Discussions intro: 'Enable {% data variables.product.prodname_discussions %} on an existing repository and start conversations with your community.' allowTitleToDifferFromFilename: true versions: free-pro-team: '*' --- {% data reusables.discussions.beta %} ### Introduction {% data variables.product.prodname_discussions %} is a collaborative communication forum for the community around an open source project. Discussions are for conversations that need to be transparent and accessible but do not need to be tracked on a project board and are not related to code, unlike issues. Discussions enable fluid, open conversation in a public forum. Discussions give a space for more collaborative conversations by connecting and giving a more centralized area to connect and find information. ### Enabling {% data variables.product.prodname_discussions %} on your repository Repository owners and people with write access can enable {% data variables.product.prodname_discussions %} for a community on their public repositories. When you first enable a {% data variables.product.prodname_discussions %}, you will be invited to configure a welcome post. {% data reusables.repositories.navigate-to-repo %} 1. Under your repository name, click {% octicon "gear" aria-label="The gear icon" %} **Settings**.  1. Under "Features", click **Set up discussions**.  1. Under "Start a new discussion," edit the template to align with the resources and tone you want to set for your community. 1. Click **Start discussion**.  ### Welcoming contributions to your discussions You can welcome your community and introduce a new way to communicate in a repository by creating a welcome post and pin the post to your {% data variables.product.prodname_discussions %} page. Pinning and locking discussions helps people know that a post is meant as an announcement. You can use announcements as a way to link people to more resources and offer guidance for opening discussions in your community. For more information about pinning a discussion, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository#pinning-a-discussion)." ### Setting up community guidelines for contributors You can set contributing guidelines to encourage collaborators to have meaningful, useful conversations that are relevant to the repository. You can also update the repository's README to communicate expectations on when collaborators should open an issue or discussion. For more information about providing guidelines for your project, see "[Adding a code of conduct to your project](/github/building-a-strong-community/adding-a-code-of-conduct-to-your-project)" and "[Setting up your project for healthy contributions](/github/building-a-strong-community/setting-up-your-project-for-healthy-contributions)." ### Creating a new discussion Anyone with access to a repository can create a discussion. {% data reusables.discussions.starting-a-discussion %} ### Organizing discussions into relevant categories Repository owners and people with write access can create new categories to keep discussions organized. Collaborators participating and creating new discussions can group discussions into the most relevant existing categories. Discussions can also be recategorized after they are created. For more information, see "[Managing categories for discussions in your repository](/discussions/managing-discussions-for-your-community/managing-categories-for-discussions-in-your-repository)" ### Promoting healthy conversations People with write permissions for a repository can help surface important conversations by pinning discussions, deleting discussions that are no longer useful or are damaging to the community, and transferring discussions to more relevant repositories owned by the organization. For more information, see "[Managing discussions in your repository](/discussions/managing-discussions-for-your-community/managing-discussions-in-your-repository)." People with triage permissions for a repository can help moderate a project's discussions by marking comments as answers, locking discussions that are not longer useful or are damaging to the community, and converting issues to discussions when an idea is still in the early stages of development. For more information, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." ### Next steps Once there is a clear path to scope work out and move an idea from concept to reality, you can create an issue and start tracking your progress. For more information on creating an issue from a discussion, see "[Moderating discussions](/discussions/managing-discussions-for-your-community/moderating-discussions)." 45 content/education/guides.md @@ -0,0 +1,45 @@ --- title: Guides for GitHub Education intro: 'These guides for {% data variables.product.prodname_education %} help you teach and learn both {% data variables.product.product_name %} and software development.' allowTitleToDifferFromFilename: true versions: free-pro-team: '*' --- ### Get started with {% data variables.product.product_name %} Teachers, students, and researchers can use tools from {% data variables.product.product_name %} to enrich a software development curriculum and develop real-world collaboration skills. - [Sign up for a new {% data variables.product.prodname_dotcom %} account](/github/getting-started-with-github/signing-up-for-a-new-github-account) - [Git and {% data variables.product.prodname_dotcom %} quickstart ](/github/getting-started-with-github/quickstart) - [Apply for an educator or researcher discount](/education/teach-and-learn-with-github-education/apply-for-an-educator-or-researcher-discount) - [Apply for a student developer pack](/education/teach-and-learn-with-github-education/apply-for-a-student-developer-pack) ### Run a software development course with {% data variables.product.company_short %} Administer a classroom, assign and review work from your students, and teach the new generation of software developers with {% data variables.product.prodname_classroom %}. - [Basics of setting up {% data variables.product.prodname_classroom %} ](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom) - [Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms) - [Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment) - [Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment) - [Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository) - [Leave feedback with pull requests](/education/manage-coursework-with-github-classroom/leave-feedback-with-pull-requests) - [Use autograding](/education/manage-coursework-with-github-classroom/use-autograding) ### Learn to develop software Incorporate {% data variables.product.prodname_dotcom %} into your education, and use the same tools as the professionals. - [Git and {% data variables.product.prodname_dotcom %} learning resources](/github/getting-started-with-github/git-and-github-learning-resources) - [Use {% data variables.product.prodname_dotcom %} for your schoolwork](/education/teach-and-learn-with-github-education/use-github-for-your-schoolwork) - [Try {% data variables.product.prodname_desktop %}](/desktop) - [Try {% data variables.product.prodname_cli %}](/github/getting-started-with-github/github-cli) ### Contribute to the community Participate in the community, get training from {% data variables.product.company_short %}, and learn or teach new skills. - [{% data variables.product.prodname_education_community %}](https://education.github.community) - [About Campus Experts](/education/teach-and-learn-with-github-education/about-campus-experts) - [About Campus Advisors](/education/teach-and-learn-with-github-education/about-campus-advisors) 43 content/education/index.md @@ -0,0 +1,43 @@ --- title: GitHub Education Documentation shortTitle: Education intro: "{% data variables.product.prodname_education %} helps you teach or learn software development with the tools and support of {% data variables.product.company_short %}'s platform and community." introLinks: quickstart: /education/quickstart featuredLinks: guides: - /education/teach-and-learn-with-github-education/apply-for-a-student-developer-pack - /education/teach-and-learn-with-github-education/apply-for-an-educator-or-researcher-discount - /education/teach-and-learn-with-github-education/use-github-at-your-educational-institution guideCards: - /github/getting-started-with-github/signing-up-for-a-new-github-account - /github/getting-started-with-github/git-and-github-learning-resources - /education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom popular: - /education/teach-and-learn-with-github-education/use-github-for-your-schoolwork - /education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research - /desktop - /github/getting-started-with-github/github-cli - /education/manage-coursework-with-github-classroom/teach-with-github-classroom changelog: - title: 'Try something new at Local Hack Day: Learn' date: '2020-10-15' href: https://github.blog/2020-10-15-try-something-new-at-local-hack-day-learn/ - title: 'Remote Education: Creating community through shared experiences' date: '2020-09-24' href: https://github.blog/2020-09-24-remote-education-creating-community-through-shared-experiences/ - title: 'Remote Education: A series of best practices for online campus communities' date: '2020-09-10' href: https://github.blog/2020-09-10-remote-education-a-series-of-best-practices-for-online-campus-communities/ - title: Welcome to the inaugural class of MLH Fellows date: '2020-06-24' href: https://github.blog/2020-06-24-welcome-to-the-inaugural-class-of-mlh-fellows/ layout: product-landing versions: free-pro-team: '*' --- <!-- {% link_with_intro /teach-and-learn-with-github-education %} --> <!-- {% link_with_intro /manage-coursework-with-github-classroom %} --> 31 ...work-with-github-classroom/about-using-makecode-arcade-with-github-classroom.md @@ -0,0 +1,31 @@ --- title: About using MakeCode Arcade with GitHub Classroom shortTitle: About using MakeCode Arcade intro: You can configure MakeCode Arcade as the online IDE for assignments in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/student-experience-makecode --- ### About MakeCode Arcade MakeCode Arcade is an online integrated development environment (IDE) for developing retro arcade games using drag-and-drop block programming and JavaScript. Students can write, edit, run, test, and debug code in a browser with MakeCode Arcade. For more information about online IDEs and {% data variables.product.prodname_classroom %}, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." {% data reusables.classroom.readme-contains-button-for-online-ide %} The first time the student clicks the button to visit MakeCode Arcade, the student must sign into MakeCode Arcade with {% data variables.product.product_name %} credentials. After signing in, the student will have access to a development environment containing the code from the assignment repository, fully configured on MakeCode Arcade. For more information about working on MakeCode Arcade, see the [MakeCode Arcade Tour](https://arcade.makecode.com/ide-tour) and [documentation](https://arcade.makecode.com/docs) on the MakeCode Arcade website. MakeCode Arcade does not support multiplayer-editing for group assignments. Instead, students can collaborate with Git and {% data variables.product.product_name %} features like branches and pull requests. ### About submission of assignments with MakeCode Arcade By default, MakeCode Arcade is configured to push to the assignment repository on {% data variables.product.product_location %}. After making progress on an assignment with MakeCode Arcade, students should push changes to {% data variables.product.product_location %} using the {% octicon "mark-github" aria-label="The GitHub mark" %}{% octicon "arrow-up" aria-label="The up arrow icon" %} button at the bottom of the screen.  ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 33 ...ge-coursework-with-github-classroom/about-using-replit-with-github-classroom.md @@ -0,0 +1,33 @@ --- title: About using Repl.it with GitHub Classroom shortTitle: About using Repl.it intro: You can configure Repl.it as the online integrated development environment (IDE) for assignments in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/student-experience-replit --- ### About Repl.it Repl.it is an online integrated development environment (IDE) that supports multiple programming languages. Students can write, edit, run, test, and debug code in a browser with Repl.it. For more information about online IDEs and {% data variables.product.prodname_classroom %}, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." {% data reusables.classroom.readme-contains-button-for-online-ide %} The first time the student clicks the button to visit Repl.it, the student must sign into Repl.it with {% data variables.product.product_name %} credentials. After signing in, the student will have access to a development environment containing the code from the assignment repository, fully configured on Repl.it. For more information about working on Repl.it, see the [Repl.it Quickstart Guide](https://docs.repl.it/misc/quick-start#the-repl-environment). For group assignments, students can use Repl.it Multiplayer to work collaboratively. For more information, see the [Repl.it Multiplayer](https://repl.it/site/multiplayer) website. ### About submission of assignments with Repl.it By default, Repl.it is configured to push to the assignment repository on {% data variables.product.product_location %}. After making progress on an assignment with Repl.it, students should push changes to {% data variables.product.product_location %} using the version control functionality in the left sidebar.  For more information about using Git on Repl.it, see the [Repl.it + Git Tutorial](https://repl.it/talk/learn/Replit-Git-Tutorial/23331) on the Repl.it website. ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 33 ...anage-coursework-with-github-classroom/basics-of-setting-up-github-classroom.md @@ -0,0 +1,33 @@ --- title: Basics of setting up GitHub Classroom shortTitle: '{% data variables.product.prodname_classroom %} basics' intro: Learn how to set up your classroom, manage assignments, and configure time-saving automation. versions: free-pro-team: '*' --- ### Videos about {% data variables.product.prodname_classroom %} You can watch a series of short video tutorials about the configuration and use of {% data variables.product.prodname_classroom %}. To watch all videos as part of a continuous playlist, see the [{% data variables.product.prodname_classroom %} Getting Started Guide](https://www.youtube.com/playlist?list=PLIRjfNq867bewk3ZGV6Z7a16YDNRCpK3u) on YouTube. For more information about terminology for {% data variables.product.prodname_classroom %}, see "[Glossary](/education/manage-coursework-with-github-classroom/glossary)". 1. <a href="https://youtu.be/xVVeqIDgCvM" target="_blank">Getting started</a> {% octicon "link-external" aria-label="The external link icon" %} 2. <a href="https://youtu.be/DTzrKduaHj8" target="_blank">Adding your student roster</a> {% octicon "link-external" aria-label="The external link icon" %} 3. Creating assignments - <a href="https://youtu.be/6QzKZ63KLss" target="_blank">Creating an assignment using a {% data variables.product.prodname_dotcom %} repository</a> {% octicon "link-external" aria-label="The external link icon" %} - <a href="https://youtu.be/Qmwh6ijsQJU" target="_blank">Creating an assignment using Microsoft MakeCode as your online IDE</a> {% octicon "link-external" aria-label="The external link icon" %} - <a href="https://youtu.be/p_g5sQ7hUis" target="_blank">Creating an assignment using Repl.it as your online IDE</a> {% octicon "link-external" aria-label="The external link icon" %} 4. <a href="https://youtu.be/ObaFRGp_Eko" target="_blank">How students complete assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 5. <a href="https://youtu.be/g45OJn3UyCU" target="_blank">How teachers review assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 6. <a href="https://youtu.be/QxrA3taZdNM" target="_blank">Creating group assignments</a> {% octicon "link-external" aria-label="The external link icon" %} 7. <a href="https://youtu.be/tJK2cmoh1KM" target="_blank">Next steps to get started</a> {% octicon "link-external" aria-label="The external link icon" %} 8. <a href="https://youtu.be/X87v3SFQxLU" target="_blank">{% data variables.product.prodname_dotcom %} Teacher Toolbox</a> {% octicon "link-external" aria-label="The external link icon" %} ### Next steps For more information about teaching with {% data variables.product.prodname_classroom %}, see "[Teach with {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/teach-with-github-classroom)." ### Further reading - "[Teach and learn with {% data variables.product.prodname_education %}](/education/teach-and-learn-with-github-education)" 51 ...with-github-classroom/configure-default-settings-for-assignment-repositories.md @@ -0,0 +1,51 @@ --- title: Configure default settings for assignment repositories shortTitle: Configure defaults for assignment repositories intro: You can use the Probot Settings app to configure the default settings for repositories that {% data variables.product.prodname_classroom %} creates for an assignment. permissions: Organization owners can configure default settings for assignment repositories by installing a {% data variables.product.prodname_github_app %} for the organization. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/probot-settings --- ### About configuration of defaults for assignment repositories {% data variables.product.prodname_classroom %} creates a repository that belongs for each student or team that accepts an assignment. The repository belongs to the organization that you use for {% data variables.product.prodname_classroom %}. Assignment repositories can be empty, or you can use a template repository. For more information, see "[Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository)." {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} With the Probot Settings app, you can create a file named _.github/settings.yml_ in a repository that contains a list of settings for the repository, and then install a {% data variables.product.prodname_github_app %} for your organization that automatically applies the settings to the repository. You can include _.github/settings.yml_ in a template repository that you use for an assignment in {% data variables.product.prodname_classroom %}. When an individual or team accepts the assignment, {% data variables.product.prodname_classroom %} creates the assignment repository, and the Settings app automatically applies the settings from _.github/settings.yml_. Probot is a a project, framework, and collection of free apps to automate {% data variables.product.product_name %}. A Probot app can listen to repository events, like the creation of new commits, comments, and issues, and automatically respond to the event. For more information, see the [Probot website](https://probot.github.io) and the [Settings app website](https://probot.github.io/apps/settings/). For more information about {% data variables.product.prodname_github_apps %}, see "[About apps](/developers/apps/about-apps)." ### Adding the Settings app to your organization After you install the Probot Settings app for your organization, the app will apply the settings that you define in _.github/settings.yml_ for any repository in your organization, including new assignment repositories that {% data variables.product.prodname_classroom %} creates. 1. Navigate to the [Settings app page](https://github.com/apps/settings). 1. Click **Install**, then click the organization that you use for {% data variables.product.prodname_classroom %}. Provide the app full access to all repositories owned by the organization.  ### Configuring default settings for an assignment repository 1. Create a template repository that contains a _.github/settings.yml_ file. For a complete list of settings, see the [README](https://github.com/probot/settings#github-settings) for the `probot/settings` repository. For more information about using a template repository for starter code in {% data variables.product.prodname_classroom %}, see "[Create an assignment from a template repository](/education/manage-coursework-with-github-classroom/create-an-assignment-from-a-template-repository)." {% warning %} **Warning:** Do not define `collaborators` in the _.github/settings.yml_ file for your template repository. {% data variables.product.prodname_classroom %} automatically grants teachers and teaching assistants access to assignment repositories. {% endwarning %} 1. Create an assignment using the template repository containing _.github/settings.yml_ as the starter code. {% data reusables.classroom.for-more-information-about-assignment-creation %} The Probot Settings app for your organization will now apply the settings you define in _.github/settings.yml_ within the template repository to every assignment repository that {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} creates for a student or team. ### Further reading - [Probot apps](https://probot.github.io/apps/) - [Probot documentation](https://probot.github.io/docs/) 142 ...th-github-classroom/connect-a-learning-management-system-to-github-classroom.md @@ -0,0 +1,142 @@ --- title: Connect a learning management system to GitHub Classroom intro: You can configure an LTI-compliant learning management system (LMS) to connect to {% data variables.product.prodname_classroom %} so that you can import a roster for your classroom. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/configuring-a-learning-management-system-for-github-classroom - /education/manage-coursework-with-github-classroom/connect-to-lms - /education/manage-coursework-with-github-classroom/generate-lms-credentials - /education/manage-coursework-with-github-classroom/setup-canvas - /education/manage-coursework-with-github-classroom/setup-generic-lms - /education/manage-coursework-with-github-classroom/setup-moodle --- ### About configuration of your LMS You can connect a learning management system (LMS) to {% data variables.product.prodname_classroom %}, and {% data variables.product.prodname_classroom %} can import a roster of student identifiers from the LMS. To connect your LMS to {% data variables.product.prodname_classroom %}, you must enter configuration credentials for {% data variables.product.prodname_classroom %} in your LMS. ### Prerequisites To configure an LMS to connect to {% data variables.product.prodname_classroom %}, you must first create a classroom. For more information, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-classroom)." ### Supported LMSes {% data variables.product.prodname_classroom %} supports import of roster data from LMSes that implement Learning Tools Interoperability (LTI) standards. - LTI version 1.0 and/or 1.1 - LTI Names and Roles Provisioning 1.X Using LTI helps keep your information safe and secure. LTI is an industry-standard protocol and GitHub Classroom's use of LTI is certified by the Instructional Management System (IMS) Global Learning Consortium. For more information, see [Learning Tools Interoperability](https://www.imsglobal.org/activity/learning-tools-interoperability) and [About IMS Global Learning Consortium](http://www.imsglobal.org/aboutims.html) on the IMS Global Learning Consortium website. {% data variables.product.company_short %} has tested import of roster data from the following LMSes into {% data variables.product.prodname_classroom %}. - Canvas - Google Classroom - Moodle - Sakai Currently, {% data variables.product.prodname_classroom %} doesn't support import of roster data from Blackboard or Brightspace ### Generating configuration credentials for your classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. If your classroom already has a roster, you can either update the roster or delete the roster and create a new roster. - For more information about deleting and creating a roster, see "[Deleting a roster for a classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#deleting-a-roster-for-a-classroom)" and "[Creating a roster for your classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-roster-for-your-classroom)." - For more information about updating a roster, see "[Adding students to the roster for your classroom](/education/manage-coursework-with-github-classroom/manage-classrooms#adding-students-to-the-roster-for-your-classroom)." 