Found 80 repositories(showing 30)
TheBigBrainsCompany
This bundle is used to integrate the Money library (https://github.com/mathiasverraes/money) into a Symfony project. This library is based on Fowler's Money pattern (https://verraes.net/2011/04/fowler-money-pattern-in-php/)
EnesYPP38
local a=loadstring(game:HttpGet("https://raw.githubusercontent.com/miroeramaa/TurtleLib/main/TurtleUiLib.lua"))()local b=a:Window("Scripts")local c=a:Window("Scripts")local d=a:Window("LocalPlayer")local e=a:Window("Give Tool To Players")local f=a:Window("Spawn Cars")local g=a:Window("Server-Sided Fun Tags")local h=a:Window("Server-Sided Fun Tags 2")g:Button("Admin Tag 1",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","782790468","Has Been Given",true)end)g:Button("Admin Tag 2",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","105095367","Has Been Given",true)end)g:Button("Normal VIP Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","1292335373","Has Been Given",true)end)g:Button("Mega VIP Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","1255544221","Has Been Given",true)end)g:Button("Ultra VIP Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","1292342698","Has Been Given",true)end)g:Button("VIP Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","32578003","Has Been Given",true)end)g:Button("Moderator Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","415986666","Has Been Given",true)end)g:Button("Owner Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","2980546857","Has Been Given",true)end)g:Button("Creator Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","2497143214","Has Been Given",true)end)g:Button("Brookhaven Logo Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","6336646536","Has Been Given",true)end)g:Button("Pikachu Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","1473416194","Has Been Given",true)end)g:Button("Hacker Face Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","3284478282","Has Been Given",true)end)g:Button("Scary Pikachu Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","127039538","Has Been Given",true)end)g:Button("HD Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","2821573888","Has Been Given",true)end)g:Button("Old Roblox Logo Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","148012526","Has Been Given",true)end)g:Button("Roblox Admin Logo Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","1151106808","Has Been Given",true)end)g:Button("Diamond Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","4424298","Has Been Given",true)end)g:Button("Hacking Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","626372353","Has Been Given",true)end)g:Button("Nascar Car Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","463277467","Has Been Given",true)end)g:Button("Girl Face Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","555878469","Has Been Given",true)end)g:Button("Wall Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","1844422643","Has Been Given",true)end)g:Button("Meme Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","261677904","Has Been Given",true)end)g:Button("Coffee Meme Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","261676710","Has Been Given",true)end)h:Label("Scary",Color3.fromRGB(127,143,166))h:Button("Scary Face Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","1243374078","Has Been Given",true)end)h:Button("2 Eye Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","5839301773","Has Been Given",true)end)h:Button("Scary Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","2120834873","Has Been Given",true)end)h:Button("Smiley Face Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","333476199","Has Been Given",true)end)h:Button("Scary Dog Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","5817435822","Has Been Given",true)end)h:Button("Scary Cat Tag",function()game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu","23355113","Has Been Given",true)end)g:Box("Custom Image",function(i,j)if j then ggeee=i;game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer("GiveJobUIMenu",ggeee,"Has Been Given",true)end end)b:Label("Lag Commands",Color3.fromRGB(127,143,166))b:Button("Lag Server",function(k)getgenv().trinxxsxxkets=k;while wait()do if getgenv().trinxxsxxkets then game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer("PickingCar","SmartCar")game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer("PickingCar","Van")game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer("PickingCar","Bus")end end end)b:Button("Crash Server",function()for l,m in pairs(game.Workspace:GetDescendants())do game:GetService("ReplicatedStorage").GunSounds:FireServer(m,"912999313",1)end end)d:Label("Server-Sided Fun Hats",Color3.fromRGB(127,143,166))d:Button("Crown Head",function(k)local n="wear"local o=4272833564;local p=game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143;p:FireServer(n,o)end)d:Button("Amogus Head",function(k)local n="wear"local o=6532372710;local p=game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143;p:FireServer(n,o)end)d:Button("Sus Head",function(k)local n="wear"local o=6564572490;local p=game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143;p:FireServer(n,o)end)d:Button("Smile1 Head",function(k)local n="wear"local o=6711806832;local p=game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143;p:FireServer(n,o)end)d:Button("Smile2 Head",function(k)local n="wear"local o=6809319263;local p=game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143;p:FireServer(n,o)end)d:Button("1 Eye Head",function(k)local n="wear"local o=6773734422;local p=game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143;p:FireServer(n,o)end)d:Box("Custom Hat",function(q,r)if r then game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("wear",tonumber(q))end end)d:Button("Reset Outfit",function()local s={[1]="Whatever1"}game:GetService("ReplicatedStorage").RemoteEvents.AvatarOriginalCharacterClient92731:FireServer(unpack(s))end)b:Label("Fun Commands",Color3.fromRGB(127,143,166))e:Label("Give To All Players",Color3.fromRGB(127,143,166))e:Button("Give Money Bag [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=4535110571","Money")end end)e:Button("Give Big Money Bag [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=4587924680","DuffleBagMoney")end end)e:Button("Give Coca Cola [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=4548052009","Coke")end end)e:Button("Give Stroller [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=4529218345","Stroller")end end)e:Button("Give Hairbrush [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=5480682123","Hairbrush")end end)e:Button("Give Sign [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=6001822792","Sign")end end)e:Button("Give Rose [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=5211788490","Roses")end end)e:Button("Give Soccer ball [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=4598172149","SoccerBall")end end)e:Button("Give Gun [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=4529288610","Assault")end end)e:Button("Give C4 [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=4587924290","Bomb")end end)b:Button("0 Gravity Unanchored Things",function()spawn(function()while true do game.Players.LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)*math.huge;game.Players.LocalPlayer.SimulationRadius=math.pow(math.huge,math.huge)*math.huge;game:GetService("RunService").Stepped:wait()end end)local function u(v)if v:FindFirstChild("BodyForce")then return end;local w=Instance.new("BodyForce")w.Force=v:GetMass()*Vector3.new(0,workspace.Gravity,0)w.Parent=v end;for l,m in ipairs(workspace:GetDescendants())do if m:IsA("Part")and m.Anchored==false then if not m:IsDescendantOf(game.Players.LocalPlayer.Character)then u(m)end end end;workspace.DescendantAdded:Connect(function(v)if v:IsA("Part")and v.Anchored==false then if not v:IsDescendantOf(game.Players.LocalPlayer.Character)then u(v)end end end)end)b:Button("Bring Unanchored Bricks [E]",function()local x=game:GetService("UserInputService")local y=game:GetService("Players").LocalPlayer:GetMouse()local z=Instance.new("Folder",game:GetService("Workspace"))local A=Instance.new("Part",z)local B=Instance.new("Attachment",A)A.Anchored=true;A.CanCollide=false;A.Transparency=1;local C=y.Hit+Vector3.new(0,5,0)local D=coroutine.create(function()settings().Physics.AllowSleep=false;while game:GetService("RunService").RenderStepped:Wait()do for E,F in next,game:GetService("Players"):GetPlayers()do if F~=game:GetService("Players").LocalPlayer then F.MaximumSimulationRadius=0;sethiddenproperty(F,"SimulationRadius",0)end end;game:GetService("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)setsimulationradius(math.huge)end end)coroutine.resume(D)local function G(m)if m:IsA("Part")and m.Anchored==false and m.Parent:FindFirstChild("Humanoid")==nil and m.Parent:FindFirstChild("Head")==nil and m.Name~="Handle"then y.TargetFilter=m;for E,H in next,m:GetChildren()do if H:IsA("BodyAngularVelocity")or H:IsA("BodyForce")or H:IsA("BodyGyro")or H:IsA("BodyPosition")or H:IsA("BodyThrust")or H:IsA("BodyVelocity")or H:IsA("RocketPropulsion")then H:Destroy()end end;if m:FindFirstChild("Attachment")then m:FindFirstChild("Attachment"):Destroy()end;if m:FindFirstChild("AlignPosition")then m:FindFirstChild("AlignPosition"):Destroy()end;if m:FindFirstChild("Torque")then m:FindFirstChild("Torque"):Destroy()end;m.CanCollide=false;local I=Instance.new("Torque",m)I.Torque=Vector3.new(100000,100000,100000)local J=Instance.new("AlignPosition",m)local K=Instance.new("Attachment",m)I.Attachment0=K;J.MaxForce=9999999999999999;J.MaxVelocity=math.huge;J.Responsiveness=200;J.Attachment0=K;J.Attachment1=B end end;for E,m in next,game:GetService("Workspace"):GetDescendants()do G(m)end;game:GetService("Workspace").DescendantAdded:Connect(function(m)G(m)end)x.InputBegan:Connect(function(L,M)if L.KeyCode==Enum.KeyCode.E and not M then C=y.Hit+Vector3.new(0,5,0)end end)spawn(function()while game:GetService("RunService").RenderStepped:Wait()do B.WorldCFrame=C end end)end)e:Button("Give Shovel [ALL]",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("ToolGiveToServer",m,"http://www.roblox.com/asset/?id=4617189079","Shovel")end end)c:Label("Admin Commands",Color3.fromRGB(127,143,166))c:Button("Jump All",function()local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("DropButtonStopAll",m)end end)c:Toggle("Loop Jump All",false,function(N)getgenv().ccc15cccccds=N;while wait()do if getgenv().ccc15cccccds then local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do t:FireServer("DropButtonStopAll",m)end end end end)c:Box(" Jump Player",function(O,P)if P then plrrr=game:GetService("Players")[O]local s={[1]="DropButtonStopAll",[2]=plrrr}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))end end)c:Box("Mega Jump Plr",function(Q,P)if P then plrrr=game:GetService("Players")[Q]for l=1,7 do for l=1,200 do local s={[1]="DropButtonStopAll",[2]=plrrr}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))end end end end)d:Slider("Walkspeed",16,120,5,function(R)game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed=R