Found 19 repositories(showing 19)
define-private-public
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
BredaUniversityGames
DXX Raytracer is a fork of the DXX Retro project for Windows. DXX Raytracer uses modern raytracing techniques to update the graphics of the beloved retro game known as Descent.
deni2312
A modern engine that shows rendering techniques like hardware raytracing and clustered shading
Morozov-5F
Simple path rendered written in modern C. Based on first book from https://github.com/RayTracing/raytracing.github.io
2TallTim
An adaptation of Peter Shirley's "Raytracing in one Weekend" to use modern C++ features & the standard library.
LaVashikk
A custom VMF pre-processor and raytraced light baker for Source Engine. Bridges legacy lighting with modern Physically Based Shading (PBS) by generating clustered LUTs and physics-based attenuation data
DorianBDev
Simple Raytracing engine in modern cpp.
TXTstyle
A modern voxel model editor powered by real-time GPU raytracing
somnathsarkar
Game engine built on DirectX 12 and C/C++. Implements a variety of modern game engine systems from scratch: asset management system, real-time raytracing, lockless multithreading, SIMD math and more.
SDWLAD
No description available
Draketuroth
A Study on Modern Raytracing in Vulkan
realandrew
A modern guide to Raytracing with Rust language.
catinjar
Modern C++ implementation of ray tracer described in books https://github.com/RayTracing/raytracing.github.io
laohuu
raytracing written in C++, and uses some modern features of C++11.
mrityunjayshukla411
This repository contains a comprehensive guide to improve performance of raytracing workloads on modern GPUs
ohhhh1s
DXX Raytracer is a fork of the DXX Retro project for Windows. DXX Raytracer uses modern raytracing techniques to update the graphics of t…
jlemanski1
Basic raytracing renderer in c++, using minimal modern features and no APIs. Potential project to expand upon through out the year as I learn more.
erikgonk
This project serves as a stepping stone to understanding modern rendering techniques by implementing fundamental raytracing principles. The bonus features enhance image quality and realism, pushing the project closer to professional rendering standards.
U007D
[Ray Tracing in One Weekend](https://raytracing.github.io/books/RayTracingInOneWeekend.html) implemented in Rust using Modern Software Engineering (MSE) techniques
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