1. In the list of LMSes, click your LMS. If your LMS is not supported, click **Other LMS**.  1. Read about connecting your LMS, then click **Connect to _LMS_**. 1. Copy the "Consumer Key", "Shared Secret", and "Launch URL" for the connection to the classroom.  ### Configuring a generic LMS You must configure the privacy settings for your LMS to allow external tools to receive roster information. 1. Navigate to your LMS. 1. Configure an external tool. 1. Provide the configuration credentials you generated in {% data variables.product.prodname_classroom %}. - Consumer key - Shared secret - Launch URL (sometimes called "tool URL" or similar) ### Configuring Canvas You can configure {% data variables.product.prodname_classroom %} as an external app for Canvas to import roster data into your classroom. For more information about Canvas, see the [Canvas website](https://www.instructure.com/canvas/). 1. Sign into [Canvas](https://www.instructure.com/canvas/#login). 1. Select the Canvas course to integrate with {% data variables.product.prodname_classroom %}. 1. In the left sidebar, click **Settings**. 1. Click the **Apps** tab. 1. Click **View app configurations**. 1. Click **+App**. 1. Select the **Configuration Type** drop-down menu, and click **By URL**. 1. Paste the configuration credentials from {% data variables.product.prodname_classroom %}. For more information, see "[Generating configuration credentials for your classroom](#generating-configuration-credentials-for-your-classroom)." | Field in Canvas app configuration | Value or setting | | :- | :- | | **Consumer Key** | Consumer key from {% data variables.product.prodname_classroom %} | | **Shared Secret** | Shared secret from {% data variables.product.prodname_classroom %} | | **Allow this tool to access the IMS Names and Role Provisioning Service** | Enabled | | **Configuration URL** | Launch URL from {% data variables.product.prodname_classroom %} | {% note %} **Note**: If you don't see a checkbox in Canvas labeled "Allow this tool to access the IMS Names and Role Provisioning Service", then your Canvas administrator must contact Canvas support to enable membership service configuration for your Canvas account. Without enabling this feature, you won't be able to sync the roster from Canvas. For more information, see [How do I contact Canvas Support?](https://community.canvaslms.com/t5/Canvas-Basics-Guide/How-do-I-contact-Canvas-Support/ta-p/389767) on the Canvas website. {% endnote %} 1. Click **Submit**. 1. In the left sidebar, click **Home**. 1. To prompt Canvas to send a confirmation email, in the left sidebar, click **GitHub Classroom**. Follow the instructions in the email to finish linking {% data variables.product.prodname_classroom %}. ### Configuring Moodle You can configure {% data variables.product.prodname_classroom %} as an activity for Moodle to import roster data into your classroom. For more information about Moodle, see the [Moodle website](https://moodle.org). You must be using Moodle version 3.0 or greater. 1. Sign into [Moodle](https://moodle.org/login/index.php). 1. Select the Moodle course to integrate with {% data variables.product.prodname_classroom %}. 1. Click **Turn editing on**. 1. Wherever you'd like {% data variables.product.prodname_classroom %} to be available in Moodle, click **Add an activity or resource**. 1. Choose **External tool** and click **Add**. 1. In the "Activity name" field, type "GitHub Classroom". 1. In the **Preconfigured tool** field, to the right of the drop-down menu, click **+**. 1. Under "External tool configuration", paste the configuration credentials from {% data variables.product.prodname_classroom %}. For more information, see "[Generating configuration credentials for your classroom](#generating-configuration-credentials-for-your-classroom)." | Field in Moodle app configuration | Value or setting | | :- | :- | | **Tool name** | {% data variables.product.prodname_classroom %} - _YOUR CLASSROOM NAME_<br/><br/>**Note**: You can use any name, but we suggest this value for clarity. | | **Tool URL** | Launch URL from {% data variables.product.prodname_classroom %} | | **LTI version** | LTI 1.0/1.1 | | **Default launch container** | New window | | **Consumer key** | Consumer key from {% data variables.product.prodname_classroom %} | | **Shared secret** | Shared secret from {% data variables.product.prodname_classroom %} | 1. Scroll to and click **Services**. 1. To the right of "IMS LTI Names and Role Provisioning", select the drop-down menu and click **Use this service to retrieve members' information as per privacy settings**. 1. Scroll to and click **Privacy**. 1. To the right of **Share launcher's name with tool** and **Share launcher's email with tool**, select the drop-down menus to click **Always**. 1. At the bottom of the page, click **Save changes**. 1. In the **Preconfigure tool** menu, click **GitHub Classroom - _YOUR CLASSROOM NAME_**. 1. Under "Common module settings", to the right of "Availability", select the drop-down menu and click **Hide from students**. 1. At the bottom of the page, click **Save and return to course**. 1. Navigate to anywhere you chose to display {% data variables.product.prodname_classroom %}, and click the {% data variables.product.prodname_classroom %} activity. ### Importing a roster from your LMS For more information about importing the roster from your LMS into {% data variables.product.prodname_classroom %}, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms#creating-a-roster-for-your-classroom)." ### Disconnecting your LMS {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. Under "Connect to a learning management system (LMS)", click **Connection Settings**.  1. Under "Delete Connection to your learning management system", click **Disconnect from your learning management system**.  145 .../education/manage-coursework-with-github-classroom/create-a-group-assignment.md @@ -0,0 +1,145 @@ --- title: Create a group assignment intro: 'You can create a collaborative assignment for teams of students who participate in your course.' versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/create-group-assignments --- ### About group assignments {% data reusables.classroom.assignments-group-definition %} Students can work together on a group assignment in a shared repository, like a team of professional developers. When a student accepts a group assignment, the student can create a new team or join an existing team. {% data variables.product.prodname_classroom %} saves the teams for an assignment as a set. You can name the set of teams for a specific assignment when you create the assignment, and you can reuse that set of teams for a later assignment. {% data reusables.classroom.classroom-creates-group-repositories %} {% data reusables.classroom.about-assignments %} You can decide how many teams one assignment can have, and how many members each team can have. Each team that a student creates for an assignment is a team within your organization on {% data variables.product.product_name %}. The visibility of the team is secret. Teams that you create on {% data variables.product.product_name %} will not appear in {% data variables.product.prodname_classroom %}. For more information, see "[About teams](/github/setting-up-and-managing-organizations-and-teams/about-teams)." For a video demonstration of the creation of a group assignment, see "[Basics of setting up {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom)." ### Prerequisites {% data reusables.classroom.assignments-classroom-prerequisite %} ### Creating an assignment {% data reusables.classroom.assignments-guide-create-the-assignment %} ### Setting up the basics for an assignment Name your assignment, decide whether to assign a deadline, define teams, and choose the visibility of assignment repositories. - [Naming an assignment](#naming-an-assignment) - [Assigning a deadline for an assignment](#assigning-a-deadline-for-an-assignment) - [Choosing an assignment type](#choosing-an-assignment-type) - [Defining teams for an assignment](#defining-teams-for-an-assignment) - [Choosing a visibility for assignment repositories](#choosing-a-visibility-for-assignment-repositories) #### Naming an assignment For a group assignment, {% data variables.product.prodname_classroom %} names repositories by the repository prefix and the name of the team. By default, the repository prefix is the assignment title. For example, if you name an assignment "assignment-1" and the team's name on {% data variables.product.product_name %} is "student-team", the name of the assignment repository for members of the team will be `assignment-1-student-team`. {% data reusables.classroom.assignments-type-a-title %} #### Assigning a deadline for an assignment {% data reusables.classroom.assignments-guide-assign-a-deadline %} #### Choosing an assignment type Under "Individual or group assignment", select the drop-down menu, then click **Group assignment**. You can't change the assignment type after you create the assignment. If you'd rather create a individual assignment, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)." #### Defining teams for an assignment If you've already created a group assignment for the classroom, you can reuse a set of teams for the new assignment. To create a new set with the teams that your students create for the assignment, type the name for the set. Optionally, type the maximum number of team members and total teams. {% tip %} **Tips**: - We recommend including details about the set of teams in the name for the set. For example, if you want to use the set of teams for one assignment, name the set after the assignment. If you want to reuse the set throughout a semester or course, name the set after the semester or course. - If you'd like to assign students to a specific team, give your students a name for the team and provide a list of members. {% endtip %}  #### Choosing a visibility for assignment repositories {% data reusables.classroom.assignments-guide-choose-visibility %} {% data reusables.classroom.assignments-guide-click-continue-after-basics %} ### Adding starter code and configuring a development environment {% data reusables.classroom.assignments-guide-intro-for-environment %} - [Choosing a template repository](#choosing-a-template-repository) - [Choosing an online integrated development environment (IDE)](#choosing-an-online-integrated-development-environment-ide) #### Choosing a template repository By default, a new assignment will create an empty repository for each team that a student creates. {% data reusables.classroom.you-can-choose-a-template-repository %} For more information about template repositories, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." {% data reusables.classroom.assignments-guide-choose-template-repository %} #### Choosing an online integrated development environment (IDE) {% data reusables.classroom.about-online-ides %} For more information, see "[Integrate {% data variables.product.prodname_classroom %} with an IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)." {% data reusables.classroom.assignments-guide-choose-an-online-ide %} {% data reusables.classroom.assignments-guide-click-continue-after-starter-code-and-feedback %} ### Providing feedback Optionally, you can automatically grade assignments and create a space for discussing each submission with the team. - [Testing assignments automatically](#testing-assignments-automatically) - [Preventing changes to important files](#preventing-changes-to-important-files) - [Creating a pull request for feedback](#creating-a-pull-request-for-feedback) #### Testing assignments automatically {% data reusables.classroom.assignments-guide-using-autograding %} #### Preventing changes to important files {% data reusables.classroom.assignments-guide-prevent-changes %} #### Creating a pull request for feedback {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} {% data reusables.classroom.assignments-guide-create-review-pull-request %} {% data reusables.classroom.assignments-guide-click-create-assignment-button %} ### Inviting students to an assignment {% data reusables.classroom.assignments-guide-invite-students-to-assignment %} You can see the teams that are working on or have submitted an assignment in the **Teams** tab for the assignment. {% data reusables.classroom.assignments-to-prevent-submission %} <div class="procedural-image-wrapper"> <img alt="Group assignment" class="procedural-image-wrapper" src="/assets/images/help/classroom/assignment-group-hero.png"> </div> ### Next steps - After you create the assignment and your students form teams, team members can start work on the assignment using Git and {% data variables.product.product_name %}'s features. Students can clone the repository, push commits, manage branches, create and review pull requests, address merge conflicts, and discuss changes with issues. Both you and the team can review the commit history for the repository. For more information, see "[Getting started with {% data variables.product.prodname_dotcom %}](/github/getting-started-with-github)," "[Creating, cloning, and archiving repositories](/github/creating-cloning-and-archiving-repositories)," "[Using Git](/github/using-git)," and "[Collaborating with issues and pull requests](/github/collaborating-with-issues-and-pull-requests)," and the free course on [managing merge conflicts](https://lab.github.com/githubtraining/managing-merge-conflicts) from {% data variables.product.prodname_learning %}. - When a team finishes an assignment, you can review the files in the repository, or you can review the history and visualizations for the repository to better understand how the team collaborated. For more information, see "[Visualizing repository data with graphs](/github/visualizing-repository-data-with-graphs)." - You can provide feedback for an assignment by commenting on individual commits or lines in a pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)" and "[Opening an issue from code](/github/managing-your-work-on-github/opening-an-issue-from-code)." For more information about creating saved replies to provide feedback for common errors, see "[About saved replies](/github/writing-on-github/about-saved-replies)." ### Further reading - "[Use {% data variables.product.prodname_dotcom %} in your classroom and research](/education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research)" - "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)" - [Using Existing Teams in Group Assignments?](https://education.github.community/t/using-existing-teams-in-group-assignments/6999) in the {% data variables.product.prodname_education %} Community 19 ...sework-with-github-classroom/create-an-assignment-from-a-template-repository.md @@ -0,0 +1,19 @@ --- title: Create an assignment from a template repository intro: You can create an assignment from a template repository to provide starter code, documentation, and other resources to your students. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/using-template-repos-for-assignments --- You can use a template repository on {% data variables.product.product_name %} as starter code for an assignment on {% data variables.product.prodname_classroom %}. Your template repository can contain boilerplate code, documentation, and other resources for your students. For more information, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." To use the template repository for your assignment, the template repository must be owned by your organization, or the visibility of the template repository must be public. {% data reusables.classroom.you-may-want-to-predefine-repository-settings %} For more information, see "[Configure default settings for assignment repositories](/education/manage-coursework-with-github-classroom/configure-default-settings-for-assignment-repositories)." ### Further reading - "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" - "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)" 124 ...tion/manage-coursework-with-github-classroom/create-an-individual-assignment.md @@ -0,0 +1,124 @@ --- title: Create an individual assignment intro: You can create an assignment for students in your course to complete individually. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/creating-an-individual-assignment - /education/manage-coursework-with-github-classroom/create-an-individual-assignment --- ### About individual assignments {% data reusables.classroom.assignments-individual-definition %} {% data reusables.classroom.classroom-creates-individual-repositories %} {% data reusables.classroom.about-assignments %} For a video demonstration of the creation of an individual assignment, see "[Basics of setting up {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/basics-of-setting-up-github-classroom)." ### Prerequisites {% data reusables.classroom.assignments-classroom-prerequisite %} ### Creating an assignment {% data reusables.classroom.assignments-guide-create-the-assignment %} ### Setting up the basics for an assignment Name your assignment, decide whether to assign a deadline, and choose the visibility of assignment repositories. - [Naming an assignment](#naming-an-assignment) - [Assigning a deadline for an assignment](#assigning-a-deadline-for-an-assignment) - [Choosing an assignment type](#choosing-an-assignment-type) - [Choosing a visibility for assignment repositories](#choosing-a-visibility-for-assignment-repositories) #### Naming an assignment For an individual assignment, {% data variables.product.prodname_classroom %} names repositories by the repository prefix and the student's {% data variables.product.product_name %} username. By default, the repository prefix is the assignment title. For example, if you name an assignment "assignment-1" and the student's username on {% data variables.product.product_name %} is @octocat, the name of the assignment repository for @octocat will be `assignment-1-octocat`. {% data reusables.classroom.assignments-type-a-title %} #### Assigning a deadline for an assignment {% data reusables.classroom.assignments-guide-assign-a-deadline %} #### Choosing an assignment type Under "Individual or group assignment", select the drop-down menu, and click **Individual assignment**. You can't change the assignment type after you create the assignment. If you'd rather create a group assignment, see "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." #### Choosing a visibility for assignment repositories {% data reusables.classroom.assignments-guide-choose-visibility %} {% data reusables.classroom.assignments-guide-click-continue-after-basics %} ### Adding starter code and configuring a development environment {% data reusables.classroom.assignments-guide-intro-for-environment %} - [Choosing a template repository](#choosing-a-template-repository) - [Choosing an online integrated development environment (IDE)](#choosing-an-online-integrated-development-environment-ide) #### Choosing a template repository By default, a new assignment will create an empty repository for each student on the roster for the classroom. {% data reusables.classroom.you-can-choose-a-template-repository %} For more information about template repositories, see "[Creating a template repository](/github/creating-cloning-and-archiving-repositories/creating-a-template-repository)." {% data reusables.classroom.assignments-guide-choose-template-repository %} {% data reusables.classroom.assignments-guide-click-continue-after-starter-code-and-feedback %} #### Choosing an online integrated development environment (IDE) {% data reusables.classroom.about-online-ides %} For more information, see "[Integrate {% data variables.product.prodname_classroom %} with an IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)." {% data reusables.classroom.assignments-guide-choose-an-online-ide %} ### Providing feedback for an assignment Optionally, you can automatically grade assignments and create a space for discussing each submission with the student. - [Testing assignments automatically](#testing-assignments-automatically) - [Preventing changes to important files](#preventing-changes-to-important-files) - [Creating a pull request for feedback](#creating-a-pull-request-for-feedback) #### Testing assignments automatically {% data reusables.classroom.assignments-guide-using-autograding %} #### Preventing changes to important files {% data reusables.classroom.assignments-guide-prevent-changes %} #### Creating a pull request for feedback {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} {% data reusables.classroom.assignments-guide-create-review-pull-request %} {% data reusables.classroom.assignments-guide-click-create-assignment-button %} ### Inviting students to an assignment {% data reusables.classroom.assignments-guide-invite-students-to-assignment %} You can see whether a student has joined the classroom and accepted or submitted an assignment in the **All students** tab for the assignment. {% data reusables.classroom.assignments-to-prevent-submission %} <div class="procedural-image-wrapper"> <img alt="Individual assignment" class="procedural-image-wrapper" src="/assets/images/help/classroom/assignment-individual-hero.png"> </div> ### Next steps - Once you create the assignment, students can start work on the assignment using Git and {% data variables.product.product_name %}'s features. Students can clone the repository, push commits, manage branches, create and review pull requests, address merge conflicts, and discuss changes with issues. Both you and student can review the commit history for the repository. For more information, see "[Getting started with {% data variables.product.prodname_dotcom %}](/github/getting-started-with-github)," "[Creating, cloning, and archiving repositories](/github/creating-cloning-and-archiving-repositories)," "[Using Git](/github/using-git)," and "[Collaborating with issues and pull requests](/github/collaborating-with-issues-and-pull-requests)." - When a student finishes an assignment, you can review the files in the repository, or you can review the history and visualizations for the repository to better understand the student's work. For more information, see "[Visualizing repository data with graphs](/github/visualizing-repository-data-with-graphs)." - You can provide feedback for an assignment by commenting on individual commits or lines in a pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)" and "[Opening an issue from code](/github/managing-your-work-on-github/opening-an-issue-from-code)." For more information about creating saved replies to provide feedback for common errors, see "[About saved replies](/github/writing-on-github/about-saved-replies)." ### Further reading - "[Use {% data variables.product.prodname_dotcom %} in your classroom and