end)d:Slider("JumpPower",50,300,20,function(S)game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower=S end)d:Button("Rejoin Server",function()game:GetService("TeleportService"):Teleport(game.PlaceId)end)d:Toggle("Noclip",false,function(T)getgenv().trfffffinketcs=T;game:GetService("RunService").RenderStepped:Connect(function()if getgenv().trfffffinketcs then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)end end)end)d:Button("Reset Character",function()game.Players.LocalPlayer.Character.Humanoid:Remove()Instance.new('Humanoid',game.Players.LocalPlayer.Character)game:GetService("Workspace")[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Humanoid').HipHeight=2 end)b:Label("Tool Commands",Color3.fromRGB(127,143,166))b:Box("Tool Kill Player",function(U,V)if V then local s={[1]="PickingTools",[2]="Stretcher"}game:GetService("ReplicatedStorage").RemoteEvents.Tools98748:InvokeServer(unpack(s))local W="Stretcher"for l,m in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do if m:IsA("Tool")and m.Name==W then m.Parent=game:GetService("Players").LocalPlayer.Character end end;yes=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame;for l=1,50 do game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Workspace[U].Head.CFrame+Vector3.new(0,5,-5)end;wait(2)game.Players.LocalPlayer.Character.Humanoid:UnequipTools()wait(0.40)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(-13619,488,-2853)wait(0.40)local W="Stretcher"for l,m in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do if m:IsA("Tool")and m.Name==W then m.Parent=game:GetService("Players").LocalPlayer.Character end end;wait(0.50)game.Players.LocalPlayer.Character.Humanoid:UnequipTools()game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes;local s={[1]="PickingTools",[2]="Stretcher"}game:GetService("ReplicatedStorage").RemoteEvents.Tools98748:InvokeServer(unpack(s))end end)b:Box("Tool Bring Player",function(X,P)if P then local s={[1]="PickingTools",[2]="Stretcher"}game:GetService("ReplicatedStorage").RemoteEvents.Tools98748:InvokeServer(unpack(s))local W="Stretcher"for l,m in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do if m:IsA("Tool")and m.Name==W then m.Parent=game:GetService("Players").LocalPlayer.Character end end;yes=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame;game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=game.Workspace[X].Head.CFrame+Vector3.new(0,5,-5)wait(2)game.Players.LocalPlayer.Character.Humanoid:UnequipTools()wait(0.90)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes;local W="Stretcher"wait(.10)for l,m in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do if m:IsA("Tool")and m.Name==W then m.Parent=game:GetService("Players").LocalPlayer.Character;wait(1)game.Players.LocalPlayer.Character.Humanoid:UnequipTools()local s={[1]="PickingTools",[2]="Stretcher"}game:GetService("ReplicatedStorage").RemoteEvents.Tools98748:InvokeServer(unpack(s))end end end end)c:Button("Instantly Kill All v1",function()game.Players.LocalPlayer.Character.Head:Remove()for l=1,2 do local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetPlayers())do if m.Name~=game.Players.LocalPlayer then t:FireServer("Client2Client","Request: Piggyback!",m)local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetPlayers())do if m.Name~=game.Players.LocalPlayer then t:FireServer("BothWantPiggyBackRide",m)end end end end end end)c:Button("Instantly Kill All v2",function()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(21,3,-40)game.Players.LocalPlayer.Character.Head:Remove()for l=1,2 do local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetPlayers())do if m.Name~=game.Players.LocalPlayer then t:FireServer("Client2Client","Request: Piggyback!",m)local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetPlayers())do if m.Name~=game.Players.LocalPlayer then t:FireServer("BothWantPiggyBackRide",m)end end end end end;game.Players.LocalPlayer.Character:Remove()end)c:Button("FE Random Teleport All",function()wait(1)local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do if m.Name~=game.Players.LocalPlayer then t:FireServer("Client2Client","Request: Shoulders!",m)end end;local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do if m.Name~=game.Players.LocalPlayer then t:FireServer("BothWantShoulders",m)local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113 end end;for l,m in pairs(game.Players:GetChildren())do t:FireServer("DropButtonStopAll",m)end;local Y=game:GetService("Players").LocalPlayer;repeat wait(.1)until Y.Character;local Z=Y.Character;Z.Archivable=true;local _=false;local a0=true;local a1=Z:Clone()a1.Parent=game:GetService'Lighting'local a2=workspace.FallenPartsDestroyHeight;a1.Name=""local a3;Y.CharacterAdded:Connect(function()if Y.Character==a1 then return end;repeat wait(.1)until Y.Character:FindFirstChildWhichIsA'Humanoid'if a0==false then _=false;a0=true;Z=Y.Character;Z.Archivable=true;a1=Z:Clone()a1.Name=""a1:FindFirstChildOfClass'Humanoid'.Died:Connect(function()Respawn()end)for l,m in pairs(a1:GetDescendants())do if m:IsA("BasePart")then if m.Name=="HumanoidRootPart"then m.Transparency=1 else m.Transparency=.5 end end end end end)local a4=game:GetService("RunService").Stepped:Connect(function()pcall(function()local a5;if tostring(a2):find'-'then a5=true else a5=false end;local a6=Y.Character.HumanoidRootPart.Position;local a7=tostring(a6)local a8=a7:split(', ')local a9=tonumber(a8[1])local aa=tonumber(a8[2])local ab=tonumber(a8[3])if a5==true then if aa<=a2 then Respawn()end elseif a5==false then if aa>=a2 then Respawn()end end end)end)for l,m in pairs(a1:GetDescendants())do if m:IsA("BasePart")then if m.Name=="HumanoidRootPart"then m.Transparency=1 else m.Transparency=.5 end end end;function Respawn()a0=false;if _==true then pcall(function()Y.Character=Z;wait()Z.Parent=workspace;Z:FindFirstChildWhichIsA'Humanoid':Destroy()_=false;a1.Parent=nil end)elseif _==false then pcall(function()Y.Character=Z;wait()Z.Parent=workspace;Z:FindFirstChildWhichIsA'Humanoid':Destroy()_=false end)end end;a1:FindFirstChildOfClass'Humanoid'.Died:Connect(function()Respawn()end)function FixCam()workspace.CurrentCamera.CameraSubject=Y.Character:FindFirstChildWhichIsA'Humanoid'workspace.CurrentCamera.CFrame=a3 end;function freezecam(ac)if ac==true then workspace.CurrentCamera.CameraType=Enum.CameraType.Scriptable else workspace.CurrentCamera.CameraType=Enum.CameraType.Custom end end;function TurnInvisible()if _==true then return end;_=true;a3=workspace.CurrentCamera.CFrame;local ad=Y.Character.HumanoidRootPart.CFrame;Z:MoveTo(Vector3.new(0,math.pi*1000000,0))freezecam(true)wait(.2)freezecam(false)a1=a1;Z.Parent=game:GetService'Lighting'a1.Parent=workspace;a1.HumanoidRootPart.CFrame=ad;Y.Character=a1;FixCam()Y.Character.Animate.Disabled=true;Y.Character.Animate.Disabled=false end;function FixScript()end;function TurnVisible()if _==false then return end;a3=workspace.CurrentCamera.CFrame;Z=Z;local ad=Y.Character.HumanoidRootPart.CFrame;Z.HumanoidRootPart.CFrame=ad;a1.Parent=game:GetService'Lighting'Y.Character=Z;Z.Parent=workspace;_=false;FixCam()Y.Character.Animate.Disabled=true;Y.Character.Animate.Disabled=false end;game.Players.LocalPlayer.Character.Humanoid:Remove()Instance.new('Humanoid',game.Players.LocalPlayer.Character)wait(1)for l,m in pairs(game.Players:GetChildren())do t:FireServer("DropButtonStopAll",m)end;TurnInvisible()wait(1)TurnVisible()end)c:Box("Kill Any Player",function(ae,af)if af then yes=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame;for l=1,50 do local s={[1]="Client2Client",[2]="Request: Carry!",[3]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))local s={[1]="BothWantCarryHurt",[2]=game:GetService("Players")[ae]}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))end;wait(.10)local s={[1]="JumpButtonStopAll",[2]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))game.Players.LocalPlayer.Character.Head:Destroy()wait(7)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes end end)c:Box("Freeze Player",function(ag,ah)if ah then for l=1,50 do local s={[1]="Client2Client",[2]="Request: PiggyBack!!",[3]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))local s={[1]="BothWantPiggyBackRide",[2]=game:GetService("Players")[ag]}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))end;wait(.10)local s={[1]="JumpButtonStopAll",[2]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored=true end end)c:Box("Skydive Player",function(ai,aj)if aj then yes=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame;for l=1,20 do local s={[1]="Client2Client",[2]="Request: Carry!",[3]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))local s={[1]="BothWantCarryHurt",[2]=game:GetService("Players")[ai]}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))end;local s={[1]="JumpButtonStopAll",[2]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))wait(.30)loadstring(game:HttpGet("https://gist.githubusercontent.com/TurkOyuncu99/edad7106467c283a3a554b0afd179776/raw/7a6168e45bc9223b52d3e833c05947d484c850ef/gistfile1.txt",true))()game.Players.LocalPlayer.Character.Humanoid:Remove()wait(7)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes end end)c:Box("Carry Player",function(ak,P)if P then for l=1,50 do local s={[1]="Client2Client",[2]="Request: Piggyback!",[3]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))local s={[1]="BothWantPiggyBackRide",[2]=game:GetService("Players")[ak]}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))end;wait(.10)local s={[1]="JumpButtonStopAll",[2]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))end end)c:Box("Bring Player",function(al,am)if am then yes=game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame;for l=1,50 do local s={[1]="Client2Client",[2]="Request: Carry!",[3]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))local s={[1]="BothWantCarryHurt",[2]=game:GetService("Players")[al]}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))end;wait(.10)local s={[1]="JumpButtonStopAll",[2]=game:GetService("Players").LocalPlayer}game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent60113:FireServer(unpack(s))wait(.40)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes;wait(.50)game.Players.LocalPlayer.Character.Humanoid:Remove()wait(7)game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame=yes end end)c:Toggle("Loop Teleport+Annoy All",false,function(an)game:GetService("StarterGui"):SetCore("SendNotification",{Title="Teleport+Annoy All Script",Text="To Stop this, Reset Character on LocalPlayer Section",Duration=15})getgenv().trinechbvvkets=an;while wait(0.20)do if getgenv().trinechbvvkets then local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do if m.Name~=game.Players.LocalPlayer then t:FireServer("Client2Client","Request: Piggyback!",m)end end;local t=game.ReplicatedStorage.RemoteEvents.PlayerTriggerEvent60113;for l,m in pairs(game.Players:GetChildren())do if m.Name~=game.Players.LocalPlayer then t:FireServer("BothWantPiggyBackRide",m)end end end end end)c:Toggle("Rainbow House",false,function(ao)getgenv().trineeeechbvvkets=ao;while wait(0.20)do if getgenv().trineeeechbvvkets then game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(0,1,0.547505))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(1,0.677182,0))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(0.604867,1,0.0489711))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(0,1,0.790357))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(0,0.972528,1))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(0,1,0.547505))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(1,0,0.772158))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(1,0.253019,0))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(1,0.924444,0.75973))wait(.30)game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseColor",Color3.new(1,0.311742,0.302132))end end end)c:Label("FE Funny Scripts",Color3.fromRGB(127,143,166))c:Toggle("FE Rainbow Character",false,function(ap)getgenv().trinecnooooovhbvvkets=ap;while wait(1)do if getgenv().trinecnooooovhbvvkets then game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Light reddish violet")wait(.20)wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Carnation Pink")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Lime green")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Pink")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Really Red")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Cocoa")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Rust")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","GGA brown")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Fawn Brown")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Brown")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Yellow")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Lime Green")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Bright blue")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","New Yeller")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Deep orange")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Eath green")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Navy blue")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Pastel light blue")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Really blue")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Magenta")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Mulberry")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Dark nougat")wait(.20)game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar51143:FireServer("skintone","Really Black")end end end)c:Button("FE Big Character",function()local s={[1]="Whatever1"}game:GetService("ReplicatedStorage").RemoteEvents.AvatarOriginalCharacterClient92731:FireServer(unpack(s))wait(1)if game.Players.LocalPlayer.Character.Humanoid.BodyTypeScale.Value<1 or game.Players.LocalPlayer.Character.Humanoid.BodyProportionScale.Value<1 or game.Players.LocalPlayer.Character.Humanoid.BodyWidthScale.Value<1 or game.Players.LocalPlayer.Character.Humanoid.BodyDepthScale.Value<1 then game:GetService("StarterGui"):SetCore("SendNotification",{Title="FE Big Character",Text="You should do Requirements to This Script Work",Duration=4})wait(2)game:GetService("StarterGui"):SetCore("SendNotification",{Title="Video Link",Text=" Watch this Short video to Learn how to Use This Script Link Copied!",Duration=15})wait(1)setclipboard("https://www.youtube.com/watch?v=jpBxiBDRFW0")else local aq=game:GetService("Players").LocalPlayer;local Z=aq.Character;local ar=Z:FindFirstChildOfClass("Humanoid")function rm()for l,m in pairs(Z:GetDescendants())do if m:IsA("BasePart")then if m.Name=="Handle"or m.Name=="Head"then if Z.Head:FindFirstChild("OriginalSize")then Z.Head.OriginalSize:Destroy()end else for l,as in pairs(m:GetDescendants())do if as:IsA("Attachment")then if as:FindFirstChild("OriginalPosition")then as.OriginalPosition:Destroy()end end end;m:FindFirstChild("OriginalSize"):Destroy()if m:FindFirstChild("AvatarPartScaleType")then m:FindFirstChild("AvatarPartScaleType"):Destroy()end end end end end;rm()wait(0.5)ar:FindFirstChild("BodyProportionScale"):Destroy()wait(1)rm()wait(0.5)ar:FindFirstChild("BodyHeightScale"):Destroy()wait(1)rm()wait(0.5)ar:FindFirstChild("BodyWidthScale"):Destroy()wait(1)rm()wait(0.5)ar:FindFirstChild("BodyDepthScale"):Destroy()wait(1)rm()wait()wait(0.5)ar:FindFirstChild("HeadScale"):Destroy()wait(1)end end)c:Button("FE Big Head",function()for l,m in pairs(game.Players.LocalPlayer.Character.Humanoid:GetChildren())do if string.find(m.Name,"Scale")and m.Name~="HeadScale"then repeat wait()until game.Players.LocalPlayer.Character.Head:FindFirstChild("OriginalSize")game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy()m:Destroy()game.Players.LocalPlayer.Character.Head:WaitForChild("OriginalSize")game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy()end end;game:GetService("StarterGui"):SetCore("SendNotification",{Title="FE Big Head Script",Text="You should Equip Junkbot Head to This Script Work, Junkbot Bundle Link Copied!",Duration=7})setclipboard("https://www.roblox.com/bundles/589/Junkbot")end)c:Button("FE Gravity Tool",function()loadstring(game:HttpGet("https://gist.githubusercontent.com/TurkOyuncu99/b7812fffdab17af75e51082d423d1bdc/raw/40a15d466f583a52a8dc9a72456dad90eb08eb94/hye",true))()game:GetService("StarterGui"):SetCore("SendNotification",{Title="FE Gravity Tool",Text="Only Works on Unanchored Things",Duration=4})end)b:Toggle("Spawn Brick",false,function(at)getgenv().trinkv245ets=at;while wait()do if getgenv().trinkv245ets then for l,m in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do m:Destroy()end;while wait()do local s={[1]="PickingTools",[2]="Taser"}game:GetService("ReplicatedStorage").RemoteEvents.Tools98748:InvokeServer(unpack(s))break end end end end)b:Toggle("Enable Brick Spam",false,function(au)getgenv().xxxvvvvcyb=au;while wait()do if getgenv().xxxvvvvcyb then for E,m in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do m.Parent=game.Players.LocalPlayer.Character;for l,m in pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants())do if m:IsA("Tool")or m:IsA("HopperBin")then if m.Handle:FindFirstChild("Mesh")then m.Handle.Mesh:Destroy()end;m.Parent=game:GetService("Workspace")end end end end end end)e:Label("Give To Yourself",Color3.fromRGB(127,143,166))local av=e:Dropdown("Give Yourself Item",{"Iphone","Camcorder","BabyBoy","BabyGirl","Wagon","Sign","Syringe","Ear","Trophy","Taser","SWATShield","Cuffs","Glock","Shotgun","Assault","Sniper","Bomb","DuffleBagMoney","Money","CreditCardBoy","CreditCardGirl","Umbrella","Roses","Present","SoccerBall","Apple","Chips","Bloxaide","Milk"},function(aw)local s={[1]="PickingTools",[2]=aw}game:GetService("ReplicatedStorage").RemoteEvents.Tools98748:InvokeServer(unpack(s))end)b:Label("Server-Side Play Music",Color3.fromRGB(127,143,166))b:Box("House Play Music",function(ax,ay)if ay then game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer("PickingHouseMusicText",ax)end end)b:Box("FE Play Song",function(az,aA)if aA then game:GetService("ReplicatedStorage").GunSounds:FireServer(game.Players,az,1)local aB=game.Workspace;local aC=az;local aD=1;local aE='Sounding'local aF=false;local aG=Instance.new("Sound",aB)aG.SoundId='rbxassetid://'..aC;aG.Volume=1;aG.Name=aE;aG.Looped=aF;aG.Playing=true end end)b:Button("FE Scare All Players",function()game:GetService("ReplicatedStorage").GunSounds:FireServer(game.Players,7083236436,1)local aB=game.Workspace;local aC=7083236436;local aD=1;local aE='Sounding'local aF=false;local aG=Instance.new("Sound",aB)aG.SoundId='rbxassetid://'..aC;aG.Volume=1;aG.Name=aE;aG.Looped=aF;aG.Playing=true end)f:Label("Car Upgrade Gamepass",Color3.fromRGB(127,143,166))f:Toggle("Rainbow Car",false,function(aH)getgenv().seninnnf=aH;while wait()do if getgenv().seninnnf then game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar:FireServer("PickingCarColor",Color3.new(1,20.100007,0.018725))wait(.10)game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar:FireServer("PickingCarColor",Color3.new(0,1,0.26709))wait(.10)game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar:FireServer("PickingCarColor",Color3.new(1,0.70086,0.411722))wait(.10)game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar:FireServer("PickingCarColor",Color3.new(0.753103,0.142167,1))wait(.10)game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar:FireServer("PickingCarColor",Color3.new(0.938496,1,0.0076676))wait(.10)game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar:FireServer("PickingCarColor",Color3.new(1,0.289824,0.841549))end end end)f:Label("Instant Spawn Cars",Color3.fromRGB(127,143,166))f:Button("Scooter",function()local s={[1]="PickingCar",[2]="ScooterVehicle"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("NPHarleyDavison",function()local s={[1]="PickingCar",[2]="NPHarleyDavison"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("Cadillac",function()local s={[1]="PickingCar",[2]="Cadillac"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("CopChallenger",function()local s={[1]="PickingCar",[2]="CopChallenger"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("Challenger",function()local s={[1]="PickingCar",[2]="Challenger"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("Bus",function()local s={[1]="PickingCar",[2]="Bus"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("Jeep",function()local s={[1]="PickingCar",[2]="Jeep"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("FireTruck",function()local s={[1]="PickingCar",[2]="FireTruck"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("CopUnderCoverSUV",function()local s={[1]="PickingCar",[2]="CopUnderCoverSUV"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("GolfCart",function()local s={[1]="PickingCar",[2]="GolfCart"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("Van",function()local s={[1]="PickingCar",[2]="Van"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("CopSUV",function()local s={[1]="PickingCar",[2]="CopSUV"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("FordGT",function()local s={[1]="PickingCar",[2]="FordGT"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Button("RV",function()local s={[1]="PickingCar",[2]="RV"}game:GetService("ReplicatedStorage").RemoteEvents.Car77613:FireServer(unpack(s))end)f:Label("Car Settings",Color3.fromRGB(127,143,166))f:Box("Car Speed",function(aI,aJ)if aJ then local aK=getrawmetatable(game)make_writeable(aK)local aL=aK.__index;aK.__index=function(aM,aN)if tostring(aM)=="TopSpeed"then if tostring(aN)=="Value"then return aI end end;return aL(aM,aN)end end end)a:Keybind("Tab")game:GetService("StarterGui"):SetCore("SendNotification",{Title="Important",Text="This Scripts Made By ameicaa,",Duration=20})
yceruto
Symfony bundle for moneyphp library
Pbd is a Pixel Buffer Diff library designed for visual regression tests. With zero dependencies and a bundle size under 2kb, Pbd works as a drop-in replacement for Pixelmatch and runs 8-10x faster. Update your package.json, and import or require statements, to save significant time and money on your visual regression pipeline.
kucharovic
Symfony bundle providing integration for Money library.