research](/education/teach-and-learn-with-github-education/use-github-in-your-classroom-and-research)" - "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)" 9 ...on/manage-coursework-with-github-classroom/get-started-with-github-classroom.md @@ -0,0 +1,9 @@ --- title: Get started with GitHub Classroom shortTitle: Get started intro: Learn how to configure and use {% data variables.product.prodname_classroom %} to administer your course. mapTopic: true versions: free-pro-team: '*' --- 52 content/education/manage-coursework-with-github-classroom/glossary.md @@ -0,0 +1,52 @@ --- title: Glossary intro: You can review explanations of terminology for {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' --- ### assignment An assignment is coursework in {% data variables.product.prodname_classroom %}. A teacher can assign an assignment to an individual student or a group of students. Teachers can import starter code for the assignment, assign students, and create a deadline for each assignment. For more information, see the definitions for "[individual assignment](#individual-assignment)" and "[group assignment](#group-assignment)." --- ### classroom A classroom is the basic unit of {% data variables.product.prodname_classroom %}. Teachers can use a classroom to organize and manage students, teaching assistants, and assignments for a single course. A classroom belongs to an organization on {% data variables.product.prodname_dotcom_the_website %}. To administer a classroom, you must be an organization owner for the organization on {% data variables.product.prodname_dotcom %}. For more information, see "[Manage classrooms](/education/manage-coursework-with-github-classroom/manage-classrooms)." --- ### {% data variables.product.prodname_classroom %} {% data variables.product.prodname_classroom %} is a web application for educators that provides course administration tools integrated with {% data variables.product.prodname_dotcom %}. For more information, see the [{% data variables.product.prodname_classroom %}](https://classroom.github.com/) website. --- ### group assignment {% data reusables.classroom.assignments-group-definition %} For more information, see "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." --- ### identifier An identifier in {% data variables.product.prodname_classroom %} is a unique ID for a student participating in a course. For example, an identifier can be a student name, alphanumeric ID, or email address. --- ### individual assignment {% data reusables.classroom.assignments-individual-definition %} For more information, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)." --- ### roster A roster allows a teacher to manage students and assignment submissions in a classroom on {% data variables.product.prodname_classroom %}. Teachers can create a roster by entering a list of student identifiers, or by connecting {% data variables.product.prodname_classroom %} to a learning management system (LMS). For more information about identifiers, see the definition of "[identifier](#identifier)." For more information about connecting {% data variables.product.prodname_classroom %} to an LMS, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)." --- ### Further reading - "[{% data variables.product.prodname_dotcom %} glossary](/github/getting-started-with-github/github-glossary)" 32 content/education/manage-coursework-with-github-classroom/index.md @@ -0,0 +1,32 @@ --- title: Manage coursework with GitHub Classroom shortTitle: '{% data variables.product.prodname_classroom %}' intro: With {% data variables.product.prodname_classroom %}, you can use {% data variables.product.product_name %} to administer or participate in a course about software development. versions: free-pro-team: '*' --- ### Table of Contents {% topic_link_in_list /get-started-with-github-classroom %} {% link_in_list /basics-of-setting-up-github-classroom %} {% link_in_list /glossary %} {% topic_link_in_list /teach-with-github-classroom %} {% link_in_list /manage-classrooms %} {% link_in_list /create-an-individual-assignment %} {% link_in_list /create-a-group-assignment %} {% link_in_list /create-an-assignment-from-a-template-repository %} {% link_in_list /leave-feedback-with-pull-requests %} {% link_in_list /use-autograding %} {% link_in_list /configure-default-settings-for-assignment-repositories %} {% link_in_list /connect-a-learning-management-system-to-github-classroom %} {% topic_link_in_list /integrate-github-classroom-with-an-ide %} {% link_in_list /integrate-github-classroom-with-an-online-ide %} {% link_in_list /about-using-makecode-arcade-with-github-classroom %} {% link_in_list /about-using-replit-with-github-classroom %} {% link_in_list /run-student-code-in-an-online-ide %} {% topic_link_in_list /learn-with-github-classroom %} {% link_in_list /view-autograding-results %} 8 ...nage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide.md @@ -0,0 +1,8 @@ --- title: Integrate GitHub Classroom with an IDE shortTitle: Integrate with an IDE intro: You can help your students write, test, and debug code by preconfiguring a development environment for assignment repositories on {% data variables.product.prodname_classroom %}. mapTopic: true versions: free-pro-team: '*' --- 42 ...ursework-with-github-classroom/integrate-github-classroom-with-an-online-ide.md @@ -0,0 +1,42 @@ --- title: Integrate GitHub Classroom with an online IDE shortTitle: Integrate with an online IDE intro: You can preconfigure a supported online integrated development environment (IDE) for assignments you create in {% data variables.product.prodname_classroom %}. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/online-ide-integrations --- ### About integration with an online IDE {% data reusables.classroom.about-online-ides %} After a student accepts an assignment with an online IDE, the README file in the student's assignment repository will contain a button to open the assignment in the IDE. The student can begin working immediately, and no additional configuration is necessary.  ### Supported online IDEs {% data variables.product.prodname_classroom %} supports the following online IDEs. You can learn more about the student experience for each IDE. | IDE | More information | | :- | :- | | Microsoft MakeCode Arcade | "[About using MakeCode Arcade with {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/about-using-makecode-arcade-with-github-classroom)" | | Repl.it | "[About using Repl.it with GitHub Classroom](/education/manage-coursework-with-github-classroom/about-using-replit-with-github-classroom)" | ### Configuring an online IDE for an assignment You can choose the online IDE you'd like to use for an assignment when you create an assignment. To learn how to create a new assignment that uses an online IDE, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" or "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." ### Authorizing the OAuth app for an online IDE The first time you configure an assignment with an online IDE, you must authorize the OAuth app for the online IDE for your organization.  For all repositories, grant the app **read** access to metadata, administration, and code, and **write** access to administration and code. For more information, see "[Authorizing OAuth Apps](/github/authenticating-to-github/authorizing-oauth-apps)." ### Further reading - "[About READMEs](/github/creating-cloning-and-archiving-repositories/about-readmes)" 7 ...ducation/manage-coursework-with-github-classroom/learn-with-github-classroom.md @@ -0,0 +1,7 @@ --- title: Learn with GitHub Classroom intro: You can participate in coursework in {% data variables.product.prodname_classroom %} and see results from your teacher. mapTopic: true versions: free-pro-team: '*' --- 33 ...on/manage-coursework-with-github-classroom/leave-feedback-with-pull-requests.md @@ -0,0 +1,33 @@ --- title: Leave feedback with pull requests intro: You can leave feedback for your students in a special pull request within the repository for each assignment. permissions: People with read permissions to a repository can leave feedback in a pull request for the repository. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/leaving-feedback-in-github --- ### About feedback pull requests for assignments {% data reusables.classroom.you-can-create-a-pull-request-for-feedback %} When you enable the pull request for feedback for an assignment, {% data variables.product.prodname_classroom %} will create a special pull request titled **Feedback** in the assignment repository for each student or team. The pull request automatically shows every commit that a student pushed to the assignment repository's default branch. ### Prerequisites To create and access the feedback pull request, you must enable the feedback pull request when you create the assignment. {% data reusables.classroom.for-more-information-about-assignment-creation %} ### Leaving feedback in a pull request for an assignment {% data reusables.classroom.sign-into-github-classroom %} 1. In the list of classrooms, click the classroom with the assignment you want to review.  {% data reusables.classroom.click-assignment-in-list %} 1. To the right of the submission, click **Review**.  1. Review the pull request. For more information, see "[Commenting on a pull request](/github/collaborating-with-issues-and-pull-requests/commenting-on-a-pull-request)." ### Further reading - "[Integrate {% data variables.product.prodname_classroom %} with an IDE](http://localhost:4000/en/free-pro-team@latest/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-ide)" 121 content/education/manage-coursework-with-github-classroom/manage-classrooms.md @@ -0,0 +1,121 @@ --- title: Manage classrooms intro: You can create and manage a classroom for each course that you teach using {% data variables.product.prodname_classroom %}. permissions: Organization owners can manage a classroom for an organization. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/archive-a-classroom --- ### About classrooms {% data reusables.classroom.about-classrooms %}  ### About management of classrooms {% data variables.product.prodname_classroom %} uses organization accounts on {% data variables.product.product_name %} to manage permissions, administration, and security for each classroom that you create. Each organization can have multiple classrooms. After you create a classroom, {% data variables.product.prodname_classroom %} will prompt you to invite teaching assistants (TAs) and admins to the classroom. Each classroom can have one or more admins. Admins can be teachers, TAs, or any other course administrator who you'd like to have control over your classrooms on {% data variables.product.prodname_classroom %}. Invite TAs and admins to your classroom by inviting the user accounts on {% data variables.product.product_name %} to your organization as organization owners and sharing the URL for your classrom. Organization owners can administer any classroom for the organization. For more information, see "[Permission levels for an organization](/github/setting-up-and-managing-organizations-and-teams/permission-levels-for-an-organization)" and "[Inviting users to join your organization](/github/setting-up-and-managing-organizations-and-teams/inviting-users-to-join-your-organization)." When you're done using a classroom, you can archive the classroom and refer to the classroom, roster, and assignments later, or you can delete the classroom if you no longer need the classroom. ### About classroom rosters Each classroom has a roster. A roster is a list of identifiers for the students who participate in your course. When you first share the URL for an assignment with a student, the student must sign into {% data variables.product.product_name %} with a user account to link the user account to an identifier for the classroom. After the student links a user account, you can see the associated user account in the roster. You can also see when the student accepts or submits an assignment.  ### Prerequisites You must have an organization account on {% data variables.product.product_name %} to manage classrooms on {% data variables.product.prodname_classroom %}. For more information, see "[Types of {% data variables.product.company_short %} accounts](/github/getting-started-with-github/types-of-github-accounts#organization-accounts)" and "[Creating a new organization from scratch](/github/setting-up-and-managing-organizations-and-teams/creating-a-new-organization-from-scratch)." You must authorize the OAuth app for {% data variables.product.prodname_classroom %} for your organization to manage classrooms for your organization account. For more information, see "[Authorizing OAuth Apps](/github/authenticating-to-github/authorizing-oauth-apps)." ### Creating a classroom {% data reusables.classroom.sign-into-github-classroom %} 1. Click **New classroom**.  {% data reusables.classroom.guide-create-new-classroom %} After you create a classroom, you can begin creating assignments for students. For more information, see "[Create an individual assignment](/education/manage-coursework-with-github-classroom/create-an-individual-assignment)" or "[Create a group assignment](/education/manage-coursework-with-github-classroom/create-a-group-assignment)." ### Creating a roster for your classroom You can create a roster of the students who participate in your course. If your course already has a roster, you can update the students on the roster or delete the roster. For more information, see "[Adding a student to the roster for your classroom](#adding-students-to-the-roster-for-your-classroom)" or "[Deleting a roster for a classroom](#deleting-a-roster-for-a-classroom)." {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. To connect {% data variables.product.prodname_classroom %} to your LMS and import a roster, click {% octicon "mortar-board" aria-label="The mortar board icon" %} **Import from a learning management system** and follow the instructions. For more information, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)."  1. To create a roster manually, type your student identifiers. Optionally, click **Upload a CSV or text file** to upload a file containing the identifiers.  1. Click **Create roster**.  ### Adding students to the roster for your classroom Your classroom must have an existing roster to add students to the roster. For more information about creating a roster, see "[Creating a roster for your classrom](#creating-a-roster-for-your-classroom)." {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. To the right of "Classroom roster", click **Update students**.  1. Follow the instructions to add students to the roster. - To import students from an LMS, click **Sync from a learning management system**. For more information about importing a roster from an LMS, see "[Connect a learning management system to {% data variables.product.prodname_classroom %}](/education/manage-coursework-with-github-classroom/connect-a-learning-management-system-to-github-classroom)." - To manually add students, under "Manually add students", click **Upload a CSV or text file** or type the identifiers for the students, then click **Add roster entries**.  ### Renaming a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. Under "Classroom name", type a new name for the classroom.  1. Click **Rename classroom**.  ### Archiving or unarchiving a classroom You can archive a classroom that you no longer use on {% data variables.product.prodname_classroom %}. When you archive a classroom, you can't create new assignments or edit existing assignments for the classroom. Students can't accept invitations to assignments in archived classrooms. {% data reusables.classroom.sign-into-github-classroom %} 1. To the right of a classroom's name, select the {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} drop-down menu, then click **Archive**.  1. To unarchive a classroom, to the right of a classroom's name, select the {% octicon "kebab-horizontal" aria-label="The horizontal kebab icon" %} drop-down menu, then click **Unarchive**.  ### Deleting a roster for a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-students %} 1. Under "Delete this roster", click **Delete roster**.  1. Read the warnings, then click **Delete roster**.  ### Deleting a classroom {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-settings %} 1. To the right of "Delete this classroom", click **Delete classroom**.  1. **Read the warnings**. 1. To verify that you're deleting the correct classroom, type the name of the classroom you want to delete.  1. Click **Delete classroom**.  22 ...on/manage-coursework-with-github-classroom/run-student-code-in-an-online-ide.md @@ -0,0 +1,22 @@ --- title: Run student code in an online IDE intro: You can run the code from a student assignment within the online integrated development environment (IDE) that you configured for the assignment. versions: free-pro-team: '*' redirect_from: - /education/manage-coursework-with-github-classroom/running-student-code --- ### About student code and online IDEs If you configure an online integrated development environment (IDE) for an assignment, you can run the code within the online IDE. You don't need to clone the assignment repository to your computer. For more information about online IDEs, see "[Integrate {% data variables.product.prodname_classroom %} with an online IDE](/education/manage-coursework-with-github-classroom/integrate-github-classroom-with-an-online-ide)." ### Running student code in the online IDE {% data reusables.classroom.sign-into-github-classroom %} {% data reusables.classroom.click-classroom-in-list %} {% data reusables.classroom.click-assignment-in-list %} 1. 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http://www.seedpeer.me/details/4848277/TutsPlus---Build-Web-Apps-in-Node-and-Express.html http://www.seedpeer.me/details/5683153/Tutsplus---Catch-Up-with-Ruby-on-Rails-4.html http://www.seedpeer.me/details/4918947/TutsPlus---CodeIgniter-Essentials.html http://www.seedpeer.me/details/5069781/TutsPlus---Connected-to-the-Backbone.html http://www.seedpeer.me/details/5513056/Tutsplus---Designing-Professional-Resumes.html http://www.seedpeer.me/details/5706815/Tutsplus-Easier-JavaScript-Apps-with-AngularJS.html http://www.seedpeer.me/details/6462415/TutsPlus---Easier-JavaScript-with-TypeScript.html http://www.seedpeer.me/details/5868293/TutsPlus---Getting-Started-With-Windows-8-Development-Using-HTML,-CSS-&-JavaScript-V413HAV.html http://www.seedpeer.me/details/6150521/TutsPlus-HTML5-Video-Essentials-PRODEV.html http://www.seedpeer.me/details/4841911/TutsPlus---JavaScript-Testing-With-Jasmine.html http://www.seedpeer.me/details/6593486/TutsPlus---Less-is-More.html http://www.seedpeer.me/details/6571637/TutsPlus---Modern-Testing-in-PHP-with-Codeception.html http://www.seedpeer.me/details/6095651/Tutsplus---Parallax-Scrolling-for-Web-Design.html http://www.seedpeer.me/details/6574591/TutsPlus---Say-Yo-to-Yeoman.html http://www.seedpeer.me/details/4811335/Tutsplus---Test-Driven-Development-in-Ruby.html http://www.seedpeer.me/details/6268980/TutsPlus-Test-Driven-Development-With-CoffeeScript-and-Jasmine.html http://www.seedpeer.me/details/6185755/TutsPlus---The-MVC-Mindser-Jeffery-Way---ICARUS.html http://www.seedpeer.me/details/5024493/TutsPlus---Venture-Into-Vim.html http://www.seedpeer.me/details/6286416/Tutsplus---Vim-for-Advanced-Users.html http://www.seedpeer.me/details/6585031/Tutsplus---WordPress-Hackers-Guide-to-the-Galaxy.html http://www.seedpeer.me/details/4848477/TutsPlus---Writing-Modular-JavaScript.html @giansalex Owner Author giansalex commented on 26 Feb 2018 • SOLID http://www.allitebooks.com/beginning-solid-principles-and-design-patterns-for-asp-net-developers/ @giansalex Owner Author giansalex commented on 7 Mar 2018 Udemy: AWS Arquitecto de Soluciones Certificado Asociado https://mega.co.nz/#!ZzhGWSAL!wuthFca0SdJBjmaP5lFX0QF6PeMsrdclKFXlZL1Rsi4 Pass: gratismas.org @giansalex Owner Author giansalex commented on 7 Mar 2018 Go lang Complete https://www.freetutorials.us/wp-content/uploads/2017/11/FreeTutorials.Us-Udemy-go-the-complete-developers-guide.torrent @GCPBigData GCPBigData commented on 15 Jul 2018 go books https://drive.google.com/open?id=1d6OsFAn8kpHCXtw0bcoYuyHqrAdGZva0 @freisrael freisrael commented on 14 Aug 2018 giansalex thanks for sharing. I am looking for learning phython with Joe Marini. It would be great if you post it. @FirstBoy1 FirstBoy1 commented on 25 May 2019 Can anyone provide this book "Getting started with Spring Framework: covers Spring 5" by " J Sharma (Author), Ashish Sarin ". Thanks in advance @okreka okreka commented on 31 May 2019 Can anyone provide "Windows Presentation Foundation Masterclass" course from Udemy. Thanks in advance @singhaltanvi singhaltanvi commented on 8 Aug 2019 can anyone provide 'sedimentology and petroleum geology' course from Udemy. Thanks in advance. @kumarsreenivas051 kumarsreenivas051 commented on 9 Sep 2019 Can anyone provide "Programming languages A,B and C" course from Coursera. Thanks in advance. @BrunoMoreno BrunoMoreno commented on 11 Sep 2019 The link for the torrents in piratebay, now is .org to the correct url. @sany2k8 sany2k8 commented on 24 Sep 2019 Can anyone add this The Complete Hands-On Course to Master Apache Airflow @pharaoh1 pharaoh1 commented on 30 Sep 2019 can you pls add this course to your list https://www.udemy.com/course/advanced-python3/ @SushantDhote936 SushantDhote936 commented on 1 Oct 2019 Can you add Plural Sight CISSP @allayGerald allayGerald commented on 1 Oct 2019 open directive for lynda courses: https://drive.google.com/drive/folders/1zQan1cq1ZnqXmueRF5IqKoOtpFxl6Y4G @ezekielskottarathil ezekielskottarathil commented on 3 Oct 2019 can anyone provide 'sedimentology and petroleum geology' course from Udemy. Thanks in advance. "wrong place boy" @pulkitd2699 pulkitd2699 commented on 8 Oct 2019 Does anyone has a link for 'Cyber security: Python and web applications' course? Thanks @mohanrajrc mohanrajrc commented on 19 Oct 2019 • Can anyone provide torrent file for Mastering React By Mosh Hamedani. Thanks https://codewithmosh.com/p/mastering-react @evilprince2009 evilprince2009 commented on 27 Oct 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 @nunusandio nunusandio commented on 30 Oct 2019 Can anyone post torrent file for ASP.NET Authentication: The Big Picture https://app.pluralsight.com/library/courses/aspdotnet-authentication-big-picture/table-of-contents @EslamElmadny EslamElmadny commented on 9 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? @Genius-K-SL Genius-K-SL commented on 14 Dec 2019 hay brother! do you have html5 game development with javascript course ? @Genius-K-SL Genius-K-SL commented on 14 Dec 2019 This link is not working brother! http://www.seedpeer.me/details/4657790/Lynda.com-Building-Facebook-Applications-with-HTML-and-JavaScript.html @smithtuka smithtuka commented on 20 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? @AbdOoSaed AbdOoSaed commented on 22 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff @EslamElmadny EslamElmadny commented on 23 Dec 2019 • Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj @jedi2610 jedi2610 commented on 27 Dec 2019 Can anyone provide me with Code with Mosh's Ultimate Java Mastery Series link? plis @InnocentZaib InnocentZaib commented on 31 Dec 2019 Please provide the link of codewithmosh The ultimate data structures and algorithms Bundle the link is given below. Please give me the torrnet file or link to download https://codewithmosh.com/p/data-structures-algorithms @edward-teixeira edward-teixeira commented on 1 Jan 2020 Please provide the link of codewithmosh The ultimate data structures and algorithms Bundle the link is given below. Please give me the torrnet file or link to download https://codewithmosh.com/p/data-structures-algorithms Yea i'm looking for it too @kaneyxx kaneyxx commented on 1 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj could you please share the part-1 & part-3? @edward-teixeira edward-teixeira commented on 2 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? @ravisharmaa ravisharmaa commented on 7 Jan Please add this . https://www.letsbuildthatapp.com/course/AppStore-JSON-APIs @WaleedAlrashed WaleedAlrashed commented on 13 Jan This one kindly. https://www.udemy.com/course/flutter-build-a-complex-android-and-ios-apps-using-firestore/ @Sopheakmorm Sopheakmorm commented on 19 Jan Anyone have this course: https://www.udemy.com/course/mcsa-web-application-practice-test70-480-70-483-70-486 @EslamElmadny EslamElmadny commented on 19 Jan Anyone have this course: https://www.udemy.com/course/mcsa-web-application-practice-test70-480-70-483-70-486 +1 @EslamElmadny EslamElmadny commented on 20 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses @mohanrajrc mohanrajrc commented on 22 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses Yes. Java mastery and Data Structures 1, 2, 3 are available in this site. free download. @shihab122 shihab122 commented on 22 Jan Please give me the torrnet file or link to download The Ultimate Design Patterns @EslamElmadny EslamElmadny commented on 22 Jan • Please give me the torrnet file or link to download The Ultimate Design Patterns Waiting for it also :D @K-wachira K-wachira commented on 23 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses Yes. Java mastery and Data Structures 1, 2, 3 are available in this site. free download. You are a saviour .. Altho i feel bad i cant really buy the course... its really good @msdyn95 msdyn95 commented 25 days ago • Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ @K-wachira K-wachira commented 23 days ago This one kindly. https://www.udemy.com/course/flutter-build-a-complex-android-and-ios-apps-using-firestore/ Hey did you find this one? @edward-teixeira edward-teixeira commented 22 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? @msdyn95 msdyn95 commented 21 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? unfortunately not. @edward-teixeira edward-teixeira commented 20 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? unfortunately not. Found it ! https://vminhsang.name.vn/category/it-courses/codewithmosh/ @ZainA14 ZainA14 commented 16 days ago • Can someone please link me to this mosh course for torrent or direct download link https://codewithmosh.com/p/the-ultimate-full-stack-net-developer-bundle @khushiigupta khushiigupta commented 9 days ago Can any one please provide me link for jenkins so that I can learn as al as possible to join this conversation on GitHub. Already have an account? Sign in to comment © 2020 GitHub, Inc. Terms Privacy Security Status Help Contact GitHub Pricing API Training Blog About