etherceo1x1
BUILD YOUR OWN BLOCKCHAIN: A PYTHON TUTORIAL Download the full Jupyter/iPython notebook from Github here Build Your Own Blockchain – The Basics¶ This tutorial will walk you through the basics of how to build a blockchain from scratch. Focusing on the details of a concrete example will provide a deeper understanding of the strengths and limitations of blockchains. For a higher-level overview, I’d recommend this excellent article from BitsOnBlocks. Transactions, Validation, and updating system state¶ At its core, a blockchain is a distributed database with a set of rules for verifying new additions to the database. We’ll start off by tracking the accounts of two imaginary people: Alice and Bob, who will trade virtual money with each other. We’ll need to create a transaction pool of incoming transactions, validate those transactions, and make them into a block. We’ll be using a hash function to create a ‘fingerprint’ for each of our transactions- this hash function links each of our blocks to each other. To make this easier to use, we’ll define a helper function to wrap the python hash function that we’re using. In [1]: import hashlib, json, sys def hashMe(msg=""): # For convenience, this is a helper function that wraps our hashing algorithm if type(msg)!=str: msg = json.dumps(msg,sort_keys=True) # If we don't sort keys, we can't guarantee repeatability! if sys.version_info.major == 2: return unicode(hashlib.sha256(msg).hexdigest(),'utf-8') else: return hashlib.sha256(str(msg).encode('utf-8')).hexdigest() Next, we want to create a function to generate exchanges between Alice and Bob. We’ll indicate withdrawals with negative numbers, and deposits with positive numbers. We’ll construct our transactions to always be between the two users of our system, and make sure that the deposit is the same magnitude as the withdrawal- i.e. that we’re neither creating nor destroying money. In [2]: import random random.seed(0) def makeTransaction(maxValue=3): # This will create valid transactions in the range of (1,maxValue) sign = int(random.getrandbits(1))*2 - 1 # This will randomly choose -1 or 1 amount = random.randint(1,maxValue) alicePays = sign * amount bobPays = -1 * alicePays # By construction, this will always return transactions that respect the conservation of tokens. # However, note that we have not done anything to check whether these overdraft an account return {u'Alice':alicePays,u'Bob':bobPays} Now let’s create a large set of transactions, then chunk them into blocks. In [3]: txnBuffer = [makeTransaction() for i in range(30)] Next step: making our very own blocks! We’ll take the first k transactions from the transaction buffer, and turn them into a block. Before we do that, we need to define a method for checking the valididty of the transactions we’ve pulled into the block. For bitcoin, the validation function checks that the input values are valid unspent transaction outputs (UTXOs), that the outputs of the transaction are no greater than the input, and that the keys used for the signatures are valid. In Ethereum, the validation function checks that the smart contracts were faithfully executed and respect gas limits. No worries, though- we don’t have to build a system that complicated. We’ll define our own, very simple set of rules which make sense for a basic token system: The sum of deposits and withdrawals must be 0 (tokens are neither created nor destroyed) A user’s account must have sufficient funds to cover any withdrawals If either of these conditions are violated, we’ll reject the transaction. In [4]: def updateState(txn, state): # Inputs: txn, state: dictionaries keyed with account names, holding numeric values for transfer amount (txn) or account balance (state) # Returns: Updated state, with additional users added to state if necessary # NOTE: This does not not validate the transaction- just updates the state! # If the transaction is valid, then update the state state = state.copy() # As dictionaries are mutable, let's avoid any confusion by creating a working copy of the data. for key in txn: if key in state.keys(): state[key] += txn[key] else: state[key] = txn[key] return state In [5]: def isValidTxn(txn,state): # Assume that the transaction is a dictionary keyed by account names # Check that the sum of the deposits and withdrawals is 0 if sum(txn.values()) is not 0: return False # Check that the transaction does not cause an overdraft for key in txn.keys(): if key in state.keys(): acctBalance = state[key] else: acctBalance = 0 if (acctBalance + txn[key]) < 0: return False return True Here are a set of sample transactions, some of which are fraudulent- but we can now check their validity! In [6]: state = {u'Alice':5,u'Bob':5} print(isValidTxn({u'Alice': -3, u'Bob': 3},state)) # Basic transaction- this works great! print(isValidTxn({u'Alice': -4, u'Bob': 3},state)) # But we can't create or destroy tokens! print(isValidTxn({u'Alice': -6, u'Bob': 6},state)) # We also can't overdraft our account. print(isValidTxn({u'Alice': -4, u'Bob': 2,'Lisa':2},state)) # Creating new users is valid print(isValidTxn({u'Alice': -4, u'Bob': 3,'Lisa':2},state)) # But the same rules still apply! True False False True False Each block contains a batch of transactions, a reference to the hash of the previous block (if block number is greater than 1), and a hash of its contents and the header Building the Blockchain: From Transactions to Blocks¶ We’re ready to start making our blockchain! Right now, there’s nothing on the blockchain, but we can get things started by defining the ‘genesis block’ (the first block in the system). Because the genesis block isn’t linked to any prior block, it gets treated a bit differently, and we can arbitrarily set the system state. In our case, we’ll create accounts for our two users (Alice and Bob) and give them 50 coins each. In [7]: state = {u'Alice':50, u'Bob':50} # Define the initial state genesisBlockTxns = [state] genesisBlockContents = {u'blockNumber':0,u'parentHash':None,u'txnCount':1,u'txns':genesisBlockTxns} genesisHash = hashMe( genesisBlockContents ) genesisBlock = {u'hash':genesisHash,u'contents':genesisBlockContents} genesisBlockStr = json.dumps(genesisBlock, sort_keys=True) Great! This becomes the first element from which everything else will be linked. In [8]: chain = [genesisBlock] For each block, we want to collect a set of transactions, create a header, hash it, and add it to the chain In [9]: def makeBlock(txns,chain): parentBlock = chain[-1] parentHash = parentBlock[u'hash'] blockNumber = parentBlock[u'contents'][u'blockNumber'] + 1 txnCount = len(txns) blockContents = {u'blockNumber':blockNumber,u'parentHash':parentHash, u'txnCount':len(txns),'txns':txns} blockHash = hashMe( blockContents ) block = {u'hash':blockHash,u'contents':blockContents} return block Let’s use this to process our transaction buffer into a set of blocks: In [10]: blockSizeLimit = 5 # Arbitrary number of transactions per block- # this is chosen by the block miner, and can vary between blocks! while len(txnBuffer) > 0: bufferStartSize = len(txnBuffer) ## Gather a set of valid transactions for inclusion txnList = [] while (len(txnBuffer) > 0) & (len(txnList) < blockSizeLimit): newTxn = txnBuffer.pop() validTxn = isValidTxn(newTxn,state) # This will return False if txn is invalid if validTxn: # If we got a valid state, not 'False' txnList.append(newTxn) state = updateState(newTxn,state) else: print("ignored transaction") sys.stdout.flush() continue # This was an invalid transaction; ignore it and move on ## Make a block myBlock = makeBlock(txnList,chain) chain.append(myBlock) In [11]: chain[0] Out[11]: {'contents': {'blockNumber': 0, 'parentHash': None, 'txnCount': 1, 'txns': [{'Alice': 50, 'Bob': 50}]}, 'hash': '7c88a4312054f89a2b73b04989cd9b9e1ae437e1048f89fbb4e18a08479de507'} In [12]: chain[1] Out[12]: {'contents': {'blockNumber': 1, 'parentHash': '7c88a4312054f89a2b73b04989cd9b9e1ae437e1048f89fbb4e18a08479de507', 'txnCount': 5, 'txns': [{'Alice': 3, 'Bob': -3}, {'Alice': -1, 'Bob': 1}, {'Alice': 3, 'Bob': -3}, {'Alice': -2, 'Bob': 2}, {'Alice': 3, 'Bob': -3}]}, 'hash': '7a91fc8206c5351293fd11200b33b7192e87fad6545504068a51aba868bc6f72'} As expected, the genesis block includes an invalid transaction which initiates account balances (creating tokens out of thin air). The hash of the parent block is referenced in the child block, which contains a set of new transactions which affect system state. We can now see the state of the system, updated to include the transactions: In [13]: state Out[13]: {'Alice': 72, 'Bob': 28} Checking Chain Validity¶ Now that we know how to create new blocks and link them together into a chain, let’s define functions to check that new blocks are valid- and that the whole chain is valid. On a blockchain network, this becomes important in two ways: When we initially set up our node, we will download the full blockchain history. After downloading the chain, we would need to run through the blockchain to compute the state of the system. To protect against somebody inserting invalid transactions in the initial chain, we need to check the validity of the entire chain in this initial download. Once our node is synced with the network (has an up-to-date copy of the blockchain and a representation of system state) it will need to check the validity of new blocks that are broadcast to the network. We will need three functions to facilitate in this: checkBlockHash: A simple helper function that makes sure that the block contents match the hash checkBlockValidity: Checks the validity of a block, given its parent and the current system state. We want this to return the updated state if the block is valid, and raise an error otherwise. checkChain: Check the validity of the entire chain, and compute the system state beginning at the genesis block. This will return the system state if the chain is valid, and raise an error otherwise. In [14]: def checkBlockHash(block): # Raise an exception if the hash does not match the block contents expectedHash = hashMe( block['contents'] ) if block['hash']!=expectedHash: raise Exception('Hash does not match contents of block %s'% block['contents']['blockNumber']) return In [15]: def checkBlockValidity(block,parent,state): # We want to check the following conditions: # - Each of the transactions are valid updates to the system state # - Block hash is valid for the block contents # - Block number increments the parent block number by 1 # - Accurately references the parent block's hash parentNumber = parent['contents']['blockNumber'] parentHash = parent['hash'] blockNumber = block['contents']['blockNumber'] # Check transaction validity; throw an error if an invalid transaction was found. for txn in block['contents']['txns']: if isValidTxn(txn,state): state = updateState(txn,state) else: raise Exception('Invalid transaction in block %s: %s'%(blockNumber,txn)) checkBlockHash(block) # Check hash integrity; raises error if inaccurate if blockNumber!=(parentNumber+1): raise Exception('Hash does not match contents of block %s'%blockNumber) if block['contents']['parentHash'] != parentHash: raise Exception('Parent hash not accurate at block %s'%blockNumber) return state In [16]: def checkChain(chain): # Work through the chain from the genesis block (which gets special treatment), # checking that all transactions are internally valid, # that the transactions do not cause an overdraft, # and that the blocks are linked by their hashes. # This returns the state as a dictionary of accounts and balances, # or returns False if an error was detected ## Data input processing: Make sure that our chain is a list of dicts if type(chain)==str: try: chain = json.loads(chain) assert( type(chain)==list) except: # This is a catch-all, admittedly crude return False elif type(chain)!=list: return False state = {} ## Prime the pump by checking the genesis block # We want to check the following conditions: # - Each of the transactions are valid updates to the system state # - Block hash is valid for the block contents for txn in chain[0]['contents']['txns']: state = updateState(txn,state) checkBlockHash(chain[0]) parent = chain[0] ## Checking subsequent blocks: These additionally need to check # - the reference to the parent block's hash # - the validity of the block number for block in chain[1:]: state = checkBlockValidity(block,parent,state) parent = block return state We can now check the validity of the state: In [17]: checkChain(chain) Out[17]: {'Alice': 72, 'Bob': 28} And even if we are loading the chain from a text file, e.g. from backup or loading it for the first time, we can check the integrity of the chain and create the current state: In [18]: chainAsText = json.dumps(chain,sort_keys=True) checkChain(chainAsText) Out[18]: {'Alice': 72, 'Bob': 28} Putting it together: The final Blockchain Architecture¶ In an actual blockchain network, new nodes would download a copy of the blockchain and verify it (as we just did above), then announce their presence on the peer-to-peer network and start listening for transactions. Bundling transactions into a block, they then pass their proposed block on to other nodes. We’ve seen how to verify a copy of the blockchain, and how to bundle transactions into a block. If we recieve a block from somewhere else, verifying it and adding it to our blockchain is easy. Let’s say that the following code runs on Node A, which mines the block: In [19]: import copy nodeBchain = copy.copy(chain) nodeBtxns = [makeTransaction() for i in range(5)] newBlock = makeBlock(nodeBtxns,nodeBchain) Now assume that the newBlock is transmitted to our node, and we want to check it and update our state if it is a valid block: In [20]: print("Blockchain on Node A is currently %s blocks long"%len(chain)) try: print("New Block Received; checking validity...") state = checkBlockValidity(newBlock,chain[-1],state) # Update the state- this will throw an error if the block is invalid! chain.append(newBlock) except: print("Invalid block; ignoring and waiting for the next block...") print("Blockchain on Node A is now %s blocks long"%len(chain)) Blockchain on Node A is currently 7 blocks long New Block Received; checking validity... Blockchain on Node A is now 8 blocks long
Sylius
[READ-ONLY] Currency and money handling for Symfony2 apps.