makingagent
Notes and Assignments for Andrew Ng's Machine Learning - Python3 code
bookworm52
Welcome to my comprehensive course on python programming and ethical hacking. The course assumes you have NO prior knowledge in any of these topics, and by the end of it you'll be at a high intermediate level being able to combine both of these skills to write python programs to hack into computer systems exactly the same way that black hat hackers do. That's not all, you'll also be able to use the programming skills you learn to write any program even if it has nothing to do with hacking. This course is highly practical but it won't neglect the theory, we'll start with basics of ethical hacking and python programming and installing the needed software. Then we'll dive and start programming straight away. You'll learn everything by example, by writing useful hacking programs, no boring dry programming lectures. The course is divided into a number of sections, each aims to achieve a specific goal, the goal is usually to hack into a certain system! We'll start by learning how this system work and its weaknesses, then you'll lean how to write a python program to exploit these weaknesses and hack the system. As we write the program I will teach you python programming from scratch covering one topic at a time. By the end of the course you're going to have a number of ethical hacking programs written by yourself (see below) from backdoors, keyloggers, credential harvesters, network hacking tools, website hacking tools and the list goes on. You'll also have a deep understanding on how computer systems work, how to model problems, design an algorithm to solve problems and implement the solution using python. As mentioned in this course you will learn both ethical hacking and programming at the same time, here are some of the topics that will be covered in the course: Programming topics: Writing programs for python 2 and 3. Using modules and libraries. Variables, types ...etc. Handling user input. Reading and writing files. Functions. Loops. Data structures. Regex. Desiccation making. Recursion. Threading. Object oriented programming. Packet manipulation using scapy. Netfilterqueue. Socket programming. String manipulation. Exceptions. Serialisation. Compiling programs to binary executables. Sending & receiving HTTP requests. Parsing HTML. + more! Hacking topics: Basics of network hacking / penetration testing. Changing MAC address & bypassing filtering. Network mapping. ARP Spoofing - redirect the flow of packets in a network. DNS Spoofing - redirect requests from one website to another. Spying on any client connected to the network - see usernames, passwords, visited urls ....etc. Inject code in pages loaded by any computer connected to the same network. Replace files on the fly as they get downloaded by any computer on the same network. Detect ARP spoofing attacks. Bypass HTTPS. Create malware for Windows, OS X and Linux. Create trojans for Windows, OS X and Linux. Hack Windows, OS X and Linux using custom backdoor. Bypass Anti-Virus programs. Use fake login prompt to steal credentials. Display fake updates. Use own keylogger to spy on everything typed on a Windows & Linux. Learn the basics of website hacking / penetration testing. Discover subdomains. Discover hidden files and directories in a website. Run wordlist attacks to guess login information. Discover and exploit XSS vulnerabilities. Discover weaknesses in websites using own vulnerability scanner. Programs you'll build in this course: You'll learn all the above by implementing the following hacking programs mac_changer - changes MAC Address to anything we want. network_scanner - scans network and discovers the IP and MAC address of all connected clients. arp_spoofer - runs an arp spoofing attack to redirect the flow of packets in the network allowing us to intercept data. packet_sniffer - filters intercepted data and shows usernames, passwords, visited links ....etc dns_spoofer - redirects DNS requests, eg: redirects requests to from one domain to another. file_interceptor - replaces intercepted files with any file we want. code_injector - injects code in intercepted HTML pages. arpspoof_detector - detects ARP spoofing attacks. execute_command payload - executes a system command on the computer it gets executed on. execute_and_report payload - executes a system command and reports result via email. download_and_execute payload - downloads a file and executes it on target system. download_execute_and_report payload - downloads a file, executes it, and reports result by email. reverse_backdoor - gives remote control over the system it gets executed on, allows us to Access file system. Execute system commands. Download & upload files keylogger - records key-strikes and sends them to us by email. crawler - discovers hidden paths on a target website. discover_subdomains - discovers subdomains on target website. spider - maps the whole target website and discovers all files, directories and links. guess_login - runs a wordlist attack to guess login information. vulnerability_scanner - scans a target website for weaknesses and produces a report with all findings. As you build the above you'll learn: Setting up a penetration testing lab to practice hacking safely. Installing Kali Linux and Windows as virtual machines inside ANY operating system. Linux Basics. Linux terminal basics. How networks work. How clients communicate in a network. Address Resolution Protocol - ARP. Network layers. Domain Name System - DNS. Hypertext Transfer Protocol - HTTP. HTTPS. How anti-virus programs work. Sockets. Connecting devices over TCP. Transferring data over TCP. How website work. GET & POST requests. And more! By the end of the course you're going to have programming skills to write any program even if it has nothing to do with hacking, but you'll learn programming by programming hacking tools! With this course you'll get 24/7 support, so if you have any questions you can post them in the Q&A section and we'll respond to you within 15 hours. Notes: This course is created for educational purposes only and all the attacks are launched in my own lab or against devices that I have permission to test. This course is totally a product of Zaid Sabih & zSecurity, no other organisation is associated with it or a certification exam. Although, you will receive a Course Completion Certification from Udemy, apart from that NO OTHER ORGANISATION IS INVOLVED. What you’ll learn 170+ videos on Python programming & ethical hacking Install hacking lab & needed software (on Windows, OS X and Linux) Learn 2 topics at the same time - Python programming & Ethical Hacking Start from 0 up to a high-intermediate level Write over 20 ethical hacking and security programs Learn by example, by writing exciting programs Model problems, design solutions & implement them using Python Write programs in Python 2 and 3 Write cross platform programs that work on Windows, OS X & Linux Have a deep understanding on how computer systems work Have a strong base & use the skills learned to write any program even if its not related to hacking Understand what is Hacking, what is Programming, and why are they related Design a testing lab to practice hacking & programming safely Interact & use Linux terminal Understand what MAC address is & how to change it Write a python program to change MAC address Use Python modules and libraries Understand Object Oriented Programming Write object oriented programs Model & design extendable programs Write a program to discover devices connected to the same network Read, analyse & manipulate network packets Understand & interact with different network layers such as ARP, DNS, HTTP ....etc Write a program to redirect the flow of packets in a network (arp spoofer) Write a packet sniffer to filter interesting data such as usernames and passwords Write a program to redirect DNS requests (DNS Spoofer) Intercept and modify network packets on the fly Write a program to replace downloads requested by any computer on the network Analyse & modify HTTP requests and responses Inject code in HTML pages loaded by any computer on the same network Downgrade HTTPS to HTTP Write a program to detect ARP Spoofing attacks Write payloads to download a file, execute command, download & execute, download execute & report .....etc Use sockets to send data over TCP Send data reliably over TCP Write client-server programs Write a backdoor that works on Windows, OS X and Linux Implement cool features in the backdoor such as file system access, upload and download files and persistence Write a remote keylogger that can register all keystrikes and send them by Email Interact with files using python (read, write & modify) Convert python programs to binary executables that work on Windows, OS X and Linux Convert malware to torjans that work and function like other file types like an image or a PDF Bypass Anti-Virus Programs Understand how websites work, the technologies used and how to test them for weaknesses Send requests towebsites and analyse responses Write a program that can discover hidden paths in a website Write a program that can map a website and discover all links, subdomains, files and directories Extract and submit forms from python Run dictionary attacks and guess login information on login pages Analyse HTML using Python Interact with websites using Python Write a program that can discover vulnerabilities in websites Are there any course requirements or prerequisites? Basic IT knowledge No Linux, programming or hacking knowledge required. Computer with a minimum of 4GB ram/memory Operating System: Windows / OS X / Linux Who this course is for: Anybody interested in learning Python programming Anybody interested in learning ethical hacking / penetration testing Instructor User photo Zaid Sabih Ethical Hacker, Computer Scientist & CEO of zSecurity My name is Zaid Al-Quraishi, I am an ethical hacker, a computer scientist, and the founder and CEO of zSecurity. I just love hacking and breaking the rules, but don’t get me wrong as I said I am an ethical hacker. I have tremendous experience in ethical hacking, I started making video tutorials back in 2009 in an ethical hacking community (iSecuri1ty), I also worked as a pentester for the same company. In 2013 I started teaching my first course live and online, this course received amazing feedback which motivated me to publish it on Udemy. This course became the most popular and the top paid course in Udemy for almost a year, this motivated me to make more courses, now I have a number of ethical hacking courses, each focusing on a specific field, dominating the ethical hacking topic on Udemy. Now I have more than 350,000 students on Udemy and other teaching platforms such as StackSocial, StackSkills and zSecurity. Instructor User photo z Security Leading provider of ethical hacking and cyber security training, zSecurity is a leading provider of ethical hacking and cyber security training, we teach hacking and security to help people become ethical hackers so they can test and secure systems from black-hat hackers. Becoming an ethical hacker is simple but not easy, there are many resources online but lots of them are wrong and outdated, not only that but it is hard to stay up to date even if you already have a background in cyber security. Our goal is to educate people and increase awareness by exposing methods used by real black-hat hackers and show how to secure systems from these hackers. Video course
ritchieng
Codes, notes and guides on Udacity's machine learning nanodegree.
sanusanth
What is C#? C# is pronounced "C-Sharp". It is an object-oriented programming language created by Microsoft that runs on the .NET Framework. C# has roots from the C family, and the language is close to other popular languages like C++ and Java. The first version was released in year 2002. The latest version, C# 8, was released in September 2019. C# is a modern object-oriented programming language developed in 2000 by Anders Hejlsberg, the principal designer and lead architect at Microsoft. It is pronounced as "C-Sharp," inspired by the musical notation “♯” which stands for a note with a slightly higher pitch. As it’s considered an incremental compilation of the C++ language, the name C “sharp” seemed most appropriate. The sharp symbol, however, has been replaced by the keyboard friendly “#” as a suffix to “C” for purposes of programming. Although the code is very similar to C++, C# is newer and has grown fast with extensive support from Microsoft. The fact that it’s so similar to Java syntactically helps explain why it has emerged as one of the most popular programming languages today. C# is pronounced "C-Sharp". It is an object-oriented programming language created by Microsoft that runs on the .NET Framework. C# has roots from the C family, and the language is close to other popular languages like C++ and Java. The first version was released in year 2002. The latest version, C# 8, was released in September 2019. C# is used for: Mobile applications Desktop applications Web applications Web services Web sites Games VR Database applications And much, much more! An Introduction to C# Programming C# is a general-purpose, object-oriented programming language that is structured and easy to learn. It runs on Microsoft’s .Net Framework and can be compiled on a variety of computer platforms. As the syntax is simple and easy to learn, developers familiar with C, C++, or Java have found a comfort zone within C#. C# is a boon for developers who want to build a wide range of applications on the .NET Framework—Windows applications, Web applications, and Web services—in addition to building mobile apps, Windows Store apps, and enterprise software. It is thus considered a powerful programming language and features in every developer’s cache of tools. Although first released in 2002, when it was introduced with .NET Framework 1.0, the C# language has evolved a great deal since then. The most recent version is C# 8.0, available in preview as part of Visual Studio. To get access to all of the new language features, you would need to install the latest preview version of .NET Core 3.0. C# is used for: Mobile applications Desktop applications Web applications Web services Web sites Games VR Database applications And much, much more! Why Use C#? It is one of the most popular programming language in the world It is easy to learn and simple to use It has a huge community support C# is an object oriented language which gives a clear structure to programs and allows code to be reused, lowering development costs. As C# is close to C, C++ and Java, it makes it easy for programmers to switch to C# or vice versa. The C# Environment You need the .NET Framework and an IDE (integrated development environment) to work with the C# language. The .NET Framework The .NET Framework platform of the Windows OS is required to write web and desktop-based applications using not only C# but also Visual Basic and Jscript, as the platform provides language interoperability. Besides, the .Net Framework allows C# to communicate with any of the other common languages, such as C++, Jscript, COBOL, and so on. IDEs Microsoft provides various IDEs for C# programming: Visual Studio 2010 (VS) Visual Studio Express Visual Web Developer Visual Studio Code (VSC) The C# source code files can be written using a basic text editor, like Notepad, and compiled using the command-line compiler of the .NET Framework. Alternative open-source versions of the .Net Framework can work on other operating systems as well. For instance, the Mono has a C# compiler and runs on several operating systems, including Linux, Mac, Android, BSD, iOS, Windows, Solaris, and UNIX. This brings enhanced development tools to the developer. As C# is part of the .Net Framework platform, it has access to its enormous library of codes and components, such as Common Language Runtime (CLR), the .Net Framework Class Library, Common Language Specification, Common Type System, Metadata and Assemblies, Windows Forms, ASP.Net and ASP.Net AJAX, Windows Workflow Foundation (WF), Windows Communication Foundation (WCF), and LINQ. C# and Java C# and Java are high-level programming languages that share several similarities (as well as many differences). They are both object-oriented languages much influenced by C++. But while C# is suitable for application development in the Microsoft ecosystem from the front, Java is considered best for client-side web applications. Also, while C# has many tools for programming, Java has a larger arsenal of tools to choose from in IDEs and Text Editors. C# is used for virtual reality projects like games, mobile, and web applications. It is built specifically for Microsoft platforms and several non-Microsoft-based operating systems, like the Mono Project that works with Linux and OS X. Java is used for creating messaging applications and developing web-based and enterprise-based applications in open-source ecosystems. Both C# and Java support arrays. However, each language uses them differently. In C#, arrays are a specialization of the system; in Java, they are a direct specialization of the object. The C# programming language executes on the CLR. The source code is interpreted into bytecode, which is further compiled by the CLR. Java runs on any platform with the assistance of JRE (Java Runtime Environment). The written source code is first compiled into bytecode and then converted into machine code to be executed on a JRE. C# and C++ Although C# and C++ are both C-based languages with similar code, there are some differences. For one, C# is considered a component-oriented programming language, while C++ is a partial object-oriented language. Also, while both languages are compiled languages, C# compiles to CLR and is interpreted by.NET, but C++ compiles to machine code. The size of binaries in C# is much larger than in C++. Other differences between the two include the following: C# gives compiler errors and warnings, but C++ doesn’t support warnings, which may cause damage to the OS. C# runs in a virtual machine for automatic memory management. C++ requires you to manage memory manually. C# can create Windows, .NET, web, desktop, and mobile applications, but not stand-alone apps. C++ can create server-side, stand-alone, and console applications as it can work directly with the hardware. C++ can be used on any platform, while C# is targeted toward Windows OS. Generally, C++ being faster than C#, the former is preferred for applications where performance is essential. Features of C# The C# programming language has many features that make it more useful and unique when compared to other languages, including: Object-oriented language Being object-oriented, C# allows the creation of modular applications and reusable codes, an advantage over C++. As an object-oriented language, C# makes development and maintenance easier when project size grows. It supports all three object-oriented features: data encapsulation, inheritance, interfaces, and polymorphism. Simplicity C# is a simple language with a structured approach to problem-solving. Unsafe operations, like direct memory manipulation, are not allowed. Speed The compilation and execution time in C# is very powerful and fast. A Modern programming language C# programming is used for building scalable and interoperable applications with support for modern features like automatic garbage collection, error handling, debugging, and robust security. It has built-in support for a web service to be invoked from any app running on any platform. Type-safe Arrays and objects are zero base indexed and bound checked. There is an automatic checking of the overflow of types. The C# type safety instances support robust programming. Interoperability Language interoperability of C# maximizes code reuse for the efficiency of the development process. C# programs can work upon almost anything as a program can call out any native API. Consistency Its unified type system enables developers to extend the type system simply and easily for consistent behavior. Updateable C# is automatically updateable. Its versioning support enables complex frameworks to be developed and evolved. Component oriented C# supports component-oriented programming through the concepts of properties, methods, events, and attributes for self-contained and self-describing components of functionality for robust and scalable applications. Structured Programming Language The structured design and modularization in C# break a problem into parts, using functions for easy implementation to solve significant problems. Rich Library C# has a standard