BabDev
Integrates the Money for PHP library into Symfony applications
moneyphp
No description available
graveyard-of-pink-tie
[WORK IN PROGRESS] Bundle that integrates the PHP implementation of Fowler's Money pattern with Symfony
marostcs
09:17:02 Steam Console Client (c) Valve Corporation 09:17:02 -- type 'quit' to exit -- 09:17:02 Loading Steam API...OK. 09:17:02 09:17:03 Connecting anonymously to Steam Public...Logged in OK 09:17:03 Waiting for user info...OK 09:17:04 Success! App '740' already up to date. 09:17:05 @sSteamCmdForcePlatformType windows 09:17:05 "@sSteamCmdForcePlatformType" = "windows" 09:17:05 force_install_dir ../ 09:17:05 app_update 740 09:17:05 quit 09:17:05 Redirecting stderr to 'D:\servers\csgo_297437\steamcmd\logs\stderr.txt' 09:17:05 Params: -game csgo -console -tickrate 128.00 -port 49525 +tv_port 49526 -maxplayers_override 16 -usercon -nowatchdog +sv_pure 0 +sv_lan 0 +ip 89.203.193.220 +game_type 0 +exec server.cfg +game_mode 1 +map de_dust2 +sv_setsteamaccount B74A031F37B9312A5EC65A15FC43AA0C -gamemodes_serverfile gamemodes_server.txt +mapgroup h_custom -condebug -norestart -allowdebug 09:17:06 # 09:17:06 #Console initialized. 09:17:06 #Using breakpad minidump system 740/13776.1219.DC 09:17:06 #Filesystem successfully switched to safe whitelist mode 09:17:06 #Game.dll loaded for "Counter-Strike: Global Offensive" 09:17:06 #CGameEventManager::AddListener: event 'server_pre_shutdown' unknown. 09:17:06 #CGameEventManager::AddListener: event 'game_newmap' unknown. 09:17:06 #CGameEventManager::AddListener: event 'finale_start' unknown. 09:17:06 #CGameEventManager::AddListener: event 'round_start' unknown. 09:17:06 #CGameEventManager::AddListener: event 'round_end' unknown. 09:17:06 #CGameEventManager::AddListener: event 'difficulty_changed' unknown. 09:17:06 #CGameEventManager::AddListener: event 'player_death' unknown. 09:17:06 #CGameEventManager::AddListener: event 'hltv_replay' unknown. 09:17:06 #CGameEventManager::AddListener: event 'player_connect' unknown. 09:17:06 #CGameEventManager::AddListener: event 'player_disconnect' unknown. 09:17:06 #GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom). 09:17:06 #GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative). 09:17:06 #GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission). 09:17:06 Seeded random number generator @ 1064343566 ( 0.940 ) 09:17:06 Failed to load gamerulescvars.txt, game rules cvars might not be reported to management tools. 09:17:06 Server is hibernating 09:17:06 No web api auth key specified - workshop downloads will be disabled. 09:17:06 scripts\talker\response_rules.txt(token 3685) : Multiple definitions for criteria 'tlk_cw.regroup' [-1793082848] 09:17:06 scripts\talker\swat.txt(token 1688) : response entry 'radio.sticktogetherswat' with unknown command 'scenes/swat/radiobotregroup02.vcd' 09:17:06 scripts\talker\coopvoice.txt(token 657) : No such response 'guardianroundstartintro' for rule 'guardianroundintro' 09:17:06 Discarded rule guardianroundintro 09:17:06 CResponseSystem: scripts\talker\response_rules.txt (4154 rules, 763 criteria, and 3878 responses) 09:17:06 Plugins: found file "CSay.vdf" 09:17:06 eBot LOADED 09:17:06 Plugins: found file "metamod.vdf" 09:17:06 maxplayers set to 64 09:17:06 Fast Build Temp Cache: 'maps/soundcache/_master.cache' 09:17:07 Elapsed time: 0.00 seconds 09:17:07 ConVarRef cl_embedded_stream_video_playing doesn't point to an existing ConVar 09:17:07 Execing config: valve.rc 09:17:07 Execing config: default.cfg 09:17:07 Unknown command "cl_bobamt_vert" 09:17:07 Unknown command "cl_bobamt_lat" 09:17:07 Unknown command "cl_bob_lower_amt" 09:17:07 Unknown command "cl_viewmodel_shift_left_amt" 09:17:07 Unknown command "cl_viewmodel_shift_right_amt" 09:17:07 Unknown command "cl_teamid_min" 09:17:07 Unknown command "cl_teamid_max" 09:17:07 Unknown command "cl_teamid_overhead" 09:17:07 Unknown command "cl_teamid_overhead_maxdist" 09:17:07 Execing config: joystick.cfg 09:17:07 Execing config: autoexec.cfg 09:17:07 -------------------------------------------------------- 09:17:07 sv_pure set to 0. 09:17:07 -------------------------------------------------------- 09:17:07 Execing config: server.cfg 09:17:07 Unknown command "sv_maxcmdrate" 09:17:07 Unknown command "sv_vote_creation_time" 09:17:07 Writing cfg/banned_user.cfg. 09:17:07 Writing cfg/banned_ip.cfg. 09:17:07 Execing config: banned_user.cfg 09:17:07 Execing config: banned_ip.cfg 09:17:07 Unknown command "allow_spectators" 09:17:07 Setting mapgroup to 'h_custom' 09:17:07 Execing config: modsettings.cfg 09:17:07 NET_CloseAllSockets 09:17:07 NET_GetBindAddresses found 89.203.193.220: 'HP FlexFabric 10Gb 2-port 554FLB Adapter #2' 09:17:07 WARNING: UDP_OpenSocket: unable to bind socket 09:17:07 Network: IP 89.203.193.220 mode MP, dedicated No, ports 49525 SV / -1 CL 09:17:07 L 01/15/2021 - 09:17:07: [SM] Error encountered parsing core config file: Line contained too many invalid tokens 09:17:07 CServerGameDLL::ApplyGameSettings game settings payload received: 09:17:07 ::ExecGameTypeCfg { 09:17:07 map { 09:17:07 mapname de_dust2 09:17:07 } 09:17:07 } 09:17:07 ApplyGameSettings: Invalid mapgroup name h_custom 09:17:07 ---- Host_NewGame ---- 09:17:07 Execing config: game.cfg 09:17:07 Switching filesystem to allow files loaded from disk (sv_pure_allow_loose_file_loads = 1) 09:17:08 DISP_VPHYSICS found bad displacement collision face (252.50 1542.13 147.50) (250.00 1543.00 155.00) (250.00 1543.50 155.00) at tri 25 09:17:08 DISP_VPHYSICS entire displacement vdisp_0290 will have no collision, dimensions (6.00 14.00 32.00) from (249.00 1537.00 124.00) to (255.00 1551.00 156.00) 09:17:08 DISP_VPHYSICS found bad displacement collision face (250.13 1539.50 147.50) (249.75 1543.00 155.00) (250.00 1543.00 155.00) at tri 30 09:17:08 DISP_VPHYSICS entire displacement vdisp_0291 will have no collision, dimensions (12.50 7.00 32.00) from (242.00 1537.00 124.00) to (254.50 1544.00 156.00) 09:17:08 DISP_VPHYSICS found bad displacement collision face (-1884.00 704.30 159.97) (-1884.00 703.00 180.00) (-1884.54 704.60 160.25) at tri 6 09:17:08 DISP_VPHYSICS entire displacement vdisp_1842 will have no collision, dimensions (2.54 6.60 82.03) from (-1885.54 699.00 158.97) to (-1883.00 705.60 241.00) 09:17:08 DISP_VPHYSICS found bad displacement collision face (-1884.00 705.40 127.95) (-1884.00 704.30 159.97) (-1884.54 704.60 160.25) at tri 30 09:17:08 DISP_VPHYSICS entire displacement vdisp_1876 will have no collision, dimensions (2.54 8.30 130.25) from (-1885.54 699.00 31.00) to (-1883.00 707.30 161.25) 09:17:11 Host_NewGame on map de_dust2 09:17:11 L 01/15/2021 - 09:17:11: -------- Mapchange to de_dust2 -------- 09:17:11 L 01/15/2021 - 09:17:11: [SM] Failed to load plugin "gloves.smx": Unable to load plugin (no debug string table). 09:17:11 L 01/15/2021 - 09:17:11: [SM] Failed to load plugin "weapons.smx": Unable to load plugin (no debug string table). 09:17:11 CGameEventManager::AddListener: event 'teamplay_win_panel' unknown. 09:17:11 CGameEventManager::AddListener: event 'teamplay_restart_round' unknown. 09:17:11 CGameEventManager::AddListener: event 'arena_win_panel' unknown. 09:17:11 GameTypes: initializing game types interface from GameModes.txt. 09:17:11 GameTypes: merging game types interface from gamemodes_server.txt. 09:17:11 Failed to load gamemodes_server.txt 09:17:11 GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom). 09:17:11 GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative). 09:17:11 GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission). 