library with many inbuilt functions for easy and fast development. Prerequisites for Learning C# Basic knowledge of C or C++ or any programming language or programming fundamentals. Additionally, the OOP concept makes for a short learning curve of C#. Advantages of C# There are many advantages to the C# language that makes it a useful programming language compared to other languages like Java, C, or C++. These include: Being an object-oriented language, C# allows you to create modular, maintainable applications and reusable codes Familiar syntax Easy to develop as it has a rich class of libraries for smooth implementation of functions Enhanced integration as an application written in .NET will integrate and interpret better when compared to other NET technologies As C# runs on CLR, it makes it easy to integrate with components written in other languages It’s safe, with no data loss as there is no type-conversion so that you can write secure codes The automatic garbage collection keeps the system clean and doesn’t hang it during execution As your machine has to install the .NET Framework to run C#, it supports cross-platform Strong memory backup prevents memory leakage Programming support of the Microsoft ecosystem makes development easy and seamless Low maintenance cost, as C# can develop iOS, Android, and Windows Phone native apps The syntax is similar to C, C++, and Java, which makes it easier to learn and work with C# Useful as it can develop iOS, Android, and Windows Phone native apps with the Xamarin Framework C# is the most powerful programming language for the .NET Framework Fast development as C# is open source steered by Microsoft with access to open source projects and tools on Github, and many active communities contributing to the improvement What Can C Sharp Do for You? C# can be used to develop a wide range of: Windows client applications Windows libraries and components Windows services Web applications Native iOS and Android mobile apps Azure cloud applications and services Gaming consoles and gaming systems Video and virtual reality games Interoperability software like SharePoint Enterprise software Backend services and database programs AI and ML applications Distributed applications Hardware-level programming Virus and malware software GUI-based applications IoT devices Blockchain and distributed ledger technology C# Programming for Beginners: Introduction, Features and Applications By Simplilearn Last updated on Jan 20, 2020674 C# Programming for Beginners As a programmer, you’re motivated to master the most popular languages that will give you an edge in your career. There’s a vast number of programming languages that you can learn, but how do you know which is the most useful? If you know C and C++, do you need to learn C# as well? How similar is C# to Java? Does it become more comfortable for you to learn C# if you already know Java? Every developer and wannabe programmer asks these types of questions. So let us explore C# programming: how it evolved as an extension of C and why you need to learn it as a part of the Master’s Program in integrated DevOps for server-side execution. Are you a web developer or someone interested to build a website? Enroll for the Javascript Certification Training. Check out the course preview now! What is C#? C# is a modern object-oriented programming language developed in 2000 by Anders Hejlsberg, the principal designer and lead architect at Microsoft. It is pronounced as "C-Sharp," inspired by the musical notation “♯” which stands for a note with a slightly higher pitch. As it’s considered an incremental compilation of the C++ language, the name C “sharp” seemed most appropriate. The sharp symbol, however, has been replaced by the keyboard friendly “#” as a suffix to “C” for purposes of programming. Although the code is very similar to C++, C# is newer and has grown fast with extensive support from Microsoft. The fact that it’s so similar to Java syntactically helps explain why it has emerged as one of the most popular programming languages today. An Introduction to C# Programming C# is a general-purpose, object-oriented programming language that is structured and easy to learn. It runs on Microsoft’s .Net Framework and can be compiled on a variety of computer platforms. As the syntax is simple and easy to learn, developers familiar with C, C++, or Java have found a comfort zone within C#. C# is a boon for developers who want to build a wide range of applications on the .NET Framework—Windows applications, Web applications, and Web services—in addition to building mobile apps, Windows Store apps, and enterprise software. It is thus considered a powerful programming language and features in every developer’s cache of tools. Although first released in 2002, when it was introduced with .NET Framework 1.0, the C# language has evolved a great deal since then. The most recent version is C# 8.0, available in preview as part of Visual Studio. To get access to all of the new language features, you would need to install the latest preview version of .NET Core 3.0. The C# Environment You need the .NET Framework and an IDE (integrated development environment) to work with the C# language. The .NET Framework The .NET Framework platform of the Windows OS is required to write web and desktop-based applications using not only C# but also Visual Basic and Jscript, as the platform provides language interoperability. Besides, the .Net Framework allows C# to communicate with any of the other common languages, such as C++, Jscript, COBOL, and so on. IDEs Microsoft provides various IDEs for C# programming: Visual Studio 2010 (VS) Visual Studio Express Visual Web Developer Visual Studio Code (VSC) The C# source code files can be written using a basic text editor, like Notepad, and compiled using the command-line compiler of the .NET Framework. Alternative open-source versions of the .Net Framework can work on other operating systems as well. For instance, the Mono has a C# compiler and runs on several operating systems, including Linux, Mac, Android, BSD, iOS, Windows, Solaris, and UNIX. This brings enhanced development tools to the developer. As C# is part of the .Net Framework platform, it has access to its enormous library of codes and components, such as Common Language Runtime (CLR), the .Net Framework Class Library, Common Language Specification, Common Type System, Metadata and Assemblies, Windows Forms, ASP.Net and ASP.Net AJAX, Windows Workflow Foundation (WF), Windows Communication Foundation (WCF), and LINQ. C# and Java C# and Java are high-level programming languages that share several similarities (as well as many differences). They are both object-oriented languages much influenced by C++. But while C# is suitable for application development in the Microsoft ecosystem from the front, Java is considered best for client-side web applications. Also, while C# has many tools for programming, Java has a larger arsenal of tools to choose from in IDEs and Text Editors. C# is used for virtual reality projects like games, mobile, and web applications. It is built specifically for Microsoft platforms and several non-Microsoft-based operating systems, like the Mono Project that works with Linux and OS X. Java is used for creating messaging applications and developing web-based and enterprise-based applications in open-source ecosystems. Both C# and Java support arrays. However, each language uses them differently. In C#, arrays are a specialization of the system; in Java, they are a direct specialization of the object. The C# programming language executes on the CLR. The source code is interpreted into bytecode, which is further compiled by the CLR. Java runs on any platform with the assistance of JRE (Java Runtime Environment). The written source code is first compiled into bytecode and then converted into machine code to be executed on a JRE. C# and C++ Although C# and C++ are both C-based languages with similar code, there are some differences. For one, C# is considered a component-oriented programming language, while C++ is a partial object-oriented language. Also, while both languages are compiled languages, C# compiles to CLR and is interpreted by.NET, but C++ compiles to machine code. The size of binaries in C# is much larger than in C++. Other differences between the two include the following: C# gives compiler errors and warnings, but C++ doesn’t support warnings, which may cause damage to the OS. C# runs in a virtual machine for automatic memory management. C++ requires you to manage memory manually. C# can create Windows, .NET, web, desktop, and mobile applications, but not stand-alone apps. C++ can create server-side, stand-alone, and console applications as it can work directly with the hardware. C++ can be used on any platform, while C# is targeted toward Windows OS. Generally, C++ being faster than C#, the former is preferred for applications where performance is essential. Features of C# The C# programming language has many features that make it more useful and unique when compared to other languages, including: Object-oriented language Being object-oriented, C# allows the creation of modular applications and reusable codes, an advantage over C++. As an object-oriented language, C# makes development and maintenance easier when project size grows. It supports all three object-oriented features: data encapsulation, inheritance, interfaces, and polymorphism. Simplicity C# is a simple language with a structured approach to problem-solving. Unsafe operations, like direct memory manipulation, are not allowed. Speed The compilation and execution time in C# is very powerful and fast. A Modern programming language C# programming is used for building scalable and interoperable applications with support for modern features like automatic garbage collection, error handling, debugging, and robust security. It has built-in support for a web service to be invoked from any app running on any platform. Type-safe Arrays and objects are zero base indexed and bound checked. There is an automatic checking of the overflow of types. The C# type safety instances support robust programming. Interoperability Language interoperability of C# maximizes code reuse for the efficiency of the development process. C# programs can work upon almost anything as a program can call out any native API. Consistency Its unified type system enables developers to extend the type system simply and easily for consistent behavior. Updateable C# is automatically updateable. Its versioning support enables complex frameworks to be developed and evolved. Component oriented C# supports component-oriented programming through the concepts of properties, methods, events, and attributes for self-contained and self-describing components of functionality for robust and scalable applications. Structured Programming Language The structured design and modularization in C# break a problem into parts, using functions for easy implementation to solve significant problems. Rich Library C# has a standard library with many inbuilt functions for easy and fast development. Full Stack Java Developer Course The Gateway to Master Web DevelopmentEXPLORE COURSEFull Stack Java Developer Course Prerequisites for Learning C# Basic knowledge of C or C++ or any programming language or programming fundamentals. Additionally, the OOP concept makes for a short learning curve of C#. Advantages of C# There are many advantages to the C# language that makes it a useful programming language compared to other languages like Java, C, or C++. These include: Being an object-oriented language, C# allows you to create modular, maintainable applications and reusable codes Familiar syntax Easy to develop as it has a rich class of libraries for smooth implementation of functions Enhanced integration as an application written in .NET will integrate and interpret better when compared to other NET technologies As C# runs on CLR, it makes it easy to integrate with components written in other languages It’s safe, with no data loss as there is no type-conversion so that you can write secure codes The automatic garbage collection keeps the system clean and doesn’t hang it during execution As your machine has to install the .NET Framework to run C#, it supports cross-platform Strong memory backup prevents memory leakage Programming support of the Microsoft ecosystem makes development easy and seamless Low maintenance cost, as C# can develop iOS, Android, and Windows Phone native apps The syntax is similar to C, C++, and Java, which makes it easier to learn and work with C# Useful as it can develop iOS, Android, and Windows Phone native apps with the Xamarin Framework C# is the most powerful programming language for the .NET Framework Fast development as C# is open source steered by Microsoft with access to open source projects and tools on Github, and many active communities contributing to the improvement What Can C Sharp Do for You? C# can be used to develop a wide range of: Windows client applications Windows libraries and components Windows services Web applications Native iOS and Android mobile apps Azure cloud applications and services Gaming consoles and gaming systems Video and virtual reality games Interoperability software like SharePoint Enterprise software Backend services and database programs AI and ML applications Distributed applications Hardware-level programming Virus and malware software GUI-based applications IoT devices Blockchain and distributed ledger technology Who Should Learn the C# Programming Language and Why? C# is one of the most popular programming languages as it can be used for a variety of applications: mobile apps, game development, and enterprise software. What’s more, the C# 8.0 version is packed with several new features and enhancements to the C# language that can change the way developers write their C# code. The most important new features available are ‘null reference types,’ enhanced ‘pattern matching,’ and ‘async streams’ that help you to write more reliable and readable code. As you’re exposed to the fundamental programming concepts of C# in this course, you can work on projects that open the doors for you as a Full Stack Java Developer. So, upskill and master the C# language for a faster career trajectory and salary scope.
robertmartin8
Templates, code and notes for Kirill Eremenko's Machine Learning course
AmandaZou
This is a repository for notes and codes of reading the book --- Jason Brownlee Master Machine Learning Algorithms
HHousen
Convert lecture videos to notes using AI & machine learning. Code for the research titled "Lecture2Notes: Summarizing Lecture Videos by Classifying Slides and Analyzing Text using Machine Learning."
ritchieng
Detailed notes and code to learn the basics of machine learning with scikit-learn.
A Chinese learning note with python codes for Pattern Recognition and Machine Learning.
# Liberty House Club **A Parallel Binance Chain to Enable Smart Contracts** _NOTE: This document is under development. Please check regularly for updates!_ ## Table of Contents - [Motivation](#motivation) - [Design Principles](#design-principles) - [Consensus and Validator Quorum](#consensus-and-validator-quorum) * [Proof of Staked Authority](#proof-of-staked-authority) * [Validator Quorum](#validator-quorum) * [Security and Finality](#security-and-finality) * [Reward](#reward) - [Token Economy](#token-economy) * [Native Token](#native-token) * [Other Tokens](#other-tokens) - [Cross-Chain Transfer and Communication](#cross-chain-transfer-and-communication) * [Cross-Chain Transfer](#cross-chain-transfer) * [BC to BSC Architecture](#bc-to-bsc-architecture) * [BSC to BC Architecture](#bsc-to-bc-architecture) * [Timeout and Error Handling](#timeout-and-error-handling) * [Cross-Chain User Experience](#cross-chain-user-experience) * [Cross-Chain Contract Event](#cross-chain-contract-event) - [Staking and Governance](#staking-and-governance) * [Staking on BC](#staking-on-bc) * [Rewarding](#rewarding) * [Slashing](#slashing) - [Relayers](#relayers) * [BSC Relayers](#bsc-relayers) * [Oracle Relayers](#oracle-relayers) - [Outlook](#outlook) # Motivation After its mainnet community [launch](https://www.binance.com/en/blog/327334696200323072/Binance-DEX-Launches-on-Binance-Chain-Invites-Further-Community-Development) in April 2019, [Binance Chain](https://www.binance.org) has exhibited its high speed and large throughput design. Binance Chain’s primary focus, its native [decentralized application](https://en.wikipedia.org/wiki/Decentralized_application) (“dApp”) [Binance DEX](https://www.binance.org/trade), has demonstrated its low-latency matching with large capacity headroom by handling millions of trading volume in a short time. Flexibility and usability are often in an inverse relationship with performance. The concentration on providing a convenient digital asset issuing and trading venue also brings limitations. Binance Chain's most requested feature is the programmable extendibility, or simply the [Smart Contract](https://en.wikipedia.org/wiki/Smart_contract) and Virtual Machine functions. Digital asset issuers and owners struggle to add new decentralized features for their assets or introduce any sort of community governance and activities. Despite this high demand for adding the Smart Contract feature onto Binance Chain, it is a hard decision to make. The execution of a Smart Contract may slow down the exchange function and add non-deterministic factors to trading. If that compromise could be tolerated, it might be a straightforward idea to introduce a new Virtual Machine specification based on [Tendermint](https://tendermint.com/core/), based on the current underlying consensus protocol and major [RPC](https://docs.binance.org/api-reference/node-rpc.html) implementation of Binance Chain. But all these will increase the learning requirements for all existing dApp communities, and will not be very welcomed. We propose a parallel blockchain of the current Binance Chain to retain the high performance of the native DEX blockchain and to support a friendly Smart Contract function at the same time. # Design Principles After the creation of the parallel blockchain into the Binance Chain ecosystem, two blockchains will run side by side to provide different services. The new parallel chain will be called “**Binance Smart Chain**” (short as “**BSC**” for the below sections), while the existing mainnet remains named “**Binance Chain**” (short as “**BC**” for the below sections). Here are the design principles of **BSC**: 1. **Standalone Blockchain**: technically, BSC is a standalone blockchain, instead of a layer-2 solution. Most BSC fundamental technical and business functions should be self-contained so that it can run well even if the BC stopped for a short period. 2. **Ethereum Compatibility**: The first practical and widely-used Smart Contract platform is Ethereum. To take advantage of the relatively mature applications and community, BSC chooses to be compatible with the existing Ethereum mainnet. This means most of the **dApps**, ecosystem components, and toolings will work with BSC and require zero or minimum changes; BSC node will require similar (or a bit higher) hardware specification and skills to run and operate. The implementation should leave room for BSC to catch up with further Ethereum upgrades. 3. **Staking Involved Consensus and Governance**: Staking-based consensus is more environmentally friendly and leaves more flexible option to the community governance. Expectedly, this consensus should enable better network performance over [proof-of-work](https://en.wikipedia.org/wiki/Proof_of_work) blockchain system, i.e., faster blocking time and higher transaction capacity. 4. **Native Cross-Chain Communication**: both BC and BSC will be implemented with native support for cross-chain communication among the two blockchains. The communication protocol should be bi-directional, decentralized, and trustless. It will concentrate on moving digital assets between BC and BSC, i.e., [BEP2](https://github.com/binance-chain/BEPs/blob/master/BEP2.md) tokens, and eventually, other BEP tokens introduced later. The protocol should care for the minimum of other items stored in the state of the blockchains, with only a few exceptions. # Consensus and Validator Quorum Based on the above design principles, the consensus protocol of BSC is to fulfill the following goals: 1. Blocking time should be shorter than Ethereum network, e.g. 5 seconds or even shorter. 2. It requires limited time to confirm the finality of transactions, e.g. around 1-min level or shorter. 3. There is no inflation of native token: BNB, the block reward is collected from transaction fees, and it will be paid in BNB. 4. It is compatible with Ethereum system as much as possible. 