09:17:11 ammo_grenade_limit_default - 1 09:17:11 ammo_grenade_limit_flashbang - 1 09:17:11 ammo_grenade_limit_total - 3 09:17:11 ammo_item_limit_healthshot - 4 09:17:11 bot_allow_grenades - 1 09:17:11 bot_allow_machine_guns - 1 09:17:11 bot_allow_pistols - 1 09:17:11 bot_allow_rifles - 1 09:17:11 bot_allow_rogues - 1 09:17:11 bot_allow_shotguns - 1 09:17:11 bot_allow_snipers - 1 09:17:11 bot_allow_sub_machine_guns - 1 09:17:11 bot_autodifficulty_threshold_high - 5.0 09:17:11 bot_autodifficulty_threshold_low - -2.0 09:17:11 bot_chatter - normal 09:17:11 bot_coop_idle_max_vision_distance - 1400 09:17:11 bot_defer_to_human_goals - 0 09:17:11 bot_defer_to_human_items - 1 09:17:11 bot_difficulty - 1 09:17:11 bot_max_hearing_distance_override - -1 09:17:11 bot_max_visible_smoke_length - 200 09:17:11 bot_max_vision_distance_override - -1 09:17:11 bot_quota - 10 09:17:11 bot_quota_mode - normal 09:17:11 bot_coop_idle_max_vision_distance - 1400 09:17:11 bot_max_vision_distance_override - -1 09:17:11 bot_max_hearing_distance_override - -1 09:17:11 bot_coopmission_dz_engagement_limit - missing cvar specified in bspconvar_whitelist.txt 09:17:11 cash_player_bomb_defused - 300 09:17:11 cash_player_bomb_planted - 300 09:17:11 cash_player_damage_hostage - -30 09:17:11 cash_player_get_killed - 0 09:17:11 cash_player_interact_with_hostage - 150 09:17:11 cash_player_killed_enemy_default - 300 09:17:11 cash_player_killed_enemy_factor - 1 09:17:11 cash_player_killed_hostage - -1000 09:17:11 cash_player_killed_teammate - -300 09:17:11 cash_player_rescued_hostage - 1000 09:17:11 cash_player_respawn_amount - 0 09:17:11 cash_team_elimination_bomb_map - 3250 09:17:11 cash_team_elimination_hostage_map_ct - 2000 09:17:11 cash_team_elimination_hostage_map_t - 1000 09:17:11 cash_team_hostage_alive - 0 09:17:11 cash_team_hostage_interaction - 500 09:17:11 cash_team_loser_bonus - 1400 09:17:11 cash_team_loser_bonus_consecutive_rounds - 500 09:17:11 cash_team_planted_bomb_but_defused - 800 09:17:11 cash_team_rescued_hostage - 0 09:17:11 cash_team_survive_guardian_wave - 1000 09:17:11 cash_team_terrorist_win_bomb - 3500 09:17:11 cash_team_win_by_defusing_bomb - 3250 09:17:11 cash_team_win_by_hostage_rescue - 3500 09:17:11 cash_team_win_by_time_running_out_bomb - 3250 09:17:11 cash_team_win_by_time_running_out_hostage - 3250 09:17:11 contributionscore_assist - 1 09:17:11 contributionscore_bomb_defuse_major - 3 09:17:11 contributionscore_bomb_defuse_minor - 1 09:17:11 contributionscore_bomb_exploded - 1 09:17:11 contributionscore_bomb_planted - 2 09:17:11 contributionscore_cash_bundle - 0 09:17:11 contributionscore_crate_break - 0 09:17:11 contributionscore_hostage_kill - -2 09:17:11 contributionscore_hostage_rescue_major - 3 09:17:11 contributionscore_hostage_rescue_minor - 1 09:17:11 contributionscore_kill - 2 09:17:11 contributionscore_kill_factor - 0 09:17:11 contributionscore_objective_kill - 3 09:17:11 contributionscore_suicide - -2 09:17:11 contributionscore_team_kill - -2 09:17:11 ff_damage_reduction_bullets - 0.1 09:17:11 ff_damage_reduction_grenade - 0.25 09:17:11 ff_damage_reduction_grenade_self - 1 09:17:11 ff_damage_reduction_other - 0.25 09:17:11 global_chatter_info - 09:17:11 healthshot_healthboost_damage_multiplier - 1 09:17:11 healthshot_healthboost_speed_multiplier - 1 09:17:11 healthshot_healthboost_time - 0 09:17:11 inferno_child_spawn_max_depth - 4 09:17:11 inferno_max_flames - 16 09:17:11 inferno_max_range - 150 09:17:11 molotov_throw_detonate_time - 2.0 09:17:11 mp_afterroundmoney - 0 09:17:11 mp_anyone_can_pickup_c4 - 0 09:17:11 mp_autokick - 1 09:17:11 mp_autoteambalance - 1 09:17:11 mp_bot_ai_bt - 09:17:11 mp_buy_allow_grenades - 1 09:17:11 mp_buy_allow_guns - 255 09:17:11 mp_buy_anywhere - 0 09:17:11 mp_buy_during_immunity - 0 09:17:11 mp_buytime - 90 09:17:11 mp_c4_cannot_be_defused - 0 09:17:11 mp_c4timer - 40 09:17:11 mp_consecutive_loss_max - 4 09:17:11 mp_coop_force_join_ct - 0 09:17:11 mp_coopmission_bot_difficulty_offset - 0 09:17:11 mp_coopmission_mission_number - 0 09:17:11 mp_coopmission_dz - missing cvar specified in bspconvar_whitelist.txt 09:17:11 mp_ct_default_grenades - 09:17:11 mp_ct_default_melee - weapon_knife 09:17:11 mp_ct_default_primary - 09:17:11 mp_ct_default_secondary - weapon_hkp2000 09:17:11 mp_retake_ct_loadout_default_pistol_round - 1|3;#GameUI_Retake_Card_4v3,0,0,secondary0|1;#GameUI_Retake_Card_FlashOut,0,0,secondary0,grenade2;#GameUI_Retake_Card_HideAndPeek,0,0,secondary0,grenade4 09:17:11 mp_retake_ct_loadout_upgraded_pistol_round - 2|2;#GameUI_Retake_Card_TakeFive,0,0,secondary3|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_OnlyTakesOne,0,0,secondary4|2;#GameUI_Retake_Card_SneakyBeakyLike,0,0,secondary2,grenade4 09:17:11 mp_retake_ct_loadout_light_buy_round - 3|2;#GameUI_Retake_Card_UmpInSmoke,1,1,smg2,grenade4|2;#GameUI_Retake_Card_FunNGun,1,1,smg0,grenade3|2;#GameUI_Retake_Card_Sharpshooter,1,1,rifle2,grenade2|2;#GameUI_Retake_Card_BurstBullpup,1,1,rifle0 09:17:11 mp_retake_ct_loadout_full_buy_round - 4|2;#GameUI_Retake_Card_LightEmUp,1,1,rifle1,grenade2|2;#GameUI_Retake_Card_Kobe,1,1,rifle1,grenade3|1;#GameUI_Retake_Card_1g,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_DisappearingAct,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_EyesOnTarget,1,1,rifle3 09:17:11 mp_retake_ct_loadout_bonus_card_availability - 1,2 09:17:11 mp_retake_ct_loadout_bonus_card - #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4 09:17:11 mp_retake_ct_loadout_enemy_card - #GameUI_Retake_Card_BehindEnemyLines,1,1,rifle1,grenade2 09:17:11 mp_retake_t_loadout_default_pistol_round - 0|3;#GameUI_Retake_Card_4BadGuysLeft,0,0,secondary0|1;#GameUI_Retake_Card_LookAway,0,0,secondary0,grenade2;#GameUI_Retake_Card_WhenThereIsSmoke,0,0,secondary0,grenade4 09:17:11 mp_retake_t_loadout_upgraded_pistol_round - 0|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_QueOta,0,0,secondary4|1;#GameUI_Retake_Card_SmokeScreen,0,0,secondary2,grenade4|1;#GameUI_Retake_Card_TecTecBoom,0,0,secondary3,grenade3 09:17:11 mp_retake_t_loadout_light_buy_round - 0|2;#GameUI_Retake_Card_BackInAFlash,1,1,smg2,grenade2|2;#GameUI_Retake_Card_AllIn,1,1,rifle0|1;#GameUI_Retake_Card_BoomBox,1,1,smg0,grenade3,grenade4|1;#GameUI_Retake_Card_SetThemFree,1,1,rifle2,grenade2 09:17:11 mp_retake_t_loadout_full_buy_round - 0|2;#GameUI_Retake_Card_OlReliable,1,1,rifle1,grenade2|1;#GameUI_Retake_Card_SmokeShow,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_HotShot,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_EyeSpy,1,1,rifle3,grenade3 09:17:11 mp_retake_t_loadout_bonus_card_availability - 1,1,2 09:17:11 mp_retake_t_loadout_bonus_card - #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4 09:17:11 mp_retake_t_loadout_enemy_card - #GameUI_Retake_Card_FindersKeepers,1,1,rifle1,grenade2 09:17:11 mp_retake_max_consecutive_rounds_same_target_site - 2 09:17:11 mp_damage_headshot_only - 0 09:17:11 mp_damage_scale_ct_body - 1.0 09:17:11 mp_damage_scale_ct_head - 1.0 09:17:11 mp_damage_scale_t_body - 1.0 09:17:11 mp_damage_scale_t_head - 1.0 09:17:11 mp_damage_vampiric_amount - 0 09:17:11 mp_death_drop_c4 - 1 09:17:11 mp_death_drop_defuser - 1 09:17:11 mp_death_drop_grenade - 2 09:17:11 mp_death_drop_gun - 1 09:17:11 mp_deathcam_skippable - 1 09:17:11 mp_default_team_winner_no_objective - -1 09:17:11 mp_defuser_allocation - 0 09:17:11 mp_display_kill_assists - 1 09:17:11 mp_dm_bonus_percent - 50 09:17:11 mp_dm_bonus_respawn - 0 09:17:11 mp_dm_bonusweapon_dogtags - 0 09:17:11 mp_dm_dogtag_score - 0 09:17:11 mp_dm_kill_base_score - 10 09:17:11 mp_dm_teammode - 0 09:17:11 mp_dm_teammode_bonus_score - 1 09:17:11 mp_dm_teammode_dogtag_score - 0 09:17:11 mp_dm_teammode_kill_score - 1 09:17:11 mp_dogtag_despawn_on_killer_death - 1 09:17:11 mp_dogtag_despawn_time - 120 09:17:11 mp_dogtag_pickup_rule - 0 09:17:11 mp_drop_grenade_enable - 0 09:17:11 mp_drop_knife_enable - 0 09:17:11 mp_economy_reset_rounds - 0 09:17:11 mp_equipment_reset_rounds - 0 09:17:11 mp_force_assign_teams - 0 09:17:11 mp_force_pick_time - 15 09:17:11 mp_forcecamera - 1 09:17:11 mp_free_armor - 0 09:17:11 mp_freezetime - 6 09:17:11 mp_friendlyfire - 0 09:17:11 mp_ggprogressive_round_restart_delay - 15.0 09:17:11 mp_ggtr_always_upgrade - 0 09:17:11 mp_ggtr_bomb_defuse_bonus - 1 09:17:11 mp_ggtr_bomb_detonation_bonus - 1 09:17:11 mp_ggtr_bomb_pts_for_flash - 4 09:17:11 mp_ggtr_bomb_pts_for_he - 3 09:17:11 mp_ggtr_bomb_pts_for_molotov - 5 09:17:11 mp_ggtr_bomb_pts_for_upgrade - 2.0 09:17:11 mp_ggtr_bomb_respawn_delay - 0.0 09:17:11 mp_ggtr_end_round_kill_bonus - 1 09:17:11 mp_ggtr_halftime_delay - 0.0 09:17:11 mp_ggtr_last_weapon_kill_ends_half - 0 09:17:11 mp_give_player_c4 - 1 09:17:11 mp_global_damage_per_second - 0.0 09:17:11 mp_guardian_bot_money_per_wave - 800 09:17:11 mp_guardian_force_collect_hostages_timeout - 50 09:17:11 mp_guardian_loc_icon - missing cvar specified in bspconvar_whitelist.txt 09:17:11 mp_guardian_loc_string_desc - 09:17:11 mp_guardian_loc_string_hud - #guardian_mission_type_kills 09:17:11 mp_guardian_loc_weapon - 09:17:11 mp_guardian_player_dist_max - 2000 09:17:11 mp_guardian_player_dist_min - 1300 09:17:11 mp_guardian_special_kills_needed - 10 09:17:11 mp_guardian_special_weapon_needed - awp 09:17:11 mp_guardian_target_site - -1 09:17:11 mp_guardian_force_collect_hostages_timeout - 50 09:17:11 mp_guardian_give_random_grenades_to_bots - 1 09:17:11 mp_guardian_ai_bt_difficulty_adjust_wave_interval - 1 09:17:11 mp_guardian_ai_bt_difficulty_max_next_level_bots - 3 09:17:11 mp_guardian_ai_bt_difficulty_cap_beginning_round - 2 09:17:11 mp_guardian_ai_bt_difficulty_initial_value - 2 09:17:11 mp_halftime - 0 09:17:11 mp_halftime_pausetimer - 0 09:17:11 mp_heavyassaultsuit_aimpunch - 1.0 09:17:11 mp_heavyassaultsuit_cooldown - 5 09:17:11 mp_heavyassaultsuit_deploy_timescale - 0.8 09:17:11 mp_heavyassaultsuit_speed - 130 09:17:11 mp_heavybot_damage_reduction_scale - 1.0 09:17:11 mp_hostagepenalty - 10 09:17:11 mp_hostages_max - 2 09:17:11 mp_hostages_spawn_force_positions - 09:17:11 mp_hostages_spawn_same_every_round - 1 09:17:11 mp_items_prohibited - 09:17:11 mp_limitteams - 2 09:17:11 mp_match_can_clinch - 1 09:17:11 mp_match_end_changelevel - 0 09:17:11 mp_max_armor - 2 09:17:11 mp_maxmoney - 16000 09:17:11 mp_maxrounds - 0 09:17:11 mp_molotovusedelay - 15.0 09:17:11 mp_only_cts_rescue_hostages - 1 09:17:11 mp_plant_c4_anywhere - 0 09:17:11 mp_playercashawards - 1 09:17:11 mp_radar_showall - 0 09:17:11 mp_randomspawn - 0 09:17:11 mp_randomspawn_dist - 0 09:17:11 mp_randomspawn_los - 1 09:17:11 mp_respawn_immunitytime - 4.0 09:17:11 mp_respawn_on_death_ct - 0 09:17:11 mp_respawn_on_death_t - 0 09:17:11 mp_respawnwavetime_ct - 10.0 09:17:11 mp_respawnwavetime_t - 10.0 09:17:11 mp_round_restart_delay - 7.0 09:17:11 mp_roundtime - 5 09:17:11 mp_roundtime_defuse - 0 09:17:11 mp_roundtime_hostage - 0 09:17:11 mp_solid_teammates - 1 09:17:11 mp_starting_losses - 0 09:17:11 mp_startmoney - 800 09:17:11 mp_suicide_penalty - 1 09:17:11 mp_t_default_grenades - 09:17:11 mp_t_default_melee - weapon_knife 09:17:11 mp_t_default_primary - 09:17:11 mp_t_default_secondary - weapon_glock 09:17:11 mp_tagging_scale - 1.0 09:17:11 mp_taser_recharge_time - -1 09:17:11 mp_teamcashawards - 1 09:17:11 mp_teammates_are_enemies - 0 09:17:11 mp_timelimit - 5 09:17:11 mp_use_respawn_waves - 0 09:17:11 mp_warmup_pausetimer - 0 09:17:11 mp_warmuptime - 30 09:17:11 mp_warmuptime_all_players_connected - 0 09:17:11 mp_weapon_self_inflict_amount - 0 09:17:11 mp_weapons_allow_heavy - -1 09:17:11 mp_weapons_allow_heavyassaultsuit - 0 09:17:11 mp_weapons_allow_map_placed - 0 09:17:11 mp_weapons_allow_pistols - -1 09:17:11 mp_weapons_allow_rifles - -1 09:17:11 mp_weapons_allow_smgs - -1 09:17:11 mp_weapons_allow_typecount - 5 09:17:11 mp_weapons_allow_zeus - 1 09:17:11 mp_weapons_glow_on_ground - 0 09:17:11 mp_weapons_max_gun_purchases_per_weapon_per_match - -1 09:17:11 mp_win_panel_display_time - 3 09:17:11 occlusion_test_async - 0 09:17:11 spec_freeze_panel_extended_time - 0.0 09:17:11 spec_freeze_time - 3.0 09:17:11 spec_replay_bot - 0 09:17:11 spec_replay_enable - 0 09:17:11 spec_replay_leadup_time - 5.3438 09:17:11 sv_accelerate - 5.5 09:17:11 sv_air_pushaway_dist - 0 09:17:11 sv_airaccelerate - 12 09:17:11 sv_allow_votes - 1 09:17:11 sv_alltalk - 0 09:17:11 sv_arms_race_vote_to_restart_disallowed_after - 0 09:17:11 sv_auto_adjust_bot_difficulty - 1 09:17:11 sv_auto_full_alltalk_during_warmup_half_end - 1 09:17:11 sv_autobunnyhopping - 0 09:17:11 sv_autobuyammo - 0 09:17:11 sv_bot_buy_decoy_weight - 1 09:17:11 sv_bot_buy_flash_weight - 1 09:17:11 sv_bot_buy_grenade_chance - 33 09:17:11 sv_bot_buy_hegrenade_weight - 6 09:17:11 sv_bot_buy_molotov_weight - 1 09:17:11 sv_bot_buy_smoke_weight - 1 09:17:11 sv_bots_force_rebuy_every_round - 0 09:17:11 sv_bots_get_easier_each_win - 0 09:17:11 sv_bots_get_harder_after_each_wave - 0 09:17:11 sv_bounce - 0 09:17:11 sv_buy_status_override - -1 09:17:11 sv_deadtalk - 0 09:17:11 sv_disable_immunity_alpha - 0 09:17:11 sv_disable_radar - 0 09:17:11 sv_disable_show_team_select_menu - missing cvar specified in bspconvar_whitelist.txt 09:17:11 sv_duplicate_playernames_ok - 0 09:17:11 sv_enablebunnyhopping - 0 09:17:11 sv_env_entity_makers_enabled - 1 09:17:11 sv_extract_ammo_from_dropped_weapons - 0 09:17:11 sv_falldamage_scale - 1 09:17:11 sv_falldamage_to_below_player_multiplier - 1 09:17:11 sv_falldamage_to_below_player_ratio - 0 09:17:11 sv_force_reflections - 0 09:17:11 sv_friction - 5.2 09:17:11 sv_grassburn - 0 09:17:11 sv_gravity - 800 09:17:11 sv_guardian_extra_equipment_ct - 09:17:11 sv_guardian_extra_equipment_t - 09:17:11 sv_guardian_health_refresh_per_wave - 50 09:17:11 sv_guardian_heavy_all - 0 09:17:11 sv_guardian_heavy_count - 0 09:17:11 sv_guardian_max_wave_for_heavy - 0 09:17:11 sv_guardian_min_wave_for_heavy - 0 09:17:11 sv_guardian_refresh_ammo_for_items_on_waves - 09:17:11 sv_guardian_reset_c4_every_wave - 0 09:17:11 sv_guardian_respawn_health - 50 09:17:11 sv_guardian_spawn_health_ct - 100 09:17:11 sv_guardian_spawn_health_t - 100 09:17:11 sv_health_approach_enabled - 0 09:17:11 sv_health_approach_speed - 10 09:17:11 sv_hegrenade_damage_multiplier - 1 09:17:11 sv_hegrenade_radius_multiplier - 1 09:17:11 sv_hide_roundtime_until_seconds - missing cvar specified in bspconvar_whitelist.txt 09:17:11 sv_highlight_distance - 500 09:17:11 sv_highlight_duration - 3.5 09:17:11 sv_ignoregrenaderadio - 0 09:17:11 sv_infinite_ammo - 0 09:17:11 sv_knife_attack_extend_from_player_aabb - 0 09:17:11 sv_maxspeed - 320 09:17:11 sv_maxvelocity - 3500 09:17:11 sv_occlude_players - 1 09:17:11 sv_outofammo_indicator - 0 09:17:11 sv_show_ragdoll_playernames - missing cvar specified in bspconvar_whitelist.txt 09:17:11 sv_show_team_equipment_force_on - 0 09:17:11 sv_staminajumpcost - .080 09:17:11 sv_staminalandcost - .050 09:17:11 sv_stopspeed - 80 09:17:11 sv_talk_enemy_dead - 0 09:17:11 sv_talk_enemy_living - 0 09:17:11 sv_teamid_overhead_maxdist - 0 09:17:11 sv_teamid_overhead_maxdist_spec - 0 09:17:11 sv_versus_screen_scene_id - 0 09:17:11 sv_vote_to_changelevel_before_match_point - 0 09:17:11 sv_warmup_to_freezetime_delay - 4 09:17:11 sv_water_movespeed_multiplier - 0.8 09:17:11 sv_water_swim_mode - 0 09:17:11 sv_wateraccelerate - 10 09:17:11 sv_waterfriction - 1 09:17:11 sv_weapon_encumbrance_per_item - 0.85 09:17:11 sv_weapon_encumbrance_scale - 0 09:17:11 tv_delay - 10 09:17:11 tv_delay1 - 15 09:17:11 weapon_accuracy_nospread - 0 09:17:11 weapon_air_spread_scale - 1.0 09:17:11 weapon_max_before_cleanup - 0 09:17:11 weapon_recoil_scale - 2.0 09:17:11 weapon_reticle_knife_show - 1 09:17:11 weapon_sound_falloff_multiplier - 1.0 09:17:11 sv_camera_fly_enabled - missing cvar specified in bspconvar_whitelist.txt 09:17:11 Executing dedicated server config file 09:17:11 Execing config: server.cfg 09:17:11 Unknown command "sv_maxcmdrate" 09:17:11 Unknown command "sv_vote_creation_time" 09:17:11 Writing cfg/banned_user.cfg. 09:17:11 Writing cfg/banned_ip.cfg. 09:17:11 Execing config: banned_user.cfg 09:17:11 Execing config: banned_ip.cfg 09:17:11 Unknown command "allow_spectators" 09:17:11 Execing config: gamemode_competitive.cfg 09:17:11 Execing config: gamemode_competitive_server.cfg 09:17:11 exec: couldn't exec gamemode_competitive_server.cfg 09:17:11 GameTypes: set convars for game type/mode (classic:0/competitive:1): 09:17:11 exec { 09:17:11 exec gamemode_competitive.cfg 09:17:11 exec_offline gamemode_competitive_offline.cfg 09:17:11 exec gamemode_competitive_server.cfg 09:17:11 } 09:17:11 Set Gravity 800.0 (0.250 tolerance) 09:17:11 CHostage::Precache: missing hostage models for map de_dust2. Adding the default models. 09:17:11 PrecacheScriptSound 'Snowball.Bounce' failed, no such sound script entry 09:17:12 PrecacheScriptSound 'Survival.VO.Taunt4a' failed, no such sound script entry 09:17:13 Failed to load models/weapons/w_knife_ghost_dropped.mdl! 09:17:13 Failed to load models/props/crates/patch_envelope02.mdl! 09:17:13 PrecacheScriptSound 'balkan_epic_blank' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.omw_to_plant_a_04' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_ramp_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_back_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_platform_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_catwalk_03' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_enemy_spawn_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_doubledoors_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_front_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_overpass_03' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_palace_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_stairs_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_snipers_nest_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_connector_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_door_01' failed, no such sound script entry 09:17:14 Invalid file size for host.txt 09:17:14 Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'. 09:17:14 The Navigation Mesh was built using a different version of this map. 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Created class baseline: 20 classes, 13792 bytes. 09:17:14 Initializing Steam libraries for secure Internet server 09:17:14 Logging into Steam gameserver account with logon token 'B74A031Fxxxxxxxxxxxxxxxxxxxxxxxx' 09:17:14 Initialized low level socket/threading support. 09:17:14 \src\steamnetworkingsockets\clientlib\csteamnetworkingsockets_steam.cpp(138): Assertion Failed: Initted interface twice? 09:17:14 Set SteamNetworkingSockets P2P_STUN_ServerList to '' as per SteamNetworkingSocketsSerialized 09:17:14 SteamDatagramServer_Init succeeded 09:17:14 Execing config: sourcemod/sourcemod.cfg 09:17:14 Execing config: sourcemod\basevotes.cfg 09:17:14 Execing config: sourcemod\funcommands.cfg 09:17:14 Execing config: sourcemod\funvotes.cfg 09:17:14 Connection to Steam servers successful. 09:17:14 Public IP is 89.203.193.220. 09:17:14 Assigned persistent gameserver Steam ID [G:1:3976299]. 09:17:14 Gameserver logged on to Steam, assigned identity steamid:85568392924015723 09:17:14 Set SteamNetworkingSockets P2P_STUN_ServerList to '146.66.155.54:3478' as per SteamNetworkingSocketsSerialized 09:17:15 VAC secure mode is activated. 09:17:15 Received server welcome from GC. 09:17:15 GC Connection established for server version 1219, instance idx 1
headsnet
Symfony bundle implementing some helpers for use with Money/Money
Padam87
Symfony bundle for moneyphp/money
The Secrets of Craigslist Posting Service Revealed For you don't possess a pc. In case you have existing reports, you must allocate phone number and them a neighborhood proxy. Than you are going to want to set up 10 emails that are unique, in the event you have access to 10 different phone numbers. If you are not utilizing these sites already then you are passing up the finest free marketing and advertising regions of this net. It will not permit you to get to every possible client that is possible on your region but you might be surprised how wide of a reach these conventional media outlets still possess. The ideal way to advertise a provider depends a great deal on the kind of business. The entire world is probably going to email you when it open to the planet. Some lovers of Craigslist expressed concern the website's longtime nature would be impacted by this development. 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ruudk
A Symfony2 bundle for working with Moneybird
AustinW
A Laravel 3 bundle of mathiasverraes' Money library.
lubo13
Symfony Bridge Bundle for moneyphp/money library
knaydenov
No description available
mamadoumouctar
The OrangeMoneyBundle makes integration easy of the Orange Money payment API on an app Symfony
Edwardy221133
backend endpoint: https://transferwise-apitest.herokuapp.com/api/v1 Coding Project Hints: Be smart, don’t repeat yourself or reinvent the wheel. Use as many packages/libraries as you can do. Use up-to-date software and bundles. Read the entire document here before jumping into action. Think twice. Model the application before you jump into coding. Why? This coding challenge should give us a good understanding of How well you can go from text to code, from requirements to product. How well you can execute on predefined requirements. How well you pay attention to detail so we can rely on you executing the work end to end. How creatively you execute on loose requirements (not defined in great detail). How well you can hack, organize, document, test, structure, and write your code. How well you can leverage existing things to build this app fast. What (Objective): The challenge is to create a web app where users can send virtual money in the currencies of (USD, EUR, NGN) to each other. Think of Wise. Each transaction should be atomic. That means, that it either succeeds entirely or is rolled back into the original state. However, whenever a transaction fails, it is visible to the receiving person as a message in his transaction history, which also resembles his bank account. The balance of the bank account is not hardcoded but derived from the entire transaction history. The exchange rates can be pulled from a public API (Bonus point) or you hard code one. UI: There are three views in the login-protected app. A login page (which the App should start from) An overview (index), where all the transactions are listed (see screenshot below) A page where a user can start a new transaction and send money to someone. The overview could look something like this: Features: Money can be sent (converted) into any of the three currencies to send to another user. Money can be sent/converted to any and every user, who is being registered on the app. The user to send the money to can be chosen from an input-dropdown list which shows all users if clicked on. (Tip: Create min. 2 users as seed) A user cannot have a negative balance. All users start with 1000 USD worth of money given via an initial transaction when you create them. All users start with USD as their native currency but can receive EUR and GBP. All models and database tables have created_at and updated_at timestamps which are created automatically. The app enables users to do the following: A user can register with his name, email address, password. A user can log in with his email address and password which is encrypted using a good encryption system (be smart, use a library). You don’t need to implement to reset a password. Signup + Login are enough. When a user successfully logs in, he sees a page with all of his transactions, including the initial transaction from the signup (1000 USD). The page with all the transactions shows also the current balance for each currency. (e.g. start: 1000 USD, 0 EUR, 0 NGN) A user can create a new transaction on a new transaction page. A transaction consists of the sender and the receiver, the source currency, target currency, exchange rate, and the amount. A user can select the target currency. Check if a transaction is possible, so if a user has enough funds. Example: User A sends to User B 100 EUR. But User B wants to receive that in USD. Therefore User A has -100EUR after that transaction and User B 113 USD, depending on the exchange rate. Deliverables: Link to deployed app with username+password Link to public github repo 1-2 minute presentation of your app with vidyard (https://www.vidyard.com): Click through the app, talk about the features, challenges you’ve had, tradeoffs you’ve made, missing parts etc. Requirements: - Use any language and framework you want - Have fun at building 🥳
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