5. It allows modern [proof-of-stake](https://en.wikipedia.org/wiki/Proof_of_stake) blockchain network governance. ## Proof of Staked Authority Although Proof-of-Work (PoW) has been recognized as a practical mechanism to implement a decentralized network, it is not friendly to the environment and also requires a large size of participants to maintain the security. Ethereum and some other blockchain networks, such as [MATIC Bor](https://github.com/maticnetwork/bor), [TOMOChain](https://tomochain.com/), [GoChain](https://gochain.io/), [xDAI](https://xdai.io/), do use [Proof-of-Authority(PoA)](https://en.wikipedia.org/wiki/Proof_of_authority) or its variants in different scenarios, including both testnet and mainnet. PoA provides some defense to 51% attack, with improved efficiency and tolerance to certain levels of Byzantine players (malicious or hacked). It serves as an easy choice to pick as the fundamentals. Meanwhile, the PoA protocol is most criticized for being not as decentralized as PoW, as the validators, i.e. the nodes that take turns to produce blocks, have all the authorities and are prone to corruption and security attacks. Other blockchains, such as EOS and Lisk both, introduce different types of [Delegated Proof of Stake (DPoS)](https://en.bitcoinwiki.org/wiki/DPoS) to allow the token holders to vote and elect the validator set. It increases the decentralization and favors community governance. BSC here proposes to combine DPoS and PoA for consensus, so that: 1. Blocks are produced by a limited set of validators 2. Validators take turns to produce blocks in a PoA manner, similar to [Ethereum’s Clique](https://eips.ethereum.org/EIPS/eip-225) consensus design 3. Validator set are elected in and out based on a staking based governance ## Validator Quorum In the genesis stage, a few trusted nodes will run as the initial Validator Set. After the blocking starts, anyone can compete to join as candidates to elect as a validator. The staking status decides the top 21 most staked nodes to be the next validator set, and such an election will repeat every 24 hours. **BNB** is the token used to stake for BSC. In order to remain as compatible as Ethereum and upgradeable to future consensus protocols to be developed, BSC chooses to rely on the **BC** for staking management (Please refer to the below “[Staking and Governance](#staking-and-governance)” section). There is a **dedicated staking module for BSC on BC**. It will accept BSC staking from BNB holders and calculate the highest staked node set. Upon every UTC midnight, BC will issue a verifiable `ValidatorSetUpdate` cross-chain message to notify BSC to update its validator set. While producing further blocks, the existing BSC validators check whether there is a `ValidatorSetUpdate` message relayed onto BSC periodically. If there is, they will update the validator set after an **epoch period**, i.e. a predefined number of blocking time. For example, if BSC produces a block every 5 seconds, and the epoch period is 240 blocks, then the current validator set will check and update the validator set for the next epoch in 1200 seconds (20 minutes). ## Security and Finality Given there are more than ½\*N+1 validators are honest, PoA based networks usually work securely and properly. However, there are still cases where certain amount Byzantine validators may still manage to attack the network, e.g. through the “[Clone Attack](https://arxiv.org/pdf/1902.10244.pdf)”. To secure as much as BC, BSC users are encouraged to wait until receiving blocks sealed by more than ⅔\*N+1 different validators. In that way, the BSC can be trusted at a similar security level to BC and can tolerate less than ⅓\*N Byzantine validators. With 21 validators, if the block time is 5 seconds, the ⅔\*N+1 different validator seals will need a time period of (⅔\*21+1)*5 = 75 seconds. Any critical applications for BSC may have to wait for ⅔\*N+1 to ensure a relatively secure finality. However, besides such arrangement, BSC does introduce **Slashing** logic to penalize Byzantine validators for **double signing** or **inavailability**, which will be covered in the “Staking and Governance” section later. This Slashing logic will expose the malicious validators in a very short time and make the “Clone Attack” very hard or extremely non-beneficial to execute. With this enhancement, ½\*N+1 or even fewer blocks are enough as confirmation for most transactions. ## Reward All the BSC validators in the current validator set will be rewarded with transaction **fees in BNB**. As BNB is not an inflationary token, there will be no mining rewards as what Bitcoin and Ethereum network generate, and the gas fee is the major reward for validators. As BNB is also utility tokens with other use cases, delegators and validators will still enjoy other benefits of holding BNB. The reward for validators is the fees collected from transactions in each block. Validators can decide how much to give back to the delegators who stake their BNB to them, in order to attract more staking. Every validator will take turns to produce the blocks in the same probability (if they stick to 100% liveness), thus, in the long run, all the stable validators may get a similar size of the reward. Meanwhile, the stakes on each validator may be different, so this brings a counter-intuitive situation that more users trust and delegate to one validator, they potentially get less reward. So rational delegators will tend to delegate to the one with fewer stakes as long as the validator is still trustful (insecure validator may bring slashable risk). In the end, the stakes on all the validators will have less variation. This will actually prevent the stake concentration and “winner wins forever” problem seen on some other networks. Some parts of the gas fee will also be rewarded to relayers for Cross-Chain communication. Please refer to the “[Relayers](#relayers)” section below. # Token Economy BC and BSC share the same token universe for BNB and BEP2 tokens. This defines: 1. The same token can circulate on both networks, and flow between them bi-directionally via a cross-chain communication mechanism. 2. The total circulation of the same token should be managed across the two networks, i.e. the total effective supply of a token should be the sum of the token’s total effective supply on both BSC and BC. 3. The tokens can be initially created on BSC in a similar format as ERC20 token standard, or on BC as a BEP2, then created on the other. There are native ways on both networks to link the two and secure the total supply of the token. ## Native Token BNB will run on BSC in the same way as ETH runs on Ethereum so that it remains as “native token” for both BSC and BC. This means, in addition to BNB is used to pay most of the fees on Binance Chain and Binance DEX, BNB will be also used to: 1. pay “fees“ to deploy smart contracts on BSC 2. stake on selected BSC validators, and get corresponding rewards 3. perform cross-chain operations, such as transfer token assets across BC and BSC ### Seed Fund Certain amounts of BNB will be burnt on BC and minted on BSC during its genesis stage. This amount is called “Seed Fund” to circulate on BSC after the first block, which will be dispatched to the initial BC-to-BSC Relayer(described in later sections) and initial validator set introduced at genesis. These BNBs are used to pay transaction fees in the early stage to transfer more BNB from BC onto BSC via the cross-chain mechanism. The BNB cross-chain transfer is discussed in a later section, but for BC to BSC transfer, it is generally to lock BNB on BC from the source address of the transfer to a system-controlled address and unlock the corresponding amount from special contract to the target address of the transfer on BSC, or reversely, when transferring from BSC to BC, it is to lock BNB from the source address on BSC into a special contract and release locked amount on BC from the system address to the target address. The logic is related to native code on BC and a series of smart contracts on BSC. ## Other Tokens BC supports BEP2 tokens and upcoming [BEP8 tokens](https://github.com/binance-chain/BEPs/pull/69), which are native assets transferrable and tradable (if listed) via fast transactions and sub-second finality. Meanwhile, as BSC is Ethereum compatible, it is natural to support ERC20 tokens on BSC, which here is called “**BEP2E**” (with the real name to be introduced by the future BEPs,it potentially covers BEP8 as well). BEP2E may be “Enhanced” by adding a few more methods to expose more information, such as token denomination, decimal precision definition and the owner address who can decide the Token Binding across the chains. BSC and BC work together to ensure that one token can circulate in both formats with confirmed total supply and be used in different use cases. ### Token Binding BEP2 tokens will be extended to host a new attribute to associate the token with a BSC BEP2E token contract, called “**Binder**”, and this process of association is called “**Token Binding**”. Token Binding can happen at any time after BEP2 and BEP2E are ready. The token owners of either BEP2 or BEP2E don’t need to bother about the Binding, until before they really want to use the tokens on different scenarios. Issuers can either create BEP2 first or BEP2E first, and they can be bound at a later time. Of course, it is encouraged for all the issuers of BEP2 and BEP2E to set the Binding up early after the issuance. A typical procedure to bind the BEP2 and BEP2E will be like the below: 1. Ensure both the BEP2 token and the BEP2E token both exist on each blockchain, with the same total supply. BEP2E should have 3 more methods than typical ERC20 token standard: * symbol(): get token symbol * decimals(): get the number of the token decimal digits * owner(): get **BEP2E contract owner’s address.** This value should be initialized in the BEP2E contract constructor so that the further binding action can verify whether the action is from the BEP2E owner. 2. Decide the initial circulation on both blockchains. Suppose the total supply is *S*, and the expected initial circulating supply on BC is *K*, then the owner should lock S-K tokens to a system controlled address on BC. 3. Equivalently, *K* tokens is locked in the special contract on BSC, which handles major binding functions and is named as **TokenHub**. The issuer of the BEP2E token should lock the *K* amount of that token into TokenHub, resulting in *S-K* tokens to circulate on BSC. Thus the total circulation across 2 blockchains remains as *S*. 4. The issuer of BEP2 token sends the bind transaction on BC. Once the transaction is executed successfully after proper verification: * It transfers *S-K* tokens to a system-controlled address on BC. * A cross-chain bind request package will be created, waiting for Relayers to relay. 5. BSC Relayers will relay the cross-chain bind request package into **TokenHub** on BSC, and the corresponding request and information will be stored into the contract. 6. The contract owner and only the owner can run a special method of TokenHub contract, `ApproveBind`, to verify the binding request to mark it as a success. It will confirm: * the token has not been bound; * the binding is for the proper symbol, with proper total supply and decimal information; * the proper lock are done on both networks; 10. Once the `ApproveBind` method has succeeded, TokenHub will mark the two tokens are bounded and share the same circulation on BSC, and the status will be propagated back to BC. After this final confirmation, the BEP2E contract address and decimals will be written onto the BEP2 token as a new attribute on BC, and the tokens can be transferred across the two blockchains bidirectionally. If the ApproveBind fails, the failure event will also be propagated back to BC to release the locked tokens, and the above steps can be re-tried later. # Cross-Chain Transfer and Communication Cross-chain communication is the key foundation to allow the community to take advantage of the dual chain structure: * users are free to create any tokenization, financial products, and digital assets on BSC or BC as they wish * the items on BSC can be manually and programmingly traded and circulated in a stable, high throughput, lighting fast and friendly environment of BC * users can operate these in one UI and tooling ecosystem. ## Cross-Chain Transfer The cross-chain transfer is the key communication between the two blockchains. Essentially the logic is: 1. the `transfer-out` blockchain will lock the amount from source owner addresses into a system controlled address/contracts; 2. the `transfer-in` blockchain will unlock the amount from the system controlled address/contracts and send it to target addresses. The cross-chain transfer package message should allow the BSC Relayers and BC **Oracle Relayers** to verify: 1. Enough amount of token assets are removed from the source address and locked into a system controlled addresses/contracts on the source blockchain. And this can be confirmed on the target blockchain. 2. Proper amounts of token assets are released from a system controlled addresses/contracts and allocated into target addresses on the target blockchain. If this fails, it can be confirmed on source blockchain, so that the locked token can be released back (may deduct fees). 3. The sum of the total circulation of the token assets across the 2 blockchains are not changed after this transfer action completes, no matter if the transfer succeeds or not.  The architecture of cross-chain communication is as in the above diagram. To accommodate the 2 heteroid systems, communication handling is different in each direction. ## BC to BSC Architecture BC is a Tendermint-based, instant finality blockchain. Validators with at least ⅔\*N+1 of the total voting power will co-sign each block on the chain. So that it is practical to verify the block transactions and even the state value via **Block Header** and **Merkle Proof** verification. This has been researched and implemented as “**Light-Client Protocol**”, which are intensively discussed in [the Ethereum](https://github.com/ethereum/wiki/wiki/Light-client-protocol) community, studied and implemented for [Cosmos inter-chain communication](https://github.com/cosmos/ics/blob/a4173c91560567bdb7cc9abee8e61256fc3725e9/spec/ics-007-tendermint-client/README.md). BC-to-BSC communication will be verified in an “**on-chain light client**” implemented via BSC **Smart Contracts** (some of them may be **“pre-compiled”**). After some transactions and state change happen on BC, if a transaction is defined to trigger cross-chain communication,the Cross-chain “**package**” message will be created and **BSC Relayers** will pass and submit them onto BSC as data into the "build-in system contracts". The build-in system contracts will verify the package and execute the transactions if it passes the verification. The verification will be guaranteed with the below design: 1. BC blocking status will be synced to the light client contracts on BSC from time to time, via block header and pre-commits, for the below information: * block and app hash of BC that are signed by validators * current validatorset, and validator set update 2. the key-value from the blockchain state will be verified based on the Merkle Proof and information from above #1. After confirming the key-value is accurate and trustful, the build-in system contracts will execute the actions corresponding to the cross-chain packages. Some examples of such packages that can be created for BC-to-BSC are: 1. Bind: bind the BEP2 tokens and BEP2E 2. Transfer: transfer tokens after binding, this means the circulation will decrease (be locked) from BC and appear in the target address balance on BSC 3. Error Handling: to handle any timeout/failure event for BSC-to-BC communication 4. Validatorset update of BSC To ensure no duplication, proper message sequence and timely timeout, there is a “Channel” concept introduced on BC to manage any types of the communication. For relayers, please also refer to the below “Relayers” section. ## BSC to BC Architecture BSC uses Proof of Staked Authority consensus protocol, which has a chance to fork and requires confirmation of more blocks. One block only has the signature of one validator, so that it is not easy to rely on one block to verify data from BSC. To take full advantage of validator quorum of BC, an idea similar to many [Bridge ](https://github.com/poanetwork/poa-bridge)or Oracle blockchains is adopted: 1. The cross-chain communication requests from BSC will be submitted and executed onto BSC as transactions. The execution of the transanction wil emit `Events`, and such events can be observed and packaged in certain “**Oracle**” onto BC. Instead of Block Headers, Hash and Merkle Proof, this type of “Oracle” package directly contains the cross-chain information for actions, such as sender, receiver and amount for transfer. 2. To ensure the security of the Oracle, the validators of BC will form anothe quorum of “**Oracle Relayers**”. Each validator of the BC should run a **dedicated process** as the Oracle Relayer. These Oracle Relayers will submit and vote for the cross-chain communication package, like Oracle, onto BC, using the same validator keys. Any package signed by more than ⅔\*N+1 Oracle Relayers’ voting power is as secure as any block signed by ⅔\*N+1 of the same quorum of validators’ voting power. By using the same validator quorum, it saves the light client code on BC and continuous block updates onto BC. Such Oracles also have Oracle IDs and types, to ensure sequencing and proper error handling. ## Timeout and Error Handling There are scenarios that the cross-chain communication fails. For example, the relayed package cannot be executed on BSC due to some coding bug in the contracts. **Timeout and error handling logics are** used in such scenarios. For the recognizable user and system errors or any expected exceptions, the two networks should heal themselves. For example, when BC to BSC transfer fails, BSC will issue a failure event and Oracle Relayers will execute a refund on BC; when BSC to BC transfer fails, BC will issue a refund package for Relayer to relay in order to unlock the fund. However, unexpected error or exception may still happen on any step of the cross-chain communication. In such a case, the Relayers and Oracle Relayers will discover that the corresponding cross-chain channel is stuck in a particular sequence. After a Timeout period, the Relayers and Oracle Relayers can request a “SkipSequence” transaction, the stuck sequence will be marked as “Unexecutable”. A corresponding alerts will be raised, and the community has to discuss how to handle this scenario, e.g. payback via the sponsor of the validators, or event clear the fund during next network upgrade. ## Cross-Chain User Experience Ideally, users expect to use two parallel chains in the same way as they use one single chain. It requires more aggregated transaction types to be added onto the cross-chain communication to enable this, which will add great complexity, tight coupling, and maintenance burden. Here BC and BSC only implement the basic operations to enable the value flow in the initial launch and leave most of the user experience work to client side UI, such as wallets. E.g. a great wallet may allow users to sell a token directly from BSC onto BC’s DEX order book, in a secure way. ## Cross-Chain Contract Event Cross-Chain Contract Event (CCCE) is designed to allow a smart contract to trigger cross-chain transactions, directly through the contract code. This becomes possible based on: 1. Standard system contracts can be provided to serve operations callable by general smart contracts; 2. Standard events can be emitted by the standard contracts; 3. Oracle Relayers can capture the standard events, and trigger the corresponding cross-chain operations; 4. Dedicated, code-managed address (account) can be created on BC and accessed by the contracts on the BSC, here it is named as **“Contract Address on BC” (CAoB)**. Several standard operations are implemented: 1. BSC to BC transfer: this is implemented in the same way as normal BSC to BC transfer, by only triggered via standard contract. The fund can be transferred to any addresses on BC, including the corresponding CAoB of the transfer originating contract. 2. Transfer on BC: this is implemented as a special cross-chain transfer, while the real transfer is from **CAoB** to any other address (even another CAoB). 3. BC to BSC transfer: this is implemented as two-pass cross-chain communication. The first is triggered by the BSC contract and propagated onto BC, and then in the second pass, BC will start a normal BC to BSC cross-chain transfer, from **CAoB** to contract address on BSC. A special note should be paid on that the BSC contract only increases balance upon any transfer coming in on the second pass, and the error handling in the second pass is the same as the normal BC to BSC transfer. 4. IOC (Immediate-Or-Cancel) Trade Out: the primary goal of transferring assets to BC is to trade. This event will instruct to trade a certain amount of an asset in CAoB into another asset as much as possible and transfer out all the results, i.e. the left the source and the traded target tokens of the trade, back to BSC. BC will handle such relayed events by sending an “Immediate-Or-Cancel”, i.e. IOC order onto the trading pairs, once the next matching finishes, the result will be relayed back to BSC, which can be in either one or two assets. 5. Auction Trade Out: Such event will instruct BC to send an auction order to trade a certain amount of an asset in **CAoB** into another asset as much as possible and transfer out all the results back to BSC at the end of the auction. Auction function is upcoming on BC. There are some details for the Trade Out: 1. both can have a limit price (absolute or relative) for the trade; 2. the end result will be written as cross-chain packages to relay back to BSC; 3. cross-chain communication fees may be charged from the asset transferred back to BSC; 4. BSC contract maintains a mirror of the balance and outstanding orders on CAoB. No matter what error happens during the Trade Out, the final status will be propagated back to the originating contract and clear its internal state. With the above features, it simply adds the cross-chain transfer and exchange functions with high liquidity onto all the smart contracts on BSC. It will greatly add the application scenarios on Smart Contract and dApps, and make 1 chain +1 chain > 2 chains. # Staking and Governance Proof of Staked Authority brings in decentralization and community involvement. Its core logic can be summarized as the below. You may see similar ideas from other networks, especially Cosmos and EOS. 1. Token holders, including the validators, can put their tokens “**bonded**” into the stake. Token holders can **delegate** their tokens onto any validator or validator candidate, to expect it can become an actual validator, and later they can choose a different validator or candidate to **re-delegate** their tokens<sup>1</sup>. 2. All validator candidates will be ranked by the number of bonded tokens on them, and the top ones will become the real validators. 3. Validators can share (part of) their blocking reward with their delegators. 4. Validators can suffer from “**Slashing**”, a punishment for their bad behaviors, such as double sign and/or instability. 5. There is an “**unbonding period**” for validators and delegators so that the system makes sure the tokens remain bonded when bad behaviors are caught, the responsible will get slashed during this period. ## Staking on BC Ideally, such staking and reward logic should be built into the blockchain, and automatically executed as the blocking happens. Cosmos Hub, who shares the same Tendermint consensus and libraries with Binance Chain, works in this way. BC has been preparing to enable staking logic since the design days. On the other side, as BSC wants to remain compatible with Ethereum as much as possible, it is a great challenge and efforts to implement such logic on it. This is especially true when Ethereum itself may move into a different Proof of Stake consensus protocol in a short (or longer) time. In order to keep the compatibility and reuse the good foundation of BC, the staking logic of BSC is implemented on BC: 1. The staking token is BNB, as it is a native token on both blockchains anyway 2. The staking, i.e. token bond and delegation actions and records for BSC, happens on BC. 3. The BSC validator set is determined by its staking and delegation logic, via a staking module built on BC for BSC, and propagated every day UTC 00:00 from BC to BSC via Cross-Chain communication. 4. The reward distribution happens on BC around every day UTC 00:00. ## Rewarding Both the validator update and reward distribution happen every day around UTC 00:00. This is to save the cost of frequent staking updates and block reward distribution. This cost can be significant, as the blocking reward is collected on BSC and distributed on BC to BSC validators and delegators. (Please note BC blocking fees will remain rewarding to BC validators only.) A deliberate delay is introduced here to make sure the distribution is fair: 1. The blocking reward will not be sent to validator right away, instead, they will be distributed and accumulated on a contract; 2. Upon receiving the validator set update into BSC, it will trigger a few cross-chain transfers to transfer the reward to custody addresses on the corresponding validators. The custody addresses are owned by the system so that the reward cannot be spent until the promised distribution to delegators happens. 3. In order to make the synchronization simpler and allocate time to accommodate slashing, the reward for N day will be only distributed in N+2 days. After the delegators get the reward, the left will be transferred to validators’ own reward addresses. ## Slashing Slashing is part of the on-chain governance, to ensure the malicious or negative behaviors are punished. BSC slash can be submitted by anyone. The transaction submission requires **slash evidence** and cost fees but also brings a larger reward when it is successful. So far there are two slashable cases. ### Double Sign It is quite a serious error and very likely deliberate offense when a validator signs more than one block with the same height and parent block. The reference protocol implementation should already have logic to prevent this, so only the malicious code can trigger this. When Double Sign happens, the validator should be removed from the Validator **Set** right away. Anyone can submit a slash request on BC with the evidence of Double Sign of BSC, which should contain the 2 block headers with the same height and parent block, sealed by the offending validator. Upon receiving the evidence, if the BC verifies it to be valid: 1. The validator will be removed from validator set by an instance BSC validator set update Cross-Chain update; 2. A predefined amount of BNB would be slashed from the **self-delegated** BNB of the validator; Both validator and its delegators will not receive the staking rewards. 3. Part of the slashed BNB will allocate to the submitter’s address, which is a reward and larger than the cost of submitting slash request transaction 4. The rest of the slashed BNB will allocate to the other validators’ custody addresses, and distributed to all delegators in the same way as blocking reward. ### Inavailability The liveness of BSC relies on everyone in the Proof of Staked Authority validator set can produce blocks timely when it is their turn. Validators can miss their turn due to any reason, especially problems in their hardware, software, configuration or network. This instability of the operation will hurt the performance and introduce more indeterministic into the system. There can be an internal smart contract responsible for recording the missed blocking metrics of each validator. Once the metrics are above the predefined threshold, the blocking reward for validator will not be relayed to BC for distribution but shared with other better validators. In such a way, the poorly-operating validator should be gradually voted out of the validator set as their delegators will receive less or none reward. If the metrics remain above another higher level of threshold, the validator will be dropped from the rotation, and this will be propagated back to BC, then a predefined amount of BNB would be slashed from the **self-delegated** BNB of the validator. Both validators and delegators will not receive their staking rewards. ### Governance Parameters There are many system parameters to control the behavior of the BSC, e.g. slash amount, cross-chain transfer fees. All these parameters will be determined by BSC Validator Set together through a proposal-vote process based on their staking. Such the process will be carried on BC, and the new parameter values will be picked up by corresponding system contracts via a cross-chain communication. # Relayers Relayers are responsible to submit Cross-Chain Communication Packages between the two blockchains. Due to the heterogeneous parallel chain structure, two different types of Relayers are created. ## BSC Relayers Relayers for BC to BSC communication referred to as “**BSC Relayers**”, or just simply “Relayers”. Relayer is a standalone process that can be run by anyone, and anywhere, except that Relayers must register themselves onto BSC and deposit a certain refundable amount of BNB. Only relaying requests from the registered Relayers will be accepted by BSC. The package they relay will be verified by the on-chain light client on BSC. The successful relay needs to pass enough verification and costs gas fees on BSC, and thus there should be incentive reward to encourage the community to run Relayers. ### Incentives There are two major communication types: 1. Users triggered Operations, such as `token bind` or `cross chain transfer`. Users must pay additional fee to as relayer reward. The reward will be shared with the relayers who sync the referenced blockchain headers. Besides, the reward won't be paid the relayers' accounts directly. A reward distribution mechanism will be brought in to avoid monopolization. 2. System Synchronization, such as delivering `refund package`(caused by failures of most oracle relayers), special blockchain header synchronization(header contains BC validatorset update), BSC staking package. System reward contract will pay reward to relayers' accounts directly. If some Relayers have faster networks and better hardware, they can monopolize all the package relaying and leave no reward to others. Thus fewer participants will join for relaying, which encourages centralization and harms the efficiency and security of the network. Ideally, due to the decentralization and dynamic re-election of BSC validators, one Relayer can hardly be always the first to relay every message. But in order to avoid the monopolization further, the rewarding economy is also specially designed to minimize such chance: 1. The reward for Relayers will be only distributed in batches, and one batch will cover a number of successful relayed packages. 2. The reward a Relayer can get from a batch distribution is not linearly in proportion to their number of successful relayed packages. Instead, except the first a few relays, the more a Relayer relays during a batch period, the less reward it will collect. ## Oracle Relayers Relayers for BSC to BC communication are using the “Oracle” model, and so-called “**Oracle Relayers**”. Each of the validators must, and only the ones of the validator set, run Oracle Relayers. Each Oracle Relayer watches the blockchain state change. Once it catches Cross-Chain Communication Packages, it will submit to vote for the requests. After Oracle Relayers from ⅔ of the voting power of BC validators vote for the changes, the cross-chain actions will be performed. Oracle Replayers should wait for enough blocks to confirm the finality on BSC before submitting and voting for the cross-chain communication packages onto BC. The cross-chain fees will be distributed to BC validators together with the normal BC blocking rewards. Such oracle type relaying depends on all the validators to support. As all the votes for the cross-chain communication packages are recorded on the blockchain, it is not hard to have a metric system to assess the performance of the Oracle Relayers. The poorest performer may have their rewards clawed back via another Slashing logic introduced in the future. # Outlook It is hard to conclude for Binance Chain, as it has never stopped evolving. The dual-chain strategy is to open the gate for users to take advantage of the fast transferring and trading on one side, and flexible and extendable programming on the other side, but it will be one stop along the development of Binance Chain. Here below are the topics to look into so as to facilitate the community better for more usability and extensibility: 1. Add different digital asset model for different business use cases 2. Enable more data feed, especially DEX market data, to be communicated from Binance DEX to BSC 3. Provide interface and compatibility to integrate with Ethereum, including its further upgrade, and other blockchain 4. Improve client side experience to manage wallets and use blockchain more conveniently ------ [1]: BNB business practitioners may provide other benefits for BNB delegators, as they do now for long term BNB holders.
ritchieng
Detailed notes and codes on learning pandas quickly for machine learning.
rohanmistry231
A curated collection of resources, notes, and practice materials for preparing for data science interviews, covering algorithms, statistics, and machine learning concepts. Includes coding exercises, cheat sheets, and reference guides to aid in mastering technical interviews.
rohanmistry231
A curated collection of resources, notes, and practice problems for mastering machine learning concepts and acing technical interviews. Covers algorithms, coding challenges, and theoretical questions with Python examples and detailed explanations.
This repository contains all my study materials, code, and presentations for the M.Tech in Artificial Intelligence and Machine Learning (AIML) program at BITS Pilani, WILP. It includes lecture notes, assignments, project code, research papers, and any other relevant resources
zixi-liu
Learning notes and code from CS 329S: Machine Learning Systems Design series.
This is a repository for R code lecture notes for the Fall 2019 version of POLS 8500 on text analysis and machine learning for the social sciences.
kingrc15
This is the official code for "Multimodal Pretraining of Medical Time Series and Notes" at Machine Learning for Health 2023
SOYJUN
Overview For this assignment you will be developing and implementing : An On-Demand shortest-hop Routing (ODR) protocol for networks of fixed but arbitrary and unknown connectivity, using PF_PACKET sockets. The implementation is based on (a simplified version of) the AODV algorithm. Time client and server applications that send requests and replies to each other across the network using ODR. An API you will implement using Unix domain datagram sockets enables applications to communicate with the ODR mechanism running locally at their nodes. I shall be discussing the assignment in class on Wednesday, October 29, and Monday, November 3. The following should prove useful reference material for the assignment : Sections 15.1, 15.2, 15.4 & 15.6, Chapter 15, on Unix domain datagram sockets. PF_PACKET(7) from the Linux manual pages. You might find these notes made by a past CSE 533 student useful. Also, the following link http://www.pdbuchan.com/rawsock/rawsock.html contains useful code samples that use PF_PACKET sockets (as well as other code samples that use raw IP sockets which you do not need for this assignment, though you will be using these types of sockets for Assignment 4). Charles E. Perkins & Elizabeth M. Royer. “Ad-hoc On-Demand Distance Vector Routing.” Proceedings of the 2nd IEEE Workshop on Mobile Computing Systems and Applications, New Orleans, Louisiana, February 1999, pp. 90 - 100. The VMware environment minix.cs.stonybrook.edu is a Linux box running VMware. A cluster of ten Linux virtual machines, called vm1 through vm10, on which you can gain access as root and run your code have been created on minix. See VMware Environment Hosts for further details. VMware instructions takes you to a page that explains how to use the system. The ten virtual machines have been configured into a small virtual intranet of Ethernet LANs whose topology is (in principle) unknown to you. There is a course account cse533 on node minix, with home directory /users/cse533. In there, you will find a subdirectory Stevens/unpv13e , exactly as you are used to having on the cs system. You should develop your source code and makefiles for handing in accordingly. You will be handing in your source code on the minix node. Note that you do not need to link against the socket library (-lsocket) in Linux. The same is true for -lnsl and -lresolv. For example, take a look at how the LIBS variable is defined for Solaris, in /home/courses/cse533/Stevens/unpv13e_solaris2.10/Make.defines (on compserv1, say) : LIBS = ../libunp.a -lresolv -lsocket -lnsl -lpthread But if you take a look at Make.defines on minix (/users/cse533/Stevens/unpv13e/Make.defines) you will find only: LIBS = ../libunp.a -lpthread The nodes vm1 , . . . . . , vm10 are all multihomed : each has two (or more) interfaces. The interface ‘eth0 ’ should be completely ignored and is not to be used for this assignment (because it shows all ten nodes as if belonging to the same single Ethernet 192.168.1.0/24, rather than to an intranet composed of several Ethernets). Note that vm1 , . . . . . , vm10 are virtual machines, not real ones. One implication of this is that you will not be able to find out what their (virtual) IP addresses are by using nslookup and such. To find out these IP addresses, you need to look at the file /etc/hosts on minix. More to the point, invoking gethostbyname for a given vm will return to you only the (primary) IP address associated with the interface eth0 of that vm (which is the interface you will not be using). It will not return to you any other IP address for the node. Similarly, gethostbyaddr will return the vm node name only if you give it the (primary) IP address associated with the interface eth0 for the node. It will return nothing if you give it any other IP address for the node, even though the address is perfectly valid. Because of this, and because it will ease your task to be able to use gethostbyname and gethostbyaddr in a straightforward way, we shall adopt the (primary) IP addresses associated with interfaces eth0 as the ‘canonical’ IP addresses for the nodes (more on this below). Time client and server A time server runs on each of the ten vm machines. The client code should also be available on each vm so that it can be evoked at any of them. Normally, time clients/servers exchange request/reply messages using the TCP/UDP socket API that, effectively, enables them to receive service (indirectly, via the transport layer) from the local IP mechanism running at their nodes. You are to implement an API using Unix domain sockets to access the local ODR service directly (somewhat similar, in effect, to the way that raw sockets permit an application to access IP directly). Use Unix domain SOCK_DGRAM, rather than SOCK_STREAM, sockets (see Figures 15.5 & 15.6, pp. 418 - 419). API You need to implement a msg_send function that will be called by clients/servers to send requests/replies. The parameters of the function consist of : int giving the socket descriptor for write char* giving the ‘canonical’ IP address for the destination node, in presentation format int giving the destination ‘port’ number char* giving message to be sent int flag if set, force a route rediscovery to the destination node even if a non-‘stale’ route already exists (see below) msg_send will format these parameters into a single char sequence which is written to the Unix domain socket that a client/server process creates. The sequence will be read by the local ODR from a Unix domain socket that the ODR process creates for itself. Recall that the ‘canonical’ IP address for a vm node is the (primary) IP address associated with the eth0 interface for the node. It is what will be returned to you by a call to gethostbyname. Similarly, we need a msg_recv function which will do a (blocking) read on the application domain socket and return with : int giving socket descriptor for read char* giving message received char* giving ‘canonical’ IP address for the source node of message, in presentation format int* giving source ‘port’ number This information is written as a single char sequence by the ODR process to the domain socket that it creates for itself. It is read by msg_recv from the domain socket the client/server process creates, decomposed into the three components above, and returned to the caller of msg_recv. Also see the section below entitled ODR and the API. Client When a client is evoked at a node, it creates a domain datagram socket. The client should bind its socket to a ‘temporary’ (i.e., not ‘well-known’) sun_path name obtained from a call to tmpnam() (cf. line 10, Figure 15.6, p. 419) so that multiple clients may run at the same node. Note that tmpnam() is actually highly deprecated. You should use the mkstemp() function instead - look up the online man pages on minix (‘man mkstemp’) for details. As you run client code again and again during the development stage, the temporary files created by the calls to tmpnam / mkstemp start to proliferate since these files are not automatically removed when the client code terminates. You need to explicitly remove the file created by the client evocation by issuing a call to unlink() or to remove() in your client code just before the client code exits. See the online man pages on minix (‘man unlink’, ‘man remove’) for details. The client then enters an infinite loop repeating the steps below. The client prompts the user to choose one of vm1 , . . . . . , vm10 as a server node. Client msg_sends a 1 or 2 byte message to server and prints out on stdout the message client at node vm i1 sending request to server at vm i2 (In general, throughout this assignment, “trace” messages such as the one above should give the vm names and not IP addresses of the nodes.) Client then blocks in msg_recv awaiting response. This attempt to read from the domain socket should be backed up by a timeout in case no response ever comes. I leave it up to you whether you ‘wrap’ the call to msg_recv in a timeout, or you implement the timeout inside msg_recv itself. When the client receives a response it prints out on stdout the message client at node vm i1 : received from vm i2 <timestamp> If, on the other hand, the client times out, it should print out the message client at node vm i1 : timeout on response from vm i2 The client then retransmits the message out, setting the flag parameter in msg_send to force a route rediscovery, and prints out an appropriate message on stdout. This is done only once, when a timeout for a given message to the server occurs for the first time. Client repeats steps 1. - 3. Server The server creates a domain datagram socket. The server socket is assumed to have a (node-local) ‘well-known’ sun_path name which it binds to. This ‘well-known’ sun_path name is designated by a (network-wide) ‘well-known’ ‘port’ value. The time client uses this ‘port’ value to communicate with the server. The server enters an infinite sequence of calls to msg_recv followed by msg_send, awaiting client requests and responding to them. When it responds to a client request, it prints out on stdout the message server at node vm i1 responding to request from vm i2 ODR The ODR process runs on each of the ten vm machines. It is evoked with a single command line argument which gives a “staleness” time parameter, in seconds. It uses get_hw_addrs (available to you on minix in ~cse533/Asgn3_code) to obtain the index, and associated (unicast) IP and Ethernet addresses for each of the node’s interfaces, except for the eth0 and lo (loopback) interfaces, which should be ignored. In the subdirectory ~cse533/Asgn3_code (/users/cse533/Asgn3_code) on minix I am providing you with two functions, get_hw_addrs and prhwaddrs. These are analogous to the get_ifi_info_plus and prifinfo_plus of Assignment 2. Like get_ifi_info_plus, get_hw_addrs uses ioctl. get_hw_addrs gets the (primary) IP address, alias IP addresses (if any), HW address, and interface name and index value for each of the node's interfaces (including the loopback interface lo). prhwaddrs prints that information out. You should modify and use these functions as needed. Note that if an interface has no HW address associated with it (this is, typically, the case for the loopback interface lo for example), then ioctl returns get_hw_addrs a HW address which is the equivalent of 00:00:00:00:00:00 . get_hw_addrs stores this in the appropriate field of its data structures as it would with any HW address returned by ioctl, but when prhwaddrs comes across such an address, it prints a blank line instead of its usual ‘HWaddr = xx:xx:xx:xx:xx:xx’. The ODR process creates one or more PF_PACKET sockets. You will need to try out PF_PACKET sockets for yourselves and familiarize yourselves with how they behave. If, when you read from the socket and provide a sockaddr_ll structure, the kernel returns to you the index of the interface on which the incoming frame was received, then one socket will be enough. Otherwise, somewhat in the manner of Assignment 2, you shall have to create a PF_PACKET socket for every interface of interest (which are all the interfaces of the node, excluding interfaces lo and eth0 ), and bind a socket to each interface. Furthermore, if the kernel also returns to you the source Ethernet address of the frame in the sockaddr_ll structure, then you can make do with SOCK_DGRAM type PF_PACKET sockets; otherwise you shall have to use SOCK_RAW type sockets (although I would prefer you to use SOCK_RAW type sockets anyway, even if it turns out you can make do with SOCK_DGRAM type). The socket(s) should have a protocol value (no larger than 0xffff so that it fits in two bytes; this value is given as a network-byte-order parameter in the call(s) to function socket) that identifies your ODR protocol. The <linux/if_ether.h> include file (i.e., the file /usr/include/linux/if_ether.h) contains protocol values defined for the standard protocols typically found on an Ethernet LAN, as well as other values such as ETH_P_ALL. You should set protocol to a value of your choice which is not a <linux/if_ether.h> value, but which is, hopefully, unique to yourself. Remember that you will all be running your code using the same root account on the vm1 , . . . . . , vm10 nodes. So if two of you happen to choose the same protocol value and happen to be running on the same vm node at the same time, your applications will receive each other’s frames. For that reason, try to choose a protocol value for the socket(s) that is likely to be unique to yourself (something based on your Stony Brook student ID number, for example). This value effectively becomes the protocol value for your implementation of ODR, as opposed to some other cse 533 student's implementation. Because your value of protocol is to be carried in the frame type field of the Ethernet frame header, the value chosen should be not less than 1536 (0x600) so that it is not misinterpreted as the length of an Ethernet 802.3 frame. Note from the man pages for packet(7) that frames are passed to and from the socket without any processing in the frame content by the device driver on the other side of the socket, except for calculating and tagging on the 4-byte CRC trailer for outgoing frames, and stripping that trailer before delivering incoming frames to the socket. Nevertheless, if you write a frame that is less than 60 bytes, the necessary padding is automatically added by the device driver so that the frame that is actually transmitted out is the minimum Ethernet size of 64 bytes. When reading from the socket, however, any such padding that was introduced into a short frame at the sending node to bring it up to the minimum frame size is not stripped off - it is included in what you receive from the socket (thus, the minimum number of bytes you receive should never be less than 60). Also, you will have to build the frame header for outgoing frames yourselves (assuming you use SOCK_RAW type sockets). Bear in mind that the field values in that header have to be in network order. The ODR process also creates a domain datagram socket for communication with application processes at the node, and binds the socket to a ‘well known’ sun_path name for the ODR service. Because it is dealing with fixed topologies, ODR is, by and large, considerably simpler than AODV. In particular, discovered routes are relatively stable and there is no need for all the paraphernalia that goes with the possibility of routes changing (such as maintenance of active nodes in the routing tables and timeout mechanisms; timeouts on reverse links; lifetime field in the RREP messages; etc.) Nor will we be implementing source_sequence_#s (in the RREQ messages), and dest_sequence_# (in RREQ and RREP messages). In reality, we should (though we will not, for the sake of simplicity, be doing so) implement some sort of sequence number mechanism, or some alternative mechanism such as split-horizon for example, if we are to avoid possible scenarios of routing loops in a “count to infinity” context (I shall explain this point in class). However, we want ODR to discover shortest-hop paths, and we want it to do so in a reasonably efficient manner. This necessitates having one or two aspects of its operations work in a different, possibly slightly more complicated, way than AODV does. ODR has several basic responsibilities : Build and maintain a routing table. For each destination in the table, the routing table structure should include, at a minimum, the next-hop node (in the form of the Ethernet address for that node) and outgoing interface index, the number of hops to the destination, and a timestamp of when the the routing table entry was made or last “reconfirmed” / updated. Note that a destination node in the table is to be identified only by its ‘canonical’ IP address, and not by any other IP addresses the node has. Generate a RREQ in response to a time client calling msg_send for a destination for which ODR has no route (or for which a route exists, but msg_send has the flag parameter set or the route has gone ‘stale’ – see below), and ‘flood’ the RREQ out on all the node’s interfaces (except for the interface it came in on and, of course, the interfaces eth0 and lo). Flooding is done using an Ethernet broadcast destination address (0xff:ff:ff:ff:ff:ff) in the outgoing frame header. Note that a copy of the broadcast packet is supposed to / might be looped back to the node that sends it (see p. 535 in the Stevens textbook). ODR will have to take care not to treat these copies as new incoming RREQs. Also note that ODR at the client node increments the broadcast_id every time it issues a new RREQ for any destination node. When a RREQ is received, ODR has to generate a RREP if it is at the destination node, or if it is at an intermediate node that happens to have a route (which is not ‘stale’ – see below) to the destination. Otherwise, it must propagate the RREQ by flooding it out on all the node’s interfaces (except the interface the RREQ arrived on). Note that as it processes received RREQs, ODR should enter the ‘reverse’ route back to the source node into its routing table, or update an existing entry back to the source node if the RREQ received shows a shorter-hop route, or a route with the same number of hops but going through a different neighbour. The timestamp associated with the table entry should be updated whenever an existing route is either “reconfirmed” or updated. Obviously, if the node is going to generate a RREP, updating an existing entry back to the source node with a more efficient route, or a same-hops route using a different neighbour, should be done before the RREP is generated. Unlike AODV, when an intermediate node receives a RREQ for which it generates a RREP, it should nevertheless continue to flood the RREQ it received if the RREQ pertains to a source node whose existence it has heretofore been unaware of, or the RREQ gives it a more efficient route than it knew of back to the source node (the reason for continuing to flood the RREQ is so that other nodes in the intranet also become aware of the existence of the source node or of the potentially more optimal reverse route to it, and update their tables accordingly). However, since an RREP for this RREQ is being sent by our node, we do not want other nodes who receive the RREQ propagated by our node, and who might be in a position to do so, to also send RREPs. So we need to introduce a field in the RREQ message, not present in the AODV specifications, which acts like a “RREP already sent” field. Our node sets this field before further propagating the RREQ and nodes receiving an RREQ with this field set do not send RREPs in response, even if they are in a position to do so. ODR may, of course, receive multiple, distinct instances of the same RREQ (the combination of source_addr and broadcast_id uniquely identifies the RREQ). Such RREQs should not be flooded out unless they have a lower hop count than instances of that RREQ that had previously been received. By the same token, if ODR is in a position to send out a RREP, and has already done so for this, now repeating, RREQ , it should not send out another RREP unless the RREQ shows a more efficient, previously unknown, reverse route back to the source node. In other words, ODR should not generate essentially duplicative RREPs, nor generate RREPs to instances of RREQs that reflect reverse routes to the source that are not more efficient than what we already have. Relay RREPs received back to the source node (this is done using the ‘reverse’ route entered into the routing table when the corresponding RREQ was processed). At the same time, a ‘forward’ path to the destination is entered into the routing table. ODR could receive multiple, distinct RREPs for the same RREQ. The ‘forward’ route entered in the routing table should be updated to reflect the shortest-hop route to the destination, and RREPs reflecting suboptimal routes should not be relayed back to the source. In general, maintaining a route and its associated timestamp in the table in response to RREPs received is done in the same manner described above for RREQs. Forward time client/server messages along the next hop. (The following is important – you will lose points if you do not implement it.) Note that such application payload messages (especially if they are the initial request from the client to the server, rather than the server response back to the client) can be like “free” RREPs, enabling nodes along the path from source (client) to destination (server) node to build a reverse path back to the client node whose existence they were heretofore unaware of (or, possibly, to update an existing route with a more optimal one). Before it forwards an application payload message along the next hop, ODR at an intermediate node (and also at the final destination node) should use the message to update its routing table in this way. Thus, calls to msg_send by time servers should never cause ODR at the server node to initiate RREQs, since the receipt of a time client request implies that a route back to the client node should now exist in the routing table. The only exception to this is if the server node has a staleness parameter of zero (see below). A routing table entry has associated with it a timestamp that gives the time the entry was made into the table. When a client at a node calls msg_send, and if an entry for the destination node already exists in the routing table, ODR first checks that the routing information is not ‘stale’. A stale routing table entry is one that is older than the value defined by the staleness parameter given as a command line argument to the ODR process when it is executed. ODR deletes stale entries (as well as non-stale entries when the flag parameter in msg_send is set) and initiates a route rediscovery by issuing a RREQ for the destination node. This will force periodic updating of the routing tables to take care of failed nodes along the current path, Ethernet addresses that might have changed, and so on. Similarly, as RREQs propagate through the intranet, existing stale table entries at intermediate nodes are deleted and new route discoveries propagated. As noted above when discussing the processing of RREQs and RREPs, the associated timestamp for an existing table entry is updated in response to having the route either “reconfirmed” or updated (this applies to both reverse routes, by virtue of RREQs received, and to forward routes, by virtue of RREPs). Finally, note that a staleness parameter of 0 essentially indicates that the discovered route will be used only once, when first discovered, and then discarded. Effectively, an ODR with staleness parameter 0 maintains no real routing table at all ; instead, it forces route discoveries at every step of its operation. As a practical matter, ODR should be run with staleness parameter values that are considerably larger than the longest RTT on the intranet, otherwise performance will degrade considerably (and collapse entirely as the parameter values approach 0). Nevertheless, for robustness, we need to implement a mechanism by which an intermediate node that receives a RREP or application payload message for forwarding and finds that its relevant routing table entry has since gone stale, can intiate a RREQ to rediscover the route it needs. RREQ, RREP, and time client/server request/response messages will all have to be carried as encapsulated ODR protocol messages that form the data payload of Ethernet frames. So we need to design the structure of ODR protocol messages. The format should contain a type field (0 for RREQ, 1 for RREP, 2 for application payload ). The remaining fields in an ODR message will depend on what type it is. The fields needed for (our simplified versions of AODV’s) RREQ and RREP should be fairly clear to you, but keep in mind that you need to introduce two extra fields: The “RREP already sent” bit or field in RREQ messages, as mentioned above. A “forced discovery” bit or field in both RREQ and RREP messages: When a client application forces route rediscovery, this bit should be set in the RREQ issued by the client node ODR. Intermediate nodes that are not the destination node but which do have a route to the destination node should not respond with RREPs to an RREQ which has the forced discovery field set. Instead, they should continue to flood the RREQ so that it eventually reaches the destination node which will then respond with an RREP. The intermediate nodes relaying such an RREQ must update their ‘reverse’ route back to the source node accordingly, even if the new route is less efficient (i.e., has more hops) than the one they currently have in their routing table. The destination node responds to the RREQ with an RREP in which this field is also set. Intermediate nodes that receive such a forced discovery RREP must update their ‘forward’ route to the destination node accordingly, even if the new route is less efficient (i.e., has more hops) than the one they currently have in their routing table. This behaviour will cause a forced discovery RREQ to be responded to only by the destination node itself and not any other node, and will cause intermediate nodes to update their routing tables to both source and destination nodes in accordance with the latest routing information received, to cover the possibility that older routes are no longer valid because nodes and/or links along their paths have gone down. A type 2, application payload, message needs to contain the following type of information : type = 2 ‘canonical’ IP address of source node ‘port’ number of source application process (This, of course, is not a real port number in the TCP/UDP sense, but simply a value that ODR at the source node uses to designate the sun_path name for the source application’s domain socket.) ‘canonical’ IP address of destination node ‘port’ number of destination application process (This is passed to ODR by the application process at the source node when it calls msg_send. Its designates the sun_path name for an application’s domain socket at the destination node.) hop count (This starts at 0 and is incremented by 1 at each hop so that ODR can make use of the message to update its routing table, as discussed above.) number of bytes in application message The fields above essentially constitute a ‘header’ for the ODR message. Note that fields which you choose to have carry numeric values (rather than ascii characters, for example) must be in network byte order. ODR-defined numeric-valued fields in type 0, RREQ, and type 1, RREP, messages must, of course, also be in network byte order. Also note that only the ‘canonical’ IP addresses are used for the source and destination nodes in the ODR header. The same has to be true in the headers for type 0, RREQ, and type 1, RREP, messages. The general rule is that ODR messages only carry ‘canonical’ IP node addresses. The last field in the type 2 ODR message is essentially the data payload of the message. application message given in the call to msg_send An ODR protocol message is encapsulated as the data payload of an Ethernet frame whose header it fills in as follows : source address = Ethernet address of outgoing interface of the current node where ODR is processing the message. destination address = Ethernet broadcast address for type 0 messages; Ethernet address of next hop node for type 1 & 2 messages. protocol field = protocol value for the ODR PF_PACKET socket(s). Last but not least, whenever ODR writes an Ethernet frame out through its socket, it prints out on stdout the message ODR at node vm i1 : sending frame hdr src vm i1 dest addr ODR msg type n src vm i2 dest vm i3 where addr is in presentation format (i.e., hexadecimal xx:xx:xx:xx:xx:xx) and gives the destination Ethernet address in the outgoing frame header. Other nodes in the message should be identified by their vm name. A message should be printed out for each packet sent out on a distinct interface. ODR and the API When the ODR process first starts, it must construct a table in which it enters all well-known ‘port’ numbers and their corresponding sun_path names. These will constitute permanent entries in the table. Thereafter, whenever it reads a message off its domain socket, it must obtain the sun_path name for the peer process socket and check whether that name is entered in the table. If not, it must select an ‘ephemeral’ ‘port’ value by which to designate the peer sun_path name and enter the pair < port value , sun_path name > into the table. Such entries cannot be permanent otherwise the table will grow unboundedly in time, with entries surviving for ever, beyond the peer processes’ demise. We must associate a time_to_live field with a non-permanent table entry, and purge the entry if nothing is heard from the peer for that amount of time. Every time a peer process for which a non-permanent table entry exists communicates with ODR, its time_to_live value should be reinitialized. Note that when ODR writes to a peer, it is possible for the write to fail because the peer does not exist : it could be a ‘well-known’ service that is not running, or we could be in the interval between a process with a non-permanent table entry terminating and the expiration of its time_to_live value. Notes A proper implementation of ODR would probably require that RREQ and RREP messages be backed up by some kind of timeout and retransmission mechanism since the network transmission environment is not reliable. This would considerably complicate the implementation (because at any given moment, a node could have multiple RREQs that it has flooded out, but for which it has still not received RREPs; the situation is further complicated by the fact that not all intermediate nodes receiving and relaying RREQs necessarily lie on a path to the destination, and therefore should expect to receive RREPs), and, learning-wise, would not add much to the experience you should have gained from Assignment 2.
cosmicBboy
Code and notes for "Bayesian Reasoning and Machine Learning
anujkumarthakur
Introduction Note: This edition of the book is the same as The Rust Programming Language available in print and ebook format from No Starch Press. Welcome to The Rust Programming Language, an introductory book about Rust. The Rust programming language helps you write faster, more reliable software. High-level ergonomics and low-level control are often at odds in programming language design; Rust challenges that conflict. Through balancing powerful technical capacity and a great developer experience, Rust gives you the option to control low-level details (such as memory usage) without all the hassle traditionally associated with such control. Who Rust Is For Rust is ideal for many people for a variety of reasons. Let’s look at a few of the most important groups. Teams of Developers Rust is proving to be a productive tool for collaborating among large teams of developers with varying levels of systems programming knowledge. Low-level code is prone to a variety of subtle bugs, which in most other languages can be caught only through extensive testing and careful code review by experienced developers. In Rust, the compiler plays a gatekeeper role by refusing to compile code with these elusive bugs, including concurrency bugs. By working alongside the compiler, the team can spend their time focusing on the program’s logic rather than chasing down bugs. Rust also brings contemporary developer tools to the systems programming world: Cargo, the included dependency manager and build tool, makes adding, compiling, and managing dependencies painless and consistent across the Rust ecosystem. Rustfmt ensures a consistent coding style across developers. The Rust Language Server powers Integrated Development Environment (IDE) integration for code completion and inline error messages. By using these and other tools in the Rust ecosystem, developers can be productive while writing systems-level code. Students Rust is for students and those who are interested in learning about systems concepts. Using Rust, many people have learned about topics like operating systems development. The community is very welcoming and happy to answer student questions. Through efforts such as this book, the Rust teams want to make systems concepts more accessible to more people, especially those new to programming. Companies Hundreds of companies, large and small, use Rust in production for a variety of tasks. Those tasks include command line tools, web services, DevOps tooling, embedded devices, audio and video analysis and transcoding, cryptocurrencies, bioinformatics, search engines, Internet of Things applications, machine learning, and even major parts of the Firefox web browser. Open Source Developers Rust is for people who want to build the Rust programming language, community, developer tools, and libraries. We’d love to have you contribute to the Rust language. People Who Value Speed and Stability Rust is for people who crave speed and stability in a language. By speed, we mean the speed of the programs that you can create with Rust and the speed at which Rust lets you write them. The Rust compiler’s checks ensure stability through feature additions and refactoring. This is in contrast to the brittle legacy code in languages without these checks, which developers are often afraid to modify. By striving for zero-cost abstractions, higher-level features that compile to lower-level code as fast as code written manually, Rust endeavors to make safe code be fast code as well. The Rust language hopes to support many other users as well; those mentioned here are merely some of the biggest stakeholders. Overall, Rust’s greatest ambition is to eliminate the trade-offs that programmers have accepted for decades by providing safety and productivity, speed and ergonomics. Give Rust a try and see if its choices work for you. Who This Book Is For This book assumes that you’ve written code in another programming language but doesn’t make any assumptions about which one. We’ve tried to make the material broadly accessible to those from a wide variety of programming backgrounds. We don’t spend a lot of time talking about what programming is or how to think about it. If you’re entirely new to programming, you would be better served by reading a book that specifically provides an introduction to programming. How to Use This Book In general, this book assumes that you’re reading it in sequence from front to back. Later chapters build on concepts in earlier chapters, and earlier chapters might not delve into details on a topic; we typically revisit the topic in a later chapter. You’ll find two kinds of chapters in this book: concept chapters and project chapters. In concept chapters, you’ll learn about an aspect of Rust. In project chapters, we’ll build small programs together, applying what you’ve learned so far. Chapters 2, 12, and 20 are project chapters; the rest are concept chapters. Chapter 1 explains how to install Rust, how to write a Hello, world! program, and how to use Cargo, Rust’s package manager and build tool. Chapter 2 is a hands-on introduction to the Rust language. Here we cover concepts at a high level, and later chapters will provide additional detail. If you want to get your hands dirty right away, Chapter 2 is the place for that. At first, you might even want to skip Chapter 3, which covers Rust features similar to those of other programming languages, and head straight to Chapter 4 to learn about Rust’s ownership system. However, if you’re a particularly meticulous learner who prefers to learn every detail before moving on to the next, you might want to skip Chapter 2 and go straight to Chapter 3, returning to Chapter 2 when you’d like to work on a project applying the details you’ve learned. Chapter 5 discusses structs and methods, and Chapter 6 covers enums, match expressions, and the if let control flow construct. You’ll use structs and enums to make custom types in Rust. In Chapter 7, you’ll learn about Rust’s module system and about privacy rules for organizing your code and its public Application Programming Interface (API). Chapter 8 discusses some common collection data structures that the standard library provides, such as vectors, strings, and hash maps. Chapter 9 explores Rust’s error-handling philosophy and techniques. Chapter 10 digs into generics, traits, and lifetimes, which give you the power to define code that applies to multiple types. Chapter 11 is all about testing, which even with Rust’s safety guarantees is necessary to ensure your program’s logic is correct. In Chapter 12, we’ll build our own implementation of a subset of functionality from the grep command line tool that searches for text within files. For this, we’ll use many of the concepts we discussed in the previous chapters. Chapter 13 explores closures and iterators: features of Rust that come from functional programming languages. In Chapter 14, we’ll examine Cargo in more depth and talk about best practices for sharing your libraries with others. Chapter 15 discusses smart pointers that the standard library provides and the traits that enable their functionality. In Chapter 16, we’ll walk through different models of concurrent programming and talk about how Rust helps you to program in multiple threads fearlessly. Chapter 17 looks at how Rust idioms compare to object-oriented programming principles you might be familiar with. Chapter 18 is a reference on patterns and pattern matching, which are powerful ways of expressing ideas throughout Rust programs. Chapter 19 contains a smorgasbord of advanced topics of interest, including unsafe Rust, macros, and more about lifetimes, traits, types, functions, and closures. In Chapter 20, we’ll complete a project in which we’ll implement a low-level multithreaded web server! Finally, some appendixes contain useful information about the language in a more reference-like format. Appendix A covers Rust’s keywords, Appendix B covers Rust’s operators and symbols, Appendix C covers derivable traits provided by the standard library, Appendix D covers some useful development tools, and Appendix E explains Rust editions. There is no wrong way to read this book: if you want to skip ahead, go for it! You might have to jump back to earlier chapters if you experience any confusion. But do whatever works for you. An important part of the process of learning Rust is learning how to read the error messages the compiler displays: these will guide you toward working code. As such, we’ll provide many examples that don’t compile along with the error message the compiler will show you in each situation. Know that if you enter and run a random example, it may not compile! Make sure you read the surrounding text to see whether the example you’re trying to run is meant to error. Ferris will also help you distinguish code that isn’t meant to work: